2 * backend.c -- Common back end for X and Windows NT versions of
\r
3 * XBoard $Id: backend.c,v 2.6 2003/11/28 09:37:36 mann Exp $
\r
5 * Copyright 1991 by Digital Equipment Corporation, Maynard,
\r
6 * Massachusetts. Enhancements Copyright
\r
7 * 1992-2001,2002,2003,2004,2005,2006,2007,2008,2009 Free Software
\r
10 * The following terms apply to Digital Equipment Corporation's copyright
\r
11 * interest in XBoard:
\r
12 * ------------------------------------------------------------------------
\r
13 * All Rights Reserved
\r
15 * Permission to use, copy, modify, and distribute this software and its
\r
16 * documentation for any purpose and without fee is hereby granted,
\r
17 * provided that the above copyright notice appear in all copies and that
\r
18 * both that copyright notice and this permission notice appear in
\r
19 * supporting documentation, and that the name of Digital not be
\r
20 * used in advertising or publicity pertaining to distribution of the
\r
21 * software without specific, written prior permission.
\r
23 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
\r
24 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
\r
25 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
\r
26 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
\r
27 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
\r
28 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
\r
30 * ------------------------------------------------------------------------
\r
32 * The following terms apply to the enhanced version of XBoard
\r
33 * distributed by the Free Software Foundation:
\r
34 * ------------------------------------------------------------------------
\r
36 * GNU XBoard is free software: you can redistribute it and/or modify
\r
37 * it under the terms of the GNU General Public License as published by
\r
38 * the Free Software Foundation, either version 3 of the License, or (at
\r
39 * your option) any later version.
\r
41 * GNU XBoard is distributed in the hope that it will be useful, but
\r
42 * WITHOUT ANY WARRANTY; without even the implied warranty of
\r
43 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
\r
44 * General Public License for more details.
\r
46 * You should have received a copy of the GNU General Public License
\r
47 * along with this program. If not, see http://www.gnu.org/licenses/. *
\r
49 *------------------------------------------------------------------------
\r
50 ** See the file ChangeLog for a revision history. */
\r
52 /* [AS] Also useful here for debugging */
\r
54 #include <windows.h>
\r
56 #define DoSleep( n ) if( (n) != 0 ) Sleep( (n) );
\r
60 #define DoSleep( n ) if( (n) >= 0) sleep(n)
\r
70 #include <sys/types.h>
\r
71 #include <sys/stat.h>
\r
76 # include <stdlib.h>
\r
77 # include <string.h>
\r
78 #else /* not STDC_HEADERS */
\r
80 # include <string.h>
\r
81 # else /* not HAVE_STRING_H */
\r
82 # include <strings.h>
\r
83 # endif /* not HAVE_STRING_H */
\r
84 #endif /* not STDC_HEADERS */
\r
86 #if HAVE_SYS_FCNTL_H
\r
87 # include <sys/fcntl.h>
\r
88 #else /* not HAVE_SYS_FCNTL_H */
\r
91 # endif /* HAVE_FCNTL_H */
\r
92 #endif /* not HAVE_SYS_FCNTL_H */
\r
94 #if TIME_WITH_SYS_TIME
\r
95 # include <sys/time.h>
\r
98 # if HAVE_SYS_TIME_H
\r
99 # include <sys/time.h>
\r
105 #if defined(_amigados) && !defined(__GNUC__)
\r
107 int tz_minuteswest;
\r
110 extern int gettimeofday(struct timeval *, struct timezone *);
\r
114 # include <unistd.h>
\r
117 #include "common.h"
\r
118 #include "frontend.h"
\r
119 #include "backend.h"
\r
120 #include "parser.h"
\r
123 # include "zippy.h"
\r
125 #include "backendz.h"
\r
126 #include "gettext.h"
\r
129 # define _(s) gettext (s)
\r
130 # define N_(s) gettext_noop (s)
\r
137 /* A point in time */
\r
139 long sec; /* Assuming this is >= 32 bits */
\r
140 int ms; /* Assuming this is >= 16 bits */
\r
143 int establish P((void));
\r
144 void read_from_player P((InputSourceRef isr, VOIDSTAR closure,
\r
145 char *buf, int count, int error));
\r
146 void read_from_ics P((InputSourceRef isr, VOIDSTAR closure,
\r
147 char *buf, int count, int error));
\r
148 void SendToICS P((char *s));
\r
149 void SendToICSDelayed P((char *s, long msdelay));
\r
150 void SendMoveToICS P((ChessMove moveType, int fromX, int fromY,
\r
151 int toX, int toY));
\r
152 void InitPosition P((int redraw));
\r
153 void HandleMachineMove P((char *message, ChessProgramState *cps));
\r
154 int AutoPlayOneMove P((void));
\r
155 int LoadGameOneMove P((ChessMove readAhead));
\r
156 int LoadGameFromFile P((char *filename, int n, char *title, int useList));
\r
157 int LoadPositionFromFile P((char *filename, int n, char *title));
\r
158 int SavePositionToFile P((char *filename));
\r
159 void ApplyMove P((int fromX, int fromY, int toX, int toY, int promoChar,
\r
161 void MakeMove P((int fromX, int fromY, int toX, int toY, int promoChar));
\r
162 void ShowMove P((int fromX, int fromY, int toX, int toY));
\r
163 int FinishMove P((ChessMove moveType, int fromX, int fromY, int toX, int toY,
\r
164 /*char*/int promoChar));
\r
165 void BackwardInner P((int target));
\r
166 void ForwardInner P((int target));
\r
167 void GameEnds P((ChessMove result, char *resultDetails, int whosays));
\r
168 void EditPositionDone P((void));
\r
169 void PrintOpponents P((FILE *fp));
\r
170 void PrintPosition P((FILE *fp, int move));
\r
171 void StartChessProgram P((ChessProgramState *cps));
\r
172 void SendToProgram P((char *message, ChessProgramState *cps));
\r
173 void SendMoveToProgram P((int moveNum, ChessProgramState *cps));
\r
174 void ReceiveFromProgram P((InputSourceRef isr, VOIDSTAR closure,
\r
175 char *buf, int count, int error));
\r
176 void SendTimeControl P((ChessProgramState *cps,
\r
177 int mps, long tc, int inc, int sd, int st));
\r
178 char *TimeControlTagValue P((void));
\r
179 void Attention P((ChessProgramState *cps));
\r
180 void FeedMovesToProgram P((ChessProgramState *cps, int upto));
\r
181 void ResurrectChessProgram P((void));
\r
182 void DisplayComment P((int moveNumber, char *text));
\r
183 void DisplayMove P((int moveNumber));
\r
184 void DisplayAnalysis P((void));
\r
186 void ParseGameHistory P((char *game));
\r
187 void ParseBoard12 P((char *string));
\r
188 void StartClocks P((void));
\r
189 void SwitchClocks P((void));
\r
190 void StopClocks P((void));
\r
191 void ResetClocks P((void));
\r
192 char *PGNDate P((void));
\r
193 void SetGameInfo P((void));
\r
194 Boolean ParseFEN P((Board board, int *blackPlaysFirst, char *fen));
\r
195 int RegisterMove P((void));
\r
196 void MakeRegisteredMove P((void));
\r
197 void TruncateGame P((void));
\r
198 int looking_at P((char *, int *, char *));
\r
199 void CopyPlayerNameIntoFileName P((char **, char *));
\r
200 char *SavePart P((char *));
\r
201 int SaveGameOldStyle P((FILE *));
\r
202 int SaveGamePGN P((FILE *));
\r
203 void GetTimeMark P((TimeMark *));
\r
204 long SubtractTimeMarks P((TimeMark *, TimeMark *));
\r
205 int CheckFlags P((void));
\r
206 long NextTickLength P((long));
\r
207 void CheckTimeControl P((void));
\r
208 void show_bytes P((FILE *, char *, int));
\r
209 int string_to_rating P((char *str));
\r
210 void ParseFeatures P((char* args, ChessProgramState *cps));
\r
211 void InitBackEnd3 P((void));
\r
212 void FeatureDone P((ChessProgramState* cps, int val));
\r
213 void InitChessProgram P((ChessProgramState *cps, int setup));
\r
214 void OutputKibitz(int window, char *text);
\r
215 int PerpetualChase(int first, int last);
\r
216 int EngineOutputIsUp();
\r
217 void InitDrawingSizes(int x, int y);
\r
220 extern void ConsoleCreate();
\r
223 ChessProgramState *WhitePlayer();
\r
224 void InsertIntoMemo P((int which, char *text)); // [HGM] kibitz: in engineo.c
\r
225 int VerifyDisplayMode P(());
\r
227 char *GetInfoFromComment( int, char * ); // [HGM] PV time: returns stripped comment
\r
228 void InitEngineUCI( const char * iniDir, ChessProgramState * cps ); // [HGM] moved here from winboard.c
\r
229 char *ProbeBook P((int moveNr, char *book)); // [HGM] book: returns a book move
\r
230 char *SendMoveToBookUser P((int nr, ChessProgramState *cps, int initial)); // [HGM] book
\r
231 extern char installDir[MSG_SIZ];
\r
233 extern int tinyLayout, smallLayout;
\r
234 ChessProgramStats programStats;
\r
235 static int exiting = 0; /* [HGM] moved to top */
\r
236 static int setboardSpoiledMachineBlack = 0 /*, errorExitFlag = 0*/;
\r
237 int startedFromPositionFile = FALSE; Board filePosition; /* [HGM] loadPos */
\r
238 char endingGame = 0; /* [HGM] crash: flag to prevent recursion of GameEnds() */
\r
239 int whiteNPS, blackNPS; /* [HGM] nps: for easily making clocks aware of NPS */
\r
240 VariantClass currentlyInitializedVariant; /* [HGM] variantswitch */
\r
241 int lastIndex = 0; /* [HGM] autoinc: last game/position used in match mode */
\r
242 int opponentKibitzes;
\r
244 /* States for ics_getting_history */
\r
246 #define H_REQUESTED 1
\r
247 #define H_GOT_REQ_HEADER 2
\r
248 #define H_GOT_UNREQ_HEADER 3
\r
249 #define H_GETTING_MOVES 4
\r
250 #define H_GOT_UNWANTED_HEADER 5
\r
252 /* whosays values for GameEnds */
\r
254 #define GE_ENGINE 1
\r
255 #define GE_PLAYER 2
\r
257 #define GE_XBOARD 4
\r
258 #define GE_ENGINE1 5
\r
259 #define GE_ENGINE2 6
\r
261 /* Maximum number of games in a cmail message */
\r
262 #define CMAIL_MAX_GAMES 20
\r
264 /* Different types of move when calling RegisterMove */
\r
265 #define CMAIL_MOVE 0
\r
266 #define CMAIL_RESIGN 1
\r
267 #define CMAIL_DRAW 2
\r
268 #define CMAIL_ACCEPT 3
\r
270 /* Different types of result to remember for each game */
\r
271 #define CMAIL_NOT_RESULT 0
\r
272 #define CMAIL_OLD_RESULT 1
\r
273 #define CMAIL_NEW_RESULT 2
\r
275 /* Telnet protocol constants */
\r
276 #define TN_WILL 0373
\r
277 #define TN_WONT 0374
\r
279 #define TN_DONT 0376
\r
280 #define TN_IAC 0377
\r
281 #define TN_ECHO 0001
\r
282 #define TN_SGA 0003
\r
286 static char * safeStrCpy( char * dst, const char * src, size_t count )
\r
288 assert( dst != NULL );
\r
289 assert( src != NULL );
\r
290 assert( count > 0 );
\r
292 strncpy( dst, src, count );
\r
293 dst[ count-1 ] = '\0';
\r
298 //[HGM] for future use? Conditioned out for now to suppress warning.
\r
299 static char * safeStrCat( char * dst, const char * src, size_t count )
\r
303 assert( dst != NULL );
\r
304 assert( src != NULL );
\r
305 assert( count > 0 );
\r
307 dst_len = strlen(dst);
\r
309 assert( count > dst_len ); /* Buffer size must be greater than current length */
\r
311 safeStrCpy( dst + dst_len, src, count - dst_len );
\r
317 /* Some compiler can't cast u64 to double
\r
318 * This function do the job for us:
\r
320 * We use the highest bit for cast, this only
\r
321 * works if the highest bit is not
\r
322 * in use (This should not happen)
\r
324 * We used this for all compiler
\r
327 u64ToDouble(u64 value)
\r
330 u64 tmp = value & u64Const(0x7fffffffffffffff);
\r
331 r = (double)(s64)tmp;
\r
332 if (value & u64Const(0x8000000000000000))
\r
333 r += 9.2233720368547758080e18; /* 2^63 */
\r
337 /* Fake up flags for now, as we aren't keeping track of castling
\r
338 availability yet. [HGM] Change of logic: the flag now only
\r
339 indicates the type of castlings allowed by the rule of the game.
\r
340 The actual rights themselves are maintained in the array
\r
341 castlingRights, as part of the game history, and are not probed
\r
347 int flags = F_ALL_CASTLE_OK;
\r
348 if ((index % 2) == 0) flags |= F_WHITE_ON_MOVE;
\r
349 switch (gameInfo.variant) {
\r
350 case VariantSuicide:
\r
351 flags &= ~F_ALL_CASTLE_OK;
\r
352 case VariantGiveaway: // [HGM] moved this case label one down: seems Giveaway does have castling on ICC!
\r
353 flags |= F_IGNORE_CHECK;
\r
355 case VariantAtomic:
\r
356 flags |= F_IGNORE_CHECK | F_ATOMIC_CAPTURE;
\r
358 case VariantKriegspiel:
\r
359 flags |= F_KRIEGSPIEL_CAPTURE;
\r
361 case VariantCapaRandom:
\r
362 case VariantFischeRandom:
\r
363 flags |= F_FRC_TYPE_CASTLING; /* [HGM] enable this through flag */
\r
364 case VariantNoCastle:
\r
365 case VariantShatranj:
\r
366 case VariantCourier:
\r
367 flags &= ~F_ALL_CASTLE_OK;
\r
375 FILE *gameFileFP, *debugFP;
\r
378 [AS] Note: sometimes, the sscanf() function is used to parse the input
\r
379 into a fixed-size buffer. Because of this, we must be prepared to
\r
380 receive strings as long as the size of the input buffer, which is currently
\r
381 set to 4K for Windows and 8K for the rest.
\r
382 So, we must either allocate sufficiently large buffers here, or
\r
383 reduce the size of the input buffer in the input reading part.
\r
386 char cmailMove[CMAIL_MAX_GAMES][MOVE_LEN], cmailMsg[MSG_SIZ];
\r
387 char bookOutput[MSG_SIZ*10], thinkOutput[MSG_SIZ*10], lastHint[MSG_SIZ];
\r
388 char thinkOutput1[MSG_SIZ*10];
\r
390 ChessProgramState first, second;
\r
392 /* premove variables */
\r
393 int premoveToX = 0;
\r
394 int premoveToY = 0;
\r
395 int premoveFromX = 0;
\r
396 int premoveFromY = 0;
\r
397 int premovePromoChar = 0;
\r
398 int gotPremove = 0;
\r
399 Boolean alarmSounded;
\r
400 /* end premove variables */
\r
402 char *ics_prefix = "$";
\r
403 int ics_type = ICS_GENERIC;
\r
405 int currentMove = 0, forwardMostMove = 0, backwardMostMove = 0;
\r
406 int pauseExamForwardMostMove = 0;
\r
407 int nCmailGames = 0, nCmailResults = 0, nCmailMovesRegistered = 0;
\r
408 int cmailMoveRegistered[CMAIL_MAX_GAMES], cmailResult[CMAIL_MAX_GAMES];
\r
409 int cmailMsgLoaded = FALSE, cmailMailedMove = FALSE;
\r
410 int cmailOldMove = -1, firstMove = TRUE, flipView = FALSE;
\r
411 int blackPlaysFirst = FALSE, startedFromSetupPosition = FALSE;
\r
412 int searchTime = 0, pausing = FALSE, pauseExamInvalid = FALSE;
\r
413 int whiteFlag = FALSE, blackFlag = FALSE;
\r
414 int userOfferedDraw = FALSE;
\r
415 int ics_user_moved = 0, ics_gamenum = -1, ics_getting_history = H_FALSE;
\r
416 int matchMode = FALSE, hintRequested = FALSE, bookRequested = FALSE;
\r
417 int cmailMoveType[CMAIL_MAX_GAMES];
\r
418 long ics_clock_paused = 0;
\r
419 ProcRef icsPR = NoProc, cmailPR = NoProc;
\r
420 InputSourceRef telnetISR = NULL, fromUserISR = NULL, cmailISR = NULL;
\r
421 GameMode gameMode = BeginningOfGame;
\r
422 char moveList[MAX_MOVES][MOVE_LEN], parseList[MAX_MOVES][MOVE_LEN * 2];
\r
423 char *commentList[MAX_MOVES], *cmailCommentList[CMAIL_MAX_GAMES];
\r
424 ChessProgramStats_Move pvInfoList[MAX_MOVES]; /* [AS] Info about engine thinking */
\r
425 int hiddenThinkOutputState = 0; /* [AS] */
\r
426 int adjudicateLossThreshold = 0; /* [AS] Automatic adjudication */
\r
427 int adjudicateLossPlies = 6;
\r
428 char white_holding[64], black_holding[64];
\r
429 TimeMark lastNodeCountTime;
\r
430 long lastNodeCount=0;
\r
431 int have_sent_ICS_logon = 0;
\r
432 int movesPerSession;
\r
433 long whiteTimeRemaining, blackTimeRemaining, timeControl, timeIncrement;
\r
434 long timeControl_2; /* [AS] Allow separate time controls */
\r
435 char *fullTimeControlString = NULL; /* [HGM] secondary TC: merge of MPS, TC and inc */
\r
436 long timeRemaining[2][MAX_MOVES];
\r
438 TimeMark programStartTime;
\r
439 char ics_handle[MSG_SIZ];
\r
440 int have_set_title = 0;
\r
442 /* animateTraining preserves the state of appData.animate
\r
443 * when Training mode is activated. This allows the
\r
444 * response to be animated when appData.animate == TRUE and
\r
445 * appData.animateDragging == TRUE.
\r
447 Boolean animateTraining;
\r
453 Board boards[MAX_MOVES];
\r
454 /* [HGM] Following 7 needed for accurate legality tests: */
\r
455 char epStatus[MAX_MOVES];
\r
456 char castlingRights[MAX_MOVES][BOARD_SIZE]; // stores files for pieces with castling rights or -1
\r
457 char castlingRank[BOARD_SIZE]; // and corresponding ranks
\r
458 char initialRights[BOARD_SIZE], FENcastlingRights[BOARD_SIZE], fileRights[BOARD_SIZE];
\r
459 int nrCastlingRights; // For TwoKings, or to implement castling-unknown status
\r
460 int initialRulePlies, FENrulePlies;
\r
462 FILE *serverMoves = NULL; // next two for broadcasting (/serverMoves option)
\r
464 int shuffleOpenings;
\r
466 ChessSquare FIDEArray[2][BOARD_SIZE] = {
\r
467 { WhiteRook, WhiteKnight, WhiteBishop, WhiteQueen,
\r
468 WhiteKing, WhiteBishop, WhiteKnight, WhiteRook },
\r
469 { BlackRook, BlackKnight, BlackBishop, BlackQueen,
\r
470 BlackKing, BlackBishop, BlackKnight, BlackRook }
\r
473 ChessSquare twoKingsArray[2][BOARD_SIZE] = {
\r
474 { WhiteRook, WhiteKnight, WhiteBishop, WhiteQueen,
\r
475 WhiteKing, WhiteKing, WhiteKnight, WhiteRook },
\r
476 { BlackRook, BlackKnight, BlackBishop, BlackQueen,
\r
477 BlackKing, BlackKing, BlackKnight, BlackRook }
\r
480 ChessSquare KnightmateArray[2][BOARD_SIZE] = {
\r
481 { WhiteRook, WhiteMan, WhiteBishop, WhiteQueen,
\r
482 WhiteUnicorn, WhiteBishop, WhiteMan, WhiteRook },
\r
483 { BlackRook, BlackMan, BlackBishop, BlackQueen,
\r
484 BlackUnicorn, BlackBishop, BlackMan, BlackRook }
\r
487 ChessSquare fairyArray[2][BOARD_SIZE] = { /* [HGM] Queen side differs from King side */
\r
488 { WhiteCannon, WhiteNightrider, WhiteAlfil, WhiteQueen,
\r
489 WhiteKing, WhiteBishop, WhiteKnight, WhiteRook },
\r
490 { BlackCannon, BlackNightrider, BlackAlfil, BlackQueen,
\r
491 BlackKing, BlackBishop, BlackKnight, BlackRook }
\r
494 ChessSquare ShatranjArray[2][BOARD_SIZE] = { /* [HGM] (movGen knows about Shatranj Q and P) */
\r
495 { WhiteRook, WhiteKnight, WhiteAlfil, WhiteKing,
\r
496 WhiteFerz, WhiteAlfil, WhiteKnight, WhiteRook },
\r
497 { BlackRook, BlackKnight, BlackAlfil, BlackKing,
\r
498 BlackFerz, BlackAlfil, BlackKnight, BlackRook }
\r
502 #if (BOARD_SIZE>=10)
\r
503 ChessSquare ShogiArray[2][BOARD_SIZE] = {
\r
504 { WhiteQueen, WhiteKnight, WhiteFerz, WhiteWazir,
\r
505 WhiteKing, WhiteWazir, WhiteFerz, WhiteKnight, WhiteQueen },
\r
506 { BlackQueen, BlackKnight, BlackFerz, BlackWazir,
\r
507 BlackKing, BlackWazir, BlackFerz, BlackKnight, BlackQueen }
\r
510 ChessSquare XiangqiArray[2][BOARD_SIZE] = {
\r
511 { WhiteRook, WhiteKnight, WhiteAlfil, WhiteFerz,
\r
512 WhiteWazir, WhiteFerz, WhiteAlfil, WhiteKnight, WhiteRook },
\r
513 { BlackRook, BlackKnight, BlackAlfil, BlackFerz,
\r
514 BlackWazir, BlackFerz, BlackAlfil, BlackKnight, BlackRook }
\r
517 ChessSquare CapablancaArray[2][BOARD_SIZE] = {
\r
518 { WhiteRook, WhiteKnight, WhiteAngel, WhiteBishop, WhiteQueen,
\r
519 WhiteKing, WhiteBishop, WhiteMarshall, WhiteKnight, WhiteRook },
\r
520 { BlackRook, BlackKnight, BlackAngel, BlackBishop, BlackQueen,
\r
521 BlackKing, BlackBishop, BlackMarshall, BlackKnight, BlackRook }
\r
524 ChessSquare GreatArray[2][BOARD_SIZE] = {
\r
525 { WhiteDragon, WhiteKnight, WhiteAlfil, WhiteGrasshopper, WhiteKing,
\r
526 WhiteSilver, WhiteCardinal, WhiteAlfil, WhiteKnight, WhiteDragon },
\r
527 { BlackDragon, BlackKnight, BlackAlfil, BlackGrasshopper, BlackKing,
\r
528 BlackSilver, BlackCardinal, BlackAlfil, BlackKnight, BlackDragon },
\r
531 ChessSquare JanusArray[2][BOARD_SIZE] = {
\r
532 { WhiteRook, WhiteAngel, WhiteKnight, WhiteBishop, WhiteKing,
\r
533 WhiteQueen, WhiteBishop, WhiteKnight, WhiteAngel, WhiteRook },
\r
534 { BlackRook, BlackAngel, BlackKnight, BlackBishop, BlackKing,
\r
535 BlackQueen, BlackBishop, BlackKnight, BlackAngel, BlackRook }
\r
539 ChessSquare GothicArray[2][BOARD_SIZE] = {
\r
540 { WhiteRook, WhiteKnight, WhiteBishop, WhiteQueen, WhiteMarshall,
\r
541 WhiteKing, WhiteAngel, WhiteBishop, WhiteKnight, WhiteRook },
\r
542 { BlackRook, BlackKnight, BlackBishop, BlackQueen, BlackMarshall,
\r
543 BlackKing, BlackAngel, BlackBishop, BlackKnight, BlackRook }
\r
546 #define GothicArray CapablancaArray
\r
550 ChessSquare FalconArray[2][BOARD_SIZE] = {
\r
551 { WhiteRook, WhiteKnight, WhiteBishop, WhiteLance, WhiteQueen,
\r
552 WhiteKing, WhiteLance, WhiteBishop, WhiteKnight, WhiteRook },
\r
553 { BlackRook, BlackKnight, BlackBishop, BlackLance, BlackQueen,
\r
554 BlackKing, BlackLance, BlackBishop, BlackKnight, BlackRook }
\r
557 #define FalconArray CapablancaArray
\r
560 #else // !(BOARD_SIZE>=10)
\r
561 #define XiangqiPosition FIDEArray
\r
562 #define CapablancaArray FIDEArray
\r
563 #define GothicArray FIDEArray
\r
564 #define GreatArray FIDEArray
\r
565 #endif // !(BOARD_SIZE>=10)
\r
567 #if (BOARD_SIZE>=12)
\r
568 ChessSquare CourierArray[2][BOARD_SIZE] = {
\r
569 { WhiteRook, WhiteKnight, WhiteAlfil, WhiteBishop, WhiteMan, WhiteKing,
\r
570 WhiteFerz, WhiteWazir, WhiteBishop, WhiteAlfil, WhiteKnight, WhiteRook },
\r
571 { BlackRook, BlackKnight, BlackAlfil, BlackBishop, BlackMan, BlackKing,
\r
572 BlackFerz, BlackWazir, BlackBishop, BlackAlfil, BlackKnight, BlackRook }
\r
574 #else // !(BOARD_SIZE>=12)
\r
575 #define CourierArray CapablancaArray
\r
576 #endif // !(BOARD_SIZE>=12)
\r
579 Board initialPosition;
\r
582 /* Convert str to a rating. Checks for special cases of "----",
\r
584 "++++", etc. Also strips ()'s */
\r
586 string_to_rating(str)
\r
589 while(*str && !isdigit(*str)) ++str;
\r
591 return 0; /* One of the special "no rating" cases */
\r
597 ClearProgramStats()
\r
599 /* Init programStats */
\r
600 programStats.movelist[0] = 0;
\r
601 programStats.depth = 0;
\r
602 programStats.nr_moves = 0;
\r
603 programStats.moves_left = 0;
\r
604 programStats.nodes = 0;
\r
605 programStats.time = -1; // [HGM] PGNtime: make invalid to recognize engine output
\r
606 programStats.score = 0;
\r
607 programStats.got_only_move = 0;
\r
608 programStats.got_fail = 0;
\r
609 programStats.line_is_book = 0;
\r
615 int matched, min, sec;
\r
617 ShowThinkingEvent(); // [HGM] thinking: make sure post/nopost state is set according to options
\r
619 GetTimeMark(&programStartTime);
\r
621 ClearProgramStats();
\r
622 programStats.ok_to_send = 1;
\r
623 programStats.seen_stat = 0;
\r
626 * Initialize game list
\r
628 ListNew(&gameList);
\r
632 * Internet chess server status
\r
634 if (appData.icsActive) {
\r
635 appData.matchMode = FALSE;
\r
636 appData.matchGames = 0;
\r
638 appData.noChessProgram = !appData.zippyPlay;
\r
640 appData.zippyPlay = FALSE;
\r
641 appData.zippyTalk = FALSE;
\r
642 appData.noChessProgram = TRUE;
\r
644 if (*appData.icsHelper != NULLCHAR) {
\r
645 appData.useTelnet = TRUE;
\r
646 appData.telnetProgram = appData.icsHelper;
\r
649 appData.zippyTalk = appData.zippyPlay = FALSE;
\r
652 /* [AS] Initialize pv info list [HGM] and game state */
\r
656 for( i=0; i<MAX_MOVES; i++ ) {
\r
657 pvInfoList[i].depth = -1;
\r
658 epStatus[i]=EP_NONE;
\r
659 for( j=0; j<BOARD_SIZE; j++ ) castlingRights[i][j] = -1;
\r
664 * Parse timeControl resource
\r
666 if (!ParseTimeControl(appData.timeControl, appData.timeIncrement,
\r
667 appData.movesPerSession)) {
\r
669 sprintf(buf, _("bad timeControl option %s"), appData.timeControl);
\r
670 DisplayFatalError(buf, 0, 2);
\r
674 * Parse searchTime resource
\r
676 if (*appData.searchTime != NULLCHAR) {
\r
677 matched = sscanf(appData.searchTime, "%d:%d", &min, &sec);
\r
678 if (matched == 1) {
\r
679 searchTime = min * 60;
\r
680 } else if (matched == 2) {
\r
681 searchTime = min * 60 + sec;
\r
684 sprintf(buf, _("bad searchTime option %s"), appData.searchTime);
\r
685 DisplayFatalError(buf, 0, 2);
\r
689 /* [AS] Adjudication threshold */
\r
690 adjudicateLossThreshold = appData.adjudicateLossThreshold;
\r
692 first.which = "first";
\r
693 second.which = "second";
\r
694 first.maybeThinking = second.maybeThinking = FALSE;
\r
695 first.pr = second.pr = NoProc;
\r
696 first.isr = second.isr = NULL;
\r
697 first.sendTime = second.sendTime = 2;
\r
698 first.sendDrawOffers = 1;
\r
699 if (appData.firstPlaysBlack) {
\r
700 first.twoMachinesColor = "black\n";
\r
701 second.twoMachinesColor = "white\n";
\r
703 first.twoMachinesColor = "white\n";
\r
704 second.twoMachinesColor = "black\n";
\r
706 first.program = appData.firstChessProgram;
\r
707 second.program = appData.secondChessProgram;
\r
708 first.host = appData.firstHost;
\r
709 second.host = appData.secondHost;
\r
710 first.dir = appData.firstDirectory;
\r
711 second.dir = appData.secondDirectory;
\r
712 first.other = &second;
\r
713 second.other = &first;
\r
714 first.initString = appData.initString;
\r
715 second.initString = appData.secondInitString;
\r
716 first.computerString = appData.firstComputerString;
\r
717 second.computerString = appData.secondComputerString;
\r
718 first.useSigint = second.useSigint = TRUE;
\r
719 first.useSigterm = second.useSigterm = TRUE;
\r
720 first.reuse = appData.reuseFirst;
\r
721 second.reuse = appData.reuseSecond;
\r
722 first.nps = appData.firstNPS; // [HGM] nps: copy nodes per second
\r
723 second.nps = appData.secondNPS;
\r
724 first.useSetboard = second.useSetboard = FALSE;
\r
725 first.useSAN = second.useSAN = FALSE;
\r
726 first.usePing = second.usePing = FALSE;
\r
727 first.lastPing = second.lastPing = 0;
\r
728 first.lastPong = second.lastPong = 0;
\r
729 first.usePlayother = second.usePlayother = FALSE;
\r
730 first.useColors = second.useColors = TRUE;
\r
731 first.useUsermove = second.useUsermove = FALSE;
\r
732 first.sendICS = second.sendICS = FALSE;
\r
733 first.sendName = second.sendName = appData.icsActive;
\r
734 first.sdKludge = second.sdKludge = FALSE;
\r
735 first.stKludge = second.stKludge = FALSE;
\r
736 TidyProgramName(first.program, first.host, first.tidy);
\r
737 TidyProgramName(second.program, second.host, second.tidy);
\r
738 first.matchWins = second.matchWins = 0;
\r
739 strcpy(first.variants, appData.variant);
\r
740 strcpy(second.variants, appData.variant);
\r
741 first.analysisSupport = second.analysisSupport = 2; /* detect */
\r
742 first.analyzing = second.analyzing = FALSE;
\r
743 first.initDone = second.initDone = FALSE;
\r
745 /* New features added by Tord: */
\r
746 first.useFEN960 = FALSE; second.useFEN960 = FALSE;
\r
747 first.useOOCastle = TRUE; second.useOOCastle = TRUE;
\r
748 /* End of new features added by Tord. */
\r
750 /* [HGM] time odds: set factor for each machine */
\r
751 first.timeOdds = appData.firstTimeOdds;
\r
752 second.timeOdds = appData.secondTimeOdds;
\r
754 if(appData.timeOddsMode) {
\r
755 norm = first.timeOdds;
\r
756 if(norm > second.timeOdds) norm = second.timeOdds;
\r
758 first.timeOdds /= norm;
\r
759 second.timeOdds /= norm;
\r
762 /* [HGM] secondary TC: how to handle sessions that do not fit in 'level'*/
\r
763 first.accumulateTC = appData.firstAccumulateTC;
\r
764 second.accumulateTC = appData.secondAccumulateTC;
\r
765 first.maxNrOfSessions = second.maxNrOfSessions = 1;
\r
768 first.debug = second.debug = FALSE;
\r
769 first.supportsNPS = second.supportsNPS = UNKNOWN;
\r
771 /* [HGM] options */
\r
772 first.optionSettings = appData.firstOptions;
\r
773 second.optionSettings = appData.secondOptions;
\r
775 first.scoreIsAbsolute = appData.firstScoreIsAbsolute; /* [AS] */
\r
776 second.scoreIsAbsolute = appData.secondScoreIsAbsolute; /* [AS] */
\r
777 first.isUCI = appData.firstIsUCI; /* [AS] */
\r
778 second.isUCI = appData.secondIsUCI; /* [AS] */
\r
779 first.hasOwnBookUCI = appData.firstHasOwnBookUCI; /* [AS] */
\r
780 second.hasOwnBookUCI = appData.secondHasOwnBookUCI; /* [AS] */
\r
782 if (appData.firstProtocolVersion > PROTOVER ||
\r
783 appData.firstProtocolVersion < 1) {
\r
785 sprintf(buf, _("protocol version %d not supported"),
\r
786 appData.firstProtocolVersion);
\r
787 DisplayFatalError(buf, 0, 2);
\r
789 first.protocolVersion = appData.firstProtocolVersion;
\r
792 if (appData.secondProtocolVersion > PROTOVER ||
\r
793 appData.secondProtocolVersion < 1) {
\r
795 sprintf(buf, _("protocol version %d not supported"),
\r
796 appData.secondProtocolVersion);
\r
797 DisplayFatalError(buf, 0, 2);
\r
799 second.protocolVersion = appData.secondProtocolVersion;
\r
802 if (appData.icsActive) {
\r
803 appData.clockMode = TRUE; /* changes dynamically in ICS mode */
\r
804 } else if (*appData.searchTime != NULLCHAR || appData.noChessProgram) {
\r
805 appData.clockMode = FALSE;
\r
806 first.sendTime = second.sendTime = 0;
\r
810 /* Override some settings from environment variables, for backward
\r
811 compatibility. Unfortunately it's not feasible to have the env
\r
812 vars just set defaults, at least in xboard. Ugh.
\r
814 if (appData.icsActive && (appData.zippyPlay || appData.zippyTalk)) {
\r
819 if (appData.noChessProgram) {
\r
820 programVersion = (char*) malloc(5 + strlen(PRODUCT) + strlen(VERSION)
\r
821 + strlen(PATCHLEVEL));
\r
822 sprintf(programVersion, "%s %s.%s", PRODUCT, VERSION, PATCHLEVEL);
\r
827 while (*q != ' ' && *q != NULLCHAR) q++;
\r
829 while (p > first.program && *(p-1) != '/' && *(p-1) != '\\') p--; /* [HGM] bckslash added */
\r
830 programVersion = (char*) malloc(8 + strlen(PRODUCT) + strlen(VERSION)
\r
831 + strlen(PATCHLEVEL) + (q - p));
\r
832 sprintf(programVersion, "%s %s.%s + ", PRODUCT, VERSION, PATCHLEVEL);
\r
833 strncat(programVersion, p, q - p);
\r
835 /* [HGM] tidy: use tidy name, in stead of full pathname (which was probably a bug due to / vs \ ) */
\r
836 programVersion = (char*) malloc(8 + strlen(PRODUCT) + strlen(VERSION)
\r
837 + strlen(PATCHLEVEL) + strlen(first.tidy));
\r
838 sprintf(programVersion, "%s %s.%s + %s", PRODUCT, VERSION, PATCHLEVEL, first.tidy);
\r
842 if (!appData.icsActive) {
\r
844 /* Check for variants that are supported only in ICS mode,
\r
845 or not at all. Some that are accepted here nevertheless
\r
846 have bugs; see comments below.
\r
848 VariantClass variant = StringToVariant(appData.variant);
\r
850 case VariantBughouse: /* need four players and two boards */
\r
851 case VariantKriegspiel: /* need to hide pieces and move details */
\r
852 /* case VariantFischeRandom: (Fabien: moved below) */
\r
853 sprintf(buf, _("Variant %s supported only in ICS mode"), appData.variant);
\r
854 DisplayFatalError(buf, 0, 2);
\r
857 case VariantUnknown:
\r
858 case VariantLoadable:
\r
868 sprintf(buf, _("Unknown variant name %s"), appData.variant);
\r
869 DisplayFatalError(buf, 0, 2);
\r
872 case VariantXiangqi: /* [HGM] repetition rules not implemented */
\r
873 case VariantFairy: /* [HGM] TestLegality definitely off! */
\r
874 case VariantGothic: /* [HGM] should work */
\r
875 case VariantCapablanca: /* [HGM] should work */
\r
876 case VariantCourier: /* [HGM] initial forced moves not implemented */
\r
877 case VariantShogi: /* [HGM] drops not tested for legality */
\r
878 case VariantKnightmate: /* [HGM] should work */
\r
879 case VariantCylinder: /* [HGM] untested */
\r
880 case VariantFalcon: /* [HGM] untested */
\r
881 case VariantCrazyhouse: /* holdings not shown, ([HGM] fixed that!)
\r
882 offboard interposition not understood */
\r
883 case VariantNormal: /* definitely works! */
\r
884 case VariantWildCastle: /* pieces not automatically shuffled */
\r
885 case VariantNoCastle: /* pieces not automatically shuffled */
\r
886 case VariantFischeRandom: /* [HGM] works and shuffles pieces */
\r
887 case VariantLosers: /* should work except for win condition,
\r
888 and doesn't know captures are mandatory */
\r
889 case VariantSuicide: /* should work except for win condition,
\r
890 and doesn't know captures are mandatory */
\r
891 case VariantGiveaway: /* should work except for win condition,
\r
892 and doesn't know captures are mandatory */
\r
893 case VariantTwoKings: /* should work */
\r
894 case VariantAtomic: /* should work except for win condition */
\r
895 case Variant3Check: /* should work except for win condition */
\r
896 case VariantShatranj: /* should work except for all win conditions */
\r
897 case VariantBerolina: /* might work if TestLegality is off */
\r
898 case VariantCapaRandom: /* should work */
\r
899 case VariantJanus: /* should work */
\r
900 case VariantSuper: /* experimental */
\r
901 case VariantGreat: /* experimental, requires legality testing to be off */
\r
906 InitEngineUCI( installDir, &first ); // [HGM] moved here from winboard.c, to make available in xboard
\r
907 InitEngineUCI( installDir, &second );
\r
910 int NextIntegerFromString( char ** str, long * value )
\r
915 while( *s == ' ' || *s == '\t' ) {
\r
921 if( *s >= '0' && *s <= '9' ) {
\r
922 while( *s >= '0' && *s <= '9' ) {
\r
923 *value = *value * 10 + (*s - '0');
\r
935 int NextTimeControlFromString( char ** str, long * value )
\r
938 int result = NextIntegerFromString( str, &temp );
\r
940 if( result == 0 ) {
\r
941 *value = temp * 60; /* Minutes */
\r
942 if( **str == ':' ) {
\r
944 result = NextIntegerFromString( str, &temp );
\r
945 *value += temp; /* Seconds */
\r
952 int NextSessionFromString( char ** str, int *moves, long * tc, long *inc)
\r
953 { /* [HGM] routine added to read '+moves/time' for secondary time control */
\r
954 int result = -1; long temp, temp2;
\r
956 if(**str != '+') return -1; // old params remain in force!
\r
958 if( NextTimeControlFromString( str, &temp ) ) return -1;
\r
961 /* time only: incremental or sudden-death time control */
\r
962 if(**str == '+') { /* increment follows; read it */
\r
964 if(result = NextIntegerFromString( str, &temp2)) return -1;
\r
965 *inc = temp2 * 1000;
\r
967 *moves = 0; *tc = temp * 1000;
\r
969 } else if(temp % 60 != 0) return -1; /* moves was given as min:sec */
\r
971 (*str)++; /* classical time control */
\r
972 result = NextTimeControlFromString( str, &temp2);
\r
975 *tc = temp2 * 1000;
\r
981 int GetTimeQuota(int movenr)
\r
982 { /* [HGM] get time to add from the multi-session time-control string */
\r
983 int moves=1; /* kludge to force reading of first session */
\r
984 long time, increment;
\r
985 char *s = fullTimeControlString;
\r
987 if(appData.debugMode) fprintf(debugFP, "TC string = '%s'\n", fullTimeControlString);
\r
989 if(moves) NextSessionFromString(&s, &moves, &time, &increment);
\r
990 if(appData.debugMode) fprintf(debugFP, "mps=%d tc=%d inc=%d\n", moves, (int) time, (int) increment);
\r
991 if(movenr == -1) return time; /* last move before new session */
\r
992 if(!moves) return increment; /* current session is incremental */
\r
993 if(movenr >= 0) movenr -= moves; /* we already finished this session */
\r
994 } while(movenr >= -1); /* try again for next session */
\r
996 return 0; // no new time quota on this move
\r
1000 ParseTimeControl(tc, ti, mps)
\r
1006 int matched, min, sec;
\r
1008 matched = sscanf(tc, "%d:%d", &min, &sec);
\r
1009 if (matched == 1) {
\r
1010 timeControl = min * 60 * 1000;
\r
1011 } else if (matched == 2) {
\r
1012 timeControl = (min * 60 + sec) * 1000;
\r
1019 char buf[MSG_SIZ];
\r
1021 if(ti >= 0 && !strchr(tc, '+') && !strchr(tc, '/') ) mps = 0;
\r
1024 sprintf(buf, "+%d/%s+%d", mps, tc, ti);
\r
1025 else sprintf(buf, "+%s+%d", tc, ti);
\r
1028 sprintf(buf, "+%d/%s", mps, tc);
\r
1029 else sprintf(buf, "+%s", tc);
\r
1031 fullTimeControlString = StrSave(buf);
\r
1033 if( NextTimeControlFromString( &tc, &tc1 ) != 0 ) {
\r
1037 if( *tc == '/' ) {
\r
1038 /* Parse second time control */
\r
1041 if( NextTimeControlFromString( &tc, &tc2 ) != 0 ) {
\r
1049 timeControl_2 = tc2 * 1000;
\r
1052 timeControl_2 = 0;
\r
1059 timeControl = tc1 * 1000;
\r
1063 timeIncrement = ti * 1000; /* convert to ms */
\r
1064 movesPerSession = 0;
\r
1066 timeIncrement = 0;
\r
1067 movesPerSession = mps;
\r
1075 if (appData.debugMode) {
\r
1076 fprintf(debugFP, "%s\n", programVersion);
\r
1079 if (appData.matchGames > 0) {
\r
1080 appData.matchMode = TRUE;
\r
1081 } else if (appData.matchMode) {
\r
1082 appData.matchGames = 1;
\r
1084 if(appData.matchMode && appData.sameColorGames > 0) /* [HGM] alternate: overrule matchGames */
\r
1085 appData.matchGames = appData.sameColorGames;
\r
1086 if(appData.rewindIndex > 1) { /* [HGM] autoinc: rewind implies auto-increment and overrules given index */
\r
1087 if(appData.loadPositionIndex >= 0) appData.loadPositionIndex = -1;
\r
1088 if(appData.loadGameIndex >= 0) appData.loadGameIndex = -1;
\r
1090 Reset(TRUE, FALSE);
\r
1091 if (appData.noChessProgram || first.protocolVersion == 1) {
\r
1094 /* kludge: allow timeout for initial "feature" commands */
\r
1096 DisplayMessage("", _("Starting chess program"));
\r
1097 ScheduleDelayedEvent(InitBackEnd3, FEATURE_TIMEOUT);
\r
1102 InitBackEnd3 P((void))
\r
1104 GameMode initialMode;
\r
1105 char buf[MSG_SIZ];
\r
1108 InitChessProgram(&first, startedFromSetupPosition);
\r
1111 if (appData.icsActive) {
\r
1113 /* [DM] Make a console window if needed [HGM] merged ifs */
\r
1116 err = establish();
\r
1118 if (*appData.icsCommPort != NULLCHAR) {
\r
1119 sprintf(buf, _("Could not open comm port %s"),
\r
1120 appData.icsCommPort);
\r
1122 sprintf(buf, _("Could not connect to host %s, port %s"),
\r
1123 appData.icsHost, appData.icsPort);
\r
1125 DisplayFatalError(buf, err, 1);
\r
1130 AddInputSource(icsPR, FALSE, read_from_ics, &telnetISR);
\r
1132 AddInputSource(NoProc, FALSE, read_from_player, &fromUserISR);
\r
1133 } else if (appData.noChessProgram) {
\r
1139 if (*appData.cmailGameName != NULLCHAR) {
\r
1141 OpenLoopback(&cmailPR);
\r
1143 AddInputSource(cmailPR, FALSE, CmailSigHandlerCallBack, &cmailISR);
\r
1147 DisplayMessage("", "");
\r
1148 if (StrCaseCmp(appData.initialMode, "") == 0) {
\r
1149 initialMode = BeginningOfGame;
\r
1150 } else if (StrCaseCmp(appData.initialMode, "TwoMachines") == 0) {
\r
1151 initialMode = TwoMachinesPlay;
\r
1152 } else if (StrCaseCmp(appData.initialMode, "AnalyzeFile") == 0) {
\r
1153 initialMode = AnalyzeFile;
\r
1154 } else if (StrCaseCmp(appData.initialMode, "Analysis") == 0) {
\r
1155 initialMode = AnalyzeMode;
\r
1156 } else if (StrCaseCmp(appData.initialMode, "MachineWhite") == 0) {
\r
1157 initialMode = MachinePlaysWhite;
\r
1158 } else if (StrCaseCmp(appData.initialMode, "MachineBlack") == 0) {
\r
1159 initialMode = MachinePlaysBlack;
\r
1160 } else if (StrCaseCmp(appData.initialMode, "EditGame") == 0) {
\r
1161 initialMode = EditGame;
\r
1162 } else if (StrCaseCmp(appData.initialMode, "EditPosition") == 0) {
\r
1163 initialMode = EditPosition;
\r
1164 } else if (StrCaseCmp(appData.initialMode, "Training") == 0) {
\r
1165 initialMode = Training;
\r
1167 sprintf(buf, _("Unknown initialMode %s"), appData.initialMode);
\r
1168 DisplayFatalError(buf, 0, 2);
\r
1172 if (appData.matchMode) {
\r
1173 /* Set up machine vs. machine match */
\r
1174 if (appData.noChessProgram) {
\r
1175 DisplayFatalError(_("Can't have a match with no chess programs"),
\r
1181 if (*appData.loadGameFile != NULLCHAR) {
\r
1182 int index = appData.loadGameIndex; // [HGM] autoinc
\r
1183 if(index<0) lastIndex = index = 1;
\r
1184 if (!LoadGameFromFile(appData.loadGameFile,
\r
1186 appData.loadGameFile, FALSE)) {
\r
1187 DisplayFatalError(_("Bad game file"), 0, 1);
\r
1190 } else if (*appData.loadPositionFile != NULLCHAR) {
\r
1191 int index = appData.loadPositionIndex; // [HGM] autoinc
\r
1192 if(index<0) lastIndex = index = 1;
\r
1193 if (!LoadPositionFromFile(appData.loadPositionFile,
\r
1195 appData.loadPositionFile)) {
\r
1196 DisplayFatalError(_("Bad position file"), 0, 1);
\r
1200 TwoMachinesEvent();
\r
1201 } else if (*appData.cmailGameName != NULLCHAR) {
\r
1202 /* Set up cmail mode */
\r
1203 ReloadCmailMsgEvent(TRUE);
\r
1205 /* Set up other modes */
\r
1206 if (initialMode == AnalyzeFile) {
\r
1207 if (*appData.loadGameFile == NULLCHAR) {
\r
1208 DisplayFatalError(_("AnalyzeFile mode requires a game file"), 0, 1);
\r
1212 if (*appData.loadGameFile != NULLCHAR) {
\r
1213 (void) LoadGameFromFile(appData.loadGameFile,
\r
1214 appData.loadGameIndex,
\r
1215 appData.loadGameFile, TRUE);
\r
1216 } else if (*appData.loadPositionFile != NULLCHAR) {
\r
1217 (void) LoadPositionFromFile(appData.loadPositionFile,
\r
1218 appData.loadPositionIndex,
\r
1219 appData.loadPositionFile);
\r
1220 /* [HGM] try to make self-starting even after FEN load */
\r
1221 /* to allow automatic setup of fairy variants with wtm */
\r
1222 if(initialMode == BeginningOfGame && !blackPlaysFirst) {
\r
1223 gameMode = BeginningOfGame;
\r
1224 setboardSpoiledMachineBlack = 1;
\r
1226 /* [HGM] loadPos: make that every new game uses the setup */
\r
1227 /* from file as long as we do not switch variant */
\r
1228 if(!blackPlaysFirst) { int i;
\r
1229 startedFromPositionFile = TRUE;
\r
1230 CopyBoard(filePosition, boards[0]);
\r
1231 for(i=0; i<BOARD_SIZE; i++) fileRights[i] = castlingRights[0][i];
\r
1234 if (initialMode == AnalyzeMode) {
\r
1235 if (appData.noChessProgram) {
\r
1236 DisplayFatalError(_("Analysis mode requires a chess engine"), 0, 2);
\r
1239 if (appData.icsActive) {
\r
1240 DisplayFatalError(_("Analysis mode does not work with ICS mode"),0,2);
\r
1243 AnalyzeModeEvent();
\r
1244 } else if (initialMode == AnalyzeFile) {
\r
1245 appData.showThinking = TRUE; // [HGM] thinking: moved out of ShowThinkingEvent
\r
1246 ShowThinkingEvent();
\r
1247 AnalyzeFileEvent();
\r
1248 AnalysisPeriodicEvent(1);
\r
1249 } else if (initialMode == MachinePlaysWhite) {
\r
1250 if (appData.noChessProgram) {
\r
1251 DisplayFatalError(_("MachineWhite mode requires a chess engine"),
\r
1255 if (appData.icsActive) {
\r
1256 DisplayFatalError(_("MachineWhite mode does not work with ICS mode"),
\r
1260 MachineWhiteEvent();
\r
1261 } else if (initialMode == MachinePlaysBlack) {
\r
1262 if (appData.noChessProgram) {
\r
1263 DisplayFatalError(_("MachineBlack mode requires a chess engine"),
\r
1267 if (appData.icsActive) {
\r
1268 DisplayFatalError(_("MachineBlack mode does not work with ICS mode"),
\r
1272 MachineBlackEvent();
\r
1273 } else if (initialMode == TwoMachinesPlay) {
\r
1274 if (appData.noChessProgram) {
\r
1275 DisplayFatalError(_("TwoMachines mode requires a chess engine"),
\r
1279 if (appData.icsActive) {
\r
1280 DisplayFatalError(_("TwoMachines mode does not work with ICS mode"),
\r
1284 TwoMachinesEvent();
\r
1285 } else if (initialMode == EditGame) {
\r
1287 } else if (initialMode == EditPosition) {
\r
1288 EditPositionEvent();
\r
1289 } else if (initialMode == Training) {
\r
1290 if (*appData.loadGameFile == NULLCHAR) {
\r
1291 DisplayFatalError(_("Training mode requires a game file"), 0, 2);
\r
1300 * Establish will establish a contact to a remote host.port.
\r
1301 * Sets icsPR to a ProcRef for a process (or pseudo-process)
\r
1302 * used to talk to the host.
\r
1303 * Returns 0 if okay, error code if not.
\r
1308 char buf[MSG_SIZ];
\r
1310 if (*appData.icsCommPort != NULLCHAR) {
\r
1311 /* Talk to the host through a serial comm port */
\r
1312 return OpenCommPort(appData.icsCommPort, &icsPR);
\r
1314 } else if (*appData.gateway != NULLCHAR) {
\r
1315 if (*appData.remoteShell == NULLCHAR) {
\r
1316 /* Use the rcmd protocol to run telnet program on a gateway host */
\r
1317 sprintf(buf, "%s %s %s",
\r
1318 appData.telnetProgram, appData.icsHost, appData.icsPort);
\r
1319 return OpenRcmd(appData.gateway, appData.remoteUser, buf, &icsPR);
\r
1322 /* Use the rsh program to run telnet program on a gateway host */
\r
1323 if (*appData.remoteUser == NULLCHAR) {
\r
1324 sprintf(buf, "%s %s %s %s %s", appData.remoteShell,
\r
1325 appData.gateway, appData.telnetProgram,
\r
1326 appData.icsHost, appData.icsPort);
\r
1328 sprintf(buf, "%s %s -l %s %s %s %s",
\r
1329 appData.remoteShell, appData.gateway,
\r
1330 appData.remoteUser, appData.telnetProgram,
\r
1331 appData.icsHost, appData.icsPort);
\r
1333 return StartChildProcess(buf, "", &icsPR);
\r
1336 } else if (appData.useTelnet) {
\r
1337 return OpenTelnet(appData.icsHost, appData.icsPort, &icsPR);
\r
1340 /* TCP socket interface differs somewhat between
\r
1341 Unix and NT; handle details in the front end.
\r
1343 return OpenTCP(appData.icsHost, appData.icsPort, &icsPR);
\r
1348 show_bytes(fp, buf, count)
\r
1354 if (*buf < 040 || *(unsigned char *) buf > 0177) {
\r
1355 fprintf(fp, "\\%03o", *buf & 0xff);
\r
1364 /* Returns an errno value */
\r
1366 OutputMaybeTelnet(pr, message, count, outError)
\r
1372 char buf[8192], *p, *q, *buflim;
\r
1373 int left, newcount, outcount;
\r
1375 if (*appData.icsCommPort != NULLCHAR || appData.useTelnet ||
\r
1376 *appData.gateway != NULLCHAR) {
\r
1377 if (appData.debugMode) {
\r
1378 fprintf(debugFP, ">ICS: ");
\r
1379 show_bytes(debugFP, message, count);
\r
1380 fprintf(debugFP, "\n");
\r
1382 return OutputToProcess(pr, message, count, outError);
\r
1385 buflim = &buf[sizeof(buf)-1]; /* allow 1 byte for expanding last char */
\r
1391 if (q >= buflim) {
\r
1392 if (appData.debugMode) {
\r
1393 fprintf(debugFP, ">ICS: ");
\r
1394 show_bytes(debugFP, buf, newcount);
\r
1395 fprintf(debugFP, "\n");
\r
1397 outcount = OutputToProcess(pr, buf, newcount, outError);
\r
1398 if (outcount < newcount) return -1; /* to be sure */
\r
1405 } else if (((unsigned char) *p) == TN_IAC) {
\r
1406 *q++ = (char) TN_IAC;
\r
1413 if (appData.debugMode) {
\r
1414 fprintf(debugFP, ">ICS: ");
\r
1415 show_bytes(debugFP, buf, newcount);
\r
1416 fprintf(debugFP, "\n");
\r
1418 outcount = OutputToProcess(pr, buf, newcount, outError);
\r
1419 if (outcount < newcount) return -1; /* to be sure */
\r
1424 read_from_player(isr, closure, message, count, error)
\r
1425 InputSourceRef isr;
\r
1431 int outError, outCount;
\r
1432 static int gotEof = 0;
\r
1434 /* Pass data read from player on to ICS */
\r
1437 outCount = OutputMaybeTelnet(icsPR, message, count, &outError);
\r
1438 if (outCount < count) {
\r
1439 DisplayFatalError(_("Error writing to ICS"), outError, 1);
\r
1441 } else if (count < 0) {
\r
1442 RemoveInputSource(isr);
\r
1443 DisplayFatalError(_("Error reading from keyboard"), error, 1);
\r
1444 } else if (gotEof++ > 0) {
\r
1445 RemoveInputSource(isr);
\r
1446 DisplayFatalError(_("Got end of file from keyboard"), 0, 0);
\r
1454 int count, outCount, outError;
\r
1456 if (icsPR == NULL) return;
\r
1458 count = strlen(s);
\r
1459 outCount = OutputMaybeTelnet(icsPR, s, count, &outError);
\r
1460 if (outCount < count) {
\r
1461 DisplayFatalError(_("Error writing to ICS"), outError, 1);
\r
1465 /* This is used for sending logon scripts to the ICS. Sending
\r
1466 without a delay causes problems when using timestamp on ICC
\r
1467 (at least on my machine). */
\r
1469 SendToICSDelayed(s,msdelay)
\r
1473 int count, outCount, outError;
\r
1475 if (icsPR == NULL) return;
\r
1477 count = strlen(s);
\r
1478 if (appData.debugMode) {
\r
1479 fprintf(debugFP, ">ICS: ");
\r
1480 show_bytes(debugFP, s, count);
\r
1481 fprintf(debugFP, "\n");
\r
1483 outCount = OutputToProcessDelayed(icsPR, s, count, &outError,
\r
1485 if (outCount < count) {
\r
1486 DisplayFatalError(_("Error writing to ICS"), outError, 1);
\r
1491 /* Remove all highlighting escape sequences in s
\r
1492 Also deletes any suffix starting with '('
\r
1495 StripHighlightAndTitle(s)
\r
1498 static char retbuf[MSG_SIZ];
\r
1501 while (*s != NULLCHAR) {
\r
1502 while (*s == '\033') {
\r
1503 while (*s != NULLCHAR && !isalpha(*s)) s++;
\r
1504 if (*s != NULLCHAR) s++;
\r
1506 while (*s != NULLCHAR && *s != '\033') {
\r
1507 if (*s == '(' || *s == '[') {
\r
1518 /* Remove all highlighting escape sequences in s */
\r
1523 static char retbuf[MSG_SIZ];
\r
1526 while (*s != NULLCHAR) {
\r
1527 while (*s == '\033') {
\r
1528 while (*s != NULLCHAR && !isalpha(*s)) s++;
\r
1529 if (*s != NULLCHAR) s++;
\r
1531 while (*s != NULLCHAR && *s != '\033') {
\r
1539 char *variantNames[] = VARIANT_NAMES;
\r
1544 return variantNames[v];
\r
1548 /* Identify a variant from the strings the chess servers use or the
\r
1549 PGN Variant tag names we use. */
\r
1551 StringToVariant(e)
\r
1556 VariantClass v = VariantNormal;
\r
1557 int i, found = FALSE;
\r
1558 char buf[MSG_SIZ];
\r
1562 /* [HGM] skip over optional board-size prefixes */
\r
1563 if( sscanf(e, "%dx%d_", &i, &i) == 2 ||
\r
1564 sscanf(e, "%dx%d+%d_", &i, &i, &i) == 3 ) {
\r
1565 while( *e++ != '_');
\r
1568 for (i=0; i<sizeof(variantNames)/sizeof(char*); i++) {
\r
1569 if (StrCaseStr(e, variantNames[i])) {
\r
1570 v = (VariantClass) i;
\r
1577 if ((StrCaseStr(e, "fischer") && StrCaseStr(e, "random"))
\r
1578 || StrCaseStr(e, "wild/fr")
\r
1579 || StrCaseStr(e, "frc") || StrCaseStr(e, "960")) {
\r
1580 v = VariantFischeRandom;
\r
1581 } else if ((i = 4, p = StrCaseStr(e, "wild")) ||
\r
1582 (i = 1, p = StrCaseStr(e, "w"))) {
\r
1584 while (*p && (isspace(*p) || *p == '(' || *p == '/')) p++;
\r
1585 if (isdigit(*p)) {
\r
1591 case 0: /* FICS only, actually */
\r
1593 /* Castling legal even if K starts on d-file */
\r
1594 v = VariantWildCastle;
\r
1599 /* Castling illegal even if K & R happen to start in
\r
1600 normal positions. */
\r
1601 v = VariantNoCastle;
\r
1614 /* Castling legal iff K & R start in normal positions */
\r
1615 v = VariantNormal;
\r
1620 /* Special wilds for position setup; unclear what to do here */
\r
1621 v = VariantLoadable;
\r
1624 /* Bizarre ICC game */
\r
1625 v = VariantTwoKings;
\r
1628 v = VariantKriegspiel;
\r
1631 v = VariantLosers;
\r
1634 v = VariantFischeRandom;
\r
1637 v = VariantCrazyhouse;
\r
1640 v = VariantBughouse;
\r
1643 v = Variant3Check;
\r
1646 /* Not quite the same as FICS suicide! */
\r
1647 v = VariantGiveaway;
\r
1650 v = VariantAtomic;
\r
1653 v = VariantShatranj;
\r
1656 /* Temporary names for future ICC types. The name *will* change in
\r
1657 the next xboard/WinBoard release after ICC defines it. */
\r
1686 v = VariantXiangqi;
\r
1689 v = VariantCourier;
\r
1692 v = VariantGothic;
\r
1695 v = VariantCapablanca;
\r
1698 v = VariantKnightmate;
\r
1704 v = VariantCylinder;
\r
1707 v = VariantFalcon;
\r
1710 v = VariantCapaRandom;
\r
1713 v = VariantBerolina;
\r
1725 /* Found "wild" or "w" in the string but no number;
\r
1726 must assume it's normal chess. */
\r
1727 v = VariantNormal;
\r
1730 sprintf(buf, _("Unknown wild type %d"), wnum);
\r
1731 DisplayError(buf, 0);
\r
1732 v = VariantUnknown;
\r
1737 if (appData.debugMode) {
\r
1738 fprintf(debugFP, _("recognized '%s' (%d) as variant %s\n"),
\r
1739 e, wnum, VariantName(v));
\r
1744 static int leftover_start = 0, leftover_len = 0;
\r
1745 char star_match[STAR_MATCH_N][MSG_SIZ];
\r
1747 /* Test whether pattern is present at &buf[*index]; if so, return TRUE,
\r
1748 advance *index beyond it, and set leftover_start to the new value of
\r
1749 *index; else return FALSE. If pattern contains the character '*', it
\r
1750 matches any sequence of characters not containing '\r', '\n', or the
\r
1751 character following the '*' (if any), and the matched sequence(s) are
\r
1752 copied into star_match.
