2 * backend.c -- Common back end for X and Windows NT versions of
4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
8 * 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016 Free
9 * Software Foundation, Inc.
11 * Enhancements Copyright 2005 Alessandro Scotti
13 * The following terms apply to Digital Equipment Corporation's copyright
15 * ------------------------------------------------------------------------
18 * Permission to use, copy, modify, and distribute this software and its
19 * documentation for any purpose and without fee is hereby granted,
20 * provided that the above copyright notice appear in all copies and that
21 * both that copyright notice and this permission notice appear in
22 * supporting documentation, and that the name of Digital not be
23 * used in advertising or publicity pertaining to distribution of the
24 * software without specific, written prior permission.
26 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
27 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
28 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
29 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
30 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
31 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
33 * ------------------------------------------------------------------------
35 * The following terms apply to the enhanced version of XBoard
36 * distributed by the Free Software Foundation:
37 * ------------------------------------------------------------------------
39 * GNU XBoard is free software: you can redistribute it and/or modify
40 * it under the terms of the GNU General Public License as published by
41 * the Free Software Foundation, either version 3 of the License, or (at
42 * your option) any later version.
44 * GNU XBoard is distributed in the hope that it will be useful, but
45 * WITHOUT ANY WARRANTY; without even the implied warranty of
46 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
47 * General Public License for more details.
49 * You should have received a copy of the GNU General Public License
50 * along with this program. If not, see http://www.gnu.org/licenses/. *
52 *------------------------------------------------------------------------
53 ** See the file ChangeLog for a revision history. */
55 /* [AS] Also useful here for debugging */
59 int flock(int f, int code);
64 # define EGBB_NAME "egbbdll64.dll"
66 # define EGBB_NAME "egbbdll.dll"
71 # include <sys/file.h>
76 # define EGBB_NAME "egbbso64.so"
78 # define EGBB_NAME "egbbso.so"
80 // kludge to allow Windows code in back-end by converting it to corresponding Linux code
82 # define HMODULE void *
83 # define LoadLibrary(x) dlopen(x, RTLD_LAZY)
84 # define GetProcAddress dlsym
94 #include <sys/types.h>
103 #else /* not STDC_HEADERS */
106 # else /* not HAVE_STRING_H */
107 # include <strings.h>
108 # endif /* not HAVE_STRING_H */
109 #endif /* not STDC_HEADERS */
112 # include <sys/fcntl.h>
113 #else /* not HAVE_SYS_FCNTL_H */
116 # endif /* HAVE_FCNTL_H */
117 #endif /* not HAVE_SYS_FCNTL_H */
119 #if TIME_WITH_SYS_TIME
120 # include <sys/time.h>
124 # include <sys/time.h>
130 #if defined(_amigados) && !defined(__GNUC__)
135 extern int gettimeofday(struct timeval *, struct timezone *);
143 #include "frontend.h"
150 #include "backendz.h"
151 #include "evalgraph.h"
152 #include "engineoutput.h"
156 # define _(s) gettext (s)
157 # define N_(s) gettext_noop (s)
158 # define T_(s) gettext(s)
171 int establish P((void));
172 void read_from_player P((InputSourceRef isr, VOIDSTAR closure,
173 char *buf, int count, int error));
174 void read_from_ics P((InputSourceRef isr, VOIDSTAR closure,
175 char *buf, int count, int error));
176 void SendToICS P((char *s));
177 void SendToICSDelayed P((char *s, long msdelay));
178 void SendMoveToICS P((ChessMove moveType, int fromX, int fromY, int toX, int toY, char promoChar));
179 void HandleMachineMove P((char *message, ChessProgramState *cps));
180 int AutoPlayOneMove P((void));
181 int LoadGameOneMove P((ChessMove readAhead));
182 int LoadGameFromFile P((char *filename, int n, char *title, int useList));
183 int LoadPositionFromFile P((char *filename, int n, char *title));
184 int SavePositionToFile P((char *filename));
185 void MakeMove P((int fromX, int fromY, int toX, int toY, int promoChar));
186 void ShowMove P((int fromX, int fromY, int toX, int toY));
187 int FinishMove P((ChessMove moveType, int fromX, int fromY, int toX, int toY,
188 /*char*/int promoChar));
189 void BackwardInner P((int target));
190 void ForwardInner P((int target));
191 int Adjudicate P((ChessProgramState *cps));
192 void GameEnds P((ChessMove result, char *resultDetails, int whosays));
193 void EditPositionDone P((Boolean fakeRights));
194 void PrintOpponents P((FILE *fp));
195 void PrintPosition P((FILE *fp, int move));
196 void SendToProgram P((char *message, ChessProgramState *cps));
197 void SendMoveToProgram P((int moveNum, ChessProgramState *cps));
198 void ReceiveFromProgram P((InputSourceRef isr, VOIDSTAR closure,
199 char *buf, int count, int error));
200 void SendTimeControl P((ChessProgramState *cps,
201 int mps, long tc, int inc, int sd, int st));
202 char *TimeControlTagValue P((void));
203 void Attention P((ChessProgramState *cps));
204 void FeedMovesToProgram P((ChessProgramState *cps, int upto));
205 int ResurrectChessProgram P((void));
206 void DisplayComment P((int moveNumber, char *text));
207 void DisplayMove P((int moveNumber));
209 void ParseGameHistory P((char *game));
210 void ParseBoard12 P((char *string));
211 void KeepAlive P((void));
212 void StartClocks P((void));
213 void SwitchClocks P((int nr));
214 void StopClocks P((void));
215 void ResetClocks P((void));
216 char *PGNDate P((void));
217 void SetGameInfo P((void));
218 int RegisterMove P((void));
219 void MakeRegisteredMove P((void));
220 void TruncateGame P((void));
221 int looking_at P((char *, int *, char *));
222 void CopyPlayerNameIntoFileName P((char **, char *));
223 char *SavePart P((char *));
224 int SaveGameOldStyle P((FILE *));
225 int SaveGamePGN P((FILE *));
226 int CheckFlags P((void));
227 long NextTickLength P((long));
228 void CheckTimeControl P((void));
229 void show_bytes P((FILE *, char *, int));
230 int string_to_rating P((char *str));
231 void ParseFeatures P((char* args, ChessProgramState *cps));
232 void InitBackEnd3 P((void));
233 void FeatureDone P((ChessProgramState* cps, int val));
234 void InitChessProgram P((ChessProgramState *cps, int setup));
235 void OutputKibitz(int window, char *text);
236 int PerpetualChase(int first, int last);
237 int EngineOutputIsUp();
238 void InitDrawingSizes(int x, int y);
239 void NextMatchGame P((void));
240 int NextTourneyGame P((int nr, int *swap));
241 int Pairing P((int nr, int nPlayers, int *w, int *b, int *sync));
242 FILE *WriteTourneyFile P((char *results, FILE *f));
243 void DisplayTwoMachinesTitle P(());
244 static void ExcludeClick P((int index));
245 void ToggleSecond P((void));
246 void PauseEngine P((ChessProgramState *cps));
247 static int NonStandardBoardSize P((VariantClass v, int w, int h, int s));
250 extern void ConsoleCreate();
253 ChessProgramState *WhitePlayer();
254 int VerifyDisplayMode P(());
256 char *GetInfoFromComment( int, char * ); // [HGM] PV time: returns stripped comment
257 void InitEngineUCI( const char * iniDir, ChessProgramState * cps ); // [HGM] moved here from winboard.c
258 char *ProbeBook P((int moveNr, char *book)); // [HGM] book: returns a book move
259 char *SendMoveToBookUser P((int nr, ChessProgramState *cps, int initial)); // [HGM] book
260 void ics_update_width P((int new_width));
261 extern char installDir[MSG_SIZ];
262 VariantClass startVariant; /* [HGM] nicks: initial variant */
265 extern int tinyLayout, smallLayout;
266 ChessProgramStats programStats;
267 char lastPV[2][2*MSG_SIZ]; /* [HGM] pv: last PV in thinking output of each engine */
269 static int exiting = 0; /* [HGM] moved to top */
270 static int setboardSpoiledMachineBlack = 0 /*, errorExitFlag = 0*/;
271 int startedFromPositionFile = FALSE; Board filePosition; /* [HGM] loadPos */
272 Board partnerBoard; /* [HGM] bughouse: for peeking at partner game */
273 int partnerHighlight[2];
274 Boolean partnerBoardValid = 0;
275 char partnerStatus[MSG_SIZ];
277 Boolean originalFlip;
278 Boolean twoBoards = 0;
279 char endingGame = 0; /* [HGM] crash: flag to prevent recursion of GameEnds() */
280 int whiteNPS, blackNPS; /* [HGM] nps: for easily making clocks aware of NPS */
281 VariantClass currentlyInitializedVariant; /* [HGM] variantswitch */
282 int lastIndex = 0; /* [HGM] autoinc: last game/position used in match mode */
283 Boolean connectionAlive;/* [HGM] alive: ICS connection status from probing */
284 int opponentKibitzes;
285 int lastSavedGame; /* [HGM] save: ID of game */
286 char chatPartner[MAX_CHAT][MSG_SIZ]; /* [HGM] chat: list of chatting partners */
287 extern int chatCount;
289 char marker[BOARD_RANKS][BOARD_FILES]; /* [HGM] marks for target squares */
290 char legal[BOARD_RANKS][BOARD_FILES]; /* [HGM] legal target squares */
291 char lastMsg[MSG_SIZ];
292 char lastTalker[MSG_SIZ];
293 ChessSquare pieceSweep = EmptySquare;
294 ChessSquare promoSweep = EmptySquare, defaultPromoChoice;
295 int promoDefaultAltered;
296 int keepInfo = 0; /* [HGM] to protect PGN tags in auto-step game analysis */
297 static int initPing = -1;
298 int border; /* [HGM] width of board rim, needed to size seek graph */
299 char bestMove[MSG_SIZ], avoidMove[MSG_SIZ];
300 int solvingTime, totalTime;
302 /* States for ics_getting_history */
304 #define H_REQUESTED 1
305 #define H_GOT_REQ_HEADER 2
306 #define H_GOT_UNREQ_HEADER 3
307 #define H_GETTING_MOVES 4
308 #define H_GOT_UNWANTED_HEADER 5
310 /* whosays values for GameEnds */
319 /* Maximum number of games in a cmail message */
320 #define CMAIL_MAX_GAMES 20
322 /* Different types of move when calling RegisterMove */
324 #define CMAIL_RESIGN 1
326 #define CMAIL_ACCEPT 3
328 /* Different types of result to remember for each game */
329 #define CMAIL_NOT_RESULT 0
330 #define CMAIL_OLD_RESULT 1
331 #define CMAIL_NEW_RESULT 2
333 /* Telnet protocol constants */
344 safeStrCpy (char *dst, const char *src, size_t count)
347 assert( dst != NULL );
348 assert( src != NULL );
351 for(i=0; i<count; i++) if((dst[i] = src[i]) == NULLCHAR) break;
352 if( i == count && dst[count-1] != NULLCHAR)
354 dst[ count-1 ] = '\0'; // make sure incomplete copy still null-terminated
355 if(appData.debugMode)
356 fprintf(debugFP, "safeStrCpy: copying %s into %s didn't work, not enough space %d\n",src,dst, (int)count);
362 /* Some compiler can't cast u64 to double
363 * This function do the job for us:
365 * We use the highest bit for cast, this only
366 * works if the highest bit is not
367 * in use (This should not happen)
369 * We used this for all compiler
372 u64ToDouble (u64 value)
375 u64 tmp = value & u64Const(0x7fffffffffffffff);
376 r = (double)(s64)tmp;
377 if (value & u64Const(0x8000000000000000))
378 r += 9.2233720368547758080e18; /* 2^63 */
382 /* Fake up flags for now, as we aren't keeping track of castling
383 availability yet. [HGM] Change of logic: the flag now only
384 indicates the type of castlings allowed by the rule of the game.
385 The actual rights themselves are maintained in the array
386 castlingRights, as part of the game history, and are not probed
392 int flags = F_ALL_CASTLE_OK;
393 if ((index % 2) == 0) flags |= F_WHITE_ON_MOVE;
394 switch (gameInfo.variant) {
396 flags &= ~F_ALL_CASTLE_OK;
397 case VariantGiveaway: // [HGM] moved this case label one down: seems Giveaway does have castling on ICC!
398 flags |= F_IGNORE_CHECK;
400 flags |= F_MANDATORY_CAPTURE; //[HGM] losers: sets flag so TestLegality rejects non-capts if capts exist
403 flags |= F_IGNORE_CHECK | F_ATOMIC_CAPTURE;
405 case VariantKriegspiel:
406 flags |= F_KRIEGSPIEL_CAPTURE;
408 case VariantCapaRandom:
409 case VariantFischeRandom:
410 flags |= F_FRC_TYPE_CASTLING; /* [HGM] enable this through flag */
411 case VariantNoCastle:
412 case VariantShatranj:
417 flags &= ~F_ALL_CASTLE_OK;
420 case VariantChuChess:
422 flags |= F_NULL_MOVE;
427 if(appData.fischerCastling) flags |= F_FRC_TYPE_CASTLING, flags &= ~F_ALL_CASTLE_OK; // [HGM] fischer
431 FILE *gameFileFP, *debugFP, *serverFP;
432 char *currentDebugFile; // [HGM] debug split: to remember name
435 [AS] Note: sometimes, the sscanf() function is used to parse the input
436 into a fixed-size buffer. Because of this, we must be prepared to
437 receive strings as long as the size of the input buffer, which is currently
438 set to 4K for Windows and 8K for the rest.
439 So, we must either allocate sufficiently large buffers here, or
440 reduce the size of the input buffer in the input reading part.
443 char cmailMove[CMAIL_MAX_GAMES][MOVE_LEN], cmailMsg[MSG_SIZ];
444 char bookOutput[MSG_SIZ*10], thinkOutput[MSG_SIZ*10], lastHint[MSG_SIZ];
445 char thinkOutput1[MSG_SIZ*10];
446 char promoRestrict[MSG_SIZ];
448 ChessProgramState first, second, pairing;
450 /* premove variables */
453 int premoveFromX = 0;
454 int premoveFromY = 0;
455 int premovePromoChar = 0;
457 Boolean alarmSounded;
458 /* end premove variables */
460 char *ics_prefix = "$";
461 enum ICS_TYPE ics_type = ICS_GENERIC;
463 int currentMove = 0, forwardMostMove = 0, backwardMostMove = 0;
464 int pauseExamForwardMostMove = 0;
465 int nCmailGames = 0, nCmailResults = 0, nCmailMovesRegistered = 0;
466 int cmailMoveRegistered[CMAIL_MAX_GAMES], cmailResult[CMAIL_MAX_GAMES];
467 int cmailMsgLoaded = FALSE, cmailMailedMove = FALSE;
468 int cmailOldMove = -1, firstMove = TRUE, flipView = FALSE;
469 int blackPlaysFirst = FALSE, startedFromSetupPosition = FALSE;
470 int searchTime = 0, pausing = FALSE, pauseExamInvalid = FALSE;
471 int whiteFlag = FALSE, blackFlag = FALSE;
472 int userOfferedDraw = FALSE;
473 int ics_user_moved = 0, ics_gamenum = -1, ics_getting_history = H_FALSE;
474 int matchMode = FALSE, hintRequested = FALSE, bookRequested = FALSE;
475 int cmailMoveType[CMAIL_MAX_GAMES];
476 long ics_clock_paused = 0;
477 ProcRef icsPR = NoProc, cmailPR = NoProc;
478 InputSourceRef telnetISR = NULL, fromUserISR = NULL, cmailISR = NULL;
479 GameMode gameMode = BeginningOfGame;
480 char moveList[MAX_MOVES][MOVE_LEN], parseList[MAX_MOVES][MOVE_LEN * 2];
481 char *commentList[MAX_MOVES], *cmailCommentList[CMAIL_MAX_GAMES];
482 ChessProgramStats_Move pvInfoList[MAX_MOVES]; /* [AS] Info about engine thinking */
483 int hiddenThinkOutputState = 0; /* [AS] */
484 int adjudicateLossThreshold = 0; /* [AS] Automatic adjudication */
485 int adjudicateLossPlies = 6;
486 char white_holding[64], black_holding[64];
487 TimeMark lastNodeCountTime;
488 long lastNodeCount=0;
489 int shiftKey, controlKey; // [HGM] set by mouse handler
491 int have_sent_ICS_logon = 0;
493 int suddenDeath, whiteStartMove, blackStartMove; /* [HGM] for implementation of 'any per time' sessions, as in first part of byoyomi TC */
494 long whiteTimeRemaining, blackTimeRemaining, timeControl, timeIncrement, lastWhite, lastBlack, activePartnerTime;
495 Boolean adjustedClock;
496 long timeControl_2; /* [AS] Allow separate time controls */
497 char *fullTimeControlString = NULL, *nextSession, *whiteTC, *blackTC, activePartner; /* [HGM] secondary TC: merge of MPS, TC and inc */
498 long timeRemaining[2][MAX_MOVES];
499 int matchGame = 0, nextGame = 0, roundNr = 0;
500 Boolean waitingForGame = FALSE, startingEngine = FALSE;
501 TimeMark programStartTime, pauseStart;
502 char ics_handle[MSG_SIZ];
503 int have_set_title = 0;
505 /* animateTraining preserves the state of appData.animate
506 * when Training mode is activated. This allows the
507 * response to be animated when appData.animate == TRUE and
508 * appData.animateDragging == TRUE.
510 Boolean animateTraining;
516 Board boards[MAX_MOVES];
517 /* [HGM] Following 7 needed for accurate legality tests: */
518 signed char castlingRank[BOARD_FILES]; // and corresponding ranks
519 unsigned char initialRights[BOARD_FILES];
520 int nrCastlingRights; // For TwoKings, or to implement castling-unknown status
521 int initialRulePlies, FENrulePlies;
522 FILE *serverMoves = NULL; // next two for broadcasting (/serverMoves option)
524 Boolean shuffleOpenings;
525 int mute; // mute all sounds
527 // [HGM] vari: next 12 to save and restore variations
528 #define MAX_VARIATIONS 10
529 int framePtr = MAX_MOVES-1; // points to free stack entry
531 int savedFirst[MAX_VARIATIONS];
532 int savedLast[MAX_VARIATIONS];
533 int savedFramePtr[MAX_VARIATIONS];
534 char *savedDetails[MAX_VARIATIONS];
535 ChessMove savedResult[MAX_VARIATIONS];
537 void PushTail P((int firstMove, int lastMove));
538 Boolean PopTail P((Boolean annotate));
539 void PushInner P((int firstMove, int lastMove));
540 void PopInner P((Boolean annotate));
541 void CleanupTail P((void));
543 ChessSquare FIDEArray[2][BOARD_FILES] = {
544 { WhiteRook, WhiteKnight, WhiteBishop, WhiteQueen,
545 WhiteKing, WhiteBishop, WhiteKnight, WhiteRook },
546 { BlackRook, BlackKnight, BlackBishop, BlackQueen,
547 BlackKing, BlackBishop, BlackKnight, BlackRook }
550 ChessSquare twoKingsArray[2][BOARD_FILES] = {
551 { WhiteRook, WhiteKnight, WhiteBishop, WhiteQueen,
552 WhiteKing, WhiteKing, WhiteKnight, WhiteRook },
553 { BlackRook, BlackKnight, BlackBishop, BlackQueen,
554 BlackKing, BlackKing, BlackKnight, BlackRook }
557 ChessSquare KnightmateArray[2][BOARD_FILES] = {
558 { WhiteRook, WhiteMan, WhiteBishop, WhiteQueen,
559 WhiteUnicorn, WhiteBishop, WhiteMan, WhiteRook },
560 { BlackRook, BlackMan, BlackBishop, BlackQueen,
561 BlackUnicorn, BlackBishop, BlackMan, BlackRook }
564 ChessSquare SpartanArray[2][BOARD_FILES] = {
565 { WhiteRook, WhiteKnight, WhiteBishop, WhiteQueen,
566 WhiteKing, WhiteBishop, WhiteKnight, WhiteRook },
567 { BlackAlfil, BlackMarshall, BlackKing, BlackDragon,
568 BlackDragon, BlackKing, BlackAngel, BlackAlfil }
571 ChessSquare fairyArray[2][BOARD_FILES] = { /* [HGM] Queen side differs from King side */
572 { WhiteRook, WhiteKnight, WhiteBishop, WhiteQueen,
573 WhiteKing, WhiteBishop, WhiteKnight, WhiteRook },
574 { BlackCardinal, BlackAlfil, BlackMarshall, BlackAngel,
575 BlackKing, BlackMarshall, BlackAlfil, BlackCardinal }
578 ChessSquare ShatranjArray[2][BOARD_FILES] = { /* [HGM] (movGen knows about Shatranj Q and P) */
579 { WhiteRook, WhiteKnight, WhiteAlfil, WhiteKing,
580 WhiteFerz, WhiteAlfil, WhiteKnight, WhiteRook },
581 { BlackRook, BlackKnight, BlackAlfil, BlackKing,
582 BlackFerz, BlackAlfil, BlackKnight, BlackRook }
585 ChessSquare makrukArray[2][BOARD_FILES] = { /* [HGM] (movGen knows about Shatranj Q and P) */
586 { WhiteRook, WhiteKnight, WhiteMan, WhiteKing,
587 WhiteFerz, WhiteMan, WhiteKnight, WhiteRook },
588 { BlackRook, BlackKnight, BlackMan, BlackFerz,
589 BlackKing, BlackMan, BlackKnight, BlackRook }
592 ChessSquare aseanArray[2][BOARD_FILES] = { /* [HGM] (movGen knows about Shatranj Q and P) */
593 { WhiteRook, WhiteKnight, WhiteMan, WhiteFerz,
594 WhiteKing, WhiteMan, WhiteKnight, WhiteRook },
595 { BlackRook, BlackKnight, BlackMan, BlackFerz,
596 BlackKing, BlackMan, BlackKnight, BlackRook }
599 ChessSquare lionArray[2][BOARD_FILES] = {
600 { WhiteRook, WhiteLion, WhiteBishop, WhiteQueen,
601 WhiteKing, WhiteBishop, WhiteKnight, WhiteRook },
602 { BlackRook, BlackLion, BlackBishop, BlackQueen,
603 BlackKing, BlackBishop, BlackKnight, BlackRook }
607 #if (BOARD_FILES>=10)
608 ChessSquare ShogiArray[2][BOARD_FILES] = {
609 { WhiteQueen, WhiteKnight, WhiteFerz, WhiteWazir,
610 WhiteKing, WhiteWazir, WhiteFerz, WhiteKnight, WhiteQueen },
611 { BlackQueen, BlackKnight, BlackFerz, BlackWazir,
612 BlackKing, BlackWazir, BlackFerz, BlackKnight, BlackQueen }
615 ChessSquare XiangqiArray[2][BOARD_FILES] = {
616 { WhiteRook, WhiteKnight, WhiteAlfil, WhiteFerz,
617 WhiteWazir, WhiteFerz, WhiteAlfil, WhiteKnight, WhiteRook },
618 { BlackRook, BlackKnight, BlackAlfil, BlackFerz,
619 BlackWazir, BlackFerz, BlackAlfil, BlackKnight, BlackRook }
622 ChessSquare CapablancaArray[2][BOARD_FILES] = {
623 { WhiteRook, WhiteKnight, WhiteAngel, WhiteBishop, WhiteQueen,
624 WhiteKing, WhiteBishop, WhiteMarshall, WhiteKnight, WhiteRook },
625 { BlackRook, BlackKnight, BlackAngel, BlackBishop, BlackQueen,
626 BlackKing, BlackBishop, BlackMarshall, BlackKnight, BlackRook }
629 ChessSquare GreatArray[2][BOARD_FILES] = {
630 { WhiteDragon, WhiteKnight, WhiteAlfil, WhiteGrasshopper, WhiteKing,
631 WhiteSilver, WhiteCardinal, WhiteAlfil, WhiteKnight, WhiteDragon },
632 { BlackDragon, BlackKnight, BlackAlfil, BlackGrasshopper, BlackKing,
633 BlackSilver, BlackCardinal, BlackAlfil, BlackKnight, BlackDragon },
636 ChessSquare JanusArray[2][BOARD_FILES] = {
637 { WhiteRook, WhiteAngel, WhiteKnight, WhiteBishop, WhiteKing,
638 WhiteQueen, WhiteBishop, WhiteKnight, WhiteAngel, WhiteRook },
639 { BlackRook, BlackAngel, BlackKnight, BlackBishop, BlackKing,
640 BlackQueen, BlackBishop, BlackKnight, BlackAngel, BlackRook }
643 ChessSquare GrandArray[2][BOARD_FILES] = {
644 { EmptySquare, WhiteKnight, WhiteBishop, WhiteQueen, WhiteKing,
645 WhiteMarshall, WhiteAngel, WhiteBishop, WhiteKnight, EmptySquare },
646 { EmptySquare, BlackKnight, BlackBishop, BlackQueen, BlackKing,
647 BlackMarshall, BlackAngel, BlackBishop, BlackKnight, EmptySquare }
650 ChessSquare ChuChessArray[2][BOARD_FILES] = {
651 { WhiteMan, WhiteKnight, WhiteBishop, WhiteCardinal, WhiteLion,
652 WhiteQueen, WhiteDragon, WhiteBishop, WhiteKnight, WhiteMan },
653 { BlackMan, BlackKnight, BlackBishop, BlackDragon, BlackQueen,
654 BlackLion, BlackCardinal, BlackBishop, BlackKnight, BlackMan }
658 ChessSquare GothicArray[2][BOARD_FILES] = {
659 { WhiteRook, WhiteKnight, WhiteBishop, WhiteQueen, WhiteMarshall,
660 WhiteKing, WhiteAngel, WhiteBishop, WhiteKnight, WhiteRook },
661 { BlackRook, BlackKnight, BlackBishop, BlackQueen, BlackMarshall,
662 BlackKing, BlackAngel, BlackBishop, BlackKnight, BlackRook }
665 #define GothicArray CapablancaArray
669 ChessSquare FalconArray[2][BOARD_FILES] = {
670 { WhiteRook, WhiteKnight, WhiteBishop, WhiteFalcon, WhiteQueen,
671 WhiteKing, WhiteFalcon, WhiteBishop, WhiteKnight, WhiteRook },
672 { BlackRook, BlackKnight, BlackBishop, BlackFalcon, BlackQueen,
673 BlackKing, BlackFalcon, BlackBishop, BlackKnight, BlackRook }
676 #define FalconArray CapablancaArray
679 #else // !(BOARD_FILES>=10)
680 #define XiangqiPosition FIDEArray
681 #define CapablancaArray FIDEArray
682 #define GothicArray FIDEArray
683 #define GreatArray FIDEArray
684 #endif // !(BOARD_FILES>=10)
686 #if (BOARD_FILES>=12)
687 ChessSquare CourierArray[2][BOARD_FILES] = {
688 { WhiteRook, WhiteKnight, WhiteAlfil, WhiteBishop, WhiteMan, WhiteKing,
689 WhiteFerz, WhiteWazir, WhiteBishop, WhiteAlfil, WhiteKnight, WhiteRook },
690 { BlackRook, BlackKnight, BlackAlfil, BlackBishop, BlackMan, BlackKing,
691 BlackFerz, BlackWazir, BlackBishop, BlackAlfil, BlackKnight, BlackRook }
693 ChessSquare ChuArray[6][BOARD_FILES] = {
694 { WhiteLance, WhiteUnicorn, WhiteMan, WhiteFerz, WhiteWazir, WhiteKing,
695 WhiteAlfil, WhiteWazir, WhiteFerz, WhiteMan, WhiteUnicorn, WhiteLance },
696 { BlackLance, BlackUnicorn, BlackMan, BlackFerz, BlackWazir, BlackAlfil,
697 BlackKing, BlackWazir, BlackFerz, BlackMan, BlackUnicorn, BlackLance },
698 { WhiteCannon, EmptySquare, WhiteBishop, EmptySquare, WhiteNightrider, WhiteMarshall,
699 WhiteAngel, WhiteNightrider, EmptySquare, WhiteBishop, EmptySquare, WhiteCannon },
700 { BlackCannon, EmptySquare, BlackBishop, EmptySquare, BlackNightrider, BlackAngel,
701 BlackMarshall, BlackNightrider, EmptySquare, BlackBishop, EmptySquare, BlackCannon },
702 { WhiteFalcon, WhiteSilver, WhiteRook, WhiteCardinal, WhiteDragon, WhiteLion,
703 WhiteQueen, WhiteDragon, WhiteCardinal, WhiteRook, WhiteSilver, WhiteFalcon },
704 { BlackFalcon, BlackSilver, BlackRook, BlackCardinal, BlackDragon, BlackQueen,
705 BlackLion, BlackDragon, BlackCardinal, BlackRook, BlackSilver, BlackFalcon }
707 #else // !(BOARD_FILES>=12)
708 #define CourierArray CapablancaArray
709 #define ChuArray CapablancaArray
710 #endif // !(BOARD_FILES>=12)
713 Board initialPosition;
716 /* Convert str to a rating. Checks for special cases of "----",
718 "++++", etc. Also strips ()'s */
720 string_to_rating (char *str)
722 while(*str && !isdigit(*str)) ++str;
724 return 0; /* One of the special "no rating" cases */
732 /* Init programStats */
733 programStats.movelist[0] = 0;
734 programStats.depth = 0;
735 programStats.nr_moves = 0;
736 programStats.moves_left = 0;
737 programStats.nodes = 0;
738 programStats.time = -1; // [HGM] PGNtime: make invalid to recognize engine output
739 programStats.score = 0;
740 programStats.got_only_move = 0;
741 programStats.got_fail = 0;
742 programStats.line_is_book = 0;
747 { // [HGM] moved some code here from InitBackend1 that has to be done after both engines have contributed their settings
748 if (appData.firstPlaysBlack) {
749 first.twoMachinesColor = "black\n";
750 second.twoMachinesColor = "white\n";
752 first.twoMachinesColor = "white\n";
753 second.twoMachinesColor = "black\n";
756 first.other = &second;
757 second.other = &first;
760 if(appData.timeOddsMode) {
761 norm = appData.timeOdds[0];
762 if(norm > appData.timeOdds[1]) norm = appData.timeOdds[1];
764 first.timeOdds = appData.timeOdds[0]/norm;
765 second.timeOdds = appData.timeOdds[1]/norm;
768 if(programVersion) free(programVersion);
769 if (appData.noChessProgram) {
770 programVersion = (char*) malloc(5 + strlen(PACKAGE_STRING));
771 sprintf(programVersion, "%s", PACKAGE_STRING);
773 /* [HGM] tidy: use tidy name, in stead of full pathname (which was probably a bug due to / vs \ ) */
774 programVersion = (char*) malloc(8 + strlen(PACKAGE_STRING) + strlen(first.tidy));
775 sprintf(programVersion, "%s + %s", PACKAGE_STRING, first.tidy);
780 UnloadEngine (ChessProgramState *cps)
782 /* Kill off first chess program */
783 if (cps->isr != NULL)
784 RemoveInputSource(cps->isr);
787 if (cps->pr != NoProc) {
789 DoSleep( appData.delayBeforeQuit );
790 SendToProgram("quit\n", cps);
791 DestroyChildProcess(cps->pr, 4 + cps->useSigterm);
794 if(appData.debugMode) fprintf(debugFP, "Unload %s\n", cps->which);
798 ClearOptions (ChessProgramState *cps)
801 cps->nrOptions = cps->comboCnt = 0;
802 for(i=0; i<MAX_OPTIONS; i++) {
803 cps->option[i].min = cps->option[i].max = cps->option[i].value = 0;
804 cps->option[i].textValue = 0;
808 char *engineNames[] = {
809 /* TRANSLATORS: "first" is the first of possible two chess engines. It is inserted into strings
810 such as "%s engine" / "%s chess program" / "%s machine" - all meaning the same thing */
812 /* TRANSLATORS: "second" is the second of possible two chess engines. It is inserted into strings
813 such as "%s engine" / "%s chess program" / "%s machine" - all meaning the same thing */
818 InitEngine (ChessProgramState *cps, int n)
819 { // [HGM] all engine initialiation put in a function that does one engine
823 cps->which = engineNames[n];
824 cps->maybeThinking = FALSE;
828 cps->sendDrawOffers = 1;
830 cps->program = appData.chessProgram[n];
831 cps->host = appData.host[n];
832 cps->dir = appData.directory[n];
833 cps->initString = appData.engInitString[n];
834 cps->computerString = appData.computerString[n];
835 cps->useSigint = TRUE;
836 cps->useSigterm = TRUE;
837 cps->reuse = appData.reuse[n];
838 cps->nps = appData.NPS[n]; // [HGM] nps: copy nodes per second
839 cps->useSetboard = FALSE;
841 cps->usePing = FALSE;
844 cps->usePlayother = FALSE;
845 cps->useColors = TRUE;
846 cps->useUsermove = FALSE;
847 cps->sendICS = FALSE;
848 cps->sendName = appData.icsActive;
849 cps->sdKludge = FALSE;
850 cps->stKludge = FALSE;
851 if(cps->tidy == NULL) cps->tidy = (char*) malloc(MSG_SIZ);
852 TidyProgramName(cps->program, cps->host, cps->tidy);
854 ASSIGN(cps->variants, appData.noChessProgram ? "" : appData.variant);
855 cps->analysisSupport = 2; /* detect */
856 cps->analyzing = FALSE;
857 cps->initDone = FALSE;
859 cps->pseudo = appData.pseudo[n];
861 /* New features added by Tord: */
862 cps->useFEN960 = FALSE;
863 cps->useOOCastle = TRUE;
864 /* End of new features added by Tord. */
865 cps->fenOverride = appData.fenOverride[n];
867 /* [HGM] time odds: set factor for each machine */
868 cps->timeOdds = appData.timeOdds[n];
870 /* [HGM] secondary TC: how to handle sessions that do not fit in 'level'*/
871 cps->accumulateTC = appData.accumulateTC[n];
872 cps->maxNrOfSessions = 1;
877 cps->drawDepth = appData.drawDepth[n];
878 cps->supportsNPS = UNKNOWN;
879 cps->memSize = FALSE;
880 cps->maxCores = FALSE;
881 ASSIGN(cps->egtFormats, "");
884 cps->optionSettings = appData.engOptions[n];
886 cps->scoreIsAbsolute = appData.scoreIsAbsolute[n]; /* [AS] */
887 cps->isUCI = appData.isUCI[n]; /* [AS] */
888 cps->hasOwnBookUCI = appData.hasOwnBookUCI[n]; /* [AS] */
891 if (appData.protocolVersion[n] > PROTOVER
892 || appData.protocolVersion[n] < 1)
897 len = snprintf(buf, MSG_SIZ, _("protocol version %d not supported"),
898 appData.protocolVersion[n]);
899 if( (len >= MSG_SIZ) && appData.debugMode )
900 fprintf(debugFP, "InitBackEnd1: buffer truncated.\n");
902 DisplayFatalError(buf, 0, 2);
906 cps->protocolVersion = appData.protocolVersion[n];
909 InitEngineUCI( installDir, cps ); // [HGM] moved here from winboard.c, to make available in xboard
910 ParseFeatures(appData.featureDefaults, cps);
913 ChessProgramState *savCps;
921 if(WaitForEngine(savCps, LoadEngine)) return;
922 CommonEngineInit(); // recalculate time odds
923 if(gameInfo.variant != StringToVariant(appData.variant)) {
924 // we changed variant when loading the engine; this forces us to reset
925 Reset(TRUE, savCps != &first);
926 oldMode = BeginningOfGame; // to prevent restoring old mode
928 InitChessProgram(savCps, FALSE);
929 if(gameMode == EditGame) SendToProgram("force\n", savCps); // in EditGame mode engine must be in force mode
930 DisplayMessage("", "");
931 if (startedFromSetupPosition) SendBoard(savCps, backwardMostMove);
932 for (i = backwardMostMove; i < currentMove; i++) SendMoveToProgram(i, savCps);
935 if(oldMode == AnalyzeMode) AnalyzeModeEvent();
939 ReplaceEngine (ChessProgramState *cps, int n)
941 oldMode = gameMode; // remember mode, so it can be restored after loading sequence is complete
943 if(oldMode != BeginningOfGame) EditGameEvent();
946 appData.noChessProgram = FALSE;
947 appData.clockMode = TRUE;
950 if(n) return; // only startup first engine immediately; second can wait
951 savCps = cps; // parameter to LoadEngine passed as globals, to allow scheduled calling :-(
955 extern char *engineName, *engineDir, *engineChoice, *engineLine, *nickName, *params;
956 extern Boolean isUCI, hasBook, storeVariant, v1, addToList, useNick;
958 static char resetOptions[] =
959 "-reuse -firstIsUCI false -firstHasOwnBookUCI true -firstTimeOdds 1 "
960 "-firstInitString \"" INIT_STRING "\" -firstComputerString \"" COMPUTER_STRING "\" "
961 "-firstFeatures \"\" -firstLogo \"\" -firstAccumulateTC 1 -fd \".\" "
962 "-firstOptions \"\" -firstNPS -1 -fn \"\" -firstScoreAbs false";
965 FloatToFront(char **list, char *engineLine)
967 char buf[MSG_SIZ], tidy[MSG_SIZ], *p = buf, *q, *r = buf;
969 if(appData.recentEngines <= 0) return;
970 TidyProgramName(engineLine, "localhost", tidy+1);
971 tidy[0] = buf[0] = '\n'; strcat(tidy, "\n");
972 strncpy(buf+1, *list, MSG_SIZ-50);
973 if(p = strstr(buf, tidy)) { // tidy name appears in list
974 q = strchr(++p, '\n'); if(q == NULL) return; // malformed, don't touch
975 while(*p++ = *++q); // squeeze out
977 strcat(tidy, buf+1); // put list behind tidy name
978 p = tidy + 1; while(q = strchr(p, '\n')) i++, r = p, p = q + 1; // count entries in new list
979 if(i > appData.recentEngines) *r = NULLCHAR; // if maximum rached, strip off last
980 ASSIGN(*list, tidy+1);
983 char *insert, *wbOptions; // point in ChessProgramNames were we should insert new engine
986 Load (ChessProgramState *cps, int i)
988 char *p, *q, buf[MSG_SIZ], command[MSG_SIZ], buf2[MSG_SIZ], buf3[MSG_SIZ], jar;
989 if(engineLine && engineLine[0]) { // an engine was selected from the combo box
990 snprintf(buf, MSG_SIZ, "-fcp %s", engineLine);
991 SwapEngines(i); // kludge to parse -f* / -first* like it is -s* / -second*
992 ParseArgsFromString(resetOptions); appData.pvSAN[0] = FALSE;
993 FREE(appData.fenOverride[0]); appData.fenOverride[0] = NULL;
994 appData.firstProtocolVersion = PROTOVER;
995 ParseArgsFromString(buf);
997 ReplaceEngine(cps, i);
998 FloatToFront(&appData.recentEngineList, engineLine);
999 if(gameMode == BeginningOfGame) Reset(TRUE, TRUE);
1003 while(q = strchr(p, SLASH)) p = q+1;
1004 if(*p== NULLCHAR) { DisplayError(_("You did not specify the engine executable"), 0); return; }
1005 if(engineDir[0] != NULLCHAR) {
1006 ASSIGN(appData.directory[i], engineDir); p = engineName;
1007 } else if(p != engineName) { // derive directory from engine path, when not given
1009 ASSIGN(appData.directory[i], engineName);
1011 if(SLASH == '/' && p - engineName > 1) *(p -= 2) = '.'; // for XBoard use ./exeName as command after split!
1012 } else { ASSIGN(appData.directory[i], "."); }
1013 jar = (strstr(p, ".jar") == p + strlen(p) - 4);
1015 if(strchr(p, ' ') && !strchr(p, '"')) snprintf(buf2, MSG_SIZ, "\"%s\"", p), p = buf2; // quote if it contains spaces
1016 snprintf(command, MSG_SIZ, "%s %s", p, params);
1019 if(jar) { snprintf(buf3, MSG_SIZ, "java -jar %s", p); p = buf3; }
1020 ASSIGN(appData.chessProgram[i], p);
1021 appData.isUCI[i] = isUCI;
1022 appData.protocolVersion[i] = v1 ? 1 : PROTOVER;
1023 appData.hasOwnBookUCI[i] = hasBook;
1024 if(!nickName[0]) useNick = FALSE;
1025 if(useNick) ASSIGN(appData.pgnName[i], nickName);
1029 q = firstChessProgramNames;
1030 if(nickName[0]) snprintf(buf, MSG_SIZ, "\"%s\" -fcp ", nickName); else buf[0] = NULLCHAR;
1031 quote = strchr(p, '"') ? '\'' : '"'; // use single quotes around engine command if it contains double quotes
1032 snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), "%c%s%c -fd \"%s\"%s%s%s%s%s%s%s%s\n",
1033 quote, p, quote, appData.directory[i],
1034 useNick ? " -fn \"" : "",
1035 useNick ? nickName : "",
1036 useNick ? "\"" : "",
1037 v1 ? " -firstProtocolVersion 1" : "",
1038 hasBook ? "" : " -fNoOwnBookUCI",
1039 isUCI ? (isUCI == TRUE ? " -fUCI" : gameInfo.variant == VariantShogi ? " -fUSI" : " -fUCCI") : "",
1040 storeVariant ? " -variant " : "",
1041 storeVariant ? VariantName(gameInfo.variant) : "");
1042 if(wbOptions && wbOptions[0]) snprintf(buf+strlen(buf)-1, MSG_SIZ-strlen(buf), " %s\n", wbOptions);
1043 firstChessProgramNames = malloc(len = strlen(q) + strlen(buf) + 1);
1044 if(insert != q) insert[-1] = NULLCHAR;
1045 snprintf(firstChessProgramNames, len, "%s\n%s%s", q, buf, insert);
1047 FloatToFront(&appData.recentEngineList, buf);
1049 ReplaceEngine(cps, i);
1055 int matched, min, sec;
1057 * Parse timeControl resource
1059 if (!ParseTimeControl(appData.timeControl, appData.timeIncrement,
1060 appData.movesPerSession)) {
1062 snprintf(buf, sizeof(buf), _("bad timeControl option %s"), appData.timeControl);
1063 DisplayFatalError(buf, 0, 2);
1067 * Parse searchTime resource
1069 if (*appData.searchTime != NULLCHAR) {
1070 matched = sscanf(appData.searchTime, "%d:%d", &min, &sec);
1072 searchTime = min * 60;
1073 } else if (matched == 2) {
1074 searchTime = min * 60 + sec;
1077 snprintf(buf, sizeof(buf), _("bad searchTime option %s"), appData.searchTime);
1078 DisplayFatalError(buf, 0, 2);
1087 ShowThinkingEvent(); // [HGM] thinking: make sure post/nopost state is set according to options
1088 startVariant = StringToVariant(appData.variant); // [HGM] nicks: remember original variant
1090 GetTimeMark(&programStartTime);
1091 srandom((programStartTime.ms + 1000*programStartTime.sec)*0x1001001); // [HGM] book: makes sure random is unpredictabe to msec level
1092 appData.seedBase = random() + (random()<<15);
1093 pauseStart = programStartTime; pauseStart.sec -= 100; // [HGM] matchpause: fake a pause that has long since ended
1095 ClearProgramStats();
1096 programStats.ok_to_send = 1;
1097 programStats.seen_stat = 0;
1100 * Initialize game list
1106 * Internet chess server status
1108 if (appData.icsActive) {
1109 appData.matchMode = FALSE;
1110 appData.matchGames = 0;
1112 appData.noChessProgram = !appData.zippyPlay;
1114 appData.zippyPlay = FALSE;
1115 appData.zippyTalk = FALSE;
1116 appData.noChessProgram = TRUE;
1118 if (*appData.icsHelper != NULLCHAR) {
1119 appData.useTelnet = TRUE;
1120 appData.telnetProgram = appData.icsHelper;
1123 appData.zippyTalk = appData.zippyPlay = FALSE;
1126 /* [AS] Initialize pv info list [HGM] and game state */
1130 for( i=0; i<=framePtr; i++ ) {
1131 pvInfoList[i].depth = -1;
1132 boards[i][EP_STATUS] = EP_NONE;
1133 for( j=0; j<BOARD_FILES-2; j++ ) boards[i][CASTLING][j] = NoRights;
1139 /* [AS] Adjudication threshold */
1140 adjudicateLossThreshold = appData.adjudicateLossThreshold;
1142 InitEngine(&first, 0);
1143 InitEngine(&second, 1);
1146 pairing.which = "pairing"; // pairing engine
1147 pairing.pr = NoProc;
1149 pairing.program = appData.pairingEngine;
1150 pairing.host = "localhost";
1153 if (appData.icsActive) {
1154 appData.clockMode = TRUE; /* changes dynamically in ICS mode */
1155 } else if (appData.noChessProgram) { // [HGM] st: searchTime mode now also is clockMode
1156 appData.clockMode = FALSE;
1157 first.sendTime = second.sendTime = 0;
1161 /* Override some settings from environment variables, for backward
1162 compatibility. Unfortunately it's not feasible to have the env
1163 vars just set defaults, at least in xboard. Ugh.
1165 if (appData.icsActive && (appData.zippyPlay || appData.zippyTalk)) {
1170 if (!appData.icsActive) {
1174 /* Check for variants that are supported only in ICS mode,
1175 or not at all. Some that are accepted here nevertheless
1176 have bugs; see comments below.
1178 VariantClass variant = StringToVariant(appData.variant);
1180 case VariantBughouse: /* need four players and two boards */
1181 case VariantKriegspiel: /* need to hide pieces and move details */
1182 /* case VariantFischeRandom: (Fabien: moved below) */
1183 len = snprintf(buf,MSG_SIZ, _("Variant %s supported only in ICS mode"), appData.variant);
1184 if( (len >= MSG_SIZ) && appData.debugMode )
1185 fprintf(debugFP, "InitBackEnd1: buffer truncated.\n");
1187 DisplayFatalError(buf, 0, 2);
1190 case VariantUnknown:
1191 case VariantLoadable:
1201 len = snprintf(buf, MSG_SIZ, _("Unknown variant name %s"), appData.variant);
1202 if( (len >= MSG_SIZ) && appData.debugMode )
1203 fprintf(debugFP, "InitBackEnd1: buffer truncated.\n");
1205 DisplayFatalError(buf, 0, 2);
1208 case VariantNormal: /* definitely works! */
1209 if(strcmp(appData.variant, "normal") && !appData.noChessProgram) { // [HGM] hope this is an engine-defined variant
1210 safeStrCpy(engineVariant, appData.variant, MSG_SIZ);
1213 case VariantXiangqi: /* [HGM] repetition rules not implemented */
1214 case VariantFairy: /* [HGM] TestLegality definitely off! */
1215 case VariantGothic: /* [HGM] should work */
1216 case VariantCapablanca: /* [HGM] should work */
1217 case VariantCourier: /* [HGM] initial forced moves not implemented */
1218 case VariantShogi: /* [HGM] could still mate with pawn drop */
1219 case VariantChu: /* [HGM] experimental */
1220 case VariantKnightmate: /* [HGM] should work */
1221 case VariantCylinder: /* [HGM] untested */
1222 case VariantFalcon: /* [HGM] untested */
1223 case VariantCrazyhouse: /* holdings not shown, ([HGM] fixed that!)
1224 offboard interposition not understood */
1225 case VariantWildCastle: /* pieces not automatically shuffled */
1226 case VariantNoCastle: /* pieces not automatically shuffled */
1227 case VariantFischeRandom: /* [HGM] works and shuffles pieces */
1228 case VariantLosers: /* should work except for win condition,
1229 and doesn't know captures are mandatory */
1230 case VariantSuicide: /* should work except for win condition,
1231 and doesn't know captures are mandatory */
1232 case VariantGiveaway: /* should work except for win condition,
1233 and doesn't know captures are mandatory */
1234 case VariantTwoKings: /* should work */
1235 case VariantAtomic: /* should work except for win condition */
1236 case Variant3Check: /* should work except for win condition */
1237 case VariantShatranj: /* should work except for all win conditions */
1238 case VariantMakruk: /* should work except for draw countdown */
1239 case VariantASEAN : /* should work except for draw countdown */
1240 case VariantBerolina: /* might work if TestLegality is off */
1241 case VariantCapaRandom: /* should work */
1242 case VariantJanus: /* should work */
1243 case VariantSuper: /* experimental */
1244 case VariantGreat: /* experimental, requires legality testing to be off */
1245 case VariantSChess: /* S-Chess, should work */
1246 case VariantGrand: /* should work */
1247 case VariantSpartan: /* should work */
1248 case VariantLion: /* should work */
1249 case VariantChuChess: /* should work */
1257 NextIntegerFromString (char ** str, long * value)
1262 while( *s == ' ' || *s == '\t' ) {
1268 if( *s >= '0' && *s <= '9' ) {
1269 while( *s >= '0' && *s <= '9' ) {
1270 *value = *value * 10 + (*s - '0');
1283 NextTimeControlFromString (char ** str, long * value)
1286 int result = NextIntegerFromString( str, &temp );
1289 *value = temp * 60; /* Minutes */
1290 if( **str == ':' ) {
1292 result = NextIntegerFromString( str, &temp );
1293 *value += temp; /* Seconds */
1301 NextSessionFromString (char ** str, int *moves, long * tc, long *inc, int *incType)
1302 { /* [HGM] routine added to read '+moves/time' for secondary time control. */
1303 int result = -1, type = 0; long temp, temp2;
1305 if(**str != ':') return -1; // old params remain in force!
1307 if(**str == '*') type = *(*str)++, temp = 0; // sandclock TC
1308 if( NextIntegerFromString( str, &temp ) ) return -1;
1309 if(type) { *moves = 0; *tc = temp * 500; *inc = temp * 1000; *incType = '*'; return 0; }
1312 /* time only: incremental or sudden-death time control */
1313 if(**str == '+') { /* increment follows; read it */
1315 if(**str == '!') type = *(*str)++; // Bronstein TC
1316 if(result = NextIntegerFromString( str, &temp2)) return -1;
1317 *inc = temp2 * 1000;
1318 if(**str == '.') { // read fraction of increment
1319 char *start = ++(*str);
1320 if(result = NextIntegerFromString( str, &temp2)) return -1;
1322 while(start++ < *str) temp2 /= 10;
1326 *moves = 0; *tc = temp * 1000; *incType = type;
1330 (*str)++; /* classical time control */
1331 result = NextIntegerFromString( str, &temp2); // NOTE: already converted to seconds by ParseTimeControl()
1343 GetTimeQuota (int movenr, int lastUsed, char *tcString)
1344 { /* [HGM] get time to add from the multi-session time-control string */
1345 int incType, moves=1; /* kludge to force reading of first session */
1346 long time, increment;
1349 if(!s || !*s) return 0; // empty TC string means we ran out of the last sudden-death version
1351 if(moves) NextSessionFromString(&s, &moves, &time, &increment, &incType);
1352 nextSession = s; suddenDeath = moves == 0 && increment == 0;
1353 if(movenr == -1) return time; /* last move before new session */
1354 if(incType == '*') increment = 0; else // for sandclock, time is added while not thinking
1355 if(incType == '!' && lastUsed < increment) increment = lastUsed;
1356 if(!moves) return increment; /* current session is incremental */
1357 if(movenr >= 0) movenr -= moves; /* we already finished this session */
1358 } while(movenr >= -1); /* try again for next session */
1360 return 0; // no new time quota on this move
1364 ParseTimeControl (char *tc, float ti, int mps)
1368 char buf[MSG_SIZ], buf2[MSG_SIZ], *mytc = tc;
1371 if(ti >= 0 && !strchr(tc, '+') && !strchr(tc, '/') ) mps = 0;
1372 if(!strchr(tc, '+') && !strchr(tc, '/') && sscanf(tc, "%d:%d", &min, &sec) >= 1)
1373 sprintf(mytc=buf2, "%d", 60*min+sec); // convert 'classical' min:sec tc string to seconds
1377 snprintf(buf, MSG_SIZ, ":%d/%s+%g", mps, mytc, ti);
1379 snprintf(buf, MSG_SIZ, ":%s+%g", mytc, ti);
1382 snprintf(buf, MSG_SIZ, ":%d/%s", mps, mytc);
1384 snprintf(buf, MSG_SIZ, ":%s", mytc);
1386 fullTimeControlString = StrSave(buf); // this should now be in PGN format
1388 if( NextTimeControlFromString( &tc, &tc1 ) != 0 ) {
1393 /* Parse second time control */
1396 if( NextTimeControlFromString( &tc, &tc2 ) != 0 ) {
1404 timeControl_2 = tc2 * 1000;
1414 timeControl = tc1 * 1000;
1417 timeIncrement = ti * 1000; /* convert to ms */
1418 movesPerSession = 0;
1421 movesPerSession = mps;
1429 if (appData.debugMode) {
1430 # ifdef __GIT_VERSION
1431 fprintf(debugFP, "Version: %s (%s)\n", programVersion, __GIT_VERSION);
1433 fprintf(debugFP, "Version: %s\n", programVersion);
1436 ASSIGN(currentDebugFile, appData.nameOfDebugFile); // [HGM] debug split: remember initial name in use
1438 set_cont_sequence(appData.wrapContSeq);
1439 if (appData.matchGames > 0) {
1440 appData.matchMode = TRUE;
1441 } else if (appData.matchMode) {
1442 appData.matchGames = 1;
1444 if(appData.matchMode && appData.sameColorGames > 0) /* [HGM] alternate: overrule matchGames */
1445 appData.matchGames = appData.sameColorGames;
1446 if(appData.rewindIndex > 1) { /* [HGM] autoinc: rewind implies auto-increment and overrules given index */
1447 if(appData.loadPositionIndex >= 0) appData.loadPositionIndex = -1;
1448 if(appData.loadGameIndex >= 0) appData.loadGameIndex = -1;
1451 if (appData.noChessProgram || first.protocolVersion == 1) {
1454 /* kludge: allow timeout for initial "feature" commands */
1456 DisplayMessage("", _("Starting chess program"));
1457 ScheduleDelayedEvent(InitBackEnd3, FEATURE_TIMEOUT);
1462 CalculateIndex (int index, int gameNr)
1463 { // [HGM] autoinc: absolute way to determine load index from game number (taking auto-inc and rewind into account)
1465 if(index > 0) return index; // fixed nmber
1466 if(index == 0) return 1;
1467 res = (index == -1 ? gameNr : (gameNr-1)/2 + 1); // autoinc
1468 if(appData.rewindIndex > 0) res = (res-1) % appData.rewindIndex + 1; // rewind
1473 LoadGameOrPosition (int gameNr)
1474 { // [HGM] taken out of MatchEvent and NextMatchGame (to combine it)
1475 if (*appData.loadGameFile != NULLCHAR) {
1476 if (!LoadGameFromFile(appData.loadGameFile,
1477 CalculateIndex(appData.loadGameIndex, gameNr),
1478 appData.loadGameFile, FALSE)) {
1479 DisplayFatalError(_("Bad game file"), 0, 1);
1482 } else if (*appData.loadPositionFile != NULLCHAR) {
1483 if (!LoadPositionFromFile(appData.loadPositionFile,
1484 CalculateIndex(appData.loadPositionIndex, gameNr),
1485 appData.loadPositionFile)) {
1486 DisplayFatalError(_("Bad position file"), 0, 1);
1494 ReserveGame (int gameNr, char resChar)
1496 FILE *tf = fopen(appData.tourneyFile, "r+");
1497 char *p, *q, c, buf[MSG_SIZ];
1498 if(tf == NULL) { nextGame = appData.matchGames + 1; return; } // kludge to terminate match
1499 safeStrCpy(buf, lastMsg, MSG_SIZ);
1500 DisplayMessage(_("Pick new game"), "");
1501 flock(fileno(tf), LOCK_EX); // lock the tourney file while we are messing with it
1502 ParseArgsFromFile(tf);
1503 p = q = appData.results;
1504 if(appData.debugMode) {
1505 char *r = appData.participants;
1506 fprintf(debugFP, "results = '%s'\n", p);
1507 while(*r) fprintf(debugFP, *r >= ' ' ? "%c" : "\\%03o", *r), r++;
1508 fprintf(debugFP, "\n");
1510 while(*q && *q != ' ') q++; // get first un-played game (could be beyond end!)
1512 q = malloc(strlen(p) + 2); // could be arbitrary long, but allow to extend by one!
1513 safeStrCpy(q, p, strlen(p) + 2);
1514 if(gameNr >= 0) q[gameNr] = resChar; // replace '*' with result
1515 if(appData.debugMode) fprintf(debugFP, "pick next game from '%s': %d\n", q, nextGame);
1516 if(nextGame <= appData.matchGames && resChar != ' ' && !abortMatch) { // reserve next game if tourney not yet done
1517 if(q[nextGame] == NULLCHAR) q[nextGame+1] = NULLCHAR; // append one char
1520 fseek(tf, -(strlen(p)+4), SEEK_END);
1522 if(c != '"') // depending on DOS or Unix line endings we can be one off
1523 fseek(tf, -(strlen(p)+2), SEEK_END);
1524 else fseek(tf, -(strlen(p)+3), SEEK_END);
1525 fprintf(tf, "%s\"\n", q); fclose(tf); // update, and flush by closing
1526 DisplayMessage(buf, "");
1527 free(p); appData.results = q;
1528 if(nextGame <= appData.matchGames && resChar != ' ' && !abortMatch &&
1529 (gameNr < 0 || nextGame / appData.defaultMatchGames != gameNr / appData.defaultMatchGames)) {
1530 int round = appData.defaultMatchGames * appData.tourneyType;
1531 if(gameNr < 0 || appData.tourneyType < 1 || // gauntlet engine can always stay loaded as first engine
1532 appData.tourneyType > 1 && nextGame/round != gameNr/round) // in multi-gauntlet change only after round
1533 UnloadEngine(&first); // next game belongs to other pairing;
1534 UnloadEngine(&second); // already unload the engines, so TwoMachinesEvent will load new ones.
1536 if(appData.debugMode) fprintf(debugFP, "Reserved, next=%d, nr=%d\n", nextGame, gameNr);
1540 MatchEvent (int mode)
1541 { // [HGM] moved out of InitBackend3, to make it callable when match starts through menu
1543 if(matchMode) { // already in match mode: switch it off
1545 if(!appData.tourneyFile[0]) appData.matchGames = matchGame; // kludge to let match terminate after next game.
1548 // if(gameMode != BeginningOfGame) {
1549 // DisplayError(_("You can only start a match from the initial position."), 0);
1553 if(mode == 2) appData.matchGames = appData.defaultMatchGames;
1554 /* Set up machine vs. machine match */
1556 NextTourneyGame(-1, &dummy); // sets appData.matchGames if this is tourney, to make sure ReserveGame knows it
1557 if(appData.tourneyFile[0]) {
1559 if(nextGame > appData.matchGames) {
1561 if(strchr(appData.results, '*') == NULL) {
1563 appData.tourneyCycles++;
1564 if(f = WriteTourneyFile(appData.results, NULL)) { // make a tourney file with increased number of cycles
1566 NextTourneyGame(-1, &dummy);
1568 if(nextGame <= appData.matchGames) {
1569 DisplayNote(_("You restarted an already completed tourney.\nOne more cycle will now be added to it.\nGames commence in 10 sec."));
1571 ScheduleDelayedEvent(NextMatchGame, 10000);
1576 snprintf(buf, MSG_SIZ, _("All games in tourney '%s' are already played or playing"), appData.tourneyFile);
1577 DisplayError(buf, 0);
1578 appData.tourneyFile[0] = 0;
1582 if (appData.noChessProgram) { // [HGM] in tourney engines are loaded automatically
1583 DisplayFatalError(_("Can't have a match with no chess programs"),
1588 matchGame = roundNr = 1;
1589 first.matchWins = second.matchWins = totalTime = 0; // [HGM] match: needed in later matches
1593 char *comboLine = NULL; // [HGM] recent: WinBoard's first-engine combobox line
1596 InitBackEnd3 P((void))
1598 GameMode initialMode;
1602 if(!appData.icsActive && !appData.noChessProgram && !appData.matchMode && // mode involves only first engine
1603 !strcmp(appData.variant, "normal") && // no explicit variant request
1604 appData.NrRanks == -1 && appData.NrFiles == -1 && appData.holdingsSize == -1 && // no size overrides requested
1605 !SupportedVariant(first.variants, VariantNormal, 8, 8, 0, first.protocolVersion, "") && // but 'normal' won't work with engine
1606 !SupportedVariant(first.variants, VariantFischeRandom, 8, 8, 0, first.protocolVersion, "") ) { // nor will Chess960
1607 char c, *q = first.variants, *p = strchr(q, ',');
1608 if(p) *p = NULLCHAR;
1609 if(StringToVariant(q) != VariantUnknown) { // the engine can play a recognized variant, however
1611 if(sscanf(q, "%dx%d+%d_%c", &w, &h, &s, &c) == 4) // get size overrides the engine needs with it (if any)
1612 appData.NrFiles = w, appData.NrRanks = h, appData.holdingsSize = s, q = strchr(q, '_') + 1;
1613 ASSIGN(appData.variant, q); // fake user requested the first variant played by the engine
1614 Reset(TRUE, FALSE); // and re-initialize
1619 InitChessProgram(&first, startedFromSetupPosition);
1621 if(!appData.noChessProgram) { /* [HGM] tidy: redo program version to use name from myname feature */
1622 free(programVersion);
1623 programVersion = (char*) malloc(8 + strlen(PACKAGE_STRING) + strlen(first.tidy));
1624 sprintf(programVersion, "%s + %s", PACKAGE_STRING, first.tidy);
1625 FloatToFront(&appData.recentEngineList, comboLine ? comboLine : appData.firstChessProgram);
1628 if (appData.icsActive) {
1630 /* [DM] Make a console window if needed [HGM] merged ifs */
1636 if (*appData.icsCommPort != NULLCHAR)
1637 len = snprintf(buf, MSG_SIZ, _("Could not open comm port %s"),
1638 appData.icsCommPort);
1640 len = snprintf(buf, MSG_SIZ, _("Could not connect to host %s, port %s"),
1641 appData.icsHost, appData.icsPort);
1643 if( (len >= MSG_SIZ) && appData.debugMode )
1644 fprintf(debugFP, "InitBackEnd3: buffer truncated.\n");
1646 DisplayFatalError(buf, err, 1);
1651 AddInputSource(icsPR, FALSE, read_from_ics, &telnetISR);
1653 AddInputSource(NoProc, FALSE, read_from_player, &fromUserISR);
1654 if(appData.keepAlive) // [HGM] alive: schedule sending of dummy 'date' command
1655 ScheduleDelayedEvent(KeepAlive, appData.keepAlive*60*1000);
1656 } else if (appData.noChessProgram) {
1662 if (*appData.cmailGameName != NULLCHAR) {
1664 OpenLoopback(&cmailPR);
1666 AddInputSource(cmailPR, FALSE, CmailSigHandlerCallBack, &cmailISR);
1670 DisplayMessage("", "");
1671 if (StrCaseCmp(appData.initialMode, "") == 0) {
1672 initialMode = BeginningOfGame;
1673 if(!appData.icsActive && appData.noChessProgram) { // [HGM] could be fall-back
1674 gameMode = MachinePlaysBlack; // "Machine Black" might have been implicitly highlighted
1675 ModeHighlight(); // make sure XBoard knows it is highlighted, so it will un-highlight it
1676 gameMode = BeginningOfGame; // in case BeginningOfGame now means "Edit Position"
1679 } else if (StrCaseCmp(appData.initialMode, "TwoMachines") == 0) {
1680 initialMode = TwoMachinesPlay;
1681 } else if (StrCaseCmp(appData.initialMode, "AnalyzeFile") == 0) {
1682 initialMode = AnalyzeFile;
1683 } else if (StrCaseCmp(appData.initialMode, "Analysis") == 0) {
1684 initialMode = AnalyzeMode;
1685 } else if (StrCaseCmp(appData.initialMode, "MachineWhite") == 0) {
1686 initialMode = MachinePlaysWhite;
1687 } else if (StrCaseCmp(appData.initialMode, "MachineBlack") == 0) {
1688 initialMode = MachinePlaysBlack;
1689 } else if (StrCaseCmp(appData.initialMode, "EditGame") == 0) {
1690 initialMode = EditGame;
1691 } else if (StrCaseCmp(appData.initialMode, "EditPosition") == 0) {
1692 initialMode = EditPosition;
1693 } else if (StrCaseCmp(appData.initialMode, "Training") == 0) {
1694 initialMode = Training;
1696 len = snprintf(buf, MSG_SIZ, _("Unknown initialMode %s"), appData.initialMode);
1697 if( (len >= MSG_SIZ) && appData.debugMode )
1698 fprintf(debugFP, "InitBackEnd3: buffer truncated.\n");
1700 DisplayFatalError(buf, 0, 2);
1704 if (appData.matchMode) {
1705 if(appData.tourneyFile[0]) { // start tourney from command line
1707 if(f = fopen(appData.tourneyFile, "r")) {
1708 ParseArgsFromFile(f); // make sure tourney parmeters re known
1710 appData.clockMode = TRUE;
1712 } else appData.tourneyFile[0] = NULLCHAR; // for now ignore bad tourney file
1715 } else if (*appData.cmailGameName != NULLCHAR) {
1716 /* Set up cmail mode */
1717 ReloadCmailMsgEvent(TRUE);
1719 /* Set up other modes */
1720 if (initialMode == AnalyzeFile) {
1721 if (*appData.loadGameFile == NULLCHAR) {
1722 DisplayFatalError(_("AnalyzeFile mode requires a game file"), 0, 1);
1726 if (*appData.loadGameFile != NULLCHAR) {
1727 (void) LoadGameFromFile(appData.loadGameFile,
1728 appData.loadGameIndex,
1729 appData.loadGameFile, TRUE);
1730 } else if (*appData.loadPositionFile != NULLCHAR) {
1731 (void) LoadPositionFromFile(appData.loadPositionFile,
1732 appData.loadPositionIndex,
1733 appData.loadPositionFile);
1734 /* [HGM] try to make self-starting even after FEN load */
1735 /* to allow automatic setup of fairy variants with wtm */
1736 if(initialMode == BeginningOfGame && !blackPlaysFirst) {
1737 gameMode = BeginningOfGame;
1738 setboardSpoiledMachineBlack = 1;
1740 /* [HGM] loadPos: make that every new game uses the setup */
1741 /* from file as long as we do not switch variant */
1742 if(!blackPlaysFirst) {
1743 startedFromPositionFile = TRUE;
1744 CopyBoard(filePosition, boards[0]);
1745 CopyBoard(initialPosition, boards[0]);
1747 } else if(*appData.fen != NULLCHAR) {
1748 if(ParseFEN(filePosition, &blackPlaysFirst, appData.fen, TRUE) && !blackPlaysFirst) {
1749 startedFromPositionFile = TRUE;
1753 if (initialMode == AnalyzeMode) {
1754 if (appData.noChessProgram) {
1755 DisplayFatalError(_("Analysis mode requires a chess engine"), 0, 2);
1758 if (appData.icsActive) {
1759 DisplayFatalError(_("Analysis mode does not work with ICS mode"),0,2);
1763 } else if (initialMode == AnalyzeFile) {
1764 appData.showThinking = TRUE; // [HGM] thinking: moved out of ShowThinkingEvent
1765 ShowThinkingEvent();
1767 AnalysisPeriodicEvent(1);
1768 } else if (initialMode == MachinePlaysWhite) {
1769 if (appData.noChessProgram) {
1770 DisplayFatalError(_("MachineWhite mode requires a chess engine"),
1774 if (appData.icsActive) {
1775 DisplayFatalError(_("MachineWhite mode does not work with ICS mode"),
1779 MachineWhiteEvent();
1780 } else if (initialMode == MachinePlaysBlack) {
1781 if (appData.noChessProgram) {
1782 DisplayFatalError(_("MachineBlack mode requires a chess engine"),
1786 if (appData.icsActive) {
1787 DisplayFatalError(_("MachineBlack mode does not work with ICS mode"),
1791 MachineBlackEvent();
1792 } else if (initialMode == TwoMachinesPlay) {
1793 if (appData.noChessProgram) {
1794 DisplayFatalError(_("TwoMachines mode requires a chess engine"),
1798 if (appData.icsActive) {
1799 DisplayFatalError(_("TwoMachines mode does not work with ICS mode"),
1804 } else if (initialMode == EditGame) {
1806 } else if (initialMode == EditPosition) {
1807 EditPositionEvent();
1808 } else if (initialMode == Training) {
1809 if (*appData.loadGameFile == NULLCHAR) {
1810 DisplayFatalError(_("Training mode requires a game file"), 0, 2);
1819 HistorySet (char movelist[][2*MOVE_LEN], int first, int last, int current)
1821 DisplayBook(current+1);
1823 MoveHistorySet( movelist, first, last, current, pvInfoList );
1825 EvalGraphSet( first, last, current, pvInfoList );
1827 MakeEngineOutputTitle();
1831 * Establish will establish a contact to a remote host.port.
1832 * Sets icsPR to a ProcRef for a process (or pseudo-process)
1833 * used to talk to the host.
1834 * Returns 0 if okay, error code if not.
1841 if (*appData.icsCommPort != NULLCHAR) {
1842 /* Talk to the host through a serial comm port */
1843 return OpenCommPort(appData.icsCommPort, &icsPR);
1845 } else if (*appData.gateway != NULLCHAR) {
1846 if (*appData.remoteShell == NULLCHAR) {
1847 /* Use the rcmd protocol to run telnet program on a gateway host */
1848 snprintf(buf, sizeof(buf), "%s %s %s",
1849 appData.telnetProgram, appData.icsHost, appData.icsPort);
1850 return OpenRcmd(appData.gateway, appData.remoteUser, buf, &icsPR);
1853 /* Use the rsh program to run telnet program on a gateway host */
1854 if (*appData.remoteUser == NULLCHAR) {
1855 snprintf(buf, sizeof(buf), "%s %s %s %s %s", appData.remoteShell,
1856 appData.gateway, appData.telnetProgram,
1857 appData.icsHost, appData.icsPort);
1859 snprintf(buf, sizeof(buf), "%s %s -l %s %s %s %s",
1860 appData.remoteShell, appData.gateway,
1861 appData.remoteUser, appData.telnetProgram,
1862 appData.icsHost, appData.icsPort);
1864 return StartChildProcess(buf, "", &icsPR);
1867 } else if (appData.useTelnet) {
1868 return OpenTelnet(appData.icsHost, appData.icsPort, &icsPR);
1871 /* TCP socket interface differs somewhat between
1872 Unix and NT; handle details in the front end.
1874 return OpenTCP(appData.icsHost, appData.icsPort, &icsPR);
1879 EscapeExpand (char *p, char *q)
1880 { // [HGM] initstring: routine to shape up string arguments
1881 while(*p++ = *q++) if(p[-1] == '\\')
1883 case 'n': p[-1] = '\n'; break;
1884 case 'r': p[-1] = '\r'; break;
1885 case 't': p[-1] = '\t'; break;
1886 case '\\': p[-1] = '\\'; break;
1887 case 0: *p = 0; return;
1888 default: p[-1] = q[-1]; break;
1893 show_bytes (FILE *fp, char *buf, int count)
1896 if (*buf < 040 || *(unsigned char *) buf > 0177) {
1897 fprintf(fp, "\\%03o", *buf & 0xff);
1906 /* Returns an errno value */
1908 OutputMaybeTelnet (ProcRef pr, char *message, int count, int *outError)
1910 char buf[8192], *p, *q, *buflim;
1911 int left, newcount, outcount;
1913 if (*appData.icsCommPort != NULLCHAR || appData.useTelnet ||
1914 *appData.gateway != NULLCHAR) {
1915 if (appData.debugMode) {
1916 fprintf(debugFP, ">ICS: ");
1917 show_bytes(debugFP, message, count);
1918 fprintf(debugFP, "\n");
1920 return OutputToProcess(pr, message, count, outError);
1923 buflim = &buf[sizeof(buf)-1]; /* allow 1 byte for expanding last char */
1930 if (appData.debugMode) {
1931 fprintf(debugFP, ">ICS: ");
1932 show_bytes(debugFP, buf, newcount);
1933 fprintf(debugFP, "\n");
1935 outcount = OutputToProcess(pr, buf, newcount, outError);
1936 if (outcount < newcount) return -1; /* to be sure */
1943 } else if (((unsigned char) *p) == TN_IAC) {
1944 *q++ = (char) TN_IAC;
1951 if (appData.debugMode) {
1952 fprintf(debugFP, ">ICS: ");
1953 show_bytes(debugFP, buf, newcount);
1954 fprintf(debugFP, "\n");
1956 outcount = OutputToProcess(pr, buf, newcount, outError);
1957 if (outcount < newcount) return -1; /* to be sure */
1962 read_from_player (InputSourceRef isr, VOIDSTAR closure, char *message, int count, int error)
1964 int outError, outCount;
1965 static int gotEof = 0;
1968 /* Pass data read from player on to ICS */
1971 outCount = OutputMaybeTelnet(icsPR, message, count, &outError);
1972 if (outCount < count) {
1973 DisplayFatalError(_("Error writing to ICS"), outError, 1);
1975 if(have_sent_ICS_logon == 2) {
1976 if(ini = fopen(appData.icsLogon, "w")) { // save first two lines (presumably username & password) on init script file
1977 fprintf(ini, "%s", message);
1978 have_sent_ICS_logon = 3;
1980 have_sent_ICS_logon = 1;
1981 } else if(have_sent_ICS_logon == 3) {
1982 fprintf(ini, "%s", message);
1984 have_sent_ICS_logon = 1;
1986 } else if (count < 0) {
1987 RemoveInputSource(isr);
1988 DisplayFatalError(_("Error reading from keyboard"), error, 1);
1989 } else if (gotEof++ > 0) {
1990 RemoveInputSource(isr);
1991 DisplayFatalError(_("Got end of file from keyboard"), 0, 666); // [HGM] 666 is kludge to alert front end
1997 { // [HGM] alive: periodically send dummy (date) command to ICS to prevent time-out
1998 if(!connectionAlive) DisplayFatalError("No response from ICS", 0, 1);
1999 connectionAlive = FALSE; // only sticks if no response to 'date' command.
2000 SendToICS("date\n");
2001 if(appData.keepAlive) ScheduleDelayedEvent(KeepAlive, appData.keepAlive*60*1000);
2004 /* added routine for printf style output to ics */
2006 ics_printf (char *format, ...)
2008 char buffer[MSG_SIZ];
2011 va_start(args, format);
2012 vsnprintf(buffer, sizeof(buffer), format, args);
2013 buffer[sizeof(buffer)-1] = '\0';
2021 int count, outCount, outError;
2023 if (icsPR == NoProc) return;
2026 outCount = OutputMaybeTelnet(icsPR, s, count, &outError);
2027 if (outCount < count) {
2028 DisplayFatalError(_("Error writing to ICS"), outError, 1);
2032 /* This is used for sending logon scripts to the ICS. Sending
2033 without a delay causes problems when using timestamp on ICC
2034 (at least on my machine). */
2036 SendToICSDelayed (char *s, long msdelay)
2038 int count, outCount, outError;
2040 if (icsPR == NoProc) return;
2043 if (appData.debugMode) {
2044 fprintf(debugFP, ">ICS: ");
2045 show_bytes(debugFP, s, count);
2046 fprintf(debugFP, "\n");
2048 outCount = OutputToProcessDelayed(icsPR, s, count, &outError,
2050 if (outCount < count) {
2051 DisplayFatalError(_("Error writing to ICS"), outError, 1);
2056 /* Remove all highlighting escape sequences in s
2057 Also deletes any suffix starting with '('
2060 StripHighlightAndTitle (char *s)
2062 static char retbuf[MSG_SIZ];
2065 while (*s != NULLCHAR) {
2066 while (*s == '\033') {
2067 while (*s != NULLCHAR && !isalpha(*s)) s++;
2068 if (*s != NULLCHAR) s++;
2070 while (*s != NULLCHAR && *s != '\033') {
2071 if (*s == '(' || *s == '[') {
2082 /* Remove all highlighting escape sequences in s */
2084 StripHighlight (char *s)
2086 static char retbuf[MSG_SIZ];
2089 while (*s != NULLCHAR) {
2090 while (*s == '\033') {
2091 while (*s != NULLCHAR && !isalpha(*s)) s++;
2092 if (*s != NULLCHAR) s++;
2094 while (*s != NULLCHAR && *s != '\033') {
2102 char engineVariant[MSG_SIZ];
2103 char *variantNames[] = VARIANT_NAMES;
2105 VariantName (VariantClass v)
2107 if(v == VariantUnknown || *engineVariant) return engineVariant;
2108 return variantNames[v];
2112 /* Identify a variant from the strings the chess servers use or the
2113 PGN Variant tag names we use. */
2115 StringToVariant (char *e)
2119 VariantClass v = VariantNormal;
2120 int i, found = FALSE;
2121 char buf[MSG_SIZ], c;
2126 /* [HGM] skip over optional board-size prefixes */
2127 if( sscanf(e, "%dx%d_%c", &i, &i, &c) == 3 ||
2128 sscanf(e, "%dx%d+%d_%c", &i, &i, &i, &c) == 4 ) {
2129 while( *e++ != '_');
2132 if(StrCaseStr(e, "misc/")) { // [HGM] on FICS, misc/shogi is not shogi
2136 for (i=0; i<sizeof(variantNames)/sizeof(char*); i++) {
2137 if (p = StrCaseStr(e, variantNames[i])) {
2138 if(p && i >= VariantShogi && (p != e && !appData.icsActive || isalpha(p[strlen(variantNames[i])]))) continue;
2139 v = (VariantClass) i;
2146 if ((StrCaseStr(e, "fischer") && StrCaseStr(e, "random"))
2147 || StrCaseStr(e, "wild/fr")
2148 || StrCaseStr(e, "frc") || StrCaseStr(e, "960")) {
2149 v = VariantFischeRandom;
2150 } else if ((i = 4, p = StrCaseStr(e, "wild")) ||
2151 (i = 1, p = StrCaseStr(e, "w"))) {
2153 while (*p && (isspace(*p) || *p == '(' || *p == '/')) p++;
2160 case 0: /* FICS only, actually */
2162 /* Castling legal even if K starts on d-file */
2163 v = VariantWildCastle;
2168 /* Castling illegal even if K & R happen to start in
2169 normal positions. */
2170 v = VariantNoCastle;
2183 /* Castling legal iff K & R start in normal positions */
2189 /* Special wilds for position setup; unclear what to do here */
2190 v = VariantLoadable;
2193 /* Bizarre ICC game */
2194 v = VariantTwoKings;
2197 v = VariantKriegspiel;
2203 v = VariantFischeRandom;
2206 v = VariantCrazyhouse;
2209 v = VariantBughouse;
2215 /* Not quite the same as FICS suicide! */
2216 v = VariantGiveaway;
2222 v = VariantShatranj;
2225 /* Temporary names for future ICC types. The name *will* change in
2226 the next xboard/WinBoard release after ICC defines it. */
2264 v = VariantCapablanca;
2267 v = VariantKnightmate;
2273 v = VariantCylinder;
2279 v = VariantCapaRandom;
2282 v = VariantBerolina;
2294 /* Found "wild" or "w" in the string but no number;
2295 must assume it's normal chess. */
2299 len = snprintf(buf, MSG_SIZ, _("Unknown wild type %d"), wnum);
2300 if( (len >= MSG_SIZ) && appData.debugMode )
2301 fprintf(debugFP, "StringToVariant: buffer truncated.\n");
2303 DisplayError(buf, 0);
2309 if (appData.debugMode) {
2310 fprintf(debugFP, "recognized '%s' (%d) as variant %s\n",
2311 e, wnum, VariantName(v));
2316 static int leftover_start = 0, leftover_len = 0;
2317 char star_match[STAR_MATCH_N][MSG_SIZ];
2319 /* Test whether pattern is present at &buf[*index]; if so, return TRUE,
2320 advance *index beyond it, and set leftover_start to the new value of
2321 *index; else return FALSE. If pattern contains the character '*', it
2322 matches any sequence of characters not containing '\r', '\n', or the
2323 character following the '*' (if any), and the matched sequence(s) are
2324 copied into star_match.
2327 looking_at ( char *buf, int *index, char *pattern)
2329 char *bufp = &buf[*index], *patternp = pattern;
2331 char *matchp = star_match[0];
2334 if (*patternp == NULLCHAR) {
2335 *index = leftover_start = bufp - buf;
2339 if (*bufp == NULLCHAR) return FALSE;
2340 if (*patternp == '*') {
2341 if (*bufp == *(patternp + 1)) {
2343 matchp = star_match[++star_count];
2347 } else if (*bufp == '\n' || *bufp == '\r') {
2349 if (*patternp == NULLCHAR)
2354 *matchp++ = *bufp++;
2358 if (*patternp != *bufp) return FALSE;
2365 SendToPlayer (char *data, int length)
2367 int error, outCount;
2368 outCount = OutputToProcess(NoProc, data, length, &error);
2369 if (outCount < length) {
2370 DisplayFatalError(_("Error writing to display"), error, 1);
2375 PackHolding (char packed[], char *holding)
2385 switch (runlength) {
2396 sprintf(q, "%d", runlength);
2408 /* Telnet protocol requests from the front end */
2410 TelnetRequest (unsigned char ddww, unsigned char option)
2412 unsigned char msg[3];
2413 int outCount, outError;
2415 if (*appData.icsCommPort != NULLCHAR || appData.useTelnet) return;
2417 if (appData.debugMode) {
2418 char buf1[8], buf2[8], *ddwwStr, *optionStr;
2434 snprintf(buf1,sizeof(buf1)/sizeof(buf1[0]), "%d", ddww);
2443 snprintf(buf2,sizeof(buf2)/sizeof(buf2[0]), "%d", option);
2446 fprintf(debugFP, ">%s %s ", ddwwStr, optionStr);
2451 outCount = OutputToProcess(icsPR, (char *)msg, 3, &outError);
2453 DisplayFatalError(_("Error writing to ICS"), outError, 1);
2460 if (!appData.icsActive) return;
2461 TelnetRequest(TN_DO, TN_ECHO);
2467 if (!appData.icsActive) return;
2468 TelnetRequest(TN_DONT, TN_ECHO);
2472 CopyHoldings (Board board, char *holdings, ChessSquare lowestPiece)
2474 /* put the holdings sent to us by the server on the board holdings area */
2475 int i, j, holdingsColumn, holdingsStartRow, direction, countsColumn;
2479 if(gameInfo.holdingsWidth < 2) return;
2480 if(gameInfo.variant != VariantBughouse && board[HOLDINGS_SET])
2481 return; // prevent overwriting by pre-board holdings
2483 if( (int)lowestPiece >= BlackPawn ) {
2486 holdingsStartRow = BOARD_HEIGHT-1;
2489 holdingsColumn = BOARD_WIDTH-1;
2490 countsColumn = BOARD_WIDTH-2;
2491 holdingsStartRow = 0;
2495 for(i=0; i<BOARD_HEIGHT; i++) { /* clear holdings */
2496 board[i][holdingsColumn] = EmptySquare;
2497 board[i][countsColumn] = (ChessSquare) 0;
2499 while( (p=*holdings++) != NULLCHAR ) {
2500 piece = CharToPiece( ToUpper(p) );
2501 if(piece == EmptySquare) continue;
2502 /*j = (int) piece - (int) WhitePawn;*/
2503 j = PieceToNumber(piece);
2504 if(j >= gameInfo.holdingsSize) continue; /* ignore pieces that do not fit */
2505 if(j < 0) continue; /* should not happen */
2506 piece = (ChessSquare) ( (int)piece + (int)lowestPiece );
2507 board[holdingsStartRow+j*direction][holdingsColumn] = piece;
2508 board[holdingsStartRow+j*direction][countsColumn]++;
2514 VariantSwitch (Board board, VariantClass newVariant)
2516 int newHoldingsWidth, newWidth = 8, newHeight = 8, i, j;
2517 static Board oldBoard;
2519 startedFromPositionFile = FALSE;
2520 if(gameInfo.variant == newVariant) return;
2522 /* [HGM] This routine is called each time an assignment is made to
2523 * gameInfo.variant during a game, to make sure the board sizes
2524 * are set to match the new variant. If that means adding or deleting
2525 * holdings, we shift the playing board accordingly
2526 * This kludge is needed because in ICS observe mode, we get boards
2527 * of an ongoing game without knowing the variant, and learn about the
2528 * latter only later. This can be because of the move list we requested,
2529 * in which case the game history is refilled from the beginning anyway,
2530 * but also when receiving holdings of a crazyhouse game. In the latter
2531 * case we want to add those holdings to the already received position.
