2 * backend.c -- Common back end for X and Windows NT versions of
4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
8 * 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014 Free Software Foundation, Inc.
10 * Enhancements Copyright 2005 Alessandro Scotti
12 * The following terms apply to Digital Equipment Corporation's copyright
14 * ------------------------------------------------------------------------
17 * Permission to use, copy, modify, and distribute this software and its
18 * documentation for any purpose and without fee is hereby granted,
19 * provided that the above copyright notice appear in all copies and that
20 * both that copyright notice and this permission notice appear in
21 * supporting documentation, and that the name of Digital not be
22 * used in advertising or publicity pertaining to distribution of the
23 * software without specific, written prior permission.
25 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
26 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
27 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
28 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
29 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
30 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
32 * ------------------------------------------------------------------------
34 * The following terms apply to the enhanced version of XBoard
35 * distributed by the Free Software Foundation:
36 * ------------------------------------------------------------------------
38 * GNU XBoard is free software: you can redistribute it and/or modify
39 * it under the terms of the GNU General Public License as published by
40 * the Free Software Foundation, either version 3 of the License, or (at
41 * your option) any later version.
43 * GNU XBoard is distributed in the hope that it will be useful, but
44 * WITHOUT ANY WARRANTY; without even the implied warranty of
45 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
46 * General Public License for more details.
48 * You should have received a copy of the GNU General Public License
49 * along with this program. If not, see http://www.gnu.org/licenses/. *
51 *------------------------------------------------------------------------
52 ** See the file ChangeLog for a revision history. */
54 /* [AS] Also useful here for debugging */
58 int flock(int f, int code);
63 # define EGBB_NAME "egbbdll64.dll"
65 # define EGBB_NAME "egbbdll.dll"
70 # include <sys/file.h>
75 # define EGBB_NAME "egbbso64.so"
77 # define EGBB_NAME "egbbso.so"
79 // kludge to allow Windows code in back-end by converting it to corresponding Linux code
81 # define HMODULE void *
82 # define LoadLibrary(x) dlopen(x, RTLD_LAZY)
83 # define GetProcAddress dlsym
93 #include <sys/types.h>
102 #else /* not STDC_HEADERS */
105 # else /* not HAVE_STRING_H */
106 # include <strings.h>
107 # endif /* not HAVE_STRING_H */
108 #endif /* not STDC_HEADERS */
111 # include <sys/fcntl.h>
112 #else /* not HAVE_SYS_FCNTL_H */
115 # endif /* HAVE_FCNTL_H */
116 #endif /* not HAVE_SYS_FCNTL_H */
118 #if TIME_WITH_SYS_TIME
119 # include <sys/time.h>
123 # include <sys/time.h>
129 #if defined(_amigados) && !defined(__GNUC__)
134 extern int gettimeofday(struct timeval *, struct timezone *);
142 #include "frontend.h"
149 #include "backendz.h"
150 #include "evalgraph.h"
151 #include "engineoutput.h"
155 # define _(s) gettext (s)
156 # define N_(s) gettext_noop (s)
157 # define T_(s) gettext(s)
170 int establish P((void));
171 void read_from_player P((InputSourceRef isr, VOIDSTAR closure,
172 char *buf, int count, int error));
173 void read_from_ics P((InputSourceRef isr, VOIDSTAR closure,
174 char *buf, int count, int error));
175 void SendToICS P((char *s));
176 void SendToICSDelayed P((char *s, long msdelay));
177 void SendMoveToICS P((ChessMove moveType, int fromX, int fromY, int toX, int toY, char promoChar));
178 void HandleMachineMove P((char *message, ChessProgramState *cps));
179 int AutoPlayOneMove P((void));
180 int LoadGameOneMove P((ChessMove readAhead));
181 int LoadGameFromFile P((char *filename, int n, char *title, int useList));
182 int LoadPositionFromFile P((char *filename, int n, char *title));
183 int SavePositionToFile P((char *filename));
184 void MakeMove P((int fromX, int fromY, int toX, int toY, int promoChar));
185 void ShowMove P((int fromX, int fromY, int toX, int toY));
186 int FinishMove P((ChessMove moveType, int fromX, int fromY, int toX, int toY,
187 /*char*/int promoChar));
188 void BackwardInner P((int target));
189 void ForwardInner P((int target));
190 int Adjudicate P((ChessProgramState *cps));
191 void GameEnds P((ChessMove result, char *resultDetails, int whosays));
192 void EditPositionDone P((Boolean fakeRights));
193 void PrintOpponents P((FILE *fp));
194 void PrintPosition P((FILE *fp, int move));
195 void StartChessProgram P((ChessProgramState *cps));
196 void SendToProgram P((char *message, ChessProgramState *cps));
197 void SendMoveToProgram P((int moveNum, ChessProgramState *cps));
198 void ReceiveFromProgram P((InputSourceRef isr, VOIDSTAR closure,
199 char *buf, int count, int error));
200 void SendTimeControl P((ChessProgramState *cps,
201 int mps, long tc, int inc, int sd, int st));
202 char *TimeControlTagValue P((void));
203 void Attention P((ChessProgramState *cps));
204 void FeedMovesToProgram P((ChessProgramState *cps, int upto));
205 int ResurrectChessProgram P((void));
206 void DisplayComment P((int moveNumber, char *text));
207 void DisplayMove P((int moveNumber));
209 void ParseGameHistory P((char *game));
210 void ParseBoard12 P((char *string));
211 void KeepAlive P((void));
212 void StartClocks P((void));
213 void SwitchClocks P((int nr));
214 void StopClocks P((void));
215 void ResetClocks P((void));
216 char *PGNDate P((void));
217 void SetGameInfo P((void));
218 int RegisterMove P((void));
219 void MakeRegisteredMove P((void));
220 void TruncateGame P((void));
221 int looking_at P((char *, int *, char *));
222 void CopyPlayerNameIntoFileName P((char **, char *));
223 char *SavePart P((char *));
224 int SaveGameOldStyle P((FILE *));
225 int SaveGamePGN P((FILE *));
226 int CheckFlags P((void));
227 long NextTickLength P((long));
228 void CheckTimeControl P((void));
229 void show_bytes P((FILE *, char *, int));
230 int string_to_rating P((char *str));
231 void ParseFeatures P((char* args, ChessProgramState *cps));
232 void InitBackEnd3 P((void));
233 void FeatureDone P((ChessProgramState* cps, int val));
234 void InitChessProgram P((ChessProgramState *cps, int setup));
235 void OutputKibitz(int window, char *text);
236 int PerpetualChase(int first, int last);
237 int EngineOutputIsUp();
238 void InitDrawingSizes(int x, int y);
239 void NextMatchGame P((void));
240 int NextTourneyGame P((int nr, int *swap));
241 int Pairing P((int nr, int nPlayers, int *w, int *b, int *sync));
242 FILE *WriteTourneyFile P((char *results, FILE *f));
243 void DisplayTwoMachinesTitle P(());
244 static void ExcludeClick P((int index));
245 void ToggleSecond P((void));
246 void PauseEngine P((ChessProgramState *cps));
247 static int NonStandardBoardSize P((VariantClass v, int w, int h, int s));
250 extern void ConsoleCreate();
253 ChessProgramState *WhitePlayer();
254 int VerifyDisplayMode P(());
256 char *GetInfoFromComment( int, char * ); // [HGM] PV time: returns stripped comment
257 void InitEngineUCI( const char * iniDir, ChessProgramState * cps ); // [HGM] moved here from winboard.c
258 char *ProbeBook P((int moveNr, char *book)); // [HGM] book: returns a book move
259 char *SendMoveToBookUser P((int nr, ChessProgramState *cps, int initial)); // [HGM] book
260 void ics_update_width P((int new_width));
261 extern char installDir[MSG_SIZ];
262 VariantClass startVariant; /* [HGM] nicks: initial variant */
265 extern int tinyLayout, smallLayout;
266 ChessProgramStats programStats;
267 char lastPV[2][2*MSG_SIZ]; /* [HGM] pv: last PV in thinking output of each engine */
269 static int exiting = 0; /* [HGM] moved to top */
270 static int setboardSpoiledMachineBlack = 0 /*, errorExitFlag = 0*/;
271 int startedFromPositionFile = FALSE; Board filePosition; /* [HGM] loadPos */
272 Board partnerBoard; /* [HGM] bughouse: for peeking at partner game */
273 int partnerHighlight[2];
274 Boolean partnerBoardValid = 0;
275 char partnerStatus[MSG_SIZ];
277 Boolean originalFlip;
278 Boolean twoBoards = 0;
279 char endingGame = 0; /* [HGM] crash: flag to prevent recursion of GameEnds() */
280 int whiteNPS, blackNPS; /* [HGM] nps: for easily making clocks aware of NPS */
281 VariantClass currentlyInitializedVariant; /* [HGM] variantswitch */
282 int lastIndex = 0; /* [HGM] autoinc: last game/position used in match mode */
283 Boolean connectionAlive;/* [HGM] alive: ICS connection status from probing */
284 int opponentKibitzes;
285 int lastSavedGame; /* [HGM] save: ID of game */
286 char chatPartner[MAX_CHAT][MSG_SIZ]; /* [HGM] chat: list of chatting partners */
287 extern int chatCount;
289 char marker[BOARD_RANKS][BOARD_FILES]; /* [HGM] marks for target squares */
290 char legal[BOARD_RANKS][BOARD_FILES]; /* [HGM] legal target squares */
291 char lastMsg[MSG_SIZ];
292 char lastTalker[MSG_SIZ];
293 ChessSquare pieceSweep = EmptySquare;
294 ChessSquare promoSweep = EmptySquare, defaultPromoChoice;
295 int promoDefaultAltered;
296 int keepInfo = 0; /* [HGM] to protect PGN tags in auto-step game analysis */
297 static int initPing = -1;
298 int border; /* [HGM] width of board rim, needed to size seek graph */
300 /* States for ics_getting_history */
302 #define H_REQUESTED 1
303 #define H_GOT_REQ_HEADER 2
304 #define H_GOT_UNREQ_HEADER 3
305 #define H_GETTING_MOVES 4
306 #define H_GOT_UNWANTED_HEADER 5
308 /* whosays values for GameEnds */
317 /* Maximum number of games in a cmail message */
318 #define CMAIL_MAX_GAMES 20
320 /* Different types of move when calling RegisterMove */
322 #define CMAIL_RESIGN 1
324 #define CMAIL_ACCEPT 3
326 /* Different types of result to remember for each game */
327 #define CMAIL_NOT_RESULT 0
328 #define CMAIL_OLD_RESULT 1
329 #define CMAIL_NEW_RESULT 2
331 /* Telnet protocol constants */
342 safeStrCpy (char *dst, const char *src, size_t count)
345 assert( dst != NULL );
346 assert( src != NULL );
349 for(i=0; i<count; i++) if((dst[i] = src[i]) == NULLCHAR) break;
350 if( i == count && dst[count-1] != NULLCHAR)
352 dst[ count-1 ] = '\0'; // make sure incomplete copy still null-terminated
353 if(appData.debugMode)
354 fprintf(debugFP, "safeStrCpy: copying %s into %s didn't work, not enough space %d\n",src,dst, (int)count);
360 /* Some compiler can't cast u64 to double
361 * This function do the job for us:
363 * We use the highest bit for cast, this only
364 * works if the highest bit is not
365 * in use (This should not happen)
367 * We used this for all compiler
370 u64ToDouble (u64 value)
373 u64 tmp = value & u64Const(0x7fffffffffffffff);
374 r = (double)(s64)tmp;
375 if (value & u64Const(0x8000000000000000))
376 r += 9.2233720368547758080e18; /* 2^63 */
380 /* Fake up flags for now, as we aren't keeping track of castling
381 availability yet. [HGM] Change of logic: the flag now only
382 indicates the type of castlings allowed by the rule of the game.
383 The actual rights themselves are maintained in the array
384 castlingRights, as part of the game history, and are not probed
390 int flags = F_ALL_CASTLE_OK;
391 if ((index % 2) == 0) flags |= F_WHITE_ON_MOVE;
392 switch (gameInfo.variant) {
394 flags &= ~F_ALL_CASTLE_OK;
395 case VariantGiveaway: // [HGM] moved this case label one down: seems Giveaway does have castling on ICC!
396 flags |= F_IGNORE_CHECK;
398 flags |= F_MANDATORY_CAPTURE; //[HGM] losers: sets flag so TestLegality rejects non-capts if capts exist
401 flags |= F_IGNORE_CHECK | F_ATOMIC_CAPTURE;
403 case VariantKriegspiel:
404 flags |= F_KRIEGSPIEL_CAPTURE;
406 case VariantCapaRandom:
407 case VariantFischeRandom:
408 flags |= F_FRC_TYPE_CASTLING; /* [HGM] enable this through flag */
409 case VariantNoCastle:
410 case VariantShatranj:
415 flags &= ~F_ALL_CASTLE_OK;
418 case VariantChuChess:
420 flags |= F_NULL_MOVE;
425 if(appData.fischerCastling) flags |= F_FRC_TYPE_CASTLING, flags &= ~F_ALL_CASTLE_OK; // [HGM] fischer
429 FILE *gameFileFP, *debugFP, *serverFP;
430 char *currentDebugFile; // [HGM] debug split: to remember name
433 [AS] Note: sometimes, the sscanf() function is used to parse the input
434 into a fixed-size buffer. Because of this, we must be prepared to
435 receive strings as long as the size of the input buffer, which is currently
436 set to 4K for Windows and 8K for the rest.
437 So, we must either allocate sufficiently large buffers here, or
438 reduce the size of the input buffer in the input reading part.
441 char cmailMove[CMAIL_MAX_GAMES][MOVE_LEN], cmailMsg[MSG_SIZ];
442 char bookOutput[MSG_SIZ*10], thinkOutput[MSG_SIZ*10], lastHint[MSG_SIZ];
443 char thinkOutput1[MSG_SIZ*10];
445 ChessProgramState first, second, pairing;
447 /* premove variables */
450 int premoveFromX = 0;
451 int premoveFromY = 0;
452 int premovePromoChar = 0;
454 Boolean alarmSounded;
455 /* end premove variables */
457 char *ics_prefix = "$";
458 enum ICS_TYPE ics_type = ICS_GENERIC;
460 int currentMove = 0, forwardMostMove = 0, backwardMostMove = 0;
461 int pauseExamForwardMostMove = 0;
462 int nCmailGames = 0, nCmailResults = 0, nCmailMovesRegistered = 0;
463 int cmailMoveRegistered[CMAIL_MAX_GAMES], cmailResult[CMAIL_MAX_GAMES];
464 int cmailMsgLoaded = FALSE, cmailMailedMove = FALSE;
465 int cmailOldMove = -1, firstMove = TRUE, flipView = FALSE;
466 int blackPlaysFirst = FALSE, startedFromSetupPosition = FALSE;
467 int searchTime = 0, pausing = FALSE, pauseExamInvalid = FALSE;
468 int whiteFlag = FALSE, blackFlag = FALSE;
469 int userOfferedDraw = FALSE;
470 int ics_user_moved = 0, ics_gamenum = -1, ics_getting_history = H_FALSE;
471 int matchMode = FALSE, hintRequested = FALSE, bookRequested = FALSE;
472 int cmailMoveType[CMAIL_MAX_GAMES];
473 long ics_clock_paused = 0;
474 ProcRef icsPR = NoProc, cmailPR = NoProc;
475 InputSourceRef telnetISR = NULL, fromUserISR = NULL, cmailISR = NULL;
476 GameMode gameMode = BeginningOfGame;
477 char moveList[MAX_MOVES][MOVE_LEN], parseList[MAX_MOVES][MOVE_LEN * 2];
478 char *commentList[MAX_MOVES], *cmailCommentList[CMAIL_MAX_GAMES];
479 ChessProgramStats_Move pvInfoList[MAX_MOVES]; /* [AS] Info about engine thinking */
480 int hiddenThinkOutputState = 0; /* [AS] */
481 int adjudicateLossThreshold = 0; /* [AS] Automatic adjudication */
482 int adjudicateLossPlies = 6;
483 char white_holding[64], black_holding[64];
484 TimeMark lastNodeCountTime;
485 long lastNodeCount=0;
486 int shiftKey, controlKey; // [HGM] set by mouse handler
488 int have_sent_ICS_logon = 0;
490 int suddenDeath, whiteStartMove, blackStartMove; /* [HGM] for implementation of 'any per time' sessions, as in first part of byoyomi TC */
491 long whiteTimeRemaining, blackTimeRemaining, timeControl, timeIncrement, lastWhite, lastBlack, activePartnerTime;
492 Boolean adjustedClock;
493 long timeControl_2; /* [AS] Allow separate time controls */
494 char *fullTimeControlString = NULL, *nextSession, *whiteTC, *blackTC, activePartner; /* [HGM] secondary TC: merge of MPS, TC and inc */
495 long timeRemaining[2][MAX_MOVES];
496 int matchGame = 0, nextGame = 0, roundNr = 0;
497 Boolean waitingForGame = FALSE, startingEngine = FALSE;
498 TimeMark programStartTime, pauseStart;
499 char ics_handle[MSG_SIZ];
500 int have_set_title = 0;
502 /* animateTraining preserves the state of appData.animate
503 * when Training mode is activated. This allows the
504 * response to be animated when appData.animate == TRUE and
505 * appData.animateDragging == TRUE.
507 Boolean animateTraining;
513 Board boards[MAX_MOVES];
514 /* [HGM] Following 7 needed for accurate legality tests: */
515 signed char castlingRank[BOARD_FILES]; // and corresponding ranks
516 signed char initialRights[BOARD_FILES];
517 int nrCastlingRights; // For TwoKings, or to implement castling-unknown status
518 int initialRulePlies, FENrulePlies;
519 FILE *serverMoves = NULL; // next two for broadcasting (/serverMoves option)
521 Boolean shuffleOpenings;
522 int mute; // mute all sounds
524 // [HGM] vari: next 12 to save and restore variations
525 #define MAX_VARIATIONS 10
526 int framePtr = MAX_MOVES-1; // points to free stack entry
528 int savedFirst[MAX_VARIATIONS];
529 int savedLast[MAX_VARIATIONS];
530 int savedFramePtr[MAX_VARIATIONS];
531 char *savedDetails[MAX_VARIATIONS];
532 ChessMove savedResult[MAX_VARIATIONS];
534 void PushTail P((int firstMove, int lastMove));
535 Boolean PopTail P((Boolean annotate));
536 void PushInner P((int firstMove, int lastMove));
537 void PopInner P((Boolean annotate));
538 void CleanupTail P((void));
540 ChessSquare FIDEArray[2][BOARD_FILES] = {
541 { WhiteRook, WhiteKnight, WhiteBishop, WhiteQueen,
542 WhiteKing, WhiteBishop, WhiteKnight, WhiteRook },
543 { BlackRook, BlackKnight, BlackBishop, BlackQueen,
544 BlackKing, BlackBishop, BlackKnight, BlackRook }
547 ChessSquare twoKingsArray[2][BOARD_FILES] = {
548 { WhiteRook, WhiteKnight, WhiteBishop, WhiteQueen,
549 WhiteKing, WhiteKing, WhiteKnight, WhiteRook },
550 { BlackRook, BlackKnight, BlackBishop, BlackQueen,
551 BlackKing, BlackKing, BlackKnight, BlackRook }
554 ChessSquare KnightmateArray[2][BOARD_FILES] = {
555 { WhiteRook, WhiteMan, WhiteBishop, WhiteQueen,
556 WhiteUnicorn, WhiteBishop, WhiteMan, WhiteRook },
557 { BlackRook, BlackMan, BlackBishop, BlackQueen,
558 BlackUnicorn, BlackBishop, BlackMan, BlackRook }
561 ChessSquare SpartanArray[2][BOARD_FILES] = {
562 { WhiteRook, WhiteKnight, WhiteBishop, WhiteQueen,
563 WhiteKing, WhiteBishop, WhiteKnight, WhiteRook },
564 { BlackAlfil, BlackMarshall, BlackKing, BlackDragon,
565 BlackDragon, BlackKing, BlackAngel, BlackAlfil }
568 ChessSquare fairyArray[2][BOARD_FILES] = { /* [HGM] Queen side differs from King side */
569 { WhiteRook, WhiteKnight, WhiteBishop, WhiteQueen,
570 WhiteKing, WhiteBishop, WhiteKnight, WhiteRook },
571 { BlackCardinal, BlackAlfil, BlackMarshall, BlackAngel,
572 BlackKing, BlackMarshall, BlackAlfil, BlackCardinal }
575 ChessSquare ShatranjArray[2][BOARD_FILES] = { /* [HGM] (movGen knows about Shatranj Q and P) */
576 { WhiteRook, WhiteKnight, WhiteAlfil, WhiteKing,
577 WhiteFerz, WhiteAlfil, WhiteKnight, WhiteRook },
578 { BlackRook, BlackKnight, BlackAlfil, BlackKing,
579 BlackFerz, BlackAlfil, BlackKnight, BlackRook }
582 ChessSquare makrukArray[2][BOARD_FILES] = { /* [HGM] (movGen knows about Shatranj Q and P) */
583 { WhiteRook, WhiteKnight, WhiteMan, WhiteKing,
584 WhiteFerz, WhiteMan, WhiteKnight, WhiteRook },
585 { BlackRook, BlackKnight, BlackMan, BlackFerz,
586 BlackKing, BlackMan, BlackKnight, BlackRook }
589 ChessSquare aseanArray[2][BOARD_FILES] = { /* [HGM] (movGen knows about Shatranj Q and P) */
590 { WhiteRook, WhiteKnight, WhiteMan, WhiteFerz,
591 WhiteKing, WhiteMan, WhiteKnight, WhiteRook },
592 { BlackRook, BlackKnight, BlackMan, BlackFerz,
593 BlackKing, BlackMan, BlackKnight, BlackRook }
596 ChessSquare lionArray[2][BOARD_FILES] = {
597 { WhiteRook, WhiteLion, WhiteBishop, WhiteQueen,
598 WhiteKing, WhiteBishop, WhiteKnight, WhiteRook },
599 { BlackRook, BlackLion, BlackBishop, BlackQueen,
600 BlackKing, BlackBishop, BlackKnight, BlackRook }
604 #if (BOARD_FILES>=10)
605 ChessSquare ShogiArray[2][BOARD_FILES] = {
606 { WhiteQueen, WhiteKnight, WhiteFerz, WhiteWazir,
607 WhiteKing, WhiteWazir, WhiteFerz, WhiteKnight, WhiteQueen },
608 { BlackQueen, BlackKnight, BlackFerz, BlackWazir,
609 BlackKing, BlackWazir, BlackFerz, BlackKnight, BlackQueen }
612 ChessSquare XiangqiArray[2][BOARD_FILES] = {
613 { WhiteRook, WhiteKnight, WhiteAlfil, WhiteFerz,
614 WhiteWazir, WhiteFerz, WhiteAlfil, WhiteKnight, WhiteRook },
615 { BlackRook, BlackKnight, BlackAlfil, BlackFerz,
616 BlackWazir, BlackFerz, BlackAlfil, BlackKnight, BlackRook }
619 ChessSquare CapablancaArray[2][BOARD_FILES] = {
620 { WhiteRook, WhiteKnight, WhiteAngel, WhiteBishop, WhiteQueen,
621 WhiteKing, WhiteBishop, WhiteMarshall, WhiteKnight, WhiteRook },
622 { BlackRook, BlackKnight, BlackAngel, BlackBishop, BlackQueen,
623 BlackKing, BlackBishop, BlackMarshall, BlackKnight, BlackRook }
626 ChessSquare GreatArray[2][BOARD_FILES] = {
627 { WhiteDragon, WhiteKnight, WhiteAlfil, WhiteGrasshopper, WhiteKing,
628 WhiteSilver, WhiteCardinal, WhiteAlfil, WhiteKnight, WhiteDragon },
629 { BlackDragon, BlackKnight, BlackAlfil, BlackGrasshopper, BlackKing,
630 BlackSilver, BlackCardinal, BlackAlfil, BlackKnight, BlackDragon },
633 ChessSquare JanusArray[2][BOARD_FILES] = {
634 { WhiteRook, WhiteAngel, WhiteKnight, WhiteBishop, WhiteKing,
635 WhiteQueen, WhiteBishop, WhiteKnight, WhiteAngel, WhiteRook },
636 { BlackRook, BlackAngel, BlackKnight, BlackBishop, BlackKing,
637 BlackQueen, BlackBishop, BlackKnight, BlackAngel, BlackRook }
640 ChessSquare GrandArray[2][BOARD_FILES] = {
641 { EmptySquare, WhiteKnight, WhiteBishop, WhiteQueen, WhiteKing,
642 WhiteMarshall, WhiteAngel, WhiteBishop, WhiteKnight, EmptySquare },
643 { EmptySquare, BlackKnight, BlackBishop, BlackQueen, BlackKing,
644 BlackMarshall, BlackAngel, BlackBishop, BlackKnight, EmptySquare }
647 ChessSquare ChuChessArray[2][BOARD_FILES] = {
648 { WhiteMan, WhiteKnight, WhiteBishop, WhiteCardinal, WhiteLion,
649 WhiteQueen, WhiteDragon, WhiteBishop, WhiteKnight, WhiteMan },
650 { BlackMan, BlackKnight, BlackBishop, BlackDragon, BlackQueen,
651 BlackLion, BlackCardinal, BlackBishop, BlackKnight, BlackMan }
655 ChessSquare GothicArray[2][BOARD_FILES] = {
656 { WhiteRook, WhiteKnight, WhiteBishop, WhiteQueen, WhiteMarshall,
657 WhiteKing, WhiteAngel, WhiteBishop, WhiteKnight, WhiteRook },
658 { BlackRook, BlackKnight, BlackBishop, BlackQueen, BlackMarshall,
659 BlackKing, BlackAngel, BlackBishop, BlackKnight, BlackRook }
662 #define GothicArray CapablancaArray
666 ChessSquare FalconArray[2][BOARD_FILES] = {
667 { WhiteRook, WhiteKnight, WhiteBishop, WhiteFalcon, WhiteQueen,
668 WhiteKing, WhiteFalcon, WhiteBishop, WhiteKnight, WhiteRook },
669 { BlackRook, BlackKnight, BlackBishop, BlackFalcon, BlackQueen,
670 BlackKing, BlackFalcon, BlackBishop, BlackKnight, BlackRook }
673 #define FalconArray CapablancaArray
676 #else // !(BOARD_FILES>=10)
677 #define XiangqiPosition FIDEArray
678 #define CapablancaArray FIDEArray
679 #define GothicArray FIDEArray
680 #define GreatArray FIDEArray
681 #endif // !(BOARD_FILES>=10)
683 #if (BOARD_FILES>=12)
684 ChessSquare CourierArray[2][BOARD_FILES] = {
685 { WhiteRook, WhiteKnight, WhiteAlfil, WhiteBishop, WhiteMan, WhiteKing,
686 WhiteFerz, WhiteWazir, WhiteBishop, WhiteAlfil, WhiteKnight, WhiteRook },
687 { BlackRook, BlackKnight, BlackAlfil, BlackBishop, BlackMan, BlackKing,
688 BlackFerz, BlackWazir, BlackBishop, BlackAlfil, BlackKnight, BlackRook }
690 ChessSquare ChuArray[6][BOARD_FILES] = {
691 { WhiteLance, WhiteUnicorn, WhiteMan, WhiteFerz, WhiteWazir, WhiteKing,
692 WhiteAlfil, WhiteWazir, WhiteFerz, WhiteMan, WhiteUnicorn, WhiteLance },
693 { BlackLance, BlackUnicorn, BlackMan, BlackFerz, BlackWazir, BlackAlfil,
694 BlackKing, BlackWazir, BlackFerz, BlackMan, BlackUnicorn, BlackLance },
695 { WhiteCannon, EmptySquare, WhiteBishop, EmptySquare, WhiteNightrider, WhiteMarshall,
696 WhiteAngel, WhiteNightrider, EmptySquare, WhiteBishop, EmptySquare, WhiteCannon },
697 { BlackCannon, EmptySquare, BlackBishop, EmptySquare, BlackNightrider, BlackAngel,
698 BlackMarshall, BlackNightrider, EmptySquare, BlackBishop, EmptySquare, BlackCannon },
699 { WhiteFalcon, WhiteSilver, WhiteRook, WhiteCardinal, WhiteDragon, WhiteLion,
700 WhiteQueen, WhiteDragon, WhiteCardinal, WhiteRook, WhiteSilver, WhiteFalcon },
701 { BlackFalcon, BlackSilver, BlackRook, BlackCardinal, BlackDragon, BlackQueen,
702 BlackLion, BlackDragon, BlackCardinal, BlackRook, BlackSilver, BlackFalcon }
704 #else // !(BOARD_FILES>=12)
705 #define CourierArray CapablancaArray
706 #define ChuArray CapablancaArray
707 #endif // !(BOARD_FILES>=12)
710 Board initialPosition;
713 /* Convert str to a rating. Checks for special cases of "----",
715 "++++", etc. Also strips ()'s */
717 string_to_rating (char *str)
719 while(*str && !isdigit(*str)) ++str;
721 return 0; /* One of the special "no rating" cases */
729 /* Init programStats */
730 programStats.movelist[0] = 0;
731 programStats.depth = 0;
732 programStats.nr_moves = 0;
733 programStats.moves_left = 0;
734 programStats.nodes = 0;
735 programStats.time = -1; // [HGM] PGNtime: make invalid to recognize engine output
736 programStats.score = 0;
737 programStats.got_only_move = 0;
738 programStats.got_fail = 0;
739 programStats.line_is_book = 0;
744 { // [HGM] moved some code here from InitBackend1 that has to be done after both engines have contributed their settings
745 if (appData.firstPlaysBlack) {
746 first.twoMachinesColor = "black\n";
747 second.twoMachinesColor = "white\n";
749 first.twoMachinesColor = "white\n";
750 second.twoMachinesColor = "black\n";
753 first.other = &second;
754 second.other = &first;
757 if(appData.timeOddsMode) {
758 norm = appData.timeOdds[0];
759 if(norm > appData.timeOdds[1]) norm = appData.timeOdds[1];
761 first.timeOdds = appData.timeOdds[0]/norm;
762 second.timeOdds = appData.timeOdds[1]/norm;
765 if(programVersion) free(programVersion);
766 if (appData.noChessProgram) {
767 programVersion = (char*) malloc(5 + strlen(PACKAGE_STRING));
768 sprintf(programVersion, "%s", PACKAGE_STRING);
770 /* [HGM] tidy: use tidy name, in stead of full pathname (which was probably a bug due to / vs \ ) */
771 programVersion = (char*) malloc(8 + strlen(PACKAGE_STRING) + strlen(first.tidy));
772 sprintf(programVersion, "%s + %s", PACKAGE_STRING, first.tidy);
777 UnloadEngine (ChessProgramState *cps)
779 /* Kill off first chess program */
780 if (cps->isr != NULL)
781 RemoveInputSource(cps->isr);
784 if (cps->pr != NoProc) {
786 DoSleep( appData.delayBeforeQuit );
787 SendToProgram("quit\n", cps);
788 DestroyChildProcess(cps->pr, 4 + cps->useSigterm);
791 if(appData.debugMode) fprintf(debugFP, "Unload %s\n", cps->which);
795 ClearOptions (ChessProgramState *cps)
798 cps->nrOptions = cps->comboCnt = 0;
799 for(i=0; i<MAX_OPTIONS; i++) {
800 cps->option[i].min = cps->option[i].max = cps->option[i].value = 0;
801 cps->option[i].textValue = 0;
805 char *engineNames[] = {
806 /* TRANSLATORS: "first" is the first of possible two chess engines. It is inserted into strings
807 such as "%s engine" / "%s chess program" / "%s machine" - all meaning the same thing */
809 /* TRANSLATORS: "second" is the second of possible two chess engines. It is inserted into strings
810 such as "%s engine" / "%s chess program" / "%s machine" - all meaning the same thing */
815 InitEngine (ChessProgramState *cps, int n)
816 { // [HGM] all engine initialiation put in a function that does one engine
820 cps->which = engineNames[n];
821 cps->maybeThinking = FALSE;
825 cps->sendDrawOffers = 1;
827 cps->program = appData.chessProgram[n];
828 cps->host = appData.host[n];
829 cps->dir = appData.directory[n];
830 cps->initString = appData.engInitString[n];
831 cps->computerString = appData.computerString[n];
832 cps->useSigint = TRUE;
833 cps->useSigterm = TRUE;
834 cps->reuse = appData.reuse[n];
835 cps->nps = appData.NPS[n]; // [HGM] nps: copy nodes per second
836 cps->useSetboard = FALSE;
838 cps->usePing = FALSE;
841 cps->usePlayother = FALSE;
842 cps->useColors = TRUE;
843 cps->useUsermove = FALSE;
844 cps->sendICS = FALSE;
845 cps->sendName = appData.icsActive;
846 cps->sdKludge = FALSE;
847 cps->stKludge = FALSE;
848 if(cps->tidy == NULL) cps->tidy = (char*) malloc(MSG_SIZ);
849 TidyProgramName(cps->program, cps->host, cps->tidy);
851 ASSIGN(cps->variants, appData.noChessProgram ? "" : appData.variant);
852 cps->analysisSupport = 2; /* detect */
853 cps->analyzing = FALSE;
854 cps->initDone = FALSE;
856 cps->pseudo = appData.pseudo[n];
858 /* New features added by Tord: */
859 cps->useFEN960 = FALSE;
860 cps->useOOCastle = TRUE;
861 /* End of new features added by Tord. */
862 cps->fenOverride = appData.fenOverride[n];
864 /* [HGM] time odds: set factor for each machine */
865 cps->timeOdds = appData.timeOdds[n];
867 /* [HGM] secondary TC: how to handle sessions that do not fit in 'level'*/
868 cps->accumulateTC = appData.accumulateTC[n];
869 cps->maxNrOfSessions = 1;
874 cps->drawDepth = appData.drawDepth[n];
875 cps->supportsNPS = UNKNOWN;
876 cps->memSize = FALSE;
877 cps->maxCores = FALSE;
878 ASSIGN(cps->egtFormats, "");
881 cps->optionSettings = appData.engOptions[n];
883 cps->scoreIsAbsolute = appData.scoreIsAbsolute[n]; /* [AS] */
884 cps->isUCI = appData.isUCI[n]; /* [AS] */
885 cps->hasOwnBookUCI = appData.hasOwnBookUCI[n]; /* [AS] */
888 if (appData.protocolVersion[n] > PROTOVER
889 || appData.protocolVersion[n] < 1)
894 len = snprintf(buf, MSG_SIZ, _("protocol version %d not supported"),
895 appData.protocolVersion[n]);
896 if( (len >= MSG_SIZ) && appData.debugMode )
897 fprintf(debugFP, "InitBackEnd1: buffer truncated.\n");
899 DisplayFatalError(buf, 0, 2);
903 cps->protocolVersion = appData.protocolVersion[n];
906 InitEngineUCI( installDir, cps ); // [HGM] moved here from winboard.c, to make available in xboard
907 ParseFeatures(appData.featureDefaults, cps);
910 ChessProgramState *savCps;
918 if(WaitForEngine(savCps, LoadEngine)) return;
919 CommonEngineInit(); // recalculate time odds
920 if(gameInfo.variant != StringToVariant(appData.variant)) {
921 // we changed variant when loading the engine; this forces us to reset
922 Reset(TRUE, savCps != &first);
923 oldMode = BeginningOfGame; // to prevent restoring old mode
925 InitChessProgram(savCps, FALSE);
926 if(gameMode == EditGame) SendToProgram("force\n", savCps); // in EditGame mode engine must be in force mode
927 DisplayMessage("", "");
928 if (startedFromSetupPosition) SendBoard(savCps, backwardMostMove);
929 for (i = backwardMostMove; i < currentMove; i++) SendMoveToProgram(i, savCps);
932 if(oldMode == AnalyzeMode) AnalyzeModeEvent();
936 ReplaceEngine (ChessProgramState *cps, int n)
938 oldMode = gameMode; // remember mode, so it can be restored after loading sequence is complete
940 if(oldMode != BeginningOfGame) EditGameEvent();
943 appData.noChessProgram = FALSE;
944 appData.clockMode = TRUE;
947 if(n) return; // only startup first engine immediately; second can wait
948 savCps = cps; // parameter to LoadEngine passed as globals, to allow scheduled calling :-(
952 extern char *engineName, *engineDir, *engineChoice, *engineLine, *nickName, *params;
953 extern Boolean isUCI, hasBook, storeVariant, v1, addToList, useNick;
955 static char resetOptions[] =
956 "-reuse -firstIsUCI false -firstHasOwnBookUCI true -firstTimeOdds 1 "
957 "-firstInitString \"" INIT_STRING "\" -firstComputerString \"" COMPUTER_STRING "\" "
958 "-firstFeatures \"\" -firstLogo \"\" -firstAccumulateTC 1 -fd \".\" "
959 "-firstOptions \"\" -firstNPS -1 -fn \"\" -firstScoreAbs false";
962 FloatToFront(char **list, char *engineLine)
964 char buf[MSG_SIZ], tidy[MSG_SIZ], *p = buf, *q, *r = buf;
966 if(appData.recentEngines <= 0) return;
967 TidyProgramName(engineLine, "localhost", tidy+1);
968 tidy[0] = buf[0] = '\n'; strcat(tidy, "\n");
969 strncpy(buf+1, *list, MSG_SIZ-50);
970 if(p = strstr(buf, tidy)) { // tidy name appears in list
971 q = strchr(++p, '\n'); if(q == NULL) return; // malformed, don't touch
972 while(*p++ = *++q); // squeeze out
974 strcat(tidy, buf+1); // put list behind tidy name
975 p = tidy + 1; while(q = strchr(p, '\n')) i++, r = p, p = q + 1; // count entries in new list
976 if(i > appData.recentEngines) *r = NULLCHAR; // if maximum rached, strip off last
977 ASSIGN(*list, tidy+1);
980 char *insert, *wbOptions; // point in ChessProgramNames were we should insert new engine
983 Load (ChessProgramState *cps, int i)
985 char *p, *q, buf[MSG_SIZ], command[MSG_SIZ], buf2[MSG_SIZ], buf3[MSG_SIZ], jar;
986 if(engineLine && engineLine[0]) { // an engine was selected from the combo box
987 snprintf(buf, MSG_SIZ, "-fcp %s", engineLine);
988 SwapEngines(i); // kludge to parse -f* / -first* like it is -s* / -second*
989 ParseArgsFromString(resetOptions); appData.pvSAN[0] = FALSE;
990 FREE(appData.fenOverride[0]); appData.fenOverride[0] = NULL;
991 appData.firstProtocolVersion = PROTOVER;
992 ParseArgsFromString(buf);
994 ReplaceEngine(cps, i);
995 FloatToFront(&appData.recentEngineList, engineLine);
999 while(q = strchr(p, SLASH)) p = q+1;
1000 if(*p== NULLCHAR) { DisplayError(_("You did not specify the engine executable"), 0); return; }
1001 if(engineDir[0] != NULLCHAR) {
1002 ASSIGN(appData.directory[i], engineDir); p = engineName;
1003 } else if(p != engineName) { // derive directory from engine path, when not given
1005 ASSIGN(appData.directory[i], engineName);
1007 if(SLASH == '/' && p - engineName > 1) *(p -= 2) = '.'; // for XBoard use ./exeName as command after split!
1008 } else { ASSIGN(appData.directory[i], "."); }
1009 jar = (strstr(p, ".jar") == p + strlen(p) - 4);
1011 if(strchr(p, ' ') && !strchr(p, '"')) snprintf(buf2, MSG_SIZ, "\"%s\"", p), p = buf2; // quote if it contains spaces
1012 snprintf(command, MSG_SIZ, "%s %s", p, params);
1015 if(jar) { snprintf(buf3, MSG_SIZ, "java -jar %s", p); p = buf3; }
1016 ASSIGN(appData.chessProgram[i], p);
1017 appData.isUCI[i] = isUCI;
1018 appData.protocolVersion[i] = v1 ? 1 : PROTOVER;
1019 appData.hasOwnBookUCI[i] = hasBook;
1020 if(!nickName[0]) useNick = FALSE;
1021 if(useNick) ASSIGN(appData.pgnName[i], nickName);
1025 q = firstChessProgramNames;
1026 if(nickName[0]) snprintf(buf, MSG_SIZ, "\"%s\" -fcp ", nickName); else buf[0] = NULLCHAR;
1027 quote = strchr(p, '"') ? '\'' : '"'; // use single quotes around engine command if it contains double quotes
1028 snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), "%c%s%c -fd \"%s\"%s%s%s%s%s%s%s%s\n",
1029 quote, p, quote, appData.directory[i],
1030 useNick ? " -fn \"" : "",
1031 useNick ? nickName : "",
1032 useNick ? "\"" : "",
1033 v1 ? " -firstProtocolVersion 1" : "",
1034 hasBook ? "" : " -fNoOwnBookUCI",
1035 isUCI ? (isUCI == TRUE ? " -fUCI" : gameInfo.variant == VariantShogi ? " -fUSI" : " -fUCCI") : "",
1036 storeVariant ? " -variant " : "",
1037 storeVariant ? VariantName(gameInfo.variant) : "");
1038 if(wbOptions && wbOptions[0]) snprintf(buf+strlen(buf)-1, MSG_SIZ-strlen(buf), " %s\n", wbOptions);
1039 firstChessProgramNames = malloc(len = strlen(q) + strlen(buf) + 1);
1040 if(insert != q) insert[-1] = NULLCHAR;
1041 snprintf(firstChessProgramNames, len, "%s\n%s%s", q, buf, insert);
1043 FloatToFront(&appData.recentEngineList, buf);
1045 ReplaceEngine(cps, i);
1051 int matched, min, sec;
1053 * Parse timeControl resource
1055 if (!ParseTimeControl(appData.timeControl, appData.timeIncrement,
1056 appData.movesPerSession)) {
1058 snprintf(buf, sizeof(buf), _("bad timeControl option %s"), appData.timeControl);
1059 DisplayFatalError(buf, 0, 2);
1063 * Parse searchTime resource
1065 if (*appData.searchTime != NULLCHAR) {
1066 matched = sscanf(appData.searchTime, "%d:%d", &min, &sec);
1068 searchTime = min * 60;
1069 } else if (matched == 2) {
1070 searchTime = min * 60 + sec;
1073 snprintf(buf, sizeof(buf), _("bad searchTime option %s"), appData.searchTime);
1074 DisplayFatalError(buf, 0, 2);
1083 ShowThinkingEvent(); // [HGM] thinking: make sure post/nopost state is set according to options
1084 startVariant = StringToVariant(appData.variant); // [HGM] nicks: remember original variant
1086 GetTimeMark(&programStartTime);
1087 srandom((programStartTime.ms + 1000*programStartTime.sec)*0x1001001); // [HGM] book: makes sure random is unpredictabe to msec level
1088 appData.seedBase = random() + (random()<<15);
1089 pauseStart = programStartTime; pauseStart.sec -= 100; // [HGM] matchpause: fake a pause that has long since ended
1091 ClearProgramStats();
1092 programStats.ok_to_send = 1;
1093 programStats.seen_stat = 0;
1096 * Initialize game list
1102 * Internet chess server status
1104 if (appData.icsActive) {
1105 appData.matchMode = FALSE;
1106 appData.matchGames = 0;
1108 appData.noChessProgram = !appData.zippyPlay;
1110 appData.zippyPlay = FALSE;
1111 appData.zippyTalk = FALSE;
1112 appData.noChessProgram = TRUE;
1114 if (*appData.icsHelper != NULLCHAR) {
1115 appData.useTelnet = TRUE;
1116 appData.telnetProgram = appData.icsHelper;
1119 appData.zippyTalk = appData.zippyPlay = FALSE;
1122 /* [AS] Initialize pv info list [HGM] and game state */
1126 for( i=0; i<=framePtr; i++ ) {
1127 pvInfoList[i].depth = -1;
1128 boards[i][EP_STATUS] = EP_NONE;
1129 for( j=0; j<BOARD_FILES-2; j++ ) boards[i][CASTLING][j] = NoRights;
1135 /* [AS] Adjudication threshold */
1136 adjudicateLossThreshold = appData.adjudicateLossThreshold;
1138 InitEngine(&first, 0);
1139 InitEngine(&second, 1);
1142 pairing.which = "pairing"; // pairing engine
1143 pairing.pr = NoProc;
1145 pairing.program = appData.pairingEngine;
1146 pairing.host = "localhost";
1149 if (appData.icsActive) {
1150 appData.clockMode = TRUE; /* changes dynamically in ICS mode */
1151 } else if (appData.noChessProgram) { // [HGM] st: searchTime mode now also is clockMode
1152 appData.clockMode = FALSE;
1153 first.sendTime = second.sendTime = 0;
1157 /* Override some settings from environment variables, for backward
1158 compatibility. Unfortunately it's not feasible to have the env
1159 vars just set defaults, at least in xboard. Ugh.
1161 if (appData.icsActive && (appData.zippyPlay || appData.zippyTalk)) {
1166 if (!appData.icsActive) {
1170 /* Check for variants that are supported only in ICS mode,
1171 or not at all. Some that are accepted here nevertheless
1172 have bugs; see comments below.
1174 VariantClass variant = StringToVariant(appData.variant);
1176 case VariantBughouse: /* need four players and two boards */
1177 case VariantKriegspiel: /* need to hide pieces and move details */
1178 /* case VariantFischeRandom: (Fabien: moved below) */
1179 len = snprintf(buf,MSG_SIZ, _("Variant %s supported only in ICS mode"), appData.variant);
1180 if( (len >= MSG_SIZ) && appData.debugMode )
1181 fprintf(debugFP, "InitBackEnd1: buffer truncated.\n");
1183 DisplayFatalError(buf, 0, 2);
1186 case VariantUnknown:
1187 case VariantLoadable:
1197 len = snprintf(buf, MSG_SIZ, _("Unknown variant name %s"), appData.variant);
1198 if( (len >= MSG_SIZ) && appData.debugMode )
1199 fprintf(debugFP, "InitBackEnd1: buffer truncated.\n");
1201 DisplayFatalError(buf, 0, 2);
1204 case VariantNormal: /* definitely works! */
1205 if(strcmp(appData.variant, "normal") && !appData.noChessProgram) { // [HGM] hope this is an engine-defined variant
1206 safeStrCpy(engineVariant, appData.variant, MSG_SIZ);
1209 case VariantXiangqi: /* [HGM] repetition rules not implemented */
1210 case VariantFairy: /* [HGM] TestLegality definitely off! */
1211 case VariantGothic: /* [HGM] should work */
1212 case VariantCapablanca: /* [HGM] should work */
1213 case VariantCourier: /* [HGM] initial forced moves not implemented */
1214 case VariantShogi: /* [HGM] could still mate with pawn drop */
1215 case VariantChu: /* [HGM] experimental */
1216 case VariantKnightmate: /* [HGM] should work */
1217 case VariantCylinder: /* [HGM] untested */
1218 case VariantFalcon: /* [HGM] untested */
1219 case VariantCrazyhouse: /* holdings not shown, ([HGM] fixed that!)
1220 offboard interposition not understood */
1221 case VariantWildCastle: /* pieces not automatically shuffled */
1222 case VariantNoCastle: /* pieces not automatically shuffled */
1223 case VariantFischeRandom: /* [HGM] works and shuffles pieces */
1224 case VariantLosers: /* should work except for win condition,
1225 and doesn't know captures are mandatory */
1226 case VariantSuicide: /* should work except for win condition,
1227 and doesn't know captures are mandatory */
1228 case VariantGiveaway: /* should work except for win condition,
1229 and doesn't know captures are mandatory */
1230 case VariantTwoKings: /* should work */
1231 case VariantAtomic: /* should work except for win condition */
1232 case Variant3Check: /* should work except for win condition */
1233 case VariantShatranj: /* should work except for all win conditions */
1234 case VariantMakruk: /* should work except for draw countdown */
1235 case VariantASEAN : /* should work except for draw countdown */
1236 case VariantBerolina: /* might work if TestLegality is off */
1237 case VariantCapaRandom: /* should work */
1238 case VariantJanus: /* should work */
1239 case VariantSuper: /* experimental */
1240 case VariantGreat: /* experimental, requires legality testing to be off */
1241 case VariantSChess: /* S-Chess, should work */
1242 case VariantGrand: /* should work */
1243 case VariantSpartan: /* should work */
1244 case VariantLion: /* should work */
1245 case VariantChuChess: /* should work */
1253 NextIntegerFromString (char ** str, long * value)
1258 while( *s == ' ' || *s == '\t' ) {
1264 if( *s >= '0' && *s <= '9' ) {
1265 while( *s >= '0' && *s <= '9' ) {
1266 *value = *value * 10 + (*s - '0');
1279 NextTimeControlFromString (char ** str, long * value)
1282 int result = NextIntegerFromString( str, &temp );
1285 *value = temp * 60; /* Minutes */
1286 if( **str == ':' ) {
1288 result = NextIntegerFromString( str, &temp );
1289 *value += temp; /* Seconds */
1297 NextSessionFromString (char ** str, int *moves, long * tc, long *inc, int *incType)
1298 { /* [HGM] routine added to read '+moves/time' for secondary time control. */
1299 int result = -1, type = 0; long temp, temp2;
1301 if(**str != ':') return -1; // old params remain in force!
1303 if(**str == '*') type = *(*str)++, temp = 0; // sandclock TC
1304 if( NextIntegerFromString( str, &temp ) ) return -1;
1305 if(type) { *moves = 0; *tc = temp * 500; *inc = temp * 1000; *incType = '*'; return 0; }
1308 /* time only: incremental or sudden-death time control */
1309 if(**str == '+') { /* increment follows; read it */
1311 if(**str == '!') type = *(*str)++; // Bronstein TC
1312 if(result = NextIntegerFromString( str, &temp2)) return -1;
1313 *inc = temp2 * 1000;
1314 if(**str == '.') { // read fraction of increment
1315 char *start = ++(*str);
1316 if(result = NextIntegerFromString( str, &temp2)) return -1;
1318 while(start++ < *str) temp2 /= 10;
1322 *moves = 0; *tc = temp * 1000; *incType = type;
1326 (*str)++; /* classical time control */
1327 result = NextIntegerFromString( str, &temp2); // NOTE: already converted to seconds by ParseTimeControl()
1339 GetTimeQuota (int movenr, int lastUsed, char *tcString)
1340 { /* [HGM] get time to add from the multi-session time-control string */
1341 int incType, moves=1; /* kludge to force reading of first session */
1342 long time, increment;
1345 if(!s || !*s) return 0; // empty TC string means we ran out of the last sudden-death version
1347 if(moves) NextSessionFromString(&s, &moves, &time, &increment, &incType);
1348 nextSession = s; suddenDeath = moves == 0 && increment == 0;
1349 if(movenr == -1) return time; /* last move before new session */
1350 if(incType == '*') increment = 0; else // for sandclock, time is added while not thinking
1351 if(incType == '!' && lastUsed < increment) increment = lastUsed;
1352 if(!moves) return increment; /* current session is incremental */
1353 if(movenr >= 0) movenr -= moves; /* we already finished this session */
1354 } while(movenr >= -1); /* try again for next session */
1356 return 0; // no new time quota on this move
1360 ParseTimeControl (char *tc, float ti, int mps)
1364 char buf[MSG_SIZ], buf2[MSG_SIZ], *mytc = tc;
1367 if(ti >= 0 && !strchr(tc, '+') && !strchr(tc, '/') ) mps = 0;
1368 if(!strchr(tc, '+') && !strchr(tc, '/') && sscanf(tc, "%d:%d", &min, &sec) >= 1)
1369 sprintf(mytc=buf2, "%d", 60*min+sec); // convert 'classical' min:sec tc string to seconds
1373 snprintf(buf, MSG_SIZ, ":%d/%s+%g", mps, mytc, ti);
1375 snprintf(buf, MSG_SIZ, ":%s+%g", mytc, ti);
1378 snprintf(buf, MSG_SIZ, ":%d/%s", mps, mytc);
1380 snprintf(buf, MSG_SIZ, ":%s", mytc);
1382 fullTimeControlString = StrSave(buf); // this should now be in PGN format
1384 if( NextTimeControlFromString( &tc, &tc1 ) != 0 ) {
1389 /* Parse second time control */
1392 if( NextTimeControlFromString( &tc, &tc2 ) != 0 ) {
1400 timeControl_2 = tc2 * 1000;
1410 timeControl = tc1 * 1000;
1413 timeIncrement = ti * 1000; /* convert to ms */
1414 movesPerSession = 0;
1417 movesPerSession = mps;
1425 if (appData.debugMode) {
1426 # ifdef __GIT_VERSION
1427 fprintf(debugFP, "Version: %s (%s)\n", programVersion, __GIT_VERSION);
1429 fprintf(debugFP, "Version: %s\n", programVersion);
1432 ASSIGN(currentDebugFile, appData.nameOfDebugFile); // [HGM] debug split: remember initial name in use
1434 set_cont_sequence(appData.wrapContSeq);
1435 if (appData.matchGames > 0) {
1436 appData.matchMode = TRUE;
1437 } else if (appData.matchMode) {
1438 appData.matchGames = 1;
1440 if(appData.matchMode && appData.sameColorGames > 0) /* [HGM] alternate: overrule matchGames */
1441 appData.matchGames = appData.sameColorGames;
1442 if(appData.rewindIndex > 1) { /* [HGM] autoinc: rewind implies auto-increment and overrules given index */
1443 if(appData.loadPositionIndex >= 0) appData.loadPositionIndex = -1;
1444 if(appData.loadGameIndex >= 0) appData.loadGameIndex = -1;
1447 if (appData.noChessProgram || first.protocolVersion == 1) {
1450 /* kludge: allow timeout for initial "feature" commands */
1452 DisplayMessage("", _("Starting chess program"));
1453 ScheduleDelayedEvent(InitBackEnd3, FEATURE_TIMEOUT);
1458 CalculateIndex (int index, int gameNr)
1459 { // [HGM] autoinc: absolute way to determine load index from game number (taking auto-inc and rewind into account)
1461 if(index > 0) return index; // fixed nmber
1462 if(index == 0) return 1;
1463 res = (index == -1 ? gameNr : (gameNr-1)/2 + 1); // autoinc
1464 if(appData.rewindIndex > 0) res = (res-1) % appData.rewindIndex + 1; // rewind
1469 LoadGameOrPosition (int gameNr)
1470 { // [HGM] taken out of MatchEvent and NextMatchGame (to combine it)
1471 if (*appData.loadGameFile != NULLCHAR) {
1472 if (!LoadGameFromFile(appData.loadGameFile,
1473 CalculateIndex(appData.loadGameIndex, gameNr),
1474 appData.loadGameFile, FALSE)) {
1475 DisplayFatalError(_("Bad game file"), 0, 1);
1478 } else if (*appData.loadPositionFile != NULLCHAR) {
1479 if (!LoadPositionFromFile(appData.loadPositionFile,
1480 CalculateIndex(appData.loadPositionIndex, gameNr),
1481 appData.loadPositionFile)) {
1482 DisplayFatalError(_("Bad position file"), 0, 1);
1490 ReserveGame (int gameNr, char resChar)
1492 FILE *tf = fopen(appData.tourneyFile, "r+");
1493 char *p, *q, c, buf[MSG_SIZ];
1494 if(tf == NULL) { nextGame = appData.matchGames + 1; return; } // kludge to terminate match
1495 safeStrCpy(buf, lastMsg, MSG_SIZ);
1496 DisplayMessage(_("Pick new game"), "");
1497 flock(fileno(tf), LOCK_EX); // lock the tourney file while we are messing with it
1498 ParseArgsFromFile(tf);
1499 p = q = appData.results;
1500 if(appData.debugMode) {
1501 char *r = appData.participants;
1502 fprintf(debugFP, "results = '%s'\n", p);
1503 while(*r) fprintf(debugFP, *r >= ' ' ? "%c" : "\\%03o", *r), r++;
1504 fprintf(debugFP, "\n");
1506 while(*q && *q != ' ') q++; // get first un-played game (could be beyond end!)
1508 q = malloc(strlen(p) + 2); // could be arbitrary long, but allow to extend by one!
1509 safeStrCpy(q, p, strlen(p) + 2);
1510 if(gameNr >= 0) q[gameNr] = resChar; // replace '*' with result
1511 if(appData.debugMode) fprintf(debugFP, "pick next game from '%s': %d\n", q, nextGame);
1512 if(nextGame <= appData.matchGames && resChar != ' ' && !abortMatch) { // reserve next game if tourney not yet done
1513 if(q[nextGame] == NULLCHAR) q[nextGame+1] = NULLCHAR; // append one char
1516 fseek(tf, -(strlen(p)+4), SEEK_END);
1518 if(c != '"') // depending on DOS or Unix line endings we can be one off
1519 fseek(tf, -(strlen(p)+2), SEEK_END);
1520 else fseek(tf, -(strlen(p)+3), SEEK_END);
1521 fprintf(tf, "%s\"\n", q); fclose(tf); // update, and flush by closing
1522 DisplayMessage(buf, "");
1523 free(p); appData.results = q;
1524 if(nextGame <= appData.matchGames && resChar != ' ' && !abortMatch &&
1525 (gameNr < 0 || nextGame / appData.defaultMatchGames != gameNr / appData.defaultMatchGames)) {
1526 int round = appData.defaultMatchGames * appData.tourneyType;
1527 if(gameNr < 0 || appData.tourneyType < 1 || // gauntlet engine can always stay loaded as first engine
1528 appData.tourneyType > 1 && nextGame/round != gameNr/round) // in multi-gauntlet change only after round
1529 UnloadEngine(&first); // next game belongs to other pairing;
1530 UnloadEngine(&second); // already unload the engines, so TwoMachinesEvent will load new ones.
1532 if(appData.debugMode) fprintf(debugFP, "Reserved, next=%d, nr=%d\n", nextGame, gameNr);
1536 MatchEvent (int mode)
1537 { // [HGM] moved out of InitBackend3, to make it callable when match starts through menu
1539 if(matchMode) { // already in match mode: switch it off
1541 if(!appData.tourneyFile[0]) appData.matchGames = matchGame; // kludge to let match terminate after next game.
1544 // if(gameMode != BeginningOfGame) {
1545 // DisplayError(_("You can only start a match from the initial position."), 0);
1549 if(mode == 2) appData.matchGames = appData.defaultMatchGames;
1550 /* Set up machine vs. machine match */
1552 NextTourneyGame(-1, &dummy); // sets appData.matchGames if this is tourney, to make sure ReserveGame knows it
1553 if(appData.tourneyFile[0]) {
1555 if(nextGame > appData.matchGames) {
1557 if(strchr(appData.results, '*') == NULL) {
1559 appData.tourneyCycles++;
1560 if(f = WriteTourneyFile(appData.results, NULL)) { // make a tourney file with increased number of cycles
1562 NextTourneyGame(-1, &dummy);
1564 if(nextGame <= appData.matchGames) {
1565 DisplayNote(_("You restarted an already completed tourney.\nOne more cycle will now be added to it.\nGames commence in 10 sec."));
1567 ScheduleDelayedEvent(NextMatchGame, 10000);
1572 snprintf(buf, MSG_SIZ, _("All games in tourney '%s' are already played or playing"), appData.tourneyFile);
1573 DisplayError(buf, 0);
1574 appData.tourneyFile[0] = 0;
1578 if (appData.noChessProgram) { // [HGM] in tourney engines are loaded automatically
1579 DisplayFatalError(_("Can't have a match with no chess programs"),
1584 matchGame = roundNr = 1;
1585 first.matchWins = second.matchWins = 0; // [HGM] match: needed in later matches
1589 char *comboLine = NULL; // [HGM] recent: WinBoard's first-engine combobox line
1592 InitBackEnd3 P((void))
1594 GameMode initialMode;
1598 if(!appData.icsActive && !appData.noChessProgram && !appData.matchMode && // mode involves only first engine
1599 !strcmp(appData.variant, "normal") && // no explicit variant request
1600 appData.NrRanks == -1 && appData.NrFiles == -1 && appData.holdingsSize == -1 && // no size overrides requested
1601 !SupportedVariant(first.variants, VariantNormal, 8, 8, 0, first.protocolVersion, "") && // but 'normal' won't work with engine
1602 !SupportedVariant(first.variants, VariantFischeRandom, 8, 8, 0, first.protocolVersion, "") ) { // nor will Chess960
1603 char c, *q = first.variants, *p = strchr(q, ',');
1604 if(p) *p = NULLCHAR;
1605 if(StringToVariant(q) != VariantUnknown) { // the engine can play a recognized variant, however
1607 if(sscanf(q, "%dx%d+%d_%c", &w, &h, &s, &c) == 4) // get size overrides the engine needs with it (if any)
1608 appData.NrFiles = w, appData.NrRanks = h, appData.holdingsSize = s, q = strchr(q, '_') + 1;
1609 ASSIGN(appData.variant, q); // fake user requested the first variant played by the engine
1610 Reset(TRUE, FALSE); // and re-initialize
1615 InitChessProgram(&first, startedFromSetupPosition);
1617 if(!appData.noChessProgram) { /* [HGM] tidy: redo program version to use name from myname feature */
1618 free(programVersion);
1619 programVersion = (char*) malloc(8 + strlen(PACKAGE_STRING) + strlen(first.tidy));
1620 sprintf(programVersion, "%s + %s", PACKAGE_STRING, first.tidy);
1621 FloatToFront(&appData.recentEngineList, comboLine ? comboLine : appData.firstChessProgram);
1624 if (appData.icsActive) {
1626 /* [DM] Make a console window if needed [HGM] merged ifs */
1632 if (*appData.icsCommPort != NULLCHAR)
1633 len = snprintf(buf, MSG_SIZ, _("Could not open comm port %s"),
1634 appData.icsCommPort);
1636 len = snprintf(buf, MSG_SIZ, _("Could not connect to host %s, port %s"),
1637 appData.icsHost, appData.icsPort);
1639 if( (len >= MSG_SIZ) && appData.debugMode )
1640 fprintf(debugFP, "InitBackEnd3: buffer truncated.\n");
1642 DisplayFatalError(buf, err, 1);
1647 AddInputSource(icsPR, FALSE, read_from_ics, &telnetISR);
1649 AddInputSource(NoProc, FALSE, read_from_player, &fromUserISR);
1650 if(appData.keepAlive) // [HGM] alive: schedule sending of dummy 'date' command
1651 ScheduleDelayedEvent(KeepAlive, appData.keepAlive*60*1000);
1652 } else if (appData.noChessProgram) {
1658 if (*appData.cmailGameName != NULLCHAR) {
1660 OpenLoopback(&cmailPR);
1662 AddInputSource(cmailPR, FALSE, CmailSigHandlerCallBack, &cmailISR);
1666 DisplayMessage("", "");
1667 if (StrCaseCmp(appData.initialMode, "") == 0) {
1668 initialMode = BeginningOfGame;
1669 if(!appData.icsActive && appData.noChessProgram) { // [HGM] could be fall-back
1670 gameMode = MachinePlaysBlack; // "Machine Black" might have been implicitly highlighted
1671 ModeHighlight(); // make sure XBoard knows it is highlighted, so it will un-highlight it
1672 gameMode = BeginningOfGame; // in case BeginningOfGame now means "Edit Position"
1675 } else if (StrCaseCmp(appData.initialMode, "TwoMachines") == 0) {
1676 initialMode = TwoMachinesPlay;
1677 } else if (StrCaseCmp(appData.initialMode, "AnalyzeFile") == 0) {
1678 initialMode = AnalyzeFile;
1679 } else if (StrCaseCmp(appData.initialMode, "Analysis") == 0) {
1680 initialMode = AnalyzeMode;
1681 } else if (StrCaseCmp(appData.initialMode, "MachineWhite") == 0) {
1682 initialMode = MachinePlaysWhite;
1683 } else if (StrCaseCmp(appData.initialMode, "MachineBlack") == 0) {
1684 initialMode = MachinePlaysBlack;
1685 } else if (StrCaseCmp(appData.initialMode, "EditGame") == 0) {
1686 initialMode = EditGame;
1687 } else if (StrCaseCmp(appData.initialMode, "EditPosition") == 0) {
1688 initialMode = EditPosition;
1689 } else if (StrCaseCmp(appData.initialMode, "Training") == 0) {
1690 initialMode = Training;
1692 len = snprintf(buf, MSG_SIZ, _("Unknown initialMode %s"), appData.initialMode);
1693 if( (len >= MSG_SIZ) && appData.debugMode )
1694 fprintf(debugFP, "InitBackEnd3: buffer truncated.\n");
1696 DisplayFatalError(buf, 0, 2);
1700 if (appData.matchMode) {
1701 if(appData.tourneyFile[0]) { // start tourney from command line
1703 if(f = fopen(appData.tourneyFile, "r")) {
1704 ParseArgsFromFile(f); // make sure tourney parmeters re known
1706 appData.clockMode = TRUE;
1708 } else appData.tourneyFile[0] = NULLCHAR; // for now ignore bad tourney file
1711 } else if (*appData.cmailGameName != NULLCHAR) {
1712 /* Set up cmail mode */
1713 ReloadCmailMsgEvent(TRUE);
1715 /* Set up other modes */
1716 if (initialMode == AnalyzeFile) {
1717 if (*appData.loadGameFile == NULLCHAR) {
1718 DisplayFatalError(_("AnalyzeFile mode requires a game file"), 0, 1);
1722 if (*appData.loadGameFile != NULLCHAR) {
1723 (void) LoadGameFromFile(appData.loadGameFile,
1724 appData.loadGameIndex,
1725 appData.loadGameFile, TRUE);
1726 } else if (*appData.loadPositionFile != NULLCHAR) {
1727 (void) LoadPositionFromFile(appData.loadPositionFile,
1728 appData.loadPositionIndex,
1729 appData.loadPositionFile);
1730 /* [HGM] try to make self-starting even after FEN load */
1731 /* to allow automatic setup of fairy variants with wtm */
1732 if(initialMode == BeginningOfGame && !blackPlaysFirst) {
1733 gameMode = BeginningOfGame;
1734 setboardSpoiledMachineBlack = 1;
1736 /* [HGM] loadPos: make that every new game uses the setup */
1737 /* from file as long as we do not switch variant */
1738 if(!blackPlaysFirst) {
1739 startedFromPositionFile = TRUE;
1740 CopyBoard(filePosition, boards[0]);
1743 if (initialMode == AnalyzeMode) {
1744 if (appData.noChessProgram) {
1745 DisplayFatalError(_("Analysis mode requires a chess engine"), 0, 2);
1748 if (appData.icsActive) {
1749 DisplayFatalError(_("Analysis mode does not work with ICS mode"),0,2);
1753 } else if (initialMode == AnalyzeFile) {
1754 appData.showThinking = TRUE; // [HGM] thinking: moved out of ShowThinkingEvent
1755 ShowThinkingEvent();
1757 AnalysisPeriodicEvent(1);
1758 } else if (initialMode == MachinePlaysWhite) {
1759 if (appData.noChessProgram) {
1760 DisplayFatalError(_("MachineWhite mode requires a chess engine"),
1764 if (appData.icsActive) {
1765 DisplayFatalError(_("MachineWhite mode does not work with ICS mode"),
1769 MachineWhiteEvent();
1770 } else if (initialMode == MachinePlaysBlack) {
1771 if (appData.noChessProgram) {
1772 DisplayFatalError(_("MachineBlack mode requires a chess engine"),
1776 if (appData.icsActive) {
1777 DisplayFatalError(_("MachineBlack mode does not work with ICS mode"),
1781 MachineBlackEvent();
1782 } else if (initialMode == TwoMachinesPlay) {
1783 if (appData.noChessProgram) {
1784 DisplayFatalError(_("TwoMachines mode requires a chess engine"),
1788 if (appData.icsActive) {
1789 DisplayFatalError(_("TwoMachines mode does not work with ICS mode"),
1794 } else if (initialMode == EditGame) {
1796 } else if (initialMode == EditPosition) {
1797 EditPositionEvent();
1798 } else if (initialMode == Training) {
1799 if (*appData.loadGameFile == NULLCHAR) {
1800 DisplayFatalError(_("Training mode requires a game file"), 0, 2);
1809 HistorySet (char movelist[][2*MOVE_LEN], int first, int last, int current)
1811 DisplayBook(current+1);
1813 MoveHistorySet( movelist, first, last, current, pvInfoList );
1815 EvalGraphSet( first, last, current, pvInfoList );
1817 MakeEngineOutputTitle();
1821 * Establish will establish a contact to a remote host.port.
1822 * Sets icsPR to a ProcRef for a process (or pseudo-process)
1823 * used to talk to the host.
1824 * Returns 0 if okay, error code if not.
1831 if (*appData.icsCommPort != NULLCHAR) {
1832 /* Talk to the host through a serial comm port */
1833 return OpenCommPort(appData.icsCommPort, &icsPR);
1835 } else if (*appData.gateway != NULLCHAR) {
1836 if (*appData.remoteShell == NULLCHAR) {
1837 /* Use the rcmd protocol to run telnet program on a gateway host */
1838 snprintf(buf, sizeof(buf), "%s %s %s",
1839 appData.telnetProgram, appData.icsHost, appData.icsPort);
1840 return OpenRcmd(appData.gateway, appData.remoteUser, buf, &icsPR);
1843 /* Use the rsh program to run telnet program on a gateway host */
1844 if (*appData.remoteUser == NULLCHAR) {
1845 snprintf(buf, sizeof(buf), "%s %s %s %s %s", appData.remoteShell,
1846 appData.gateway, appData.telnetProgram,
1847 appData.icsHost, appData.icsPort);
1849 snprintf(buf, sizeof(buf), "%s %s -l %s %s %s %s",
1850 appData.remoteShell, appData.gateway,
1851 appData.remoteUser, appData.telnetProgram,
1852 appData.icsHost, appData.icsPort);
1854 return StartChildProcess(buf, "", &icsPR);
1857 } else if (appData.useTelnet) {
1858 return OpenTelnet(appData.icsHost, appData.icsPort, &icsPR);
1861 /* TCP socket interface differs somewhat between
1862 Unix and NT; handle details in the front end.
1864 return OpenTCP(appData.icsHost, appData.icsPort, &icsPR);
1869 EscapeExpand (char *p, char *q)
1870 { // [HGM] initstring: routine to shape up string arguments
1871 while(*p++ = *q++) if(p[-1] == '\\')
1873 case 'n': p[-1] = '\n'; break;
1874 case 'r': p[-1] = '\r'; break;
1875 case 't': p[-1] = '\t'; break;
1876 case '\\': p[-1] = '\\'; break;
1877 case 0: *p = 0; return;
1878 default: p[-1] = q[-1]; break;
1883 show_bytes (FILE *fp, char *buf, int count)
1886 if (*buf < 040 || *(unsigned char *) buf > 0177) {
1887 fprintf(fp, "\\%03o", *buf & 0xff);
1896 /* Returns an errno value */
1898 OutputMaybeTelnet (ProcRef pr, char *message, int count, int *outError)
1900 char buf[8192], *p, *q, *buflim;
1901 int left, newcount, outcount;
1903 if (*appData.icsCommPort != NULLCHAR || appData.useTelnet ||
1904 *appData.gateway != NULLCHAR) {
1905 if (appData.debugMode) {
1906 fprintf(debugFP, ">ICS: ");
1907 show_bytes(debugFP, message, count);
1908 fprintf(debugFP, "\n");
1910 return OutputToProcess(pr, message, count, outError);
1913 buflim = &buf[sizeof(buf)-1]; /* allow 1 byte for expanding last char */
1920 if (appData.debugMode) {
1921 fprintf(debugFP, ">ICS: ");
1922 show_bytes(debugFP, buf, newcount);
1923 fprintf(debugFP, "\n");
1925 outcount = OutputToProcess(pr, buf, newcount, outError);
1926 if (outcount < newcount) return -1; /* to be sure */
1933 } else if (((unsigned char) *p) == TN_IAC) {
1934 *q++ = (char) TN_IAC;
1941 if (appData.debugMode) {
1942 fprintf(debugFP, ">ICS: ");
1943 show_bytes(debugFP, buf, newcount);
1944 fprintf(debugFP, "\n");
1946 outcount = OutputToProcess(pr, buf, newcount, outError);
1947 if (outcount < newcount) return -1; /* to be sure */
1952 read_from_player (InputSourceRef isr, VOIDSTAR closure, char *message, int count, int error)
1954 int outError, outCount;
1955 static int gotEof = 0;
1958 /* Pass data read from player on to ICS */
1961 outCount = OutputMaybeTelnet(icsPR, message, count, &outError);
1962 if (outCount < count) {
1963 DisplayFatalError(_("Error writing to ICS"), outError, 1);
1965 if(have_sent_ICS_logon == 2) {
1966 if(ini = fopen(appData.icsLogon, "w")) { // save first two lines (presumably username & password) on init script file
1967 fprintf(ini, "%s", message);
1968 have_sent_ICS_logon = 3;
1970 have_sent_ICS_logon = 1;
1971 } else if(have_sent_ICS_logon == 3) {
1972 fprintf(ini, "%s", message);
1974 have_sent_ICS_logon = 1;
1976 } else if (count < 0) {
1977 RemoveInputSource(isr);
1978 DisplayFatalError(_("Error reading from keyboard"), error, 1);
1979 } else if (gotEof++ > 0) {
1980 RemoveInputSource(isr);
1981 DisplayFatalError(_("Got end of file from keyboard"), 0, 0);
1987 { // [HGM] alive: periodically send dummy (date) command to ICS to prevent time-out
1988 if(!connectionAlive) DisplayFatalError("No response from ICS", 0, 1);
1989 connectionAlive = FALSE; // only sticks if no response to 'date' command.
1990 SendToICS("date\n");
1991 if(appData.keepAlive) ScheduleDelayedEvent(KeepAlive, appData.keepAlive*60*1000);
1994 /* added routine for printf style output to ics */
1996 ics_printf (char *format, ...)
1998 char buffer[MSG_SIZ];
2001 va_start(args, format);
2002 vsnprintf(buffer, sizeof(buffer), format, args);
2003 buffer[sizeof(buffer)-1] = '\0';
2011 int count, outCount, outError;
2013 if (icsPR == NoProc) return;
2016 outCount = OutputMaybeTelnet(icsPR, s, count, &outError);
2017 if (outCount < count) {
2018 DisplayFatalError(_("Error writing to ICS"), outError, 1);
2022 /* This is used for sending logon scripts to the ICS. Sending
2023 without a delay causes problems when using timestamp on ICC
2024 (at least on my machine). */
2026 SendToICSDelayed (char *s, long msdelay)
2028 int count, outCount, outError;
2030 if (icsPR == NoProc) return;
2033 if (appData.debugMode) {
2034 fprintf(debugFP, ">ICS: ");
2035 show_bytes(debugFP, s, count);
2036 fprintf(debugFP, "\n");
2038 outCount = OutputToProcessDelayed(icsPR, s, count, &outError,
2040 if (outCount < count) {
2041 DisplayFatalError(_("Error writing to ICS"), outError, 1);
2046 /* Remove all highlighting escape sequences in s
2047 Also deletes any suffix starting with '('
2050 StripHighlightAndTitle (char *s)
2052 static char retbuf[MSG_SIZ];
2055 while (*s != NULLCHAR) {
2056 while (*s == '\033') {
2057 while (*s != NULLCHAR && !isalpha(*s)) s++;
2058 if (*s != NULLCHAR) s++;
2060 while (*s != NULLCHAR && *s != '\033') {
2061 if (*s == '(' || *s == '[') {
2072 /* Remove all highlighting escape sequences in s */
2074 StripHighlight (char *s)
2076 static char retbuf[MSG_SIZ];
2079 while (*s != NULLCHAR) {
2080 while (*s == '\033') {
2081 while (*s != NULLCHAR && !isalpha(*s)) s++;
2082 if (*s != NULLCHAR) s++;
2084 while (*s != NULLCHAR && *s != '\033') {
2092 char engineVariant[MSG_SIZ];
2093 char *variantNames[] = VARIANT_NAMES;
2095 VariantName (VariantClass v)
2097 if(v == VariantUnknown || *engineVariant) return engineVariant;
2098 return variantNames[v];
2102 /* Identify a variant from the strings the chess servers use or the
2103 PGN Variant tag names we use. */
2105 StringToVariant (char *e)
2109 VariantClass v = VariantNormal;
2110 int i, found = FALSE;
2111 char buf[MSG_SIZ], c;
2116 /* [HGM] skip over optional board-size prefixes */
2117 if( sscanf(e, "%dx%d_%c", &i, &i, &c) == 3 ||
2118 sscanf(e, "%dx%d+%d_%c", &i, &i, &i, &c) == 4 ) {
2119 while( *e++ != '_');
2122 if(StrCaseStr(e, "misc/")) { // [HGM] on FICS, misc/shogi is not shogi
2126 for (i=0; i<sizeof(variantNames)/sizeof(char*); i++) {
2127 if (p = StrCaseStr(e, variantNames[i])) {
2128 if(p && i >= VariantShogi && (p != e || isalpha(p[strlen(variantNames[i])]))) continue;
2129 v = (VariantClass) i;
2136 if ((StrCaseStr(e, "fischer") && StrCaseStr(e, "random"))
2137 || StrCaseStr(e, "wild/fr")
2138 || StrCaseStr(e, "frc") || StrCaseStr(e, "960")) {
2139 v = VariantFischeRandom;
2140 } else if ((i = 4, p = StrCaseStr(e, "wild")) ||
2141 (i = 1, p = StrCaseStr(e, "w"))) {
2143 while (*p && (isspace(*p) || *p == '(' || *p == '/')) p++;
2150 case 0: /* FICS only, actually */
2152 /* Castling legal even if K starts on d-file */
2153 v = VariantWildCastle;
2158 /* Castling illegal even if K & R happen to start in
2159 normal positions. */
2160 v = VariantNoCastle;
2173 /* Castling legal iff K & R start in normal positions */
2179 /* Special wilds for position setup; unclear what to do here */
2180 v = VariantLoadable;
2183 /* Bizarre ICC game */
2184 v = VariantTwoKings;
2187 v = VariantKriegspiel;
2193 v = VariantFischeRandom;
2196 v = VariantCrazyhouse;
2199 v = VariantBughouse;
2205 /* Not quite the same as FICS suicide! */
2206 v = VariantGiveaway;
2212 v = VariantShatranj;
2215 /* Temporary names for future ICC types. The name *will* change in
2216 the next xboard/WinBoard release after ICC defines it. */
2254 v = VariantCapablanca;
2257 v = VariantKnightmate;
2263 v = VariantCylinder;
2269 v = VariantCapaRandom;
2272 v = VariantBerolina;
2284 /* Found "wild" or "w" in the string but no number;
2285 must assume it's normal chess. */
2289 len = snprintf(buf, MSG_SIZ, _("Unknown wild type %d"), wnum);
2290 if( (len >= MSG_SIZ) && appData.debugMode )
2291 fprintf(debugFP, "StringToVariant: buffer truncated.\n");
2293 DisplayError(buf, 0);
2299 if (appData.debugMode) {
2300 fprintf(debugFP, "recognized '%s' (%d) as variant %s\n",
2301 e, wnum, VariantName(v));
2306 static int leftover_start = 0, leftover_len = 0;
2307 char star_match[STAR_MATCH_N][MSG_SIZ];
2309 /* Test whether pattern is present at &buf[*index]; if so, return TRUE,
2310 advance *index beyond it, and set leftover_start to the new value of
2311 *index; else return FALSE. If pattern contains the character '*', it
2312 matches any sequence of characters not containing '\r', '\n', or the
2313 character following the '*' (if any), and the matched sequence(s) are
2314 copied into star_match.
2317 looking_at ( char *buf, int *index, char *pattern)
2319 char *bufp = &buf[*index], *patternp = pattern;
2321 char *matchp = star_match[0];
2324 if (*patternp == NULLCHAR) {
2325 *index = leftover_start = bufp - buf;
2329 if (*bufp == NULLCHAR) return FALSE;
2330 if (*patternp == '*') {
2331 if (*bufp == *(patternp + 1)) {
2333 matchp = star_match[++star_count];
2337 } else if (*bufp == '\n' || *bufp == '\r') {
2339 if (*patternp == NULLCHAR)
2344 *matchp++ = *bufp++;
2348 if (*patternp != *bufp) return FALSE;
2355 SendToPlayer (char *data, int length)
2357 int error, outCount;
2358 outCount = OutputToProcess(NoProc, data, length, &error);
2359 if (outCount < length) {
2360 DisplayFatalError(_("Error writing to display"), error, 1);
2365 PackHolding (char packed[], char *holding)
2375 switch (runlength) {
2386 sprintf(q, "%d", runlength);
2398 /* Telnet protocol requests from the front end */
2400 TelnetRequest (unsigned char ddww, unsigned char option)
2402 unsigned char msg[3];
2403 int outCount, outError;
2405 if (*appData.icsCommPort != NULLCHAR || appData.useTelnet) return;
2407 if (appData.debugMode) {
2408 char buf1[8], buf2[8], *ddwwStr, *optionStr;
2424 snprintf(buf1,sizeof(buf1)/sizeof(buf1[0]), "%d", ddww);
2433 snprintf(buf2,sizeof(buf2)/sizeof(buf2[0]), "%d", option);
2436 fprintf(debugFP, ">%s %s ", ddwwStr, optionStr);
2441 outCount = OutputToProcess(icsPR, (char *)msg, 3, &outError);
2443 DisplayFatalError(_("Error writing to ICS"), outError, 1);
2450 if (!appData.icsActive) return;
2451 TelnetRequest(TN_DO, TN_ECHO);
2457 if (!appData.icsActive) return;
2458 TelnetRequest(TN_DONT, TN_ECHO);
2462 CopyHoldings (Board board, char *holdings, ChessSquare lowestPiece)
2464 /* put the holdings sent to us by the server on the board holdings area */
2465 int i, j, holdingsColumn, holdingsStartRow, direction, countsColumn;
2469 if(gameInfo.holdingsWidth < 2) return;
2470 if(gameInfo.variant != VariantBughouse && board[HOLDINGS_SET])
2471 return; // prevent overwriting by pre-board holdings
2473 if( (int)lowestPiece >= BlackPawn ) {
2476 holdingsStartRow = BOARD_HEIGHT-1;
2479 holdingsColumn = BOARD_WIDTH-1;
2480 countsColumn = BOARD_WIDTH-2;
2481 holdingsStartRow = 0;
2485 for(i=0; i<BOARD_HEIGHT; i++) { /* clear holdings */
2486 board[i][holdingsColumn] = EmptySquare;
2487 board[i][countsColumn] = (ChessSquare) 0;
2489 while( (p=*holdings++) != NULLCHAR ) {
2490 piece = CharToPiece( ToUpper(p) );
2491 if(piece == EmptySquare) continue;
2492 /*j = (int) piece - (int) WhitePawn;*/
2493 j = PieceToNumber(piece);
2494 if(j >= gameInfo.holdingsSize) continue; /* ignore pieces that do not fit */
2495 if(j < 0) continue; /* should not happen */
2496 piece = (ChessSquare) ( (int)piece + (int)lowestPiece );
2497 board[holdingsStartRow+j*direction][holdingsColumn] = piece;
2498 board[holdingsStartRow+j*direction][countsColumn]++;
2504 VariantSwitch (Board board, VariantClass newVariant)
2506 int newHoldingsWidth, newWidth = 8, newHeight = 8, i, j;
2507 static Board oldBoard;
2509 startedFromPositionFile = FALSE;
2510 if(gameInfo.variant == newVariant) return;
2512 /* [HGM] This routine is called each time an assignment is made to
2513 * gameInfo.variant during a game, to make sure the board sizes
2514 * are set to match the new variant. If that means adding or deleting
2515 * holdings, we shift the playing board accordingly
2516 * This kludge is needed because in ICS observe mode, we get boards
2517 * of an ongoing game without knowing the variant, and learn about the
2518 * latter only later. This can be because of the move list we requested,
2519 * in which case the game history is refilled from the beginning anyway,
2520 * but also when receiving holdings of a crazyhouse game. In the latter
2521 * case we want to add those holdings to the already received position.