\r
1755 looking_at(buf, index, pattern)
\r
1760 char *bufp = &buf[*index], *patternp = pattern;
\r
1761 int star_count = 0;
\r
1762 char *matchp = star_match[0];
\r
1765 if (*patternp == NULLCHAR) {
\r
1766 *index = leftover_start = bufp - buf;
\r
1767 *matchp = NULLCHAR;
\r
1770 if (*bufp == NULLCHAR) return FALSE;
\r
1771 if (*patternp == '*') {
\r
1772 if (*bufp == *(patternp + 1)) {
\r
1773 *matchp = NULLCHAR;
\r
1774 matchp = star_match[++star_count];
\r
1778 } else if (*bufp == '\n' || *bufp == '\r') {
\r
1780 if (*patternp == NULLCHAR)
\r
1785 *matchp++ = *bufp++;
\r
1789 if (*patternp != *bufp) return FALSE;
\r
1796 SendToPlayer(data, length)
\r
1800 int error, outCount;
\r
1801 outCount = OutputToProcess(NoProc, data, length, &error);
\r
1802 if (outCount < length) {
\r
1803 DisplayFatalError(_("Error writing to display"), error, 1);
\r
1808 PackHolding(packed, holding)
\r
1812 char *p = holding;
\r
1814 int runlength = 0;
\r
1820 switch (runlength) {
\r
1831 sprintf(q, "%d", runlength);
\r
1843 /* Telnet protocol requests from the front end */
\r
1845 TelnetRequest(ddww, option)
\r
1846 unsigned char ddww, option;
\r
1848 unsigned char msg[3];
\r
1849 int outCount, outError;
\r
1851 if (*appData.icsCommPort != NULLCHAR || appData.useTelnet) return;
\r
1853 if (appData.debugMode) {
\r
1854 char buf1[8], buf2[8], *ddwwStr, *optionStr;
\r
1870 sprintf(buf1, "%d", ddww);
\r
1875 optionStr = "ECHO";
\r
1879 sprintf(buf2, "%d", option);
\r
1882 fprintf(debugFP, ">%s %s ", ddwwStr, optionStr);
\r
1887 outCount = OutputToProcess(icsPR, (char *)msg, 3, &outError);
\r
1888 if (outCount < 3) {
\r
1889 DisplayFatalError(_("Error writing to ICS"), outError, 1);
\r
1896 if (!appData.icsActive) return;
\r
1897 TelnetRequest(TN_DO, TN_ECHO);
\r
1903 if (!appData.icsActive) return;
\r
1904 TelnetRequest(TN_DONT, TN_ECHO);
\r
1908 CopyHoldings(Board board, char *holdings, ChessSquare lowestPiece)
\r
1910 /* put the holdings sent to us by the server on the board holdings area */
\r
1911 int i, j, holdingsColumn, holdingsStartRow, direction, countsColumn;
\r
1913 ChessSquare piece;
\r
1915 if(gameInfo.holdingsWidth < 2) return;
\r
1917 if( (int)lowestPiece >= BlackPawn ) {
\r
1918 holdingsColumn = 0;
\r
1920 holdingsStartRow = BOARD_HEIGHT-1;
\r
1923 holdingsColumn = BOARD_WIDTH-1;
\r
1924 countsColumn = BOARD_WIDTH-2;
\r
1925 holdingsStartRow = 0;
\r
1929 for(i=0; i<BOARD_HEIGHT; i++) { /* clear holdings */
\r
1930 board[i][holdingsColumn] = EmptySquare;
\r
1931 board[i][countsColumn] = (ChessSquare) 0;
\r
1933 while( (p=*holdings++) != NULLCHAR ) {
\r
1934 piece = CharToPiece( ToUpper(p) );
\r
1935 if(piece == EmptySquare) continue;
\r
1936 /*j = (int) piece - (int) WhitePawn;*/
\r
1937 j = PieceToNumber(piece);
\r
1938 if(j >= gameInfo.holdingsSize) continue; /* ignore pieces that do not fit */
\r
1939 if(j < 0) continue; /* should not happen */
\r
1940 piece = (ChessSquare) ( (int)piece + (int)lowestPiece );
\r
1941 board[holdingsStartRow+j*direction][holdingsColumn] = piece;
\r
1942 board[holdingsStartRow+j*direction][countsColumn]++;
\r
1949 VariantSwitch(Board board, VariantClass newVariant)
\r
1951 int newHoldingsWidth, newWidth = 8, newHeight = 8, i, j;
\r
1952 int oldCurrentMove = currentMove, oldForwardMostMove = forwardMostMove, oldBackwardMostMove = backwardMostMove;
\r
1953 // Board tempBoard; int saveCastling[BOARD_SIZE], saveEP;
\r
1955 startedFromPositionFile = FALSE;
\r
1956 if(gameInfo.variant == newVariant) return;
\r
1958 /* [HGM] This routine is called each time an assignment is made to
\r
1959 * gameInfo.variant during a game, to make sure the board sizes
\r
1960 * are set to match the new variant. If that means adding or deleting
\r
1961 * holdings, we shift the playing board accordingly
\r
1962 * This kludge is needed because in ICS observe mode, we get boards
\r
1963 * of an ongoing game without knowing the variant, and learn about the
\r
1964 * latter only later. This can be because of the move list we requested,
\r
1965 * in which case the game history is refilled from the beginning anyway,
\r
1966 * but also when receiving holdings of a crazyhouse game. In the latter
\r
1967 * case we want to add those holdings to the already received position.
\r
1971 if (appData.debugMode) {
\r
1972 fprintf(debugFP, "Switch board from %s to %s\n",
\r
1973 VariantName(gameInfo.variant), VariantName(newVariant));
\r
1974 setbuf(debugFP, NULL);
\r
1976 shuffleOpenings = 0; /* [HGM] shuffle */
\r
1977 gameInfo.holdingsSize = 5; /* [HGM] prepare holdings */
\r
1978 switch(newVariant) {
\r
1979 case VariantShogi:
\r
1980 newWidth = 9; newHeight = 9;
\r
1981 gameInfo.holdingsSize = 7;
\r
1982 case VariantBughouse:
\r
1983 case VariantCrazyhouse:
\r
1984 newHoldingsWidth = 2; break;
\r
1986 newHoldingsWidth = gameInfo.holdingsSize = 0;
\r
1989 if(newWidth != gameInfo.boardWidth ||
\r
1990 newHeight != gameInfo.boardHeight ||
\r
1991 newHoldingsWidth != gameInfo.holdingsWidth ) {
\r
1993 /* shift position to new playing area, if needed */
\r
1994 if(newHoldingsWidth > gameInfo.holdingsWidth) {
\r
1995 for(i=0; i<BOARD_HEIGHT; i++)
\r
1996 for(j=BOARD_RGHT-1; j>=BOARD_LEFT; j--)
\r
1997 board[i][j+newHoldingsWidth-gameInfo.holdingsWidth] =
\r
1999 for(i=0; i<newHeight; i++) {
\r
2000 board[i][0] = board[i][newWidth+2*newHoldingsWidth-1] = EmptySquare;
\r
2001 board[i][1] = board[i][newWidth+2*newHoldingsWidth-2] = (ChessSquare) 0;
\r
2003 } else if(newHoldingsWidth < gameInfo.holdingsWidth) {
\r
2004 for(i=0; i<BOARD_HEIGHT; i++)
\r
2005 for(j=BOARD_LEFT; j<BOARD_RGHT; j++)
\r
2006 board[i][j+newHoldingsWidth-gameInfo.holdingsWidth] =
\r
2010 gameInfo.boardWidth = newWidth;
\r
2011 gameInfo.boardHeight = newHeight;
\r
2012 gameInfo.holdingsWidth = newHoldingsWidth;
\r
2013 gameInfo.variant = newVariant;
\r
2014 InitDrawingSizes(-2, 0);
\r
2016 /* [HGM] The following should definitely be solved in a better way */
\r
2018 CopyBoard(board, tempBoard); /* save position in case it is board[0] */
\r
2019 for(i=0; i<BOARD_SIZE; i++) saveCastling[i] = castlingRights[0][i];
\r
2020 saveEP = epStatus[0];
\r
2022 InitPosition(FALSE); /* this sets up board[0], but also other stuff */
\r
2024 epStatus[0] = saveEP;
\r
2025 for(i=0; i<BOARD_SIZE; i++) castlingRights[0][i] = saveCastling[i];
\r
2026 CopyBoard(tempBoard, board); /* restore position received from ICS */
\r
2028 } else { gameInfo.variant = newVariant; InitPosition(FALSE); }
\r
2030 forwardMostMove = oldForwardMostMove;
\r
2031 backwardMostMove = oldBackwardMostMove;
\r
2032 currentMove = oldCurrentMove; /* InitPos reset these, but we need still to redraw the position */
\r
2035 static int loggedOn = FALSE;
\r
2037 /*-- Game start info cache: --*/
\r
2039 char gs_kind[MSG_SIZ];
\r
2040 static char player1Name[128] = "";
\r
2041 static char player2Name[128] = "";
\r
2042 static int player1Rating = -1;
\r
2043 static int player2Rating = -1;
\r
2044 /*----------------------------*/
\r
2046 ColorClass curColor = ColorNormal;
\r
2047 int suppressKibitz = 0;
\r
2050 read_from_ics(isr, closure, data, count, error)
\r
2051 InputSourceRef isr;
\r
2057 #define BUF_SIZE 8192
\r
2058 #define STARTED_NONE 0
\r
2059 #define STARTED_MOVES 1
\r
2060 #define STARTED_BOARD 2
\r
2061 #define STARTED_OBSERVE 3
\r
2062 #define STARTED_HOLDINGS 4
\r
2063 #define STARTED_CHATTER 5
\r
2064 #define STARTED_COMMENT 6
\r
2065 #define STARTED_MOVES_NOHIDE 7
\r
2067 static int started = STARTED_NONE;
\r
2068 static char parse[20000];
\r
2069 static int parse_pos = 0;
\r
2070 static char buf[BUF_SIZE + 1];
\r
2071 static int firstTime = TRUE, intfSet = FALSE;
\r
2072 static ColorClass prevColor = ColorNormal;
\r
2073 static int savingComment = FALSE;
\r
2079 int backup; /* [DM] For zippy color lines */
\r
2082 if (appData.debugMode) {
\r
2084 fprintf(debugFP, "<ICS: ");
\r
2085 show_bytes(debugFP, data, count);
\r
2086 fprintf(debugFP, "\n");
\r
2090 if (appData.debugMode) { int f = forwardMostMove;
\r
2091 fprintf(debugFP, "ics input %d, castling = %d %d %d %d %d %d\n", f,
\r
2092 castlingRights[f][0],castlingRights[f][1],castlingRights[f][2],castlingRights[f][3],castlingRights[f][4],castlingRights[f][5]);
\r
2095 /* If last read ended with a partial line that we couldn't parse,
\r
2096 prepend it to the new read and try again. */
\r
2097 if (leftover_len > 0) {
\r
2098 for (i=0; i<leftover_len; i++)
\r
2099 buf[i] = buf[leftover_start + i];
\r
2102 /* Copy in new characters, removing nulls and \r's */
\r
2103 buf_len = leftover_len;
\r
2104 for (i = 0; i < count; i++) {
\r
2105 if (data[i] != NULLCHAR && data[i] != '\r')
\r
2106 buf[buf_len++] = data[i];
\r
2107 if(buf_len >= 5 && buf[buf_len-5]=='\n' && buf[buf_len-4]=='\\' &&
\r
2108 buf[buf_len-3]==' ' && buf[buf_len-2]==' ' && buf[buf_len-1]==' ')
\r
2109 buf_len -= 5; // [HGM] ICS: join continuation line of Lasker 2.2.3 server with previous
\r
2112 buf[buf_len] = NULLCHAR;
\r
2113 next_out = leftover_len;
\r
2114 leftover_start = 0;
\r
2117 while (i < buf_len) {
\r
2118 /* Deal with part of the TELNET option negotiation
\r
2119 protocol. We refuse to do anything beyond the
\r
2120 defaults, except that we allow the WILL ECHO option,
\r
2121 which ICS uses to turn off password echoing when we are
\r
2122 directly connected to it. We reject this option
\r
2123 if localLineEditing mode is on (always on in xboard)
\r
2124 and we are talking to port 23, which might be a real
\r
2125 telnet server that will try to keep WILL ECHO on permanently.
\r
2127 if (buf_len - i >= 3 && (unsigned char) buf[i] == TN_IAC) {
\r
2128 static int remoteEchoOption = FALSE; /* telnet ECHO option */
\r
2129 unsigned char option;
\r
2131 switch ((unsigned char) buf[++i]) {
\r
2133 if (appData.debugMode)
\r
2134 fprintf(debugFP, "\n<WILL ");
\r
2135 switch (option = (unsigned char) buf[++i]) {
\r
2137 if (appData.debugMode)
\r
2138 fprintf(debugFP, "ECHO ");
\r
2139 /* Reply only if this is a change, according
\r
2140 to the protocol rules. */
\r
2141 if (remoteEchoOption) break;
\r
2142 if (appData.localLineEditing &&
\r
2143 atoi(appData.icsPort) == TN_PORT) {
\r
2144 TelnetRequest(TN_DONT, TN_ECHO);
\r
2147 TelnetRequest(TN_DO, TN_ECHO);
\r
2148 remoteEchoOption = TRUE;
\r
2152 if (appData.debugMode)
\r
2153 fprintf(debugFP, "%d ", option);
\r
2154 /* Whatever this is, we don't want it. */
\r
2155 TelnetRequest(TN_DONT, option);
\r
2160 if (appData.debugMode)
\r
2161 fprintf(debugFP, "\n<WONT ");
\r
2162 switch (option = (unsigned char) buf[++i]) {
\r
2164 if (appData.debugMode)
\r
2165 fprintf(debugFP, "ECHO ");
\r
2166 /* Reply only if this is a change, according
\r
2167 to the protocol rules. */
\r
2168 if (!remoteEchoOption) break;
\r
2170 TelnetRequest(TN_DONT, TN_ECHO);
\r
2171 remoteEchoOption = FALSE;
\r
2174 if (appData.debugMode)
\r
2175 fprintf(debugFP, "%d ", (unsigned char) option);
\r
2176 /* Whatever this is, it must already be turned
\r
2177 off, because we never agree to turn on
\r
2178 anything non-default, so according to the
\r
2179 protocol rules, we don't reply. */
\r
2184 if (appData.debugMode)
\r
2185 fprintf(debugFP, "\n<DO ");
\r
2186 switch (option = (unsigned char) buf[++i]) {
\r
2188 /* Whatever this is, we refuse to do it. */
\r
2189 if (appData.debugMode)
\r
2190 fprintf(debugFP, "%d ", option);
\r
2191 TelnetRequest(TN_WONT, option);
\r
2196 if (appData.debugMode)
\r
2197 fprintf(debugFP, "\n<DONT ");
\r
2198 switch (option = (unsigned char) buf[++i]) {
\r
2200 if (appData.debugMode)
\r
2201 fprintf(debugFP, "%d ", option);
\r
2202 /* Whatever this is, we are already not doing
\r
2203 it, because we never agree to do anything
\r
2204 non-default, so according to the protocol
\r
2205 rules, we don't reply. */
\r
2210 if (appData.debugMode)
\r
2211 fprintf(debugFP, "\n<IAC ");
\r
2212 /* Doubled IAC; pass it through */
\r
2216 if (appData.debugMode)
\r
2217 fprintf(debugFP, "\n<%d ", (unsigned char) buf[i]);
\r
2218 /* Drop all other telnet commands on the floor */
\r
2221 if (oldi > next_out)
\r
2222 SendToPlayer(&buf[next_out], oldi - next_out);
\r
2223 if (++i > next_out)
\r
2228 /* OK, this at least will *usually* work */
\r
2229 if (!loggedOn && looking_at(buf, &i, "ics%")) {
\r
2233 if (loggedOn && !intfSet) {
\r
2234 if (ics_type == ICS_ICC) {
\r
2236 "/set-quietly interface %s\n/set-quietly style 12\n",
\r
2239 } else if (ics_type == ICS_CHESSNET) {
\r
2240 sprintf(str, "/style 12\n");
\r
2242 strcpy(str, "alias $ @\n$set interface ");
\r
2243 strcat(str, programVersion);
\r
2244 strcat(str, "\n$iset startpos 1\n$iset ms 1\n");
\r
2246 strcat(str, "$iset nohighlight 1\n");
\r
2248 strcat(str, "$iset lock 1\n$style 12\n");
\r
2254 if (started == STARTED_COMMENT) {
\r
2255 /* Accumulate characters in comment */
\r
2256 parse[parse_pos++] = buf[i];
\r
2257 if (buf[i] == '\n') {
\r
2258 parse[parse_pos] = NULLCHAR;
\r
2259 if(!suppressKibitz) // [HGM] kibitz
\r
2260 AppendComment(forwardMostMove, StripHighlight(parse));
\r
2261 else { // [HGM kibitz: divert memorized engine kibitz to engine-output window
\r
2262 int nrDigit = 0, nrAlph = 0, i;
\r
2263 if(parse_pos > MSG_SIZ - 30) // defuse unreasonably long input
\r
2264 { parse_pos = MSG_SIZ-30; parse[parse_pos - 1] = '\n'; }
\r
2265 parse[parse_pos] = NULLCHAR;
\r
2266 // try to be smart: if it does not look like search info, it should go to
\r
2267 // ICS interaction window after all, not to engine-output window.
\r
2268 for(i=0; i<parse_pos; i++) { // count letters and digits
\r
2269 nrDigit += (parse[i] >= '0' && parse[i] <= '9');
\r
2270 nrAlph += (parse[i] >= 'a' && parse[i] <= 'z');
\r
2271 nrAlph += (parse[i] >= 'A' && parse[i] <= 'Z');
\r
2273 if(nrAlph < 9*nrDigit) { // if more than 10% digit we assume search info
\r
2274 OutputKibitz(suppressKibitz, parse);
\r
2276 char tmp[MSG_SIZ];
\r
2277 sprintf(tmp, _("your opponent kibitzes: %s"), parse);
\r
2278 SendToPlayer(tmp, strlen(tmp));
\r
2281 started = STARTED_NONE;
\r
2283 /* Don't match patterns against characters in chatter */
\r
2288 if (started == STARTED_CHATTER) {
\r
2289 if (buf[i] != '\n') {
\r
2290 /* Don't match patterns against characters in chatter */
\r
2294 started = STARTED_NONE;
\r
2297 /* Kludge to deal with rcmd protocol */
\r
2298 if (firstTime && looking_at(buf, &i, "\001*")) {
\r
2299 DisplayFatalError(&buf[1], 0, 1);
\r
2302 firstTime = FALSE;
\r
2305 if (!loggedOn && looking_at(buf, &i, "chessclub.com")) {
\r
2306 ics_type = ICS_ICC;
\r
2308 if (appData.debugMode)
\r
2309 fprintf(debugFP, "ics_type %d\n", ics_type);
\r
2312 if (!loggedOn && looking_at(buf, &i, "freechess.org")) {
\r
2313 ics_type = ICS_FICS;
\r
2315 if (appData.debugMode)
\r
2316 fprintf(debugFP, "ics_type %d\n", ics_type);
\r
2319 if (!loggedOn && looking_at(buf, &i, "chess.net")) {
\r
2320 ics_type = ICS_CHESSNET;
\r
2322 if (appData.debugMode)
\r
2323 fprintf(debugFP, "ics_type %d\n", ics_type);
\r
2328 (looking_at(buf, &i, "\"*\" is *a registered name") ||
\r
2329 looking_at(buf, &i, "Logging you in as \"*\"") ||
\r
2330 looking_at(buf, &i, "will be \"*\""))) {
\r
2331 strcpy(ics_handle, star_match[0]);
\r
2335 if (loggedOn && !have_set_title && ics_handle[0] != NULLCHAR) {
\r
2336 char buf[MSG_SIZ];
\r
2337 sprintf(buf, "%s@%s", ics_handle, appData.icsHost);
\r
2338 DisplayIcsInteractionTitle(buf);
\r
2339 have_set_title = TRUE;
\r
2342 /* skip finger notes */
\r
2343 if (started == STARTED_NONE &&
\r
2344 ((buf[i] == ' ' && isdigit(buf[i+1])) ||
\r
2345 (buf[i] == '1' && buf[i+1] == '0')) &&
\r
2346 buf[i+2] == ':' && buf[i+3] == ' ') {
\r
2347 started = STARTED_CHATTER;
\r
2352 /* skip formula vars */
\r
2353 if (started == STARTED_NONE &&
\r
2354 buf[i] == 'f' && isdigit(buf[i+1]) && buf[i+2] == ':') {
\r
2355 started = STARTED_CHATTER;
\r
2361 // [HGM] kibitz: try to recognize opponent engine-score kibitzes, to divert them to engine-output window
\r
2362 if (appData.autoKibitz && started == STARTED_NONE &&
\r
2363 !appData.icsEngineAnalyze && // [HGM] [DM] ICS analyze
\r
2364 (gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack || gameMode == IcsObserving)) {
\r
2365 if(looking_at(buf, &i, "* kibitzes: ") &&
\r
2366 (StrStr(star_match[0], gameInfo.white) == star_match[0] ||
\r
2367 StrStr(star_match[0], gameInfo.black) == star_match[0] )) { // kibitz of self or opponent
\r
2368 suppressKibitz = TRUE;
\r
2369 if((StrStr(star_match[0], gameInfo.white) == star_match[0]
\r
2370 && (gameMode == IcsPlayingWhite)) ||
\r
2371 (StrStr(star_match[0], gameInfo.black) == star_match[0]
\r
2372 && (gameMode == IcsPlayingBlack)) ) // opponent kibitz
\r
2373 started = STARTED_CHATTER; // own kibitz we simply discard
\r
2375 started = STARTED_COMMENT; // make sure it will be collected in parse[]
\r
2376 parse_pos = 0; parse[0] = NULLCHAR;
\r
2377 savingComment = TRUE;
\r
2378 suppressKibitz = gameMode != IcsObserving ? 2 :
\r
2379 (StrStr(star_match[0], gameInfo.white) == NULL) + 1;
\r
2383 if(looking_at(buf, &i, "kibitzed to")) { // suppress the acknowledgements of our own autoKibitz
\r
2384 started = STARTED_CHATTER;
\r
2385 suppressKibitz = TRUE;
\r
2387 } // [HGM] kibitz: end of patch
\r
2389 if (appData.zippyTalk || appData.zippyPlay) {
\r
2390 /* [DM] Backup address for color zippy lines */
\r
2394 if (loggedOn == TRUE)
\r
2395 if (ZippyControl(buf, &backup) || ZippyConverse(buf, &backup) ||
\r
2396 (appData.zippyPlay && ZippyMatch(buf, &backup)));
\r
2398 if (ZippyControl(buf, &i) ||
\r
2399 ZippyConverse(buf, &i) ||
\r
2400 (appData.zippyPlay && ZippyMatch(buf, &i))) {
\r
2402 if (!appData.colorize) continue;
\r
2406 } // [DM] 'else { ' deleted
\r
2407 if (/* Don't color "message" or "messages" output */
\r
2408 (tkind = 5, looking_at(buf, &i, "*. * (*:*): ")) ||
\r
2409 looking_at(buf, &i, "*. * at *:*: ") ||
\r
2410 looking_at(buf, &i, "--* (*:*): ") ||
\r
2411 /* Regular tells and says */
\r
2412 (tkind = 1, looking_at(buf, &i, "* tells you: ")) ||
\r
2413 looking_at(buf, &i, "* (your partner) tells you: ") ||
\r
2414 looking_at(buf, &i, "* says: ") ||
\r
2415 /* Message notifications (same color as tells) */
\r
2416 looking_at(buf, &i, "* has left a message ") ||
\r
2417 looking_at(buf, &i, "* just sent you a message:\n") ||
\r
2418 /* Whispers and kibitzes */
\r
2419 (tkind = 2, looking_at(buf, &i, "* whispers: ")) ||
\r
2420 looking_at(buf, &i, "* kibitzes: ") ||
\r
2421 /* Channel tells */
\r
2422 (tkind = 3, looking_at(buf, &i, "*(*: "))) {
\r
2424 if (tkind == 1 && strchr(star_match[0], ':')) {
\r
2425 /* Avoid "tells you:" spoofs in channels */
\r
2428 if (star_match[0][0] == NULLCHAR ||
\r
2429 strchr(star_match[0], ' ') ||
\r
2430 (tkind == 3 && strchr(star_match[1], ' '))) {
\r
2431 /* Reject bogus matches */
\r
2434 if (appData.colorize) {
\r
2435 if (oldi > next_out) {
\r
2436 SendToPlayer(&buf[next_out], oldi - next_out);
\r
2441 Colorize(ColorTell, FALSE);
\r
2442 curColor = ColorTell;
\r
2445 Colorize(ColorKibitz, FALSE);
\r
2446 curColor = ColorKibitz;
\r
2449 p = strrchr(star_match[1], '(');
\r
2451 p = star_match[1];
\r
2455 if (atoi(p) == 1) {
\r
2456 Colorize(ColorChannel1, FALSE);
\r
2457 curColor = ColorChannel1;
\r
2459 Colorize(ColorChannel, FALSE);
\r
2460 curColor = ColorChannel;
\r
2464 curColor = ColorNormal;
\r
2468 if (started == STARTED_NONE && appData.autoComment &&
\r
2469 (gameMode == IcsObserving ||
\r
2470 gameMode == IcsPlayingWhite ||
\r
2471 gameMode == IcsPlayingBlack)) {
\r
2472 parse_pos = i - oldi;
\r
2473 memcpy(parse, &buf[oldi], parse_pos);
\r
2474 parse[parse_pos] = NULLCHAR;
\r
2475 started = STARTED_COMMENT;
\r
2476 savingComment = TRUE;
\r
2478 started = STARTED_CHATTER;
\r
2479 savingComment = FALSE;
\r
2486 if (looking_at(buf, &i, "* s-shouts: ") ||
\r
2487 looking_at(buf, &i, "* c-shouts: ")) {
\r
2488 if (appData.colorize) {
\r
2489 if (oldi > next_out) {
\r
2490 SendToPlayer(&buf[next_out], oldi - next_out);
\r
2493 Colorize(ColorSShout, FALSE);
\r
2494 curColor = ColorSShout;
\r
2497 started = STARTED_CHATTER;
\r
2501 if (looking_at(buf, &i, "--->")) {
\r
2506 if (looking_at(buf, &i, "* shouts: ") ||
\r
2507 looking_at(buf, &i, "--> ")) {
\r
2508 if (appData.colorize) {
\r
2509 if (oldi > next_out) {
\r
2510 SendToPlayer(&buf[next_out], oldi - next_out);
\r
2513 Colorize(ColorShout, FALSE);
\r
2514 curColor = ColorShout;
\r
2517 started = STARTED_CHATTER;
\r
2521 if (looking_at( buf, &i, "Challenge:")) {
\r
2522 if (appData.colorize) {
\r
2523 if (oldi > next_out) {
\r
2524 SendToPlayer(&buf[next_out], oldi - next_out);
\r
2527 Colorize(ColorChallenge, FALSE);
\r
2528 curColor = ColorChallenge;
\r
2534 if (looking_at(buf, &i, "* offers you") ||
\r
2535 looking_at(buf, &i, "* offers to be") ||
\r
2536 looking_at(buf, &i, "* would like to") ||
\r
2537 looking_at(buf, &i, "* requests to") ||
\r
2538 looking_at(buf, &i, "Your opponent offers") ||
\r
2539 looking_at(buf, &i, "Your opponent requests")) {
\r
2541 if (appData.colorize) {
\r
2542 if (oldi > next_out) {
\r
2543 SendToPlayer(&buf[next_out], oldi - next_out);
\r
2546 Colorize(ColorRequest, FALSE);
\r
2547 curColor = ColorRequest;
\r
2552 if (looking_at(buf, &i, "* (*) seeking")) {
\r
2553 if (appData.colorize) {
\r
2554 if (oldi > next_out) {
\r
2555 SendToPlayer(&buf[next_out], oldi - next_out);
\r
2558 Colorize(ColorSeek, FALSE);
\r
2559 curColor = ColorSeek;
\r
2564 if (looking_at(buf, &i, "\\ ")) {
\r
2565 if (prevColor != ColorNormal) {
\r
2566 if (oldi > next_out) {
\r
2567 SendToPlayer(&buf[next_out], oldi - next_out);
\r
2570 Colorize(prevColor, TRUE);
\r
2571 curColor = prevColor;
\r
2573 if (savingComment) {
\r
2574 parse_pos = i - oldi;
\r
2575 memcpy(parse, &buf[oldi], parse_pos);
\r
2576 parse[parse_pos] = NULLCHAR;
\r
2577 started = STARTED_COMMENT;
\r
2579 started = STARTED_CHATTER;
\r
2584 if (looking_at(buf, &i, "Black Strength :") ||
\r
2585 looking_at(buf, &i, "<<< style 10 board >>>") ||
\r
2586 looking_at(buf, &i, "<10>") ||
\r
2587 looking_at(buf, &i, "#@#")) {
\r
2588 /* Wrong board style */
\r
2590 SendToICS(ics_prefix);
\r
2591 SendToICS("set style 12\n");
\r
2592 SendToICS(ics_prefix);
\r
2593 SendToICS("refresh\n");
\r
2597 if (!have_sent_ICS_logon && looking_at(buf, &i, "login:")) {
\r
2599 have_sent_ICS_logon = 1;
\r
2603 if (ics_getting_history != H_GETTING_MOVES /*smpos kludge*/ &&
\r
2604 (looking_at(buf, &i, "\n<12> ") ||
\r
2605 looking_at(buf, &i, "<12> "))) {
\r
2607 if (oldi > next_out) {
\r
2608 SendToPlayer(&buf[next_out], oldi - next_out);
\r
2611 started = STARTED_BOARD;
\r
2616 if ((started == STARTED_NONE && looking_at(buf, &i, "\n<b1> ")) ||
\r
2617 looking_at(buf, &i, "<b1> ")) {
\r
2618 if (oldi > next_out) {
\r
2619 SendToPlayer(&buf[next_out], oldi - next_out);
\r
2622 started = STARTED_HOLDINGS;
\r
2627 if (looking_at(buf, &i, "* *vs. * *--- *")) {
\r
2629 /* Header for a move list -- first line */
\r
2631 switch (ics_getting_history) {
\r
2633 switch (gameMode) {
\r
2635 case BeginningOfGame:
\r
2636 /* User typed "moves" or "oldmoves" while we
\r
2637 were idle. Pretend we asked for these
\r
2638 moves and soak them up so user can step
\r
2639 through them and/or save them.
\r
2641 Reset(FALSE, TRUE);
\r
2642 gameMode = IcsObserving;
\r
2645 ics_getting_history = H_GOT_UNREQ_HEADER;
\r
2647 case EditGame: /*?*/
\r
2648 case EditPosition: /*?*/
\r
2649 /* Should above feature work in these modes too? */
\r
2650 /* For now it doesn't */
\r
2651 ics_getting_history = H_GOT_UNWANTED_HEADER;
\r
2654 ics_getting_history = H_GOT_UNWANTED_HEADER;
\r
2659 /* Is this the right one? */
\r
2660 if (gameInfo.white && gameInfo.black &&
\r
2661 strcmp(gameInfo.white, star_match[0]) == 0 &&
\r
2662 strcmp(gameInfo.black, star_match[2]) == 0) {
\r
2664 ics_getting_history = H_GOT_REQ_HEADER;
\r
2667 case H_GOT_REQ_HEADER:
\r
2668 case H_GOT_UNREQ_HEADER:
\r
2669 case H_GOT_UNWANTED_HEADER:
\r
2670 case H_GETTING_MOVES:
\r
2671 /* Should not happen */
\r
2672 DisplayError(_("Error gathering move list: two headers"), 0);
\r
2673 ics_getting_history = H_FALSE;
\r
2677 /* Save player ratings into gameInfo if needed */
\r
2678 if ((ics_getting_history == H_GOT_REQ_HEADER ||
\r
2679 ics_getting_history == H_GOT_UNREQ_HEADER) &&
\r
2680 (gameInfo.whiteRating == -1 ||
\r
2681 gameInfo.blackRating == -1)) {
\r
2683 gameInfo.whiteRating = string_to_rating(star_match[1]);
\r
2684 gameInfo.blackRating = string_to_rating(star_match[3]);
\r
2685 if (appData.debugMode)
\r
2686 fprintf(debugFP, _("Ratings from header: W %d, B %d\n"),
\r
2687 gameInfo.whiteRating, gameInfo.blackRating);
\r
2692 if (looking_at(buf, &i,
\r
2693 "* * match, initial time: * minute*, increment: * second")) {
\r
2694 /* Header for a move list -- second line */
\r
2695 /* Initial board will follow if this is a wild game */
\r
2696 if (gameInfo.event != NULL) free(gameInfo.event);
\r
2697 sprintf(str, "ICS %s %s match", star_match[0], star_match[1]);
\r
2698 gameInfo.event = StrSave(str);
\r
2699 /* [HGM] we switched variant. Translate boards if needed. */
\r
2700 VariantSwitch(boards[currentMove], StringToVariant(gameInfo.event));
\r
2704 if (looking_at(buf, &i, "Move ")) {
\r
2705 /* Beginning of a move list */
\r
2706 switch (ics_getting_history) {
\r
2708 /* Normally should not happen */
\r
2709 /* Maybe user hit reset while we were parsing */
\r
2712 /* Happens if we are ignoring a move list that is not
\r
2713 * the one we just requested. Common if the user
\r
2714 * tries to observe two games without turning off
\r
2717 case H_GETTING_MOVES:
\r
2718 /* Should not happen */
\r
2719 DisplayError(_("Error gathering move list: nested"), 0);
\r
2720 ics_getting_history = H_FALSE;
\r
2722 case H_GOT_REQ_HEADER:
\r
2723 ics_getting_history = H_GETTING_MOVES;
\r
2724 started = STARTED_MOVES;
\r
2726 if (oldi > next_out) {
\r
2727 SendToPlayer(&buf[next_out], oldi - next_out);
\r
2730 case H_GOT_UNREQ_HEADER:
\r
2731 ics_getting_history = H_GETTING_MOVES;
\r
2732 started = STARTED_MOVES_NOHIDE;
\r
2735 case H_GOT_UNWANTED_HEADER:
\r
2736 ics_getting_history = H_FALSE;
\r
2742 if (looking_at(buf, &i, "% ") ||
\r
2743 ((started == STARTED_MOVES || started == STARTED_MOVES_NOHIDE)
\r
2744 && looking_at(buf, &i, "}*"))) { char *bookHit = NULL; // [HGM] book
\r
2745 savingComment = FALSE;
\r
2746 switch (started) {
\r
2747 case STARTED_MOVES:
\r
2748 case STARTED_MOVES_NOHIDE:
\r
2749 memcpy(&parse[parse_pos], &buf[oldi], i - oldi);
\r
2750 parse[parse_pos + i - oldi] = NULLCHAR;
\r
2751 ParseGameHistory(parse);
\r
2753 if (appData.zippyPlay && first.initDone) {
\r
2754 FeedMovesToProgram(&first, forwardMostMove);
\r
2755 if (gameMode == IcsPlayingWhite) {
\r
2756 if (WhiteOnMove(forwardMostMove)) {
\r
2757 if (first.sendTime) {
\r
2758 if (first.useColors) {
\r
2759 SendToProgram("black\n", &first);
\r
2761 SendTimeRemaining(&first, TRUE);
\r
2764 if (first.useColors) {
\r
2765 SendToProgram("white\ngo\n", &first);
\r
2767 SendToProgram("go\n", &first);
\r
2770 if (first.useColors) {
\r
2771 SendToProgram("white\n", &first); // [HGM] book: made sending of "go\n" book dependent
\r
2773 bookHit = SendMoveToBookUser(forwardMostMove-1, &first, TRUE); // [HGM] book: probe book for initial pos
\r
2775 first.maybeThinking = TRUE;
\r
2777 if (first.usePlayother) {
\r
2778 if (first.sendTime) {
\r
2779 SendTimeRemaining(&first, TRUE);
\r
2781 SendToProgram("playother\n", &first);
\r
2782 firstMove = FALSE;
\r
2787 } else if (gameMode == IcsPlayingBlack) {
\r
2788 if (!WhiteOnMove(forwardMostMove)) {
\r
2789 if (first.sendTime) {
\r
2790 if (first.useColors) {
\r
2791 SendToProgram("white\n", &first);
\r
2793 SendTimeRemaining(&first, FALSE);
\r
2796 if (first.useColors) {
\r
2797 SendToProgram("black\ngo\n", &first);
\r
2799 SendToProgram("go\n", &first);
\r
2802 if (first.useColors) {
\r
2803 SendToProgram("black\n", &first);
\r
2805 bookHit = SendMoveToBookUser(forwardMostMove-1, &first, TRUE);
\r
2807 first.maybeThinking = TRUE;
\r
2809 if (first.usePlayother) {
\r
2810 if (first.sendTime) {
\r
2811 SendTimeRemaining(&first, FALSE);
\r
2813 SendToProgram("playother\n", &first);
\r
2814 firstMove = FALSE;
\r
2822 if (gameMode == IcsObserving && ics_gamenum == -1) {
\r
2823 /* Moves came from oldmoves or moves command
\r
2824 while we weren't doing anything else.
\r
2826 currentMove = forwardMostMove;
\r
2827 ClearHighlights();/*!!could figure this out*/
\r
2828 flipView = appData.flipView;
\r
2829 DrawPosition(FALSE, boards[currentMove]);
\r
2830 DisplayBothClocks();
\r
2831 sprintf(str, "%s vs. %s",
\r
2832 gameInfo.white, gameInfo.black);
\r
2833 DisplayTitle(str);
\r
2834 gameMode = IcsIdle;
\r
2836 /* Moves were history of an active game */
\r
2837 if (gameInfo.resultDetails != NULL) {
\r
2838 free(gameInfo.resultDetails);
\r
2839 gameInfo.resultDetails = NULL;
\r
2842 HistorySet(parseList, backwardMostMove,
\r
2843 forwardMostMove, currentMove-1);
\r
2844 DisplayMove(currentMove - 1);
\r
2845 if (started == STARTED_MOVES) next_out = i;
\r
2846 started = STARTED_NONE;
\r
2847 ics_getting_history = H_FALSE;
\r
2850 case STARTED_OBSERVE:
\r
2851 started = STARTED_NONE;
\r
2852 SendToICS(ics_prefix);
\r
2853 SendToICS("refresh\n");
\r
2859 if(bookHit) { // [HGM] book: simulate book reply
\r
2860 static char bookMove[MSG_SIZ]; // a bit generous?
\r
2862 programStats.nodes = programStats.depth = programStats.time =
\r
2863 programStats.score = programStats.got_only_move = 0;
\r
2864 sprintf(programStats.movelist, "%s (xbook)", bookHit);
\r
2866 strcpy(bookMove, "move ");
\r
2867 strcat(bookMove, bookHit);
\r
2868 HandleMachineMove(bookMove, &first);
\r
2873 if ((started == STARTED_MOVES || started == STARTED_BOARD ||
\r
2874 started == STARTED_HOLDINGS ||
\r
2875 started == STARTED_MOVES_NOHIDE) && i >= leftover_len) {
\r
2876 /* Accumulate characters in move list or board */
\r
2877 parse[parse_pos++] = buf[i];
\r
2880 /* Start of game messages. Mostly we detect start of game
\r
2881 when the first board image arrives. On some versions
\r
2882 of the ICS, though, we need to do a "refresh" after starting
\r
2883 to observe in order to get the current board right away. */
\r
2884 if (looking_at(buf, &i, "Adding game * to observation list")) {
\r
2885 started = STARTED_OBSERVE;
\r
2889 /* Handle auto-observe */
\r
2890 if (appData.autoObserve &&
\r
2891 (gameMode == IcsIdle || gameMode == BeginningOfGame) &&
\r
2892 looking_at(buf, &i, "Game notification: * (*) vs. * (*)")) {
\r
2894 /* Choose the player that was highlighted, if any. */
\r
2895 if (star_match[0][0] == '\033' ||
\r
2896 star_match[1][0] != '\033') {
\r
2897 player = star_match[0];
\r
2899 player = star_match[2];
\r
2901 sprintf(str, "%sobserve %s\n",
\r
2902 ics_prefix, StripHighlightAndTitle(player));
\r
2905 /* Save ratings from notify string */
\r
2906 strcpy(player1Name, star_match[0]);
\r
2907 player1Rating = string_to_rating(star_match[1]);
\r
2908 strcpy(player2Name, star_match[2]);
\r
2909 player2Rating = string_to_rating(star_match[3]);
\r
2911 if (appData.debugMode)
\r
2913 "Ratings from 'Game notification:' %s %d, %s %d\n",
\r
2914 player1Name, player1Rating,
\r
2915 player2Name, player2Rating);
\r
2920 /* Deal with automatic examine mode after a game,
\r
2921 and with IcsObserving -> IcsExamining transition */
\r
2922 if (looking_at(buf, &i, "Entering examine mode for game *") ||
\r
2923 looking_at(buf, &i, "has made you an examiner of game *")) {
\r
2925 int gamenum = atoi(star_match[0]);
\r
2926 if ((gameMode == IcsIdle || gameMode == IcsObserving) &&
\r
2927 gamenum == ics_gamenum) {
\r
2928 /* We were already playing or observing this game;
\r
2929 no need to refetch history */
\r
2930 gameMode = IcsExamining;
\r
2932 pauseExamForwardMostMove = forwardMostMove;
\r
2933 } else if (currentMove < forwardMostMove) {
\r
2934 ForwardInner(forwardMostMove);
\r
2937 /* I don't think this case really can happen */
\r
2938 SendToICS(ics_prefix);
\r
2939 SendToICS("refresh\n");
\r
2944 /* Error messages */
\r
2945 if (ics_user_moved) {
\r
2946 if (looking_at(buf, &i, "Illegal move") ||
\r
2947 looking_at(buf, &i, "Not a legal move") ||
\r
2948 looking_at(buf, &i, "Your king is in check") ||
\r
2949 looking_at(buf, &i, "It isn't your turn") ||
\r
2950 looking_at(buf, &i, "It is not your move")) {
\r
2951 /* Illegal move */
\r
2952 ics_user_moved = 0;
\r
2953 if (forwardMostMove > backwardMostMove) {
\r
2954 currentMove = --forwardMostMove;
\r
2955 DisplayMove(currentMove - 1); /* before DMError */
\r
2956 DisplayMoveError(_("Illegal move (rejected by ICS)"));
\r
2957 DrawPosition(FALSE, boards[currentMove]);
\r
2959 DisplayBothClocks();
\r
2965 if (looking_at(buf, &i, "still have time") ||
\r
2966 looking_at(buf, &i, "not out of time") ||
\r
2967 looking_at(buf, &i, "either player is out of time") ||
\r
2968 looking_at(buf, &i, "has timeseal; checking")) {
\r
2969 /* We must have called his flag a little too soon */
\r
2970 whiteFlag = blackFlag = FALSE;
\r
2974 if (looking_at(buf, &i, "added * seconds to") ||
\r
2975 looking_at(buf, &i, "seconds were added to")) {
\r
2976 /* Update the clocks */
\r
2977 SendToICS(ics_prefix);
\r
2978 SendToICS("refresh\n");
\r
2982 if (!ics_clock_paused && looking_at(buf, &i, "clock paused")) {
\r
2983 ics_clock_paused = TRUE;
\r
2988 if (ics_clock_paused && looking_at(buf, &i, "clock resumed")) {
\r
2989 ics_clock_paused = FALSE;
\r
2994 /* Grab player ratings from the Creating: message.
\r
2995 Note we have to check for the special case when
\r
2996 the ICS inserts things like [white] or [black]. */
\r
2997 if (looking_at(buf, &i, "Creating: * (*)* * (*)") ||
\r
2998 looking_at(buf, &i, "Creating: * (*) [*] * (*)")) {
\r
3000 0 player 1 name (not necessarily white)
\r
3002 2 empty, white, or black (IGNORED)
\r
3003 3 player 2 name (not necessarily black)
\r
3006 The names/ratings are sorted out when the game
\r
3007 actually starts (below).
\r
3009 strcpy(player1Name, StripHighlightAndTitle(star_match[0]));
\r
3010 player1Rating = string_to_rating(star_match[1]);
\r
3011 strcpy(player2Name, StripHighlightAndTitle(star_match[3]));
\r
3012 player2Rating = string_to_rating(star_match[4]);
\r
3014 if (appData.debugMode)
\r
3016 "Ratings from 'Creating:' %s %d, %s %d\n",
\r
3017 player1Name, player1Rating,
\r
3018 player2Name, player2Rating);
\r
3023 /* Improved generic start/end-of-game messages */
\r
3024 if ((tkind=0, looking_at(buf, &i, "{Game * (* vs. *) *}*")) ||
\r
3025 (tkind=1, looking_at(buf, &i, "{Game * (*(*) vs. *(*)) *}*"))){
\r
3026 /* If tkind == 0: */
\r
3027 /* star_match[0] is the game number */
\r
3028 /* [1] is the white player's name */
\r
3029 /* [2] is the black player's name */
\r
3030 /* For end-of-game: */
\r
3031 /* [3] is the reason for the game end */
\r
3032 /* [4] is a PGN end game-token, preceded by " " */
\r
3033 /* For start-of-game: */
\r
3034 /* [3] begins with "Creating" or "Continuing" */
\r
3035 /* [4] is " *" or empty (don't care). */
\r
3036 int gamenum = atoi(star_match[0]);
\r
3037 char *whitename, *blackname, *why, *endtoken;
\r
3038 ChessMove endtype = (ChessMove) 0;
\r
3041 whitename = star_match[1];
\r
3042 blackname = star_match[2];
\r
3043 why = star_match[3];
\r
3044 endtoken = star_match[4];
\r
3046 whitename = star_match[1];
\r
3047 blackname = star_match[3];
\r
3048 why = star_match[5];
\r
3049 endtoken = star_match[6];
\r
3052 /* Game start messages */
\r
3053 if (strncmp(why, "Creating ", 9) == 0 ||
\r
3054 strncmp(why, "Continuing ", 11) == 0) {
\r
3055 gs_gamenum = gamenum;
\r
3056 strcpy(gs_kind, strchr(why, ' ') + 1);
\r
3058 if (appData.zippyPlay) {
\r
3059 ZippyGameStart(whitename, blackname);
\r
3065 /* Game end messages */
\r
3066 if (gameMode == IcsIdle || gameMode == BeginningOfGame ||
\r
3067 ics_gamenum != gamenum) {
\r
3070 while (endtoken[0] == ' ') endtoken++;
\r
3071 switch (endtoken[0]) {
\r
3074 endtype = GameUnfinished;
\r
3077 endtype = BlackWins;
\r
3080 if (endtoken[1] == '/')
\r
3081 endtype = GameIsDrawn;
\r
3083 endtype = WhiteWins;
\r
3086 GameEnds(endtype, why, GE_ICS);
\r
3088 if (appData.zippyPlay && first.initDone) {
\r
3089 ZippyGameEnd(endtype, why);
\r
3090 if (first.pr == NULL) {
\r
3091 /* Start the next process early so that we'll
\r
3092 be ready for the next challenge */
\r
3093 StartChessProgram(&first);
\r
3095 /* Send "new" early, in case this command takes
\r
3096 a long time to finish, so that we'll be ready
\r
3097 for the next challenge. */
\r
3098 gameInfo.variant = VariantNormal; // [HGM] variantswitch: suppress sending of 'variant'
\r
3099 Reset(TRUE, TRUE);
\r
3105 if (looking_at(buf, &i, "Removing game * from observation") ||
\r
3106 looking_at(buf, &i, "no longer observing game *") ||
\r
3107 looking_at(buf, &i, "Game * (*) has no examiners")) {
\r
3108 if (gameMode == IcsObserving &&
\r
3109 atoi(star_match[0]) == ics_gamenum)
\r
3111 /* icsEngineAnalyze */
\r
3112 if (appData.icsEngineAnalyze) {
\r
3113 ExitAnalyzeMode();
\r
3117 gameMode = IcsIdle;
\r
3119 ics_user_moved = FALSE;
\r
3124 if (looking_at(buf, &i, "no longer examining game *")) {
\r
3125 if (gameMode == IcsExamining &&
\r
3126 atoi(star_match[0]) == ics_gamenum)
\r
3128 gameMode = IcsIdle;
\r
3130 ics_user_moved = FALSE;
\r
3135 /* Advance leftover_start past any newlines we find,
\r
3136 so only partial lines can get reparsed */
\r
3137 if (looking_at(buf, &i, "\n")) {
\r
3138 prevColor = curColor;
\r
3139 if (curColor != ColorNormal) {
\r
3140 if (oldi > next_out) {
\r
3141 SendToPlayer(&buf[next_out], oldi - next_out);
\r
3144 Colorize(ColorNormal, FALSE);
\r
3145 curColor = ColorNormal;
\r
3147 if (started == STARTED_BOARD) {
\r
3148 started = STARTED_NONE;
\r
3149 parse[parse_pos] = NULLCHAR;
\r
3150 ParseBoard12(parse);
\r
3151 ics_user_moved = 0;
\r
3153 /* Send premove here */
\r
3154 if (appData.premove) {
\r
3155 char str[MSG_SIZ];
\r
3156 if (currentMove == 0 &&
\r
3157 gameMode == IcsPlayingWhite &&
\r
3158 appData.premoveWhite) {
\r
3159 sprintf(str, "%s%s\n", ics_prefix,
\r
3160 appData.premoveWhiteText);
\r
3161 if (appData.debugMode)
\r
3162 fprintf(debugFP, "Sending premove:\n");
\r
3164 } else if (currentMove == 1 &&
\r
3165 gameMode == IcsPlayingBlack &&
\r
3166 appData.premoveBlack) {
\r
3167 sprintf(str, "%s%s\n", ics_prefix,
\r
3168 appData.premoveBlackText);
\r
3169 if (appData.debugMode)
\r
3170 fprintf(debugFP, "Sending premove:\n");
\r
3172 } else if (gotPremove) {
\r
3174 ClearPremoveHighlights();
\r
3175 if (appData.debugMode)
\r
3176 fprintf(debugFP, "Sending premove:\n");
\r
3177 UserMoveEvent(premoveFromX, premoveFromY,
\r
3178 premoveToX, premoveToY,
\r
3179 premovePromoChar);
\r
3183 /* Usually suppress following prompt */
\r
3184 if (!(forwardMostMove == 0 && gameMode == IcsExamining)) {
\r
3185 if (looking_at(buf, &i, "*% ")) {
\r
3186 savingComment = FALSE;
\r
3190 } else if (started == STARTED_HOLDINGS) {
\r
3192 char new_piece[MSG_SIZ];
\r
3193 started = STARTED_NONE;
\r
3194 parse[parse_pos] = NULLCHAR;
\r
3195 if (appData.debugMode)
\r
3196 fprintf(debugFP, "Parsing holdings: %s, currentMove = %d\n",
\r
3197 parse, currentMove);
\r
3198 if (sscanf(parse, " game %d", &gamenum) == 1 &&
\r
3199 gamenum == ics_gamenum) {
\r
3200 if (gameInfo.variant == VariantNormal) {
\r
3201 /* [HGM] We seem to switch variant during a game!
\r
3202 * Presumably no holdings were displayed, so we have
\r
3203 * to move the position two files to the right to
\r
3204 * create room for them!
\r
3206 VariantSwitch(boards[currentMove], VariantCrazyhouse); /* temp guess */
\r
3207 /* Get a move list just to see the header, which
\r
3208 will tell us whether this is really bug or zh */
\r
3209 if (ics_getting_history == H_FALSE) {
\r
3210 ics_getting_history = H_REQUESTED;
\r
3211 sprintf(str, "%smoves %d\n", ics_prefix, gamenum);
\r
3215 new_piece[0] = NULLCHAR;
\r
3216 sscanf(parse, "game %d white [%s black [%s <- %s",
\r
3217 &gamenum, white_holding, black_holding,
\r
3219 white_holding[strlen(white_holding)-1] = NULLCHAR;
\r
3220 black_holding[strlen(black_holding)-1] = NULLCHAR;
\r
3221 /* [HGM] copy holdings to board holdings area */
\r
3222 CopyHoldings(boards[currentMove], white_holding, WhitePawn);
\r
3223 CopyHoldings(boards[currentMove], black_holding, BlackPawn);
\r
3225 if (appData.zippyPlay && first.initDone) {
\r
3226 ZippyHoldings(white_holding, black_holding,
\r
3230 if (tinyLayout || smallLayout) {
\r
3231 char wh[16], bh[16];
\r
3232 PackHolding(wh, white_holding);
\r
3233 PackHolding(bh, black_holding);
\r
3234 sprintf(str, "[%s-%s] %s-%s", wh, bh,
\r
3235 gameInfo.white, gameInfo.black);
\r
3237 sprintf(str, "%s [%s] vs. %s [%s]",
\r
3238 gameInfo.white, white_holding,
\r
3239 gameInfo.black, black_holding);
\r
3242 DrawPosition(FALSE, boards[currentMove]);
\r
3243 DisplayTitle(str);
\r
3245 /* Suppress following prompt */
\r
3246 if (looking_at(buf, &i, "*% ")) {
\r
3247 savingComment = FALSE;
\r
3254 i++; /* skip unparsed character and loop back */
\r
3257 if (started != STARTED_MOVES && started != STARTED_BOARD && !suppressKibitz && // [HGM] kibitz suppress printing in ICS interaction window
\r
3258 started != STARTED_HOLDINGS && i > next_out) {
\r
3259 SendToPlayer(&buf[next_out], i - next_out);
\r
3262 suppressKibitz = FALSE; // [HGM] kibitz: has done its duty in if-statement above
\r
3264 leftover_len = buf_len - leftover_start;
\r
3265 /* if buffer ends with something we couldn't parse,
\r
3266 reparse it after appending the next read */
\r
3268 } else if (count == 0) {
\r
3269 RemoveInputSource(isr);
\r
3270 DisplayFatalError(_("Connection closed by ICS"), 0, 0);
\r
3272 DisplayFatalError(_("Error reading from ICS"), error, 1);
\r
3277 /* Board style 12 looks like this:
\r
3279 <12> r-b---k- pp----pp ---bP--- ---p---- q------- ------P- P--Q--BP -----R-K W -1 0 0 0 0 0 0 paf MaxII 0 2 12 21 25 234 174 24 Q/d7-a4 (0:06) Qxa4 0 0
\r
3281 * The "<12> " is stripped before it gets to this routine. The two
\r
3282 * trailing 0's (flip state and clock ticking) are later addition, and
\r
3283 * some chess servers may not have them, or may have only the first.
\r
3284 * Additional trailing fields may be added in the future.
\r
3287 #define PATTERN "%c%d%d%d%d%d%d%d%s%s%d%d%d%d%d%d%d%d%s%s%s%d%d"
\r
3289 #define RELATION_OBSERVING_PLAYED 0
\r
3290 #define RELATION_OBSERVING_STATIC -2 /* examined, oldmoves, or smoves */
\r
3291 #define RELATION_PLAYING_MYMOVE 1
\r
3292 #define RELATION_PLAYING_NOTMYMOVE -1
\r
3293 #define RELATION_EXAMINING 2
\r
3294 #define RELATION_ISOLATED_BOARD -3
\r
3295 #define RELATION_STARTING_POSITION -4 /* FICS only */
\r
3298 ParseBoard12(string)
\r
3301 GameMode newGameMode;
\r
3302 int gamenum, newGame, newMove, relation, basetime, increment, ics_flip = 0, i;
\r
3303 int j, k, n, moveNum, white_stren, black_stren, white_time, black_time, takeback;
\r
3304 int double_push, castle_ws, castle_wl, castle_bs, castle_bl, irrev_count;
\r
3305 char to_play, board_chars[200];
\r
3306 char move_str[500], str[500], elapsed_time[500];
\r
3307 char black[32], white[32];
\r
3309 int prevMove = currentMove;
\r
3311 ChessMove moveType;
\r
3312 int fromX, fromY, toX, toY;
\r
3314 int ranks=1, files=0; /* [HGM] ICS80: allow variable board size */
\r
3315 char *bookHit = NULL; // [HGM] book
\r
3317 fromX = fromY = toX = toY = -1;
\r
3321 if (appData.debugMode)
\r
3322 fprintf(debugFP, _("Parsing board: %s\n"), string);
\r
3324 move_str[0] = NULLCHAR;
\r
3325 elapsed_time[0] = NULLCHAR;
\r
3326 { /* [HGM] figure out how many ranks and files the board has, for ICS extension used by Capablanca server */
\r
3328 while(i < 199 && (string[i] != ' ' || string[i+2] != ' ')) {
\r
3329 if(string[i] == ' ') { ranks++; files = 0; }
\r
3333 for(j = 0; j <i; j++) board_chars[j] = string[j];
\r
3334 board_chars[i] = '\0';
\r
3337 n = sscanf(string, PATTERN, &to_play, &double_push,
\r
3338 &castle_ws, &castle_wl, &castle_bs, &castle_bl, &irrev_count,
\r
3339 &gamenum, white, black, &relation, &basetime, &increment,
\r
3340 &white_stren, &black_stren, &white_time, &black_time,
\r
3341 &moveNum, str, elapsed_time, move_str, &ics_flip,
\r
3345 sprintf(str, _("Failed to parse board string:\n\"%s\""), string);
\r
3346 DisplayError(str, 0);
\r
3350 /* Convert the move number to internal form */
\r
3351 moveNum = (moveNum - 1) * 2;
\r
3352 if (to_play == 'B') moveNum++;
\r
3353 if (moveNum >= MAX_MOVES) {
\r
3354 DisplayFatalError(_("Game too long; increase MAX_MOVES and recompile"),
\r
3359 switch (relation) {
\r
3360 case RELATION_OBSERVING_PLAYED:
\r
3361 case RELATION_OBSERVING_STATIC:
\r
3362 if (gamenum == -1) {
\r
3363 /* Old ICC buglet */
\r
3364 relation = RELATION_OBSERVING_STATIC;
\r
3366 newGameMode = IcsObserving;
\r
3368 case RELATION_PLAYING_MYMOVE:
\r
3369 case RELATION_PLAYING_NOTMYMOVE:
\r
3371 ((relation == RELATION_PLAYING_MYMOVE) == (to_play == 'W')) ?
\r
3372 IcsPlayingWhite : IcsPlayingBlack;
\r
3374 case RELATION_EXAMINING:
\r
3375 newGameMode = IcsExamining;
\r
3377 case RELATION_ISOLATED_BOARD:
\r
3379 /* Just display this board. If user was doing something else,
\r
3380 we will forget about it until the next board comes. */
\r
3381 newGameMode = IcsIdle;
\r
3383 case RELATION_STARTING_POSITION:
\r
3384 newGameMode = gameMode;
\r
3388 /* Modify behavior for initial board display on move listing
\r
3391 switch (ics_getting_history) {
\r
3395 case H_GOT_REQ_HEADER:
\r
3396 case H_GOT_UNREQ_HEADER:
\r
3397 /* This is the initial position of the current game */
\r
3398 gamenum = ics_gamenum;
\r
3399 moveNum = 0; /* old ICS bug workaround */
\r
3400 if (to_play == 'B') {
\r
3401 startedFromSetupPosition = TRUE;
\r
3402 blackPlaysFirst = TRUE;
\r
3404 if (forwardMostMove == 0) forwardMostMove = 1;
\r
3405 if (backwardMostMove == 0) backwardMostMove = 1;
\r
3406 if (currentMove == 0) currentMove = 1;
\r
3408 newGameMode = gameMode;
\r
3409 relation = RELATION_STARTING_POSITION; /* ICC needs this */
\r
3411 case H_GOT_UNWANTED_HEADER:
\r
3412 /* This is an initial board that we don't want */
\r
3414 case H_GETTING_MOVES:
\r
3415 /* Should not happen */
\r
3416 DisplayError(_("Error gathering move list: extra board"), 0);
\r
3417 ics_getting_history = H_FALSE;
\r
3421 /* Take action if this is the first board of a new game, or of a
\r
3422 different game than is currently being displayed. */
\r
3423 if (gamenum != ics_gamenum || newGameMode != gameMode ||
\r
3424 relation == RELATION_ISOLATED_BOARD) {
\r
3426 /* Forget the old game and get the history (if any) of the new one */
\r
3427 if (gameMode != BeginningOfGame) {
\r
3428 Reset(FALSE, TRUE);
\r
3431 if (appData.autoRaiseBoard) BoardToTop();
\r
3433 if (gamenum == -1) {
\r
3434 newGameMode = IcsIdle;
\r
3435 } else if (moveNum > 0 && newGameMode != IcsIdle &&
\r
3436 appData.getMoveList) {
\r
3437 /* Need to get game history */
\r
3438 ics_getting_history = H_REQUESTED;
\r
3439 sprintf(str, "%smoves %d\n", ics_prefix, gamenum);
\r
3443 /* Initially flip the board to have black on the bottom if playing
\r
3444 black or if the ICS flip flag is set, but let the user change
\r
3445 it with the Flip View button. */
\r
3446 flipView = appData.autoFlipView ?