2535 if (appData.debugMode) {
2536 fprintf(debugFP, "Switch board from %s to %s\n",
2537 VariantName(gameInfo.variant), VariantName(newVariant));
2538 setbuf(debugFP, NULL);
2540 shuffleOpenings = 0; /* [HGM] shuffle */
2541 gameInfo.holdingsSize = 5; /* [HGM] prepare holdings */
2545 newWidth = 9; newHeight = 9;
2546 gameInfo.holdingsSize = 7;
2547 case VariantBughouse:
2548 case VariantCrazyhouse:
2549 newHoldingsWidth = 2; break;
2553 newHoldingsWidth = 2;
2554 gameInfo.holdingsSize = 8;
2557 case VariantCapablanca:
2558 case VariantCapaRandom:
2561 newHoldingsWidth = gameInfo.holdingsSize = 0;
2564 if(newWidth != gameInfo.boardWidth ||
2565 newHeight != gameInfo.boardHeight ||
2566 newHoldingsWidth != gameInfo.holdingsWidth ) {
2568 /* shift position to new playing area, if needed */
2569 if(newHoldingsWidth > gameInfo.holdingsWidth) {
2570 for(i=0; i<BOARD_HEIGHT; i++)
2571 for(j=BOARD_RGHT-1; j>=BOARD_LEFT; j--)
2572 board[i][j+newHoldingsWidth-gameInfo.holdingsWidth] =
2574 for(i=0; i<newHeight; i++) {
2575 board[i][0] = board[i][newWidth+2*newHoldingsWidth-1] = EmptySquare;
2576 board[i][1] = board[i][newWidth+2*newHoldingsWidth-2] = (ChessSquare) 0;
2578 } else if(newHoldingsWidth < gameInfo.holdingsWidth) {
2579 for(i=0; i<BOARD_HEIGHT; i++)
2580 for(j=BOARD_LEFT; j<BOARD_RGHT; j++)
2581 board[i][j+newHoldingsWidth-gameInfo.holdingsWidth] =
2584 board[HOLDINGS_SET] = 0;
2585 gameInfo.boardWidth = newWidth;
2586 gameInfo.boardHeight = newHeight;
2587 gameInfo.holdingsWidth = newHoldingsWidth;
2588 gameInfo.variant = newVariant;
2589 InitDrawingSizes(-2, 0);
2590 } else gameInfo.variant = newVariant;
2591 CopyBoard(oldBoard, board); // remember correctly formatted board
2592 InitPosition(FALSE); /* this sets up board[0], but also other stuff */
2593 DrawPosition(TRUE, currentMove ? boards[currentMove] : oldBoard);
2596 static int loggedOn = FALSE;
2598 /*-- Game start info cache: --*/
2600 char gs_kind[MSG_SIZ];
2601 static char player1Name[128] = "";
2602 static char player2Name[128] = "";
2603 static char cont_seq[] = "\n\\ ";
2604 static int player1Rating = -1;
2605 static int player2Rating = -1;
2606 /*----------------------------*/
2608 ColorClass curColor = ColorNormal;
2609 int suppressKibitz = 0;
2612 Boolean soughtPending = FALSE;
2613 Boolean seekGraphUp;
2614 #define MAX_SEEK_ADS 200
2616 char *seekAdList[MAX_SEEK_ADS];
2617 int ratingList[MAX_SEEK_ADS], xList[MAX_SEEK_ADS], yList[MAX_SEEK_ADS], seekNrList[MAX_SEEK_ADS], zList[MAX_SEEK_ADS];
2618 float tcList[MAX_SEEK_ADS];
2619 char colorList[MAX_SEEK_ADS];
2620 int nrOfSeekAds = 0;
2621 int minRating = 1010, maxRating = 2800;
2622 int hMargin = 10, vMargin = 20, h, w;
2623 extern int squareSize, lineGap;
2628 int x, y, color = 0, r = ratingList[i]; float tc = tcList[i];
2629 xList[i] = yList[i] = -100; // outside graph, so cannot be clicked
2630 if(r < minRating+100 && r >=0 ) r = minRating+100;
2631 if(r > maxRating) r = maxRating;
2632 if(tc < 1.f) tc = 1.f;
2633 if(tc > 95.f) tc = 95.f;
2634 x = (w-hMargin-squareSize/8-7)* log(tc)/log(95.) + hMargin;
2635 y = ((double)r - minRating)/(maxRating - minRating)
2636 * (h-vMargin-squareSize/8-1) + vMargin;
2637 if(ratingList[i] < 0) y = vMargin + squareSize/4;
2638 if(strstr(seekAdList[i], " u ")) color = 1;
2639 if(!strstr(seekAdList[i], "lightning") && // for now all wilds same color
2640 !strstr(seekAdList[i], "bullet") &&
2641 !strstr(seekAdList[i], "blitz") &&
2642 !strstr(seekAdList[i], "standard") ) color = 2;
2643 if(strstr(seekAdList[i], "(C) ")) color |= SQUARE; // plot computer seeks as squares
2644 DrawSeekDot(xList[i]=x+3*(color&~SQUARE), yList[i]=h-1-y, colorList[i]=color);
2648 PlotSingleSeekAd (int i)
2654 AddAd (char *handle, char *rating, int base, int inc, char rated, char *type, int nr, Boolean plot)
2656 char buf[MSG_SIZ], *ext = "";
2657 VariantClass v = StringToVariant(type);
2658 if(strstr(type, "wild")) {
2659 ext = type + 4; // append wild number
2660 if(v == VariantFischeRandom) type = "chess960"; else
2661 if(v == VariantLoadable) type = "setup"; else
2662 type = VariantName(v);
2664 snprintf(buf, MSG_SIZ, "%s (%s) %d %d %c %s%s", handle, rating, base, inc, rated, type, ext);
2665 if(nrOfSeekAds < MAX_SEEK_ADS-1) {
2666 if(seekAdList[nrOfSeekAds]) free(seekAdList[nrOfSeekAds]);
2667 ratingList[nrOfSeekAds] = -1; // for if seeker has no rating
2668 sscanf(rating, "%d", &ratingList[nrOfSeekAds]);
2669 tcList[nrOfSeekAds] = base + (2./3.)*inc;
2670 seekNrList[nrOfSeekAds] = nr;
2671 zList[nrOfSeekAds] = 0;
2672 seekAdList[nrOfSeekAds++] = StrSave(buf);
2673 if(plot) PlotSingleSeekAd(nrOfSeekAds-1);
2678 EraseSeekDot (int i)
2680 int x = xList[i], y = yList[i], d=squareSize/4, k;
2681 DrawSeekBackground(x-squareSize/8, y-squareSize/8, x+squareSize/8+1, y+squareSize/8+1);
2682 if(x < hMargin+d) DrawSeekAxis(hMargin, y-squareSize/8, hMargin, y+squareSize/8+1);
2683 // now replot every dot that overlapped
2684 for(k=0; k<nrOfSeekAds; k++) if(k != i) {
2685 int xx = xList[k], yy = yList[k];
2686 if(xx <= x+d && xx > x-d && yy <= y+d && yy > y-d)
2687 DrawSeekDot(xx, yy, colorList[k]);
2692 RemoveSeekAd (int nr)
2695 for(i=0; i<nrOfSeekAds; i++) if(seekNrList[i] == nr) {
2697 if(seekAdList[i]) free(seekAdList[i]);
2698 seekAdList[i] = seekAdList[--nrOfSeekAds];
2699 seekNrList[i] = seekNrList[nrOfSeekAds];
2700 ratingList[i] = ratingList[nrOfSeekAds];
2701 colorList[i] = colorList[nrOfSeekAds];
2702 tcList[i] = tcList[nrOfSeekAds];
2703 xList[i] = xList[nrOfSeekAds];
2704 yList[i] = yList[nrOfSeekAds];
2705 zList[i] = zList[nrOfSeekAds];
2706 seekAdList[nrOfSeekAds] = NULL;
2712 MatchSoughtLine (char *line)
2714 char handle[MSG_SIZ], rating[MSG_SIZ], type[MSG_SIZ];
2715 int nr, base, inc, u=0; char dummy;
2717 if(sscanf(line, "%d %s %s %d %d rated %s", &nr, rating, handle, &base, &inc, type) == 6 ||
2718 sscanf(line, "%d %s %s %s %d %d rated %c", &nr, rating, handle, type, &base, &inc, &dummy) == 7 ||
2720 (sscanf(line, "%d %s %s %d %d unrated %s", &nr, rating, handle, &base, &inc, type) == 6 ||
2721 sscanf(line, "%d %s %s %s %d %d unrated %c", &nr, rating, handle, type, &base, &inc, &dummy) == 7) ) {
2722 // match: compact and save the line
2723 AddAd(handle, rating, base, inc, u ? 'u' : 'r', type, nr, FALSE);
2733 if(!seekGraphUp) return FALSE;
2734 h = BOARD_HEIGHT * (squareSize + lineGap) + lineGap + 2*border;
2735 w = BOARD_WIDTH * (squareSize + lineGap) + lineGap + 2*border;
2737 DrawSeekBackground(0, 0, w, h);
2738 DrawSeekAxis(hMargin, h-1-vMargin, w-5, h-1-vMargin);
2739 DrawSeekAxis(hMargin, h-1-vMargin, hMargin, 5);
2740 for(i=0; i<4000; i+= 100) if(i>=minRating && i<maxRating) {
2741 int yy =((double)i - minRating)/(maxRating - minRating)*(h-vMargin-squareSize/8-1) + vMargin;
2743 DrawSeekAxis(hMargin-5, yy, hMargin+5*(i%500==0), yy); // rating ticks
2746 snprintf(buf, MSG_SIZ, "%d", i);
2747 DrawSeekText(buf, hMargin+squareSize/8+7, yy);
2750 DrawSeekText("unrated", hMargin+squareSize/8+7, h-1-vMargin-squareSize/4);
2751 for(i=1; i<100; i+=(i<10?1:5)) {
2752 int xx = (w-hMargin-squareSize/8-7)* log((double)i)/log(95.) + hMargin;
2753 DrawSeekAxis(xx, h-1-vMargin, xx, h-6-vMargin-3*(i%10==0)); // TC ticks
2754 if(i<=5 || (i>40 ? i%20 : i%10) == 0) {
2756 snprintf(buf, MSG_SIZ, "%d", i);
2757 DrawSeekText(buf, xx-2-3*(i>9), h-1-vMargin/2);
2760 for(i=0; i<nrOfSeekAds; i++) PlotSeekAd(i);
2765 SeekGraphClick (ClickType click, int x, int y, int moving)
2767 static int lastDown = 0, displayed = 0, lastSecond;
2768 if(y < 0) return FALSE;
2769 if(!(appData.seekGraph && appData.icsActive && loggedOn &&
2770 (gameMode == BeginningOfGame || gameMode == IcsIdle))) {
2771 if(!seekGraphUp) return FALSE;
2772 seekGraphUp = FALSE; // seek graph is up when it shouldn't be: take it down
2773 DrawPosition(TRUE, NULL);
2776 if(!seekGraphUp) { // initiate cration of seek graph by requesting seek-ad list
2777 if(click == Release || moving) return FALSE;
2779 soughtPending = TRUE;
2780 SendToICS(ics_prefix);
2781 SendToICS("sought\n"); // should this be "sought all"?
2782 } else { // issue challenge based on clicked ad
2783 int dist = 10000; int i, closest = 0, second = 0;
2784 for(i=0; i<nrOfSeekAds; i++) {
2785 int d = (x-xList[i])*(x-xList[i]) + (y-yList[i])*(y-yList[i]) + zList[i];
2786 if(d < dist) { dist = d; closest = i; }
2787 second += (d - zList[i] < 120); // count in-range ads
2788 if(click == Press && moving != 1 && zList[i]>0) zList[i] *= 0.8; // age priority
2792 second = (second > 1);
2793 if(displayed != closest || second != lastSecond) {
2794 DisplayMessage(second ? "!" : "", seekAdList[closest]);
2795 lastSecond = second; displayed = closest;
2797 if(click == Press) {
2798 if(moving == 2) zList[closest] = 100; // right-click; push to back on press
2801 } // on press 'hit', only show info
2802 if(moving == 2) return TRUE; // ignore right up-clicks on dot
2803 snprintf(buf, MSG_SIZ, "play %d\n", seekNrList[closest]);
2804 SendToICS(ics_prefix);
2806 return TRUE; // let incoming board of started game pop down the graph
2807 } else if(click == Release) { // release 'miss' is ignored
2808 zList[lastDown] = 100; // make future selection of the rejected ad more difficult
2809 if(moving == 2) { // right up-click
2810 nrOfSeekAds = 0; // refresh graph
2811 soughtPending = TRUE;
2812 SendToICS(ics_prefix);
2813 SendToICS("sought\n"); // should this be "sought all"?
2816 } else if(moving) { if(displayed >= 0) DisplayMessage("", ""); displayed = -1; return TRUE; }
2817 // press miss or release hit 'pop down' seek graph
2818 seekGraphUp = FALSE;
2819 DrawPosition(TRUE, NULL);
2825 read_from_ics (InputSourceRef isr, VOIDSTAR closure, char *data, int count, int error)
2827 #define BUF_SIZE (16*1024) /* overflowed at 8K with "inchannel 1" on FICS? */
2828 #define STARTED_NONE 0
2829 #define STARTED_MOVES 1
2830 #define STARTED_BOARD 2
2831 #define STARTED_OBSERVE 3
2832 #define STARTED_HOLDINGS 4
2833 #define STARTED_CHATTER 5
2834 #define STARTED_COMMENT 6
2835 #define STARTED_MOVES_NOHIDE 7
2837 static int started = STARTED_NONE;
2838 static char parse[20000];
2839 static int parse_pos = 0;
2840 static char buf[BUF_SIZE + 1];
2841 static int firstTime = TRUE, intfSet = FALSE;
2842 static ColorClass prevColor = ColorNormal;
2843 static int savingComment = FALSE;
2844 static int cmatch = 0; // continuation sequence match
2851 int backup; /* [DM] For zippy color lines */
2853 char talker[MSG_SIZ]; // [HGM] chat
2854 int channel, collective=0;
2856 connectionAlive = TRUE; // [HGM] alive: I think, therefore I am...
2858 if (appData.debugMode) {
2860 fprintf(debugFP, "<ICS: ");
2861 show_bytes(debugFP, data, count);
2862 fprintf(debugFP, "\n");
2866 if (appData.debugMode) { int f = forwardMostMove;
2867 fprintf(debugFP, "ics input %d, castling = %d %d %d %d %d %d\n", f,
2868 boards[f][CASTLING][0],boards[f][CASTLING][1],boards[f][CASTLING][2],
2869 boards[f][CASTLING][3],boards[f][CASTLING][4],boards[f][CASTLING][5]);
2872 /* If last read ended with a partial line that we couldn't parse,
2873 prepend it to the new read and try again. */
2874 if (leftover_len > 0) {
2875 for (i=0; i<leftover_len; i++)
2876 buf[i] = buf[leftover_start + i];
2879 /* copy new characters into the buffer */
2880 bp = buf + leftover_len;
2881 buf_len=leftover_len;
2882 for (i=0; i<count; i++)
2885 if (data[i] == '\r')
2888 // join lines split by ICS?
2889 if (!appData.noJoin)
2892 Joining just consists of finding matches against the
2893 continuation sequence, and discarding that sequence
2894 if found instead of copying it. So, until a match
2895 fails, there's nothing to do since it might be the
2896 complete sequence, and thus, something we don't want
2899 if (data[i] == cont_seq[cmatch])
2902 if (cmatch == strlen(cont_seq))
2904 cmatch = 0; // complete match. just reset the counter
2907 it's possible for the ICS to not include the space
2908 at the end of the last word, making our [correct]
2909 join operation fuse two separate words. the server
2910 does this when the space occurs at the width setting.
2912 if (!buf_len || buf[buf_len-1] != ' ')
2923 match failed, so we have to copy what matched before
2924 falling through and copying this character. In reality,
2925 this will only ever be just the newline character, but
2926 it doesn't hurt to be precise.
2928 strncpy(bp, cont_seq, cmatch);
2940 buf[buf_len] = NULLCHAR;
2941 // next_out = leftover_len; // [HGM] should we set this to 0, and not print it in advance?
2946 while (i < buf_len) {
2947 /* Deal with part of the TELNET option negotiation
2948 protocol. We refuse to do anything beyond the
2949 defaults, except that we allow the WILL ECHO option,
2950 which ICS uses to turn off password echoing when we are
2951 directly connected to it. We reject this option
2952 if localLineEditing mode is on (always on in xboard)
2953 and we are talking to port 23, which might be a real
2954 telnet server that will try to keep WILL ECHO on permanently.
2956 if (buf_len - i >= 3 && (unsigned char) buf[i] == TN_IAC) {
2957 static int remoteEchoOption = FALSE; /* telnet ECHO option */
2958 unsigned char option;
2960 switch ((unsigned char) buf[++i]) {
2962 if (appData.debugMode)
2963 fprintf(debugFP, "\n<WILL ");
2964 switch (option = (unsigned char) buf[++i]) {
2966 if (appData.debugMode)
2967 fprintf(debugFP, "ECHO ");
2968 /* Reply only if this is a change, according
2969 to the protocol rules. */
2970 if (remoteEchoOption) break;
2971 if (appData.localLineEditing &&
2972 atoi(appData.icsPort) == TN_PORT) {
2973 TelnetRequest(TN_DONT, TN_ECHO);
2976 TelnetRequest(TN_DO, TN_ECHO);
2977 remoteEchoOption = TRUE;
2981 if (appData.debugMode)
2982 fprintf(debugFP, "%d ", option);
2983 /* Whatever this is, we don't want it. */
2984 TelnetRequest(TN_DONT, option);
2989 if (appData.debugMode)
2990 fprintf(debugFP, "\n<WONT ");
2991 switch (option = (unsigned char) buf[++i]) {
2993 if (appData.debugMode)
2994 fprintf(debugFP, "ECHO ");
2995 /* Reply only if this is a change, according
2996 to the protocol rules. */
2997 if (!remoteEchoOption) break;
2999 TelnetRequest(TN_DONT, TN_ECHO);
3000 remoteEchoOption = FALSE;
3003 if (appData.debugMode)
3004 fprintf(debugFP, "%d ", (unsigned char) option);
3005 /* Whatever this is, it must already be turned
3006 off, because we never agree to turn on
3007 anything non-default, so according to the
3008 protocol rules, we don't reply. */
3013 if (appData.debugMode)
3014 fprintf(debugFP, "\n<DO ");
3015 switch (option = (unsigned char) buf[++i]) {
3017 /* Whatever this is, we refuse to do it. */
3018 if (appData.debugMode)
3019 fprintf(debugFP, "%d ", option);
3020 TelnetRequest(TN_WONT, option);
3025 if (appData.debugMode)
3026 fprintf(debugFP, "\n<DONT ");
3027 switch (option = (unsigned char) buf[++i]) {
3029 if (appData.debugMode)
3030 fprintf(debugFP, "%d ", option);
3031 /* Whatever this is, we are already not doing
3032 it, because we never agree to do anything
3033 non-default, so according to the protocol
3034 rules, we don't reply. */
3039 if (appData.debugMode)
3040 fprintf(debugFP, "\n<IAC ");
3041 /* Doubled IAC; pass it through */
3045 if (appData.debugMode)
3046 fprintf(debugFP, "\n<%d ", (unsigned char) buf[i]);
3047 /* Drop all other telnet commands on the floor */
3050 if (oldi > next_out)
3051 SendToPlayer(&buf[next_out], oldi - next_out);
3057 /* OK, this at least will *usually* work */
3058 if (!loggedOn && looking_at(buf, &i, "ics%")) {
3062 if (loggedOn && !intfSet) {
3063 if (ics_type == ICS_ICC) {
3064 snprintf(str, MSG_SIZ,
3065 "/set-quietly interface %s\n/set-quietly style 12\n",
3067 if(appData.seekGraph && appData.autoRefresh) // [HGM] seekgraph
3068 strcat(str, "/set-2 51 1\n/set seek 1\n");
3069 } else if (ics_type == ICS_CHESSNET) {
3070 snprintf(str, MSG_SIZ, "/style 12\n");
3072 safeStrCpy(str, "alias $ @\n$set interface ", sizeof(str)/sizeof(str[0]));
3073 strcat(str, programVersion);
3074 strcat(str, "\n$iset startpos 1\n$iset ms 1\n");
3075 if(appData.seekGraph && appData.autoRefresh) // [HGM] seekgraph
3076 strcat(str, "$iset seekremove 1\n$set seek 1\n");
3078 strcat(str, "$iset nohighlight 1\n");
3080 strcat(str, "$iset lock 1\n$style 12\n");
3083 NotifyFrontendLogin();
3087 if (started == STARTED_COMMENT) {
3088 /* Accumulate characters in comment */
3089 parse[parse_pos++] = buf[i];
3090 if (buf[i] == '\n') {
3091 parse[parse_pos] = NULLCHAR;
3092 if(chattingPartner>=0) {
3094 snprintf(mess, MSG_SIZ, "%s%s", talker, parse);
3095 OutputChatMessage(chattingPartner, mess);
3096 if(collective == 1) { // broadcasted talk also goes to private chatbox of talker
3098 talker[strlen(talker+1)-1] = NULLCHAR; // strip closing delimiter
3099 for(p=0; p<MAX_CHAT; p++) if(!StrCaseCmp(talker+1, chatPartner[p])) {
3100 snprintf(mess, MSG_SIZ, "%s: %s", chatPartner[chattingPartner], parse);
3101 OutputChatMessage(p, mess);
3105 chattingPartner = -1;
3106 if(collective != 3) next_out = i+1; // [HGM] suppress printing in ICS window
3109 if(!suppressKibitz) // [HGM] kibitz
3110 AppendComment(forwardMostMove, StripHighlight(parse), TRUE);
3111 else { // [HGM kibitz: divert memorized engine kibitz to engine-output window
3112 int nrDigit = 0, nrAlph = 0, j;
3113 if(parse_pos > MSG_SIZ - 30) // defuse unreasonably long input
3114 { parse_pos = MSG_SIZ-30; parse[parse_pos - 1] = '\n'; }
3115 parse[parse_pos] = NULLCHAR;
3116 // try to be smart: if it does not look like search info, it should go to
3117 // ICS interaction window after all, not to engine-output window.
3118 for(j=0; j<parse_pos; j++) { // count letters and digits
3119 nrDigit += (parse[j] >= '0' && parse[j] <= '9');
3120 nrAlph += (parse[j] >= 'a' && parse[j] <= 'z');
3121 nrAlph += (parse[j] >= 'A' && parse[j] <= 'Z');
3123 if(nrAlph < 9*nrDigit) { // if more than 10% digit we assume search info
3124 int depth=0; float score;
3125 if(sscanf(parse, "!!! %f/%d", &score, &depth) == 2 && depth>0) {
3126 // [HGM] kibitz: save kibitzed opponent info for PGN and eval graph
3127 pvInfoList[forwardMostMove-1].depth = depth;
3128 pvInfoList[forwardMostMove-1].score = 100*score;
3130 OutputKibitz(suppressKibitz, parse);
3133 if(gameMode == IcsObserving) // restore original ICS messages
3134 /* TRANSLATORS: to 'kibitz' is to send a message to all players and the game observers */
3135 snprintf(tmp, MSG_SIZ, "%s kibitzes: %s", star_match[0], parse);
3137 /* TRANSLATORS: to 'kibitz' is to send a message to all players and the game observers */
3138 snprintf(tmp, MSG_SIZ, _("your opponent kibitzes: %s"), parse);
3139 SendToPlayer(tmp, strlen(tmp));
3141 next_out = i+1; // [HGM] suppress printing in ICS window
3143 started = STARTED_NONE;
3145 /* Don't match patterns against characters in comment */
3150 if (started == STARTED_CHATTER) {
3151 if (buf[i] != '\n') {
3152 /* Don't match patterns against characters in chatter */
3156 started = STARTED_NONE;
3157 if(suppressKibitz) next_out = i+1;
3160 /* Kludge to deal with rcmd protocol */
3161 if (firstTime && looking_at(buf, &i, "\001*")) {
3162 DisplayFatalError(&buf[1], 0, 1);
3168 if (!loggedOn && looking_at(buf, &i, "chessclub.com")) {
3171 if (appData.debugMode)
3172 fprintf(debugFP, "ics_type %d\n", ics_type);
3175 if (!loggedOn && looking_at(buf, &i, "freechess.org")) {
3176 ics_type = ICS_FICS;
3178 if (appData.debugMode)
3179 fprintf(debugFP, "ics_type %d\n", ics_type);
3182 if (!loggedOn && looking_at(buf, &i, "chess.net")) {
3183 ics_type = ICS_CHESSNET;
3185 if (appData.debugMode)
3186 fprintf(debugFP, "ics_type %d\n", ics_type);
3191 (looking_at(buf, &i, "\"*\" is *a registered name") ||
3192 looking_at(buf, &i, "Logging you in as \"*\"") ||
3193 looking_at(buf, &i, "will be \"*\""))) {
3194 safeStrCpy(ics_handle, star_match[0], sizeof(ics_handle)/sizeof(ics_handle[0]));
3198 if (loggedOn && !have_set_title && ics_handle[0] != NULLCHAR) {
3200 snprintf(buf, sizeof(buf), "%s@%s", ics_handle, appData.icsHost);
3201 DisplayIcsInteractionTitle(buf);
3202 have_set_title = TRUE;
3205 /* skip finger notes */
3206 if (started == STARTED_NONE &&
3207 ((buf[i] == ' ' && isdigit(buf[i+1])) ||
3208 (buf[i] == '1' && buf[i+1] == '0')) &&
3209 buf[i+2] == ':' && buf[i+3] == ' ') {
3210 started = STARTED_CHATTER;
3216 // [HGM] seekgraph: recognize sought lines and end-of-sought message
3217 if(appData.seekGraph) {
3218 if(soughtPending && MatchSoughtLine(buf+i)) {
3219 i = strstr(buf+i, "rated") - buf;
3220 if (oldi > next_out) SendToPlayer(&buf[next_out], oldi - next_out);
3221 next_out = leftover_start = i;
3222 started = STARTED_CHATTER;
3223 suppressKibitz = TRUE;
3226 if((gameMode == IcsIdle || gameMode == BeginningOfGame)
3227 && looking_at(buf, &i, "* ads displayed")) {
3228 soughtPending = FALSE;
3233 if(appData.autoRefresh) {
3234 if(looking_at(buf, &i, "* (*) seeking * * * * *\"play *\" to respond)\n")) {
3235 int s = (ics_type == ICS_ICC); // ICC format differs
3237 AddAd(star_match[0], star_match[1], atoi(star_match[2+s]), atoi(star_match[3+s]),
3238 star_match[4+s][0], star_match[5-3*s], atoi(star_match[7]), TRUE);
3239 looking_at(buf, &i, "*% "); // eat prompt
3240 if(oldi > 0 && buf[oldi-1] == '\n') oldi--; // suppress preceding LF, if any
3241 if (oldi > next_out) SendToPlayer(&buf[next_out], oldi - next_out);
3242 next_out = i; // suppress
3245 if(looking_at(buf, &i, "\nAds removed: *\n") || looking_at(buf, &i, "\031(51 * *\031)")) {
3246 char *p = star_match[0];
3248 if(seekGraphUp) RemoveSeekAd(atoi(p));
3249 while(*p && *p++ != ' '); // next
3251 looking_at(buf, &i, "*% "); // eat prompt
3252 if (oldi > next_out) SendToPlayer(&buf[next_out], oldi - next_out);
3259 /* skip formula vars */
3260 if (started == STARTED_NONE &&
3261 buf[i] == 'f' && isdigit(buf[i+1]) && buf[i+2] == ':') {
3262 started = STARTED_CHATTER;
3267 // [HGM] kibitz: try to recognize opponent engine-score kibitzes, to divert them to engine-output window
3268 if (appData.autoKibitz && started == STARTED_NONE &&
3269 !appData.icsEngineAnalyze && // [HGM] [DM] ICS analyze
3270 (gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack || gameMode == IcsObserving)) {
3271 if((looking_at(buf, &i, "\n* kibitzes: ") || looking_at(buf, &i, "\n* whispers: ") ||
3272 looking_at(buf, &i, "* kibitzes: ") || looking_at(buf, &i, "* whispers: ")) &&
3273 (StrStr(star_match[0], gameInfo.white) == star_match[0] ||
3274 StrStr(star_match[0], gameInfo.black) == star_match[0] )) { // kibitz of self or opponent
3275 suppressKibitz = TRUE;
3276 if (oldi > next_out) SendToPlayer(&buf[next_out], oldi - next_out);
3278 if((StrStr(star_match[0], gameInfo.white) == star_match[0]
3279 && (gameMode == IcsPlayingWhite)) ||
3280 (StrStr(star_match[0], gameInfo.black) == star_match[0]
3281 && (gameMode == IcsPlayingBlack)) ) // opponent kibitz
3282 started = STARTED_CHATTER; // own kibitz we simply discard
3284 started = STARTED_COMMENT; // make sure it will be collected in parse[]
3285 parse_pos = 0; parse[0] = NULLCHAR;
3286 savingComment = TRUE;
3287 suppressKibitz = gameMode != IcsObserving ? 2 :
3288 (StrStr(star_match[0], gameInfo.white) == NULL) + 1;
3292 if((looking_at(buf, &i, "\nkibitzed to *\n") || looking_at(buf, &i, "kibitzed to *\n") ||
3293 looking_at(buf, &i, "\n(kibitzed to *\n") || looking_at(buf, &i, "(kibitzed to *\n"))
3294 && atoi(star_match[0])) {
3295 // suppress the acknowledgements of our own autoKibitz
3297 if (oldi > next_out) SendToPlayer(&buf[next_out], oldi - next_out);
3298 if(p = strchr(star_match[0], ' ')) p[1] = NULLCHAR; // clip off "players)" on FICS
3299 SendToPlayer(star_match[0], strlen(star_match[0]));
3300 if(looking_at(buf, &i, "*% ")) // eat prompt
3301 suppressKibitz = FALSE;
3305 } // [HGM] kibitz: end of patch
3307 if(looking_at(buf, &i, "* rating adjustment: * --> *\n")) continue;
3309 // [HGM] chat: intercept tells by users for which we have an open chat window
3311 if(started == STARTED_NONE && (looking_at(buf, &i, "* tells you:") || looking_at(buf, &i, "* says:") ||
3312 looking_at(buf, &i, "* whispers:") ||
3313 looking_at(buf, &i, "* kibitzes:") ||
3314 looking_at(buf, &i, "* shouts:") ||
3315 looking_at(buf, &i, "* c-shouts:") ||
3316 looking_at(buf, &i, "--> * ") ||
3317 looking_at(buf, &i, "*(*):") && (sscanf(star_match[1], "%d", &channel),1) ||
3318 looking_at(buf, &i, "*(*)(*):") && (sscanf(star_match[2], "%d", &channel),1) ||
3319 looking_at(buf, &i, "*(*)(*)(*):") && (sscanf(star_match[3], "%d", &channel),1) ||
3320 looking_at(buf, &i, "*(*)(*)(*)(*):") && sscanf(star_match[4], "%d", &channel) == 1 )) {
3322 sscanf(star_match[0], "%[^(]", talker+1); // strip (C) or (U) off ICS handle
3323 chattingPartner = -1; collective = 0;
3325 if(channel >= 0) // channel broadcast; look if there is a chatbox for this channel
3326 for(p=0; p<MAX_CHAT; p++) {
3328 if(chatPartner[p][0] >= '0' && chatPartner[p][0] <= '9' && channel == atoi(chatPartner[p])) {
3329 talker[0] = '['; strcat(talker, "] ");
3330 Colorize((channel == 1 ? ColorChannel1 : ColorChannel), FALSE);
3331 chattingPartner = p; break;
3334 if(buf[i-3] == 'e') // kibitz; look if there is a KIBITZ chatbox
3335 for(p=0; p<MAX_CHAT; p++) {
3337 if(!strcmp("kibitzes", chatPartner[p])) {
3338 talker[0] = '['; strcat(talker, "] ");
3339 chattingPartner = p; break;
3342 if(buf[i-3] == 'r') // whisper; look if there is a WHISPER chatbox
3343 for(p=0; p<MAX_CHAT; p++) {
3345 if(!strcmp("whispers", chatPartner[p])) {
3346 talker[0] = '['; strcat(talker, "] ");
3347 chattingPartner = p; break;
3350 if(buf[i-3] == 't' || buf[oldi+2] == '>') {// shout, c-shout or it; look if there is a 'shouts' chatbox
3351 if(buf[i-8] == '-' && buf[i-3] == 't')
3352 for(p=0; p<MAX_CHAT; p++) { // c-shout; check if dedicatesd c-shout box exists
3354 if(!strcmp("c-shouts", chatPartner[p])) {
3355 talker[0] = '('; strcat(talker, ") "); Colorize(ColorSShout, FALSE);
3356 chattingPartner = p; break;
3359 if(chattingPartner < 0)
3360 for(p=0; p<MAX_CHAT; p++) {
3362 if(!strcmp("shouts", chatPartner[p])) {
3363 if(buf[oldi+2] == '>') { talker[0] = '<'; strcat(talker, "> "); Colorize(ColorShout, FALSE); }
3364 else if(buf[i-8] == '-') { talker[0] = '('; strcat(talker, ") "); Colorize(ColorSShout, FALSE); }
3365 else { talker[0] = '['; strcat(talker, "] "); Colorize(ColorShout, FALSE); }
3366 chattingPartner = p; break;
3370 if(chattingPartner<0) // if not, look if there is a chatbox for this indivdual
3371 for(p=0; p<MAX_CHAT; p++) if(!StrCaseCmp(talker+1, chatPartner[p])) {
3373 Colorize(ColorTell, FALSE);
3374 if(collective) safeStrCpy(talker, "broadcasts: ", MSG_SIZ);
3376 chattingPartner = p; break;
3378 if(chattingPartner<0) i = oldi, safeStrCpy(lastTalker, talker+1, MSG_SIZ); else {
3379 Colorize(curColor, TRUE); // undo the bogus colorations we just made to trigger the souds
3380 started = STARTED_COMMENT;
3381 parse_pos = 0; parse[0] = NULLCHAR;
3382 savingComment = 3 + chattingPartner; // counts as TRUE
3383 if(collective == 3) i = oldi; else {
3384 suppressKibitz = TRUE;
3385 if(oldi > 0 && buf[oldi-1] == '\n') oldi--;
3386 if (oldi > next_out) SendToPlayer(&buf[next_out], oldi - next_out);
3390 } // [HGM] chat: end of patch
3393 if (appData.zippyTalk || appData.zippyPlay) {
3394 /* [DM] Backup address for color zippy lines */
3396 if (loggedOn == TRUE)
3397 if (ZippyControl(buf, &backup) || ZippyConverse(buf, &backup) ||
3398 (appData.zippyPlay && ZippyMatch(buf, &backup)));
3400 } // [DM] 'else { ' deleted
3402 /* Regular tells and says */
3403 (tkind = 1, looking_at(buf, &i, "* tells you: ")) ||
3404 looking_at(buf, &i, "* (your partner) tells you: ") ||
3405 looking_at(buf, &i, "* says: ") ||
3406 /* Don't color "message" or "messages" output */
3407 (tkind = 5, looking_at(buf, &i, "*. * (*:*): ")) ||
3408 looking_at(buf, &i, "*. * at *:*: ") ||
3409 looking_at(buf, &i, "--* (*:*): ") ||
3410 /* Message notifications (same color as tells) */
3411 looking_at(buf, &i, "* has left a message ") ||
3412 looking_at(buf, &i, "* just sent you a message:\n") ||
3413 /* Whispers and kibitzes */
3414 (tkind = 2, looking_at(buf, &i, "* whispers: ")) ||
3415 looking_at(buf, &i, "* kibitzes: ") ||
3417 (tkind = 3, looking_at(buf, &i, "*(*: "))) {
3419 if (tkind == 1 && strchr(star_match[0], ':')) {
3420 /* Avoid "tells you:" spoofs in channels */
3423 if (star_match[0][0] == NULLCHAR ||
3424 strchr(star_match[0], ' ') ||
3425 (tkind == 3 && strchr(star_match[1], ' '))) {
3426 /* Reject bogus matches */
3429 if (appData.colorize) {
3430 if (oldi > next_out) {
3431 SendToPlayer(&buf[next_out], oldi - next_out);
3436 Colorize(ColorTell, FALSE);
3437 curColor = ColorTell;
3440 Colorize(ColorKibitz, FALSE);
3441 curColor = ColorKibitz;
3444 p = strrchr(star_match[1], '(');
3451 Colorize(ColorChannel1, FALSE);
3452 curColor = ColorChannel1;
3454 Colorize(ColorChannel, FALSE);
3455 curColor = ColorChannel;
3459 curColor = ColorNormal;
3463 if (started == STARTED_NONE && appData.autoComment &&
3464 (gameMode == IcsObserving ||
3465 gameMode == IcsPlayingWhite ||
3466 gameMode == IcsPlayingBlack)) {
3467 parse_pos = i - oldi;
3468 memcpy(parse, &buf[oldi], parse_pos);
3469 parse[parse_pos] = NULLCHAR;
3470 started = STARTED_COMMENT;
3471 savingComment = TRUE;
3472 } else if(collective != 3) {
3473 started = STARTED_CHATTER;
3474 savingComment = FALSE;
3481 if (looking_at(buf, &i, "* s-shouts: ") ||
3482 looking_at(buf, &i, "* c-shouts: ")) {
3483 if (appData.colorize) {
3484 if (oldi > next_out) {
3485 SendToPlayer(&buf[next_out], oldi - next_out);
3488 Colorize(ColorSShout, FALSE);
3489 curColor = ColorSShout;
3492 started = STARTED_CHATTER;
3496 if (looking_at(buf, &i, "--->")) {
3501 if (looking_at(buf, &i, "* shouts: ") ||
3502 looking_at(buf, &i, "--> ")) {
3503 if (appData.colorize) {
3504 if (oldi > next_out) {
3505 SendToPlayer(&buf[next_out], oldi - next_out);
3508 Colorize(ColorShout, FALSE);
3509 curColor = ColorShout;
3512 started = STARTED_CHATTER;
3516 if (looking_at( buf, &i, "Challenge:")) {
3517 if (appData.colorize) {
3518 if (oldi > next_out) {
3519 SendToPlayer(&buf[next_out], oldi - next_out);
3522 Colorize(ColorChallenge, FALSE);
3523 curColor = ColorChallenge;
3529 if (looking_at(buf, &i, "* offers you") ||
3530 looking_at(buf, &i, "* offers to be") ||
3531 looking_at(buf, &i, "* would like to") ||
3532 looking_at(buf, &i, "* requests to") ||
3533 looking_at(buf, &i, "Your opponent offers") ||
3534 looking_at(buf, &i, "Your opponent requests")) {
3536 if (appData.colorize) {
3537 if (oldi > next_out) {
3538 SendToPlayer(&buf[next_out], oldi - next_out);
3541 Colorize(ColorRequest, FALSE);
3542 curColor = ColorRequest;
3547 if (looking_at(buf, &i, "* (*) seeking")) {
3548 if (appData.colorize) {
3549 if (oldi > next_out) {
3550 SendToPlayer(&buf[next_out], oldi - next_out);
3553 Colorize(ColorSeek, FALSE);
3554 curColor = ColorSeek;
3559 if(i < backup) { i = backup; continue; } // [HGM] for if ZippyControl matches, but the colorie code doesn't
3561 if (looking_at(buf, &i, "\\ ")) {
3562 if (prevColor != ColorNormal) {
3563 if (oldi > next_out) {
3564 SendToPlayer(&buf[next_out], oldi - next_out);
3567 Colorize(prevColor, TRUE);
3568 curColor = prevColor;
3570 if (savingComment) {
3571 parse_pos = i - oldi;
3572 memcpy(parse, &buf[oldi], parse_pos);
3573 parse[parse_pos] = NULLCHAR;
3574 started = STARTED_COMMENT;
3575 if(savingComment >= 3) // [HGM] chat: continuation of line for chat box
3576 chattingPartner = savingComment - 3; // kludge to remember the box
3578 started = STARTED_CHATTER;
3583 if (looking_at(buf, &i, "Black Strength :") ||
3584 looking_at(buf, &i, "<<< style 10 board >>>") ||
3585 looking_at(buf, &i, "<10>") ||
3586 looking_at(buf, &i, "#@#")) {
3587 /* Wrong board style */
3589 SendToICS(ics_prefix);
3590 SendToICS("set style 12\n");
3591 SendToICS(ics_prefix);
3592 SendToICS("refresh\n");
3596 if (looking_at(buf, &i, "login:")) {
3597 if (!have_sent_ICS_logon) {
3599 have_sent_ICS_logon = 1;
3600 else // no init script was found
3601 have_sent_ICS_logon = (appData.autoCreateLogon ? 2 : 1); // flag that we should capture username + password
3602 } else { // we have sent (or created) the InitScript, but apparently the ICS rejected it
3603 have_sent_ICS_logon = (appData.autoCreateLogon ? 2 : 1); // request creation of a new script
3608 if (ics_getting_history != H_GETTING_MOVES /*smpos kludge*/ &&
3609 (looking_at(buf, &i, "\n<12> ") ||
3610 looking_at(buf, &i, "<12> "))) {
3612 if (oldi > next_out) {
3613 SendToPlayer(&buf[next_out], oldi - next_out);
3616 started = STARTED_BOARD;
3621 if ((started == STARTED_NONE && looking_at(buf, &i, "\n<b1> ")) ||
3622 looking_at(buf, &i, "<b1> ")) {
3623 if (oldi > next_out) {
3624 SendToPlayer(&buf[next_out], oldi - next_out);
3627 started = STARTED_HOLDINGS;
3632 if (looking_at(buf, &i, "* *vs. * *--- *")) {
3634 /* Header for a move list -- first line */
3636 switch (ics_getting_history) {
3640 case BeginningOfGame:
3641 /* User typed "moves" or "oldmoves" while we
3642 were idle. Pretend we asked for these
3643 moves and soak them up so user can step
3644 through them and/or save them.
3647 gameMode = IcsObserving;
3650 ics_getting_history = H_GOT_UNREQ_HEADER;
3652 case EditGame: /*?*/
3653 case EditPosition: /*?*/
3654 /* Should above feature work in these modes too? */
3655 /* For now it doesn't */
3656 ics_getting_history = H_GOT_UNWANTED_HEADER;
3659 ics_getting_history = H_GOT_UNWANTED_HEADER;
3664 /* Is this the right one? */
3665 if (gameInfo.white && gameInfo.black &&
3666 strcmp(gameInfo.white, star_match[0]) == 0 &&
3667 strcmp(gameInfo.black, star_match[2]) == 0) {
3669 ics_getting_history = H_GOT_REQ_HEADER;
3672 case H_GOT_REQ_HEADER:
3673 case H_GOT_UNREQ_HEADER:
3674 case H_GOT_UNWANTED_HEADER:
3675 case H_GETTING_MOVES:
3676 /* Should not happen */
3677 DisplayError(_("Error gathering move list: two headers"), 0);
3678 ics_getting_history = H_FALSE;
3682 /* Save player ratings into gameInfo if needed */
3683 if ((ics_getting_history == H_GOT_REQ_HEADER ||
3684 ics_getting_history == H_GOT_UNREQ_HEADER) &&
3685 (gameInfo.whiteRating == -1 ||
3686 gameInfo.blackRating == -1)) {
3688 gameInfo.whiteRating = string_to_rating(star_match[1]);
3689 gameInfo.blackRating = string_to_rating(star_match[3]);
3690 if (appData.debugMode)
3691 fprintf(debugFP, "Ratings from header: W %d, B %d\n",
3692 gameInfo.whiteRating, gameInfo.blackRating);
3697 if (looking_at(buf, &i,
3698 "* * match, initial time: * minute*, increment: * second")) {
3699 /* Header for a move list -- second line */
3700 /* Initial board will follow if this is a wild game */
3701 if (gameInfo.event != NULL) free(gameInfo.event);
3702 snprintf(str, MSG_SIZ, "ICS %s %s match", star_match[0], star_match[1]);
3703 gameInfo.event = StrSave(str);
3704 /* [HGM] we switched variant. Translate boards if needed. */
3705 VariantSwitch(boards[currentMove], StringToVariant(gameInfo.event));
3709 if (looking_at(buf, &i, "Move ")) {
3710 /* Beginning of a move list */
3711 switch (ics_getting_history) {
3713 /* Normally should not happen */
3714 /* Maybe user hit reset while we were parsing */
3717 /* Happens if we are ignoring a move list that is not
3718 * the one we just requested. Common if the user
3719 * tries to observe two games without turning off
3722 case H_GETTING_MOVES:
3723 /* Should not happen */
3724 DisplayError(_("Error gathering move list: nested"), 0);
3725 ics_getting_history = H_FALSE;
3727 case H_GOT_REQ_HEADER:
3728 ics_getting_history = H_GETTING_MOVES;
3729 started = STARTED_MOVES;
3731 if (oldi > next_out) {
3732 SendToPlayer(&buf[next_out], oldi - next_out);
3735 case H_GOT_UNREQ_HEADER:
3736 ics_getting_history = H_GETTING_MOVES;
3737 started = STARTED_MOVES_NOHIDE;
3740 case H_GOT_UNWANTED_HEADER:
3741 ics_getting_history = H_FALSE;
3747 if (looking_at(buf, &i, "% ") ||
3748 ((started == STARTED_MOVES || started == STARTED_MOVES_NOHIDE)
3749 && looking_at(buf, &i, "}*"))) { char *bookHit = NULL; // [HGM] book
3750 if(soughtPending && nrOfSeekAds) { // [HGM] seekgraph: on ICC sought-list has no termination line
3751 soughtPending = FALSE;
3755 if(suppressKibitz) next_out = i;
3756 savingComment = FALSE;
3760 case STARTED_MOVES_NOHIDE:
3761 memcpy(&parse[parse_pos], &buf[oldi], i - oldi);
3762 parse[parse_pos + i - oldi] = NULLCHAR;
3763 ParseGameHistory(parse);
3765 if (appData.zippyPlay && first.initDone) {
3766 FeedMovesToProgram(&first, forwardMostMove);
3767 if (gameMode == IcsPlayingWhite) {
3768 if (WhiteOnMove(forwardMostMove)) {
3769 if (first.sendTime) {
3770 if (first.useColors) {
3771 SendToProgram("black\n", &first);
3773 SendTimeRemaining(&first, TRUE);
3775 if (first.useColors) {
3776 SendToProgram("white\n", &first); // [HGM] book: made sending of "go\n" book dependent
3778 bookHit = SendMoveToBookUser(forwardMostMove-1, &first, TRUE); // [HGM] book: probe book for initial pos
3779 first.maybeThinking = TRUE;
3781 if (first.usePlayother) {
3782 if (first.sendTime) {
3783 SendTimeRemaining(&first, TRUE);
3785 SendToProgram("playother\n", &first);
3791 } else if (gameMode == IcsPlayingBlack) {
3792 if (!WhiteOnMove(forwardMostMove)) {
3793 if (first.sendTime) {
3794 if (first.useColors) {
3795 SendToProgram("white\n", &first);
3797 SendTimeRemaining(&first, FALSE);
3799 if (first.useColors) {
3800 SendToProgram("black\n", &first);
3802 bookHit = SendMoveToBookUser(forwardMostMove-1, &first, TRUE);
3803 first.maybeThinking = TRUE;
3805 if (first.usePlayother) {
3806 if (first.sendTime) {
3807 SendTimeRemaining(&first, FALSE);
3809 SendToProgram("playother\n", &first);
3818 if (gameMode == IcsObserving && ics_gamenum == -1) {
3819 /* Moves came from oldmoves or moves command
3820 while we weren't doing anything else.
3822 currentMove = forwardMostMove;
3823 ClearHighlights();/*!!could figure this out*/
3824 flipView = appData.flipView;
3825 DrawPosition(TRUE, boards[currentMove]);
3826 DisplayBothClocks();
3827 snprintf(str, MSG_SIZ, "%s %s %s",
3828 gameInfo.white, _("vs."), gameInfo.black);
3832 /* Moves were history of an active game */
3833 if (gameInfo.resultDetails != NULL) {
3834 free(gameInfo.resultDetails);
3835 gameInfo.resultDetails = NULL;
3838 HistorySet(parseList, backwardMostMove,
3839 forwardMostMove, currentMove-1);
3840 DisplayMove(currentMove - 1);
3841 if (started == STARTED_MOVES) next_out = i;
3842 started = STARTED_NONE;
3843 ics_getting_history = H_FALSE;
3846 case STARTED_OBSERVE:
3847 started = STARTED_NONE;
3848 SendToICS(ics_prefix);
3849 SendToICS("refresh\n");
3855 if(bookHit) { // [HGM] book: simulate book reply
3856 static char bookMove[MSG_SIZ]; // a bit generous?
3858 programStats.nodes = programStats.depth = programStats.time =
3859 programStats.score = programStats.got_only_move = 0;
3860 sprintf(programStats.movelist, "%s (xbook)", bookHit);
3862 safeStrCpy(bookMove, "move ", sizeof(bookMove)/sizeof(bookMove[0]));
3863 strcat(bookMove, bookHit);
3864 HandleMachineMove(bookMove, &first);
3869 if ((started == STARTED_MOVES || started == STARTED_BOARD ||
3870 started == STARTED_HOLDINGS ||
3871 started == STARTED_MOVES_NOHIDE) && i >= leftover_len) {
3872 /* Accumulate characters in move list or board */
3873 parse[parse_pos++] = buf[i];
3876 /* Start of game messages. Mostly we detect start of game
3877 when the first board image arrives. On some versions
3878 of the ICS, though, we need to do a "refresh" after starting
3879 to observe in order to get the current board right away. */
3880 if (looking_at(buf, &i, "Adding game * to observation list")) {
3881 started = STARTED_OBSERVE;
3885 /* Handle auto-observe */
3886 if (appData.autoObserve &&
3887 (gameMode == IcsIdle || gameMode == BeginningOfGame) &&
3888 looking_at(buf, &i, "Game notification: * (*) vs. * (*)")) {
3890 /* Choose the player that was highlighted, if any. */
3891 if (star_match[0][0] == '\033' ||
3892 star_match[1][0] != '\033') {
3893 player = star_match[0];
3895 player = star_match[2];
3897 snprintf(str, MSG_SIZ, "%sobserve %s\n",
3898 ics_prefix, StripHighlightAndTitle(player));
3901 /* Save ratings from notify string */
3902 safeStrCpy(player1Name, star_match[0], sizeof(player1Name)/sizeof(player1Name[0]));
3903 player1Rating = string_to_rating(star_match[1]);
3904 safeStrCpy(player2Name, star_match[2], sizeof(player2Name)/sizeof(player2Name[0]));
3905 player2Rating = string_to_rating(star_match[3]);
3907 if (appData.debugMode)
3909 "Ratings from 'Game notification:' %s %d, %s %d\n",
3910 player1Name, player1Rating,
3911 player2Name, player2Rating);
3916 /* Deal with automatic examine mode after a game,
3917 and with IcsObserving -> IcsExamining transition */
3918 if (looking_at(buf, &i, "Entering examine mode for game *") ||
3919 looking_at(buf, &i, "has made you an examiner of game *")) {
3921 int gamenum = atoi(star_match[0]);
3922 if ((gameMode == IcsIdle || gameMode == IcsObserving) &&
3923 gamenum == ics_gamenum) {
3924 /* We were already playing or observing this game;
3925 no need to refetch history */
3926 gameMode = IcsExamining;
3928 pauseExamForwardMostMove = forwardMostMove;
3929 } else if (currentMove < forwardMostMove) {
3930 ForwardInner(forwardMostMove);
3933 /* I don't think this case really can happen */
3934 SendToICS(ics_prefix);
3935 SendToICS("refresh\n");
3940 /* Error messages */
3941 // if (ics_user_moved) {
3942 if (1) { // [HGM] old way ignored error after move type in; ics_user_moved is not set then!
3943 if (looking_at(buf, &i, "Illegal move") ||
3944 looking_at(buf, &i, "Not a legal move") ||
3945 looking_at(buf, &i, "Your king is in check") ||
3946 looking_at(buf, &i, "It isn't your turn") ||
3947 looking_at(buf, &i, "It is not your move")) {
3949 if (ics_user_moved && forwardMostMove > backwardMostMove) { // only backup if we already moved
3950 currentMove = forwardMostMove-1;
3951 DisplayMove(currentMove - 1); /* before DMError */
3952 DrawPosition(FALSE, boards[currentMove]);
3953 SwitchClocks(forwardMostMove-1); // [HGM] race
3954 DisplayBothClocks();
3956 DisplayMoveError(_("Illegal move (rejected by ICS)")); // [HGM] but always relay error msg
3962 if (looking_at(buf, &i, "still have time") ||
3963 looking_at(buf, &i, "not out of time") ||
3964 looking_at(buf, &i, "either player is out of time") ||
3965 looking_at(buf, &i, "has timeseal; checking")) {
3966 /* We must have called his flag a little too soon */
3967 whiteFlag = blackFlag = FALSE;
3971 if (looking_at(buf, &i, "added * seconds to") ||
3972 looking_at(buf, &i, "seconds were added to")) {
3973 /* Update the clocks */
3974 SendToICS(ics_prefix);
3975 SendToICS("refresh\n");
3979 if (!ics_clock_paused && looking_at(buf, &i, "clock paused")) {
3980 ics_clock_paused = TRUE;
3985 if (ics_clock_paused && looking_at(buf, &i, "clock resumed")) {
3986 ics_clock_paused = FALSE;
3991 /* Grab player ratings from the Creating: message.
3992 Note we have to check for the special case when
3993 the ICS inserts things like [white] or [black]. */
3994 if (looking_at(buf, &i, "Creating: * (*)* * (*)") ||
3995 looking_at(buf, &i, "Creating: * (*) [*] * (*)")) {
3997 0 player 1 name (not necessarily white)
3999 2 empty, white, or black (IGNORED)
4000 3 player 2 name (not necessarily black)
4003 The names/ratings are sorted out when the game
4004 actually starts (below).
4006 safeStrCpy(player1Name, StripHighlightAndTitle(star_match[0]), sizeof(player1Name)/sizeof(player1Name[0]));
4007 player1Rating = string_to_rating(star_match[1]);
4008 safeStrCpy(player2Name, StripHighlightAndTitle(star_match[3]), sizeof(player2Name)/sizeof(player2Name[0]));
4009 player2Rating = string_to_rating(star_match[4]);
4011 if (appData.debugMode)
4013 "Ratings from 'Creating:' %s %d, %s %d\n",
4014 player1Name, player1Rating,
4015 player2Name, player2Rating);
4020 /* Improved generic start/end-of-game messages */
4021 if ((tkind=0, looking_at(buf, &i, "{Game * (* vs. *) *}*")) ||
4022 (tkind=1, looking_at(buf, &i, "{Game * (*(*) vs. *(*)) *}*"))){
4023 /* If tkind == 0: */
4024 /* star_match[0] is the game number */
4025 /* [1] is the white player's name */
4026 /* [2] is the black player's name */
4027 /* For end-of-game: */
4028 /* [3] is the reason for the game end */
4029 /* [4] is a PGN end game-token, preceded by " " */
4030 /* For start-of-game: */
4031 /* [3] begins with "Creating" or "Continuing" */
4032 /* [4] is " *" or empty (don't care). */
4033 int gamenum = atoi(star_match[0]);
4034 char *whitename, *blackname, *why, *endtoken;
4035 ChessMove endtype = EndOfFile;
4038 whitename = star_match[1];
4039 blackname = star_match[2];
4040 why = star_match[3];
4041 endtoken = star_match[4];
4043 whitename = star_match[1];
4044 blackname = star_match[3];
4045 why = star_match[5];
4046 endtoken = star_match[6];
4049 /* Game start messages */
4050 if (strncmp(why, "Creating ", 9) == 0 ||
4051 strncmp(why, "Continuing ", 11) == 0) {
4052 gs_gamenum = gamenum;
4053 safeStrCpy(gs_kind, strchr(why, ' ') + 1,sizeof(gs_kind)/sizeof(gs_kind[0]));
4054 if(ics_gamenum == -1) // [HGM] only if we are not already involved in a game (because gin=1 sends us such messages)
4055 VariantSwitch(boards[currentMove], StringToVariant(gs_kind)); // [HGM] variantswitch: even before we get first board
4057 if (appData.zippyPlay) {
4058 ZippyGameStart(whitename, blackname);
4061 partnerBoardValid = FALSE; // [HGM] bughouse
4065 /* Game end messages */
4066 if (gameMode == IcsIdle || gameMode == BeginningOfGame ||
4067 ics_gamenum != gamenum) {
4070 while (endtoken[0] == ' ') endtoken++;
4071 switch (endtoken[0]) {
4074 endtype = GameUnfinished;
4077 endtype = BlackWins;
4080 if (endtoken[1] == '/')
4081 endtype = GameIsDrawn;
4083 endtype = WhiteWins;
4086 GameEnds(endtype, why, GE_ICS);
4088 if (appData.zippyPlay && first.initDone) {
4089 ZippyGameEnd(endtype, why);
4090 if (first.pr == NoProc) {
4091 /* Start the next process early so that we'll
4092 be ready for the next challenge */
4093 StartChessProgram(&first);
4095 /* Send "new" early, in case this command takes
4096 a long time to finish, so that we'll be ready
4097 for the next challenge. */
4098 gameInfo.variant = VariantNormal; // [HGM] variantswitch: suppress sending of 'variant'
4102 if(appData.bgObserve && partnerBoardValid) DrawPosition(TRUE, partnerBoard);
4106 if (looking_at(buf, &i, "Removing game * from observation") ||
4107 looking_at(buf, &i, "no longer observing game *") ||
4108 looking_at(buf, &i, "Game * (*) has no examiners")) {
4109 if (gameMode == IcsObserving &&
4110 atoi(star_match[0]) == ics_gamenum)
4112 /* icsEngineAnalyze */
4113 if (appData.icsEngineAnalyze) {
4120 ics_user_moved = FALSE;
4125 if (looking_at(buf, &i, "no longer examining game *")) {
4126 if (gameMode == IcsExamining &&
4127 atoi(star_match[0]) == ics_gamenum)
4131 ics_user_moved = FALSE;
4136 /* Advance leftover_start past any newlines we find,
4137 so only partial lines can get reparsed */
4138 if (looking_at(buf, &i, "\n")) {
4139 prevColor = curColor;
4140 if (curColor != ColorNormal) {
4141 if (oldi > next_out) {
4142 SendToPlayer(&buf[next_out], oldi - next_out);
4145 Colorize(ColorNormal, FALSE);
4146 curColor = ColorNormal;
4148 if (started == STARTED_BOARD) {
4149 started = STARTED_NONE;
4150 parse[parse_pos] = NULLCHAR;
4151 ParseBoard12(parse);
4154 /* Send premove here */
4155 if (appData.premove) {
4157 if (currentMove == 0 &&
4158 gameMode == IcsPlayingWhite &&
4159 appData.premoveWhite) {
4160 snprintf(str, MSG_SIZ, "%s\n", appData.premoveWhiteText);
4161 if (appData.debugMode)
4162 fprintf(debugFP, "Sending premove:\n");
4164 } else if (currentMove == 1 &&
4165 gameMode == IcsPlayingBlack &&
4166 appData.premoveBlack) {
4167 snprintf(str, MSG_SIZ, "%s\n", appData.premoveBlackText);
4168 if (appData.debugMode)
4169 fprintf(debugFP, "Sending premove:\n");
4171 } else if (gotPremove) {
4172 int oldFMM = forwardMostMove;
4174 ClearPremoveHighlights();
4175 if (appData.debugMode)
4176 fprintf(debugFP, "Sending premove:\n");
4177 UserMoveEvent(premoveFromX, premoveFromY,
4178 premoveToX, premoveToY,
4180 if(forwardMostMove == oldFMM) { // premove was rejected, highlight last opponent move
4181 if(moveList[oldFMM-1][1] != '@')
4182 SetHighlights(moveList[oldFMM-1][0]-AAA, moveList[oldFMM-1][1]-ONE,
4183 moveList[oldFMM-1][2]-AAA, moveList[oldFMM-1][3]-ONE);
4185 SetHighlights(-1, -1, moveList[oldFMM-1][2]-AAA, moveList[oldFMM-1][3]-ONE);
4190 /* Usually suppress following prompt */
4191 if (!(forwardMostMove == 0 && gameMode == IcsExamining)) {
4192 while(looking_at(buf, &i, "\n")); // [HGM] skip empty lines
4193 if (looking_at(buf, &i, "*% ")) {
4194 savingComment = FALSE;
4199 } else if (started == STARTED_HOLDINGS) {
4201 char new_piece[MSG_SIZ];
4202 started = STARTED_NONE;
4203 parse[parse_pos] = NULLCHAR;
4204 if (appData.debugMode)
4205 fprintf(debugFP, "Parsing holdings: %s, currentMove = %d\n",
4206 parse, currentMove);
4207 if (sscanf(parse, " game %d", &gamenum) == 1) {
4208 if(gamenum == ics_gamenum) { // [HGM] bughouse: old code if part of foreground game
4209 if (gameInfo.variant == VariantNormal) {
4210 /* [HGM] We seem to switch variant during a game!
4211 * Presumably no holdings were displayed, so we have
4212 * to move the position two files to the right to
4213 * create room for them!
4215 VariantClass newVariant;
4216 switch(gameInfo.boardWidth) { // base guess on board width
4217 case 9: newVariant = VariantShogi; break;
4218 case 10: newVariant = VariantGreat; break;
4219 default: newVariant = VariantCrazyhouse; break;
4221 VariantSwitch(boards[currentMove], newVariant); /* temp guess */
4222 /* Get a move list just to see the header, which
4223 will tell us whether this is really bug or zh */
4224 if (ics_getting_history == H_FALSE) {
4225 ics_getting_history = H_REQUESTED;
4226 snprintf(str, MSG_SIZ, "%smoves %d\n", ics_prefix, gamenum);
4230 new_piece[0] = NULLCHAR;
4231 sscanf(parse, "game %d white [%s black [%s <- %s",
4232 &gamenum, white_holding, black_holding,
4234 white_holding[strlen(white_holding)-1] = NULLCHAR;
4235 black_holding[strlen(black_holding)-1] = NULLCHAR;
4236 /* [HGM] copy holdings to board holdings area */
4237 CopyHoldings(boards[forwardMostMove], white_holding, WhitePawn);
4238 CopyHoldings(boards[forwardMostMove], black_holding, BlackPawn);
4239 boards[forwardMostMove][HOLDINGS_SET] = 1; // flag holdings as set
4241 if (appData.zippyPlay && first.initDone) {
4242 ZippyHoldings(white_holding, black_holding,
4246 if (tinyLayout || smallLayout) {
4247 char wh[16], bh[16];
4248 PackHolding(wh, white_holding);
4249 PackHolding(bh, black_holding);
4250 snprintf(str, MSG_SIZ, "[%s-%s] %s-%s", wh, bh,
4251 gameInfo.white, gameInfo.black);
4253 snprintf(str, MSG_SIZ, "%s [%s] %s %s [%s]",
4254 gameInfo.white, white_holding, _("vs."),
4255 gameInfo.black, black_holding);
4257 if(!partnerUp) // [HGM] bughouse: when peeking at partner game we already know what he captured...
4258 DrawPosition(FALSE, boards[currentMove]);
4260 } else if(appData.bgObserve) { // [HGM] bughouse: holdings of other game => background
4261 sscanf(parse, "game %d white [%s black [%s <- %s",
4262 &gamenum, white_holding, black_holding,
4264 white_holding[strlen(white_holding)-1] = NULLCHAR;
4265 black_holding[strlen(black_holding)-1] = NULLCHAR;
4266 /* [HGM] copy holdings to partner-board holdings area */
4267 CopyHoldings(partnerBoard, white_holding, WhitePawn);
4268 CopyHoldings(partnerBoard, black_holding, BlackPawn);
4269 if(twoBoards) { partnerUp = 1; flipView = !flipView; } // [HGM] dual: always draw
4270 if(partnerUp) DrawPosition(FALSE, partnerBoard);
4271 if(twoBoards) { partnerUp = 0; flipView = !flipView; }
4274 /* Suppress following prompt */
4275 if (looking_at(buf, &i, "*% ")) {
4276 if(strchr(star_match[0], 7)) SendToPlayer("\007", 1); // Bell(); // FICS fuses bell for next board with prompt in zh captures
4277 savingComment = FALSE;
4285 i++; /* skip unparsed character and loop back */
4288 if (started != STARTED_MOVES && started != STARTED_BOARD && !suppressKibitz && // [HGM] kibitz
4289 // started != STARTED_HOLDINGS && i > next_out) { // [HGM] should we compare to leftover_start in stead of i?
4290 // SendToPlayer(&buf[next_out], i - next_out);
4291 started != STARTED_HOLDINGS && leftover_start > next_out) {
4292 SendToPlayer(&buf[next_out], leftover_start - next_out);
4296 leftover_len = buf_len - leftover_start;
4297 /* if buffer ends with something we couldn't parse,
4298 reparse it after appending the next read */
4300 } else if (count == 0) {
4301 RemoveInputSource(isr);
4302 DisplayFatalError(_("Connection closed by ICS"), 0, 0);
4304 DisplayFatalError(_("Error reading from ICS"), error, 1);
4309 /* Board style 12 looks like this:
4311 <12> r-b---k- pp----pp ---bP--- ---p---- q------- ------P- P--Q--BP -----R-K W -1 0 0 0 0 0 0 paf MaxII 0 2 12 21 25 234 174 24 Q/d7-a4 (0:06) Qxa4 0 0
4313 * The "<12> " is stripped before it gets to this routine. The two
4314 * trailing 0's (flip state and clock ticking) are later addition, and
4315 * some chess servers may not have them, or may have only the first.
4316 * Additional trailing fields may be added in the future.
4319 #define PATTERN "%c%d%d%d%d%d%d%d%s%s%d%d%d%d%d%d%d%d%s%s%s%d%d"
4321 #define RELATION_OBSERVING_PLAYED 0
4322 #define RELATION_OBSERVING_STATIC -2 /* examined, oldmoves, or smoves */
4323 #define RELATION_PLAYING_MYMOVE 1
4324 #define RELATION_PLAYING_NOTMYMOVE -1
4325 #define RELATION_EXAMINING 2
4326 #define RELATION_ISOLATED_BOARD -3
4327 #define RELATION_STARTING_POSITION -4 /* FICS only */
4330 ParseBoard12 (char *string)
4334 char *bookHit = NULL; // [HGM] book
4336 GameMode newGameMode;
4337 int gamenum, newGame, newMove, relation, basetime, increment, ics_flip = 0;
4338 int j, k, n, moveNum, white_stren, black_stren, white_time, black_time;
4339 int double_push, castle_ws, castle_wl, castle_bs, castle_bl, irrev_count;
4340 char to_play, board_chars[200];
4341 char move_str[MSG_SIZ], str[MSG_SIZ], elapsed_time[MSG_SIZ];
4342 char black[32], white[32];
4344 int prevMove = currentMove;
4347 int fromX, fromY, toX, toY;
4349 int ranks=1, files=0; /* [HGM] ICS80: allow variable board size */
4350 Boolean weird = FALSE, reqFlag = FALSE;
4352 fromX = fromY = toX = toY = -1;
4356 if (appData.debugMode)
4357 fprintf(debugFP, "Parsing board: %s\n", string);
4359 move_str[0] = NULLCHAR;
4360 elapsed_time[0] = NULLCHAR;
4361 { /* [HGM] figure out how many ranks and files the board has, for ICS extension used by Capablanca server */
4363 while(i < 199 && (string[i] != ' ' || string[i+2] != ' ')) {
4364 if(string[i] == ' ') { ranks++; files = 0; }
4366 if(!strchr(" -pnbrqkPNBRQK" , string[i])) weird = TRUE; // test for fairies
4369 for(j = 0; j <i; j++) board_chars[j] = string[j];
4370 board_chars[i] = '\0';
4373 n = sscanf(string, PATTERN, &to_play, &double_push,
4374 &castle_ws, &castle_wl, &castle_bs, &castle_bl, &irrev_count,
4375 &gamenum, white, black, &relation, &basetime, &increment,
4376 &white_stren, &black_stren, &white_time, &black_time,
4377 &moveNum, str, elapsed_time, move_str, &ics_flip,
4381 snprintf(str, MSG_SIZ, _("Failed to parse board string:\n\"%s\""), string);
4382 DisplayError(str, 0);
4386 /* Convert the move number to internal form */
4387 moveNum = (moveNum - 1) * 2;
4388 if (to_play == 'B') moveNum++;
4389 if (moveNum > framePtr) { // [HGM] vari: do not run into saved variations
4390 DisplayFatalError(_("Game too long; increase MAX_MOVES and recompile"),
4396 case RELATION_OBSERVING_PLAYED:
4397 case RELATION_OBSERVING_STATIC:
4398 if (gamenum == -1) {
4399 /* Old ICC buglet */
4400 relation = RELATION_OBSERVING_STATIC;
4402 newGameMode = IcsObserving;
4404 case RELATION_PLAYING_MYMOVE:
4405 case RELATION_PLAYING_NOTMYMOVE:
4407 ((relation == RELATION_PLAYING_MYMOVE) == (to_play == 'W')) ?
4408 IcsPlayingWhite : IcsPlayingBlack;
4409 soughtPending =FALSE; // [HGM] seekgraph: solve race condition
4411 case RELATION_EXAMINING:
4412 newGameMode = IcsExamining;
4414 case RELATION_ISOLATED_BOARD:
4416 /* Just display this board. If user was doing something else,
4417 we will forget about it until the next board comes. */
4418 newGameMode = IcsIdle;
4420 case RELATION_STARTING_POSITION:
4421 newGameMode = gameMode;
4425 if((gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack ||
4426 gameMode == IcsObserving && appData.dualBoard) // also allow use of second board for observing two games
4427 && newGameMode == IcsObserving && gamenum != ics_gamenum && appData.bgObserve) {
4428 // [HGM] bughouse: don't act on alien boards while we play. Just parse the board and save it */
4429 int fac = strchr(elapsed_time, '.') ? 1 : 1000;
4430 static int lastBgGame = -1;
4432 for (k = 0; k < ranks; k++) {
4433 for (j = 0; j < files; j++)
4434 board[k][j+gameInfo.holdingsWidth] = CharToPiece(board_chars[(ranks-1-k)*(files+1) + j]);
4435 if(gameInfo.holdingsWidth > 1) {
4436 board[k][0] = board[k][BOARD_WIDTH-1] = EmptySquare;
4437 board[k][1] = board[k][BOARD_WIDTH-2] = (ChessSquare) 0;;
4440 CopyBoard(partnerBoard, board);
4441 if(toSqr = strchr(str, '/')) { // extract highlights from long move
4442 partnerBoard[EP_STATUS-3] = toSqr[1] - AAA; // kludge: hide highlighting info in board
4443 partnerBoard[EP_STATUS-4] = toSqr[2] - ONE;
4444 } else partnerBoard[EP_STATUS-4] = partnerBoard[EP_STATUS-3] = -1;
4445 if(toSqr = strchr(str, '-')) {
4446 partnerBoard[EP_STATUS-1] = toSqr[1] - AAA;
4447 partnerBoard[EP_STATUS-2] = toSqr[2] - ONE;
4448 } else partnerBoard[EP_STATUS-1] = partnerBoard[EP_STATUS-2] = -1;
4449 if(appData.dualBoard && !twoBoards) { twoBoards = 1; InitDrawingSizes(-2,0); }
4450 if(twoBoards) { partnerUp = 1; flipView = !flipView; } // [HGM] dual
4451 if(partnerUp) DrawPosition(FALSE, partnerBoard);
4453 DisplayWhiteClock(white_time*fac, to_play == 'W');
4454 DisplayBlackClock(black_time*fac, to_play != 'W');
4455 activePartner = to_play;
4456 if(gamenum != lastBgGame) {
4458 snprintf(buf, MSG_SIZ, "%s %s %s", white, _("vs."), black);
4461 lastBgGame = gamenum;
4462 activePartnerTime = to_play == 'W' ? white_time*fac : black_time*fac;
4463 partnerUp = 0; flipView = !flipView; } // [HGM] dual
4464 snprintf(partnerStatus, MSG_SIZ,"W: %d:%02d B: %d:%02d (%d-%d) %c", white_time*fac/60000, (white_time*fac%60000)/1000,
4465 (black_time*fac/60000), (black_time*fac%60000)/1000, white_stren, black_stren, to_play);
4466 if(!twoBoards) DisplayMessage(partnerStatus, "");
4467 partnerBoardValid = TRUE;
4471 if(appData.dualBoard && appData.bgObserve) {
4472 if((newGameMode == IcsPlayingWhite || newGameMode == IcsPlayingBlack) && moveNum == 1)
4473 SendToICS(ics_prefix), SendToICS("pobserve\n");
4474 else if(newGameMode == IcsObserving && (gameMode == BeginningOfGame || gameMode == IcsIdle)) {
4476 snprintf(buf, MSG_SIZ, "%spobserve %s\n", ics_prefix, white);
4481 /* Modify behavior for initial board display on move listing
4484 switch (ics_getting_history) {
4488 case H_GOT_REQ_HEADER:
4489 case H_GOT_UNREQ_HEADER:
4490 /* This is the initial position of the current game */
4491 gamenum = ics_gamenum;
4492 moveNum = 0; /* old ICS bug workaround */
4493 if (to_play == 'B') {
4494 startedFromSetupPosition = TRUE;
4495 blackPlaysFirst = TRUE;
4497 if (forwardMostMove == 0) forwardMostMove = 1;
4498 if (backwardMostMove == 0) backwardMostMove = 1;
4499 if (currentMove == 0) currentMove = 1;
4501 newGameMode = gameMode;
4502 relation = RELATION_STARTING_POSITION; /* ICC needs this */
4504 case H_GOT_UNWANTED_HEADER:
4505 /* This is an initial board that we don't want */
4507 case H_GETTING_MOVES:
4508 /* Should not happen */
4509 DisplayError(_("Error gathering move list: extra board"), 0);
4510 ics_getting_history = H_FALSE;
4514 if (gameInfo.boardHeight != ranks || gameInfo.boardWidth != files ||
4515 move_str[1] == '@' && !gameInfo.holdingsWidth ||
4516 weird && (int)gameInfo.variant < (int)VariantShogi) {
4517 /* [HGM] We seem to have switched variant unexpectedly
4518 * Try to guess new variant from board size
4520 VariantClass newVariant = VariantFairy; // if 8x8, but fairies present
4521 if(ranks == 8 && files == 10) newVariant = VariantCapablanca; else
4522 if(ranks == 10 && files == 9) newVariant = VariantXiangqi; else
4523 if(ranks == 8 && files == 12) newVariant = VariantCourier; else
4524 if(ranks == 9 && files == 9) newVariant = VariantShogi; else
4525 if(ranks == 10 && files == 10) newVariant = VariantGrand; else
4526 if(!weird) newVariant = move_str[1] == '@' ? VariantCrazyhouse : VariantNormal;
4527 VariantSwitch(boards[currentMove], newVariant); /* temp guess */
4528 /* Get a move list just to see the header, which
4529 will tell us whether this is really bug or zh */
4530 if (ics_getting_history == H_FALSE) {
4531 ics_getting_history = H_REQUESTED; reqFlag = TRUE;
4532 snprintf(str, MSG_SIZ, "%smoves %d\n", ics_prefix, gamenum);
4537 /* Take action if this is the first board of a new game, or of a
4538 different game than is currently being displayed. */
4539 if (gamenum != ics_gamenum || newGameMode != gameMode ||
4540 relation == RELATION_ISOLATED_BOARD) {
4542 /* Forget the old game and get the history (if any) of the new one */
4543 if (gameMode != BeginningOfGame) {
4547 if (appData.autoRaiseBoard) BoardToTop();
4549 if (gamenum == -1) {
4550 newGameMode = IcsIdle;
4551 } else if ((moveNum > 0 || newGameMode == IcsObserving) && newGameMode != IcsIdle &&
4552 appData.getMoveList && !reqFlag) {
4553 /* Need to get game history */
4554 ics_getting_history = H_REQUESTED;
4555 snprintf(str, MSG_SIZ, "%smoves %d\n", ics_prefix, gamenum);
4559 /* Initially flip the board to have black on the bottom if playing
4560 black or if the ICS flip flag is set, but let the user change
4561 it with the Flip View button. */
4562 flipView = appData.autoFlipView ?
4563 (newGameMode == IcsPlayingBlack) || ics_flip :
4566 /* Done with values from previous mode; copy in new ones */
4567 gameMode = newGameMode;
4569 ics_gamenum = gamenum;
4570 if (gamenum == gs_gamenum) {
4571 int klen = strlen(gs_kind);
4572 if (gs_kind[klen - 1] == '.') gs_kind[klen - 1] = NULLCHAR;
4573 snprintf(str, MSG_SIZ, "ICS %s", gs_kind);
4574 gameInfo.event = StrSave(str);
4576 gameInfo.event = StrSave("ICS game");
4578 gameInfo.site = StrSave(appData.icsHost);
4579 gameInfo.date = PGNDate();
4580 gameInfo.round = StrSave("-");
4581 gameInfo.white = StrSave(white);
4582 gameInfo.black = StrSave(black);
4583 timeControl = basetime * 60 * 1000;
4585 timeIncrement = increment * 1000;
4586 movesPerSession = 0;
4587 gameInfo.timeControl = TimeControlTagValue();
4588 VariantSwitch(boards[currentMove], StringToVariant(gameInfo.event) );
4589 if (appData.debugMode) {
4590 fprintf(debugFP, "ParseBoard says variant = '%s'\n", gameInfo.event);
4591 fprintf(debugFP, "recognized as %s\n", VariantName(gameInfo.variant));
4592 setbuf(debugFP, NULL);
4595 gameInfo.outOfBook = NULL;
4597 /* Do we have the ratings? */
4598 if (strcmp(player1Name, white) == 0 &&
4599 strcmp(player2Name, black) == 0) {
4600 if (appData.debugMode)
4601 fprintf(debugFP, "Remembered ratings: W %d, B %d\n",
4602 player1Rating, player2Rating);
4603 gameInfo.whiteRating = player1Rating;
4604 gameInfo.blackRating = player2Rating;
4605 } else if (strcmp(player2Name, white) == 0 &&
4606 strcmp(player1Name, black) == 0) {
4607 if (appData.debugMode)
4608 fprintf(debugFP, "Remembered ratings: W %d, B %d\n",
4609 player2Rating, player1Rating);
4610 gameInfo.whiteRating = player2Rating;
4611 gameInfo.blackRating = player1Rating;
4613 player1Name[0] = player2Name[0] = NULLCHAR;
4615 /* Silence shouts if requested */
4616 if (appData.quietPlay &&
4617 (gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack)) {
4618 SendToICS(ics_prefix);
4619 SendToICS("set shout 0\n");
4623 /* Deal with midgame name changes */
4625 if (!gameInfo.white || strcmp(gameInfo.white, white) != 0) {
4626 if (gameInfo.white) free(gameInfo.white);
4627 gameInfo.white = StrSave(white);
4629 if (!gameInfo.black || strcmp(gameInfo.black, black) != 0) {
4630 if (gameInfo.black) free(gameInfo.black);
4631 gameInfo.black = StrSave(black);
4635 /* Throw away game result if anything actually changes in examine mode */
4636 if (gameMode == IcsExamining && !newGame) {
4637 gameInfo.result = GameUnfinished;
4638 if (gameInfo.resultDetails != NULL) {
4639 free(gameInfo.resultDetails);
4640 gameInfo.resultDetails = NULL;
4644 /* In pausing && IcsExamining mode, we ignore boards coming
4645 in if they are in a different variation than we are. */
4646 if (pauseExamInvalid) return;
4647 if (pausing && gameMode == IcsExamining) {
4648 if (moveNum <= pauseExamForwardMostMove) {
4649 pauseExamInvalid = TRUE;
4650 forwardMostMove = pauseExamForwardMostMove;
4655 if (appData.debugMode) {
4656 fprintf(debugFP, "load %dx%d board\n", files, ranks);
4658 /* Parse the board */
4659 for (k = 0; k < ranks; k++) {
4660 for (j = 0; j < files; j++)
4661 board[k][j+gameInfo.holdingsWidth] = CharToPiece(board_chars[(ranks-1-k)*(files+1) + j]);
4662 if(gameInfo.holdingsWidth > 1) {
4663 board[k][0] = board[k][BOARD_WIDTH-1] = EmptySquare;
4664 board[k][1] = board[k][BOARD_WIDTH-2] = (ChessSquare) 0;;
4667 if(moveNum==0 && gameInfo.variant == VariantSChess) {
4668 board[5][BOARD_RGHT+1] = WhiteAngel;
4669 board[6][BOARD_RGHT+1] = WhiteMarshall;
4670 board[1][0] = BlackMarshall;
4671 board[2][0] = BlackAngel;
4672 board[1][1] = board[2][1] = board[5][BOARD_RGHT] = board[6][BOARD_RGHT] = 1;
4674 CopyBoard(boards[moveNum], board);
4675 boards[moveNum][HOLDINGS_SET] = 0; // [HGM] indicate holdings not set
4677 startedFromSetupPosition =
4678 !CompareBoards(board, initialPosition);
4679 if(startedFromSetupPosition)
4680 initialRulePlies = irrev_count; /* [HGM] 50-move counter offset */
4683 /* [HGM] Set castling rights. Take the outermost Rooks,
4684 to make it also work for FRC opening positions. Note that board12
4685 is really defective for later FRC positions, as it has no way to
4686 indicate which Rook can castle if they are on the same side of King.
4687 For the initial position we grant rights to the outermost Rooks,
4688 and remember thos rights, and we then copy them on positions
4689 later in an FRC game. This means WB might not recognize castlings with
4690 Rooks that have moved back to their original position as illegal,
4691 but in ICS mode that is not its job anyway.
4693 if(moveNum == 0 || gameInfo.variant != VariantFischeRandom)
4694 { int i, j; ChessSquare wKing = WhiteKing, bKing = BlackKing;
4696 for(i=BOARD_LEFT, j=NoRights; i<BOARD_RGHT; i++)
4697 if(board[0][i] == WhiteRook) j = i;
4698 initialRights[0] = boards[moveNum][CASTLING][0] = (castle_ws == 0 && gameInfo.variant != VariantFischeRandom ? NoRights : j);
4699 for(i=BOARD_RGHT-1, j=NoRights; i>=BOARD_LEFT; i--)
4700 if(board[0][i] == WhiteRook) j = i;
4701 initialRights[1] = boards[moveNum][CASTLING][1] = (castle_wl == 0 && gameInfo.variant != VariantFischeRandom ? NoRights : j);
4702 for(i=BOARD_LEFT, j=NoRights; i<BOARD_RGHT; i++)
4703 if(board[BOARD_HEIGHT-1][i] == BlackRook) j = i;
4704 initialRights[3] = boards[moveNum][CASTLING][3] = (castle_bs == 0 && gameInfo.variant != VariantFischeRandom ? NoRights : j);
4705 for(i=BOARD_RGHT-1, j=NoRights; i>=BOARD_LEFT; i--)
4706 if(board[BOARD_HEIGHT-1][i] == BlackRook) j = i;
4707 initialRights[4] = boards[moveNum][CASTLING][4] = (castle_bl == 0 && gameInfo.variant != VariantFischeRandom ? NoRights : j);
4709 boards[moveNum][CASTLING][2] = boards[moveNum][CASTLING][5] = NoRights;
4710 if(gameInfo.variant == VariantKnightmate) { wKing = WhiteUnicorn; bKing = BlackUnicorn; }
4711 for(k=BOARD_LEFT; k<BOARD_RGHT; k++)
4712 if(board[0][k] == wKing) initialRights[2] = boards[moveNum][CASTLING][2] = k;
4713 for(k=BOARD_LEFT; k<BOARD_RGHT; k++)
4714 if(board[BOARD_HEIGHT-1][k] == bKing)
4715 initialRights[5] = boards[moveNum][CASTLING][5] = k;
4716 if(gameInfo.variant == VariantTwoKings) {
4717 // In TwoKings looking for a King does not work, so always give castling rights to a King on e1/e8
4718 if(board[0][4] == wKing) initialRights[2] = boards[moveNum][CASTLING][2] = 4;
4719 if(board[BOARD_HEIGHT-1][4] == bKing) initialRights[5] = boards[moveNum][CASTLING][5] = 4;
4722 r = boards[moveNum][CASTLING][0] = initialRights[0];
4723 if(board[0][r] != WhiteRook) boards[moveNum][CASTLING][0] = NoRights;
4724 r = boards[moveNum][CASTLING][1] = initialRights[1];
4725 if(board[0][r] != WhiteRook) boards[moveNum][CASTLING][1] = NoRights;
4726 r = boards[moveNum][CASTLING][3] = initialRights[3];
4727 if(board[BOARD_HEIGHT-1][r] != BlackRook) boards[moveNum][CASTLING][3] = NoRights;
4728 r = boards[moveNum][CASTLING][4] = initialRights[4];
4729 if(board[BOARD_HEIGHT-1][r] != BlackRook) boards[moveNum][CASTLING][4] = NoRights;
4730 /* wildcastle kludge: always assume King has rights */
4731 r = boards[moveNum][CASTLING][2] = initialRights[2];
4732 r = boards[moveNum][CASTLING][5] = initialRights[5];
4734 /* [HGM] e.p. rights. Assume that ICS sends file number here? */
4735 boards[moveNum][EP_STATUS] = EP_NONE;
4736 if(str[0] == 'P') boards[moveNum][EP_STATUS] = EP_PAWN_MOVE;
4737 if(strchr(move_str, 'x')) boards[moveNum][EP_STATUS] = EP_CAPTURE;
4738 if(double_push != -1) boards[moveNum][EP_STATUS] = double_push + BOARD_LEFT;
4741 if (ics_getting_history == H_GOT_REQ_HEADER ||
4742 ics_getting_history == H_GOT_UNREQ_HEADER) {
4743 /* This was an initial position from a move list, not
4744 the current position */
4748 /* Update currentMove and known move number limits */
4749 newMove = newGame || moveNum > forwardMostMove;
4752 forwardMostMove = backwardMostMove = currentMove = moveNum;
4753 if (gameMode == IcsExamining && moveNum == 0) {
4754 /* Workaround for ICS limitation: we are not told the wild
4755 type when starting to examine a game. But if we ask for
4756 the move list, the move list header will tell us */
4757 ics_getting_history = H_REQUESTED;
4758 snprintf(str, MSG_SIZ, "%smoves %d\n", ics_prefix, gamenum);
4761 } else if (moveNum == forwardMostMove + 1 || moveNum == forwardMostMove
4762 || (moveNum < forwardMostMove && moveNum >= backwardMostMove)) {
4764 /* [DM] If we found takebacks during icsEngineAnalyze try send to engine */
4765 /* [HGM] applied this also to an engine that is silently watching */
4766 if (appData.zippyPlay && moveNum < forwardMostMove && first.initDone &&
4767 (gameMode == IcsObserving || gameMode == IcsExamining) &&
4768 gameInfo.variant == currentlyInitializedVariant) {
4769 takeback = forwardMostMove - moveNum;
4770 for (i = 0; i < takeback; i++) {
4771 if (appData.debugMode) fprintf(debugFP, "take back move\n");
4772 SendToProgram("undo\n", &first);
4777 forwardMostMove = moveNum;
4778 if (!pausing || currentMove > forwardMostMove)
4779 currentMove = forwardMostMove;
4781 /* New part of history that is not contiguous with old part */
4782 if (pausing && gameMode == IcsExamining) {
4783 pauseExamInvalid = TRUE;
4784 forwardMostMove = pauseExamForwardMostMove;
4787 if (gameMode == IcsExamining && moveNum > 0 && appData.getMoveList) {
4789 if(appData.zippyPlay && forwardMostMove > 0 && first.initDone) {
4790 // [HGM] when we will receive the move list we now request, it will be
4791 // fed to the engine from the first move on. So if the engine is not
4792 // in the initial position now, bring it there.
4793 InitChessProgram(&first, 0);
4796 ics_getting_history = H_REQUESTED;
4797 snprintf(str, MSG_SIZ, "%smoves %d\n", ics_prefix, gamenum);
4800 forwardMostMove = backwardMostMove = currentMove = moveNum;
4803 /* Update the clocks */
4804 if (strchr(elapsed_time, '.')) {
4806 timeRemaining[0][moveNum] = whiteTimeRemaining = white_time;
4807 timeRemaining[1][moveNum] = blackTimeRemaining = black_time;
4809 /* Time is in seconds */
4810 timeRemaining[0][moveNum] = whiteTimeRemaining = white_time * 1000;
4811 timeRemaining[1][moveNum] = blackTimeRemaining = black_time * 1000;
4816 if (appData.zippyPlay && newGame &&
4817 gameMode != IcsObserving && gameMode != IcsIdle &&
4818 gameMode != IcsExamining)
4819 ZippyFirstBoard(moveNum, basetime, increment);
4822 /* Put the move on the move list, first converting
4823 to canonical algebraic form. */
4825 if (appData.debugMode) {
4826 int f = forwardMostMove;
4827 fprintf(debugFP, "parseboard %d, castling = %d %d %d %d %d %d\n", f,
4828 boards[f][CASTLING][0],boards[f][CASTLING][1],boards[f][CASTLING][2],
4829 boards[f][CASTLING][3],boards[f][CASTLING][4],boards[f][CASTLING][5]);
4830 fprintf(debugFP, "accepted move %s from ICS, parse it.\n", move_str);
4831 fprintf(debugFP, "moveNum = %d\n", moveNum);
4832 fprintf(debugFP, "board = %d-%d x %d\n", BOARD_LEFT, BOARD_RGHT, BOARD_HEIGHT);
4833 setbuf(debugFP, NULL);
4835 if (moveNum <= backwardMostMove) {
4836 /* We don't know what the board looked like before
4838 safeStrCpy(parseList[moveNum - 1], move_str, sizeof(parseList[moveNum - 1])/sizeof(parseList[moveNum - 1][0]));
4839 strcat(parseList[moveNum - 1], " ");
4840 strcat(parseList[moveNum - 1], elapsed_time);
4841 moveList[moveNum - 1][0] = NULLCHAR;
4842 } else if (strcmp(move_str, "none") == 0) {
4843 // [HGM] long SAN: swapped order; test for 'none' before parsing move
4844 /* Again, we don't know what the board looked like;
4845 this is really the start of the game. */
4846 parseList[moveNum - 1][0] = NULLCHAR;
4847 moveList[moveNum - 1][0] = NULLCHAR;
4848 backwardMostMove = moveNum;
4849 startedFromSetupPosition = TRUE;
4850 fromX = fromY = toX = toY = -1;
4852 // [HGM] long SAN: if legality-testing is off, disambiguation might not work or give wrong move.
4853 // So we parse the long-algebraic move string in stead of the SAN move
4854 int valid; char buf[MSG_SIZ], *prom;
4856 if(gameInfo.variant == VariantShogi && !strchr(move_str, '=') && !strchr(move_str, '@'))
4857 strcat(move_str, "="); // if ICS does not say 'promote' on non-drop, we defer.
4858 // str looks something like "Q/a1-a2"; kill the slash
4860 snprintf(buf, MSG_SIZ,"%c%s", str[0], str+2);
4861 else safeStrCpy(buf, str, sizeof(buf)/sizeof(buf[0])); // might be castling
4862 if((prom = strstr(move_str, "=")) && !strstr(buf, "="))
4863 strcat(buf, prom); // long move lacks promo specification!
4864 if(!appData.testLegality && move_str[1] != '@') { // drops never ambiguous (parser chokes on long form!)
4865 if(appData.debugMode)
4866 fprintf(debugFP, "replaced ICS move '%s' by '%s'\n", move_str, buf);
4867 safeStrCpy(move_str, buf, MSG_SIZ);
4869 valid = ParseOneMove(move_str, moveNum - 1, &moveType,
4870 &fromX, &fromY, &toX, &toY, &promoChar)
4871 || ParseOneMove(buf, moveNum - 1, &moveType,
4872 &fromX, &fromY, &toX, &toY, &promoChar);
4873 // end of long SAN patch
4875 (void) CoordsToAlgebraic(boards[moveNum - 1],
4876 PosFlags(moveNum - 1),
4877 fromY, fromX, toY, toX, promoChar,
4878 parseList[moveNum-1]);
4879 switch (MateTest(boards[moveNum], PosFlags(moveNum)) ) {
4885 if(!IS_SHOGI(gameInfo.variant))
4886 strcat(parseList[moveNum - 1], "+");
4889 case MT_STAINMATE: // [HGM] xq: for notation stalemate that wins counts as checkmate
4890 strcat(parseList[moveNum - 1], "#");
4893 strcat(parseList[moveNum - 1], " ");
4894 strcat(parseList[moveNum - 1], elapsed_time);
4895 /* currentMoveString is set as a side-effect of ParseOneMove */
4896 if(gameInfo.variant == VariantShogi && currentMoveString[4]) currentMoveString[4] = '^';
4897 safeStrCpy(moveList[moveNum - 1], currentMoveString, sizeof(moveList[moveNum - 1])/sizeof(moveList[moveNum - 1][0]));
4898 strcat(moveList[moveNum - 1], "\n");
4900 if(gameInfo.holdingsWidth && !appData.disguise && gameInfo.variant != VariantSuper && gameInfo.variant != VariantGreat
4901 && gameInfo.variant != VariantGrand&& gameInfo.variant != VariantSChess) // inherit info that ICS does not give from previous board
4902 for(k=0; k<ranks; k++) for(j=BOARD_LEFT; j<BOARD_RGHT; j++) {
4903 ChessSquare old, new = boards[moveNum][k][j];
4904 if(fromY == DROP_RANK && k==toY && j==toX) continue; // dropped pieces always stand for themselves
4905 old = (k==toY && j==toX) ? boards[moveNum-1][fromY][fromX] : boards[moveNum-1][k][j]; // trace back mover
4906 if(old == new) continue;
4907 if(old == PROMOTED(new)) boards[moveNum][k][j] = old;// prevent promoted pieces to revert to primordial ones
4908 else if(new == WhiteWazir || new == BlackWazir) {
4909 if(old < WhiteCannon || old >= BlackPawn && old < BlackCannon)
4910 boards[moveNum][k][j] = PROMOTED(old); // choose correct type of Gold in promotion
4911 else boards[moveNum][k][j] = old; // preserve type of Gold
4912 } else if((old == WhitePawn || old == BlackPawn) && new != EmptySquare) // Pawn promotions (but not e.p.capture!)
4913 boards[moveNum][k][j] = PROMOTED(new); // use non-primordial representation of chosen piece
4916 /* Move from ICS was illegal!? Punt. */
4917 if (appData.debugMode) {
4918 fprintf(debugFP, "Illegal move from ICS '%s'\n", move_str);
4919 fprintf(debugFP, "board L=%d, R=%d, H=%d, holdings=%d\n", BOARD_LEFT, BOARD_RGHT, BOARD_HEIGHT, gameInfo.holdingsWidth);
4921 safeStrCpy(parseList[moveNum - 1], move_str, sizeof(parseList[moveNum - 1])/sizeof(parseList[moveNum - 1][0]));
4922 strcat(parseList[moveNum - 1], " ");
4923 strcat(parseList[moveNum - 1], elapsed_time);
4924 moveList[moveNum - 1][0] = NULLCHAR;
4925 fromX = fromY = toX = toY = -1;
4928 if (appData.debugMode) {
4929 fprintf(debugFP, "Move parsed to '%s'\n", parseList[moveNum - 1]);
4930 setbuf(debugFP, NULL);
4934 /* Send move to chess program (BEFORE animating it). */
4935 if (appData.zippyPlay && !newGame && newMove &&
4936 (!appData.getMoveList || backwardMostMove == 0) && first.initDone) {
4938 if ((gameMode == IcsPlayingWhite && WhiteOnMove(moveNum)) ||
4939 (gameMode == IcsPlayingBlack && !WhiteOnMove(moveNum))) {
4940 if (moveList[moveNum - 1][0] == NULLCHAR) {
4941 snprintf(str, MSG_SIZ, _("Couldn't parse move \"%s\" from ICS"),
4943 DisplayError(str, 0);
4945 if (first.sendTime) {
4946 SendTimeRemaining(&first, gameMode == IcsPlayingWhite);
4948 bookHit = SendMoveToBookUser(moveNum - 1, &first, FALSE); // [HGM] book
4949 if (firstMove && !bookHit) {
4951 if (first.useColors) {
4952 SendToProgram(gameMode == IcsPlayingWhite ?
4954 "black\ngo\n", &first);
4956 SendToProgram("go\n", &first);
4958 first.maybeThinking = TRUE;
4961 } else if (gameMode == IcsObserving || gameMode == IcsExamining) {
4962 if (moveList[moveNum - 1][0] == NULLCHAR) {
4963 snprintf(str, MSG_SIZ, _("Couldn't parse move \"%s\" from ICS"), move_str);
4964 DisplayError(str, 0);
4966 if(gameInfo.variant == currentlyInitializedVariant) // [HGM] refrain sending moves engine can't understand!