2525 if (appData.debugMode) {
2526 fprintf(debugFP, "Switch board from %s to %s\n",
2527 VariantName(gameInfo.variant), VariantName(newVariant));
2528 setbuf(debugFP, NULL);
2530 shuffleOpenings = 0; /* [HGM] shuffle */
2531 gameInfo.holdingsSize = 5; /* [HGM] prepare holdings */
2535 newWidth = 9; newHeight = 9;
2536 gameInfo.holdingsSize = 7;
2537 case VariantBughouse:
2538 case VariantCrazyhouse:
2539 newHoldingsWidth = 2; break;
2543 newHoldingsWidth = 2;
2544 gameInfo.holdingsSize = 8;
2547 case VariantCapablanca:
2548 case VariantCapaRandom:
2551 newHoldingsWidth = gameInfo.holdingsSize = 0;
2554 if(newWidth != gameInfo.boardWidth ||
2555 newHeight != gameInfo.boardHeight ||
2556 newHoldingsWidth != gameInfo.holdingsWidth ) {
2558 /* shift position to new playing area, if needed */
2559 if(newHoldingsWidth > gameInfo.holdingsWidth) {
2560 for(i=0; i<BOARD_HEIGHT; i++)
2561 for(j=BOARD_RGHT-1; j>=BOARD_LEFT; j--)
2562 board[i][j+newHoldingsWidth-gameInfo.holdingsWidth] =
2564 for(i=0; i<newHeight; i++) {
2565 board[i][0] = board[i][newWidth+2*newHoldingsWidth-1] = EmptySquare;
2566 board[i][1] = board[i][newWidth+2*newHoldingsWidth-2] = (ChessSquare) 0;
2568 } else if(newHoldingsWidth < gameInfo.holdingsWidth) {
2569 for(i=0; i<BOARD_HEIGHT; i++)
2570 for(j=BOARD_LEFT; j<BOARD_RGHT; j++)
2571 board[i][j+newHoldingsWidth-gameInfo.holdingsWidth] =
2574 board[HOLDINGS_SET] = 0;
2575 gameInfo.boardWidth = newWidth;
2576 gameInfo.boardHeight = newHeight;
2577 gameInfo.holdingsWidth = newHoldingsWidth;
2578 gameInfo.variant = newVariant;
2579 InitDrawingSizes(-2, 0);
2580 } else gameInfo.variant = newVariant;
2581 CopyBoard(oldBoard, board); // remember correctly formatted board
2582 InitPosition(FALSE); /* this sets up board[0], but also other stuff */
2583 DrawPosition(TRUE, currentMove ? boards[currentMove] : oldBoard);
2586 static int loggedOn = FALSE;
2588 /*-- Game start info cache: --*/
2590 char gs_kind[MSG_SIZ];
2591 static char player1Name[128] = "";
2592 static char player2Name[128] = "";
2593 static char cont_seq[] = "\n\\ ";
2594 static int player1Rating = -1;
2595 static int player2Rating = -1;
2596 /*----------------------------*/
2598 ColorClass curColor = ColorNormal;
2599 int suppressKibitz = 0;
2602 Boolean soughtPending = FALSE;
2603 Boolean seekGraphUp;
2604 #define MAX_SEEK_ADS 200
2606 char *seekAdList[MAX_SEEK_ADS];
2607 int ratingList[MAX_SEEK_ADS], xList[MAX_SEEK_ADS], yList[MAX_SEEK_ADS], seekNrList[MAX_SEEK_ADS], zList[MAX_SEEK_ADS];
2608 float tcList[MAX_SEEK_ADS];
2609 char colorList[MAX_SEEK_ADS];
2610 int nrOfSeekAds = 0;
2611 int minRating = 1010, maxRating = 2800;
2612 int hMargin = 10, vMargin = 20, h, w;
2613 extern int squareSize, lineGap;
2618 int x, y, color = 0, r = ratingList[i]; float tc = tcList[i];
2619 xList[i] = yList[i] = -100; // outside graph, so cannot be clicked
2620 if(r < minRating+100 && r >=0 ) r = minRating+100;
2621 if(r > maxRating) r = maxRating;
2622 if(tc < 1.f) tc = 1.f;
2623 if(tc > 95.f) tc = 95.f;
2624 x = (w-hMargin-squareSize/8-7)* log(tc)/log(95.) + hMargin;
2625 y = ((double)r - minRating)/(maxRating - minRating)
2626 * (h-vMargin-squareSize/8-1) + vMargin;
2627 if(ratingList[i] < 0) y = vMargin + squareSize/4;
2628 if(strstr(seekAdList[i], " u ")) color = 1;
2629 if(!strstr(seekAdList[i], "lightning") && // for now all wilds same color
2630 !strstr(seekAdList[i], "bullet") &&
2631 !strstr(seekAdList[i], "blitz") &&
2632 !strstr(seekAdList[i], "standard") ) color = 2;
2633 if(strstr(seekAdList[i], "(C) ")) color |= SQUARE; // plot computer seeks as squares
2634 DrawSeekDot(xList[i]=x+3*(color&~SQUARE), yList[i]=h-1-y, colorList[i]=color);
2638 PlotSingleSeekAd (int i)
2644 AddAd (char *handle, char *rating, int base, int inc, char rated, char *type, int nr, Boolean plot)
2646 char buf[MSG_SIZ], *ext = "";
2647 VariantClass v = StringToVariant(type);
2648 if(strstr(type, "wild")) {
2649 ext = type + 4; // append wild number
2650 if(v == VariantFischeRandom) type = "chess960"; else
2651 if(v == VariantLoadable) type = "setup"; else
2652 type = VariantName(v);
2654 snprintf(buf, MSG_SIZ, "%s (%s) %d %d %c %s%s", handle, rating, base, inc, rated, type, ext);
2655 if(nrOfSeekAds < MAX_SEEK_ADS-1) {
2656 if(seekAdList[nrOfSeekAds]) free(seekAdList[nrOfSeekAds]);
2657 ratingList[nrOfSeekAds] = -1; // for if seeker has no rating
2658 sscanf(rating, "%d", &ratingList[nrOfSeekAds]);
2659 tcList[nrOfSeekAds] = base + (2./3.)*inc;
2660 seekNrList[nrOfSeekAds] = nr;
2661 zList[nrOfSeekAds] = 0;
2662 seekAdList[nrOfSeekAds++] = StrSave(buf);
2663 if(plot) PlotSingleSeekAd(nrOfSeekAds-1);
2668 EraseSeekDot (int i)
2670 int x = xList[i], y = yList[i], d=squareSize/4, k;
2671 DrawSeekBackground(x-squareSize/8, y-squareSize/8, x+squareSize/8+1, y+squareSize/8+1);
2672 if(x < hMargin+d) DrawSeekAxis(hMargin, y-squareSize/8, hMargin, y+squareSize/8+1);
2673 // now replot every dot that overlapped
2674 for(k=0; k<nrOfSeekAds; k++) if(k != i) {
2675 int xx = xList[k], yy = yList[k];
2676 if(xx <= x+d && xx > x-d && yy <= y+d && yy > y-d)
2677 DrawSeekDot(xx, yy, colorList[k]);
2682 RemoveSeekAd (int nr)
2685 for(i=0; i<nrOfSeekAds; i++) if(seekNrList[i] == nr) {
2687 if(seekAdList[i]) free(seekAdList[i]);
2688 seekAdList[i] = seekAdList[--nrOfSeekAds];
2689 seekNrList[i] = seekNrList[nrOfSeekAds];
2690 ratingList[i] = ratingList[nrOfSeekAds];
2691 colorList[i] = colorList[nrOfSeekAds];
2692 tcList[i] = tcList[nrOfSeekAds];
2693 xList[i] = xList[nrOfSeekAds];
2694 yList[i] = yList[nrOfSeekAds];
2695 zList[i] = zList[nrOfSeekAds];
2696 seekAdList[nrOfSeekAds] = NULL;
2702 MatchSoughtLine (char *line)
2704 char handle[MSG_SIZ], rating[MSG_SIZ], type[MSG_SIZ];
2705 int nr, base, inc, u=0; char dummy;
2707 if(sscanf(line, "%d %s %s %d %d rated %s", &nr, rating, handle, &base, &inc, type) == 6 ||
2708 sscanf(line, "%d %s %s %s %d %d rated %c", &nr, rating, handle, type, &base, &inc, &dummy) == 7 ||
2710 (sscanf(line, "%d %s %s %d %d unrated %s", &nr, rating, handle, &base, &inc, type) == 6 ||
2711 sscanf(line, "%d %s %s %s %d %d unrated %c", &nr, rating, handle, type, &base, &inc, &dummy) == 7) ) {
2712 // match: compact and save the line
2713 AddAd(handle, rating, base, inc, u ? 'u' : 'r', type, nr, FALSE);
2723 if(!seekGraphUp) return FALSE;
2724 h = BOARD_HEIGHT * (squareSize + lineGap) + lineGap + 2*border;
2725 w = BOARD_WIDTH * (squareSize + lineGap) + lineGap + 2*border;
2727 DrawSeekBackground(0, 0, w, h);
2728 DrawSeekAxis(hMargin, h-1-vMargin, w-5, h-1-vMargin);
2729 DrawSeekAxis(hMargin, h-1-vMargin, hMargin, 5);
2730 for(i=0; i<4000; i+= 100) if(i>=minRating && i<maxRating) {
2731 int yy =((double)i - minRating)/(maxRating - minRating)*(h-vMargin-squareSize/8-1) + vMargin;
2733 DrawSeekAxis(hMargin-5, yy, hMargin+5*(i%500==0), yy); // rating ticks
2736 snprintf(buf, MSG_SIZ, "%d", i);
2737 DrawSeekText(buf, hMargin+squareSize/8+7, yy);
2740 DrawSeekText("unrated", hMargin+squareSize/8+7, h-1-vMargin-squareSize/4);
2741 for(i=1; i<100; i+=(i<10?1:5)) {
2742 int xx = (w-hMargin-squareSize/8-7)* log((double)i)/log(95.) + hMargin;
2743 DrawSeekAxis(xx, h-1-vMargin, xx, h-6-vMargin-3*(i%10==0)); // TC ticks
2744 if(i<=5 || (i>40 ? i%20 : i%10) == 0) {
2746 snprintf(buf, MSG_SIZ, "%d", i);
2747 DrawSeekText(buf, xx-2-3*(i>9), h-1-vMargin/2);
2750 for(i=0; i<nrOfSeekAds; i++) PlotSeekAd(i);
2755 SeekGraphClick (ClickType click, int x, int y, int moving)
2757 static int lastDown = 0, displayed = 0, lastSecond;
2758 if(y < 0) return FALSE;
2759 if(!(appData.seekGraph && appData.icsActive && loggedOn &&
2760 (gameMode == BeginningOfGame || gameMode == IcsIdle))) {
2761 if(!seekGraphUp) return FALSE;
2762 seekGraphUp = FALSE; // seek graph is up when it shouldn't be: take it down
2763 DrawPosition(TRUE, NULL);
2766 if(!seekGraphUp) { // initiate cration of seek graph by requesting seek-ad list
2767 if(click == Release || moving) return FALSE;
2769 soughtPending = TRUE;
2770 SendToICS(ics_prefix);
2771 SendToICS("sought\n"); // should this be "sought all"?
2772 } else { // issue challenge based on clicked ad
2773 int dist = 10000; int i, closest = 0, second = 0;
2774 for(i=0; i<nrOfSeekAds; i++) {
2775 int d = (x-xList[i])*(x-xList[i]) + (y-yList[i])*(y-yList[i]) + zList[i];
2776 if(d < dist) { dist = d; closest = i; }
2777 second += (d - zList[i] < 120); // count in-range ads
2778 if(click == Press && moving != 1 && zList[i]>0) zList[i] *= 0.8; // age priority
2782 second = (second > 1);
2783 if(displayed != closest || second != lastSecond) {
2784 DisplayMessage(second ? "!" : "", seekAdList[closest]);
2785 lastSecond = second; displayed = closest;
2787 if(click == Press) {
2788 if(moving == 2) zList[closest] = 100; // right-click; push to back on press
2791 } // on press 'hit', only show info
2792 if(moving == 2) return TRUE; // ignore right up-clicks on dot
2793 snprintf(buf, MSG_SIZ, "play %d\n", seekNrList[closest]);
2794 SendToICS(ics_prefix);
2796 return TRUE; // let incoming board of started game pop down the graph
2797 } else if(click == Release) { // release 'miss' is ignored
2798 zList[lastDown] = 100; // make future selection of the rejected ad more difficult
2799 if(moving == 2) { // right up-click
2800 nrOfSeekAds = 0; // refresh graph
2801 soughtPending = TRUE;
2802 SendToICS(ics_prefix);
2803 SendToICS("sought\n"); // should this be "sought all"?
2806 } else if(moving) { if(displayed >= 0) DisplayMessage("", ""); displayed = -1; return TRUE; }
2807 // press miss or release hit 'pop down' seek graph
2808 seekGraphUp = FALSE;
2809 DrawPosition(TRUE, NULL);
2815 read_from_ics (InputSourceRef isr, VOIDSTAR closure, char *data, int count, int error)
2817 #define BUF_SIZE (16*1024) /* overflowed at 8K with "inchannel 1" on FICS? */
2818 #define STARTED_NONE 0
2819 #define STARTED_MOVES 1
2820 #define STARTED_BOARD 2
2821 #define STARTED_OBSERVE 3
2822 #define STARTED_HOLDINGS 4
2823 #define STARTED_CHATTER 5
2824 #define STARTED_COMMENT 6
2825 #define STARTED_MOVES_NOHIDE 7
2827 static int started = STARTED_NONE;
2828 static char parse[20000];
2829 static int parse_pos = 0;
2830 static char buf[BUF_SIZE + 1];
2831 static int firstTime = TRUE, intfSet = FALSE;
2832 static ColorClass prevColor = ColorNormal;
2833 static int savingComment = FALSE;
2834 static int cmatch = 0; // continuation sequence match
2841 int backup; /* [DM] For zippy color lines */
2843 char talker[MSG_SIZ]; // [HGM] chat
2844 int channel, collective=0;
2846 connectionAlive = TRUE; // [HGM] alive: I think, therefore I am...
2848 if (appData.debugMode) {
2850 fprintf(debugFP, "<ICS: ");
2851 show_bytes(debugFP, data, count);
2852 fprintf(debugFP, "\n");
2856 if (appData.debugMode) { int f = forwardMostMove;
2857 fprintf(debugFP, "ics input %d, castling = %d %d %d %d %d %d\n", f,
2858 boards[f][CASTLING][0],boards[f][CASTLING][1],boards[f][CASTLING][2],
2859 boards[f][CASTLING][3],boards[f][CASTLING][4],boards[f][CASTLING][5]);
2862 /* If last read ended with a partial line that we couldn't parse,
2863 prepend it to the new read and try again. */
2864 if (leftover_len > 0) {
2865 for (i=0; i<leftover_len; i++)
2866 buf[i] = buf[leftover_start + i];
2869 /* copy new characters into the buffer */
2870 bp = buf + leftover_len;
2871 buf_len=leftover_len;
2872 for (i=0; i<count; i++)
2875 if (data[i] == '\r')
2878 // join lines split by ICS?
2879 if (!appData.noJoin)
2882 Joining just consists of finding matches against the
2883 continuation sequence, and discarding that sequence
2884 if found instead of copying it. So, until a match
2885 fails, there's nothing to do since it might be the
2886 complete sequence, and thus, something we don't want
2889 if (data[i] == cont_seq[cmatch])
2892 if (cmatch == strlen(cont_seq))
2894 cmatch = 0; // complete match. just reset the counter
2897 it's possible for the ICS to not include the space
2898 at the end of the last word, making our [correct]
2899 join operation fuse two separate words. the server
2900 does this when the space occurs at the width setting.
2902 if (!buf_len || buf[buf_len-1] != ' ')
2913 match failed, so we have to copy what matched before
2914 falling through and copying this character. In reality,
2915 this will only ever be just the newline character, but
2916 it doesn't hurt to be precise.
2918 strncpy(bp, cont_seq, cmatch);
2930 buf[buf_len] = NULLCHAR;
2931 // next_out = leftover_len; // [HGM] should we set this to 0, and not print it in advance?
2936 while (i < buf_len) {
2937 /* Deal with part of the TELNET option negotiation
2938 protocol. We refuse to do anything beyond the
2939 defaults, except that we allow the WILL ECHO option,
2940 which ICS uses to turn off password echoing when we are
2941 directly connected to it. We reject this option
2942 if localLineEditing mode is on (always on in xboard)
2943 and we are talking to port 23, which might be a real
2944 telnet server that will try to keep WILL ECHO on permanently.
2946 if (buf_len - i >= 3 && (unsigned char) buf[i] == TN_IAC) {
2947 static int remoteEchoOption = FALSE; /* telnet ECHO option */
2948 unsigned char option;
2950 switch ((unsigned char) buf[++i]) {
2952 if (appData.debugMode)
2953 fprintf(debugFP, "\n<WILL ");
2954 switch (option = (unsigned char) buf[++i]) {
2956 if (appData.debugMode)
2957 fprintf(debugFP, "ECHO ");
2958 /* Reply only if this is a change, according
2959 to the protocol rules. */
2960 if (remoteEchoOption) break;
2961 if (appData.localLineEditing &&
2962 atoi(appData.icsPort) == TN_PORT) {
2963 TelnetRequest(TN_DONT, TN_ECHO);
2966 TelnetRequest(TN_DO, TN_ECHO);
2967 remoteEchoOption = TRUE;
2971 if (appData.debugMode)
2972 fprintf(debugFP, "%d ", option);
2973 /* Whatever this is, we don't want it. */
2974 TelnetRequest(TN_DONT, option);
2979 if (appData.debugMode)
2980 fprintf(debugFP, "\n<WONT ");
2981 switch (option = (unsigned char) buf[++i]) {
2983 if (appData.debugMode)
2984 fprintf(debugFP, "ECHO ");
2985 /* Reply only if this is a change, according
2986 to the protocol rules. */
2987 if (!remoteEchoOption) break;
2989 TelnetRequest(TN_DONT, TN_ECHO);
2990 remoteEchoOption = FALSE;
2993 if (appData.debugMode)
2994 fprintf(debugFP, "%d ", (unsigned char) option);
2995 /* Whatever this is, it must already be turned
2996 off, because we never agree to turn on
2997 anything non-default, so according to the
2998 protocol rules, we don't reply. */
3003 if (appData.debugMode)
3004 fprintf(debugFP, "\n<DO ");
3005 switch (option = (unsigned char) buf[++i]) {
3007 /* Whatever this is, we refuse to do it. */
3008 if (appData.debugMode)
3009 fprintf(debugFP, "%d ", option);
3010 TelnetRequest(TN_WONT, option);
3015 if (appData.debugMode)
3016 fprintf(debugFP, "\n<DONT ");
3017 switch (option = (unsigned char) buf[++i]) {
3019 if (appData.debugMode)
3020 fprintf(debugFP, "%d ", option);
3021 /* Whatever this is, we are already not doing
3022 it, because we never agree to do anything
3023 non-default, so according to the protocol
3024 rules, we don't reply. */
3029 if (appData.debugMode)
3030 fprintf(debugFP, "\n<IAC ");
3031 /* Doubled IAC; pass it through */
3035 if (appData.debugMode)
3036 fprintf(debugFP, "\n<%d ", (unsigned char) buf[i]);
3037 /* Drop all other telnet commands on the floor */
3040 if (oldi > next_out)
3041 SendToPlayer(&buf[next_out], oldi - next_out);
3047 /* OK, this at least will *usually* work */
3048 if (!loggedOn && looking_at(buf, &i, "ics%")) {
3052 if (loggedOn && !intfSet) {
3053 if (ics_type == ICS_ICC) {
3054 snprintf(str, MSG_SIZ,
3055 "/set-quietly interface %s\n/set-quietly style 12\n",
3057 if(appData.seekGraph && appData.autoRefresh) // [HGM] seekgraph
3058 strcat(str, "/set-2 51 1\n/set seek 1\n");
3059 } else if (ics_type == ICS_CHESSNET) {
3060 snprintf(str, MSG_SIZ, "/style 12\n");
3062 safeStrCpy(str, "alias $ @\n$set interface ", sizeof(str)/sizeof(str[0]));
3063 strcat(str, programVersion);
3064 strcat(str, "\n$iset startpos 1\n$iset ms 1\n");
3065 if(appData.seekGraph && appData.autoRefresh) // [HGM] seekgraph
3066 strcat(str, "$iset seekremove 1\n$set seek 1\n");
3068 strcat(str, "$iset nohighlight 1\n");
3070 strcat(str, "$iset lock 1\n$style 12\n");
3073 NotifyFrontendLogin();
3077 if (started == STARTED_COMMENT) {
3078 /* Accumulate characters in comment */
3079 parse[parse_pos++] = buf[i];
3080 if (buf[i] == '\n') {
3081 parse[parse_pos] = NULLCHAR;
3082 if(chattingPartner>=0) {
3084 snprintf(mess, MSG_SIZ, "%s%s", talker, parse);
3085 OutputChatMessage(chattingPartner, mess);
3086 if(collective == 1) { // broadcasted talk also goes to private chatbox of talker
3088 talker[strlen(talker+1)-1] = NULLCHAR; // strip closing delimiter
3089 for(p=0; p<MAX_CHAT; p++) if(!StrCaseCmp(talker+1, chatPartner[p])) {
3090 snprintf(mess, MSG_SIZ, "%s: %s", chatPartner[chattingPartner], parse);
3091 OutputChatMessage(p, mess);
3095 chattingPartner = -1;
3096 if(collective != 3) next_out = i+1; // [HGM] suppress printing in ICS window
3099 if(!suppressKibitz) // [HGM] kibitz
3100 AppendComment(forwardMostMove, StripHighlight(parse), TRUE);
3101 else { // [HGM kibitz: divert memorized engine kibitz to engine-output window
3102 int nrDigit = 0, nrAlph = 0, j;
3103 if(parse_pos > MSG_SIZ - 30) // defuse unreasonably long input
3104 { parse_pos = MSG_SIZ-30; parse[parse_pos - 1] = '\n'; }
3105 parse[parse_pos] = NULLCHAR;
3106 // try to be smart: if it does not look like search info, it should go to
3107 // ICS interaction window after all, not to engine-output window.
3108 for(j=0; j<parse_pos; j++) { // count letters and digits
3109 nrDigit += (parse[j] >= '0' && parse[j] <= '9');
3110 nrAlph += (parse[j] >= 'a' && parse[j] <= 'z');
3111 nrAlph += (parse[j] >= 'A' && parse[j] <= 'Z');
3113 if(nrAlph < 9*nrDigit) { // if more than 10% digit we assume search info
3114 int depth=0; float score;
3115 if(sscanf(parse, "!!! %f/%d", &score, &depth) == 2 && depth>0) {
3116 // [HGM] kibitz: save kibitzed opponent info for PGN and eval graph
3117 pvInfoList[forwardMostMove-1].depth = depth;
3118 pvInfoList[forwardMostMove-1].score = 100*score;
3120 OutputKibitz(suppressKibitz, parse);
3123 if(gameMode == IcsObserving) // restore original ICS messages
3124 /* TRANSLATORS: to 'kibitz' is to send a message to all players and the game observers */
3125 snprintf(tmp, MSG_SIZ, "%s kibitzes: %s", star_match[0], parse);
3127 /* TRANSLATORS: to 'kibitz' is to send a message to all players and the game observers */
3128 snprintf(tmp, MSG_SIZ, _("your opponent kibitzes: %s"), parse);
3129 SendToPlayer(tmp, strlen(tmp));
3131 next_out = i+1; // [HGM] suppress printing in ICS window
3133 started = STARTED_NONE;
3135 /* Don't match patterns against characters in comment */
3140 if (started == STARTED_CHATTER) {
3141 if (buf[i] != '\n') {
3142 /* Don't match patterns against characters in chatter */
3146 started = STARTED_NONE;
3147 if(suppressKibitz) next_out = i+1;
3150 /* Kludge to deal with rcmd protocol */
3151 if (firstTime && looking_at(buf, &i, "\001*")) {
3152 DisplayFatalError(&buf[1], 0, 1);
3158 if (!loggedOn && looking_at(buf, &i, "chessclub.com")) {
3161 if (appData.debugMode)
3162 fprintf(debugFP, "ics_type %d\n", ics_type);
3165 if (!loggedOn && looking_at(buf, &i, "freechess.org")) {
3166 ics_type = ICS_FICS;
3168 if (appData.debugMode)
3169 fprintf(debugFP, "ics_type %d\n", ics_type);
3172 if (!loggedOn && looking_at(buf, &i, "chess.net")) {
3173 ics_type = ICS_CHESSNET;
3175 if (appData.debugMode)
3176 fprintf(debugFP, "ics_type %d\n", ics_type);
3181 (looking_at(buf, &i, "\"*\" is *a registered name") ||
3182 looking_at(buf, &i, "Logging you in as \"*\"") ||
3183 looking_at(buf, &i, "will be \"*\""))) {
3184 safeStrCpy(ics_handle, star_match[0], sizeof(ics_handle)/sizeof(ics_handle[0]));
3188 if (loggedOn && !have_set_title && ics_handle[0] != NULLCHAR) {
3190 snprintf(buf, sizeof(buf), "%s@%s", ics_handle, appData.icsHost);
3191 DisplayIcsInteractionTitle(buf);
3192 have_set_title = TRUE;
3195 /* skip finger notes */
3196 if (started == STARTED_NONE &&
3197 ((buf[i] == ' ' && isdigit(buf[i+1])) ||
3198 (buf[i] == '1' && buf[i+1] == '0')) &&
3199 buf[i+2] == ':' && buf[i+3] == ' ') {
3200 started = STARTED_CHATTER;
3206 // [HGM] seekgraph: recognize sought lines and end-of-sought message
3207 if(appData.seekGraph) {
3208 if(soughtPending && MatchSoughtLine(buf+i)) {
3209 i = strstr(buf+i, "rated") - buf;
3210 if (oldi > next_out) SendToPlayer(&buf[next_out], oldi - next_out);
3211 next_out = leftover_start = i;
3212 started = STARTED_CHATTER;
3213 suppressKibitz = TRUE;
3216 if((gameMode == IcsIdle || gameMode == BeginningOfGame)
3217 && looking_at(buf, &i, "* ads displayed")) {
3218 soughtPending = FALSE;
3223 if(appData.autoRefresh) {
3224 if(looking_at(buf, &i, "* (*) seeking * * * * *\"play *\" to respond)\n")) {
3225 int s = (ics_type == ICS_ICC); // ICC format differs
3227 AddAd(star_match[0], star_match[1], atoi(star_match[2+s]), atoi(star_match[3+s]),
3228 star_match[4+s][0], star_match[5-3*s], atoi(star_match[7]), TRUE);
3229 looking_at(buf, &i, "*% "); // eat prompt
3230 if(oldi > 0 && buf[oldi-1] == '\n') oldi--; // suppress preceding LF, if any
3231 if (oldi > next_out) SendToPlayer(&buf[next_out], oldi - next_out);
3232 next_out = i; // suppress
3235 if(looking_at(buf, &i, "\nAds removed: *\n") || looking_at(buf, &i, "\031(51 * *\031)")) {
3236 char *p = star_match[0];
3238 if(seekGraphUp) RemoveSeekAd(atoi(p));
3239 while(*p && *p++ != ' '); // next
3241 looking_at(buf, &i, "*% "); // eat prompt
3242 if (oldi > next_out) SendToPlayer(&buf[next_out], oldi - next_out);
3249 /* skip formula vars */
3250 if (started == STARTED_NONE &&
3251 buf[i] == 'f' && isdigit(buf[i+1]) && buf[i+2] == ':') {
3252 started = STARTED_CHATTER;
3257 // [HGM] kibitz: try to recognize opponent engine-score kibitzes, to divert them to engine-output window
3258 if (appData.autoKibitz && started == STARTED_NONE &&
3259 !appData.icsEngineAnalyze && // [HGM] [DM] ICS analyze
3260 (gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack || gameMode == IcsObserving)) {
3261 if((looking_at(buf, &i, "\n* kibitzes: ") || looking_at(buf, &i, "\n* whispers: ") ||
3262 looking_at(buf, &i, "* kibitzes: ") || looking_at(buf, &i, "* whispers: ")) &&
3263 (StrStr(star_match[0], gameInfo.white) == star_match[0] ||
3264 StrStr(star_match[0], gameInfo.black) == star_match[0] )) { // kibitz of self or opponent
3265 suppressKibitz = TRUE;
3266 if (oldi > next_out) SendToPlayer(&buf[next_out], oldi - next_out);
3268 if((StrStr(star_match[0], gameInfo.white) == star_match[0]
3269 && (gameMode == IcsPlayingWhite)) ||
3270 (StrStr(star_match[0], gameInfo.black) == star_match[0]
3271 && (gameMode == IcsPlayingBlack)) ) // opponent kibitz
3272 started = STARTED_CHATTER; // own kibitz we simply discard
3274 started = STARTED_COMMENT; // make sure it will be collected in parse[]
3275 parse_pos = 0; parse[0] = NULLCHAR;
3276 savingComment = TRUE;
3277 suppressKibitz = gameMode != IcsObserving ? 2 :
3278 (StrStr(star_match[0], gameInfo.white) == NULL) + 1;
3282 if((looking_at(buf, &i, "\nkibitzed to *\n") || looking_at(buf, &i, "kibitzed to *\n") ||
3283 looking_at(buf, &i, "\n(kibitzed to *\n") || looking_at(buf, &i, "(kibitzed to *\n"))
3284 && atoi(star_match[0])) {
3285 // suppress the acknowledgements of our own autoKibitz
3287 if (oldi > next_out) SendToPlayer(&buf[next_out], oldi - next_out);
3288 if(p = strchr(star_match[0], ' ')) p[1] = NULLCHAR; // clip off "players)" on FICS
3289 SendToPlayer(star_match[0], strlen(star_match[0]));
3290 if(looking_at(buf, &i, "*% ")) // eat prompt
3291 suppressKibitz = FALSE;
3295 } // [HGM] kibitz: end of patch
3297 if(looking_at(buf, &i, "* rating adjustment: * --> *\n")) continue;
3299 // [HGM] chat: intercept tells by users for which we have an open chat window
3301 if(started == STARTED_NONE && (looking_at(buf, &i, "* tells you:") || looking_at(buf, &i, "* says:") ||
3302 looking_at(buf, &i, "* whispers:") ||
3303 looking_at(buf, &i, "* kibitzes:") ||
3304 looking_at(buf, &i, "* shouts:") ||
3305 looking_at(buf, &i, "* c-shouts:") ||
3306 looking_at(buf, &i, "--> * ") ||
3307 looking_at(buf, &i, "*(*):") && (sscanf(star_match[1], "%d", &channel),1) ||
3308 looking_at(buf, &i, "*(*)(*):") && (sscanf(star_match[2], "%d", &channel),1) ||
3309 looking_at(buf, &i, "*(*)(*)(*):") && (sscanf(star_match[3], "%d", &channel),1) ||
3310 looking_at(buf, &i, "*(*)(*)(*)(*):") && sscanf(star_match[4], "%d", &channel) == 1 )) {
3312 sscanf(star_match[0], "%[^(]", talker+1); // strip (C) or (U) off ICS handle
3313 chattingPartner = -1; collective = 0;
3315 if(channel >= 0) // channel broadcast; look if there is a chatbox for this channel
3316 for(p=0; p<MAX_CHAT; p++) {
3318 if(chatPartner[p][0] >= '0' && chatPartner[p][0] <= '9' && channel == atoi(chatPartner[p])) {
3319 talker[0] = '['; strcat(talker, "] ");
3320 Colorize((channel == 1 ? ColorChannel1 : ColorChannel), FALSE);
3321 chattingPartner = p; break;
3324 if(buf[i-3] == 'e') // kibitz; look if there is a KIBITZ chatbox
3325 for(p=0; p<MAX_CHAT; p++) {
3327 if(!strcmp("kibitzes", chatPartner[p])) {
3328 talker[0] = '['; strcat(talker, "] ");
3329 chattingPartner = p; break;
3332 if(buf[i-3] == 'r') // whisper; look if there is a WHISPER chatbox
3333 for(p=0; p<MAX_CHAT; p++) {
3335 if(!strcmp("whispers", chatPartner[p])) {
3336 talker[0] = '['; strcat(talker, "] ");
3337 chattingPartner = p; break;
3340 if(buf[i-3] == 't' || buf[oldi+2] == '>') {// shout, c-shout or it; look if there is a 'shouts' chatbox
3341 if(buf[i-8] == '-' && buf[i-3] == 't')
3342 for(p=0; p<MAX_CHAT; p++) { // c-shout; check if dedicatesd c-shout box exists
3344 if(!strcmp("c-shouts", chatPartner[p])) {
3345 talker[0] = '('; strcat(talker, ") "); Colorize(ColorSShout, FALSE);
3346 chattingPartner = p; break;
3349 if(chattingPartner < 0)
3350 for(p=0; p<MAX_CHAT; p++) {
3352 if(!strcmp("shouts", chatPartner[p])) {
3353 if(buf[oldi+2] == '>') { talker[0] = '<'; strcat(talker, "> "); Colorize(ColorShout, FALSE); }
3354 else if(buf[i-8] == '-') { talker[0] = '('; strcat(talker, ") "); Colorize(ColorSShout, FALSE); }
3355 else { talker[0] = '['; strcat(talker, "] "); Colorize(ColorShout, FALSE); }
3356 chattingPartner = p; break;
3360 if(chattingPartner<0) // if not, look if there is a chatbox for this indivdual
3361 for(p=0; p<MAX_CHAT; p++) if(!StrCaseCmp(talker+1, chatPartner[p])) {
3363 Colorize(ColorTell, FALSE);
3364 if(collective) safeStrCpy(talker, "broadcasts: ", MSG_SIZ);
3366 chattingPartner = p; break;
3368 if(chattingPartner<0) i = oldi, safeStrCpy(lastTalker, talker+1, MSG_SIZ); else {
3369 Colorize(curColor, TRUE); // undo the bogus colorations we just made to trigger the souds
3370 started = STARTED_COMMENT;
3371 parse_pos = 0; parse[0] = NULLCHAR;
3372 savingComment = 3 + chattingPartner; // counts as TRUE
3373 if(collective == 3) i = oldi; else {
3374 suppressKibitz = TRUE;
3375 if(oldi > 0 && buf[oldi-1] == '\n') oldi--;
3376 if (oldi > next_out) SendToPlayer(&buf[next_out], oldi - next_out);
3380 } // [HGM] chat: end of patch
3383 if (appData.zippyTalk || appData.zippyPlay) {
3384 /* [DM] Backup address for color zippy lines */
3386 if (loggedOn == TRUE)
3387 if (ZippyControl(buf, &backup) || ZippyConverse(buf, &backup) ||
3388 (appData.zippyPlay && ZippyMatch(buf, &backup)));
3390 } // [DM] 'else { ' deleted
3392 /* Regular tells and says */
3393 (tkind = 1, looking_at(buf, &i, "* tells you: ")) ||
3394 looking_at(buf, &i, "* (your partner) tells you: ") ||
3395 looking_at(buf, &i, "* says: ") ||
3396 /* Don't color "message" or "messages" output */
3397 (tkind = 5, looking_at(buf, &i, "*. * (*:*): ")) ||
3398 looking_at(buf, &i, "*. * at *:*: ") ||
3399 looking_at(buf, &i, "--* (*:*): ") ||
3400 /* Message notifications (same color as tells) */
3401 looking_at(buf, &i, "* has left a message ") ||
3402 looking_at(buf, &i, "* just sent you a message:\n") ||
3403 /* Whispers and kibitzes */
3404 (tkind = 2, looking_at(buf, &i, "* whispers: ")) ||
3405 looking_at(buf, &i, "* kibitzes: ") ||
3407 (tkind = 3, looking_at(buf, &i, "*(*: "))) {
3409 if (tkind == 1 && strchr(star_match[0], ':')) {
3410 /* Avoid "tells you:" spoofs in channels */
3413 if (star_match[0][0] == NULLCHAR ||
3414 strchr(star_match[0], ' ') ||
3415 (tkind == 3 && strchr(star_match[1], ' '))) {
3416 /* Reject bogus matches */
3419 if (appData.colorize) {
3420 if (oldi > next_out) {
3421 SendToPlayer(&buf[next_out], oldi - next_out);
3426 Colorize(ColorTell, FALSE);
3427 curColor = ColorTell;
3430 Colorize(ColorKibitz, FALSE);
3431 curColor = ColorKibitz;
3434 p = strrchr(star_match[1], '(');
3441 Colorize(ColorChannel1, FALSE);
3442 curColor = ColorChannel1;
3444 Colorize(ColorChannel, FALSE);
3445 curColor = ColorChannel;
3449 curColor = ColorNormal;
3453 if (started == STARTED_NONE && appData.autoComment &&
3454 (gameMode == IcsObserving ||
3455 gameMode == IcsPlayingWhite ||
3456 gameMode == IcsPlayingBlack)) {
3457 parse_pos = i - oldi;
3458 memcpy(parse, &buf[oldi], parse_pos);
3459 parse[parse_pos] = NULLCHAR;
3460 started = STARTED_COMMENT;
3461 savingComment = TRUE;
3462 } else if(collective != 3) {
3463 started = STARTED_CHATTER;
3464 savingComment = FALSE;
3471 if (looking_at(buf, &i, "* s-shouts: ") ||
3472 looking_at(buf, &i, "* c-shouts: ")) {
3473 if (appData.colorize) {
3474 if (oldi > next_out) {
3475 SendToPlayer(&buf[next_out], oldi - next_out);
3478 Colorize(ColorSShout, FALSE);
3479 curColor = ColorSShout;
3482 started = STARTED_CHATTER;
3486 if (looking_at(buf, &i, "--->")) {
3491 if (looking_at(buf, &i, "* shouts: ") ||
3492 looking_at(buf, &i, "--> ")) {
3493 if (appData.colorize) {
3494 if (oldi > next_out) {
3495 SendToPlayer(&buf[next_out], oldi - next_out);
3498 Colorize(ColorShout, FALSE);
3499 curColor = ColorShout;
3502 started = STARTED_CHATTER;
3506 if (looking_at( buf, &i, "Challenge:")) {
3507 if (appData.colorize) {
3508 if (oldi > next_out) {
3509 SendToPlayer(&buf[next_out], oldi - next_out);
3512 Colorize(ColorChallenge, FALSE);
3513 curColor = ColorChallenge;
3519 if (looking_at(buf, &i, "* offers you") ||
3520 looking_at(buf, &i, "* offers to be") ||
3521 looking_at(buf, &i, "* would like to") ||
3522 looking_at(buf, &i, "* requests to") ||
3523 looking_at(buf, &i, "Your opponent offers") ||
3524 looking_at(buf, &i, "Your opponent requests")) {
3526 if (appData.colorize) {
3527 if (oldi > next_out) {
3528 SendToPlayer(&buf[next_out], oldi - next_out);
3531 Colorize(ColorRequest, FALSE);
3532 curColor = ColorRequest;
3537 if (looking_at(buf, &i, "* (*) seeking")) {
3538 if (appData.colorize) {
3539 if (oldi > next_out) {
3540 SendToPlayer(&buf[next_out], oldi - next_out);
3543 Colorize(ColorSeek, FALSE);
3544 curColor = ColorSeek;
3549 if(i < backup) { i = backup; continue; } // [HGM] for if ZippyControl matches, but the colorie code doesn't
3551 if (looking_at(buf, &i, "\\ ")) {
3552 if (prevColor != ColorNormal) {
3553 if (oldi > next_out) {
3554 SendToPlayer(&buf[next_out], oldi - next_out);
3557 Colorize(prevColor, TRUE);
3558 curColor = prevColor;
3560 if (savingComment) {
3561 parse_pos = i - oldi;
3562 memcpy(parse, &buf[oldi], parse_pos);
3563 parse[parse_pos] = NULLCHAR;
3564 started = STARTED_COMMENT;
3565 if(savingComment >= 3) // [HGM] chat: continuation of line for chat box
3566 chattingPartner = savingComment - 3; // kludge to remember the box
3568 started = STARTED_CHATTER;
3573 if (looking_at(buf, &i, "Black Strength :") ||
3574 looking_at(buf, &i, "<<< style 10 board >>>") ||
3575 looking_at(buf, &i, "<10>") ||
3576 looking_at(buf, &i, "#@#")) {
3577 /* Wrong board style */
3579 SendToICS(ics_prefix);
3580 SendToICS("set style 12\n");
3581 SendToICS(ics_prefix);
3582 SendToICS("refresh\n");
3586 if (looking_at(buf, &i, "login:")) {
3587 if (!have_sent_ICS_logon) {
3589 have_sent_ICS_logon = 1;
3590 else // no init script was found
3591 have_sent_ICS_logon = (appData.autoCreateLogon ? 2 : 1); // flag that we should capture username + password
3592 } else { // we have sent (or created) the InitScript, but apparently the ICS rejected it
3593 have_sent_ICS_logon = (appData.autoCreateLogon ? 2 : 1); // request creation of a new script
3598 if (ics_getting_history != H_GETTING_MOVES /*smpos kludge*/ &&
3599 (looking_at(buf, &i, "\n<12> ") ||
3600 looking_at(buf, &i, "<12> "))) {
3602 if (oldi > next_out) {
3603 SendToPlayer(&buf[next_out], oldi - next_out);
3606 started = STARTED_BOARD;
3611 if ((started == STARTED_NONE && looking_at(buf, &i, "\n<b1> ")) ||
3612 looking_at(buf, &i, "<b1> ")) {
3613 if (oldi > next_out) {
3614 SendToPlayer(&buf[next_out], oldi - next_out);
3617 started = STARTED_HOLDINGS;
3622 if (looking_at(buf, &i, "* *vs. * *--- *")) {
3624 /* Header for a move list -- first line */
3626 switch (ics_getting_history) {
3630 case BeginningOfGame:
3631 /* User typed "moves" or "oldmoves" while we
3632 were idle. Pretend we asked for these
3633 moves and soak them up so user can step
3634 through them and/or save them.
3637 gameMode = IcsObserving;
3640 ics_getting_history = H_GOT_UNREQ_HEADER;
3642 case EditGame: /*?*/
3643 case EditPosition: /*?*/
3644 /* Should above feature work in these modes too? */
3645 /* For now it doesn't */
3646 ics_getting_history = H_GOT_UNWANTED_HEADER;
3649 ics_getting_history = H_GOT_UNWANTED_HEADER;
3654 /* Is this the right one? */
3655 if (gameInfo.white && gameInfo.black &&
3656 strcmp(gameInfo.white, star_match[0]) == 0 &&
3657 strcmp(gameInfo.black, star_match[2]) == 0) {
3659 ics_getting_history = H_GOT_REQ_HEADER;
3662 case H_GOT_REQ_HEADER:
3663 case H_GOT_UNREQ_HEADER:
3664 case H_GOT_UNWANTED_HEADER:
3665 case H_GETTING_MOVES:
3666 /* Should not happen */
3667 DisplayError(_("Error gathering move list: two headers"), 0);
3668 ics_getting_history = H_FALSE;
3672 /* Save player ratings into gameInfo if needed */
3673 if ((ics_getting_history == H_GOT_REQ_HEADER ||
3674 ics_getting_history == H_GOT_UNREQ_HEADER) &&
3675 (gameInfo.whiteRating == -1 ||
3676 gameInfo.blackRating == -1)) {
3678 gameInfo.whiteRating = string_to_rating(star_match[1]);
3679 gameInfo.blackRating = string_to_rating(star_match[3]);
3680 if (appData.debugMode)
3681 fprintf(debugFP, "Ratings from header: W %d, B %d\n",
3682 gameInfo.whiteRating, gameInfo.blackRating);
3687 if (looking_at(buf, &i,
3688 "* * match, initial time: * minute*, increment: * second")) {
3689 /* Header for a move list -- second line */
3690 /* Initial board will follow if this is a wild game */
3691 if (gameInfo.event != NULL) free(gameInfo.event);
3692 snprintf(str, MSG_SIZ, "ICS %s %s match", star_match[0], star_match[1]);
3693 gameInfo.event = StrSave(str);
3694 /* [HGM] we switched variant. Translate boards if needed. */
3695 VariantSwitch(boards[currentMove], StringToVariant(gameInfo.event));
3699 if (looking_at(buf, &i, "Move ")) {
3700 /* Beginning of a move list */
3701 switch (ics_getting_history) {
3703 /* Normally should not happen */
3704 /* Maybe user hit reset while we were parsing */
3707 /* Happens if we are ignoring a move list that is not
3708 * the one we just requested. Common if the user
3709 * tries to observe two games without turning off
3712 case H_GETTING_MOVES:
3713 /* Should not happen */
3714 DisplayError(_("Error gathering move list: nested"), 0);
3715 ics_getting_history = H_FALSE;
3717 case H_GOT_REQ_HEADER:
3718 ics_getting_history = H_GETTING_MOVES;
3719 started = STARTED_MOVES;
3721 if (oldi > next_out) {
3722 SendToPlayer(&buf[next_out], oldi - next_out);
3725 case H_GOT_UNREQ_HEADER:
3726 ics_getting_history = H_GETTING_MOVES;
3727 started = STARTED_MOVES_NOHIDE;
3730 case H_GOT_UNWANTED_HEADER:
3731 ics_getting_history = H_FALSE;
3737 if (looking_at(buf, &i, "% ") ||
3738 ((started == STARTED_MOVES || started == STARTED_MOVES_NOHIDE)
3739 && looking_at(buf, &i, "}*"))) { char *bookHit = NULL; // [HGM] book
3740 if(soughtPending && nrOfSeekAds) { // [HGM] seekgraph: on ICC sought-list has no termination line
3741 soughtPending = FALSE;
3745 if(suppressKibitz) next_out = i;
3746 savingComment = FALSE;
3750 case STARTED_MOVES_NOHIDE:
3751 memcpy(&parse[parse_pos], &buf[oldi], i - oldi);
3752 parse[parse_pos + i - oldi] = NULLCHAR;
3753 ParseGameHistory(parse);
3755 if (appData.zippyPlay && first.initDone) {
3756 FeedMovesToProgram(&first, forwardMostMove);
3757 if (gameMode == IcsPlayingWhite) {
3758 if (WhiteOnMove(forwardMostMove)) {
3759 if (first.sendTime) {
3760 if (first.useColors) {
3761 SendToProgram("black\n", &first);
3763 SendTimeRemaining(&first, TRUE);
3765 if (first.useColors) {
3766 SendToProgram("white\n", &first); // [HGM] book: made sending of "go\n" book dependent
3768 bookHit = SendMoveToBookUser(forwardMostMove-1, &first, TRUE); // [HGM] book: probe book for initial pos
3769 first.maybeThinking = TRUE;
3771 if (first.usePlayother) {
3772 if (first.sendTime) {
3773 SendTimeRemaining(&first, TRUE);
3775 SendToProgram("playother\n", &first);
3781 } else if (gameMode == IcsPlayingBlack) {
3782 if (!WhiteOnMove(forwardMostMove)) {
3783 if (first.sendTime) {
3784 if (first.useColors) {
3785 SendToProgram("white\n", &first);
3787 SendTimeRemaining(&first, FALSE);
3789 if (first.useColors) {
3790 SendToProgram("black\n", &first);
3792 bookHit = SendMoveToBookUser(forwardMostMove-1, &first, TRUE);
3793 first.maybeThinking = TRUE;
3795 if (first.usePlayother) {
3796 if (first.sendTime) {
3797 SendTimeRemaining(&first, FALSE);
3799 SendToProgram("playother\n", &first);
3808 if (gameMode == IcsObserving && ics_gamenum == -1) {
3809 /* Moves came from oldmoves or moves command
3810 while we weren't doing anything else.
3812 currentMove = forwardMostMove;
3813 ClearHighlights();/*!!could figure this out*/
3814 flipView = appData.flipView;
3815 DrawPosition(TRUE, boards[currentMove]);
3816 DisplayBothClocks();
3817 snprintf(str, MSG_SIZ, "%s %s %s",
3818 gameInfo.white, _("vs."), gameInfo.black);
3822 /* Moves were history of an active game */
3823 if (gameInfo.resultDetails != NULL) {
3824 free(gameInfo.resultDetails);
3825 gameInfo.resultDetails = NULL;
3828 HistorySet(parseList, backwardMostMove,
3829 forwardMostMove, currentMove-1);
3830 DisplayMove(currentMove - 1);
3831 if (started == STARTED_MOVES) next_out = i;
3832 started = STARTED_NONE;
3833 ics_getting_history = H_FALSE;
3836 case STARTED_OBSERVE:
3837 started = STARTED_NONE;
3838 SendToICS(ics_prefix);
3839 SendToICS("refresh\n");
3845 if(bookHit) { // [HGM] book: simulate book reply
3846 static char bookMove[MSG_SIZ]; // a bit generous?
3848 programStats.nodes = programStats.depth = programStats.time =
3849 programStats.score = programStats.got_only_move = 0;
3850 sprintf(programStats.movelist, "%s (xbook)", bookHit);
3852 safeStrCpy(bookMove, "move ", sizeof(bookMove)/sizeof(bookMove[0]));
3853 strcat(bookMove, bookHit);
3854 HandleMachineMove(bookMove, &first);
3859 if ((started == STARTED_MOVES || started == STARTED_BOARD ||
3860 started == STARTED_HOLDINGS ||
3861 started == STARTED_MOVES_NOHIDE) && i >= leftover_len) {
3862 /* Accumulate characters in move list or board */
3863 parse[parse_pos++] = buf[i];
3866 /* Start of game messages. Mostly we detect start of game
3867 when the first board image arrives. On some versions
3868 of the ICS, though, we need to do a "refresh" after starting
3869 to observe in order to get the current board right away. */
3870 if (looking_at(buf, &i, "Adding game * to observation list")) {
3871 started = STARTED_OBSERVE;
3875 /* Handle auto-observe */
3876 if (appData.autoObserve &&
3877 (gameMode == IcsIdle || gameMode == BeginningOfGame) &&
3878 looking_at(buf, &i, "Game notification: * (*) vs. * (*)")) {
3880 /* Choose the player that was highlighted, if any. */
3881 if (star_match[0][0] == '\033' ||
3882 star_match[1][0] != '\033') {
3883 player = star_match[0];
3885 player = star_match[2];
3887 snprintf(str, MSG_SIZ, "%sobserve %s\n",
3888 ics_prefix, StripHighlightAndTitle(player));
3891 /* Save ratings from notify string */
3892 safeStrCpy(player1Name, star_match[0], sizeof(player1Name)/sizeof(player1Name[0]));
3893 player1Rating = string_to_rating(star_match[1]);
3894 safeStrCpy(player2Name, star_match[2], sizeof(player2Name)/sizeof(player2Name[0]));
3895 player2Rating = string_to_rating(star_match[3]);
3897 if (appData.debugMode)
3899 "Ratings from 'Game notification:' %s %d, %s %d\n",
3900 player1Name, player1Rating,
3901 player2Name, player2Rating);
3906 /* Deal with automatic examine mode after a game,
3907 and with IcsObserving -> IcsExamining transition */
3908 if (looking_at(buf, &i, "Entering examine mode for game *") ||
3909 looking_at(buf, &i, "has made you an examiner of game *")) {
3911 int gamenum = atoi(star_match[0]);
3912 if ((gameMode == IcsIdle || gameMode == IcsObserving) &&
3913 gamenum == ics_gamenum) {
3914 /* We were already playing or observing this game;
3915 no need to refetch history */
3916 gameMode = IcsExamining;
3918 pauseExamForwardMostMove = forwardMostMove;
3919 } else if (currentMove < forwardMostMove) {
3920 ForwardInner(forwardMostMove);
3923 /* I don't think this case really can happen */
3924 SendToICS(ics_prefix);
3925 SendToICS("refresh\n");
3930 /* Error messages */
3931 // if (ics_user_moved) {
3932 if (1) { // [HGM] old way ignored error after move type in; ics_user_moved is not set then!
3933 if (looking_at(buf, &i, "Illegal move") ||
3934 looking_at(buf, &i, "Not a legal move") ||
3935 looking_at(buf, &i, "Your king is in check") ||
3936 looking_at(buf, &i, "It isn't your turn") ||
3937 looking_at(buf, &i, "It is not your move")) {
3939 if (ics_user_moved && forwardMostMove > backwardMostMove) { // only backup if we already moved
3940 currentMove = forwardMostMove-1;
3941 DisplayMove(currentMove - 1); /* before DMError */
3942 DrawPosition(FALSE, boards[currentMove]);
3943 SwitchClocks(forwardMostMove-1); // [HGM] race
3944 DisplayBothClocks();
3946 DisplayMoveError(_("Illegal move (rejected by ICS)")); // [HGM] but always relay error msg
3952 if (looking_at(buf, &i, "still have time") ||
3953 looking_at(buf, &i, "not out of time") ||
3954 looking_at(buf, &i, "either player is out of time") ||
3955 looking_at(buf, &i, "has timeseal; checking")) {
3956 /* We must have called his flag a little too soon */
3957 whiteFlag = blackFlag = FALSE;
3961 if (looking_at(buf, &i, "added * seconds to") ||
3962 looking_at(buf, &i, "seconds were added to")) {
3963 /* Update the clocks */
3964 SendToICS(ics_prefix);
3965 SendToICS("refresh\n");
3969 if (!ics_clock_paused && looking_at(buf, &i, "clock paused")) {
3970 ics_clock_paused = TRUE;
3975 if (ics_clock_paused && looking_at(buf, &i, "clock resumed")) {
3976 ics_clock_paused = FALSE;
3981 /* Grab player ratings from the Creating: message.
3982 Note we have to check for the special case when
3983 the ICS inserts things like [white] or [black]. */
3984 if (looking_at(buf, &i, "Creating: * (*)* * (*)") ||
3985 looking_at(buf, &i, "Creating: * (*) [*] * (*)")) {
3987 0 player 1 name (not necessarily white)
3989 2 empty, white, or black (IGNORED)
3990 3 player 2 name (not necessarily black)
3993 The names/ratings are sorted out when the game
3994 actually starts (below).
3996 safeStrCpy(player1Name, StripHighlightAndTitle(star_match[0]), sizeof(player1Name)/sizeof(player1Name[0]));
3997 player1Rating = string_to_rating(star_match[1]);
3998 safeStrCpy(player2Name, StripHighlightAndTitle(star_match[3]), sizeof(player2Name)/sizeof(player2Name[0]));
3999 player2Rating = string_to_rating(star_match[4]);
4001 if (appData.debugMode)
4003 "Ratings from 'Creating:' %s %d, %s %d\n",
4004 player1Name, player1Rating,
4005 player2Name, player2Rating);
4010 /* Improved generic start/end-of-game messages */
4011 if ((tkind=0, looking_at(buf, &i, "{Game * (* vs. *) *}*")) ||
4012 (tkind=1, looking_at(buf, &i, "{Game * (*(*) vs. *(*)) *}*"))){
4013 /* If tkind == 0: */
4014 /* star_match[0] is the game number */
4015 /* [1] is the white player's name */
4016 /* [2] is the black player's name */
4017 /* For end-of-game: */
4018 /* [3] is the reason for the game end */
4019 /* [4] is a PGN end game-token, preceded by " " */
4020 /* For start-of-game: */
4021 /* [3] begins with "Creating" or "Continuing" */
4022 /* [4] is " *" or empty (don't care). */
4023 int gamenum = atoi(star_match[0]);
4024 char *whitename, *blackname, *why, *endtoken;
4025 ChessMove endtype = EndOfFile;
4028 whitename = star_match[1];
4029 blackname = star_match[2];
4030 why = star_match[3];
4031 endtoken = star_match[4];
4033 whitename = star_match[1];
4034 blackname = star_match[3];
4035 why = star_match[5];
4036 endtoken = star_match[6];
4039 /* Game start messages */
4040 if (strncmp(why, "Creating ", 9) == 0 ||
4041 strncmp(why, "Continuing ", 11) == 0) {
4042 gs_gamenum = gamenum;
4043 safeStrCpy(gs_kind, strchr(why, ' ') + 1,sizeof(gs_kind)/sizeof(gs_kind[0]));
4044 if(ics_gamenum == -1) // [HGM] only if we are not already involved in a game (because gin=1 sends us such messages)
4045 VariantSwitch(boards[currentMove], StringToVariant(gs_kind)); // [HGM] variantswitch: even before we get first board
4047 if (appData.zippyPlay) {
4048 ZippyGameStart(whitename, blackname);
4051 partnerBoardValid = FALSE; // [HGM] bughouse
4055 /* Game end messages */
4056 if (gameMode == IcsIdle || gameMode == BeginningOfGame ||
4057 ics_gamenum != gamenum) {
4060 while (endtoken[0] == ' ') endtoken++;
4061 switch (endtoken[0]) {
4064 endtype = GameUnfinished;
4067 endtype = BlackWins;
4070 if (endtoken[1] == '/')
4071 endtype = GameIsDrawn;
4073 endtype = WhiteWins;
4076 GameEnds(endtype, why, GE_ICS);
4078 if (appData.zippyPlay && first.initDone) {
4079 ZippyGameEnd(endtype, why);
4080 if (first.pr == NoProc) {
4081 /* Start the next process early so that we'll
4082 be ready for the next challenge */
4083 StartChessProgram(&first);
4085 /* Send "new" early, in case this command takes
4086 a long time to finish, so that we'll be ready
4087 for the next challenge. */
4088 gameInfo.variant = VariantNormal; // [HGM] variantswitch: suppress sending of 'variant'
4092 if(appData.bgObserve && partnerBoardValid) DrawPosition(TRUE, partnerBoard);
4096 if (looking_at(buf, &i, "Removing game * from observation") ||
4097 looking_at(buf, &i, "no longer observing game *") ||
4098 looking_at(buf, &i, "Game * (*) has no examiners")) {
4099 if (gameMode == IcsObserving &&
4100 atoi(star_match[0]) == ics_gamenum)
4102 /* icsEngineAnalyze */
4103 if (appData.icsEngineAnalyze) {
4110 ics_user_moved = FALSE;
4115 if (looking_at(buf, &i, "no longer examining game *")) {
4116 if (gameMode == IcsExamining &&
4117 atoi(star_match[0]) == ics_gamenum)
4121 ics_user_moved = FALSE;
4126 /* Advance leftover_start past any newlines we find,
4127 so only partial lines can get reparsed */
4128 if (looking_at(buf, &i, "\n")) {
4129 prevColor = curColor;
4130 if (curColor != ColorNormal) {
4131 if (oldi > next_out) {
4132 SendToPlayer(&buf[next_out], oldi - next_out);
4135 Colorize(ColorNormal, FALSE);
4136 curColor = ColorNormal;
4138 if (started == STARTED_BOARD) {
4139 started = STARTED_NONE;
4140 parse[parse_pos] = NULLCHAR;
4141 ParseBoard12(parse);
4144 /* Send premove here */
4145 if (appData.premove) {
4147 if (currentMove == 0 &&
4148 gameMode == IcsPlayingWhite &&
4149 appData.premoveWhite) {
4150 snprintf(str, MSG_SIZ, "%s\n", appData.premoveWhiteText);
4151 if (appData.debugMode)
4152 fprintf(debugFP, "Sending premove:\n");
4154 } else if (currentMove == 1 &&
4155 gameMode == IcsPlayingBlack &&
4156 appData.premoveBlack) {
4157 snprintf(str, MSG_SIZ, "%s\n", appData.premoveBlackText);
4158 if (appData.debugMode)
4159 fprintf(debugFP, "Sending premove:\n");
4161 } else if (gotPremove) {
4163 ClearPremoveHighlights();
4164 if (appData.debugMode)
4165 fprintf(debugFP, "Sending premove:\n");
4166 UserMoveEvent(premoveFromX, premoveFromY,
4167 premoveToX, premoveToY,
4172 /* Usually suppress following prompt */
4173 if (!(forwardMostMove == 0 && gameMode == IcsExamining)) {
4174 while(looking_at(buf, &i, "\n")); // [HGM] skip empty lines
4175 if (looking_at(buf, &i, "*% ")) {
4176 savingComment = FALSE;
4181 } else if (started == STARTED_HOLDINGS) {
4183 char new_piece[MSG_SIZ];
4184 started = STARTED_NONE;
4185 parse[parse_pos] = NULLCHAR;
4186 if (appData.debugMode)
4187 fprintf(debugFP, "Parsing holdings: %s, currentMove = %d\n",
4188 parse, currentMove);
4189 if (sscanf(parse, " game %d", &gamenum) == 1) {
4190 if(gamenum == ics_gamenum) { // [HGM] bughouse: old code if part of foreground game
4191 if (gameInfo.variant == VariantNormal) {
4192 /* [HGM] We seem to switch variant during a game!
4193 * Presumably no holdings were displayed, so we have
4194 * to move the position two files to the right to
4195 * create room for them!
4197 VariantClass newVariant;
4198 switch(gameInfo.boardWidth) { // base guess on board width
4199 case 9: newVariant = VariantShogi; break;
4200 case 10: newVariant = VariantGreat; break;
4201 default: newVariant = VariantCrazyhouse; break;
4203 VariantSwitch(boards[currentMove], newVariant); /* temp guess */
4204 /* Get a move list just to see the header, which
4205 will tell us whether this is really bug or zh */
4206 if (ics_getting_history == H_FALSE) {
4207 ics_getting_history = H_REQUESTED;
4208 snprintf(str, MSG_SIZ, "%smoves %d\n", ics_prefix, gamenum);
4212 new_piece[0] = NULLCHAR;
4213 sscanf(parse, "game %d white [%s black [%s <- %s",
4214 &gamenum, white_holding, black_holding,
4216 white_holding[strlen(white_holding)-1] = NULLCHAR;
4217 black_holding[strlen(black_holding)-1] = NULLCHAR;
4218 /* [HGM] copy holdings to board holdings area */
4219 CopyHoldings(boards[forwardMostMove], white_holding, WhitePawn);
4220 CopyHoldings(boards[forwardMostMove], black_holding, BlackPawn);
4221 boards[forwardMostMove][HOLDINGS_SET] = 1; // flag holdings as set
4223 if (appData.zippyPlay && first.initDone) {
4224 ZippyHoldings(white_holding, black_holding,
4228 if (tinyLayout || smallLayout) {
4229 char wh[16], bh[16];
4230 PackHolding(wh, white_holding);
4231 PackHolding(bh, black_holding);
4232 snprintf(str, MSG_SIZ, "[%s-%s] %s-%s", wh, bh,
4233 gameInfo.white, gameInfo.black);
4235 snprintf(str, MSG_SIZ, "%s [%s] %s %s [%s]",
4236 gameInfo.white, white_holding, _("vs."),
4237 gameInfo.black, black_holding);
4239 if(!partnerUp) // [HGM] bughouse: when peeking at partner game we already know what he captured...
4240 DrawPosition(FALSE, boards[currentMove]);
4242 } else if(appData.bgObserve) { // [HGM] bughouse: holdings of other game => background
4243 sscanf(parse, "game %d white [%s black [%s <- %s",
4244 &gamenum, white_holding, black_holding,
4246 white_holding[strlen(white_holding)-1] = NULLCHAR;
4247 black_holding[strlen(black_holding)-1] = NULLCHAR;
4248 /* [HGM] copy holdings to partner-board holdings area */
4249 CopyHoldings(partnerBoard, white_holding, WhitePawn);
4250 CopyHoldings(partnerBoard, black_holding, BlackPawn);
4251 if(twoBoards) { partnerUp = 1; flipView = !flipView; } // [HGM] dual: always draw
4252 if(partnerUp) DrawPosition(FALSE, partnerBoard);
4253 if(twoBoards) { partnerUp = 0; flipView = !flipView; }
4256 /* Suppress following prompt */
4257 if (looking_at(buf, &i, "*% ")) {
4258 if(strchr(star_match[0], 7)) SendToPlayer("\007", 1); // Bell(); // FICS fuses bell for next board with prompt in zh captures
4259 savingComment = FALSE;
4267 i++; /* skip unparsed character and loop back */
4270 if (started != STARTED_MOVES && started != STARTED_BOARD && !suppressKibitz && // [HGM] kibitz
4271 // started != STARTED_HOLDINGS && i > next_out) { // [HGM] should we compare to leftover_start in stead of i?
4272 // SendToPlayer(&buf[next_out], i - next_out);
4273 started != STARTED_HOLDINGS && leftover_start > next_out) {
4274 SendToPlayer(&buf[next_out], leftover_start - next_out);
4278 leftover_len = buf_len - leftover_start;
4279 /* if buffer ends with something we couldn't parse,
4280 reparse it after appending the next read */
4282 } else if (count == 0) {
4283 RemoveInputSource(isr);
4284 DisplayFatalError(_("Connection closed by ICS"), 0, 0);
4286 DisplayFatalError(_("Error reading from ICS"), error, 1);
4291 /* Board style 12 looks like this:
4293 <12> r-b---k- pp----pp ---bP--- ---p---- q------- ------P- P--Q--BP -----R-K W -1 0 0 0 0 0 0 paf MaxII 0 2 12 21 25 234 174 24 Q/d7-a4 (0:06) Qxa4 0 0
4295 * The "<12> " is stripped before it gets to this routine. The two
4296 * trailing 0's (flip state and clock ticking) are later addition, and
4297 * some chess servers may not have them, or may have only the first.
4298 * Additional trailing fields may be added in the future.
4301 #define PATTERN "%c%d%d%d%d%d%d%d%s%s%d%d%d%d%d%d%d%d%s%s%s%d%d"
4303 #define RELATION_OBSERVING_PLAYED 0
4304 #define RELATION_OBSERVING_STATIC -2 /* examined, oldmoves, or smoves */
4305 #define RELATION_PLAYING_MYMOVE 1
4306 #define RELATION_PLAYING_NOTMYMOVE -1
4307 #define RELATION_EXAMINING 2
4308 #define RELATION_ISOLATED_BOARD -3
4309 #define RELATION_STARTING_POSITION -4 /* FICS only */
4312 ParseBoard12 (char *string)
4316 char *bookHit = NULL; // [HGM] book
4318 GameMode newGameMode;
4319 int gamenum, newGame, newMove, relation, basetime, increment, ics_flip = 0;
4320 int j, k, n, moveNum, white_stren, black_stren, white_time, black_time;
4321 int double_push, castle_ws, castle_wl, castle_bs, castle_bl, irrev_count;
4322 char to_play, board_chars[200];
4323 char move_str[MSG_SIZ], str[MSG_SIZ], elapsed_time[MSG_SIZ];
4324 char black[32], white[32];
4326 int prevMove = currentMove;
4329 int fromX, fromY, toX, toY;
4331 int ranks=1, files=0; /* [HGM] ICS80: allow variable board size */
4332 Boolean weird = FALSE, reqFlag = FALSE;
4334 fromX = fromY = toX = toY = -1;
4338 if (appData.debugMode)
4339 fprintf(debugFP, "Parsing board: %s\n", string);
4341 move_str[0] = NULLCHAR;
4342 elapsed_time[0] = NULLCHAR;
4343 { /* [HGM] figure out how many ranks and files the board has, for ICS extension used by Capablanca server */
4345 while(i < 199 && (string[i] != ' ' || string[i+2] != ' ')) {
4346 if(string[i] == ' ') { ranks++; files = 0; }
4348 if(!strchr(" -pnbrqkPNBRQK" , string[i])) weird = TRUE; // test for fairies
4351 for(j = 0; j <i; j++) board_chars[j] = string[j];
4352 board_chars[i] = '\0';
4355 n = sscanf(string, PATTERN, &to_play, &double_push,
4356 &castle_ws, &castle_wl, &castle_bs, &castle_bl, &irrev_count,
4357 &gamenum, white, black, &relation, &basetime, &increment,
4358 &white_stren, &black_stren, &white_time, &black_time,
4359 &moveNum, str, elapsed_time, move_str, &ics_flip,
4363 snprintf(str, MSG_SIZ, _("Failed to parse board string:\n\"%s\""), string);
4364 DisplayError(str, 0);
4368 /* Convert the move number to internal form */
4369 moveNum = (moveNum - 1) * 2;
4370 if (to_play == 'B') moveNum++;
4371 if (moveNum > framePtr) { // [HGM] vari: do not run into saved variations
4372 DisplayFatalError(_("Game too long; increase MAX_MOVES and recompile"),
4378 case RELATION_OBSERVING_PLAYED:
4379 case RELATION_OBSERVING_STATIC:
4380 if (gamenum == -1) {
4381 /* Old ICC buglet */
4382 relation = RELATION_OBSERVING_STATIC;
4384 newGameMode = IcsObserving;
4386 case RELATION_PLAYING_MYMOVE:
4387 case RELATION_PLAYING_NOTMYMOVE:
4389 ((relation == RELATION_PLAYING_MYMOVE) == (to_play == 'W')) ?
4390 IcsPlayingWhite : IcsPlayingBlack;
4391 soughtPending =FALSE; // [HGM] seekgraph: solve race condition
4393 case RELATION_EXAMINING:
4394 newGameMode = IcsExamining;
4396 case RELATION_ISOLATED_BOARD:
4398 /* Just display this board. If user was doing something else,
4399 we will forget about it until the next board comes. */
4400 newGameMode = IcsIdle;
4402 case RELATION_STARTING_POSITION:
4403 newGameMode = gameMode;
4407 if((gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack ||
4408 gameMode == IcsObserving && appData.dualBoard) // also allow use of second board for observing two games
4409 && newGameMode == IcsObserving && gamenum != ics_gamenum && appData.bgObserve) {
4410 // [HGM] bughouse: don't act on alien boards while we play. Just parse the board and save it */
4411 int fac = strchr(elapsed_time, '.') ? 1 : 1000;
4412 static int lastBgGame = -1;
4414 for (k = 0; k < ranks; k++) {
4415 for (j = 0; j < files; j++)
4416 board[k][j+gameInfo.holdingsWidth] = CharToPiece(board_chars[(ranks-1-k)*(files+1) + j]);
4417 if(gameInfo.holdingsWidth > 1) {
4418 board[k][0] = board[k][BOARD_WIDTH-1] = EmptySquare;
4419 board[k][1] = board[k][BOARD_WIDTH-2] = (ChessSquare) 0;;
4422 CopyBoard(partnerBoard, board);
4423 if(toSqr = strchr(str, '/')) { // extract highlights from long move
4424 partnerBoard[EP_STATUS-3] = toSqr[1] - AAA; // kludge: hide highlighting info in board
4425 partnerBoard[EP_STATUS-4] = toSqr[2] - ONE;
4426 } else partnerBoard[EP_STATUS-4] = partnerBoard[EP_STATUS-3] = -1;
4427 if(toSqr = strchr(str, '-')) {
4428 partnerBoard[EP_STATUS-1] = toSqr[1] - AAA;
4429 partnerBoard[EP_STATUS-2] = toSqr[2] - ONE;
4430 } else partnerBoard[EP_STATUS-1] = partnerBoard[EP_STATUS-2] = -1;
4431 if(appData.dualBoard && !twoBoards) { twoBoards = 1; InitDrawingSizes(-2,0); }
4432 if(twoBoards) { partnerUp = 1; flipView = !flipView; } // [HGM] dual
4433 if(partnerUp) DrawPosition(FALSE, partnerBoard);
4435 DisplayWhiteClock(white_time*fac, to_play == 'W');
4436 DisplayBlackClock(black_time*fac, to_play != 'W');
4437 activePartner = to_play;
4438 if(gamenum != lastBgGame) {
4440 snprintf(buf, MSG_SIZ, "%s %s %s", white, _("vs."), black);
4443 lastBgGame = gamenum;
4444 activePartnerTime = to_play == 'W' ? white_time*fac : black_time*fac;
4445 partnerUp = 0; flipView = !flipView; } // [HGM] dual
4446 snprintf(partnerStatus, MSG_SIZ,"W: %d:%02d B: %d:%02d (%d-%d) %c", white_time*fac/60000, (white_time*fac%60000)/1000,
4447 (black_time*fac/60000), (black_time*fac%60000)/1000, white_stren, black_stren, to_play);
4448 if(!twoBoards) DisplayMessage(partnerStatus, "");
4449 partnerBoardValid = TRUE;
4453 if(appData.dualBoard && appData.bgObserve) {
4454 if((newGameMode == IcsPlayingWhite || newGameMode == IcsPlayingBlack) && moveNum == 1)
4455 SendToICS(ics_prefix), SendToICS("pobserve\n");
4456 else if(newGameMode == IcsObserving && (gameMode == BeginningOfGame || gameMode == IcsIdle)) {
4458 snprintf(buf, MSG_SIZ, "%spobserve %s\n", ics_prefix, white);
4463 /* Modify behavior for initial board display on move listing
4466 switch (ics_getting_history) {
4470 case H_GOT_REQ_HEADER:
4471 case H_GOT_UNREQ_HEADER:
4472 /* This is the initial position of the current game */
4473 gamenum = ics_gamenum;
4474 moveNum = 0; /* old ICS bug workaround */
4475 if (to_play == 'B') {
4476 startedFromSetupPosition = TRUE;
4477 blackPlaysFirst = TRUE;
4479 if (forwardMostMove == 0) forwardMostMove = 1;
4480 if (backwardMostMove == 0) backwardMostMove = 1;
4481 if (currentMove == 0) currentMove = 1;
4483 newGameMode = gameMode;
4484 relation = RELATION_STARTING_POSITION; /* ICC needs this */
4486 case H_GOT_UNWANTED_HEADER:
4487 /* This is an initial board that we don't want */
4489 case H_GETTING_MOVES:
4490 /* Should not happen */
4491 DisplayError(_("Error gathering move list: extra board"), 0);
4492 ics_getting_history = H_FALSE;
4496 if (gameInfo.boardHeight != ranks || gameInfo.boardWidth != files ||
4497 move_str[1] == '@' && !gameInfo.holdingsWidth ||
4498 weird && (int)gameInfo.variant < (int)VariantShogi) {
4499 /* [HGM] We seem to have switched variant unexpectedly
4500 * Try to guess new variant from board size
4502 VariantClass newVariant = VariantFairy; // if 8x8, but fairies present
4503 if(ranks == 8 && files == 10) newVariant = VariantCapablanca; else
4504 if(ranks == 10 && files == 9) newVariant = VariantXiangqi; else
4505 if(ranks == 8 && files == 12) newVariant = VariantCourier; else
4506 if(ranks == 9 && files == 9) newVariant = VariantShogi; else
4507 if(ranks == 10 && files == 10) newVariant = VariantGrand; else
4508 if(!weird) newVariant = move_str[1] == '@' ? VariantCrazyhouse : VariantNormal;
4509 VariantSwitch(boards[currentMove], newVariant); /* temp guess */
4510 /* Get a move list just to see the header, which
4511 will tell us whether this is really bug or zh */
4512 if (ics_getting_history == H_FALSE) {
4513 ics_getting_history = H_REQUESTED; reqFlag = TRUE;
4514 snprintf(str, MSG_SIZ, "%smoves %d\n", ics_prefix, gamenum);
4519 /* Take action if this is the first board of a new game, or of a
4520 different game than is currently being displayed. */
4521 if (gamenum != ics_gamenum || newGameMode != gameMode ||
4522 relation == RELATION_ISOLATED_BOARD) {
4524 /* Forget the old game and get the history (if any) of the new one */
4525 if (gameMode != BeginningOfGame) {
4529 if (appData.autoRaiseBoard) BoardToTop();
4531 if (gamenum == -1) {
4532 newGameMode = IcsIdle;
4533 } else if ((moveNum > 0 || newGameMode == IcsObserving) && newGameMode != IcsIdle &&
4534 appData.getMoveList && !reqFlag) {
4535 /* Need to get game history */
4536 ics_getting_history = H_REQUESTED;
4537 snprintf(str, MSG_SIZ, "%smoves %d\n", ics_prefix, gamenum);
4541 /* Initially flip the board to have black on the bottom if playing
4542 black or if the ICS flip flag is set, but let the user change
4543 it with the Flip View button. */
4544 flipView = appData.autoFlipView ?
4545 (newGameMode == IcsPlayingBlack) || ics_flip :
4548 /* Done with values from previous mode; copy in new ones */
4549 gameMode = newGameMode;
4551 ics_gamenum = gamenum;
4552 if (gamenum == gs_gamenum) {
4553 int klen = strlen(gs_kind);
4554 if (gs_kind[klen - 1] == '.') gs_kind[klen - 1] = NULLCHAR;
4555 snprintf(str, MSG_SIZ, "ICS %s", gs_kind);
4556 gameInfo.event = StrSave(str);
4558 gameInfo.event = StrSave("ICS game");
4560 gameInfo.site = StrSave(appData.icsHost);
4561 gameInfo.date = PGNDate();
4562 gameInfo.round = StrSave("-");
4563 gameInfo.white = StrSave(white);
4564 gameInfo.black = StrSave(black);
4565 timeControl = basetime * 60 * 1000;
4567 timeIncrement = increment * 1000;
4568 movesPerSession = 0;
4569 gameInfo.timeControl = TimeControlTagValue();
4570 VariantSwitch(boards[currentMove], StringToVariant(gameInfo.event) );
4571 if (appData.debugMode) {
4572 fprintf(debugFP, "ParseBoard says variant = '%s'\n", gameInfo.event);
4573 fprintf(debugFP, "recognized as %s\n", VariantName(gameInfo.variant));
4574 setbuf(debugFP, NULL);
4577 gameInfo.outOfBook = NULL;
4579 /* Do we have the ratings? */
4580 if (strcmp(player1Name, white) == 0 &&
4581 strcmp(player2Name, black) == 0) {
4582 if (appData.debugMode)
4583 fprintf(debugFP, "Remembered ratings: W %d, B %d\n",
4584 player1Rating, player2Rating);
4585 gameInfo.whiteRating = player1Rating;
4586 gameInfo.blackRating = player2Rating;
4587 } else if (strcmp(player2Name, white) == 0 &&
4588 strcmp(player1Name, black) == 0) {
4589 if (appData.debugMode)
4590 fprintf(debugFP, "Remembered ratings: W %d, B %d\n",
4591 player2Rating, player1Rating);
4592 gameInfo.whiteRating = player2Rating;
4593 gameInfo.blackRating = player1Rating;
4595 player1Name[0] = player2Name[0] = NULLCHAR;
4597 /* Silence shouts if requested */
4598 if (appData.quietPlay &&
4599 (gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack)) {
4600 SendToICS(ics_prefix);
4601 SendToICS("set shout 0\n");
4605 /* Deal with midgame name changes */
4607 if (!gameInfo.white || strcmp(gameInfo.white, white) != 0) {
4608 if (gameInfo.white) free(gameInfo.white);
4609 gameInfo.white = StrSave(white);
4611 if (!gameInfo.black || strcmp(gameInfo.black, black) != 0) {
4612 if (gameInfo.black) free(gameInfo.black);
4613 gameInfo.black = StrSave(black);
4617 /* Throw away game result if anything actually changes in examine mode */
4618 if (gameMode == IcsExamining && !newGame) {
4619 gameInfo.result = GameUnfinished;
4620 if (gameInfo.resultDetails != NULL) {
4621 free(gameInfo.resultDetails);
4622 gameInfo.resultDetails = NULL;
4626 /* In pausing && IcsExamining mode, we ignore boards coming
4627 in if they are in a different variation than we are. */
4628 if (pauseExamInvalid) return;
4629 if (pausing && gameMode == IcsExamining) {
4630 if (moveNum <= pauseExamForwardMostMove) {
4631 pauseExamInvalid = TRUE;
4632 forwardMostMove = pauseExamForwardMostMove;
4637 if (appData.debugMode) {
4638 fprintf(debugFP, "load %dx%d board\n", files, ranks);
4640 /* Parse the board */
4641 for (k = 0; k < ranks; k++) {
4642 for (j = 0; j < files; j++)
4643 board[k][j+gameInfo.holdingsWidth] = CharToPiece(board_chars[(ranks-1-k)*(files+1) + j]);
4644 if(gameInfo.holdingsWidth > 1) {
4645 board[k][0] = board[k][BOARD_WIDTH-1] = EmptySquare;
4646 board[k][1] = board[k][BOARD_WIDTH-2] = (ChessSquare) 0;;
4649 if(moveNum==0 && gameInfo.variant == VariantSChess) {
4650 board[5][BOARD_RGHT+1] = WhiteAngel;
4651 board[6][BOARD_RGHT+1] = WhiteMarshall;
4652 board[1][0] = BlackMarshall;
4653 board[2][0] = BlackAngel;
4654 board[1][1] = board[2][1] = board[5][BOARD_RGHT] = board[6][BOARD_RGHT] = 1;
4656 CopyBoard(boards[moveNum], board);
4657 boards[moveNum][HOLDINGS_SET] = 0; // [HGM] indicate holdings not set
4659 startedFromSetupPosition =
4660 !CompareBoards(board, initialPosition);
4661 if(startedFromSetupPosition)
4662 initialRulePlies = irrev_count; /* [HGM] 50-move counter offset */
4665 /* [HGM] Set castling rights. Take the outermost Rooks,
4666 to make it also work for FRC opening positions. Note that board12
4667 is really defective for later FRC positions, as it has no way to
4668 indicate which Rook can castle if they are on the same side of King.
4669 For the initial position we grant rights to the outermost Rooks,
4670 and remember thos rights, and we then copy them on positions
4671 later in an FRC game. This means WB might not recognize castlings with
4672 Rooks that have moved back to their original position as illegal,
4673 but in ICS mode that is not its job anyway.
4675 if(moveNum == 0 || gameInfo.variant != VariantFischeRandom)
4676 { int i, j; ChessSquare wKing = WhiteKing, bKing = BlackKing;
4678 for(i=BOARD_LEFT, j=NoRights; i<BOARD_RGHT; i++)
4679 if(board[0][i] == WhiteRook) j = i;
4680 initialRights[0] = boards[moveNum][CASTLING][0] = (castle_ws == 0 && gameInfo.variant != VariantFischeRandom ? NoRights : j);
4681 for(i=BOARD_RGHT-1, j=NoRights; i>=BOARD_LEFT; i--)
4682 if(board[0][i] == WhiteRook) j = i;
4683 initialRights[1] = boards[moveNum][CASTLING][1] = (castle_wl == 0 && gameInfo.variant != VariantFischeRandom ? NoRights : j);
4684 for(i=BOARD_LEFT, j=NoRights; i<BOARD_RGHT; i++)
4685 if(board[BOARD_HEIGHT-1][i] == BlackRook) j = i;
4686 initialRights[3] = boards[moveNum][CASTLING][3] = (castle_bs == 0 && gameInfo.variant != VariantFischeRandom ? NoRights : j);
4687 for(i=BOARD_RGHT-1, j=NoRights; i>=BOARD_LEFT; i--)
4688 if(board[BOARD_HEIGHT-1][i] == BlackRook) j = i;
4689 initialRights[4] = boards[moveNum][CASTLING][4] = (castle_bl == 0 && gameInfo.variant != VariantFischeRandom ? NoRights : j);
4691 boards[moveNum][CASTLING][2] = boards[moveNum][CASTLING][5] = NoRights;
4692 if(gameInfo.variant == VariantKnightmate) { wKing = WhiteUnicorn; bKing = BlackUnicorn; }
4693 for(k=BOARD_LEFT; k<BOARD_RGHT; k++)
4694 if(board[0][k] == wKing) initialRights[2] = boards[moveNum][CASTLING][2] = k;
4695 for(k=BOARD_LEFT; k<BOARD_RGHT; k++)
4696 if(board[BOARD_HEIGHT-1][k] == bKing)
4697 initialRights[5] = boards[moveNum][CASTLING][5] = k;
4698 if(gameInfo.variant == VariantTwoKings) {
4699 // In TwoKings looking for a King does not work, so always give castling rights to a King on e1/e8
4700 if(board[0][4] == wKing) initialRights[2] = boards[moveNum][CASTLING][2] = 4;
4701 if(board[BOARD_HEIGHT-1][4] == bKing) initialRights[5] = boards[moveNum][CASTLING][5] = 4;
4704 r = boards[moveNum][CASTLING][0] = initialRights[0];
4705 if(board[0][r] != WhiteRook) boards[moveNum][CASTLING][0] = NoRights;
4706 r = boards[moveNum][CASTLING][1] = initialRights[1];
4707 if(board[0][r] != WhiteRook) boards[moveNum][CASTLING][1] = NoRights;
4708 r = boards[moveNum][CASTLING][3] = initialRights[3];
4709 if(board[BOARD_HEIGHT-1][r] != BlackRook) boards[moveNum][CASTLING][3] = NoRights;
4710 r = boards[moveNum][CASTLING][4] = initialRights[4];
4711 if(board[BOARD_HEIGHT-1][r] != BlackRook) boards[moveNum][CASTLING][4] = NoRights;
4712 /* wildcastle kludge: always assume King has rights */
4713 r = boards[moveNum][CASTLING][2] = initialRights[2];
4714 r = boards[moveNum][CASTLING][5] = initialRights[5];
4716 /* [HGM] e.p. rights. Assume that ICS sends file number here? */
4717 boards[moveNum][EP_STATUS] = EP_NONE;
4718 if(str[0] == 'P') boards[moveNum][EP_STATUS] = EP_PAWN_MOVE;
4719 if(strchr(move_str, 'x')) boards[moveNum][EP_STATUS] = EP_CAPTURE;
4720 if(double_push != -1) boards[moveNum][EP_STATUS] = double_push + BOARD_LEFT;
4723 if (ics_getting_history == H_GOT_REQ_HEADER ||
4724 ics_getting_history == H_GOT_UNREQ_HEADER) {
4725 /* This was an initial position from a move list, not
4726 the current position */
4730 /* Update currentMove and known move number limits */
4731 newMove = newGame || moveNum > forwardMostMove;
4734 forwardMostMove = backwardMostMove = currentMove = moveNum;
4735 if (gameMode == IcsExamining && moveNum == 0) {
4736 /* Workaround for ICS limitation: we are not told the wild
4737 type when starting to examine a game. But if we ask for
4738 the move list, the move list header will tell us */
4739 ics_getting_history = H_REQUESTED;
4740 snprintf(str, MSG_SIZ, "%smoves %d\n", ics_prefix, gamenum);
4743 } else if (moveNum == forwardMostMove + 1 || moveNum == forwardMostMove
4744 || (moveNum < forwardMostMove && moveNum >= backwardMostMove)) {
4746 /* [DM] If we found takebacks during icsEngineAnalyze try send to engine */
4747 /* [HGM] applied this also to an engine that is silently watching */
4748 if (appData.zippyPlay && moveNum < forwardMostMove && first.initDone &&
4749 (gameMode == IcsObserving || gameMode == IcsExamining) &&
4750 gameInfo.variant == currentlyInitializedVariant) {
4751 takeback = forwardMostMove - moveNum;
4752 for (i = 0; i < takeback; i++) {
4753 if (appData.debugMode) fprintf(debugFP, "take back move\n");
4754 SendToProgram("undo\n", &first);
4759 forwardMostMove = moveNum;
4760 if (!pausing || currentMove > forwardMostMove)
4761 currentMove = forwardMostMove;
4763 /* New part of history that is not contiguous with old part */
4764 if (pausing && gameMode == IcsExamining) {
4765 pauseExamInvalid = TRUE;
4766 forwardMostMove = pauseExamForwardMostMove;
4769 if (gameMode == IcsExamining && moveNum > 0 && appData.getMoveList) {
4771 if(appData.zippyPlay && forwardMostMove > 0 && first.initDone) {
4772 // [HGM] when we will receive the move list we now request, it will be
4773 // fed to the engine from the first move on. So if the engine is not
4774 // in the initial position now, bring it there.
4775 InitChessProgram(&first, 0);
4778 ics_getting_history = H_REQUESTED;
4779 snprintf(str, MSG_SIZ, "%smoves %d\n", ics_prefix, gamenum);
4782 forwardMostMove = backwardMostMove = currentMove = moveNum;
4785 /* Update the clocks */
4786 if (strchr(elapsed_time, '.')) {
4788 timeRemaining[0][moveNum] = whiteTimeRemaining = white_time;
4789 timeRemaining[1][moveNum] = blackTimeRemaining = black_time;
4791 /* Time is in seconds */
4792 timeRemaining[0][moveNum] = whiteTimeRemaining = white_time * 1000;
4793 timeRemaining[1][moveNum] = blackTimeRemaining = black_time * 1000;
4798 if (appData.zippyPlay && newGame &&
4799 gameMode != IcsObserving && gameMode != IcsIdle &&
4800 gameMode != IcsExamining)
4801 ZippyFirstBoard(moveNum, basetime, increment);
4804 /* Put the move on the move list, first converting
4805 to canonical algebraic form. */
4807 if (appData.debugMode) {
4808 int f = forwardMostMove;
4809 fprintf(debugFP, "parseboard %d, castling = %d %d %d %d %d %d\n", f,
4810 boards[f][CASTLING][0],boards[f][CASTLING][1],boards[f][CASTLING][2],
4811 boards[f][CASTLING][3],boards[f][CASTLING][4],boards[f][CASTLING][5]);
4812 fprintf(debugFP, "accepted move %s from ICS, parse it.\n", move_str);
4813 fprintf(debugFP, "moveNum = %d\n", moveNum);
4814 fprintf(debugFP, "board = %d-%d x %d\n", BOARD_LEFT, BOARD_RGHT, BOARD_HEIGHT);
4815 setbuf(debugFP, NULL);
4817 if (moveNum <= backwardMostMove) {
4818 /* We don't know what the board looked like before
4820 safeStrCpy(parseList[moveNum - 1], move_str, sizeof(parseList[moveNum - 1])/sizeof(parseList[moveNum - 1][0]));
4821 strcat(parseList[moveNum - 1], " ");
4822 strcat(parseList[moveNum - 1], elapsed_time);
4823 moveList[moveNum - 1][0] = NULLCHAR;
4824 } else if (strcmp(move_str, "none") == 0) {
4825 // [HGM] long SAN: swapped order; test for 'none' before parsing move
4826 /* Again, we don't know what the board looked like;
4827 this is really the start of the game. */
4828 parseList[moveNum - 1][0] = NULLCHAR;
4829 moveList[moveNum - 1][0] = NULLCHAR;
4830 backwardMostMove = moveNum;
4831 startedFromSetupPosition = TRUE;
4832 fromX = fromY = toX = toY = -1;
4834 // [HGM] long SAN: if legality-testing is off, disambiguation might not work or give wrong move.
4835 // So we parse the long-algebraic move string in stead of the SAN move
4836 int valid; char buf[MSG_SIZ], *prom;
4838 if(gameInfo.variant == VariantShogi && !strchr(move_str, '=') && !strchr(move_str, '@'))
4839 strcat(move_str, "="); // if ICS does not say 'promote' on non-drop, we defer.
4840 // str looks something like "Q/a1-a2"; kill the slash
4842 snprintf(buf, MSG_SIZ,"%c%s", str[0], str+2);
4843 else safeStrCpy(buf, str, sizeof(buf)/sizeof(buf[0])); // might be castling
4844 if((prom = strstr(move_str, "=")) && !strstr(buf, "="))
4845 strcat(buf, prom); // long move lacks promo specification!
4846 if(!appData.testLegality && move_str[1] != '@') { // drops never ambiguous (parser chokes on long form!)
4847 if(appData.debugMode)
4848 fprintf(debugFP, "replaced ICS move '%s' by '%s'\n", move_str, buf);
4849 safeStrCpy(move_str, buf, MSG_SIZ);
4851 valid = ParseOneMove(move_str, moveNum - 1, &moveType,
4852 &fromX, &fromY, &toX, &toY, &promoChar)
4853 || ParseOneMove(buf, moveNum - 1, &moveType,
4854 &fromX, &fromY, &toX, &toY, &promoChar);
4855 // end of long SAN patch
4857 (void) CoordsToAlgebraic(boards[moveNum - 1],
4858 PosFlags(moveNum - 1),
4859 fromY, fromX, toY, toX, promoChar,
4860 parseList[moveNum-1]);
4861 switch (MateTest(boards[moveNum], PosFlags(moveNum)) ) {
4867 if(!IS_SHOGI(gameInfo.variant))
4868 strcat(parseList[moveNum - 1], "+");
4871 case MT_STAINMATE: // [HGM] xq: for notation stalemate that wins counts as checkmate
4872 strcat(parseList[moveNum - 1], "#");
4875 strcat(parseList[moveNum - 1], " ");
4876 strcat(parseList[moveNum - 1], elapsed_time);
4877 /* currentMoveString is set as a side-effect of ParseOneMove */
4878 if(gameInfo.variant == VariantShogi && currentMoveString[4]) currentMoveString[4] = '^';
4879 safeStrCpy(moveList[moveNum - 1], currentMoveString, sizeof(moveList[moveNum - 1])/sizeof(moveList[moveNum - 1][0]));
4880 strcat(moveList[moveNum - 1], "\n");
4882 if(gameInfo.holdingsWidth && !appData.disguise && gameInfo.variant != VariantSuper && gameInfo.variant != VariantGreat
4883 && gameInfo.variant != VariantGrand&& gameInfo.variant != VariantSChess) // inherit info that ICS does not give from previous board
4884 for(k=0; k<ranks; k++) for(j=BOARD_LEFT; j<BOARD_RGHT; j++) {
4885 ChessSquare old, new = boards[moveNum][k][j];
4886 if(fromY == DROP_RANK && k==toY && j==toX) continue; // dropped pieces always stand for themselves
4887 old = (k==toY && j==toX) ? boards[moveNum-1][fromY][fromX] : boards[moveNum-1][k][j]; // trace back mover
4888 if(old == new) continue;
4889 if(old == PROMOTED new) boards[moveNum][k][j] = old; // prevent promoted pieces to revert to primordial ones
4890 else if(new == WhiteWazir || new == BlackWazir) {
4891 if(old < WhiteCannon || old >= BlackPawn && old < BlackCannon)
4892 boards[moveNum][k][j] = PROMOTED old; // choose correct type of Gold in promotion
4893 else boards[moveNum][k][j] = old; // preserve type of Gold
4894 } else if((old == WhitePawn || old == BlackPawn) && new != EmptySquare) // Pawn promotions (but not e.p.capture!)