\r
3447 (newGameMode == IcsPlayingBlack) || ics_flip :
\r
3450 /* Done with values from previous mode; copy in new ones */
\r
3451 gameMode = newGameMode;
\r
3453 ics_gamenum = gamenum;
\r
3454 if (gamenum == gs_gamenum) {
\r
3455 int klen = strlen(gs_kind);
\r
3456 if (gs_kind[klen - 1] == '.') gs_kind[klen - 1] = NULLCHAR;
\r
3457 sprintf(str, "ICS %s", gs_kind);
\r
3458 gameInfo.event = StrSave(str);
\r
3460 gameInfo.event = StrSave("ICS game");
\r
3462 gameInfo.site = StrSave(appData.icsHost);
\r
3463 gameInfo.date = PGNDate();
\r
3464 gameInfo.round = StrSave("-");
\r
3465 gameInfo.white = StrSave(white);
\r
3466 gameInfo.black = StrSave(black);
\r
3467 timeControl = basetime * 60 * 1000;
\r
3468 timeControl_2 = 0;
\r
3469 timeIncrement = increment * 1000;
\r
3470 movesPerSession = 0;
\r
3471 gameInfo.timeControl = TimeControlTagValue();
\r
3472 VariantSwitch(board, StringToVariant(gameInfo.event) );
\r
3473 if (appData.debugMode) {
\r
3474 fprintf(debugFP, "ParseBoard says variant = '%s'\n", gameInfo.event);
\r
3475 fprintf(debugFP, "recognized as %s\n", VariantName(gameInfo.variant));
\r
3476 setbuf(debugFP, NULL);
\r
3479 gameInfo.outOfBook = NULL;
\r
3481 /* Do we have the ratings? */
\r
3482 if (strcmp(player1Name, white) == 0 &&
\r
3483 strcmp(player2Name, black) == 0) {
\r
3484 if (appData.debugMode)
\r
3485 fprintf(debugFP, "Remembered ratings: W %d, B %d\n",
\r
3486 player1Rating, player2Rating);
\r
3487 gameInfo.whiteRating = player1Rating;
\r
3488 gameInfo.blackRating = player2Rating;
\r
3489 } else if (strcmp(player2Name, white) == 0 &&
\r
3490 strcmp(player1Name, black) == 0) {
\r
3491 if (appData.debugMode)
\r
3492 fprintf(debugFP, "Remembered ratings: W %d, B %d\n",
\r
3493 player2Rating, player1Rating);
\r
3494 gameInfo.whiteRating = player2Rating;
\r
3495 gameInfo.blackRating = player1Rating;
\r
3497 player1Name[0] = player2Name[0] = NULLCHAR;
\r
3499 /* Silence shouts if requested */
\r
3500 if (appData.quietPlay &&
\r
3501 (gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack)) {
\r
3502 SendToICS(ics_prefix);
\r
3503 SendToICS("set shout 0\n");
\r
3507 /* Deal with midgame name changes */
\r
3509 if (!gameInfo.white || strcmp(gameInfo.white, white) != 0) {
\r
3510 if (gameInfo.white) free(gameInfo.white);
\r
3511 gameInfo.white = StrSave(white);
\r
3513 if (!gameInfo.black || strcmp(gameInfo.black, black) != 0) {
\r
3514 if (gameInfo.black) free(gameInfo.black);
\r
3515 gameInfo.black = StrSave(black);
\r
3519 /* Throw away game result if anything actually changes in examine mode */
\r
3520 if (gameMode == IcsExamining && !newGame) {
\r
3521 gameInfo.result = GameUnfinished;
\r
3522 if (gameInfo.resultDetails != NULL) {
\r
3523 free(gameInfo.resultDetails);
\r
3524 gameInfo.resultDetails = NULL;
\r
3528 /* In pausing && IcsExamining mode, we ignore boards coming
\r
3529 in if they are in a different variation than we are. */
\r
3530 if (pauseExamInvalid) return;
\r
3531 if (pausing && gameMode == IcsExamining) {
\r
3532 if (moveNum <= pauseExamForwardMostMove) {
\r
3533 pauseExamInvalid = TRUE;
\r
3534 forwardMostMove = pauseExamForwardMostMove;
\r
3539 if (appData.debugMode) {
\r
3540 fprintf(debugFP, "load %dx%d board\n", files, ranks);
\r
3542 /* Parse the board */
\r
3543 for (k = 0; k < ranks; k++) {
\r
3544 for (j = 0; j < files; j++)
\r
3545 board[k][j+gameInfo.holdingsWidth] = CharToPiece(board_chars[(ranks-1-k)*(files+1) + j]);
\r
3546 if(gameInfo.holdingsWidth > 1) {
\r
3547 board[k][0] = board[k][BOARD_WIDTH-1] = EmptySquare;
\r
3548 board[k][1] = board[k][BOARD_WIDTH-2] = (ChessSquare) 0;;
\r
3551 CopyBoard(boards[moveNum], board);
\r
3552 if (moveNum == 0) {
\r
3553 startedFromSetupPosition =
\r
3554 !CompareBoards(board, initialPosition);
\r
3555 if(startedFromSetupPosition)
\r
3556 initialRulePlies = irrev_count; /* [HGM] 50-move counter offset */
\r
3559 /* [HGM] Set castling rights. Take the outermost Rooks,
\r
3560 to make it also work for FRC opening positions. Note that board12
\r
3561 is really defective for later FRC positions, as it has no way to
\r
3562 indicate which Rook can castle if they are on the same side of King.
\r
3563 For the initial position we grant rights to the outermost Rooks,
\r
3564 and remember thos rights, and we then copy them on positions
\r
3565 later in an FRC game. This means WB might not recognize castlings with
\r
3566 Rooks that have moved back to their original position as illegal,
\r
3567 but in ICS mode that is not its job anyway.
\r
3569 if(moveNum == 0 || gameInfo.variant != VariantFischeRandom)
\r
3570 { int i, j; ChessSquare wKing = WhiteKing, bKing = BlackKing;
\r
3572 for(i=BOARD_LEFT, j= -1; i<BOARD_RGHT; i++)
\r
3573 if(board[0][i] == WhiteRook) j = i;
\r
3574 initialRights[0] = castlingRights[moveNum][0] = (castle_ws == 0 && gameInfo.variant != VariantFischeRandom ? -1 : j);
\r
3575 for(i=BOARD_RGHT-1, j= -1; i>=BOARD_LEFT; i--)
\r
3576 if(board[0][i] == WhiteRook) j = i;
\r
3577 initialRights[1] = castlingRights[moveNum][1] = (castle_wl == 0 && gameInfo.variant != VariantFischeRandom ? -1 : j);
\r
3578 for(i=BOARD_LEFT, j= -1; i<BOARD_RGHT; i++)
\r
3579 if(board[BOARD_HEIGHT-1][i] == BlackRook) j = i;
\r
3580 initialRights[3] = castlingRights[moveNum][3] = (castle_bs == 0 && gameInfo.variant != VariantFischeRandom ? -1 : j);
\r
3581 for(i=BOARD_RGHT-1, j= -1; i>=BOARD_LEFT; i--)
\r
3582 if(board[BOARD_HEIGHT-1][i] == BlackRook) j = i;
\r
3583 initialRights[4] = castlingRights[moveNum][4] = (castle_bl == 0 && gameInfo.variant != VariantFischeRandom ? -1 : j);
\r
3585 if(gameInfo.variant == VariantKnightmate) { wKing = WhiteUnicorn; bKing = BlackUnicorn; }
\r
3586 for(k=BOARD_LEFT; k<BOARD_RGHT; k++)
\r
3587 if(board[0][k] == wKing) initialRights[2] = castlingRights[moveNum][2] = k;
\r
3588 for(k=BOARD_LEFT; k<BOARD_RGHT; k++)
\r
3589 if(board[BOARD_HEIGHT-1][k] == bKing)
\r
3590 initialRights[5] = castlingRights[moveNum][5] = k;
\r
3592 r = castlingRights[moveNum][0] = initialRights[0];
\r
3593 if(board[0][r] != WhiteRook) castlingRights[moveNum][0] = -1;
\r
3594 r = castlingRights[moveNum][1] = initialRights[1];
\r
3595 if(board[0][r] != WhiteRook) castlingRights[moveNum][1] = -1;
\r
3596 r = castlingRights[moveNum][3] = initialRights[3];
\r
3597 if(board[BOARD_HEIGHT-1][r] != BlackRook) castlingRights[moveNum][3] = -1;
\r
3598 r = castlingRights[moveNum][4] = initialRights[4];
\r
3599 if(board[BOARD_HEIGHT-1][r] != BlackRook) castlingRights[moveNum][4] = -1;
\r
3600 /* wildcastle kludge: always assume King has rights */
\r
3601 r = castlingRights[moveNum][2] = initialRights[2];
\r
3602 r = castlingRights[moveNum][5] = initialRights[5];
\r
3604 /* [HGM] e.p. rights. Assume that ICS sends file number here? */
\r
3605 epStatus[moveNum] = double_push == -1 ? EP_NONE : double_push + BOARD_LEFT;
\r
3608 if (ics_getting_history == H_GOT_REQ_HEADER ||
\r
3609 ics_getting_history == H_GOT_UNREQ_HEADER) {
\r
3610 /* This was an initial position from a move list, not
\r
3611 the current position */
\r
3615 /* Update currentMove and known move number limits */
\r
3616 newMove = newGame || moveNum > forwardMostMove;
\r
3618 /* [DM] If we found takebacks during icsEngineAnalyze try send to engine */
\r
3619 if (!newGame && appData.icsEngineAnalyze && moveNum < forwardMostMove) {
\r
3620 takeback = forwardMostMove - moveNum;
\r
3621 for (i = 0; i < takeback; i++) {
\r
3622 if (appData.debugMode) fprintf(debugFP, "take back move\n");
\r
3623 SendToProgram("undo\n", &first);
\r
3628 forwardMostMove = backwardMostMove = currentMove = moveNum;
\r
3629 if (gameMode == IcsExamining && moveNum == 0) {
\r
3630 /* Workaround for ICS limitation: we are not told the wild
\r
3631 type when starting to examine a game. But if we ask for
\r
3632 the move list, the move list header will tell us */
\r
3633 ics_getting_history = H_REQUESTED;
\r
3634 sprintf(str, "%smoves %d\n", ics_prefix, gamenum);
\r
3637 } else if (moveNum == forwardMostMove + 1 || moveNum == forwardMostMove
\r
3638 || (moveNum < forwardMostMove && moveNum >= backwardMostMove)) {
\r
3639 forwardMostMove = moveNum;
\r
3640 if (!pausing || currentMove > forwardMostMove)
\r
3641 currentMove = forwardMostMove;
\r
3643 /* New part of history that is not contiguous with old part */
\r
3644 if (pausing && gameMode == IcsExamining) {
\r
3645 pauseExamInvalid = TRUE;
\r
3646 forwardMostMove = pauseExamForwardMostMove;
\r
3649 forwardMostMove = backwardMostMove = currentMove = moveNum;
\r
3650 if (gameMode == IcsExamining && moveNum > 0 && appData.getMoveList) {
\r
3651 ics_getting_history = H_REQUESTED;
\r
3652 sprintf(str, "%smoves %d\n", ics_prefix, gamenum);
\r
3657 /* Update the clocks */
\r
3658 if (strchr(elapsed_time, '.')) {
\r
3659 /* Time is in ms */
\r
3660 timeRemaining[0][moveNum] = whiteTimeRemaining = white_time;
\r
3661 timeRemaining[1][moveNum] = blackTimeRemaining = black_time;
\r
3663 /* Time is in seconds */
\r
3664 timeRemaining[0][moveNum] = whiteTimeRemaining = white_time * 1000;
\r
3665 timeRemaining[1][moveNum] = blackTimeRemaining = black_time * 1000;
\r
3670 if (appData.zippyPlay && newGame &&
\r
3671 gameMode != IcsObserving && gameMode != IcsIdle &&
\r
3672 gameMode != IcsExamining)
\r
3673 ZippyFirstBoard(moveNum, basetime, increment);
\r
3676 /* Put the move on the move list, first converting
\r
3677 to canonical algebraic form. */
\r
3678 if (moveNum > 0) {
\r
3679 if (appData.debugMode) {
\r
3680 if (appData.debugMode) { int f = forwardMostMove;
\r
3681 fprintf(debugFP, "parseboard %d, castling = %d %d %d %d %d %d\n", f,
\r
3682 castlingRights[f][0],castlingRights[f][1],castlingRights[f][2],castlingRights[f][3],castlingRights[f][4],castlingRights[f][5]);
\r
3684 fprintf(debugFP, "accepted move %s from ICS, parse it.\n", move_str);
\r
3685 fprintf(debugFP, "moveNum = %d\n", moveNum);
\r
3686 fprintf(debugFP, "board = %d-%d x %d\n", BOARD_LEFT, BOARD_RGHT, BOARD_HEIGHT);
\r
3687 setbuf(debugFP, NULL);
\r
3689 if (moveNum <= backwardMostMove) {
\r
3690 /* We don't know what the board looked like before
\r
3691 this move. Punt. */
\r
3692 strcpy(parseList[moveNum - 1], move_str);
\r
3693 strcat(parseList[moveNum - 1], " ");
\r
3694 strcat(parseList[moveNum - 1], elapsed_time);
\r
3695 moveList[moveNum - 1][0] = NULLCHAR;
\r
3696 } else if (strcmp(move_str, "none") == 0) {
\r
3697 // [HGM] long SAN: swapped order; test for 'none' before parsing move
\r
3698 /* Again, we don't know what the board looked like;
\r
3699 this is really the start of the game. */
\r
3700 parseList[moveNum - 1][0] = NULLCHAR;
\r
3701 moveList[moveNum - 1][0] = NULLCHAR;
\r
3702 backwardMostMove = moveNum;
\r
3703 startedFromSetupPosition = TRUE;
\r
3704 fromX = fromY = toX = toY = -1;
\r
3706 // [HGM] long SAN: if legality-testing is off, disambiguation might not work or give wrong move.
\r
3707 // So we parse the long-algebraic move string in stead of the SAN move
\r
3708 int valid; char buf[MSG_SIZ], *prom;
\r
3710 // str looks something like "Q/a1-a2"; kill the slash
\r
3711 if(str[1] == '/')
\r
3712 sprintf(buf, "%c%s", str[0], str+2);
\r
3713 else strcpy(buf, str); // might be castling
\r
3714 if((prom = strstr(move_str, "=")) && !strstr(buf, "="))
\r
3715 strcat(buf, prom); // long move lacks promo specification!
\r
3716 if(!appData.testLegality) {
\r
3717 if(appData.debugMode)
\r
3718 fprintf(debugFP, "replaced ICS move '%s' by '%s'\n", move_str, buf);
\r
3719 strcpy(move_str, buf);
\r
3721 valid = ParseOneMove(move_str, moveNum - 1, &moveType,
\r
3722 &fromX, &fromY, &toX, &toY, &promoChar)
\r
3723 || ParseOneMove(buf, moveNum - 1, &moveType,
\r
3724 &fromX, &fromY, &toX, &toY, &promoChar);
\r
3725 // end of long SAN patch
\r
3727 (void) CoordsToAlgebraic(boards[moveNum - 1],
\r
3728 PosFlags(moveNum - 1), EP_UNKNOWN,
\r
3729 fromY, fromX, toY, toX, promoChar,
\r
3730 parseList[moveNum-1]);
\r
3731 switch (MateTest(boards[moveNum], PosFlags(moveNum), EP_UNKNOWN,
\r
3732 castlingRights[moveNum]) ) {
\r
3734 case MT_STALEMATE:
\r
3738 if(gameInfo.variant != VariantShogi)
\r
3739 strcat(parseList[moveNum - 1], "+");
\r
3741 case MT_CHECKMATE:
\r
3742 strcat(parseList[moveNum - 1], "#");
\r
3745 strcat(parseList[moveNum - 1], " ");
\r
3746 strcat(parseList[moveNum - 1], elapsed_time);
\r
3747 /* currentMoveString is set as a side-effect of ParseOneMove */
\r
3748 strcpy(moveList[moveNum - 1], currentMoveString);
\r
3749 strcat(moveList[moveNum - 1], "\n");
\r
3751 /* Move from ICS was illegal!? Punt. */
\r
3752 if (appData.debugMode) {
\r
3753 fprintf(debugFP, "Illegal move from ICS '%s'\n", move_str);
\r
3754 fprintf(debugFP, "board L=%d, R=%d, H=%d, holdings=%d\n", BOARD_LEFT, BOARD_RGHT, BOARD_HEIGHT, gameInfo.holdingsWidth);
\r
3757 if (appData.testLegality && appData.debugMode) {
\r
3758 sprintf(str, "Illegal move \"%s\" from ICS", move_str);
\r
3759 DisplayError(str, 0);
\r
3762 strcpy(parseList[moveNum - 1], move_str);
\r
3763 strcat(parseList[moveNum - 1], " ");
\r
3764 strcat(parseList[moveNum - 1], elapsed_time);
\r
3765 moveList[moveNum - 1][0] = NULLCHAR;
\r
3766 fromX = fromY = toX = toY = -1;
\r
3769 if (appData.debugMode) {
\r
3770 fprintf(debugFP, "Move parsed to '%s'\n", parseList[moveNum - 1]);
\r
3771 setbuf(debugFP, NULL);
\r
3775 /* Send move to chess program (BEFORE animating it). */
\r
3776 if (appData.zippyPlay && !newGame && newMove &&
\r
3777 (!appData.getMoveList || backwardMostMove == 0) && first.initDone) {
\r
3779 if ((gameMode == IcsPlayingWhite && WhiteOnMove(moveNum)) ||
\r
3780 (gameMode == IcsPlayingBlack && !WhiteOnMove(moveNum))) {
\r
3781 if (moveList[moveNum - 1][0] == NULLCHAR) {
\r
3782 sprintf(str, _("Couldn't parse move \"%s\" from ICS"),
\r
3784 DisplayError(str, 0);
\r
3786 if (first.sendTime) {
\r
3787 SendTimeRemaining(&first, gameMode == IcsPlayingWhite);
\r
3789 bookHit = SendMoveToBookUser(moveNum - 1, &first, FALSE); // [HGM] book
\r
3790 if (firstMove && !bookHit) {
\r
3791 firstMove = FALSE;
\r
3792 if (first.useColors) {
\r
3793 SendToProgram(gameMode == IcsPlayingWhite ?
\r
3795 "black\ngo\n", &first);
\r
3797 SendToProgram("go\n", &first);
\r
3799 first.maybeThinking = TRUE;
\r
3802 } else if (gameMode == IcsObserving || gameMode == IcsExamining) {
\r
3803 if (moveList[moveNum - 1][0] == NULLCHAR) {
\r
3804 sprintf(str, _("Couldn't parse move \"%s\" from ICS"), move_str);
\r
3805 DisplayError(str, 0);
\r
3807 if(gameInfo.variant == currentlyInitializedVariant) // [HGM] refrain sending moves engine can't understand!
\r
3808 SendMoveToProgram(moveNum - 1, &first);
\r
3815 if (moveNum > 0 && !gotPremove) {
\r
3816 /* If move comes from a remote source, animate it. If it
\r
3817 isn't remote, it will have already been animated. */
\r
3818 if (!pausing && !ics_user_moved && prevMove == moveNum - 1) {
\r
3819 AnimateMove(boards[moveNum - 1], fromX, fromY, toX, toY);
\r
3821 if (!pausing && appData.highlightLastMove) {
\r
3822 SetHighlights(fromX, fromY, toX, toY);
\r
3826 /* Start the clocks */
\r
3827 whiteFlag = blackFlag = FALSE;
\r
3828 appData.clockMode = !(basetime == 0 && increment == 0);
\r
3829 if (ticking == 0) {
\r
3830 ics_clock_paused = TRUE;
\r
3832 } else if (ticking == 1) {
\r
3833 ics_clock_paused = FALSE;
\r
3835 if (gameMode == IcsIdle ||
\r
3836 relation == RELATION_OBSERVING_STATIC ||
\r
3837 relation == RELATION_EXAMINING ||
\r
3839 DisplayBothClocks();
\r
3843 /* Display opponents and material strengths */
\r
3844 if (gameInfo.variant != VariantBughouse &&
\r
3845 gameInfo.variant != VariantCrazyhouse) {
\r
3846 if (tinyLayout || smallLayout) {
\r
3847 if(gameInfo.variant == VariantNormal)
\r
3848 sprintf(str, "%s(%d) %s(%d) {%d %d}",
\r
3849 gameInfo.white, white_stren, gameInfo.black, black_stren,
\r
3850 basetime, increment);
\r
3852 sprintf(str, "%s(%d) %s(%d) {%d %d w%d}",
\r
3853 gameInfo.white, white_stren, gameInfo.black, black_stren,
\r
3854 basetime, increment, (int) gameInfo.variant);
\r
3856 if(gameInfo.variant == VariantNormal)
\r
3857 sprintf(str, "%s (%d) vs. %s (%d) {%d %d}",
\r
3858 gameInfo.white, white_stren, gameInfo.black, black_stren,
\r
3859 basetime, increment);
\r
3861 sprintf(str, "%s (%d) vs. %s (%d) {%d %d %s}",
\r
3862 gameInfo.white, white_stren, gameInfo.black, black_stren,
\r
3863 basetime, increment, VariantName(gameInfo.variant));
\r
3865 DisplayTitle(str);
\r
3866 if (appData.debugMode) {
\r
3867 fprintf(debugFP, "Display title '%s, gameInfo.variant = %d'\n", str, gameInfo.variant);
\r
3872 /* Display the board */
\r
3875 if (appData.premove)
\r
3876 if (!gotPremove ||
\r
3877 ((gameMode == IcsPlayingWhite) && (WhiteOnMove(currentMove))) ||
\r
3878 ((gameMode == IcsPlayingBlack) && (!WhiteOnMove(currentMove))))
\r
3879 ClearPremoveHighlights();
\r
3881 DrawPosition(FALSE, boards[currentMove]);
\r
3882 DisplayMove(moveNum - 1);
\r
3883 if (appData.ringBellAfterMoves && !ics_user_moved)
\r
3887 HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove-1);
\r
3889 if(bookHit) { // [HGM] book: simulate book reply
\r
3890 static char bookMove[MSG_SIZ]; // a bit generous?
\r
3892 programStats.nodes = programStats.depth = programStats.time =
\r
3893 programStats.score = programStats.got_only_move = 0;
\r
3894 sprintf(programStats.movelist, "%s (xbook)", bookHit);
\r
3896 strcpy(bookMove, "move ");
\r
3897 strcat(bookMove, bookHit);
\r
3898 HandleMachineMove(bookMove, &first);
\r
3904 GetMoveListEvent()
\r
3906 char buf[MSG_SIZ];
\r
3907 if (appData.icsActive && gameMode != IcsIdle && ics_gamenum > 0) {
\r
3908 ics_getting_history = H_REQUESTED;
\r
3909 sprintf(buf, "%smoves %d\n", ics_prefix, ics_gamenum);
\r
3915 AnalysisPeriodicEvent(force)
\r
3918 if (((programStats.ok_to_send == 0 || programStats.line_is_book)
\r
3919 && !force) || !appData.periodicUpdates)
\r
3922 /* Send . command to Crafty to collect stats */
\r
3923 SendToProgram(".\n", &first);
\r
3925 /* Don't send another until we get a response (this makes
\r
3926 us stop sending to old Crafty's which don't understand
\r
3927 the "." command (sending illegal cmds resets node count & time,
\r
3928 which looks bad)) */
\r
3929 programStats.ok_to_send = 0;
\r
3933 SendMoveToProgram(moveNum, cps)
\r
3935 ChessProgramState *cps;
\r
3937 char buf[MSG_SIZ];
\r
3939 if (cps->useUsermove) {
\r
3940 SendToProgram("usermove ", cps);
\r
3942 if (cps->useSAN) {
\r
3944 if ((space = strchr(parseList[moveNum], ' ')) != NULL) {
\r
3945 int len = space - parseList[moveNum];
\r
3946 memcpy(buf, parseList[moveNum], len);
\r
3947 buf[len++] = '\n';
\r
3948 buf[len] = NULLCHAR;
\r
3950 sprintf(buf, "%s\n", parseList[moveNum]);
\r
3952 SendToProgram(buf, cps);
\r
3954 if(cps->alphaRank) { /* [HGM] shogi: temporarily convert to shogi coordinates before sending */
\r
3955 AlphaRank(moveList[moveNum], 4);
\r
3956 SendToProgram(moveList[moveNum], cps);
\r
3957 AlphaRank(moveList[moveNum], 4); // and back
\r
3959 /* Added by Tord: Send castle moves in "O-O" in FRC games if required by
\r
3960 * the engine. It would be nice to have a better way to identify castle
\r
3962 if((gameInfo.variant == VariantFischeRandom || gameInfo.variant == VariantCapaRandom)
\r
3963 && cps->useOOCastle) {
\r
3964 int fromX = moveList[moveNum][0] - AAA;
\r
3965 int fromY = moveList[moveNum][1] - ONE;
\r
3966 int toX = moveList[moveNum][2] - AAA;
\r
3967 int toY = moveList[moveNum][3] - ONE;
\r
3968 if((boards[moveNum][fromY][fromX] == WhiteKing
\r
3969 && boards[moveNum][toY][toX] == WhiteRook)
\r
3970 || (boards[moveNum][fromY][fromX] == BlackKing
\r
3971 && boards[moveNum][toY][toX] == BlackRook)) {
\r
3972 if(toX > fromX) SendToProgram("O-O\n", cps);
\r
3973 else SendToProgram("O-O-O\n", cps);
\r
3975 else SendToProgram(moveList[moveNum], cps);
\r
3977 else SendToProgram(moveList[moveNum], cps);
\r
3978 /* End of additions by Tord */
\r
3981 /* [HGM] setting up the opening has brought engine in force mode! */
\r
3982 /* Send 'go' if we are in a mode where machine should play. */
\r
3983 if( (moveNum == 0 && setboardSpoiledMachineBlack && cps == &first) &&
\r
3984 (gameMode == TwoMachinesPlay ||
\r
3986 gameMode == IcsPlayingBlack || gameMode == IcsPlayingWhite ||
\r
3988 gameMode == MachinePlaysBlack || gameMode == MachinePlaysWhite) ) {
\r
3989 SendToProgram("go\n", cps);
\r
3990 if (appData.debugMode) {
\r
3991 fprintf(debugFP, "(extra)\n");
\r
3994 setboardSpoiledMachineBlack = 0;
\r
3998 SendMoveToICS(moveType, fromX, fromY, toX, toY)
\r
3999 ChessMove moveType;
\r
4000 int fromX, fromY, toX, toY;
\r
4002 char user_move[MSG_SIZ];
\r
4004 switch (moveType) {
\r
4006 sprintf(user_move, _("say Internal error; bad moveType %d (%d,%d-%d,%d)"),
\r
4007 (int)moveType, fromX, fromY, toX, toY);
\r
4008 DisplayError(user_move + strlen("say "), 0);
\r
4010 case WhiteKingSideCastle:
\r
4011 case BlackKingSideCastle:
\r
4012 case WhiteQueenSideCastleWild:
\r
4013 case BlackQueenSideCastleWild:
\r
4015 case WhiteHSideCastleFR:
\r
4016 case BlackHSideCastleFR:
\r
4018 sprintf(user_move, "o-o\n");
\r
4020 case WhiteQueenSideCastle:
\r
4021 case BlackQueenSideCastle:
\r
4022 case WhiteKingSideCastleWild:
\r
4023 case BlackKingSideCastleWild:
\r
4025 case WhiteASideCastleFR:
\r
4026 case BlackASideCastleFR:
\r
4028 sprintf(user_move, "o-o-o\n");
\r
4030 case WhitePromotionQueen:
\r
4031 case BlackPromotionQueen:
\r
4032 case WhitePromotionRook:
\r
4033 case BlackPromotionRook:
\r
4034 case WhitePromotionBishop:
\r
4035 case BlackPromotionBishop:
\r
4036 case WhitePromotionKnight:
\r
4037 case BlackPromotionKnight:
\r
4038 case WhitePromotionKing:
\r
4039 case BlackPromotionKing:
\r
4040 case WhitePromotionChancellor:
\r
4041 case BlackPromotionChancellor:
\r
4042 case WhitePromotionArchbishop:
\r
4043 case BlackPromotionArchbishop:
\r
4044 if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier)
\r
4045 sprintf(user_move, "%c%c%c%c=%c\n",
\r
4046 AAA + fromX, ONE + fromY, AAA + toX, ONE + toY,
\r
4047 PieceToChar(WhiteFerz));
\r
4048 else if(gameInfo.variant == VariantGreat)
\r
4049 sprintf(user_move, "%c%c%c%c=%c\n",
\r
4050 AAA + fromX, ONE + fromY, AAA + toX, ONE + toY,
\r
4051 PieceToChar(WhiteMan));
\r
4053 sprintf(user_move, "%c%c%c%c=%c\n",
\r
4054 AAA + fromX, ONE + fromY, AAA + toX, ONE + toY,
\r
4055 PieceToChar(PromoPiece(moveType)));
\r
4059 sprintf(user_move, "%c@%c%c\n",
\r
4060 ToUpper(PieceToChar((ChessSquare) fromX)),
\r
4061 AAA + toX, ONE + toY);
\r
4064 case WhiteCapturesEnPassant:
\r
4065 case BlackCapturesEnPassant:
\r
4066 case IllegalMove: /* could be a variant we don't quite understand */
\r
4067 sprintf(user_move, "%c%c%c%c\n",
\r
4068 AAA + fromX, ONE + fromY, AAA + toX, ONE + toY);
\r
4071 SendToICS(user_move);
\r
4075 CoordsToComputerAlgebraic(rf, ff, rt, ft, promoChar, move)
\r
4076 int rf, ff, rt, ft;
\r
4080 if (rf == DROP_RANK) {
\r
4081 sprintf(move, "%c@%c%c\n",
\r
4082 ToUpper(PieceToChar((ChessSquare) ff)), AAA + ft, ONE + rt);
\r
4084 if (promoChar == 'x' || promoChar == NULLCHAR) {
\r
4085 sprintf(move, "%c%c%c%c\n",
\r
4086 AAA + ff, ONE + rf, AAA + ft, ONE + rt);
\r
4088 sprintf(move, "%c%c%c%c%c\n",
\r
4089 AAA + ff, ONE + rf, AAA + ft, ONE + rt, promoChar);
\r
4095 ProcessICSInitScript(f)
\r
4098 char buf[MSG_SIZ];
\r
4100 while (fgets(buf, MSG_SIZ, f)) {
\r
4101 SendToICSDelayed(buf,(long)appData.msLoginDelay);
\r
4108 /* [HGM] Shogi move preprocessor: swap digits for letters, vice versa */
\r
4110 AlphaRank(char *move, int n)
\r
4112 // char *p = move, c; int x, y;
\r
4114 if (appData.debugMode) {
\r
4115 fprintf(debugFP, "alphaRank(%s,%d)\n", move, n);
\r
4118 if(move[1]=='*' &&
\r
4119 move[2]>='0' && move[2]<='9' &&
\r
4120 move[3]>='a' && move[3]<='x' ) {
\r
4122 move[2] = BOARD_RGHT -1 - (move[2]-'1') + AAA;
\r
4123 move[3] = BOARD_HEIGHT-1 - (move[3]-'a') + ONE;
\r
4125 if(move[0]>='0' && move[0]<='9' &&
\r
4126 move[1]>='a' && move[1]<='x' &&
\r
4127 move[2]>='0' && move[2]<='9' &&
\r
4128 move[3]>='a' && move[3]<='x' ) {
\r
4129 /* input move, Shogi -> normal */
\r
4130 move[0] = BOARD_RGHT -1 - (move[0]-'1') + AAA;
\r
4131 move[1] = BOARD_HEIGHT-1 - (move[1]-'a') + ONE;
\r
4132 move[2] = BOARD_RGHT -1 - (move[2]-'1') + AAA;
\r
4133 move[3] = BOARD_HEIGHT-1 - (move[3]-'a') + ONE;
\r
4135 if(move[1]=='@' &&
\r
4136 move[3]>='0' && move[3]<='9' &&
\r
4137 move[2]>='a' && move[2]<='x' ) {
\r
4139 move[2] = BOARD_RGHT - 1 - (move[2]-AAA) + '1';
\r
4140 move[3] = BOARD_HEIGHT-1 - (move[3]-ONE) + 'a';
\r
4143 move[0]>='a' && move[0]<='x' &&
\r
4144 move[3]>='0' && move[3]<='9' &&
\r
4145 move[2]>='a' && move[2]<='x' ) {
\r
4146 /* output move, normal -> Shogi */
\r
4147 move[0] = BOARD_RGHT - 1 - (move[0]-AAA) + '1';
\r
4148 move[1] = BOARD_HEIGHT-1 - (move[1]-ONE) + 'a';
\r
4149 move[2] = BOARD_RGHT - 1 - (move[2]-AAA) + '1';
\r
4150 move[3] = BOARD_HEIGHT-1 - (move[3]-ONE) + 'a';
\r
4151 if(move[4] == PieceToChar(BlackQueen)) move[4] = '+';
\r
4153 if (appData.debugMode) {
\r
4154 fprintf(debugFP, " out = '%s'\n", move);
\r
4158 /* Parser for moves from gnuchess, ICS, or user typein box */
\r
4160 ParseOneMove(move, moveNum, moveType, fromX, fromY, toX, toY, promoChar)
\r
4163 ChessMove *moveType;
\r
4164 int *fromX, *fromY, *toX, *toY;
\r
4167 if (appData.debugMode) {
\r
4168 fprintf(debugFP, "move to parse: %s\n", move);
\r
4170 *moveType = yylexstr(moveNum, move);
\r
4172 switch (*moveType) {
\r
4173 case WhitePromotionChancellor:
\r
4174 case BlackPromotionChancellor:
\r
4175 case WhitePromotionArchbishop:
\r
4176 case BlackPromotionArchbishop:
\r
4177 case WhitePromotionQueen:
\r
4178 case BlackPromotionQueen:
\r
4179 case WhitePromotionRook:
\r
4180 case BlackPromotionRook:
\r
4181 case WhitePromotionBishop:
\r
4182 case BlackPromotionBishop:
\r
4183 case WhitePromotionKnight:
\r
4184 case BlackPromotionKnight:
\r
4185 case WhitePromotionKing:
\r
4186 case BlackPromotionKing:
\r
4188 case WhiteCapturesEnPassant:
\r
4189 case BlackCapturesEnPassant:
\r
4190 case WhiteKingSideCastle:
\r
4191 case WhiteQueenSideCastle:
\r
4192 case BlackKingSideCastle:
\r
4193 case BlackQueenSideCastle:
\r
4194 case WhiteKingSideCastleWild:
\r
4195 case WhiteQueenSideCastleWild:
\r
4196 case BlackKingSideCastleWild:
\r
4197 case BlackQueenSideCastleWild:
\r
4198 /* Code added by Tord: */
\r
4199 case WhiteHSideCastleFR:
\r
4200 case WhiteASideCastleFR:
\r
4201 case BlackHSideCastleFR:
\r
4202 case BlackASideCastleFR:
\r
4203 /* End of code added by Tord */
\r
4204 case IllegalMove: /* bug or odd chess variant */
\r
4205 *fromX = currentMoveString[0] - AAA;
\r
4206 *fromY = currentMoveString[1] - ONE;
\r
4207 *toX = currentMoveString[2] - AAA;
\r
4208 *toY = currentMoveString[3] - ONE;
\r
4209 *promoChar = currentMoveString[4];
\r
4210 if (*fromX < BOARD_LEFT || *fromX >= BOARD_RGHT || *fromY < 0 || *fromY >= BOARD_HEIGHT ||
\r
4211 *toX < BOARD_LEFT || *toX >= BOARD_RGHT || *toY < 0 || *toY >= BOARD_HEIGHT) {
\r
4212 if (appData.debugMode) {
\r
4213 fprintf(debugFP, "Off-board move (%d,%d)-(%d,%d)%c, type = %d\n", *fromX, *fromY, *toX, *toY, *promoChar, *moveType);
\r
4215 *fromX = *fromY = *toX = *toY = 0;
\r
4218 if (appData.testLegality) {
\r
4219 return (*moveType != IllegalMove);
\r
4221 return !(fromX == fromY && toX == toY);
\r
4226 *fromX = *moveType == WhiteDrop ?
\r
4227 (int) CharToPiece(ToUpper(currentMoveString[0])) :
\r
4228 (int) CharToPiece(ToLower(currentMoveString[0]));
\r
4229 *fromY = DROP_RANK;
\r
4230 *toX = currentMoveString[2] - AAA;
\r
4231 *toY = currentMoveString[3] - ONE;
\r
4232 *promoChar = NULLCHAR;
\r
4235 case AmbiguousMove:
\r
4236 case ImpossibleMove:
\r
4237 case (ChessMove) 0: /* end of file */
\r
4246 if (appData.debugMode) {
\r
4247 fprintf(debugFP, "Impossible move %s, type = %d\n", currentMoveString, *moveType);
\r
4250 *fromX = *fromY = *toX = *toY = 0;
\r
4251 *promoChar = NULLCHAR;
\r
4257 /* [AS] FRC game initialization */
\r
4258 static int FindEmptySquare( Board board, int n )
\r
4263 while( board[0][i] != EmptySquare ) i++;
\r
4273 static void ShuffleFRC( Board board )
\r
4279 for( i=0; i<8; i++ ) {
\r
4280 board[0][i] = EmptySquare;
\r
4283 board[0][(rand() % 4)*2 ] = WhiteBishop; /* On dark square */
\r
4284 board[0][(rand() % 4)*2+1] = WhiteBishop; /* On lite square */
\r
4285 board[0][FindEmptySquare(board, rand() % 6)] = WhiteQueen;
\r
4286 board[0][FindEmptySquare(board, rand() % 5)] = WhiteKnight;
\r
4287 board[0][FindEmptySquare(board, rand() % 4)] = WhiteKnight;
\r
4288 board[0][ i=FindEmptySquare(board, 0) ] = WhiteRook;
\r
4289 initialRights[1] = initialRights[4] =
\r
4290 castlingRights[0][1] = castlingRights[0][4] = i;
\r
4291 board[0][ i=FindEmptySquare(board, 0) ] = WhiteKing;
\r
4292 initialRights[2] = initialRights[5] =
\r
4293 castlingRights[0][2] = castlingRights[0][5] = i;
\r
4294 board[0][ i=FindEmptySquare(board, 0) ] = WhiteRook;
\r
4295 initialRights[0] = initialRights[3] =
\r
4296 castlingRights[0][0] = castlingRights[0][3] = i;
\r
4298 for( i=BOARD_LEFT; i<BOARD_RGHT; i++ ) {
\r
4299 board[BOARD_HEIGHT-1][i] = board[0][i] + BlackPawn - WhitePawn;
\r
4303 static unsigned char FRC_KnightTable[10] = {
\r
4304 0x00, 0x01, 0x02, 0x03, 0x11, 0x12, 0x13, 0x22, 0x23, 0x33
\r
4307 static void SetupFRC( Board board, int pos_index )
\r
4310 unsigned char knights;
\r
4312 /* Bring the position index into a safe range (just in case...) */
\r
4313 if( pos_index < 0 ) pos_index = 0;
\r
4317 /* Clear the board */
\r
4318 for( i=0; i<8; i++ ) {
\r
4319 board[0][i] = EmptySquare;
\r
4322 /* Place bishops and queen */
\r
4323 board[0][ (pos_index % 4)*2 + 1 ] = WhiteBishop; /* On lite square */
\r
4326 board[0][ (pos_index % 4)*2 ] = WhiteBishop; /* On dark square */
\r
4329 board[0][ FindEmptySquare(board, pos_index % 6) ] = WhiteQueen;
\r
4332 /* Place knigths */
\r
4333 knights = FRC_KnightTable[ pos_index ];
\r
4335 board[0][ FindEmptySquare(board, knights / 16) ] = WhiteKnight;
\r
4336 board[0][ FindEmptySquare(board, knights % 16) ] = WhiteKnight;
\r
4338 /* Place rooks and king */
\r
4339 board[0][ i=FindEmptySquare(board, 0) ] = WhiteRook;
\r
4340 initialRights[1] = initialRights[4] =
\r
4341 castlingRights[0][1] = castlingRights[0][4] = i;
\r
4342 board[0][ i=FindEmptySquare(board, 0) ] = WhiteKing;
\r
4343 initialRights[2] = initialRights[5] =
\r
4344 castlingRights[0][2] = castlingRights[0][5] = i;
\r
4345 board[0][ i=FindEmptySquare(board, 0) ] = WhiteRook;
\r
4346 initialRights[0] = initialRights[3] =
\r
4347 castlingRights[0][0] = castlingRights[0][3] = i;
\r
4349 /* Mirror piece placement for black */
\r
4350 for( i=BOARD_LEFT; i<BOARD_RGHT; i++ ) {
\r
4351 board[BOARD_HEIGHT-1][i] = board[0][i] + BlackPawn - WhitePawn;
\r
4355 // [HGM] shuffle: a more general way to suffle opening setups, applicable to arbitrry variants.
\r
4356 // All positions will have equal probability, but the current method will not provide a unique
\r
4357 // numbering scheme for arrays that contain 3 or more pieces of the same kind.
\r
4362 int squaresLeft[4];
\r
4363 int piecesLeft[(int)BlackPawn];
\r
4364 u64 seed, nrOfShuffles;
\r
4366 void GetPositionNumber()
\r
4367 { // sets global variable seed
\r
4370 seed = appData.defaultFrcPosition;
\r
4371 if(seed < 0) { // randomize based on time for negative FRC position numbers
\r
4372 srandom(time(0));
\r
4373 for(i=0; i<50; i++) seed += random();
\r
4374 seed = random() ^ random() >> 8 ^ random() << 8;
\r
4375 if(seed<0) seed = -seed;
\r
4379 int put(Board board, int pieceType, int rank, int n, int shade)
\r
4380 // put the piece on the (n-1)-th empty squares of the given shade
\r
4384 for(i=BOARD_LEFT; i<BOARD_RGHT; i++) {
\r
4385 if( (((i-BOARD_LEFT)&1)+1) & shade && board[rank][i] == EmptySquare && n-- == 0) {
\r
4386 board[rank][i] = (ChessSquare) pieceType;
\r
4387 squaresLeft[((i-BOARD_LEFT)&1) + 1]--;
\r
4388 squaresLeft[ANY]--;
\r
4389 piecesLeft[pieceType]--;
\r
4397 void AddOnePiece(Board board, int pieceType, int rank, int shade)
\r
4398 // calculate where the next piece goes, (any empty square), and put it there
\r
4402 i = seed % squaresLeft[shade];
\r
4403 nrOfShuffles *= squaresLeft[shade];
\r
4404 seed /= squaresLeft[shade];
\r
4405 put(board, pieceType, rank, i, shade);
\r
4408 void AddTwoPieces(Board board, int pieceType, int rank)
\r
4409 // calculate where the next 2 identical pieces go, (any empty square), and put it there
\r
4411 int i, n=squaresLeft[ANY], j=n-1, k;
\r
4413 k = n*(n-1)/2; // nr of possibilities, not counting permutations
\r
4414 i = seed % k; // pick one
\r
4415 nrOfShuffles *= k;
\r
4417 while(i >= j) i -= j--;
\r
4418 j = n - 1 - j; i += j;
\r
4419 put(board, pieceType, rank, j, ANY);
\r
4420 put(board, pieceType, rank, i, ANY);
\r
4423 void SetUpShuffle(Board board, int number)
\r
4425 int i, p, first=1;
\r
4427 GetPositionNumber(); nrOfShuffles = 1;
\r
4429 squaresLeft[DARK] = (BOARD_RGHT - BOARD_LEFT + 1)/2;
\r
4430 squaresLeft[ANY] = BOARD_RGHT - BOARD_LEFT;
\r
4431 squaresLeft[LITE] = squaresLeft[ANY] - squaresLeft[DARK];
\r
4433 for(p = 0; p<=(int)WhiteKing; p++) piecesLeft[p] = 0;
\r
4435 for(i=BOARD_LEFT; i<BOARD_RGHT; i++) { // count pieces and clear board
\r
4436 p = (int) board[0][i];
\r
4437 if(p < (int) BlackPawn) piecesLeft[p] ++;
\r
4438 board[0][i] = EmptySquare;
\r
4441 if(PosFlags(0) & F_ALL_CASTLE_OK) {
\r
4442 // shuffles restricted to allow normal castling put KRR first
\r
4443 if(piecesLeft[(int)WhiteKing]) // King goes rightish of middle
\r
4444 put(board, WhiteKing, 0, (gameInfo.boardWidth+1)/2, ANY);
\r
4445 else if(piecesLeft[(int)WhiteUnicorn]) // in Knightmate Unicorn castles
\r
4446 put(board, WhiteUnicorn, 0, (gameInfo.boardWidth+1)/2, ANY);
\r
4447 if(piecesLeft[(int)WhiteRook]) // First supply a Rook for K-side castling
\r
4448 put(board, WhiteRook, 0, gameInfo.boardWidth-2, ANY);
\r
4449 if(piecesLeft[(int)WhiteRook]) // Then supply a Rook for Q-side castling
\r
4450 put(board, WhiteRook, 0, 0, ANY);
\r
4451 // in variants with super-numerary Kings and Rooks, we leave these for the shuffle
\r
4454 if(((BOARD_RGHT-BOARD_LEFT) & 1) == 0)
\r
4455 // only for even boards make effort to put pairs of colorbound pieces on opposite colors
\r
4456 for(p = (int) WhiteKing; p > (int) WhitePawn; p--) {
\r
4457 if(p != (int) WhiteBishop && p != (int) WhiteFerz && p != (int) WhiteAlfil) continue;
\r
4458 while(piecesLeft[p] >= 2) {
\r
4459 AddOnePiece(board, p, 0, LITE);
\r
4460 AddOnePiece(board, p, 0, DARK);
\r
4462 // Odd color-bound pieces are shuffled with the rest (to not run out of paired squares)
\r
4465 for(p = (int) WhiteKing - 2; p > (int) WhitePawn; p--) {
\r
4466 // Remaining pieces (non-colorbound, or odd color bound) can be put anywhere
\r
4467 // but we leave King and Rooks for last, to possibly obey FRC restriction
\r
4468 if(p == (int)WhiteRook) continue;
\r
4469 while(piecesLeft[p] >= 2) AddTwoPieces(board, p, 0); // add in pairs, for not counting permutations
\r
4470 if(piecesLeft[p]) AddOnePiece(board, p, 0, ANY); // add the odd piece
\r
4473 // now everything is placed, except perhaps King (Unicorn) and Rooks
\r
4475 if(PosFlags(0) & F_FRC_TYPE_CASTLING) {
\r
4476 // Last King gets castling rights
\r
4477 while(piecesLeft[(int)WhiteUnicorn]) {
\r
4478 i = put(board, WhiteUnicorn, 0, piecesLeft[(int)WhiteRook]/2, ANY);
\r
4479 initialRights[2] = initialRights[5] = castlingRights[0][2] = castlingRights[0][5] = i;
\r
4482 while(piecesLeft[(int)WhiteKing]) {
\r
4483 i = put(board, WhiteKing, 0, piecesLeft[(int)WhiteRook]/2, ANY);
\r
4484 initialRights[2] = initialRights[5] = castlingRights[0][2] = castlingRights[0][5] = i;
\r
4489 while(piecesLeft[(int)WhiteKing]) AddOnePiece(board, WhiteKing, 0, ANY);
\r
4490 while(piecesLeft[(int)WhiteUnicorn]) AddOnePiece(board, WhiteUnicorn, 0, ANY);
\r
4493 // Only Rooks can be left; simply place them all
\r
4494 while(piecesLeft[(int)WhiteRook]) {
\r
4495 i = put(board, WhiteRook, 0, 0, ANY);
\r
4496 if(PosFlags(0) & F_FRC_TYPE_CASTLING) { // first and last Rook get FRC castling rights
\r
4499 initialRights[1] = initialRights[4] = castlingRights[0][1] = castlingRights[0][4] = i;
\r
4501 initialRights[0] = initialRights[3] = castlingRights[0][0] = castlingRights[0][3] = i;
\r
4504 for(i=BOARD_LEFT; i<BOARD_RGHT; i++) { // copy black from white
\r
4505 board[BOARD_HEIGHT-1][i] = (int) board[0][i] < BlackPawn ? WHITE_TO_BLACK board[0][i] : EmptySquare;
\r
4508 if(number >= 0) appData.defaultFrcPosition %= nrOfShuffles; // normalize
\r
4513 int SetCharTable( char *table, const char * map )
\r
4514 /* [HGM] moved here from winboard.c because of its general usefulness */
\r
4515 /* Basically a safe strcpy that uses the last character as King */
\r
4517 int result = FALSE; int NrPieces;
\r
4519 if( map != NULL && (NrPieces=strlen(map)) <= (int) EmptySquare
\r
4520 && NrPieces >= 12 && !(NrPieces&1)) {
\r
4521 int i; /* [HGM] Accept even length from 12 to 34 */
\r
4523 for( i=0; i<(int) EmptySquare; i++ ) table[i] = '.';
\r
4524 for( i=0; i<NrPieces/2-1; i++ ) {
\r
4525 table[i] = map[i];
\r
4526 table[i + (int)BlackPawn - (int) WhitePawn] = map[i+NrPieces/2];
\r
4528 table[(int) WhiteKing] = map[NrPieces/2-1];
\r
4529 table[(int) BlackKing] = map[NrPieces-1];
\r
4537 void Prelude(Board board)
\r
4538 { // [HGM] superchess: random selection of exo-pieces
\r
4539 int i, j, k; ChessSquare p;
\r
4540 static ChessSquare exoPieces[4] = { WhiteAngel, WhiteMarshall, WhiteSilver, WhiteLance };
\r
4542 GetPositionNumber(); // use FRC position number
\r
4544 if(appData.pieceToCharTable != NULL) { // select pieces to participate from given char table
\r
4545 SetCharTable(pieceToChar, appData.pieceToCharTable);
\r
4546 for(i=(int)WhiteQueen+1, j=0; i<(int)WhiteKing && j<4; i++)
\r
4547 if(PieceToChar((ChessSquare)i) != '.') exoPieces[j++] = (ChessSquare) i;
\r
4550 j = seed%4; seed /= 4;
\r
4551 p = board[0][BOARD_LEFT+j]; board[0][BOARD_LEFT+j] = EmptySquare; k = PieceToNumber(p);
\r
4552 board[k][BOARD_WIDTH-1] = p; board[k][BOARD_WIDTH-2]++;
\r
4553 board[BOARD_HEIGHT-1-k][0] = WHITE_TO_BLACK p; board[BOARD_HEIGHT-1-k][1]++;
\r
4554 j = seed%3 + (seed%3 >= j); seed /= 3;
\r
4555 p = board[0][BOARD_LEFT+j]; board[0][BOARD_LEFT+j] = EmptySquare; k = PieceToNumber(p);
\r
4556 board[k][BOARD_WIDTH-1] = p; board[k][BOARD_WIDTH-2]++;
\r
4557 board[BOARD_HEIGHT-1-k][0] = WHITE_TO_BLACK p; board[BOARD_HEIGHT-1-k][1]++;
\r
4558 j = seed%3; seed /= 3;
\r
4559 p = board[0][BOARD_LEFT+j+5]; board[0][BOARD_LEFT+j+5] = EmptySquare; k = PieceToNumber(p);
\r
4560 board[k][BOARD_WIDTH-1] = p; board[k][BOARD_WIDTH-2]++;
\r
4561 board[BOARD_HEIGHT-1-k][0] = WHITE_TO_BLACK p; board[BOARD_HEIGHT-1-k][1]++;
\r
4562 j = seed%2 + (seed%2 >= j); seed /= 2;
\r
4563 p = board[0][BOARD_LEFT+j+5]; board[0][BOARD_LEFT+j+5] = EmptySquare; k = PieceToNumber(p);
\r
4564 board[k][BOARD_WIDTH-1] = p; board[k][BOARD_WIDTH-2]++;
\r
4565 board[BOARD_HEIGHT-1-k][0] = WHITE_TO_BLACK p; board[BOARD_HEIGHT-1-k][1]++;
\r
4566 j = seed%4; seed /= 4; put(board, exoPieces[3], 0, j, ANY);
\r
4567 j = seed%3; seed /= 3; put(board, exoPieces[2], 0, j, ANY);
\r
4568 j = seed%2; seed /= 2; put(board, exoPieces[1], 0, j, ANY);
\r
4569 put(board, exoPieces[0], 0, 0, ANY);
\r
4570 for(i=BOARD_LEFT; i<BOARD_RGHT; i++) board[BOARD_HEIGHT-1][i] = WHITE_TO_BLACK board[0][i];
\r
4574 InitPosition(redraw)
\r
4577 ChessSquare (* pieces)[BOARD_SIZE];
\r
4578 int i, j, pawnRow, overrule,
\r
4579 oldx = gameInfo.boardWidth,
\r
4580 oldy = gameInfo.boardHeight,
\r
4581 oldh = gameInfo.holdingsWidth,
\r
4582 oldv = gameInfo.variant;
\r
4584 currentMove = forwardMostMove = backwardMostMove = 0;
\r
4585 if(appData.icsActive) shuffleOpenings = FALSE; // [HGM] shuffle: in ICS mode, only shuffle on ICS request
\r
4587 /* [AS] Initialize pv info list [HGM] and game status */
\r
4589 for( i=0; i<MAX_MOVES; i++ ) {
\r
4590 pvInfoList[i].depth = 0;
\r
4591 epStatus[i]=EP_NONE;
\r
4592 for( j=0; j<BOARD_SIZE; j++ ) castlingRights[i][j] = -1;
\r
4595 initialRulePlies = 0; /* 50-move counter start */
\r
4597 castlingRank[0] = castlingRank[1] = castlingRank[2] = 0;
\r
4598 castlingRank[3] = castlingRank[4] = castlingRank[5] = BOARD_HEIGHT-1;
\r
4602 /* [HGM] logic here is completely changed. In stead of full positions */
\r
4603 /* the initialized data only consist of the two backranks. The switch */
\r
4604 /* selects which one we will use, which is than copied to the Board */
\r
4605 /* initialPosition, which for the rest is initialized by Pawns and */
\r
4606 /* empty squares. This initial position is then copied to boards[0], */
\r
4607 /* possibly after shuffling, so that it remains available. */
\r
4609 gameInfo.holdingsWidth = 0; /* default board sizes */
\r
4610 gameInfo.boardWidth = 8;
\r
4611 gameInfo.boardHeight = 8;
\r
4612 gameInfo.holdingsSize = 0;
\r
4613 nrCastlingRights = -1; /* [HGM] Kludge to indicate default should be used */
\r
4614 for(i=0; i<BOARD_SIZE; i++) initialRights[i] = -1; /* but no rights yet */
\r
4615 SetCharTable(pieceToChar, "PNBRQ...........Kpnbrq...........k");
\r
4617 switch (gameInfo.variant) {
\r
4618 case VariantFischeRandom:
\r
4619 shuffleOpenings = TRUE;
\r
4621 pieces = FIDEArray;
\r
4623 case VariantShatranj:
\r
4624 pieces = ShatranjArray;
\r
4625 nrCastlingRights = 0;
\r
4626 SetCharTable(pieceToChar, "PN.R.QB...Kpn.r.qb...k");
\r
4628 case VariantTwoKings:
\r
4629 pieces = twoKingsArray;
\r
4631 case VariantCapaRandom:
\r
4632 shuffleOpenings = TRUE;
\r
4633 case VariantCapablanca:
\r
4634 pieces = CapablancaArray;
\r
4635 gameInfo.boardWidth = 10;
\r
4636 SetCharTable(pieceToChar, "PNBRQ..ACKpnbrq..ack");
\r
4638 case VariantGothic:
\r
4639 pieces = GothicArray;
\r
4640 gameInfo.boardWidth = 10;
\r
4641 SetCharTable(pieceToChar, "PNBRQ..ACKpnbrq..ack");
\r
4643 case VariantJanus:
\r
4644 pieces = JanusArray;
\r
4645 gameInfo.boardWidth = 10;
\r
4646 SetCharTable(pieceToChar, "PNBRQ..JKpnbrq..jk");
\r
4647 nrCastlingRights = 6;
\r
4648 castlingRights[0][0] = initialRights[0] = BOARD_RGHT-1;
\r
4649 castlingRights[0][1] = initialRights[1] = BOARD_LEFT;
\r
4650 castlingRights[0][2] = initialRights[2] =(BOARD_WIDTH-1)>>1;
\r
4651 castlingRights[0][3] = initialRights[3] = BOARD_RGHT-1;
\r
4652 castlingRights[0][4] = initialRights[4] = BOARD_LEFT;
\r
4653 castlingRights[0][5] = initialRights[5] =(BOARD_WIDTH-1)>>1;
\r
4655 case VariantFalcon:
\r
4656 pieces = FalconArray;
\r
4657 gameInfo.boardWidth = 10;
\r
4658 SetCharTable(pieceToChar, "PNBRQ.............FKpnbrq.............fk");
\r
4660 case VariantXiangqi:
\r
4661 pieces = XiangqiArray;
\r
4662 gameInfo.boardWidth = 9;
\r
4663 gameInfo.boardHeight = 10;
\r
4664 nrCastlingRights = 0;
\r
4665 SetCharTable(pieceToChar, "PH.R.AE..K.C.ph.r.ae..k.c.");
\r
4667 case VariantShogi:
\r
4668 pieces = ShogiArray;
\r
4669 gameInfo.boardWidth = 9;
\r
4670 gameInfo.boardHeight = 9;
\r
4671 gameInfo.holdingsSize = 7;
\r
4672 nrCastlingRights = 0;
\r
4673 SetCharTable(pieceToChar, "PNBRLS...G.++++++Kpnbrls...g.++++++k");
\r
4675 case VariantCourier:
\r
4676 pieces = CourierArray;
\r
4677 gameInfo.boardWidth = 12;
\r
4678 nrCastlingRights = 0;
\r
4679 SetCharTable(pieceToChar, "PNBR.FE..WMKpnbr.fe..wmk");
\r
4680 for(i=0; i<BOARD_SIZE; i++) initialRights[i] = -1;
\r
4682 case VariantKnightmate:
\r
4683 pieces = KnightmateArray;
\r
4684 SetCharTable(pieceToChar, "P.BRQ.....M.........K.p.brq.....m.........k.");
\r
4686 case VariantFairy:
\r
4687 pieces = fairyArray;
\r
4688 SetCharTable(pieceToChar, "PNBRQFEACWMOHIJGDVSLUKpnbrqfeacwmohijgdvsluk");
\r
4690 case VariantGreat:
\r
4691 pieces = GreatArray;
\r
4692 gameInfo.boardWidth = 10;
\r
4693 SetCharTable(pieceToChar, "PN....E...S..HWGMKpn....e...s..hwgmk");
\r
4694 gameInfo.holdingsSize = 8;
\r
4696 case VariantSuper:
\r
4697 pieces = FIDEArray;
\r
4698 SetCharTable(pieceToChar, "PNBRQ..SE.......V.AKpnbrq..se.......v.ak");
\r
4699 gameInfo.holdingsSize = 8;
\r
4700 startedFromSetupPosition = TRUE;
\r
4702 case VariantCrazyhouse:
\r
4703 case VariantBughouse:
\r
4704 pieces = FIDEArray;
\r
4705 SetCharTable(pieceToChar, "PNBRQ.......~~~~Kpnbrq.......~~~~k");
\r
4706 gameInfo.holdingsSize = 5;
\r
4708 case VariantWildCastle:
\r
4709 pieces = FIDEArray;
\r
4710 /* !!?shuffle with kings guaranteed to be on d or e file */
\r
4711 shuffleOpenings = 1;
\r
4713 case VariantNoCastle:
\r
4714 pieces = FIDEArray;
\r
4715 nrCastlingRights = 0;
\r
4716 for(i=0; i<BOARD_SIZE; i++) initialRights[i] = -1;
\r
4717 /* !!?unconstrained back-rank shuffle */
\r
4718 shuffleOpenings = 1;
\r
4723 if(appData.NrFiles >= 0) {
\r
4724 if(gameInfo.boardWidth != appData.NrFiles) overrule++;
\r
4725 gameInfo.boardWidth = appData.NrFiles;
\r
4727 if(appData.NrRanks >= 0) {
\r
4728 gameInfo.boardHeight = appData.NrRanks;
\r
4730 if(appData.holdingsSize >= 0) {
\r
4731 i = appData.holdingsSize;
\r
4732 if(i > gameInfo.boardHeight) i = gameInfo.boardHeight;
\r
4733 gameInfo.holdingsSize = i;
\r
4735 if(gameInfo.holdingsSize) gameInfo.holdingsWidth = 2;
\r
4736 if(BOARD_HEIGHT > BOARD_SIZE || BOARD_WIDTH > BOARD_SIZE)
\r
4737 DisplayFatalError(_("Recompile to support this BOARD_SIZE!"), 0, 2);
\r
4739 pawnRow = gameInfo.boardHeight - 7; /* seems to work in all common variants */
\r
4740 if(pawnRow < 1) pawnRow = 1;
\r
4742 /* User pieceToChar list overrules defaults */
\r
4743 if(appData.pieceToCharTable != NULL)
\r
4744 SetCharTable(pieceToChar, appData.pieceToCharTable);
\r
4746 for( j=0; j<BOARD_WIDTH; j++ ) { ChessSquare s = EmptySquare;
\r
4748 if(j==BOARD_LEFT-1 || j==BOARD_RGHT)
\r
4749 s = (ChessSquare) 0; /* account holding counts in guard band */
\r
4750 for( i=0; i<BOARD_HEIGHT; i++ )
\r
4751 initialPosition[i][j] = s;
\r
4753 if(j < BOARD_LEFT || j >= BOARD_RGHT || overrule) continue;
\r
4754 initialPosition[0][j] = pieces[0][j-gameInfo.holdingsWidth];
\r
4755 initialPosition[pawnRow][j] = WhitePawn;
\r
4756 initialPosition[BOARD_HEIGHT-pawnRow-1][j] = BlackPawn;
\r
4757 if(gameInfo.variant == VariantXiangqi) {
\r
4759 initialPosition[pawnRow][j] =
\r
4760 initialPosition[BOARD_HEIGHT-pawnRow-1][j] = EmptySquare;
\r
4761 if(j==BOARD_LEFT+1 || j>=BOARD_RGHT-2) {
\r
4762 initialPosition[2][j] = WhiteCannon;
\r
4763 initialPosition[BOARD_HEIGHT-3][j] = BlackCannon;
\r
4767 initialPosition[BOARD_HEIGHT-1][j] = pieces[1][j-gameInfo.holdingsWidth];
\r
4769 if( (gameInfo.variant == VariantShogi) && !overrule ) {
\r
4772 initialPosition[1][j] = WhiteBishop;
\r
4773 initialPosition[BOARD_HEIGHT-2][j] = BlackRook;
\r
4775 initialPosition[1][j] = WhiteRook;
\r
4776 initialPosition[BOARD_HEIGHT-2][j] = BlackBishop;
\r
4779 if( nrCastlingRights == -1) {
\r
4780 /* [HGM] Build normal castling rights (must be done after board sizing!) */
\r
4781 /* This sets default castling rights from none to normal corners */
\r
4782 /* Variants with other castling rights must set them themselves above */
\r
4783 nrCastlingRights = 6;
\r
4785 castlingRights[0][0] = initialRights[0] = BOARD_RGHT-1;
\r
4786 castlingRights[0][1] = initialRights[1] = BOARD_LEFT;
\r
4787 castlingRights[0][2] = initialRights[2] = BOARD_WIDTH>>1;
\r
4788 castlingRights[0][3] = initialRights[3] = BOARD_RGHT-1;
\r
4789 castlingRights[0][4] = initialRights[4] = BOARD_LEFT;
\r
4790 castlingRights[0][5] = initialRights[5] = BOARD_WIDTH>>1;
\r
4793 if(gameInfo.variant == VariantSuper) Prelude(initialPosition);
\r
4794 if(gameInfo.variant == VariantGreat) { // promotion commoners
\r
4795 initialPosition[PieceToNumber(WhiteMan)][BOARD_RGHT-1] = WhiteMan;
\r
4796 initialPosition[PieceToNumber(WhiteMan)][BOARD_RGHT-2] = 9;
\r
4797 initialPosition[BOARD_HEIGHT-1-PieceToNumber(WhiteMan)][0] = BlackMan;
\r
4798 initialPosition[BOARD_HEIGHT-1-PieceToNumber(WhiteMan)][1] = 9;
\r
4801 if(gameInfo.variant == VariantFischeRandom) {
\r
4802 if( appData.defaultFrcPosition < 0 ) {
\r
4803 ShuffleFRC( initialPosition );
\r
4806 SetupFRC( initialPosition, appData.defaultFrcPosition );
\r
4808 startedFromSetupPosition = TRUE;
\r
4811 if (appData.debugMode) {
\r
4812 fprintf(debugFP, "shuffleOpenings = %d\n", shuffleOpenings);
\r
4814 if(shuffleOpenings) {
\r
4815 SetUpShuffle(initialPosition, appData.defaultFrcPosition);
\r
4816 startedFromSetupPosition = TRUE;
\r
4819 if(startedFromPositionFile) {
\r
4820 /* [HGM] loadPos: use PositionFile for every new game */
\r
4821 CopyBoard(initialPosition, filePosition);
\r
4822 for(i=0; i<nrCastlingRights; i++)
\r
4823 castlingRights[0][i] = initialRights[i] = fileRights[i];
\r
4824 startedFromSetupPosition = TRUE;
\r
4827 CopyBoard(boards[0], initialPosition);
\r
4829 if(oldx != gameInfo.boardWidth ||
\r
4830 oldy != gameInfo.boardHeight ||
\r
4831 oldh != gameInfo.holdingsWidth
\r
4833 || oldv == VariantGothic || // For licensing popups
\r
4834 gameInfo.variant == VariantGothic
\r
4837 || oldv == VariantFalcon ||
\r
4838 gameInfo.variant == VariantFalcon
\r
4841 InitDrawingSizes(-2 ,0);
\r
4844 DrawPosition(TRUE, boards[currentMove]);
\r
4848 SendBoard(cps, moveNum)
\r
4849 ChessProgramState *cps;
\r
4852 char message[MSG_SIZ];
\r
4854 if (cps->useSetboard) {
\r
4855 char* fen = PositionToFEN(moveNum, cps->useFEN960);
\r
4856 sprintf(message, "setboard %s\n", fen);
\r
4857 SendToProgram(message, cps);
\r
4863 /* Kludge to set black to move, avoiding the troublesome and now
\r
4864 * deprecated "black" command.
