2 * backend.c -- Common back end for X and Windows NT versions of
4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
8 * 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014 Free Software Foundation, Inc.
10 * Enhancements Copyright 2005 Alessandro Scotti
12 * The following terms apply to Digital Equipment Corporation's copyright
14 * ------------------------------------------------------------------------
17 * Permission to use, copy, modify, and distribute this software and its
18 * documentation for any purpose and without fee is hereby granted,
19 * provided that the above copyright notice appear in all copies and that
20 * both that copyright notice and this permission notice appear in
21 * supporting documentation, and that the name of Digital not be
22 * used in advertising or publicity pertaining to distribution of the
23 * software without specific, written prior permission.
25 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
26 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
27 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
28 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
29 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
30 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
32 * ------------------------------------------------------------------------
34 * The following terms apply to the enhanced version of XBoard
35 * distributed by the Free Software Foundation:
36 * ------------------------------------------------------------------------
38 * GNU XBoard is free software: you can redistribute it and/or modify
39 * it under the terms of the GNU General Public License as published by
40 * the Free Software Foundation, either version 3 of the License, or (at
41 * your option) any later version.
43 * GNU XBoard is distributed in the hope that it will be useful, but
44 * WITHOUT ANY WARRANTY; without even the implied warranty of
45 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
46 * General Public License for more details.
48 * You should have received a copy of the GNU General Public License
49 * along with this program. If not, see http://www.gnu.org/licenses/. *
51 *------------------------------------------------------------------------
52 ** See the file ChangeLog for a revision history. */
54 /* [AS] Also useful here for debugging */
58 int flock(int f, int code);
63 # define EGBB_NAME "egbbdll64.dll"
65 # define EGBB_NAME "egbbdll.dll"
70 # include <sys/file.h>
75 # define EGBB_NAME "egbbso64.so"
77 # define EGBB_NAME "egbbso.so"
79 // kludge to allow Windows code in back-end by converting it to corresponding Linux code
81 # define HMODULE void *
82 # define LoadLibrary(x) dlopen(x, RTLD_LAZY)
83 # define GetProcAddress dlsym
93 #include <sys/types.h>
102 #else /* not STDC_HEADERS */
105 # else /* not HAVE_STRING_H */
106 # include <strings.h>
107 # endif /* not HAVE_STRING_H */
108 #endif /* not STDC_HEADERS */
111 # include <sys/fcntl.h>
112 #else /* not HAVE_SYS_FCNTL_H */
115 # endif /* HAVE_FCNTL_H */
116 #endif /* not HAVE_SYS_FCNTL_H */
118 #if TIME_WITH_SYS_TIME
119 # include <sys/time.h>
123 # include <sys/time.h>
129 #if defined(_amigados) && !defined(__GNUC__)
134 extern int gettimeofday(struct timeval *, struct timezone *);
142 #include "frontend.h"
149 #include "backendz.h"
150 #include "evalgraph.h"
151 #include "engineoutput.h"
155 # define _(s) gettext (s)
156 # define N_(s) gettext_noop (s)
157 # define T_(s) gettext(s)
170 int establish P((void));
171 void read_from_player P((InputSourceRef isr, VOIDSTAR closure,
172 char *buf, int count, int error));
173 void read_from_ics P((InputSourceRef isr, VOIDSTAR closure,
174 char *buf, int count, int error));
175 void SendToICS P((char *s));
176 void SendToICSDelayed P((char *s, long msdelay));
177 void SendMoveToICS P((ChessMove moveType, int fromX, int fromY, int toX, int toY, char promoChar));
178 void HandleMachineMove P((char *message, ChessProgramState *cps));
179 int AutoPlayOneMove P((void));
180 int LoadGameOneMove P((ChessMove readAhead));
181 int LoadGameFromFile P((char *filename, int n, char *title, int useList));
182 int LoadPositionFromFile P((char *filename, int n, char *title));
183 int SavePositionToFile P((char *filename));
184 void MakeMove P((int fromX, int fromY, int toX, int toY, int promoChar));
185 void ShowMove P((int fromX, int fromY, int toX, int toY));
186 int FinishMove P((ChessMove moveType, int fromX, int fromY, int toX, int toY,
187 /*char*/int promoChar));
188 void BackwardInner P((int target));
189 void ForwardInner P((int target));
190 int Adjudicate P((ChessProgramState *cps));
191 void GameEnds P((ChessMove result, char *resultDetails, int whosays));
192 void EditPositionDone P((Boolean fakeRights));
193 void PrintOpponents P((FILE *fp));
194 void PrintPosition P((FILE *fp, int move));
195 void StartChessProgram P((ChessProgramState *cps));
196 void SendToProgram P((char *message, ChessProgramState *cps));
197 void SendMoveToProgram P((int moveNum, ChessProgramState *cps));
198 void ReceiveFromProgram P((InputSourceRef isr, VOIDSTAR closure,
199 char *buf, int count, int error));
200 void SendTimeControl P((ChessProgramState *cps,
201 int mps, long tc, int inc, int sd, int st));
202 char *TimeControlTagValue P((void));
203 void Attention P((ChessProgramState *cps));
204 void FeedMovesToProgram P((ChessProgramState *cps, int upto));
205 int ResurrectChessProgram P((void));
206 void DisplayComment P((int moveNumber, char *text));
207 void DisplayMove P((int moveNumber));
209 void ParseGameHistory P((char *game));
210 void ParseBoard12 P((char *string));
211 void KeepAlive P((void));
212 void StartClocks P((void));
213 void SwitchClocks P((int nr));
214 void StopClocks P((void));
215 void ResetClocks P((void));
216 char *PGNDate P((void));
217 void SetGameInfo P((void));
218 int RegisterMove P((void));
219 void MakeRegisteredMove P((void));
220 void TruncateGame P((void));
221 int looking_at P((char *, int *, char *));
222 void CopyPlayerNameIntoFileName P((char **, char *));
223 char *SavePart P((char *));
224 int SaveGameOldStyle P((FILE *));
225 int SaveGamePGN P((FILE *));
226 int CheckFlags P((void));
227 long NextTickLength P((long));
228 void CheckTimeControl P((void));
229 void show_bytes P((FILE *, char *, int));
230 int string_to_rating P((char *str));
231 void ParseFeatures P((char* args, ChessProgramState *cps));
232 void InitBackEnd3 P((void));
233 void FeatureDone P((ChessProgramState* cps, int val));
234 void InitChessProgram P((ChessProgramState *cps, int setup));
235 void OutputKibitz(int window, char *text);
236 int PerpetualChase(int first, int last);
237 int EngineOutputIsUp();
238 void InitDrawingSizes(int x, int y);
239 void NextMatchGame P((void));
240 int NextTourneyGame P((int nr, int *swap));
241 int Pairing P((int nr, int nPlayers, int *w, int *b, int *sync));
242 FILE *WriteTourneyFile P((char *results, FILE *f));
243 void DisplayTwoMachinesTitle P(());
244 static void ExcludeClick P((int index));
245 void ToggleSecond P((void));
246 void PauseEngine P((ChessProgramState *cps));
247 static int NonStandardBoardSize P((VariantClass v, int w, int h, int s));
250 extern void ConsoleCreate();
253 ChessProgramState *WhitePlayer();
254 int VerifyDisplayMode P(());
256 char *GetInfoFromComment( int, char * ); // [HGM] PV time: returns stripped comment
257 void InitEngineUCI( const char * iniDir, ChessProgramState * cps ); // [HGM] moved here from winboard.c
258 char *ProbeBook P((int moveNr, char *book)); // [HGM] book: returns a book move
259 char *SendMoveToBookUser P((int nr, ChessProgramState *cps, int initial)); // [HGM] book
260 void ics_update_width P((int new_width));
261 extern char installDir[MSG_SIZ];
262 VariantClass startVariant; /* [HGM] nicks: initial variant */
265 extern int tinyLayout, smallLayout;
266 ChessProgramStats programStats;
267 char lastPV[2][2*MSG_SIZ]; /* [HGM] pv: last PV in thinking output of each engine */
269 static int exiting = 0; /* [HGM] moved to top */
270 static int setboardSpoiledMachineBlack = 0 /*, errorExitFlag = 0*/;
271 int startedFromPositionFile = FALSE; Board filePosition; /* [HGM] loadPos */
272 Board partnerBoard; /* [HGM] bughouse: for peeking at partner game */
273 int partnerHighlight[2];
274 Boolean partnerBoardValid = 0;
275 char partnerStatus[MSG_SIZ];
277 Boolean originalFlip;
278 Boolean twoBoards = 0;
279 char endingGame = 0; /* [HGM] crash: flag to prevent recursion of GameEnds() */
280 int whiteNPS, blackNPS; /* [HGM] nps: for easily making clocks aware of NPS */
281 VariantClass currentlyInitializedVariant; /* [HGM] variantswitch */
282 int lastIndex = 0; /* [HGM] autoinc: last game/position used in match mode */
283 Boolean connectionAlive;/* [HGM] alive: ICS connection status from probing */
284 int opponentKibitzes;
285 int lastSavedGame; /* [HGM] save: ID of game */
286 char chatPartner[MAX_CHAT][MSG_SIZ]; /* [HGM] chat: list of chatting partners */
287 extern int chatCount;
289 char marker[BOARD_RANKS][BOARD_FILES]; /* [HGM] marks for target squares */
290 char legal[BOARD_RANKS][BOARD_FILES]; /* [HGM] legal target squares */
291 char lastMsg[MSG_SIZ];
292 char lastTalker[MSG_SIZ];
293 ChessSquare pieceSweep = EmptySquare;
294 ChessSquare promoSweep = EmptySquare, defaultPromoChoice;
295 int promoDefaultAltered;
296 int keepInfo = 0; /* [HGM] to protect PGN tags in auto-step game analysis */
297 static int initPing = -1;
299 /* States for ics_getting_history */
301 #define H_REQUESTED 1
302 #define H_GOT_REQ_HEADER 2
303 #define H_GOT_UNREQ_HEADER 3
304 #define H_GETTING_MOVES 4
305 #define H_GOT_UNWANTED_HEADER 5
307 /* whosays values for GameEnds */
316 /* Maximum number of games in a cmail message */
317 #define CMAIL_MAX_GAMES 20
319 /* Different types of move when calling RegisterMove */
321 #define CMAIL_RESIGN 1
323 #define CMAIL_ACCEPT 3
325 /* Different types of result to remember for each game */
326 #define CMAIL_NOT_RESULT 0
327 #define CMAIL_OLD_RESULT 1
328 #define CMAIL_NEW_RESULT 2
330 /* Telnet protocol constants */
341 safeStrCpy (char *dst, const char *src, size_t count)
344 assert( dst != NULL );
345 assert( src != NULL );
348 for(i=0; i<count; i++) if((dst[i] = src[i]) == NULLCHAR) break;
349 if( i == count && dst[count-1] != NULLCHAR)
351 dst[ count-1 ] = '\0'; // make sure incomplete copy still null-terminated
352 if(appData.debugMode)
353 fprintf(debugFP, "safeStrCpy: copying %s into %s didn't work, not enough space %d\n",src,dst, (int)count);
359 /* Some compiler can't cast u64 to double
360 * This function do the job for us:
362 * We use the highest bit for cast, this only
363 * works if the highest bit is not
364 * in use (This should not happen)
366 * We used this for all compiler
369 u64ToDouble (u64 value)
372 u64 tmp = value & u64Const(0x7fffffffffffffff);
373 r = (double)(s64)tmp;
374 if (value & u64Const(0x8000000000000000))
375 r += 9.2233720368547758080e18; /* 2^63 */
379 /* Fake up flags for now, as we aren't keeping track of castling
380 availability yet. [HGM] Change of logic: the flag now only
381 indicates the type of castlings allowed by the rule of the game.
382 The actual rights themselves are maintained in the array
383 castlingRights, as part of the game history, and are not probed
389 int flags = F_ALL_CASTLE_OK;
390 if ((index % 2) == 0) flags |= F_WHITE_ON_MOVE;
391 switch (gameInfo.variant) {
393 flags &= ~F_ALL_CASTLE_OK;
394 case VariantGiveaway: // [HGM] moved this case label one down: seems Giveaway does have castling on ICC!
395 flags |= F_IGNORE_CHECK;
397 flags |= F_MANDATORY_CAPTURE; //[HGM] losers: sets flag so TestLegality rejects non-capts if capts exist
400 flags |= F_IGNORE_CHECK | F_ATOMIC_CAPTURE;
402 case VariantKriegspiel:
403 flags |= F_KRIEGSPIEL_CAPTURE;
405 case VariantCapaRandom:
406 case VariantFischeRandom:
407 flags |= F_FRC_TYPE_CASTLING; /* [HGM] enable this through flag */
408 case VariantNoCastle:
409 case VariantShatranj:
414 flags &= ~F_ALL_CASTLE_OK;
417 case VariantChuChess:
419 flags |= F_NULL_MOVE;
424 if(appData.fischerCastling) flags |= F_FRC_TYPE_CASTLING, flags &= ~F_ALL_CASTLE_OK; // [HGM] fischer
428 FILE *gameFileFP, *debugFP, *serverFP;
429 char *currentDebugFile; // [HGM] debug split: to remember name
432 [AS] Note: sometimes, the sscanf() function is used to parse the input
433 into a fixed-size buffer. Because of this, we must be prepared to
434 receive strings as long as the size of the input buffer, which is currently
435 set to 4K for Windows and 8K for the rest.
436 So, we must either allocate sufficiently large buffers here, or
437 reduce the size of the input buffer in the input reading part.
440 char cmailMove[CMAIL_MAX_GAMES][MOVE_LEN], cmailMsg[MSG_SIZ];
441 char bookOutput[MSG_SIZ*10], thinkOutput[MSG_SIZ*10], lastHint[MSG_SIZ];
442 char thinkOutput1[MSG_SIZ*10];
444 ChessProgramState first, second, pairing;
446 /* premove variables */
449 int premoveFromX = 0;
450 int premoveFromY = 0;
451 int premovePromoChar = 0;
453 Boolean alarmSounded;
454 /* end premove variables */
456 char *ics_prefix = "$";
457 enum ICS_TYPE ics_type = ICS_GENERIC;
459 int currentMove = 0, forwardMostMove = 0, backwardMostMove = 0;
460 int pauseExamForwardMostMove = 0;
461 int nCmailGames = 0, nCmailResults = 0, nCmailMovesRegistered = 0;
462 int cmailMoveRegistered[CMAIL_MAX_GAMES], cmailResult[CMAIL_MAX_GAMES];
463 int cmailMsgLoaded = FALSE, cmailMailedMove = FALSE;
464 int cmailOldMove = -1, firstMove = TRUE, flipView = FALSE;
465 int blackPlaysFirst = FALSE, startedFromSetupPosition = FALSE;
466 int searchTime = 0, pausing = FALSE, pauseExamInvalid = FALSE;
467 int whiteFlag = FALSE, blackFlag = FALSE;
468 int userOfferedDraw = FALSE;
469 int ics_user_moved = 0, ics_gamenum = -1, ics_getting_history = H_FALSE;
470 int matchMode = FALSE, hintRequested = FALSE, bookRequested = FALSE;
471 int cmailMoveType[CMAIL_MAX_GAMES];
472 long ics_clock_paused = 0;
473 ProcRef icsPR = NoProc, cmailPR = NoProc;
474 InputSourceRef telnetISR = NULL, fromUserISR = NULL, cmailISR = NULL;
475 GameMode gameMode = BeginningOfGame;
476 char moveList[MAX_MOVES][MOVE_LEN], parseList[MAX_MOVES][MOVE_LEN * 2];
477 char *commentList[MAX_MOVES], *cmailCommentList[CMAIL_MAX_GAMES];
478 ChessProgramStats_Move pvInfoList[MAX_MOVES]; /* [AS] Info about engine thinking */
479 int hiddenThinkOutputState = 0; /* [AS] */
480 int adjudicateLossThreshold = 0; /* [AS] Automatic adjudication */
481 int adjudicateLossPlies = 6;
482 char white_holding[64], black_holding[64];
483 TimeMark lastNodeCountTime;
484 long lastNodeCount=0;
485 int shiftKey, controlKey; // [HGM] set by mouse handler
487 int have_sent_ICS_logon = 0;
489 int suddenDeath, whiteStartMove, blackStartMove; /* [HGM] for implementation of 'any per time' sessions, as in first part of byoyomi TC */
490 long whiteTimeRemaining, blackTimeRemaining, timeControl, timeIncrement, lastWhite, lastBlack, activePartnerTime;
491 Boolean adjustedClock;
492 long timeControl_2; /* [AS] Allow separate time controls */
493 char *fullTimeControlString = NULL, *nextSession, *whiteTC, *blackTC, activePartner; /* [HGM] secondary TC: merge of MPS, TC and inc */
494 long timeRemaining[2][MAX_MOVES];
495 int matchGame = 0, nextGame = 0, roundNr = 0;
496 Boolean waitingForGame = FALSE, startingEngine = FALSE;
497 TimeMark programStartTime, pauseStart;
498 char ics_handle[MSG_SIZ];
499 int have_set_title = 0;
501 /* animateTraining preserves the state of appData.animate
502 * when Training mode is activated. This allows the
503 * response to be animated when appData.animate == TRUE and
504 * appData.animateDragging == TRUE.
506 Boolean animateTraining;
512 Board boards[MAX_MOVES];
513 /* [HGM] Following 7 needed for accurate legality tests: */
514 signed char castlingRank[BOARD_FILES]; // and corresponding ranks
515 signed char initialRights[BOARD_FILES];
516 int nrCastlingRights; // For TwoKings, or to implement castling-unknown status
517 int initialRulePlies, FENrulePlies;
518 FILE *serverMoves = NULL; // next two for broadcasting (/serverMoves option)
520 Boolean shuffleOpenings;
521 int mute; // mute all sounds
523 // [HGM] vari: next 12 to save and restore variations
524 #define MAX_VARIATIONS 10
525 int framePtr = MAX_MOVES-1; // points to free stack entry
527 int savedFirst[MAX_VARIATIONS];
528 int savedLast[MAX_VARIATIONS];
529 int savedFramePtr[MAX_VARIATIONS];
530 char *savedDetails[MAX_VARIATIONS];
531 ChessMove savedResult[MAX_VARIATIONS];
533 void PushTail P((int firstMove, int lastMove));
534 Boolean PopTail P((Boolean annotate));
535 void PushInner P((int firstMove, int lastMove));
536 void PopInner P((Boolean annotate));
537 void CleanupTail P((void));
539 ChessSquare FIDEArray[2][BOARD_FILES] = {
540 { WhiteRook, WhiteKnight, WhiteBishop, WhiteQueen,
541 WhiteKing, WhiteBishop, WhiteKnight, WhiteRook },
542 { BlackRook, BlackKnight, BlackBishop, BlackQueen,
543 BlackKing, BlackBishop, BlackKnight, BlackRook }
546 ChessSquare twoKingsArray[2][BOARD_FILES] = {
547 { WhiteRook, WhiteKnight, WhiteBishop, WhiteQueen,
548 WhiteKing, WhiteKing, WhiteKnight, WhiteRook },
549 { BlackRook, BlackKnight, BlackBishop, BlackQueen,
550 BlackKing, BlackKing, BlackKnight, BlackRook }
553 ChessSquare KnightmateArray[2][BOARD_FILES] = {
554 { WhiteRook, WhiteMan, WhiteBishop, WhiteQueen,
555 WhiteUnicorn, WhiteBishop, WhiteMan, WhiteRook },
556 { BlackRook, BlackMan, BlackBishop, BlackQueen,
557 BlackUnicorn, BlackBishop, BlackMan, BlackRook }
560 ChessSquare SpartanArray[2][BOARD_FILES] = {
561 { WhiteRook, WhiteKnight, WhiteBishop, WhiteQueen,
562 WhiteKing, WhiteBishop, WhiteKnight, WhiteRook },
563 { BlackAlfil, BlackMarshall, BlackKing, BlackDragon,
564 BlackDragon, BlackKing, BlackAngel, BlackAlfil }
567 ChessSquare fairyArray[2][BOARD_FILES] = { /* [HGM] Queen side differs from King side */
568 { WhiteRook, WhiteKnight, WhiteBishop, WhiteQueen,
569 WhiteKing, WhiteBishop, WhiteKnight, WhiteRook },
570 { BlackCardinal, BlackAlfil, BlackMarshall, BlackAngel,
571 BlackKing, BlackMarshall, BlackAlfil, BlackCardinal }
574 ChessSquare ShatranjArray[2][BOARD_FILES] = { /* [HGM] (movGen knows about Shatranj Q and P) */
575 { WhiteRook, WhiteKnight, WhiteAlfil, WhiteKing,
576 WhiteFerz, WhiteAlfil, WhiteKnight, WhiteRook },
577 { BlackRook, BlackKnight, BlackAlfil, BlackKing,
578 BlackFerz, BlackAlfil, BlackKnight, BlackRook }
581 ChessSquare makrukArray[2][BOARD_FILES] = { /* [HGM] (movGen knows about Shatranj Q and P) */
582 { WhiteRook, WhiteKnight, WhiteMan, WhiteKing,
583 WhiteFerz, WhiteMan, WhiteKnight, WhiteRook },
584 { BlackRook, BlackKnight, BlackMan, BlackFerz,
585 BlackKing, BlackMan, BlackKnight, BlackRook }
588 ChessSquare aseanArray[2][BOARD_FILES] = { /* [HGM] (movGen knows about Shatranj Q and P) */
589 { WhiteRook, WhiteKnight, WhiteMan, WhiteFerz,
590 WhiteKing, WhiteMan, WhiteKnight, WhiteRook },
591 { BlackRook, BlackKnight, BlackMan, BlackFerz,
592 BlackKing, BlackMan, BlackKnight, BlackRook }
595 ChessSquare lionArray[2][BOARD_FILES] = {
596 { WhiteRook, WhiteLion, WhiteBishop, WhiteQueen,
597 WhiteKing, WhiteBishop, WhiteKnight, WhiteRook },
598 { BlackRook, BlackLion, BlackBishop, BlackQueen,
599 BlackKing, BlackBishop, BlackKnight, BlackRook }
603 #if (BOARD_FILES>=10)
604 ChessSquare ShogiArray[2][BOARD_FILES] = {
605 { WhiteQueen, WhiteKnight, WhiteFerz, WhiteWazir,
606 WhiteKing, WhiteWazir, WhiteFerz, WhiteKnight, WhiteQueen },
607 { BlackQueen, BlackKnight, BlackFerz, BlackWazir,
608 BlackKing, BlackWazir, BlackFerz, BlackKnight, BlackQueen }
611 ChessSquare XiangqiArray[2][BOARD_FILES] = {
612 { WhiteRook, WhiteKnight, WhiteAlfil, WhiteFerz,
613 WhiteWazir, WhiteFerz, WhiteAlfil, WhiteKnight, WhiteRook },
614 { BlackRook, BlackKnight, BlackAlfil, BlackFerz,
615 BlackWazir, BlackFerz, BlackAlfil, BlackKnight, BlackRook }
618 ChessSquare CapablancaArray[2][BOARD_FILES] = {
619 { WhiteRook, WhiteKnight, WhiteAngel, WhiteBishop, WhiteQueen,
620 WhiteKing, WhiteBishop, WhiteMarshall, WhiteKnight, WhiteRook },
621 { BlackRook, BlackKnight, BlackAngel, BlackBishop, BlackQueen,
622 BlackKing, BlackBishop, BlackMarshall, BlackKnight, BlackRook }
625 ChessSquare GreatArray[2][BOARD_FILES] = {
626 { WhiteDragon, WhiteKnight, WhiteAlfil, WhiteGrasshopper, WhiteKing,
627 WhiteSilver, WhiteCardinal, WhiteAlfil, WhiteKnight, WhiteDragon },
628 { BlackDragon, BlackKnight, BlackAlfil, BlackGrasshopper, BlackKing,
629 BlackSilver, BlackCardinal, BlackAlfil, BlackKnight, BlackDragon },
632 ChessSquare JanusArray[2][BOARD_FILES] = {
633 { WhiteRook, WhiteAngel, WhiteKnight, WhiteBishop, WhiteKing,
634 WhiteQueen, WhiteBishop, WhiteKnight, WhiteAngel, WhiteRook },
635 { BlackRook, BlackAngel, BlackKnight, BlackBishop, BlackKing,
636 BlackQueen, BlackBishop, BlackKnight, BlackAngel, BlackRook }
639 ChessSquare GrandArray[2][BOARD_FILES] = {
640 { EmptySquare, WhiteKnight, WhiteBishop, WhiteQueen, WhiteKing,
641 WhiteMarshall, WhiteAngel, WhiteBishop, WhiteKnight, EmptySquare },
642 { EmptySquare, BlackKnight, BlackBishop, BlackQueen, BlackKing,
643 BlackMarshall, BlackAngel, BlackBishop, BlackKnight, EmptySquare }
646 ChessSquare ChuChessArray[2][BOARD_FILES] = {
647 { WhiteMan, WhiteKnight, WhiteBishop, WhiteCardinal, WhiteLion,
648 WhiteQueen, WhiteDragon, WhiteBishop, WhiteKnight, WhiteMan },
649 { BlackMan, BlackKnight, BlackBishop, BlackDragon, BlackQueen,
650 BlackLion, BlackCardinal, BlackBishop, BlackKnight, BlackMan }
654 ChessSquare GothicArray[2][BOARD_FILES] = {
655 { WhiteRook, WhiteKnight, WhiteBishop, WhiteQueen, WhiteMarshall,
656 WhiteKing, WhiteAngel, WhiteBishop, WhiteKnight, WhiteRook },
657 { BlackRook, BlackKnight, BlackBishop, BlackQueen, BlackMarshall,
658 BlackKing, BlackAngel, BlackBishop, BlackKnight, BlackRook }
661 #define GothicArray CapablancaArray
665 ChessSquare FalconArray[2][BOARD_FILES] = {
666 { WhiteRook, WhiteKnight, WhiteBishop, WhiteFalcon, WhiteQueen,
667 WhiteKing, WhiteFalcon, WhiteBishop, WhiteKnight, WhiteRook },
668 { BlackRook, BlackKnight, BlackBishop, BlackFalcon, BlackQueen,
669 BlackKing, BlackFalcon, BlackBishop, BlackKnight, BlackRook }
672 #define FalconArray CapablancaArray
675 #else // !(BOARD_FILES>=10)
676 #define XiangqiPosition FIDEArray
677 #define CapablancaArray FIDEArray
678 #define GothicArray FIDEArray
679 #define GreatArray FIDEArray
680 #endif // !(BOARD_FILES>=10)
682 #if (BOARD_FILES>=12)
683 ChessSquare CourierArray[2][BOARD_FILES] = {
684 { WhiteRook, WhiteKnight, WhiteAlfil, WhiteBishop, WhiteMan, WhiteKing,
685 WhiteFerz, WhiteWazir, WhiteBishop, WhiteAlfil, WhiteKnight, WhiteRook },
686 { BlackRook, BlackKnight, BlackAlfil, BlackBishop, BlackMan, BlackKing,
687 BlackFerz, BlackWazir, BlackBishop, BlackAlfil, BlackKnight, BlackRook }
689 ChessSquare ChuArray[6][BOARD_FILES] = {
690 { WhiteLance, WhiteUnicorn, WhiteMan, WhiteFerz, WhiteWazir, WhiteKing,
691 WhiteAlfil, WhiteWazir, WhiteFerz, WhiteMan, WhiteUnicorn, WhiteLance },
692 { BlackLance, BlackUnicorn, BlackMan, BlackFerz, BlackWazir, BlackAlfil,
693 BlackKing, BlackWazir, BlackFerz, BlackMan, BlackUnicorn, BlackLance },
694 { WhiteCannon, EmptySquare, WhiteBishop, EmptySquare, WhiteNightrider, WhiteMarshall,
695 WhiteAngel, WhiteNightrider, EmptySquare, WhiteBishop, EmptySquare, WhiteCannon },
696 { BlackCannon, EmptySquare, BlackBishop, EmptySquare, BlackNightrider, BlackAngel,
697 BlackMarshall, BlackNightrider, EmptySquare, BlackBishop, EmptySquare, BlackCannon },
698 { WhiteFalcon, WhiteSilver, WhiteRook, WhiteCardinal, WhiteDragon, WhiteLion,
699 WhiteQueen, WhiteDragon, WhiteCardinal, WhiteRook, WhiteSilver, WhiteFalcon },
700 { BlackFalcon, BlackSilver, BlackRook, BlackCardinal, BlackDragon, BlackQueen,
701 BlackLion, BlackDragon, BlackCardinal, BlackRook, BlackSilver, BlackFalcon }
703 #else // !(BOARD_FILES>=12)
704 #define CourierArray CapablancaArray
705 #define ChuArray CapablancaArray
706 #endif // !(BOARD_FILES>=12)
709 Board initialPosition;
712 /* Convert str to a rating. Checks for special cases of "----",
714 "++++", etc. Also strips ()'s */
716 string_to_rating (char *str)
718 while(*str && !isdigit(*str)) ++str;
720 return 0; /* One of the special "no rating" cases */
728 /* Init programStats */
729 programStats.movelist[0] = 0;
730 programStats.depth = 0;
731 programStats.nr_moves = 0;
732 programStats.moves_left = 0;
733 programStats.nodes = 0;
734 programStats.time = -1; // [HGM] PGNtime: make invalid to recognize engine output
735 programStats.score = 0;
736 programStats.got_only_move = 0;
737 programStats.got_fail = 0;
738 programStats.line_is_book = 0;
743 { // [HGM] moved some code here from InitBackend1 that has to be done after both engines have contributed their settings
744 if (appData.firstPlaysBlack) {
745 first.twoMachinesColor = "black\n";
746 second.twoMachinesColor = "white\n";
748 first.twoMachinesColor = "white\n";
749 second.twoMachinesColor = "black\n";
752 first.other = &second;
753 second.other = &first;
756 if(appData.timeOddsMode) {
757 norm = appData.timeOdds[0];
758 if(norm > appData.timeOdds[1]) norm = appData.timeOdds[1];
760 first.timeOdds = appData.timeOdds[0]/norm;
761 second.timeOdds = appData.timeOdds[1]/norm;
764 if(programVersion) free(programVersion);
765 if (appData.noChessProgram) {
766 programVersion = (char*) malloc(5 + strlen(PACKAGE_STRING));
767 sprintf(programVersion, "%s", PACKAGE_STRING);
769 /* [HGM] tidy: use tidy name, in stead of full pathname (which was probably a bug due to / vs \ ) */
770 programVersion = (char*) malloc(8 + strlen(PACKAGE_STRING) + strlen(first.tidy));
771 sprintf(programVersion, "%s + %s", PACKAGE_STRING, first.tidy);
776 UnloadEngine (ChessProgramState *cps)
778 /* Kill off first chess program */
779 if (cps->isr != NULL)
780 RemoveInputSource(cps->isr);
783 if (cps->pr != NoProc) {
785 DoSleep( appData.delayBeforeQuit );
786 SendToProgram("quit\n", cps);
787 DestroyChildProcess(cps->pr, 4 + cps->useSigterm);
790 if(appData.debugMode) fprintf(debugFP, "Unload %s\n", cps->which);
794 ClearOptions (ChessProgramState *cps)
797 cps->nrOptions = cps->comboCnt = 0;
798 for(i=0; i<MAX_OPTIONS; i++) {
799 cps->option[i].min = cps->option[i].max = cps->option[i].value = 0;
800 cps->option[i].textValue = 0;
804 char *engineNames[] = {
805 /* TRANSLATORS: "first" is the first of possible two chess engines. It is inserted into strings
806 such as "%s engine" / "%s chess program" / "%s machine" - all meaning the same thing */
808 /* TRANSLATORS: "second" is the second of possible two chess engines. It is inserted into strings
809 such as "%s engine" / "%s chess program" / "%s machine" - all meaning the same thing */
814 InitEngine (ChessProgramState *cps, int n)
815 { // [HGM] all engine initialiation put in a function that does one engine
819 cps->which = engineNames[n];
820 cps->maybeThinking = FALSE;
824 cps->sendDrawOffers = 1;
826 cps->program = appData.chessProgram[n];
827 cps->host = appData.host[n];
828 cps->dir = appData.directory[n];
829 cps->initString = appData.engInitString[n];
830 cps->computerString = appData.computerString[n];
831 cps->useSigint = TRUE;
832 cps->useSigterm = TRUE;
833 cps->reuse = appData.reuse[n];
834 cps->nps = appData.NPS[n]; // [HGM] nps: copy nodes per second
835 cps->useSetboard = FALSE;
837 cps->usePing = FALSE;
840 cps->usePlayother = FALSE;
841 cps->useColors = TRUE;
842 cps->useUsermove = FALSE;
843 cps->sendICS = FALSE;
844 cps->sendName = appData.icsActive;
845 cps->sdKludge = FALSE;
846 cps->stKludge = FALSE;
847 if(cps->tidy == NULL) cps->tidy = (char*) malloc(MSG_SIZ);
848 TidyProgramName(cps->program, cps->host, cps->tidy);
850 ASSIGN(cps->variants, appData.variant);
851 cps->analysisSupport = 2; /* detect */
852 cps->analyzing = FALSE;
853 cps->initDone = FALSE;
855 cps->pseudo = appData.pseudo[n];
857 /* New features added by Tord: */
858 cps->useFEN960 = FALSE;
859 cps->useOOCastle = TRUE;
860 /* End of new features added by Tord. */
861 cps->fenOverride = appData.fenOverride[n];
863 /* [HGM] time odds: set factor for each machine */
864 cps->timeOdds = appData.timeOdds[n];
866 /* [HGM] secondary TC: how to handle sessions that do not fit in 'level'*/
867 cps->accumulateTC = appData.accumulateTC[n];
868 cps->maxNrOfSessions = 1;
873 cps->drawDepth = appData.drawDepth[n];
874 cps->supportsNPS = UNKNOWN;
875 cps->memSize = FALSE;
876 cps->maxCores = FALSE;
877 ASSIGN(cps->egtFormats, "");
880 cps->optionSettings = appData.engOptions[n];
882 cps->scoreIsAbsolute = appData.scoreIsAbsolute[n]; /* [AS] */
883 cps->isUCI = appData.isUCI[n]; /* [AS] */
884 cps->hasOwnBookUCI = appData.hasOwnBookUCI[n]; /* [AS] */
887 if (appData.protocolVersion[n] > PROTOVER
888 || appData.protocolVersion[n] < 1)
893 len = snprintf(buf, MSG_SIZ, _("protocol version %d not supported"),
894 appData.protocolVersion[n]);
895 if( (len >= MSG_SIZ) && appData.debugMode )
896 fprintf(debugFP, "InitBackEnd1: buffer truncated.\n");
898 DisplayFatalError(buf, 0, 2);
902 cps->protocolVersion = appData.protocolVersion[n];
905 InitEngineUCI( installDir, cps ); // [HGM] moved here from winboard.c, to make available in xboard
906 ParseFeatures(appData.featureDefaults, cps);
909 ChessProgramState *savCps;
917 if(WaitForEngine(savCps, LoadEngine)) return;
918 CommonEngineInit(); // recalculate time odds
919 if(gameInfo.variant != StringToVariant(appData.variant)) {
920 // we changed variant when loading the engine; this forces us to reset
921 Reset(TRUE, savCps != &first);
922 oldMode = BeginningOfGame; // to prevent restoring old mode
924 InitChessProgram(savCps, FALSE);
925 if(gameMode == EditGame) SendToProgram("force\n", savCps); // in EditGame mode engine must be in force mode
926 DisplayMessage("", "");
927 if (startedFromSetupPosition) SendBoard(savCps, backwardMostMove);
928 for (i = backwardMostMove; i < currentMove; i++) SendMoveToProgram(i, savCps);
931 if(oldMode == AnalyzeMode) AnalyzeModeEvent();
935 ReplaceEngine (ChessProgramState *cps, int n)
937 oldMode = gameMode; // remember mode, so it can be restored after loading sequence is complete
939 if(oldMode != BeginningOfGame) EditGameEvent();
942 appData.noChessProgram = FALSE;
943 appData.clockMode = TRUE;
946 if(n) return; // only startup first engine immediately; second can wait
947 savCps = cps; // parameter to LoadEngine passed as globals, to allow scheduled calling :-(
951 extern char *engineName, *engineDir, *engineChoice, *engineLine, *nickName, *params;
952 extern Boolean isUCI, hasBook, storeVariant, v1, addToList, useNick;
954 static char resetOptions[] =
955 "-reuse -firstIsUCI false -firstHasOwnBookUCI true -firstTimeOdds 1 "
956 "-firstInitString \"" INIT_STRING "\" -firstComputerString \"" COMPUTER_STRING "\" "
957 "-firstFeatures \"\" -firstLogo \"\" -firstAccumulateTC 1 "
958 "-firstOptions \"\" -firstNPS -1 -fn \"\" -firstScoreAbs false";
961 FloatToFront(char **list, char *engineLine)
963 char buf[MSG_SIZ], tidy[MSG_SIZ], *p = buf, *q, *r = buf;
965 if(appData.recentEngines <= 0) return;
966 TidyProgramName(engineLine, "localhost", tidy+1);
967 tidy[0] = buf[0] = '\n'; strcat(tidy, "\n");
968 strncpy(buf+1, *list, MSG_SIZ-50);
969 if(p = strstr(buf, tidy)) { // tidy name appears in list
970 q = strchr(++p, '\n'); if(q == NULL) return; // malformed, don't touch
971 while(*p++ = *++q); // squeeze out
973 strcat(tidy, buf+1); // put list behind tidy name
974 p = tidy + 1; while(q = strchr(p, '\n')) i++, r = p, p = q + 1; // count entries in new list
975 if(i > appData.recentEngines) *r = NULLCHAR; // if maximum rached, strip off last
976 ASSIGN(*list, tidy+1);
979 char *insert, *wbOptions; // point in ChessProgramNames were we should insert new engine
982 Load (ChessProgramState *cps, int i)
984 char *p, *q, buf[MSG_SIZ], command[MSG_SIZ], buf2[MSG_SIZ], buf3[MSG_SIZ], jar;
985 if(engineLine && engineLine[0]) { // an engine was selected from the combo box
986 snprintf(buf, MSG_SIZ, "-fcp %s", engineLine);
987 SwapEngines(i); // kludge to parse -f* / -first* like it is -s* / -second*
988 ParseArgsFromString(resetOptions); appData.pvSAN[0] = FALSE;
989 FREE(appData.fenOverride[0]); appData.fenOverride[0] = NULL;
990 appData.firstProtocolVersion = PROTOVER;
991 ParseArgsFromString(buf);
993 ReplaceEngine(cps, i);
994 FloatToFront(&appData.recentEngineList, engineLine);
998 while(q = strchr(p, SLASH)) p = q+1;
999 if(*p== NULLCHAR) { DisplayError(_("You did not specify the engine executable"), 0); return; }
1000 if(engineDir[0] != NULLCHAR) {
1001 ASSIGN(appData.directory[i], engineDir); p = engineName;
1002 } else if(p != engineName) { // derive directory from engine path, when not given
1004 ASSIGN(appData.directory[i], engineName);
1006 if(SLASH == '/' && p - engineName > 1) *(p -= 2) = '.'; // for XBoard use ./exeName as command after split!
1007 } else { ASSIGN(appData.directory[i], "."); }
1008 jar = (strstr(p, ".jar") == p + strlen(p) - 4);
1010 if(strchr(p, ' ') && !strchr(p, '"')) snprintf(buf2, MSG_SIZ, "\"%s\"", p), p = buf2; // quote if it contains spaces
1011 snprintf(command, MSG_SIZ, "%s %s", p, params);
1014 if(jar) { snprintf(buf3, MSG_SIZ, "java -jar %s", p); p = buf3; }
1015 ASSIGN(appData.chessProgram[i], p);
1016 appData.isUCI[i] = isUCI;
1017 appData.protocolVersion[i] = v1 ? 1 : PROTOVER;
1018 appData.hasOwnBookUCI[i] = hasBook;
1019 if(!nickName[0]) useNick = FALSE;
1020 if(useNick) ASSIGN(appData.pgnName[i], nickName);
1024 q = firstChessProgramNames;
1025 if(nickName[0]) snprintf(buf, MSG_SIZ, "\"%s\" -fcp ", nickName); else buf[0] = NULLCHAR;
1026 quote = strchr(p, '"') ? '\'' : '"'; // use single quotes around engine command if it contains double quotes
1027 snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), "%c%s%c -fd \"%s\"%s%s%s%s%s%s%s%s\n",
1028 quote, p, quote, appData.directory[i],
1029 useNick ? " -fn \"" : "",
1030 useNick ? nickName : "",
1031 useNick ? "\"" : "",
1032 v1 ? " -firstProtocolVersion 1" : "",
1033 hasBook ? "" : " -fNoOwnBookUCI",
1034 isUCI ? (isUCI == TRUE ? " -fUCI" : gameInfo.variant == VariantShogi ? " -fUSI" : " -fUCCI") : "",
1035 storeVariant ? " -variant " : "",
1036 storeVariant ? VariantName(gameInfo.variant) : "");
1037 if(wbOptions && wbOptions[0]) snprintf(buf+strlen(buf)-1, MSG_SIZ-strlen(buf), " %s\n", wbOptions);
1038 firstChessProgramNames = malloc(len = strlen(q) + strlen(buf) + 1);
1039 if(insert != q) insert[-1] = NULLCHAR;
1040 snprintf(firstChessProgramNames, len, "%s\n%s%s", q, buf, insert);
1042 FloatToFront(&appData.recentEngineList, buf);
1044 ReplaceEngine(cps, i);
1050 int matched, min, sec;
1052 * Parse timeControl resource
1054 if (!ParseTimeControl(appData.timeControl, appData.timeIncrement,
1055 appData.movesPerSession)) {
1057 snprintf(buf, sizeof(buf), _("bad timeControl option %s"), appData.timeControl);
1058 DisplayFatalError(buf, 0, 2);
1062 * Parse searchTime resource
1064 if (*appData.searchTime != NULLCHAR) {
1065 matched = sscanf(appData.searchTime, "%d:%d", &min, &sec);
1067 searchTime = min * 60;
1068 } else if (matched == 2) {
1069 searchTime = min * 60 + sec;
1072 snprintf(buf, sizeof(buf), _("bad searchTime option %s"), appData.searchTime);
1073 DisplayFatalError(buf, 0, 2);
1082 ShowThinkingEvent(); // [HGM] thinking: make sure post/nopost state is set according to options
1083 startVariant = StringToVariant(appData.variant); // [HGM] nicks: remember original variant
1085 GetTimeMark(&programStartTime);
1086 srandom((programStartTime.ms + 1000*programStartTime.sec)*0x1001001); // [HGM] book: makes sure random is unpredictabe to msec level
1087 appData.seedBase = random() + (random()<<15);
1088 pauseStart = programStartTime; pauseStart.sec -= 100; // [HGM] matchpause: fake a pause that has long since ended
1090 ClearProgramStats();
1091 programStats.ok_to_send = 1;
1092 programStats.seen_stat = 0;
1095 * Initialize game list
1101 * Internet chess server status
1103 if (appData.icsActive) {
1104 appData.matchMode = FALSE;
1105 appData.matchGames = 0;
1107 appData.noChessProgram = !appData.zippyPlay;
1109 appData.zippyPlay = FALSE;
1110 appData.zippyTalk = FALSE;
1111 appData.noChessProgram = TRUE;
1113 if (*appData.icsHelper != NULLCHAR) {
1114 appData.useTelnet = TRUE;
1115 appData.telnetProgram = appData.icsHelper;
1118 appData.zippyTalk = appData.zippyPlay = FALSE;
1121 /* [AS] Initialize pv info list [HGM] and game state */
1125 for( i=0; i<=framePtr; i++ ) {
1126 pvInfoList[i].depth = -1;
1127 boards[i][EP_STATUS] = EP_NONE;
1128 for( j=0; j<BOARD_FILES-2; j++ ) boards[i][CASTLING][j] = NoRights;
1134 /* [AS] Adjudication threshold */
1135 adjudicateLossThreshold = appData.adjudicateLossThreshold;
1137 InitEngine(&first, 0);
1138 InitEngine(&second, 1);
1141 pairing.which = "pairing"; // pairing engine
1142 pairing.pr = NoProc;
1144 pairing.program = appData.pairingEngine;
1145 pairing.host = "localhost";
1148 if (appData.icsActive) {
1149 appData.clockMode = TRUE; /* changes dynamically in ICS mode */
1150 } else if (appData.noChessProgram) { // [HGM] st: searchTime mode now also is clockMode
1151 appData.clockMode = FALSE;
1152 first.sendTime = second.sendTime = 0;
1156 /* Override some settings from environment variables, for backward
1157 compatibility. Unfortunately it's not feasible to have the env
1158 vars just set defaults, at least in xboard. Ugh.
1160 if (appData.icsActive && (appData.zippyPlay || appData.zippyTalk)) {
1165 if (!appData.icsActive) {
1169 /* Check for variants that are supported only in ICS mode,
1170 or not at all. Some that are accepted here nevertheless
1171 have bugs; see comments below.
1173 VariantClass variant = StringToVariant(appData.variant);
1175 case VariantBughouse: /* need four players and two boards */
1176 case VariantKriegspiel: /* need to hide pieces and move details */
1177 /* case VariantFischeRandom: (Fabien: moved below) */
1178 len = snprintf(buf,MSG_SIZ, _("Variant %s supported only in ICS mode"), appData.variant);
1179 if( (len >= MSG_SIZ) && appData.debugMode )
1180 fprintf(debugFP, "InitBackEnd1: buffer truncated.\n");
1182 DisplayFatalError(buf, 0, 2);
1185 case VariantUnknown:
1186 case VariantLoadable:
1196 len = snprintf(buf, MSG_SIZ, _("Unknown variant name %s"), appData.variant);
1197 if( (len >= MSG_SIZ) && appData.debugMode )
1198 fprintf(debugFP, "InitBackEnd1: buffer truncated.\n");
1200 DisplayFatalError(buf, 0, 2);
1203 case VariantXiangqi: /* [HGM] repetition rules not implemented */
1204 case VariantFairy: /* [HGM] TestLegality definitely off! */
1205 case VariantGothic: /* [HGM] should work */
1206 case VariantCapablanca: /* [HGM] should work */
1207 case VariantCourier: /* [HGM] initial forced moves not implemented */
1208 case VariantShogi: /* [HGM] could still mate with pawn drop */
1209 case VariantChu: /* [HGM] experimental */
1210 case VariantKnightmate: /* [HGM] should work */
1211 case VariantCylinder: /* [HGM] untested */
1212 case VariantFalcon: /* [HGM] untested */
1213 case VariantCrazyhouse: /* holdings not shown, ([HGM] fixed that!)
1214 offboard interposition not understood */
1215 case VariantNormal: /* definitely works! */
1216 case VariantWildCastle: /* pieces not automatically shuffled */
1217 case VariantNoCastle: /* pieces not automatically shuffled */
1218 case VariantFischeRandom: /* [HGM] works and shuffles pieces */
1219 case VariantLosers: /* should work except for win condition,
1220 and doesn't know captures are mandatory */
1221 case VariantSuicide: /* should work except for win condition,
1222 and doesn't know captures are mandatory */
1223 case VariantGiveaway: /* should work except for win condition,
1224 and doesn't know captures are mandatory */
1225 case VariantTwoKings: /* should work */
1226 case VariantAtomic: /* should work except for win condition */
1227 case Variant3Check: /* should work except for win condition */
1228 case VariantShatranj: /* should work except for all win conditions */
1229 case VariantMakruk: /* should work except for draw countdown */
1230 case VariantASEAN : /* should work except for draw countdown */
1231 case VariantBerolina: /* might work if TestLegality is off */
1232 case VariantCapaRandom: /* should work */
1233 case VariantJanus: /* should work */
1234 case VariantSuper: /* experimental */
1235 case VariantGreat: /* experimental, requires legality testing to be off */
1236 case VariantSChess: /* S-Chess, should work */
1237 case VariantGrand: /* should work */
1238 case VariantSpartan: /* should work */
1239 case VariantLion: /* should work */
1240 case VariantChuChess: /* should work */
1248 NextIntegerFromString (char ** str, long * value)
1253 while( *s == ' ' || *s == '\t' ) {
1259 if( *s >= '0' && *s <= '9' ) {
1260 while( *s >= '0' && *s <= '9' ) {
1261 *value = *value * 10 + (*s - '0');
1274 NextTimeControlFromString (char ** str, long * value)
1277 int result = NextIntegerFromString( str, &temp );
1280 *value = temp * 60; /* Minutes */
1281 if( **str == ':' ) {
1283 result = NextIntegerFromString( str, &temp );
1284 *value += temp; /* Seconds */
1292 NextSessionFromString (char ** str, int *moves, long * tc, long *inc, int *incType)
1293 { /* [HGM] routine added to read '+moves/time' for secondary time control. */
1294 int result = -1, type = 0; long temp, temp2;
1296 if(**str != ':') return -1; // old params remain in force!
1298 if(**str == '*') type = *(*str)++, temp = 0; // sandclock TC
1299 if( NextIntegerFromString( str, &temp ) ) return -1;
1300 if(type) { *moves = 0; *tc = temp * 500; *inc = temp * 1000; *incType = '*'; return 0; }
1303 /* time only: incremental or sudden-death time control */
1304 if(**str == '+') { /* increment follows; read it */
1306 if(**str == '!') type = *(*str)++; // Bronstein TC
1307 if(result = NextIntegerFromString( str, &temp2)) return -1;
1308 *inc = temp2 * 1000;
1309 if(**str == '.') { // read fraction of increment
1310 char *start = ++(*str);
1311 if(result = NextIntegerFromString( str, &temp2)) return -1;
1313 while(start++ < *str) temp2 /= 10;
1317 *moves = 0; *tc = temp * 1000; *incType = type;
1321 (*str)++; /* classical time control */
1322 result = NextIntegerFromString( str, &temp2); // NOTE: already converted to seconds by ParseTimeControl()
1334 GetTimeQuota (int movenr, int lastUsed, char *tcString)
1335 { /* [HGM] get time to add from the multi-session time-control string */
1336 int incType, moves=1; /* kludge to force reading of first session */
1337 long time, increment;
1340 if(!s || !*s) return 0; // empty TC string means we ran out of the last sudden-death version
1342 if(moves) NextSessionFromString(&s, &moves, &time, &increment, &incType);
1343 nextSession = s; suddenDeath = moves == 0 && increment == 0;
1344 if(movenr == -1) return time; /* last move before new session */
1345 if(incType == '*') increment = 0; else // for sandclock, time is added while not thinking
1346 if(incType == '!' && lastUsed < increment) increment = lastUsed;
1347 if(!moves) return increment; /* current session is incremental */
1348 if(movenr >= 0) movenr -= moves; /* we already finished this session */
1349 } while(movenr >= -1); /* try again for next session */
1351 return 0; // no new time quota on this move
1355 ParseTimeControl (char *tc, float ti, int mps)
1359 char buf[MSG_SIZ], buf2[MSG_SIZ], *mytc = tc;
1362 if(ti >= 0 && !strchr(tc, '+') && !strchr(tc, '/') ) mps = 0;
1363 if(!strchr(tc, '+') && !strchr(tc, '/') && sscanf(tc, "%d:%d", &min, &sec) >= 1)
1364 sprintf(mytc=buf2, "%d", 60*min+sec); // convert 'classical' min:sec tc string to seconds
1368 snprintf(buf, MSG_SIZ, ":%d/%s+%g", mps, mytc, ti);
1370 snprintf(buf, MSG_SIZ, ":%s+%g", mytc, ti);
1373 snprintf(buf, MSG_SIZ, ":%d/%s", mps, mytc);
1375 snprintf(buf, MSG_SIZ, ":%s", mytc);
1377 fullTimeControlString = StrSave(buf); // this should now be in PGN format
1379 if( NextTimeControlFromString( &tc, &tc1 ) != 0 ) {
1384 /* Parse second time control */
1387 if( NextTimeControlFromString( &tc, &tc2 ) != 0 ) {
1395 timeControl_2 = tc2 * 1000;
1405 timeControl = tc1 * 1000;
1408 timeIncrement = ti * 1000; /* convert to ms */
1409 movesPerSession = 0;
1412 movesPerSession = mps;
1420 if (appData.debugMode) {
1421 # ifdef __GIT_VERSION
1422 fprintf(debugFP, "Version: %s (%s)\n", programVersion, __GIT_VERSION);
1424 fprintf(debugFP, "Version: %s\n", programVersion);
1427 ASSIGN(currentDebugFile, appData.nameOfDebugFile); // [HGM] debug split: remember initial name in use
1429 set_cont_sequence(appData.wrapContSeq);
1430 if (appData.matchGames > 0) {
1431 appData.matchMode = TRUE;
1432 } else if (appData.matchMode) {
1433 appData.matchGames = 1;
1435 if(appData.matchMode && appData.sameColorGames > 0) /* [HGM] alternate: overrule matchGames */
1436 appData.matchGames = appData.sameColorGames;
1437 if(appData.rewindIndex > 1) { /* [HGM] autoinc: rewind implies auto-increment and overrules given index */
1438 if(appData.loadPositionIndex >= 0) appData.loadPositionIndex = -1;
1439 if(appData.loadGameIndex >= 0) appData.loadGameIndex = -1;
1442 if (appData.noChessProgram || first.protocolVersion == 1) {
1445 /* kludge: allow timeout for initial "feature" commands */
1447 DisplayMessage("", _("Starting chess program"));
1448 ScheduleDelayedEvent(InitBackEnd3, FEATURE_TIMEOUT);
1453 CalculateIndex (int index, int gameNr)
1454 { // [HGM] autoinc: absolute way to determine load index from game number (taking auto-inc and rewind into account)
1456 if(index > 0) return index; // fixed nmber
1457 if(index == 0) return 1;
1458 res = (index == -1 ? gameNr : (gameNr-1)/2 + 1); // autoinc
1459 if(appData.rewindIndex > 0) res = (res-1) % appData.rewindIndex + 1; // rewind
1464 LoadGameOrPosition (int gameNr)
1465 { // [HGM] taken out of MatchEvent and NextMatchGame (to combine it)
1466 if (*appData.loadGameFile != NULLCHAR) {
1467 if (!LoadGameFromFile(appData.loadGameFile,
1468 CalculateIndex(appData.loadGameIndex, gameNr),
1469 appData.loadGameFile, FALSE)) {
1470 DisplayFatalError(_("Bad game file"), 0, 1);
1473 } else if (*appData.loadPositionFile != NULLCHAR) {
1474 if (!LoadPositionFromFile(appData.loadPositionFile,
1475 CalculateIndex(appData.loadPositionIndex, gameNr),
1476 appData.loadPositionFile)) {
1477 DisplayFatalError(_("Bad position file"), 0, 1);
1485 ReserveGame (int gameNr, char resChar)
1487 FILE *tf = fopen(appData.tourneyFile, "r+");
1488 char *p, *q, c, buf[MSG_SIZ];
1489 if(tf == NULL) { nextGame = appData.matchGames + 1; return; } // kludge to terminate match
1490 safeStrCpy(buf, lastMsg, MSG_SIZ);
1491 DisplayMessage(_("Pick new game"), "");
1492 flock(fileno(tf), LOCK_EX); // lock the tourney file while we are messing with it
1493 ParseArgsFromFile(tf);
1494 p = q = appData.results;
1495 if(appData.debugMode) {
1496 char *r = appData.participants;
1497 fprintf(debugFP, "results = '%s'\n", p);
1498 while(*r) fprintf(debugFP, *r >= ' ' ? "%c" : "\\%03o", *r), r++;
1499 fprintf(debugFP, "\n");
1501 while(*q && *q != ' ') q++; // get first un-played game (could be beyond end!)
1503 q = malloc(strlen(p) + 2); // could be arbitrary long, but allow to extend by one!
1504 safeStrCpy(q, p, strlen(p) + 2);
1505 if(gameNr >= 0) q[gameNr] = resChar; // replace '*' with result
1506 if(appData.debugMode) fprintf(debugFP, "pick next game from '%s': %d\n", q, nextGame);
1507 if(nextGame <= appData.matchGames && resChar != ' ' && !abortMatch) { // reserve next game if tourney not yet done
1508 if(q[nextGame] == NULLCHAR) q[nextGame+1] = NULLCHAR; // append one char
1511 fseek(tf, -(strlen(p)+4), SEEK_END);
1513 if(c != '"') // depending on DOS or Unix line endings we can be one off
1514 fseek(tf, -(strlen(p)+2), SEEK_END);
1515 else fseek(tf, -(strlen(p)+3), SEEK_END);
1516 fprintf(tf, "%s\"\n", q); fclose(tf); // update, and flush by closing
1517 DisplayMessage(buf, "");
1518 free(p); appData.results = q;
1519 if(nextGame <= appData.matchGames && resChar != ' ' && !abortMatch &&
1520 (gameNr < 0 || nextGame / appData.defaultMatchGames != gameNr / appData.defaultMatchGames)) {
1521 int round = appData.defaultMatchGames * appData.tourneyType;
1522 if(gameNr < 0 || appData.tourneyType < 1 || // gauntlet engine can always stay loaded as first engine
1523 appData.tourneyType > 1 && nextGame/round != gameNr/round) // in multi-gauntlet change only after round
1524 UnloadEngine(&first); // next game belongs to other pairing;
1525 UnloadEngine(&second); // already unload the engines, so TwoMachinesEvent will load new ones.
1527 if(appData.debugMode) fprintf(debugFP, "Reserved, next=%d, nr=%d\n", nextGame, gameNr);
1531 MatchEvent (int mode)
1532 { // [HGM] moved out of InitBackend3, to make it callable when match starts through menu
1534 if(matchMode) { // already in match mode: switch it off
1536 if(!appData.tourneyFile[0]) appData.matchGames = matchGame; // kludge to let match terminate after next game.
1539 // if(gameMode != BeginningOfGame) {
1540 // DisplayError(_("You can only start a match from the initial position."), 0);
1544 if(mode == 2) appData.matchGames = appData.defaultMatchGames;
1545 /* Set up machine vs. machine match */
1547 NextTourneyGame(-1, &dummy); // sets appData.matchGames if this is tourney, to make sure ReserveGame knows it
1548 if(appData.tourneyFile[0]) {
1550 if(nextGame > appData.matchGames) {
1552 if(strchr(appData.results, '*') == NULL) {
1554 appData.tourneyCycles++;
1555 if(f = WriteTourneyFile(appData.results, NULL)) { // make a tourney file with increased number of cycles
1557 NextTourneyGame(-1, &dummy);
1559 if(nextGame <= appData.matchGames) {
1560 DisplayNote(_("You restarted an already completed tourney.\nOne more cycle will now be added to it.\nGames commence in 10 sec."));
1562 ScheduleDelayedEvent(NextMatchGame, 10000);
1567 snprintf(buf, MSG_SIZ, _("All games in tourney '%s' are already played or playing"), appData.tourneyFile);
1568 DisplayError(buf, 0);
1569 appData.tourneyFile[0] = 0;
1573 if (appData.noChessProgram) { // [HGM] in tourney engines are loaded automatically
1574 DisplayFatalError(_("Can't have a match with no chess programs"),
1579 matchGame = roundNr = 1;
1580 first.matchWins = second.matchWins = 0; // [HGM] match: needed in later matches
1584 char *comboLine = NULL; // [HGM] recent: WinBoard's first-engine combobox line
1587 InitBackEnd3 P((void))
1589 GameMode initialMode;
1593 if(!appData.icsActive && !appData.noChessProgram && !appData.matchMode && // mode involves only first engine
1594 !strcmp(appData.variant, "normal") && // no explicit variant request
1595 appData.NrRanks == -1 && appData.NrFiles == -1 && appData.holdingsSize == -1 && // no size overrides requested
1596 !SupportedVariant(first.variants, VariantNormal, 8, 8, 0, first.protocolVersion, "") && // but 'normal' won't work with engine
1597 !SupportedVariant(first.variants, VariantFischeRandom, 8, 8, 0, first.protocolVersion, "") ) { // nor will Chess960
1598 char c, *q = first.variants, *p = strchr(q, ',');
1599 if(p) *p = NULLCHAR;
1600 if(StringToVariant(q) != VariantUnknown) { // the engine can play a recognized variant, however
1602 if(sscanf(q, "%dx%d+%d_%c", &w, &h, &s, &c) == 4) // get size overrides the engine needs with it (if any)
1603 appData.NrFiles = w, appData.NrRanks = h, appData.holdingsSize = s, q = strchr(q, '_') + 1;
1604 ASSIGN(appData.variant, q); // fake user requested the first variant played by the engine
1605 Reset(TRUE, FALSE); // and re-initialize
1610 InitChessProgram(&first, startedFromSetupPosition);
1612 if(!appData.noChessProgram) { /* [HGM] tidy: redo program version to use name from myname feature */
1613 free(programVersion);
1614 programVersion = (char*) malloc(8 + strlen(PACKAGE_STRING) + strlen(first.tidy));
1615 sprintf(programVersion, "%s + %s", PACKAGE_STRING, first.tidy);
1616 FloatToFront(&appData.recentEngineList, comboLine ? comboLine : appData.firstChessProgram);
1619 if (appData.icsActive) {
1621 /* [DM] Make a console window if needed [HGM] merged ifs */
1627 if (*appData.icsCommPort != NULLCHAR)
1628 len = snprintf(buf, MSG_SIZ, _("Could not open comm port %s"),
1629 appData.icsCommPort);
1631 len = snprintf(buf, MSG_SIZ, _("Could not connect to host %s, port %s"),
1632 appData.icsHost, appData.icsPort);
1634 if( (len >= MSG_SIZ) && appData.debugMode )
1635 fprintf(debugFP, "InitBackEnd3: buffer truncated.\n");
1637 DisplayFatalError(buf, err, 1);
1642 AddInputSource(icsPR, FALSE, read_from_ics, &telnetISR);
1644 AddInputSource(NoProc, FALSE, read_from_player, &fromUserISR);
1645 if(appData.keepAlive) // [HGM] alive: schedule sending of dummy 'date' command
1646 ScheduleDelayedEvent(KeepAlive, appData.keepAlive*60*1000);
1647 } else if (appData.noChessProgram) {
1653 if (*appData.cmailGameName != NULLCHAR) {
1655 OpenLoopback(&cmailPR);
1657 AddInputSource(cmailPR, FALSE, CmailSigHandlerCallBack, &cmailISR);
1661 DisplayMessage("", "");
1662 if (StrCaseCmp(appData.initialMode, "") == 0) {
1663 initialMode = BeginningOfGame;
1664 if(!appData.icsActive && appData.noChessProgram) { // [HGM] could be fall-back
1665 gameMode = MachinePlaysBlack; // "Machine Black" might have been implicitly highlighted
1666 ModeHighlight(); // make sure XBoard knows it is highlighted, so it will un-highlight it
1667 gameMode = BeginningOfGame; // in case BeginningOfGame now means "Edit Position"
1670 } else if (StrCaseCmp(appData.initialMode, "TwoMachines") == 0) {
1671 initialMode = TwoMachinesPlay;
1672 } else if (StrCaseCmp(appData.initialMode, "AnalyzeFile") == 0) {
1673 initialMode = AnalyzeFile;
1674 } else if (StrCaseCmp(appData.initialMode, "Analysis") == 0) {
1675 initialMode = AnalyzeMode;
1676 } else if (StrCaseCmp(appData.initialMode, "MachineWhite") == 0) {
1677 initialMode = MachinePlaysWhite;
1678 } else if (StrCaseCmp(appData.initialMode, "MachineBlack") == 0) {
1679 initialMode = MachinePlaysBlack;
1680 } else if (StrCaseCmp(appData.initialMode, "EditGame") == 0) {
1681 initialMode = EditGame;
1682 } else if (StrCaseCmp(appData.initialMode, "EditPosition") == 0) {
1683 initialMode = EditPosition;
1684 } else if (StrCaseCmp(appData.initialMode, "Training") == 0) {
1685 initialMode = Training;
1687 len = snprintf(buf, MSG_SIZ, _("Unknown initialMode %s"), appData.initialMode);
1688 if( (len >= MSG_SIZ) && appData.debugMode )
1689 fprintf(debugFP, "InitBackEnd3: buffer truncated.\n");
1691 DisplayFatalError(buf, 0, 2);
1695 if (appData.matchMode) {
1696 if(appData.tourneyFile[0]) { // start tourney from command line
1698 if(f = fopen(appData.tourneyFile, "r")) {
1699 ParseArgsFromFile(f); // make sure tourney parmeters re known
1701 appData.clockMode = TRUE;
1703 } else appData.tourneyFile[0] = NULLCHAR; // for now ignore bad tourney file
1706 } else if (*appData.cmailGameName != NULLCHAR) {
1707 /* Set up cmail mode */
1708 ReloadCmailMsgEvent(TRUE);
1710 /* Set up other modes */
1711 if (initialMode == AnalyzeFile) {
1712 if (*appData.loadGameFile == NULLCHAR) {
1713 DisplayFatalError(_("AnalyzeFile mode requires a game file"), 0, 1);
1717 if (*appData.loadGameFile != NULLCHAR) {
1718 (void) LoadGameFromFile(appData.loadGameFile,
1719 appData.loadGameIndex,
1720 appData.loadGameFile, TRUE);
1721 } else if (*appData.loadPositionFile != NULLCHAR) {
1722 (void) LoadPositionFromFile(appData.loadPositionFile,
1723 appData.loadPositionIndex,
1724 appData.loadPositionFile);
1725 /* [HGM] try to make self-starting even after FEN load */
1726 /* to allow automatic setup of fairy variants with wtm */
1727 if(initialMode == BeginningOfGame && !blackPlaysFirst) {
1728 gameMode = BeginningOfGame;
1729 setboardSpoiledMachineBlack = 1;
1731 /* [HGM] loadPos: make that every new game uses the setup */
1732 /* from file as long as we do not switch variant */
1733 if(!blackPlaysFirst) {
1734 startedFromPositionFile = TRUE;
1735 CopyBoard(filePosition, boards[0]);
1738 if (initialMode == AnalyzeMode) {
1739 if (appData.noChessProgram) {
1740 DisplayFatalError(_("Analysis mode requires a chess engine"), 0, 2);
1743 if (appData.icsActive) {
1744 DisplayFatalError(_("Analysis mode does not work with ICS mode"),0,2);
1748 } else if (initialMode == AnalyzeFile) {
1749 appData.showThinking = TRUE; // [HGM] thinking: moved out of ShowThinkingEvent
1750 ShowThinkingEvent();
1752 AnalysisPeriodicEvent(1);
1753 } else if (initialMode == MachinePlaysWhite) {
1754 if (appData.noChessProgram) {
1755 DisplayFatalError(_("MachineWhite mode requires a chess engine"),
1759 if (appData.icsActive) {
1760 DisplayFatalError(_("MachineWhite mode does not work with ICS mode"),
1764 MachineWhiteEvent();
1765 } else if (initialMode == MachinePlaysBlack) {
1766 if (appData.noChessProgram) {
1767 DisplayFatalError(_("MachineBlack mode requires a chess engine"),
1771 if (appData.icsActive) {
1772 DisplayFatalError(_("MachineBlack mode does not work with ICS mode"),
1776 MachineBlackEvent();
1777 } else if (initialMode == TwoMachinesPlay) {
1778 if (appData.noChessProgram) {
1779 DisplayFatalError(_("TwoMachines mode requires a chess engine"),
1783 if (appData.icsActive) {
1784 DisplayFatalError(_("TwoMachines mode does not work with ICS mode"),
1789 } else if (initialMode == EditGame) {
1791 } else if (initialMode == EditPosition) {
1792 EditPositionEvent();
1793 } else if (initialMode == Training) {
1794 if (*appData.loadGameFile == NULLCHAR) {
1795 DisplayFatalError(_("Training mode requires a game file"), 0, 2);
1804 HistorySet (char movelist[][2*MOVE_LEN], int first, int last, int current)
1806 DisplayBook(current+1);
1808 MoveHistorySet( movelist, first, last, current, pvInfoList );
1810 EvalGraphSet( first, last, current, pvInfoList );
1812 MakeEngineOutputTitle();
1816 * Establish will establish a contact to a remote host.port.
1817 * Sets icsPR to a ProcRef for a process (or pseudo-process)
1818 * used to talk to the host.
1819 * Returns 0 if okay, error code if not.
1826 if (*appData.icsCommPort != NULLCHAR) {
1827 /* Talk to the host through a serial comm port */
1828 return OpenCommPort(appData.icsCommPort, &icsPR);
1830 } else if (*appData.gateway != NULLCHAR) {
1831 if (*appData.remoteShell == NULLCHAR) {
1832 /* Use the rcmd protocol to run telnet program on a gateway host */
1833 snprintf(buf, sizeof(buf), "%s %s %s",
1834 appData.telnetProgram, appData.icsHost, appData.icsPort);
1835 return OpenRcmd(appData.gateway, appData.remoteUser, buf, &icsPR);
1838 /* Use the rsh program to run telnet program on a gateway host */
1839 if (*appData.remoteUser == NULLCHAR) {
1840 snprintf(buf, sizeof(buf), "%s %s %s %s %s", appData.remoteShell,
1841 appData.gateway, appData.telnetProgram,
1842 appData.icsHost, appData.icsPort);
1844 snprintf(buf, sizeof(buf), "%s %s -l %s %s %s %s",
1845 appData.remoteShell, appData.gateway,
1846 appData.remoteUser, appData.telnetProgram,
1847 appData.icsHost, appData.icsPort);
1849 return StartChildProcess(buf, "", &icsPR);
1852 } else if (appData.useTelnet) {
1853 return OpenTelnet(appData.icsHost, appData.icsPort, &icsPR);
1856 /* TCP socket interface differs somewhat between
1857 Unix and NT; handle details in the front end.
1859 return OpenTCP(appData.icsHost, appData.icsPort, &icsPR);
1864 EscapeExpand (char *p, char *q)
1865 { // [HGM] initstring: routine to shape up string arguments
1866 while(*p++ = *q++) if(p[-1] == '\\')
1868 case 'n': p[-1] = '\n'; break;
1869 case 'r': p[-1] = '\r'; break;
1870 case 't': p[-1] = '\t'; break;
1871 case '\\': p[-1] = '\\'; break;
1872 case 0: *p = 0; return;
1873 default: p[-1] = q[-1]; break;
1878 show_bytes (FILE *fp, char *buf, int count)
1881 if (*buf < 040 || *(unsigned char *) buf > 0177) {
1882 fprintf(fp, "\\%03o", *buf & 0xff);
1891 /* Returns an errno value */
1893 OutputMaybeTelnet (ProcRef pr, char *message, int count, int *outError)
1895 char buf[8192], *p, *q, *buflim;
1896 int left, newcount, outcount;
1898 if (*appData.icsCommPort != NULLCHAR || appData.useTelnet ||
1899 *appData.gateway != NULLCHAR) {
1900 if (appData.debugMode) {
1901 fprintf(debugFP, ">ICS: ");
1902 show_bytes(debugFP, message, count);
1903 fprintf(debugFP, "\n");
1905 return OutputToProcess(pr, message, count, outError);
1908 buflim = &buf[sizeof(buf)-1]; /* allow 1 byte for expanding last char */
1915 if (appData.debugMode) {
1916 fprintf(debugFP, ">ICS: ");
1917 show_bytes(debugFP, buf, newcount);
1918 fprintf(debugFP, "\n");
1920 outcount = OutputToProcess(pr, buf, newcount, outError);
1921 if (outcount < newcount) return -1; /* to be sure */
1928 } else if (((unsigned char) *p) == TN_IAC) {
1929 *q++ = (char) TN_IAC;
1936 if (appData.debugMode) {
1937 fprintf(debugFP, ">ICS: ");
1938 show_bytes(debugFP, buf, newcount);
1939 fprintf(debugFP, "\n");
1941 outcount = OutputToProcess(pr, buf, newcount, outError);
1942 if (outcount < newcount) return -1; /* to be sure */
1947 read_from_player (InputSourceRef isr, VOIDSTAR closure, char *message, int count, int error)
1949 int outError, outCount;
1950 static int gotEof = 0;
1953 /* Pass data read from player on to ICS */
1956 outCount = OutputMaybeTelnet(icsPR, message, count, &outError);
1957 if (outCount < count) {
1958 DisplayFatalError(_("Error writing to ICS"), outError, 1);
1960 if(have_sent_ICS_logon == 2) {
1961 if(ini = fopen(appData.icsLogon, "w")) { // save first two lines (presumably username & password) on init script file
1962 fprintf(ini, "%s", message);
1963 have_sent_ICS_logon = 3;
1965 have_sent_ICS_logon = 1;
1966 } else if(have_sent_ICS_logon == 3) {
1967 fprintf(ini, "%s", message);
1969 have_sent_ICS_logon = 1;
1971 } else if (count < 0) {
1972 RemoveInputSource(isr);
1973 DisplayFatalError(_("Error reading from keyboard"), error, 1);
1974 } else if (gotEof++ > 0) {
1975 RemoveInputSource(isr);
1976 DisplayFatalError(_("Got end of file from keyboard"), 0, 0);
1982 { // [HGM] alive: periodically send dummy (date) command to ICS to prevent time-out
1983 if(!connectionAlive) DisplayFatalError("No response from ICS", 0, 1);
1984 connectionAlive = FALSE; // only sticks if no response to 'date' command.
1985 SendToICS("date\n");
1986 if(appData.keepAlive) ScheduleDelayedEvent(KeepAlive, appData.keepAlive*60*1000);
1989 /* added routine for printf style output to ics */
1991 ics_printf (char *format, ...)
1993 char buffer[MSG_SIZ];
1996 va_start(args, format);
1997 vsnprintf(buffer, sizeof(buffer), format, args);
1998 buffer[sizeof(buffer)-1] = '\0';
2006 int count, outCount, outError;
2008 if (icsPR == NoProc) return;
2011 outCount = OutputMaybeTelnet(icsPR, s, count, &outError);
2012 if (outCount < count) {
2013 DisplayFatalError(_("Error writing to ICS"), outError, 1);
2017 /* This is used for sending logon scripts to the ICS. Sending
2018 without a delay causes problems when using timestamp on ICC
2019 (at least on my machine). */
2021 SendToICSDelayed (char *s, long msdelay)
2023 int count, outCount, outError;
2025 if (icsPR == NoProc) return;
2028 if (appData.debugMode) {
2029 fprintf(debugFP, ">ICS: ");
2030 show_bytes(debugFP, s, count);
2031 fprintf(debugFP, "\n");
2033 outCount = OutputToProcessDelayed(icsPR, s, count, &outError,
2035 if (outCount < count) {
2036 DisplayFatalError(_("Error writing to ICS"), outError, 1);
2041 /* Remove all highlighting escape sequences in s
2042 Also deletes any suffix starting with '('
2045 StripHighlightAndTitle (char *s)
2047 static char retbuf[MSG_SIZ];
2050 while (*s != NULLCHAR) {
2051 while (*s == '\033') {
2052 while (*s != NULLCHAR && !isalpha(*s)) s++;
2053 if (*s != NULLCHAR) s++;
2055 while (*s != NULLCHAR && *s != '\033') {
2056 if (*s == '(' || *s == '[') {
2067 /* Remove all highlighting escape sequences in s */
2069 StripHighlight (char *s)
2071 static char retbuf[MSG_SIZ];
2074 while (*s != NULLCHAR) {
2075 while (*s == '\033') {
2076 while (*s != NULLCHAR && !isalpha(*s)) s++;
2077 if (*s != NULLCHAR) s++;
2079 while (*s != NULLCHAR && *s != '\033') {
2087 char engineVariant[MSG_SIZ];
2088 char *variantNames[] = VARIANT_NAMES;
2090 VariantName (VariantClass v)
2092 if(v == VariantUnknown || *engineVariant) return engineVariant;
2093 return variantNames[v];
2097 /* Identify a variant from the strings the chess servers use or the
2098 PGN Variant tag names we use. */
2100 StringToVariant (char *e)
2104 VariantClass v = VariantNormal;
2105 int i, found = FALSE;
2111 /* [HGM] skip over optional board-size prefixes */
2112 if( sscanf(e, "%dx%d_", &i, &i) == 2 ||
2113 sscanf(e, "%dx%d+%d_", &i, &i, &i) == 3 ) {
2114 while( *e++ != '_');
2117 if(StrCaseStr(e, "misc/")) { // [HGM] on FICS, misc/shogi is not shogi
2121 for (i=0; i<sizeof(variantNames)/sizeof(char*); i++) {
2122 if (p = StrCaseStr(e, variantNames[i])) {
2123 if(p && i >= VariantShogi && isalpha(p[strlen(variantNames[i])])) continue;
2124 v = (VariantClass) i;
2131 if ((StrCaseStr(e, "fischer") && StrCaseStr(e, "random"))
2132 || StrCaseStr(e, "wild/fr")
2133 || StrCaseStr(e, "frc") || StrCaseStr(e, "960")) {
2134 v = VariantFischeRandom;
2135 } else if ((i = 4, p = StrCaseStr(e, "wild")) ||
2136 (i = 1, p = StrCaseStr(e, "w"))) {
2138 while (*p && (isspace(*p) || *p == '(' || *p == '/')) p++;
2145 case 0: /* FICS only, actually */
2147 /* Castling legal even if K starts on d-file */
2148 v = VariantWildCastle;
2153 /* Castling illegal even if K & R happen to start in
2154 normal positions. */
2155 v = VariantNoCastle;
2168 /* Castling legal iff K & R start in normal positions */
2174 /* Special wilds for position setup; unclear what to do here */
2175 v = VariantLoadable;
2178 /* Bizarre ICC game */
2179 v = VariantTwoKings;
2182 v = VariantKriegspiel;
2188 v = VariantFischeRandom;
2191 v = VariantCrazyhouse;
2194 v = VariantBughouse;
2200 /* Not quite the same as FICS suicide! */
2201 v = VariantGiveaway;
2207 v = VariantShatranj;
2210 /* Temporary names for future ICC types. The name *will* change in
2211 the next xboard/WinBoard release after ICC defines it. */
2249 v = VariantCapablanca;
2252 v = VariantKnightmate;
2258 v = VariantCylinder;
2264 v = VariantCapaRandom;
2267 v = VariantBerolina;
2279 /* Found "wild" or "w" in the string but no number;
2280 must assume it's normal chess. */
2284 len = snprintf(buf, MSG_SIZ, _("Unknown wild type %d"), wnum);
2285 if( (len >= MSG_SIZ) && appData.debugMode )
2286 fprintf(debugFP, "StringToVariant: buffer truncated.\n");
2288 DisplayError(buf, 0);
2294 if (appData.debugMode) {
2295 fprintf(debugFP, "recognized '%s' (%d) as variant %s\n",
2296 e, wnum, VariantName(v));
2301 static int leftover_start = 0, leftover_len = 0;
2302 char star_match[STAR_MATCH_N][MSG_SIZ];
2304 /* Test whether pattern is present at &buf[*index]; if so, return TRUE,
2305 advance *index beyond it, and set leftover_start to the new value of
2306 *index; else return FALSE. If pattern contains the character '*', it
2307 matches any sequence of characters not containing '\r', '\n', or the
2308 character following the '*' (if any), and the matched sequence(s) are
2309 copied into star_match.
2312 looking_at ( char *buf, int *index, char *pattern)
2314 char *bufp = &buf[*index], *patternp = pattern;
2316 char *matchp = star_match[0];
2319 if (*patternp == NULLCHAR) {
2320 *index = leftover_start = bufp - buf;
2324 if (*bufp == NULLCHAR) return FALSE;
2325 if (*patternp == '*') {
2326 if (*bufp == *(patternp + 1)) {
2328 matchp = star_match[++star_count];
2332 } else if (*bufp == '\n' || *bufp == '\r') {
2334 if (*patternp == NULLCHAR)
2339 *matchp++ = *bufp++;
2343 if (*patternp != *bufp) return FALSE;
2350 SendToPlayer (char *data, int length)
2352 int error, outCount;
2353 outCount = OutputToProcess(NoProc, data, length, &error);
2354 if (outCount < length) {
2355 DisplayFatalError(_("Error writing to display"), error, 1);
2360 PackHolding (char packed[], char *holding)
2370 switch (runlength) {
2381 sprintf(q, "%d", runlength);
2393 /* Telnet protocol requests from the front end */
2395 TelnetRequest (unsigned char ddww, unsigned char option)
2397 unsigned char msg[3];
2398 int outCount, outError;
2400 if (*appData.icsCommPort != NULLCHAR || appData.useTelnet) return;
2402 if (appData.debugMode) {
2403 char buf1[8], buf2[8], *ddwwStr, *optionStr;
2419 snprintf(buf1,sizeof(buf1)/sizeof(buf1[0]), "%d", ddww);
2428 snprintf(buf2,sizeof(buf2)/sizeof(buf2[0]), "%d", option);
2431 fprintf(debugFP, ">%s %s ", ddwwStr, optionStr);
2436 outCount = OutputToProcess(icsPR, (char *)msg, 3, &outError);
2438 DisplayFatalError(_("Error writing to ICS"), outError, 1);
2445 if (!appData.icsActive) return;
2446 TelnetRequest(TN_DO, TN_ECHO);
2452 if (!appData.icsActive) return;
2453 TelnetRequest(TN_DONT, TN_ECHO);
2457 CopyHoldings (Board board, char *holdings, ChessSquare lowestPiece)
2459 /* put the holdings sent to us by the server on the board holdings area */
2460 int i, j, holdingsColumn, holdingsStartRow, direction, countsColumn;
2464 if(gameInfo.holdingsWidth < 2) return;
2465 if(gameInfo.variant != VariantBughouse && board[HOLDINGS_SET])
2466 return; // prevent overwriting by pre-board holdings
2468 if( (int)lowestPiece >= BlackPawn ) {
2471 holdingsStartRow = BOARD_HEIGHT-1;
2474 holdingsColumn = BOARD_WIDTH-1;
2475 countsColumn = BOARD_WIDTH-2;
2476 holdingsStartRow = 0;
2480 for(i=0; i<BOARD_HEIGHT; i++) { /* clear holdings */
2481 board[i][holdingsColumn] = EmptySquare;
2482 board[i][countsColumn] = (ChessSquare) 0;
2484 while( (p=*holdings++) != NULLCHAR ) {
2485 piece = CharToPiece( ToUpper(p) );
2486 if(piece == EmptySquare) continue;
2487 /*j = (int) piece - (int) WhitePawn;*/
2488 j = PieceToNumber(piece);
2489 if(j >= gameInfo.holdingsSize) continue; /* ignore pieces that do not fit */
2490 if(j < 0) continue; /* should not happen */
2491 piece = (ChessSquare) ( (int)piece + (int)lowestPiece );
2492 board[holdingsStartRow+j*direction][holdingsColumn] = piece;
2493 board[holdingsStartRow+j*direction][countsColumn]++;
2499 VariantSwitch (Board board, VariantClass newVariant)
2501 int newHoldingsWidth, newWidth = 8, newHeight = 8, i, j;
2502 static Board oldBoard;
2504 startedFromPositionFile = FALSE;
2505 if(gameInfo.variant == newVariant) return;
2507 /* [HGM] This routine is called each time an assignment is made to
2508 * gameInfo.variant during a game, to make sure the board sizes
2509 * are set to match the new variant. If that means adding or deleting
2510 * holdings, we shift the playing board accordingly
2511 * This kludge is needed because in ICS observe mode, we get boards
2512 * of an ongoing game without knowing the variant, and learn about the
2513 * latter only later. This can be because of the move list we requested,
2514 * in which case the game history is refilled from the beginning anyway,
2515 * but also when receiving holdings of a crazyhouse game. In the latter
2516 * case we want to add those holdings to the already received position.