4895 boards[moveNum][k][j] = PROMOTED new; // use non-primordial representation of chosen piece
4898 /* Move from ICS was illegal!? Punt. */
4899 if (appData.debugMode) {
4900 fprintf(debugFP, "Illegal move from ICS '%s'\n", move_str);
4901 fprintf(debugFP, "board L=%d, R=%d, H=%d, holdings=%d\n", BOARD_LEFT, BOARD_RGHT, BOARD_HEIGHT, gameInfo.holdingsWidth);
4903 safeStrCpy(parseList[moveNum - 1], move_str, sizeof(parseList[moveNum - 1])/sizeof(parseList[moveNum - 1][0]));
4904 strcat(parseList[moveNum - 1], " ");
4905 strcat(parseList[moveNum - 1], elapsed_time);
4906 moveList[moveNum - 1][0] = NULLCHAR;
4907 fromX = fromY = toX = toY = -1;
4910 if (appData.debugMode) {
4911 fprintf(debugFP, "Move parsed to '%s'\n", parseList[moveNum - 1]);
4912 setbuf(debugFP, NULL);
4916 /* Send move to chess program (BEFORE animating it). */
4917 if (appData.zippyPlay && !newGame && newMove &&
4918 (!appData.getMoveList || backwardMostMove == 0) && first.initDone) {
4920 if ((gameMode == IcsPlayingWhite && WhiteOnMove(moveNum)) ||
4921 (gameMode == IcsPlayingBlack && !WhiteOnMove(moveNum))) {
4922 if (moveList[moveNum - 1][0] == NULLCHAR) {
4923 snprintf(str, MSG_SIZ, _("Couldn't parse move \"%s\" from ICS"),
4925 DisplayError(str, 0);
4927 if (first.sendTime) {
4928 SendTimeRemaining(&first, gameMode == IcsPlayingWhite);
4930 bookHit = SendMoveToBookUser(moveNum - 1, &first, FALSE); // [HGM] book
4931 if (firstMove && !bookHit) {
4933 if (first.useColors) {
4934 SendToProgram(gameMode == IcsPlayingWhite ?
4936 "black\ngo\n", &first);
4938 SendToProgram("go\n", &first);
4940 first.maybeThinking = TRUE;
4943 } else if (gameMode == IcsObserving || gameMode == IcsExamining) {
4944 if (moveList[moveNum - 1][0] == NULLCHAR) {
4945 snprintf(str, MSG_SIZ, _("Couldn't parse move \"%s\" from ICS"), move_str);
4946 DisplayError(str, 0);
4948 if(gameInfo.variant == currentlyInitializedVariant) // [HGM] refrain sending moves engine can't understand!
4949 SendMoveToProgram(moveNum - 1, &first);
4956 if (moveNum > 0 && !gotPremove && !appData.noGUI) {
4957 /* If move comes from a remote source, animate it. If it
4958 isn't remote, it will have already been animated. */
4959 if (!pausing && !ics_user_moved && prevMove == moveNum - 1) {
4960 AnimateMove(boards[moveNum - 1], fromX, fromY, toX, toY);
4962 if (!pausing && appData.highlightLastMove) {
4963 SetHighlights(fromX, fromY, toX, toY);
4967 /* Start the clocks */
4968 whiteFlag = blackFlag = FALSE;
4969 appData.clockMode = !(basetime == 0 && increment == 0);
4971 ics_clock_paused = TRUE;
4973 } else if (ticking == 1) {
4974 ics_clock_paused = FALSE;
4976 if (gameMode == IcsIdle ||
4977 relation == RELATION_OBSERVING_STATIC ||
4978 relation == RELATION_EXAMINING ||
4980 DisplayBothClocks();
4984 /* Display opponents and material strengths */
4985 if (gameInfo.variant != VariantBughouse &&
4986 gameInfo.variant != VariantCrazyhouse && !appData.noGUI) {
4987 if (tinyLayout || smallLayout) {
4988 if(gameInfo.variant == VariantNormal)
4989 snprintf(str, MSG_SIZ, "%s(%d) %s(%d) {%d %d}",
4990 gameInfo.white, white_stren, gameInfo.black, black_stren,
4991 basetime, increment);
4993 snprintf(str, MSG_SIZ, "%s(%d) %s(%d) {%d %d w%d}",
4994 gameInfo.white, white_stren, gameInfo.black, black_stren,
4995 basetime, increment, (int) gameInfo.variant);
4997 if(gameInfo.variant == VariantNormal)
4998 snprintf(str, MSG_SIZ, "%s (%d) %s %s (%d) {%d %d}",
4999 gameInfo.white, white_stren, _("vs."), gameInfo.black, black_stren,
5000 basetime, increment);
5002 snprintf(str, MSG_SIZ, "%s (%d) %s %s (%d) {%d %d %s}",
5003 gameInfo.white, white_stren, _("vs."), gameInfo.black, black_stren,
5004 basetime, increment, VariantName(gameInfo.variant));
5007 if (appData.debugMode) {
5008 fprintf(debugFP, "Display title '%s, gameInfo.variant = %d'\n", str, gameInfo.variant);
5013 /* Display the board */
5014 if (!pausing && !appData.noGUI) {
5016 if (appData.premove)
5018 ((gameMode == IcsPlayingWhite) && (WhiteOnMove(currentMove))) ||
5019 ((gameMode == IcsPlayingBlack) && (!WhiteOnMove(currentMove))))
5020 ClearPremoveHighlights();
5022 j = seekGraphUp; seekGraphUp = FALSE; // [HGM] seekgraph: when we draw a board, it overwrites the seek graph
5023 if(partnerUp) { flipView = originalFlip; partnerUp = FALSE; j = TRUE; } // [HGM] bughouse: restore view
5024 DrawPosition(j, boards[currentMove]);
5026 DisplayMove(moveNum - 1);
5027 if (appData.ringBellAfterMoves && /*!ics_user_moved*/ // [HGM] use absolute method to recognize own move
5028 !((gameMode == IcsPlayingWhite) && (!WhiteOnMove(moveNum)) ||
5029 (gameMode == IcsPlayingBlack) && (WhiteOnMove(moveNum)) ) ) {
5030 if(newMove) RingBell(); else PlayIcsUnfinishedSound();
5034 HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove-1);
5036 if(bookHit) { // [HGM] book: simulate book reply
5037 static char bookMove[MSG_SIZ]; // a bit generous?
5039 programStats.nodes = programStats.depth = programStats.time =
5040 programStats.score = programStats.got_only_move = 0;
5041 sprintf(programStats.movelist, "%s (xbook)", bookHit);
5043 safeStrCpy(bookMove, "move ", sizeof(bookMove)/sizeof(bookMove[0]));
5044 strcat(bookMove, bookHit);
5045 HandleMachineMove(bookMove, &first);
5054 if (appData.icsActive && gameMode != IcsIdle && ics_gamenum > 0) {
5055 ics_getting_history = H_REQUESTED;
5056 snprintf(buf, MSG_SIZ, "%smoves %d\n", ics_prefix, ics_gamenum);
5062 SendToBoth (char *msg)
5063 { // to make it easy to keep two engines in step in dual analysis
5064 SendToProgram(msg, &first);
5065 if(second.analyzing) SendToProgram(msg, &second);
5069 AnalysisPeriodicEvent (int force)
5071 if (((programStats.ok_to_send == 0 || programStats.line_is_book)
5072 && !force) || !appData.periodicUpdates)
5075 /* Send . command to Crafty to collect stats */
5078 /* Don't send another until we get a response (this makes
5079 us stop sending to old Crafty's which don't understand
5080 the "." command (sending illegal cmds resets node count & time,
5081 which looks bad)) */
5082 programStats.ok_to_send = 0;
5086 ics_update_width (int new_width)
5088 ics_printf("set width %d\n", new_width);
5092 SendMoveToProgram (int moveNum, ChessProgramState *cps)
5096 if(moveList[moveNum][1] == '@' && moveList[moveNum][0] == '@') {
5097 if(gameInfo.variant == VariantLion || gameInfo.variant == VariantChuChess || gameInfo.variant == VariantChu) {
5098 sprintf(buf, "%s@@@@\n", cps->useUsermove ? "usermove " : "");
5099 SendToProgram(buf, cps);
5102 // null move in variant where engine does not understand it (for analysis purposes)
5103 SendBoard(cps, moveNum + 1); // send position after move in stead.
5106 if (cps->useUsermove) {
5107 SendToProgram("usermove ", cps);
5111 if ((space = strchr(parseList[moveNum], ' ')) != NULL) {
5112 int len = space - parseList[moveNum];
5113 memcpy(buf, parseList[moveNum], len);
5115 buf[len] = NULLCHAR;
5117 snprintf(buf, MSG_SIZ,"%s\n", parseList[moveNum]);
5119 SendToProgram(buf, cps);
5121 if(cps->alphaRank) { /* [HGM] shogi: temporarily convert to shogi coordinates before sending */
5122 AlphaRank(moveList[moveNum], 4);
5123 SendToProgram(moveList[moveNum], cps);
5124 AlphaRank(moveList[moveNum], 4); // and back
5126 /* Added by Tord: Send castle moves in "O-O" in FRC games if required by
5127 * the engine. It would be nice to have a better way to identify castle
5129 if(appData.fischerCastling && cps->useOOCastle) {
5130 int fromX = moveList[moveNum][0] - AAA;
5131 int fromY = moveList[moveNum][1] - ONE;
5132 int toX = moveList[moveNum][2] - AAA;
5133 int toY = moveList[moveNum][3] - ONE;
5134 if((boards[moveNum][fromY][fromX] == WhiteKing
5135 && boards[moveNum][toY][toX] == WhiteRook)
5136 || (boards[moveNum][fromY][fromX] == BlackKing
5137 && boards[moveNum][toY][toX] == BlackRook)) {
5138 if(toX > fromX) SendToProgram("O-O\n", cps);
5139 else SendToProgram("O-O-O\n", cps);
5141 else SendToProgram(moveList[moveNum], cps);
5143 if(moveList[moveNum][4] == ';') { // [HGM] lion: move is double-step over intermediate square
5144 char *m = moveList[moveNum];
5145 if((boards[moveNum][m[6]-ONE][m[5]-AAA] < BlackPawn) == (boards[moveNum][m[1]-ONE][m[0]-AAA] < BlackPawn)) // move is kludge to indicate castling
5146 snprintf(buf, MSG_SIZ, "%c%d%c%d,%c%d%c%d\n", m[0], m[1] - '0', // convert to two moves
5149 m[2] + (m[0] > m[5] ? 1 : -1), m[3] - '0');
5151 snprintf(buf, MSG_SIZ, "%c%d%c%d,%c%d%c%d\n", m[0], m[1] - '0', // convert to two moves
5155 SendToProgram(buf, cps);
5157 if(BOARD_HEIGHT > 10) { // [HGM] big: convert ranks to double-digit where needed
5158 if(moveList[moveNum][1] == '@' && (BOARD_HEIGHT < 16 || moveList[moveNum][0] <= 'Z')) { // drop move
5159 if(moveList[moveNum][0]== '@') snprintf(buf, MSG_SIZ, "@@@@\n"); else
5160 snprintf(buf, MSG_SIZ, "%c@%c%d%s", moveList[moveNum][0],
5161 moveList[moveNum][2], moveList[moveNum][3] - '0', moveList[moveNum]+4);
5163 snprintf(buf, MSG_SIZ, "%c%d%c%d%s", moveList[moveNum][0], moveList[moveNum][1] - '0',
5164 moveList[moveNum][2], moveList[moveNum][3] - '0', moveList[moveNum]+4);
5165 SendToProgram(buf, cps);
5167 else SendToProgram(moveList[moveNum], cps);
5168 /* End of additions by Tord */
5171 /* [HGM] setting up the opening has brought engine in force mode! */
5172 /* Send 'go' if we are in a mode where machine should play. */
5173 if( (moveNum == 0 && setboardSpoiledMachineBlack && cps == &first) &&
5174 (gameMode == TwoMachinesPlay ||
5176 gameMode == IcsPlayingBlack || gameMode == IcsPlayingWhite ||
5178 gameMode == MachinePlaysBlack || gameMode == MachinePlaysWhite) ) {
5179 SendToProgram("go\n", cps);
5180 if (appData.debugMode) {
5181 fprintf(debugFP, "(extra)\n");
5184 setboardSpoiledMachineBlack = 0;
5188 SendMoveToICS (ChessMove moveType, int fromX, int fromY, int toX, int toY, char promoChar)
5190 char user_move[MSG_SIZ];
5193 if(gameInfo.variant == VariantSChess && promoChar) {
5194 snprintf(suffix, 4, "=%c", toX == BOARD_WIDTH<<1 ? ToUpper(promoChar) : ToLower(promoChar));
5195 if(moveType == NormalMove) moveType = WhitePromotion; // kludge to do gating
5196 } else suffix[0] = NULLCHAR;
5200 snprintf(user_move, MSG_SIZ, _("say Internal error; bad moveType %d (%d,%d-%d,%d)"),
5201 (int)moveType, fromX, fromY, toX, toY);
5202 DisplayError(user_move + strlen("say "), 0);
5204 case WhiteKingSideCastle:
5205 case BlackKingSideCastle:
5206 case WhiteQueenSideCastleWild:
5207 case BlackQueenSideCastleWild:
5209 case WhiteHSideCastleFR:
5210 case BlackHSideCastleFR:
5212 snprintf(user_move, MSG_SIZ, "o-o%s\n", suffix);
5214 case WhiteQueenSideCastle:
5215 case BlackQueenSideCastle:
5216 case WhiteKingSideCastleWild:
5217 case BlackKingSideCastleWild:
5219 case WhiteASideCastleFR:
5220 case BlackASideCastleFR:
5222 snprintf(user_move, MSG_SIZ, "o-o-o%s\n",suffix);
5224 case WhiteNonPromotion:
5225 case BlackNonPromotion:
5226 sprintf(user_move, "%c%c%c%c==\n", AAA + fromX, ONE + fromY, AAA + toX, ONE + toY);
5228 case WhitePromotion:
5229 case BlackPromotion:
5230 if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier ||
5231 gameInfo.variant == VariantMakruk)
5232 snprintf(user_move, MSG_SIZ, "%c%c%c%c=%c\n",
5233 AAA + fromX, ONE + fromY, AAA + toX, ONE + toY,
5234 PieceToChar(WhiteFerz));
5235 else if(gameInfo.variant == VariantGreat)
5236 snprintf(user_move, MSG_SIZ,"%c%c%c%c=%c\n",
5237 AAA + fromX, ONE + fromY, AAA + toX, ONE + toY,
5238 PieceToChar(WhiteMan));
5240 snprintf(user_move, MSG_SIZ, "%c%c%c%c=%c\n",
5241 AAA + fromX, ONE + fromY, AAA + toX, ONE + toY,
5247 snprintf(user_move, MSG_SIZ, "%c@%c%c\n",
5248 ToUpper(PieceToChar((ChessSquare) fromX)),
5249 AAA + toX, ONE + toY);
5251 case IllegalMove: /* could be a variant we don't quite understand */
5252 if(fromY == DROP_RANK) goto drop; // We need 'IllegalDrop' move type?
5254 case WhiteCapturesEnPassant:
5255 case BlackCapturesEnPassant:
5256 snprintf(user_move, MSG_SIZ,"%c%c%c%c\n",
5257 AAA + fromX, ONE + fromY, AAA + toX, ONE + toY);
5260 SendToICS(user_move);
5261 if(appData.keepAlive) // [HGM] alive: schedule sending of dummy 'date' command
5262 ScheduleDelayedEvent(KeepAlive, appData.keepAlive*60*1000);
5267 { // [HGM] upload: send entire stored game to ICS as long-algebraic moves.
5268 int i, last = forwardMostMove; // make sure ICS reply cannot pre-empt us by clearing fmm
5269 static char *castlingStrings[4] = { "none", "kside", "qside", "both" };
5270 if(gameMode == IcsObserving || gameMode == IcsPlayingBlack || gameMode == IcsPlayingWhite) {
5271 DisplayError(_("You cannot do this while you are playing or observing"), 0);
5274 if(gameMode != IcsExamining) { // is this ever not the case?
5275 char buf[MSG_SIZ], *p, *fen, command[MSG_SIZ], bsetup = 0;
5277 if(ics_type == ICS_ICC) { // on ICC match ourselves in applicable variant
5278 snprintf(command,MSG_SIZ, "match %s", ics_handle);
5279 } else { // on FICS we must first go to general examine mode
5280 safeStrCpy(command, "examine\nbsetup", sizeof(command)/sizeof(command[0])); // and specify variant within it with bsetups
5282 if(gameInfo.variant != VariantNormal) {
5283 // try figure out wild number, as xboard names are not always valid on ICS
5284 for(i=1; i<=36; i++) {
5285 snprintf(buf, MSG_SIZ, "wild/%d", i);
5286 if(StringToVariant(buf) == gameInfo.variant) break;
5288 if(i<=36 && ics_type == ICS_ICC) snprintf(buf, MSG_SIZ,"%s w%d\n", command, i);
5289 else if(i == 22) snprintf(buf,MSG_SIZ, "%s fr\n", command);
5290 else snprintf(buf, MSG_SIZ,"%s %s\n", command, VariantName(gameInfo.variant));
5291 } else snprintf(buf, MSG_SIZ,"%s\n", ics_type == ICS_ICC ? command : "examine\n"); // match yourself or examine
5292 SendToICS(ics_prefix);
5294 if(startedFromSetupPosition || backwardMostMove != 0) {
5295 fen = PositionToFEN(backwardMostMove, NULL, 1);
5296 if(ics_type == ICS_ICC) { // on ICC we can simply send a complete FEN to set everything
5297 snprintf(buf, MSG_SIZ,"loadfen %s\n", fen);
5299 } else { // FICS: everything has to set by separate bsetup commands
5300 p = strchr(fen, ' '); p[0] = NULLCHAR; // cut after board
5301 snprintf(buf, MSG_SIZ,"bsetup fen %s\n", fen);
5303 if(!WhiteOnMove(backwardMostMove)) {
5304 SendToICS("bsetup tomove black\n");
5306 i = (strchr(p+3, 'K') != NULL) + 2*(strchr(p+3, 'Q') != NULL);
5307 snprintf(buf, MSG_SIZ,"bsetup wcastle %s\n", castlingStrings[i]);
5309 i = (strchr(p+3, 'k') != NULL) + 2*(strchr(p+3, 'q') != NULL);
5310 snprintf(buf, MSG_SIZ, "bsetup bcastle %s\n", castlingStrings[i]);
5312 i = boards[backwardMostMove][EP_STATUS];
5313 if(i >= 0) { // set e.p.
5314 snprintf(buf, MSG_SIZ,"bsetup eppos %c\n", i+AAA);
5320 if(bsetup || ics_type != ICS_ICC && gameInfo.variant != VariantNormal)
5321 SendToICS("bsetup done\n"); // switch to normal examining.
5323 for(i = backwardMostMove; i<last; i++) {
5325 snprintf(buf, sizeof(buf)/sizeof(buf[0]),"%s\n", parseList[i]);
5326 if((*buf == 'b' || *buf == 'B') && buf[1] == 'x') { // work-around for stupid FICS bug, which thinks bxc3 can be a Bishop move
5327 int len = strlen(moveList[i]);
5328 snprintf(buf, sizeof(buf)/sizeof(buf[0]),"%s", moveList[i]); // use long algebraic
5329 if(!isdigit(buf[len-2])) snprintf(buf+len-2, 20-len, "=%c\n", ToUpper(buf[len-2])); // promotion must have '=' in ICS format
5333 SendToICS(ics_prefix);
5334 SendToICS(ics_type == ICS_ICC ? "tag result Game in progress\n" : "commit\n");
5337 int killX = -1, killY = -1, kill2X, kill2Y; // [HGM] lion: used for passing e.p. capture square to MakeMove
5341 CoordsToComputerAlgebraic (int rf, int ff, int rt, int ft, char promoChar, char move[9])
5343 if (rf == DROP_RANK) {
5344 if(ff == EmptySquare) sprintf(move, "@@@@\n"); else // [HGM] pass
5345 sprintf(move, "%c@%c%c\n",
5346 ToUpper(PieceToChar((ChessSquare) ff)), AAA + ft, ONE + rt);
5348 if (promoChar == 'x' || promoChar == NULLCHAR) {
5349 sprintf(move, "%c%c%c%c\n",
5350 AAA + ff, ONE + rf, AAA + ft, ONE + rt);
5351 if(killX >= 0 && killY >= 0) {
5352 sprintf(move+4, ";%c%c\n", AAA + killX, ONE + killY);
5353 if(kill2X >= 0 && kill2Y >= 0) sprintf(move+7, "%c%c\n", AAA + killX, ONE + killY);
5356 sprintf(move, "%c%c%c%c%c\n",
5357 AAA + ff, ONE + rf, AAA + ft, ONE + rt, promoChar);
5363 ProcessICSInitScript (FILE *f)
5367 while (fgets(buf, MSG_SIZ, f)) {
5368 SendToICSDelayed(buf,(long)appData.msLoginDelay);
5375 static int lastX, lastY, lastLeftX, lastLeftY, selectFlag;
5377 static ClickType lastClickType;
5380 Partner (ChessSquare *p)
5381 { // change piece into promotion partner if one shogi-promotes to the other
5382 int stride = gameInfo.variant == VariantChu ? 22 : 11;
5383 ChessSquare partner;
5384 partner = (*p/stride & 1 ? *p - stride : *p + stride);
5385 if(PieceToChar(*p) != '+' && PieceToChar(partner) != '+') return 0;
5393 ChessSquare king = WhiteKing, pawn = WhitePawn, last = promoSweep;
5394 static int toggleFlag;
5395 if(gameInfo.variant == VariantKnightmate) king = WhiteUnicorn;
5396 if(gameInfo.variant == VariantSuicide || gameInfo.variant == VariantGiveaway) king = EmptySquare;
5397 if(promoSweep >= BlackPawn) king = WHITE_TO_BLACK king, pawn = WHITE_TO_BLACK pawn;
5398 if(gameInfo.variant == VariantSpartan && pawn == BlackPawn) pawn = BlackLance, king = EmptySquare;
5399 if(fromY != BOARD_HEIGHT-2 && fromY != 1 && gameInfo.variant != VariantChuChess) pawn = EmptySquare;
5400 if(!step) toggleFlag = Partner(&last); // piece has shogi-promotion
5402 if(step && !(toggleFlag && Partner(&promoSweep))) promoSweep -= step;
5403 if(promoSweep == EmptySquare) promoSweep = BlackPawn; // wrap
5404 else if((int)promoSweep == -1) promoSweep = WhiteKing;
5405 else if(promoSweep == BlackPawn && step < 0 && !toggleFlag) promoSweep = WhitePawn;
5406 else if(promoSweep == WhiteKing && step > 0 && !toggleFlag) promoSweep = BlackKing;
5407 if(!step) step = -1;
5408 } while(PieceToChar(promoSweep) == '.' || PieceToChar(promoSweep) == '~' || promoSweep == pawn ||
5409 !toggleFlag && PieceToChar(promoSweep) == '+' || // skip promoted versions of other
5410 appData.testLegality && (promoSweep == king || gameInfo.variant != VariantChuChess &&
5411 (promoSweep == WhiteLion || promoSweep == BlackLion)));
5413 int victim = boards[currentMove][toY][toX];
5414 boards[currentMove][toY][toX] = promoSweep;
5415 DrawPosition(FALSE, boards[currentMove]);
5416 boards[currentMove][toY][toX] = victim;
5418 ChangeDragPiece(promoSweep);
5422 PromoScroll (int x, int y)
5426 if(promoSweep == EmptySquare || !appData.sweepSelect) return FALSE;
5427 if(abs(x - lastX) < 25 && abs(y - lastY) < 25) return FALSE;
5428 if( y > lastY + 2 ) step = -1; else if(y < lastY - 2) step = 1;
5429 if(!step) return FALSE;
5430 lastX = x; lastY = y;
5431 if((promoSweep < BlackPawn) == flipView) step = -step;
5432 if(step > 0) selectFlag = 1;
5433 if(!selectFlag) Sweep(step);
5438 NextPiece (int step)
5440 ChessSquare piece = boards[currentMove][toY][toX];
5443 if(pieceSweep == EmptySquare) pieceSweep = WhitePawn; // wrap
5444 if((int)pieceSweep == -1) pieceSweep = BlackKing;
5445 if(!step) step = -1;
5446 } while(PieceToChar(pieceSweep) == '.');
5447 boards[currentMove][toY][toX] = pieceSweep;
5448 DrawPosition(FALSE, boards[currentMove]);
5449 boards[currentMove][toY][toX] = piece;
5451 /* [HGM] Shogi move preprocessor: swap digits for letters, vice versa */
5453 AlphaRank (char *move, int n)
5455 // char *p = move, c; int x, y;
5457 if (appData.debugMode) {
5458 fprintf(debugFP, "alphaRank(%s,%d)\n", move, n);
5462 move[2]>='0' && move[2]<='9' &&
5463 move[3]>='a' && move[3]<='x' ) {
5465 move[2] = BOARD_RGHT -1 - (move[2]-'1') + AAA;
5466 move[3] = BOARD_HEIGHT-1 - (move[3]-'a') + ONE;
5468 if(move[0]>='0' && move[0]<='9' &&
5469 move[1]>='a' && move[1]<='x' &&
5470 move[2]>='0' && move[2]<='9' &&
5471 move[3]>='a' && move[3]<='x' ) {
5472 /* input move, Shogi -> normal */
5473 move[0] = BOARD_RGHT -1 - (move[0]-'1') + AAA;
5474 move[1] = BOARD_HEIGHT-1 - (move[1]-'a') + ONE;
5475 move[2] = BOARD_RGHT -1 - (move[2]-'1') + AAA;
5476 move[3] = BOARD_HEIGHT-1 - (move[3]-'a') + ONE;
5479 move[3]>='0' && move[3]<='9' &&
5480 move[2]>='a' && move[2]<='x' ) {
5482 move[2] = BOARD_RGHT - 1 - (move[2]-AAA) + '1';
5483 move[3] = BOARD_HEIGHT-1 - (move[3]-ONE) + 'a';
5486 move[0]>='a' && move[0]<='x' &&
5487 move[3]>='0' && move[3]<='9' &&
5488 move[2]>='a' && move[2]<='x' ) {
5489 /* output move, normal -> Shogi */
5490 move[0] = BOARD_RGHT - 1 - (move[0]-AAA) + '1';
5491 move[1] = BOARD_HEIGHT-1 - (move[1]-ONE) + 'a';
5492 move[2] = BOARD_RGHT - 1 - (move[2]-AAA) + '1';
5493 move[3] = BOARD_HEIGHT-1 - (move[3]-ONE) + 'a';
5494 if(move[4] == PieceToChar(BlackQueen)) move[4] = '+';
5496 if (appData.debugMode) {
5497 fprintf(debugFP, " out = '%s'\n", move);
5501 char yy_textstr[8000];
5503 /* Parser for moves from gnuchess, ICS, or user typein box */
5505 ParseOneMove (char *move, int moveNum, ChessMove *moveType, int *fromX, int *fromY, int *toX, int *toY, char *promoChar)
5507 *moveType = yylexstr(moveNum, move, yy_textstr, sizeof yy_textstr);
5509 switch (*moveType) {
5510 case WhitePromotion:
5511 case BlackPromotion:
5512 case WhiteNonPromotion:
5513 case BlackNonPromotion:
5516 case WhiteCapturesEnPassant:
5517 case BlackCapturesEnPassant:
5518 case WhiteKingSideCastle:
5519 case WhiteQueenSideCastle:
5520 case BlackKingSideCastle:
5521 case BlackQueenSideCastle:
5522 case WhiteKingSideCastleWild:
5523 case WhiteQueenSideCastleWild:
5524 case BlackKingSideCastleWild:
5525 case BlackQueenSideCastleWild:
5526 /* Code added by Tord: */
5527 case WhiteHSideCastleFR:
5528 case WhiteASideCastleFR:
5529 case BlackHSideCastleFR:
5530 case BlackASideCastleFR:
5531 /* End of code added by Tord */
5532 case IllegalMove: /* bug or odd chess variant */
5533 if(currentMoveString[1] == '@') { // illegal drop
5534 *fromX = WhiteOnMove(moveNum) ?
5535 (int) CharToPiece(ToUpper(currentMoveString[0])) :
5536 (int) CharToPiece(ToLower(currentMoveString[0]));
5539 *fromX = currentMoveString[0] - AAA;
5540 *fromY = currentMoveString[1] - ONE;
5541 *toX = currentMoveString[2] - AAA;
5542 *toY = currentMoveString[3] - ONE;
5543 *promoChar = currentMoveString[4];
5544 if (*fromX < BOARD_LEFT || *fromX >= BOARD_RGHT || *fromY < 0 || *fromY >= BOARD_HEIGHT ||
5545 *toX < BOARD_LEFT || *toX >= BOARD_RGHT || *toY < 0 || *toY >= BOARD_HEIGHT) {
5546 if (appData.debugMode) {
5547 fprintf(debugFP, "Off-board move (%d,%d)-(%d,%d)%c, type = %d\n", *fromX, *fromY, *toX, *toY, *promoChar, *moveType);
5549 *fromX = *fromY = *toX = *toY = 0;
5552 if (appData.testLegality) {
5553 return (*moveType != IllegalMove);
5555 return !(*fromX == *toX && *fromY == *toY && killX < 0) && boards[moveNum][*fromY][*fromX] != EmptySquare &&
5556 // [HGM] lion: if this is a double move we are less critical
5557 WhiteOnMove(moveNum) == (boards[moveNum][*fromY][*fromX] < BlackPawn);
5562 *fromX = *moveType == WhiteDrop ?
5563 (int) CharToPiece(ToUpper(currentMoveString[0])) :
5564 (int) CharToPiece(ToLower(currentMoveString[0]));
5567 *toX = currentMoveString[2] - AAA;
5568 *toY = currentMoveString[3] - ONE;
5569 *promoChar = NULLCHAR;
5573 case ImpossibleMove:
5583 if (appData.debugMode) {
5584 fprintf(debugFP, "Impossible move %s, type = %d\n", currentMoveString, *moveType);
5587 *fromX = *fromY = *toX = *toY = 0;
5588 *promoChar = NULLCHAR;
5593 Boolean pushed = FALSE;
5594 char *lastParseAttempt;
5597 ParsePV (char *pv, Boolean storeComments, Boolean atEnd)
5598 { // Parse a string of PV moves, and append to current game, behind forwardMostMove
5599 int fromX, fromY, toX, toY; char promoChar;
5604 lastParseAttempt = pv; if(!*pv) return; // turns out we crash when we parse an empty PV
5605 if ((gameMode == AnalyzeMode || gameMode == AnalyzeFile) && currentMove < forwardMostMove) {
5606 PushInner(currentMove, forwardMostMove); // [HGM] engine might not be thinking on forwardMost position!
5609 endPV = forwardMostMove;
5611 while(*pv == ' ' || *pv == '\n' || *pv == '\t') pv++; // must still read away whitespace
5612 if(nr == 0 && !storeComments && *pv == '(') pv++; // first (ponder) move can be in parentheses
5613 lastParseAttempt = pv;
5614 valid = ParseOneMove(pv, endPV, &moveType, &fromX, &fromY, &toX, &toY, &promoChar);
5615 if(!valid && nr == 0 &&
5616 ParseOneMove(pv, endPV-1, &moveType, &fromX, &fromY, &toX, &toY, &promoChar)){
5617 nr++; moveType = Comment; // First move has been played; kludge to make sure we continue
5618 // Hande case where played move is different from leading PV move
5619 CopyBoard(boards[endPV+1], boards[endPV-1]); // tentatively unplay last game move
5620 CopyBoard(boards[endPV+2], boards[endPV-1]); // and play first move of PV
5621 ApplyMove(fromX, fromY, toX, toY, promoChar, boards[endPV+2]);
5622 if(!CompareBoards(boards[endPV], boards[endPV+2])) {
5623 endPV += 2; // if position different, keep this
5624 moveList[endPV-1][0] = fromX + AAA;
5625 moveList[endPV-1][1] = fromY + ONE;
5626 moveList[endPV-1][2] = toX + AAA;
5627 moveList[endPV-1][3] = toY + ONE;
5628 parseList[endPV-1][0] = NULLCHAR;
5629 safeStrCpy(moveList[endPV-2], "_0_0", sizeof(moveList[endPV-2])/sizeof(moveList[endPV-2][0])); // suppress premove highlight on takeback move
5632 pv = strstr(pv, yy_textstr) + strlen(yy_textstr); // skip what we parsed
5633 if(nr == 0 && !storeComments && *pv == ')') pv++; // closing parenthesis of ponder move;
5634 if(moveType == Comment && storeComments) AppendComment(endPV, yy_textstr, FALSE);
5635 if(moveType == Comment || moveType == NAG || moveType == ElapsedTime) {
5636 valid++; // allow comments in PV
5640 if(endPV+1 > framePtr) break; // no space, truncate
5643 CopyBoard(boards[endPV], boards[endPV-1]);
5644 ApplyMove(fromX, fromY, toX, toY, promoChar, boards[endPV]);
5645 CoordsToComputerAlgebraic(fromY, fromX, toY, toX, promoChar, moveList[endPV - 1]);
5646 strncat(moveList[endPV-1], "\n", MOVE_LEN);
5647 CoordsToAlgebraic(boards[endPV - 1],
5648 PosFlags(endPV - 1),
5649 fromY, fromX, toY, toX, promoChar,
5650 parseList[endPV - 1]);
5652 if(atEnd == 2) return; // used hidden, for PV conversion
5653 currentMove = (atEnd || endPV == forwardMostMove) ? endPV : forwardMostMove + 1;
5654 if(currentMove == forwardMostMove) ClearPremoveHighlights(); else
5655 SetPremoveHighlights(moveList[currentMove-1][0]-AAA, moveList[currentMove-1][1]-ONE,
5656 moveList[currentMove-1][2]-AAA, moveList[currentMove-1][3]-ONE);
5657 DrawPosition(TRUE, boards[currentMove]);
5661 MultiPV (ChessProgramState *cps)
5662 { // check if engine supports MultiPV, and if so, return the number of the option that sets it
5664 for(i=0; i<cps->nrOptions; i++)
5665 if(!strcmp(cps->option[i].name, "MultiPV") && cps->option[i].type == Spin)
5670 Boolean extendGame; // signals to UnLoadPV() if walked part of PV has to be appended to game
5673 LoadMultiPV (int x, int y, char *buf, int index, int *start, int *end, int pane)
5675 int startPV, multi, lineStart, origIndex = index;
5676 char *p, buf2[MSG_SIZ];
5677 ChessProgramState *cps = (pane ? &second : &first);
5679 if(index < 0 || index >= strlen(buf)) return FALSE; // sanity
5680 lastX = x; lastY = y;
5681 while(index > 0 && buf[index-1] != '\n') index--; // beginning of line
5682 lineStart = startPV = index;
5683 while(buf[index] != '\n') if(buf[index++] == '\t') startPV = index;
5684 if(index == startPV && (p = StrCaseStr(buf+index, "PV="))) startPV = p - buf + 3;
5686 do{ while(buf[index] && buf[index] != '\n') index++;
5687 } while(buf[index] == '\n' && buf[index+1] == '\\' && buf[index+2] == ' ' && index++); // join kibitzed PV continuation line
5689 if(lineStart == 0 && gameMode == AnalyzeMode && (multi = MultiPV(cps)) >= 0) {
5690 int n = cps->option[multi].value;
5691 if(origIndex > 17 && origIndex < 24) { if(n>1) n--; } else if(origIndex > index - 6) n++;
5692 snprintf(buf2, MSG_SIZ, "option MultiPV=%d\n", n);
5693 if(cps->option[multi].value != n) SendToProgram(buf2, cps);
5694 cps->option[multi].value = n;
5697 } else if(strstr(buf+lineStart, "exclude:") == buf+lineStart) { // exclude moves clicked
5698 ExcludeClick(origIndex - lineStart);
5700 } else if(!strncmp(buf+lineStart, "dep\t", 4)) { // column headers clicked
5701 Collapse(origIndex - lineStart);
5704 ParsePV(buf+startPV, FALSE, gameMode != AnalyzeMode);
5705 *start = startPV; *end = index-1;
5706 extendGame = (gameMode == AnalyzeMode && appData.autoExtend && origIndex - startPV < 5);
5713 static char buf[10*MSG_SIZ];
5714 int i, k=0, savedEnd=endPV, saveFMM = forwardMostMove;
5716 if(forwardMostMove < endPV) PushInner(forwardMostMove, endPV); // shelve PV of PV-walk
5717 ParsePV(pv, FALSE, 2); // this appends PV to game, suppressing any display of it
5718 for(i = forwardMostMove; i<endPV; i++){
5719 if(i&1) snprintf(buf+k, 10*MSG_SIZ-k, "%s ", parseList[i]);
5720 else snprintf(buf+k, 10*MSG_SIZ-k, "%d. %s ", i/2 + 1, parseList[i]);
5723 snprintf(buf+k, 10*MSG_SIZ-k, "%s", lastParseAttempt); // if we ran into stuff that could not be parsed, print it verbatim
5724 if(pushed) { PopInner(0); pushed = FALSE; } // restore game continuation shelved by ParsePV
5725 if(forwardMostMove < savedEnd) { PopInner(0); forwardMostMove = saveFMM; } // PopInner would set fmm to endPV!
5731 LoadPV (int x, int y)
5732 { // called on right mouse click to load PV
5733 int which = gameMode == TwoMachinesPlay && (WhiteOnMove(forwardMostMove) == (second.twoMachinesColor[0] == 'w'));
5734 lastX = x; lastY = y;
5735 ParsePV(lastPV[which], FALSE, TRUE); // load the PV of the thinking engine in the boards array.
5743 int oldFMM = forwardMostMove; // N.B.: this was currentMove before PV was loaded!
5744 if(endPV < 0) return;
5745 if(appData.autoCopyPV) CopyFENToClipboard();
5747 if(extendGame && currentMove > forwardMostMove) {
5748 Boolean saveAnimate = appData.animate;
5750 if(shiftKey && storedGames < MAX_VARIATIONS-2) { // wants to start variation, and there is space
5751 if(storedGames == 1) GreyRevert(FALSE); // we already pushed the tail, so just make it official
5752 } else storedGames--; // abandon shelved tail of original game
5755 forwardMostMove = currentMove;
5756 currentMove = oldFMM;
5757 appData.animate = FALSE;
5758 ToNrEvent(forwardMostMove);
5759 appData.animate = saveAnimate;
5761 currentMove = forwardMostMove;
5762 if(pushed) { PopInner(0); pushed = FALSE; } // restore shelved game continuation
5763 ClearPremoveHighlights();
5764 DrawPosition(TRUE, boards[currentMove]);
5768 MovePV (int x, int y, int h)
5769 { // step through PV based on mouse coordinates (called on mouse move)
5770 int margin = h>>3, step = 0, threshold = (pieceSweep == EmptySquare ? 10 : 15);
5772 // we must somehow check if right button is still down (might be released off board!)
5773 if(endPV < 0 && pieceSweep == EmptySquare) return; // needed in XBoard because lastX/Y is shared :-(
5774 if(abs(x - lastX) < threshold && abs(y - lastY) < threshold) return;
5775 if( y > lastY + 2 ) step = -1; else if(y < lastY - 2) step = 1;
5777 lastX = x; lastY = y;
5779 if(pieceSweep != EmptySquare) { NextPiece(step); return; }
5780 if(endPV < 0) return;
5781 if(y < margin) step = 1; else
5782 if(y > h - margin) step = -1;
5783 if(currentMove + step > endPV || currentMove + step < forwardMostMove) step = 0;
5784 currentMove += step;
5785 if(currentMove == forwardMostMove) ClearPremoveHighlights(); else
5786 SetPremoveHighlights(moveList[currentMove-1][0]-AAA, moveList[currentMove-1][1]-ONE,
5787 moveList[currentMove-1][2]-AAA, moveList[currentMove-1][3]-ONE);
5788 DrawPosition(FALSE, boards[currentMove]);
5792 // [HGM] shuffle: a general way to suffle opening setups, applicable to arbitrary variants.
5793 // All positions will have equal probability, but the current method will not provide a unique
5794 // numbering scheme for arrays that contain 3 or more pieces of the same kind.
5800 int piecesLeft[(int)BlackPawn];
5801 int seed, nrOfShuffles;
5804 GetPositionNumber ()
5805 { // sets global variable seed
5808 seed = appData.defaultFrcPosition;
5809 if(seed < 0) { // randomize based on time for negative FRC position numbers
5810 for(i=0; i<50; i++) seed += random();
5811 seed = random() ^ random() >> 8 ^ random() << 8;
5812 if(seed<0) seed = -seed;
5817 put (Board board, int pieceType, int rank, int n, int shade)
5818 // put the piece on the (n-1)-th empty squares of the given shade
5822 for(i=BOARD_LEFT; i<BOARD_RGHT; i++) {
5823 if( (((i-BOARD_LEFT)&1)+1) & shade && board[rank][i] == EmptySquare && n-- == 0) {
5824 board[rank][i] = (ChessSquare) pieceType;
5825 squaresLeft[((i-BOARD_LEFT)&1) + 1]--;
5827 piecesLeft[pieceType]--;
5836 AddOnePiece (Board board, int pieceType, int rank, int shade)
5837 // calculate where the next piece goes, (any empty square), and put it there
5841 i = seed % squaresLeft[shade];
5842 nrOfShuffles *= squaresLeft[shade];
5843 seed /= squaresLeft[shade];
5844 put(board, pieceType, rank, i, shade);
5848 AddTwoPieces (Board board, int pieceType, int rank)
5849 // calculate where the next 2 identical pieces go, (any empty square), and put it there
5851 int i, n=squaresLeft[ANY], j=n-1, k;
5853 k = n*(n-1)/2; // nr of possibilities, not counting permutations
5854 i = seed % k; // pick one
5857 while(i >= j) i -= j--;
5858 j = n - 1 - j; i += j;
5859 put(board, pieceType, rank, j, ANY);
5860 put(board, pieceType, rank, i, ANY);
5864 SetUpShuffle (Board board, int number)
5868 GetPositionNumber(); nrOfShuffles = 1;
5870 squaresLeft[DARK] = (BOARD_RGHT - BOARD_LEFT + 1)/2;
5871 squaresLeft[ANY] = BOARD_RGHT - BOARD_LEFT;
5872 squaresLeft[LITE] = squaresLeft[ANY] - squaresLeft[DARK];
5874 for(p = 0; p<=(int)WhiteKing; p++) piecesLeft[p] = 0;
5876 for(i=BOARD_LEFT; i<BOARD_RGHT; i++) { // count pieces and clear board
5877 p = (int) board[0][i];
5878 if(p < (int) BlackPawn) piecesLeft[p] ++;
5879 board[0][i] = EmptySquare;
5882 if(PosFlags(0) & F_ALL_CASTLE_OK) {
5883 // shuffles restricted to allow normal castling put KRR first
5884 if(piecesLeft[(int)WhiteKing]) // King goes rightish of middle
5885 put(board, WhiteKing, 0, (gameInfo.boardWidth+1)/2, ANY);
5886 else if(piecesLeft[(int)WhiteUnicorn]) // in Knightmate Unicorn castles
5887 put(board, WhiteUnicorn, 0, (gameInfo.boardWidth+1)/2, ANY);
5888 if(piecesLeft[(int)WhiteRook]) // First supply a Rook for K-side castling
5889 put(board, WhiteRook, 0, gameInfo.boardWidth-2, ANY);
5890 if(piecesLeft[(int)WhiteRook]) // Then supply a Rook for Q-side castling
5891 put(board, WhiteRook, 0, 0, ANY);
5892 // in variants with super-numerary Kings and Rooks, we leave these for the shuffle
5895 if(((BOARD_RGHT-BOARD_LEFT) & 1) == 0)
5896 // only for even boards make effort to put pairs of colorbound pieces on opposite colors
5897 for(p = (int) WhiteKing; p > (int) WhitePawn; p--) {
5898 if(p != (int) WhiteBishop && p != (int) WhiteFerz && p != (int) WhiteAlfil) continue;
5899 while(piecesLeft[p] >= 2) {
5900 AddOnePiece(board, p, 0, LITE);
5901 AddOnePiece(board, p, 0, DARK);
5903 // Odd color-bound pieces are shuffled with the rest (to not run out of paired squares)
5906 for(p = (int) WhiteKing - 2; p > (int) WhitePawn; p--) {
5907 // Remaining pieces (non-colorbound, or odd color bound) can be put anywhere
5908 // but we leave King and Rooks for last, to possibly obey FRC restriction
5909 if(p == (int)WhiteRook) continue;
5910 while(piecesLeft[p] >= 2) AddTwoPieces(board, p, 0); // add in pairs, for not counting permutations
5911 if(piecesLeft[p]) AddOnePiece(board, p, 0, ANY); // add the odd piece
5914 // now everything is placed, except perhaps King (Unicorn) and Rooks
5916 if(PosFlags(0) & F_FRC_TYPE_CASTLING) {
5917 // Last King gets castling rights
5918 while(piecesLeft[(int)WhiteUnicorn]) {
5919 i = put(board, WhiteUnicorn, 0, piecesLeft[(int)WhiteRook]/2, ANY);
5920 initialRights[2] = initialRights[5] = board[CASTLING][2] = board[CASTLING][5] = i;
5923 while(piecesLeft[(int)WhiteKing]) {
5924 i = put(board, WhiteKing, 0, piecesLeft[(int)WhiteRook]/2, ANY);
5925 initialRights[2] = initialRights[5] = board[CASTLING][2] = board[CASTLING][5] = i;
5930 while(piecesLeft[(int)WhiteKing]) AddOnePiece(board, WhiteKing, 0, ANY);
5931 while(piecesLeft[(int)WhiteUnicorn]) AddOnePiece(board, WhiteUnicorn, 0, ANY);
5934 // Only Rooks can be left; simply place them all
5935 while(piecesLeft[(int)WhiteRook]) {
5936 i = put(board, WhiteRook, 0, 0, ANY);
5937 if(PosFlags(0) & F_FRC_TYPE_CASTLING) { // first and last Rook get FRC castling rights
5940 initialRights[1] = initialRights[4] = board[CASTLING][1] = board[CASTLING][4] = i;
5942 initialRights[0] = initialRights[3] = board[CASTLING][0] = board[CASTLING][3] = i;
5945 for(i=BOARD_LEFT; i<BOARD_RGHT; i++) { // copy black from white
5946 board[BOARD_HEIGHT-1][i] = (int) board[0][i] < BlackPawn ? WHITE_TO_BLACK board[0][i] : EmptySquare;
5949 if(number >= 0) appData.defaultFrcPosition %= nrOfShuffles; // normalize
5953 ptclen (const char *s, char *escapes)
5956 if(!*escapes) return strlen(s);
5957 while(*s) n += (*s != ':' && !strchr(escapes, *s)), s++;
5962 SetCharTableEsc (unsigned char *table, const char * map, char * escapes)
5963 /* [HGM] moved here from winboard.c because of its general usefulness */
5964 /* Basically a safe strcpy that uses the last character as King */
5966 int result = FALSE; int NrPieces;
5968 if( map != NULL && (NrPieces=ptclen(map, escapes)) <= (int) EmptySquare
5969 && NrPieces >= 12 && !(NrPieces&1)) {
5970 int i, j = 0; /* [HGM] Accept even length from 12 to 88 */
5972 for( i=0; i<(int) EmptySquare; i++ ) table[i] = '.';
5973 for( i=0; i<NrPieces/2-1; i++ ) {
5975 if(map[j] == ':' && *escapes) i = CHUPROMOTED WhitePawn, j++;
5976 table[i] = map[j++];
5977 if(p = strchr(escapes, map[j])) j++, table[i] += 64*(p - escapes + 1);
5979 table[(int) WhiteKing] = map[j++];
5980 for( i=0; i<NrPieces/2-1; i++ ) {
5982 if(map[j] == ':' && *escapes) i = CHUPROMOTED WhitePawn, j++;
5983 table[WHITE_TO_BLACK i] = map[j++];
5984 if(p = strchr(escapes, map[j])) j++, table[WHITE_TO_BLACK i] += 64*(p - escapes + 1);
5986 table[(int) BlackKing] = map[j++];
5995 SetCharTable (unsigned char *table, const char * map)
5997 return SetCharTableEsc(table, map, "");
6001 Prelude (Board board)
6002 { // [HGM] superchess: random selection of exo-pieces
6003 int i, j, k; ChessSquare p;
6004 static ChessSquare exoPieces[4] = { WhiteAngel, WhiteMarshall, WhiteSilver, WhiteLance };
6006 GetPositionNumber(); // use FRC position number
6008 if(appData.pieceToCharTable != NULL) { // select pieces to participate from given char table
6009 SetCharTable(pieceToChar, appData.pieceToCharTable);
6010 for(i=(int)WhiteQueen+1, j=0; i<(int)WhiteKing && j<4; i++)
6011 if(PieceToChar((ChessSquare)i) != '.') exoPieces[j++] = (ChessSquare) i;
6014 j = seed%4; seed /= 4;
6015 p = board[0][BOARD_LEFT+j]; board[0][BOARD_LEFT+j] = EmptySquare; k = PieceToNumber(p);
6016 board[k][BOARD_WIDTH-1] = p; board[k][BOARD_WIDTH-2]++;
6017 board[BOARD_HEIGHT-1-k][0] = WHITE_TO_BLACK p; board[BOARD_HEIGHT-1-k][1]++;
6018 j = seed%3 + (seed%3 >= j); seed /= 3;
6019 p = board[0][BOARD_LEFT+j]; board[0][BOARD_LEFT+j] = EmptySquare; k = PieceToNumber(p);
6020 board[k][BOARD_WIDTH-1] = p; board[k][BOARD_WIDTH-2]++;
6021 board[BOARD_HEIGHT-1-k][0] = WHITE_TO_BLACK p; board[BOARD_HEIGHT-1-k][1]++;
6022 j = seed%3; seed /= 3;
6023 p = board[0][BOARD_LEFT+j+5]; board[0][BOARD_LEFT+j+5] = EmptySquare; k = PieceToNumber(p);
6024 board[k][BOARD_WIDTH-1] = p; board[k][BOARD_WIDTH-2]++;
6025 board[BOARD_HEIGHT-1-k][0] = WHITE_TO_BLACK p; board[BOARD_HEIGHT-1-k][1]++;
6026 j = seed%2 + (seed%2 >= j); seed /= 2;
6027 p = board[0][BOARD_LEFT+j+5]; board[0][BOARD_LEFT+j+5] = EmptySquare; k = PieceToNumber(p);
6028 board[k][BOARD_WIDTH-1] = p; board[k][BOARD_WIDTH-2]++;
6029 board[BOARD_HEIGHT-1-k][0] = WHITE_TO_BLACK p; board[BOARD_HEIGHT-1-k][1]++;
6030 j = seed%4; seed /= 4; put(board, exoPieces[3], 0, j, ANY);
6031 j = seed%3; seed /= 3; put(board, exoPieces[2], 0, j, ANY);
6032 j = seed%2; seed /= 2; put(board, exoPieces[1], 0, j, ANY);
6033 put(board, exoPieces[0], 0, 0, ANY);
6034 for(i=BOARD_LEFT; i<BOARD_RGHT; i++) board[BOARD_HEIGHT-1][i] = WHITE_TO_BLACK board[0][i];
6038 InitPosition (int redraw)
6040 ChessSquare (* pieces)[BOARD_FILES];
6041 int i, j, pawnRow=1, pieceRows=1, overrule,
6042 oldx = gameInfo.boardWidth,
6043 oldy = gameInfo.boardHeight,
6044 oldh = gameInfo.holdingsWidth;
6047 if(appData.icsActive) shuffleOpenings = appData.fischerCastling = FALSE; // [HGM] shuffle: in ICS mode, only shuffle on ICS request
6049 /* [AS] Initialize pv info list [HGM] and game status */
6051 for( i=0; i<=framePtr; i++ ) { // [HGM] vari: spare saved variations
6052 pvInfoList[i].depth = 0;
6053 boards[i][EP_STATUS] = EP_NONE;
6054 for( j=0; j<BOARD_FILES-2; j++ ) boards[i][CASTLING][j] = NoRights;
6057 initialRulePlies = 0; /* 50-move counter start */
6059 castlingRank[0] = castlingRank[1] = castlingRank[2] = 0;
6060 castlingRank[3] = castlingRank[4] = castlingRank[5] = BOARD_HEIGHT-1;
6064 /* [HGM] logic here is completely changed. In stead of full positions */
6065 /* the initialized data only consist of the two backranks. The switch */
6066 /* selects which one we will use, which is than copied to the Board */
6067 /* initialPosition, which for the rest is initialized by Pawns and */
6068 /* empty squares. This initial position is then copied to boards[0], */
6069 /* possibly after shuffling, so that it remains available. */
6071 gameInfo.holdingsWidth = 0; /* default board sizes */
6072 gameInfo.boardWidth = 8;
6073 gameInfo.boardHeight = 8;
6074 gameInfo.holdingsSize = 0;
6075 nrCastlingRights = -1; /* [HGM] Kludge to indicate default should be used */
6076 for(i=0; i<BOARD_FILES-6; i++)
6077 initialPosition[CASTLING][i] = initialRights[i] = NoRights; /* but no rights yet */
6078 initialPosition[EP_STATUS] = EP_NONE;
6079 initialPosition[TOUCHED_W] = initialPosition[TOUCHED_B] = 0;
6080 SetCharTable(pieceToChar, "PNBRQ...........Kpnbrq...........k");
6081 if(startVariant == gameInfo.variant) // [HGM] nicks: enable nicknames in original variant
6082 SetCharTable(pieceNickName, appData.pieceNickNames);
6083 else SetCharTable(pieceNickName, "............");
6086 switch (gameInfo.variant) {
6087 case VariantFischeRandom:
6088 shuffleOpenings = TRUE;
6089 appData.fischerCastling = TRUE;
6092 case VariantShatranj:
6093 pieces = ShatranjArray;
6094 nrCastlingRights = 0;
6095 SetCharTable(pieceToChar, "PN.R.QB...Kpn.r.qb...k");
6098 pieces = makrukArray;
6099 nrCastlingRights = 0;
6100 SetCharTable(pieceToChar, "PN.R.M....SKpn.r.m....sk");
6103 pieces = aseanArray;
6104 nrCastlingRights = 0;
6105 SetCharTable(pieceToChar, "PN.R.Q....BKpn.r.q....bk");
6107 case VariantTwoKings:
6108 pieces = twoKingsArray;
6111 pieces = GrandArray;
6112 nrCastlingRights = 0;
6113 SetCharTable(pieceToChar, "PNBRQ..ACKpnbrq..ack");
6114 gameInfo.boardWidth = 10;
6115 gameInfo.boardHeight = 10;
6116 gameInfo.holdingsSize = 7;
6118 case VariantCapaRandom:
6119 shuffleOpenings = TRUE;
6120 appData.fischerCastling = TRUE;
6121 case VariantCapablanca:
6122 pieces = CapablancaArray;
6123 gameInfo.boardWidth = 10;
6124 SetCharTable(pieceToChar, "PNBRQ..ACKpnbrq..ack");
6127 pieces = GothicArray;
6128 gameInfo.boardWidth = 10;
6129 SetCharTable(pieceToChar, "PNBRQ..ACKpnbrq..ack");
6132 SetCharTable(pieceToChar, "PNBRQ..HEKpnbrq..hek");
6133 gameInfo.holdingsSize = 7;
6134 for(i=0; i<BOARD_FILES; i++) initialPosition[VIRGIN][i] = VIRGIN_W | VIRGIN_B;
6137 pieces = JanusArray;
6138 gameInfo.boardWidth = 10;
6139 SetCharTable(pieceToChar, "PNBRQ..JKpnbrq..jk");
6140 nrCastlingRights = 6;
6141 initialPosition[CASTLING][0] = initialRights[0] = BOARD_RGHT-1;
6142 initialPosition[CASTLING][1] = initialRights[1] = BOARD_LEFT;
6143 initialPosition[CASTLING][2] = initialRights[2] =(BOARD_WIDTH-1)>>1;
6144 initialPosition[CASTLING][3] = initialRights[3] = BOARD_RGHT-1;
6145 initialPosition[CASTLING][4] = initialRights[4] = BOARD_LEFT;
6146 initialPosition[CASTLING][5] = initialRights[5] =(BOARD_WIDTH-1)>>1;
6149 pieces = FalconArray;
6150 gameInfo.boardWidth = 10;
6151 SetCharTable(pieceToChar, "PNBRQ............FKpnbrq............fk");
6153 case VariantXiangqi:
6154 pieces = XiangqiArray;
6155 gameInfo.boardWidth = 9;
6156 gameInfo.boardHeight = 10;
6157 nrCastlingRights = 0;
6158 SetCharTable(pieceToChar, "PH.R.AE..K.C.ph.r.ae..k.c.");
6161 pieces = ShogiArray;
6162 gameInfo.boardWidth = 9;
6163 gameInfo.boardHeight = 9;
6164 gameInfo.holdingsSize = 7;
6165 nrCastlingRights = 0;
6166 SetCharTable(pieceToChar, "PNBRLS...G.++++++Kpnbrls...g.++++++k");
6169 pieces = ChuArray; pieceRows = 3;
6170 gameInfo.boardWidth = 12;
6171 gameInfo.boardHeight = 12;
6172 nrCastlingRights = 0;
6173 SetCharTableEsc(pieceToChar, "P.BRQSEXOGCATHD.VMLIFN:+.++.++++++++++.+++++K"
6174 "p.brqsexogcathd.vmlifn:+.++.++++++++++.+++++k", SUFFIXES);
6176 case VariantCourier:
6177 pieces = CourierArray;
6178 gameInfo.boardWidth = 12;
6179 nrCastlingRights = 0;
6180 SetCharTable(pieceToChar, "PNBR.FE..WMKpnbr.fe..wmk");
6182 case VariantKnightmate:
6183 pieces = KnightmateArray;
6184 SetCharTable(pieceToChar, "P.BRQ.....M.........K.p.brq.....m.........k.");
6186 case VariantSpartan:
6187 pieces = SpartanArray;
6188 SetCharTable(pieceToChar, "PNBRQ................K......lwg.....c...h..k");
6192 SetCharTable(pieceToChar, "PNBRQ................LKpnbrq................lk");
6194 case VariantChuChess:
6195 pieces = ChuChessArray;
6196 gameInfo.boardWidth = 10;
6197 gameInfo.boardHeight = 10;
6198 SetCharTable(pieceToChar, "PNBRQ.....M.+++......LKpnbrq.....m.+++......lk");
6201 pieces = fairyArray;
6202 SetCharTable(pieceToChar, "PNBRQFEACWMOHIJGDVLSUKpnbrqfeacwmohijgdvlsuk");
6205 pieces = GreatArray;
6206 gameInfo.boardWidth = 10;
6207 SetCharTable(pieceToChar, "PN....E...S..HWGMKpn....e...s..hwgmk");
6208 gameInfo.holdingsSize = 8;
6212 SetCharTable(pieceToChar, "PNBRQ..SE.......V.AKpnbrq..se.......v.ak");
6213 gameInfo.holdingsSize = 8;
6214 startedFromSetupPosition = TRUE;
6216 case VariantCrazyhouse:
6217 case VariantBughouse:
6219 SetCharTable(pieceToChar, "PNBRQ.......~~~~Kpnbrq.......~~~~k");
6220 gameInfo.holdingsSize = 5;
6222 case VariantWildCastle:
6224 /* !!?shuffle with kings guaranteed to be on d or e file */
6225 shuffleOpenings = 1;
6227 case VariantNoCastle:
6229 nrCastlingRights = 0;
6230 /* !!?unconstrained back-rank shuffle */
6231 shuffleOpenings = 1;
6236 if(appData.NrFiles >= 0) {
6237 if(gameInfo.boardWidth != appData.NrFiles) overrule++;
6238 gameInfo.boardWidth = appData.NrFiles;
6240 if(appData.NrRanks >= 0) {
6241 gameInfo.boardHeight = appData.NrRanks;
6243 if(appData.holdingsSize >= 0) {
6244 i = appData.holdingsSize;
6245 if(i > gameInfo.boardHeight) i = gameInfo.boardHeight;
6246 gameInfo.holdingsSize = i;
6248 if(gameInfo.holdingsSize) gameInfo.holdingsWidth = 2;
6249 if(BOARD_HEIGHT > BOARD_RANKS || BOARD_WIDTH > BOARD_FILES)
6250 DisplayFatalError(_("Recompile to support this BOARD_RANKS or BOARD_FILES!"), 0, 2);
6252 pawnRow = gameInfo.boardHeight - 7; /* seems to work in all common variants */
6253 if(pawnRow < 1) pawnRow = 1;
6254 if(gameInfo.variant == VariantMakruk || gameInfo.variant == VariantASEAN ||
6255 gameInfo.variant == VariantGrand || gameInfo.variant == VariantChuChess) pawnRow = 2;
6256 if(gameInfo.variant == VariantChu) pawnRow = 3;
6258 /* User pieceToChar list overrules defaults */
6259 if(appData.pieceToCharTable != NULL)
6260 SetCharTableEsc(pieceToChar, appData.pieceToCharTable, SUFFIXES);
6262 for( j=0; j<BOARD_WIDTH; j++ ) { ChessSquare s = EmptySquare;
6264 if(j==BOARD_LEFT-1 || j==BOARD_RGHT)
6265 s = (ChessSquare) 0; /* account holding counts in guard band */
6266 for( i=0; i<BOARD_HEIGHT; i++ )
6267 initialPosition[i][j] = s;
6269 if(j < BOARD_LEFT || j >= BOARD_RGHT || overrule) continue;
6270 initialPosition[gameInfo.variant == VariantGrand || gameInfo.variant == VariantChuChess][j] = pieces[0][j-gameInfo.holdingsWidth];
6271 initialPosition[pawnRow][j] = WhitePawn;
6272 initialPosition[BOARD_HEIGHT-pawnRow-1][j] = gameInfo.variant == VariantSpartan ? BlackLance : BlackPawn;
6273 if(gameInfo.variant == VariantXiangqi) {
6275 initialPosition[pawnRow][j] =
6276 initialPosition[BOARD_HEIGHT-pawnRow-1][j] = EmptySquare;
6277 if(j==BOARD_LEFT+1 || j>=BOARD_RGHT-2) {
6278 initialPosition[2][j] = WhiteCannon;
6279 initialPosition[BOARD_HEIGHT-3][j] = BlackCannon;
6283 if(gameInfo.variant == VariantChu) {
6284 if(j == (BOARD_WIDTH-2)/3 || j == BOARD_WIDTH - (BOARD_WIDTH+1)/3)
6285 initialPosition[pawnRow+1][j] = WhiteCobra,
6286 initialPosition[BOARD_HEIGHT-pawnRow-2][j] = BlackCobra;
6287 for(i=1; i<pieceRows; i++) {
6288 initialPosition[i][j] = pieces[2*i][j-gameInfo.holdingsWidth];
6289 initialPosition[BOARD_HEIGHT-1-i][j] = pieces[2*i+1][j-gameInfo.holdingsWidth];
6292 if(gameInfo.variant == VariantGrand || gameInfo.variant == VariantChuChess) {
6293 if(j==BOARD_LEFT || j>=BOARD_RGHT-1) {
6294 initialPosition[0][j] = WhiteRook;
6295 initialPosition[BOARD_HEIGHT-1][j] = BlackRook;
6298 initialPosition[BOARD_HEIGHT-1-(gameInfo.variant == VariantGrand || gameInfo.variant == VariantChuChess)][j] = pieces[1][j-gameInfo.holdingsWidth];
6300 if(gameInfo.variant == VariantChuChess) initialPosition[0][BOARD_WIDTH/2] = WhiteKing, initialPosition[BOARD_HEIGHT-1][BOARD_WIDTH/2-1] = BlackKing;
6301 if( (gameInfo.variant == VariantShogi) && !overrule ) {
6304 initialPosition[1][j] = WhiteBishop;
6305 initialPosition[BOARD_HEIGHT-2][j] = BlackRook;
6307 initialPosition[1][j] = WhiteRook;
6308 initialPosition[BOARD_HEIGHT-2][j] = BlackBishop;
6311 if( nrCastlingRights == -1) {
6312 /* [HGM] Build normal castling rights (must be done after board sizing!) */
6313 /* This sets default castling rights from none to normal corners */
6314 /* Variants with other castling rights must set them themselves above */
6315 nrCastlingRights = 6;
6317 initialPosition[CASTLING][0] = initialRights[0] = BOARD_RGHT-1;
6318 initialPosition[CASTLING][1] = initialRights[1] = BOARD_LEFT;
6319 initialPosition[CASTLING][2] = initialRights[2] = BOARD_WIDTH>>1;
6320 initialPosition[CASTLING][3] = initialRights[3] = BOARD_RGHT-1;
6321 initialPosition[CASTLING][4] = initialRights[4] = BOARD_LEFT;
6322 initialPosition[CASTLING][5] = initialRights[5] = BOARD_WIDTH>>1;
6325 if(gameInfo.variant == VariantSuper) Prelude(initialPosition);
6326 if(gameInfo.variant == VariantGreat) { // promotion commoners
6327 initialPosition[PieceToNumber(WhiteMan)][BOARD_WIDTH-1] = WhiteMan;
6328 initialPosition[PieceToNumber(WhiteMan)][BOARD_WIDTH-2] = 9;
6329 initialPosition[BOARD_HEIGHT-1-PieceToNumber(WhiteMan)][0] = BlackMan;
6330 initialPosition[BOARD_HEIGHT-1-PieceToNumber(WhiteMan)][1] = 9;
6332 if( gameInfo.variant == VariantSChess ) {
6333 initialPosition[1][0] = BlackMarshall;
6334 initialPosition[2][0] = BlackAngel;
6335 initialPosition[6][BOARD_WIDTH-1] = WhiteMarshall;
6336 initialPosition[5][BOARD_WIDTH-1] = WhiteAngel;
6337 initialPosition[1][1] = initialPosition[2][1] =
6338 initialPosition[6][BOARD_WIDTH-2] = initialPosition[5][BOARD_WIDTH-2] = 1;
6340 if (appData.debugMode) {
6341 fprintf(debugFP, "shuffleOpenings = %d\n", shuffleOpenings);
6343 if(shuffleOpenings) {
6344 SetUpShuffle(initialPosition, appData.defaultFrcPosition);
6345 startedFromSetupPosition = TRUE;
6347 if(startedFromPositionFile) {
6348 /* [HGM] loadPos: use PositionFile for every new game */
6349 CopyBoard(initialPosition, filePosition);
6350 for(i=0; i<nrCastlingRights; i++)
6351 initialRights[i] = filePosition[CASTLING][i];
6352 startedFromSetupPosition = TRUE;
6355 CopyBoard(boards[0], initialPosition);
6357 if(oldx != gameInfo.boardWidth ||
6358 oldy != gameInfo.boardHeight ||
6359 oldv != gameInfo.variant ||
6360 oldh != gameInfo.holdingsWidth
6362 InitDrawingSizes(-2 ,0);
6364 oldv = gameInfo.variant;
6366 DrawPosition(TRUE, boards[currentMove]);
6370 SendBoard (ChessProgramState *cps, int moveNum)
6372 char message[MSG_SIZ];
6374 if (cps->useSetboard) {
6375 char* fen = PositionToFEN(moveNum, cps->fenOverride, 1);
6376 snprintf(message, MSG_SIZ,"setboard %s\n", fen);
6377 SendToProgram(message, cps);
6382 int i, j, left=0, right=BOARD_WIDTH;
6383 /* Kludge to set black to move, avoiding the troublesome and now
6384 * deprecated "black" command.
6386 if (!WhiteOnMove(moveNum)) // [HGM] but better a deprecated command than an illegal move...
6387 SendToProgram(boards[0][1][BOARD_LEFT] == WhitePawn ? "a2a3\n" : "black\n", cps);
6389 if(!cps->extendedEdit) left = BOARD_LEFT, right = BOARD_RGHT; // only board proper
6391 SendToProgram("edit\n", cps);
6392 SendToProgram("#\n", cps);
6393 for (i = BOARD_HEIGHT - 1; i >= 0; i--) {
6394 bp = &boards[moveNum][i][left];
6395 for (j = left; j < right; j++, bp++) {
6396 if(j == BOARD_LEFT-1 || j == BOARD_RGHT) continue;
6397 if ((int) *bp < (int) BlackPawn) {
6398 if(j == BOARD_RGHT+1)
6399 snprintf(message, MSG_SIZ, "%c@%d\n", PieceToChar(*bp), bp[-1]);
6400 else snprintf(message, MSG_SIZ, "%c%c%c\n", PieceToChar(*bp), AAA + j, ONE + i);
6401 if(message[0] == '+' || message[0] == '~') {
6402 snprintf(message, MSG_SIZ,"%c%c%c+\n",
6403 PieceToChar((ChessSquare)(DEMOTED *bp)),
6406 if(cps->alphaRank) { /* [HGM] shogi: translate coords */
6407 message[1] = BOARD_RGHT - 1 - j + '1';
6408 message[2] = BOARD_HEIGHT - 1 - i + 'a';
6410 SendToProgram(message, cps);
6415 SendToProgram("c\n", cps);
6416 for (i = BOARD_HEIGHT - 1; i >= 0; i--) {
6417 bp = &boards[moveNum][i][left];
6418 for (j = left; j < right; j++, bp++) {
6419 if(j == BOARD_LEFT-1 || j == BOARD_RGHT) continue;
6420 if (((int) *bp != (int) EmptySquare)
6421 && ((int) *bp >= (int) BlackPawn)) {
6422 if(j == BOARD_LEFT-2)
6423 snprintf(message, MSG_SIZ, "%c@%d\n", ToUpper(PieceToChar(*bp)), bp[1]);
6424 else snprintf(message,MSG_SIZ, "%c%c%c\n", ToUpper(PieceToChar(*bp)),
6426 if(message[0] == '+' || message[0] == '~') {
6427 snprintf(message, MSG_SIZ,"%c%c%c+\n",
6428 PieceToChar((ChessSquare)(DEMOTED *bp)),
6431 if(cps->alphaRank) { /* [HGM] shogi: translate coords */
6432 message[1] = BOARD_RGHT - 1 - j + '1';
6433 message[2] = BOARD_HEIGHT - 1 - i + 'a';
6435 SendToProgram(message, cps);
6440 SendToProgram(".\n", cps);
6442 setboardSpoiledMachineBlack = 0; /* [HGM] assume WB 4.2.7 already solves this after sending setboard */
6445 char exclusionHeader[MSG_SIZ];
6446 int exCnt, excludePtr;
6447 typedef struct { int ff, fr, tf, tr, pc, mark; } Exclusion;
6448 static Exclusion excluTab[200];
6449 static char excludeMap[(BOARD_RANKS*BOARD_FILES*BOARD_RANKS*BOARD_FILES+7)/8]; // [HGM] exclude: bitmap for excluced moves
6455 for(j=0; j<(BOARD_RANKS*BOARD_FILES*BOARD_RANKS*BOARD_FILES+7)/8; j++) excludeMap[j] = s;
6456 exclusionHeader[19] = s ? '-' : '+'; // update tail state
6462 safeStrCpy(exclusionHeader, "exclude: none best +tail \n", MSG_SIZ);
6463 excludePtr = 24; exCnt = 0;
6468 UpdateExcludeHeader (int fromY, int fromX, int toY, int toX, char promoChar, char state)
6469 { // search given move in table of header moves, to know where it is listed (and add if not there), and update state
6470 char buf[2*MOVE_LEN], *p;
6471 Exclusion *e = excluTab;
6473 for(i=0; i<exCnt; i++)
6474 if(e[i].ff == fromX && e[i].fr == fromY &&
6475 e[i].tf == toX && e[i].tr == toY && e[i].pc == promoChar) break;
6476 if(i == exCnt) { // was not in exclude list; add it
6477 CoordsToAlgebraic(boards[currentMove], PosFlags(currentMove), fromY, fromX, toY, toX, promoChar, buf);
6478 if(strlen(exclusionHeader + excludePtr) < strlen(buf)) { // no space to write move
6479 if(state != exclusionHeader[19]) exclusionHeader[19] = '*'; // tail is now in mixed state
6482 e[i].ff = fromX; e[i].fr = fromY; e[i].tf = toX; e[i].tr = toY; e[i].pc = promoChar;
6483 excludePtr++; e[i].mark = excludePtr++;
6484 for(p=buf; *p; p++) exclusionHeader[excludePtr++] = *p; // copy move
6487 exclusionHeader[e[i].mark] = state;
6491 ExcludeOneMove (int fromY, int fromX, int toY, int toX, char promoChar, char state)
6492 { // include or exclude the given move, as specified by state ('+' or '-'), or toggle
6496 if((signed char)promoChar == -1) { // kludge to indicate best move
6497 if(!ParseOneMove(lastPV[0], currentMove, &moveType, &fromX, &fromY, &toX, &toY, &promoChar)) // get current best move from last PV
6498 return 1; // if unparsable, abort
6500 // update exclusion map (resolving toggle by consulting existing state)
6501 k=(BOARD_FILES*fromY+fromX)*BOARD_RANKS*BOARD_FILES + (BOARD_FILES*toY+toX);
6503 if(state == '*') state = (excludeMap[k] & 1<<j ? '+' : '-'); // toggle
6504 if(state == '-' && !promoChar) // only non-promotions get marked as excluded, to allow exclusion of under-promotions
6505 excludeMap[k] |= 1<<j;
6506 else excludeMap[k] &= ~(1<<j);
6508 UpdateExcludeHeader(fromY, fromX, toY, toX, promoChar, state);
6510 snprintf(buf, MSG_SIZ, "%sclude ", state == '+' ? "in" : "ex");
6511 CoordsToComputerAlgebraic(fromY, fromX, toY, toX, promoChar, buf+8);
6513 return (state == '+');
6517 ExcludeClick (int index)
6520 Exclusion *e = excluTab;
6521 if(index < 25) { // none, best or tail clicked
6522 if(index < 13) { // none: include all
6523 WriteMap(0); // clear map
6524 for(i=0; i<exCnt; i++) exclusionHeader[excluTab[i].mark] = '+'; // and moves
6525 SendToBoth("include all\n"); // and inform engine
6526 } else if(index > 18) { // tail
6527 if(exclusionHeader[19] == '-') { // tail was excluded
6528 SendToBoth("include all\n");
6529 WriteMap(0); // clear map completely
6530 // now re-exclude selected moves
6531 for(i=0; i<exCnt; i++) if(exclusionHeader[e[i].mark] == '-')
6532 ExcludeOneMove(e[i].fr, e[i].ff, e[i].tr, e[i].tf, e[i].pc, '-');
6533 } else { // tail was included or in mixed state
6534 SendToBoth("exclude all\n");
6535 WriteMap(0xFF); // fill map completely
6536 // now re-include selected moves
6537 j = 0; // count them
6538 for(i=0; i<exCnt; i++) if(exclusionHeader[e[i].mark] == '+')
6539 ExcludeOneMove(e[i].fr, e[i].ff, e[i].tr, e[i].tf, e[i].pc, '+'), j++;
6540 if(!j) ExcludeOneMove(0, 0, 0, 0, -1, '+'); // if no moves were selected, keep best
6543 ExcludeOneMove(0, 0, 0, 0, -1, '-'); // exclude it
6546 for(i=0; i<exCnt; i++) if(i == exCnt-1 || excluTab[i+1].mark > index) {
6547 char *p=exclusionHeader + excluTab[i].mark; // do trust header more than map (promotions!)
6548 ExcludeOneMove(e[i].fr, e[i].ff, e[i].tr, e[i].tf, e[i].pc, *p == '+' ? '-' : '+');
6555 DefaultPromoChoice (int white)
6558 if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier ||
6559 gameInfo.variant == VariantMakruk)
6560 result = WhiteFerz; // no choice
6561 else if(gameInfo.variant == VariantASEAN)
6562 result = WhiteRook; // no choice
6563 else if(gameInfo.variant == VariantSuicide || gameInfo.variant == VariantGiveaway)
6564 result= WhiteKing; // in Suicide Q is the last thing we want
6565 else if(gameInfo.variant == VariantSpartan)
6566 result = white ? WhiteQueen : WhiteAngel;
6567 else result = WhiteQueen;
6568 if(!white) result = WHITE_TO_BLACK result;
6572 static int autoQueen; // [HGM] oneclick
6575 HasPromotionChoice (int fromX, int fromY, int toX, int toY, char *promoChoice, int sweepSelect)
6577 /* [HGM] rewritten IsPromotion to only flag promotions that offer a choice */
6578 /* [HGM] add Shogi promotions */
6579 int promotionZoneSize=1, highestPromotingPiece = (int)WhitePawn;
6580 ChessSquare piece, partner;
6584 if(fromX < BOARD_LEFT || fromX >= BOARD_RGHT) return FALSE; // drop
6585 if(toX < BOARD_LEFT || toX >= BOARD_RGHT) return FALSE; // move into holdings
6587 if(gameMode == EditPosition || gameInfo.variant == VariantXiangqi || // no promotions
6588 !(fromX >=0 && fromY >= 0 && toX >= 0 && toY >= 0) ) // invalid move
6591 piece = boards[currentMove][fromY][fromX];
6592 if(gameInfo.variant == VariantChu) {
6593 int p = piece >= BlackPawn ? BLACK_TO_WHITE piece : piece;
6594 promotionZoneSize = BOARD_HEIGHT/3;
6595 highestPromotingPiece = (p >= WhiteLion || PieceToChar(piece + 22) == '.') ? WhitePawn : WhiteLion;
6596 } else if(gameInfo.variant == VariantShogi) {
6597 promotionZoneSize = BOARD_HEIGHT/3 +(BOARD_HEIGHT == 8);
6598 highestPromotingPiece = (int)WhiteAlfil;
6599 } else if(gameInfo.variant == VariantMakruk || gameInfo.variant == VariantGrand || gameInfo.variant == VariantChuChess) {
6600 promotionZoneSize = 3;
6603 // Treat Lance as Pawn when it is not representing Amazon or Lance
6604 if(gameInfo.variant != VariantSuper && gameInfo.variant != VariantChu) {
6605 if(piece == WhiteLance) piece = WhitePawn; else
6606 if(piece == BlackLance) piece = BlackPawn;
6609 // next weed out all moves that do not touch the promotion zone at all
6610 if((int)piece >= BlackPawn) {
6611 if(toY >= promotionZoneSize && fromY >= promotionZoneSize)
6613 if(fromY < promotionZoneSize && gameInfo.variant == VariantChuChess) return FALSE;
6614 highestPromotingPiece = WHITE_TO_BLACK highestPromotingPiece;
6616 if( toY < BOARD_HEIGHT - promotionZoneSize &&
6617 fromY < BOARD_HEIGHT - promotionZoneSize) return FALSE;
6618 if(fromY >= BOARD_HEIGHT - promotionZoneSize && gameInfo.variant == VariantChuChess)
6622 if( (int)piece > highestPromotingPiece ) return FALSE; // non-promoting piece
6624 // weed out mandatory Shogi promotions
6625 if(gameInfo.variant == VariantShogi) {
6626 if(piece >= BlackPawn) {
6627 if(toY == 0 && piece == BlackPawn ||
6628 toY == 0 && piece == BlackQueen ||
6629 toY <= 1 && piece == BlackKnight) {
6634 if(toY == BOARD_HEIGHT-1 && piece == WhitePawn ||
6635 toY == BOARD_HEIGHT-1 && piece == WhiteQueen ||
6636 toY >= BOARD_HEIGHT-2 && piece == WhiteKnight) {
6643 // weed out obviously illegal Pawn moves
6644 if(appData.testLegality && (piece == WhitePawn || piece == BlackPawn) ) {
6645 if(toX > fromX+1 || toX < fromX-1) return FALSE; // wide
6646 if(piece == WhitePawn && toY != fromY+1) return FALSE; // deep
6647 if(piece == BlackPawn && toY != fromY-1) return FALSE; // deep
6648 if(fromX != toX && gameInfo.variant == VariantShogi) return FALSE;
6649 // note we are not allowed to test for valid (non-)capture, due to premove
6652 // we either have a choice what to promote to, or (in Shogi) whether to promote
6653 if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier ||
6654 gameInfo.variant == VariantMakruk) {
6655 ChessSquare p=BlackFerz; // no choice
6656 while(p < EmptySquare) { //but make sure we use piece that exists
6657 *promoChoice = PieceToChar(p++);
6658 if(*promoChoice != '.') break;
6662 // no sense asking what we must promote to if it is going to explode...
6663 if(gameInfo.variant == VariantAtomic && boards[currentMove][toY][toX] != EmptySquare) {
6664 *promoChoice = PieceToChar(BlackQueen); // Queen as good as any
6667 // give caller the default choice even if we will not make it
6668 *promoChoice = ToLower(PieceToChar(defaultPromoChoice));
6669 partner = piece; // pieces can promote if the pieceToCharTable says so
6670 if(IS_SHOGI(gameInfo.variant)) *promoChoice = (defaultPromoChoice == piece && sweepSelect ? '=' : '+'); // obsolete?
6671 else if(Partner(&partner)) *promoChoice = (defaultPromoChoice == piece && sweepSelect ? NULLCHAR : '+');
6672 if( sweepSelect && gameInfo.variant != VariantGreat
6673 && gameInfo.variant != VariantGrand
6674 && gameInfo.variant != VariantSuper) return FALSE;
6675 if(autoQueen) return FALSE; // predetermined
6677 // suppress promotion popup on illegal moves that are not premoves
6678 premove = gameMode == IcsPlayingWhite && !WhiteOnMove(currentMove) ||
6679 gameMode == IcsPlayingBlack && WhiteOnMove(currentMove);
6680 if(appData.testLegality && !premove) {
6681 moveType = LegalityTest(boards[currentMove], PosFlags(currentMove),
6682 fromY, fromX, toY, toX, IS_SHOGI(gameInfo.variant) || gameInfo.variant == VariantChuChess ? '+' : NULLCHAR);
6683 if(moveType == IllegalMove) *promoChoice = NULLCHAR; // could be the fact we promoted was illegal
6684 if(moveType != WhitePromotion && moveType != BlackPromotion)
6692 InPalace (int row, int column)
6693 { /* [HGM] for Xiangqi */
6694 if( (row < 3 || row > BOARD_HEIGHT-4) &&
6695 column < (BOARD_WIDTH + 4)/2 &&
6696 column > (BOARD_WIDTH - 5)/2 ) return TRUE;
6701 PieceForSquare (int x, int y)
6703 if (x < 0 || x >= BOARD_WIDTH || y < 0 || y >= BOARD_HEIGHT)
6706 return boards[currentMove][y][x];
6710 OKToStartUserMove (int x, int y)
6712 ChessSquare from_piece;
6715 if (matchMode) return FALSE;
6716 if (gameMode == EditPosition) return TRUE;
6718 if (x >= 0 && y >= 0)
6719 from_piece = boards[currentMove][y][x];
6721 from_piece = EmptySquare;
6723 if (from_piece == EmptySquare) return FALSE;
6725 white_piece = (int)from_piece >= (int)WhitePawn &&
6726 (int)from_piece < (int)BlackPawn; /* [HGM] can be > King! */
6730 case TwoMachinesPlay:
6738 case MachinePlaysWhite:
6739 case IcsPlayingBlack:
6740 if (appData.zippyPlay) return FALSE;
6742 DisplayMoveError(_("You are playing Black"));
6747 case MachinePlaysBlack:
6748 case IcsPlayingWhite:
6749 if (appData.zippyPlay) return FALSE;
6751 DisplayMoveError(_("You are playing White"));
6756 case PlayFromGameFile:
6757 if(!shiftKey || !appData.variations) return FALSE; // [HGM] allow starting variation in this mode
6759 if (!white_piece && WhiteOnMove(currentMove)) {
6760 DisplayMoveError(_("It is White's turn"));
6763 if (white_piece && !WhiteOnMove(currentMove)) {
6764 DisplayMoveError(_("It is Black's turn"));
6767 if (cmailMsgLoaded && (currentMove < cmailOldMove)) {
6768 /* Editing correspondence game history */
6769 /* Could disallow this or prompt for confirmation */
6774 case BeginningOfGame:
6775 if (appData.icsActive) return FALSE;
6776 if (!appData.noChessProgram) {
6778 DisplayMoveError(_("You are playing White"));
6785 if (!white_piece && WhiteOnMove(currentMove)) {
6786 DisplayMoveError(_("It is White's turn"));
6789 if (white_piece && !WhiteOnMove(currentMove)) {
6790 DisplayMoveError(_("It is Black's turn"));
6799 if (currentMove != forwardMostMove && gameMode != AnalyzeMode
6800 && gameMode != EditGame // [HGM] vari: treat as AnalyzeMode
6801 && gameMode != PlayFromGameFile // [HGM] as EditGame, with protected main line
6802 && gameMode != AnalyzeFile && gameMode != Training) {
6803 DisplayMoveError(_("Displayed position is not current"));
6810 OnlyMove (int *x, int *y, Boolean captures)
6812 DisambiguateClosure cl;
6813 if (appData.zippyPlay || !appData.testLegality) return FALSE;
6815 case MachinePlaysBlack:
6816 case IcsPlayingWhite:
6817 case BeginningOfGame:
6818 if(!WhiteOnMove(currentMove)) return FALSE;
6820 case MachinePlaysWhite:
6821 case IcsPlayingBlack:
6822 if(WhiteOnMove(currentMove)) return FALSE;
6829 cl.pieceIn = EmptySquare;
6834 cl.promoCharIn = NULLCHAR;
6835 Disambiguate(boards[currentMove], PosFlags(currentMove), &cl);
6836 if( cl.kind == NormalMove ||
6837 cl.kind == AmbiguousMove && captures && cl.captures == 1 ||
6838 cl.kind == WhitePromotion || cl.kind == BlackPromotion ||
6839 cl.kind == WhiteCapturesEnPassant || cl.kind == BlackCapturesEnPassant) {
6846 if(cl.kind != ImpossibleMove) return FALSE;
6847 cl.pieceIn = EmptySquare;
6852 cl.promoCharIn = NULLCHAR;
6853 Disambiguate(boards[currentMove], PosFlags(currentMove), &cl);
6854 if( cl.kind == NormalMove ||
6855 cl.kind == AmbiguousMove && captures && cl.captures == 1 ||
6856 cl.kind == WhitePromotion || cl.kind == BlackPromotion ||
6857 cl.kind == WhiteCapturesEnPassant || cl.kind == BlackCapturesEnPassant) {
6862 autoQueen = TRUE; // act as if autoQueen on when we click to-square
6868 FILE *lastLoadGameFP = NULL, *lastLoadPositionFP = NULL;
6869 int lastLoadGameNumber = 0, lastLoadPositionNumber = 0;
6870 int lastLoadGameUseList = FALSE;
6871 char lastLoadGameTitle[MSG_SIZ], lastLoadPositionTitle[MSG_SIZ];
6872 ChessMove lastLoadGameStart = EndOfFile;
6874 Boolean addToBookFlag;
6877 UserMoveEvent(int fromX, int fromY, int toX, int toY, int promoChar)
6881 int ff=fromX, rf=fromY, ft=toX, rt=toY;
6883 /* Check if the user is playing in turn. This is complicated because we
6884 let the user "pick up" a piece before it is his turn. So the piece he
6885 tried to pick up may have been captured by the time he puts it down!
6886 Therefore we use the color the user is supposed to be playing in this
6887 test, not the color of the piece that is currently on the starting
6888 square---except in EditGame mode, where the user is playing both
6889 sides; fortunately there the capture race can't happen. (It can
6890 now happen in IcsExamining mode, but that's just too bad. The user
6891 will get a somewhat confusing message in that case.)