\r
4866 if (!WhiteOnMove(moveNum)) SendToProgram("a2a3\n", cps);
\r
4868 SendToProgram("edit\n", cps);
\r
4869 SendToProgram("#\n", cps);
\r
4870 for (i = BOARD_HEIGHT - 1; i >= 0; i--) {
\r
4871 bp = &boards[moveNum][i][BOARD_LEFT];
\r
4872 for (j = BOARD_LEFT; j < BOARD_RGHT; j++, bp++) {
\r
4873 if ((int) *bp < (int) BlackPawn) {
\r
4874 sprintf(message, "%c%c%c\n", PieceToChar(*bp),
\r
4875 AAA + j, ONE + i);
\r
4876 if(message[0] == '+' || message[0] == '~') {
\r
4877 sprintf(message, "%c%c%c+\n",
\r
4878 PieceToChar((ChessSquare)(DEMOTED *bp)),
\r
4879 AAA + j, ONE + i);
\r
4881 if(cps->alphaRank) { /* [HGM] shogi: translate coords */
\r
4882 message[1] = BOARD_RGHT - 1 - j + '1';
\r
4883 message[2] = BOARD_HEIGHT - 1 - i + 'a';
\r
4885 SendToProgram(message, cps);
\r
4890 SendToProgram("c\n", cps);
\r
4891 for (i = BOARD_HEIGHT - 1; i >= 0; i--) {
\r
4892 bp = &boards[moveNum][i][BOARD_LEFT];
\r
4893 for (j = BOARD_LEFT; j < BOARD_RGHT; j++, bp++) {
\r
4894 if (((int) *bp != (int) EmptySquare)
\r
4895 && ((int) *bp >= (int) BlackPawn)) {
\r
4896 sprintf(message, "%c%c%c\n", ToUpper(PieceToChar(*bp)),
\r
4897 AAA + j, ONE + i);
\r
4898 if(message[0] == '+' || message[0] == '~') {
\r
4899 sprintf(message, "%c%c%c+\n",
\r
4900 PieceToChar((ChessSquare)(DEMOTED *bp)),
\r
4901 AAA + j, ONE + i);
\r
4903 if(cps->alphaRank) { /* [HGM] shogi: translate coords */
\r
4904 message[1] = BOARD_RGHT - 1 - j + '1';
\r
4905 message[2] = BOARD_HEIGHT - 1 - i + 'a';
\r
4907 SendToProgram(message, cps);
\r
4912 SendToProgram(".\n", cps);
\r
4914 setboardSpoiledMachineBlack = 0; /* [HGM] assume WB 4.2.7 already solves this after sending setboard */
\r
4918 IsPromotion(fromX, fromY, toX, toY)
\r
4919 int fromX, fromY, toX, toY;
\r
4921 /* [HGM] add Shogi promotions */
\r
4922 int promotionZoneSize=1, highestPromotingPiece = (int)WhitePawn;
\r
4923 ChessSquare piece;
\r
4925 if(gameMode == EditPosition || gameInfo.variant == VariantXiangqi ||
\r
4926 !(fromX >=0 && fromY >= 0 && toX >= 0 && toY >= 0) ) return FALSE;
\r
4927 /* [HGM] Note to self: line above also weeds out drops */
\r
4928 piece = boards[currentMove][fromY][fromX];
\r
4929 if(gameInfo.variant == VariantShogi) {
\r
4930 promotionZoneSize = 3;
\r
4931 highestPromotingPiece = (int)WhiteKing;
\r
4932 /* [HGM] Should be Silver = Ferz, really, but legality testing is off,
\r
4933 and if in normal chess we then allow promotion to King, why not
\r
4934 allow promotion of other piece in Shogi? */
\r
4936 if((int)piece >= BlackPawn) {
\r
4937 if(toY >= promotionZoneSize && fromY >= promotionZoneSize)
\r
4939 highestPromotingPiece = WHITE_TO_BLACK highestPromotingPiece;
\r
4941 if( toY < BOARD_HEIGHT - promotionZoneSize &&
\r
4942 fromY < BOARD_HEIGHT - promotionZoneSize) return FALSE;
\r
4944 return ( (int)piece <= highestPromotingPiece );
\r
4948 InPalace(row, column)
\r
4950 { /* [HGM] for Xiangqi */
\r
4951 if( (row < 3 || row > BOARD_HEIGHT-4) &&
\r
4952 column < (BOARD_WIDTH + 4)/2 &&
\r
4953 column > (BOARD_WIDTH - 5)/2 ) return TRUE;
\r
4958 PieceForSquare (x, y)
\r
4962 if (x < 0 || x >= BOARD_WIDTH || y < 0 || y >= BOARD_HEIGHT)
\r
4965 return boards[currentMove][y][x];
\r
4969 OKToStartUserMove(x, y)
\r
4972 ChessSquare from_piece;
\r
4975 if (matchMode) return FALSE;
\r
4976 if (gameMode == EditPosition) return TRUE;
\r
4978 if (x >= 0 && y >= 0)
\r
4979 from_piece = boards[currentMove][y][x];
\r
4981 from_piece = EmptySquare;
\r
4983 if (from_piece == EmptySquare) return FALSE;
\r
4985 white_piece = (int)from_piece >= (int)WhitePawn &&
\r
4986 (int)from_piece < (int)BlackPawn; /* [HGM] can be > King! */
\r
4988 switch (gameMode) {
\r
4989 case PlayFromGameFile:
\r
4991 case TwoMachinesPlay:
\r
4995 case IcsObserving:
\r
4999 case MachinePlaysWhite:
\r
5000 case IcsPlayingBlack:
\r
5001 if (appData.zippyPlay) return FALSE;
\r
5002 if (white_piece) {
\r
5003 DisplayMoveError(_("You are playing Black"));
\r
5008 case MachinePlaysBlack:
\r
5009 case IcsPlayingWhite:
\r
5010 if (appData.zippyPlay) return FALSE;
\r
5011 if (!white_piece) {
\r
5012 DisplayMoveError(_("You are playing White"));
\r
5018 if (!white_piece && WhiteOnMove(currentMove)) {
\r
5019 DisplayMoveError(_("It is White's turn"));
\r
5022 if (white_piece && !WhiteOnMove(currentMove)) {
\r
5023 DisplayMoveError(_("It is Black's turn"));
\r
5026 if (cmailMsgLoaded && (currentMove < cmailOldMove)) {
\r
5027 /* Editing correspondence game history */
\r
5028 /* Could disallow this or prompt for confirmation */
\r
5029 cmailOldMove = -1;
\r
5031 if (currentMove < forwardMostMove) {
\r
5032 /* Discarding moves */
\r
5033 /* Could prompt for confirmation here,
\r
5034 but I don't think that's such a good idea */
\r
5035 forwardMostMove = currentMove;
\r
5039 case BeginningOfGame:
\r
5040 if (appData.icsActive) return FALSE;
\r
5041 if (!appData.noChessProgram) {
\r
5042 if (!white_piece) {
\r
5043 DisplayMoveError(_("You are playing White"));
\r
5050 if (!white_piece && WhiteOnMove(currentMove)) {
\r
5051 DisplayMoveError(_("It is White's turn"));
\r
5054 if (white_piece && !WhiteOnMove(currentMove)) {
\r
5055 DisplayMoveError(_("It is Black's turn"));
\r
5061 case IcsExamining:
\r
5064 if (currentMove != forwardMostMove && gameMode != AnalyzeMode
\r
5065 && gameMode != AnalyzeFile && gameMode != Training) {
\r
5066 DisplayMoveError(_("Displayed position is not current"));
\r
5072 FILE *lastLoadGameFP = NULL, *lastLoadPositionFP = NULL;
\r
5073 int lastLoadGameNumber = 0, lastLoadPositionNumber = 0;
\r
5074 int lastLoadGameUseList = FALSE;
\r
5075 char lastLoadGameTitle[MSG_SIZ], lastLoadPositionTitle[MSG_SIZ];
\r
5076 ChessMove lastLoadGameStart = (ChessMove) 0;
\r
5080 UserMoveTest(fromX, fromY, toX, toY, promoChar)
\r
5081 int fromX, fromY, toX, toY;
\r
5084 ChessMove moveType;
\r
5085 ChessSquare pdown, pup;
\r
5087 if (fromX < 0 || fromY < 0) return ImpossibleMove;
\r
5088 if ((fromX == toX) && (fromY == toY)) {
\r
5089 return ImpossibleMove;
\r
5092 /* [HGM] suppress all moves into holdings area and guard band */
\r
5093 if( toX < BOARD_LEFT || toX >= BOARD_RGHT || toY < 0 )
\r
5094 return ImpossibleMove;
\r
5096 /* [HGM] <sameColor> moved to here from winboard.c */
\r
5097 /* note: this code seems to exist for filtering out some obviously illegal premoves */
\r
5098 pdown = boards[currentMove][fromY][fromX];
\r
5099 pup = boards[currentMove][toY][toX];
\r
5100 if ( gameMode != EditPosition &&
\r
5101 (WhitePawn <= pdown && pdown < BlackPawn &&
\r
5102 WhitePawn <= pup && pup < BlackPawn ||
\r
5103 BlackPawn <= pdown && pdown < EmptySquare &&
\r
5104 BlackPawn <= pup && pup < EmptySquare
\r
5105 ) && !((gameInfo.variant == VariantFischeRandom || gameInfo.variant == VariantCapaRandom) &&
\r
5106 (pup == WhiteRook && pdown == WhiteKing && fromY == 0 && toY == 0||
\r
5107 pup == BlackRook && pdown == BlackKing && fromY == BOARD_HEIGHT-1 && toY == BOARD_HEIGHT-1 )
\r
5109 return ImpossibleMove;
\r
5111 /* Check if the user is playing in turn. This is complicated because we
\r
5112 let the user "pick up" a piece before it is his turn. So the piece he
\r
5113 tried to pick up may have been captured by the time he puts it down!
\r
5114 Therefore we use the color the user is supposed to be playing in this
\r
5115 test, not the color of the piece that is currently on the starting
\r
5116 square---except in EditGame mode, where the user is playing both
\r
5117 sides; fortunately there the capture race can't happen. (It can
\r
5118 now happen in IcsExamining mode, but that's just too bad. The user
\r
5119 will get a somewhat confusing message in that case.)
\r
5122 switch (gameMode) {
\r
5123 case PlayFromGameFile:
\r
5125 case TwoMachinesPlay:
\r
5127 case IcsObserving:
\r
5129 /* We switched into a game mode where moves are not accepted,
\r
5130 perhaps while the mouse button was down. */
\r
5131 return ImpossibleMove;
\r
5133 case MachinePlaysWhite:
\r
5134 /* User is moving for Black */
\r
5135 if (WhiteOnMove(currentMove)) {
\r
5136 DisplayMoveError(_("It is White's turn"));
\r
5137 return ImpossibleMove;
\r
5141 case MachinePlaysBlack:
\r
5142 /* User is moving for White */
\r
5143 if (!WhiteOnMove(currentMove)) {
\r
5144 DisplayMoveError(_("It is Black's turn"));
\r
5145 return ImpossibleMove;
\r
5150 case IcsExamining:
\r
5151 case BeginningOfGame:
\r
5154 if ((int) boards[currentMove][fromY][fromX] >= (int) BlackPawn &&
\r
5155 (int) boards[currentMove][fromY][fromX] < (int) EmptySquare) {
\r
5156 /* User is moving for Black */
\r
5157 if (WhiteOnMove(currentMove)) {
\r
5158 DisplayMoveError(_("It is White's turn"));
\r
5159 return ImpossibleMove;
\r
5162 /* User is moving for White */
\r
5163 if (!WhiteOnMove(currentMove)) {
\r
5164 DisplayMoveError(_("It is Black's turn"));
\r
5165 return ImpossibleMove;
\r
5170 case IcsPlayingBlack:
\r
5171 /* User is moving for Black */
\r
5172 if (WhiteOnMove(currentMove)) {
\r
5173 if (!appData.premove) {
\r
5174 DisplayMoveError(_("It is White's turn"));
\r
5175 } else if (toX >= 0 && toY >= 0) {
\r
5178 premoveFromX = fromX;
\r
5179 premoveFromY = fromY;
\r
5180 premovePromoChar = promoChar;
\r
5182 if (appData.debugMode)
\r
5183 fprintf(debugFP, "Got premove: fromX %d,"
\r
5184 "fromY %d, toX %d, toY %d\n",
\r
5185 fromX, fromY, toX, toY);
\r
5187 return ImpossibleMove;
\r
5191 case IcsPlayingWhite:
\r
5192 /* User is moving for White */
\r
5193 if (!WhiteOnMove(currentMove)) {
\r
5194 if (!appData.premove) {
\r
5195 DisplayMoveError(_("It is Black's turn"));
\r
5196 } else if (toX >= 0 && toY >= 0) {
\r
5199 premoveFromX = fromX;
\r
5200 premoveFromY = fromY;
\r
5201 premovePromoChar = promoChar;
\r
5203 if (appData.debugMode)
\r
5204 fprintf(debugFP, "Got premove: fromX %d,"
\r
5205 "fromY %d, toX %d, toY %d\n",
\r
5206 fromX, fromY, toX, toY);
\r
5208 return ImpossibleMove;
\r
5215 case EditPosition:
\r
5216 /* EditPosition, empty square, or different color piece;
\r
5217 click-click move is possible */
\r
5218 if (toX == -2 || toY == -2) {
\r
5219 boards[0][fromY][fromX] = EmptySquare;
\r
5220 return AmbiguousMove;
\r
5221 } else if (toX >= 0 && toY >= 0) {
\r
5222 boards[0][toY][toX] = boards[0][fromY][fromX];
\r
5223 boards[0][fromY][fromX] = EmptySquare;
\r
5224 return AmbiguousMove;
\r
5226 return ImpossibleMove;
\r
5229 /* [HGM] If move started in holdings, it means a drop */
\r
5230 if( fromX == BOARD_LEFT-2 || fromX == BOARD_RGHT+1) {
\r
5231 if( pup != EmptySquare ) return ImpossibleMove;
\r
5232 if(appData.testLegality) {
\r
5233 /* it would be more logical if LegalityTest() also figured out
\r
5234 * which drops are legal. For now we forbid pawns on back rank.
\r
5235 * Shogi is on its own here...
\r
5237 if( (pdown == WhitePawn || pdown == BlackPawn) &&
\r
5238 (toY == 0 || toY == BOARD_HEIGHT -1 ) )
\r
5239 return(ImpossibleMove); /* no pawn drops on 1st/8th */
\r
5241 return WhiteDrop; /* Not needed to specify white or black yet */
\r
5244 userOfferedDraw = FALSE;
\r
5246 /* [HGM] always test for legality, to get promotion info */
\r
5247 moveType = LegalityTest(boards[currentMove], PosFlags(currentMove),
\r
5248 epStatus[currentMove], castlingRights[currentMove],
\r
5249 fromY, fromX, toY, toX, promoChar);
\r
5251 /* [HGM] but possibly ignore an IllegalMove result */
\r
5252 if (appData.testLegality) {
\r
5253 if (moveType == IllegalMove || moveType == ImpossibleMove) {
\r
5254 DisplayMoveError(_("Illegal move"));
\r
5255 return ImpossibleMove;
\r
5258 if(appData.debugMode) fprintf(debugFP, "moveType 3 = %d, promochar = %x\n", moveType, promoChar);
\r
5260 /* [HGM] <popupFix> in stead of calling FinishMove directly, this
\r
5261 function is made into one that returns an OK move type if FinishMove
\r
5262 should be called. This to give the calling driver routine the
\r
5263 opportunity to finish the userMove input with a promotion popup,
\r
5264 without bothering the user with this for invalid or illegal moves */
\r
5266 /* FinishMove(moveType, fromX, fromY, toX, toY, promoChar); */
\r
5269 /* Common tail of UserMoveEvent and DropMenuEvent */
\r
5271 FinishMove(moveType, fromX, fromY, toX, toY, promoChar)
\r
5272 ChessMove moveType;
\r
5273 int fromX, fromY, toX, toY;
\r
5274 /*char*/int promoChar;
\r
5276 char *bookHit = 0;
\r
5277 if(appData.debugMode) fprintf(debugFP, "moveType 5 = %d, promochar = %x\n", moveType, promoChar);
\r
5278 if((gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat) && promoChar != NULLCHAR) {
\r
5279 // [HGM] superchess: suppress promotions to non-available piece
\r
5280 int k = PieceToNumber(CharToPiece(ToUpper(promoChar)));
\r
5281 if(WhiteOnMove(currentMove)) {
\r
5282 if(!boards[currentMove][k][BOARD_WIDTH-2]) return 0;
\r
5284 if(!boards[currentMove][BOARD_HEIGHT-1-k][1]) return 0;
\r
5288 /* [HGM] <popupFix> kludge to avoid having to know the exact promotion
\r
5289 move type in caller when we know the move is a legal promotion */
\r
5290 if(moveType == NormalMove && promoChar)
\r
5291 moveType = PromoCharToMoveType(WhiteOnMove(currentMove), promoChar);
\r
5292 if(appData.debugMode) fprintf(debugFP, "moveType 1 = %d, promochar = %x\n", moveType, promoChar);
\r
5293 /* [HGM] convert drag-and-drop piece drops to standard form */
\r
5294 if( fromX == BOARD_LEFT-2 || fromX == BOARD_RGHT+1) {
\r
5295 moveType = WhiteOnMove(currentMove) ? WhiteDrop : BlackDrop;
\r
5296 fromX = boards[currentMove][fromY][fromX];
\r
5297 fromY = DROP_RANK;
\r
5300 /* [HGM] <popupFix> The following if has been moved here from
\r
5301 UserMoveEvent(). Because it seemed to belon here (why not allow
\r
5302 piece drops in training games?), and because it can only be
\r
5303 performed after it is known to what we promote. */
\r
5304 if (gameMode == Training) {
\r
5305 /* compare the move played on the board to the next move in the
\r
5306 * game. If they match, display the move and the opponent's response.
\r
5307 * If they don't match, display an error message.
\r
5311 CopyBoard(testBoard, boards[currentMove]);
\r
5312 ApplyMove(fromX, fromY, toX, toY, promoChar, testBoard);
\r
5314 if (CompareBoards(testBoard, boards[currentMove+1])) {
\r
5315 ForwardInner(currentMove+1);
\r
5317 /* Autoplay the opponent's response.
\r
5318 * if appData.animate was TRUE when Training mode was entered,
\r
5319 * the response will be animated.
\r
5321 saveAnimate = appData.animate;
\r
5322 appData.animate = animateTraining;
\r
5323 ForwardInner(currentMove+1);
\r
5324 appData.animate = saveAnimate;
\r
5326 /* check for the end of the game */
\r
5327 if (currentMove >= forwardMostMove) {
\r
5328 gameMode = PlayFromGameFile;
\r
5330 SetTrainingModeOff();
\r
5331 DisplayInformation(_("End of game"));
\r
5334 DisplayError(_("Incorrect move"), 0);
\r
5339 /* Ok, now we know that the move is good, so we can kill
\r
5340 the previous line in Analysis Mode */
\r
5341 if (gameMode == AnalyzeMode && currentMove < forwardMostMove) {
\r
5342 forwardMostMove = currentMove;
\r
5345 /* If we need the chess program but it's dead, restart it */
\r
5346 ResurrectChessProgram();
\r
5348 /* A user move restarts a paused game*/
\r
5352 thinkOutput[0] = NULLCHAR;
\r
5354 MakeMove(fromX, fromY, toX, toY, promoChar); /*updates forwardMostMove*/
\r
5356 if((gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat)
\r
5357 && promoChar != NULLCHAR && gameInfo.holdingsSize) {
\r
5358 // [HGM] superchess: take promotion piece out of holdings
\r
5359 int k = PieceToNumber(CharToPiece(ToUpper(promoChar)));
\r
5360 if(WhiteOnMove(forwardMostMove-1)) {
\r
5361 if(!--boards[forwardMostMove][k][BOARD_WIDTH-2])
\r
5362 boards[forwardMostMove][k][BOARD_WIDTH-1] = EmptySquare;
\r
5364 if(!--boards[forwardMostMove][BOARD_HEIGHT-1-k][1])
\r
5365 boards[forwardMostMove][BOARD_HEIGHT-1-k][0] = EmptySquare;
\r
5369 if (gameMode == BeginningOfGame) {
\r
5370 if (appData.noChessProgram) {
\r
5371 gameMode = EditGame;
\r
5374 char buf[MSG_SIZ];
\r
5375 gameMode = MachinePlaysBlack;
\r
5378 sprintf(buf, "%s vs. %s", gameInfo.white, gameInfo.black);
\r
5379 DisplayTitle(buf);
\r
5380 if (first.sendName) {
\r
5381 sprintf(buf, "name %s\n", gameInfo.white);
\r
5382 SendToProgram(buf, &first);
\r
5388 if(appData.debugMode) fprintf(debugFP, "moveType 2 = %d, promochar = %x\n", moveType, promoChar);
\r
5389 /* Relay move to ICS or chess engine */
\r
5390 if (appData.icsActive) {
\r
5391 if (gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack ||
\r
5392 gameMode == IcsExamining) {
\r
5393 SendMoveToICS(moveType, fromX, fromY, toX, toY);
\r
5394 ics_user_moved = 1;
\r
5397 if (first.sendTime && (gameMode == BeginningOfGame ||
\r
5398 gameMode == MachinePlaysWhite ||
\r
5399 gameMode == MachinePlaysBlack)) {
\r
5400 SendTimeRemaining(&first, gameMode != MachinePlaysBlack);
\r
5402 if (gameMode != EditGame && gameMode != PlayFromGameFile) {
\r
5403 // [HGM] book: if program might be playing, let it use book
\r
5404 bookHit = SendMoveToBookUser(forwardMostMove-1, &first, FALSE);
\r
5405 first.maybeThinking = TRUE;
\r
5406 } else SendMoveToProgram(forwardMostMove-1, &first);
\r
5407 if (currentMove == cmailOldMove + 1) {
\r
5408 cmailMoveType[lastLoadGameNumber - 1] = CMAIL_MOVE;
\r
5412 ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
\r
5414 switch (gameMode) {
\r
5416 switch (MateTest(boards[currentMove], PosFlags(currentMove),
\r
5417 EP_UNKNOWN, castlingRights[currentMove]) ) {
\r
5421 case MT_CHECKMATE:
\r
5422 if (WhiteOnMove(currentMove)) {
\r
5423 GameEnds(BlackWins, "Black mates", GE_PLAYER);
\r
5425 GameEnds(WhiteWins, "White mates", GE_PLAYER);
\r
5428 case MT_STALEMATE:
\r
5429 GameEnds(GameIsDrawn, "Stalemate", GE_PLAYER);
\r
5434 case MachinePlaysBlack:
\r
5435 case MachinePlaysWhite:
\r
5436 /* disable certain menu options while machine is thinking */
\r
5437 SetMachineThinkingEnables();
\r
5444 if(bookHit) { // [HGM] book: simulate book reply
\r
5445 static char bookMove[MSG_SIZ]; // a bit generous?
\r
5447 programStats.nodes = programStats.depth = programStats.time =
\r
5448 programStats.score = programStats.got_only_move = 0;
\r
5449 sprintf(programStats.movelist, "%s (xbook)", bookHit);
\r
5451 strcpy(bookMove, "move ");
\r
5452 strcat(bookMove, bookHit);
\r
5453 HandleMachineMove(bookMove, &first);
\r
5459 UserMoveEvent(fromX, fromY, toX, toY, promoChar)
\r
5460 int fromX, fromY, toX, toY;
\r
5463 /* [HGM] This routine was added to allow calling of its two logical
\r
5464 parts from other modules in the old way. Before, UserMoveEvent()
\r
5465 automatically called FinishMove() if the move was OK, and returned
\r
5466 otherwise. I separated the two, in order to make it possible to
\r
5467 slip a promotion popup in between. But that it always needs two
\r
5468 calls, to the first part, (now called UserMoveTest() ), and to
\r
5469 FinishMove if the first part succeeded. Calls that do not need
\r
5470 to do anything in between, can call this routine the old way.
\r
5472 ChessMove moveType = UserMoveTest(fromX, fromY, toX, toY, promoChar);
\r
5473 if(appData.debugMode) fprintf(debugFP, "moveType 4 = %d, promochar = %x\n", moveType, promoChar);
\r
5474 if(moveType != ImpossibleMove)
\r
5475 FinishMove(moveType, fromX, fromY, toX, toY, promoChar);
\r
5478 void SendProgramStatsToFrontend( ChessProgramState * cps, ChessProgramStats * cpstats )
\r
5480 // char * hint = lastHint;
\r
5481 FrontEndProgramStats stats;
\r
5483 stats.which = cps == &first ? 0 : 1;
\r
5484 stats.depth = cpstats->depth;
\r
5485 stats.nodes = cpstats->nodes;
\r
5486 stats.score = cpstats->score;
\r
5487 stats.time = cpstats->time;
\r
5488 stats.pv = cpstats->movelist;
\r
5489 stats.hint = lastHint;
\r
5490 stats.an_move_index = 0;
\r
5491 stats.an_move_count = 0;
\r
5493 if( gameMode == AnalyzeMode || gameMode == AnalyzeFile ) {
\r
5494 stats.hint = cpstats->move_name;
\r
5495 stats.an_move_index = cpstats->nr_moves - cpstats->moves_left;
\r
5496 stats.an_move_count = cpstats->nr_moves;
\r
5499 SetProgramStats( &stats );
\r
5502 char *SendMoveToBookUser(int moveNr, ChessProgramState *cps, int initial)
\r
5503 { // [HGM] book: this routine intercepts moves to simulate book replies
\r
5504 char *bookHit = NULL;
\r
5506 //first determine if the incoming move brings opponent into his book
\r
5507 if(appData.usePolyglotBook && (cps == &first ? !appData.firstHasOwnBookUCI : !appData.secondHasOwnBookUCI))
\r
5508 bookHit = ProbeBook(moveNr+1, appData.polyglotBook); // returns move
\r
5509 if(appData.debugMode) fprintf(debugFP, "book hit = %s\n", bookHit ? bookHit : "(NULL)");
\r
5510 if(bookHit != NULL && !cps->bookSuspend) {
\r
5511 // make sure opponent is not going to reply after receiving move to book position
\r
5512 SendToProgram("force\n", cps);
\r
5513 cps->bookSuspend = TRUE; // flag indicating it has to be restarted
\r
5515 if(!initial) SendMoveToProgram(moveNr, cps); // with hit on initial position there is no move
\r
5516 // now arrange restart after book miss
\r
5518 // after a book hit we never send 'go', and the code after the call to this routine
\r
5519 // has '&& !bookHit' added to suppress potential sending there (based on 'firstMove').
\r
5520 char buf[MSG_SIZ];
\r
5521 if (cps->useUsermove) sprintf(buf, "usermove "); // sorry, no SAN yet :(
\r
5522 sprintf(buf, "%s\n", bookHit); // force book move into program supposed to play it
\r
5523 SendToProgram(buf, cps);
\r
5524 if(!initial) firstMove = FALSE; // normally we would clear the firstMove condition after return & sending 'go'
\r
5525 } else if(initial) { // 'go' was needed irrespective of firstMove, and it has to be done in this routine
\r
5526 SendToProgram("go\n", cps);
\r
5527 cps->bookSuspend = FALSE; // after a 'go' we are never suspended
\r
5528 } else { // 'go' might be sent based on 'firstMove' after this routine returns
\r
5529 if(cps->bookSuspend && !firstMove) // 'go' needed, and it will not be done after we return
\r
5530 SendToProgram("go\n", cps);
\r
5531 cps->bookSuspend = FALSE; // anyhow, we will not be suspended after a miss
\r
5533 return bookHit; // notify caller of hit, so it can take action to send move to opponent
\r
5536 char *savedMessage;
\r
5537 ChessProgramState *savedState;
\r
5538 void DeferredBookMove(void)
\r
5540 if(savedState->lastPing != savedState->lastPong)
\r
5541 ScheduleDelayedEvent(DeferredBookMove, 10);
\r
5543 HandleMachineMove(savedMessage, savedState);
\r
5547 HandleMachineMove(message, cps)
\r
5549 ChessProgramState *cps;
\r
5551 char machineMove[MSG_SIZ], buf1[MSG_SIZ*10], buf2[MSG_SIZ];
\r
5552 char realname[MSG_SIZ];
\r
5553 int fromX, fromY, toX, toY;
\r
5554 ChessMove moveType;
\r
5560 FakeBookMove: // [HGM] book: we jump here to simulate machine moves after book hit
\r
5562 * Kludge to ignore BEL characters
\r
5564 while (*message == '\007') message++;
\r
5567 * [HGM] engine debug message: ignore lines starting with '#' character
\r
5569 if(cps->debug && *message == '#') return;
\r
5572 * Look for book output
\r
5574 if (cps == &first && bookRequested) {
\r
5575 if (message[0] == '\t' || message[0] == ' ') {
\r
5576 /* Part of the book output is here; append it */
\r
5577 strcat(bookOutput, message);
\r
5578 strcat(bookOutput, " \n");
\r
5580 } else if (bookOutput[0] != NULLCHAR) {
\r
5581 /* All of book output has arrived; display it */
\r
5582 char *p = bookOutput;
\r
5583 while (*p != NULLCHAR) {
\r
5584 if (*p == '\t') *p = ' ';
\r
5587 DisplayInformation(bookOutput);
\r
5588 bookRequested = FALSE;
\r
5589 /* Fall through to parse the current output */
\r
5594 * Look for machine move.
\r
5596 if ((sscanf(message, "%s %s %s", buf1, buf2, machineMove) == 3 && strcmp(buf2, "...") == 0) ||
\r
5597 (sscanf(message, "%s %s", buf1, machineMove) == 2 && strcmp(buf1, "move") == 0))
\r
5599 /* This method is only useful on engines that support ping */
\r
5600 if (cps->lastPing != cps->lastPong) {
\r
5601 if (gameMode == BeginningOfGame) {
\r
5602 /* Extra move from before last new; ignore */
\r
5603 if (appData.debugMode) {
\r
5604 fprintf(debugFP, "Ignoring extra move from %s\n", cps->which);
\r
5607 if (appData.debugMode) {
\r
5608 fprintf(debugFP, "Undoing extra move from %s, gameMode %d\n",
\r
5609 cps->which, gameMode);
\r
5612 SendToProgram("undo\n", cps);
\r
5617 switch (gameMode) {
\r
5618 case BeginningOfGame:
\r
5619 /* Extra move from before last reset; ignore */
\r
5620 if (appData.debugMode) {
\r
5621 fprintf(debugFP, "Ignoring extra move from %s\n", cps->which);
\r
5628 /* Extra move after we tried to stop. The mode test is
\r
5629 not a reliable way of detecting this problem, but it's
\r
5630 the best we can do on engines that don't support ping.
\r
5632 if (appData.debugMode) {
\r
5633 fprintf(debugFP, "Undoing extra move from %s, gameMode %d\n",
\r
5634 cps->which, gameMode);
\r
5636 SendToProgram("undo\n", cps);
\r
5639 case MachinePlaysWhite:
\r
5640 case IcsPlayingWhite:
\r
5641 machineWhite = TRUE;
\r
5644 case MachinePlaysBlack:
\r
5645 case IcsPlayingBlack:
\r
5646 machineWhite = FALSE;
\r
5649 case TwoMachinesPlay:
\r
5650 machineWhite = (cps->twoMachinesColor[0] == 'w');
\r
5653 if (WhiteOnMove(forwardMostMove) != machineWhite) {
\r
5654 if (appData.debugMode) {
\r
5656 "Ignoring move out of turn by %s, gameMode %d"
\r
5657 ", forwardMost %d\n",
\r
5658 cps->which, gameMode, forwardMostMove);
\r
5663 if (appData.debugMode) { int f = forwardMostMove;
\r
5664 fprintf(debugFP, "machine move %d, castling = %d %d %d %d %d %d\n", f,
\r
5665 castlingRights[f][0],castlingRights[f][1],castlingRights[f][2],castlingRights[f][3],castlingRights[f][4],castlingRights[f][5]);
\r
5667 if(cps->alphaRank) AlphaRank(machineMove, 4);
\r
5668 if (!ParseOneMove(machineMove, forwardMostMove, &moveType,
\r
5669 &fromX, &fromY, &toX, &toY, &promoChar)) {
\r
5670 /* Machine move could not be parsed; ignore it. */
\r
5671 sprintf(buf1, _("Illegal move \"%s\" from %s machine"),
\r
5672 machineMove, cps->which);
\r
5673 DisplayError(buf1, 0);
\r
5674 sprintf(buf1, "Xboard: Forfeit due to invalid move: %s (%c%c%c%c) res=%d",
\r
5675 machineMove, fromX+AAA, fromY+ONE, toX+AAA, toY+ONE, moveType);
\r
5676 if (gameMode == TwoMachinesPlay) {
\r
5677 GameEnds(machineWhite ? BlackWins : WhiteWins,
\r
5683 /* [HGM] Apparently legal, but so far only tested with EP_UNKOWN */
\r
5684 /* So we have to redo legality test with true e.p. status here, */
\r
5685 /* to make sure an illegal e.p. capture does not slip through, */
\r
5686 /* to cause a forfeit on a justified illegal-move complaint */
\r
5687 /* of the opponent. */
\r
5688 if( gameMode==TwoMachinesPlay && appData.testLegality
\r
5689 && fromY != DROP_RANK /* [HGM] temporary; should still add legality test for drops */
\r
5691 ChessMove moveType;
\r
5692 moveType = LegalityTest(boards[forwardMostMove], PosFlags(forwardMostMove),
\r
5693 epStatus[forwardMostMove], castlingRights[forwardMostMove],
\r
5694 fromY, fromX, toY, toX, promoChar);
\r
5695 if (appData.debugMode) {
\r
5697 for(i=0; i< nrCastlingRights; i++) fprintf(debugFP, "(%d,%d) ",
\r
5698 castlingRights[forwardMostMove][i], castlingRank[i]);
\r
5699 fprintf(debugFP, "castling rights\n");
\r
5701 if(moveType == IllegalMove) {
\r
5702 sprintf(buf1, "Xboard: Forfeit due to illegal move: %s (%c%c%c%c)%c",
\r
5703 machineMove, fromX+AAA, fromY+ONE, toX+AAA, toY+ONE, 0);
\r
5704 GameEnds(machineWhite ? BlackWins : WhiteWins,
\r
5706 } else if(gameInfo.variant != VariantFischeRandom && gameInfo.variant != VariantCapaRandom)
\r
5707 /* [HGM] Kludge to handle engines that send FRC-style castling
\r
5708 when they shouldn't (like TSCP-Gothic) */
\r
5709 switch(moveType) {
\r
5710 case WhiteASideCastleFR:
\r
5711 case BlackASideCastleFR:
\r
5713 currentMoveString[2]++;
\r
5715 case WhiteHSideCastleFR:
\r
5716 case BlackHSideCastleFR:
\r
5718 currentMoveString[2]--;
\r
5720 default: ; // nothing to do, but suppresses warning of pedantic compilers
\r
5723 hintRequested = FALSE;
\r
5724 lastHint[0] = NULLCHAR;
\r
5725 bookRequested = FALSE;
\r
5726 /* Program may be pondering now */
\r
5727 cps->maybeThinking = TRUE;
\r
5728 if (cps->sendTime == 2) cps->sendTime = 1;
\r
5729 if (cps->offeredDraw) cps->offeredDraw--;
\r
5732 if ((gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack) &&
\r
5734 SendMoveToICS(moveType, fromX, fromY, toX, toY);
\r
5735 ics_user_moved = 1;
\r
5736 if(appData.autoKibitz && !appData.icsEngineAnalyze ) { /* [HGM] kibitz: send most-recent PV info to ICS */
\r
5737 char buf[3*MSG_SIZ];
\r
5739 sprintf(buf, "kibitz %d/%+.2f (%.2f sec, %.0f nodes, %1.0f knps) PV = %s\n",
\r
5740 programStats.depth,
\r
5741 programStats.score / 100.,
\r
5742 programStats.time / 100.,
\r
5743 u64ToDouble(programStats.nodes),
\r
5744 u64ToDouble(programStats.nodes) / (10*abs(programStats.time) + 1.),
\r
5745 programStats.movelist);
\r
5750 /* currentMoveString is set as a side-effect of ParseOneMove */
\r
5751 strcpy(machineMove, currentMoveString);
\r
5752 strcat(machineMove, "\n");
\r
5753 strcpy(moveList[forwardMostMove], machineMove);
\r
5755 /* [AS] Save move info and clear stats for next move */
\r
5756 pvInfoList[ forwardMostMove ].score = programStats.score;
\r
5757 pvInfoList[ forwardMostMove ].depth = programStats.depth;
\r
5758 pvInfoList[ forwardMostMove ].time = programStats.time; // [HGM] PGNtime: take time from engine stats
\r
5759 ClearProgramStats();
\r
5760 thinkOutput[0] = NULLCHAR;
\r
5761 hiddenThinkOutputState = 0;
\r
5763 MakeMove(fromX, fromY, toX, toY, promoChar);/*updates forwardMostMove*/
\r
5765 /* [AS] Adjudicate game if needed (note: remember that forwardMostMove now points past the last move) */
\r
5766 if( gameMode == TwoMachinesPlay && adjudicateLossThreshold != 0 && forwardMostMove >= adjudicateLossPlies ) {
\r
5769 while( count < adjudicateLossPlies ) {
\r
5770 int score = pvInfoList[ forwardMostMove - count - 1 ].score;
\r
5773 score = -score; /* Flip score for winning side */
\r
5776 if( score > adjudicateLossThreshold ) {
\r
5783 if( count >= adjudicateLossPlies ) {
\r
5784 ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
\r
5786 GameEnds( WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins,
\r
5787 "Xboard adjudication",
\r
5794 if( gameMode == TwoMachinesPlay ) {
\r
5795 // [HGM] some adjudications useful with buggy engines
\r
5796 int k, count = 0, epFile = epStatus[forwardMostMove]; static int bare = 1;
\r
5797 if(gameInfo.holdingsSize == 0 || gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat) {
\r
5799 if(appData.testLegality)
\r
5800 // don't wait for engine to announce game end if we can judge ourselves
\r
5801 switch (MateTest(boards[forwardMostMove],
\r
5802 PosFlags(forwardMostMove), epFile,
\r
5803 castlingRights[forwardMostMove]) ) {
\r
5808 case MT_STALEMATE:
\r
5809 epStatus[forwardMostMove] = EP_STALEMATE;
\r
5810 if(appData.checkMates) {
\r
5811 SendMoveToProgram(forwardMostMove-1, cps->other); /* make sure opponent gets to see move */
\r
5812 ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
\r
5813 GameEnds( GameIsDrawn, "Xboard adjudication: Stalemate",
\r
5817 case MT_CHECKMATE:
\r
5818 epStatus[forwardMostMove] = EP_CHECKMATE;
\r
5819 if(appData.checkMates) {
\r
5820 SendMoveToProgram(forwardMostMove-1, cps->other); /* make sure opponent gets to see move */
\r
5821 ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
\r
5822 GameEnds( WhiteOnMove(forwardMostMove) ? BlackWins : WhiteWins,
\r
5823 "Xboard adjudication: Checkmate",
\r
5829 if( appData.testLegality )
\r
5830 { /* [HGM] Some more adjudications for obstinate engines */
\r
5831 int NrWN=0, NrBN=0, NrWB=0, NrBB=0, NrWR=0, NrBR=0,
\r
5832 NrWQ=0, NrBQ=0, NrW=0, bishopsColor = 0,
\r
5833 NrPieces=0, NrPawns=0, PawnAdvance=0, i, j;
\r
5834 static int moveCount = 6;
\r
5836 /* First absolutely insufficient mating material. Count what is on board. */
\r
5837 for(i=0; i<BOARD_HEIGHT; i++) for(j=BOARD_LEFT; j<BOARD_RGHT; j++)
\r
5838 { ChessSquare p = boards[forwardMostMove][i][j];
\r
5842 { /* count B,N,R and other of each side */
\r
5846 case WhiteFerz: // [HGM] shatranj: kludge to mke it work in shatranj
\r
5847 bishopsColor |= 1 << ((i^j)&1);
\r
5852 case BlackFerz: // [HGM] shatranj: kludge to mke it work in shatranj
\r
5853 bishopsColor |= 1 << ((i^j)&1);
\r
5863 case EmptySquare:
\r
5868 PawnAdvance += m; NrPawns++;
\r
5870 NrPieces += (p != EmptySquare);
\r
5871 NrW += ((int)p < (int)BlackPawn);
\r
5872 if(gameInfo.variant == VariantXiangqi &&
\r
5873 (p == WhiteFerz || p == WhiteAlfil || p == BlackFerz || p == BlackAlfil)) {
\r
5874 NrPieces--; // [HGM] XQ: do not count purely defensive pieces
\r
5875 NrW -= ((int)p < (int)BlackPawn);
\r
5879 if( NrPieces == 2 || gameInfo.variant != VariantXiangqi &&
\r
5880 gameInfo.variant != VariantShatranj && // [HGM] baring will remain possible
\r
5881 (NrPieces == 3 && NrWN+NrBN+NrWB+NrBB == 1 ||
\r
5882 NrPieces == NrBB+NrWB+2 && bishopsColor != 3)) // [HGM] all Bishops (Ferz!) same color
\r
5883 { /* KBK, KNK, KK of KBKB with like Bishops */
\r
5885 /* always flag draws, for judging claims */
\r
5886 epStatus[forwardMostMove] = EP_INSUF_DRAW;
\r
5888 if(appData.materialDraws) {
\r
5889 /* but only adjudicate them if adjudication enabled */
\r
5890 SendToProgram("force\n", cps->other); // suppress reply
\r
5891 SendMoveToProgram(forwardMostMove-1, cps->other); /* make sure opponent gets to see last move */
\r
5892 ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
\r
5893 GameEnds( GameIsDrawn, "Xboard adjudication: Insufficient mating material", GE_XBOARD );
\r
5898 /* Shatranj baring rule */
\r
5899 if( gameInfo.variant == VariantShatranj && (NrW == 1 || NrPieces - NrW == 1) )
\r
5902 if(--bare < 0 && appData.checkMates) {
\r
5903 /* but only adjudicate them if adjudication enabled */
\r
5904 SendMoveToProgram(forwardMostMove-1, cps->other); /* make sure opponent gets to see move */
\r
5905 ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
\r
5906 GameEnds( NrW > 1 ? WhiteWins : NrPieces - NrW > 1 ? BlackWins : GameIsDrawn,
\r
5907 "Xboard adjudication: Bare king", GE_XBOARD );
\r
5912 /* Then some trivial draws (only adjudicate, cannot be claimed) */
\r
5913 if(NrPieces == 4 &&
\r
5914 ( NrWR == 1 && NrBR == 1 /* KRKR */
\r
5915 || NrWQ==1 && NrBQ==1 /* KQKQ */
\r
5916 || NrWN==2 || NrBN==2 /* KNNK */
\r
5917 || NrWN+NrWB == 1 && NrBN+NrBB == 1 /* KBKN, KBKB, KNKN */
\r
5919 if(--moveCount < 0 && appData.trivialDraws)
\r
5920 { /* if the first 3 moves do not show a tactical win, declare draw */
\r
5921 SendToProgram("force\n", cps->other); // suppress reply
\r
5922 SendMoveToProgram(forwardMostMove-1, cps->other); /* make sure opponent gets to see move */
\r
5923 ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
\r
5924 GameEnds( GameIsDrawn, "Xboard adjudication: Trivial draw", GE_XBOARD );
\r
5927 } else moveCount = 6;
\r
5931 if (appData.debugMode) { int i;
\r
5932 fprintf(debugFP, "repeat test fmm=%d bmm=%d ep=%d, reps=%d\n",
\r
5933 forwardMostMove, backwardMostMove, epStatus[backwardMostMove],
\r
5934 appData.drawRepeats);
\r
5935 for( i=forwardMostMove; i>=backwardMostMove; i-- )
\r
5936 fprintf(debugFP, "%d ep=%d\n", i, epStatus[i]);
\r
5940 /* Check for rep-draws */
\r
5942 for(k = forwardMostMove-2;
\r
5943 k>=backwardMostMove && k>=forwardMostMove-100 &&
\r
5944 epStatus[k] < EP_UNKNOWN &&
\r
5945 epStatus[k+2] <= EP_NONE && epStatus[k+1] <= EP_NONE;
\r
5949 if (appData.debugMode) {
\r
5950 fprintf(debugFP, " loop\n");
\r
5953 if(CompareBoards(boards[k], boards[forwardMostMove])) {
\r
5955 if (appData.debugMode) {
\r
5956 fprintf(debugFP, "match\n");
\r
5959 /* compare castling rights */
\r
5960 if( castlingRights[forwardMostMove][2] != castlingRights[k][2] &&
\r
5961 (castlingRights[k][0] >= 0 || castlingRights[k][1] >= 0) )
\r
5962 rights++; /* King lost rights, while rook still had them */
\r
5963 if( castlingRights[forwardMostMove][2] >= 0 ) { /* king has rights */
\r
5964 if( castlingRights[forwardMostMove][0] != castlingRights[k][0] ||
\r
5965 castlingRights[forwardMostMove][1] != castlingRights[k][1] )
\r
5966 rights++; /* but at least one rook lost them */
\r
5968 if( castlingRights[forwardMostMove][5] != castlingRights[k][5] &&
\r
5969 (castlingRights[k][3] >= 0 || castlingRights[k][4] >= 0) )
\r
5971 if( castlingRights[forwardMostMove][5] >= 0 ) {
\r
5972 if( castlingRights[forwardMostMove][3] != castlingRights[k][3] ||
\r
5973 castlingRights[forwardMostMove][4] != castlingRights[k][4] )
\r
5977 if (appData.debugMode) {
\r
5978 for(i=0; i<nrCastlingRights; i++)
\r
5979 fprintf(debugFP, " (%d,%d)", castlingRights[forwardMostMove][i], castlingRights[k][i]);
\r
5982 if (appData.debugMode) {
\r
5983 fprintf(debugFP, " %d %d\n", rights, k);
\r
5986 if( rights == 0 && ++count > appData.drawRepeats-2
\r
5987 && appData.drawRepeats > 1) {
\r
5988 /* adjudicate after user-specified nr of repeats */
\r
5989 SendToProgram("force\n", cps->other); // suppress reply
\r
5990 SendMoveToProgram(forwardMostMove-1, cps->other); /* make sure opponent gets to see move */
\r
5991 ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
\r
5992 if(gameInfo.variant == VariantXiangqi && appData.testLegality) {
\r
5993 // [HGM] xiangqi: check for forbidden perpetuals
\r
5994 int m, ourPerpetual = 1, hisPerpetual = 1;
\r
5995 for(m=forwardMostMove; m>k; m-=2) {
\r
5996 if(MateTest(boards[m], PosFlags(m),
\r
5997 EP_NONE, castlingRights[m]) != MT_CHECK)
\r
5998 ourPerpetual = 0; // the current mover did not always check
\r
5999 if(MateTest(boards[m-1], PosFlags(m-1),
\r
6000 EP_NONE, castlingRights[m-1]) != MT_CHECK)
\r
6001 hisPerpetual = 0; // the opponent did not always check
\r
6003 if(appData.debugMode) fprintf(debugFP, "XQ perpetual test, our=%d, his=%d\n",
\r
6004 ourPerpetual, hisPerpetual);
\r
6005 if(ourPerpetual && !hisPerpetual) { // we are actively checking him: forfeit
\r
6006 GameEnds( WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins,
\r
6007 "Xboard adjudication: perpetual checking", GE_XBOARD );
\r
6010 if(hisPerpetual && !ourPerpetual) // he is checking us, but did not repeat yet
\r
6011 break; // (or we would have caught him before). Abort repetition-checking loop.
\r
6012 // Now check for perpetual chases
\r
6013 if(!ourPerpetual && !hisPerpetual) { // no perpetual check, test for chase
\r
6014 hisPerpetual = PerpetualChase(k, forwardMostMove);
\r
6015 ourPerpetual = PerpetualChase(k+1, forwardMostMove);
\r
6016 if(ourPerpetual && !hisPerpetual) { // we are actively checking him: forfeit
\r
6017 GameEnds( WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins,
\r
6018 "Xboard adjudication: perpetual chasing", GE_XBOARD );
\r
6021 if(hisPerpetual && !ourPerpetual) // he is chasing us, but did not repeat yet
\r
6022 break; // Abort repetition-checking loop.
\r
6024 // if neither of us is checking or chasing all the time, or both are, it is draw
\r
6026 GameEnds( GameIsDrawn, "Xboard adjudication: repetition draw", GE_XBOARD );
\r
6029 if( rights == 0 && count > 1 ) /* occurred 2 or more times before */
\r
6030 epStatus[forwardMostMove] = EP_REP_DRAW;
\r
6034 /* Now we test for 50-move draws. Determine ply count */
\r
6035 count = forwardMostMove;
\r
6036 /* look for last irreversble move */
\r
6037 while( epStatus[count] <= EP_NONE && count > backwardMostMove )
\r
6039 /* if we hit starting position, add initial plies */
\r
6040 if( count == backwardMostMove )
\r
6041 count -= initialRulePlies;
\r
6042 count = forwardMostMove - count;
\r
6044 epStatus[forwardMostMove] = EP_RULE_DRAW;
\r
6045 /* this is used to judge if draw claims are legal */
\r
6046 if(appData.ruleMoves > 0 && count >= 2*appData.ruleMoves) {
\r
6047 SendToProgram("force\n", cps->other); // suppress reply
\r
6048 SendMoveToProgram(forwardMostMove-1, cps->other); /* make sure opponent gets to see move */
\r
6049 ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
\r
6050 GameEnds( GameIsDrawn, "Xboard adjudication: 50-move rule", GE_XBOARD );
\r
6054 /* if draw offer is pending, treat it as a draw claim
\r
6055 * when draw condition present, to allow engines a way to
\r
6056 * claim draws before making their move to avoid a race
\r
6057 * condition occurring after their move
\r
6059 if( cps->other->offeredDraw || cps->offeredDraw ) {
\r
6061 if(epStatus[forwardMostMove] == EP_RULE_DRAW)
\r
6062 p = "Draw claim: 50-move rule";
\r
6063 if(epStatus[forwardMostMove] == EP_REP_DRAW)
\r
6064 p = "Draw claim: 3-fold repetition";
\r
6065 if(epStatus[forwardMostMove] == EP_INSUF_DRAW)
\r
6066 p = "Draw claim: insufficient mating material";
\r
6068 SendToProgram("force\n", cps->other); // suppress reply
\r
6069 SendMoveToProgram(forwardMostMove-1, cps->other); /* make sure opponent gets to see move */
\r
6070 GameEnds( GameIsDrawn, p, GE_XBOARD );
\r
6071 ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
\r
6077 if( appData.adjudicateDrawMoves > 0 && forwardMostMove > (2*appData.adjudicateDrawMoves) ) {
\r
6078 SendToProgram("force\n", cps->other); // suppress reply
\r
6079 SendMoveToProgram(forwardMostMove-1, cps->other); /* make sure opponent gets to see move */
\r
6080 ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
\r
6082 GameEnds( GameIsDrawn, "Xboard adjudication: long game", GE_XBOARD );
\r
6089 if (gameMode == TwoMachinesPlay) {
\r
6090 /* [HGM] relaying draw offers moved to after reception of move */
\r
6091 /* and interpreting offer as claim if it brings draw condition */
\r
6092 if (cps->offeredDraw == 1 && cps->other->sendDrawOffers) {
\r
6093 SendToProgram("draw\n", cps->other);
\r
6095 if (cps->other->sendTime) {
\r
6096 SendTimeRemaining(cps->other,
\r
6097 cps->other->twoMachinesColor[0] == 'w');
\r
6099 bookHit = SendMoveToBookUser(forwardMostMove-1, cps->other, FALSE);
\r
6100 if (firstMove && !bookHit) {
\r
6101 firstMove = FALSE;
\r
6102 if (cps->other->useColors) {
\r
6103 SendToProgram(cps->other->twoMachinesColor, cps->other);
\r
6105 SendToProgram("go\n", cps->other);
\r
6107 cps->other->maybeThinking = TRUE;
\r
6110 ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
\r
6112 if (!pausing && appData.ringBellAfterMoves) {
\r
6117 * Reenable menu items that were disabled while
\r
6118 * machine was thinking
\r
6120 if (gameMode != TwoMachinesPlay)
\r
6121 SetUserThinkingEnables();
\r
6123 // [HGM] book: after book hit opponent has received move and is now in force mode
\r
6124 // force the book reply into it, and then fake that it outputted this move by jumping
\r
6125 // back to the beginning of HandleMachineMove, with cps toggled and message set to this move
\r
6127 static char bookMove[MSG_SIZ]; // a bit generous?
\r
6129 strcpy(bookMove, "move ");
\r
6130 strcat(bookMove, bookHit);
\r
6131 message = bookMove;
\r
6133 programStats.nodes = programStats.depth = programStats.time =
\r
6134 programStats.score = programStats.got_only_move = 0;
\r
6135 sprintf(programStats.movelist, "%s (xbook)", bookHit);
\r
6137 if(cps->lastPing != cps->lastPong) {
\r
6138 savedMessage = message; // args for deferred call
\r
6140 ScheduleDelayedEvent(DeferredBookMove, 10);
\r
6143 goto FakeBookMove;
\r
6149 /* Set special modes for chess engines. Later something general
\r
6150 * could be added here; for now there is just one kludge feature,
\r
6151 * needed because Crafty 15.10 and earlier don't ignore SIGINT
\r
6152 * when "xboard" is given as an interactive command.
\r
6154 if (strncmp(message, "kibitz Hello from Crafty", 24) == 0) {
\r
6155 cps->useSigint = FALSE;
\r
6156 cps->useSigterm = FALSE;
\r
6159 /* [HGM] Allow engine to set up a position. Don't ask me why one would
\r
6160 * want this, I was asked to put it in, and obliged.
\r
6162 if (!strncmp(message, "setboard ", 9)) {
\r
6163 Board initial_position; int i;
\r
6165 GameEnds(GameUnfinished, "Engine aborts game", GE_XBOARD);
\r
6167 if (!ParseFEN(initial_position, &blackPlaysFirst, message + 9)) {
\r
6168 DisplayError(_("Bad FEN received from engine"), 0);
\r
6171 Reset(FALSE, FALSE);
\r
6172 CopyBoard(boards[0], initial_position);
\r
6173 initialRulePlies = FENrulePlies;
\r
6174 epStatus[0] = FENepStatus;
\r
6175 for( i=0; i<nrCastlingRights; i++ )
\r
6176 castlingRights[0][i] = FENcastlingRights[i];
\r
6177 if(blackPlaysFirst) gameMode = MachinePlaysWhite;
\r
6178 else gameMode = MachinePlaysBlack;
\r
6179 DrawPosition(FALSE, boards[currentMove]);
\r
6185 * Look for communication commands
\r
6187 if (!strncmp(message, "telluser ", 9)) {
\r
6188 DisplayNote(message + 9);
\r
6191 if (!strncmp(message, "tellusererror ", 14)) {
\r
6192 DisplayError(message + 14, 0);
\r
6195 if (!strncmp(message, "tellopponent ", 13)) {
\r
6196 if (appData.icsActive) {
\r
6198 sprintf(buf1, "%ssay %s\n", ics_prefix, message + 13);
\r
6202 DisplayNote(message + 13);
\r
6206 if (!strncmp(message, "tellothers ", 11)) {
\r
6207 if (appData.icsActive) {
\r
6209 sprintf(buf1, "%swhisper %s\n", ics_prefix, message + 11);
\r
6215 if (!strncmp(message, "tellall ", 8)) {
\r
6216 if (appData.icsActive) {
\r
6218 sprintf(buf1, "%skibitz %s\n", ics_prefix, message + 8);
\r
6222 DisplayNote(message + 8);
\r
6226 if (strncmp(message, "warning", 7) == 0) {
\r
6227 /* Undocumented feature, use tellusererror in new code */
\r
6228 DisplayError(message, 0);
\r
6231 if (sscanf(message, "askuser %s %[^\n]", buf1, buf2) == 2) {
\r
6232 strcpy(realname, cps->tidy);
\r
6233 strcat(realname, " query");
\r
6234 AskQuestion(realname, buf2, buf1, cps->pr);
\r
6237 /* Commands from the engine directly to ICS. We don't allow these to be
\r
6238 * sent until we are logged on. Crafty kibitzes have been known to
\r
6239 * interfere with the login process.
\r
6242 if (!strncmp(message, "tellics ", 8)) {
\r
6243 SendToICS(message + 8);
\r
6247 if (!strncmp(message, "tellicsnoalias ", 15)) {
\r
6248 SendToICS(ics_prefix);
\r
6249 SendToICS(message + 15);
\r
6253 /* The following are for backward compatibility only */
\r
6254 if (!strncmp(message,"whisper",7) || !strncmp(message,"kibitz",6) ||
\r
6255 !strncmp(message,"draw",4) || !strncmp(message,"tell",3)) {
\r
6256 SendToICS(ics_prefix);
\r
6257 SendToICS(message);
\r
6262 if (strncmp(message, "feature ", 8) == 0) {
\r
6263 ParseFeatures(message+8, cps);
\r
6265 if (sscanf(message, "pong %d", &cps->lastPong) == 1) {
\r
6269 * If the move is illegal, cancel it and redraw the board.
\r
6270 * Also deal with other error cases. Matching is rather loose
\r
6271 * here to accommodate engines written before the spec.