2520 if (appData.debugMode) {
2521 fprintf(debugFP, "Switch board from %s to %s\n",
2522 VariantName(gameInfo.variant), VariantName(newVariant));
2523 setbuf(debugFP, NULL);
2525 shuffleOpenings = 0; /* [HGM] shuffle */
2526 gameInfo.holdingsSize = 5; /* [HGM] prepare holdings */
2530 newWidth = 9; newHeight = 9;
2531 gameInfo.holdingsSize = 7;
2532 case VariantBughouse:
2533 case VariantCrazyhouse:
2534 newHoldingsWidth = 2; break;
2538 newHoldingsWidth = 2;
2539 gameInfo.holdingsSize = 8;
2542 case VariantCapablanca:
2543 case VariantCapaRandom:
2546 newHoldingsWidth = gameInfo.holdingsSize = 0;
2549 if(newWidth != gameInfo.boardWidth ||
2550 newHeight != gameInfo.boardHeight ||
2551 newHoldingsWidth != gameInfo.holdingsWidth ) {
2553 /* shift position to new playing area, if needed */
2554 if(newHoldingsWidth > gameInfo.holdingsWidth) {
2555 for(i=0; i<BOARD_HEIGHT; i++)
2556 for(j=BOARD_RGHT-1; j>=BOARD_LEFT; j--)
2557 board[i][j+newHoldingsWidth-gameInfo.holdingsWidth] =
2559 for(i=0; i<newHeight; i++) {
2560 board[i][0] = board[i][newWidth+2*newHoldingsWidth-1] = EmptySquare;
2561 board[i][1] = board[i][newWidth+2*newHoldingsWidth-2] = (ChessSquare) 0;
2563 } else if(newHoldingsWidth < gameInfo.holdingsWidth) {
2564 for(i=0; i<BOARD_HEIGHT; i++)
2565 for(j=BOARD_LEFT; j<BOARD_RGHT; j++)
2566 board[i][j+newHoldingsWidth-gameInfo.holdingsWidth] =
2569 board[HOLDINGS_SET] = 0;
2570 gameInfo.boardWidth = newWidth;
2571 gameInfo.boardHeight = newHeight;
2572 gameInfo.holdingsWidth = newHoldingsWidth;
2573 gameInfo.variant = newVariant;
2574 InitDrawingSizes(-2, 0);
2575 } else gameInfo.variant = newVariant;
2576 CopyBoard(oldBoard, board); // remember correctly formatted board
2577 InitPosition(FALSE); /* this sets up board[0], but also other stuff */
2578 DrawPosition(TRUE, currentMove ? boards[currentMove] : oldBoard);
2581 static int loggedOn = FALSE;
2583 /*-- Game start info cache: --*/
2585 char gs_kind[MSG_SIZ];
2586 static char player1Name[128] = "";
2587 static char player2Name[128] = "";
2588 static char cont_seq[] = "\n\\ ";
2589 static int player1Rating = -1;
2590 static int player2Rating = -1;
2591 /*----------------------------*/
2593 ColorClass curColor = ColorNormal;
2594 int suppressKibitz = 0;
2597 Boolean soughtPending = FALSE;
2598 Boolean seekGraphUp;
2599 #define MAX_SEEK_ADS 200
2601 char *seekAdList[MAX_SEEK_ADS];
2602 int ratingList[MAX_SEEK_ADS], xList[MAX_SEEK_ADS], yList[MAX_SEEK_ADS], seekNrList[MAX_SEEK_ADS], zList[MAX_SEEK_ADS];
2603 float tcList[MAX_SEEK_ADS];
2604 char colorList[MAX_SEEK_ADS];
2605 int nrOfSeekAds = 0;
2606 int minRating = 1010, maxRating = 2800;
2607 int hMargin = 10, vMargin = 20, h, w;
2608 extern int squareSize, lineGap;
2613 int x, y, color = 0, r = ratingList[i]; float tc = tcList[i];
2614 xList[i] = yList[i] = -100; // outside graph, so cannot be clicked
2615 if(r < minRating+100 && r >=0 ) r = minRating+100;
2616 if(r > maxRating) r = maxRating;
2617 if(tc < 1.f) tc = 1.f;
2618 if(tc > 95.f) tc = 95.f;
2619 x = (w-hMargin-squareSize/8-7)* log(tc)/log(95.) + hMargin;
2620 y = ((double)r - minRating)/(maxRating - minRating)
2621 * (h-vMargin-squareSize/8-1) + vMargin;
2622 if(ratingList[i] < 0) y = vMargin + squareSize/4;
2623 if(strstr(seekAdList[i], " u ")) color = 1;
2624 if(!strstr(seekAdList[i], "lightning") && // for now all wilds same color
2625 !strstr(seekAdList[i], "bullet") &&
2626 !strstr(seekAdList[i], "blitz") &&
2627 !strstr(seekAdList[i], "standard") ) color = 2;
2628 if(strstr(seekAdList[i], "(C) ")) color |= SQUARE; // plot computer seeks as squares
2629 DrawSeekDot(xList[i]=x+3*(color&~SQUARE), yList[i]=h-1-y, colorList[i]=color);
2633 PlotSingleSeekAd (int i)
2639 AddAd (char *handle, char *rating, int base, int inc, char rated, char *type, int nr, Boolean plot)
2641 char buf[MSG_SIZ], *ext = "";
2642 VariantClass v = StringToVariant(type);
2643 if(strstr(type, "wild")) {
2644 ext = type + 4; // append wild number
2645 if(v == VariantFischeRandom) type = "chess960"; else
2646 if(v == VariantLoadable) type = "setup"; else
2647 type = VariantName(v);
2649 snprintf(buf, MSG_SIZ, "%s (%s) %d %d %c %s%s", handle, rating, base, inc, rated, type, ext);
2650 if(nrOfSeekAds < MAX_SEEK_ADS-1) {
2651 if(seekAdList[nrOfSeekAds]) free(seekAdList[nrOfSeekAds]);
2652 ratingList[nrOfSeekAds] = -1; // for if seeker has no rating
2653 sscanf(rating, "%d", &ratingList[nrOfSeekAds]);
2654 tcList[nrOfSeekAds] = base + (2./3.)*inc;
2655 seekNrList[nrOfSeekAds] = nr;
2656 zList[nrOfSeekAds] = 0;
2657 seekAdList[nrOfSeekAds++] = StrSave(buf);
2658 if(plot) PlotSingleSeekAd(nrOfSeekAds-1);
2663 EraseSeekDot (int i)
2665 int x = xList[i], y = yList[i], d=squareSize/4, k;
2666 DrawSeekBackground(x-squareSize/8, y-squareSize/8, x+squareSize/8+1, y+squareSize/8+1);
2667 if(x < hMargin+d) DrawSeekAxis(hMargin, y-squareSize/8, hMargin, y+squareSize/8+1);
2668 // now replot every dot that overlapped
2669 for(k=0; k<nrOfSeekAds; k++) if(k != i) {
2670 int xx = xList[k], yy = yList[k];
2671 if(xx <= x+d && xx > x-d && yy <= y+d && yy > y-d)
2672 DrawSeekDot(xx, yy, colorList[k]);
2677 RemoveSeekAd (int nr)
2680 for(i=0; i<nrOfSeekAds; i++) if(seekNrList[i] == nr) {
2682 if(seekAdList[i]) free(seekAdList[i]);
2683 seekAdList[i] = seekAdList[--nrOfSeekAds];
2684 seekNrList[i] = seekNrList[nrOfSeekAds];
2685 ratingList[i] = ratingList[nrOfSeekAds];
2686 colorList[i] = colorList[nrOfSeekAds];
2687 tcList[i] = tcList[nrOfSeekAds];
2688 xList[i] = xList[nrOfSeekAds];
2689 yList[i] = yList[nrOfSeekAds];
2690 zList[i] = zList[nrOfSeekAds];
2691 seekAdList[nrOfSeekAds] = NULL;
2697 MatchSoughtLine (char *line)
2699 char handle[MSG_SIZ], rating[MSG_SIZ], type[MSG_SIZ];
2700 int nr, base, inc, u=0; char dummy;
2702 if(sscanf(line, "%d %s %s %d %d rated %s", &nr, rating, handle, &base, &inc, type) == 6 ||
2703 sscanf(line, "%d %s %s %s %d %d rated %c", &nr, rating, handle, type, &base, &inc, &dummy) == 7 ||
2705 (sscanf(line, "%d %s %s %d %d unrated %s", &nr, rating, handle, &base, &inc, type) == 6 ||
2706 sscanf(line, "%d %s %s %s %d %d unrated %c", &nr, rating, handle, type, &base, &inc, &dummy) == 7) ) {
2707 // match: compact and save the line
2708 AddAd(handle, rating, base, inc, u ? 'u' : 'r', type, nr, FALSE);
2718 if(!seekGraphUp) return FALSE;
2719 h = BOARD_HEIGHT * (squareSize + lineGap) + lineGap;
2720 w = BOARD_WIDTH * (squareSize + lineGap) + lineGap;
2722 DrawSeekBackground(0, 0, w, h);
2723 DrawSeekAxis(hMargin, h-1-vMargin, w-5, h-1-vMargin);
2724 DrawSeekAxis(hMargin, h-1-vMargin, hMargin, 5);
2725 for(i=0; i<4000; i+= 100) if(i>=minRating && i<maxRating) {
2726 int yy =((double)i - minRating)/(maxRating - minRating)*(h-vMargin-squareSize/8-1) + vMargin;
2728 DrawSeekAxis(hMargin-5, yy, hMargin+5*(i%500==0), yy); // rating ticks
2731 snprintf(buf, MSG_SIZ, "%d", i);
2732 DrawSeekText(buf, hMargin+squareSize/8+7, yy);
2735 DrawSeekText("unrated", hMargin+squareSize/8+7, h-1-vMargin-squareSize/4);
2736 for(i=1; i<100; i+=(i<10?1:5)) {
2737 int xx = (w-hMargin-squareSize/8-7)* log((double)i)/log(95.) + hMargin;
2738 DrawSeekAxis(xx, h-1-vMargin, xx, h-6-vMargin-3*(i%10==0)); // TC ticks
2739 if(i<=5 || (i>40 ? i%20 : i%10) == 0) {
2741 snprintf(buf, MSG_SIZ, "%d", i);
2742 DrawSeekText(buf, xx-2-3*(i>9), h-1-vMargin/2);
2745 for(i=0; i<nrOfSeekAds; i++) PlotSeekAd(i);
2750 SeekGraphClick (ClickType click, int x, int y, int moving)
2752 static int lastDown = 0, displayed = 0, lastSecond;
2753 if(y < 0) return FALSE;
2754 if(!(appData.seekGraph && appData.icsActive && loggedOn &&
2755 (gameMode == BeginningOfGame || gameMode == IcsIdle))) {
2756 if(!seekGraphUp) return FALSE;
2757 seekGraphUp = FALSE; // seek graph is up when it shouldn't be: take it down
2758 DrawPosition(TRUE, NULL);
2761 if(!seekGraphUp) { // initiate cration of seek graph by requesting seek-ad list
2762 if(click == Release || moving) return FALSE;
2764 soughtPending = TRUE;
2765 SendToICS(ics_prefix);
2766 SendToICS("sought\n"); // should this be "sought all"?
2767 } else { // issue challenge based on clicked ad
2768 int dist = 10000; int i, closest = 0, second = 0;
2769 for(i=0; i<nrOfSeekAds; i++) {
2770 int d = (x-xList[i])*(x-xList[i]) + (y-yList[i])*(y-yList[i]) + zList[i];
2771 if(d < dist) { dist = d; closest = i; }
2772 second += (d - zList[i] < 120); // count in-range ads
2773 if(click == Press && moving != 1 && zList[i]>0) zList[i] *= 0.8; // age priority
2777 second = (second > 1);
2778 if(displayed != closest || second != lastSecond) {
2779 DisplayMessage(second ? "!" : "", seekAdList[closest]);
2780 lastSecond = second; displayed = closest;
2782 if(click == Press) {
2783 if(moving == 2) zList[closest] = 100; // right-click; push to back on press
2786 } // on press 'hit', only show info
2787 if(moving == 2) return TRUE; // ignore right up-clicks on dot
2788 snprintf(buf, MSG_SIZ, "play %d\n", seekNrList[closest]);
2789 SendToICS(ics_prefix);
2791 return TRUE; // let incoming board of started game pop down the graph
2792 } else if(click == Release) { // release 'miss' is ignored
2793 zList[lastDown] = 100; // make future selection of the rejected ad more difficult
2794 if(moving == 2) { // right up-click
2795 nrOfSeekAds = 0; // refresh graph
2796 soughtPending = TRUE;
2797 SendToICS(ics_prefix);
2798 SendToICS("sought\n"); // should this be "sought all"?
2801 } else if(moving) { if(displayed >= 0) DisplayMessage("", ""); displayed = -1; return TRUE; }
2802 // press miss or release hit 'pop down' seek graph
2803 seekGraphUp = FALSE;
2804 DrawPosition(TRUE, NULL);
2810 read_from_ics (InputSourceRef isr, VOIDSTAR closure, char *data, int count, int error)
2812 #define BUF_SIZE (16*1024) /* overflowed at 8K with "inchannel 1" on FICS? */
2813 #define STARTED_NONE 0
2814 #define STARTED_MOVES 1
2815 #define STARTED_BOARD 2
2816 #define STARTED_OBSERVE 3
2817 #define STARTED_HOLDINGS 4
2818 #define STARTED_CHATTER 5
2819 #define STARTED_COMMENT 6
2820 #define STARTED_MOVES_NOHIDE 7
2822 static int started = STARTED_NONE;
2823 static char parse[20000];
2824 static int parse_pos = 0;
2825 static char buf[BUF_SIZE + 1];
2826 static int firstTime = TRUE, intfSet = FALSE;
2827 static ColorClass prevColor = ColorNormal;
2828 static int savingComment = FALSE;
2829 static int cmatch = 0; // continuation sequence match
2836 int backup; /* [DM] For zippy color lines */
2838 char talker[MSG_SIZ]; // [HGM] chat
2839 int channel, collective=0;
2841 connectionAlive = TRUE; // [HGM] alive: I think, therefore I am...
2843 if (appData.debugMode) {
2845 fprintf(debugFP, "<ICS: ");
2846 show_bytes(debugFP, data, count);
2847 fprintf(debugFP, "\n");
2851 if (appData.debugMode) { int f = forwardMostMove;
2852 fprintf(debugFP, "ics input %d, castling = %d %d %d %d %d %d\n", f,
2853 boards[f][CASTLING][0],boards[f][CASTLING][1],boards[f][CASTLING][2],
2854 boards[f][CASTLING][3],boards[f][CASTLING][4],boards[f][CASTLING][5]);
2857 /* If last read ended with a partial line that we couldn't parse,
2858 prepend it to the new read and try again. */
2859 if (leftover_len > 0) {
2860 for (i=0; i<leftover_len; i++)
2861 buf[i] = buf[leftover_start + i];
2864 /* copy new characters into the buffer */
2865 bp = buf + leftover_len;
2866 buf_len=leftover_len;
2867 for (i=0; i<count; i++)
2870 if (data[i] == '\r')
2873 // join lines split by ICS?
2874 if (!appData.noJoin)
2877 Joining just consists of finding matches against the
2878 continuation sequence, and discarding that sequence
2879 if found instead of copying it. So, until a match
2880 fails, there's nothing to do since it might be the
2881 complete sequence, and thus, something we don't want
2884 if (data[i] == cont_seq[cmatch])
2887 if (cmatch == strlen(cont_seq))
2889 cmatch = 0; // complete match. just reset the counter
2892 it's possible for the ICS to not include the space
2893 at the end of the last word, making our [correct]
2894 join operation fuse two separate words. the server
2895 does this when the space occurs at the width setting.
2897 if (!buf_len || buf[buf_len-1] != ' ')
2908 match failed, so we have to copy what matched before
2909 falling through and copying this character. In reality,
2910 this will only ever be just the newline character, but
2911 it doesn't hurt to be precise.
2913 strncpy(bp, cont_seq, cmatch);
2925 buf[buf_len] = NULLCHAR;
2926 // next_out = leftover_len; // [HGM] should we set this to 0, and not print it in advance?
2931 while (i < buf_len) {
2932 /* Deal with part of the TELNET option negotiation
2933 protocol. We refuse to do anything beyond the
2934 defaults, except that we allow the WILL ECHO option,
2935 which ICS uses to turn off password echoing when we are
2936 directly connected to it. We reject this option
2937 if localLineEditing mode is on (always on in xboard)
2938 and we are talking to port 23, which might be a real
2939 telnet server that will try to keep WILL ECHO on permanently.
2941 if (buf_len - i >= 3 && (unsigned char) buf[i] == TN_IAC) {
2942 static int remoteEchoOption = FALSE; /* telnet ECHO option */
2943 unsigned char option;
2945 switch ((unsigned char) buf[++i]) {
2947 if (appData.debugMode)
2948 fprintf(debugFP, "\n<WILL ");
2949 switch (option = (unsigned char) buf[++i]) {
2951 if (appData.debugMode)
2952 fprintf(debugFP, "ECHO ");
2953 /* Reply only if this is a change, according
2954 to the protocol rules. */
2955 if (remoteEchoOption) break;
2956 if (appData.localLineEditing &&
2957 atoi(appData.icsPort) == TN_PORT) {
2958 TelnetRequest(TN_DONT, TN_ECHO);
2961 TelnetRequest(TN_DO, TN_ECHO);
2962 remoteEchoOption = TRUE;
2966 if (appData.debugMode)
2967 fprintf(debugFP, "%d ", option);
2968 /* Whatever this is, we don't want it. */
2969 TelnetRequest(TN_DONT, option);
2974 if (appData.debugMode)
2975 fprintf(debugFP, "\n<WONT ");
2976 switch (option = (unsigned char) buf[++i]) {
2978 if (appData.debugMode)
2979 fprintf(debugFP, "ECHO ");
2980 /* Reply only if this is a change, according
2981 to the protocol rules. */
2982 if (!remoteEchoOption) break;
2984 TelnetRequest(TN_DONT, TN_ECHO);
2985 remoteEchoOption = FALSE;
2988 if (appData.debugMode)
2989 fprintf(debugFP, "%d ", (unsigned char) option);
2990 /* Whatever this is, it must already be turned
2991 off, because we never agree to turn on
2992 anything non-default, so according to the
2993 protocol rules, we don't reply. */
2998 if (appData.debugMode)
2999 fprintf(debugFP, "\n<DO ");
3000 switch (option = (unsigned char) buf[++i]) {
3002 /* Whatever this is, we refuse to do it. */
3003 if (appData.debugMode)
3004 fprintf(debugFP, "%d ", option);
3005 TelnetRequest(TN_WONT, option);
3010 if (appData.debugMode)
3011 fprintf(debugFP, "\n<DONT ");
3012 switch (option = (unsigned char) buf[++i]) {
3014 if (appData.debugMode)
3015 fprintf(debugFP, "%d ", option);
3016 /* Whatever this is, we are already not doing
3017 it, because we never agree to do anything
3018 non-default, so according to the protocol
3019 rules, we don't reply. */
3024 if (appData.debugMode)
3025 fprintf(debugFP, "\n<IAC ");
3026 /* Doubled IAC; pass it through */
3030 if (appData.debugMode)
3031 fprintf(debugFP, "\n<%d ", (unsigned char) buf[i]);
3032 /* Drop all other telnet commands on the floor */
3035 if (oldi > next_out)
3036 SendToPlayer(&buf[next_out], oldi - next_out);
3042 /* OK, this at least will *usually* work */
3043 if (!loggedOn && looking_at(buf, &i, "ics%")) {
3047 if (loggedOn && !intfSet) {
3048 if (ics_type == ICS_ICC) {
3049 snprintf(str, MSG_SIZ,
3050 "/set-quietly interface %s\n/set-quietly style 12\n",
3052 if(appData.seekGraph && appData.autoRefresh) // [HGM] seekgraph
3053 strcat(str, "/set-2 51 1\n/set seek 1\n");
3054 } else if (ics_type == ICS_CHESSNET) {
3055 snprintf(str, MSG_SIZ, "/style 12\n");
3057 safeStrCpy(str, "alias $ @\n$set interface ", sizeof(str)/sizeof(str[0]));
3058 strcat(str, programVersion);
3059 strcat(str, "\n$iset startpos 1\n$iset ms 1\n");
3060 if(appData.seekGraph && appData.autoRefresh) // [HGM] seekgraph
3061 strcat(str, "$iset seekremove 1\n$set seek 1\n");
3063 strcat(str, "$iset nohighlight 1\n");
3065 strcat(str, "$iset lock 1\n$style 12\n");
3068 NotifyFrontendLogin();
3072 if (started == STARTED_COMMENT) {
3073 /* Accumulate characters in comment */
3074 parse[parse_pos++] = buf[i];
3075 if (buf[i] == '\n') {
3076 parse[parse_pos] = NULLCHAR;
3077 if(chattingPartner>=0) {
3079 snprintf(mess, MSG_SIZ, "%s%s", talker, parse);
3080 OutputChatMessage(chattingPartner, mess);
3081 if(collective == 1) { // broadcasted talk also goes to private chatbox of talker
3083 talker[strlen(talker+1)-1] = NULLCHAR; // strip closing delimiter
3084 for(p=0; p<MAX_CHAT; p++) if(!StrCaseCmp(talker+1, chatPartner[p])) {
3085 snprintf(mess, MSG_SIZ, "%s: %s", chatPartner[chattingPartner], parse);
3086 OutputChatMessage(p, mess);
3090 chattingPartner = -1;
3091 if(collective != 3) next_out = i+1; // [HGM] suppress printing in ICS window
3094 if(!suppressKibitz) // [HGM] kibitz
3095 AppendComment(forwardMostMove, StripHighlight(parse), TRUE);
3096 else { // [HGM kibitz: divert memorized engine kibitz to engine-output window
3097 int nrDigit = 0, nrAlph = 0, j;
3098 if(parse_pos > MSG_SIZ - 30) // defuse unreasonably long input
3099 { parse_pos = MSG_SIZ-30; parse[parse_pos - 1] = '\n'; }
3100 parse[parse_pos] = NULLCHAR;
3101 // try to be smart: if it does not look like search info, it should go to
3102 // ICS interaction window after all, not to engine-output window.
3103 for(j=0; j<parse_pos; j++) { // count letters and digits
3104 nrDigit += (parse[j] >= '0' && parse[j] <= '9');
3105 nrAlph += (parse[j] >= 'a' && parse[j] <= 'z');
3106 nrAlph += (parse[j] >= 'A' && parse[j] <= 'Z');
3108 if(nrAlph < 9*nrDigit) { // if more than 10% digit we assume search info
3109 int depth=0; float score;
3110 if(sscanf(parse, "!!! %f/%d", &score, &depth) == 2 && depth>0) {
3111 // [HGM] kibitz: save kibitzed opponent info for PGN and eval graph
3112 pvInfoList[forwardMostMove-1].depth = depth;
3113 pvInfoList[forwardMostMove-1].score = 100*score;
3115 OutputKibitz(suppressKibitz, parse);
3118 if(gameMode == IcsObserving) // restore original ICS messages
3119 /* TRANSLATORS: to 'kibitz' is to send a message to all players and the game observers */
3120 snprintf(tmp, MSG_SIZ, "%s kibitzes: %s", star_match[0], parse);
3122 /* TRANSLATORS: to 'kibitz' is to send a message to all players and the game observers */
3123 snprintf(tmp, MSG_SIZ, _("your opponent kibitzes: %s"), parse);
3124 SendToPlayer(tmp, strlen(tmp));
3126 next_out = i+1; // [HGM] suppress printing in ICS window
3128 started = STARTED_NONE;
3130 /* Don't match patterns against characters in comment */
3135 if (started == STARTED_CHATTER) {
3136 if (buf[i] != '\n') {
3137 /* Don't match patterns against characters in chatter */
3141 started = STARTED_NONE;
3142 if(suppressKibitz) next_out = i+1;
3145 /* Kludge to deal with rcmd protocol */
3146 if (firstTime && looking_at(buf, &i, "\001*")) {
3147 DisplayFatalError(&buf[1], 0, 1);
3153 if (!loggedOn && looking_at(buf, &i, "chessclub.com")) {
3156 if (appData.debugMode)
3157 fprintf(debugFP, "ics_type %d\n", ics_type);
3160 if (!loggedOn && looking_at(buf, &i, "freechess.org")) {
3161 ics_type = ICS_FICS;
3163 if (appData.debugMode)
3164 fprintf(debugFP, "ics_type %d\n", ics_type);
3167 if (!loggedOn && looking_at(buf, &i, "chess.net")) {
3168 ics_type = ICS_CHESSNET;
3170 if (appData.debugMode)
3171 fprintf(debugFP, "ics_type %d\n", ics_type);
3176 (looking_at(buf, &i, "\"*\" is *a registered name") ||
3177 looking_at(buf, &i, "Logging you in as \"*\"") ||
3178 looking_at(buf, &i, "will be \"*\""))) {
3179 safeStrCpy(ics_handle, star_match[0], sizeof(ics_handle)/sizeof(ics_handle[0]));
3183 if (loggedOn && !have_set_title && ics_handle[0] != NULLCHAR) {
3185 snprintf(buf, sizeof(buf), "%s@%s", ics_handle, appData.icsHost);
3186 DisplayIcsInteractionTitle(buf);
3187 have_set_title = TRUE;
3190 /* skip finger notes */
3191 if (started == STARTED_NONE &&
3192 ((buf[i] == ' ' && isdigit(buf[i+1])) ||
3193 (buf[i] == '1' && buf[i+1] == '0')) &&
3194 buf[i+2] == ':' && buf[i+3] == ' ') {
3195 started = STARTED_CHATTER;
3201 // [HGM] seekgraph: recognize sought lines and end-of-sought message
3202 if(appData.seekGraph) {
3203 if(soughtPending && MatchSoughtLine(buf+i)) {
3204 i = strstr(buf+i, "rated") - buf;
3205 if (oldi > next_out) SendToPlayer(&buf[next_out], oldi - next_out);
3206 next_out = leftover_start = i;
3207 started = STARTED_CHATTER;
3208 suppressKibitz = TRUE;
3211 if((gameMode == IcsIdle || gameMode == BeginningOfGame)
3212 && looking_at(buf, &i, "* ads displayed")) {
3213 soughtPending = FALSE;
3218 if(appData.autoRefresh) {
3219 if(looking_at(buf, &i, "* (*) seeking * * * * *\"play *\" to respond)\n")) {
3220 int s = (ics_type == ICS_ICC); // ICC format differs
3222 AddAd(star_match[0], star_match[1], atoi(star_match[2+s]), atoi(star_match[3+s]),
3223 star_match[4+s][0], star_match[5-3*s], atoi(star_match[7]), TRUE);
3224 looking_at(buf, &i, "*% "); // eat prompt
3225 if(oldi > 0 && buf[oldi-1] == '\n') oldi--; // suppress preceding LF, if any
3226 if (oldi > next_out) SendToPlayer(&buf[next_out], oldi - next_out);
3227 next_out = i; // suppress
3230 if(looking_at(buf, &i, "\nAds removed: *\n") || looking_at(buf, &i, "\031(51 * *\031)")) {
3231 char *p = star_match[0];
3233 if(seekGraphUp) RemoveSeekAd(atoi(p));
3234 while(*p && *p++ != ' '); // next
3236 looking_at(buf, &i, "*% "); // eat prompt
3237 if (oldi > next_out) SendToPlayer(&buf[next_out], oldi - next_out);
3244 /* skip formula vars */
3245 if (started == STARTED_NONE &&
3246 buf[i] == 'f' && isdigit(buf[i+1]) && buf[i+2] == ':') {
3247 started = STARTED_CHATTER;
3252 // [HGM] kibitz: try to recognize opponent engine-score kibitzes, to divert them to engine-output window
3253 if (appData.autoKibitz && started == STARTED_NONE &&
3254 !appData.icsEngineAnalyze && // [HGM] [DM] ICS analyze
3255 (gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack || gameMode == IcsObserving)) {
3256 if((looking_at(buf, &i, "\n* kibitzes: ") || looking_at(buf, &i, "\n* whispers: ") ||
3257 looking_at(buf, &i, "* kibitzes: ") || looking_at(buf, &i, "* whispers: ")) &&
3258 (StrStr(star_match[0], gameInfo.white) == star_match[0] ||
3259 StrStr(star_match[0], gameInfo.black) == star_match[0] )) { // kibitz of self or opponent
3260 suppressKibitz = TRUE;
3261 if (oldi > next_out) SendToPlayer(&buf[next_out], oldi - next_out);
3263 if((StrStr(star_match[0], gameInfo.white) == star_match[0]
3264 && (gameMode == IcsPlayingWhite)) ||
3265 (StrStr(star_match[0], gameInfo.black) == star_match[0]
3266 && (gameMode == IcsPlayingBlack)) ) // opponent kibitz
3267 started = STARTED_CHATTER; // own kibitz we simply discard
3269 started = STARTED_COMMENT; // make sure it will be collected in parse[]
3270 parse_pos = 0; parse[0] = NULLCHAR;
3271 savingComment = TRUE;
3272 suppressKibitz = gameMode != IcsObserving ? 2 :
3273 (StrStr(star_match[0], gameInfo.white) == NULL) + 1;
3277 if((looking_at(buf, &i, "\nkibitzed to *\n") || looking_at(buf, &i, "kibitzed to *\n") ||
3278 looking_at(buf, &i, "\n(kibitzed to *\n") || looking_at(buf, &i, "(kibitzed to *\n"))
3279 && atoi(star_match[0])) {
3280 // suppress the acknowledgements of our own autoKibitz
3282 if (oldi > next_out) SendToPlayer(&buf[next_out], oldi - next_out);
3283 if(p = strchr(star_match[0], ' ')) p[1] = NULLCHAR; // clip off "players)" on FICS
3284 SendToPlayer(star_match[0], strlen(star_match[0]));
3285 if(looking_at(buf, &i, "*% ")) // eat prompt
3286 suppressKibitz = FALSE;
3290 } // [HGM] kibitz: end of patch
3292 if(looking_at(buf, &i, "* rating adjustment: * --> *\n")) continue;
3294 // [HGM] chat: intercept tells by users for which we have an open chat window
3296 if(started == STARTED_NONE && (looking_at(buf, &i, "* tells you:") || looking_at(buf, &i, "* says:") ||
3297 looking_at(buf, &i, "* whispers:") ||
3298 looking_at(buf, &i, "* kibitzes:") ||
3299 looking_at(buf, &i, "* shouts:") ||
3300 looking_at(buf, &i, "* c-shouts:") ||
3301 looking_at(buf, &i, "--> * ") ||
3302 looking_at(buf, &i, "*(*):") && (sscanf(star_match[1], "%d", &channel),1) ||
3303 looking_at(buf, &i, "*(*)(*):") && (sscanf(star_match[2], "%d", &channel),1) ||
3304 looking_at(buf, &i, "*(*)(*)(*):") && (sscanf(star_match[3], "%d", &channel),1) ||
3305 looking_at(buf, &i, "*(*)(*)(*)(*):") && sscanf(star_match[4], "%d", &channel) == 1 )) {
3307 sscanf(star_match[0], "%[^(]", talker+1); // strip (C) or (U) off ICS handle
3308 chattingPartner = -1; collective = 0;
3310 if(channel >= 0) // channel broadcast; look if there is a chatbox for this channel
3311 for(p=0; p<MAX_CHAT; p++) {
3313 if(chatPartner[p][0] >= '0' && chatPartner[p][0] <= '9' && channel == atoi(chatPartner[p])) {
3314 talker[0] = '['; strcat(talker, "] ");
3315 Colorize((channel == 1 ? ColorChannel1 : ColorChannel), FALSE);
3316 chattingPartner = p; break;
3319 if(buf[i-3] == 'e') // kibitz; look if there is a KIBITZ chatbox
3320 for(p=0; p<MAX_CHAT; p++) {
3322 if(!strcmp("kibitzes", chatPartner[p])) {
3323 talker[0] = '['; strcat(talker, "] ");
3324 chattingPartner = p; break;
3327 if(buf[i-3] == 'r') // whisper; look if there is a WHISPER chatbox
3328 for(p=0; p<MAX_CHAT; p++) {
3330 if(!strcmp("whispers", chatPartner[p])) {
3331 talker[0] = '['; strcat(talker, "] ");
3332 chattingPartner = p; break;
3335 if(buf[i-3] == 't' || buf[oldi+2] == '>') {// shout, c-shout or it; look if there is a 'shouts' chatbox
3336 if(buf[i-8] == '-' && buf[i-3] == 't')
3337 for(p=0; p<MAX_CHAT; p++) { // c-shout; check if dedicatesd c-shout box exists
3339 if(!strcmp("c-shouts", chatPartner[p])) {
3340 talker[0] = '('; strcat(talker, ") "); Colorize(ColorSShout, FALSE);
3341 chattingPartner = p; break;
3344 if(chattingPartner < 0)
3345 for(p=0; p<MAX_CHAT; p++) {
3347 if(!strcmp("shouts", chatPartner[p])) {
3348 if(buf[oldi+2] == '>') { talker[0] = '<'; strcat(talker, "> "); Colorize(ColorShout, FALSE); }
3349 else if(buf[i-8] == '-') { talker[0] = '('; strcat(talker, ") "); Colorize(ColorSShout, FALSE); }
3350 else { talker[0] = '['; strcat(talker, "] "); Colorize(ColorShout, FALSE); }
3351 chattingPartner = p; break;
3355 if(chattingPartner<0) // if not, look if there is a chatbox for this indivdual
3356 for(p=0; p<MAX_CHAT; p++) if(!StrCaseCmp(talker+1, chatPartner[p])) {
3358 Colorize(ColorTell, FALSE);
3359 if(collective) safeStrCpy(talker, "broadcasts: ", MSG_SIZ);
3361 chattingPartner = p; break;
3363 if(chattingPartner<0) i = oldi, safeStrCpy(lastTalker, talker+1, MSG_SIZ); else {
3364 Colorize(curColor, TRUE); // undo the bogus colorations we just made to trigger the souds
3365 started = STARTED_COMMENT;
3366 parse_pos = 0; parse[0] = NULLCHAR;
3367 savingComment = 3 + chattingPartner; // counts as TRUE
3368 if(collective == 3) i = oldi; else {
3369 suppressKibitz = TRUE;
3370 if(oldi > 0 && buf[oldi-1] == '\n') oldi--;
3371 if (oldi > next_out) SendToPlayer(&buf[next_out], oldi - next_out);
3375 } // [HGM] chat: end of patch
3378 if (appData.zippyTalk || appData.zippyPlay) {
3379 /* [DM] Backup address for color zippy lines */
3381 if (loggedOn == TRUE)
3382 if (ZippyControl(buf, &backup) || ZippyConverse(buf, &backup) ||
3383 (appData.zippyPlay && ZippyMatch(buf, &backup)));
3385 } // [DM] 'else { ' deleted
3387 /* Regular tells and says */
3388 (tkind = 1, looking_at(buf, &i, "* tells you: ")) ||
3389 looking_at(buf, &i, "* (your partner) tells you: ") ||
3390 looking_at(buf, &i, "* says: ") ||
3391 /* Don't color "message" or "messages" output */
3392 (tkind = 5, looking_at(buf, &i, "*. * (*:*): ")) ||
3393 looking_at(buf, &i, "*. * at *:*: ") ||
3394 looking_at(buf, &i, "--* (*:*): ") ||
3395 /* Message notifications (same color as tells) */
3396 looking_at(buf, &i, "* has left a message ") ||
3397 looking_at(buf, &i, "* just sent you a message:\n") ||
3398 /* Whispers and kibitzes */
3399 (tkind = 2, looking_at(buf, &i, "* whispers: ")) ||
3400 looking_at(buf, &i, "* kibitzes: ") ||
3402 (tkind = 3, looking_at(buf, &i, "*(*: "))) {
3404 if (tkind == 1 && strchr(star_match[0], ':')) {
3405 /* Avoid "tells you:" spoofs in channels */
3408 if (star_match[0][0] == NULLCHAR ||
3409 strchr(star_match[0], ' ') ||
3410 (tkind == 3 && strchr(star_match[1], ' '))) {
3411 /* Reject bogus matches */
3414 if (appData.colorize) {
3415 if (oldi > next_out) {
3416 SendToPlayer(&buf[next_out], oldi - next_out);
3421 Colorize(ColorTell, FALSE);
3422 curColor = ColorTell;
3425 Colorize(ColorKibitz, FALSE);
3426 curColor = ColorKibitz;
3429 p = strrchr(star_match[1], '(');
3436 Colorize(ColorChannel1, FALSE);
3437 curColor = ColorChannel1;
3439 Colorize(ColorChannel, FALSE);
3440 curColor = ColorChannel;
3444 curColor = ColorNormal;
3448 if (started == STARTED_NONE && appData.autoComment &&
3449 (gameMode == IcsObserving ||
3450 gameMode == IcsPlayingWhite ||
3451 gameMode == IcsPlayingBlack)) {
3452 parse_pos = i - oldi;
3453 memcpy(parse, &buf[oldi], parse_pos);
3454 parse[parse_pos] = NULLCHAR;
3455 started = STARTED_COMMENT;
3456 savingComment = TRUE;
3457 } else if(collective != 3) {
3458 started = STARTED_CHATTER;
3459 savingComment = FALSE;
3466 if (looking_at(buf, &i, "* s-shouts: ") ||
3467 looking_at(buf, &i, "* c-shouts: ")) {
3468 if (appData.colorize) {
3469 if (oldi > next_out) {
3470 SendToPlayer(&buf[next_out], oldi - next_out);
3473 Colorize(ColorSShout, FALSE);
3474 curColor = ColorSShout;
3477 started = STARTED_CHATTER;
3481 if (looking_at(buf, &i, "--->")) {
3486 if (looking_at(buf, &i, "* shouts: ") ||
3487 looking_at(buf, &i, "--> ")) {
3488 if (appData.colorize) {
3489 if (oldi > next_out) {
3490 SendToPlayer(&buf[next_out], oldi - next_out);
3493 Colorize(ColorShout, FALSE);
3494 curColor = ColorShout;
3497 started = STARTED_CHATTER;
3501 if (looking_at( buf, &i, "Challenge:")) {
3502 if (appData.colorize) {
3503 if (oldi > next_out) {
3504 SendToPlayer(&buf[next_out], oldi - next_out);
3507 Colorize(ColorChallenge, FALSE);
3508 curColor = ColorChallenge;
3514 if (looking_at(buf, &i, "* offers you") ||
3515 looking_at(buf, &i, "* offers to be") ||
3516 looking_at(buf, &i, "* would like to") ||
3517 looking_at(buf, &i, "* requests to") ||
3518 looking_at(buf, &i, "Your opponent offers") ||
3519 looking_at(buf, &i, "Your opponent requests")) {
3521 if (appData.colorize) {
3522 if (oldi > next_out) {
3523 SendToPlayer(&buf[next_out], oldi - next_out);
3526 Colorize(ColorRequest, FALSE);
3527 curColor = ColorRequest;
3532 if (looking_at(buf, &i, "* (*) seeking")) {
3533 if (appData.colorize) {
3534 if (oldi > next_out) {
3535 SendToPlayer(&buf[next_out], oldi - next_out);
3538 Colorize(ColorSeek, FALSE);
3539 curColor = ColorSeek;
3544 if(i < backup) { i = backup; continue; } // [HGM] for if ZippyControl matches, but the colorie code doesn't
3546 if (looking_at(buf, &i, "\\ ")) {
3547 if (prevColor != ColorNormal) {
3548 if (oldi > next_out) {
3549 SendToPlayer(&buf[next_out], oldi - next_out);
3552 Colorize(prevColor, TRUE);
3553 curColor = prevColor;
3555 if (savingComment) {
3556 parse_pos = i - oldi;
3557 memcpy(parse, &buf[oldi], parse_pos);
3558 parse[parse_pos] = NULLCHAR;
3559 started = STARTED_COMMENT;
3560 if(savingComment >= 3) // [HGM] chat: continuation of line for chat box
3561 chattingPartner = savingComment - 3; // kludge to remember the box
3563 started = STARTED_CHATTER;
3568 if (looking_at(buf, &i, "Black Strength :") ||
3569 looking_at(buf, &i, "<<< style 10 board >>>") ||
3570 looking_at(buf, &i, "<10>") ||
3571 looking_at(buf, &i, "#@#")) {
3572 /* Wrong board style */
3574 SendToICS(ics_prefix);
3575 SendToICS("set style 12\n");
3576 SendToICS(ics_prefix);
3577 SendToICS("refresh\n");
3581 if (looking_at(buf, &i, "login:")) {
3582 if (!have_sent_ICS_logon) {
3584 have_sent_ICS_logon = 1;
3585 else // no init script was found
3586 have_sent_ICS_logon = (appData.autoCreateLogon ? 2 : 1); // flag that we should capture username + password
3587 } else { // we have sent (or created) the InitScript, but apparently the ICS rejected it
3588 have_sent_ICS_logon = (appData.autoCreateLogon ? 2 : 1); // request creation of a new script
3593 if (ics_getting_history != H_GETTING_MOVES /*smpos kludge*/ &&
3594 (looking_at(buf, &i, "\n<12> ") ||
3595 looking_at(buf, &i, "<12> "))) {
3597 if (oldi > next_out) {
3598 SendToPlayer(&buf[next_out], oldi - next_out);
3601 started = STARTED_BOARD;
3606 if ((started == STARTED_NONE && looking_at(buf, &i, "\n<b1> ")) ||
3607 looking_at(buf, &i, "<b1> ")) {
3608 if (oldi > next_out) {
3609 SendToPlayer(&buf[next_out], oldi - next_out);
3612 started = STARTED_HOLDINGS;
3617 if (looking_at(buf, &i, "* *vs. * *--- *")) {
3619 /* Header for a move list -- first line */
3621 switch (ics_getting_history) {
3625 case BeginningOfGame:
3626 /* User typed "moves" or "oldmoves" while we
3627 were idle. Pretend we asked for these
3628 moves and soak them up so user can step
3629 through them and/or save them.
3632 gameMode = IcsObserving;
3635 ics_getting_history = H_GOT_UNREQ_HEADER;
3637 case EditGame: /*?*/
3638 case EditPosition: /*?*/
3639 /* Should above feature work in these modes too? */
3640 /* For now it doesn't */
3641 ics_getting_history = H_GOT_UNWANTED_HEADER;
3644 ics_getting_history = H_GOT_UNWANTED_HEADER;
3649 /* Is this the right one? */
3650 if (gameInfo.white && gameInfo.black &&
3651 strcmp(gameInfo.white, star_match[0]) == 0 &&
3652 strcmp(gameInfo.black, star_match[2]) == 0) {
3654 ics_getting_history = H_GOT_REQ_HEADER;
3657 case H_GOT_REQ_HEADER:
3658 case H_GOT_UNREQ_HEADER:
3659 case H_GOT_UNWANTED_HEADER:
3660 case H_GETTING_MOVES:
3661 /* Should not happen */
3662 DisplayError(_("Error gathering move list: two headers"), 0);
3663 ics_getting_history = H_FALSE;
3667 /* Save player ratings into gameInfo if needed */
3668 if ((ics_getting_history == H_GOT_REQ_HEADER ||
3669 ics_getting_history == H_GOT_UNREQ_HEADER) &&
3670 (gameInfo.whiteRating == -1 ||
3671 gameInfo.blackRating == -1)) {
3673 gameInfo.whiteRating = string_to_rating(star_match[1]);
3674 gameInfo.blackRating = string_to_rating(star_match[3]);
3675 if (appData.debugMode)
3676 fprintf(debugFP, "Ratings from header: W %d, B %d\n",
3677 gameInfo.whiteRating, gameInfo.blackRating);
3682 if (looking_at(buf, &i,
3683 "* * match, initial time: * minute*, increment: * second")) {
3684 /* Header for a move list -- second line */
3685 /* Initial board will follow if this is a wild game */
3686 if (gameInfo.event != NULL) free(gameInfo.event);
3687 snprintf(str, MSG_SIZ, "ICS %s %s match", star_match[0], star_match[1]);
3688 gameInfo.event = StrSave(str);
3689 /* [HGM] we switched variant. Translate boards if needed. */
3690 VariantSwitch(boards[currentMove], StringToVariant(gameInfo.event));
3694 if (looking_at(buf, &i, "Move ")) {
3695 /* Beginning of a move list */
3696 switch (ics_getting_history) {
3698 /* Normally should not happen */
3699 /* Maybe user hit reset while we were parsing */
3702 /* Happens if we are ignoring a move list that is not
3703 * the one we just requested. Common if the user
3704 * tries to observe two games without turning off
3707 case H_GETTING_MOVES:
3708 /* Should not happen */
3709 DisplayError(_("Error gathering move list: nested"), 0);
3710 ics_getting_history = H_FALSE;
3712 case H_GOT_REQ_HEADER:
3713 ics_getting_history = H_GETTING_MOVES;
3714 started = STARTED_MOVES;
3716 if (oldi > next_out) {
3717 SendToPlayer(&buf[next_out], oldi - next_out);
3720 case H_GOT_UNREQ_HEADER:
3721 ics_getting_history = H_GETTING_MOVES;
3722 started = STARTED_MOVES_NOHIDE;
3725 case H_GOT_UNWANTED_HEADER:
3726 ics_getting_history = H_FALSE;
3732 if (looking_at(buf, &i, "% ") ||
3733 ((started == STARTED_MOVES || started == STARTED_MOVES_NOHIDE)
3734 && looking_at(buf, &i, "}*"))) { char *bookHit = NULL; // [HGM] book
3735 if(soughtPending && nrOfSeekAds) { // [HGM] seekgraph: on ICC sought-list has no termination line
3736 soughtPending = FALSE;
3740 if(suppressKibitz) next_out = i;
3741 savingComment = FALSE;
3745 case STARTED_MOVES_NOHIDE:
3746 memcpy(&parse[parse_pos], &buf[oldi], i - oldi);
3747 parse[parse_pos + i - oldi] = NULLCHAR;
3748 ParseGameHistory(parse);
3750 if (appData.zippyPlay && first.initDone) {
3751 FeedMovesToProgram(&first, forwardMostMove);
3752 if (gameMode == IcsPlayingWhite) {
3753 if (WhiteOnMove(forwardMostMove)) {
3754 if (first.sendTime) {
3755 if (first.useColors) {
3756 SendToProgram("black\n", &first);
3758 SendTimeRemaining(&first, TRUE);
3760 if (first.useColors) {
3761 SendToProgram("white\n", &first); // [HGM] book: made sending of "go\n" book dependent
3763 bookHit = SendMoveToBookUser(forwardMostMove-1, &first, TRUE); // [HGM] book: probe book for initial pos
3764 first.maybeThinking = TRUE;
3766 if (first.usePlayother) {
3767 if (first.sendTime) {
3768 SendTimeRemaining(&first, TRUE);
3770 SendToProgram("playother\n", &first);
3776 } else if (gameMode == IcsPlayingBlack) {
3777 if (!WhiteOnMove(forwardMostMove)) {
3778 if (first.sendTime) {
3779 if (first.useColors) {
3780 SendToProgram("white\n", &first);
3782 SendTimeRemaining(&first, FALSE);
3784 if (first.useColors) {
3785 SendToProgram("black\n", &first);
3787 bookHit = SendMoveToBookUser(forwardMostMove-1, &first, TRUE);
3788 first.maybeThinking = TRUE;
3790 if (first.usePlayother) {
3791 if (first.sendTime) {
3792 SendTimeRemaining(&first, FALSE);
3794 SendToProgram("playother\n", &first);
3803 if (gameMode == IcsObserving && ics_gamenum == -1) {
3804 /* Moves came from oldmoves or moves command
3805 while we weren't doing anything else.
3807 currentMove = forwardMostMove;
3808 ClearHighlights();/*!!could figure this out*/
3809 flipView = appData.flipView;
3810 DrawPosition(TRUE, boards[currentMove]);
3811 DisplayBothClocks();
3812 snprintf(str, MSG_SIZ, "%s %s %s",
3813 gameInfo.white, _("vs."), gameInfo.black);
3817 /* Moves were history of an active game */
3818 if (gameInfo.resultDetails != NULL) {
3819 free(gameInfo.resultDetails);
3820 gameInfo.resultDetails = NULL;
3823 HistorySet(parseList, backwardMostMove,
3824 forwardMostMove, currentMove-1);
3825 DisplayMove(currentMove - 1);
3826 if (started == STARTED_MOVES) next_out = i;
3827 started = STARTED_NONE;
3828 ics_getting_history = H_FALSE;
3831 case STARTED_OBSERVE:
3832 started = STARTED_NONE;
3833 SendToICS(ics_prefix);
3834 SendToICS("refresh\n");
3840 if(bookHit) { // [HGM] book: simulate book reply
3841 static char bookMove[MSG_SIZ]; // a bit generous?
3843 programStats.nodes = programStats.depth = programStats.time =
3844 programStats.score = programStats.got_only_move = 0;
3845 sprintf(programStats.movelist, "%s (xbook)", bookHit);
3847 safeStrCpy(bookMove, "move ", sizeof(bookMove)/sizeof(bookMove[0]));
3848 strcat(bookMove, bookHit);
3849 HandleMachineMove(bookMove, &first);
3854 if ((started == STARTED_MOVES || started == STARTED_BOARD ||
3855 started == STARTED_HOLDINGS ||
3856 started == STARTED_MOVES_NOHIDE) && i >= leftover_len) {
3857 /* Accumulate characters in move list or board */
3858 parse[parse_pos++] = buf[i];
3861 /* Start of game messages. Mostly we detect start of game
3862 when the first board image arrives. On some versions
3863 of the ICS, though, we need to do a "refresh" after starting
3864 to observe in order to get the current board right away. */
3865 if (looking_at(buf, &i, "Adding game * to observation list")) {
3866 started = STARTED_OBSERVE;
3870 /* Handle auto-observe */
3871 if (appData.autoObserve &&
3872 (gameMode == IcsIdle || gameMode == BeginningOfGame) &&
3873 looking_at(buf, &i, "Game notification: * (*) vs. * (*)")) {
3875 /* Choose the player that was highlighted, if any. */
3876 if (star_match[0][0] == '\033' ||
3877 star_match[1][0] != '\033') {
3878 player = star_match[0];
3880 player = star_match[2];
3882 snprintf(str, MSG_SIZ, "%sobserve %s\n",
3883 ics_prefix, StripHighlightAndTitle(player));
3886 /* Save ratings from notify string */
3887 safeStrCpy(player1Name, star_match[0], sizeof(player1Name)/sizeof(player1Name[0]));
3888 player1Rating = string_to_rating(star_match[1]);
3889 safeStrCpy(player2Name, star_match[2], sizeof(player2Name)/sizeof(player2Name[0]));
3890 player2Rating = string_to_rating(star_match[3]);
3892 if (appData.debugMode)
3894 "Ratings from 'Game notification:' %s %d, %s %d\n",
3895 player1Name, player1Rating,
3896 player2Name, player2Rating);
3901 /* Deal with automatic examine mode after a game,
3902 and with IcsObserving -> IcsExamining transition */
3903 if (looking_at(buf, &i, "Entering examine mode for game *") ||
3904 looking_at(buf, &i, "has made you an examiner of game *")) {
3906 int gamenum = atoi(star_match[0]);
3907 if ((gameMode == IcsIdle || gameMode == IcsObserving) &&
3908 gamenum == ics_gamenum) {
3909 /* We were already playing or observing this game;
3910 no need to refetch history */
3911 gameMode = IcsExamining;
3913 pauseExamForwardMostMove = forwardMostMove;
3914 } else if (currentMove < forwardMostMove) {
3915 ForwardInner(forwardMostMove);
3918 /* I don't think this case really can happen */
3919 SendToICS(ics_prefix);
3920 SendToICS("refresh\n");
3925 /* Error messages */
3926 // if (ics_user_moved) {
3927 if (1) { // [HGM] old way ignored error after move type in; ics_user_moved is not set then!
3928 if (looking_at(buf, &i, "Illegal move") ||
3929 looking_at(buf, &i, "Not a legal move") ||
3930 looking_at(buf, &i, "Your king is in check") ||
3931 looking_at(buf, &i, "It isn't your turn") ||
3932 looking_at(buf, &i, "It is not your move")) {
3934 if (ics_user_moved && forwardMostMove > backwardMostMove) { // only backup if we already moved
3935 currentMove = forwardMostMove-1;
3936 DisplayMove(currentMove - 1); /* before DMError */
3937 DrawPosition(FALSE, boards[currentMove]);
3938 SwitchClocks(forwardMostMove-1); // [HGM] race
3939 DisplayBothClocks();
3941 DisplayMoveError(_("Illegal move (rejected by ICS)")); // [HGM] but always relay error msg
3947 if (looking_at(buf, &i, "still have time") ||
3948 looking_at(buf, &i, "not out of time") ||
3949 looking_at(buf, &i, "either player is out of time") ||
3950 looking_at(buf, &i, "has timeseal; checking")) {
3951 /* We must have called his flag a little too soon */
3952 whiteFlag = blackFlag = FALSE;
3956 if (looking_at(buf, &i, "added * seconds to") ||
3957 looking_at(buf, &i, "seconds were added to")) {
3958 /* Update the clocks */
3959 SendToICS(ics_prefix);
3960 SendToICS("refresh\n");
3964 if (!ics_clock_paused && looking_at(buf, &i, "clock paused")) {
3965 ics_clock_paused = TRUE;
3970 if (ics_clock_paused && looking_at(buf, &i, "clock resumed")) {
3971 ics_clock_paused = FALSE;
3976 /* Grab player ratings from the Creating: message.
3977 Note we have to check for the special case when
3978 the ICS inserts things like [white] or [black]. */
3979 if (looking_at(buf, &i, "Creating: * (*)* * (*)") ||
3980 looking_at(buf, &i, "Creating: * (*) [*] * (*)")) {
3982 0 player 1 name (not necessarily white)
3984 2 empty, white, or black (IGNORED)
3985 3 player 2 name (not necessarily black)
3988 The names/ratings are sorted out when the game
3989 actually starts (below).
3991 safeStrCpy(player1Name, StripHighlightAndTitle(star_match[0]), sizeof(player1Name)/sizeof(player1Name[0]));
3992 player1Rating = string_to_rating(star_match[1]);
3993 safeStrCpy(player2Name, StripHighlightAndTitle(star_match[3]), sizeof(player2Name)/sizeof(player2Name[0]));
3994 player2Rating = string_to_rating(star_match[4]);
3996 if (appData.debugMode)
3998 "Ratings from 'Creating:' %s %d, %s %d\n",
3999 player1Name, player1Rating,
4000 player2Name, player2Rating);
4005 /* Improved generic start/end-of-game messages */
4006 if ((tkind=0, looking_at(buf, &i, "{Game * (* vs. *) *}*")) ||
4007 (tkind=1, looking_at(buf, &i, "{Game * (*(*) vs. *(*)) *}*"))){
4008 /* If tkind == 0: */
4009 /* star_match[0] is the game number */
4010 /* [1] is the white player's name */
4011 /* [2] is the black player's name */
4012 /* For end-of-game: */
4013 /* [3] is the reason for the game end */
4014 /* [4] is a PGN end game-token, preceded by " " */
4015 /* For start-of-game: */
4016 /* [3] begins with "Creating" or "Continuing" */
4017 /* [4] is " *" or empty (don't care). */
4018 int gamenum = atoi(star_match[0]);
4019 char *whitename, *blackname, *why, *endtoken;
4020 ChessMove endtype = EndOfFile;
4023 whitename = star_match[1];
4024 blackname = star_match[2];
4025 why = star_match[3];
4026 endtoken = star_match[4];
4028 whitename = star_match[1];
4029 blackname = star_match[3];
4030 why = star_match[5];
4031 endtoken = star_match[6];
4034 /* Game start messages */
4035 if (strncmp(why, "Creating ", 9) == 0 ||
4036 strncmp(why, "Continuing ", 11) == 0) {
4037 gs_gamenum = gamenum;
4038 safeStrCpy(gs_kind, strchr(why, ' ') + 1,sizeof(gs_kind)/sizeof(gs_kind[0]));
4039 if(ics_gamenum == -1) // [HGM] only if we are not already involved in a game (because gin=1 sends us such messages)
4040 VariantSwitch(boards[currentMove], StringToVariant(gs_kind)); // [HGM] variantswitch: even before we get first board
4042 if (appData.zippyPlay) {
4043 ZippyGameStart(whitename, blackname);
4046 partnerBoardValid = FALSE; // [HGM] bughouse
4050 /* Game end messages */
4051 if (gameMode == IcsIdle || gameMode == BeginningOfGame ||
4052 ics_gamenum != gamenum) {
4055 while (endtoken[0] == ' ') endtoken++;
4056 switch (endtoken[0]) {
4059 endtype = GameUnfinished;
4062 endtype = BlackWins;
4065 if (endtoken[1] == '/')
4066 endtype = GameIsDrawn;
4068 endtype = WhiteWins;
4071 GameEnds(endtype, why, GE_ICS);
4073 if (appData.zippyPlay && first.initDone) {
4074 ZippyGameEnd(endtype, why);
4075 if (first.pr == NoProc) {
4076 /* Start the next process early so that we'll
4077 be ready for the next challenge */
4078 StartChessProgram(&first);
4080 /* Send "new" early, in case this command takes
4081 a long time to finish, so that we'll be ready
4082 for the next challenge. */
4083 gameInfo.variant = VariantNormal; // [HGM] variantswitch: suppress sending of 'variant'
4087 if(appData.bgObserve && partnerBoardValid) DrawPosition(TRUE, partnerBoard);
4091 if (looking_at(buf, &i, "Removing game * from observation") ||
4092 looking_at(buf, &i, "no longer observing game *") ||
4093 looking_at(buf, &i, "Game * (*) has no examiners")) {
4094 if (gameMode == IcsObserving &&
4095 atoi(star_match[0]) == ics_gamenum)
4097 /* icsEngineAnalyze */
4098 if (appData.icsEngineAnalyze) {
4105 ics_user_moved = FALSE;
4110 if (looking_at(buf, &i, "no longer examining game *")) {
4111 if (gameMode == IcsExamining &&
4112 atoi(star_match[0]) == ics_gamenum)
4116 ics_user_moved = FALSE;
4121 /* Advance leftover_start past any newlines we find,
4122 so only partial lines can get reparsed */
4123 if (looking_at(buf, &i, "\n")) {
4124 prevColor = curColor;
4125 if (curColor != ColorNormal) {
4126 if (oldi > next_out) {
4127 SendToPlayer(&buf[next_out], oldi - next_out);
4130 Colorize(ColorNormal, FALSE);
4131 curColor = ColorNormal;
4133 if (started == STARTED_BOARD) {
4134 started = STARTED_NONE;
4135 parse[parse_pos] = NULLCHAR;
4136 ParseBoard12(parse);
4139 /* Send premove here */
4140 if (appData.premove) {
4142 if (currentMove == 0 &&
4143 gameMode == IcsPlayingWhite &&
4144 appData.premoveWhite) {
4145 snprintf(str, MSG_SIZ, "%s\n", appData.premoveWhiteText);
4146 if (appData.debugMode)
4147 fprintf(debugFP, "Sending premove:\n");
4149 } else if (currentMove == 1 &&
4150 gameMode == IcsPlayingBlack &&
4151 appData.premoveBlack) {
4152 snprintf(str, MSG_SIZ, "%s\n", appData.premoveBlackText);
4153 if (appData.debugMode)
4154 fprintf(debugFP, "Sending premove:\n");
4156 } else if (gotPremove) {
4158 ClearPremoveHighlights();
4159 if (appData.debugMode)
4160 fprintf(debugFP, "Sending premove:\n");
4161 UserMoveEvent(premoveFromX, premoveFromY,
4162 premoveToX, premoveToY,
4167 /* Usually suppress following prompt */
4168 if (!(forwardMostMove == 0 && gameMode == IcsExamining)) {
4169 while(looking_at(buf, &i, "\n")); // [HGM] skip empty lines
4170 if (looking_at(buf, &i, "*% ")) {
4171 savingComment = FALSE;
4176 } else if (started == STARTED_HOLDINGS) {
4178 char new_piece[MSG_SIZ];
4179 started = STARTED_NONE;
4180 parse[parse_pos] = NULLCHAR;
4181 if (appData.debugMode)
4182 fprintf(debugFP, "Parsing holdings: %s, currentMove = %d\n",
4183 parse, currentMove);
4184 if (sscanf(parse, " game %d", &gamenum) == 1) {
4185 if(gamenum == ics_gamenum) { // [HGM] bughouse: old code if part of foreground game
4186 if (gameInfo.variant == VariantNormal) {
4187 /* [HGM] We seem to switch variant during a game!
4188 * Presumably no holdings were displayed, so we have
4189 * to move the position two files to the right to
4190 * create room for them!
4192 VariantClass newVariant;
4193 switch(gameInfo.boardWidth) { // base guess on board width
4194 case 9: newVariant = VariantShogi; break;
4195 case 10: newVariant = VariantGreat; break;
4196 default: newVariant = VariantCrazyhouse; break;
4198 VariantSwitch(boards[currentMove], newVariant); /* temp guess */
4199 /* Get a move list just to see the header, which
4200 will tell us whether this is really bug or zh */
4201 if (ics_getting_history == H_FALSE) {
4202 ics_getting_history = H_REQUESTED;
4203 snprintf(str, MSG_SIZ, "%smoves %d\n", ics_prefix, gamenum);
4207 new_piece[0] = NULLCHAR;
4208 sscanf(parse, "game %d white [%s black [%s <- %s",
4209 &gamenum, white_holding, black_holding,
4211 white_holding[strlen(white_holding)-1] = NULLCHAR;
4212 black_holding[strlen(black_holding)-1] = NULLCHAR;
4213 /* [HGM] copy holdings to board holdings area */
4214 CopyHoldings(boards[forwardMostMove], white_holding, WhitePawn);
4215 CopyHoldings(boards[forwardMostMove], black_holding, BlackPawn);
4216 boards[forwardMostMove][HOLDINGS_SET] = 1; // flag holdings as set
4218 if (appData.zippyPlay && first.initDone) {
4219 ZippyHoldings(white_holding, black_holding,
4223 if (tinyLayout || smallLayout) {
4224 char wh[16], bh[16];
4225 PackHolding(wh, white_holding);
4226 PackHolding(bh, black_holding);
4227 snprintf(str, MSG_SIZ, "[%s-%s] %s-%s", wh, bh,
4228 gameInfo.white, gameInfo.black);
4230 snprintf(str, MSG_SIZ, "%s [%s] %s %s [%s]",
4231 gameInfo.white, white_holding, _("vs."),
4232 gameInfo.black, black_holding);
4234 if(!partnerUp) // [HGM] bughouse: when peeking at partner game we already know what he captured...
4235 DrawPosition(FALSE, boards[currentMove]);
4237 } else if(appData.bgObserve) { // [HGM] bughouse: holdings of other game => background
4238 sscanf(parse, "game %d white [%s black [%s <- %s",
4239 &gamenum, white_holding, black_holding,
4241 white_holding[strlen(white_holding)-1] = NULLCHAR;
4242 black_holding[strlen(black_holding)-1] = NULLCHAR;
4243 /* [HGM] copy holdings to partner-board holdings area */
4244 CopyHoldings(partnerBoard, white_holding, WhitePawn);
4245 CopyHoldings(partnerBoard, black_holding, BlackPawn);
4246 if(twoBoards) { partnerUp = 1; flipView = !flipView; } // [HGM] dual: always draw
4247 if(partnerUp) DrawPosition(FALSE, partnerBoard);
4248 if(twoBoards) { partnerUp = 0; flipView = !flipView; }
4251 /* Suppress following prompt */
4252 if (looking_at(buf, &i, "*% ")) {
4253 if(strchr(star_match[0], 7)) SendToPlayer("\007", 1); // Bell(); // FICS fuses bell for next board with prompt in zh captures
4254 savingComment = FALSE;
4262 i++; /* skip unparsed character and loop back */
4265 if (started != STARTED_MOVES && started != STARTED_BOARD && !suppressKibitz && // [HGM] kibitz
4266 // started != STARTED_HOLDINGS && i > next_out) { // [HGM] should we compare to leftover_start in stead of i?
4267 // SendToPlayer(&buf[next_out], i - next_out);
4268 started != STARTED_HOLDINGS && leftover_start > next_out) {
4269 SendToPlayer(&buf[next_out], leftover_start - next_out);
4273 leftover_len = buf_len - leftover_start;
4274 /* if buffer ends with something we couldn't parse,
4275 reparse it after appending the next read */
4277 } else if (count == 0) {
4278 RemoveInputSource(isr);
4279 DisplayFatalError(_("Connection closed by ICS"), 0, 0);
4281 DisplayFatalError(_("Error reading from ICS"), error, 1);
4286 /* Board style 12 looks like this:
4288 <12> r-b---k- pp----pp ---bP--- ---p---- q------- ------P- P--Q--BP -----R-K W -1 0 0 0 0 0 0 paf MaxII 0 2 12 21 25 234 174 24 Q/d7-a4 (0:06) Qxa4 0 0
4290 * The "<12> " is stripped before it gets to this routine. The two
4291 * trailing 0's (flip state and clock ticking) are later addition, and
4292 * some chess servers may not have them, or may have only the first.
4293 * Additional trailing fields may be added in the future.
4296 #define PATTERN "%c%d%d%d%d%d%d%d%s%s%d%d%d%d%d%d%d%d%s%s%s%d%d"
4298 #define RELATION_OBSERVING_PLAYED 0
4299 #define RELATION_OBSERVING_STATIC -2 /* examined, oldmoves, or smoves */
4300 #define RELATION_PLAYING_MYMOVE 1
4301 #define RELATION_PLAYING_NOTMYMOVE -1
4302 #define RELATION_EXAMINING 2
4303 #define RELATION_ISOLATED_BOARD -3
4304 #define RELATION_STARTING_POSITION -4 /* FICS only */
4307 ParseBoard12 (char *string)
4311 char *bookHit = NULL; // [HGM] book
4313 GameMode newGameMode;
4314 int gamenum, newGame, newMove, relation, basetime, increment, ics_flip = 0;
4315 int j, k, n, moveNum, white_stren, black_stren, white_time, black_time;
4316 int double_push, castle_ws, castle_wl, castle_bs, castle_bl, irrev_count;
4317 char to_play, board_chars[200];
4318 char move_str[MSG_SIZ], str[MSG_SIZ], elapsed_time[MSG_SIZ];
4319 char black[32], white[32];
4321 int prevMove = currentMove;
4324 int fromX, fromY, toX, toY;
4326 int ranks=1, files=0; /* [HGM] ICS80: allow variable board size */
4327 Boolean weird = FALSE, reqFlag = FALSE;
4329 fromX = fromY = toX = toY = -1;
4333 if (appData.debugMode)
4334 fprintf(debugFP, "Parsing board: %s\n", string);
4336 move_str[0] = NULLCHAR;
4337 elapsed_time[0] = NULLCHAR;
4338 { /* [HGM] figure out how many ranks and files the board has, for ICS extension used by Capablanca server */
4340 while(i < 199 && (string[i] != ' ' || string[i+2] != ' ')) {
4341 if(string[i] == ' ') { ranks++; files = 0; }
4343 if(!strchr(" -pnbrqkPNBRQK" , string[i])) weird = TRUE; // test for fairies
4346 for(j = 0; j <i; j++) board_chars[j] = string[j];
4347 board_chars[i] = '\0';
4350 n = sscanf(string, PATTERN, &to_play, &double_push,
4351 &castle_ws, &castle_wl, &castle_bs, &castle_bl, &irrev_count,
4352 &gamenum, white, black, &relation, &basetime, &increment,
4353 &white_stren, &black_stren, &white_time, &black_time,
4354 &moveNum, str, elapsed_time, move_str, &ics_flip,
4358 snprintf(str, MSG_SIZ, _("Failed to parse board string:\n\"%s\""), string);
4359 DisplayError(str, 0);
4363 /* Convert the move number to internal form */
4364 moveNum = (moveNum - 1) * 2;
4365 if (to_play == 'B') moveNum++;
4366 if (moveNum > framePtr) { // [HGM] vari: do not run into saved variations
4367 DisplayFatalError(_("Game too long; increase MAX_MOVES and recompile"),
4373 case RELATION_OBSERVING_PLAYED:
4374 case RELATION_OBSERVING_STATIC:
4375 if (gamenum == -1) {
4376 /* Old ICC buglet */
4377 relation = RELATION_OBSERVING_STATIC;
4379 newGameMode = IcsObserving;
4381 case RELATION_PLAYING_MYMOVE:
4382 case RELATION_PLAYING_NOTMYMOVE:
4384 ((relation == RELATION_PLAYING_MYMOVE) == (to_play == 'W')) ?
4385 IcsPlayingWhite : IcsPlayingBlack;
4386 soughtPending =FALSE; // [HGM] seekgraph: solve race condition
4388 case RELATION_EXAMINING:
4389 newGameMode = IcsExamining;
4391 case RELATION_ISOLATED_BOARD:
4393 /* Just display this board. If user was doing something else,
4394 we will forget about it until the next board comes. */
4395 newGameMode = IcsIdle;
4397 case RELATION_STARTING_POSITION:
4398 newGameMode = gameMode;
4402 if((gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack ||
4403 gameMode == IcsObserving && appData.dualBoard) // also allow use of second board for observing two games
4404 && newGameMode == IcsObserving && gamenum != ics_gamenum && appData.bgObserve) {
4405 // [HGM] bughouse: don't act on alien boards while we play. Just parse the board and save it */
4406 int fac = strchr(elapsed_time, '.') ? 1 : 1000;
4407 static int lastBgGame = -1;
4409 for (k = 0; k < ranks; k++) {
4410 for (j = 0; j < files; j++)
4411 board[k][j+gameInfo.holdingsWidth] = CharToPiece(board_chars[(ranks-1-k)*(files+1) + j]);
4412 if(gameInfo.holdingsWidth > 1) {
4413 board[k][0] = board[k][BOARD_WIDTH-1] = EmptySquare;
4414 board[k][1] = board[k][BOARD_WIDTH-2] = (ChessSquare) 0;;
4417 CopyBoard(partnerBoard, board);
4418 if(toSqr = strchr(str, '/')) { // extract highlights from long move
4419 partnerBoard[EP_STATUS-3] = toSqr[1] - AAA; // kludge: hide highlighting info in board
4420 partnerBoard[EP_STATUS-4] = toSqr[2] - ONE;
4421 } else partnerBoard[EP_STATUS-4] = partnerBoard[EP_STATUS-3] = -1;
4422 if(toSqr = strchr(str, '-')) {
4423 partnerBoard[EP_STATUS-1] = toSqr[1] - AAA;
4424 partnerBoard[EP_STATUS-2] = toSqr[2] - ONE;
4425 } else partnerBoard[EP_STATUS-1] = partnerBoard[EP_STATUS-2] = -1;
4426 if(appData.dualBoard && !twoBoards) { twoBoards = 1; InitDrawingSizes(-2,0); }
4427 if(twoBoards) { partnerUp = 1; flipView = !flipView; } // [HGM] dual
4428 if(partnerUp) DrawPosition(FALSE, partnerBoard);
4430 DisplayWhiteClock(white_time*fac, to_play == 'W');
4431 DisplayBlackClock(black_time*fac, to_play != 'W');
4432 activePartner = to_play;
4433 if(gamenum != lastBgGame) {
4435 snprintf(buf, MSG_SIZ, "%s %s %s", white, _("vs."), black);
4438 lastBgGame = gamenum;
4439 activePartnerTime = to_play == 'W' ? white_time*fac : black_time*fac;
4440 partnerUp = 0; flipView = !flipView; } // [HGM] dual
4441 snprintf(partnerStatus, MSG_SIZ,"W: %d:%02d B: %d:%02d (%d-%d) %c", white_time*fac/60000, (white_time*fac%60000)/1000,
4442 (black_time*fac/60000), (black_time*fac%60000)/1000, white_stren, black_stren, to_play);
4443 if(!twoBoards) DisplayMessage(partnerStatus, "");
4444 partnerBoardValid = TRUE;
4448 if(appData.dualBoard && appData.bgObserve) {
4449 if((newGameMode == IcsPlayingWhite || newGameMode == IcsPlayingBlack) && moveNum == 1)
4450 SendToICS(ics_prefix), SendToICS("pobserve\n");
4451 else if(newGameMode == IcsObserving && (gameMode == BeginningOfGame || gameMode == IcsIdle)) {
4453 snprintf(buf, MSG_SIZ, "%spobserve %s\n", ics_prefix, white);
4458 /* Modify behavior for initial board display on move listing
4461 switch (ics_getting_history) {
4465 case H_GOT_REQ_HEADER:
4466 case H_GOT_UNREQ_HEADER:
4467 /* This is the initial position of the current game */
4468 gamenum = ics_gamenum;
4469 moveNum = 0; /* old ICS bug workaround */
4470 if (to_play == 'B') {
4471 startedFromSetupPosition = TRUE;
4472 blackPlaysFirst = TRUE;
4474 if (forwardMostMove == 0) forwardMostMove = 1;
4475 if (backwardMostMove == 0) backwardMostMove = 1;
4476 if (currentMove == 0) currentMove = 1;
4478 newGameMode = gameMode;
4479 relation = RELATION_STARTING_POSITION; /* ICC needs this */
4481 case H_GOT_UNWANTED_HEADER:
4482 /* This is an initial board that we don't want */
4484 case H_GETTING_MOVES:
4485 /* Should not happen */
4486 DisplayError(_("Error gathering move list: extra board"), 0);
4487 ics_getting_history = H_FALSE;
4491 if (gameInfo.boardHeight != ranks || gameInfo.boardWidth != files ||
4492 move_str[1] == '@' && !gameInfo.holdingsWidth ||
4493 weird && (int)gameInfo.variant < (int)VariantShogi) {
4494 /* [HGM] We seem to have switched variant unexpectedly
4495 * Try to guess new variant from board size
4497 VariantClass newVariant = VariantFairy; // if 8x8, but fairies present
4498 if(ranks == 8 && files == 10) newVariant = VariantCapablanca; else
4499 if(ranks == 10 && files == 9) newVariant = VariantXiangqi; else
4500 if(ranks == 8 && files == 12) newVariant = VariantCourier; else
4501 if(ranks == 9 && files == 9) newVariant = VariantShogi; else
4502 if(ranks == 10 && files == 10) newVariant = VariantGrand; else
4503 if(!weird) newVariant = move_str[1] == '@' ? VariantCrazyhouse : VariantNormal;
4504 VariantSwitch(boards[currentMove], newVariant); /* temp guess */
4505 /* Get a move list just to see the header, which
4506 will tell us whether this is really bug or zh */
4507 if (ics_getting_history == H_FALSE) {
4508 ics_getting_history = H_REQUESTED; reqFlag = TRUE;
4509 snprintf(str, MSG_SIZ, "%smoves %d\n", ics_prefix, gamenum);
4514 /* Take action if this is the first board of a new game, or of a
4515 different game than is currently being displayed. */
4516 if (gamenum != ics_gamenum || newGameMode != gameMode ||
4517 relation == RELATION_ISOLATED_BOARD) {
4519 /* Forget the old game and get the history (if any) of the new one */
4520 if (gameMode != BeginningOfGame) {
4524 if (appData.autoRaiseBoard) BoardToTop();
4526 if (gamenum == -1) {
4527 newGameMode = IcsIdle;
4528 } else if ((moveNum > 0 || newGameMode == IcsObserving) && newGameMode != IcsIdle &&
4529 appData.getMoveList && !reqFlag) {
4530 /* Need to get game history */
4531 ics_getting_history = H_REQUESTED;
4532 snprintf(str, MSG_SIZ, "%smoves %d\n", ics_prefix, gamenum);
4536 /* Initially flip the board to have black on the bottom if playing
4537 black or if the ICS flip flag is set, but let the user change
4538 it with the Flip View button. */
4539 flipView = appData.autoFlipView ?
4540 (newGameMode == IcsPlayingBlack) || ics_flip :
4543 /* Done with values from previous mode; copy in new ones */
4544 gameMode = newGameMode;
4546 ics_gamenum = gamenum;
4547 if (gamenum == gs_gamenum) {
4548 int klen = strlen(gs_kind);
4549 if (gs_kind[klen - 1] == '.') gs_kind[klen - 1] = NULLCHAR;
4550 snprintf(str, MSG_SIZ, "ICS %s", gs_kind);
4551 gameInfo.event = StrSave(str);
4553 gameInfo.event = StrSave("ICS game");
4555 gameInfo.site = StrSave(appData.icsHost);
4556 gameInfo.date = PGNDate();
4557 gameInfo.round = StrSave("-");
4558 gameInfo.white = StrSave(white);
4559 gameInfo.black = StrSave(black);
4560 timeControl = basetime * 60 * 1000;
4562 timeIncrement = increment * 1000;
4563 movesPerSession = 0;
4564 gameInfo.timeControl = TimeControlTagValue();
4565 VariantSwitch(boards[currentMove], StringToVariant(gameInfo.event) );
4566 if (appData.debugMode) {
4567 fprintf(debugFP, "ParseBoard says variant = '%s'\n", gameInfo.event);
4568 fprintf(debugFP, "recognized as %s\n", VariantName(gameInfo.variant));
4569 setbuf(debugFP, NULL);
4572 gameInfo.outOfBook = NULL;
4574 /* Do we have the ratings? */
4575 if (strcmp(player1Name, white) == 0 &&
4576 strcmp(player2Name, black) == 0) {
4577 if (appData.debugMode)
4578 fprintf(debugFP, "Remembered ratings: W %d, B %d\n",
4579 player1Rating, player2Rating);
4580 gameInfo.whiteRating = player1Rating;
4581 gameInfo.blackRating = player2Rating;
4582 } else if (strcmp(player2Name, white) == 0 &&
4583 strcmp(player1Name, black) == 0) {
4584 if (appData.debugMode)
4585 fprintf(debugFP, "Remembered ratings: W %d, B %d\n",
4586 player2Rating, player1Rating);
4587 gameInfo.whiteRating = player2Rating;
4588 gameInfo.blackRating = player1Rating;
4590 player1Name[0] = player2Name[0] = NULLCHAR;
4592 /* Silence shouts if requested */
4593 if (appData.quietPlay &&
4594 (gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack)) {
4595 SendToICS(ics_prefix);
4596 SendToICS("set shout 0\n");
4600 /* Deal with midgame name changes */
4602 if (!gameInfo.white || strcmp(gameInfo.white, white) != 0) {
4603 if (gameInfo.white) free(gameInfo.white);
4604 gameInfo.white = StrSave(white);
4606 if (!gameInfo.black || strcmp(gameInfo.black, black) != 0) {
4607 if (gameInfo.black) free(gameInfo.black);
4608 gameInfo.black = StrSave(black);
4612 /* Throw away game result if anything actually changes in examine mode */
4613 if (gameMode == IcsExamining && !newGame) {
4614 gameInfo.result = GameUnfinished;
4615 if (gameInfo.resultDetails != NULL) {
4616 free(gameInfo.resultDetails);
4617 gameInfo.resultDetails = NULL;
4621 /* In pausing && IcsExamining mode, we ignore boards coming
4622 in if they are in a different variation than we are. */
4623 if (pauseExamInvalid) return;
4624 if (pausing && gameMode == IcsExamining) {
4625 if (moveNum <= pauseExamForwardMostMove) {
4626 pauseExamInvalid = TRUE;
4627 forwardMostMove = pauseExamForwardMostMove;
4632 if (appData.debugMode) {
4633 fprintf(debugFP, "load %dx%d board\n", files, ranks);
4635 /* Parse the board */
4636 for (k = 0; k < ranks; k++) {
4637 for (j = 0; j < files; j++)
4638 board[k][j+gameInfo.holdingsWidth] = CharToPiece(board_chars[(ranks-1-k)*(files+1) + j]);
4639 if(gameInfo.holdingsWidth > 1) {
4640 board[k][0] = board[k][BOARD_WIDTH-1] = EmptySquare;
4641 board[k][1] = board[k][BOARD_WIDTH-2] = (ChessSquare) 0;;
4644 if(moveNum==0 && gameInfo.variant == VariantSChess) {
4645 board[5][BOARD_RGHT+1] = WhiteAngel;
4646 board[6][BOARD_RGHT+1] = WhiteMarshall;
4647 board[1][0] = BlackMarshall;
4648 board[2][0] = BlackAngel;
4649 board[1][1] = board[2][1] = board[5][BOARD_RGHT] = board[6][BOARD_RGHT] = 1;
4651 CopyBoard(boards[moveNum], board);
4652 boards[moveNum][HOLDINGS_SET] = 0; // [HGM] indicate holdings not set
4654 startedFromSetupPosition =
4655 !CompareBoards(board, initialPosition);
4656 if(startedFromSetupPosition)
4657 initialRulePlies = irrev_count; /* [HGM] 50-move counter offset */
4660 /* [HGM] Set castling rights. Take the outermost Rooks,
4661 to make it also work for FRC opening positions. Note that board12
4662 is really defective for later FRC positions, as it has no way to
4663 indicate which Rook can castle if they are on the same side of King.
4664 For the initial position we grant rights to the outermost Rooks,
4665 and remember thos rights, and we then copy them on positions
4666 later in an FRC game. This means WB might not recognize castlings with
4667 Rooks that have moved back to their original position as illegal,
4668 but in ICS mode that is not its job anyway.
4670 if(moveNum == 0 || gameInfo.variant != VariantFischeRandom)
4671 { int i, j; ChessSquare wKing = WhiteKing, bKing = BlackKing;
4673 for(i=BOARD_LEFT, j=NoRights; i<BOARD_RGHT; i++)
4674 if(board[0][i] == WhiteRook) j = i;
4675 initialRights[0] = boards[moveNum][CASTLING][0] = (castle_ws == 0 && gameInfo.variant != VariantFischeRandom ? NoRights : j);
4676 for(i=BOARD_RGHT-1, j=NoRights; i>=BOARD_LEFT; i--)
4677 if(board[0][i] == WhiteRook) j = i;
4678 initialRights[1] = boards[moveNum][CASTLING][1] = (castle_wl == 0 && gameInfo.variant != VariantFischeRandom ? NoRights : j);
4679 for(i=BOARD_LEFT, j=NoRights; i<BOARD_RGHT; i++)
4680 if(board[BOARD_HEIGHT-1][i] == BlackRook) j = i;
4681 initialRights[3] = boards[moveNum][CASTLING][3] = (castle_bs == 0 && gameInfo.variant != VariantFischeRandom ? NoRights : j);
4682 for(i=BOARD_RGHT-1, j=NoRights; i>=BOARD_LEFT; i--)
4683 if(board[BOARD_HEIGHT-1][i] == BlackRook) j = i;
4684 initialRights[4] = boards[moveNum][CASTLING][4] = (castle_bl == 0 && gameInfo.variant != VariantFischeRandom ? NoRights : j);
4686 boards[moveNum][CASTLING][2] = boards[moveNum][CASTLING][5] = NoRights;
4687 if(gameInfo.variant == VariantKnightmate) { wKing = WhiteUnicorn; bKing = BlackUnicorn; }
4688 for(k=BOARD_LEFT; k<BOARD_RGHT; k++)
4689 if(board[0][k] == wKing) initialRights[2] = boards[moveNum][CASTLING][2] = k;
4690 for(k=BOARD_LEFT; k<BOARD_RGHT; k++)
4691 if(board[BOARD_HEIGHT-1][k] == bKing)
4692 initialRights[5] = boards[moveNum][CASTLING][5] = k;
4693 if(gameInfo.variant == VariantTwoKings) {
4694 // In TwoKings looking for a King does not work, so always give castling rights to a King on e1/e8
4695 if(board[0][4] == wKing) initialRights[2] = boards[moveNum][CASTLING][2] = 4;
4696 if(board[BOARD_HEIGHT-1][4] == bKing) initialRights[5] = boards[moveNum][CASTLING][5] = 4;
4699 r = boards[moveNum][CASTLING][0] = initialRights[0];
4700 if(board[0][r] != WhiteRook) boards[moveNum][CASTLING][0] = NoRights;
4701 r = boards[moveNum][CASTLING][1] = initialRights[1];
4702 if(board[0][r] != WhiteRook) boards[moveNum][CASTLING][1] = NoRights;
4703 r = boards[moveNum][CASTLING][3] = initialRights[3];
4704 if(board[BOARD_HEIGHT-1][r] != BlackRook) boards[moveNum][CASTLING][3] = NoRights;
4705 r = boards[moveNum][CASTLING][4] = initialRights[4];
4706 if(board[BOARD_HEIGHT-1][r] != BlackRook) boards[moveNum][CASTLING][4] = NoRights;
4707 /* wildcastle kludge: always assume King has rights */
4708 r = boards[moveNum][CASTLING][2] = initialRights[2];
4709 r = boards[moveNum][CASTLING][5] = initialRights[5];
4711 /* [HGM] e.p. rights. Assume that ICS sends file number here? */
4712 boards[moveNum][EP_STATUS] = EP_NONE;
4713 if(str[0] == 'P') boards[moveNum][EP_STATUS] = EP_PAWN_MOVE;
4714 if(strchr(move_str, 'x')) boards[moveNum][EP_STATUS] = EP_CAPTURE;
4715 if(double_push != -1) boards[moveNum][EP_STATUS] = double_push + BOARD_LEFT;
4718 if (ics_getting_history == H_GOT_REQ_HEADER ||
4719 ics_getting_history == H_GOT_UNREQ_HEADER) {
4720 /* This was an initial position from a move list, not
4721 the current position */
4725 /* Update currentMove and known move number limits */
4726 newMove = newGame || moveNum > forwardMostMove;
4729 forwardMostMove = backwardMostMove = currentMove = moveNum;
4730 if (gameMode == IcsExamining && moveNum == 0) {
4731 /* Workaround for ICS limitation: we are not told the wild
4732 type when starting to examine a game. But if we ask for
4733 the move list, the move list header will tell us */
4734 ics_getting_history = H_REQUESTED;
4735 snprintf(str, MSG_SIZ, "%smoves %d\n", ics_prefix, gamenum);
4738 } else if (moveNum == forwardMostMove + 1 || moveNum == forwardMostMove
4739 || (moveNum < forwardMostMove && moveNum >= backwardMostMove)) {
4741 /* [DM] If we found takebacks during icsEngineAnalyze try send to engine */
4742 /* [HGM] applied this also to an engine that is silently watching */
4743 if (appData.zippyPlay && moveNum < forwardMostMove && first.initDone &&
4744 (gameMode == IcsObserving || gameMode == IcsExamining) &&
4745 gameInfo.variant == currentlyInitializedVariant) {
4746 takeback = forwardMostMove - moveNum;
4747 for (i = 0; i < takeback; i++) {
4748 if (appData.debugMode) fprintf(debugFP, "take back move\n");
4749 SendToProgram("undo\n", &first);
4754 forwardMostMove = moveNum;
4755 if (!pausing || currentMove > forwardMostMove)
4756 currentMove = forwardMostMove;
4758 /* New part of history that is not contiguous with old part */
4759 if (pausing && gameMode == IcsExamining) {
4760 pauseExamInvalid = TRUE;
4761 forwardMostMove = pauseExamForwardMostMove;
4764 if (gameMode == IcsExamining && moveNum > 0 && appData.getMoveList) {
4766 if(appData.zippyPlay && forwardMostMove > 0 && first.initDone) {
4767 // [HGM] when we will receive the move list we now request, it will be
4768 // fed to the engine from the first move on. So if the engine is not
4769 // in the initial position now, bring it there.
4770 InitChessProgram(&first, 0);
4773 ics_getting_history = H_REQUESTED;
4774 snprintf(str, MSG_SIZ, "%smoves %d\n", ics_prefix, gamenum);
4777 forwardMostMove = backwardMostMove = currentMove = moveNum;
4780 /* Update the clocks */
4781 if (strchr(elapsed_time, '.')) {
4783 timeRemaining[0][moveNum] = whiteTimeRemaining = white_time;
4784 timeRemaining[1][moveNum] = blackTimeRemaining = black_time;
4786 /* Time is in seconds */
4787 timeRemaining[0][moveNum] = whiteTimeRemaining = white_time * 1000;
4788 timeRemaining[1][moveNum] = blackTimeRemaining = black_time * 1000;
4793 if (appData.zippyPlay && newGame &&
4794 gameMode != IcsObserving && gameMode != IcsIdle &&
4795 gameMode != IcsExamining)
4796 ZippyFirstBoard(moveNum, basetime, increment);
4799 /* Put the move on the move list, first converting
4800 to canonical algebraic form. */
4802 if (appData.debugMode) {
4803 int f = forwardMostMove;
4804 fprintf(debugFP, "parseboard %d, castling = %d %d %d %d %d %d\n", f,
4805 boards[f][CASTLING][0],boards[f][CASTLING][1],boards[f][CASTLING][2],
4806 boards[f][CASTLING][3],boards[f][CASTLING][4],boards[f][CASTLING][5]);
4807 fprintf(debugFP, "accepted move %s from ICS, parse it.\n", move_str);
4808 fprintf(debugFP, "moveNum = %d\n", moveNum);
4809 fprintf(debugFP, "board = %d-%d x %d\n", BOARD_LEFT, BOARD_RGHT, BOARD_HEIGHT);
4810 setbuf(debugFP, NULL);
4812 if (moveNum <= backwardMostMove) {
4813 /* We don't know what the board looked like before
4815 safeStrCpy(parseList[moveNum - 1], move_str, sizeof(parseList[moveNum - 1])/sizeof(parseList[moveNum - 1][0]));
4816 strcat(parseList[moveNum - 1], " ");
4817 strcat(parseList[moveNum - 1], elapsed_time);
4818 moveList[moveNum - 1][0] = NULLCHAR;
4819 } else if (strcmp(move_str, "none") == 0) {
4820 // [HGM] long SAN: swapped order; test for 'none' before parsing move
4821 /* Again, we don't know what the board looked like;
4822 this is really the start of the game. */
4823 parseList[moveNum - 1][0] = NULLCHAR;
4824 moveList[moveNum - 1][0] = NULLCHAR;
4825 backwardMostMove = moveNum;
4826 startedFromSetupPosition = TRUE;
4827 fromX = fromY = toX = toY = -1;
4829 // [HGM] long SAN: if legality-testing is off, disambiguation might not work or give wrong move.
