3 - refactor dspwrappers into a driver-like structure
4 - integrate H.G.Muller's work on the xboard protocol on top of that
5 - deprecate xshogi in favor of xboard
6 - make minishogi a run-time option rather than a compile-time one,
7 using the "variant" mechanism of the xboard protocol
11 - switch cli parsing to getopt
12 - hunt for extern's and prototypes spread all over the source
14 - hunt for more hardcoded variant-specific constants
15 - position of captured pieces in curses mode
16 - compile with bound-checker
17 - add autosave mode to ease hunt for segfaults ?
18 - use 2D array for the board, get rid of the (i)nunmap stuff
19 - fixup build procedure to support parallel make runs
20 - investigate those preexisting "overflow in implicit constant
23 Minishogi-related stuff
26 - tune difficulty levels
27 - other tunings to investigate
28 * PromotionZoneDistanceBonus
30 - add minishogi stuff to the doc
31 - use valid minishogi moves in online help