\r
6273 if (strncmp(message + 1, "llegal move", 11) == 0 ||
\r
6274 strncmp(message, "Error", 5) == 0) {
\r
6275 if (StrStr(message, "name") ||
\r
6276 StrStr(message, "rating") || StrStr(message, "?") ||
\r
6277 StrStr(message, "result") || StrStr(message, "board") ||
\r
6278 StrStr(message, "bk") || StrStr(message, "computer") ||
\r
6279 StrStr(message, "variant") || StrStr(message, "hint") ||
\r
6280 StrStr(message, "random") || StrStr(message, "depth") ||
\r
6281 StrStr(message, "accepted")) {
\r
6284 if (StrStr(message, "protover")) {
\r
6285 /* Program is responding to input, so it's apparently done
\r
6286 initializing, and this error message indicates it is
\r
6287 protocol version 1. So we don't need to wait any longer
\r
6288 for it to initialize and send feature commands. */
\r
6289 FeatureDone(cps, 1);
\r
6290 cps->protocolVersion = 1;
\r
6293 cps->maybeThinking = FALSE;
\r
6295 if (StrStr(message, "draw")) {
\r
6296 /* Program doesn't have "draw" command */
\r
6297 cps->sendDrawOffers = 0;
\r
6300 if (cps->sendTime != 1 &&
\r
6301 (StrStr(message, "time") || StrStr(message, "otim"))) {
\r
6302 /* Program apparently doesn't have "time" or "otim" command */
\r
6303 cps->sendTime = 0;
\r
6306 if (StrStr(message, "analyze")) {
\r
6307 cps->analysisSupport = FALSE;
\r
6308 cps->analyzing = FALSE;
\r
6309 Reset(FALSE, TRUE);
\r
6310 sprintf(buf2, _("%s does not support analysis"), cps->tidy);
\r
6311 DisplayError(buf2, 0);
\r
6314 if (StrStr(message, "(no matching move)st")) {
\r
6315 /* Special kludge for GNU Chess 4 only */
\r
6316 cps->stKludge = TRUE;
\r
6317 SendTimeControl(cps, movesPerSession, timeControl,
\r
6318 timeIncrement, appData.searchDepth,
\r
6322 if (StrStr(message, "(no matching move)sd")) {
\r
6323 /* Special kludge for GNU Chess 4 only */
\r
6324 cps->sdKludge = TRUE;
\r
6325 SendTimeControl(cps, movesPerSession, timeControl,
\r
6326 timeIncrement, appData.searchDepth,
\r
6330 if (!StrStr(message, "llegal")) {
\r
6333 if (gameMode == BeginningOfGame || gameMode == EndOfGame ||
\r
6334 gameMode == IcsIdle) return;
\r
6335 if (forwardMostMove <= backwardMostMove) return;
\r
6337 /* Following removed: it caused a bug where a real illegal move
\r
6338 message in analyze mored would be ignored. */
\r
6339 if (cps == &first && programStats.ok_to_send == 0) {
\r
6340 /* Bogus message from Crafty responding to "." This filtering
\r
6341 can miss some of the bad messages, but fortunately the bug
\r
6342 is fixed in current Crafty versions, so it doesn't matter. */
\r
6346 if (pausing) PauseEvent();
\r
6347 if (gameMode == PlayFromGameFile) {
\r
6348 /* Stop reading this game file */
\r
6349 gameMode = EditGame;
\r
6352 currentMove = --forwardMostMove;
\r
6353 DisplayMove(currentMove-1); /* before DisplayMoveError */
\r
6355 DisplayBothClocks();
\r
6356 sprintf(buf1, _("Illegal move \"%s\" (rejected by %s chess program)"),
\r
6357 parseList[currentMove], cps->which);
\r
6358 DisplayMoveError(buf1);
\r
6359 DrawPosition(FALSE, boards[currentMove]);
\r
6361 /* [HGM] illegal-move claim should forfeit game when Xboard */
\r
6362 /* only passes fully legal moves */
\r
6363 if( appData.testLegality && gameMode == TwoMachinesPlay ) {
\r
6364 GameEnds( cps->twoMachinesColor[0] == 'w' ? BlackWins : WhiteWins,
\r
6365 "False illegal-move claim", GE_XBOARD );
\r
6369 if (strncmp(message, "time", 4) == 0 && StrStr(message, "Illegal")) {
\r
6370 /* Program has a broken "time" command that
\r
6371 outputs a string not ending in newline.
\r
6373 cps->sendTime = 0;
\r
6377 * If chess program startup fails, exit with an error message.
\r
6378 * Attempts to recover here are futile.
\r
6380 if ((StrStr(message, "unknown host") != NULL)
\r
6381 || (StrStr(message, "No remote directory") != NULL)
\r
6382 || (StrStr(message, "not found") != NULL)
\r
6383 || (StrStr(message, "No such file") != NULL)
\r
6384 || (StrStr(message, "can't alloc") != NULL)
\r
6385 || (StrStr(message, "Permission denied") != NULL)) {
\r
6387 cps->maybeThinking = FALSE;
\r
6388 sprintf(buf1, _("Failed to start %s chess program %s on %s: %s\n"),
\r
6389 cps->which, cps->program, cps->host, message);
\r
6390 RemoveInputSource(cps->isr);
\r
6391 DisplayFatalError(buf1, 0, 1);
\r
6396 * Look for hint output
\r
6398 if (sscanf(message, "Hint: %s", buf1) == 1) {
\r
6399 if (cps == &first && hintRequested) {
\r
6400 hintRequested = FALSE;
\r
6401 if (ParseOneMove(buf1, forwardMostMove, &moveType,
\r
6402 &fromX, &fromY, &toX, &toY, &promoChar)) {
\r
6403 (void) CoordsToAlgebraic(boards[forwardMostMove],
\r
6404 PosFlags(forwardMostMove), EP_UNKNOWN,
\r
6405 fromY, fromX, toY, toX, promoChar, buf1);
\r
6406 sprintf(buf2, _("Hint: %s"), buf1);
\r
6407 DisplayInformation(buf2);
\r
6409 /* Hint move could not be parsed!? */
\r
6411 _("Illegal hint move \"%s\"\nfrom %s chess program"),
\r
6412 buf1, cps->which);
\r
6413 DisplayError(buf2, 0);
\r
6416 strcpy(lastHint, buf1);
\r
6422 * Ignore other messages if game is not in progress
\r
6424 if (gameMode == BeginningOfGame || gameMode == EndOfGame ||
\r
6425 gameMode == IcsIdle || cps->lastPing != cps->lastPong) return;
\r
6428 * look for win, lose, draw, or draw offer
\r
6430 if (strncmp(message, "1-0", 3) == 0) {
\r
6431 char *p, *q, *r = "";
\r
6432 p = strchr(message, '{');
\r
6434 q = strchr(p, '}');
\r
6440 GameEnds(WhiteWins, r, GE_ENGINE1 + (cps != &first)); /* [HGM] pass claimer indication for claim test */
\r
6442 } else if (strncmp(message, "0-1", 3) == 0) {
\r
6443 char *p, *q, *r = "";
\r
6444 p = strchr(message, '{');
\r
6446 q = strchr(p, '}');
\r
6452 /* Kludge for Arasan 4.1 bug */
\r
6453 if (strcmp(r, "Black resigns") == 0) {
\r
6454 GameEnds(WhiteWins, r, GE_ENGINE1 + (cps != &first));
\r
6457 GameEnds(BlackWins, r, GE_ENGINE1 + (cps != &first));
\r
6459 } else if (strncmp(message, "1/2", 3) == 0) {
\r
6460 char *p, *q, *r = "";
\r
6461 p = strchr(message, '{');
\r
6463 q = strchr(p, '}');
\r
6470 GameEnds(GameIsDrawn, r, GE_ENGINE1 + (cps != &first));
\r
6473 } else if (strncmp(message, "White resign", 12) == 0) {
\r
6474 GameEnds(BlackWins, "White resigns", GE_ENGINE1 + (cps != &first));
\r
6476 } else if (strncmp(message, "Black resign", 12) == 0) {
\r
6477 GameEnds(WhiteWins, "Black resigns", GE_ENGINE1 + (cps != &first));
\r
6479 } else if (strncmp(message, "White matches", 13) == 0 ||
\r
6480 strncmp(message, "Black matches", 13) == 0 ) {
\r
6481 /* [HGM] ignore GNUShogi noises */
\r
6483 } else if (strncmp(message, "White", 5) == 0 &&
\r
6484 message[5] != '(' &&
\r
6485 StrStr(message, "Black") == NULL) {
\r
6486 GameEnds(WhiteWins, "White mates", GE_ENGINE1 + (cps != &first));
\r
6488 } else if (strncmp(message, "Black", 5) == 0 &&
\r
6489 message[5] != '(') {
\r
6490 GameEnds(BlackWins, "Black mates", GE_ENGINE1 + (cps != &first));
\r
6492 } else if (strcmp(message, "resign") == 0 ||
\r
6493 strcmp(message, "computer resigns") == 0) {
\r
6494 switch (gameMode) {
\r
6495 case MachinePlaysBlack:
\r
6496 case IcsPlayingBlack:
\r
6497 GameEnds(WhiteWins, "Black resigns", GE_ENGINE);
\r
6499 case MachinePlaysWhite:
\r
6500 case IcsPlayingWhite:
\r
6501 GameEnds(BlackWins, "White resigns", GE_ENGINE);
\r
6503 case TwoMachinesPlay:
\r
6504 if (cps->twoMachinesColor[0] == 'w')
\r
6505 GameEnds(BlackWins, "White resigns", GE_ENGINE1 + (cps != &first));
\r
6507 GameEnds(WhiteWins, "Black resigns", GE_ENGINE1 + (cps != &first));
\r
6510 /* can't happen */
\r
6514 } else if (strncmp(message, "opponent mates", 14) == 0) {
\r
6515 switch (gameMode) {
\r
6516 case MachinePlaysBlack:
\r
6517 case IcsPlayingBlack:
\r
6518 GameEnds(WhiteWins, "White mates", GE_ENGINE);
\r
6520 case MachinePlaysWhite:
\r
6521 case IcsPlayingWhite:
\r
6522 GameEnds(BlackWins, "Black mates", GE_ENGINE);
\r
6524 case TwoMachinesPlay:
\r
6525 if (cps->twoMachinesColor[0] == 'w')
\r
6526 GameEnds(BlackWins, "Black mates", GE_ENGINE1 + (cps != &first));
\r
6528 GameEnds(WhiteWins, "White mates", GE_ENGINE1 + (cps != &first));
\r
6531 /* can't happen */
\r
6535 } else if (strncmp(message, "computer mates", 14) == 0) {
\r
6536 switch (gameMode) {
\r
6537 case MachinePlaysBlack:
\r
6538 case IcsPlayingBlack:
\r
6539 GameEnds(BlackWins, "Black mates", GE_ENGINE1);
\r
6541 case MachinePlaysWhite:
\r
6542 case IcsPlayingWhite:
\r
6543 GameEnds(WhiteWins, "White mates", GE_ENGINE);
\r
6545 case TwoMachinesPlay:
\r
6546 if (cps->twoMachinesColor[0] == 'w')
\r
6547 GameEnds(WhiteWins, "White mates", GE_ENGINE1 + (cps != &first));
\r
6549 GameEnds(BlackWins, "Black mates", GE_ENGINE1 + (cps != &first));
\r
6552 /* can't happen */
\r
6556 } else if (strncmp(message, "checkmate", 9) == 0) {
\r
6557 if (WhiteOnMove(forwardMostMove)) {
\r
6558 GameEnds(BlackWins, "Black mates", GE_ENGINE1 + (cps != &first));
\r
6560 GameEnds(WhiteWins, "White mates", GE_ENGINE1 + (cps != &first));
\r
6563 } else if (strstr(message, "Draw") != NULL ||
\r
6564 strstr(message, "game is a draw") != NULL) {
\r
6565 GameEnds(GameIsDrawn, "Draw", GE_ENGINE1 + (cps != &first));
\r
6567 } else if (strstr(message, "offer") != NULL &&
\r
6568 strstr(message, "draw") != NULL) {
\r
6570 if (appData.zippyPlay && first.initDone) {
\r
6571 /* Relay offer to ICS */
\r
6572 SendToICS(ics_prefix);
\r
6573 SendToICS("draw\n");
\r
6576 cps->offeredDraw = 2; /* valid until this engine moves twice */
\r
6577 if (gameMode == TwoMachinesPlay) {
\r
6578 if (cps->other->offeredDraw) {
\r
6579 GameEnds(GameIsDrawn, "Draw agreed", GE_XBOARD);
\r
6580 /* [HGM] in two-machine mode we delay relaying draw offer */
\r
6581 /* until after we also have move, to see if it is really claim */
\r
6585 if (cps->other->sendDrawOffers) {
\r
6586 SendToProgram("draw\n", cps->other);
\r
6590 } else if (gameMode == MachinePlaysWhite ||
\r
6591 gameMode == MachinePlaysBlack) {
\r
6592 if (userOfferedDraw) {
\r
6593 DisplayInformation(_("Machine accepts your draw offer"));
\r
6594 GameEnds(GameIsDrawn, "Draw agreed", GE_XBOARD);
\r
6596 DisplayInformation(_("Machine offers a draw\nSelect Action / Draw to agree"));
\r
6603 * Look for thinking output
\r
6605 if ( appData.showThinking // [HGM] thinking: test all options that cause this output
\r
6606 || !appData.hideThinkingFromHuman || appData.adjudicateLossThreshold != 0 || EngineOutputIsUp()
\r
6608 int plylev, mvleft, mvtot, curscore, time;
\r
6609 char mvname[MOVE_LEN];
\r
6610 u64 nodes; // [DM]
\r
6612 int ignore = FALSE;
\r
6613 int prefixHint = FALSE;
\r
6614 mvname[0] = NULLCHAR;
\r
6616 switch (gameMode) {
\r
6617 case MachinePlaysBlack:
\r
6618 case IcsPlayingBlack:
\r
6619 if (WhiteOnMove(forwardMostMove)) prefixHint = TRUE;
\r
6621 case MachinePlaysWhite:
\r
6622 case IcsPlayingWhite:
\r
6623 if (!WhiteOnMove(forwardMostMove)) prefixHint = TRUE;
\r
6628 case IcsObserving: /* [DM] icsEngineAnalyze */
\r
6629 if (!appData.icsEngineAnalyze) ignore = TRUE;
\r
6631 case TwoMachinesPlay:
\r
6632 if ((cps->twoMachinesColor[0] == 'w') != WhiteOnMove(forwardMostMove)) {
\r
6642 buf1[0] = NULLCHAR;
\r
6643 if (sscanf(message, "%d%c %d %d " u64Display " %[^\n]\n",
\r
6644 &plylev, &plyext, &curscore, &time, &nodes, buf1) >= 5) {
\r
6646 if (plyext != ' ' && plyext != '\t') {
\r
6650 /* [AS] Negate score if machine is playing black and reporting absolute scores */
\r
6651 if( cps->scoreIsAbsolute &&
\r
6652 ((gameMode == MachinePlaysBlack) || (gameMode == TwoMachinesPlay && cps->twoMachinesColor[0] == 'b')) )
\r
6654 curscore = -curscore;
\r
6658 programStats.depth = plylev;
\r
6659 programStats.nodes = nodes;
\r
6660 programStats.time = time;
\r
6661 programStats.score = curscore;
\r
6662 programStats.got_only_move = 0;
\r
6664 if(cps->nps >= 0) { /* [HGM] nps: use engine nodes or time to decrement clock */
\r
6667 if(cps->nps == 0) ticklen = 10*time; // use engine reported time
\r
6668 else ticklen = (1000. * u64ToDouble(nodes)) / cps->nps; // convert node count to time
\r
6669 if(WhiteOnMove(forwardMostMove))
\r
6670 whiteTimeRemaining = timeRemaining[0][forwardMostMove] - ticklen;
\r
6671 else blackTimeRemaining = timeRemaining[1][forwardMostMove] - ticklen;
\r
6674 /* Buffer overflow protection */
\r
6675 if (buf1[0] != NULLCHAR) {
\r
6676 if (strlen(buf1) >= sizeof(programStats.movelist)
\r
6677 && appData.debugMode) {
\r
6679 "PV is too long; using the first %d bytes.\n",
\r
6680 sizeof(programStats.movelist) - 1);
\r
6683 safeStrCpy( programStats.movelist, buf1, sizeof(programStats.movelist) );
\r
6685 sprintf(programStats.movelist, " no PV\n");
\r
6688 if (programStats.seen_stat) {
\r
6689 programStats.ok_to_send = 1;
\r
6692 if (strchr(programStats.movelist, '(') != NULL) {
\r
6693 programStats.line_is_book = 1;
\r
6694 programStats.nr_moves = 0;
\r
6695 programStats.moves_left = 0;
\r
6697 programStats.line_is_book = 0;
\r
6700 SendProgramStatsToFrontend( cps, &programStats );
\r
6703 [AS] Protect the thinkOutput buffer from overflow... this
\r
6704 is only useful if buf1 hasn't overflowed first!
\r
6706 sprintf(thinkOutput, "[%d]%c%+.2f %s%s",
\r
6708 (gameMode == TwoMachinesPlay ?
\r
6709 ToUpper(cps->twoMachinesColor[0]) : ' '),
\r
6710 ((double) curscore) / 100.0,
\r
6711 prefixHint ? lastHint : "",
\r
6712 prefixHint ? " " : "" );
\r
6714 if( buf1[0] != NULLCHAR ) {
\r
6715 unsigned max_len = sizeof(thinkOutput) - strlen(thinkOutput) - 1;
\r
6717 if( strlen(buf1) > max_len ) {
\r
6718 if( appData.debugMode) {
\r
6719 fprintf(debugFP,"PV is too long for thinkOutput, truncating.\n");
\r
6721 buf1[max_len+1] = '\0';
\r
6724 strcat( thinkOutput, buf1 );
\r
6727 if (currentMove == forwardMostMove || gameMode == AnalyzeMode
\r
6728 || gameMode == AnalyzeFile || appData.icsEngineAnalyze) {
\r
6729 DisplayMove(currentMove - 1);
\r
6730 DisplayAnalysis();
\r
6734 } else if ((p=StrStr(message, "(only move)")) != NULL) {
\r
6735 /* crafty (9.25+) says "(only move) <move>"
\r
6736 * if there is only 1 legal move
\r
6738 sscanf(p, "(only move) %s", buf1);
\r
6739 sprintf(thinkOutput, "%s (only move)", buf1);
\r
6740 sprintf(programStats.movelist, "%s (only move)", buf1);
\r
6741 programStats.depth = 1;
\r
6742 programStats.nr_moves = 1;
\r
6743 programStats.moves_left = 1;
\r
6744 programStats.nodes = 1;
\r
6745 programStats.time = 1;
\r
6746 programStats.got_only_move = 1;
\r
6748 /* Not really, but we also use this member to
\r
6749 mean "line isn't going to change" (Crafty
\r
6750 isn't searching, so stats won't change) */
\r
6751 programStats.line_is_book = 1;
\r
6753 SendProgramStatsToFrontend( cps, &programStats );
\r
6755 if (currentMove == forwardMostMove || gameMode==AnalyzeMode ||
\r
6756 gameMode == AnalyzeFile || appData.icsEngineAnalyze) {
\r
6757 DisplayMove(currentMove - 1);
\r
6758 DisplayAnalysis();
\r
6761 } else if (sscanf(message,"stat01: %d " u64Display " %d %d %d %s",
\r
6762 &time, &nodes, &plylev, &mvleft,
\r
6763 &mvtot, mvname) >= 5) {
\r
6764 /* The stat01: line is from Crafty (9.29+) in response
\r
6765 to the "." command */
\r
6766 programStats.seen_stat = 1;
\r
6767 cps->maybeThinking = TRUE;
\r
6769 if (programStats.got_only_move || !appData.periodicUpdates)
\r
6772 programStats.depth = plylev;
\r
6773 programStats.time = time;
\r
6774 programStats.nodes = nodes;
\r
6775 programStats.moves_left = mvleft;
\r
6776 programStats.nr_moves = mvtot;
\r
6777 strcpy(programStats.move_name, mvname);
\r
6778 programStats.ok_to_send = 1;
\r
6779 programStats.movelist[0] = '\0';
\r
6781 SendProgramStatsToFrontend( cps, &programStats );
\r
6783 DisplayAnalysis();
\r
6786 } else if (strncmp(message,"++",2) == 0) {
\r
6787 /* Crafty 9.29+ outputs this */
\r
6788 programStats.got_fail = 2;
\r
6791 } else if (strncmp(message,"--",2) == 0) {
\r
6792 /* Crafty 9.29+ outputs this */
\r
6793 programStats.got_fail = 1;
\r
6796 } else if (thinkOutput[0] != NULLCHAR &&
\r
6797 strncmp(message, " ", 4) == 0) {
\r
6798 unsigned message_len;
\r
6801 while (*p && *p == ' ') p++;
\r
6803 message_len = strlen( p );
\r
6805 /* [AS] Avoid buffer overflow */
\r
6806 if( sizeof(thinkOutput) - strlen(thinkOutput) - 1 > message_len ) {
\r
6807 strcat(thinkOutput, " ");
\r
6808 strcat(thinkOutput, p);
\r
6811 if( sizeof(programStats.movelist) - strlen(programStats.movelist) - 1 > message_len ) {
\r
6812 strcat(programStats.movelist, " ");
\r
6813 strcat(programStats.movelist, p);
\r
6816 if (currentMove == forwardMostMove || gameMode==AnalyzeMode ||
\r
6817 gameMode == AnalyzeFile || appData.icsEngineAnalyze) {
\r
6818 DisplayMove(currentMove - 1);
\r
6819 DisplayAnalysis();
\r
6825 buf1[0] = NULLCHAR;
\r
6827 if (sscanf(message, "%d%c %d %d " u64Display " %[^\n]\n",
\r
6828 &plylev, &plyext, &curscore, &time, &nodes, buf1) >= 5)
\r
6830 ChessProgramStats cpstats;
\r
6832 if (plyext != ' ' && plyext != '\t') {
\r
6836 /* [AS] Negate score if machine is playing black and reporting absolute scores */
\r
6837 if( cps->scoreIsAbsolute && ((gameMode == MachinePlaysBlack) || (gameMode == TwoMachinesPlay && cps->twoMachinesColor[0] == 'b')) ) {
\r
6838 curscore = -curscore;
\r
6841 cpstats.depth = plylev;
\r
6842 cpstats.nodes = nodes;
\r
6843 cpstats.time = time;
\r
6844 cpstats.score = curscore;
\r
6845 cpstats.got_only_move = 0;
\r
6846 cpstats.movelist[0] = '\0';
\r
6848 if (buf1[0] != NULLCHAR) {
\r
6849 safeStrCpy( cpstats.movelist, buf1, sizeof(cpstats.movelist) );
\r
6852 cpstats.ok_to_send = 0;
\r
6853 cpstats.line_is_book = 0;
\r
6854 cpstats.nr_moves = 0;
\r
6855 cpstats.moves_left = 0;
\r
6857 SendProgramStatsToFrontend( cps, &cpstats );
\r
6864 /* Parse a game score from the character string "game", and
\r
6865 record it as the history of the current game. The game
\r
6866 score is NOT assumed to start from the standard position.
\r
6867 The display is not updated in any way.
\r
6870 ParseGameHistory(game)
\r
6873 ChessMove moveType;
\r
6874 int fromX, fromY, toX, toY, boardIndex;
\r
6877 char buf[MSG_SIZ];
\r
6879 if (appData.debugMode)
\r
6880 fprintf(debugFP, "Parsing game history: %s\n", game);
\r
6882 if (gameInfo.event == NULL) gameInfo.event = StrSave("ICS game");
\r
6883 gameInfo.site = StrSave(appData.icsHost);
\r
6884 gameInfo.date = PGNDate();
\r
6885 gameInfo.round = StrSave("-");
\r
6887 /* Parse out names of players */
\r
6888 while (*game == ' ') game++;
\r
6890 while (*game != ' ') *p++ = *game++;
\r
6892 gameInfo.white = StrSave(buf);
\r
6893 while (*game == ' ') game++;
\r
6895 while (*game != ' ' && *game != '\n') *p++ = *game++;
\r
6897 gameInfo.black = StrSave(buf);
\r
6900 boardIndex = blackPlaysFirst ? 1 : 0;
\r
6903 yyboardindex = boardIndex;
\r
6904 moveType = (ChessMove) yylex();
\r
6905 switch (moveType) {
\r
6906 case IllegalMove: /* maybe suicide chess, etc. */
\r
6907 if (appData.debugMode) {
\r
6908 fprintf(debugFP, "Illegal move from ICS: '%s'\n", yy_text);
\r
6909 fprintf(debugFP, "board L=%d, R=%d, H=%d, holdings=%d\n", BOARD_LEFT, BOARD_RGHT, BOARD_HEIGHT, gameInfo.holdingsWidth);
\r
6910 setbuf(debugFP, NULL);
\r
6912 case WhitePromotionChancellor:
\r
6913 case BlackPromotionChancellor:
\r
6914 case WhitePromotionArchbishop:
\r
6915 case BlackPromotionArchbishop:
\r
6916 case WhitePromotionQueen:
\r
6917 case BlackPromotionQueen:
\r
6918 case WhitePromotionRook:
\r
6919 case BlackPromotionRook:
\r
6920 case WhitePromotionBishop:
\r
6921 case BlackPromotionBishop:
\r
6922 case WhitePromotionKnight:
\r
6923 case BlackPromotionKnight:
\r
6924 case WhitePromotionKing:
\r
6925 case BlackPromotionKing:
\r
6927 case WhiteCapturesEnPassant:
\r
6928 case BlackCapturesEnPassant:
\r
6929 case WhiteKingSideCastle:
\r
6930 case WhiteQueenSideCastle:
\r
6931 case BlackKingSideCastle:
\r
6932 case BlackQueenSideCastle:
\r
6933 case WhiteKingSideCastleWild:
\r
6934 case WhiteQueenSideCastleWild:
\r
6935 case BlackKingSideCastleWild:
\r
6936 case BlackQueenSideCastleWild:
\r
6938 case WhiteHSideCastleFR:
\r
6939 case WhiteASideCastleFR:
\r
6940 case BlackHSideCastleFR:
\r
6941 case BlackASideCastleFR:
\r
6943 fromX = currentMoveString[0] - AAA;
\r
6944 fromY = currentMoveString[1] - ONE;
\r
6945 toX = currentMoveString[2] - AAA;
\r
6946 toY = currentMoveString[3] - ONE;
\r
6947 promoChar = currentMoveString[4];
\r
6951 fromX = moveType == WhiteDrop ?
\r
6952 (int) CharToPiece(ToUpper(currentMoveString[0])) :
\r
6953 (int) CharToPiece(ToLower(currentMoveString[0]));
\r
6954 fromY = DROP_RANK;
\r
6955 toX = currentMoveString[2] - AAA;
\r
6956 toY = currentMoveString[3] - ONE;
\r
6957 promoChar = NULLCHAR;
\r
6959 case AmbiguousMove:
\r
6961 sprintf(buf, _("Ambiguous move in ICS output: \"%s\""), yy_text);
\r
6962 if (appData.debugMode) {
\r
6963 fprintf(debugFP, "Ambiguous move from ICS: '%s'\n", yy_text);
\r
6964 fprintf(debugFP, "board L=%d, R=%d, H=%d, holdings=%d\n", BOARD_LEFT, BOARD_RGHT, BOARD_HEIGHT, gameInfo.holdingsWidth);
\r
6965 setbuf(debugFP, NULL);
\r
6967 DisplayError(buf, 0);
\r
6969 case ImpossibleMove:
\r
6971 sprintf(buf, _("Illegal move in ICS output: \"%s\""), yy_text);
\r
6972 if (appData.debugMode) {
\r
6973 fprintf(debugFP, "Impossible move from ICS: '%s'\n", yy_text);
\r
6974 fprintf(debugFP, "board L=%d, R=%d, H=%d, holdings=%d\n", BOARD_LEFT, BOARD_RGHT, BOARD_HEIGHT, gameInfo.holdingsWidth);
\r
6975 setbuf(debugFP, NULL);
\r
6977 DisplayError(buf, 0);
\r
6979 case (ChessMove) 0: /* end of file */
\r
6980 if (boardIndex < backwardMostMove) {
\r
6981 /* Oops, gap. How did that happen? */
\r
6982 DisplayError(_("Gap in move list"), 0);
\r
6985 backwardMostMove = blackPlaysFirst ? 1 : 0;
\r
6986 if (boardIndex > forwardMostMove) {
\r
6987 forwardMostMove = boardIndex;
\r
6991 if (boardIndex > (blackPlaysFirst ? 1 : 0)) {
\r
6992 strcat(parseList[boardIndex-1], " ");
\r
6993 strcat(parseList[boardIndex-1], yy_text);
\r
7005 case GameUnfinished:
\r
7006 if (gameMode == IcsExamining) {
\r
7007 if (boardIndex < backwardMostMove) {
\r
7008 /* Oops, gap. How did that happen? */
\r
7011 backwardMostMove = blackPlaysFirst ? 1 : 0;
\r
7014 gameInfo.result = moveType;
\r
7015 p = strchr(yy_text, '{');
\r
7016 if (p == NULL) p = strchr(yy_text, '(');
\r
7019 if (p[0] == '0' || p[0] == '1' || p[0] == '*') p = "";
\r
7021 q = strchr(p, *p == '{' ? '}' : ')');
\r
7022 if (q != NULL) *q = NULLCHAR;
\r
7025 gameInfo.resultDetails = StrSave(p);
\r
7028 if (boardIndex >= forwardMostMove &&
\r
7029 !(gameMode == IcsObserving && ics_gamenum == -1)) {
\r
7030 backwardMostMove = blackPlaysFirst ? 1 : 0;
\r
7033 (void) CoordsToAlgebraic(boards[boardIndex], PosFlags(boardIndex),
\r
7034 EP_UNKNOWN, fromY, fromX, toY, toX, promoChar,
\r
7035 parseList[boardIndex]);
\r
7036 CopyBoard(boards[boardIndex + 1], boards[boardIndex]);
\r
7037 /* currentMoveString is set as a side-effect of yylex */
\r
7038 strcpy(moveList[boardIndex], currentMoveString);
\r
7039 strcat(moveList[boardIndex], "\n");
\r
7041 ApplyMove(fromX, fromY, toX, toY, promoChar, boards[boardIndex]);
\r
7042 switch (MateTest(boards[boardIndex], PosFlags(boardIndex),
\r
7043 EP_UNKNOWN, castlingRights[boardIndex]) ) {
\r
7045 case MT_STALEMATE:
\r
7049 if(gameInfo.variant != VariantShogi)
\r
7050 strcat(parseList[boardIndex - 1], "+");
\r
7052 case MT_CHECKMATE:
\r
7053 strcat(parseList[boardIndex - 1], "#");
\r
7060 /* Apply a move to the given board */
\r
7062 ApplyMove(fromX, fromY, toX, toY, promoChar, board)
\r
7063 int fromX, fromY, toX, toY;
\r
7067 ChessSquare captured = board[toY][toX], piece, king; int p, oldEP = EP_NONE, berolina = 0;
\r
7069 /* [HGM] compute & store e.p. status and castling rights for new position */
\r
7070 /* if we are updating a board for which those exist (i.e. in boards[]) */
\r
7071 if((p = ((int)board - (int)boards[0])/((int)boards[1]-(int)boards[0])) < MAX_MOVES && p > 0)
\r
7074 if(gameInfo.variant == VariantBerolina) berolina = EP_BEROLIN_A;
\r
7075 oldEP = epStatus[p-1];
\r
7076 epStatus[p] = EP_NONE;
\r
7078 if( board[toY][toX] != EmptySquare )
\r
7079 epStatus[p] = EP_CAPTURE;
\r
7081 if( board[fromY][fromX] == WhitePawn ) {
\r
7082 if(fromY != toY) // [HGM] Xiangqi sideway Pawn moves should not count as 50-move breakers
\r
7083 epStatus[p] = EP_PAWN_MOVE;
\r
7084 if( toY-fromY==2) {
\r
7085 if(toX>BOARD_LEFT && board[toY][toX-1] == BlackPawn &&
\r
7086 gameInfo.variant != VariantBerolina || toX < fromX)
\r
7087 epStatus[p] = toX | berolina;
\r
7088 if(toX<BOARD_RGHT-1 && board[toY][toX+1] == BlackPawn &&
\r
7089 gameInfo.variant != VariantBerolina || toX > fromX)
\r
7090 epStatus[p] = toX;
\r
7093 if( board[fromY][fromX] == BlackPawn ) {
\r
7094 if(fromY != toY) // [HGM] Xiangqi sideway Pawn moves should not count as 50-move breakers
\r
7095 epStatus[p] = EP_PAWN_MOVE;
\r
7096 if( toY-fromY== -2) {
\r
7097 if(toX>BOARD_LEFT && board[toY][toX-1] == WhitePawn &&
\r
7098 gameInfo.variant != VariantBerolina || toX < fromX)
\r
7099 epStatus[p] = toX | berolina;
\r
7100 if(toX<BOARD_RGHT-1 && board[toY][toX+1] == WhitePawn &&
\r
7101 gameInfo.variant != VariantBerolina || toX > fromX)
\r
7102 epStatus[p] = toX;
\r
7106 for(i=0; i<nrCastlingRights; i++) {
\r
7107 castlingRights[p][i] = castlingRights[p-1][i];
\r
7108 if(castlingRights[p][i] == fromX && castlingRank[i] == fromY ||
\r
7109 castlingRights[p][i] == toX && castlingRank[i] == toY
\r
7110 ) castlingRights[p][i] = -1; // revoke for moved or captured piece
\r
7115 /* [HGM] In Shatranj and Courier all promotions are to Ferz */
\r
7116 if((gameInfo.variant==VariantShatranj || gameInfo.variant==VariantCourier)
\r
7117 && promoChar != 0) promoChar = PieceToChar(WhiteFerz);
\r
7119 if (fromX == toX && fromY == toY) return;
\r
7121 if (fromY == DROP_RANK) {
\r
7122 /* must be first */
\r
7123 piece = board[toY][toX] = (ChessSquare) fromX;
\r
7125 piece = board[fromY][fromX]; /* [HGM] remember, for Shogi promotion */
\r
7126 king = piece < (int) BlackPawn ? WhiteKing : BlackKing; /* [HGM] Knightmate simplify testing for castling */
\r
7127 if(gameInfo.variant == VariantKnightmate)
\r
7128 king += (int) WhiteUnicorn - (int) WhiteKing;
\r
7130 /* Code added by Tord: */
\r
7131 /* FRC castling assumed when king captures friendly rook. */
\r
7132 if (board[fromY][fromX] == WhiteKing &&
\r
7133 board[toY][toX] == WhiteRook) {
\r
7134 board[fromY][fromX] = EmptySquare;
\r
7135 board[toY][toX] = EmptySquare;
\r
7137 board[0][BOARD_RGHT-2] = WhiteKing; board[0][BOARD_RGHT-3] = WhiteRook;
\r
7139 board[0][BOARD_LEFT+2] = WhiteKing; board[0][BOARD_LEFT+3] = WhiteRook;
\r
7141 } else if (board[fromY][fromX] == BlackKing &&
\r
7142 board[toY][toX] == BlackRook) {
\r
7143 board[fromY][fromX] = EmptySquare;
\r
7144 board[toY][toX] = EmptySquare;
\r
7146 board[BOARD_HEIGHT-1][BOARD_RGHT-2] = BlackKing; board[BOARD_HEIGHT-1][BOARD_RGHT-3] = BlackRook;
\r
7148 board[BOARD_HEIGHT-1][BOARD_LEFT+2] = BlackKing; board[BOARD_HEIGHT-1][BOARD_LEFT+3] = BlackRook;
\r
7150 /* End of code added by Tord */
\r
7152 } else if (board[fromY][fromX] == king
\r
7153 && fromX != BOARD_LEFT && fromX != BOARD_RGHT-1 // [HGM] cylinder */
\r
7154 && toY == fromY && toX > fromX+1) {
\r
7155 board[fromY][fromX] = EmptySquare;
\r
7156 board[toY][toX] = king;
\r
7157 board[toY][toX-1] = board[fromY][BOARD_RGHT-1];
\r
7158 board[fromY][BOARD_RGHT-1] = EmptySquare;
\r
7159 } else if (board[fromY][fromX] == king
\r
7160 && fromX != BOARD_LEFT && fromX != BOARD_RGHT-1 // [HGM] cylinder */
\r
7161 && toY == fromY && toX < fromX-1) {
\r
7162 board[fromY][fromX] = EmptySquare;
\r
7163 board[toY][toX] = king;
\r
7164 board[toY][toX+1] = board[fromY][BOARD_LEFT];
\r
7165 board[fromY][BOARD_LEFT] = EmptySquare;
\r
7166 } else if (board[fromY][fromX] == WhitePawn
\r
7167 && toY == BOARD_HEIGHT-1
\r
7168 && gameInfo.variant != VariantXiangqi
\r
7170 /* white pawn promotion */
\r
7171 board[toY][toX] = CharToPiece(ToUpper(promoChar));
\r
7172 if (board[toY][toX] == EmptySquare) {
\r
7173 board[toY][toX] = WhiteQueen;
\r
7175 if(gameInfo.variant==VariantBughouse ||
\r
7176 gameInfo.variant==VariantCrazyhouse) /* [HGM] use shadow piece */
\r
7177 board[toY][toX] = (ChessSquare) (PROMOTED board[toY][toX]);
\r
7178 board[fromY][fromX] = EmptySquare;
\r
7179 } else if ((fromY == BOARD_HEIGHT-4)
\r
7181 && gameInfo.variant != VariantXiangqi
\r
7182 && gameInfo.variant != VariantBerolina
\r
7183 && (board[fromY][fromX] == WhitePawn)
\r
7184 && (board[toY][toX] == EmptySquare)) {
\r
7185 board[fromY][fromX] = EmptySquare;
\r
7186 board[toY][toX] = WhitePawn;
\r
7187 captured = board[toY - 1][toX];
\r
7188 board[toY - 1][toX] = EmptySquare;
\r
7189 } else if ((fromY == BOARD_HEIGHT-4)
\r
7191 && gameInfo.variant == VariantBerolina
\r
7192 && (board[fromY][fromX] == WhitePawn)
\r
7193 && (board[toY][toX] == EmptySquare)) {
\r
7194 board[fromY][fromX] = EmptySquare;
\r
7195 board[toY][toX] = WhitePawn;
\r
7196 if(oldEP & EP_BEROLIN_A) {
\r
7197 captured = board[fromY][fromX-1];
\r
7198 board[fromY][fromX-1] = EmptySquare;
\r
7199 }else{ captured = board[fromY][fromX+1];
\r
7200 board[fromY][fromX+1] = EmptySquare;
\r
7202 } else if (board[fromY][fromX] == king
\r
7203 && fromX != BOARD_LEFT && fromX != BOARD_RGHT-1 // [HGM] cylinder */
\r
7204 && toY == fromY && toX > fromX+1) {
\r
7205 board[fromY][fromX] = EmptySquare;
\r
7206 board[toY][toX] = king;
\r
7207 board[toY][toX-1] = board[fromY][BOARD_RGHT-1];
\r
7208 board[fromY][BOARD_RGHT-1] = EmptySquare;
\r
7209 } else if (board[fromY][fromX] == king
\r
7210 && fromX != BOARD_LEFT && fromX != BOARD_RGHT-1 // [HGM] cylinder */
\r
7211 && toY == fromY && toX < fromX-1) {
\r
7212 board[fromY][fromX] = EmptySquare;
\r
7213 board[toY][toX] = king;
\r
7214 board[toY][toX+1] = board[fromY][BOARD_LEFT];
\r
7215 board[fromY][BOARD_LEFT] = EmptySquare;
\r
7216 } else if (fromY == 7 && fromX == 3
\r
7217 && board[fromY][fromX] == BlackKing
\r
7218 && toY == 7 && toX == 5) {
\r
7219 board[fromY][fromX] = EmptySquare;
\r
7220 board[toY][toX] = BlackKing;
\r
7221 board[fromY][7] = EmptySquare;
\r
7222 board[toY][4] = BlackRook;
\r
7223 } else if (fromY == 7 && fromX == 3
\r
7224 && board[fromY][fromX] == BlackKing
\r
7225 && toY == 7 && toX == 1) {
\r
7226 board[fromY][fromX] = EmptySquare;
\r
7227 board[toY][toX] = BlackKing;
\r
7228 board[fromY][0] = EmptySquare;
\r
7229 board[toY][2] = BlackRook;
\r
7230 } else if (board[fromY][fromX] == BlackPawn
\r
7232 && gameInfo.variant != VariantXiangqi
\r
7234 /* black pawn promotion */
\r
7235 board[0][toX] = CharToPiece(ToLower(promoChar));
\r
7236 if (board[0][toX] == EmptySquare) {
\r
7237 board[0][toX] = BlackQueen;
\r
7239 if(gameInfo.variant==VariantBughouse ||
\r
7240 gameInfo.variant==VariantCrazyhouse) /* [HGM] use shadow piece */
\r
7241 board[toY][toX] = (ChessSquare) (PROMOTED board[toY][toX]);
\r
7242 board[fromY][fromX] = EmptySquare;
\r
7243 } else if ((fromY == 3)
\r
7245 && gameInfo.variant != VariantXiangqi
\r
7246 && gameInfo.variant != VariantBerolina
\r
7247 && (board[fromY][fromX] == BlackPawn)
\r
7248 && (board[toY][toX] == EmptySquare)) {
\r
7249 board[fromY][fromX] = EmptySquare;
\r
7250 board[toY][toX] = BlackPawn;
\r
7251 captured = board[toY + 1][toX];
\r
7252 board[toY + 1][toX] = EmptySquare;
\r
7253 } else if ((fromY == 3)
\r
7255 && gameInfo.variant == VariantBerolina
\r
7256 && (board[fromY][fromX] == BlackPawn)
\r
7257 && (board[toY][toX] == EmptySquare)) {
\r
7258 board[fromY][fromX] = EmptySquare;
\r
7259 board[toY][toX] = BlackPawn;
\r
7260 if(oldEP & EP_BEROLIN_A) {
\r
7261 captured = board[fromY][fromX-1];
\r
7262 board[fromY][fromX-1] = EmptySquare;
\r
7263 }else{ captured = board[fromY][fromX+1];
\r
7264 board[fromY][fromX+1] = EmptySquare;
\r
7267 board[toY][toX] = board[fromY][fromX];
\r
7268 board[fromY][fromX] = EmptySquare;
\r
7271 /* [HGM] now we promote for Shogi, if needed */
\r
7272 if(gameInfo.variant == VariantShogi && promoChar == 'q')
\r
7273 board[toY][toX] = (ChessSquare) (PROMOTED piece);
\r
7276 if (gameInfo.holdingsWidth != 0) {
\r
7278 /* !!A lot more code needs to be written to support holdings */
\r
7279 /* [HGM] OK, so I have written it. Holdings are stored in the */
\r
7280 /* penultimate board files, so they are automaticlly stored */
\r
7281 /* in the game history. */
\r
7282 if (fromY == DROP_RANK) {
\r
7283 /* Delete from holdings, by decreasing count */
\r
7284 /* and erasing image if necessary */
\r
7286 if(p < (int) BlackPawn) { /* white drop */
\r
7287 p -= (int)WhitePawn;
\r
7288 if(p >= gameInfo.holdingsSize) p = 0;
\r
7289 if(--board[p][BOARD_WIDTH-2] == 0)
\r
7290 board[p][BOARD_WIDTH-1] = EmptySquare;
\r
7291 } else { /* black drop */
\r
7292 p -= (int)BlackPawn;
\r
7293 if(p >= gameInfo.holdingsSize) p = 0;
\r
7294 if(--board[BOARD_HEIGHT-1-p][1] == 0)
\r
7295 board[BOARD_HEIGHT-1-p][0] = EmptySquare;
\r
7298 if (captured != EmptySquare && gameInfo.holdingsSize > 0
\r
7299 && gameInfo.variant != VariantBughouse ) {
\r
7300 /* [HGM] holdings: Add to holdings, if holdings exist */
\r
7301 if(gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat) {
\r
7302 // [HGM] superchess: suppress flipping color of captured pieces by reverse pre-flip
\r
7303 captured = (int) captured >= (int) BlackPawn ? BLACK_TO_WHITE captured : WHITE_TO_BLACK captured;
\r
7305 p = (int) captured;
\r
7306 if (p >= (int) BlackPawn) {
\r
7307 p -= (int)BlackPawn;
\r
7308 if(gameInfo.variant == VariantShogi && DEMOTED p >= 0) {
\r
7309 /* in Shogi restore piece to its original first */
\r
7310 captured = (ChessSquare) (DEMOTED captured);
\r
7313 p = PieceToNumber((ChessSquare)p);
\r
7314 if(p >= gameInfo.holdingsSize) { p = 0; captured = BlackPawn; }
\r
7315 board[p][BOARD_WIDTH-2]++;
\r
7316 board[p][BOARD_WIDTH-1] = BLACK_TO_WHITE captured;
\r
7318 p -= (int)WhitePawn;
\r
7319 if(gameInfo.variant == VariantShogi && DEMOTED p >= 0) {
\r
7320 captured = (ChessSquare) (DEMOTED captured);
\r
7323 p = PieceToNumber((ChessSquare)p);
\r
7324 if(p >= gameInfo.holdingsSize) { p = 0; captured = WhitePawn; }
\r
7325 board[BOARD_HEIGHT-1-p][1]++;
\r
7326 board[BOARD_HEIGHT-1-p][0] = WHITE_TO_BLACK captured;
\r
7330 } else if (gameInfo.variant == VariantAtomic) {
\r
7331 if (captured != EmptySquare) {
\r
7333 for (y = toY-1; y <= toY+1; y++) {
\r
7334 for (x = toX-1; x <= toX+1; x++) {
\r
7335 if (y >= 0 && y < BOARD_HEIGHT && x >= BOARD_LEFT && x < BOARD_RGHT &&
\r
7336 board[y][x] != WhitePawn && board[y][x] != BlackPawn) {
\r
7337 board[y][x] = EmptySquare;
\r
7341 board[toY][toX] = EmptySquare;
\r
7344 if(gameInfo.variant == VariantShogi && promoChar != NULLCHAR && promoChar != '=') {
\r
7345 /* [HGM] Shogi promotions */
\r
7346 board[toY][toX] = (ChessSquare) (PROMOTED piece);
\r
7351 /* Updates forwardMostMove */
\r
7353 MakeMove(fromX, fromY, toX, toY, promoChar)
\r
7354 int fromX, fromY, toX, toY;
\r
7357 // forwardMostMove++; // [HGM] bare: moved downstream
\r
7359 if(serverMoves != NULL) { /* [HGM] write moves on file for broadcasting (should be separate routine, really) */
\r
7360 int timeLeft; static int lastLoadFlag=0; int king, piece;
\r
7361 piece = boards[forwardMostMove][fromY][fromX];
\r
7362 king = piece < (int) BlackPawn ? WhiteKing : BlackKing;
\r
7363 if(gameInfo.variant == VariantKnightmate)
\r
7364 king += (int) WhiteUnicorn - (int) WhiteKing;
\r
7365 if(forwardMostMove == 0) {
\r
7366 if(blackPlaysFirst)
\r
7367 fprintf(serverMoves, "%s;", second.tidy);
\r
7368 fprintf(serverMoves, "%s;", first.tidy);
\r
7369 if(!blackPlaysFirst)
\r
7370 fprintf(serverMoves, "%s;", second.tidy);
\r
7371 } else fprintf(serverMoves, loadFlag|lastLoadFlag ? ":" : ";");
\r
7372 lastLoadFlag = loadFlag;
\r
7373 // print base move
\r
7374 fprintf(serverMoves, "%c%c:%c%c", AAA+fromX, ONE+fromY, AAA+toX, ONE+toY);
\r
7375 // print castling suffix
\r
7376 if( toY == fromY && piece == king ) {
\r
7378 fprintf(serverMoves, ":%c%c:%c%c", AAA+BOARD_RGHT-1, ONE+fromY, AAA+toX-1,ONE+toY);
\r
7380 fprintf(serverMoves, ":%c%c:%c%c", AAA+BOARD_LEFT, ONE+fromY, AAA+toX+1,ONE+toY);
\r
7383 if( (boards[forwardMostMove][fromY][fromX] == WhitePawn ||
\r
7384 boards[forwardMostMove][fromY][fromX] == BlackPawn ) &&
\r
7385 boards[forwardMostMove][toY][toX] == EmptySquare
\r
7387 fprintf(serverMoves, ":%c%c:%c%c", AAA+fromX, ONE+fromY, AAA+toX, ONE+fromY);
\r
7388 // promotion suffix
\r
7389 if(promoChar != NULLCHAR)
\r
7390 fprintf(serverMoves, ":%c:%c%c", promoChar, AAA+toX, ONE+toY);
\r
7392 fprintf(serverMoves, "/%d/%d",
\r
7393 pvInfoList[forwardMostMove].depth, pvInfoList[forwardMostMove].score);
\r
7394 if(forwardMostMove+1 & 1) timeLeft = whiteTimeRemaining/1000;
\r
7395 else timeLeft = blackTimeRemaining/1000;
\r
7396 fprintf(serverMoves, "/%d", timeLeft);
\r
7398 fflush(serverMoves);
\r
7401 if (forwardMostMove+1 >= MAX_MOVES) {
\r
7402 DisplayFatalError(_("Game too long; increase MAX_MOVES and recompile"),
\r
7407 timeRemaining[0][forwardMostMove+1] = whiteTimeRemaining;
\r
7408 timeRemaining[1][forwardMostMove+1] = blackTimeRemaining;
\r
7409 if (commentList[forwardMostMove+1] != NULL) {
\r
7410 free(commentList[forwardMostMove+1]);
\r
7411 commentList[forwardMostMove+1] = NULL;
\r
7413 CopyBoard(boards[forwardMostMove+1], boards[forwardMostMove]);
\r
7414 ApplyMove(fromX, fromY, toX, toY, promoChar, boards[forwardMostMove+1]);
\r
7415 forwardMostMove++; // [HGM] bare: moved to after ApplyMove, to make sure clock interrupt finds complete board
\r
7416 gameInfo.result = GameUnfinished;
\r
7417 if (gameInfo.resultDetails != NULL) {
\r
7418 free(gameInfo.resultDetails);
\r
7419 gameInfo.resultDetails = NULL;
\r
7421 CoordsToComputerAlgebraic(fromY, fromX, toY, toX, promoChar,
\r
7422 moveList[forwardMostMove - 1]);
\r
7423 (void) CoordsToAlgebraic(boards[forwardMostMove - 1],
\r
7424 PosFlags(forwardMostMove - 1), EP_UNKNOWN,
\r
7425 fromY, fromX, toY, toX, promoChar,
\r
7426 parseList[forwardMostMove - 1]);
\r
7427 switch (MateTest(boards[forwardMostMove], PosFlags(forwardMostMove),
\r
7428 epStatus[forwardMostMove], /* [HGM] use true e.p. */
\r
7429 castlingRights[forwardMostMove]) ) {
\r
7431 case MT_STALEMATE:
\r
7435 if(gameInfo.variant != VariantShogi)
\r
7436 strcat(parseList[forwardMostMove - 1], "+");
\r
7438 case MT_CHECKMATE:
\r
7439 strcat(parseList[forwardMostMove - 1], "#");
\r
7442 if (appData.debugMode) {
\r
7443 fprintf(debugFP, "move: %s, parse: %s (%c)\n", moveList[forwardMostMove-1], parseList[forwardMostMove-1], moveList[forwardMostMove-1][4]);
\r
7448 /* Updates currentMove if not pausing */
\r
7450 ShowMove(fromX, fromY, toX, toY)
\r
7452 int instant = (gameMode == PlayFromGameFile) ?
\r
7453 (matchMode || (appData.timeDelay == 0 && !pausing)) : pausing;
\r
7454 if(appData.noGUI) return;
\r
7455 if (!pausing || gameMode == PlayFromGameFile || gameMode == AnalyzeFile) {
\r
7457 if (forwardMostMove == currentMove + 1) {
\r
7458 AnimateMove(boards[forwardMostMove - 1],
\r
7459 fromX, fromY, toX, toY);
\r
7461 if (appData.highlightLastMove) {
\r
7462 SetHighlights(fromX, fromY, toX, toY);
\r
7465 currentMove = forwardMostMove;
\r
7468 if (instant) return;
\r
7470 DisplayMove(currentMove - 1);
\r
7471 DrawPosition(FALSE, boards[currentMove]);
\r
7472 DisplayBothClocks();
\r
7473 HistorySet(parseList,backwardMostMove,forwardMostMove,currentMove-1);
\r
7476 void SendEgtPath(ChessProgramState *cps)
\r
7477 { /* [HGM] EGT: match formats given in feature with those given by user, and send info for each match */
\r
7478 char buf[MSG_SIZ], name[MSG_SIZ], *p;
\r
7480 if((p = cps->egtFormats) == NULL || appData.egtFormats == NULL) return;
\r
7483 char c, *q = name+1, *r, *s;
\r
7485 name[0] = ','; // extract next format name from feature and copy with prefixed ','
\r
7486 while(*p && *p != ',') *q++ = *p++;
\r
7487 *q++ = ':'; *q = 0;
\r
7488 if( appData.defaultPathEGTB && appData.defaultPathEGTB[0] &&
\r
7489 strcmp(name, ",nalimov:") == 0 ) {
\r
7490 // take nalimov path from the menu-changeable option first, if it is defined
\r
7491 sprintf(buf, "egtpath nalimov %s\n", appData.defaultPathEGTB);
\r
7492 SendToProgram(buf,cps); // send egtbpath command for nalimov
\r
7494 if( (s = StrStr(appData.egtFormats, name+1)) == appData.egtFormats ||
\r
7495 (s = StrStr(appData.egtFormats, name)) != NULL) {
\r
7496 // format name occurs amongst user-supplied formats, at beginning or immediately after comma
\r
7497 s = r = StrStr(s, ":") + 1; // beginning of path info
\r
7498 while(*r && *r != ',') r++; // path info is everything upto next ';' or end of string
\r
7499 c = *r; *r = 0; // temporarily null-terminate path info
\r
7500 *--q = 0; // strip of trailig ':' from name
\r
7501 sprintf(buf, "egtbpath %s %s\n", name+1, s);
\r
7503 SendToProgram(buf,cps); // send egtbpath command for this format
\r
7505 if(*p == ',') p++; // read away comma to position for next format name
\r
7510 InitChessProgram(cps, setup)
\r
7511 ChessProgramState *cps;
\r
7512 int setup; /* [HGM] needed to setup FRC opening position */
\r
7514 char buf[MSG_SIZ], b[MSG_SIZ]; int overruled;
\r
7515 if (appData.noChessProgram) return;
\r
7516 hintRequested = FALSE;
\r
7517 bookRequested = FALSE;
\r
7519 /* [HGM] some new WB protocol commands to configure engine are sent now, if engine supports them */
\r
7520 /* moved to before sending initstring in 4.3.15, so Polyglot can delay UCI 'isready' to recepton of 'new' */
\r
7521 if(cps->memSize) { /* [HGM] memory */
\r
7522 sprintf(buf, "memory %d\n", appData.defaultHashSize + appData.defaultCacheSizeEGTB);
\r
7523 SendToProgram(buf, cps);
\r
7525 SendEgtPath(cps); /* [HGM] EGT */
\r
7526 if(cps->maxCores) { /* [HGM] SMP: (protocol specified must be last settings command before new!) */
\r
7527 sprintf(buf, "cores %d\n", appData.smpCores);
\r
7528 SendToProgram(buf, cps);
\r
7531 SendToProgram(cps->initString, cps);
\r
7532 if (gameInfo.variant != VariantNormal &&
\r
7533 gameInfo.variant != VariantLoadable
\r
7534 /* [HGM] also send variant if board size non-standard */
\r
7535 || gameInfo.boardWidth != 8 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 0
\r
7537 char *v = VariantName(gameInfo.variant);
\r
7538 if (cps->protocolVersion != 1 && StrStr(cps->variants, v) == NULL) {
\r
7539 /* [HGM] in protocol 1 we have to assume all variants valid */
\r
7540 sprintf(buf, _("Variant %s not supported by %s"), v, cps->tidy);
\r
7541 DisplayFatalError(buf, 0, 1);
\r
7545 /* [HGM] make prefix for non-standard board size. Awkward testing... */
\r
7546 overruled = gameInfo.boardWidth != 8 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 0;
\r
7547 if( gameInfo.variant == VariantXiangqi )
\r
7548 overruled = gameInfo.boardWidth != 9 || gameInfo.boardHeight != 10 || gameInfo.holdingsSize != 0;
\r
7549 if( gameInfo.variant == VariantShogi )
\r
7550 overruled = gameInfo.boardWidth != 9 || gameInfo.boardHeight != 9 || gameInfo.holdingsSize != 7;
\r
7551 if( gameInfo.variant == VariantBughouse || gameInfo.variant == VariantCrazyhouse )
\r
7552 overruled = gameInfo.boardWidth != 8 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 5;
\r
7553 if( gameInfo.variant == VariantCapablanca || gameInfo.variant == VariantCapaRandom ||
\r
7554 gameInfo.variant == VariantGothic || gameInfo.variant == VariantFalcon )
\r
7555 overruled = gameInfo.boardWidth != 10 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 0;
\r
7556 if( gameInfo.variant == VariantCourier )
\r
7557 overruled = gameInfo.boardWidth != 12 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 0;
\r
7558 if( gameInfo.variant == VariantSuper )
\r
7559 overruled = gameInfo.boardWidth != 8 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 8;
\r
7560 if( gameInfo.variant == VariantGreat )
\r
7561 overruled = gameInfo.boardWidth != 10 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 8;
\r
7564 sprintf(b, "%dx%d+%d_%s", gameInfo.boardWidth, gameInfo.boardHeight,
\r
7565 gameInfo.holdingsSize, VariantName(gameInfo.variant)); // cook up sized variant name
\r
7566 /* [HGM] varsize: try first if this defiant size variant is specifically known */
\r
7567 if(StrStr(cps->variants, b) == NULL) {
\r
7568 // specific sized variant not known, check if general sizing allowed
\r
7569 if (cps->protocolVersion != 1) { // for protocol 1 we cannot check and hope for the best
\r
7570 if(StrStr(cps->variants, "boardsize") == NULL) {
\r
7571 sprintf(buf, "Board size %dx%d+%d not supported by %s",
\r
7572 gameInfo.boardWidth, gameInfo.boardHeight, gameInfo.holdingsSize, cps->tidy);
\r
7573 DisplayFatalError(buf, 0, 1);
\r
7576 /* [HGM] here we really should compare with the maximum supported board size */
\r
7579 } else sprintf(b, "%s", VariantName(gameInfo.variant));
\r
7580 sprintf(buf, "variant %s\n", b);
\r
7581 SendToProgram(buf, cps);
\r
7583 currentlyInitializedVariant = gameInfo.variant;
\r
7585 /* [HGM] send opening position in FRC to first engine */
\r
7587 SendToProgram("force\n", cps);
\r
7588 SendBoard(cps, 0);
\r
7589 /* engine is now in force mode! Set flag to wake it up after first move. */
\r
7590 setboardSpoiledMachineBlack = 1;
\r
7593 if (cps->sendICS) {
\r
7594 sprintf(buf, "ics %s\n", appData.icsActive ? appData.icsHost : "-");
\r
7595 SendToProgram(buf, cps);
\r
7597 cps->maybeThinking = FALSE;
\r
7598 cps->offeredDraw = 0;
\r
7599 if (!appData.icsActive) {
\r
7600 SendTimeControl(cps, movesPerSession, timeControl,
\r
7601 timeIncrement, appData.searchDepth,
\r
7604 if (appData.showThinking
\r
7605 // [HGM] thinking: four options require thinking output to be sent
\r
7606 || !appData.hideThinkingFromHuman || appData.adjudicateLossThreshold != 0 || EngineOutputIsUp()
\r
7608 SendToProgram("post\n", cps);
\r
7610 SendToProgram("hard\n", cps);
\r
7611 if (!appData.ponderNextMove) {
\r
7612 /* Warning: "easy" is a toggle in GNU Chess, so don't send
\r
7613 it without being sure what state we are in first. "hard"
\r
7614 is not a toggle, so that one is OK.
\r
7616 SendToProgram("easy\n", cps);
\r
7618 if (cps->usePing) {
\r
7619 sprintf(buf, "ping %d\n", ++cps->lastPing);
\r
7620 SendToProgram(buf, cps);
\r
7622 cps->initDone = TRUE;
\r
7627 StartChessProgram(cps)
\r
7628 ChessProgramState *cps;
\r
7630 char buf[MSG_SIZ];
\r
7633 if (appData.noChessProgram) return;
\r
7634 cps->initDone = FALSE;
\r
7636 if (strcmp(cps->host, "localhost") == 0) {
\r
7637 err = StartChildProcess(cps->program, cps->dir, &cps->pr);
\r
7638 } else if (*appData.remoteShell == NULLCHAR) {
\r
7639 err = OpenRcmd(cps->host, appData.remoteUser, cps->program, &cps->pr);
\r
7641 if (*appData.remoteUser == NULLCHAR) {
\r
7642 sprintf(buf, "%s %s %s", appData.remoteShell, cps->host,
\r
7645 sprintf(buf, "%s %s -l %s %s", appData.remoteShell,
\r
7646 cps->host, appData.remoteUser, cps->program);
\r
7648 err = StartChildProcess(buf, "", &cps->pr);
\r
7652 sprintf(buf, _("Startup failure on '%s'"), cps->program);
\r
7653 DisplayFatalError(buf, err, 1);
\r
7659 cps->isr = AddInputSource(cps->pr, TRUE, ReceiveFromProgram, cps);
\r
7660 if (cps->protocolVersion > 1) {
\r
7661 sprintf(buf, "xboard\nprotover %d\n", cps->protocolVersion);
\r
7662 cps->nrOptions = 0; // [HGM] options: clear all engine-specific options
\r
7663 cps->comboCnt = 0; // and values of combo boxes
\r
7664 SendToProgram(buf, cps);
\r
7666 SendToProgram("xboard\n", cps);
\r
7672 TwoMachinesEventIfReady P((void))
\r
7674 if (first.lastPing != first.lastPong) {
\r
7675 DisplayMessage("", _("Waiting for first chess program"));
\r
7676 ScheduleDelayedEvent(TwoMachinesEventIfReady, 10); // [HGM] fast: lowered from 1000
\r
7679 if (second.lastPing != second.lastPong) {
\r
7680 DisplayMessage("", _("Waiting for second chess program"));
\r
7681 ScheduleDelayedEvent(TwoMachinesEventIfReady, 10); // [HGM] fast: lowered from 1000
\r
7685 TwoMachinesEvent();
\r
7689 NextMatchGame P((void))
\r
7691 int index; /* [HGM] autoinc: step lod index during match */
\r
7692 Reset(FALSE, TRUE);
\r
7693 if (*appData.loadGameFile != NULLCHAR) {
\r
7694 index = appData.loadGameIndex;
\r
7695 if(index < 0) { // [HGM] autoinc
\r
7696 lastIndex = index = (index == -2 && first.twoMachinesColor[0] == 'b') ? lastIndex : lastIndex+1;
\r
7697 if(appData.rewindIndex > 0 && index > appData.rewindIndex) lastIndex = index = 1;
\r
7699 LoadGameFromFile(appData.loadGameFile,
\r
7701 appData.loadGameFile, FALSE);
\r
7702 } else if (*appData.loadPositionFile != NULLCHAR) {
\r
7703 index = appData.loadPositionIndex;
\r
7704 if(index < 0) { // [HGM] autoinc
\r
7705 lastIndex = index = (index == -2 && first.twoMachinesColor[0] == 'b') ? lastIndex : lastIndex+1;
\r
7706 if(appData.rewindIndex > 0 && index > appData.rewindIndex) lastIndex = index = 1;
\r
7708 LoadPositionFromFile(appData.loadPositionFile,
\r
7710 appData.loadPositionFile);
\r
7712 TwoMachinesEventIfReady();
\r
7715 void UserAdjudicationEvent( int result )
\r
7717 ChessMove gameResult = GameIsDrawn;
\r
7719 if( result > 0 ) {
\r
7720 gameResult = WhiteWins;
\r
7722 else if( result < 0 ) {
\r
7723 gameResult = BlackWins;
\r
7726 if( gameMode == TwoMachinesPlay ) {
\r
7727 GameEnds( gameResult, "User adjudication", GE_XBOARD );
\r
7733 GameEnds(result, resultDetails, whosays)
\r
7735 char *resultDetails;
\r
7738 GameMode nextGameMode;
\r
7740 char buf[MSG_SIZ];
\r
7742 if(endingGame) return; /* [HGM] crash: forbid recursion */
\r
7745 if (appData.debugMode) {
\r
7746 fprintf(debugFP, "GameEnds(%d, %s, %d)\n",
\r
7747 result, resultDetails ? resultDetails : "(null)", whosays);
\r
7750 if (appData.icsActive && (whosays == GE_ENGINE || whosays >= GE_ENGINE1)) {
\r
7751 /* If we are playing on ICS, the server decides when the
\r
7752 game is over, but the engine can offer to draw, claim
\r
7753 a draw, or resign.