6896 case TwoMachinesPlay:
6900 /* We switched into a game mode where moves are not accepted,
6901 perhaps while the mouse button was down. */
6904 case MachinePlaysWhite:
6905 /* User is moving for Black */
6906 if (WhiteOnMove(currentMove)) {
6907 DisplayMoveError(_("It is White's turn"));
6912 case MachinePlaysBlack:
6913 /* User is moving for White */
6914 if (!WhiteOnMove(currentMove)) {
6915 DisplayMoveError(_("It is Black's turn"));
6920 case PlayFromGameFile:
6921 if(!shiftKey ||!appData.variations) return; // [HGM] only variations
6924 case BeginningOfGame:
6927 if(fromY == DROP_RANK) break; // [HGM] drop moves (entered through move type-in) are automatically assigned to side-to-move
6928 if ((int) boards[currentMove][fromY][fromX] >= (int) BlackPawn &&
6929 (int) boards[currentMove][fromY][fromX] < (int) EmptySquare) {
6930 /* User is moving for Black */
6931 if (WhiteOnMove(currentMove)) {
6932 DisplayMoveError(_("It is White's turn"));
6936 /* User is moving for White */
6937 if (!WhiteOnMove(currentMove)) {
6938 DisplayMoveError(_("It is Black's turn"));
6944 case IcsPlayingBlack:
6945 /* User is moving for Black */
6946 if (WhiteOnMove(currentMove)) {
6947 if (!appData.premove) {
6948 DisplayMoveError(_("It is White's turn"));
6949 } else if (toX >= 0 && toY >= 0) {
6952 premoveFromX = fromX;
6953 premoveFromY = fromY;
6954 premovePromoChar = promoChar;
6956 if (appData.debugMode)
6957 fprintf(debugFP, "Got premove: fromX %d,"
6958 "fromY %d, toX %d, toY %d\n",
6959 fromX, fromY, toX, toY);
6965 case IcsPlayingWhite:
6966 /* User is moving for White */
6967 if (!WhiteOnMove(currentMove)) {
6968 if (!appData.premove) {
6969 DisplayMoveError(_("It is Black's turn"));
6970 } else if (toX >= 0 && toY >= 0) {
6973 premoveFromX = fromX;
6974 premoveFromY = fromY;
6975 premovePromoChar = promoChar;
6977 if (appData.debugMode)
6978 fprintf(debugFP, "Got premove: fromX %d,"
6979 "fromY %d, toX %d, toY %d\n",
6980 fromX, fromY, toX, toY);
6990 /* EditPosition, empty square, or different color piece;
6991 click-click move is possible */
6992 if (toX == -2 || toY == -2) {
6993 boards[0][fromY][fromX] = (boards[0][fromY][fromX] == EmptySquare ? DarkSquare : EmptySquare);
6994 DrawPosition(FALSE, boards[currentMove]);
6996 } else if (toX >= 0 && toY >= 0) {
6997 if(!appData.pieceMenu && toX == fromX && toY == fromY && boards[0][rf][ff] != EmptySquare) {
6998 ChessSquare q, p = boards[0][rf][ff];
6999 if(p >= BlackPawn) p = BLACK_TO_WHITE p;
7000 if(CHUPROMOTED p < BlackPawn) p = q = CHUPROMOTED boards[0][rf][ff];
7001 else p = CHUDEMOTED (q = boards[0][rf][ff]);
7002 if(PieceToChar(q) == '+') gatingPiece = p;
7004 boards[0][toY][toX] = boards[0][fromY][fromX];
7005 if(fromX == BOARD_LEFT-2) { // handle 'moves' out of holdings
7006 if(boards[0][fromY][0] != EmptySquare) {
7007 if(boards[0][fromY][1]) boards[0][fromY][1]--;
7008 if(boards[0][fromY][1] == 0) boards[0][fromY][0] = EmptySquare;
7011 if(fromX == BOARD_RGHT+1) {
7012 if(boards[0][fromY][BOARD_WIDTH-1] != EmptySquare) {
7013 if(boards[0][fromY][BOARD_WIDTH-2]) boards[0][fromY][BOARD_WIDTH-2]--;
7014 if(boards[0][fromY][BOARD_WIDTH-2] == 0) boards[0][fromY][BOARD_WIDTH-1] = EmptySquare;
7017 boards[0][fromY][fromX] = gatingPiece;
7018 DrawPosition(FALSE, boards[currentMove]);
7024 if((toX < 0 || toY < 0) && (fromY != DROP_RANK || fromX != EmptySquare)) return;
7025 pup = boards[currentMove][toY][toX];
7027 /* [HGM] If move started in holdings, it means a drop. Convert to standard form */
7028 if( (fromX == BOARD_LEFT-2 || fromX == BOARD_RGHT+1) && fromY != DROP_RANK ) {
7029 if( pup != EmptySquare ) return;
7030 moveType = WhiteOnMove(currentMove) ? WhiteDrop : BlackDrop;
7031 if(appData.debugMode) fprintf(debugFP, "Drop move %d, curr=%d, x=%d,y=%d, p=%d\n",
7032 moveType, currentMove, fromX, fromY, boards[currentMove][fromY][fromX]);
7033 // holdings might not be sent yet in ICS play; we have to figure out which piece belongs here
7034 if(fromX == 0) fromY = BOARD_HEIGHT-1 - fromY; // black holdings upside-down
7035 fromX = fromX ? WhitePawn : BlackPawn; // first piece type in selected holdings
7036 while(PieceToChar(fromX) == '.' || PieceToChar(fromX) == '+' || PieceToNumber(fromX) != fromY && fromX != (int) EmptySquare) fromX++;
7040 /* [HGM] always test for legality, to get promotion info */
7041 moveType = LegalityTest(boards[currentMove], PosFlags(currentMove),
7042 fromY, fromX, toY, toX, promoChar);
7044 if(fromY == DROP_RANK && fromX == EmptySquare && (gameMode == AnalyzeMode || gameMode == EditGame || PosFlags(0) & F_NULL_MOVE)) moveType = NormalMove;
7046 /* [HGM] but possibly ignore an IllegalMove result */
7047 if (appData.testLegality) {
7048 if (moveType == IllegalMove || moveType == ImpossibleMove) {
7049 DisplayMoveError(_("Illegal move"));
7054 if(doubleClick && gameMode == AnalyzeMode) { // [HGM] exclude: move entered with double-click on from square is for exclusion, not playing
7055 if(ExcludeOneMove(fromY, fromX, toY, toX, promoChar, '*')) // toggle
7056 ClearPremoveHighlights(); // was included
7057 else ClearHighlights(), SetPremoveHighlights(ff, rf, ft, rt); // exclusion indicated by premove highlights
7061 if(addToBookFlag) { // adding moves to book
7062 char buf[MSG_SIZ], move[MSG_SIZ];
7063 CoordsToAlgebraic(boards[currentMove], PosFlags(currentMove), fromY, fromX, toY, toX, promoChar, move);
7064 if(killX >= 0) snprintf(move, MSG_SIZ, "%c%dx%c%d-%c%d", fromX + AAA, fromY + ONE - '0', killX + AAA, killY + ONE - '0', toX + AAA, toY + ONE - '0');
7065 snprintf(buf, MSG_SIZ, " 0.0%% 1 %s\n", move);
7067 addToBookFlag = FALSE;
7072 FinishMove(moveType, fromX, fromY, toX, toY, promoChar);
7075 /* Common tail of UserMoveEvent and DropMenuEvent */
7077 FinishMove (ChessMove moveType, int fromX, int fromY, int toX, int toY, int promoChar)
7081 if((gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat || gameInfo.variant == VariantGrand) && promoChar != NULLCHAR) {
7082 // [HGM] superchess: suppress promotions to non-available piece (but P always allowed)
7083 int k = PieceToNumber(CharToPiece(ToUpper(promoChar)));
7084 if(WhiteOnMove(currentMove)) {
7085 if(!boards[currentMove][k][BOARD_WIDTH-2]) return 0;
7087 if(!boards[currentMove][BOARD_HEIGHT-1-k][1]) return 0;
7091 /* [HGM] <popupFix> kludge to avoid having to know the exact promotion
7092 move type in caller when we know the move is a legal promotion */
7093 if(moveType == NormalMove && promoChar)
7094 moveType = WhiteOnMove(currentMove) ? WhitePromotion : BlackPromotion;
7096 /* [HGM] <popupFix> The following if has been moved here from
7097 UserMoveEvent(). Because it seemed to belong here (why not allow
7098 piece drops in training games?), and because it can only be
7099 performed after it is known to what we promote. */
7100 if (gameMode == Training) {
7101 /* compare the move played on the board to the next move in the
7102 * game. If they match, display the move and the opponent's response.
7103 * If they don't match, display an error message.
7107 CopyBoard(testBoard, boards[currentMove]);
7108 ApplyMove(fromX, fromY, toX, toY, promoChar, testBoard);
7110 if (CompareBoards(testBoard, boards[currentMove+1])) {
7111 ForwardInner(currentMove+1);
7113 /* Autoplay the opponent's response.
7114 * if appData.animate was TRUE when Training mode was entered,
7115 * the response will be animated.
7117 saveAnimate = appData.animate;
7118 appData.animate = animateTraining;
7119 ForwardInner(currentMove+1);
7120 appData.animate = saveAnimate;
7122 /* check for the end of the game */
7123 if (currentMove >= forwardMostMove) {
7124 gameMode = PlayFromGameFile;
7126 SetTrainingModeOff();
7127 DisplayInformation(_("End of game"));
7130 DisplayError(_("Incorrect move"), 0);
7135 /* Ok, now we know that the move is good, so we can kill
7136 the previous line in Analysis Mode */
7137 if ((gameMode == AnalyzeMode || gameMode == EditGame || gameMode == PlayFromGameFile && appData.variations && shiftKey)
7138 && currentMove < forwardMostMove) {
7139 if(appData.variations && shiftKey) PushTail(currentMove, forwardMostMove); // [HGM] vari: save tail of game
7140 else forwardMostMove = currentMove;
7145 /* If we need the chess program but it's dead, restart it */
7146 ResurrectChessProgram();
7148 /* A user move restarts a paused game*/
7152 thinkOutput[0] = NULLCHAR;
7154 MakeMove(fromX, fromY, toX, toY, promoChar); /*updates forwardMostMove*/
7156 if(Adjudicate(NULL)) { // [HGM] adjudicate: take care of automatic game end
7157 ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
7161 if (gameMode == BeginningOfGame) {
7162 if (appData.noChessProgram) {
7163 gameMode = EditGame;
7167 gameMode = MachinePlaysBlack;
7170 snprintf(buf, MSG_SIZ, "%s %s %s", gameInfo.white, _("vs."), gameInfo.black);
7172 if (first.sendName) {
7173 snprintf(buf, MSG_SIZ,"name %s\n", gameInfo.white);
7174 SendToProgram(buf, &first);
7181 /* Relay move to ICS or chess engine */
7182 if (appData.icsActive) {
7183 if (gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack ||
7184 gameMode == IcsExamining) {
7185 if(userOfferedDraw && (signed char)boards[forwardMostMove][EP_STATUS] <= EP_DRAWS) {
7186 SendToICS(ics_prefix); // [HGM] drawclaim: send caim and move on one line for FICS
7188 SendMoveToICS(moveType, fromX, fromY, toX, toY, promoChar);
7190 // also send plain move, in case ICS does not understand atomic claims
7191 SendMoveToICS(moveType, fromX, fromY, toX, toY, promoChar);
7195 if (first.sendTime && (gameMode == BeginningOfGame ||
7196 gameMode == MachinePlaysWhite ||
7197 gameMode == MachinePlaysBlack)) {
7198 SendTimeRemaining(&first, gameMode != MachinePlaysBlack);
7200 if (gameMode != EditGame && gameMode != PlayFromGameFile && gameMode != AnalyzeMode) {
7201 // [HGM] book: if program might be playing, let it use book
7202 bookHit = SendMoveToBookUser(forwardMostMove-1, &first, FALSE);
7203 first.maybeThinking = TRUE;
7204 } else if(fromY == DROP_RANK && fromX == EmptySquare) {
7205 if(!first.useSetboard) SendToProgram("undo\n", &first); // kludge to change stm in engines that do not support setboard
7206 SendBoard(&first, currentMove+1);
7207 if(second.analyzing) {
7208 if(!second.useSetboard) SendToProgram("undo\n", &second);
7209 SendBoard(&second, currentMove+1);
7212 SendMoveToProgram(forwardMostMove-1, &first);
7213 if(second.analyzing) SendMoveToProgram(forwardMostMove-1, &second);
7215 if (currentMove == cmailOldMove + 1) {
7216 cmailMoveType[lastLoadGameNumber - 1] = CMAIL_MOVE;
7220 ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
7224 if(appData.testLegality)
7225 switch (MateTest(boards[currentMove], PosFlags(currentMove)) ) {
7231 if (WhiteOnMove(currentMove)) {
7232 GameEnds(BlackWins, "Black mates", GE_PLAYER);
7234 GameEnds(WhiteWins, "White mates", GE_PLAYER);
7238 GameEnds(GameIsDrawn, "Stalemate", GE_PLAYER);
7243 case MachinePlaysBlack:
7244 case MachinePlaysWhite:
7245 /* disable certain menu options while machine is thinking */
7246 SetMachineThinkingEnables();
7253 userOfferedDraw = FALSE; // [HGM] drawclaim: after move made, and tested for claimable draw
7254 promoDefaultAltered = FALSE; // [HGM] fall back on default choice
7256 if(bookHit) { // [HGM] book: simulate book reply
7257 static char bookMove[MSG_SIZ]; // a bit generous?
7259 programStats.nodes = programStats.depth = programStats.time =
7260 programStats.score = programStats.got_only_move = 0;
7261 sprintf(programStats.movelist, "%s (xbook)", bookHit);
7263 safeStrCpy(bookMove, "move ", sizeof(bookMove)/sizeof(bookMove[0]));
7264 strcat(bookMove, bookHit);
7265 HandleMachineMove(bookMove, &first);
7271 MarkByFEN(char *fen)
7274 if(!appData.markers || !appData.highlightDragging) return;
7275 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) legal[r][f] = 0;
7276 r=BOARD_HEIGHT-1; f=BOARD_LEFT;
7280 if(*fen == 'M') legal[r][f] = 2; else // request promotion choice
7281 if(*fen >= 'A' && *fen <= 'Z') legal[r][f] = 1; else
7282 if(*fen >= 'a' && *fen <= 'z') *fen += 'A' - 'a';
7283 if(*fen == '/' && f > BOARD_LEFT) f = BOARD_LEFT, r--; else
7284 if(*fen == 'T') marker[r][f++] = 0; else
7285 if(*fen == 'Y') marker[r][f++] = 1; else
7286 if(*fen == 'G') marker[r][f++] = 3; else
7287 if(*fen == 'B') marker[r][f++] = 4; else
7288 if(*fen == 'C') marker[r][f++] = 5; else
7289 if(*fen == 'M') marker[r][f++] = 6; else
7290 if(*fen == 'W') marker[r][f++] = 7; else
7291 if(*fen == 'D') marker[r][f++] = 8; else
7292 if(*fen == 'R') marker[r][f++] = 2; else {
7293 while(*fen <= '9' && *fen >= '0') s = 10*s + *fen++ - '0';
7296 while(f >= BOARD_RGHT) f -= BOARD_RGHT - BOARD_LEFT, r--;
7300 DrawPosition(TRUE, NULL);
7303 static char baseMarker[BOARD_RANKS][BOARD_FILES], baseLegal[BOARD_RANKS][BOARD_FILES];
7306 Mark (Board board, int flags, ChessMove kind, int rf, int ff, int rt, int ft, VOIDSTAR closure)
7308 typedef char Markers[BOARD_RANKS][BOARD_FILES];
7309 Markers *m = (Markers *) closure;
7310 if(rf == fromY && ff == fromX && (killX < 0 ? !(rt == rf && ft == ff) && legNr & 1 : rt == killY && ft == killX || legNr & 2))
7311 (*m)[rt][ft] = 1 + (board[rt][ft] != EmptySquare
7312 || kind == WhiteCapturesEnPassant
7313 || kind == BlackCapturesEnPassant) + 3*(kind == FirstLeg && killX < 0), legal[rt][ft] = 1;
7314 else if(flags & F_MANDATORY_CAPTURE && board[rt][ft] != EmptySquare) (*m)[rt][ft] = 3, legal[rt][ft] = 1;
7317 static int hoverSavedValid;
7320 MarkTargetSquares (int clear)
7323 if(clear) { // no reason to ever suppress clearing
7324 for(x=0; x<BOARD_WIDTH; x++) for(y=0; y<BOARD_HEIGHT; y++) sum += marker[y][x], marker[y][x] = 0;
7325 hoverSavedValid = 0;
7326 if(!sum) return; // nothing was cleared,no redraw needed
7329 if(!appData.markers || !appData.highlightDragging || appData.icsActive && gameInfo.variant < VariantShogi ||
7330 !appData.testLegality && !pieceDefs || gameMode == EditPosition) return;
7331 GenLegal(boards[currentMove], PosFlags(currentMove), Mark, (void*) marker, EmptySquare);
7332 if(PosFlags(0) & F_MANDATORY_CAPTURE) {
7333 for(x=0; x<BOARD_WIDTH; x++) for(y=0; y<BOARD_HEIGHT; y++) if(marker[y][x]>1) capt++;
7335 for(x=0; x<BOARD_WIDTH; x++) for(y=0; y<BOARD_HEIGHT; y++) if(marker[y][x] == 1) marker[y][x] = 0;
7338 DrawPosition(FALSE, NULL);
7342 Explode (Board board, int fromX, int fromY, int toX, int toY)
7344 if(gameInfo.variant == VariantAtomic &&
7345 (board[toY][toX] != EmptySquare || // capture?
7346 toX != fromX && (board[fromY][fromX] == WhitePawn || // e.p. ?
7347 board[fromY][fromX] == BlackPawn )
7349 AnimateAtomicCapture(board, fromX, fromY, toX, toY);
7355 ChessSquare gatingPiece = EmptySquare; // exported to front-end, for dragging
7358 CanPromote (ChessSquare piece, int y)
7360 int zone = (gameInfo.variant == VariantChuChess ? 3 : 1);
7361 if(gameMode == EditPosition) return FALSE; // no promotions when editing position
7362 // some variants have fixed promotion piece, no promotion at all, or another selection mechanism
7363 if(IS_SHOGI(gameInfo.variant) || gameInfo.variant == VariantXiangqi ||
7364 gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat ||
7365 gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier ||
7366 gameInfo.variant == VariantMakruk) return FALSE;
7367 return (piece == BlackPawn && y <= zone ||
7368 piece == WhitePawn && y >= BOARD_HEIGHT-1-zone ||
7369 piece == BlackLance && y <= zone ||
7370 piece == WhiteLance && y >= BOARD_HEIGHT-1-zone );
7374 HoverEvent (int xPix, int yPix, int x, int y)
7376 static int oldX = -1, oldY = -1, oldFromX = -1, oldFromY = -1;
7378 if(!first.highlight) return;
7379 if(fromX != oldFromX || fromY != oldFromY) oldX = oldY = -1; // kludge to fake entry on from-click
7380 if(x == oldX && y == oldY) return; // only do something if we enter new square
7381 oldFromX = fromX; oldFromY = fromY;
7382 if(oldX == -1 && oldY == -1 && x == fromX && y == fromY) { // record markings after from-change
7383 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++)
7384 baseMarker[r][f] = marker[r][f], baseLegal[r][f] = legal[r][f];
7385 hoverSavedValid = 1;
7386 } else if(oldX != x || oldY != y) {
7387 // [HGM] lift: entered new to-square; redraw arrow, and inform engine
7388 if(hoverSavedValid) // don't restore markers that are supposed to be cleared
7389 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++)
7390 marker[r][f] = baseMarker[r][f], legal[r][f] = baseLegal[r][f];
7391 if((marker[y][x] == 2 || marker[y][x] == 6) && legal[y][x]) {
7393 snprintf(buf, MSG_SIZ, "hover %c%d\n", x + AAA, y + ONE - '0');
7394 SendToProgram(buf, &first);
7397 // SetHighlights(fromX, fromY, x, y);
7401 void ReportClick(char *action, int x, int y)
7403 char buf[MSG_SIZ]; // Inform engine of what user does
7405 if(action[0] == 'l') // mark any target square of a lifted piece as legal to-square, clear markers
7406 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++)
7407 legal[r][f] = !pieceDefs || !appData.markers, marker[r][f] = 0;
7408 if(!first.highlight || gameMode == EditPosition) return;
7409 snprintf(buf, MSG_SIZ, "%s %c%d%s\n", action, x+AAA, y+ONE-'0', controlKey && action[0]=='p' ? "," : "");
7410 SendToProgram(buf, &first);
7413 Boolean right; // instructs front-end to use button-1 events as if they were button 3
7416 LeftClick (ClickType clickType, int xPix, int yPix)
7419 Boolean saveAnimate;
7420 static int second = 0, promotionChoice = 0, clearFlag = 0, sweepSelecting = 0;
7421 char promoChoice = NULLCHAR;
7423 static TimeMark lastClickTime, prevClickTime;
7425 x = EventToSquare(xPix, BOARD_WIDTH);
7426 y = EventToSquare(yPix, BOARD_HEIGHT);
7427 if (!flipView && y >= 0) {
7428 y = BOARD_HEIGHT - 1 - y;
7430 if (flipView && x >= 0) {
7431 x = BOARD_WIDTH - 1 - x;
7434 if(appData.monoMouse && gameMode == EditPosition && fromX < 0 && clickType == Press && boards[currentMove][y][x] == EmptySquare) {
7436 RightClick(clickType, xPix, yPix, &dummy, &dummy);
7441 if(SeekGraphClick(clickType, xPix, yPix, 0)) return;
7443 prevClickTime = lastClickTime; GetTimeMark(&lastClickTime);
7445 if (clickType == Press) ErrorPopDown();
7446 lastClickType = clickType, lastLeftX = xPix, lastLeftY = yPix; // [HGM] alien: remember state
7448 if(promoSweep != EmptySquare) { // up-click during sweep-select of promo-piece
7449 defaultPromoChoice = promoSweep;
7450 promoSweep = EmptySquare; // terminate sweep
7451 promoDefaultAltered = TRUE;
7452 if(!selectFlag && !sweepSelecting && (x != toX || y != toY)) x = fromX, y = fromY; // and fake up-click on same square if we were still selecting
7455 if(promotionChoice) { // we are waiting for a click to indicate promotion piece
7456 if(clickType == Release) return; // ignore upclick of click-click destination
7457 promotionChoice = FALSE; // only one chance: if click not OK it is interpreted as cancel
7458 if(appData.debugMode) fprintf(debugFP, "promotion click, x=%d, y=%d\n", x, y);
7459 if(gameInfo.holdingsWidth &&
7460 (WhiteOnMove(currentMove)
7461 ? x == BOARD_WIDTH-1 && y < gameInfo.holdingsSize && y >= 0
7462 : x == 0 && y >= BOARD_HEIGHT - gameInfo.holdingsSize && y < BOARD_HEIGHT) ) {
7463 // click in right holdings, for determining promotion piece
7464 ChessSquare p = boards[currentMove][y][x];
7465 if(appData.debugMode) fprintf(debugFP, "square contains %d\n", (int)p);
7466 if(p == WhitePawn || p == BlackPawn) p = EmptySquare; // [HGM] Pawns could be valid as deferral
7467 if(p != EmptySquare || gameInfo.variant == VariantGrand && toY != 0 && toY != BOARD_HEIGHT-1) { // [HGM] grand: empty square means defer
7468 FinishMove(NormalMove, fromX, fromY, toX, toY, p==EmptySquare ? NULLCHAR : ToLower(PieceToChar(p)));
7473 DrawPosition(FALSE, boards[currentMove]);
7477 /* [HGM] holdings: next 5 lines: ignore all clicks between board and holdings */
7478 if(clickType == Press
7479 && ( x == BOARD_LEFT-1 || x == BOARD_RGHT
7480 || x == BOARD_LEFT-2 && y < BOARD_HEIGHT-gameInfo.holdingsSize
7481 || x == BOARD_RGHT+1 && y >= gameInfo.holdingsSize) )
7484 if(gotPremove && x == premoveFromX && y == premoveFromY && clickType == Release) {
7485 // could be static click on premove from-square: abort premove
7487 ClearPremoveHighlights();
7490 if(clickType == Press && fromX == x && fromY == y && promoDefaultAltered && SubtractTimeMarks(&lastClickTime, &prevClickTime) >= 200)
7491 fromX = fromY = -1; // second click on piece after altering default promo piece treated as first click
7493 if(!promoDefaultAltered) { // determine default promotion piece, based on the side the user is moving for
7494 int side = (gameMode == IcsPlayingWhite || gameMode == MachinePlaysBlack ||
7495 gameMode != MachinePlaysWhite && gameMode != IcsPlayingBlack && WhiteOnMove(currentMove));
7496 defaultPromoChoice = DefaultPromoChoice(side);
7499 autoQueen = appData.alwaysPromoteToQueen;
7503 gatingPiece = EmptySquare;
7504 if (clickType != Press) {
7505 if(dragging) { // [HGM] from-square must have been reset due to game end since last press
7506 DragPieceEnd(xPix, yPix); dragging = 0;
7507 DrawPosition(FALSE, NULL);
7511 doubleClick = FALSE;
7512 if(gameMode == AnalyzeMode && (pausing || controlKey) && first.excludeMoves) { // use pause state to exclude moves
7513 doubleClick = TRUE; gatingPiece = boards[currentMove][y][x];
7515 fromX = x; fromY = y; toX = toY = killX = killY = -1;
7516 if(!appData.oneClick || !OnlyMove(&x, &y, FALSE) ||
7517 // even if only move, we treat as normal when this would trigger a promotion popup, to allow sweep selection
7518 appData.sweepSelect && CanPromote(boards[currentMove][fromY][fromX], fromY) && originalY != y) {
7520 if (OKToStartUserMove(fromX, fromY)) {
7522 ReportClick("lift", x, y);
7523 MarkTargetSquares(0);
7524 if(gameMode == EditPosition && controlKey) gatingPiece = boards[currentMove][fromY][fromX];
7525 DragPieceBegin(xPix, yPix, FALSE); dragging = 1;
7526 if(appData.sweepSelect && CanPromote(piece = boards[currentMove][fromY][fromX], fromY)) {
7527 promoSweep = defaultPromoChoice;
7528 selectFlag = 0; lastX = xPix; lastY = yPix;
7529 Sweep(0); // Pawn that is going to promote: preview promotion piece
7530 DisplayMessage("", _("Pull pawn backwards to under-promote"));
7532 if (appData.highlightDragging) {
7533 SetHighlights(fromX, fromY, -1, -1);
7537 } else fromX = fromY = -1;
7541 printf("to click %d,%d\n",x,y);
7543 if (clickType == Press && gameMode != EditPosition) {
7548 // ignore off-board to clicks
7549 if(y < 0 || x < 0) return;
7551 /* Check if clicking again on the same color piece */
7552 fromP = boards[currentMove][fromY][fromX];
7553 toP = boards[currentMove][y][x];
7554 frc = appData.fischerCastling || gameInfo.variant == VariantSChess;
7555 if( (killX < 0 || x != fromX || y != fromY) && // [HGM] lion: do not interpret igui as deselect!
7556 marker[y][x] == 0 && // if engine told we can move to here, do it even if own piece
7557 ((WhitePawn <= fromP && fromP <= WhiteKing &&
7558 WhitePawn <= toP && toP <= WhiteKing &&
7559 !(fromP == WhiteKing && toP == WhiteRook && frc) &&
7560 !(fromP == WhiteRook && toP == WhiteKing && frc)) ||
7561 (BlackPawn <= fromP && fromP <= BlackKing &&
7562 BlackPawn <= toP && toP <= BlackKing &&
7563 !(fromP == BlackRook && toP == BlackKing && frc) && // allow also RxK as FRC castling
7564 !(fromP == BlackKing && toP == BlackRook && frc)))) {
7565 /* Clicked again on same color piece -- changed his mind */
7566 second = (x == fromX && y == fromY);
7568 if(second && gameMode == AnalyzeMode && SubtractTimeMarks(&lastClickTime, &prevClickTime) < 200) {
7569 second = FALSE; // first double-click rather than scond click
7570 doubleClick = first.excludeMoves; // used by UserMoveEvent to recognize exclude moves
7572 promoDefaultAltered = FALSE;
7573 MarkTargetSquares(1);
7574 if(!(second && appData.oneClick && OnlyMove(&x, &y, TRUE))) {
7575 if (appData.highlightDragging) {
7576 SetHighlights(x, y, -1, -1);
7580 if (OKToStartUserMove(x, y)) {
7581 if(gameInfo.variant == VariantSChess && // S-Chess: back-rank piece selected after holdings means gating
7582 (fromX == BOARD_LEFT-2 || fromX == BOARD_RGHT+1) &&
7583 y == (toP < BlackPawn ? 0 : BOARD_HEIGHT-1))
7584 gatingPiece = boards[currentMove][fromY][fromX];
7585 else gatingPiece = doubleClick ? fromP : EmptySquare;
7587 fromY = y; dragging = 1;
7588 if(!second) ReportClick("lift", x, y);
7589 MarkTargetSquares(0);
7590 DragPieceBegin(xPix, yPix, FALSE);
7591 if(appData.sweepSelect && CanPromote(piece = boards[currentMove][y][x], y)) {
7592 promoSweep = defaultPromoChoice;
7593 selectFlag = 0; lastX = xPix; lastY = yPix;
7594 Sweep(0); // Pawn that is going to promote: preview promotion piece
7598 if(x == fromX && y == fromY) return; // if OnlyMove altered (x,y) we go on
7601 // ignore clicks on holdings
7602 if(x < BOARD_LEFT || x >= BOARD_RGHT) return;
7604 printf("A type=%d\n",clickType);
7606 if(x == fromX && y == fromY && gameMode == EditPosition && SubtractTimeMarks(&lastClickTime, &prevClickTime) < 200) {
7607 gatingPiece = boards[currentMove][fromY][fromX]; // prepare to copy rather than move
7611 if (clickType == Release && x == fromX && y == fromY && killX < 0 && !sweepSelecting) {
7612 DragPieceEnd(xPix, yPix); dragging = 0;
7614 // a deferred attempt to click-click move an empty square on top of a piece
7615 boards[currentMove][y][x] = EmptySquare;
7617 DrawPosition(FALSE, boards[currentMove]);
7618 fromX = fromY = -1; clearFlag = 0;
7621 if (appData.animateDragging) {
7622 /* Undo animation damage if any */
7623 DrawPosition(FALSE, NULL);
7626 /* Second up/down in same square; just abort move */
7629 gatingPiece = EmptySquare;
7630 MarkTargetSquares(1);
7633 ClearPremoveHighlights();
7635 /* First upclick in same square; start click-click mode */
7636 SetHighlights(x, y, -1, -1);
7643 if(gameMode != EditPosition && !appData.testLegality && !legal[y][x] &&
7644 fromX >= BOARD_LEFT && fromX < BOARD_RGHT && (x != killX || y != killY) && !sweepSelecting) {
7645 if(dragging) DragPieceEnd(xPix, yPix), dragging = 0;
7646 DisplayMessage(_("only marked squares are legal"),"");
7647 DrawPosition(TRUE, NULL);
7648 return; // ignore to-click
7650 printf("(%d,%d)-(%d,%d) %d %d\n",fromX,fromY,toX,toY,x,y);
7651 /* we now have a different from- and (possibly off-board) to-square */
7652 /* Completed move */
7653 if(!sweepSelecting) {
7658 piece = boards[currentMove][fromY][fromX];
7660 saveAnimate = appData.animate;
7661 if (clickType == Press) {
7662 if(gameInfo.variant == VariantChuChess && piece != WhitePawn && piece != BlackPawn) defaultPromoChoice = piece;
7663 if(gameMode == EditPosition && boards[currentMove][fromY][fromX] == EmptySquare) {
7664 // must be Edit Position mode with empty-square selected
7665 fromX = x; fromY = y; DragPieceBegin(xPix, yPix, FALSE); dragging = 1; // consider this a new attempt to drag
7666 if(x >= BOARD_LEFT && x < BOARD_RGHT) clearFlag = 1; // and defer click-click move of empty-square to up-click
7669 if(dragging == 2) { // [HGM] lion: just turn buttonless drag into normal drag, and let release to the job
7672 if(x == killX && y == killY) { // second click on this square, which was selected as first-leg target
7673 killX = killY = -1; // this informs us no second leg is coming, so treat as to-click without intermediate
7675 if(marker[y][x] == 5) return; // [HGM] lion: to-click on cyan square; defer action to release
7676 if(legal[y][x] == 2 || HasPromotionChoice(fromX, fromY, toX, toY, &promoChoice, FALSE)) {
7677 if(appData.sweepSelect) {
7678 promoSweep = defaultPromoChoice;
7679 if(gameInfo.variant != VariantChuChess && PieceToChar(CHUPROMOTED piece) == '+') promoSweep = CHUPROMOTED piece;
7680 selectFlag = 0; lastX = xPix; lastY = yPix;
7681 Sweep(0); // Pawn that is going to promote: preview promotion piece
7683 DisplayMessage("", _("Pull pawn backwards to under-promote"));
7684 MarkTargetSquares(1);
7686 return; // promo popup appears on up-click
7688 /* Finish clickclick move */
7689 if (appData.animate || appData.highlightLastMove) {
7690 SetHighlights(fromX, fromY, toX, toY);
7694 } else if(sweepSelecting) { // this must be the up-click corresponding to the down-click that started the sweep
7695 sweepSelecting = 0; appData.animate = FALSE; // do not animate, a selected piece already on to-square
7696 if (appData.animate || appData.highlightLastMove) {
7697 SetHighlights(fromX, fromY, toX, toY);
7703 // [HGM] this must be done after the move is made, as with arrow it could lead to a board redraw with piece still on from square
7704 /* Finish drag move */
7705 if (appData.highlightLastMove) {
7706 SetHighlights(fromX, fromY, toX, toY);
7711 if(gameInfo.variant == VariantChuChess && piece != WhitePawn && piece != BlackPawn) defaultPromoChoice = piece;
7712 if(marker[y][x] == 5) { // [HGM] lion: this was the release of a to-click or drag on a cyan square
7713 dragging *= 2; // flag button-less dragging if we are dragging
7714 MarkTargetSquares(1);
7715 if(x == killX && y == killY) killX = kill2X, killY = kill2Y, kill2X = kill2Y = -1; // cancel last kill
7717 kill2X = killX; kill2Y = killY;
7718 killX = x; killY = y; //remeber this square as intermediate
7719 ReportClick("put", x, y); // and inform engine
7720 ReportClick("lift", x, y);
7721 MarkTargetSquares(0);
7725 DragPieceEnd(xPix, yPix); dragging = 0;
7726 /* Don't animate move and drag both */
7727 appData.animate = FALSE;
7730 // moves into holding are invalid for now (except in EditPosition, adapting to-square)
7731 if(x >= 0 && x < BOARD_LEFT || x >= BOARD_RGHT) {
7732 ChessSquare piece = boards[currentMove][fromY][fromX];
7733 if(gameMode == EditPosition && piece != EmptySquare &&
7734 fromX >= BOARD_LEFT && fromX < BOARD_RGHT) {
7737 if(x == BOARD_LEFT-2 && piece >= BlackPawn) {
7738 n = PieceToNumber(piece - (int)BlackPawn);
7739 if(n >= gameInfo.holdingsSize) { n = 0; piece = BlackPawn; }
7740 boards[currentMove][BOARD_HEIGHT-1 - n][0] = piece;
7741 boards[currentMove][BOARD_HEIGHT-1 - n][1]++;
7743 if(x == BOARD_RGHT+1 && piece < BlackPawn) {
7744 n = PieceToNumber(piece);
7745 if(n >= gameInfo.holdingsSize) { n = 0; piece = WhitePawn; }
7746 boards[currentMove][n][BOARD_WIDTH-1] = piece;
7747 boards[currentMove][n][BOARD_WIDTH-2]++;
7749 boards[currentMove][fromY][fromX] = EmptySquare;
7753 MarkTargetSquares(1);
7754 DrawPosition(TRUE, boards[currentMove]);
7758 // off-board moves should not be highlighted
7759 if(x < 0 || y < 0) ClearHighlights();
7760 else ReportClick("put", x, y);
7762 if(gatingPiece != EmptySquare && gameInfo.variant == VariantSChess) promoChoice = ToLower(PieceToChar(gatingPiece));
7764 if(legal[toY][toX] == 2) promoChoice = ToLower(PieceToChar(defaultPromoChoice)); // highlight-induced promotion
7766 if (legal[toY][toX] == 2 && !appData.sweepSelect || HasPromotionChoice(fromX, fromY, toX, toY, &promoChoice, appData.sweepSelect)) {
7767 SetHighlights(fromX, fromY, toX, toY);
7768 MarkTargetSquares(1);
7769 if(gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat || gameInfo.variant == VariantGrand) {
7770 // [HGM] super: promotion to captured piece selected from holdings
7771 ChessSquare p = boards[currentMove][fromY][fromX], q = boards[currentMove][toY][toX];
7772 promotionChoice = TRUE;
7773 // kludge follows to temporarily execute move on display, without promoting yet
7774 boards[currentMove][fromY][fromX] = EmptySquare; // move Pawn to 8th rank
7775 boards[currentMove][toY][toX] = p;
7776 DrawPosition(FALSE, boards[currentMove]);
7777 boards[currentMove][fromY][fromX] = p; // take back, but display stays
7778 boards[currentMove][toY][toX] = q;
7779 DisplayMessage("Click in holdings to choose piece", "");
7782 PromotionPopUp(promoChoice);
7784 int oldMove = currentMove;
7785 UserMoveEvent(fromX, fromY, toX, toY, promoChoice);
7786 if (!appData.highlightLastMove || gotPremove) ClearHighlights();
7787 if (gotPremove) SetPremoveHighlights(fromX, fromY, toX, toY);
7788 if(saveAnimate && !appData.animate && currentMove != oldMove && // drag-move was performed
7789 Explode(boards[currentMove-1], fromX, fromY, toX, toY))
7790 DrawPosition(TRUE, boards[currentMove]);
7791 MarkTargetSquares(1);
7794 appData.animate = saveAnimate;
7795 if (appData.animate || appData.animateDragging) {
7796 /* Undo animation damage if needed */
7797 DrawPosition(FALSE, NULL);
7802 RightClick (ClickType action, int x, int y, int *fromX, int *fromY)
7803 { // front-end-free part taken out of PieceMenuPopup
7804 int whichMenu; int xSqr, ySqr;
7806 if(seekGraphUp) { // [HGM] seekgraph
7807 if(action == Press) SeekGraphClick(Press, x, y, 2); // 2 indicates right-click: no pop-down on miss
7808 if(action == Release) SeekGraphClick(Release, x, y, 2); // and no challenge on hit
7812 if((gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack)
7813 && !appData.zippyPlay && appData.bgObserve) { // [HGM] bughouse: show background game
7814 if(!partnerBoardValid) return -2; // suppress display of uninitialized boards
7815 if( appData.dualBoard) return -2; // [HGM] dual: is already displayed
7816 if(action == Press) {
7817 originalFlip = flipView;
7818 flipView = !flipView; // temporarily flip board to see game from partners perspective
7819 DrawPosition(TRUE, partnerBoard);
7820 DisplayMessage(partnerStatus, "");
7822 } else if(action == Release) {
7823 flipView = originalFlip;
7824 DrawPosition(TRUE, boards[currentMove]);
7830 xSqr = EventToSquare(x, BOARD_WIDTH);
7831 ySqr = EventToSquare(y, BOARD_HEIGHT);
7832 if (action == Release) {
7833 if(pieceSweep != EmptySquare) {
7834 EditPositionMenuEvent(pieceSweep, toX, toY);
7835 pieceSweep = EmptySquare;
7836 } else UnLoadPV(); // [HGM] pv
7838 if (action != Press) return -2; // return code to be ignored
7841 if(xSqr < BOARD_LEFT || xSqr >= BOARD_RGHT) return -1;
7843 if (xSqr == BOARD_LEFT-1 || xSqr == BOARD_RGHT) return -1;
7844 if (xSqr < 0 || ySqr < 0) return -1;
7845 if(appData.pieceMenu) { whichMenu = 0; break; } // edit-position menu
7846 pieceSweep = shiftKey ? BlackPawn : WhitePawn; // [HGM] sweep: prepare selecting piece by mouse sweep
7847 toX = xSqr; toY = ySqr; lastX = x, lastY = y;
7848 if(flipView) toX = BOARD_WIDTH - 1 - toX; else toY = BOARD_HEIGHT - 1 - toY;
7852 if(!appData.icsEngineAnalyze) return -1;
7853 case IcsPlayingWhite:
7854 case IcsPlayingBlack:
7855 if(!appData.zippyPlay) goto noZip;
7858 case MachinePlaysWhite:
7859 case MachinePlaysBlack:
7860 case TwoMachinesPlay: // [HGM] pv: use for showing PV
7861 if (!appData.dropMenu) {
7863 return 2; // flag front-end to grab mouse events
7865 if(gameMode == TwoMachinesPlay || gameMode == AnalyzeMode ||
7866 gameMode == AnalyzeFile || gameMode == IcsObserving) return -1;
7869 if (xSqr < 0 || ySqr < 0) return -1;
7870 if (!appData.dropMenu || appData.testLegality &&
7871 gameInfo.variant != VariantBughouse &&
7872 gameInfo.variant != VariantCrazyhouse) return -1;
7873 whichMenu = 1; // drop menu
7879 if (((*fromX = xSqr) < 0) ||
7880 ((*fromY = ySqr) < 0)) {
7881 *fromX = *fromY = -1;
7885 *fromX = BOARD_WIDTH - 1 - *fromX;
7887 *fromY = BOARD_HEIGHT - 1 - *fromY;
7893 SendProgramStatsToFrontend (ChessProgramState * cps, ChessProgramStats * cpstats)
7895 // char * hint = lastHint;
7896 FrontEndProgramStats stats;
7898 stats.which = cps == &first ? 0 : 1;
7899 stats.depth = cpstats->depth;
7900 stats.nodes = cpstats->nodes;
7901 stats.score = cpstats->score;
7902 stats.time = cpstats->time;
7903 stats.pv = cpstats->movelist;
7904 stats.hint = lastHint;
7905 stats.an_move_index = 0;
7906 stats.an_move_count = 0;
7908 if( gameMode == AnalyzeMode || gameMode == AnalyzeFile ) {
7909 stats.hint = cpstats->move_name;
7910 stats.an_move_index = cpstats->nr_moves - cpstats->moves_left;
7911 stats.an_move_count = cpstats->nr_moves;
7914 if(stats.pv && stats.pv[0]) safeStrCpy(lastPV[stats.which], stats.pv, sizeof(lastPV[stats.which])/sizeof(lastPV[stats.which][0])); // [HGM] pv: remember last PV of each
7916 SetProgramStats( &stats );
7920 ClearEngineOutputPane (int which)
7922 static FrontEndProgramStats dummyStats;
7923 dummyStats.which = which;
7924 dummyStats.pv = "#";
7925 SetProgramStats( &dummyStats );
7928 #define MAXPLAYERS 500
7931 TourneyStandings (int display)
7933 int i, w, b, color, wScore, bScore, dummy, nr=0, nPlayers=0;
7934 int score[MAXPLAYERS], ranking[MAXPLAYERS], points[MAXPLAYERS], games[MAXPLAYERS];
7935 char result, *p, *names[MAXPLAYERS];
7937 if(appData.tourneyType < 0 && !strchr(appData.results, '*'))
7938 return strdup(_("Swiss tourney finished")); // standings of Swiss yet TODO
7939 names[0] = p = strdup(appData.participants);
7940 while(p = strchr(p, '\n')) *p++ = NULLCHAR, names[++nPlayers] = p; // count participants
7942 for(i=0; i<nPlayers; i++) score[i] = games[i] = 0;
7944 while(result = appData.results[nr]) {
7945 color = Pairing(nr, nPlayers, &w, &b, &dummy);
7946 if(!(color ^ matchGame & 1)) { dummy = w; w = b; b = dummy; }
7947 wScore = bScore = 0;
7949 case '+': wScore = 2; break;
7950 case '-': bScore = 2; break;
7951 case '=': wScore = bScore = 1; break;
7953 case '*': return strdup("busy"); // tourney not finished
7961 if(appData.tourneyType > 0) nPlayers = appData.tourneyType; // in gauntlet, list only gauntlet engine(s)
7962 for(w=0; w<nPlayers; w++) {
7964 for(i=0; i<nPlayers; i++) if(score[i] > bScore) bScore = score[i], b = i;
7965 ranking[w] = b; points[w] = bScore; score[b] = -2;
7967 p = malloc(nPlayers*34+1);
7968 for(w=0; w<nPlayers && w<display; w++)
7969 sprintf(p+34*w, "%2d. %5.1f/%-3d %-19.19s\n", w+1, points[w]/2., games[ranking[w]], names[ranking[w]]);
7975 Count (Board board, int pCnt[], int *nW, int *nB, int *wStale, int *bStale, int *bishopColor)
7976 { // count all piece types
7978 *nB = *nW = *wStale = *bStale = *bishopColor = 0;
7979 for(p=WhitePawn; p<=EmptySquare; p++) pCnt[p] = 0;
7980 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) {
7983 if(p == WhitePawn && r == BOARD_HEIGHT-1) (*wStale)++; else
7984 if(p == BlackPawn && r == 0) (*bStale)++; // count last-Rank Pawns (XQ) separately
7985 if(p <= WhiteKing) (*nW)++; else if(p <= BlackKing) (*nB)++;
7986 if(p == WhiteBishop || p == WhiteFerz || p == WhiteAlfil ||
7987 p == BlackBishop || p == BlackFerz || p == BlackAlfil )
7988 *bishopColor |= 1 << ((f^r)&1); // track square color of color-bound pieces
7993 SufficientDefence (int pCnt[], int side, int nMine, int nHis)
7995 int myPawns = pCnt[WhitePawn+side]; // my total Pawn count;
7996 int majorDefense = pCnt[BlackRook-side] + pCnt[BlackCannon-side] + pCnt[BlackKnight-side];
7998 nMine -= pCnt[WhiteFerz+side] + pCnt[WhiteAlfil+side]; // discount defenders
7999 if(nMine - myPawns > 2) return FALSE; // no trivial draws with more than 1 major
8000 if(myPawns == 2 && nMine == 3) // KPP
8001 return majorDefense || pCnt[BlackFerz-side] + pCnt[BlackAlfil-side] >= 3;
8002 if(myPawns == 1 && nMine == 2) // KP
8003 return majorDefense || pCnt[BlackFerz-side] + pCnt[BlackAlfil-side] + pCnt[BlackPawn-side] >= 1;
8004 if(myPawns == 1 && nMine == 3 && pCnt[WhiteKnight+side]) // KHP
8005 return majorDefense || pCnt[BlackFerz-side] + pCnt[BlackAlfil-side]*2 >= 5;
8006 if(myPawns) return FALSE;
8007 if(pCnt[WhiteRook+side])
8008 return pCnt[BlackRook-side] ||
8009 pCnt[BlackCannon-side] && (pCnt[BlackFerz-side] >= 2 || pCnt[BlackAlfil-side] >= 2) ||
8010 pCnt[BlackKnight-side] && pCnt[BlackFerz-side] + pCnt[BlackAlfil-side] > 2 ||
8011 pCnt[BlackFerz-side] + pCnt[BlackAlfil-side] >= 4;
8012 if(pCnt[WhiteCannon+side]) {
8013 if(pCnt[WhiteFerz+side] + myPawns == 0) return TRUE; // Cannon needs platform
8014 return majorDefense || pCnt[BlackAlfil-side] >= 2;
8016 if(pCnt[WhiteKnight+side])
8017 return majorDefense || pCnt[BlackFerz-side] >= 2 || pCnt[BlackAlfil-side] + pCnt[BlackPawn-side] >= 1;
8022 MatingPotential (int pCnt[], int side, int nMine, int nHis, int stale, int bisColor)
8024 VariantClass v = gameInfo.variant;
8026 if(v == VariantShogi || v == VariantCrazyhouse || v == VariantBughouse) return TRUE; // drop games always winnable
8027 if(v == VariantShatranj) return TRUE; // always winnable through baring
8028 if(v == VariantLosers || v == VariantSuicide || v == VariantGiveaway) return TRUE;
8029 if(v == Variant3Check || v == VariantAtomic) return nMine > 1; // can win through checking / exploding King
8031 if(v == VariantXiangqi) {
8032 int majors = 5*pCnt[BlackKnight-side] + 7*pCnt[BlackCannon-side] + 7*pCnt[BlackRook-side];
8034 nMine -= pCnt[WhiteFerz+side] + pCnt[WhiteAlfil+side] + stale; // discount defensive pieces and back-rank Pawns
8035 if(nMine + stale == 1) return (pCnt[BlackFerz-side] > 1 && pCnt[BlackKnight-side] > 0); // bare K can stalemate KHAA (!)
8036 if(nMine > 2) return TRUE; // if we don't have P, H or R, we must have CC
8037 if(nMine == 2 && pCnt[WhiteCannon+side] == 0) return TRUE; // We have at least one P, H or R
8038 // if we get here, we must have KC... or KP..., possibly with additional A, E or last-rank P
8039 if(stale) // we have at least one last-rank P plus perhaps C
8040 return majors // KPKX
8041 || pCnt[BlackFerz-side] && pCnt[BlackFerz-side] + pCnt[WhiteCannon+side] + stale > 2; // KPKAA, KPPKA and KCPKA
8043 return pCnt[WhiteFerz+side] // KCAK
8044 || pCnt[WhiteAlfil+side] && pCnt[BlackRook-side] + pCnt[BlackCannon-side] + pCnt[BlackFerz-side] // KCEKA, KCEKX (X!=H)
8045 || majors + (12*pCnt[BlackFerz-side] | 6*pCnt[BlackAlfil-side]) > 16; // KCKAA, KCKAX, KCKEEX, KCKEXX (XX!=HH), KCKXXX
8046 // TO DO: cases wih an unpromoted f-Pawn acting as platform for an opponent Cannon
8048 } else if(v == VariantKnightmate) {
8049 if(nMine == 1) return FALSE;
8050 if(nMine == 2 && nHis == 1 && pCnt[WhiteBishop+side] + pCnt[WhiteFerz+side] + pCnt[WhiteKnight+side]) return FALSE; // KBK is only draw
8051 } else if(pCnt[WhiteKing] == 1 && pCnt[BlackKing] == 1) { // other variants with orthodox Kings
8052 int nBishops = pCnt[WhiteBishop+side] + pCnt[WhiteFerz+side];
8054 if(nMine == 1) return FALSE; // bare King
8055 if(nBishops && bisColor == 3) return TRUE; // There must be a second B/A/F, which can either block (his) or attack (mine) the escape square
8056 nMine += (nBishops > 0) - nBishops; // By now all Bishops (and Ferz) on like-colored squares, so count as one
8057 if(nMine > 2 && nMine != pCnt[WhiteAlfil+side] + 1) return TRUE; // At least two pieces, not all Alfils
8058 // by now we have King + 1 piece (or multiple Bishops on the same color)
8059 if(pCnt[WhiteKnight+side])
8060 return (pCnt[BlackKnight-side] + pCnt[BlackBishop-side] + pCnt[BlackMan-side] +
8061 pCnt[BlackWazir-side] + pCnt[BlackSilver-side] + bisColor // KNKN, KNKB, KNKF, KNKE, KNKW, KNKM, KNKS
8062 || nHis > 3); // be sure to cover suffocation mates in corner (e.g. KNKQCA)
8064 return (pCnt[BlackKnight-side]); // KBKN, KFKN
8065 if(pCnt[WhiteAlfil+side])
8066 return (nHis > 2); // Alfils can in general not reach a corner square, but there might be edge (suffocation) mates
8067 if(pCnt[WhiteWazir+side])
8068 return (pCnt[BlackKnight-side] + pCnt[BlackWazir-side] + pCnt[BlackAlfil-side]); // KWKN, KWKW, KWKE
8075 CompareWithRights (Board b1, Board b2)
8078 if(!CompareBoards(b1, b2)) return FALSE;
8079 if(b1[EP_STATUS] != b2[EP_STATUS]) return FALSE;
8080 /* compare castling rights */
8081 if( b1[CASTLING][2] != b2[CASTLING][2] && (b2[CASTLING][0] != NoRights || b2[CASTLING][1] != NoRights) )
8082 rights++; /* King lost rights, while rook still had them */
8083 if( b1[CASTLING][2] != NoRights ) { /* king has rights */
8084 if( b1[CASTLING][0] != b2[CASTLING][0] || b1[CASTLING][1] != b2[CASTLING][1] )
8085 rights++; /* but at least one rook lost them */
8087 if( b1[CASTLING][5] != b1[CASTLING][5] && (b2[CASTLING][3] != NoRights || b2[CASTLING][4] != NoRights) )
8089 if( b1[CASTLING][5] != NoRights ) {
8090 if( b1[CASTLING][3] != b2[CASTLING][3] || b1[CASTLING][4] != b2[CASTLING][4] )
8097 Adjudicate (ChessProgramState *cps)
8098 { // [HGM] some adjudications useful with buggy engines
8099 // [HGM] adjudicate: made into separate routine, which now can be called after every move
8100 // In any case it determnes if the game is a claimable draw (filling in EP_STATUS).
8101 // Actually ending the game is now based on the additional internal condition canAdjudicate.
8102 // Only when the game is ended, and the opponent is a computer, this opponent gets the move relayed.
8103 int k, drop, count = 0; static int bare = 1;
8104 ChessProgramState *engineOpponent = (gameMode == TwoMachinesPlay ? cps->other : (cps ? NULL : &first));
8105 Boolean canAdjudicate = !appData.icsActive;
8107 // most tests only when we understand the game, i.e. legality-checking on
8108 if( appData.testLegality )
8109 { /* [HGM] Some more adjudications for obstinate engines */
8110 int nrW, nrB, bishopColor, staleW, staleB, nr[EmptySquare+1], i;
8111 static int moveCount = 6;
8113 char *reason = NULL;
8115 /* Count what is on board. */
8116 Count(boards[forwardMostMove], nr, &nrW, &nrB, &staleW, &staleB, &bishopColor);
8118 /* Some material-based adjudications that have to be made before stalemate test */
8119 if(gameInfo.variant == VariantAtomic && nr[WhiteKing] + nr[BlackKing] < 2) {
8120 // [HGM] atomic: stm must have lost his King on previous move, as destroying own K is illegal
8121 boards[forwardMostMove][EP_STATUS] = EP_CHECKMATE; // make claimable as if stm is checkmated
8122 if(canAdjudicate && appData.checkMates) {
8124 SendMoveToProgram(forwardMostMove-1, engineOpponent); // make sure opponent gets move
8125 GameEnds( WhiteOnMove(forwardMostMove) ? BlackWins : WhiteWins,
8126 "Xboard adjudication: King destroyed", GE_XBOARD );
8131 /* Bare King in Shatranj (loses) or Losers (wins) */
8132 if( nrW == 1 || nrB == 1) {
8133 if( gameInfo.variant == VariantLosers) { // [HGM] losers: bare King wins (stm must have it first)
8134 boards[forwardMostMove][EP_STATUS] = EP_WINS; // mark as win, so it becomes claimable
8135 if(canAdjudicate && appData.checkMates) {
8137 SendMoveToProgram(forwardMostMove-1, engineOpponent); // make sure opponent gets to see move
8138 GameEnds( WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins,
8139 "Xboard adjudication: Bare king", GE_XBOARD );
8143 if( gameInfo.variant == VariantShatranj && --bare < 0)
8145 boards[forwardMostMove][EP_STATUS] = EP_WINS; // make claimable as win for stm
8146 if(canAdjudicate && appData.checkMates) {
8147 /* but only adjudicate if adjudication enabled */
8149 SendMoveToProgram(forwardMostMove-1, engineOpponent); // make sure opponent gets move
8150 GameEnds( nrW > 1 ? WhiteWins : nrB > 1 ? BlackWins : GameIsDrawn,
8151 "Xboard adjudication: Bare king", GE_XBOARD );
8158 // don't wait for engine to announce game end if we can judge ourselves
8159 switch (MateTest(boards[forwardMostMove], PosFlags(forwardMostMove)) ) {
8161 if(gameInfo.variant == Variant3Check) { // [HGM] 3check: when in check, test if 3rd time
8162 int i, checkCnt = 0; // (should really be done by making nr of checks part of game state)
8163 for(i=forwardMostMove-2; i>=backwardMostMove; i-=2) {
8164 if(MateTest(boards[i], PosFlags(i)) == MT_CHECK)
8167 reason = "Xboard adjudication: 3rd check";
8168 boards[forwardMostMove][EP_STATUS] = EP_CHECKMATE;
8179 reason = "Xboard adjudication: Stalemate";
8180 if((signed char)boards[forwardMostMove][EP_STATUS] != EP_CHECKMATE) { // [HGM] don't touch win through baring or K-capt
8181 boards[forwardMostMove][EP_STATUS] = EP_STALEMATE; // default result for stalemate is draw
8182 if(gameInfo.variant == VariantLosers || gameInfo.variant == VariantGiveaway) // [HGM] losers:
8183 boards[forwardMostMove][EP_STATUS] = EP_WINS; // in these variants stalemated is always a win
8184 else if(gameInfo.variant == VariantSuicide) // in suicide it depends
8185 boards[forwardMostMove][EP_STATUS] = nrW == nrB ? EP_STALEMATE :
8186 ((nrW < nrB) != WhiteOnMove(forwardMostMove) ?
8187 EP_CHECKMATE : EP_WINS);
8188 else if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantXiangqi || gameInfo.variant == VariantShogi)
8189 boards[forwardMostMove][EP_STATUS] = EP_CHECKMATE; // and in these variants being stalemated loses
8193 reason = "Xboard adjudication: Checkmate";
8194 boards[forwardMostMove][EP_STATUS] = (gameInfo.variant == VariantLosers ? EP_WINS : EP_CHECKMATE);
8195 if(gameInfo.variant == VariantShogi) {
8196 if(forwardMostMove > backwardMostMove
8197 && moveList[forwardMostMove-1][1] == '@'
8198 && CharToPiece(ToUpper(moveList[forwardMostMove-1][0])) == WhitePawn) {
8199 reason = "XBoard adjudication: pawn-drop mate";
8200 boards[forwardMostMove][EP_STATUS] = EP_WINS;
8206 switch(i = (signed char)boards[forwardMostMove][EP_STATUS]) {
8208 result = GameIsDrawn; break;
8210 result = WhiteOnMove(forwardMostMove) ? BlackWins : WhiteWins; break;
8212 result = WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins; break;
8216 if(canAdjudicate && appData.checkMates && result) { // [HGM] mates: adjudicate finished games if requested
8218 SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see move */
8219 GameEnds( result, reason, GE_XBOARD );
8223 /* Next absolutely insufficient mating material. */
8224 if(!MatingPotential(nr, WhitePawn, nrW, nrB, staleW, bishopColor) &&
8225 !MatingPotential(nr, BlackPawn, nrB, nrW, staleB, bishopColor))
8226 { /* includes KBK, KNK, KK of KBKB with like Bishops */
8228 /* always flag draws, for judging claims */
8229 boards[forwardMostMove][EP_STATUS] = EP_INSUF_DRAW;
8231 if(canAdjudicate && appData.materialDraws) {
8232 /* but only adjudicate them if adjudication enabled */
8233 if(engineOpponent) {
8234 SendToProgram("force\n", engineOpponent); // suppress reply
8235 SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see last move */
8237 GameEnds( GameIsDrawn, "Xboard adjudication: Insufficient mating material", GE_XBOARD );
8242 /* Then some trivial draws (only adjudicate, cannot be claimed) */
8243 if(gameInfo.variant == VariantXiangqi ?
8244 SufficientDefence(nr, WhitePawn, nrW, nrB) && SufficientDefence(nr, BlackPawn, nrB, nrW)
8246 ( nr[WhiteRook] == 1 && nr[BlackRook] == 1 /* KRKR */
8247 || nr[WhiteQueen] && nr[BlackQueen]==1 /* KQKQ */
8248 || nr[WhiteKnight]==2 || nr[BlackKnight]==2 /* KNNK */
8249 || nr[WhiteKnight]+nr[WhiteBishop] == 1 && nr[BlackKnight]+nr[BlackBishop] == 1 /* KBKN, KBKB, KNKN */
8251 if(--moveCount < 0 && appData.trivialDraws && canAdjudicate)
8252 { /* if the first 3 moves do not show a tactical win, declare draw */
8253 if(engineOpponent) {
8254 SendToProgram("force\n", engineOpponent); // suppress reply
8255 SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see move */
8257 GameEnds( GameIsDrawn, "Xboard adjudication: Trivial draw", GE_XBOARD );
8260 } else moveCount = 6;
8263 // Repetition draws and 50-move rule can be applied independently of legality testing
8265 /* Check for rep-draws */
8267 drop = gameInfo.holdingsSize && (gameInfo.variant != VariantSuper && gameInfo.variant != VariantSChess
8268 && gameInfo.variant != VariantGreat && gameInfo.variant != VariantGrand);
8269 for(k = forwardMostMove-2;
8270 k>=backwardMostMove && k>=forwardMostMove-100 && (drop ||
8271 (signed char)boards[k][EP_STATUS] < EP_UNKNOWN &&
8272 (signed char)boards[k+2][EP_STATUS] <= EP_NONE && (signed char)boards[k+1][EP_STATUS] <= EP_NONE);
8275 if(CompareBoards(boards[k], boards[forwardMostMove])) {
8276 /* compare castling rights */
8277 if( boards[forwardMostMove][CASTLING][2] != boards[k][CASTLING][2] &&
8278 (boards[k][CASTLING][0] != NoRights || boards[k][CASTLING][1] != NoRights) )
8279 rights++; /* King lost rights, while rook still had them */
8280 if( boards[forwardMostMove][CASTLING][2] != NoRights ) { /* king has rights */
8281 if( boards[forwardMostMove][CASTLING][0] != boards[k][CASTLING][0] ||
8282 boards[forwardMostMove][CASTLING][1] != boards[k][CASTLING][1] )
8283 rights++; /* but at least one rook lost them */
8285 if( boards[forwardMostMove][CASTLING][5] != boards[k][CASTLING][5] &&
8286 (boards[k][CASTLING][3] != NoRights || boards[k][CASTLING][4] != NoRights) )
8288 if( boards[forwardMostMove][CASTLING][5] != NoRights ) {
8289 if( boards[forwardMostMove][CASTLING][3] != boards[k][CASTLING][3] ||
8290 boards[forwardMostMove][CASTLING][4] != boards[k][CASTLING][4] )
8293 if( rights == 0 && ++count > appData.drawRepeats-2 && canAdjudicate
8294 && appData.drawRepeats > 1) {
8295 /* adjudicate after user-specified nr of repeats */
8296 int result = GameIsDrawn;
8297 char *details = "XBoard adjudication: repetition draw";
8298 if((gameInfo.variant == VariantXiangqi || gameInfo.variant == VariantShogi) && appData.testLegality) {
8299 // [HGM] xiangqi: check for forbidden perpetuals
8300 int m, ourPerpetual = 1, hisPerpetual = 1;
8301 for(m=forwardMostMove; m>k; m-=2) {
8302 if(MateTest(boards[m], PosFlags(m)) != MT_CHECK)
8303 ourPerpetual = 0; // the current mover did not always check
8304 if(MateTest(boards[m-1], PosFlags(m-1)) != MT_CHECK)
8305 hisPerpetual = 0; // the opponent did not always check
8307 if(appData.debugMode) fprintf(debugFP, "XQ perpetual test, our=%d, his=%d\n",
8308 ourPerpetual, hisPerpetual);
8309 if(ourPerpetual && !hisPerpetual) { // we are actively checking him: forfeit
8310 result = WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins;
8311 details = "Xboard adjudication: perpetual checking";
8313 if(hisPerpetual && !ourPerpetual) { // he is checking us, but did not repeat yet
8314 break; // (or we would have caught him before). Abort repetition-checking loop.
8316 if(gameInfo.variant == VariantShogi) { // in Shogi other repetitions are draws
8317 if(BOARD_HEIGHT == 5 && BOARD_RGHT - BOARD_LEFT == 5) { // but in mini-Shogi gote wins!
8319 details = "Xboard adjudication: repetition";
8321 } else // it must be XQ
8322 // Now check for perpetual chases
8323 if(!ourPerpetual && !hisPerpetual) { // no perpetual check, test for chase
8324 hisPerpetual = PerpetualChase(k, forwardMostMove);
8325 ourPerpetual = PerpetualChase(k+1, forwardMostMove);
8326 if(ourPerpetual && !hisPerpetual) { // we are actively chasing him: forfeit
8327 static char resdet[MSG_SIZ];
8328 result = WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins;
8330 snprintf(resdet, MSG_SIZ, "Xboard adjudication: perpetual chasing of %c%c", ourPerpetual>>8, ourPerpetual&255);
8332 if(hisPerpetual && !ourPerpetual) // he is chasing us, but did not repeat yet
8333 break; // Abort repetition-checking loop.
8335 // if neither of us is checking or chasing all the time, or both are, it is draw
8337 if(engineOpponent) {
8338 SendToProgram("force\n", engineOpponent); // suppress reply
8339 SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see move */
8341 GameEnds( result, details, GE_XBOARD );
8344 if( rights == 0 && count > 1 ) /* occurred 2 or more times before */
8345 boards[forwardMostMove][EP_STATUS] = EP_REP_DRAW;
8349 /* Now we test for 50-move draws. Determine ply count */
8350 count = forwardMostMove;
8351 /* look for last irreversble move */
8352 while( (signed char)boards[count][EP_STATUS] <= EP_NONE && count > backwardMostMove )
8354 /* if we hit starting position, add initial plies */
8355 if( count == backwardMostMove )
8356 count -= initialRulePlies;
8357 count = forwardMostMove - count;
8358 if(gameInfo.variant == VariantXiangqi && ( count >= 100 || count >= 2*appData.ruleMoves ) ) {
8359 // adjust reversible move counter for checks in Xiangqi
8360 int i = forwardMostMove - count, inCheck = 0, lastCheck;
8361 if(i < backwardMostMove) i = backwardMostMove;
8362 while(i <= forwardMostMove) {
8363 lastCheck = inCheck; // check evasion does not count
8364 inCheck = (MateTest(boards[i], PosFlags(i)) == MT_CHECK);
8365 if(inCheck || lastCheck) count--; // check does not count
8370 boards[forwardMostMove][EP_STATUS] = EP_RULE_DRAW;
8371 /* this is used to judge if draw claims are legal */
8372 if(canAdjudicate && appData.ruleMoves > 0 && count >= 2*appData.ruleMoves) {
8373 if(engineOpponent) {
8374 SendToProgram("force\n", engineOpponent); // suppress reply
8375 SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see move */
8377 GameEnds( GameIsDrawn, "Xboard adjudication: 50-move rule", GE_XBOARD );
8381 /* if draw offer is pending, treat it as a draw claim
8382 * when draw condition present, to allow engines a way to
8383 * claim draws before making their move to avoid a race
8384 * condition occurring after their move
8386 if((gameMode == TwoMachinesPlay ? second.offeredDraw : userOfferedDraw) || first.offeredDraw ) {
8388 if((signed char)boards[forwardMostMove][EP_STATUS] == EP_RULE_DRAW)
8389 p = "Draw claim: 50-move rule";
8390 if((signed char)boards[forwardMostMove][EP_STATUS] == EP_REP_DRAW)
8391 p = "Draw claim: 3-fold repetition";
8392 if((signed char)boards[forwardMostMove][EP_STATUS] == EP_INSUF_DRAW)
8393 p = "Draw claim: insufficient mating material";
8394 if( p != NULL && canAdjudicate) {
8395 if(engineOpponent) {
8396 SendToProgram("force\n", engineOpponent); // suppress reply
8397 SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see move */
8399 GameEnds( GameIsDrawn, p, GE_XBOARD );
8404 if( canAdjudicate && appData.adjudicateDrawMoves > 0 && forwardMostMove > (2*appData.adjudicateDrawMoves) ) {
8405 if(engineOpponent) {
8406 SendToProgram("force\n", engineOpponent); // suppress reply
8407 SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see move */
8409 GameEnds( GameIsDrawn, "Xboard adjudication: long game", GE_XBOARD );
8415 typedef int (CDECL *PPROBE_EGBB) (int player, int *piece, int *square);
8416 typedef int (CDECL *PLOAD_EGBB) (char *path, int cache_size, int load_options);
8417 static int egbbCode[] = { 6, 5, 4, 3, 2, 1 };
8422 int pieces[10], squares[10], cnt=0, r, f, res;
8424 static PPROBE_EGBB probeBB;
8425 if(!appData.testLegality) return 10;
8426 if(BOARD_HEIGHT != 8 || BOARD_RGHT-BOARD_LEFT != 8) return 12;
8427 if(gameInfo.holdingsSize && gameInfo.variant != VariantSuper && gameInfo.variant != VariantSChess) return 12;
8428 if(loaded == 2 && forwardMostMove < 2) loaded = 0; // retry on new game
8429 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) {
8430 ChessSquare piece = boards[forwardMostMove][r][f];
8431 int black = (piece >= BlackPawn);
8432 int type = piece - black*BlackPawn;
8433 if(piece == EmptySquare) continue;
8434 if(type != WhiteKing && type > WhiteQueen) return 12; // unorthodox piece
8435 if(type == WhiteKing) type = WhiteQueen + 1;
8436 type = egbbCode[type];
8437 squares[cnt] = r*(BOARD_RGHT - BOARD_LEFT) + f - BOARD_LEFT;
8438 pieces[cnt] = type + black*6;
8439 if(++cnt > 5) return 11;
8441 pieces[cnt] = squares[cnt] = 0;
8443 if(loaded == 2) return 13; // loading failed before
8445 char *p, *path = strstr(appData.egtFormats, "scorpio:"), buf[MSG_SIZ];
8448 loaded = 2; // prepare for failure
8449 if(!path) return 13; // no egbb installed
8450 strncpy(buf, path + 8, MSG_SIZ);
8451 if(p = strchr(buf, ',')) *p = NULLCHAR; else p = buf + strlen(buf);
8452 snprintf(p, MSG_SIZ - strlen(buf), "%c%s", SLASH, EGBB_NAME);
8453 lib = LoadLibrary(buf);
8454 if(!lib) { DisplayError(_("could not load EGBB library"), 0); return 13; }
8455 loadBB = (PLOAD_EGBB) GetProcAddress(lib, "load_egbb_xmen");
8456 probeBB = (PPROBE_EGBB) GetProcAddress(lib, "probe_egbb_xmen");
8457 if(!loadBB || !probeBB) { DisplayError(_("wrong EGBB version"), 0); return 13; }
8458 p[1] = NULLCHAR; loadBB(buf, 64*1028, 2); // 2 = SMART_LOAD
8459 loaded = 1; // success!
8461 res = probeBB(forwardMostMove & 1, pieces, squares);
8462 return res > 0 ? 1 : res < 0 ? -1 : 0;
8466 SendMoveToBookUser (int moveNr, ChessProgramState *cps, int initial)
8467 { // [HGM] book: this routine intercepts moves to simulate book replies
8468 char *bookHit = NULL;
8470 if(cps->drawDepth && BitbaseProbe() == 0) { // [HG} egbb: reduce depth in drawn position
8472 snprintf(buf, MSG_SIZ, "sd %d\n", cps->drawDepth);
8473 SendToProgram(buf, cps);
8475 //first determine if the incoming move brings opponent into his book
8476 if(appData.usePolyglotBook && (cps == &first ? !appData.firstHasOwnBookUCI : !appData.secondHasOwnBookUCI))
8477 bookHit = ProbeBook(moveNr+1, appData.polyglotBook); // returns move
8478 if(appData.debugMode) fprintf(debugFP, "book hit = %s\n", bookHit ? bookHit : "(NULL)");
8479 if(bookHit != NULL && !cps->bookSuspend) {
8480 // make sure opponent is not going to reply after receiving move to book position
8481 SendToProgram("force\n", cps);
8482 cps->bookSuspend = TRUE; // flag indicating it has to be restarted
8484 if(bookHit) setboardSpoiledMachineBlack = FALSE; // suppress 'go' in SendMoveToProgram
8485 if(!initial) SendMoveToProgram(moveNr, cps); // with hit on initial position there is no move
8486 // now arrange restart after book miss
8488 // after a book hit we never send 'go', and the code after the call to this routine
8489 // has '&& !bookHit' added to suppress potential sending there (based on 'firstMove').
8490 char buf[MSG_SIZ], *move = bookHit;
8492 int fromX, fromY, toX, toY;
8496 if (ParseOneMove(bookHit, forwardMostMove, &moveType,
8497 &fromX, &fromY, &toX, &toY, &promoChar)) {
8498 (void) CoordsToAlgebraic(boards[forwardMostMove],
8499 PosFlags(forwardMostMove),
8500 fromY, fromX, toY, toX, promoChar, move);
8502 if(appData.debugMode) fprintf(debugFP, "Book move could not be parsed\n");
8506 snprintf(buf, MSG_SIZ, "%s%s\n", (cps->useUsermove ? "usermove " : ""), move); // force book move into program supposed to play it
8507 SendToProgram(buf, cps);
8508 if(!initial) firstMove = FALSE; // normally we would clear the firstMove condition after return & sending 'go'
8509 } else if(initial) { // 'go' was needed irrespective of firstMove, and it has to be done in this routine
8510 SendToProgram("go\n", cps);
8511 cps->bookSuspend = FALSE; // after a 'go' we are never suspended
8512 } else { // 'go' might be sent based on 'firstMove' after this routine returns
8513 if(cps->bookSuspend && !firstMove) // 'go' needed, and it will not be done after we return
8514 SendToProgram("go\n", cps);
8515 cps->bookSuspend = FALSE; // anyhow, we will not be suspended after a miss
8517 return bookHit; // notify caller of hit, so it can take action to send move to opponent
8521 LoadError (char *errmess, ChessProgramState *cps)
8522 { // unloads engine and switches back to -ncp mode if it was first
8523 if(cps->initDone) return FALSE;
8524 cps->isr = NULL; // this should suppress further error popups from breaking pipes
8525 DestroyChildProcess(cps->pr, 9 ); // just to be sure
8528 appData.noChessProgram = TRUE;
8529 gameMode = MachinePlaysBlack; ModeHighlight(); // kludge to unmark Machine Black menu
8530 gameMode = BeginningOfGame; ModeHighlight();
8533 if(GetDelayedEvent()) CancelDelayedEvent(), ThawUI(); // [HGM] cancel remaining loading effort scheduled after feature timeout
8534 DisplayMessage("", ""); // erase waiting message
8535 if(errmess) DisplayError(errmess, 0); // announce reason, if given
8540 ChessProgramState *savedState;
8542 DeferredBookMove (void)
8544 if(savedState->lastPing != savedState->lastPong)
8545 ScheduleDelayedEvent(DeferredBookMove, 10);
8547 HandleMachineMove(savedMessage, savedState);
8550 static int savedWhitePlayer, savedBlackPlayer, pairingReceived;
8551 static ChessProgramState *stalledEngine;
8552 static char stashedInputMove[MSG_SIZ];
8555 HandleMachineMove (char *message, ChessProgramState *cps)
8557 static char firstLeg[20];
8558 char machineMove[MSG_SIZ], buf1[MSG_SIZ*10], buf2[MSG_SIZ];
8559 char realname[MSG_SIZ];
8560 int fromX, fromY, toX, toY;
8562 char promoChar, roar;
8564 int machineWhite, oldError;
8567 if(cps == &pairing && sscanf(message, "%d-%d", &savedWhitePlayer, &savedBlackPlayer) == 2) {
8568 // [HGM] pairing: Mega-hack! Pairing engine also uses this routine (so it could give other WB commands).
8569 if(savedWhitePlayer == 0 || savedBlackPlayer == 0) {
8570 DisplayError(_("Invalid pairing from pairing engine"), 0);
8573 pairingReceived = 1;
8575 return; // Skim the pairing messages here.
8578 oldError = cps->userError; cps->userError = 0;
8580 FakeBookMove: // [HGM] book: we jump here to simulate machine moves after book hit
8582 * Kludge to ignore BEL characters
8584 while (*message == '\007') message++;
8587 * [HGM] engine debug message: ignore lines starting with '#' character
8589 if(cps->debug && *message == '#') return;
8592 * Look for book output
8594 if (cps == &first && bookRequested) {
8595 if (message[0] == '\t' || message[0] == ' ') {
8596 /* Part of the book output is here; append it */
8597 strcat(bookOutput, message);
8598 strcat(bookOutput, " \n");
8600 } else if (bookOutput[0] != NULLCHAR) {
8601 /* All of book output has arrived; display it */
8602 char *p = bookOutput;
8603 while (*p != NULLCHAR) {
8604 if (*p == '\t') *p = ' ';
8607 DisplayInformation(bookOutput);
8608 bookRequested = FALSE;
8609 /* Fall through to parse the current output */
8614 * Look for machine move.
8616 if ((sscanf(message, "%s %s %s", buf1, buf2, machineMove) == 3 && strcmp(buf2, "...") == 0) ||
8617 (sscanf(message, "%s %s", buf1, machineMove) == 2 && strcmp(buf1, "move") == 0))
8619 if(pausing && !cps->pause) { // for pausing engine that does not support 'pause', we stash its move for processing when we resume.
8620 if(appData.debugMode) fprintf(debugFP, "pause %s engine after move\n", cps->which);
8621 safeStrCpy(stashedInputMove, message, MSG_SIZ);
8622 stalledEngine = cps;
8623 if(appData.ponderNextMove) { // bring opponent out of ponder
8624 if(gameMode == TwoMachinesPlay) {
8625 if(cps->other->pause)
8626 PauseEngine(cps->other);
8628 SendToProgram("easy\n", cps->other);
8635 /* This method is only useful on engines that support ping */
8636 if (cps->lastPing != cps->lastPong) {
8637 if (gameMode == BeginningOfGame) {
8638 /* Extra move from before last new; ignore */
8639 if (appData.debugMode) {
8640 fprintf(debugFP, "Ignoring extra move from %s\n", cps->which);
8643 if (appData.debugMode) {
8644 fprintf(debugFP, "Undoing extra move from %s, gameMode %d\n",
8645 cps->which, gameMode);
8648 SendToProgram("undo\n", cps);
8654 case BeginningOfGame:
8655 /* Extra move from before last reset; ignore */
8656 if (appData.debugMode) {
8657 fprintf(debugFP, "Ignoring extra move from %s\n", cps->which);
8664 /* Extra move after we tried to stop. The mode test is
8665 not a reliable way of detecting this problem, but it's
8666 the best we can do on engines that don't support ping.
8668 if (appData.debugMode) {
8669 fprintf(debugFP, "Undoing extra move from %s, gameMode %d\n",
8670 cps->which, gameMode);
8672 SendToProgram("undo\n", cps);
8675 case MachinePlaysWhite:
8676 case IcsPlayingWhite:
8677 machineWhite = TRUE;
8680 case MachinePlaysBlack:
8681 case IcsPlayingBlack:
8682 machineWhite = FALSE;
8685 case TwoMachinesPlay:
8686 machineWhite = (cps->twoMachinesColor[0] == 'w');
8689 if (WhiteOnMove(forwardMostMove) != machineWhite) {
8690 if (appData.debugMode) {
8692 "Ignoring move out of turn by %s, gameMode %d"
8693 ", forwardMost %d\n",
8694 cps->which, gameMode, forwardMostMove);
8699 if(cps->alphaRank) AlphaRank(machineMove, 4);
8701 // [HGM] lion: (some very limited) support for Alien protocol
8702 killX = killY = kill2X = kill2Y = -1;
8703 if(machineMove[strlen(machineMove)-1] == ',') { // move ends in coma: non-final leg of composite move
8704 safeStrCpy(firstLeg, machineMove, 20); // just remember it for processing when second leg arrives
8707 if(p = strchr(machineMove, ',')) { // we got both legs in one (happens on book move)
8708 safeStrCpy(firstLeg, machineMove, 20); // kludge: fake we received the first leg earlier, and clip it off
8709 safeStrCpy(machineMove, firstLeg + (p - machineMove) + 1, 20);
8711 if(firstLeg[0]) { // there was a previous leg;
8712 // only support case where same piece makes two step
8713 char buf[20], *p = machineMove+1, *q = buf+1, f;
8714 safeStrCpy(buf, machineMove, 20);
8715 while(isdigit(*q)) q++; // find start of to-square
8716 safeStrCpy(machineMove, firstLeg, 20);
8717 while(isdigit(*p)) p++; // to-square of first leg (which is now copied to machineMove)
8718 if(*p == *buf) // if first-leg to not equal to second-leg from first leg says unmodified (assume it ia King move of castling)
8719 safeStrCpy(p, q, 20); // glue to-square of second leg to from-square of first, to process over-all move
8720 sscanf(buf, "%c%d", &f, &killY); killX = f - AAA; killY -= ONE - '0'; // pass intermediate square to MakeMove in global
8721 firstLeg[0] = NULLCHAR;
8724 if (!ParseOneMove(machineMove, forwardMostMove, &moveType,
8725 &fromX, &fromY, &toX, &toY, &promoChar)) {
8726 /* Machine move could not be parsed; ignore it. */
8727 snprintf(buf1, MSG_SIZ*10, _("Illegal move \"%s\" from %s machine"),
8728 machineMove, _(cps->which));
8729 DisplayMoveError(buf1);
8730 snprintf(buf1, MSG_SIZ*10, "Xboard: Forfeit due to invalid move: %s (%c%c%c%c via %c%c, %c%c) res=%d",
8731 machineMove, fromX+AAA, fromY+ONE, toX+AAA, toY+ONE, killX+AAA, killY+ONE, kill2X+AAA, kill2Y+ONE, moveType);
8732 if (gameMode == TwoMachinesPlay) {
8733 GameEnds(machineWhite ? BlackWins : WhiteWins,
8739 /* [HGM] Apparently legal, but so far only tested with EP_UNKOWN */
8740 /* So we have to redo legality test with true e.p. status here, */
8741 /* to make sure an illegal e.p. capture does not slip through, */
8742 /* to cause a forfeit on a justified illegal-move complaint */
8743 /* of the opponent. */
8744 if( gameMode==TwoMachinesPlay && appData.testLegality ) {
8746 moveType = LegalityTest(boards[forwardMostMove], PosFlags(forwardMostMove),
8747 fromY, fromX, toY, toX, promoChar);
8748 if(moveType == IllegalMove) {
8749 snprintf(buf1, MSG_SIZ*10, "Xboard: Forfeit due to illegal move: %s (%c%c%c%c)%c",
8750 machineMove, fromX+AAA, fromY+ONE, toX+AAA, toY+ONE, 0);
8751 GameEnds(machineWhite ? BlackWins : WhiteWins,
8754 } else if(!appData.fischerCastling)
8755 /* [HGM] Kludge to handle engines that send FRC-style castling
8756 when they shouldn't (like TSCP-Gothic) */
8758 case WhiteASideCastleFR:
8759 case BlackASideCastleFR:
8761 currentMoveString[2]++;
8763 case WhiteHSideCastleFR:
8764 case BlackHSideCastleFR:
8766 currentMoveString[2]--;
8768 default: ; // nothing to do, but suppresses warning of pedantic compilers
8771 hintRequested = FALSE;
8772 lastHint[0] = NULLCHAR;
8773 bookRequested = FALSE;
8774 /* Program may be pondering now */
8775 cps->maybeThinking = TRUE;
8776 if (cps->sendTime == 2) cps->sendTime = 1;
8777 if (cps->offeredDraw) cps->offeredDraw--;
8779 /* [AS] Save move info*/
8780 pvInfoList[ forwardMostMove ].score = programStats.score;
8781 pvInfoList[ forwardMostMove ].depth = programStats.depth;
8782 pvInfoList[ forwardMostMove ].time = programStats.time; // [HGM] PGNtime: take time from engine stats
8784 MakeMove(fromX, fromY, toX, toY, promoChar);/*updates forwardMostMove*/
8786 /* Test suites abort the 'game' after one move */
8787 if(*appData.finger) {
8789 char *fen = PositionToFEN(backwardMostMove, NULL, 0); // no counts in EPD
8790 if(!f) f = fopen(appData.finger, "w");
8791 if(f) fprintf(f, "%s bm %s;\n", fen, parseList[backwardMostMove]), fflush(f);
8792 else { DisplayFatalError("Bad output file", errno, 0); return; }
8794 GameEnds(GameUnfinished, NULL, GE_XBOARD);
8797 /* [AS] Adjudicate game if needed (note: remember that forwardMostMove now points past the last move) */
8798 if( gameMode == TwoMachinesPlay && appData.adjudicateLossThreshold != 0 && forwardMostMove >= adjudicateLossPlies ) {
8801 while( count < adjudicateLossPlies ) {
8802 int score = pvInfoList[ forwardMostMove - count - 1 ].score;
8805 score = -score; /* Flip score for winning side */
8808 if( score > appData.adjudicateLossThreshold ) {
8815 if( count >= adjudicateLossPlies ) {
8816 ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
8818 GameEnds( WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins,
8819 "Xboard adjudication",
8826 if(Adjudicate(cps)) {
8827 ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
8828 return; // [HGM] adjudicate: for all automatic game ends
8832 if ((gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack) &&
8834 if(cps->offeredDraw && (signed char)boards[forwardMostMove][EP_STATUS] <= EP_DRAWS) {
8835 SendToICS(ics_prefix); // [HGM] drawclaim: send caim and move on one line for FICS
8837 SendMoveToICS(moveType, fromX, fromY, toX, toY, promoChar);
8839 SendMoveToICS(moveType, fromX, fromY, toX, toY, promoChar);
8841 if(appData.autoKibitz && !appData.icsEngineAnalyze ) { /* [HGM] kibitz: send most-recent PV info to ICS */
8842 char buf[3*MSG_SIZ];
8844 snprintf(buf, 3*MSG_SIZ, "kibitz !!! %+.2f/%d (%.2f sec, %u nodes, %.0f knps) PV=%s\n",
8845 programStats.score / 100.,
8847 programStats.time / 100.,
8848 (unsigned int)programStats.nodes,
8849 (unsigned int)programStats.nodes / (10*abs(programStats.time) + 1.),
8850 programStats.movelist);
8856 /* [AS] Clear stats for next move */
8857 ClearProgramStats();
8858 thinkOutput[0] = NULLCHAR;
8859 hiddenThinkOutputState = 0;
8862 if (gameMode == TwoMachinesPlay) {
8863 /* [HGM] relaying draw offers moved to after reception of move */
8864 /* and interpreting offer as claim if it brings draw condition */
8865 if (cps->offeredDraw == 1 && cps->other->sendDrawOffers) {
8866 SendToProgram("draw\n", cps->other);
8868 if (cps->other->sendTime) {
8869 SendTimeRemaining(cps->other,
8870 cps->other->twoMachinesColor[0] == 'w');
8872 bookHit = SendMoveToBookUser(forwardMostMove-1, cps->other, FALSE);
8873 if (firstMove && !bookHit) {
8875 if (cps->other->useColors) {
8876 SendToProgram(cps->other->twoMachinesColor, cps->other);
8878 SendToProgram("go\n", cps->other);
8880 cps->other->maybeThinking = TRUE;
8883 roar = (killX >= 0 && IS_LION(boards[forwardMostMove][toY][toX]));
8885 ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
8887 if (!pausing && appData.ringBellAfterMoves) {
8888 if(!roar) RingBell();
8892 * Reenable menu items that were disabled while
8893 * machine was thinking
8895 if (gameMode != TwoMachinesPlay)
8896 SetUserThinkingEnables();
8898 // [HGM] book: after book hit opponent has received move and is now in force mode
8899 // force the book reply into it, and then fake that it outputted this move by jumping
8900 // back to the beginning of HandleMachineMove, with cps toggled and message set to this move
8902 static char bookMove[MSG_SIZ]; // a bit generous?
8904 safeStrCpy(bookMove, "move ", sizeof(bookMove)/sizeof(bookMove[0]));
8905 strcat(bookMove, bookHit);
8908 programStats.nodes = programStats.depth = programStats.time =
8909 programStats.score = programStats.got_only_move = 0;
8910 sprintf(programStats.movelist, "%s (xbook)", bookHit);
8912 if(cps->lastPing != cps->lastPong) {
8913 savedMessage = message; // args for deferred call
8915 ScheduleDelayedEvent(DeferredBookMove, 10);
8924 /* Set special modes for chess engines. Later something general
8925 * could be added here; for now there is just one kludge feature,
8926 * needed because Crafty 15.10 and earlier don't ignore SIGINT
8927 * when "xboard" is given as an interactive command.
8929 if (strncmp(message, "kibitz Hello from Crafty", 24) == 0) {
8930 cps->useSigint = FALSE;
8931 cps->useSigterm = FALSE;
8933 if (strncmp(message, "feature ", 8) == 0) { // [HGM] moved forward to pre-empt non-compliant commands
8934 ParseFeatures(message+8, cps);
8935 return; // [HGM] This return was missing, causing option features to be recognized as non-compliant commands!