4830 // So we parse the long-algebraic move string in stead of the SAN move
4831 int valid; char buf[MSG_SIZ], *prom;
4833 if(gameInfo.variant == VariantShogi && !strchr(move_str, '=') && !strchr(move_str, '@'))
4834 strcat(move_str, "="); // if ICS does not say 'promote' on non-drop, we defer.
4835 // str looks something like "Q/a1-a2"; kill the slash
4837 snprintf(buf, MSG_SIZ,"%c%s", str[0], str+2);
4838 else safeStrCpy(buf, str, sizeof(buf)/sizeof(buf[0])); // might be castling
4839 if((prom = strstr(move_str, "=")) && !strstr(buf, "="))
4840 strcat(buf, prom); // long move lacks promo specification!
4841 if(!appData.testLegality && move_str[1] != '@') { // drops never ambiguous (parser chokes on long form!)
4842 if(appData.debugMode)
4843 fprintf(debugFP, "replaced ICS move '%s' by '%s'\n", move_str, buf);
4844 safeStrCpy(move_str, buf, MSG_SIZ);
4846 valid = ParseOneMove(move_str, moveNum - 1, &moveType,
4847 &fromX, &fromY, &toX, &toY, &promoChar)
4848 || ParseOneMove(buf, moveNum - 1, &moveType,
4849 &fromX, &fromY, &toX, &toY, &promoChar);
4850 // end of long SAN patch
4852 (void) CoordsToAlgebraic(boards[moveNum - 1],
4853 PosFlags(moveNum - 1),
4854 fromY, fromX, toY, toX, promoChar,
4855 parseList[moveNum-1]);
4856 switch (MateTest(boards[moveNum], PosFlags(moveNum)) ) {
4862 if(!IS_SHOGI(gameInfo.variant))
4863 strcat(parseList[moveNum - 1], "+");
4866 case MT_STAINMATE: // [HGM] xq: for notation stalemate that wins counts as checkmate
4867 strcat(parseList[moveNum - 1], "#");
4870 strcat(parseList[moveNum - 1], " ");
4871 strcat(parseList[moveNum - 1], elapsed_time);
4872 /* currentMoveString is set as a side-effect of ParseOneMove */
4873 if(gameInfo.variant == VariantShogi && currentMoveString[4]) currentMoveString[4] = '^';
4874 safeStrCpy(moveList[moveNum - 1], currentMoveString, sizeof(moveList[moveNum - 1])/sizeof(moveList[moveNum - 1][0]));
4875 strcat(moveList[moveNum - 1], "\n");
4877 if(gameInfo.holdingsWidth && !appData.disguise && gameInfo.variant != VariantSuper && gameInfo.variant != VariantGreat
4878 && gameInfo.variant != VariantGrand&& gameInfo.variant != VariantSChess) // inherit info that ICS does not give from previous board
4879 for(k=0; k<ranks; k++) for(j=BOARD_LEFT; j<BOARD_RGHT; j++) {
4880 ChessSquare old, new = boards[moveNum][k][j];
4881 if(fromY == DROP_RANK && k==toY && j==toX) continue; // dropped pieces always stand for themselves
4882 old = (k==toY && j==toX) ? boards[moveNum-1][fromY][fromX] : boards[moveNum-1][k][j]; // trace back mover
4883 if(old == new) continue;
4884 if(old == PROMOTED new) boards[moveNum][k][j] = old; // prevent promoted pieces to revert to primordial ones
4885 else if(new == WhiteWazir || new == BlackWazir) {
4886 if(old < WhiteCannon || old >= BlackPawn && old < BlackCannon)
4887 boards[moveNum][k][j] = PROMOTED old; // choose correct type of Gold in promotion
4888 else boards[moveNum][k][j] = old; // preserve type of Gold
4889 } else if((old == WhitePawn || old == BlackPawn) && new != EmptySquare) // Pawn promotions (but not e.p.capture!)
4890 boards[moveNum][k][j] = PROMOTED new; // use non-primordial representation of chosen piece
4893 /* Move from ICS was illegal!? Punt. */
4894 if (appData.debugMode) {
4895 fprintf(debugFP, "Illegal move from ICS '%s'\n", move_str);
4896 fprintf(debugFP, "board L=%d, R=%d, H=%d, holdings=%d\n", BOARD_LEFT, BOARD_RGHT, BOARD_HEIGHT, gameInfo.holdingsWidth);
4898 safeStrCpy(parseList[moveNum - 1], move_str, sizeof(parseList[moveNum - 1])/sizeof(parseList[moveNum - 1][0]));
4899 strcat(parseList[moveNum - 1], " ");
4900 strcat(parseList[moveNum - 1], elapsed_time);
4901 moveList[moveNum - 1][0] = NULLCHAR;
4902 fromX = fromY = toX = toY = -1;
4905 if (appData.debugMode) {
4906 fprintf(debugFP, "Move parsed to '%s'\n", parseList[moveNum - 1]);
4907 setbuf(debugFP, NULL);
4911 /* Send move to chess program (BEFORE animating it). */
4912 if (appData.zippyPlay && !newGame && newMove &&
4913 (!appData.getMoveList || backwardMostMove == 0) && first.initDone) {
4915 if ((gameMode == IcsPlayingWhite && WhiteOnMove(moveNum)) ||
4916 (gameMode == IcsPlayingBlack && !WhiteOnMove(moveNum))) {
4917 if (moveList[moveNum - 1][0] == NULLCHAR) {
4918 snprintf(str, MSG_SIZ, _("Couldn't parse move \"%s\" from ICS"),
4920 DisplayError(str, 0);
4922 if (first.sendTime) {
4923 SendTimeRemaining(&first, gameMode == IcsPlayingWhite);
4925 bookHit = SendMoveToBookUser(moveNum - 1, &first, FALSE); // [HGM] book
4926 if (firstMove && !bookHit) {
4928 if (first.useColors) {
4929 SendToProgram(gameMode == IcsPlayingWhite ?
4931 "black\ngo\n", &first);
4933 SendToProgram("go\n", &first);
4935 first.maybeThinking = TRUE;
4938 } else if (gameMode == IcsObserving || gameMode == IcsExamining) {
4939 if (moveList[moveNum - 1][0] == NULLCHAR) {
4940 snprintf(str, MSG_SIZ, _("Couldn't parse move \"%s\" from ICS"), move_str);
4941 DisplayError(str, 0);
4943 if(gameInfo.variant == currentlyInitializedVariant) // [HGM] refrain sending moves engine can't understand!
4944 SendMoveToProgram(moveNum - 1, &first);
4951 if (moveNum > 0 && !gotPremove && !appData.noGUI) {
4952 /* If move comes from a remote source, animate it. If it
4953 isn't remote, it will have already been animated. */
4954 if (!pausing && !ics_user_moved && prevMove == moveNum - 1) {
4955 AnimateMove(boards[moveNum - 1], fromX, fromY, toX, toY);
4957 if (!pausing && appData.highlightLastMove) {
4958 SetHighlights(fromX, fromY, toX, toY);
4962 /* Start the clocks */
4963 whiteFlag = blackFlag = FALSE;
4964 appData.clockMode = !(basetime == 0 && increment == 0);
4966 ics_clock_paused = TRUE;
4968 } else if (ticking == 1) {
4969 ics_clock_paused = FALSE;
4971 if (gameMode == IcsIdle ||
4972 relation == RELATION_OBSERVING_STATIC ||
4973 relation == RELATION_EXAMINING ||
4975 DisplayBothClocks();
4979 /* Display opponents and material strengths */
4980 if (gameInfo.variant != VariantBughouse &&
4981 gameInfo.variant != VariantCrazyhouse && !appData.noGUI) {
4982 if (tinyLayout || smallLayout) {
4983 if(gameInfo.variant == VariantNormal)
4984 snprintf(str, MSG_SIZ, "%s(%d) %s(%d) {%d %d}",
4985 gameInfo.white, white_stren, gameInfo.black, black_stren,
4986 basetime, increment);
4988 snprintf(str, MSG_SIZ, "%s(%d) %s(%d) {%d %d w%d}",
4989 gameInfo.white, white_stren, gameInfo.black, black_stren,
4990 basetime, increment, (int) gameInfo.variant);
4992 if(gameInfo.variant == VariantNormal)
4993 snprintf(str, MSG_SIZ, "%s (%d) %s %s (%d) {%d %d}",
4994 gameInfo.white, white_stren, _("vs."), gameInfo.black, black_stren,
4995 basetime, increment);
4997 snprintf(str, MSG_SIZ, "%s (%d) %s %s (%d) {%d %d %s}",
4998 gameInfo.white, white_stren, _("vs."), gameInfo.black, black_stren,
4999 basetime, increment, VariantName(gameInfo.variant));
5002 if (appData.debugMode) {
5003 fprintf(debugFP, "Display title '%s, gameInfo.variant = %d'\n", str, gameInfo.variant);
5008 /* Display the board */
5009 if (!pausing && !appData.noGUI) {
5011 if (appData.premove)
5013 ((gameMode == IcsPlayingWhite) && (WhiteOnMove(currentMove))) ||
5014 ((gameMode == IcsPlayingBlack) && (!WhiteOnMove(currentMove))))
5015 ClearPremoveHighlights();
5017 j = seekGraphUp; seekGraphUp = FALSE; // [HGM] seekgraph: when we draw a board, it overwrites the seek graph
5018 if(partnerUp) { flipView = originalFlip; partnerUp = FALSE; j = TRUE; } // [HGM] bughouse: restore view
5019 DrawPosition(j, boards[currentMove]);
5021 DisplayMove(moveNum - 1);
5022 if (appData.ringBellAfterMoves && /*!ics_user_moved*/ // [HGM] use absolute method to recognize own move
5023 !((gameMode == IcsPlayingWhite) && (!WhiteOnMove(moveNum)) ||
5024 (gameMode == IcsPlayingBlack) && (WhiteOnMove(moveNum)) ) ) {
5025 if(newMove) RingBell(); else PlayIcsUnfinishedSound();
5029 HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove-1);
5031 if(bookHit) { // [HGM] book: simulate book reply
5032 static char bookMove[MSG_SIZ]; // a bit generous?
5034 programStats.nodes = programStats.depth = programStats.time =
5035 programStats.score = programStats.got_only_move = 0;
5036 sprintf(programStats.movelist, "%s (xbook)", bookHit);
5038 safeStrCpy(bookMove, "move ", sizeof(bookMove)/sizeof(bookMove[0]));
5039 strcat(bookMove, bookHit);
5040 HandleMachineMove(bookMove, &first);
5049 if (appData.icsActive && gameMode != IcsIdle && ics_gamenum > 0) {
5050 ics_getting_history = H_REQUESTED;
5051 snprintf(buf, MSG_SIZ, "%smoves %d\n", ics_prefix, ics_gamenum);
5057 SendToBoth (char *msg)
5058 { // to make it easy to keep two engines in step in dual analysis
5059 SendToProgram(msg, &first);
5060 if(second.analyzing) SendToProgram(msg, &second);
5064 AnalysisPeriodicEvent (int force)
5066 if (((programStats.ok_to_send == 0 || programStats.line_is_book)
5067 && !force) || !appData.periodicUpdates)
5070 /* Send . command to Crafty to collect stats */
5073 /* Don't send another until we get a response (this makes
5074 us stop sending to old Crafty's which don't understand
5075 the "." command (sending illegal cmds resets node count & time,
5076 which looks bad)) */
5077 programStats.ok_to_send = 0;
5081 ics_update_width (int new_width)
5083 ics_printf("set width %d\n", new_width);
5087 SendMoveToProgram (int moveNum, ChessProgramState *cps)
5091 if(moveList[moveNum][1] == '@' && moveList[moveNum][0] == '@') {
5092 if(gameInfo.variant == VariantLion || gameInfo.variant == VariantChuChess || gameInfo.variant == VariantChu) {
5093 sprintf(buf, "%s@@@@\n", cps->useUsermove ? "usermove " : "");
5094 SendToProgram(buf, cps);
5097 // null move in variant where engine does not understand it (for analysis purposes)
5098 SendBoard(cps, moveNum + 1); // send position after move in stead.
5101 if (cps->useUsermove) {
5102 SendToProgram("usermove ", cps);
5106 if ((space = strchr(parseList[moveNum], ' ')) != NULL) {
5107 int len = space - parseList[moveNum];
5108 memcpy(buf, parseList[moveNum], len);
5110 buf[len] = NULLCHAR;
5112 snprintf(buf, MSG_SIZ,"%s\n", parseList[moveNum]);
5114 SendToProgram(buf, cps);
5116 if(cps->alphaRank) { /* [HGM] shogi: temporarily convert to shogi coordinates before sending */
5117 AlphaRank(moveList[moveNum], 4);
5118 SendToProgram(moveList[moveNum], cps);
5119 AlphaRank(moveList[moveNum], 4); // and back
5121 /* Added by Tord: Send castle moves in "O-O" in FRC games if required by
5122 * the engine. It would be nice to have a better way to identify castle
5124 if(appData.fischerCastling && cps->useOOCastle) {
5125 int fromX = moveList[moveNum][0] - AAA;
5126 int fromY = moveList[moveNum][1] - ONE;
5127 int toX = moveList[moveNum][2] - AAA;
5128 int toY = moveList[moveNum][3] - ONE;
5129 if((boards[moveNum][fromY][fromX] == WhiteKing
5130 && boards[moveNum][toY][toX] == WhiteRook)
5131 || (boards[moveNum][fromY][fromX] == BlackKing
5132 && boards[moveNum][toY][toX] == BlackRook)) {
5133 if(toX > fromX) SendToProgram("O-O\n", cps);
5134 else SendToProgram("O-O-O\n", cps);
5136 else SendToProgram(moveList[moveNum], cps);
5138 if(moveList[moveNum][4] == ';') { // [HGM] lion: move is double-step over intermediate square
5139 snprintf(buf, MSG_SIZ, "%c%d%c%d,%c%d%c%d\n", moveList[moveNum][0], moveList[moveNum][1] - '0', // convert to two moves
5140 moveList[moveNum][5], moveList[moveNum][6] - '0',
5141 moveList[moveNum][5], moveList[moveNum][6] - '0',
5142 moveList[moveNum][2], moveList[moveNum][3] - '0');
5143 SendToProgram(buf, cps);
5145 if(BOARD_HEIGHT > 10) { // [HGM] big: convert ranks to double-digit where needed
5146 if(moveList[moveNum][1] == '@' && (BOARD_HEIGHT < 16 || moveList[moveNum][0] <= 'Z')) { // drop move
5147 if(moveList[moveNum][0]== '@') snprintf(buf, MSG_SIZ, "@@@@\n"); else
5148 snprintf(buf, MSG_SIZ, "%c@%c%d%s", moveList[moveNum][0],
5149 moveList[moveNum][2], moveList[moveNum][3] - '0', moveList[moveNum]+4);
5151 snprintf(buf, MSG_SIZ, "%c%d%c%d%s", moveList[moveNum][0], moveList[moveNum][1] - '0',
5152 moveList[moveNum][2], moveList[moveNum][3] - '0', moveList[moveNum]+4);
5153 SendToProgram(buf, cps);
5155 else SendToProgram(moveList[moveNum], cps);
5156 /* End of additions by Tord */
5159 /* [HGM] setting up the opening has brought engine in force mode! */
5160 /* Send 'go' if we are in a mode where machine should play. */
5161 if( (moveNum == 0 && setboardSpoiledMachineBlack && cps == &first) &&
5162 (gameMode == TwoMachinesPlay ||
5164 gameMode == IcsPlayingBlack || gameMode == IcsPlayingWhite ||
5166 gameMode == MachinePlaysBlack || gameMode == MachinePlaysWhite) ) {
5167 SendToProgram("go\n", cps);
5168 if (appData.debugMode) {
5169 fprintf(debugFP, "(extra)\n");
5172 setboardSpoiledMachineBlack = 0;
5176 SendMoveToICS (ChessMove moveType, int fromX, int fromY, int toX, int toY, char promoChar)
5178 char user_move[MSG_SIZ];
5181 if(gameInfo.variant == VariantSChess && promoChar) {
5182 snprintf(suffix, 4, "=%c", toX == BOARD_WIDTH<<1 ? ToUpper(promoChar) : ToLower(promoChar));
5183 if(moveType == NormalMove) moveType = WhitePromotion; // kludge to do gating
5184 } else suffix[0] = NULLCHAR;
5188 snprintf(user_move, MSG_SIZ, _("say Internal error; bad moveType %d (%d,%d-%d,%d)"),
5189 (int)moveType, fromX, fromY, toX, toY);
5190 DisplayError(user_move + strlen("say "), 0);
5192 case WhiteKingSideCastle:
5193 case BlackKingSideCastle:
5194 case WhiteQueenSideCastleWild:
5195 case BlackQueenSideCastleWild:
5197 case WhiteHSideCastleFR:
5198 case BlackHSideCastleFR:
5200 snprintf(user_move, MSG_SIZ, "o-o%s\n", suffix);
5202 case WhiteQueenSideCastle:
5203 case BlackQueenSideCastle:
5204 case WhiteKingSideCastleWild:
5205 case BlackKingSideCastleWild:
5207 case WhiteASideCastleFR:
5208 case BlackASideCastleFR:
5210 snprintf(user_move, MSG_SIZ, "o-o-o%s\n",suffix);
5212 case WhiteNonPromotion:
5213 case BlackNonPromotion:
5214 sprintf(user_move, "%c%c%c%c==\n", AAA + fromX, ONE + fromY, AAA + toX, ONE + toY);
5216 case WhitePromotion:
5217 case BlackPromotion:
5218 if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier ||
5219 gameInfo.variant == VariantMakruk || gameInfo.variant == VariantASEAN)
5220 snprintf(user_move, MSG_SIZ, "%c%c%c%c=%c\n",
5221 AAA + fromX, ONE + fromY, AAA + toX, ONE + toY,
5222 PieceToChar(WhiteFerz));
5223 else if(gameInfo.variant == VariantGreat)
5224 snprintf(user_move, MSG_SIZ,"%c%c%c%c=%c\n",
5225 AAA + fromX, ONE + fromY, AAA + toX, ONE + toY,
5226 PieceToChar(WhiteMan));
5228 snprintf(user_move, MSG_SIZ, "%c%c%c%c=%c\n",
5229 AAA + fromX, ONE + fromY, AAA + toX, ONE + toY,
5235 snprintf(user_move, MSG_SIZ, "%c@%c%c\n",
5236 ToUpper(PieceToChar((ChessSquare) fromX)),
5237 AAA + toX, ONE + toY);
5239 case IllegalMove: /* could be a variant we don't quite understand */
5240 if(fromY == DROP_RANK) goto drop; // We need 'IllegalDrop' move type?
5242 case WhiteCapturesEnPassant:
5243 case BlackCapturesEnPassant:
5244 snprintf(user_move, MSG_SIZ,"%c%c%c%c\n",
5245 AAA + fromX, ONE + fromY, AAA + toX, ONE + toY);
5248 SendToICS(user_move);
5249 if(appData.keepAlive) // [HGM] alive: schedule sending of dummy 'date' command
5250 ScheduleDelayedEvent(KeepAlive, appData.keepAlive*60*1000);
5255 { // [HGM] upload: send entire stored game to ICS as long-algebraic moves.
5256 int i, last = forwardMostMove; // make sure ICS reply cannot pre-empt us by clearing fmm
5257 static char *castlingStrings[4] = { "none", "kside", "qside", "both" };
5258 if(gameMode == IcsObserving || gameMode == IcsPlayingBlack || gameMode == IcsPlayingWhite) {
5259 DisplayError(_("You cannot do this while you are playing or observing"), 0);
5262 if(gameMode != IcsExamining) { // is this ever not the case?
5263 char buf[MSG_SIZ], *p, *fen, command[MSG_SIZ], bsetup = 0;
5265 if(ics_type == ICS_ICC) { // on ICC match ourselves in applicable variant
5266 snprintf(command,MSG_SIZ, "match %s", ics_handle);
5267 } else { // on FICS we must first go to general examine mode
5268 safeStrCpy(command, "examine\nbsetup", sizeof(command)/sizeof(command[0])); // and specify variant within it with bsetups
5270 if(gameInfo.variant != VariantNormal) {
5271 // try figure out wild number, as xboard names are not always valid on ICS
5272 for(i=1; i<=36; i++) {
5273 snprintf(buf, MSG_SIZ, "wild/%d", i);
5274 if(StringToVariant(buf) == gameInfo.variant) break;
5276 if(i<=36 && ics_type == ICS_ICC) snprintf(buf, MSG_SIZ,"%s w%d\n", command, i);
5277 else if(i == 22) snprintf(buf,MSG_SIZ, "%s fr\n", command);
5278 else snprintf(buf, MSG_SIZ,"%s %s\n", command, VariantName(gameInfo.variant));
5279 } else snprintf(buf, MSG_SIZ,"%s\n", ics_type == ICS_ICC ? command : "examine\n"); // match yourself or examine
5280 SendToICS(ics_prefix);
5282 if(startedFromSetupPosition || backwardMostMove != 0) {
5283 fen = PositionToFEN(backwardMostMove, NULL, 1);
5284 if(ics_type == ICS_ICC) { // on ICC we can simply send a complete FEN to set everything
5285 snprintf(buf, MSG_SIZ,"loadfen %s\n", fen);
5287 } else { // FICS: everything has to set by separate bsetup commands
5288 p = strchr(fen, ' '); p[0] = NULLCHAR; // cut after board
5289 snprintf(buf, MSG_SIZ,"bsetup fen %s\n", fen);
5291 if(!WhiteOnMove(backwardMostMove)) {
5292 SendToICS("bsetup tomove black\n");
5294 i = (strchr(p+3, 'K') != NULL) + 2*(strchr(p+3, 'Q') != NULL);
5295 snprintf(buf, MSG_SIZ,"bsetup wcastle %s\n", castlingStrings[i]);
5297 i = (strchr(p+3, 'k') != NULL) + 2*(strchr(p+3, 'q') != NULL);
5298 snprintf(buf, MSG_SIZ, "bsetup bcastle %s\n", castlingStrings[i]);
5300 i = boards[backwardMostMove][EP_STATUS];
5301 if(i >= 0) { // set e.p.
5302 snprintf(buf, MSG_SIZ,"bsetup eppos %c\n", i+AAA);
5308 if(bsetup || ics_type != ICS_ICC && gameInfo.variant != VariantNormal)
5309 SendToICS("bsetup done\n"); // switch to normal examining.
5311 for(i = backwardMostMove; i<last; i++) {
5313 snprintf(buf, sizeof(buf)/sizeof(buf[0]),"%s\n", parseList[i]);
5314 if((*buf == 'b' || *buf == 'B') && buf[1] == 'x') { // work-around for stupid FICS bug, which thinks bxc3 can be a Bishop move
5315 int len = strlen(moveList[i]);
5316 snprintf(buf, sizeof(buf)/sizeof(buf[0]),"%s", moveList[i]); // use long algebraic
5317 if(!isdigit(buf[len-2])) snprintf(buf+len-2, 20-len, "=%c\n", ToUpper(buf[len-2])); // promotion must have '=' in ICS format
5321 SendToICS(ics_prefix);
5322 SendToICS(ics_type == ICS_ICC ? "tag result Game in progress\n" : "commit\n");
5325 int killX = -1, killY = -1; // [HGM] lion: used for passing e.p. capture square to MakeMove
5328 CoordsToComputerAlgebraic (int rf, int ff, int rt, int ft, char promoChar, char move[7])
5330 if (rf == DROP_RANK) {
5331 if(ff == EmptySquare) sprintf(move, "@@@@\n"); else // [HGM] pass
5332 sprintf(move, "%c@%c%c\n",
5333 ToUpper(PieceToChar((ChessSquare) ff)), AAA + ft, ONE + rt);
5335 if (promoChar == 'x' || promoChar == NULLCHAR) {
5336 sprintf(move, "%c%c%c%c\n",
5337 AAA + ff, ONE + rf, AAA + ft, ONE + rt);
5338 if(killX >= 0 && killY >= 0) sprintf(move+4, ";%c%c\n", AAA + killX, ONE + killY);
5340 sprintf(move, "%c%c%c%c%c\n",
5341 AAA + ff, ONE + rf, AAA + ft, ONE + rt, promoChar);
5347 ProcessICSInitScript (FILE *f)
5351 while (fgets(buf, MSG_SIZ, f)) {
5352 SendToICSDelayed(buf,(long)appData.msLoginDelay);
5359 static int lastX, lastY, lastLeftX, lastLeftY, selectFlag;
5361 static ClickType lastClickType;
5364 Partner (ChessSquare *p)
5365 { // change piece into promotion partner if one shogi-promotes to the other
5366 int stride = gameInfo.variant == VariantChu ? 22 : 11;
5367 ChessSquare partner;
5368 partner = (*p/stride & 1 ? *p - stride : *p + stride);
5369 if(PieceToChar(*p) != '+' && PieceToChar(partner) != '+') return 0;
5377 ChessSquare king = WhiteKing, pawn = WhitePawn, last = promoSweep;
5378 static int toggleFlag;
5379 if(gameInfo.variant == VariantKnightmate) king = WhiteUnicorn;
5380 if(gameInfo.variant == VariantSuicide || gameInfo.variant == VariantGiveaway) king = EmptySquare;
5381 if(promoSweep >= BlackPawn) king = WHITE_TO_BLACK king, pawn = WHITE_TO_BLACK pawn;
5382 if(gameInfo.variant == VariantSpartan && pawn == BlackPawn) pawn = BlackLance, king = EmptySquare;
5383 if(fromY != BOARD_HEIGHT-2 && fromY != 1 && gameInfo.variant != VariantChuChess) pawn = EmptySquare;
5384 if(!step) toggleFlag = Partner(&last); // piece has shogi-promotion
5386 if(step && !(toggleFlag && Partner(&promoSweep))) promoSweep -= step;
5387 if(promoSweep == EmptySquare) promoSweep = BlackPawn; // wrap
5388 else if((int)promoSweep == -1) promoSweep = WhiteKing;
5389 else if(promoSweep == BlackPawn && step < 0) promoSweep = WhitePawn;
5390 else if(promoSweep == WhiteKing && step > 0) promoSweep = BlackKing;
5391 if(!step) step = -1;
5392 } while(PieceToChar(promoSweep) == '.' || PieceToChar(promoSweep) == '~' || promoSweep == pawn ||
5393 !toggleFlag && PieceToChar(promoSweep) == '+' || // skip promoted versions of other
5394 appData.testLegality && (promoSweep == king || gameInfo.variant != VariantChuChess &&
5395 (promoSweep == WhiteLion || promoSweep == BlackLion)));
5397 int victim = boards[currentMove][toY][toX];
5398 boards[currentMove][toY][toX] = promoSweep;
5399 DrawPosition(FALSE, boards[currentMove]);
5400 boards[currentMove][toY][toX] = victim;
5402 ChangeDragPiece(promoSweep);
5406 PromoScroll (int x, int y)
5410 if(promoSweep == EmptySquare || !appData.sweepSelect) return FALSE;
5411 if(abs(x - lastX) < 25 && abs(y - lastY) < 25) return FALSE;
5412 if( y > lastY + 2 ) step = -1; else if(y < lastY - 2) step = 1;
5413 if(!step) return FALSE;
5414 lastX = x; lastY = y;
5415 if((promoSweep < BlackPawn) == flipView) step = -step;
5416 if(step > 0) selectFlag = 1;
5417 if(!selectFlag) Sweep(step);
5422 NextPiece (int step)
5424 ChessSquare piece = boards[currentMove][toY][toX];
5427 if(pieceSweep == EmptySquare) pieceSweep = WhitePawn; // wrap
5428 if((int)pieceSweep == -1) pieceSweep = BlackKing;
5429 if(!step) step = -1;
5430 } while(PieceToChar(pieceSweep) == '.');
5431 boards[currentMove][toY][toX] = pieceSweep;
5432 DrawPosition(FALSE, boards[currentMove]);
5433 boards[currentMove][toY][toX] = piece;
5435 /* [HGM] Shogi move preprocessor: swap digits for letters, vice versa */
5437 AlphaRank (char *move, int n)
5439 // char *p = move, c; int x, y;
5441 if (appData.debugMode) {
5442 fprintf(debugFP, "alphaRank(%s,%d)\n", move, n);
5446 move[2]>='0' && move[2]<='9' &&
5447 move[3]>='a' && move[3]<='x' ) {
5449 move[2] = BOARD_RGHT -1 - (move[2]-'1') + AAA;
5450 move[3] = BOARD_HEIGHT-1 - (move[3]-'a') + ONE;
5452 if(move[0]>='0' && move[0]<='9' &&
5453 move[1]>='a' && move[1]<='x' &&
5454 move[2]>='0' && move[2]<='9' &&
5455 move[3]>='a' && move[3]<='x' ) {
5456 /* input move, Shogi -> normal */
5457 move[0] = BOARD_RGHT -1 - (move[0]-'1') + AAA;
5458 move[1] = BOARD_HEIGHT-1 - (move[1]-'a') + ONE;
5459 move[2] = BOARD_RGHT -1 - (move[2]-'1') + AAA;
5460 move[3] = BOARD_HEIGHT-1 - (move[3]-'a') + ONE;
5463 move[3]>='0' && move[3]<='9' &&
5464 move[2]>='a' && move[2]<='x' ) {
5466 move[2] = BOARD_RGHT - 1 - (move[2]-AAA) + '1';
5467 move[3] = BOARD_HEIGHT-1 - (move[3]-ONE) + 'a';
5470 move[0]>='a' && move[0]<='x' &&
5471 move[3]>='0' && move[3]<='9' &&
5472 move[2]>='a' && move[2]<='x' ) {
5473 /* output move, normal -> Shogi */
5474 move[0] = BOARD_RGHT - 1 - (move[0]-AAA) + '1';
5475 move[1] = BOARD_HEIGHT-1 - (move[1]-ONE) + 'a';
5476 move[2] = BOARD_RGHT - 1 - (move[2]-AAA) + '1';
5477 move[3] = BOARD_HEIGHT-1 - (move[3]-ONE) + 'a';
5478 if(move[4] == PieceToChar(BlackQueen)) move[4] = '+';
5480 if (appData.debugMode) {
5481 fprintf(debugFP, " out = '%s'\n", move);
5485 char yy_textstr[8000];
5487 /* Parser for moves from gnuchess, ICS, or user typein box */
5489 ParseOneMove (char *move, int moveNum, ChessMove *moveType, int *fromX, int *fromY, int *toX, int *toY, char *promoChar)
5491 *moveType = yylexstr(moveNum, move, yy_textstr, sizeof yy_textstr);
5493 switch (*moveType) {
5494 case WhitePromotion:
5495 case BlackPromotion:
5496 case WhiteNonPromotion:
5497 case BlackNonPromotion:
5500 case WhiteCapturesEnPassant:
5501 case BlackCapturesEnPassant:
5502 case WhiteKingSideCastle:
5503 case WhiteQueenSideCastle:
5504 case BlackKingSideCastle:
5505 case BlackQueenSideCastle:
5506 case WhiteKingSideCastleWild:
5507 case WhiteQueenSideCastleWild:
5508 case BlackKingSideCastleWild:
5509 case BlackQueenSideCastleWild:
5510 /* Code added by Tord: */
5511 case WhiteHSideCastleFR:
5512 case WhiteASideCastleFR:
5513 case BlackHSideCastleFR:
5514 case BlackASideCastleFR:
5515 /* End of code added by Tord */
5516 case IllegalMove: /* bug or odd chess variant */
5517 *fromX = currentMoveString[0] - AAA;
5518 *fromY = currentMoveString[1] - ONE;
5519 *toX = currentMoveString[2] - AAA;
5520 *toY = currentMoveString[3] - ONE;
5521 *promoChar = currentMoveString[4];
5522 if (*fromX < BOARD_LEFT || *fromX >= BOARD_RGHT || *fromY < 0 || *fromY >= BOARD_HEIGHT ||
5523 *toX < BOARD_LEFT || *toX >= BOARD_RGHT || *toY < 0 || *toY >= BOARD_HEIGHT) {
5524 if (appData.debugMode) {
5525 fprintf(debugFP, "Off-board move (%d,%d)-(%d,%d)%c, type = %d\n", *fromX, *fromY, *toX, *toY, *promoChar, *moveType);
5527 *fromX = *fromY = *toX = *toY = 0;
5530 if (appData.testLegality) {
5531 return (*moveType != IllegalMove);
5533 return !(*fromX == *toX && *fromY == *toY && killX < 0) && boards[moveNum][*fromY][*fromX] != EmptySquare &&
5534 // [HGM] lion: if this is a double move we are less critical
5535 WhiteOnMove(moveNum) == (boards[moveNum][*fromY][*fromX] < BlackPawn);
5540 *fromX = *moveType == WhiteDrop ?
5541 (int) CharToPiece(ToUpper(currentMoveString[0])) :
5542 (int) CharToPiece(ToLower(currentMoveString[0]));
5544 *toX = currentMoveString[2] - AAA;
5545 *toY = currentMoveString[3] - ONE;
5546 *promoChar = NULLCHAR;
5550 case ImpossibleMove:
5560 if (appData.debugMode) {
5561 fprintf(debugFP, "Impossible move %s, type = %d\n", currentMoveString, *moveType);
5564 *fromX = *fromY = *toX = *toY = 0;
5565 *promoChar = NULLCHAR;
5570 Boolean pushed = FALSE;
5571 char *lastParseAttempt;
5574 ParsePV (char *pv, Boolean storeComments, Boolean atEnd)
5575 { // Parse a string of PV moves, and append to current game, behind forwardMostMove
5576 int fromX, fromY, toX, toY; char promoChar;
5581 lastParseAttempt = pv; if(!*pv) return; // turns out we crash when we parse an empty PV
5582 if ((gameMode == AnalyzeMode || gameMode == AnalyzeFile) && currentMove < forwardMostMove) {
5583 PushInner(currentMove, forwardMostMove); // [HGM] engine might not be thinking on forwardMost position!
5586 endPV = forwardMostMove;
5588 while(*pv == ' ' || *pv == '\n' || *pv == '\t') pv++; // must still read away whitespace
5589 if(nr == 0 && !storeComments && *pv == '(') pv++; // first (ponder) move can be in parentheses
5590 lastParseAttempt = pv;
5591 valid = ParseOneMove(pv, endPV, &moveType, &fromX, &fromY, &toX, &toY, &promoChar);
5592 if(!valid && nr == 0 &&
5593 ParseOneMove(pv, endPV-1, &moveType, &fromX, &fromY, &toX, &toY, &promoChar)){
5594 nr++; moveType = Comment; // First move has been played; kludge to make sure we continue
5595 // Hande case where played move is different from leading PV move
5596 CopyBoard(boards[endPV+1], boards[endPV-1]); // tentatively unplay last game move
5597 CopyBoard(boards[endPV+2], boards[endPV-1]); // and play first move of PV
5598 ApplyMove(fromX, fromY, toX, toY, promoChar, boards[endPV+2]);
5599 if(!CompareBoards(boards[endPV], boards[endPV+2])) {
5600 endPV += 2; // if position different, keep this
5601 moveList[endPV-1][0] = fromX + AAA;
5602 moveList[endPV-1][1] = fromY + ONE;
5603 moveList[endPV-1][2] = toX + AAA;
5604 moveList[endPV-1][3] = toY + ONE;
5605 parseList[endPV-1][0] = NULLCHAR;
5606 safeStrCpy(moveList[endPV-2], "_0_0", sizeof(moveList[endPV-2])/sizeof(moveList[endPV-2][0])); // suppress premove highlight on takeback move
5609 pv = strstr(pv, yy_textstr) + strlen(yy_textstr); // skip what we parsed
5610 if(nr == 0 && !storeComments && *pv == ')') pv++; // closing parenthesis of ponder move;
5611 if(moveType == Comment && storeComments) AppendComment(endPV, yy_textstr, FALSE);
5612 if(moveType == Comment || moveType == NAG || moveType == ElapsedTime) {
5613 valid++; // allow comments in PV
5617 if(endPV+1 > framePtr) break; // no space, truncate
5620 CopyBoard(boards[endPV], boards[endPV-1]);
5621 ApplyMove(fromX, fromY, toX, toY, promoChar, boards[endPV]);
5622 CoordsToComputerAlgebraic(fromY, fromX, toY, toX, promoChar, moveList[endPV - 1]);
5623 strncat(moveList[endPV-1], "\n", MOVE_LEN);
5624 CoordsToAlgebraic(boards[endPV - 1],
5625 PosFlags(endPV - 1),
5626 fromY, fromX, toY, toX, promoChar,
5627 parseList[endPV - 1]);
5629 if(atEnd == 2) return; // used hidden, for PV conversion
5630 currentMove = (atEnd || endPV == forwardMostMove) ? endPV : forwardMostMove + 1;
5631 if(currentMove == forwardMostMove) ClearPremoveHighlights(); else
5632 SetPremoveHighlights(moveList[currentMove-1][0]-AAA, moveList[currentMove-1][1]-ONE,
5633 moveList[currentMove-1][2]-AAA, moveList[currentMove-1][3]-ONE);
5634 DrawPosition(TRUE, boards[currentMove]);
5638 MultiPV (ChessProgramState *cps)
5639 { // check if engine supports MultiPV, and if so, return the number of the option that sets it
5641 for(i=0; i<cps->nrOptions; i++)
5642 if(!strcmp(cps->option[i].name, "MultiPV") && cps->option[i].type == Spin)
5647 Boolean extendGame; // signals to UnLoadPV() if walked part of PV has to be appended to game
5650 LoadMultiPV (int x, int y, char *buf, int index, int *start, int *end, int pane)
5652 int startPV, multi, lineStart, origIndex = index;
5653 char *p, buf2[MSG_SIZ];
5654 ChessProgramState *cps = (pane ? &second : &first);
5656 if(index < 0 || index >= strlen(buf)) return FALSE; // sanity
5657 lastX = x; lastY = y;
5658 while(index > 0 && buf[index-1] != '\n') index--; // beginning of line
5659 lineStart = startPV = index;
5660 while(buf[index] != '\n') if(buf[index++] == '\t') startPV = index;
5661 if(index == startPV && (p = StrCaseStr(buf+index, "PV="))) startPV = p - buf + 3;
5663 do{ while(buf[index] && buf[index] != '\n') index++;
5664 } while(buf[index] == '\n' && buf[index+1] == '\\' && buf[index+2] == ' ' && index++); // join kibitzed PV continuation line
5666 if(lineStart == 0 && gameMode == AnalyzeMode && (multi = MultiPV(cps)) >= 0) {
5667 int n = cps->option[multi].value;
5668 if(origIndex > 17 && origIndex < 24) { if(n>1) n--; } else if(origIndex > index - 6) n++;
5669 snprintf(buf2, MSG_SIZ, "option MultiPV=%d\n", n);
5670 if(cps->option[multi].value != n) SendToProgram(buf2, cps);
5671 cps->option[multi].value = n;
5674 } else if(strstr(buf+lineStart, "exclude:") == buf+lineStart) { // exclude moves clicked
5675 ExcludeClick(origIndex - lineStart);
5677 } else if(!strncmp(buf+lineStart, "dep\t", 4)) { // column headers clicked
5678 Collapse(origIndex - lineStart);
5681 ParsePV(buf+startPV, FALSE, gameMode != AnalyzeMode);
5682 *start = startPV; *end = index-1;
5683 extendGame = (gameMode == AnalyzeMode && appData.autoExtend);
5690 static char buf[10*MSG_SIZ];
5691 int i, k=0, savedEnd=endPV, saveFMM = forwardMostMove;
5693 if(forwardMostMove < endPV) PushInner(forwardMostMove, endPV); // shelve PV of PV-walk
5694 ParsePV(pv, FALSE, 2); // this appends PV to game, suppressing any display of it
5695 for(i = forwardMostMove; i<endPV; i++){
5696 if(i&1) snprintf(buf+k, 10*MSG_SIZ-k, "%s ", parseList[i]);
5697 else snprintf(buf+k, 10*MSG_SIZ-k, "%d. %s ", i/2 + 1, parseList[i]);
5700 snprintf(buf+k, 10*MSG_SIZ-k, "%s", lastParseAttempt); // if we ran into stuff that could not be parsed, print it verbatim
5701 if(pushed) { PopInner(0); pushed = FALSE; } // restore game continuation shelved by ParsePV
5702 if(forwardMostMove < savedEnd) { PopInner(0); forwardMostMove = saveFMM; } // PopInner would set fmm to endPV!
5708 LoadPV (int x, int y)
5709 { // called on right mouse click to load PV
5710 int which = gameMode == TwoMachinesPlay && (WhiteOnMove(forwardMostMove) == (second.twoMachinesColor[0] == 'w'));
5711 lastX = x; lastY = y;
5712 ParsePV(lastPV[which], FALSE, TRUE); // load the PV of the thinking engine in the boards array.
5720 int oldFMM = forwardMostMove; // N.B.: this was currentMove before PV was loaded!
5721 if(endPV < 0) return;
5722 if(appData.autoCopyPV) CopyFENToClipboard();
5724 if(extendGame && currentMove > forwardMostMove) {
5725 Boolean saveAnimate = appData.animate;
5727 if(shiftKey && storedGames < MAX_VARIATIONS-2) { // wants to start variation, and there is space
5728 if(storedGames == 1) GreyRevert(FALSE); // we already pushed the tail, so just make it official
5729 } else storedGames--; // abandon shelved tail of original game
5732 forwardMostMove = currentMove;
5733 currentMove = oldFMM;
5734 appData.animate = FALSE;
5735 ToNrEvent(forwardMostMove);
5736 appData.animate = saveAnimate;
5738 currentMove = forwardMostMove;
5739 if(pushed) { PopInner(0); pushed = FALSE; } // restore shelved game continuation
5740 ClearPremoveHighlights();
5741 DrawPosition(TRUE, boards[currentMove]);
5745 MovePV (int x, int y, int h)
5746 { // step through PV based on mouse coordinates (called on mouse move)
5747 int margin = h>>3, step = 0, threshold = (pieceSweep == EmptySquare ? 10 : 15);
5749 // we must somehow check if right button is still down (might be released off board!)
5750 if(endPV < 0 && pieceSweep == EmptySquare) return; // needed in XBoard because lastX/Y is shared :-(
5751 if(abs(x - lastX) < threshold && abs(y - lastY) < threshold) return;
5752 if( y > lastY + 2 ) step = -1; else if(y < lastY - 2) step = 1;
5754 lastX = x; lastY = y;
5756 if(pieceSweep != EmptySquare) { NextPiece(step); return; }
5757 if(endPV < 0) return;
5758 if(y < margin) step = 1; else
5759 if(y > h - margin) step = -1;
5760 if(currentMove + step > endPV || currentMove + step < forwardMostMove) step = 0;
5761 currentMove += step;
5762 if(currentMove == forwardMostMove) ClearPremoveHighlights(); else
5763 SetPremoveHighlights(moveList[currentMove-1][0]-AAA, moveList[currentMove-1][1]-ONE,
5764 moveList[currentMove-1][2]-AAA, moveList[currentMove-1][3]-ONE);
5765 DrawPosition(FALSE, boards[currentMove]);
5769 // [HGM] shuffle: a general way to suffle opening setups, applicable to arbitrary variants.
5770 // All positions will have equal probability, but the current method will not provide a unique
5771 // numbering scheme for arrays that contain 3 or more pieces of the same kind.
5777 int piecesLeft[(int)BlackPawn];
5778 int seed, nrOfShuffles;
5781 GetPositionNumber ()
5782 { // sets global variable seed
5785 seed = appData.defaultFrcPosition;
5786 if(seed < 0) { // randomize based on time for negative FRC position numbers
5787 for(i=0; i<50; i++) seed += random();
5788 seed = random() ^ random() >> 8 ^ random() << 8;
5789 if(seed<0) seed = -seed;
5794 put (Board board, int pieceType, int rank, int n, int shade)
5795 // put the piece on the (n-1)-th empty squares of the given shade
5799 for(i=BOARD_LEFT; i<BOARD_RGHT; i++) {
5800 if( (((i-BOARD_LEFT)&1)+1) & shade && board[rank][i] == EmptySquare && n-- == 0) {
5801 board[rank][i] = (ChessSquare) pieceType;
5802 squaresLeft[((i-BOARD_LEFT)&1) + 1]--;
5804 piecesLeft[pieceType]--;
5813 AddOnePiece (Board board, int pieceType, int rank, int shade)
5814 // calculate where the next piece goes, (any empty square), and put it there
5818 i = seed % squaresLeft[shade];
5819 nrOfShuffles *= squaresLeft[shade];
5820 seed /= squaresLeft[shade];
5821 put(board, pieceType, rank, i, shade);
5825 AddTwoPieces (Board board, int pieceType, int rank)
5826 // calculate where the next 2 identical pieces go, (any empty square), and put it there
5828 int i, n=squaresLeft[ANY], j=n-1, k;
5830 k = n*(n-1)/2; // nr of possibilities, not counting permutations
5831 i = seed % k; // pick one
5834 while(i >= j) i -= j--;
5835 j = n - 1 - j; i += j;
5836 put(board, pieceType, rank, j, ANY);
5837 put(board, pieceType, rank, i, ANY);
5841 SetUpShuffle (Board board, int number)
5845 GetPositionNumber(); nrOfShuffles = 1;
5847 squaresLeft[DARK] = (BOARD_RGHT - BOARD_LEFT + 1)/2;
5848 squaresLeft[ANY] = BOARD_RGHT - BOARD_LEFT;
5849 squaresLeft[LITE] = squaresLeft[ANY] - squaresLeft[DARK];
5851 for(p = 0; p<=(int)WhiteKing; p++) piecesLeft[p] = 0;
5853 for(i=BOARD_LEFT; i<BOARD_RGHT; i++) { // count pieces and clear board
5854 p = (int) board[0][i];
5855 if(p < (int) BlackPawn) piecesLeft[p] ++;
5856 board[0][i] = EmptySquare;
5859 if(PosFlags(0) & F_ALL_CASTLE_OK) {
5860 // shuffles restricted to allow normal castling put KRR first
5861 if(piecesLeft[(int)WhiteKing]) // King goes rightish of middle
5862 put(board, WhiteKing, 0, (gameInfo.boardWidth+1)/2, ANY);
5863 else if(piecesLeft[(int)WhiteUnicorn]) // in Knightmate Unicorn castles
5864 put(board, WhiteUnicorn, 0, (gameInfo.boardWidth+1)/2, ANY);
5865 if(piecesLeft[(int)WhiteRook]) // First supply a Rook for K-side castling
5866 put(board, WhiteRook, 0, gameInfo.boardWidth-2, ANY);
5867 if(piecesLeft[(int)WhiteRook]) // Then supply a Rook for Q-side castling
5868 put(board, WhiteRook, 0, 0, ANY);
5869 // in variants with super-numerary Kings and Rooks, we leave these for the shuffle
5872 if(((BOARD_RGHT-BOARD_LEFT) & 1) == 0)
5873 // only for even boards make effort to put pairs of colorbound pieces on opposite colors
5874 for(p = (int) WhiteKing; p > (int) WhitePawn; p--) {
5875 if(p != (int) WhiteBishop && p != (int) WhiteFerz && p != (int) WhiteAlfil) continue;
5876 while(piecesLeft[p] >= 2) {
5877 AddOnePiece(board, p, 0, LITE);
5878 AddOnePiece(board, p, 0, DARK);
5880 // Odd color-bound pieces are shuffled with the rest (to not run out of paired squares)
5883 for(p = (int) WhiteKing - 2; p > (int) WhitePawn; p--) {
5884 // Remaining pieces (non-colorbound, or odd color bound) can be put anywhere
5885 // but we leave King and Rooks for last, to possibly obey FRC restriction
5886 if(p == (int)WhiteRook) continue;
5887 while(piecesLeft[p] >= 2) AddTwoPieces(board, p, 0); // add in pairs, for not counting permutations
5888 if(piecesLeft[p]) AddOnePiece(board, p, 0, ANY); // add the odd piece
5891 // now everything is placed, except perhaps King (Unicorn) and Rooks
5893 if(PosFlags(0) & F_FRC_TYPE_CASTLING) {
5894 // Last King gets castling rights
5895 while(piecesLeft[(int)WhiteUnicorn]) {
5896 i = put(board, WhiteUnicorn, 0, piecesLeft[(int)WhiteRook]/2, ANY);
5897 initialRights[2] = initialRights[5] = board[CASTLING][2] = board[CASTLING][5] = i;
5900 while(piecesLeft[(int)WhiteKing]) {
5901 i = put(board, WhiteKing, 0, piecesLeft[(int)WhiteRook]/2, ANY);
5902 initialRights[2] = initialRights[5] = board[CASTLING][2] = board[CASTLING][5] = i;
5907 while(piecesLeft[(int)WhiteKing]) AddOnePiece(board, WhiteKing, 0, ANY);
5908 while(piecesLeft[(int)WhiteUnicorn]) AddOnePiece(board, WhiteUnicorn, 0, ANY);
5911 // Only Rooks can be left; simply place them all
5912 while(piecesLeft[(int)WhiteRook]) {
5913 i = put(board, WhiteRook, 0, 0, ANY);
5914 if(PosFlags(0) & F_FRC_TYPE_CASTLING) { // first and last Rook get FRC castling rights
5917 initialRights[1] = initialRights[4] = board[CASTLING][1] = board[CASTLING][4] = i;
5919 initialRights[0] = initialRights[3] = board[CASTLING][0] = board[CASTLING][3] = i;
5922 for(i=BOARD_LEFT; i<BOARD_RGHT; i++) { // copy black from white
5923 board[BOARD_HEIGHT-1][i] = (int) board[0][i] < BlackPawn ? WHITE_TO_BLACK board[0][i] : EmptySquare;
5926 if(number >= 0) appData.defaultFrcPosition %= nrOfShuffles; // normalize
5930 SetCharTable (char *table, const char * map)
5931 /* [HGM] moved here from winboard.c because of its general usefulness */
5932 /* Basically a safe strcpy that uses the last character as King */
5934 int result = FALSE; int NrPieces;
5936 if( map != NULL && (NrPieces=strlen(map)) <= (int) EmptySquare
5937 && NrPieces >= 12 && !(NrPieces&1)) {
5938 int i; /* [HGM] Accept even length from 12 to 34 */
5940 for( i=0; i<(int) EmptySquare; i++ ) table[i] = '.';
5941 for( i=0; i<NrPieces/2-1; i++ ) {
5943 table[i + (int)BlackPawn - (int) WhitePawn] = map[i+NrPieces/2];
5945 table[(int) WhiteKing] = map[NrPieces/2-1];
5946 table[(int) BlackKing] = map[NrPieces-1];
5955 Prelude (Board board)
5956 { // [HGM] superchess: random selection of exo-pieces
5957 int i, j, k; ChessSquare p;
5958 static ChessSquare exoPieces[4] = { WhiteAngel, WhiteMarshall, WhiteSilver, WhiteLance };
5960 GetPositionNumber(); // use FRC position number
5962 if(appData.pieceToCharTable != NULL) { // select pieces to participate from given char table
5963 SetCharTable(pieceToChar, appData.pieceToCharTable);
5964 for(i=(int)WhiteQueen+1, j=0; i<(int)WhiteKing && j<4; i++)
5965 if(PieceToChar((ChessSquare)i) != '.') exoPieces[j++] = (ChessSquare) i;
5968 j = seed%4; seed /= 4;
5969 p = board[0][BOARD_LEFT+j]; board[0][BOARD_LEFT+j] = EmptySquare; k = PieceToNumber(p);
5970 board[k][BOARD_WIDTH-1] = p; board[k][BOARD_WIDTH-2]++;
5971 board[BOARD_HEIGHT-1-k][0] = WHITE_TO_BLACK p; board[BOARD_HEIGHT-1-k][1]++;
5972 j = seed%3 + (seed%3 >= j); seed /= 3;
5973 p = board[0][BOARD_LEFT+j]; board[0][BOARD_LEFT+j] = EmptySquare; k = PieceToNumber(p);
5974 board[k][BOARD_WIDTH-1] = p; board[k][BOARD_WIDTH-2]++;
5975 board[BOARD_HEIGHT-1-k][0] = WHITE_TO_BLACK p; board[BOARD_HEIGHT-1-k][1]++;
5976 j = seed%3; seed /= 3;
5977 p = board[0][BOARD_LEFT+j+5]; board[0][BOARD_LEFT+j+5] = EmptySquare; k = PieceToNumber(p);
5978 board[k][BOARD_WIDTH-1] = p; board[k][BOARD_WIDTH-2]++;
5979 board[BOARD_HEIGHT-1-k][0] = WHITE_TO_BLACK p; board[BOARD_HEIGHT-1-k][1]++;
5980 j = seed%2 + (seed%2 >= j); seed /= 2;
5981 p = board[0][BOARD_LEFT+j+5]; board[0][BOARD_LEFT+j+5] = EmptySquare; k = PieceToNumber(p);
5982 board[k][BOARD_WIDTH-1] = p; board[k][BOARD_WIDTH-2]++;
5983 board[BOARD_HEIGHT-1-k][0] = WHITE_TO_BLACK p; board[BOARD_HEIGHT-1-k][1]++;
5984 j = seed%4; seed /= 4; put(board, exoPieces[3], 0, j, ANY);
5985 j = seed%3; seed /= 3; put(board, exoPieces[2], 0, j, ANY);
5986 j = seed%2; seed /= 2; put(board, exoPieces[1], 0, j, ANY);
5987 put(board, exoPieces[0], 0, 0, ANY);
5988 for(i=BOARD_LEFT; i<BOARD_RGHT; i++) board[BOARD_HEIGHT-1][i] = WHITE_TO_BLACK board[0][i];
5992 InitPosition (int redraw)
5994 ChessSquare (* pieces)[BOARD_FILES];
5995 int i, j, pawnRow=1, pieceRows=1, overrule,
5996 oldx = gameInfo.boardWidth,
5997 oldy = gameInfo.boardHeight,
5998 oldh = gameInfo.holdingsWidth;
6001 if(appData.icsActive) shuffleOpenings = appData.fischerCastling = FALSE; // [HGM] shuffle: in ICS mode, only shuffle on ICS request
6003 /* [AS] Initialize pv info list [HGM] and game status */
6005 for( i=0; i<=framePtr; i++ ) { // [HGM] vari: spare saved variations
6006 pvInfoList[i].depth = 0;
6007 boards[i][EP_STATUS] = EP_NONE;
6008 for( j=0; j<BOARD_FILES-2; j++ ) boards[i][CASTLING][j] = NoRights;
6011 initialRulePlies = 0; /* 50-move counter start */
6013 castlingRank[0] = castlingRank[1] = castlingRank[2] = 0;
6014 castlingRank[3] = castlingRank[4] = castlingRank[5] = BOARD_HEIGHT-1;
6018 /* [HGM] logic here is completely changed. In stead of full positions */
6019 /* the initialized data only consist of the two backranks. The switch */
6020 /* selects which one we will use, which is than copied to the Board */
6021 /* initialPosition, which for the rest is initialized by Pawns and */
6022 /* empty squares. This initial position is then copied to boards[0], */
6023 /* possibly after shuffling, so that it remains available. */
6025 gameInfo.holdingsWidth = 0; /* default board sizes */
6026 gameInfo.boardWidth = 8;
6027 gameInfo.boardHeight = 8;
6028 gameInfo.holdingsSize = 0;
6029 nrCastlingRights = -1; /* [HGM] Kludge to indicate default should be used */
6030 for(i=0; i<BOARD_FILES-2; i++)
6031 initialPosition[CASTLING][i] = initialRights[i] = NoRights; /* but no rights yet */
6032 initialPosition[EP_STATUS] = EP_NONE;
6033 SetCharTable(pieceToChar, "PNBRQ...........Kpnbrq...........k");
6034 if(startVariant == gameInfo.variant) // [HGM] nicks: enable nicknames in original variant
6035 SetCharTable(pieceNickName, appData.pieceNickNames);
6036 else SetCharTable(pieceNickName, "............");
6039 switch (gameInfo.variant) {
6040 case VariantFischeRandom:
6041 shuffleOpenings = TRUE;
6042 appData.fischerCastling = TRUE;
6045 case VariantShatranj:
6046 pieces = ShatranjArray;
6047 nrCastlingRights = 0;
6048 SetCharTable(pieceToChar, "PN.R.QB...Kpn.r.qb...k");
6051 pieces = makrukArray;
6052 nrCastlingRights = 0;
6053 SetCharTable(pieceToChar, "PN.R.M....SKpn.r.m....sk");
6056 pieces = aseanArray;
6057 nrCastlingRights = 0;
6058 SetCharTable(pieceToChar, "PN.R.Q....BKpn.r.q....bk");
6060 case VariantTwoKings:
6061 pieces = twoKingsArray;
6064 pieces = GrandArray;
6065 nrCastlingRights = 0;
6066 SetCharTable(pieceToChar, "PNBRQ..ACKpnbrq..ack");
6067 gameInfo.boardWidth = 10;
6068 gameInfo.boardHeight = 10;
6069 gameInfo.holdingsSize = 7;
6071 case VariantCapaRandom:
6072 shuffleOpenings = TRUE;
6073 appData.fischerCastling = TRUE;
6074 case VariantCapablanca:
6075 pieces = CapablancaArray;
6076 gameInfo.boardWidth = 10;
6077 SetCharTable(pieceToChar, "PNBRQ..ACKpnbrq..ack");
6080 pieces = GothicArray;
6081 gameInfo.boardWidth = 10;
6082 SetCharTable(pieceToChar, "PNBRQ..ACKpnbrq..ack");
6085 SetCharTable(pieceToChar, "PNBRQ..HEKpnbrq..hek");
6086 gameInfo.holdingsSize = 7;
6087 for(i=0; i<BOARD_FILES; i++) initialPosition[VIRGIN][i] = VIRGIN_W | VIRGIN_B;
6090 pieces = JanusArray;
6091 gameInfo.boardWidth = 10;
6092 SetCharTable(pieceToChar, "PNBRQ..JKpnbrq..jk");
6093 nrCastlingRights = 6;
6094 initialPosition[CASTLING][0] = initialRights[0] = BOARD_RGHT-1;
6095 initialPosition[CASTLING][1] = initialRights[1] = BOARD_LEFT;
6096 initialPosition[CASTLING][2] = initialRights[2] =(BOARD_WIDTH-1)>>1;
6097 initialPosition[CASTLING][3] = initialRights[3] = BOARD_RGHT-1;
6098 initialPosition[CASTLING][4] = initialRights[4] = BOARD_LEFT;
6099 initialPosition[CASTLING][5] = initialRights[5] =(BOARD_WIDTH-1)>>1;
6102 pieces = FalconArray;
6103 gameInfo.boardWidth = 10;
6104 SetCharTable(pieceToChar, "PNBRQ.............FKpnbrq.............fk");
6106 case VariantXiangqi:
6107 pieces = XiangqiArray;
6108 gameInfo.boardWidth = 9;
6109 gameInfo.boardHeight = 10;
6110 nrCastlingRights = 0;
6111 SetCharTable(pieceToChar, "PH.R.AE..K.C.ph.r.ae..k.c.");
6114 pieces = ShogiArray;
6115 gameInfo.boardWidth = 9;
6116 gameInfo.boardHeight = 9;
6117 gameInfo.holdingsSize = 7;
6118 nrCastlingRights = 0;
6119 SetCharTable(pieceToChar, "PNBRLS...G.++++++Kpnbrls...g.++++++k");
6122 pieces = ChuArray; pieceRows = 3;
6123 gameInfo.boardWidth = 12;
6124 gameInfo.boardHeight = 12;
6125 nrCastlingRights = 0;
6126 SetCharTable(pieceToChar, "P.BRQSEXOGCATHD.VMLIFN+.++.++++++++++.+++++K"
6127 "p.brqsexogcathd.vmlifn+.++.++++++++++.+++++k");
6129 case VariantCourier:
6130 pieces = CourierArray;
6131 gameInfo.boardWidth = 12;
6132 nrCastlingRights = 0;
6133 SetCharTable(pieceToChar, "PNBR.FE..WMKpnbr.fe..wmk");
6135 case VariantKnightmate:
6136 pieces = KnightmateArray;
6137 SetCharTable(pieceToChar, "P.BRQ.....M.........K.p.brq.....m.........k.");
6139 case VariantSpartan:
6140 pieces = SpartanArray;
6141 SetCharTable(pieceToChar, "PNBRQ................K......lwg.....c...h..k");
6145 SetCharTable(pieceToChar, "PNBRQ................LKpnbrq................lk");
6147 case VariantChuChess:
6148 pieces = ChuChessArray;
6149 gameInfo.boardWidth = 10;
6150 gameInfo.boardHeight = 10;
6151 SetCharTable(pieceToChar, "PNBRQ.....M.+++......LKpnbrq.....m.+++......lk");
6154 pieces = fairyArray;
6155 SetCharTable(pieceToChar, "PNBRQFEACWMOHIJGDVLSUKpnbrqfeacwmohijgdvlsuk");
6158 pieces = GreatArray;
6159 gameInfo.boardWidth = 10;
6160 SetCharTable(pieceToChar, "PN....E...S..HWGMKpn....e...s..hwgmk");
6161 gameInfo.holdingsSize = 8;
6165 SetCharTable(pieceToChar, "PNBRQ..SE.......V.AKpnbrq..se.......v.ak");
6166 gameInfo.holdingsSize = 8;
6167 startedFromSetupPosition = TRUE;
6169 case VariantCrazyhouse:
6170 case VariantBughouse:
6172 SetCharTable(pieceToChar, "PNBRQ.......~~~~Kpnbrq.......~~~~k");
6173 gameInfo.holdingsSize = 5;
6175 case VariantWildCastle:
6177 /* !!?shuffle with kings guaranteed to be on d or e file */
6178 shuffleOpenings = 1;
6180 case VariantNoCastle:
6182 nrCastlingRights = 0;
6183 /* !!?unconstrained back-rank shuffle */
6184 shuffleOpenings = 1;
6189 if(appData.NrFiles >= 0) {
6190 if(gameInfo.boardWidth != appData.NrFiles) overrule++;
6191 gameInfo.boardWidth = appData.NrFiles;
6193 if(appData.NrRanks >= 0) {
6194 gameInfo.boardHeight = appData.NrRanks;
6196 if(appData.holdingsSize >= 0) {
6197 i = appData.holdingsSize;
6198 if(i > gameInfo.boardHeight) i = gameInfo.boardHeight;
6199 gameInfo.holdingsSize = i;
6201 if(gameInfo.holdingsSize) gameInfo.holdingsWidth = 2;
6202 if(BOARD_HEIGHT > BOARD_RANKS || BOARD_WIDTH > BOARD_FILES)
6203 DisplayFatalError(_("Recompile to support this BOARD_RANKS or BOARD_FILES!"), 0, 2);
6205 pawnRow = gameInfo.boardHeight - 7; /* seems to work in all common variants */
6206 if(pawnRow < 1) pawnRow = 1;
6207 if(gameInfo.variant == VariantMakruk || gameInfo.variant == VariantASEAN ||
6208 gameInfo.variant == VariantGrand || gameInfo.variant == VariantChuChess) pawnRow = 2;
6209 if(gameInfo.variant == VariantChu) pawnRow = 3;
6211 /* User pieceToChar list overrules defaults */
6212 if(appData.pieceToCharTable != NULL)
6213 SetCharTable(pieceToChar, appData.pieceToCharTable);
6215 for( j=0; j<BOARD_WIDTH; j++ ) { ChessSquare s = EmptySquare;
6217 if(j==BOARD_LEFT-1 || j==BOARD_RGHT)
6218 s = (ChessSquare) 0; /* account holding counts in guard band */
6219 for( i=0; i<BOARD_HEIGHT; i++ )
6220 initialPosition[i][j] = s;
6222 if(j < BOARD_LEFT || j >= BOARD_RGHT || overrule) continue;
6223 initialPosition[gameInfo.variant == VariantGrand || gameInfo.variant == VariantChuChess][j] = pieces[0][j-gameInfo.holdingsWidth];
6224 initialPosition[pawnRow][j] = WhitePawn;
6225 initialPosition[BOARD_HEIGHT-pawnRow-1][j] = gameInfo.variant == VariantSpartan ? BlackLance : BlackPawn;
6226 if(gameInfo.variant == VariantXiangqi) {
6228 initialPosition[pawnRow][j] =
6229 initialPosition[BOARD_HEIGHT-pawnRow-1][j] = EmptySquare;
6230 if(j==BOARD_LEFT+1 || j>=BOARD_RGHT-2) {
6231 initialPosition[2][j] = WhiteCannon;
6232 initialPosition[BOARD_HEIGHT-3][j] = BlackCannon;
6236 if(gameInfo.variant == VariantChu) {
6237 if(j == (BOARD_WIDTH-2)/3 || j == BOARD_WIDTH - (BOARD_WIDTH+1)/3)
6238 initialPosition[pawnRow+1][j] = WhiteCobra,
6239 initialPosition[BOARD_HEIGHT-pawnRow-2][j] = BlackCobra;
6240 for(i=1; i<pieceRows; i++) {
6241 initialPosition[i][j] = pieces[2*i][j-gameInfo.holdingsWidth];
6242 initialPosition[BOARD_HEIGHT-1-i][j] = pieces[2*i+1][j-gameInfo.holdingsWidth];
6245 if(gameInfo.variant == VariantGrand || gameInfo.variant == VariantChuChess) {
6246 if(j==BOARD_LEFT || j>=BOARD_RGHT-1) {
6247 initialPosition[0][j] = WhiteRook;
6248 initialPosition[BOARD_HEIGHT-1][j] = BlackRook;
6251 initialPosition[BOARD_HEIGHT-1-(gameInfo.variant == VariantGrand || gameInfo.variant == VariantChuChess)][j] = pieces[1][j-gameInfo.holdingsWidth];
6253 if(gameInfo.variant == VariantChuChess) initialPosition[0][BOARD_WIDTH/2] = WhiteKing, initialPosition[BOARD_HEIGHT-1][BOARD_WIDTH/2-1] = BlackKing;
6254 if( (gameInfo.variant == VariantShogi) && !overrule ) {
6257 initialPosition[1][j] = WhiteBishop;
6258 initialPosition[BOARD_HEIGHT-2][j] = BlackRook;
6260 initialPosition[1][j] = WhiteRook;
6261 initialPosition[BOARD_HEIGHT-2][j] = BlackBishop;
6264 if( nrCastlingRights == -1) {
6265 /* [HGM] Build normal castling rights (must be done after board sizing!) */
6266 /* This sets default castling rights from none to normal corners */
6267 /* Variants with other castling rights must set them themselves above */
6268 nrCastlingRights = 6;
6270 initialPosition[CASTLING][0] = initialRights[0] = BOARD_RGHT-1;
6271 initialPosition[CASTLING][1] = initialRights[1] = BOARD_LEFT;
6272 initialPosition[CASTLING][2] = initialRights[2] = BOARD_WIDTH>>1;
6273 initialPosition[CASTLING][3] = initialRights[3] = BOARD_RGHT-1;
6274 initialPosition[CASTLING][4] = initialRights[4] = BOARD_LEFT;
6275 initialPosition[CASTLING][5] = initialRights[5] = BOARD_WIDTH>>1;
6278 if(gameInfo.variant == VariantSuper) Prelude(initialPosition);
6279 if(gameInfo.variant == VariantGreat) { // promotion commoners
6280 initialPosition[PieceToNumber(WhiteMan)][BOARD_WIDTH-1] = WhiteMan;
6281 initialPosition[PieceToNumber(WhiteMan)][BOARD_WIDTH-2] = 9;
6282 initialPosition[BOARD_HEIGHT-1-PieceToNumber(WhiteMan)][0] = BlackMan;
6283 initialPosition[BOARD_HEIGHT-1-PieceToNumber(WhiteMan)][1] = 9;
6285 if( gameInfo.variant == VariantSChess ) {
6286 initialPosition[1][0] = BlackMarshall;
6287 initialPosition[2][0] = BlackAngel;
6288 initialPosition[6][BOARD_WIDTH-1] = WhiteMarshall;
6289 initialPosition[5][BOARD_WIDTH-1] = WhiteAngel;
6290 initialPosition[1][1] = initialPosition[2][1] =
6291 initialPosition[6][BOARD_WIDTH-2] = initialPosition[5][BOARD_WIDTH-2] = 1;
6293 if (appData.debugMode) {
6294 fprintf(debugFP, "shuffleOpenings = %d\n", shuffleOpenings);
6296 if(shuffleOpenings) {
6297 SetUpShuffle(initialPosition, appData.defaultFrcPosition);
6298 startedFromSetupPosition = TRUE;
6300 if(startedFromPositionFile) {
6301 /* [HGM] loadPos: use PositionFile for every new game */
6302 CopyBoard(initialPosition, filePosition);
6303 for(i=0; i<nrCastlingRights; i++)
6304 initialRights[i] = filePosition[CASTLING][i];
6305 startedFromSetupPosition = TRUE;
6308 CopyBoard(boards[0], initialPosition);
6310 if(oldx != gameInfo.boardWidth ||
6311 oldy != gameInfo.boardHeight ||
6312 oldv != gameInfo.variant ||
6313 oldh != gameInfo.holdingsWidth
6315 InitDrawingSizes(-2 ,0);
6317 oldv = gameInfo.variant;
6319 DrawPosition(TRUE, boards[currentMove]);
6323 SendBoard (ChessProgramState *cps, int moveNum)
6325 char message[MSG_SIZ];
6327 if (cps->useSetboard) {
6328 char* fen = PositionToFEN(moveNum, cps->fenOverride, 1);
6329 snprintf(message, MSG_SIZ,"setboard %s\n", fen);
6330 SendToProgram(message, cps);
6335 int i, j, left=0, right=BOARD_WIDTH;
6336 /* Kludge to set black to move, avoiding the troublesome and now
6337 * deprecated "black" command.
6339 if (!WhiteOnMove(moveNum)) // [HGM] but better a deprecated command than an illegal move...
6340 SendToProgram(boards[0][1][BOARD_LEFT] == WhitePawn ? "a2a3\n" : "black\n", cps);
6342 if(!cps->extendedEdit) left = BOARD_LEFT, right = BOARD_RGHT; // only board proper
6344 SendToProgram("edit\n", cps);
6345 SendToProgram("#\n", cps);
6346 for (i = BOARD_HEIGHT - 1; i >= 0; i--) {
6347 bp = &boards[moveNum][i][left];
6348 for (j = left; j < right; j++, bp++) {
6349 if(j == BOARD_LEFT-1 || j == BOARD_RGHT) continue;
6350 if ((int) *bp < (int) BlackPawn) {
6351 if(j == BOARD_RGHT+1)
6352 snprintf(message, MSG_SIZ, "%c@%d\n", PieceToChar(*bp), bp[-1]);
6353 else snprintf(message, MSG_SIZ, "%c%c%c\n", PieceToChar(*bp), AAA + j, ONE + i);
6354 if(message[0] == '+' || message[0] == '~') {
6355 snprintf(message, MSG_SIZ,"%c%c%c+\n",
6356 PieceToChar((ChessSquare)(DEMOTED *bp)),
6359 if(cps->alphaRank) { /* [HGM] shogi: translate coords */
6360 message[1] = BOARD_RGHT - 1 - j + '1';
6361 message[2] = BOARD_HEIGHT - 1 - i + 'a';
6363 SendToProgram(message, cps);
6368 SendToProgram("c\n", cps);
6369 for (i = BOARD_HEIGHT - 1; i >= 0; i--) {
6370 bp = &boards[moveNum][i][left];
6371 for (j = left; j < right; j++, bp++) {
6372 if(j == BOARD_LEFT-1 || j == BOARD_RGHT) continue;
6373 if (((int) *bp != (int) EmptySquare)
6374 && ((int) *bp >= (int) BlackPawn)) {
6375 if(j == BOARD_LEFT-2)
6376 snprintf(message, MSG_SIZ, "%c@%d\n", ToUpper(PieceToChar(*bp)), bp[1]);
6377 else snprintf(message,MSG_SIZ, "%c%c%c\n", ToUpper(PieceToChar(*bp)),
6379 if(message[0] == '+' || message[0] == '~') {
6380 snprintf(message, MSG_SIZ,"%c%c%c+\n",
6381 PieceToChar((ChessSquare)(DEMOTED *bp)),
6384 if(cps->alphaRank) { /* [HGM] shogi: translate coords */
6385 message[1] = BOARD_RGHT - 1 - j + '1';
6386 message[2] = BOARD_HEIGHT - 1 - i + 'a';
6388 SendToProgram(message, cps);
6393 SendToProgram(".\n", cps);
6395 setboardSpoiledMachineBlack = 0; /* [HGM] assume WB 4.2.7 already solves this after sending setboard */
6398 char exclusionHeader[MSG_SIZ];
6399 int exCnt, excludePtr;
6400 typedef struct { int ff, fr, tf, tr, pc, mark; } Exclusion;
6401 static Exclusion excluTab[200];
6402 static char excludeMap[(BOARD_RANKS*BOARD_FILES*BOARD_RANKS*BOARD_FILES+7)/8]; // [HGM] exclude: bitmap for excluced moves
6408 for(j=0; j<(BOARD_RANKS*BOARD_FILES*BOARD_RANKS*BOARD_FILES+7)/8; j++) excludeMap[j] = s;
6409 exclusionHeader[19] = s ? '-' : '+'; // update tail state
6415 safeStrCpy(exclusionHeader, "exclude: none best +tail \n", MSG_SIZ);
6416 excludePtr = 24; exCnt = 0;
6421 UpdateExcludeHeader (int fromY, int fromX, int toY, int toX, char promoChar, char state)
6422 { // search given move in table of header moves, to know where it is listed (and add if not there), and update state
6423 char buf[2*MOVE_LEN], *p;
6424 Exclusion *e = excluTab;
6426 for(i=0; i<exCnt; i++)
6427 if(e[i].ff == fromX && e[i].fr == fromY &&
6428 e[i].tf == toX && e[i].tr == toY && e[i].pc == promoChar) break;
6429 if(i == exCnt) { // was not in exclude list; add it
6430 CoordsToAlgebraic(boards[currentMove], PosFlags(currentMove), fromY, fromX, toY, toX, promoChar, buf);
6431 if(strlen(exclusionHeader + excludePtr) < strlen(buf)) { // no space to write move
6432 if(state != exclusionHeader[19]) exclusionHeader[19] = '*'; // tail is now in mixed state
6435 e[i].ff = fromX; e[i].fr = fromY; e[i].tf = toX; e[i].tr = toY; e[i].pc = promoChar;
6436 excludePtr++; e[i].mark = excludePtr++;
6437 for(p=buf; *p; p++) exclusionHeader[excludePtr++] = *p; // copy move
6440 exclusionHeader[e[i].mark] = state;
6444 ExcludeOneMove (int fromY, int fromX, int toY, int toX, char promoChar, char state)
6445 { // include or exclude the given move, as specified by state ('+' or '-'), or toggle
6449 if((signed char)promoChar == -1) { // kludge to indicate best move
6450 if(!ParseOneMove(lastPV[0], currentMove, &moveType, &fromX, &fromY, &toX, &toY, &promoChar)) // get current best move from last PV
6451 return 1; // if unparsable, abort
6453 // update exclusion map (resolving toggle by consulting existing state)
6454 k=(BOARD_FILES*fromY+fromX)*BOARD_RANKS*BOARD_FILES + (BOARD_FILES*toY+toX);
6456 if(state == '*') state = (excludeMap[k] & 1<<j ? '+' : '-'); // toggle
6457 if(state == '-' && !promoChar) // only non-promotions get marked as excluded, to allow exclusion of under-promotions
6458 excludeMap[k] |= 1<<j;
6459 else excludeMap[k] &= ~(1<<j);
6461 UpdateExcludeHeader(fromY, fromX, toY, toX, promoChar, state);
6463 snprintf(buf, MSG_SIZ, "%sclude ", state == '+' ? "in" : "ex");
6464 CoordsToComputerAlgebraic(fromY, fromX, toY, toX, promoChar, buf+8);
6466 return (state == '+');
6470 ExcludeClick (int index)
6473 Exclusion *e = excluTab;
6474 if(index < 25) { // none, best or tail clicked
6475 if(index < 13) { // none: include all
6476 WriteMap(0); // clear map
6477 for(i=0; i<exCnt; i++) exclusionHeader[excluTab[i].mark] = '+'; // and moves
6478 SendToBoth("include all\n"); // and inform engine
6479 } else if(index > 18) { // tail
6480 if(exclusionHeader[19] == '-') { // tail was excluded
6481 SendToBoth("include all\n");
6482 WriteMap(0); // clear map completely
6483 // now re-exclude selected moves
6484 for(i=0; i<exCnt; i++) if(exclusionHeader[e[i].mark] == '-')
6485 ExcludeOneMove(e[i].fr, e[i].ff, e[i].tr, e[i].tf, e[i].pc, '-');
6486 } else { // tail was included or in mixed state
6487 SendToBoth("exclude all\n");
6488 WriteMap(0xFF); // fill map completely
6489 // now re-include selected moves
6490 j = 0; // count them
6491 for(i=0; i<exCnt; i++) if(exclusionHeader[e[i].mark] == '+')
6492 ExcludeOneMove(e[i].fr, e[i].ff, e[i].tr, e[i].tf, e[i].pc, '+'), j++;
6493 if(!j) ExcludeOneMove(0, 0, 0, 0, -1, '+'); // if no moves were selected, keep best
6496 ExcludeOneMove(0, 0, 0, 0, -1, '-'); // exclude it
6499 for(i=0; i<exCnt; i++) if(i == exCnt-1 || excluTab[i+1].mark > index) {
6500 char *p=exclusionHeader + excluTab[i].mark; // do trust header more than map (promotions!)
6501 ExcludeOneMove(e[i].fr, e[i].ff, e[i].tr, e[i].tf, e[i].pc, *p == '+' ? '-' : '+');
6508 DefaultPromoChoice (int white)
6511 if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier ||
6512 gameInfo.variant == VariantMakruk || gameInfo.variant == VariantASEAN)
6513 result = WhiteFerz; // no choice
6514 else if(gameInfo.variant == VariantSuicide || gameInfo.variant == VariantGiveaway)
6515 result= WhiteKing; // in Suicide Q is the last thing we want
6516 else if(gameInfo.variant == VariantSpartan)
6517 result = white ? WhiteQueen : WhiteAngel;
6518 else result = WhiteQueen;
6519 if(!white) result = WHITE_TO_BLACK result;
6523 static int autoQueen; // [HGM] oneclick
6526 HasPromotionChoice (int fromX, int fromY, int toX, int toY, char *promoChoice, int sweepSelect)
6528 /* [HGM] rewritten IsPromotion to only flag promotions that offer a choice */
6529 /* [HGM] add Shogi promotions */
6530 int promotionZoneSize=1, highestPromotingPiece = (int)WhitePawn;
6531 ChessSquare piece, partner;
6535 if(fromX < BOARD_LEFT || fromX >= BOARD_RGHT) return FALSE; // drop
6536 if(toX < BOARD_LEFT || toX >= BOARD_RGHT) return FALSE; // move into holdings
6538 if(gameMode == EditPosition || gameInfo.variant == VariantXiangqi || // no promotions
6539 !(fromX >=0 && fromY >= 0 && toX >= 0 && toY >= 0) ) // invalid move
6542 piece = boards[currentMove][fromY][fromX];
6543 if(gameInfo.variant == VariantChu) {
6544 int p = piece >= BlackPawn ? BLACK_TO_WHITE piece : piece;
6545 promotionZoneSize = BOARD_HEIGHT/3;
6546 highestPromotingPiece = (p >= WhiteLion || PieceToChar(piece + 22) == '.') ? WhitePawn : WhiteLion;
6547 } else if(gameInfo.variant == VariantShogi || gameInfo.variant == VariantChuChess) {
6548 promotionZoneSize = BOARD_HEIGHT/3;
6549 highestPromotingPiece = (int)WhiteAlfil;
6550 } else if(gameInfo.variant == VariantMakruk || gameInfo.variant == VariantGrand || gameInfo.variant == VariantChuChess) {
6551 promotionZoneSize = 3;
6554 // Treat Lance as Pawn when it is not representing Amazon or Lance
6555 if(gameInfo.variant != VariantSuper && gameInfo.variant != VariantChu) {
6556 if(piece == WhiteLance) piece = WhitePawn; else
6557 if(piece == BlackLance) piece = BlackPawn;
6560 // next weed out all moves that do not touch the promotion zone at all
6561 if((int)piece >= BlackPawn) {
6562 if(toY >= promotionZoneSize && fromY >= promotionZoneSize)
6564 if(fromY < promotionZoneSize && gameInfo.variant == VariantChuChess) return FALSE;
6565 highestPromotingPiece = WHITE_TO_BLACK highestPromotingPiece;
6567 if( toY < BOARD_HEIGHT - promotionZoneSize &&
6568 fromY < BOARD_HEIGHT - promotionZoneSize) return FALSE;
6569 if(fromY >= BOARD_HEIGHT - promotionZoneSize && gameInfo.variant == VariantChuChess)
6573 if( (int)piece > highestPromotingPiece ) return FALSE; // non-promoting piece
6575 // weed out mandatory Shogi promotions
6576 if(gameInfo.variant == VariantShogi) {
6577 if(piece >= BlackPawn) {
6578 if(toY == 0 && piece == BlackPawn ||
6579 toY == 0 && piece == BlackQueen ||
6580 toY <= 1 && piece == BlackKnight) {
6585 if(toY == BOARD_HEIGHT-1 && piece == WhitePawn ||
6586 toY == BOARD_HEIGHT-1 && piece == WhiteQueen ||
6587 toY >= BOARD_HEIGHT-2 && piece == WhiteKnight) {
6594 // weed out obviously illegal Pawn moves
6595 if(appData.testLegality && (piece == WhitePawn || piece == BlackPawn) ) {
6596 if(toX > fromX+1 || toX < fromX-1) return FALSE; // wide
6597 if(piece == WhitePawn && toY != fromY+1) return FALSE; // deep
6598 if(piece == BlackPawn && toY != fromY-1) return FALSE; // deep
6599 if(fromX != toX && gameInfo.variant == VariantShogi) return FALSE;
6600 // note we are not allowed to test for valid (non-)capture, due to premove
6603 // we either have a choice what to promote to, or (in Shogi) whether to promote
6604 if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier ||
6605 gameInfo.variant == VariantMakruk || gameInfo.variant == VariantASEAN) {
6606 ChessSquare p=BlackFerz; // no choice
6607 while(p < EmptySquare) { //but make sure we use piece that exists
6608 *promoChoice = PieceToChar(p++);
6609 if(*promoChoice != '.') break;
6613 // no sense asking what we must promote to if it is going to explode...
6614 if(gameInfo.variant == VariantAtomic && boards[currentMove][toY][toX] != EmptySquare) {
6615 *promoChoice = PieceToChar(BlackQueen); // Queen as good as any
6618 // give caller the default choice even if we will not make it
6619 *promoChoice = ToLower(PieceToChar(defaultPromoChoice));
6620 partner = piece; // pieces can promote if the pieceToCharTable says so
6621 if(IS_SHOGI(gameInfo.variant)) *promoChoice = (defaultPromoChoice == piece && sweepSelect ? '=' : '+'); // obsolete?
6622 else if(Partner(&partner)) *promoChoice = (defaultPromoChoice == piece && sweepSelect ? NULLCHAR : '+');
6623 if( sweepSelect && gameInfo.variant != VariantGreat
6624 && gameInfo.variant != VariantGrand
6625 && gameInfo.variant != VariantSuper) return FALSE;
6626 if(autoQueen) return FALSE; // predetermined
6628 // suppress promotion popup on illegal moves that are not premoves
6629 premove = gameMode == IcsPlayingWhite && !WhiteOnMove(currentMove) ||
6630 gameMode == IcsPlayingBlack && WhiteOnMove(currentMove);
6631 if(appData.testLegality && !premove) {
6632 moveType = LegalityTest(boards[currentMove], PosFlags(currentMove),
6633 fromY, fromX, toY, toX, IS_SHOGI(gameInfo.variant) || gameInfo.variant == VariantChuChess ? '+' : NULLCHAR);
6634 if(moveType == IllegalMove) *promoChoice = NULLCHAR; // could be the fact we promoted was illegal
6635 if(moveType != WhitePromotion && moveType != BlackPromotion)
6643 InPalace (int row, int column)
6644 { /* [HGM] for Xiangqi */
6645 if( (row < 3 || row > BOARD_HEIGHT-4) &&
6646 column < (BOARD_WIDTH + 4)/2 &&
6647 column > (BOARD_WIDTH - 5)/2 ) return TRUE;
6652 PieceForSquare (int x, int y)
6654 if (x < 0 || x >= BOARD_WIDTH || y < 0 || y >= BOARD_HEIGHT)
6657 return boards[currentMove][y][x];
6661 OKToStartUserMove (int x, int y)
6663 ChessSquare from_piece;
6666 if (matchMode) return FALSE;
6667 if (gameMode == EditPosition) return TRUE;
6669 if (x >= 0 && y >= 0)
6670 from_piece = boards[currentMove][y][x];
6672 from_piece = EmptySquare;
6674 if (from_piece == EmptySquare) return FALSE;
6676 white_piece = (int)from_piece >= (int)WhitePawn &&
6677 (int)from_piece < (int)BlackPawn; /* [HGM] can be > King! */
6681 case TwoMachinesPlay:
6689 case MachinePlaysWhite:
6690 case IcsPlayingBlack:
6691 if (appData.zippyPlay) return FALSE;
6693 DisplayMoveError(_("You are playing Black"));
6698 case MachinePlaysBlack:
6699 case IcsPlayingWhite:
6700 if (appData.zippyPlay) return FALSE;
6702 DisplayMoveError(_("You are playing White"));
6707 case PlayFromGameFile:
6708 if(!shiftKey || !appData.variations) return FALSE; // [HGM] allow starting variation in this mode
6710 if (!white_piece && WhiteOnMove(currentMove)) {
6711 DisplayMoveError(_("It is White's turn"));
6714 if (white_piece && !WhiteOnMove(currentMove)) {
6715 DisplayMoveError(_("It is Black's turn"));
6718 if (cmailMsgLoaded && (currentMove < cmailOldMove)) {
6719 /* Editing correspondence game history */
6720 /* Could disallow this or prompt for confirmation */
6725 case BeginningOfGame:
6726 if (appData.icsActive) return FALSE;
6727 if (!appData.noChessProgram) {
6729 DisplayMoveError(_("You are playing White"));
6736 if (!white_piece && WhiteOnMove(currentMove)) {
6737 DisplayMoveError(_("It is White's turn"));
6740 if (white_piece && !WhiteOnMove(currentMove)) {
6741 DisplayMoveError(_("It is Black's turn"));
6750 if (currentMove != forwardMostMove && gameMode != AnalyzeMode
6751 && gameMode != EditGame // [HGM] vari: treat as AnalyzeMode
6752 && gameMode != PlayFromGameFile // [HGM] as EditGame, with protected main line
6753 && gameMode != AnalyzeFile && gameMode != Training) {
6754 DisplayMoveError(_("Displayed position is not current"));
6761 OnlyMove (int *x, int *y, Boolean captures)
6763 DisambiguateClosure cl;
6764 if (appData.zippyPlay || !appData.testLegality) return FALSE;
6766 case MachinePlaysBlack:
6767 case IcsPlayingWhite:
6768 case BeginningOfGame:
6769 if(!WhiteOnMove(currentMove)) return FALSE;
6771 case MachinePlaysWhite:
6772 case IcsPlayingBlack:
6773 if(WhiteOnMove(currentMove)) return FALSE;
6780 cl.pieceIn = EmptySquare;
6785 cl.promoCharIn = NULLCHAR;
6786 Disambiguate(boards[currentMove], PosFlags(currentMove), &cl);
6787 if( cl.kind == NormalMove ||
6788 cl.kind == AmbiguousMove && captures && cl.captures == 1 ||
6789 cl.kind == WhitePromotion || cl.kind == BlackPromotion ||
6790 cl.kind == WhiteCapturesEnPassant || cl.kind == BlackCapturesEnPassant) {
6797 if(cl.kind != ImpossibleMove) return FALSE;
6798 cl.pieceIn = EmptySquare;
6803 cl.promoCharIn = NULLCHAR;
6804 Disambiguate(boards[currentMove], PosFlags(currentMove), &cl);
6805 if( cl.kind == NormalMove ||
6806 cl.kind == AmbiguousMove && captures && cl.captures == 1 ||
6807 cl.kind == WhitePromotion || cl.kind == BlackPromotion ||
6808 cl.kind == WhiteCapturesEnPassant || cl.kind == BlackCapturesEnPassant) {
6813 autoQueen = TRUE; // act as if autoQueen on when we click to-square
6819 FILE *lastLoadGameFP = NULL, *lastLoadPositionFP = NULL;
6820 int lastLoadGameNumber = 0, lastLoadPositionNumber = 0;
6821 int lastLoadGameUseList = FALSE;
6822 char lastLoadGameTitle[MSG_SIZ], lastLoadPositionTitle[MSG_SIZ];
6823 ChessMove lastLoadGameStart = EndOfFile;
6825 Boolean addToBookFlag;
6828 UserMoveEvent(int fromX, int fromY, int toX, int toY, int promoChar)
6832 int ff=fromX, rf=fromY, ft=toX, rt=toY;
6834 /* Check if the user is playing in turn. This is complicated because we
6835 let the user "pick up" a piece before it is his turn. So the piece he
6836 tried to pick up may have been captured by the time he puts it down!