\r
7756 if (appData.zippyPlay && first.initDone) {
\r
7757 if (result == GameIsDrawn) {
\r
7758 /* In case draw still needs to be claimed */
\r
7759 SendToICS(ics_prefix);
\r
7760 SendToICS("draw\n");
\r
7761 } else if (StrCaseStr(resultDetails, "resign")) {
\r
7762 SendToICS(ics_prefix);
\r
7763 SendToICS("resign\n");
\r
7767 endingGame = 0; /* [HGM] crash */
\r
7771 /* If we're loading the game from a file, stop */
\r
7772 if (whosays == GE_FILE) {
\r
7773 (void) StopLoadGameTimer();
\r
7774 gameFileFP = NULL;
\r
7777 /* Cancel draw offers */
\r
7778 first.offeredDraw = second.offeredDraw = 0;
\r
7780 /* If this is an ICS game, only ICS can really say it's done;
\r
7781 if not, anyone can. */
\r
7782 isIcsGame = (gameMode == IcsPlayingWhite ||
\r
7783 gameMode == IcsPlayingBlack ||
\r
7784 gameMode == IcsObserving ||
\r
7785 gameMode == IcsExamining);
\r
7787 if (!isIcsGame || whosays == GE_ICS) {
\r
7788 /* OK -- not an ICS game, or ICS said it was done */
\r
7790 if (!isIcsGame && !appData.noChessProgram)
\r
7791 SetUserThinkingEnables();
\r
7793 /* [HGM] if a machine claims the game end we verify this claim */
\r
7794 if(gameMode == TwoMachinesPlay && appData.testClaims) {
\r
7795 if(appData.testLegality && whosays >= GE_ENGINE1 ) {
\r
7798 claimer = whosays == GE_ENGINE1 ? /* color of claimer */
\r
7799 first.twoMachinesColor[0] :
\r
7800 second.twoMachinesColor[0] ;
\r
7801 if( (gameInfo.holdingsWidth == 0 || gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat) &&
\r
7802 (result == WhiteWins && claimer == 'w' ||
\r
7803 result == BlackWins && claimer == 'b' ) ) {
\r
7804 if (appData.debugMode) {
\r
7805 fprintf(debugFP, "result=%d sp=%d move=%d\n",
\r
7806 result, epStatus[forwardMostMove], forwardMostMove);
\r
7808 /* [HGM] verify: engine mate claims accepted if they were flagged */
\r
7809 if(epStatus[forwardMostMove] != EP_CHECKMATE &&
\r
7810 result != (WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins)) {
\r
7811 sprintf(buf, "False win claim: '%s'", resultDetails);
\r
7812 result = claimer == 'w' ? BlackWins : WhiteWins;
\r
7813 resultDetails = buf;
\r
7816 if( result == GameIsDrawn && epStatus[forwardMostMove] > EP_DRAWS
\r
7817 && (forwardMostMove <= backwardMostMove ||
\r
7818 epStatus[forwardMostMove-1] > EP_DRAWS ||
\r
7819 (claimer=='b')==(forwardMostMove&1))
\r
7821 /* [HGM] verify: draws that were not flagged are false claims */
\r
7822 sprintf(buf, "False draw claim: '%s'", resultDetails);
\r
7823 result = claimer == 'w' ? BlackWins : WhiteWins;
\r
7824 resultDetails = buf;
\r
7826 /* (Claiming a loss is accepted no questions asked!) */
\r
7828 /* [HGM] bare: don't allow bare King to win */
\r
7829 if((gameInfo.holdingsWidth == 0 || gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat)
\r
7830 && gameInfo.variant != VariantLosers && gameInfo.variant != VariantGiveaway
\r
7831 && gameInfo.variant != VariantSuicide // [HGM] losers: except in losers, of course...
\r
7832 && result != GameIsDrawn)
\r
7833 { int i, j, k=0, color = (result==WhiteWins ? (int)WhitePawn : (int)BlackPawn);
\r
7834 for(j=BOARD_LEFT; j<BOARD_RGHT; j++) for(i=0; i<BOARD_HEIGHT; i++) {
\r
7835 int p = (int)boards[forwardMostMove][i][j] - color;
\r
7836 if(p >= 0 && p <= (int)WhiteKing) k++;
\r
7838 if (appData.debugMode) {
\r
7839 fprintf(debugFP, "GE(%d, %s, %d) bare king k=%d color=%d\n",
\r
7840 result, resultDetails ? resultDetails : "(null)", whosays, k, color);
\r
7843 result = GameIsDrawn;
\r
7844 sprintf(buf, "%s but bare king", resultDetails);
\r
7845 resultDetails = buf;
\r
7851 if(serverMoves != NULL && !loadFlag) { char c = '=';
\r
7852 if(result==WhiteWins) c = '+';
\r
7853 if(result==BlackWins) c = '-';
\r
7854 if(resultDetails != NULL)
\r
7855 fprintf(serverMoves, ";%c;%s\n", c, resultDetails);
\r
7857 if (resultDetails != NULL) {
\r
7858 gameInfo.result = result;
\r
7859 gameInfo.resultDetails = StrSave(resultDetails);
\r
7861 /* display last move only if game was not loaded from file */
\r
7862 if ((whosays != GE_FILE) && (currentMove == forwardMostMove))
\r
7863 DisplayMove(currentMove - 1);
\r
7865 if (forwardMostMove != 0) {
\r
7866 if (gameMode != PlayFromGameFile && gameMode != EditGame) {
\r
7867 if (*appData.saveGameFile != NULLCHAR) {
\r
7868 SaveGameToFile(appData.saveGameFile, TRUE);
\r
7869 } else if (appData.autoSaveGames) {
\r
7872 if (*appData.savePositionFile != NULLCHAR) {
\r
7873 SavePositionToFile(appData.savePositionFile);
\r
7878 /* Tell program how game ended in case it is learning */
\r
7879 /* [HGM] Moved this to after saving the PGN, just in case */
\r
7880 /* engine died and we got here through time loss. In that */
\r
7881 /* case we will get a fatal error writing the pipe, which */
\r
7882 /* would otherwise lose us the PGN. */
\r
7883 /* [HGM] crash: not needed anymore, but doesn't hurt; */
\r
7884 /* output during GameEnds should never be fatal anymore */
\r
7885 if (gameMode == MachinePlaysWhite ||
\r
7886 gameMode == MachinePlaysBlack ||
\r
7887 gameMode == TwoMachinesPlay ||
\r
7888 gameMode == IcsPlayingWhite ||
\r
7889 gameMode == IcsPlayingBlack ||
\r
7890 gameMode == BeginningOfGame) {
\r
7891 char buf[MSG_SIZ];
\r
7892 sprintf(buf, "result %s {%s}\n", PGNResult(result),
\r
7894 if (first.pr != NoProc) {
\r
7895 SendToProgram(buf, &first);
\r
7897 if (second.pr != NoProc &&
\r
7898 gameMode == TwoMachinesPlay) {
\r
7899 SendToProgram(buf, &second);
\r
7904 if (appData.icsActive) {
\r
7905 if (appData.quietPlay &&
\r
7906 (gameMode == IcsPlayingWhite ||
\r
7907 gameMode == IcsPlayingBlack)) {
\r
7908 SendToICS(ics_prefix);
\r
7909 SendToICS("set shout 1\n");
\r
7911 nextGameMode = IcsIdle;
\r
7912 ics_user_moved = FALSE;
\r
7913 /* clean up premove. It's ugly when the game has ended and the
\r
7914 * premove highlights are still on the board.
\r
7917 gotPremove = FALSE;
\r
7918 ClearPremoveHighlights();
\r
7919 DrawPosition(FALSE, boards[currentMove]);
\r
7921 if (whosays == GE_ICS) {
\r
7924 if (gameMode == IcsPlayingWhite)
\r
7925 PlayIcsWinSound();
\r
7926 else if(gameMode == IcsPlayingBlack)
\r
7927 PlayIcsLossSound();
\r
7930 if (gameMode == IcsPlayingBlack)
\r
7931 PlayIcsWinSound();
\r
7932 else if(gameMode == IcsPlayingWhite)
\r
7933 PlayIcsLossSound();
\r
7936 PlayIcsDrawSound();
\r
7939 PlayIcsUnfinishedSound();
\r
7942 } else if (gameMode == EditGame ||
\r
7943 gameMode == PlayFromGameFile ||
\r
7944 gameMode == AnalyzeMode ||
\r
7945 gameMode == AnalyzeFile) {
\r
7946 nextGameMode = gameMode;
\r
7948 nextGameMode = EndOfGame;
\r
7953 nextGameMode = gameMode;
\r
7956 if (appData.noChessProgram) {
\r
7957 gameMode = nextGameMode;
\r
7959 endingGame = 0; /* [HGM] crash */
\r
7963 if (first.reuse) {
\r
7964 /* Put first chess program into idle state */
\r
7965 if (first.pr != NoProc &&
\r
7966 (gameMode == MachinePlaysWhite ||
\r
7967 gameMode == MachinePlaysBlack ||
\r
7968 gameMode == TwoMachinesPlay ||
\r
7969 gameMode == IcsPlayingWhite ||
\r
7970 gameMode == IcsPlayingBlack ||
\r
7971 gameMode == BeginningOfGame)) {
\r
7972 SendToProgram("force\n", &first);
\r
7973 if (first.usePing) {
\r
7974 char buf[MSG_SIZ];
\r
7975 sprintf(buf, "ping %d\n", ++first.lastPing);
\r
7976 SendToProgram(buf, &first);
\r
7979 } else if (result != GameUnfinished || nextGameMode == IcsIdle) {
\r
7980 /* Kill off first chess program */
\r
7981 if (first.isr != NULL)
\r
7982 RemoveInputSource(first.isr);
\r
7985 if (first.pr != NoProc) {
\r
7986 ExitAnalyzeMode();
\r
7987 DoSleep( appData.delayBeforeQuit );
\r
7988 SendToProgram("quit\n", &first);
\r
7989 DoSleep( appData.delayAfterQuit );
\r
7990 DestroyChildProcess(first.pr, first.useSigterm);
\r
7992 first.pr = NoProc;
\r
7994 if (second.reuse) {
\r
7995 /* Put second chess program into idle state */
\r
7996 if (second.pr != NoProc &&
\r
7997 gameMode == TwoMachinesPlay) {
\r
7998 SendToProgram("force\n", &second);
\r
7999 if (second.usePing) {
\r
8000 char buf[MSG_SIZ];
\r
8001 sprintf(buf, "ping %d\n", ++second.lastPing);
\r
8002 SendToProgram(buf, &second);
\r
8005 } else if (result != GameUnfinished || nextGameMode == IcsIdle) {
\r
8006 /* Kill off second chess program */
\r
8007 if (second.isr != NULL)
\r
8008 RemoveInputSource(second.isr);
\r
8009 second.isr = NULL;
\r
8011 if (second.pr != NoProc) {
\r
8012 DoSleep( appData.delayBeforeQuit );
\r
8013 SendToProgram("quit\n", &second);
\r
8014 DoSleep( appData.delayAfterQuit );
\r
8015 DestroyChildProcess(second.pr, second.useSigterm);
\r
8017 second.pr = NoProc;
\r
8020 if (matchMode && gameMode == TwoMachinesPlay) {
\r
8023 if (first.twoMachinesColor[0] == 'w') {
\r
8024 first.matchWins++;
\r
8026 second.matchWins++;
\r
8030 if (first.twoMachinesColor[0] == 'b') {
\r
8031 first.matchWins++;
\r
8033 second.matchWins++;
\r
8039 if (matchGame < appData.matchGames) {
\r
8041 if(appData.sameColorGames <= 1) { /* [HGM] alternate: suppress color swap */
\r
8042 tmp = first.twoMachinesColor;
\r
8043 first.twoMachinesColor = second.twoMachinesColor;
\r
8044 second.twoMachinesColor = tmp;
\r
8046 gameMode = nextGameMode;
\r
8048 if(appData.matchPause>10000 || appData.matchPause<10)
\r
8049 appData.matchPause = 10000; /* [HGM] make pause adjustable */
\r
8050 ScheduleDelayedEvent(NextMatchGame, appData.matchPause);
\r
8051 endingGame = 0; /* [HGM] crash */
\r
8054 char buf[MSG_SIZ];
\r
8055 gameMode = nextGameMode;
\r
8056 sprintf(buf, _("Match %s vs. %s: final score %d-%d-%d"),
\r
8057 first.tidy, second.tidy,
\r
8058 first.matchWins, second.matchWins,
\r
8059 appData.matchGames - (first.matchWins + second.matchWins));
\r
8060 DisplayFatalError(buf, 0, 0);
\r
8063 if ((gameMode == AnalyzeMode || gameMode == AnalyzeFile) &&
\r
8064 !(nextGameMode == AnalyzeMode || nextGameMode == AnalyzeFile))
\r
8065 ExitAnalyzeMode();
\r
8066 gameMode = nextGameMode;
\r
8068 endingGame = 0; /* [HGM] crash */
\r
8071 /* Assumes program was just initialized (initString sent).
\r
8072 Leaves program in force mode. */
\r
8074 FeedMovesToProgram(cps, upto)
\r
8075 ChessProgramState *cps;
\r
8080 if (appData.debugMode)
\r
8081 fprintf(debugFP, "Feeding %smoves %d through %d to %s chess program\n",
\r
8082 startedFromSetupPosition ? "position and " : "",
\r
8083 backwardMostMove, upto, cps->which);
\r
8084 if(currentlyInitializedVariant != gameInfo.variant) { char buf[MSG_SIZ];
\r
8085 // [HGM] variantswitch: make engine aware of new variant
\r
8086 if(cps->protocolVersion > 1 && StrStr(cps->variants, VariantName(gameInfo.variant)) == NULL)
\r
8087 return; // [HGM] refrain from feeding moves altogether if variant is unsupported!
\r
8088 sprintf(buf, "variant %s\n", VariantName(gameInfo.variant));
\r
8089 SendToProgram(buf, cps);
\r
8090 currentlyInitializedVariant = gameInfo.variant;
\r
8092 SendToProgram("force\n", cps);
\r
8093 if (startedFromSetupPosition) {
\r
8094 SendBoard(cps, backwardMostMove);
\r
8095 if (appData.debugMode) {
\r
8096 fprintf(debugFP, "feedMoves\n");
\r
8099 for (i = backwardMostMove; i < upto; i++) {
\r
8100 SendMoveToProgram(i, cps);
\r
8106 ResurrectChessProgram()
\r
8108 /* The chess program may have exited.
\r
8109 If so, restart it and feed it all the moves made so far. */
\r
8111 if (appData.noChessProgram || first.pr != NoProc) return;
\r
8113 StartChessProgram(&first);
\r
8114 InitChessProgram(&first, FALSE);
\r
8115 FeedMovesToProgram(&first, currentMove);
\r
8117 if (!first.sendTime) {
\r
8118 /* can't tell gnuchess what its clock should read,
\r
8119 so we bow to its notion. */
\r
8121 timeRemaining[0][currentMove] = whiteTimeRemaining;
\r
8122 timeRemaining[1][currentMove] = blackTimeRemaining;
\r
8125 if ((gameMode == AnalyzeMode || gameMode == AnalyzeFile ||
\r
8126 appData.icsEngineAnalyze) && first.analysisSupport) {
\r
8127 SendToProgram("analyze\n", &first);
\r
8128 first.analyzing = TRUE;
\r
8133 * Button procedures
\r
8136 Reset(redraw, init)
\r
8141 if (appData.debugMode) {
\r
8142 fprintf(debugFP, "Reset(%d, %d) from gameMode %d\n",
\r
8143 redraw, init, gameMode);
\r
8145 pausing = pauseExamInvalid = FALSE;
\r
8146 startedFromSetupPosition = blackPlaysFirst = FALSE;
\r
8148 whiteFlag = blackFlag = FALSE;
\r
8149 userOfferedDraw = FALSE;
\r
8150 hintRequested = bookRequested = FALSE;
\r
8151 first.maybeThinking = FALSE;
\r
8152 second.maybeThinking = FALSE;
\r
8153 first.bookSuspend = FALSE; // [HGM] book
\r
8154 second.bookSuspend = FALSE;
\r
8155 thinkOutput[0] = NULLCHAR;
\r
8156 lastHint[0] = NULLCHAR;
\r
8157 ClearGameInfo(&gameInfo);
\r
8158 gameInfo.variant = StringToVariant(appData.variant);
\r
8159 ics_user_moved = ics_clock_paused = FALSE;
\r
8160 ics_getting_history = H_FALSE;
\r
8162 white_holding[0] = black_holding[0] = NULLCHAR;
\r
8163 ClearProgramStats();
\r
8164 opponentKibitzes = FALSE; // [HGM] kibitz: do not reserve space in engine-output window in zippy mode
\r
8167 ClearHighlights();
\r
8168 flipView = appData.flipView;
\r
8169 ClearPremoveHighlights();
\r
8170 gotPremove = FALSE;
\r
8171 alarmSounded = FALSE;
\r
8173 GameEnds((ChessMove) 0, NULL, GE_PLAYER);
\r
8174 if(appData.serverMovesName != NULL) {
\r
8175 /* [HGM] prepare to make moves file for broadcasting */
\r
8176 clock_t t = clock();
\r
8177 if(serverMoves != NULL) fclose(serverMoves);
\r
8178 serverMoves = fopen(appData.serverMovesName, "r");
\r
8179 if(serverMoves != NULL) {
\r
8180 fclose(serverMoves);
\r
8181 /* delay 15 sec before overwriting, so all clients can see end */
\r
8182 while(clock()-t < appData.serverPause*CLOCKS_PER_SEC);
\r
8184 serverMoves = fopen(appData.serverMovesName, "w");
\r
8187 ExitAnalyzeMode();
\r
8188 gameMode = BeginningOfGame;
\r
8190 if(appData.icsActive) gameInfo.variant = VariantNormal;
\r
8191 InitPosition(redraw);
\r
8192 for (i = 0; i < MAX_MOVES; i++) {
\r
8193 if (commentList[i] != NULL) {
\r
8194 free(commentList[i]);
\r
8195 commentList[i] = NULL;
\r
8199 timeRemaining[0][0] = whiteTimeRemaining;
\r
8200 timeRemaining[1][0] = blackTimeRemaining;
\r
8201 if (first.pr == NULL) {
\r
8202 StartChessProgram(&first);
\r
8205 InitChessProgram(&first, startedFromSetupPosition);
\r
8208 DisplayMessage("", "");
\r
8209 HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove-1);
\r
8213 AutoPlayGameLoop()
\r
8216 if (!AutoPlayOneMove())
\r
8218 if (matchMode || appData.timeDelay == 0)
\r
8220 if (appData.timeDelay < 0 || gameMode == AnalyzeFile)
\r
8222 StartLoadGameTimer((long)(1000.0 * appData.timeDelay));
\r
8231 int fromX, fromY, toX, toY;
\r
8233 if (appData.debugMode) {
\r
8234 fprintf(debugFP, "AutoPlayOneMove(): current %d\n", currentMove);
\r
8237 if (gameMode != PlayFromGameFile)
\r
8240 if (currentMove >= forwardMostMove) {
\r
8241 gameMode = EditGame;
\r
8244 /* [AS] Clear current move marker at the end of a game */
\r
8245 /* HistorySet(parseList, backwardMostMove, forwardMostMove, -1); */
\r
8250 toX = moveList[currentMove][2] - AAA;
\r
8251 toY = moveList[currentMove][3] - ONE;
\r
8253 if (moveList[currentMove][1] == '@') {
\r
8254 if (appData.highlightLastMove) {
\r
8255 SetHighlights(-1, -1, toX, toY);
\r
8258 fromX = moveList[currentMove][0] - AAA;
\r
8259 fromY = moveList[currentMove][1] - ONE;
\r
8261 HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove); /* [AS] */
\r
8263 AnimateMove(boards[currentMove], fromX, fromY, toX, toY);
\r
8265 if (appData.highlightLastMove) {
\r
8266 SetHighlights(fromX, fromY, toX, toY);
\r
8269 DisplayMove(currentMove);
\r
8270 SendMoveToProgram(currentMove++, &first);
\r
8271 DisplayBothClocks();
\r
8272 DrawPosition(FALSE, boards[currentMove]);
\r
8273 // [HGM] PV info: always display, routine tests if empty
\r
8274 DisplayComment(currentMove - 1, commentList[currentMove]);
\r
8280 LoadGameOneMove(readAhead)
\r
8281 ChessMove readAhead;
\r
8283 int fromX = 0, fromY = 0, toX = 0, toY = 0, done;
\r
8284 char promoChar = NULLCHAR;
\r
8285 ChessMove moveType;
\r
8286 char move[MSG_SIZ];
\r
8289 if (gameMode != PlayFromGameFile && gameMode != AnalyzeFile &&
\r
8290 gameMode != AnalyzeMode && gameMode != Training) {
\r
8291 gameFileFP = NULL;
\r
8295 yyboardindex = forwardMostMove;
\r
8296 if (readAhead != (ChessMove)0) {
\r
8297 moveType = readAhead;
\r
8299 if (gameFileFP == NULL)
\r
8301 moveType = (ChessMove) yylex();
\r
8305 switch (moveType) {
\r
8307 if (appData.debugMode)
\r
8308 fprintf(debugFP, "Parsed Comment: %s\n", yy_text);
\r
8310 if (*p == '{' || *p == '[' || *p == '(') {
\r
8311 p[strlen(p) - 1] = NULLCHAR;
\r
8315 /* append the comment but don't display it */
\r
8316 while (*p == '\n') p++;
\r
8317 AppendComment(currentMove, p);
\r
8320 case WhiteCapturesEnPassant:
\r
8321 case BlackCapturesEnPassant:
\r
8322 case WhitePromotionChancellor:
\r
8323 case BlackPromotionChancellor:
\r
8324 case WhitePromotionArchbishop:
\r
8325 case BlackPromotionArchbishop:
\r
8326 case WhitePromotionCentaur:
\r
8327 case BlackPromotionCentaur:
\r
8328 case WhitePromotionQueen:
\r
8329 case BlackPromotionQueen:
\r
8330 case WhitePromotionRook:
\r
8331 case BlackPromotionRook:
\r
8332 case WhitePromotionBishop:
\r
8333 case BlackPromotionBishop:
\r
8334 case WhitePromotionKnight:
\r
8335 case BlackPromotionKnight:
\r
8336 case WhitePromotionKing:
\r
8337 case BlackPromotionKing:
\r
8339 case WhiteKingSideCastle:
\r
8340 case WhiteQueenSideCastle:
\r
8341 case BlackKingSideCastle:
\r
8342 case BlackQueenSideCastle:
\r
8343 case WhiteKingSideCastleWild:
\r
8344 case WhiteQueenSideCastleWild:
\r
8345 case BlackKingSideCastleWild:
\r
8346 case BlackQueenSideCastleWild:
\r
8348 case WhiteHSideCastleFR:
\r
8349 case WhiteASideCastleFR:
\r
8350 case BlackHSideCastleFR:
\r
8351 case BlackASideCastleFR:
\r
8353 if (appData.debugMode)
\r
8354 fprintf(debugFP, "Parsed %s into %s\n", yy_text, currentMoveString);
\r
8355 fromX = currentMoveString[0] - AAA;
\r
8356 fromY = currentMoveString[1] - ONE;
\r
8357 toX = currentMoveString[2] - AAA;
\r
8358 toY = currentMoveString[3] - ONE;
\r
8359 promoChar = currentMoveString[4];
\r
8364 if (appData.debugMode)
\r
8365 fprintf(debugFP, "Parsed %s into %s\n", yy_text, currentMoveString);
\r
8366 fromX = moveType == WhiteDrop ?
\r
8367 (int) CharToPiece(ToUpper(currentMoveString[0])) :
\r
8368 (int) CharToPiece(ToLower(currentMoveString[0]));
\r
8369 fromY = DROP_RANK;
\r
8370 toX = currentMoveString[2] - AAA;
\r
8371 toY = currentMoveString[3] - ONE;
\r
8377 case GameUnfinished:
\r
8378 if (appData.debugMode)
\r
8379 fprintf(debugFP, "Parsed game end: %s\n", yy_text);
\r
8380 p = strchr(yy_text, '{');
\r
8381 if (p == NULL) p = strchr(yy_text, '(');
\r
8384 if (p[0] == '0' || p[0] == '1' || p[0] == '*') p = "";
\r
8386 q = strchr(p, *p == '{' ? '}' : ')');
\r
8387 if (q != NULL) *q = NULLCHAR;
\r
8390 GameEnds(moveType, p, GE_FILE);
\r
8392 if (cmailMsgLoaded) {
\r
8393 ClearHighlights();
\r
8394 flipView = WhiteOnMove(currentMove);
\r
8395 if (moveType == GameUnfinished) flipView = !flipView;
\r
8396 if (appData.debugMode)
\r
8397 fprintf(debugFP, "Setting flipView to %d\n", flipView) ;
\r
8401 case (ChessMove) 0: /* end of file */
\r
8402 if (appData.debugMode)
\r
8403 fprintf(debugFP, "Parser hit end of file\n");
\r
8404 switch (MateTest(boards[currentMove], PosFlags(currentMove),
\r
8405 EP_UNKNOWN, castlingRights[currentMove]) ) {
\r
8409 case MT_CHECKMATE:
\r
8410 if (WhiteOnMove(currentMove)) {
\r
8411 GameEnds(BlackWins, "Black mates", GE_FILE);
\r
8413 GameEnds(WhiteWins, "White mates", GE_FILE);
\r
8416 case MT_STALEMATE:
\r
8417 GameEnds(GameIsDrawn, "Stalemate", GE_FILE);
\r
8423 case MoveNumberOne:
\r
8424 if (lastLoadGameStart == GNUChessGame) {
\r
8425 /* GNUChessGames have numbers, but they aren't move numbers */
\r
8426 if (appData.debugMode)
\r
8427 fprintf(debugFP, "Parser ignoring: '%s' (%d)\n",
\r
8428 yy_text, (int) moveType);
\r
8429 return LoadGameOneMove((ChessMove)0); /* tail recursion */
\r
8431 /* else fall thru */
\r
8434 case GNUChessGame:
\r
8436 /* Reached start of next game in file */
\r
8437 if (appData.debugMode)
\r
8438 fprintf(debugFP, "Parsed start of next game: %s\n", yy_text);
\r
8439 switch (MateTest(boards[currentMove], PosFlags(currentMove),
\r
8440 EP_UNKNOWN, castlingRights[currentMove]) ) {
\r
8444 case MT_CHECKMATE:
\r
8445 if (WhiteOnMove(currentMove)) {
\r
8446 GameEnds(BlackWins, "Black mates", GE_FILE);
\r
8448 GameEnds(WhiteWins, "White mates", GE_FILE);
\r
8451 case MT_STALEMATE:
\r
8452 GameEnds(GameIsDrawn, "Stalemate", GE_FILE);
\r
8458 case PositionDiagram: /* should not happen; ignore */
\r
8459 case ElapsedTime: /* ignore */
\r
8460 case NAG: /* ignore */
\r
8461 if (appData.debugMode)
\r
8462 fprintf(debugFP, "Parser ignoring: '%s' (%d)\n",
\r
8463 yy_text, (int) moveType);
\r
8464 return LoadGameOneMove((ChessMove)0); /* tail recursion */
\r
8467 if (appData.testLegality) {
\r
8468 if (appData.debugMode)
\r
8469 fprintf(debugFP, "Parsed IllegalMove: %s\n", yy_text);
\r
8470 sprintf(move, _("Illegal move: %d.%s%s"),
\r
8471 (forwardMostMove / 2) + 1,
\r
8472 WhiteOnMove(forwardMostMove) ? " " : ".. ", yy_text);
\r
8473 DisplayError(move, 0);
\r
8476 if (appData.debugMode)
\r
8477 fprintf(debugFP, "Parsed %s into IllegalMove %s\n",
\r
8478 yy_text, currentMoveString);
\r
8479 fromX = currentMoveString[0] - AAA;
\r
8480 fromY = currentMoveString[1] - ONE;
\r
8481 toX = currentMoveString[2] - AAA;
\r
8482 toY = currentMoveString[3] - ONE;
\r
8483 promoChar = currentMoveString[4];
\r
8487 case AmbiguousMove:
\r
8488 if (appData.debugMode)
\r
8489 fprintf(debugFP, "Parsed AmbiguousMove: %s\n", yy_text);
\r
8490 sprintf(move, _("Ambiguous move: %d.%s%s"),
\r
8491 (forwardMostMove / 2) + 1,
\r
8492 WhiteOnMove(forwardMostMove) ? " " : ".. ", yy_text);
\r
8493 DisplayError(move, 0);
\r
8498 case ImpossibleMove:
\r
8499 if (appData.debugMode)
\r
8500 fprintf(debugFP, "Parsed ImpossibleMove (type = %d): %s\n", moveType, yy_text);
\r
8501 sprintf(move, _("Illegal move: %d.%s%s"),
\r
8502 (forwardMostMove / 2) + 1,
\r
8503 WhiteOnMove(forwardMostMove) ? " " : ".. ", yy_text);
\r
8504 DisplayError(move, 0);
\r
8510 if (appData.matchMode || (appData.timeDelay == 0 && !pausing)) {
\r
8511 DrawPosition(FALSE, boards[currentMove]);
\r
8512 DisplayBothClocks();
\r
8513 if (!appData.matchMode) // [HGM] PV info: routine tests if empty
\r
8514 DisplayComment(currentMove - 1, commentList[currentMove]);
\r
8516 (void) StopLoadGameTimer();
\r
8517 gameFileFP = NULL;
\r
8518 cmailOldMove = forwardMostMove;
\r
8521 /* currentMoveString is set as a side-effect of yylex */
\r
8522 strcat(currentMoveString, "\n");
\r
8523 strcpy(moveList[forwardMostMove], currentMoveString);
\r
8525 thinkOutput[0] = NULLCHAR;
\r
8526 MakeMove(fromX, fromY, toX, toY, promoChar);
\r
8527 currentMove = forwardMostMove;
\r
8532 /* Load the nth game from the given file */
\r
8534 LoadGameFromFile(filename, n, title, useList)
\r
8538 /*Boolean*/ int useList;
\r
8541 char buf[MSG_SIZ];
\r
8543 if (strcmp(filename, "-") == 0) {
\r
8547 f = fopen(filename, "rb");
\r
8549 sprintf(buf, _("Can't open \"%s\""), filename);
\r
8550 DisplayError(buf, errno);
\r
8554 if (fseek(f, 0, 0) == -1) {
\r
8555 /* f is not seekable; probably a pipe */
\r
8558 if (useList && n == 0) {
\r
8559 int error = GameListBuild(f);
\r
8561 DisplayError(_("Cannot build game list"), error);
\r
8562 } else if (!ListEmpty(&gameList) &&
\r
8563 ((ListGame *) gameList.tailPred)->number > 1) {
\r
8564 GameListPopUp(f, title);
\r
8567 GameListDestroy();
\r
8570 if (n == 0) n = 1;
\r
8571 return LoadGame(f, n, title, FALSE);
\r
8576 MakeRegisteredMove()
\r
8578 int fromX, fromY, toX, toY;
\r
8580 if (cmailMoveRegistered[lastLoadGameNumber - 1]) {
\r
8581 switch (cmailMoveType[lastLoadGameNumber - 1]) {
\r
8584 if (appData.debugMode)
\r
8585 fprintf(debugFP, "Restoring %s for game %d\n",
\r
8586 cmailMove[lastLoadGameNumber - 1], lastLoadGameNumber);
\r
8588 thinkOutput[0] = NULLCHAR;
\r
8589 strcpy(moveList[currentMove], cmailMove[lastLoadGameNumber - 1]);
\r
8590 fromX = cmailMove[lastLoadGameNumber - 1][0] - AAA;
\r
8591 fromY = cmailMove[lastLoadGameNumber - 1][1] - ONE;
\r
8592 toX = cmailMove[lastLoadGameNumber - 1][2] - AAA;
\r
8593 toY = cmailMove[lastLoadGameNumber - 1][3] - ONE;
\r
8594 promoChar = cmailMove[lastLoadGameNumber - 1][4];
\r
8595 MakeMove(fromX, fromY, toX, toY, promoChar);
\r
8596 ShowMove(fromX, fromY, toX, toY);
\r
8598 switch (MateTest(boards[currentMove], PosFlags(currentMove),
\r
8599 EP_UNKNOWN, castlingRights[currentMove]) ) {
\r
8604 case MT_CHECKMATE:
\r
8605 if (WhiteOnMove(currentMove)) {
\r
8606 GameEnds(BlackWins, "Black mates", GE_PLAYER);
\r
8608 GameEnds(WhiteWins, "White mates", GE_PLAYER);
\r
8612 case MT_STALEMATE:
\r
8613 GameEnds(GameIsDrawn, "Stalemate", GE_PLAYER);
\r
8619 case CMAIL_RESIGN:
\r
8620 if (WhiteOnMove(currentMove)) {
\r
8621 GameEnds(BlackWins, "White resigns", GE_PLAYER);
\r
8623 GameEnds(WhiteWins, "Black resigns", GE_PLAYER);
\r
8627 case CMAIL_ACCEPT:
\r
8628 GameEnds(GameIsDrawn, "Draw agreed", GE_PLAYER);
\r
8639 /* Wrapper around LoadGame for use when a Cmail message is loaded */
\r
8641 CmailLoadGame(f, gameNumber, title, useList)
\r
8649 if (gameNumber > nCmailGames) {
\r
8650 DisplayError(_("No more games in this message"), 0);
\r
8653 if (f == lastLoadGameFP) {
\r
8654 int offset = gameNumber - lastLoadGameNumber;
\r
8655 if (offset == 0) {
\r
8656 cmailMsg[0] = NULLCHAR;
\r
8657 if (cmailMoveRegistered[lastLoadGameNumber - 1]) {
\r
8658 cmailMoveRegistered[lastLoadGameNumber - 1] = FALSE;
\r
8659 nCmailMovesRegistered--;
\r
8661 cmailMoveType[lastLoadGameNumber - 1] = CMAIL_MOVE;
\r
8662 if (cmailResult[lastLoadGameNumber - 1] == CMAIL_NEW_RESULT) {
\r
8663 cmailResult[lastLoadGameNumber - 1] = CMAIL_NOT_RESULT;
\r
8666 if (! RegisterMove()) return FALSE;
\r
8670 retVal = LoadGame(f, gameNumber, title, useList);
\r
8672 /* Make move registered during previous look at this game, if any */
\r
8673 MakeRegisteredMove();
\r
8675 if (cmailCommentList[lastLoadGameNumber - 1] != NULL) {
\r
8676 commentList[currentMove]
\r
8677 = StrSave(cmailCommentList[lastLoadGameNumber - 1]);
\r
8678 DisplayComment(currentMove - 1, commentList[currentMove]);
\r
8684 /* Support for LoadNextGame, LoadPreviousGame, ReloadSameGame */
\r
8686 ReloadGame(offset)
\r
8689 int gameNumber = lastLoadGameNumber + offset;
\r
8690 if (lastLoadGameFP == NULL) {
\r
8691 DisplayError(_("No game has been loaded yet"), 0);
\r
8694 if (gameNumber <= 0) {
\r
8695 DisplayError(_("Can't back up any further"), 0);
\r
8698 if (cmailMsgLoaded) {
\r
8699 return CmailLoadGame(lastLoadGameFP, gameNumber,
\r
8700 lastLoadGameTitle, lastLoadGameUseList);
\r
8702 return LoadGame(lastLoadGameFP, gameNumber,
\r
8703 lastLoadGameTitle, lastLoadGameUseList);
\r
8709 /* Load the nth game from open file f */
\r
8711 LoadGame(f, gameNumber, title, useList)
\r
8718 char buf[MSG_SIZ];
\r
8719 int gn = gameNumber;
\r
8720 ListGame *lg = NULL;
\r
8721 int numPGNTags = 0;
\r
8723 GameMode oldGameMode;
\r
8724 VariantClass oldVariant = gameInfo.variant; /* [HGM] PGNvariant */
\r
8726 if (appData.debugMode)
\r
8727 fprintf(debugFP, "LoadGame(): on entry, gameMode %d\n", gameMode);
\r
8729 if (gameMode == Training )
\r
8730 SetTrainingModeOff();
\r
8732 oldGameMode = gameMode;
\r
8733 if (gameMode != BeginningOfGame) {
\r
8734 Reset(FALSE, TRUE);
\r
8738 if (lastLoadGameFP != NULL && lastLoadGameFP != f) {
\r
8739 fclose(lastLoadGameFP);
\r
8743 lg = (ListGame *) ListElem(&gameList, gameNumber-1);
\r
8746 fseek(f, lg->offset, 0);
\r
8747 GameListHighlight(gameNumber);
\r
8751 DisplayError(_("Game number out of range"), 0);
\r
8755 GameListDestroy();
\r
8756 if (fseek(f, 0, 0) == -1) {
\r
8757 if (f == lastLoadGameFP ?
\r
8758 gameNumber == lastLoadGameNumber + 1 :
\r
8759 gameNumber == 1) {
\r
8762 DisplayError(_("Can't seek on game file"), 0);
\r
8767 lastLoadGameFP = f;
\r
8768 lastLoadGameNumber = gameNumber;
\r
8769 strcpy(lastLoadGameTitle, title);
\r
8770 lastLoadGameUseList = useList;
\r
8774 if (lg && lg->gameInfo.white && lg->gameInfo.black) {
\r
8775 sprintf(buf, "%s vs. %s", lg->gameInfo.white,
\r
8776 lg->gameInfo.black);
\r
8777 DisplayTitle(buf);
\r
8778 } else if (*title != NULLCHAR) {
\r
8779 if (gameNumber > 1) {
\r
8780 sprintf(buf, "%s %d", title, gameNumber);
\r
8781 DisplayTitle(buf);
\r
8783 DisplayTitle(title);
\r
8787 if (gameMode != AnalyzeFile && gameMode != AnalyzeMode) {
\r
8788 gameMode = PlayFromGameFile;
\r
8792 currentMove = forwardMostMove = backwardMostMove = 0;
\r
8793 CopyBoard(boards[0], initialPosition);
\r
8797 * Skip the first gn-1 games in the file.
\r
8798 * Also skip over anything that precedes an identifiable
\r
8799 * start of game marker, to avoid being confused by
\r
8800 * garbage at the start of the file. Currently
\r
8801 * recognized start of game markers are the move number "1",
\r
8802 * the pattern "gnuchess .* game", the pattern
\r
8803 * "^[#;%] [^ ]* game file", and a PGN tag block.
\r
8804 * A game that starts with one of the latter two patterns
\r
8805 * will also have a move number 1, possibly
\r
8806 * following a position diagram.
\r
8807 * 5-4-02: Let's try being more lenient and allowing a game to
\r
8808 * start with an unnumbered move. Does that break anything?
\r
8810 cm = lastLoadGameStart = (ChessMove) 0;
\r
8812 yyboardindex = forwardMostMove;
\r
8813 cm = (ChessMove) yylex();
\r
8815 case (ChessMove) 0:
\r
8816 if (cmailMsgLoaded) {
\r
8817 nCmailGames = CMAIL_MAX_GAMES - gn;
\r
8819 Reset(TRUE, TRUE);
\r
8820 DisplayError(_("Game not found in file"), 0);
\r
8824 case GNUChessGame:
\r
8827 lastLoadGameStart = cm;
\r
8830 case MoveNumberOne:
\r
8831 switch (lastLoadGameStart) {
\r
8832 case GNUChessGame:
\r
8836 case MoveNumberOne:
\r
8837 case (ChessMove) 0:
\r
8838 gn--; /* count this game */
\r
8839 lastLoadGameStart = cm;
\r
8848 switch (lastLoadGameStart) {
\r
8849 case GNUChessGame:
\r
8851 case MoveNumberOne:
\r
8852 case (ChessMove) 0:
\r
8853 gn--; /* count this game */
\r
8854 lastLoadGameStart = cm;
\r
8857 lastLoadGameStart = cm; /* game counted already */
\r
8865 yyboardindex = forwardMostMove;
\r
8866 cm = (ChessMove) yylex();
\r
8867 } while (cm == PGNTag || cm == Comment);
\r
8874 if (cmailMsgLoaded && (CMAIL_MAX_GAMES == lastLoadGameNumber)) {
\r
8875 if ( cmailResult[CMAIL_MAX_GAMES - gn - 1]
\r
8876 != CMAIL_OLD_RESULT) {
\r
8877 nCmailResults ++ ;
\r
8878 cmailResult[ CMAIL_MAX_GAMES
\r
8879 - gn - 1] = CMAIL_OLD_RESULT;
\r
8885 /* Only a NormalMove can be at the start of a game
\r
8886 * without a position diagram. */
\r
8887 if (lastLoadGameStart == (ChessMove) 0) {
\r
8889 lastLoadGameStart = MoveNumberOne;
\r
8898 if (appData.debugMode)
\r
8899 fprintf(debugFP, "Parsed game start '%s' (%d)\n", yy_text, (int) cm);
\r
8901 if (cm == XBoardGame) {
\r
8902 /* Skip any header junk before position diagram and/or move 1 */
\r
8904 yyboardindex = forwardMostMove;
\r
8905 cm = (ChessMove) yylex();
\r
8907 if (cm == (ChessMove) 0 ||
\r
8908 cm == GNUChessGame || cm == XBoardGame) {
\r
8909 /* Empty game; pretend end-of-file and handle later */
\r
8910 cm = (ChessMove) 0;
\r
8914 if (cm == MoveNumberOne || cm == PositionDiagram ||
\r
8915 cm == PGNTag || cm == Comment)
\r
8918 } else if (cm == GNUChessGame) {
\r
8919 if (gameInfo.event != NULL) {
\r
8920 free(gameInfo.event);
\r
8922 gameInfo.event = StrSave(yy_text);
\r
8925 startedFromSetupPosition = FALSE;
\r
8926 while (cm == PGNTag) {
\r
8927 if (appData.debugMode)
\r
8928 fprintf(debugFP, "Parsed PGNTag: %s\n", yy_text);
\r
8929 err = ParsePGNTag(yy_text, &gameInfo);
\r
8930 if (!err) numPGNTags++;
\r
8932 /* [HGM] PGNvariant: automatically switch to variant given in PGN tag */
\r
8933 if(gameInfo.variant != oldVariant) {
\r
8934 startedFromPositionFile = FALSE; /* [HGM] loadPos: variant switch likely makes position invalid */
\r
8935 InitPosition(TRUE);
\r
8936 oldVariant = gameInfo.variant;
\r
8937 if (appData.debugMode)
\r
8938 fprintf(debugFP, "New variant %d\n", (int) oldVariant);
\r
8942 if (gameInfo.fen != NULL) {
\r
8943 Board initial_position;
\r
8944 startedFromSetupPosition = TRUE;
\r
8945 if (!ParseFEN(initial_position, &blackPlaysFirst, gameInfo.fen)) {
\r
8946 Reset(TRUE, TRUE);
\r
8947 DisplayError(_("Bad FEN position in file"), 0);
\r
8950 CopyBoard(boards[0], initial_position);
\r
8951 if (blackPlaysFirst) {
\r
8952 currentMove = forwardMostMove = backwardMostMove = 1;
\r
8953 CopyBoard(boards[1], initial_position);
\r
8954 strcpy(moveList[0], "");
\r
8955 strcpy(parseList[0], "");
\r
8956 timeRemaining[0][1] = whiteTimeRemaining;
\r
8957 timeRemaining[1][1] = blackTimeRemaining;
\r
8958 if (commentList[0] != NULL) {
\r
8959 commentList[1] = commentList[0];
\r
8960 commentList[0] = NULL;
\r
8963 currentMove = forwardMostMove = backwardMostMove = 0;
\r
8965 /* [HGM] copy FEN attributes as well. Bugfix 4.3.14m and 4.3.15e: moved to after 'blackPlaysFirst' */
\r
8967 initialRulePlies = FENrulePlies;
\r
8968 epStatus[forwardMostMove] = FENepStatus;
\r
8969 for( i=0; i< nrCastlingRights; i++ )
\r
8970 initialRights[i] = castlingRights[forwardMostMove][i] = FENcastlingRights[i];
\r
8972 yyboardindex = forwardMostMove;
\r
8973 free(gameInfo.fen);
\r
8974 gameInfo.fen = NULL;
\r
8977 yyboardindex = forwardMostMove;
\r
8978 cm = (ChessMove) yylex();
\r
8980 /* Handle comments interspersed among the tags */
\r
8981 while (cm == Comment) {
\r
8983 if (appData.debugMode)
\r
8984 fprintf(debugFP, "Parsed Comment: %s\n", yy_text);
\r
8986 if (*p == '{' || *p == '[' || *p == '(') {
\r
8987 p[strlen(p) - 1] = NULLCHAR;
\r
8990 while (*p == '\n') p++;
\r
8991 AppendComment(currentMove, p);
\r
8992 yyboardindex = forwardMostMove;
\r
8993 cm = (ChessMove) yylex();
\r
8997 /* don't rely on existence of Event tag since if game was
\r
8998 * pasted from clipboard the Event tag may not exist
\r
9000 if (numPGNTags > 0){
\r
9002 if (gameInfo.variant == VariantNormal) {
\r
9003 gameInfo.variant = StringToVariant(gameInfo.event);
\r
9006 if( appData.autoDisplayTags ) {
\r
9007 tags = PGNTags(&gameInfo);
\r
9008 TagsPopUp(tags, CmailMsg());
\r
9013 /* Make something up, but don't display it now */
\r
9018 if (cm == PositionDiagram) {
\r
9021 Board initial_position;
\r
9023 if (appData.debugMode)
\r
9024 fprintf(debugFP, "Parsed PositionDiagram: %s\n", yy_text);
\r
9026 if (!startedFromSetupPosition) {
\r
9028 for (i = BOARD_HEIGHT - 1; i >= 0; i--)
\r
9029 for (j = BOARD_LEFT; j < BOARD_RGHT; p++)
\r
9039 initial_position[i][j++] = CharToPiece(*p);
\r
9042 while (*p == ' ' || *p == '\t' ||
\r
9043 *p == '\n' || *p == '\r') p++;
\r
9045 if (strncmp(p, "black", strlen("black"))==0)
\r
9046 blackPlaysFirst = TRUE;
\r
9048 blackPlaysFirst = FALSE;
\r
9049 startedFromSetupPosition = TRUE;
\r
9051 CopyBoard(boards[0], initial_position);
\r
9052 if (blackPlaysFirst) {
\r
9053 currentMove = forwardMostMove = backwardMostMove = 1;
\r
9054 CopyBoard(boards[1], initial_position);
\r
9055 strcpy(moveList[0], "");
\r
9056 strcpy(parseList[0], "");
\r
9057 timeRemaining[0][1] = whiteTimeRemaining;
\r
9058 timeRemaining[1][1] = blackTimeRemaining;
\r
9059 if (commentList[0] != NULL) {
\r
9060 commentList[1] = commentList[0];
\r
9061 commentList[0] = NULL;
\r
9064 currentMove = forwardMostMove = backwardMostMove = 0;
\r
9067 yyboardindex = forwardMostMove;
\r
9068 cm = (ChessMove) yylex();
\r
9071 if (first.pr == NoProc) {
\r
9072 StartChessProgram(&first);
\r
9074 InitChessProgram(&first, FALSE);
\r
9075 SendToProgram("force\n", &first);
\r
9076 if (startedFromSetupPosition) {
\r
9077 SendBoard(&first, forwardMostMove);
\r
9078 if (appData.debugMode) {
\r
9079 fprintf(debugFP, "Load Game\n");
\r
9081 DisplayBothClocks();
\r
9084 /* [HGM] server: flag to write setup moves in broadcast file as one */
\r
9085 loadFlag = appData.suppressLoadMoves;
\r
9087 while (cm == Comment) {
\r
9089 if (appData.debugMode)
\r
9090 fprintf(debugFP, "Parsed Comment: %s\n", yy_text);
\r
9092 if (*p == '{' || *p == '[' || *p == '(') {
\r
9093 p[strlen(p) - 1] = NULLCHAR;
\r
9096 while (*p == '\n') p++;
\r
9097 AppendComment(currentMove, p);
\r
9098 yyboardindex = forwardMostMove;
\r
9099 cm = (ChessMove) yylex();
\r
9102 if ((cm == (ChessMove) 0 && lastLoadGameStart != (ChessMove) 0) ||
\r
9103 cm == WhiteWins || cm == BlackWins ||
\r
9104 cm == GameIsDrawn || cm == GameUnfinished) {
\r
9105 DisplayMessage("", _("No moves in game"));
\r
9106 if (cmailMsgLoaded) {
\r
9107 if (appData.debugMode)
\r
9108 fprintf(debugFP, "Setting flipView to %d.\n", FALSE);
\r
9109 ClearHighlights();
\r
9112 DrawPosition(FALSE, boards[currentMove]);
\r
9113 DisplayBothClocks();
\r
9114 gameMode = EditGame;
\r
9116 gameFileFP = NULL;
\r
9121 // [HGM] PV info: routine tests if comment empty
\r
9122 if (!matchMode && (pausing || appData.timeDelay != 0)) {
\r
9123 DisplayComment(currentMove - 1, commentList[currentMove]);
\r
9125 if (!matchMode && appData.timeDelay != 0)
\r
9126 DrawPosition(FALSE, boards[currentMove]);
\r
9128 if (gameMode == AnalyzeFile || gameMode == AnalyzeMode) {
\r
9129 programStats.ok_to_send = 1;
\r
9132 /* if the first token after the PGN tags is a move
\r
9133 * and not move number 1, retrieve it from the parser
\r
9135 if (cm != MoveNumberOne)
\r
9136 LoadGameOneMove(cm);
\r
9138 /* load the remaining moves from the file */
\r
9139 while (LoadGameOneMove((ChessMove)0)) {
\r
9140 timeRemaining[0][forwardMostMove] = whiteTimeRemaining;
\r
9141 timeRemaining[1][forwardMostMove] = blackTimeRemaining;
\r
9144 /* rewind to the start of the game */
\r
9145 currentMove = backwardMostMove;
\r
9147 HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove-1);
\r
9149 if (oldGameMode == AnalyzeFile ||
\r
9150 oldGameMode == AnalyzeMode) {
\r
9151 AnalyzeFileEvent();
\r
9154 if (matchMode || appData.timeDelay == 0) {
\r
9156 gameMode = EditGame;
\r
9158 } else if (appData.timeDelay > 0) {
\r
9159 AutoPlayGameLoop();
\r
9162 if (appData.debugMode)
\r
9163 fprintf(debugFP, "LoadGame(): on exit, gameMode %d\n", gameMode);
\r
9165 loadFlag = 0; /* [HGM] true game starts */
\r
9169 /* Support for LoadNextPosition, LoadPreviousPosition, ReloadSamePosition */
\r
9171 ReloadPosition(offset)
\r
9174 int positionNumber = lastLoadPositionNumber + offset;
\r
9175 if (lastLoadPositionFP == NULL) {
\r
9176 DisplayError(_("No position has been loaded yet"), 0);
\r
9179 if (positionNumber <= 0) {
\r
9180 DisplayError(_("Can't back up any further"), 0);
\r
9183 return LoadPosition(lastLoadPositionFP, positionNumber,
\r
9184 lastLoadPositionTitle);
\r
9187 /* Load the nth position from the given file */
\r
9189 LoadPositionFromFile(filename, n, title)
\r
9195 char buf[MSG_SIZ];
\r
9197 if (strcmp(filename, "-") == 0) {
\r
9198 return LoadPosition(stdin, n, "stdin");
\r
9200 f = fopen(filename, "rb");
\r
9202 sprintf(buf, _("Can't open \"%s\""), filename);
\r
9203 DisplayError(buf, errno);
\r
9206 return LoadPosition(f, n, title);
\r
9211 /* Load the nth position from the given open file, and close it */
\r
9213 LoadPosition(f, positionNumber, title)
\r
9215 int positionNumber;
\r
9218 char *p, line[MSG_SIZ];
\r
9219 Board initial_position;
\r
9220 int i, j, fenMode, pn;
\r
9222 if (gameMode == Training )
\r
9223 SetTrainingModeOff();
\r
9225 if (gameMode != BeginningOfGame) {
\r
9226 Reset(FALSE, TRUE);
\r
9228 if (lastLoadPositionFP != NULL && lastLoadPositionFP != f) {
\r
9229 fclose(lastLoadPositionFP);
\r
9231 if (positionNumber == 0) positionNumber = 1;
\r
9232 lastLoadPositionFP = f;
\r
9233 lastLoadPositionNumber = positionNumber;
\r
9234 strcpy(lastLoadPositionTitle, title);
\r
9235 if (first.pr == NoProc) {
\r
9236 StartChessProgram(&first);
\r
9237 InitChessProgram(&first, FALSE);
\r
9239 pn = positionNumber;
\r
9240 if (positionNumber < 0) {
\r
9241 /* Negative position number means to seek to that byte offset */
\r
9242 if (fseek(f, -positionNumber, 0) == -1) {
\r
9243 DisplayError(_("Can't seek on position file"), 0);
\r
9248 if (fseek(f, 0, 0) == -1) {
\r
9249 if (f == lastLoadPositionFP ?