8938 if (!strncmp(message, "setup ", 6) &&
8939 (!appData.testLegality || gameInfo.variant == VariantFairy || gameInfo.variant == VariantUnknown ||
8940 NonStandardBoardSize(gameInfo.variant, gameInfo.boardWidth, gameInfo.boardHeight, gameInfo.holdingsSize))
8941 ) { // [HGM] allow first engine to define opening position
8942 int dummy, w, h, hand, s=6; char buf[MSG_SIZ], varName[MSG_SIZ];
8943 if(appData.icsActive || forwardMostMove != 0 || cps != &first) return;
8945 if(sscanf(message, "setup (%s", buf) == 1) {
8946 s = 8 + strlen(buf), buf[s-9] = NULLCHAR, SetCharTableEsc(pieceToChar, buf, SUFFIXES);
8947 ASSIGN(appData.pieceToCharTable, buf);
8949 dummy = sscanf(message+s, "%dx%d+%d_%s", &w, &h, &hand, varName);
8951 while(message[s] && message[s++] != ' ');
8952 if(BOARD_HEIGHT != h || BOARD_WIDTH != w + 4*(hand != 0) || gameInfo.holdingsSize != hand ||
8953 dummy == 4 && gameInfo.variant != StringToVariant(varName) ) { // engine wants to change board format or variant
8954 appData.NrFiles = w; appData.NrRanks = h; appData.holdingsSize = hand;
8955 if(dummy == 4) gameInfo.variant = StringToVariant(varName); // parent variant
8956 InitPosition(1); // calls InitDrawingSizes to let new parameters take effect
8957 if(*buf) SetCharTableEsc(pieceToChar, buf, SUFFIXES); // do again, for it was spoiled by InitPosition
8958 startedFromSetupPosition = FALSE;
8961 if(startedFromSetupPosition) return;
8962 ParseFEN(boards[0], &dummy, message+s, FALSE);
8963 DrawPosition(TRUE, boards[0]);
8964 CopyBoard(initialPosition, boards[0]);
8965 startedFromSetupPosition = TRUE;
8968 if(sscanf(message, "piece %s %s", buf2, buf1) == 2) {
8969 ChessSquare piece = WhitePawn;
8970 char *p=buf2, *q, *s = SUFFIXES, ID = *p;
8971 if(*p == '+') piece = CHUPROMOTED WhitePawn, ID = *++p;
8972 if(q = strchr(s, p[1])) ID += 64*(q - s + 1), p++;
8973 piece += CharToPiece(ID) - WhitePawn;
8974 if(cps != &first || appData.testLegality && *engineVariant == NULLCHAR
8975 /* always accept definition of */ && piece != WhiteFalcon && piece != BlackFalcon
8976 /* wild-card pieces. */ && piece != WhiteCobra && piece != BlackCobra
8977 /* For variants we don't have */ && gameInfo.variant != VariantBerolina
8978 /* correct rules for, we cannot */ && gameInfo.variant != VariantCylinder
8979 /* enforce legality on our own! */ && gameInfo.variant != VariantUnknown
8980 && gameInfo.variant != VariantGreat
8981 && gameInfo.variant != VariantFairy ) return;
8982 if(piece < EmptySquare) {
8984 ASSIGN(pieceDesc[piece], buf1);
8985 if(isupper(*p) && p[1] == '&') { ASSIGN(pieceDesc[WHITE_TO_BLACK piece], buf1); }
8989 /* [HGM] Allow engine to set up a position. Don't ask me why one would
8990 * want this, I was asked to put it in, and obliged.
8992 if (!strncmp(message, "setboard ", 9)) {
8993 Board initial_position;
8995 GameEnds(GameUnfinished, "Engine aborts game", GE_XBOARD);
8997 if (!ParseFEN(initial_position, &blackPlaysFirst, message + 9, FALSE)) {
8998 DisplayError(_("Bad FEN received from engine"), 0);
9002 CopyBoard(boards[0], initial_position);
9003 initialRulePlies = FENrulePlies;
9004 if(blackPlaysFirst) gameMode = MachinePlaysWhite;
9005 else gameMode = MachinePlaysBlack;
9006 DrawPosition(FALSE, boards[currentMove]);
9012 * Look for communication commands
9014 if (!strncmp(message, "telluser ", 9)) {
9015 if(message[9] == '\\' && message[10] == '\\')
9016 EscapeExpand(message+9, message+11); // [HGM] esc: allow escape sequences in popup box
9018 DisplayNote(message + 9);
9021 if (!strncmp(message, "tellusererror ", 14)) {
9023 if(message[14] == '\\' && message[15] == '\\')
9024 EscapeExpand(message+14, message+16); // [HGM] esc: allow escape sequences in popup box
9026 DisplayError(message + 14, 0);
9029 if (!strncmp(message, "tellopponent ", 13)) {
9030 if (appData.icsActive) {
9032 snprintf(buf1, sizeof(buf1), "%ssay %s\n", ics_prefix, message + 13);
9036 DisplayNote(message + 13);
9040 if (!strncmp(message, "tellothers ", 11)) {
9041 if (appData.icsActive) {
9043 snprintf(buf1, sizeof(buf1), "%swhisper %s\n", ics_prefix, message + 11);
9046 } else if(appData.autoComment) AppendComment (forwardMostMove, message + 11, 1); // in local mode, add as move comment
9049 if (!strncmp(message, "tellall ", 8)) {
9050 if (appData.icsActive) {
9052 snprintf(buf1, sizeof(buf1), "%skibitz %s\n", ics_prefix, message + 8);
9056 DisplayNote(message + 8);
9060 if (strncmp(message, "warning", 7) == 0) {
9061 /* Undocumented feature, use tellusererror in new code */
9062 DisplayError(message, 0);
9065 if (sscanf(message, "askuser %s %[^\n]", buf1, buf2) == 2) {
9066 safeStrCpy(realname, cps->tidy, sizeof(realname)/sizeof(realname[0]));
9067 strcat(realname, " query");
9068 AskQuestion(realname, buf2, buf1, cps->pr);
9071 /* Commands from the engine directly to ICS. We don't allow these to be
9072 * sent until we are logged on. Crafty kibitzes have been known to
9073 * interfere with the login process.
9076 if (!strncmp(message, "tellics ", 8)) {
9077 SendToICS(message + 8);
9081 if (!strncmp(message, "tellicsnoalias ", 15)) {
9082 SendToICS(ics_prefix);
9083 SendToICS(message + 15);
9087 /* The following are for backward compatibility only */
9088 if (!strncmp(message,"whisper",7) || !strncmp(message,"kibitz",6) ||
9089 !strncmp(message,"draw",4) || !strncmp(message,"tell",3)) {
9090 SendToICS(ics_prefix);
9096 if (sscanf(message, "pong %d", &cps->lastPong) == 1) {
9097 if(initPing == cps->lastPong) {
9098 if(gameInfo.variant == VariantUnknown) {
9099 DisplayError(_("Engine did not send setup for non-standard variant"), 0);
9100 *engineVariant = NULLCHAR; appData.variant = VariantNormal; // back to normal as error recovery?
9101 GameEnds(GameUnfinished, NULL, GE_XBOARD);
9107 if(!strncmp(message, "highlight ", 10)) {
9108 if(appData.testLegality && !*engineVariant && appData.markers) return;
9109 MarkByFEN(message+10); // [HGM] alien: allow engine to mark board squares
9112 if(!strncmp(message, "click ", 6)) {
9113 char f, c=0; int x, y; // [HGM] alien: allow engine to finish user moves (i.e. engine-driven one-click moving)
9114 if(appData.testLegality || !appData.oneClick) return;
9115 sscanf(message+6, "%c%d%c", &f, &y, &c);
9116 x = f - 'a' + BOARD_LEFT, y -= ONE - '0';
9117 if(flipView) x = BOARD_WIDTH-1 - x; else y = BOARD_HEIGHT-1 - y;
9118 x = x*squareSize + (x+1)*lineGap + squareSize/2;
9119 y = y*squareSize + (y+1)*lineGap + squareSize/2;
9120 f = first.highlight; first.highlight = 0; // kludge to suppress lift/put in response to own clicks
9121 if(lastClickType == Press) // if button still down, fake release on same square, to be ready for next click
9122 LeftClick(Release, lastLeftX, lastLeftY);
9123 controlKey = (c == ',');
9124 LeftClick(Press, x, y);
9125 LeftClick(Release, x, y);
9126 first.highlight = f;
9130 * If the move is illegal, cancel it and redraw the board.
9131 * Also deal with other error cases. Matching is rather loose
9132 * here to accommodate engines written before the spec.
9134 if (strncmp(message + 1, "llegal move", 11) == 0 ||
9135 strncmp(message, "Error", 5) == 0) {
9136 if (StrStr(message, "name") ||
9137 StrStr(message, "rating") || StrStr(message, "?") ||
9138 StrStr(message, "result") || StrStr(message, "board") ||
9139 StrStr(message, "bk") || StrStr(message, "computer") ||
9140 StrStr(message, "variant") || StrStr(message, "hint") ||
9141 StrStr(message, "random") || StrStr(message, "depth") ||
9142 StrStr(message, "accepted")) {
9145 if (StrStr(message, "protover")) {
9146 /* Program is responding to input, so it's apparently done
9147 initializing, and this error message indicates it is
9148 protocol version 1. So we don't need to wait any longer
9149 for it to initialize and send feature commands. */
9150 FeatureDone(cps, 1);
9151 cps->protocolVersion = 1;
9154 cps->maybeThinking = FALSE;
9156 if (StrStr(message, "draw")) {
9157 /* Program doesn't have "draw" command */
9158 cps->sendDrawOffers = 0;
9161 if (cps->sendTime != 1 &&
9162 (StrStr(message, "time") || StrStr(message, "otim"))) {
9163 /* Program apparently doesn't have "time" or "otim" command */
9167 if (StrStr(message, "analyze")) {
9168 cps->analysisSupport = FALSE;
9169 cps->analyzing = FALSE;
9170 // Reset(FALSE, TRUE); // [HGM] this caused discrepancy between display and internal state!
9171 EditGameEvent(); // [HGM] try to preserve loaded game
9172 snprintf(buf2,MSG_SIZ, _("%s does not support analysis"), cps->tidy);
9173 DisplayError(buf2, 0);
9176 if (StrStr(message, "(no matching move)st")) {
9177 /* Special kludge for GNU Chess 4 only */
9178 cps->stKludge = TRUE;
9179 SendTimeControl(cps, movesPerSession, timeControl,
9180 timeIncrement, appData.searchDepth,
9184 if (StrStr(message, "(no matching move)sd")) {
9185 /* Special kludge for GNU Chess 4 only */
9186 cps->sdKludge = TRUE;
9187 SendTimeControl(cps, movesPerSession, timeControl,
9188 timeIncrement, appData.searchDepth,
9192 if (!StrStr(message, "llegal")) {
9195 if (gameMode == BeginningOfGame || gameMode == EndOfGame ||
9196 gameMode == IcsIdle) return;
9197 if (forwardMostMove <= backwardMostMove) return;
9198 if (pausing) PauseEvent();
9199 if(appData.forceIllegal) {
9200 // [HGM] illegal: machine refused move; force position after move into it
9201 SendToProgram("force\n", cps);
9202 if(!cps->useSetboard) { // hideous kludge on kludge, because SendBoard sucks.
9203 // we have a real problem now, as SendBoard will use the a2a3 kludge
9204 // when black is to move, while there might be nothing on a2 or black
9205 // might already have the move. So send the board as if white has the move.
9206 // But first we must change the stm of the engine, as it refused the last move
9207 SendBoard(cps, 0); // always kludgeless, as white is to move on boards[0]
9208 if(WhiteOnMove(forwardMostMove)) {
9209 SendToProgram("a7a6\n", cps); // for the engine black still had the move
9210 SendBoard(cps, forwardMostMove); // kludgeless board
9212 SendToProgram("a2a3\n", cps); // for the engine white still had the move
9213 CopyBoard(boards[forwardMostMove+1], boards[forwardMostMove]);
9214 SendBoard(cps, forwardMostMove+1); // kludgeless board
9216 } else SendBoard(cps, forwardMostMove); // FEN case, also sets stm properly
9217 if(gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack ||
9218 gameMode == TwoMachinesPlay)
9219 SendToProgram("go\n", cps);
9222 if (gameMode == PlayFromGameFile) {
9223 /* Stop reading this game file */
9224 gameMode = EditGame;
9227 /* [HGM] illegal-move claim should forfeit game when Xboard */
9228 /* only passes fully legal moves */
9229 if( appData.testLegality && gameMode == TwoMachinesPlay ) {
9230 GameEnds( cps->twoMachinesColor[0] == 'w' ? BlackWins : WhiteWins,
9231 "False illegal-move claim", GE_XBOARD );
9232 return; // do not take back move we tested as valid
9234 currentMove = forwardMostMove-1;
9235 DisplayMove(currentMove-1); /* before DisplayMoveError */
9236 SwitchClocks(forwardMostMove-1); // [HGM] race
9237 DisplayBothClocks();
9238 snprintf(buf1, 10*MSG_SIZ, _("Illegal move \"%s\" (rejected by %s chess program)"),
9239 parseList[currentMove], _(cps->which));
9240 DisplayMoveError(buf1);
9241 DrawPosition(FALSE, boards[currentMove]);
9243 SetUserThinkingEnables();
9246 if (strncmp(message, "time", 4) == 0 && StrStr(message, "Illegal")) {
9247 /* Program has a broken "time" command that
9248 outputs a string not ending in newline.
9252 if (cps->pseudo) { // [HGM] pseudo-engine, granted unusual powers
9253 if (sscanf(message, "wtime %ld\n", &whiteTimeRemaining) == 1 || // adjust clock times
9254 sscanf(message, "btime %ld\n", &blackTimeRemaining) == 1 ) return;
9258 * If chess program startup fails, exit with an error message.
9259 * Attempts to recover here are futile. [HGM] Well, we try anyway
9261 if ((StrStr(message, "unknown host") != NULL)
9262 || (StrStr(message, "No remote directory") != NULL)
9263 || (StrStr(message, "not found") != NULL)
9264 || (StrStr(message, "No such file") != NULL)
9265 || (StrStr(message, "can't alloc") != NULL)
9266 || (StrStr(message, "Permission denied") != NULL)) {
9268 cps->maybeThinking = FALSE;
9269 snprintf(buf1, sizeof(buf1), _("Failed to start %s chess program %s on %s: %s\n"),
9270 _(cps->which), cps->program, cps->host, message);
9271 RemoveInputSource(cps->isr);
9272 if(appData.icsActive) DisplayFatalError(buf1, 0, 1); else {
9273 if(LoadError(oldError ? NULL : buf1, cps)) return; // error has then been handled by LoadError
9274 if(!oldError) DisplayError(buf1, 0); // if reason neatly announced, suppress general error popup
9280 * Look for hint output
9282 if (sscanf(message, "Hint: %s", buf1) == 1) {
9283 if (cps == &first && hintRequested) {
9284 hintRequested = FALSE;
9285 if (ParseOneMove(buf1, forwardMostMove, &moveType,
9286 &fromX, &fromY, &toX, &toY, &promoChar)) {
9287 (void) CoordsToAlgebraic(boards[forwardMostMove],
9288 PosFlags(forwardMostMove),
9289 fromY, fromX, toY, toX, promoChar, buf1);
9290 snprintf(buf2, sizeof(buf2), _("Hint: %s"), buf1);
9291 DisplayInformation(buf2);
9293 /* Hint move could not be parsed!? */
9294 snprintf(buf2, sizeof(buf2),
9295 _("Illegal hint move \"%s\"\nfrom %s chess program"),
9296 buf1, _(cps->which));
9297 DisplayError(buf2, 0);
9300 safeStrCpy(lastHint, buf1, sizeof(lastHint)/sizeof(lastHint[0]));
9306 * Ignore other messages if game is not in progress
9308 if (gameMode == BeginningOfGame || gameMode == EndOfGame ||
9309 gameMode == IcsIdle || cps->lastPing != cps->lastPong) return;
9312 * look for win, lose, draw, or draw offer
9314 if (strncmp(message, "1-0", 3) == 0) {
9315 char *p, *q, *r = "";
9316 p = strchr(message, '{');
9324 GameEnds(WhiteWins, r, GE_ENGINE1 + (cps != &first)); /* [HGM] pass claimer indication for claim test */
9326 } else if (strncmp(message, "0-1", 3) == 0) {
9327 char *p, *q, *r = "";
9328 p = strchr(message, '{');
9336 /* Kludge for Arasan 4.1 bug */
9337 if (strcmp(r, "Black resigns") == 0) {
9338 GameEnds(WhiteWins, r, GE_ENGINE1 + (cps != &first));
9341 GameEnds(BlackWins, r, GE_ENGINE1 + (cps != &first));
9343 } else if (strncmp(message, "1/2", 3) == 0) {
9344 char *p, *q, *r = "";
9345 p = strchr(message, '{');
9354 GameEnds(GameIsDrawn, r, GE_ENGINE1 + (cps != &first));
9357 } else if (strncmp(message, "White resign", 12) == 0) {
9358 GameEnds(BlackWins, "White resigns", GE_ENGINE1 + (cps != &first));
9360 } else if (strncmp(message, "Black resign", 12) == 0) {
9361 GameEnds(WhiteWins, "Black resigns", GE_ENGINE1 + (cps != &first));
9363 } else if (strncmp(message, "White matches", 13) == 0 ||
9364 strncmp(message, "Black matches", 13) == 0 ) {
9365 /* [HGM] ignore GNUShogi noises */
9367 } else if (strncmp(message, "White", 5) == 0 &&
9368 message[5] != '(' &&
9369 StrStr(message, "Black") == NULL) {
9370 GameEnds(WhiteWins, "White mates", GE_ENGINE1 + (cps != &first));
9372 } else if (strncmp(message, "Black", 5) == 0 &&
9373 message[5] != '(') {
9374 GameEnds(BlackWins, "Black mates", GE_ENGINE1 + (cps != &first));
9376 } else if (strcmp(message, "resign") == 0 ||
9377 strcmp(message, "computer resigns") == 0) {
9379 case MachinePlaysBlack:
9380 case IcsPlayingBlack:
9381 GameEnds(WhiteWins, "Black resigns", GE_ENGINE);
9383 case MachinePlaysWhite:
9384 case IcsPlayingWhite:
9385 GameEnds(BlackWins, "White resigns", GE_ENGINE);
9387 case TwoMachinesPlay:
9388 if (cps->twoMachinesColor[0] == 'w')
9389 GameEnds(BlackWins, "White resigns", GE_ENGINE1 + (cps != &first));
9391 GameEnds(WhiteWins, "Black resigns", GE_ENGINE1 + (cps != &first));
9398 } else if (strncmp(message, "opponent mates", 14) == 0) {
9400 case MachinePlaysBlack:
9401 case IcsPlayingBlack:
9402 GameEnds(WhiteWins, "White mates", GE_ENGINE);
9404 case MachinePlaysWhite:
9405 case IcsPlayingWhite:
9406 GameEnds(BlackWins, "Black mates", GE_ENGINE);
9408 case TwoMachinesPlay:
9409 if (cps->twoMachinesColor[0] == 'w')
9410 GameEnds(BlackWins, "Black mates", GE_ENGINE1 + (cps != &first));
9412 GameEnds(WhiteWins, "White mates", GE_ENGINE1 + (cps != &first));
9419 } else if (strncmp(message, "computer mates", 14) == 0) {
9421 case MachinePlaysBlack:
9422 case IcsPlayingBlack:
9423 GameEnds(BlackWins, "Black mates", GE_ENGINE1);
9425 case MachinePlaysWhite:
9426 case IcsPlayingWhite:
9427 GameEnds(WhiteWins, "White mates", GE_ENGINE);
9429 case TwoMachinesPlay:
9430 if (cps->twoMachinesColor[0] == 'w')
9431 GameEnds(WhiteWins, "White mates", GE_ENGINE1 + (cps != &first));
9433 GameEnds(BlackWins, "Black mates", GE_ENGINE1 + (cps != &first));
9440 } else if (strncmp(message, "checkmate", 9) == 0) {
9441 if (WhiteOnMove(forwardMostMove)) {
9442 GameEnds(BlackWins, "Black mates", GE_ENGINE1 + (cps != &first));
9444 GameEnds(WhiteWins, "White mates", GE_ENGINE1 + (cps != &first));
9447 } else if (strstr(message, "Draw") != NULL ||
9448 strstr(message, "game is a draw") != NULL) {
9449 GameEnds(GameIsDrawn, "Draw", GE_ENGINE1 + (cps != &first));
9451 } else if (strstr(message, "offer") != NULL &&
9452 strstr(message, "draw") != NULL) {
9454 if (appData.zippyPlay && first.initDone) {
9455 /* Relay offer to ICS */
9456 SendToICS(ics_prefix);
9457 SendToICS("draw\n");
9460 cps->offeredDraw = 2; /* valid until this engine moves twice */
9461 if (gameMode == TwoMachinesPlay) {
9462 if (cps->other->offeredDraw) {
9463 GameEnds(GameIsDrawn, "Draw agreed", GE_XBOARD);
9464 /* [HGM] in two-machine mode we delay relaying draw offer */
9465 /* until after we also have move, to see if it is really claim */
9467 } else if (gameMode == MachinePlaysWhite ||
9468 gameMode == MachinePlaysBlack) {
9469 if (userOfferedDraw) {
9470 DisplayInformation(_("Machine accepts your draw offer"));
9471 GameEnds(GameIsDrawn, "Draw agreed", GE_XBOARD);
9473 DisplayInformation(_("Machine offers a draw.\nSelect Action / Draw to accept."));
9480 * Look for thinking output
9482 if ( appData.showThinking // [HGM] thinking: test all options that cause this output
9483 || !appData.hideThinkingFromHuman || appData.adjudicateLossThreshold != 0 || EngineOutputIsUp()
9485 int plylev, mvleft, mvtot, curscore, time;
9486 char mvname[MOVE_LEN];
9490 int prefixHint = FALSE;
9491 mvname[0] = NULLCHAR;
9494 case MachinePlaysBlack:
9495 case IcsPlayingBlack:
9496 if (WhiteOnMove(forwardMostMove)) prefixHint = TRUE;
9498 case MachinePlaysWhite:
9499 case IcsPlayingWhite:
9500 if (!WhiteOnMove(forwardMostMove)) prefixHint = TRUE;
9505 case IcsObserving: /* [DM] icsEngineAnalyze */
9506 if (!appData.icsEngineAnalyze) ignore = TRUE;
9508 case TwoMachinesPlay:
9509 if ((cps->twoMachinesColor[0] == 'w') != WhiteOnMove(forwardMostMove)) {
9519 ChessProgramStats tempStats = programStats; // [HGM] info: filter out info lines
9521 if (sscanf(message, "%d%c %d %d " u64Display " %[^\n]\n",
9522 &plylev, &plyext, &curscore, &time, &nodes, buf1) >= 5) {
9524 if(nodes>>32 == u64Const(0xFFFFFFFF)) // [HGM] negative node count read
9525 nodes += u64Const(0x100000000);
9527 if (plyext != ' ' && plyext != '\t') {
9531 /* [AS] Negate score if machine is playing black and reporting absolute scores */
9532 if( cps->scoreIsAbsolute &&
9533 ( gameMode == MachinePlaysBlack ||
9534 gameMode == TwoMachinesPlay && cps->twoMachinesColor[0] == 'b' ||
9535 gameMode == IcsPlayingBlack || // [HGM] also add other situations where engine should report black POV
9536 (gameMode == AnalyzeMode || gameMode == AnalyzeFile || gameMode == IcsObserving && appData.icsEngineAnalyze) &&
9537 !WhiteOnMove(currentMove)
9540 curscore = -curscore;
9543 if(appData.pvSAN[cps==&second]) pv = PvToSAN(buf1);
9545 if(serverMoves && (time > 100 || time == 0 && plylev > 7)) {
9548 snprintf(buf, MSG_SIZ, "%s", appData.serverMovesName);
9549 buf[strlen(buf)-1] = gameMode == MachinePlaysWhite ? 'w' :
9550 gameMode == MachinePlaysBlack ? 'b' : cps->twoMachinesColor[0];
9551 if(appData.debugMode) fprintf(debugFP, "write PV on file '%s'\n", buf);
9552 if(f = fopen(buf, "w")) { // export PV to applicable PV file
9553 fprintf(f, "%5.2f/%-2d %s", curscore/100., plylev, pv);
9557 /* TRANSLATORS: PV = principal variation, the variation the chess engine thinks is the best for everyone */
9558 DisplayError(_("failed writing PV"), 0);
9561 tempStats.depth = plylev;
9562 tempStats.nodes = nodes;
9563 tempStats.time = time;
9564 tempStats.score = curscore;
9565 tempStats.got_only_move = 0;
9567 if(cps->nps >= 0) { /* [HGM] nps: use engine nodes or time to decrement clock */
9570 if(cps->nps == 0) ticklen = 10*time; // use engine reported time
9571 else ticklen = (1000. * u64ToDouble(nodes)) / cps->nps; // convert node count to time
9572 if(WhiteOnMove(forwardMostMove) && (gameMode == MachinePlaysWhite ||
9573 gameMode == TwoMachinesPlay && cps->twoMachinesColor[0] == 'w'))
9574 whiteTimeRemaining = timeRemaining[0][forwardMostMove] - ticklen;
9575 if(!WhiteOnMove(forwardMostMove) && (gameMode == MachinePlaysBlack ||
9576 gameMode == TwoMachinesPlay && cps->twoMachinesColor[0] == 'b'))
9577 blackTimeRemaining = timeRemaining[1][forwardMostMove] - ticklen;
9580 /* Buffer overflow protection */
9581 if (pv[0] != NULLCHAR) {
9582 if (strlen(pv) >= sizeof(tempStats.movelist)
9583 && appData.debugMode) {
9585 "PV is too long; using the first %u bytes.\n",
9586 (unsigned) sizeof(tempStats.movelist) - 1);
9589 safeStrCpy( tempStats.movelist, pv, sizeof(tempStats.movelist)/sizeof(tempStats.movelist[0]) );
9591 sprintf(tempStats.movelist, " no PV\n");
9594 if (tempStats.seen_stat) {
9595 tempStats.ok_to_send = 1;
9598 if (strchr(tempStats.movelist, '(') != NULL) {
9599 tempStats.line_is_book = 1;
9600 tempStats.nr_moves = 0;
9601 tempStats.moves_left = 0;
9603 tempStats.line_is_book = 0;
9606 if(tempStats.score != 0 || tempStats.nodes != 0 || tempStats.time != 0)
9607 programStats = tempStats; // [HGM] info: only set stats if genuine PV and not an info line
9609 SendProgramStatsToFrontend( cps, &tempStats );
9612 [AS] Protect the thinkOutput buffer from overflow... this
9613 is only useful if buf1 hasn't overflowed first!
9615 snprintf(thinkOutput, sizeof(thinkOutput)/sizeof(thinkOutput[0]), "[%d]%c%+.2f %s%s",
9617 (gameMode == TwoMachinesPlay ?
9618 ToUpper(cps->twoMachinesColor[0]) : ' '),
9619 ((double) curscore) / 100.0,
9620 prefixHint ? lastHint : "",
9621 prefixHint ? " " : "" );
9623 if( buf1[0] != NULLCHAR ) {
9624 unsigned max_len = sizeof(thinkOutput) - strlen(thinkOutput) - 1;
9626 if( strlen(pv) > max_len ) {
9627 if( appData.debugMode) {
9628 fprintf(debugFP,"PV is too long for thinkOutput, truncating.\n");
9630 pv[max_len+1] = '\0';
9633 strcat( thinkOutput, pv);
9636 if (currentMove == forwardMostMove || gameMode == AnalyzeMode
9637 || gameMode == AnalyzeFile || appData.icsEngineAnalyze) {
9638 DisplayMove(currentMove - 1);
9642 } else if ((p=StrStr(message, "(only move)")) != NULL) {
9643 /* crafty (9.25+) says "(only move) <move>"
9644 * if there is only 1 legal move
9646 sscanf(p, "(only move) %s", buf1);
9647 snprintf(thinkOutput, sizeof(thinkOutput)/sizeof(thinkOutput[0]), "%s (only move)", buf1);
9648 sprintf(programStats.movelist, "%s (only move)", buf1);
9649 programStats.depth = 1;
9650 programStats.nr_moves = 1;
9651 programStats.moves_left = 1;
9652 programStats.nodes = 1;
9653 programStats.time = 1;
9654 programStats.got_only_move = 1;
9656 /* Not really, but we also use this member to
9657 mean "line isn't going to change" (Crafty
9658 isn't searching, so stats won't change) */
9659 programStats.line_is_book = 1;
9661 SendProgramStatsToFrontend( cps, &programStats );
9663 if (currentMove == forwardMostMove || gameMode==AnalyzeMode ||
9664 gameMode == AnalyzeFile || appData.icsEngineAnalyze) {
9665 DisplayMove(currentMove - 1);
9668 } else if (sscanf(message,"stat01: %d " u64Display " %d %d %d %s",
9669 &time, &nodes, &plylev, &mvleft,
9670 &mvtot, mvname) >= 5) {
9671 /* The stat01: line is from Crafty (9.29+) in response
9672 to the "." command */
9673 programStats.seen_stat = 1;
9674 cps->maybeThinking = TRUE;
9676 if (programStats.got_only_move || !appData.periodicUpdates)
9679 programStats.depth = plylev;
9680 programStats.time = time;
9681 programStats.nodes = nodes;
9682 programStats.moves_left = mvleft;
9683 programStats.nr_moves = mvtot;
9684 safeStrCpy(programStats.move_name, mvname, sizeof(programStats.move_name)/sizeof(programStats.move_name[0]));
9685 programStats.ok_to_send = 1;
9686 programStats.movelist[0] = '\0';
9688 SendProgramStatsToFrontend( cps, &programStats );
9692 } else if (strncmp(message,"++",2) == 0) {
9693 /* Crafty 9.29+ outputs this */
9694 programStats.got_fail = 2;
9697 } else if (strncmp(message,"--",2) == 0) {
9698 /* Crafty 9.29+ outputs this */
9699 programStats.got_fail = 1;
9702 } else if (thinkOutput[0] != NULLCHAR &&
9703 strncmp(message, " ", 4) == 0) {
9704 unsigned message_len;
9707 while (*p && *p == ' ') p++;
9709 message_len = strlen( p );
9711 /* [AS] Avoid buffer overflow */
9712 if( sizeof(thinkOutput) - strlen(thinkOutput) - 1 > message_len ) {
9713 strcat(thinkOutput, " ");
9714 strcat(thinkOutput, p);
9717 if( sizeof(programStats.movelist) - strlen(programStats.movelist) - 1 > message_len ) {
9718 strcat(programStats.movelist, " ");
9719 strcat(programStats.movelist, p);
9722 if (currentMove == forwardMostMove || gameMode==AnalyzeMode ||
9723 gameMode == AnalyzeFile || appData.icsEngineAnalyze) {
9724 DisplayMove(currentMove - 1);
9732 if (sscanf(message, "%d%c %d %d " u64Display " %[^\n]\n",
9733 &plylev, &plyext, &curscore, &time, &nodes, buf1) >= 5)
9735 ChessProgramStats cpstats;
9737 if (plyext != ' ' && plyext != '\t') {
9741 /* [AS] Negate score if machine is playing black and reporting absolute scores */
9742 if( cps->scoreIsAbsolute && ((gameMode == MachinePlaysBlack) || (gameMode == TwoMachinesPlay && cps->twoMachinesColor[0] == 'b')) ) {
9743 curscore = -curscore;
9746 cpstats.depth = plylev;
9747 cpstats.nodes = nodes;
9748 cpstats.time = time;
9749 cpstats.score = curscore;
9750 cpstats.got_only_move = 0;
9751 cpstats.movelist[0] = '\0';
9753 if (buf1[0] != NULLCHAR) {
9754 safeStrCpy( cpstats.movelist, buf1, sizeof(cpstats.movelist)/sizeof(cpstats.movelist[0]) );
9757 cpstats.ok_to_send = 0;
9758 cpstats.line_is_book = 0;
9759 cpstats.nr_moves = 0;
9760 cpstats.moves_left = 0;
9762 SendProgramStatsToFrontend( cps, &cpstats );
9769 /* Parse a game score from the character string "game", and
9770 record it as the history of the current game. The game
9771 score is NOT assumed to start from the standard position.
9772 The display is not updated in any way.
9775 ParseGameHistory (char *game)
9778 int fromX, fromY, toX, toY, boardIndex;
9783 if (appData.debugMode)
9784 fprintf(debugFP, "Parsing game history: %s\n", game);
9786 if (gameInfo.event == NULL) gameInfo.event = StrSave("ICS game");
9787 gameInfo.site = StrSave(appData.icsHost);
9788 gameInfo.date = PGNDate();
9789 gameInfo.round = StrSave("-");
9791 /* Parse out names of players */
9792 while (*game == ' ') game++;
9794 while (*game != ' ') *p++ = *game++;
9796 gameInfo.white = StrSave(buf);
9797 while (*game == ' ') game++;
9799 while (*game != ' ' && *game != '\n') *p++ = *game++;
9801 gameInfo.black = StrSave(buf);
9804 boardIndex = blackPlaysFirst ? 1 : 0;
9807 yyboardindex = boardIndex;
9808 moveType = (ChessMove) Myylex();
9810 case IllegalMove: /* maybe suicide chess, etc. */
9811 if (appData.debugMode) {
9812 fprintf(debugFP, "Illegal move from ICS: '%s'\n", yy_text);
9813 fprintf(debugFP, "board L=%d, R=%d, H=%d, holdings=%d\n", BOARD_LEFT, BOARD_RGHT, BOARD_HEIGHT, gameInfo.holdingsWidth);
9814 setbuf(debugFP, NULL);
9816 case WhitePromotion:
9817 case BlackPromotion:
9818 case WhiteNonPromotion:
9819 case BlackNonPromotion:
9822 case WhiteCapturesEnPassant:
9823 case BlackCapturesEnPassant:
9824 case WhiteKingSideCastle:
9825 case WhiteQueenSideCastle:
9826 case BlackKingSideCastle:
9827 case BlackQueenSideCastle:
9828 case WhiteKingSideCastleWild:
9829 case WhiteQueenSideCastleWild:
9830 case BlackKingSideCastleWild:
9831 case BlackQueenSideCastleWild:
9833 case WhiteHSideCastleFR:
9834 case WhiteASideCastleFR:
9835 case BlackHSideCastleFR:
9836 case BlackASideCastleFR:
9838 fromX = currentMoveString[0] - AAA;
9839 fromY = currentMoveString[1] - ONE;
9840 toX = currentMoveString[2] - AAA;
9841 toY = currentMoveString[3] - ONE;
9842 promoChar = currentMoveString[4];
9846 if(currentMoveString[0] == '@') continue; // no null moves in ICS mode!
9847 fromX = moveType == WhiteDrop ?
9848 (int) CharToPiece(ToUpper(currentMoveString[0])) :
9849 (int) CharToPiece(ToLower(currentMoveString[0]));
9851 toX = currentMoveString[2] - AAA;
9852 toY = currentMoveString[3] - ONE;
9853 promoChar = NULLCHAR;
9857 snprintf(buf, MSG_SIZ, _("Ambiguous move in ICS output: \"%s\""), yy_text);
9858 if (appData.debugMode) {
9859 fprintf(debugFP, "Ambiguous move from ICS: '%s'\n", yy_text);
9860 fprintf(debugFP, "board L=%d, R=%d, H=%d, holdings=%d\n", BOARD_LEFT, BOARD_RGHT, BOARD_HEIGHT, gameInfo.holdingsWidth);
9861 setbuf(debugFP, NULL);
9863 DisplayError(buf, 0);
9865 case ImpossibleMove:
9867 snprintf(buf, MSG_SIZ, _("Illegal move in ICS output: \"%s\""), yy_text);
9868 if (appData.debugMode) {
9869 fprintf(debugFP, "Impossible move from ICS: '%s'\n", yy_text);
9870 fprintf(debugFP, "board L=%d, R=%d, H=%d, holdings=%d\n", BOARD_LEFT, BOARD_RGHT, BOARD_HEIGHT, gameInfo.holdingsWidth);
9871 setbuf(debugFP, NULL);
9873 DisplayError(buf, 0);
9876 if (boardIndex < backwardMostMove) {
9877 /* Oops, gap. How did that happen? */
9878 DisplayError(_("Gap in move list"), 0);
9881 backwardMostMove = blackPlaysFirst ? 1 : 0;
9882 if (boardIndex > forwardMostMove) {
9883 forwardMostMove = boardIndex;
9887 if (boardIndex > (blackPlaysFirst ? 1 : 0)) {
9888 strcat(parseList[boardIndex-1], " ");
9889 strcat(parseList[boardIndex-1], yy_text);
9901 case GameUnfinished:
9902 if (gameMode == IcsExamining) {
9903 if (boardIndex < backwardMostMove) {
9904 /* Oops, gap. How did that happen? */
9907 backwardMostMove = blackPlaysFirst ? 1 : 0;
9910 gameInfo.result = moveType;
9911 p = strchr(yy_text, '{');
9912 if (p == NULL) p = strchr(yy_text, '(');
9915 if (p[0] == '0' || p[0] == '1' || p[0] == '*') p = "";
9917 q = strchr(p, *p == '{' ? '}' : ')');
9918 if (q != NULL) *q = NULLCHAR;
9921 while(q = strchr(p, '\n')) *q = ' '; // [HGM] crush linefeeds in result message
9922 gameInfo.resultDetails = StrSave(p);
9925 if (boardIndex >= forwardMostMove &&
9926 !(gameMode == IcsObserving && ics_gamenum == -1)) {
9927 backwardMostMove = blackPlaysFirst ? 1 : 0;
9930 (void) CoordsToAlgebraic(boards[boardIndex], PosFlags(boardIndex),
9931 fromY, fromX, toY, toX, promoChar,
9932 parseList[boardIndex]);
9933 CopyBoard(boards[boardIndex + 1], boards[boardIndex]);
9934 /* currentMoveString is set as a side-effect of yylex */
9935 safeStrCpy(moveList[boardIndex], currentMoveString, sizeof(moveList[boardIndex])/sizeof(moveList[boardIndex][0]));
9936 strcat(moveList[boardIndex], "\n");
9938 ApplyMove(fromX, fromY, toX, toY, promoChar, boards[boardIndex]);
9939 switch (MateTest(boards[boardIndex], PosFlags(boardIndex)) ) {
9945 if(!IS_SHOGI(gameInfo.variant))
9946 strcat(parseList[boardIndex - 1], "+");
9950 strcat(parseList[boardIndex - 1], "#");
9957 /* Apply a move to the given board */
9959 ApplyMove (int fromX, int fromY, int toX, int toY, int promoChar, Board board)
9961 ChessSquare captured = board[toY][toX], piece, pawn, king, killed, killed2; int p, rookX, oldEP, epRank, berolina = 0;
9962 int promoRank = gameInfo.variant == VariantMakruk || gameInfo.variant == VariantGrand || gameInfo.variant == VariantChuChess ? 3 : 1;
9964 /* [HGM] compute & store e.p. status and castling rights for new position */
9965 /* we can always do that 'in place', now pointers to these rights are passed to ApplyMove */
9967 if(gameInfo.variant == VariantBerolina) berolina = EP_BEROLIN_A;
9968 oldEP = (signed char)board[EP_FILE]; epRank = board[EP_RANK];
9969 board[EP_STATUS] = EP_NONE;
9970 board[EP_FILE] = board[EP_RANK] = 100;
9972 if (fromY == DROP_RANK) {
9974 if(fromX == EmptySquare) { // [HGM] pass: empty drop encodes null move; nothing to change.
9975 board[EP_STATUS] = EP_CAPTURE; // null move considered irreversible
9978 piece = board[toY][toX] = (ChessSquare) fromX;
9980 // ChessSquare victim;
9983 if( killX >= 0 && killY >= 0 ) { // [HGM] lion: Lion trampled over something
9984 // victim = board[killY][killX],
9985 killed = board[killY][killX],
9986 board[killY][killX] = EmptySquare,
9987 board[EP_STATUS] = EP_CAPTURE;
9988 if( kill2X >= 0 && kill2Y >= 0)
9989 killed2 = board[kill2Y][kill2X], board[kill2Y][kill2X] = EmptySquare;
9992 if( board[toY][toX] != EmptySquare ) {
9993 board[EP_STATUS] = EP_CAPTURE;
9994 if( (fromX != toX || fromY != toY) && // not igui!
9995 (captured == WhiteLion && board[fromY][fromX] != BlackLion ||
9996 captured == BlackLion && board[fromY][fromX] != WhiteLion ) ) { // [HGM] lion: Chu Lion-capture rules
9997 board[EP_STATUS] = EP_IRON_LION; // non-Lion x Lion: no counter-strike allowed
10001 pawn = board[fromY][fromX];
10002 if( pawn == WhiteLance || pawn == BlackLance ) {
10003 if( gameInfo.variant != VariantSuper && gameInfo.variant != VariantChu ) {
10004 if(gameInfo.variant == VariantSpartan) board[EP_STATUS] = EP_PAWN_MOVE; // in Spartan no e.p. rights must be set
10005 else pawn += WhitePawn - WhiteLance; // Lance is Pawn-like in most variants, so let Pawn code treat it by this kludge
10008 if( pawn == WhitePawn ) {
10009 if(fromY != toY) // [HGM] Xiangqi sideway Pawn moves should not count as 50-move breakers
10010 board[EP_STATUS] = EP_PAWN_MOVE;
10011 if( toY-fromY>=2) {
10012 board[EP_FILE] = (fromX + toX)/2; board[EP_RANK] = toY - 1 | 128*(toY - fromY > 2);
10013 if(toX>BOARD_LEFT && board[toY][toX-1] == BlackPawn &&
10014 gameInfo.variant != VariantBerolina || toX < fromX)
10015 board[EP_STATUS] = toX | berolina;
10016 if(toX<BOARD_RGHT-1 && board[toY][toX+1] == BlackPawn &&
10017 gameInfo.variant != VariantBerolina || toX > fromX)
10018 board[EP_STATUS] = toX;
10021 if( pawn == BlackPawn ) {
10022 if(fromY != toY) // [HGM] Xiangqi sideway Pawn moves should not count as 50-move breakers
10023 board[EP_STATUS] = EP_PAWN_MOVE;
10024 if( toY-fromY<= -2) {
10025 board[EP_FILE] = (fromX + toX)/2; board[EP_RANK] = toY + 1 | 128*(fromY - toY > 2);
10026 if(toX>BOARD_LEFT && board[toY][toX-1] == WhitePawn &&
10027 gameInfo.variant != VariantBerolina || toX < fromX)
10028 board[EP_STATUS] = toX | berolina;
10029 if(toX<BOARD_RGHT-1 && board[toY][toX+1] == WhitePawn &&
10030 gameInfo.variant != VariantBerolina || toX > fromX)
10031 board[EP_STATUS] = toX;
10035 if(fromY == 0) board[TOUCHED_W] |= 1<<fromX; else // new way to keep track of virginity
10036 if(fromY == BOARD_HEIGHT-1) board[TOUCHED_B] |= 1<<fromX;
10037 if(toY == 0) board[TOUCHED_W] |= 1<<toX; else
10038 if(toY == BOARD_HEIGHT-1) board[TOUCHED_B] |= 1<<toX;
10040 for(i=0; i<nrCastlingRights; i++) {
10041 if(board[CASTLING][i] == fromX && castlingRank[i] == fromY ||
10042 board[CASTLING][i] == toX && castlingRank[i] == toY
10043 ) board[CASTLING][i] = NoRights; // revoke for moved or captured piece
10046 if(gameInfo.variant == VariantSChess) { // update virginity
10047 if(fromY == 0) board[VIRGIN][fromX] &= ~VIRGIN_W; // loss by moving
10048 if(fromY == BOARD_HEIGHT-1) board[VIRGIN][fromX] &= ~VIRGIN_B;
10049 if(toY == 0) board[VIRGIN][toX] &= ~VIRGIN_W; // loss by capture
10050 if(toY == BOARD_HEIGHT-1) board[VIRGIN][toX] &= ~VIRGIN_B;
10053 if (fromX == toX && fromY == toY) return;
10055 piece = board[fromY][fromX]; /* [HGM] remember, for Shogi promotion */
10056 king = piece < (int) BlackPawn ? WhiteKing : BlackKing; /* [HGM] Knightmate simplify testing for castling */
10057 if(gameInfo.variant == VariantKnightmate)
10058 king += (int) WhiteUnicorn - (int) WhiteKing;
10060 if(pieceDesc[piece] && killX >= 0 && strchr(pieceDesc[piece], 'O') // Betza castling-enabled
10061 && (piece < BlackPawn ? killed < BlackPawn : killed >= BlackPawn)) { // and tramples own
10062 board[toY][toX] = piece; board[fromY][fromX] = EmptySquare;
10063 board[toY][toX + (killX < fromX ? 1 : -1)] = killed;
10064 board[EP_STATUS] = EP_NONE; // capture was fake!
10066 /* Code added by Tord: */
10067 /* FRC castling assumed when king captures friendly rook. [HGM] or RxK for S-Chess */
10068 if (board[fromY][fromX] == WhiteKing && board[toY][toX] == WhiteRook ||
10069 board[fromY][fromX] == WhiteRook && board[toY][toX] == WhiteKing) {
10070 board[EP_STATUS] = EP_NONE; // capture was fake!
10071 board[fromY][fromX] = EmptySquare;
10072 board[toY][toX] = EmptySquare;
10073 if((toX > fromX) != (piece == WhiteRook)) {
10074 board[0][BOARD_RGHT-2] = WhiteKing; board[0][BOARD_RGHT-3] = WhiteRook;
10076 board[0][BOARD_LEFT+2] = WhiteKing; board[0][BOARD_LEFT+3] = WhiteRook;
10078 } else if (board[fromY][fromX] == BlackKing && board[toY][toX] == BlackRook ||
10079 board[fromY][fromX] == BlackRook && board[toY][toX] == BlackKing) {
10080 board[EP_STATUS] = EP_NONE;
10081 board[fromY][fromX] = EmptySquare;
10082 board[toY][toX] = EmptySquare;
10083 if((toX > fromX) != (piece == BlackRook)) {
10084 board[BOARD_HEIGHT-1][BOARD_RGHT-2] = BlackKing; board[BOARD_HEIGHT-1][BOARD_RGHT-3] = BlackRook;
10086 board[BOARD_HEIGHT-1][BOARD_LEFT+2] = BlackKing; board[BOARD_HEIGHT-1][BOARD_LEFT+3] = BlackRook;
10088 /* End of code added by Tord */
10090 } else if (board[fromY][fromX] == king
10091 && fromX != BOARD_LEFT && fromX != BOARD_RGHT-1 // [HGM] cylinder */
10092 && toY == fromY && toX > fromX+1) {
10093 for(rookX=fromX+1; board[toY][rookX] == EmptySquare && rookX < BOARD_RGHT-1; rookX++); // castle with nearest piece
10094 board[fromY][toX-1] = board[fromY][rookX];
10095 board[fromY][rookX] = EmptySquare;
10096 board[fromY][fromX] = EmptySquare;
10097 board[toY][toX] = king;
10098 } else if (board[fromY][fromX] == king
10099 && fromX != BOARD_LEFT && fromX != BOARD_RGHT-1 // [HGM] cylinder */
10100 && toY == fromY && toX < fromX-1) {
10101 for(rookX=fromX-1; board[toY][rookX] == EmptySquare && rookX > 0; rookX--); // castle with nearest piece
10102 board[fromY][toX+1] = board[fromY][rookX];
10103 board[fromY][rookX] = EmptySquare;
10104 board[fromY][fromX] = EmptySquare;
10105 board[toY][toX] = king;
10106 } else if ((board[fromY][fromX] == WhitePawn && gameInfo.variant != VariantXiangqi ||
10107 board[fromY][fromX] == WhiteLance && gameInfo.variant != VariantSuper && gameInfo.variant != VariantChu)
10108 && toY >= BOARD_HEIGHT-promoRank && promoChar // defaulting to Q is done elsewhere
10110 /* white pawn promotion */
10111 board[toY][toX] = CharToPiece(ToUpper(promoChar));
10112 if(board[toY][toX] < WhiteCannon && PieceToChar(PROMOTED board[toY][toX]) == '~') /* [HGM] use shadow piece (if available) */
10113 board[toY][toX] = (ChessSquare) (PROMOTED board[toY][toX]);
10114 board[fromY][fromX] = EmptySquare;
10115 } else if ((fromY >= BOARD_HEIGHT>>1)
10116 && (oldEP == toX || oldEP == EP_UNKNOWN || appData.testLegality || abs(toX - fromX) > 4)
10118 && gameInfo.variant != VariantXiangqi
10119 && gameInfo.variant != VariantBerolina
10120 && (pawn == WhitePawn)
10121 && (board[toY][toX] == EmptySquare)) {
10122 board[fromY][fromX] = EmptySquare;
10123 board[toY][toX] = piece;
10124 if(toY == epRank - 128 + 1)
10125 captured = board[toY - 2][toX], board[toY - 2][toX] = EmptySquare;
10127 captured = board[toY - 1][toX], board[toY - 1][toX] = EmptySquare;
10128 } else if ((fromY == BOARD_HEIGHT-4)
10130 && gameInfo.variant == VariantBerolina
10131 && (board[fromY][fromX] == WhitePawn)
10132 && (board[toY][toX] == EmptySquare)) {
10133 board[fromY][fromX] = EmptySquare;
10134 board[toY][toX] = WhitePawn;
10135 if(oldEP & EP_BEROLIN_A) {
10136 captured = board[fromY][fromX-1];
10137 board[fromY][fromX-1] = EmptySquare;
10138 }else{ captured = board[fromY][fromX+1];
10139 board[fromY][fromX+1] = EmptySquare;
10141 } else if (board[fromY][fromX] == king
10142 && fromX != BOARD_LEFT && fromX != BOARD_RGHT-1 // [HGM] cylinder */
10143 && toY == fromY && toX > fromX+1) {
10144 for(rookX=toX+1; board[toY][rookX] == EmptySquare && rookX < BOARD_RGHT - 1; rookX++);
10145 board[fromY][toX-1] = board[fromY][rookX];
10146 board[fromY][rookX] = EmptySquare;
10147 board[fromY][fromX] = EmptySquare;
10148 board[toY][toX] = king;
10149 } else if (board[fromY][fromX] == king
10150 && fromX != BOARD_LEFT && fromX != BOARD_RGHT-1 // [HGM] cylinder */
10151 && toY == fromY && toX < fromX-1) {
10152 for(rookX=toX-1; board[toY][rookX] == EmptySquare && rookX > 0; rookX--);
10153 board[fromY][toX+1] = board[fromY][rookX];
10154 board[fromY][rookX] = EmptySquare;
10155 board[fromY][fromX] = EmptySquare;
10156 board[toY][toX] = king;
10157 } else if (fromY == 7 && fromX == 3
10158 && board[fromY][fromX] == BlackKing
10159 && toY == 7 && toX == 5) {
10160 board[fromY][fromX] = EmptySquare;
10161 board[toY][toX] = BlackKing;
10162 board[fromY][7] = EmptySquare;
10163 board[toY][4] = BlackRook;
10164 } else if (fromY == 7 && fromX == 3
10165 && board[fromY][fromX] == BlackKing
10166 && toY == 7 && toX == 1) {
10167 board[fromY][fromX] = EmptySquare;
10168 board[toY][toX] = BlackKing;
10169 board[fromY][0] = EmptySquare;
10170 board[toY][2] = BlackRook;
10171 } else if ((board[fromY][fromX] == BlackPawn && gameInfo.variant != VariantXiangqi ||
10172 board[fromY][fromX] == BlackLance && gameInfo.variant != VariantSuper && gameInfo.variant != VariantChu)
10173 && toY < promoRank && promoChar
10175 /* black pawn promotion */
10176 board[toY][toX] = CharToPiece(ToLower(promoChar));
10177 if(board[toY][toX] < BlackCannon && PieceToChar(PROMOTED board[toY][toX]) == '~') /* [HGM] use shadow piece (if available) */
10178 board[toY][toX] = (ChessSquare) (PROMOTED board[toY][toX]);
10179 board[fromY][fromX] = EmptySquare;
10180 } else if ((fromY < BOARD_HEIGHT>>1)
10181 && (oldEP == toX || oldEP == EP_UNKNOWN || appData.testLegality || abs(toX - fromX) > 4)
10183 && gameInfo.variant != VariantXiangqi
10184 && gameInfo.variant != VariantBerolina
10185 && (pawn == BlackPawn)
10186 && (board[toY][toX] == EmptySquare)) {
10187 board[fromY][fromX] = EmptySquare;
10188 board[toY][toX] = piece;
10189 if(toY == epRank - 128 - 1)
10190 captured = board[toY + 2][toX], board[toY + 2][toX] = EmptySquare;
10192 captured = board[toY + 1][toX], board[toY + 1][toX] = EmptySquare;
10193 } else if ((fromY == 3)
10195 && gameInfo.variant == VariantBerolina
10196 && (board[fromY][fromX] == BlackPawn)
10197 && (board[toY][toX] == EmptySquare)) {
10198 board[fromY][fromX] = EmptySquare;
10199 board[toY][toX] = BlackPawn;
10200 if(oldEP & EP_BEROLIN_A) {
10201 captured = board[fromY][fromX-1];
10202 board[fromY][fromX-1] = EmptySquare;
10203 }else{ captured = board[fromY][fromX+1];
10204 board[fromY][fromX+1] = EmptySquare;
10207 ChessSquare piece = board[fromY][fromX]; // [HGM] lion: allow for igui (where from == to)
10208 board[fromY][fromX] = EmptySquare;
10209 board[toY][toX] = piece;
10213 if (gameInfo.holdingsWidth != 0) {
10215 /* !!A lot more code needs to be written to support holdings */
10216 /* [HGM] OK, so I have written it. Holdings are stored in the */
10217 /* penultimate board files, so they are automaticlly stored */
10218 /* in the game history. */
10219 if (fromY == DROP_RANK || gameInfo.variant == VariantSChess
10220 && promoChar && piece != WhitePawn && piece != BlackPawn) {
10221 /* Delete from holdings, by decreasing count */
10222 /* and erasing image if necessary */
10223 p = fromY == DROP_RANK ? (int) fromX : CharToPiece(piece > BlackPawn ? ToLower(promoChar) : ToUpper(promoChar));
10224 if(p < (int) BlackPawn) { /* white drop */
10225 p -= (int)WhitePawn;
10226 p = PieceToNumber((ChessSquare)p);
10227 if(p >= gameInfo.holdingsSize) p = 0;
10228 if(--board[p][BOARD_WIDTH-2] <= 0)
10229 board[p][BOARD_WIDTH-1] = EmptySquare;
10230 if((int)board[p][BOARD_WIDTH-2] < 0)
10231 board[p][BOARD_WIDTH-2] = 0;
10232 } else { /* black drop */
10233 p -= (int)BlackPawn;
10234 p = PieceToNumber((ChessSquare)p);
10235 if(p >= gameInfo.holdingsSize) p = 0;
10236 if(--board[BOARD_HEIGHT-1-p][1] <= 0)
10237 board[BOARD_HEIGHT-1-p][0] = EmptySquare;
10238 if((int)board[BOARD_HEIGHT-1-p][1] < 0)
10239 board[BOARD_HEIGHT-1-p][1] = 0;
10242 if (captured != EmptySquare && gameInfo.holdingsSize > 0
10243 && gameInfo.variant != VariantBughouse && gameInfo.variant != VariantSChess ) {
10244 /* [HGM] holdings: Add to holdings, if holdings exist */
10245 if(gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat || gameInfo.variant == VariantGrand) {
10246 // [HGM] superchess: suppress flipping color of captured pieces by reverse pre-flip
10247 captured = (int) captured >= (int) BlackPawn ? BLACK_TO_WHITE captured : WHITE_TO_BLACK captured;
10249 p = (int) captured;
10250 if (p >= (int) BlackPawn) {
10251 p -= (int)BlackPawn;
10252 if(DEMOTED p >= 0 && PieceToChar(p) == '+') {
10253 /* Restore shogi-promoted piece to its original first */
10254 captured = (ChessSquare) (DEMOTED captured);
10257 p = PieceToNumber((ChessSquare)p);
10258 if(p >= gameInfo.holdingsSize) { p = 0; captured = BlackPawn; }
10259 board[p][BOARD_WIDTH-2]++;
10260 board[p][BOARD_WIDTH-1] = BLACK_TO_WHITE captured;
10262 p -= (int)WhitePawn;
10263 if(DEMOTED p >= 0 && PieceToChar(p) == '+') {
10264 captured = (ChessSquare) (DEMOTED captured);
10267 p = PieceToNumber((ChessSquare)p);
10268 if(p >= gameInfo.holdingsSize) { p = 0; captured = WhitePawn; }
10269 board[BOARD_HEIGHT-1-p][1]++;
10270 board[BOARD_HEIGHT-1-p][0] = WHITE_TO_BLACK captured;
10273 } else if (gameInfo.variant == VariantAtomic) {
10274 if (captured != EmptySquare) {
10276 for (y = toY-1; y <= toY+1; y++) {
10277 for (x = toX-1; x <= toX+1; x++) {
10278 if (y >= 0 && y < BOARD_HEIGHT && x >= BOARD_LEFT && x < BOARD_RGHT &&
10279 board[y][x] != WhitePawn && board[y][x] != BlackPawn) {
10280 board[y][x] = EmptySquare;
10284 board[toY][toX] = EmptySquare;
10288 if(gameInfo.variant == VariantSChess && promoChar != NULLCHAR && promoChar != '=' && piece != WhitePawn && piece != BlackPawn) {
10289 board[fromY][fromX] = CharToPiece(piece < BlackPawn ? ToUpper(promoChar) : ToLower(promoChar)); // S-Chess gating
10291 if(promoChar == '+') {
10292 /* [HGM] Shogi-style promotions, to piece implied by original (Might overwrite ordinary Pawn promotion) */
10293 board[toY][toX] = (ChessSquare) (CHUPROMOTED piece);
10294 if(gameInfo.variant == VariantChuChess && (piece == WhiteKnight || piece == BlackKnight))
10295 board[toY][toX] = piece + WhiteLion - WhiteKnight; // adjust Knight promotions to Lion
10296 } else if(!appData.testLegality && promoChar != NULLCHAR && promoChar != '=') { // without legality testing, unconditionally believe promoChar
10297 ChessSquare newPiece = CharToPiece(piece < BlackPawn ? ToUpper(promoChar) : ToLower(promoChar));
10298 if((newPiece <= WhiteMan || newPiece >= BlackPawn && newPiece <= BlackMan) // unpromoted piece specified
10299 && pieceToChar[PROMOTED newPiece] == '~') newPiece = PROMOTED newPiece; // but promoted version available
10300 board[toY][toX] = newPiece;
10302 if((gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat || gameInfo.variant == VariantGrand)
10303 && promoChar != NULLCHAR && gameInfo.holdingsSize) {
10304 // [HGM] superchess: take promotion piece out of holdings
10305 int k = PieceToNumber(CharToPiece(ToUpper(promoChar)));
10306 if((int)piece < (int)BlackPawn) { // determine stm from piece color
10307 if(!--board[k][BOARD_WIDTH-2])
10308 board[k][BOARD_WIDTH-1] = EmptySquare;
10310 if(!--board[BOARD_HEIGHT-1-k][1])
10311 board[BOARD_HEIGHT-1-k][0] = EmptySquare;
10316 /* Updates forwardMostMove */
10318 MakeMove (int fromX, int fromY, int toX, int toY, int promoChar)
10320 int x = toX, y = toY;
10321 char *s = parseList[forwardMostMove];
10322 ChessSquare p = boards[forwardMostMove][toY][toX];
10323 // forwardMostMove++; // [HGM] bare: moved downstream
10325 if(killX >= 0 && killY >= 0) x = killX, y = killY; // [HGM] lion: make SAN move to intermediate square, if there is one
10326 (void) CoordsToAlgebraic(boards[forwardMostMove],
10327 PosFlags(forwardMostMove),
10328 fromY, fromX, y, x, promoChar,
10330 if(killX >= 0 && killY >= 0)
10331 sprintf(s + strlen(s), "%c%c%d", p == EmptySquare || toX == fromX && toY == fromY ? '-' : 'x', toX + AAA, toY + ONE - '0');
10333 if(serverMoves != NULL) { /* [HGM] write moves on file for broadcasting (should be separate routine, really) */
10334 int timeLeft; static int lastLoadFlag=0; int king, piece;
10335 piece = boards[forwardMostMove][fromY][fromX];
10336 king = piece < (int) BlackPawn ? WhiteKing : BlackKing;
10337 if(gameInfo.variant == VariantKnightmate)
10338 king += (int) WhiteUnicorn - (int) WhiteKing;
10339 if(forwardMostMove == 0) {
10340 if(gameMode == MachinePlaysBlack || gameMode == BeginningOfGame)
10341 fprintf(serverMoves, "%s;", UserName());
10342 else if(gameMode == TwoMachinesPlay && first.twoMachinesColor[0] == 'b')
10343 fprintf(serverMoves, "%s;", second.tidy);
10344 fprintf(serverMoves, "%s;", first.tidy);
10345 if(gameMode == MachinePlaysWhite)
10346 fprintf(serverMoves, "%s;", UserName());
10347 else if(gameMode == TwoMachinesPlay && first.twoMachinesColor[0] == 'w')
10348 fprintf(serverMoves, "%s;", second.tidy);
10349 } else fprintf(serverMoves, loadFlag|lastLoadFlag ? ":" : ";");
10350 lastLoadFlag = loadFlag;
10352 fprintf(serverMoves, "%c%c:%c%c", AAA+fromX, ONE+fromY, AAA+toX, ONE+toY);
10353 // print castling suffix
10354 if( toY == fromY && piece == king ) {
10356 fprintf(serverMoves, ":%c%c:%c%c", AAA+BOARD_RGHT-1, ONE+fromY, AAA+toX-1,ONE+toY);
10358 fprintf(serverMoves, ":%c%c:%c%c", AAA+BOARD_LEFT, ONE+fromY, AAA+toX+1,ONE+toY);
10361 if( (boards[forwardMostMove][fromY][fromX] == WhitePawn ||
10362 boards[forwardMostMove][fromY][fromX] == BlackPawn ) &&
10363 boards[forwardMostMove][toY][toX] == EmptySquare
10364 && fromX != toX && fromY != toY)
10365 fprintf(serverMoves, ":%c%c:%c%c", AAA+fromX, ONE+fromY, AAA+toX, ONE+fromY);
10366 // promotion suffix
10367 if(promoChar != NULLCHAR) {
10368 if(fromY == 0 || fromY == BOARD_HEIGHT-1)
10369 fprintf(serverMoves, ":%c%c:%c%c", WhiteOnMove(forwardMostMove) ? 'w' : 'b',
10370 ToLower(promoChar), AAA+fromX, ONE+fromY); // Seirawan gating
10371 else fprintf(serverMoves, ":%c:%c%c", ToLower(promoChar), AAA+toX, ONE+toY);
10374 char buf[MOVE_LEN*2], *p; int len;
10375 fprintf(serverMoves, "/%d/%d",
10376 pvInfoList[forwardMostMove].depth, pvInfoList[forwardMostMove].score);
10377 if(forwardMostMove+1 & 1) timeLeft = whiteTimeRemaining/1000;
10378 else timeLeft = blackTimeRemaining/1000;
10379 fprintf(serverMoves, "/%d", timeLeft);
10380 strncpy(buf, parseList[forwardMostMove], MOVE_LEN*2);
10381 if(p = strchr(buf, '/')) *p = NULLCHAR; else
10382 if(p = strchr(buf, '=')) *p = NULLCHAR;
10383 len = strlen(buf); if(len > 1 && buf[len-2] != '-') buf[len-2] = NULLCHAR; // strip to-square
10384 fprintf(serverMoves, "/%s", buf);
10386 fflush(serverMoves);
10389 if (forwardMostMove+1 > framePtr) { // [HGM] vari: do not run into saved variations..
10390 GameEnds(GameUnfinished, _("Game too long; increase MAX_MOVES and recompile"), GE_XBOARD);
10393 UnLoadPV(); // [HGM] pv: if we are looking at a PV, abort this
10394 if (commentList[forwardMostMove+1] != NULL) {
10395 free(commentList[forwardMostMove+1]);
10396 commentList[forwardMostMove+1] = NULL;
10398 CopyBoard(boards[forwardMostMove+1], boards[forwardMostMove]);
10399 ApplyMove(fromX, fromY, toX, toY, promoChar, boards[forwardMostMove+1]);
10400 // forwardMostMove++; // [HGM] bare: moved to after ApplyMove, to make sure clock interrupt finds complete board
10401 SwitchClocks(forwardMostMove+1); // [HGM] race: incrementing move nr inside
10402 timeRemaining[0][forwardMostMove] = whiteTimeRemaining;
10403 timeRemaining[1][forwardMostMove] = blackTimeRemaining;
10404 adjustedClock = FALSE;
10405 gameInfo.result = GameUnfinished;
10406 if (gameInfo.resultDetails != NULL) {
10407 free(gameInfo.resultDetails);
10408 gameInfo.resultDetails = NULL;
10410 CoordsToComputerAlgebraic(fromY, fromX, toY, toX, promoChar,
10411 moveList[forwardMostMove - 1]);
10412 switch (MateTest(boards[forwardMostMove], PosFlags(forwardMostMove)) ) {
10418 if(!IS_SHOGI(gameInfo.variant))
10419 strcat(parseList[forwardMostMove - 1], "+");
10423 strcat(parseList[forwardMostMove - 1], "#");
10428 /* Updates currentMove if not pausing */
10430 ShowMove (int fromX, int fromY, int toX, int toY)
10432 int instant = (gameMode == PlayFromGameFile) ?
10433 (matchMode || (appData.timeDelay == 0 && !pausing)) : pausing;
10434 if(appData.noGUI) return;
10435 if (!pausing || gameMode == PlayFromGameFile || gameMode == AnalyzeFile) {
10437 if (forwardMostMove == currentMove + 1) {
10438 AnimateMove(boards[forwardMostMove - 1],
10439 fromX, fromY, toX, toY);
10442 currentMove = forwardMostMove;
10445 killX = killY = -1; // [HGM] lion: used up
10447 if (instant) return;
10449 DisplayMove(currentMove - 1);
10450 if (!pausing || gameMode == PlayFromGameFile || gameMode == AnalyzeFile) {
10451 if (appData.highlightLastMove) { // [HGM] moved to after DrawPosition, as with arrow it could redraw old board
10452 SetHighlights(fromX, fromY, toX, toY);
10455 DrawPosition(FALSE, boards[currentMove]);
10456 DisplayBothClocks();
10457 HistorySet(parseList,backwardMostMove,forwardMostMove,currentMove-1);
10461 SendEgtPath (ChessProgramState *cps)
10462 { /* [HGM] EGT: match formats given in feature with those given by user, and send info for each match */
10463 char buf[MSG_SIZ], name[MSG_SIZ], *p;
10465 if((p = cps->egtFormats) == NULL || appData.egtFormats == NULL) return;
10468 char c, *q = name+1, *r, *s;
10470 name[0] = ','; // extract next format name from feature and copy with prefixed ','
10471 while(*p && *p != ',') *q++ = *p++;
10472 *q++ = ':'; *q = 0;
10473 if( appData.defaultPathEGTB && appData.defaultPathEGTB[0] &&
10474 strcmp(name, ",nalimov:") == 0 ) {
10475 // take nalimov path from the menu-changeable option first, if it is defined
10476 snprintf(buf, MSG_SIZ, "egtpath nalimov %s\n", appData.defaultPathEGTB);
10477 SendToProgram(buf,cps); // send egtbpath command for nalimov
10479 if( (s = StrStr(appData.egtFormats, name+1)) == appData.egtFormats ||
10480 (s = StrStr(appData.egtFormats, name)) != NULL) {
10481 // format name occurs amongst user-supplied formats, at beginning or immediately after comma
10482 s = r = StrStr(s, ":") + 1; // beginning of path info
10483 while(*r && *r != ',') r++; // path info is everything upto next ';' or end of string
10484 c = *r; *r = 0; // temporarily null-terminate path info
10485 *--q = 0; // strip of trailig ':' from name
10486 snprintf(buf, MSG_SIZ, "egtpath %s %s\n", name+1, s);
10488 SendToProgram(buf,cps); // send egtbpath command for this format
10490 if(*p == ',') p++; // read away comma to position for next format name
10495 NonStandardBoardSize (VariantClass v, int boardWidth, int boardHeight, int holdingsSize)
10497 int width = 8, height = 8, holdings = 0; // most common sizes
10498 if( v == VariantUnknown || *engineVariant) return 0; // engine-defined name never needs prefix
10499 // correct the deviations default for each variant
10500 if( v == VariantXiangqi ) width = 9, height = 10;
10501 if( v == VariantShogi ) width = 9, height = 9, holdings = 7;
10502 if( v == VariantBughouse || v == VariantCrazyhouse) holdings = 5;
10503 if( v == VariantCapablanca || v == VariantCapaRandom ||
10504 v == VariantGothic || v == VariantFalcon || v == VariantJanus )
10506 if( v == VariantCourier ) width = 12;
10507 if( v == VariantSuper ) holdings = 8;
10508 if( v == VariantGreat ) width = 10, holdings = 8;
10509 if( v == VariantSChess ) holdings = 7;
10510 if( v == VariantGrand ) width = 10, height = 10, holdings = 7;
10511 if( v == VariantChuChess) width = 10, height = 10;
10512 if( v == VariantChu ) width = 12, height = 12;
10513 return boardWidth >= 0 && boardWidth != width || // -1 is default,
10514 boardHeight >= 0 && boardHeight != height || // and thus by definition OK
10515 holdingsSize >= 0 && holdingsSize != holdings;
10518 char variantError[MSG_SIZ];
10521 SupportedVariant (char *list, VariantClass v, int boardWidth, int boardHeight, int holdingsSize, int proto, char *engine)
10522 { // returns error message (recognizable by upper-case) if engine does not support the variant
10523 char *p, *variant = VariantName(v);
10524 static char b[MSG_SIZ];
10525 if(NonStandardBoardSize(v, boardWidth, boardHeight, holdingsSize)) { /* [HGM] make prefix for non-standard board size. */
10526 snprintf(b, MSG_SIZ, "%dx%d+%d_%s", boardWidth, boardHeight,
10527 holdingsSize, variant); // cook up sized variant name
10528 /* [HGM] varsize: try first if this deviant size variant is specifically known */
10529 if(StrStr(list, b) == NULL) {
10530 // specific sized variant not known, check if general sizing allowed
10531 if(proto != 1 && StrStr(list, "boardsize") == NULL) {
10532 snprintf(variantError, MSG_SIZ, "Board size %dx%d+%d not supported by %s",
10533 boardWidth, boardHeight, holdingsSize, engine);
10536 /* [HGM] here we really should compare with the maximum supported board size */
10538 } else snprintf(b, MSG_SIZ,"%s", variant);
10539 if(proto == 1) return b; // for protocol 1 we cannot check and hope for the best
10540 p = StrStr(list, b);
10541 while(p && (p != list && p[-1] != ',' || p[strlen(b)] && p[strlen(b)] != ',') ) p = StrStr(p+1, b);
10543 // occurs not at all in list, or only as sub-string
10544 snprintf(variantError, MSG_SIZ, _("Variant %s not supported by %s"), b, engine);
10545 if(p = StrStr(list, b)) { // handle requesting parent variant when only size-overridden is supported
10546 int l = strlen(variantError);
10548 while(p != list && p[-1] != ',') p--;
10549 q = strchr(p, ',');
10550 if(q) *q = NULLCHAR;
10551 snprintf(variantError + l, MSG_SIZ - l, _(", but %s is"), p);
10560 InitChessProgram (ChessProgramState *cps, int setup)
10561 /* setup needed to setup FRC opening position */
10563 char buf[MSG_SIZ], *b;
10564 if (appData.noChessProgram) return;
10565 hintRequested = FALSE;
10566 bookRequested = FALSE;
10568 ParseFeatures(appData.features[cps == &second], cps); // [HGM] allow user to overrule features
10569 /* [HGM] some new WB protocol commands to configure engine are sent now, if engine supports them */
10570 /* moved to before sending initstring in 4.3.15, so Polyglot can delay UCI 'isready' to recepton of 'new' */
10571 if(cps->memSize) { /* [HGM] memory */
10572 snprintf(buf, MSG_SIZ, "memory %d\n", appData.defaultHashSize + appData.defaultCacheSizeEGTB);
10573 SendToProgram(buf, cps);
10575 SendEgtPath(cps); /* [HGM] EGT */
10576 if(cps->maxCores) { /* [HGM] SMP: (protocol specified must be last settings command before new!) */
10577 snprintf(buf, MSG_SIZ, "cores %d\n", appData.smpCores);
10578 SendToProgram(buf, cps);
10581 setboardSpoiledMachineBlack = FALSE;
10582 SendToProgram(cps->initString, cps);
10583 if (gameInfo.variant != VariantNormal &&
10584 gameInfo.variant != VariantLoadable
10585 /* [HGM] also send variant if board size non-standard */
10586 || gameInfo.boardWidth != 8 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 0) {
10588 b = SupportedVariant(cps->variants, gameInfo.variant, gameInfo.boardWidth,
10589 gameInfo.boardHeight, gameInfo.holdingsSize, cps->protocolVersion, cps->tidy);
10592 char c, *q = cps->variants, *p = strchr(q, ',');
10593 if(p) *p = NULLCHAR;
10594 v = StringToVariant(q);
10595 DisplayError(variantError, 0);
10596 if(v != VariantUnknown && cps == &first) {
10598 if(sscanf(q, "%dx%d+%d_%c", &w, &h, &s, &c) == 4) // get size overrides the engine needs with it (if any)
10599 appData.NrFiles = w, appData.NrRanks = h, appData.holdingsSize = s, q = strchr(q, '_') + 1;
10600 ASSIGN(appData.variant, q);
10601 Reset(TRUE, FALSE);
10607 snprintf(buf, MSG_SIZ, "variant %s\n", b);
10608 SendToProgram(buf, cps);
10610 currentlyInitializedVariant = gameInfo.variant;
10612 /* [HGM] send opening position in FRC to first engine */
10614 SendToProgram("force\n", cps);
10616 /* engine is now in force mode! Set flag to wake it up after first move. */
10617 setboardSpoiledMachineBlack = 1;
10620 if (cps->sendICS) {
10621 snprintf(buf, sizeof(buf), "ics %s\n", appData.icsActive ? appData.icsHost : "-");
10622 SendToProgram(buf, cps);
10624 cps->maybeThinking = FALSE;
10625 cps->offeredDraw = 0;
10626 if (!appData.icsActive) {
10627 SendTimeControl(cps, movesPerSession, timeControl,
10628 timeIncrement, appData.searchDepth,
10631 if (appData.showThinking
10632 // [HGM] thinking: four options require thinking output to be sent
10633 || !appData.hideThinkingFromHuman || appData.adjudicateLossThreshold != 0 || EngineOutputIsUp()
10635 SendToProgram("post\n", cps);
10637 SendToProgram("hard\n", cps);
10638 if (!appData.ponderNextMove) {
10639 /* Warning: "easy" is a toggle in GNU Chess, so don't send
10640 it without being sure what state we are in first. "hard"
10641 is not a toggle, so that one is OK.
10643 SendToProgram("easy\n", cps);
10645 if (cps->usePing) {
10646 snprintf(buf, MSG_SIZ, "ping %d\n", initPing = ++cps->lastPing);
10647 SendToProgram(buf, cps);
10649 cps->initDone = TRUE;
10650 ClearEngineOutputPane(cps == &second);
10655 ResendOptions (ChessProgramState *cps)
10656 { // send the stored value of the options
10659 Option *opt = cps->option;
10660 for(i=0; i<cps->nrOptions; i++, opt++) {
10661 switch(opt->type) {
10665 snprintf(buf, MSG_SIZ, "option %s=%d\n", opt->name, opt->value);
10668 snprintf(buf, MSG_SIZ, "option %s=%s\n", opt->name, opt->choice[opt->value]);
10671 snprintf(buf, MSG_SIZ, "option %s=%s\n", opt->name, opt->textValue);
10677 SendToProgram(buf, cps);
10682 StartChessProgram (ChessProgramState *cps)
10687 if (appData.noChessProgram) return;
10688 cps->initDone = FALSE;
10690 if (strcmp(cps->host, "localhost") == 0) {
10691 err = StartChildProcess(cps->program, cps->dir, &cps->pr);
10692 } else if (*appData.remoteShell == NULLCHAR) {
10693 err = OpenRcmd(cps->host, appData.remoteUser, cps->program, &cps->pr);
10695 if (*appData.remoteUser == NULLCHAR) {
10696 snprintf(buf, sizeof(buf), "%s %s %s", appData.remoteShell, cps->host,
10699 snprintf(buf, sizeof(buf), "%s %s -l %s %s", appData.remoteShell,
10700 cps->host, appData.remoteUser, cps->program);
10702 err = StartChildProcess(buf, "", &cps->pr);
10706 snprintf(buf, MSG_SIZ, _("Startup failure on '%s'"), cps->program);
10707 DisplayError(buf, err); // [HGM] bit of a rough kludge: ignore failure, (which XBoard would do anyway), and let I/O discover it
10708 if(cps != &first) return;
10709 appData.noChessProgram = TRUE;
10712 // DisplayFatalError(buf, err, 1);
10713 // cps->pr = NoProc;
10714 // cps->isr = NULL;
10718 cps->isr = AddInputSource(cps->pr, TRUE, ReceiveFromProgram, cps);
10719 if (cps->protocolVersion > 1) {
10720 snprintf(buf, MSG_SIZ, "xboard\nprotover %d\n", cps->protocolVersion);
10721 if(!cps->reload) { // do not clear options when reloading because of -xreuse
10722 cps->nrOptions = 0; // [HGM] options: clear all engine-specific options
10723 cps->comboCnt = 0; // and values of combo boxes
10725 SendToProgram(buf, cps);
10726 if(cps->reload) ResendOptions(cps);
10728 SendToProgram("xboard\n", cps);
10733 TwoMachinesEventIfReady P((void))
10735 static int curMess = 0;
10736 if (first.lastPing != first.lastPong) {
10737 if(curMess != 1) DisplayMessage("", _("Waiting for first chess program")); curMess = 1;
10738 ScheduleDelayedEvent(TwoMachinesEventIfReady, 10); // [HGM] fast: lowered from 1000
10741 if (second.lastPing != second.lastPong) {
10742 if(curMess != 2) DisplayMessage("", _("Waiting for second chess program")); curMess = 2;
10743 ScheduleDelayedEvent(TwoMachinesEventIfReady, 10); // [HGM] fast: lowered from 1000
10746 DisplayMessage("", ""); curMess = 0;
10747 TwoMachinesEvent();
10751 MakeName (char *template)
10755 static char buf[MSG_SIZ];
10759 clock = time((time_t *)NULL);
10760 tm = localtime(&clock);
10762 while(*p++ = *template++) if(p[-1] == '%') {
10763 switch(*template++) {
10764 case 0: *p = 0; return buf;
10765 case 'Y': i = tm->tm_year+1900; break;
10766 case 'y': i = tm->tm_year-100; break;
10767 case 'M': i = tm->tm_mon+1; break;
10768 case 'd': i = tm->tm_mday; break;
10769 case 'h': i = tm->tm_hour; break;
10770 case 'm': i = tm->tm_min; break;
10771 case 's': i = tm->tm_sec; break;
10774 snprintf(p-1, MSG_SIZ-10 - (p - buf), "%02d", i); p += strlen(p);
10780 CountPlayers (char *p)
10783 while(p = strchr(p, '\n')) p++, n++; // count participants
10788 WriteTourneyFile (char *results, FILE *f)
10789 { // write tournament parameters on tourneyFile; on success return the stream pointer for closing
10790 if(f == NULL) f = fopen(appData.tourneyFile, "w");
10791 if(f == NULL) DisplayError(_("Could not write on tourney file"), 0); else {
10792 // create a file with tournament description
10793 fprintf(f, "-participants {%s}\n", appData.participants);
10794 fprintf(f, "-seedBase %d\n", appData.seedBase);
10795 fprintf(f, "-tourneyType %d\n", appData.tourneyType);
10796 fprintf(f, "-tourneyCycles %d\n", appData.tourneyCycles);
10797 fprintf(f, "-defaultMatchGames %d\n", appData.defaultMatchGames);
10798 fprintf(f, "-syncAfterRound %s\n", appData.roundSync ? "true" : "false");
10799 fprintf(f, "-syncAfterCycle %s\n", appData.cycleSync ? "true" : "false");
10800 fprintf(f, "-saveGameFile \"%s\"\n", appData.saveGameFile);
10801 fprintf(f, "-loadGameFile \"%s\"\n", appData.loadGameFile);
10802 fprintf(f, "-loadGameIndex %d\n", appData.loadGameIndex);
10803 fprintf(f, "-loadPositionFile \"%s\"\n", appData.loadPositionFile);
10804 fprintf(f, "-loadPositionIndex %d\n", appData.loadPositionIndex);
10805 fprintf(f, "-rewindIndex %d\n", appData.rewindIndex);
10806 fprintf(f, "-usePolyglotBook %s\n", appData.usePolyglotBook ? "true" : "false");
10807 fprintf(f, "-polyglotBook \"%s\"\n", appData.polyglotBook);
10808 fprintf(f, "-bookDepth %d\n", appData.bookDepth);
10809 fprintf(f, "-bookVariation %d\n", appData.bookStrength);
10810 fprintf(f, "-discourageOwnBooks %s\n", appData.defNoBook ? "true" : "false");
10811 fprintf(f, "-defaultHashSize %d\n", appData.defaultHashSize);
10812 fprintf(f, "-defaultCacheSizeEGTB %d\n", appData.defaultCacheSizeEGTB);
10813 fprintf(f, "-ponderNextMove %s\n", appData.ponderNextMove ? "true" : "false");
10814 fprintf(f, "-smpCores %d\n", appData.smpCores);
10816 fprintf(f, "-searchTime \"%d:%02d\"\n", searchTime/60, searchTime%60);
10818 fprintf(f, "-mps %d\n", appData.movesPerSession);
10819 fprintf(f, "-tc %s\n", appData.timeControl);
10820 fprintf(f, "-inc %.2f\n", appData.timeIncrement);
10822 fprintf(f, "-results \"%s\"\n", results);
10827 char *command[MAXENGINES], *mnemonic[MAXENGINES];
10830 Substitute (char *participants, int expunge)
10832 int i, changed, changes=0, nPlayers=0;
10833 char *p, *q, *r, buf[MSG_SIZ];
10834 if(participants == NULL) return;
10835 if(appData.tourneyFile[0] == NULLCHAR) { free(participants); return; }
10836 r = p = participants; q = appData.participants;
10837 while(*p && *p == *q) {
10838 if(*p == '\n') r = p+1, nPlayers++;
10841 if(*p) { // difference
10842 while(*p && *p++ != '\n');
10843 while(*q && *q++ != '\n');
10844 changed = nPlayers;
10845 changes = 1 + (strcmp(p, q) != 0);
10847 if(changes == 1) { // a single engine mnemonic was changed
10848 q = r; while(*q) nPlayers += (*q++ == '\n');
10849 p = buf; while(*r && (*p = *r++) != '\n') p++;
10851 NamesToList(firstChessProgramNames, command, mnemonic, "all");
10852 for(i=1; mnemonic[i]; i++) if(!strcmp(buf, mnemonic[i])) break;
10853 if(mnemonic[i]) { // The substitute is valid
10855 if(appData.tourneyFile[0] && (f = fopen(appData.tourneyFile, "r+")) ) {
10856 flock(fileno(f), LOCK_EX);
10857 ParseArgsFromFile(f);
10858 fseek(f, 0, SEEK_SET);
10859 FREE(appData.participants); appData.participants = participants;
10860 if(expunge) { // erase results of replaced engine
10861 int len = strlen(appData.results), w, b, dummy;
10862 for(i=0; i<len; i++) {
10863 Pairing(i, nPlayers, &w, &b, &dummy);
10864 if((w == changed || b == changed) && appData.results[i] == '*') {
10865 DisplayError(_("You cannot replace an engine while it is engaged!\nTerminate its game first."), 0);
10870 for(i=0; i<len; i++) {
10871 Pairing(i, nPlayers, &w, &b, &dummy);
10872 if(w == changed || b == changed) appData.results[i] = ' '; // mark as not played
10875 WriteTourneyFile(appData.results, f);
10876 fclose(f); // release lock
10879 } else DisplayError(_("No engine with the name you gave is installed"), 0);
10881 if(changes == 0) DisplayError(_("First change an engine by editing the participants list\nof the Tournament Options dialog"), 0);
10882 if(changes > 1) DisplayError(_("You can only change one engine at the time"), 0);
10883 free(participants);
10888 CheckPlayers (char *participants)
10891 char buf[MSG_SIZ], *p;
10892 NamesToList(firstChessProgramNames, command, mnemonic, "all");
10893 while(p = strchr(participants, '\n')) {
10895 for(i=1; mnemonic[i]; i++) if(!strcmp(participants, mnemonic[i])) break;
10897 snprintf(buf, MSG_SIZ, _("No engine %s is installed"), participants);
10899 DisplayError(buf, 0);
10903 participants = p + 1;
10909 CreateTourney (char *name)
10912 if(matchMode && strcmp(name, appData.tourneyFile)) {
10913 ASSIGN(name, appData.tourneyFile); //do not allow change of tourneyfile while playing
10915 if(name[0] == NULLCHAR) {
10916 if(appData.participants[0])
10917 DisplayError(_("You must supply a tournament file,\nfor storing the tourney progress"), 0);
10920 f = fopen(name, "r");
10921 if(f) { // file exists
10922 ASSIGN(appData.tourneyFile, name);
10923 ParseArgsFromFile(f); // parse it
10925 if(!appData.participants[0]) return 0; // ignore tourney file if non-existing & no participants
10926 if(CountPlayers(appData.participants) < (appData.tourneyType>0 ? appData.tourneyType+1 : 2)) {
10927 DisplayError(_("Not enough participants"), 0);
10930 if(CheckPlayers(appData.participants)) return 0;
10931 ASSIGN(appData.tourneyFile, name);
10932 if(appData.tourneyType < 0) appData.defaultMatchGames = 1; // Swiss forces games/pairing = 1
10933 if((f = WriteTourneyFile("", NULL)) == NULL) return 0;
10936 appData.noChessProgram = FALSE;
10937 appData.clockMode = TRUE;
10943 NamesToList (char *names, char **engineList, char **engineMnemonic, char *group)
10945 char buf[MSG_SIZ], *p, *q;
10946 int i=1, header, skip, all = !strcmp(group, "all"), depth = 0;
10947 insert = names; // afterwards, this global will point just after last retrieved engine line or group end in the 'names'
10948 skip = !all && group[0]; // if group requested, we start in skip mode
10949 for(;*names && depth >= 0 && i < MAXENGINES-1; names = p) {
10950 p = names; q = buf; header = 0;
10951 while(*p && *p != '\n') *q++ = *p++;
10953 if(*p == '\n') p++;
10954 if(buf[0] == '#') {
10955 if(strstr(buf, "# end") == buf) { if(!--depth) insert = p; continue; } // leave group, and suppress printing label
10956 depth++; // we must be entering a new group
10957 if(all) continue; // suppress printing group headers when complete list requested
10959 if(skip && !strcmp(group, buf)) { depth = 0; skip = FALSE; } // start when we reach requested group
10961 if(depth != header && !all || skip) continue; // skip contents of group (but print first-level header)
10962 if(engineList[i]) free(engineList[i]);
10963 engineList[i] = strdup(buf);
10964 if(buf[0] != '#') insert = p, TidyProgramName(engineList[i], "localhost", buf); // group headers not tidied
10965 if(engineMnemonic[i]) free(engineMnemonic[i]);
10966 if((q = strstr(engineList[i]+2, "variant")) && q[-2]== ' ' && (q[-1]=='/' || q[-1]=='-') && (q[7]==' ' || q[7]=='=')) {
10968 sscanf(q + 8, "%s", buf + strlen(buf));
10971 engineMnemonic[i] = strdup(buf);
10974 engineList[i] = engineMnemonic[i] = NULL;
10978 // following implemented as macro to avoid type limitations
10979 #define SWAP(item, temp) temp = appData.item[0]; appData.item[0] = appData.item[n]; appData.item[n] = temp;
10982 SwapEngines (int n)
10983 { // swap settings for first engine and other engine (so far only some selected options)
10988 SWAP(chessProgram, p)
10990 SWAP(hasOwnBookUCI, h)
10991 SWAP(protocolVersion, h)
10993 SWAP(scoreIsAbsolute, h)
10998 SWAP(engOptions, p)
10999 SWAP(engInitString, p)
11000 SWAP(computerString, p)
11002 SWAP(fenOverride, p)
11004 SWAP(accumulateTC, h)
11011 GetEngineLine (char *s, int n)
11015 extern char *icsNames;
11016 if(!s || !*s) return 0;
11017 NamesToList(n >= 10 ? icsNames : firstChessProgramNames, command, mnemonic, "all");
11018 for(i=1; mnemonic[i]; i++) if(!strcmp(s, mnemonic[i])) break;
11019 if(!mnemonic[i]) return 0;
11020 if(n == 11) return 1; // just testing if there was a match
11021 snprintf(buf, MSG_SIZ, "-%s %s", n == 10 ? "icshost" : "fcp", command[i]);
11022 if(n == 1) SwapEngines(n);
11023 ParseArgsFromString(buf);
11024 if(n == 1) SwapEngines(n);
11025 if(n == 0 && *appData.secondChessProgram == NULLCHAR) {
11026 SwapEngines(1); // set second same as first if not yet set (to suppress WB startup dialog)
11027 ParseArgsFromString(buf);
11033 SetPlayer (int player, char *p)
11034 { // [HGM] find the engine line of the partcipant given by number, and parse its options.