6837 Therefore we use the color the user is supposed to be playing in this
6838 test, not the color of the piece that is currently on the starting
6839 square---except in EditGame mode, where the user is playing both
6840 sides; fortunately there the capture race can't happen. (It can
6841 now happen in IcsExamining mode, but that's just too bad. The user
6842 will get a somewhat confusing message in that case.)
6847 case TwoMachinesPlay:
6851 /* We switched into a game mode where moves are not accepted,
6852 perhaps while the mouse button was down. */
6855 case MachinePlaysWhite:
6856 /* User is moving for Black */
6857 if (WhiteOnMove(currentMove)) {
6858 DisplayMoveError(_("It is White's turn"));
6863 case MachinePlaysBlack:
6864 /* User is moving for White */
6865 if (!WhiteOnMove(currentMove)) {
6866 DisplayMoveError(_("It is Black's turn"));
6871 case PlayFromGameFile:
6872 if(!shiftKey ||!appData.variations) return; // [HGM] only variations
6875 case BeginningOfGame:
6878 if(fromY == DROP_RANK) break; // [HGM] drop moves (entered through move type-in) are automatically assigned to side-to-move
6879 if ((int) boards[currentMove][fromY][fromX] >= (int) BlackPawn &&
6880 (int) boards[currentMove][fromY][fromX] < (int) EmptySquare) {
6881 /* User is moving for Black */
6882 if (WhiteOnMove(currentMove)) {
6883 DisplayMoveError(_("It is White's turn"));
6887 /* User is moving for White */
6888 if (!WhiteOnMove(currentMove)) {
6889 DisplayMoveError(_("It is Black's turn"));
6895 case IcsPlayingBlack:
6896 /* User is moving for Black */
6897 if (WhiteOnMove(currentMove)) {
6898 if (!appData.premove) {
6899 DisplayMoveError(_("It is White's turn"));
6900 } else if (toX >= 0 && toY >= 0) {
6903 premoveFromX = fromX;
6904 premoveFromY = fromY;
6905 premovePromoChar = promoChar;
6907 if (appData.debugMode)
6908 fprintf(debugFP, "Got premove: fromX %d,"
6909 "fromY %d, toX %d, toY %d\n",
6910 fromX, fromY, toX, toY);
6916 case IcsPlayingWhite:
6917 /* User is moving for White */
6918 if (!WhiteOnMove(currentMove)) {
6919 if (!appData.premove) {
6920 DisplayMoveError(_("It is Black's turn"));
6921 } else if (toX >= 0 && toY >= 0) {
6924 premoveFromX = fromX;
6925 premoveFromY = fromY;
6926 premovePromoChar = promoChar;
6928 if (appData.debugMode)
6929 fprintf(debugFP, "Got premove: fromX %d,"
6930 "fromY %d, toX %d, toY %d\n",
6931 fromX, fromY, toX, toY);
6941 /* EditPosition, empty square, or different color piece;
6942 click-click move is possible */
6943 if (toX == -2 || toY == -2) {
6944 boards[0][fromY][fromX] = EmptySquare;
6945 DrawPosition(FALSE, boards[currentMove]);
6947 } else if (toX >= 0 && toY >= 0) {
6948 if(!appData.pieceMenu && toX == fromX && toY == fromY && boards[0][rf][ff] != EmptySquare) {
6949 ChessSquare q, p = boards[0][rf][ff];
6950 if(p >= BlackPawn) p = BLACK_TO_WHITE p;
6951 if(CHUPROMOTED p < BlackPawn) p = q = CHUPROMOTED boards[0][rf][ff];
6952 else p = CHUDEMOTED (q = boards[0][rf][ff]);
6953 if(PieceToChar(q) == '+') gatingPiece = p;
6955 boards[0][toY][toX] = boards[0][fromY][fromX];
6956 if(fromX == BOARD_LEFT-2) { // handle 'moves' out of holdings
6957 if(boards[0][fromY][0] != EmptySquare) {
6958 if(boards[0][fromY][1]) boards[0][fromY][1]--;
6959 if(boards[0][fromY][1] == 0) boards[0][fromY][0] = EmptySquare;
6962 if(fromX == BOARD_RGHT+1) {
6963 if(boards[0][fromY][BOARD_WIDTH-1] != EmptySquare) {
6964 if(boards[0][fromY][BOARD_WIDTH-2]) boards[0][fromY][BOARD_WIDTH-2]--;
6965 if(boards[0][fromY][BOARD_WIDTH-2] == 0) boards[0][fromY][BOARD_WIDTH-1] = EmptySquare;
6968 boards[0][fromY][fromX] = gatingPiece;
6969 DrawPosition(FALSE, boards[currentMove]);
6975 if((toX < 0 || toY < 0) && (fromY != DROP_RANK || fromX != EmptySquare)) return;
6976 pup = boards[currentMove][toY][toX];
6978 /* [HGM] If move started in holdings, it means a drop. Convert to standard form */
6979 if( (fromX == BOARD_LEFT-2 || fromX == BOARD_RGHT+1) && fromY != DROP_RANK ) {
6980 if( pup != EmptySquare ) return;
6981 moveType = WhiteOnMove(currentMove) ? WhiteDrop : BlackDrop;
6982 if(appData.debugMode) fprintf(debugFP, "Drop move %d, curr=%d, x=%d,y=%d, p=%d\n",
6983 moveType, currentMove, fromX, fromY, boards[currentMove][fromY][fromX]);
6984 // holdings might not be sent yet in ICS play; we have to figure out which piece belongs here
6985 if(fromX == 0) fromY = BOARD_HEIGHT-1 - fromY; // black holdings upside-down
6986 fromX = fromX ? WhitePawn : BlackPawn; // first piece type in selected holdings
6987 while(PieceToChar(fromX) == '.' || PieceToNumber(fromX) != fromY && fromX != (int) EmptySquare) fromX++;
6991 /* [HGM] always test for legality, to get promotion info */
6992 moveType = LegalityTest(boards[currentMove], PosFlags(currentMove),
6993 fromY, fromX, toY, toX, promoChar);
6995 if(fromY == DROP_RANK && fromX == EmptySquare && (gameMode == AnalyzeMode || gameMode == EditGame || PosFlags(0) & F_NULL_MOVE)) moveType = NormalMove;
6997 /* [HGM] but possibly ignore an IllegalMove result */
6998 if (appData.testLegality) {
6999 if (moveType == IllegalMove || moveType == ImpossibleMove) {
7000 DisplayMoveError(_("Illegal move"));
7005 if(doubleClick && gameMode == AnalyzeMode) { // [HGM] exclude: move entered with double-click on from square is for exclusion, not playing
7006 if(ExcludeOneMove(fromY, fromX, toY, toX, promoChar, '*')) // toggle
7007 ClearPremoveHighlights(); // was included
7008 else ClearHighlights(), SetPremoveHighlights(ff, rf, ft, rt); // exclusion indicated by premove highlights
7012 if(addToBookFlag) { // adding moves to book
7013 char buf[MSG_SIZ], move[MSG_SIZ];
7014 CoordsToAlgebraic(boards[currentMove], PosFlags(currentMove), fromY, fromX, toY, toX, promoChar, move);
7015 snprintf(buf, MSG_SIZ, " 0.0%% 1 %s\n", move);
7017 addToBookFlag = FALSE;
7022 FinishMove(moveType, fromX, fromY, toX, toY, promoChar);
7025 /* Common tail of UserMoveEvent and DropMenuEvent */
7027 FinishMove (ChessMove moveType, int fromX, int fromY, int toX, int toY, int promoChar)
7031 if((gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat || gameInfo.variant == VariantGrand) && promoChar != NULLCHAR) {
7032 // [HGM] superchess: suppress promotions to non-available piece (but P always allowed)
7033 int k = PieceToNumber(CharToPiece(ToUpper(promoChar)));
7034 if(WhiteOnMove(currentMove)) {
7035 if(!boards[currentMove][k][BOARD_WIDTH-2]) return 0;
7037 if(!boards[currentMove][BOARD_HEIGHT-1-k][1]) return 0;
7041 /* [HGM] <popupFix> kludge to avoid having to know the exact promotion
7042 move type in caller when we know the move is a legal promotion */
7043 if(moveType == NormalMove && promoChar)
7044 moveType = WhiteOnMove(currentMove) ? WhitePromotion : BlackPromotion;
7046 /* [HGM] <popupFix> The following if has been moved here from
7047 UserMoveEvent(). Because it seemed to belong here (why not allow
7048 piece drops in training games?), and because it can only be
7049 performed after it is known to what we promote. */
7050 if (gameMode == Training) {
7051 /* compare the move played on the board to the next move in the
7052 * game. If they match, display the move and the opponent's response.
7053 * If they don't match, display an error message.
7057 CopyBoard(testBoard, boards[currentMove]);
7058 ApplyMove(fromX, fromY, toX, toY, promoChar, testBoard);
7060 if (CompareBoards(testBoard, boards[currentMove+1])) {
7061 ForwardInner(currentMove+1);
7063 /* Autoplay the opponent's response.
7064 * if appData.animate was TRUE when Training mode was entered,
7065 * the response will be animated.
7067 saveAnimate = appData.animate;
7068 appData.animate = animateTraining;
7069 ForwardInner(currentMove+1);
7070 appData.animate = saveAnimate;
7072 /* check for the end of the game */
7073 if (currentMove >= forwardMostMove) {
7074 gameMode = PlayFromGameFile;
7076 SetTrainingModeOff();
7077 DisplayInformation(_("End of game"));
7080 DisplayError(_("Incorrect move"), 0);
7085 /* Ok, now we know that the move is good, so we can kill
7086 the previous line in Analysis Mode */
7087 if ((gameMode == AnalyzeMode || gameMode == EditGame || gameMode == PlayFromGameFile && appData.variations && shiftKey)
7088 && currentMove < forwardMostMove) {
7089 if(appData.variations && shiftKey) PushTail(currentMove, forwardMostMove); // [HGM] vari: save tail of game
7090 else forwardMostMove = currentMove;
7095 /* If we need the chess program but it's dead, restart it */
7096 ResurrectChessProgram();
7098 /* A user move restarts a paused game*/
7102 thinkOutput[0] = NULLCHAR;
7104 MakeMove(fromX, fromY, toX, toY, promoChar); /*updates forwardMostMove*/
7106 if(Adjudicate(NULL)) { // [HGM] adjudicate: take care of automatic game end
7107 ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
7111 if (gameMode == BeginningOfGame) {
7112 if (appData.noChessProgram) {
7113 gameMode = EditGame;
7117 gameMode = MachinePlaysBlack;
7120 snprintf(buf, MSG_SIZ, "%s %s %s", gameInfo.white, _("vs."), gameInfo.black);
7122 if (first.sendName) {
7123 snprintf(buf, MSG_SIZ,"name %s\n", gameInfo.white);
7124 SendToProgram(buf, &first);
7131 /* Relay move to ICS or chess engine */
7132 if (appData.icsActive) {
7133 if (gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack ||
7134 gameMode == IcsExamining) {
7135 if(userOfferedDraw && (signed char)boards[forwardMostMove][EP_STATUS] <= EP_DRAWS) {
7136 SendToICS(ics_prefix); // [HGM] drawclaim: send caim and move on one line for FICS
7138 SendMoveToICS(moveType, fromX, fromY, toX, toY, promoChar);
7140 // also send plain move, in case ICS does not understand atomic claims
7141 SendMoveToICS(moveType, fromX, fromY, toX, toY, promoChar);
7145 if (first.sendTime && (gameMode == BeginningOfGame ||
7146 gameMode == MachinePlaysWhite ||
7147 gameMode == MachinePlaysBlack)) {
7148 SendTimeRemaining(&first, gameMode != MachinePlaysBlack);
7150 if (gameMode != EditGame && gameMode != PlayFromGameFile && gameMode != AnalyzeMode) {
7151 // [HGM] book: if program might be playing, let it use book
7152 bookHit = SendMoveToBookUser(forwardMostMove-1, &first, FALSE);
7153 first.maybeThinking = TRUE;
7154 } else if(fromY == DROP_RANK && fromX == EmptySquare) {
7155 if(!first.useSetboard) SendToProgram("undo\n", &first); // kludge to change stm in engines that do not support setboard
7156 SendBoard(&first, currentMove+1);
7157 if(second.analyzing) {
7158 if(!second.useSetboard) SendToProgram("undo\n", &second);
7159 SendBoard(&second, currentMove+1);
7162 SendMoveToProgram(forwardMostMove-1, &first);
7163 if(second.analyzing) SendMoveToProgram(forwardMostMove-1, &second);
7165 if (currentMove == cmailOldMove + 1) {
7166 cmailMoveType[lastLoadGameNumber - 1] = CMAIL_MOVE;
7170 ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
7174 if(appData.testLegality)
7175 switch (MateTest(boards[currentMove], PosFlags(currentMove)) ) {
7181 if (WhiteOnMove(currentMove)) {
7182 GameEnds(BlackWins, "Black mates", GE_PLAYER);
7184 GameEnds(WhiteWins, "White mates", GE_PLAYER);
7188 GameEnds(GameIsDrawn, "Stalemate", GE_PLAYER);
7193 case MachinePlaysBlack:
7194 case MachinePlaysWhite:
7195 /* disable certain menu options while machine is thinking */
7196 SetMachineThinkingEnables();
7203 userOfferedDraw = FALSE; // [HGM] drawclaim: after move made, and tested for claimable draw
7204 promoDefaultAltered = FALSE; // [HGM] fall back on default choice
7206 if(bookHit) { // [HGM] book: simulate book reply
7207 static char bookMove[MSG_SIZ]; // a bit generous?
7209 programStats.nodes = programStats.depth = programStats.time =
7210 programStats.score = programStats.got_only_move = 0;
7211 sprintf(programStats.movelist, "%s (xbook)", bookHit);
7213 safeStrCpy(bookMove, "move ", sizeof(bookMove)/sizeof(bookMove[0]));
7214 strcat(bookMove, bookHit);
7215 HandleMachineMove(bookMove, &first);
7221 MarkByFEN(char *fen)
7224 if(!appData.markers || !appData.highlightDragging) return;
7225 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) legal[r][f] = 0;
7226 r=BOARD_HEIGHT-1; f=BOARD_LEFT;
7230 if(*fen == 'M') legal[r][f] = 2; else // request promotion choice
7231 if(*fen >= 'A' && *fen <= 'Z') legal[r][f] = 1; else
7232 if(*fen >= 'a' && *fen <= 'z') *fen += 'A' - 'a';
7233 if(*fen == '/' && f > BOARD_LEFT) f = BOARD_LEFT, r--; else
7234 if(*fen == 'T') marker[r][f++] = 0; else
7235 if(*fen == 'Y') marker[r][f++] = 1; else
7236 if(*fen == 'G') marker[r][f++] = 3; else
7237 if(*fen == 'B') marker[r][f++] = 4; else
7238 if(*fen == 'C') marker[r][f++] = 5; else
7239 if(*fen == 'M') marker[r][f++] = 6; else
7240 if(*fen == 'W') marker[r][f++] = 7; else
7241 if(*fen == 'D') marker[r][f++] = 8; else
7242 if(*fen == 'R') marker[r][f++] = 2; else {
7243 while(*fen <= '9' && *fen >= '0') s = 10*s + *fen++ - '0';
7246 while(f >= BOARD_RGHT) f -= BOARD_RGHT - BOARD_LEFT, r--;
7250 DrawPosition(TRUE, NULL);
7253 static char baseMarker[BOARD_RANKS][BOARD_FILES], baseLegal[BOARD_RANKS][BOARD_FILES];
7256 Mark (Board board, int flags, ChessMove kind, int rf, int ff, int rt, int ft, VOIDSTAR closure)
7258 typedef char Markers[BOARD_RANKS][BOARD_FILES];
7259 Markers *m = (Markers *) closure;
7260 if(rf == fromY && ff == fromX && (killX < 0 && !(rt == rf && ft == ff) || abs(ft-killX) < 2 && abs(rt-killY) < 2))
7261 (*m)[rt][ft] = 1 + (board[rt][ft] != EmptySquare
7262 || kind == WhiteCapturesEnPassant
7263 || kind == BlackCapturesEnPassant) + 3*(kind == FirstLeg && killX < 0);
7264 else if(flags & F_MANDATORY_CAPTURE && board[rt][ft] != EmptySquare) (*m)[rt][ft] = 3;
7267 static int hoverSavedValid;
7270 MarkTargetSquares (int clear)
7273 if(clear) { // no reason to ever suppress clearing
7274 for(x=0; x<BOARD_WIDTH; x++) for(y=0; y<BOARD_HEIGHT; y++) sum += marker[y][x], marker[y][x] = 0;
7275 hoverSavedValid = 0;
7276 if(!sum) return; // nothing was cleared,no redraw needed
7279 if(!appData.markers || !appData.highlightDragging || appData.icsActive && gameInfo.variant < VariantShogi ||
7280 !appData.testLegality || gameMode == EditPosition) return;
7281 GenLegal(boards[currentMove], PosFlags(currentMove), Mark, (void*) marker, EmptySquare);
7282 if(PosFlags(0) & F_MANDATORY_CAPTURE) {
7283 for(x=0; x<BOARD_WIDTH; x++) for(y=0; y<BOARD_HEIGHT; y++) if(marker[y][x]>1) capt++;
7285 for(x=0; x<BOARD_WIDTH; x++) for(y=0; y<BOARD_HEIGHT; y++) if(marker[y][x] == 1) marker[y][x] = 0;
7288 DrawPosition(FALSE, NULL);
7292 Explode (Board board, int fromX, int fromY, int toX, int toY)
7294 if(gameInfo.variant == VariantAtomic &&
7295 (board[toY][toX] != EmptySquare || // capture?
7296 toX != fromX && (board[fromY][fromX] == WhitePawn || // e.p. ?
7297 board[fromY][fromX] == BlackPawn )
7299 AnimateAtomicCapture(board, fromX, fromY, toX, toY);
7305 ChessSquare gatingPiece = EmptySquare; // exported to front-end, for dragging
7308 CanPromote (ChessSquare piece, int y)
7310 int zone = (gameInfo.variant == VariantChuChess ? 3 : 1);
7311 if(gameMode == EditPosition) return FALSE; // no promotions when editing position
7312 // some variants have fixed promotion piece, no promotion at all, or another selection mechanism
7313 if(IS_SHOGI(gameInfo.variant) || gameInfo.variant == VariantXiangqi ||
7314 gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat ||
7315 gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier ||
7316 gameInfo.variant == VariantMakruk || gameInfo.variant == VariantASEAN) return FALSE;
7317 return (piece == BlackPawn && y <= zone ||
7318 piece == WhitePawn && y >= BOARD_HEIGHT-1-zone ||
7319 piece == BlackLance && y == 1 ||
7320 piece == WhiteLance && y == BOARD_HEIGHT-2 );
7324 HoverEvent (int xPix, int yPix, int x, int y)
7326 static int oldX = -1, oldY = -1, oldFromX = -1, oldFromY = -1;
7328 if(!first.highlight) return;
7329 if(fromX != oldFromX || fromY != oldFromY) oldX = oldY = -1; // kludge to fake entry on from-click
7330 if(x == oldX && y == oldY) return; // only do something if we enter new square
7331 oldFromX = fromX; oldFromY = fromY;
7332 if(oldX == -1 && oldY == -1 && x == fromX && y == fromY) { // record markings after from-change
7333 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++)
7334 baseMarker[r][f] = marker[r][f], baseLegal[r][f] = legal[r][f];
7335 hoverSavedValid = 1;
7336 } else if(oldX != x || oldY != y) {
7337 // [HGM] lift: entered new to-square; redraw arrow, and inform engine
7338 if(hoverSavedValid) // don't restore markers that are supposed to be cleared
7339 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++)
7340 marker[r][f] = baseMarker[r][f], legal[r][f] = baseLegal[r][f];
7341 if((marker[y][x] == 2 || marker[y][x] == 6) && legal[y][x]) {
7343 snprintf(buf, MSG_SIZ, "hover %c%d\n", x + AAA, y + ONE - '0');
7344 SendToProgram(buf, &first);
7347 // SetHighlights(fromX, fromY, x, y);
7351 void ReportClick(char *action, int x, int y)
7353 char buf[MSG_SIZ]; // Inform engine of what user does
7355 if(action[0] == 'l') // mark any target square of a lifted piece as legal to-square, clear markers
7356 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) legal[r][f] = 1, marker[r][f] = 0;
7357 if(!first.highlight || gameMode == EditPosition) return;
7358 snprintf(buf, MSG_SIZ, "%s %c%d%s\n", action, x+AAA, y+ONE-'0', controlKey && action[0]=='p' ? "," : "");
7359 SendToProgram(buf, &first);
7363 LeftClick (ClickType clickType, int xPix, int yPix)
7366 Boolean saveAnimate;
7367 static int second = 0, promotionChoice = 0, clearFlag = 0, sweepSelecting = 0;
7368 char promoChoice = NULLCHAR;
7370 static TimeMark lastClickTime, prevClickTime;
7372 if(SeekGraphClick(clickType, xPix, yPix, 0)) return;
7374 prevClickTime = lastClickTime; GetTimeMark(&lastClickTime);
7376 if (clickType == Press) ErrorPopDown();
7377 lastClickType = clickType, lastLeftX = xPix, lastLeftY = yPix; // [HGM] alien: remember state
7379 x = EventToSquare(xPix, BOARD_WIDTH);
7380 y = EventToSquare(yPix, BOARD_HEIGHT);
7381 if (!flipView && y >= 0) {
7382 y = BOARD_HEIGHT - 1 - y;
7384 if (flipView && x >= 0) {
7385 x = BOARD_WIDTH - 1 - x;
7388 if(promoSweep != EmptySquare) { // up-click during sweep-select of promo-piece
7389 defaultPromoChoice = promoSweep;
7390 promoSweep = EmptySquare; // terminate sweep
7391 promoDefaultAltered = TRUE;
7392 if(!selectFlag && !sweepSelecting && (x != toX || y != toY)) x = fromX, y = fromY; // and fake up-click on same square if we were still selecting
7395 if(promotionChoice) { // we are waiting for a click to indicate promotion piece
7396 if(clickType == Release) return; // ignore upclick of click-click destination
7397 promotionChoice = FALSE; // only one chance: if click not OK it is interpreted as cancel
7398 if(appData.debugMode) fprintf(debugFP, "promotion click, x=%d, y=%d\n", x, y);
7399 if(gameInfo.holdingsWidth &&
7400 (WhiteOnMove(currentMove)
7401 ? x == BOARD_WIDTH-1 && y < gameInfo.holdingsSize && y >= 0
7402 : x == 0 && y >= BOARD_HEIGHT - gameInfo.holdingsSize && y < BOARD_HEIGHT) ) {
7403 // click in right holdings, for determining promotion piece
7404 ChessSquare p = boards[currentMove][y][x];
7405 if(appData.debugMode) fprintf(debugFP, "square contains %d\n", (int)p);
7406 if(p == WhitePawn || p == BlackPawn) p = EmptySquare; // [HGM] Pawns could be valid as deferral
7407 if(p != EmptySquare || gameInfo.variant == VariantGrand && toY != 0 && toY != BOARD_HEIGHT-1) { // [HGM] grand: empty square means defer
7408 FinishMove(NormalMove, fromX, fromY, toX, toY, p==EmptySquare ? NULLCHAR : ToLower(PieceToChar(p)));
7413 DrawPosition(FALSE, boards[currentMove]);
7417 /* [HGM] holdings: next 5 lines: ignore all clicks between board and holdings */
7418 if(clickType == Press
7419 && ( x == BOARD_LEFT-1 || x == BOARD_RGHT
7420 || x == BOARD_LEFT-2 && y < BOARD_HEIGHT-gameInfo.holdingsSize
7421 || x == BOARD_RGHT+1 && y >= gameInfo.holdingsSize) )
7424 if(gotPremove && x == premoveFromX && y == premoveFromY && clickType == Release) {
7425 // could be static click on premove from-square: abort premove
7427 ClearPremoveHighlights();
7430 if(clickType == Press && fromX == x && fromY == y && promoDefaultAltered && SubtractTimeMarks(&lastClickTime, &prevClickTime) >= 200)
7431 fromX = fromY = -1; // second click on piece after altering default promo piece treated as first click
7433 if(!promoDefaultAltered) { // determine default promotion piece, based on the side the user is moving for
7434 int side = (gameMode == IcsPlayingWhite || gameMode == MachinePlaysBlack ||
7435 gameMode != MachinePlaysWhite && gameMode != IcsPlayingBlack && WhiteOnMove(currentMove));
7436 defaultPromoChoice = DefaultPromoChoice(side);
7439 autoQueen = appData.alwaysPromoteToQueen;
7443 gatingPiece = EmptySquare;
7444 if (clickType != Press) {
7445 if(dragging) { // [HGM] from-square must have been reset due to game end since last press
7446 DragPieceEnd(xPix, yPix); dragging = 0;
7447 DrawPosition(FALSE, NULL);
7451 doubleClick = FALSE;
7452 if(gameMode == AnalyzeMode && (pausing || controlKey) && first.excludeMoves) { // use pause state to exclude moves
7453 doubleClick = TRUE; gatingPiece = boards[currentMove][y][x];
7455 fromX = x; fromY = y; toX = toY = killX = killY = -1;
7456 if(!appData.oneClick || !OnlyMove(&x, &y, FALSE) ||
7457 // even if only move, we treat as normal when this would trigger a promotion popup, to allow sweep selection
7458 appData.sweepSelect && CanPromote(boards[currentMove][fromY][fromX], fromY) && originalY != y) {
7460 if (OKToStartUserMove(fromX, fromY)) {
7462 ReportClick("lift", x, y);
7463 MarkTargetSquares(0);
7464 if(gameMode == EditPosition && controlKey) gatingPiece = boards[currentMove][fromY][fromX];
7465 DragPieceBegin(xPix, yPix, FALSE); dragging = 1;
7466 if(appData.sweepSelect && CanPromote(piece = boards[currentMove][fromY][fromX], fromY)) {
7467 promoSweep = defaultPromoChoice;
7468 selectFlag = 0; lastX = xPix; lastY = yPix;
7469 Sweep(0); // Pawn that is going to promote: preview promotion piece
7470 DisplayMessage("", _("Pull pawn backwards to under-promote"));
7472 if (appData.highlightDragging) {
7473 SetHighlights(fromX, fromY, -1, -1);
7477 } else fromX = fromY = -1;
7483 if (clickType == Press && gameMode != EditPosition) {
7488 // ignore off-board to clicks
7489 if(y < 0 || x < 0) return;
7491 /* Check if clicking again on the same color piece */
7492 fromP = boards[currentMove][fromY][fromX];
7493 toP = boards[currentMove][y][x];
7494 frc = appData.fischerCastling || gameInfo.variant == VariantSChess;
7495 if( (killX < 0 || x != fromX || y != fromY) && // [HGM] lion: do not interpret igui as deselect!
7496 ((WhitePawn <= fromP && fromP <= WhiteKing &&
7497 WhitePawn <= toP && toP <= WhiteKing &&
7498 !(fromP == WhiteKing && toP == WhiteRook && frc) &&
7499 !(fromP == WhiteRook && toP == WhiteKing && frc)) ||
7500 (BlackPawn <= fromP && fromP <= BlackKing &&
7501 BlackPawn <= toP && toP <= BlackKing &&
7502 !(fromP == BlackRook && toP == BlackKing && frc) && // allow also RxK as FRC castling
7503 !(fromP == BlackKing && toP == BlackRook && frc)))) {
7504 /* Clicked again on same color piece -- changed his mind */
7505 second = (x == fromX && y == fromY);
7507 if(second && gameMode == AnalyzeMode && SubtractTimeMarks(&lastClickTime, &prevClickTime) < 200) {
7508 second = FALSE; // first double-click rather than scond click
7509 doubleClick = first.excludeMoves; // used by UserMoveEvent to recognize exclude moves
7511 promoDefaultAltered = FALSE;
7512 MarkTargetSquares(1);
7513 if(!(second && appData.oneClick && OnlyMove(&x, &y, TRUE))) {
7514 if (appData.highlightDragging) {
7515 SetHighlights(x, y, -1, -1);
7519 if (OKToStartUserMove(x, y)) {
7520 if(gameInfo.variant == VariantSChess && // S-Chess: back-rank piece selected after holdings means gating
7521 (fromX == BOARD_LEFT-2 || fromX == BOARD_RGHT+1) &&
7522 y == (toP < BlackPawn ? 0 : BOARD_HEIGHT-1))
7523 gatingPiece = boards[currentMove][fromY][fromX];
7524 else gatingPiece = doubleClick ? fromP : EmptySquare;
7526 fromY = y; dragging = 1;
7527 ReportClick("lift", x, y);
7528 MarkTargetSquares(0);
7529 DragPieceBegin(xPix, yPix, FALSE);
7530 if(appData.sweepSelect && CanPromote(piece = boards[currentMove][y][x], y)) {
7531 promoSweep = defaultPromoChoice;
7532 selectFlag = 0; lastX = xPix; lastY = yPix;
7533 Sweep(0); // Pawn that is going to promote: preview promotion piece
7537 if(x == fromX && y == fromY) return; // if OnlyMove altered (x,y) we go on
7540 // ignore clicks on holdings
7541 if(x < BOARD_LEFT || x >= BOARD_RGHT) return;
7544 if (clickType == Release && x == fromX && y == fromY && killX < 0) {
7545 DragPieceEnd(xPix, yPix); dragging = 0;
7547 // a deferred attempt to click-click move an empty square on top of a piece
7548 boards[currentMove][y][x] = EmptySquare;
7550 DrawPosition(FALSE, boards[currentMove]);
7551 fromX = fromY = -1; clearFlag = 0;
7554 if (appData.animateDragging) {
7555 /* Undo animation damage if any */
7556 DrawPosition(FALSE, NULL);
7558 if (second || sweepSelecting) {
7559 /* Second up/down in same square; just abort move */
7560 if(sweepSelecting) DrawPosition(FALSE, boards[currentMove]);
7561 second = sweepSelecting = 0;
7563 gatingPiece = EmptySquare;
7564 MarkTargetSquares(1);
7567 ClearPremoveHighlights();
7569 /* First upclick in same square; start click-click mode */
7570 SetHighlights(x, y, -1, -1);
7577 if(gameMode != EditPosition && !appData.testLegality && !legal[y][x] && (x != killX || y != killY) && !sweepSelecting) {
7578 if(dragging) DragPieceEnd(xPix, yPix), dragging = 0;
7579 DisplayMessage(_("only marked squares are legal"),"");
7580 DrawPosition(TRUE, NULL);
7581 return; // ignore to-click
7584 /* we now have a different from- and (possibly off-board) to-square */
7585 /* Completed move */
7586 if(!sweepSelecting) {
7591 piece = boards[currentMove][fromY][fromX];
7593 saveAnimate = appData.animate;
7594 if (clickType == Press) {
7595 if(gameInfo.variant == VariantChuChess && piece != WhitePawn && piece != BlackPawn) defaultPromoChoice = piece;
7596 if(gameMode == EditPosition && boards[currentMove][fromY][fromX] == EmptySquare) {
7597 // must be Edit Position mode with empty-square selected
7598 fromX = x; fromY = y; DragPieceBegin(xPix, yPix, FALSE); dragging = 1; // consider this a new attempt to drag
7599 if(x >= BOARD_LEFT && x < BOARD_RGHT) clearFlag = 1; // and defer click-click move of empty-square to up-click
7602 if(dragging == 2) { // [HGM] lion: just turn buttonless drag into normal drag, and let release to the job
7605 if(x == killX && y == killY) { // second click on this square, which was selected as first-leg target
7606 killX = killY = -1; // this informs us no second leg is coming, so treat as to-click without intermediate
7608 if(marker[y][x] == 5) return; // [HGM] lion: to-click on cyan square; defer action to release
7609 if(legal[y][x] == 2 || HasPromotionChoice(fromX, fromY, toX, toY, &promoChoice, FALSE)) {
7610 if(appData.sweepSelect) {
7611 promoSweep = defaultPromoChoice;
7612 if(gameInfo.variant != VariantChuChess && PieceToChar(CHUPROMOTED piece) == '+') promoSweep = CHUPROMOTED piece;
7613 selectFlag = 0; lastX = xPix; lastY = yPix;
7614 Sweep(0); // Pawn that is going to promote: preview promotion piece
7616 DisplayMessage("", _("Pull pawn backwards to under-promote"));
7617 MarkTargetSquares(1);
7619 return; // promo popup appears on up-click
7621 /* Finish clickclick move */
7622 if (appData.animate || appData.highlightLastMove) {
7623 SetHighlights(fromX, fromY, toX, toY);
7627 } else if(sweepSelecting) { // this must be the up-click corresponding to the down-click that started the sweep
7628 sweepSelecting = 0; appData.animate = FALSE; // do not animate, a selected piece already on to-square
7629 if (appData.animate || appData.highlightLastMove) {
7630 SetHighlights(fromX, fromY, toX, toY);
7636 // [HGM] this must be done after the move is made, as with arrow it could lead to a board redraw with piece still on from square
7637 /* Finish drag move */
7638 if (appData.highlightLastMove) {
7639 SetHighlights(fromX, fromY, toX, toY);
7644 if(gameInfo.variant == VariantChuChess && piece != WhitePawn && piece != BlackPawn) defaultPromoChoice = piece;
7645 if(marker[y][x] == 5) { // [HGM] lion: this was the release of a to-click or drag on a cyan square
7646 dragging *= 2; // flag button-less dragging if we are dragging
7647 MarkTargetSquares(1);
7648 if(x == killX && y == killY) killX = killY = -1; else {
7649 killX = x; killY = y; //remeber this square as intermediate
7650 ReportClick("put", x, y); // and inform engine
7651 ReportClick("lift", x, y);
7652 MarkTargetSquares(0);
7656 DragPieceEnd(xPix, yPix); dragging = 0;
7657 /* Don't animate move and drag both */
7658 appData.animate = FALSE;
7661 // moves into holding are invalid for now (except in EditPosition, adapting to-square)
7662 if(x >= 0 && x < BOARD_LEFT || x >= BOARD_RGHT) {
7663 ChessSquare piece = boards[currentMove][fromY][fromX];
7664 if(gameMode == EditPosition && piece != EmptySquare &&
7665 fromX >= BOARD_LEFT && fromX < BOARD_RGHT) {
7668 if(x == BOARD_LEFT-2 && piece >= BlackPawn) {
7669 n = PieceToNumber(piece - (int)BlackPawn);
7670 if(n >= gameInfo.holdingsSize) { n = 0; piece = BlackPawn; }
7671 boards[currentMove][BOARD_HEIGHT-1 - n][0] = piece;
7672 boards[currentMove][BOARD_HEIGHT-1 - n][1]++;
7674 if(x == BOARD_RGHT+1 && piece < BlackPawn) {
7675 n = PieceToNumber(piece);
7676 if(n >= gameInfo.holdingsSize) { n = 0; piece = WhitePawn; }
7677 boards[currentMove][n][BOARD_WIDTH-1] = piece;
7678 boards[currentMove][n][BOARD_WIDTH-2]++;
7680 boards[currentMove][fromY][fromX] = EmptySquare;
7684 MarkTargetSquares(1);
7685 DrawPosition(TRUE, boards[currentMove]);
7689 // off-board moves should not be highlighted
7690 if(x < 0 || y < 0) ClearHighlights();
7691 else ReportClick("put", x, y);
7693 if(gatingPiece != EmptySquare && gameInfo.variant == VariantSChess) promoChoice = ToLower(PieceToChar(gatingPiece));
7695 if (HasPromotionChoice(fromX, fromY, toX, toY, &promoChoice, appData.sweepSelect)) {
7696 SetHighlights(fromX, fromY, toX, toY);
7697 MarkTargetSquares(1);
7698 if(gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat || gameInfo.variant == VariantGrand) {
7699 // [HGM] super: promotion to captured piece selected from holdings
7700 ChessSquare p = boards[currentMove][fromY][fromX], q = boards[currentMove][toY][toX];
7701 promotionChoice = TRUE;
7702 // kludge follows to temporarily execute move on display, without promoting yet
7703 boards[currentMove][fromY][fromX] = EmptySquare; // move Pawn to 8th rank
7704 boards[currentMove][toY][toX] = p;
7705 DrawPosition(FALSE, boards[currentMove]);
7706 boards[currentMove][fromY][fromX] = p; // take back, but display stays
7707 boards[currentMove][toY][toX] = q;
7708 DisplayMessage("Click in holdings to choose piece", "");
7711 PromotionPopUp(promoChoice);
7713 int oldMove = currentMove;
7714 UserMoveEvent(fromX, fromY, toX, toY, promoChoice);
7715 if (!appData.highlightLastMove || gotPremove) ClearHighlights();
7716 if (gotPremove) SetPremoveHighlights(fromX, fromY, toX, toY);
7717 if(saveAnimate && !appData.animate && currentMove != oldMove && // drag-move was performed
7718 Explode(boards[currentMove-1], fromX, fromY, toX, toY))
7719 DrawPosition(TRUE, boards[currentMove]);
7720 MarkTargetSquares(1);
7723 appData.animate = saveAnimate;
7724 if (appData.animate || appData.animateDragging) {
7725 /* Undo animation damage if needed */
7726 DrawPosition(FALSE, NULL);
7731 RightClick (ClickType action, int x, int y, int *fromX, int *fromY)
7732 { // front-end-free part taken out of PieceMenuPopup
7733 int whichMenu; int xSqr, ySqr;
7735 if(seekGraphUp) { // [HGM] seekgraph
7736 if(action == Press) SeekGraphClick(Press, x, y, 2); // 2 indicates right-click: no pop-down on miss
7737 if(action == Release) SeekGraphClick(Release, x, y, 2); // and no challenge on hit
7741 if((gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack)
7742 && !appData.zippyPlay && appData.bgObserve) { // [HGM] bughouse: show background game
7743 if(!partnerBoardValid) return -2; // suppress display of uninitialized boards
7744 if( appData.dualBoard) return -2; // [HGM] dual: is already displayed
7745 if(action == Press) {
7746 originalFlip = flipView;
7747 flipView = !flipView; // temporarily flip board to see game from partners perspective
7748 DrawPosition(TRUE, partnerBoard);
7749 DisplayMessage(partnerStatus, "");
7751 } else if(action == Release) {
7752 flipView = originalFlip;
7753 DrawPosition(TRUE, boards[currentMove]);
7759 xSqr = EventToSquare(x, BOARD_WIDTH);
7760 ySqr = EventToSquare(y, BOARD_HEIGHT);
7761 if (action == Release) {
7762 if(pieceSweep != EmptySquare) {
7763 EditPositionMenuEvent(pieceSweep, toX, toY);
7764 pieceSweep = EmptySquare;
7765 } else UnLoadPV(); // [HGM] pv
7767 if (action != Press) return -2; // return code to be ignored
7770 if(xSqr < BOARD_LEFT || xSqr >= BOARD_RGHT) return -1;
7772 if (xSqr == BOARD_LEFT-1 || xSqr == BOARD_RGHT) return -1;
7773 if (xSqr < 0 || ySqr < 0) return -1;
7774 if(appData.pieceMenu) { whichMenu = 0; break; } // edit-position menu
7775 pieceSweep = shiftKey ? BlackPawn : WhitePawn; // [HGM] sweep: prepare selecting piece by mouse sweep
7776 toX = xSqr; toY = ySqr; lastX = x, lastY = y;
7777 if(flipView) toX = BOARD_WIDTH - 1 - toX; else toY = BOARD_HEIGHT - 1 - toY;
7781 if(!appData.icsEngineAnalyze) return -1;
7782 case IcsPlayingWhite:
7783 case IcsPlayingBlack:
7784 if(!appData.zippyPlay) goto noZip;
7787 case MachinePlaysWhite:
7788 case MachinePlaysBlack:
7789 case TwoMachinesPlay: // [HGM] pv: use for showing PV
7790 if (!appData.dropMenu) {
7792 return 2; // flag front-end to grab mouse events
7794 if(gameMode == TwoMachinesPlay || gameMode == AnalyzeMode ||
7795 gameMode == AnalyzeFile || gameMode == IcsObserving) return -1;
7798 if (xSqr < 0 || ySqr < 0) return -1;
7799 if (!appData.dropMenu || appData.testLegality &&
7800 gameInfo.variant != VariantBughouse &&
7801 gameInfo.variant != VariantCrazyhouse) return -1;
7802 whichMenu = 1; // drop menu
7808 if (((*fromX = xSqr) < 0) ||
7809 ((*fromY = ySqr) < 0)) {
7810 *fromX = *fromY = -1;
7814 *fromX = BOARD_WIDTH - 1 - *fromX;
7816 *fromY = BOARD_HEIGHT - 1 - *fromY;
7822 SendProgramStatsToFrontend (ChessProgramState * cps, ChessProgramStats * cpstats)
7824 // char * hint = lastHint;
7825 FrontEndProgramStats stats;
7827 stats.which = cps == &first ? 0 : 1;
7828 stats.depth = cpstats->depth;
7829 stats.nodes = cpstats->nodes;
7830 stats.score = cpstats->score;
7831 stats.time = cpstats->time;
7832 stats.pv = cpstats->movelist;
7833 stats.hint = lastHint;
7834 stats.an_move_index = 0;
7835 stats.an_move_count = 0;
7837 if( gameMode == AnalyzeMode || gameMode == AnalyzeFile ) {
7838 stats.hint = cpstats->move_name;
7839 stats.an_move_index = cpstats->nr_moves - cpstats->moves_left;
7840 stats.an_move_count = cpstats->nr_moves;
7843 if(stats.pv && stats.pv[0]) safeStrCpy(lastPV[stats.which], stats.pv, sizeof(lastPV[stats.which])/sizeof(lastPV[stats.which][0])); // [HGM] pv: remember last PV of each
7845 SetProgramStats( &stats );
7849 ClearEngineOutputPane (int which)
7851 static FrontEndProgramStats dummyStats;
7852 dummyStats.which = which;
7853 dummyStats.pv = "#";
7854 SetProgramStats( &dummyStats );
7857 #define MAXPLAYERS 500
7860 TourneyStandings (int display)
7862 int i, w, b, color, wScore, bScore, dummy, nr=0, nPlayers=0;
7863 int score[MAXPLAYERS], ranking[MAXPLAYERS], points[MAXPLAYERS], games[MAXPLAYERS];
7864 char result, *p, *names[MAXPLAYERS];
7866 if(appData.tourneyType < 0 && !strchr(appData.results, '*'))
7867 return strdup(_("Swiss tourney finished")); // standings of Swiss yet TODO
7868 names[0] = p = strdup(appData.participants);
7869 while(p = strchr(p, '\n')) *p++ = NULLCHAR, names[++nPlayers] = p; // count participants
7871 for(i=0; i<nPlayers; i++) score[i] = games[i] = 0;
7873 while(result = appData.results[nr]) {
7874 color = Pairing(nr, nPlayers, &w, &b, &dummy);
7875 if(!(color ^ matchGame & 1)) { dummy = w; w = b; b = dummy; }
7876 wScore = bScore = 0;
7878 case '+': wScore = 2; break;
7879 case '-': bScore = 2; break;
7880 case '=': wScore = bScore = 1; break;
7882 case '*': return strdup("busy"); // tourney not finished
7890 if(appData.tourneyType > 0) nPlayers = appData.tourneyType; // in gauntlet, list only gauntlet engine(s)
7891 for(w=0; w<nPlayers; w++) {
7893 for(i=0; i<nPlayers; i++) if(score[i] > bScore) bScore = score[i], b = i;
7894 ranking[w] = b; points[w] = bScore; score[b] = -2;
7896 p = malloc(nPlayers*34+1);
7897 for(w=0; w<nPlayers && w<display; w++)
7898 sprintf(p+34*w, "%2d. %5.1f/%-3d %-19.19s\n", w+1, points[w]/2., games[ranking[w]], names[ranking[w]]);
7904 Count (Board board, int pCnt[], int *nW, int *nB, int *wStale, int *bStale, int *bishopColor)
7905 { // count all piece types
7907 *nB = *nW = *wStale = *bStale = *bishopColor = 0;
7908 for(p=WhitePawn; p<=EmptySquare; p++) pCnt[p] = 0;
7909 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) {
7912 if(p == WhitePawn && r == BOARD_HEIGHT-1) (*wStale)++; else
7913 if(p == BlackPawn && r == 0) (*bStale)++; // count last-Rank Pawns (XQ) separately
7914 if(p <= WhiteKing) (*nW)++; else if(p <= BlackKing) (*nB)++;
7915 if(p == WhiteBishop || p == WhiteFerz || p == WhiteAlfil ||
7916 p == BlackBishop || p == BlackFerz || p == BlackAlfil )
7917 *bishopColor |= 1 << ((f^r)&1); // track square color of color-bound pieces
7922 SufficientDefence (int pCnt[], int side, int nMine, int nHis)
7924 int myPawns = pCnt[WhitePawn+side]; // my total Pawn count;
7925 int majorDefense = pCnt[BlackRook-side] + pCnt[BlackCannon-side] + pCnt[BlackKnight-side];
7927 nMine -= pCnt[WhiteFerz+side] + pCnt[WhiteAlfil+side]; // discount defenders
7928 if(nMine - myPawns > 2) return FALSE; // no trivial draws with more than 1 major
7929 if(myPawns == 2 && nMine == 3) // KPP
7930 return majorDefense || pCnt[BlackFerz-side] + pCnt[BlackAlfil-side] >= 3;
7931 if(myPawns == 1 && nMine == 2) // KP
7932 return majorDefense || pCnt[BlackFerz-side] + pCnt[BlackAlfil-side] + pCnt[BlackPawn-side] >= 1;
7933 if(myPawns == 1 && nMine == 3 && pCnt[WhiteKnight+side]) // KHP
7934 return majorDefense || pCnt[BlackFerz-side] + pCnt[BlackAlfil-side]*2 >= 5;
7935 if(myPawns) return FALSE;
7936 if(pCnt[WhiteRook+side])
7937 return pCnt[BlackRook-side] ||
7938 pCnt[BlackCannon-side] && (pCnt[BlackFerz-side] >= 2 || pCnt[BlackAlfil-side] >= 2) ||
7939 pCnt[BlackKnight-side] && pCnt[BlackFerz-side] + pCnt[BlackAlfil-side] > 2 ||
7940 pCnt[BlackFerz-side] + pCnt[BlackAlfil-side] >= 4;
7941 if(pCnt[WhiteCannon+side]) {
7942 if(pCnt[WhiteFerz+side] + myPawns == 0) return TRUE; // Cannon needs platform
7943 return majorDefense || pCnt[BlackAlfil-side] >= 2;
7945 if(pCnt[WhiteKnight+side])
7946 return majorDefense || pCnt[BlackFerz-side] >= 2 || pCnt[BlackAlfil-side] + pCnt[BlackPawn-side] >= 1;
7951 MatingPotential (int pCnt[], int side, int nMine, int nHis, int stale, int bisColor)
7953 VariantClass v = gameInfo.variant;
7955 if(v == VariantShogi || v == VariantCrazyhouse || v == VariantBughouse) return TRUE; // drop games always winnable
7956 if(v == VariantShatranj) return TRUE; // always winnable through baring
7957 if(v == VariantLosers || v == VariantSuicide || v == VariantGiveaway) return TRUE;
7958 if(v == Variant3Check || v == VariantAtomic) return nMine > 1; // can win through checking / exploding King
7960 if(v == VariantXiangqi) {
7961 int majors = 5*pCnt[BlackKnight-side] + 7*pCnt[BlackCannon-side] + 7*pCnt[BlackRook-side];
7963 nMine -= pCnt[WhiteFerz+side] + pCnt[WhiteAlfil+side] + stale; // discount defensive pieces and back-rank Pawns
7964 if(nMine + stale == 1) return (pCnt[BlackFerz-side] > 1 && pCnt[BlackKnight-side] > 0); // bare K can stalemate KHAA (!)
7965 if(nMine > 2) return TRUE; // if we don't have P, H or R, we must have CC
7966 if(nMine == 2 && pCnt[WhiteCannon+side] == 0) return TRUE; // We have at least one P, H or R
7967 // if we get here, we must have KC... or KP..., possibly with additional A, E or last-rank P
7968 if(stale) // we have at least one last-rank P plus perhaps C
7969 return majors // KPKX
7970 || pCnt[BlackFerz-side] && pCnt[BlackFerz-side] + pCnt[WhiteCannon+side] + stale > 2; // KPKAA, KPPKA and KCPKA
7972 return pCnt[WhiteFerz+side] // KCAK
7973 || pCnt[WhiteAlfil+side] && pCnt[BlackRook-side] + pCnt[BlackCannon-side] + pCnt[BlackFerz-side] // KCEKA, KCEKX (X!=H)
7974 || majors + (12*pCnt[BlackFerz-side] | 6*pCnt[BlackAlfil-side]) > 16; // KCKAA, KCKAX, KCKEEX, KCKEXX (XX!=HH), KCKXXX
7975 // TO DO: cases wih an unpromoted f-Pawn acting as platform for an opponent Cannon
7977 } else if(v == VariantKnightmate) {
7978 if(nMine == 1) return FALSE;
7979 if(nMine == 2 && nHis == 1 && pCnt[WhiteBishop+side] + pCnt[WhiteFerz+side] + pCnt[WhiteKnight+side]) return FALSE; // KBK is only draw
7980 } else if(pCnt[WhiteKing] == 1 && pCnt[BlackKing] == 1) { // other variants with orthodox Kings
7981 int nBishops = pCnt[WhiteBishop+side] + pCnt[WhiteFerz+side];
7983 if(nMine == 1) return FALSE; // bare King
7984 if(nBishops && bisColor == 3) return TRUE; // There must be a second B/A/F, which can either block (his) or attack (mine) the escape square
7985 nMine += (nBishops > 0) - nBishops; // By now all Bishops (and Ferz) on like-colored squares, so count as one
7986 if(nMine > 2 && nMine != pCnt[WhiteAlfil+side] + 1) return TRUE; // At least two pieces, not all Alfils
7987 // by now we have King + 1 piece (or multiple Bishops on the same color)
7988 if(pCnt[WhiteKnight+side])
7989 return (pCnt[BlackKnight-side] + pCnt[BlackBishop-side] + pCnt[BlackMan-side] +
7990 pCnt[BlackWazir-side] + pCnt[BlackSilver-side] + bisColor // KNKN, KNKB, KNKF, KNKE, KNKW, KNKM, KNKS
7991 || nHis > 3); // be sure to cover suffocation mates in corner (e.g. KNKQCA)
7993 return (pCnt[BlackKnight-side]); // KBKN, KFKN
7994 if(pCnt[WhiteAlfil+side])
7995 return (nHis > 2); // Alfils can in general not reach a corner square, but there might be edge (suffocation) mates
7996 if(pCnt[WhiteWazir+side])
7997 return (pCnt[BlackKnight-side] + pCnt[BlackWazir-side] + pCnt[BlackAlfil-side]); // KWKN, KWKW, KWKE
8004 CompareWithRights (Board b1, Board b2)
8007 if(!CompareBoards(b1, b2)) return FALSE;
8008 if(b1[EP_STATUS] != b2[EP_STATUS]) return FALSE;
8009 /* compare castling rights */
8010 if( b1[CASTLING][2] != b2[CASTLING][2] && (b2[CASTLING][0] != NoRights || b2[CASTLING][1] != NoRights) )
8011 rights++; /* King lost rights, while rook still had them */
8012 if( b1[CASTLING][2] != NoRights ) { /* king has rights */
8013 if( b1[CASTLING][0] != b2[CASTLING][0] || b1[CASTLING][1] != b2[CASTLING][1] )
8014 rights++; /* but at least one rook lost them */
8016 if( b1[CASTLING][5] != b1[CASTLING][5] && (b2[CASTLING][3] != NoRights || b2[CASTLING][4] != NoRights) )
8018 if( b1[CASTLING][5] != NoRights ) {
8019 if( b1[CASTLING][3] != b2[CASTLING][3] || b1[CASTLING][4] != b2[CASTLING][4] )
8026 Adjudicate (ChessProgramState *cps)
8027 { // [HGM] some adjudications useful with buggy engines
8028 // [HGM] adjudicate: made into separate routine, which now can be called after every move
8029 // In any case it determnes if the game is a claimable draw (filling in EP_STATUS).
8030 // Actually ending the game is now based on the additional internal condition canAdjudicate.
8031 // Only when the game is ended, and the opponent is a computer, this opponent gets the move relayed.
8032 int k, drop, count = 0; static int bare = 1;
8033 ChessProgramState *engineOpponent = (gameMode == TwoMachinesPlay ? cps->other : (cps ? NULL : &first));
8034 Boolean canAdjudicate = !appData.icsActive;
8036 // most tests only when we understand the game, i.e. legality-checking on
8037 if( appData.testLegality )
8038 { /* [HGM] Some more adjudications for obstinate engines */
8039 int nrW, nrB, bishopColor, staleW, staleB, nr[EmptySquare+1], i;
8040 static int moveCount = 6;
8042 char *reason = NULL;
8044 /* Count what is on board. */
8045 Count(boards[forwardMostMove], nr, &nrW, &nrB, &staleW, &staleB, &bishopColor);
8047 /* Some material-based adjudications that have to be made before stalemate test */
8048 if(gameInfo.variant == VariantAtomic && nr[WhiteKing] + nr[BlackKing] < 2) {
8049 // [HGM] atomic: stm must have lost his King on previous move, as destroying own K is illegal
8050 boards[forwardMostMove][EP_STATUS] = EP_CHECKMATE; // make claimable as if stm is checkmated
8051 if(canAdjudicate && appData.checkMates) {
8053 SendMoveToProgram(forwardMostMove-1, engineOpponent); // make sure opponent gets move
8054 GameEnds( WhiteOnMove(forwardMostMove) ? BlackWins : WhiteWins,
8055 "Xboard adjudication: King destroyed", GE_XBOARD );
8060 /* Bare King in Shatranj (loses) or Losers (wins) */
8061 if( nrW == 1 || nrB == 1) {
8062 if( gameInfo.variant == VariantLosers) { // [HGM] losers: bare King wins (stm must have it first)
8063 boards[forwardMostMove][EP_STATUS] = EP_WINS; // mark as win, so it becomes claimable
8064 if(canAdjudicate && appData.checkMates) {
8066 SendMoveToProgram(forwardMostMove-1, engineOpponent); // make sure opponent gets to see move
8067 GameEnds( WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins,
8068 "Xboard adjudication: Bare king", GE_XBOARD );
8072 if( gameInfo.variant == VariantShatranj && --bare < 0)
8074 boards[forwardMostMove][EP_STATUS] = EP_WINS; // make claimable as win for stm
8075 if(canAdjudicate && appData.checkMates) {
8076 /* but only adjudicate if adjudication enabled */
8078 SendMoveToProgram(forwardMostMove-1, engineOpponent); // make sure opponent gets move
8079 GameEnds( nrW > 1 ? WhiteWins : nrB > 1 ? BlackWins : GameIsDrawn,
8080 "Xboard adjudication: Bare king", GE_XBOARD );
8087 // don't wait for engine to announce game end if we can judge ourselves
8088 switch (MateTest(boards[forwardMostMove], PosFlags(forwardMostMove)) ) {
8090 if(gameInfo.variant == Variant3Check) { // [HGM] 3check: when in check, test if 3rd time
8091 int i, checkCnt = 0; // (should really be done by making nr of checks part of game state)
8092 for(i=forwardMostMove-2; i>=backwardMostMove; i-=2) {
8093 if(MateTest(boards[i], PosFlags(i)) == MT_CHECK)
8096 reason = "Xboard adjudication: 3rd check";
8097 boards[forwardMostMove][EP_STATUS] = EP_CHECKMATE;
8108 reason = "Xboard adjudication: Stalemate";
8109 if((signed char)boards[forwardMostMove][EP_STATUS] != EP_CHECKMATE) { // [HGM] don't touch win through baring or K-capt
8110 boards[forwardMostMove][EP_STATUS] = EP_STALEMATE; // default result for stalemate is draw
8111 if(gameInfo.variant == VariantLosers || gameInfo.variant == VariantGiveaway) // [HGM] losers:
8112 boards[forwardMostMove][EP_STATUS] = EP_WINS; // in these variants stalemated is always a win
8113 else if(gameInfo.variant == VariantSuicide) // in suicide it depends
8114 boards[forwardMostMove][EP_STATUS] = nrW == nrB ? EP_STALEMATE :
8115 ((nrW < nrB) != WhiteOnMove(forwardMostMove) ?
8116 EP_CHECKMATE : EP_WINS);
8117 else if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantXiangqi || gameInfo.variant == VariantShogi)
8118 boards[forwardMostMove][EP_STATUS] = EP_CHECKMATE; // and in these variants being stalemated loses
8122 reason = "Xboard adjudication: Checkmate";
8123 boards[forwardMostMove][EP_STATUS] = (gameInfo.variant == VariantLosers ? EP_WINS : EP_CHECKMATE);
8124 if(gameInfo.variant == VariantShogi) {
8125 if(forwardMostMove > backwardMostMove
8126 && moveList[forwardMostMove-1][1] == '@'
8127 && CharToPiece(ToUpper(moveList[forwardMostMove-1][0])) == WhitePawn) {
8128 reason = "XBoard adjudication: pawn-drop mate";
8129 boards[forwardMostMove][EP_STATUS] = EP_WINS;
8135 switch(i = (signed char)boards[forwardMostMove][EP_STATUS]) {
8137 result = GameIsDrawn; break;
8139 result = WhiteOnMove(forwardMostMove) ? BlackWins : WhiteWins; break;
8141 result = WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins; break;
8145 if(canAdjudicate && appData.checkMates && result) { // [HGM] mates: adjudicate finished games if requested
8147 SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see move */
8148 GameEnds( result, reason, GE_XBOARD );
8152 /* Next absolutely insufficient mating material. */
8153 if(!MatingPotential(nr, WhitePawn, nrW, nrB, staleW, bishopColor) &&
8154 !MatingPotential(nr, BlackPawn, nrB, nrW, staleB, bishopColor))
8155 { /* includes KBK, KNK, KK of KBKB with like Bishops */
8157 /* always flag draws, for judging claims */
8158 boards[forwardMostMove][EP_STATUS] = EP_INSUF_DRAW;
8160 if(canAdjudicate && appData.materialDraws) {
8161 /* but only adjudicate them if adjudication enabled */
8162 if(engineOpponent) {
8163 SendToProgram("force\n", engineOpponent); // suppress reply
8164 SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see last move */
8166 GameEnds( GameIsDrawn, "Xboard adjudication: Insufficient mating material", GE_XBOARD );
8171 /* Then some trivial draws (only adjudicate, cannot be claimed) */
8172 if(gameInfo.variant == VariantXiangqi ?
8173 SufficientDefence(nr, WhitePawn, nrW, nrB) && SufficientDefence(nr, BlackPawn, nrB, nrW)
8175 ( nr[WhiteRook] == 1 && nr[BlackRook] == 1 /* KRKR */
8176 || nr[WhiteQueen] && nr[BlackQueen]==1 /* KQKQ */
8177 || nr[WhiteKnight]==2 || nr[BlackKnight]==2 /* KNNK */
8178 || nr[WhiteKnight]+nr[WhiteBishop] == 1 && nr[BlackKnight]+nr[BlackBishop] == 1 /* KBKN, KBKB, KNKN */
8180 if(--moveCount < 0 && appData.trivialDraws && canAdjudicate)
8181 { /* if the first 3 moves do not show a tactical win, declare draw */
8182 if(engineOpponent) {
8183 SendToProgram("force\n", engineOpponent); // suppress reply
8184 SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see move */
8186 GameEnds( GameIsDrawn, "Xboard adjudication: Trivial draw", GE_XBOARD );
8189 } else moveCount = 6;
8192 // Repetition draws and 50-move rule can be applied independently of legality testing
8194 /* Check for rep-draws */
8196 drop = gameInfo.holdingsSize && (gameInfo.variant != VariantSuper && gameInfo.variant != VariantSChess
8197 && gameInfo.variant != VariantGreat && gameInfo.variant != VariantGrand);
8198 for(k = forwardMostMove-2;
8199 k>=backwardMostMove && k>=forwardMostMove-100 && (drop ||
8200 (signed char)boards[k][EP_STATUS] < EP_UNKNOWN &&
8201 (signed char)boards[k+2][EP_STATUS] <= EP_NONE && (signed char)boards[k+1][EP_STATUS] <= EP_NONE);
8204 if(CompareBoards(boards[k], boards[forwardMostMove])) {
8205 /* compare castling rights */
8206 if( boards[forwardMostMove][CASTLING][2] != boards[k][CASTLING][2] &&
8207 (boards[k][CASTLING][0] != NoRights || boards[k][CASTLING][1] != NoRights) )
8208 rights++; /* King lost rights, while rook still had them */
8209 if( boards[forwardMostMove][CASTLING][2] != NoRights ) { /* king has rights */
8210 if( boards[forwardMostMove][CASTLING][0] != boards[k][CASTLING][0] ||
8211 boards[forwardMostMove][CASTLING][1] != boards[k][CASTLING][1] )
8212 rights++; /* but at least one rook lost them */
8214 if( boards[forwardMostMove][CASTLING][5] != boards[k][CASTLING][5] &&
8215 (boards[k][CASTLING][3] != NoRights || boards[k][CASTLING][4] != NoRights) )
8217 if( boards[forwardMostMove][CASTLING][5] != NoRights ) {
8218 if( boards[forwardMostMove][CASTLING][3] != boards[k][CASTLING][3] ||
8219 boards[forwardMostMove][CASTLING][4] != boards[k][CASTLING][4] )
8222 if( rights == 0 && ++count > appData.drawRepeats-2 && canAdjudicate
8223 && appData.drawRepeats > 1) {
8224 /* adjudicate after user-specified nr of repeats */
8225 int result = GameIsDrawn;
8226 char *details = "XBoard adjudication: repetition draw";
8227 if((gameInfo.variant == VariantXiangqi || gameInfo.variant == VariantShogi) && appData.testLegality) {
8228 // [HGM] xiangqi: check for forbidden perpetuals
8229 int m, ourPerpetual = 1, hisPerpetual = 1;
8230 for(m=forwardMostMove; m>k; m-=2) {
8231 if(MateTest(boards[m], PosFlags(m)) != MT_CHECK)
8232 ourPerpetual = 0; // the current mover did not always check
8233 if(MateTest(boards[m-1], PosFlags(m-1)) != MT_CHECK)
8234 hisPerpetual = 0; // the opponent did not always check
8236 if(appData.debugMode) fprintf(debugFP, "XQ perpetual test, our=%d, his=%d\n",
8237 ourPerpetual, hisPerpetual);
8238 if(ourPerpetual && !hisPerpetual) { // we are actively checking him: forfeit
8239 result = WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins;
8240 details = "Xboard adjudication: perpetual checking";
8242 if(hisPerpetual && !ourPerpetual) { // he is checking us, but did not repeat yet
8243 break; // (or we would have caught him before). Abort repetition-checking loop.
8245 if(gameInfo.variant == VariantShogi) { // in Shogi other repetitions are draws
8246 if(BOARD_HEIGHT == 5 && BOARD_RGHT - BOARD_LEFT == 5) { // but in mini-Shogi gote wins!
8248 details = "Xboard adjudication: repetition";
8250 } else // it must be XQ
8251 // Now check for perpetual chases
8252 if(!ourPerpetual && !hisPerpetual) { // no perpetual check, test for chase
8253 hisPerpetual = PerpetualChase(k, forwardMostMove);
8254 ourPerpetual = PerpetualChase(k+1, forwardMostMove);
8255 if(ourPerpetual && !hisPerpetual) { // we are actively chasing him: forfeit
8256 static char resdet[MSG_SIZ];
8257 result = WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins;
8259 snprintf(resdet, MSG_SIZ, "Xboard adjudication: perpetual chasing of %c%c", ourPerpetual>>8, ourPerpetual&255);
8261 if(hisPerpetual && !ourPerpetual) // he is chasing us, but did not repeat yet
8262 break; // Abort repetition-checking loop.
8264 // if neither of us is checking or chasing all the time, or both are, it is draw
8266 if(engineOpponent) {
8267 SendToProgram("force\n", engineOpponent); // suppress reply
8268 SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see move */
8270 GameEnds( result, details, GE_XBOARD );
8273 if( rights == 0 && count > 1 ) /* occurred 2 or more times before */
8274 boards[forwardMostMove][EP_STATUS] = EP_REP_DRAW;
8278 /* Now we test for 50-move draws. Determine ply count */
8279 count = forwardMostMove;
8280 /* look for last irreversble move */
8281 while( (signed char)boards[count][EP_STATUS] <= EP_NONE && count > backwardMostMove )
8283 /* if we hit starting position, add initial plies */
8284 if( count == backwardMostMove )
8285 count -= initialRulePlies;
8286 count = forwardMostMove - count;
8287 if(gameInfo.variant == VariantXiangqi && ( count >= 100 || count >= 2*appData.ruleMoves ) ) {
8288 // adjust reversible move counter for checks in Xiangqi
8289 int i = forwardMostMove - count, inCheck = 0, lastCheck;
8290 if(i < backwardMostMove) i = backwardMostMove;
8291 while(i <= forwardMostMove) {
8292 lastCheck = inCheck; // check evasion does not count
8293 inCheck = (MateTest(boards[i], PosFlags(i)) == MT_CHECK);
8294 if(inCheck || lastCheck) count--; // check does not count
8299 boards[forwardMostMove][EP_STATUS] = EP_RULE_DRAW;
8300 /* this is used to judge if draw claims are legal */
8301 if(canAdjudicate && appData.ruleMoves > 0 && count >= 2*appData.ruleMoves) {
8302 if(engineOpponent) {
8303 SendToProgram("force\n", engineOpponent); // suppress reply
8304 SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see move */
8306 GameEnds( GameIsDrawn, "Xboard adjudication: 50-move rule", GE_XBOARD );
8310 /* if draw offer is pending, treat it as a draw claim
8311 * when draw condition present, to allow engines a way to
8312 * claim draws before making their move to avoid a race
8313 * condition occurring after their move
8315 if((gameMode == TwoMachinesPlay ? second.offeredDraw : userOfferedDraw) || first.offeredDraw ) {
8317 if((signed char)boards[forwardMostMove][EP_STATUS] == EP_RULE_DRAW)
8318 p = "Draw claim: 50-move rule";
8319 if((signed char)boards[forwardMostMove][EP_STATUS] == EP_REP_DRAW)
8320 p = "Draw claim: 3-fold repetition";
8321 if((signed char)boards[forwardMostMove][EP_STATUS] == EP_INSUF_DRAW)
8322 p = "Draw claim: insufficient mating material";
8323 if( p != NULL && canAdjudicate) {
8324 if(engineOpponent) {
8325 SendToProgram("force\n", engineOpponent); // suppress reply
8326 SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see move */
8328 GameEnds( GameIsDrawn, p, GE_XBOARD );
8333 if( canAdjudicate && appData.adjudicateDrawMoves > 0 && forwardMostMove > (2*appData.adjudicateDrawMoves) ) {
8334 if(engineOpponent) {
8335 SendToProgram("force\n", engineOpponent); // suppress reply
8336 SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see move */
8338 GameEnds( GameIsDrawn, "Xboard adjudication: long game", GE_XBOARD );
8344 typedef int (CDECL *PPROBE_EGBB) (int player, int *piece, int *square);
8345 typedef int (CDECL *PLOAD_EGBB) (char *path, int cache_size, int load_options);
8346 static int egbbCode[] = { 6, 5, 4, 3, 2, 1 };
8351 int pieces[10], squares[10], cnt=0, r, f, res;
8353 static PPROBE_EGBB probeBB;
8354 if(!appData.testLegality) return 10;
8355 if(BOARD_HEIGHT != 8 || BOARD_RGHT-BOARD_LEFT != 8) return 12;
8356 if(gameInfo.holdingsSize && gameInfo.variant != VariantSuper && gameInfo.variant != VariantSChess) return 12;
8357 if(loaded == 2 && forwardMostMove < 2) loaded = 0; // retry on new game
8358 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) {
8359 ChessSquare piece = boards[forwardMostMove][r][f];
8360 int black = (piece >= BlackPawn);
8361 int type = piece - black*BlackPawn;
8362 if(piece == EmptySquare) continue;
8363 if(type != WhiteKing && type > WhiteQueen) return 12; // unorthodox piece
8364 if(type == WhiteKing) type = WhiteQueen + 1;
8365 type = egbbCode[type];
8366 squares[cnt] = r*(BOARD_RGHT - BOARD_LEFT) + f - BOARD_LEFT;
8367 pieces[cnt] = type + black*6;
8368 if(++cnt > 5) return 11;
8370 pieces[cnt] = squares[cnt] = 0;
8372 if(loaded == 2) return 13; // loading failed before
8374 loaded = 2; // prepare for failure
8375 char *p, *path = strstr(appData.egtFormats, "scorpio:"), buf[MSG_SIZ];
8378 if(!path) return 13; // no egbb installed
8379 strncpy(buf, path + 8, MSG_SIZ);
8380 if(p = strchr(buf, ',')) *p = NULLCHAR; else p = buf + strlen(buf);
8381 snprintf(p, MSG_SIZ - strlen(buf), "%c%s", SLASH, EGBB_NAME);
8382 lib = LoadLibrary(buf);
8383 if(!lib) { DisplayError(_("could not load EGBB library"), 0); return 13; }
8384 loadBB = (PLOAD_EGBB) GetProcAddress(lib, "load_egbb_xmen");
8385 probeBB = (PPROBE_EGBB) GetProcAddress(lib, "probe_egbb_xmen");
8386 if(!loadBB || !probeBB) { DisplayError(_("wrong EGBB version"), 0); return 13; }
8387 p[1] = NULLCHAR; loadBB(buf, 64*1028, 2); // 2 = SMART_LOAD
8388 loaded = 1; // success!
8390 res = probeBB(forwardMostMove & 1, pieces, squares);
8391 return res > 0 ? 1 : res < 0 ? -1 : 0;
8395 SendMoveToBookUser (int moveNr, ChessProgramState *cps, int initial)
8396 { // [HGM] book: this routine intercepts moves to simulate book replies
8397 char *bookHit = NULL;
8399 if(cps->drawDepth && BitbaseProbe() == 0) { // [HG} egbb: reduce depth in drawn position
8401 snprintf(buf, MSG_SIZ, "sd %d\n", cps->drawDepth);
8402 SendToProgram(buf, cps);
8404 //first determine if the incoming move brings opponent into his book
8405 if(appData.usePolyglotBook && (cps == &first ? !appData.firstHasOwnBookUCI : !appData.secondHasOwnBookUCI))
8406 bookHit = ProbeBook(moveNr+1, appData.polyglotBook); // returns move
8407 if(appData.debugMode) fprintf(debugFP, "book hit = %s\n", bookHit ? bookHit : "(NULL)");
8408 if(bookHit != NULL && !cps->bookSuspend) {
8409 // make sure opponent is not going to reply after receiving move to book position
8410 SendToProgram("force\n", cps);
8411 cps->bookSuspend = TRUE; // flag indicating it has to be restarted
8413 if(bookHit) setboardSpoiledMachineBlack = FALSE; // suppress 'go' in SendMoveToProgram
8414 if(!initial) SendMoveToProgram(moveNr, cps); // with hit on initial position there is no move
8415 // now arrange restart after book miss
8417 // after a book hit we never send 'go', and the code after the call to this routine
8418 // has '&& !bookHit' added to suppress potential sending there (based on 'firstMove').
8419 char buf[MSG_SIZ], *move = bookHit;
8421 int fromX, fromY, toX, toY;
8425 if (ParseOneMove(bookHit, forwardMostMove, &moveType,
8426 &fromX, &fromY, &toX, &toY, &promoChar)) {
8427 (void) CoordsToAlgebraic(boards[forwardMostMove],
8428 PosFlags(forwardMostMove),
8429 fromY, fromX, toY, toX, promoChar, move);
8431 if(appData.debugMode) fprintf(debugFP, "Book move could not be parsed\n");
8435 snprintf(buf, MSG_SIZ, "%s%s\n", (cps->useUsermove ? "usermove " : ""), move); // force book move into program supposed to play it
8436 SendToProgram(buf, cps);
8437 if(!initial) firstMove = FALSE; // normally we would clear the firstMove condition after return & sending 'go'
8438 } else if(initial) { // 'go' was needed irrespective of firstMove, and it has to be done in this routine
8439 SendToProgram("go\n", cps);
8440 cps->bookSuspend = FALSE; // after a 'go' we are never suspended
8441 } else { // 'go' might be sent based on 'firstMove' after this routine returns
8442 if(cps->bookSuspend && !firstMove) // 'go' needed, and it will not be done after we return
8443 SendToProgram("go\n", cps);
8444 cps->bookSuspend = FALSE; // anyhow, we will not be suspended after a miss
8446 return bookHit; // notify caller of hit, so it can take action to send move to opponent
8450 LoadError (char *errmess, ChessProgramState *cps)
8451 { // unloads engine and switches back to -ncp mode if it was first
8452 if(cps->initDone) return FALSE;
8453 cps->isr = NULL; // this should suppress further error popups from breaking pipes
8454 DestroyChildProcess(cps->pr, 9 ); // just to be sure
8457 appData.noChessProgram = TRUE;
8458 gameMode = MachinePlaysBlack; ModeHighlight(); // kludge to unmark Machine Black menu
8459 gameMode = BeginningOfGame; ModeHighlight();
8462 if(GetDelayedEvent()) CancelDelayedEvent(), ThawUI(); // [HGM] cancel remaining loading effort scheduled after feature timeout
8463 DisplayMessage("", ""); // erase waiting message
8464 if(errmess) DisplayError(errmess, 0); // announce reason, if given
8469 ChessProgramState *savedState;
8471 DeferredBookMove (void)
8473 if(savedState->lastPing != savedState->lastPong)
8474 ScheduleDelayedEvent(DeferredBookMove, 10);
8476 HandleMachineMove(savedMessage, savedState);
8479 static int savedWhitePlayer, savedBlackPlayer, pairingReceived;
8480 static ChessProgramState *stalledEngine;
8481 static char stashedInputMove[MSG_SIZ];
8484 HandleMachineMove (char *message, ChessProgramState *cps)
8486 static char firstLeg[20];
8487 char machineMove[MSG_SIZ], buf1[MSG_SIZ*10], buf2[MSG_SIZ];
8488 char realname[MSG_SIZ];
8489 int fromX, fromY, toX, toY;
8491 char promoChar, roar;
8493 int machineWhite, oldError;
8496 if(cps == &pairing && sscanf(message, "%d-%d", &savedWhitePlayer, &savedBlackPlayer) == 2) {
8497 // [HGM] pairing: Mega-hack! Pairing engine also uses this routine (so it could give other WB commands).
8498 if(savedWhitePlayer == 0 || savedBlackPlayer == 0) {
8499 DisplayError(_("Invalid pairing from pairing engine"), 0);
8502 pairingReceived = 1;
8504 return; // Skim the pairing messages here.
8507 oldError = cps->userError; cps->userError = 0;
8509 FakeBookMove: // [HGM] book: we jump here to simulate machine moves after book hit
8511 * Kludge to ignore BEL characters
8513 while (*message == '\007') message++;
8516 * [HGM] engine debug message: ignore lines starting with '#' character
8518 if(cps->debug && *message == '#') return;
8521 * Look for book output
8523 if (cps == &first && bookRequested) {
8524 if (message[0] == '\t' || message[0] == ' ') {
8525 /* Part of the book output is here; append it */
8526 strcat(bookOutput, message);
8527 strcat(bookOutput, " \n");
8529 } else if (bookOutput[0] != NULLCHAR) {
8530 /* All of book output has arrived; display it */
8531 char *p = bookOutput;
8532 while (*p != NULLCHAR) {
8533 if (*p == '\t') *p = ' ';
8536 DisplayInformation(bookOutput);
8537 bookRequested = FALSE;
8538 /* Fall through to parse the current output */
8543 * Look for machine move.
8545 if ((sscanf(message, "%s %s %s", buf1, buf2, machineMove) == 3 && strcmp(buf2, "...") == 0) ||
8546 (sscanf(message, "%s %s", buf1, machineMove) == 2 && strcmp(buf1, "move") == 0))
8548 if(pausing && !cps->pause) { // for pausing engine that does not support 'pause', we stash its move for processing when we resume.
8549 if(appData.debugMode) fprintf(debugFP, "pause %s engine after move\n", cps->which);
8550 safeStrCpy(stashedInputMove, message, MSG_SIZ);
8551 stalledEngine = cps;
8552 if(appData.ponderNextMove) { // bring opponent out of ponder
8553 if(gameMode == TwoMachinesPlay) {
8554 if(cps->other->pause)
8555 PauseEngine(cps->other);
8557 SendToProgram("easy\n", cps->other);
8564 /* This method is only useful on engines that support ping */
8565 if (cps->lastPing != cps->lastPong) {
8566 if (gameMode == BeginningOfGame) {
8567 /* Extra move from before last new; ignore */
8568 if (appData.debugMode) {
8569 fprintf(debugFP, "Ignoring extra move from %s\n", cps->which);
8572 if (appData.debugMode) {
8573 fprintf(debugFP, "Undoing extra move from %s, gameMode %d\n",
8574 cps->which, gameMode);
8577 SendToProgram("undo\n", cps);
8583 case BeginningOfGame:
8584 /* Extra move from before last reset; ignore */
8585 if (appData.debugMode) {
8586 fprintf(debugFP, "Ignoring extra move from %s\n", cps->which);
8593 /* Extra move after we tried to stop. The mode test is
8594 not a reliable way of detecting this problem, but it's
8595 the best we can do on engines that don't support ping.
8597 if (appData.debugMode) {
8598 fprintf(debugFP, "Undoing extra move from %s, gameMode %d\n",
8599 cps->which, gameMode);
8601 SendToProgram("undo\n", cps);
8604 case MachinePlaysWhite:
8605 case IcsPlayingWhite:
8606 machineWhite = TRUE;
8609 case MachinePlaysBlack:
8610 case IcsPlayingBlack:
8611 machineWhite = FALSE;
8614 case TwoMachinesPlay:
8615 machineWhite = (cps->twoMachinesColor[0] == 'w');
8618 if (WhiteOnMove(forwardMostMove) != machineWhite) {
8619 if (appData.debugMode) {
8621 "Ignoring move out of turn by %s, gameMode %d"
8622 ", forwardMost %d\n",
8623 cps->which, gameMode, forwardMostMove);
8628 if(cps->alphaRank) AlphaRank(machineMove, 4);
8630 // [HGM] lion: (some very limited) support for Alien protocol
8632 if(machineMove[strlen(machineMove)-1] == ',') { // move ends in coma: non-final leg of composite move
8633 safeStrCpy(firstLeg, machineMove, 20); // just remember it for processing when second leg arrives
8635 } else if(firstLeg[0]) { // there was a previous leg;
8636 // only support case where same piece makes two step (and don't even test that!)
8637 char buf[20], *p = machineMove+1, *q = buf+1, f;
8638 safeStrCpy(buf, machineMove, 20);
8639 while(isdigit(*q)) q++; // find start of to-square
8640 safeStrCpy(machineMove, firstLeg, 20);
8641 while(isdigit(*p)) p++;
8642 safeStrCpy(p, q, 20); // glue to-square of second leg to from-square of first, to process over-all move
8643 sscanf(buf, "%c%d", &f, &killY); killX = f - AAA; killY -= ONE - '0'; // pass intermediate square to MakeMove in global
8644 firstLeg[0] = NULLCHAR;
8647 if (!ParseOneMove(machineMove, forwardMostMove, &moveType,
8648 &fromX, &fromY, &toX, &toY, &promoChar)) {
8649 /* Machine move could not be parsed; ignore it. */
8650 snprintf(buf1, MSG_SIZ*10, _("Illegal move \"%s\" from %s machine"),
8651 machineMove, _(cps->which));
8652 DisplayMoveError(buf1);
8653 snprintf(buf1, MSG_SIZ*10, "Xboard: Forfeit due to invalid move: %s (%c%c%c%c via %c%c) res=%d",
8654 machineMove, fromX+AAA, fromY+ONE, toX+AAA, toY+ONE, killX+AAA, killY+ONE, moveType);
8655 if (gameMode == TwoMachinesPlay) {
8656 GameEnds(machineWhite ? BlackWins : WhiteWins,
8662 /* [HGM] Apparently legal, but so far only tested with EP_UNKOWN */
8663 /* So we have to redo legality test with true e.p. status here, */
8664 /* to make sure an illegal e.p. capture does not slip through, */
8665 /* to cause a forfeit on a justified illegal-move complaint */
8666 /* of the opponent. */
8667 if( gameMode==TwoMachinesPlay && appData.testLegality ) {
8669 moveType = LegalityTest(boards[forwardMostMove], PosFlags(forwardMostMove),
8670 fromY, fromX, toY, toX, promoChar);
8671 if(moveType == IllegalMove) {
8672 snprintf(buf1, MSG_SIZ*10, "Xboard: Forfeit due to illegal move: %s (%c%c%c%c)%c",
8673 machineMove, fromX+AAA, fromY+ONE, toX+AAA, toY+ONE, 0);
8674 GameEnds(machineWhite ? BlackWins : WhiteWins,
8677 } else if(!appData.fischerCastling)
8678 /* [HGM] Kludge to handle engines that send FRC-style castling
8679 when they shouldn't (like TSCP-Gothic) */
8681 case WhiteASideCastleFR:
8682 case BlackASideCastleFR:
8684 currentMoveString[2]++;
8686 case WhiteHSideCastleFR:
8687 case BlackHSideCastleFR:
8689 currentMoveString[2]--;
8691 default: ; // nothing to do, but suppresses warning of pedantic compilers
8694 hintRequested = FALSE;
8695 lastHint[0] = NULLCHAR;
8696 bookRequested = FALSE;
8697 /* Program may be pondering now */
8698 cps->maybeThinking = TRUE;
8699 if (cps->sendTime == 2) cps->sendTime = 1;
8700 if (cps->offeredDraw) cps->offeredDraw--;
8702 /* [AS] Save move info*/
8703 pvInfoList[ forwardMostMove ].score = programStats.score;
8704 pvInfoList[ forwardMostMove ].depth = programStats.depth;
8705 pvInfoList[ forwardMostMove ].time = programStats.time; // [HGM] PGNtime: take time from engine stats
8707 MakeMove(fromX, fromY, toX, toY, promoChar);/*updates forwardMostMove*/
8709 /* Test suites abort the 'game' after one move */
8710 if(*appData.finger) {
8712 char *fen = PositionToFEN(backwardMostMove, NULL, 0); // no counts in EPD
8713 if(!f) f = fopen(appData.finger, "w");
8714 if(f) fprintf(f, "%s bm %s;\n", fen, parseList[backwardMostMove]), fflush(f);
8715 else { DisplayFatalError("Bad output file", errno, 0); return; }
8717 GameEnds(GameUnfinished, NULL, GE_XBOARD);
8720 /* [AS] Adjudicate game if needed (note: remember that forwardMostMove now points past the last move) */
8721 if( gameMode == TwoMachinesPlay && appData.adjudicateLossThreshold != 0 && forwardMostMove >= adjudicateLossPlies ) {
8724 while( count < adjudicateLossPlies ) {
8725 int score = pvInfoList[ forwardMostMove - count - 1 ].score;
8728 score = -score; /* Flip score for winning side */
8730 printf("score=%d count=%d\n",score,count);
8731 if( score > appData.adjudicateLossThreshold ) {
8738 if( count >= adjudicateLossPlies ) {
8739 ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
8741 GameEnds( WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins,
8742 "Xboard adjudication",
8749 if(Adjudicate(cps)) {
8750 ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
8751 return; // [HGM] adjudicate: for all automatic game ends
8755 if ((gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack) &&
8757 if(cps->offeredDraw && (signed char)boards[forwardMostMove][EP_STATUS] <= EP_DRAWS) {
8758 SendToICS(ics_prefix); // [HGM] drawclaim: send caim and move on one line for FICS
8760 SendMoveToICS(moveType, fromX, fromY, toX, toY, promoChar);
8762 SendMoveToICS(moveType, fromX, fromY, toX, toY, promoChar);
8764 if(appData.autoKibitz && !appData.icsEngineAnalyze ) { /* [HGM] kibitz: send most-recent PV info to ICS */
8765 char buf[3*MSG_SIZ];
8767 snprintf(buf, 3*MSG_SIZ, "kibitz !!! %+.2f/%d (%.2f sec, %u nodes, %.0f knps) PV=%s\n",
8768 programStats.score / 100.,
8770 programStats.time / 100.,
8771 (unsigned int)programStats.nodes,
8772 (unsigned int)programStats.nodes / (10*abs(programStats.time) + 1.),
8773 programStats.movelist);
8779 /* [AS] Clear stats for next move */
8780 ClearProgramStats();
8781 thinkOutput[0] = NULLCHAR;
8782 hiddenThinkOutputState = 0;
8785 if (gameMode == TwoMachinesPlay) {
8786 /* [HGM] relaying draw offers moved to after reception of move */
8787 /* and interpreting offer as claim if it brings draw condition */
8788 if (cps->offeredDraw == 1 && cps->other->sendDrawOffers) {
8789 SendToProgram("draw\n", cps->other);
8791 if (cps->other->sendTime) {
8792 SendTimeRemaining(cps->other,
8793 cps->other->twoMachinesColor[0] == 'w');
8795 bookHit = SendMoveToBookUser(forwardMostMove-1, cps->other, FALSE);
8796 if (firstMove && !bookHit) {
8798 if (cps->other->useColors) {
8799 SendToProgram(cps->other->twoMachinesColor, cps->other);
8801 SendToProgram("go\n", cps->other);
8803 cps->other->maybeThinking = TRUE;
8806 roar = (killX >= 0 && IS_LION(boards[forwardMostMove][toY][toX]));
8808 ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
8810 if (!pausing && appData.ringBellAfterMoves) {
8811 if(!roar) RingBell();
8815 * Reenable menu items that were disabled while
8816 * machine was thinking
8818 if (gameMode != TwoMachinesPlay)
8819 SetUserThinkingEnables();
8821 // [HGM] book: after book hit opponent has received move and is now in force mode
8822 // force the book reply into it, and then fake that it outputted this move by jumping
8823 // back to the beginning of HandleMachineMove, with cps toggled and message set to this move
8825 static char bookMove[MSG_SIZ]; // a bit generous?