\r
9250 positionNumber == lastLoadPositionNumber + 1 :
\r
9251 positionNumber == 1) {
\r
9254 DisplayError(_("Can't seek on position file"), 0);
\r
9259 /* See if this file is FEN or old-style xboard */
\r
9260 if (fgets(line, MSG_SIZ, f) == NULL) {
\r
9261 DisplayError(_("Position not found in file"), 0);
\r
9265 switch (line[0]) {
\r
9266 case '#': case 'x':
\r
9270 case 'p': case 'n': case 'b': case 'r': case 'q': case 'k':
\r
9271 case 'P': case 'N': case 'B': case 'R': case 'Q': case 'K':
\r
9272 case '1': case '2': case '3': case '4': case '5': case '6':
\r
9273 case '7': case '8': case '9':
\r
9274 case 'H': case 'A': case 'M': case 'h': case 'a': case 'm':
\r
9275 case 'E': case 'F': case 'G': case 'e': case 'f': case 'g':
\r
9276 case 'C': case 'W': case 'c': case 'w':
\r
9281 // [HGM] FEN can begin with digit, any piece letter valid in this variant, or a + for Shogi promoted pieces
\r
9282 fenMode = line[0] >= '0' && line[0] <= '9' || line[0] == '+' || CharToPiece(line[0]) != EmptySquare;
\r
9286 if (fenMode || line[0] == '#') pn--;
\r
9288 /* skip positions before number pn */
\r
9289 if (fgets(line, MSG_SIZ, f) == NULL) {
\r
9290 Reset(TRUE, TRUE);
\r
9291 DisplayError(_("Position not found in file"), 0);
\r
9294 if (fenMode || line[0] == '#') pn--;
\r
9299 if (!ParseFEN(initial_position, &blackPlaysFirst, line)) {
\r
9300 DisplayError(_("Bad FEN position in file"), 0);
\r
9304 (void) fgets(line, MSG_SIZ, f);
\r
9305 (void) fgets(line, MSG_SIZ, f);
\r
9307 for (i = BOARD_HEIGHT - 1; i >= 0; i--) {
\r
9308 (void) fgets(line, MSG_SIZ, f);
\r
9309 for (p = line, j = BOARD_LEFT; j < BOARD_RGHT; p++) {
\r
9312 initial_position[i][j++] = CharToPiece(*p);
\r
9316 blackPlaysFirst = FALSE;
\r
9318 (void) fgets(line, MSG_SIZ, f);
\r
9319 if (strncmp(line, "black", strlen("black"))==0)
\r
9320 blackPlaysFirst = TRUE;
\r
9323 startedFromSetupPosition = TRUE;
\r
9325 SendToProgram("force\n", &first);
\r
9326 CopyBoard(boards[0], initial_position);
\r
9327 if (blackPlaysFirst) {
\r
9328 currentMove = forwardMostMove = backwardMostMove = 1;
\r
9329 strcpy(moveList[0], "");
\r
9330 strcpy(parseList[0], "");
\r
9331 CopyBoard(boards[1], initial_position);
\r
9332 DisplayMessage("", _("Black to play"));
\r
9334 currentMove = forwardMostMove = backwardMostMove = 0;
\r
9335 DisplayMessage("", _("White to play"));
\r
9337 /* [HGM] copy FEN attributes as well */
\r
9339 initialRulePlies = FENrulePlies;
\r
9340 epStatus[forwardMostMove] = FENepStatus;
\r
9341 for( i=0; i< nrCastlingRights; i++ )
\r
9342 castlingRights[forwardMostMove][i] = FENcastlingRights[i];
\r
9344 SendBoard(&first, forwardMostMove);
\r
9345 if (appData.debugMode) {
\r
9347 for(i=0;i<2;i++){for(j=0;j<6;j++)fprintf(debugFP, " %d", castlingRights[i][j]);fprintf(debugFP,"\n");}
\r
9348 for(j=0;j<6;j++)fprintf(debugFP, " %d", initialRights[j]);fprintf(debugFP,"\n");
\r
9349 fprintf(debugFP, "Load Position\n");
\r
9352 if (positionNumber > 1) {
\r
9353 sprintf(line, "%s %d", title, positionNumber);
\r
9354 DisplayTitle(line);
\r
9356 DisplayTitle(title);
\r
9358 gameMode = EditGame;
\r
9361 timeRemaining[0][1] = whiteTimeRemaining;
\r
9362 timeRemaining[1][1] = blackTimeRemaining;
\r
9363 DrawPosition(FALSE, boards[currentMove]);
\r
9370 CopyPlayerNameIntoFileName(dest, src)
\r
9371 char **dest, *src;
\r
9373 while (*src != NULLCHAR && *src != ',') {
\r
9374 if (*src == ' ') {
\r
9378 *(*dest)++ = *src++;
\r
9383 char *DefaultFileName(ext)
\r
9386 static char def[MSG_SIZ];
\r
9389 if (gameInfo.white != NULL && gameInfo.white[0] != '-') {
\r
9391 CopyPlayerNameIntoFileName(&p, gameInfo.white);
\r
9393 CopyPlayerNameIntoFileName(&p, gameInfo.black);
\r
9397 def[0] = NULLCHAR;
\r
9402 /* Save the current game to the given file */
\r
9404 SaveGameToFile(filename, append)
\r
9409 char buf[MSG_SIZ];
\r
9411 if (strcmp(filename, "-") == 0) {
\r
9412 return SaveGame(stdout, 0, NULL);
\r
9414 f = fopen(filename, append ? "a" : "w");
\r
9416 sprintf(buf, _("Can't open \"%s\""), filename);
\r
9417 DisplayError(buf, errno);
\r
9420 return SaveGame(f, 0, NULL);
\r
9429 static char buf[MSG_SIZ];
\r
9432 p = strchr(str, ' ');
\r
9433 if (p == NULL) return str;
\r
9434 strncpy(buf, str, p - str);
\r
9435 buf[p - str] = NULLCHAR;
\r
9439 #define PGN_MAX_LINE 75
\r
9441 #define PGN_SIDE_WHITE 0
\r
9442 #define PGN_SIDE_BLACK 1
\r
9445 static int FindFirstMoveOutOfBook( int side )
\r
9449 if( backwardMostMove == 0 && ! startedFromSetupPosition) {
\r
9450 int index = backwardMostMove;
\r
9451 int has_book_hit = 0;
\r
9453 if( (index % 2) != side ) {
\r
9457 while( index < forwardMostMove ) {
\r
9458 /* Check to see if engine is in book */
\r
9459 int depth = pvInfoList[index].depth;
\r
9460 int score = pvInfoList[index].score;
\r
9463 if( depth <= 2 ) {
\r
9466 else if( score == 0 && depth == 63 ) {
\r
9467 in_book = 1; /* Zappa */
\r
9469 else if( score == 2 && depth == 99 ) {
\r
9470 in_book = 1; /* Abrok */
\r
9473 has_book_hit += in_book;
\r
9489 void GetOutOfBookInfo( char * buf )
\r
9493 int offset = backwardMostMove & (~1L); /* output move numbers start at 1 */
\r
9495 oob[0] = FindFirstMoveOutOfBook( PGN_SIDE_WHITE );
\r
9496 oob[1] = FindFirstMoveOutOfBook( PGN_SIDE_BLACK );
\r
9500 if( oob[0] >= 0 || oob[1] >= 0 ) {
\r
9501 for( i=0; i<2; i++ ) {
\r
9505 if( i > 0 && oob[0] >= 0 ) {
\r
9506 strcat( buf, " " );
\r
9509 sprintf( buf+strlen(buf), "%d%s. ", (idx - offset)/2 + 1, idx & 1 ? ".." : "" );
\r
9510 sprintf( buf+strlen(buf), "%s%.2f",
\r
9511 pvInfoList[idx].score >= 0 ? "+" : "",
\r
9512 pvInfoList[idx].score / 100.0 );
\r
9518 /* Save game in PGN style and close the file */
\r
9523 int i, offset, linelen, newblock;
\r
9525 // char *movetext;
\r
9527 int movelen, numlen, blank;
\r
9528 char move_buffer[100]; /* [AS] Buffer for move+PV info */
\r
9530 offset = backwardMostMove & (~1L); /* output move numbers start at 1 */
\r
9532 tm = time((time_t *) NULL);
\r
9534 PrintPGNTags(f, &gameInfo);
\r
9536 if (backwardMostMove > 0 || startedFromSetupPosition) {
\r
9537 char *fen = PositionToFEN(backwardMostMove, 1);
\r
9538 fprintf(f, "[FEN \"%s\"]\n[SetUp \"1\"]\n", fen);
\r
9539 fprintf(f, "\n{--------------\n");
\r
9540 PrintPosition(f, backwardMostMove);
\r
9541 fprintf(f, "--------------}\n");
\r
9545 /* [AS] Out of book annotation */
\r
9546 if( appData.saveOutOfBookInfo ) {
\r
9549 GetOutOfBookInfo( buf );
\r
9551 if( buf[0] != '\0' ) {
\r
9552 fprintf( f, "[%s \"%s\"]\n", PGN_OUT_OF_BOOK, buf );
\r
9559 i = backwardMostMove;
\r
9563 while (i < forwardMostMove) {
\r
9564 /* Print comments preceding this move */
\r
9565 if (commentList[i] != NULL) {
\r
9566 if (linelen > 0) fprintf(f, "\n");
\r
9567 fprintf(f, "{\n%s}\n", commentList[i]);
\r
9572 /* Format move number */
\r
9573 if ((i % 2) == 0) {
\r
9574 sprintf(numtext, "%d.", (i - offset)/2 + 1);
\r
9577 sprintf(numtext, "%d...", (i - offset)/2 + 1);
\r
9579 numtext[0] = NULLCHAR;
\r
9582 numlen = strlen(numtext);
\r
9585 /* Print move number */
\r
9586 blank = linelen > 0 && numlen > 0;
\r
9587 if (linelen + (blank ? 1 : 0) + numlen > PGN_MAX_LINE) {
\r
9596 fprintf(f, numtext);
\r
9597 linelen += numlen;
\r
9600 movelen = strlen(parseList[i]); /* [HGM] pgn: line-break point before move */
\r
9603 blank = linelen > 0 && movelen > 0;
\r
9604 if (linelen + (blank ? 1 : 0) + movelen > PGN_MAX_LINE) {
\r
9613 fprintf(f, parseList[i]);
\r
9614 linelen += movelen;
\r
9616 /* [AS] Add PV info if present */
\r
9617 if( i >= 0 && appData.saveExtendedInfoInPGN && pvInfoList[i].depth > 0 ) {
\r
9618 /* [HGM] add time */
\r
9619 char buf[MSG_SIZ]; int seconds = 0;
\r
9622 if(i >= backwardMostMove) {
\r
9623 if(WhiteOnMove(i))
\r
9624 seconds = timeRemaining[0][i] - timeRemaining[0][i+1]
\r
9625 + GetTimeQuota(i/2) / WhitePlayer()->timeOdds;
\r
9627 seconds = timeRemaining[1][i] - timeRemaining[1][i+1]
\r
9628 + GetTimeQuota(i/2) / WhitePlayer()->other->timeOdds;
\r
9630 seconds = (seconds+50)/100; // deci-seconds, rounded to nearest
\r
9632 seconds = (pvInfoList[i].time + 5)/10; // [HGM] PVtime: use engine time
\r
9635 if( seconds <= 0) buf[0] = 0; else
\r
9636 if( seconds < 30 ) sprintf(buf, " %3.1f%c", seconds/10., 0); else {
\r
9637 seconds = (seconds + 4)/10; // round to full seconds
\r
9638 if( seconds < 60 ) sprintf(buf, " %d%c", seconds, 0); else
\r
9639 sprintf(buf, " %d:%02d%c", seconds/60, seconds%60, 0);
\r
9642 sprintf( move_buffer, "{%s%.2f/%d%s}",
\r
9643 pvInfoList[i].score >= 0 ? "+" : "",
\r
9644 pvInfoList[i].score / 100.0,
\r
9645 pvInfoList[i].depth,
\r
9648 movelen = strlen(move_buffer); /* [HGM] pgn: line-break point after move */
\r
9650 /* Print score/depth */
\r
9651 blank = linelen > 0 && movelen > 0;
\r
9652 if (linelen + (blank ? 1 : 0) + movelen > PGN_MAX_LINE) {
\r
9661 fprintf(f, move_buffer);
\r
9662 linelen += movelen;
\r
9668 /* Start a new line */
\r
9669 if (linelen > 0) fprintf(f, "\n");
\r
9671 /* Print comments after last move */
\r
9672 if (commentList[i] != NULL) {
\r
9673 fprintf(f, "{\n%s}\n", commentList[i]);
\r
9676 /* Print result */
\r
9677 if (gameInfo.resultDetails != NULL &&
\r
9678 gameInfo.resultDetails[0] != NULLCHAR) {
\r
9679 fprintf(f, "{%s} %s\n\n", gameInfo.resultDetails,
\r
9680 PGNResult(gameInfo.result));
\r
9682 fprintf(f, "%s\n\n", PGNResult(gameInfo.result));
\r
9689 /* Save game in old style and close the file */
\r
9691 SaveGameOldStyle(f)
\r
9697 tm = time((time_t *) NULL);
\r
9699 fprintf(f, "# %s game file -- %s", programName, ctime(&tm));
\r
9700 PrintOpponents(f);
\r
9702 if (backwardMostMove > 0 || startedFromSetupPosition) {
\r
9703 fprintf(f, "\n[--------------\n");
\r
9704 PrintPosition(f, backwardMostMove);
\r
9705 fprintf(f, "--------------]\n");
\r
9710 i = backwardMostMove;
\r
9711 offset = backwardMostMove & (~1L); /* output move numbers start at 1 */
\r
9713 while (i < forwardMostMove) {
\r
9714 if (commentList[i] != NULL) {
\r
9715 fprintf(f, "[%s]\n", commentList[i]);
\r
9718 if ((i % 2) == 1) {
\r
9719 fprintf(f, "%d. ... %s\n", (i - offset)/2 + 1, parseList[i]);
\r
9722 fprintf(f, "%d. %s ", (i - offset)/2 + 1, parseList[i]);
\r
9724 if (commentList[i] != NULL) {
\r
9728 if (i >= forwardMostMove) {
\r
9732 fprintf(f, "%s\n", parseList[i]);
\r
9737 if (commentList[i] != NULL) {
\r
9738 fprintf(f, "[%s]\n", commentList[i]);
\r
9741 /* This isn't really the old style, but it's close enough */
\r
9742 if (gameInfo.resultDetails != NULL &&
\r
9743 gameInfo.resultDetails[0] != NULLCHAR) {
\r
9744 fprintf(f, "%s (%s)\n\n", PGNResult(gameInfo.result),
\r
9745 gameInfo.resultDetails);
\r
9747 fprintf(f, "%s\n\n", PGNResult(gameInfo.result));
\r
9754 /* Save the current game to open file f and close the file */
\r
9756 SaveGame(f, dummy, dummy2)
\r
9761 if (gameMode == EditPosition) EditPositionDone();
\r
9762 if (appData.oldSaveStyle)
\r
9763 return SaveGameOldStyle(f);
\r
9765 return SaveGamePGN(f);
\r
9768 /* Save the current position to the given file */
\r
9770 SavePositionToFile(filename)
\r
9774 char buf[MSG_SIZ];
\r
9776 if (strcmp(filename, "-") == 0) {
\r
9777 return SavePosition(stdout, 0, NULL);
\r
9779 f = fopen(filename, "a");
\r
9781 sprintf(buf, _("Can't open \"%s\""), filename);
\r
9782 DisplayError(buf, errno);
\r
9785 SavePosition(f, 0, NULL);
\r
9791 /* Save the current position to the given open file and close the file */
\r
9793 SavePosition(f, dummy, dummy2)
\r
9801 if (appData.oldSaveStyle) {
\r
9802 tm = time((time_t *) NULL);
\r
9804 fprintf(f, "# %s position file -- %s", programName, ctime(&tm));
\r
9805 PrintOpponents(f);
\r
9806 fprintf(f, "[--------------\n");
\r
9807 PrintPosition(f, currentMove);
\r
9808 fprintf(f, "--------------]\n");
\r
9810 fen = PositionToFEN(currentMove, 1);
\r
9811 fprintf(f, "%s\n", fen);
\r
9819 ReloadCmailMsgEvent(unregister)
\r
9823 static char *inFilename = NULL;
\r
9824 static char *outFilename;
\r
9826 struct stat inbuf, outbuf;
\r
9829 /* Any registered moves are unregistered if unregister is set, */
\r
9830 /* i.e. invoked by the signal handler */
\r
9832 for (i = 0; i < CMAIL_MAX_GAMES; i ++) {
\r
9833 cmailMoveRegistered[i] = FALSE;
\r
9834 if (cmailCommentList[i] != NULL) {
\r
9835 free(cmailCommentList[i]);
\r
9836 cmailCommentList[i] = NULL;
\r
9839 nCmailMovesRegistered = 0;
\r
9842 for (i = 0; i < CMAIL_MAX_GAMES; i ++) {
\r
9843 cmailResult[i] = CMAIL_NOT_RESULT;
\r
9845 nCmailResults = 0;
\r
9847 if (inFilename == NULL) {
\r
9848 /* Because the filenames are static they only get malloced once */
\r
9849 /* and they never get freed */
\r
9850 inFilename = (char *) malloc(strlen(appData.cmailGameName) + 9);
\r
9851 sprintf(inFilename, "%s.game.in", appData.cmailGameName);
\r
9853 outFilename = (char *) malloc(strlen(appData.cmailGameName) + 5);
\r
9854 sprintf(outFilename, "%s.out", appData.cmailGameName);
\r
9857 status = stat(outFilename, &outbuf);
\r
9859 cmailMailedMove = FALSE;
\r
9861 status = stat(inFilename, &inbuf);
\r
9862 cmailMailedMove = (inbuf.st_mtime < outbuf.st_mtime);
\r
9865 /* LoadGameFromFile(CMAIL_MAX_GAMES) with cmailMsgLoaded == TRUE
\r
9866 counts the games, notes how each one terminated, etc.
\r
9868 It would be nice to remove this kludge and instead gather all
\r
9869 the information while building the game list. (And to keep it
\r
9870 in the game list nodes instead of having a bunch of fixed-size
\r
9871 parallel arrays.) Note this will require getting each game's
\r
9872 termination from the PGN tags, as the game list builder does
\r
9873 not process the game moves. --mann
\r
9875 cmailMsgLoaded = TRUE;
\r
9876 LoadGameFromFile(inFilename, CMAIL_MAX_GAMES, "", FALSE);
\r
9878 /* Load first game in the file or popup game menu */
\r
9879 LoadGameFromFile(inFilename, 0, appData.cmailGameName, TRUE);
\r
9881 #endif /* !WIN32 */
\r
9889 char string[MSG_SIZ];
\r
9891 if ( cmailMailedMove
\r
9892 || (cmailResult[lastLoadGameNumber - 1] == CMAIL_OLD_RESULT)) {
\r
9893 return TRUE; /* Allow free viewing */
\r
9896 /* Unregister move to ensure that we don't leave RegisterMove */
\r
9897 /* with the move registered when the conditions for registering no */
\r
9899 if (cmailMoveRegistered[lastLoadGameNumber - 1]) {
\r
9900 cmailMoveRegistered[lastLoadGameNumber - 1] = FALSE;
\r
9901 nCmailMovesRegistered --;
\r
9903 if (cmailCommentList[lastLoadGameNumber - 1] != NULL)
\r
9905 free(cmailCommentList[lastLoadGameNumber - 1]);
\r
9906 cmailCommentList[lastLoadGameNumber - 1] = NULL;
\r
9910 if (cmailOldMove == -1) {
\r
9911 DisplayError(_("You have edited the game history.\nUse Reload Same Game and make your move again."), 0);
\r
9915 if (currentMove > cmailOldMove + 1) {
\r
9916 DisplayError(_("You have entered too many moves.\nBack up to the correct position and try again."), 0);
\r
9920 if (currentMove < cmailOldMove) {
\r
9921 DisplayError(_("Displayed position is not current.\nStep forward to the correct position and try again."), 0);
\r
9925 if (forwardMostMove > currentMove) {
\r
9926 /* Silently truncate extra moves */
\r
9930 if ( (currentMove == cmailOldMove + 1)
\r
9931 || ( (currentMove == cmailOldMove)
\r
9932 && ( (cmailMoveType[lastLoadGameNumber - 1] == CMAIL_ACCEPT)
\r
9933 || (cmailMoveType[lastLoadGameNumber - 1] == CMAIL_RESIGN)))) {
\r
9934 if (gameInfo.result != GameUnfinished) {
\r
9935 cmailResult[lastLoadGameNumber - 1] = CMAIL_NEW_RESULT;
\r
9938 if (commentList[currentMove] != NULL) {
\r
9939 cmailCommentList[lastLoadGameNumber - 1]
\r
9940 = StrSave(commentList[currentMove]);
\r
9942 strcpy(cmailMove[lastLoadGameNumber - 1], moveList[currentMove - 1]);
\r
9944 if (appData.debugMode)
\r
9945 fprintf(debugFP, "Saving %s for game %d\n",
\r
9946 cmailMove[lastLoadGameNumber - 1], lastLoadGameNumber);
\r
9949 "%s.game.out.%d", appData.cmailGameName, lastLoadGameNumber);
\r
9951 f = fopen(string, "w");
\r
9952 if (appData.oldSaveStyle) {
\r
9953 SaveGameOldStyle(f); /* also closes the file */
\r
9955 sprintf(string, "%s.pos.out", appData.cmailGameName);
\r
9956 f = fopen(string, "w");
\r
9957 SavePosition(f, 0, NULL); /* also closes the file */
\r
9959 fprintf(f, "{--------------\n");
\r
9960 PrintPosition(f, currentMove);
\r
9961 fprintf(f, "--------------}\n\n");
\r
9963 SaveGame(f, 0, NULL); /* also closes the file*/
\r
9966 cmailMoveRegistered[lastLoadGameNumber - 1] = TRUE;
\r
9967 nCmailMovesRegistered ++;
\r
9968 } else if (nCmailGames == 1) {
\r
9969 DisplayError(_("You have not made a move yet"), 0);
\r
9980 static char *partCommandString = "cmail -xv%s -remail -game %s 2>&1";
\r
9981 FILE *commandOutput;
\r
9982 char buffer[MSG_SIZ], msg[MSG_SIZ], string[MSG_SIZ];
\r
9983 int nBytes = 0; /* Suppress warnings on uninitialized variables */
\r
9989 if (! cmailMsgLoaded) {
\r
9990 DisplayError(_("The cmail message is not loaded.\nUse Reload CMail Message and make your move again."), 0);
\r
9994 if (nCmailGames == nCmailResults) {
\r
9995 DisplayError(_("No unfinished games"), 0);
\r
9999 #if CMAIL_PROHIBIT_REMAIL
\r
10000 if (cmailMailedMove) {
\r
10001 sprintf(msg, _("You have already mailed a move.\nWait until a move arrives from your opponent.\nTo resend the same move, type\n\"cmail -remail -game %s\"\non the command line."), appData.cmailGameName);
\r
10002 DisplayError(msg, 0);
\r
10007 if (! (cmailMailedMove || RegisterMove())) return;
\r
10009 if ( cmailMailedMove
\r
10010 || (nCmailMovesRegistered + nCmailResults == nCmailGames)) {
\r
10011 sprintf(string, partCommandString,
\r
10012 appData.debugMode ? " -v" : "", appData.cmailGameName);
\r
10013 commandOutput = popen(string, "r");
\r
10015 if (commandOutput == NULL) {
\r
10016 DisplayError(_("Failed to invoke cmail"), 0);
\r
10018 for (nBuffers = 0; (! feof(commandOutput)); nBuffers ++) {
\r
10019 nBytes = fread(buffer, 1, MSG_SIZ - 1, commandOutput);
\r
10021 if (nBuffers > 1) {
\r
10022 (void) memcpy(msg, buffer + nBytes, MSG_SIZ - nBytes - 1);
\r
10023 (void) memcpy(msg + MSG_SIZ - nBytes - 1, buffer, nBytes);
\r
10024 nBytes = MSG_SIZ - 1;
\r
10026 (void) memcpy(msg, buffer, nBytes);
\r
10028 *(msg + nBytes) = '\0'; /* \0 for end-of-string*/
\r
10030 if(StrStr(msg, "Mailed cmail message to ") != NULL) {
\r
10031 cmailMailedMove = TRUE; /* Prevent >1 moves */
\r
10034 for (i = 0; i < nCmailGames; i ++) {
\r
10035 if (cmailResult[i] == CMAIL_NOT_RESULT) {
\r
10036 archived = FALSE;
\r
10040 && ( (arcDir = (char *) getenv("CMAIL_ARCDIR"))
\r
10042 sprintf(buffer, "%s/%s.%s.archive",
\r
10044 appData.cmailGameName,
\r
10046 LoadGameFromFile(buffer, 1, buffer, FALSE);
\r
10047 cmailMsgLoaded = FALSE;
\r
10051 DisplayInformation(msg);
\r
10052 pclose(commandOutput);
\r
10055 if ((*cmailMsg) != '\0') {
\r
10056 DisplayInformation(cmailMsg);
\r
10061 #endif /* !WIN32 */
\r
10070 int prependComma = 0;
\r
10072 char string[MSG_SIZ]; /* Space for game-list */
\r
10075 if (!cmailMsgLoaded) return "";
\r
10077 if (cmailMailedMove) {
\r
10078 sprintf(cmailMsg, _("Waiting for reply from opponent\n"));
\r
10080 /* Create a list of games left */
\r
10081 sprintf(string, "[");
\r
10082 for (i = 0; i < nCmailGames; i ++) {
\r
10083 if (! ( cmailMoveRegistered[i]
\r
10084 || (cmailResult[i] == CMAIL_OLD_RESULT))) {
\r
10085 if (prependComma) {
\r
10086 sprintf(number, ",%d", i + 1);
\r
10088 sprintf(number, "%d", i + 1);
\r
10089 prependComma = 1;
\r
10092 strcat(string, number);
\r
10095 strcat(string, "]");
\r
10097 if (nCmailMovesRegistered + nCmailResults == 0) {
\r
10098 switch (nCmailGames) {
\r
10100 sprintf(cmailMsg,
\r
10101 _("Still need to make move for game\n"));
\r
10105 sprintf(cmailMsg,
\r
10106 _("Still need to make moves for both games\n"));
\r
10110 sprintf(cmailMsg,
\r
10111 _("Still need to make moves for all %d games\n"),
\r
10116 switch (nCmailGames - nCmailMovesRegistered - nCmailResults) {
\r
10118 sprintf(cmailMsg,
\r
10119 _("Still need to make a move for game %s\n"),
\r
10124 if (nCmailResults == nCmailGames) {
\r
10125 sprintf(cmailMsg, _("No unfinished games\n"));
\r
10127 sprintf(cmailMsg, _("Ready to send mail\n"));
\r
10132 sprintf(cmailMsg,
\r
10133 _("Still need to make moves for games %s\n"),
\r
10139 #endif /* WIN32 */
\r
10145 if (gameMode == Training)
\r
10146 SetTrainingModeOff();
\r
10148 Reset(TRUE, TRUE);
\r
10149 cmailMsgLoaded = FALSE;
\r
10150 if (appData.icsActive) {
\r
10151 SendToICS(ics_prefix);
\r
10152 SendToICS("refresh\n");
\r
10157 ExitEvent(status)
\r
10161 if (exiting > 2) {
\r
10162 /* Give up on clean exit */
\r
10165 if (exiting > 1) {
\r
10166 /* Keep trying for clean exit */
\r
10170 if (appData.icsActive && appData.colorize) Colorize(ColorNone, FALSE);
\r
10172 if (telnetISR != NULL) {
\r
10173 RemoveInputSource(telnetISR);
\r
10175 if (icsPR != NoProc) {
\r
10176 DestroyChildProcess(icsPR, TRUE);
\r
10179 /* Save game if resource set and not already saved by GameEnds() */
\r
10180 if ((gameInfo.resultDetails == NULL || errorExitFlag )
\r
10181 && forwardMostMove > 0) {
\r
10182 if (*appData.saveGameFile != NULLCHAR) {
\r
10183 SaveGameToFile(appData.saveGameFile, TRUE);
\r
10184 } else if (appData.autoSaveGames) {
\r
10187 if (*appData.savePositionFile != NULLCHAR) {
\r
10188 SavePositionToFile(appData.savePositionFile);
\r
10191 GameEnds((ChessMove) 0, NULL, GE_PLAYER);
\r
10193 /* [HGM] crash: leave writing PGN and position entirely to GameEnds() */
\r
10194 GameEnds(gameInfo.result, gameInfo.resultDetails==NULL ? "xboard exit" : gameInfo.resultDetails, GE_PLAYER);
\r
10196 /* [HGM] crash: the above GameEnds() is a dud if another one was running */
\r
10197 /* make sure this other one finishes before killing it! */
\r
10198 if(endingGame) { int count = 0;
\r
10199 if(appData.debugMode) fprintf(debugFP, "ExitEvent() during GameEnds(), wait\n");
\r
10200 while(endingGame && count++ < 10) DoSleep(1);
\r
10201 if(appData.debugMode && endingGame) fprintf(debugFP, "GameEnds() seems stuck, proceed exiting\n");
\r
10204 /* Kill off chess programs */
\r
10205 if (first.pr != NoProc) {
\r
10206 ExitAnalyzeMode();
\r
10208 DoSleep( appData.delayBeforeQuit );
\r
10209 SendToProgram("quit\n", &first);
\r
10210 DoSleep( appData.delayAfterQuit );
\r
10211 DestroyChildProcess(first.pr, 10 /* [AS] first.useSigterm */ );
\r
10213 if (second.pr != NoProc) {
\r
10214 DoSleep( appData.delayBeforeQuit );
\r
10215 SendToProgram("quit\n", &second);
\r
10216 DoSleep( appData.delayAfterQuit );
\r
10217 DestroyChildProcess(second.pr, 10 /* [AS] second.useSigterm */ );
\r
10219 if (first.isr != NULL) {
\r
10220 RemoveInputSource(first.isr);
\r
10222 if (second.isr != NULL) {
\r
10223 RemoveInputSource(second.isr);
\r
10226 ShutDownFrontEnd();
\r
10233 if (appData.debugMode)
\r
10234 fprintf(debugFP, "PauseEvent(): pausing %d\n", pausing);
\r
10238 if (gameMode == MachinePlaysWhite ||
\r
10239 gameMode == MachinePlaysBlack) {
\r
10242 DisplayBothClocks();
\r
10244 if (gameMode == PlayFromGameFile) {
\r
10245 if (appData.timeDelay >= 0)
\r
10246 AutoPlayGameLoop();
\r
10247 } else if (gameMode == IcsExamining && pauseExamInvalid) {
\r
10248 Reset(FALSE, TRUE);
\r
10249 SendToICS(ics_prefix);
\r
10250 SendToICS("refresh\n");
\r
10251 } else if (currentMove < forwardMostMove) {
\r
10252 ForwardInner(forwardMostMove);
\r
10254 pauseExamInvalid = FALSE;
\r
10256 switch (gameMode) {
\r
10259 case IcsExamining:
\r
10260 pauseExamForwardMostMove = forwardMostMove;
\r
10261 pauseExamInvalid = FALSE;
\r
10262 /* fall through */
\r
10263 case IcsObserving:
\r
10264 case IcsPlayingWhite:
\r
10265 case IcsPlayingBlack:
\r
10269 case PlayFromGameFile:
\r
10270 (void) StopLoadGameTimer();
\r
10274 case BeginningOfGame:
\r
10275 if (appData.icsActive) return;
\r
10276 /* else fall through */
\r
10277 case MachinePlaysWhite:
\r
10278 case MachinePlaysBlack:
\r
10279 case TwoMachinesPlay:
\r
10280 if (forwardMostMove == 0)
\r
10281 return; /* don't pause if no one has moved */
\r
10282 if ((gameMode == MachinePlaysWhite &&
\r
10283 !WhiteOnMove(forwardMostMove)) ||
\r
10284 (gameMode == MachinePlaysBlack &&
\r
10285 WhiteOnMove(forwardMostMove))) {
\r
10296 EditCommentEvent()
\r
10298 char title[MSG_SIZ];
\r
10300 if (currentMove < 1 || parseList[currentMove - 1][0] == NULLCHAR) {
\r
10301 strcpy(title, _("Edit comment"));
\r
10303 sprintf(title, _("Edit comment on %d.%s%s"), (currentMove - 1) / 2 + 1,
\r
10304 WhiteOnMove(currentMove - 1) ? " " : ".. ",
\r
10305 parseList[currentMove - 1]);
\r
10308 EditCommentPopUp(currentMove, title, commentList[currentMove]);
\r
10315 char *tags = PGNTags(&gameInfo);
\r
10316 EditTagsPopUp(tags);
\r
10321 AnalyzeModeEvent()
\r
10323 if (appData.noChessProgram || gameMode == AnalyzeMode)
\r
10326 if (gameMode != AnalyzeFile) {
\r
10327 if (!appData.icsEngineAnalyze) {
\r
10329 if (gameMode != EditGame) return;
\r
10331 ResurrectChessProgram();
\r
10332 SendToProgram("analyze\n", &first);
\r
10333 first.analyzing = TRUE;
\r
10334 /*first.maybeThinking = TRUE;*/
\r
10335 first.maybeThinking = FALSE; /* avoid killing GNU Chess */
\r
10336 AnalysisPopUp(_("Analysis"),
\r
10337 _("Starting analysis mode...\nIf this message stays up, your chess program does not support analysis."));
\r
10339 if (!appData.icsEngineAnalyze) gameMode = AnalyzeMode;
\r
10344 StartAnalysisClock();
\r
10345 GetTimeMark(&lastNodeCountTime);
\r
10346 lastNodeCount = 0;
\r
10350 AnalyzeFileEvent()
\r
10352 if (appData.noChessProgram || gameMode == AnalyzeFile)
\r
10355 if (gameMode != AnalyzeMode) {
\r
10357 if (gameMode != EditGame) return;
\r
10358 ResurrectChessProgram();
\r
10359 SendToProgram("analyze\n", &first);
\r
10360 first.analyzing = TRUE;
\r
10361 /*first.maybeThinking = TRUE;*/
\r
10362 first.maybeThinking = FALSE; /* avoid killing GNU Chess */
\r
10363 AnalysisPopUp(_("Analysis"),
\r
10364 _("Starting analysis mode...\nIf this message stays up, your chess program does not support analysis."));
\r
10366 gameMode = AnalyzeFile;
\r
10371 StartAnalysisClock();
\r
10372 GetTimeMark(&lastNodeCountTime);
\r
10373 lastNodeCount = 0;
\r
10377 MachineWhiteEvent()
\r
10379 char buf[MSG_SIZ];
\r
10380 char *bookHit = NULL;
\r
10382 if (appData.noChessProgram || (gameMode == MachinePlaysWhite))
\r
10386 if (gameMode == PlayFromGameFile ||
\r
10387 gameMode == TwoMachinesPlay ||
\r
10388 gameMode == Training ||
\r
10389 gameMode == AnalyzeMode ||
\r
10390 gameMode == EndOfGame)
\r
10393 if (gameMode == EditPosition)
\r
10394 EditPositionDone();
\r
10396 if (!WhiteOnMove(currentMove)) {
\r
10397 DisplayError(_("It is not White's turn"), 0);
\r
10401 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile)
\r
10402 ExitAnalyzeMode();
\r
10404 if (gameMode == EditGame || gameMode == AnalyzeMode ||
\r
10405 gameMode == AnalyzeFile)
\r
10408 ResurrectChessProgram(); /* in case it isn't running */
\r
10409 if(gameMode == BeginningOfGame) { /* [HGM] time odds: to get right odds in human mode */
\r
10410 gameMode = MachinePlaysWhite;
\r
10413 gameMode = MachinePlaysWhite;
\r
10417 sprintf(buf, "%s vs. %s", gameInfo.white, gameInfo.black);
\r
10418 DisplayTitle(buf);
\r
10419 if (first.sendName) {
\r
10420 sprintf(buf, "name %s\n", gameInfo.black);
\r
10421 SendToProgram(buf, &first);
\r
10423 if (first.sendTime) {
\r
10424 if (first.useColors) {
\r
10425 SendToProgram("black\n", &first); /*gnu kludge*/
\r
10427 SendTimeRemaining(&first, TRUE);
\r
10429 if (first.useColors) {
\r
10430 SendToProgram("white\n", &first); // [HGM] book: send 'go' separately
\r
10432 bookHit = SendMoveToBookUser(forwardMostMove-1, &first, TRUE); // [HGM] book: send go or retrieve book move
\r
10433 SetMachineThinkingEnables();
\r
10434 first.maybeThinking = TRUE;
\r
10437 if (appData.autoFlipView && !flipView) {
\r
10438 flipView = !flipView;
\r
10439 DrawPosition(FALSE, NULL);
\r
10440 DisplayBothClocks(); // [HGM] logo: clocks might have to be exchanged;
\r
10443 if(bookHit) { // [HGM] book: simulate book reply
\r
10444 static char bookMove[MSG_SIZ]; // a bit generous?
\r
10446 programStats.nodes = programStats.depth = programStats.time =
\r
10447 programStats.score = programStats.got_only_move = 0;
\r
10448 sprintf(programStats.movelist, "%s (xbook)", bookHit);
\r
10450 strcpy(bookMove, "move ");
\r
10451 strcat(bookMove, bookHit);
\r
10452 HandleMachineMove(bookMove, &first);
\r
10457 MachineBlackEvent()
\r
10459 char buf[MSG_SIZ];
\r
10460 char *bookHit = NULL;
\r
10462 if (appData.noChessProgram || (gameMode == MachinePlaysBlack))
\r
10466 if (gameMode == PlayFromGameFile ||
\r
10467 gameMode == TwoMachinesPlay ||
\r
10468 gameMode == Training ||
\r
10469 gameMode == AnalyzeMode ||
\r
10470 gameMode == EndOfGame)
\r
10473 if (gameMode == EditPosition)
\r
10474 EditPositionDone();
\r
10476 if (WhiteOnMove(currentMove)) {
\r
10477 DisplayError(_("It is not Black's turn"), 0);
\r
10481 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile)
\r
10482 ExitAnalyzeMode();
\r
10484 if (gameMode == EditGame || gameMode == AnalyzeMode ||
\r
10485 gameMode == AnalyzeFile)
\r
10488 ResurrectChessProgram(); /* in case it isn't running */
\r
10489 gameMode = MachinePlaysBlack;
\r
10493 sprintf(buf, "%s vs. %s", gameInfo.white, gameInfo.black);
\r
10494 DisplayTitle(buf);
\r
10495 if (first.sendName) {
\r
10496 sprintf(buf, "name %s\n", gameInfo.white);
\r
10497 SendToProgram(buf, &first);
\r
10499 if (first.sendTime) {
\r
10500 if (first.useColors) {
\r
10501 SendToProgram("white\n", &first); /*gnu kludge*/
\r
10503 SendTimeRemaining(&first, FALSE);
\r
10505 if (first.useColors) {
\r
10506 SendToProgram("black\n", &first); // [HGM] book: 'go' sent separately
\r
10508 bookHit = SendMoveToBookUser(forwardMostMove-1, &first, TRUE); // [HGM] book: send go or retrieve book move
\r
10509 SetMachineThinkingEnables();
\r
10510 first.maybeThinking = TRUE;
\r
10513 if (appData.autoFlipView && flipView) {
\r
10514 flipView = !flipView;
\r
10515 DrawPosition(FALSE, NULL);
\r
10516 DisplayBothClocks(); // [HGM] logo: clocks might have to be exchanged;
\r
10518 if(bookHit) { // [HGM] book: simulate book reply
\r
10519 static char bookMove[MSG_SIZ]; // a bit generous?
\r
10521 programStats.nodes = programStats.depth = programStats.time =
\r
10522 programStats.score = programStats.got_only_move = 0;
\r
10523 sprintf(programStats.movelist, "%s (xbook)", bookHit);
\r
10525 strcpy(bookMove, "move ");
\r
10526 strcat(bookMove, bookHit);
\r
10527 HandleMachineMove(bookMove, &first);
\r
10533 DisplayTwoMachinesTitle()
\r
10535 char buf[MSG_SIZ];
\r
10536 if (appData.matchGames > 0) {
\r
10537 if (first.twoMachinesColor[0] == 'w') {
\r
10538 sprintf(buf, "%s vs. %s (%d-%d-%d)",
\r
10539 gameInfo.white, gameInfo.black,
\r
10540 first.matchWins, second.matchWins,
\r
10541 matchGame - 1 - (first.matchWins + second.matchWins));
\r
10543 sprintf(buf, "%s vs. %s (%d-%d-%d)",
\r
10544 gameInfo.white, gameInfo.black,
\r
10545 second.matchWins, first.matchWins,
\r
10546 matchGame - 1 - (first.matchWins + second.matchWins));
\r
10549 sprintf(buf, "%s vs. %s", gameInfo.white, gameInfo.black);
\r
10551 DisplayTitle(buf);
\r
10555 TwoMachinesEvent P((void))
\r
10558 char buf[MSG_SIZ];
\r
10559 ChessProgramState *onmove;
\r
10560 char *bookHit = NULL;
\r
10562 if (appData.noChessProgram) return;
\r
10564 switch (gameMode) {
\r
10565 case TwoMachinesPlay:
\r
10567 case MachinePlaysWhite:
\r
10568 case MachinePlaysBlack:
\r
10569 if (WhiteOnMove(forwardMostMove) == (gameMode == MachinePlaysWhite)) {
\r
10570 DisplayError(_("Wait until your turn,\nor select Move Now"), 0);
\r
10573 /* fall through */
\r
10574 case BeginningOfGame:
\r
10575 case PlayFromGameFile:
\r
10578 if (gameMode != EditGame) return;
\r
10580 case EditPosition:
\r
10581 EditPositionDone();
\r
10583 case AnalyzeMode:
\r
10584 case AnalyzeFile:
\r
10585 ExitAnalyzeMode();
\r
10592 forwardMostMove = currentMove;
\r
10593 ResurrectChessProgram(); /* in case first program isn't running */
\r
10595 if (second.pr == NULL) {
\r
10596 StartChessProgram(&second);
\r
10597 if (second.protocolVersion == 1) {
\r
10598 TwoMachinesEventIfReady();
\r
10600 /* kludge: allow timeout for initial "feature" command */
\r
10602 DisplayMessage("", _("Starting second chess program"));
\r
10603 ScheduleDelayedEvent(TwoMachinesEventIfReady, FEATURE_TIMEOUT);
\r
10607 DisplayMessage("", "");
\r
10608 InitChessProgram(&second, FALSE);
\r
10609 SendToProgram("force\n", &second);
\r
10610 if (startedFromSetupPosition) {
\r
10611 SendBoard(&second, backwardMostMove);
\r
10612 if (appData.debugMode) {
\r
10613 fprintf(debugFP, "Two Machines\n");
\r
10616 for (i = backwardMostMove; i < forwardMostMove; i++) {
\r
10617 SendMoveToProgram(i, &second);
\r
10620 gameMode = TwoMachinesPlay;
\r
10624 DisplayTwoMachinesTitle();
\r
10625 firstMove = TRUE;
\r
10626 if ((first.twoMachinesColor[0] == 'w') == WhiteOnMove(forwardMostMove)) {
\r
10629 onmove = &second;
\r
10632 SendToProgram(first.computerString, &first);
\r
10633 if (first.sendName) {
\r
10634 sprintf(buf, "name %s\n", second.tidy);
\r
10635 SendToProgram(buf, &first);
\r
10637 SendToProgram(second.computerString, &second);
\r
10638 if (second.sendName) {
\r
10639 sprintf(buf, "name %s\n", first.tidy);
\r
10640 SendToProgram(buf, &second);
\r
10644 if (!first.sendTime || !second.sendTime) {
\r
10645 timeRemaining[0][forwardMostMove] = whiteTimeRemaining;
\r
10646 timeRemaining[1][forwardMostMove] = blackTimeRemaining;
\r
10648 if (onmove->sendTime) {
\r
10649 if (onmove->useColors) {
\r
10650 SendToProgram(onmove->other->twoMachinesColor, onmove); /*gnu kludge*/
\r
10652 SendTimeRemaining(onmove, WhiteOnMove(forwardMostMove));
\r
10654 if (onmove->useColors) {
\r
10655 SendToProgram(onmove->twoMachinesColor, onmove);
\r
10657 bookHit = SendMoveToBookUser(forwardMostMove-1, onmove, TRUE); // [HGM] book: send go or retrieve book move
\r
10658 // SendToProgram("go\n", onmove);
\r
10659 onmove->maybeThinking = TRUE;
\r
10660 SetMachineThinkingEnables();
\r
10664 if(bookHit) { // [HGM] book: simulate book reply
\r
10665 static char bookMove[MSG_SIZ]; // a bit generous?
\r
10667 programStats.nodes = programStats.depth = programStats.time =
\r
10668 programStats.score = programStats.got_only_move = 0;
\r
10669 sprintf(programStats.movelist, "%s (xbook)", bookHit);
\r
10671 strcpy(bookMove, "move ");
\r
10672 strcat(bookMove, bookHit);
\r
10673 HandleMachineMove(bookMove, &first);
\r
10680 if (gameMode == Training) {
\r
10681 SetTrainingModeOff();
\r
10682 gameMode = PlayFromGameFile;
\r
10683 DisplayMessage("", _("Training mode off"));
\r
10685 gameMode = Training;
\r
10686 animateTraining = appData.animate;
\r
10688 /* make sure we are not already at the end of the game */
\r
10689 if (currentMove < forwardMostMove) {
\r
10690 SetTrainingModeOn();
\r
10691 DisplayMessage("", _("Training mode on"));
\r
10693 gameMode = PlayFromGameFile;
\r
10694 DisplayError(_("Already at end of game"), 0);
\r
10703 if (!appData.icsActive) return;
\r
10704 switch (gameMode) {
\r
10705 case IcsPlayingWhite:
\r
10706 case IcsPlayingBlack:
\r
10707 case IcsObserving:
\r
10709 case BeginningOfGame:
\r
10710 case IcsExamining:
\r
10716 case EditPosition:
\r
10717 EditPositionDone();
\r
10720 case AnalyzeMode:
\r
10721 case AnalyzeFile:
\r
10722 ExitAnalyzeMode();
\r
10730 gameMode = IcsIdle;
\r
10741 switch (gameMode) {
\r
10743 SetTrainingModeOff();
\r
10745 case MachinePlaysWhite:
\r
10746 case MachinePlaysBlack:
\r
10747 case BeginningOfGame:
\r
10748 SendToProgram("force\n", &first);
\r
10749 SetUserThinkingEnables();
\r
10751 case PlayFromGameFile:
\r
10752 (void) StopLoadGameTimer();
\r
10753 if (gameFileFP != NULL) {
\r
10754 gameFileFP = NULL;
\r
10757 case EditPosition:
\r
10758 EditPositionDone();
\r
10760 case AnalyzeMode:
\r
10761 case AnalyzeFile:
\r
10762 ExitAnalyzeMode();
\r
10763 SendToProgram("force\n", &first);
\r
10765 case TwoMachinesPlay:
\r
10766 GameEnds((ChessMove) 0, NULL, GE_PLAYER);
\r
10767 ResurrectChessProgram();
\r
10768 SetUserThinkingEnables();
\r
10771 ResurrectChessProgram();
\r
10773 case IcsPlayingBlack:
\r
10774 case IcsPlayingWhite:
\r
10775 DisplayError(_("Warning: You are still playing a game"), 0);
\r
10777 case IcsObserving:
\r
10778 DisplayError(_("Warning: You are still observing a game"), 0);
\r
10780 case IcsExamining:
\r
10781 DisplayError(_("Warning: You are still examining a game"), 0);
\r
10792 first.offeredDraw = second.offeredDraw = 0;
\r
10794 if (gameMode == PlayFromGameFile) {
\r
10795 whiteTimeRemaining = timeRemaining[0][currentMove];
\r
10796 blackTimeRemaining = timeRemaining[1][currentMove];
\r
10797 DisplayTitle("");
\r
10800 if (gameMode == MachinePlaysWhite ||
\r
10801 gameMode == MachinePlaysBlack ||
\r
10802 gameMode == TwoMachinesPlay ||
\r
10803 gameMode == EndOfGame) {
\r
10804 i = forwardMostMove;
\r
10805 while (i > currentMove) {
\r
10806 SendToProgram("undo\n", &first);
\r
10809 whiteTimeRemaining = timeRemaining[0][currentMove];
\r
10810 blackTimeRemaining = timeRemaining[1][currentMove];
\r
10811 DisplayBothClocks();
\r
10812 if (whiteFlag || blackFlag) {
\r
10813 whiteFlag = blackFlag = 0;
\r
10815 DisplayTitle("");
\r
10818 gameMode = EditGame;
\r
10825 EditPositionEvent()
\r
10827 if (gameMode == EditPosition) {
\r
10833 if (gameMode != EditGame) return;
\r
10835 gameMode = EditPosition;
\r
10838 if (currentMove > 0)
\r
10839 CopyBoard(boards[0], boards[currentMove]);
\r
10841 blackPlaysFirst = !WhiteOnMove(currentMove);
\r
10843 currentMove = forwardMostMove = backwardMostMove = 0;
\r
10844 HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove-1);
\r
10849 ExitAnalyzeMode()
\r
10851 /* [DM] icsEngineAnalyze - possible call from other functions */
\r
10852 if (appData.icsEngineAnalyze) {
\r
10853 appData.icsEngineAnalyze = FALSE;
\r
10855 DisplayMessage("",_("Close ICS engine analyze..."));
\r
10857 if (first.analysisSupport && first.analyzing) {
\r
10858 SendToProgram("exit\n", &first);
\r
10859 first.analyzing = FALSE;
\r
10861 AnalysisPopDown();
\r
10862 thinkOutput[0] = NULLCHAR;
\r
10866 EditPositionDone()
\r
10868 startedFromSetupPosition = TRUE;
\r
10869 InitChessProgram(&first, FALSE);
\r
10870 SendToProgram("force\n", &first);
\r
10871 if (blackPlaysFirst) {
\r
10872 strcpy(moveList[0], "");
\r
10873 strcpy(parseList[0], "");
\r
10874 currentMove = forwardMostMove = backwardMostMove = 1;
\r
10875 CopyBoard(boards[1], boards[0]);
\r
10876 /* [HGM] copy rights as well, as this code is also used after pasting a FEN */
\r
10878 epStatus[1] = epStatus[0];
\r
10879 for(i=0; i<nrCastlingRights; i++) castlingRights[1][i] = castlingRights[0][i];
\r
10882 currentMove = forwardMostMove = backwardMostMove = 0;
\r
10884 SendBoard(&first, forwardMostMove);
\r
10885 if (appData.debugMode) {
\r
10886 fprintf(debugFP, "EditPosDone\n");
\r
10888 DisplayTitle("");
\r
10889 timeRemaining[0][forwardMostMove] = whiteTimeRemaining;
\r
10890 timeRemaining[1][forwardMostMove] = blackTimeRemaining;
\r
10891 gameMode = EditGame;
\r
10893 HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove-1);
\r
10894 ClearHighlights(); /* [AS] */
\r
10897 /* Pause for `ms' milliseconds */
\r
10898 /* !! Ugh, this is a kludge. Fix it sometime. --tpm */
\r
10905 GetTimeMark(&m1);
\r
10907 GetTimeMark(&m2);
\r
10908 } while (SubtractTimeMarks(&m2, &m1) < ms);
\r
10911 /* !! Ugh, this is a kludge. Fix it sometime. --tpm */
\r
10913 SendMultiLineToICS(buf)
\r
10916 char temp[MSG_SIZ+1], *p;
\r
10919 len = strlen(buf);
\r
10920 if (len > MSG_SIZ)
\r
10923 strncpy(temp, buf, len);
\r
10928 if (*p == '\n' || *p == '\r')
\r
10933 strcat(temp, "\n");
\r
10935 SendToPlayer(temp, strlen(temp));
\r
10939 SetWhiteToPlayEvent()
\r
10941 if (gameMode == EditPosition) {
\r
10942 blackPlaysFirst = FALSE;
\r
10943 DisplayBothClocks(); /* works because currentMove is 0 */
\r
10944 } else if (gameMode == IcsExamining) {
\r
10945 SendToICS(ics_prefix);
\r
10946 SendToICS("tomove white\n");
\r
10951 SetBlackToPlayEvent()
\r
10953 if (gameMode == EditPosition) {
\r
10954 blackPlaysFirst = TRUE;
\r
10955 currentMove = 1; /* kludge */
\r
10956 DisplayBothClocks();
\r
10958 } else if (gameMode == IcsExamining) {
\r
10959 SendToICS(ics_prefix);
\r
10960 SendToICS("tomove black\n");
\r
10965 EditPositionMenuEvent(selection, x, y)
\r
10966 ChessSquare selection;
\r
10969 char buf[MSG_SIZ];
\r
10970 ChessSquare piece = boards[0][y][x];
\r
10972 if (gameMode != EditPosition && gameMode != IcsExamining) return;
\r
10974 switch (selection) {
\r
10976 if (gameMode == IcsExamining && ics_type == ICS_FICS) {
\r
10977 SendToICS(ics_prefix);
\r
10978 SendToICS("bsetup clear\n");
\r
10979 } else if (gameMode == IcsExamining && ics_type == ICS_ICC) {
\r
10980 SendToICS(ics_prefix);
\r
10981 SendToICS("clearboard\n");
\r
10983 for (x = 0; x < BOARD_WIDTH; x++) { ChessSquare p = EmptySquare;
\r
10984 if(x == BOARD_LEFT-1 || x == BOARD_RGHT) p = (ChessSquare) 0; /* [HGM] holdings */
\r
10985 for (y = 0; y < BOARD_HEIGHT; y++) {
\r
10986 if (gameMode == IcsExamining) {
\r
10987 if (boards[currentMove][y][x] != EmptySquare) {
\r
10988 sprintf(buf, "%sx@%c%c\n", ics_prefix,
\r
10989 AAA + x, ONE + y);
\r
10993 boards[0][y][x] = p;
\r
10998 if (gameMode == EditPosition) {
\r
10999 DrawPosition(FALSE, boards[0]);
\r
11004 SetWhiteToPlayEvent();
\r
11008 SetBlackToPlayEvent();
\r
11011 case EmptySquare:
\r
11012 if (gameMode == IcsExamining) {
\r
11013 sprintf(buf, "%sx@%c%c\n", ics_prefix, AAA + x, ONE + y);
\r
11016 boards[0][y][x] = EmptySquare;
\r
11017 DrawPosition(FALSE, boards[0]);
\r
11021 case PromotePiece:
\r
11022 if(piece >= (int)WhitePawn && piece < (int)WhiteMan ||
\r
11023 piece >= (int)BlackPawn && piece < (int)BlackMan ) {
\r
11024 selection = (ChessSquare) (PROMOTED piece);
\r
11025 } else if(piece == EmptySquare) selection = WhiteSilver;
\r
11026 else selection = (ChessSquare)((int)piece - 1);
\r
11027 goto defaultlabel;
\r
11029 case DemotePiece:
\r
11030 if(piece > (int)WhiteMan && piece <= (int)WhiteKing ||
\r
11031 piece > (int)BlackMan && piece <= (int)BlackKing ) {
\r
11032 selection = (ChessSquare) (DEMOTED piece);
\r
11033 } else if(piece == EmptySquare) selection = BlackSilver;
\r
11034 else selection = (ChessSquare)((int)piece + 1);
\r
11035 goto defaultlabel;
\r
11039 if(gameInfo.variant == VariantShatranj ||
\r
11040 gameInfo.variant == VariantXiangqi ||
\r
11041 gameInfo.variant == VariantCourier )
\r
11042 selection = (ChessSquare)((int)selection - (int)WhiteQueen + (int)WhiteFerz);
\r
11043 goto defaultlabel;
\r
11047 if(gameInfo.variant == VariantXiangqi)
\r
11048 selection = (ChessSquare)((int)selection - (int)WhiteKing + (int)WhiteWazir);
\r
11049 if(gameInfo.variant == VariantKnightmate)
\r
11050 selection = (ChessSquare)((int)selection - (int)WhiteKing + (int)WhiteUnicorn);
\r
11053 if (gameMode == IcsExamining) {
\r
11054 sprintf(buf, "%s%c@%c%c\n", ics_prefix,
\r
11055 PieceToChar(selection), AAA + x, ONE + y);
\r
11058 boards[0][y][x] = selection;
\r
11059 DrawPosition(FALSE, boards[0]);
\r
11067 DropMenuEvent(selection, x, y)
\r
11068 ChessSquare selection;
\r
11071 ChessMove moveType;
\r
11073 switch (gameMode) {
\r
11074 case IcsPlayingWhite:
\r
11075 case MachinePlaysBlack:
\r
11076 if (!WhiteOnMove(currentMove)) {
\r
11077 DisplayMoveError(_("It is Black's turn"));
\r
11080 moveType = WhiteDrop;
\r
11082 case IcsPlayingBlack:
\r
11083 case MachinePlaysWhite:
\r
11084 if (WhiteOnMove(currentMove)) {
\r
11085 DisplayMoveError(_("It is White's turn"));
\r
11088 moveType = BlackDrop;
\r
11091 moveType = WhiteOnMove(currentMove) ? WhiteDrop : BlackDrop;
\r
11097 if (moveType == BlackDrop && selection < BlackPawn) {
\r
11098 selection = (ChessSquare) ((int) selection
\r
11099 + (int) BlackPawn - (int) WhitePawn);
\r
11101 if (boards[currentMove][y][x] != EmptySquare) {
\r
11102 DisplayMoveError(_("That square is occupied"));
\r
11106 FinishMove(moveType, (int) selection, DROP_RANK, x, y, NULLCHAR);
\r
11112 /* Accept a pending offer of any kind from opponent */
\r
11114 if (appData.icsActive) {
\r
11115 SendToICS(ics_prefix);
\r
11116 SendToICS("accept\n");
\r
11117 } else if (cmailMsgLoaded) {
\r
11118 if (currentMove == cmailOldMove &&
\r
11119 commentList[cmailOldMove] != NULL &&
\r
11120 StrStr(commentList[cmailOldMove], WhiteOnMove(cmailOldMove) ?
\r
11121 "Black offers a draw" : "White offers a draw")) {
\r
11123 GameEnds(GameIsDrawn, "Draw agreed", GE_PLAYER);
\r
11124 cmailMoveType[lastLoadGameNumber - 1] = CMAIL_ACCEPT;
\r
11126 DisplayError(_("There is no pending offer on this move"), 0);
\r
11127 cmailMoveType[lastLoadGameNumber - 1] = CMAIL_MOVE;
\r
11130 /* Not used for offers from chess program */
\r
11137 /* Decline a pending offer of any kind from opponent */
\r
11139 if (appData.icsActive) {
\r
11140 SendToICS(ics_prefix);
\r
11141 SendToICS("decline\n");
\r
11142 } else if (cmailMsgLoaded) {
\r
11143 if (currentMove == cmailOldMove &&
\r
11144 commentList[cmailOldMove] != NULL &&
\r
11145 StrStr(commentList[cmailOldMove], WhiteOnMove(cmailOldMove) ?
\r
11146 "Black offers a draw" : "White offers a draw")) {
\r
11148 AppendComment(cmailOldMove, "Draw declined");
\r
11149 DisplayComment(cmailOldMove - 1, "Draw declined");
\r
11150 #endif /*NOTDEF*/
\r
11152 DisplayError(_("There is no pending offer on this move"), 0);
\r
11155 /* Not used for offers from chess program */
\r
11162 /* Issue ICS rematch command */
\r
11163 if (appData.icsActive) {
\r
11164 SendToICS(ics_prefix);
\r
11165 SendToICS("rematch\n");
\r
11172 /* Call your opponent's flag (claim a win on time) */
\r
11173 if (appData.icsActive) {
\r
11174 SendToICS(ics_prefix);
\r
11175 SendToICS("flag\n");
\r
11177 switch (gameMode) {
\r
11180 case MachinePlaysWhite:
\r
11183 GameEnds(GameIsDrawn, "Both players ran out of time",
\r
11186 GameEnds(BlackWins, "Black wins on time", GE_PLAYER);
\r
11188 DisplayError(_("Your opponent is not out of time"), 0);
\r
11191 case MachinePlaysBlack:
\r
11194 GameEnds(GameIsDrawn, "Both players ran out of time",
\r
11197 GameEnds(WhiteWins, "White wins on time", GE_PLAYER);
\r
11199 DisplayError(_("Your opponent is not out of time"), 0);
\r
11209 /* Offer draw or accept pending draw offer from opponent */
\r
11211 if (appData.icsActive) {
\r
11212 /* Note: tournament rules require draw offers to be
\r
11213 made after you make your move but before you punch
\r
11214 your clock. Currently ICS doesn't let you do that;
\r
11215 instead, you immediately punch your clock after making
\r
11216 a move, but you can offer a draw at any time. */
\r
11218 SendToICS(ics_prefix);
\r
11219 SendToICS("draw\n");
\r
11220 } else if (cmailMsgLoaded) {
\r
11221 if (currentMove == cmailOldMove &&
\r
11222 commentList[cmailOldMove] != NULL &&
\r
11223 StrStr(commentList[cmailOldMove], WhiteOnMove(cmailOldMove) ?
\r
11224 "Black offers a draw" : "White offers a draw")) {
\r
11225 GameEnds(GameIsDrawn, "Draw agreed", GE_PLAYER);
\r
11226 cmailMoveType[lastLoadGameNumber - 1] = CMAIL_ACCEPT;
\r
11227 } else if (currentMove == cmailOldMove + 1) {
\r
11228 char *offer = WhiteOnMove(cmailOldMove) ?
\r
11229 "White offers a draw" : "Black offers a draw";
\r
11230 AppendComment(currentMove, offer);
\r
11231 DisplayComment(currentMove - 1, offer);
\r
11232 cmailMoveType[lastLoadGameNumber - 1] = CMAIL_DRAW;
\r
11234 DisplayError(_("You must make your move before offering a draw"), 0);
\r
11235 cmailMoveType[lastLoadGameNumber - 1] = CMAIL_MOVE;
\r
11237 } else if (first.offeredDraw) {
\r
11238 GameEnds(GameIsDrawn, "Draw agreed", GE_XBOARD);
\r
11240 if (first.sendDrawOffers) {
\r
11241 SendToProgram("draw\n", &first);
\r
11242 userOfferedDraw = TRUE;
\r
11250 /* Offer Adjourn or accept pending Adjourn offer from opponent */
\r
11252 if (appData.icsActive) {
\r
11253 SendToICS(ics_prefix);
\r
11254 SendToICS("adjourn\n");
\r
11256 /* Currently GNU Chess doesn't offer or accept Adjourns */
\r
11264 /* Offer Abort or accept pending Abort offer from opponent */
\r
11266 if (appData.icsActive) {
\r
11267 SendToICS(ics_prefix);
\r
11268 SendToICS("abort\n");
\r
11270 GameEnds(GameUnfinished, "Game aborted", GE_PLAYER);
\r
11277 /* Resign. You can do this even if it's not your turn. */
\r
11279 if (appData.icsActive) {
\r
11280 SendToICS(ics_prefix);
\r
11281 SendToICS("resign\n");
\r
11283 switch (gameMode) {
\r
11284 case MachinePlaysWhite:
\r
11285 GameEnds(WhiteWins, "Black resigns", GE_PLAYER);
\r
11287 case MachinePlaysBlack:
\r
11288 GameEnds(BlackWins, "White resigns", GE_PLAYER);
\r
11291 if (cmailMsgLoaded) {
\r
11293 if (WhiteOnMove(cmailOldMove)) {
\r
11294 GameEnds(BlackWins, "White resigns", GE_PLAYER);
\r
11296 GameEnds(WhiteWins, "Black resigns", GE_PLAYER);
\r
11298 cmailMoveType[lastLoadGameNumber - 1] = CMAIL_RESIGN;
\r
11309 StopObservingEvent()
\r
11311 /* Stop observing current games */
\r
11312 SendToICS(ics_prefix);
\r
11313 SendToICS("unobserve\n");
\r
11317 StopExaminingEvent()
\r
11319 /* Stop observing current game */
\r
11320 SendToICS(ics_prefix);
\r
11321 SendToICS("unexamine\n");
\r
11325 ForwardInner(target)
\r
11330 if (appData.debugMode)
\r
11331 fprintf(debugFP, "ForwardInner(%d), current %d, forward %d\n",
\r
11332 target, currentMove, forwardMostMove);
\r
11334 if (gameMode == EditPosition)
\r
11337 if (gameMode == PlayFromGameFile && !pausing)
\r
11340 if (gameMode == IcsExamining && pausing)
\r
11341 limit = pauseExamForwardMostMove;
\r
11343 limit = forwardMostMove;
\r
11345 if (target > limit) target = limit;
\r
11347 if (target > 0 && moveList[target - 1][0]) {
\r
11348 int fromX, fromY, toX, toY;
\r
11349 toX = moveList[target - 1][2] - AAA;
\r
11350 toY = moveList[target - 1][3] - ONE;
\r
11351 if (moveList[target - 1][1] == '@') {
\r
11352 if (appData.highlightLastMove) {
\r
11353 SetHighlights(-1, -1, toX, toY);
\r
11356 fromX = moveList[target - 1][0] - AAA;
\r
11357 fromY = moveList[target - 1][1] - ONE;
\r
11358 if (target == currentMove + 1) {
\r
11359 AnimateMove(boards[currentMove], fromX, fromY, toX, toY);
\r
11361 if (appData.highlightLastMove) {
\r
11362 SetHighlights(fromX, fromY, toX, toY);
\r
11366 if (gameMode == EditGame || gameMode == AnalyzeMode ||
\r
11367 gameMode == Training || gameMode == PlayFromGameFile ||
\r
11368 gameMode == AnalyzeFile) {
\r
11369 while (currentMove < target) {
\r
11370 SendMoveToProgram(currentMove++, &first);
\r
11373 currentMove = target;
\r
11376 if (gameMode == EditGame || gameMode == EndOfGame) {
\r
11377 whiteTimeRemaining = timeRemaining[0][currentMove];
\r
11378 blackTimeRemaining = timeRemaining[1][currentMove];
\r
11380 DisplayBothClocks();
\r
11381 DisplayMove(currentMove - 1);
\r
11382 DrawPosition(FALSE, boards[currentMove]);
\r
11383 HistorySet(parseList,backwardMostMove,forwardMostMove,currentMove-1);
\r
11384 if ( !matchMode && gameMode != Training) { // [HGM] PV info: routine tests if empty
\r
11385 DisplayComment(currentMove - 1, commentList[currentMove]);
\r
11393 if (gameMode == IcsExamining && !pausing) {
\r
11394 SendToICS(ics_prefix);
\r
11395 SendToICS("forward\n");
\r
11397 ForwardInner(currentMove + 1);
\r
11404 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
\r
11405 /* to optimze, we temporarily turn off analysis mode while we feed
\r
11406 * the remaining moves to the engine. Otherwise we get analysis output
\r
11407 * after each move.
\r
11409 if (first.analysisSupport) {
\r
11410 SendToProgram("exit\nforce\n", &first);
\r
11411 first.analyzing = FALSE;
\r
11415 if (gameMode == IcsExamining && !pausing) {
\r
11416 SendToICS(ics_prefix);
\r
11417 SendToICS("forward 999999\n");
\r
11419 ForwardInner(forwardMostMove);
\r
11422 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
\r
11423 /* we have fed all the moves, so reactivate analysis mode */
\r
11424 SendToProgram("analyze\n", &first);
\r
11425 first.analyzing = TRUE;
\r
11426 /*first.maybeThinking = TRUE;*/
\r
11427 first.maybeThinking = FALSE; /* avoid killing GNU Chess */
\r
11432 BackwardInner(target)
\r
11435 int full_redraw = TRUE; /* [AS] Was FALSE, had to change it! */
\r
11437 if (appData.debugMode)
\r
11438 fprintf(debugFP, "BackwardInner(%d), current %d, forward %d\n",
\r
11439 target, currentMove, forwardMostMove);
\r
11441 if (gameMode == EditPosition) return;
\r
11442 if (currentMove <= backwardMostMove) {
\r
11443 ClearHighlights();
\r
11444 DrawPosition(full_redraw, boards[currentMove]);
\r
11447 if (gameMode == PlayFromGameFile && !pausing)
\r
11450 if (moveList[target][0]) {
\r
11451 int fromX, fromY, toX, toY;
\r
11452 toX = moveList[target][2] - AAA;
\r
11453 toY = moveList[target][3] - ONE;
\r
11454 if (moveList[target][1] == '@') {
\r
11455 if (appData.highlightLastMove) {
\r
11456 SetHighlights(-1, -1, toX, toY);
\r
11459 fromX = moveList[target][0] - AAA;
\r
11460 fromY = moveList[target][1] - ONE;
\r
11461 if (target == currentMove - 1) {
\r
11462 AnimateMove(boards[currentMove], toX, toY, fromX, fromY);
\r
11464 if (appData.highlightLastMove) {
\r
11465 SetHighlights(fromX, fromY, toX, toY);
\r
11469 if (gameMode == EditGame || gameMode==AnalyzeMode ||
\r
11470 gameMode == PlayFromGameFile || gameMode == AnalyzeFile) {
\r
11471 while (currentMove > target) {
\r
11472 SendToProgram("undo\n", &first);
\r
11476 currentMove = target;
\r
11479 if (gameMode == EditGame || gameMode == EndOfGame) {
\r
11480 whiteTimeRemaining = timeRemaining[0][currentMove];
\r
11481 blackTimeRemaining = timeRemaining[1][currentMove];
\r
11483 DisplayBothClocks();
\r
11484 DisplayMove(currentMove - 1);
\r
11485 DrawPosition(full_redraw, boards[currentMove]);
\r
11486 HistorySet(parseList,backwardMostMove,forwardMostMove,currentMove-1);
\r
11487 // [HGM] PV info: routine tests if comment empty
\r
11488 DisplayComment(currentMove - 1, commentList[currentMove]);
\r
11494 if (gameMode == IcsExamining && !pausing) {
\r
11495 SendToICS(ics_prefix);
\r
11496 SendToICS("backward\n");
\r
11498 BackwardInner(currentMove - 1);
\r
11505 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
\r
11506 /* to optimze, we temporarily turn off analysis mode while we undo
\r
11507 * all the moves. Otherwise we get analysis output after each undo.