4967 SendMoveToProgram(moveNum - 1, &first);
4974 if (moveNum > 0 && !gotPremove && !appData.noGUI) {
4975 /* If move comes from a remote source, animate it. If it
4976 isn't remote, it will have already been animated. */
4977 if (!pausing && !ics_user_moved && prevMove == moveNum - 1) {
4978 AnimateMove(boards[moveNum - 1], fromX, fromY, toX, toY);
4980 if (!pausing && appData.highlightLastMove) {
4981 SetHighlights(fromX, fromY, toX, toY);
4985 /* Start the clocks */
4986 whiteFlag = blackFlag = FALSE;
4987 appData.clockMode = !(basetime == 0 && increment == 0);
4989 ics_clock_paused = TRUE;
4991 } else if (ticking == 1) {
4992 ics_clock_paused = FALSE;
4994 if (gameMode == IcsIdle ||
4995 relation == RELATION_OBSERVING_STATIC ||
4996 relation == RELATION_EXAMINING ||
4998 DisplayBothClocks();
5002 /* Display opponents and material strengths */
5003 if (gameInfo.variant != VariantBughouse &&
5004 gameInfo.variant != VariantCrazyhouse && !appData.noGUI) {
5005 if (tinyLayout || smallLayout) {
5006 if(gameInfo.variant == VariantNormal)
5007 snprintf(str, MSG_SIZ, "%s(%d) %s(%d) {%d %d}",
5008 gameInfo.white, white_stren, gameInfo.black, black_stren,
5009 basetime, increment);
5011 snprintf(str, MSG_SIZ, "%s(%d) %s(%d) {%d %d w%d}",
5012 gameInfo.white, white_stren, gameInfo.black, black_stren,
5013 basetime, increment, (int) gameInfo.variant);
5015 if(gameInfo.variant == VariantNormal)
5016 snprintf(str, MSG_SIZ, "%s (%d) %s %s (%d) {%d %d}",
5017 gameInfo.white, white_stren, _("vs."), gameInfo.black, black_stren,
5018 basetime, increment);
5020 snprintf(str, MSG_SIZ, "%s (%d) %s %s (%d) {%d %d %s}",
5021 gameInfo.white, white_stren, _("vs."), gameInfo.black, black_stren,
5022 basetime, increment, VariantName(gameInfo.variant));
5025 if (appData.debugMode) {
5026 fprintf(debugFP, "Display title '%s, gameInfo.variant = %d'\n", str, gameInfo.variant);
5031 /* Display the board */
5032 if (!pausing && !appData.noGUI) {
5034 if (appData.premove)
5036 ((gameMode == IcsPlayingWhite) && (WhiteOnMove(currentMove))) ||
5037 ((gameMode == IcsPlayingBlack) && (!WhiteOnMove(currentMove))))
5038 ClearPremoveHighlights();
5040 j = seekGraphUp; seekGraphUp = FALSE; // [HGM] seekgraph: when we draw a board, it overwrites the seek graph
5041 if(partnerUp) { flipView = originalFlip; partnerUp = FALSE; j = TRUE; } // [HGM] bughouse: restore view
5042 DrawPosition(j, boards[currentMove]);
5044 DisplayMove(moveNum - 1);
5045 if (appData.ringBellAfterMoves && /*!ics_user_moved*/ // [HGM] use absolute method to recognize own move
5046 !((gameMode == IcsPlayingWhite) && (!WhiteOnMove(moveNum)) ||
5047 (gameMode == IcsPlayingBlack) && (WhiteOnMove(moveNum)) ) ) {
5048 if(newMove) RingBell(); else PlayIcsUnfinishedSound();
5052 HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove-1);
5054 if(bookHit) { // [HGM] book: simulate book reply
5055 static char bookMove[MSG_SIZ]; // a bit generous?
5057 programStats.nodes = programStats.depth = programStats.time =
5058 programStats.score = programStats.got_only_move = 0;
5059 sprintf(programStats.movelist, "%s (xbook)", bookHit);
5061 safeStrCpy(bookMove, "move ", sizeof(bookMove)/sizeof(bookMove[0]));
5062 strcat(bookMove, bookHit);
5063 HandleMachineMove(bookMove, &first);
5072 if (appData.icsActive && gameMode != IcsIdle && ics_gamenum > 0) {
5073 ics_getting_history = H_REQUESTED;
5074 snprintf(buf, MSG_SIZ, "%smoves %d\n", ics_prefix, ics_gamenum);
5080 SendToBoth (char *msg)
5081 { // to make it easy to keep two engines in step in dual analysis
5082 SendToProgram(msg, &first);
5083 if(second.analyzing) SendToProgram(msg, &second);
5087 AnalysisPeriodicEvent (int force)
5089 if (((programStats.ok_to_send == 0 || programStats.line_is_book)
5090 && !force) || !appData.periodicUpdates)
5093 /* Send . command to Crafty to collect stats */
5096 /* Don't send another until we get a response (this makes
5097 us stop sending to old Crafty's which don't understand
5098 the "." command (sending illegal cmds resets node count & time,
5099 which looks bad)) */
5100 programStats.ok_to_send = 0;
5104 ics_update_width (int new_width)
5106 ics_printf("set width %d\n", new_width);
5110 SendMoveToProgram (int moveNum, ChessProgramState *cps)
5114 if(moveList[moveNum][1] == '@' && moveList[moveNum][0] == '@') {
5115 if(gameInfo.variant == VariantLion || gameInfo.variant == VariantChuChess || gameInfo.variant == VariantChu) {
5116 sprintf(buf, "%s@@@@\n", cps->useUsermove ? "usermove " : "");
5117 SendToProgram(buf, cps);
5120 // null move in variant where engine does not understand it (for analysis purposes)
5121 SendBoard(cps, moveNum + 1); // send position after move in stead.
5124 if (cps->useUsermove) {
5125 SendToProgram("usermove ", cps);
5129 if ((space = strchr(parseList[moveNum], ' ')) != NULL) {
5130 int len = space - parseList[moveNum];
5131 memcpy(buf, parseList[moveNum], len);
5133 buf[len] = NULLCHAR;
5135 snprintf(buf, MSG_SIZ,"%s\n", parseList[moveNum]);
5137 SendToProgram(buf, cps);
5139 if(cps->alphaRank) { /* [HGM] shogi: temporarily convert to shogi coordinates before sending */
5140 AlphaRank(moveList[moveNum], 4);
5141 SendToProgram(moveList[moveNum], cps);
5142 AlphaRank(moveList[moveNum], 4); // and back
5144 /* Added by Tord: Send castle moves in "O-O" in FRC games if required by
5145 * the engine. It would be nice to have a better way to identify castle
5147 if(appData.fischerCastling && cps->useOOCastle) {
5148 int fromX = moveList[moveNum][0] - AAA;
5149 int fromY = moveList[moveNum][1] - ONE;
5150 int toX = moveList[moveNum][2] - AAA;
5151 int toY = moveList[moveNum][3] - ONE;
5152 if((boards[moveNum][fromY][fromX] == WhiteKing
5153 && boards[moveNum][toY][toX] == WhiteRook)
5154 || (boards[moveNum][fromY][fromX] == BlackKing
5155 && boards[moveNum][toY][toX] == BlackRook)) {
5156 if(toX > fromX) SendToProgram("O-O\n", cps);
5157 else SendToProgram("O-O-O\n", cps);
5159 else SendToProgram(moveList[moveNum], cps);
5161 if(moveList[moveNum][4] == ';') { // [HGM] lion: move is double-step over intermediate square
5162 char *m = moveList[moveNum];
5164 *c = m[7]; // promoChar
5165 if((boards[moveNum][m[6]-ONE][m[5]-AAA] < BlackPawn) == (boards[moveNum][m[1]-ONE][m[0]-AAA] < BlackPawn)) // move is kludge to indicate castling
5166 snprintf(buf, MSG_SIZ, "%c%d%c%d,%c%d%c%d\n", m[0], m[1] - '0', // convert to two moves
5169 m[2] + (m[0] > m[5] ? 1 : -1), m[3] - '0');
5170 else if(*c && m[8]) { // kill square followed by 2 characters: 2nd kill square rather than promo suffix
5172 snprintf(buf, MSG_SIZ, "%c%d%c%d,%c%d%c%d,%c%d%c%d%s\n", m[0], m[1] - '0', // convert to three moves
5177 m[2], m[3] - '0', c);
5179 snprintf(buf, MSG_SIZ, "%c%d%c%d,%c%d%c%d%s\n", m[0], m[1] - '0', // convert to two moves
5182 m[2], m[3] - '0', c);
5183 SendToProgram(buf, cps);
5185 if(BOARD_HEIGHT > 10) { // [HGM] big: convert ranks to double-digit where needed
5186 if(moveList[moveNum][1] == '@' && (BOARD_HEIGHT < 16 || moveList[moveNum][0] <= 'Z')) { // drop move
5187 if(moveList[moveNum][0]== '@') snprintf(buf, MSG_SIZ, "@@@@\n"); else
5188 snprintf(buf, MSG_SIZ, "%c@%c%d%s", moveList[moveNum][0],
5189 moveList[moveNum][2], moveList[moveNum][3] - '0', moveList[moveNum]+4);
5191 snprintf(buf, MSG_SIZ, "%c%d%c%d%s", moveList[moveNum][0], moveList[moveNum][1] - '0',
5192 moveList[moveNum][2], moveList[moveNum][3] - '0', moveList[moveNum]+4);
5193 SendToProgram(buf, cps);
5195 else SendToProgram(moveList[moveNum], cps);
5196 /* End of additions by Tord */
5199 /* [HGM] setting up the opening has brought engine in force mode! */
5200 /* Send 'go' if we are in a mode where machine should play. */
5201 if( (moveNum == 0 && setboardSpoiledMachineBlack && cps == &first) &&
5202 (gameMode == TwoMachinesPlay ||
5204 gameMode == IcsPlayingBlack || gameMode == IcsPlayingWhite ||
5206 gameMode == MachinePlaysBlack || gameMode == MachinePlaysWhite) ) {
5207 SendToProgram("go\n", cps);
5208 if (appData.debugMode) {
5209 fprintf(debugFP, "(extra)\n");
5212 setboardSpoiledMachineBlack = 0;
5216 SendMoveToICS (ChessMove moveType, int fromX, int fromY, int toX, int toY, char promoChar)
5218 char user_move[MSG_SIZ];
5221 if(gameInfo.variant == VariantSChess && promoChar) {
5222 snprintf(suffix, 4, "=%c", toX == BOARD_WIDTH<<1 ? ToUpper(promoChar) : ToLower(promoChar));
5223 if(moveType == NormalMove) moveType = WhitePromotion; // kludge to do gating
5224 } else suffix[0] = NULLCHAR;
5228 snprintf(user_move, MSG_SIZ, _("say Internal error; bad moveType %d (%d,%d-%d,%d)"),
5229 (int)moveType, fromX, fromY, toX, toY);
5230 DisplayError(user_move + strlen("say "), 0);
5232 case WhiteKingSideCastle:
5233 case BlackKingSideCastle:
5234 case WhiteQueenSideCastleWild:
5235 case BlackQueenSideCastleWild:
5237 case WhiteHSideCastleFR:
5238 case BlackHSideCastleFR:
5240 snprintf(user_move, MSG_SIZ, "o-o%s\n", suffix);
5242 case WhiteQueenSideCastle:
5243 case BlackQueenSideCastle:
5244 case WhiteKingSideCastleWild:
5245 case BlackKingSideCastleWild:
5247 case WhiteASideCastleFR:
5248 case BlackASideCastleFR:
5250 snprintf(user_move, MSG_SIZ, "o-o-o%s\n",suffix);
5252 case WhiteNonPromotion:
5253 case BlackNonPromotion:
5254 sprintf(user_move, "%c%c%c%c==\n", AAA + fromX, ONE + fromY, AAA + toX, ONE + toY);
5256 case WhitePromotion:
5257 case BlackPromotion:
5258 if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier ||
5259 gameInfo.variant == VariantMakruk)
5260 snprintf(user_move, MSG_SIZ, "%c%c%c%c=%c\n",
5261 AAA + fromX, ONE + fromY, AAA + toX, ONE + toY,
5262 PieceToChar(WhiteFerz));
5263 else if(gameInfo.variant == VariantGreat)
5264 snprintf(user_move, MSG_SIZ,"%c%c%c%c=%c\n",
5265 AAA + fromX, ONE + fromY, AAA + toX, ONE + toY,
5266 PieceToChar(WhiteMan));
5268 snprintf(user_move, MSG_SIZ, "%c%c%c%c=%c\n",
5269 AAA + fromX, ONE + fromY, AAA + toX, ONE + toY,
5275 snprintf(user_move, MSG_SIZ, "%c@%c%c\n",
5276 ToUpper(PieceToChar((ChessSquare) fromX)),
5277 AAA + toX, ONE + toY);
5279 case IllegalMove: /* could be a variant we don't quite understand */
5280 if(fromY == DROP_RANK) goto drop; // We need 'IllegalDrop' move type?
5282 case WhiteCapturesEnPassant:
5283 case BlackCapturesEnPassant:
5284 snprintf(user_move, MSG_SIZ,"%c%c%c%c\n",
5285 AAA + fromX, ONE + fromY, AAA + toX, ONE + toY);
5288 SendToICS(user_move);
5289 if(appData.keepAlive) // [HGM] alive: schedule sending of dummy 'date' command
5290 ScheduleDelayedEvent(KeepAlive, appData.keepAlive*60*1000);
5295 { // [HGM] upload: send entire stored game to ICS as long-algebraic moves.
5296 int i, last = forwardMostMove; // make sure ICS reply cannot pre-empt us by clearing fmm
5297 static char *castlingStrings[4] = { "none", "kside", "qside", "both" };
5298 if(gameMode == IcsObserving || gameMode == IcsPlayingBlack || gameMode == IcsPlayingWhite) {
5299 DisplayError(_("You cannot do this while you are playing or observing"), 0);
5302 if(gameMode != IcsExamining) { // is this ever not the case?
5303 char buf[MSG_SIZ], *p, *fen, command[MSG_SIZ], bsetup = 0;
5305 if(ics_type == ICS_ICC) { // on ICC match ourselves in applicable variant
5306 snprintf(command,MSG_SIZ, "match %s", ics_handle);
5307 } else { // on FICS we must first go to general examine mode
5308 safeStrCpy(command, "examine\nbsetup", sizeof(command)/sizeof(command[0])); // and specify variant within it with bsetups
5310 if(gameInfo.variant != VariantNormal) {
5311 // try figure out wild number, as xboard names are not always valid on ICS
5312 for(i=1; i<=36; i++) {
5313 snprintf(buf, MSG_SIZ, "wild/%d", i);
5314 if(StringToVariant(buf) == gameInfo.variant) break;
5316 if(i<=36 && ics_type == ICS_ICC) snprintf(buf, MSG_SIZ,"%s w%d\n", command, i);
5317 else if(i == 22) snprintf(buf,MSG_SIZ, "%s fr\n", command);
5318 else snprintf(buf, MSG_SIZ,"%s %s\n", command, VariantName(gameInfo.variant));
5319 } else snprintf(buf, MSG_SIZ,"%s\n", ics_type == ICS_ICC ? command : "examine\n"); // match yourself or examine
5320 SendToICS(ics_prefix);
5322 if(startedFromSetupPosition || backwardMostMove != 0) {
5323 fen = PositionToFEN(backwardMostMove, NULL, 1);
5324 if(ics_type == ICS_ICC) { // on ICC we can simply send a complete FEN to set everything
5325 snprintf(buf, MSG_SIZ,"loadfen %s\n", fen);
5327 } else { // FICS: everything has to set by separate bsetup commands
5328 p = strchr(fen, ' '); p[0] = NULLCHAR; // cut after board
5329 snprintf(buf, MSG_SIZ,"bsetup fen %s\n", fen);
5331 if(!WhiteOnMove(backwardMostMove)) {
5332 SendToICS("bsetup tomove black\n");
5334 i = (strchr(p+3, 'K') != NULL) + 2*(strchr(p+3, 'Q') != NULL);
5335 snprintf(buf, MSG_SIZ,"bsetup wcastle %s\n", castlingStrings[i]);
5337 i = (strchr(p+3, 'k') != NULL) + 2*(strchr(p+3, 'q') != NULL);
5338 snprintf(buf, MSG_SIZ, "bsetup bcastle %s\n", castlingStrings[i]);
5340 i = boards[backwardMostMove][EP_STATUS];
5341 if(i >= 0) { // set e.p.
5342 snprintf(buf, MSG_SIZ,"bsetup eppos %c\n", i+AAA);
5348 if(bsetup || ics_type != ICS_ICC && gameInfo.variant != VariantNormal)
5349 SendToICS("bsetup done\n"); // switch to normal examining.
5351 for(i = backwardMostMove; i<last; i++) {
5353 snprintf(buf, sizeof(buf)/sizeof(buf[0]),"%s\n", parseList[i]);
5354 if((*buf == 'b' || *buf == 'B') && buf[1] == 'x') { // work-around for stupid FICS bug, which thinks bxc3 can be a Bishop move
5355 int len = strlen(moveList[i]);
5356 snprintf(buf, sizeof(buf)/sizeof(buf[0]),"%s", moveList[i]); // use long algebraic
5357 if(!isdigit(buf[len-2])) snprintf(buf+len-2, 20-len, "=%c\n", ToUpper(buf[len-2])); // promotion must have '=' in ICS format
5361 SendToICS(ics_prefix);
5362 SendToICS(ics_type == ICS_ICC ? "tag result Game in progress\n" : "commit\n");
5365 int killX = -1, killY = -1, kill2X = -1, kill2Y = -1; // [HGM] lion: used for passing e.p. capture square to MakeMove
5369 CoordsToComputerAlgebraic (int rf, int ff, int rt, int ft, char promoChar, char move[9])
5371 if (rf == DROP_RANK) {
5372 if(ff == EmptySquare) sprintf(move, "@@@@\n"); else // [HGM] pass
5373 sprintf(move, "%c@%c%c\n",
5374 ToUpper(PieceToChar((ChessSquare) ff)), AAA + ft, ONE + rt);
5376 if (promoChar == 'x' || promoChar == NULLCHAR) {
5377 sprintf(move, "%c%c%c%c\n",
5378 AAA + ff, ONE + rf, AAA + ft, ONE + rt);
5379 if(killX >= 0 && killY >= 0) {
5380 sprintf(move+4, ";%c%c\n", AAA + killX, ONE + killY);
5381 if(kill2X >= 0 && kill2Y >= 0) sprintf(move+7, "%c%c\n", AAA + kill2X, ONE + kill2Y);
5384 sprintf(move, "%c%c%c%c%c\n",
5385 AAA + ff, ONE + rf, AAA + ft, ONE + rt, promoChar);
5386 if(killX >= 0 && killY >= 0) {
5387 sprintf(move+4, ";%c%c\n", AAA + killX, ONE + killY);
5388 if(kill2X >= 0 && kill2Y >= 0) sprintf(move+7, "%c%c%c\n", AAA + kill2X, ONE + kill2Y, promoChar);
5395 ProcessICSInitScript (FILE *f)
5399 while (fgets(buf, MSG_SIZ, f)) {
5400 SendToICSDelayed(buf,(long)appData.msLoginDelay);
5407 static int lastX, lastY, lastLeftX, lastLeftY, selectFlag;
5409 static ClickType lastClickType;
5412 PieceInString (char *s, ChessSquare piece)
5414 char *p, ID = ToUpper(PieceToChar(piece)), suffix = PieceSuffix(piece);
5415 while((p = strchr(s, ID))) {
5416 if(!suffix || p[1] == suffix) return TRUE;
5423 Partner (ChessSquare *p)
5424 { // change piece into promotion partner if one shogi-promotes to the other
5425 ChessSquare partner = promoPartner[*p];
5426 if(PieceToChar(*p) != '+' && PieceToChar(partner) != '+') return 0;
5427 if(PieceToChar(*p) == '+') partner = boards[currentMove][fromY][fromX];
5435 ChessSquare king = WhiteKing, pawn = WhitePawn, last = promoSweep;
5436 static int toggleFlag;
5437 if(gameInfo.variant == VariantKnightmate) king = WhiteUnicorn;
5438 if(gameInfo.variant == VariantSuicide || gameInfo.variant == VariantGiveaway) king = EmptySquare;
5439 if(promoSweep >= BlackPawn) king = WHITE_TO_BLACK king, pawn = WHITE_TO_BLACK pawn;
5440 if(gameInfo.variant == VariantSpartan && pawn == BlackPawn) pawn = BlackLance, king = EmptySquare;
5441 if(fromY != BOARD_HEIGHT-2 && fromY != 1 && gameInfo.variant != VariantChuChess) pawn = EmptySquare;
5442 if(!step) toggleFlag = Partner(&last); // piece has shogi-promotion
5444 if(step && !(toggleFlag && Partner(&promoSweep))) promoSweep -= step;
5445 if(promoSweep == EmptySquare) promoSweep = BlackPawn; // wrap
5446 else if((int)promoSweep == -1) promoSweep = WhiteKing;
5447 else if(promoSweep == BlackPawn && step < 0 && !toggleFlag) promoSweep = WhitePawn;
5448 else if(promoSweep == WhiteKing && step > 0 && !toggleFlag) promoSweep = BlackKing;
5449 if(!step) step = -1;
5450 } while(PieceToChar(promoSweep) == '.' || PieceToChar(promoSweep) == '~' ||
5451 !toggleFlag && PieceToChar(promoSweep) == '+' || // skip promoted versions of other
5452 promoRestrict[0] ? !PieceInString(promoRestrict, promoSweep) : // if choice set available, use it
5453 promoSweep == pawn ||
5454 appData.testLegality && (promoSweep == king || gameInfo.variant != VariantChuChess &&
5455 (promoSweep == WhiteLion || promoSweep == BlackLion)));
5457 int victim = boards[currentMove][toY][toX];
5458 boards[currentMove][toY][toX] = promoSweep;
5459 DrawPosition(FALSE, boards[currentMove]);
5460 boards[currentMove][toY][toX] = victim;
5462 ChangeDragPiece(promoSweep);
5466 PromoScroll (int x, int y)
5470 if(promoSweep == EmptySquare || !appData.sweepSelect) return FALSE;
5471 if(abs(x - lastX) < 25 && abs(y - lastY) < 25) return FALSE;
5472 if( y > lastY + 2 ) step = -1; else if(y < lastY - 2) step = 1;
5473 if(!step) return FALSE;
5474 lastX = x; lastY = y;
5475 if((promoSweep < BlackPawn) == flipView) step = -step;
5476 if(step > 0) selectFlag = 1;
5477 if(!selectFlag) Sweep(step);
5482 NextPiece (int step)
5484 ChessSquare piece = boards[currentMove][toY][toX];
5487 if(pieceSweep == EmptySquare) pieceSweep = WhitePawn; // wrap
5488 if((int)pieceSweep == -1) pieceSweep = BlackKing;
5489 if(!step) step = -1;
5490 } while(PieceToChar(pieceSweep) == '.');
5491 boards[currentMove][toY][toX] = pieceSweep;
5492 DrawPosition(FALSE, boards[currentMove]);
5493 boards[currentMove][toY][toX] = piece;
5495 /* [HGM] Shogi move preprocessor: swap digits for letters, vice versa */
5497 AlphaRank (char *move, int n)
5499 // char *p = move, c; int x, y;
5501 if (appData.debugMode) {
5502 fprintf(debugFP, "alphaRank(%s,%d)\n", move, n);
5506 move[2]>='0' && move[2]<='9' &&
5507 move[3]>='a' && move[3]<='x' ) {
5509 move[2] = BOARD_RGHT -1 - (move[2]-'1') + AAA;
5510 move[3] = BOARD_HEIGHT-1 - (move[3]-'a') + ONE;
5512 if(move[0]>='0' && move[0]<='9' &&
5513 move[1]>='a' && move[1]<='x' &&
5514 move[2]>='0' && move[2]<='9' &&
5515 move[3]>='a' && move[3]<='x' ) {
5516 /* input move, Shogi -> normal */
5517 move[0] = BOARD_RGHT -1 - (move[0]-'1') + AAA;
5518 move[1] = BOARD_HEIGHT-1 - (move[1]-'a') + ONE;
5519 move[2] = BOARD_RGHT -1 - (move[2]-'1') + AAA;
5520 move[3] = BOARD_HEIGHT-1 - (move[3]-'a') + ONE;
5523 move[3]>='0' && move[3]<='9' &&
5524 move[2]>='a' && move[2]<='x' ) {
5526 move[2] = BOARD_RGHT - 1 - (move[2]-AAA) + '1';
5527 move[3] = BOARD_HEIGHT-1 - (move[3]-ONE) + 'a';
5530 move[0]>='a' && move[0]<='x' &&
5531 move[3]>='0' && move[3]<='9' &&
5532 move[2]>='a' && move[2]<='x' ) {
5533 /* output move, normal -> Shogi */
5534 move[0] = BOARD_RGHT - 1 - (move[0]-AAA) + '1';
5535 move[1] = BOARD_HEIGHT-1 - (move[1]-ONE) + 'a';
5536 move[2] = BOARD_RGHT - 1 - (move[2]-AAA) + '1';
5537 move[3] = BOARD_HEIGHT-1 - (move[3]-ONE) + 'a';
5538 if(move[4] == PieceToChar(BlackQueen)) move[4] = '+';
5540 if (appData.debugMode) {
5541 fprintf(debugFP, " out = '%s'\n", move);
5545 char yy_textstr[8000];
5547 /* Parser for moves from gnuchess, ICS, or user typein box */
5549 ParseOneMove (char *move, int moveNum, ChessMove *moveType, int *fromX, int *fromY, int *toX, int *toY, char *promoChar)
5551 *moveType = yylexstr(moveNum, move, yy_textstr, sizeof yy_textstr);
5553 switch (*moveType) {
5554 case WhitePromotion:
5555 case BlackPromotion:
5556 case WhiteNonPromotion:
5557 case BlackNonPromotion:
5560 case WhiteCapturesEnPassant:
5561 case BlackCapturesEnPassant:
5562 case WhiteKingSideCastle:
5563 case WhiteQueenSideCastle:
5564 case BlackKingSideCastle:
5565 case BlackQueenSideCastle:
5566 case WhiteKingSideCastleWild:
5567 case WhiteQueenSideCastleWild:
5568 case BlackKingSideCastleWild:
5569 case BlackQueenSideCastleWild:
5570 /* Code added by Tord: */
5571 case WhiteHSideCastleFR:
5572 case WhiteASideCastleFR:
5573 case BlackHSideCastleFR:
5574 case BlackASideCastleFR:
5575 /* End of code added by Tord */
5576 case IllegalMove: /* bug or odd chess variant */
5577 if(currentMoveString[1] == '@') { // illegal drop
5578 *fromX = WhiteOnMove(moveNum) ?
5579 (int) CharToPiece(ToUpper(currentMoveString[0])) :
5580 (int) CharToPiece(ToLower(currentMoveString[0]));
5583 *fromX = currentMoveString[0] - AAA;
5584 *fromY = currentMoveString[1] - ONE;
5585 *toX = currentMoveString[2] - AAA;
5586 *toY = currentMoveString[3] - ONE;
5587 *promoChar = currentMoveString[4];
5588 if(*promoChar == ';') *promoChar = currentMoveString[7 + 2*(currentMoveString[8] != 0)];
5589 if (*fromX < BOARD_LEFT || *fromX >= BOARD_RGHT || *fromY < 0 || *fromY >= BOARD_HEIGHT ||
5590 *toX < BOARD_LEFT || *toX >= BOARD_RGHT || *toY < 0 || *toY >= BOARD_HEIGHT) {
5591 if (appData.debugMode) {
5592 fprintf(debugFP, "Off-board move (%d,%d)-(%d,%d)%c, type = %d\n", *fromX, *fromY, *toX, *toY, *promoChar, *moveType);
5594 *fromX = *fromY = *toX = *toY = 0;
5597 if (appData.testLegality) {
5598 return (*moveType != IllegalMove);
5600 return !(*fromX == *toX && *fromY == *toY && killX < 0) && boards[moveNum][*fromY][*fromX] != EmptySquare &&
5601 // [HGM] lion: if this is a double move we are less critical
5602 WhiteOnMove(moveNum) == (boards[moveNum][*fromY][*fromX] < BlackPawn);
5607 *fromX = *moveType == WhiteDrop ?
5608 (int) CharToPiece(ToUpper(currentMoveString[0])) :
5609 (int) CharToPiece(ToLower(currentMoveString[0]));
5612 *toX = currentMoveString[2] - AAA;
5613 *toY = currentMoveString[3] - ONE;
5614 *promoChar = NULLCHAR;
5618 case ImpossibleMove:
5628 if (appData.debugMode) {
5629 fprintf(debugFP, "Impossible move %s, type = %d\n", currentMoveString, *moveType);
5632 *fromX = *fromY = *toX = *toY = 0;
5633 *promoChar = NULLCHAR;
5638 Boolean pushed = FALSE;
5639 char *lastParseAttempt;
5642 ParsePV (char *pv, Boolean storeComments, Boolean atEnd)
5643 { // Parse a string of PV moves, and append to current game, behind forwardMostMove
5644 int fromX, fromY, toX, toY; char promoChar;
5649 lastParseAttempt = pv; if(!*pv) return; // turns out we crash when we parse an empty PV
5650 if ((gameMode == AnalyzeMode || gameMode == AnalyzeFile) && currentMove < forwardMostMove) {
5651 PushInner(currentMove, forwardMostMove); // [HGM] engine might not be thinking on forwardMost position!
5654 endPV = forwardMostMove;
5656 while(*pv == ' ' || *pv == '\n' || *pv == '\t') pv++; // must still read away whitespace
5657 if(nr == 0 && !storeComments && *pv == '(') pv++; // first (ponder) move can be in parentheses
5658 lastParseAttempt = pv;
5659 valid = ParseOneMove(pv, endPV, &moveType, &fromX, &fromY, &toX, &toY, &promoChar);
5660 if(!valid && nr == 0 &&
5661 ParseOneMove(pv, endPV-1, &moveType, &fromX, &fromY, &toX, &toY, &promoChar)){
5662 nr++; moveType = Comment; // First move has been played; kludge to make sure we continue
5663 // Hande case where played move is different from leading PV move
5664 CopyBoard(boards[endPV+1], boards[endPV-1]); // tentatively unplay last game move
5665 CopyBoard(boards[endPV+2], boards[endPV-1]); // and play first move of PV
5666 ApplyMove(fromX, fromY, toX, toY, promoChar, boards[endPV+2]);
5667 if(!CompareBoards(boards[endPV], boards[endPV+2])) {
5668 endPV += 2; // if position different, keep this
5669 moveList[endPV-1][0] = fromX + AAA;
5670 moveList[endPV-1][1] = fromY + ONE;
5671 moveList[endPV-1][2] = toX + AAA;
5672 moveList[endPV-1][3] = toY + ONE;
5673 parseList[endPV-1][0] = NULLCHAR;
5674 safeStrCpy(moveList[endPV-2], "_0_0", sizeof(moveList[endPV-2])/sizeof(moveList[endPV-2][0])); // suppress premove highlight on takeback move
5677 pv = strstr(pv, yy_textstr) + strlen(yy_textstr); // skip what we parsed
5678 if(nr == 0 && !storeComments && *pv == ')') pv++; // closing parenthesis of ponder move;
5679 if(moveType == Comment && storeComments) AppendComment(endPV, yy_textstr, FALSE);
5680 if(moveType == Comment || moveType == NAG || moveType == ElapsedTime) {
5681 valid++; // allow comments in PV
5685 if(endPV+1 > framePtr) break; // no space, truncate
5688 CopyBoard(boards[endPV], boards[endPV-1]);
5689 ApplyMove(fromX, fromY, toX, toY, promoChar, boards[endPV]);
5690 CoordsToComputerAlgebraic(fromY, fromX, toY, toX, promoChar, moveList[endPV - 1]);
5691 strncat(moveList[endPV-1], "\n", MOVE_LEN);
5692 CoordsToAlgebraic(boards[endPV - 1],
5693 PosFlags(endPV - 1),
5694 fromY, fromX, toY, toX, promoChar,
5695 parseList[endPV - 1]);
5697 if(atEnd == 2) return; // used hidden, for PV conversion
5698 currentMove = (atEnd || endPV == forwardMostMove) ? endPV : forwardMostMove + 1;
5699 if(currentMove == forwardMostMove) ClearPremoveHighlights(); else
5700 SetPremoveHighlights(moveList[currentMove-1][0]-AAA, moveList[currentMove-1][1]-ONE,
5701 moveList[currentMove-1][2]-AAA, moveList[currentMove-1][3]-ONE);
5702 DrawPosition(TRUE, boards[currentMove]);
5706 MultiPV (ChessProgramState *cps, int kind)
5707 { // check if engine supports MultiPV, and if so, return the number of the option that sets it
5709 for(i=0; i<cps->nrOptions; i++) {
5710 char *s = cps->option[i].name;
5711 if((kind & 1) && !StrCaseCmp(s, "MultiPV") && cps->option[i].type == Spin) return i;
5712 if((kind & 2) && StrCaseStr(s, "multi") && StrCaseStr(s, "PV")
5713 && StrCaseStr(s, "margin") && cps->option[i].type == Spin) return -i-2;
5718 Boolean extendGame; // signals to UnLoadPV() if walked part of PV has to be appended to game
5719 static int multi, pv_margin;
5720 static ChessProgramState *activeCps;
5723 LoadMultiPV (int x, int y, char *buf, int index, int *start, int *end, int pane)
5725 int startPV, lineStart, origIndex = index;
5726 char *p, buf2[MSG_SIZ];
5727 ChessProgramState *cps = (pane ? &second : &first);
5729 if(index < 0 || index >= strlen(buf)) return FALSE; // sanity
5730 lastX = x; lastY = y;
5731 while(index > 0 && buf[index-1] != '\n') index--; // beginning of line
5732 lineStart = startPV = index;
5733 while(buf[index] != '\n') if(buf[index++] == '\t') startPV = index;
5734 if(index == startPV && (p = StrCaseStr(buf+index, "PV="))) startPV = p - buf + 3;
5736 do{ while(buf[index] && buf[index] != '\n') index++;
5737 } while(buf[index] == '\n' && buf[index+1] == '\\' && buf[index+2] == ' ' && index++); // join kibitzed PV continuation line
5739 if(lineStart == 0 && gameMode == AnalyzeMode) {
5741 if(origIndex > 17 && origIndex < 24) n--; else if(origIndex > index - 6) n++;
5742 if(n == 0) { // click not on "fewer" or "more"
5743 if((multi = -2 - MultiPV(cps, 2)) >= 0) {
5744 pv_margin = cps->option[multi].value;
5745 activeCps = cps; // non-null signals margin adjustment
5747 } else if((multi = MultiPV(cps, 1)) >= 0) {
5748 n += cps->option[multi].value; if(n < 1) n = 1;
5749 snprintf(buf2, MSG_SIZ, "option MultiPV=%d\n", n);
5750 if(cps->option[multi].value != n) SendToProgram(buf2, cps);
5751 cps->option[multi].value = n;
5755 } else if(strstr(buf+lineStart, "exclude:") == buf+lineStart) { // exclude moves clicked
5756 ExcludeClick(origIndex - lineStart);
5758 } else if(!strncmp(buf+lineStart, "dep\t", 4)) { // column headers clicked
5759 Collapse(origIndex - lineStart);
5762 ParsePV(buf+startPV, FALSE, gameMode != AnalyzeMode);
5763 *start = startPV; *end = index-1;
5764 extendGame = (gameMode == AnalyzeMode && appData.autoExtend && origIndex - startPV < 5);
5771 static char buf[10*MSG_SIZ];
5772 int i, k=0, savedEnd=endPV, saveFMM = forwardMostMove;
5774 if(forwardMostMove < endPV) PushInner(forwardMostMove, endPV); // shelve PV of PV-walk
5775 ParsePV(pv, FALSE, 2); // this appends PV to game, suppressing any display of it
5776 for(i = forwardMostMove; i<endPV; i++){
5777 if(i&1) snprintf(buf+k, 10*MSG_SIZ-k, "%s ", parseList[i]);
5778 else snprintf(buf+k, 10*MSG_SIZ-k, "%d. %s ", i/2 + 1, parseList[i]);
5781 snprintf(buf+k, 10*MSG_SIZ-k, "%s", lastParseAttempt); // if we ran into stuff that could not be parsed, print it verbatim
5782 if(pushed) { PopInner(0); pushed = FALSE; } // restore game continuation shelved by ParsePV
5783 if(forwardMostMove < savedEnd) { PopInner(0); forwardMostMove = saveFMM; } // PopInner would set fmm to endPV!
5789 LoadPV (int x, int y)
5790 { // called on right mouse click to load PV
5791 int which = gameMode == TwoMachinesPlay && (WhiteOnMove(forwardMostMove) == (second.twoMachinesColor[0] == 'w'));
5792 lastX = x; lastY = y;
5793 ParsePV(lastPV[which], FALSE, TRUE); // load the PV of the thinking engine in the boards array.
5801 int oldFMM = forwardMostMove; // N.B.: this was currentMove before PV was loaded!
5803 if(pv_margin != activeCps->option[multi].value) {
5805 snprintf(buf, MSG_SIZ, "option %s=%d\n", "Multi-PV Margin", pv_margin);
5806 SendToProgram(buf, activeCps);
5807 activeCps->option[multi].value = pv_margin;
5812 if(endPV < 0) return;
5813 if(appData.autoCopyPV) CopyFENToClipboard();
5815 if(extendGame && currentMove > forwardMostMove) {
5816 Boolean saveAnimate = appData.animate;
5818 if(shiftKey && storedGames < MAX_VARIATIONS-2) { // wants to start variation, and there is space
5819 if(storedGames == 1) GreyRevert(FALSE); // we already pushed the tail, so just make it official
5820 } else storedGames--; // abandon shelved tail of original game
5823 forwardMostMove = currentMove;
5824 currentMove = oldFMM;
5825 appData.animate = FALSE;
5826 ToNrEvent(forwardMostMove);
5827 appData.animate = saveAnimate;
5829 currentMove = forwardMostMove;
5830 if(pushed) { PopInner(0); pushed = FALSE; } // restore shelved game continuation
5831 ClearPremoveHighlights();
5832 DrawPosition(TRUE, boards[currentMove]);
5836 MovePV (int x, int y, int h)
5837 { // step through PV based on mouse coordinates (called on mouse move)
5838 int margin = h>>3, step = 0, threshold = (pieceSweep == EmptySquare ? 10 : 15);
5840 if(activeCps) { // adjusting engine's multi-pv margin
5841 if(x > lastX) pv_margin++; else
5842 if(x < lastX) pv_margin -= (pv_margin > 0);
5845 snprintf(buf, MSG_SIZ, "margin = %d", pv_margin);
5846 DisplayMessage(buf, "");
5851 // we must somehow check if right button is still down (might be released off board!)
5852 if(endPV < 0 && pieceSweep == EmptySquare) return; // needed in XBoard because lastX/Y is shared :-(
5853 if(abs(x - lastX) < threshold && abs(y - lastY) < threshold) return;
5854 if( y > lastY + 2 ) step = -1; else if(y < lastY - 2) step = 1;
5856 lastX = x; lastY = y;
5858 if(pieceSweep != EmptySquare) { NextPiece(step); return; }
5859 if(endPV < 0) return;
5860 if(y < margin) step = 1; else
5861 if(y > h - margin) step = -1;
5862 if(currentMove + step > endPV || currentMove + step < forwardMostMove) step = 0;
5863 currentMove += step;
5864 if(currentMove == forwardMostMove) ClearPremoveHighlights(); else
5865 SetPremoveHighlights(moveList[currentMove-1][0]-AAA, moveList[currentMove-1][1]-ONE,
5866 moveList[currentMove-1][2]-AAA, moveList[currentMove-1][3]-ONE);
5867 DrawPosition(FALSE, boards[currentMove]);
5871 // [HGM] shuffle: a general way to suffle opening setups, applicable to arbitrary variants.
5872 // All positions will have equal probability, but the current method will not provide a unique
5873 // numbering scheme for arrays that contain 3 or more pieces of the same kind.
5879 int piecesLeft[(int)BlackPawn];
5880 int seed, nrOfShuffles;
5883 GetPositionNumber ()
5884 { // sets global variable seed
5887 seed = appData.defaultFrcPosition;
5888 if(seed < 0) { // randomize based on time for negative FRC position numbers
5889 for(i=0; i<50; i++) seed += random();
5890 seed = random() ^ random() >> 8 ^ random() << 8;
5891 if(seed<0) seed = -seed;
5896 put (Board board, int pieceType, int rank, int n, int shade)
5897 // put the piece on the (n-1)-th empty squares of the given shade
5901 for(i=BOARD_LEFT; i<BOARD_RGHT; i++) {
5902 if( (((i-BOARD_LEFT)&1)+1) & shade && board[rank][i] == EmptySquare && n-- == 0) {
5903 board[rank][i] = (ChessSquare) pieceType;
5904 squaresLeft[((i-BOARD_LEFT)&1) + 1]--;
5906 piecesLeft[pieceType]--;
5915 AddOnePiece (Board board, int pieceType, int rank, int shade)
5916 // calculate where the next piece goes, (any empty square), and put it there
5920 i = seed % squaresLeft[shade];
5921 nrOfShuffles *= squaresLeft[shade];
5922 seed /= squaresLeft[shade];
5923 put(board, pieceType, rank, i, shade);
5927 AddTwoPieces (Board board, int pieceType, int rank)
5928 // calculate where the next 2 identical pieces go, (any empty square), and put it there
5930 int i, n=squaresLeft[ANY], j=n-1, k;
5932 k = n*(n-1)/2; // nr of possibilities, not counting permutations
5933 i = seed % k; // pick one
5936 while(i >= j) i -= j--;
5937 j = n - 1 - j; i += j;
5938 put(board, pieceType, rank, j, ANY);
5939 put(board, pieceType, rank, i, ANY);
5943 SetUpShuffle (Board board, int number)
5947 GetPositionNumber(); nrOfShuffles = 1;
5949 squaresLeft[DARK] = (BOARD_RGHT - BOARD_LEFT + 1)/2;
5950 squaresLeft[ANY] = BOARD_RGHT - BOARD_LEFT;
5951 squaresLeft[LITE] = squaresLeft[ANY] - squaresLeft[DARK];
5953 for(p = 0; p<=(int)WhiteKing; p++) piecesLeft[p] = 0;
5955 for(i=BOARD_LEFT; i<BOARD_RGHT; i++) { // count pieces and clear board
5956 p = (int) board[0][i];
5957 if(p < (int) BlackPawn) piecesLeft[p] ++;
5958 board[0][i] = EmptySquare;
5961 if(PosFlags(0) & F_ALL_CASTLE_OK) {
5962 // shuffles restricted to allow normal castling put KRR first
5963 if(piecesLeft[(int)WhiteKing]) // King goes rightish of middle
5964 put(board, WhiteKing, 0, (gameInfo.boardWidth+1)/2, ANY);
5965 else if(piecesLeft[(int)WhiteUnicorn]) // in Knightmate Unicorn castles
5966 put(board, WhiteUnicorn, 0, (gameInfo.boardWidth+1)/2, ANY);
5967 if(piecesLeft[(int)WhiteRook]) // First supply a Rook for K-side castling
5968 put(board, WhiteRook, 0, gameInfo.boardWidth-2, ANY);
5969 if(piecesLeft[(int)WhiteRook]) // Then supply a Rook for Q-side castling
5970 put(board, WhiteRook, 0, 0, ANY);
5971 // in variants with super-numerary Kings and Rooks, we leave these for the shuffle
5974 if(((BOARD_RGHT-BOARD_LEFT) & 1) == 0)
5975 // only for even boards make effort to put pairs of colorbound pieces on opposite colors
5976 for(p = (int) WhiteKing; p > (int) WhitePawn; p--) {
5977 if(p != (int) WhiteBishop && p != (int) WhiteFerz && p != (int) WhiteAlfil) continue;
5978 while(piecesLeft[p] >= 2) {
5979 AddOnePiece(board, p, 0, LITE);
5980 AddOnePiece(board, p, 0, DARK);
5982 // Odd color-bound pieces are shuffled with the rest (to not run out of paired squares)
5985 for(p = (int) WhiteKing - 2; p > (int) WhitePawn; p--) {
5986 // Remaining pieces (non-colorbound, or odd color bound) can be put anywhere
5987 // but we leave King and Rooks for last, to possibly obey FRC restriction
5988 if(p == (int)WhiteRook) continue;
5989 while(piecesLeft[p] >= 2) AddTwoPieces(board, p, 0); // add in pairs, for not counting permutations
5990 if(piecesLeft[p]) AddOnePiece(board, p, 0, ANY); // add the odd piece
5993 // now everything is placed, except perhaps King (Unicorn) and Rooks
5995 if(PosFlags(0) & F_FRC_TYPE_CASTLING) {
5996 // Last King gets castling rights
5997 while(piecesLeft[(int)WhiteUnicorn]) {
5998 i = put(board, WhiteUnicorn, 0, piecesLeft[(int)WhiteRook]/2, ANY);
5999 initialRights[2] = initialRights[5] = board[CASTLING][2] = board[CASTLING][5] = i;
6002 while(piecesLeft[(int)WhiteKing]) {
6003 i = put(board, WhiteKing, 0, piecesLeft[(int)WhiteRook]/2, ANY);
6004 initialRights[2] = initialRights[5] = board[CASTLING][2] = board[CASTLING][5] = i;
6009 while(piecesLeft[(int)WhiteKing]) AddOnePiece(board, WhiteKing, 0, ANY);
6010 while(piecesLeft[(int)WhiteUnicorn]) AddOnePiece(board, WhiteUnicorn, 0, ANY);
6013 // Only Rooks can be left; simply place them all
6014 while(piecesLeft[(int)WhiteRook]) {
6015 i = put(board, WhiteRook, 0, 0, ANY);
6016 if(PosFlags(0) & F_FRC_TYPE_CASTLING) { // first and last Rook get FRC castling rights
6019 initialRights[1] = initialRights[4] = board[CASTLING][1] = board[CASTLING][4] = i;
6021 initialRights[0] = initialRights[3] = board[CASTLING][0] = board[CASTLING][3] = i;
6024 for(i=BOARD_LEFT; i<BOARD_RGHT; i++) { // copy black from white
6025 board[BOARD_HEIGHT-1][i] = (int) board[0][i] < BlackPawn ? WHITE_TO_BLACK board[0][i] : EmptySquare;
6028 if(number >= 0) appData.defaultFrcPosition %= nrOfShuffles; // normalize
6032 ptclen (const char *s, char *escapes)
6035 if(!*escapes) return strlen(s);
6036 while(*s) n += (*s != '/' && *s != '-' && *s != '^' && *s != '*' && !strchr(escapes, *s)) - 2*(*s == '='), s++;
6041 SetCharTableEsc (unsigned char *table, const char * map, char * escapes)
6042 /* [HGM] moved here from winboard.c because of its general usefulness */
6043 /* Basically a safe strcpy that uses the last character as King */
6045 int result = FALSE; int NrPieces;
6046 unsigned char partner[EmptySquare];
6048 if( map != NULL && (NrPieces=ptclen(map, escapes)) <= (int) EmptySquare
6049 && NrPieces >= 12 && !(NrPieces&1)) {
6050 int i, ii, offs, j = 0; /* [HGM] Accept even length from 12 to 88 */
6052 for( i=0; i<(int) EmptySquare; i++ ) table[i] = '.';
6053 for( i=offs=0; i<NrPieces/2-1; i++ ) {
6055 if(map[j] == '/') offs = WhitePBishop - i, j++;
6056 if(*escapes && (map[j] == '*' || map[j] == '-' || map[j] == '^')) c = map[j++];
6057 table[i+offs] = map[j++];
6058 if(p = strchr(escapes, map[j])) j++, table[i+offs] += 64*(p - escapes + 1);
6059 if(c) partner[i+offs] = table[i+offs], table[i+offs] = c;
6060 if(*escapes && map[j] == '=') pieceNickName[i+offs] = map[++j], j++;
6062 table[(int) WhiteKing] = map[j++];
6063 for( ii=offs=0; ii<NrPieces/2-1; ii++ ) {
6065 if(map[j] == '/') offs = WhitePBishop - ii, j++;
6066 i = WHITE_TO_BLACK ii;
6067 if(*escapes && (map[j] == '*' || map[j] == '-' || map[j] == '^')) c = map[j++];
6068 table[i+offs] = map[j++];
6069 if(p = strchr(escapes, map[j])) j++, table[i+offs] += 64*(p - escapes + 1);
6070 if(c) partner[i+offs] = table[i+offs], table[i+offs] = c;
6071 if(*escapes && map[j] == '=') pieceNickName[i+offs] = map[++j], j++;
6073 table[(int) BlackKing] = map[j++];
6076 if(*escapes) { // set up promotion pairing
6077 for( i=0; i<(int) EmptySquare; i++ ) promoPartner[i] = (i%BlackPawn < 11 ? i + 11 : i%BlackPawn < 22 ? i - 11 : i); // default
6078 // pieceToChar entirely filled, so we can look up specified partners
6079 for(i=0; i<EmptySquare; i++) { // adjust promotion pairing
6081 if(c == '^' || c == '-') { // has specified partner
6083 for(p=0; p<EmptySquare; p++) if(table[p] == partner[i]) break;
6084 if(c == '^') table[i] = '+';
6085 if(p < EmptySquare) {
6086 if(promoPartner[promoPartner[p]] == p) promoPartner[promoPartner[p]] = promoPartner[p]; // divorce old partners
6087 if(promoPartner[promoPartner[i]] == i) promoPartner[promoPartner[i]] = promoPartner[i];
6088 promoPartner[p] = i, promoPartner[i] = p; // and marry this couple
6090 } else if(c == '*') {
6091 table[i] = partner[i];
6092 promoPartner[i] = (i < BlackPawn ? WhiteTokin : BlackTokin); // promotes to Tokin
6104 SetCharTable (unsigned char *table, const char * map)
6106 return SetCharTableEsc(table, map, "");
6110 Prelude (Board board)
6111 { // [HGM] superchess: random selection of exo-pieces
6112 int i, j, k; ChessSquare p;
6113 static ChessSquare exoPieces[4] = { WhiteAngel, WhiteMarshall, WhiteSilver, WhiteLance };
6115 GetPositionNumber(); // use FRC position number
6117 if(appData.pieceToCharTable != NULL) { // select pieces to participate from given char table
6118 SetCharTable(pieceToChar, appData.pieceToCharTable);
6119 for(i=(int)WhiteQueen+1, j=0; i<(int)WhiteKing && j<4; i++)
6120 if(PieceToChar((ChessSquare)i) != '.') exoPieces[j++] = (ChessSquare) i;
6123 j = seed%4; seed /= 4;
6124 p = board[0][BOARD_LEFT+j]; board[0][BOARD_LEFT+j] = EmptySquare; k = PieceToNumber(p);
6125 board[k][BOARD_WIDTH-1] = p; board[k][BOARD_WIDTH-2]++;
6126 board[BOARD_HEIGHT-1-k][0] = WHITE_TO_BLACK p; board[BOARD_HEIGHT-1-k][1]++;
6127 j = seed%3 + (seed%3 >= j); seed /= 3;
6128 p = board[0][BOARD_LEFT+j]; board[0][BOARD_LEFT+j] = EmptySquare; k = PieceToNumber(p);
6129 board[k][BOARD_WIDTH-1] = p; board[k][BOARD_WIDTH-2]++;
6130 board[BOARD_HEIGHT-1-k][0] = WHITE_TO_BLACK p; board[BOARD_HEIGHT-1-k][1]++;
6131 j = seed%3; seed /= 3;
6132 p = board[0][BOARD_LEFT+j+5]; board[0][BOARD_LEFT+j+5] = EmptySquare; k = PieceToNumber(p);
6133 board[k][BOARD_WIDTH-1] = p; board[k][BOARD_WIDTH-2]++;
6134 board[BOARD_HEIGHT-1-k][0] = WHITE_TO_BLACK p; board[BOARD_HEIGHT-1-k][1]++;
6135 j = seed%2 + (seed%2 >= j); seed /= 2;
6136 p = board[0][BOARD_LEFT+j+5]; board[0][BOARD_LEFT+j+5] = EmptySquare; k = PieceToNumber(p);
6137 board[k][BOARD_WIDTH-1] = p; board[k][BOARD_WIDTH-2]++;
6138 board[BOARD_HEIGHT-1-k][0] = WHITE_TO_BLACK p; board[BOARD_HEIGHT-1-k][1]++;
6139 j = seed%4; seed /= 4; put(board, exoPieces[3], 0, j, ANY);
6140 j = seed%3; seed /= 3; put(board, exoPieces[2], 0, j, ANY);
6141 j = seed%2; seed /= 2; put(board, exoPieces[1], 0, j, ANY);
6142 put(board, exoPieces[0], 0, 0, ANY);
6143 for(i=BOARD_LEFT; i<BOARD_RGHT; i++) board[BOARD_HEIGHT-1][i] = WHITE_TO_BLACK board[0][i];
6147 InitPosition (int redraw)
6149 ChessSquare (* pieces)[BOARD_FILES];
6150 int i, j, pawnRow=1, pieceRows=1, overrule,
6151 oldx = gameInfo.boardWidth,
6152 oldy = gameInfo.boardHeight,
6153 oldh = gameInfo.holdingsWidth;
6156 if(appData.icsActive) shuffleOpenings = appData.fischerCastling = FALSE; // [HGM] shuffle: in ICS mode, only shuffle on ICS request
6158 /* [AS] Initialize pv info list [HGM] and game status */
6160 for( i=0; i<=framePtr; i++ ) { // [HGM] vari: spare saved variations
6161 pvInfoList[i].depth = 0;
6162 boards[i][EP_STATUS] = EP_NONE;
6163 for( j=0; j<BOARD_FILES-2; j++ ) boards[i][CASTLING][j] = NoRights;
6166 initialRulePlies = 0; /* 50-move counter start */
6168 castlingRank[0] = castlingRank[1] = castlingRank[2] = 0;
6169 castlingRank[3] = castlingRank[4] = castlingRank[5] = BOARD_HEIGHT-1;
6173 /* [HGM] logic here is completely changed. In stead of full positions */
6174 /* the initialized data only consist of the two backranks. The switch */
6175 /* selects which one we will use, which is than copied to the Board */
6176 /* initialPosition, which for the rest is initialized by Pawns and */
6177 /* empty squares. This initial position is then copied to boards[0], */
6178 /* possibly after shuffling, so that it remains available. */
6180 gameInfo.holdingsWidth = 0; /* default board sizes */
6181 gameInfo.boardWidth = 8;
6182 gameInfo.boardHeight = 8;
6183 gameInfo.holdingsSize = 0;
6184 nrCastlingRights = -1; /* [HGM] Kludge to indicate default should be used */
6185 for(i=0; i<BOARD_FILES-6; i++)
6186 initialPosition[CASTLING][i] = initialRights[i] = NoRights; /* but no rights yet */
6187 initialPosition[EP_STATUS] = EP_NONE;
6188 initialPosition[TOUCHED_W] = initialPosition[TOUCHED_B] = 0;
6189 SetCharTableEsc(pieceToChar, "PNBRQ...........Kpnbrq...........k", SUFFIXES);
6190 if(startVariant == gameInfo.variant) // [HGM] nicks: enable nicknames in original variant
6191 SetCharTable(pieceNickName, appData.pieceNickNames);
6192 else SetCharTable(pieceNickName, "............");
6195 switch (gameInfo.variant) {
6196 case VariantFischeRandom:
6197 shuffleOpenings = TRUE;
6198 appData.fischerCastling = TRUE;
6201 case VariantShatranj:
6202 pieces = ShatranjArray;
6203 nrCastlingRights = 0;
6204 SetCharTable(pieceToChar, "PN.R.QB...Kpn.r.qb...k");
6207 pieces = makrukArray;
6208 nrCastlingRights = 0;
6209 SetCharTable(pieceToChar, "PN.R.M....SKpn.r.m....sk");
6212 pieces = aseanArray;
6213 nrCastlingRights = 0;
6214 SetCharTable(pieceToChar, "PN.R.Q....BKpn.r.q....bk");
6216 case VariantTwoKings:
6217 pieces = twoKingsArray;
6220 pieces = GrandArray;
6221 nrCastlingRights = 0;
6222 SetCharTable(pieceToChar, "PNBRQ..ACKpnbrq..ack");
6223 gameInfo.boardWidth = 10;
6224 gameInfo.boardHeight = 10;
6225 gameInfo.holdingsSize = 7;
6227 case VariantCapaRandom:
6228 shuffleOpenings = TRUE;
6229 appData.fischerCastling = TRUE;
6230 case VariantCapablanca:
6231 pieces = CapablancaArray;
6232 gameInfo.boardWidth = 10;
6233 SetCharTable(pieceToChar, "PNBRQ..ACKpnbrq..ack");
6236 pieces = GothicArray;
6237 gameInfo.boardWidth = 10;
6238 SetCharTable(pieceToChar, "PNBRQ..ACKpnbrq..ack");
6241 SetCharTable(pieceToChar, "PNBRQ..HEKpnbrq..hek");
6242 gameInfo.holdingsSize = 7;
6243 for(i=0; i<BOARD_FILES; i++) initialPosition[VIRGIN][i] = VIRGIN_W | VIRGIN_B;
6246 pieces = JanusArray;
6247 gameInfo.boardWidth = 10;
6248 SetCharTable(pieceToChar, "PNBRQ..JKpnbrq..jk");
6249 nrCastlingRights = 6;
6250 initialPosition[CASTLING][0] = initialRights[0] = BOARD_RGHT-1;
6251 initialPosition[CASTLING][1] = initialRights[1] = BOARD_LEFT;
6252 initialPosition[CASTLING][2] = initialRights[2] =(BOARD_WIDTH-1)>>1;
6253 initialPosition[CASTLING][3] = initialRights[3] = BOARD_RGHT-1;
6254 initialPosition[CASTLING][4] = initialRights[4] = BOARD_LEFT;
6255 initialPosition[CASTLING][5] = initialRights[5] =(BOARD_WIDTH-1)>>1;
6258 pieces = FalconArray;
6259 gameInfo.boardWidth = 10;
6260 SetCharTable(pieceToChar, "PNBRQ............FKpnbrq............fk");
6262 case VariantXiangqi:
6263 pieces = XiangqiArray;
6264 gameInfo.boardWidth = 9;
6265 gameInfo.boardHeight = 10;
6266 nrCastlingRights = 0;
6267 SetCharTable(pieceToChar, "PH.R.AE..K.C.ph.r.ae..k.c.");
6270 pieces = ShogiArray;
6271 gameInfo.boardWidth = 9;
6272 gameInfo.boardHeight = 9;
6273 gameInfo.holdingsSize = 7;
6274 nrCastlingRights = 0;
6275 SetCharTable(pieceToChar, "PNBRLS...G.++++++Kpnbrls...g.++++++k");
6278 pieces = ChuArray; pieceRows = 3;
6279 gameInfo.boardWidth = 12;
6280 gameInfo.boardHeight = 12;
6281 nrCastlingRights = 0;
6282 SetCharTableEsc(pieceToChar, "P.BRQSEXOGCATHD.VMLIFN.........^T..^L......^A^H/^F^G^M.^E^X^O^I.^P.^B^R..^D^S^C^VK"
6283 "p.brqsexogcathd.vmlifn.........^t..^l......^a^h/^f^g^m.^e^x^o^i.^p.^b^r..^d^s^c^vk", SUFFIXES);
6285 case VariantCourier:
6286 pieces = CourierArray;
6287 gameInfo.boardWidth = 12;
6288 nrCastlingRights = 0;
6289 SetCharTable(pieceToChar, "PNBR.FE..WMKpnbr.fe..wmk");
6291 case VariantKnightmate:
6292 pieces = KnightmateArray;
6293 SetCharTable(pieceToChar, "P.BRQ.....M.........K.p.brq.....m.........k.");
6295 case VariantSpartan:
6296 pieces = SpartanArray;
6297 SetCharTable(pieceToChar, "PNBRQ................K......lwg.....c...h..k");
6301 SetCharTable(pieceToChar, "PNBRQ................LKpnbrq................lk");
6303 case VariantChuChess:
6304 pieces = ChuChessArray;
6305 gameInfo.boardWidth = 10;
6306 gameInfo.boardHeight = 10;
6307 SetCharTable(pieceToChar, "PNBRQ.....M.+++......LKpnbrq.....m.+++......lk");
6310 pieces = fairyArray;
6311 SetCharTable(pieceToChar, "PNBRQFEACWMOHIJGDVLSUKpnbrqfeacwmohijgdvlsuk");
6314 pieces = GreatArray;
6315 gameInfo.boardWidth = 10;
6316 SetCharTable(pieceToChar, "PN....E...S..HWGMKpn....e...s..hwgmk");
6317 gameInfo.holdingsSize = 8;
6321 SetCharTable(pieceToChar, "PNBRQ..SE.......V.AKpnbrq..se.......v.ak");
6322 gameInfo.holdingsSize = 8;
6323 startedFromSetupPosition = TRUE;
6325 case VariantCrazyhouse:
6326 case VariantBughouse:
6328 SetCharTable(pieceToChar, "PNBRQ.......~~~~Kpnbrq.......~~~~k");
6329 gameInfo.holdingsSize = 5;
6331 case VariantWildCastle:
6333 /* !!?shuffle with kings guaranteed to be on d or e file */
6334 shuffleOpenings = 1;
6336 case VariantNoCastle:
6338 nrCastlingRights = 0;
6339 /* !!?unconstrained back-rank shuffle */
6340 shuffleOpenings = 1;
6345 if(appData.NrFiles >= 0) {
6346 if(gameInfo.boardWidth != appData.NrFiles) overrule++;
6347 gameInfo.boardWidth = appData.NrFiles;
6349 if(appData.NrRanks >= 0) {
6350 gameInfo.boardHeight = appData.NrRanks;
6352 if(appData.holdingsSize >= 0) {
6353 i = appData.holdingsSize;
6354 if(i > gameInfo.boardHeight) i = gameInfo.boardHeight;
6355 gameInfo.holdingsSize = i;
6357 if(gameInfo.holdingsSize) gameInfo.holdingsWidth = 2;
6358 if(BOARD_HEIGHT > BOARD_RANKS || BOARD_WIDTH > BOARD_FILES)
6359 DisplayFatalError(_("Recompile to support this BOARD_RANKS or BOARD_FILES!"), 0, 2);
6361 pawnRow = gameInfo.boardHeight - 7; /* seems to work in all common variants */
6362 if(pawnRow < 1) pawnRow = 1;
6363 if(gameInfo.variant == VariantMakruk || gameInfo.variant == VariantASEAN ||
6364 gameInfo.variant == VariantGrand || gameInfo.variant == VariantChuChess) pawnRow = 2;
6365 if(gameInfo.variant == VariantChu) pawnRow = 3;
6367 /* User pieceToChar list overrules defaults */
6368 if(appData.pieceToCharTable != NULL)
6369 SetCharTableEsc(pieceToChar, appData.pieceToCharTable, SUFFIXES);
6371 for( j=0; j<BOARD_WIDTH; j++ ) { ChessSquare s = EmptySquare;
6373 if(j==BOARD_LEFT-1 || j==BOARD_RGHT)
6374 s = (ChessSquare) 0; /* account holding counts in guard band */
6375 for( i=0; i<BOARD_HEIGHT; i++ )
6376 initialPosition[i][j] = s;
6378 if(j < BOARD_LEFT || j >= BOARD_RGHT || overrule) continue;
6379 initialPosition[gameInfo.variant == VariantGrand || gameInfo.variant == VariantChuChess][j] = pieces[0][j-gameInfo.holdingsWidth];
6380 initialPosition[pawnRow][j] = WhitePawn;
6381 initialPosition[BOARD_HEIGHT-pawnRow-1][j] = gameInfo.variant == VariantSpartan ? BlackLance : BlackPawn;
6382 if(gameInfo.variant == VariantXiangqi) {
6384 initialPosition[pawnRow][j] =
6385 initialPosition[BOARD_HEIGHT-pawnRow-1][j] = EmptySquare;
6386 if(j==BOARD_LEFT+1 || j>=BOARD_RGHT-2) {
6387 initialPosition[2][j] = WhiteCannon;
6388 initialPosition[BOARD_HEIGHT-3][j] = BlackCannon;
6392 if(gameInfo.variant == VariantChu) {
6393 if(j == (BOARD_WIDTH-2)/3 || j == BOARD_WIDTH - (BOARD_WIDTH+1)/3)
6394 initialPosition[pawnRow+1][j] = WhiteCobra,
6395 initialPosition[BOARD_HEIGHT-pawnRow-2][j] = BlackCobra;
6396 for(i=1; i<pieceRows; i++) {
6397 initialPosition[i][j] = pieces[2*i][j-gameInfo.holdingsWidth];
6398 initialPosition[BOARD_HEIGHT-1-i][j] = pieces[2*i+1][j-gameInfo.holdingsWidth];
6401 if(gameInfo.variant == VariantGrand || gameInfo.variant == VariantChuChess) {
6402 if(j==BOARD_LEFT || j>=BOARD_RGHT-1) {
6403 initialPosition[0][j] = WhiteRook;
6404 initialPosition[BOARD_HEIGHT-1][j] = BlackRook;
6407 initialPosition[BOARD_HEIGHT-1-(gameInfo.variant == VariantGrand || gameInfo.variant == VariantChuChess)][j] = pieces[1][j-gameInfo.holdingsWidth];
6409 if(gameInfo.variant == VariantChuChess) initialPosition[0][BOARD_WIDTH/2] = WhiteKing, initialPosition[BOARD_HEIGHT-1][BOARD_WIDTH/2-1] = BlackKing;
6410 if( (gameInfo.variant == VariantShogi) && !overrule ) {
6413 initialPosition[1][j] = WhiteBishop;
6414 initialPosition[BOARD_HEIGHT-2][j] = BlackRook;
6416 initialPosition[1][j] = WhiteRook;
6417 initialPosition[BOARD_HEIGHT-2][j] = BlackBishop;
6420 if( nrCastlingRights == -1) {
6421 /* [HGM] Build normal castling rights (must be done after board sizing!) */
6422 /* This sets default castling rights from none to normal corners */
6423 /* Variants with other castling rights must set them themselves above */
6424 nrCastlingRights = 6;
6426 initialPosition[CASTLING][0] = initialRights[0] = BOARD_RGHT-1;
6427 initialPosition[CASTLING][1] = initialRights[1] = BOARD_LEFT;
6428 initialPosition[CASTLING][2] = initialRights[2] = BOARD_WIDTH>>1;
6429 initialPosition[CASTLING][3] = initialRights[3] = BOARD_RGHT-1;
6430 initialPosition[CASTLING][4] = initialRights[4] = BOARD_LEFT;
6431 initialPosition[CASTLING][5] = initialRights[5] = BOARD_WIDTH>>1;
6434 if(gameInfo.variant == VariantSuper) Prelude(initialPosition);
6435 if(gameInfo.variant == VariantGreat) { // promotion commoners
6436 initialPosition[PieceToNumber(WhiteMan)][BOARD_WIDTH-1] = WhiteMan;
6437 initialPosition[PieceToNumber(WhiteMan)][BOARD_WIDTH-2] = 9;
6438 initialPosition[BOARD_HEIGHT-1-PieceToNumber(WhiteMan)][0] = BlackMan;
6439 initialPosition[BOARD_HEIGHT-1-PieceToNumber(WhiteMan)][1] = 9;
6441 if( gameInfo.variant == VariantSChess ) {
6442 initialPosition[1][0] = BlackMarshall;
6443 initialPosition[2][0] = BlackAngel;
6444 initialPosition[6][BOARD_WIDTH-1] = WhiteMarshall;
6445 initialPosition[5][BOARD_WIDTH-1] = WhiteAngel;
6446 initialPosition[1][1] = initialPosition[2][1] =
6447 initialPosition[6][BOARD_WIDTH-2] = initialPosition[5][BOARD_WIDTH-2] = 1;
6449 if (appData.debugMode) {
6450 fprintf(debugFP, "shuffleOpenings = %d\n", shuffleOpenings);
6452 if(shuffleOpenings) {
6453 SetUpShuffle(initialPosition, appData.defaultFrcPosition);
6454 startedFromSetupPosition = TRUE;
6456 if(startedFromPositionFile) {
6457 /* [HGM] loadPos: use PositionFile for every new game */
6458 CopyBoard(initialPosition, filePosition);
6459 for(i=0; i<nrCastlingRights; i++)
6460 initialRights[i] = filePosition[CASTLING][i];
6461 startedFromSetupPosition = TRUE;
6463 if(*appData.men) LoadPieceDesc(appData.men);
6465 CopyBoard(boards[0], initialPosition);
6467 if(oldx != gameInfo.boardWidth ||
6468 oldy != gameInfo.boardHeight ||
6469 oldv != gameInfo.variant ||
6470 oldh != gameInfo.holdingsWidth
6472 InitDrawingSizes(-2 ,0);
6474 oldv = gameInfo.variant;
6476 DrawPosition(TRUE, boards[currentMove]);
6480 SendBoard (ChessProgramState *cps, int moveNum)
6482 char message[MSG_SIZ];
6484 if (cps->useSetboard) {
6485 char* fen = PositionToFEN(moveNum, cps->fenOverride, 1);
6486 snprintf(message, MSG_SIZ,"setboard %s\n", fen);
6487 SendToProgram(message, cps);
6492 int i, j, left=0, right=BOARD_WIDTH;
6493 /* Kludge to set black to move, avoiding the troublesome and now
6494 * deprecated "black" command.
6496 if (!WhiteOnMove(moveNum)) // [HGM] but better a deprecated command than an illegal move...
6497 SendToProgram(boards[0][1][BOARD_LEFT] == WhitePawn ? "a2a3\n" : "black\n", cps);
6499 if(!cps->extendedEdit) left = BOARD_LEFT, right = BOARD_RGHT; // only board proper
6501 SendToProgram("edit\n", cps);
6502 SendToProgram("#\n", cps);
6503 for (i = BOARD_HEIGHT - 1; i >= 0; i--) {
6504 bp = &boards[moveNum][i][left];
6505 for (j = left; j < right; j++, bp++) {
6506 if(j == BOARD_LEFT-1 || j == BOARD_RGHT) continue;
6507 if ((int) *bp < (int) BlackPawn) {
6508 if(j == BOARD_RGHT+1)
6509 snprintf(message, MSG_SIZ, "%c@%d\n", PieceToChar(*bp), bp[-1]);
6510 else snprintf(message, MSG_SIZ, "%c%c%d\n", PieceToChar(*bp), AAA + j, ONE + i - '0');
6511 if(message[0] == '+' || message[0] == '~') {
6512 snprintf(message, MSG_SIZ,"%c%c%d+\n",
6513 PieceToChar((ChessSquare)(DEMOTED(*bp))),
6514 AAA + j, ONE + i - '0');
6516 if(cps->alphaRank) { /* [HGM] shogi: translate coords */
6517 message[1] = BOARD_RGHT - 1 - j + '1';
6518 message[2] = BOARD_HEIGHT - 1 - i + 'a';
6520 SendToProgram(message, cps);
6525 SendToProgram("c\n", cps);
6526 for (i = BOARD_HEIGHT - 1; i >= 0; i--) {
6527 bp = &boards[moveNum][i][left];
6528 for (j = left; j < right; j++, bp++) {
6529 if(j == BOARD_LEFT-1 || j == BOARD_RGHT) continue;
6530 if (((int) *bp != (int) EmptySquare)
6531 && ((int) *bp >= (int) BlackPawn)) {
6532 if(j == BOARD_LEFT-2)
6533 snprintf(message, MSG_SIZ, "%c@%d\n", ToUpper(PieceToChar(*bp)), bp[1]);
6534 else snprintf(message,MSG_SIZ, "%c%c%d\n", ToUpper(PieceToChar(*bp)),
6535 AAA + j, ONE + i - '0');
6536 if(message[0] == '+' || message[0] == '~') {
6537 snprintf(message, MSG_SIZ,"%c%c%d+\n",
6538 PieceToChar((ChessSquare)(DEMOTED(*bp))),
6539 AAA + j, ONE + i - '0');
6541 if(cps->alphaRank) { /* [HGM] shogi: translate coords */
6542 message[1] = BOARD_RGHT - 1 - j + '1';
6543 message[2] = BOARD_HEIGHT - 1 - i + 'a';
6545 SendToProgram(message, cps);
6550 SendToProgram(".\n", cps);
6552 setboardSpoiledMachineBlack = 0; /* [HGM] assume WB 4.2.7 already solves this after sending setboard */
6555 char exclusionHeader[MSG_SIZ];
6556 int exCnt, excludePtr;
6557 typedef struct { int ff, fr, tf, tr, pc, mark; } Exclusion;
6558 static Exclusion excluTab[200];
6559 static char excludeMap[(BOARD_RANKS*BOARD_FILES*BOARD_RANKS*BOARD_FILES+7)/8]; // [HGM] exclude: bitmap for excluced moves
6565 for(j=0; j<(BOARD_RANKS*BOARD_FILES*BOARD_RANKS*BOARD_FILES+7)/8; j++) excludeMap[j] = s;
6566 exclusionHeader[19] = s ? '-' : '+'; // update tail state
6572 safeStrCpy(exclusionHeader, "exclude: none best +tail \n", MSG_SIZ);
6573 excludePtr = 24; exCnt = 0;
6578 UpdateExcludeHeader (int fromY, int fromX, int toY, int toX, char promoChar, char state)
6579 { // search given move in table of header moves, to know where it is listed (and add if not there), and update state
6580 char buf[2*MOVE_LEN], *p;
6581 Exclusion *e = excluTab;
6583 for(i=0; i<exCnt; i++)
6584 if(e[i].ff == fromX && e[i].fr == fromY &&
6585 e[i].tf == toX && e[i].tr == toY && e[i].pc == promoChar) break;
6586 if(i == exCnt) { // was not in exclude list; add it
6587 CoordsToAlgebraic(boards[currentMove], PosFlags(currentMove), fromY, fromX, toY, toX, promoChar, buf);
6588 if(strlen(exclusionHeader + excludePtr) < strlen(buf)) { // no space to write move
6589 if(state != exclusionHeader[19]) exclusionHeader[19] = '*'; // tail is now in mixed state
6592 e[i].ff = fromX; e[i].fr = fromY; e[i].tf = toX; e[i].tr = toY; e[i].pc = promoChar;
6593 excludePtr++; e[i].mark = excludePtr++;
6594 for(p=buf; *p; p++) exclusionHeader[excludePtr++] = *p; // copy move
6597 exclusionHeader[e[i].mark] = state;
6601 ExcludeOneMove (int fromY, int fromX, int toY, int toX, char promoChar, char state)
6602 { // include or exclude the given move, as specified by state ('+' or '-'), or toggle
6606 if((signed char)promoChar == -1) { // kludge to indicate best move
6607 if(!ParseOneMove(lastPV[0], currentMove, &moveType, &fromX, &fromY, &toX, &toY, &promoChar)) // get current best move from last PV
6608 return 1; // if unparsable, abort
6610 // update exclusion map (resolving toggle by consulting existing state)
6611 k=(BOARD_FILES*fromY+fromX)*BOARD_RANKS*BOARD_FILES + (BOARD_FILES*toY+toX);
6613 if(state == '*') state = (excludeMap[k] & 1<<j ? '+' : '-'); // toggle
6614 if(state == '-' && !promoChar) // only non-promotions get marked as excluded, to allow exclusion of under-promotions
6615 excludeMap[k] |= 1<<j;
6616 else excludeMap[k] &= ~(1<<j);
6618 UpdateExcludeHeader(fromY, fromX, toY, toX, promoChar, state);
6620 snprintf(buf, MSG_SIZ, "%sclude ", state == '+' ? "in" : "ex");
6621 CoordsToComputerAlgebraic(fromY, fromX, toY, toX, promoChar, buf+8);
6623 return (state == '+');
6627 ExcludeClick (int index)
6630 Exclusion *e = excluTab;
6631 if(index < 25) { // none, best or tail clicked
6632 if(index < 13) { // none: include all
6633 WriteMap(0); // clear map
6634 for(i=0; i<exCnt; i++) exclusionHeader[excluTab[i].mark] = '+'; // and moves
6635 SendToBoth("include all\n"); // and inform engine
6636 } else if(index > 18) { // tail
6637 if(exclusionHeader[19] == '-') { // tail was excluded
6638 SendToBoth("include all\n");
6639 WriteMap(0); // clear map completely
6640 // now re-exclude selected moves
6641 for(i=0; i<exCnt; i++) if(exclusionHeader[e[i].mark] == '-')
6642 ExcludeOneMove(e[i].fr, e[i].ff, e[i].tr, e[i].tf, e[i].pc, '-');
6643 } else { // tail was included or in mixed state
6644 SendToBoth("exclude all\n");
6645 WriteMap(0xFF); // fill map completely
6646 // now re-include selected moves
6647 j = 0; // count them
6648 for(i=0; i<exCnt; i++) if(exclusionHeader[e[i].mark] == '+')
6649 ExcludeOneMove(e[i].fr, e[i].ff, e[i].tr, e[i].tf, e[i].pc, '+'), j++;
6650 if(!j) ExcludeOneMove(0, 0, 0, 0, -1, '+'); // if no moves were selected, keep best
6653 ExcludeOneMove(0, 0, 0, 0, -1, '-'); // exclude it
6656 for(i=0; i<exCnt; i++) if(i == exCnt-1 || excluTab[i+1].mark > index) {
6657 char *p=exclusionHeader + excluTab[i].mark; // do trust header more than map (promotions!)
6658 ExcludeOneMove(e[i].fr, e[i].ff, e[i].tr, e[i].tf, e[i].pc, *p == '+' ? '-' : '+');
6665 DefaultPromoChoice (int white)
6668 if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier ||
6669 gameInfo.variant == VariantMakruk)
6670 result = WhiteFerz; // no choice
6671 else if(gameInfo.variant == VariantASEAN)
6672 result = WhiteRook; // no choice
6673 else if(gameInfo.variant == VariantSuicide || gameInfo.variant == VariantGiveaway)
6674 result= WhiteKing; // in Suicide Q is the last thing we want
6675 else if(gameInfo.variant == VariantSpartan)
6676 result = white ? WhiteQueen : WhiteAngel;
6677 else result = WhiteQueen;
6678 if(!white) result = WHITE_TO_BLACK result;
6682 static int autoQueen; // [HGM] oneclick
6685 HasPromotionChoice (int fromX, int fromY, int toX, int toY, char *promoChoice, int sweepSelect)
6687 /* [HGM] rewritten IsPromotion to only flag promotions that offer a choice */
6688 /* [HGM] add Shogi promotions */
6689 int promotionZoneSize=1, highestPromotingPiece = (int)WhitePawn;
6690 ChessSquare piece, partner;
6694 if(fromX < BOARD_LEFT || fromX >= BOARD_RGHT) return FALSE; // drop
6695 if(toX < BOARD_LEFT || toX >= BOARD_RGHT) return FALSE; // move into holdings
6697 if(gameMode == EditPosition || gameInfo.variant == VariantXiangqi || // no promotions
6698 !(fromX >=0 && fromY >= 0 && toX >= 0 && toY >= 0) ) // invalid move
6701 piece = boards[currentMove][fromY][fromX];
6702 if(gameInfo.variant == VariantChu) {
6703 promotionZoneSize = BOARD_HEIGHT/3;
6704 highestPromotingPiece = (PieceToChar(piece) == '+' || PieceToChar(CHUPROMOTED(piece)) != '+') ? WhitePawn : WhiteKing;
6705 } else if(gameInfo.variant == VariantShogi) {
6706 promotionZoneSize = BOARD_HEIGHT/3 +(BOARD_HEIGHT == 8);
6707 highestPromotingPiece = (int)WhiteAlfil;
6708 } else if(gameInfo.variant == VariantMakruk || gameInfo.variant == VariantGrand || gameInfo.variant == VariantChuChess) {
6709 promotionZoneSize = 3;
6712 // Treat Lance as Pawn when it is not representing Amazon or Lance
6713 if(gameInfo.variant != VariantSuper && gameInfo.variant != VariantChu) {
6714 if(piece == WhiteLance) piece = WhitePawn; else
6715 if(piece == BlackLance) piece = BlackPawn;
6718 // next weed out all moves that do not touch the promotion zone at all
6719 if((int)piece >= BlackPawn) {
6720 if(toY >= promotionZoneSize && fromY >= promotionZoneSize)
6722 if(fromY < promotionZoneSize && gameInfo.variant == VariantChuChess) return FALSE;
6723 highestPromotingPiece = WHITE_TO_BLACK highestPromotingPiece;
6725 if( toY < BOARD_HEIGHT - promotionZoneSize &&
6726 fromY < BOARD_HEIGHT - promotionZoneSize) return FALSE;
6727 if(fromY >= BOARD_HEIGHT - promotionZoneSize && gameInfo.variant == VariantChuChess)
6731 if( (int)piece > highestPromotingPiece ) return FALSE; // non-promoting piece
6733 // weed out mandatory Shogi promotions
6734 if(gameInfo.variant == VariantShogi) {
6735 if(piece >= BlackPawn) {
6736 if(toY == 0 && piece == BlackPawn ||
6737 toY == 0 && piece == BlackQueen ||
6738 toY <= 1 && piece == BlackKnight) {
6743 if(toY == BOARD_HEIGHT-1 && piece == WhitePawn ||
6744 toY == BOARD_HEIGHT-1 && piece == WhiteQueen ||
6745 toY >= BOARD_HEIGHT-2 && piece == WhiteKnight) {
6752 // weed out obviously illegal Pawn moves
6753 if(appData.testLegality && (piece == WhitePawn || piece == BlackPawn) ) {
6754 if(toX > fromX+1 || toX < fromX-1) return FALSE; // wide
6755 if(piece == WhitePawn && toY != fromY+1) return FALSE; // deep
6756 if(piece == BlackPawn && toY != fromY-1) return FALSE; // deep
6757 if(fromX != toX && gameInfo.variant == VariantShogi) return FALSE;
6758 // note we are not allowed to test for valid (non-)capture, due to premove
6761 // we either have a choice what to promote to, or (in Shogi) whether to promote
6762 if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier ||
6763 gameInfo.variant == VariantMakruk) {
6764 ChessSquare p=BlackFerz; // no choice
6765 while(p < EmptySquare) { //but make sure we use piece that exists
6766 *promoChoice = PieceToChar(p++);
6767 if(*promoChoice != '.') break;
6769 if(!*engineVariant) return FALSE; // if used as parent variant there might be promotion choice
6771 // no sense asking what we must promote to if it is going to explode...
6772 if(gameInfo.variant == VariantAtomic && boards[currentMove][toY][toX] != EmptySquare) {
6773 *promoChoice = PieceToChar(BlackQueen); // Queen as good as any
6776 // give caller the default choice even if we will not make it
6777 *promoChoice = ToLower(PieceToChar(defaultPromoChoice));
6778 partner = piece; // pieces can promote if the pieceToCharTable says so
6779 if(IS_SHOGI(gameInfo.variant)) *promoChoice = (defaultPromoChoice == piece && sweepSelect ? '=' : '+'); // obsolete?
6780 else if(Partner(&partner)) *promoChoice = (defaultPromoChoice == piece && sweepSelect ? NULLCHAR : '+');
6781 if( sweepSelect && gameInfo.variant != VariantGreat
6782 && gameInfo.variant != VariantGrand
6783 && gameInfo.variant != VariantSuper) return FALSE;
6784 if(autoQueen) return FALSE; // predetermined
6786 // suppress promotion popup on illegal moves that are not premoves
6787 premove = gameMode == IcsPlayingWhite && !WhiteOnMove(currentMove) ||
6788 gameMode == IcsPlayingBlack && WhiteOnMove(currentMove);
6789 if(appData.testLegality && !premove) {
6790 moveType = LegalityTest(boards[currentMove], PosFlags(currentMove),
6791 fromY, fromX, toY, toX, IS_SHOGI(gameInfo.variant) || gameInfo.variant == VariantChuChess ? '+' : NULLCHAR);
6792 if(moveType == IllegalMove) *promoChoice = NULLCHAR; // could be the fact we promoted was illegal
6793 if(moveType != WhitePromotion && moveType != BlackPromotion)
6801 InPalace (int row, int column)
6802 { /* [HGM] for Xiangqi */
6803 if( (row < 3 || row > BOARD_HEIGHT-4) &&
6804 column < (BOARD_WIDTH + 4)/2 &&
6805 column > (BOARD_WIDTH - 5)/2 ) return TRUE;
6810 PieceForSquare (int x, int y)
6812 if (x < 0 || x >= BOARD_WIDTH || y < 0 || y >= BOARD_HEIGHT)
6815 return boards[currentMove][y][x];
6819 OKToStartUserMove (int x, int y)
6821 ChessSquare from_piece;
6824 if (matchMode) return FALSE;
6825 if (gameMode == EditPosition) return TRUE;
6827 if (x >= 0 && y >= 0)
6828 from_piece = boards[currentMove][y][x];
6830 from_piece = EmptySquare;
6832 if (from_piece == EmptySquare) return FALSE;
6834 white_piece = (int)from_piece >= (int)WhitePawn &&
6835 (int)from_piece < (int)BlackPawn; /* [HGM] can be > King! */
6839 case TwoMachinesPlay:
6847 case MachinePlaysWhite:
6848 case IcsPlayingBlack:
6849 if (appData.zippyPlay) return FALSE;
6851 DisplayMoveError(_("You are playing Black"));
6856 case MachinePlaysBlack:
6857 case IcsPlayingWhite:
6858 if (appData.zippyPlay) return FALSE;
6860 DisplayMoveError(_("You are playing White"));
6865 case PlayFromGameFile:
6866 if(!shiftKey || !appData.variations) return FALSE; // [HGM] allow starting variation in this mode
6869 if (!white_piece && WhiteOnMove(currentMove)) {
6870 DisplayMoveError(_("It is White's turn"));
6873 if (white_piece && !WhiteOnMove(currentMove)) {
6874 DisplayMoveError(_("It is Black's turn"));
6877 if (cmailMsgLoaded && (currentMove < cmailOldMove)) {
6878 /* Editing correspondence game history */
6879 /* Could disallow this or prompt for confirmation */
6884 case BeginningOfGame:
6885 if (appData.icsActive) return FALSE;
6886 if (!appData.noChessProgram) {
6888 DisplayMoveError(_("You are playing White"));
6895 if (!white_piece && WhiteOnMove(currentMove)) {
6896 DisplayMoveError(_("It is White's turn"));
6899 if (white_piece && !WhiteOnMove(currentMove)) {
6900 DisplayMoveError(_("It is Black's turn"));
6909 if (currentMove != forwardMostMove && gameMode != AnalyzeMode
6910 && gameMode != EditGame // [HGM] vari: treat as AnalyzeMode
6911 && gameMode != PlayFromGameFile // [HGM] as EditGame, with protected main line
6912 && gameMode != AnalyzeFile && gameMode != Training) {
6913 DisplayMoveError(_("Displayed position is not current"));
6920 OnlyMove (int *x, int *y, Boolean captures)
6922 DisambiguateClosure cl;
6923 if (appData.zippyPlay || !appData.testLegality) return FALSE;
6925 case MachinePlaysBlack:
6926 case IcsPlayingWhite:
6927 case BeginningOfGame:
6928 if(!WhiteOnMove(currentMove)) return FALSE;
6930 case MachinePlaysWhite:
6931 case IcsPlayingBlack:
6932 if(WhiteOnMove(currentMove)) return FALSE;
6939 cl.pieceIn = EmptySquare;
6944 cl.promoCharIn = NULLCHAR;
6945 Disambiguate(boards[currentMove], PosFlags(currentMove), &cl);
6946 if( cl.kind == NormalMove ||
6947 cl.kind == AmbiguousMove && captures && cl.captures == 1 ||
6948 cl.kind == WhitePromotion || cl.kind == BlackPromotion ||
6949 cl.kind == WhiteCapturesEnPassant || cl.kind == BlackCapturesEnPassant) {
6956 if(cl.kind != ImpossibleMove) return FALSE;
6957 cl.pieceIn = EmptySquare;
6962 cl.promoCharIn = NULLCHAR;
6963 Disambiguate(boards[currentMove], PosFlags(currentMove), &cl);
6964 if( cl.kind == NormalMove ||
6965 cl.kind == AmbiguousMove && captures && cl.captures == 1 ||
6966 cl.kind == WhitePromotion || cl.kind == BlackPromotion ||
6967 cl.kind == WhiteCapturesEnPassant || cl.kind == BlackCapturesEnPassant) {
6972 autoQueen = TRUE; // act as if autoQueen on when we click to-square
6978 FILE *lastLoadGameFP = NULL, *lastLoadPositionFP = NULL;
6979 int lastLoadGameNumber = 0, lastLoadPositionNumber = 0;
6980 int lastLoadGameUseList = FALSE;
6981 char lastLoadGameTitle[MSG_SIZ], lastLoadPositionTitle[MSG_SIZ];
6982 ChessMove lastLoadGameStart = EndOfFile;
6984 Boolean addToBookFlag;
6985 static Board rightsBoard, nullBoard;
6988 UserMoveEvent (int fromX, int fromY, int toX, int toY, int promoChar)
6992 int ff=fromX, rf=fromY, ft=toX, rt=toY;
6994 /* Check if the user is playing in turn. This is complicated because we
6995 let the user "pick up" a piece before it is his turn. So the piece he
6996 tried to pick up may have been captured by the time he puts it down!
6997 Therefore we use the color the user is supposed to be playing in this
6998 test, not the color of the piece that is currently on the starting
6999 square---except in EditGame mode, where the user is playing both
7000 sides; fortunately there the capture race can't happen. (It can
7001 now happen in IcsExamining mode, but that's just too bad. The user
7002 will get a somewhat confusing message in that case.)