8827 safeStrCpy(bookMove, "move ", sizeof(bookMove)/sizeof(bookMove[0]));
8828 strcat(bookMove, bookHit);
8831 programStats.nodes = programStats.depth = programStats.time =
8832 programStats.score = programStats.got_only_move = 0;
8833 sprintf(programStats.movelist, "%s (xbook)", bookHit);
8835 if(cps->lastPing != cps->lastPong) {
8836 savedMessage = message; // args for deferred call
8838 ScheduleDelayedEvent(DeferredBookMove, 10);
8847 /* Set special modes for chess engines. Later something general
8848 * could be added here; for now there is just one kludge feature,
8849 * needed because Crafty 15.10 and earlier don't ignore SIGINT
8850 * when "xboard" is given as an interactive command.
8852 if (strncmp(message, "kibitz Hello from Crafty", 24) == 0) {
8853 cps->useSigint = FALSE;
8854 cps->useSigterm = FALSE;
8856 if (strncmp(message, "feature ", 8) == 0) { // [HGM] moved forward to pre-empt non-compliant commands
8857 ParseFeatures(message+8, cps);
8858 return; // [HGM] This return was missing, causing option features to be recognized as non-compliant commands!
8861 if (!strncmp(message, "setup ", 6) &&
8862 (!appData.testLegality || gameInfo.variant == VariantFairy || gameInfo.variant == VariantUnknown ||
8863 NonStandardBoardSize(gameInfo.variant, gameInfo.boardWidth, gameInfo.boardHeight, gameInfo.holdingsSize))
8864 ) { // [HGM] allow first engine to define opening position
8865 int dummy, w, h, hand, s=6; char buf[MSG_SIZ], varName[MSG_SIZ];
8866 if(appData.icsActive || forwardMostMove != 0 || cps != &first) return;
8868 if(sscanf(message, "setup (%s", buf) == 1) {
8869 s = 8 + strlen(buf), buf[s-9] = NULLCHAR, SetCharTable(pieceToChar, buf);
8870 ASSIGN(appData.pieceToCharTable, buf);
8872 if(startedFromSetupPosition) return;
8873 dummy = sscanf(message+s, "%dx%d+%d_%s", &w, &h, &hand, varName);
8875 while(message[s] && message[s++] != ' ');
8876 if(BOARD_HEIGHT != h || BOARD_WIDTH != w + 4*(hand != 0) || gameInfo.holdingsSize != hand ||
8877 dummy == 4 && gameInfo.variant != StringToVariant(varName) ) { // engine wants to change board format or variant
8878 appData.NrFiles = w; appData.NrRanks = h; appData.holdingsSize = hand;
8879 if(dummy == 4) gameInfo.variant = StringToVariant(varName); // parent variant
8880 InitPosition(1); // calls InitDrawingSizes to let new parameters take effect
8881 if(*buf) SetCharTable(pieceToChar, buf); // do again, for it was spoiled by InitPosition
8884 ParseFEN(boards[0], &dummy, message+s, FALSE);
8885 DrawPosition(TRUE, boards[0]);
8886 startedFromSetupPosition = TRUE;
8889 /* [HGM] Allow engine to set up a position. Don't ask me why one would
8890 * want this, I was asked to put it in, and obliged.
8892 if (!strncmp(message, "setboard ", 9)) {
8893 Board initial_position;
8895 GameEnds(GameUnfinished, "Engine aborts game", GE_XBOARD);
8897 if (!ParseFEN(initial_position, &blackPlaysFirst, message + 9, FALSE)) {
8898 DisplayError(_("Bad FEN received from engine"), 0);
8902 CopyBoard(boards[0], initial_position);
8903 initialRulePlies = FENrulePlies;
8904 if(blackPlaysFirst) gameMode = MachinePlaysWhite;
8905 else gameMode = MachinePlaysBlack;
8906 DrawPosition(FALSE, boards[currentMove]);
8912 * Look for communication commands
8914 if (!strncmp(message, "telluser ", 9)) {
8915 if(message[9] == '\\' && message[10] == '\\')
8916 EscapeExpand(message+9, message+11); // [HGM] esc: allow escape sequences in popup box
8918 DisplayNote(message + 9);
8921 if (!strncmp(message, "tellusererror ", 14)) {
8923 if(message[14] == '\\' && message[15] == '\\')
8924 EscapeExpand(message+14, message+16); // [HGM] esc: allow escape sequences in popup box
8926 DisplayError(message + 14, 0);
8929 if (!strncmp(message, "tellopponent ", 13)) {
8930 if (appData.icsActive) {
8932 snprintf(buf1, sizeof(buf1), "%ssay %s\n", ics_prefix, message + 13);
8936 DisplayNote(message + 13);
8940 if (!strncmp(message, "tellothers ", 11)) {
8941 if (appData.icsActive) {
8943 snprintf(buf1, sizeof(buf1), "%swhisper %s\n", ics_prefix, message + 11);
8946 } else if(appData.autoComment) AppendComment (forwardMostMove, message + 11, 1); // in local mode, add as move comment
8949 if (!strncmp(message, "tellall ", 8)) {
8950 if (appData.icsActive) {
8952 snprintf(buf1, sizeof(buf1), "%skibitz %s\n", ics_prefix, message + 8);
8956 DisplayNote(message + 8);
8960 if (strncmp(message, "warning", 7) == 0) {
8961 /* Undocumented feature, use tellusererror in new code */
8962 DisplayError(message, 0);
8965 if (sscanf(message, "askuser %s %[^\n]", buf1, buf2) == 2) {
8966 safeStrCpy(realname, cps->tidy, sizeof(realname)/sizeof(realname[0]));
8967 strcat(realname, " query");
8968 AskQuestion(realname, buf2, buf1, cps->pr);
8971 /* Commands from the engine directly to ICS. We don't allow these to be
8972 * sent until we are logged on. Crafty kibitzes have been known to
8973 * interfere with the login process.
8976 if (!strncmp(message, "tellics ", 8)) {
8977 SendToICS(message + 8);
8981 if (!strncmp(message, "tellicsnoalias ", 15)) {
8982 SendToICS(ics_prefix);
8983 SendToICS(message + 15);
8987 /* The following are for backward compatibility only */
8988 if (!strncmp(message,"whisper",7) || !strncmp(message,"kibitz",6) ||
8989 !strncmp(message,"draw",4) || !strncmp(message,"tell",3)) {
8990 SendToICS(ics_prefix);
8996 if (sscanf(message, "pong %d", &cps->lastPong) == 1) {
8997 if(initPing == cps->lastPong) {
8998 if(gameInfo.variant == VariantUnknown) {
8999 DisplayError(_("Engine did not send setup for non-standard variant"), 0);
9000 *engineVariant = NULLCHAR; appData.variant = VariantNormal; // back to normal as error recovery?
9001 GameEnds(GameUnfinished, NULL, GE_XBOARD);
9007 if(!strncmp(message, "highlight ", 10)) {
9008 if(appData.testLegality && appData.markers) return;
9009 MarkByFEN(message+10); // [HGM] alien: allow engine to mark board squares
9012 if(!strncmp(message, "click ", 6)) {
9013 char f, c=0; int x, y; // [HGM] alien: allow engine to finish user moves (i.e. engine-driven one-click moving)
9014 if(appData.testLegality || !appData.oneClick) return;
9015 sscanf(message+6, "%c%d%c", &f, &y, &c);
9016 x = f - 'a' + BOARD_LEFT, y -= ONE - '0';
9017 if(flipView) x = BOARD_WIDTH-1 - x; else y = BOARD_HEIGHT-1 - y;
9018 x = x*squareSize + (x+1)*lineGap + squareSize/2;
9019 y = y*squareSize + (y+1)*lineGap + squareSize/2;
9020 f = first.highlight; first.highlight = 0; // kludge to suppress lift/put in response to own clicks
9021 if(lastClickType == Press) // if button still down, fake release on same square, to be ready for next click
9022 LeftClick(Release, lastLeftX, lastLeftY);
9023 controlKey = (c == ',');
9024 LeftClick(Press, x, y);
9025 LeftClick(Release, x, y);
9026 first.highlight = f;
9030 * If the move is illegal, cancel it and redraw the board.
9031 * Also deal with other error cases. Matching is rather loose
9032 * here to accommodate engines written before the spec.
9034 if (strncmp(message + 1, "llegal move", 11) == 0 ||
9035 strncmp(message, "Error", 5) == 0) {
9036 if (StrStr(message, "name") ||
9037 StrStr(message, "rating") || StrStr(message, "?") ||
9038 StrStr(message, "result") || StrStr(message, "board") ||
9039 StrStr(message, "bk") || StrStr(message, "computer") ||
9040 StrStr(message, "variant") || StrStr(message, "hint") ||
9041 StrStr(message, "random") || StrStr(message, "depth") ||
9042 StrStr(message, "accepted")) {
9045 if (StrStr(message, "protover")) {
9046 /* Program is responding to input, so it's apparently done
9047 initializing, and this error message indicates it is
9048 protocol version 1. So we don't need to wait any longer
9049 for it to initialize and send feature commands. */
9050 FeatureDone(cps, 1);
9051 cps->protocolVersion = 1;
9054 cps->maybeThinking = FALSE;
9056 if (StrStr(message, "draw")) {
9057 /* Program doesn't have "draw" command */
9058 cps->sendDrawOffers = 0;
9061 if (cps->sendTime != 1 &&
9062 (StrStr(message, "time") || StrStr(message, "otim"))) {
9063 /* Program apparently doesn't have "time" or "otim" command */
9067 if (StrStr(message, "analyze")) {
9068 cps->analysisSupport = FALSE;
9069 cps->analyzing = FALSE;
9070 // Reset(FALSE, TRUE); // [HGM] this caused discrepancy between display and internal state!
9071 EditGameEvent(); // [HGM] try to preserve loaded game
9072 snprintf(buf2,MSG_SIZ, _("%s does not support analysis"), cps->tidy);
9073 DisplayError(buf2, 0);
9076 if (StrStr(message, "(no matching move)st")) {
9077 /* Special kludge for GNU Chess 4 only */
9078 cps->stKludge = TRUE;
9079 SendTimeControl(cps, movesPerSession, timeControl,
9080 timeIncrement, appData.searchDepth,
9084 if (StrStr(message, "(no matching move)sd")) {
9085 /* Special kludge for GNU Chess 4 only */
9086 cps->sdKludge = TRUE;
9087 SendTimeControl(cps, movesPerSession, timeControl,
9088 timeIncrement, appData.searchDepth,
9092 if (!StrStr(message, "llegal")) {
9095 if (gameMode == BeginningOfGame || gameMode == EndOfGame ||
9096 gameMode == IcsIdle) return;
9097 if (forwardMostMove <= backwardMostMove) return;
9098 if (pausing) PauseEvent();
9099 if(appData.forceIllegal) {
9100 // [HGM] illegal: machine refused move; force position after move into it
9101 SendToProgram("force\n", cps);
9102 if(!cps->useSetboard) { // hideous kludge on kludge, because SendBoard sucks.
9103 // we have a real problem now, as SendBoard will use the a2a3 kludge
9104 // when black is to move, while there might be nothing on a2 or black
9105 // might already have the move. So send the board as if white has the move.
9106 // But first we must change the stm of the engine, as it refused the last move
9107 SendBoard(cps, 0); // always kludgeless, as white is to move on boards[0]
9108 if(WhiteOnMove(forwardMostMove)) {
9109 SendToProgram("a7a6\n", cps); // for the engine black still had the move
9110 SendBoard(cps, forwardMostMove); // kludgeless board
9112 SendToProgram("a2a3\n", cps); // for the engine white still had the move
9113 CopyBoard(boards[forwardMostMove+1], boards[forwardMostMove]);
9114 SendBoard(cps, forwardMostMove+1); // kludgeless board
9116 } else SendBoard(cps, forwardMostMove); // FEN case, also sets stm properly
9117 if(gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack ||
9118 gameMode == TwoMachinesPlay)
9119 SendToProgram("go\n", cps);
9122 if (gameMode == PlayFromGameFile) {
9123 /* Stop reading this game file */
9124 gameMode = EditGame;
9127 /* [HGM] illegal-move claim should forfeit game when Xboard */
9128 /* only passes fully legal moves */
9129 if( appData.testLegality && gameMode == TwoMachinesPlay ) {
9130 GameEnds( cps->twoMachinesColor[0] == 'w' ? BlackWins : WhiteWins,
9131 "False illegal-move claim", GE_XBOARD );
9132 return; // do not take back move we tested as valid
9134 currentMove = forwardMostMove-1;
9135 DisplayMove(currentMove-1); /* before DisplayMoveError */
9136 SwitchClocks(forwardMostMove-1); // [HGM] race
9137 DisplayBothClocks();
9138 snprintf(buf1, 10*MSG_SIZ, _("Illegal move \"%s\" (rejected by %s chess program)"),
9139 parseList[currentMove], _(cps->which));
9140 DisplayMoveError(buf1);
9141 DrawPosition(FALSE, boards[currentMove]);
9143 SetUserThinkingEnables();
9146 if (strncmp(message, "time", 4) == 0 && StrStr(message, "Illegal")) {
9147 /* Program has a broken "time" command that
9148 outputs a string not ending in newline.
9152 if (cps->pseudo) { // [HGM] pseudo-engine, granted unusual powers
9153 if (sscanf(message, "wtime %ld\n", &whiteTimeRemaining) == 1 || // adjust clock times
9154 sscanf(message, "btime %ld\n", &blackTimeRemaining) == 1 ) return;
9158 * If chess program startup fails, exit with an error message.
9159 * Attempts to recover here are futile. [HGM] Well, we try anyway
9161 if ((StrStr(message, "unknown host") != NULL)
9162 || (StrStr(message, "No remote directory") != NULL)
9163 || (StrStr(message, "not found") != NULL)
9164 || (StrStr(message, "No such file") != NULL)
9165 || (StrStr(message, "can't alloc") != NULL)
9166 || (StrStr(message, "Permission denied") != NULL)) {
9168 cps->maybeThinking = FALSE;
9169 snprintf(buf1, sizeof(buf1), _("Failed to start %s chess program %s on %s: %s\n"),
9170 _(cps->which), cps->program, cps->host, message);
9171 RemoveInputSource(cps->isr);
9172 if(appData.icsActive) DisplayFatalError(buf1, 0, 1); else {
9173 if(LoadError(oldError ? NULL : buf1, cps)) return; // error has then been handled by LoadError
9174 if(!oldError) DisplayError(buf1, 0); // if reason neatly announced, suppress general error popup
9180 * Look for hint output
9182 if (sscanf(message, "Hint: %s", buf1) == 1) {
9183 if (cps == &first && hintRequested) {
9184 hintRequested = FALSE;
9185 if (ParseOneMove(buf1, forwardMostMove, &moveType,
9186 &fromX, &fromY, &toX, &toY, &promoChar)) {
9187 (void) CoordsToAlgebraic(boards[forwardMostMove],
9188 PosFlags(forwardMostMove),
9189 fromY, fromX, toY, toX, promoChar, buf1);
9190 snprintf(buf2, sizeof(buf2), _("Hint: %s"), buf1);
9191 DisplayInformation(buf2);
9193 /* Hint move could not be parsed!? */
9194 snprintf(buf2, sizeof(buf2),
9195 _("Illegal hint move \"%s\"\nfrom %s chess program"),
9196 buf1, _(cps->which));
9197 DisplayError(buf2, 0);
9200 safeStrCpy(lastHint, buf1, sizeof(lastHint)/sizeof(lastHint[0]));
9206 * Ignore other messages if game is not in progress
9208 if (gameMode == BeginningOfGame || gameMode == EndOfGame ||
9209 gameMode == IcsIdle || cps->lastPing != cps->lastPong) return;
9212 * look for win, lose, draw, or draw offer
9214 if (strncmp(message, "1-0", 3) == 0) {
9215 char *p, *q, *r = "";
9216 p = strchr(message, '{');
9224 GameEnds(WhiteWins, r, GE_ENGINE1 + (cps != &first)); /* [HGM] pass claimer indication for claim test */
9226 } else if (strncmp(message, "0-1", 3) == 0) {
9227 char *p, *q, *r = "";
9228 p = strchr(message, '{');
9236 /* Kludge for Arasan 4.1 bug */
9237 if (strcmp(r, "Black resigns") == 0) {
9238 GameEnds(WhiteWins, r, GE_ENGINE1 + (cps != &first));
9241 GameEnds(BlackWins, r, GE_ENGINE1 + (cps != &first));
9243 } else if (strncmp(message, "1/2", 3) == 0) {
9244 char *p, *q, *r = "";
9245 p = strchr(message, '{');
9254 GameEnds(GameIsDrawn, r, GE_ENGINE1 + (cps != &first));
9257 } else if (strncmp(message, "White resign", 12) == 0) {
9258 GameEnds(BlackWins, "White resigns", GE_ENGINE1 + (cps != &first));
9260 } else if (strncmp(message, "Black resign", 12) == 0) {
9261 GameEnds(WhiteWins, "Black resigns", GE_ENGINE1 + (cps != &first));
9263 } else if (strncmp(message, "White matches", 13) == 0 ||
9264 strncmp(message, "Black matches", 13) == 0 ) {
9265 /* [HGM] ignore GNUShogi noises */
9267 } else if (strncmp(message, "White", 5) == 0 &&
9268 message[5] != '(' &&
9269 StrStr(message, "Black") == NULL) {
9270 GameEnds(WhiteWins, "White mates", GE_ENGINE1 + (cps != &first));
9272 } else if (strncmp(message, "Black", 5) == 0 &&
9273 message[5] != '(') {
9274 GameEnds(BlackWins, "Black mates", GE_ENGINE1 + (cps != &first));
9276 } else if (strcmp(message, "resign") == 0 ||
9277 strcmp(message, "computer resigns") == 0) {
9279 case MachinePlaysBlack:
9280 case IcsPlayingBlack:
9281 GameEnds(WhiteWins, "Black resigns", GE_ENGINE);
9283 case MachinePlaysWhite:
9284 case IcsPlayingWhite:
9285 GameEnds(BlackWins, "White resigns", GE_ENGINE);
9287 case TwoMachinesPlay:
9288 if (cps->twoMachinesColor[0] == 'w')
9289 GameEnds(BlackWins, "White resigns", GE_ENGINE1 + (cps != &first));
9291 GameEnds(WhiteWins, "Black resigns", GE_ENGINE1 + (cps != &first));
9298 } else if (strncmp(message, "opponent mates", 14) == 0) {
9300 case MachinePlaysBlack:
9301 case IcsPlayingBlack:
9302 GameEnds(WhiteWins, "White mates", GE_ENGINE);
9304 case MachinePlaysWhite:
9305 case IcsPlayingWhite:
9306 GameEnds(BlackWins, "Black mates", GE_ENGINE);
9308 case TwoMachinesPlay:
9309 if (cps->twoMachinesColor[0] == 'w')
9310 GameEnds(BlackWins, "Black mates", GE_ENGINE1 + (cps != &first));
9312 GameEnds(WhiteWins, "White mates", GE_ENGINE1 + (cps != &first));
9319 } else if (strncmp(message, "computer mates", 14) == 0) {
9321 case MachinePlaysBlack:
9322 case IcsPlayingBlack:
9323 GameEnds(BlackWins, "Black mates", GE_ENGINE1);
9325 case MachinePlaysWhite:
9326 case IcsPlayingWhite:
9327 GameEnds(WhiteWins, "White mates", GE_ENGINE);
9329 case TwoMachinesPlay:
9330 if (cps->twoMachinesColor[0] == 'w')
9331 GameEnds(WhiteWins, "White mates", GE_ENGINE1 + (cps != &first));
9333 GameEnds(BlackWins, "Black mates", GE_ENGINE1 + (cps != &first));
9340 } else if (strncmp(message, "checkmate", 9) == 0) {
9341 if (WhiteOnMove(forwardMostMove)) {
9342 GameEnds(BlackWins, "Black mates", GE_ENGINE1 + (cps != &first));
9344 GameEnds(WhiteWins, "White mates", GE_ENGINE1 + (cps != &first));
9347 } else if (strstr(message, "Draw") != NULL ||
9348 strstr(message, "game is a draw") != NULL) {
9349 GameEnds(GameIsDrawn, "Draw", GE_ENGINE1 + (cps != &first));
9351 } else if (strstr(message, "offer") != NULL &&
9352 strstr(message, "draw") != NULL) {
9354 if (appData.zippyPlay && first.initDone) {
9355 /* Relay offer to ICS */
9356 SendToICS(ics_prefix);
9357 SendToICS("draw\n");
9360 cps->offeredDraw = 2; /* valid until this engine moves twice */
9361 if (gameMode == TwoMachinesPlay) {
9362 if (cps->other->offeredDraw) {
9363 GameEnds(GameIsDrawn, "Draw agreed", GE_XBOARD);
9364 /* [HGM] in two-machine mode we delay relaying draw offer */
9365 /* until after we also have move, to see if it is really claim */
9367 } else if (gameMode == MachinePlaysWhite ||
9368 gameMode == MachinePlaysBlack) {
9369 if (userOfferedDraw) {
9370 DisplayInformation(_("Machine accepts your draw offer"));
9371 GameEnds(GameIsDrawn, "Draw agreed", GE_XBOARD);
9373 DisplayInformation(_("Machine offers a draw.\nSelect Action / Draw to accept."));
9380 * Look for thinking output
9382 if ( appData.showThinking // [HGM] thinking: test all options that cause this output
9383 || !appData.hideThinkingFromHuman || appData.adjudicateLossThreshold != 0 || EngineOutputIsUp()
9385 int plylev, mvleft, mvtot, curscore, time;
9386 char mvname[MOVE_LEN];
9390 int prefixHint = FALSE;
9391 mvname[0] = NULLCHAR;
9394 case MachinePlaysBlack:
9395 case IcsPlayingBlack:
9396 if (WhiteOnMove(forwardMostMove)) prefixHint = TRUE;
9398 case MachinePlaysWhite:
9399 case IcsPlayingWhite:
9400 if (!WhiteOnMove(forwardMostMove)) prefixHint = TRUE;
9405 case IcsObserving: /* [DM] icsEngineAnalyze */
9406 if (!appData.icsEngineAnalyze) ignore = TRUE;
9408 case TwoMachinesPlay:
9409 if ((cps->twoMachinesColor[0] == 'w') != WhiteOnMove(forwardMostMove)) {
9419 ChessProgramStats tempStats = programStats; // [HGM] info: filter out info lines
9421 if (sscanf(message, "%d%c %d %d " u64Display " %[^\n]\n",
9422 &plylev, &plyext, &curscore, &time, &nodes, buf1) >= 5) {
9424 if (plyext != ' ' && plyext != '\t') {
9428 /* [AS] Negate score if machine is playing black and reporting absolute scores */
9429 if( cps->scoreIsAbsolute &&
9430 ( gameMode == MachinePlaysBlack ||
9431 gameMode == TwoMachinesPlay && cps->twoMachinesColor[0] == 'b' ||
9432 gameMode == IcsPlayingBlack || // [HGM] also add other situations where engine should report black POV
9433 (gameMode == AnalyzeMode || gameMode == AnalyzeFile || gameMode == IcsObserving && appData.icsEngineAnalyze) &&
9434 !WhiteOnMove(currentMove)
9437 curscore = -curscore;
9440 if(appData.pvSAN[cps==&second]) pv = PvToSAN(buf1);
9442 if(serverMoves && (time > 100 || time == 0 && plylev > 7)) {
9445 snprintf(buf, MSG_SIZ, "%s", appData.serverMovesName);
9446 buf[strlen(buf)-1] = gameMode == MachinePlaysWhite ? 'w' :
9447 gameMode == MachinePlaysBlack ? 'b' : cps->twoMachinesColor[0];
9448 if(appData.debugMode) fprintf(debugFP, "write PV on file '%s'\n", buf);
9449 if(f = fopen(buf, "w")) { // export PV to applicable PV file
9450 fprintf(f, "%5.2f/%-2d %s", curscore/100., plylev, pv);
9454 /* TRANSLATORS: PV = principal variation, the variation the chess engine thinks is the best for everyone */
9455 DisplayError(_("failed writing PV"), 0);
9458 tempStats.depth = plylev;
9459 tempStats.nodes = nodes;
9460 tempStats.time = time;
9461 tempStats.score = curscore;
9462 tempStats.got_only_move = 0;
9464 if(cps->nps >= 0) { /* [HGM] nps: use engine nodes or time to decrement clock */
9467 if(cps->nps == 0) ticklen = 10*time; // use engine reported time
9468 else ticklen = (1000. * u64ToDouble(nodes)) / cps->nps; // convert node count to time
9469 if(WhiteOnMove(forwardMostMove) && (gameMode == MachinePlaysWhite ||
9470 gameMode == TwoMachinesPlay && cps->twoMachinesColor[0] == 'w'))
9471 whiteTimeRemaining = timeRemaining[0][forwardMostMove] - ticklen;
9472 if(!WhiteOnMove(forwardMostMove) && (gameMode == MachinePlaysBlack ||
9473 gameMode == TwoMachinesPlay && cps->twoMachinesColor[0] == 'b'))
9474 blackTimeRemaining = timeRemaining[1][forwardMostMove] - ticklen;
9477 /* Buffer overflow protection */
9478 if (pv[0] != NULLCHAR) {
9479 if (strlen(pv) >= sizeof(tempStats.movelist)
9480 && appData.debugMode) {
9482 "PV is too long; using the first %u bytes.\n",
9483 (unsigned) sizeof(tempStats.movelist) - 1);
9486 safeStrCpy( tempStats.movelist, pv, sizeof(tempStats.movelist)/sizeof(tempStats.movelist[0]) );
9488 sprintf(tempStats.movelist, " no PV\n");
9491 if (tempStats.seen_stat) {
9492 tempStats.ok_to_send = 1;
9495 if (strchr(tempStats.movelist, '(') != NULL) {
9496 tempStats.line_is_book = 1;
9497 tempStats.nr_moves = 0;
9498 tempStats.moves_left = 0;
9500 tempStats.line_is_book = 0;
9503 if(tempStats.score != 0 || tempStats.nodes != 0 || tempStats.time != 0)
9504 programStats = tempStats; // [HGM] info: only set stats if genuine PV and not an info line
9506 SendProgramStatsToFrontend( cps, &tempStats );
9509 [AS] Protect the thinkOutput buffer from overflow... this
9510 is only useful if buf1 hasn't overflowed first!
9512 snprintf(thinkOutput, sizeof(thinkOutput)/sizeof(thinkOutput[0]), "[%d]%c%+.2f %s%s",
9514 (gameMode == TwoMachinesPlay ?
9515 ToUpper(cps->twoMachinesColor[0]) : ' '),
9516 ((double) curscore) / 100.0,
9517 prefixHint ? lastHint : "",
9518 prefixHint ? " " : "" );
9520 if( buf1[0] != NULLCHAR ) {
9521 unsigned max_len = sizeof(thinkOutput) - strlen(thinkOutput) - 1;
9523 if( strlen(pv) > max_len ) {
9524 if( appData.debugMode) {
9525 fprintf(debugFP,"PV is too long for thinkOutput, truncating.\n");
9527 pv[max_len+1] = '\0';
9530 strcat( thinkOutput, pv);
9533 if (currentMove == forwardMostMove || gameMode == AnalyzeMode
9534 || gameMode == AnalyzeFile || appData.icsEngineAnalyze) {
9535 DisplayMove(currentMove - 1);
9539 } else if ((p=StrStr(message, "(only move)")) != NULL) {
9540 /* crafty (9.25+) says "(only move) <move>"
9541 * if there is only 1 legal move
9543 sscanf(p, "(only move) %s", buf1);
9544 snprintf(thinkOutput, sizeof(thinkOutput)/sizeof(thinkOutput[0]), "%s (only move)", buf1);
9545 sprintf(programStats.movelist, "%s (only move)", buf1);
9546 programStats.depth = 1;
9547 programStats.nr_moves = 1;
9548 programStats.moves_left = 1;
9549 programStats.nodes = 1;
9550 programStats.time = 1;
9551 programStats.got_only_move = 1;
9553 /* Not really, but we also use this member to
9554 mean "line isn't going to change" (Crafty
9555 isn't searching, so stats won't change) */
9556 programStats.line_is_book = 1;
9558 SendProgramStatsToFrontend( cps, &programStats );
9560 if (currentMove == forwardMostMove || gameMode==AnalyzeMode ||
9561 gameMode == AnalyzeFile || appData.icsEngineAnalyze) {
9562 DisplayMove(currentMove - 1);
9565 } else if (sscanf(message,"stat01: %d " u64Display " %d %d %d %s",
9566 &time, &nodes, &plylev, &mvleft,
9567 &mvtot, mvname) >= 5) {
9568 /* The stat01: line is from Crafty (9.29+) in response
9569 to the "." command */
9570 programStats.seen_stat = 1;
9571 cps->maybeThinking = TRUE;
9573 if (programStats.got_only_move || !appData.periodicUpdates)
9576 programStats.depth = plylev;
9577 programStats.time = time;
9578 programStats.nodes = nodes;
9579 programStats.moves_left = mvleft;
9580 programStats.nr_moves = mvtot;
9581 safeStrCpy(programStats.move_name, mvname, sizeof(programStats.move_name)/sizeof(programStats.move_name[0]));
9582 programStats.ok_to_send = 1;
9583 programStats.movelist[0] = '\0';
9585 SendProgramStatsToFrontend( cps, &programStats );
9589 } else if (strncmp(message,"++",2) == 0) {
9590 /* Crafty 9.29+ outputs this */
9591 programStats.got_fail = 2;
9594 } else if (strncmp(message,"--",2) == 0) {
9595 /* Crafty 9.29+ outputs this */
9596 programStats.got_fail = 1;
9599 } else if (thinkOutput[0] != NULLCHAR &&
9600 strncmp(message, " ", 4) == 0) {
9601 unsigned message_len;
9604 while (*p && *p == ' ') p++;
9606 message_len = strlen( p );
9608 /* [AS] Avoid buffer overflow */
9609 if( sizeof(thinkOutput) - strlen(thinkOutput) - 1 > message_len ) {
9610 strcat(thinkOutput, " ");
9611 strcat(thinkOutput, p);
9614 if( sizeof(programStats.movelist) - strlen(programStats.movelist) - 1 > message_len ) {
9615 strcat(programStats.movelist, " ");
9616 strcat(programStats.movelist, p);
9619 if (currentMove == forwardMostMove || gameMode==AnalyzeMode ||
9620 gameMode == AnalyzeFile || appData.icsEngineAnalyze) {
9621 DisplayMove(currentMove - 1);
9629 if (sscanf(message, "%d%c %d %d " u64Display " %[^\n]\n",
9630 &plylev, &plyext, &curscore, &time, &nodes, buf1) >= 5)
9632 ChessProgramStats cpstats;
9634 if (plyext != ' ' && plyext != '\t') {
9638 /* [AS] Negate score if machine is playing black and reporting absolute scores */
9639 if( cps->scoreIsAbsolute && ((gameMode == MachinePlaysBlack) || (gameMode == TwoMachinesPlay && cps->twoMachinesColor[0] == 'b')) ) {
9640 curscore = -curscore;
9643 cpstats.depth = plylev;
9644 cpstats.nodes = nodes;
9645 cpstats.time = time;
9646 cpstats.score = curscore;
9647 cpstats.got_only_move = 0;
9648 cpstats.movelist[0] = '\0';
9650 if (buf1[0] != NULLCHAR) {
9651 safeStrCpy( cpstats.movelist, buf1, sizeof(cpstats.movelist)/sizeof(cpstats.movelist[0]) );
9654 cpstats.ok_to_send = 0;
9655 cpstats.line_is_book = 0;
9656 cpstats.nr_moves = 0;
9657 cpstats.moves_left = 0;
9659 SendProgramStatsToFrontend( cps, &cpstats );
9666 /* Parse a game score from the character string "game", and
9667 record it as the history of the current game. The game
9668 score is NOT assumed to start from the standard position.
9669 The display is not updated in any way.
9672 ParseGameHistory (char *game)
9675 int fromX, fromY, toX, toY, boardIndex;
9680 if (appData.debugMode)
9681 fprintf(debugFP, "Parsing game history: %s\n", game);
9683 if (gameInfo.event == NULL) gameInfo.event = StrSave("ICS game");
9684 gameInfo.site = StrSave(appData.icsHost);
9685 gameInfo.date = PGNDate();
9686 gameInfo.round = StrSave("-");
9688 /* Parse out names of players */
9689 while (*game == ' ') game++;
9691 while (*game != ' ') *p++ = *game++;
9693 gameInfo.white = StrSave(buf);
9694 while (*game == ' ') game++;
9696 while (*game != ' ' && *game != '\n') *p++ = *game++;
9698 gameInfo.black = StrSave(buf);
9701 boardIndex = blackPlaysFirst ? 1 : 0;
9704 yyboardindex = boardIndex;
9705 moveType = (ChessMove) Myylex();
9707 case IllegalMove: /* maybe suicide chess, etc. */
9708 if (appData.debugMode) {
9709 fprintf(debugFP, "Illegal move from ICS: '%s'\n", yy_text);
9710 fprintf(debugFP, "board L=%d, R=%d, H=%d, holdings=%d\n", BOARD_LEFT, BOARD_RGHT, BOARD_HEIGHT, gameInfo.holdingsWidth);
9711 setbuf(debugFP, NULL);
9713 case WhitePromotion:
9714 case BlackPromotion:
9715 case WhiteNonPromotion:
9716 case BlackNonPromotion:
9719 case WhiteCapturesEnPassant:
9720 case BlackCapturesEnPassant:
9721 case WhiteKingSideCastle:
9722 case WhiteQueenSideCastle:
9723 case BlackKingSideCastle:
9724 case BlackQueenSideCastle:
9725 case WhiteKingSideCastleWild:
9726 case WhiteQueenSideCastleWild:
9727 case BlackKingSideCastleWild:
9728 case BlackQueenSideCastleWild:
9730 case WhiteHSideCastleFR:
9731 case WhiteASideCastleFR:
9732 case BlackHSideCastleFR:
9733 case BlackASideCastleFR:
9735 fromX = currentMoveString[0] - AAA;
9736 fromY = currentMoveString[1] - ONE;
9737 toX = currentMoveString[2] - AAA;
9738 toY = currentMoveString[3] - ONE;
9739 promoChar = currentMoveString[4];
9743 if(currentMoveString[0] == '@') continue; // no null moves in ICS mode!
9744 fromX = moveType == WhiteDrop ?
9745 (int) CharToPiece(ToUpper(currentMoveString[0])) :
9746 (int) CharToPiece(ToLower(currentMoveString[0]));
9748 toX = currentMoveString[2] - AAA;
9749 toY = currentMoveString[3] - ONE;
9750 promoChar = NULLCHAR;
9754 snprintf(buf, MSG_SIZ, _("Ambiguous move in ICS output: \"%s\""), yy_text);
9755 if (appData.debugMode) {
9756 fprintf(debugFP, "Ambiguous move from ICS: '%s'\n", yy_text);
9757 fprintf(debugFP, "board L=%d, R=%d, H=%d, holdings=%d\n", BOARD_LEFT, BOARD_RGHT, BOARD_HEIGHT, gameInfo.holdingsWidth);
9758 setbuf(debugFP, NULL);
9760 DisplayError(buf, 0);
9762 case ImpossibleMove:
9764 snprintf(buf, MSG_SIZ, _("Illegal move in ICS output: \"%s\""), yy_text);
9765 if (appData.debugMode) {
9766 fprintf(debugFP, "Impossible move from ICS: '%s'\n", yy_text);
9767 fprintf(debugFP, "board L=%d, R=%d, H=%d, holdings=%d\n", BOARD_LEFT, BOARD_RGHT, BOARD_HEIGHT, gameInfo.holdingsWidth);
9768 setbuf(debugFP, NULL);
9770 DisplayError(buf, 0);
9773 if (boardIndex < backwardMostMove) {
9774 /* Oops, gap. How did that happen? */
9775 DisplayError(_("Gap in move list"), 0);
9778 backwardMostMove = blackPlaysFirst ? 1 : 0;
9779 if (boardIndex > forwardMostMove) {
9780 forwardMostMove = boardIndex;
9784 if (boardIndex > (blackPlaysFirst ? 1 : 0)) {
9785 strcat(parseList[boardIndex-1], " ");
9786 strcat(parseList[boardIndex-1], yy_text);
9798 case GameUnfinished:
9799 if (gameMode == IcsExamining) {
9800 if (boardIndex < backwardMostMove) {
9801 /* Oops, gap. How did that happen? */
9804 backwardMostMove = blackPlaysFirst ? 1 : 0;
9807 gameInfo.result = moveType;
9808 p = strchr(yy_text, '{');
9809 if (p == NULL) p = strchr(yy_text, '(');
9812 if (p[0] == '0' || p[0] == '1' || p[0] == '*') p = "";
9814 q = strchr(p, *p == '{' ? '}' : ')');
9815 if (q != NULL) *q = NULLCHAR;
9818 while(q = strchr(p, '\n')) *q = ' '; // [HGM] crush linefeeds in result message
9819 gameInfo.resultDetails = StrSave(p);
9822 if (boardIndex >= forwardMostMove &&
9823 !(gameMode == IcsObserving && ics_gamenum == -1)) {
9824 backwardMostMove = blackPlaysFirst ? 1 : 0;
9827 (void) CoordsToAlgebraic(boards[boardIndex], PosFlags(boardIndex),
9828 fromY, fromX, toY, toX, promoChar,
9829 parseList[boardIndex]);
9830 CopyBoard(boards[boardIndex + 1], boards[boardIndex]);
9831 /* currentMoveString is set as a side-effect of yylex */
9832 safeStrCpy(moveList[boardIndex], currentMoveString, sizeof(moveList[boardIndex])/sizeof(moveList[boardIndex][0]));
9833 strcat(moveList[boardIndex], "\n");
9835 ApplyMove(fromX, fromY, toX, toY, promoChar, boards[boardIndex]);
9836 switch (MateTest(boards[boardIndex], PosFlags(boardIndex)) ) {
9842 if(!IS_SHOGI(gameInfo.variant))
9843 strcat(parseList[boardIndex - 1], "+");
9847 strcat(parseList[boardIndex - 1], "#");
9854 /* Apply a move to the given board */
9856 ApplyMove (int fromX, int fromY, int toX, int toY, int promoChar, Board board)
9858 ChessSquare captured = board[toY][toX], piece, king; int p, oldEP = EP_NONE, berolina = 0;
9859 int promoRank = gameInfo.variant == VariantMakruk || gameInfo.variant == VariantGrand || gameInfo.variant == VariantChuChess ? 3 : 1;
9861 /* [HGM] compute & store e.p. status and castling rights for new position */
9862 /* we can always do that 'in place', now pointers to these rights are passed to ApplyMove */
9864 if(gameInfo.variant == VariantBerolina) berolina = EP_BEROLIN_A;
9865 oldEP = (signed char)board[EP_STATUS];
9866 board[EP_STATUS] = EP_NONE;
9868 if (fromY == DROP_RANK) {
9870 if(fromX == EmptySquare) { // [HGM] pass: empty drop encodes null move; nothing to change.
9871 board[EP_STATUS] = EP_CAPTURE; // null move considered irreversible
9874 piece = board[toY][toX] = (ChessSquare) fromX;
9876 // ChessSquare victim;
9879 if( killX >= 0 && killY >= 0 ) // [HGM] lion: Lion trampled over something
9880 // victim = board[killY][killX],
9881 board[killY][killX] = EmptySquare,
9882 board[EP_STATUS] = EP_CAPTURE;
9884 if( board[toY][toX] != EmptySquare ) {
9885 board[EP_STATUS] = EP_CAPTURE;
9886 if( (fromX != toX || fromY != toY) && // not igui!
9887 (captured == WhiteLion && board[fromY][fromX] != BlackLion ||
9888 captured == BlackLion && board[fromY][fromX] != WhiteLion ) ) { // [HGM] lion: Chu Lion-capture rules
9889 board[EP_STATUS] = EP_IRON_LION; // non-Lion x Lion: no counter-strike allowed
9893 if( board[fromY][fromX] == WhiteLance || board[fromY][fromX] == BlackLance ) {
9894 if( gameInfo.variant != VariantSuper && gameInfo.variant != VariantShogi )
9895 board[EP_STATUS] = EP_PAWN_MOVE; // Lance is Pawn-like in most variants
9897 if( board[fromY][fromX] == WhitePawn ) {
9898 if(fromY != toY) // [HGM] Xiangqi sideway Pawn moves should not count as 50-move breakers
9899 board[EP_STATUS] = EP_PAWN_MOVE;
9901 if(toX>BOARD_LEFT && board[toY][toX-1] == BlackPawn &&
9902 gameInfo.variant != VariantBerolina || toX < fromX)
9903 board[EP_STATUS] = toX | berolina;
9904 if(toX<BOARD_RGHT-1 && board[toY][toX+1] == BlackPawn &&
9905 gameInfo.variant != VariantBerolina || toX > fromX)
9906 board[EP_STATUS] = toX;
9909 if( board[fromY][fromX] == BlackPawn ) {
9910 if(fromY != toY) // [HGM] Xiangqi sideway Pawn moves should not count as 50-move breakers
9911 board[EP_STATUS] = EP_PAWN_MOVE;
9912 if( toY-fromY== -2) {
9913 if(toX>BOARD_LEFT && board[toY][toX-1] == WhitePawn &&
9914 gameInfo.variant != VariantBerolina || toX < fromX)
9915 board[EP_STATUS] = toX | berolina;
9916 if(toX<BOARD_RGHT-1 && board[toY][toX+1] == WhitePawn &&
9917 gameInfo.variant != VariantBerolina || toX > fromX)
9918 board[EP_STATUS] = toX;
9922 for(i=0; i<nrCastlingRights; i++) {
9923 if(board[CASTLING][i] == fromX && castlingRank[i] == fromY ||
9924 board[CASTLING][i] == toX && castlingRank[i] == toY
9925 ) board[CASTLING][i] = NoRights; // revoke for moved or captured piece
9928 if(gameInfo.variant == VariantSChess) { // update virginity
9929 if(fromY == 0) board[VIRGIN][fromX] &= ~VIRGIN_W; // loss by moving
9930 if(fromY == BOARD_HEIGHT-1) board[VIRGIN][fromX] &= ~VIRGIN_B;
9931 if(toY == 0) board[VIRGIN][toX] &= ~VIRGIN_W; // loss by capture
9932 if(toY == BOARD_HEIGHT-1) board[VIRGIN][toX] &= ~VIRGIN_B;
9935 if (fromX == toX && fromY == toY) return;
9937 piece = board[fromY][fromX]; /* [HGM] remember, for Shogi promotion */
9938 king = piece < (int) BlackPawn ? WhiteKing : BlackKing; /* [HGM] Knightmate simplify testing for castling */
9939 if(gameInfo.variant == VariantKnightmate)
9940 king += (int) WhiteUnicorn - (int) WhiteKing;
9942 /* Code added by Tord: */
9943 /* FRC castling assumed when king captures friendly rook. [HGM] or RxK for S-Chess */
9944 if (board[fromY][fromX] == WhiteKing && board[toY][toX] == WhiteRook ||
9945 board[fromY][fromX] == WhiteRook && board[toY][toX] == WhiteKing) {
9946 board[fromY][fromX] = EmptySquare;
9947 board[toY][toX] = EmptySquare;
9948 if((toX > fromX) != (piece == WhiteRook)) {
9949 board[0][BOARD_RGHT-2] = WhiteKing; board[0][BOARD_RGHT-3] = WhiteRook;
9951 board[0][BOARD_LEFT+2] = WhiteKing; board[0][BOARD_LEFT+3] = WhiteRook;
9953 } else if (board[fromY][fromX] == BlackKing && board[toY][toX] == BlackRook ||
9954 board[fromY][fromX] == BlackRook && board[toY][toX] == BlackKing) {
9955 board[fromY][fromX] = EmptySquare;
9956 board[toY][toX] = EmptySquare;
9957 if((toX > fromX) != (piece == BlackRook)) {
9958 board[BOARD_HEIGHT-1][BOARD_RGHT-2] = BlackKing; board[BOARD_HEIGHT-1][BOARD_RGHT-3] = BlackRook;
9960 board[BOARD_HEIGHT-1][BOARD_LEFT+2] = BlackKing; board[BOARD_HEIGHT-1][BOARD_LEFT+3] = BlackRook;
9962 /* End of code added by Tord */
9964 } else if (board[fromY][fromX] == king
9965 && fromX != BOARD_LEFT && fromX != BOARD_RGHT-1 // [HGM] cylinder */
9966 && toY == fromY && toX > fromX+1) {
9967 board[fromY][fromX] = EmptySquare;
9968 board[toY][toX] = king;
9969 board[toY][toX-1] = board[fromY][BOARD_RGHT-1];
9970 board[fromY][BOARD_RGHT-1] = EmptySquare;
9971 } else if (board[fromY][fromX] == king
9972 && fromX != BOARD_LEFT && fromX != BOARD_RGHT-1 // [HGM] cylinder */
9973 && toY == fromY && toX < fromX-1) {
9974 board[fromY][fromX] = EmptySquare;
9975 board[toY][toX] = king;
9976 board[toY][toX+1] = board[fromY][BOARD_LEFT];
9977 board[fromY][BOARD_LEFT] = EmptySquare;
9978 } else if ((board[fromY][fromX] == WhitePawn && gameInfo.variant != VariantXiangqi ||
9979 board[fromY][fromX] == WhiteLance && gameInfo.variant != VariantSuper && gameInfo.variant != VariantChu)
9980 && toY >= BOARD_HEIGHT-promoRank && promoChar // defaulting to Q is done elsewhere
9982 /* white pawn promotion */
9983 board[toY][toX] = CharToPiece(ToUpper(promoChar));
9984 if(board[toY][toX] < WhiteCannon && PieceToChar(PROMOTED board[toY][toX]) == '~') /* [HGM] use shadow piece (if available) */
9985 board[toY][toX] = (ChessSquare) (PROMOTED board[toY][toX]);
9986 board[fromY][fromX] = EmptySquare;
9987 } else if ((fromY >= BOARD_HEIGHT>>1)
9988 && (oldEP == toX || oldEP == EP_UNKNOWN || appData.testLegality)
9990 && gameInfo.variant != VariantXiangqi
9991 && gameInfo.variant != VariantBerolina
9992 && (board[fromY][fromX] == WhitePawn)
9993 && (board[toY][toX] == EmptySquare)) {
9994 board[fromY][fromX] = EmptySquare;
9995 board[toY][toX] = WhitePawn;
9996 captured = board[toY - 1][toX];
9997 board[toY - 1][toX] = EmptySquare;
9998 } else if ((fromY == BOARD_HEIGHT-4)
10000 && gameInfo.variant == VariantBerolina
10001 && (board[fromY][fromX] == WhitePawn)
10002 && (board[toY][toX] == EmptySquare)) {
10003 board[fromY][fromX] = EmptySquare;
10004 board[toY][toX] = WhitePawn;
10005 if(oldEP & EP_BEROLIN_A) {
10006 captured = board[fromY][fromX-1];
10007 board[fromY][fromX-1] = EmptySquare;
10008 }else{ captured = board[fromY][fromX+1];
10009 board[fromY][fromX+1] = EmptySquare;
10011 } else if (board[fromY][fromX] == king
10012 && fromX != BOARD_LEFT && fromX != BOARD_RGHT-1 // [HGM] cylinder */
10013 && toY == fromY && toX > fromX+1) {
10014 board[fromY][fromX] = EmptySquare;
10015 board[toY][toX] = king;
10016 board[toY][toX-1] = board[fromY][BOARD_RGHT-1];
10017 board[fromY][BOARD_RGHT-1] = EmptySquare;
10018 } else if (board[fromY][fromX] == king
10019 && fromX != BOARD_LEFT && fromX != BOARD_RGHT-1 // [HGM] cylinder */
10020 && toY == fromY && toX < fromX-1) {
10021 board[fromY][fromX] = EmptySquare;
10022 board[toY][toX] = king;
10023 board[toY][toX+1] = board[fromY][BOARD_LEFT];
10024 board[fromY][BOARD_LEFT] = EmptySquare;
10025 } else if (fromY == 7 && fromX == 3
10026 && board[fromY][fromX] == BlackKing
10027 && toY == 7 && toX == 5) {
10028 board[fromY][fromX] = EmptySquare;
10029 board[toY][toX] = BlackKing;
10030 board[fromY][7] = EmptySquare;
10031 board[toY][4] = BlackRook;
10032 } else if (fromY == 7 && fromX == 3
10033 && board[fromY][fromX] == BlackKing
10034 && toY == 7 && toX == 1) {
10035 board[fromY][fromX] = EmptySquare;
10036 board[toY][toX] = BlackKing;
10037 board[fromY][0] = EmptySquare;
10038 board[toY][2] = BlackRook;
10039 } else if ((board[fromY][fromX] == BlackPawn && gameInfo.variant != VariantXiangqi ||
10040 board[fromY][fromX] == BlackLance && gameInfo.variant != VariantSuper && gameInfo.variant != VariantChu)
10041 && toY < promoRank && promoChar
10043 /* black pawn promotion */
10044 board[toY][toX] = CharToPiece(ToLower(promoChar));
10045 if(board[toY][toX] < BlackCannon && PieceToChar(PROMOTED board[toY][toX]) == '~') /* [HGM] use shadow piece (if available) */
10046 board[toY][toX] = (ChessSquare) (PROMOTED board[toY][toX]);
10047 board[fromY][fromX] = EmptySquare;
10048 } else if ((fromY < BOARD_HEIGHT>>1)
10049 && (oldEP == toX || oldEP == EP_UNKNOWN || appData.testLegality)
10051 && gameInfo.variant != VariantXiangqi
10052 && gameInfo.variant != VariantBerolina
10053 && (board[fromY][fromX] == BlackPawn)
10054 && (board[toY][toX] == EmptySquare)) {
10055 board[fromY][fromX] = EmptySquare;
10056 board[toY][toX] = BlackPawn;
10057 captured = board[toY + 1][toX];
10058 board[toY + 1][toX] = EmptySquare;
10059 } else if ((fromY == 3)
10061 && gameInfo.variant == VariantBerolina
10062 && (board[fromY][fromX] == BlackPawn)
10063 && (board[toY][toX] == EmptySquare)) {
10064 board[fromY][fromX] = EmptySquare;
10065 board[toY][toX] = BlackPawn;
10066 if(oldEP & EP_BEROLIN_A) {
10067 captured = board[fromY][fromX-1];
10068 board[fromY][fromX-1] = EmptySquare;
10069 }else{ captured = board[fromY][fromX+1];
10070 board[fromY][fromX+1] = EmptySquare;
10073 ChessSquare piece = board[fromY][fromX]; // [HGM] lion: allow for igui (where from == to)
10074 board[fromY][fromX] = EmptySquare;
10075 board[toY][toX] = piece;
10079 if (gameInfo.holdingsWidth != 0) {
10081 /* !!A lot more code needs to be written to support holdings */
10082 /* [HGM] OK, so I have written it. Holdings are stored in the */
10083 /* penultimate board files, so they are automaticlly stored */
10084 /* in the game history. */
10085 if (fromY == DROP_RANK || gameInfo.variant == VariantSChess
10086 && promoChar && piece != WhitePawn && piece != BlackPawn) {
10087 /* Delete from holdings, by decreasing count */
10088 /* and erasing image if necessary */
10089 p = fromY == DROP_RANK ? (int) fromX : CharToPiece(piece > BlackPawn ? ToLower(promoChar) : ToUpper(promoChar));
10090 if(p < (int) BlackPawn) { /* white drop */
10091 p -= (int)WhitePawn;
10092 p = PieceToNumber((ChessSquare)p);
10093 if(p >= gameInfo.holdingsSize) p = 0;
10094 if(--board[p][BOARD_WIDTH-2] <= 0)
10095 board[p][BOARD_WIDTH-1] = EmptySquare;
10096 if((int)board[p][BOARD_WIDTH-2] < 0)
10097 board[p][BOARD_WIDTH-2] = 0;
10098 } else { /* black drop */
10099 p -= (int)BlackPawn;
10100 p = PieceToNumber((ChessSquare)p);
10101 if(p >= gameInfo.holdingsSize) p = 0;
10102 if(--board[BOARD_HEIGHT-1-p][1] <= 0)
10103 board[BOARD_HEIGHT-1-p][0] = EmptySquare;
10104 if((int)board[BOARD_HEIGHT-1-p][1] < 0)
10105 board[BOARD_HEIGHT-1-p][1] = 0;
10108 if (captured != EmptySquare && gameInfo.holdingsSize > 0
10109 && gameInfo.variant != VariantBughouse && gameInfo.variant != VariantSChess ) {
10110 /* [HGM] holdings: Add to holdings, if holdings exist */
10111 if(gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat || gameInfo.variant == VariantGrand) {
10112 // [HGM] superchess: suppress flipping color of captured pieces by reverse pre-flip
10113 captured = (int) captured >= (int) BlackPawn ? BLACK_TO_WHITE captured : WHITE_TO_BLACK captured;
10115 p = (int) captured;
10116 if (p >= (int) BlackPawn) {
10117 p -= (int)BlackPawn;
10118 if(gameInfo.variant == VariantShogi && DEMOTED p >= 0) {
10119 /* in Shogi restore piece to its original first */
10120 captured = (ChessSquare) (DEMOTED captured);
10123 p = PieceToNumber((ChessSquare)p);
10124 if(p >= gameInfo.holdingsSize) { p = 0; captured = BlackPawn; }
10125 board[p][BOARD_WIDTH-2]++;
10126 board[p][BOARD_WIDTH-1] = BLACK_TO_WHITE captured;
10128 p -= (int)WhitePawn;
10129 if(gameInfo.variant == VariantShogi && DEMOTED p >= 0) {
10130 captured = (ChessSquare) (DEMOTED captured);
10133 p = PieceToNumber((ChessSquare)p);
10134 if(p >= gameInfo.holdingsSize) { p = 0; captured = WhitePawn; }
10135 board[BOARD_HEIGHT-1-p][1]++;
10136 board[BOARD_HEIGHT-1-p][0] = WHITE_TO_BLACK captured;
10139 } else if (gameInfo.variant == VariantAtomic) {
10140 if (captured != EmptySquare) {
10142 for (y = toY-1; y <= toY+1; y++) {
10143 for (x = toX-1; x <= toX+1; x++) {
10144 if (y >= 0 && y < BOARD_HEIGHT && x >= BOARD_LEFT && x < BOARD_RGHT &&
10145 board[y][x] != WhitePawn && board[y][x] != BlackPawn) {
10146 board[y][x] = EmptySquare;
10150 board[toY][toX] = EmptySquare;
10154 if(gameInfo.variant == VariantSChess && promoChar != NULLCHAR && promoChar != '=' && piece != WhitePawn && piece != BlackPawn) {
10155 board[fromY][fromX] = CharToPiece(piece < BlackPawn ? ToUpper(promoChar) : ToLower(promoChar)); // S-Chess gating
10157 if(promoChar == '+') {
10158 /* [HGM] Shogi-style promotions, to piece implied by original (Might overwrite ordinary Pawn promotion) */
10159 board[toY][toX] = (ChessSquare) (CHUPROMOTED piece);
10160 if(gameInfo.variant == VariantChuChess && (piece == WhiteKnight || piece == BlackKnight))
10161 board[toY][toX] = piece + WhiteLion - WhiteKnight; // adjust Knight promotions to Lion
10162 } else if(!appData.testLegality && promoChar != NULLCHAR && promoChar != '=') { // without legality testing, unconditionally believe promoChar
10163 ChessSquare newPiece = CharToPiece(piece < BlackPawn ? ToUpper(promoChar) : ToLower(promoChar));
10164 if((newPiece <= WhiteMan || newPiece >= BlackPawn && newPiece <= BlackMan) // unpromoted piece specified
10165 && pieceToChar[PROMOTED newPiece] == '~') newPiece = PROMOTED newPiece; // but promoted version available
10166 board[toY][toX] = newPiece;
10168 if((gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat || gameInfo.variant == VariantGrand)
10169 && promoChar != NULLCHAR && gameInfo.holdingsSize) {
10170 // [HGM] superchess: take promotion piece out of holdings
10171 int k = PieceToNumber(CharToPiece(ToUpper(promoChar)));
10172 if((int)piece < (int)BlackPawn) { // determine stm from piece color
10173 if(!--board[k][BOARD_WIDTH-2])
10174 board[k][BOARD_WIDTH-1] = EmptySquare;
10176 if(!--board[BOARD_HEIGHT-1-k][1])
10177 board[BOARD_HEIGHT-1-k][0] = EmptySquare;
10182 /* Updates forwardMostMove */
10184 MakeMove (int fromX, int fromY, int toX, int toY, int promoChar)
10186 int x = toX, y = toY;
10187 char *s = parseList[forwardMostMove];
10188 ChessSquare p = boards[forwardMostMove][toY][toX];
10189 // forwardMostMove++; // [HGM] bare: moved downstream
10191 if(killX >= 0 && killY >= 0) x = killX, y = killY; // [HGM] lion: make SAN move to intermediate square, if there is one
10192 (void) CoordsToAlgebraic(boards[forwardMostMove],
10193 PosFlags(forwardMostMove),
10194 fromY, fromX, y, x, promoChar,
10196 if(killX >= 0 && killY >= 0)
10197 sprintf(s + strlen(s), "%c%c%d", p == EmptySquare || toX == fromX && toY == fromY ? '-' : 'x', toX + AAA, toY + ONE - '0');
10199 if(serverMoves != NULL) { /* [HGM] write moves on file for broadcasting (should be separate routine, really) */
10200 int timeLeft; static int lastLoadFlag=0; int king, piece;
10201 piece = boards[forwardMostMove][fromY][fromX];
10202 king = piece < (int) BlackPawn ? WhiteKing : BlackKing;
10203 if(gameInfo.variant == VariantKnightmate)
10204 king += (int) WhiteUnicorn - (int) WhiteKing;
10205 if(forwardMostMove == 0) {
10206 if(gameMode == MachinePlaysBlack || gameMode == BeginningOfGame)
10207 fprintf(serverMoves, "%s;", UserName());
10208 else if(gameMode == TwoMachinesPlay && first.twoMachinesColor[0] == 'b')
10209 fprintf(serverMoves, "%s;", second.tidy);
10210 fprintf(serverMoves, "%s;", first.tidy);
10211 if(gameMode == MachinePlaysWhite)
10212 fprintf(serverMoves, "%s;", UserName());
10213 else if(gameMode == TwoMachinesPlay && first.twoMachinesColor[0] == 'w')
10214 fprintf(serverMoves, "%s;", second.tidy);
10215 } else fprintf(serverMoves, loadFlag|lastLoadFlag ? ":" : ";");
10216 lastLoadFlag = loadFlag;
10218 fprintf(serverMoves, "%c%c:%c%c", AAA+fromX, ONE+fromY, AAA+toX, ONE+toY);
10219 // print castling suffix
10220 if( toY == fromY && piece == king ) {
10222 fprintf(serverMoves, ":%c%c:%c%c", AAA+BOARD_RGHT-1, ONE+fromY, AAA+toX-1,ONE+toY);
10224 fprintf(serverMoves, ":%c%c:%c%c", AAA+BOARD_LEFT, ONE+fromY, AAA+toX+1,ONE+toY);
10227 if( (boards[forwardMostMove][fromY][fromX] == WhitePawn ||
10228 boards[forwardMostMove][fromY][fromX] == BlackPawn ) &&
10229 boards[forwardMostMove][toY][toX] == EmptySquare
10230 && fromX != toX && fromY != toY)
10231 fprintf(serverMoves, ":%c%c:%c%c", AAA+fromX, ONE+fromY, AAA+toX, ONE+fromY);
10232 // promotion suffix
10233 if(promoChar != NULLCHAR) {
10234 if(fromY == 0 || fromY == BOARD_HEIGHT-1)
10235 fprintf(serverMoves, ":%c%c:%c%c", WhiteOnMove(forwardMostMove) ? 'w' : 'b',
10236 ToLower(promoChar), AAA+fromX, ONE+fromY); // Seirawan gating
10237 else fprintf(serverMoves, ":%c:%c%c", ToLower(promoChar), AAA+toX, ONE+toY);
10240 char buf[MOVE_LEN*2], *p; int len;
10241 fprintf(serverMoves, "/%d/%d",
10242 pvInfoList[forwardMostMove].depth, pvInfoList[forwardMostMove].score);
10243 if(forwardMostMove+1 & 1) timeLeft = whiteTimeRemaining/1000;
10244 else timeLeft = blackTimeRemaining/1000;
10245 fprintf(serverMoves, "/%d", timeLeft);
10246 strncpy(buf, parseList[forwardMostMove], MOVE_LEN*2);
10247 if(p = strchr(buf, '/')) *p = NULLCHAR; else
10248 if(p = strchr(buf, '=')) *p = NULLCHAR;
10249 len = strlen(buf); if(len > 1 && buf[len-2] != '-') buf[len-2] = NULLCHAR; // strip to-square
10250 fprintf(serverMoves, "/%s", buf);
10252 fflush(serverMoves);
10255 if (forwardMostMove+1 > framePtr) { // [HGM] vari: do not run into saved variations..
10256 GameEnds(GameUnfinished, _("Game too long; increase MAX_MOVES and recompile"), GE_XBOARD);
10259 UnLoadPV(); // [HGM] pv: if we are looking at a PV, abort this
10260 if (commentList[forwardMostMove+1] != NULL) {
10261 free(commentList[forwardMostMove+1]);
10262 commentList[forwardMostMove+1] = NULL;
10264 CopyBoard(boards[forwardMostMove+1], boards[forwardMostMove]);
10265 ApplyMove(fromX, fromY, toX, toY, promoChar, boards[forwardMostMove+1]);
10266 // forwardMostMove++; // [HGM] bare: moved to after ApplyMove, to make sure clock interrupt finds complete board
10267 SwitchClocks(forwardMostMove+1); // [HGM] race: incrementing move nr inside
10268 timeRemaining[0][forwardMostMove] = whiteTimeRemaining;
10269 timeRemaining[1][forwardMostMove] = blackTimeRemaining;
10270 adjustedClock = FALSE;
10271 gameInfo.result = GameUnfinished;
10272 if (gameInfo.resultDetails != NULL) {
10273 free(gameInfo.resultDetails);
10274 gameInfo.resultDetails = NULL;
10276 CoordsToComputerAlgebraic(fromY, fromX, toY, toX, promoChar,
10277 moveList[forwardMostMove - 1]);
10278 switch (MateTest(boards[forwardMostMove], PosFlags(forwardMostMove)) ) {
10284 if(!IS_SHOGI(gameInfo.variant))
10285 strcat(parseList[forwardMostMove - 1], "+");
10289 strcat(parseList[forwardMostMove - 1], "#");
10294 /* Updates currentMove if not pausing */
10296 ShowMove (int fromX, int fromY, int toX, int toY)
10298 int instant = (gameMode == PlayFromGameFile) ?
10299 (matchMode || (appData.timeDelay == 0 && !pausing)) : pausing;
10300 if(appData.noGUI) return;
10301 if (!pausing || gameMode == PlayFromGameFile || gameMode == AnalyzeFile) {
10303 if (forwardMostMove == currentMove + 1) {
10304 AnimateMove(boards[forwardMostMove - 1],
10305 fromX, fromY, toX, toY);
10308 currentMove = forwardMostMove;
10311 killX = killY = -1; // [HGM] lion: used up
10313 if (instant) return;
10315 DisplayMove(currentMove - 1);
10316 if (!pausing || gameMode == PlayFromGameFile || gameMode == AnalyzeFile) {
10317 if (appData.highlightLastMove) { // [HGM] moved to after DrawPosition, as with arrow it could redraw old board
10318 SetHighlights(fromX, fromY, toX, toY);
10321 DrawPosition(FALSE, boards[currentMove]);
10322 DisplayBothClocks();
10323 HistorySet(parseList,backwardMostMove,forwardMostMove,currentMove-1);
10327 SendEgtPath (ChessProgramState *cps)
10328 { /* [HGM] EGT: match formats given in feature with those given by user, and send info for each match */
10329 char buf[MSG_SIZ], name[MSG_SIZ], *p;
10331 if((p = cps->egtFormats) == NULL || appData.egtFormats == NULL) return;
10334 char c, *q = name+1, *r, *s;
10336 name[0] = ','; // extract next format name from feature and copy with prefixed ','
10337 while(*p && *p != ',') *q++ = *p++;
10338 *q++ = ':'; *q = 0;
10339 if( appData.defaultPathEGTB && appData.defaultPathEGTB[0] &&
10340 strcmp(name, ",nalimov:") == 0 ) {
10341 // take nalimov path from the menu-changeable option first, if it is defined
10342 snprintf(buf, MSG_SIZ, "egtpath nalimov %s\n", appData.defaultPathEGTB);
10343 SendToProgram(buf,cps); // send egtbpath command for nalimov
10345 if( (s = StrStr(appData.egtFormats, name+1)) == appData.egtFormats ||
10346 (s = StrStr(appData.egtFormats, name)) != NULL) {
10347 // format name occurs amongst user-supplied formats, at beginning or immediately after comma
10348 s = r = StrStr(s, ":") + 1; // beginning of path info
10349 while(*r && *r != ',') r++; // path info is everything upto next ';' or end of string
10350 c = *r; *r = 0; // temporarily null-terminate path info
10351 *--q = 0; // strip of trailig ':' from name
10352 snprintf(buf, MSG_SIZ, "egtpath %s %s\n", name+1, s);
10354 SendToProgram(buf,cps); // send egtbpath command for this format
10356 if(*p == ',') p++; // read away comma to position for next format name
10361 NonStandardBoardSize (VariantClass v, int boardWidth, int boardHeight, int holdingsSize)
10363 int width = 8, height = 8, holdings = 0; // most common sizes
10364 if( v == VariantUnknown || *engineVariant) return 0; // engine-defined name never needs prefix
10365 // correct the deviations default for each variant
10366 if( v == VariantXiangqi ) width = 9, height = 10;
10367 if( v == VariantShogi ) width = 9, height = 9, holdings = 7;
10368 if( v == VariantBughouse || v == VariantCrazyhouse) holdings = 5;
10369 if( v == VariantCapablanca || v == VariantCapaRandom ||
10370 v == VariantGothic || v == VariantFalcon || v == VariantJanus )
10372 if( v == VariantCourier ) width = 12;
10373 if( v == VariantSuper ) holdings = 8;
10374 if( v == VariantGreat ) width = 10, holdings = 8;
10375 if( v == VariantSChess ) holdings = 7;
10376 if( v == VariantGrand ) width = 10, height = 10, holdings = 7;
10377 if( v == VariantChuChess) width = 10, height = 10;
10378 if( v == VariantChu ) width = 12, height = 12;
10379 return boardWidth >= 0 && boardWidth != width || // -1 is default,
10380 boardHeight >= 0 && boardHeight != height || // and thus by definition OK
10381 holdingsSize >= 0 && holdingsSize != holdings;
10384 char variantError[MSG_SIZ];
10387 SupportedVariant (char *list, VariantClass v, int boardWidth, int boardHeight, int holdingsSize, int proto, char *engine)
10388 { // returns error message (recognizable by upper-case) if engine does not support the variant
10389 char *p, *variant = VariantName(v);
10390 static char b[MSG_SIZ];
10391 if(NonStandardBoardSize(v, boardWidth, boardHeight, holdingsSize)) { /* [HGM] make prefix for non-standard board size. */
10392 snprintf(b, MSG_SIZ, "%dx%d+%d_%s", boardWidth, boardHeight,
10393 holdingsSize, variant); // cook up sized variant name
10394 /* [HGM] varsize: try first if this deviant size variant is specifically known */
10395 if(StrStr(list, b) == NULL) {
10396 // specific sized variant not known, check if general sizing allowed
10397 if(proto != 1 && StrStr(list, "boardsize") == NULL) {
10398 snprintf(variantError, MSG_SIZ, "Board size %dx%d+%d not supported by %s",
10399 boardWidth, boardHeight, holdingsSize, engine);
10402 /* [HGM] here we really should compare with the maximum supported board size */
10404 } else snprintf(b, MSG_SIZ,"%s", variant);
10405 if(proto == 1) return b; // for protocol 1 we cannot check and hope for the best
10406 p = StrStr(list, b);
10407 while(p && (p != list && p[-1] != ',' || p[strlen(b)] && p[strlen(b)] != ',') ) p = StrStr(p+1, b);
10409 // occurs not at all in list, or only as sub-string
10410 snprintf(variantError, MSG_SIZ, _("Variant %s not supported by %s"), b, engine);
10411 if(p = StrStr(list, b)) { // handle requesting parent variant when only size-overridden is supported
10412 int l = strlen(variantError);
10414 while(p != list && p[-1] != ',') p--;
10415 q = strchr(p, ',');
10416 if(q) *q = NULLCHAR;
10417 snprintf(variantError + l, MSG_SIZ - l, _(", but %s is"), p);
10426 InitChessProgram (ChessProgramState *cps, int setup)
10427 /* setup needed to setup FRC opening position */
10429 char buf[MSG_SIZ], *b;
10430 if (appData.noChessProgram) return;
10431 hintRequested = FALSE;
10432 bookRequested = FALSE;
10434 ParseFeatures(appData.features[cps == &second], cps); // [HGM] allow user to overrule features
10435 /* [HGM] some new WB protocol commands to configure engine are sent now, if engine supports them */
10436 /* moved to before sending initstring in 4.3.15, so Polyglot can delay UCI 'isready' to recepton of 'new' */
10437 if(cps->memSize) { /* [HGM] memory */
10438 snprintf(buf, MSG_SIZ, "memory %d\n", appData.defaultHashSize + appData.defaultCacheSizeEGTB);
10439 SendToProgram(buf, cps);
10441 SendEgtPath(cps); /* [HGM] EGT */
10442 if(cps->maxCores) { /* [HGM] SMP: (protocol specified must be last settings command before new!) */
10443 snprintf(buf, MSG_SIZ, "cores %d\n", appData.smpCores);
10444 SendToProgram(buf, cps);
10447 setboardSpoiledMachineBlack = FALSE;
10448 SendToProgram(cps->initString, cps);
10449 if (gameInfo.variant != VariantNormal &&
10450 gameInfo.variant != VariantLoadable
10451 /* [HGM] also send variant if board size non-standard */
10452 || gameInfo.boardWidth != 8 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 0) {
10454 b = SupportedVariant(cps->variants, gameInfo.variant, gameInfo.boardWidth,
10455 gameInfo.boardHeight, gameInfo.holdingsSize, cps->protocolVersion, cps->tidy);
10457 DisplayFatalError(variantError, 0, 1);
10461 snprintf(buf, MSG_SIZ, "variant %s\n", b);
10462 SendToProgram(buf, cps);
10464 currentlyInitializedVariant = gameInfo.variant;
10466 /* [HGM] send opening position in FRC to first engine */
10468 SendToProgram("force\n", cps);
10470 /* engine is now in force mode! Set flag to wake it up after first move. */
10471 setboardSpoiledMachineBlack = 1;
10474 if (cps->sendICS) {
10475 snprintf(buf, sizeof(buf), "ics %s\n", appData.icsActive ? appData.icsHost : "-");
10476 SendToProgram(buf, cps);
10478 cps->maybeThinking = FALSE;
10479 cps->offeredDraw = 0;
10480 if (!appData.icsActive) {
10481 SendTimeControl(cps, movesPerSession, timeControl,
10482 timeIncrement, appData.searchDepth,
10485 if (appData.showThinking
10486 // [HGM] thinking: four options require thinking output to be sent
10487 || !appData.hideThinkingFromHuman || appData.adjudicateLossThreshold != 0 || EngineOutputIsUp()
10489 SendToProgram("post\n", cps);
10491 SendToProgram("hard\n", cps);
10492 if (!appData.ponderNextMove) {
10493 /* Warning: "easy" is a toggle in GNU Chess, so don't send
10494 it without being sure what state we are in first. "hard"
10495 is not a toggle, so that one is OK.
10497 SendToProgram("easy\n", cps);
10499 if (cps->usePing) {
10500 snprintf(buf, MSG_SIZ, "ping %d\n", initPing = ++cps->lastPing);
10501 SendToProgram(buf, cps);
10503 cps->initDone = TRUE;
10504 ClearEngineOutputPane(cps == &second);
10509 ResendOptions (ChessProgramState *cps)
10510 { // send the stored value of the options
10513 Option *opt = cps->option;
10514 for(i=0; i<cps->nrOptions; i++, opt++) {
10515 switch(opt->type) {
10519 snprintf(buf, MSG_SIZ, "option %s=%d\n", opt->name, opt->value);
10522 snprintf(buf, MSG_SIZ, "option %s=%s\n", opt->name, opt->choice[opt->value]);
10525 snprintf(buf, MSG_SIZ, "option %s=%s\n", opt->name, opt->textValue);
10531 SendToProgram(buf, cps);
10536 StartChessProgram (ChessProgramState *cps)
10541 if (appData.noChessProgram) return;
10542 cps->initDone = FALSE;
10544 if (strcmp(cps->host, "localhost") == 0) {
10545 err = StartChildProcess(cps->program, cps->dir, &cps->pr);
10546 } else if (*appData.remoteShell == NULLCHAR) {
10547 err = OpenRcmd(cps->host, appData.remoteUser, cps->program, &cps->pr);
10549 if (*appData.remoteUser == NULLCHAR) {
10550 snprintf(buf, sizeof(buf), "%s %s %s", appData.remoteShell, cps->host,
10553 snprintf(buf, sizeof(buf), "%s %s -l %s %s", appData.remoteShell,
10554 cps->host, appData.remoteUser, cps->program);
10556 err = StartChildProcess(buf, "", &cps->pr);
10560 snprintf(buf, MSG_SIZ, _("Startup failure on '%s'"), cps->program);
10561 DisplayError(buf, err); // [HGM] bit of a rough kludge: ignore failure, (which XBoard would do anyway), and let I/O discover it
10562 if(cps != &first) return;
10563 appData.noChessProgram = TRUE;
10566 // DisplayFatalError(buf, err, 1);
10567 // cps->pr = NoProc;
10568 // cps->isr = NULL;
10572 cps->isr = AddInputSource(cps->pr, TRUE, ReceiveFromProgram, cps);
10573 if (cps->protocolVersion > 1) {
10574 snprintf(buf, MSG_SIZ, "xboard\nprotover %d\n", cps->protocolVersion);
10575 if(!cps->reload) { // do not clear options when reloading because of -xreuse
10576 cps->nrOptions = 0; // [HGM] options: clear all engine-specific options
10577 cps->comboCnt = 0; // and values of combo boxes
10579 SendToProgram(buf, cps);
10580 if(cps->reload) ResendOptions(cps);
10582 SendToProgram("xboard\n", cps);
10587 TwoMachinesEventIfReady P((void))
10589 static int curMess = 0;
10590 if (first.lastPing != first.lastPong) {
10591 if(curMess != 1) DisplayMessage("", _("Waiting for first chess program")); curMess = 1;
10592 ScheduleDelayedEvent(TwoMachinesEventIfReady, 10); // [HGM] fast: lowered from 1000
10595 if (second.lastPing != second.lastPong) {
10596 if(curMess != 2) DisplayMessage("", _("Waiting for second chess program")); curMess = 2;
10597 ScheduleDelayedEvent(TwoMachinesEventIfReady, 10); // [HGM] fast: lowered from 1000
10600 DisplayMessage("", ""); curMess = 0;
10601 TwoMachinesEvent();
10605 MakeName (char *template)
10609 static char buf[MSG_SIZ];
10613 clock = time((time_t *)NULL);
10614 tm = localtime(&clock);
10616 while(*p++ = *template++) if(p[-1] == '%') {
10617 switch(*template++) {
10618 case 0: *p = 0; return buf;
10619 case 'Y': i = tm->tm_year+1900; break;
10620 case 'y': i = tm->tm_year-100; break;
10621 case 'M': i = tm->tm_mon+1; break;
10622 case 'd': i = tm->tm_mday; break;
10623 case 'h': i = tm->tm_hour; break;
10624 case 'm': i = tm->tm_min; break;
10625 case 's': i = tm->tm_sec; break;
10628 snprintf(p-1, MSG_SIZ-10 - (p - buf), "%02d", i); p += strlen(p);
10634 CountPlayers (char *p)
10637 while(p = strchr(p, '\n')) p++, n++; // count participants
10642 WriteTourneyFile (char *results, FILE *f)
10643 { // write tournament parameters on tourneyFile; on success return the stream pointer for closing
10644 if(f == NULL) f = fopen(appData.tourneyFile, "w");
10645 if(f == NULL) DisplayError(_("Could not write on tourney file"), 0); else {
10646 // create a file with tournament description
10647 fprintf(f, "-participants {%s}\n", appData.participants);
10648 fprintf(f, "-seedBase %d\n", appData.seedBase);
10649 fprintf(f, "-tourneyType %d\n", appData.tourneyType);
10650 fprintf(f, "-tourneyCycles %d\n", appData.tourneyCycles);
10651 fprintf(f, "-defaultMatchGames %d\n", appData.defaultMatchGames);
10652 fprintf(f, "-syncAfterRound %s\n", appData.roundSync ? "true" : "false");
10653 fprintf(f, "-syncAfterCycle %s\n", appData.cycleSync ? "true" : "false");
10654 fprintf(f, "-saveGameFile \"%s\"\n", appData.saveGameFile);
10655 fprintf(f, "-loadGameFile \"%s\"\n", appData.loadGameFile);
10656 fprintf(f, "-loadGameIndex %d\n", appData.loadGameIndex);
10657 fprintf(f, "-loadPositionFile \"%s\"\n", appData.loadPositionFile);
10658 fprintf(f, "-loadPositionIndex %d\n", appData.loadPositionIndex);
10659 fprintf(f, "-rewindIndex %d\n", appData.rewindIndex);
10660 fprintf(f, "-usePolyglotBook %s\n", appData.usePolyglotBook ? "true" : "false");
10661 fprintf(f, "-polyglotBook \"%s\"\n", appData.polyglotBook);
10662 fprintf(f, "-bookDepth %d\n", appData.bookDepth);
10663 fprintf(f, "-bookVariation %d\n", appData.bookStrength);
10664 fprintf(f, "-discourageOwnBooks %s\n", appData.defNoBook ? "true" : "false");
10665 fprintf(f, "-defaultHashSize %d\n", appData.defaultHashSize);
10666 fprintf(f, "-defaultCacheSizeEGTB %d\n", appData.defaultCacheSizeEGTB);
10667 fprintf(f, "-ponderNextMove %s\n", appData.ponderNextMove ? "true" : "false");
10668 fprintf(f, "-smpCores %d\n", appData.smpCores);
10670 fprintf(f, "-searchTime \"%d:%02d\"\n", searchTime/60, searchTime%60);
10672 fprintf(f, "-mps %d\n", appData.movesPerSession);
10673 fprintf(f, "-tc %s\n", appData.timeControl);
10674 fprintf(f, "-inc %.2f\n", appData.timeIncrement);
10676 fprintf(f, "-results \"%s\"\n", results);
10681 char *command[MAXENGINES], *mnemonic[MAXENGINES];
10684 Substitute (char *participants, int expunge)
10686 int i, changed, changes=0, nPlayers=0;
10687 char *p, *q, *r, buf[MSG_SIZ];
10688 if(participants == NULL) return;
10689 if(appData.tourneyFile[0] == NULLCHAR) { free(participants); return; }
10690 r = p = participants; q = appData.participants;
10691 while(*p && *p == *q) {
10692 if(*p == '\n') r = p+1, nPlayers++;
10695 if(*p) { // difference
10696 while(*p && *p++ != '\n');
10697 while(*q && *q++ != '\n');
10698 changed = nPlayers;
10699 changes = 1 + (strcmp(p, q) != 0);
10701 if(changes == 1) { // a single engine mnemonic was changed
10702 q = r; while(*q) nPlayers += (*q++ == '\n');
10703 p = buf; while(*r && (*p = *r++) != '\n') p++;
10705 NamesToList(firstChessProgramNames, command, mnemonic, "all");
10706 for(i=1; mnemonic[i]; i++) if(!strcmp(buf, mnemonic[i])) break;
10707 if(mnemonic[i]) { // The substitute is valid
10709 if(appData.tourneyFile[0] && (f = fopen(appData.tourneyFile, "r+")) ) {
10710 flock(fileno(f), LOCK_EX);
10711 ParseArgsFromFile(f);
10712 fseek(f, 0, SEEK_SET);
10713 FREE(appData.participants); appData.participants = participants;
10714 if(expunge) { // erase results of replaced engine
10715 int len = strlen(appData.results), w, b, dummy;
10716 for(i=0; i<len; i++) {
10717 Pairing(i, nPlayers, &w, &b, &dummy);
10718 if((w == changed || b == changed) && appData.results[i] == '*') {
10719 DisplayError(_("You cannot replace an engine while it is engaged!\nTerminate its game first."), 0);
10724 for(i=0; i<len; i++) {
10725 Pairing(i, nPlayers, &w, &b, &dummy);
10726 if(w == changed || b == changed) appData.results[i] = ' '; // mark as not played
10729 WriteTourneyFile(appData.results, f);
10730 fclose(f); // release lock
10733 } else DisplayError(_("No engine with the name you gave is installed"), 0);
10735 if(changes == 0) DisplayError(_("First change an engine by editing the participants list\nof the Tournament Options dialog"), 0);
10736 if(changes > 1) DisplayError(_("You can only change one engine at the time"), 0);
10737 free(participants);
10742 CheckPlayers (char *participants)
10745 char buf[MSG_SIZ], *p;
10746 NamesToList(firstChessProgramNames, command, mnemonic, "all");
10747 while(p = strchr(participants, '\n')) {
10749 for(i=1; mnemonic[i]; i++) if(!strcmp(participants, mnemonic[i])) break;
10751 snprintf(buf, MSG_SIZ, _("No engine %s is installed"), participants);
10753 DisplayError(buf, 0);
10757 participants = p + 1;
10763 CreateTourney (char *name)
10766 if(matchMode && strcmp(name, appData.tourneyFile)) {
10767 ASSIGN(name, appData.tourneyFile); //do not allow change of tourneyfile while playing
10769 if(name[0] == NULLCHAR) {
10770 if(appData.participants[0])
10771 DisplayError(_("You must supply a tournament file,\nfor storing the tourney progress"), 0);
10774 f = fopen(name, "r");
10775 if(f) { // file exists
10776 ASSIGN(appData.tourneyFile, name);
10777 ParseArgsFromFile(f); // parse it
10779 if(!appData.participants[0]) return 0; // ignore tourney file if non-existing & no participants
10780 if(CountPlayers(appData.participants) < (appData.tourneyType>0 ? appData.tourneyType+1 : 2)) {
10781 DisplayError(_("Not enough participants"), 0);
10784 if(CheckPlayers(appData.participants)) return 0;
10785 ASSIGN(appData.tourneyFile, name);
10786 if(appData.tourneyType < 0) appData.defaultMatchGames = 1; // Swiss forces games/pairing = 1
10787 if((f = WriteTourneyFile("", NULL)) == NULL) return 0;
10790 appData.noChessProgram = FALSE;
10791 appData.clockMode = TRUE;
10797 NamesToList (char *names, char **engineList, char **engineMnemonic, char *group)
10799 char buf[MSG_SIZ], *p, *q;
10800 int i=1, header, skip, all = !strcmp(group, "all"), depth = 0;
10801 insert = names; // afterwards, this global will point just after last retrieved engine line or group end in the 'names'
10802 skip = !all && group[0]; // if group requested, we start in skip mode
10803 for(;*names && depth >= 0 && i < MAXENGINES-1; names = p) {
10804 p = names; q = buf; header = 0;
10805 while(*p && *p != '\n') *q++ = *p++;
10807 if(*p == '\n') p++;
10808 if(buf[0] == '#') {
10809 if(strstr(buf, "# end") == buf) { if(!--depth) insert = p; continue; } // leave group, and suppress printing label
10810 depth++; // we must be entering a new group
10811 if(all) continue; // suppress printing group headers when complete list requested
10813 if(skip && !strcmp(group, buf)) { depth = 0; skip = FALSE; } // start when we reach requested group
10815 if(depth != header && !all || skip) continue; // skip contents of group (but print first-level header)
10816 if(engineList[i]) free(engineList[i]);
10817 engineList[i] = strdup(buf);
10818 if(buf[0] != '#') insert = p, TidyProgramName(engineList[i], "localhost", buf); // group headers not tidied
10819 if(engineMnemonic[i]) free(engineMnemonic[i]);
10820 if((q = strstr(engineList[i]+2, "variant")) && q[-2]== ' ' && (q[-1]=='/' || q[-1]=='-') && (q[7]==' ' || q[7]=='=')) {
10822 sscanf(q + 8, "%s", buf + strlen(buf));
10825 engineMnemonic[i] = strdup(buf);
10828 engineList[i] = engineMnemonic[i] = NULL;
10832 // following implemented as macro to avoid type limitations
10833 #define SWAP(item, temp) temp = appData.item[0]; appData.item[0] = appData.item[n]; appData.item[n] = temp;
10836 SwapEngines (int n)
10837 { // swap settings for first engine and other engine (so far only some selected options)
10842 SWAP(chessProgram, p)
10844 SWAP(hasOwnBookUCI, h)
10845 SWAP(protocolVersion, h)
10847 SWAP(scoreIsAbsolute, h)
10852 SWAP(engOptions, p)
10853 SWAP(engInitString, p)
10854 SWAP(computerString, p)
10856 SWAP(fenOverride, p)
10858 SWAP(accumulateTC, h)
10865 GetEngineLine (char *s, int n)
10869 extern char *icsNames;
10870 if(!s || !*s) return 0;
10871 NamesToList(n >= 10 ? icsNames : firstChessProgramNames, command, mnemonic, "all");
10872 for(i=1; mnemonic[i]; i++) if(!strcmp(s, mnemonic[i])) break;
10873 if(!mnemonic[i]) return 0;
10874 if(n == 11) return 1; // just testing if there was a match
10875 snprintf(buf, MSG_SIZ, "-%s %s", n == 10 ? "icshost" : "fcp", command[i]);
10876 if(n == 1) SwapEngines(n);
10877 ParseArgsFromString(buf);
10878 if(n == 1) SwapEngines(n);
10879 if(n == 0 && *appData.secondChessProgram == NULLCHAR) {
10880 SwapEngines(1); // set second same as first if not yet set (to suppress WB startup dialog)
10881 ParseArgsFromString(buf);
10887 SetPlayer (int player, char *p)
10888 { // [HGM] find the engine line of the partcipant given by number, and parse its options.