11036 char buf[MSG_SIZ], *engineName;
11037 for(i=0; i<player; i++) p = strchr(p, '\n') + 1;
11038 engineName = strdup(p); if(p = strchr(engineName, '\n')) *p = NULLCHAR;
11039 for(i=1; command[i]; i++) if(!strcmp(mnemonic[i], engineName)) break;
11041 snprintf(buf, MSG_SIZ, "-fcp %s", command[i]);
11042 ParseArgsFromString(resetOptions); appData.fenOverride[0] = NULL; appData.pvSAN[0] = FALSE;
11043 appData.firstHasOwnBookUCI = !appData.defNoBook; appData.protocolVersion[0] = PROTOVER;
11044 ParseArgsFromString(buf);
11045 } else { // no engine with this nickname is installed!
11046 snprintf(buf, MSG_SIZ, _("No engine %s is installed"), engineName);
11047 ReserveGame(nextGame, ' '); // unreserve game and drop out of match mode with error
11048 matchMode = FALSE; appData.matchGames = matchGame = roundNr = 0;
11050 DisplayError(buf, 0);
11057 char *recentEngines;
11060 RecentEngineEvent (int nr)
11063 // SwapEngines(1); // bump first to second
11064 // ReplaceEngine(&second, 1); // and load it there
11065 NamesToList(firstChessProgramNames, command, mnemonic, "all"); // get mnemonics of installed engines
11066 n = SetPlayer(nr, recentEngines); // select new (using original menu order!)
11067 if(mnemonic[n]) { // if somehow the engine with the selected nickname is no longer found in the list, we skip
11068 ReplaceEngine(&first, 0);
11069 FloatToFront(&appData.recentEngineList, command[n]);
11074 Pairing (int nr, int nPlayers, int *whitePlayer, int *blackPlayer, int *syncInterval)
11075 { // determine players from game number
11076 int curCycle, curRound, curPairing, gamesPerCycle, gamesPerRound, roundsPerCycle=1, pairingsPerRound=1;
11078 if(appData.tourneyType == 0) {
11079 roundsPerCycle = (nPlayers - 1) | 1;
11080 pairingsPerRound = nPlayers / 2;
11081 } else if(appData.tourneyType > 0) {
11082 roundsPerCycle = nPlayers - appData.tourneyType;
11083 pairingsPerRound = appData.tourneyType;
11085 gamesPerRound = pairingsPerRound * appData.defaultMatchGames;
11086 gamesPerCycle = gamesPerRound * roundsPerCycle;
11087 appData.matchGames = gamesPerCycle * appData.tourneyCycles - 1; // fake like all games are one big match
11088 curCycle = nr / gamesPerCycle; nr %= gamesPerCycle;
11089 curRound = nr / gamesPerRound; nr %= gamesPerRound;
11090 curPairing = nr / appData.defaultMatchGames; nr %= appData.defaultMatchGames;
11091 matchGame = nr + curCycle * appData.defaultMatchGames + 1; // fake game nr that loads correct game or position from file
11092 roundNr = (curCycle * roundsPerCycle + curRound) * appData.defaultMatchGames + nr + 1;
11094 if(appData.cycleSync) *syncInterval = gamesPerCycle;
11095 if(appData.roundSync) *syncInterval = gamesPerRound;
11097 if(appData.debugMode) fprintf(debugFP, "cycle=%d, round=%d, pairing=%d curGame=%d\n", curCycle, curRound, curPairing, matchGame);
11099 if(appData.tourneyType == 0) {
11100 if(curPairing == (nPlayers-1)/2 ) {
11101 *whitePlayer = curRound;
11102 *blackPlayer = nPlayers - 1; // this is the 'bye' when nPlayer is odd
11104 *whitePlayer = curRound - (nPlayers-1)/2 + curPairing;
11105 if(*whitePlayer < 0) *whitePlayer += nPlayers-1+(nPlayers&1);
11106 *blackPlayer = curRound + (nPlayers-1)/2 - curPairing;
11107 if(*blackPlayer >= nPlayers-1+(nPlayers&1)) *blackPlayer -= nPlayers-1+(nPlayers&1);
11109 } else if(appData.tourneyType > 1) {
11110 *blackPlayer = curPairing; // in multi-gauntlet, assign gauntlet engines to second, so first an be kept loaded during round
11111 *whitePlayer = curRound + appData.tourneyType;
11112 } else if(appData.tourneyType > 0) {
11113 *whitePlayer = curPairing;
11114 *blackPlayer = curRound + appData.tourneyType;
11117 // take care of white/black alternation per round.
11118 // For cycles and games this is already taken care of by default, derived from matchGame!
11119 return curRound & 1;
11123 NextTourneyGame (int nr, int *swapColors)
11124 { // !!!major kludge!!! fiddle appData settings to get everything in order for next tourney game
11126 int whitePlayer, blackPlayer, firstBusy=1000000000, syncInterval = 0, nPlayers, OK = 1;
11128 if(appData.tourneyFile[0] == NULLCHAR) return 1; // no tourney, always allow next game
11129 tf = fopen(appData.tourneyFile, "r");
11130 if(tf == NULL) { DisplayFatalError(_("Bad tournament file"), 0, 1); return 0; }
11131 ParseArgsFromFile(tf); fclose(tf);
11132 InitTimeControls(); // TC might be altered from tourney file
11134 nPlayers = CountPlayers(appData.participants); // count participants
11135 if(appData.tourneyType < 0) syncInterval = nPlayers/2; else
11136 *swapColors = Pairing(nr<0 ? 0 : nr, nPlayers, &whitePlayer, &blackPlayer, &syncInterval);
11139 p = q = appData.results;
11140 while(*q) if(*q++ == '*' || q[-1] == ' ') { firstBusy = q - p - 1; break; }
11141 if(firstBusy/syncInterval < (nextGame/syncInterval)) {
11142 DisplayMessage(_("Waiting for other game(s)"),"");
11143 waitingForGame = TRUE;
11144 ScheduleDelayedEvent(NextMatchGame, 1000); // wait for all games of previous round to finish
11147 waitingForGame = FALSE;
11150 if(appData.tourneyType < 0) {
11151 if(nr>=0 && !pairingReceived) {
11153 if(pairing.pr == NoProc) {
11154 if(!appData.pairingEngine[0]) {
11155 DisplayFatalError(_("No pairing engine specified"), 0, 1);
11158 StartChessProgram(&pairing); // starts the pairing engine
11160 snprintf(buf, 1<<16, "results %d %s\n", nPlayers, appData.results);
11161 SendToProgram(buf, &pairing);
11162 snprintf(buf, 1<<16, "pairing %d\n", nr+1);
11163 SendToProgram(buf, &pairing);
11164 return 0; // wait for pairing engine to answer (which causes NextTourneyGame to be called again...
11166 pairingReceived = 0; // ... so we continue here
11168 appData.matchGames = appData.tourneyCycles * syncInterval - 1;
11169 whitePlayer = savedWhitePlayer-1; blackPlayer = savedBlackPlayer-1;
11170 matchGame = 1; roundNr = nr / syncInterval + 1;
11173 if(first.pr != NoProc && second.pr != NoProc || nr<0) return 1; // engines already loaded
11175 // redefine engines, engine dir, etc.
11176 NamesToList(firstChessProgramNames, command, mnemonic, "all"); // get mnemonics of installed engines
11177 if(first.pr == NoProc) {
11178 if(!SetPlayer(whitePlayer, appData.participants)) OK = 0; // find white player amongst it, and parse its engine line
11179 InitEngine(&first, 0); // initialize ChessProgramStates based on new settings.
11181 if(second.pr == NoProc) {
11183 if(!SetPlayer(blackPlayer, appData.participants)) OK = 0; // find black player amongst it, and parse its engine line
11184 SwapEngines(1); // and make that valid for second engine by swapping
11185 InitEngine(&second, 1);
11187 CommonEngineInit(); // after this TwoMachinesEvent will create correct engine processes
11188 UpdateLogos(FALSE); // leave display to ModeHiglight()
11194 { // performs game initialization that does not invoke engines, and then tries to start the game
11195 int res, firstWhite, swapColors = 0;
11196 if(!NextTourneyGame(nextGame, &swapColors)) return; // this sets matchGame, -fcp / -scp and other options for next game, if needed
11197 if(matchMode && appData.debugMode) { // [HGM] debug split: game is part of a match; we might have to create a debug file just for this game
11199 snprintf(buf, MSG_SIZ, appData.nameOfDebugFile, nextGame+1); // expand name of debug file with %d in it
11200 if(strcmp(buf, currentDebugFile)) { // name has changed
11201 FILE *f = fopen(buf, "w");
11202 if(f) { // if opening the new file failed, just keep using the old one
11203 ASSIGN(currentDebugFile, buf);
11207 if(appData.serverFileName) {
11208 if(serverFP) fclose(serverFP);
11209 serverFP = fopen(appData.serverFileName, "w");
11210 if(serverFP && first.pr != NoProc) fprintf(serverFP, "StartChildProcess (dir=\".\") .\\%s\n", first.tidy);
11211 if(serverFP && second.pr != NoProc) fprintf(serverFP, "StartChildProcess (dir=\".\") .\\%s\n", second.tidy);
11215 firstWhite = appData.firstPlaysBlack ^ (matchGame & 1 | appData.sameColorGames > 1); // non-incremental default
11216 firstWhite ^= swapColors; // reverses if NextTourneyGame says we are in an odd round
11217 first.twoMachinesColor = firstWhite ? "white\n" : "black\n"; // perform actual color assignement
11218 second.twoMachinesColor = firstWhite ? "black\n" : "white\n";
11219 appData.noChessProgram = (first.pr == NoProc); // kludge to prevent Reset from starting up chess program
11220 if(appData.loadGameIndex == -2) srandom(appData.seedBase + 68163*(nextGame & ~1)); // deterministic seed to force same opening
11221 Reset(FALSE, first.pr != NoProc);
11222 res = LoadGameOrPosition(matchGame); // setup game
11223 appData.noChessProgram = FALSE; // LoadGameOrPosition might call Reset too!
11224 if(!res) return; // abort when bad game/pos file
11225 TwoMachinesEvent();
11229 UserAdjudicationEvent (int result)
11231 ChessMove gameResult = GameIsDrawn;
11234 gameResult = WhiteWins;
11236 else if( result < 0 ) {
11237 gameResult = BlackWins;
11240 if( gameMode == TwoMachinesPlay ) {
11241 GameEnds( gameResult, "User adjudication", GE_XBOARD );
11246 // [HGM] save: calculate checksum of game to make games easily identifiable
11248 StringCheckSum (char *s)
11251 if(s==NULL) return 0;
11252 while(*s) i = i*259 + *s++;
11260 for(i=backwardMostMove; i<forwardMostMove; i++) {
11261 sum += pvInfoList[i].depth;
11262 sum += StringCheckSum(parseList[i]);
11263 sum += StringCheckSum(commentList[i]);
11266 if(i>1 && sum==0) sum++; // make sure never zero for non-empty game
11267 return sum + StringCheckSum(commentList[i]);
11268 } // end of save patch
11271 GameEnds (ChessMove result, char *resultDetails, int whosays)
11273 GameMode nextGameMode;
11275 char buf[MSG_SIZ], popupRequested = 0, *ranking = NULL;
11277 if(endingGame) return; /* [HGM] crash: forbid recursion */
11279 if(twoBoards) { // [HGM] dual: switch back to one board
11280 twoBoards = partnerUp = 0; InitDrawingSizes(-2, 0);
11281 DrawPosition(TRUE, partnerBoard); // observed game becomes foreground
11283 if (appData.debugMode) {
11284 fprintf(debugFP, "GameEnds(%d, %s, %d)\n",
11285 result, resultDetails ? resultDetails : "(null)", whosays);
11288 fromX = fromY = killX = killY = -1; // [HGM] abort any move the user is entering. // [HGM] lion
11290 if(pausing) PauseEvent(); // can happen when we abort a paused game (New Game or Quit)
11292 if (appData.icsActive && (whosays == GE_ENGINE || whosays >= GE_ENGINE1)) {
11293 /* If we are playing on ICS, the server decides when the
11294 game is over, but the engine can offer to draw, claim
11298 if (appData.zippyPlay && first.initDone) {
11299 if (result == GameIsDrawn) {
11300 /* In case draw still needs to be claimed */
11301 SendToICS(ics_prefix);
11302 SendToICS("draw\n");
11303 } else if (StrCaseStr(resultDetails, "resign")) {
11304 SendToICS(ics_prefix);
11305 SendToICS("resign\n");
11309 endingGame = 0; /* [HGM] crash */
11313 /* If we're loading the game from a file, stop */
11314 if (whosays == GE_FILE) {
11315 (void) StopLoadGameTimer();
11319 /* Cancel draw offers */
11320 first.offeredDraw = second.offeredDraw = 0;
11322 /* If this is an ICS game, only ICS can really say it's done;
11323 if not, anyone can. */
11324 isIcsGame = (gameMode == IcsPlayingWhite ||
11325 gameMode == IcsPlayingBlack ||
11326 gameMode == IcsObserving ||
11327 gameMode == IcsExamining);
11329 if (!isIcsGame || whosays == GE_ICS) {
11330 /* OK -- not an ICS game, or ICS said it was done */
11332 if (!isIcsGame && !appData.noChessProgram)
11333 SetUserThinkingEnables();
11335 /* [HGM] if a machine claims the game end we verify this claim */
11336 if(gameMode == TwoMachinesPlay && appData.testClaims) {
11337 if(appData.testLegality && whosays >= GE_ENGINE1 ) {
11339 ChessMove trueResult = (ChessMove) -1;
11341 claimer = whosays == GE_ENGINE1 ? /* color of claimer */
11342 first.twoMachinesColor[0] :
11343 second.twoMachinesColor[0] ;
11345 // [HGM] losers: because the logic is becoming a bit hairy, determine true result first
11346 if((signed char)boards[forwardMostMove][EP_STATUS] == EP_CHECKMATE) {
11347 /* [HGM] verify: engine mate claims accepted if they were flagged */
11348 trueResult = WhiteOnMove(forwardMostMove) ? BlackWins : WhiteWins;
11350 if((signed char)boards[forwardMostMove][EP_STATUS] == EP_WINS) { // added code for games where being mated is a win
11351 /* [HGM] verify: engine mate claims accepted if they were flagged */
11352 trueResult = WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins;
11354 if((signed char)boards[forwardMostMove][EP_STATUS] == EP_STALEMATE) { // only used to indicate draws now
11355 trueResult = GameIsDrawn; // default; in variants where stalemate loses, Status is CHECKMATE
11358 // now verify win claims, but not in drop games, as we don't understand those yet
11359 if( (gameInfo.holdingsWidth == 0 || gameInfo.variant == VariantSuper
11360 || gameInfo.variant == VariantGreat || gameInfo.variant == VariantGrand) &&
11361 (result == WhiteWins && claimer == 'w' ||
11362 result == BlackWins && claimer == 'b' ) ) { // case to verify: engine claims own win
11363 if (appData.debugMode) {
11364 fprintf(debugFP, "result=%d sp=%d move=%d\n",
11365 result, (signed char)boards[forwardMostMove][EP_STATUS], forwardMostMove);
11367 if(result != trueResult) {
11368 snprintf(buf, MSG_SIZ, "False win claim: '%s'", resultDetails);
11369 result = claimer == 'w' ? BlackWins : WhiteWins;
11370 resultDetails = buf;
11373 if( result == GameIsDrawn && (signed char)boards[forwardMostMove][EP_STATUS] > EP_DRAWS
11374 && (forwardMostMove <= backwardMostMove ||
11375 (signed char)boards[forwardMostMove-1][EP_STATUS] > EP_DRAWS ||
11376 (claimer=='b')==(forwardMostMove&1))
11378 /* [HGM] verify: draws that were not flagged are false claims */
11379 snprintf(buf, MSG_SIZ, "False draw claim: '%s'", resultDetails);
11380 result = claimer == 'w' ? BlackWins : WhiteWins;
11381 resultDetails = buf;
11383 /* (Claiming a loss is accepted no questions asked!) */
11384 } else if(matchMode && result == GameIsDrawn && !strcmp(resultDetails, "Engine Abort Request")) {
11385 forwardMostMove = backwardMostMove; // [HGM] delete game to surpress saving
11386 result = GameUnfinished;
11387 if(!*appData.tourneyFile) matchGame--; // replay even in plain match
11389 /* [HGM] bare: don't allow bare King to win */
11390 if((gameInfo.holdingsWidth == 0 || gameInfo.variant == VariantSuper
11391 || gameInfo.variant == VariantGreat || gameInfo.variant == VariantGrand)
11392 && gameInfo.variant != VariantLosers && gameInfo.variant != VariantGiveaway
11393 && gameInfo.variant != VariantSuicide // [HGM] losers: except in losers, of course...
11394 && result != GameIsDrawn)
11395 { int i, j, k=0, color = (result==WhiteWins ? (int)WhitePawn : (int)BlackPawn);
11396 for(j=BOARD_LEFT; j<BOARD_RGHT; j++) for(i=0; i<BOARD_HEIGHT; i++) {
11397 int p = (signed char)boards[forwardMostMove][i][j] - color;
11398 if(p >= 0 && p <= (int)WhiteKing) k++;
11400 if (appData.debugMode) {
11401 fprintf(debugFP, "GE(%d, %s, %d) bare king k=%d color=%d\n",
11402 result, resultDetails ? resultDetails : "(null)", whosays, k, color);
11405 result = GameIsDrawn;
11406 snprintf(buf, MSG_SIZ, "%s but bare king", resultDetails);
11407 resultDetails = buf;
11413 if(serverMoves != NULL && !loadFlag) { char c = '=';
11414 if(result==WhiteWins) c = '+';
11415 if(result==BlackWins) c = '-';
11416 if(resultDetails != NULL)
11417 fprintf(serverMoves, ";%c;%s\n", c, resultDetails), fflush(serverMoves);
11419 if (resultDetails != NULL) {
11420 gameInfo.result = result;
11421 gameInfo.resultDetails = StrSave(resultDetails);
11423 /* display last move only if game was not loaded from file */
11424 if ((whosays != GE_FILE) && (currentMove == forwardMostMove))
11425 DisplayMove(currentMove - 1);
11427 if (forwardMostMove != 0) {
11428 if (gameMode != PlayFromGameFile && gameMode != EditGame
11429 && lastSavedGame != GameCheckSum() // [HGM] save: suppress duplicates
11431 if (*appData.saveGameFile != NULLCHAR) {
11432 if(result == GameUnfinished && matchMode && *appData.tourneyFile)
11433 AutoSaveGame(); // [HGM] protect tourney PGN from aborted games, and prompt for name instead
11435 SaveGameToFile(appData.saveGameFile, TRUE);
11436 } else if (appData.autoSaveGames) {
11437 if(gameMode != IcsObserving || !appData.onlyOwn) AutoSaveGame();
11439 if (*appData.savePositionFile != NULLCHAR) {
11440 SavePositionToFile(appData.savePositionFile);
11442 AddGameToBook(FALSE); // Only does something during Monte-Carlo book building
11446 /* Tell program how game ended in case it is learning */
11447 /* [HGM] Moved this to after saving the PGN, just in case */
11448 /* engine died and we got here through time loss. In that */
11449 /* case we will get a fatal error writing the pipe, which */
11450 /* would otherwise lose us the PGN. */
11451 /* [HGM] crash: not needed anymore, but doesn't hurt; */
11452 /* output during GameEnds should never be fatal anymore */
11453 if (gameMode == MachinePlaysWhite ||
11454 gameMode == MachinePlaysBlack ||
11455 gameMode == TwoMachinesPlay ||
11456 gameMode == IcsPlayingWhite ||
11457 gameMode == IcsPlayingBlack ||
11458 gameMode == BeginningOfGame) {
11460 snprintf(buf, MSG_SIZ, "result %s {%s}\n", PGNResult(result),
11462 if (first.pr != NoProc) {
11463 SendToProgram(buf, &first);
11465 if (second.pr != NoProc &&
11466 gameMode == TwoMachinesPlay) {
11467 SendToProgram(buf, &second);
11472 if (appData.icsActive) {
11473 if (appData.quietPlay &&
11474 (gameMode == IcsPlayingWhite ||
11475 gameMode == IcsPlayingBlack)) {
11476 SendToICS(ics_prefix);
11477 SendToICS("set shout 1\n");
11479 nextGameMode = IcsIdle;
11480 ics_user_moved = FALSE;
11481 /* clean up premove. It's ugly when the game has ended and the
11482 * premove highlights are still on the board.
11485 gotPremove = FALSE;
11486 ClearPremoveHighlights();
11487 DrawPosition(FALSE, boards[currentMove]);
11489 if (whosays == GE_ICS) {
11492 if (gameMode == IcsPlayingWhite)
11494 else if(gameMode == IcsPlayingBlack)
11495 PlayIcsLossSound();
11498 if (gameMode == IcsPlayingBlack)
11500 else if(gameMode == IcsPlayingWhite)
11501 PlayIcsLossSound();
11504 PlayIcsDrawSound();
11507 PlayIcsUnfinishedSound();
11510 if(appData.quitNext) { ExitEvent(0); return; }
11511 } else if (gameMode == EditGame ||
11512 gameMode == PlayFromGameFile ||
11513 gameMode == AnalyzeMode ||
11514 gameMode == AnalyzeFile) {
11515 nextGameMode = gameMode;
11517 nextGameMode = EndOfGame;
11522 nextGameMode = gameMode;
11525 if (appData.noChessProgram) {
11526 gameMode = nextGameMode;
11528 endingGame = 0; /* [HGM] crash */
11533 /* Put first chess program into idle state */
11534 if (first.pr != NoProc &&
11535 (gameMode == MachinePlaysWhite ||
11536 gameMode == MachinePlaysBlack ||
11537 gameMode == TwoMachinesPlay ||
11538 gameMode == IcsPlayingWhite ||
11539 gameMode == IcsPlayingBlack ||
11540 gameMode == BeginningOfGame)) {
11541 SendToProgram("force\n", &first);
11542 if (first.usePing) {
11544 snprintf(buf, MSG_SIZ, "ping %d\n", ++first.lastPing);
11545 SendToProgram(buf, &first);
11548 } else if (result != GameUnfinished || nextGameMode == IcsIdle) {
11549 /* Kill off first chess program */
11550 if (first.isr != NULL)
11551 RemoveInputSource(first.isr);
11554 if (first.pr != NoProc) {
11556 DoSleep( appData.delayBeforeQuit );
11557 SendToProgram("quit\n", &first);
11558 DestroyChildProcess(first.pr, 4 + first.useSigterm);
11559 first.reload = TRUE;
11563 if (second.reuse) {
11564 /* Put second chess program into idle state */
11565 if (second.pr != NoProc &&
11566 gameMode == TwoMachinesPlay) {
11567 SendToProgram("force\n", &second);
11568 if (second.usePing) {
11570 snprintf(buf, MSG_SIZ, "ping %d\n", ++second.lastPing);
11571 SendToProgram(buf, &second);
11574 } else if (result != GameUnfinished || nextGameMode == IcsIdle) {
11575 /* Kill off second chess program */
11576 if (second.isr != NULL)
11577 RemoveInputSource(second.isr);
11580 if (second.pr != NoProc) {
11581 DoSleep( appData.delayBeforeQuit );
11582 SendToProgram("quit\n", &second);
11583 DestroyChildProcess(second.pr, 4 + second.useSigterm);
11584 second.reload = TRUE;
11586 second.pr = NoProc;
11589 if (matchMode && (gameMode == TwoMachinesPlay || (waitingForGame || startingEngine) && exiting)) {
11590 char resChar = '=';
11594 if (first.twoMachinesColor[0] == 'w') {
11597 second.matchWins++;
11602 if (first.twoMachinesColor[0] == 'b') {
11605 second.matchWins++;
11608 case GameUnfinished:
11614 if(exiting) resChar = ' '; // quit while waiting for round sync: unreserve already reserved game
11615 if(appData.tourneyFile[0]){ // [HGM] we are in a tourney; update tourney file with game result
11616 if(appData.afterGame && appData.afterGame[0]) RunCommand(appData.afterGame);
11617 ReserveGame(nextGame, resChar); // sets nextGame
11618 if(nextGame > appData.matchGames) appData.tourneyFile[0] = 0, ranking = TourneyStandings(3); // tourney is done
11619 else ranking = strdup("busy"); //suppress popup when aborted but not finished
11620 } else roundNr = nextGame = matchGame + 1; // normal match, just increment; round equals matchGame
11622 if (nextGame <= appData.matchGames && !abortMatch) {
11623 gameMode = nextGameMode;
11624 matchGame = nextGame; // this will be overruled in tourney mode!
11625 GetTimeMark(&pauseStart); // [HGM] matchpause: stipulate a pause
11626 ScheduleDelayedEvent(NextMatchGame, 10); // but start game immediately (as it will wait out the pause itself)
11627 endingGame = 0; /* [HGM] crash */
11630 gameMode = nextGameMode;
11631 snprintf(buf, MSG_SIZ, _("Match %s vs. %s: final score %d-%d-%d"),
11632 first.tidy, second.tidy,
11633 first.matchWins, second.matchWins,
11634 appData.matchGames - (first.matchWins + second.matchWins));
11635 if(!appData.tourneyFile[0]) matchGame++, DisplayTwoMachinesTitle(); // [HGM] update result in window title
11636 if(ranking && strcmp(ranking, "busy") && appData.afterTourney && appData.afterTourney[0]) RunCommand(appData.afterTourney);
11637 popupRequested++; // [HGM] crash: postpone to after resetting endingGame
11638 if (appData.firstPlaysBlack) { // [HGM] match: back to original for next match
11639 first.twoMachinesColor = "black\n";
11640 second.twoMachinesColor = "white\n";
11642 first.twoMachinesColor = "white\n";
11643 second.twoMachinesColor = "black\n";
11647 if ((gameMode == AnalyzeMode || gameMode == AnalyzeFile) &&
11648 !(nextGameMode == AnalyzeMode || nextGameMode == AnalyzeFile))
11650 gameMode = nextGameMode;
11652 endingGame = 0; /* [HGM] crash */
11653 if(popupRequested) { // [HGM] crash: this calls GameEnds recursively through ExitEvent! Make it a harmless tail recursion.
11654 if(matchMode == TRUE) { // match through command line: exit with or without popup
11656 ToNrEvent(forwardMostMove);
11657 if(strcmp(ranking, "busy")) DisplayFatalError(ranking, 0, 0);
11659 } else DisplayFatalError(buf, 0, 0);
11660 } else { // match through menu; just stop, with or without popup
11661 matchMode = FALSE; appData.matchGames = matchGame = roundNr = 0;
11664 if(strcmp(ranking, "busy")) DisplayNote(ranking);
11665 } else DisplayNote(buf);
11667 if(ranking) free(ranking);
11671 /* Assumes program was just initialized (initString sent).
11672 Leaves program in force mode. */
11674 FeedMovesToProgram (ChessProgramState *cps, int upto)
11678 if (appData.debugMode)
11679 fprintf(debugFP, "Feeding %smoves %d through %d to %s chess program\n",
11680 startedFromSetupPosition ? "position and " : "",
11681 backwardMostMove, upto, cps->which);
11682 if(currentlyInitializedVariant != gameInfo.variant) {
11684 // [HGM] variantswitch: make engine aware of new variant
11685 if(!SupportedVariant(cps->variants, gameInfo.variant, gameInfo.boardWidth,
11686 gameInfo.boardHeight, gameInfo.holdingsSize, cps->protocolVersion, ""))
11687 return; // [HGM] refrain from feeding moves altogether if variant is unsupported!
11688 snprintf(buf, MSG_SIZ, "variant %s\n", VariantName(gameInfo.variant));
11689 SendToProgram(buf, cps);
11690 currentlyInitializedVariant = gameInfo.variant;
11692 SendToProgram("force\n", cps);
11693 if (startedFromSetupPosition) {
11694 SendBoard(cps, backwardMostMove);
11695 if (appData.debugMode) {
11696 fprintf(debugFP, "feedMoves\n");
11699 for (i = backwardMostMove; i < upto; i++) {
11700 SendMoveToProgram(i, cps);
11706 ResurrectChessProgram ()
11708 /* The chess program may have exited.
11709 If so, restart it and feed it all the moves made so far. */
11710 static int doInit = 0;
11712 if (appData.noChessProgram) return 1;
11714 if(matchMode /*&& appData.tourneyFile[0]*/) { // [HGM] tourney: make sure we get features after engine replacement. (Should we always do this?)
11715 if(WaitForEngine(&first, TwoMachinesEventIfReady)) { doInit = 1; return 0; } // request to do init on next visit, because we started engine
11716 if(!doInit) return 1; // this replaces testing first.pr != NoProc, which is true when we get here, but first time no reason to abort
11717 doInit = 0; // we fell through (first time after starting the engine); make sure it doesn't happen again
11719 if (first.pr != NoProc) return 1;
11720 StartChessProgram(&first);
11722 InitChessProgram(&first, FALSE);
11723 FeedMovesToProgram(&first, currentMove);
11725 if (!first.sendTime) {
11726 /* can't tell gnuchess what its clock should read,
11727 so we bow to its notion. */
11729 timeRemaining[0][currentMove] = whiteTimeRemaining;
11730 timeRemaining[1][currentMove] = blackTimeRemaining;
11733 if ((gameMode == AnalyzeMode || gameMode == AnalyzeFile ||
11734 appData.icsEngineAnalyze) && first.analysisSupport) {
11735 SendToProgram("analyze\n", &first);
11736 first.analyzing = TRUE;
11742 * Button procedures
11745 Reset (int redraw, int init)
11749 if (appData.debugMode) {
11750 fprintf(debugFP, "Reset(%d, %d) from gameMode %d\n",
11751 redraw, init, gameMode);
11753 pieceDefs = FALSE; // [HGM] gen: reset engine-defined piece moves
11754 for(i=0; i<EmptySquare; i++) { FREE(pieceDesc[i]); pieceDesc[i] = NULL; }
11755 CleanupTail(); // [HGM] vari: delete any stored variations
11756 CommentPopDown(); // [HGM] make sure no comments to the previous game keep hanging on
11757 pausing = pauseExamInvalid = FALSE;
11758 startedFromSetupPosition = blackPlaysFirst = FALSE;
11760 whiteFlag = blackFlag = FALSE;
11761 userOfferedDraw = FALSE;
11762 hintRequested = bookRequested = FALSE;
11763 first.maybeThinking = FALSE;
11764 second.maybeThinking = FALSE;
11765 first.bookSuspend = FALSE; // [HGM] book
11766 second.bookSuspend = FALSE;
11767 thinkOutput[0] = NULLCHAR;
11768 lastHint[0] = NULLCHAR;
11769 ClearGameInfo(&gameInfo);
11770 gameInfo.variant = StringToVariant(appData.variant);
11771 if(gameInfo.variant == VariantNormal && strcmp(appData.variant, "normal")) gameInfo.variant = VariantUnknown;
11772 ics_user_moved = ics_clock_paused = FALSE;
11773 ics_getting_history = H_FALSE;
11775 white_holding[0] = black_holding[0] = NULLCHAR;
11776 ClearProgramStats();
11777 opponentKibitzes = FALSE; // [HGM] kibitz: do not reserve space in engine-output window in zippy mode
11781 flipView = appData.flipView;
11782 ClearPremoveHighlights();
11783 gotPremove = FALSE;
11784 alarmSounded = FALSE;
11785 killX = killY = -1; // [HGM] lion
11787 GameEnds(EndOfFile, NULL, GE_PLAYER);
11788 if(appData.serverMovesName != NULL) {
11789 /* [HGM] prepare to make moves file for broadcasting */
11790 clock_t t = clock();
11791 if(serverMoves != NULL) fclose(serverMoves);
11792 serverMoves = fopen(appData.serverMovesName, "r");
11793 if(serverMoves != NULL) {
11794 fclose(serverMoves);
11795 /* delay 15 sec before overwriting, so all clients can see end */
11796 while(clock()-t < appData.serverPause*CLOCKS_PER_SEC);
11798 serverMoves = fopen(appData.serverMovesName, "w");
11802 gameMode = BeginningOfGame;
11804 if(appData.icsActive) gameInfo.variant = VariantNormal;
11805 currentMove = forwardMostMove = backwardMostMove = 0;
11806 MarkTargetSquares(1);
11807 InitPosition(redraw);
11808 for (i = 0; i < MAX_MOVES; i++) {
11809 if (commentList[i] != NULL) {
11810 free(commentList[i]);
11811 commentList[i] = NULL;
11815 timeRemaining[0][0] = whiteTimeRemaining;
11816 timeRemaining[1][0] = blackTimeRemaining;
11818 if (first.pr == NoProc) {
11819 StartChessProgram(&first);
11822 InitChessProgram(&first, startedFromSetupPosition);
11825 DisplayMessage("", "");
11826 HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove-1);
11827 lastSavedGame = 0; // [HGM] save: make sure next game counts as unsaved
11828 ClearMap(); // [HGM] exclude: invalidate map
11832 AutoPlayGameLoop ()
11835 if (!AutoPlayOneMove())
11837 if (matchMode || appData.timeDelay == 0)
11839 if (appData.timeDelay < 0)
11841 StartLoadGameTimer((long)(1000.0f * appData.timeDelay));
11849 ReloadGame(1); // next game
11855 int fromX, fromY, toX, toY;
11857 if (appData.debugMode) {
11858 fprintf(debugFP, "AutoPlayOneMove(): current %d\n", currentMove);
11861 if (gameMode != PlayFromGameFile && gameMode != AnalyzeFile)
11864 if (gameMode == AnalyzeFile && currentMove > backwardMostMove && programStats.depth) {
11865 pvInfoList[currentMove].depth = programStats.depth;
11866 pvInfoList[currentMove].score = programStats.score;
11867 pvInfoList[currentMove].time = 0;
11868 if(currentMove < forwardMostMove) AppendComment(currentMove+1, lastPV[0], 2);
11869 else { // append analysis of final position as comment
11871 snprintf(buf, MSG_SIZ, "{final score %+4.2f/%d}", programStats.score/100., programStats.depth);
11872 AppendComment(currentMove, buf, 3); // the 3 prevents stripping of the score/depth!
11874 programStats.depth = 0;
11877 if (currentMove >= forwardMostMove) {
11878 if(gameMode == AnalyzeFile) {
11879 if(appData.loadGameIndex == -1) {
11880 GameEnds(gameInfo.result, gameInfo.resultDetails ? gameInfo.resultDetails : "", GE_FILE);
11881 ScheduleDelayedEvent(AnalyzeNextGame, 10);
11883 ExitAnalyzeMode(); SendToProgram("force\n", &first);
11886 // gameMode = EndOfGame;
11887 // ModeHighlight();
11889 /* [AS] Clear current move marker at the end of a game */
11890 /* HistorySet(parseList, backwardMostMove, forwardMostMove, -1); */
11895 toX = moveList[currentMove][2] - AAA;
11896 toY = moveList[currentMove][3] - ONE;
11898 if (moveList[currentMove][1] == '@') {
11899 if (appData.highlightLastMove) {
11900 SetHighlights(-1, -1, toX, toY);
11903 int viaX = moveList[currentMove][5] - AAA;
11904 int viaY = moveList[currentMove][6] - ONE;
11905 fromX = moveList[currentMove][0] - AAA;
11906 fromY = moveList[currentMove][1] - ONE;
11908 HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove); /* [AS] */
11910 if(moveList[currentMove][4] == ';') { // multi-leg
11911 ChessSquare piece = boards[currentMove][viaY][viaX];
11912 AnimateMove(boards[currentMove], fromX, fromY, viaX, viaY);
11913 boards[currentMove][viaY][viaX] = boards[currentMove][fromY][fromX];
11914 AnimateMove(boards[currentMove], fromX=viaX, fromY=viaY, toX, toY);
11915 boards[currentMove][viaY][viaX] = piece;
11917 AnimateMove(boards[currentMove], fromX, fromY, toX, toY);
11919 if (appData.highlightLastMove) {
11920 SetHighlights(fromX, fromY, toX, toY);
11923 DisplayMove(currentMove);
11924 SendMoveToProgram(currentMove++, &first);
11925 DisplayBothClocks();
11926 DrawPosition(FALSE, boards[currentMove]);
11927 // [HGM] PV info: always display, routine tests if empty
11928 DisplayComment(currentMove - 1, commentList[currentMove]);
11934 LoadGameOneMove (ChessMove readAhead)
11936 int fromX = 0, fromY = 0, toX = 0, toY = 0, done;
11937 char promoChar = NULLCHAR;
11938 ChessMove moveType;
11939 char move[MSG_SIZ];
11942 if (gameMode != PlayFromGameFile && gameMode != AnalyzeFile &&
11943 gameMode != AnalyzeMode && gameMode != Training) {
11948 yyboardindex = forwardMostMove;
11949 if (readAhead != EndOfFile) {
11950 moveType = readAhead;
11952 if (gameFileFP == NULL)
11954 moveType = (ChessMove) Myylex();
11958 switch (moveType) {
11960 if (appData.debugMode)
11961 fprintf(debugFP, "Parsed Comment: %s\n", yy_text);
11964 /* append the comment but don't display it */
11965 AppendComment(currentMove, p, FALSE);
11968 case WhiteCapturesEnPassant:
11969 case BlackCapturesEnPassant:
11970 case WhitePromotion:
11971 case BlackPromotion:
11972 case WhiteNonPromotion:
11973 case BlackNonPromotion:
11976 case WhiteKingSideCastle:
11977 case WhiteQueenSideCastle:
11978 case BlackKingSideCastle:
11979 case BlackQueenSideCastle:
11980 case WhiteKingSideCastleWild:
11981 case WhiteQueenSideCastleWild:
11982 case BlackKingSideCastleWild:
11983 case BlackQueenSideCastleWild:
11985 case WhiteHSideCastleFR:
11986 case WhiteASideCastleFR:
11987 case BlackHSideCastleFR:
11988 case BlackASideCastleFR:
11990 if (appData.debugMode)
11991 fprintf(debugFP, "Parsed %s into %s\n", yy_text, currentMoveString);
11992 fromX = currentMoveString[0] - AAA;
11993 fromY = currentMoveString[1] - ONE;
11994 toX = currentMoveString[2] - AAA;
11995 toY = currentMoveString[3] - ONE;
11996 promoChar = currentMoveString[4];
11997 if(promoChar == ';') promoChar = NULLCHAR;
12002 if (appData.debugMode)
12003 fprintf(debugFP, "Parsed %s into %s\n", yy_text, currentMoveString);
12004 fromX = moveType == WhiteDrop ?
12005 (int) CharToPiece(ToUpper(currentMoveString[0])) :
12006 (int) CharToPiece(ToLower(currentMoveString[0]));
12008 toX = currentMoveString[2] - AAA;
12009 toY = currentMoveString[3] - ONE;
12015 case GameUnfinished:
12016 if (appData.debugMode)
12017 fprintf(debugFP, "Parsed game end: %s\n", yy_text);
12018 p = strchr(yy_text, '{');
12019 if (p == NULL) p = strchr(yy_text, '(');
12022 if (p[0] == '0' || p[0] == '1' || p[0] == '*') p = "";
12024 q = strchr(p, *p == '{' ? '}' : ')');
12025 if (q != NULL) *q = NULLCHAR;
12028 while(q = strchr(p, '\n')) *q = ' '; // [HGM] crush linefeeds in result message
12029 GameEnds(moveType, p, GE_FILE);
12031 if (cmailMsgLoaded) {
12033 flipView = WhiteOnMove(currentMove);
12034 if (moveType == GameUnfinished) flipView = !flipView;
12035 if (appData.debugMode)
12036 fprintf(debugFP, "Setting flipView to %d\n", flipView) ;
12041 if (appData.debugMode)
12042 fprintf(debugFP, "Parser hit end of file\n");
12043 switch (MateTest(boards[currentMove], PosFlags(currentMove)) ) {
12049 if (WhiteOnMove(currentMove)) {
12050 GameEnds(BlackWins, "Black mates", GE_FILE);
12052 GameEnds(WhiteWins, "White mates", GE_FILE);
12056 GameEnds(GameIsDrawn, "Stalemate", GE_FILE);
12062 case MoveNumberOne:
12063 if (lastLoadGameStart == GNUChessGame) {
12064 /* GNUChessGames have numbers, but they aren't move numbers */
12065 if (appData.debugMode)
12066 fprintf(debugFP, "Parser ignoring: '%s' (%d)\n",
12067 yy_text, (int) moveType);
12068 return LoadGameOneMove(EndOfFile); /* tail recursion */
12070 /* else fall thru */
12075 /* Reached start of next game in file */
12076 if (appData.debugMode)
12077 fprintf(debugFP, "Parsed start of next game: %s\n", yy_text);
12078 switch (MateTest(boards[currentMove], PosFlags(currentMove)) ) {
12084 if (WhiteOnMove(currentMove)) {
12085 GameEnds(BlackWins, "Black mates", GE_FILE);
12087 GameEnds(WhiteWins, "White mates", GE_FILE);
12091 GameEnds(GameIsDrawn, "Stalemate", GE_FILE);
12097 case PositionDiagram: /* should not happen; ignore */
12098 case ElapsedTime: /* ignore */
12099 case NAG: /* ignore */
12100 if (appData.debugMode)
12101 fprintf(debugFP, "Parser ignoring: '%s' (%d)\n",
12102 yy_text, (int) moveType);
12103 return LoadGameOneMove(EndOfFile); /* tail recursion */
12106 if (appData.testLegality) {
12107 if (appData.debugMode)
12108 fprintf(debugFP, "Parsed IllegalMove: %s\n", yy_text);
12109 snprintf(move, MSG_SIZ, _("Illegal move: %d.%s%s"),
12110 (forwardMostMove / 2) + 1,
12111 WhiteOnMove(forwardMostMove) ? " " : ".. ", yy_text);
12112 DisplayError(move, 0);
12115 if (appData.debugMode)
12116 fprintf(debugFP, "Parsed %s into IllegalMove %s\n",
12117 yy_text, currentMoveString);
12118 if(currentMoveString[1] == '@') {
12119 fromX = CharToPiece(WhiteOnMove(currentMove) ? ToUpper(currentMoveString[0]) : ToLower(currentMoveString[0]));
12122 fromX = currentMoveString[0] - AAA;
12123 fromY = currentMoveString[1] - ONE;
12125 toX = currentMoveString[2] - AAA;
12126 toY = currentMoveString[3] - ONE;
12127 promoChar = currentMoveString[4];
12131 case AmbiguousMove:
12132 if (appData.debugMode)
12133 fprintf(debugFP, "Parsed AmbiguousMove: %s\n", yy_text);
12134 snprintf(move, MSG_SIZ, _("Ambiguous move: %d.%s%s"),
12135 (forwardMostMove / 2) + 1,
12136 WhiteOnMove(forwardMostMove) ? " " : ".. ", yy_text);
12137 DisplayError(move, 0);
12142 case ImpossibleMove:
12143 if (appData.debugMode)
12144 fprintf(debugFP, "Parsed ImpossibleMove (type = %d): %s\n", moveType, yy_text);
12145 snprintf(move, MSG_SIZ, _("Illegal move: %d.%s%s"),
12146 (forwardMostMove / 2) + 1,
12147 WhiteOnMove(forwardMostMove) ? " " : ".. ", yy_text);
12148 DisplayError(move, 0);
12154 if (appData.matchMode || (appData.timeDelay == 0 && !pausing)) {
12155 DrawPosition(FALSE, boards[currentMove]);
12156 DisplayBothClocks();
12157 if (!appData.matchMode) // [HGM] PV info: routine tests if empty
12158 DisplayComment(currentMove - 1, commentList[currentMove]);
12160 (void) StopLoadGameTimer();
12162 cmailOldMove = forwardMostMove;
12165 /* currentMoveString is set as a side-effect of yylex */
12167 thinkOutput[0] = NULLCHAR;
12168 MakeMove(fromX, fromY, toX, toY, promoChar);
12169 killX = killY = -1; // [HGM] lion: used up
12170 currentMove = forwardMostMove;
12175 /* Load the nth game from the given file */
12177 LoadGameFromFile (char *filename, int n, char *title, int useList)
12182 if (strcmp(filename, "-") == 0) {
12186 f = fopen(filename, "rb");
12188 snprintf(buf, sizeof(buf), _("Can't open \"%s\""), filename);
12189 DisplayError(buf, errno);
12193 if (fseek(f, 0, 0) == -1) {
12194 /* f is not seekable; probably a pipe */
12197 if (useList && n == 0) {
12198 int error = GameListBuild(f);
12200 DisplayError(_("Cannot build game list"), error);
12201 } else if (!ListEmpty(&gameList) &&
12202 ((ListGame *) gameList.tailPred)->number > 1) {
12203 GameListPopUp(f, title);
12210 return LoadGame(f, n, title, FALSE);
12215 MakeRegisteredMove ()
12217 int fromX, fromY, toX, toY;
12219 if (cmailMoveRegistered[lastLoadGameNumber - 1]) {
12220 switch (cmailMoveType[lastLoadGameNumber - 1]) {
12223 if (appData.debugMode)
12224 fprintf(debugFP, "Restoring %s for game %d\n",
12225 cmailMove[lastLoadGameNumber - 1], lastLoadGameNumber);
12227 thinkOutput[0] = NULLCHAR;
12228 safeStrCpy(moveList[currentMove], cmailMove[lastLoadGameNumber - 1], sizeof(moveList[currentMove])/sizeof(moveList[currentMove][0]));
12229 fromX = cmailMove[lastLoadGameNumber - 1][0] - AAA;
12230 fromY = cmailMove[lastLoadGameNumber - 1][1] - ONE;
12231 toX = cmailMove[lastLoadGameNumber - 1][2] - AAA;
12232 toY = cmailMove[lastLoadGameNumber - 1][3] - ONE;
12233 promoChar = cmailMove[lastLoadGameNumber - 1][4];
12234 MakeMove(fromX, fromY, toX, toY, promoChar);
12235 ShowMove(fromX, fromY, toX, toY);
12237 switch (MateTest(boards[currentMove], PosFlags(currentMove)) ) {
12244 if (WhiteOnMove(currentMove)) {
12245 GameEnds(BlackWins, "Black mates", GE_PLAYER);
12247 GameEnds(WhiteWins, "White mates", GE_PLAYER);
12252 GameEnds(GameIsDrawn, "Stalemate", GE_PLAYER);
12259 if (WhiteOnMove(currentMove)) {
12260 GameEnds(BlackWins, "White resigns", GE_PLAYER);
12262 GameEnds(WhiteWins, "Black resigns", GE_PLAYER);
12267 GameEnds(GameIsDrawn, "Draw agreed", GE_PLAYER);
12278 /* Wrapper around LoadGame for use when a Cmail message is loaded */
12280 CmailLoadGame (FILE *f, int gameNumber, char *title, int useList)
12284 if (gameNumber > nCmailGames) {
12285 DisplayError(_("No more games in this message"), 0);
12288 if (f == lastLoadGameFP) {
12289 int offset = gameNumber - lastLoadGameNumber;
12291 cmailMsg[0] = NULLCHAR;
12292 if (cmailMoveRegistered[lastLoadGameNumber - 1]) {
12293 cmailMoveRegistered[lastLoadGameNumber - 1] = FALSE;
12294 nCmailMovesRegistered--;
12296 cmailMoveType[lastLoadGameNumber - 1] = CMAIL_MOVE;
12297 if (cmailResult[lastLoadGameNumber - 1] == CMAIL_NEW_RESULT) {
12298 cmailResult[lastLoadGameNumber - 1] = CMAIL_NOT_RESULT;
12301 if (! RegisterMove()) return FALSE;
12305 retVal = LoadGame(f, gameNumber, title, useList);
12307 /* Make move registered during previous look at this game, if any */
12308 MakeRegisteredMove();
12310 if (cmailCommentList[lastLoadGameNumber - 1] != NULL) {
12311 commentList[currentMove]
12312 = StrSave(cmailCommentList[lastLoadGameNumber - 1]);
12313 DisplayComment(currentMove - 1, commentList[currentMove]);
12319 /* Support for LoadNextGame, LoadPreviousGame, ReloadSameGame */
12321 ReloadGame (int offset)
12323 int gameNumber = lastLoadGameNumber + offset;
12324 if (lastLoadGameFP == NULL) {
12325 DisplayError(_("No game has been loaded yet"), 0);
12328 if (gameNumber <= 0) {
12329 DisplayError(_("Can't back up any further"), 0);
12332 if (cmailMsgLoaded) {
12333 return CmailLoadGame(lastLoadGameFP, gameNumber,
12334 lastLoadGameTitle, lastLoadGameUseList);
12336 return LoadGame(lastLoadGameFP, gameNumber,
12337 lastLoadGameTitle, lastLoadGameUseList);
12341 int keys[EmptySquare+1];
12344 PositionMatches (Board b1, Board b2)
12347 switch(appData.searchMode) {
12348 case 1: return CompareWithRights(b1, b2);
12350 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) {
12351 if(b2[r][f] != EmptySquare && b1[r][f] != b2[r][f]) return FALSE;
12355 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) {
12356 if((b2[r][f] == WhitePawn || b2[r][f] == BlackPawn) && b1[r][f] != b2[r][f]) return FALSE;
12357 sum += keys[b1[r][f]] - keys[b2[r][f]];
12361 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) {
12362 sum += keys[b1[r][f]] - keys[b2[r][f]];
12374 int pieceList[256], quickBoard[256];
12375 ChessSquare pieceType[256] = { EmptySquare };
12376 Board soughtBoard, reverseBoard, flipBoard, rotateBoard;
12377 int counts[EmptySquare], minSought[EmptySquare], minReverse[EmptySquare], maxSought[EmptySquare], maxReverse[EmptySquare];
12378 int soughtTotal, turn;
12379 Boolean epOK, flipSearch;
12382 unsigned char piece, to;
12385 #define DSIZE (250000)
12387 Move initialSpace[DSIZE+1000]; // gamble on that game will not be more than 500 moves
12388 Move *moveDatabase = initialSpace;
12389 unsigned int movePtr, dataSize = DSIZE;
12392 MakePieceList (Board board, int *counts)
12394 int r, f, n=Q_PROMO, total=0;
12395 for(r=0;r<EmptySquare;r++) counts[r] = 0; // piece-type counts
12396 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) {
12397 int sq = f + (r<<4);
12398 if(board[r][f] == EmptySquare) quickBoard[sq] = 0; else {
12399 quickBoard[sq] = ++n;
12401 pieceType[n] = board[r][f];
12402 counts[board[r][f]]++;
12403 if(board[r][f] == WhiteKing) pieceList[1] = n; else
12404 if(board[r][f] == BlackKing) pieceList[2] = n; // remember which are Kings, for castling
12408 epOK = gameInfo.variant != VariantXiangqi && gameInfo.variant != VariantBerolina;
12413 PackMove (int fromX, int fromY, int toX, int toY, ChessSquare promoPiece)
12415 int sq = fromX + (fromY<<4);
12416 int piece = quickBoard[sq], rook;
12417 quickBoard[sq] = 0;
12418 moveDatabase[movePtr].to = pieceList[piece] = sq = toX + (toY<<4);
12419 if(piece == pieceList[1] && fromY == toY) {
12420 if((toX > fromX+1 || toX < fromX-1) && fromX != BOARD_LEFT && fromX != BOARD_RGHT-1) {
12421 int from = toX>fromX ? BOARD_RGHT-1 : BOARD_LEFT;
12422 moveDatabase[movePtr++].piece = Q_WCASTL;
12423 quickBoard[sq] = piece;
12424 piece = quickBoard[from]; quickBoard[from] = 0;
12425 moveDatabase[movePtr].to = pieceList[piece] = sq = toX>fromX ? sq-1 : sq+1;
12426 } else if((rook = quickBoard[sq]) && pieceType[rook] == WhiteRook) { // FRC castling
12427 quickBoard[sq] = 0; // remove Rook
12428 moveDatabase[movePtr].to = sq = (toX>fromX ? BOARD_RGHT-2 : BOARD_LEFT+2); // King to-square
12429 moveDatabase[movePtr++].piece = Q_WCASTL;
12430 quickBoard[sq] = pieceList[1]; // put King
12432 moveDatabase[movePtr].to = pieceList[rook] = sq = toX>fromX ? sq-1 : sq+1;
12435 if(piece == pieceList[2] && fromY == toY) {
12436 if((toX > fromX+1 || toX < fromX-1) && fromX != BOARD_LEFT && fromX != BOARD_RGHT-1) {
12437 int from = (toX>fromX ? BOARD_RGHT-1 : BOARD_LEFT) + (BOARD_HEIGHT-1 <<4);
12438 moveDatabase[movePtr++].piece = Q_BCASTL;
12439 quickBoard[sq] = piece;
12440 piece = quickBoard[from]; quickBoard[from] = 0;
12441 moveDatabase[movePtr].to = pieceList[piece] = sq = toX>fromX ? sq-1 : sq+1;
12442 } else if((rook = quickBoard[sq]) && pieceType[rook] == BlackRook) { // FRC castling
12443 quickBoard[sq] = 0; // remove Rook
12444 moveDatabase[movePtr].to = sq = (toX>fromX ? BOARD_RGHT-2 : BOARD_LEFT+2);
12445 moveDatabase[movePtr++].piece = Q_BCASTL;
12446 quickBoard[sq] = pieceList[2]; // put King
12448 moveDatabase[movePtr].to = pieceList[rook] = sq = toX>fromX ? sq-1 : sq+1;
12451 if(epOK && (pieceType[piece] == WhitePawn || pieceType[piece] == BlackPawn) && fromX != toX && quickBoard[sq] == 0) {
12452 quickBoard[(fromY<<4)+toX] = 0;
12453 moveDatabase[movePtr].piece = Q_EP;
12454 moveDatabase[movePtr++].to = (fromY<<4)+toX;
12455 moveDatabase[movePtr].to = sq;
12457 if(promoPiece != pieceType[piece]) {
12458 moveDatabase[movePtr++].piece = Q_PROMO;
12459 moveDatabase[movePtr].to = pieceType[piece] = (int) promoPiece;
12461 moveDatabase[movePtr].piece = piece;
12462 quickBoard[sq] = piece;
12467 PackGame (Board board)
12469 Move *newSpace = NULL;
12470 moveDatabase[movePtr].piece = 0; // terminate previous game
12471 if(movePtr > dataSize) {
12472 if(appData.debugMode) fprintf(debugFP, "move-cache overflow, enlarge to %d MB\n", dataSize/128);
12473 dataSize *= 8; // increase size by factor 8 (512KB -> 4MB -> 32MB -> 256MB -> 2GB)
12474 if(dataSize) newSpace = (Move*) calloc(dataSize + 1000, sizeof(Move));
12477 Move *p = moveDatabase, *q = newSpace;
12478 for(i=0; i<movePtr; i++) *q++ = *p++; // copy to newly allocated space
12479 if(dataSize > 8*DSIZE) free(moveDatabase); // and free old space (if it was allocated)
12480 moveDatabase = newSpace;
12481 } else { // calloc failed, we must be out of memory. Too bad...
12482 dataSize = 0; // prevent calloc events for all subsequent games
12483 return 0; // and signal this one isn't cached
12487 MakePieceList(board, counts);
12492 QuickCompare (Board board, int *minCounts, int *maxCounts)
12493 { // compare according to search mode
12495 switch(appData.searchMode)
12497 case 1: // exact position match
12498 if(!(turn & board[EP_STATUS-1])) return FALSE; // wrong side to move
12499 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) {
12500 if(board[r][f] != pieceType[quickBoard[(r<<4)+f]]) return FALSE;
12503 case 2: // can have extra material on empty squares
12504 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) {
12505 if(board[r][f] == EmptySquare) continue;
12506 if(board[r][f] != pieceType[quickBoard[(r<<4)+f]]) return FALSE;
12509 case 3: // material with exact Pawn structure
12510 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) {
12511 if(board[r][f] != WhitePawn && board[r][f] != BlackPawn) continue;
12512 if(board[r][f] != pieceType[quickBoard[(r<<4)+f]]) return FALSE;
12513 } // fall through to material comparison
12514 case 4: // exact material
12515 for(r=0; r<EmptySquare; r++) if(counts[r] != maxCounts[r]) return FALSE;
12517 case 6: // material range with given imbalance
12518 for(r=0; r<BlackPawn; r++) if(counts[r] - minCounts[r] != counts[r+BlackPawn] - minCounts[r+BlackPawn]) return FALSE;
12519 // fall through to range comparison
12520 case 5: // material range
12521 for(r=0; r<EmptySquare; r++) if(counts[r] < minCounts[r] || counts[r] > maxCounts[r]) return FALSE;
12527 QuickScan (Board board, Move *move)
12528 { // reconstruct game,and compare all positions in it
12529 int cnt=0, stretch=0, found = -1, total = MakePieceList(board, counts);
12531 int piece = move->piece;
12532 int to = move->to, from = pieceList[piece];
12533 if(found < 0) { // if already found just scan to game end for final piece count
12534 if(QuickCompare(soughtBoard, minSought, maxSought) ||
12535 appData.ignoreColors && QuickCompare(reverseBoard, minReverse, maxReverse) ||
12536 flipSearch && (QuickCompare(flipBoard, minSought, maxSought) ||
12537 appData.ignoreColors && QuickCompare(rotateBoard, minReverse, maxReverse))
12539 static int lastCounts[EmptySquare+1];
12541 if(stretch) for(i=0; i<EmptySquare; i++) if(lastCounts[i] != counts[i]) { stretch = 0; break; } // reset if material changes
12542 if(stretch++ == 0) for(i=0; i<EmptySquare; i++) lastCounts[i] = counts[i]; // remember actual material
12543 } else stretch = 0;
12544 if(stretch && (appData.searchMode == 1 || stretch >= appData.stretch)) found = cnt + 1 - stretch;
12545 if(found >= 0 && !appData.minPieces) return found;
12547 if(piece <= Q_PROMO) { // special moves encoded by otherwise invalid piece numbers 1-4
12548 if(!piece) return (appData.minPieces && (total < appData.minPieces || total > appData.maxPieces) ? -1 : found);
12549 if(piece == Q_PROMO) { // promotion, encoded as (Q_PROMO, to) + (piece, promoType)
12550 piece = (++move)->piece;
12551 from = pieceList[piece];
12552 counts[pieceType[piece]]--;
12553 pieceType[piece] = (ChessSquare) move->to;
12554 counts[move->to]++;
12555 } else if(piece == Q_EP) { // e.p. capture, encoded as (Q_EP, ep-sqr) + (piece, to)
12556 counts[pieceType[quickBoard[to]]]--;
12557 quickBoard[to] = 0; total--;
12560 } else if(piece <= Q_BCASTL) { // castling, encoded as (Q_XCASTL, king-to) + (rook, rook-to)
12561 piece = pieceList[piece]; // first two elements of pieceList contain King numbers
12562 from = pieceList[piece]; // so this must be King
12563 quickBoard[from] = 0;
12564 pieceList[piece] = to;
12565 from = pieceList[(++move)->piece]; // for FRC this has to be done here
12566 quickBoard[from] = 0; // rook
12567 quickBoard[to] = piece;
12568 to = move->to; piece = move->piece;
12572 if(appData.searchMode > 2) counts[pieceType[quickBoard[to]]]--; // account capture
12573 if((total -= (quickBoard[to] != 0)) < soughtTotal && found < 0) return -1; // piece count dropped below what we search for
12574 quickBoard[from] = 0;
12576 quickBoard[to] = piece;
12577 pieceList[piece] = to;
12587 flipSearch = FALSE;
12588 CopyBoard(soughtBoard, boards[currentMove]);
12589 soughtTotal = MakePieceList(soughtBoard, maxSought);
12590 soughtBoard[EP_STATUS-1] = (currentMove & 1) + 1;
12591 if(currentMove == 0 && gameMode == EditPosition) soughtBoard[EP_STATUS-1] = blackPlaysFirst + 1; // (!)
12592 CopyBoard(reverseBoard, boards[currentMove]);
12593 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) {
12594 int piece = boards[currentMove][BOARD_HEIGHT-1-r][f];
12595 if(piece < BlackPawn) piece += BlackPawn; else if(piece < EmptySquare) piece -= BlackPawn; // color-flip
12596 reverseBoard[r][f] = piece;
12598 reverseBoard[EP_STATUS-1] = soughtBoard[EP_STATUS-1] ^ 3;
12599 for(r=0; r<6; r++) reverseBoard[CASTLING][r] = boards[currentMove][CASTLING][(r+3)%6];
12600 if(appData.findMirror && appData.searchMode <= 3 && (!nrCastlingRights
12601 || (boards[currentMove][CASTLING][2] == NoRights ||
12602 boards[currentMove][CASTLING][0] == NoRights && boards[currentMove][CASTLING][1] == NoRights )
12603 && (boards[currentMove][CASTLING][5] == NoRights ||
12604 boards[currentMove][CASTLING][3] == NoRights && boards[currentMove][CASTLING][4] == NoRights ) )
12607 CopyBoard(flipBoard, soughtBoard);
12608 CopyBoard(rotateBoard, reverseBoard);
12609 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) {
12610 flipBoard[r][f] = soughtBoard[r][BOARD_WIDTH-1-f];
12611 rotateBoard[r][f] = reverseBoard[r][BOARD_WIDTH-1-f];
12614 for(r=0; r<BlackPawn; r++) maxReverse[r] = maxSought[r+BlackPawn], maxReverse[r+BlackPawn] = maxSought[r];
12615 if(appData.searchMode >= 5) {
12616 for(r=BOARD_HEIGHT/2; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) soughtBoard[r][f] = EmptySquare;
12617 MakePieceList(soughtBoard, minSought);
12618 for(r=0; r<BlackPawn; r++) minReverse[r] = minSought[r+BlackPawn], minReverse[r+BlackPawn] = minSought[r];
12620 if(gameInfo.variant == VariantCrazyhouse || gameInfo.variant == VariantShogi || gameInfo.variant == VariantBughouse)
12621 soughtTotal = 0; // in drop games nr of pieces does not fall monotonously
12624 GameInfo dummyInfo;
12625 static int creatingBook;
12628 GameContainsPosition (FILE *f, ListGame *lg)
12630 int next, btm=0, plyNr=0, scratch=forwardMostMove+2&~1;
12631 int fromX, fromY, toX, toY;
12633 static int initDone=FALSE;
12635 // weed out games based on numerical tag comparison
12636 if(lg->gameInfo.variant != gameInfo.variant) return -1; // wrong variant
12637 if(appData.eloThreshold1 && (lg->gameInfo.whiteRating < appData.eloThreshold1 && lg->gameInfo.blackRating < appData.eloThreshold1)) return -1;
12638 if(appData.eloThreshold2 && (lg->gameInfo.whiteRating < appData.eloThreshold2 || lg->gameInfo.blackRating < appData.eloThreshold2)) return -1;
12639 if(appData.dateThreshold && (!lg->gameInfo.date || atoi(lg->gameInfo.date) < appData.dateThreshold)) return -1;
12641 for(next = WhitePawn; next<EmptySquare; next++) keys[next] = random()>>8 ^ random()<<6 ^random()<<20;
12644 if(lg->gameInfo.fen) ParseFEN(boards[scratch], &btm, lg->gameInfo.fen, FALSE);
12645 else CopyBoard(boards[scratch], initialPosition); // default start position
12648 if((next = QuickScan( boards[scratch], &moveDatabase[lg->moves] )) < 0) return -1; // quick scan rules out it is there
12649 if(appData.searchMode >= 4) return next; // for material searches, trust QuickScan.
12652 if(PositionMatches(boards[scratch], boards[currentMove])) return plyNr;
12653 fseek(f, lg->offset, 0);
12656 yyboardindex = scratch;
12657 quickFlag = plyNr+1;
12662 if(plyNr) return -1; // after we have seen moves, any tags will be start of next game
12668 if(plyNr) return -1; // after we have seen moves, this is for new game
12671 case AmbiguousMove: // we cannot reconstruct the game beyond these two
12672 case ImpossibleMove:
12673 case WhiteWins: // game ends here with these four
12676 case GameUnfinished:
12680 if(appData.testLegality) return -1;
12681 case WhiteCapturesEnPassant:
12682 case BlackCapturesEnPassant:
12683 case WhitePromotion:
12684 case BlackPromotion:
12685 case WhiteNonPromotion:
12686 case BlackNonPromotion:
12689 case WhiteKingSideCastle:
12690 case WhiteQueenSideCastle:
12691 case BlackKingSideCastle:
12692 case BlackQueenSideCastle:
12693 case WhiteKingSideCastleWild:
12694 case WhiteQueenSideCastleWild:
12695 case BlackKingSideCastleWild:
12696 case BlackQueenSideCastleWild:
12697 case WhiteHSideCastleFR:
12698 case WhiteASideCastleFR:
12699 case BlackHSideCastleFR:
12700 case BlackASideCastleFR:
12701 fromX = currentMoveString[0] - AAA;
12702 fromY = currentMoveString[1] - ONE;
12703 toX = currentMoveString[2] - AAA;
12704 toY = currentMoveString[3] - ONE;
12705 promoChar = currentMoveString[4];
12709 fromX = next == WhiteDrop ?
12710 (int) CharToPiece(ToUpper(currentMoveString[0])) :
12711 (int) CharToPiece(ToLower(currentMoveString[0]));
12713 toX = currentMoveString[2] - AAA;
12714 toY = currentMoveString[3] - ONE;
12718 // Move encountered; peform it. We need to shuttle between two boards, as even/odd index determines side to move
12720 ApplyMove(fromX, fromY, toX, toY, promoChar, boards[scratch]);
12721 if(PositionMatches(boards[scratch], boards[currentMove])) return plyNr;
12722 if(appData.ignoreColors && PositionMatches(boards[scratch], reverseBoard)) return plyNr;
12723 if(appData.findMirror) {
12724 if(PositionMatches(boards[scratch], flipBoard)) return plyNr;
12725 if(appData.ignoreColors && PositionMatches(boards[scratch], rotateBoard)) return plyNr;
12730 /* Load the nth game from open file f */
12732 LoadGame (FILE *f, int gameNumber, char *title, int useList)
12736 int gn = gameNumber;
12737 ListGame *lg = NULL;
12738 int numPGNTags = 0;
12740 GameMode oldGameMode;
12741 VariantClass v, oldVariant = gameInfo.variant; /* [HGM] PGNvariant */
12742 char oldName[MSG_SIZ];
12744 safeStrCpy(oldName, engineVariant, MSG_SIZ); v = oldVariant;
12746 if (appData.debugMode)
12747 fprintf(debugFP, "LoadGame(): on entry, gameMode %d\n", gameMode);
12749 if (gameMode == Training )
12750 SetTrainingModeOff();
12752 oldGameMode = gameMode;
12753 if (gameMode != BeginningOfGame) {
12754 Reset(FALSE, TRUE);
12756 killX = killY = -1; // [HGM] lion: in case we did not Reset
12759 if (lastLoadGameFP != NULL && lastLoadGameFP != f) {
12760 fclose(lastLoadGameFP);
12764 lg = (ListGame *) ListElem(&gameList, gameNumber-1);
12767 fseek(f, lg->offset, 0);
12768 GameListHighlight(gameNumber);
12769 pos = lg->position;
12773 if(oldGameMode == AnalyzeFile && appData.loadGameIndex == -1)
12774 appData.loadGameIndex = 0; // [HGM] suppress error message if we reach file end after auto-stepping analysis
12776 DisplayError(_("Game number out of range"), 0);
12781 if (fseek(f, 0, 0) == -1) {
12782 if (f == lastLoadGameFP ?
12783 gameNumber == lastLoadGameNumber + 1 :
12787 DisplayError(_("Can't seek on game file"), 0);
12792 lastLoadGameFP = f;
12793 lastLoadGameNumber = gameNumber;
12794 safeStrCpy(lastLoadGameTitle, title, sizeof(lastLoadGameTitle)/sizeof(lastLoadGameTitle[0]));
12795 lastLoadGameUseList = useList;
12799 if (lg && lg->gameInfo.white && lg->gameInfo.black) {
12800 snprintf(buf, sizeof(buf), "%s %s %s", lg->gameInfo.white, _("vs."),
12801 lg->gameInfo.black);
12803 } else if (*title != NULLCHAR) {
12804 if (gameNumber > 1) {
12805 snprintf(buf, MSG_SIZ, "%s %d", title, gameNumber);
12808 DisplayTitle(title);
12812 if (gameMode != AnalyzeFile && gameMode != AnalyzeMode) {
12813 gameMode = PlayFromGameFile;
12817 currentMove = forwardMostMove = backwardMostMove = 0;
12818 CopyBoard(boards[0], initialPosition);
12822 * Skip the first gn-1 games in the file.
12823 * Also skip over anything that precedes an identifiable
12824 * start of game marker, to avoid being confused by
12825 * garbage at the start of the file. Currently
12826 * recognized start of game markers are the move number "1",
12827 * the pattern "gnuchess .* game", the pattern
12828 * "^[#;%] [^ ]* game file", and a PGN tag block.
12829 * A game that starts with one of the latter two patterns
12830 * will also have a move number 1, possibly
12831 * following a position diagram.
12832 * 5-4-02: Let's try being more lenient and allowing a game to
12833 * start with an unnumbered move. Does that break anything?
12835 cm = lastLoadGameStart = EndOfFile;
12837 yyboardindex = forwardMostMove;
12838 cm = (ChessMove) Myylex();
12841 if (cmailMsgLoaded) {
12842 nCmailGames = CMAIL_MAX_GAMES - gn;
12845 DisplayError(_("Game not found in file"), 0);
12852 lastLoadGameStart = cm;
12855 case MoveNumberOne:
12856 switch (lastLoadGameStart) {
12861 case MoveNumberOne:
12863 gn--; /* count this game */
12864 lastLoadGameStart = cm;
12873 switch (lastLoadGameStart) {
12876 case MoveNumberOne:
12878 gn--; /* count this game */
12879 lastLoadGameStart = cm;
12882 lastLoadGameStart = cm; /* game counted already */
12890 yyboardindex = forwardMostMove;
12891 cm = (ChessMove) Myylex();
12892 } while (cm == PGNTag || cm == Comment);
12899 if (cmailMsgLoaded && (CMAIL_MAX_GAMES == lastLoadGameNumber)) {
12900 if ( cmailResult[CMAIL_MAX_GAMES - gn - 1]
12901 != CMAIL_OLD_RESULT) {
12903 cmailResult[ CMAIL_MAX_GAMES
12904 - gn - 1] = CMAIL_OLD_RESULT;
12911 /* Only a NormalMove can be at the start of a game
12912 * without a position diagram. */
12913 if (lastLoadGameStart == EndOfFile ) {
12915 lastLoadGameStart = MoveNumberOne;
12924 if (appData.debugMode)
12925 fprintf(debugFP, "Parsed game start '%s' (%d)\n", yy_text, (int) cm);
12927 if (cm == XBoardGame) {
12928 /* Skip any header junk before position diagram and/or move 1 */
12930 yyboardindex = forwardMostMove;
12931 cm = (ChessMove) Myylex();
12933 if (cm == EndOfFile ||
12934 cm == GNUChessGame || cm == XBoardGame) {
12935 /* Empty game; pretend end-of-file and handle later */
12940 if (cm == MoveNumberOne || cm == PositionDiagram ||
12941 cm == PGNTag || cm == Comment)
12944 } else if (cm == GNUChessGame) {
12945 if (gameInfo.event != NULL) {
12946 free(gameInfo.event);
12948 gameInfo.event = StrSave(yy_text);
12951 startedFromSetupPosition = FALSE;
12952 while (cm == PGNTag) {
12953 if (appData.debugMode)
12954 fprintf(debugFP, "Parsed PGNTag: %s\n", yy_text);
12955 err = ParsePGNTag(yy_text, &gameInfo);
12956 if (!err) numPGNTags++;
12958 /* [HGM] PGNvariant: automatically switch to variant given in PGN tag */
12959 if(gameInfo.variant != oldVariant && (gameInfo.variant != VariantNormal || gameInfo.variantName == NULL || *gameInfo.variantName == NULLCHAR)) {
12960 startedFromPositionFile = FALSE; /* [HGM] loadPos: variant switch likely makes position invalid */
12961 ResetFrontEnd(); // [HGM] might need other bitmaps. Cannot use Reset() because it clears gameInfo :-(
12962 InitPosition(TRUE);
12963 oldVariant = gameInfo.variant;
12964 if (appData.debugMode)
12965 fprintf(debugFP, "New variant %d\n", (int) oldVariant);
12969 if (gameInfo.fen != NULL) {
12970 Board initial_position;
12971 startedFromSetupPosition = TRUE;
12972 if (!ParseFEN(initial_position, &blackPlaysFirst, gameInfo.fen, TRUE)) {
12974 DisplayError(_("Bad FEN position in file"), 0);
12977 CopyBoard(boards[0], initial_position);
12978 if(*engineVariant) // [HGM] for now, assume FEN in engine-defined variant game is default initial position
12979 CopyBoard(initialPosition, initial_position);
12980 if (blackPlaysFirst) {
12981 currentMove = forwardMostMove = backwardMostMove = 1;
12982 CopyBoard(boards[1], initial_position);
12983 safeStrCpy(moveList[0], "", sizeof(moveList[0])/sizeof(moveList[0][0]));
12984 safeStrCpy(parseList[0], "", sizeof(parseList[0])/sizeof(parseList[0][0]));
12985 timeRemaining[0][1] = whiteTimeRemaining;
12986 timeRemaining[1][1] = blackTimeRemaining;
12987 if (commentList[0] != NULL) {
12988 commentList[1] = commentList[0];
12989 commentList[0] = NULL;
12992 currentMove = forwardMostMove = backwardMostMove = 0;
12994 /* [HGM] copy FEN attributes as well. Bugfix 4.3.14m and 4.3.15e: moved to after 'blackPlaysFirst' */
12996 initialRulePlies = FENrulePlies;
12997 for( i=0; i< nrCastlingRights; i++ )
12998 initialRights[i] = initial_position[CASTLING][i];
13000 yyboardindex = forwardMostMove;
13001 free(gameInfo.fen);
13002 gameInfo.fen = NULL;
13005 yyboardindex = forwardMostMove;
13006 cm = (ChessMove) Myylex();
13008 /* Handle comments interspersed among the tags */
13009 while (cm == Comment) {
13011 if (appData.debugMode)
13012 fprintf(debugFP, "Parsed Comment: %s\n", yy_text);
13014 AppendComment(currentMove, p, FALSE);
13015 yyboardindex = forwardMostMove;
13016 cm = (ChessMove) Myylex();
13020 /* don't rely on existence of Event tag since if game was
13021 * pasted from clipboard the Event tag may not exist
13023 if (numPGNTags > 0){
13025 if (gameInfo.variant == VariantNormal) {
13026 VariantClass v = StringToVariant(gameInfo.event);
13027 // [HGM] do not recognize variants from event tag that were introduced after supporting variant tag
13028 if(v < VariantShogi) gameInfo.variant = v;
13031 if( appData.autoDisplayTags ) {
13032 tags = PGNTags(&gameInfo);
13033 TagsPopUp(tags, CmailMsg());
13038 /* Make something up, but don't display it now */
13043 if (cm == PositionDiagram) {
13046 Board initial_position;
13048 if (appData.debugMode)
13049 fprintf(debugFP, "Parsed PositionDiagram: %s\n", yy_text);
13051 if (!startedFromSetupPosition) {
13053 for (i = BOARD_HEIGHT - 1; i >= 0; i--)
13054 for (j = BOARD_LEFT; j < BOARD_RGHT; p++)
13065 initial_position[i][j++] = CharToPiece(*p);
13068 while (*p == ' ' || *p == '\t' ||
13069 *p == '\n' || *p == '\r') p++;
13071 if (strncmp(p, "black", strlen("black"))==0)
13072 blackPlaysFirst = TRUE;
13074 blackPlaysFirst = FALSE;
13075 startedFromSetupPosition = TRUE;
13077 CopyBoard(boards[0], initial_position);
13078 if (blackPlaysFirst) {
13079 currentMove = forwardMostMove = backwardMostMove = 1;
13080 CopyBoard(boards[1], initial_position);
13081 safeStrCpy(moveList[0], "", sizeof(moveList[0])/sizeof(moveList[0][0]));
13082 safeStrCpy(parseList[0], "", sizeof(parseList[0])/sizeof(parseList[0][0]));
13083 timeRemaining[0][1] = whiteTimeRemaining;
13084 timeRemaining[1][1] = blackTimeRemaining;
13085 if (commentList[0] != NULL) {
13086 commentList[1] = commentList[0];
13087 commentList[0] = NULL;
13090 currentMove = forwardMostMove = backwardMostMove = 0;
13093 yyboardindex = forwardMostMove;
13094 cm = (ChessMove) Myylex();
13097 if(!creatingBook) {
13098 if (first.pr == NoProc) {
13099 StartChessProgram(&first);
13101 InitChessProgram(&first, FALSE);
13102 if(gameInfo.variant == VariantUnknown && *oldName) {
13103 safeStrCpy(engineVariant, oldName, MSG_SIZ);
13104 gameInfo.variant = v;
13106 SendToProgram("force\n", &first);
13107 if (startedFromSetupPosition) {
13108 SendBoard(&first, forwardMostMove);
13109 if (appData.debugMode) {
13110 fprintf(debugFP, "Load Game\n");
13112 DisplayBothClocks();
13116 /* [HGM] server: flag to write setup moves in broadcast file as one */
13117 loadFlag = appData.suppressLoadMoves;
13119 while (cm == Comment) {
13121 if (appData.debugMode)
13122 fprintf(debugFP, "Parsed Comment: %s\n", yy_text);
13124 AppendComment(currentMove, p, FALSE);
13125 yyboardindex = forwardMostMove;
13126 cm = (ChessMove) Myylex();
13129 if ((cm == EndOfFile && lastLoadGameStart != EndOfFile ) ||
13130 cm == WhiteWins || cm == BlackWins ||
13131 cm == GameIsDrawn || cm == GameUnfinished) {
13132 DisplayMessage("", _("No moves in game"));
13133 if (cmailMsgLoaded) {
13134 if (appData.debugMode)
13135 fprintf(debugFP, "Setting flipView to %d.\n", FALSE);
13139 DrawPosition(FALSE, boards[currentMove]);
13140 DisplayBothClocks();
13141 gameMode = EditGame;
13148 // [HGM] PV info: routine tests if comment empty
13149 if (!matchMode && (pausing || appData.timeDelay != 0)) {
13150 DisplayComment(currentMove - 1, commentList[currentMove]);
13152 if (!matchMode && appData.timeDelay != 0)
13153 DrawPosition(FALSE, boards[currentMove]);
13155 if (gameMode == AnalyzeFile || gameMode == AnalyzeMode) {
13156 programStats.ok_to_send = 1;
13159 /* if the first token after the PGN tags is a move
13160 * and not move number 1, retrieve it from the parser
13162 if (cm != MoveNumberOne)
13163 LoadGameOneMove(cm);
13165 /* load the remaining moves from the file */
13166 while (LoadGameOneMove(EndOfFile)) {
13167 timeRemaining[0][forwardMostMove] = whiteTimeRemaining;
13168 timeRemaining[1][forwardMostMove] = blackTimeRemaining;
13171 /* rewind to the start of the game */
13172 currentMove = backwardMostMove;
13174 HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove-1);
13176 if (oldGameMode == AnalyzeFile) {
13177 appData.loadGameIndex = -1; // [HGM] order auto-stepping through games
13178 AnalyzeFileEvent();
13180 if (oldGameMode == AnalyzeMode) {
13181 AnalyzeFileEvent();
13184 if(gameInfo.result == GameUnfinished && gameInfo.resultDetails && appData.clockMode) {
13185 long int w, b; // [HGM] adjourn: restore saved clock times
13186 char *p = strstr(gameInfo.resultDetails, "(Clocks:");
13187 if(p && sscanf(p+8, "%ld,%ld", &w, &b) == 2) {
13188 timeRemaining[0][forwardMostMove] = whiteTimeRemaining = 1000*w + 500;
13189 timeRemaining[1][forwardMostMove] = blackTimeRemaining = 1000*b + 500;
13193 if(creatingBook) return TRUE;
13194 if (!matchMode && pos > 0) {
13195 ToNrEvent(pos); // [HGM] no autoplay if selected on position
13197 if (matchMode || appData.timeDelay == 0) {
13199 } else if (appData.timeDelay > 0) {
13200 AutoPlayGameLoop();
13203 if (appData.debugMode)
13204 fprintf(debugFP, "LoadGame(): on exit, gameMode %d\n", gameMode);
13206 loadFlag = 0; /* [HGM] true game starts */
13210 /* Support for LoadNextPosition, LoadPreviousPosition, ReloadSamePosition */
13212 ReloadPosition (int offset)
13214 int positionNumber = lastLoadPositionNumber + offset;
13215 if (lastLoadPositionFP == NULL) {
13216 DisplayError(_("No position has been loaded yet"), 0);
13219 if (positionNumber <= 0) {
13220 DisplayError(_("Can't back up any further"), 0);
13223 return LoadPosition(lastLoadPositionFP, positionNumber,
13224 lastLoadPositionTitle);
13227 /* Load the nth position from the given file */
13229 LoadPositionFromFile (char *filename, int n, char *title)
13234 if (strcmp(filename, "-") == 0) {
13235 return LoadPosition(stdin, n, "stdin");
13237 f = fopen(filename, "rb");
13239 snprintf(buf, sizeof(buf), _("Can't open \"%s\""), filename);
13240 DisplayError(buf, errno);
13243 return LoadPosition(f, n, title);
13248 /* Load the nth position from the given open file, and close it */
13250 LoadPosition (FILE *f, int positionNumber, char *title)
13252 char *p, line[MSG_SIZ];
13253 Board initial_position;
13254 int i, j, fenMode, pn;
13256 if (gameMode == Training )
13257 SetTrainingModeOff();
13259 if (gameMode != BeginningOfGame) {
13260 Reset(FALSE, TRUE);
13262 if (lastLoadPositionFP != NULL && lastLoadPositionFP != f) {
13263 fclose(lastLoadPositionFP);
13265 if (positionNumber == 0) positionNumber = 1;
13266 lastLoadPositionFP = f;
13267 lastLoadPositionNumber = positionNumber;
13268 safeStrCpy(lastLoadPositionTitle, title, sizeof(lastLoadPositionTitle)/sizeof(lastLoadPositionTitle[0]));
13269 if (first.pr == NoProc && !appData.noChessProgram) {
13270 StartChessProgram(&first);
13271 InitChessProgram(&first, FALSE);
13273 pn = positionNumber;
13274 if (positionNumber < 0) {
13275 /* Negative position number means to seek to that byte offset */
13276 if (fseek(f, -positionNumber, 0) == -1) {
13277 DisplayError(_("Can't seek on position file"), 0);
13282 if (fseek(f, 0, 0) == -1) {
13283 if (f == lastLoadPositionFP ?
13284 positionNumber == lastLoadPositionNumber + 1 :
13285 positionNumber == 1) {
13288 DisplayError(_("Can't seek on position file"), 0);
13293 /* See if this file is FEN or old-style xboard */
13294 if (fgets(line, MSG_SIZ, f) == NULL) {
13295 DisplayError(_("Position not found in file"), 0);
13298 // [HGM] FEN can begin with digit, any piece letter valid in this variant, or a + for Shogi promoted pieces (or * for blackout)
13299 fenMode = line[0] >= '0' && line[0] <= '9' || line[0] == '+' || line[0] == '*' || CharToPiece(line[0]) != EmptySquare;
13302 if (fenMode || line[0] == '#') pn--;
13304 /* skip positions before number pn */
13305 if (fgets(line, MSG_SIZ, f) == NULL) {
13307 DisplayError(_("Position not found in file"), 0);
13310 if (fenMode || line[0] == '#') pn--;
13315 if (!ParseFEN(initial_position, &blackPlaysFirst, line, TRUE)) {
13316 DisplayError(_("Bad FEN position in file"), 0);
13320 (void) fgets(line, MSG_SIZ, f);
13321 (void) fgets(line, MSG_SIZ, f);
13323 for (i = BOARD_HEIGHT - 1; i >= 0; i--) {
13324 (void) fgets(line, MSG_SIZ, f);
13325 for (p = line, j = BOARD_LEFT; j < BOARD_RGHT; p++) {
13328 initial_position[i][j++] = CharToPiece(*p);
13332 blackPlaysFirst = FALSE;
13334 (void) fgets(line, MSG_SIZ, f);
13335 if (strncmp(line, "black", strlen("black"))==0)
13336 blackPlaysFirst = TRUE;
13339 startedFromSetupPosition = TRUE;
13341 CopyBoard(boards[0], initial_position);
13342 if (blackPlaysFirst) {
13343 currentMove = forwardMostMove = backwardMostMove = 1;
13344 safeStrCpy(moveList[0], "", sizeof(moveList[0])/sizeof(moveList[0][0]));
13345 safeStrCpy(parseList[0], "", sizeof(parseList[0])/sizeof(parseList[0][0]));
13346 CopyBoard(boards[1], initial_position);
13347 DisplayMessage("", _("Black to play"));
13349 currentMove = forwardMostMove = backwardMostMove = 0;
13350 DisplayMessage("", _("White to play"));
13352 initialRulePlies = FENrulePlies; /* [HGM] copy FEN attributes as well */
13353 if(first.pr != NoProc) { // [HGM] in tourney-mode a position can be loaded before the chess engine is installed
13354 SendToProgram("force\n", &first);
13355 SendBoard(&first, forwardMostMove);
13357 if (appData.debugMode) {
13359 for(i=0;i<2;i++){for(j=0;j<6;j++)fprintf(debugFP, " %d", boards[i][CASTLING][j]);fprintf(debugFP,"\n");}
13360 for(j=0;j<6;j++)fprintf(debugFP, " %d", initialRights[j]);fprintf(debugFP,"\n");
13361 fprintf(debugFP, "Load Position\n");
13364 if (positionNumber > 1) {
13365 snprintf(line, MSG_SIZ, "%s %d", title, positionNumber);
13366 DisplayTitle(line);
13368 DisplayTitle(title);
13370 gameMode = EditGame;
13373 timeRemaining[0][1] = whiteTimeRemaining;
13374 timeRemaining[1][1] = blackTimeRemaining;
13375 DrawPosition(FALSE, boards[currentMove]);
13382 CopyPlayerNameIntoFileName (char **dest, char *src)
13384 while (*src != NULLCHAR && *src != ',') {
13389 *(*dest)++ = *src++;
13395 DefaultFileName (char *ext)
13397 static char def[MSG_SIZ];
13400 if (gameInfo.white != NULL && gameInfo.white[0] != '-') {
13402 CopyPlayerNameIntoFileName(&p, gameInfo.white);
13404 CopyPlayerNameIntoFileName(&p, gameInfo.black);
13406 safeStrCpy(p, ext, MSG_SIZ-2-strlen(gameInfo.white)-strlen(gameInfo.black));
13413 /* Save the current game to the given file */
13415 SaveGameToFile (char *filename, int append)
13419 int result, i, t,tot=0;
13421 if (strcmp(filename, "-") == 0) {
13422 return SaveGame(stdout, 0, NULL);
13424 for(i=0; i<10; i++) { // upto 10 tries
13425 f = fopen(filename, append ? "a" : "w");
13426 if(f && i) fprintf(f, "[Delay \"%d retries, %d msec\"]\n",i,tot);
13427 if(f || errno != 13) break;
13428 DoSleep(t = 5 + random()%11); // wait 5-15 msec
13432 snprintf(buf, sizeof(buf), _("Can't open \"%s\""), filename);
13433 DisplayError(buf, errno);
13436 safeStrCpy(buf, lastMsg, MSG_SIZ);
13437 DisplayMessage(_("Waiting for access to save file"), "");
13438 flock(fileno(f), LOCK_EX); // [HGM] lock: lock file while we are writing
13439 DisplayMessage(_("Saving game"), "");
13440 if(lseek(fileno(f), 0, SEEK_END) == -1) DisplayError(_("Bad Seek"), errno); // better safe than sorry...