7007 case TwoMachinesPlay:
7011 /* We switched into a game mode where moves are not accepted,
7012 perhaps while the mouse button was down. */
7015 case MachinePlaysWhite:
7016 /* User is moving for Black */
7017 if (WhiteOnMove(currentMove)) {
7018 DisplayMoveError(_("It is White's turn"));
7023 case MachinePlaysBlack:
7024 /* User is moving for White */
7025 if (!WhiteOnMove(currentMove)) {
7026 DisplayMoveError(_("It is Black's turn"));
7031 case PlayFromGameFile:
7032 if(!shiftKey ||!appData.variations) return; // [HGM] only variations
7035 case BeginningOfGame:
7038 if(fromY == DROP_RANK) break; // [HGM] drop moves (entered through move type-in) are automatically assigned to side-to-move
7039 if ((int) boards[currentMove][fromY][fromX] >= (int) BlackPawn &&
7040 (int) boards[currentMove][fromY][fromX] < (int) EmptySquare) {
7041 /* User is moving for Black */
7042 if (WhiteOnMove(currentMove)) {
7043 DisplayMoveError(_("It is White's turn"));
7047 /* User is moving for White */
7048 if (!WhiteOnMove(currentMove)) {
7049 DisplayMoveError(_("It is Black's turn"));
7055 case IcsPlayingBlack:
7056 /* User is moving for Black */
7057 if (WhiteOnMove(currentMove)) {
7058 if (!appData.premove) {
7059 DisplayMoveError(_("It is White's turn"));
7060 } else if (toX >= 0 && toY >= 0) {
7063 premoveFromX = fromX;
7064 premoveFromY = fromY;
7065 premovePromoChar = promoChar;
7067 if (appData.debugMode)
7068 fprintf(debugFP, "Got premove: fromX %d,"
7069 "fromY %d, toX %d, toY %d\n",
7070 fromX, fromY, toX, toY);
7072 DrawPosition(TRUE, boards[currentMove]); // [HGM] repair animation damage done by premove (in particular emptying from-square)
7077 case IcsPlayingWhite:
7078 /* User is moving for White */
7079 if (!WhiteOnMove(currentMove)) {
7080 if (!appData.premove) {
7081 DisplayMoveError(_("It is Black's turn"));
7082 } else if (toX >= 0 && toY >= 0) {
7085 premoveFromX = fromX;
7086 premoveFromY = fromY;
7087 premovePromoChar = promoChar;
7089 if (appData.debugMode)
7090 fprintf(debugFP, "Got premove: fromX %d,"
7091 "fromY %d, toX %d, toY %d\n",
7092 fromX, fromY, toX, toY);
7094 DrawPosition(TRUE, boards[currentMove]);
7103 /* EditPosition, empty square, or different color piece;
7104 click-click move is possible */
7105 if (toX == -2 || toY == -2) {
7106 boards[0][fromY][fromX] = (boards[0][fromY][fromX] == EmptySquare ? DarkSquare : EmptySquare);
7107 DrawPosition(FALSE, boards[currentMove]);
7109 } else if (toX >= 0 && toY >= 0) {
7110 if(!appData.pieceMenu && toX == fromX && toY == fromY && boards[0][rf][ff] != EmptySquare) {
7111 ChessSquare p = boards[0][rf][ff];
7112 if(PieceToChar(p) == '+') gatingPiece = CHUDEMOTED(p); else
7113 if(PieceToChar(CHUPROMOTED(p)) =='+') gatingPiece = CHUPROMOTED(p); else
7114 if(p == WhiteKing || p == BlackKing || p == WhiteRook || p == BlackRook) {
7115 int n = rightsBoard[toY][toX] ^= 1; // toggle virginity of K or R
7116 DisplayMessage("", n ? _("rights granted") : _("rights revoked"));
7120 boards[0][toY][toX] = boards[0][fromY][fromX];
7121 rightsBoard[toY][toX] = 0; // revoke rights on moving
7122 if(fromX == BOARD_LEFT-2) { // handle 'moves' out of holdings
7123 if(boards[0][fromY][0] != EmptySquare) {
7124 if(boards[0][fromY][1]) boards[0][fromY][1]--;
7125 if(boards[0][fromY][1] == 0) boards[0][fromY][0] = EmptySquare;
7128 if(fromX == BOARD_RGHT+1) {
7129 if(boards[0][fromY][BOARD_WIDTH-1] != EmptySquare) {
7130 if(boards[0][fromY][BOARD_WIDTH-2]) boards[0][fromY][BOARD_WIDTH-2]--;
7131 if(boards[0][fromY][BOARD_WIDTH-2] == 0) boards[0][fromY][BOARD_WIDTH-1] = EmptySquare;
7134 boards[0][fromY][fromX] = gatingPiece;
7136 DrawPosition(FALSE, boards[currentMove]);
7142 if((toX < 0 || toY < 0) && (fromY != DROP_RANK || fromX != EmptySquare)) return;
7143 pup = boards[currentMove][toY][toX];
7145 /* [HGM] If move started in holdings, it means a drop. Convert to standard form */
7146 if( (fromX == BOARD_LEFT-2 || fromX == BOARD_RGHT+1) && fromY != DROP_RANK ) {
7147 if( pup != EmptySquare ) return;
7148 moveType = WhiteOnMove(currentMove) ? WhiteDrop : BlackDrop;
7149 if(appData.debugMode) fprintf(debugFP, "Drop move %d, curr=%d, x=%d,y=%d, p=%d\n",
7150 moveType, currentMove, fromX, fromY, boards[currentMove][fromY][fromX]);
7151 // holdings might not be sent yet in ICS play; we have to figure out which piece belongs here
7152 if(fromX == 0) fromY = BOARD_HEIGHT-1 - fromY; // black holdings upside-down
7153 fromX = fromX ? WhitePawn : BlackPawn; // first piece type in selected holdings
7154 while(PieceToChar(fromX) == '.' || PieceToChar(fromX) == '+' || PieceToNumber(fromX) != fromY && fromX != (int) EmptySquare) fromX++;
7158 /* [HGM] always test for legality, to get promotion info */
7159 moveType = LegalityTest(boards[currentMove], PosFlags(currentMove),
7160 fromY, fromX, toY, toX, promoChar);
7162 if(fromY == DROP_RANK && fromX == EmptySquare && (gameMode == AnalyzeMode || gameMode == EditGame || PosFlags(0) & F_NULL_MOVE)) moveType = NormalMove;
7164 if(moveType == IllegalMove && legal[toY][toX] > 1) moveType = NormalMove; // someone explicitly told us this move is legal
7166 /* [HGM] but possibly ignore an IllegalMove result */
7167 if (appData.testLegality) {
7168 if (moveType == IllegalMove || moveType == ImpossibleMove) {
7169 DisplayMoveError(_("Illegal move"));
7174 if(doubleClick && gameMode == AnalyzeMode) { // [HGM] exclude: move entered with double-click on from square is for exclusion, not playing
7175 if(ExcludeOneMove(fromY, fromX, toY, toX, promoChar, '*')) // toggle
7176 ClearPremoveHighlights(); // was included
7177 else ClearHighlights(), SetPremoveHighlights(ff, rf, ft, rt); // exclusion indicated by premove highlights
7178 DrawPosition(FALSE, NULL);
7182 if(addToBookFlag) { // adding moves to book
7183 char buf[MSG_SIZ], move[MSG_SIZ];
7184 CoordsToAlgebraic(boards[currentMove], PosFlags(currentMove), fromY, fromX, toY, toX, promoChar, move);
7185 if(killX >= 0) snprintf(move, MSG_SIZ, "%c%dx%c%d-%c%d%c", fromX + AAA, fromY + ONE - '0',
7186 killX + AAA, killY + ONE - '0', toX + AAA, toY + ONE - '0', promoChar);
7187 snprintf(buf, MSG_SIZ, " 0.0%% 1 %s\n", move);
7189 addToBookFlag = FALSE;
7194 FinishMove(moveType, fromX, fromY, toX, toY, promoChar);
7197 /* Common tail of UserMoveEvent and DropMenuEvent */
7199 FinishMove (ChessMove moveType, int fromX, int fromY, int toX, int toY, int promoChar)
7203 if((gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat || gameInfo.variant == VariantGrand) && promoChar != NULLCHAR) {
7204 // [HGM] superchess: suppress promotions to non-available piece (but P always allowed)
7205 int k = PieceToNumber(CharToPiece(ToUpper(promoChar)));
7206 if(WhiteOnMove(currentMove)) {
7207 if(!boards[currentMove][k][BOARD_WIDTH-2]) return 0;
7209 if(!boards[currentMove][BOARD_HEIGHT-1-k][1]) return 0;
7213 /* [HGM] <popupFix> kludge to avoid having to know the exact promotion
7214 move type in caller when we know the move is a legal promotion */
7215 if(moveType == NormalMove && promoChar)
7216 moveType = WhiteOnMove(currentMove) ? WhitePromotion : BlackPromotion;
7218 /* [HGM] <popupFix> The following if has been moved here from
7219 UserMoveEvent(). Because it seemed to belong here (why not allow
7220 piece drops in training games?), and because it can only be
7221 performed after it is known to what we promote. */
7222 if (gameMode == Training) {
7223 /* compare the move played on the board to the next move in the
7224 * game. If they match, display the move and the opponent's response.
7225 * If they don't match, display an error message.
7229 CopyBoard(testBoard, boards[currentMove]);
7230 ApplyMove(fromX, fromY, toX, toY, promoChar, testBoard);
7232 if (CompareBoards(testBoard, boards[currentMove+1])) {
7233 ForwardInner(currentMove+1);
7235 /* Autoplay the opponent's response.
7236 * if appData.animate was TRUE when Training mode was entered,
7237 * the response will be animated.
7239 saveAnimate = appData.animate;
7240 appData.animate = animateTraining;
7241 ForwardInner(currentMove+1);
7242 appData.animate = saveAnimate;
7244 /* check for the end of the game */
7245 if (currentMove >= forwardMostMove) {
7246 gameMode = PlayFromGameFile;
7248 SetTrainingModeOff();
7249 DisplayInformation(_("End of game"));
7252 DisplayError(_("Incorrect move"), 0);
7257 /* Ok, now we know that the move is good, so we can kill
7258 the previous line in Analysis Mode */
7259 if ((gameMode == AnalyzeMode || gameMode == EditGame || gameMode == PlayFromGameFile && appData.variations && shiftKey)
7260 && currentMove < forwardMostMove) {
7261 if(appData.variations && shiftKey) PushTail(currentMove, forwardMostMove); // [HGM] vari: save tail of game
7262 else forwardMostMove = currentMove;
7267 /* If we need the chess program but it's dead, restart it */
7268 ResurrectChessProgram();
7270 /* A user move restarts a paused game*/
7274 thinkOutput[0] = NULLCHAR;
7276 MakeMove(fromX, fromY, toX, toY, promoChar); /*updates forwardMostMove*/
7278 if(Adjudicate(NULL)) { // [HGM] adjudicate: take care of automatic game end
7279 ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
7283 if (gameMode == BeginningOfGame) {
7284 if (appData.noChessProgram) {
7285 gameMode = EditGame;
7289 gameMode = MachinePlaysBlack;
7292 snprintf(buf, MSG_SIZ, "%s %s %s", gameInfo.white, _("vs."), gameInfo.black);
7294 if (first.sendName) {
7295 snprintf(buf, MSG_SIZ,"name %s\n", gameInfo.white);
7296 SendToProgram(buf, &first);
7303 /* Relay move to ICS or chess engine */
7304 if (appData.icsActive) {
7305 if (gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack ||
7306 gameMode == IcsExamining) {
7307 if(userOfferedDraw && (signed char)boards[forwardMostMove][EP_STATUS] <= EP_DRAWS) {
7308 SendToICS(ics_prefix); // [HGM] drawclaim: send caim and move on one line for FICS
7310 SendMoveToICS(moveType, fromX, fromY, toX, toY, promoChar);
7312 // also send plain move, in case ICS does not understand atomic claims
7313 SendMoveToICS(moveType, fromX, fromY, toX, toY, promoChar);
7317 if (first.sendTime && (gameMode == BeginningOfGame ||
7318 gameMode == MachinePlaysWhite ||
7319 gameMode == MachinePlaysBlack)) {
7320 SendTimeRemaining(&first, gameMode != MachinePlaysBlack);
7322 if (gameMode != EditGame && gameMode != PlayFromGameFile && gameMode != AnalyzeMode) {
7323 // [HGM] book: if program might be playing, let it use book
7324 bookHit = SendMoveToBookUser(forwardMostMove-1, &first, FALSE);
7325 first.maybeThinking = TRUE;
7326 } else if(fromY == DROP_RANK && fromX == EmptySquare) {
7327 if(!first.useSetboard) SendToProgram("undo\n", &first); // kludge to change stm in engines that do not support setboard
7328 SendBoard(&first, currentMove+1);
7329 if(second.analyzing) {
7330 if(!second.useSetboard) SendToProgram("undo\n", &second);
7331 SendBoard(&second, currentMove+1);
7334 SendMoveToProgram(forwardMostMove-1, &first);
7335 if(second.analyzing) SendMoveToProgram(forwardMostMove-1, &second);
7337 if (currentMove == cmailOldMove + 1) {
7338 cmailMoveType[lastLoadGameNumber - 1] = CMAIL_MOVE;
7342 ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
7346 if(appData.testLegality)
7347 switch (MateTest(boards[currentMove], PosFlags(currentMove)) ) {
7353 if (WhiteOnMove(currentMove)) {
7354 GameEnds(BlackWins, "Black mates", GE_PLAYER);
7356 GameEnds(WhiteWins, "White mates", GE_PLAYER);
7360 GameEnds(GameIsDrawn, "Stalemate", GE_PLAYER);
7365 case MachinePlaysBlack:
7366 case MachinePlaysWhite:
7367 /* disable certain menu options while machine is thinking */
7368 SetMachineThinkingEnables();
7375 userOfferedDraw = FALSE; // [HGM] drawclaim: after move made, and tested for claimable draw
7376 promoDefaultAltered = FALSE; // [HGM] fall back on default choice
7378 if(bookHit) { // [HGM] book: simulate book reply
7379 static char bookMove[MSG_SIZ]; // a bit generous?
7381 programStats.nodes = programStats.depth = programStats.time =
7382 programStats.score = programStats.got_only_move = 0;
7383 sprintf(programStats.movelist, "%s (xbook)", bookHit);
7385 safeStrCpy(bookMove, "move ", sizeof(bookMove)/sizeof(bookMove[0]));
7386 strcat(bookMove, bookHit);
7387 HandleMachineMove(bookMove, &first);
7393 MarkByFEN(char *fen)
7396 if(!appData.markers || !appData.highlightDragging) return;
7397 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) legal[r][f] = 0;
7398 r=BOARD_HEIGHT-1; f=BOARD_LEFT;
7402 if(*fen == 'M') legal[r][f] = 2; else // request promotion choice
7403 if(*fen >= 'A' && *fen <= 'Z') legal[r][f] = 3; else
7404 if(*fen >= 'a' && *fen <= 'z') *fen += 'A' - 'a';
7405 if(*fen == '/' && f > BOARD_LEFT) f = BOARD_LEFT, r--; else
7406 if(*fen == 'T') marker[r][f++] = 0; else
7407 if(*fen == 'Y') marker[r][f++] = 1; else
7408 if(*fen == 'G') marker[r][f++] = 3; else
7409 if(*fen == 'B') marker[r][f++] = 4; else
7410 if(*fen == 'C') marker[r][f++] = 5; else
7411 if(*fen == 'M') marker[r][f++] = 6; else
7412 if(*fen == 'W') marker[r][f++] = 7; else
7413 if(*fen == 'D') marker[r][f++] = 8; else
7414 if(*fen == 'R') marker[r][f++] = 2; else {
7415 while(*fen <= '9' && *fen >= '0') s = 10*s + *fen++ - '0';
7418 while(f >= BOARD_RGHT) f -= BOARD_RGHT - BOARD_LEFT, r--;
7422 DrawPosition(TRUE, NULL);
7425 static char baseMarker[BOARD_RANKS][BOARD_FILES], baseLegal[BOARD_RANKS][BOARD_FILES];
7428 Mark (Board board, int flags, ChessMove kind, int rf, int ff, int rt, int ft, VOIDSTAR closure)
7430 typedef char Markers[BOARD_RANKS][BOARD_FILES];
7431 Markers *m = (Markers *) closure;
7432 if(rf == fromY && ff == fromX && (killX < 0 ? !(rt == rf && ft == ff) && legNr & 1 :
7433 kill2X < 0 ? rt == killY && ft == killX || legNr & 2 : rt == killY && ft == killX || legNr & 4))
7434 (*m)[rt][ft] = 1 + (board[rt][ft] != EmptySquare
7435 || kind == WhiteCapturesEnPassant
7436 || kind == BlackCapturesEnPassant) + 3*(kind == FirstLeg && (killX < 0 & legNr || legNr & 2 && kill2X < 0)), legal[rt][ft] = 3;
7437 else if(flags & F_MANDATORY_CAPTURE && board[rt][ft] != EmptySquare) (*m)[rt][ft] = 3, legal[rt][ft] = 3;
7440 static int hoverSavedValid;
7443 MarkTargetSquares (int clear)
7446 if(clear) { // no reason to ever suppress clearing
7447 for(x=0; x<BOARD_WIDTH; x++) for(y=0; y<BOARD_HEIGHT; y++) sum += marker[y][x], marker[y][x] = 0;
7448 hoverSavedValid = 0;
7449 if(!sum || clear < 0) return; // nothing was cleared,no redraw needed
7452 if(!appData.markers || !appData.highlightDragging || appData.icsActive && gameInfo.variant < VariantShogi ||
7453 !appData.testLegality && !pieceDefs || gameMode == EditPosition) return;
7454 GenLegal(boards[currentMove], PosFlags(currentMove), Mark, (void*) marker, EmptySquare);
7455 if(PosFlags(0) & F_MANDATORY_CAPTURE) {
7456 for(x=0; x<BOARD_WIDTH; x++) for(y=0; y<BOARD_HEIGHT; y++) if(marker[y][x]>1) capt++;
7458 for(x=0; x<BOARD_WIDTH; x++) for(y=0; y<BOARD_HEIGHT; y++) if(marker[y][x] == 1) marker[y][x] = 0;
7461 DrawPosition(FALSE, NULL);
7465 Explode (Board board, int fromX, int fromY, int toX, int toY)
7467 if(gameInfo.variant == VariantAtomic &&
7468 (board[toY][toX] != EmptySquare || // capture?
7469 toX != fromX && (board[fromY][fromX] == WhitePawn || // e.p. ?
7470 board[fromY][fromX] == BlackPawn )
7472 AnimateAtomicCapture(board, fromX, fromY, toX, toY);
7478 ChessSquare gatingPiece = EmptySquare; // exported to front-end, for dragging
7481 CanPromote (ChessSquare piece, int y)
7483 int zone = (gameInfo.variant == VariantChuChess ? 3 : 1);
7484 if(gameMode == EditPosition) return FALSE; // no promotions when editing position
7485 // some variants have fixed promotion piece, no promotion at all, or another selection mechanism
7486 if(IS_SHOGI(gameInfo.variant) || gameInfo.variant == VariantXiangqi ||
7487 gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat ||
7488 (gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier ||
7489 gameInfo.variant == VariantMakruk) && !*engineVariant) return FALSE;
7490 return (piece == BlackPawn && y <= zone ||
7491 piece == WhitePawn && y >= BOARD_HEIGHT-1-zone ||
7492 piece == BlackLance && y <= zone ||
7493 piece == WhiteLance && y >= BOARD_HEIGHT-1-zone );
7497 HoverEvent (int xPix, int yPix, int x, int y)
7499 static int oldX = -1, oldY = -1, oldFromX = -1, oldFromY = -1;
7501 if(!first.highlight) return;
7502 if(fromX != oldFromX || fromY != oldFromY) oldX = oldY = -1; // kludge to fake entry on from-click
7503 if(x == oldX && y == oldY) return; // only do something if we enter new square
7504 oldFromX = fromX; oldFromY = fromY;
7505 if(oldX == -1 && oldY == -1 && x == fromX && y == fromY) { // record markings after from-change
7506 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++)
7507 baseMarker[r][f] = marker[r][f], baseLegal[r][f] = legal[r][f];
7508 hoverSavedValid = 1;
7509 } else if(oldX != x || oldY != y) {
7510 // [HGM] lift: entered new to-square; redraw arrow, and inform engine
7511 if(hoverSavedValid) // don't restore markers that are supposed to be cleared
7512 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++)
7513 marker[r][f] = baseMarker[r][f], legal[r][f] = baseLegal[r][f];
7514 if((marker[y][x] == 2 || marker[y][x] == 6) && legal[y][x]) {
7516 snprintf(buf, MSG_SIZ, "hover %c%d\n", x + AAA, y + ONE - '0');
7517 SendToProgram(buf, &first);
7520 // SetHighlights(fromX, fromY, x, y);
7524 void ReportClick(char *action, int x, int y)
7526 char buf[MSG_SIZ]; // Inform engine of what user does
7528 if(action[0] == 'l') // mark any target square of a lifted piece as legal to-square, clear markers
7529 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++)
7530 legal[r][f] = !pieceDefs || !appData.markers, marker[r][f] = 0;
7531 if(!first.highlight || gameMode == EditPosition) return;
7532 snprintf(buf, MSG_SIZ, "%s %c%d%s\n", action, x+AAA, y+ONE-'0', controlKey && action[0]=='p' ? "," : "");
7533 SendToProgram(buf, &first);
7536 Boolean right; // instructs front-end to use button-1 events as if they were button 3
7539 LeftClick (ClickType clickType, int xPix, int yPix)
7542 Boolean saveAnimate;
7543 static int second = 0, promotionChoice = 0, clearFlag = 0, sweepSelecting = 0, flashing = 0, saveFlash;
7544 char promoChoice = NULLCHAR;
7546 static TimeMark lastClickTime, prevClickTime;
7548 if(flashing) return;
7550 x = EventToSquare(xPix, BOARD_WIDTH);
7551 y = EventToSquare(yPix, BOARD_HEIGHT);
7552 if (!flipView && y >= 0) {
7553 y = BOARD_HEIGHT - 1 - y;
7555 if (flipView && x >= 0) {
7556 x = BOARD_WIDTH - 1 - x;
7559 if(appData.monoMouse && gameMode == EditPosition && fromX < 0 && clickType == Press && boards[currentMove][y][x] == EmptySquare) {
7561 RightClick(clickType, xPix, yPix, &dummy, &dummy);
7566 if(SeekGraphClick(clickType, xPix, yPix, 0)) return;
7568 prevClickTime = lastClickTime; GetTimeMark(&lastClickTime);
7570 if (clickType == Press) ErrorPopDown();
7571 lastClickType = clickType, lastLeftX = xPix, lastLeftY = yPix; // [HGM] alien: remember state
7573 if(promoSweep != EmptySquare) { // up-click during sweep-select of promo-piece
7574 defaultPromoChoice = promoSweep;
7575 promoSweep = EmptySquare; // terminate sweep
7576 promoDefaultAltered = TRUE;
7577 if(!selectFlag && !sweepSelecting && (x != toX || y != toY)) x = fromX, y = fromY; // and fake up-click on same square if we were still selecting
7580 if(promotionChoice) { // we are waiting for a click to indicate promotion piece
7581 if(clickType == Release) return; // ignore upclick of click-click destination
7582 promotionChoice = FALSE; // only one chance: if click not OK it is interpreted as cancel
7583 if(appData.debugMode) fprintf(debugFP, "promotion click, x=%d, y=%d\n", x, y);
7584 if(gameInfo.holdingsWidth &&
7585 (WhiteOnMove(currentMove)
7586 ? x == BOARD_WIDTH-1 && y < gameInfo.holdingsSize && y >= 0
7587 : x == 0 && y >= BOARD_HEIGHT - gameInfo.holdingsSize && y < BOARD_HEIGHT) ) {
7588 // click in right holdings, for determining promotion piece
7589 ChessSquare p = boards[currentMove][y][x];
7590 if(appData.debugMode) fprintf(debugFP, "square contains %d\n", (int)p);
7591 if(p == WhitePawn || p == BlackPawn) p = EmptySquare; // [HGM] Pawns could be valid as deferral
7592 if(p != EmptySquare || gameInfo.variant == VariantGrand && toY != 0 && toY != BOARD_HEIGHT-1) { // [HGM] grand: empty square means defer
7593 FinishMove(NormalMove, fromX, fromY, toX, toY, p==EmptySquare ? NULLCHAR : ToLower(PieceToChar(p)));
7598 DrawPosition(FALSE, boards[currentMove]);
7602 /* [HGM] holdings: next 5 lines: ignore all clicks between board and holdings */
7603 if(clickType == Press
7604 && ( x == BOARD_LEFT-1 || x == BOARD_RGHT
7605 || x == BOARD_LEFT-2 && y < BOARD_HEIGHT-gameInfo.holdingsSize
7606 || x == BOARD_RGHT+1 && y >= gameInfo.holdingsSize) )
7609 if(gotPremove && x == premoveFromX && y == premoveFromY && clickType == Release) {
7610 // could be static click on premove from-square: abort premove
7612 ClearPremoveHighlights();
7615 if(clickType == Press && fromX == x && fromY == y && promoDefaultAltered && SubtractTimeMarks(&lastClickTime, &prevClickTime) >= 200)
7616 fromX = fromY = -1; // second click on piece after altering default promo piece treated as first click
7618 if(!promoDefaultAltered) { // determine default promotion piece, based on the side the user is moving for
7619 int side = (gameMode == IcsPlayingWhite || gameMode == MachinePlaysBlack ||
7620 gameMode != MachinePlaysWhite && gameMode != IcsPlayingBlack && WhiteOnMove(currentMove));
7621 defaultPromoChoice = DefaultPromoChoice(side);
7624 autoQueen = appData.alwaysPromoteToQueen;
7628 gatingPiece = EmptySquare;
7629 if (clickType != Press) {
7630 if(dragging) { // [HGM] from-square must have been reset due to game end since last press
7631 DragPieceEnd(xPix, yPix); dragging = 0;
7632 DrawPosition(FALSE, NULL);
7636 doubleClick = FALSE;
7637 if(gameMode == AnalyzeMode && (pausing || controlKey) && first.excludeMoves) { // use pause state to exclude moves
7638 doubleClick = TRUE; gatingPiece = boards[currentMove][y][x];
7640 fromX = x; fromY = y; toX = toY = killX = killY = kill2X = kill2Y = -1;
7641 if(!appData.oneClick || !OnlyMove(&x, &y, FALSE) ||
7642 // even if only move, we treat as normal when this would trigger a promotion popup, to allow sweep selection
7643 appData.sweepSelect && CanPromote(boards[currentMove][fromY][fromX], fromY) && originalY != y) {
7645 if (OKToStartUserMove(fromX, fromY)) {
7647 ReportClick("lift", x, y);
7648 MarkTargetSquares(0);
7649 if(gameMode == EditPosition && controlKey) gatingPiece = boards[currentMove][fromY][fromX];
7650 DragPieceBegin(xPix, yPix, FALSE); dragging = 1;
7651 if(appData.sweepSelect && CanPromote(piece = boards[currentMove][fromY][fromX], fromY)) {
7652 promoSweep = defaultPromoChoice;
7653 selectFlag = 0; lastX = xPix; lastY = yPix; *promoRestrict = 0;
7654 Sweep(0); // Pawn that is going to promote: preview promotion piece
7655 DisplayMessage("", _("Pull pawn backwards to under-promote"));
7657 if (appData.highlightDragging) {
7658 SetHighlights(fromX, fromY, -1, -1);
7662 } else fromX = fromY = -1;
7668 if (clickType == Press && gameMode != EditPosition) {
7673 // ignore off-board to clicks
7674 if(y < 0 || x < 0) return;
7676 /* Check if clicking again on the same color piece */
7677 fromP = boards[currentMove][fromY][fromX];
7678 toP = boards[currentMove][y][x];
7679 frc = appData.fischerCastling || gameInfo.variant == VariantSChess;
7680 if( (killX < 0 || x != fromX || y != fromY) && // [HGM] lion: do not interpret igui as deselect!
7681 marker[y][x] == 0 && // if engine told we can move to here, do it even if own piece
7682 ((WhitePawn <= fromP && fromP <= WhiteKing &&
7683 WhitePawn <= toP && toP <= WhiteKing &&
7684 !(fromP == WhiteKing && toP == WhiteRook && frc) &&
7685 !(fromP == WhiteRook && toP == WhiteKing && frc)) ||
7686 (BlackPawn <= fromP && fromP <= BlackKing &&
7687 BlackPawn <= toP && toP <= BlackKing &&
7688 !(fromP == BlackRook && toP == BlackKing && frc) && // allow also RxK as FRC castling
7689 !(fromP == BlackKing && toP == BlackRook && frc)))) {
7690 /* Clicked again on same color piece -- changed his mind */
7691 second = (x == fromX && y == fromY);
7692 killX = killY = kill2X = kill2Y = -1;
7693 if(second && gameMode == AnalyzeMode && SubtractTimeMarks(&lastClickTime, &prevClickTime) < 200) {
7694 second = FALSE; // first double-click rather than scond click
7695 doubleClick = first.excludeMoves; // used by UserMoveEvent to recognize exclude moves
7697 promoDefaultAltered = FALSE;
7698 if(!second) MarkTargetSquares(1);
7699 if(!(second && appData.oneClick && OnlyMove(&x, &y, TRUE))) {
7700 if (appData.highlightDragging) {
7701 SetHighlights(x, y, -1, -1);
7705 if (OKToStartUserMove(x, y)) {
7706 if(gameInfo.variant == VariantSChess && // S-Chess: back-rank piece selected after holdings means gating
7707 (fromX == BOARD_LEFT-2 || fromX == BOARD_RGHT+1) &&
7708 y == (toP < BlackPawn ? 0 : BOARD_HEIGHT-1))
7709 gatingPiece = boards[currentMove][fromY][fromX];
7710 else gatingPiece = doubleClick ? fromP : EmptySquare;
7712 fromY = y; dragging = 1;
7713 if(!second) ReportClick("lift", x, y);
7714 MarkTargetSquares(0);
7715 DragPieceBegin(xPix, yPix, FALSE);
7716 if(appData.sweepSelect && CanPromote(piece = boards[currentMove][y][x], y)) {
7717 promoSweep = defaultPromoChoice;
7718 selectFlag = 0; lastX = xPix; lastY = yPix; *promoRestrict = 0;
7719 Sweep(0); // Pawn that is going to promote: preview promotion piece
7723 if(x == fromX && y == fromY) return; // if OnlyMove altered (x,y) we go on
7726 // ignore clicks on holdings
7727 if(x < BOARD_LEFT || x >= BOARD_RGHT) return;
7730 if(x == fromX && y == fromY && clickType == Press && gameMode == EditPosition && SubtractTimeMarks(&lastClickTime, &prevClickTime) < 200) {
7731 gatingPiece = boards[currentMove][fromY][fromX]; // prepare to copy rather than move
7732 DragPieceBegin(xPix, yPix, FALSE); dragging = 1;
7736 if (clickType == Release && x == fromX && y == fromY && killX < 0 && !sweepSelecting) {
7737 DragPieceEnd(xPix, yPix); dragging = 0;
7739 // a deferred attempt to click-click move an empty square on top of a piece
7740 boards[currentMove][y][x] = EmptySquare;
7742 DrawPosition(FALSE, boards[currentMove]);
7743 fromX = fromY = -1; clearFlag = 0;
7746 if (appData.animateDragging) {
7747 /* Undo animation damage if any */
7748 DrawPosition(FALSE, NULL);
7751 /* Second up/down in same square; just abort move */
7754 gatingPiece = EmptySquare;
7757 ClearPremoveHighlights();
7758 MarkTargetSquares(-1);
7759 DrawPosition(FALSE, NULL); // make user highlights are drawn (and deferred marker clearing)
7761 /* First upclick in same square; start click-click mode */
7762 SetHighlights(x, y, -1, -1);
7769 if(gameMode != EditPosition && !appData.testLegality && !legal[y][x] &&
7770 fromX >= BOARD_LEFT && fromX < BOARD_RGHT && (x != killX || y != killY) && !sweepSelecting) {
7771 if(dragging) DragPieceEnd(xPix, yPix), dragging = 0;
7772 DisplayMessage(_("only marked squares are legal"),"");
7773 DrawPosition(TRUE, NULL);
7774 return; // ignore to-click
7777 /* we now have a different from- and (possibly off-board) to-square */
7778 /* Completed move */
7779 if(!sweepSelecting) {
7784 piece = boards[currentMove][fromY][fromX];
7786 saveAnimate = appData.animate;
7787 if (clickType == Press) {
7788 if(gameInfo.variant == VariantChuChess && piece != WhitePawn && piece != BlackPawn) defaultPromoChoice = piece;
7789 if(gameMode == EditPosition && boards[currentMove][fromY][fromX] == EmptySquare) {
7790 // must be Edit Position mode with empty-square selected
7791 fromX = x; fromY = y; DragPieceBegin(xPix, yPix, FALSE); dragging = 1; // consider this a new attempt to drag
7792 if(x >= BOARD_LEFT && x < BOARD_RGHT) clearFlag = 1; // and defer click-click move of empty-square to up-click
7795 if(dragging == 2) { // [HGM] lion: just turn buttonless drag into normal drag, and let release to the job
7798 if(x == killX && y == killY) { // second click on this square, which was selected as first-leg target
7799 killX = kill2X; killY = kill2Y; kill2X = kill2Y = -1; // this informs us no second leg is coming, so treat as to-click without intermediate
7801 if(marker[y][x] == 5) return; // [HGM] lion: to-click on cyan square; defer action to release
7802 if(legal[y][x] == 2 || HasPromotionChoice(fromX, fromY, toX, toY, &promoChoice, FALSE)) {
7803 if(appData.sweepSelect) {
7804 promoSweep = defaultPromoChoice;
7805 if(gameInfo.variant != VariantChuChess && PieceToChar(CHUPROMOTED(piece)) == '+') promoSweep = CHUPROMOTED(piece);
7806 selectFlag = 0; lastX = xPix; lastY = yPix;
7807 ReportClick("put", x, y); // extra put to prompt engine for 'choice' command
7808 saveFlash = appData.flashCount; appData.flashCount = 0;
7809 Sweep(0); // Pawn that is going to promote: preview promotion piece
7811 DisplayMessage("", _("Pull pawn backwards to under-promote"));
7812 MarkTargetSquares(1);
7814 return; // promo popup appears on up-click
7816 /* Finish clickclick move */
7817 if (appData.animate || appData.highlightLastMove) {
7818 SetHighlights(fromX, fromY, toX, toY);
7822 MarkTargetSquares(1);
7823 } else if(sweepSelecting) { // this must be the up-click corresponding to the down-click that started the sweep
7824 sweepSelecting = 0; appData.animate = FALSE; // do not animate, a selected piece already on to-square
7825 *promoRestrict = 0; appData.flashCount = saveFlash;
7826 if (appData.animate || appData.highlightLastMove) {
7827 SetHighlights(fromX, fromY, toX, toY);
7831 MarkTargetSquares(1);
7834 // [HGM] this must be done after the move is made, as with arrow it could lead to a board redraw with piece still on from square
7835 /* Finish drag move */
7836 if (appData.highlightLastMove) {
7837 SetHighlights(fromX, fromY, toX, toY);
7842 if(PieceToChar(CHUPROMOTED(boards[currentMove][fromY][fromX])) == '+')
7843 defaultPromoChoice = CHUPROMOTED(boards[currentMove][fromY][fromX]);
7844 if(gameInfo.variant == VariantChuChess && piece != WhitePawn && piece != BlackPawn) defaultPromoChoice = piece;
7845 if(marker[y][x] == 5) { // [HGM] lion: this was the release of a to-click or drag on a cyan square
7846 dragging *= 2; // flag button-less dragging if we are dragging
7847 MarkTargetSquares(1);
7848 if(x == killX && y == killY) killX = kill2X, killY = kill2Y, kill2X = kill2Y = -1; // cancel last kill
7850 kill2X = killX; kill2Y = killY;
7851 killX = x; killY = y; // remember this square as intermediate
7852 ReportClick("put", x, y); // and inform engine
7853 ReportClick("lift", x, y);
7854 MarkTargetSquares(0);
7858 DragPieceEnd(xPix, yPix); dragging = 0;
7859 /* Don't animate move and drag both */
7860 appData.animate = FALSE;
7861 MarkTargetSquares(-1); // -1 defers displaying marker change to prevent piece reappearing on from-square!
7864 // moves into holding are invalid for now (except in EditPosition, adapting to-square)
7865 if(x >= 0 && x < BOARD_LEFT || x >= BOARD_RGHT) {
7866 ChessSquare piece = boards[currentMove][fromY][fromX];
7867 if(gameMode == EditPosition && piece != EmptySquare &&
7868 fromX >= BOARD_LEFT && fromX < BOARD_RGHT) {
7871 if(x == BOARD_LEFT-2 && piece >= BlackPawn) {
7872 n = PieceToNumber(piece - (int)BlackPawn);
7873 if(n >= gameInfo.holdingsSize) { n = 0; piece = BlackPawn; }
7874 boards[currentMove][BOARD_HEIGHT-1 - n][0] = piece;
7875 boards[currentMove][BOARD_HEIGHT-1 - n][1]++;
7877 if(x == BOARD_RGHT+1 && piece < BlackPawn) {
7878 n = PieceToNumber(piece);
7879 if(n >= gameInfo.holdingsSize) { n = 0; piece = WhitePawn; }
7880 boards[currentMove][n][BOARD_WIDTH-1] = piece;
7881 boards[currentMove][n][BOARD_WIDTH-2]++;
7883 boards[currentMove][fromY][fromX] = EmptySquare;
7887 MarkTargetSquares(1);
7888 DrawPosition(TRUE, boards[currentMove]);
7892 // off-board moves should not be highlighted
7893 if(x < 0 || y < 0) ClearHighlights();
7894 else ReportClick("put", x, y);
7896 if(gatingPiece != EmptySquare && gameInfo.variant == VariantSChess) promoChoice = ToLower(PieceToChar(gatingPiece));
7898 if(legal[toY][toX] == 2) promoChoice = ToLower(PieceToChar(defaultPromoChoice)); // highlight-induced promotion
7900 if (legal[toY][toX] == 2 && !appData.sweepSelect || HasPromotionChoice(fromX, fromY, toX, toY, &promoChoice, appData.sweepSelect)) {
7901 SetHighlights(fromX, fromY, toX, toY);
7902 MarkTargetSquares(1);
7903 if(gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat || gameInfo.variant == VariantGrand) {
7904 // [HGM] super: promotion to captured piece selected from holdings
7905 ChessSquare p = boards[currentMove][fromY][fromX], q = boards[currentMove][toY][toX];
7906 promotionChoice = TRUE;
7907 // kludge follows to temporarily execute move on display, without promoting yet
7908 boards[currentMove][fromY][fromX] = EmptySquare; // move Pawn to 8th rank
7909 boards[currentMove][toY][toX] = p;
7910 DrawPosition(FALSE, boards[currentMove]);
7911 boards[currentMove][fromY][fromX] = p; // take back, but display stays
7912 boards[currentMove][toY][toX] = q;
7913 DisplayMessage("Click in holdings to choose piece", "");
7916 PromotionPopUp(promoChoice);
7918 int oldMove = currentMove;
7919 flashing = 1; // prevent recursive calling (by release of to-click) while flashing piece
7920 UserMoveEvent(fromX, fromY, toX, toY, promoChoice);
7921 if (!appData.highlightLastMove || gotPremove) ClearHighlights();
7922 if (gotPremove) SetPremoveHighlights(fromX, fromY, toX, toY), DrawPosition(FALSE, NULL);
7923 if(saveAnimate && !appData.animate && currentMove != oldMove && // drag-move was performed
7924 Explode(boards[currentMove-1], fromX, fromY, toX, toY))
7925 DrawPosition(TRUE, boards[currentMove]);
7929 appData.animate = saveAnimate;
7930 if (appData.animate || appData.animateDragging) {
7931 /* Undo animation damage if needed */
7932 // DrawPosition(FALSE, NULL);
7937 RightClick (ClickType action, int x, int y, int *fromX, int *fromY)
7938 { // front-end-free part taken out of PieceMenuPopup
7939 int whichMenu; int xSqr, ySqr;
7941 if(seekGraphUp) { // [HGM] seekgraph
7942 if(action == Press) SeekGraphClick(Press, x, y, 2); // 2 indicates right-click: no pop-down on miss
7943 if(action == Release) SeekGraphClick(Release, x, y, 2); // and no challenge on hit
7947 if((gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack)
7948 && !appData.zippyPlay && appData.bgObserve) { // [HGM] bughouse: show background game
7949 if(!partnerBoardValid) return -2; // suppress display of uninitialized boards
7950 if( appData.dualBoard) return -2; // [HGM] dual: is already displayed
7951 if(action == Press) {
7952 originalFlip = flipView;
7953 flipView = !flipView; // temporarily flip board to see game from partners perspective
7954 DrawPosition(TRUE, partnerBoard);
7955 DisplayMessage(partnerStatus, "");
7957 } else if(action == Release) {
7958 flipView = originalFlip;
7959 DrawPosition(TRUE, boards[currentMove]);
7965 xSqr = EventToSquare(x, BOARD_WIDTH);
7966 ySqr = EventToSquare(y, BOARD_HEIGHT);
7967 if (action == Release) {
7968 if(pieceSweep != EmptySquare) {
7969 EditPositionMenuEvent(pieceSweep, toX, toY);
7970 pieceSweep = EmptySquare;
7971 } else UnLoadPV(); // [HGM] pv
7973 if (action != Press) return -2; // return code to be ignored
7976 if(xSqr < BOARD_LEFT || xSqr >= BOARD_RGHT) return -1;
7978 if (xSqr == BOARD_LEFT-1 || xSqr == BOARD_RGHT) return -1;
7979 if (xSqr < 0 || ySqr < 0) return -1;
7980 if(appData.pieceMenu) { whichMenu = 0; break; } // edit-position menu
7981 pieceSweep = shiftKey ? BlackPawn : WhitePawn; // [HGM] sweep: prepare selecting piece by mouse sweep
7982 toX = xSqr; toY = ySqr; lastX = x, lastY = y;
7983 if(flipView) toX = BOARD_WIDTH - 1 - toX; else toY = BOARD_HEIGHT - 1 - toY;
7987 if(!appData.icsEngineAnalyze) return -1;
7988 case IcsPlayingWhite:
7989 case IcsPlayingBlack:
7990 if(!appData.zippyPlay) goto noZip;
7993 case MachinePlaysWhite:
7994 case MachinePlaysBlack:
7995 case TwoMachinesPlay: // [HGM] pv: use for showing PV
7996 if (!appData.dropMenu) {
7998 return 2; // flag front-end to grab mouse events
8000 if(gameMode == TwoMachinesPlay || gameMode == AnalyzeMode ||
8001 gameMode == AnalyzeFile || gameMode == IcsObserving) return -1;
8004 if (xSqr < 0 || ySqr < 0) return -1;
8005 if (!appData.dropMenu || appData.testLegality &&
8006 gameInfo.variant != VariantBughouse &&
8007 gameInfo.variant != VariantCrazyhouse) return -1;
8008 whichMenu = 1; // drop menu
8014 if (((*fromX = xSqr) < 0) ||
8015 ((*fromY = ySqr) < 0)) {
8016 *fromX = *fromY = -1;
8020 *fromX = BOARD_WIDTH - 1 - *fromX;
8022 *fromY = BOARD_HEIGHT - 1 - *fromY;
8028 Wheel (int dir, int x, int y)
8030 if(gameMode == EditPosition) {
8031 int xSqr = EventToSquare(x, BOARD_WIDTH);
8032 int ySqr = EventToSquare(y, BOARD_HEIGHT);
8033 if(ySqr < 0 || xSqr < BOARD_LEFT || xSqr >= BOARD_RGHT) return;
8034 if(flipView) xSqr = BOARD_WIDTH - 1 - xSqr; else ySqr = BOARD_HEIGHT - 1 - ySqr;
8036 boards[currentMove][ySqr][xSqr] += dir;
8037 if((int) boards[currentMove][ySqr][xSqr] < WhitePawn) boards[currentMove][ySqr][xSqr] = BlackKing;
8038 if((int) boards[currentMove][ySqr][xSqr] > BlackKing) boards[currentMove][ySqr][xSqr] = WhitePawn;
8039 } while(PieceToChar(boards[currentMove][ySqr][xSqr]) == '.');
8040 DrawPosition(FALSE, boards[currentMove]);
8041 } else if(dir > 0) ForwardEvent(); else BackwardEvent();
8045 SendProgramStatsToFrontend (ChessProgramState * cps, ChessProgramStats * cpstats)
8047 // char * hint = lastHint;
8048 FrontEndProgramStats stats;
8050 stats.which = cps == &first ? 0 : 1;
8051 stats.depth = cpstats->depth;
8052 stats.nodes = cpstats->nodes;
8053 stats.score = cpstats->score;
8054 stats.time = cpstats->time;
8055 stats.pv = cpstats->movelist;
8056 stats.hint = lastHint;
8057 stats.an_move_index = 0;
8058 stats.an_move_count = 0;
8060 if( gameMode == AnalyzeMode || gameMode == AnalyzeFile ) {
8061 stats.hint = cpstats->move_name;
8062 stats.an_move_index = cpstats->nr_moves - cpstats->moves_left;
8063 stats.an_move_count = cpstats->nr_moves;
8066 if(stats.pv && stats.pv[0]) safeStrCpy(lastPV[stats.which], stats.pv, sizeof(lastPV[stats.which])/sizeof(lastPV[stats.which][0])); // [HGM] pv: remember last PV of each
8068 if( gameMode == AnalyzeMode && stats.pv && stats.pv[0]
8069 && appData.analysisBell && stats.time >= 100*appData.analysisBell ) RingBell();
8071 SetProgramStats( &stats );
8075 ClearEngineOutputPane (int which)
8077 static FrontEndProgramStats dummyStats;
8078 dummyStats.which = which;
8079 dummyStats.pv = "#";
8080 SetProgramStats( &dummyStats );
8083 #define MAXPLAYERS 500
8086 TourneyStandings (int display)
8088 int i, w, b, color, wScore, bScore, dummy, nr=0, nPlayers=0;
8089 int score[MAXPLAYERS], ranking[MAXPLAYERS], points[MAXPLAYERS], games[MAXPLAYERS];
8090 char result, *p, *names[MAXPLAYERS];
8092 if(appData.tourneyType < 0 && !strchr(appData.results, '*'))
8093 return strdup(_("Swiss tourney finished")); // standings of Swiss yet TODO
8094 names[0] = p = strdup(appData.participants);
8095 while(p = strchr(p, '\n')) *p++ = NULLCHAR, names[++nPlayers] = p; // count participants
8097 for(i=0; i<nPlayers; i++) score[i] = games[i] = 0;
8099 while(result = appData.results[nr]) {
8100 color = Pairing(nr, nPlayers, &w, &b, &dummy);
8101 if(!(color ^ matchGame & 1)) { dummy = w; w = b; b = dummy; }
8102 wScore = bScore = 0;
8104 case '+': wScore = 2; break;
8105 case '-': bScore = 2; break;
8106 case '=': wScore = bScore = 1; break;
8108 case '*': return strdup("busy"); // tourney not finished
8116 if(appData.tourneyType > 0) nPlayers = appData.tourneyType; // in gauntlet, list only gauntlet engine(s)
8117 for(w=0; w<nPlayers; w++) {
8119 for(i=0; i<nPlayers; i++) if(score[i] > bScore) bScore = score[i], b = i;
8120 ranking[w] = b; points[w] = bScore; score[b] = -2;
8122 p = malloc(nPlayers*34+1);
8123 for(w=0; w<nPlayers && w<display; w++)
8124 sprintf(p+34*w, "%2d. %5.1f/%-3d %-19.19s\n", w+1, points[w]/2., games[ranking[w]], names[ranking[w]]);
8130 Count (Board board, int pCnt[], int *nW, int *nB, int *wStale, int *bStale, int *bishopColor)
8131 { // count all piece types
8133 *nB = *nW = *wStale = *bStale = *bishopColor = 0;
8134 for(p=WhitePawn; p<=EmptySquare; p++) pCnt[p] = 0;
8135 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) {
8138 if(p == WhitePawn && r == BOARD_HEIGHT-1) (*wStale)++; else
8139 if(p == BlackPawn && r == 0) (*bStale)++; // count last-Rank Pawns (XQ) separately
8140 if(p <= WhiteKing) (*nW)++; else if(p <= BlackKing) (*nB)++;
8141 if(p == WhiteBishop || p == WhiteFerz || p == WhiteAlfil ||
8142 p == BlackBishop || p == BlackFerz || p == BlackAlfil )
8143 *bishopColor |= 1 << ((f^r)&1); // track square color of color-bound pieces
8148 SufficientDefence (int pCnt[], int side, int nMine, int nHis)
8150 int myPawns = pCnt[WhitePawn+side]; // my total Pawn count;
8151 int majorDefense = pCnt[BlackRook-side] + pCnt[BlackCannon-side] + pCnt[BlackKnight-side];
8153 nMine -= pCnt[WhiteFerz+side] + pCnt[WhiteAlfil+side]; // discount defenders
8154 if(nMine - myPawns > 2) return FALSE; // no trivial draws with more than 1 major
8155 if(myPawns == 2 && nMine == 3) // KPP
8156 return majorDefense || pCnt[BlackFerz-side] + pCnt[BlackAlfil-side] >= 3;
8157 if(myPawns == 1 && nMine == 2) // KP
8158 return majorDefense || pCnt[BlackFerz-side] + pCnt[BlackAlfil-side] + pCnt[BlackPawn-side] >= 1;
8159 if(myPawns == 1 && nMine == 3 && pCnt[WhiteKnight+side]) // KHP
8160 return majorDefense || pCnt[BlackFerz-side] + pCnt[BlackAlfil-side]*2 >= 5;
8161 if(myPawns) return FALSE;
8162 if(pCnt[WhiteRook+side])
8163 return pCnt[BlackRook-side] ||
8164 pCnt[BlackCannon-side] && (pCnt[BlackFerz-side] >= 2 || pCnt[BlackAlfil-side] >= 2) ||
8165 pCnt[BlackKnight-side] && pCnt[BlackFerz-side] + pCnt[BlackAlfil-side] > 2 ||
8166 pCnt[BlackFerz-side] + pCnt[BlackAlfil-side] >= 4;
8167 if(pCnt[WhiteCannon+side]) {
8168 if(pCnt[WhiteFerz+side] + myPawns == 0) return TRUE; // Cannon needs platform
8169 return majorDefense || pCnt[BlackAlfil-side] >= 2;
8171 if(pCnt[WhiteKnight+side])
8172 return majorDefense || pCnt[BlackFerz-side] >= 2 || pCnt[BlackAlfil-side] + pCnt[BlackPawn-side] >= 1;
8177 MatingPotential (int pCnt[], int side, int nMine, int nHis, int stale, int bisColor)
8179 VariantClass v = gameInfo.variant;
8181 if(v == VariantShogi || v == VariantCrazyhouse || v == VariantBughouse) return TRUE; // drop games always winnable
8182 if(v == VariantShatranj) return TRUE; // always winnable through baring
8183 if(v == VariantLosers || v == VariantSuicide || v == VariantGiveaway) return TRUE;
8184 if(v == Variant3Check || v == VariantAtomic) return nMine > 1; // can win through checking / exploding King
8186 if(v == VariantXiangqi) {
8187 int majors = 5*pCnt[BlackKnight-side] + 7*pCnt[BlackCannon-side] + 7*pCnt[BlackRook-side];
8189 nMine -= pCnt[WhiteFerz+side] + pCnt[WhiteAlfil+side] + stale; // discount defensive pieces and back-rank Pawns
8190 if(nMine + stale == 1) return (pCnt[BlackFerz-side] > 1 && pCnt[BlackKnight-side] > 0); // bare K can stalemate KHAA (!)
8191 if(nMine > 2) return TRUE; // if we don't have P, H or R, we must have CC
8192 if(nMine == 2 && pCnt[WhiteCannon+side] == 0) return TRUE; // We have at least one P, H or R
8193 // if we get here, we must have KC... or KP..., possibly with additional A, E or last-rank P
8194 if(stale) // we have at least one last-rank P plus perhaps C
8195 return majors // KPKX
8196 || pCnt[BlackFerz-side] && pCnt[BlackFerz-side] + pCnt[WhiteCannon+side] + stale > 2; // KPKAA, KPPKA and KCPKA
8198 return pCnt[WhiteFerz+side] // KCAK
8199 || pCnt[WhiteAlfil+side] && pCnt[BlackRook-side] + pCnt[BlackCannon-side] + pCnt[BlackFerz-side] // KCEKA, KCEKX (X!=H)
8200 || majors + (12*pCnt[BlackFerz-side] | 6*pCnt[BlackAlfil-side]) > 16; // KCKAA, KCKAX, KCKEEX, KCKEXX (XX!=HH), KCKXXX
8201 // TO DO: cases wih an unpromoted f-Pawn acting as platform for an opponent Cannon
8203 } else if(v == VariantKnightmate) {
8204 if(nMine == 1) return FALSE;
8205 if(nMine == 2 && nHis == 1 && pCnt[WhiteBishop+side] + pCnt[WhiteFerz+side] + pCnt[WhiteKnight+side]) return FALSE; // KBK is only draw
8206 } else if(pCnt[WhiteKing] == 1 && pCnt[BlackKing] == 1) { // other variants with orthodox Kings
8207 int nBishops = pCnt[WhiteBishop+side] + pCnt[WhiteFerz+side];
8209 if(nMine == 1) return FALSE; // bare King
8210 if(nBishops && bisColor == 3) return TRUE; // There must be a second B/A/F, which can either block (his) or attack (mine) the escape square
8211 nMine += (nBishops > 0) - nBishops; // By now all Bishops (and Ferz) on like-colored squares, so count as one
8212 if(nMine > 2 && nMine != pCnt[WhiteAlfil+side] + 1) return TRUE; // At least two pieces, not all Alfils
8213 // by now we have King + 1 piece (or multiple Bishops on the same color)
8214 if(pCnt[WhiteKnight+side])
8215 return (pCnt[BlackKnight-side] + pCnt[BlackBishop-side] + pCnt[BlackMan-side] +
8216 pCnt[BlackWazir-side] + pCnt[BlackSilver-side] + bisColor // KNKN, KNKB, KNKF, KNKE, KNKW, KNKM, KNKS
8217 || nHis > 3); // be sure to cover suffocation mates in corner (e.g. KNKQCA)
8219 return (pCnt[BlackKnight-side]); // KBKN, KFKN
8220 if(pCnt[WhiteAlfil+side])
8221 return (nHis > 2); // Alfils can in general not reach a corner square, but there might be edge (suffocation) mates
8222 if(pCnt[WhiteWazir+side])
8223 return (pCnt[BlackKnight-side] + pCnt[BlackWazir-side] + pCnt[BlackAlfil-side]); // KWKN, KWKW, KWKE
8230 CompareWithRights (Board b1, Board b2)
8233 if(!CompareBoards(b1, b2)) return FALSE;
8234 if(b1[EP_STATUS] != b2[EP_STATUS]) return FALSE;
8235 /* compare castling rights */
8236 if( b1[CASTLING][2] != b2[CASTLING][2] && (b2[CASTLING][0] != NoRights || b2[CASTLING][1] != NoRights) )
8237 rights++; /* King lost rights, while rook still had them */
8238 if( b1[CASTLING][2] != NoRights ) { /* king has rights */
8239 if( b1[CASTLING][0] != b2[CASTLING][0] || b1[CASTLING][1] != b2[CASTLING][1] )
8240 rights++; /* but at least one rook lost them */
8242 if( b1[CASTLING][5] != b1[CASTLING][5] && (b2[CASTLING][3] != NoRights || b2[CASTLING][4] != NoRights) )
8244 if( b1[CASTLING][5] != NoRights ) {
8245 if( b1[CASTLING][3] != b2[CASTLING][3] || b1[CASTLING][4] != b2[CASTLING][4] )
8252 Adjudicate (ChessProgramState *cps)
8253 { // [HGM] some adjudications useful with buggy engines
8254 // [HGM] adjudicate: made into separate routine, which now can be called after every move
8255 // In any case it determnes if the game is a claimable draw (filling in EP_STATUS).
8256 // Actually ending the game is now based on the additional internal condition canAdjudicate.
8257 // Only when the game is ended, and the opponent is a computer, this opponent gets the move relayed.
8258 int k, drop, count = 0; static int bare = 1;
8259 ChessProgramState *engineOpponent = (gameMode == TwoMachinesPlay ? cps->other : (cps ? NULL : &first));
8260 Boolean canAdjudicate = !appData.icsActive;
8262 // most tests only when we understand the game, i.e. legality-checking on
8263 if( appData.testLegality )
8264 { /* [HGM] Some more adjudications for obstinate engines */
8265 int nrW, nrB, bishopColor, staleW, staleB, nr[EmptySquare+2], i;
8266 static int moveCount = 6;
8268 char *reason = NULL;
8270 /* Count what is on board. */
8271 Count(boards[forwardMostMove], nr, &nrW, &nrB, &staleW, &staleB, &bishopColor);
8273 /* Some material-based adjudications that have to be made before stalemate test */
8274 if(gameInfo.variant == VariantAtomic && nr[WhiteKing] + nr[BlackKing] < 2) {
8275 // [HGM] atomic: stm must have lost his King on previous move, as destroying own K is illegal
8276 boards[forwardMostMove][EP_STATUS] = EP_CHECKMATE; // make claimable as if stm is checkmated
8277 if(canAdjudicate && appData.checkMates) {
8279 SendMoveToProgram(forwardMostMove-1, engineOpponent); // make sure opponent gets move
8280 GameEnds( WhiteOnMove(forwardMostMove) ? BlackWins : WhiteWins,
8281 "Xboard adjudication: King destroyed", GE_XBOARD );
8286 /* Bare King in Shatranj (loses) or Losers (wins) */
8287 if( nrW == 1 || nrB == 1) {
8288 if( gameInfo.variant == VariantLosers) { // [HGM] losers: bare King wins (stm must have it first)
8289 boards[forwardMostMove][EP_STATUS] = EP_WINS; // mark as win, so it becomes claimable
8290 if(canAdjudicate && appData.checkMates) {
8292 SendMoveToProgram(forwardMostMove-1, engineOpponent); // make sure opponent gets to see move
8293 GameEnds( WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins,
8294 "Xboard adjudication: Bare king", GE_XBOARD );
8298 if( gameInfo.variant == VariantShatranj && --bare < 0)
8300 boards[forwardMostMove][EP_STATUS] = EP_WINS; // make claimable as win for stm
8301 if(canAdjudicate && appData.checkMates) {
8302 /* but only adjudicate if adjudication enabled */
8304 SendMoveToProgram(forwardMostMove-1, engineOpponent); // make sure opponent gets move
8305 GameEnds( nrW > 1 ? WhiteWins : nrB > 1 ? BlackWins : GameIsDrawn,
8306 "Xboard adjudication: Bare king", GE_XBOARD );
8313 // don't wait for engine to announce game end if we can judge ourselves
8314 switch (MateTest(boards[forwardMostMove], PosFlags(forwardMostMove)) ) {
8316 if(gameInfo.variant == Variant3Check) { // [HGM] 3check: when in check, test if 3rd time
8317 int i, checkCnt = 0; // (should really be done by making nr of checks part of game state)
8318 for(i=forwardMostMove-2; i>=backwardMostMove; i-=2) {
8319 if(MateTest(boards[i], PosFlags(i)) == MT_CHECK)
8322 reason = "Xboard adjudication: 3rd check";
8323 boards[forwardMostMove][EP_STATUS] = EP_CHECKMATE;
8334 reason = "Xboard adjudication: Stalemate";
8335 if((signed char)boards[forwardMostMove][EP_STATUS] != EP_CHECKMATE) { // [HGM] don't touch win through baring or K-capt
8336 boards[forwardMostMove][EP_STATUS] = EP_STALEMATE; // default result for stalemate is draw
8337 if(gameInfo.variant == VariantLosers || gameInfo.variant == VariantGiveaway) // [HGM] losers:
8338 boards[forwardMostMove][EP_STATUS] = EP_WINS; // in these variants stalemated is always a win
8339 else if(gameInfo.variant == VariantSuicide) // in suicide it depends
8340 boards[forwardMostMove][EP_STATUS] = nrW == nrB ? EP_STALEMATE :
8341 ((nrW < nrB) != WhiteOnMove(forwardMostMove) ?
8342 EP_CHECKMATE : EP_WINS);
8343 else if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantXiangqi || gameInfo.variant == VariantShogi)
8344 boards[forwardMostMove][EP_STATUS] = EP_CHECKMATE; // and in these variants being stalemated loses
8348 reason = "Xboard adjudication: Checkmate";
8349 boards[forwardMostMove][EP_STATUS] = (gameInfo.variant == VariantLosers ? EP_WINS : EP_CHECKMATE);
8350 if(gameInfo.variant == VariantShogi) {
8351 if(forwardMostMove > backwardMostMove
8352 && moveList[forwardMostMove-1][1] == '@'
8353 && CharToPiece(ToUpper(moveList[forwardMostMove-1][0])) == WhitePawn) {
8354 reason = "XBoard adjudication: pawn-drop mate";
8355 boards[forwardMostMove][EP_STATUS] = EP_WINS;
8361 switch(i = (signed char)boards[forwardMostMove][EP_STATUS]) {
8363 result = GameIsDrawn; break;
8365 result = WhiteOnMove(forwardMostMove) ? BlackWins : WhiteWins; break;
8367 result = WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins; break;
8371 if(canAdjudicate && appData.checkMates && result) { // [HGM] mates: adjudicate finished games if requested
8373 SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see move */
8374 GameEnds( result, reason, GE_XBOARD );
8378 /* Next absolutely insufficient mating material. */
8379 if(!MatingPotential(nr, WhitePawn, nrW, nrB, staleW, bishopColor) &&
8380 !MatingPotential(nr, BlackPawn, nrB, nrW, staleB, bishopColor))
8381 { /* includes KBK, KNK, KK of KBKB with like Bishops */
8383 /* always flag draws, for judging claims */
8384 boards[forwardMostMove][EP_STATUS] = EP_INSUF_DRAW;
8386 if(canAdjudicate && appData.materialDraws) {
8387 /* but only adjudicate them if adjudication enabled */
8388 if(engineOpponent) {
8389 SendToProgram("force\n", engineOpponent); // suppress reply
8390 SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see last move */
8392 GameEnds( GameIsDrawn, "Xboard adjudication: Insufficient mating material", GE_XBOARD );
8397 /* Then some trivial draws (only adjudicate, cannot be claimed) */
8398 if(gameInfo.variant == VariantXiangqi ?
8399 SufficientDefence(nr, WhitePawn, nrW, nrB) && SufficientDefence(nr, BlackPawn, nrB, nrW)
8401 ( nr[WhiteRook] == 1 && nr[BlackRook] == 1 /* KRKR */
8402 || nr[WhiteQueen] && nr[BlackQueen]==1 /* KQKQ */
8403 || nr[WhiteKnight]==2 || nr[BlackKnight]==2 /* KNNK */
8404 || nr[WhiteKnight]+nr[WhiteBishop] == 1 && nr[BlackKnight]+nr[BlackBishop] == 1 /* KBKN, KBKB, KNKN */
8406 if(--moveCount < 0 && appData.trivialDraws && canAdjudicate)
8407 { /* if the first 3 moves do not show a tactical win, declare draw */
8408 if(engineOpponent) {
8409 SendToProgram("force\n", engineOpponent); // suppress reply
8410 SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see move */
8412 GameEnds( GameIsDrawn, "Xboard adjudication: Trivial draw", GE_XBOARD );
8415 } else moveCount = 6;
8418 // Repetition draws and 50-move rule can be applied independently of legality testing
8420 /* Check for rep-draws */
8422 drop = gameInfo.holdingsSize && (gameInfo.variant != VariantSuper && gameInfo.variant != VariantSChess
8423 && gameInfo.variant != VariantGreat && gameInfo.variant != VariantGrand);
8424 for(k = forwardMostMove-2;
8425 k>=backwardMostMove && k>=forwardMostMove-100 && (drop ||
8426 (signed char)boards[k][EP_STATUS] < EP_UNKNOWN &&
8427 (signed char)boards[k+2][EP_STATUS] <= EP_NONE && (signed char)boards[k+1][EP_STATUS] <= EP_NONE);
8430 if(CompareBoards(boards[k], boards[forwardMostMove])) {
8431 /* compare castling rights */
8432 if( boards[forwardMostMove][CASTLING][2] != boards[k][CASTLING][2] &&
8433 (boards[k][CASTLING][0] != NoRights || boards[k][CASTLING][1] != NoRights) )
8434 rights++; /* King lost rights, while rook still had them */
8435 if( boards[forwardMostMove][CASTLING][2] != NoRights ) { /* king has rights */
8436 if( boards[forwardMostMove][CASTLING][0] != boards[k][CASTLING][0] ||
8437 boards[forwardMostMove][CASTLING][1] != boards[k][CASTLING][1] )
8438 rights++; /* but at least one rook lost them */
8440 if( boards[forwardMostMove][CASTLING][5] != boards[k][CASTLING][5] &&
8441 (boards[k][CASTLING][3] != NoRights || boards[k][CASTLING][4] != NoRights) )
8443 if( boards[forwardMostMove][CASTLING][5] != NoRights ) {
8444 if( boards[forwardMostMove][CASTLING][3] != boards[k][CASTLING][3] ||
8445 boards[forwardMostMove][CASTLING][4] != boards[k][CASTLING][4] )
8448 if( rights == 0 && ++count > appData.drawRepeats-2 && canAdjudicate
8449 && appData.drawRepeats > 1) {
8450 /* adjudicate after user-specified nr of repeats */
8451 int result = GameIsDrawn;
8452 char *details = "XBoard adjudication: repetition draw";
8453 if((gameInfo.variant == VariantXiangqi || gameInfo.variant == VariantShogi) && appData.testLegality) {
8454 // [HGM] xiangqi: check for forbidden perpetuals
8455 int m, ourPerpetual = 1, hisPerpetual = 1;
8456 for(m=forwardMostMove; m>k; m-=2) {
8457 if(MateTest(boards[m], PosFlags(m)) != MT_CHECK)
8458 ourPerpetual = 0; // the current mover did not always check
8459 if(MateTest(boards[m-1], PosFlags(m-1)) != MT_CHECK)
8460 hisPerpetual = 0; // the opponent did not always check
8462 if(appData.debugMode) fprintf(debugFP, "XQ perpetual test, our=%d, his=%d\n",
8463 ourPerpetual, hisPerpetual);
8464 if(ourPerpetual && !hisPerpetual) { // we are actively checking him: forfeit
8465 result = WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins;
8466 details = "Xboard adjudication: perpetual checking";
8468 if(hisPerpetual && !ourPerpetual) { // he is checking us, but did not repeat yet
8469 break; // (or we would have caught him before). Abort repetition-checking loop.
8471 if(gameInfo.variant == VariantShogi) { // in Shogi other repetitions are draws
8472 if(BOARD_HEIGHT == 5 && BOARD_RGHT - BOARD_LEFT == 5) { // but in mini-Shogi gote wins!
8474 details = "Xboard adjudication: repetition";
8476 } else // it must be XQ
8477 // Now check for perpetual chases
8478 if(!ourPerpetual && !hisPerpetual) { // no perpetual check, test for chase
8479 hisPerpetual = PerpetualChase(k, forwardMostMove);
8480 ourPerpetual = PerpetualChase(k+1, forwardMostMove);
8481 if(ourPerpetual && !hisPerpetual) { // we are actively chasing him: forfeit
8482 static char resdet[MSG_SIZ];
8483 result = WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins;
8485 snprintf(resdet, MSG_SIZ, "Xboard adjudication: perpetual chasing of %c%c", ourPerpetual>>8, ourPerpetual&255);
8487 if(hisPerpetual && !ourPerpetual) // he is chasing us, but did not repeat yet
8488 break; // Abort repetition-checking loop.
8490 // if neither of us is checking or chasing all the time, or both are, it is draw
8492 if(engineOpponent) {
8493 SendToProgram("force\n", engineOpponent); // suppress reply
8494 SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see move */
8496 GameEnds( result, details, GE_XBOARD );
8499 if( rights == 0 && count > 1 ) /* occurred 2 or more times before */
8500 boards[forwardMostMove][EP_STATUS] = EP_REP_DRAW;
8504 /* Now we test for 50-move draws. Determine ply count */
8505 count = forwardMostMove;
8506 /* look for last irreversble move */
8507 while( (signed char)boards[count][EP_STATUS] <= EP_NONE && count > backwardMostMove )
8509 /* if we hit starting position, add initial plies */
8510 if( count == backwardMostMove )
8511 count -= initialRulePlies;
8512 count = forwardMostMove - count;
8513 if(gameInfo.variant == VariantXiangqi && ( count >= 100 || count >= 2*appData.ruleMoves ) ) {
8514 // adjust reversible move counter for checks in Xiangqi
8515 int i = forwardMostMove - count, inCheck = 0, lastCheck;
8516 if(i < backwardMostMove) i = backwardMostMove;
8517 while(i <= forwardMostMove) {
8518 lastCheck = inCheck; // check evasion does not count
8519 inCheck = (MateTest(boards[i], PosFlags(i)) == MT_CHECK);
8520 if(inCheck || lastCheck) count--; // check does not count
8525 boards[forwardMostMove][EP_STATUS] = EP_RULE_DRAW;
8526 /* this is used to judge if draw claims are legal */
8527 if(canAdjudicate && appData.ruleMoves > 0 && count >= 2*appData.ruleMoves) {
8528 if(engineOpponent) {
8529 SendToProgram("force\n", engineOpponent); // suppress reply
8530 SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see move */
8532 GameEnds( GameIsDrawn, "Xboard adjudication: 50-move rule", GE_XBOARD );
8536 /* if draw offer is pending, treat it as a draw claim
8537 * when draw condition present, to allow engines a way to
8538 * claim draws before making their move to avoid a race
8539 * condition occurring after their move
8541 if((gameMode == TwoMachinesPlay ? second.offeredDraw : userOfferedDraw) || first.offeredDraw ) {
8543 if((signed char)boards[forwardMostMove][EP_STATUS] == EP_RULE_DRAW)
8544 p = "Draw claim: 50-move rule";
8545 if((signed char)boards[forwardMostMove][EP_STATUS] == EP_REP_DRAW)
8546 p = "Draw claim: 3-fold repetition";
8547 if((signed char)boards[forwardMostMove][EP_STATUS] == EP_INSUF_DRAW)
8548 p = "Draw claim: insufficient mating material";
8549 if( p != NULL && canAdjudicate) {
8550 if(engineOpponent) {
8551 SendToProgram("force\n", engineOpponent); // suppress reply
8552 SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see move */
8554 GameEnds( GameIsDrawn, p, GE_XBOARD );
8559 if( canAdjudicate && appData.adjudicateDrawMoves > 0 && forwardMostMove > (2*appData.adjudicateDrawMoves) ) {
8560 if(engineOpponent) {
8561 SendToProgram("force\n", engineOpponent); // suppress reply
8562 SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see move */
8564 GameEnds( GameIsDrawn, "Xboard adjudication: long game", GE_XBOARD );
8570 typedef int (CDECL *PPROBE_EGBB) (int player, int *piece, int *square);
8571 typedef int (CDECL *PLOAD_EGBB) (char *path, int cache_size, int load_options);
8572 static int egbbCode[] = { 6, 5, 4, 3, 2, 1 };
8577 int pieces[10], squares[10], cnt=0, r, f, res;
8579 static PPROBE_EGBB probeBB;
8580 if(!appData.testLegality) return 10;
8581 if(BOARD_HEIGHT != 8 || BOARD_RGHT-BOARD_LEFT != 8) return 12;
8582 if(gameInfo.holdingsSize && gameInfo.variant != VariantSuper && gameInfo.variant != VariantSChess) return 12;
8583 if(loaded == 2 && forwardMostMove < 2) loaded = 0; // retry on new game
8584 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) {
8585 ChessSquare piece = boards[forwardMostMove][r][f];
8586 int black = (piece >= BlackPawn);
8587 int type = piece - black*BlackPawn;
8588 if(piece == EmptySquare) continue;
8589 if(type != WhiteKing && type > WhiteQueen) return 12; // unorthodox piece
8590 if(type == WhiteKing) type = WhiteQueen + 1;
8591 type = egbbCode[type];
8592 squares[cnt] = r*(BOARD_RGHT - BOARD_LEFT) + f - BOARD_LEFT;
8593 pieces[cnt] = type + black*6;
8594 if(++cnt > 5) return 11;
8596 pieces[cnt] = squares[cnt] = 0;
8598 if(loaded == 2) return 13; // loading failed before
8600 char *p, *path = strstr(appData.egtFormats, "scorpio:"), buf[MSG_SIZ];
8603 loaded = 2; // prepare for failure
8604 if(!path) return 13; // no egbb installed
8605 strncpy(buf, path + 8, MSG_SIZ);
8606 if(p = strchr(buf, ',')) *p = NULLCHAR; else p = buf + strlen(buf);
8607 snprintf(p, MSG_SIZ - strlen(buf), "%c%s", SLASH, EGBB_NAME);
8608 lib = LoadLibrary(buf);
8609 if(!lib) { DisplayError(_("could not load EGBB library"), 0); return 13; }
8610 loadBB = (PLOAD_EGBB) GetProcAddress(lib, "load_egbb_xmen");
8611 probeBB = (PPROBE_EGBB) GetProcAddress(lib, "probe_egbb_xmen");
8612 if(!loadBB || !probeBB) { DisplayError(_("wrong EGBB version"), 0); return 13; }
8613 p[1] = NULLCHAR; loadBB(buf, 64*1028, 2); // 2 = SMART_LOAD
8614 loaded = 1; // success!
8616 res = probeBB(forwardMostMove & 1, pieces, squares);
8617 return res > 0 ? 1 : res < 0 ? -1 : 0;
8621 SendMoveToBookUser (int moveNr, ChessProgramState *cps, int initial)
8622 { // [HGM] book: this routine intercepts moves to simulate book replies
8623 char *bookHit = NULL;
8625 if(cps->drawDepth && BitbaseProbe() == 0) { // [HG} egbb: reduce depth in drawn position
8627 snprintf(buf, MSG_SIZ, "sd %d\n", cps->drawDepth);
8628 SendToProgram(buf, cps);
8630 //first determine if the incoming move brings opponent into his book
8631 if(appData.usePolyglotBook && (cps == &first ? !appData.firstHasOwnBookUCI : !appData.secondHasOwnBookUCI))
8632 bookHit = ProbeBook(moveNr+1, appData.polyglotBook); // returns move
8633 if(appData.debugMode) fprintf(debugFP, "book hit = %s\n", bookHit ? bookHit : "(NULL)");
8634 if(bookHit != NULL && !cps->bookSuspend) {
8635 // make sure opponent is not going to reply after receiving move to book position
8636 SendToProgram("force\n", cps);
8637 cps->bookSuspend = TRUE; // flag indicating it has to be restarted
8639 if(bookHit) setboardSpoiledMachineBlack = FALSE; // suppress 'go' in SendMoveToProgram
8640 if(!initial) SendMoveToProgram(moveNr, cps); // with hit on initial position there is no move
8641 // now arrange restart after book miss
8643 // after a book hit we never send 'go', and the code after the call to this routine
8644 // has '&& !bookHit' added to suppress potential sending there (based on 'firstMove').
8645 char buf[MSG_SIZ], *move = bookHit;
8647 int fromX, fromY, toX, toY;
8651 if (ParseOneMove(bookHit, forwardMostMove, &moveType,
8652 &fromX, &fromY, &toX, &toY, &promoChar)) {
8653 (void) CoordsToAlgebraic(boards[forwardMostMove],
8654 PosFlags(forwardMostMove),
8655 fromY, fromX, toY, toX, promoChar, move);
8657 if(appData.debugMode) fprintf(debugFP, "Book move could not be parsed\n");
8661 snprintf(buf, MSG_SIZ, "%s%s\n", (cps->useUsermove ? "usermove " : ""), move); // force book move into program supposed to play it
8662 SendToProgram(buf, cps);
8663 if(!initial) firstMove = FALSE; // normally we would clear the firstMove condition after return & sending 'go'
8664 } else if(initial) { // 'go' was needed irrespective of firstMove, and it has to be done in this routine
8665 SendToProgram("go\n", cps);
8666 cps->bookSuspend = FALSE; // after a 'go' we are never suspended
8667 } else { // 'go' might be sent based on 'firstMove' after this routine returns
8668 if(cps->bookSuspend && !firstMove) // 'go' needed, and it will not be done after we return
8669 SendToProgram("go\n", cps);
8670 cps->bookSuspend = FALSE; // anyhow, we will not be suspended after a miss
8672 return bookHit; // notify caller of hit, so it can take action to send move to opponent
8676 LoadError (char *errmess, ChessProgramState *cps)
8677 { // unloads engine and switches back to -ncp mode if it was first
8678 if(cps->initDone) return FALSE;
8679 cps->isr = NULL; // this should suppress further error popups from breaking pipes
8680 DestroyChildProcess(cps->pr, 9 ); // just to be sure
8683 appData.noChessProgram = TRUE;
8684 gameMode = MachinePlaysBlack; ModeHighlight(); // kludge to unmark Machine Black menu
8685 gameMode = BeginningOfGame; ModeHighlight();
8688 if(GetDelayedEvent()) CancelDelayedEvent(), ThawUI(); // [HGM] cancel remaining loading effort scheduled after feature timeout
8689 DisplayMessage("", ""); // erase waiting message
8690 if(errmess) DisplayError(errmess, 0); // announce reason, if given
8695 ChessProgramState *savedState;
8697 DeferredBookMove (void)
8699 if(savedState->lastPing != savedState->lastPong)
8700 ScheduleDelayedEvent(DeferredBookMove, 10);
8702 HandleMachineMove(savedMessage, savedState);
8705 static int savedWhitePlayer, savedBlackPlayer, pairingReceived;
8706 static ChessProgramState *stalledEngine;
8707 static char stashedInputMove[MSG_SIZ], abortEngineThink;
8710 HandleMachineMove (char *message, ChessProgramState *cps)
8712 static char firstLeg[20], legs;
8713 char machineMove[MSG_SIZ], buf1[MSG_SIZ*10], buf2[MSG_SIZ];
8714 char realname[MSG_SIZ];
8715 int fromX, fromY, toX, toY;
8717 char promoChar, roar;
8722 if(cps == &pairing && sscanf(message, "%d-%d", &savedWhitePlayer, &savedBlackPlayer) == 2) {
8723 // [HGM] pairing: Mega-hack! Pairing engine also uses this routine (so it could give other WB commands).
8724 if(savedWhitePlayer == 0 || savedBlackPlayer == 0) {
8725 DisplayError(_("Invalid pairing from pairing engine"), 0);
8728 pairingReceived = 1;
8730 return; // Skim the pairing messages here.
8733 oldError = cps->userError; cps->userError = 0;
8735 FakeBookMove: // [HGM] book: we jump here to simulate machine moves after book hit
8737 * Kludge to ignore BEL characters
8739 while (*message == '\007') message++;
8742 * [HGM] engine debug message: ignore lines starting with '#' character
8744 if(cps->debug && *message == '#') return;
8747 * Look for book output
8749 if (cps == &first && bookRequested) {
8750 if (message[0] == '\t' || message[0] == ' ') {
8751 /* Part of the book output is here; append it */
8752 strcat(bookOutput, message);
8753 strcat(bookOutput, " \n");
8755 } else if (bookOutput[0] != NULLCHAR) {
8756 /* All of book output has arrived; display it */
8757 char *p = bookOutput;
8758 while (*p != NULLCHAR) {
8759 if (*p == '\t') *p = ' ';
8762 DisplayInformation(bookOutput);
8763 bookRequested = FALSE;
8764 /* Fall through to parse the current output */
8769 * Look for machine move.
8771 if ((sscanf(message, "%s %s %s", buf1, buf2, machineMove) == 3 && strcmp(buf2, "...") == 0) ||
8772 (sscanf(message, "%s %s", buf1, machineMove) == 2 && strcmp(buf1, "move") == 0))
8774 if(pausing && !cps->pause) { // for pausing engine that does not support 'pause', we stash its move for processing when we resume.
8775 if(appData.debugMode) fprintf(debugFP, "pause %s engine after move\n", cps->which);
8776 safeStrCpy(stashedInputMove, message, MSG_SIZ);
8777 stalledEngine = cps;
8778 if(appData.ponderNextMove) { // bring opponent out of ponder
8779 if(gameMode == TwoMachinesPlay) {
8780 if(cps->other->pause)
8781 PauseEngine(cps->other);
8783 SendToProgram("easy\n", cps->other);
8792 /* This method is only useful on engines that support ping */
8793 if(abortEngineThink) {
8794 if (appData.debugMode) {
8795 fprintf(debugFP, "Undoing move from aborted think of %s\n", cps->which);
8797 SendToProgram("undo\n", cps);
8801 if (cps->lastPing != cps->lastPong) {
8802 /* Extra move from before last new; ignore */
8803 if (appData.debugMode) {
8804 fprintf(debugFP, "Ignoring extra move from %s\n", cps->which);
8811 int machineWhite = FALSE;
8814 case BeginningOfGame:
8815 /* Extra move from before last reset; ignore */
8816 if (appData.debugMode) {
8817 fprintf(debugFP, "Ignoring extra move from %s\n", cps->which);
8824 /* Extra move after we tried to stop. The mode test is
8825 not a reliable way of detecting this problem, but it's
8826 the best we can do on engines that don't support ping.
8828 if (appData.debugMode) {
8829 fprintf(debugFP, "Undoing extra move from %s, gameMode %d\n",
8830 cps->which, gameMode);
8832 SendToProgram("undo\n", cps);
8835 case MachinePlaysWhite:
8836 case IcsPlayingWhite:
8837 machineWhite = TRUE;
8840 case MachinePlaysBlack:
8841 case IcsPlayingBlack:
8842 machineWhite = FALSE;
8845 case TwoMachinesPlay:
8846 machineWhite = (cps->twoMachinesColor[0] == 'w');
8849 if (WhiteOnMove(forwardMostMove) != machineWhite) {
8850 if (appData.debugMode) {
8852 "Ignoring move out of turn by %s, gameMode %d"
8853 ", forwardMost %d\n",
8854 cps->which, gameMode, forwardMostMove);
8860 if(cps->alphaRank) AlphaRank(machineMove, 4);
8862 // [HGM] lion: (some very limited) support for Alien protocol
8863 killX = killY = kill2X = kill2Y = -1;
8864 if(machineMove[strlen(machineMove)-1] == ',') { // move ends in coma: non-final leg of composite move
8865 if(legs++) return; // middle leg contains only redundant info, ignore (but count it)
8866 safeStrCpy(firstLeg, machineMove, 20); // just remember it for processing when second leg arrives
8869 if(p = strchr(machineMove, ',')) { // we got both legs in one (happens on book move)
8870 char *q = strchr(p+1, ','); // second comma?
8871 safeStrCpy(firstLeg, machineMove, 20); // kludge: fake we received the first leg earlier, and clip it off
8872 if(q) legs = 2, p = q; else legs = 1; // with 3-leg move we clipof first two legs!
8873 safeStrCpy(machineMove, firstLeg + (p - machineMove) + 1, 20);
8875 if(firstLeg[0]) { // there was a previous leg;
8876 // only support case where same piece makes two step
8877 char buf[20], *p = machineMove+1, *q = buf+1, f;
8878 safeStrCpy(buf, machineMove, 20);
8879 while(isdigit(*q)) q++; // find start of to-square
8880 safeStrCpy(machineMove, firstLeg, 20);
8881 while(isdigit(*p)) p++; // to-square of first leg (which is now copied to machineMove)
8882 if(legs == 2) sscanf(p, "%c%d", &f, &kill2Y), kill2X = f - AAA, kill2Y -= ONE - '0'; // in 3-leg move 2nd kill is to-sqr of 1st leg
8883 else if(*p == *buf) // if first-leg to not equal to second-leg from first leg says unmodified (assume it is King move of castling)
8884 safeStrCpy(p, q, 20); // glue to-square of second leg to from-square of first, to process over-all move
8885 sscanf(buf, "%c%d", &f, &killY); killX = f - AAA; killY -= ONE - '0'; // pass intermediate square to MakeMove in global
8886 firstLeg[0] = NULLCHAR; legs = 0;
8889 if (!ParseOneMove(machineMove, forwardMostMove, &moveType,
8890 &fromX, &fromY, &toX, &toY, &promoChar)) {
8891 /* Machine move could not be parsed; ignore it. */
8892 snprintf(buf1, MSG_SIZ*10, _("Illegal move \"%s\" from %s machine"),
8893 machineMove, _(cps->which));
8894 DisplayMoveError(buf1);
8895 snprintf(buf1, MSG_SIZ*10, "Xboard: Forfeit due to invalid move: %s (%c%c%c%c via %c%c, %c%c) res=%d",
8896 machineMove, fromX+AAA, fromY+ONE, toX+AAA, toY+ONE, killX+AAA, killY+ONE, kill2X+AAA, kill2Y+ONE, moveType);
8897 if (gameMode == TwoMachinesPlay) {
8898 GameEnds(cps->twoMachinesColor[0] == 'w' ? BlackWins : WhiteWins,
8904 /* [HGM] Apparently legal, but so far only tested with EP_UNKOWN */
8905 /* So we have to redo legality test with true e.p. status here, */
8906 /* to make sure an illegal e.p. capture does not slip through, */
8907 /* to cause a forfeit on a justified illegal-move complaint */
8908 /* of the opponent. */
8909 if( gameMode==TwoMachinesPlay && appData.testLegality ) {
8911 moveType = LegalityTest(boards[forwardMostMove], PosFlags(forwardMostMove),
8912 fromY, fromX, toY, toX, promoChar);
8913 if(moveType == IllegalMove) {
8914 snprintf(buf1, MSG_SIZ*10, "Xboard: Forfeit due to illegal move: %s (%c%c%c%c)%c",
8915 machineMove, fromX+AAA, fromY+ONE, toX+AAA, toY+ONE, 0);
8916 GameEnds(cps->twoMachinesColor[0] == 'w' ? BlackWins : WhiteWins,
8919 } else if(!appData.fischerCastling)
8920 /* [HGM] Kludge to handle engines that send FRC-style castling
8921 when they shouldn't (like TSCP-Gothic) */
8923 case WhiteASideCastleFR:
8924 case BlackASideCastleFR:
8926 currentMoveString[2]++;
8928 case WhiteHSideCastleFR:
8929 case BlackHSideCastleFR:
8931 currentMoveString[2]--;
8933 default: ; // nothing to do, but suppresses warning of pedantic compilers
8936 hintRequested = FALSE;
8937 lastHint[0] = NULLCHAR;
8938 bookRequested = FALSE;
8939 /* Program may be pondering now */
8940 cps->maybeThinking = TRUE;
8941 if (cps->sendTime == 2) cps->sendTime = 1;
8942 if (cps->offeredDraw) cps->offeredDraw--;
8944 /* [AS] Save move info*/
8945 pvInfoList[ forwardMostMove ].score = programStats.score;
8946 pvInfoList[ forwardMostMove ].depth = programStats.depth;
8947 pvInfoList[ forwardMostMove ].time = programStats.time; // [HGM] PGNtime: take time from engine stats
8949 MakeMove(fromX, fromY, toX, toY, promoChar);/*updates forwardMostMove*/
8951 /* Test suites abort the 'game' after one move */
8952 if(*appData.finger) {
8954 char *fen = PositionToFEN(backwardMostMove, NULL, 0); // no counts in EPD
8955 if(!f) f = fopen(appData.finger, "w");
8956 if(f) fprintf(f, "%s bm %s;\n", fen, parseList[backwardMostMove]), fflush(f);
8957 else { DisplayFatalError("Bad output file", errno, 0); return; }
8959 GameEnds(GameUnfinished, NULL, GE_XBOARD);
8962 if(solvingTime >= 0) {
8963 snprintf(buf1, MSG_SIZ, "%d. %4.2fs: %s ", matchGame, solvingTime/100., parseList[backwardMostMove]);
8964 totalTime += solvingTime; first.matchWins++; solvingTime = -1;
8966 snprintf(buf1, MSG_SIZ, "%d. %s?%s ", matchGame, parseList[backwardMostMove], solvingTime == -2 ? " ???" : "");
8967 if(solvingTime == -2) second.matchWins++;
8969 OutputKibitz(2, buf1);
8970 GameEnds(GameUnfinished, NULL, GE_XBOARD);
8973 /* [AS] Adjudicate game if needed (note: remember that forwardMostMove now points past the last move) */
8974 if( gameMode == TwoMachinesPlay && appData.adjudicateLossThreshold != 0 && forwardMostMove >= adjudicateLossPlies ) {
8977 while( count < adjudicateLossPlies ) {
8978 int score = pvInfoList[ forwardMostMove - count - 1 ].score;
8981 score = -score; /* Flip score for winning side */
8984 if( score > appData.adjudicateLossThreshold ) {
8991 if( count >= adjudicateLossPlies ) {
8992 ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
8994 GameEnds( WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins,
8995 "Xboard adjudication",
9002 if(Adjudicate(cps)) {
9003 ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
9004 return; // [HGM] adjudicate: for all automatic game ends
9008 if ((gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack) &&
9010 if(cps->offeredDraw && (signed char)boards[forwardMostMove][EP_STATUS] <= EP_DRAWS) {
9011 SendToICS(ics_prefix); // [HGM] drawclaim: send caim and move on one line for FICS
9013 SendMoveToICS(moveType, fromX, fromY, toX, toY, promoChar);
9015 SendMoveToICS(moveType, fromX, fromY, toX, toY, promoChar);
9017 if(appData.autoKibitz && !appData.icsEngineAnalyze ) { /* [HGM] kibitz: send most-recent PV info to ICS */
9018 char buf[3*MSG_SIZ];
9020 snprintf(buf, 3*MSG_SIZ, "kibitz !!! %+.2f/%d (%.2f sec, %u nodes, %.0f knps) PV=%s\n",
9021 programStats.score / 100.,
9023 programStats.time / 100.,
9024 (unsigned int)programStats.nodes,
9025 (unsigned int)programStats.nodes / (10*abs(programStats.time) + 1.),
9026 programStats.movelist);
9032 /* [AS] Clear stats for next move */
9033 ClearProgramStats();
9034 thinkOutput[0] = NULLCHAR;
9035 hiddenThinkOutputState = 0;
9038 if (gameMode == TwoMachinesPlay) {
9039 /* [HGM] relaying draw offers moved to after reception of move */
9040 /* and interpreting offer as claim if it brings draw condition */
9041 if (cps->offeredDraw == 1 && cps->other->sendDrawOffers) {
9042 SendToProgram("draw\n", cps->other);
9044 if (cps->other->sendTime) {
9045 SendTimeRemaining(cps->other,
9046 cps->other->twoMachinesColor[0] == 'w');
9048 bookHit = SendMoveToBookUser(forwardMostMove-1, cps->other, FALSE);
9049 if (firstMove && !bookHit) {
9051 if (cps->other->useColors) {
9052 SendToProgram(cps->other->twoMachinesColor, cps->other);
9054 SendToProgram("go\n", cps->other);
9056 cps->other->maybeThinking = TRUE;
9059 roar = (killX >= 0 && IS_LION(boards[forwardMostMove][toY][toX]));
9061 ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
9063 if (!pausing && appData.ringBellAfterMoves) {
9064 if(!roar) RingBell();
9068 * Reenable menu items that were disabled while
9069 * machine was thinking
9071 if (gameMode != TwoMachinesPlay)
9072 SetUserThinkingEnables();
9074 // [HGM] book: after book hit opponent has received move and is now in force mode
9075 // force the book reply into it, and then fake that it outputted this move by jumping
9076 // back to the beginning of HandleMachineMove, with cps toggled and message set to this move
9078 static char bookMove[MSG_SIZ]; // a bit generous?
9080 safeStrCpy(bookMove, "move ", sizeof(bookMove)/sizeof(bookMove[0]));
9081 strcat(bookMove, bookHit);
9084 programStats.nodes = programStats.depth = programStats.time =
9085 programStats.score = programStats.got_only_move = 0;
9086 sprintf(programStats.movelist, "%s (xbook)", bookHit);
9088 if(cps->lastPing != cps->lastPong) {
9089 savedMessage = message; // args for deferred call
9091 ScheduleDelayedEvent(DeferredBookMove, 10);
9100 /* Set special modes for chess engines. Later something general
9101 * could be added here; for now there is just one kludge feature,
9102 * needed because Crafty 15.10 and earlier don't ignore SIGINT
9103 * when "xboard" is given as an interactive command.