10890 char buf[MSG_SIZ], *engineName;
10891 for(i=0; i<player; i++) p = strchr(p, '\n') + 1;
10892 engineName = strdup(p); if(p = strchr(engineName, '\n')) *p = NULLCHAR;
10893 for(i=1; command[i]; i++) if(!strcmp(mnemonic[i], engineName)) break;
10895 snprintf(buf, MSG_SIZ, "-fcp %s", command[i]);
10896 ParseArgsFromString(resetOptions); appData.fenOverride[0] = NULL; appData.pvSAN[0] = FALSE;
10897 appData.firstHasOwnBookUCI = !appData.defNoBook; appData.protocolVersion[0] = PROTOVER;
10898 ParseArgsFromString(buf);
10899 } else { // no engine with this nickname is installed!
10900 snprintf(buf, MSG_SIZ, _("No engine %s is installed"), engineName);
10901 ReserveGame(nextGame, ' '); // unreserve game and drop out of match mode with error
10902 matchMode = FALSE; appData.matchGames = matchGame = roundNr = 0;
10904 DisplayError(buf, 0);
10911 char *recentEngines;
10914 RecentEngineEvent (int nr)
10917 // SwapEngines(1); // bump first to second
10918 // ReplaceEngine(&second, 1); // and load it there
10919 NamesToList(firstChessProgramNames, command, mnemonic, "all"); // get mnemonics of installed engines
10920 n = SetPlayer(nr, recentEngines); // select new (using original menu order!)
10921 if(mnemonic[n]) { // if somehow the engine with the selected nickname is no longer found in the list, we skip
10922 ReplaceEngine(&first, 0);
10923 FloatToFront(&appData.recentEngineList, command[n]);
10928 Pairing (int nr, int nPlayers, int *whitePlayer, int *blackPlayer, int *syncInterval)
10929 { // determine players from game number
10930 int curCycle, curRound, curPairing, gamesPerCycle, gamesPerRound, roundsPerCycle=1, pairingsPerRound=1;
10932 if(appData.tourneyType == 0) {
10933 roundsPerCycle = (nPlayers - 1) | 1;
10934 pairingsPerRound = nPlayers / 2;
10935 } else if(appData.tourneyType > 0) {
10936 roundsPerCycle = nPlayers - appData.tourneyType;
10937 pairingsPerRound = appData.tourneyType;
10939 gamesPerRound = pairingsPerRound * appData.defaultMatchGames;
10940 gamesPerCycle = gamesPerRound * roundsPerCycle;
10941 appData.matchGames = gamesPerCycle * appData.tourneyCycles - 1; // fake like all games are one big match
10942 curCycle = nr / gamesPerCycle; nr %= gamesPerCycle;
10943 curRound = nr / gamesPerRound; nr %= gamesPerRound;
10944 curPairing = nr / appData.defaultMatchGames; nr %= appData.defaultMatchGames;
10945 matchGame = nr + curCycle * appData.defaultMatchGames + 1; // fake game nr that loads correct game or position from file
10946 roundNr = (curCycle * roundsPerCycle + curRound) * appData.defaultMatchGames + nr + 1;
10948 if(appData.cycleSync) *syncInterval = gamesPerCycle;
10949 if(appData.roundSync) *syncInterval = gamesPerRound;
10951 if(appData.debugMode) fprintf(debugFP, "cycle=%d, round=%d, pairing=%d curGame=%d\n", curCycle, curRound, curPairing, matchGame);
10953 if(appData.tourneyType == 0) {
10954 if(curPairing == (nPlayers-1)/2 ) {
10955 *whitePlayer = curRound;
10956 *blackPlayer = nPlayers - 1; // this is the 'bye' when nPlayer is odd
10958 *whitePlayer = curRound - (nPlayers-1)/2 + curPairing;
10959 if(*whitePlayer < 0) *whitePlayer += nPlayers-1+(nPlayers&1);
10960 *blackPlayer = curRound + (nPlayers-1)/2 - curPairing;
10961 if(*blackPlayer >= nPlayers-1+(nPlayers&1)) *blackPlayer -= nPlayers-1+(nPlayers&1);
10963 } else if(appData.tourneyType > 1) {
10964 *blackPlayer = curPairing; // in multi-gauntlet, assign gauntlet engines to second, so first an be kept loaded during round
10965 *whitePlayer = curRound + appData.tourneyType;
10966 } else if(appData.tourneyType > 0) {
10967 *whitePlayer = curPairing;
10968 *blackPlayer = curRound + appData.tourneyType;
10971 // take care of white/black alternation per round.
10972 // For cycles and games this is already taken care of by default, derived from matchGame!
10973 return curRound & 1;
10977 NextTourneyGame (int nr, int *swapColors)
10978 { // !!!major kludge!!! fiddle appData settings to get everything in order for next tourney game
10980 int whitePlayer, blackPlayer, firstBusy=1000000000, syncInterval = 0, nPlayers, OK = 1;
10982 if(appData.tourneyFile[0] == NULLCHAR) return 1; // no tourney, always allow next game
10983 tf = fopen(appData.tourneyFile, "r");
10984 if(tf == NULL) { DisplayFatalError(_("Bad tournament file"), 0, 1); return 0; }
10985 ParseArgsFromFile(tf); fclose(tf);
10986 InitTimeControls(); // TC might be altered from tourney file
10988 nPlayers = CountPlayers(appData.participants); // count participants
10989 if(appData.tourneyType < 0) syncInterval = nPlayers/2; else
10990 *swapColors = Pairing(nr<0 ? 0 : nr, nPlayers, &whitePlayer, &blackPlayer, &syncInterval);
10993 p = q = appData.results;
10994 while(*q) if(*q++ == '*' || q[-1] == ' ') { firstBusy = q - p - 1; break; }
10995 if(firstBusy/syncInterval < (nextGame/syncInterval)) {
10996 DisplayMessage(_("Waiting for other game(s)"),"");
10997 waitingForGame = TRUE;
10998 ScheduleDelayedEvent(NextMatchGame, 1000); // wait for all games of previous round to finish
11001 waitingForGame = FALSE;
11004 if(appData.tourneyType < 0) {
11005 if(nr>=0 && !pairingReceived) {
11007 if(pairing.pr == NoProc) {
11008 if(!appData.pairingEngine[0]) {
11009 DisplayFatalError(_("No pairing engine specified"), 0, 1);
11012 StartChessProgram(&pairing); // starts the pairing engine
11014 snprintf(buf, 1<<16, "results %d %s\n", nPlayers, appData.results);
11015 SendToProgram(buf, &pairing);
11016 snprintf(buf, 1<<16, "pairing %d\n", nr+1);
11017 SendToProgram(buf, &pairing);
11018 return 0; // wait for pairing engine to answer (which causes NextTourneyGame to be called again...
11020 pairingReceived = 0; // ... so we continue here
11022 appData.matchGames = appData.tourneyCycles * syncInterval - 1;
11023 whitePlayer = savedWhitePlayer-1; blackPlayer = savedBlackPlayer-1;
11024 matchGame = 1; roundNr = nr / syncInterval + 1;
11027 if(first.pr != NoProc && second.pr != NoProc || nr<0) return 1; // engines already loaded
11029 // redefine engines, engine dir, etc.
11030 NamesToList(firstChessProgramNames, command, mnemonic, "all"); // get mnemonics of installed engines
11031 if(first.pr == NoProc) {
11032 if(!SetPlayer(whitePlayer, appData.participants)) OK = 0; // find white player amongst it, and parse its engine line
11033 InitEngine(&first, 0); // initialize ChessProgramStates based on new settings.
11035 if(second.pr == NoProc) {
11037 if(!SetPlayer(blackPlayer, appData.participants)) OK = 0; // find black player amongst it, and parse its engine line
11038 SwapEngines(1); // and make that valid for second engine by swapping
11039 InitEngine(&second, 1);
11041 CommonEngineInit(); // after this TwoMachinesEvent will create correct engine processes
11042 UpdateLogos(FALSE); // leave display to ModeHiglight()
11048 { // performs game initialization that does not invoke engines, and then tries to start the game
11049 int res, firstWhite, swapColors = 0;
11050 if(!NextTourneyGame(nextGame, &swapColors)) return; // this sets matchGame, -fcp / -scp and other options for next game, if needed
11051 if(matchMode && appData.debugMode) { // [HGM] debug split: game is part of a match; we might have to create a debug file just for this game
11053 snprintf(buf, MSG_SIZ, appData.nameOfDebugFile, nextGame+1); // expand name of debug file with %d in it
11054 if(strcmp(buf, currentDebugFile)) { // name has changed
11055 FILE *f = fopen(buf, "w");
11056 if(f) { // if opening the new file failed, just keep using the old one
11057 ASSIGN(currentDebugFile, buf);
11061 if(appData.serverFileName) {
11062 if(serverFP) fclose(serverFP);
11063 serverFP = fopen(appData.serverFileName, "w");
11064 if(serverFP && first.pr != NoProc) fprintf(serverFP, "StartChildProcess (dir=\".\") .\\%s\n", first.tidy);
11065 if(serverFP && second.pr != NoProc) fprintf(serverFP, "StartChildProcess (dir=\".\") .\\%s\n", second.tidy);
11069 firstWhite = appData.firstPlaysBlack ^ (matchGame & 1 | appData.sameColorGames > 1); // non-incremental default
11070 firstWhite ^= swapColors; // reverses if NextTourneyGame says we are in an odd round
11071 first.twoMachinesColor = firstWhite ? "white\n" : "black\n"; // perform actual color assignement
11072 second.twoMachinesColor = firstWhite ? "black\n" : "white\n";
11073 appData.noChessProgram = (first.pr == NoProc); // kludge to prevent Reset from starting up chess program
11074 if(appData.loadGameIndex == -2) srandom(appData.seedBase + 68163*(nextGame & ~1)); // deterministic seed to force same opening
11075 Reset(FALSE, first.pr != NoProc);
11076 res = LoadGameOrPosition(matchGame); // setup game
11077 appData.noChessProgram = FALSE; // LoadGameOrPosition might call Reset too!
11078 if(!res) return; // abort when bad game/pos file
11079 TwoMachinesEvent();
11083 UserAdjudicationEvent (int result)
11085 ChessMove gameResult = GameIsDrawn;
11088 gameResult = WhiteWins;
11090 else if( result < 0 ) {
11091 gameResult = BlackWins;
11094 if( gameMode == TwoMachinesPlay ) {
11095 GameEnds( gameResult, "User adjudication", GE_XBOARD );
11100 // [HGM] save: calculate checksum of game to make games easily identifiable
11102 StringCheckSum (char *s)
11105 if(s==NULL) return 0;
11106 while(*s) i = i*259 + *s++;
11114 for(i=backwardMostMove; i<forwardMostMove; i++) {
11115 sum += pvInfoList[i].depth;
11116 sum += StringCheckSum(parseList[i]);
11117 sum += StringCheckSum(commentList[i]);
11120 if(i>1 && sum==0) sum++; // make sure never zero for non-empty game
11121 return sum + StringCheckSum(commentList[i]);
11122 } // end of save patch
11125 GameEnds (ChessMove result, char *resultDetails, int whosays)
11127 GameMode nextGameMode;
11129 char buf[MSG_SIZ], popupRequested = 0, *ranking = NULL;
11131 if(endingGame) return; /* [HGM] crash: forbid recursion */
11133 if(twoBoards) { // [HGM] dual: switch back to one board
11134 twoBoards = partnerUp = 0; InitDrawingSizes(-2, 0);
11135 DrawPosition(TRUE, partnerBoard); // observed game becomes foreground
11137 if (appData.debugMode) {
11138 fprintf(debugFP, "GameEnds(%d, %s, %d)\n",
11139 result, resultDetails ? resultDetails : "(null)", whosays);
11142 fromX = fromY = killX = killY = -1; // [HGM] abort any move the user is entering. // [HGM] lion
11144 if(pausing) PauseEvent(); // can happen when we abort a paused game (New Game or Quit)
11146 if (appData.icsActive && (whosays == GE_ENGINE || whosays >= GE_ENGINE1)) {
11147 /* If we are playing on ICS, the server decides when the
11148 game is over, but the engine can offer to draw, claim
11152 if (appData.zippyPlay && first.initDone) {
11153 if (result == GameIsDrawn) {
11154 /* In case draw still needs to be claimed */
11155 SendToICS(ics_prefix);
11156 SendToICS("draw\n");
11157 } else if (StrCaseStr(resultDetails, "resign")) {
11158 SendToICS(ics_prefix);
11159 SendToICS("resign\n");
11163 endingGame = 0; /* [HGM] crash */
11167 /* If we're loading the game from a file, stop */
11168 if (whosays == GE_FILE) {
11169 (void) StopLoadGameTimer();
11173 /* Cancel draw offers */
11174 first.offeredDraw = second.offeredDraw = 0;
11176 /* If this is an ICS game, only ICS can really say it's done;
11177 if not, anyone can. */
11178 isIcsGame = (gameMode == IcsPlayingWhite ||
11179 gameMode == IcsPlayingBlack ||
11180 gameMode == IcsObserving ||
11181 gameMode == IcsExamining);
11183 if (!isIcsGame || whosays == GE_ICS) {
11184 /* OK -- not an ICS game, or ICS said it was done */
11186 if (!isIcsGame && !appData.noChessProgram)
11187 SetUserThinkingEnables();
11189 /* [HGM] if a machine claims the game end we verify this claim */
11190 if(gameMode == TwoMachinesPlay && appData.testClaims) {
11191 if(appData.testLegality && whosays >= GE_ENGINE1 ) {
11193 ChessMove trueResult = (ChessMove) -1;
11195 claimer = whosays == GE_ENGINE1 ? /* color of claimer */
11196 first.twoMachinesColor[0] :
11197 second.twoMachinesColor[0] ;
11199 // [HGM] losers: because the logic is becoming a bit hairy, determine true result first
11200 if((signed char)boards[forwardMostMove][EP_STATUS] == EP_CHECKMATE) {
11201 /* [HGM] verify: engine mate claims accepted if they were flagged */
11202 trueResult = WhiteOnMove(forwardMostMove) ? BlackWins : WhiteWins;
11204 if((signed char)boards[forwardMostMove][EP_STATUS] == EP_WINS) { // added code for games where being mated is a win
11205 /* [HGM] verify: engine mate claims accepted if they were flagged */
11206 trueResult = WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins;
11208 if((signed char)boards[forwardMostMove][EP_STATUS] == EP_STALEMATE) { // only used to indicate draws now
11209 trueResult = GameIsDrawn; // default; in variants where stalemate loses, Status is CHECKMATE
11212 // now verify win claims, but not in drop games, as we don't understand those yet
11213 if( (gameInfo.holdingsWidth == 0 || gameInfo.variant == VariantSuper
11214 || gameInfo.variant == VariantGreat || gameInfo.variant == VariantGrand) &&
11215 (result == WhiteWins && claimer == 'w' ||
11216 result == BlackWins && claimer == 'b' ) ) { // case to verify: engine claims own win
11217 if (appData.debugMode) {
11218 fprintf(debugFP, "result=%d sp=%d move=%d\n",
11219 result, (signed char)boards[forwardMostMove][EP_STATUS], forwardMostMove);
11221 if(result != trueResult) {
11222 snprintf(buf, MSG_SIZ, "False win claim: '%s'", resultDetails);
11223 result = claimer == 'w' ? BlackWins : WhiteWins;
11224 resultDetails = buf;
11227 if( result == GameIsDrawn && (signed char)boards[forwardMostMove][EP_STATUS] > EP_DRAWS
11228 && (forwardMostMove <= backwardMostMove ||
11229 (signed char)boards[forwardMostMove-1][EP_STATUS] > EP_DRAWS ||
11230 (claimer=='b')==(forwardMostMove&1))
11232 /* [HGM] verify: draws that were not flagged are false claims */
11233 snprintf(buf, MSG_SIZ, "False draw claim: '%s'", resultDetails);
11234 result = claimer == 'w' ? BlackWins : WhiteWins;
11235 resultDetails = buf;
11237 /* (Claiming a loss is accepted no questions asked!) */
11238 } else if(matchMode && result == GameIsDrawn && !strcmp(resultDetails, "Engine Abort Request")) {
11239 forwardMostMove = backwardMostMove; // [HGM] delete game to surpress saving
11240 result = GameUnfinished;
11241 if(!*appData.tourneyFile) matchGame--; // replay even in plain match
11243 /* [HGM] bare: don't allow bare King to win */
11244 if((gameInfo.holdingsWidth == 0 || gameInfo.variant == VariantSuper
11245 || gameInfo.variant == VariantGreat || gameInfo.variant == VariantGrand)
11246 && gameInfo.variant != VariantLosers && gameInfo.variant != VariantGiveaway
11247 && gameInfo.variant != VariantSuicide // [HGM] losers: except in losers, of course...
11248 && result != GameIsDrawn)
11249 { int i, j, k=0, color = (result==WhiteWins ? (int)WhitePawn : (int)BlackPawn);
11250 for(j=BOARD_LEFT; j<BOARD_RGHT; j++) for(i=0; i<BOARD_HEIGHT; i++) {
11251 int p = (signed char)boards[forwardMostMove][i][j] - color;
11252 if(p >= 0 && p <= (int)WhiteKing) k++;
11254 if (appData.debugMode) {
11255 fprintf(debugFP, "GE(%d, %s, %d) bare king k=%d color=%d\n",
11256 result, resultDetails ? resultDetails : "(null)", whosays, k, color);
11259 result = GameIsDrawn;
11260 snprintf(buf, MSG_SIZ, "%s but bare king", resultDetails);
11261 resultDetails = buf;
11267 if(serverMoves != NULL && !loadFlag) { char c = '=';
11268 if(result==WhiteWins) c = '+';
11269 if(result==BlackWins) c = '-';
11270 if(resultDetails != NULL)
11271 fprintf(serverMoves, ";%c;%s\n", c, resultDetails), fflush(serverMoves);
11273 if (resultDetails != NULL) {
11274 gameInfo.result = result;
11275 gameInfo.resultDetails = StrSave(resultDetails);
11277 /* display last move only if game was not loaded from file */
11278 if ((whosays != GE_FILE) && (currentMove == forwardMostMove))
11279 DisplayMove(currentMove - 1);
11281 if (forwardMostMove != 0) {
11282 if (gameMode != PlayFromGameFile && gameMode != EditGame
11283 && lastSavedGame != GameCheckSum() // [HGM] save: suppress duplicates
11285 if (*appData.saveGameFile != NULLCHAR) {
11286 if(result == GameUnfinished && matchMode && *appData.tourneyFile)
11287 AutoSaveGame(); // [HGM] protect tourney PGN from aborted games, and prompt for name instead
11289 SaveGameToFile(appData.saveGameFile, TRUE);
11290 } else if (appData.autoSaveGames) {
11291 if(gameMode != IcsObserving || !appData.onlyOwn) AutoSaveGame();
11293 if (*appData.savePositionFile != NULLCHAR) {
11294 SavePositionToFile(appData.savePositionFile);
11296 AddGameToBook(FALSE); // Only does something during Monte-Carlo book building
11300 /* Tell program how game ended in case it is learning */
11301 /* [HGM] Moved this to after saving the PGN, just in case */
11302 /* engine died and we got here through time loss. In that */
11303 /* case we will get a fatal error writing the pipe, which */
11304 /* would otherwise lose us the PGN. */
11305 /* [HGM] crash: not needed anymore, but doesn't hurt; */
11306 /* output during GameEnds should never be fatal anymore */
11307 if (gameMode == MachinePlaysWhite ||
11308 gameMode == MachinePlaysBlack ||
11309 gameMode == TwoMachinesPlay ||
11310 gameMode == IcsPlayingWhite ||
11311 gameMode == IcsPlayingBlack ||
11312 gameMode == BeginningOfGame) {
11314 snprintf(buf, MSG_SIZ, "result %s {%s}\n", PGNResult(result),
11316 if (first.pr != NoProc) {
11317 SendToProgram(buf, &first);
11319 if (second.pr != NoProc &&
11320 gameMode == TwoMachinesPlay) {
11321 SendToProgram(buf, &second);
11326 if (appData.icsActive) {
11327 if (appData.quietPlay &&
11328 (gameMode == IcsPlayingWhite ||
11329 gameMode == IcsPlayingBlack)) {
11330 SendToICS(ics_prefix);
11331 SendToICS("set shout 1\n");
11333 nextGameMode = IcsIdle;
11334 ics_user_moved = FALSE;
11335 /* clean up premove. It's ugly when the game has ended and the
11336 * premove highlights are still on the board.
11339 gotPremove = FALSE;
11340 ClearPremoveHighlights();
11341 DrawPosition(FALSE, boards[currentMove]);
11343 if (whosays == GE_ICS) {
11346 if (gameMode == IcsPlayingWhite)
11348 else if(gameMode == IcsPlayingBlack)
11349 PlayIcsLossSound();
11352 if (gameMode == IcsPlayingBlack)
11354 else if(gameMode == IcsPlayingWhite)
11355 PlayIcsLossSound();
11358 PlayIcsDrawSound();
11361 PlayIcsUnfinishedSound();
11364 if(appData.quitNext) { ExitEvent(0); return; }
11365 } else if (gameMode == EditGame ||
11366 gameMode == PlayFromGameFile ||
11367 gameMode == AnalyzeMode ||
11368 gameMode == AnalyzeFile) {
11369 nextGameMode = gameMode;
11371 nextGameMode = EndOfGame;
11376 nextGameMode = gameMode;
11379 if (appData.noChessProgram) {
11380 gameMode = nextGameMode;
11382 endingGame = 0; /* [HGM] crash */
11387 /* Put first chess program into idle state */
11388 if (first.pr != NoProc &&
11389 (gameMode == MachinePlaysWhite ||
11390 gameMode == MachinePlaysBlack ||
11391 gameMode == TwoMachinesPlay ||
11392 gameMode == IcsPlayingWhite ||
11393 gameMode == IcsPlayingBlack ||
11394 gameMode == BeginningOfGame)) {
11395 SendToProgram("force\n", &first);
11396 if (first.usePing) {
11398 snprintf(buf, MSG_SIZ, "ping %d\n", ++first.lastPing);
11399 SendToProgram(buf, &first);
11402 } else if (result != GameUnfinished || nextGameMode == IcsIdle) {
11403 /* Kill off first chess program */
11404 if (first.isr != NULL)
11405 RemoveInputSource(first.isr);
11408 if (first.pr != NoProc) {
11410 DoSleep( appData.delayBeforeQuit );
11411 SendToProgram("quit\n", &first);
11412 DestroyChildProcess(first.pr, 4 + first.useSigterm);
11413 first.reload = TRUE;
11417 if (second.reuse) {
11418 /* Put second chess program into idle state */
11419 if (second.pr != NoProc &&
11420 gameMode == TwoMachinesPlay) {
11421 SendToProgram("force\n", &second);
11422 if (second.usePing) {
11424 snprintf(buf, MSG_SIZ, "ping %d\n", ++second.lastPing);
11425 SendToProgram(buf, &second);
11428 } else if (result != GameUnfinished || nextGameMode == IcsIdle) {
11429 /* Kill off second chess program */
11430 if (second.isr != NULL)
11431 RemoveInputSource(second.isr);
11434 if (second.pr != NoProc) {
11435 DoSleep( appData.delayBeforeQuit );
11436 SendToProgram("quit\n", &second);
11437 DestroyChildProcess(second.pr, 4 + second.useSigterm);
11438 second.reload = TRUE;
11440 second.pr = NoProc;
11443 if (matchMode && (gameMode == TwoMachinesPlay || (waitingForGame || startingEngine) && exiting)) {
11444 char resChar = '=';
11448 if (first.twoMachinesColor[0] == 'w') {
11451 second.matchWins++;
11456 if (first.twoMachinesColor[0] == 'b') {
11459 second.matchWins++;
11462 case GameUnfinished:
11468 if(exiting) resChar = ' '; // quit while waiting for round sync: unreserve already reserved game
11469 if(appData.tourneyFile[0]){ // [HGM] we are in a tourney; update tourney file with game result
11470 if(appData.afterGame && appData.afterGame[0]) RunCommand(appData.afterGame);
11471 ReserveGame(nextGame, resChar); // sets nextGame
11472 if(nextGame > appData.matchGames) appData.tourneyFile[0] = 0, ranking = TourneyStandings(3); // tourney is done
11473 else ranking = strdup("busy"); //suppress popup when aborted but not finished
11474 } else roundNr = nextGame = matchGame + 1; // normal match, just increment; round equals matchGame
11476 if (nextGame <= appData.matchGames && !abortMatch) {
11477 gameMode = nextGameMode;
11478 matchGame = nextGame; // this will be overruled in tourney mode!
11479 GetTimeMark(&pauseStart); // [HGM] matchpause: stipulate a pause
11480 ScheduleDelayedEvent(NextMatchGame, 10); // but start game immediately (as it will wait out the pause itself)
11481 endingGame = 0; /* [HGM] crash */
11484 gameMode = nextGameMode;
11485 snprintf(buf, MSG_SIZ, _("Match %s vs. %s: final score %d-%d-%d"),
11486 first.tidy, second.tidy,
11487 first.matchWins, second.matchWins,
11488 appData.matchGames - (first.matchWins + second.matchWins));
11489 if(!appData.tourneyFile[0]) matchGame++, DisplayTwoMachinesTitle(); // [HGM] update result in window title
11490 if(ranking && strcmp(ranking, "busy") && appData.afterTourney && appData.afterTourney[0]) RunCommand(appData.afterTourney);
11491 popupRequested++; // [HGM] crash: postpone to after resetting endingGame
11492 if (appData.firstPlaysBlack) { // [HGM] match: back to original for next match
11493 first.twoMachinesColor = "black\n";
11494 second.twoMachinesColor = "white\n";
11496 first.twoMachinesColor = "white\n";
11497 second.twoMachinesColor = "black\n";
11501 if ((gameMode == AnalyzeMode || gameMode == AnalyzeFile) &&
11502 !(nextGameMode == AnalyzeMode || nextGameMode == AnalyzeFile))
11504 gameMode = nextGameMode;
11506 endingGame = 0; /* [HGM] crash */
11507 if(popupRequested) { // [HGM] crash: this calls GameEnds recursively through ExitEvent! Make it a harmless tail recursion.
11508 if(matchMode == TRUE) { // match through command line: exit with or without popup
11510 ToNrEvent(forwardMostMove);
11511 if(strcmp(ranking, "busy")) DisplayFatalError(ranking, 0, 0);
11513 } else DisplayFatalError(buf, 0, 0);
11514 } else { // match through menu; just stop, with or without popup
11515 matchMode = FALSE; appData.matchGames = matchGame = roundNr = 0;
11518 if(strcmp(ranking, "busy")) DisplayNote(ranking);
11519 } else DisplayNote(buf);
11521 if(ranking) free(ranking);
11525 /* Assumes program was just initialized (initString sent).
11526 Leaves program in force mode. */
11528 FeedMovesToProgram (ChessProgramState *cps, int upto)
11532 if (appData.debugMode)
11533 fprintf(debugFP, "Feeding %smoves %d through %d to %s chess program\n",
11534 startedFromSetupPosition ? "position and " : "",
11535 backwardMostMove, upto, cps->which);
11536 if(currentlyInitializedVariant != gameInfo.variant) {
11538 // [HGM] variantswitch: make engine aware of new variant
11539 if(!SupportedVariant(cps->variants, gameInfo.variant, gameInfo.boardWidth,
11540 gameInfo.boardHeight, gameInfo.holdingsSize, cps->protocolVersion, ""))
11541 return; // [HGM] refrain from feeding moves altogether if variant is unsupported!
11542 snprintf(buf, MSG_SIZ, "variant %s\n", VariantName(gameInfo.variant));
11543 SendToProgram(buf, cps);
11544 currentlyInitializedVariant = gameInfo.variant;
11546 SendToProgram("force\n", cps);
11547 if (startedFromSetupPosition) {
11548 SendBoard(cps, backwardMostMove);
11549 if (appData.debugMode) {
11550 fprintf(debugFP, "feedMoves\n");
11553 for (i = backwardMostMove; i < upto; i++) {
11554 SendMoveToProgram(i, cps);
11560 ResurrectChessProgram ()
11562 /* The chess program may have exited.
11563 If so, restart it and feed it all the moves made so far. */
11564 static int doInit = 0;
11566 if (appData.noChessProgram) return 1;
11568 if(matchMode /*&& appData.tourneyFile[0]*/) { // [HGM] tourney: make sure we get features after engine replacement. (Should we always do this?)
11569 if(WaitForEngine(&first, TwoMachinesEventIfReady)) { doInit = 1; return 0; } // request to do init on next visit, because we started engine
11570 if(!doInit) return 1; // this replaces testing first.pr != NoProc, which is true when we get here, but first time no reason to abort
11571 doInit = 0; // we fell through (first time after starting the engine); make sure it doesn't happen again
11573 if (first.pr != NoProc) return 1;
11574 StartChessProgram(&first);
11576 InitChessProgram(&first, FALSE);
11577 FeedMovesToProgram(&first, currentMove);
11579 if (!first.sendTime) {
11580 /* can't tell gnuchess what its clock should read,
11581 so we bow to its notion. */
11583 timeRemaining[0][currentMove] = whiteTimeRemaining;
11584 timeRemaining[1][currentMove] = blackTimeRemaining;
11587 if ((gameMode == AnalyzeMode || gameMode == AnalyzeFile ||
11588 appData.icsEngineAnalyze) && first.analysisSupport) {
11589 SendToProgram("analyze\n", &first);
11590 first.analyzing = TRUE;
11596 * Button procedures
11599 Reset (int redraw, int init)
11603 if (appData.debugMode) {
11604 fprintf(debugFP, "Reset(%d, %d) from gameMode %d\n",
11605 redraw, init, gameMode);
11607 CleanupTail(); // [HGM] vari: delete any stored variations
11608 CommentPopDown(); // [HGM] make sure no comments to the previous game keep hanging on
11609 pausing = pauseExamInvalid = FALSE;
11610 startedFromSetupPosition = blackPlaysFirst = FALSE;
11612 whiteFlag = blackFlag = FALSE;
11613 userOfferedDraw = FALSE;
11614 hintRequested = bookRequested = FALSE;
11615 first.maybeThinking = FALSE;
11616 second.maybeThinking = FALSE;
11617 first.bookSuspend = FALSE; // [HGM] book
11618 second.bookSuspend = FALSE;
11619 thinkOutput[0] = NULLCHAR;
11620 lastHint[0] = NULLCHAR;
11621 ClearGameInfo(&gameInfo);
11622 gameInfo.variant = StringToVariant(appData.variant);
11623 if(gameInfo.variant == VariantNormal && strcmp(appData.variant, "normal")) gameInfo.variant = VariantUnknown;
11624 ics_user_moved = ics_clock_paused = FALSE;
11625 ics_getting_history = H_FALSE;
11627 white_holding[0] = black_holding[0] = NULLCHAR;
11628 ClearProgramStats();
11629 opponentKibitzes = FALSE; // [HGM] kibitz: do not reserve space in engine-output window in zippy mode
11633 flipView = appData.flipView;
11634 ClearPremoveHighlights();
11635 gotPremove = FALSE;
11636 alarmSounded = FALSE;
11637 killX = killY = -1; // [HGM] lion
11639 GameEnds(EndOfFile, NULL, GE_PLAYER);
11640 if(appData.serverMovesName != NULL) {
11641 /* [HGM] prepare to make moves file for broadcasting */
11642 clock_t t = clock();
11643 if(serverMoves != NULL) fclose(serverMoves);
11644 serverMoves = fopen(appData.serverMovesName, "r");
11645 if(serverMoves != NULL) {
11646 fclose(serverMoves);
11647 /* delay 15 sec before overwriting, so all clients can see end */
11648 while(clock()-t < appData.serverPause*CLOCKS_PER_SEC);
11650 serverMoves = fopen(appData.serverMovesName, "w");
11654 gameMode = BeginningOfGame;
11656 if(appData.icsActive) gameInfo.variant = VariantNormal;
11657 currentMove = forwardMostMove = backwardMostMove = 0;
11658 MarkTargetSquares(1);
11659 InitPosition(redraw);
11660 for (i = 0; i < MAX_MOVES; i++) {
11661 if (commentList[i] != NULL) {
11662 free(commentList[i]);
11663 commentList[i] = NULL;
11667 timeRemaining[0][0] = whiteTimeRemaining;
11668 timeRemaining[1][0] = blackTimeRemaining;
11670 if (first.pr == NoProc) {
11671 StartChessProgram(&first);
11674 InitChessProgram(&first, startedFromSetupPosition);
11677 DisplayMessage("", "");
11678 HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove-1);
11679 lastSavedGame = 0; // [HGM] save: make sure next game counts as unsaved
11680 ClearMap(); // [HGM] exclude: invalidate map
11684 AutoPlayGameLoop ()
11687 if (!AutoPlayOneMove())
11689 if (matchMode || appData.timeDelay == 0)
11691 if (appData.timeDelay < 0)
11693 StartLoadGameTimer((long)(1000.0f * appData.timeDelay));
11701 ReloadGame(1); // next game
11707 int fromX, fromY, toX, toY;
11709 if (appData.debugMode) {
11710 fprintf(debugFP, "AutoPlayOneMove(): current %d\n", currentMove);
11713 if (gameMode != PlayFromGameFile && gameMode != AnalyzeFile)
11716 if (gameMode == AnalyzeFile && currentMove > backwardMostMove && programStats.depth) {
11717 pvInfoList[currentMove].depth = programStats.depth;
11718 pvInfoList[currentMove].score = programStats.score;
11719 pvInfoList[currentMove].time = 0;
11720 if(currentMove < forwardMostMove) AppendComment(currentMove+1, lastPV[0], 2);
11721 else { // append analysis of final position as comment
11723 snprintf(buf, MSG_SIZ, "{final score %+4.2f/%d}", programStats.score/100., programStats.depth);
11724 AppendComment(currentMove, buf, 3); // the 3 prevents stripping of the score/depth!
11726 programStats.depth = 0;
11729 if (currentMove >= forwardMostMove) {
11730 if(gameMode == AnalyzeFile) {
11731 if(appData.loadGameIndex == -1) {
11732 GameEnds(gameInfo.result, gameInfo.resultDetails ? gameInfo.resultDetails : "", GE_FILE);
11733 ScheduleDelayedEvent(AnalyzeNextGame, 10);
11735 ExitAnalyzeMode(); SendToProgram("force\n", &first);
11738 // gameMode = EndOfGame;
11739 // ModeHighlight();
11741 /* [AS] Clear current move marker at the end of a game */
11742 /* HistorySet(parseList, backwardMostMove, forwardMostMove, -1); */
11747 toX = moveList[currentMove][2] - AAA;
11748 toY = moveList[currentMove][3] - ONE;
11750 if (moveList[currentMove][1] == '@') {
11751 if (appData.highlightLastMove) {
11752 SetHighlights(-1, -1, toX, toY);
11755 fromX = moveList[currentMove][0] - AAA;
11756 fromY = moveList[currentMove][1] - ONE;
11758 HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove); /* [AS] */
11760 AnimateMove(boards[currentMove], fromX, fromY, toX, toY);
11762 if (appData.highlightLastMove) {
11763 SetHighlights(fromX, fromY, toX, toY);
11766 DisplayMove(currentMove);
11767 SendMoveToProgram(currentMove++, &first);
11768 DisplayBothClocks();
11769 DrawPosition(FALSE, boards[currentMove]);
11770 // [HGM] PV info: always display, routine tests if empty
11771 DisplayComment(currentMove - 1, commentList[currentMove]);
11777 LoadGameOneMove (ChessMove readAhead)
11779 int fromX = 0, fromY = 0, toX = 0, toY = 0, done;
11780 char promoChar = NULLCHAR;
11781 ChessMove moveType;
11782 char move[MSG_SIZ];
11785 if (gameMode != PlayFromGameFile && gameMode != AnalyzeFile &&
11786 gameMode != AnalyzeMode && gameMode != Training) {
11791 yyboardindex = forwardMostMove;
11792 if (readAhead != EndOfFile) {
11793 moveType = readAhead;
11795 if (gameFileFP == NULL)
11797 moveType = (ChessMove) Myylex();
11801 switch (moveType) {
11803 if (appData.debugMode)
11804 fprintf(debugFP, "Parsed Comment: %s\n", yy_text);
11807 /* append the comment but don't display it */
11808 AppendComment(currentMove, p, FALSE);
11811 case WhiteCapturesEnPassant:
11812 case BlackCapturesEnPassant:
11813 case WhitePromotion:
11814 case BlackPromotion:
11815 case WhiteNonPromotion:
11816 case BlackNonPromotion:
11819 case WhiteKingSideCastle:
11820 case WhiteQueenSideCastle:
11821 case BlackKingSideCastle:
11822 case BlackQueenSideCastle:
11823 case WhiteKingSideCastleWild:
11824 case WhiteQueenSideCastleWild:
11825 case BlackKingSideCastleWild:
11826 case BlackQueenSideCastleWild:
11828 case WhiteHSideCastleFR:
11829 case WhiteASideCastleFR:
11830 case BlackHSideCastleFR:
11831 case BlackASideCastleFR:
11833 if (appData.debugMode)
11834 fprintf(debugFP, "Parsed %s into %s\n", yy_text, currentMoveString);
11835 fromX = currentMoveString[0] - AAA;
11836 fromY = currentMoveString[1] - ONE;
11837 toX = currentMoveString[2] - AAA;
11838 toY = currentMoveString[3] - ONE;
11839 promoChar = currentMoveString[4];
11840 if(promoChar == ';') promoChar = NULLCHAR;
11845 if (appData.debugMode)
11846 fprintf(debugFP, "Parsed %s into %s\n", yy_text, currentMoveString);
11847 fromX = moveType == WhiteDrop ?
11848 (int) CharToPiece(ToUpper(currentMoveString[0])) :
11849 (int) CharToPiece(ToLower(currentMoveString[0]));
11851 toX = currentMoveString[2] - AAA;
11852 toY = currentMoveString[3] - ONE;
11858 case GameUnfinished:
11859 if (appData.debugMode)
11860 fprintf(debugFP, "Parsed game end: %s\n", yy_text);
11861 p = strchr(yy_text, '{');
11862 if (p == NULL) p = strchr(yy_text, '(');
11865 if (p[0] == '0' || p[0] == '1' || p[0] == '*') p = "";
11867 q = strchr(p, *p == '{' ? '}' : ')');
11868 if (q != NULL) *q = NULLCHAR;
11871 while(q = strchr(p, '\n')) *q = ' '; // [HGM] crush linefeeds in result message
11872 GameEnds(moveType, p, GE_FILE);
11874 if (cmailMsgLoaded) {
11876 flipView = WhiteOnMove(currentMove);
11877 if (moveType == GameUnfinished) flipView = !flipView;
11878 if (appData.debugMode)
11879 fprintf(debugFP, "Setting flipView to %d\n", flipView) ;
11884 if (appData.debugMode)
11885 fprintf(debugFP, "Parser hit end of file\n");
11886 switch (MateTest(boards[currentMove], PosFlags(currentMove)) ) {
11892 if (WhiteOnMove(currentMove)) {
11893 GameEnds(BlackWins, "Black mates", GE_FILE);
11895 GameEnds(WhiteWins, "White mates", GE_FILE);
11899 GameEnds(GameIsDrawn, "Stalemate", GE_FILE);
11905 case MoveNumberOne:
11906 if (lastLoadGameStart == GNUChessGame) {
11907 /* GNUChessGames have numbers, but they aren't move numbers */
11908 if (appData.debugMode)
11909 fprintf(debugFP, "Parser ignoring: '%s' (%d)\n",
11910 yy_text, (int) moveType);
11911 return LoadGameOneMove(EndOfFile); /* tail recursion */
11913 /* else fall thru */
11918 /* Reached start of next game in file */
11919 if (appData.debugMode)
11920 fprintf(debugFP, "Parsed start of next game: %s\n", yy_text);
11921 switch (MateTest(boards[currentMove], PosFlags(currentMove)) ) {
11927 if (WhiteOnMove(currentMove)) {
11928 GameEnds(BlackWins, "Black mates", GE_FILE);
11930 GameEnds(WhiteWins, "White mates", GE_FILE);
11934 GameEnds(GameIsDrawn, "Stalemate", GE_FILE);
11940 case PositionDiagram: /* should not happen; ignore */
11941 case ElapsedTime: /* ignore */
11942 case NAG: /* ignore */
11943 if (appData.debugMode)
11944 fprintf(debugFP, "Parser ignoring: '%s' (%d)\n",
11945 yy_text, (int) moveType);
11946 return LoadGameOneMove(EndOfFile); /* tail recursion */
11949 if (appData.testLegality) {
11950 if (appData.debugMode)
11951 fprintf(debugFP, "Parsed IllegalMove: %s\n", yy_text);
11952 snprintf(move, MSG_SIZ, _("Illegal move: %d.%s%s"),
11953 (forwardMostMove / 2) + 1,
11954 WhiteOnMove(forwardMostMove) ? " " : ".. ", yy_text);
11955 DisplayError(move, 0);
11958 if (appData.debugMode)
11959 fprintf(debugFP, "Parsed %s into IllegalMove %s\n",
11960 yy_text, currentMoveString);
11961 fromX = currentMoveString[0] - AAA;
11962 fromY = currentMoveString[1] - ONE;
11963 toX = currentMoveString[2] - AAA;
11964 toY = currentMoveString[3] - ONE;
11965 promoChar = currentMoveString[4];
11969 case AmbiguousMove:
11970 if (appData.debugMode)
11971 fprintf(debugFP, "Parsed AmbiguousMove: %s\n", yy_text);
11972 snprintf(move, MSG_SIZ, _("Ambiguous move: %d.%s%s"),
11973 (forwardMostMove / 2) + 1,
11974 WhiteOnMove(forwardMostMove) ? " " : ".. ", yy_text);
11975 DisplayError(move, 0);
11980 case ImpossibleMove:
11981 if (appData.debugMode)
11982 fprintf(debugFP, "Parsed ImpossibleMove (type = %d): %s\n", moveType, yy_text);
11983 snprintf(move, MSG_SIZ, _("Illegal move: %d.%s%s"),
11984 (forwardMostMove / 2) + 1,
11985 WhiteOnMove(forwardMostMove) ? " " : ".. ", yy_text);
11986 DisplayError(move, 0);
11992 if (appData.matchMode || (appData.timeDelay == 0 && !pausing)) {
11993 DrawPosition(FALSE, boards[currentMove]);
11994 DisplayBothClocks();
11995 if (!appData.matchMode) // [HGM] PV info: routine tests if empty
11996 DisplayComment(currentMove - 1, commentList[currentMove]);
11998 (void) StopLoadGameTimer();
12000 cmailOldMove = forwardMostMove;
12003 /* currentMoveString is set as a side-effect of yylex */
12005 thinkOutput[0] = NULLCHAR;
12006 MakeMove(fromX, fromY, toX, toY, promoChar);
12007 killX = killY = -1; // [HGM] lion: used up
12008 currentMove = forwardMostMove;
12013 /* Load the nth game from the given file */
12015 LoadGameFromFile (char *filename, int n, char *title, int useList)
12020 if (strcmp(filename, "-") == 0) {
12024 f = fopen(filename, "rb");
12026 snprintf(buf, sizeof(buf), _("Can't open \"%s\""), filename);
12027 DisplayError(buf, errno);
12031 if (fseek(f, 0, 0) == -1) {
12032 /* f is not seekable; probably a pipe */
12035 if (useList && n == 0) {
12036 int error = GameListBuild(f);
12038 DisplayError(_("Cannot build game list"), error);
12039 } else if (!ListEmpty(&gameList) &&
12040 ((ListGame *) gameList.tailPred)->number > 1) {
12041 GameListPopUp(f, title);
12048 return LoadGame(f, n, title, FALSE);
12053 MakeRegisteredMove ()
12055 int fromX, fromY, toX, toY;
12057 if (cmailMoveRegistered[lastLoadGameNumber - 1]) {
12058 switch (cmailMoveType[lastLoadGameNumber - 1]) {
12061 if (appData.debugMode)
12062 fprintf(debugFP, "Restoring %s for game %d\n",
12063 cmailMove[lastLoadGameNumber - 1], lastLoadGameNumber);
12065 thinkOutput[0] = NULLCHAR;
12066 safeStrCpy(moveList[currentMove], cmailMove[lastLoadGameNumber - 1], sizeof(moveList[currentMove])/sizeof(moveList[currentMove][0]));
12067 fromX = cmailMove[lastLoadGameNumber - 1][0] - AAA;
12068 fromY = cmailMove[lastLoadGameNumber - 1][1] - ONE;
12069 toX = cmailMove[lastLoadGameNumber - 1][2] - AAA;
12070 toY = cmailMove[lastLoadGameNumber - 1][3] - ONE;
12071 promoChar = cmailMove[lastLoadGameNumber - 1][4];
12072 MakeMove(fromX, fromY, toX, toY, promoChar);
12073 ShowMove(fromX, fromY, toX, toY);
12075 switch (MateTest(boards[currentMove], PosFlags(currentMove)) ) {
12082 if (WhiteOnMove(currentMove)) {
12083 GameEnds(BlackWins, "Black mates", GE_PLAYER);
12085 GameEnds(WhiteWins, "White mates", GE_PLAYER);
12090 GameEnds(GameIsDrawn, "Stalemate", GE_PLAYER);
12097 if (WhiteOnMove(currentMove)) {
12098 GameEnds(BlackWins, "White resigns", GE_PLAYER);
12100 GameEnds(WhiteWins, "Black resigns", GE_PLAYER);
12105 GameEnds(GameIsDrawn, "Draw agreed", GE_PLAYER);
12116 /* Wrapper around LoadGame for use when a Cmail message is loaded */
12118 CmailLoadGame (FILE *f, int gameNumber, char *title, int useList)
12122 if (gameNumber > nCmailGames) {
12123 DisplayError(_("No more games in this message"), 0);
12126 if (f == lastLoadGameFP) {
12127 int offset = gameNumber - lastLoadGameNumber;
12129 cmailMsg[0] = NULLCHAR;
12130 if (cmailMoveRegistered[lastLoadGameNumber - 1]) {
12131 cmailMoveRegistered[lastLoadGameNumber - 1] = FALSE;
12132 nCmailMovesRegistered--;
12134 cmailMoveType[lastLoadGameNumber - 1] = CMAIL_MOVE;
12135 if (cmailResult[lastLoadGameNumber - 1] == CMAIL_NEW_RESULT) {
12136 cmailResult[lastLoadGameNumber - 1] = CMAIL_NOT_RESULT;
12139 if (! RegisterMove()) return FALSE;
12143 retVal = LoadGame(f, gameNumber, title, useList);
12145 /* Make move registered during previous look at this game, if any */
12146 MakeRegisteredMove();
12148 if (cmailCommentList[lastLoadGameNumber - 1] != NULL) {
12149 commentList[currentMove]
12150 = StrSave(cmailCommentList[lastLoadGameNumber - 1]);
12151 DisplayComment(currentMove - 1, commentList[currentMove]);
12157 /* Support for LoadNextGame, LoadPreviousGame, ReloadSameGame */
12159 ReloadGame (int offset)
12161 int gameNumber = lastLoadGameNumber + offset;
12162 if (lastLoadGameFP == NULL) {
12163 DisplayError(_("No game has been loaded yet"), 0);
12166 if (gameNumber <= 0) {
12167 DisplayError(_("Can't back up any further"), 0);
12170 if (cmailMsgLoaded) {
12171 return CmailLoadGame(lastLoadGameFP, gameNumber,
12172 lastLoadGameTitle, lastLoadGameUseList);
12174 return LoadGame(lastLoadGameFP, gameNumber,
12175 lastLoadGameTitle, lastLoadGameUseList);
12179 int keys[EmptySquare+1];
12182 PositionMatches (Board b1, Board b2)
12185 switch(appData.searchMode) {
12186 case 1: return CompareWithRights(b1, b2);
12188 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) {
12189 if(b2[r][f] != EmptySquare && b1[r][f] != b2[r][f]) return FALSE;
12193 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) {
12194 if((b2[r][f] == WhitePawn || b2[r][f] == BlackPawn) && b1[r][f] != b2[r][f]) return FALSE;
12195 sum += keys[b1[r][f]] - keys[b2[r][f]];
12199 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) {
12200 sum += keys[b1[r][f]] - keys[b2[r][f]];
12212 int pieceList[256], quickBoard[256];
12213 ChessSquare pieceType[256] = { EmptySquare };
12214 Board soughtBoard, reverseBoard, flipBoard, rotateBoard;
12215 int counts[EmptySquare], minSought[EmptySquare], minReverse[EmptySquare], maxSought[EmptySquare], maxReverse[EmptySquare];
12216 int soughtTotal, turn;
12217 Boolean epOK, flipSearch;
12220 unsigned char piece, to;
12223 #define DSIZE (250000)
12225 Move initialSpace[DSIZE+1000]; // gamble on that game will not be more than 500 moves
12226 Move *moveDatabase = initialSpace;
12227 unsigned int movePtr, dataSize = DSIZE;
12230 MakePieceList (Board board, int *counts)
12232 int r, f, n=Q_PROMO, total=0;
12233 for(r=0;r<EmptySquare;r++) counts[r] = 0; // piece-type counts
12234 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) {
12235 int sq = f + (r<<4);
12236 if(board[r][f] == EmptySquare) quickBoard[sq] = 0; else {
12237 quickBoard[sq] = ++n;
12239 pieceType[n] = board[r][f];
12240 counts[board[r][f]]++;
12241 if(board[r][f] == WhiteKing) pieceList[1] = n; else
12242 if(board[r][f] == BlackKing) pieceList[2] = n; // remember which are Kings, for castling
12246 epOK = gameInfo.variant != VariantXiangqi && gameInfo.variant != VariantBerolina;
12251 PackMove (int fromX, int fromY, int toX, int toY, ChessSquare promoPiece)
12253 int sq = fromX + (fromY<<4);
12254 int piece = quickBoard[sq], rook;
12255 quickBoard[sq] = 0;
12256 moveDatabase[movePtr].to = pieceList[piece] = sq = toX + (toY<<4);
12257 if(piece == pieceList[1] && fromY == toY) {
12258 if((toX > fromX+1 || toX < fromX-1) && fromX != BOARD_LEFT && fromX != BOARD_RGHT-1) {
12259 int from = toX>fromX ? BOARD_RGHT-1 : BOARD_LEFT;
12260 moveDatabase[movePtr++].piece = Q_WCASTL;
12261 quickBoard[sq] = piece;
12262 piece = quickBoard[from]; quickBoard[from] = 0;
12263 moveDatabase[movePtr].to = pieceList[piece] = sq = toX>fromX ? sq-1 : sq+1;
12264 } else if((rook = quickBoard[sq]) && pieceType[rook] == WhiteRook) { // FRC castling
12265 quickBoard[sq] = 0; // remove Rook
12266 moveDatabase[movePtr].to = sq = (toX>fromX ? BOARD_RGHT-2 : BOARD_LEFT+2); // King to-square
12267 moveDatabase[movePtr++].piece = Q_WCASTL;
12268 quickBoard[sq] = pieceList[1]; // put King
12270 moveDatabase[movePtr].to = pieceList[rook] = sq = toX>fromX ? sq-1 : sq+1;
12273 if(piece == pieceList[2] && fromY == toY) {
12274 if((toX > fromX+1 || toX < fromX-1) && fromX != BOARD_LEFT && fromX != BOARD_RGHT-1) {
12275 int from = (toX>fromX ? BOARD_RGHT-1 : BOARD_LEFT) + (BOARD_HEIGHT-1 <<4);
12276 moveDatabase[movePtr++].piece = Q_BCASTL;
12277 quickBoard[sq] = piece;
12278 piece = quickBoard[from]; quickBoard[from] = 0;
12279 moveDatabase[movePtr].to = pieceList[piece] = sq = toX>fromX ? sq-1 : sq+1;
12280 } else if((rook = quickBoard[sq]) && pieceType[rook] == BlackRook) { // FRC castling
12281 quickBoard[sq] = 0; // remove Rook
12282 moveDatabase[movePtr].to = sq = (toX>fromX ? BOARD_RGHT-2 : BOARD_LEFT+2);
12283 moveDatabase[movePtr++].piece = Q_BCASTL;
12284 quickBoard[sq] = pieceList[2]; // put King
12286 moveDatabase[movePtr].to = pieceList[rook] = sq = toX>fromX ? sq-1 : sq+1;
12289 if(epOK && (pieceType[piece] == WhitePawn || pieceType[piece] == BlackPawn) && fromX != toX && quickBoard[sq] == 0) {
12290 quickBoard[(fromY<<4)+toX] = 0;
12291 moveDatabase[movePtr].piece = Q_EP;
12292 moveDatabase[movePtr++].to = (fromY<<4)+toX;
12293 moveDatabase[movePtr].to = sq;
12295 if(promoPiece != pieceType[piece]) {
12296 moveDatabase[movePtr++].piece = Q_PROMO;
12297 moveDatabase[movePtr].to = pieceType[piece] = (int) promoPiece;
12299 moveDatabase[movePtr].piece = piece;
12300 quickBoard[sq] = piece;
12305 PackGame (Board board)
12307 Move *newSpace = NULL;
12308 moveDatabase[movePtr].piece = 0; // terminate previous game
12309 if(movePtr > dataSize) {
12310 if(appData.debugMode) fprintf(debugFP, "move-cache overflow, enlarge to %d MB\n", dataSize/128);
12311 dataSize *= 8; // increase size by factor 8 (512KB -> 4MB -> 32MB -> 256MB -> 2GB)
12312 if(dataSize) newSpace = (Move*) calloc(dataSize + 1000, sizeof(Move));
12315 Move *p = moveDatabase, *q = newSpace;
12316 for(i=0; i<movePtr; i++) *q++ = *p++; // copy to newly allocated space
12317 if(dataSize > 8*DSIZE) free(moveDatabase); // and free old space (if it was allocated)
12318 moveDatabase = newSpace;
12319 } else { // calloc failed, we must be out of memory. Too bad...
12320 dataSize = 0; // prevent calloc events for all subsequent games
12321 return 0; // and signal this one isn't cached
12325 MakePieceList(board, counts);
12330 QuickCompare (Board board, int *minCounts, int *maxCounts)
12331 { // compare according to search mode
12333 switch(appData.searchMode)
12335 case 1: // exact position match
12336 if(!(turn & board[EP_STATUS-1])) return FALSE; // wrong side to move
12337 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) {
12338 if(board[r][f] != pieceType[quickBoard[(r<<4)+f]]) return FALSE;
12341 case 2: // can have extra material on empty squares
12342 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) {
12343 if(board[r][f] == EmptySquare) continue;
12344 if(board[r][f] != pieceType[quickBoard[(r<<4)+f]]) return FALSE;
12347 case 3: // material with exact Pawn structure
12348 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) {
12349 if(board[r][f] != WhitePawn && board[r][f] != BlackPawn) continue;
12350 if(board[r][f] != pieceType[quickBoard[(r<<4)+f]]) return FALSE;
12351 } // fall through to material comparison
12352 case 4: // exact material
12353 for(r=0; r<EmptySquare; r++) if(counts[r] != maxCounts[r]) return FALSE;
12355 case 6: // material range with given imbalance
12356 for(r=0; r<BlackPawn; r++) if(counts[r] - minCounts[r] != counts[r+BlackPawn] - minCounts[r+BlackPawn]) return FALSE;
12357 // fall through to range comparison
12358 case 5: // material range
12359 for(r=0; r<EmptySquare; r++) if(counts[r] < minCounts[r] || counts[r] > maxCounts[r]) return FALSE;
12365 QuickScan (Board board, Move *move)
12366 { // reconstruct game,and compare all positions in it
12367 int cnt=0, stretch=0, found = -1, total = MakePieceList(board, counts);
12369 int piece = move->piece;
12370 int to = move->to, from = pieceList[piece];
12371 if(!found) { // if already found just scan to game end for final piece count
12372 if(QuickCompare(soughtBoard, minSought, maxSought) ||
12373 appData.ignoreColors && QuickCompare(reverseBoard, minReverse, maxReverse) ||
12374 flipSearch && (QuickCompare(flipBoard, minSought, maxSought) ||
12375 appData.ignoreColors && QuickCompare(rotateBoard, minReverse, maxReverse))
12377 static int lastCounts[EmptySquare+1];
12379 if(stretch) for(i=0; i<EmptySquare; i++) if(lastCounts[i] != counts[i]) { stretch = 0; break; } // reset if material changes
12380 if(stretch++ == 0) for(i=0; i<EmptySquare; i++) lastCounts[i] = counts[i]; // remember actual material
12381 } else stretch = 0;
12382 if(stretch && (appData.searchMode == 1 || stretch >= appData.stretch)) found = cnt + 1 - stretch;
12383 if(found && !appData.minPieces) return found;
12385 if(piece <= Q_PROMO) { // special moves encoded by otherwise invalid piece numbers 1-4
12386 if(!piece) return (appData.minPieces && (total < appData.minPieces || total > appData.maxPieces) ? -1 : found);
12387 if(piece == Q_PROMO) { // promotion, encoded as (Q_PROMO, to) + (piece, promoType)
12388 piece = (++move)->piece;
12389 from = pieceList[piece];
12390 counts[pieceType[piece]]--;
12391 pieceType[piece] = (ChessSquare) move->to;
12392 counts[move->to]++;
12393 } else if(piece == Q_EP) { // e.p. capture, encoded as (Q_EP, ep-sqr) + (piece, to)
12394 counts[pieceType[quickBoard[to]]]--;
12395 quickBoard[to] = 0; total--;
12398 } else if(piece <= Q_BCASTL) { // castling, encoded as (Q_XCASTL, king-to) + (rook, rook-to)
12399 piece = pieceList[piece]; // first two elements of pieceList contain King numbers
12400 from = pieceList[piece]; // so this must be King
12401 quickBoard[from] = 0;
12402 pieceList[piece] = to;
12403 from = pieceList[(++move)->piece]; // for FRC this has to be done here
12404 quickBoard[from] = 0; // rook
12405 quickBoard[to] = piece;
12406 to = move->to; piece = move->piece;
12410 if(appData.searchMode > 2) counts[pieceType[quickBoard[to]]]--; // account capture
12411 if((total -= (quickBoard[to] != 0)) < soughtTotal) return -1; // piece count dropped below what we search for
12412 quickBoard[from] = 0;
12414 quickBoard[to] = piece;
12415 pieceList[piece] = to;
12425 flipSearch = FALSE;
12426 CopyBoard(soughtBoard, boards[currentMove]);
12427 soughtTotal = MakePieceList(soughtBoard, maxSought);
12428 soughtBoard[EP_STATUS-1] = (currentMove & 1) + 1;
12429 if(currentMove == 0 && gameMode == EditPosition) soughtBoard[EP_STATUS-1] = blackPlaysFirst + 1; // (!)
12430 CopyBoard(reverseBoard, boards[currentMove]);
12431 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) {
12432 int piece = boards[currentMove][BOARD_HEIGHT-1-r][f];
12433 if(piece < BlackPawn) piece += BlackPawn; else if(piece < EmptySquare) piece -= BlackPawn; // color-flip
12434 reverseBoard[r][f] = piece;
12436 reverseBoard[EP_STATUS-1] = soughtBoard[EP_STATUS-1] ^ 3;
12437 for(r=0; r<6; r++) reverseBoard[CASTLING][r] = boards[currentMove][CASTLING][(r+3)%6];
12438 if(appData.findMirror && appData.searchMode <= 3 && (!nrCastlingRights
12439 || (boards[currentMove][CASTLING][2] == NoRights ||
12440 boards[currentMove][CASTLING][0] == NoRights && boards[currentMove][CASTLING][1] == NoRights )
12441 && (boards[currentMove][CASTLING][5] == NoRights ||
12442 boards[currentMove][CASTLING][3] == NoRights && boards[currentMove][CASTLING][4] == NoRights ) )
12445 CopyBoard(flipBoard, soughtBoard);
12446 CopyBoard(rotateBoard, reverseBoard);
12447 for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) {
12448 flipBoard[r][f] = soughtBoard[r][BOARD_WIDTH-1-f];
12449 rotateBoard[r][f] = reverseBoard[r][BOARD_WIDTH-1-f];
12452 for(r=0; r<BlackPawn; r++) maxReverse[r] = maxSought[r+BlackPawn], maxReverse[r+BlackPawn] = maxSought[r];
12453 if(appData.searchMode >= 5) {
12454 for(r=BOARD_HEIGHT/2; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) soughtBoard[r][f] = EmptySquare;
12455 MakePieceList(soughtBoard, minSought);
12456 for(r=0; r<BlackPawn; r++) minReverse[r] = minSought[r+BlackPawn], minReverse[r+BlackPawn] = minSought[r];
12458 if(gameInfo.variant == VariantCrazyhouse || gameInfo.variant == VariantShogi || gameInfo.variant == VariantBughouse)
12459 soughtTotal = 0; // in drop games nr of pieces does not fall monotonously
12462 GameInfo dummyInfo;
12463 static int creatingBook;
12466 GameContainsPosition (FILE *f, ListGame *lg)
12468 int next, btm=0, plyNr=0, scratch=forwardMostMove+2&~1;
12469 int fromX, fromY, toX, toY;
12471 static int initDone=FALSE;
12473 // weed out games based on numerical tag comparison
12474 if(lg->gameInfo.variant != gameInfo.variant) return -1; // wrong variant
12475 if(appData.eloThreshold1 && (lg->gameInfo.whiteRating < appData.eloThreshold1 && lg->gameInfo.blackRating < appData.eloThreshold1)) return -1;
12476 if(appData.eloThreshold2 && (lg->gameInfo.whiteRating < appData.eloThreshold2 || lg->gameInfo.blackRating < appData.eloThreshold2)) return -1;
12477 if(appData.dateThreshold && (!lg->gameInfo.date || atoi(lg->gameInfo.date) < appData.dateThreshold)) return -1;
12479 for(next = WhitePawn; next<EmptySquare; next++) keys[next] = random()>>8 ^ random()<<6 ^random()<<20;
12482 if(lg->gameInfo.fen) ParseFEN(boards[scratch], &btm, lg->gameInfo.fen, FALSE);
12483 else CopyBoard(boards[scratch], initialPosition); // default start position
12486 if((next = QuickScan( boards[scratch], &moveDatabase[lg->moves] )) < 0) return -1; // quick scan rules out it is there
12487 if(appData.searchMode >= 4) return next; // for material searches, trust QuickScan.
12490 if(PositionMatches(boards[scratch], boards[currentMove])) return plyNr;
12491 fseek(f, lg->offset, 0);
12494 yyboardindex = scratch;
12495 quickFlag = plyNr+1;
12500 if(plyNr) return -1; // after we have seen moves, any tags will be start of next game
12506 if(plyNr) return -1; // after we have seen moves, this is for new game
12509 case AmbiguousMove: // we cannot reconstruct the game beyond these two
12510 case ImpossibleMove:
12511 case WhiteWins: // game ends here with these four
12514 case GameUnfinished:
12518 if(appData.testLegality) return -1;
12519 case WhiteCapturesEnPassant:
12520 case BlackCapturesEnPassant:
12521 case WhitePromotion:
12522 case BlackPromotion:
12523 case WhiteNonPromotion:
12524 case BlackNonPromotion:
12527 case WhiteKingSideCastle:
12528 case WhiteQueenSideCastle:
12529 case BlackKingSideCastle:
12530 case BlackQueenSideCastle:
12531 case WhiteKingSideCastleWild:
12532 case WhiteQueenSideCastleWild:
12533 case BlackKingSideCastleWild:
12534 case BlackQueenSideCastleWild:
12535 case WhiteHSideCastleFR:
12536 case WhiteASideCastleFR:
12537 case BlackHSideCastleFR:
12538 case BlackASideCastleFR:
12539 fromX = currentMoveString[0] - AAA;
12540 fromY = currentMoveString[1] - ONE;
12541 toX = currentMoveString[2] - AAA;
12542 toY = currentMoveString[3] - ONE;
12543 promoChar = currentMoveString[4];
12547 fromX = next == WhiteDrop ?
12548 (int) CharToPiece(ToUpper(currentMoveString[0])) :
12549 (int) CharToPiece(ToLower(currentMoveString[0]));
12551 toX = currentMoveString[2] - AAA;
12552 toY = currentMoveString[3] - ONE;
12556 // Move encountered; peform it. We need to shuttle between two boards, as even/odd index determines side to move
12558 ApplyMove(fromX, fromY, toX, toY, promoChar, boards[scratch]);
12559 if(PositionMatches(boards[scratch], boards[currentMove])) return plyNr;
12560 if(appData.ignoreColors && PositionMatches(boards[scratch], reverseBoard)) return plyNr;
12561 if(appData.findMirror) {
12562 if(PositionMatches(boards[scratch], flipBoard)) return plyNr;
12563 if(appData.ignoreColors && PositionMatches(boards[scratch], rotateBoard)) return plyNr;
12568 /* Load the nth game from open file f */
12570 LoadGame (FILE *f, int gameNumber, char *title, int useList)
12574 int gn = gameNumber;
12575 ListGame *lg = NULL;
12576 int numPGNTags = 0;
12578 GameMode oldGameMode;
12579 VariantClass oldVariant = gameInfo.variant; /* [HGM] PGNvariant */
12581 if (appData.debugMode)
12582 fprintf(debugFP, "LoadGame(): on entry, gameMode %d\n", gameMode);
12584 if (gameMode == Training )
12585 SetTrainingModeOff();
12587 oldGameMode = gameMode;
12588 if (gameMode != BeginningOfGame) {
12589 Reset(FALSE, TRUE);
12591 killX = killY = -1; // [HGM] lion: in case we did not Reset
12594 if (lastLoadGameFP != NULL && lastLoadGameFP != f) {
12595 fclose(lastLoadGameFP);
12599 lg = (ListGame *) ListElem(&gameList, gameNumber-1);
12602 fseek(f, lg->offset, 0);
12603 GameListHighlight(gameNumber);
12604 pos = lg->position;
12608 if(oldGameMode == AnalyzeFile && appData.loadGameIndex == -1)
12609 appData.loadGameIndex = 0; // [HGM] suppress error message if we reach file end after auto-stepping analysis
12611 DisplayError(_("Game number out of range"), 0);
12616 if (fseek(f, 0, 0) == -1) {
12617 if (f == lastLoadGameFP ?
12618 gameNumber == lastLoadGameNumber + 1 :
12622 DisplayError(_("Can't seek on game file"), 0);
12627 lastLoadGameFP = f;
12628 lastLoadGameNumber = gameNumber;
12629 safeStrCpy(lastLoadGameTitle, title, sizeof(lastLoadGameTitle)/sizeof(lastLoadGameTitle[0]));
12630 lastLoadGameUseList = useList;
12634 if (lg && lg->gameInfo.white && lg->gameInfo.black) {
12635 snprintf(buf, sizeof(buf), "%s %s %s", lg->gameInfo.white, _("vs."),
12636 lg->gameInfo.black);
12638 } else if (*title != NULLCHAR) {
12639 if (gameNumber > 1) {
12640 snprintf(buf, MSG_SIZ, "%s %d", title, gameNumber);
12643 DisplayTitle(title);
12647 if (gameMode != AnalyzeFile && gameMode != AnalyzeMode) {
12648 gameMode = PlayFromGameFile;
12652 currentMove = forwardMostMove = backwardMostMove = 0;
12653 CopyBoard(boards[0], initialPosition);
12657 * Skip the first gn-1 games in the file.
12658 * Also skip over anything that precedes an identifiable
12659 * start of game marker, to avoid being confused by
12660 * garbage at the start of the file. Currently
12661 * recognized start of game markers are the move number "1",
12662 * the pattern "gnuchess .* game", the pattern
12663 * "^[#;%] [^ ]* game file", and a PGN tag block.
12664 * A game that starts with one of the latter two patterns
12665 * will also have a move number 1, possibly
12666 * following a position diagram.
12667 * 5-4-02: Let's try being more lenient and allowing a game to
12668 * start with an unnumbered move. Does that break anything?
12670 cm = lastLoadGameStart = EndOfFile;
12672 yyboardindex = forwardMostMove;
12673 cm = (ChessMove) Myylex();
12676 if (cmailMsgLoaded) {
12677 nCmailGames = CMAIL_MAX_GAMES - gn;
12680 DisplayError(_("Game not found in file"), 0);
12687 lastLoadGameStart = cm;
12690 case MoveNumberOne:
12691 switch (lastLoadGameStart) {
12696 case MoveNumberOne:
12698 gn--; /* count this game */
12699 lastLoadGameStart = cm;
12708 switch (lastLoadGameStart) {
12711 case MoveNumberOne:
12713 gn--; /* count this game */
12714 lastLoadGameStart = cm;
12717 lastLoadGameStart = cm; /* game counted already */
12725 yyboardindex = forwardMostMove;
12726 cm = (ChessMove) Myylex();
12727 } while (cm == PGNTag || cm == Comment);
12734 if (cmailMsgLoaded && (CMAIL_MAX_GAMES == lastLoadGameNumber)) {
12735 if ( cmailResult[CMAIL_MAX_GAMES - gn - 1]
12736 != CMAIL_OLD_RESULT) {
12738 cmailResult[ CMAIL_MAX_GAMES
12739 - gn - 1] = CMAIL_OLD_RESULT;
12746 /* Only a NormalMove can be at the start of a game
12747 * without a position diagram. */
12748 if (lastLoadGameStart == EndOfFile ) {
12750 lastLoadGameStart = MoveNumberOne;
12759 if (appData.debugMode)
12760 fprintf(debugFP, "Parsed game start '%s' (%d)\n", yy_text, (int) cm);
12762 if (cm == XBoardGame) {
12763 /* Skip any header junk before position diagram and/or move 1 */
12765 yyboardindex = forwardMostMove;
12766 cm = (ChessMove) Myylex();
12768 if (cm == EndOfFile ||
12769 cm == GNUChessGame || cm == XBoardGame) {
12770 /* Empty game; pretend end-of-file and handle later */
12775 if (cm == MoveNumberOne || cm == PositionDiagram ||
12776 cm == PGNTag || cm == Comment)
12779 } else if (cm == GNUChessGame) {
12780 if (gameInfo.event != NULL) {
12781 free(gameInfo.event);
12783 gameInfo.event = StrSave(yy_text);
12786 startedFromSetupPosition = FALSE;
12787 while (cm == PGNTag) {
12788 if (appData.debugMode)
12789 fprintf(debugFP, "Parsed PGNTag: %s\n", yy_text);
12790 err = ParsePGNTag(yy_text, &gameInfo);
12791 if (!err) numPGNTags++;
12793 /* [HGM] PGNvariant: automatically switch to variant given in PGN tag */
12794 if(gameInfo.variant != oldVariant) {
12795 startedFromPositionFile = FALSE; /* [HGM] loadPos: variant switch likely makes position invalid */
12796 ResetFrontEnd(); // [HGM] might need other bitmaps. Cannot use Reset() because it clears gameInfo :-(
12797 InitPosition(TRUE);
12798 oldVariant = gameInfo.variant;
12799 if (appData.debugMode)
12800 fprintf(debugFP, "New variant %d\n", (int) oldVariant);
12804 if (gameInfo.fen != NULL) {
12805 Board initial_position;
12806 startedFromSetupPosition = TRUE;
12807 if (!ParseFEN(initial_position, &blackPlaysFirst, gameInfo.fen, TRUE)) {
12809 DisplayError(_("Bad FEN position in file"), 0);
12812 CopyBoard(boards[0], initial_position);
12813 if (blackPlaysFirst) {
12814 currentMove = forwardMostMove = backwardMostMove = 1;
12815 CopyBoard(boards[1], initial_position);
12816 safeStrCpy(moveList[0], "", sizeof(moveList[0])/sizeof(moveList[0][0]));
12817 safeStrCpy(parseList[0], "", sizeof(parseList[0])/sizeof(parseList[0][0]));
12818 timeRemaining[0][1] = whiteTimeRemaining;
12819 timeRemaining[1][1] = blackTimeRemaining;
12820 if (commentList[0] != NULL) {
12821 commentList[1] = commentList[0];
12822 commentList[0] = NULL;
12825 currentMove = forwardMostMove = backwardMostMove = 0;
12827 /* [HGM] copy FEN attributes as well. Bugfix 4.3.14m and 4.3.15e: moved to after 'blackPlaysFirst' */
12829 initialRulePlies = FENrulePlies;
12830 for( i=0; i< nrCastlingRights; i++ )
12831 initialRights[i] = initial_position[CASTLING][i];
12833 yyboardindex = forwardMostMove;
12834 free(gameInfo.fen);
12835 gameInfo.fen = NULL;
12838 yyboardindex = forwardMostMove;
12839 cm = (ChessMove) Myylex();
12841 /* Handle comments interspersed among the tags */
12842 while (cm == Comment) {
12844 if (appData.debugMode)
12845 fprintf(debugFP, "Parsed Comment: %s\n", yy_text);
12847 AppendComment(currentMove, p, FALSE);
12848 yyboardindex = forwardMostMove;
12849 cm = (ChessMove) Myylex();
12853 /* don't rely on existence of Event tag since if game was
12854 * pasted from clipboard the Event tag may not exist
12856 if (numPGNTags > 0){
12858 if (gameInfo.variant == VariantNormal) {
12859 VariantClass v = StringToVariant(gameInfo.event);
12860 // [HGM] do not recognize variants from event tag that were introduced after supporting variant tag
12861 if(v < VariantShogi) gameInfo.variant = v;
12864 if( appData.autoDisplayTags ) {
12865 tags = PGNTags(&gameInfo);
12866 TagsPopUp(tags, CmailMsg());
12871 /* Make something up, but don't display it now */
12876 if (cm == PositionDiagram) {
12879 Board initial_position;
12881 if (appData.debugMode)
12882 fprintf(debugFP, "Parsed PositionDiagram: %s\n", yy_text);
12884 if (!startedFromSetupPosition) {
12886 for (i = BOARD_HEIGHT - 1; i >= 0; i--)
12887 for (j = BOARD_LEFT; j < BOARD_RGHT; p++)
12898 initial_position[i][j++] = CharToPiece(*p);
12901 while (*p == ' ' || *p == '\t' ||
12902 *p == '\n' || *p == '\r') p++;
12904 if (strncmp(p, "black", strlen("black"))==0)
12905 blackPlaysFirst = TRUE;
12907 blackPlaysFirst = FALSE;
12908 startedFromSetupPosition = TRUE;
12910 CopyBoard(boards[0], initial_position);
12911 if (blackPlaysFirst) {
12912 currentMove = forwardMostMove = backwardMostMove = 1;
12913 CopyBoard(boards[1], initial_position);
12914 safeStrCpy(moveList[0], "", sizeof(moveList[0])/sizeof(moveList[0][0]));
12915 safeStrCpy(parseList[0], "", sizeof(parseList[0])/sizeof(parseList[0][0]));
12916 timeRemaining[0][1] = whiteTimeRemaining;
12917 timeRemaining[1][1] = blackTimeRemaining;
12918 if (commentList[0] != NULL) {
12919 commentList[1] = commentList[0];
12920 commentList[0] = NULL;
12923 currentMove = forwardMostMove = backwardMostMove = 0;
12926 yyboardindex = forwardMostMove;
12927 cm = (ChessMove) Myylex();
12930 if(!creatingBook) {
12931 if (first.pr == NoProc) {
12932 StartChessProgram(&first);
12934 InitChessProgram(&first, FALSE);
12935 SendToProgram("force\n", &first);
12936 if (startedFromSetupPosition) {
12937 SendBoard(&first, forwardMostMove);
12938 if (appData.debugMode) {
12939 fprintf(debugFP, "Load Game\n");
12941 DisplayBothClocks();
12945 /* [HGM] server: flag to write setup moves in broadcast file as one */
12946 loadFlag = appData.suppressLoadMoves;
12948 while (cm == Comment) {
12950 if (appData.debugMode)
12951 fprintf(debugFP, "Parsed Comment: %s\n", yy_text);
12953 AppendComment(currentMove, p, FALSE);
12954 yyboardindex = forwardMostMove;
12955 cm = (ChessMove) Myylex();
12958 if ((cm == EndOfFile && lastLoadGameStart != EndOfFile ) ||
12959 cm == WhiteWins || cm == BlackWins ||
12960 cm == GameIsDrawn || cm == GameUnfinished) {
12961 DisplayMessage("", _("No moves in game"));
12962 if (cmailMsgLoaded) {
12963 if (appData.debugMode)
12964 fprintf(debugFP, "Setting flipView to %d.\n", FALSE);
12968 DrawPosition(FALSE, boards[currentMove]);
12969 DisplayBothClocks();
12970 gameMode = EditGame;
12977 // [HGM] PV info: routine tests if comment empty
12978 if (!matchMode && (pausing || appData.timeDelay != 0)) {
12979 DisplayComment(currentMove - 1, commentList[currentMove]);
12981 if (!matchMode && appData.timeDelay != 0)
12982 DrawPosition(FALSE, boards[currentMove]);
12984 if (gameMode == AnalyzeFile || gameMode == AnalyzeMode) {
12985 programStats.ok_to_send = 1;
12988 /* if the first token after the PGN tags is a move
12989 * and not move number 1, retrieve it from the parser
12991 if (cm != MoveNumberOne)
12992 LoadGameOneMove(cm);
12994 /* load the remaining moves from the file */
12995 while (LoadGameOneMove(EndOfFile)) {
12996 timeRemaining[0][forwardMostMove] = whiteTimeRemaining;
12997 timeRemaining[1][forwardMostMove] = blackTimeRemaining;
13000 /* rewind to the start of the game */
13001 currentMove = backwardMostMove;
13003 HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove-1);
13005 if (oldGameMode == AnalyzeFile) {
13006 appData.loadGameIndex = -1; // [HGM] order auto-stepping through games
13007 AnalyzeFileEvent();
13009 if (oldGameMode == AnalyzeMode) {
13010 AnalyzeFileEvent();
13013 if(gameInfo.result == GameUnfinished && gameInfo.resultDetails && appData.clockMode) {
13014 long int w, b; // [HGM] adjourn: restore saved clock times
13015 char *p = strstr(gameInfo.resultDetails, "(Clocks:");
13016 if(p && sscanf(p+8, "%ld,%ld", &w, &b) == 2) {
13017 timeRemaining[0][forwardMostMove] = whiteTimeRemaining = 1000*w + 500;
13018 timeRemaining[1][forwardMostMove] = blackTimeRemaining = 1000*b + 500;
13022 if(creatingBook) return TRUE;
13023 if (!matchMode && pos > 0) {
13024 ToNrEvent(pos); // [HGM] no autoplay if selected on position
13026 if (matchMode || appData.timeDelay == 0) {
13028 } else if (appData.timeDelay > 0) {
13029 AutoPlayGameLoop();
13032 if (appData.debugMode)
13033 fprintf(debugFP, "LoadGame(): on exit, gameMode %d\n", gameMode);
13035 loadFlag = 0; /* [HGM] true game starts */
13039 /* Support for LoadNextPosition, LoadPreviousPosition, ReloadSamePosition */
13041 ReloadPosition (int offset)
13043 int positionNumber = lastLoadPositionNumber + offset;
13044 if (lastLoadPositionFP == NULL) {
13045 DisplayError(_("No position has been loaded yet"), 0);
13048 if (positionNumber <= 0) {
13049 DisplayError(_("Can't back up any further"), 0);
13052 return LoadPosition(lastLoadPositionFP, positionNumber,
13053 lastLoadPositionTitle);
13056 /* Load the nth position from the given file */
13058 LoadPositionFromFile (char *filename, int n, char *title)
13063 if (strcmp(filename, "-") == 0) {
13064 return LoadPosition(stdin, n, "stdin");
13066 f = fopen(filename, "rb");
13068 snprintf(buf, sizeof(buf), _("Can't open \"%s\""), filename);
13069 DisplayError(buf, errno);
13072 return LoadPosition(f, n, title);
13077 /* Load the nth position from the given open file, and close it */
13079 LoadPosition (FILE *f, int positionNumber, char *title)
13081 char *p, line[MSG_SIZ];
13082 Board initial_position;
13083 int i, j, fenMode, pn;
13085 if (gameMode == Training )
13086 SetTrainingModeOff();
13088 if (gameMode != BeginningOfGame) {
13089 Reset(FALSE, TRUE);
13091 if (lastLoadPositionFP != NULL && lastLoadPositionFP != f) {
13092 fclose(lastLoadPositionFP);
13094 if (positionNumber == 0) positionNumber = 1;
13095 lastLoadPositionFP = f;
13096 lastLoadPositionNumber = positionNumber;
13097 safeStrCpy(lastLoadPositionTitle, title, sizeof(lastLoadPositionTitle)/sizeof(lastLoadPositionTitle[0]));
13098 if (first.pr == NoProc && !appData.noChessProgram) {
13099 StartChessProgram(&first);
13100 InitChessProgram(&first, FALSE);
13102 pn = positionNumber;
13103 if (positionNumber < 0) {
13104 /* Negative position number means to seek to that byte offset */
13105 if (fseek(f, -positionNumber, 0) == -1) {
13106 DisplayError(_("Can't seek on position file"), 0);
13111 if (fseek(f, 0, 0) == -1) {
13112 if (f == lastLoadPositionFP ?
13113 positionNumber == lastLoadPositionNumber + 1 :
13114 positionNumber == 1) {
13117 DisplayError(_("Can't seek on position file"), 0);
13122 /* See if this file is FEN or old-style xboard */
13123 if (fgets(line, MSG_SIZ, f) == NULL) {
13124 DisplayError(_("Position not found in file"), 0);
13127 // [HGM] FEN can begin with digit, any piece letter valid in this variant, or a + for Shogi promoted pieces
13128 fenMode = line[0] >= '0' && line[0] <= '9' || line[0] == '+' || CharToPiece(line[0]) != EmptySquare;
13131 if (fenMode || line[0] == '#') pn--;
13133 /* skip positions before number pn */
13134 if (fgets(line, MSG_SIZ, f) == NULL) {
13136 DisplayError(_("Position not found in file"), 0);
13139 if (fenMode || line[0] == '#') pn--;
13144 if (!ParseFEN(initial_position, &blackPlaysFirst, line, TRUE)) {
13145 DisplayError(_("Bad FEN position in file"), 0);
13149 (void) fgets(line, MSG_SIZ, f);
13150 (void) fgets(line, MSG_SIZ, f);
13152 for (i = BOARD_HEIGHT - 1; i >= 0; i--) {
13153 (void) fgets(line, MSG_SIZ, f);
13154 for (p = line, j = BOARD_LEFT; j < BOARD_RGHT; p++) {
13157 initial_position[i][j++] = CharToPiece(*p);
13161 blackPlaysFirst = FALSE;
13163 (void) fgets(line, MSG_SIZ, f);
13164 if (strncmp(line, "black", strlen("black"))==0)
13165 blackPlaysFirst = TRUE;
13168 startedFromSetupPosition = TRUE;
13170 CopyBoard(boards[0], initial_position);
13171 if (blackPlaysFirst) {
13172 currentMove = forwardMostMove = backwardMostMove = 1;
13173 safeStrCpy(moveList[0], "", sizeof(moveList[0])/sizeof(moveList[0][0]));
13174 safeStrCpy(parseList[0], "", sizeof(parseList[0])/sizeof(parseList[0][0]));
13175 CopyBoard(boards[1], initial_position);
13176 DisplayMessage("", _("Black to play"));
13178 currentMove = forwardMostMove = backwardMostMove = 0;
13179 DisplayMessage("", _("White to play"));
13181 initialRulePlies = FENrulePlies; /* [HGM] copy FEN attributes as well */
13182 if(first.pr != NoProc) { // [HGM] in tourney-mode a position can be loaded before the chess engine is installed
13183 SendToProgram("force\n", &first);
13184 SendBoard(&first, forwardMostMove);
13186 if (appData.debugMode) {
13188 for(i=0;i<2;i++){for(j=0;j<6;j++)fprintf(debugFP, " %d", boards[i][CASTLING][j]);fprintf(debugFP,"\n");}
13189 for(j=0;j<6;j++)fprintf(debugFP, " %d", initialRights[j]);fprintf(debugFP,"\n");
13190 fprintf(debugFP, "Load Position\n");
13193 if (positionNumber > 1) {
13194 snprintf(line, MSG_SIZ, "%s %d", title, positionNumber);
13195 DisplayTitle(line);
13197 DisplayTitle(title);
13199 gameMode = EditGame;
13202 timeRemaining[0][1] = whiteTimeRemaining;
13203 timeRemaining[1][1] = blackTimeRemaining;
13204 DrawPosition(FALSE, boards[currentMove]);
13211 CopyPlayerNameIntoFileName (char **dest, char *src)
13213 while (*src != NULLCHAR && *src != ',') {
13218 *(*dest)++ = *src++;
13224 DefaultFileName (char *ext)
13226 static char def[MSG_SIZ];
13229 if (gameInfo.white != NULL && gameInfo.white[0] != '-') {
13231 CopyPlayerNameIntoFileName(&p, gameInfo.white);
13233 CopyPlayerNameIntoFileName(&p, gameInfo.black);
13235 safeStrCpy(p, ext, MSG_SIZ-2-strlen(gameInfo.white)-strlen(gameInfo.black));
13242 /* Save the current game to the given file */
13244 SaveGameToFile (char *filename, int append)
13248 int result, i, t,tot=0;
13250 if (strcmp(filename, "-") == 0) {
13251 return SaveGame(stdout, 0, NULL);
13253 for(i=0; i<10; i++) { // upto 10 tries
13254 f = fopen(filename, append ? "a" : "w");
13255 if(f && i) fprintf(f, "[Delay \"%d retries, %d msec\"]\n",i,tot);
13256 if(f || errno != 13) break;
13257 DoSleep(t = 5 + random()%11); // wait 5-15 msec
13261 snprintf(buf, sizeof(buf), _("Can't open \"%s\""), filename);
13262 DisplayError(buf, errno);
13265 safeStrCpy(buf, lastMsg, MSG_SIZ);
13266 DisplayMessage(_("Waiting for access to save file"), "");
13267 flock(fileno(f), LOCK_EX); // [HGM] lock: lock file while we are writing
13268 DisplayMessage(_("Saving game"), "");
13269 if(lseek(fileno(f), 0, SEEK_END) == -1) DisplayError(_("Bad Seek"), errno); // better safe than sorry...