13441 result = SaveGame(f, 0, NULL);
13442 DisplayMessage(buf, "");
13449 SavePart (char *str)
13451 static char buf[MSG_SIZ];
13454 p = strchr(str, ' ');
13455 if (p == NULL) return str;
13456 strncpy(buf, str, p - str);
13457 buf[p - str] = NULLCHAR;
13461 #define PGN_MAX_LINE 75
13463 #define PGN_SIDE_WHITE 0
13464 #define PGN_SIDE_BLACK 1
13467 FindFirstMoveOutOfBook (int side)
13471 if( backwardMostMove == 0 && ! startedFromSetupPosition) {
13472 int index = backwardMostMove;
13473 int has_book_hit = 0;
13475 if( (index % 2) != side ) {
13479 while( index < forwardMostMove ) {
13480 /* Check to see if engine is in book */
13481 int depth = pvInfoList[index].depth;
13482 int score = pvInfoList[index].score;
13488 else if( score == 0 && depth == 63 ) {
13489 in_book = 1; /* Zappa */
13491 else if( score == 2 && depth == 99 ) {
13492 in_book = 1; /* Abrok */
13495 has_book_hit += in_book;
13511 GetOutOfBookInfo (char * buf)
13515 int offset = backwardMostMove & (~1L); /* output move numbers start at 1 */
13517 oob[0] = FindFirstMoveOutOfBook( PGN_SIDE_WHITE );
13518 oob[1] = FindFirstMoveOutOfBook( PGN_SIDE_BLACK );
13522 if( oob[0] >= 0 || oob[1] >= 0 ) {
13523 for( i=0; i<2; i++ ) {
13527 if( i > 0 && oob[0] >= 0 ) {
13528 strcat( buf, " " );
13531 sprintf( buf+strlen(buf), "%d%s. ", (idx - offset)/2 + 1, idx & 1 ? ".." : "" );
13532 sprintf( buf+strlen(buf), "%s%.2f",
13533 pvInfoList[idx].score >= 0 ? "+" : "",
13534 pvInfoList[idx].score / 100.0 );
13540 /* Save game in PGN style */
13542 SaveGamePGN2 (FILE *f)
13544 int i, offset, linelen, newblock;
13547 int movelen, numlen, blank;
13548 char move_buffer[100]; /* [AS] Buffer for move+PV info */
13550 offset = backwardMostMove & (~1L); /* output move numbers start at 1 */
13552 PrintPGNTags(f, &gameInfo);
13554 if(appData.numberTag && matchMode) fprintf(f, "[Number \"%d\"]\n", nextGame+1); // [HGM] number tag
13556 if (backwardMostMove > 0 || startedFromSetupPosition) {
13557 char *fen = PositionToFEN(backwardMostMove, NULL, 1);
13558 fprintf(f, "[FEN \"%s\"]\n[SetUp \"1\"]\n", fen);
13559 fprintf(f, "\n{--------------\n");
13560 PrintPosition(f, backwardMostMove);
13561 fprintf(f, "--------------}\n");
13565 /* [AS] Out of book annotation */
13566 if( appData.saveOutOfBookInfo ) {
13569 GetOutOfBookInfo( buf );
13571 if( buf[0] != '\0' ) {
13572 fprintf( f, "[%s \"%s\"]\n", PGN_OUT_OF_BOOK, buf );
13579 i = backwardMostMove;
13583 while (i < forwardMostMove) {
13584 /* Print comments preceding this move */
13585 if (commentList[i] != NULL) {
13586 if (linelen > 0) fprintf(f, "\n");
13587 fprintf(f, "%s", commentList[i]);
13592 /* Format move number */
13594 snprintf(numtext, sizeof(numtext)/sizeof(numtext[0]),"%d.", (i - offset)/2 + 1);
13597 snprintf(numtext, sizeof(numtext)/sizeof(numtext[0]), "%d...", (i - offset)/2 + 1);
13599 numtext[0] = NULLCHAR;
13601 numlen = strlen(numtext);
13604 /* Print move number */
13605 blank = linelen > 0 && numlen > 0;
13606 if (linelen + (blank ? 1 : 0) + numlen > PGN_MAX_LINE) {
13615 fprintf(f, "%s", numtext);
13619 safeStrCpy(move_buffer, SavePart(parseList[i]), sizeof(move_buffer)/sizeof(move_buffer[0])); // [HGM] pgn: print move via buffer, so it can be edited
13620 movelen = strlen(move_buffer); /* [HGM] pgn: line-break point before move */
13623 blank = linelen > 0 && movelen > 0;
13624 if (linelen + (blank ? 1 : 0) + movelen > PGN_MAX_LINE) {
13633 fprintf(f, "%s", move_buffer);
13634 linelen += movelen;
13636 /* [AS] Add PV info if present */
13637 if( i >= 0 && appData.saveExtendedInfoInPGN && pvInfoList[i].depth > 0 ) {
13638 /* [HGM] add time */
13639 char buf[MSG_SIZ]; int seconds;
13641 seconds = (pvInfoList[i].time+5)/10; // deci-seconds, rounded to nearest
13647 snprintf(buf, MSG_SIZ, " %3.1f%c", seconds/10., 0);
13650 seconds = (seconds + 4)/10; // round to full seconds
13652 snprintf(buf, MSG_SIZ, " %d%c", seconds, 0);
13654 snprintf(buf, MSG_SIZ, " %d:%02d%c", seconds/60, seconds%60, 0);
13657 snprintf( move_buffer, sizeof(move_buffer)/sizeof(move_buffer[0]),"{%s%.2f/%d%s}",
13658 pvInfoList[i].score >= 0 ? "+" : "",
13659 pvInfoList[i].score / 100.0,
13660 pvInfoList[i].depth,
13663 movelen = strlen(move_buffer); /* [HGM] pgn: line-break point after move */
13665 /* Print score/depth */
13666 blank = linelen > 0 && movelen > 0;
13667 if (linelen + (blank ? 1 : 0) + movelen > PGN_MAX_LINE) {
13676 fprintf(f, "%s", move_buffer);
13677 linelen += movelen;
13683 /* Start a new line */
13684 if (linelen > 0) fprintf(f, "\n");
13686 /* Print comments after last move */
13687 if (commentList[i] != NULL) {
13688 fprintf(f, "%s\n", commentList[i]);
13692 if (gameInfo.resultDetails != NULL &&
13693 gameInfo.resultDetails[0] != NULLCHAR) {
13694 char buf[MSG_SIZ], *p = gameInfo.resultDetails;
13695 if(gameInfo.result == GameUnfinished && appData.clockMode &&
13696 (gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack || gameMode == TwoMachinesPlay)) // [HGM] adjourn: save clock settings
13697 snprintf(buf, MSG_SIZ, "%s (Clocks: %ld, %ld)", p, whiteTimeRemaining/1000, blackTimeRemaining/1000), p = buf;
13698 fprintf(f, "{%s} %s\n\n", p, PGNResult(gameInfo.result));
13700 fprintf(f, "%s\n\n", PGNResult(gameInfo.result));
13704 /* Save game in PGN style and close the file */
13706 SaveGamePGN (FILE *f)
13710 lastSavedGame = GameCheckSum(); // [HGM] save: remember ID of last saved game to prevent double saving
13714 /* Save game in old style and close the file */
13716 SaveGameOldStyle (FILE *f)
13721 tm = time((time_t *) NULL);
13723 fprintf(f, "# %s game file -- %s", programName, ctime(&tm));
13726 if (backwardMostMove > 0 || startedFromSetupPosition) {
13727 fprintf(f, "\n[--------------\n");
13728 PrintPosition(f, backwardMostMove);
13729 fprintf(f, "--------------]\n");
13734 i = backwardMostMove;
13735 offset = backwardMostMove & (~1L); /* output move numbers start at 1 */
13737 while (i < forwardMostMove) {
13738 if (commentList[i] != NULL) {
13739 fprintf(f, "[%s]\n", commentList[i]);
13742 if ((i % 2) == 1) {
13743 fprintf(f, "%d. ... %s\n", (i - offset)/2 + 1, parseList[i]);
13746 fprintf(f, "%d. %s ", (i - offset)/2 + 1, parseList[i]);
13748 if (commentList[i] != NULL) {
13752 if (i >= forwardMostMove) {
13756 fprintf(f, "%s\n", parseList[i]);
13761 if (commentList[i] != NULL) {
13762 fprintf(f, "[%s]\n", commentList[i]);
13765 /* This isn't really the old style, but it's close enough */
13766 if (gameInfo.resultDetails != NULL &&
13767 gameInfo.resultDetails[0] != NULLCHAR) {
13768 fprintf(f, "%s (%s)\n\n", PGNResult(gameInfo.result),
13769 gameInfo.resultDetails);
13771 fprintf(f, "%s\n\n", PGNResult(gameInfo.result));
13778 /* Save the current game to open file f and close the file */
13780 SaveGame (FILE *f, int dummy, char *dummy2)
13782 if (gameMode == EditPosition) EditPositionDone(TRUE);
13783 lastSavedGame = GameCheckSum(); // [HGM] save: remember ID of last saved game to prevent double saving
13784 if (appData.oldSaveStyle)
13785 return SaveGameOldStyle(f);
13787 return SaveGamePGN(f);
13790 /* Save the current position to the given file */
13792 SavePositionToFile (char *filename)
13797 if (strcmp(filename, "-") == 0) {
13798 return SavePosition(stdout, 0, NULL);
13800 f = fopen(filename, "a");
13802 snprintf(buf, sizeof(buf), _("Can't open \"%s\""), filename);
13803 DisplayError(buf, errno);
13806 safeStrCpy(buf, lastMsg, MSG_SIZ);
13807 DisplayMessage(_("Waiting for access to save file"), "");
13808 flock(fileno(f), LOCK_EX); // [HGM] lock
13809 DisplayMessage(_("Saving position"), "");
13810 lseek(fileno(f), 0, SEEK_END); // better safe than sorry...
13811 SavePosition(f, 0, NULL);
13812 DisplayMessage(buf, "");
13818 /* Save the current position to the given open file and close the file */
13820 SavePosition (FILE *f, int dummy, char *dummy2)
13825 if (gameMode == EditPosition) EditPositionDone(TRUE);
13826 if (appData.oldSaveStyle) {
13827 tm = time((time_t *) NULL);
13829 fprintf(f, "# %s position file -- %s", programName, ctime(&tm));
13831 fprintf(f, "[--------------\n");
13832 PrintPosition(f, currentMove);
13833 fprintf(f, "--------------]\n");
13835 fen = PositionToFEN(currentMove, NULL, 1);
13836 fprintf(f, "%s\n", fen);
13844 ReloadCmailMsgEvent (int unregister)
13847 static char *inFilename = NULL;
13848 static char *outFilename;
13850 struct stat inbuf, outbuf;
13853 /* Any registered moves are unregistered if unregister is set, */
13854 /* i.e. invoked by the signal handler */
13856 for (i = 0; i < CMAIL_MAX_GAMES; i ++) {
13857 cmailMoveRegistered[i] = FALSE;
13858 if (cmailCommentList[i] != NULL) {
13859 free(cmailCommentList[i]);
13860 cmailCommentList[i] = NULL;
13863 nCmailMovesRegistered = 0;
13866 for (i = 0; i < CMAIL_MAX_GAMES; i ++) {
13867 cmailResult[i] = CMAIL_NOT_RESULT;
13871 if (inFilename == NULL) {
13872 /* Because the filenames are static they only get malloced once */
13873 /* and they never get freed */
13874 inFilename = (char *) malloc(strlen(appData.cmailGameName) + 9);
13875 sprintf(inFilename, "%s.game.in", appData.cmailGameName);
13877 outFilename = (char *) malloc(strlen(appData.cmailGameName) + 5);
13878 sprintf(outFilename, "%s.out", appData.cmailGameName);
13881 status = stat(outFilename, &outbuf);
13883 cmailMailedMove = FALSE;
13885 status = stat(inFilename, &inbuf);
13886 cmailMailedMove = (inbuf.st_mtime < outbuf.st_mtime);
13889 /* LoadGameFromFile(CMAIL_MAX_GAMES) with cmailMsgLoaded == TRUE
13890 counts the games, notes how each one terminated, etc.
13892 It would be nice to remove this kludge and instead gather all
13893 the information while building the game list. (And to keep it
13894 in the game list nodes instead of having a bunch of fixed-size
13895 parallel arrays.) Note this will require getting each game's
13896 termination from the PGN tags, as the game list builder does
13897 not process the game moves. --mann
13899 cmailMsgLoaded = TRUE;
13900 LoadGameFromFile(inFilename, CMAIL_MAX_GAMES, "", FALSE);
13902 /* Load first game in the file or popup game menu */
13903 LoadGameFromFile(inFilename, 0, appData.cmailGameName, TRUE);
13905 #endif /* !WIN32 */
13913 char string[MSG_SIZ];
13915 if ( cmailMailedMove
13916 || (cmailResult[lastLoadGameNumber - 1] == CMAIL_OLD_RESULT)) {
13917 return TRUE; /* Allow free viewing */
13920 /* Unregister move to ensure that we don't leave RegisterMove */
13921 /* with the move registered when the conditions for registering no */
13923 if (cmailMoveRegistered[lastLoadGameNumber - 1]) {
13924 cmailMoveRegistered[lastLoadGameNumber - 1] = FALSE;
13925 nCmailMovesRegistered --;
13927 if (cmailCommentList[lastLoadGameNumber - 1] != NULL)
13929 free(cmailCommentList[lastLoadGameNumber - 1]);
13930 cmailCommentList[lastLoadGameNumber - 1] = NULL;
13934 if (cmailOldMove == -1) {
13935 DisplayError(_("You have edited the game history.\nUse Reload Same Game and make your move again."), 0);
13939 if (currentMove > cmailOldMove + 1) {
13940 DisplayError(_("You have entered too many moves.\nBack up to the correct position and try again."), 0);
13944 if (currentMove < cmailOldMove) {
13945 DisplayError(_("Displayed position is not current.\nStep forward to the correct position and try again."), 0);
13949 if (forwardMostMove > currentMove) {
13950 /* Silently truncate extra moves */
13954 if ( (currentMove == cmailOldMove + 1)
13955 || ( (currentMove == cmailOldMove)
13956 && ( (cmailMoveType[lastLoadGameNumber - 1] == CMAIL_ACCEPT)
13957 || (cmailMoveType[lastLoadGameNumber - 1] == CMAIL_RESIGN)))) {
13958 if (gameInfo.result != GameUnfinished) {
13959 cmailResult[lastLoadGameNumber - 1] = CMAIL_NEW_RESULT;
13962 if (commentList[currentMove] != NULL) {
13963 cmailCommentList[lastLoadGameNumber - 1]
13964 = StrSave(commentList[currentMove]);
13966 safeStrCpy(cmailMove[lastLoadGameNumber - 1], moveList[currentMove - 1], sizeof(cmailMove[lastLoadGameNumber - 1])/sizeof(cmailMove[lastLoadGameNumber - 1][0]));
13968 if (appData.debugMode)
13969 fprintf(debugFP, "Saving %s for game %d\n",
13970 cmailMove[lastLoadGameNumber - 1], lastLoadGameNumber);
13972 snprintf(string, MSG_SIZ, "%s.game.out.%d", appData.cmailGameName, lastLoadGameNumber);
13974 f = fopen(string, "w");
13975 if (appData.oldSaveStyle) {
13976 SaveGameOldStyle(f); /* also closes the file */
13978 snprintf(string, MSG_SIZ, "%s.pos.out", appData.cmailGameName);
13979 f = fopen(string, "w");
13980 SavePosition(f, 0, NULL); /* also closes the file */
13982 fprintf(f, "{--------------\n");
13983 PrintPosition(f, currentMove);
13984 fprintf(f, "--------------}\n\n");
13986 SaveGame(f, 0, NULL); /* also closes the file*/
13989 cmailMoveRegistered[lastLoadGameNumber - 1] = TRUE;
13990 nCmailMovesRegistered ++;
13991 } else if (nCmailGames == 1) {
13992 DisplayError(_("You have not made a move yet"), 0);
14003 static char *partCommandString = "cmail -xv%s -remail -game %s 2>&1";
14004 FILE *commandOutput;
14005 char buffer[MSG_SIZ], msg[MSG_SIZ], string[MSG_SIZ];
14006 int nBytes = 0; /* Suppress warnings on uninitialized variables */
14012 if (! cmailMsgLoaded) {
14013 DisplayError(_("The cmail message is not loaded.\nUse Reload CMail Message and make your move again."), 0);
14017 if (nCmailGames == nCmailResults) {
14018 DisplayError(_("No unfinished games"), 0);
14022 #if CMAIL_PROHIBIT_REMAIL
14023 if (cmailMailedMove) {
14024 snprintf(msg, MSG_SIZ, _("You have already mailed a move.\nWait until a move arrives from your opponent.\nTo resend the same move, type\n\"cmail -remail -game %s\"\non the command line."), appData.cmailGameName);
14025 DisplayError(msg, 0);
14030 if (! (cmailMailedMove || RegisterMove())) return;
14032 if ( cmailMailedMove
14033 || (nCmailMovesRegistered + nCmailResults == nCmailGames)) {
14034 snprintf(string, MSG_SIZ, partCommandString,
14035 appData.debugMode ? " -v" : "", appData.cmailGameName);
14036 commandOutput = popen(string, "r");
14038 if (commandOutput == NULL) {
14039 DisplayError(_("Failed to invoke cmail"), 0);
14041 for (nBuffers = 0; (! feof(commandOutput)); nBuffers ++) {
14042 nBytes = fread(buffer, 1, MSG_SIZ - 1, commandOutput);
14044 if (nBuffers > 1) {
14045 (void) memcpy(msg, buffer + nBytes, MSG_SIZ - nBytes - 1);
14046 (void) memcpy(msg + MSG_SIZ - nBytes - 1, buffer, nBytes);
14047 nBytes = MSG_SIZ - 1;
14049 (void) memcpy(msg, buffer, nBytes);
14051 *(msg + nBytes) = '\0'; /* \0 for end-of-string*/
14053 if(StrStr(msg, "Mailed cmail message to ") != NULL) {
14054 cmailMailedMove = TRUE; /* Prevent >1 moves */
14057 for (i = 0; i < nCmailGames; i ++) {
14058 if (cmailResult[i] == CMAIL_NOT_RESULT) {
14063 && ( (arcDir = (char *) getenv("CMAIL_ARCDIR"))
14065 snprintf(buffer, MSG_SIZ, "%s/%s.%s.archive",
14067 appData.cmailGameName,
14069 LoadGameFromFile(buffer, 1, buffer, FALSE);
14070 cmailMsgLoaded = FALSE;
14074 DisplayInformation(msg);
14075 pclose(commandOutput);
14078 if ((*cmailMsg) != '\0') {
14079 DisplayInformation(cmailMsg);
14084 #endif /* !WIN32 */
14093 int prependComma = 0;
14095 char string[MSG_SIZ]; /* Space for game-list */
14098 if (!cmailMsgLoaded) return "";
14100 if (cmailMailedMove) {
14101 snprintf(cmailMsg, MSG_SIZ, _("Waiting for reply from opponent\n"));
14103 /* Create a list of games left */
14104 snprintf(string, MSG_SIZ, "[");
14105 for (i = 0; i < nCmailGames; i ++) {
14106 if (! ( cmailMoveRegistered[i]
14107 || (cmailResult[i] == CMAIL_OLD_RESULT))) {
14108 if (prependComma) {
14109 snprintf(number, sizeof(number)/sizeof(number[0]), ",%d", i + 1);
14111 snprintf(number, sizeof(number)/sizeof(number[0]), "%d", i + 1);
14115 strcat(string, number);
14118 strcat(string, "]");
14120 if (nCmailMovesRegistered + nCmailResults == 0) {
14121 switch (nCmailGames) {
14123 snprintf(cmailMsg, MSG_SIZ, _("Still need to make move for game\n"));
14127 snprintf(cmailMsg, MSG_SIZ, _("Still need to make moves for both games\n"));
14131 snprintf(cmailMsg, MSG_SIZ, _("Still need to make moves for all %d games\n"),
14136 switch (nCmailGames - nCmailMovesRegistered - nCmailResults) {
14138 snprintf(cmailMsg, MSG_SIZ, _("Still need to make a move for game %s\n"),
14143 if (nCmailResults == nCmailGames) {
14144 snprintf(cmailMsg, MSG_SIZ, _("No unfinished games\n"));
14146 snprintf(cmailMsg, MSG_SIZ, _("Ready to send mail\n"));
14151 snprintf(cmailMsg, MSG_SIZ, _("Still need to make moves for games %s\n"),
14163 if (gameMode == Training)
14164 SetTrainingModeOff();
14167 cmailMsgLoaded = FALSE;
14168 if (appData.icsActive) {
14169 SendToICS(ics_prefix);
14170 SendToICS("refresh\n");
14175 ExitEvent (int status)
14179 /* Give up on clean exit */
14183 /* Keep trying for clean exit */
14187 if (appData.icsActive) printf("\n"); // [HGM] end on new line after closing XBoard
14188 if (appData.icsActive && appData.colorize) Colorize(ColorNone, FALSE);
14190 if (telnetISR != NULL) {
14191 RemoveInputSource(telnetISR);
14193 if (icsPR != NoProc) {
14194 DestroyChildProcess(icsPR, TRUE);
14197 /* [HGM] crash: leave writing PGN and position entirely to GameEnds() */
14198 GameEnds(gameInfo.result, gameInfo.resultDetails==NULL ? "xboard exit" : gameInfo.resultDetails, GE_PLAYER);
14200 /* [HGM] crash: the above GameEnds() is a dud if another one was running */
14201 /* make sure this other one finishes before killing it! */
14202 if(endingGame) { int count = 0;
14203 if(appData.debugMode) fprintf(debugFP, "ExitEvent() during GameEnds(), wait\n");
14204 while(endingGame && count++ < 10) DoSleep(1);
14205 if(appData.debugMode && endingGame) fprintf(debugFP, "GameEnds() seems stuck, proceed exiting\n");
14208 /* Kill off chess programs */
14209 if (first.pr != NoProc) {
14212 DoSleep( appData.delayBeforeQuit );
14213 SendToProgram("quit\n", &first);
14214 DestroyChildProcess(first.pr, 4 + first.useSigterm /* [AS] first.useSigterm */ );
14216 if (second.pr != NoProc) {
14217 DoSleep( appData.delayBeforeQuit );
14218 SendToProgram("quit\n", &second);
14219 DestroyChildProcess(second.pr, 4 + second.useSigterm /* [AS] second.useSigterm */ );
14221 if (first.isr != NULL) {
14222 RemoveInputSource(first.isr);
14224 if (second.isr != NULL) {
14225 RemoveInputSource(second.isr);
14228 if (pairing.pr != NoProc) SendToProgram("quit\n", &pairing);
14229 if (pairing.isr != NULL) RemoveInputSource(pairing.isr);
14231 ShutDownFrontEnd();
14236 PauseEngine (ChessProgramState *cps)
14238 SendToProgram("pause\n", cps);
14243 UnPauseEngine (ChessProgramState *cps)
14245 SendToProgram("resume\n", cps);
14252 if (appData.debugMode)
14253 fprintf(debugFP, "PauseEvent(): pausing %d\n", pausing);
14257 if(stalledEngine) { // [HGM] pause: resume game by releasing withheld move
14259 if(gameMode == TwoMachinesPlay) { // we might have to make the opponent resume pondering
14260 if(stalledEngine->other->pause == 2) UnPauseEngine(stalledEngine->other);
14261 else if(appData.ponderNextMove) SendToProgram("hard\n", stalledEngine->other);
14263 if(appData.ponderNextMove) SendToProgram("hard\n", stalledEngine);
14264 HandleMachineMove(stashedInputMove, stalledEngine);
14265 stalledEngine = NULL;
14268 if (gameMode == MachinePlaysWhite ||
14269 gameMode == TwoMachinesPlay ||
14270 gameMode == MachinePlaysBlack) { // the thinking engine must have used pause mode, or it would have been stalledEngine
14271 if(first.pause) UnPauseEngine(&first);
14272 else if(appData.ponderNextMove) SendToProgram("hard\n", &first);
14273 if(second.pause) UnPauseEngine(&second);
14274 else if(gameMode == TwoMachinesPlay && appData.ponderNextMove) SendToProgram("hard\n", &second);
14277 DisplayBothClocks();
14279 if (gameMode == PlayFromGameFile) {
14280 if (appData.timeDelay >= 0)
14281 AutoPlayGameLoop();
14282 } else if (gameMode == IcsExamining && pauseExamInvalid) {
14283 Reset(FALSE, TRUE);
14284 SendToICS(ics_prefix);
14285 SendToICS("refresh\n");
14286 } else if (currentMove < forwardMostMove && gameMode != AnalyzeMode) {
14287 ForwardInner(forwardMostMove);
14289 pauseExamInvalid = FALSE;
14291 switch (gameMode) {
14295 pauseExamForwardMostMove = forwardMostMove;
14296 pauseExamInvalid = FALSE;
14299 case IcsPlayingWhite:
14300 case IcsPlayingBlack:
14304 case PlayFromGameFile:
14305 (void) StopLoadGameTimer();
14309 case BeginningOfGame:
14310 if (appData.icsActive) return;
14311 /* else fall through */
14312 case MachinePlaysWhite:
14313 case MachinePlaysBlack:
14314 case TwoMachinesPlay:
14315 if (forwardMostMove == 0)
14316 return; /* don't pause if no one has moved */
14317 if(gameMode == TwoMachinesPlay) { // [HGM] pause: stop clocks if engine can be paused immediately
14318 ChessProgramState *onMove = (WhiteOnMove(forwardMostMove) == (first.twoMachinesColor[0] == 'w') ? &first : &second);
14319 if(onMove->pause) { // thinking engine can be paused
14320 PauseEngine(onMove); // do it
14321 if(onMove->other->pause) // pondering opponent can always be paused immediately
14322 PauseEngine(onMove->other);
14324 SendToProgram("easy\n", onMove->other);
14326 } else if(appData.ponderNextMove) SendToProgram("easy\n", onMove); // pre-emptively bring out of ponder
14327 } else if(gameMode == (WhiteOnMove(forwardMostMove) ? MachinePlaysWhite : MachinePlaysBlack)) { // engine on move
14329 PauseEngine(&first);
14331 } else if(appData.ponderNextMove) SendToProgram("easy\n", &first); // pre-emptively bring out of ponder
14332 } else { // human on move, pause pondering by either method
14334 PauseEngine(&first);
14335 else if(appData.ponderNextMove)
14336 SendToProgram("easy\n", &first);
14339 // if no immediate pausing is possible, wait for engine to move, and stop clocks then
14349 EditCommentEvent ()
14351 char title[MSG_SIZ];
14353 if (currentMove < 1 || parseList[currentMove - 1][0] == NULLCHAR) {
14354 safeStrCpy(title, _("Edit comment"), sizeof(title)/sizeof(title[0]));
14356 snprintf(title, MSG_SIZ, _("Edit comment on %d.%s%s"), (currentMove - 1) / 2 + 1,
14357 WhiteOnMove(currentMove - 1) ? " " : ".. ",
14358 parseList[currentMove - 1]);
14361 EditCommentPopUp(currentMove, title, commentList[currentMove]);
14368 char *tags = PGNTags(&gameInfo);
14370 EditTagsPopUp(tags, NULL);
14377 if(second.analyzing) {
14378 SendToProgram("exit\n", &second);
14379 second.analyzing = FALSE;
14381 if (second.pr == NoProc) StartChessProgram(&second);
14382 InitChessProgram(&second, FALSE);
14383 FeedMovesToProgram(&second, currentMove);
14385 SendToProgram("analyze\n", &second);
14386 second.analyzing = TRUE;
14390 /* Toggle ShowThinking */
14392 ToggleShowThinking()
14394 appData.showThinking = !appData.showThinking;
14395 ShowThinkingEvent();
14399 AnalyzeModeEvent ()
14403 if (!first.analysisSupport) {
14404 snprintf(buf, sizeof(buf), _("%s does not support analysis"), first.tidy);
14405 DisplayError(buf, 0);
14408 /* [DM] icsEngineAnalyze [HGM] This is horrible code; reverse the gameMode and isEngineAnalyze tests! */
14409 if (appData.icsActive) {
14410 if (gameMode != IcsObserving) {
14411 snprintf(buf, MSG_SIZ, _("You are not observing a game"));
14412 DisplayError(buf, 0);
14414 if (appData.icsEngineAnalyze) {
14415 if (appData.debugMode)
14416 fprintf(debugFP, "Found unexpected active ICS engine analyze \n");
14422 /* if enable, user wants to disable icsEngineAnalyze */
14423 if (appData.icsEngineAnalyze) {
14428 appData.icsEngineAnalyze = TRUE;
14429 if (appData.debugMode)
14430 fprintf(debugFP, "ICS engine analyze starting... \n");
14433 if (gameMode == AnalyzeMode) { ToggleSecond(); return 0; }
14434 if (appData.noChessProgram || gameMode == AnalyzeMode)
14437 if (gameMode != AnalyzeFile) {
14438 if (!appData.icsEngineAnalyze) {
14440 if (gameMode != EditGame) return 0;
14442 if (!appData.showThinking) ToggleShowThinking();
14443 ResurrectChessProgram();
14444 SendToProgram("analyze\n", &first);
14445 first.analyzing = TRUE;
14446 /*first.maybeThinking = TRUE;*/
14447 first.maybeThinking = FALSE; /* avoid killing GNU Chess */
14448 EngineOutputPopUp();
14450 if (!appData.icsEngineAnalyze) {
14451 gameMode = AnalyzeMode;
14452 ClearEngineOutputPane(0); // [TK] exclude: to print exclusion/multipv header
14458 StartAnalysisClock();
14459 GetTimeMark(&lastNodeCountTime);
14465 AnalyzeFileEvent ()
14467 if (appData.noChessProgram || gameMode == AnalyzeFile)
14470 if (!first.analysisSupport) {
14472 snprintf(buf, sizeof(buf), _("%s does not support analysis"), first.tidy);
14473 DisplayError(buf, 0);
14477 if (gameMode != AnalyzeMode) {
14478 keepInfo = 1; // mere annotating should not alter PGN tags
14481 if (gameMode != EditGame) return;
14482 if (!appData.showThinking) ToggleShowThinking();
14483 ResurrectChessProgram();
14484 SendToProgram("analyze\n", &first);
14485 first.analyzing = TRUE;
14486 /*first.maybeThinking = TRUE;*/
14487 first.maybeThinking = FALSE; /* avoid killing GNU Chess */
14488 EngineOutputPopUp();
14490 gameMode = AnalyzeFile;
14494 StartAnalysisClock();
14495 GetTimeMark(&lastNodeCountTime);
14497 if(appData.timeDelay > 0) StartLoadGameTimer((long)(1000.0f * appData.timeDelay));
14498 AnalysisPeriodicEvent(1);
14502 MachineWhiteEvent ()
14505 char *bookHit = NULL;
14507 if (appData.noChessProgram || (gameMode == MachinePlaysWhite))
14511 if (gameMode == PlayFromGameFile ||
14512 gameMode == TwoMachinesPlay ||
14513 gameMode == Training ||
14514 gameMode == AnalyzeMode ||
14515 gameMode == EndOfGame)
14518 if (gameMode == EditPosition)
14519 EditPositionDone(TRUE);
14521 if (!WhiteOnMove(currentMove)) {
14522 DisplayError(_("It is not White's turn"), 0);
14526 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile)
14529 if (gameMode == EditGame || gameMode == AnalyzeMode ||
14530 gameMode == AnalyzeFile)
14533 ResurrectChessProgram(); /* in case it isn't running */
14534 if(gameMode == BeginningOfGame) { /* [HGM] time odds: to get right odds in human mode */
14535 gameMode = MachinePlaysWhite;
14538 gameMode = MachinePlaysWhite;
14542 snprintf(buf, MSG_SIZ, "%s %s %s", gameInfo.white, _("vs."), gameInfo.black);
14544 if (first.sendName) {
14545 snprintf(buf, MSG_SIZ, "name %s\n", gameInfo.black);
14546 SendToProgram(buf, &first);
14548 if (first.sendTime) {
14549 if (first.useColors) {
14550 SendToProgram("black\n", &first); /*gnu kludge*/
14552 SendTimeRemaining(&first, TRUE);
14554 if (first.useColors) {
14555 SendToProgram("white\n", &first); // [HGM] book: send 'go' separately
14557 bookHit = SendMoveToBookUser(forwardMostMove-1, &first, TRUE); // [HGM] book: send go or retrieve book move
14558 SetMachineThinkingEnables();
14559 first.maybeThinking = TRUE;
14563 if (appData.autoFlipView && !flipView) {
14564 flipView = !flipView;
14565 DrawPosition(FALSE, NULL);
14566 DisplayBothClocks(); // [HGM] logo: clocks might have to be exchanged;
14569 if(bookHit) { // [HGM] book: simulate book reply
14570 static char bookMove[MSG_SIZ]; // a bit generous?
14572 programStats.nodes = programStats.depth = programStats.time =
14573 programStats.score = programStats.got_only_move = 0;
14574 sprintf(programStats.movelist, "%s (xbook)", bookHit);
14576 safeStrCpy(bookMove, "move ", sizeof(bookMove)/sizeof(bookMove[0]));
14577 strcat(bookMove, bookHit);
14578 HandleMachineMove(bookMove, &first);
14583 MachineBlackEvent ()
14586 char *bookHit = NULL;
14588 if (appData.noChessProgram || (gameMode == MachinePlaysBlack))
14592 if (gameMode == PlayFromGameFile ||
14593 gameMode == TwoMachinesPlay ||
14594 gameMode == Training ||
14595 gameMode == AnalyzeMode ||
14596 gameMode == EndOfGame)
14599 if (gameMode == EditPosition)
14600 EditPositionDone(TRUE);
14602 if (WhiteOnMove(currentMove)) {
14603 DisplayError(_("It is not Black's turn"), 0);
14607 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile)
14610 if (gameMode == EditGame || gameMode == AnalyzeMode ||
14611 gameMode == AnalyzeFile)
14614 ResurrectChessProgram(); /* in case it isn't running */
14615 gameMode = MachinePlaysBlack;
14619 snprintf(buf, MSG_SIZ, "%s %s %s", gameInfo.white, _("vs."), gameInfo.black);
14621 if (first.sendName) {
14622 snprintf(buf, MSG_SIZ, "name %s\n", gameInfo.white);
14623 SendToProgram(buf, &first);
14625 if (first.sendTime) {
14626 if (first.useColors) {
14627 SendToProgram("white\n", &first); /*gnu kludge*/
14629 SendTimeRemaining(&first, FALSE);
14631 if (first.useColors) {
14632 SendToProgram("black\n", &first); // [HGM] book: 'go' sent separately
14634 bookHit = SendMoveToBookUser(forwardMostMove-1, &first, TRUE); // [HGM] book: send go or retrieve book move
14635 SetMachineThinkingEnables();
14636 first.maybeThinking = TRUE;
14639 if (appData.autoFlipView && flipView) {
14640 flipView = !flipView;
14641 DrawPosition(FALSE, NULL);
14642 DisplayBothClocks(); // [HGM] logo: clocks might have to be exchanged;
14644 if(bookHit) { // [HGM] book: simulate book reply
14645 static char bookMove[MSG_SIZ]; // a bit generous?
14647 programStats.nodes = programStats.depth = programStats.time =
14648 programStats.score = programStats.got_only_move = 0;
14649 sprintf(programStats.movelist, "%s (xbook)", bookHit);
14651 safeStrCpy(bookMove, "move ", sizeof(bookMove)/sizeof(bookMove[0]));
14652 strcat(bookMove, bookHit);
14653 HandleMachineMove(bookMove, &first);
14659 DisplayTwoMachinesTitle ()
14662 if (appData.matchGames > 0) {
14663 if(appData.tourneyFile[0]) {
14664 snprintf(buf, MSG_SIZ, "%s %s %s (%d/%d%s)",
14665 gameInfo.white, _("vs."), gameInfo.black,
14666 nextGame+1, appData.matchGames+1,
14667 appData.tourneyType>0 ? "gt" : appData.tourneyType<0 ? "sw" : "rr");
14669 if (first.twoMachinesColor[0] == 'w') {
14670 snprintf(buf, MSG_SIZ, "%s %s %s (%d-%d-%d)",
14671 gameInfo.white, _("vs."), gameInfo.black,
14672 first.matchWins, second.matchWins,
14673 matchGame - 1 - (first.matchWins + second.matchWins));
14675 snprintf(buf, MSG_SIZ, "%s %s %s (%d-%d-%d)",
14676 gameInfo.white, _("vs."), gameInfo.black,
14677 second.matchWins, first.matchWins,
14678 matchGame - 1 - (first.matchWins + second.matchWins));
14681 snprintf(buf, MSG_SIZ, "%s %s %s", gameInfo.white, _("vs."), gameInfo.black);
14687 SettingsMenuIfReady ()
14689 if (second.lastPing != second.lastPong) {
14690 DisplayMessage("", _("Waiting for second chess program"));
14691 ScheduleDelayedEvent(SettingsMenuIfReady, 10); // [HGM] fast: lowered from 1000
14695 DisplayMessage("", "");
14696 SettingsPopUp(&second);
14700 WaitForEngine (ChessProgramState *cps, DelayedEventCallback retry)
14703 if (cps->pr == NoProc) {
14704 StartChessProgram(cps);
14705 if (cps->protocolVersion == 1) {
14707 ScheduleDelayedEvent(retry, 1); // Do this also through timeout to avoid recursive calling of 'retry'
14709 /* kludge: allow timeout for initial "feature" command */
14710 if(retry != TwoMachinesEventIfReady) FreezeUI();
14711 snprintf(buf, MSG_SIZ, _("Starting %s chess program"), _(cps->which));
14712 DisplayMessage("", buf);
14713 ScheduleDelayedEvent(retry, FEATURE_TIMEOUT);
14721 TwoMachinesEvent P((void))
14725 ChessProgramState *onmove;
14726 char *bookHit = NULL;
14727 static int stalling = 0;
14731 if (appData.noChessProgram) return;
14733 switch (gameMode) {
14734 case TwoMachinesPlay:
14736 case MachinePlaysWhite:
14737 case MachinePlaysBlack:
14738 if (WhiteOnMove(forwardMostMove) == (gameMode == MachinePlaysWhite)) {
14739 DisplayError(_("Wait until your turn,\nor select 'Move Now'."), 0);
14743 case BeginningOfGame:
14744 case PlayFromGameFile:
14747 if (gameMode != EditGame) return;
14750 EditPositionDone(TRUE);
14761 // forwardMostMove = currentMove;
14762 TruncateGame(); // [HGM] vari: MachineWhite and MachineBlack do this...
14763 startingEngine = TRUE;
14765 if(!ResurrectChessProgram()) return; /* in case first program isn't running (unbalances its ping due to InitChessProgram!) */
14767 if(!first.initDone && GetDelayedEvent() == TwoMachinesEventIfReady) return; // [HGM] engine #1 still waiting for feature timeout
14768 if(first.lastPing != first.lastPong) { // [HGM] wait till we are sure first engine has set up position
14769 ScheduleDelayedEvent(TwoMachinesEventIfReady, 10);
14772 if(WaitForEngine(&second, TwoMachinesEventIfReady)) return; // (if needed:) started up second engine, so wait for features
14774 if(!SupportedVariant(second.variants, gameInfo.variant, gameInfo.boardWidth,
14775 gameInfo.boardHeight, gameInfo.holdingsSize, second.protocolVersion, second.tidy)) {
14776 startingEngine = matchMode = FALSE;
14777 DisplayError("second engine does not play this", 0);
14778 gameMode = TwoMachinesPlay; ModeHighlight(); // Needed to make sure menu item is unchecked
14779 EditGameEvent(); // switch back to EditGame mode
14784 InitChessProgram(&second, FALSE); // unbalances ping of second engine
14785 SendToProgram("force\n", &second);
14787 ScheduleDelayedEvent(TwoMachinesEventIfReady, 10);
14790 GetTimeMark(&now); // [HGM] matchpause: implement match pause after engine load
14791 if(appData.matchPause>10000 || appData.matchPause<10)
14792 appData.matchPause = 10000; /* [HGM] make pause adjustable */
14793 wait = SubtractTimeMarks(&now, &pauseStart);
14794 if(wait < appData.matchPause) {
14795 ScheduleDelayedEvent(TwoMachinesEventIfReady, appData.matchPause - wait);
14798 // we are now committed to starting the game
14800 DisplayMessage("", "");
14801 if (startedFromSetupPosition) {
14802 SendBoard(&second, backwardMostMove);
14803 if (appData.debugMode) {
14804 fprintf(debugFP, "Two Machines\n");
14807 for (i = backwardMostMove; i < forwardMostMove; i++) {
14808 SendMoveToProgram(i, &second);
14811 gameMode = TwoMachinesPlay;
14812 pausing = startingEngine = FALSE;
14813 ModeHighlight(); // [HGM] logo: this triggers display update of logos
14815 DisplayTwoMachinesTitle();
14817 if ((first.twoMachinesColor[0] == 'w') == WhiteOnMove(forwardMostMove)) {
14822 if(appData.debugMode) fprintf(debugFP, "New game (%d): %s-%s (%c)\n", matchGame, first.tidy, second.tidy, first.twoMachinesColor[0]);
14823 SendToProgram(first.computerString, &first);
14824 if (first.sendName) {
14825 snprintf(buf, MSG_SIZ, "name %s\n", second.tidy);
14826 SendToProgram(buf, &first);
14828 SendToProgram(second.computerString, &second);
14829 if (second.sendName) {
14830 snprintf(buf, MSG_SIZ, "name %s\n", first.tidy);
14831 SendToProgram(buf, &second);
14835 if (!first.sendTime || !second.sendTime) {
14836 timeRemaining[0][forwardMostMove] = whiteTimeRemaining;
14837 timeRemaining[1][forwardMostMove] = blackTimeRemaining;
14839 if (onmove->sendTime) {
14840 if (onmove->useColors) {
14841 SendToProgram(onmove->other->twoMachinesColor, onmove); /*gnu kludge*/
14843 SendTimeRemaining(onmove, WhiteOnMove(forwardMostMove));
14845 if (onmove->useColors) {
14846 SendToProgram(onmove->twoMachinesColor, onmove);
14848 bookHit = SendMoveToBookUser(forwardMostMove-1, onmove, TRUE); // [HGM] book: send go or retrieve book move
14849 // SendToProgram("go\n", onmove);
14850 onmove->maybeThinking = TRUE;
14851 SetMachineThinkingEnables();
14855 if(bookHit) { // [HGM] book: simulate book reply
14856 static char bookMove[MSG_SIZ]; // a bit generous?
14858 programStats.nodes = programStats.depth = programStats.time =
14859 programStats.score = programStats.got_only_move = 0;
14860 sprintf(programStats.movelist, "%s (xbook)", bookHit);
14862 safeStrCpy(bookMove, "move ", sizeof(bookMove)/sizeof(bookMove[0]));
14863 strcat(bookMove, bookHit);
14864 savedMessage = bookMove; // args for deferred call
14865 savedState = onmove;
14866 ScheduleDelayedEvent(DeferredBookMove, 1);
14873 if (gameMode == Training) {
14874 SetTrainingModeOff();
14875 gameMode = PlayFromGameFile;
14876 DisplayMessage("", _("Training mode off"));
14878 gameMode = Training;
14879 animateTraining = appData.animate;
14881 /* make sure we are not already at the end of the game */
14882 if (currentMove < forwardMostMove) {
14883 SetTrainingModeOn();
14884 DisplayMessage("", _("Training mode on"));
14886 gameMode = PlayFromGameFile;
14887 DisplayError(_("Already at end of game"), 0);
14896 if (!appData.icsActive) return;
14897 switch (gameMode) {
14898 case IcsPlayingWhite:
14899 case IcsPlayingBlack:
14902 case BeginningOfGame:
14910 EditPositionDone(TRUE);
14923 gameMode = IcsIdle;
14933 switch (gameMode) {
14935 SetTrainingModeOff();
14937 case MachinePlaysWhite:
14938 case MachinePlaysBlack:
14939 case BeginningOfGame:
14940 SendToProgram("force\n", &first);
14941 SetUserThinkingEnables();
14943 case PlayFromGameFile:
14944 (void) StopLoadGameTimer();
14945 if (gameFileFP != NULL) {
14950 EditPositionDone(TRUE);
14955 SendToProgram("force\n", &first);
14957 case TwoMachinesPlay:
14958 GameEnds(EndOfFile, NULL, GE_PLAYER);
14959 ResurrectChessProgram();
14960 SetUserThinkingEnables();
14963 ResurrectChessProgram();
14965 case IcsPlayingBlack:
14966 case IcsPlayingWhite:
14967 DisplayError(_("Warning: You are still playing a game"), 0);
14970 DisplayError(_("Warning: You are still observing a game"), 0);
14973 DisplayError(_("Warning: You are still examining a game"), 0);
14984 first.offeredDraw = second.offeredDraw = 0;
14986 if (gameMode == PlayFromGameFile) {
14987 whiteTimeRemaining = timeRemaining[0][currentMove];
14988 blackTimeRemaining = timeRemaining[1][currentMove];
14992 if (gameMode == MachinePlaysWhite ||
14993 gameMode == MachinePlaysBlack ||
14994 gameMode == TwoMachinesPlay ||
14995 gameMode == EndOfGame) {
14996 i = forwardMostMove;
14997 while (i > currentMove) {
14998 SendToProgram("undo\n", &first);
15001 if(!adjustedClock) {
15002 whiteTimeRemaining = timeRemaining[0][currentMove];
15003 blackTimeRemaining = timeRemaining[1][currentMove];
15004 DisplayBothClocks();
15006 if (whiteFlag || blackFlag) {
15007 whiteFlag = blackFlag = 0;
15012 gameMode = EditGame;
15019 EditPositionEvent ()
15021 if (gameMode == EditPosition) {
15027 if (gameMode != EditGame) return;
15029 gameMode = EditPosition;
15032 if (currentMove > 0)
15033 CopyBoard(boards[0], boards[currentMove]);
15035 blackPlaysFirst = !WhiteOnMove(currentMove);
15037 currentMove = forwardMostMove = backwardMostMove = 0;
15038 HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove-1);
15040 if(!appData.pieceMenu) DisplayMessage(_("Click clock to clear board"), "");
15046 /* [DM] icsEngineAnalyze - possible call from other functions */
15047 if (appData.icsEngineAnalyze) {
15048 appData.icsEngineAnalyze = FALSE;
15050 DisplayMessage("",_("Close ICS engine analyze..."));
15052 if (first.analysisSupport && first.analyzing) {
15053 SendToBoth("exit\n");
15054 first.analyzing = second.analyzing = FALSE;
15056 thinkOutput[0] = NULLCHAR;
15060 EditPositionDone (Boolean fakeRights)
15062 int king = gameInfo.variant == VariantKnightmate ? WhiteUnicorn : WhiteKing;
15064 startedFromSetupPosition = TRUE;
15065 InitChessProgram(&first, FALSE);
15066 if(fakeRights) { // [HGM] suppress this if we just pasted a FEN.
15067 boards[0][EP_STATUS] = EP_NONE;
15068 boards[0][CASTLING][2] = boards[0][CASTLING][5] = BOARD_WIDTH>>1;
15069 if(boards[0][0][BOARD_WIDTH>>1] == king) {
15070 boards[0][CASTLING][1] = boards[0][0][BOARD_LEFT] == WhiteRook ? BOARD_LEFT : NoRights;
15071 boards[0][CASTLING][0] = boards[0][0][BOARD_RGHT-1] == WhiteRook ? BOARD_RGHT-1 : NoRights;
15072 } else boards[0][CASTLING][2] = NoRights;
15073 if(boards[0][BOARD_HEIGHT-1][BOARD_WIDTH>>1] == WHITE_TO_BLACK king) {
15074 boards[0][CASTLING][4] = boards[0][BOARD_HEIGHT-1][BOARD_LEFT] == BlackRook ? BOARD_LEFT : NoRights;
15075 boards[0][CASTLING][3] = boards[0][BOARD_HEIGHT-1][BOARD_RGHT-1] == BlackRook ? BOARD_RGHT-1 : NoRights;
15076 } else boards[0][CASTLING][5] = NoRights;
15077 if(gameInfo.variant == VariantSChess) {
15079 for(i=BOARD_LEFT; i<BOARD_RGHT; i++) { // pieces in their original position are assumed virgin
15080 boards[0][VIRGIN][i] = 0;
15081 if(boards[0][0][i] == FIDEArray[0][i-BOARD_LEFT]) boards[0][VIRGIN][i] |= VIRGIN_W;
15082 if(boards[0][BOARD_HEIGHT-1][i] == FIDEArray[1][i-BOARD_LEFT]) boards[0][VIRGIN][i] |= VIRGIN_B;
15086 SendToProgram("force\n", &first);
15087 if (blackPlaysFirst) {
15088 safeStrCpy(moveList[0], "", sizeof(moveList[0])/sizeof(moveList[0][0]));
15089 safeStrCpy(parseList[0], "", sizeof(parseList[0])/sizeof(parseList[0][0]));
15090 currentMove = forwardMostMove = backwardMostMove = 1;
15091 CopyBoard(boards[1], boards[0]);
15093 currentMove = forwardMostMove = backwardMostMove = 0;
15095 SendBoard(&first, forwardMostMove);
15096 if (appData.debugMode) {
15097 fprintf(debugFP, "EditPosDone\n");
15100 DisplayMessage("", "");
15101 timeRemaining[0][forwardMostMove] = whiteTimeRemaining;
15102 timeRemaining[1][forwardMostMove] = blackTimeRemaining;
15103 gameMode = EditGame;
15105 HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove-1);
15106 ClearHighlights(); /* [AS] */
15109 /* Pause for `ms' milliseconds */
15110 /* !! Ugh, this is a kludge. Fix it sometime. --tpm */
15112 TimeDelay (long ms)
15119 } while (SubtractTimeMarks(&m2, &m1) < ms);
15122 /* !! Ugh, this is a kludge. Fix it sometime. --tpm */
15124 SendMultiLineToICS (char *buf)
15126 char temp[MSG_SIZ+1], *p;
15133 strncpy(temp, buf, len);
15138 if (*p == '\n' || *p == '\r')
15143 strcat(temp, "\n");
15145 SendToPlayer(temp, strlen(temp));
15149 SetWhiteToPlayEvent ()
15151 if (gameMode == EditPosition) {
15152 blackPlaysFirst = FALSE;
15153 DisplayBothClocks(); /* works because currentMove is 0 */
15154 } else if (gameMode == IcsExamining) {
15155 SendToICS(ics_prefix);
15156 SendToICS("tomove white\n");
15161 SetBlackToPlayEvent ()
15163 if (gameMode == EditPosition) {
15164 blackPlaysFirst = TRUE;
15165 currentMove = 1; /* kludge */
15166 DisplayBothClocks();
15168 } else if (gameMode == IcsExamining) {
15169 SendToICS(ics_prefix);
15170 SendToICS("tomove black\n");
15175 EditPositionMenuEvent (ChessSquare selection, int x, int y)
15178 ChessSquare piece = boards[0][y][x];
15179 static Board erasedBoard, currentBoard, menuBoard, nullBoard;
15180 static int lastVariant;
15182 if (gameMode != EditPosition && gameMode != IcsExamining) return;
15184 switch (selection) {
15186 fromX = fromY = killX = killY = -1; // [HGM] abort any move entry in progress
15187 MarkTargetSquares(1);
15188 CopyBoard(currentBoard, boards[0]);
15189 CopyBoard(menuBoard, initialPosition);
15190 if (gameMode == IcsExamining && ics_type == ICS_FICS) {
15191 SendToICS(ics_prefix);
15192 SendToICS("bsetup clear\n");
15193 } else if (gameMode == IcsExamining && ics_type == ICS_ICC) {
15194 SendToICS(ics_prefix);
15195 SendToICS("clearboard\n");
15198 for (x = 0; x < BOARD_WIDTH; x++) { ChessSquare p = EmptySquare;
15199 if(x == BOARD_LEFT-1 || x == BOARD_RGHT) p = (ChessSquare) 0; /* [HGM] holdings */
15200 for (y = 0; y < BOARD_HEIGHT; y++) {
15201 if (gameMode == IcsExamining) {
15202 if (boards[currentMove][y][x] != EmptySquare) {
15203 snprintf(buf, MSG_SIZ, "%sx@%c%c\n", ics_prefix,
15207 } else if(boards[0][y][x] != DarkSquare) {
15208 if(boards[0][y][x] != p) nonEmpty++;
15209 boards[0][y][x] = p;
15213 if(gameMode != IcsExamining) { // [HGM] editpos: cycle trough boards
15215 for(r = 0; r < BOARD_HEIGHT; r++) {
15216 for(x = BOARD_LEFT; x < BOARD_RGHT; x++) { // create 'menu board' by removing duplicates
15217 ChessSquare p = menuBoard[r][x];
15218 for(y = x + 1; y < BOARD_RGHT; y++) if(menuBoard[r][y] == p) menuBoard[r][y] = EmptySquare;
15221 DisplayMessage("Clicking clock again restores position", "");
15222 if(gameInfo.variant != lastVariant) lastVariant = gameInfo.variant, CopyBoard(erasedBoard, boards[0]);
15223 if(!nonEmpty) { // asked to clear an empty board
15224 CopyBoard(boards[0], menuBoard);
15226 if(CompareBoards(currentBoard, menuBoard)) { // asked to clear an empty board
15227 CopyBoard(boards[0], initialPosition);
15229 if(CompareBoards(currentBoard, initialPosition) && !CompareBoards(currentBoard, erasedBoard)
15230 && !CompareBoards(nullBoard, erasedBoard)) {
15231 CopyBoard(boards[0], erasedBoard);
15233 CopyBoard(erasedBoard, currentBoard);
15237 if (gameMode == EditPosition) {
15238 DrawPosition(FALSE, boards[0]);
15243 SetWhiteToPlayEvent();
15247 SetBlackToPlayEvent();
15251 if (gameMode == IcsExamining) {
15252 if (x < BOARD_LEFT || x >= BOARD_RGHT) break; // [HGM] holdings
15253 snprintf(buf, MSG_SIZ, "%sx@%c%c\n", ics_prefix, AAA + x, ONE + y);
15256 if(x < BOARD_LEFT || x >= BOARD_RGHT) {
15257 if(x == BOARD_LEFT-2) {
15258 if(y < BOARD_HEIGHT-1-gameInfo.holdingsSize) break;
15259 boards[0][y][1] = 0;
15261 if(x == BOARD_RGHT+1) {
15262 if(y >= gameInfo.holdingsSize) break;
15263 boards[0][y][BOARD_WIDTH-2] = 0;
15266 boards[0][y][x] = EmptySquare;
15267 DrawPosition(FALSE, boards[0]);
15272 if(piece >= (int)WhitePawn && piece < (int)WhiteMan ||
15273 piece >= (int)BlackPawn && piece < (int)BlackMan ) {
15274 selection = (ChessSquare) (PROMOTED piece);
15275 } else if(piece == EmptySquare) selection = WhiteSilver;
15276 else selection = (ChessSquare)((int)piece - 1);
15280 if(piece > (int)WhiteMan && piece <= (int)WhiteKing ||
15281 piece > (int)BlackMan && piece <= (int)BlackKing ) {
15282 selection = (ChessSquare) (DEMOTED piece);
15283 } else if(piece == EmptySquare) selection = BlackSilver;
15284 else selection = (ChessSquare)((int)piece + 1);
15289 if(gameInfo.variant == VariantShatranj ||
15290 gameInfo.variant == VariantXiangqi ||
15291 gameInfo.variant == VariantCourier ||
15292 gameInfo.variant == VariantASEAN ||
15293 gameInfo.variant == VariantMakruk )
15294 selection = (ChessSquare)((int)selection - (int)WhiteQueen + (int)WhiteFerz);
15299 if(gameInfo.variant == VariantXiangqi)
15300 selection = (ChessSquare)((int)selection - (int)WhiteKing + (int)WhiteWazir);
15301 if(gameInfo.variant == VariantKnightmate)
15302 selection = (ChessSquare)((int)selection - (int)WhiteKing + (int)WhiteUnicorn);
15305 if (gameMode == IcsExamining) {
15306 if (x < BOARD_LEFT || x >= BOARD_RGHT) break; // [HGM] holdings
15307 snprintf(buf, MSG_SIZ, "%s%c@%c%c\n", ics_prefix,
15308 PieceToChar(selection), AAA + x, ONE + y);
15311 if(x < BOARD_LEFT || x >= BOARD_RGHT) {
15313 if(x == BOARD_LEFT-2 && selection >= BlackPawn) {
15314 n = PieceToNumber(selection - BlackPawn);
15315 if(n >= gameInfo.holdingsSize) { n = 0; selection = BlackPawn; }
15316 boards[0][BOARD_HEIGHT-1-n][0] = selection;
15317 boards[0][BOARD_HEIGHT-1-n][1]++;
15319 if(x == BOARD_RGHT+1 && selection < BlackPawn) {
15320 n = PieceToNumber(selection);
15321 if(n >= gameInfo.holdingsSize) { n = 0; selection = WhitePawn; }
15322 boards[0][n][BOARD_WIDTH-1] = selection;
15323 boards[0][n][BOARD_WIDTH-2]++;
15326 boards[0][y][x] = selection;
15327 DrawPosition(TRUE, boards[0]);
15329 fromX = fromY = -1;
15337 DropMenuEvent (ChessSquare selection, int x, int y)
15339 ChessMove moveType;
15341 switch (gameMode) {
15342 case IcsPlayingWhite:
15343 case MachinePlaysBlack:
15344 if (!WhiteOnMove(currentMove)) {
15345 DisplayMoveError(_("It is Black's turn"));
15348 moveType = WhiteDrop;
15350 case IcsPlayingBlack:
15351 case MachinePlaysWhite:
15352 if (WhiteOnMove(currentMove)) {
15353 DisplayMoveError(_("It is White's turn"));
15356 moveType = BlackDrop;
15359 moveType = WhiteOnMove(currentMove) ? WhiteDrop : BlackDrop;
15365 if (moveType == BlackDrop && selection < BlackPawn) {
15366 selection = (ChessSquare) ((int) selection
15367 + (int) BlackPawn - (int) WhitePawn);
15369 if (boards[currentMove][y][x] != EmptySquare) {
15370 DisplayMoveError(_("That square is occupied"));
15374 FinishMove(moveType, (int) selection, DROP_RANK, x, y, NULLCHAR);
15380 /* Accept a pending offer of any kind from opponent */
15382 if (appData.icsActive) {
15383 SendToICS(ics_prefix);
15384 SendToICS("accept\n");
15385 } else if (cmailMsgLoaded) {
15386 if (currentMove == cmailOldMove &&
15387 commentList[cmailOldMove] != NULL &&
15388 StrStr(commentList[cmailOldMove], WhiteOnMove(cmailOldMove) ?
15389 "Black offers a draw" : "White offers a draw")) {
15391 GameEnds(GameIsDrawn, "Draw agreed", GE_PLAYER);
15392 cmailMoveType[lastLoadGameNumber - 1] = CMAIL_ACCEPT;
15394 DisplayError(_("There is no pending offer on this move"), 0);
15395 cmailMoveType[lastLoadGameNumber - 1] = CMAIL_MOVE;
15398 /* Not used for offers from chess program */
15405 /* Decline a pending offer of any kind from opponent */
15407 if (appData.icsActive) {
15408 SendToICS(ics_prefix);
15409 SendToICS("decline\n");
15410 } else if (cmailMsgLoaded) {
15411 if (currentMove == cmailOldMove &&
15412 commentList[cmailOldMove] != NULL &&
15413 StrStr(commentList[cmailOldMove], WhiteOnMove(cmailOldMove) ?
15414 "Black offers a draw" : "White offers a draw")) {
15416 AppendComment(cmailOldMove, "Draw declined", TRUE);
15417 DisplayComment(cmailOldMove - 1, "Draw declined");
15420 DisplayError(_("There is no pending offer on this move"), 0);
15423 /* Not used for offers from chess program */
15430 /* Issue ICS rematch command */
15431 if (appData.icsActive) {
15432 SendToICS(ics_prefix);
15433 SendToICS("rematch\n");
15440 /* Call your opponent's flag (claim a win on time) */
15441 if (appData.icsActive) {
15442 SendToICS(ics_prefix);
15443 SendToICS("flag\n");
15445 switch (gameMode) {
15448 case MachinePlaysWhite:
15451 GameEnds(GameIsDrawn, "Both players ran out of time",
15454 GameEnds(BlackWins, "Black wins on time", GE_PLAYER);
15456 DisplayError(_("Your opponent is not out of time"), 0);
15459 case MachinePlaysBlack:
15462 GameEnds(GameIsDrawn, "Both players ran out of time",
15465 GameEnds(WhiteWins, "White wins on time", GE_PLAYER);
15467 DisplayError(_("Your opponent is not out of time"), 0);
15475 ClockClick (int which)
15476 { // [HGM] code moved to back-end from winboard.c
15477 if(which) { // black clock
15478 if (gameMode == EditPosition || gameMode == IcsExamining) {
15479 if(!appData.pieceMenu && blackPlaysFirst) EditPositionMenuEvent(ClearBoard, 0, 0);
15480 SetBlackToPlayEvent();
15481 } else if ((gameMode == AnalyzeMode || gameMode == EditGame ||
15482 gameMode == MachinePlaysBlack && PosFlags(0) & F_NULL_MOVE && !blackFlag && !shiftKey) && WhiteOnMove(currentMove)) {
15483 UserMoveEvent((int)EmptySquare, DROP_RANK, 0, 0, 0); // [HGM] multi-move: if not out of time, enters null move
15484 } else if (shiftKey) {
15485 AdjustClock(which, -1);
15486 } else if (gameMode == IcsPlayingWhite ||
15487 gameMode == MachinePlaysBlack) {
15490 } else { // white clock
15491 if (gameMode == EditPosition || gameMode == IcsExamining) {
15492 if(!appData.pieceMenu && !blackPlaysFirst) EditPositionMenuEvent(ClearBoard, 0, 0);
15493 SetWhiteToPlayEvent();
15494 } else if ((gameMode == AnalyzeMode || gameMode == EditGame ||
15495 gameMode == MachinePlaysWhite && PosFlags(0) & F_NULL_MOVE && !whiteFlag && !shiftKey) && !WhiteOnMove(currentMove)) {
15496 UserMoveEvent((int)EmptySquare, DROP_RANK, 0, 0, 0); // [HGM] multi-move
15497 } else if (shiftKey) {
15498 AdjustClock(which, -1);
15499 } else if (gameMode == IcsPlayingBlack ||
15500 gameMode == MachinePlaysWhite) {
15509 /* Offer draw or accept pending draw offer from opponent */
15511 if (appData.icsActive) {
15512 /* Note: tournament rules require draw offers to be
15513 made after you make your move but before you punch
15514 your clock. Currently ICS doesn't let you do that;
15515 instead, you immediately punch your clock after making
15516 a move, but you can offer a draw at any time. */
15518 SendToICS(ics_prefix);
15519 SendToICS("draw\n");
15520 userOfferedDraw = TRUE; // [HGM] drawclaim: also set flag in ICS play
15521 } else if (cmailMsgLoaded) {
15522 if (currentMove == cmailOldMove &&
15523 commentList[cmailOldMove] != NULL &&
15524 StrStr(commentList[cmailOldMove], WhiteOnMove(cmailOldMove) ?
15525 "Black offers a draw" : "White offers a draw")) {
15526 GameEnds(GameIsDrawn, "Draw agreed", GE_PLAYER);
15527 cmailMoveType[lastLoadGameNumber - 1] = CMAIL_ACCEPT;
15528 } else if (currentMove == cmailOldMove + 1) {
15529 char *offer = WhiteOnMove(cmailOldMove) ?
15530 "White offers a draw" : "Black offers a draw";
15531 AppendComment(currentMove, offer, TRUE);
15532 DisplayComment(currentMove - 1, offer);
15533 cmailMoveType[lastLoadGameNumber - 1] = CMAIL_DRAW;
15535 DisplayError(_("You must make your move before offering a draw"), 0);
15536 cmailMoveType[lastLoadGameNumber - 1] = CMAIL_MOVE;
15538 } else if (first.offeredDraw) {
15539 GameEnds(GameIsDrawn, "Draw agreed", GE_XBOARD);
15541 if (first.sendDrawOffers) {
15542 SendToProgram("draw\n", &first);
15543 userOfferedDraw = TRUE;
15551 /* Offer Adjourn or accept pending Adjourn offer from opponent */
15553 if (appData.icsActive) {
15554 SendToICS(ics_prefix);
15555 SendToICS("adjourn\n");
15557 /* Currently GNU Chess doesn't offer or accept Adjourns */
15565 /* Offer Abort or accept pending Abort offer from opponent */
15567 if (appData.icsActive) {
15568 SendToICS(ics_prefix);
15569 SendToICS("abort\n");
15571 GameEnds(GameUnfinished, "Game aborted", GE_PLAYER);
15578 /* Resign. You can do this even if it's not your turn. */
15580 if (appData.icsActive) {
15581 SendToICS(ics_prefix);
15582 SendToICS("resign\n");
15584 switch (gameMode) {
15585 case MachinePlaysWhite:
15586 GameEnds(WhiteWins, "Black resigns", GE_PLAYER);
15588 case MachinePlaysBlack:
15589 GameEnds(BlackWins, "White resigns", GE_PLAYER);
15592 if (cmailMsgLoaded) {
15594 if (WhiteOnMove(cmailOldMove)) {
15595 GameEnds(BlackWins, "White resigns", GE_PLAYER);
15597 GameEnds(WhiteWins, "Black resigns", GE_PLAYER);
15599 cmailMoveType[lastLoadGameNumber - 1] = CMAIL_RESIGN;
15610 StopObservingEvent ()
15612 /* Stop observing current games */
15613 SendToICS(ics_prefix);
15614 SendToICS("unobserve\n");
15618 StopExaminingEvent ()
15620 /* Stop observing current game */
15621 SendToICS(ics_prefix);
15622 SendToICS("unexamine\n");
15626 ForwardInner (int target)
15628 int limit; int oldSeekGraphUp = seekGraphUp;
15630 if (appData.debugMode)
15631 fprintf(debugFP, "ForwardInner(%d), current %d, forward %d\n",
15632 target, currentMove, forwardMostMove);
15634 if (gameMode == EditPosition)
15637 seekGraphUp = FALSE;
15638 MarkTargetSquares(1);
15639 fromX = fromY = killX = killY = -1; // [HGM] abort any move entry in progress
15641 if (gameMode == PlayFromGameFile && !pausing)
15644 if (gameMode == IcsExamining && pausing)
15645 limit = pauseExamForwardMostMove;
15647 limit = forwardMostMove;
15649 if (target > limit) target = limit;
15651 if (target > 0 && moveList[target - 1][0]) {
15652 int fromX, fromY, toX, toY;
15653 toX = moveList[target - 1][2] - AAA;
15654 toY = moveList[target - 1][3] - ONE;
15655 if (moveList[target - 1][1] == '@') {
15656 if (appData.highlightLastMove) {
15657 SetHighlights(-1, -1, toX, toY);
15660 int viaX = moveList[target - 1][5] - AAA;
15661 int viaY = moveList[target - 1][6] - ONE;
15662 fromX = moveList[target - 1][0] - AAA;
15663 fromY = moveList[target - 1][1] - ONE;
15664 if (target == currentMove + 1) {
15665 if(moveList[target - 1][4] == ';') { // multi-leg
15666 ChessSquare piece = boards[currentMove][viaY][viaX];
15667 AnimateMove(boards[currentMove], fromX, fromY, viaX, viaY);
15668 boards[currentMove][viaY][viaX] = boards[currentMove][fromY][fromX];
15669 AnimateMove(boards[currentMove], viaX, viaY, toX, toY);
15670 boards[currentMove][viaY][viaX] = piece;
15672 AnimateMove(boards[currentMove], fromX, fromY, toX, toY);
15674 if (appData.highlightLastMove) {
15675 SetHighlights(fromX, fromY, toX, toY);
15679 if (gameMode == EditGame || gameMode == AnalyzeMode ||
15680 gameMode == Training || gameMode == PlayFromGameFile ||
15681 gameMode == AnalyzeFile) {
15682 while (currentMove < target) {
15683 if(second.analyzing) SendMoveToProgram(currentMove, &second);
15684 SendMoveToProgram(currentMove++, &first);
15687 currentMove = target;
15690 if (gameMode == EditGame || gameMode == EndOfGame) {
15691 whiteTimeRemaining = timeRemaining[0][currentMove];
15692 blackTimeRemaining = timeRemaining[1][currentMove];
15694 DisplayBothClocks();
15695 DisplayMove(currentMove - 1);
15696 DrawPosition(oldSeekGraphUp, boards[currentMove]);
15697 HistorySet(parseList,backwardMostMove,forwardMostMove,currentMove-1);
15698 if ( !matchMode && gameMode != Training) { // [HGM] PV info: routine tests if empty
15699 DisplayComment(currentMove - 1, commentList[currentMove]);
15701 ClearMap(); // [HGM] exclude: invalidate map
15708 if (gameMode == IcsExamining && !pausing) {
15709 SendToICS(ics_prefix);
15710 SendToICS("forward\n");
15712 ForwardInner(currentMove + 1);
15719 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
15720 /* to optimze, we temporarily turn off analysis mode while we feed
15721 * the remaining moves to the engine. Otherwise we get analysis output
15724 if (first.analysisSupport) {
15725 SendToProgram("exit\nforce\n", &first);
15726 first.analyzing = FALSE;
15730 if (gameMode == IcsExamining && !pausing) {
15731 SendToICS(ics_prefix);
15732 SendToICS("forward 999999\n");
15734 ForwardInner(forwardMostMove);
15737 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
15738 /* we have fed all the moves, so reactivate analysis mode */
15739 SendToProgram("analyze\n", &first);
15740 first.analyzing = TRUE;
15741 /*first.maybeThinking = TRUE;*/
15742 first.maybeThinking = FALSE; /* avoid killing GNU Chess */
15747 BackwardInner (int target)
15749 int full_redraw = TRUE; /* [AS] Was FALSE, had to change it! */
15751 if (appData.debugMode)
15752 fprintf(debugFP, "BackwardInner(%d), current %d, forward %d\n",
15753 target, currentMove, forwardMostMove);
15755 if (gameMode == EditPosition) return;
15756 seekGraphUp = FALSE;
15757 MarkTargetSquares(1);
15758 fromX = fromY = killX = killY = -1; // [HGM] abort any move entry in progress
15759 if (currentMove <= backwardMostMove) {
15761 DrawPosition(full_redraw, boards[currentMove]);
15764 if (gameMode == PlayFromGameFile && !pausing)
15767 if (moveList[target][0]) {
15768 int fromX, fromY, toX, toY;
15769 toX = moveList[target][2] - AAA;
15770 toY = moveList[target][3] - ONE;
15771 if (moveList[target][1] == '@') {
15772 if (appData.highlightLastMove) {
15773 SetHighlights(-1, -1, toX, toY);
15776 fromX = moveList[target][0] - AAA;
15777 fromY = moveList[target][1] - ONE;
15778 if (target == currentMove - 1) {
15779 AnimateMove(boards[currentMove], toX, toY, fromX, fromY);
15781 if (appData.highlightLastMove) {
15782 SetHighlights(fromX, fromY, toX, toY);
15786 if (gameMode == EditGame || gameMode==AnalyzeMode ||
15787 gameMode == PlayFromGameFile || gameMode == AnalyzeFile) {
15788 while (currentMove > target) {
15789 if(moveList[currentMove-1][1] == '@' && moveList[currentMove-1][0] == '@') {
15790 // null move cannot be undone. Reload program with move history before it.
15792 for(i=target; i>backwardMostMove; i--) { // seek back to start or previous null move
15793 if(moveList[i-1][1] == '@' && moveList[i-1][0] == '@') break;
15795 SendBoard(&first, i);
15796 if(second.analyzing) SendBoard(&second, i);
15797 for(currentMove=i; currentMove<target; currentMove++) {
15798 SendMoveToProgram(currentMove, &first);
15799 if(second.analyzing) SendMoveToProgram(currentMove, &second);
15803 SendToBoth("undo\n");
15807 currentMove = target;
15810 if (gameMode == EditGame || gameMode == EndOfGame) {
15811 whiteTimeRemaining = timeRemaining[0][currentMove];
15812 blackTimeRemaining = timeRemaining[1][currentMove];
15814 DisplayBothClocks();
15815 DisplayMove(currentMove - 1);
15816 DrawPosition(full_redraw, boards[currentMove]);
15817 HistorySet(parseList,backwardMostMove,forwardMostMove,currentMove-1);
15818 // [HGM] PV info: routine tests if comment empty
15819 DisplayComment(currentMove - 1, commentList[currentMove]);
15820 ClearMap(); // [HGM] exclude: invalidate map
15826 if (gameMode == IcsExamining && !pausing) {
15827 SendToICS(ics_prefix);
15828 SendToICS("backward\n");
15830 BackwardInner(currentMove - 1);
15837 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
15838 /* to optimize, we temporarily turn off analysis mode while we undo
15839 * all the moves. Otherwise we get analysis output after each undo.
15841 if (first.analysisSupport) {
15842 SendToProgram("exit\nforce\n", &first);
15843 first.analyzing = FALSE;
15847 if (gameMode == IcsExamining && !pausing) {
15848 SendToICS(ics_prefix);
15849 SendToICS("backward 999999\n");
15851 BackwardInner(backwardMostMove);
15854 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
15855 /* we have fed all the moves, so reactivate analysis mode */
15856 SendToProgram("analyze\n", &first);
15857 first.analyzing = TRUE;
15858 /*first.maybeThinking = TRUE;*/
15859 first.maybeThinking = FALSE; /* avoid killing GNU Chess */
15866 if (gameMode == PlayFromGameFile && !pausing) PauseEvent();
15867 if (to >= forwardMostMove) to = forwardMostMove;
15868 if (to <= backwardMostMove) to = backwardMostMove;
15869 if (to < currentMove) {
15877 RevertEvent (Boolean annotate)
15879 if(PopTail(annotate)) { // [HGM] vari: restore old game tail
15882 if (gameMode != IcsExamining) {
15883 DisplayError(_("You are not examining a game"), 0);
15887 DisplayError(_("You can't revert while pausing"), 0);
15890 SendToICS(ics_prefix);
15891 SendToICS("revert\n");
15895 RetractMoveEvent ()
15897 switch (gameMode) {
15898 case MachinePlaysWhite:
15899 case MachinePlaysBlack:
15900 if (WhiteOnMove(forwardMostMove) == (gameMode == MachinePlaysWhite)) {
15901 DisplayError(_("Wait until your turn,\nor select 'Move Now'."), 0);
15904 if (forwardMostMove < 2) return;
15905 currentMove = forwardMostMove = forwardMostMove - 2;
15906 whiteTimeRemaining = timeRemaining[0][currentMove];
15907 blackTimeRemaining = timeRemaining[1][currentMove];
15908 DisplayBothClocks();
15909 DisplayMove(currentMove - 1);
15910 ClearHighlights();/*!! could figure this out*/
15911 DrawPosition(TRUE, boards[currentMove]); /* [AS] Changed to full redraw! */
15912 SendToProgram("remove\n", &first);
15913 /*first.maybeThinking = TRUE;*/ /* GNU Chess does not ponder here */
15916 case BeginningOfGame:
15920 case IcsPlayingWhite:
15921 case IcsPlayingBlack:
15922 if (WhiteOnMove(forwardMostMove) == (gameMode == IcsPlayingWhite)) {
15923 SendToICS(ics_prefix);
15924 SendToICS("takeback 2\n");
15926 SendToICS(ics_prefix);
15927 SendToICS("takeback 1\n");
15936 ChessProgramState *cps;
15938 switch (gameMode) {
15939 case MachinePlaysWhite:
15940 if (!WhiteOnMove(forwardMostMove)) {
15941 DisplayError(_("It is your turn"), 0);
15946 case MachinePlaysBlack:
15947 if (WhiteOnMove(forwardMostMove)) {
15948 DisplayError(_("It is your turn"), 0);
15953 case TwoMachinesPlay:
15954 if (WhiteOnMove(forwardMostMove) ==
15955 (first.twoMachinesColor[0] == 'w')) {
15961 case BeginningOfGame:
15965 SendToProgram("?\n", cps);
15969 TruncateGameEvent ()
15972 if (gameMode != EditGame) return;
15979 CleanupTail(); // [HGM] vari: only keep current variation if we explicitly truncate
15980 if (forwardMostMove > currentMove) {
15981 if (gameInfo.resultDetails != NULL) {
15982 free(gameInfo.resultDetails);
15983 gameInfo.resultDetails = NULL;
15984 gameInfo.result = GameUnfinished;
15986 forwardMostMove = currentMove;
15987 HistorySet(parseList, backwardMostMove, forwardMostMove,
15995 if (appData.noChessProgram) return;
15996 switch (gameMode) {
15997 case MachinePlaysWhite:
15998 if (WhiteOnMove(forwardMostMove)) {
15999 DisplayError(_("Wait until your turn."), 0);
16003 case BeginningOfGame:
16004 case MachinePlaysBlack:
16005 if (!WhiteOnMove(forwardMostMove)) {
16006 DisplayError(_("Wait until your turn."), 0);
16011 DisplayError(_("No hint available"), 0);
16014 SendToProgram("hint\n", &first);
16015 hintRequested = TRUE;
16019 SaveSelected (FILE *g, int dummy, char *dummy2)
16021 ListGame * lg = (ListGame *) gameList.head;
16025 if( !(f = GameFile()) || ((ListGame *) gameList.tailPred)->number <= 0 ) {
16026 DisplayError(_("Game list not loaded or empty"), 0);
16030 creatingBook = TRUE; // suppresses stuff during load game
16032 /* Get list size */
16033 for (nItem = 1; nItem <= ((ListGame *) gameList.tailPred)->number; nItem++){
16034 if(lg->position >= 0) { // selected?
16035 LoadGame(f, nItem, "", TRUE);
16036 SaveGamePGN2(g); // leaves g open
16039 lg = (ListGame *) lg->node.succ;
16043 creatingBook = FALSE;
16051 ListGame * lg = (ListGame *) gameList.head;
16054 static int secondTime = FALSE;
16056 if( !(f = GameFile()) || ((ListGame *) gameList.tailPred)->number <= 0 ) {
16057 DisplayError(_("Game list not loaded or empty"), 0);
16061 if(!secondTime && (g = fopen(appData.polyglotBook, "r"))) {
16064 DisplayNote(_("Book file exists! Try again for overwrite."));
16068 creatingBook = TRUE;
16069 secondTime = FALSE;
16071 /* Get list size */
16072 for (nItem = 1; nItem <= ((ListGame *) gameList.tailPred)->number; nItem++){
16073 if(lg->position >= 0) {
16074 LoadGame(f, nItem, "", TRUE);
16075 AddGameToBook(TRUE);
16078 lg = (ListGame *) lg->node.succ;
16081 creatingBook = FALSE;
16088 if (appData.noChessProgram) return;
16089 switch (gameMode) {
16090 case MachinePlaysWhite:
16091 if (WhiteOnMove(forwardMostMove)) {
16092 DisplayError(_("Wait until your turn."), 0);
16096 case BeginningOfGame:
16097 case MachinePlaysBlack:
16098 if (!WhiteOnMove(forwardMostMove)) {
16099 DisplayError(_("Wait until your turn."), 0);
16104 EditPositionDone(TRUE);
16106 case TwoMachinesPlay:
16111 SendToProgram("bk\n", &first);
16112 bookOutput[0] = NULLCHAR;
16113 bookRequested = TRUE;
16119 char *tags = PGNTags(&gameInfo);
16120 TagsPopUp(tags, CmailMsg());
16124 /* end button procedures */
16127 PrintPosition (FILE *fp, int move)
16131 for (i = BOARD_HEIGHT - 1; i >= 0; i--) {
16132 for (j = BOARD_LEFT; j < BOARD_RGHT; j++) {
16133 char c = PieceToChar(boards[move][i][j]);
16134 fputc(c == 'x' ? '.' : c, fp);
16135 fputc(j == BOARD_RGHT - 1 ? '\n' : ' ', fp);
16138 if ((gameMode == EditPosition) ? !blackPlaysFirst : (move % 2 == 0))
16139 fprintf(fp, "white to play\n");
16141 fprintf(fp, "black to play\n");
16145 PrintOpponents (FILE *fp)
16147 if (gameInfo.white != NULL) {
16148 fprintf(fp, "\t%s vs. %s\n", gameInfo.white, gameInfo.black);
16154 /* Find last component of program's own name, using some heuristics */
16156 TidyProgramName (char *prog, char *host, char buf[MSG_SIZ])
16159 int local = (strcmp(host, "localhost") == 0);
16160 while (!local && (p = strchr(prog, ';')) != NULL) {
16162 while (*p == ' ') p++;
16165 if (*prog == '"' || *prog == '\'') {
16166 q = strchr(prog + 1, *prog);
16168 q = strchr(prog, ' ');
16170 if (q == NULL) q = prog + strlen(prog);
16172 while (p >= prog && *p != '/' && *p != '\\') p--;
16174 if(p == prog && *p == '"') p++;
16176 if (q - p >= 4 && StrCaseCmp(q - 4, ".exe") == 0) *q = c, q -= 4; else *q = c;
16177 memcpy(buf, p, q - p);
16178 buf[q - p] = NULLCHAR;
16186 TimeControlTagValue ()
16189 if (!appData.clockMode) {
16190 safeStrCpy(buf, "-", sizeof(buf)/sizeof(buf[0]));
16191 } else if (movesPerSession > 0) {
16192 snprintf(buf, MSG_SIZ, "%d/%ld", movesPerSession, timeControl/1000);
16193 } else if (timeIncrement == 0) {
16194 snprintf(buf, MSG_SIZ, "%ld", timeControl/1000);
16196 snprintf(buf, MSG_SIZ, "%ld+%ld", timeControl/1000, timeIncrement/1000);
16198 return StrSave(buf);
16204 /* This routine is used only for certain modes */
16205 VariantClass v = gameInfo.variant;
16206 ChessMove r = GameUnfinished;
16209 if(keepInfo) return;
16211 if(gameMode == EditGame) { // [HGM] vari: do not erase result on EditGame
16212 r = gameInfo.result;
16213 p = gameInfo.resultDetails;
16214 gameInfo.resultDetails = NULL;
16216 ClearGameInfo(&gameInfo);
16217 gameInfo.variant = v;
16219 switch (gameMode) {
16220 case MachinePlaysWhite:
16221 gameInfo.event = StrSave( appData.pgnEventHeader );
16222 gameInfo.site = StrSave(HostName());
16223 gameInfo.date = PGNDate();
16224 gameInfo.round = StrSave("-");
16225 gameInfo.white = StrSave(first.tidy);
16226 gameInfo.black = StrSave(UserName());
16227 gameInfo.timeControl = TimeControlTagValue();
16230 case MachinePlaysBlack:
16231 gameInfo.event = StrSave( appData.pgnEventHeader );
16232 gameInfo.site = StrSave(HostName());
16233 gameInfo.date = PGNDate();
16234 gameInfo.round = StrSave("-");
16235 gameInfo.white = StrSave(UserName());
16236 gameInfo.black = StrSave(first.tidy);
16237 gameInfo.timeControl = TimeControlTagValue();
16240 case TwoMachinesPlay:
16241 gameInfo.event = StrSave( appData.pgnEventHeader );
16242 gameInfo.site = StrSave(HostName());
16243 gameInfo.date = PGNDate();
16246 snprintf(buf, MSG_SIZ, "%d", roundNr);
16247 gameInfo.round = StrSave(buf);
16249 gameInfo.round = StrSave("-");
16251 if (first.twoMachinesColor[0] == 'w') {
16252 gameInfo.white = StrSave(appData.pgnName[0][0] ? appData.pgnName[0] : first.tidy);
16253 gameInfo.black = StrSave(appData.pgnName[1][0] ? appData.pgnName[1] : second.tidy);
16255 gameInfo.white = StrSave(appData.pgnName[1][0] ? appData.pgnName[1] : second.tidy);
16256 gameInfo.black = StrSave(appData.pgnName[0][0] ? appData.pgnName[0] : first.tidy);
16258 gameInfo.timeControl = TimeControlTagValue();
16262 gameInfo.event = StrSave("Edited game");
16263 gameInfo.site = StrSave(HostName());
16264 gameInfo.date = PGNDate();
16265 gameInfo.round = StrSave("-");
16266 gameInfo.white = StrSave("-");
16267 gameInfo.black = StrSave("-");
16268 gameInfo.result = r;
16269 gameInfo.resultDetails = p;
16273 gameInfo.event = StrSave("Edited position");
16274 gameInfo.site = StrSave(HostName());
16275 gameInfo.date = PGNDate();
16276 gameInfo.round = StrSave("-");
16277 gameInfo.white = StrSave("-");
16278 gameInfo.black = StrSave("-");
16281 case IcsPlayingWhite:
16282 case IcsPlayingBlack:
16287 case PlayFromGameFile:
16288 gameInfo.event = StrSave("Game from non-PGN file");
16289 gameInfo.site = StrSave(HostName());
16290 gameInfo.date = PGNDate();
16291 gameInfo.round = StrSave("-");
16292 gameInfo.white = StrSave("?");
16293 gameInfo.black = StrSave("?");
16302 ReplaceComment (int index, char *text)
16308 if(index && sscanf(text, "%f/%d", &score, &len) == 2 &&
16309 pvInfoList[index-1].depth == len &&
16310 fabs(pvInfoList[index-1].score - score*100.) < 0.5 &&
16311 (p = strchr(text, '\n'))) text = p; // [HGM] strip off first line with PV info, if any
16312 while (*text == '\n') text++;
16313 len = strlen(text);
16314 while (len > 0 && text[len - 1] == '\n') len--;
16316 if (commentList[index] != NULL)
16317 free(commentList[index]);
16320 commentList[index] = NULL;
16323 if( *text == '{' && strchr(text, '}') || // [HGM] braces: if certainy malformed, put braces
16324 *text == '[' && strchr(text, ']') || // otherwise hope the user knows what he is doing
16325 *text == '(' && strchr(text, ')')) { // (perhaps check if this parses as comment-only?)
16326 commentList[index] = (char *) malloc(len + 2);
16327 strncpy(commentList[index], text, len);
16328 commentList[index][len] = '\n';
16329 commentList[index][len + 1] = NULLCHAR;
16331 // [HGM] braces: if text does not start with known OK delimiter, put braces around it.
16333 commentList[index] = (char *) malloc(len + 7);
16334 safeStrCpy(commentList[index], "{\n", 3);
16335 safeStrCpy(commentList[index]+2, text, len+1);
16336 commentList[index][len+2] = NULLCHAR;
16337 while(p = strchr(commentList[index], '}')) *p = ')'; // kill all } to make it one comment
16338 strcat(commentList[index], "\n}\n");
16343 CrushCRs (char *text)
16351 if (ch == '\r') continue;
16353 } while (ch != '\0');
16357 AppendComment (int index, char *text, Boolean addBraces)
16358 /* addBraces tells if we should add {} */
16363 if(appData.debugMode) fprintf(debugFP, "Append: in='%s' %d\n", text, addBraces);
16364 if(addBraces == 3) addBraces = 0; else // force appending literally
16365 text = GetInfoFromComment( index, text ); /* [HGM] PV time: strip PV info from comment */
16368 while (*text == '\n') text++;
16369 len = strlen(text);
16370 while (len > 0 && text[len - 1] == '\n') len--;
16371 text[len] = NULLCHAR;
16373 if (len == 0) return;
16375 if (commentList[index] != NULL) {
16376 Boolean addClosingBrace = addBraces;
16377 old = commentList[index];
16378 oldlen = strlen(old);
16379 while(commentList[index][oldlen-1] == '\n')
16380 commentList[index][--oldlen] = NULLCHAR;
16381 commentList[index] = (char *) malloc(oldlen + len + 6); // might waste 4
16382 safeStrCpy(commentList[index], old, oldlen + len + 6);
16384 // [HGM] braces: join "{A\n}\n" + "{\nB}" as "{A\nB\n}"
16385 if(commentList[index][oldlen-1] == '}' && (text[0] == '{' || addBraces == TRUE)) {
16386 if(addBraces == TRUE) addBraces = FALSE; else { text++; len--; }
16387 while (*text == '\n') { text++; len--; }
16388 commentList[index][--oldlen] = NULLCHAR;
16390 if(addBraces) strcat(commentList[index], addBraces == 2 ? "\n(" : "\n{\n");
16391 else strcat(commentList[index], "\n");
16392 strcat(commentList[index], text);
16393 if(addClosingBrace) strcat(commentList[index], addClosingBrace == 2 ? ")\n" : "\n}\n");
16394 else strcat(commentList[index], "\n");
16396 commentList[index] = (char *) malloc(len + 6); // perhaps wastes 4...