9105 if (strncmp(message, "kibitz Hello from Crafty", 24) == 0) {
9106 cps->useSigint = FALSE;
9107 cps->useSigterm = FALSE;
9109 if (strncmp(message, "feature ", 8) == 0) { // [HGM] moved forward to pre-empt non-compliant commands
9110 ParseFeatures(message+8, cps);
9111 return; // [HGM] This return was missing, causing option features to be recognized as non-compliant commands!
9114 if (!strncmp(message, "setup ", 6) &&
9115 (!appData.testLegality || gameInfo.variant == VariantFairy || gameInfo.variant == VariantUnknown ||
9116 NonStandardBoardSize(gameInfo.variant, gameInfo.boardWidth, gameInfo.boardHeight, gameInfo.holdingsSize))
9117 ) { // [HGM] allow first engine to define opening position
9118 int dummy, w, h, hand, s=6; char buf[MSG_SIZ], varName[MSG_SIZ];
9119 if(appData.icsActive || forwardMostMove != 0 || cps != &first) return;
9121 if(sscanf(message, "setup (%s", buf) == 1) {
9122 s = 8 + strlen(buf), buf[s-9] = NULLCHAR, SetCharTableEsc(pieceToChar, buf, SUFFIXES);
9123 ASSIGN(appData.pieceToCharTable, buf);
9125 dummy = sscanf(message+s, "%dx%d+%d_%s", &w, &h, &hand, varName);
9127 while(message[s] && message[s++] != ' ');
9128 if(BOARD_HEIGHT != h || BOARD_WIDTH != w + 4*(hand != 0) || gameInfo.holdingsSize != hand ||
9129 dummy == 4 && gameInfo.variant != StringToVariant(varName) ) { // engine wants to change board format or variant
9130 appData.NrFiles = w; appData.NrRanks = h; appData.holdingsSize = hand;
9131 if(dummy == 4) gameInfo.variant = StringToVariant(varName); // parent variant
9132 InitPosition(1); // calls InitDrawingSizes to let new parameters take effect
9133 if(*buf) SetCharTableEsc(pieceToChar, buf, SUFFIXES); // do again, for it was spoiled by InitPosition
9134 startedFromSetupPosition = FALSE;
9137 if(startedFromSetupPosition) return;
9138 ParseFEN(boards[0], &dummy, message+s, FALSE);
9139 DrawPosition(TRUE, boards[0]);
9140 CopyBoard(initialPosition, boards[0]);
9141 startedFromSetupPosition = TRUE;
9144 if(sscanf(message, "piece %s %s", buf2, buf1) == 2) {
9145 ChessSquare piece = WhitePawn;
9146 char *p=message+6, *q, *s = SUFFIXES, ID = *p;
9147 if(*p == '+') piece = CHUPROMOTED(WhitePawn), ID = *++p;
9148 if(q = strchr(s, p[1])) ID += 64*(q - s + 1), p++;
9149 piece += CharToPiece(ID & 255) - WhitePawn;
9150 if(cps != &first || appData.testLegality && *engineVariant == NULLCHAR
9151 /* always accept definition of */ && piece != WhiteFalcon && piece != BlackFalcon
9152 /* wild-card pieces. */ && piece != WhiteCobra && piece != BlackCobra
9153 /* For variants we don't have */ && gameInfo.variant != VariantBerolina
9154 /* correct rules for, we cannot */ && gameInfo.variant != VariantCylinder
9155 /* enforce legality on our own! */ && gameInfo.variant != VariantUnknown
9156 && gameInfo.variant != VariantGreat
9157 && gameInfo.variant != VariantFairy ) return;
9158 if(piece < EmptySquare) {
9160 ASSIGN(pieceDesc[piece], buf1);
9161 if((ID & 32) == 0 && p[1] == '&') { ASSIGN(pieceDesc[WHITE_TO_BLACK piece], buf1); }
9165 if(sscanf(message, "choice %s", promoRestrict) == 1 && promoSweep != EmptySquare) {
9166 promoSweep = CharToPiece(currentMove&1 ? ToLower(*promoRestrict) : ToUpper(*promoRestrict));
9170 /* [HGM] Allow engine to set up a position. Don't ask me why one would
9171 * want this, I was asked to put it in, and obliged.
9173 if (!strncmp(message, "setboard ", 9)) {
9174 Board initial_position;
9176 GameEnds(GameUnfinished, "Engine aborts game", GE_XBOARD);
9178 if (!ParseFEN(initial_position, &blackPlaysFirst, message + 9, FALSE)) {
9179 DisplayError(_("Bad FEN received from engine"), 0);
9183 CopyBoard(boards[0], initial_position);
9184 initialRulePlies = FENrulePlies;
9185 if(blackPlaysFirst) gameMode = MachinePlaysWhite;
9186 else gameMode = MachinePlaysBlack;
9187 DrawPosition(FALSE, boards[currentMove]);
9193 * Look for communication commands
9195 if (!strncmp(message, "telluser ", 9)) {
9196 if(message[9] == '\\' && message[10] == '\\')
9197 EscapeExpand(message+9, message+11); // [HGM] esc: allow escape sequences in popup box
9199 DisplayNote(message + 9);
9202 if (!strncmp(message, "tellusererror ", 14)) {
9204 if(message[14] == '\\' && message[15] == '\\')
9205 EscapeExpand(message+14, message+16); // [HGM] esc: allow escape sequences in popup box
9207 DisplayError(message + 14, 0);
9210 if (!strncmp(message, "tellopponent ", 13)) {
9211 if (appData.icsActive) {
9213 snprintf(buf1, sizeof(buf1), "%ssay %s\n", ics_prefix, message + 13);
9217 DisplayNote(message + 13);
9221 if (!strncmp(message, "tellothers ", 11)) {
9222 if (appData.icsActive) {
9224 snprintf(buf1, sizeof(buf1), "%swhisper %s\n", ics_prefix, message + 11);
9227 } else if(appData.autoComment) AppendComment (forwardMostMove, message + 11, 1); // in local mode, add as move comment
9230 if (!strncmp(message, "tellall ", 8)) {
9231 if (appData.icsActive) {
9233 snprintf(buf1, sizeof(buf1), "%skibitz %s\n", ics_prefix, message + 8);
9237 DisplayNote(message + 8);
9241 if (strncmp(message, "warning", 7) == 0) {
9242 /* Undocumented feature, use tellusererror in new code */
9243 DisplayError(message, 0);
9246 if (sscanf(message, "askuser %s %[^\n]", buf1, buf2) == 2) {
9247 safeStrCpy(realname, cps->tidy, sizeof(realname)/sizeof(realname[0]));
9248 strcat(realname, " query");
9249 AskQuestion(realname, buf2, buf1, cps->pr);
9252 /* Commands from the engine directly to ICS. We don't allow these to be
9253 * sent until we are logged on. Crafty kibitzes have been known to
9254 * interfere with the login process.
9257 if (!strncmp(message, "tellics ", 8)) {
9258 SendToICS(message + 8);
9262 if (!strncmp(message, "tellicsnoalias ", 15)) {
9263 SendToICS(ics_prefix);
9264 SendToICS(message + 15);
9268 /* The following are for backward compatibility only */
9269 if (!strncmp(message,"whisper",7) || !strncmp(message,"kibitz",6) ||
9270 !strncmp(message,"draw",4) || !strncmp(message,"tell",3)) {
9271 SendToICS(ics_prefix);
9277 if (sscanf(message, "pong %d", &cps->lastPong) == 1) {
9278 if(initPing == cps->lastPong) {
9279 if(gameInfo.variant == VariantUnknown) {
9280 DisplayError(_("Engine did not send setup for non-standard variant"), 0);
9281 *engineVariant = NULLCHAR; appData.variant = VariantNormal; // back to normal as error recovery?
9282 GameEnds(GameUnfinished, NULL, GE_XBOARD);
9286 if(cps->lastPing == cps->lastPong && abortEngineThink) {
9287 abortEngineThink = FALSE;
9288 DisplayMessage("", "");
9293 if(!strncmp(message, "highlight ", 10)) {
9294 if(appData.testLegality && !*engineVariant && appData.markers) return;
9295 MarkByFEN(message+10); // [HGM] alien: allow engine to mark board squares
9298 if(!strncmp(message, "click ", 6)) {
9299 char f, c=0; int x, y; // [HGM] alien: allow engine to finish user moves (i.e. engine-driven one-click moving)
9300 if(appData.testLegality || !appData.oneClick) return;
9301 sscanf(message+6, "%c%d%c", &f, &y, &c);
9302 x = f - 'a' + BOARD_LEFT, y -= ONE - '0';
9303 if(flipView) x = BOARD_WIDTH-1 - x; else y = BOARD_HEIGHT-1 - y;
9304 x = x*squareSize + (x+1)*lineGap + squareSize/2;
9305 y = y*squareSize + (y+1)*lineGap + squareSize/2;
9306 f = first.highlight; first.highlight = 0; // kludge to suppress lift/put in response to own clicks
9307 if(lastClickType == Press) // if button still down, fake release on same square, to be ready for next click
9308 LeftClick(Release, lastLeftX, lastLeftY);
9309 controlKey = (c == ',');
9310 LeftClick(Press, x, y);
9311 LeftClick(Release, x, y);
9312 first.highlight = f;
9316 * If the move is illegal, cancel it and redraw the board.
9317 * Also deal with other error cases. Matching is rather loose
9318 * here to accommodate engines written before the spec.
9320 if (strncmp(message + 1, "llegal move", 11) == 0 ||
9321 strncmp(message, "Error", 5) == 0) {
9322 if (StrStr(message, "name") ||
9323 StrStr(message, "rating") || StrStr(message, "?") ||
9324 StrStr(message, "result") || StrStr(message, "board") ||
9325 StrStr(message, "bk") || StrStr(message, "computer") ||
9326 StrStr(message, "variant") || StrStr(message, "hint") ||
9327 StrStr(message, "random") || StrStr(message, "depth") ||
9328 StrStr(message, "accepted")) {
9331 if (StrStr(message, "protover")) {
9332 /* Program is responding to input, so it's apparently done
9333 initializing, and this error message indicates it is
9334 protocol version 1. So we don't need to wait any longer
9335 for it to initialize and send feature commands. */
9336 FeatureDone(cps, 1);
9337 cps->protocolVersion = 1;
9340 cps->maybeThinking = FALSE;
9342 if (StrStr(message, "draw")) {
9343 /* Program doesn't have "draw" command */
9344 cps->sendDrawOffers = 0;
9347 if (cps->sendTime != 1 &&
9348 (StrStr(message, "time") || StrStr(message, "otim"))) {
9349 /* Program apparently doesn't have "time" or "otim" command */
9353 if (StrStr(message, "analyze")) {
9354 cps->analysisSupport = FALSE;
9355 cps->analyzing = FALSE;
9356 // Reset(FALSE, TRUE); // [HGM] this caused discrepancy between display and internal state!
9357 EditGameEvent(); // [HGM] try to preserve loaded game
9358 snprintf(buf2,MSG_SIZ, _("%s does not support analysis"), cps->tidy);
9359 DisplayError(buf2, 0);
9362 if (StrStr(message, "(no matching move)st")) {
9363 /* Special kludge for GNU Chess 4 only */
9364 cps->stKludge = TRUE;
9365 SendTimeControl(cps, movesPerSession, timeControl,
9366 timeIncrement, appData.searchDepth,
9370 if (StrStr(message, "(no matching move)sd")) {
9371 /* Special kludge for GNU Chess 4 only */
9372 cps->sdKludge = TRUE;
9373 SendTimeControl(cps, movesPerSession, timeControl,
9374 timeIncrement, appData.searchDepth,
9378 if (!StrStr(message, "llegal")) {
9381 if (gameMode == BeginningOfGame || gameMode == EndOfGame ||
9382 gameMode == IcsIdle) return;
9383 if (forwardMostMove <= backwardMostMove) return;
9384 if (pausing) PauseEvent();
9385 if(appData.forceIllegal) {
9386 // [HGM] illegal: machine refused move; force position after move into it
9387 SendToProgram("force\n", cps);
9388 if(!cps->useSetboard) { // hideous kludge on kludge, because SendBoard sucks.
9389 // we have a real problem now, as SendBoard will use the a2a3 kludge
9390 // when black is to move, while there might be nothing on a2 or black
9391 // might already have the move. So send the board as if white has the move.
9392 // But first we must change the stm of the engine, as it refused the last move
9393 SendBoard(cps, 0); // always kludgeless, as white is to move on boards[0]
9394 if(WhiteOnMove(forwardMostMove)) {
9395 SendToProgram("a7a6\n", cps); // for the engine black still had the move
9396 SendBoard(cps, forwardMostMove); // kludgeless board
9398 SendToProgram("a2a3\n", cps); // for the engine white still had the move
9399 CopyBoard(boards[forwardMostMove+1], boards[forwardMostMove]);
9400 SendBoard(cps, forwardMostMove+1); // kludgeless board
9402 } else SendBoard(cps, forwardMostMove); // FEN case, also sets stm properly
9403 if(gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack ||
9404 gameMode == TwoMachinesPlay)
9405 SendToProgram("go\n", cps);
9408 if (gameMode == PlayFromGameFile) {
9409 /* Stop reading this game file */
9410 gameMode = EditGame;
9413 /* [HGM] illegal-move claim should forfeit game when Xboard */
9414 /* only passes fully legal moves */
9415 if( appData.testLegality && gameMode == TwoMachinesPlay ) {
9416 GameEnds( cps->twoMachinesColor[0] == 'w' ? BlackWins : WhiteWins,
9417 "False illegal-move claim", GE_XBOARD );
9418 return; // do not take back move we tested as valid
9420 currentMove = forwardMostMove-1;
9421 DisplayMove(currentMove-1); /* before DisplayMoveError */
9422 SwitchClocks(forwardMostMove-1); // [HGM] race
9423 DisplayBothClocks();
9424 snprintf(buf1, 10*MSG_SIZ, _("Illegal move \"%s\" (rejected by %s chess program)"),
9425 parseList[currentMove], _(cps->which));
9426 DisplayMoveError(buf1);
9427 DrawPosition(FALSE, boards[currentMove]);
9429 SetUserThinkingEnables();
9432 if (strncmp(message, "time", 4) == 0 && StrStr(message, "Illegal")) {
9433 /* Program has a broken "time" command that
9434 outputs a string not ending in newline.
9438 if (cps->pseudo) { // [HGM] pseudo-engine, granted unusual powers
9439 if (sscanf(message, "wtime %ld\n", &whiteTimeRemaining) == 1 || // adjust clock times
9440 sscanf(message, "btime %ld\n", &blackTimeRemaining) == 1 ) return;
9444 * If chess program startup fails, exit with an error message.
9445 * Attempts to recover here are futile. [HGM] Well, we try anyway
9447 if ((StrStr(message, "unknown host") != NULL)
9448 || (StrStr(message, "No remote directory") != NULL)
9449 || (StrStr(message, "not found") != NULL)
9450 || (StrStr(message, "No such file") != NULL)
9451 || (StrStr(message, "can't alloc") != NULL)
9452 || (StrStr(message, "Permission denied") != NULL)) {
9454 cps->maybeThinking = FALSE;
9455 snprintf(buf1, sizeof(buf1), _("Failed to start %s chess program %s on %s: %s\n"),
9456 _(cps->which), cps->program, cps->host, message);
9457 RemoveInputSource(cps->isr);
9458 if(appData.icsActive) DisplayFatalError(buf1, 0, 1); else {
9459 if(LoadError(oldError ? NULL : buf1, cps)) return; // error has then been handled by LoadError
9460 if(!oldError) DisplayError(buf1, 0); // if reason neatly announced, suppress general error popup
9466 * Look for hint output
9468 if (sscanf(message, "Hint: %s", buf1) == 1) {
9469 if (cps == &first && hintRequested) {
9470 hintRequested = FALSE;
9471 if (ParseOneMove(buf1, forwardMostMove, &moveType,
9472 &fromX, &fromY, &toX, &toY, &promoChar)) {
9473 (void) CoordsToAlgebraic(boards[forwardMostMove],
9474 PosFlags(forwardMostMove),
9475 fromY, fromX, toY, toX, promoChar, buf1);
9476 snprintf(buf2, sizeof(buf2), _("Hint: %s"), buf1);
9477 DisplayInformation(buf2);
9479 /* Hint move could not be parsed!? */
9480 snprintf(buf2, sizeof(buf2),
9481 _("Illegal hint move \"%s\"\nfrom %s chess program"),
9482 buf1, _(cps->which));
9483 DisplayError(buf2, 0);
9486 safeStrCpy(lastHint, buf1, sizeof(lastHint)/sizeof(lastHint[0]));
9492 * Ignore other messages if game is not in progress
9494 if (gameMode == BeginningOfGame || gameMode == EndOfGame ||
9495 gameMode == IcsIdle || cps->lastPing != cps->lastPong) return;
9498 * look for win, lose, draw, or draw offer
9500 if (strncmp(message, "1-0", 3) == 0) {
9501 char *p, *q, *r = "";
9502 p = strchr(message, '{');
9510 GameEnds(WhiteWins, r, GE_ENGINE1 + (cps != &first)); /* [HGM] pass claimer indication for claim test */
9512 } else if (strncmp(message, "0-1", 3) == 0) {
9513 char *p, *q, *r = "";
9514 p = strchr(message, '{');
9522 /* Kludge for Arasan 4.1 bug */
9523 if (strcmp(r, "Black resigns") == 0) {
9524 GameEnds(WhiteWins, r, GE_ENGINE1 + (cps != &first));
9527 GameEnds(BlackWins, r, GE_ENGINE1 + (cps != &first));
9529 } else if (strncmp(message, "1/2", 3) == 0) {
9530 char *p, *q, *r = "";
9531 p = strchr(message, '{');
9540 GameEnds(GameIsDrawn, r, GE_ENGINE1 + (cps != &first));
9543 } else if (strncmp(message, "White resign", 12) == 0) {
9544 GameEnds(BlackWins, "White resigns", GE_ENGINE1 + (cps != &first));
9546 } else if (strncmp(message, "Black resign", 12) == 0) {
9547 GameEnds(WhiteWins, "Black resigns", GE_ENGINE1 + (cps != &first));
9549 } else if (strncmp(message, "White matches", 13) == 0 ||
9550 strncmp(message, "Black matches", 13) == 0 ) {
9551 /* [HGM] ignore GNUShogi noises */
9553 } else if (strncmp(message, "White", 5) == 0 &&
9554 message[5] != '(' &&
9555 StrStr(message, "Black") == NULL) {
9556 GameEnds(WhiteWins, "White mates", GE_ENGINE1 + (cps != &first));
9558 } else if (strncmp(message, "Black", 5) == 0 &&
9559 message[5] != '(') {
9560 GameEnds(BlackWins, "Black mates", GE_ENGINE1 + (cps != &first));
9562 } else if (strcmp(message, "resign") == 0 ||
9563 strcmp(message, "computer resigns") == 0) {
9565 case MachinePlaysBlack:
9566 case IcsPlayingBlack:
9567 GameEnds(WhiteWins, "Black resigns", GE_ENGINE);
9569 case MachinePlaysWhite:
9570 case IcsPlayingWhite:
9571 GameEnds(BlackWins, "White resigns", GE_ENGINE);
9573 case TwoMachinesPlay:
9574 if (cps->twoMachinesColor[0] == 'w')
9575 GameEnds(BlackWins, "White resigns", GE_ENGINE1 + (cps != &first));
9577 GameEnds(WhiteWins, "Black resigns", GE_ENGINE1 + (cps != &first));
9584 } else if (strncmp(message, "opponent mates", 14) == 0) {
9586 case MachinePlaysBlack:
9587 case IcsPlayingBlack:
9588 GameEnds(WhiteWins, "White mates", GE_ENGINE);
9590 case MachinePlaysWhite:
9591 case IcsPlayingWhite:
9592 GameEnds(BlackWins, "Black mates", GE_ENGINE);
9594 case TwoMachinesPlay:
9595 if (cps->twoMachinesColor[0] == 'w')
9596 GameEnds(BlackWins, "Black mates", GE_ENGINE1 + (cps != &first));
9598 GameEnds(WhiteWins, "White mates", GE_ENGINE1 + (cps != &first));
9605 } else if (strncmp(message, "computer mates", 14) == 0) {
9607 case MachinePlaysBlack:
9608 case IcsPlayingBlack:
9609 GameEnds(BlackWins, "Black mates", GE_ENGINE1);
9611 case MachinePlaysWhite:
9612 case IcsPlayingWhite:
9613 GameEnds(WhiteWins, "White mates", GE_ENGINE);
9615 case TwoMachinesPlay:
9616 if (cps->twoMachinesColor[0] == 'w')
9617 GameEnds(WhiteWins, "White mates", GE_ENGINE1 + (cps != &first));
9619 GameEnds(BlackWins, "Black mates", GE_ENGINE1 + (cps != &first));
9626 } else if (strncmp(message, "checkmate", 9) == 0) {
9627 if (WhiteOnMove(forwardMostMove)) {
9628 GameEnds(BlackWins, "Black mates", GE_ENGINE1 + (cps != &first));
9630 GameEnds(WhiteWins, "White mates", GE_ENGINE1 + (cps != &first));
9633 } else if (strstr(message, "Draw") != NULL ||
9634 strstr(message, "game is a draw") != NULL) {
9635 GameEnds(GameIsDrawn, "Draw", GE_ENGINE1 + (cps != &first));
9637 } else if (strstr(message, "offer") != NULL &&
9638 strstr(message, "draw") != NULL) {
9640 if (appData.zippyPlay && first.initDone) {
9641 /* Relay offer to ICS */
9642 SendToICS(ics_prefix);
9643 SendToICS("draw\n");
9646 cps->offeredDraw = 2; /* valid until this engine moves twice */
9647 if (gameMode == TwoMachinesPlay) {
9648 if (cps->other->offeredDraw) {
9649 GameEnds(GameIsDrawn, "Draw agreed", GE_XBOARD);
9650 /* [HGM] in two-machine mode we delay relaying draw offer */
9651 /* until after we also have move, to see if it is really claim */
9653 } else if (gameMode == MachinePlaysWhite ||
9654 gameMode == MachinePlaysBlack) {
9655 if (userOfferedDraw) {
9656 DisplayInformation(_("Machine accepts your draw offer"));
9657 GameEnds(GameIsDrawn, "Draw agreed", GE_XBOARD);
9659 DisplayInformation(_("Machine offers a draw.\nSelect Action / Draw to accept."));
9666 * Look for thinking output
9668 if ( appData.showThinking // [HGM] thinking: test all options that cause this output
9669 || !appData.hideThinkingFromHuman || appData.adjudicateLossThreshold != 0 || EngineOutputIsUp()
9671 int plylev, mvleft, mvtot, curscore, time;
9672 char mvname[MOVE_LEN];
9676 int prefixHint = FALSE;
9677 mvname[0] = NULLCHAR;
9680 case MachinePlaysBlack:
9681 case IcsPlayingBlack:
9682 if (WhiteOnMove(forwardMostMove)) prefixHint = TRUE;
9684 case MachinePlaysWhite:
9685 case IcsPlayingWhite:
9686 if (!WhiteOnMove(forwardMostMove)) prefixHint = TRUE;
9691 case IcsObserving: /* [DM] icsEngineAnalyze */
9692 if (!appData.icsEngineAnalyze) ignore = TRUE;
9694 case TwoMachinesPlay:
9695 if ((cps->twoMachinesColor[0] == 'w') != WhiteOnMove(forwardMostMove)) {
9705 ChessProgramStats tempStats = programStats; // [HGM] info: filter out info lines
9708 if (sscanf(message, "%d%c %d %d " u64Display " %[^\n]\n",
9709 &plylev, &plyext, &curscore, &time, &nodes, buf1) >= 5) {
9710 char score_buf[MSG_SIZ];
9712 if(nodes>>32 == u64Const(0xFFFFFFFF)) // [HGM] negative node count read
9713 nodes += u64Const(0x100000000);
9715 if (plyext != ' ' && plyext != '\t') {
9719 /* [AS] Negate score if machine is playing black and reporting absolute scores */
9720 if( cps->scoreIsAbsolute &&
9721 ( gameMode == MachinePlaysBlack ||
9722 gameMode == TwoMachinesPlay && cps->twoMachinesColor[0] == 'b' ||
9723 gameMode == IcsPlayingBlack || // [HGM] also add other situations where engine should report black POV
9724 (gameMode == AnalyzeMode || gameMode == AnalyzeFile || gameMode == IcsObserving && appData.icsEngineAnalyze) &&
9725 !WhiteOnMove(currentMove)
9728 curscore = -curscore;
9731 if(appData.pvSAN[cps==&second]) pv = PvToSAN(buf1);
9733 if(*bestMove) { // rememer time best EPD move was first found
9734 int ff1, tf1, fr1, tr1, ff2, tf2, fr2, tr2; char pp1, pp2;
9735 ChessMove mt; char *p = bestMove;
9736 int ok = ParseOneMove(pv, forwardMostMove, &mt, &ff2, &fr2, &tf2, &tr2, &pp2);
9738 while(ok && *p && ParseOneMove(p, forwardMostMove, &mt, &ff1, &fr1, &tf1, &tr1, &pp1)) {
9739 if(ff1==ff2 && fr1==fr2 && tf1==tf2 && tr1==tr2 && pp1==pp2) {
9740 solvingTime = (solvingTime < 0 ? time : solvingTime);
9744 while(*p && *p != ' ') p++;
9745 while(*p == ' ') p++;
9747 if(!solved) solvingTime = -1;
9749 if(*avoidMove && !solved) {
9750 int ff1, tf1, fr1, tr1, ff2, tf2, fr2, tr2; char pp1, pp2;
9751 ChessMove mt; char *p = avoidMove, solved = 1;
9752 int ok = ParseOneMove(pv, forwardMostMove, &mt, &ff2, &fr2, &tf2, &tr2, &pp2);
9753 while(ok && *p && ParseOneMove(p, forwardMostMove, &mt, &ff1, &fr1, &tf1, &tr1, &pp1)) {
9754 if(ff1==ff2 && fr1==fr2 && tf1==tf2 && tr1==tr2 && pp1==pp2) {
9755 solved = 0; solvingTime = -2;
9758 while(*p && *p != ' ') p++;
9759 while(*p == ' ') p++;
9761 if(solved && !*bestMove) solvingTime = (solvingTime < 0 ? time : solvingTime);
9764 if(serverMoves && (time > 100 || time == 0 && plylev > 7)) {
9767 snprintf(buf, MSG_SIZ, "%s", appData.serverMovesName);
9768 buf[strlen(buf)-1] = gameMode == MachinePlaysWhite ? 'w' :
9769 gameMode == MachinePlaysBlack ? 'b' : cps->twoMachinesColor[0];
9770 if(appData.debugMode) fprintf(debugFP, "write PV on file '%s'\n", buf);
9771 if(f = fopen(buf, "w")) { // export PV to applicable PV file
9772 fprintf(f, "%5.2f/%-2d %s", curscore/100., plylev, pv);
9776 /* TRANSLATORS: PV = principal variation, the variation the chess engine thinks is the best for everyone */
9777 DisplayError(_("failed writing PV"), 0);
9780 tempStats.depth = plylev;
9781 tempStats.nodes = nodes;
9782 tempStats.time = time;
9783 tempStats.score = curscore;
9784 tempStats.got_only_move = 0;
9786 if(cps->nps >= 0) { /* [HGM] nps: use engine nodes or time to decrement clock */
9789 if(cps->nps == 0) ticklen = 10*time; // use engine reported time
9790 else ticklen = (1000. * u64ToDouble(nodes)) / cps->nps; // convert node count to time
9791 if(WhiteOnMove(forwardMostMove) && (gameMode == MachinePlaysWhite ||
9792 gameMode == TwoMachinesPlay && cps->twoMachinesColor[0] == 'w'))
9793 whiteTimeRemaining = timeRemaining[0][forwardMostMove] - ticklen;
9794 if(!WhiteOnMove(forwardMostMove) && (gameMode == MachinePlaysBlack ||
9795 gameMode == TwoMachinesPlay && cps->twoMachinesColor[0] == 'b'))
9796 blackTimeRemaining = timeRemaining[1][forwardMostMove] - ticklen;
9799 /* Buffer overflow protection */
9800 if (pv[0] != NULLCHAR) {
9801 if (strlen(pv) >= sizeof(tempStats.movelist)
9802 && appData.debugMode) {
9804 "PV is too long; using the first %u bytes.\n",
9805 (unsigned) sizeof(tempStats.movelist) - 1);
9808 safeStrCpy( tempStats.movelist, pv, sizeof(tempStats.movelist)/sizeof(tempStats.movelist[0]) );
9810 sprintf(tempStats.movelist, " no PV\n");
9813 if (tempStats.seen_stat) {
9814 tempStats.ok_to_send = 1;
9817 if (strchr(tempStats.movelist, '(') != NULL) {
9818 tempStats.line_is_book = 1;
9819 tempStats.nr_moves = 0;
9820 tempStats.moves_left = 0;
9822 tempStats.line_is_book = 0;
9825 if(tempStats.score != 0 || tempStats.nodes != 0 || tempStats.time != 0)
9826 programStats = tempStats; // [HGM] info: only set stats if genuine PV and not an info line
9828 SendProgramStatsToFrontend( cps, &tempStats );
9831 [AS] Protect the thinkOutput buffer from overflow... this
9832 is only useful if buf1 hasn't overflowed first!
9834 if((gameMode == AnalyzeMode && appData.whitePOV || appData.scoreWhite) && !WhiteOnMove(forwardMostMove)) curscore *= -1;
9835 if(curscore >= MATE_SCORE)
9836 snprintf(score_buf, MSG_SIZ, "#%d", curscore - MATE_SCORE);
9837 else if(curscore <= -MATE_SCORE)
9838 snprintf(score_buf, MSG_SIZ, "#%d", curscore + MATE_SCORE);
9840 snprintf(score_buf, MSG_SIZ, "%+.2f", ((double) curscore) / 100.0);
9841 snprintf(thinkOutput, sizeof(thinkOutput)/sizeof(thinkOutput[0]), "[%d]%c%s %s%s",
9843 (gameMode == TwoMachinesPlay ?
9844 ToUpper(cps->twoMachinesColor[0]) : ' '),
9846 prefixHint ? lastHint : "",
9847 prefixHint ? " " : "" );
9849 if( buf1[0] != NULLCHAR ) {
9850 unsigned max_len = sizeof(thinkOutput) - strlen(thinkOutput) - 1;
9852 if( strlen(pv) > max_len ) {
9853 if( appData.debugMode) {
9854 fprintf(debugFP,"PV is too long for thinkOutput, truncating.\n");
9856 pv[max_len+1] = '\0';
9859 strcat( thinkOutput, pv);
9862 if (currentMove == forwardMostMove || gameMode == AnalyzeMode
9863 || gameMode == AnalyzeFile || appData.icsEngineAnalyze) {
9864 DisplayMove(currentMove - 1);
9868 } else if ((p=StrStr(message, "(only move)")) != NULL) {
9869 /* crafty (9.25+) says "(only move) <move>"
9870 * if there is only 1 legal move
9872 sscanf(p, "(only move) %s", buf1);
9873 snprintf(thinkOutput, sizeof(thinkOutput)/sizeof(thinkOutput[0]), "%s (only move)", buf1);
9874 sprintf(programStats.movelist, "%s (only move)", buf1);
9875 programStats.depth = 1;
9876 programStats.nr_moves = 1;
9877 programStats.moves_left = 1;
9878 programStats.nodes = 1;
9879 programStats.time = 1;
9880 programStats.got_only_move = 1;
9882 /* Not really, but we also use this member to
9883 mean "line isn't going to change" (Crafty
9884 isn't searching, so stats won't change) */
9885 programStats.line_is_book = 1;
9887 SendProgramStatsToFrontend( cps, &programStats );
9889 if (currentMove == forwardMostMove || gameMode==AnalyzeMode ||
9890 gameMode == AnalyzeFile || appData.icsEngineAnalyze) {
9891 DisplayMove(currentMove - 1);
9894 } else if (sscanf(message,"stat01: %d " u64Display " %d %d %d %s",
9895 &time, &nodes, &plylev, &mvleft,
9896 &mvtot, mvname) >= 5) {
9897 /* The stat01: line is from Crafty (9.29+) in response
9898 to the "." command */
9899 programStats.seen_stat = 1;
9900 cps->maybeThinking = TRUE;
9902 if (programStats.got_only_move || !appData.periodicUpdates)
9905 programStats.depth = plylev;
9906 programStats.time = time;
9907 programStats.nodes = nodes;
9908 programStats.moves_left = mvleft;
9909 programStats.nr_moves = mvtot;
9910 safeStrCpy(programStats.move_name, mvname, sizeof(programStats.move_name)/sizeof(programStats.move_name[0]));
9911 programStats.ok_to_send = 1;
9912 programStats.movelist[0] = '\0';
9914 SendProgramStatsToFrontend( cps, &programStats );
9918 } else if (strncmp(message,"++",2) == 0) {
9919 /* Crafty 9.29+ outputs this */
9920 programStats.got_fail = 2;
9923 } else if (strncmp(message,"--",2) == 0) {
9924 /* Crafty 9.29+ outputs this */
9925 programStats.got_fail = 1;
9928 } else if (thinkOutput[0] != NULLCHAR &&
9929 strncmp(message, " ", 4) == 0) {
9930 unsigned message_len;
9933 while (*p && *p == ' ') p++;
9935 message_len = strlen( p );
9937 /* [AS] Avoid buffer overflow */
9938 if( sizeof(thinkOutput) - strlen(thinkOutput) - 1 > message_len ) {
9939 strcat(thinkOutput, " ");
9940 strcat(thinkOutput, p);
9943 if( sizeof(programStats.movelist) - strlen(programStats.movelist) - 1 > message_len ) {
9944 strcat(programStats.movelist, " ");
9945 strcat(programStats.movelist, p);
9948 if (currentMove == forwardMostMove || gameMode==AnalyzeMode ||
9949 gameMode == AnalyzeFile || appData.icsEngineAnalyze) {
9950 DisplayMove(currentMove - 1);
9958 if (sscanf(message, "%d%c %d %d " u64Display " %[^\n]\n",
9959 &plylev, &plyext, &curscore, &time, &nodes, buf1) >= 5)
9961 ChessProgramStats cpstats;
9963 if (plyext != ' ' && plyext != '\t') {
9967 /* [AS] Negate score if machine is playing black and reporting absolute scores */
9968 if( cps->scoreIsAbsolute && ((gameMode == MachinePlaysBlack) || (gameMode == TwoMachinesPlay && cps->twoMachinesColor[0] == 'b')) ) {
9969 curscore = -curscore;
9972 cpstats.depth = plylev;
9973 cpstats.nodes = nodes;
9974 cpstats.time = time;
9975 cpstats.score = curscore;
9976 cpstats.got_only_move = 0;
9977 cpstats.movelist[0] = '\0';
9979 if (buf1[0] != NULLCHAR) {
9980 safeStrCpy( cpstats.movelist, buf1, sizeof(cpstats.movelist)/sizeof(cpstats.movelist[0]) );
9983 cpstats.ok_to_send = 0;
9984 cpstats.line_is_book = 0;
9985 cpstats.nr_moves = 0;
9986 cpstats.moves_left = 0;
9988 SendProgramStatsToFrontend( cps, &cpstats );
9995 /* Parse a game score from the character string "game", and
9996 record it as the history of the current game. The game
9997 score is NOT assumed to start from the standard position.
9998 The display is not updated in any way.
10001 ParseGameHistory (char *game)
10003 ChessMove moveType;
10004 int fromX, fromY, toX, toY, boardIndex;
10009 if (appData.debugMode)
10010 fprintf(debugFP, "Parsing game history: %s\n", game);
10012 if (gameInfo.event == NULL) gameInfo.event = StrSave("ICS game");
10013 gameInfo.site = StrSave(appData.icsHost);
10014 gameInfo.date = PGNDate();
10015 gameInfo.round = StrSave("-");
10017 /* Parse out names of players */
10018 while (*game == ' ') game++;
10020 while (*game != ' ') *p++ = *game++;
10022 gameInfo.white = StrSave(buf);
10023 while (*game == ' ') game++;
10025 while (*game != ' ' && *game != '\n') *p++ = *game++;
10027 gameInfo.black = StrSave(buf);
10030 boardIndex = blackPlaysFirst ? 1 : 0;
10033 yyboardindex = boardIndex;
10034 moveType = (ChessMove) Myylex();
10035 switch (moveType) {
10036 case IllegalMove: /* maybe suicide chess, etc. */
10037 if (appData.debugMode) {
10038 fprintf(debugFP, "Illegal move from ICS: '%s'\n", yy_text);
10039 fprintf(debugFP, "board L=%d, R=%d, H=%d, holdings=%d\n", BOARD_LEFT, BOARD_RGHT, BOARD_HEIGHT, gameInfo.holdingsWidth);
10040 setbuf(debugFP, NULL);
10042 case WhitePromotion:
10043 case BlackPromotion:
10044 case WhiteNonPromotion:
10045 case BlackNonPromotion:
10048 case WhiteCapturesEnPassant:
10049 case BlackCapturesEnPassant:
10050 case WhiteKingSideCastle:
10051 case WhiteQueenSideCastle:
10052 case BlackKingSideCastle:
10053 case BlackQueenSideCastle:
10054 case WhiteKingSideCastleWild:
10055 case WhiteQueenSideCastleWild:
10056 case BlackKingSideCastleWild:
10057 case BlackQueenSideCastleWild:
10059 case WhiteHSideCastleFR:
10060 case WhiteASideCastleFR:
10061 case BlackHSideCastleFR:
10062 case BlackASideCastleFR:
10064 fromX = currentMoveString[0] - AAA;
10065 fromY = currentMoveString[1] - ONE;
10066 toX = currentMoveString[2] - AAA;
10067 toY = currentMoveString[3] - ONE;
10068 promoChar = currentMoveString[4];
10072 if(currentMoveString[0] == '@') continue; // no null moves in ICS mode!
10073 fromX = moveType == WhiteDrop ?
10074 (int) CharToPiece(ToUpper(currentMoveString[0])) :
10075 (int) CharToPiece(ToLower(currentMoveString[0]));
10077 toX = currentMoveString[2] - AAA;
10078 toY = currentMoveString[3] - ONE;
10079 promoChar = NULLCHAR;
10081 case AmbiguousMove:
10083 snprintf(buf, MSG_SIZ, _("Ambiguous move in ICS output: \"%s\""), yy_text);
10084 if (appData.debugMode) {
10085 fprintf(debugFP, "Ambiguous move from ICS: '%s'\n", yy_text);
10086 fprintf(debugFP, "board L=%d, R=%d, H=%d, holdings=%d\n", BOARD_LEFT, BOARD_RGHT, BOARD_HEIGHT, gameInfo.holdingsWidth);
10087 setbuf(debugFP, NULL);
10089 DisplayError(buf, 0);
10091 case ImpossibleMove:
10093 snprintf(buf, MSG_SIZ, _("Illegal move in ICS output: \"%s\""), yy_text);
10094 if (appData.debugMode) {
10095 fprintf(debugFP, "Impossible move from ICS: '%s'\n", yy_text);
10096 fprintf(debugFP, "board L=%d, R=%d, H=%d, holdings=%d\n", BOARD_LEFT, BOARD_RGHT, BOARD_HEIGHT, gameInfo.holdingsWidth);
10097 setbuf(debugFP, NULL);
10099 DisplayError(buf, 0);
10102 if (boardIndex < backwardMostMove) {
10103 /* Oops, gap. How did that happen? */
10104 DisplayError(_("Gap in move list"), 0);
10107 backwardMostMove = blackPlaysFirst ? 1 : 0;
10108 if (boardIndex > forwardMostMove) {
10109 forwardMostMove = boardIndex;
10113 if (boardIndex > (blackPlaysFirst ? 1 : 0)) {
10114 strcat(parseList[boardIndex-1], " ");
10115 strcat(parseList[boardIndex-1], yy_text);
10127 case GameUnfinished:
10128 if (gameMode == IcsExamining) {
10129 if (boardIndex < backwardMostMove) {
10130 /* Oops, gap. How did that happen? */
10133 backwardMostMove = blackPlaysFirst ? 1 : 0;
10136 gameInfo.result = moveType;
10137 p = strchr(yy_text, '{');
10138 if (p == NULL) p = strchr(yy_text, '(');
10141 if (p[0] == '0' || p[0] == '1' || p[0] == '*') p = "";
10143 q = strchr(p, *p == '{' ? '}' : ')');
10144 if (q != NULL) *q = NULLCHAR;
10147 while(q = strchr(p, '\n')) *q = ' '; // [HGM] crush linefeeds in result message
10148 gameInfo.resultDetails = StrSave(p);
10151 if (boardIndex >= forwardMostMove &&
10152 !(gameMode == IcsObserving && ics_gamenum == -1)) {
10153 backwardMostMove = blackPlaysFirst ? 1 : 0;
10156 (void) CoordsToAlgebraic(boards[boardIndex], PosFlags(boardIndex),
10157 fromY, fromX, toY, toX, promoChar,
10158 parseList[boardIndex]);
10159 CopyBoard(boards[boardIndex + 1], boards[boardIndex]);
10160 /* currentMoveString is set as a side-effect of yylex */
10161 safeStrCpy(moveList[boardIndex], currentMoveString, sizeof(moveList[boardIndex])/sizeof(moveList[boardIndex][0]));
10162 strcat(moveList[boardIndex], "\n");
10164 ApplyMove(fromX, fromY, toX, toY, promoChar, boards[boardIndex]);
10165 switch (MateTest(boards[boardIndex], PosFlags(boardIndex)) ) {
10171 if(!IS_SHOGI(gameInfo.variant))
10172 strcat(parseList[boardIndex - 1], "+");
10176 strcat(parseList[boardIndex - 1], "#");
10183 /* Apply a move to the given board */
10185 ApplyMove (int fromX, int fromY, int toX, int toY, int promoChar, Board board)
10187 ChessSquare captured = board[toY][toX], piece, pawn, king, killed, killed2; int p, rookX, oldEP, epRank, berolina = 0;
10188 int promoRank = gameInfo.variant == VariantMakruk || gameInfo.variant == VariantGrand || gameInfo.variant == VariantChuChess ? 3 : 1;
10190 /* [HGM] compute & store e.p. status and castling rights for new position */
10191 /* we can always do that 'in place', now pointers to these rights are passed to ApplyMove */
10193 if(gameInfo.variant == VariantBerolina) berolina = EP_BEROLIN_A;
10194 oldEP = (signed char)board[EP_FILE]; epRank = board[EP_RANK];
10195 board[EP_STATUS] = EP_NONE;
10196 board[EP_FILE] = board[EP_RANK] = 100;
10198 if (fromY == DROP_RANK) {
10199 /* must be first */
10200 if(fromX == EmptySquare) { // [HGM] pass: empty drop encodes null move; nothing to change.
10201 board[EP_STATUS] = EP_CAPTURE; // null move considered irreversible
10204 piece = board[toY][toX] = (ChessSquare) fromX;
10206 // ChessSquare victim;
10209 if( killX >= 0 && killY >= 0 ) { // [HGM] lion: Lion trampled over something
10210 // victim = board[killY][killX],
10211 killed = board[killY][killX],
10212 board[killY][killX] = EmptySquare,
10213 board[EP_STATUS] = EP_CAPTURE;
10214 if( kill2X >= 0 && kill2Y >= 0)
10215 killed2 = board[kill2Y][kill2X], board[kill2Y][kill2X] = EmptySquare;
10218 if( board[toY][toX] != EmptySquare ) {
10219 board[EP_STATUS] = EP_CAPTURE;
10220 if( (fromX != toX || fromY != toY) && // not igui!
10221 (captured == WhiteLion && board[fromY][fromX] != BlackLion ||
10222 captured == BlackLion && board[fromY][fromX] != WhiteLion ) ) { // [HGM] lion: Chu Lion-capture rules
10223 board[EP_STATUS] = EP_IRON_LION; // non-Lion x Lion: no counter-strike allowed
10227 pawn = board[fromY][fromX];
10228 if( pawn == WhiteLance || pawn == BlackLance ) {
10229 if( gameInfo.variant != VariantSuper && gameInfo.variant != VariantChu ) {
10230 if(gameInfo.variant == VariantSpartan) board[EP_STATUS] = EP_PAWN_MOVE; // in Spartan no e.p. rights must be set
10231 else pawn += WhitePawn - WhiteLance; // Lance is Pawn-like in most variants, so let Pawn code treat it by this kludge
10234 if( pawn == WhitePawn ) {
10235 if(fromY != toY) // [HGM] Xiangqi sideway Pawn moves should not count as 50-move breakers
10236 board[EP_STATUS] = EP_PAWN_MOVE;
10237 if( toY-fromY>=2) {
10238 board[EP_FILE] = (fromX + toX)/2; board[EP_RANK] = toY - 1 | 128*(toY - fromY > 2);
10239 if(toX>BOARD_LEFT && board[toY][toX-1] == BlackPawn &&
10240 gameInfo.variant != VariantBerolina || toX < fromX)
10241 board[EP_STATUS] = toX | berolina;
10242 if(toX<BOARD_RGHT-1 && board[toY][toX+1] == BlackPawn &&
10243 gameInfo.variant != VariantBerolina || toX > fromX)
10244 board[EP_STATUS] = toX;
10247 if( pawn == BlackPawn ) {
10248 if(fromY != toY) // [HGM] Xiangqi sideway Pawn moves should not count as 50-move breakers
10249 board[EP_STATUS] = EP_PAWN_MOVE;
10250 if( toY-fromY<= -2) {
10251 board[EP_FILE] = (fromX + toX)/2; board[EP_RANK] = toY + 1 | 128*(fromY - toY > 2);
10252 if(toX>BOARD_LEFT && board[toY][toX-1] == WhitePawn &&
10253 gameInfo.variant != VariantBerolina || toX < fromX)
10254 board[EP_STATUS] = toX | berolina;
10255 if(toX<BOARD_RGHT-1 && board[toY][toX+1] == WhitePawn &&
10256 gameInfo.variant != VariantBerolina || toX > fromX)
10257 board[EP_STATUS] = toX;
10261 if(fromY == 0) board[TOUCHED_W] |= 1<<fromX; else // new way to keep track of virginity
10262 if(fromY == BOARD_HEIGHT-1) board[TOUCHED_B] |= 1<<fromX;
10263 if(toY == 0) board[TOUCHED_W] |= 1<<toX; else
10264 if(toY == BOARD_HEIGHT-1) board[TOUCHED_B] |= 1<<toX;
10266 for(i=0; i<nrCastlingRights; i++) {
10267 if(board[CASTLING][i] == fromX && castlingRank[i] == fromY ||
10268 board[CASTLING][i] == toX && castlingRank[i] == toY
10269 ) board[CASTLING][i] = NoRights; // revoke for moved or captured piece
10272 if(gameInfo.variant == VariantSChess) { // update virginity
10273 if(fromY == 0) board[VIRGIN][fromX] &= ~VIRGIN_W; // loss by moving
10274 if(fromY == BOARD_HEIGHT-1) board[VIRGIN][fromX] &= ~VIRGIN_B;
10275 if(toY == 0) board[VIRGIN][toX] &= ~VIRGIN_W; // loss by capture
10276 if(toY == BOARD_HEIGHT-1) board[VIRGIN][toX] &= ~VIRGIN_B;
10279 if (fromX == toX && fromY == toY && killX < 0) return;
10281 piece = board[fromY][fromX]; /* [HGM] remember, for Shogi promotion */
10282 king = piece < (int) BlackPawn ? WhiteKing : BlackKing; /* [HGM] Knightmate simplify testing for castling */
10283 if(gameInfo.variant == VariantKnightmate)
10284 king += (int) WhiteUnicorn - (int) WhiteKing;
10286 if(pieceDesc[piece] && killX >= 0 && strchr(pieceDesc[piece], 'O') // Betza castling-enabled
10287 && (piece < BlackPawn ? killed < BlackPawn : killed >= BlackPawn)) { // and tramples own
10288 board[toY][toX] = piece; board[fromY][fromX] = EmptySquare;
10289 board[toY][toX + (killX < fromX ? 1 : -1)] = killed;
10290 board[EP_STATUS] = EP_NONE; // capture was fake!
10292 if(nrCastlingRights == 0 && board[toY][toX] < EmptySquare && (piece < BlackPawn) == (board[toY][toX] < BlackPawn)) {
10293 board[fromY][fromX] = board[toY][toX]; // capture own will lead to swapping
10294 board[toY][toX] = piece;
10295 board[EP_STATUS] = EP_NONE; // capture was fake!
10297 /* Code added by Tord: */
10298 /* FRC castling assumed when king captures friendly rook. [HGM] or RxK for S-Chess */
10299 if (board[fromY][fromX] == WhiteKing && board[toY][toX] == WhiteRook ||
10300 board[fromY][fromX] == WhiteRook && board[toY][toX] == WhiteKing) {
10301 board[EP_STATUS] = EP_NONE; // capture was fake!
10302 board[fromY][fromX] = EmptySquare;
10303 board[toY][toX] = EmptySquare;
10304 if((toX > fromX) != (piece == WhiteRook)) {
10305 board[0][BOARD_RGHT-2] = WhiteKing; board[0][BOARD_RGHT-3] = WhiteRook;
10307 board[0][BOARD_LEFT+2] = WhiteKing; board[0][BOARD_LEFT+3] = WhiteRook;
10309 } else if (board[fromY][fromX] == BlackKing && board[toY][toX] == BlackRook ||
10310 board[fromY][fromX] == BlackRook && board[toY][toX] == BlackKing) {
10311 board[EP_STATUS] = EP_NONE;
10312 board[fromY][fromX] = EmptySquare;
10313 board[toY][toX] = EmptySquare;
10314 if((toX > fromX) != (piece == BlackRook)) {
10315 board[BOARD_HEIGHT-1][BOARD_RGHT-2] = BlackKing; board[BOARD_HEIGHT-1][BOARD_RGHT-3] = BlackRook;
10317 board[BOARD_HEIGHT-1][BOARD_LEFT+2] = BlackKing; board[BOARD_HEIGHT-1][BOARD_LEFT+3] = BlackRook;
10319 /* End of code added by Tord */
10321 } else if (pieceDesc[piece] && piece == king && !strchr(pieceDesc[piece], 'O') && strchr(pieceDesc[piece], 'i')) {
10322 board[fromY][fromX] = EmptySquare; // never castle if King has virgin moves defined on it other than castling
10323 board[toY][toX] = piece;
10324 } else if (board[fromY][fromX] == king
10325 && fromX != BOARD_LEFT && fromX != BOARD_RGHT-1 // [HGM] cylinder */
10326 && toY == fromY && toX > fromX+1) {
10327 for(rookX=fromX+1; board[toY][rookX] == EmptySquare && rookX < BOARD_RGHT-1; rookX++); // castle with nearest piece
10328 board[fromY][toX-1] = board[fromY][rookX];
10329 board[fromY][rookX] = EmptySquare;
10330 board[fromY][fromX] = EmptySquare;
10331 board[toY][toX] = king;
10332 } else if (board[fromY][fromX] == king
10333 && fromX != BOARD_LEFT && fromX != BOARD_RGHT-1 // [HGM] cylinder */
10334 && toY == fromY && toX < fromX-1) {
10335 for(rookX=fromX-1; board[toY][rookX] == EmptySquare && rookX > 0; rookX--); // castle with nearest piece
10336 board[fromY][toX+1] = board[fromY][rookX];
10337 board[fromY][rookX] = EmptySquare;
10338 board[fromY][fromX] = EmptySquare;
10339 board[toY][toX] = king;
10340 } else if ((board[fromY][fromX] == WhitePawn && gameInfo.variant != VariantXiangqi ||
10341 board[fromY][fromX] == WhiteLance && gameInfo.variant != VariantSuper && gameInfo.variant != VariantChu)
10342 && toY >= BOARD_HEIGHT-promoRank && promoChar // defaulting to Q is done elsewhere
10344 /* white pawn promotion */
10345 board[toY][toX] = CharToPiece(ToUpper(promoChar));
10346 if(board[toY][toX] < WhiteCannon && PieceToChar(PROMOTED(board[toY][toX])) == '~') /* [HGM] use shadow piece (if available) */
10347 board[toY][toX] = (ChessSquare) (PROMOTED(board[toY][toX]));
10348 board[fromY][fromX] = EmptySquare;
10349 } else if ((fromY >= BOARD_HEIGHT>>1)
10350 && (oldEP == toX || oldEP == EP_UNKNOWN || appData.testLegality || abs(toX - fromX) > 4)
10352 && gameInfo.variant != VariantXiangqi
10353 && gameInfo.variant != VariantBerolina
10354 && (pawn == WhitePawn)
10355 && (board[toY][toX] == EmptySquare)) {
10356 board[fromY][fromX] = EmptySquare;
10357 board[toY][toX] = piece;
10358 if(toY == epRank - 128 + 1)
10359 captured = board[toY - 2][toX], board[toY - 2][toX] = EmptySquare;
10361 captured = board[toY - 1][toX], board[toY - 1][toX] = EmptySquare;
10362 } else if ((fromY == BOARD_HEIGHT-4)
10364 && gameInfo.variant == VariantBerolina
10365 && (board[fromY][fromX] == WhitePawn)
10366 && (board[toY][toX] == EmptySquare)) {
10367 board[fromY][fromX] = EmptySquare;
10368 board[toY][toX] = WhitePawn;
10369 if(oldEP & EP_BEROLIN_A) {
10370 captured = board[fromY][fromX-1];
10371 board[fromY][fromX-1] = EmptySquare;
10372 }else{ captured = board[fromY][fromX+1];
10373 board[fromY][fromX+1] = EmptySquare;
10375 } else if (board[fromY][fromX] == king
10376 && fromX != BOARD_LEFT && fromX != BOARD_RGHT-1 // [HGM] cylinder */
10377 && toY == fromY && toX > fromX+1) {
10378 for(rookX=toX+1; board[toY][rookX] == EmptySquare && rookX < BOARD_RGHT - 1; rookX++);
10379 board[fromY][toX-1] = board[fromY][rookX];
10380 board[fromY][rookX] = EmptySquare;
10381 board[fromY][fromX] = EmptySquare;
10382 board[toY][toX] = king;
10383 } else if (board[fromY][fromX] == king
10384 && fromX != BOARD_LEFT && fromX != BOARD_RGHT-1 // [HGM] cylinder */
10385 && toY == fromY && toX < fromX-1) {
10386 for(rookX=toX-1; board[toY][rookX] == EmptySquare && rookX > 0; rookX--);
10387 board[fromY][toX+1] = board[fromY][rookX];
10388 board[fromY][rookX] = EmptySquare;
10389 board[fromY][fromX] = EmptySquare;
10390 board[toY][toX] = king;
10391 } else if (fromY == 7 && fromX == 3
10392 && board[fromY][fromX] == BlackKing
10393 && toY == 7 && toX == 5) {
10394 board[fromY][fromX] = EmptySquare;
10395 board[toY][toX] = BlackKing;
10396 board[fromY][7] = EmptySquare;
10397 board[toY][4] = BlackRook;
10398 } else if (fromY == 7 && fromX == 3
10399 && board[fromY][fromX] == BlackKing
10400 && toY == 7 && toX == 1) {
10401 board[fromY][fromX] = EmptySquare;
10402 board[toY][toX] = BlackKing;
10403 board[fromY][0] = EmptySquare;
10404 board[toY][2] = BlackRook;
10405 } else if ((board[fromY][fromX] == BlackPawn && gameInfo.variant != VariantXiangqi ||
10406 board[fromY][fromX] == BlackLance && gameInfo.variant != VariantSuper && gameInfo.variant != VariantChu)
10407 && toY < promoRank && promoChar
10409 /* black pawn promotion */
10410 board[toY][toX] = CharToPiece(ToLower(promoChar));
10411 if(board[toY][toX] < BlackCannon && PieceToChar(PROMOTED(board[toY][toX])) == '~') /* [HGM] use shadow piece (if available) */
10412 board[toY][toX] = (ChessSquare) (PROMOTED(board[toY][toX]));
10413 board[fromY][fromX] = EmptySquare;
10414 } else if ((fromY < BOARD_HEIGHT>>1)
10415 && (oldEP == toX || oldEP == EP_UNKNOWN || appData.testLegality || abs(toX - fromX) > 4)
10417 && gameInfo.variant != VariantXiangqi
10418 && gameInfo.variant != VariantBerolina
10419 && (pawn == BlackPawn)
10420 && (board[toY][toX] == EmptySquare)) {
10421 board[fromY][fromX] = EmptySquare;
10422 board[toY][toX] = piece;
10423 if(toY == epRank - 128 - 1)
10424 captured = board[toY + 2][toX], board[toY + 2][toX] = EmptySquare;
10426 captured = board[toY + 1][toX], board[toY + 1][toX] = EmptySquare;
10427 } else if ((fromY == 3)
10429 && gameInfo.variant == VariantBerolina
10430 && (board[fromY][fromX] == BlackPawn)
10431 && (board[toY][toX] == EmptySquare)) {
10432 board[fromY][fromX] = EmptySquare;
10433 board[toY][toX] = BlackPawn;
10434 if(oldEP & EP_BEROLIN_A) {
10435 captured = board[fromY][fromX-1];
10436 board[fromY][fromX-1] = EmptySquare;
10437 }else{ captured = board[fromY][fromX+1];
10438 board[fromY][fromX+1] = EmptySquare;
10441 ChessSquare piece = board[fromY][fromX]; // [HGM] lion: allow for igui (where from == to)
10442 board[fromY][fromX] = EmptySquare;
10443 board[toY][toX] = piece;
10447 if (gameInfo.holdingsWidth != 0) {
10449 /* !!A lot more code needs to be written to support holdings */
10450 /* [HGM] OK, so I have written it. Holdings are stored in the */
10451 /* penultimate board files, so they are automaticlly stored */
10452 /* in the game history. */
10453 if (fromY == DROP_RANK || gameInfo.variant == VariantSChess
10454 && promoChar && piece != WhitePawn && piece != BlackPawn) {
10455 /* Delete from holdings, by decreasing count */
10456 /* and erasing image if necessary */
10457 p = fromY == DROP_RANK ? (int) fromX : CharToPiece(piece > BlackPawn ? ToLower(promoChar) : ToUpper(promoChar));
10458 if(p < (int) BlackPawn) { /* white drop */
10459 p -= (int)WhitePawn;
10460 p = PieceToNumber((ChessSquare)p);
10461 if(p >= gameInfo.holdingsSize) p = 0;
10462 if(--board[p][BOARD_WIDTH-2] <= 0)
10463 board[p][BOARD_WIDTH-1] = EmptySquare;
10464 if((int)board[p][BOARD_WIDTH-2] < 0)
10465 board[p][BOARD_WIDTH-2] = 0;
10466 } else { /* black drop */
10467 p -= (int)BlackPawn;
10468 p = PieceToNumber((ChessSquare)p);
10469 if(p >= gameInfo.holdingsSize) p = 0;
10470 if(--board[BOARD_HEIGHT-1-p][1] <= 0)
10471 board[BOARD_HEIGHT-1-p][0] = EmptySquare;
10472 if((int)board[BOARD_HEIGHT-1-p][1] < 0)
10473 board[BOARD_HEIGHT-1-p][1] = 0;
10476 if (captured != EmptySquare && gameInfo.holdingsSize > 0
10477 && gameInfo.variant != VariantBughouse && gameInfo.variant != VariantSChess ) {
10478 /* [HGM] holdings: Add to holdings, if holdings exist */
10479 if(gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat || gameInfo.variant == VariantGrand) {
10480 // [HGM] superchess: suppress flipping color of captured pieces by reverse pre-flip
10481 captured = (int) captured >= (int) BlackPawn ? BLACK_TO_WHITE captured : WHITE_TO_BLACK captured;
10483 p = (int) captured;
10484 if (p >= (int) BlackPawn) {
10485 p -= (int)BlackPawn;
10486 if(DEMOTED(p) >= 0 && PieceToChar(p) == '+') {
10487 /* Restore shogi-promoted piece to its original first */
10488 captured = (ChessSquare) (DEMOTED(captured));
10491 p = PieceToNumber((ChessSquare)p);
10492 if(p >= gameInfo.holdingsSize) { p = 0; captured = BlackPawn; }
10493 board[p][BOARD_WIDTH-2]++;
10494 board[p][BOARD_WIDTH-1] = BLACK_TO_WHITE captured;
10496 p -= (int)WhitePawn;
10497 if(DEMOTED(p) >= 0 && PieceToChar(p) == '+') {
10498 captured = (ChessSquare) (DEMOTED(captured));
10501 p = PieceToNumber((ChessSquare)p);
10502 if(p >= gameInfo.holdingsSize) { p = 0; captured = WhitePawn; }
10503 board[BOARD_HEIGHT-1-p][1]++;
10504 board[BOARD_HEIGHT-1-p][0] = WHITE_TO_BLACK captured;
10507 } else if (gameInfo.variant == VariantAtomic) {
10508 if (captured != EmptySquare) {
10510 for (y = toY-1; y <= toY+1; y++) {
10511 for (x = toX-1; x <= toX+1; x++) {
10512 if (y >= 0 && y < BOARD_HEIGHT && x >= BOARD_LEFT && x < BOARD_RGHT &&
10513 board[y][x] != WhitePawn && board[y][x] != BlackPawn) {
10514 board[y][x] = EmptySquare;
10518 board[toY][toX] = EmptySquare;
10522 if(gameInfo.variant == VariantSChess && promoChar != NULLCHAR && promoChar != '=' && piece != WhitePawn && piece != BlackPawn) {
10523 board[fromY][fromX] = CharToPiece(piece < BlackPawn ? ToUpper(promoChar) : ToLower(promoChar)); // S-Chess gating
10525 if(promoChar == '+') {
10526 /* [HGM] Shogi-style promotions, to piece implied by original (Might overwrite ordinary Pawn promotion) */
10527 board[toY][toX] = (ChessSquare) (CHUPROMOTED(piece));
10528 if(gameInfo.variant == VariantChuChess && (piece == WhiteKnight || piece == BlackKnight))
10529 board[toY][toX] = piece + WhiteLion - WhiteKnight; // adjust Knight promotions to Lion
10530 } else if(!appData.testLegality && promoChar != NULLCHAR && promoChar != '=') { // without legality testing, unconditionally believe promoChar
10531 ChessSquare newPiece = CharToPiece(piece < BlackPawn ? ToUpper(promoChar) : ToLower(promoChar));
10532 if((newPiece <= WhiteMan || newPiece >= BlackPawn && newPiece <= BlackMan) // unpromoted piece specified
10533 && pieceToChar[PROMOTED(newPiece)] == '~') newPiece = PROMOTED(newPiece);// but promoted version available
10534 board[toY][toX] = newPiece;
10536 if((gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat || gameInfo.variant == VariantGrand)
10537 && promoChar != NULLCHAR && gameInfo.holdingsSize) {
10538 // [HGM] superchess: take promotion piece out of holdings
10539 int k = PieceToNumber(CharToPiece(ToUpper(promoChar)));
10540 if((int)piece < (int)BlackPawn) { // determine stm from piece color
10541 if(!--board[k][BOARD_WIDTH-2])
10542 board[k][BOARD_WIDTH-1] = EmptySquare;
10544 if(!--board[BOARD_HEIGHT-1-k][1])
10545 board[BOARD_HEIGHT-1-k][0] = EmptySquare;
10550 /* Updates forwardMostMove */
10552 MakeMove (int fromX, int fromY, int toX, int toY, int promoChar)
10554 int x = toX, y = toY;
10555 char *s = parseList[forwardMostMove];
10556 ChessSquare p = boards[forwardMostMove][toY][toX];
10557 // forwardMostMove++; // [HGM] bare: moved downstream
10559 if(kill2X >= 0) x = kill2X, y = kill2Y; else
10560 if(killX >= 0 && killY >= 0) x = killX, y = killY; // [HGM] lion: make SAN move to intermediate square, if there is one
10561 (void) CoordsToAlgebraic(boards[forwardMostMove],
10562 PosFlags(forwardMostMove),
10563 fromY, fromX, y, x, (killX < 0)*promoChar,
10565 if(kill2X >= 0 && kill2Y >= 0)
10566 sprintf(s + strlen(s), "x%c%d", killX + AAA, killY + ONE - '0'); // 2nd leg of 3-leg move is always capture
10567 if(killX >= 0 && killY >= 0)
10568 sprintf(s + strlen(s), "%c%c%d%c", p == EmptySquare || toX == fromX && toY == fromY || toX== kill2X && toY == kill2Y ? '-' : 'x',
10569 toX + AAA, toY + ONE - '0', promoChar);
10571 if(serverMoves != NULL) { /* [HGM] write moves on file for broadcasting (should be separate routine, really) */
10572 int timeLeft; static int lastLoadFlag=0; int king, piece;
10573 piece = boards[forwardMostMove][fromY][fromX];
10574 king = piece < (int) BlackPawn ? WhiteKing : BlackKing;
10575 if(gameInfo.variant == VariantKnightmate)
10576 king += (int) WhiteUnicorn - (int) WhiteKing;
10577 if(forwardMostMove == 0) {
10578 if(gameMode == MachinePlaysBlack || gameMode == BeginningOfGame)
10579 fprintf(serverMoves, "%s;", UserName());
10580 else if(gameMode == TwoMachinesPlay && first.twoMachinesColor[0] == 'b')
10581 fprintf(serverMoves, "%s;", second.tidy);
10582 fprintf(serverMoves, "%s;", first.tidy);
10583 if(gameMode == MachinePlaysWhite)
10584 fprintf(serverMoves, "%s;", UserName());
10585 else if(gameMode == TwoMachinesPlay && first.twoMachinesColor[0] == 'w')
10586 fprintf(serverMoves, "%s;", second.tidy);
10587 } else fprintf(serverMoves, loadFlag|lastLoadFlag ? ":" : ";");
10588 lastLoadFlag = loadFlag;
10590 fprintf(serverMoves, "%c%c:%c%c", AAA+fromX, ONE+fromY, AAA+toX, ONE+toY);
10591 // print castling suffix
10592 if( toY == fromY && piece == king ) {
10594 fprintf(serverMoves, ":%c%c:%c%c", AAA+BOARD_RGHT-1, ONE+fromY, AAA+toX-1,ONE+toY);
10596 fprintf(serverMoves, ":%c%c:%c%c", AAA+BOARD_LEFT, ONE+fromY, AAA+toX+1,ONE+toY);
10599 if( (boards[forwardMostMove][fromY][fromX] == WhitePawn ||
10600 boards[forwardMostMove][fromY][fromX] == BlackPawn ) &&
10601 boards[forwardMostMove][toY][toX] == EmptySquare
10602 && fromX != toX && fromY != toY)
10603 fprintf(serverMoves, ":%c%c:%c%c", AAA+fromX, ONE+fromY, AAA+toX, ONE+fromY);
10604 // promotion suffix
10605 if(promoChar != NULLCHAR) {
10606 if(fromY == 0 || fromY == BOARD_HEIGHT-1)
10607 fprintf(serverMoves, ":%c%c:%c%c", WhiteOnMove(forwardMostMove) ? 'w' : 'b',
10608 ToLower(promoChar), AAA+fromX, ONE+fromY); // Seirawan gating
10609 else fprintf(serverMoves, ":%c:%c%c", ToLower(promoChar), AAA+toX, ONE+toY);
10612 char buf[MOVE_LEN*2], *p; int len;
10613 fprintf(serverMoves, "/%d/%d",
10614 pvInfoList[forwardMostMove].depth, pvInfoList[forwardMostMove].score);
10615 if(forwardMostMove+1 & 1) timeLeft = whiteTimeRemaining/1000;
10616 else timeLeft = blackTimeRemaining/1000;
10617 fprintf(serverMoves, "/%d", timeLeft);
10618 strncpy(buf, parseList[forwardMostMove], MOVE_LEN*2);
10619 if(p = strchr(buf, '/')) *p = NULLCHAR; else
10620 if(p = strchr(buf, '=')) *p = NULLCHAR;
10621 len = strlen(buf); if(len > 1 && buf[len-2] != '-') buf[len-2] = NULLCHAR; // strip to-square
10622 fprintf(serverMoves, "/%s", buf);
10624 fflush(serverMoves);
10627 if (forwardMostMove+1 > framePtr) { // [HGM] vari: do not run into saved variations..
10628 GameEnds(GameUnfinished, _("Game too long; increase MAX_MOVES and recompile"), GE_XBOARD);
10631 UnLoadPV(); // [HGM] pv: if we are looking at a PV, abort this
10632 if (commentList[forwardMostMove+1] != NULL) {
10633 free(commentList[forwardMostMove+1]);
10634 commentList[forwardMostMove+1] = NULL;
10636 CopyBoard(boards[forwardMostMove+1], boards[forwardMostMove]);
10637 ApplyMove(fromX, fromY, toX, toY, promoChar, boards[forwardMostMove+1]);
10638 // forwardMostMove++; // [HGM] bare: moved to after ApplyMove, to make sure clock interrupt finds complete board
10639 SwitchClocks(forwardMostMove+1); // [HGM] race: incrementing move nr inside
10640 timeRemaining[0][forwardMostMove] = whiteTimeRemaining;
10641 timeRemaining[1][forwardMostMove] = blackTimeRemaining;
10642 adjustedClock = FALSE;
10643 gameInfo.result = GameUnfinished;
10644 if (gameInfo.resultDetails != NULL) {
10645 free(gameInfo.resultDetails);
10646 gameInfo.resultDetails = NULL;
10648 CoordsToComputerAlgebraic(fromY, fromX, toY, toX, promoChar,
10649 moveList[forwardMostMove - 1]);
10650 switch (MateTest(boards[forwardMostMove], PosFlags(forwardMostMove)) ) {
10656 if(!IS_SHOGI(gameInfo.variant))
10657 strcat(parseList[forwardMostMove - 1], "+");
10661 strcat(parseList[forwardMostMove - 1], "#");
10666 /* Updates currentMove if not pausing */
10668 ShowMove (int fromX, int fromY, int toX, int toY)
10670 int instant = (gameMode == PlayFromGameFile) ?
10671 (matchMode || (appData.timeDelay == 0 && !pausing)) : pausing;
10672 if(appData.noGUI) return;
10673 if (!pausing || gameMode == PlayFromGameFile || gameMode == AnalyzeFile) {
10675 if (forwardMostMove == currentMove + 1) {
10676 AnimateMove(boards[forwardMostMove - 1],
10677 fromX, fromY, toX, toY);
10680 currentMove = forwardMostMove;
10683 killX = killY = kill2X = kill2Y = -1; // [HGM] lion: used up
10685 if (instant) return;
10687 DisplayMove(currentMove - 1);
10688 if (!pausing || gameMode == PlayFromGameFile || gameMode == AnalyzeFile) {
10689 if (appData.highlightLastMove) { // [HGM] moved to after DrawPosition, as with arrow it could redraw old board
10690 SetHighlights(fromX, fromY, toX, toY);
10693 DrawPosition(FALSE, boards[currentMove]);
10694 DisplayBothClocks();
10695 HistorySet(parseList,backwardMostMove,forwardMostMove,currentMove-1);
10699 SendEgtPath (ChessProgramState *cps)
10700 { /* [HGM] EGT: match formats given in feature with those given by user, and send info for each match */
10701 char buf[MSG_SIZ], name[MSG_SIZ], *p;
10703 if((p = cps->egtFormats) == NULL || appData.egtFormats == NULL) return;
10706 char c, *q = name+1, *r, *s;
10708 name[0] = ','; // extract next format name from feature and copy with prefixed ','
10709 while(*p && *p != ',') *q++ = *p++;
10710 *q++ = ':'; *q = 0;
10711 if( appData.defaultPathEGTB && appData.defaultPathEGTB[0] &&
10712 strcmp(name, ",nalimov:") == 0 ) {
10713 // take nalimov path from the menu-changeable option first, if it is defined
10714 snprintf(buf, MSG_SIZ, "egtpath nalimov %s\n", appData.defaultPathEGTB);
10715 SendToProgram(buf,cps); // send egtbpath command for nalimov
10717 if( (s = StrStr(appData.egtFormats, name+1)) == appData.egtFormats ||
10718 (s = StrStr(appData.egtFormats, name)) != NULL) {
10719 // format name occurs amongst user-supplied formats, at beginning or immediately after comma
10720 s = r = StrStr(s, ":") + 1; // beginning of path info
10721 while(*r && *r != ',') r++; // path info is everything upto next ';' or end of string
10722 c = *r; *r = 0; // temporarily null-terminate path info
10723 *--q = 0; // strip of trailig ':' from name
10724 snprintf(buf, MSG_SIZ, "egtpath %s %s\n", name+1, s);
10726 SendToProgram(buf,cps); // send egtbpath command for this format
10728 if(*p == ',') p++; // read away comma to position for next format name
10733 NonStandardBoardSize (VariantClass v, int boardWidth, int boardHeight, int holdingsSize)
10735 int width = 8, height = 8, holdings = 0; // most common sizes
10736 if( v == VariantUnknown || *engineVariant) return 0; // engine-defined name never needs prefix
10737 // correct the deviations default for each variant
10738 if( v == VariantXiangqi ) width = 9, height = 10;
10739 if( v == VariantShogi ) width = 9, height = 9, holdings = 7;
10740 if( v == VariantBughouse || v == VariantCrazyhouse) holdings = 5;
10741 if( v == VariantCapablanca || v == VariantCapaRandom ||
10742 v == VariantGothic || v == VariantFalcon || v == VariantJanus )
10744 if( v == VariantCourier ) width = 12;
10745 if( v == VariantSuper ) holdings = 8;
10746 if( v == VariantGreat ) width = 10, holdings = 8;
10747 if( v == VariantSChess ) holdings = 7;
10748 if( v == VariantGrand ) width = 10, height = 10, holdings = 7;
10749 if( v == VariantChuChess) width = 10, height = 10;
10750 if( v == VariantChu ) width = 12, height = 12;
10751 return boardWidth >= 0 && boardWidth != width || // -1 is default,
10752 boardHeight >= 0 && boardHeight != height || // and thus by definition OK
10753 holdingsSize >= 0 && holdingsSize != holdings;
10756 char variantError[MSG_SIZ];
10759 SupportedVariant (char *list, VariantClass v, int boardWidth, int boardHeight, int holdingsSize, int proto, char *engine)
10760 { // returns error message (recognizable by upper-case) if engine does not support the variant
10761 char *p, *variant = VariantName(v);
10762 static char b[MSG_SIZ];
10763 if(NonStandardBoardSize(v, boardWidth, boardHeight, holdingsSize)) { /* [HGM] make prefix for non-standard board size. */
10764 snprintf(b, MSG_SIZ, "%dx%d+%d_%s", boardWidth, boardHeight,
10765 holdingsSize, variant); // cook up sized variant name
10766 /* [HGM] varsize: try first if this deviant size variant is specifically known */
10767 if(StrStr(list, b) == NULL) {
10768 // specific sized variant not known, check if general sizing allowed
10769 if(proto != 1 && StrStr(list, "boardsize") == NULL) {
10770 snprintf(variantError, MSG_SIZ, "Board size %dx%d+%d not supported by %s",
10771 boardWidth, boardHeight, holdingsSize, engine);
10774 /* [HGM] here we really should compare with the maximum supported board size */
10776 } else snprintf(b, MSG_SIZ,"%s", variant);
10777 if(proto == 1) return b; // for protocol 1 we cannot check and hope for the best
10778 p = StrStr(list, b);
10779 while(p && (p != list && p[-1] != ',' || p[strlen(b)] && p[strlen(b)] != ',') ) p = StrStr(p+1, b);
10781 // occurs not at all in list, or only as sub-string
10782 snprintf(variantError, MSG_SIZ, _("Variant %s not supported by %s"), b, engine);
10783 if(p = StrStr(list, b)) { // handle requesting parent variant when only size-overridden is supported
10784 int l = strlen(variantError);
10786 while(p != list && p[-1] != ',') p--;
10787 q = strchr(p, ',');
10788 if(q) *q = NULLCHAR;
10789 snprintf(variantError + l, MSG_SIZ - l, _(", but %s is"), p);
10798 InitChessProgram (ChessProgramState *cps, int setup)
10799 /* setup needed to setup FRC opening position */
10801 char buf[MSG_SIZ], *b;
10802 if (appData.noChessProgram) return;
10803 hintRequested = FALSE;
10804 bookRequested = FALSE;
10806 ParseFeatures(appData.features[cps == &second], cps); // [HGM] allow user to overrule features
10807 /* [HGM] some new WB protocol commands to configure engine are sent now, if engine supports them */
10808 /* moved to before sending initstring in 4.3.15, so Polyglot can delay UCI 'isready' to recepton of 'new' */
10809 if(cps->memSize) { /* [HGM] memory */
10810 snprintf(buf, MSG_SIZ, "memory %d\n", appData.defaultHashSize + appData.defaultCacheSizeEGTB);
10811 SendToProgram(buf, cps);
10813 SendEgtPath(cps); /* [HGM] EGT */
10814 if(cps->maxCores) { /* [HGM] SMP: (protocol specified must be last settings command before new!) */
10815 snprintf(buf, MSG_SIZ, "cores %d\n", appData.smpCores);
10816 SendToProgram(buf, cps);
10819 setboardSpoiledMachineBlack = FALSE;
10820 SendToProgram(cps->initString, cps);
10821 if (gameInfo.variant != VariantNormal &&
10822 gameInfo.variant != VariantLoadable
10823 /* [HGM] also send variant if board size non-standard */
10824 || gameInfo.boardWidth != 8 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 0) {
10826 b = SupportedVariant(cps->variants, gameInfo.variant, gameInfo.boardWidth,
10827 gameInfo.boardHeight, gameInfo.holdingsSize, cps->protocolVersion, cps->tidy);
10831 char c, *q = cps->variants, *p = strchr(q, ',');
10832 if(p) *p = NULLCHAR;
10833 v = StringToVariant(q);
10834 DisplayError(variantError, 0);
10835 if(v != VariantUnknown && cps == &first) {
10837 if(sscanf(q, "%dx%d+%d_%c", &w, &h, &s, &c) == 4) // get size overrides the engine needs with it (if any)
10838 appData.NrFiles = w, appData.NrRanks = h, appData.holdingsSize = s, q = strchr(q, '_') + 1;
10839 ASSIGN(appData.variant, q);
10840 Reset(TRUE, FALSE);
10846 snprintf(buf, MSG_SIZ, "variant %s\n", b);
10847 SendToProgram(buf, cps);
10849 currentlyInitializedVariant = gameInfo.variant;
10851 /* [HGM] send opening position in FRC to first engine */
10853 SendToProgram("force\n", cps);
10855 /* engine is now in force mode! Set flag to wake it up after first move. */
10856 setboardSpoiledMachineBlack = 1;
10859 if (cps->sendICS) {
10860 snprintf(buf, sizeof(buf), "ics %s\n", appData.icsActive ? appData.icsHost : "-");
10861 SendToProgram(buf, cps);
10863 cps->maybeThinking = FALSE;
10864 cps->offeredDraw = 0;
10865 if (!appData.icsActive) {
10866 SendTimeControl(cps, movesPerSession, timeControl,
10867 timeIncrement, appData.searchDepth,
10870 if (appData.showThinking
10871 // [HGM] thinking: four options require thinking output to be sent
10872 || !appData.hideThinkingFromHuman || appData.adjudicateLossThreshold != 0 || EngineOutputIsUp()
10874 SendToProgram("post\n", cps);
10876 SendToProgram("hard\n", cps);
10877 if (!appData.ponderNextMove) {
10878 /* Warning: "easy" is a toggle in GNU Chess, so don't send
10879 it without being sure what state we are in first. "hard"
10880 is not a toggle, so that one is OK.
10882 SendToProgram("easy\n", cps);
10884 if (cps->usePing) {
10885 snprintf(buf, MSG_SIZ, "ping %d\n", initPing = ++cps->lastPing);
10886 SendToProgram(buf, cps);
10888 cps->initDone = TRUE;
10889 ClearEngineOutputPane(cps == &second);
10894 ResendOptions (ChessProgramState *cps)
10895 { // send the stored value of the options
10898 Option *opt = cps->option;
10899 for(i=0; i<cps->nrOptions; i++, opt++) {
10900 switch(opt->type) {
10904 snprintf(buf, MSG_SIZ, "option %s=%d\n", opt->name, opt->value);
10907 snprintf(buf, MSG_SIZ, "option %s=%s\n", opt->name, opt->choice[opt->value]);
10910 snprintf(buf, MSG_SIZ, "option %s=%s\n", opt->name, opt->textValue);
10916 SendToProgram(buf, cps);
10921 StartChessProgram (ChessProgramState *cps)
10926 if (appData.noChessProgram) return;
10927 cps->initDone = FALSE;
10929 if (strcmp(cps->host, "localhost") == 0) {
10930 err = StartChildProcess(cps->program, cps->dir, &cps->pr);
10931 } else if (*appData.remoteShell == NULLCHAR) {
10932 err = OpenRcmd(cps->host, appData.remoteUser, cps->program, &cps->pr);
10934 if (*appData.remoteUser == NULLCHAR) {
10935 snprintf(buf, sizeof(buf), "%s %s %s", appData.remoteShell, cps->host,
10938 snprintf(buf, sizeof(buf), "%s %s -l %s %s", appData.remoteShell,
10939 cps->host, appData.remoteUser, cps->program);
10941 err = StartChildProcess(buf, "", &cps->pr);
10945 snprintf(buf, MSG_SIZ, _("Startup failure on '%s'"), cps->program);
10946 DisplayError(buf, err); // [HGM] bit of a rough kludge: ignore failure, (which XBoard would do anyway), and let I/O discover it
10947 if(cps != &first) return;
10948 appData.noChessProgram = TRUE;
10951 // DisplayFatalError(buf, err, 1);
10952 // cps->pr = NoProc;
10953 // cps->isr = NULL;
10957 cps->isr = AddInputSource(cps->pr, TRUE, ReceiveFromProgram, cps);
10958 if (cps->protocolVersion > 1) {
10959 snprintf(buf, MSG_SIZ, "xboard\nprotover %d\n", cps->protocolVersion);
10960 if(!cps->reload) { // do not clear options when reloading because of -xreuse
10961 cps->nrOptions = 0; // [HGM] options: clear all engine-specific options
10962 cps->comboCnt = 0; // and values of combo boxes
10964 SendToProgram(buf, cps);
10965 if(cps->reload) ResendOptions(cps);
10967 SendToProgram("xboard\n", cps);
10972 TwoMachinesEventIfReady P((void))
10974 static int curMess = 0;
10975 if (first.lastPing != first.lastPong) {
10976 if(curMess != 1) DisplayMessage("", _("Waiting for first chess program")); curMess = 1;
10977 ScheduleDelayedEvent(TwoMachinesEventIfReady, 10); // [HGM] fast: lowered from 1000
10980 if (second.lastPing != second.lastPong) {
10981 if(curMess != 2) DisplayMessage("", _("Waiting for second chess program")); curMess = 2;
10982 ScheduleDelayedEvent(TwoMachinesEventIfReady, 10); // [HGM] fast: lowered from 1000
10985 DisplayMessage("", ""); curMess = 0;
10986 TwoMachinesEvent();
10990 MakeName (char *template)
10994 static char buf[MSG_SIZ];
10998 clock = time((time_t *)NULL);
10999 tm = localtime(&clock);
11001 while(*p++ = *template++) if(p[-1] == '%') {
11002 switch(*template++) {
11003 case 0: *p = 0; return buf;
11004 case 'Y': i = tm->tm_year+1900; break;
11005 case 'y': i = tm->tm_year-100; break;
11006 case 'M': i = tm->tm_mon+1; break;
11007 case 'd': i = tm->tm_mday; break;
11008 case 'h': i = tm->tm_hour; break;
11009 case 'm': i = tm->tm_min; break;
11010 case 's': i = tm->tm_sec; break;
11013 snprintf(p-1, MSG_SIZ-10 - (p - buf), "%02d", i); p += strlen(p);
11019 CountPlayers (char *p)
11022 while(p = strchr(p, '\n')) p++, n++; // count participants
11027 WriteTourneyFile (char *results, FILE *f)
11028 { // write tournament parameters on tourneyFile; on success return the stream pointer for closing
11029 if(f == NULL) f = fopen(appData.tourneyFile, "w");
11030 if(f == NULL) DisplayError(_("Could not write on tourney file"), 0); else {
11031 // create a file with tournament description
11032 fprintf(f, "-participants {%s}\n", appData.participants);
11033 fprintf(f, "-seedBase %d\n", appData.seedBase);
11034 fprintf(f, "-tourneyType %d\n", appData.tourneyType);
11035 fprintf(f, "-tourneyCycles %d\n", appData.tourneyCycles);
11036 fprintf(f, "-defaultMatchGames %d\n", appData.defaultMatchGames);
11037 fprintf(f, "-syncAfterRound %s\n", appData.roundSync ? "true" : "false");
11038 fprintf(f, "-syncAfterCycle %s\n", appData.cycleSync ? "true" : "false");
11039 fprintf(f, "-saveGameFile \"%s\"\n", appData.saveGameFile);
11040 fprintf(f, "-loadGameFile \"%s\"\n", appData.loadGameFile);
11041 fprintf(f, "-loadGameIndex %d\n", appData.loadGameIndex);
11042 fprintf(f, "-loadPositionFile \"%s\"\n", appData.loadPositionFile);
11043 fprintf(f, "-loadPositionIndex %d\n", appData.loadPositionIndex);
11044 fprintf(f, "-rewindIndex %d\n", appData.rewindIndex);
11045 fprintf(f, "-usePolyglotBook %s\n", appData.usePolyglotBook ? "true" : "false");
11046 fprintf(f, "-polyglotBook \"%s\"\n", appData.polyglotBook);
11047 fprintf(f, "-bookDepth %d\n", appData.bookDepth);
11048 fprintf(f, "-bookVariation %d\n", appData.bookStrength);
11049 fprintf(f, "-discourageOwnBooks %s\n", appData.defNoBook ? "true" : "false");
11050 fprintf(f, "-defaultHashSize %d\n", appData.defaultHashSize);
11051 fprintf(f, "-defaultCacheSizeEGTB %d\n", appData.defaultCacheSizeEGTB);
11052 fprintf(f, "-ponderNextMove %s\n", appData.ponderNextMove ? "true" : "false");
11053 fprintf(f, "-smpCores %d\n", appData.smpCores);
11055 fprintf(f, "-searchTime \"%d:%02d\"\n", searchTime/60, searchTime%60);
11057 fprintf(f, "-mps %d\n", appData.movesPerSession);
11058 fprintf(f, "-tc %s\n", appData.timeControl);
11059 fprintf(f, "-inc %.2f\n", appData.timeIncrement);
11061 fprintf(f, "-results \"%s\"\n", results);
11066 char *command[MAXENGINES], *mnemonic[MAXENGINES];
11069 Substitute (char *participants, int expunge)
11071 int i, changed, changes=0, nPlayers=0;
11072 char *p, *q, *r, buf[MSG_SIZ];
11073 if(participants == NULL) return;
11074 if(appData.tourneyFile[0] == NULLCHAR) { free(participants); return; }
11075 r = p = participants; q = appData.participants;
11076 while(*p && *p == *q) {
11077 if(*p == '\n') r = p+1, nPlayers++;
11080 if(*p) { // difference
11081 while(*p && *p++ != '\n');
11082 while(*q && *q++ != '\n');
11083 changed = nPlayers;
11084 changes = 1 + (strcmp(p, q) != 0);
11086 if(changes == 1) { // a single engine mnemonic was changed
11087 q = r; while(*q) nPlayers += (*q++ == '\n');
11088 p = buf; while(*r && (*p = *r++) != '\n') p++;
11090 NamesToList(firstChessProgramNames, command, mnemonic, "all");
11091 for(i=1; mnemonic[i]; i++) if(!strcmp(buf, mnemonic[i])) break;
11092 if(mnemonic[i]) { // The substitute is valid
11094 if(appData.tourneyFile[0] && (f = fopen(appData.tourneyFile, "r+")) ) {
11095 flock(fileno(f), LOCK_EX);
11096 ParseArgsFromFile(f);
11097 fseek(f, 0, SEEK_SET);
11098 FREE(appData.participants); appData.participants = participants;
11099 if(expunge) { // erase results of replaced engine
11100 int len = strlen(appData.results), w, b, dummy;
11101 for(i=0; i<len; i++) {
11102 Pairing(i, nPlayers, &w, &b, &dummy);
11103 if((w == changed || b == changed) && appData.results[i] == '*') {
11104 DisplayError(_("You cannot replace an engine while it is engaged!\nTerminate its game first."), 0);
11109 for(i=0; i<len; i++) {
11110 Pairing(i, nPlayers, &w, &b, &dummy);
11111 if(w == changed || b == changed) appData.results[i] = ' '; // mark as not played
11114 WriteTourneyFile(appData.results, f);
11115 fclose(f); // release lock
11118 } else DisplayError(_("No engine with the name you gave is installed"), 0);
11120 if(changes == 0) DisplayError(_("First change an engine by editing the participants list\nof the Tournament Options dialog"), 0);
11121 if(changes > 1) DisplayError(_("You can only change one engine at the time"), 0);
11122 free(participants);
11127 CheckPlayers (char *participants)
11130 char buf[MSG_SIZ], *p;
11131 NamesToList(firstChessProgramNames, command, mnemonic, "all");
11132 while(p = strchr(participants, '\n')) {
11134 for(i=1; mnemonic[i]; i++) if(!strcmp(participants, mnemonic[i])) break;
11136 snprintf(buf, MSG_SIZ, _("No engine %s is installed"), participants);
11138 DisplayError(buf, 0);
11142 participants = p + 1;
11148 CreateTourney (char *name)
11151 if(matchMode && strcmp(name, appData.tourneyFile)) {
11152 ASSIGN(name, appData.tourneyFile); //do not allow change of tourneyfile while playing
11154 if(name[0] == NULLCHAR) {
11155 if(appData.participants[0])
11156 DisplayError(_("You must supply a tournament file,\nfor storing the tourney progress"), 0);
11159 f = fopen(name, "r");
11160 if(f) { // file exists
11161 ASSIGN(appData.tourneyFile, name);
11162 ParseArgsFromFile(f); // parse it
11164 if(!appData.participants[0]) return 0; // ignore tourney file if non-existing & no participants
11165 if(CountPlayers(appData.participants) < (appData.tourneyType>0 ? appData.tourneyType+1 : 2)) {
11166 DisplayError(_("Not enough participants"), 0);
11169 if(CheckPlayers(appData.participants)) return 0;
11170 ASSIGN(appData.tourneyFile, name);
11171 if(appData.tourneyType < 0) appData.defaultMatchGames = 1; // Swiss forces games/pairing = 1
11172 if((f = WriteTourneyFile("", NULL)) == NULL) return 0;
11175 appData.noChessProgram = FALSE;
11176 appData.clockMode = TRUE;
11182 NamesToList (char *names, char **engineList, char **engineMnemonic, char *group)
11184 char buf[MSG_SIZ], *p, *q;
11185 int i=1, header, skip, all = !strcmp(group, "all"), depth = 0;
11186 insert = names; // afterwards, this global will point just after last retrieved engine line or group end in the 'names'
11187 skip = !all && group[0]; // if group requested, we start in skip mode
11188 for(;*names && depth >= 0 && i < MAXENGINES-1; names = p) {
11189 p = names; q = buf; header = 0;
11190 while(*p && *p != '\n') *q++ = *p++;
11192 if(*p == '\n') p++;
11193 if(buf[0] == '#') {
11194 if(strstr(buf, "# end") == buf) { if(!--depth) insert = p; continue; } // leave group, and suppress printing label
11195 depth++; // we must be entering a new group
11196 if(all) continue; // suppress printing group headers when complete list requested
11198 if(skip && !strcmp(group, buf)) { depth = 0; skip = FALSE; } // start when we reach requested group
11200 if(depth != header && !all || skip) continue; // skip contents of group (but print first-level header)
11201 if(engineList[i]) free(engineList[i]);
11202 engineList[i] = strdup(buf);
11203 if(buf[0] != '#') insert = p, TidyProgramName(engineList[i], "localhost", buf); // group headers not tidied
11204 if(engineMnemonic[i]) free(engineMnemonic[i]);
11205 if((q = strstr(engineList[i]+2, "variant")) && q[-2]== ' ' && (q[-1]=='/' || q[-1]=='-') && (q[7]==' ' || q[7]=='=')) {
11207 sscanf(q + 8, "%s", buf + strlen(buf));
11210 engineMnemonic[i] = strdup(buf);
11213 engineList[i] = engineMnemonic[i] = NULL;
11217 // following implemented as macro to avoid type limitations
11218 #define SWAP(item, temp) temp = appData.item[0]; appData.item[0] = appData.item[n]; appData.item[n] = temp;
11221 SwapEngines (int n)
11222 { // swap settings for first engine and other engine (so far only some selected options)
11227 SWAP(chessProgram, p)
11229 SWAP(hasOwnBookUCI, h)
11230 SWAP(protocolVersion, h)
11232 SWAP(scoreIsAbsolute, h)
11237 SWAP(engOptions, p)
11238 SWAP(engInitString, p)
11239 SWAP(computerString, p)
11241 SWAP(fenOverride, p)
11243 SWAP(accumulateTC, h)
11250 GetEngineLine (char *s, int n)
11254 extern char *icsNames;
11255 if(!s || !*s) return 0;
11256 NamesToList(n >= 10 ? icsNames : firstChessProgramNames, command, mnemonic, "all");
11257 for(i=1; mnemonic[i]; i++) if(!strcmp(s, mnemonic[i])) break;
11258 if(!mnemonic[i]) return 0;
11259 if(n == 11) return 1; // just testing if there was a match
11260 snprintf(buf, MSG_SIZ, "-%s %s", n == 10 ? "icshost" : "fcp", command[i]);
11261 if(n == 1) SwapEngines(n);
11262 ParseArgsFromString(buf);
11263 if(n == 1) SwapEngines(n);
11264 if(n == 0 && *appData.secondChessProgram == NULLCHAR) {
11265 SwapEngines(1); // set second same as first if not yet set (to suppress WB startup dialog)
11266 ParseArgsFromString(buf);
11272 SetPlayer (int player, char *p)
11273 { // [HGM] find the engine line of the partcipant given by number, and parse its options.