13270 result = SaveGame(f, 0, NULL);
13271 DisplayMessage(buf, "");
13278 SavePart (char *str)
13280 static char buf[MSG_SIZ];
13283 p = strchr(str, ' ');
13284 if (p == NULL) return str;
13285 strncpy(buf, str, p - str);
13286 buf[p - str] = NULLCHAR;
13290 #define PGN_MAX_LINE 75
13292 #define PGN_SIDE_WHITE 0
13293 #define PGN_SIDE_BLACK 1
13296 FindFirstMoveOutOfBook (int side)
13300 if( backwardMostMove == 0 && ! startedFromSetupPosition) {
13301 int index = backwardMostMove;
13302 int has_book_hit = 0;
13304 if( (index % 2) != side ) {
13308 while( index < forwardMostMove ) {
13309 /* Check to see if engine is in book */
13310 int depth = pvInfoList[index].depth;
13311 int score = pvInfoList[index].score;
13317 else if( score == 0 && depth == 63 ) {
13318 in_book = 1; /* Zappa */
13320 else if( score == 2 && depth == 99 ) {
13321 in_book = 1; /* Abrok */
13324 has_book_hit += in_book;
13340 GetOutOfBookInfo (char * buf)
13344 int offset = backwardMostMove & (~1L); /* output move numbers start at 1 */
13346 oob[0] = FindFirstMoveOutOfBook( PGN_SIDE_WHITE );
13347 oob[1] = FindFirstMoveOutOfBook( PGN_SIDE_BLACK );
13351 if( oob[0] >= 0 || oob[1] >= 0 ) {
13352 for( i=0; i<2; i++ ) {
13356 if( i > 0 && oob[0] >= 0 ) {
13357 strcat( buf, " " );
13360 sprintf( buf+strlen(buf), "%d%s. ", (idx - offset)/2 + 1, idx & 1 ? ".." : "" );
13361 sprintf( buf+strlen(buf), "%s%.2f",
13362 pvInfoList[idx].score >= 0 ? "+" : "",
13363 pvInfoList[idx].score / 100.0 );
13369 /* Save game in PGN style and close the file */
13371 SaveGamePGN (FILE *f)
13373 int i, offset, linelen, newblock;
13376 int movelen, numlen, blank;
13377 char move_buffer[100]; /* [AS] Buffer for move+PV info */
13379 offset = backwardMostMove & (~1L); /* output move numbers start at 1 */
13381 PrintPGNTags(f, &gameInfo);
13383 if(appData.numberTag && matchMode) fprintf(f, "[Number \"%d\"]\n", nextGame+1); // [HGM] number tag
13385 if (backwardMostMove > 0 || startedFromSetupPosition) {
13386 char *fen = PositionToFEN(backwardMostMove, NULL, 1);
13387 fprintf(f, "[FEN \"%s\"]\n[SetUp \"1\"]\n", fen);
13388 fprintf(f, "\n{--------------\n");
13389 PrintPosition(f, backwardMostMove);
13390 fprintf(f, "--------------}\n");
13394 /* [AS] Out of book annotation */
13395 if( appData.saveOutOfBookInfo ) {
13398 GetOutOfBookInfo( buf );
13400 if( buf[0] != '\0' ) {
13401 fprintf( f, "[%s \"%s\"]\n", PGN_OUT_OF_BOOK, buf );
13408 i = backwardMostMove;
13412 while (i < forwardMostMove) {
13413 /* Print comments preceding this move */
13414 if (commentList[i] != NULL) {
13415 if (linelen > 0) fprintf(f, "\n");
13416 fprintf(f, "%s", commentList[i]);
13421 /* Format move number */
13423 snprintf(numtext, sizeof(numtext)/sizeof(numtext[0]),"%d.", (i - offset)/2 + 1);
13426 snprintf(numtext, sizeof(numtext)/sizeof(numtext[0]), "%d...", (i - offset)/2 + 1);
13428 numtext[0] = NULLCHAR;
13430 numlen = strlen(numtext);
13433 /* Print move number */
13434 blank = linelen > 0 && numlen > 0;
13435 if (linelen + (blank ? 1 : 0) + numlen > PGN_MAX_LINE) {
13444 fprintf(f, "%s", numtext);
13448 safeStrCpy(move_buffer, SavePart(parseList[i]), sizeof(move_buffer)/sizeof(move_buffer[0])); // [HGM] pgn: print move via buffer, so it can be edited
13449 movelen = strlen(move_buffer); /* [HGM] pgn: line-break point before move */
13452 blank = linelen > 0 && movelen > 0;
13453 if (linelen + (blank ? 1 : 0) + movelen > PGN_MAX_LINE) {
13462 fprintf(f, "%s", move_buffer);
13463 linelen += movelen;
13465 /* [AS] Add PV info if present */
13466 if( i >= 0 && appData.saveExtendedInfoInPGN && pvInfoList[i].depth > 0 ) {
13467 /* [HGM] add time */
13468 char buf[MSG_SIZ]; int seconds;
13470 seconds = (pvInfoList[i].time+5)/10; // deci-seconds, rounded to nearest
13476 snprintf(buf, MSG_SIZ, " %3.1f%c", seconds/10., 0);
13479 seconds = (seconds + 4)/10; // round to full seconds
13481 snprintf(buf, MSG_SIZ, " %d%c", seconds, 0);
13483 snprintf(buf, MSG_SIZ, " %d:%02d%c", seconds/60, seconds%60, 0);
13486 snprintf( move_buffer, sizeof(move_buffer)/sizeof(move_buffer[0]),"{%s%.2f/%d%s}",
13487 pvInfoList[i].score >= 0 ? "+" : "",
13488 pvInfoList[i].score / 100.0,
13489 pvInfoList[i].depth,
13492 movelen = strlen(move_buffer); /* [HGM] pgn: line-break point after move */
13494 /* Print score/depth */
13495 blank = linelen > 0 && movelen > 0;
13496 if (linelen + (blank ? 1 : 0) + movelen > PGN_MAX_LINE) {
13505 fprintf(f, "%s", move_buffer);
13506 linelen += movelen;
13512 /* Start a new line */
13513 if (linelen > 0) fprintf(f, "\n");
13515 /* Print comments after last move */
13516 if (commentList[i] != NULL) {
13517 fprintf(f, "%s\n", commentList[i]);
13521 if (gameInfo.resultDetails != NULL &&
13522 gameInfo.resultDetails[0] != NULLCHAR) {
13523 char buf[MSG_SIZ], *p = gameInfo.resultDetails;
13524 if(gameInfo.result == GameUnfinished && appData.clockMode &&
13525 (gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack || gameMode == TwoMachinesPlay)) // [HGM] adjourn: save clock settings
13526 snprintf(buf, MSG_SIZ, "%s (Clocks: %ld, %ld)", p, whiteTimeRemaining/1000, blackTimeRemaining/1000), p = buf;
13527 fprintf(f, "{%s} %s\n\n", p, PGNResult(gameInfo.result));
13529 fprintf(f, "%s\n\n", PGNResult(gameInfo.result));
13533 lastSavedGame = GameCheckSum(); // [HGM] save: remember ID of last saved game to prevent double saving
13537 /* Save game in old style and close the file */
13539 SaveGameOldStyle (FILE *f)
13544 tm = time((time_t *) NULL);
13546 fprintf(f, "# %s game file -- %s", programName, ctime(&tm));
13549 if (backwardMostMove > 0 || startedFromSetupPosition) {
13550 fprintf(f, "\n[--------------\n");
13551 PrintPosition(f, backwardMostMove);
13552 fprintf(f, "--------------]\n");
13557 i = backwardMostMove;
13558 offset = backwardMostMove & (~1L); /* output move numbers start at 1 */
13560 while (i < forwardMostMove) {
13561 if (commentList[i] != NULL) {
13562 fprintf(f, "[%s]\n", commentList[i]);
13565 if ((i % 2) == 1) {
13566 fprintf(f, "%d. ... %s\n", (i - offset)/2 + 1, parseList[i]);
13569 fprintf(f, "%d. %s ", (i - offset)/2 + 1, parseList[i]);
13571 if (commentList[i] != NULL) {
13575 if (i >= forwardMostMove) {
13579 fprintf(f, "%s\n", parseList[i]);
13584 if (commentList[i] != NULL) {
13585 fprintf(f, "[%s]\n", commentList[i]);
13588 /* This isn't really the old style, but it's close enough */
13589 if (gameInfo.resultDetails != NULL &&
13590 gameInfo.resultDetails[0] != NULLCHAR) {
13591 fprintf(f, "%s (%s)\n\n", PGNResult(gameInfo.result),
13592 gameInfo.resultDetails);
13594 fprintf(f, "%s\n\n", PGNResult(gameInfo.result));
13601 /* Save the current game to open file f and close the file */
13603 SaveGame (FILE *f, int dummy, char *dummy2)
13605 if (gameMode == EditPosition) EditPositionDone(TRUE);
13606 lastSavedGame = GameCheckSum(); // [HGM] save: remember ID of last saved game to prevent double saving
13607 if (appData.oldSaveStyle)
13608 return SaveGameOldStyle(f);
13610 return SaveGamePGN(f);
13613 /* Save the current position to the given file */
13615 SavePositionToFile (char *filename)
13620 if (strcmp(filename, "-") == 0) {
13621 return SavePosition(stdout, 0, NULL);
13623 f = fopen(filename, "a");
13625 snprintf(buf, sizeof(buf), _("Can't open \"%s\""), filename);
13626 DisplayError(buf, errno);
13629 safeStrCpy(buf, lastMsg, MSG_SIZ);
13630 DisplayMessage(_("Waiting for access to save file"), "");
13631 flock(fileno(f), LOCK_EX); // [HGM] lock
13632 DisplayMessage(_("Saving position"), "");
13633 lseek(fileno(f), 0, SEEK_END); // better safe than sorry...
13634 SavePosition(f, 0, NULL);
13635 DisplayMessage(buf, "");
13641 /* Save the current position to the given open file and close the file */
13643 SavePosition (FILE *f, int dummy, char *dummy2)
13648 if (gameMode == EditPosition) EditPositionDone(TRUE);
13649 if (appData.oldSaveStyle) {
13650 tm = time((time_t *) NULL);
13652 fprintf(f, "# %s position file -- %s", programName, ctime(&tm));
13654 fprintf(f, "[--------------\n");
13655 PrintPosition(f, currentMove);
13656 fprintf(f, "--------------]\n");
13658 fen = PositionToFEN(currentMove, NULL, 1);
13659 fprintf(f, "%s\n", fen);
13667 ReloadCmailMsgEvent (int unregister)
13670 static char *inFilename = NULL;
13671 static char *outFilename;
13673 struct stat inbuf, outbuf;
13676 /* Any registered moves are unregistered if unregister is set, */
13677 /* i.e. invoked by the signal handler */
13679 for (i = 0; i < CMAIL_MAX_GAMES; i ++) {
13680 cmailMoveRegistered[i] = FALSE;
13681 if (cmailCommentList[i] != NULL) {
13682 free(cmailCommentList[i]);
13683 cmailCommentList[i] = NULL;
13686 nCmailMovesRegistered = 0;
13689 for (i = 0; i < CMAIL_MAX_GAMES; i ++) {
13690 cmailResult[i] = CMAIL_NOT_RESULT;
13694 if (inFilename == NULL) {
13695 /* Because the filenames are static they only get malloced once */
13696 /* and they never get freed */
13697 inFilename = (char *) malloc(strlen(appData.cmailGameName) + 9);
13698 sprintf(inFilename, "%s.game.in", appData.cmailGameName);
13700 outFilename = (char *) malloc(strlen(appData.cmailGameName) + 5);
13701 sprintf(outFilename, "%s.out", appData.cmailGameName);
13704 status = stat(outFilename, &outbuf);
13706 cmailMailedMove = FALSE;
13708 status = stat(inFilename, &inbuf);
13709 cmailMailedMove = (inbuf.st_mtime < outbuf.st_mtime);
13712 /* LoadGameFromFile(CMAIL_MAX_GAMES) with cmailMsgLoaded == TRUE
13713 counts the games, notes how each one terminated, etc.
13715 It would be nice to remove this kludge and instead gather all
13716 the information while building the game list. (And to keep it
13717 in the game list nodes instead of having a bunch of fixed-size
13718 parallel arrays.) Note this will require getting each game's
13719 termination from the PGN tags, as the game list builder does
13720 not process the game moves. --mann
13722 cmailMsgLoaded = TRUE;
13723 LoadGameFromFile(inFilename, CMAIL_MAX_GAMES, "", FALSE);
13725 /* Load first game in the file or popup game menu */
13726 LoadGameFromFile(inFilename, 0, appData.cmailGameName, TRUE);
13728 #endif /* !WIN32 */
13736 char string[MSG_SIZ];
13738 if ( cmailMailedMove
13739 || (cmailResult[lastLoadGameNumber - 1] == CMAIL_OLD_RESULT)) {
13740 return TRUE; /* Allow free viewing */
13743 /* Unregister move to ensure that we don't leave RegisterMove */
13744 /* with the move registered when the conditions for registering no */
13746 if (cmailMoveRegistered[lastLoadGameNumber - 1]) {
13747 cmailMoveRegistered[lastLoadGameNumber - 1] = FALSE;
13748 nCmailMovesRegistered --;
13750 if (cmailCommentList[lastLoadGameNumber - 1] != NULL)
13752 free(cmailCommentList[lastLoadGameNumber - 1]);
13753 cmailCommentList[lastLoadGameNumber - 1] = NULL;
13757 if (cmailOldMove == -1) {
13758 DisplayError(_("You have edited the game history.\nUse Reload Same Game and make your move again."), 0);
13762 if (currentMove > cmailOldMove + 1) {
13763 DisplayError(_("You have entered too many moves.\nBack up to the correct position and try again."), 0);
13767 if (currentMove < cmailOldMove) {
13768 DisplayError(_("Displayed position is not current.\nStep forward to the correct position and try again."), 0);
13772 if (forwardMostMove > currentMove) {
13773 /* Silently truncate extra moves */
13777 if ( (currentMove == cmailOldMove + 1)
13778 || ( (currentMove == cmailOldMove)
13779 && ( (cmailMoveType[lastLoadGameNumber - 1] == CMAIL_ACCEPT)
13780 || (cmailMoveType[lastLoadGameNumber - 1] == CMAIL_RESIGN)))) {
13781 if (gameInfo.result != GameUnfinished) {
13782 cmailResult[lastLoadGameNumber - 1] = CMAIL_NEW_RESULT;
13785 if (commentList[currentMove] != NULL) {
13786 cmailCommentList[lastLoadGameNumber - 1]
13787 = StrSave(commentList[currentMove]);
13789 safeStrCpy(cmailMove[lastLoadGameNumber - 1], moveList[currentMove - 1], sizeof(cmailMove[lastLoadGameNumber - 1])/sizeof(cmailMove[lastLoadGameNumber - 1][0]));
13791 if (appData.debugMode)
13792 fprintf(debugFP, "Saving %s for game %d\n",
13793 cmailMove[lastLoadGameNumber - 1], lastLoadGameNumber);
13795 snprintf(string, MSG_SIZ, "%s.game.out.%d", appData.cmailGameName, lastLoadGameNumber);
13797 f = fopen(string, "w");
13798 if (appData.oldSaveStyle) {
13799 SaveGameOldStyle(f); /* also closes the file */
13801 snprintf(string, MSG_SIZ, "%s.pos.out", appData.cmailGameName);
13802 f = fopen(string, "w");
13803 SavePosition(f, 0, NULL); /* also closes the file */
13805 fprintf(f, "{--------------\n");
13806 PrintPosition(f, currentMove);
13807 fprintf(f, "--------------}\n\n");
13809 SaveGame(f, 0, NULL); /* also closes the file*/
13812 cmailMoveRegistered[lastLoadGameNumber - 1] = TRUE;
13813 nCmailMovesRegistered ++;
13814 } else if (nCmailGames == 1) {
13815 DisplayError(_("You have not made a move yet"), 0);
13826 static char *partCommandString = "cmail -xv%s -remail -game %s 2>&1";
13827 FILE *commandOutput;
13828 char buffer[MSG_SIZ], msg[MSG_SIZ], string[MSG_SIZ];
13829 int nBytes = 0; /* Suppress warnings on uninitialized variables */
13835 if (! cmailMsgLoaded) {
13836 DisplayError(_("The cmail message is not loaded.\nUse Reload CMail Message and make your move again."), 0);
13840 if (nCmailGames == nCmailResults) {
13841 DisplayError(_("No unfinished games"), 0);
13845 #if CMAIL_PROHIBIT_REMAIL
13846 if (cmailMailedMove) {
13847 snprintf(msg, MSG_SIZ, _("You have already mailed a move.\nWait until a move arrives from your opponent.\nTo resend the same move, type\n\"cmail -remail -game %s\"\non the command line."), appData.cmailGameName);
13848 DisplayError(msg, 0);
13853 if (! (cmailMailedMove || RegisterMove())) return;
13855 if ( cmailMailedMove
13856 || (nCmailMovesRegistered + nCmailResults == nCmailGames)) {
13857 snprintf(string, MSG_SIZ, partCommandString,
13858 appData.debugMode ? " -v" : "", appData.cmailGameName);
13859 commandOutput = popen(string, "r");
13861 if (commandOutput == NULL) {
13862 DisplayError(_("Failed to invoke cmail"), 0);
13864 for (nBuffers = 0; (! feof(commandOutput)); nBuffers ++) {
13865 nBytes = fread(buffer, 1, MSG_SIZ - 1, commandOutput);
13867 if (nBuffers > 1) {
13868 (void) memcpy(msg, buffer + nBytes, MSG_SIZ - nBytes - 1);
13869 (void) memcpy(msg + MSG_SIZ - nBytes - 1, buffer, nBytes);
13870 nBytes = MSG_SIZ - 1;
13872 (void) memcpy(msg, buffer, nBytes);
13874 *(msg + nBytes) = '\0'; /* \0 for end-of-string*/
13876 if(StrStr(msg, "Mailed cmail message to ") != NULL) {
13877 cmailMailedMove = TRUE; /* Prevent >1 moves */
13880 for (i = 0; i < nCmailGames; i ++) {
13881 if (cmailResult[i] == CMAIL_NOT_RESULT) {
13886 && ( (arcDir = (char *) getenv("CMAIL_ARCDIR"))
13888 snprintf(buffer, MSG_SIZ, "%s/%s.%s.archive",
13890 appData.cmailGameName,
13892 LoadGameFromFile(buffer, 1, buffer, FALSE);
13893 cmailMsgLoaded = FALSE;
13897 DisplayInformation(msg);
13898 pclose(commandOutput);
13901 if ((*cmailMsg) != '\0') {
13902 DisplayInformation(cmailMsg);
13907 #endif /* !WIN32 */
13916 int prependComma = 0;
13918 char string[MSG_SIZ]; /* Space for game-list */
13921 if (!cmailMsgLoaded) return "";
13923 if (cmailMailedMove) {
13924 snprintf(cmailMsg, MSG_SIZ, _("Waiting for reply from opponent\n"));
13926 /* Create a list of games left */
13927 snprintf(string, MSG_SIZ, "[");
13928 for (i = 0; i < nCmailGames; i ++) {
13929 if (! ( cmailMoveRegistered[i]
13930 || (cmailResult[i] == CMAIL_OLD_RESULT))) {
13931 if (prependComma) {
13932 snprintf(number, sizeof(number)/sizeof(number[0]), ",%d", i + 1);
13934 snprintf(number, sizeof(number)/sizeof(number[0]), "%d", i + 1);
13938 strcat(string, number);
13941 strcat(string, "]");
13943 if (nCmailMovesRegistered + nCmailResults == 0) {
13944 switch (nCmailGames) {
13946 snprintf(cmailMsg, MSG_SIZ, _("Still need to make move for game\n"));
13950 snprintf(cmailMsg, MSG_SIZ, _("Still need to make moves for both games\n"));
13954 snprintf(cmailMsg, MSG_SIZ, _("Still need to make moves for all %d games\n"),
13959 switch (nCmailGames - nCmailMovesRegistered - nCmailResults) {
13961 snprintf(cmailMsg, MSG_SIZ, _("Still need to make a move for game %s\n"),
13966 if (nCmailResults == nCmailGames) {
13967 snprintf(cmailMsg, MSG_SIZ, _("No unfinished games\n"));
13969 snprintf(cmailMsg, MSG_SIZ, _("Ready to send mail\n"));
13974 snprintf(cmailMsg, MSG_SIZ, _("Still need to make moves for games %s\n"),
13986 if (gameMode == Training)
13987 SetTrainingModeOff();
13990 cmailMsgLoaded = FALSE;
13991 if (appData.icsActive) {
13992 SendToICS(ics_prefix);
13993 SendToICS("refresh\n");
13998 ExitEvent (int status)
14002 /* Give up on clean exit */
14006 /* Keep trying for clean exit */
14010 if (appData.icsActive) printf("\n"); // [HGM] end on new line after closing XBoard
14011 if (appData.icsActive && appData.colorize) Colorize(ColorNone, FALSE);
14013 if (telnetISR != NULL) {
14014 RemoveInputSource(telnetISR);
14016 if (icsPR != NoProc) {
14017 DestroyChildProcess(icsPR, TRUE);
14020 /* [HGM] crash: leave writing PGN and position entirely to GameEnds() */
14021 GameEnds(gameInfo.result, gameInfo.resultDetails==NULL ? "xboard exit" : gameInfo.resultDetails, GE_PLAYER);
14023 /* [HGM] crash: the above GameEnds() is a dud if another one was running */
14024 /* make sure this other one finishes before killing it! */
14025 if(endingGame) { int count = 0;
14026 if(appData.debugMode) fprintf(debugFP, "ExitEvent() during GameEnds(), wait\n");
14027 while(endingGame && count++ < 10) DoSleep(1);
14028 if(appData.debugMode && endingGame) fprintf(debugFP, "GameEnds() seems stuck, proceed exiting\n");
14031 /* Kill off chess programs */
14032 if (first.pr != NoProc) {
14035 DoSleep( appData.delayBeforeQuit );
14036 SendToProgram("quit\n", &first);
14037 DestroyChildProcess(first.pr, 4 + first.useSigterm /* [AS] first.useSigterm */ );
14039 if (second.pr != NoProc) {
14040 DoSleep( appData.delayBeforeQuit );
14041 SendToProgram("quit\n", &second);
14042 DestroyChildProcess(second.pr, 4 + second.useSigterm /* [AS] second.useSigterm */ );
14044 if (first.isr != NULL) {
14045 RemoveInputSource(first.isr);
14047 if (second.isr != NULL) {
14048 RemoveInputSource(second.isr);
14051 if (pairing.pr != NoProc) SendToProgram("quit\n", &pairing);
14052 if (pairing.isr != NULL) RemoveInputSource(pairing.isr);
14054 ShutDownFrontEnd();
14059 PauseEngine (ChessProgramState *cps)
14061 SendToProgram("pause\n", cps);
14066 UnPauseEngine (ChessProgramState *cps)
14068 SendToProgram("resume\n", cps);
14075 if (appData.debugMode)
14076 fprintf(debugFP, "PauseEvent(): pausing %d\n", pausing);
14080 if(stalledEngine) { // [HGM] pause: resume game by releasing withheld move
14082 if(gameMode == TwoMachinesPlay) { // we might have to make the opponent resume pondering
14083 if(stalledEngine->other->pause == 2) UnPauseEngine(stalledEngine->other);
14084 else if(appData.ponderNextMove) SendToProgram("hard\n", stalledEngine->other);
14086 if(appData.ponderNextMove) SendToProgram("hard\n", stalledEngine);
14087 HandleMachineMove(stashedInputMove, stalledEngine);
14088 stalledEngine = NULL;
14091 if (gameMode == MachinePlaysWhite ||
14092 gameMode == TwoMachinesPlay ||
14093 gameMode == MachinePlaysBlack) { // the thinking engine must have used pause mode, or it would have been stalledEngine
14094 if(first.pause) UnPauseEngine(&first);
14095 else if(appData.ponderNextMove) SendToProgram("hard\n", &first);
14096 if(second.pause) UnPauseEngine(&second);
14097 else if(gameMode == TwoMachinesPlay && appData.ponderNextMove) SendToProgram("hard\n", &second);
14100 DisplayBothClocks();
14102 if (gameMode == PlayFromGameFile) {
14103 if (appData.timeDelay >= 0)
14104 AutoPlayGameLoop();
14105 } else if (gameMode == IcsExamining && pauseExamInvalid) {
14106 Reset(FALSE, TRUE);
14107 SendToICS(ics_prefix);
14108 SendToICS("refresh\n");
14109 } else if (currentMove < forwardMostMove && gameMode != AnalyzeMode) {
14110 ForwardInner(forwardMostMove);
14112 pauseExamInvalid = FALSE;
14114 switch (gameMode) {
14118 pauseExamForwardMostMove = forwardMostMove;
14119 pauseExamInvalid = FALSE;
14122 case IcsPlayingWhite:
14123 case IcsPlayingBlack:
14127 case PlayFromGameFile:
14128 (void) StopLoadGameTimer();
14132 case BeginningOfGame:
14133 if (appData.icsActive) return;
14134 /* else fall through */
14135 case MachinePlaysWhite:
14136 case MachinePlaysBlack:
14137 case TwoMachinesPlay:
14138 if (forwardMostMove == 0)
14139 return; /* don't pause if no one has moved */
14140 if(gameMode == TwoMachinesPlay) { // [HGM] pause: stop clocks if engine can be paused immediately
14141 ChessProgramState *onMove = (WhiteOnMove(forwardMostMove) == (first.twoMachinesColor[0] == 'w') ? &first : &second);
14142 if(onMove->pause) { // thinking engine can be paused
14143 PauseEngine(onMove); // do it
14144 if(onMove->other->pause) // pondering opponent can always be paused immediately
14145 PauseEngine(onMove->other);
14147 SendToProgram("easy\n", onMove->other);
14149 } else if(appData.ponderNextMove) SendToProgram("easy\n", onMove); // pre-emptively bring out of ponder
14150 } else if(gameMode == (WhiteOnMove(forwardMostMove) ? MachinePlaysWhite : MachinePlaysBlack)) { // engine on move
14152 PauseEngine(&first);
14154 } else if(appData.ponderNextMove) SendToProgram("easy\n", &first); // pre-emptively bring out of ponder
14155 } else { // human on move, pause pondering by either method
14157 PauseEngine(&first);
14158 else if(appData.ponderNextMove)
14159 SendToProgram("easy\n", &first);
14162 // if no immediate pausing is possible, wait for engine to move, and stop clocks then
14172 EditCommentEvent ()
14174 char title[MSG_SIZ];
14176 if (currentMove < 1 || parseList[currentMove - 1][0] == NULLCHAR) {
14177 safeStrCpy(title, _("Edit comment"), sizeof(title)/sizeof(title[0]));
14179 snprintf(title, MSG_SIZ, _("Edit comment on %d.%s%s"), (currentMove - 1) / 2 + 1,
14180 WhiteOnMove(currentMove - 1) ? " " : ".. ",
14181 parseList[currentMove - 1]);
14184 EditCommentPopUp(currentMove, title, commentList[currentMove]);
14191 char *tags = PGNTags(&gameInfo);
14193 EditTagsPopUp(tags, NULL);
14200 if(second.analyzing) {
14201 SendToProgram("exit\n", &second);
14202 second.analyzing = FALSE;
14204 if (second.pr == NoProc) StartChessProgram(&second);
14205 InitChessProgram(&second, FALSE);
14206 FeedMovesToProgram(&second, currentMove);
14208 SendToProgram("analyze\n", &second);
14209 second.analyzing = TRUE;
14213 /* Toggle ShowThinking */
14215 ToggleShowThinking()
14217 appData.showThinking = !appData.showThinking;
14218 ShowThinkingEvent();
14222 AnalyzeModeEvent ()
14226 if (!first.analysisSupport) {
14227 snprintf(buf, sizeof(buf), _("%s does not support analysis"), first.tidy);
14228 DisplayError(buf, 0);
14231 /* [DM] icsEngineAnalyze [HGM] This is horrible code; reverse the gameMode and isEngineAnalyze tests! */
14232 if (appData.icsActive) {
14233 if (gameMode != IcsObserving) {
14234 snprintf(buf, MSG_SIZ, _("You are not observing a game"));
14235 DisplayError(buf, 0);
14237 if (appData.icsEngineAnalyze) {
14238 if (appData.debugMode)
14239 fprintf(debugFP, "Found unexpected active ICS engine analyze \n");
14245 /* if enable, user wants to disable icsEngineAnalyze */
14246 if (appData.icsEngineAnalyze) {
14251 appData.icsEngineAnalyze = TRUE;
14252 if (appData.debugMode)
14253 fprintf(debugFP, "ICS engine analyze starting... \n");
14256 if (gameMode == AnalyzeMode) { ToggleSecond(); return 0; }
14257 if (appData.noChessProgram || gameMode == AnalyzeMode)
14260 if (gameMode != AnalyzeFile) {
14261 if (!appData.icsEngineAnalyze) {
14263 if (gameMode != EditGame) return 0;
14265 if (!appData.showThinking) ToggleShowThinking();
14266 ResurrectChessProgram();
14267 SendToProgram("analyze\n", &first);
14268 first.analyzing = TRUE;
14269 /*first.maybeThinking = TRUE;*/
14270 first.maybeThinking = FALSE; /* avoid killing GNU Chess */
14271 EngineOutputPopUp();
14273 if (!appData.icsEngineAnalyze) {
14274 gameMode = AnalyzeMode;
14275 ClearEngineOutputPane(0); // [TK] exclude: to print exclusion/multipv header
14281 StartAnalysisClock();
14282 GetTimeMark(&lastNodeCountTime);
14288 AnalyzeFileEvent ()
14290 if (appData.noChessProgram || gameMode == AnalyzeFile)
14293 if (!first.analysisSupport) {
14295 snprintf(buf, sizeof(buf), _("%s does not support analysis"), first.tidy);
14296 DisplayError(buf, 0);
14300 if (gameMode != AnalyzeMode) {
14301 keepInfo = 1; // mere annotating should not alter PGN tags
14304 if (gameMode != EditGame) return;
14305 if (!appData.showThinking) ToggleShowThinking();
14306 ResurrectChessProgram();
14307 SendToProgram("analyze\n", &first);
14308 first.analyzing = TRUE;
14309 /*first.maybeThinking = TRUE;*/
14310 first.maybeThinking = FALSE; /* avoid killing GNU Chess */
14311 EngineOutputPopUp();
14313 gameMode = AnalyzeFile;
14317 StartAnalysisClock();
14318 GetTimeMark(&lastNodeCountTime);
14320 if(appData.timeDelay > 0) StartLoadGameTimer((long)(1000.0f * appData.timeDelay));
14321 AnalysisPeriodicEvent(1);
14325 MachineWhiteEvent ()
14328 char *bookHit = NULL;
14330 if (appData.noChessProgram || (gameMode == MachinePlaysWhite))
14334 if (gameMode == PlayFromGameFile ||
14335 gameMode == TwoMachinesPlay ||
14336 gameMode == Training ||
14337 gameMode == AnalyzeMode ||
14338 gameMode == EndOfGame)
14341 if (gameMode == EditPosition)
14342 EditPositionDone(TRUE);
14344 if (!WhiteOnMove(currentMove)) {
14345 DisplayError(_("It is not White's turn"), 0);
14349 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile)
14352 if (gameMode == EditGame || gameMode == AnalyzeMode ||
14353 gameMode == AnalyzeFile)
14356 ResurrectChessProgram(); /* in case it isn't running */
14357 if(gameMode == BeginningOfGame) { /* [HGM] time odds: to get right odds in human mode */
14358 gameMode = MachinePlaysWhite;
14361 gameMode = MachinePlaysWhite;
14365 snprintf(buf, MSG_SIZ, "%s %s %s", gameInfo.white, _("vs."), gameInfo.black);
14367 if (first.sendName) {
14368 snprintf(buf, MSG_SIZ, "name %s\n", gameInfo.black);
14369 SendToProgram(buf, &first);
14371 if (first.sendTime) {
14372 if (first.useColors) {
14373 SendToProgram("black\n", &first); /*gnu kludge*/
14375 SendTimeRemaining(&first, TRUE);
14377 if (first.useColors) {
14378 SendToProgram("white\n", &first); // [HGM] book: send 'go' separately
14380 bookHit = SendMoveToBookUser(forwardMostMove-1, &first, TRUE); // [HGM] book: send go or retrieve book move
14381 SetMachineThinkingEnables();
14382 first.maybeThinking = TRUE;
14386 if (appData.autoFlipView && !flipView) {
14387 flipView = !flipView;
14388 DrawPosition(FALSE, NULL);
14389 DisplayBothClocks(); // [HGM] logo: clocks might have to be exchanged;
14392 if(bookHit) { // [HGM] book: simulate book reply
14393 static char bookMove[MSG_SIZ]; // a bit generous?
14395 programStats.nodes = programStats.depth = programStats.time =
14396 programStats.score = programStats.got_only_move = 0;
14397 sprintf(programStats.movelist, "%s (xbook)", bookHit);
14399 safeStrCpy(bookMove, "move ", sizeof(bookMove)/sizeof(bookMove[0]));
14400 strcat(bookMove, bookHit);
14401 HandleMachineMove(bookMove, &first);
14406 MachineBlackEvent ()
14409 char *bookHit = NULL;
14411 if (appData.noChessProgram || (gameMode == MachinePlaysBlack))
14415 if (gameMode == PlayFromGameFile ||
14416 gameMode == TwoMachinesPlay ||
14417 gameMode == Training ||
14418 gameMode == AnalyzeMode ||
14419 gameMode == EndOfGame)
14422 if (gameMode == EditPosition)
14423 EditPositionDone(TRUE);
14425 if (WhiteOnMove(currentMove)) {
14426 DisplayError(_("It is not Black's turn"), 0);
14430 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile)
14433 if (gameMode == EditGame || gameMode == AnalyzeMode ||
14434 gameMode == AnalyzeFile)
14437 ResurrectChessProgram(); /* in case it isn't running */
14438 gameMode = MachinePlaysBlack;
14442 snprintf(buf, MSG_SIZ, "%s %s %s", gameInfo.white, _("vs."), gameInfo.black);
14444 if (first.sendName) {
14445 snprintf(buf, MSG_SIZ, "name %s\n", gameInfo.white);
14446 SendToProgram(buf, &first);
14448 if (first.sendTime) {
14449 if (first.useColors) {
14450 SendToProgram("white\n", &first); /*gnu kludge*/
14452 SendTimeRemaining(&first, FALSE);
14454 if (first.useColors) {
14455 SendToProgram("black\n", &first); // [HGM] book: 'go' sent separately
14457 bookHit = SendMoveToBookUser(forwardMostMove-1, &first, TRUE); // [HGM] book: send go or retrieve book move
14458 SetMachineThinkingEnables();
14459 first.maybeThinking = TRUE;
14462 if (appData.autoFlipView && flipView) {
14463 flipView = !flipView;
14464 DrawPosition(FALSE, NULL);
14465 DisplayBothClocks(); // [HGM] logo: clocks might have to be exchanged;
14467 if(bookHit) { // [HGM] book: simulate book reply
14468 static char bookMove[MSG_SIZ]; // a bit generous?
14470 programStats.nodes = programStats.depth = programStats.time =
14471 programStats.score = programStats.got_only_move = 0;
14472 sprintf(programStats.movelist, "%s (xbook)", bookHit);
14474 safeStrCpy(bookMove, "move ", sizeof(bookMove)/sizeof(bookMove[0]));
14475 strcat(bookMove, bookHit);
14476 HandleMachineMove(bookMove, &first);
14482 DisplayTwoMachinesTitle ()
14485 if (appData.matchGames > 0) {
14486 if(appData.tourneyFile[0]) {
14487 snprintf(buf, MSG_SIZ, "%s %s %s (%d/%d%s)",
14488 gameInfo.white, _("vs."), gameInfo.black,
14489 nextGame+1, appData.matchGames+1,
14490 appData.tourneyType>0 ? "gt" : appData.tourneyType<0 ? "sw" : "rr");
14492 if (first.twoMachinesColor[0] == 'w') {
14493 snprintf(buf, MSG_SIZ, "%s %s %s (%d-%d-%d)",
14494 gameInfo.white, _("vs."), gameInfo.black,
14495 first.matchWins, second.matchWins,
14496 matchGame - 1 - (first.matchWins + second.matchWins));
14498 snprintf(buf, MSG_SIZ, "%s %s %s (%d-%d-%d)",
14499 gameInfo.white, _("vs."), gameInfo.black,
14500 second.matchWins, first.matchWins,
14501 matchGame - 1 - (first.matchWins + second.matchWins));
14504 snprintf(buf, MSG_SIZ, "%s %s %s", gameInfo.white, _("vs."), gameInfo.black);
14510 SettingsMenuIfReady ()
14512 if (second.lastPing != second.lastPong) {
14513 DisplayMessage("", _("Waiting for second chess program"));
14514 ScheduleDelayedEvent(SettingsMenuIfReady, 10); // [HGM] fast: lowered from 1000
14518 DisplayMessage("", "");
14519 SettingsPopUp(&second);
14523 WaitForEngine (ChessProgramState *cps, DelayedEventCallback retry)
14526 if (cps->pr == NoProc) {
14527 StartChessProgram(cps);
14528 if (cps->protocolVersion == 1) {
14530 ScheduleDelayedEvent(retry, 1); // Do this also through timeout to avoid recursive calling of 'retry'
14532 /* kludge: allow timeout for initial "feature" command */
14533 if(retry != TwoMachinesEventIfReady) FreezeUI();
14534 snprintf(buf, MSG_SIZ, _("Starting %s chess program"), _(cps->which));
14535 DisplayMessage("", buf);
14536 ScheduleDelayedEvent(retry, FEATURE_TIMEOUT);
14544 TwoMachinesEvent P((void))
14548 ChessProgramState *onmove;
14549 char *bookHit = NULL;
14550 static int stalling = 0;
14554 if (appData.noChessProgram) return;
14556 switch (gameMode) {
14557 case TwoMachinesPlay:
14559 case MachinePlaysWhite:
14560 case MachinePlaysBlack:
14561 if (WhiteOnMove(forwardMostMove) == (gameMode == MachinePlaysWhite)) {
14562 DisplayError(_("Wait until your turn,\nor select 'Move Now'."), 0);
14566 case BeginningOfGame:
14567 case PlayFromGameFile:
14570 if (gameMode != EditGame) return;
14573 EditPositionDone(TRUE);
14584 // forwardMostMove = currentMove;
14585 TruncateGame(); // [HGM] vari: MachineWhite and MachineBlack do this...
14586 startingEngine = TRUE;
14588 if(!ResurrectChessProgram()) return; /* in case first program isn't running (unbalances its ping due to InitChessProgram!) */
14590 if(!first.initDone && GetDelayedEvent() == TwoMachinesEventIfReady) return; // [HGM] engine #1 still waiting for feature timeout
14591 if(first.lastPing != first.lastPong) { // [HGM] wait till we are sure first engine has set up position
14592 ScheduleDelayedEvent(TwoMachinesEventIfReady, 10);
14595 if(WaitForEngine(&second, TwoMachinesEventIfReady)) return; // (if needed:) started up second engine, so wait for features
14597 if(!SupportedVariant(second.variants, gameInfo.variant, gameInfo.boardWidth,
14598 gameInfo.boardHeight, gameInfo.holdingsSize, second.protocolVersion, second.tidy)) {
14599 startingEngine = FALSE;
14600 DisplayError("second engine does not play this", 0);
14605 InitChessProgram(&second, FALSE); // unbalances ping of second engine
14606 SendToProgram("force\n", &second);
14608 ScheduleDelayedEvent(TwoMachinesEventIfReady, 10);
14611 GetTimeMark(&now); // [HGM] matchpause: implement match pause after engine load
14612 if(appData.matchPause>10000 || appData.matchPause<10)
14613 appData.matchPause = 10000; /* [HGM] make pause adjustable */
14614 wait = SubtractTimeMarks(&now, &pauseStart);
14615 if(wait < appData.matchPause) {
14616 ScheduleDelayedEvent(TwoMachinesEventIfReady, appData.matchPause - wait);
14619 // we are now committed to starting the game
14621 DisplayMessage("", "");
14622 if (startedFromSetupPosition) {
14623 SendBoard(&second, backwardMostMove);
14624 if (appData.debugMode) {
14625 fprintf(debugFP, "Two Machines\n");
14628 for (i = backwardMostMove; i < forwardMostMove; i++) {
14629 SendMoveToProgram(i, &second);
14632 gameMode = TwoMachinesPlay;
14633 pausing = startingEngine = FALSE;
14634 ModeHighlight(); // [HGM] logo: this triggers display update of logos
14636 DisplayTwoMachinesTitle();
14638 if ((first.twoMachinesColor[0] == 'w') == WhiteOnMove(forwardMostMove)) {
14643 if(appData.debugMode) fprintf(debugFP, "New game (%d): %s-%s (%c)\n", matchGame, first.tidy, second.tidy, first.twoMachinesColor[0]);
14644 SendToProgram(first.computerString, &first);
14645 if (first.sendName) {
14646 snprintf(buf, MSG_SIZ, "name %s\n", second.tidy);
14647 SendToProgram(buf, &first);
14649 SendToProgram(second.computerString, &second);
14650 if (second.sendName) {
14651 snprintf(buf, MSG_SIZ, "name %s\n", first.tidy);
14652 SendToProgram(buf, &second);
14656 if (!first.sendTime || !second.sendTime) {
14657 timeRemaining[0][forwardMostMove] = whiteTimeRemaining;
14658 timeRemaining[1][forwardMostMove] = blackTimeRemaining;
14660 if (onmove->sendTime) {
14661 if (onmove->useColors) {
14662 SendToProgram(onmove->other->twoMachinesColor, onmove); /*gnu kludge*/
14664 SendTimeRemaining(onmove, WhiteOnMove(forwardMostMove));
14666 if (onmove->useColors) {
14667 SendToProgram(onmove->twoMachinesColor, onmove);
14669 bookHit = SendMoveToBookUser(forwardMostMove-1, onmove, TRUE); // [HGM] book: send go or retrieve book move
14670 // SendToProgram("go\n", onmove);
14671 onmove->maybeThinking = TRUE;
14672 SetMachineThinkingEnables();
14676 if(bookHit) { // [HGM] book: simulate book reply
14677 static char bookMove[MSG_SIZ]; // a bit generous?
14679 programStats.nodes = programStats.depth = programStats.time =
14680 programStats.score = programStats.got_only_move = 0;
14681 sprintf(programStats.movelist, "%s (xbook)", bookHit);
14683 safeStrCpy(bookMove, "move ", sizeof(bookMove)/sizeof(bookMove[0]));
14684 strcat(bookMove, bookHit);
14685 savedMessage = bookMove; // args for deferred call
14686 savedState = onmove;
14687 ScheduleDelayedEvent(DeferredBookMove, 1);
14694 if (gameMode == Training) {
14695 SetTrainingModeOff();
14696 gameMode = PlayFromGameFile;
14697 DisplayMessage("", _("Training mode off"));
14699 gameMode = Training;
14700 animateTraining = appData.animate;
14702 /* make sure we are not already at the end of the game */
14703 if (currentMove < forwardMostMove) {
14704 SetTrainingModeOn();
14705 DisplayMessage("", _("Training mode on"));
14707 gameMode = PlayFromGameFile;
14708 DisplayError(_("Already at end of game"), 0);
14717 if (!appData.icsActive) return;
14718 switch (gameMode) {
14719 case IcsPlayingWhite:
14720 case IcsPlayingBlack:
14723 case BeginningOfGame:
14731 EditPositionDone(TRUE);
14744 gameMode = IcsIdle;
14754 switch (gameMode) {
14756 SetTrainingModeOff();
14758 case MachinePlaysWhite:
14759 case MachinePlaysBlack:
14760 case BeginningOfGame:
14761 SendToProgram("force\n", &first);
14762 SetUserThinkingEnables();
14764 case PlayFromGameFile:
14765 (void) StopLoadGameTimer();
14766 if (gameFileFP != NULL) {
14771 EditPositionDone(TRUE);
14776 SendToProgram("force\n", &first);
14778 case TwoMachinesPlay:
14779 GameEnds(EndOfFile, NULL, GE_PLAYER);
14780 ResurrectChessProgram();
14781 SetUserThinkingEnables();
14784 ResurrectChessProgram();
14786 case IcsPlayingBlack:
14787 case IcsPlayingWhite:
14788 DisplayError(_("Warning: You are still playing a game"), 0);
14791 DisplayError(_("Warning: You are still observing a game"), 0);
14794 DisplayError(_("Warning: You are still examining a game"), 0);
14805 first.offeredDraw = second.offeredDraw = 0;
14807 if (gameMode == PlayFromGameFile) {
14808 whiteTimeRemaining = timeRemaining[0][currentMove];
14809 blackTimeRemaining = timeRemaining[1][currentMove];
14813 if (gameMode == MachinePlaysWhite ||
14814 gameMode == MachinePlaysBlack ||
14815 gameMode == TwoMachinesPlay ||
14816 gameMode == EndOfGame) {
14817 i = forwardMostMove;
14818 while (i > currentMove) {
14819 SendToProgram("undo\n", &first);
14822 if(!adjustedClock) {
14823 whiteTimeRemaining = timeRemaining[0][currentMove];
14824 blackTimeRemaining = timeRemaining[1][currentMove];
14825 DisplayBothClocks();
14827 if (whiteFlag || blackFlag) {
14828 whiteFlag = blackFlag = 0;
14833 gameMode = EditGame;
14840 EditPositionEvent ()
14842 if (gameMode == EditPosition) {
14848 if (gameMode != EditGame) return;
14850 gameMode = EditPosition;
14853 if (currentMove > 0)
14854 CopyBoard(boards[0], boards[currentMove]);
14856 blackPlaysFirst = !WhiteOnMove(currentMove);
14858 currentMove = forwardMostMove = backwardMostMove = 0;
14859 HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove-1);
14861 if(!appData.pieceMenu) DisplayMessage(_("Click clock to clear board"), "");
14867 /* [DM] icsEngineAnalyze - possible call from other functions */
14868 if (appData.icsEngineAnalyze) {
14869 appData.icsEngineAnalyze = FALSE;
14871 DisplayMessage("",_("Close ICS engine analyze..."));
14873 if (first.analysisSupport && first.analyzing) {
14874 SendToBoth("exit\n");
14875 first.analyzing = second.analyzing = FALSE;
14877 thinkOutput[0] = NULLCHAR;
14881 EditPositionDone (Boolean fakeRights)
14883 int king = gameInfo.variant == VariantKnightmate ? WhiteUnicorn : WhiteKing;
14885 startedFromSetupPosition = TRUE;
14886 InitChessProgram(&first, FALSE);
14887 if(fakeRights) { // [HGM] suppress this if we just pasted a FEN.
14888 boards[0][EP_STATUS] = EP_NONE;
14889 boards[0][CASTLING][2] = boards[0][CASTLING][5] = BOARD_WIDTH>>1;
14890 if(boards[0][0][BOARD_WIDTH>>1] == king) {
14891 boards[0][CASTLING][1] = boards[0][0][BOARD_LEFT] == WhiteRook ? BOARD_LEFT : NoRights;
14892 boards[0][CASTLING][0] = boards[0][0][BOARD_RGHT-1] == WhiteRook ? BOARD_RGHT-1 : NoRights;
14893 } else boards[0][CASTLING][2] = NoRights;
14894 if(boards[0][BOARD_HEIGHT-1][BOARD_WIDTH>>1] == WHITE_TO_BLACK king) {
14895 boards[0][CASTLING][4] = boards[0][BOARD_HEIGHT-1][BOARD_LEFT] == BlackRook ? BOARD_LEFT : NoRights;
14896 boards[0][CASTLING][3] = boards[0][BOARD_HEIGHT-1][BOARD_RGHT-1] == BlackRook ? BOARD_RGHT-1 : NoRights;
14897 } else boards[0][CASTLING][5] = NoRights;
14898 if(gameInfo.variant == VariantSChess) {
14900 for(i=BOARD_LEFT; i<BOARD_RGHT; i++) { // pieces in their original position are assumed virgin
14901 boards[0][VIRGIN][i] = 0;
14902 if(boards[0][0][i] == FIDEArray[0][i-BOARD_LEFT]) boards[0][VIRGIN][i] |= VIRGIN_W;
14903 if(boards[0][BOARD_HEIGHT-1][i] == FIDEArray[1][i-BOARD_LEFT]) boards[0][VIRGIN][i] |= VIRGIN_B;
14907 SendToProgram("force\n", &first);
14908 if (blackPlaysFirst) {
14909 safeStrCpy(moveList[0], "", sizeof(moveList[0])/sizeof(moveList[0][0]));
14910 safeStrCpy(parseList[0], "", sizeof(parseList[0])/sizeof(parseList[0][0]));
14911 currentMove = forwardMostMove = backwardMostMove = 1;
14912 CopyBoard(boards[1], boards[0]);
14914 currentMove = forwardMostMove = backwardMostMove = 0;
14916 SendBoard(&first, forwardMostMove);
14917 if (appData.debugMode) {
14918 fprintf(debugFP, "EditPosDone\n");
14921 DisplayMessage("", "");
14922 timeRemaining[0][forwardMostMove] = whiteTimeRemaining;
14923 timeRemaining[1][forwardMostMove] = blackTimeRemaining;
14924 gameMode = EditGame;
14926 HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove-1);
14927 ClearHighlights(); /* [AS] */
14930 /* Pause for `ms' milliseconds */
14931 /* !! Ugh, this is a kludge. Fix it sometime. --tpm */
14933 TimeDelay (long ms)
14940 } while (SubtractTimeMarks(&m2, &m1) < ms);
14943 /* !! Ugh, this is a kludge. Fix it sometime. --tpm */
14945 SendMultiLineToICS (char *buf)
14947 char temp[MSG_SIZ+1], *p;
14954 strncpy(temp, buf, len);
14959 if (*p == '\n' || *p == '\r')
14964 strcat(temp, "\n");
14966 SendToPlayer(temp, strlen(temp));
14970 SetWhiteToPlayEvent ()
14972 if (gameMode == EditPosition) {
14973 blackPlaysFirst = FALSE;
14974 DisplayBothClocks(); /* works because currentMove is 0 */
14975 } else if (gameMode == IcsExamining) {
14976 SendToICS(ics_prefix);
14977 SendToICS("tomove white\n");
14982 SetBlackToPlayEvent ()
14984 if (gameMode == EditPosition) {
14985 blackPlaysFirst = TRUE;
14986 currentMove = 1; /* kludge */
14987 DisplayBothClocks();
14989 } else if (gameMode == IcsExamining) {
14990 SendToICS(ics_prefix);
14991 SendToICS("tomove black\n");
14996 EditPositionMenuEvent (ChessSquare selection, int x, int y)
14999 ChessSquare piece = boards[0][y][x];
15000 static Board erasedBoard, currentBoard, menuBoard, nullBoard;
15001 static int lastVariant;
15003 if (gameMode != EditPosition && gameMode != IcsExamining) return;
15005 switch (selection) {
15007 CopyBoard(currentBoard, boards[0]);
15008 CopyBoard(menuBoard, initialPosition);
15009 if (gameMode == IcsExamining && ics_type == ICS_FICS) {
15010 SendToICS(ics_prefix);
15011 SendToICS("bsetup clear\n");
15012 } else if (gameMode == IcsExamining && ics_type == ICS_ICC) {
15013 SendToICS(ics_prefix);
15014 SendToICS("clearboard\n");
15017 for (x = 0; x < BOARD_WIDTH; x++) { ChessSquare p = EmptySquare;
15018 if(x == BOARD_LEFT-1 || x == BOARD_RGHT) p = (ChessSquare) 0; /* [HGM] holdings */
15019 for (y = 0; y < BOARD_HEIGHT; y++) {
15020 if (gameMode == IcsExamining) {
15021 if (boards[currentMove][y][x] != EmptySquare) {
15022 snprintf(buf, MSG_SIZ, "%sx@%c%c\n", ics_prefix,
15027 if(boards[0][y][x] != p) nonEmpty++;
15028 boards[0][y][x] = p;
15032 if(gameMode != IcsExamining) { // [HGM] editpos: cycle trough boards
15034 for(r = 0; r < BOARD_HEIGHT; r++) {
15035 for(x = BOARD_LEFT; x < BOARD_RGHT; x++) { // create 'menu board' by removing duplicates
15036 ChessSquare p = menuBoard[r][x];
15037 for(y = x + 1; y < BOARD_RGHT; y++) if(menuBoard[r][y] == p) menuBoard[r][y] = EmptySquare;
15040 DisplayMessage("Clicking clock again restores position", "");
15041 if(gameInfo.variant != lastVariant) lastVariant = gameInfo.variant, CopyBoard(erasedBoard, boards[0]);
15042 if(!nonEmpty) { // asked to clear an empty board
15043 CopyBoard(boards[0], menuBoard);
15045 if(CompareBoards(currentBoard, menuBoard)) { // asked to clear an empty board
15046 CopyBoard(boards[0], initialPosition);
15048 if(CompareBoards(currentBoard, initialPosition) && !CompareBoards(currentBoard, erasedBoard)
15049 && !CompareBoards(nullBoard, erasedBoard)) {
15050 CopyBoard(boards[0], erasedBoard);
15052 CopyBoard(erasedBoard, currentBoard);
15056 if (gameMode == EditPosition) {
15057 DrawPosition(FALSE, boards[0]);
15062 SetWhiteToPlayEvent();
15066 SetBlackToPlayEvent();
15070 if (gameMode == IcsExamining) {
15071 if (x < BOARD_LEFT || x >= BOARD_RGHT) break; // [HGM] holdings
15072 snprintf(buf, MSG_SIZ, "%sx@%c%c\n", ics_prefix, AAA + x, ONE + y);
15075 if(x < BOARD_LEFT || x >= BOARD_RGHT) {
15076 if(x == BOARD_LEFT-2) {
15077 if(y < BOARD_HEIGHT-1-gameInfo.holdingsSize) break;
15078 boards[0][y][1] = 0;
15080 if(x == BOARD_RGHT+1) {
15081 if(y >= gameInfo.holdingsSize) break;
15082 boards[0][y][BOARD_WIDTH-2] = 0;
15085 boards[0][y][x] = EmptySquare;
15086 DrawPosition(FALSE, boards[0]);
15091 if(piece >= (int)WhitePawn && piece < (int)WhiteMan ||
15092 piece >= (int)BlackPawn && piece < (int)BlackMan ) {
15093 selection = (ChessSquare) (PROMOTED piece);
15094 } else if(piece == EmptySquare) selection = WhiteSilver;
15095 else selection = (ChessSquare)((int)piece - 1);
15099 if(piece > (int)WhiteMan && piece <= (int)WhiteKing ||
15100 piece > (int)BlackMan && piece <= (int)BlackKing ) {
15101 selection = (ChessSquare) (DEMOTED piece);
15102 } else if(piece == EmptySquare) selection = BlackSilver;
15103 else selection = (ChessSquare)((int)piece + 1);
15108 if(gameInfo.variant == VariantShatranj ||
15109 gameInfo.variant == VariantXiangqi ||
15110 gameInfo.variant == VariantCourier ||
15111 gameInfo.variant == VariantASEAN ||
15112 gameInfo.variant == VariantMakruk )
15113 selection = (ChessSquare)((int)selection - (int)WhiteQueen + (int)WhiteFerz);
15118 if(gameInfo.variant == VariantXiangqi)
15119 selection = (ChessSquare)((int)selection - (int)WhiteKing + (int)WhiteWazir);
15120 if(gameInfo.variant == VariantKnightmate)
15121 selection = (ChessSquare)((int)selection - (int)WhiteKing + (int)WhiteUnicorn);
15124 if (gameMode == IcsExamining) {
15125 if (x < BOARD_LEFT || x >= BOARD_RGHT) break; // [HGM] holdings
15126 snprintf(buf, MSG_SIZ, "%s%c@%c%c\n", ics_prefix,
15127 PieceToChar(selection), AAA + x, ONE + y);
15130 if(x < BOARD_LEFT || x >= BOARD_RGHT) {
15132 if(x == BOARD_LEFT-2 && selection >= BlackPawn) {
15133 n = PieceToNumber(selection - BlackPawn);
15134 if(n >= gameInfo.holdingsSize) { n = 0; selection = BlackPawn; }
15135 boards[0][BOARD_HEIGHT-1-n][0] = selection;
15136 boards[0][BOARD_HEIGHT-1-n][1]++;
15138 if(x == BOARD_RGHT+1 && selection < BlackPawn) {
15139 n = PieceToNumber(selection);
15140 if(n >= gameInfo.holdingsSize) { n = 0; selection = WhitePawn; }
15141 boards[0][n][BOARD_WIDTH-1] = selection;
15142 boards[0][n][BOARD_WIDTH-2]++;
15145 boards[0][y][x] = selection;
15146 DrawPosition(TRUE, boards[0]);
15148 fromX = fromY = -1;
15156 DropMenuEvent (ChessSquare selection, int x, int y)
15158 ChessMove moveType;
15160 switch (gameMode) {
15161 case IcsPlayingWhite:
15162 case MachinePlaysBlack:
15163 if (!WhiteOnMove(currentMove)) {
15164 DisplayMoveError(_("It is Black's turn"));
15167 moveType = WhiteDrop;
15169 case IcsPlayingBlack:
15170 case MachinePlaysWhite:
15171 if (WhiteOnMove(currentMove)) {
15172 DisplayMoveError(_("It is White's turn"));
15175 moveType = BlackDrop;
15178 moveType = WhiteOnMove(currentMove) ? WhiteDrop : BlackDrop;
15184 if (moveType == BlackDrop && selection < BlackPawn) {
15185 selection = (ChessSquare) ((int) selection
15186 + (int) BlackPawn - (int) WhitePawn);
15188 if (boards[currentMove][y][x] != EmptySquare) {
15189 DisplayMoveError(_("That square is occupied"));
15193 FinishMove(moveType, (int) selection, DROP_RANK, x, y, NULLCHAR);
15199 /* Accept a pending offer of any kind from opponent */
15201 if (appData.icsActive) {
15202 SendToICS(ics_prefix);
15203 SendToICS("accept\n");
15204 } else if (cmailMsgLoaded) {
15205 if (currentMove == cmailOldMove &&
15206 commentList[cmailOldMove] != NULL &&
15207 StrStr(commentList[cmailOldMove], WhiteOnMove(cmailOldMove) ?
15208 "Black offers a draw" : "White offers a draw")) {
15210 GameEnds(GameIsDrawn, "Draw agreed", GE_PLAYER);
15211 cmailMoveType[lastLoadGameNumber - 1] = CMAIL_ACCEPT;
15213 DisplayError(_("There is no pending offer on this move"), 0);
15214 cmailMoveType[lastLoadGameNumber - 1] = CMAIL_MOVE;
15217 /* Not used for offers from chess program */
15224 /* Decline a pending offer of any kind from opponent */
15226 if (appData.icsActive) {
15227 SendToICS(ics_prefix);
15228 SendToICS("decline\n");
15229 } else if (cmailMsgLoaded) {
15230 if (currentMove == cmailOldMove &&
15231 commentList[cmailOldMove] != NULL &&
15232 StrStr(commentList[cmailOldMove], WhiteOnMove(cmailOldMove) ?
15233 "Black offers a draw" : "White offers a draw")) {
15235 AppendComment(cmailOldMove, "Draw declined", TRUE);
15236 DisplayComment(cmailOldMove - 1, "Draw declined");
15239 DisplayError(_("There is no pending offer on this move"), 0);
15242 /* Not used for offers from chess program */
15249 /* Issue ICS rematch command */
15250 if (appData.icsActive) {
15251 SendToICS(ics_prefix);
15252 SendToICS("rematch\n");
15259 /* Call your opponent's flag (claim a win on time) */
15260 if (appData.icsActive) {
15261 SendToICS(ics_prefix);
15262 SendToICS("flag\n");
15264 switch (gameMode) {
15267 case MachinePlaysWhite:
15270 GameEnds(GameIsDrawn, "Both players ran out of time",
15273 GameEnds(BlackWins, "Black wins on time", GE_PLAYER);
15275 DisplayError(_("Your opponent is not out of time"), 0);
15278 case MachinePlaysBlack:
15281 GameEnds(GameIsDrawn, "Both players ran out of time",
15284 GameEnds(WhiteWins, "White wins on time", GE_PLAYER);
15286 DisplayError(_("Your opponent is not out of time"), 0);
15294 ClockClick (int which)
15295 { // [HGM] code moved to back-end from winboard.c
15296 if(which) { // black clock
15297 if (gameMode == EditPosition || gameMode == IcsExamining) {
15298 if(!appData.pieceMenu && blackPlaysFirst) EditPositionMenuEvent(ClearBoard, 0, 0);
15299 SetBlackToPlayEvent();
15300 } else if ((gameMode == AnalyzeMode || gameMode == EditGame ||
15301 gameMode == MachinePlaysBlack && PosFlags(0) & F_NULL_MOVE && !blackFlag && !shiftKey) && WhiteOnMove(currentMove)) {
15302 UserMoveEvent((int)EmptySquare, DROP_RANK, 0, 0, 0); // [HGM] multi-move: if not out of time, enters null move
15303 } else if (shiftKey) {
15304 AdjustClock(which, -1);
15305 } else if (gameMode == IcsPlayingWhite ||
15306 gameMode == MachinePlaysBlack) {
15309 } else { // white clock
15310 if (gameMode == EditPosition || gameMode == IcsExamining) {
15311 if(!appData.pieceMenu && !blackPlaysFirst) EditPositionMenuEvent(ClearBoard, 0, 0);
15312 SetWhiteToPlayEvent();
15313 } else if ((gameMode == AnalyzeMode || gameMode == EditGame ||
15314 gameMode == MachinePlaysWhite && PosFlags(0) & F_NULL_MOVE && !whiteFlag && !shiftKey) && !WhiteOnMove(currentMove)) {
15315 UserMoveEvent((int)EmptySquare, DROP_RANK, 0, 0, 0); // [HGM] multi-move
15316 } else if (shiftKey) {
15317 AdjustClock(which, -1);
15318 } else if (gameMode == IcsPlayingBlack ||
15319 gameMode == MachinePlaysWhite) {
15328 /* Offer draw or accept pending draw offer from opponent */
15330 if (appData.icsActive) {
15331 /* Note: tournament rules require draw offers to be
15332 made after you make your move but before you punch
15333 your clock. Currently ICS doesn't let you do that;
15334 instead, you immediately punch your clock after making
15335 a move, but you can offer a draw at any time. */
15337 SendToICS(ics_prefix);
15338 SendToICS("draw\n");
15339 userOfferedDraw = TRUE; // [HGM] drawclaim: also set flag in ICS play
15340 } else if (cmailMsgLoaded) {
15341 if (currentMove == cmailOldMove &&
15342 commentList[cmailOldMove] != NULL &&
15343 StrStr(commentList[cmailOldMove], WhiteOnMove(cmailOldMove) ?
15344 "Black offers a draw" : "White offers a draw")) {
15345 GameEnds(GameIsDrawn, "Draw agreed", GE_PLAYER);
15346 cmailMoveType[lastLoadGameNumber - 1] = CMAIL_ACCEPT;
15347 } else if (currentMove == cmailOldMove + 1) {
15348 char *offer = WhiteOnMove(cmailOldMove) ?
15349 "White offers a draw" : "Black offers a draw";
15350 AppendComment(currentMove, offer, TRUE);
15351 DisplayComment(currentMove - 1, offer);
15352 cmailMoveType[lastLoadGameNumber - 1] = CMAIL_DRAW;
15354 DisplayError(_("You must make your move before offering a draw"), 0);
15355 cmailMoveType[lastLoadGameNumber - 1] = CMAIL_MOVE;
15357 } else if (first.offeredDraw) {
15358 GameEnds(GameIsDrawn, "Draw agreed", GE_XBOARD);
15360 if (first.sendDrawOffers) {
15361 SendToProgram("draw\n", &first);
15362 userOfferedDraw = TRUE;
15370 /* Offer Adjourn or accept pending Adjourn offer from opponent */
15372 if (appData.icsActive) {
15373 SendToICS(ics_prefix);
15374 SendToICS("adjourn\n");
15376 /* Currently GNU Chess doesn't offer or accept Adjourns */
15384 /* Offer Abort or accept pending Abort offer from opponent */
15386 if (appData.icsActive) {
15387 SendToICS(ics_prefix);
15388 SendToICS("abort\n");
15390 GameEnds(GameUnfinished, "Game aborted", GE_PLAYER);
15397 /* Resign. You can do this even if it's not your turn. */
15399 if (appData.icsActive) {
15400 SendToICS(ics_prefix);
15401 SendToICS("resign\n");
15403 switch (gameMode) {
15404 case MachinePlaysWhite:
15405 GameEnds(WhiteWins, "Black resigns", GE_PLAYER);
15407 case MachinePlaysBlack:
15408 GameEnds(BlackWins, "White resigns", GE_PLAYER);
15411 if (cmailMsgLoaded) {
15413 if (WhiteOnMove(cmailOldMove)) {
15414 GameEnds(BlackWins, "White resigns", GE_PLAYER);
15416 GameEnds(WhiteWins, "Black resigns", GE_PLAYER);
15418 cmailMoveType[lastLoadGameNumber - 1] = CMAIL_RESIGN;
15429 StopObservingEvent ()
15431 /* Stop observing current games */
15432 SendToICS(ics_prefix);
15433 SendToICS("unobserve\n");
15437 StopExaminingEvent ()
15439 /* Stop observing current game */
15440 SendToICS(ics_prefix);
15441 SendToICS("unexamine\n");
15445 ForwardInner (int target)
15447 int limit; int oldSeekGraphUp = seekGraphUp;
15449 if (appData.debugMode)
15450 fprintf(debugFP, "ForwardInner(%d), current %d, forward %d\n",
15451 target, currentMove, forwardMostMove);
15453 if (gameMode == EditPosition)
15456 seekGraphUp = FALSE;
15457 MarkTargetSquares(1);
15459 if (gameMode == PlayFromGameFile && !pausing)
15462 if (gameMode == IcsExamining && pausing)
15463 limit = pauseExamForwardMostMove;
15465 limit = forwardMostMove;
15467 if (target > limit) target = limit;
15469 if (target > 0 && moveList[target - 1][0]) {
15470 int fromX, fromY, toX, toY;
15471 toX = moveList[target - 1][2] - AAA;
15472 toY = moveList[target - 1][3] - ONE;
15473 if (moveList[target - 1][1] == '@') {
15474 if (appData.highlightLastMove) {
15475 SetHighlights(-1, -1, toX, toY);
15478 fromX = moveList[target - 1][0] - AAA;
15479 fromY = moveList[target - 1][1] - ONE;
15480 if (target == currentMove + 1) {
15481 AnimateMove(boards[currentMove], fromX, fromY, toX, toY);
15483 if (appData.highlightLastMove) {
15484 SetHighlights(fromX, fromY, toX, toY);
15488 if (gameMode == EditGame || gameMode == AnalyzeMode ||
15489 gameMode == Training || gameMode == PlayFromGameFile ||
15490 gameMode == AnalyzeFile) {
15491 while (currentMove < target) {
15492 if(second.analyzing) SendMoveToProgram(currentMove, &second);
15493 SendMoveToProgram(currentMove++, &first);
15496 currentMove = target;
15499 if (gameMode == EditGame || gameMode == EndOfGame) {
15500 whiteTimeRemaining = timeRemaining[0][currentMove];
15501 blackTimeRemaining = timeRemaining[1][currentMove];
15503 DisplayBothClocks();
15504 DisplayMove(currentMove - 1);
15505 DrawPosition(oldSeekGraphUp, boards[currentMove]);
15506 HistorySet(parseList,backwardMostMove,forwardMostMove,currentMove-1);
15507 if ( !matchMode && gameMode != Training) { // [HGM] PV info: routine tests if empty
15508 DisplayComment(currentMove - 1, commentList[currentMove]);
15510 ClearMap(); // [HGM] exclude: invalidate map
15517 if (gameMode == IcsExamining && !pausing) {
15518 SendToICS(ics_prefix);
15519 SendToICS("forward\n");
15521 ForwardInner(currentMove + 1);
15528 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
15529 /* to optimze, we temporarily turn off analysis mode while we feed
15530 * the remaining moves to the engine. Otherwise we get analysis output
15533 if (first.analysisSupport) {
15534 SendToProgram("exit\nforce\n", &first);
15535 first.analyzing = FALSE;
15539 if (gameMode == IcsExamining && !pausing) {
15540 SendToICS(ics_prefix);
15541 SendToICS("forward 999999\n");
15543 ForwardInner(forwardMostMove);
15546 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
15547 /* we have fed all the moves, so reactivate analysis mode */
15548 SendToProgram("analyze\n", &first);
15549 first.analyzing = TRUE;
15550 /*first.maybeThinking = TRUE;*/
15551 first.maybeThinking = FALSE; /* avoid killing GNU Chess */
15556 BackwardInner (int target)
15558 int full_redraw = TRUE; /* [AS] Was FALSE, had to change it! */
15560 if (appData.debugMode)
15561 fprintf(debugFP, "BackwardInner(%d), current %d, forward %d\n",
15562 target, currentMove, forwardMostMove);
15564 if (gameMode == EditPosition) return;
15565 seekGraphUp = FALSE;
15566 MarkTargetSquares(1);
15567 if (currentMove <= backwardMostMove) {
15569 DrawPosition(full_redraw, boards[currentMove]);
15572 if (gameMode == PlayFromGameFile && !pausing)
15575 if (moveList[target][0]) {
15576 int fromX, fromY, toX, toY;
15577 toX = moveList[target][2] - AAA;
15578 toY = moveList[target][3] - ONE;
15579 if (moveList[target][1] == '@') {
15580 if (appData.highlightLastMove) {
15581 SetHighlights(-1, -1, toX, toY);
15584 fromX = moveList[target][0] - AAA;
15585 fromY = moveList[target][1] - ONE;
15586 if (target == currentMove - 1) {
15587 AnimateMove(boards[currentMove], toX, toY, fromX, fromY);
15589 if (appData.highlightLastMove) {
15590 SetHighlights(fromX, fromY, toX, toY);
15594 if (gameMode == EditGame || gameMode==AnalyzeMode ||
15595 gameMode == PlayFromGameFile || gameMode == AnalyzeFile) {
15596 while (currentMove > target) {
15597 if(moveList[currentMove-1][1] == '@' && moveList[currentMove-1][0] == '@') {
15598 // null move cannot be undone. Reload program with move history before it.
15600 for(i=target; i>backwardMostMove; i--) { // seek back to start or previous null move
15601 if(moveList[i-1][1] == '@' && moveList[i-1][0] == '@') break;
15603 SendBoard(&first, i);
15604 if(second.analyzing) SendBoard(&second, i);
15605 for(currentMove=i; currentMove<target; currentMove++) {
15606 SendMoveToProgram(currentMove, &first);
15607 if(second.analyzing) SendMoveToProgram(currentMove, &second);
15611 SendToBoth("undo\n");
15615 currentMove = target;
15618 if (gameMode == EditGame || gameMode == EndOfGame) {
15619 whiteTimeRemaining = timeRemaining[0][currentMove];
15620 blackTimeRemaining = timeRemaining[1][currentMove];
15622 DisplayBothClocks();
15623 DisplayMove(currentMove - 1);
15624 DrawPosition(full_redraw, boards[currentMove]);
15625 HistorySet(parseList,backwardMostMove,forwardMostMove,currentMove-1);
15626 // [HGM] PV info: routine tests if comment empty
15627 DisplayComment(currentMove - 1, commentList[currentMove]);
15628 ClearMap(); // [HGM] exclude: invalidate map
15634 if (gameMode == IcsExamining && !pausing) {
15635 SendToICS(ics_prefix);
15636 SendToICS("backward\n");
15638 BackwardInner(currentMove - 1);
15645 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
15646 /* to optimize, we temporarily turn off analysis mode while we undo
15647 * all the moves. Otherwise we get analysis output after each undo.
15649 if (first.analysisSupport) {
15650 SendToProgram("exit\nforce\n", &first);
15651 first.analyzing = FALSE;
15655 if (gameMode == IcsExamining && !pausing) {
15656 SendToICS(ics_prefix);
15657 SendToICS("backward 999999\n");
15659 BackwardInner(backwardMostMove);
15662 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
15663 /* we have fed all the moves, so reactivate analysis mode */
15664 SendToProgram("analyze\n", &first);
15665 first.analyzing = TRUE;
15666 /*first.maybeThinking = TRUE;*/
15667 first.maybeThinking = FALSE; /* avoid killing GNU Chess */
15674 if (gameMode == PlayFromGameFile && !pausing) PauseEvent();
15675 if (to >= forwardMostMove) to = forwardMostMove;
15676 if (to <= backwardMostMove) to = backwardMostMove;
15677 if (to < currentMove) {
15685 RevertEvent (Boolean annotate)
15687 if(PopTail(annotate)) { // [HGM] vari: restore old game tail
15690 if (gameMode != IcsExamining) {
15691 DisplayError(_("You are not examining a game"), 0);
15695 DisplayError(_("You can't revert while pausing"), 0);
15698 SendToICS(ics_prefix);
15699 SendToICS("revert\n");
15703 RetractMoveEvent ()
15705 switch (gameMode) {
15706 case MachinePlaysWhite:
15707 case MachinePlaysBlack:
15708 if (WhiteOnMove(forwardMostMove) == (gameMode == MachinePlaysWhite)) {
15709 DisplayError(_("Wait until your turn,\nor select 'Move Now'."), 0);
15712 if (forwardMostMove < 2) return;
15713 currentMove = forwardMostMove = forwardMostMove - 2;
15714 whiteTimeRemaining = timeRemaining[0][currentMove];
15715 blackTimeRemaining = timeRemaining[1][currentMove];
15716 DisplayBothClocks();
15717 DisplayMove(currentMove - 1);
15718 ClearHighlights();/*!! could figure this out*/
15719 DrawPosition(TRUE, boards[currentMove]); /* [AS] Changed to full redraw! */
15720 SendToProgram("remove\n", &first);
15721 /*first.maybeThinking = TRUE;*/ /* GNU Chess does not ponder here */
15724 case BeginningOfGame:
15728 case IcsPlayingWhite:
15729 case IcsPlayingBlack:
15730 if (WhiteOnMove(forwardMostMove) == (gameMode == IcsPlayingWhite)) {
15731 SendToICS(ics_prefix);
15732 SendToICS("takeback 2\n");
15734 SendToICS(ics_prefix);
15735 SendToICS("takeback 1\n");
15744 ChessProgramState *cps;
15746 switch (gameMode) {
15747 case MachinePlaysWhite:
15748 if (!WhiteOnMove(forwardMostMove)) {
15749 DisplayError(_("It is your turn"), 0);
15754 case MachinePlaysBlack:
15755 if (WhiteOnMove(forwardMostMove)) {
15756 DisplayError(_("It is your turn"), 0);
15761 case TwoMachinesPlay:
15762 if (WhiteOnMove(forwardMostMove) ==
15763 (first.twoMachinesColor[0] == 'w')) {
15769 case BeginningOfGame:
15773 SendToProgram("?\n", cps);
15777 TruncateGameEvent ()
15780 if (gameMode != EditGame) return;
15787 CleanupTail(); // [HGM] vari: only keep current variation if we explicitly truncate
15788 if (forwardMostMove > currentMove) {
15789 if (gameInfo.resultDetails != NULL) {
15790 free(gameInfo.resultDetails);
15791 gameInfo.resultDetails = NULL;
15792 gameInfo.result = GameUnfinished;
15794 forwardMostMove = currentMove;
15795 HistorySet(parseList, backwardMostMove, forwardMostMove,
15803 if (appData.noChessProgram) return;
15804 switch (gameMode) {
15805 case MachinePlaysWhite:
15806 if (WhiteOnMove(forwardMostMove)) {
15807 DisplayError(_("Wait until your turn."), 0);
15811 case BeginningOfGame:
15812 case MachinePlaysBlack:
15813 if (!WhiteOnMove(forwardMostMove)) {
15814 DisplayError(_("Wait until your turn."), 0);
15819 DisplayError(_("No hint available"), 0);
15822 SendToProgram("hint\n", &first);
15823 hintRequested = TRUE;
15829 ListGame * lg = (ListGame *) gameList.head;
15832 static int secondTime = FALSE;
15834 if( !(f = GameFile()) || ((ListGame *) gameList.tailPred)->number <= 0 ) {
15835 DisplayError(_("Game list not loaded or empty"), 0);
15839 if(!secondTime && (g = fopen(appData.polyglotBook, "r"))) {
15842 DisplayNote(_("Book file exists! Try again for overwrite."));
15846 creatingBook = TRUE;
15847 secondTime = FALSE;
15849 /* Get list size */
15850 for (nItem = 1; nItem <= ((ListGame *) gameList.tailPred)->number; nItem++){
15851 LoadGame(f, nItem, "", TRUE);
15852 AddGameToBook(TRUE);
15853 lg = (ListGame *) lg->node.succ;
15856 creatingBook = FALSE;
15863 if (appData.noChessProgram) return;
15864 switch (gameMode) {
15865 case MachinePlaysWhite:
15866 if (WhiteOnMove(forwardMostMove)) {
15867 DisplayError(_("Wait until your turn."), 0);
15871 case BeginningOfGame:
15872 case MachinePlaysBlack:
15873 if (!WhiteOnMove(forwardMostMove)) {
15874 DisplayError(_("Wait until your turn."), 0);
15879 EditPositionDone(TRUE);
15881 case TwoMachinesPlay:
15886 SendToProgram("bk\n", &first);
15887 bookOutput[0] = NULLCHAR;
15888 bookRequested = TRUE;
15894 char *tags = PGNTags(&gameInfo);
15895 TagsPopUp(tags, CmailMsg());
15899 /* end button procedures */
15902 PrintPosition (FILE *fp, int move)
15906 for (i = BOARD_HEIGHT - 1; i >= 0; i--) {
15907 for (j = BOARD_LEFT; j < BOARD_RGHT; j++) {
15908 char c = PieceToChar(boards[move][i][j]);
15909 fputc(c == 'x' ? '.' : c, fp);
15910 fputc(j == BOARD_RGHT - 1 ? '\n' : ' ', fp);
15913 if ((gameMode == EditPosition) ? !blackPlaysFirst : (move % 2 == 0))
15914 fprintf(fp, "white to play\n");
15916 fprintf(fp, "black to play\n");
15920 PrintOpponents (FILE *fp)
15922 if (gameInfo.white != NULL) {
15923 fprintf(fp, "\t%s vs. %s\n", gameInfo.white, gameInfo.black);
15929 /* Find last component of program's own name, using some heuristics */
15931 TidyProgramName (char *prog, char *host, char buf[MSG_SIZ])
15934 int local = (strcmp(host, "localhost") == 0);
15935 while (!local && (p = strchr(prog, ';')) != NULL) {
15937 while (*p == ' ') p++;
15940 if (*prog == '"' || *prog == '\'') {
15941 q = strchr(prog + 1, *prog);
15943 q = strchr(prog, ' ');
15945 if (q == NULL) q = prog + strlen(prog);
15947 while (p >= prog && *p != '/' && *p != '\\') p--;
15949 if(p == prog && *p == '"') p++;
15951 if (q - p >= 4 && StrCaseCmp(q - 4, ".exe") == 0) *q = c, q -= 4; else *q = c;
15952 memcpy(buf, p, q - p);
15953 buf[q - p] = NULLCHAR;
15961 TimeControlTagValue ()
15964 if (!appData.clockMode) {
15965 safeStrCpy(buf, "-", sizeof(buf)/sizeof(buf[0]));
15966 } else if (movesPerSession > 0) {
15967 snprintf(buf, MSG_SIZ, "%d/%ld", movesPerSession, timeControl/1000);
15968 } else if (timeIncrement == 0) {
15969 snprintf(buf, MSG_SIZ, "%ld", timeControl/1000);
15971 snprintf(buf, MSG_SIZ, "%ld+%ld", timeControl/1000, timeIncrement/1000);
15973 return StrSave(buf);
15979 /* This routine is used only for certain modes */
15980 VariantClass v = gameInfo.variant;
15981 ChessMove r = GameUnfinished;
15984 if(keepInfo) return;
15986 if(gameMode == EditGame) { // [HGM] vari: do not erase result on EditGame
15987 r = gameInfo.result;
15988 p = gameInfo.resultDetails;
15989 gameInfo.resultDetails = NULL;
15991 ClearGameInfo(&gameInfo);
15992 gameInfo.variant = v;
15994 switch (gameMode) {
15995 case MachinePlaysWhite:
15996 gameInfo.event = StrSave( appData.pgnEventHeader );
15997 gameInfo.site = StrSave(HostName());
15998 gameInfo.date = PGNDate();
15999 gameInfo.round = StrSave("-");
16000 gameInfo.white = StrSave(first.tidy);
16001 gameInfo.black = StrSave(UserName());
16002 gameInfo.timeControl = TimeControlTagValue();
16005 case MachinePlaysBlack:
16006 gameInfo.event = StrSave( appData.pgnEventHeader );
16007 gameInfo.site = StrSave(HostName());
16008 gameInfo.date = PGNDate();
16009 gameInfo.round = StrSave("-");
16010 gameInfo.white = StrSave(UserName());
16011 gameInfo.black = StrSave(first.tidy);
16012 gameInfo.timeControl = TimeControlTagValue();
16015 case TwoMachinesPlay:
16016 gameInfo.event = StrSave( appData.pgnEventHeader );
16017 gameInfo.site = StrSave(HostName());
16018 gameInfo.date = PGNDate();
16021 snprintf(buf, MSG_SIZ, "%d", roundNr);
16022 gameInfo.round = StrSave(buf);
16024 gameInfo.round = StrSave("-");
16026 if (first.twoMachinesColor[0] == 'w') {
16027 gameInfo.white = StrSave(appData.pgnName[0][0] ? appData.pgnName[0] : first.tidy);
16028 gameInfo.black = StrSave(appData.pgnName[1][0] ? appData.pgnName[1] : second.tidy);
16030 gameInfo.white = StrSave(appData.pgnName[1][0] ? appData.pgnName[1] : second.tidy);
16031 gameInfo.black = StrSave(appData.pgnName[0][0] ? appData.pgnName[0] : first.tidy);
16033 gameInfo.timeControl = TimeControlTagValue();
16037 gameInfo.event = StrSave("Edited game");
16038 gameInfo.site = StrSave(HostName());
16039 gameInfo.date = PGNDate();
16040 gameInfo.round = StrSave("-");
16041 gameInfo.white = StrSave("-");
16042 gameInfo.black = StrSave("-");
16043 gameInfo.result = r;
16044 gameInfo.resultDetails = p;
16048 gameInfo.event = StrSave("Edited position");
16049 gameInfo.site = StrSave(HostName());
16050 gameInfo.date = PGNDate();
16051 gameInfo.round = StrSave("-");
16052 gameInfo.white = StrSave("-");
16053 gameInfo.black = StrSave("-");
16056 case IcsPlayingWhite:
16057 case IcsPlayingBlack:
16062 case PlayFromGameFile:
16063 gameInfo.event = StrSave("Game from non-PGN file");
16064 gameInfo.site = StrSave(HostName());
16065 gameInfo.date = PGNDate();
16066 gameInfo.round = StrSave("-");
16067 gameInfo.white = StrSave("?");
16068 gameInfo.black = StrSave("?");
16077 ReplaceComment (int index, char *text)
16083 if(index && sscanf(text, "%f/%d", &score, &len) == 2 &&
16084 pvInfoList[index-1].depth == len &&
16085 fabs(pvInfoList[index-1].score - score*100.) < 0.5 &&
16086 (p = strchr(text, '\n'))) text = p; // [HGM] strip off first line with PV info, if any
16087 while (*text == '\n') text++;
16088 len = strlen(text);
16089 while (len > 0 && text[len - 1] == '\n') len--;
16091 if (commentList[index] != NULL)
16092 free(commentList[index]);
16095 commentList[index] = NULL;
16098 if( *text == '{' && strchr(text, '}') || // [HGM] braces: if certainy malformed, put braces
16099 *text == '[' && strchr(text, ']') || // otherwise hope the user knows what he is doing
16100 *text == '(' && strchr(text, ')')) { // (perhaps check if this parses as comment-only?)
16101 commentList[index] = (char *) malloc(len + 2);
16102 strncpy(commentList[index], text, len);
16103 commentList[index][len] = '\n';
16104 commentList[index][len + 1] = NULLCHAR;
16106 // [HGM] braces: if text does not start with known OK delimiter, put braces around it.
16108 commentList[index] = (char *) malloc(len + 7);
16109 safeStrCpy(commentList[index], "{\n", 3);
16110 safeStrCpy(commentList[index]+2, text, len+1);
16111 commentList[index][len+2] = NULLCHAR;
16112 while(p = strchr(commentList[index], '}')) *p = ')'; // kill all } to make it one comment
16113 strcat(commentList[index], "\n}\n");
16118 CrushCRs (char *text)
16126 if (ch == '\r') continue;
16128 } while (ch != '\0');
16132 AppendComment (int index, char *text, Boolean addBraces)
16133 /* addBraces tells if we should add {} */
16138 if(appData.debugMode) fprintf(debugFP, "Append: in='%s' %d\n", text, addBraces);
16139 if(addBraces == 3) addBraces = 0; else // force appending literally
16140 text = GetInfoFromComment( index, text ); /* [HGM] PV time: strip PV info from comment */
16143 while (*text == '\n') text++;
16144 len = strlen(text);
16145 while (len > 0 && text[len - 1] == '\n') len--;
16146 text[len] = NULLCHAR;
16148 if (len == 0) return;
16150 if (commentList[index] != NULL) {
16151 Boolean addClosingBrace = addBraces;
16152 old = commentList[index];
16153 oldlen = strlen(old);
16154 while(commentList[index][oldlen-1] == '\n')
16155 commentList[index][--oldlen] = NULLCHAR;
16156 commentList[index] = (char *) malloc(oldlen + len + 6); // might waste 4
16157 safeStrCpy(commentList[index], old, oldlen + len + 6);
16159 // [HGM] braces: join "{A\n}\n" + "{\nB}" as "{A\nB\n}"
16160 if(commentList[index][oldlen-1] == '}' && (text[0] == '{' || addBraces == TRUE)) {
16161 if(addBraces == TRUE) addBraces = FALSE; else { text++; len--; }
16162 while (*text == '\n') { text++; len--; }
16163 commentList[index][--oldlen] = NULLCHAR;
16165 if(addBraces) strcat(commentList[index], addBraces == 2 ? "\n(" : "\n{\n");
16166 else strcat(commentList[index], "\n");
16167 strcat(commentList[index], text);
16168 if(addClosingBrace) strcat(commentList[index], addClosingBrace == 2 ? ")\n" : "\n}\n");
16169 else strcat(commentList[index], "\n");
16171 commentList[index] = (char *) malloc(len + 6); // perhaps wastes 4...