16398 safeStrCpy(commentList[index], addBraces == 2 ? "(" : "{\n", 3);
16399 else commentList[index][0] = NULLCHAR;
16400 strcat(commentList[index], text);
16401 strcat(commentList[index], addBraces == 2 ? ")\n" : "\n");
16402 if(addBraces == TRUE) strcat(commentList[index], "}\n");
16407 FindStr (char * text, char * sub_text)
16409 char * result = strstr( text, sub_text );
16411 if( result != NULL ) {
16412 result += strlen( sub_text );
16418 /* [AS] Try to extract PV info from PGN comment */
16419 /* [HGM] PV time: and then remove it, to prevent it appearing twice */
16421 GetInfoFromComment (int index, char * text)
16423 char * sep = text, *p;
16425 if( text != NULL && index > 0 ) {
16428 int time = -1, sec = 0, deci;
16429 char * s_eval = FindStr( text, "[%eval " );
16430 char * s_emt = FindStr( text, "[%emt " );
16432 if( s_eval != NULL || s_emt != NULL ) {
16434 if(0) { // [HGM] this code is not finished, and could actually be detrimental
16439 if( s_eval != NULL ) {
16440 if( sscanf( s_eval, "%d,%d%c", &score, &depth, &delim ) != 3 ) {
16444 if( delim != ']' ) {
16449 if( s_emt != NULL ) {
16454 /* We expect something like: [+|-]nnn.nn/dd */
16457 if(*text != '{') return text; // [HGM] braces: must be normal comment
16459 sep = strchr( text, '/' );
16460 if( sep == NULL || sep < (text+4) ) {
16465 if(!strncmp(p+1, "final score ", 12)) p += 12, index++; else
16466 if(p[1] == '(') { // comment starts with PV
16467 p = strchr(p, ')'); // locate end of PV
16468 if(p == NULL || sep < p+5) return text;
16469 // at this point we have something like "{(.*) +0.23/6 ..."
16470 p = text; while(*++p != ')') p[-1] = *p; p[-1] = ')';
16471 *p = '\n'; while(*p == ' ' || *p == '\n') p++; *--p = '{';
16472 // we now moved the brace to behind the PV: "(.*) {+0.23/6 ..."
16474 time = -1; sec = -1; deci = -1;
16475 if( sscanf( p+1, "%d.%d/%d %d:%d", &score, &score_lo, &depth, &time, &sec ) != 5 &&
16476 sscanf( p+1, "%d.%d/%d %d.%d", &score, &score_lo, &depth, &time, &deci ) != 5 &&
16477 sscanf( p+1, "%d.%d/%d %d", &score, &score_lo, &depth, &time ) != 4 &&
16478 sscanf( p+1, "%d.%d/%d", &score, &score_lo, &depth ) != 3 ) {
16482 if( score_lo < 0 || score_lo >= 100 ) {
16486 if(sec >= 0) time = 600*time + 10*sec; else
16487 if(deci >= 0) time = 10*time + deci; else time *= 10; // deci-sec
16489 score = score > 0 || !score & p[1] != '-' ? score*100 + score_lo : score*100 - score_lo;
16491 /* [HGM] PV time: now locate end of PV info */
16492 while( *++sep >= '0' && *sep <= '9'); // strip depth
16494 while( *++sep >= '0' && *sep <= '9' || *sep == '\n'); // strip time
16496 while( *++sep >= '0' && *sep <= '9'); // strip seconds
16498 while( *++sep >= '0' && *sep <= '9'); // strip fractional seconds
16499 while(*sep == ' ' || *sep == '\n' || *sep == '\r') sep++;
16510 pvInfoList[index-1].depth = depth;
16511 pvInfoList[index-1].score = score;
16512 pvInfoList[index-1].time = 10*time; // centi-sec
16513 if(*sep == '}') *sep = 0; else *--sep = '{';
16514 if(p != text) { while(*p++ = *sep++); sep = text; } // squeeze out space between PV and comment, and return both
16520 SendToProgram (char *message, ChessProgramState *cps)
16522 int count, outCount, error;
16525 if (cps->pr == NoProc) return;
16528 if (appData.debugMode) {
16531 fprintf(debugFP, "%ld >%-6s: %s",
16532 SubtractTimeMarks(&now, &programStartTime),
16533 cps->which, message);
16535 fprintf(serverFP, "%ld >%-6s: %s",
16536 SubtractTimeMarks(&now, &programStartTime),
16537 cps->which, message), fflush(serverFP);
16540 count = strlen(message);
16541 outCount = OutputToProcess(cps->pr, message, count, &error);
16542 if (outCount < count && !exiting
16543 && !endingGame) { /* [HGM] crash: to not hang GameEnds() writing to deceased engines */
16544 if(!cps->initDone) return; // [HGM] should not generate fatal error during engine load
16545 snprintf(buf, MSG_SIZ, _("Error writing to %s chess program"), _(cps->which));
16546 if(gameInfo.resultDetails==NULL) { /* [HGM] crash: if game in progress, give reason for abort */
16547 if((signed char)boards[forwardMostMove][EP_STATUS] <= EP_DRAWS) {
16548 snprintf(buf, MSG_SIZ, _("%s program exits in draw position (%s)"), _(cps->which), cps->program);
16549 if(matchMode && appData.tourneyFile[0]) { cps->pr = NoProc; GameEnds(GameIsDrawn, buf, GE_XBOARD); return; }
16550 gameInfo.result = GameIsDrawn; /* [HGM] accept exit as draw claim */
16552 ChessMove res = cps->twoMachinesColor[0]=='w' ? BlackWins : WhiteWins;
16553 if(matchMode && appData.tourneyFile[0]) { cps->pr = NoProc; GameEnds(res, buf, GE_XBOARD); return; }
16554 gameInfo.result = res;
16556 gameInfo.resultDetails = StrSave(buf);
16558 if(matchMode && appData.tourneyFile[0]) { cps->pr = NoProc; return; }
16559 if(!cps->userError || !appData.popupExitMessage) DisplayFatalError(buf, error, 1); else errorExitStatus = 1;
16564 ReceiveFromProgram (InputSourceRef isr, VOIDSTAR closure, char *message, int count, int error)
16568 ChessProgramState *cps = (ChessProgramState *)closure;
16570 if (isr != cps->isr) return; /* Killed intentionally */
16573 RemoveInputSource(cps->isr);
16574 snprintf(buf, MSG_SIZ, _("Error: %s chess program (%s) exited unexpectedly"),
16575 _(cps->which), cps->program);
16576 if(LoadError(cps->userError ? NULL : buf, cps)) return; // [HGM] should not generate fatal error during engine load
16577 if(gameInfo.resultDetails==NULL) { /* [HGM] crash: if game in progress, give reason for abort */
16578 if((signed char)boards[forwardMostMove][EP_STATUS] <= EP_DRAWS) {
16579 snprintf(buf, MSG_SIZ, _("%s program exits in draw position (%s)"), _(cps->which), cps->program);
16580 if(matchMode && appData.tourneyFile[0]) { cps->pr = NoProc; GameEnds(GameIsDrawn, buf, GE_XBOARD); return; }
16581 gameInfo.result = GameIsDrawn; /* [HGM] accept exit as draw claim */
16583 ChessMove res = cps->twoMachinesColor[0]=='w' ? BlackWins : WhiteWins;
16584 if(matchMode && appData.tourneyFile[0]) { cps->pr = NoProc; GameEnds(res, buf, GE_XBOARD); return; }
16585 gameInfo.result = res;
16587 gameInfo.resultDetails = StrSave(buf);
16589 if(matchMode && appData.tourneyFile[0]) { cps->pr = NoProc; return; }
16590 if(!cps->userError || !appData.popupExitMessage) DisplayFatalError(buf, 0, 1); else errorExitStatus = 1;
16592 snprintf(buf, MSG_SIZ, _("Error reading from %s chess program (%s)"),
16593 _(cps->which), cps->program);
16594 RemoveInputSource(cps->isr);
16596 /* [AS] Program is misbehaving badly... kill it */
16597 if( count == -2 ) {
16598 DestroyChildProcess( cps->pr, 9 );
16602 if(!cps->userError || !appData.popupExitMessage) DisplayFatalError(buf, error, 1); else errorExitStatus = 1;
16607 if ((end_str = strchr(message, '\r')) != NULL)
16608 *end_str = NULLCHAR;
16609 if ((end_str = strchr(message, '\n')) != NULL)
16610 *end_str = NULLCHAR;
16612 if (appData.debugMode) {
16613 TimeMark now; int print = 1;
16614 char *quote = ""; char c; int i;
16616 if(appData.engineComments != 1) { /* [HGM] debug: decide if protocol-violating output is written */
16617 char start = message[0];
16618 if(start >='A' && start <= 'Z') start += 'a' - 'A'; // be tolerant to capitalizing
16619 if(sscanf(message, "%d%c%d%d%d", &i, &c, &i, &i, &i) != 5 &&
16620 sscanf(message, "move %c", &c)!=1 && sscanf(message, "offer%c", &c)!=1 &&
16621 sscanf(message, "resign%c", &c)!=1 && sscanf(message, "feature %c", &c)!=1 &&
16622 sscanf(message, "error %c", &c)!=1 && sscanf(message, "illegal %c", &c)!=1 &&
16623 sscanf(message, "tell%c", &c)!=1 && sscanf(message, "0-1 %c", &c)!=1 &&
16624 sscanf(message, "1-0 %c", &c)!=1 && sscanf(message, "1/2-1/2 %c", &c)!=1 &&
16625 sscanf(message, "setboard %c", &c)!=1 && sscanf(message, "setup %c", &c)!=1 &&
16626 sscanf(message, "hint: %c", &c)!=1 &&
16627 sscanf(message, "pong %c", &c)!=1 && start != '#') {
16628 quote = appData.engineComments == 2 ? "# " : "### NON-COMPLIANT! ### ";
16629 print = (appData.engineComments >= 2);
16631 message[0] = start; // restore original message
16635 fprintf(debugFP, "%ld <%-6s: %s%s\n",
16636 SubtractTimeMarks(&now, &programStartTime), cps->which,
16640 fprintf(serverFP, "%ld <%-6s: %s%s\n",
16641 SubtractTimeMarks(&now, &programStartTime), cps->which,
16643 message), fflush(serverFP);
16647 /* [DM] if icsEngineAnalyze is active we block all whisper and kibitz output, because nobody want to see this */
16648 if (appData.icsEngineAnalyze) {
16649 if (strstr(message, "whisper") != NULL ||
16650 strstr(message, "kibitz") != NULL ||
16651 strstr(message, "tellics") != NULL) return;
16654 HandleMachineMove(message, cps);
16659 SendTimeControl (ChessProgramState *cps, int mps, long tc, int inc, int sd, int st)
16664 if( timeControl_2 > 0 ) {
16665 if( (gameMode == MachinePlaysBlack) || (gameMode == TwoMachinesPlay && cps->twoMachinesColor[0] == 'b') ) {
16666 tc = timeControl_2;
16669 tc /= cps->timeOdds; /* [HGM] time odds: apply before telling engine */
16670 inc /= cps->timeOdds;
16671 st /= cps->timeOdds;
16673 seconds = (tc / 1000) % 60; /* [HGM] displaced to after applying odds */
16676 /* Set exact time per move, normally using st command */
16677 if (cps->stKludge) {
16678 /* GNU Chess 4 has no st command; uses level in a nonstandard way */
16680 if (seconds == 0) {
16681 snprintf(buf, MSG_SIZ, "level 1 %d\n", st/60);
16683 snprintf(buf, MSG_SIZ, "level 1 %d:%02d\n", st/60, seconds);
16686 snprintf(buf, MSG_SIZ, "st %d\n", st);
16689 /* Set conventional or incremental time control, using level command */
16690 if (seconds == 0) {
16691 /* Note old gnuchess bug -- minutes:seconds used to not work.
16692 Fixed in later versions, but still avoid :seconds
16693 when seconds is 0. */
16694 snprintf(buf, MSG_SIZ, "level %d %ld %g\n", mps, tc/60000, inc/1000.);
16696 snprintf(buf, MSG_SIZ, "level %d %ld:%02d %g\n", mps, tc/60000,
16697 seconds, inc/1000.);
16700 SendToProgram(buf, cps);
16702 /* Orthoganally (except for GNU Chess 4), limit time to st seconds */
16703 /* Orthogonally, limit search to given depth */
16705 if (cps->sdKludge) {
16706 snprintf(buf, MSG_SIZ, "depth\n%d\n", sd);
16708 snprintf(buf, MSG_SIZ, "sd %d\n", sd);
16710 SendToProgram(buf, cps);
16713 if(cps->nps >= 0) { /* [HGM] nps */
16714 if(cps->supportsNPS == FALSE)
16715 cps->nps = -1; // don't use if engine explicitly says not supported!
16717 snprintf(buf, MSG_SIZ, "nps %d\n", cps->nps);
16718 SendToProgram(buf, cps);
16723 ChessProgramState *
16725 /* [HGM] return pointer to 'first' or 'second', depending on who plays white */
16727 if(gameMode == TwoMachinesPlay && first.twoMachinesColor[0] == 'b' ||
16728 gameMode == BeginningOfGame || gameMode == MachinePlaysBlack)
16734 SendTimeRemaining (ChessProgramState *cps, int machineWhite)
16736 char message[MSG_SIZ];
16739 /* Note: this routine must be called when the clocks are stopped
16740 or when they have *just* been set or switched; otherwise
16741 it will be off by the time since the current tick started.
16743 if (machineWhite) {
16744 time = whiteTimeRemaining / 10;
16745 otime = blackTimeRemaining / 10;
16747 time = blackTimeRemaining / 10;
16748 otime = whiteTimeRemaining / 10;
16750 /* [HGM] translate opponent's time by time-odds factor */
16751 otime = (otime * cps->other->timeOdds) / cps->timeOdds;
16753 if (time <= 0) time = 1;
16754 if (otime <= 0) otime = 1;
16756 snprintf(message, MSG_SIZ, "time %ld\n", time);
16757 SendToProgram(message, cps);
16759 snprintf(message, MSG_SIZ, "otim %ld\n", otime);
16760 SendToProgram(message, cps);
16764 EngineDefinedVariant (ChessProgramState *cps, int n)
16765 { // return name of n-th unknown variant that engine supports
16766 static char buf[MSG_SIZ];
16767 char *p, *s = cps->variants;
16768 if(!s) return NULL;
16769 do { // parse string from variants feature
16771 p = strchr(s, ',');
16772 if(p) *p = NULLCHAR;
16773 v = StringToVariant(s);
16774 if(v == VariantNormal && strcmp(s, "normal") && !strstr(s, "_normal")) v = VariantUnknown; // garbage is recognized as normal
16775 if(v == VariantUnknown) { // non-standard variant in list of engine-supported variants
16776 if(!strcmp(s, "tenjiku") || !strcmp(s, "dai") || !strcmp(s, "dada") || // ignore Alien-Edition variants
16777 !strcmp(s, "maka") || !strcmp(s, "tai") || !strcmp(s, "kyoku") ||
16778 !strcmp(s, "checkers") || !strcmp(s, "go") || !strcmp(s, "reversi") ||
16779 !strcmp(s, "dark") || !strcmp(s, "alien") || !strcmp(s, "multi") || !strcmp(s, "amazons") ) n++;
16780 if(--n < 0) safeStrCpy(buf, s, MSG_SIZ);
16783 if(n < 0) return buf;
16789 BoolFeature (char **p, char *name, int *loc, ChessProgramState *cps)
16792 int len = strlen(name);
16795 if (strncmp((*p), name, len) == 0 && (*p)[len] == '=') {
16797 sscanf(*p, "%d", &val);
16799 while (**p && **p != ' ')
16801 snprintf(buf, MSG_SIZ, "accepted %s\n", name);
16802 SendToProgram(buf, cps);
16809 IntFeature (char **p, char *name, int *loc, ChessProgramState *cps)
16812 int len = strlen(name);
16813 if (strncmp((*p), name, len) == 0 && (*p)[len] == '=') {
16815 sscanf(*p, "%d", loc);
16816 while (**p && **p != ' ') (*p)++;
16817 snprintf(buf, MSG_SIZ, "accepted %s\n", name);
16818 SendToProgram(buf, cps);
16825 StringFeature (char **p, char *name, char **loc, ChessProgramState *cps)
16828 int len = strlen(name);
16829 if (strncmp((*p), name, len) == 0
16830 && (*p)[len] == '=' && (*p)[len+1] == '\"') {
16832 ASSIGN(*loc, *p); // kludge alert: assign rest of line just to be sure allocation is large enough so that sscanf below always fits
16833 sscanf(*p, "%[^\"]", *loc);
16834 while (**p && **p != '\"') (*p)++;
16835 if (**p == '\"') (*p)++;
16836 snprintf(buf, MSG_SIZ, "accepted %s\n", name);
16837 SendToProgram(buf, cps);
16844 ParseOption (Option *opt, ChessProgramState *cps)
16845 // [HGM] options: process the string that defines an engine option, and determine
16846 // name, type, default value, and allowed value range
16848 char *p, *q, buf[MSG_SIZ];
16849 int n, min = (-1)<<31, max = 1<<31, def;
16851 if(p = strstr(opt->name, " -spin ")) {
16852 if((n = sscanf(p, " -spin %d %d %d", &def, &min, &max)) < 3 ) return FALSE;
16853 if(max < min) max = min; // enforce consistency
16854 if(def < min) def = min;
16855 if(def > max) def = max;
16860 } else if((p = strstr(opt->name, " -slider "))) {
16861 // for now -slider is a synonym for -spin, to already provide compatibility with future polyglots
16862 if((n = sscanf(p, " -slider %d %d %d", &def, &min, &max)) < 3 ) return FALSE;
16863 if(max < min) max = min; // enforce consistency
16864 if(def < min) def = min;
16865 if(def > max) def = max;
16869 opt->type = Spin; // Slider;
16870 } else if((p = strstr(opt->name, " -string "))) {
16871 opt->textValue = p+9;
16872 opt->type = TextBox;
16873 } else if((p = strstr(opt->name, " -file "))) {
16874 // for now -file is a synonym for -string, to already provide compatibility with future polyglots
16875 opt->textValue = p+7;
16876 opt->type = FileName; // FileName;
16877 } else if((p = strstr(opt->name, " -path "))) {
16878 // for now -file is a synonym for -string, to already provide compatibility with future polyglots
16879 opt->textValue = p+7;
16880 opt->type = PathName; // PathName;
16881 } else if(p = strstr(opt->name, " -check ")) {
16882 if(sscanf(p, " -check %d", &def) < 1) return FALSE;
16883 opt->value = (def != 0);
16884 opt->type = CheckBox;
16885 } else if(p = strstr(opt->name, " -combo ")) {
16886 opt->textValue = (char*) (opt->choice = &cps->comboList[cps->comboCnt]); // cheat with pointer type
16887 cps->comboList[cps->comboCnt++] = q = p+8; // holds possible choices
16888 if(*q == '*') cps->comboList[cps->comboCnt-1]++;
16889 opt->value = n = 0;
16890 while(q = StrStr(q, " /// ")) {
16891 n++; *q = 0; // count choices, and null-terminate each of them
16893 if(*q == '*') { // remember default, which is marked with * prefix
16897 cps->comboList[cps->comboCnt++] = q;
16899 cps->comboList[cps->comboCnt++] = NULL;
16901 opt->type = ComboBox;
16902 } else if(p = strstr(opt->name, " -button")) {
16903 opt->type = Button;
16904 } else if(p = strstr(opt->name, " -save")) {
16905 opt->type = SaveButton;
16906 } else return FALSE;
16907 *p = 0; // terminate option name
16908 // now look if the command-line options define a setting for this engine option.
16909 if(cps->optionSettings && cps->optionSettings[0])
16910 p = strstr(cps->optionSettings, opt->name); else p = NULL;
16911 if(p && (p == cps->optionSettings || p[-1] == ',')) {
16912 snprintf(buf, MSG_SIZ, "option %s", p);
16913 if(p = strstr(buf, ",")) *p = 0;
16914 if(q = strchr(buf, '=')) switch(opt->type) {
16916 for(n=0; n<opt->max; n++)
16917 if(!strcmp(((char**)opt->textValue)[n], q+1)) opt->value = n;
16920 safeStrCpy(opt->textValue, q+1, MSG_SIZ - (opt->textValue - opt->name));
16924 opt->value = atoi(q+1);
16929 SendToProgram(buf, cps);
16935 FeatureDone (ChessProgramState *cps, int val)
16937 DelayedEventCallback cb = GetDelayedEvent();
16938 if ((cb == InitBackEnd3 && cps == &first) ||
16939 (cb == SettingsMenuIfReady && cps == &second) ||
16940 (cb == LoadEngine) ||
16941 (cb == TwoMachinesEventIfReady)) {
16942 CancelDelayedEvent();
16943 ScheduleDelayedEvent(cb, val ? 1 : 3600000);
16945 cps->initDone = val;
16946 if(val) cps->reload = FALSE;
16949 /* Parse feature command from engine */
16951 ParseFeatures (char *args, ChessProgramState *cps)
16959 while (*p == ' ') p++;
16960 if (*p == NULLCHAR) return;
16962 if (BoolFeature(&p, "setboard", &cps->useSetboard, cps)) continue;
16963 if (BoolFeature(&p, "xedit", &cps->extendedEdit, cps)) continue;
16964 if (BoolFeature(&p, "time", &cps->sendTime, cps)) continue;
16965 if (BoolFeature(&p, "draw", &cps->sendDrawOffers, cps)) continue;
16966 if (BoolFeature(&p, "sigint", &cps->useSigint, cps)) continue;
16967 if (BoolFeature(&p, "sigterm", &cps->useSigterm, cps)) continue;
16968 if (BoolFeature(&p, "reuse", &val, cps)) {
16969 /* Engine can disable reuse, but can't enable it if user said no */
16970 if (!val) cps->reuse = FALSE;
16973 if (BoolFeature(&p, "analyze", &cps->analysisSupport, cps)) continue;
16974 if (StringFeature(&p, "myname", &cps->tidy, cps)) {
16975 if (gameMode == TwoMachinesPlay) {
16976 DisplayTwoMachinesTitle();
16982 if (StringFeature(&p, "variants", &cps->variants, cps)) continue;
16983 if (BoolFeature(&p, "san", &cps->useSAN, cps)) continue;
16984 if (BoolFeature(&p, "ping", &cps->usePing, cps)) continue;
16985 if (BoolFeature(&p, "playother", &cps->usePlayother, cps)) continue;
16986 if (BoolFeature(&p, "colors", &cps->useColors, cps)) continue;
16987 if (BoolFeature(&p, "usermove", &cps->useUsermove, cps)) continue;
16988 if (BoolFeature(&p, "exclude", &cps->excludeMoves, cps)) continue;
16989 if (BoolFeature(&p, "ics", &cps->sendICS, cps)) continue;
16990 if (BoolFeature(&p, "name", &cps->sendName, cps)) continue;
16991 if (BoolFeature(&p, "pause", &cps->pause, cps)) continue; // [HGM] pause
16992 if (IntFeature(&p, "done", &val, cps)) {
16993 FeatureDone(cps, val);
16996 /* Added by Tord: */
16997 if (BoolFeature(&p, "fen960", &cps->useFEN960, cps)) continue;
16998 if (BoolFeature(&p, "oocastle", &cps->useOOCastle, cps)) continue;
16999 /* End of additions by Tord */
17001 /* [HGM] added features: */
17002 if (BoolFeature(&p, "highlight", &cps->highlight, cps)) continue;
17003 if (BoolFeature(&p, "debug", &cps->debug, cps)) continue;
17004 if (BoolFeature(&p, "nps", &cps->supportsNPS, cps)) continue;
17005 if (IntFeature(&p, "level", &cps->maxNrOfSessions, cps)) continue;
17006 if (BoolFeature(&p, "memory", &cps->memSize, cps)) continue;
17007 if (BoolFeature(&p, "smp", &cps->maxCores, cps)) continue;
17008 if (StringFeature(&p, "egt", &cps->egtFormats, cps)) continue;
17009 if (StringFeature(&p, "option", &q, cps)) { // read to freshly allocated temp buffer first
17010 if(cps->reload) { FREE(q); q = NULL; continue; } // we are reloading because of xreuse
17011 FREE(cps->option[cps->nrOptions].name);
17012 cps->option[cps->nrOptions].name = q; q = NULL;
17013 if(!ParseOption(&(cps->option[cps->nrOptions++]), cps)) { // [HGM] options: add option feature
17014 snprintf(buf, MSG_SIZ, "rejected option %s\n", cps->option[--cps->nrOptions].name);
17015 SendToProgram(buf, cps);
17018 if(cps->nrOptions >= MAX_OPTIONS) {
17020 snprintf(buf, MSG_SIZ, _("%s engine has too many options\n"), _(cps->which));
17021 DisplayError(buf, 0);
17025 /* End of additions by HGM */
17027 /* unknown feature: complain and skip */
17029 while (*q && *q != '=') q++;
17030 snprintf(buf, MSG_SIZ,"rejected %.*s\n", (int)(q-p), p);
17031 SendToProgram(buf, cps);
17037 while (*p && *p != '\"') p++;
17038 if (*p == '\"') p++;
17040 while (*p && *p != ' ') p++;
17048 PeriodicUpdatesEvent (int newState)
17050 if (newState == appData.periodicUpdates)
17053 appData.periodicUpdates=newState;
17055 /* Display type changes, so update it now */
17056 // DisplayAnalysis();
17058 /* Get the ball rolling again... */
17060 AnalysisPeriodicEvent(1);
17061 StartAnalysisClock();
17066 PonderNextMoveEvent (int newState)
17068 if (newState == appData.ponderNextMove) return;
17069 if (gameMode == EditPosition) EditPositionDone(TRUE);
17071 SendToProgram("hard\n", &first);
17072 if (gameMode == TwoMachinesPlay) {
17073 SendToProgram("hard\n", &second);
17076 SendToProgram("easy\n", &first);
17077 thinkOutput[0] = NULLCHAR;
17078 if (gameMode == TwoMachinesPlay) {
17079 SendToProgram("easy\n", &second);
17082 appData.ponderNextMove = newState;
17086 NewSettingEvent (int option, int *feature, char *command, int value)
17090 if (gameMode == EditPosition) EditPositionDone(TRUE);
17091 snprintf(buf, MSG_SIZ,"%s%s %d\n", (option ? "option ": ""), command, value);
17092 if(feature == NULL || *feature) SendToProgram(buf, &first);
17093 if (gameMode == TwoMachinesPlay) {
17094 if(feature == NULL || feature[(int*)&second - (int*)&first]) SendToProgram(buf, &second);
17099 ShowThinkingEvent ()
17100 // [HGM] thinking: this routine is now also called from "Options -> Engine..." popup
17102 static int oldState = 2; // kludge alert! Neither true nor fals, so first time oldState is always updated
17103 int newState = appData.showThinking
17104 // [HGM] thinking: other features now need thinking output as well
17105 || !appData.hideThinkingFromHuman || appData.adjudicateLossThreshold != 0 || EngineOutputIsUp();
17107 if (oldState == newState) return;
17108 oldState = newState;
17109 if (gameMode == EditPosition) EditPositionDone(TRUE);
17111 SendToProgram("post\n", &first);
17112 if (gameMode == TwoMachinesPlay) {
17113 SendToProgram("post\n", &second);
17116 SendToProgram("nopost\n", &first);
17117 thinkOutput[0] = NULLCHAR;
17118 if (gameMode == TwoMachinesPlay) {
17119 SendToProgram("nopost\n", &second);
17122 // appData.showThinking = newState; // [HGM] thinking: responsible option should already have be changed when calling this routine!
17126 AskQuestionEvent (char *title, char *question, char *replyPrefix, char *which)
17128 ProcRef pr = (which[0] == '1') ? first.pr : second.pr;
17129 if (pr == NoProc) return;
17130 AskQuestion(title, question, replyPrefix, pr);
17134 TypeInEvent (char firstChar)
17136 if ((gameMode == BeginningOfGame && !appData.icsActive) ||
17137 gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack ||
17138 gameMode == AnalyzeMode || gameMode == EditGame ||
17139 gameMode == EditPosition || gameMode == IcsExamining ||
17140 gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack ||
17141 isdigit(firstChar) && // [HGM] movenum: allow typing in of move nr in 'passive' modes
17142 ( gameMode == AnalyzeFile || gameMode == PlayFromGameFile ||
17143 gameMode == IcsObserving || gameMode == TwoMachinesPlay ) ||
17144 gameMode == Training) PopUpMoveDialog(firstChar);
17148 TypeInDoneEvent (char *move)
17151 int n, fromX, fromY, toX, toY;
17153 ChessMove moveType;
17156 if(gameMode == EditPosition && ParseFEN(board, &n, move, TRUE) ) {
17157 EditPositionPasteFEN(move);
17160 // [HGM] movenum: allow move number to be typed in any mode
17161 if(sscanf(move, "%d", &n) == 1 && n != 0 ) {
17165 // undocumented kludge: allow command-line option to be typed in!
17166 // (potentially fatal, and does not implement the effect of the option.)
17167 // should only be used for options that are values on which future decisions will be made,
17168 // and definitely not on options that would be used during initialization.
17169 if(strstr(move, "!!! -") == move) {
17170 ParseArgsFromString(move+4);
17174 if (gameMode != EditGame && currentMove != forwardMostMove &&
17175 gameMode != Training) {
17176 DisplayMoveError(_("Displayed move is not current"));
17178 int ok = ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove,
17179 &moveType, &fromX, &fromY, &toX, &toY, &promoChar);
17180 if(!ok && move[0] >= 'a') { move[0] += 'A' - 'a'; ok = 2; } // [HGM] try also capitalized
17181 if (ok==1 || ok && ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove,
17182 &moveType, &fromX, &fromY, &toX, &toY, &promoChar)) {
17183 UserMoveEvent(fromX, fromY, toX, toY, promoChar);
17185 DisplayMoveError(_("Could not parse move"));
17191 DisplayMove (int moveNumber)
17193 char message[MSG_SIZ];
17195 char cpThinkOutput[MSG_SIZ];
17197 if(appData.noGUI) return; // [HGM] fast: suppress display of moves
17199 if (moveNumber == forwardMostMove - 1 ||
17200 gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
17202 safeStrCpy(cpThinkOutput, thinkOutput, sizeof(cpThinkOutput)/sizeof(cpThinkOutput[0]));
17204 if (strchr(cpThinkOutput, '\n')) {
17205 *strchr(cpThinkOutput, '\n') = NULLCHAR;
17208 *cpThinkOutput = NULLCHAR;
17211 /* [AS] Hide thinking from human user */
17212 if( appData.hideThinkingFromHuman && gameMode != TwoMachinesPlay ) {
17213 *cpThinkOutput = NULLCHAR;
17214 if( thinkOutput[0] != NULLCHAR ) {
17217 for( i=0; i<=hiddenThinkOutputState; i++ ) {
17218 cpThinkOutput[i] = '.';
17220 cpThinkOutput[i] = NULLCHAR;
17221 hiddenThinkOutputState = (hiddenThinkOutputState + 1) % 3;
17225 if (moveNumber == forwardMostMove - 1 &&
17226 gameInfo.resultDetails != NULL) {
17227 if (gameInfo.resultDetails[0] == NULLCHAR) {
17228 snprintf(res, MSG_SIZ, " %s", PGNResult(gameInfo.result));
17230 snprintf(res, MSG_SIZ, " {%s} %s",
17231 T_(gameInfo.resultDetails), PGNResult(gameInfo.result));
17237 if (moveNumber < 0 || parseList[moveNumber][0] == NULLCHAR) {
17238 DisplayMessage(res, cpThinkOutput);
17240 snprintf(message, MSG_SIZ, "%d.%s%s%s", moveNumber / 2 + 1,
17241 WhiteOnMove(moveNumber) ? " " : ".. ",
17242 parseList[moveNumber], res);
17243 DisplayMessage(message, cpThinkOutput);
17248 DisplayComment (int moveNumber, char *text)
17250 char title[MSG_SIZ];
17252 if (moveNumber < 0 || parseList[moveNumber][0] == NULLCHAR) {
17253 safeStrCpy(title, "Comment", sizeof(title)/sizeof(title[0]));
17255 snprintf(title,MSG_SIZ, "Comment on %d.%s%s", moveNumber / 2 + 1,
17256 WhiteOnMove(moveNumber) ? " " : ".. ",
17257 parseList[moveNumber]);
17259 if (text != NULL && (appData.autoDisplayComment || commentUp))
17260 CommentPopUp(title, text);
17263 /* This routine sends a ^C interrupt to gnuchess, to awaken it if it
17264 * might be busy thinking or pondering. It can be omitted if your
17265 * gnuchess is configured to stop thinking immediately on any user
17266 * input. However, that gnuchess feature depends on the FIONREAD
17267 * ioctl, which does not work properly on some flavors of Unix.
17270 Attention (ChessProgramState *cps)
17273 if (!cps->useSigint) return;
17274 if (appData.noChessProgram || (cps->pr == NoProc)) return;
17275 switch (gameMode) {
17276 case MachinePlaysWhite:
17277 case MachinePlaysBlack:
17278 case TwoMachinesPlay:
17279 case IcsPlayingWhite:
17280 case IcsPlayingBlack:
17283 /* Skip if we know it isn't thinking */
17284 if (!cps->maybeThinking) return;
17285 if (appData.debugMode)
17286 fprintf(debugFP, "Interrupting %s\n", cps->which);
17287 InterruptChildProcess(cps->pr);
17288 cps->maybeThinking = FALSE;
17293 #endif /*ATTENTION*/
17299 if (whiteTimeRemaining <= 0) {
17302 if (appData.icsActive) {
17303 if (appData.autoCallFlag &&
17304 gameMode == IcsPlayingBlack && !blackFlag) {
17305 SendToICS(ics_prefix);
17306 SendToICS("flag\n");
17310 if(gameMode != TwoMachinesPlay) DisplayTitle(_("Both flags fell"));
17312 if(gameMode != TwoMachinesPlay) DisplayTitle(_("White's flag fell"));
17313 if (appData.autoCallFlag) {
17314 GameEnds(BlackWins, "Black wins on time", GE_XBOARD);
17321 if (blackTimeRemaining <= 0) {
17324 if (appData.icsActive) {
17325 if (appData.autoCallFlag &&
17326 gameMode == IcsPlayingWhite && !whiteFlag) {
17327 SendToICS(ics_prefix);
17328 SendToICS("flag\n");
17332 if(gameMode != TwoMachinesPlay) DisplayTitle(_("Both flags fell"));
17334 if(gameMode != TwoMachinesPlay) DisplayTitle(_("Black's flag fell"));
17335 if (appData.autoCallFlag) {
17336 GameEnds(WhiteWins, "White wins on time", GE_XBOARD);
17347 CheckTimeControl ()
17349 if (!appData.clockMode || appData.icsActive || searchTime || // [HGM] st: no inc in st mode
17350 gameMode == PlayFromGameFile || forwardMostMove == 0) return;
17353 * add time to clocks when time control is achieved ([HGM] now also used for increment)
17355 if ( !WhiteOnMove(forwardMostMove) ) {
17356 /* White made time control */
17357 lastWhite -= whiteTimeRemaining; // [HGM] contains start time, socalculate thinking time
17358 whiteTimeRemaining += GetTimeQuota((forwardMostMove-whiteStartMove-1)/2, lastWhite, whiteTC)
17359 /* [HGM] time odds: correct new time quota for time odds! */
17360 / WhitePlayer()->timeOdds;
17361 lastBlack = blackTimeRemaining; // [HGM] leave absolute time (after quota), so next switch we can us it to calculate thinking time
17363 lastBlack -= blackTimeRemaining;
17364 /* Black made time control */
17365 blackTimeRemaining += GetTimeQuota((forwardMostMove-blackStartMove-1)/2, lastBlack, blackTC)
17366 / WhitePlayer()->other->timeOdds;
17367 lastWhite = whiteTimeRemaining;
17372 DisplayBothClocks ()
17374 int wom = gameMode == EditPosition ?
17375 !blackPlaysFirst : WhiteOnMove(currentMove);
17376 DisplayWhiteClock(whiteTimeRemaining, wom);
17377 DisplayBlackClock(blackTimeRemaining, !wom);
17381 /* Timekeeping seems to be a portability nightmare. I think everyone
17382 has ftime(), but I'm really not sure, so I'm including some ifdefs
17383 to use other calls if you don't. Clocks will be less accurate if
17384 you have neither ftime nor gettimeofday.
17387 /* VS 2008 requires the #include outside of the function */
17388 #if !HAVE_GETTIMEOFDAY && HAVE_FTIME
17389 #include <sys/timeb.h>
17392 /* Get the current time as a TimeMark */
17394 GetTimeMark (TimeMark *tm)
17396 #if HAVE_GETTIMEOFDAY
17398 struct timeval timeVal;
17399 struct timezone timeZone;
17401 gettimeofday(&timeVal, &timeZone);
17402 tm->sec = (long) timeVal.tv_sec;
17403 tm->ms = (int) (timeVal.tv_usec / 1000L);
17405 #else /*!HAVE_GETTIMEOFDAY*/
17408 // include <sys/timeb.h> / moved to just above start of function
17409 struct timeb timeB;
17412 tm->sec = (long) timeB.time;
17413 tm->ms = (int) timeB.millitm;
17415 #else /*!HAVE_FTIME && !HAVE_GETTIMEOFDAY*/
17416 tm->sec = (long) time(NULL);
17422 /* Return the difference in milliseconds between two
17423 time marks. We assume the difference will fit in a long!
17426 SubtractTimeMarks (TimeMark *tm2, TimeMark *tm1)
17428 return 1000L*(tm2->sec - tm1->sec) +
17429 (long) (tm2->ms - tm1->ms);
17434 * Code to manage the game clocks.
17436 * In tournament play, black starts the clock and then white makes a move.
17437 * We give the human user a slight advantage if he is playing white---the
17438 * clocks don't run until he makes his first move, so it takes zero time.
17439 * Also, we don't account for network lag, so we could get out of sync
17440 * with GNU Chess's clock -- but then, referees are always right.
17443 static TimeMark tickStartTM;
17444 static long intendedTickLength;
17447 NextTickLength (long timeRemaining)
17449 long nominalTickLength, nextTickLength;
17451 if (timeRemaining > 0L && timeRemaining <= 10000L)
17452 nominalTickLength = 100L;
17454 nominalTickLength = 1000L;
17455 nextTickLength = timeRemaining % nominalTickLength;
17456 if (nextTickLength <= 0) nextTickLength += nominalTickLength;
17458 return nextTickLength;
17461 /* Adjust clock one minute up or down */
17463 AdjustClock (Boolean which, int dir)
17465 if(appData.autoCallFlag) { DisplayError(_("Clock adjustment not allowed in auto-flag mode"), 0); return; }
17466 if(which) blackTimeRemaining += 60000*dir;
17467 else whiteTimeRemaining += 60000*dir;
17468 DisplayBothClocks();
17469 adjustedClock = TRUE;
17472 /* Stop clocks and reset to a fresh time control */
17476 (void) StopClockTimer();
17477 if (appData.icsActive) {
17478 whiteTimeRemaining = blackTimeRemaining = 0;
17479 } else if (searchTime) {
17480 whiteTimeRemaining = 1000*searchTime / WhitePlayer()->timeOdds;
17481 blackTimeRemaining = 1000*searchTime / WhitePlayer()->other->timeOdds;
17482 } else { /* [HGM] correct new time quote for time odds */
17483 whiteTC = blackTC = fullTimeControlString;
17484 whiteTimeRemaining = GetTimeQuota(-1, 0, whiteTC) / WhitePlayer()->timeOdds;
17485 blackTimeRemaining = GetTimeQuota(-1, 0, blackTC) / WhitePlayer()->other->timeOdds;
17487 if (whiteFlag || blackFlag) {
17489 whiteFlag = blackFlag = FALSE;
17491 lastWhite = lastBlack = whiteStartMove = blackStartMove = 0;
17492 DisplayBothClocks();
17493 adjustedClock = FALSE;
17496 #define FUDGE 25 /* 25ms = 1/40 sec; should be plenty even for 50 Hz clocks */
17498 /* Decrement running clock by amount of time that has passed */
17502 long timeRemaining;
17503 long lastTickLength, fudge;
17506 if (!appData.clockMode) return;
17507 if (gameMode==AnalyzeMode || gameMode == AnalyzeFile) return;
17511 lastTickLength = SubtractTimeMarks(&now, &tickStartTM);
17513 /* Fudge if we woke up a little too soon */
17514 fudge = intendedTickLength - lastTickLength;
17515 if (fudge < 0 || fudge > FUDGE) fudge = 0;
17517 if (WhiteOnMove(forwardMostMove)) {
17518 if(whiteNPS >= 0) lastTickLength = 0;
17519 timeRemaining = whiteTimeRemaining -= lastTickLength;
17520 if(timeRemaining < 0 && !appData.icsActive) {
17521 GetTimeQuota((forwardMostMove-whiteStartMove-1)/2, 0, whiteTC); // sets suddenDeath & nextSession;
17522 if(suddenDeath) { // [HGM] if we run out of a non-last incremental session, go to the next
17523 whiteStartMove = forwardMostMove; whiteTC = nextSession;
17524 lastWhite= timeRemaining = whiteTimeRemaining += GetTimeQuota(-1, 0, whiteTC);
17527 DisplayWhiteClock(whiteTimeRemaining - fudge,
17528 WhiteOnMove(currentMove < forwardMostMove ? currentMove : forwardMostMove));
17530 if(blackNPS >= 0) lastTickLength = 0;
17531 timeRemaining = blackTimeRemaining -= lastTickLength;
17532 if(timeRemaining < 0 && !appData.icsActive) { // [HGM] if we run out of a non-last incremental session, go to the next
17533 GetTimeQuota((forwardMostMove-blackStartMove-1)/2, 0, blackTC);
17535 blackStartMove = forwardMostMove;
17536 lastBlack = timeRemaining = blackTimeRemaining += GetTimeQuota(-1, 0, blackTC=nextSession);
17539 DisplayBlackClock(blackTimeRemaining - fudge,
17540 !WhiteOnMove(currentMove < forwardMostMove ? currentMove : forwardMostMove));
17542 if (CheckFlags()) return;
17544 if(twoBoards) { // count down secondary board's clocks as well
17545 activePartnerTime -= lastTickLength;
17547 if(activePartner == 'W')
17548 DisplayWhiteClock(activePartnerTime, TRUE); // the counting clock is always the highlighted one!
17550 DisplayBlackClock(activePartnerTime, TRUE);
17555 intendedTickLength = NextTickLength(timeRemaining - fudge) + fudge;
17556 StartClockTimer(intendedTickLength);
17558 /* if the time remaining has fallen below the alarm threshold, sound the
17559 * alarm. if the alarm has sounded and (due to a takeback or time control
17560 * with increment) the time remaining has increased to a level above the
17561 * threshold, reset the alarm so it can sound again.
17564 if (appData.icsActive && appData.icsAlarm) {
17566 /* make sure we are dealing with the user's clock */
17567 if (!( ((gameMode == IcsPlayingWhite) && WhiteOnMove(currentMove)) ||
17568 ((gameMode == IcsPlayingBlack) && !WhiteOnMove(currentMove))
17571 if (alarmSounded && (timeRemaining > appData.icsAlarmTime)) {
17572 alarmSounded = FALSE;
17573 } else if (!alarmSounded && (timeRemaining <= appData.icsAlarmTime)) {
17575 alarmSounded = TRUE;
17581 /* A player has just moved, so stop the previously running
17582 clock and (if in clock mode) start the other one.
17583 We redisplay both clocks in case we're in ICS mode, because
17584 ICS gives us an update to both clocks after every move.
17585 Note that this routine is called *after* forwardMostMove
17586 is updated, so the last fractional tick must be subtracted
17587 from the color that is *not* on move now.
17590 SwitchClocks (int newMoveNr)
17592 long lastTickLength;
17594 int flagged = FALSE;
17598 if (StopClockTimer() && appData.clockMode) {
17599 lastTickLength = SubtractTimeMarks(&now, &tickStartTM);
17600 if (!WhiteOnMove(forwardMostMove)) {
17601 if(blackNPS >= 0) lastTickLength = 0;
17602 blackTimeRemaining -= lastTickLength;
17603 /* [HGM] PGNtime: save time for PGN file if engine did not give it */
17604 // if(pvInfoList[forwardMostMove].time == -1)
17605 pvInfoList[forwardMostMove].time = // use GUI time
17606 (timeRemaining[1][forwardMostMove-1] - blackTimeRemaining)/10;
17608 if(whiteNPS >= 0) lastTickLength = 0;
17609 whiteTimeRemaining -= lastTickLength;
17610 /* [HGM] PGNtime: save time for PGN file if engine did not give it */
17611 // if(pvInfoList[forwardMostMove].time == -1)
17612 pvInfoList[forwardMostMove].time =
17613 (timeRemaining[0][forwardMostMove-1] - whiteTimeRemaining)/10;
17615 flagged = CheckFlags();
17617 forwardMostMove = newMoveNr; // [HGM] race: change stm when no timer interrupt scheduled
17618 CheckTimeControl();
17620 if (flagged || !appData.clockMode) return;
17622 switch (gameMode) {
17623 case MachinePlaysBlack:
17624 case MachinePlaysWhite:
17625 case BeginningOfGame:
17626 if (pausing) return;
17630 case PlayFromGameFile:
17638 if (searchTime) { // [HGM] st: set clock of player that has to move to max time
17639 if(WhiteOnMove(forwardMostMove))
17640 whiteTimeRemaining = 1000*searchTime / WhitePlayer()->timeOdds;
17641 else blackTimeRemaining = 1000*searchTime / WhitePlayer()->other->timeOdds;
17645 intendedTickLength = NextTickLength(WhiteOnMove(forwardMostMove) ?
17646 whiteTimeRemaining : blackTimeRemaining);
17647 StartClockTimer(intendedTickLength);
17651 /* Stop both clocks */
17655 long lastTickLength;
17658 if (!StopClockTimer()) return;
17659 if (!appData.clockMode) return;
17663 lastTickLength = SubtractTimeMarks(&now, &tickStartTM);
17664 if (WhiteOnMove(forwardMostMove)) {
17665 if(whiteNPS >= 0) lastTickLength = 0;
17666 whiteTimeRemaining -= lastTickLength;
17667 DisplayWhiteClock(whiteTimeRemaining, WhiteOnMove(currentMove));
17669 if(blackNPS >= 0) lastTickLength = 0;
17670 blackTimeRemaining -= lastTickLength;
17671 DisplayBlackClock(blackTimeRemaining, !WhiteOnMove(currentMove));
17676 /* Start clock of player on move. Time may have been reset, so
17677 if clock is already running, stop and restart it. */
17681 (void) StopClockTimer(); /* in case it was running already */
17682 DisplayBothClocks();
17683 if (CheckFlags()) return;
17685 if (!appData.clockMode) return;
17686 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) return;
17688 GetTimeMark(&tickStartTM);
17689 intendedTickLength = NextTickLength(WhiteOnMove(forwardMostMove) ?
17690 whiteTimeRemaining : blackTimeRemaining);
17692 /* [HGM] nps: figure out nps factors, by determining which engine plays white and/or black once and for all */
17693 whiteNPS = blackNPS = -1;
17694 if(gameMode == MachinePlaysWhite || gameMode == TwoMachinesPlay && first.twoMachinesColor[0] == 'w'
17695 || appData.zippyPlay && gameMode == IcsPlayingBlack) // first (perhaps only) engine has white
17696 whiteNPS = first.nps;
17697 if(gameMode == MachinePlaysBlack || gameMode == TwoMachinesPlay && first.twoMachinesColor[0] == 'b'
17698 || appData.zippyPlay && gameMode == IcsPlayingWhite) // first (perhaps only) engine has black
17699 blackNPS = first.nps;
17700 if(gameMode == TwoMachinesPlay && first.twoMachinesColor[0] == 'b') // second only used in Two-Machines mode
17701 whiteNPS = second.nps;
17702 if(gameMode == TwoMachinesPlay && first.twoMachinesColor[0] == 'w')
17703 blackNPS = second.nps;
17704 if(appData.debugMode) fprintf(debugFP, "nps: w=%d, b=%d\n", whiteNPS, blackNPS);
17706 StartClockTimer(intendedTickLength);
17710 TimeString (long ms)
17712 long second, minute, hour, day;
17714 static char buf[32];
17716 if (ms > 0 && ms <= 9900) {
17717 /* convert milliseconds to tenths, rounding up */
17718 double tenths = floor( ((double)(ms + 99L)) / 100.00 );
17720 snprintf(buf,sizeof(buf)/sizeof(buf[0]), " %03.1f ", tenths/10.0);
17724 /* convert milliseconds to seconds, rounding up */
17725 /* use floating point to avoid strangeness of integer division
17726 with negative dividends on many machines */
17727 second = (long) floor(((double) (ms + 999L)) / 1000.0);
17734 day = second / (60 * 60 * 24);
17735 second = second % (60 * 60 * 24);
17736 hour = second / (60 * 60);
17737 second = second % (60 * 60);
17738 minute = second / 60;
17739 second = second % 60;
17742 snprintf(buf, sizeof(buf)/sizeof(buf[0]), " %s%ld:%02ld:%02ld:%02ld ",
17743 sign, day, hour, minute, second);
17745 snprintf(buf, sizeof(buf)/sizeof(buf[0]), " %s%ld:%02ld:%02ld ", sign, hour, minute, second);
17747 snprintf(buf, sizeof(buf)/sizeof(buf[0]), " %s%2ld:%02ld ", sign, minute, second);
17754 * This is necessary because some C libraries aren't ANSI C compliant yet.
17757 StrStr (char *string, char *match)
17761 length = strlen(match);
17763 for (i = strlen(string) - length; i >= 0; i--, string++)
17764 if (!strncmp(match, string, length))
17771 StrCaseStr (char *string, char *match)
17775 length = strlen(match);
17777 for (i = strlen(string) - length; i >= 0; i--, string++) {
17778 for (j = 0; j < length; j++) {
17779 if (ToLower(match[j]) != ToLower(string[j]))
17782 if (j == length) return string;
17790 StrCaseCmp (char *s1, char *s2)
17795 c1 = ToLower(*s1++);
17796 c2 = ToLower(*s2++);
17797 if (c1 > c2) return 1;
17798 if (c1 < c2) return -1;
17799 if (c1 == NULLCHAR) return 0;
17807 return isupper(c) ? tolower(c) : c;
17814 return islower(c) ? toupper(c) : c;
17816 #endif /* !_amigados */
17823 if ((ret = (char *) malloc(strlen(s) + 1)))
17825 safeStrCpy(ret, s, strlen(s)+1);
17831 StrSavePtr (char *s, char **savePtr)
17836 if ((*savePtr = (char *) malloc(strlen(s) + 1))) {
17837 safeStrCpy(*savePtr, s, strlen(s)+1);
17849 clock = time((time_t *)NULL);
17850 tm = localtime(&clock);
17851 snprintf(buf, MSG_SIZ, "%04d.%02d.%02d",
17852 tm->tm_year + 1900, tm->tm_mon + 1, tm->tm_mday);
17853 return StrSave(buf);
17858 PositionToFEN (int move, char *overrideCastling, int moveCounts)
17860 int i, j, fromX, fromY, toX, toY;
17867 whiteToPlay = (gameMode == EditPosition) ?
17868 !blackPlaysFirst : (move % 2 == 0);
17871 /* Piece placement data */
17872 for (i = BOARD_HEIGHT - 1; i >= 0; i--) {
17873 if(MSG_SIZ - (p - buf) < BOARD_RGHT - BOARD_LEFT + 20) { *p = 0; return StrSave(buf); }
17875 for (j = BOARD_LEFT; j < BOARD_RGHT; j++) {
17876 if (boards[move][i][j] == EmptySquare) {
17878 } else { ChessSquare piece = boards[move][i][j];
17879 if (emptycount > 0) {
17880 if(emptycount<10) /* [HGM] can be >= 10 */
17881 *p++ = '0' + emptycount;
17882 else { *p++ = '0' + emptycount/10; *p++ = '0' + emptycount%10; }
17885 if(PieceToChar(piece) == '+') {
17886 /* [HGM] write promoted pieces as '+<unpromoted>' (Shogi) */
17888 piece = (ChessSquare)(CHUDEMOTED piece);
17890 *p++ = (piece == DarkSquare ? '*' : PieceToChar(piece));
17891 if(*p = PieceSuffix(piece)) p++;
17893 /* [HGM] flag promoted pieces as '<promoted>~' (Crazyhouse) */
17894 p[-1] = PieceToChar((ChessSquare)(CHUDEMOTED piece));
17899 if (emptycount > 0) {
17900 if(emptycount<10) /* [HGM] can be >= 10 */
17901 *p++ = '0' + emptycount;
17902 else { *p++ = '0' + emptycount/10; *p++ = '0' + emptycount%10; }
17909 /* [HGM] print Crazyhouse or Shogi holdings */
17910 if( gameInfo.holdingsWidth ) {
17911 *(p-1) = '['; /* if we wanted to support BFEN, this could be '/' */
17913 for(i=0; i<gameInfo.holdingsSize; i++) { /* white holdings */
17914 piece = boards[move][i][BOARD_WIDTH-1];
17915 if( piece != EmptySquare )
17916 for(j=0; j<(int) boards[move][i][BOARD_WIDTH-2]; j++)
17917 *p++ = PieceToChar(piece);
17919 for(i=0; i<gameInfo.holdingsSize; i++) { /* black holdings */
17920 piece = boards[move][BOARD_HEIGHT-i-1][0];
17921 if( piece != EmptySquare )
17922 for(j=0; j<(int) boards[move][BOARD_HEIGHT-i-1][1]; j++)
17923 *p++ = PieceToChar(piece);
17926 if( q == p ) *p++ = '-';
17932 *p++ = whiteToPlay ? 'w' : 'b';
17935 if(q = overrideCastling) { // [HGM] FRC: override castling & e.p fields for non-compliant engines
17936 while(*p++ = *q++); if(q != overrideCastling+1) p[-1] = ' '; else --p;
17938 if(nrCastlingRights) {
17939 int handW=0, handB=0;
17940 if(gameInfo.variant == VariantSChess) { // for S-Chess, all virgin backrank pieces must be listed
17941 for(i=0; i<BOARD_HEIGHT; i++) handW += boards[move][i][BOARD_RGHT]; // count white held pieces
17942 for(i=0; i<BOARD_HEIGHT; i++) handB += boards[move][i][BOARD_LEFT-1]; // count black held pieces
17945 if(appData.fischerCastling) {
17946 if(handW) { // in shuffle S-Chess simply dump all virgin pieces
17947 for(i=BOARD_RGHT-1; i>=BOARD_LEFT; i--)
17948 if(boards[move][VIRGIN][i] & VIRGIN_W) *p++ = i + AAA + 'A' - 'a';
17950 /* [HGM] write directly from rights */
17951 if(boards[move][CASTLING][2] != NoRights &&
17952 boards[move][CASTLING][0] != NoRights )
17953 *p++ = boards[move][CASTLING][0] + AAA + 'A' - 'a';
17954 if(boards[move][CASTLING][2] != NoRights &&
17955 boards[move][CASTLING][1] != NoRights )
17956 *p++ = boards[move][CASTLING][1] + AAA + 'A' - 'a';
17959 for(i=BOARD_RGHT-1; i>=BOARD_LEFT; i--)
17960 if(boards[move][VIRGIN][i] & VIRGIN_B) *p++ = i + AAA;
17962 if(boards[move][CASTLING][5] != NoRights &&
17963 boards[move][CASTLING][3] != NoRights )
17964 *p++ = boards[move][CASTLING][3] + AAA;
17965 if(boards[move][CASTLING][5] != NoRights &&
17966 boards[move][CASTLING][4] != NoRights )
17967 *p++ = boards[move][CASTLING][4] + AAA;
17971 /* [HGM] write true castling rights */
17972 if( nrCastlingRights == 6 ) {
17974 if(boards[move][CASTLING][0] == BOARD_RGHT-1 &&
17975 boards[move][CASTLING][2] != NoRights ) k = 1, *p++ = 'K';
17976 q = (boards[move][CASTLING][1] == BOARD_LEFT &&
17977 boards[move][CASTLING][2] != NoRights );
17978 if(handW) { // for S-Chess with pieces in hand, list virgin pieces between K and Q
17979 for(i=BOARD_RGHT-1-k; i>=BOARD_LEFT+q; i--)
17980 if((boards[move][0][i] != WhiteKing || k+q == 0) &&
17981 boards[move][VIRGIN][i] & VIRGIN_W) *p++ = i + AAA + 'A' - 'a';
17985 if(boards[move][CASTLING][3] == BOARD_RGHT-1 &&
17986 boards[move][CASTLING][5] != NoRights ) k = 1, *p++ = 'k';
17987 q = (boards[move][CASTLING][4] == BOARD_LEFT &&
17988 boards[move][CASTLING][5] != NoRights );
17990 for(i=BOARD_RGHT-1-k; i>=BOARD_LEFT+q; i--)
17991 if((boards[move][BOARD_HEIGHT-1][i] != BlackKing || k+q == 0) &&
17992 boards[move][VIRGIN][i] & VIRGIN_B) *p++ = i + AAA;
17997 if (q == p) *p++ = '-'; /* No castling rights */
18001 if(gameInfo.variant != VariantShogi && gameInfo.variant != VariantXiangqi &&
18002 gameInfo.variant != VariantShatranj && gameInfo.variant != VariantCourier &&
18003 gameInfo.variant != VariantMakruk && gameInfo.variant != VariantASEAN ) {
18004 /* En passant target square */
18005 if (move > backwardMostMove) {
18006 fromX = moveList[move - 1][0] - AAA;
18007 fromY = moveList[move - 1][1] - ONE;
18008 toX = moveList[move - 1][2] - AAA;
18009 toY = moveList[move - 1][3] - ONE;
18010 if (fromY == (whiteToPlay ? BOARD_HEIGHT-2 : 1) &&
18011 toY == (whiteToPlay ? BOARD_HEIGHT-4 : 3) &&
18012 boards[move][toY][toX] == (whiteToPlay ? BlackPawn : WhitePawn) &&
18014 /* 2-square pawn move just happened */
18016 *p++ = whiteToPlay ? '6'+BOARD_HEIGHT-8 : '3';
18020 } else if(move == backwardMostMove) {
18021 // [HGM] perhaps we should always do it like this, and forget the above?
18022 if((signed char)boards[move][EP_STATUS] >= 0) {
18023 *p++ = boards[move][EP_STATUS] + AAA;
18024 *p++ = whiteToPlay ? '6'+BOARD_HEIGHT-8 : '3';
18036 { int i = 0, j=move;
18038 /* [HGM] find reversible plies */
18039 if (appData.debugMode) { int k;
18040 fprintf(debugFP, "write FEN 50-move: %d %d %d\n", initialRulePlies, forwardMostMove, backwardMostMove);
18041 for(k=backwardMostMove; k<=forwardMostMove; k++)
18042 fprintf(debugFP, "e%d. p=%d\n", k, (signed char)boards[k][EP_STATUS]);
18046 while(j > backwardMostMove && (signed char)boards[j][EP_STATUS] <= EP_NONE) j--,i++;
18047 if( j == backwardMostMove ) i += initialRulePlies;
18048 sprintf(p, "%d ", i);
18049 p += i>=100 ? 4 : i >= 10 ? 3 : 2;
18051 /* Fullmove number */
18052 sprintf(p, "%d", (move / 2) + 1);
18053 } else *--p = NULLCHAR;
18055 return StrSave(buf);
18059 ParseFEN (Board board, int *blackPlaysFirst, char *fen, Boolean autoSize)
18061 int i, j, k, w=0, subst=0, shuffle=0, wKingRank = -1, bKingRank = -1;
18063 int emptycount, virgin[BOARD_FILES];
18068 /* Piece placement data */
18069 for (i = BOARD_HEIGHT - 1; i >= 0; i--) {
18072 if (*p == '/' || *p == ' ' || *p == '[' ) {
18074 emptycount = gameInfo.boardWidth - j;
18075 while (emptycount--)
18076 board[i][(j++)+gameInfo.holdingsWidth] = EmptySquare;
18077 if (*p == '/') p++;
18078 else if(autoSize) { // we stumbled unexpectedly into end of board
18079 for(k=i; k<BOARD_HEIGHT; k++) { // too few ranks; shift towards bottom
18080 for(j=0; j<BOARD_WIDTH; j++) board[k-i][j] = board[k][j];
18082 appData.NrRanks = gameInfo.boardHeight - i; i=0;
18085 #if(BOARD_FILES >= 10)*0
18086 } else if(*p=='x' || *p=='X') { /* [HGM] X means 10 */
18087 p++; emptycount=10;
18088 if (j + emptycount > gameInfo.boardWidth) return FALSE;
18089 while (emptycount--)
18090 board[i][(j++)+gameInfo.holdingsWidth] = EmptySquare;
18092 } else if (*p == '*') {
18093 board[i][(j++)+gameInfo.holdingsWidth] = DarkSquare; p++;
18094 } else if (isdigit(*p)) {
18095 emptycount = *p++ - '0';
18096 while(isdigit(*p)) emptycount = 10*emptycount + *p++ - '0'; /* [HGM] allow > 9 */
18097 if (j + emptycount > gameInfo.boardWidth) return FALSE;
18098 while (emptycount--)
18099 board[i][(j++)+gameInfo.holdingsWidth] = EmptySquare;
18100 } else if (*p == '<') {
18101 if(i == BOARD_HEIGHT-1) shuffle = 1;
18102 else if (i != 0 || !shuffle) return FALSE;
18104 } else if (shuffle && *p == '>') {
18105 p++; // for now ignore closing shuffle range, and assume rank-end
18106 } else if (*p == '?') {
18107 if (j >= gameInfo.boardWidth) return FALSE;
18108 if (i != 0 && i != BOARD_HEIGHT-1) return FALSE; // only on back-rank
18109 board[i][(j++)+gameInfo.holdingsWidth] = ClearBoard; p++; subst++; // placeHolder
18110 } else if (*p == '+' || isalpha(*p)) {
18111 char *q, *s = SUFFIXES;
18112 if (j >= gameInfo.boardWidth) return FALSE;
18115 if(q = strchr(s, p[1])) p++;
18116 piece = CharToPiece(c + (q ? 64*(q - s + 1) : 0));
18117 if(piece == EmptySquare) return FALSE; /* unknown piece */
18118 piece = (ChessSquare) (CHUPROMOTED piece ); p++;
18119 if(PieceToChar(piece) != '+') return FALSE; /* unpromotable piece */
18122 if(q = strchr(s, *p)) p++;
18123 piece = CharToPiece(c + (q ? 64*(q - s + 1) : 0));
18126 if(piece==EmptySquare) return FALSE; /* unknown piece */
18127 if(*p == '~') { /* [HGM] make it a promoted piece for Crazyhouse */
18128 piece = (ChessSquare) (PROMOTED piece);
18129 if(PieceToChar(piece) != '~') return FALSE; /* cannot be a promoted piece */
18132 board[i][(j++)+gameInfo.holdingsWidth] = piece;
18133 if(piece == WhiteKing) wKingRank = i;
18134 if(piece == BlackKing) bKingRank = i;
18140 while (*p == '/' || *p == ' ') p++;
18142 if(autoSize) appData.NrFiles = w, InitPosition(TRUE);
18144 /* [HGM] by default clear Crazyhouse holdings, if present */
18145 if(gameInfo.holdingsWidth) {
18146 for(i=0; i<BOARD_HEIGHT; i++) {
18147 board[i][0] = EmptySquare; /* black holdings */
18148 board[i][BOARD_WIDTH-1] = EmptySquare; /* white holdings */
18149 board[i][1] = (ChessSquare) 0; /* black counts */
18150 board[i][BOARD_WIDTH-2] = (ChessSquare) 0; /* white counts */
18154 /* [HGM] look for Crazyhouse holdings here */
18155 while(*p==' ') p++;
18156 if( gameInfo.holdingsWidth && p[-1] == '/' || *p == '[') {
18157 int swap=0, wcnt=0, bcnt=0;
18159 if(*p == '<') swap++, p++;
18160 if(*p == '-' ) p++; /* empty holdings */ else {
18161 if( !gameInfo.holdingsWidth ) return FALSE; /* no room to put holdings! */
18162 /* if we would allow FEN reading to set board size, we would */
18163 /* have to add holdings and shift the board read so far here */
18164 while( (piece = CharToPiece(*p) ) != EmptySquare ) {
18166 if((int) piece >= (int) BlackPawn ) {
18167 i = (int)piece - (int)BlackPawn;
18168 i = PieceToNumber((ChessSquare)i);
18169 if( i >= gameInfo.holdingsSize ) return FALSE;
18170 board[BOARD_HEIGHT-1-i][0] = piece; /* black holdings */
18171 board[BOARD_HEIGHT-1-i][1]++; /* black counts */
18174 i = (int)piece - (int)WhitePawn;
18175 i = PieceToNumber((ChessSquare)i);
18176 if( i >= gameInfo.holdingsSize ) return FALSE;
18177 board[i][BOARD_WIDTH-1] = piece; /* white holdings */
18178 board[i][BOARD_WIDTH-2]++; /* black holdings */
18182 if(subst) { // substitute back-rank question marks by holdings pieces
18183 for(j=BOARD_LEFT; j<BOARD_RGHT; j++) {
18184 int k, m, n = bcnt + 1;
18185 if(board[0][j] == ClearBoard) {
18186 if(!wcnt) return FALSE;
18188 for(k=0, m=n; k<gameInfo.holdingsSize; k++) if((m -= board[k][BOARD_WIDTH-2]) < 0) {
18189 board[0][j] = board[k][BOARD_WIDTH-1]; wcnt--;
18190 if(--board[k][BOARD_WIDTH-2] == 0) board[k][BOARD_WIDTH-1] = EmptySquare;
18194 if(board[BOARD_HEIGHT-1][j] == ClearBoard) {
18195 if(!bcnt) return FALSE;
18196 if(n >= bcnt) n = rand() % bcnt; // use same randomization for black and white if possible
18197 for(k=0, m=n; k<gameInfo.holdingsSize; k++) if((n -= board[BOARD_HEIGHT-1-k][1]) < 0) {
18198 board[BOARD_HEIGHT-1][j] = board[BOARD_HEIGHT-1-k][0]; bcnt--;
18199 if(--board[BOARD_HEIGHT-1-k][1] == 0) board[BOARD_HEIGHT-1-k][0] = EmptySquare;
18210 if(subst) return FALSE; // substitution requested, but no holdings
18212 while(*p == ' ') p++;
18216 if(appData.colorNickNames) {
18217 if( c == appData.colorNickNames[0] ) c = 'w'; else
18218 if( c == appData.colorNickNames[1] ) c = 'b';
18222 *blackPlaysFirst = FALSE;
18225 *blackPlaysFirst = TRUE;
18231 /* [HGM] We NO LONGER ignore the rest of the FEN notation */
18232 /* return the extra info in global variiables */
18234 while(*p==' ') p++;
18236 if(!isdigit(*p) && *p != '-') { // we seem to have castling rights. Make sure they are on the rank the King actually is.
18237 if(wKingRank >= 0) for(i=0; i<3; i++) castlingRank[i] = wKingRank;
18238 if(bKingRank >= 0) for(i=3; i<6; i++) castlingRank[i] = bKingRank;
18241 /* set defaults in case FEN is incomplete */
18242 board[EP_STATUS] = EP_UNKNOWN;
18243 for(i=0; i<nrCastlingRights; i++ ) {
18244 board[CASTLING][i] =
18245 appData.fischerCastling ? NoRights : initialRights[i];
18246 } /* assume possible unless obviously impossible */
18247 if(initialRights[0]!=NoRights && board[castlingRank[0]][initialRights[0]] != WhiteRook) board[CASTLING][0] = NoRights;
18248 if(initialRights[1]!=NoRights && board[castlingRank[1]][initialRights[1]] != WhiteRook) board[CASTLING][1] = NoRights;
18249 if(initialRights[2]!=NoRights && board[castlingRank[2]][initialRights[2]] != WhiteUnicorn
18250 && board[castlingRank[2]][initialRights[2]] != WhiteKing) board[CASTLING][2] = NoRights;
18251 if(initialRights[3]!=NoRights && board[castlingRank[3]][initialRights[3]] != BlackRook) board[CASTLING][3] = NoRights;
18252 if(initialRights[4]!=NoRights && board[castlingRank[4]][initialRights[4]] != BlackRook) board[CASTLING][4] = NoRights;
18253 if(initialRights[5]!=NoRights && board[castlingRank[5]][initialRights[5]] != BlackUnicorn
18254 && board[castlingRank[5]][initialRights[5]] != BlackKing) board[CASTLING][5] = NoRights;
18257 if(nrCastlingRights) {
18259 if(gameInfo.variant == VariantSChess) for(i=0; i<BOARD_FILES; i++) virgin[i] = 0;
18260 if(*p >= 'A' && *p <= 'Z' || *p >= 'a' && *p <= 'z' || *p=='-') {
18261 /* castling indicator present, so default becomes no castlings */
18262 for(i=0; i<nrCastlingRights; i++ ) {
18263 board[CASTLING][i] = NoRights;
18266 while(*p=='K' || *p=='Q' || *p=='k' || *p=='q' || *p=='-' ||
18267 (appData.fischerCastling || gameInfo.variant == VariantSChess) &&
18268 ( *p >= 'a' && *p < 'a' + gameInfo.boardWidth) ||
18269 ( *p >= 'A' && *p < 'A' + gameInfo.boardWidth) ) {
18270 int c = *p++, whiteKingFile=NoRights, blackKingFile=NoRights;
18272 for(i=BOARD_LEFT; i<BOARD_RGHT; i++) {
18273 if(board[castlingRank[5]][i] == BlackKing) blackKingFile = i;
18274 if(board[castlingRank[2]][i] == WhiteKing) whiteKingFile = i;
18276 if(gameInfo.variant == VariantTwoKings || gameInfo.variant == VariantKnightmate)
18277 whiteKingFile = blackKingFile = BOARD_WIDTH >> 1; // for these variant scanning fails
18278 if(whiteKingFile == NoRights || board[0][whiteKingFile] != WhiteUnicorn
18279 && board[0][whiteKingFile] != WhiteKing) whiteKingFile = NoRights;
18280 if(blackKingFile == NoRights || board[BOARD_HEIGHT-1][blackKingFile] != BlackUnicorn
18281 && board[BOARD_HEIGHT-1][blackKingFile] != BlackKing) blackKingFile = NoRights;
18284 for(i=BOARD_RGHT-1; board[castlingRank[2]][i]!=WhiteRook && i>whiteKingFile; i--);
18285 board[CASTLING][0] = i != whiteKingFile ? i : NoRights;
18286 board[CASTLING][2] = whiteKingFile;
18287 if(board[CASTLING][0] != NoRights) virgin[board[CASTLING][0]] |= VIRGIN_W;
18288 if(board[CASTLING][2] != NoRights) virgin[board[CASTLING][2]] |= VIRGIN_W;
18289 if(whiteKingFile != BOARD_WIDTH>>1|| i != BOARD_RGHT-1) fischer = 1;
18292 for(i=BOARD_LEFT; i<BOARD_RGHT && board[castlingRank[2]][i]!=WhiteRook && i<whiteKingFile; i++);
18293 board[CASTLING][1] = i != whiteKingFile ? i : NoRights;
18294 board[CASTLING][2] = whiteKingFile;
18295 if(board[CASTLING][1] != NoRights) virgin[board[CASTLING][1]] |= VIRGIN_W;
18296 if(board[CASTLING][2] != NoRights) virgin[board[CASTLING][2]] |= VIRGIN_W;
18297 if(whiteKingFile != BOARD_WIDTH>>1|| i != BOARD_LEFT) fischer = 1;
18300 for(i=BOARD_RGHT-1; board[castlingRank[5]][i]!=BlackRook && i>blackKingFile; i--);
18301 board[CASTLING][3] = i != blackKingFile ? i : NoRights;
18302 board[CASTLING][5] = blackKingFile;
18303 if(board[CASTLING][3] != NoRights) virgin[board[CASTLING][3]] |= VIRGIN_B;
18304 if(board[CASTLING][5] != NoRights) virgin[board[CASTLING][5]] |= VIRGIN_B;
18305 if(blackKingFile != BOARD_WIDTH>>1|| i != BOARD_RGHT-1) fischer = 1;
18308 for(i=BOARD_LEFT; i<BOARD_RGHT && board[castlingRank[5]][i]!=BlackRook && i<blackKingFile; i++);
18309 board[CASTLING][4] = i != blackKingFile ? i : NoRights;
18310 board[CASTLING][5] = blackKingFile;
18311 if(board[CASTLING][4] != NoRights) virgin[board[CASTLING][4]] |= VIRGIN_B;
18312 if(board[CASTLING][5] != NoRights) virgin[board[CASTLING][5]] |= VIRGIN_B;
18313 if(blackKingFile != BOARD_WIDTH>>1|| i != BOARD_LEFT) fischer = 1;
18316 default: /* FRC castlings */
18317 if(c >= 'a') { /* black rights */
18318 if(gameInfo.variant == VariantSChess) { virgin[c-AAA] |= VIRGIN_B; break; } // in S-Chess castlings are always kq, so just virginity
18319 for(i=BOARD_LEFT; i<BOARD_RGHT; i++)
18320 if(board[BOARD_HEIGHT-1][i] == BlackKing) break;
18321 if(i == BOARD_RGHT) break;
18322 board[CASTLING][5] = i;
18324 if(board[BOARD_HEIGHT-1][c] < BlackPawn ||
18325 board[BOARD_HEIGHT-1][c] >= BlackKing ) break;
18327 board[CASTLING][3] = c;
18329 board[CASTLING][4] = c;
18330 } else { /* white rights */
18331 if(gameInfo.variant == VariantSChess) { virgin[c-AAA-'A'+'a'] |= VIRGIN_W; break; } // in S-Chess castlings are always KQ
18332 for(i=BOARD_LEFT; i<BOARD_RGHT; i++)
18333 if(board[0][i] == WhiteKing) break;
18334 if(i == BOARD_RGHT) break;
18335 board[CASTLING][2] = i;
18336 c -= AAA - 'a' + 'A';
18337 if(board[0][c] >= WhiteKing) break;
18339 board[CASTLING][0] = c;
18341 board[CASTLING][1] = c;
18345 for(i=0; i<nrCastlingRights; i++)
18346 if(board[CASTLING][i] != NoRights) initialRights[i] = board[CASTLING][i];
18347 if(gameInfo.variant == VariantSChess)
18348 for(i=0; i<BOARD_FILES; i++) board[VIRGIN][i] = shuffle ? VIRGIN_W | VIRGIN_B : virgin[i]; // when shuffling assume all virgin
18349 if(fischer && shuffle) appData.fischerCastling = TRUE;
18350 if (appData.debugMode) {
18351 fprintf(debugFP, "FEN castling rights:");
18352 for(i=0; i<nrCastlingRights; i++)
18353 fprintf(debugFP, " %d", board[CASTLING][i]);
18354 fprintf(debugFP, "\n");
18357 while(*p==' ') p++;
18360 if(shuffle) SetUpShuffle(board, appData.defaultFrcPosition);
18362 /* read e.p. field in games that know e.p. capture */
18363 if(gameInfo.variant != VariantShogi && gameInfo.variant != VariantXiangqi &&
18364 gameInfo.variant != VariantShatranj && gameInfo.variant != VariantCourier &&
18365 gameInfo.variant != VariantMakruk && gameInfo.variant != VariantASEAN ) {
18367 p++; board[EP_STATUS] = EP_NONE;
18369 char c = *p++ - AAA;
18371 if(c < BOARD_LEFT || c >= BOARD_RGHT) return TRUE;
18372 if(*p >= '0' && *p <='9') p++;
18373 board[EP_STATUS] = c;
18378 if(sscanf(p, "%d", &i) == 1) {
18379 FENrulePlies = i; /* 50-move ply counter */
18380 /* (The move number is still ignored) */
18387 EditPositionPasteFEN (char *fen)
18390 Board initial_position;
18392 if (!ParseFEN(initial_position, &blackPlaysFirst, fen, TRUE)) {
18393 DisplayError(_("Bad FEN position in clipboard"), 0);
18396 int savedBlackPlaysFirst = blackPlaysFirst;
18397 EditPositionEvent();
18398 blackPlaysFirst = savedBlackPlaysFirst;
18399 CopyBoard(boards[0], initial_position);
18400 initialRulePlies = FENrulePlies; /* [HGM] copy FEN attributes as well */
18401 EditPositionDone(FALSE); // [HGM] fake: do not fake rights if we had FEN
18402 DisplayBothClocks();
18403 DrawPosition(FALSE, boards[currentMove]);
18408 static char cseq[12] = "\\ ";
18411 set_cont_sequence (char *new_seq)
18416 // handle bad attempts to set the sequence
18418 return 0; // acceptable error - no debug
18420 len = strlen(new_seq);
18421 ret = (len > 0) && (len < sizeof(cseq));
18423 safeStrCpy(cseq, new_seq, sizeof(cseq)/sizeof(cseq[0]));
18424 else if (appData.debugMode)
18425 fprintf(debugFP, "Invalid continuation sequence \"%s\" (maximum length is: %u)\n", new_seq, (unsigned) sizeof(cseq)-1);
18430 reformat a source message so words don't cross the width boundary. internal
18431 newlines are not removed. returns the wrapped size (no null character unless
18432 included in source message). If dest is NULL, only calculate the size required
18433 for the dest buffer. lp argument indicats line position upon entry, and it's
18434 passed back upon exit.
18437 wrap (char *dest, char *src, int count, int width, int *lp)
18439 int len, i, ansi, cseq_len, line, old_line, old_i, old_len, clen;
18441 cseq_len = strlen(cseq);
18442 old_line = line = *lp;
18443 ansi = len = clen = 0;
18445 for (i=0; i < count; i++)
18447 if (src[i] == '\033')
18450 // if we hit the width, back up
18451 if (!ansi && (line >= width) && src[i] != '\n' && src[i] != ' ')
18453 // store i & len in case the word is too long
18454 old_i = i, old_len = len;
18456 // find the end of the last word
18457 while (i && src[i] != ' ' && src[i] != '\n')
18463 // word too long? restore i & len before splitting it
18464 if ((old_i-i+clen) >= width)
18471 if (i && src[i-1] == ' ')
18474 if (src[i] != ' ' && src[i] != '\n')
18481 // now append the newline and continuation sequence
18486 strncpy(dest+len, cseq, cseq_len);
18494 dest[len] = src[i];
18498 if (src[i] == '\n')
18503 if (dest && appData.debugMode)
18505 fprintf(debugFP, "wrap(count:%d,width:%d,line:%d,len:%d,*lp:%d,src: ",
18506 count, width, line, len, *lp);
18507 show_bytes(debugFP, src, count);
18508 fprintf(debugFP, "\ndest: ");
18509 show_bytes(debugFP, dest, len);
18510 fprintf(debugFP, "\n");
18512 *lp = dest ? line : old_line;
18517 // [HGM] vari: routines for shelving variations
18518 Boolean modeRestore = FALSE;
18521 PushInner (int firstMove, int lastMove)
18523 int i, j, nrMoves = lastMove - firstMove;
18525 // push current tail of game on stack
18526 savedResult[storedGames] = gameInfo.result;
18527 savedDetails[storedGames] = gameInfo.resultDetails;
18528 gameInfo.resultDetails = NULL;
18529 savedFirst[storedGames] = firstMove;
18530 savedLast [storedGames] = lastMove;
18531 savedFramePtr[storedGames] = framePtr;
18532 framePtr -= nrMoves; // reserve space for the boards
18533 for(i=nrMoves; i>=1; i--) { // copy boards to stack, working downwards, in case of overlap
18534 CopyBoard(boards[framePtr+i], boards[firstMove+i]);
18535 for(j=0; j<MOVE_LEN; j++)
18536 moveList[framePtr+i][j] = moveList[firstMove+i-1][j];
18537 for(j=0; j<2*MOVE_LEN; j++)
18538 parseList[framePtr+i][j] = parseList[firstMove+i-1][j];
18539 timeRemaining[0][framePtr+i] = timeRemaining[0][firstMove+i];
18540 timeRemaining[1][framePtr+i] = timeRemaining[1][firstMove+i];
18541 pvInfoList[framePtr+i] = pvInfoList[firstMove+i-1];
18542 pvInfoList[firstMove+i-1].depth = 0;
18543 commentList[framePtr+i] = commentList[firstMove+i];
18544 commentList[firstMove+i] = NULL;
18548 forwardMostMove = firstMove; // truncate game so we can start variation
18552 PushTail (int firstMove, int lastMove)
18554 if(appData.icsActive) { // only in local mode
18555 forwardMostMove = currentMove; // mimic old ICS behavior
18558 if(storedGames >= MAX_VARIATIONS-2) return; // leave one for PV-walk
18560 PushInner(firstMove, lastMove);
18561 if(storedGames == 1) GreyRevert(FALSE);
18562 if(gameMode == PlayFromGameFile) gameMode = EditGame, modeRestore = TRUE;
18566 PopInner (Boolean annotate)
18569 char buf[8000], moveBuf[20];
18571 ToNrEvent(savedFirst[storedGames-1]); // sets currentMove
18572 storedGames--; // do this after ToNrEvent, to make sure HistorySet will refresh entire game after PopInner returns
18573 nrMoves = savedLast[storedGames] - currentMove;
18576 if(!WhiteOnMove(currentMove))
18577 snprintf(buf, sizeof(buf)/sizeof(buf[0]),"(%d...", (currentMove+2)>>1);
18578 else safeStrCpy(buf, "(", sizeof(buf)/sizeof(buf[0]));
18579 for(i=currentMove; i<forwardMostMove; i++) {
18581 snprintf(moveBuf, sizeof(moveBuf)/sizeof(moveBuf[0]), " %d. %s", (i+2)>>1, SavePart(parseList[i]));
18582 else snprintf(moveBuf, sizeof(moveBuf)/sizeof(moveBuf[0])," %s", SavePart(parseList[i]));
18583 strcat(buf, moveBuf);
18584 if(commentList[i]) { strcat(buf, " "); strcat(buf, commentList[i]); }
18585 if(!--cnt) { strcat(buf, "\n"); cnt = 10; }
18589 for(i=1; i<=nrMoves; i++) { // copy last variation back
18590 CopyBoard(boards[currentMove+i], boards[framePtr+i]);
18591 for(j=0; j<MOVE_LEN; j++)
18592 moveList[currentMove+i-1][j] = moveList[framePtr+i][j];
18593 for(j=0; j<2*MOVE_LEN; j++)
18594 parseList[currentMove+i-1][j] = parseList[framePtr+i][j];
18595 timeRemaining[0][currentMove+i] = timeRemaining[0][framePtr+i];
18596 timeRemaining[1][currentMove+i] = timeRemaining[1][framePtr+i];
18597 pvInfoList[currentMove+i-1] = pvInfoList[framePtr+i];
18598 if(commentList[currentMove+i]) free(commentList[currentMove+i]);
18599 commentList[currentMove+i] = commentList[framePtr+i];
18600 commentList[framePtr+i] = NULL;
18602 if(annotate) AppendComment(currentMove+1, buf, FALSE);
18603 framePtr = savedFramePtr[storedGames];
18604 gameInfo.result = savedResult[storedGames];
18605 if(gameInfo.resultDetails != NULL) {
18606 free(gameInfo.resultDetails);
18608 gameInfo.resultDetails = savedDetails[storedGames];
18609 forwardMostMove = currentMove + nrMoves;
18613 PopTail (Boolean annotate)
18615 if(appData.icsActive) return FALSE; // only in local mode
18616 if(!storedGames) return FALSE; // sanity
18617 CommentPopDown(); // make sure no stale variation comments to the destroyed line can remain open
18619 PopInner(annotate);
18620 if(currentMove < forwardMostMove) ForwardEvent(); else
18621 HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove-1);
18623 if(storedGames == 0) { GreyRevert(TRUE); if(modeRestore) modeRestore = FALSE, gameMode = PlayFromGameFile; }
18629 { // remove all shelved variations
18631 for(i=0; i<storedGames; i++) {
18632 if(savedDetails[i])
18633 free(savedDetails[i]);
18634 savedDetails[i] = NULL;
18636 for(i=framePtr; i<MAX_MOVES; i++) {
18637 if(commentList[i]) free(commentList[i]);
18638 commentList[i] = NULL;
18640 framePtr = MAX_MOVES-1;
18645 LoadVariation (int index, char *text)
18646 { // [HGM] vari: shelve previous line and load new variation, parsed from text around text[index]
18647 char *p = text, *start = NULL, *end = NULL, wait = NULLCHAR;
18648 int level = 0, move;
18650 if(gameMode != EditGame && gameMode != AnalyzeMode && gameMode != PlayFromGameFile) return;
18651 // first find outermost bracketing variation
18652 while(*p) { // hope I got this right... Non-nesting {} and [] can screen each other and nesting ()
18653 if(!wait) { // while inside [] pr {}, ignore everyting except matching closing ]}
18654 if(*p == '{') wait = '}'; else
18655 if(*p == '[') wait = ']'; else
18656 if(*p == '(' && level++ == 0 && p-text < index) start = p+1;
18657 if(*p == ')' && level > 0 && --level == 0 && p-text > index && end == NULL) end = p-1;
18659 if(*p == wait) wait = NULLCHAR; // closing ]} found
18662 if(!start || !end) return; // no variation found, or syntax error in PGN: ignore click
18663 if(appData.debugMode) fprintf(debugFP, "at move %d load variation '%s'\n", currentMove, start);
18664 end[1] = NULLCHAR; // clip off comment beyond variation
18665 ToNrEvent(currentMove-1);
18666 PushTail(currentMove, forwardMostMove); // shelve main variation. This truncates game
18667 // kludge: use ParsePV() to append variation to game
18668 move = currentMove;
18669 ParsePV(start, TRUE, TRUE);
18670 forwardMostMove = endPV; endPV = -1; currentMove = move; // cleanup what ParsePV did
18671 ClearPremoveHighlights();
18673 ToNrEvent(currentMove+1);
18679 char *p, *q, buf[MSG_SIZ];
18680 if(engineLine && engineLine[0]) { // a theme was selected from the listbox
18681 snprintf(buf, MSG_SIZ, "-theme %s", engineLine);
18682 ParseArgsFromString(buf);
18683 ActivateTheme(TRUE); // also redo colors
18687 if(*p && !strchr(p, '"')) // theme name specified and well-formed; add settings to theme list
18690 q = appData.themeNames;
18691 snprintf(buf, MSG_SIZ, "\"%s\"", nickName);
18692 if(appData.useBitmaps) {
18693 snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -ubt true -lbtf \"%s\" -dbtf \"%s\" -lbtm %d -dbtm %d",
18694 appData.liteBackTextureFile, appData.darkBackTextureFile,
18695 appData.liteBackTextureMode,
18696 appData.darkBackTextureMode );
18698 snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -ubt false -lsc %s -dsc %s",
18699 Col2Text(2), // lightSquareColor
18700 Col2Text(3) ); // darkSquareColor
18702 if(appData.useBorder) {
18703 snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -ub true -border \"%s\"",
18706 snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -ub false");
18708 if(appData.useFont) {
18709 snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -upf true -pf \"%s\" -fptc \"%s\" -fpfcw %s -fpbcb %s",
18710 appData.renderPiecesWithFont,
18711 appData.fontToPieceTable,
18712 Col2Text(9), // appData.fontBackColorWhite
18713 Col2Text(10) ); // appData.fontForeColorBlack
18715 snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -upf false -pid \"%s\"",
18716 appData.pieceDirectory);
18717 if(!appData.pieceDirectory[0])
18718 snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -wpc %s -bpc %s",
18719 Col2Text(0), // whitePieceColor
18720 Col2Text(1) ); // blackPieceColor
18722 snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -hsc %s -phc %s\n",
18723 Col2Text(4), // highlightSquareColor
18724 Col2Text(5) ); // premoveHighlightColor
18725 appData.themeNames = malloc(len = strlen(q) + strlen(buf) + 1);
18726 if(insert != q) insert[-1] = NULLCHAR;
18727 snprintf(appData.themeNames, len, "%s\n%s%s", q, buf, insert);
18730 ActivateTheme(FALSE);