11275 char buf[MSG_SIZ], *engineName;
11276 for(i=0; i<player; i++) p = strchr(p, '\n') + 1;
11277 engineName = strdup(p); if(p = strchr(engineName, '\n')) *p = NULLCHAR;
11278 for(i=1; command[i]; i++) if(!strcmp(mnemonic[i], engineName)) break;
11280 snprintf(buf, MSG_SIZ, "-fcp %s", command[i]);
11281 ParseArgsFromString(resetOptions); appData.fenOverride[0] = NULL; appData.pvSAN[0] = FALSE;
11282 appData.firstHasOwnBookUCI = !appData.defNoBook; appData.protocolVersion[0] = PROTOVER;
11283 ParseArgsFromString(buf);
11284 } else { // no engine with this nickname is installed!
11285 snprintf(buf, MSG_SIZ, _("No engine %s is installed"), engineName);
11286 ReserveGame(nextGame, ' '); // unreserve game and drop out of match mode with error
11287 matchMode = FALSE; appData.matchGames = matchGame = roundNr = 0;
11289 DisplayError(buf, 0);
11296 char *recentEngines;
11299 RecentEngineEvent (int nr)
11302 // SwapEngines(1); // bump first to second
11303 // ReplaceEngine(&second, 1); // and load it there
11304 NamesToList(firstChessProgramNames, command, mnemonic, "all"); // get mnemonics of installed engines
11305 n = SetPlayer(nr, recentEngines); // select new (using original menu order!)
11306 if(mnemonic[n]) { // if somehow the engine with the selected nickname is no longer found in the list, we skip
11307 ReplaceEngine(&first, 0);
11308 FloatToFront(&appData.recentEngineList, command[n]);
11313 Pairing (int nr, int nPlayers, int *whitePlayer, int *blackPlayer, int *syncInterval)
11314 { // determine players from game number
11315 int curCycle, curRound, curPairing, gamesPerCycle, gamesPerRound, roundsPerCycle=1, pairingsPerRound=1;
11317 if(appData.tourneyType == 0) {
11318 roundsPerCycle = (nPlayers - 1) | 1;
11319 pairingsPerRound = nPlayers / 2;
11320 } else if(appData.tourneyType > 0) {
11321 roundsPerCycle = nPlayers - appData.tourneyType;
11322 pairingsPerRound = appData.tourneyType;
11324 gamesPerRound = pairingsPerRound * appData.defaultMatchGames;
11325 gamesPerCycle = gamesPerRound * roundsPerCycle;
11326 appData.matchGames = gamesPerCycle * appData.tourneyCycles - 1; // fake like all games are one big match
11327 curCycle = nr / gamesPerCycle; nr %= gamesPerCycle;
11328 curRound = nr / gamesPerRound; nr %= gamesPerRound;
11329 curPairing = nr / appData.defaultMatchGames; nr %= appData.defaultMatchGames;
11330 matchGame = nr + curCycle * appData.defaultMatchGames + 1; // fake game nr that loads correct game or position from file
11331 roundNr = (curCycle * roundsPerCycle + curRound) * appData.defaultMatchGames + nr + 1;
11333 if(appData.cycleSync) *syncInterval = gamesPerCycle;
11334 if(appData.roundSync) *syncInterval = gamesPerRound;
11336 if(appData.debugMode) fprintf(debugFP, "cycle=%d, round=%d, pairing=%d curGame=%d\n", curCycle, curRound, curPairing, matchGame);
11338 if(appData.tourneyType == 0) {
11339 if(curPairing == (nPlayers-1)/2 ) {
11340 *whitePlayer = curRound;
11341 *blackPlayer = nPlayers - 1; // this is the 'bye' when nPlayer is odd
11343 *whitePlayer = curRound - (nPlayers-1)/2 + curPairing;
11344 if(*whitePlayer < 0) *whitePlayer += nPlayers-1+(nPlayers&1);
11345 *blackPlayer = curRound + (nPlayers-1)/2 - curPairing;
11346 if(*blackPlayer >= nPlayers-1+(nPlayers&1)) *blackPlayer -= nPlayers-1+(nPlayers&1);
11348 } else if(appData.tourneyType > 1) {
11349 *blackPlayer = curPairing; // in multi-gauntlet, assign gauntlet engines to second, so first an be kept loaded during round
11350 *whitePlayer = curRound + appData.tourneyType;
11351 } else if(appData.tourneyType > 0) {
11352 *whitePlayer = curPairing;
11353 *blackPlayer = curRound + appData.tourneyType;
11356 // take care of white/black alternation per round.
11357 // For cycles and games this is already taken care of by default, derived from matchGame!
11358 return curRound & 1;
11362 NextTourneyGame (int nr, int *swapColors)
11363 { // !!!major kludge!!! fiddle appData settings to get everything in order for next tourney game
11365 int whitePlayer, blackPlayer, firstBusy=1000000000, syncInterval = 0, nPlayers, OK = 1;
11367 if(appData.tourneyFile[0] == NULLCHAR) return 1; // no tourney, always allow next game
11368 tf = fopen(appData.tourneyFile, "r");
11369 if(tf == NULL) { DisplayFatalError(_("Bad tournament file"), 0, 1); return 0; }
11370 ParseArgsFromFile(tf); fclose(tf);
11371 InitTimeControls(); // TC might be altered from tourney file
11373 nPlayers = CountPlayers(appData.participants); // count participants
11374 if(appData.tourneyType < 0) syncInterval = nPlayers/2; else
11375 *swapColors = Pairing(nr<0 ? 0 : nr, nPlayers, &whitePlayer, &blackPlayer, &syncInterval);
11378 p = q = appData.results;
11379 while(*q) if(*q++ == '*' || q[-1] == ' ') { firstBusy = q - p - 1; break; }
11380 if(firstBusy/syncInterval < (nextGame/syncInterval)) {
11381 DisplayMessage(_("Waiting for other game(s)"),"");
11382 waitingForGame = TRUE;
11383 ScheduleDelayedEvent(NextMatchGame, 1000); // wait for all games of previous round to finish
11386 waitingForGame = FALSE;
11389 if(appData.tourneyType < 0) {
11390 if(nr>=0 && !pairingReceived) {
11392 if(pairing.pr == NoProc) {
11393 if(!appData.pairingEngine[0]) {
11394 DisplayFatalError(_("No pairing engine specified"), 0, 1);
11397 StartChessProgram(&pairing); // starts the pairing engine
11399 snprintf(buf, 1<<16, "results %d %s\n", nPlayers, appData.results);
11400 SendToProgram(buf, &pairing);
11401 snprintf(buf, 1<<16, "pairing %d\n", nr+1);
11402 SendToProgram(buf, &pairing);
11403 return 0; // wait for pairing engine to answer (which causes NextTourneyGame to be called again...
11405 pairingReceived = 0; // ... so we continue here
11407 appData.matchGames = appData.tourneyCycles * syncInterval - 1;
11408 whitePlayer = savedWhitePlayer-1; blackPlayer = savedBlackPlayer-1;
11409 matchGame = 1; roundNr = nr / syncInterval + 1;
11412 if(first.pr != NoProc && second.pr != NoProc || nr<0) return 1; // engines already loaded
11414 // redefine engines, engine dir, etc.
11415 NamesToList(firstChessProgramNames, command, mnemonic, "all"); // get mnemonics of installed engines
11416 if(first.pr == NoProc) {
11417 if(!SetPlayer(whitePlayer, appData.participants)) OK = 0; // find white player amongst it, and parse its engine line
11418 InitEngine(&first, 0); // initialize ChessProgramStates based on new settings.
11420 if(second.pr == NoProc) {
11422 if(!SetPlayer(blackPlayer, appData.participants)) OK = 0; // find black player amongst it, and parse its engine line
11423 SwapEngines(1); // and make that valid for second engine by swapping
11424 InitEngine(&second, 1);
11426 CommonEngineInit(); // after this TwoMachinesEvent will create correct engine processes
11427 UpdateLogos(FALSE); // leave display to ModeHiglight()
11433 { // performs game initialization that does not invoke engines, and then tries to start the game
11434 int res, firstWhite, swapColors = 0;
11435 if(!NextTourneyGame(nextGame, &swapColors)) return; // this sets matchGame, -fcp / -scp and other options for next game, if needed
11436 if(matchMode && appData.debugMode) { // [HGM] debug split: game is part of a match; we might have to create a debug file just for this game
11438 snprintf(buf, MSG_SIZ, appData.nameOfDebugFile, nextGame+1); // expand name of debug file with %d in it
11439 if(strcmp(buf, currentDebugFile)) { // name has changed
11440 FILE *f = fopen(buf, "w");
11441 if(f) { // if opening the new file failed, just keep using the old one
11442 ASSIGN(currentDebugFile, buf);
11446 if(appData.serverFileName) {
11447 if(serverFP) fclose(serverFP);
11448 serverFP = fopen(appData.serverFileName, "w");
11449 if(serverFP && first.pr != NoProc) fprintf(serverFP, "StartChildProcess (dir=\".\") .\\%s\n", first.tidy);
11450 if(serverFP && second.pr != NoProc) fprintf(serverFP, "StartChildProcess (dir=\".\") .\\%s\n", second.tidy);
11454 firstWhite = appData.firstPlaysBlack ^ (matchGame & 1 | appData.sameColorGames > 1); // non-incremental default
11455 firstWhite ^= swapColors; // reverses if NextTourneyGame says we are in an odd round
11456 first.twoMachinesColor = firstWhite ? "white\n" : "black\n"; // perform actual color assignement
11457 second.twoMachinesColor = firstWhite ? "black\n" : "white\n";
11458 appData.noChessProgram = (first.pr == NoProc); // kludge to prevent Reset from starting up chess program
11459 if(appData.loadGameIndex == -2) srandom(appData.seedBase + 68163*(nextGame & ~1)); // deterministic seed to force same opening
11460 Reset(FALSE, first.pr != NoProc);
11461 res = LoadGameOrPosition(matchGame); // setup game
11462 appData.noChessProgram = FALSE; // LoadGameOrPosition might call Reset too!
11463 if(!res) return; // abort when bad game/pos file
11464 if(appData.epd) {// in EPD mode we make sure first engine is to move
11465 firstWhite = !(forwardMostMove & 1);
11466 first.twoMachinesColor = firstWhite ? "white\n" : "black\n"; // perform actual color assignement
11467 second.twoMachinesColor = firstWhite ? "black\n" : "white\n";
11469 TwoMachinesEvent();
11473 UserAdjudicationEvent (int result)
11475 ChessMove gameResult = GameIsDrawn;
11478 gameResult = WhiteWins;
11480 else if( result < 0 ) {
11481 gameResult = BlackWins;
11484 if( gameMode == TwoMachinesPlay ) {
11485 GameEnds( gameResult, "User adjudication", GE_XBOARD );
11490 // [HGM] save: calculate checksum of game to make games easily identifiable
11492 StringCheckSum (char *s)
11495 if(s==NULL) return 0;
11496 while(*s) i = i*259 + *s++;
11504 for(i=backwardMostMove; i<forwardMostMove; i++) {
11505 sum += pvInfoList[i].depth;
11506 sum += StringCheckSum(parseList[i]);
11507 sum += StringCheckSum(commentList[i]);
11510 if(i>1 && sum==0) sum++; // make sure never zero for non-empty game
11511 return sum + StringCheckSum(commentList[i]);
11512 } // end of save patch
11515 GameEnds (ChessMove result, char *resultDetails, int whosays)
11517 GameMode nextGameMode;
11519 char buf[MSG_SIZ], popupRequested = 0, *ranking = NULL;
11521 if(endingGame) return; /* [HGM] crash: forbid recursion */
11523 if(twoBoards) { // [HGM] dual: switch back to one board
11524 twoBoards = partnerUp = 0; InitDrawingSizes(-2, 0);
11525 DrawPosition(TRUE, partnerBoard); // observed game becomes foreground
11527 if (appData.debugMode) {
11528 fprintf(debugFP, "GameEnds(%d, %s, %d)\n",
11529 result, resultDetails ? resultDetails : "(null)", whosays);
11532 fromX = fromY = killX = killY = kill2X = kill2Y = -1; // [HGM] abort any move the user is entering. // [HGM] lion
11534 if(pausing) PauseEvent(); // can happen when we abort a paused game (New Game or Quit)
11536 if (appData.icsActive && (whosays == GE_ENGINE || whosays >= GE_ENGINE1)) {
11537 /* If we are playing on ICS, the server decides when the
11538 game is over, but the engine can offer to draw, claim
11542 if (appData.zippyPlay && first.initDone) {
11543 if (result == GameIsDrawn) {
11544 /* In case draw still needs to be claimed */
11545 SendToICS(ics_prefix);
11546 SendToICS("draw\n");
11547 } else if (StrCaseStr(resultDetails, "resign")) {
11548 SendToICS(ics_prefix);
11549 SendToICS("resign\n");
11553 endingGame = 0; /* [HGM] crash */
11557 /* If we're loading the game from a file, stop */
11558 if (whosays == GE_FILE) {
11559 (void) StopLoadGameTimer();
11563 /* Cancel draw offers */
11564 first.offeredDraw = second.offeredDraw = 0;
11566 /* If this is an ICS game, only ICS can really say it's done;
11567 if not, anyone can. */
11568 isIcsGame = (gameMode == IcsPlayingWhite ||
11569 gameMode == IcsPlayingBlack ||
11570 gameMode == IcsObserving ||
11571 gameMode == IcsExamining);
11573 if (!isIcsGame || whosays == GE_ICS) {
11574 /* OK -- not an ICS game, or ICS said it was done */
11576 if (!isIcsGame && !appData.noChessProgram)
11577 SetUserThinkingEnables();
11579 /* [HGM] if a machine claims the game end we verify this claim */
11580 if(gameMode == TwoMachinesPlay && appData.testClaims) {
11581 if(appData.testLegality && whosays >= GE_ENGINE1 ) {
11583 ChessMove trueResult = (ChessMove) -1;
11585 claimer = whosays == GE_ENGINE1 ? /* color of claimer */
11586 first.twoMachinesColor[0] :
11587 second.twoMachinesColor[0] ;
11589 // [HGM] losers: because the logic is becoming a bit hairy, determine true result first
11590 if((signed char)boards[forwardMostMove][EP_STATUS] == EP_CHECKMATE) {
11591 /* [HGM] verify: engine mate claims accepted if they were flagged */
11592 trueResult = WhiteOnMove(forwardMostMove) ? BlackWins : WhiteWins;
11594 if((signed char)boards[forwardMostMove][EP_STATUS] == EP_WINS) { // added code for games where being mated is a win
11595 /* [HGM] verify: engine mate claims accepted if they were flagged */
11596 trueResult = WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins;
11598 if((signed char)boards[forwardMostMove][EP_STATUS] == EP_STALEMATE) { // only used to indicate draws now
11599 trueResult = GameIsDrawn; // default; in variants where stalemate loses, Status is CHECKMATE
11602 // now verify win claims, but not in drop games, as we don't understand those yet
11603 if( (gameInfo.holdingsWidth == 0 || gameInfo.variant == VariantSuper
11604 || gameInfo.variant == VariantGreat || gameInfo.variant == VariantGrand) &&
11605 (result == WhiteWins && claimer == 'w' ||
11606 result == BlackWins && claimer == 'b' ) ) { // case to verify: engine claims own win
11607 if (appData.debugMode) {
11608 fprintf(debugFP, "result=%d sp=%d move=%d\n",
11609 result, (signed char)boards[forwardMostMove][EP_STATUS], forwardMostMove);
11611 if(result != trueResult) {
11612 snprintf(buf, MSG_SIZ, "False win claim: '%s'", resultDetails);
11613 result = claimer == 'w' ? BlackWins : WhiteWins;
11614 resultDetails = buf;
11617 if( result == GameIsDrawn && (signed char)boards[forwardMostMove][EP_STATUS] > EP_DRAWS
11618 && (forwardMostMove <= backwardMostMove ||
11619 (signed char)boards[forwardMostMove-1][EP_STATUS] > EP_DRAWS ||
11620 (claimer=='b')==(forwardMostMove&1))
11622 /* [HGM] verify: draws that were not flagged are false claims */
11623 snprintf(buf, MSG_SIZ, "False draw claim: '%s'", resultDetails);
11624 result = claimer == 'w' ? BlackWins : WhiteWins;
11625 resultDetails = buf;
11627 /* (Claiming a loss is accepted no questions asked!) */
11628 } else if(matchMode && result == GameIsDrawn && !strcmp(resultDetails, "Engine Abort Request")) {
11629 forwardMostMove = backwardMostMove; // [HGM] delete game to surpress saving
11630 result = GameUnfinished;
11631 if(!*appData.tourneyFile) matchGame--; // replay even in plain match
11633 /* [HGM] bare: don't allow bare King to win */
11634 if((gameInfo.holdingsWidth == 0 || gameInfo.variant == VariantSuper
11635 || gameInfo.variant == VariantGreat || gameInfo.variant == VariantGrand)
11636 && gameInfo.variant != VariantLosers && gameInfo.variant != VariantGiveaway
11637 && gameInfo.variant != VariantSuicide // [HGM] losers: except in losers, of course...
11638 && result != GameIsDrawn)
11639 { int i, j, k=0, oppoKings = 0, color = (result==WhiteWins ? (int)WhitePawn : (int)BlackPawn);
11640 for(j=BOARD_LEFT; j<BOARD_RGHT; j++) for(i=0; i<BOARD_HEIGHT; i++) {
11641 int p = (signed char)boards[forwardMostMove][i][j] - color;
11642 if(p >= 0 && p <= (int)WhiteKing) k++;
11643 oppoKings += (p + color == WhiteKing + BlackPawn - color);
11645 if (appData.debugMode) {
11646 fprintf(debugFP, "GE(%d, %s, %d) bare king k=%d color=%d\n",
11647 result, resultDetails ? resultDetails : "(null)", whosays, k, color);
11649 if(k <= 1 && oppoKings > 0) { // the latter needed in Atomic, where bare K wins if opponent King already destroyed
11650 result = GameIsDrawn;
11651 snprintf(buf, MSG_SIZ, "%s but bare king", resultDetails);
11652 resultDetails = buf;
11658 if(serverMoves != NULL && !loadFlag) { char c = '=';
11659 if(result==WhiteWins) c = '+';
11660 if(result==BlackWins) c = '-';
11661 if(resultDetails != NULL)
11662 fprintf(serverMoves, ";%c;%s\n", c, resultDetails), fflush(serverMoves);
11664 if (resultDetails != NULL) {
11665 gameInfo.result = result;
11666 gameInfo.resultDetails = StrSave(resultDetails);
11668 /* display last move only if game was not loaded from file */
11669 if ((whosays != GE_FILE) && (currentMove == forwardMostMove))
11670 DisplayMove(currentMove - 1);
11672 if (forwardMostMove != 0) {
11673 if (gameMode != PlayFromGameFile && gameMode != EditGame
11674 && lastSavedGame != GameCheckSum() // [HGM] save: suppress duplicates
11676 if (*appData.saveGameFile != NULLCHAR) {
11677 if(result == GameUnfinished && matchMode && *appData.tourneyFile)
11678 AutoSaveGame(); // [HGM] protect tourney PGN from aborted games, and prompt for name instead
11680 SaveGameToFile(appData.saveGameFile, TRUE);
11681 } else if (appData.autoSaveGames) {
11682 if(gameMode != IcsObserving || !appData.onlyOwn) AutoSaveGame();
11684 if (*appData.savePositionFile != NULLCHAR) {
11685 SavePositionToFile(appData.savePositionFile);
11687 AddGameToBook(FALSE); // Only does something during Monte-Carlo book building
11691 /* Tell program how game ended in case it is learning */
11692 /* [HGM] Moved this to after saving the PGN, just in case */
11693 /* engine died and we got here through time loss. In that */
11694 /* case we will get a fatal error writing the pipe, which */
11695 /* would otherwise lose us the PGN. */
11696 /* [HGM] crash: not needed anymore, but doesn't hurt; */
11697 /* output during GameEnds should never be fatal anymore */
11698 if (gameMode == MachinePlaysWhite ||
11699 gameMode == MachinePlaysBlack ||
11700 gameMode == TwoMachinesPlay ||
11701 gameMode == IcsPlayingWhite ||
11702 gameMode == IcsPlayingBlack ||
11703 gameMode == BeginningOfGame) {
11705 snprintf(buf, MSG_SIZ, "result %s {%s}\n", PGNResult(result),
11707 if (first.pr != NoProc) {
11708 SendToProgram(buf, &first);
11710 if (second.pr != NoProc &&
11711 gameMode == TwoMachinesPlay) {
11712 SendToProgram(buf, &second);
11717 if (appData.icsActive) {
11718 if (appData.quietPlay &&
11719 (gameMode == IcsPlayingWhite ||
11720 gameMode == IcsPlayingBlack)) {
11721 SendToICS(ics_prefix);
11722 SendToICS("set shout 1\n");
11724 nextGameMode = IcsIdle;
11725 ics_user_moved = FALSE;
11726 /* clean up premove. It's ugly when the game has ended and the
11727 * premove highlights are still on the board.
11730 gotPremove = FALSE;
11731 ClearPremoveHighlights();
11732 DrawPosition(FALSE, boards[currentMove]);
11734 if (whosays == GE_ICS) {
11737 if (gameMode == IcsPlayingWhite)
11739 else if(gameMode == IcsPlayingBlack)
11740 PlayIcsLossSound();
11743 if (gameMode == IcsPlayingBlack)
11745 else if(gameMode == IcsPlayingWhite)
11746 PlayIcsLossSound();
11749 PlayIcsDrawSound();
11752 PlayIcsUnfinishedSound();
11755 if(appData.quitNext) { ExitEvent(0); return; }
11756 } else if (gameMode == EditGame ||
11757 gameMode == PlayFromGameFile ||
11758 gameMode == AnalyzeMode ||
11759 gameMode == AnalyzeFile) {
11760 nextGameMode = gameMode;
11762 nextGameMode = EndOfGame;
11767 nextGameMode = gameMode;
11770 if (appData.noChessProgram) {
11771 gameMode = nextGameMode;
11773 endingGame = 0; /* [HGM] crash */
11778 /* Put first chess program into idle state */
11779 if (first.pr != NoProc &&
11780 (gameMode == MachinePlaysWhite ||
11781 gameMode == MachinePlaysBlack ||
11782 gameMode == TwoMachinesPlay ||
11783 gameMode == IcsPlayingWhite ||
11784 gameMode == IcsPlayingBlack ||
11785 gameMode == BeginningOfGame)) {
11786 SendToProgram("force\n", &first);
11787 if (first.usePing) {
11789 snprintf(buf, MSG_SIZ, "ping %d\n", ++first.lastPing);
11790 SendToProgram(buf, &first);
11793 } else if (result != GameUnfinished || nextGameMode == IcsIdle) {
11794 /* Kill off first chess program */
11795 if (first.isr != NULL)
11796 RemoveInputSource(first.isr);
11799 if (first.pr != NoProc) {
11801 DoSleep( appData.delayBeforeQuit );
11802 SendToProgram("quit\n", &first);
11803 DestroyChildProcess(first.pr, 4 + first.useSigterm);
11804 first.reload = TRUE;
11808 if (second.reuse) {
11809 /* Put second chess program into idle state */
11810 if (second.pr != NoProc &&
11811 gameMode == TwoMachinesPlay) {
11812 SendToProgram("force\n", &second);
11813 if (second.usePing) {
11815 snprintf(buf, MSG_SIZ, "ping %d\n", ++second.lastPing);
11816 SendToProgram(buf, &second);
11819 } else if (result != GameUnfinished || nextGameMode == IcsIdle) {
11820 /* Kill off second chess program */
11821 if (second.isr != NULL)
11822 RemoveInputSource(second.isr);
11825 if (second.pr != NoProc) {
11826 DoSleep( appData.delayBeforeQuit );
11827 SendToProgram("quit\n", &second);
11828 DestroyChildProcess(second.pr, 4 + second.useSigterm);
11829 second.reload = TRUE;
11831 second.pr = NoProc;
11834 if (matchMode && (gameMode == TwoMachinesPlay || (waitingForGame || startingEngine) && exiting)) {
11835 char resChar = '=';
11839 if (first.twoMachinesColor[0] == 'w') {
11842 second.matchWins++;
11847 if (first.twoMachinesColor[0] == 'b') {
11850 second.matchWins++;
11853 case GameUnfinished:
11859 if(exiting) resChar = ' '; // quit while waiting for round sync: unreserve already reserved game
11860 if(appData.tourneyFile[0]){ // [HGM] we are in a tourney; update tourney file with game result
11861 if(appData.afterGame && appData.afterGame[0]) RunCommand(appData.afterGame);
11862 ReserveGame(nextGame, resChar); // sets nextGame
11863 if(nextGame > appData.matchGames) appData.tourneyFile[0] = 0, ranking = TourneyStandings(3); // tourney is done
11864 else ranking = strdup("busy"); //suppress popup when aborted but not finished
11865 } else roundNr = nextGame = matchGame + 1; // normal match, just increment; round equals matchGame
11867 if (nextGame <= appData.matchGames && !abortMatch) {
11868 gameMode = nextGameMode;
11869 matchGame = nextGame; // this will be overruled in tourney mode!
11870 GetTimeMark(&pauseStart); // [HGM] matchpause: stipulate a pause
11871 ScheduleDelayedEvent(NextMatchGame, 10); // but start game immediately (as it will wait out the pause itself)
11872 endingGame = 0; /* [HGM] crash */
11875 gameMode = nextGameMode;
11877 snprintf(buf, MSG_SIZ, "-------------------------------------- ");
11878 OutputKibitz(2, buf);
11879 snprintf(buf, MSG_SIZ, _("Average solving time %4.2f sec (total time %4.2f sec) "), totalTime/(100.*first.matchWins), totalTime/100.);
11880 OutputKibitz(2, buf);
11881 snprintf(buf, MSG_SIZ, _("%d avoid-moves played "), second.matchWins);
11882 if(second.matchWins) OutputKibitz(2, buf);
11883 snprintf(buf, MSG_SIZ, _("Solved %d out of %d (%3.1f%%) "), first.matchWins, nextGame-1, first.matchWins*100./(nextGame-1));
11884 OutputKibitz(2, buf);
11886 snprintf(buf, MSG_SIZ, _("Match %s vs. %s: final score %d-%d-%d"),
11887 first.tidy, second.tidy,
11888 first.matchWins, second.matchWins,
11889 appData.matchGames - (first.matchWins + second.matchWins));
11890 if(!appData.tourneyFile[0]) matchGame++, DisplayTwoMachinesTitle(); // [HGM] update result in window title
11891 if(ranking && strcmp(ranking, "busy") && appData.afterTourney && appData.afterTourney[0]) RunCommand(appData.afterTourney);
11892 popupRequested++; // [HGM] crash: postpone to after resetting endingGame
11893 if (appData.firstPlaysBlack) { // [HGM] match: back to original for next match
11894 first.twoMachinesColor = "black\n";
11895 second.twoMachinesColor = "white\n";
11897 first.twoMachinesColor = "white\n";
11898 second.twoMachinesColor = "black\n";
11902 if ((gameMode == AnalyzeMode || gameMode == AnalyzeFile) &&
11903 !(nextGameMode == AnalyzeMode || nextGameMode == AnalyzeFile))
11905 gameMode = nextGameMode;
11907 endingGame = 0; /* [HGM] crash */
11908 if(popupRequested) { // [HGM] crash: this calls GameEnds recursively through ExitEvent! Make it a harmless tail recursion.
11909 if(matchMode == TRUE) { // match through command line: exit with or without popup
11911 ToNrEvent(forwardMostMove);
11912 if(strcmp(ranking, "busy")) DisplayFatalError(ranking, 0, 0);
11914 } else DisplayFatalError(buf, 0, 0);
11915 } else { // match through menu; just stop, with or without popup
11916 matchMode = FALSE; appData.matchGames = matchGame = roundNr = 0;
11919 if(strcmp(ranking, "busy")) DisplayNote(ranking);
11920 } else DisplayNote(buf);
11922 if(ranking) free(ranking);
11926 /* Assumes program was just initialized (initString sent).
11927 Leaves program in force mode. */
11929 FeedMovesToProgram (ChessProgramState *cps, int upto)
11933 if (appData.debugMode)
11934 fprintf(debugFP, "Feeding %smoves %d through %d to %s chess program\n",
11935 startedFromSetupPosition ? "position and " : "",
11936 backwardMostMove, upto, cps->which);
11937 if(currentlyInitializedVariant != gameInfo.variant) {
11939 // [HGM] variantswitch: make engine aware of new variant
11940 if(!SupportedVariant(cps->variants, gameInfo.variant, gameInfo.boardWidth,
11941 gameInfo.boardHeight, gameInfo.holdingsSize, cps->protocolVersion, ""))
11942 return; // [HGM] refrain from feeding moves altogether if variant is unsupported!
11943 snprintf(buf, MSG_SIZ, "variant %s\n", VariantName(gameInfo.variant));
11944 SendToProgram(buf, cps);
11945 currentlyInitializedVariant = gameInfo.variant;
11947 SendToProgram("force\n", cps);
11948 if (startedFromSetupPosition) {
11949 SendBoard(cps, backwardMostMove);
11950 if (appData.debugMode) {
11951 fprintf(debugFP, "feedMoves\n");
11954 for (i = backwardMostMove; i < upto; i++) {
11955 SendMoveToProgram(i, cps);
11961 ResurrectChessProgram ()
11963 /* The chess program may have exited.
11964 If so, restart it and feed it all the moves made so far. */
11965 static int doInit = 0;
11967 if (appData.noChessProgram) return 1;
11969 if(matchMode /*&& appData.tourneyFile[0]*/) { // [HGM] tourney: make sure we get features after engine replacement. (Should we always do this?)
11970 if(WaitForEngine(&first, TwoMachinesEventIfReady)) { doInit = 1; return 0; } // request to do init on next visit, because we started engine
11971 if(!doInit) return 1; // this replaces testing first.pr != NoProc, which is true when we get here, but first time no reason to abort
11972 doInit = 0; // we fell through (first time after starting the engine); make sure it doesn't happen again
11974 if (first.pr != NoProc) return 1;
11975 StartChessProgram(&first);
11977 InitChessProgram(&first, FALSE);
11978 FeedMovesToProgram(&first, currentMove);
11980 if (!first.sendTime) {
11981 /* can't tell gnuchess what its clock should read,
11982 so we bow to its notion. */
11984 timeRemaining[0][currentMove] = whiteTimeRemaining;
11985 timeRemaining[1][currentMove] = blackTimeRemaining;
11988 if ((gameMode == AnalyzeMode || gameMode == AnalyzeFile ||
11989 appData.icsEngineAnalyze) && first.analysisSupport) {
11990 SendToProgram("analyze\n", &first);
11991 first.analyzing = TRUE;
11997 * Button procedures
12000 Reset (int redraw, int init)
12004 if (appData.debugMode) {
12005 fprintf(debugFP, "Reset(%d, %d) from gameMode %d\n",
12006 redraw, init, gameMode);
12008 pieceDefs = FALSE; // [HGM] gen: reset engine-defined piece moves
12009 for(i=0; i<EmptySquare; i++) { FREE(pieceDesc[i]); pieceDesc[i] = NULL; }
12010 CleanupTail(); // [HGM] vari: delete any stored variations
12011 CommentPopDown(); // [HGM] make sure no comments to the previous game keep hanging on
12012 pausing = pauseExamInvalid = FALSE;
12013 startedFromSetupPosition = blackPlaysFirst = FALSE;
12015 whiteFlag = blackFlag = FALSE;
12016 userOfferedDraw = FALSE;
12017 hintRequested = bookRequested = FALSE;
12018 first.maybeThinking = FALSE;
12019 second.maybeThinking = FALSE;
12020 first.bookSuspend = FALSE; // [HGM] book
12021 second.bookSuspend = FALSE;
12022 thinkOutput[0] = NULLCHAR;
12023 lastHint[0] = NULLCHAR;
12024 ClearGameInfo(&gameInfo);
12025 gameInfo.variant = StringToVariant(appData.variant);
12026 if(gameInfo.variant == VariantNormal && strcmp(appData.variant, "normal")) {
12027 gameInfo.variant = VariantUnknown;
12028 strncpy(engineVariant, appData.variant, MSG_SIZ);
12030 ics_user_moved = ics_clock_paused = FALSE;
12031 ics_getting_history = H_FALSE;
12033 white_holding[0] = black_holding[0] = NULLCHAR;
12034 ClearProgramStats();
12035 opponentKibitzes = FALSE; // [HGM] kibitz: do not reserve space in engine-output window in zippy mode
12039 flipView = appData.flipView;
12040 ClearPremoveHighlights();
12041 gotPremove = FALSE;
12042 alarmSounded = FALSE;
12043 killX = killY = kill2X = kill2Y = -1; // [HGM] lion
12045 GameEnds(EndOfFile, NULL, GE_PLAYER);
12046 if(appData.serverMovesName != NULL) {
12047 /* [HGM] prepare to make moves file for broadcasting */
12048 clock_t t = clock();
12049 if(serverMoves != NULL) fclose(serverMoves);
12050 serverMoves = fopen(appData.serverMovesName, "r");
12051 if(serverMoves != NULL) {
12052 fclose(serverMoves);
12053 /* delay 15 sec before overwriting, so all clients can see end */
12054 while(clock()-t < appData.serverPause*CLOCKS_PER_SEC);
12056 serverMoves = fopen(appData.serverMovesName, "w");
12060 gameMode = BeginningOfGame;
12062 if(appData.icsActive) gameInfo.variant = VariantNormal;
12063 currentMove = forwardMostMove = backwardMostMove = 0;
12064 MarkTargetSquares(1);
12065 InitPosition(redraw);
12066 for (i = 0; i < MAX_MOVES; i++) {
12067 if (commentList[i] != NULL) {
12068 free(commentList[i]);
12069 commentList[i] = NULL;
12073 timeRemaining[0][0] = whiteTimeRemaining;
12074 timeRemaining[1][0] = blackTimeRemaining;
12076 if (first.pr == NoProc) {
12077 StartChessProgram(&first);
12080 InitChessProgram(&first, startedFromSetupPosition);
12083 DisplayMessage("", "");
12084 HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove-1);
12085 lastSavedGame = 0; // [HGM] save: make sure next game counts as unsaved
12086 ClearMap(); // [HGM] exclude: invalidate map
12090 AutoPlayGameLoop ()
12093 if (!AutoPlayOneMove())
12095 if (matchMode || appData.timeDelay == 0)
12097 if (appData.timeDelay < 0)
12099 StartLoadGameTimer((long)(1000.0f * appData.timeDelay));
12107 ReloadGame(1); // next game
12113 int fromX, fromY, toX, toY;
12115 if (appData.debugMode) {
12116 fprintf(debugFP, "AutoPlayOneMove(): current %d\n", currentMove);
12119 if (gameMode != PlayFromGameFile && gameMode != AnalyzeFile)
12122 if (gameMode == AnalyzeFile && currentMove > backwardMostMove && programStats.depth) {
12123 pvInfoList[currentMove].depth = programStats.depth;
12124 pvInfoList[currentMove].score = programStats.score;
12125 pvInfoList[currentMove].time = 0;
12126 if(currentMove < forwardMostMove) AppendComment(currentMove+1, lastPV[0], 2);
12127 else { // append analysis of final position as comment
12129 snprintf(buf, MSG_SIZ, "{final score %+4.2f/%d}", programStats.score/100., programStats.depth);
12130 AppendComment(currentMove, buf, 3); // the 3 prevents stripping of the score/depth!
12132 programStats.depth = 0;
12135 if (currentMove >= forwardMostMove) {
12136 if(gameMode == AnalyzeFile) {
12137 if(appData.loadGameIndex == -1) {
12138 GameEnds(gameInfo.result, gameInfo.resultDetails ? gameInfo.resultDetails : "", GE_FILE);
12139 ScheduleDelayedEvent(AnalyzeNextGame, 10);
12141 ExitAnalyzeMode(); SendToProgram("force\n", &first);
12144 // gameMode = EndOfGame;
12145 // ModeHighlight();
12147 /* [AS] Clear current move marker at the end of a game */
12148 /* HistorySet(parseList, backwardMostMove, forwardMostMove, -1); */
12153 toX = moveList[currentMove][2] - AAA;
12154 toY = moveList[currentMove][3] - ONE;
12156 if (moveList[currentMove][1] == '@') {
12157 if (appData.highlightLastMove) {
12158 SetHighlights(-1, -1, toX, toY);
12161 fromX = moveList[currentMove][0] - AAA;
12162 fromY = moveList[currentMove][1] - ONE;
12164 HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove); /* [AS] */
12166 if(moveList[currentMove][4] == ';') { // multi-leg
12167 killX = moveList[currentMove][5] - AAA;
12168 killY = moveList[currentMove][6] - ONE;
12170 AnimateMove(boards[currentMove], fromX, fromY, toX, toY);
12171 killX = killY = -1;
12173 if (appData.highlightLastMove) {
12174 SetHighlights(fromX, fromY, toX, toY);
12177 DisplayMove(currentMove);
12178 SendMoveToProgram(currentMove++, &first);
12179 DisplayBothClocks();
12180 DrawPosition(FALSE, boards[currentMove]);
12181 // [HGM] PV info: always display, routine tests if empty
12182 DisplayComment(currentMove - 1, commentList[currentMove]);
12188 LoadGameOneMove (ChessMove readAhead)
12190 int fromX = 0, fromY = 0, toX = 0, toY = 0, done;
12191 char promoChar = NULLCHAR;
12192 ChessMove moveType;
12193 char move[MSG_SIZ];
12196 if (gameMode != PlayFromGameFile && gameMode != AnalyzeFile &&
12197 gameMode != AnalyzeMode && gameMode != Training) {
12202 yyboardindex = forwardMostMove;
12203 if (readAhead != EndOfFile) {
12204 moveType = readAhead;
12206 if (gameFileFP == NULL)
12208 moveType = (ChessMove) Myylex();
12212 switch (moveType) {
12214 if (appData.debugMode)
12215 fprintf(debugFP, "Parsed Comment: %s\n", yy_text);
12218 /* append the comment but don't display it */
12219 AppendComment(currentMove, p, FALSE);
12222 case WhiteCapturesEnPassant:
12223 case BlackCapturesEnPassant:
12224 case WhitePromotion:
12225 case BlackPromotion:
12226 case WhiteNonPromotion:
12227 case BlackNonPromotion:
12230 case WhiteKingSideCastle:
12231 case WhiteQueenSideCastle:
12232 case BlackKingSideCastle:
12233 case BlackQueenSideCastle:
12234 case WhiteKingSideCastleWild:
12235 case WhiteQueenSideCastleWild:
12236 case BlackKingSideCastleWild:
12237 case BlackQueenSideCastleWild:
12239 case WhiteHSideCastleFR:
12240 case WhiteASideCastleFR:
12241 case BlackHSideCastleFR:
12242 case BlackASideCastleFR:
12244 if (appData.debugMode)
12245 fprintf(debugFP, "Parsed %s into %s virgin=%x,%x\n", yy_text, currentMoveString, boards[forwardMostMove][TOUCHED_W], boards[forwardMostMove][TOUCHED_B]);
12246 fromX = currentMoveString[0] - AAA;
12247 fromY = currentMoveString[1] - ONE;
12248 toX = currentMoveString[2] - AAA;
12249 toY = currentMoveString[3] - ONE;
12250 promoChar = currentMoveString[4];
12251 if(promoChar == ';') promoChar = currentMoveString[7];
12256 if (appData.debugMode)
12257 fprintf(debugFP, "Parsed %s into %s\n", yy_text, currentMoveString);
12258 fromX = moveType == WhiteDrop ?
12259 (int) CharToPiece(ToUpper(currentMoveString[0])) :
12260 (int) CharToPiece(ToLower(currentMoveString[0]));
12262 toX = currentMoveString[2] - AAA;
12263 toY = currentMoveString[3] - ONE;
12269 case GameUnfinished:
12270 if (appData.debugMode)
12271 fprintf(debugFP, "Parsed game end: %s\n", yy_text);
12272 p = strchr(yy_text, '{');
12273 if (p == NULL) p = strchr(yy_text, '(');
12276 if (p[0] == '0' || p[0] == '1' || p[0] == '*') p = "";
12278 q = strchr(p, *p == '{' ? '}' : ')');
12279 if (q != NULL) *q = NULLCHAR;
12282 while(q = strchr(p, '\n')) *q = ' '; // [HGM] crush linefeeds in result message
12283 GameEnds(moveType, p, GE_FILE);
12285 if (cmailMsgLoaded) {
12287 flipView = WhiteOnMove(currentMove);
12288 if (moveType == GameUnfinished) flipView = !flipView;
12289 if (appData.debugMode)
12290 fprintf(debugFP, "Setting flipView to %d\n", flipView) ;
12295 if (appData.debugMode)
12296 fprintf(debugFP, "Parser hit end of file\n");
12297 switch (MateTest(boards[currentMove], PosFlags(currentMove)) ) {
12303 if (WhiteOnMove(currentMove)) {
12304 GameEnds(BlackWins, "Black mates", GE_FILE);
12306 GameEnds(WhiteWins, "White mates", GE_FILE);
12310 GameEnds(GameIsDrawn, "Stalemate", GE_FILE);
12316 case MoveNumberOne:
12317 if (lastLoadGameStart == GNUChessGame) {
12318 /* GNUChessGames have numbers, but they aren't move numbers */
12319 if (appData.debugMode)
12320 fprintf(debugFP, "Parser ignoring: '%s' (%d)\n",
12321 yy_text, (int) moveType);
12322 return LoadGameOneMove(EndOfFile); /* tail recursion */
12324 /* else fall thru */
12329 /* Reached start of next game in file */
12330 if (appData.debugMode)
12331 fprintf(debugFP, "Parsed start of next game: %s\n", yy_text);
12332 switch (MateTest(boards[currentMove], PosFlags(currentMove)) ) {
12338 if (WhiteOnMove(currentMove)) {
12339 GameEnds(BlackWins, "Black mates", GE_FILE);
12341 GameEnds(WhiteWins, "White mates", GE_FILE);
12345 GameEnds(GameIsDrawn, "Stalemate", GE_FILE);
12351 case PositionDiagram: /* should not happen; ignore */
12352 case ElapsedTime: /* ignore */
12353 case NAG: /* ignore */
12354 if (appData.debugMode)
12355 fprintf(debugFP, "Parser ignoring: '%s' (%d)\n",
12356 yy_text, (int) moveType);
12357 return LoadGameOneMove(EndOfFile); /* tail recursion */
12360 if (appData.testLegality) {
12361 if (appData.debugMode)
12362 fprintf(debugFP, "Parsed IllegalMove: %s\n", yy_text);
12363 snprintf(move, MSG_SIZ, _("Illegal move: %d.%s%s"),
12364 (forwardMostMove / 2) + 1,
12365 WhiteOnMove(forwardMostMove) ? " " : ".. ", yy_text);
12366 DisplayError(move, 0);
12369 if (appData.debugMode)
12370 fprintf(debugFP, "Parsed %s into IllegalMove %s\n",
12371 yy_text, currentMoveString);
12372 if(currentMoveString[1] == '@') {
12373 fromX = CharToPiece(WhiteOnMove(currentMove) ? ToUpper(currentMoveString[0]) : ToLower(currentMoveString[0]));
12376 fromX = currentMoveString[0] - AAA;
12377 fromY = currentMoveString[1] - ONE;
12379 toX = currentMoveString[2] - AAA;
12380 toY = currentMoveString[3] - ONE;
12381 promoChar = currentMoveString[4];
12385 case AmbiguousMove:
12386 if (appData.debugMode)
12387 fprintf(debugFP, "Parsed AmbiguousMove: %s\n", yy_text);
12388 snprintf(move, MSG_SIZ, _("Ambiguous move: %d.%s%s"),
12389 (forwardMostMove / 2) + 1,
12390 WhiteOnMove(forwardMostMove) ? " " : ".. ", yy_text);
12391 DisplayError(move, 0);
12396 case ImpossibleMove:
12397 if (appData.debugMode)
12398 fprintf(debugFP, "Parsed ImpossibleMove (type = %d): %s\n", moveType, yy_text);
12399 snprintf(move, MSG_SIZ, _("Illegal move: %d.%s%s"),
12400 (forwardMostMove / 2) + 1,
12401 WhiteOnMove(forwardMostMove) ? " " : ".. ", yy_text);
12402 DisplayError(move, 0);
12408 if (appData.matchMode || (appData.timeDelay == 0 && !pausing)) {
12409 DrawPosition(FALSE, boards[currentMove]);
12410 DisplayBothClocks();
12411 if (!appData.matchMode) // [HGM] PV info: routine tests if empty
12412 DisplayComment(currentMove - 1, commentList[currentMove]);
12414 (void) StopLoadGameTimer();
12416 cmailOldMove = forwardMostMove;
12419 /* currentMoveString is set as a side-effect of yylex */
12421 thinkOutput[0] = NULLCHAR;
12422 MakeMove(fromX, fromY, toX, toY, promoChar);
12423 killX = killY = kill2X = kill2Y = -1; // [HGM] lion: used up
12424 currentMove = forwardMostMove;
12429 /* Load the nth game from the given file */
12431 LoadGameFromFile (char *filename, int n, char *title, int useList)
12436 if (strcmp(filename, "-") == 0) {
12440 f = fopen(filename, "rb");
12442 snprintf(buf, sizeof(buf), _("Can't open \"%s\""), filename);
12443 DisplayError(buf, errno);
12447 if (fseek(f, 0, 0) == -1) {
12448 /* f is not seekable; probably a pipe */
12451 if (useList && n == 0) {
12452 int error = GameListBuild(f);
12454 DisplayError(_("Cannot build game list"), error);
12455 } else if (!ListEmpty(&gameList) &&
12456 ((ListGame *) gameList.tailPred)->number > 1) {
12457 GameListPopUp(f, title);
12464 return LoadGame(f, n, title, FALSE);
12469 MakeRegisteredMove ()
12471 int fromX, fromY, toX, toY;
12473 if (cmailMoveRegistered[lastLoadGameNumber - 1]) {
12474 switch (cmailMoveType[lastLoadGameNumber - 1]) {
12477 if (appData.debugMode)
12478 fprintf(debugFP, "Restoring %s for game %d\n",
12479 cmailMove[lastLoadGameNumber - 1], lastLoadGameNumber);
12481 thinkOutput[0] = NULLCHAR;
12482 safeStrCpy(moveList[currentMove], cmailMove[lastLoadGameNumber - 1], sizeof(moveList[currentMove])/sizeof(moveList[currentMove][0]));
12483 fromX = cmailMove[lastLoadGameNumber - 1][0] - AAA;
12484 fromY = cmailMove[lastLoadGameNumber - 1][1] - ONE;
12485 toX = cmailMove[lastLoadGameNumber - 1][2] - AAA;
12486 toY = cmailMove[lastLoadGameNumber - 1][3] - ONE;
12487 promoChar = cmailMove[lastLoadGameNumber - 1][4];
12488 MakeMove(fromX, fromY, toX, toY, promoChar);
12489 ShowMove(fromX, fromY, toX, toY);
12491 switch (MateTest(boards[currentMove], PosFlags(currentMove)) ) {
12498 if (WhiteOnMove(currentMove)) {
12499 GameEnds(BlackWins, "Black mates", GE_PLAYER);
12501 GameEnds(WhiteWins, "White mates", GE_PLAYER);
12506 GameEnds(GameIsDrawn, "Stalemate", GE_PLAYER);
12513 if (WhiteOnMove(currentMove)) {
12514 GameEnds(BlackWins, "White resigns", GE_PLAYER);
12516 GameEnds(WhiteWins, "Black resigns", GE_PLAYER);
12521 GameEnds(GameIsDrawn, "Draw agreed", GE_PLAYER);
12532 /* Wrapper around LoadGame for use when a Cmail message is loaded */
12534 CmailLoadGame (FILE *f, int gameNumber, char *title, int useList)
12538 if (gameNumber > nCmailGames) {
12539 DisplayError(_("No more games in this message"), 0);
12542 if (f == lastLoadGameFP) {
12543 int offset = gameNumber - lastLoadGameNumber;
12545 cmailMsg[0] = NULLCHAR;
12546 if (cmailMoveRegistered[lastLoadGameNumber - 1]) {
12547 cmailMoveRegistered[lastLoadGameNumber - 1] = FALSE;
12548 nCmailMovesRegistered--;
12550 cmailMoveType[lastLoadGameNumber - 1] = CMAIL_MOVE;
12551 if (cmailResult[lastLoadGameNumber - 1] == CMAIL_NEW_RESULT) {
12552 cmailResult[lastLoadGameNumber - 1] = CMAIL_NOT_RESULT;
12555 if (! RegisterMove()) return FALSE;
12559 retVal = LoadGame(f, gameNumber, title, useList);
12561 /* Make move registered during previous look at this game, if any */
12562 MakeRegisteredMove();
12564 if (cmailCommentList[lastLoadGameNumber - 1] != NULL) {
12565 commentList[currentMove]
12566 = StrSave(cmailCommentList[lastLoadGameNumber - 1]);
12567 DisplayComment(currentMove - 1, commentList[currentMove]);
12573 /* Support for LoadNextGame, LoadPreviousGame, ReloadSameGame */
12575 ReloadGame (int offset)
12577 int gameNumber = lastLoadGameNumber + offset;
12578 if (lastLoadGameFP == NULL) {
12579 DisplayError(_("No game has been loaded yet"), 0);
12582 if (gameNumber <= 0) {
12583 DisplayError(_("Can't back up any further"), 0);
12586 if (cmailMsgLoaded) {
12587 return CmailLoadGame(lastLoadGameFP, gameNumber,
12588 lastLoadGameTitle, lastLoadGameUseList);
12590 return LoadGame(lastLoadGameFP, gameNumber,
12591 lastLoadGameTitle, lastLoadGameUseList);
12595 int keys[EmptySquare+1];
12598 PositionMatches (Board b1, Board b2)
12601 switch(appData.searchMode) {
12602 case 1: return CompareWithRights(b1, b2);
12604 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) {
12605 if(b2[r][f] != EmptySquare && b1[r][f] != b2[r][f]) return FALSE;
12609 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) {
12610 if((b2[r][f] == WhitePawn || b2[r][f] == BlackPawn) && b1[r][f] != b2[r][f]) return FALSE;
12611 sum += keys[b1[r][f]] - keys[b2[r][f]];
12615 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) {
12616 sum += keys[b1[r][f]] - keys[b2[r][f]];
12628 int pieceList[256], quickBoard[256];
12629 ChessSquare pieceType[256] = { EmptySquare };
12630 Board soughtBoard, reverseBoard, flipBoard, rotateBoard;
12631 int counts[EmptySquare], minSought[EmptySquare], minReverse[EmptySquare], maxSought[EmptySquare], maxReverse[EmptySquare];
12632 int soughtTotal, turn;
12633 Boolean epOK, flipSearch;
12636 unsigned char piece, to;
12639 #define DSIZE (250000)
12641 Move initialSpace[DSIZE+1000]; // gamble on that game will not be more than 500 moves
12642 Move *moveDatabase = initialSpace;
12643 unsigned int movePtr, dataSize = DSIZE;
12646 MakePieceList (Board board, int *counts)
12648 int r, f, n=Q_PROMO, total=0;
12649 for(r=0;r<EmptySquare;r++) counts[r] = 0; // piece-type counts
12650 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) {
12651 int sq = f + (r<<4);
12652 if(board[r][f] == EmptySquare) quickBoard[sq] = 0; else {
12653 quickBoard[sq] = ++n;
12655 pieceType[n] = board[r][f];
12656 counts[board[r][f]]++;
12657 if(board[r][f] == WhiteKing) pieceList[1] = n; else
12658 if(board[r][f] == BlackKing) pieceList[2] = n; // remember which are Kings, for castling
12662 epOK = gameInfo.variant != VariantXiangqi && gameInfo.variant != VariantBerolina;
12667 PackMove (int fromX, int fromY, int toX, int toY, ChessSquare promoPiece)
12669 int sq = fromX + (fromY<<4);
12670 int piece = quickBoard[sq], rook;
12671 quickBoard[sq] = 0;
12672 moveDatabase[movePtr].to = pieceList[piece] = sq = toX + (toY<<4);
12673 if(piece == pieceList[1] && fromY == toY) {
12674 if((toX > fromX+1 || toX < fromX-1) && fromX != BOARD_LEFT && fromX != BOARD_RGHT-1) {
12675 int from = toX>fromX ? BOARD_RGHT-1 : BOARD_LEFT;
12676 moveDatabase[movePtr++].piece = Q_WCASTL;
12677 quickBoard[sq] = piece;
12678 piece = quickBoard[from]; quickBoard[from] = 0;
12679 moveDatabase[movePtr].to = pieceList[piece] = sq = toX>fromX ? sq-1 : sq+1;
12680 } else if((rook = quickBoard[sq]) && pieceType[rook] == WhiteRook) { // FRC castling
12681 quickBoard[sq] = 0; // remove Rook
12682 moveDatabase[movePtr].to = sq = (toX>fromX ? BOARD_RGHT-2 : BOARD_LEFT+2); // King to-square
12683 moveDatabase[movePtr++].piece = Q_WCASTL;
12684 quickBoard[sq] = pieceList[1]; // put King
12686 moveDatabase[movePtr].to = pieceList[rook] = sq = toX>fromX ? sq-1 : sq+1;
12689 if(piece == pieceList[2] && fromY == toY) {
12690 if((toX > fromX+1 || toX < fromX-1) && fromX != BOARD_LEFT && fromX != BOARD_RGHT-1) {
12691 int from = (toX>fromX ? BOARD_RGHT-1 : BOARD_LEFT) + (BOARD_HEIGHT-1 <<4);
12692 moveDatabase[movePtr++].piece = Q_BCASTL;
12693 quickBoard[sq] = piece;
12694 piece = quickBoard[from]; quickBoard[from] = 0;
12695 moveDatabase[movePtr].to = pieceList[piece] = sq = toX>fromX ? sq-1 : sq+1;
12696 } else if((rook = quickBoard[sq]) && pieceType[rook] == BlackRook) { // FRC castling
12697 quickBoard[sq] = 0; // remove Rook
12698 moveDatabase[movePtr].to = sq = (toX>fromX ? BOARD_RGHT-2 : BOARD_LEFT+2);
12699 moveDatabase[movePtr++].piece = Q_BCASTL;
12700 quickBoard[sq] = pieceList[2]; // put King
12702 moveDatabase[movePtr].to = pieceList[rook] = sq = toX>fromX ? sq-1 : sq+1;
12705 if(epOK && (pieceType[piece] == WhitePawn || pieceType[piece] == BlackPawn) && fromX != toX && quickBoard[sq] == 0) {
12706 quickBoard[(fromY<<4)+toX] = 0;
12707 moveDatabase[movePtr].piece = Q_EP;
12708 moveDatabase[movePtr++].to = (fromY<<4)+toX;
12709 moveDatabase[movePtr].to = sq;
12711 if(promoPiece != pieceType[piece]) {
12712 moveDatabase[movePtr++].piece = Q_PROMO;
12713 moveDatabase[movePtr].to = pieceType[piece] = (int) promoPiece;
12715 moveDatabase[movePtr].piece = piece;
12716 quickBoard[sq] = piece;
12721 PackGame (Board board)
12723 Move *newSpace = NULL;
12724 moveDatabase[movePtr].piece = 0; // terminate previous game
12725 if(movePtr > dataSize) {
12726 if(appData.debugMode) fprintf(debugFP, "move-cache overflow, enlarge to %d MB\n", dataSize/128);
12727 dataSize *= 8; // increase size by factor 8 (512KB -> 4MB -> 32MB -> 256MB -> 2GB)
12728 if(dataSize) newSpace = (Move*) calloc(dataSize + 1000, sizeof(Move));
12731 Move *p = moveDatabase, *q = newSpace;
12732 for(i=0; i<movePtr; i++) *q++ = *p++; // copy to newly allocated space
12733 if(dataSize > 8*DSIZE) free(moveDatabase); // and free old space (if it was allocated)
12734 moveDatabase = newSpace;
12735 } else { // calloc failed, we must be out of memory. Too bad...
12736 dataSize = 0; // prevent calloc events for all subsequent games
12737 return 0; // and signal this one isn't cached
12741 MakePieceList(board, counts);
12746 QuickCompare (Board board, int *minCounts, int *maxCounts)
12747 { // compare according to search mode
12749 switch(appData.searchMode)
12751 case 1: // exact position match
12752 if(!(turn & board[EP_STATUS-1])) return FALSE; // wrong side to move
12753 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) {
12754 if(board[r][f] != pieceType[quickBoard[(r<<4)+f]]) return FALSE;
12757 case 2: // can have extra material on empty squares
12758 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) {
12759 if(board[r][f] == EmptySquare) continue;
12760 if(board[r][f] != pieceType[quickBoard[(r<<4)+f]]) return FALSE;
12763 case 3: // material with exact Pawn structure
12764 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) {
12765 if(board[r][f] != WhitePawn && board[r][f] != BlackPawn) continue;
12766 if(board[r][f] != pieceType[quickBoard[(r<<4)+f]]) return FALSE;
12767 } // fall through to material comparison
12768 case 4: // exact material
12769 for(r=0; r<EmptySquare; r++) if(counts[r] != maxCounts[r]) return FALSE;
12771 case 6: // material range with given imbalance
12772 for(r=0; r<BlackPawn; r++) if(counts[r] - minCounts[r] != counts[r+BlackPawn] - minCounts[r+BlackPawn]) return FALSE;
12773 // fall through to range comparison
12774 case 5: // material range
12775 for(r=0; r<EmptySquare; r++) if(counts[r] < minCounts[r] || counts[r] > maxCounts[r]) return FALSE;
12781 QuickScan (Board board, Move *move)
12782 { // reconstruct game,and compare all positions in it
12783 int cnt=0, stretch=0, found = -1, total = MakePieceList(board, counts);
12785 int piece = move->piece;
12786 int to = move->to, from = pieceList[piece];
12787 if(found < 0) { // if already found just scan to game end for final piece count
12788 if(QuickCompare(soughtBoard, minSought, maxSought) ||
12789 appData.ignoreColors && QuickCompare(reverseBoard, minReverse, maxReverse) ||
12790 flipSearch && (QuickCompare(flipBoard, minSought, maxSought) ||
12791 appData.ignoreColors && QuickCompare(rotateBoard, minReverse, maxReverse))
12793 static int lastCounts[EmptySquare+1];
12795 if(stretch) for(i=0; i<EmptySquare; i++) if(lastCounts[i] != counts[i]) { stretch = 0; break; } // reset if material changes
12796 if(stretch++ == 0) for(i=0; i<EmptySquare; i++) lastCounts[i] = counts[i]; // remember actual material
12797 } else stretch = 0;
12798 if(stretch && (appData.searchMode == 1 || stretch >= appData.stretch)) found = cnt + 1 - stretch;
12799 if(found >= 0 && !appData.minPieces) return found;
12801 if(piece <= Q_PROMO) { // special moves encoded by otherwise invalid piece numbers 1-4
12802 if(!piece) return (appData.minPieces && (total < appData.minPieces || total > appData.maxPieces) ? -1 : found);
12803 if(piece == Q_PROMO) { // promotion, encoded as (Q_PROMO, to) + (piece, promoType)
12804 piece = (++move)->piece;
12805 from = pieceList[piece];
12806 counts[pieceType[piece]]--;
12807 pieceType[piece] = (ChessSquare) move->to;
12808 counts[move->to]++;
12809 } else if(piece == Q_EP) { // e.p. capture, encoded as (Q_EP, ep-sqr) + (piece, to)
12810 counts[pieceType[quickBoard[to]]]--;
12811 quickBoard[to] = 0; total--;
12814 } else if(piece <= Q_BCASTL) { // castling, encoded as (Q_XCASTL, king-to) + (rook, rook-to)
12815 piece = pieceList[piece]; // first two elements of pieceList contain King numbers
12816 from = pieceList[piece]; // so this must be King
12817 quickBoard[from] = 0;
12818 pieceList[piece] = to;
12819 from = pieceList[(++move)->piece]; // for FRC this has to be done here
12820 quickBoard[from] = 0; // rook
12821 quickBoard[to] = piece;
12822 to = move->to; piece = move->piece;
12826 if(appData.searchMode > 2) counts[pieceType[quickBoard[to]]]--; // account capture
12827 if((total -= (quickBoard[to] != 0)) < soughtTotal && found < 0) return -1; // piece count dropped below what we search for
12828 quickBoard[from] = 0;
12830 quickBoard[to] = piece;
12831 pieceList[piece] = to;
12841 flipSearch = FALSE;
12842 CopyBoard(soughtBoard, boards[currentMove]);
12843 soughtTotal = MakePieceList(soughtBoard, maxSought);
12844 soughtBoard[EP_STATUS-1] = (currentMove & 1) + 1;
12845 if(currentMove == 0 && gameMode == EditPosition) soughtBoard[EP_STATUS-1] = blackPlaysFirst + 1; // (!)
12846 CopyBoard(reverseBoard, boards[currentMove]);
12847 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) {
12848 int piece = boards[currentMove][BOARD_HEIGHT-1-r][f];
12849 if(piece < BlackPawn) piece += BlackPawn; else if(piece < EmptySquare) piece -= BlackPawn; // color-flip
12850 reverseBoard[r][f] = piece;
12852 reverseBoard[EP_STATUS-1] = soughtBoard[EP_STATUS-1] ^ 3;
12853 for(r=0; r<6; r++) reverseBoard[CASTLING][r] = boards[currentMove][CASTLING][(r+3)%6];
12854 if(appData.findMirror && appData.searchMode <= 3 && (!nrCastlingRights
12855 || (boards[currentMove][CASTLING][2] == NoRights ||
12856 boards[currentMove][CASTLING][0] == NoRights && boards[currentMove][CASTLING][1] == NoRights )
12857 && (boards[currentMove][CASTLING][5] == NoRights ||
12858 boards[currentMove][CASTLING][3] == NoRights && boards[currentMove][CASTLING][4] == NoRights ) )
12861 CopyBoard(flipBoard, soughtBoard);
12862 CopyBoard(rotateBoard, reverseBoard);
12863 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) {
12864 flipBoard[r][f] = soughtBoard[r][BOARD_WIDTH-1-f];
12865 rotateBoard[r][f] = reverseBoard[r][BOARD_WIDTH-1-f];
12868 for(r=0; r<BlackPawn; r++) maxReverse[r] = maxSought[r+BlackPawn], maxReverse[r+BlackPawn] = maxSought[r];
12869 if(appData.searchMode >= 5) {
12870 for(r=BOARD_HEIGHT/2; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) soughtBoard[r][f] = EmptySquare;
12871 MakePieceList(soughtBoard, minSought);
12872 for(r=0; r<BlackPawn; r++) minReverse[r] = minSought[r+BlackPawn], minReverse[r+BlackPawn] = minSought[r];
12874 if(gameInfo.variant == VariantCrazyhouse || gameInfo.variant == VariantShogi || gameInfo.variant == VariantBughouse)
12875 soughtTotal = 0; // in drop games nr of pieces does not fall monotonously
12878 GameInfo dummyInfo;
12879 static int creatingBook;
12882 GameContainsPosition (FILE *f, ListGame *lg)
12884 int next, btm=0, plyNr=0, scratch=forwardMostMove+2&~1;
12885 int fromX, fromY, toX, toY;
12887 static int initDone=FALSE;
12889 // weed out games based on numerical tag comparison
12890 if(lg->gameInfo.variant != gameInfo.variant) return -1; // wrong variant
12891 if(appData.eloThreshold1 && (lg->gameInfo.whiteRating < appData.eloThreshold1 && lg->gameInfo.blackRating < appData.eloThreshold1)) return -1;
12892 if(appData.eloThreshold2 && (lg->gameInfo.whiteRating < appData.eloThreshold2 || lg->gameInfo.blackRating < appData.eloThreshold2)) return -1;
12893 if(appData.dateThreshold && (!lg->gameInfo.date || atoi(lg->gameInfo.date) < appData.dateThreshold)) return -1;
12895 for(next = WhitePawn; next<EmptySquare; next++) keys[next] = random()>>8 ^ random()<<6 ^random()<<20;
12898 if(lg->gameInfo.fen) ParseFEN(boards[scratch], &btm, lg->gameInfo.fen, FALSE);
12899 else CopyBoard(boards[scratch], initialPosition); // default start position
12902 if((next = QuickScan( boards[scratch], &moveDatabase[lg->moves] )) < 0) return -1; // quick scan rules out it is there
12903 if(appData.searchMode >= 4) return next; // for material searches, trust QuickScan.
12906 if(PositionMatches(boards[scratch], boards[currentMove])) return plyNr;
12907 fseek(f, lg->offset, 0);
12910 yyboardindex = scratch;
12911 quickFlag = plyNr+1;
12916 if(plyNr) return -1; // after we have seen moves, any tags will be start of next game
12922 if(plyNr) return -1; // after we have seen moves, this is for new game
12925 case AmbiguousMove: // we cannot reconstruct the game beyond these two
12926 case ImpossibleMove:
12927 case WhiteWins: // game ends here with these four
12930 case GameUnfinished:
12934 if(appData.testLegality) return -1;
12935 case WhiteCapturesEnPassant:
12936 case BlackCapturesEnPassant:
12937 case WhitePromotion:
12938 case BlackPromotion:
12939 case WhiteNonPromotion:
12940 case BlackNonPromotion:
12943 case WhiteKingSideCastle:
12944 case WhiteQueenSideCastle:
12945 case BlackKingSideCastle:
12946 case BlackQueenSideCastle:
12947 case WhiteKingSideCastleWild:
12948 case WhiteQueenSideCastleWild:
12949 case BlackKingSideCastleWild:
12950 case BlackQueenSideCastleWild:
12951 case WhiteHSideCastleFR:
12952 case WhiteASideCastleFR:
12953 case BlackHSideCastleFR:
12954 case BlackASideCastleFR:
12955 fromX = currentMoveString[0] - AAA;
12956 fromY = currentMoveString[1] - ONE;
12957 toX = currentMoveString[2] - AAA;
12958 toY = currentMoveString[3] - ONE;
12959 promoChar = currentMoveString[4];
12963 fromX = next == WhiteDrop ?
12964 (int) CharToPiece(ToUpper(currentMoveString[0])) :
12965 (int) CharToPiece(ToLower(currentMoveString[0]));
12967 toX = currentMoveString[2] - AAA;
12968 toY = currentMoveString[3] - ONE;
12972 // Move encountered; peform it. We need to shuttle between two boards, as even/odd index determines side to move
12974 ApplyMove(fromX, fromY, toX, toY, promoChar, boards[scratch]);
12975 if(PositionMatches(boards[scratch], boards[currentMove])) return plyNr;
12976 if(appData.ignoreColors && PositionMatches(boards[scratch], reverseBoard)) return plyNr;
12977 if(appData.findMirror) {
12978 if(PositionMatches(boards[scratch], flipBoard)) return plyNr;
12979 if(appData.ignoreColors && PositionMatches(boards[scratch], rotateBoard)) return plyNr;
12984 /* Load the nth game from open file f */
12986 LoadGame (FILE *f, int gameNumber, char *title, int useList)
12990 int gn = gameNumber;
12991 ListGame *lg = NULL;
12992 int numPGNTags = 0, i;
12994 GameMode oldGameMode;
12995 VariantClass v, oldVariant = gameInfo.variant; /* [HGM] PGNvariant */
12996 char oldName[MSG_SIZ];
12998 safeStrCpy(oldName, engineVariant, MSG_SIZ); v = oldVariant;
13000 if (appData.debugMode)
13001 fprintf(debugFP, "LoadGame(): on entry, gameMode %d\n", gameMode);
13003 if (gameMode == Training )
13004 SetTrainingModeOff();
13006 oldGameMode = gameMode;
13007 if (gameMode != BeginningOfGame) {
13008 Reset(FALSE, TRUE);
13010 killX = killY = kill2X = kill2Y = -1; // [HGM] lion: in case we did not Reset
13013 if (lastLoadGameFP != NULL && lastLoadGameFP != f) {
13014 fclose(lastLoadGameFP);
13018 lg = (ListGame *) ListElem(&gameList, gameNumber-1);
13021 fseek(f, lg->offset, 0);
13022 GameListHighlight(gameNumber);
13023 pos = lg->position;
13027 if(oldGameMode == AnalyzeFile && appData.loadGameIndex == -1)
13028 appData.loadGameIndex = 0; // [HGM] suppress error message if we reach file end after auto-stepping analysis
13030 DisplayError(_("Game number out of range"), 0);
13035 if (fseek(f, 0, 0) == -1) {
13036 if (f == lastLoadGameFP ?
13037 gameNumber == lastLoadGameNumber + 1 :
13041 DisplayError(_("Can't seek on game file"), 0);
13046 lastLoadGameFP = f;
13047 lastLoadGameNumber = gameNumber;
13048 safeStrCpy(lastLoadGameTitle, title, sizeof(lastLoadGameTitle)/sizeof(lastLoadGameTitle[0]));
13049 lastLoadGameUseList = useList;
13053 if (lg && lg->gameInfo.white && lg->gameInfo.black) {
13054 snprintf(buf, sizeof(buf), "%s %s %s", lg->gameInfo.white, _("vs."),
13055 lg->gameInfo.black);
13057 } else if (*title != NULLCHAR) {
13058 if (gameNumber > 1) {
13059 snprintf(buf, MSG_SIZ, "%s %d", title, gameNumber);
13062 DisplayTitle(title);
13066 if (gameMode != AnalyzeFile && gameMode != AnalyzeMode) {
13067 gameMode = PlayFromGameFile;
13071 currentMove = forwardMostMove = backwardMostMove = 0;
13072 CopyBoard(boards[0], initialPosition);
13076 * Skip the first gn-1 games in the file.
13077 * Also skip over anything that precedes an identifiable
13078 * start of game marker, to avoid being confused by
13079 * garbage at the start of the file. Currently
13080 * recognized start of game markers are the move number "1",
13081 * the pattern "gnuchess .* game", the pattern
13082 * "^[#;%] [^ ]* game file", and a PGN tag block.
13083 * A game that starts with one of the latter two patterns
13084 * will also have a move number 1, possibly
13085 * following a position diagram.
13086 * 5-4-02: Let's try being more lenient and allowing a game to
13087 * start with an unnumbered move. Does that break anything?
13089 cm = lastLoadGameStart = EndOfFile;
13091 yyboardindex = forwardMostMove;
13092 cm = (ChessMove) Myylex();
13095 if (cmailMsgLoaded) {
13096 nCmailGames = CMAIL_MAX_GAMES - gn;
13099 DisplayError(_("Game not found in file"), 0);
13106 lastLoadGameStart = cm;
13109 case MoveNumberOne:
13110 switch (lastLoadGameStart) {
13115 case MoveNumberOne:
13117 gn--; /* count this game */
13118 lastLoadGameStart = cm;
13127 switch (lastLoadGameStart) {
13130 case MoveNumberOne:
13132 gn--; /* count this game */
13133 lastLoadGameStart = cm;
13136 lastLoadGameStart = cm; /* game counted already */
13144 yyboardindex = forwardMostMove;
13145 cm = (ChessMove) Myylex();
13146 } while (cm == PGNTag || cm == Comment);
13153 if (cmailMsgLoaded && (CMAIL_MAX_GAMES == lastLoadGameNumber)) {
13154 if ( cmailResult[CMAIL_MAX_GAMES - gn - 1]
13155 != CMAIL_OLD_RESULT) {
13157 cmailResult[ CMAIL_MAX_GAMES
13158 - gn - 1] = CMAIL_OLD_RESULT;
13165 /* Only a NormalMove can be at the start of a game
13166 * without a position diagram. */
13167 if (lastLoadGameStart == EndOfFile ) {
13169 lastLoadGameStart = MoveNumberOne;
13178 if (appData.debugMode)
13179 fprintf(debugFP, "Parsed game start '%s' (%d)\n", yy_text, (int) cm);
13181 for(i=0; i<EmptySquare; i++) { FREE(pieceDesc[i]); pieceDesc[i] = NULL; } // reset VariantMen
13183 if (cm == XBoardGame) {
13184 /* Skip any header junk before position diagram and/or move 1 */
13186 yyboardindex = forwardMostMove;
13187 cm = (ChessMove) Myylex();
13189 if (cm == EndOfFile ||
13190 cm == GNUChessGame || cm == XBoardGame) {
13191 /* Empty game; pretend end-of-file and handle later */
13196 if (cm == MoveNumberOne || cm == PositionDiagram ||
13197 cm == PGNTag || cm == Comment)
13200 } else if (cm == GNUChessGame) {
13201 if (gameInfo.event != NULL) {
13202 free(gameInfo.event);
13204 gameInfo.event = StrSave(yy_text);
13207 startedFromSetupPosition = startedFromPositionFile; // [HGM]
13208 while (cm == PGNTag) {
13209 if (appData.debugMode)
13210 fprintf(debugFP, "Parsed PGNTag: %s\n", yy_text);
13211 err = ParsePGNTag(yy_text, &gameInfo);
13212 if (!err) numPGNTags++;
13214 /* [HGM] PGNvariant: automatically switch to variant given in PGN tag */
13215 if(gameInfo.variant != oldVariant && (gameInfo.variant != VariantNormal || gameInfo.variantName == NULL || *gameInfo.variantName == NULLCHAR)) {
13216 startedFromPositionFile = FALSE; /* [HGM] loadPos: variant switch likely makes position invalid */
13217 ResetFrontEnd(); // [HGM] might need other bitmaps. Cannot use Reset() because it clears gameInfo :-(
13218 InitPosition(TRUE);
13219 oldVariant = gameInfo.variant;
13220 if (appData.debugMode)
13221 fprintf(debugFP, "New variant %d\n", (int) oldVariant);
13225 if (gameInfo.fen != NULL) {
13226 Board initial_position;
13227 startedFromSetupPosition = TRUE;
13228 if (!ParseFEN(initial_position, &blackPlaysFirst, gameInfo.fen, TRUE)) {
13230 DisplayError(_("Bad FEN position in file"), 0);
13233 CopyBoard(boards[0], initial_position);
13234 if(*engineVariant || gameInfo.variant == VariantFairy) // [HGM] for now, assume FEN in engine-defined variant game is default initial position
13235 CopyBoard(initialPosition, initial_position);
13236 if (blackPlaysFirst) {
13237 currentMove = forwardMostMove = backwardMostMove = 1;
13238 CopyBoard(boards[1], initial_position);
13239 safeStrCpy(moveList[0], "", sizeof(moveList[0])/sizeof(moveList[0][0]));
13240 safeStrCpy(parseList[0], "", sizeof(parseList[0])/sizeof(parseList[0][0]));
13241 timeRemaining[0][1] = whiteTimeRemaining;
13242 timeRemaining[1][1] = blackTimeRemaining;
13243 if (commentList[0] != NULL) {
13244 commentList[1] = commentList[0];
13245 commentList[0] = NULL;
13248 currentMove = forwardMostMove = backwardMostMove = 0;
13250 /* [HGM] copy FEN attributes as well. Bugfix 4.3.14m and 4.3.15e: moved to after 'blackPlaysFirst' */
13252 initialRulePlies = FENrulePlies;
13253 for( i=0; i< nrCastlingRights; i++ )
13254 initialRights[i] = initial_position[CASTLING][i];
13256 yyboardindex = forwardMostMove;
13257 free(gameInfo.fen);
13258 gameInfo.fen = NULL;
13261 yyboardindex = forwardMostMove;
13262 cm = (ChessMove) Myylex();
13264 /* Handle comments interspersed among the tags */
13265 while (cm == Comment) {
13267 if (appData.debugMode)
13268 fprintf(debugFP, "Parsed Comment: %s\n", yy_text);
13270 AppendComment(currentMove, p, FALSE);
13271 yyboardindex = forwardMostMove;
13272 cm = (ChessMove) Myylex();
13276 /* don't rely on existence of Event tag since if game was
13277 * pasted from clipboard the Event tag may not exist
13279 if (numPGNTags > 0){
13281 if (gameInfo.variant == VariantNormal) {
13282 VariantClass v = StringToVariant(gameInfo.event);
13283 // [HGM] do not recognize variants from event tag that were introduced after supporting variant tag
13284 if(v < VariantShogi) gameInfo.variant = v;
13287 if( appData.autoDisplayTags ) {
13288 tags = PGNTags(&gameInfo);
13289 TagsPopUp(tags, CmailMsg());
13294 /* Make something up, but don't display it now */
13299 if (cm == PositionDiagram) {
13302 Board initial_position;
13304 if (appData.debugMode)
13305 fprintf(debugFP, "Parsed PositionDiagram: %s\n", yy_text);
13307 if (!startedFromSetupPosition) {
13309 for (i = BOARD_HEIGHT - 1; i >= 0; i--)
13310 for (j = BOARD_LEFT; j < BOARD_RGHT; p++)
13321 initial_position[i][j++] = CharToPiece(*p);
13324 while (*p == ' ' || *p == '\t' ||
13325 *p == '\n' || *p == '\r') p++;
13327 if (strncmp(p, "black", strlen("black"))==0)
13328 blackPlaysFirst = TRUE;
13330 blackPlaysFirst = FALSE;
13331 startedFromSetupPosition = TRUE;
13333 CopyBoard(boards[0], initial_position);
13334 if (blackPlaysFirst) {
13335 currentMove = forwardMostMove = backwardMostMove = 1;
13336 CopyBoard(boards[1], initial_position);
13337 safeStrCpy(moveList[0], "", sizeof(moveList[0])/sizeof(moveList[0][0]));
13338 safeStrCpy(parseList[0], "", sizeof(parseList[0])/sizeof(parseList[0][0]));
13339 timeRemaining[0][1] = whiteTimeRemaining;
13340 timeRemaining[1][1] = blackTimeRemaining;
13341 if (commentList[0] != NULL) {
13342 commentList[1] = commentList[0];
13343 commentList[0] = NULL;
13346 currentMove = forwardMostMove = backwardMostMove = 0;
13349 yyboardindex = forwardMostMove;
13350 cm = (ChessMove) Myylex();
13353 if(!creatingBook) {
13354 if (first.pr == NoProc) {
13355 StartChessProgram(&first);
13357 InitChessProgram(&first, FALSE);
13358 if(gameInfo.variant == VariantUnknown && *oldName) {
13359 safeStrCpy(engineVariant, oldName, MSG_SIZ);
13360 gameInfo.variant = v;
13362 SendToProgram("force\n", &first);
13363 if (startedFromSetupPosition) {
13364 SendBoard(&first, forwardMostMove);
13365 if (appData.debugMode) {
13366 fprintf(debugFP, "Load Game\n");
13368 DisplayBothClocks();
13372 /* [HGM] server: flag to write setup moves in broadcast file as one */
13373 loadFlag = appData.suppressLoadMoves;
13375 while (cm == Comment) {
13377 if (appData.debugMode)
13378 fprintf(debugFP, "Parsed Comment: %s\n", yy_text);
13380 AppendComment(currentMove, p, FALSE);
13381 yyboardindex = forwardMostMove;
13382 cm = (ChessMove) Myylex();
13385 if ((cm == EndOfFile && lastLoadGameStart != EndOfFile ) ||
13386 cm == WhiteWins || cm == BlackWins ||
13387 cm == GameIsDrawn || cm == GameUnfinished) {
13388 DisplayMessage("", _("No moves in game"));
13389 if (cmailMsgLoaded) {
13390 if (appData.debugMode)
13391 fprintf(debugFP, "Setting flipView to %d.\n", FALSE);
13395 DrawPosition(FALSE, boards[currentMove]);
13396 DisplayBothClocks();
13397 gameMode = EditGame;
13404 // [HGM] PV info: routine tests if comment empty
13405 if (!matchMode && (pausing || appData.timeDelay != 0)) {
13406 DisplayComment(currentMove - 1, commentList[currentMove]);
13408 if (!matchMode && appData.timeDelay != 0)
13409 DrawPosition(FALSE, boards[currentMove]);
13411 if (gameMode == AnalyzeFile || gameMode == AnalyzeMode) {
13412 programStats.ok_to_send = 1;
13415 /* if the first token after the PGN tags is a move
13416 * and not move number 1, retrieve it from the parser
13418 if (cm != MoveNumberOne)
13419 LoadGameOneMove(cm);
13421 /* load the remaining moves from the file */
13422 while (LoadGameOneMove(EndOfFile)) {
13423 timeRemaining[0][forwardMostMove] = whiteTimeRemaining;
13424 timeRemaining[1][forwardMostMove] = blackTimeRemaining;
13427 /* rewind to the start of the game */
13428 currentMove = backwardMostMove;
13430 HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove-1);
13432 if (oldGameMode == AnalyzeFile) {
13433 appData.loadGameIndex = -1; // [HGM] order auto-stepping through games
13434 AnalyzeFileEvent();
13436 if (oldGameMode == AnalyzeMode) {
13437 AnalyzeFileEvent();
13440 if(gameInfo.result == GameUnfinished && gameInfo.resultDetails && appData.clockMode) {
13441 long int w, b; // [HGM] adjourn: restore saved clock times
13442 char *p = strstr(gameInfo.resultDetails, "(Clocks:");
13443 if(p && sscanf(p+8, "%ld,%ld", &w, &b) == 2) {
13444 timeRemaining[0][forwardMostMove] = whiteTimeRemaining = 1000*w + 500;
13445 timeRemaining[1][forwardMostMove] = blackTimeRemaining = 1000*b + 500;
13449 if(creatingBook) return TRUE;
13450 if (!matchMode && pos > 0) {
13451 ToNrEvent(pos); // [HGM] no autoplay if selected on position
13453 if (matchMode || appData.timeDelay == 0) {
13455 } else if (appData.timeDelay > 0) {
13456 AutoPlayGameLoop();
13459 if (appData.debugMode)
13460 fprintf(debugFP, "LoadGame(): on exit, gameMode %d\n", gameMode);
13462 loadFlag = 0; /* [HGM] true game starts */
13466 /* Support for LoadNextPosition, LoadPreviousPosition, ReloadSamePosition */
13468 ReloadPosition (int offset)
13470 int positionNumber = lastLoadPositionNumber + offset;
13471 if (lastLoadPositionFP == NULL) {
13472 DisplayError(_("No position has been loaded yet"), 0);
13475 if (positionNumber <= 0) {
13476 DisplayError(_("Can't back up any further"), 0);
13479 return LoadPosition(lastLoadPositionFP, positionNumber,
13480 lastLoadPositionTitle);
13483 /* Load the nth position from the given file */
13485 LoadPositionFromFile (char *filename, int n, char *title)
13490 if (strcmp(filename, "-") == 0) {
13491 return LoadPosition(stdin, n, "stdin");
13493 f = fopen(filename, "rb");
13495 snprintf(buf, sizeof(buf), _("Can't open \"%s\""), filename);
13496 DisplayError(buf, errno);
13499 return LoadPosition(f, n, title);
13504 /* Load the nth position from the given open file, and close it */
13506 LoadPosition (FILE *f, int positionNumber, char *title)
13508 char *p, line[MSG_SIZ];
13509 Board initial_position;
13510 int i, j, fenMode, pn;
13512 if (gameMode == Training )
13513 SetTrainingModeOff();
13515 if (gameMode != BeginningOfGame) {
13516 Reset(FALSE, TRUE);
13518 if (lastLoadPositionFP != NULL && lastLoadPositionFP != f) {
13519 fclose(lastLoadPositionFP);
13521 if (positionNumber == 0) positionNumber = 1;
13522 lastLoadPositionFP = f;
13523 lastLoadPositionNumber = positionNumber;
13524 safeStrCpy(lastLoadPositionTitle, title, sizeof(lastLoadPositionTitle)/sizeof(lastLoadPositionTitle[0]));
13525 if (first.pr == NoProc && !appData.noChessProgram) {
13526 StartChessProgram(&first);
13527 InitChessProgram(&first, FALSE);
13529 pn = positionNumber;
13530 if (positionNumber < 0) {
13531 /* Negative position number means to seek to that byte offset */
13532 if (fseek(f, -positionNumber, 0) == -1) {
13533 DisplayError(_("Can't seek on position file"), 0);
13538 if (fseek(f, 0, 0) == -1) {
13539 if (f == lastLoadPositionFP ?
13540 positionNumber == lastLoadPositionNumber + 1 :
13541 positionNumber == 1) {
13544 DisplayError(_("Can't seek on position file"), 0);
13549 /* See if this file is FEN or old-style xboard */
13550 if (fgets(line, MSG_SIZ, f) == NULL) {
13551 DisplayError(_("Position not found in file"), 0);
13554 // [HGM] FEN can begin with digit, any piece letter valid in this variant, or a + for Shogi promoted pieces (or * for blackout)
13555 fenMode = line[0] >= '0' && line[0] <= '9' || line[0] == '+' || line[0] == '*' || CharToPiece(line[0]) != EmptySquare;
13558 if (fenMode || line[0] == '#') pn--;
13560 /* skip positions before number pn */
13561 if (fgets(line, MSG_SIZ, f) == NULL) {
13563 DisplayError(_("Position not found in file"), 0);
13566 if (fenMode || line[0] == '#') pn--;
13572 if (!ParseFEN(initial_position, &blackPlaysFirst, line, TRUE)) {
13573 DisplayError(_("Bad FEN position in file"), 0);
13576 if((strchr(line, ';')) && (p = strstr(line, " bm "))) { // EPD with best move
13577 sscanf(p+4, "%[^;]", bestMove);
13578 } else *bestMove = NULLCHAR;
13579 if((strchr(line, ';')) && (p = strstr(line, " am "))) { // EPD with avoid move
13580 sscanf(p+4, "%[^;]", avoidMove);
13581 } else *avoidMove = NULLCHAR;
13583 (void) fgets(line, MSG_SIZ, f);
13584 (void) fgets(line, MSG_SIZ, f);
13586 for (i = BOARD_HEIGHT - 1; i >= 0; i--) {
13587 (void) fgets(line, MSG_SIZ, f);
13588 for (p = line, j = BOARD_LEFT; j < BOARD_RGHT; p++) {
13591 initial_position[i][j++] = CharToPiece(*p);
13595 blackPlaysFirst = FALSE;
13597 (void) fgets(line, MSG_SIZ, f);
13598 if (strncmp(line, "black", strlen("black"))==0)
13599 blackPlaysFirst = TRUE;
13602 startedFromSetupPosition = TRUE;
13604 CopyBoard(boards[0], initial_position);
13605 if (blackPlaysFirst) {
13606 currentMove = forwardMostMove = backwardMostMove = 1;
13607 safeStrCpy(moveList[0], "", sizeof(moveList[0])/sizeof(moveList[0][0]));
13608 safeStrCpy(parseList[0], "", sizeof(parseList[0])/sizeof(parseList[0][0]));
13609 CopyBoard(boards[1], initial_position);
13610 DisplayMessage("", _("Black to play"));
13612 currentMove = forwardMostMove = backwardMostMove = 0;
13613 DisplayMessage("", _("White to play"));
13615 initialRulePlies = FENrulePlies; /* [HGM] copy FEN attributes as well */
13616 if(first.pr != NoProc) { // [HGM] in tourney-mode a position can be loaded before the chess engine is installed
13617 SendToProgram("force\n", &first);
13618 SendBoard(&first, forwardMostMove);
13620 if (appData.debugMode) {
13622 for(i=0;i<2;i++){for(j=0;j<6;j++)fprintf(debugFP, " %d", boards[i][CASTLING][j]);fprintf(debugFP,"\n");}
13623 for(j=0;j<6;j++)fprintf(debugFP, " %d", initialRights[j]);fprintf(debugFP,"\n");
13624 fprintf(debugFP, "Load Position\n");
13627 if (positionNumber > 1) {
13628 snprintf(line, MSG_SIZ, "%s %d", title, positionNumber);
13629 DisplayTitle(line);
13631 DisplayTitle(title);
13633 gameMode = EditGame;
13636 timeRemaining[0][1] = whiteTimeRemaining;
13637 timeRemaining[1][1] = blackTimeRemaining;
13638 DrawPosition(FALSE, boards[currentMove]);
13645 CopyPlayerNameIntoFileName (char **dest, char *src)
13647 while (*src != NULLCHAR && *src != ',') {
13652 *(*dest)++ = *src++;
13658 DefaultFileName (char *ext)
13660 static char def[MSG_SIZ];
13663 if (gameInfo.white != NULL && gameInfo.white[0] != '-') {
13665 CopyPlayerNameIntoFileName(&p, gameInfo.white);
13667 CopyPlayerNameIntoFileName(&p, gameInfo.black);
13669 safeStrCpy(p, ext, MSG_SIZ-2-strlen(gameInfo.white)-strlen(gameInfo.black));
13676 /* Save the current game to the given file */
13678 SaveGameToFile (char *filename, int append)
13682 int result, i, t,tot=0;
13684 if (strcmp(filename, "-") == 0) {
13685 return SaveGame(stdout, 0, NULL);
13687 for(i=0; i<10; i++) { // upto 10 tries
13688 f = fopen(filename, append ? "a" : "w");
13689 if(f && i) fprintf(f, "[Delay \"%d retries, %d msec\"]\n",i,tot);
13690 if(f || errno != 13) break;
13691 DoSleep(t = 5 + random()%11); // wait 5-15 msec
13695 snprintf(buf, sizeof(buf), _("Can't open \"%s\""), filename);
13696 DisplayError(buf, errno);
13699 safeStrCpy(buf, lastMsg, MSG_SIZ);
13700 DisplayMessage(_("Waiting for access to save file"), "");
13701 flock(fileno(f), LOCK_EX); // [HGM] lock: lock file while we are writing
13702 DisplayMessage(_("Saving game"), "");
13703 if(lseek(fileno(f), 0, SEEK_END) == -1) DisplayError(_("Bad Seek"), errno); // better safe than sorry...