16173 safeStrCpy(commentList[index], addBraces == 2 ? "(" : "{\n", 3);
16174 else commentList[index][0] = NULLCHAR;
16175 strcat(commentList[index], text);
16176 strcat(commentList[index], addBraces == 2 ? ")\n" : "\n");
16177 if(addBraces == TRUE) strcat(commentList[index], "}\n");
16182 FindStr (char * text, char * sub_text)
16184 char * result = strstr( text, sub_text );
16186 if( result != NULL ) {
16187 result += strlen( sub_text );
16193 /* [AS] Try to extract PV info from PGN comment */
16194 /* [HGM] PV time: and then remove it, to prevent it appearing twice */
16196 GetInfoFromComment (int index, char * text)
16198 char * sep = text, *p;
16200 if( text != NULL && index > 0 ) {
16203 int time = -1, sec = 0, deci;
16204 char * s_eval = FindStr( text, "[%eval " );
16205 char * s_emt = FindStr( text, "[%emt " );
16207 if( s_eval != NULL || s_emt != NULL ) {
16209 if(0) { // [HGM] this code is not finished, and could actually be detrimental
16214 if( s_eval != NULL ) {
16215 if( sscanf( s_eval, "%d,%d%c", &score, &depth, &delim ) != 3 ) {
16219 if( delim != ']' ) {
16224 if( s_emt != NULL ) {
16229 /* We expect something like: [+|-]nnn.nn/dd */
16232 if(*text != '{') return text; // [HGM] braces: must be normal comment
16234 sep = strchr( text, '/' );
16235 if( sep == NULL || sep < (text+4) ) {
16240 if(!strncmp(p+1, "final score ", 12)) p += 12, index++; else
16241 if(p[1] == '(') { // comment starts with PV
16242 p = strchr(p, ')'); // locate end of PV
16243 if(p == NULL || sep < p+5) return text;
16244 // at this point we have something like "{(.*) +0.23/6 ..."
16245 p = text; while(*++p != ')') p[-1] = *p; p[-1] = ')';
16246 *p = '\n'; while(*p == ' ' || *p == '\n') p++; *--p = '{';
16247 // we now moved the brace to behind the PV: "(.*) {+0.23/6 ..."
16249 time = -1; sec = -1; deci = -1;
16250 if( sscanf( p+1, "%d.%d/%d %d:%d", &score, &score_lo, &depth, &time, &sec ) != 5 &&
16251 sscanf( p+1, "%d.%d/%d %d.%d", &score, &score_lo, &depth, &time, &deci ) != 5 &&
16252 sscanf( p+1, "%d.%d/%d %d", &score, &score_lo, &depth, &time ) != 4 &&
16253 sscanf( p+1, "%d.%d/%d", &score, &score_lo, &depth ) != 3 ) {
16257 if( score_lo < 0 || score_lo >= 100 ) {
16261 if(sec >= 0) time = 600*time + 10*sec; else
16262 if(deci >= 0) time = 10*time + deci; else time *= 10; // deci-sec
16264 score = score > 0 || !score & p[1] != '-' ? score*100 + score_lo : score*100 - score_lo;
16266 /* [HGM] PV time: now locate end of PV info */
16267 while( *++sep >= '0' && *sep <= '9'); // strip depth
16269 while( *++sep >= '0' && *sep <= '9' || *sep == '\n'); // strip time
16271 while( *++sep >= '0' && *sep <= '9'); // strip seconds
16273 while( *++sep >= '0' && *sep <= '9'); // strip fractional seconds
16274 while(*sep == ' ' || *sep == '\n' || *sep == '\r') sep++;
16285 pvInfoList[index-1].depth = depth;
16286 pvInfoList[index-1].score = score;
16287 pvInfoList[index-1].time = 10*time; // centi-sec
16288 if(*sep == '}') *sep = 0; else *--sep = '{';
16289 if(p != text) { while(*p++ = *sep++); sep = text; } // squeeze out space between PV and comment, and return both
16295 SendToProgram (char *message, ChessProgramState *cps)
16297 int count, outCount, error;
16300 if (cps->pr == NoProc) return;
16303 if (appData.debugMode) {
16306 fprintf(debugFP, "%ld >%-6s: %s",
16307 SubtractTimeMarks(&now, &programStartTime),
16308 cps->which, message);
16310 fprintf(serverFP, "%ld >%-6s: %s",
16311 SubtractTimeMarks(&now, &programStartTime),
16312 cps->which, message), fflush(serverFP);
16315 count = strlen(message);
16316 outCount = OutputToProcess(cps->pr, message, count, &error);
16317 if (outCount < count && !exiting
16318 && !endingGame) { /* [HGM] crash: to not hang GameEnds() writing to deceased engines */
16319 if(!cps->initDone) return; // [HGM] should not generate fatal error during engine load
16320 snprintf(buf, MSG_SIZ, _("Error writing to %s chess program"), _(cps->which));
16321 if(gameInfo.resultDetails==NULL) { /* [HGM] crash: if game in progress, give reason for abort */
16322 if((signed char)boards[forwardMostMove][EP_STATUS] <= EP_DRAWS) {
16323 snprintf(buf, MSG_SIZ, _("%s program exits in draw position (%s)"), _(cps->which), cps->program);
16324 if(matchMode && appData.tourneyFile[0]) { cps->pr = NoProc; GameEnds(GameIsDrawn, buf, GE_XBOARD); return; }
16325 gameInfo.result = GameIsDrawn; /* [HGM] accept exit as draw claim */
16327 ChessMove res = cps->twoMachinesColor[0]=='w' ? BlackWins : WhiteWins;
16328 if(matchMode && appData.tourneyFile[0]) { cps->pr = NoProc; GameEnds(res, buf, GE_XBOARD); return; }
16329 gameInfo.result = res;
16331 gameInfo.resultDetails = StrSave(buf);
16333 if(matchMode && appData.tourneyFile[0]) { cps->pr = NoProc; return; }
16334 if(!cps->userError || !appData.popupExitMessage) DisplayFatalError(buf, error, 1); else errorExitStatus = 1;
16339 ReceiveFromProgram (InputSourceRef isr, VOIDSTAR closure, char *message, int count, int error)
16343 ChessProgramState *cps = (ChessProgramState *)closure;
16345 if (isr != cps->isr) return; /* Killed intentionally */
16348 RemoveInputSource(cps->isr);
16349 snprintf(buf, MSG_SIZ, _("Error: %s chess program (%s) exited unexpectedly"),
16350 _(cps->which), cps->program);
16351 if(LoadError(cps->userError ? NULL : buf, cps)) return; // [HGM] should not generate fatal error during engine load
16352 if(gameInfo.resultDetails==NULL) { /* [HGM] crash: if game in progress, give reason for abort */
16353 if((signed char)boards[forwardMostMove][EP_STATUS] <= EP_DRAWS) {
16354 snprintf(buf, MSG_SIZ, _("%s program exits in draw position (%s)"), _(cps->which), cps->program);
16355 if(matchMode && appData.tourneyFile[0]) { cps->pr = NoProc; GameEnds(GameIsDrawn, buf, GE_XBOARD); return; }
16356 gameInfo.result = GameIsDrawn; /* [HGM] accept exit as draw claim */
16358 ChessMove res = cps->twoMachinesColor[0]=='w' ? BlackWins : WhiteWins;
16359 if(matchMode && appData.tourneyFile[0]) { cps->pr = NoProc; GameEnds(res, buf, GE_XBOARD); return; }
16360 gameInfo.result = res;
16362 gameInfo.resultDetails = StrSave(buf);
16364 if(matchMode && appData.tourneyFile[0]) { cps->pr = NoProc; return; }
16365 if(!cps->userError || !appData.popupExitMessage) DisplayFatalError(buf, 0, 1); else errorExitStatus = 1;
16367 snprintf(buf, MSG_SIZ, _("Error reading from %s chess program (%s)"),
16368 _(cps->which), cps->program);
16369 RemoveInputSource(cps->isr);
16371 /* [AS] Program is misbehaving badly... kill it */
16372 if( count == -2 ) {
16373 DestroyChildProcess( cps->pr, 9 );
16377 if(!cps->userError || !appData.popupExitMessage) DisplayFatalError(buf, error, 1); else errorExitStatus = 1;
16382 if ((end_str = strchr(message, '\r')) != NULL)
16383 *end_str = NULLCHAR;
16384 if ((end_str = strchr(message, '\n')) != NULL)
16385 *end_str = NULLCHAR;
16387 if (appData.debugMode) {
16388 TimeMark now; int print = 1;
16389 char *quote = ""; char c; int i;
16391 if(appData.engineComments != 1) { /* [HGM] debug: decide if protocol-violating output is written */
16392 char start = message[0];
16393 if(start >='A' && start <= 'Z') start += 'a' - 'A'; // be tolerant to capitalizing
16394 if(sscanf(message, "%d%c%d%d%d", &i, &c, &i, &i, &i) != 5 &&
16395 sscanf(message, "move %c", &c)!=1 && sscanf(message, "offer%c", &c)!=1 &&
16396 sscanf(message, "resign%c", &c)!=1 && sscanf(message, "feature %c", &c)!=1 &&
16397 sscanf(message, "error %c", &c)!=1 && sscanf(message, "illegal %c", &c)!=1 &&
16398 sscanf(message, "tell%c", &c)!=1 && sscanf(message, "0-1 %c", &c)!=1 &&
16399 sscanf(message, "1-0 %c", &c)!=1 && sscanf(message, "1/2-1/2 %c", &c)!=1 &&
16400 sscanf(message, "setboard %c", &c)!=1 && sscanf(message, "setup %c", &c)!=1 &&
16401 sscanf(message, "hint: %c", &c)!=1 &&
16402 sscanf(message, "pong %c", &c)!=1 && start != '#') {
16403 quote = appData.engineComments == 2 ? "# " : "### NON-COMPLIANT! ### ";
16404 print = (appData.engineComments >= 2);
16406 message[0] = start; // restore original message
16410 fprintf(debugFP, "%ld <%-6s: %s%s\n",
16411 SubtractTimeMarks(&now, &programStartTime), cps->which,
16415 fprintf(serverFP, "%ld <%-6s: %s%s\n",
16416 SubtractTimeMarks(&now, &programStartTime), cps->which,
16418 message), fflush(serverFP);
16422 /* [DM] if icsEngineAnalyze is active we block all whisper and kibitz output, because nobody want to see this */
16423 if (appData.icsEngineAnalyze) {
16424 if (strstr(message, "whisper") != NULL ||
16425 strstr(message, "kibitz") != NULL ||
16426 strstr(message, "tellics") != NULL) return;
16429 HandleMachineMove(message, cps);
16434 SendTimeControl (ChessProgramState *cps, int mps, long tc, int inc, int sd, int st)
16439 if( timeControl_2 > 0 ) {
16440 if( (gameMode == MachinePlaysBlack) || (gameMode == TwoMachinesPlay && cps->twoMachinesColor[0] == 'b') ) {
16441 tc = timeControl_2;
16444 tc /= cps->timeOdds; /* [HGM] time odds: apply before telling engine */
16445 inc /= cps->timeOdds;
16446 st /= cps->timeOdds;
16448 seconds = (tc / 1000) % 60; /* [HGM] displaced to after applying odds */
16451 /* Set exact time per move, normally using st command */
16452 if (cps->stKludge) {
16453 /* GNU Chess 4 has no st command; uses level in a nonstandard way */
16455 if (seconds == 0) {
16456 snprintf(buf, MSG_SIZ, "level 1 %d\n", st/60);
16458 snprintf(buf, MSG_SIZ, "level 1 %d:%02d\n", st/60, seconds);
16461 snprintf(buf, MSG_SIZ, "st %d\n", st);
16464 /* Set conventional or incremental time control, using level command */
16465 if (seconds == 0) {
16466 /* Note old gnuchess bug -- minutes:seconds used to not work.
16467 Fixed in later versions, but still avoid :seconds
16468 when seconds is 0. */
16469 snprintf(buf, MSG_SIZ, "level %d %ld %g\n", mps, tc/60000, inc/1000.);
16471 snprintf(buf, MSG_SIZ, "level %d %ld:%02d %g\n", mps, tc/60000,
16472 seconds, inc/1000.);
16475 SendToProgram(buf, cps);
16477 /* Orthoganally (except for GNU Chess 4), limit time to st seconds */
16478 /* Orthogonally, limit search to given depth */
16480 if (cps->sdKludge) {
16481 snprintf(buf, MSG_SIZ, "depth\n%d\n", sd);
16483 snprintf(buf, MSG_SIZ, "sd %d\n", sd);
16485 SendToProgram(buf, cps);
16488 if(cps->nps >= 0) { /* [HGM] nps */
16489 if(cps->supportsNPS == FALSE)
16490 cps->nps = -1; // don't use if engine explicitly says not supported!
16492 snprintf(buf, MSG_SIZ, "nps %d\n", cps->nps);
16493 SendToProgram(buf, cps);
16498 ChessProgramState *
16500 /* [HGM] return pointer to 'first' or 'second', depending on who plays white */
16502 if(gameMode == TwoMachinesPlay && first.twoMachinesColor[0] == 'b' ||
16503 gameMode == BeginningOfGame || gameMode == MachinePlaysBlack)
16509 SendTimeRemaining (ChessProgramState *cps, int machineWhite)
16511 char message[MSG_SIZ];
16514 /* Note: this routine must be called when the clocks are stopped
16515 or when they have *just* been set or switched; otherwise
16516 it will be off by the time since the current tick started.
16518 if (machineWhite) {
16519 time = whiteTimeRemaining / 10;
16520 otime = blackTimeRemaining / 10;
16522 time = blackTimeRemaining / 10;
16523 otime = whiteTimeRemaining / 10;
16525 /* [HGM] translate opponent's time by time-odds factor */
16526 otime = (otime * cps->other->timeOdds) / cps->timeOdds;
16528 if (time <= 0) time = 1;
16529 if (otime <= 0) otime = 1;
16531 snprintf(message, MSG_SIZ, "time %ld\n", time);
16532 SendToProgram(message, cps);
16534 snprintf(message, MSG_SIZ, "otim %ld\n", otime);
16535 SendToProgram(message, cps);
16539 EngineDefinedVariant (ChessProgramState *cps, int n)
16540 { // return name of n-th unknown variant that engine supports
16541 static char buf[MSG_SIZ];
16542 char *p, *s = cps->variants;
16543 if(!s) return NULL;
16544 do { // parse string from variants feature
16546 p = strchr(s, ',');
16547 if(p) *p = NULLCHAR;
16548 v = StringToVariant(s);
16549 if(v == VariantNormal && strcmp(s, "normal") && !strstr(s, "_normal")) v = VariantUnknown; // garbage is recognized as normal
16550 if(v == VariantUnknown) { // non-standard variant in list of engine-supported variants
16551 if(--n < 0) safeStrCpy(buf, s, MSG_SIZ);
16554 if(n < 0) return buf;
16560 BoolFeature (char **p, char *name, int *loc, ChessProgramState *cps)
16563 int len = strlen(name);
16566 if (strncmp((*p), name, len) == 0 && (*p)[len] == '=') {
16568 sscanf(*p, "%d", &val);
16570 while (**p && **p != ' ')
16572 snprintf(buf, MSG_SIZ, "accepted %s\n", name);
16573 SendToProgram(buf, cps);
16580 IntFeature (char **p, char *name, int *loc, ChessProgramState *cps)
16583 int len = strlen(name);
16584 if (strncmp((*p), name, len) == 0 && (*p)[len] == '=') {
16586 sscanf(*p, "%d", loc);
16587 while (**p && **p != ' ') (*p)++;
16588 snprintf(buf, MSG_SIZ, "accepted %s\n", name);
16589 SendToProgram(buf, cps);
16596 StringFeature (char **p, char *name, char **loc, ChessProgramState *cps)
16599 int len = strlen(name);
16600 if (strncmp((*p), name, len) == 0
16601 && (*p)[len] == '=' && (*p)[len+1] == '\"') {
16603 ASSIGN(*loc, *p); // kludge alert: assign rest of line just to be sure allocation is large enough so that sscanf below always fits
16604 sscanf(*p, "%[^\"]", *loc);
16605 while (**p && **p != '\"') (*p)++;
16606 if (**p == '\"') (*p)++;
16607 snprintf(buf, MSG_SIZ, "accepted %s\n", name);
16608 SendToProgram(buf, cps);
16615 ParseOption (Option *opt, ChessProgramState *cps)
16616 // [HGM] options: process the string that defines an engine option, and determine
16617 // name, type, default value, and allowed value range
16619 char *p, *q, buf[MSG_SIZ];
16620 int n, min = (-1)<<31, max = 1<<31, def;
16622 if(p = strstr(opt->name, " -spin ")) {
16623 if((n = sscanf(p, " -spin %d %d %d", &def, &min, &max)) < 3 ) return FALSE;
16624 if(max < min) max = min; // enforce consistency
16625 if(def < min) def = min;
16626 if(def > max) def = max;
16631 } else if((p = strstr(opt->name, " -slider "))) {
16632 // for now -slider is a synonym for -spin, to already provide compatibility with future polyglots
16633 if((n = sscanf(p, " -slider %d %d %d", &def, &min, &max)) < 3 ) return FALSE;
16634 if(max < min) max = min; // enforce consistency
16635 if(def < min) def = min;
16636 if(def > max) def = max;
16640 opt->type = Spin; // Slider;
16641 } else if((p = strstr(opt->name, " -string "))) {
16642 opt->textValue = p+9;
16643 opt->type = TextBox;
16644 } else if((p = strstr(opt->name, " -file "))) {
16645 // for now -file is a synonym for -string, to already provide compatibility with future polyglots
16646 opt->textValue = p+7;
16647 opt->type = FileName; // FileName;
16648 } else if((p = strstr(opt->name, " -path "))) {
16649 // for now -file is a synonym for -string, to already provide compatibility with future polyglots
16650 opt->textValue = p+7;
16651 opt->type = PathName; // PathName;
16652 } else if(p = strstr(opt->name, " -check ")) {
16653 if(sscanf(p, " -check %d", &def) < 1) return FALSE;
16654 opt->value = (def != 0);
16655 opt->type = CheckBox;
16656 } else if(p = strstr(opt->name, " -combo ")) {
16657 opt->textValue = (char*) (opt->choice = &cps->comboList[cps->comboCnt]); // cheat with pointer type
16658 cps->comboList[cps->comboCnt++] = q = p+8; // holds possible choices
16659 if(*q == '*') cps->comboList[cps->comboCnt-1]++;
16660 opt->value = n = 0;
16661 while(q = StrStr(q, " /// ")) {
16662 n++; *q = 0; // count choices, and null-terminate each of them
16664 if(*q == '*') { // remember default, which is marked with * prefix
16668 cps->comboList[cps->comboCnt++] = q;
16670 cps->comboList[cps->comboCnt++] = NULL;
16672 opt->type = ComboBox;
16673 } else if(p = strstr(opt->name, " -button")) {
16674 opt->type = Button;
16675 } else if(p = strstr(opt->name, " -save")) {
16676 opt->type = SaveButton;
16677 } else return FALSE;
16678 *p = 0; // terminate option name
16679 // now look if the command-line options define a setting for this engine option.
16680 if(cps->optionSettings && cps->optionSettings[0])
16681 p = strstr(cps->optionSettings, opt->name); else p = NULL;
16682 if(p && (p == cps->optionSettings || p[-1] == ',')) {
16683 snprintf(buf, MSG_SIZ, "option %s", p);
16684 if(p = strstr(buf, ",")) *p = 0;
16685 if(q = strchr(buf, '=')) switch(opt->type) {
16687 for(n=0; n<opt->max; n++)
16688 if(!strcmp(((char**)opt->textValue)[n], q+1)) opt->value = n;
16691 safeStrCpy(opt->textValue, q+1, MSG_SIZ - (opt->textValue - opt->name));
16695 opt->value = atoi(q+1);
16700 SendToProgram(buf, cps);
16706 FeatureDone (ChessProgramState *cps, int val)
16708 DelayedEventCallback cb = GetDelayedEvent();
16709 if ((cb == InitBackEnd3 && cps == &first) ||
16710 (cb == SettingsMenuIfReady && cps == &second) ||
16711 (cb == LoadEngine) ||
16712 (cb == TwoMachinesEventIfReady)) {
16713 CancelDelayedEvent();
16714 ScheduleDelayedEvent(cb, val ? 1 : 3600000);
16716 cps->initDone = val;
16717 if(val) cps->reload = FALSE;
16720 /* Parse feature command from engine */
16722 ParseFeatures (char *args, ChessProgramState *cps)
16730 while (*p == ' ') p++;
16731 if (*p == NULLCHAR) return;
16733 if (BoolFeature(&p, "setboard", &cps->useSetboard, cps)) continue;
16734 if (BoolFeature(&p, "xedit", &cps->extendedEdit, cps)) continue;
16735 if (BoolFeature(&p, "time", &cps->sendTime, cps)) continue;
16736 if (BoolFeature(&p, "draw", &cps->sendDrawOffers, cps)) continue;
16737 if (BoolFeature(&p, "sigint", &cps->useSigint, cps)) continue;
16738 if (BoolFeature(&p, "sigterm", &cps->useSigterm, cps)) continue;
16739 if (BoolFeature(&p, "reuse", &val, cps)) {
16740 /* Engine can disable reuse, but can't enable it if user said no */
16741 if (!val) cps->reuse = FALSE;
16744 if (BoolFeature(&p, "analyze", &cps->analysisSupport, cps)) continue;
16745 if (StringFeature(&p, "myname", &cps->tidy, cps)) {
16746 if (gameMode == TwoMachinesPlay) {
16747 DisplayTwoMachinesTitle();
16753 if (StringFeature(&p, "variants", &cps->variants, cps)) continue;
16754 if (BoolFeature(&p, "san", &cps->useSAN, cps)) continue;
16755 if (BoolFeature(&p, "ping", &cps->usePing, cps)) continue;
16756 if (BoolFeature(&p, "playother", &cps->usePlayother, cps)) continue;
16757 if (BoolFeature(&p, "colors", &cps->useColors, cps)) continue;
16758 if (BoolFeature(&p, "usermove", &cps->useUsermove, cps)) continue;
16759 if (BoolFeature(&p, "exclude", &cps->excludeMoves, cps)) continue;
16760 if (BoolFeature(&p, "ics", &cps->sendICS, cps)) continue;
16761 if (BoolFeature(&p, "name", &cps->sendName, cps)) continue;
16762 if (BoolFeature(&p, "pause", &cps->pause, cps)) continue; // [HGM] pause
16763 if (IntFeature(&p, "done", &val, cps)) {
16764 FeatureDone(cps, val);
16767 /* Added by Tord: */
16768 if (BoolFeature(&p, "fen960", &cps->useFEN960, cps)) continue;
16769 if (BoolFeature(&p, "oocastle", &cps->useOOCastle, cps)) continue;
16770 /* End of additions by Tord */
16772 /* [HGM] added features: */
16773 if (BoolFeature(&p, "highlight", &cps->highlight, cps)) continue;
16774 if (BoolFeature(&p, "debug", &cps->debug, cps)) continue;
16775 if (BoolFeature(&p, "nps", &cps->supportsNPS, cps)) continue;
16776 if (IntFeature(&p, "level", &cps->maxNrOfSessions, cps)) continue;
16777 if (BoolFeature(&p, "memory", &cps->memSize, cps)) continue;
16778 if (BoolFeature(&p, "smp", &cps->maxCores, cps)) continue;
16779 if (StringFeature(&p, "egt", &cps->egtFormats, cps)) continue;
16780 if (StringFeature(&p, "option", &q, cps)) { // read to freshly allocated temp buffer first
16781 if(cps->reload) { FREE(q); q = NULL; continue; } // we are reloading because of xreuse
16782 FREE(cps->option[cps->nrOptions].name);
16783 cps->option[cps->nrOptions].name = q; q = NULL;
16784 if(!ParseOption(&(cps->option[cps->nrOptions++]), cps)) { // [HGM] options: add option feature
16785 snprintf(buf, MSG_SIZ, "rejected option %s\n", cps->option[--cps->nrOptions].name);
16786 SendToProgram(buf, cps);
16789 if(cps->nrOptions >= MAX_OPTIONS) {
16791 snprintf(buf, MSG_SIZ, _("%s engine has too many options\n"), _(cps->which));
16792 DisplayError(buf, 0);
16796 /* End of additions by HGM */
16798 /* unknown feature: complain and skip */
16800 while (*q && *q != '=') q++;
16801 snprintf(buf, MSG_SIZ,"rejected %.*s\n", (int)(q-p), p);
16802 SendToProgram(buf, cps);
16808 while (*p && *p != '\"') p++;
16809 if (*p == '\"') p++;
16811 while (*p && *p != ' ') p++;
16819 PeriodicUpdatesEvent (int newState)
16821 if (newState == appData.periodicUpdates)
16824 appData.periodicUpdates=newState;
16826 /* Display type changes, so update it now */
16827 // DisplayAnalysis();
16829 /* Get the ball rolling again... */
16831 AnalysisPeriodicEvent(1);
16832 StartAnalysisClock();
16837 PonderNextMoveEvent (int newState)
16839 if (newState == appData.ponderNextMove) return;
16840 if (gameMode == EditPosition) EditPositionDone(TRUE);
16842 SendToProgram("hard\n", &first);
16843 if (gameMode == TwoMachinesPlay) {
16844 SendToProgram("hard\n", &second);
16847 SendToProgram("easy\n", &first);
16848 thinkOutput[0] = NULLCHAR;
16849 if (gameMode == TwoMachinesPlay) {
16850 SendToProgram("easy\n", &second);
16853 appData.ponderNextMove = newState;
16857 NewSettingEvent (int option, int *feature, char *command, int value)
16861 if (gameMode == EditPosition) EditPositionDone(TRUE);
16862 snprintf(buf, MSG_SIZ,"%s%s %d\n", (option ? "option ": ""), command, value);
16863 if(feature == NULL || *feature) SendToProgram(buf, &first);
16864 if (gameMode == TwoMachinesPlay) {
16865 if(feature == NULL || feature[(int*)&second - (int*)&first]) SendToProgram(buf, &second);
16870 ShowThinkingEvent ()
16871 // [HGM] thinking: this routine is now also called from "Options -> Engine..." popup
16873 static int oldState = 2; // kludge alert! Neither true nor fals, so first time oldState is always updated
16874 int newState = appData.showThinking
16875 // [HGM] thinking: other features now need thinking output as well
16876 || !appData.hideThinkingFromHuman || appData.adjudicateLossThreshold != 0 || EngineOutputIsUp();
16878 if (oldState == newState) return;
16879 oldState = newState;
16880 if (gameMode == EditPosition) EditPositionDone(TRUE);
16882 SendToProgram("post\n", &first);
16883 if (gameMode == TwoMachinesPlay) {
16884 SendToProgram("post\n", &second);
16887 SendToProgram("nopost\n", &first);
16888 thinkOutput[0] = NULLCHAR;
16889 if (gameMode == TwoMachinesPlay) {
16890 SendToProgram("nopost\n", &second);
16893 // appData.showThinking = newState; // [HGM] thinking: responsible option should already have be changed when calling this routine!
16897 AskQuestionEvent (char *title, char *question, char *replyPrefix, char *which)
16899 ProcRef pr = (which[0] == '1') ? first.pr : second.pr;
16900 if (pr == NoProc) return;
16901 AskQuestion(title, question, replyPrefix, pr);
16905 TypeInEvent (char firstChar)
16907 if ((gameMode == BeginningOfGame && !appData.icsActive) ||
16908 gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack ||
16909 gameMode == AnalyzeMode || gameMode == EditGame ||
16910 gameMode == EditPosition || gameMode == IcsExamining ||
16911 gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack ||
16912 isdigit(firstChar) && // [HGM] movenum: allow typing in of move nr in 'passive' modes
16913 ( gameMode == AnalyzeFile || gameMode == PlayFromGameFile ||
16914 gameMode == IcsObserving || gameMode == TwoMachinesPlay ) ||
16915 gameMode == Training) PopUpMoveDialog(firstChar);
16919 TypeInDoneEvent (char *move)
16922 int n, fromX, fromY, toX, toY;
16924 ChessMove moveType;
16927 if(gameMode == EditPosition && ParseFEN(board, &n, move, TRUE) ) {
16928 EditPositionPasteFEN(move);
16931 // [HGM] movenum: allow move number to be typed in any mode
16932 if(sscanf(move, "%d", &n) == 1 && n != 0 ) {
16936 // undocumented kludge: allow command-line option to be typed in!
16937 // (potentially fatal, and does not implement the effect of the option.)
16938 // should only be used for options that are values on which future decisions will be made,
16939 // and definitely not on options that would be used during initialization.
16940 if(strstr(move, "!!! -") == move) {
16941 ParseArgsFromString(move+4);
16945 if (gameMode != EditGame && currentMove != forwardMostMove &&
16946 gameMode != Training) {
16947 DisplayMoveError(_("Displayed move is not current"));
16949 int ok = ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove,
16950 &moveType, &fromX, &fromY, &toX, &toY, &promoChar);
16951 if(!ok && move[0] >= 'a') { move[0] += 'A' - 'a'; ok = 2; } // [HGM] try also capitalized
16952 if (ok==1 || ok && ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove,
16953 &moveType, &fromX, &fromY, &toX, &toY, &promoChar)) {
16954 UserMoveEvent(fromX, fromY, toX, toY, promoChar);
16956 DisplayMoveError(_("Could not parse move"));
16962 DisplayMove (int moveNumber)
16964 char message[MSG_SIZ];
16966 char cpThinkOutput[MSG_SIZ];
16968 if(appData.noGUI) return; // [HGM] fast: suppress display of moves
16970 if (moveNumber == forwardMostMove - 1 ||
16971 gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
16973 safeStrCpy(cpThinkOutput, thinkOutput, sizeof(cpThinkOutput)/sizeof(cpThinkOutput[0]));
16975 if (strchr(cpThinkOutput, '\n')) {
16976 *strchr(cpThinkOutput, '\n') = NULLCHAR;
16979 *cpThinkOutput = NULLCHAR;
16982 /* [AS] Hide thinking from human user */
16983 if( appData.hideThinkingFromHuman && gameMode != TwoMachinesPlay ) {
16984 *cpThinkOutput = NULLCHAR;
16985 if( thinkOutput[0] != NULLCHAR ) {
16988 for( i=0; i<=hiddenThinkOutputState; i++ ) {
16989 cpThinkOutput[i] = '.';
16991 cpThinkOutput[i] = NULLCHAR;
16992 hiddenThinkOutputState = (hiddenThinkOutputState + 1) % 3;
16996 if (moveNumber == forwardMostMove - 1 &&
16997 gameInfo.resultDetails != NULL) {
16998 if (gameInfo.resultDetails[0] == NULLCHAR) {
16999 snprintf(res, MSG_SIZ, " %s", PGNResult(gameInfo.result));
17001 snprintf(res, MSG_SIZ, " {%s} %s",
17002 T_(gameInfo.resultDetails), PGNResult(gameInfo.result));
17008 if (moveNumber < 0 || parseList[moveNumber][0] == NULLCHAR) {
17009 DisplayMessage(res, cpThinkOutput);
17011 snprintf(message, MSG_SIZ, "%d.%s%s%s", moveNumber / 2 + 1,
17012 WhiteOnMove(moveNumber) ? " " : ".. ",
17013 parseList[moveNumber], res);
17014 DisplayMessage(message, cpThinkOutput);
17019 DisplayComment (int moveNumber, char *text)
17021 char title[MSG_SIZ];
17023 if (moveNumber < 0 || parseList[moveNumber][0] == NULLCHAR) {
17024 safeStrCpy(title, "Comment", sizeof(title)/sizeof(title[0]));
17026 snprintf(title,MSG_SIZ, "Comment on %d.%s%s", moveNumber / 2 + 1,
17027 WhiteOnMove(moveNumber) ? " " : ".. ",
17028 parseList[moveNumber]);
17030 if (text != NULL && (appData.autoDisplayComment || commentUp))
17031 CommentPopUp(title, text);
17034 /* This routine sends a ^C interrupt to gnuchess, to awaken it if it
17035 * might be busy thinking or pondering. It can be omitted if your
17036 * gnuchess is configured to stop thinking immediately on any user
17037 * input. However, that gnuchess feature depends on the FIONREAD
17038 * ioctl, which does not work properly on some flavors of Unix.
17041 Attention (ChessProgramState *cps)
17044 if (!cps->useSigint) return;
17045 if (appData.noChessProgram || (cps->pr == NoProc)) return;
17046 switch (gameMode) {
17047 case MachinePlaysWhite:
17048 case MachinePlaysBlack:
17049 case TwoMachinesPlay:
17050 case IcsPlayingWhite:
17051 case IcsPlayingBlack:
17054 /* Skip if we know it isn't thinking */
17055 if (!cps->maybeThinking) return;
17056 if (appData.debugMode)
17057 fprintf(debugFP, "Interrupting %s\n", cps->which);
17058 InterruptChildProcess(cps->pr);
17059 cps->maybeThinking = FALSE;
17064 #endif /*ATTENTION*/
17070 if (whiteTimeRemaining <= 0) {
17073 if (appData.icsActive) {
17074 if (appData.autoCallFlag &&
17075 gameMode == IcsPlayingBlack && !blackFlag) {
17076 SendToICS(ics_prefix);
17077 SendToICS("flag\n");
17081 if(gameMode != TwoMachinesPlay) DisplayTitle(_("Both flags fell"));
17083 if(gameMode != TwoMachinesPlay) DisplayTitle(_("White's flag fell"));
17084 if (appData.autoCallFlag) {
17085 GameEnds(BlackWins, "Black wins on time", GE_XBOARD);
17092 if (blackTimeRemaining <= 0) {
17095 if (appData.icsActive) {
17096 if (appData.autoCallFlag &&
17097 gameMode == IcsPlayingWhite && !whiteFlag) {
17098 SendToICS(ics_prefix);
17099 SendToICS("flag\n");
17103 if(gameMode != TwoMachinesPlay) DisplayTitle(_("Both flags fell"));
17105 if(gameMode != TwoMachinesPlay) DisplayTitle(_("Black's flag fell"));
17106 if (appData.autoCallFlag) {
17107 GameEnds(WhiteWins, "White wins on time", GE_XBOARD);
17118 CheckTimeControl ()
17120 if (!appData.clockMode || appData.icsActive || searchTime || // [HGM] st: no inc in st mode
17121 gameMode == PlayFromGameFile || forwardMostMove == 0) return;
17124 * add time to clocks when time control is achieved ([HGM] now also used for increment)
17126 if ( !WhiteOnMove(forwardMostMove) ) {
17127 /* White made time control */
17128 lastWhite -= whiteTimeRemaining; // [HGM] contains start time, socalculate thinking time
17129 whiteTimeRemaining += GetTimeQuota((forwardMostMove-whiteStartMove-1)/2, lastWhite, whiteTC)
17130 /* [HGM] time odds: correct new time quota for time odds! */
17131 / WhitePlayer()->timeOdds;
17132 lastBlack = blackTimeRemaining; // [HGM] leave absolute time (after quota), so next switch we can us it to calculate thinking time
17134 lastBlack -= blackTimeRemaining;
17135 /* Black made time control */
17136 blackTimeRemaining += GetTimeQuota((forwardMostMove-blackStartMove-1)/2, lastBlack, blackTC)
17137 / WhitePlayer()->other->timeOdds;
17138 lastWhite = whiteTimeRemaining;
17143 DisplayBothClocks ()
17145 int wom = gameMode == EditPosition ?
17146 !blackPlaysFirst : WhiteOnMove(currentMove);
17147 DisplayWhiteClock(whiteTimeRemaining, wom);
17148 DisplayBlackClock(blackTimeRemaining, !wom);
17152 /* Timekeeping seems to be a portability nightmare. I think everyone
17153 has ftime(), but I'm really not sure, so I'm including some ifdefs
17154 to use other calls if you don't. Clocks will be less accurate if
17155 you have neither ftime nor gettimeofday.
17158 /* VS 2008 requires the #include outside of the function */
17159 #if !HAVE_GETTIMEOFDAY && HAVE_FTIME
17160 #include <sys/timeb.h>
17163 /* Get the current time as a TimeMark */
17165 GetTimeMark (TimeMark *tm)
17167 #if HAVE_GETTIMEOFDAY
17169 struct timeval timeVal;
17170 struct timezone timeZone;
17172 gettimeofday(&timeVal, &timeZone);
17173 tm->sec = (long) timeVal.tv_sec;
17174 tm->ms = (int) (timeVal.tv_usec / 1000L);
17176 #else /*!HAVE_GETTIMEOFDAY*/
17179 // include <sys/timeb.h> / moved to just above start of function
17180 struct timeb timeB;
17183 tm->sec = (long) timeB.time;
17184 tm->ms = (int) timeB.millitm;
17186 #else /*!HAVE_FTIME && !HAVE_GETTIMEOFDAY*/
17187 tm->sec = (long) time(NULL);
17193 /* Return the difference in milliseconds between two
17194 time marks. We assume the difference will fit in a long!
17197 SubtractTimeMarks (TimeMark *tm2, TimeMark *tm1)
17199 return 1000L*(tm2->sec - tm1->sec) +
17200 (long) (tm2->ms - tm1->ms);
17205 * Code to manage the game clocks.
17207 * In tournament play, black starts the clock and then white makes a move.
17208 * We give the human user a slight advantage if he is playing white---the
17209 * clocks don't run until he makes his first move, so it takes zero time.
17210 * Also, we don't account for network lag, so we could get out of sync
17211 * with GNU Chess's clock -- but then, referees are always right.
17214 static TimeMark tickStartTM;
17215 static long intendedTickLength;
17218 NextTickLength (long timeRemaining)
17220 long nominalTickLength, nextTickLength;
17222 if (timeRemaining > 0L && timeRemaining <= 10000L)
17223 nominalTickLength = 100L;
17225 nominalTickLength = 1000L;
17226 nextTickLength = timeRemaining % nominalTickLength;
17227 if (nextTickLength <= 0) nextTickLength += nominalTickLength;
17229 return nextTickLength;
17232 /* Adjust clock one minute up or down */
17234 AdjustClock (Boolean which, int dir)
17236 if(appData.autoCallFlag) { DisplayError(_("Clock adjustment not allowed in auto-flag mode"), 0); return; }
17237 if(which) blackTimeRemaining += 60000*dir;
17238 else whiteTimeRemaining += 60000*dir;
17239 DisplayBothClocks();
17240 adjustedClock = TRUE;
17243 /* Stop clocks and reset to a fresh time control */
17247 (void) StopClockTimer();
17248 if (appData.icsActive) {
17249 whiteTimeRemaining = blackTimeRemaining = 0;
17250 } else if (searchTime) {
17251 whiteTimeRemaining = 1000*searchTime / WhitePlayer()->timeOdds;
17252 blackTimeRemaining = 1000*searchTime / WhitePlayer()->other->timeOdds;
17253 } else { /* [HGM] correct new time quote for time odds */
17254 whiteTC = blackTC = fullTimeControlString;
17255 whiteTimeRemaining = GetTimeQuota(-1, 0, whiteTC) / WhitePlayer()->timeOdds;
17256 blackTimeRemaining = GetTimeQuota(-1, 0, blackTC) / WhitePlayer()->other->timeOdds;
17258 if (whiteFlag || blackFlag) {
17260 whiteFlag = blackFlag = FALSE;
17262 lastWhite = lastBlack = whiteStartMove = blackStartMove = 0;
17263 DisplayBothClocks();
17264 adjustedClock = FALSE;
17267 #define FUDGE 25 /* 25ms = 1/40 sec; should be plenty even for 50 Hz clocks */
17269 /* Decrement running clock by amount of time that has passed */
17273 long timeRemaining;
17274 long lastTickLength, fudge;
17277 if (!appData.clockMode) return;
17278 if (gameMode==AnalyzeMode || gameMode == AnalyzeFile) return;
17282 lastTickLength = SubtractTimeMarks(&now, &tickStartTM);
17284 /* Fudge if we woke up a little too soon */
17285 fudge = intendedTickLength - lastTickLength;
17286 if (fudge < 0 || fudge > FUDGE) fudge = 0;
17288 if (WhiteOnMove(forwardMostMove)) {
17289 if(whiteNPS >= 0) lastTickLength = 0;
17290 timeRemaining = whiteTimeRemaining -= lastTickLength;
17291 if(timeRemaining < 0 && !appData.icsActive) {
17292 GetTimeQuota((forwardMostMove-whiteStartMove-1)/2, 0, whiteTC); // sets suddenDeath & nextSession;
17293 if(suddenDeath) { // [HGM] if we run out of a non-last incremental session, go to the next
17294 whiteStartMove = forwardMostMove; whiteTC = nextSession;
17295 lastWhite= timeRemaining = whiteTimeRemaining += GetTimeQuota(-1, 0, whiteTC);
17298 DisplayWhiteClock(whiteTimeRemaining - fudge,
17299 WhiteOnMove(currentMove < forwardMostMove ? currentMove : forwardMostMove));
17301 if(blackNPS >= 0) lastTickLength = 0;
17302 timeRemaining = blackTimeRemaining -= lastTickLength;
17303 if(timeRemaining < 0 && !appData.icsActive) { // [HGM] if we run out of a non-last incremental session, go to the next
17304 GetTimeQuota((forwardMostMove-blackStartMove-1)/2, 0, blackTC);
17306 blackStartMove = forwardMostMove;
17307 lastBlack = timeRemaining = blackTimeRemaining += GetTimeQuota(-1, 0, blackTC=nextSession);
17310 DisplayBlackClock(blackTimeRemaining - fudge,
17311 !WhiteOnMove(currentMove < forwardMostMove ? currentMove : forwardMostMove));
17313 if (CheckFlags()) return;
17315 if(twoBoards) { // count down secondary board's clocks as well
17316 activePartnerTime -= lastTickLength;
17318 if(activePartner == 'W')
17319 DisplayWhiteClock(activePartnerTime, TRUE); // the counting clock is always the highlighted one!
17321 DisplayBlackClock(activePartnerTime, TRUE);
17326 intendedTickLength = NextTickLength(timeRemaining - fudge) + fudge;
17327 StartClockTimer(intendedTickLength);
17329 /* if the time remaining has fallen below the alarm threshold, sound the
17330 * alarm. if the alarm has sounded and (due to a takeback or time control
17331 * with increment) the time remaining has increased to a level above the
17332 * threshold, reset the alarm so it can sound again.
17335 if (appData.icsActive && appData.icsAlarm) {
17337 /* make sure we are dealing with the user's clock */
17338 if (!( ((gameMode == IcsPlayingWhite) && WhiteOnMove(currentMove)) ||
17339 ((gameMode == IcsPlayingBlack) && !WhiteOnMove(currentMove))
17342 if (alarmSounded && (timeRemaining > appData.icsAlarmTime)) {
17343 alarmSounded = FALSE;
17344 } else if (!alarmSounded && (timeRemaining <= appData.icsAlarmTime)) {
17346 alarmSounded = TRUE;
17352 /* A player has just moved, so stop the previously running
17353 clock and (if in clock mode) start the other one.
17354 We redisplay both clocks in case we're in ICS mode, because
17355 ICS gives us an update to both clocks after every move.
17356 Note that this routine is called *after* forwardMostMove
17357 is updated, so the last fractional tick must be subtracted
17358 from the color that is *not* on move now.
17361 SwitchClocks (int newMoveNr)
17363 long lastTickLength;
17365 int flagged = FALSE;
17369 if (StopClockTimer() && appData.clockMode) {
17370 lastTickLength = SubtractTimeMarks(&now, &tickStartTM);
17371 if (!WhiteOnMove(forwardMostMove)) {
17372 if(blackNPS >= 0) lastTickLength = 0;
17373 blackTimeRemaining -= lastTickLength;
17374 /* [HGM] PGNtime: save time for PGN file if engine did not give it */
17375 // if(pvInfoList[forwardMostMove].time == -1)
17376 pvInfoList[forwardMostMove].time = // use GUI time
17377 (timeRemaining[1][forwardMostMove-1] - blackTimeRemaining)/10;
17379 if(whiteNPS >= 0) lastTickLength = 0;
17380 whiteTimeRemaining -= lastTickLength;
17381 /* [HGM] PGNtime: save time for PGN file if engine did not give it */
17382 // if(pvInfoList[forwardMostMove].time == -1)
17383 pvInfoList[forwardMostMove].time =
17384 (timeRemaining[0][forwardMostMove-1] - whiteTimeRemaining)/10;
17386 flagged = CheckFlags();
17388 forwardMostMove = newMoveNr; // [HGM] race: change stm when no timer interrupt scheduled
17389 CheckTimeControl();
17391 if (flagged || !appData.clockMode) return;
17393 switch (gameMode) {
17394 case MachinePlaysBlack:
17395 case MachinePlaysWhite:
17396 case BeginningOfGame:
17397 if (pausing) return;
17401 case PlayFromGameFile:
17409 if (searchTime) { // [HGM] st: set clock of player that has to move to max time
17410 if(WhiteOnMove(forwardMostMove))
17411 whiteTimeRemaining = 1000*searchTime / WhitePlayer()->timeOdds;
17412 else blackTimeRemaining = 1000*searchTime / WhitePlayer()->other->timeOdds;
17416 intendedTickLength = NextTickLength(WhiteOnMove(forwardMostMove) ?
17417 whiteTimeRemaining : blackTimeRemaining);
17418 StartClockTimer(intendedTickLength);
17422 /* Stop both clocks */
17426 long lastTickLength;
17429 if (!StopClockTimer()) return;
17430 if (!appData.clockMode) return;
17434 lastTickLength = SubtractTimeMarks(&now, &tickStartTM);
17435 if (WhiteOnMove(forwardMostMove)) {
17436 if(whiteNPS >= 0) lastTickLength = 0;
17437 whiteTimeRemaining -= lastTickLength;
17438 DisplayWhiteClock(whiteTimeRemaining, WhiteOnMove(currentMove));
17440 if(blackNPS >= 0) lastTickLength = 0;
17441 blackTimeRemaining -= lastTickLength;
17442 DisplayBlackClock(blackTimeRemaining, !WhiteOnMove(currentMove));
17447 /* Start clock of player on move. Time may have been reset, so
17448 if clock is already running, stop and restart it. */
17452 (void) StopClockTimer(); /* in case it was running already */
17453 DisplayBothClocks();
17454 if (CheckFlags()) return;
17456 if (!appData.clockMode) return;
17457 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) return;
17459 GetTimeMark(&tickStartTM);
17460 intendedTickLength = NextTickLength(WhiteOnMove(forwardMostMove) ?
17461 whiteTimeRemaining : blackTimeRemaining);
17463 /* [HGM] nps: figure out nps factors, by determining which engine plays white and/or black once and for all */
17464 whiteNPS = blackNPS = -1;
17465 if(gameMode == MachinePlaysWhite || gameMode == TwoMachinesPlay && first.twoMachinesColor[0] == 'w'
17466 || appData.zippyPlay && gameMode == IcsPlayingBlack) // first (perhaps only) engine has white
17467 whiteNPS = first.nps;
17468 if(gameMode == MachinePlaysBlack || gameMode == TwoMachinesPlay && first.twoMachinesColor[0] == 'b'
17469 || appData.zippyPlay && gameMode == IcsPlayingWhite) // first (perhaps only) engine has black
17470 blackNPS = first.nps;
17471 if(gameMode == TwoMachinesPlay && first.twoMachinesColor[0] == 'b') // second only used in Two-Machines mode
17472 whiteNPS = second.nps;
17473 if(gameMode == TwoMachinesPlay && first.twoMachinesColor[0] == 'w')
17474 blackNPS = second.nps;
17475 if(appData.debugMode) fprintf(debugFP, "nps: w=%d, b=%d\n", whiteNPS, blackNPS);
17477 StartClockTimer(intendedTickLength);
17481 TimeString (long ms)
17483 long second, minute, hour, day;
17485 static char buf[32];
17487 if (ms > 0 && ms <= 9900) {
17488 /* convert milliseconds to tenths, rounding up */
17489 double tenths = floor( ((double)(ms + 99L)) / 100.00 );
17491 snprintf(buf,sizeof(buf)/sizeof(buf[0]), " %03.1f ", tenths/10.0);
17495 /* convert milliseconds to seconds, rounding up */
17496 /* use floating point to avoid strangeness of integer division
17497 with negative dividends on many machines */
17498 second = (long) floor(((double) (ms + 999L)) / 1000.0);
17505 day = second / (60 * 60 * 24);
17506 second = second % (60 * 60 * 24);
17507 hour = second / (60 * 60);
17508 second = second % (60 * 60);
17509 minute = second / 60;
17510 second = second % 60;
17513 snprintf(buf, sizeof(buf)/sizeof(buf[0]), " %s%ld:%02ld:%02ld:%02ld ",
17514 sign, day, hour, minute, second);
17516 snprintf(buf, sizeof(buf)/sizeof(buf[0]), " %s%ld:%02ld:%02ld ", sign, hour, minute, second);
17518 snprintf(buf, sizeof(buf)/sizeof(buf[0]), " %s%2ld:%02ld ", sign, minute, second);
17525 * This is necessary because some C libraries aren't ANSI C compliant yet.
17528 StrStr (char *string, char *match)
17532 length = strlen(match);
17534 for (i = strlen(string) - length; i >= 0; i--, string++)
17535 if (!strncmp(match, string, length))
17542 StrCaseStr (char *string, char *match)
17546 length = strlen(match);
17548 for (i = strlen(string) - length; i >= 0; i--, string++) {
17549 for (j = 0; j < length; j++) {
17550 if (ToLower(match[j]) != ToLower(string[j]))
17553 if (j == length) return string;
17561 StrCaseCmp (char *s1, char *s2)
17566 c1 = ToLower(*s1++);
17567 c2 = ToLower(*s2++);
17568 if (c1 > c2) return 1;
17569 if (c1 < c2) return -1;
17570 if (c1 == NULLCHAR) return 0;
17578 return isupper(c) ? tolower(c) : c;
17585 return islower(c) ? toupper(c) : c;
17587 #endif /* !_amigados */
17594 if ((ret = (char *) malloc(strlen(s) + 1)))
17596 safeStrCpy(ret, s, strlen(s)+1);
17602 StrSavePtr (char *s, char **savePtr)
17607 if ((*savePtr = (char *) malloc(strlen(s) + 1))) {
17608 safeStrCpy(*savePtr, s, strlen(s)+1);
17620 clock = time((time_t *)NULL);
17621 tm = localtime(&clock);
17622 snprintf(buf, MSG_SIZ, "%04d.%02d.%02d",
17623 tm->tm_year + 1900, tm->tm_mon + 1, tm->tm_mday);
17624 return StrSave(buf);
17629 PositionToFEN (int move, char *overrideCastling, int moveCounts)
17631 int i, j, fromX, fromY, toX, toY;
17638 whiteToPlay = (gameMode == EditPosition) ?
17639 !blackPlaysFirst : (move % 2 == 0);
17642 /* Piece placement data */
17643 for (i = BOARD_HEIGHT - 1; i >= 0; i--) {
17644 if(MSG_SIZ - (p - buf) < BOARD_RGHT - BOARD_LEFT + 20) { *p = 0; return StrSave(buf); }
17646 for (j = BOARD_LEFT; j < BOARD_RGHT; j++) {
17647 if (boards[move][i][j] == EmptySquare) {
17649 } else { ChessSquare piece = boards[move][i][j];
17650 if (emptycount > 0) {
17651 if(emptycount<10) /* [HGM] can be >= 10 */
17652 *p++ = '0' + emptycount;
17653 else { *p++ = '0' + emptycount/10; *p++ = '0' + emptycount%10; }
17656 if(PieceToChar(piece) == '+') {
17657 /* [HGM] write promoted pieces as '+<unpromoted>' (Shogi) */
17659 piece = (ChessSquare)(CHUDEMOTED piece);
17661 *p++ = (piece == DarkSquare ? '*' : PieceToChar(piece));
17663 /* [HGM] flag promoted pieces as '<promoted>~' (Crazyhouse) */
17664 p[-1] = PieceToChar((ChessSquare)(CHUDEMOTED piece));
17669 if (emptycount > 0) {
17670 if(emptycount<10) /* [HGM] can be >= 10 */
17671 *p++ = '0' + emptycount;
17672 else { *p++ = '0' + emptycount/10; *p++ = '0' + emptycount%10; }
17679 /* [HGM] print Crazyhouse or Shogi holdings */
17680 if( gameInfo.holdingsWidth ) {
17681 *(p-1) = '['; /* if we wanted to support BFEN, this could be '/' */
17683 for(i=0; i<gameInfo.holdingsSize; i++) { /* white holdings */
17684 piece = boards[move][i][BOARD_WIDTH-1];
17685 if( piece != EmptySquare )
17686 for(j=0; j<(int) boards[move][i][BOARD_WIDTH-2]; j++)
17687 *p++ = PieceToChar(piece);
17689 for(i=0; i<gameInfo.holdingsSize; i++) { /* black holdings */
17690 piece = boards[move][BOARD_HEIGHT-i-1][0];
17691 if( piece != EmptySquare )
17692 for(j=0; j<(int) boards[move][BOARD_HEIGHT-i-1][1]; j++)
17693 *p++ = PieceToChar(piece);
17696 if( q == p ) *p++ = '-';
17702 *p++ = whiteToPlay ? 'w' : 'b';
17705 if(q = overrideCastling) { // [HGM] FRC: override castling & e.p fields for non-compliant engines
17706 while(*p++ = *q++); if(q != overrideCastling+1) p[-1] = ' '; else --p;
17708 if(nrCastlingRights) {
17710 if(appData.fischerCastling) {
17711 /* [HGM] write directly from rights */
17712 if(boards[move][CASTLING][2] != NoRights &&
17713 boards[move][CASTLING][0] != NoRights )
17714 *p++ = boards[move][CASTLING][0] + AAA + 'A' - 'a';
17715 if(boards[move][CASTLING][2] != NoRights &&
17716 boards[move][CASTLING][1] != NoRights )
17717 *p++ = boards[move][CASTLING][1] + AAA + 'A' - 'a';
17718 if(boards[move][CASTLING][5] != NoRights &&
17719 boards[move][CASTLING][3] != NoRights )
17720 *p++ = boards[move][CASTLING][3] + AAA;
17721 if(boards[move][CASTLING][5] != NoRights &&
17722 boards[move][CASTLING][4] != NoRights )
17723 *p++ = boards[move][CASTLING][4] + AAA;
17726 /* [HGM] write true castling rights */
17727 if( nrCastlingRights == 6 ) {
17729 if(boards[move][CASTLING][0] == BOARD_RGHT-1 &&
17730 boards[move][CASTLING][2] != NoRights ) k = 1, *p++ = 'K';
17731 q = (boards[move][CASTLING][1] == BOARD_LEFT &&
17732 boards[move][CASTLING][2] != NoRights );
17733 if(gameInfo.variant == VariantSChess) { // for S-Chess, indicate all vrgin backrank pieces
17734 for(i=j=0; i<BOARD_HEIGHT; i++) j += boards[move][i][BOARD_RGHT]; // count white held pieces
17735 for(i=BOARD_RGHT-1-k; i>=BOARD_LEFT+q && j; i--)
17736 if((boards[move][0][i] != WhiteKing || k+q == 0) &&
17737 boards[move][VIRGIN][i] & VIRGIN_W) *p++ = i + AAA + 'A' - 'a';
17741 if(boards[move][CASTLING][3] == BOARD_RGHT-1 &&
17742 boards[move][CASTLING][5] != NoRights ) k = 1, *p++ = 'k';
17743 q = (boards[move][CASTLING][4] == BOARD_LEFT &&
17744 boards[move][CASTLING][5] != NoRights );
17745 if(gameInfo.variant == VariantSChess) {
17746 for(i=j=0; i<BOARD_HEIGHT; i++) j += boards[move][i][BOARD_LEFT-1]; // count black held pieces
17747 for(i=BOARD_RGHT-1-k; i>=BOARD_LEFT+q && j; i--)
17748 if((boards[move][BOARD_HEIGHT-1][i] != BlackKing || k+q == 0) &&
17749 boards[move][VIRGIN][i] & VIRGIN_B) *p++ = i + AAA;
17754 if (q == p) *p++ = '-'; /* No castling rights */
17758 if(gameInfo.variant != VariantShogi && gameInfo.variant != VariantXiangqi &&
17759 gameInfo.variant != VariantShatranj && gameInfo.variant != VariantCourier &&
17760 gameInfo.variant != VariantMakruk && gameInfo.variant != VariantASEAN ) {
17761 /* En passant target square */
17762 if (move > backwardMostMove) {
17763 fromX = moveList[move - 1][0] - AAA;
17764 fromY = moveList[move - 1][1] - ONE;
17765 toX = moveList[move - 1][2] - AAA;
17766 toY = moveList[move - 1][3] - ONE;
17767 if (fromY == (whiteToPlay ? BOARD_HEIGHT-2 : 1) &&
17768 toY == (whiteToPlay ? BOARD_HEIGHT-4 : 3) &&
17769 boards[move][toY][toX] == (whiteToPlay ? BlackPawn : WhitePawn) &&
17771 /* 2-square pawn move just happened */
17773 *p++ = whiteToPlay ? '6'+BOARD_HEIGHT-8 : '3';
17777 } else if(move == backwardMostMove) {
17778 // [HGM] perhaps we should always do it like this, and forget the above?
17779 if((signed char)boards[move][EP_STATUS] >= 0) {
17780 *p++ = boards[move][EP_STATUS] + AAA;
17781 *p++ = whiteToPlay ? '6'+BOARD_HEIGHT-8 : '3';
17793 { int i = 0, j=move;
17795 /* [HGM] find reversible plies */
17796 if (appData.debugMode) { int k;
17797 fprintf(debugFP, "write FEN 50-move: %d %d %d\n", initialRulePlies, forwardMostMove, backwardMostMove);
17798 for(k=backwardMostMove; k<=forwardMostMove; k++)
17799 fprintf(debugFP, "e%d. p=%d\n", k, (signed char)boards[k][EP_STATUS]);
17803 while(j > backwardMostMove && (signed char)boards[j][EP_STATUS] <= EP_NONE) j--,i++;
17804 if( j == backwardMostMove ) i += initialRulePlies;
17805 sprintf(p, "%d ", i);
17806 p += i>=100 ? 4 : i >= 10 ? 3 : 2;
17808 /* Fullmove number */
17809 sprintf(p, "%d", (move / 2) + 1);
17810 } else *--p = NULLCHAR;
17812 return StrSave(buf);
17816 ParseFEN (Board board, int *blackPlaysFirst, char *fen, Boolean autoSize)
17818 int i, j, k, w=0, subst=0, shuffle=0;
17820 int emptycount, virgin[BOARD_FILES];
17825 /* Piece placement data */
17826 for (i = BOARD_HEIGHT - 1; i >= 0; i--) {
17829 if (*p == '/' || *p == ' ' || *p == '[' ) {
17831 emptycount = gameInfo.boardWidth - j;
17832 while (emptycount--)
17833 board[i][(j++)+gameInfo.holdingsWidth] = EmptySquare;
17834 if (*p == '/') p++;
17835 else if(autoSize) { // we stumbled unexpectedly into end of board
17836 for(k=i; k<BOARD_HEIGHT; k++) { // too few ranks; shift towards bottom
17837 for(j=0; j<BOARD_WIDTH; j++) board[k-i][j] = board[k][j];
17839 appData.NrRanks = gameInfo.boardHeight - i; i=0;
17842 #if(BOARD_FILES >= 10)*0
17843 } else if(*p=='x' || *p=='X') { /* [HGM] X means 10 */
17844 p++; emptycount=10;
17845 if (j + emptycount > gameInfo.boardWidth) return FALSE;
17846 while (emptycount--)
17847 board[i][(j++)+gameInfo.holdingsWidth] = EmptySquare;
17849 } else if (*p == '*') {
17850 board[i][(j++)+gameInfo.holdingsWidth] = DarkSquare; p++;
17851 } else if (isdigit(*p)) {
17852 emptycount = *p++ - '0';
17853 while(isdigit(*p)) emptycount = 10*emptycount + *p++ - '0'; /* [HGM] allow > 9 */
17854 if (j + emptycount > gameInfo.boardWidth) return FALSE;
17855 while (emptycount--)
17856 board[i][(j++)+gameInfo.holdingsWidth] = EmptySquare;
17857 } else if (*p == '<') {
17858 if(i == BOARD_HEIGHT-1) shuffle = 1;
17859 else if (i != 0 || !shuffle) return FALSE;
17861 } else if (shuffle && *p == '>') {
17862 p++; // for now ignore closing shuffle range, and assume rank-end
17863 } else if (*p == '?') {
17864 if (j >= gameInfo.boardWidth) return FALSE;
17865 if (i != 0 && i != BOARD_HEIGHT-1) return FALSE; // only on back-rank
17866 board[i][(j++)+gameInfo.holdingsWidth] = ClearBoard; p++; subst++; // placeHolder
17867 } else if (*p == '+' || isalpha(*p)) {
17868 if (j >= gameInfo.boardWidth) return FALSE;
17870 piece = CharToPiece(*++p);
17871 if(piece == EmptySquare) return FALSE; /* unknown piece */
17872 piece = (ChessSquare) (CHUPROMOTED piece ); p++;
17873 if(PieceToChar(piece) != '+') return FALSE; /* unpromotable piece */
17874 } else piece = CharToPiece(*p++);
17876 if(piece==EmptySquare) return FALSE; /* unknown piece */
17877 if(*p == '~') { /* [HGM] make it a promoted piece for Crazyhouse */
17878 piece = (ChessSquare) (PROMOTED piece);
17879 if(PieceToChar(piece) != '~') return FALSE; /* cannot be a promoted piece */
17882 board[i][(j++)+gameInfo.holdingsWidth] = piece;
17888 while (*p == '/' || *p == ' ') p++;
17890 if(autoSize) appData.NrFiles = w, InitPosition(TRUE);
17892 /* [HGM] by default clear Crazyhouse holdings, if present */
17893 if(gameInfo.holdingsWidth) {
17894 for(i=0; i<BOARD_HEIGHT; i++) {
17895 board[i][0] = EmptySquare; /* black holdings */
17896 board[i][BOARD_WIDTH-1] = EmptySquare; /* white holdings */
17897 board[i][1] = (ChessSquare) 0; /* black counts */
17898 board[i][BOARD_WIDTH-2] = (ChessSquare) 0; /* white counts */
17902 /* [HGM] look for Crazyhouse holdings here */
17903 while(*p==' ') p++;
17904 if( gameInfo.holdingsWidth && p[-1] == '/' || *p == '[') {
17905 int swap=0, wcnt=0, bcnt=0;
17907 if(*p == '<') swap++, p++;
17908 if(*p == '-' ) p++; /* empty holdings */ else {
17909 if( !gameInfo.holdingsWidth ) return FALSE; /* no room to put holdings! */
17910 /* if we would allow FEN reading to set board size, we would */
17911 /* have to add holdings and shift the board read so far here */
17912 while( (piece = CharToPiece(*p) ) != EmptySquare ) {
17914 if((int) piece >= (int) BlackPawn ) {
17915 i = (int)piece - (int)BlackPawn;
17916 i = PieceToNumber((ChessSquare)i);
17917 if( i >= gameInfo.holdingsSize ) return FALSE;
17918 board[BOARD_HEIGHT-1-i][0] = piece; /* black holdings */
17919 board[BOARD_HEIGHT-1-i][1]++; /* black counts */
17922 i = (int)piece - (int)WhitePawn;
17923 i = PieceToNumber((ChessSquare)i);
17924 if( i >= gameInfo.holdingsSize ) return FALSE;
17925 board[i][BOARD_WIDTH-1] = piece; /* white holdings */
17926 board[i][BOARD_WIDTH-2]++; /* black holdings */
17930 if(subst) { // substitute back-rank question marks by holdings pieces
17931 for(j=BOARD_LEFT; j<BOARD_RGHT; j++) {
17932 int k, m, n = bcnt + 1;
17933 if(board[0][j] == ClearBoard) {
17934 if(!wcnt) return FALSE;
17936 for(k=0, m=n; k<gameInfo.holdingsSize; k++) if((m -= board[k][BOARD_WIDTH-2]) < 0) {
17937 board[0][j] = board[k][BOARD_WIDTH-1]; wcnt--;
17938 if(--board[k][BOARD_WIDTH-2] == 0) board[k][BOARD_WIDTH-1] = EmptySquare;
17942 if(board[BOARD_HEIGHT-1][j] == ClearBoard) {
17943 if(!bcnt) return FALSE;
17944 if(n >= bcnt) n = rand() % bcnt; // use same randomization for black and white if possible
17945 for(k=0, m=n; k<gameInfo.holdingsSize; k++) if((n -= board[BOARD_HEIGHT-1-k][1]) < 0) {
17946 board[BOARD_HEIGHT-1][j] = board[BOARD_HEIGHT-1-k][0]; bcnt--;
17947 if(--board[BOARD_HEIGHT-1-k][1] == 0) board[BOARD_HEIGHT-1-k][0] = EmptySquare;
17958 if(subst) return FALSE; // substitution requested, but no holdings
17960 while(*p == ' ') p++;
17964 if(appData.colorNickNames) {
17965 if( c == appData.colorNickNames[0] ) c = 'w'; else
17966 if( c == appData.colorNickNames[1] ) c = 'b';
17970 *blackPlaysFirst = FALSE;
17973 *blackPlaysFirst = TRUE;
17979 /* [HGM] We NO LONGER ignore the rest of the FEN notation */
17980 /* return the extra info in global variiables */
17982 /* set defaults in case FEN is incomplete */
17983 board[EP_STATUS] = EP_UNKNOWN;
17984 for(i=0; i<nrCastlingRights; i++ ) {
17985 board[CASTLING][i] =
17986 appData.fischerCastling ? NoRights : initialRights[i];
17987 } /* assume possible unless obviously impossible */
17988 if(initialRights[0]!=NoRights && board[castlingRank[0]][initialRights[0]] != WhiteRook) board[CASTLING][0] = NoRights;
17989 if(initialRights[1]!=NoRights && board[castlingRank[1]][initialRights[1]] != WhiteRook) board[CASTLING][1] = NoRights;
17990 if(initialRights[2]!=NoRights && board[castlingRank[2]][initialRights[2]] != WhiteUnicorn
17991 && board[castlingRank[2]][initialRights[2]] != WhiteKing) board[CASTLING][2] = NoRights;
17992 if(initialRights[3]!=NoRights && board[castlingRank[3]][initialRights[3]] != BlackRook) board[CASTLING][3] = NoRights;
17993 if(initialRights[4]!=NoRights && board[castlingRank[4]][initialRights[4]] != BlackRook) board[CASTLING][4] = NoRights;
17994 if(initialRights[5]!=NoRights && board[castlingRank[5]][initialRights[5]] != BlackUnicorn
17995 && board[castlingRank[5]][initialRights[5]] != BlackKing) board[CASTLING][5] = NoRights;
17998 while(*p==' ') p++;
17999 if(nrCastlingRights) {
18001 if(gameInfo.variant == VariantSChess) for(i=0; i<BOARD_FILES; i++) virgin[i] = 0;
18002 if(*p >= 'A' && *p <= 'Z' || *p >= 'a' && *p <= 'z' || *p=='-') {
18003 /* castling indicator present, so default becomes no castlings */
18004 for(i=0; i<nrCastlingRights; i++ ) {
18005 board[CASTLING][i] = NoRights;
18008 while(*p=='K' || *p=='Q' || *p=='k' || *p=='q' || *p=='-' ||
18009 (appData.fischerCastling || gameInfo.variant == VariantSChess) &&
18010 ( *p >= 'a' && *p < 'a' + gameInfo.boardWidth) ||
18011 ( *p >= 'A' && *p < 'A' + gameInfo.boardWidth) ) {
18012 int c = *p++, whiteKingFile=NoRights, blackKingFile=NoRights;
18014 for(i=BOARD_LEFT; i<BOARD_RGHT; i++) {
18015 if(board[BOARD_HEIGHT-1][i] == BlackKing) blackKingFile = i;
18016 if(board[0 ][i] == WhiteKing) whiteKingFile = i;
18018 if(gameInfo.variant == VariantTwoKings || gameInfo.variant == VariantKnightmate)
18019 whiteKingFile = blackKingFile = BOARD_WIDTH >> 1; // for these variant scanning fails
18020 if(whiteKingFile == NoRights || board[0][whiteKingFile] != WhiteUnicorn
18021 && board[0][whiteKingFile] != WhiteKing) whiteKingFile = NoRights;
18022 if(blackKingFile == NoRights || board[BOARD_HEIGHT-1][blackKingFile] != BlackUnicorn
18023 && board[BOARD_HEIGHT-1][blackKingFile] != BlackKing) blackKingFile = NoRights;
18026 for(i=BOARD_RGHT-1; board[0][i]!=WhiteRook && i>whiteKingFile; i--);
18027 board[CASTLING][0] = i != whiteKingFile ? i : NoRights;
18028 board[CASTLING][2] = whiteKingFile;
18029 if(board[CASTLING][0] != NoRights) virgin[board[CASTLING][0]] |= VIRGIN_W;
18030 if(board[CASTLING][2] != NoRights) virgin[board[CASTLING][2]] |= VIRGIN_W;
18031 if(whiteKingFile != BOARD_WIDTH>>1|| i != BOARD_RGHT-1) fischer = 1;
18034 for(i=BOARD_LEFT; i<BOARD_RGHT && board[0][i]!=WhiteRook && i<whiteKingFile; i++);
18035 board[CASTLING][1] = i != whiteKingFile ? i : NoRights;
18036 board[CASTLING][2] = whiteKingFile;
18037 if(board[CASTLING][1] != NoRights) virgin[board[CASTLING][1]] |= VIRGIN_W;
18038 if(board[CASTLING][2] != NoRights) virgin[board[CASTLING][2]] |= VIRGIN_W;
18039 if(whiteKingFile != BOARD_WIDTH>>1|| i != BOARD_LEFT) fischer = 1;
18042 for(i=BOARD_RGHT-1; board[BOARD_HEIGHT-1][i]!=BlackRook && i>blackKingFile; i--);
18043 board[CASTLING][3] = i != blackKingFile ? i : NoRights;
18044 board[CASTLING][5] = blackKingFile;
18045 if(board[CASTLING][3] != NoRights) virgin[board[CASTLING][3]] |= VIRGIN_B;
18046 if(board[CASTLING][5] != NoRights) virgin[board[CASTLING][5]] |= VIRGIN_B;
18047 if(blackKingFile != BOARD_WIDTH>>1|| i != BOARD_RGHT-1) fischer = 1;
18050 for(i=BOARD_LEFT; i<BOARD_RGHT && board[BOARD_HEIGHT-1][i]!=BlackRook && i<blackKingFile; i++);
18051 board[CASTLING][4] = i != blackKingFile ? i : NoRights;
18052 board[CASTLING][5] = blackKingFile;
18053 if(board[CASTLING][4] != NoRights) virgin[board[CASTLING][4]] |= VIRGIN_B;
18054 if(board[CASTLING][5] != NoRights) virgin[board[CASTLING][5]] |= VIRGIN_B;
18055 if(blackKingFile != BOARD_WIDTH>>1|| i != BOARD_LEFT) fischer = 1;
18058 default: /* FRC castlings */
18059 if(c >= 'a') { /* black rights */
18060 if(gameInfo.variant == VariantSChess) { virgin[c-AAA] |= VIRGIN_B; break; } // in S-Chess castlings are always kq, so just virginity
18061 for(i=BOARD_LEFT; i<BOARD_RGHT; i++)
18062 if(board[BOARD_HEIGHT-1][i] == BlackKing) break;
18063 if(i == BOARD_RGHT) break;
18064 board[CASTLING][5] = i;
18066 if(board[BOARD_HEIGHT-1][c] < BlackPawn ||
18067 board[BOARD_HEIGHT-1][c] >= BlackKing ) break;
18069 board[CASTLING][3] = c;
18071 board[CASTLING][4] = c;
18072 } else { /* white rights */
18073 if(gameInfo.variant == VariantSChess) { virgin[c-AAA-'A'+'a'] |= VIRGIN_W; break; } // in S-Chess castlings are always KQ
18074 for(i=BOARD_LEFT; i<BOARD_RGHT; i++)
18075 if(board[0][i] == WhiteKing) break;
18076 if(i == BOARD_RGHT) break;
18077 board[CASTLING][2] = i;
18078 c -= AAA - 'a' + 'A';
18079 if(board[0][c] >= WhiteKing) break;
18081 board[CASTLING][0] = c;
18083 board[CASTLING][1] = c;
18087 for(i=0; i<nrCastlingRights; i++)
18088 if(board[CASTLING][i] != NoRights) initialRights[i] = board[CASTLING][i];
18089 if(gameInfo.variant == VariantSChess)
18090 for(i=0; i<BOARD_FILES; i++) board[VIRGIN][i] = shuffle ? VIRGIN_W | VIRGIN_B : virgin[i]; // when shuffling assume all virgin
18091 if(fischer && shuffle) appData.fischerCastling = TRUE;
18092 if (appData.debugMode) {
18093 fprintf(debugFP, "FEN castling rights:");
18094 for(i=0; i<nrCastlingRights; i++)
18095 fprintf(debugFP, " %d", board[CASTLING][i]);
18096 fprintf(debugFP, "\n");
18099 while(*p==' ') p++;
18102 if(shuffle) SetUpShuffle(board, appData.defaultFrcPosition);
18104 /* read e.p. field in games that know e.p. capture */
18105 if(gameInfo.variant != VariantShogi && gameInfo.variant != VariantXiangqi &&
18106 gameInfo.variant != VariantShatranj && gameInfo.variant != VariantCourier &&
18107 gameInfo.variant != VariantMakruk && gameInfo.variant != VariantASEAN ) {
18109 p++; board[EP_STATUS] = EP_NONE;
18111 char c = *p++ - AAA;
18113 if(c < BOARD_LEFT || c >= BOARD_RGHT) return TRUE;
18114 if(*p >= '0' && *p <='9') p++;
18115 board[EP_STATUS] = c;
18120 if(sscanf(p, "%d", &i) == 1) {
18121 FENrulePlies = i; /* 50-move ply counter */
18122 /* (The move number is still ignored) */
18129 EditPositionPasteFEN (char *fen)
18132 Board initial_position;
18134 if (!ParseFEN(initial_position, &blackPlaysFirst, fen, TRUE)) {
18135 DisplayError(_("Bad FEN position in clipboard"), 0);
18138 int savedBlackPlaysFirst = blackPlaysFirst;
18139 EditPositionEvent();
18140 blackPlaysFirst = savedBlackPlaysFirst;
18141 CopyBoard(boards[0], initial_position);
18142 initialRulePlies = FENrulePlies; /* [HGM] copy FEN attributes as well */
18143 EditPositionDone(FALSE); // [HGM] fake: do not fake rights if we had FEN
18144 DisplayBothClocks();
18145 DrawPosition(FALSE, boards[currentMove]);
18150 static char cseq[12] = "\\ ";
18153 set_cont_sequence (char *new_seq)
18158 // handle bad attempts to set the sequence
18160 return 0; // acceptable error - no debug
18162 len = strlen(new_seq);
18163 ret = (len > 0) && (len < sizeof(cseq));
18165 safeStrCpy(cseq, new_seq, sizeof(cseq)/sizeof(cseq[0]));
18166 else if (appData.debugMode)
18167 fprintf(debugFP, "Invalid continuation sequence \"%s\" (maximum length is: %u)\n", new_seq, (unsigned) sizeof(cseq)-1);
18172 reformat a source message so words don't cross the width boundary. internal
18173 newlines are not removed. returns the wrapped size (no null character unless
18174 included in source message). If dest is NULL, only calculate the size required
18175 for the dest buffer. lp argument indicats line position upon entry, and it's
18176 passed back upon exit.
18179 wrap (char *dest, char *src, int count, int width, int *lp)
18181 int len, i, ansi, cseq_len, line, old_line, old_i, old_len, clen;
18183 cseq_len = strlen(cseq);
18184 old_line = line = *lp;
18185 ansi = len = clen = 0;
18187 for (i=0; i < count; i++)
18189 if (src[i] == '\033')
18192 // if we hit the width, back up
18193 if (!ansi && (line >= width) && src[i] != '\n' && src[i] != ' ')
18195 // store i & len in case the word is too long
18196 old_i = i, old_len = len;
18198 // find the end of the last word
18199 while (i && src[i] != ' ' && src[i] != '\n')
18205 // word too long? restore i & len before splitting it
18206 if ((old_i-i+clen) >= width)
18213 if (i && src[i-1] == ' ')
18216 if (src[i] != ' ' && src[i] != '\n')
18223 // now append the newline and continuation sequence
18228 strncpy(dest+len, cseq, cseq_len);
18236 dest[len] = src[i];
18240 if (src[i] == '\n')
18245 if (dest && appData.debugMode)
18247 fprintf(debugFP, "wrap(count:%d,width:%d,line:%d,len:%d,*lp:%d,src: ",
18248 count, width, line, len, *lp);
18249 show_bytes(debugFP, src, count);
18250 fprintf(debugFP, "\ndest: ");
18251 show_bytes(debugFP, dest, len);
18252 fprintf(debugFP, "\n");
18254 *lp = dest ? line : old_line;
18259 // [HGM] vari: routines for shelving variations
18260 Boolean modeRestore = FALSE;
18263 PushInner (int firstMove, int lastMove)
18265 int i, j, nrMoves = lastMove - firstMove;
18267 // push current tail of game on stack
18268 savedResult[storedGames] = gameInfo.result;
18269 savedDetails[storedGames] = gameInfo.resultDetails;
18270 gameInfo.resultDetails = NULL;
18271 savedFirst[storedGames] = firstMove;
18272 savedLast [storedGames] = lastMove;
18273 savedFramePtr[storedGames] = framePtr;
18274 framePtr -= nrMoves; // reserve space for the boards
18275 for(i=nrMoves; i>=1; i--) { // copy boards to stack, working downwards, in case of overlap
18276 CopyBoard(boards[framePtr+i], boards[firstMove+i]);
18277 for(j=0; j<MOVE_LEN; j++)
18278 moveList[framePtr+i][j] = moveList[firstMove+i-1][j];
18279 for(j=0; j<2*MOVE_LEN; j++)
18280 parseList[framePtr+i][j] = parseList[firstMove+i-1][j];
18281 timeRemaining[0][framePtr+i] = timeRemaining[0][firstMove+i];
18282 timeRemaining[1][framePtr+i] = timeRemaining[1][firstMove+i];
18283 pvInfoList[framePtr+i] = pvInfoList[firstMove+i-1];
18284 pvInfoList[firstMove+i-1].depth = 0;
18285 commentList[framePtr+i] = commentList[firstMove+i];
18286 commentList[firstMove+i] = NULL;
18290 forwardMostMove = firstMove; // truncate game so we can start variation
18294 PushTail (int firstMove, int lastMove)
18296 if(appData.icsActive) { // only in local mode
18297 forwardMostMove = currentMove; // mimic old ICS behavior
18300 if(storedGames >= MAX_VARIATIONS-2) return; // leave one for PV-walk
18302 PushInner(firstMove, lastMove);
18303 if(storedGames == 1) GreyRevert(FALSE);
18304 if(gameMode == PlayFromGameFile) gameMode = EditGame, modeRestore = TRUE;
18308 PopInner (Boolean annotate)
18311 char buf[8000], moveBuf[20];
18313 ToNrEvent(savedFirst[storedGames-1]); // sets currentMove
18314 storedGames--; // do this after ToNrEvent, to make sure HistorySet will refresh entire game after PopInner returns
18315 nrMoves = savedLast[storedGames] - currentMove;
18318 if(!WhiteOnMove(currentMove))
18319 snprintf(buf, sizeof(buf)/sizeof(buf[0]),"(%d...", (currentMove+2)>>1);
18320 else safeStrCpy(buf, "(", sizeof(buf)/sizeof(buf[0]));
18321 for(i=currentMove; i<forwardMostMove; i++) {
18323 snprintf(moveBuf, sizeof(moveBuf)/sizeof(moveBuf[0]), " %d. %s", (i+2)>>1, SavePart(parseList[i]));
18324 else snprintf(moveBuf, sizeof(moveBuf)/sizeof(moveBuf[0])," %s", SavePart(parseList[i]));
18325 strcat(buf, moveBuf);
18326 if(commentList[i]) { strcat(buf, " "); strcat(buf, commentList[i]); }
18327 if(!--cnt) { strcat(buf, "\n"); cnt = 10; }
18331 for(i=1; i<=nrMoves; i++) { // copy last variation back
18332 CopyBoard(boards[currentMove+i], boards[framePtr+i]);
18333 for(j=0; j<MOVE_LEN; j++)
18334 moveList[currentMove+i-1][j] = moveList[framePtr+i][j];
18335 for(j=0; j<2*MOVE_LEN; j++)
18336 parseList[currentMove+i-1][j] = parseList[framePtr+i][j];
18337 timeRemaining[0][currentMove+i] = timeRemaining[0][framePtr+i];
18338 timeRemaining[1][currentMove+i] = timeRemaining[1][framePtr+i];
18339 pvInfoList[currentMove+i-1] = pvInfoList[framePtr+i];
18340 if(commentList[currentMove+i]) free(commentList[currentMove+i]);
18341 commentList[currentMove+i] = commentList[framePtr+i];
18342 commentList[framePtr+i] = NULL;
18344 if(annotate) AppendComment(currentMove+1, buf, FALSE);
18345 framePtr = savedFramePtr[storedGames];
18346 gameInfo.result = savedResult[storedGames];
18347 if(gameInfo.resultDetails != NULL) {
18348 free(gameInfo.resultDetails);
18350 gameInfo.resultDetails = savedDetails[storedGames];
18351 forwardMostMove = currentMove + nrMoves;
18355 PopTail (Boolean annotate)
18357 if(appData.icsActive) return FALSE; // only in local mode
18358 if(!storedGames) return FALSE; // sanity
18359 CommentPopDown(); // make sure no stale variation comments to the destroyed line can remain open
18361 PopInner(annotate);
18362 if(currentMove < forwardMostMove) ForwardEvent(); else
18363 HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove-1);
18365 if(storedGames == 0) { GreyRevert(TRUE); if(modeRestore) modeRestore = FALSE, gameMode = PlayFromGameFile; }
18371 { // remove all shelved variations
18373 for(i=0; i<storedGames; i++) {
18374 if(savedDetails[i])
18375 free(savedDetails[i]);
18376 savedDetails[i] = NULL;
18378 for(i=framePtr; i<MAX_MOVES; i++) {
18379 if(commentList[i]) free(commentList[i]);
18380 commentList[i] = NULL;
18382 framePtr = MAX_MOVES-1;
18387 LoadVariation (int index, char *text)
18388 { // [HGM] vari: shelve previous line and load new variation, parsed from text around text[index]
18389 char *p = text, *start = NULL, *end = NULL, wait = NULLCHAR;
18390 int level = 0, move;
18392 if(gameMode != EditGame && gameMode != AnalyzeMode && gameMode != PlayFromGameFile) return;
18393 // first find outermost bracketing variation
18394 while(*p) { // hope I got this right... Non-nesting {} and [] can screen each other and nesting ()
18395 if(!wait) { // while inside [] pr {}, ignore everyting except matching closing ]}
18396 if(*p == '{') wait = '}'; else
18397 if(*p == '[') wait = ']'; else
18398 if(*p == '(' && level++ == 0 && p-text < index) start = p+1;
18399 if(*p == ')' && level > 0 && --level == 0 && p-text > index && end == NULL) end = p-1;
18401 if(*p == wait) wait = NULLCHAR; // closing ]} found
18404 if(!start || !end) return; // no variation found, or syntax error in PGN: ignore click
18405 if(appData.debugMode) fprintf(debugFP, "at move %d load variation '%s'\n", currentMove, start);
18406 end[1] = NULLCHAR; // clip off comment beyond variation
18407 ToNrEvent(currentMove-1);
18408 PushTail(currentMove, forwardMostMove); // shelve main variation. This truncates game
18409 // kludge: use ParsePV() to append variation to game
18410 move = currentMove;
18411 ParsePV(start, TRUE, TRUE);
18412 forwardMostMove = endPV; endPV = -1; currentMove = move; // cleanup what ParsePV did
18413 ClearPremoveHighlights();
18415 ToNrEvent(currentMove+1);
18421 char *p, *q, buf[MSG_SIZ];
18422 if(engineLine && engineLine[0]) { // a theme was selected from the listbox
18423 snprintf(buf, MSG_SIZ, "-theme %s", engineLine);
18424 ParseArgsFromString(buf);
18425 ActivateTheme(TRUE); // also redo colors
18429 if(*p && !strchr(p, '"')) // theme name specified and well-formed; add settings to theme list
18432 q = appData.themeNames;
18433 snprintf(buf, MSG_SIZ, "\"%s\"", nickName);
18434 if(appData.useBitmaps) {
18435 snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -ubt true -lbtf \"%s\" -dbtf \"%s\" -lbtm %d -dbtm %d",
18436 appData.liteBackTextureFile, appData.darkBackTextureFile,
18437 appData.liteBackTextureMode,
18438 appData.darkBackTextureMode );
18440 snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -ubt false -lsc %s -dsc %s",
18441 Col2Text(2), // lightSquareColor
18442 Col2Text(3) ); // darkSquareColor
18444 if(appData.useBorder) {
18445 snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -ub true -border \"%s\"",
18448 snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -ub false");
18450 if(appData.useFont) {
18451 snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -upf true -pf \"%s\" -fptc \"%s\" -fpfcw %s -fpbcb %s",
18452 appData.renderPiecesWithFont,
18453 appData.fontToPieceTable,
18454 Col2Text(9), // appData.fontBackColorWhite
18455 Col2Text(10) ); // appData.fontForeColorBlack
18457 snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -upf false -pid \"%s\"",
18458 appData.pieceDirectory);
18459 if(!appData.pieceDirectory[0])
18460 snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -wpc %s -bpc %s",
18461 Col2Text(0), // whitePieceColor
18462 Col2Text(1) ); // blackPieceColor
18464 snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -hsc %s -phc %s\n",
18465 Col2Text(4), // highlightSquareColor
18466 Col2Text(5) ); // premoveHighlightColor
18467 appData.themeNames = malloc(len = strlen(q) + strlen(buf) + 1);
18468 if(insert != q) insert[-1] = NULLCHAR;
18469 snprintf(appData.themeNames, len, "%s\n%s%s", q, buf, insert);
18472 ActivateTheme(FALSE);