13704 result = SaveGame(f, 0, NULL);
13705 DisplayMessage(buf, "");
13712 SavePart (char *str)
13714 static char buf[MSG_SIZ];
13717 p = strchr(str, ' ');
13718 if (p == NULL) return str;
13719 strncpy(buf, str, p - str);
13720 buf[p - str] = NULLCHAR;
13724 #define PGN_MAX_LINE 75
13726 #define PGN_SIDE_WHITE 0
13727 #define PGN_SIDE_BLACK 1
13730 FindFirstMoveOutOfBook (int side)
13734 if( backwardMostMove == 0 && ! startedFromSetupPosition) {
13735 int index = backwardMostMove;
13736 int has_book_hit = 0;
13738 if( (index % 2) != side ) {
13742 while( index < forwardMostMove ) {
13743 /* Check to see if engine is in book */
13744 int depth = pvInfoList[index].depth;
13745 int score = pvInfoList[index].score;
13751 else if( score == 0 && depth == 63 ) {
13752 in_book = 1; /* Zappa */
13754 else if( score == 2 && depth == 99 ) {
13755 in_book = 1; /* Abrok */
13758 has_book_hit += in_book;
13774 GetOutOfBookInfo (char * buf)
13778 int offset = backwardMostMove & (~1L); /* output move numbers start at 1 */
13780 oob[0] = FindFirstMoveOutOfBook( PGN_SIDE_WHITE );
13781 oob[1] = FindFirstMoveOutOfBook( PGN_SIDE_BLACK );
13785 if( oob[0] >= 0 || oob[1] >= 0 ) {
13786 for( i=0; i<2; i++ ) {
13790 if( i > 0 && oob[0] >= 0 ) {
13791 strcat( buf, " " );
13794 sprintf( buf+strlen(buf), "%d%s. ", (idx - offset)/2 + 1, idx & 1 ? ".." : "" );
13795 sprintf( buf+strlen(buf), "%s%.2f",
13796 pvInfoList[idx].score >= 0 ? "+" : "",
13797 pvInfoList[idx].score / 100.0 );
13803 /* Save game in PGN style */
13805 SaveGamePGN2 (FILE *f)
13807 int i, offset, linelen, newblock;
13810 int movelen, numlen, blank;
13811 char move_buffer[100]; /* [AS] Buffer for move+PV info */
13813 offset = backwardMostMove & (~1L); /* output move numbers start at 1 */
13815 PrintPGNTags(f, &gameInfo);
13817 if(appData.numberTag && matchMode) fprintf(f, "[Number \"%d\"]\n", nextGame+1); // [HGM] number tag
13819 if (backwardMostMove > 0 || startedFromSetupPosition) {
13820 char *fen = PositionToFEN(backwardMostMove, NULL, 1);
13821 fprintf(f, "[FEN \"%s\"]\n[SetUp \"1\"]\n", fen);
13822 fprintf(f, "\n{--------------\n");
13823 PrintPosition(f, backwardMostMove);
13824 fprintf(f, "--------------}\n");
13828 /* [AS] Out of book annotation */
13829 if( appData.saveOutOfBookInfo ) {
13832 GetOutOfBookInfo( buf );
13834 if( buf[0] != '\0' ) {
13835 fprintf( f, "[%s \"%s\"]\n", PGN_OUT_OF_BOOK, buf );
13842 i = backwardMostMove;
13846 while (i < forwardMostMove) {
13847 /* Print comments preceding this move */
13848 if (commentList[i] != NULL) {
13849 if (linelen > 0) fprintf(f, "\n");
13850 fprintf(f, "%s", commentList[i]);
13855 /* Format move number */
13857 snprintf(numtext, sizeof(numtext)/sizeof(numtext[0]),"%d.", (i - offset)/2 + 1);
13860 snprintf(numtext, sizeof(numtext)/sizeof(numtext[0]), "%d...", (i - offset)/2 + 1);
13862 numtext[0] = NULLCHAR;
13864 numlen = strlen(numtext);
13867 /* Print move number */
13868 blank = linelen > 0 && numlen > 0;
13869 if (linelen + (blank ? 1 : 0) + numlen > PGN_MAX_LINE) {
13878 fprintf(f, "%s", numtext);
13882 safeStrCpy(move_buffer, SavePart(parseList[i]), sizeof(move_buffer)/sizeof(move_buffer[0])); // [HGM] pgn: print move via buffer, so it can be edited
13883 movelen = strlen(move_buffer); /* [HGM] pgn: line-break point before move */
13886 blank = linelen > 0 && movelen > 0;
13887 if (linelen + (blank ? 1 : 0) + movelen > PGN_MAX_LINE) {
13896 fprintf(f, "%s", move_buffer);
13897 linelen += movelen;
13899 /* [AS] Add PV info if present */
13900 if( i >= 0 && appData.saveExtendedInfoInPGN && pvInfoList[i].depth > 0 ) {
13901 /* [HGM] add time */
13902 char buf[MSG_SIZ]; int seconds;
13904 seconds = (pvInfoList[i].time+5)/10; // deci-seconds, rounded to nearest
13910 snprintf(buf, MSG_SIZ, " %3.1f%c", seconds/10., 0);
13913 seconds = (seconds + 4)/10; // round to full seconds
13915 snprintf(buf, MSG_SIZ, " %d%c", seconds, 0);
13917 snprintf(buf, MSG_SIZ, " %d:%02d%c", seconds/60, seconds%60, 0);
13920 snprintf( move_buffer, sizeof(move_buffer)/sizeof(move_buffer[0]),"{%s%.2f/%d%s}",
13921 pvInfoList[i].score >= 0 ? "+" : "",
13922 pvInfoList[i].score / 100.0,
13923 pvInfoList[i].depth,
13926 movelen = strlen(move_buffer); /* [HGM] pgn: line-break point after move */
13928 /* Print score/depth */
13929 blank = linelen > 0 && movelen > 0;
13930 if (linelen + (blank ? 1 : 0) + movelen > PGN_MAX_LINE) {
13939 fprintf(f, "%s", move_buffer);
13940 linelen += movelen;
13946 /* Start a new line */
13947 if (linelen > 0) fprintf(f, "\n");
13949 /* Print comments after last move */
13950 if (commentList[i] != NULL) {
13951 fprintf(f, "%s\n", commentList[i]);
13955 if (gameInfo.resultDetails != NULL &&
13956 gameInfo.resultDetails[0] != NULLCHAR) {
13957 char buf[MSG_SIZ], *p = gameInfo.resultDetails;
13958 if(gameInfo.result == GameUnfinished && appData.clockMode &&
13959 (gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack || gameMode == TwoMachinesPlay)) // [HGM] adjourn: save clock settings
13960 snprintf(buf, MSG_SIZ, "%s (Clocks: %ld, %ld)", p, whiteTimeRemaining/1000, blackTimeRemaining/1000), p = buf;
13961 fprintf(f, "{%s} %s\n\n", p, PGNResult(gameInfo.result));
13963 fprintf(f, "%s\n\n", PGNResult(gameInfo.result));
13967 /* Save game in PGN style and close the file */
13969 SaveGamePGN (FILE *f)
13973 lastSavedGame = GameCheckSum(); // [HGM] save: remember ID of last saved game to prevent double saving
13977 /* Save game in old style and close the file */
13979 SaveGameOldStyle (FILE *f)
13984 tm = time((time_t *) NULL);
13986 fprintf(f, "# %s game file -- %s", programName, ctime(&tm));
13989 if (backwardMostMove > 0 || startedFromSetupPosition) {
13990 fprintf(f, "\n[--------------\n");
13991 PrintPosition(f, backwardMostMove);
13992 fprintf(f, "--------------]\n");
13997 i = backwardMostMove;
13998 offset = backwardMostMove & (~1L); /* output move numbers start at 1 */
14000 while (i < forwardMostMove) {
14001 if (commentList[i] != NULL) {
14002 fprintf(f, "[%s]\n", commentList[i]);
14005 if ((i % 2) == 1) {
14006 fprintf(f, "%d. ... %s\n", (i - offset)/2 + 1, parseList[i]);
14009 fprintf(f, "%d. %s ", (i - offset)/2 + 1, parseList[i]);
14011 if (commentList[i] != NULL) {
14015 if (i >= forwardMostMove) {
14019 fprintf(f, "%s\n", parseList[i]);
14024 if (commentList[i] != NULL) {
14025 fprintf(f, "[%s]\n", commentList[i]);
14028 /* This isn't really the old style, but it's close enough */
14029 if (gameInfo.resultDetails != NULL &&
14030 gameInfo.resultDetails[0] != NULLCHAR) {
14031 fprintf(f, "%s (%s)\n\n", PGNResult(gameInfo.result),
14032 gameInfo.resultDetails);
14034 fprintf(f, "%s\n\n", PGNResult(gameInfo.result));
14041 /* Save the current game to open file f and close the file */
14043 SaveGame (FILE *f, int dummy, char *dummy2)
14045 if (gameMode == EditPosition) EditPositionDone(TRUE);
14046 lastSavedGame = GameCheckSum(); // [HGM] save: remember ID of last saved game to prevent double saving
14047 if (appData.oldSaveStyle)
14048 return SaveGameOldStyle(f);
14050 return SaveGamePGN(f);
14053 /* Save the current position to the given file */
14055 SavePositionToFile (char *filename)
14060 if (strcmp(filename, "-") == 0) {
14061 return SavePosition(stdout, 0, NULL);
14063 f = fopen(filename, "a");
14065 snprintf(buf, sizeof(buf), _("Can't open \"%s\""), filename);
14066 DisplayError(buf, errno);
14069 safeStrCpy(buf, lastMsg, MSG_SIZ);
14070 DisplayMessage(_("Waiting for access to save file"), "");
14071 flock(fileno(f), LOCK_EX); // [HGM] lock
14072 DisplayMessage(_("Saving position"), "");
14073 lseek(fileno(f), 0, SEEK_END); // better safe than sorry...
14074 SavePosition(f, 0, NULL);
14075 DisplayMessage(buf, "");
14081 /* Save the current position to the given open file and close the file */
14083 SavePosition (FILE *f, int dummy, char *dummy2)
14088 if (gameMode == EditPosition) EditPositionDone(TRUE);
14089 if (appData.oldSaveStyle) {
14090 tm = time((time_t *) NULL);
14092 fprintf(f, "# %s position file -- %s", programName, ctime(&tm));
14094 fprintf(f, "[--------------\n");
14095 PrintPosition(f, currentMove);
14096 fprintf(f, "--------------]\n");
14098 fen = PositionToFEN(currentMove, NULL, 1);
14099 fprintf(f, "%s\n", fen);
14107 ReloadCmailMsgEvent (int unregister)
14110 static char *inFilename = NULL;
14111 static char *outFilename;
14113 struct stat inbuf, outbuf;
14116 /* Any registered moves are unregistered if unregister is set, */
14117 /* i.e. invoked by the signal handler */
14119 for (i = 0; i < CMAIL_MAX_GAMES; i ++) {
14120 cmailMoveRegistered[i] = FALSE;
14121 if (cmailCommentList[i] != NULL) {
14122 free(cmailCommentList[i]);
14123 cmailCommentList[i] = NULL;
14126 nCmailMovesRegistered = 0;
14129 for (i = 0; i < CMAIL_MAX_GAMES; i ++) {
14130 cmailResult[i] = CMAIL_NOT_RESULT;
14134 if (inFilename == NULL) {
14135 /* Because the filenames are static they only get malloced once */
14136 /* and they never get freed */
14137 inFilename = (char *) malloc(strlen(appData.cmailGameName) + 9);
14138 sprintf(inFilename, "%s.game.in", appData.cmailGameName);
14140 outFilename = (char *) malloc(strlen(appData.cmailGameName) + 5);
14141 sprintf(outFilename, "%s.out", appData.cmailGameName);
14144 status = stat(outFilename, &outbuf);
14146 cmailMailedMove = FALSE;
14148 status = stat(inFilename, &inbuf);
14149 cmailMailedMove = (inbuf.st_mtime < outbuf.st_mtime);
14152 /* LoadGameFromFile(CMAIL_MAX_GAMES) with cmailMsgLoaded == TRUE
14153 counts the games, notes how each one terminated, etc.
14155 It would be nice to remove this kludge and instead gather all
14156 the information while building the game list. (And to keep it
14157 in the game list nodes instead of having a bunch of fixed-size
14158 parallel arrays.) Note this will require getting each game's
14159 termination from the PGN tags, as the game list builder does
14160 not process the game moves. --mann
14162 cmailMsgLoaded = TRUE;
14163 LoadGameFromFile(inFilename, CMAIL_MAX_GAMES, "", FALSE);
14165 /* Load first game in the file or popup game menu */
14166 LoadGameFromFile(inFilename, 0, appData.cmailGameName, TRUE);
14168 #endif /* !WIN32 */
14176 char string[MSG_SIZ];
14178 if ( cmailMailedMove
14179 || (cmailResult[lastLoadGameNumber - 1] == CMAIL_OLD_RESULT)) {
14180 return TRUE; /* Allow free viewing */
14183 /* Unregister move to ensure that we don't leave RegisterMove */
14184 /* with the move registered when the conditions for registering no */
14186 if (cmailMoveRegistered[lastLoadGameNumber - 1]) {
14187 cmailMoveRegistered[lastLoadGameNumber - 1] = FALSE;
14188 nCmailMovesRegistered --;
14190 if (cmailCommentList[lastLoadGameNumber - 1] != NULL)
14192 free(cmailCommentList[lastLoadGameNumber - 1]);
14193 cmailCommentList[lastLoadGameNumber - 1] = NULL;
14197 if (cmailOldMove == -1) {
14198 DisplayError(_("You have edited the game history.\nUse Reload Same Game and make your move again."), 0);
14202 if (currentMove > cmailOldMove + 1) {
14203 DisplayError(_("You have entered too many moves.\nBack up to the correct position and try again."), 0);
14207 if (currentMove < cmailOldMove) {
14208 DisplayError(_("Displayed position is not current.\nStep forward to the correct position and try again."), 0);
14212 if (forwardMostMove > currentMove) {
14213 /* Silently truncate extra moves */
14217 if ( (currentMove == cmailOldMove + 1)
14218 || ( (currentMove == cmailOldMove)
14219 && ( (cmailMoveType[lastLoadGameNumber - 1] == CMAIL_ACCEPT)
14220 || (cmailMoveType[lastLoadGameNumber - 1] == CMAIL_RESIGN)))) {
14221 if (gameInfo.result != GameUnfinished) {
14222 cmailResult[lastLoadGameNumber - 1] = CMAIL_NEW_RESULT;
14225 if (commentList[currentMove] != NULL) {
14226 cmailCommentList[lastLoadGameNumber - 1]
14227 = StrSave(commentList[currentMove]);
14229 safeStrCpy(cmailMove[lastLoadGameNumber - 1], moveList[currentMove - 1], sizeof(cmailMove[lastLoadGameNumber - 1])/sizeof(cmailMove[lastLoadGameNumber - 1][0]));
14231 if (appData.debugMode)
14232 fprintf(debugFP, "Saving %s for game %d\n",
14233 cmailMove[lastLoadGameNumber - 1], lastLoadGameNumber);
14235 snprintf(string, MSG_SIZ, "%s.game.out.%d", appData.cmailGameName, lastLoadGameNumber);
14237 f = fopen(string, "w");
14238 if (appData.oldSaveStyle) {
14239 SaveGameOldStyle(f); /* also closes the file */
14241 snprintf(string, MSG_SIZ, "%s.pos.out", appData.cmailGameName);
14242 f = fopen(string, "w");
14243 SavePosition(f, 0, NULL); /* also closes the file */
14245 fprintf(f, "{--------------\n");
14246 PrintPosition(f, currentMove);
14247 fprintf(f, "--------------}\n\n");
14249 SaveGame(f, 0, NULL); /* also closes the file*/
14252 cmailMoveRegistered[lastLoadGameNumber - 1] = TRUE;
14253 nCmailMovesRegistered ++;
14254 } else if (nCmailGames == 1) {
14255 DisplayError(_("You have not made a move yet"), 0);
14266 static char *partCommandString = "cmail -xv%s -remail -game %s 2>&1";
14267 FILE *commandOutput;
14268 char buffer[MSG_SIZ], msg[MSG_SIZ], string[MSG_SIZ];
14269 int nBytes = 0; /* Suppress warnings on uninitialized variables */
14275 if (! cmailMsgLoaded) {
14276 DisplayError(_("The cmail message is not loaded.\nUse Reload CMail Message and make your move again."), 0);
14280 if (nCmailGames == nCmailResults) {
14281 DisplayError(_("No unfinished games"), 0);
14285 #if CMAIL_PROHIBIT_REMAIL
14286 if (cmailMailedMove) {
14287 snprintf(msg, MSG_SIZ, _("You have already mailed a move.\nWait until a move arrives from your opponent.\nTo resend the same move, type\n\"cmail -remail -game %s\"\non the command line."), appData.cmailGameName);
14288 DisplayError(msg, 0);
14293 if (! (cmailMailedMove || RegisterMove())) return;
14295 if ( cmailMailedMove
14296 || (nCmailMovesRegistered + nCmailResults == nCmailGames)) {
14297 snprintf(string, MSG_SIZ, partCommandString,
14298 appData.debugMode ? " -v" : "", appData.cmailGameName);
14299 commandOutput = popen(string, "r");
14301 if (commandOutput == NULL) {
14302 DisplayError(_("Failed to invoke cmail"), 0);
14304 for (nBuffers = 0; (! feof(commandOutput)); nBuffers ++) {
14305 nBytes = fread(buffer, 1, MSG_SIZ - 1, commandOutput);
14307 if (nBuffers > 1) {
14308 (void) memcpy(msg, buffer + nBytes, MSG_SIZ - nBytes - 1);
14309 (void) memcpy(msg + MSG_SIZ - nBytes - 1, buffer, nBytes);
14310 nBytes = MSG_SIZ - 1;
14312 (void) memcpy(msg, buffer, nBytes);
14314 *(msg + nBytes) = '\0'; /* \0 for end-of-string*/
14316 if(StrStr(msg, "Mailed cmail message to ") != NULL) {
14317 cmailMailedMove = TRUE; /* Prevent >1 moves */
14320 for (i = 0; i < nCmailGames; i ++) {
14321 if (cmailResult[i] == CMAIL_NOT_RESULT) {
14326 && ( (arcDir = (char *) getenv("CMAIL_ARCDIR"))
14328 snprintf(buffer, MSG_SIZ, "%s/%s.%s.archive",
14330 appData.cmailGameName,
14332 LoadGameFromFile(buffer, 1, buffer, FALSE);
14333 cmailMsgLoaded = FALSE;
14337 DisplayInformation(msg);
14338 pclose(commandOutput);
14341 if ((*cmailMsg) != '\0') {
14342 DisplayInformation(cmailMsg);
14347 #endif /* !WIN32 */
14356 int prependComma = 0;
14358 char string[MSG_SIZ]; /* Space for game-list */
14361 if (!cmailMsgLoaded) return "";
14363 if (cmailMailedMove) {
14364 snprintf(cmailMsg, MSG_SIZ, _("Waiting for reply from opponent\n"));
14366 /* Create a list of games left */
14367 snprintf(string, MSG_SIZ, "[");
14368 for (i = 0; i < nCmailGames; i ++) {
14369 if (! ( cmailMoveRegistered[i]
14370 || (cmailResult[i] == CMAIL_OLD_RESULT))) {
14371 if (prependComma) {
14372 snprintf(number, sizeof(number)/sizeof(number[0]), ",%d", i + 1);
14374 snprintf(number, sizeof(number)/sizeof(number[0]), "%d", i + 1);
14378 strcat(string, number);
14381 strcat(string, "]");
14383 if (nCmailMovesRegistered + nCmailResults == 0) {
14384 switch (nCmailGames) {
14386 snprintf(cmailMsg, MSG_SIZ, _("Still need to make move for game\n"));
14390 snprintf(cmailMsg, MSG_SIZ, _("Still need to make moves for both games\n"));
14394 snprintf(cmailMsg, MSG_SIZ, _("Still need to make moves for all %d games\n"),
14399 switch (nCmailGames - nCmailMovesRegistered - nCmailResults) {
14401 snprintf(cmailMsg, MSG_SIZ, _("Still need to make a move for game %s\n"),
14406 if (nCmailResults == nCmailGames) {
14407 snprintf(cmailMsg, MSG_SIZ, _("No unfinished games\n"));
14409 snprintf(cmailMsg, MSG_SIZ, _("Ready to send mail\n"));
14414 snprintf(cmailMsg, MSG_SIZ, _("Still need to make moves for games %s\n"),
14426 if (gameMode == Training)
14427 SetTrainingModeOff();
14430 cmailMsgLoaded = FALSE;
14431 if (appData.icsActive) {
14432 SendToICS(ics_prefix);
14433 SendToICS("refresh\n");
14438 ExitEvent (int status)
14442 /* Give up on clean exit */
14446 /* Keep trying for clean exit */
14450 if (appData.icsActive) printf("\n"); // [HGM] end on new line after closing XBoard
14451 if (appData.icsActive && appData.colorize) Colorize(ColorNone, FALSE);
14453 if (telnetISR != NULL) {
14454 RemoveInputSource(telnetISR);
14456 if (icsPR != NoProc) {
14457 DestroyChildProcess(icsPR, TRUE);
14460 /* [HGM] crash: leave writing PGN and position entirely to GameEnds() */
14461 GameEnds(gameInfo.result, gameInfo.resultDetails==NULL ? "xboard exit" : gameInfo.resultDetails, GE_PLAYER);
14463 /* [HGM] crash: the above GameEnds() is a dud if another one was running */
14464 /* make sure this other one finishes before killing it! */
14465 if(endingGame) { int count = 0;
14466 if(appData.debugMode) fprintf(debugFP, "ExitEvent() during GameEnds(), wait\n");
14467 while(endingGame && count++ < 10) DoSleep(1);
14468 if(appData.debugMode && endingGame) fprintf(debugFP, "GameEnds() seems stuck, proceed exiting\n");
14471 /* Kill off chess programs */
14472 if (first.pr != NoProc) {
14475 DoSleep( appData.delayBeforeQuit );
14476 SendToProgram("quit\n", &first);
14477 DestroyChildProcess(first.pr, 4 + first.useSigterm /* [AS] first.useSigterm */ );
14479 if (second.pr != NoProc) {
14480 DoSleep( appData.delayBeforeQuit );
14481 SendToProgram("quit\n", &second);
14482 DestroyChildProcess(second.pr, 4 + second.useSigterm /* [AS] second.useSigterm */ );
14484 if (first.isr != NULL) {
14485 RemoveInputSource(first.isr);
14487 if (second.isr != NULL) {
14488 RemoveInputSource(second.isr);
14491 if (pairing.pr != NoProc) SendToProgram("quit\n", &pairing);
14492 if (pairing.isr != NULL) RemoveInputSource(pairing.isr);
14494 ShutDownFrontEnd();
14499 PauseEngine (ChessProgramState *cps)
14501 SendToProgram("pause\n", cps);
14506 UnPauseEngine (ChessProgramState *cps)
14508 SendToProgram("resume\n", cps);
14515 if (appData.debugMode)
14516 fprintf(debugFP, "PauseEvent(): pausing %d\n", pausing);
14520 if(stalledEngine) { // [HGM] pause: resume game by releasing withheld move
14522 if(gameMode == TwoMachinesPlay) { // we might have to make the opponent resume pondering
14523 if(stalledEngine->other->pause == 2) UnPauseEngine(stalledEngine->other);
14524 else if(appData.ponderNextMove) SendToProgram("hard\n", stalledEngine->other);
14526 if(appData.ponderNextMove) SendToProgram("hard\n", stalledEngine);
14527 HandleMachineMove(stashedInputMove, stalledEngine);
14528 stalledEngine = NULL;
14531 if (gameMode == MachinePlaysWhite ||
14532 gameMode == TwoMachinesPlay ||
14533 gameMode == MachinePlaysBlack) { // the thinking engine must have used pause mode, or it would have been stalledEngine
14534 if(first.pause) UnPauseEngine(&first);
14535 else if(appData.ponderNextMove) SendToProgram("hard\n", &first);
14536 if(second.pause) UnPauseEngine(&second);
14537 else if(gameMode == TwoMachinesPlay && appData.ponderNextMove) SendToProgram("hard\n", &second);
14540 DisplayBothClocks();
14542 if (gameMode == PlayFromGameFile) {
14543 if (appData.timeDelay >= 0)
14544 AutoPlayGameLoop();
14545 } else if (gameMode == IcsExamining && pauseExamInvalid) {
14546 Reset(FALSE, TRUE);
14547 SendToICS(ics_prefix);
14548 SendToICS("refresh\n");
14549 } else if (currentMove < forwardMostMove && gameMode != AnalyzeMode) {
14550 ForwardInner(forwardMostMove);
14552 pauseExamInvalid = FALSE;
14554 switch (gameMode) {
14558 pauseExamForwardMostMove = forwardMostMove;
14559 pauseExamInvalid = FALSE;
14562 case IcsPlayingWhite:
14563 case IcsPlayingBlack:
14567 case PlayFromGameFile:
14568 (void) StopLoadGameTimer();
14572 case BeginningOfGame:
14573 if (appData.icsActive) return;
14574 /* else fall through */
14575 case MachinePlaysWhite:
14576 case MachinePlaysBlack:
14577 case TwoMachinesPlay:
14578 if (forwardMostMove == 0)
14579 return; /* don't pause if no one has moved */
14580 if(gameMode == TwoMachinesPlay) { // [HGM] pause: stop clocks if engine can be paused immediately
14581 ChessProgramState *onMove = (WhiteOnMove(forwardMostMove) == (first.twoMachinesColor[0] == 'w') ? &first : &second);
14582 if(onMove->pause) { // thinking engine can be paused
14583 PauseEngine(onMove); // do it
14584 if(onMove->other->pause) // pondering opponent can always be paused immediately
14585 PauseEngine(onMove->other);
14587 SendToProgram("easy\n", onMove->other);
14589 } else if(appData.ponderNextMove) SendToProgram("easy\n", onMove); // pre-emptively bring out of ponder
14590 } else if(gameMode == (WhiteOnMove(forwardMostMove) ? MachinePlaysWhite : MachinePlaysBlack)) { // engine on move
14592 PauseEngine(&first);
14594 } else if(appData.ponderNextMove) SendToProgram("easy\n", &first); // pre-emptively bring out of ponder
14595 } else { // human on move, pause pondering by either method
14597 PauseEngine(&first);
14598 else if(appData.ponderNextMove)
14599 SendToProgram("easy\n", &first);
14602 // if no immediate pausing is possible, wait for engine to move, and stop clocks then
14612 EditCommentEvent ()
14614 char title[MSG_SIZ];
14616 if (currentMove < 1 || parseList[currentMove - 1][0] == NULLCHAR) {
14617 safeStrCpy(title, _("Edit comment"), sizeof(title)/sizeof(title[0]));
14619 snprintf(title, MSG_SIZ, _("Edit comment on %d.%s%s"), (currentMove - 1) / 2 + 1,
14620 WhiteOnMove(currentMove - 1) ? " " : ".. ",
14621 parseList[currentMove - 1]);
14624 EditCommentPopUp(currentMove, title, commentList[currentMove]);
14631 char *tags = PGNTags(&gameInfo);
14633 EditTagsPopUp(tags, NULL);
14640 if(second.analyzing) {
14641 SendToProgram("exit\n", &second);
14642 second.analyzing = FALSE;
14644 if (second.pr == NoProc) StartChessProgram(&second);
14645 InitChessProgram(&second, FALSE);
14646 FeedMovesToProgram(&second, currentMove);
14648 SendToProgram("analyze\n", &second);
14649 second.analyzing = TRUE;
14653 /* Toggle ShowThinking */
14655 ToggleShowThinking()
14657 appData.showThinking = !appData.showThinking;
14658 ShowThinkingEvent();
14662 AnalyzeModeEvent ()
14666 if (!first.analysisSupport) {
14667 snprintf(buf, sizeof(buf), _("%s does not support analysis"), first.tidy);
14668 DisplayError(buf, 0);
14671 /* [DM] icsEngineAnalyze [HGM] This is horrible code; reverse the gameMode and isEngineAnalyze tests! */
14672 if (appData.icsActive) {
14673 if (gameMode != IcsObserving) {
14674 snprintf(buf, MSG_SIZ, _("You are not observing a game"));
14675 DisplayError(buf, 0);
14677 if (appData.icsEngineAnalyze) {
14678 if (appData.debugMode)
14679 fprintf(debugFP, "Found unexpected active ICS engine analyze \n");
14685 /* if enable, user wants to disable icsEngineAnalyze */
14686 if (appData.icsEngineAnalyze) {
14691 appData.icsEngineAnalyze = TRUE;
14692 if (appData.debugMode)
14693 fprintf(debugFP, "ICS engine analyze starting... \n");
14696 if (gameMode == AnalyzeMode) { ToggleSecond(); return 0; }
14697 if (appData.noChessProgram || gameMode == AnalyzeMode)
14700 if (gameMode != AnalyzeFile) {
14701 if (!appData.icsEngineAnalyze) {
14703 if (gameMode != EditGame) return 0;
14705 if (!appData.showThinking) ToggleShowThinking();
14706 ResurrectChessProgram();
14707 SendToProgram("analyze\n", &first);
14708 first.analyzing = TRUE;
14709 /*first.maybeThinking = TRUE;*/
14710 first.maybeThinking = FALSE; /* avoid killing GNU Chess */
14711 EngineOutputPopUp();
14713 if (!appData.icsEngineAnalyze) {
14714 gameMode = AnalyzeMode;
14715 ClearEngineOutputPane(0); // [TK] exclude: to print exclusion/multipv header
14721 StartAnalysisClock();
14722 GetTimeMark(&lastNodeCountTime);
14728 AnalyzeFileEvent ()
14730 if (appData.noChessProgram || gameMode == AnalyzeFile)
14733 if (!first.analysisSupport) {
14735 snprintf(buf, sizeof(buf), _("%s does not support analysis"), first.tidy);
14736 DisplayError(buf, 0);
14740 if (gameMode != AnalyzeMode) {
14741 keepInfo = 1; // mere annotating should not alter PGN tags
14744 if (gameMode != EditGame) return;
14745 if (!appData.showThinking) ToggleShowThinking();
14746 ResurrectChessProgram();
14747 SendToProgram("analyze\n", &first);
14748 first.analyzing = TRUE;
14749 /*first.maybeThinking = TRUE;*/
14750 first.maybeThinking = FALSE; /* avoid killing GNU Chess */
14751 EngineOutputPopUp();
14753 gameMode = AnalyzeFile;
14757 StartAnalysisClock();
14758 GetTimeMark(&lastNodeCountTime);
14760 if(appData.timeDelay > 0) StartLoadGameTimer((long)(1000.0f * appData.timeDelay));
14761 AnalysisPeriodicEvent(1);
14765 MachineWhiteEvent ()
14768 char *bookHit = NULL;
14770 if (appData.noChessProgram || (gameMode == MachinePlaysWhite))
14774 if (gameMode == PlayFromGameFile ||
14775 gameMode == TwoMachinesPlay ||
14776 gameMode == Training ||
14777 gameMode == AnalyzeMode ||
14778 gameMode == EndOfGame)
14781 if (gameMode == EditPosition)
14782 EditPositionDone(TRUE);
14784 if (!WhiteOnMove(currentMove)) {
14785 DisplayError(_("It is not White's turn"), 0);
14789 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile)
14792 if (gameMode == EditGame || gameMode == AnalyzeMode ||
14793 gameMode == AnalyzeFile)
14796 ResurrectChessProgram(); /* in case it isn't running */
14797 if(gameMode == BeginningOfGame) { /* [HGM] time odds: to get right odds in human mode */
14798 gameMode = MachinePlaysWhite;
14801 gameMode = MachinePlaysWhite;
14805 snprintf(buf, MSG_SIZ, "%s %s %s", gameInfo.white, _("vs."), gameInfo.black);
14807 if (first.sendName) {
14808 snprintf(buf, MSG_SIZ, "name %s\n", gameInfo.black);
14809 SendToProgram(buf, &first);
14811 if (first.sendTime) {
14812 if (first.useColors) {
14813 SendToProgram("black\n", &first); /*gnu kludge*/
14815 SendTimeRemaining(&first, TRUE);
14817 if (first.useColors) {
14818 SendToProgram("white\n", &first); // [HGM] book: send 'go' separately
14820 bookHit = SendMoveToBookUser(forwardMostMove-1, &first, TRUE); // [HGM] book: send go or retrieve book move
14821 SetMachineThinkingEnables();
14822 first.maybeThinking = TRUE;
14826 if (appData.autoFlipView && !flipView) {
14827 flipView = !flipView;
14828 DrawPosition(FALSE, NULL);
14829 DisplayBothClocks(); // [HGM] logo: clocks might have to be exchanged;
14832 if(bookHit) { // [HGM] book: simulate book reply
14833 static char bookMove[MSG_SIZ]; // a bit generous?
14835 programStats.nodes = programStats.depth = programStats.time =
14836 programStats.score = programStats.got_only_move = 0;
14837 sprintf(programStats.movelist, "%s (xbook)", bookHit);
14839 safeStrCpy(bookMove, "move ", sizeof(bookMove)/sizeof(bookMove[0]));
14840 strcat(bookMove, bookHit);
14841 HandleMachineMove(bookMove, &first);
14846 MachineBlackEvent ()
14849 char *bookHit = NULL;
14851 if (appData.noChessProgram || (gameMode == MachinePlaysBlack))
14855 if (gameMode == PlayFromGameFile ||
14856 gameMode == TwoMachinesPlay ||
14857 gameMode == Training ||
14858 gameMode == AnalyzeMode ||
14859 gameMode == EndOfGame)
14862 if (gameMode == EditPosition)
14863 EditPositionDone(TRUE);
14865 if (WhiteOnMove(currentMove)) {
14866 DisplayError(_("It is not Black's turn"), 0);
14870 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile)
14873 if (gameMode == EditGame || gameMode == AnalyzeMode ||
14874 gameMode == AnalyzeFile)
14877 ResurrectChessProgram(); /* in case it isn't running */
14878 gameMode = MachinePlaysBlack;
14882 snprintf(buf, MSG_SIZ, "%s %s %s", gameInfo.white, _("vs."), gameInfo.black);
14884 if (first.sendName) {
14885 snprintf(buf, MSG_SIZ, "name %s\n", gameInfo.white);
14886 SendToProgram(buf, &first);
14888 if (first.sendTime) {
14889 if (first.useColors) {
14890 SendToProgram("white\n", &first); /*gnu kludge*/
14892 SendTimeRemaining(&first, FALSE);
14894 if (first.useColors) {
14895 SendToProgram("black\n", &first); // [HGM] book: 'go' sent separately
14897 bookHit = SendMoveToBookUser(forwardMostMove-1, &first, TRUE); // [HGM] book: send go or retrieve book move
14898 SetMachineThinkingEnables();
14899 first.maybeThinking = TRUE;
14902 if (appData.autoFlipView && flipView) {
14903 flipView = !flipView;
14904 DrawPosition(FALSE, NULL);
14905 DisplayBothClocks(); // [HGM] logo: clocks might have to be exchanged;
14907 if(bookHit) { // [HGM] book: simulate book reply
14908 static char bookMove[MSG_SIZ]; // a bit generous?
14910 programStats.nodes = programStats.depth = programStats.time =
14911 programStats.score = programStats.got_only_move = 0;
14912 sprintf(programStats.movelist, "%s (xbook)", bookHit);
14914 safeStrCpy(bookMove, "move ", sizeof(bookMove)/sizeof(bookMove[0]));
14915 strcat(bookMove, bookHit);
14916 HandleMachineMove(bookMove, &first);
14922 DisplayTwoMachinesTitle ()
14925 if (appData.matchGames > 0) {
14926 if(appData.tourneyFile[0]) {
14927 snprintf(buf, MSG_SIZ, "%s %s %s (%d/%d%s)",
14928 gameInfo.white, _("vs."), gameInfo.black,
14929 nextGame+1, appData.matchGames+1,
14930 appData.tourneyType>0 ? "gt" : appData.tourneyType<0 ? "sw" : "rr");
14932 if (first.twoMachinesColor[0] == 'w') {
14933 snprintf(buf, MSG_SIZ, "%s %s %s (%d-%d-%d)",
14934 gameInfo.white, _("vs."), gameInfo.black,
14935 first.matchWins, second.matchWins,
14936 matchGame - 1 - (first.matchWins + second.matchWins));
14938 snprintf(buf, MSG_SIZ, "%s %s %s (%d-%d-%d)",
14939 gameInfo.white, _("vs."), gameInfo.black,
14940 second.matchWins, first.matchWins,
14941 matchGame - 1 - (first.matchWins + second.matchWins));
14944 snprintf(buf, MSG_SIZ, "%s %s %s", gameInfo.white, _("vs."), gameInfo.black);
14950 SettingsMenuIfReady ()
14952 if (second.lastPing != second.lastPong) {
14953 DisplayMessage("", _("Waiting for second chess program"));
14954 ScheduleDelayedEvent(SettingsMenuIfReady, 10); // [HGM] fast: lowered from 1000
14958 DisplayMessage("", "");
14959 SettingsPopUp(&second);
14963 WaitForEngine (ChessProgramState *cps, DelayedEventCallback retry)
14966 if (cps->pr == NoProc) {
14967 StartChessProgram(cps);
14968 if (cps->protocolVersion == 1) {
14970 ScheduleDelayedEvent(retry, 1); // Do this also through timeout to avoid recursive calling of 'retry'
14972 /* kludge: allow timeout for initial "feature" command */
14973 if(retry != TwoMachinesEventIfReady) FreezeUI();
14974 snprintf(buf, MSG_SIZ, _("Starting %s chess program"), _(cps->which));
14975 DisplayMessage("", buf);
14976 ScheduleDelayedEvent(retry, FEATURE_TIMEOUT);
14984 TwoMachinesEvent P((void))
14988 ChessProgramState *onmove;
14989 char *bookHit = NULL;
14990 static int stalling = 0;
14994 if (appData.noChessProgram) return;
14996 switch (gameMode) {
14997 case TwoMachinesPlay:
14999 case MachinePlaysWhite:
15000 case MachinePlaysBlack:
15001 if (WhiteOnMove(forwardMostMove) == (gameMode == MachinePlaysWhite)) {
15002 DisplayError(_("Wait until your turn,\nor select 'Move Now'."), 0);
15006 case BeginningOfGame:
15007 case PlayFromGameFile:
15010 if (gameMode != EditGame) return;
15013 EditPositionDone(TRUE);
15024 // forwardMostMove = currentMove;
15025 TruncateGame(); // [HGM] vari: MachineWhite and MachineBlack do this...
15026 startingEngine = TRUE;
15028 if(!ResurrectChessProgram()) return; /* in case first program isn't running (unbalances its ping due to InitChessProgram!) */
15030 if(!first.initDone && GetDelayedEvent() == TwoMachinesEventIfReady) return; // [HGM] engine #1 still waiting for feature timeout
15031 if(first.lastPing != first.lastPong) { // [HGM] wait till we are sure first engine has set up position
15032 ScheduleDelayedEvent(TwoMachinesEventIfReady, 10);
15036 if(WaitForEngine(&second, TwoMachinesEventIfReady)) return; // (if needed:) started up second engine, so wait for features
15038 if(!SupportedVariant(second.variants, gameInfo.variant, gameInfo.boardWidth,
15039 gameInfo.boardHeight, gameInfo.holdingsSize, second.protocolVersion, second.tidy)) {
15040 startingEngine = matchMode = FALSE;
15041 DisplayError("second engine does not play this", 0);
15042 gameMode = TwoMachinesPlay; ModeHighlight(); // Needed to make sure menu item is unchecked
15043 EditGameEvent(); // switch back to EditGame mode
15048 InitChessProgram(&second, FALSE); // unbalances ping of second engine
15049 SendToProgram("force\n", &second);
15051 ScheduleDelayedEvent(TwoMachinesEventIfReady, 10);
15055 GetTimeMark(&now); // [HGM] matchpause: implement match pause after engine load
15056 if(appData.matchPause>10000 || appData.matchPause<10)
15057 appData.matchPause = 10000; /* [HGM] make pause adjustable */
15058 wait = SubtractTimeMarks(&now, &pauseStart);
15059 if(wait < appData.matchPause) {
15060 ScheduleDelayedEvent(TwoMachinesEventIfReady, appData.matchPause - wait);
15063 // we are now committed to starting the game
15065 DisplayMessage("", "");
15067 if (startedFromSetupPosition) {
15068 SendBoard(&second, backwardMostMove);
15069 if (appData.debugMode) {
15070 fprintf(debugFP, "Two Machines\n");
15073 for (i = backwardMostMove; i < forwardMostMove; i++) {
15074 SendMoveToProgram(i, &second);
15078 gameMode = TwoMachinesPlay;
15079 pausing = startingEngine = FALSE;
15080 ModeHighlight(); // [HGM] logo: this triggers display update of logos
15082 DisplayTwoMachinesTitle();
15084 if ((first.twoMachinesColor[0] == 'w') == WhiteOnMove(forwardMostMove)) {
15089 if(appData.debugMode) fprintf(debugFP, "New game (%d): %s-%s (%c)\n", matchGame, first.tidy, second.tidy, first.twoMachinesColor[0]);
15090 SendToProgram(first.computerString, &first);
15091 if (first.sendName) {
15092 snprintf(buf, MSG_SIZ, "name %s\n", second.tidy);
15093 SendToProgram(buf, &first);
15096 SendToProgram(second.computerString, &second);
15097 if (second.sendName) {
15098 snprintf(buf, MSG_SIZ, "name %s\n", first.tidy);
15099 SendToProgram(buf, &second);
15104 if (!first.sendTime || !second.sendTime) {
15105 timeRemaining[0][forwardMostMove] = whiteTimeRemaining;
15106 timeRemaining[1][forwardMostMove] = blackTimeRemaining;
15108 if (onmove->sendTime) {
15109 if (onmove->useColors) {
15110 SendToProgram(onmove->other->twoMachinesColor, onmove); /*gnu kludge*/
15112 SendTimeRemaining(onmove, WhiteOnMove(forwardMostMove));
15114 if (onmove->useColors) {
15115 SendToProgram(onmove->twoMachinesColor, onmove);
15117 bookHit = SendMoveToBookUser(forwardMostMove-1, onmove, TRUE); // [HGM] book: send go or retrieve book move
15118 // SendToProgram("go\n", onmove);
15119 onmove->maybeThinking = TRUE;
15120 SetMachineThinkingEnables();
15124 if(bookHit) { // [HGM] book: simulate book reply
15125 static char bookMove[MSG_SIZ]; // a bit generous?
15127 programStats.nodes = programStats.depth = programStats.time =
15128 programStats.score = programStats.got_only_move = 0;
15129 sprintf(programStats.movelist, "%s (xbook)", bookHit);
15131 safeStrCpy(bookMove, "move ", sizeof(bookMove)/sizeof(bookMove[0]));
15132 strcat(bookMove, bookHit);
15133 savedMessage = bookMove; // args for deferred call
15134 savedState = onmove;
15135 ScheduleDelayedEvent(DeferredBookMove, 1);
15142 if (gameMode == Training) {
15143 SetTrainingModeOff();
15144 gameMode = PlayFromGameFile;
15145 DisplayMessage("", _("Training mode off"));
15147 gameMode = Training;
15148 animateTraining = appData.animate;
15150 /* make sure we are not already at the end of the game */
15151 if (currentMove < forwardMostMove) {
15152 SetTrainingModeOn();
15153 DisplayMessage("", _("Training mode on"));
15155 gameMode = PlayFromGameFile;
15156 DisplayError(_("Already at end of game"), 0);
15165 if (!appData.icsActive) return;
15166 switch (gameMode) {
15167 case IcsPlayingWhite:
15168 case IcsPlayingBlack:
15171 case BeginningOfGame:
15179 EditPositionDone(TRUE);
15192 gameMode = IcsIdle;
15202 switch (gameMode) {
15204 SetTrainingModeOff();
15206 case MachinePlaysWhite:
15207 case MachinePlaysBlack:
15208 case BeginningOfGame:
15209 SendToProgram("force\n", &first);
15210 if(gameMode == (forwardMostMove & 1 ? MachinePlaysBlack : MachinePlaysWhite)) { // engine is thinking
15211 if (first.usePing) { // [HGM] always send ping when we might interrupt machine thinking
15213 abortEngineThink = TRUE;
15214 snprintf(buf, MSG_SIZ, "ping %d\n", initPing = ++first.lastPing);
15215 SendToProgram(buf, &first);
15216 DisplayMessage("Aborting engine think", "");
15220 SetUserThinkingEnables();
15222 case PlayFromGameFile:
15223 (void) StopLoadGameTimer();
15224 if (gameFileFP != NULL) {
15229 EditPositionDone(TRUE);
15234 SendToProgram("force\n", &first);
15236 case TwoMachinesPlay:
15237 GameEnds(EndOfFile, NULL, GE_PLAYER);
15238 ResurrectChessProgram();
15239 SetUserThinkingEnables();
15242 ResurrectChessProgram();
15244 case IcsPlayingBlack:
15245 case IcsPlayingWhite:
15246 DisplayError(_("Warning: You are still playing a game"), 0);
15249 DisplayError(_("Warning: You are still observing a game"), 0);
15252 DisplayError(_("Warning: You are still examining a game"), 0);
15263 first.offeredDraw = second.offeredDraw = 0;
15265 if (gameMode == PlayFromGameFile) {
15266 whiteTimeRemaining = timeRemaining[0][currentMove];
15267 blackTimeRemaining = timeRemaining[1][currentMove];
15271 if (gameMode == MachinePlaysWhite ||
15272 gameMode == MachinePlaysBlack ||
15273 gameMode == TwoMachinesPlay ||
15274 gameMode == EndOfGame) {
15275 i = forwardMostMove;
15276 while (i > currentMove) {
15277 SendToProgram("undo\n", &first);
15280 if(!adjustedClock) {
15281 whiteTimeRemaining = timeRemaining[0][currentMove];
15282 blackTimeRemaining = timeRemaining[1][currentMove];
15283 DisplayBothClocks();
15285 if (whiteFlag || blackFlag) {
15286 whiteFlag = blackFlag = 0;
15291 gameMode = EditGame;
15297 EditPositionEvent ()
15300 if (gameMode == EditPosition) {
15306 if (gameMode != EditGame) return;
15308 gameMode = EditPosition;
15311 CopyBoard(rightsBoard, nullBoard);
15312 if (currentMove > 0)
15313 CopyBoard(boards[0], boards[currentMove]);
15314 for(i=0; i<nrCastlingRights; i++) if(boards[0][CASTLING][i] != NoRights)
15315 rightsBoard[castlingRank[i]][boards[0][CASTLING][i]] = 1; // copy remaining rights
15317 blackPlaysFirst = !WhiteOnMove(currentMove);
15319 currentMove = forwardMostMove = backwardMostMove = 0;
15320 HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove-1);
15322 if(!appData.pieceMenu) DisplayMessage(_("Click clock to clear board"), "");
15328 /* [DM] icsEngineAnalyze - possible call from other functions */
15329 if (appData.icsEngineAnalyze) {
15330 appData.icsEngineAnalyze = FALSE;
15332 DisplayMessage("",_("Close ICS engine analyze..."));
15334 if (first.analysisSupport && first.analyzing) {
15335 SendToBoth("exit\n");
15336 first.analyzing = second.analyzing = FALSE;
15338 thinkOutput[0] = NULLCHAR;
15342 EditPositionDone (Boolean fakeRights)
15344 int king = gameInfo.variant == VariantKnightmate ? WhiteUnicorn : WhiteKing;
15346 startedFromSetupPosition = TRUE;
15347 InitChessProgram(&first, FALSE);
15348 if(fakeRights) { // [HGM] suppress this if we just pasted a FEN.
15349 boards[0][EP_STATUS] = EP_NONE;
15350 boards[0][CASTLING][2] = boards[0][CASTLING][5] = BOARD_WIDTH>>1;
15351 if(boards[0][0][BOARD_WIDTH>>1] == king) {
15352 boards[0][CASTLING][1] = boards[0][0][BOARD_LEFT] == WhiteRook ? BOARD_LEFT : NoRights;
15353 boards[0][CASTLING][0] = boards[0][0][BOARD_RGHT-1] == WhiteRook ? BOARD_RGHT-1 : NoRights;
15354 } else boards[0][CASTLING][2] = NoRights;
15355 if(boards[0][BOARD_HEIGHT-1][BOARD_WIDTH>>1] == WHITE_TO_BLACK king) {
15356 boards[0][CASTLING][4] = boards[0][BOARD_HEIGHT-1][BOARD_LEFT] == BlackRook ? BOARD_LEFT : NoRights;
15357 boards[0][CASTLING][3] = boards[0][BOARD_HEIGHT-1][BOARD_RGHT-1] == BlackRook ? BOARD_RGHT-1 : NoRights;
15358 } else boards[0][CASTLING][5] = NoRights;
15359 if(gameInfo.variant == VariantSChess) {
15361 for(i=BOARD_LEFT; i<BOARD_RGHT; i++) { // pieces in their original position are assumed virgin
15362 boards[0][VIRGIN][i] = 0;
15363 if(boards[0][0][i] == FIDEArray[0][i-BOARD_LEFT]) boards[0][VIRGIN][i] |= VIRGIN_W;
15364 if(boards[0][BOARD_HEIGHT-1][i] == FIDEArray[1][i-BOARD_LEFT]) boards[0][VIRGIN][i] |= VIRGIN_B;
15368 SendToProgram("force\n", &first);
15369 if (blackPlaysFirst) {
15370 safeStrCpy(moveList[0], "", sizeof(moveList[0])/sizeof(moveList[0][0]));
15371 safeStrCpy(parseList[0], "", sizeof(parseList[0])/sizeof(parseList[0][0]));
15372 currentMove = forwardMostMove = backwardMostMove = 1;
15373 CopyBoard(boards[1], boards[0]);
15375 currentMove = forwardMostMove = backwardMostMove = 0;
15377 SendBoard(&first, forwardMostMove);
15378 if (appData.debugMode) {
15379 fprintf(debugFP, "EditPosDone\n");
15382 DisplayMessage("", "");
15383 timeRemaining[0][forwardMostMove] = whiteTimeRemaining;
15384 timeRemaining[1][forwardMostMove] = blackTimeRemaining;
15385 gameMode = EditGame;
15387 HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove-1);
15388 ClearHighlights(); /* [AS] */
15391 /* Pause for `ms' milliseconds */
15392 /* !! Ugh, this is a kludge. Fix it sometime. --tpm */
15394 TimeDelay (long ms)
15401 } while (SubtractTimeMarks(&m2, &m1) < ms);
15404 /* !! Ugh, this is a kludge. Fix it sometime. --tpm */
15406 SendMultiLineToICS (char *buf)
15408 char temp[MSG_SIZ+1], *p;
15415 strncpy(temp, buf, len);
15420 if (*p == '\n' || *p == '\r')
15425 strcat(temp, "\n");
15427 SendToPlayer(temp, strlen(temp));
15431 SetWhiteToPlayEvent ()
15433 if (gameMode == EditPosition) {
15434 blackPlaysFirst = FALSE;
15435 DisplayBothClocks(); /* works because currentMove is 0 */
15436 } else if (gameMode == IcsExamining) {
15437 SendToICS(ics_prefix);
15438 SendToICS("tomove white\n");
15443 SetBlackToPlayEvent ()
15445 if (gameMode == EditPosition) {
15446 blackPlaysFirst = TRUE;
15447 currentMove = 1; /* kludge */
15448 DisplayBothClocks();
15450 } else if (gameMode == IcsExamining) {
15451 SendToICS(ics_prefix);
15452 SendToICS("tomove black\n");
15457 EditPositionMenuEvent (ChessSquare selection, int x, int y)
15460 ChessSquare piece = boards[0][y][x];
15461 static Board erasedBoard, currentBoard, menuBoard, nullBoard;
15462 static int lastVariant;
15463 int baseRank = BOARD_HEIGHT-1, hasRights = 0;
15465 if (gameMode != EditPosition && gameMode != IcsExamining) return;
15467 switch (selection) {
15469 fromX = fromY = killX = killY = kill2X = kill2Y = -1; // [HGM] abort any move entry in progress
15470 MarkTargetSquares(1);
15471 CopyBoard(currentBoard, boards[0]);
15472 CopyBoard(menuBoard, initialPosition);
15473 if (gameMode == IcsExamining && ics_type == ICS_FICS) {
15474 SendToICS(ics_prefix);
15475 SendToICS("bsetup clear\n");
15476 } else if (gameMode == IcsExamining && ics_type == ICS_ICC) {
15477 SendToICS(ics_prefix);
15478 SendToICS("clearboard\n");
15481 for (x = 0; x < BOARD_WIDTH; x++) { ChessSquare p = EmptySquare;
15482 if(x == BOARD_LEFT-1 || x == BOARD_RGHT) p = (ChessSquare) 0; /* [HGM] holdings */
15483 for (y = 0; y < BOARD_HEIGHT; y++) {
15484 if (gameMode == IcsExamining) {
15485 if (boards[currentMove][y][x] != EmptySquare) {
15486 snprintf(buf, MSG_SIZ, "%sx@%c%c\n", ics_prefix,
15490 } else if(boards[0][y][x] != DarkSquare) {
15491 if(boards[0][y][x] != p) nonEmpty++;
15492 boards[0][y][x] = p;
15496 if(gameMode != IcsExamining) { // [HGM] editpos: cycle trough boards
15498 for(r = 0; r < BOARD_HEIGHT; r++) {
15499 for(x = BOARD_LEFT; x < BOARD_RGHT; x++) { // create 'menu board' by removing duplicates
15500 ChessSquare p = menuBoard[r][x];
15501 for(y = x + 1; y < BOARD_RGHT; y++) if(menuBoard[r][y] == p) menuBoard[r][y] = EmptySquare;
15504 DisplayMessage("Clicking clock again restores position", "");
15505 if(gameInfo.variant != lastVariant) lastVariant = gameInfo.variant, CopyBoard(erasedBoard, boards[0]);
15506 if(!nonEmpty) { // asked to clear an empty board
15507 CopyBoard(boards[0], menuBoard);
15509 if(CompareBoards(currentBoard, menuBoard)) { // asked to clear an empty board
15510 CopyBoard(boards[0], initialPosition);
15512 if(CompareBoards(currentBoard, initialPosition) && !CompareBoards(currentBoard, erasedBoard)
15513 && !CompareBoards(nullBoard, erasedBoard)) {
15514 CopyBoard(boards[0], erasedBoard);
15516 CopyBoard(erasedBoard, currentBoard);
15520 if (gameMode == EditPosition) {
15521 DrawPosition(FALSE, boards[0]);
15526 SetWhiteToPlayEvent();
15530 SetBlackToPlayEvent();
15534 if (gameMode == IcsExamining) {
15535 if (x < BOARD_LEFT || x >= BOARD_RGHT) break; // [HGM] holdings
15536 snprintf(buf, MSG_SIZ, "%sx@%c%c\n", ics_prefix, AAA + x, ONE + y);
15539 if(x < BOARD_LEFT || x >= BOARD_RGHT) {
15540 if(x == BOARD_LEFT-2) {
15541 if(y < BOARD_HEIGHT-1-gameInfo.holdingsSize) break;
15542 boards[0][y][1] = 0;
15544 if(x == BOARD_RGHT+1) {
15545 if(y >= gameInfo.holdingsSize) break;
15546 boards[0][y][BOARD_WIDTH-2] = 0;
15549 boards[0][y][x] = EmptySquare;
15550 DrawPosition(FALSE, boards[0]);
15555 if(piece >= (int)WhitePawn && piece < (int)WhiteMan ||
15556 piece >= (int)BlackPawn && piece < (int)BlackMan ) {
15557 selection = (ChessSquare) (PROMOTED(piece));
15558 } else if(piece == EmptySquare) selection = WhiteSilver;
15559 else selection = (ChessSquare)((int)piece - 1);
15563 if(piece > (int)WhiteMan && piece <= (int)WhiteKing ||
15564 piece > (int)BlackMan && piece <= (int)BlackKing ) {
15565 selection = (ChessSquare) (DEMOTED(piece));
15566 } else if(piece == EmptySquare) selection = BlackSilver;
15567 else selection = (ChessSquare)((int)piece + 1);
15572 if(gameInfo.variant == VariantShatranj ||
15573 gameInfo.variant == VariantXiangqi ||
15574 gameInfo.variant == VariantCourier ||
15575 gameInfo.variant == VariantASEAN ||
15576 gameInfo.variant == VariantMakruk )
15577 selection = (ChessSquare)((int)selection - (int)WhiteQueen + (int)WhiteFerz);
15583 if(y == baseRank && (x == BOARD_LEFT || x == BOARD_RGHT-1 || appData.fischerCastling)) hasRights = 1;
15589 if(gameInfo.variant == VariantXiangqi)
15590 selection = (ChessSquare)((int)selection - (int)WhiteKing + (int)WhiteWazir);
15591 if(gameInfo.variant == VariantKnightmate)
15592 selection = (ChessSquare)((int)selection - (int)WhiteKing + (int)WhiteUnicorn);
15593 if(y == baseRank && (x == BOARD_WIDTH>>1 || appData.fischerCastling)) hasRights = 1;
15596 if (gameMode == IcsExamining) {
15597 if (x < BOARD_LEFT || x >= BOARD_RGHT) break; // [HGM] holdings
15598 snprintf(buf, MSG_SIZ, "%s%c@%c%c\n", ics_prefix,
15599 PieceToChar(selection), AAA + x, ONE + y);
15602 rightsBoard[y][x] = hasRights;
15603 if(x < BOARD_LEFT || x >= BOARD_RGHT) {
15605 if(x == BOARD_LEFT-2 && selection >= BlackPawn) {
15606 n = PieceToNumber(selection - BlackPawn);
15607 if(n >= gameInfo.holdingsSize) { n = 0; selection = BlackPawn; }
15608 boards[0][BOARD_HEIGHT-1-n][0] = selection;
15609 boards[0][BOARD_HEIGHT-1-n][1]++;
15611 if(x == BOARD_RGHT+1 && selection < BlackPawn) {
15612 n = PieceToNumber(selection);
15613 if(n >= gameInfo.holdingsSize) { n = 0; selection = WhitePawn; }
15614 boards[0][n][BOARD_WIDTH-1] = selection;
15615 boards[0][n][BOARD_WIDTH-2]++;
15618 boards[0][y][x] = selection;
15619 DrawPosition(TRUE, boards[0]);
15621 fromX = fromY = -1;
15629 DropMenuEvent (ChessSquare selection, int x, int y)
15631 ChessMove moveType;
15633 switch (gameMode) {
15634 case IcsPlayingWhite:
15635 case MachinePlaysBlack:
15636 if (!WhiteOnMove(currentMove)) {
15637 DisplayMoveError(_("It is Black's turn"));
15640 moveType = WhiteDrop;
15642 case IcsPlayingBlack:
15643 case MachinePlaysWhite:
15644 if (WhiteOnMove(currentMove)) {
15645 DisplayMoveError(_("It is White's turn"));
15648 moveType = BlackDrop;
15651 moveType = WhiteOnMove(currentMove) ? WhiteDrop : BlackDrop;
15657 if (moveType == BlackDrop && selection < BlackPawn) {
15658 selection = (ChessSquare) ((int) selection
15659 + (int) BlackPawn - (int) WhitePawn);
15661 if (boards[currentMove][y][x] != EmptySquare) {
15662 DisplayMoveError(_("That square is occupied"));
15666 FinishMove(moveType, (int) selection, DROP_RANK, x, y, NULLCHAR);
15672 /* Accept a pending offer of any kind from opponent */
15674 if (appData.icsActive) {
15675 SendToICS(ics_prefix);
15676 SendToICS("accept\n");
15677 } else if (cmailMsgLoaded) {
15678 if (currentMove == cmailOldMove &&
15679 commentList[cmailOldMove] != NULL &&
15680 StrStr(commentList[cmailOldMove], WhiteOnMove(cmailOldMove) ?
15681 "Black offers a draw" : "White offers a draw")) {
15683 GameEnds(GameIsDrawn, "Draw agreed", GE_PLAYER);
15684 cmailMoveType[lastLoadGameNumber - 1] = CMAIL_ACCEPT;
15686 DisplayError(_("There is no pending offer on this move"), 0);
15687 cmailMoveType[lastLoadGameNumber - 1] = CMAIL_MOVE;
15690 /* Not used for offers from chess program */
15697 /* Decline a pending offer of any kind from opponent */
15699 if (appData.icsActive) {
15700 SendToICS(ics_prefix);
15701 SendToICS("decline\n");
15702 } else if (cmailMsgLoaded) {
15703 if (currentMove == cmailOldMove &&
15704 commentList[cmailOldMove] != NULL &&
15705 StrStr(commentList[cmailOldMove], WhiteOnMove(cmailOldMove) ?
15706 "Black offers a draw" : "White offers a draw")) {
15708 AppendComment(cmailOldMove, "Draw declined", TRUE);
15709 DisplayComment(cmailOldMove - 1, "Draw declined");
15712 DisplayError(_("There is no pending offer on this move"), 0);
15715 /* Not used for offers from chess program */
15722 /* Issue ICS rematch command */
15723 if (appData.icsActive) {
15724 SendToICS(ics_prefix);
15725 SendToICS("rematch\n");
15732 /* Call your opponent's flag (claim a win on time) */
15733 if (appData.icsActive) {
15734 SendToICS(ics_prefix);
15735 SendToICS("flag\n");
15737 switch (gameMode) {
15740 case MachinePlaysWhite:
15743 GameEnds(GameIsDrawn, "Both players ran out of time",
15746 GameEnds(BlackWins, "Black wins on time", GE_PLAYER);
15748 DisplayError(_("Your opponent is not out of time"), 0);
15751 case MachinePlaysBlack:
15754 GameEnds(GameIsDrawn, "Both players ran out of time",
15757 GameEnds(WhiteWins, "White wins on time", GE_PLAYER);
15759 DisplayError(_("Your opponent is not out of time"), 0);
15767 ClockClick (int which)
15768 { // [HGM] code moved to back-end from winboard.c
15769 if(which) { // black clock
15770 if (gameMode == EditPosition || gameMode == IcsExamining) {
15771 if(!appData.pieceMenu && blackPlaysFirst) EditPositionMenuEvent(ClearBoard, 0, 0);
15772 SetBlackToPlayEvent();
15773 } else if ((gameMode == AnalyzeMode || gameMode == EditGame ||
15774 gameMode == MachinePlaysBlack && PosFlags(0) & F_NULL_MOVE && !blackFlag && !shiftKey) && WhiteOnMove(currentMove)) {
15775 UserMoveEvent((int)EmptySquare, DROP_RANK, 0, 0, 0); // [HGM] multi-move: if not out of time, enters null move
15776 } else if (shiftKey) {
15777 AdjustClock(which, -1);
15778 } else if (gameMode == IcsPlayingWhite ||
15779 gameMode == MachinePlaysBlack) {
15782 } else { // white clock
15783 if (gameMode == EditPosition || gameMode == IcsExamining) {
15784 if(!appData.pieceMenu && !blackPlaysFirst) EditPositionMenuEvent(ClearBoard, 0, 0);
15785 SetWhiteToPlayEvent();
15786 } else if ((gameMode == AnalyzeMode || gameMode == EditGame ||
15787 gameMode == MachinePlaysWhite && PosFlags(0) & F_NULL_MOVE && !whiteFlag && !shiftKey) && !WhiteOnMove(currentMove)) {
15788 UserMoveEvent((int)EmptySquare, DROP_RANK, 0, 0, 0); // [HGM] multi-move
15789 } else if (shiftKey) {
15790 AdjustClock(which, -1);
15791 } else if (gameMode == IcsPlayingBlack ||
15792 gameMode == MachinePlaysWhite) {
15801 /* Offer draw or accept pending draw offer from opponent */
15803 if (appData.icsActive) {
15804 /* Note: tournament rules require draw offers to be
15805 made after you make your move but before you punch
15806 your clock. Currently ICS doesn't let you do that;
15807 instead, you immediately punch your clock after making
15808 a move, but you can offer a draw at any time. */
15810 SendToICS(ics_prefix);
15811 SendToICS("draw\n");
15812 userOfferedDraw = TRUE; // [HGM] drawclaim: also set flag in ICS play
15813 } else if (cmailMsgLoaded) {
15814 if (currentMove == cmailOldMove &&
15815 commentList[cmailOldMove] != NULL &&
15816 StrStr(commentList[cmailOldMove], WhiteOnMove(cmailOldMove) ?
15817 "Black offers a draw" : "White offers a draw")) {
15818 GameEnds(GameIsDrawn, "Draw agreed", GE_PLAYER);
15819 cmailMoveType[lastLoadGameNumber - 1] = CMAIL_ACCEPT;
15820 } else if (currentMove == cmailOldMove + 1) {
15821 char *offer = WhiteOnMove(cmailOldMove) ?
15822 "White offers a draw" : "Black offers a draw";
15823 AppendComment(currentMove, offer, TRUE);
15824 DisplayComment(currentMove - 1, offer);
15825 cmailMoveType[lastLoadGameNumber - 1] = CMAIL_DRAW;
15827 DisplayError(_("You must make your move before offering a draw"), 0);
15828 cmailMoveType[lastLoadGameNumber - 1] = CMAIL_MOVE;
15830 } else if (first.offeredDraw) {
15831 GameEnds(GameIsDrawn, "Draw agreed", GE_XBOARD);
15833 if (first.sendDrawOffers) {
15834 SendToProgram("draw\n", &first);
15835 userOfferedDraw = TRUE;
15843 /* Offer Adjourn or accept pending Adjourn offer from opponent */
15845 if (appData.icsActive) {
15846 SendToICS(ics_prefix);
15847 SendToICS("adjourn\n");
15849 /* Currently GNU Chess doesn't offer or accept Adjourns */
15857 /* Offer Abort or accept pending Abort offer from opponent */
15859 if (appData.icsActive) {
15860 SendToICS(ics_prefix);
15861 SendToICS("abort\n");
15863 GameEnds(GameUnfinished, "Game aborted", GE_PLAYER);
15870 /* Resign. You can do this even if it's not your turn. */
15872 if (appData.icsActive) {
15873 SendToICS(ics_prefix);
15874 SendToICS("resign\n");
15876 switch (gameMode) {
15877 case MachinePlaysWhite:
15878 GameEnds(WhiteWins, "Black resigns", GE_PLAYER);
15880 case MachinePlaysBlack:
15881 GameEnds(BlackWins, "White resigns", GE_PLAYER);
15884 if (cmailMsgLoaded) {
15886 if (WhiteOnMove(cmailOldMove)) {
15887 GameEnds(BlackWins, "White resigns", GE_PLAYER);
15889 GameEnds(WhiteWins, "Black resigns", GE_PLAYER);
15891 cmailMoveType[lastLoadGameNumber - 1] = CMAIL_RESIGN;
15902 StopObservingEvent ()
15904 /* Stop observing current games */
15905 SendToICS(ics_prefix);
15906 SendToICS("unobserve\n");
15910 StopExaminingEvent ()
15912 /* Stop observing current game */
15913 SendToICS(ics_prefix);
15914 SendToICS("unexamine\n");
15918 ForwardInner (int target)
15920 int limit; int oldSeekGraphUp = seekGraphUp;
15922 if (appData.debugMode)
15923 fprintf(debugFP, "ForwardInner(%d), current %d, forward %d\n",
15924 target, currentMove, forwardMostMove);
15926 if (gameMode == EditPosition)
15929 seekGraphUp = FALSE;
15930 MarkTargetSquares(1);
15931 fromX = fromY = killX = killY = kill2X = kill2Y = -1; // [HGM] abort any move entry in progress
15933 if (gameMode == PlayFromGameFile && !pausing)
15936 if (gameMode == IcsExamining && pausing)
15937 limit = pauseExamForwardMostMove;
15939 limit = forwardMostMove;
15941 if (target > limit) target = limit;
15943 if (target > 0 && moveList[target - 1][0]) {
15944 int fromX, fromY, toX, toY;
15945 toX = moveList[target - 1][2] - AAA;
15946 toY = moveList[target - 1][3] - ONE;
15947 if (moveList[target - 1][1] == '@') {
15948 if (appData.highlightLastMove) {
15949 SetHighlights(-1, -1, toX, toY);
15952 fromX = moveList[target - 1][0] - AAA;
15953 fromY = moveList[target - 1][1] - ONE;
15954 if (target == currentMove + 1) {
15955 if(moveList[target - 1][4] == ';') { // multi-leg
15956 killX = moveList[target - 1][5] - AAA;
15957 killY = moveList[target - 1][6] - ONE;
15959 AnimateMove(boards[currentMove], fromX, fromY, toX, toY);
15960 killX = killY = -1;
15962 if (appData.highlightLastMove) {
15963 SetHighlights(fromX, fromY, toX, toY);
15967 if (gameMode == EditGame || gameMode == AnalyzeMode ||
15968 gameMode == Training || gameMode == PlayFromGameFile ||
15969 gameMode == AnalyzeFile) {
15970 while (currentMove < target) {
15971 if(second.analyzing) SendMoveToProgram(currentMove, &second);
15972 SendMoveToProgram(currentMove++, &first);
15975 currentMove = target;
15978 if (gameMode == EditGame || gameMode == EndOfGame) {
15979 whiteTimeRemaining = timeRemaining[0][currentMove];
15980 blackTimeRemaining = timeRemaining[1][currentMove];
15982 DisplayBothClocks();
15983 DisplayMove(currentMove - 1);
15984 DrawPosition(oldSeekGraphUp, boards[currentMove]);
15985 HistorySet(parseList,backwardMostMove,forwardMostMove,currentMove-1);
15986 if ( !matchMode && gameMode != Training) { // [HGM] PV info: routine tests if empty
15987 DisplayComment(currentMove - 1, commentList[currentMove]);
15989 ClearMap(); // [HGM] exclude: invalidate map
15996 if (gameMode == IcsExamining && !pausing) {
15997 SendToICS(ics_prefix);
15998 SendToICS("forward\n");
16000 ForwardInner(currentMove + 1);
16007 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
16008 /* to optimze, we temporarily turn off analysis mode while we feed
16009 * the remaining moves to the engine. Otherwise we get analysis output
16012 if (first.analysisSupport) {
16013 SendToProgram("exit\nforce\n", &first);
16014 first.analyzing = FALSE;
16018 if (gameMode == IcsExamining && !pausing) {
16019 SendToICS(ics_prefix);
16020 SendToICS("forward 999999\n");
16022 ForwardInner(forwardMostMove);
16025 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
16026 /* we have fed all the moves, so reactivate analysis mode */
16027 SendToProgram("analyze\n", &first);
16028 first.analyzing = TRUE;
16029 /*first.maybeThinking = TRUE;*/
16030 first.maybeThinking = FALSE; /* avoid killing GNU Chess */
16035 BackwardInner (int target)
16037 int full_redraw = TRUE; /* [AS] Was FALSE, had to change it! */
16039 if (appData.debugMode)
16040 fprintf(debugFP, "BackwardInner(%d), current %d, forward %d\n",
16041 target, currentMove, forwardMostMove);
16043 if (gameMode == EditPosition) return;
16044 seekGraphUp = FALSE;
16045 MarkTargetSquares(1);
16046 fromX = fromY = killX = killY = kill2X = kill2Y = -1; // [HGM] abort any move entry in progress
16047 if (currentMove <= backwardMostMove) {
16049 DrawPosition(full_redraw, boards[currentMove]);
16052 if (gameMode == PlayFromGameFile && !pausing)
16055 if (moveList[target][0]) {
16056 int fromX, fromY, toX, toY;
16057 toX = moveList[target][2] - AAA;
16058 toY = moveList[target][3] - ONE;
16059 if (moveList[target][1] == '@') {
16060 if (appData.highlightLastMove) {
16061 SetHighlights(-1, -1, toX, toY);
16064 fromX = moveList[target][0] - AAA;
16065 fromY = moveList[target][1] - ONE;
16066 if (target == currentMove - 1) {
16067 AnimateMove(boards[currentMove], toX, toY, fromX, fromY);
16069 if (appData.highlightLastMove) {
16070 SetHighlights(fromX, fromY, toX, toY);
16074 if (gameMode == EditGame || gameMode==AnalyzeMode ||
16075 gameMode == PlayFromGameFile || gameMode == AnalyzeFile) {
16076 while (currentMove > target) {
16077 if(moveList[currentMove-1][1] == '@' && moveList[currentMove-1][0] == '@') {
16078 // null move cannot be undone. Reload program with move history before it.
16080 for(i=target; i>backwardMostMove; i--) { // seek back to start or previous null move
16081 if(moveList[i-1][1] == '@' && moveList[i-1][0] == '@') break;
16083 SendBoard(&first, i);
16084 if(second.analyzing) SendBoard(&second, i);
16085 for(currentMove=i; currentMove<target; currentMove++) {
16086 SendMoveToProgram(currentMove, &first);
16087 if(second.analyzing) SendMoveToProgram(currentMove, &second);
16091 SendToBoth("undo\n");
16095 currentMove = target;
16098 if (gameMode == EditGame || gameMode == EndOfGame) {
16099 whiteTimeRemaining = timeRemaining[0][currentMove];
16100 blackTimeRemaining = timeRemaining[1][currentMove];
16102 DisplayBothClocks();
16103 DisplayMove(currentMove - 1);
16104 DrawPosition(full_redraw, boards[currentMove]);
16105 HistorySet(parseList,backwardMostMove,forwardMostMove,currentMove-1);
16106 // [HGM] PV info: routine tests if comment empty
16107 DisplayComment(currentMove - 1, commentList[currentMove]);
16108 ClearMap(); // [HGM] exclude: invalidate map
16114 if (gameMode == IcsExamining && !pausing) {
16115 SendToICS(ics_prefix);
16116 SendToICS("backward\n");
16118 BackwardInner(currentMove - 1);
16125 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
16126 /* to optimize, we temporarily turn off analysis mode while we undo
16127 * all the moves. Otherwise we get analysis output after each undo.
16129 if (first.analysisSupport) {
16130 SendToProgram("exit\nforce\n", &first);
16131 first.analyzing = FALSE;
16135 if (gameMode == IcsExamining && !pausing) {
16136 SendToICS(ics_prefix);
16137 SendToICS("backward 999999\n");
16139 BackwardInner(backwardMostMove);
16142 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
16143 /* we have fed all the moves, so reactivate analysis mode */
16144 SendToProgram("analyze\n", &first);
16145 first.analyzing = TRUE;
16146 /*first.maybeThinking = TRUE;*/
16147 first.maybeThinking = FALSE; /* avoid killing GNU Chess */
16154 if (gameMode == PlayFromGameFile && !pausing) PauseEvent();
16155 if (to >= forwardMostMove) to = forwardMostMove;
16156 if (to <= backwardMostMove) to = backwardMostMove;
16157 if (to < currentMove) {
16165 RevertEvent (Boolean annotate)
16167 if(PopTail(annotate)) { // [HGM] vari: restore old game tail
16170 if (gameMode != IcsExamining) {
16171 DisplayError(_("You are not examining a game"), 0);
16175 DisplayError(_("You can't revert while pausing"), 0);
16178 SendToICS(ics_prefix);
16179 SendToICS("revert\n");
16183 RetractMoveEvent ()
16185 switch (gameMode) {
16186 case MachinePlaysWhite:
16187 case MachinePlaysBlack:
16188 if (WhiteOnMove(forwardMostMove) == (gameMode == MachinePlaysWhite)) {
16189 DisplayError(_("Wait until your turn,\nor select 'Move Now'."), 0);
16192 if (forwardMostMove < 2) return;
16193 currentMove = forwardMostMove = forwardMostMove - 2;
16194 whiteTimeRemaining = timeRemaining[0][currentMove];
16195 blackTimeRemaining = timeRemaining[1][currentMove];
16196 DisplayBothClocks();
16197 DisplayMove(currentMove - 1);
16198 ClearHighlights();/*!! could figure this out*/
16199 DrawPosition(TRUE, boards[currentMove]); /* [AS] Changed to full redraw! */
16200 SendToProgram("remove\n", &first);
16201 /*first.maybeThinking = TRUE;*/ /* GNU Chess does not ponder here */
16204 case BeginningOfGame:
16208 case IcsPlayingWhite:
16209 case IcsPlayingBlack:
16210 if (WhiteOnMove(forwardMostMove) == (gameMode == IcsPlayingWhite)) {
16211 SendToICS(ics_prefix);
16212 SendToICS("takeback 2\n");
16214 SendToICS(ics_prefix);
16215 SendToICS("takeback 1\n");
16224 ChessProgramState *cps;
16226 switch (gameMode) {
16227 case MachinePlaysWhite:
16228 if (!WhiteOnMove(forwardMostMove)) {
16229 DisplayError(_("It is your turn"), 0);
16234 case MachinePlaysBlack:
16235 if (WhiteOnMove(forwardMostMove)) {
16236 DisplayError(_("It is your turn"), 0);
16241 case TwoMachinesPlay:
16242 if (WhiteOnMove(forwardMostMove) ==
16243 (first.twoMachinesColor[0] == 'w')) {
16249 case BeginningOfGame:
16253 SendToProgram("?\n", cps);
16257 TruncateGameEvent ()
16260 if (gameMode != EditGame) return;
16267 CleanupTail(); // [HGM] vari: only keep current variation if we explicitly truncate
16268 if (forwardMostMove > currentMove) {
16269 if (gameInfo.resultDetails != NULL) {
16270 free(gameInfo.resultDetails);
16271 gameInfo.resultDetails = NULL;
16272 gameInfo.result = GameUnfinished;
16274 forwardMostMove = currentMove;
16275 HistorySet(parseList, backwardMostMove, forwardMostMove,
16283 if (appData.noChessProgram) return;
16284 switch (gameMode) {
16285 case MachinePlaysWhite:
16286 if (WhiteOnMove(forwardMostMove)) {
16287 DisplayError(_("Wait until your turn."), 0);
16291 case BeginningOfGame:
16292 case MachinePlaysBlack:
16293 if (!WhiteOnMove(forwardMostMove)) {
16294 DisplayError(_("Wait until your turn."), 0);
16299 DisplayError(_("No hint available"), 0);
16302 SendToProgram("hint\n", &first);
16303 hintRequested = TRUE;
16307 SaveSelected (FILE *g, int dummy, char *dummy2)
16309 ListGame * lg = (ListGame *) gameList.head;
16313 if( !(f = GameFile()) || ((ListGame *) gameList.tailPred)->number <= 0 ) {
16314 DisplayError(_("Game list not loaded or empty"), 0);
16318 creatingBook = TRUE; // suppresses stuff during load game
16320 /* Get list size */
16321 for (nItem = 1; nItem <= ((ListGame *) gameList.tailPred)->number; nItem++){
16322 if(lg->position >= 0) { // selected?
16323 LoadGame(f, nItem, "", TRUE);
16324 SaveGamePGN2(g); // leaves g open
16327 lg = (ListGame *) lg->node.succ;
16331 creatingBook = FALSE;
16339 ListGame * lg = (ListGame *) gameList.head;
16342 static int secondTime = FALSE;
16344 if( !(f = GameFile()) || ((ListGame *) gameList.tailPred)->number <= 0 ) {
16345 DisplayError(_("Game list not loaded or empty"), 0);
16349 if(!secondTime && (g = fopen(appData.polyglotBook, "r"))) {
16352 DisplayNote(_("Book file exists! Try again for overwrite."));
16356 creatingBook = TRUE;
16357 secondTime = FALSE;
16359 /* Get list size */
16360 for (nItem = 1; nItem <= ((ListGame *) gameList.tailPred)->number; nItem++){
16361 if(lg->position >= 0) {
16362 LoadGame(f, nItem, "", TRUE);
16363 AddGameToBook(TRUE);
16366 lg = (ListGame *) lg->node.succ;
16369 creatingBook = FALSE;
16376 if (appData.noChessProgram) return;
16377 switch (gameMode) {
16378 case MachinePlaysWhite:
16379 if (WhiteOnMove(forwardMostMove)) {
16380 DisplayError(_("Wait until your turn."), 0);
16384 case BeginningOfGame:
16385 case MachinePlaysBlack:
16386 if (!WhiteOnMove(forwardMostMove)) {
16387 DisplayError(_("Wait until your turn."), 0);
16392 EditPositionDone(TRUE);
16394 case TwoMachinesPlay:
16399 SendToProgram("bk\n", &first);
16400 bookOutput[0] = NULLCHAR;
16401 bookRequested = TRUE;
16407 char *tags = PGNTags(&gameInfo);
16408 TagsPopUp(tags, CmailMsg());
16412 /* end button procedures */
16415 PrintPosition (FILE *fp, int move)
16419 for (i = BOARD_HEIGHT - 1; i >= 0; i--) {
16420 for (j = BOARD_LEFT; j < BOARD_RGHT; j++) {
16421 char c = PieceToChar(boards[move][i][j]);
16422 fputc(c == '?' ? '.' : c, fp);
16423 fputc(j == BOARD_RGHT - 1 ? '\n' : ' ', fp);
16426 if ((gameMode == EditPosition) ? !blackPlaysFirst : (move % 2 == 0))
16427 fprintf(fp, "white to play\n");
16429 fprintf(fp, "black to play\n");
16433 PrintOpponents (FILE *fp)
16435 if (gameInfo.white != NULL) {
16436 fprintf(fp, "\t%s vs. %s\n", gameInfo.white, gameInfo.black);
16442 /* Find last component of program's own name, using some heuristics */
16444 TidyProgramName (char *prog, char *host, char buf[MSG_SIZ])
16447 int local = (strcmp(host, "localhost") == 0);
16448 while (!local && (p = strchr(prog, ';')) != NULL) {
16450 while (*p == ' ') p++;
16453 if (*prog == '"' || *prog == '\'') {
16454 q = strchr(prog + 1, *prog);
16456 q = strchr(prog, ' ');
16458 if (q == NULL) q = prog + strlen(prog);
16460 while (p >= prog && *p != '/' && *p != '\\') p--;
16462 if(p == prog && *p == '"') p++;
16464 if (q - p >= 4 && StrCaseCmp(q - 4, ".exe") == 0) *q = c, q -= 4; else *q = c;
16465 memcpy(buf, p, q - p);
16466 buf[q - p] = NULLCHAR;
16474 TimeControlTagValue ()
16477 if (!appData.clockMode) {
16478 safeStrCpy(buf, "-", sizeof(buf)/sizeof(buf[0]));
16479 } else if (movesPerSession > 0) {
16480 snprintf(buf, MSG_SIZ, "%d/%ld", movesPerSession, timeControl/1000);
16481 } else if (timeIncrement == 0) {
16482 snprintf(buf, MSG_SIZ, "%ld", timeControl/1000);
16484 snprintf(buf, MSG_SIZ, "%ld+%ld", timeControl/1000, timeIncrement/1000);
16486 return StrSave(buf);
16492 /* This routine is used only for certain modes */
16493 VariantClass v = gameInfo.variant;
16494 ChessMove r = GameUnfinished;
16497 if(keepInfo) return;
16499 if(gameMode == EditGame) { // [HGM] vari: do not erase result on EditGame
16500 r = gameInfo.result;
16501 p = gameInfo.resultDetails;
16502 gameInfo.resultDetails = NULL;
16504 ClearGameInfo(&gameInfo);
16505 gameInfo.variant = v;
16507 switch (gameMode) {
16508 case MachinePlaysWhite:
16509 gameInfo.event = StrSave( appData.pgnEventHeader );
16510 gameInfo.site = StrSave(HostName());
16511 gameInfo.date = PGNDate();
16512 gameInfo.round = StrSave("-");
16513 gameInfo.white = StrSave(first.tidy);
16514 gameInfo.black = StrSave(UserName());
16515 gameInfo.timeControl = TimeControlTagValue();
16518 case MachinePlaysBlack:
16519 gameInfo.event = StrSave( appData.pgnEventHeader );
16520 gameInfo.site = StrSave(HostName());
16521 gameInfo.date = PGNDate();
16522 gameInfo.round = StrSave("-");
16523 gameInfo.white = StrSave(UserName());
16524 gameInfo.black = StrSave(first.tidy);
16525 gameInfo.timeControl = TimeControlTagValue();
16528 case TwoMachinesPlay:
16529 gameInfo.event = StrSave( appData.pgnEventHeader );
16530 gameInfo.site = StrSave(HostName());
16531 gameInfo.date = PGNDate();
16534 snprintf(buf, MSG_SIZ, "%d", roundNr);
16535 gameInfo.round = StrSave(buf);
16537 gameInfo.round = StrSave("-");
16539 if (first.twoMachinesColor[0] == 'w') {
16540 gameInfo.white = StrSave(appData.pgnName[0][0] ? appData.pgnName[0] : first.tidy);
16541 gameInfo.black = StrSave(appData.pgnName[1][0] ? appData.pgnName[1] : second.tidy);
16543 gameInfo.white = StrSave(appData.pgnName[1][0] ? appData.pgnName[1] : second.tidy);
16544 gameInfo.black = StrSave(appData.pgnName[0][0] ? appData.pgnName[0] : first.tidy);
16546 gameInfo.timeControl = TimeControlTagValue();
16550 gameInfo.event = StrSave("Edited game");
16551 gameInfo.site = StrSave(HostName());
16552 gameInfo.date = PGNDate();
16553 gameInfo.round = StrSave("-");
16554 gameInfo.white = StrSave("-");
16555 gameInfo.black = StrSave("-");
16556 gameInfo.result = r;
16557 gameInfo.resultDetails = p;
16561 gameInfo.event = StrSave("Edited position");
16562 gameInfo.site = StrSave(HostName());
16563 gameInfo.date = PGNDate();
16564 gameInfo.round = StrSave("-");
16565 gameInfo.white = StrSave("-");
16566 gameInfo.black = StrSave("-");
16569 case IcsPlayingWhite:
16570 case IcsPlayingBlack:
16575 case PlayFromGameFile:
16576 gameInfo.event = StrSave("Game from non-PGN file");
16577 gameInfo.site = StrSave(HostName());
16578 gameInfo.date = PGNDate();
16579 gameInfo.round = StrSave("-");
16580 gameInfo.white = StrSave("?");
16581 gameInfo.black = StrSave("?");
16590 ReplaceComment (int index, char *text)
16596 if(index && sscanf(text, "%f/%d", &score, &len) == 2 &&
16597 pvInfoList[index-1].depth == len &&
16598 fabs(pvInfoList[index-1].score - score*100.) < 0.5 &&
16599 (p = strchr(text, '\n'))) text = p; // [HGM] strip off first line with PV info, if any
16600 while (*text == '\n') text++;
16601 len = strlen(text);
16602 while (len > 0 && text[len - 1] == '\n') len--;
16604 if (commentList[index] != NULL)
16605 free(commentList[index]);
16608 commentList[index] = NULL;
16611 if( *text == '{' && strchr(text, '}') || // [HGM] braces: if certainy malformed, put braces
16612 *text == '[' && strchr(text, ']') || // otherwise hope the user knows what he is doing
16613 *text == '(' && strchr(text, ')')) { // (perhaps check if this parses as comment-only?)
16614 commentList[index] = (char *) malloc(len + 2);
16615 strncpy(commentList[index], text, len);
16616 commentList[index][len] = '\n';
16617 commentList[index][len + 1] = NULLCHAR;
16619 // [HGM] braces: if text does not start with known OK delimiter, put braces around it.
16621 commentList[index] = (char *) malloc(len + 7);
16622 safeStrCpy(commentList[index], "{\n", 3);
16623 safeStrCpy(commentList[index]+2, text, len+1);
16624 commentList[index][len+2] = NULLCHAR;
16625 while(p = strchr(commentList[index], '}')) *p = ')'; // kill all } to make it one comment
16626 strcat(commentList[index], "\n}\n");
16631 CrushCRs (char *text)
16639 if (ch == '\r') continue;
16641 } while (ch != '\0');
16645 AppendComment (int index, char *text, Boolean addBraces)
16646 /* addBraces tells if we should add {} */
16651 if(appData.debugMode) fprintf(debugFP, "Append: in='%s' %d\n", text, addBraces);
16652 if(addBraces == 3) addBraces = 0; else // force appending literally
16653 text = GetInfoFromComment( index, text ); /* [HGM] PV time: strip PV info from comment */
16656 while (*text == '\n') text++;
16657 len = strlen(text);
16658 while (len > 0 && text[len - 1] == '\n') len--;
16659 text[len] = NULLCHAR;
16661 if (len == 0) return;
16663 if (commentList[index] != NULL) {
16664 Boolean addClosingBrace = addBraces;
16665 old = commentList[index];
16666 oldlen = strlen(old);
16667 while(commentList[index][oldlen-1] == '\n')
16668 commentList[index][--oldlen] = NULLCHAR;
16669 commentList[index] = (char *) malloc(oldlen + len + 6); // might waste 4
16670 safeStrCpy(commentList[index], old, oldlen + len + 6);
16672 // [HGM] braces: join "{A\n}\n" + "{\nB}" as "{A\nB\n}"
16673 if(commentList[index][oldlen-1] == '}' && (text[0] == '{' || addBraces == TRUE)) {
16674 if(addBraces == TRUE) addBraces = FALSE; else { text++; len--; }
16675 while (*text == '\n') { text++; len--; }
16676 commentList[index][--oldlen] = NULLCHAR;
16678 if(addBraces) strcat(commentList[index], addBraces == 2 ? "\n(" : "\n{\n");
16679 else strcat(commentList[index], "\n");
16680 strcat(commentList[index], text);
16681 if(addClosingBrace) strcat(commentList[index], addClosingBrace == 2 ? ")\n" : "\n}\n");
16682 else strcat(commentList[index], "\n");
16684 commentList[index] = (char *) malloc(len + 6); // perhaps wastes 4...
16686 safeStrCpy(commentList[index], addBraces == 2 ? "(" : "{\n", 3);
16687 else commentList[index][0] = NULLCHAR;
16688 strcat(commentList[index], text);
16689 strcat(commentList[index], addBraces == 2 ? ")\n" : "\n");
16690 if(addBraces == TRUE) strcat(commentList[index], "}\n");
16695 FindStr (char * text, char * sub_text)
16697 char * result = strstr( text, sub_text );
16699 if( result != NULL ) {
16700 result += strlen( sub_text );
16706 /* [AS] Try to extract PV info from PGN comment */
16707 /* [HGM] PV time: and then remove it, to prevent it appearing twice */
16709 GetInfoFromComment (int index, char * text)
16711 char * sep = text, *p;
16713 if( text != NULL && index > 0 ) {
16716 int time = -1, sec = 0, deci;
16717 char * s_eval = FindStr( text, "[%eval " );
16718 char * s_emt = FindStr( text, "[%emt " );
16720 if( s_eval != NULL || s_emt != NULL ) {
16722 if(0) { // [HGM] this code is not finished, and could actually be detrimental
16727 if( s_eval != NULL ) {
16728 if( sscanf( s_eval, "%d,%d%c", &score, &depth, &delim ) != 3 ) {
16732 if( delim != ']' ) {
16737 if( s_emt != NULL ) {
16742 /* We expect something like: [+|-]nnn.nn/dd */
16745 if(*text != '{') return text; // [HGM] braces: must be normal comment
16747 sep = strchr( text, '/' );
16748 if( sep == NULL || sep < (text+4) ) {
16753 if(!strncmp(p+1, "final score ", 12)) p += 12, index++; else
16754 if(p[1] == '(') { // comment starts with PV
16755 p = strchr(p, ')'); // locate end of PV
16756 if(p == NULL || sep < p+5) return text;
16757 // at this point we have something like "{(.*) +0.23/6 ..."
16758 p = text; while(*++p != ')') p[-1] = *p; p[-1] = ')';
16759 *p = '\n'; while(*p == ' ' || *p == '\n') p++; *--p = '{';
16760 // we now moved the brace to behind the PV: "(.*) {+0.23/6 ..."
16762 time = -1; sec = -1; deci = -1;
16763 if( sscanf( p+1, "%d.%d/%d %d:%d", &score, &score_lo, &depth, &time, &sec ) != 5 &&
16764 sscanf( p+1, "%d.%d/%d %d.%d", &score, &score_lo, &depth, &time, &deci ) != 5 &&
16765 sscanf( p+1, "%d.%d/%d %d", &score, &score_lo, &depth, &time ) != 4 &&
16766 sscanf( p+1, "%d.%d/%d", &score, &score_lo, &depth ) != 3 ) {
16770 if( score_lo < 0 || score_lo >= 100 ) {
16774 if(sec >= 0) time = 600*time + 10*sec; else
16775 if(deci >= 0) time = 10*time + deci; else time *= 10; // deci-sec
16777 score = score > 0 || !score & p[1] != '-' ? score*100 + score_lo : score*100 - score_lo;
16779 /* [HGM] PV time: now locate end of PV info */
16780 while( *++sep >= '0' && *sep <= '9'); // strip depth
16782 while( *++sep >= '0' && *sep <= '9' || *sep == '\n'); // strip time
16784 while( *++sep >= '0' && *sep <= '9'); // strip seconds
16786 while( *++sep >= '0' && *sep <= '9'); // strip fractional seconds
16787 while(*sep == ' ' || *sep == '\n' || *sep == '\r') sep++;
16798 pvInfoList[index-1].depth = depth;
16799 pvInfoList[index-1].score = score;
16800 pvInfoList[index-1].time = 10*time; // centi-sec
16801 if(*sep == '}') *sep = 0; else *--sep = '{';
16802 if(p != text) { while(*p++ = *sep++); sep = text; } // squeeze out space between PV and comment, and return both
16808 SendToProgram (char *message, ChessProgramState *cps)
16810 int count, outCount, error;
16813 if (cps->pr == NoProc) return;
16816 if (appData.debugMode) {
16819 fprintf(debugFP, "%ld >%-6s: %s",
16820 SubtractTimeMarks(&now, &programStartTime),
16821 cps->which, message);
16823 fprintf(serverFP, "%ld >%-6s: %s",
16824 SubtractTimeMarks(&now, &programStartTime),
16825 cps->which, message), fflush(serverFP);
16828 count = strlen(message);
16829 outCount = OutputToProcess(cps->pr, message, count, &error);
16830 if (outCount < count && !exiting
16831 && !endingGame) { /* [HGM] crash: to not hang GameEnds() writing to deceased engines */
16832 if(!cps->initDone) return; // [HGM] should not generate fatal error during engine load
16833 snprintf(buf, MSG_SIZ, _("Error writing to %s chess program"), _(cps->which));
16834 if(gameInfo.resultDetails==NULL) { /* [HGM] crash: if game in progress, give reason for abort */
16835 if((signed char)boards[forwardMostMove][EP_STATUS] <= EP_DRAWS) {
16836 snprintf(buf, MSG_SIZ, _("%s program exits in draw position (%s)"), _(cps->which), cps->program);
16837 if(matchMode && appData.tourneyFile[0]) { cps->pr = NoProc; GameEnds(GameIsDrawn, buf, GE_XBOARD); return; }
16838 gameInfo.result = GameIsDrawn; /* [HGM] accept exit as draw claim */
16840 ChessMove res = cps->twoMachinesColor[0]=='w' ? BlackWins : WhiteWins;
16841 if(matchMode && appData.tourneyFile[0]) { cps->pr = NoProc; GameEnds(res, buf, GE_XBOARD); return; }
16842 gameInfo.result = res;
16844 gameInfo.resultDetails = StrSave(buf);
16846 if(matchMode && appData.tourneyFile[0]) { cps->pr = NoProc; return; }
16847 if(!cps->userError || !appData.popupExitMessage) DisplayFatalError(buf, error, 1); else errorExitStatus = 1;
16852 ReceiveFromProgram (InputSourceRef isr, VOIDSTAR closure, char *message, int count, int error)
16856 ChessProgramState *cps = (ChessProgramState *)closure;
16858 if (isr != cps->isr) return; /* Killed intentionally */
16861 RemoveInputSource(cps->isr);
16862 snprintf(buf, MSG_SIZ, _("Error: %s chess program (%s) exited unexpectedly"),
16863 _(cps->which), cps->program);
16864 if(LoadError(cps->userError ? NULL : buf, cps)) return; // [HGM] should not generate fatal error during engine load
16865 if(gameInfo.resultDetails==NULL) { /* [HGM] crash: if game in progress, give reason for abort */
16866 if((signed char)boards[forwardMostMove][EP_STATUS] <= EP_DRAWS) {
16867 snprintf(buf, MSG_SIZ, _("%s program exits in draw position (%s)"), _(cps->which), cps->program);
16868 if(matchMode && appData.tourneyFile[0]) { cps->pr = NoProc; GameEnds(GameIsDrawn, buf, GE_XBOARD); return; }
16869 gameInfo.result = GameIsDrawn; /* [HGM] accept exit as draw claim */
16871 ChessMove res = cps->twoMachinesColor[0]=='w' ? BlackWins : WhiteWins;
16872 if(matchMode && appData.tourneyFile[0]) { cps->pr = NoProc; GameEnds(res, buf, GE_XBOARD); return; }
16873 gameInfo.result = res;
16875 gameInfo.resultDetails = StrSave(buf);
16877 if(matchMode && appData.tourneyFile[0]) { cps->pr = NoProc; return; }
16878 if(!cps->userError || !appData.popupExitMessage) DisplayFatalError(buf, 0, 1); else errorExitStatus = 1;
16880 snprintf(buf, MSG_SIZ, _("Error reading from %s chess program (%s)"),
16881 _(cps->which), cps->program);
16882 RemoveInputSource(cps->isr);
16884 /* [AS] Program is misbehaving badly... kill it */
16885 if( count == -2 ) {
16886 DestroyChildProcess( cps->pr, 9 );
16890 if(!cps->userError || !appData.popupExitMessage) DisplayFatalError(buf, error, 1); else errorExitStatus = 1;
16895 if ((end_str = strchr(message, '\r')) != NULL)
16896 *end_str = NULLCHAR;
16897 if ((end_str = strchr(message, '\n')) != NULL)
16898 *end_str = NULLCHAR;
16900 if (appData.debugMode) {
16901 TimeMark now; int print = 1;
16902 char *quote = ""; char c; int i;
16904 if(appData.engineComments != 1) { /* [HGM] debug: decide if protocol-violating output is written */
16905 char start = message[0];
16906 if(start >='A' && start <= 'Z') start += 'a' - 'A'; // be tolerant to capitalizing
16907 if(sscanf(message, "%d%c%d%d%d", &i, &c, &i, &i, &i) != 5 &&
16908 sscanf(message, "move %c", &c)!=1 && sscanf(message, "offer%c", &c)!=1 &&
16909 sscanf(message, "resign%c", &c)!=1 && sscanf(message, "feature %c", &c)!=1 &&
16910 sscanf(message, "error %c", &c)!=1 && sscanf(message, "illegal %c", &c)!=1 &&
16911 sscanf(message, "tell%c", &c)!=1 && sscanf(message, "0-1 %c", &c)!=1 &&
16912 sscanf(message, "1-0 %c", &c)!=1 && sscanf(message, "1/2-1/2 %c", &c)!=1 &&
16913 sscanf(message, "setboard %c", &c)!=1 && sscanf(message, "setup %c", &c)!=1 &&
16914 sscanf(message, "hint: %c", &c)!=1 &&
16915 sscanf(message, "pong %c", &c)!=1 && start != '#') {
16916 quote = appData.engineComments == 2 ? "# " : "### NON-COMPLIANT! ### ";
16917 print = (appData.engineComments >= 2);
16919 message[0] = start; // restore original message
16923 fprintf(debugFP, "%ld <%-6s: %s%s\n",
16924 SubtractTimeMarks(&now, &programStartTime), cps->which,
16928 fprintf(serverFP, "%ld <%-6s: %s%s\n",
16929 SubtractTimeMarks(&now, &programStartTime), cps->which,
16931 message), fflush(serverFP);
16935 /* [DM] if icsEngineAnalyze is active we block all whisper and kibitz output, because nobody want to see this */
16936 if (appData.icsEngineAnalyze) {
16937 if (strstr(message, "whisper") != NULL ||
16938 strstr(message, "kibitz") != NULL ||
16939 strstr(message, "tellics") != NULL) return;
16942 HandleMachineMove(message, cps);
16947 SendTimeControl (ChessProgramState *cps, int mps, long tc, int inc, int sd, int st)
16952 if( timeControl_2 > 0 ) {
16953 if( (gameMode == MachinePlaysBlack) || (gameMode == TwoMachinesPlay && cps->twoMachinesColor[0] == 'b') ) {
16954 tc = timeControl_2;
16957 tc /= cps->timeOdds; /* [HGM] time odds: apply before telling engine */
16958 inc /= cps->timeOdds;
16959 st /= cps->timeOdds;
16961 seconds = (tc / 1000) % 60; /* [HGM] displaced to after applying odds */
16964 /* Set exact time per move, normally using st command */
16965 if (cps->stKludge) {
16966 /* GNU Chess 4 has no st command; uses level in a nonstandard way */
16968 if (seconds == 0) {
16969 snprintf(buf, MSG_SIZ, "level 1 %d\n", st/60);
16971 snprintf(buf, MSG_SIZ, "level 1 %d:%02d\n", st/60, seconds);
16974 snprintf(buf, MSG_SIZ, "st %d\n", st);
16977 /* Set conventional or incremental time control, using level command */
16978 if (seconds == 0) {
16979 /* Note old gnuchess bug -- minutes:seconds used to not work.
16980 Fixed in later versions, but still avoid :seconds
16981 when seconds is 0. */
16982 snprintf(buf, MSG_SIZ, "level %d %ld %g\n", mps, tc/60000, inc/1000.);
16984 snprintf(buf, MSG_SIZ, "level %d %ld:%02d %g\n", mps, tc/60000,
16985 seconds, inc/1000.);
16988 SendToProgram(buf, cps);
16990 /* Orthoganally (except for GNU Chess 4), limit time to st seconds */
16991 /* Orthogonally, limit search to given depth */
16993 if (cps->sdKludge) {
16994 snprintf(buf, MSG_SIZ, "depth\n%d\n", sd);
16996 snprintf(buf, MSG_SIZ, "sd %d\n", sd);
16998 SendToProgram(buf, cps);
17001 if(cps->nps >= 0) { /* [HGM] nps */
17002 if(cps->supportsNPS == FALSE)
17003 cps->nps = -1; // don't use if engine explicitly says not supported!
17005 snprintf(buf, MSG_SIZ, "nps %d\n", cps->nps);
17006 SendToProgram(buf, cps);
17011 ChessProgramState *
17013 /* [HGM] return pointer to 'first' or 'second', depending on who plays white */
17015 if(gameMode == TwoMachinesPlay && first.twoMachinesColor[0] == 'b' ||
17016 gameMode == BeginningOfGame || gameMode == MachinePlaysBlack)
17022 SendTimeRemaining (ChessProgramState *cps, int machineWhite)
17024 char message[MSG_SIZ];
17027 /* Note: this routine must be called when the clocks are stopped
17028 or when they have *just* been set or switched; otherwise
17029 it will be off by the time since the current tick started.
17031 if (machineWhite) {
17032 time = whiteTimeRemaining / 10;
17033 otime = blackTimeRemaining / 10;
17035 time = blackTimeRemaining / 10;
17036 otime = whiteTimeRemaining / 10;
17038 /* [HGM] translate opponent's time by time-odds factor */
17039 otime = (otime * cps->other->timeOdds) / cps->timeOdds;
17041 if (time <= 0) time = 1;
17042 if (otime <= 0) otime = 1;
17044 snprintf(message, MSG_SIZ, "time %ld\n", time);
17045 SendToProgram(message, cps);
17047 snprintf(message, MSG_SIZ, "otim %ld\n", otime);
17048 SendToProgram(message, cps);
17052 EngineDefinedVariant (ChessProgramState *cps, int n)
17053 { // return name of n-th unknown variant that engine supports
17054 static char buf[MSG_SIZ];
17055 char *p, *s = cps->variants;
17056 if(!s) return NULL;
17057 do { // parse string from variants feature
17059 p = strchr(s, ',');
17060 if(p) *p = NULLCHAR;
17061 v = StringToVariant(s);
17062 if(v == VariantNormal && strcmp(s, "normal") && !strstr(s, "_normal")) v = VariantUnknown; // garbage is recognized as normal
17063 if(v == VariantUnknown) { // non-standard variant in list of engine-supported variants
17064 if(!strcmp(s, "tenjiku") || !strcmp(s, "dai") || !strcmp(s, "dada") || // ignore Alien-Edition variants
17065 !strcmp(s, "maka") || !strcmp(s, "tai") || !strcmp(s, "kyoku") ||
17066 !strcmp(s, "checkers") || !strcmp(s, "go") || !strcmp(s, "reversi") ||
17067 !strcmp(s, "dark") || !strcmp(s, "alien") || !strcmp(s, "multi") || !strcmp(s, "amazons") ) n++;
17068 if(--n < 0) safeStrCpy(buf, s, MSG_SIZ);
17071 if(n < 0) return buf;
17077 BoolFeature (char **p, char *name, int *loc, ChessProgramState *cps)
17080 int len = strlen(name);
17083 if (strncmp((*p), name, len) == 0 && (*p)[len] == '=') {
17085 sscanf(*p, "%d", &val);
17087 while (**p && **p != ' ')
17089 snprintf(buf, MSG_SIZ, "accepted %s\n", name);
17090 SendToProgram(buf, cps);
17097 IntFeature (char **p, char *name, int *loc, ChessProgramState *cps)
17100 int len = strlen(name);
17101 if (strncmp((*p), name, len) == 0 && (*p)[len] == '=') {
17103 sscanf(*p, "%d", loc);
17104 while (**p && **p != ' ') (*p)++;
17105 snprintf(buf, MSG_SIZ, "accepted %s\n", name);
17106 SendToProgram(buf, cps);
17113 StringFeature (char **p, char *name, char **loc, ChessProgramState *cps)
17116 int len = strlen(name);
17117 if (strncmp((*p), name, len) == 0
17118 && (*p)[len] == '=' && (*p)[len+1] == '\"') {
17120 ASSIGN(*loc, *p); // kludge alert: assign rest of line just to be sure allocation is large enough so that sscanf below always fits
17121 sscanf(*p, "%[^\"]", *loc);
17122 while (**p && **p != '\"') (*p)++;
17123 if (**p == '\"') (*p)++;
17124 snprintf(buf, MSG_SIZ, "accepted %s\n", name);
17125 SendToProgram(buf, cps);
17132 ParseOption (Option *opt, ChessProgramState *cps)
17133 // [HGM] options: process the string that defines an engine option, and determine
17134 // name, type, default value, and allowed value range
17136 char *p, *q, buf[MSG_SIZ];
17137 int n, min = (-1)<<31, max = 1<<31, def;
17139 opt->target = &opt->value; // OK for spin/slider and checkbox
17140 if(p = strstr(opt->name, " -spin ")) {
17141 if((n = sscanf(p, " -spin %d %d %d", &def, &min, &max)) < 3 ) return FALSE;
17142 if(max < min) max = min; // enforce consistency
17143 if(def < min) def = min;
17144 if(def > max) def = max;
17149 } else if((p = strstr(opt->name, " -slider "))) {
17150 // for now -slider is a synonym for -spin, to already provide compatibility with future polyglots
17151 if((n = sscanf(p, " -slider %d %d %d", &def, &min, &max)) < 3 ) return FALSE;
17152 if(max < min) max = min; // enforce consistency
17153 if(def < min) def = min;
17154 if(def > max) def = max;
17158 opt->type = Spin; // Slider;
17159 } else if((p = strstr(opt->name, " -string "))) {
17160 opt->textValue = p+9;
17161 opt->type = TextBox;
17162 opt->target = &opt->textValue;
17163 } else if((p = strstr(opt->name, " -file "))) {
17164 // for now -file is a synonym for -string, to already provide compatibility with future polyglots
17165 opt->target = opt->textValue = p+7;
17166 opt->type = FileName; // FileName;
17167 opt->target = &opt->textValue;
17168 } else if((p = strstr(opt->name, " -path "))) {
17169 // for now -file is a synonym for -string, to already provide compatibility with future polyglots
17170 opt->target = opt->textValue = p+7;
17171 opt->type = PathName; // PathName;
17172 opt->target = &opt->textValue;
17173 } else if(p = strstr(opt->name, " -check ")) {
17174 if(sscanf(p, " -check %d", &def) < 1) return FALSE;
17175 opt->value = (def != 0);
17176 opt->type = CheckBox;
17177 } else if(p = strstr(opt->name, " -combo ")) {
17178 opt->textValue = (char*) (opt->choice = &cps->comboList[cps->comboCnt]); // cheat with pointer type
17179 cps->comboList[cps->comboCnt++] = q = p+8; // holds possible choices
17180 if(*q == '*') cps->comboList[cps->comboCnt-1]++;
17181 opt->value = n = 0;
17182 while(q = StrStr(q, " /// ")) {
17183 n++; *q = 0; // count choices, and null-terminate each of them
17185 if(*q == '*') { // remember default, which is marked with * prefix
17189 cps->comboList[cps->comboCnt++] = q;
17191 cps->comboList[cps->comboCnt++] = NULL;
17193 opt->type = ComboBox;
17194 } else if(p = strstr(opt->name, " -button")) {
17195 opt->type = Button;
17196 } else if(p = strstr(opt->name, " -save")) {
17197 opt->type = SaveButton;
17198 } else return FALSE;
17199 *p = 0; // terminate option name
17200 // now look if the command-line options define a setting for this engine option.
17201 if(cps->optionSettings && cps->optionSettings[0])
17202 p = strstr(cps->optionSettings, opt->name); else p = NULL;
17203 if(p && (p == cps->optionSettings || p[-1] == ',')) {
17204 snprintf(buf, MSG_SIZ, "option %s", p);
17205 if(p = strstr(buf, ",")) *p = 0;
17206 if(q = strchr(buf, '=')) switch(opt->type) {
17208 for(n=0; n<opt->max; n++)
17209 if(!strcmp(((char**)opt->textValue)[n], q+1)) opt->value = n;
17212 safeStrCpy(opt->textValue, q+1, MSG_SIZ - (opt->textValue - opt->name));
17216 opt->value = atoi(q+1);
17221 SendToProgram(buf, cps);
17227 FeatureDone (ChessProgramState *cps, int val)
17229 DelayedEventCallback cb = GetDelayedEvent();
17230 if ((cb == InitBackEnd3 && cps == &first) ||
17231 (cb == SettingsMenuIfReady && cps == &second) ||
17232 (cb == LoadEngine) ||
17233 (cb == TwoMachinesEventIfReady)) {
17234 CancelDelayedEvent();
17235 ScheduleDelayedEvent(cb, val ? 1 : 3600000);
17236 } else if(!val && !cps->reload) ClearOptions(cps); // let 'spurious' done=0 clear engine's option list
17237 cps->initDone = val;
17238 if(val) cps->reload = FALSE, RefreshSettingsDialog(cps, val);
17241 /* Parse feature command from engine */
17243 ParseFeatures (char *args, ChessProgramState *cps)
17251 while (*p == ' ') p++;
17252 if (*p == NULLCHAR) return;
17254 if (BoolFeature(&p, "setboard", &cps->useSetboard, cps)) continue;
17255 if (BoolFeature(&p, "xedit", &cps->extendedEdit, cps)) continue;
17256 if (BoolFeature(&p, "time", &cps->sendTime, cps)) continue;
17257 if (BoolFeature(&p, "draw", &cps->sendDrawOffers, cps)) continue;
17258 if (BoolFeature(&p, "sigint", &cps->useSigint, cps)) continue;
17259 if (BoolFeature(&p, "sigterm", &cps->useSigterm, cps)) continue;
17260 if (BoolFeature(&p, "reuse", &val, cps)) {
17261 /* Engine can disable reuse, but can't enable it if user said no */
17262 if (!val) cps->reuse = FALSE;
17265 if (BoolFeature(&p, "analyze", &cps->analysisSupport, cps)) continue;
17266 if (StringFeature(&p, "myname", &cps->tidy, cps)) {
17267 if (gameMode == TwoMachinesPlay) {
17268 DisplayTwoMachinesTitle();
17274 if (StringFeature(&p, "variants", &cps->variants, cps)) continue;
17275 if (BoolFeature(&p, "san", &cps->useSAN, cps)) continue;
17276 if (BoolFeature(&p, "ping", &cps->usePing, cps)) continue;
17277 if (BoolFeature(&p, "playother", &cps->usePlayother, cps)) continue;
17278 if (BoolFeature(&p, "colors", &cps->useColors, cps)) continue;
17279 if (BoolFeature(&p, "usermove", &cps->useUsermove, cps)) continue;
17280 if (BoolFeature(&p, "exclude", &cps->excludeMoves, cps)) continue;
17281 if (BoolFeature(&p, "ics", &cps->sendICS, cps)) continue;
17282 if (BoolFeature(&p, "name", &cps->sendName, cps)) continue;
17283 if (BoolFeature(&p, "pause", &cps->pause, cps)) continue; // [HGM] pause
17284 if (IntFeature(&p, "done", &val, cps)) {
17285 FeatureDone(cps, val);
17288 /* Added by Tord: */
17289 if (BoolFeature(&p, "fen960", &cps->useFEN960, cps)) continue;
17290 if (BoolFeature(&p, "oocastle", &cps->useOOCastle, cps)) continue;
17291 /* End of additions by Tord */
17293 /* [HGM] added features: */
17294 if (BoolFeature(&p, "highlight", &cps->highlight, cps)) continue;
17295 if (BoolFeature(&p, "debug", &cps->debug, cps)) continue;
17296 if (BoolFeature(&p, "nps", &cps->supportsNPS, cps)) continue;
17297 if (IntFeature(&p, "level", &cps->maxNrOfSessions, cps)) continue;
17298 if (BoolFeature(&p, "memory", &cps->memSize, cps)) continue;
17299 if (BoolFeature(&p, "smp", &cps->maxCores, cps)) continue;
17300 if (StringFeature(&p, "egt", &cps->egtFormats, cps)) continue;
17301 if (StringFeature(&p, "option", &q, cps)) { // read to freshly allocated temp buffer first
17302 if(cps->reload) { FREE(q); q = NULL; continue; } // we are reloading because of xreuse
17303 FREE(cps->option[cps->nrOptions].name);
17304 cps->option[cps->nrOptions].name = q; q = NULL;
17305 if(!ParseOption(&(cps->option[cps->nrOptions++]), cps)) { // [HGM] options: add option feature
17306 snprintf(buf, MSG_SIZ, "rejected option %s\n", cps->option[--cps->nrOptions].name);
17307 SendToProgram(buf, cps);
17310 if(cps->nrOptions >= MAX_OPTIONS) {
17312 snprintf(buf, MSG_SIZ, _("%s engine has too many options\n"), _(cps->which));
17313 DisplayError(buf, 0);
17317 /* End of additions by HGM */
17319 /* unknown feature: complain and skip */
17321 while (*q && *q != '=') q++;
17322 snprintf(buf, MSG_SIZ,"rejected %.*s\n", (int)(q-p), p);
17323 SendToProgram(buf, cps);
17329 while (*p && *p != '\"') p++;
17330 if (*p == '\"') p++;
17332 while (*p && *p != ' ') p++;
17340 PeriodicUpdatesEvent (int newState)
17342 if (newState == appData.periodicUpdates)
17345 appData.periodicUpdates=newState;
17347 /* Display type changes, so update it now */
17348 // DisplayAnalysis();
17350 /* Get the ball rolling again... */
17352 AnalysisPeriodicEvent(1);
17353 StartAnalysisClock();
17358 PonderNextMoveEvent (int newState)
17360 if (newState == appData.ponderNextMove) return;
17361 if (gameMode == EditPosition) EditPositionDone(TRUE);
17363 SendToProgram("hard\n", &first);
17364 if (gameMode == TwoMachinesPlay) {
17365 SendToProgram("hard\n", &second);
17368 SendToProgram("easy\n", &first);
17369 thinkOutput[0] = NULLCHAR;
17370 if (gameMode == TwoMachinesPlay) {
17371 SendToProgram("easy\n", &second);
17374 appData.ponderNextMove = newState;
17378 NewSettingEvent (int option, int *feature, char *command, int value)
17382 if (gameMode == EditPosition) EditPositionDone(TRUE);
17383 snprintf(buf, MSG_SIZ,"%s%s %d\n", (option ? "option ": ""), command, value);
17384 if(feature == NULL || *feature) SendToProgram(buf, &first);
17385 if (gameMode == TwoMachinesPlay) {
17386 if(feature == NULL || feature[(int*)&second - (int*)&first]) SendToProgram(buf, &second);
17391 ShowThinkingEvent ()
17392 // [HGM] thinking: this routine is now also called from "Options -> Engine..." popup
17394 static int oldState = 2; // kludge alert! Neither true nor fals, so first time oldState is always updated
17395 int newState = appData.showThinking
17396 // [HGM] thinking: other features now need thinking output as well
17397 || !appData.hideThinkingFromHuman || appData.adjudicateLossThreshold != 0 || EngineOutputIsUp();
17399 if (oldState == newState) return;
17400 oldState = newState;
17401 if (gameMode == EditPosition) EditPositionDone(TRUE);
17403 SendToProgram("post\n", &first);
17404 if (gameMode == TwoMachinesPlay) {
17405 SendToProgram("post\n", &second);
17408 SendToProgram("nopost\n", &first);
17409 thinkOutput[0] = NULLCHAR;
17410 if (gameMode == TwoMachinesPlay) {
17411 SendToProgram("nopost\n", &second);
17414 // appData.showThinking = newState; // [HGM] thinking: responsible option should already have be changed when calling this routine!
17418 AskQuestionEvent (char *title, char *question, char *replyPrefix, char *which)
17420 ProcRef pr = (which[0] == '1') ? first.pr : second.pr;
17421 if (pr == NoProc) return;
17422 AskQuestion(title, question, replyPrefix, pr);
17426 TypeInEvent (char firstChar)
17428 if ((gameMode == BeginningOfGame && !appData.icsActive) ||
17429 gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack ||
17430 gameMode == AnalyzeMode || gameMode == EditGame ||
17431 gameMode == EditPosition || gameMode == IcsExamining ||
17432 gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack ||
17433 isdigit(firstChar) && // [HGM] movenum: allow typing in of move nr in 'passive' modes
17434 ( gameMode == AnalyzeFile || gameMode == PlayFromGameFile ||
17435 gameMode == IcsObserving || gameMode == TwoMachinesPlay ) ||
17436 gameMode == Training) PopUpMoveDialog(firstChar);
17440 TypeInDoneEvent (char *move)
17443 int n, fromX, fromY, toX, toY;
17445 ChessMove moveType;
17448 if(gameMode == EditPosition && ParseFEN(board, &n, move, TRUE) ) {
17449 EditPositionPasteFEN(move);
17452 // [HGM] movenum: allow move number to be typed in any mode
17453 if(sscanf(move, "%d", &n) == 1 && n != 0 ) {
17457 // undocumented kludge: allow command-line option to be typed in!
17458 // (potentially fatal, and does not implement the effect of the option.)
17459 // should only be used for options that are values on which future decisions will be made,
17460 // and definitely not on options that would be used during initialization.
17461 if(strstr(move, "!!! -") == move) {
17462 ParseArgsFromString(move+4);
17466 if (gameMode != EditGame && currentMove != forwardMostMove &&
17467 gameMode != Training) {
17468 DisplayMoveError(_("Displayed move is not current"));
17470 int ok = ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove,
17471 &moveType, &fromX, &fromY, &toX, &toY, &promoChar);
17472 if(!ok && move[0] >= 'a') { move[0] += 'A' - 'a'; ok = 2; } // [HGM] try also capitalized
17473 if (ok==1 || ok && ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove,
17474 &moveType, &fromX, &fromY, &toX, &toY, &promoChar)) {
17475 UserMoveEvent(fromX, fromY, toX, toY, promoChar);
17477 DisplayMoveError(_("Could not parse move"));
17483 DisplayMove (int moveNumber)
17485 char message[MSG_SIZ];
17487 char cpThinkOutput[MSG_SIZ];
17489 if(appData.noGUI) return; // [HGM] fast: suppress display of moves
17491 if (moveNumber == forwardMostMove - 1 ||
17492 gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
17494 safeStrCpy(cpThinkOutput, thinkOutput, sizeof(cpThinkOutput)/sizeof(cpThinkOutput[0]));
17496 if (strchr(cpThinkOutput, '\n')) {
17497 *strchr(cpThinkOutput, '\n') = NULLCHAR;
17500 *cpThinkOutput = NULLCHAR;
17503 /* [AS] Hide thinking from human user */
17504 if( appData.hideThinkingFromHuman && gameMode != TwoMachinesPlay ) {
17505 *cpThinkOutput = NULLCHAR;
17506 if( thinkOutput[0] != NULLCHAR ) {
17509 for( i=0; i<=hiddenThinkOutputState; i++ ) {
17510 cpThinkOutput[i] = '.';
17512 cpThinkOutput[i] = NULLCHAR;
17513 hiddenThinkOutputState = (hiddenThinkOutputState + 1) % 3;
17517 if (moveNumber == forwardMostMove - 1 &&
17518 gameInfo.resultDetails != NULL) {
17519 if (gameInfo.resultDetails[0] == NULLCHAR) {
17520 snprintf(res, MSG_SIZ, " %s", PGNResult(gameInfo.result));
17522 snprintf(res, MSG_SIZ, " {%s} %s",
17523 T_(gameInfo.resultDetails), PGNResult(gameInfo.result));
17529 if (moveNumber < 0 || parseList[moveNumber][0] == NULLCHAR) {
17530 DisplayMessage(res, cpThinkOutput);
17532 snprintf(message, MSG_SIZ, "%d.%s%s%s", moveNumber / 2 + 1,
17533 WhiteOnMove(moveNumber) ? " " : ".. ",
17534 parseList[moveNumber], res);
17535 DisplayMessage(message, cpThinkOutput);
17540 DisplayComment (int moveNumber, char *text)
17542 char title[MSG_SIZ];
17544 if (moveNumber < 0 || parseList[moveNumber][0] == NULLCHAR) {
17545 safeStrCpy(title, "Comment", sizeof(title)/sizeof(title[0]));
17547 snprintf(title,MSG_SIZ, "Comment on %d.%s%s", moveNumber / 2 + 1,
17548 WhiteOnMove(moveNumber) ? " " : ".. ",
17549 parseList[moveNumber]);
17551 if (text != NULL && (appData.autoDisplayComment || commentUp))
17552 CommentPopUp(title, text);
17555 /* This routine sends a ^C interrupt to gnuchess, to awaken it if it
17556 * might be busy thinking or pondering. It can be omitted if your
17557 * gnuchess is configured to stop thinking immediately on any user
17558 * input. However, that gnuchess feature depends on the FIONREAD
17559 * ioctl, which does not work properly on some flavors of Unix.
17562 Attention (ChessProgramState *cps)
17565 if (!cps->useSigint) return;
17566 if (appData.noChessProgram || (cps->pr == NoProc)) return;
17567 switch (gameMode) {
17568 case MachinePlaysWhite:
17569 case MachinePlaysBlack:
17570 case TwoMachinesPlay:
17571 case IcsPlayingWhite:
17572 case IcsPlayingBlack:
17575 /* Skip if we know it isn't thinking */
17576 if (!cps->maybeThinking) return;
17577 if (appData.debugMode)
17578 fprintf(debugFP, "Interrupting %s\n", cps->which);
17579 InterruptChildProcess(cps->pr);
17580 cps->maybeThinking = FALSE;
17585 #endif /*ATTENTION*/
17591 if (whiteTimeRemaining <= 0) {
17594 if (appData.icsActive) {
17595 if (appData.autoCallFlag &&
17596 gameMode == IcsPlayingBlack && !blackFlag) {
17597 SendToICS(ics_prefix);
17598 SendToICS("flag\n");
17602 if(gameMode != TwoMachinesPlay) DisplayTitle(_("Both flags fell"));
17604 if(gameMode != TwoMachinesPlay) DisplayTitle(_("White's flag fell"));
17605 if (appData.autoCallFlag) {
17606 GameEnds(BlackWins, "Black wins on time", GE_XBOARD);
17613 if (blackTimeRemaining <= 0) {
17616 if (appData.icsActive) {
17617 if (appData.autoCallFlag &&
17618 gameMode == IcsPlayingWhite && !whiteFlag) {
17619 SendToICS(ics_prefix);
17620 SendToICS("flag\n");
17624 if(gameMode != TwoMachinesPlay) DisplayTitle(_("Both flags fell"));
17626 if(gameMode != TwoMachinesPlay) DisplayTitle(_("Black's flag fell"));
17627 if (appData.autoCallFlag) {
17628 GameEnds(WhiteWins, "White wins on time", GE_XBOARD);
17639 CheckTimeControl ()
17641 if (!appData.clockMode || appData.icsActive || searchTime || // [HGM] st: no inc in st mode
17642 gameMode == PlayFromGameFile || forwardMostMove == 0) return;
17645 * add time to clocks when time control is achieved ([HGM] now also used for increment)
17647 if ( !WhiteOnMove(forwardMostMove) ) {
17648 /* White made time control */
17649 lastWhite -= whiteTimeRemaining; // [HGM] contains start time, socalculate thinking time
17650 whiteTimeRemaining += GetTimeQuota((forwardMostMove-whiteStartMove-1)/2, lastWhite, whiteTC)
17651 /* [HGM] time odds: correct new time quota for time odds! */
17652 / WhitePlayer()->timeOdds;
17653 lastBlack = blackTimeRemaining; // [HGM] leave absolute time (after quota), so next switch we can us it to calculate thinking time
17655 lastBlack -= blackTimeRemaining;
17656 /* Black made time control */
17657 blackTimeRemaining += GetTimeQuota((forwardMostMove-blackStartMove-1)/2, lastBlack, blackTC)
17658 / WhitePlayer()->other->timeOdds;
17659 lastWhite = whiteTimeRemaining;
17664 DisplayBothClocks ()
17666 int wom = gameMode == EditPosition ?
17667 !blackPlaysFirst : WhiteOnMove(currentMove);
17668 DisplayWhiteClock(whiteTimeRemaining, wom);
17669 DisplayBlackClock(blackTimeRemaining, !wom);
17673 /* Timekeeping seems to be a portability nightmare. I think everyone
17674 has ftime(), but I'm really not sure, so I'm including some ifdefs
17675 to use other calls if you don't. Clocks will be less accurate if
17676 you have neither ftime nor gettimeofday.
17679 /* VS 2008 requires the #include outside of the function */
17680 #if !HAVE_GETTIMEOFDAY && HAVE_FTIME
17681 #include <sys/timeb.h>
17684 /* Get the current time as a TimeMark */
17686 GetTimeMark (TimeMark *tm)
17688 #if HAVE_GETTIMEOFDAY
17690 struct timeval timeVal;
17691 struct timezone timeZone;
17693 gettimeofday(&timeVal, &timeZone);
17694 tm->sec = (long) timeVal.tv_sec;
17695 tm->ms = (int) (timeVal.tv_usec / 1000L);
17697 #else /*!HAVE_GETTIMEOFDAY*/
17700 // include <sys/timeb.h> / moved to just above start of function
17701 struct timeb timeB;
17704 tm->sec = (long) timeB.time;
17705 tm->ms = (int) timeB.millitm;
17707 #else /*!HAVE_FTIME && !HAVE_GETTIMEOFDAY*/
17708 tm->sec = (long) time(NULL);
17714 /* Return the difference in milliseconds between two
17715 time marks. We assume the difference will fit in a long!
17718 SubtractTimeMarks (TimeMark *tm2, TimeMark *tm1)
17720 return 1000L*(tm2->sec - tm1->sec) +
17721 (long) (tm2->ms - tm1->ms);
17726 * Code to manage the game clocks.
17728 * In tournament play, black starts the clock and then white makes a move.
17729 * We give the human user a slight advantage if he is playing white---the
17730 * clocks don't run until he makes his first move, so it takes zero time.
17731 * Also, we don't account for network lag, so we could get out of sync
17732 * with GNU Chess's clock -- but then, referees are always right.
17735 static TimeMark tickStartTM;
17736 static long intendedTickLength;
17739 NextTickLength (long timeRemaining)
17741 long nominalTickLength, nextTickLength;
17743 if (timeRemaining > 0L && timeRemaining <= 10000L)
17744 nominalTickLength = 100L;
17746 nominalTickLength = 1000L;
17747 nextTickLength = timeRemaining % nominalTickLength;
17748 if (nextTickLength <= 0) nextTickLength += nominalTickLength;
17750 return nextTickLength;
17753 /* Adjust clock one minute up or down */
17755 AdjustClock (Boolean which, int dir)
17757 if(appData.autoCallFlag) { DisplayError(_("Clock adjustment not allowed in auto-flag mode"), 0); return; }
17758 if(which) blackTimeRemaining += 60000*dir;
17759 else whiteTimeRemaining += 60000*dir;
17760 DisplayBothClocks();
17761 adjustedClock = TRUE;
17764 /* Stop clocks and reset to a fresh time control */
17768 (void) StopClockTimer();
17769 if (appData.icsActive) {
17770 whiteTimeRemaining = blackTimeRemaining = 0;
17771 } else if (searchTime) {
17772 whiteTimeRemaining = 1000*searchTime / WhitePlayer()->timeOdds;
17773 blackTimeRemaining = 1000*searchTime / WhitePlayer()->other->timeOdds;
17774 } else { /* [HGM] correct new time quote for time odds */
17775 whiteTC = blackTC = fullTimeControlString;
17776 whiteTimeRemaining = GetTimeQuota(-1, 0, whiteTC) / WhitePlayer()->timeOdds;
17777 blackTimeRemaining = GetTimeQuota(-1, 0, blackTC) / WhitePlayer()->other->timeOdds;
17779 if (whiteFlag || blackFlag) {
17781 whiteFlag = blackFlag = FALSE;
17783 lastWhite = lastBlack = whiteStartMove = blackStartMove = 0;
17784 DisplayBothClocks();
17785 adjustedClock = FALSE;
17788 #define FUDGE 25 /* 25ms = 1/40 sec; should be plenty even for 50 Hz clocks */
17790 /* Decrement running clock by amount of time that has passed */
17794 long timeRemaining;
17795 long lastTickLength, fudge;
17798 if (!appData.clockMode) return;
17799 if (gameMode==AnalyzeMode || gameMode == AnalyzeFile) return;
17803 lastTickLength = SubtractTimeMarks(&now, &tickStartTM);
17805 /* Fudge if we woke up a little too soon */
17806 fudge = intendedTickLength - lastTickLength;
17807 if (fudge < 0 || fudge > FUDGE) fudge = 0;
17809 if (WhiteOnMove(forwardMostMove)) {
17810 if(whiteNPS >= 0) lastTickLength = 0;
17811 timeRemaining = whiteTimeRemaining -= lastTickLength;
17812 if(timeRemaining < 0 && !appData.icsActive) {
17813 GetTimeQuota((forwardMostMove-whiteStartMove-1)/2, 0, whiteTC); // sets suddenDeath & nextSession;
17814 if(suddenDeath) { // [HGM] if we run out of a non-last incremental session, go to the next
17815 whiteStartMove = forwardMostMove; whiteTC = nextSession;
17816 lastWhite= timeRemaining = whiteTimeRemaining += GetTimeQuota(-1, 0, whiteTC);
17819 DisplayWhiteClock(whiteTimeRemaining - fudge,
17820 WhiteOnMove(currentMove < forwardMostMove ? currentMove : forwardMostMove));
17822 if(blackNPS >= 0) lastTickLength = 0;
17823 timeRemaining = blackTimeRemaining -= lastTickLength;
17824 if(timeRemaining < 0 && !appData.icsActive) { // [HGM] if we run out of a non-last incremental session, go to the next
17825 GetTimeQuota((forwardMostMove-blackStartMove-1)/2, 0, blackTC);
17827 blackStartMove = forwardMostMove;
17828 lastBlack = timeRemaining = blackTimeRemaining += GetTimeQuota(-1, 0, blackTC=nextSession);
17831 DisplayBlackClock(blackTimeRemaining - fudge,
17832 !WhiteOnMove(currentMove < forwardMostMove ? currentMove : forwardMostMove));
17834 if (CheckFlags()) return;
17836 if(twoBoards) { // count down secondary board's clocks as well
17837 activePartnerTime -= lastTickLength;
17839 if(activePartner == 'W')
17840 DisplayWhiteClock(activePartnerTime, TRUE); // the counting clock is always the highlighted one!
17842 DisplayBlackClock(activePartnerTime, TRUE);
17847 intendedTickLength = NextTickLength(timeRemaining - fudge) + fudge;
17848 StartClockTimer(intendedTickLength);
17850 /* if the time remaining has fallen below the alarm threshold, sound the
17851 * alarm. if the alarm has sounded and (due to a takeback or time control
17852 * with increment) the time remaining has increased to a level above the
17853 * threshold, reset the alarm so it can sound again.
17856 if (appData.icsActive && appData.icsAlarm) {
17858 /* make sure we are dealing with the user's clock */
17859 if (!( ((gameMode == IcsPlayingWhite) && WhiteOnMove(currentMove)) ||
17860 ((gameMode == IcsPlayingBlack) && !WhiteOnMove(currentMove))
17863 if (alarmSounded && (timeRemaining > appData.icsAlarmTime)) {
17864 alarmSounded = FALSE;
17865 } else if (!alarmSounded && (timeRemaining <= appData.icsAlarmTime)) {
17867 alarmSounded = TRUE;
17873 /* A player has just moved, so stop the previously running
17874 clock and (if in clock mode) start the other one.
17875 We redisplay both clocks in case we're in ICS mode, because
17876 ICS gives us an update to both clocks after every move.
17877 Note that this routine is called *after* forwardMostMove
17878 is updated, so the last fractional tick must be subtracted
17879 from the color that is *not* on move now.
17882 SwitchClocks (int newMoveNr)
17884 long lastTickLength;
17886 int flagged = FALSE;
17890 if (StopClockTimer() && appData.clockMode) {
17891 lastTickLength = SubtractTimeMarks(&now, &tickStartTM);
17892 if (!WhiteOnMove(forwardMostMove)) {
17893 if(blackNPS >= 0) lastTickLength = 0;
17894 blackTimeRemaining -= lastTickLength;
17895 /* [HGM] PGNtime: save time for PGN file if engine did not give it */
17896 // if(pvInfoList[forwardMostMove].time == -1)
17897 pvInfoList[forwardMostMove].time = // use GUI time
17898 (timeRemaining[1][forwardMostMove-1] - blackTimeRemaining)/10;
17900 if(whiteNPS >= 0) lastTickLength = 0;
17901 whiteTimeRemaining -= lastTickLength;
17902 /* [HGM] PGNtime: save time for PGN file if engine did not give it */
17903 // if(pvInfoList[forwardMostMove].time == -1)
17904 pvInfoList[forwardMostMove].time =
17905 (timeRemaining[0][forwardMostMove-1] - whiteTimeRemaining)/10;
17907 flagged = CheckFlags();
17909 forwardMostMove = newMoveNr; // [HGM] race: change stm when no timer interrupt scheduled
17910 CheckTimeControl();
17912 if (flagged || !appData.clockMode) return;
17914 switch (gameMode) {
17915 case MachinePlaysBlack:
17916 case MachinePlaysWhite:
17917 case BeginningOfGame:
17918 if (pausing) return;
17922 case PlayFromGameFile:
17930 if (searchTime) { // [HGM] st: set clock of player that has to move to max time
17931 if(WhiteOnMove(forwardMostMove))
17932 whiteTimeRemaining = 1000*searchTime / WhitePlayer()->timeOdds;
17933 else blackTimeRemaining = 1000*searchTime / WhitePlayer()->other->timeOdds;
17937 intendedTickLength = NextTickLength(WhiteOnMove(forwardMostMove) ?
17938 whiteTimeRemaining : blackTimeRemaining);
17939 StartClockTimer(intendedTickLength);
17943 /* Stop both clocks */
17947 long lastTickLength;
17950 if (!StopClockTimer()) return;
17951 if (!appData.clockMode) return;
17955 lastTickLength = SubtractTimeMarks(&now, &tickStartTM);
17956 if (WhiteOnMove(forwardMostMove)) {
17957 if(whiteNPS >= 0) lastTickLength = 0;
17958 whiteTimeRemaining -= lastTickLength;
17959 DisplayWhiteClock(whiteTimeRemaining, WhiteOnMove(currentMove));
17961 if(blackNPS >= 0) lastTickLength = 0;
17962 blackTimeRemaining -= lastTickLength;
17963 DisplayBlackClock(blackTimeRemaining, !WhiteOnMove(currentMove));
17968 /* Start clock of player on move. Time may have been reset, so
17969 if clock is already running, stop and restart it. */
17973 (void) StopClockTimer(); /* in case it was running already */
17974 DisplayBothClocks();
17975 if (CheckFlags()) return;
17977 if (!appData.clockMode) return;
17978 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) return;
17980 GetTimeMark(&tickStartTM);
17981 intendedTickLength = NextTickLength(WhiteOnMove(forwardMostMove) ?
17982 whiteTimeRemaining : blackTimeRemaining);
17984 /* [HGM] nps: figure out nps factors, by determining which engine plays white and/or black once and for all */
17985 whiteNPS = blackNPS = -1;
17986 if(gameMode == MachinePlaysWhite || gameMode == TwoMachinesPlay && first.twoMachinesColor[0] == 'w'
17987 || appData.zippyPlay && gameMode == IcsPlayingBlack) // first (perhaps only) engine has white
17988 whiteNPS = first.nps;
17989 if(gameMode == MachinePlaysBlack || gameMode == TwoMachinesPlay && first.twoMachinesColor[0] == 'b'
17990 || appData.zippyPlay && gameMode == IcsPlayingWhite) // first (perhaps only) engine has black
17991 blackNPS = first.nps;
17992 if(gameMode == TwoMachinesPlay && first.twoMachinesColor[0] == 'b') // second only used in Two-Machines mode
17993 whiteNPS = second.nps;
17994 if(gameMode == TwoMachinesPlay && first.twoMachinesColor[0] == 'w')
17995 blackNPS = second.nps;
17996 if(appData.debugMode) fprintf(debugFP, "nps: w=%d, b=%d\n", whiteNPS, blackNPS);
17998 StartClockTimer(intendedTickLength);
18002 TimeString (long ms)
18004 long second, minute, hour, day;
18006 static char buf[32];
18008 if (ms > 0 && ms <= 9900) {
18009 /* convert milliseconds to tenths, rounding up */
18010 double tenths = floor( ((double)(ms + 99L)) / 100.00 );
18012 snprintf(buf,sizeof(buf)/sizeof(buf[0]), " %03.1f ", tenths/10.0);
18016 /* convert milliseconds to seconds, rounding up */
18017 /* use floating point to avoid strangeness of integer division
18018 with negative dividends on many machines */
18019 second = (long) floor(((double) (ms + 999L)) / 1000.0);
18026 day = second / (60 * 60 * 24);
18027 second = second % (60 * 60 * 24);
18028 hour = second / (60 * 60);
18029 second = second % (60 * 60);
18030 minute = second / 60;
18031 second = second % 60;
18034 snprintf(buf, sizeof(buf)/sizeof(buf[0]), " %s%ld:%02ld:%02ld:%02ld ",
18035 sign, day, hour, minute, second);
18037 snprintf(buf, sizeof(buf)/sizeof(buf[0]), " %s%ld:%02ld:%02ld ", sign, hour, minute, second);
18039 snprintf(buf, sizeof(buf)/sizeof(buf[0]), " %s%2ld:%02ld ", sign, minute, second);
18046 * This is necessary because some C libraries aren't ANSI C compliant yet.
18049 StrStr (char *string, char *match)
18053 length = strlen(match);
18055 for (i = strlen(string) - length; i >= 0; i--, string++)
18056 if (!strncmp(match, string, length))
18063 StrCaseStr (char *string, char *match)
18067 length = strlen(match);
18069 for (i = strlen(string) - length; i >= 0; i--, string++) {
18070 for (j = 0; j < length; j++) {
18071 if (ToLower(match[j]) != ToLower(string[j]))
18074 if (j == length) return string;
18082 StrCaseCmp (char *s1, char *s2)
18087 c1 = ToLower(*s1++);
18088 c2 = ToLower(*s2++);
18089 if (c1 > c2) return 1;
18090 if (c1 < c2) return -1;
18091 if (c1 == NULLCHAR) return 0;
18099 return isupper(c) ? tolower(c) : c;
18106 return islower(c) ? toupper(c) : c;
18108 #endif /* !_amigados */
18115 if ((ret = (char *) malloc(strlen(s) + 1)))
18117 safeStrCpy(ret, s, strlen(s)+1);
18123 StrSavePtr (char *s, char **savePtr)
18128 if ((*savePtr = (char *) malloc(strlen(s) + 1))) {
18129 safeStrCpy(*savePtr, s, strlen(s)+1);
18141 clock = time((time_t *)NULL);
18142 tm = localtime(&clock);
18143 snprintf(buf, MSG_SIZ, "%04d.%02d.%02d",
18144 tm->tm_year + 1900, tm->tm_mon + 1, tm->tm_mday);
18145 return StrSave(buf);
18150 PositionToFEN (int move, char *overrideCastling, int moveCounts)
18152 int i, j, fromX, fromY, toX, toY;
18153 int whiteToPlay, haveRights = nrCastlingRights;
18159 whiteToPlay = (gameMode == EditPosition) ?
18160 !blackPlaysFirst : (move % 2 == 0);
18163 /* Piece placement data */
18164 for (i = BOARD_HEIGHT - 1; i >= 0; i--) {
18165 if(MSG_SIZ - (p - buf) < BOARD_RGHT - BOARD_LEFT + 20) { *p = 0; return StrSave(buf); }
18167 for (j = BOARD_LEFT; j < BOARD_RGHT; j++) {
18168 if (boards[move][i][j] == EmptySquare) {
18170 } else { ChessSquare piece = boards[move][i][j];
18171 if (emptycount > 0) {
18172 if(emptycount<10) /* [HGM] can be >= 10 */
18173 *p++ = '0' + emptycount;
18174 else { *p++ = '0' + emptycount/10; *p++ = '0' + emptycount%10; }
18177 if(PieceToChar(piece) == '+') {
18178 /* [HGM] write promoted pieces as '+<unpromoted>' (Shogi) */
18180 piece = (ChessSquare)(CHUDEMOTED(piece));
18182 *p++ = (piece == DarkSquare ? '*' : PieceToChar(piece));
18183 if(*p = PieceSuffix(piece)) p++;
18185 /* [HGM] flag promoted pieces as '<promoted>~' (Crazyhouse) */
18186 p[-1] = PieceToChar((ChessSquare)(CHUDEMOTED(piece)));
18191 if (emptycount > 0) {
18192 if(emptycount<10) /* [HGM] can be >= 10 */
18193 *p++ = '0' + emptycount;
18194 else { *p++ = '0' + emptycount/10; *p++ = '0' + emptycount%10; }
18201 /* [HGM] print Crazyhouse or Shogi holdings */
18202 if( gameInfo.holdingsWidth ) {
18203 *(p-1) = '['; /* if we wanted to support BFEN, this could be '/' */
18205 for(i=0; i<gameInfo.holdingsSize; i++) { /* white holdings */
18206 piece = boards[move][i][BOARD_WIDTH-1];
18207 if( piece != EmptySquare )
18208 for(j=0; j<(int) boards[move][i][BOARD_WIDTH-2]; j++)
18209 *p++ = PieceToChar(piece);
18211 for(i=0; i<gameInfo.holdingsSize; i++) { /* black holdings */
18212 piece = boards[move][BOARD_HEIGHT-i-1][0];
18213 if( piece != EmptySquare )
18214 for(j=0; j<(int) boards[move][BOARD_HEIGHT-i-1][1]; j++)
18215 *p++ = PieceToChar(piece);
18218 if( q == p ) *p++ = '-';
18224 *p++ = whiteToPlay ? 'w' : 'b';
18227 if(pieceDesc[WhiteKing] && strchr(pieceDesc[WhiteKing], 'i') && !strchr(pieceDesc[WhiteKing], 'O')) { // redefined without castling
18228 haveRights = 0; q = p;
18229 for(i=BOARD_RGHT-1; i>=BOARD_LEFT; i--) {
18230 piece = boards[move][0][i];
18231 if(piece >= WhitePawn && piece <= WhiteKing && pieceDesc[piece] && strchr(pieceDesc[piece], 'i')) { // piece with initial move
18232 if(!(boards[move][TOUCHED_W] & 1<<i)) *p++ = 'A' + i; // print file ID if it has not moved
18235 for(i=BOARD_RGHT-1; i>=BOARD_LEFT; i--) {
18236 piece = boards[move][BOARD_HEIGHT-1][i];
18237 if(piece >= BlackPawn && piece <= BlackKing && pieceDesc[piece] && strchr(pieceDesc[piece], 'i')) { // piece with initial move
18238 if(!(boards[move][TOUCHED_B] & 1<<i)) *p++ = 'a' + i; // print file ID if it has not moved
18241 if(p == q) *p++ = '-';
18245 if(q = overrideCastling) { // [HGM] FRC: override castling & e.p fields for non-compliant engines
18246 while(*p++ = *q++); if(q != overrideCastling+1) p[-1] = ' '; else --p;
18249 int handW=0, handB=0;
18250 if(gameInfo.variant == VariantSChess) { // for S-Chess, all virgin backrank pieces must be listed
18251 for(i=0; i<BOARD_HEIGHT; i++) handW += boards[move][i][BOARD_RGHT]; // count white held pieces
18252 for(i=0; i<BOARD_HEIGHT; i++) handB += boards[move][i][BOARD_LEFT-1]; // count black held pieces
18255 if(appData.fischerCastling) {
18256 if(handW) { // in shuffle S-Chess simply dump all virgin pieces
18257 for(i=BOARD_RGHT-1; i>=BOARD_LEFT; i--)
18258 if(boards[move][VIRGIN][i] & VIRGIN_W) *p++ = i + AAA + 'A' - 'a';
18260 /* [HGM] write directly from rights */
18261 if(boards[move][CASTLING][2] != NoRights &&
18262 boards[move][CASTLING][0] != NoRights )
18263 *p++ = boards[move][CASTLING][0] + AAA + 'A' - 'a';
18264 if(boards[move][CASTLING][2] != NoRights &&
18265 boards[move][CASTLING][1] != NoRights )
18266 *p++ = boards[move][CASTLING][1] + AAA + 'A' - 'a';
18269 for(i=BOARD_RGHT-1; i>=BOARD_LEFT; i--)
18270 if(boards[move][VIRGIN][i] & VIRGIN_B) *p++ = i + AAA;
18272 if(boards[move][CASTLING][5] != NoRights &&
18273 boards[move][CASTLING][3] != NoRights )
18274 *p++ = boards[move][CASTLING][3] + AAA;
18275 if(boards[move][CASTLING][5] != NoRights &&
18276 boards[move][CASTLING][4] != NoRights )
18277 *p++ = boards[move][CASTLING][4] + AAA;
18281 /* [HGM] write true castling rights */
18282 if( nrCastlingRights == 6 ) {
18284 if(boards[move][CASTLING][0] != NoRights &&
18285 boards[move][CASTLING][2] != NoRights ) k = 1, *p++ = 'K';
18286 q = (boards[move][CASTLING][1] != NoRights &&
18287 boards[move][CASTLING][2] != NoRights );
18288 if(handW) { // for S-Chess with pieces in hand, list virgin pieces between K and Q
18289 for(i=BOARD_RGHT-1-k; i>=BOARD_LEFT+q; i--)
18290 if((boards[move][0][i] != WhiteKing || k+q == 0) &&
18291 boards[move][VIRGIN][i] & VIRGIN_W) *p++ = i + AAA + 'A' - 'a';
18295 if(boards[move][CASTLING][3] != NoRights &&
18296 boards[move][CASTLING][5] != NoRights ) k = 1, *p++ = 'k';
18297 q = (boards[move][CASTLING][4] != NoRights &&
18298 boards[move][CASTLING][5] != NoRights );
18300 for(i=BOARD_RGHT-1-k; i>=BOARD_LEFT+q; i--)
18301 if((boards[move][BOARD_HEIGHT-1][i] != BlackKing || k+q == 0) &&
18302 boards[move][VIRGIN][i] & VIRGIN_B) *p++ = i + AAA;
18307 if (q == p) *p++ = '-'; /* No castling rights */
18311 if(gameInfo.variant != VariantShogi && gameInfo.variant != VariantXiangqi &&
18312 gameInfo.variant != VariantShatranj && gameInfo.variant != VariantCourier &&
18313 gameInfo.variant != VariantMakruk && gameInfo.variant != VariantASEAN ) {
18314 /* En passant target square */
18315 if (move > backwardMostMove) {
18316 fromX = moveList[move - 1][0] - AAA;
18317 fromY = moveList[move - 1][1] - ONE;
18318 toX = moveList[move - 1][2] - AAA;
18319 toY = moveList[move - 1][3] - ONE;
18320 if (fromY == (whiteToPlay ? BOARD_HEIGHT-2 : 1) &&
18321 toY == (whiteToPlay ? BOARD_HEIGHT-4 : 3) &&
18322 boards[move][toY][toX] == (whiteToPlay ? BlackPawn : WhitePawn) &&
18324 /* 2-square pawn move just happened */
18326 *p++ = whiteToPlay ? '6'+BOARD_HEIGHT-8 : '3';
18330 } else if(move == backwardMostMove) {
18331 // [HGM] perhaps we should always do it like this, and forget the above?
18332 if((signed char)boards[move][EP_STATUS] >= 0) {
18333 *p++ = boards[move][EP_STATUS] + AAA;
18334 *p++ = whiteToPlay ? '6'+BOARD_HEIGHT-8 : '3';
18346 { int i = 0, j=move;
18348 /* [HGM] find reversible plies */
18349 if (appData.debugMode) { int k;
18350 fprintf(debugFP, "write FEN 50-move: %d %d %d\n", initialRulePlies, forwardMostMove, backwardMostMove);
18351 for(k=backwardMostMove; k<=forwardMostMove; k++)
18352 fprintf(debugFP, "e%d. p=%d\n", k, (signed char)boards[k][EP_STATUS]);
18356 while(j > backwardMostMove && (signed char)boards[j][EP_STATUS] <= EP_NONE) j--,i++;
18357 if( j == backwardMostMove ) i += initialRulePlies;
18358 sprintf(p, "%d ", i);
18359 p += i>=100 ? 4 : i >= 10 ? 3 : 2;
18361 /* Fullmove number */
18362 sprintf(p, "%d", (move / 2) + 1);
18363 } else *--p = NULLCHAR;
18365 return StrSave(buf);
18369 ParseFEN (Board board, int *blackPlaysFirst, char *fen, Boolean autoSize)
18371 int i, j, k, w=0, subst=0, shuffle=0, wKingRank = -1, bKingRank = -1;
18373 int emptycount, virgin[BOARD_FILES];
18374 ChessSquare piece, king = (gameInfo.variant == VariantKnightmate ? WhiteUnicorn : WhiteKing);
18378 /* Piece placement data */
18379 for (i = BOARD_HEIGHT - 1; i >= 0; i--) {
18382 if (*p == '/' || *p == ' ' || *p == '[' ) {
18384 emptycount = gameInfo.boardWidth - j;
18385 while (emptycount--)
18386 board[i][(j++)+gameInfo.holdingsWidth] = EmptySquare;
18387 if (*p == '/') p++;
18388 else if(autoSize && i != BOARD_HEIGHT-1) { // we stumbled unexpectedly into end of board
18389 for(k=i; k<BOARD_HEIGHT; k++) { // too few ranks; shift towards bottom
18390 for(j=0; j<BOARD_WIDTH; j++) board[k-i][j] = board[k][j];
18392 appData.NrRanks = gameInfo.boardHeight - i; i=0;
18395 #if(BOARD_FILES >= 10)*0
18396 } else if(*p=='x' || *p=='X') { /* [HGM] X means 10 */
18397 p++; emptycount=10;
18398 if (j + emptycount > gameInfo.boardWidth) return FALSE;
18399 while (emptycount--)
18400 board[i][(j++)+gameInfo.holdingsWidth] = EmptySquare;
18402 } else if (*p == '*') {
18403 board[i][(j++)+gameInfo.holdingsWidth] = DarkSquare; p++;
18404 } else if (isdigit(*p)) {
18405 emptycount = *p++ - '0';
18406 while(isdigit(*p)) emptycount = 10*emptycount + *p++ - '0'; /* [HGM] allow > 9 */
18407 if (j + emptycount > gameInfo.boardWidth) return FALSE;
18408 while (emptycount--)
18409 board[i][(j++)+gameInfo.holdingsWidth] = EmptySquare;
18410 } else if (*p == '<') {
18411 if(i == BOARD_HEIGHT-1) shuffle = 1;
18412 else if (i != 0 || !shuffle) return FALSE;
18414 } else if (shuffle && *p == '>') {
18415 p++; // for now ignore closing shuffle range, and assume rank-end
18416 } else if (*p == '?') {
18417 if (j >= gameInfo.boardWidth) return FALSE;
18418 if (i != 0 && i != BOARD_HEIGHT-1) return FALSE; // only on back-rank
18419 board[i][(j++)+gameInfo.holdingsWidth] = ClearBoard; p++; subst++; // placeHolder
18420 } else if (*p == '+' || isalpha(*p)) {
18421 char *q, *s = SUFFIXES;
18422 if (j >= gameInfo.boardWidth) return FALSE;
18425 if(q = strchr(s, p[1])) p++;
18426 piece = CharToPiece(c + (q ? 64*(q - s + 1) : 0));
18427 if(piece == EmptySquare) return FALSE; /* unknown piece */
18428 piece = (ChessSquare) (CHUPROMOTED(piece)); p++;
18429 if(PieceToChar(piece) != '+') return FALSE; /* unpromotable piece */
18432 if(q = strchr(s, *p)) p++;
18433 piece = CharToPiece(c + (q ? 64*(q - s + 1) : 0));
18436 if(piece==EmptySquare) return FALSE; /* unknown piece */
18437 if(*p == '~') { /* [HGM] make it a promoted piece for Crazyhouse */
18438 piece = (ChessSquare) (PROMOTED(piece));
18439 if(PieceToChar(piece) != '~') return FALSE; /* cannot be a promoted piece */
18442 board[i][(j++)+gameInfo.holdingsWidth] = piece;
18443 if(piece == king) wKingRank = i;
18444 if(piece == WHITE_TO_BLACK king) bKingRank = i;
18450 while (*p == '/' || *p == ' ') p++;
18452 if(autoSize && w != 0) appData.NrFiles = w, InitPosition(TRUE);
18454 /* [HGM] by default clear Crazyhouse holdings, if present */
18455 if(gameInfo.holdingsWidth) {
18456 for(i=0; i<BOARD_HEIGHT; i++) {
18457 board[i][0] = EmptySquare; /* black holdings */
18458 board[i][BOARD_WIDTH-1] = EmptySquare; /* white holdings */
18459 board[i][1] = (ChessSquare) 0; /* black counts */
18460 board[i][BOARD_WIDTH-2] = (ChessSquare) 0; /* white counts */
18464 /* [HGM] look for Crazyhouse holdings here */
18465 while(*p==' ') p++;
18466 if( gameInfo.holdingsWidth && p[-1] == '/' || *p == '[') {
18467 int swap=0, wcnt=0, bcnt=0;
18469 if(*p == '<') swap++, p++;
18470 if(*p == '-' ) p++; /* empty holdings */ else {
18471 if( !gameInfo.holdingsWidth ) return FALSE; /* no room to put holdings! */
18472 /* if we would allow FEN reading to set board size, we would */
18473 /* have to add holdings and shift the board read so far here */
18474 while( (piece = CharToPiece(*p) ) != EmptySquare ) {
18476 if((int) piece >= (int) BlackPawn ) {
18477 i = (int)piece - (int)BlackPawn;
18478 i = PieceToNumber((ChessSquare)i);
18479 if( i >= gameInfo.holdingsSize ) return FALSE;
18480 board[BOARD_HEIGHT-1-i][0] = piece; /* black holdings */
18481 board[BOARD_HEIGHT-1-i][1]++; /* black counts */
18484 i = (int)piece - (int)WhitePawn;
18485 i = PieceToNumber((ChessSquare)i);
18486 if( i >= gameInfo.holdingsSize ) return FALSE;
18487 board[i][BOARD_WIDTH-1] = piece; /* white holdings */
18488 board[i][BOARD_WIDTH-2]++; /* black holdings */
18492 if(subst) { // substitute back-rank question marks by holdings pieces
18493 for(j=BOARD_LEFT; j<BOARD_RGHT; j++) {
18494 int k, m, n = bcnt + 1;
18495 if(board[0][j] == ClearBoard) {
18496 if(!wcnt) return FALSE;
18498 for(k=0, m=n; k<gameInfo.holdingsSize; k++) if((m -= board[k][BOARD_WIDTH-2]) < 0) {
18499 board[0][j] = board[k][BOARD_WIDTH-1]; wcnt--;
18500 if(--board[k][BOARD_WIDTH-2] == 0) board[k][BOARD_WIDTH-1] = EmptySquare;
18504 if(board[BOARD_HEIGHT-1][j] == ClearBoard) {
18505 if(!bcnt) return FALSE;
18506 if(n >= bcnt) n = rand() % bcnt; // use same randomization for black and white if possible
18507 for(k=0, m=n; k<gameInfo.holdingsSize; k++) if((n -= board[BOARD_HEIGHT-1-k][1]) < 0) {
18508 board[BOARD_HEIGHT-1][j] = board[BOARD_HEIGHT-1-k][0]; bcnt--;
18509 if(--board[BOARD_HEIGHT-1-k][1] == 0) board[BOARD_HEIGHT-1-k][0] = EmptySquare;
18520 if(subst) return FALSE; // substitution requested, but no holdings
18522 while(*p == ' ') p++;
18526 if(appData.colorNickNames) {
18527 if( c == appData.colorNickNames[0] ) c = 'w'; else
18528 if( c == appData.colorNickNames[1] ) c = 'b';
18532 *blackPlaysFirst = FALSE;
18535 *blackPlaysFirst = TRUE;
18541 /* [HGM] We NO LONGER ignore the rest of the FEN notation */
18542 /* return the extra info in global variiables */
18544 while(*p==' ') p++;
18546 if(!isdigit(*p) && *p != '-') { // we seem to have castling rights. Make sure they are on the rank the King actually is.
18547 if(wKingRank >= 0) for(i=0; i<3; i++) castlingRank[i] = wKingRank;
18548 if(bKingRank >= 0) for(i=3; i<6; i++) castlingRank[i] = bKingRank;
18551 /* set defaults in case FEN is incomplete */
18552 board[EP_STATUS] = EP_UNKNOWN;
18553 board[TOUCHED_W] = board[TOUCHED_B] = 0;
18554 for(i=0; i<nrCastlingRights; i++ ) {
18555 board[CASTLING][i] =
18556 appData.fischerCastling ? NoRights : initialRights[i];
18557 } /* assume possible unless obviously impossible */
18558 if(initialRights[0]!=NoRights && board[castlingRank[0]][initialRights[0]] != WhiteRook) board[CASTLING][0] = NoRights;
18559 if(initialRights[1]!=NoRights && board[castlingRank[1]][initialRights[1]] != WhiteRook) board[CASTLING][1] = NoRights;
18560 if(initialRights[2]!=NoRights && board[castlingRank[2]][initialRights[2]] != WhiteUnicorn
18561 && board[castlingRank[2]][initialRights[2]] != WhiteKing) board[CASTLING][2] = NoRights;
18562 if(initialRights[3]!=NoRights && board[castlingRank[3]][initialRights[3]] != BlackRook) board[CASTLING][3] = NoRights;
18563 if(initialRights[4]!=NoRights && board[castlingRank[4]][initialRights[4]] != BlackRook) board[CASTLING][4] = NoRights;
18564 if(initialRights[5]!=NoRights && board[castlingRank[5]][initialRights[5]] != BlackUnicorn
18565 && board[castlingRank[5]][initialRights[5]] != BlackKing) board[CASTLING][5] = NoRights;
18568 if(pieceDesc[WhiteKing] && strchr(pieceDesc[WhiteKing], 'i') && !strchr(pieceDesc[WhiteKing], 'O')) { // redefined without castling
18571 while(isalpha(*p)) {
18572 if(isupper(*p)) w |= 1 << (*p++ - 'A');
18573 if(islower(*p)) b |= 1 << (*p++ - 'a');
18577 board[TOUCHED_W] = ~w;
18578 board[TOUCHED_B] = ~b;
18579 while(*p == ' ') p++;
18583 if(nrCastlingRights) {
18585 if(gameInfo.variant == VariantSChess) for(i=0; i<BOARD_FILES; i++) virgin[i] = 0;
18586 if(*p >= 'A' && *p <= 'Z' || *p >= 'a' && *p <= 'z' || *p=='-') {
18587 /* castling indicator present, so default becomes no castlings */
18588 for(i=0; i<nrCastlingRights; i++ ) {
18589 board[CASTLING][i] = NoRights;
18592 while(*p=='K' || *p=='Q' || *p=='k' || *p=='q' || *p=='-' ||
18593 (appData.fischerCastling || gameInfo.variant == VariantSChess) &&
18594 ( *p >= 'a' && *p < 'a' + gameInfo.boardWidth) ||
18595 ( *p >= 'A' && *p < 'A' + gameInfo.boardWidth) ) {
18596 int c = *p++, whiteKingFile=NoRights, blackKingFile=NoRights;
18598 for(i=BOARD_LEFT; i<BOARD_RGHT; i++) {
18599 if(board[castlingRank[5]][i] == BlackKing) blackKingFile = i;
18600 if(board[castlingRank[2]][i] == WhiteKing) whiteKingFile = i;
18602 if(gameInfo.variant == VariantTwoKings || gameInfo.variant == VariantKnightmate)
18603 whiteKingFile = blackKingFile = BOARD_WIDTH >> 1; // for these variant scanning fails
18604 if(whiteKingFile == NoRights || board[castlingRank[2]][whiteKingFile] != WhiteUnicorn
18605 && board[castlingRank[2]][whiteKingFile] != WhiteKing) whiteKingFile = NoRights;
18606 if(blackKingFile == NoRights || board[castlingRank[5]][blackKingFile] != BlackUnicorn
18607 && board[castlingRank[5]][blackKingFile] != BlackKing) blackKingFile = NoRights;
18610 for(i=BOARD_RGHT-1; board[castlingRank[2]][i]!=WhiteRook && i>whiteKingFile; i--);
18611 board[CASTLING][0] = i != whiteKingFile ? i : NoRights;
18612 board[CASTLING][2] = whiteKingFile;
18613 if(board[CASTLING][0] != NoRights) virgin[board[CASTLING][0]] |= VIRGIN_W;
18614 if(board[CASTLING][2] != NoRights) virgin[board[CASTLING][2]] |= VIRGIN_W;
18615 if(whiteKingFile != BOARD_WIDTH>>1|| i != BOARD_RGHT-1) fischer = 1;
18618 for(i=BOARD_LEFT; i<BOARD_RGHT && board[castlingRank[2]][i]!=WhiteRook && i<whiteKingFile; i++);
18619 board[CASTLING][1] = i != whiteKingFile ? i : NoRights;
18620 board[CASTLING][2] = whiteKingFile;
18621 if(board[CASTLING][1] != NoRights) virgin[board[CASTLING][1]] |= VIRGIN_W;
18622 if(board[CASTLING][2] != NoRights) virgin[board[CASTLING][2]] |= VIRGIN_W;
18623 if(whiteKingFile != BOARD_WIDTH>>1|| i != BOARD_LEFT) fischer = 1;
18626 for(i=BOARD_RGHT-1; board[castlingRank[5]][i]!=BlackRook && i>blackKingFile; i--);
18627 board[CASTLING][3] = i != blackKingFile ? i : NoRights;
18628 board[CASTLING][5] = blackKingFile;
18629 if(board[CASTLING][3] != NoRights) virgin[board[CASTLING][3]] |= VIRGIN_B;
18630 if(board[CASTLING][5] != NoRights) virgin[board[CASTLING][5]] |= VIRGIN_B;
18631 if(blackKingFile != BOARD_WIDTH>>1|| i != BOARD_RGHT-1) fischer = 1;
18634 for(i=BOARD_LEFT; i<BOARD_RGHT && board[castlingRank[5]][i]!=BlackRook && i<blackKingFile; i++);
18635 board[CASTLING][4] = i != blackKingFile ? i : NoRights;
18636 board[CASTLING][5] = blackKingFile;
18637 if(board[CASTLING][4] != NoRights) virgin[board[CASTLING][4]] |= VIRGIN_B;
18638 if(board[CASTLING][5] != NoRights) virgin[board[CASTLING][5]] |= VIRGIN_B;
18639 if(blackKingFile != BOARD_WIDTH>>1|| i != BOARD_LEFT) fischer = 1;
18642 default: /* FRC castlings */
18643 if(c >= 'a') { /* black rights */
18644 if(gameInfo.variant == VariantSChess) { virgin[c-AAA] |= VIRGIN_B; break; } // in S-Chess castlings are always kq, so just virginity
18645 for(i=BOARD_LEFT; i<BOARD_RGHT; i++)
18646 if(board[BOARD_HEIGHT-1][i] == BlackKing) break;
18647 if(i == BOARD_RGHT) break;
18648 board[CASTLING][5] = i;
18650 if(board[BOARD_HEIGHT-1][c] < BlackPawn ||
18651 board[BOARD_HEIGHT-1][c] >= BlackKing ) break;
18653 board[CASTLING][3] = c;
18655 board[CASTLING][4] = c;
18656 } else { /* white rights */
18657 if(gameInfo.variant == VariantSChess) { virgin[c-AAA-'A'+'a'] |= VIRGIN_W; break; } // in S-Chess castlings are always KQ
18658 for(i=BOARD_LEFT; i<BOARD_RGHT; i++)
18659 if(board[0][i] == WhiteKing) break;
18660 if(i == BOARD_RGHT) break;
18661 board[CASTLING][2] = i;
18662 c -= AAA - 'a' + 'A';
18663 if(board[0][c] >= WhiteKing) break;
18665 board[CASTLING][0] = c;
18667 board[CASTLING][1] = c;
18671 for(i=0; i<nrCastlingRights; i++)
18672 if(board[CASTLING][i] != NoRights) initialRights[i] = board[CASTLING][i];
18673 if(gameInfo.variant == VariantSChess)
18674 for(i=0; i<BOARD_FILES; i++) board[VIRGIN][i] = shuffle ? VIRGIN_W | VIRGIN_B : virgin[i]; // when shuffling assume all virgin
18675 if(fischer && shuffle) appData.fischerCastling = TRUE;
18676 if (appData.debugMode) {
18677 fprintf(debugFP, "FEN castling rights:");
18678 for(i=0; i<nrCastlingRights; i++)
18679 fprintf(debugFP, " %d", board[CASTLING][i]);
18680 fprintf(debugFP, "\n");
18683 while(*p==' ') p++;
18686 if(shuffle) SetUpShuffle(board, appData.defaultFrcPosition);
18688 /* read e.p. field in games that know e.p. capture */
18689 if(gameInfo.variant != VariantShogi && gameInfo.variant != VariantXiangqi &&
18690 gameInfo.variant != VariantShatranj && gameInfo.variant != VariantCourier &&
18691 gameInfo.variant != VariantMakruk && gameInfo.variant != VariantASEAN ) {
18693 p++; board[EP_STATUS] = EP_NONE;
18695 char c = *p++ - AAA;
18697 if(c < BOARD_LEFT || c >= BOARD_RGHT) return TRUE;
18698 if(*p >= '0' && *p <='9') p++;
18699 board[EP_STATUS] = c;
18704 if(sscanf(p, "%d", &i) == 1) {
18705 FENrulePlies = i; /* 50-move ply counter */
18706 /* (The move number is still ignored) */
18713 EditPositionPasteFEN (char *fen)
18716 Board initial_position;
18718 if (!ParseFEN(initial_position, &blackPlaysFirst, fen, TRUE)) {
18719 DisplayError(_("Bad FEN position in clipboard"), 0);
18722 int savedBlackPlaysFirst = blackPlaysFirst;
18723 EditPositionEvent();
18724 blackPlaysFirst = savedBlackPlaysFirst;
18725 CopyBoard(boards[0], initial_position);
18726 initialRulePlies = FENrulePlies; /* [HGM] copy FEN attributes as well */
18727 EditPositionDone(FALSE); // [HGM] fake: do not fake rights if we had FEN
18728 DisplayBothClocks();
18729 DrawPosition(FALSE, boards[currentMove]);
18734 static char cseq[12] = "\\ ";
18737 set_cont_sequence (char *new_seq)
18742 // handle bad attempts to set the sequence
18744 return 0; // acceptable error - no debug
18746 len = strlen(new_seq);
18747 ret = (len > 0) && (len < sizeof(cseq));
18749 safeStrCpy(cseq, new_seq, sizeof(cseq)/sizeof(cseq[0]));
18750 else if (appData.debugMode)
18751 fprintf(debugFP, "Invalid continuation sequence \"%s\" (maximum length is: %u)\n", new_seq, (unsigned) sizeof(cseq)-1);
18756 reformat a source message so words don't cross the width boundary. internal
18757 newlines are not removed. returns the wrapped size (no null character unless
18758 included in source message). If dest is NULL, only calculate the size required
18759 for the dest buffer. lp argument indicats line position upon entry, and it's
18760 passed back upon exit.
18763 wrap (char *dest, char *src, int count, int width, int *lp)
18765 int len, i, ansi, cseq_len, line, old_line, old_i, old_len, clen;
18767 cseq_len = strlen(cseq);
18768 old_line = line = *lp;
18769 ansi = len = clen = 0;
18771 for (i=0; i < count; i++)
18773 if (src[i] == '\033')
18776 // if we hit the width, back up
18777 if (!ansi && (line >= width) && src[i] != '\n' && src[i] != ' ')
18779 // store i & len in case the word is too long
18780 old_i = i, old_len = len;
18782 // find the end of the last word
18783 while (i && src[i] != ' ' && src[i] != '\n')
18789 // word too long? restore i & len before splitting it
18790 if ((old_i-i+clen) >= width)
18797 if (i && src[i-1] == ' ')
18800 if (src[i] != ' ' && src[i] != '\n')
18807 // now append the newline and continuation sequence
18812 strncpy(dest+len, cseq, cseq_len);
18820 dest[len] = src[i];
18824 if (src[i] == '\n')
18829 if (dest && appData.debugMode)
18831 fprintf(debugFP, "wrap(count:%d,width:%d,line:%d,len:%d,*lp:%d,src: ",
18832 count, width, line, len, *lp);
18833 show_bytes(debugFP, src, count);
18834 fprintf(debugFP, "\ndest: ");
18835 show_bytes(debugFP, dest, len);
18836 fprintf(debugFP, "\n");
18838 *lp = dest ? line : old_line;
18843 // [HGM] vari: routines for shelving variations
18844 Boolean modeRestore = FALSE;
18847 PushInner (int firstMove, int lastMove)
18849 int i, j, nrMoves = lastMove - firstMove;
18851 // push current tail of game on stack
18852 savedResult[storedGames] = gameInfo.result;
18853 savedDetails[storedGames] = gameInfo.resultDetails;
18854 gameInfo.resultDetails = NULL;
18855 savedFirst[storedGames] = firstMove;
18856 savedLast [storedGames] = lastMove;
18857 savedFramePtr[storedGames] = framePtr;
18858 framePtr -= nrMoves; // reserve space for the boards
18859 for(i=nrMoves; i>=1; i--) { // copy boards to stack, working downwards, in case of overlap
18860 CopyBoard(boards[framePtr+i], boards[firstMove+i]);
18861 for(j=0; j<MOVE_LEN; j++)
18862 moveList[framePtr+i][j] = moveList[firstMove+i-1][j];
18863 for(j=0; j<2*MOVE_LEN; j++)
18864 parseList[framePtr+i][j] = parseList[firstMove+i-1][j];
18865 timeRemaining[0][framePtr+i] = timeRemaining[0][firstMove+i];
18866 timeRemaining[1][framePtr+i] = timeRemaining[1][firstMove+i];
18867 pvInfoList[framePtr+i] = pvInfoList[firstMove+i-1];
18868 pvInfoList[firstMove+i-1].depth = 0;
18869 commentList[framePtr+i] = commentList[firstMove+i];
18870 commentList[firstMove+i] = NULL;
18874 forwardMostMove = firstMove; // truncate game so we can start variation
18878 PushTail (int firstMove, int lastMove)
18880 if(appData.icsActive) { // only in local mode
18881 forwardMostMove = currentMove; // mimic old ICS behavior
18884 if(storedGames >= MAX_VARIATIONS-2) return; // leave one for PV-walk
18886 PushInner(firstMove, lastMove);
18887 if(storedGames == 1) GreyRevert(FALSE);
18888 if(gameMode == PlayFromGameFile) gameMode = EditGame, modeRestore = TRUE;
18892 PopInner (Boolean annotate)
18895 char buf[8000], moveBuf[20];
18897 ToNrEvent(savedFirst[storedGames-1]); // sets currentMove
18898 storedGames--; // do this after ToNrEvent, to make sure HistorySet will refresh entire game after PopInner returns
18899 nrMoves = savedLast[storedGames] - currentMove;
18902 if(!WhiteOnMove(currentMove))
18903 snprintf(buf, sizeof(buf)/sizeof(buf[0]),"(%d...", (currentMove+2)>>1);
18904 else safeStrCpy(buf, "(", sizeof(buf)/sizeof(buf[0]));
18905 for(i=currentMove; i<forwardMostMove; i++) {
18907 snprintf(moveBuf, sizeof(moveBuf)/sizeof(moveBuf[0]), " %d. %s", (i+2)>>1, SavePart(parseList[i]));
18908 else snprintf(moveBuf, sizeof(moveBuf)/sizeof(moveBuf[0])," %s", SavePart(parseList[i]));
18909 strcat(buf, moveBuf);
18910 if(commentList[i]) { strcat(buf, " "); strcat(buf, commentList[i]); }
18911 if(!--cnt) { strcat(buf, "\n"); cnt = 10; }
18915 for(i=1; i<=nrMoves; i++) { // copy last variation back
18916 CopyBoard(boards[currentMove+i], boards[framePtr+i]);
18917 for(j=0; j<MOVE_LEN; j++)
18918 moveList[currentMove+i-1][j] = moveList[framePtr+i][j];
18919 for(j=0; j<2*MOVE_LEN; j++)
18920 parseList[currentMove+i-1][j] = parseList[framePtr+i][j];
18921 timeRemaining[0][currentMove+i] = timeRemaining[0][framePtr+i];
18922 timeRemaining[1][currentMove+i] = timeRemaining[1][framePtr+i];
18923 pvInfoList[currentMove+i-1] = pvInfoList[framePtr+i];
18924 if(commentList[currentMove+i]) free(commentList[currentMove+i]);
18925 commentList[currentMove+i] = commentList[framePtr+i];
18926 commentList[framePtr+i] = NULL;
18928 if(annotate) AppendComment(currentMove+1, buf, FALSE);
18929 framePtr = savedFramePtr[storedGames];
18930 gameInfo.result = savedResult[storedGames];
18931 if(gameInfo.resultDetails != NULL) {
18932 free(gameInfo.resultDetails);
18934 gameInfo.resultDetails = savedDetails[storedGames];
18935 forwardMostMove = currentMove + nrMoves;
18939 PopTail (Boolean annotate)
18941 if(appData.icsActive) return FALSE; // only in local mode
18942 if(!storedGames) return FALSE; // sanity
18943 CommentPopDown(); // make sure no stale variation comments to the destroyed line can remain open
18945 PopInner(annotate);
18946 if(currentMove < forwardMostMove) ForwardEvent(); else
18947 HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove-1);
18949 if(storedGames == 0) { GreyRevert(TRUE); if(modeRestore) modeRestore = FALSE, gameMode = PlayFromGameFile; }
18955 { // remove all shelved variations
18957 for(i=0; i<storedGames; i++) {
18958 if(savedDetails[i])
18959 free(savedDetails[i]);
18960 savedDetails[i] = NULL;
18962 for(i=framePtr; i<MAX_MOVES; i++) {
18963 if(commentList[i]) free(commentList[i]);
18964 commentList[i] = NULL;
18966 framePtr = MAX_MOVES-1;
18971 LoadVariation (int index, char *text)
18972 { // [HGM] vari: shelve previous line and load new variation, parsed from text around text[index]
18973 char *p = text, *start = NULL, *end = NULL, wait = NULLCHAR;
18974 int level = 0, move;
18976 if(gameMode != EditGame && gameMode != AnalyzeMode && gameMode != PlayFromGameFile) return;
18977 // first find outermost bracketing variation
18978 while(*p) { // hope I got this right... Non-nesting {} and [] can screen each other and nesting ()
18979 if(!wait) { // while inside [] pr {}, ignore everyting except matching closing ]}
18980 if(*p == '{') wait = '}'; else
18981 if(*p == '[') wait = ']'; else
18982 if(*p == '(' && level++ == 0 && p-text < index) start = p+1;
18983 if(*p == ')' && level > 0 && --level == 0 && p-text > index && end == NULL) end = p-1;
18985 if(*p == wait) wait = NULLCHAR; // closing ]} found
18988 if(!start || !end) return; // no variation found, or syntax error in PGN: ignore click
18989 if(appData.debugMode) fprintf(debugFP, "at move %d load variation '%s'\n", currentMove, start);
18990 end[1] = NULLCHAR; // clip off comment beyond variation
18991 ToNrEvent(currentMove-1);
18992 PushTail(currentMove, forwardMostMove); // shelve main variation. This truncates game
18993 // kludge: use ParsePV() to append variation to game
18994 move = currentMove;
18995 ParsePV(start, TRUE, TRUE);
18996 forwardMostMove = endPV; endPV = -1; currentMove = move; // cleanup what ParsePV did
18997 ClearPremoveHighlights();
18999 ToNrEvent(currentMove+1);
19005 char *p, *q, buf[MSG_SIZ];
19006 if(engineLine && engineLine[0]) { // a theme was selected from the listbox
19007 snprintf(buf, MSG_SIZ, "-theme %s", engineLine);
19008 ParseArgsFromString(buf);
19009 ActivateTheme(TRUE); // also redo colors
19013 if(*p && !strchr(p, '"')) // theme name specified and well-formed; add settings to theme list
19016 q = appData.themeNames;
19017 snprintf(buf, MSG_SIZ, "\"%s\"", nickName);
19018 if(appData.useBitmaps) {
19019 snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -ubt true -lbtf \"%s\" -dbtf \"%s\" -lbtm %d -dbtm %d",
19020 appData.liteBackTextureFile, appData.darkBackTextureFile,
19021 appData.liteBackTextureMode,
19022 appData.darkBackTextureMode );
19024 snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -ubt false -lsc %s -dsc %s",
19025 Col2Text(2), // lightSquareColor
19026 Col2Text(3) ); // darkSquareColor
19028 if(appData.useBorder) {
19029 snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -ub true -border \"%s\"",
19032 snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -ub false");
19034 if(appData.useFont) {
19035 snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -upf true -pf \"%s\" -fptc \"%s\" -fpfcw %s -fpbcb %s",
19036 appData.renderPiecesWithFont,
19037 appData.fontToPieceTable,
19038 Col2Text(9), // appData.fontBackColorWhite
19039 Col2Text(10) ); // appData.fontForeColorBlack
19041 snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -upf false -pid \"%s\"",
19042 appData.pieceDirectory);
19043 if(!appData.pieceDirectory[0])
19044 snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -wpc %s -bpc %s",
19045 Col2Text(0), // whitePieceColor
19046 Col2Text(1) ); // blackPieceColor
19048 snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -hsc %s -phc %s\n",
19049 Col2Text(4), // highlightSquareColor
19050 Col2Text(5) ); // premoveHighlightColor
19051 appData.themeNames = malloc(len = strlen(q) + strlen(buf) + 1);
19052 if(insert != q) insert[-1] = NULLCHAR;
19053 snprintf(appData.themeNames, len, "%s\n%s%s", q, buf, insert);
19056 ActivateTheme(FALSE);