\r
11509 if (first.analysisSupport) {
\r
11510 SendToProgram("exit\nforce\n", &first);
\r
11511 first.analyzing = FALSE;
\r
11515 if (gameMode == IcsExamining && !pausing) {
\r
11516 SendToICS(ics_prefix);
\r
11517 SendToICS("backward 999999\n");
\r
11519 BackwardInner(backwardMostMove);
\r
11522 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
\r
11523 /* we have fed all the moves, so reactivate analysis mode */
\r
11524 SendToProgram("analyze\n", &first);
\r
11525 first.analyzing = TRUE;
\r
11526 /*first.maybeThinking = TRUE;*/
\r
11527 first.maybeThinking = FALSE; /* avoid killing GNU Chess */
\r
11532 ToNrEvent(int to)
\r
11534 if (gameMode == PlayFromGameFile && !pausing) PauseEvent();
\r
11535 if (to >= forwardMostMove) to = forwardMostMove;
\r
11536 if (to <= backwardMostMove) to = backwardMostMove;
\r
11537 if (to < currentMove) {
\r
11538 BackwardInner(to);
\r
11540 ForwardInner(to);
\r
11547 if (gameMode != IcsExamining) {
\r
11548 DisplayError(_("You are not examining a game"), 0);
\r
11552 DisplayError(_("You can't revert while pausing"), 0);
\r
11555 SendToICS(ics_prefix);
\r
11556 SendToICS("revert\n");
\r
11560 RetractMoveEvent()
\r
11562 switch (gameMode) {
\r
11563 case MachinePlaysWhite:
\r
11564 case MachinePlaysBlack:
\r
11565 if (WhiteOnMove(forwardMostMove) == (gameMode == MachinePlaysWhite)) {
\r
11566 DisplayError(_("Wait until your turn,\nor select Move Now"), 0);
\r
11569 if (forwardMostMove < 2) return;
\r
11570 currentMove = forwardMostMove = forwardMostMove - 2;
\r
11571 whiteTimeRemaining = timeRemaining[0][currentMove];
\r
11572 blackTimeRemaining = timeRemaining[1][currentMove];
\r
11573 DisplayBothClocks();
\r
11574 DisplayMove(currentMove - 1);
\r
11575 ClearHighlights();/*!! could figure this out*/
\r
11576 DrawPosition(TRUE, boards[currentMove]); /* [AS] Changed to full redraw! */
\r
11577 SendToProgram("remove\n", &first);
\r
11578 /*first.maybeThinking = TRUE;*/ /* GNU Chess does not ponder here */
\r
11581 case BeginningOfGame:
\r
11585 case IcsPlayingWhite:
\r
11586 case IcsPlayingBlack:
\r
11587 if (WhiteOnMove(forwardMostMove) == (gameMode == IcsPlayingWhite)) {
\r
11588 SendToICS(ics_prefix);
\r
11589 SendToICS("takeback 2\n");
\r
11591 SendToICS(ics_prefix);
\r
11592 SendToICS("takeback 1\n");
\r
11601 ChessProgramState *cps;
\r
11603 switch (gameMode) {
\r
11604 case MachinePlaysWhite:
\r
11605 if (!WhiteOnMove(forwardMostMove)) {
\r
11606 DisplayError(_("It is your turn"), 0);
\r
11611 case MachinePlaysBlack:
\r
11612 if (WhiteOnMove(forwardMostMove)) {
\r
11613 DisplayError(_("It is your turn"), 0);
\r
11618 case TwoMachinesPlay:
\r
11619 if (WhiteOnMove(forwardMostMove) ==
\r
11620 (first.twoMachinesColor[0] == 'w')) {
\r
11626 case BeginningOfGame:
\r
11630 SendToProgram("?\n", cps);
\r
11634 TruncateGameEvent()
\r
11637 if (gameMode != EditGame) return;
\r
11644 if (forwardMostMove > currentMove) {
\r
11645 if (gameInfo.resultDetails != NULL) {
\r
11646 free(gameInfo.resultDetails);
\r
11647 gameInfo.resultDetails = NULL;
\r
11648 gameInfo.result = GameUnfinished;
\r
11650 forwardMostMove = currentMove;
\r
11651 HistorySet(parseList, backwardMostMove, forwardMostMove,
\r
11659 if (appData.noChessProgram) return;
\r
11660 switch (gameMode) {
\r
11661 case MachinePlaysWhite:
\r
11662 if (WhiteOnMove(forwardMostMove)) {
\r
11663 DisplayError(_("Wait until your turn"), 0);
\r
11667 case BeginningOfGame:
\r
11668 case MachinePlaysBlack:
\r
11669 if (!WhiteOnMove(forwardMostMove)) {
\r
11670 DisplayError(_("Wait until your turn"), 0);
\r
11675 DisplayError(_("No hint available"), 0);
\r
11678 SendToProgram("hint\n", &first);
\r
11679 hintRequested = TRUE;
\r
11685 if (appData.noChessProgram) return;
\r
11686 switch (gameMode) {
\r
11687 case MachinePlaysWhite:
\r
11688 if (WhiteOnMove(forwardMostMove)) {
\r
11689 DisplayError(_("Wait until your turn"), 0);
\r
11693 case BeginningOfGame:
\r
11694 case MachinePlaysBlack:
\r
11695 if (!WhiteOnMove(forwardMostMove)) {
\r
11696 DisplayError(_("Wait until your turn"), 0);
\r
11700 case EditPosition:
\r
11701 EditPositionDone();
\r
11703 case TwoMachinesPlay:
\r
11708 SendToProgram("bk\n", &first);
\r
11709 bookOutput[0] = NULLCHAR;
\r
11710 bookRequested = TRUE;
\r
11716 char *tags = PGNTags(&gameInfo);
\r
11717 TagsPopUp(tags, CmailMsg());
\r
11721 /* end button procedures */
\r
11724 PrintPosition(fp, move)
\r
11730 for (i = BOARD_HEIGHT - 1; i >= 0; i--) {
\r
11731 for (j = BOARD_LEFT; j < BOARD_RGHT; j++) {
\r
11732 char c = PieceToChar(boards[move][i][j]);
\r
11733 fputc(c == 'x' ? '.' : c, fp);
\r
11734 fputc(j == BOARD_RGHT - 1 ? '\n' : ' ', fp);
\r
11737 if ((gameMode == EditPosition) ? !blackPlaysFirst : (move % 2 == 0))
\r
11738 fprintf(fp, "white to play\n");
\r
11740 fprintf(fp, "black to play\n");
\r
11744 PrintOpponents(fp)
\r
11747 if (gameInfo.white != NULL) {
\r
11748 fprintf(fp, "\t%s vs. %s\n", gameInfo.white, gameInfo.black);
\r
11750 fprintf(fp, "\n");
\r
11754 /* Find last component of program's own name, using some heuristics */
\r
11756 TidyProgramName(prog, host, buf)
\r
11757 char *prog, *host, buf[MSG_SIZ];
\r
11760 int local = (strcmp(host, "localhost") == 0);
\r
11761 while (!local && (p = strchr(prog, ';')) != NULL) {
\r
11763 while (*p == ' ') p++;
\r
11766 if (*prog == '"' || *prog == '\'') {
\r
11767 q = strchr(prog + 1, *prog);
\r
11769 q = strchr(prog, ' ');
\r
11771 if (q == NULL) q = prog + strlen(prog);
\r
11773 while (p >= prog && *p != '/' && *p != '\\') p--;
\r
11775 if(p == prog && *p == '"') p++;
\r
11776 if (q - p >= 4 && StrCaseCmp(q - 4, ".exe") == 0) q -= 4;
\r
11777 memcpy(buf, p, q - p);
\r
11778 buf[q - p] = NULLCHAR;
\r
11780 strcat(buf, "@");
\r
11781 strcat(buf, host);
\r
11786 TimeControlTagValue()
\r
11788 char buf[MSG_SIZ];
\r
11789 if (!appData.clockMode) {
\r
11790 strcpy(buf, "-");
\r
11791 } else if (movesPerSession > 0) {
\r
11792 sprintf(buf, "%d/%ld", movesPerSession, timeControl/1000);
\r
11793 } else if (timeIncrement == 0) {
\r
11794 sprintf(buf, "%ld", timeControl/1000);
\r
11796 sprintf(buf, "%ld+%ld", timeControl/1000, timeIncrement/1000);
\r
11798 return StrSave(buf);
\r
11804 /* This routine is used only for certain modes */
\r
11805 VariantClass v = gameInfo.variant;
\r
11806 ClearGameInfo(&gameInfo);
\r
11807 gameInfo.variant = v;
\r
11809 switch (gameMode) {
\r
11810 case MachinePlaysWhite:
\r
11811 gameInfo.event = StrSave( appData.pgnEventHeader );
\r
11812 gameInfo.site = StrSave(HostName());
\r
11813 gameInfo.date = PGNDate();
\r
11814 gameInfo.round = StrSave("-");
\r
11815 gameInfo.white = StrSave(first.tidy);
\r
11816 gameInfo.black = StrSave(UserName());
\r
11817 gameInfo.timeControl = TimeControlTagValue();
\r
11820 case MachinePlaysBlack:
\r
11821 gameInfo.event = StrSave( appData.pgnEventHeader );
\r
11822 gameInfo.site = StrSave(HostName());
\r
11823 gameInfo.date = PGNDate();
\r
11824 gameInfo.round = StrSave("-");
\r
11825 gameInfo.white = StrSave(UserName());
\r
11826 gameInfo.black = StrSave(first.tidy);
\r
11827 gameInfo.timeControl = TimeControlTagValue();
\r
11830 case TwoMachinesPlay:
\r
11831 gameInfo.event = StrSave( appData.pgnEventHeader );
\r
11832 gameInfo.site = StrSave(HostName());
\r
11833 gameInfo.date = PGNDate();
\r
11834 if (matchGame > 0) {
\r
11835 char buf[MSG_SIZ];
\r
11836 sprintf(buf, "%d", matchGame);
\r
11837 gameInfo.round = StrSave(buf);
\r
11839 gameInfo.round = StrSave("-");
\r
11841 if (first.twoMachinesColor[0] == 'w') {
\r
11842 gameInfo.white = StrSave(first.tidy);
\r
11843 gameInfo.black = StrSave(second.tidy);
\r
11845 gameInfo.white = StrSave(second.tidy);
\r
11846 gameInfo.black = StrSave(first.tidy);
\r
11848 gameInfo.timeControl = TimeControlTagValue();
\r
11852 gameInfo.event = StrSave("Edited game");
\r
11853 gameInfo.site = StrSave(HostName());
\r
11854 gameInfo.date = PGNDate();
\r
11855 gameInfo.round = StrSave("-");
\r
11856 gameInfo.white = StrSave("-");
\r
11857 gameInfo.black = StrSave("-");
\r
11860 case EditPosition:
\r
11861 gameInfo.event = StrSave("Edited position");
\r
11862 gameInfo.site = StrSave(HostName());
\r
11863 gameInfo.date = PGNDate();
\r
11864 gameInfo.round = StrSave("-");
\r
11865 gameInfo.white = StrSave("-");
\r
11866 gameInfo.black = StrSave("-");
\r
11869 case IcsPlayingWhite:
\r
11870 case IcsPlayingBlack:
\r
11871 case IcsObserving:
\r
11872 case IcsExamining:
\r
11875 case PlayFromGameFile:
\r
11876 gameInfo.event = StrSave("Game from non-PGN file");
\r
11877 gameInfo.site = StrSave(HostName());
\r
11878 gameInfo.date = PGNDate();
\r
11879 gameInfo.round = StrSave("-");
\r
11880 gameInfo.white = StrSave("?");
\r
11881 gameInfo.black = StrSave("?");
\r
11890 ReplaceComment(index, text)
\r
11896 while (*text == '\n') text++;
\r
11897 len = strlen(text);
\r
11898 while (len > 0 && text[len - 1] == '\n') len--;
\r
11900 if (commentList[index] != NULL)
\r
11901 free(commentList[index]);
\r
11904 commentList[index] = NULL;
\r
11907 commentList[index] = (char *) malloc(len + 2);
\r
11908 strncpy(commentList[index], text, len);
\r
11909 commentList[index][len] = '\n';
\r
11910 commentList[index][len + 1] = NULLCHAR;
\r
11923 if (ch == '\r') continue;
\r
11925 } while (ch != '\0');
\r
11929 AppendComment(index, text)
\r
11936 text = GetInfoFromComment( index, text ); /* [HGM] PV time: strip PV info from comment */
\r
11939 while (*text == '\n') text++;
\r
11940 len = strlen(text);
\r
11941 while (len > 0 && text[len - 1] == '\n') len--;
\r
11943 if (len == 0) return;
\r
11945 if (commentList[index] != NULL) {
\r
11946 old = commentList[index];
\r
11947 oldlen = strlen(old);
\r
11948 commentList[index] = (char *) malloc(oldlen + len + 2);
\r
11949 strcpy(commentList[index], old);
\r
11951 strncpy(&commentList[index][oldlen], text, len);
\r
11952 commentList[index][oldlen + len] = '\n';
\r
11953 commentList[index][oldlen + len + 1] = NULLCHAR;
\r
11955 commentList[index] = (char *) malloc(len + 2);
\r
11956 strncpy(commentList[index], text, len);
\r
11957 commentList[index][len] = '\n';
\r
11958 commentList[index][len + 1] = NULLCHAR;
\r
11962 static char * FindStr( char * text, char * sub_text )
\r
11964 char * result = strstr( text, sub_text );
\r
11966 if( result != NULL ) {
\r
11967 result += strlen( sub_text );
\r
11973 /* [AS] Try to extract PV info from PGN comment */
\r
11974 /* [HGM] PV time: and then remove it, to prevent it appearing twice */
\r
11975 char *GetInfoFromComment( int index, char * text )
\r
11977 char * sep = text;
\r
11979 if( text != NULL && index > 0 ) {
\r
11982 int time = -1, sec = 0, deci;
\r
11983 char * s_eval = FindStr( text, "[%eval " );
\r
11984 char * s_emt = FindStr( text, "[%emt " );
\r
11986 if( s_eval != NULL || s_emt != NULL ) {
\r
11990 if( s_eval != NULL ) {
\r
11991 if( sscanf( s_eval, "%d,%d%c", &score, &depth, &delim ) != 3 ) {
\r
11995 if( delim != ']' ) {
\r
12000 if( s_emt != NULL ) {
\r
12004 /* We expect something like: [+|-]nnn.nn/dd */
\r
12005 int score_lo = 0;
\r
12007 sep = strchr( text, '/' );
\r
12008 if( sep == NULL || sep < (text+4) ) {
\r
12012 time = -1; sec = -1; deci = -1;
\r
12013 if( sscanf( text, "%d.%d/%d %d:%d", &score, &score_lo, &depth, &time, &sec ) != 5 &&
\r
12014 sscanf( text, "%d.%d/%d %d.%d", &score, &score_lo, &depth, &time, &deci ) != 5 &&
\r
12015 sscanf( text, "%d.%d/%d %d", &score, &score_lo, &depth, &time ) != 4 &&
\r
12016 sscanf( text, "%d.%d/%d", &score, &score_lo, &depth ) != 3 ) {
\r
12020 if( score_lo < 0 || score_lo >= 100 ) {
\r
12024 if(sec >= 0) time = 600*time + 10*sec; else
\r
12025 if(deci >= 0) time = 10*time + deci; else time *= 10; // deci-sec
\r
12027 score = score >= 0 ? score*100 + score_lo : score*100 - score_lo;
\r
12029 /* [HGM] PV time: now locate end of PV info */
\r
12030 while( *++sep >= '0' && *sep <= '9'); // strip depth
\r
12032 while( *++sep >= '0' && *sep <= '9'); // strip time
\r
12034 while( *++sep >= '0' && *sep <= '9'); // strip seconds
\r
12036 while( *++sep >= '0' && *sep <= '9'); // strip fractional seconds
\r
12037 while(*sep == ' ') sep++;
\r
12040 if( depth <= 0 ) {
\r
12048 pvInfoList[index-1].depth = depth;
\r
12049 pvInfoList[index-1].score = score;
\r
12050 pvInfoList[index-1].time = 10*time; // centi-sec
\r
12056 SendToProgram(message, cps)
\r
12058 ChessProgramState *cps;
\r
12060 int count, outCount, error;
\r
12061 char buf[MSG_SIZ];
\r
12063 if (cps->pr == NULL) return;
\r
12066 if (appData.debugMode) {
\r
12068 GetTimeMark(&now);
\r
12069 fprintf(debugFP, "%ld >%-6s: %s",
\r
12070 SubtractTimeMarks(&now, &programStartTime),
\r
12071 cps->which, message);
\r
12074 count = strlen(message);
\r
12075 outCount = OutputToProcess(cps->pr, message, count, &error);
\r
12076 if (outCount < count && !exiting
\r
12077 && !endingGame) { /* [HGM] crash: to not hang GameEnds() writing to deceased engines */
\r
12078 sprintf(buf, _("Error writing to %s chess program"), cps->which);
\r
12079 if(gameInfo.resultDetails==NULL) { /* [HGM] crash: if game in progress, give reason for abort */
\r
12080 if(epStatus[forwardMostMove] <= EP_DRAWS) {
\r
12081 gameInfo.result = GameIsDrawn; /* [HGM] accept exit as draw claim */
\r
12082 sprintf(buf, "%s program exits in draw position (%s)", cps->which, cps->program);
\r
12084 gameInfo.result = cps->twoMachinesColor[0]=='w' ? BlackWins : WhiteWins;
\r
12086 gameInfo.resultDetails = buf;
\r
12088 DisplayFatalError(buf, error, 1);
\r
12093 ReceiveFromProgram(isr, closure, message, count, error)
\r
12094 InputSourceRef isr;
\r
12095 VOIDSTAR closure;
\r
12101 char buf[MSG_SIZ];
\r
12102 ChessProgramState *cps = (ChessProgramState *)closure;
\r
12104 if (isr != cps->isr) return; /* Killed intentionally */
\r
12105 if (count <= 0) {
\r
12106 if (count == 0) {
\r
12108 _("Error: %s chess program (%s) exited unexpectedly"),
\r
12109 cps->which, cps->program);
\r
12110 if(gameInfo.resultDetails==NULL) { /* [HGM] crash: if game in progress, give reason for abort */
\r
12111 if(epStatus[forwardMostMove] <= EP_DRAWS) {
\r
12112 gameInfo.result = GameIsDrawn; /* [HGM] accept exit as draw claim */
\r
12113 sprintf(buf, _("%s program exits in draw position (%s)"), cps->which, cps->program);
\r
12115 gameInfo.result = cps->twoMachinesColor[0]=='w' ? BlackWins : WhiteWins;
\r
12117 gameInfo.resultDetails = buf;
\r
12119 RemoveInputSource(cps->isr);
\r
12120 DisplayFatalError(buf, 0, 1);
\r
12123 _("Error reading from %s chess program (%s)"),
\r
12124 cps->which, cps->program);
\r
12125 RemoveInputSource(cps->isr);
\r
12127 /* [AS] Program is misbehaving badly... kill it */
\r
12128 if( count == -2 ) {
\r
12129 DestroyChildProcess( cps->pr, 9 );
\r
12130 cps->pr = NoProc;
\r
12133 DisplayFatalError(buf, error, 1);
\r
12138 if ((end_str = strchr(message, '\r')) != NULL)
\r
12139 *end_str = NULLCHAR;
\r
12140 if ((end_str = strchr(message, '\n')) != NULL)
\r
12141 *end_str = NULLCHAR;
\r
12143 if (appData.debugMode) {
\r
12144 TimeMark now; int print = 1;
\r
12145 char *quote = ""; char c; int i;
\r
12147 if(appData.engineComments != 1) { /* [HGM] debug: decide if protocol-violating output is written */
\r
12148 char start = message[0];
\r
12149 if(start >='A' && start <= 'Z') start += 'a' - 'A'; // be tolerant to capitalizing
\r
12150 if(sscanf(message, "%d%c%d%d%d", &i, &c, &i, &i, &i) != 5 &&
\r
12151 sscanf(message, "move %c", &c)!=1 && sscanf(message, "offer%c", &c)!=1 &&
\r
12152 sscanf(message, "resign%c", &c)!=1 && sscanf(message, "feature %c", &c)!=1 &&
\r
12153 sscanf(message, "error %c", &c)!=1 && sscanf(message, "illegal %c", &c)!=1 &&
\r
12154 sscanf(message, "tell%c", &c)!=1 && sscanf(message, "0-1 %c", &c)!=1 &&
\r
12155 sscanf(message, "1-0 %c", &c)!=1 && sscanf(message, "1/2-1/2 %c", &c)!=1 && start != '#')
\r
12156 { quote = "# "; print = (appData.engineComments == 2); }
\r
12157 message[0] = start; // restore original message
\r
12160 GetTimeMark(&now);
\r
12161 fprintf(debugFP, "%ld <%-6s: %s%s\n",
\r
12162 SubtractTimeMarks(&now, &programStartTime), cps->which,
\r
12168 /* [DM] if icsEngineAnalyze is active we block all whisper and kibitz output, because nobody want to see this */
\r
12169 if (appData.icsEngineAnalyze) {
\r
12170 if (strstr(message, "whisper") != NULL ||
\r
12171 strstr(message, "kibitz") != NULL ||
\r
12172 strstr(message, "tellics") != NULL) return;
\r
12175 HandleMachineMove(message, cps);
\r
12180 SendTimeControl(cps, mps, tc, inc, sd, st)
\r
12181 ChessProgramState *cps;
\r
12182 int mps, inc, sd, st;
\r
12185 char buf[MSG_SIZ];
\r
12188 if( timeControl_2 > 0 ) {
\r
12189 if( (gameMode == MachinePlaysBlack) || (gameMode == TwoMachinesPlay && cps->twoMachinesColor[0] == 'b') ) {
\r
12190 tc = timeControl_2;
\r
12193 tc /= cps->timeOdds; /* [HGM] time odds: apply before telling engine */
\r
12194 inc /= cps->timeOdds;
\r
12195 st /= cps->timeOdds;
\r
12197 seconds = (tc / 1000) % 60; /* [HGM] displaced to after applying odds */
\r
12200 /* Set exact time per move, normally using st command */
\r
12201 if (cps->stKludge) {
\r
12202 /* GNU Chess 4 has no st command; uses level in a nonstandard way */
\r
12203 seconds = st % 60;
\r
12204 if (seconds == 0) {
\r
12205 sprintf(buf, "level 1 %d\n", st/60);
\r
12207 sprintf(buf, "level 1 %d:%02d\n", st/60, seconds);
\r
12210 sprintf(buf, "st %d\n", st);
\r
12213 /* Set conventional or incremental time control, using level command */
\r
12214 if (seconds == 0) {
\r
12215 /* Note old gnuchess bug -- minutes:seconds used to not work.
\r
12216 Fixed in later versions, but still avoid :seconds
\r
12217 when seconds is 0. */
\r
12218 sprintf(buf, "level %d %ld %d\n", mps, tc/60000, inc/1000);
\r
12220 sprintf(buf, "level %d %ld:%02d %d\n", mps, tc/60000,
\r
12221 seconds, inc/1000);
\r
12224 SendToProgram(buf, cps);
\r
12226 /* Orthoganally (except for GNU Chess 4), limit time to st seconds */
\r
12227 /* Orthogonally, limit search to given depth */
\r
12229 if (cps->sdKludge) {
\r
12230 sprintf(buf, "depth\n%d\n", sd);
\r
12232 sprintf(buf, "sd %d\n", sd);
\r
12234 SendToProgram(buf, cps);
\r
12237 if(cps->nps > 0) { /* [HGM] nps */
\r
12238 if(cps->supportsNPS == FALSE) cps->nps = -1; // don't use if engine explicitly says not supported!
\r
12240 sprintf(buf, "nps %d\n", cps->nps);
\r
12241 SendToProgram(buf, cps);
\r
12246 ChessProgramState *WhitePlayer()
\r
12247 /* [HGM] return pointer to 'first' or 'second', depending on who plays white */
\r
12249 if(gameMode == TwoMachinesPlay && first.twoMachinesColor[0] == 'b' ||
\r
12250 gameMode == BeginningOfGame || gameMode == MachinePlaysBlack)
\r
12256 SendTimeRemaining(cps, machineWhite)
\r
12257 ChessProgramState *cps;
\r
12258 int /*boolean*/ machineWhite;
\r
12260 char message[MSG_SIZ];
\r
12261 long time, otime;
\r
12263 /* Note: this routine must be called when the clocks are stopped
\r
12264 or when they have *just* been set or switched; otherwise
\r
12265 it will be off by the time since the current tick started.
\r
12267 if (machineWhite) {
\r
12268 time = whiteTimeRemaining / 10;
\r
12269 otime = blackTimeRemaining / 10;
\r
12271 time = blackTimeRemaining / 10;
\r
12272 otime = whiteTimeRemaining / 10;
\r
12274 /* [HGM] translate opponent's time by time-odds factor */
\r
12275 otime = (otime * cps->other->timeOdds) / cps->timeOdds;
\r
12276 if (appData.debugMode) {
\r
12277 fprintf(debugFP, "time odds: %d %d \n", cps->timeOdds, cps->other->timeOdds);
\r
12280 if (time <= 0) time = 1;
\r
12281 if (otime <= 0) otime = 1;
\r
12283 sprintf(message, "time %ld\n", time);
\r
12284 SendToProgram(message, cps);
\r
12286 sprintf(message, "otim %ld\n", otime);
\r
12287 SendToProgram(message, cps);
\r
12291 BoolFeature(p, name, loc, cps)
\r
12295 ChessProgramState *cps;
\r
12297 char buf[MSG_SIZ];
\r
12298 int len = strlen(name);
\r
12300 if (strncmp((*p), name, len) == 0 && (*p)[len] == '=') {
\r
12302 sscanf(*p, "%d", &val);
\r
12303 *loc = (val != 0);
\r
12304 while (**p && **p != ' ') (*p)++;
\r
12305 sprintf(buf, "accepted %s\n", name);
\r
12306 SendToProgram(buf, cps);
\r
12313 IntFeature(p, name, loc, cps)
\r
12317 ChessProgramState *cps;
\r
12319 char buf[MSG_SIZ];
\r
12320 int len = strlen(name);
\r
12321 if (strncmp((*p), name, len) == 0 && (*p)[len] == '=') {
\r
12323 sscanf(*p, "%d", loc);
\r
12324 while (**p && **p != ' ') (*p)++;
\r
12325 sprintf(buf, "accepted %s\n", name);
\r
12326 SendToProgram(buf, cps);
\r
12333 StringFeature(p, name, loc, cps)
\r
12337 ChessProgramState *cps;
\r
12339 char buf[MSG_SIZ];
\r
12340 int len = strlen(name);
\r
12341 if (strncmp((*p), name, len) == 0
\r
12342 && (*p)[len] == '=' && (*p)[len+1] == '\"') {
\r
12344 sscanf(*p, "%[^\"]", loc);
\r
12345 while (**p && **p != '\"') (*p)++;
\r
12346 if (**p == '\"') (*p)++;
\r
12347 sprintf(buf, "accepted %s\n", name);
\r
12348 SendToProgram(buf, cps);
\r
12355 ParseOption(Option *opt, ChessProgramState *cps)
\r
12356 // [HGM] options: process the string that defines an engine option, and determine
\r
12357 // name, type, default value, and allowed value range
\r
12359 char *p, *q, buf[MSG_SIZ];
\r
12360 int n, min = (-1)<<31, max = 1<<31, def;
\r
12362 if(p = strstr(opt->name, " -spin ")) {
\r
12363 if((n = sscanf(p, " -spin %d %d %d", &def, &min, &max)) < 3 ) return FALSE;
\r
12364 if(max < min) max = min; // enforce consistency
\r
12365 if(def < min) def = min;
\r
12366 if(def > max) def = max;
\r
12367 opt->value = def;
\r
12370 opt->type = Spin;
\r
12371 } else if(p = strstr(opt->name, " -string ")) {
\r
12372 opt->textValue = p+9;
\r
12373 opt->type = TextBox;
\r
12374 } else if(p = strstr(opt->name, " -check ")) {
\r
12375 if(sscanf(p, " -check %d", &def) < 1) return FALSE;
\r
12376 opt->value = (def != 0);
\r
12377 opt->type = CheckBox;
\r
12378 } else if(p = strstr(opt->name, " -combo ")) {
\r
12379 opt->textValue = (char*) (&cps->comboList[cps->comboCnt]); // cheat with pointer type
\r
12380 cps->comboList[cps->comboCnt++] = q = p+8; // holds possible choices
\r
12381 opt->value = n = 0;
\r
12382 while(q = StrStr(q, " /// ")) {
\r
12383 n++; *q = 0; // count choices, and null-terminate each of them
\r
12385 if(*q == '*') { // remember default, which is marked with * prefix
\r
12389 cps->comboList[cps->comboCnt++] = q;
\r
12391 cps->comboList[cps->comboCnt++] = NULL;
\r
12392 opt->max = n + 1;
\r
12393 opt->type = ComboBox;
\r
12394 } else if(p = strstr(opt->name, " -button")) {
\r
12395 opt->type = Button;
\r
12396 } else if(p = strstr(opt->name, " -save")) {
\r
12397 opt->type = SaveButton;
\r
12398 } else return FALSE;
\r
12399 *p = 0; // terminate option name
\r
12400 // now look if the command-line options define a setting for this engine option.
\r
12401 if(cps->optionSettings && cps->optionSettings[0])
\r
12402 p = strstr(cps->optionSettings, opt->name); else p = NULL;
\r
12403 if(p && (p == cps->optionSettings || p[-1] == ',')) {
\r
12404 sprintf(buf, "option %s", p);
\r
12405 if(p = strstr(buf, ",")) *p = 0;
\r
12406 strcat(buf, "\n");
\r
12407 SendToProgram(buf, cps);
\r
12413 FeatureDone(cps, val)
\r
12414 ChessProgramState* cps;
\r
12417 DelayedEventCallback cb = GetDelayedEvent();
\r
12418 if ((cb == InitBackEnd3 && cps == &first) ||
\r
12419 (cb == TwoMachinesEventIfReady && cps == &second)) {
\r
12420 CancelDelayedEvent();
\r
12421 ScheduleDelayedEvent(cb, val ? 1 : 3600000);
\r
12423 cps->initDone = val;
\r
12426 /* Parse feature command from engine */
\r
12428 ParseFeatures(args, cps)
\r
12430 ChessProgramState *cps;
\r
12435 char buf[MSG_SIZ];
\r
12438 while (*p == ' ') p++;
\r
12439 if (*p == NULLCHAR) return;
\r
12441 if (BoolFeature(&p, "setboard", &cps->useSetboard, cps)) continue;
\r
12442 if (BoolFeature(&p, "time", &cps->sendTime, cps)) continue;
\r
12443 if (BoolFeature(&p, "draw", &cps->sendDrawOffers, cps)) continue;
\r
12444 if (BoolFeature(&p, "sigint", &cps->useSigint, cps)) continue;
\r
12445 if (BoolFeature(&p, "sigterm", &cps->useSigterm, cps)) continue;
\r
12446 if (BoolFeature(&p, "reuse", &val, cps)) {
\r
12447 /* Engine can disable reuse, but can't enable it if user said no */
\r
12448 if (!val) cps->reuse = FALSE;
\r
12451 if (BoolFeature(&p, "analyze", &cps->analysisSupport, cps)) continue;
\r
12452 if (StringFeature(&p, "myname", &cps->tidy, cps)) {
\r
12453 if (gameMode == TwoMachinesPlay) {
\r
12454 DisplayTwoMachinesTitle();
\r
12456 DisplayTitle("");
\r
12460 if (StringFeature(&p, "variants", &cps->variants, cps)) continue;
\r
12461 if (BoolFeature(&p, "san", &cps->useSAN, cps)) continue;
\r
12462 if (BoolFeature(&p, "ping", &cps->usePing, cps)) continue;
\r
12463 if (BoolFeature(&p, "playother", &cps->usePlayother, cps)) continue;
\r
12464 if (BoolFeature(&p, "colors", &cps->useColors, cps)) continue;
\r
12465 if (BoolFeature(&p, "usermove", &cps->useUsermove, cps)) continue;
\r
12466 if (BoolFeature(&p, "ics", &cps->sendICS, cps)) continue;
\r
12467 if (BoolFeature(&p, "name", &cps->sendName, cps)) continue;
\r
12468 if (BoolFeature(&p, "pause", &val, cps)) continue; /* unused at present */
\r
12469 if (IntFeature(&p, "done", &val, cps)) {
\r
12470 FeatureDone(cps, val);
\r
12473 /* Added by Tord: */
\r
12474 if (BoolFeature(&p, "fen960", &cps->useFEN960, cps)) continue;
\r
12475 if (BoolFeature(&p, "oocastle", &cps->useOOCastle, cps)) continue;
\r
12476 /* End of additions by Tord */
\r
12478 /* [HGM] added features: */
\r
12479 if (BoolFeature(&p, "debug", &cps->debug, cps)) continue;
\r
12480 if (BoolFeature(&p, "nps", &cps->supportsNPS, cps)) continue;
\r
12481 if (IntFeature(&p, "level", &cps->maxNrOfSessions, cps)) continue;
\r
12482 if (BoolFeature(&p, "memory", &cps->memSize, cps)) continue;
\r
12483 if (BoolFeature(&p, "smp", &cps->maxCores, cps)) continue;
\r
12484 if (StringFeature(&p, "egt", &cps->egtFormats, cps)) continue;
\r
12485 if (StringFeature(&p, "option", &(cps->option[cps->nrOptions].name), cps)) {
\r
12486 ParseOption(&(cps->option[cps->nrOptions++]), cps); // [HGM] options: add option feature
\r
12487 if(cps->nrOptions >= MAX_OPTIONS) {
\r
12488 cps->nrOptions--;
\r
12489 sprintf(buf, "%s engine has too many options\n", cps->which);
\r
12490 DisplayError(buf, 0);
\r
12494 if (BoolFeature(&p, "smp", &cps->maxCores, cps)) continue;
\r
12495 /* End of additions by HGM */
\r
12497 /* unknown feature: complain and skip */
\r
12499 while (*q && *q != '=') q++;
\r
12500 sprintf(buf, "rejected %.*s\n", q-p, p);
\r
12501 SendToProgram(buf, cps);
\r
12505 if (*p == '\"') {
\r
12507 while (*p && *p != '\"') p++;
\r
12508 if (*p == '\"') p++;
\r
12510 while (*p && *p != ' ') p++;
\r
12518 PeriodicUpdatesEvent(newState)
\r
12521 if (newState == appData.periodicUpdates)
\r
12524 appData.periodicUpdates=newState;
\r
12526 /* Display type changes, so update it now */
\r
12527 DisplayAnalysis();
\r
12529 /* Get the ball rolling again... */
\r
12531 AnalysisPeriodicEvent(1);
\r
12532 StartAnalysisClock();
\r
12537 PonderNextMoveEvent(newState)
\r
12540 if (newState == appData.ponderNextMove) return;
\r
12541 if (gameMode == EditPosition) EditPositionDone();
\r
12543 SendToProgram("hard\n", &first);
\r
12544 if (gameMode == TwoMachinesPlay) {
\r
12545 SendToProgram("hard\n", &second);
\r
12548 SendToProgram("easy\n", &first);
\r
12549 thinkOutput[0] = NULLCHAR;
\r
12550 if (gameMode == TwoMachinesPlay) {
\r
12551 SendToProgram("easy\n", &second);
\r
12554 appData.ponderNextMove = newState;
\r
12558 NewSettingEvent(option, command, value)
\r
12560 int option, value;
\r
12562 char buf[MSG_SIZ];
\r
12564 if (gameMode == EditPosition) EditPositionDone();
\r
12565 sprintf(buf, "%s%s %d\n", (option ? "option ": ""), command, value);
\r
12566 SendToProgram(buf, &first);
\r
12567 if (gameMode == TwoMachinesPlay) {
\r
12568 SendToProgram(buf, &second);
\r
12573 ShowThinkingEvent()
\r
12574 // [HGM] thinking: this routine is now also called from "Options -> Engine..." popup
\r
12576 static int oldState = 2; // kludge alert! Neither true nor fals, so first time oldState is always updated
\r
12577 int newState = appData.showThinking
\r
12578 // [HGM] thinking: other features now need thinking output as well
\r
12579 || !appData.hideThinkingFromHuman || appData.adjudicateLossThreshold != 0 || EngineOutputIsUp();
\r
12581 if (oldState == newState) return;
\r
12582 oldState = newState;
\r
12583 if (gameMode == EditPosition) EditPositionDone();
\r
12585 SendToProgram("post\n", &first);
\r
12586 if (gameMode == TwoMachinesPlay) {
\r
12587 SendToProgram("post\n", &second);
\r
12590 SendToProgram("nopost\n", &first);
\r
12591 thinkOutput[0] = NULLCHAR;
\r
12592 if (gameMode == TwoMachinesPlay) {
\r
12593 SendToProgram("nopost\n", &second);
\r
12596 // appData.showThinking = newState; // [HGM] thinking: responsible option should already have be changed when calling this routine!
\r
12600 AskQuestionEvent(title, question, replyPrefix, which)
\r
12601 char *title; char *question; char *replyPrefix; char *which;
\r
12603 ProcRef pr = (which[0] == '1') ? first.pr : second.pr;
\r
12604 if (pr == NoProc) return;
\r
12605 AskQuestion(title, question, replyPrefix, pr);
\r
12609 DisplayMove(moveNumber)
\r
12612 char message[MSG_SIZ];
\r
12613 char res[MSG_SIZ];
\r
12614 char cpThinkOutput[MSG_SIZ];
\r
12616 if(appData.noGUI) return; // [HGM] fast: suppress display of moves
\r
12618 if (moveNumber == forwardMostMove - 1 ||
\r
12619 gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
\r
12621 safeStrCpy(cpThinkOutput, thinkOutput, sizeof(cpThinkOutput));
\r
12623 if (strchr(cpThinkOutput, '\n')) {
\r
12624 *strchr(cpThinkOutput, '\n') = NULLCHAR;
\r
12627 *cpThinkOutput = NULLCHAR;
\r
12630 /* [AS] Hide thinking from human user */
\r
12631 if( appData.hideThinkingFromHuman && gameMode != TwoMachinesPlay ) {
\r
12632 *cpThinkOutput = NULLCHAR;
\r
12633 if( thinkOutput[0] != NULLCHAR ) {
\r
12636 for( i=0; i<=hiddenThinkOutputState; i++ ) {
\r
12637 cpThinkOutput[i] = '.';
\r
12639 cpThinkOutput[i] = NULLCHAR;
\r
12640 hiddenThinkOutputState = (hiddenThinkOutputState + 1) % 3;
\r
12644 if (moveNumber == forwardMostMove - 1 &&
\r
12645 gameInfo.resultDetails != NULL) {
\r
12646 if (gameInfo.resultDetails[0] == NULLCHAR) {
\r
12647 sprintf(res, " %s", PGNResult(gameInfo.result));
\r
12649 sprintf(res, " {%s} %s",
\r
12650 gameInfo.resultDetails, PGNResult(gameInfo.result));
\r
12653 res[0] = NULLCHAR;
\r
12656 if (moveNumber < 0 || parseList[moveNumber][0] == NULLCHAR) {
\r
12657 DisplayMessage(res, cpThinkOutput);
\r
12659 sprintf(message, "%d.%s%s%s", moveNumber / 2 + 1,
\r
12660 WhiteOnMove(moveNumber) ? " " : ".. ",
\r
12661 parseList[moveNumber], res);
\r
12662 DisplayMessage(message, cpThinkOutput);
\r
12667 DisplayAnalysisText(text)
\r
12670 char buf[MSG_SIZ];
\r
12672 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile
\r
12673 || appData.icsEngineAnalyze) {
\r
12674 sprintf(buf, "Analysis (%s)", first.tidy);
\r
12675 AnalysisPopUp(buf, text);
\r
12680 only_one_move(str)
\r
12683 while (*str && isspace(*str)) ++str;
\r
12684 while (*str && !isspace(*str)) ++str;
\r
12685 if (!*str) return 1;
\r
12686 while (*str && isspace(*str)) ++str;
\r
12687 if (!*str) return 1;
\r
12692 DisplayAnalysis()
\r
12694 char buf[MSG_SIZ];
\r
12695 char lst[MSG_SIZ / 2];
\r
12697 static char *xtra[] = { "", " (--)", " (++)" };
\r
12700 if (programStats.time == 0) {
\r
12701 programStats.time = 1;
\r
12704 if (programStats.got_only_move) {
\r
12705 safeStrCpy(buf, programStats.movelist, sizeof(buf));
\r
12707 safeStrCpy( lst, programStats.movelist, sizeof(lst));
\r
12709 nps = (u64ToDouble(programStats.nodes) /
\r
12710 ((double)programStats.time /100.0));
\r
12712 cs = programStats.time % 100;
\r
12713 s = programStats.time / 100;
\r
12714 h = (s / (60*60));
\r
12719 if (programStats.moves_left > 0 && appData.periodicUpdates) {
\r
12720 if (programStats.move_name[0] != NULLCHAR) {
\r
12721 sprintf(buf, "depth=%d %d/%d(%s) %+.2f %s%s\nNodes: " u64Display " NPS: %d\nTime: %02d:%02d:%02d.%02d",
\r
12722 programStats.depth,
\r
12723 programStats.nr_moves-programStats.moves_left,
\r
12724 programStats.nr_moves, programStats.move_name,
\r
12725 ((float)programStats.score)/100.0, lst,
\r
12726 only_one_move(lst)?
\r
12727 xtra[programStats.got_fail] : "",
\r
12728 (u64)programStats.nodes, (int)nps, h, m, s, cs);
\r
12730 sprintf(buf, "depth=%d %d/%d %+.2f %s%s\nNodes: " u64Display " NPS: %d\nTime: %02d:%02d:%02d.%02d",
\r
12731 programStats.depth,
\r
12732 programStats.nr_moves-programStats.moves_left,
\r
12733 programStats.nr_moves, ((float)programStats.score)/100.0,
\r
12735 only_one_move(lst)?
\r
12736 xtra[programStats.got_fail] : "",
\r
12737 (u64)programStats.nodes, (int)nps, h, m, s, cs);
\r
12740 sprintf(buf, "depth=%d %+.2f %s%s\nNodes: " u64Display " NPS: %d\nTime: %02d:%02d:%02d.%02d",
\r
12741 programStats.depth,
\r
12742 ((float)programStats.score)/100.0,
\r
12744 only_one_move(lst)?
\r
12745 xtra[programStats.got_fail] : "",
\r
12746 (u64)programStats.nodes, (int)nps, h, m, s, cs);
\r
12749 DisplayAnalysisText(buf);
\r
12753 DisplayComment(moveNumber, text)
\r
12757 char title[MSG_SIZ];
\r
12758 char buf[8000]; // comment can be long!
\r
12759 int score, depth;
\r
12761 if( appData.autoDisplayComment ) {
\r
12762 if (moveNumber < 0 || parseList[moveNumber][0] == NULLCHAR) {
\r
12763 strcpy(title, "Comment");
\r
12765 sprintf(title, "Comment on %d.%s%s", moveNumber / 2 + 1,
\r
12766 WhiteOnMove(moveNumber) ? " " : ".. ",
\r
12767 parseList[moveNumber]);
\r
12769 } else title[0] = 0;
\r
12771 // [HGM] PV info: display PV info together with (or as) comment
\r
12772 if(moveNumber >= 0 && (depth = pvInfoList[moveNumber].depth) > 0) {
\r
12773 if(text == NULL) text = "";
\r
12774 score = pvInfoList[moveNumber].score;
\r
12775 sprintf(buf, "%s%.2f/%d %d\n%s", score>0 ? "+" : "", score/100.,
\r
12776 depth, (pvInfoList[moveNumber].time+50)/100, text);
\r
12777 CommentPopUp(title, buf);
\r
12779 if (text != NULL)
\r
12780 CommentPopUp(title, text);
\r
12783 /* This routine sends a ^C interrupt to gnuchess, to awaken it if it
\r
12784 * might be busy thinking or pondering. It can be omitted if your
\r
12785 * gnuchess is configured to stop thinking immediately on any user
\r
12786 * input. However, that gnuchess feature depends on the FIONREAD
\r
12787 * ioctl, which does not work properly on some flavors of Unix.
\r
12791 ChessProgramState *cps;
\r
12794 if (!cps->useSigint) return;
\r
12795 if (appData.noChessProgram || (cps->pr == NoProc)) return;
\r
12796 switch (gameMode) {
\r
12797 case MachinePlaysWhite:
\r
12798 case MachinePlaysBlack:
\r
12799 case TwoMachinesPlay:
\r
12800 case IcsPlayingWhite:
\r
12801 case IcsPlayingBlack:
\r
12802 case AnalyzeMode:
\r
12803 case AnalyzeFile:
\r
12804 /* Skip if we know it isn't thinking */
\r
12805 if (!cps->maybeThinking) return;
\r
12806 if (appData.debugMode)
\r
12807 fprintf(debugFP, "Interrupting %s\n", cps->which);
\r
12808 InterruptChildProcess(cps->pr);
\r
12809 cps->maybeThinking = FALSE;
\r
12814 #endif /*ATTENTION*/
\r
12820 if (whiteTimeRemaining <= 0) {
\r
12821 if (!whiteFlag) {
\r
12822 whiteFlag = TRUE;
\r
12823 if (appData.icsActive) {
\r
12824 if (appData.autoCallFlag &&
\r
12825 gameMode == IcsPlayingBlack && !blackFlag) {
\r
12826 SendToICS(ics_prefix);
\r
12827 SendToICS("flag\n");
\r
12831 if(gameMode != TwoMachinesPlay) DisplayTitle(_("Both flags fell"));
\r
12833 if(gameMode != TwoMachinesPlay) DisplayTitle(_("White's flag fell"));
\r
12834 if (appData.autoCallFlag) {
\r
12835 GameEnds(BlackWins, "Black wins on time", GE_XBOARD);
\r
12842 if (blackTimeRemaining <= 0) {
\r
12843 if (!blackFlag) {
\r
12844 blackFlag = TRUE;
\r
12845 if (appData.icsActive) {
\r
12846 if (appData.autoCallFlag &&
\r
12847 gameMode == IcsPlayingWhite && !whiteFlag) {
\r
12848 SendToICS(ics_prefix);
\r
12849 SendToICS("flag\n");
\r
12853 if(gameMode != TwoMachinesPlay) DisplayTitle(_("Both flags fell"));
\r
12855 if(gameMode != TwoMachinesPlay) DisplayTitle(_("Black's flag fell"));
\r
12856 if (appData.autoCallFlag) {
\r
12857 GameEnds(WhiteWins, "White wins on time", GE_XBOARD);
\r
12868 CheckTimeControl()
\r
12870 if (!appData.clockMode || appData.icsActive ||
\r
12871 gameMode == PlayFromGameFile || forwardMostMove == 0) return;
\r
12874 * add time to clocks when time control is achieved ([HGM] now also used for increment)
\r
12876 if ( !WhiteOnMove(forwardMostMove) )
\r
12877 /* White made time control */
\r
12878 whiteTimeRemaining += GetTimeQuota((forwardMostMove-1)/2)
\r
12879 /* [HGM] time odds: correct new time quota for time odds! */
\r
12880 / WhitePlayer()->timeOdds;
\r
12882 /* Black made time control */
\r
12883 blackTimeRemaining += GetTimeQuota((forwardMostMove-1)/2)
\r
12884 / WhitePlayer()->other->timeOdds;
\r
12888 DisplayBothClocks()
\r
12890 int wom = gameMode == EditPosition ?
\r
12891 !blackPlaysFirst : WhiteOnMove(currentMove);
\r
12892 DisplayWhiteClock(whiteTimeRemaining, wom);
\r
12893 DisplayBlackClock(blackTimeRemaining, !wom);
\r
12897 /* Timekeeping seems to be a portability nightmare. I think everyone
\r
12898 has ftime(), but I'm really not sure, so I'm including some ifdefs
\r
12899 to use other calls if you don't. Clocks will be less accurate if
\r
12900 you have neither ftime nor gettimeofday.
\r
12903 /* VS 2008 requires the #include outside of the function */
\r
12904 #if !HAVE_GETTIMEOFDAY && HAVE_FTIME
\r
12905 #include <sys/timeb.h>
\r
12908 /* Get the current time as a TimeMark */
\r
12913 #if HAVE_GETTIMEOFDAY
\r
12915 struct timeval timeVal;
\r
12916 struct timezone timeZone;
\r
12918 gettimeofday(&timeVal, &timeZone);
\r
12919 tm->sec = (long) timeVal.tv_sec;
\r
12920 tm->ms = (int) (timeVal.tv_usec / 1000L);
\r
12922 #else /*!HAVE_GETTIMEOFDAY*/
\r
12925 // include <sys/timeb.h> / moved to just above start of function
\r
12926 struct timeb timeB;
\r
12929 tm->sec = (long) timeB.time;
\r
12930 tm->ms = (int) timeB.millitm;
\r
12932 #else /*!HAVE_FTIME && !HAVE_GETTIMEOFDAY*/
\r
12933 tm->sec = (long) time(NULL);
\r
12939 /* Return the difference in milliseconds between two
\r
12940 time marks. We assume the difference will fit in a long!
\r
12943 SubtractTimeMarks(tm2, tm1)
\r
12944 TimeMark *tm2, *tm1;
\r
12946 return 1000L*(tm2->sec - tm1->sec) +
\r
12947 (long) (tm2->ms - tm1->ms);
\r
12952 * Code to manage the game clocks.
\r
12954 * In tournament play, black starts the clock and then white makes a move.
\r
12955 * We give the human user a slight advantage if he is playing white---the
\r
12956 * clocks don't run until he makes his first move, so it takes zero time.
\r
12957 * Also, we don't account for network lag, so we could get out of sync
\r
12958 * with GNU Chess's clock -- but then, referees are always right.
\r
12961 static TimeMark tickStartTM;
\r
12962 static long intendedTickLength;
\r
12965 NextTickLength(timeRemaining)
\r
12966 long timeRemaining;
\r
12968 long nominalTickLength, nextTickLength;
\r
12970 if (timeRemaining > 0L && timeRemaining <= 10000L)
\r
12971 nominalTickLength = 100L;
\r
12973 nominalTickLength = 1000L;
\r
12974 nextTickLength = timeRemaining % nominalTickLength;
\r
12975 if (nextTickLength <= 0) nextTickLength += nominalTickLength;
\r
12977 return nextTickLength;
\r
12980 /* Adjust clock one minute up or down */
\r
12982 AdjustClock(Boolean which, int dir)
\r
12984 if(which) blackTimeRemaining += 60000*dir;
\r
12985 else whiteTimeRemaining += 60000*dir;
\r
12986 DisplayBothClocks();
\r
12989 /* Stop clocks and reset to a fresh time control */
\r
12993 (void) StopClockTimer();
\r
12994 if (appData.icsActive) {
\r
12995 whiteTimeRemaining = blackTimeRemaining = 0;
\r
12996 } else { /* [HGM] correct new time quote for time odds */
\r
12997 whiteTimeRemaining = GetTimeQuota(-1) / WhitePlayer()->timeOdds;
\r
12998 blackTimeRemaining = GetTimeQuota(-1) / WhitePlayer()->other->timeOdds;
\r
13000 if (whiteFlag || blackFlag) {
\r
13001 DisplayTitle("");
\r
13002 whiteFlag = blackFlag = FALSE;
\r
13004 DisplayBothClocks();
\r
13007 #define FUDGE 25 /* 25ms = 1/40 sec; should be plenty even for 50 Hz clocks */
\r
13009 /* Decrement running clock by amount of time that has passed */
\r
13011 DecrementClocks()
\r
13013 long timeRemaining;
\r
13014 long lastTickLength, fudge;
\r
13017 if (!appData.clockMode) return;
\r
13018 if (gameMode==AnalyzeMode || gameMode == AnalyzeFile) return;
\r
13020 GetTimeMark(&now);
\r
13022 lastTickLength = SubtractTimeMarks(&now, &tickStartTM);
\r
13024 /* Fudge if we woke up a little too soon */
\r
13025 fudge = intendedTickLength - lastTickLength;
\r
13026 if (fudge < 0 || fudge > FUDGE) fudge = 0;
\r
13028 if (WhiteOnMove(forwardMostMove)) {
\r
13029 if(whiteNPS >= 0) lastTickLength = 0;
\r
13030 timeRemaining = whiteTimeRemaining -= lastTickLength;
\r
13031 DisplayWhiteClock(whiteTimeRemaining - fudge,
\r
13032 WhiteOnMove(currentMove));
\r
13034 if(blackNPS >= 0) lastTickLength = 0;
\r
13035 timeRemaining = blackTimeRemaining -= lastTickLength;
\r
13036 DisplayBlackClock(blackTimeRemaining - fudge,
\r
13037 !WhiteOnMove(currentMove));
\r
13040 if (CheckFlags()) return;
\r
13042 tickStartTM = now;
\r
13043 intendedTickLength = NextTickLength(timeRemaining - fudge) + fudge;
\r
13044 StartClockTimer(intendedTickLength);
\r
13046 /* if the time remaining has fallen below the alarm threshold, sound the
\r
13047 * alarm. if the alarm has sounded and (due to a takeback or time control
\r
13048 * with increment) the time remaining has increased to a level above the
\r
13049 * threshold, reset the alarm so it can sound again.
\r
13052 if (appData.icsActive && appData.icsAlarm) {
\r
13054 /* make sure we are dealing with the user's clock */
\r
13055 if (!( ((gameMode == IcsPlayingWhite) && WhiteOnMove(currentMove)) ||
\r
13056 ((gameMode == IcsPlayingBlack) && !WhiteOnMove(currentMove))
\r
13059 if (alarmSounded && (timeRemaining > appData.icsAlarmTime)) {
\r
13060 alarmSounded = FALSE;
\r
13061 } else if (!alarmSounded && (timeRemaining <= appData.icsAlarmTime)) {
\r
13062 PlayAlarmSound();
\r
13063 alarmSounded = TRUE;
\r
13069 /* A player has just moved, so stop the previously running
\r
13070 clock and (if in clock mode) start the other one.
\r
13071 We redisplay both clocks in case we're in ICS mode, because
\r
13072 ICS gives us an update to both clocks after every move.
\r
13073 Note that this routine is called *after* forwardMostMove
\r
13074 is updated, so the last fractional tick must be subtracted
\r
13075 from the color that is *not* on move now.
\r
13080 long lastTickLength;
\r
13082 int flagged = FALSE;
\r
13084 GetTimeMark(&now);
\r
13086 if (StopClockTimer() && appData.clockMode) {
\r
13087 lastTickLength = SubtractTimeMarks(&now, &tickStartTM);
\r
13088 if (WhiteOnMove(forwardMostMove)) {
\r
13089 if(blackNPS >= 0) lastTickLength = 0;
\r
13090 blackTimeRemaining -= lastTickLength;
\r
13091 /* [HGM] PGNtime: save time for PGN file if engine did not give it */
\r
13092 // if(pvInfoList[forwardMostMove-1].time == -1)
\r
13093 pvInfoList[forwardMostMove-1].time = // use GUI time
\r
13094 (timeRemaining[1][forwardMostMove-1] - blackTimeRemaining)/10;
\r
13096 if(whiteNPS >= 0) lastTickLength = 0;
\r
13097 whiteTimeRemaining -= lastTickLength;
\r
13098 /* [HGM] PGNtime: save time for PGN file if engine did not give it */
\r
13099 // if(pvInfoList[forwardMostMove-1].time == -1)
\r
13100 pvInfoList[forwardMostMove-1].time =
\r
13101 (timeRemaining[0][forwardMostMove-1] - whiteTimeRemaining)/10;
\r
13103 flagged = CheckFlags();
\r
13105 CheckTimeControl();
\r
13107 if (flagged || !appData.clockMode) return;
\r
13109 switch (gameMode) {
\r
13110 case MachinePlaysBlack:
\r
13111 case MachinePlaysWhite:
\r
13112 case BeginningOfGame:
\r
13113 if (pausing) return;
\r
13117 case PlayFromGameFile:
\r
13118 case IcsExamining:
\r
13125 tickStartTM = now;
\r
13126 intendedTickLength = NextTickLength(WhiteOnMove(forwardMostMove) ?
\r
13127 whiteTimeRemaining : blackTimeRemaining);
\r
13128 StartClockTimer(intendedTickLength);
\r
13132 /* Stop both clocks */
\r
13136 long lastTickLength;
\r
13139 if (!StopClockTimer()) return;
\r
13140 if (!appData.clockMode) return;
\r
13142 GetTimeMark(&now);
\r
13144 lastTickLength = SubtractTimeMarks(&now, &tickStartTM);
\r
13145 if (WhiteOnMove(forwardMostMove)) {
\r
13146 if(whiteNPS >= 0) lastTickLength = 0;
\r
13147 whiteTimeRemaining -= lastTickLength;
\r
13148 DisplayWhiteClock(whiteTimeRemaining, WhiteOnMove(currentMove));
\r
13150 if(blackNPS >= 0) lastTickLength = 0;
\r
13151 blackTimeRemaining -= lastTickLength;
\r
13152 DisplayBlackClock(blackTimeRemaining, !WhiteOnMove(currentMove));
\r
13157 /* Start clock of player on move. Time may have been reset, so
\r
13158 if clock is already running, stop and restart it. */
\r
13162 (void) StopClockTimer(); /* in case it was running already */
\r
13163 DisplayBothClocks();
\r
13164 if (CheckFlags()) return;
\r
13166 if (!appData.clockMode) return;
\r
13167 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) return;
\r
13169 GetTimeMark(&tickStartTM);
\r
13170 intendedTickLength = NextTickLength(WhiteOnMove(forwardMostMove) ?
\r
13171 whiteTimeRemaining : blackTimeRemaining);
\r
13173 /* [HGM] nps: figure out nps factors, by determining which engine plays white and/or black once and for all */
\r
13174 whiteNPS = blackNPS = -1;
\r
13175 if(gameMode == MachinePlaysWhite || gameMode == TwoMachinesPlay && first.twoMachinesColor[0] == 'w'
\r
13176 || appData.zippyPlay && gameMode == IcsPlayingBlack) // first (perhaps only) engine has white
\r
13177 whiteNPS = first.nps;
\r
13178 if(gameMode == MachinePlaysBlack || gameMode == TwoMachinesPlay && first.twoMachinesColor[0] == 'b'
\r
13179 || appData.zippyPlay && gameMode == IcsPlayingWhite) // first (perhaps only) engine has black
\r
13180 blackNPS = first.nps;
\r
13181 if(gameMode == TwoMachinesPlay && first.twoMachinesColor[0] == 'b') // second only used in Two-Machines mode
\r
13182 whiteNPS = second.nps;
\r
13183 if(gameMode == TwoMachinesPlay && first.twoMachinesColor[0] == 'w')
\r
13184 blackNPS = second.nps;
\r
13185 if(appData.debugMode) fprintf(debugFP, "nps: w=%d, b=%d\n", whiteNPS, blackNPS);
\r
13187 StartClockTimer(intendedTickLength);
\r
13194 long second, minute, hour, day;
\r
13196 static char buf[32];
\r
13198 if (ms > 0 && ms <= 9900) {
\r
13199 /* convert milliseconds to tenths, rounding up */
\r
13200 double tenths = floor( ((double)(ms + 99L)) / 100.00 );
\r
13202 sprintf(buf, " %03.1f ", tenths/10.0);
\r
13206 /* convert milliseconds to seconds, rounding up */
\r
13207 /* use floating point to avoid strangeness of integer division
\r
13208 with negative dividends on many machines */
\r
13209 second = (long) floor(((double) (ms + 999L)) / 1000.0);
\r
13211 if (second < 0) {
\r
13213 second = -second;
\r
13216 day = second / (60 * 60 * 24);
\r
13217 second = second % (60 * 60 * 24);
\r
13218 hour = second / (60 * 60);
\r
13219 second = second % (60 * 60);
\r
13220 minute = second / 60;
\r
13221 second = second % 60;
\r
13224 sprintf(buf, " %s%ld:%02ld:%02ld:%02ld ",
\r
13225 sign, day, hour, minute, second);
\r
13226 else if (hour > 0)
\r
13227 sprintf(buf, " %s%ld:%02ld:%02ld ", sign, hour, minute, second);
\r
13229 sprintf(buf, " %s%2ld:%02ld ", sign, minute, second);
\r
13236 * This is necessary because some C libraries aren't ANSI C compliant yet.
\r
13239 StrStr(string, match)
\r
13240 char *string, *match;
\r
13244 length = strlen(match);
\r
13246 for (i = strlen(string) - length; i >= 0; i--, string++)
\r
13247 if (!strncmp(match, string, length))
\r
13254 StrCaseStr(string, match)
\r
13255 char *string, *match;
\r
13257 int i, j, length;
\r
13259 length = strlen(match);
\r
13261 for (i = strlen(string) - length; i >= 0; i--, string++) {
\r
13262 for (j = 0; j < length; j++) {
\r
13263 if (ToLower(match[j]) != ToLower(string[j]))
\r
13266 if (j == length) return string;
\r
13272 #ifndef _amigados
\r
13274 StrCaseCmp(s1, s2)
\r
13280 c1 = ToLower(*s1++);
\r
13281 c2 = ToLower(*s2++);
\r
13282 if (c1 > c2) return 1;
\r
13283 if (c1 < c2) return -1;
\r
13284 if (c1 == NULLCHAR) return 0;
\r
13293 return isupper(c) ? tolower(c) : c;
\r
13301 return islower(c) ? toupper(c) : c;
\r
13303 #endif /* !_amigados */
\r
13311 if ((ret = (char *) malloc(strlen(s) + 1))) {
\r
13318 StrSavePtr(s, savePtr)
\r
13319 char *s, **savePtr;
\r
13324 if ((*savePtr = (char *) malloc(strlen(s) + 1))) {
\r
13325 strcpy(*savePtr, s);
\r
13327 return(*savePtr);
\r
13335 char buf[MSG_SIZ];
\r
13337 clock = time((time_t *)NULL);
\r
13338 tm = localtime(&clock);
\r
13339 sprintf(buf, "%04d.%02d.%02d",
\r
13340 tm->tm_year + 1900, tm->tm_mon + 1, tm->tm_mday);
\r
13341 return StrSave(buf);
\r
13346 PositionToFEN(move, useFEN960)
\r
13350 int i, j, fromX, fromY, toX, toY;
\r
13355 ChessSquare piece;
\r
13357 whiteToPlay = (gameMode == EditPosition) ?
\r
13358 !blackPlaysFirst : (move % 2 == 0);
\r
13361 /* Piece placement data */
\r
13362 for (i = BOARD_HEIGHT - 1; i >= 0; i--) {
\r
13364 for (j = BOARD_LEFT; j < BOARD_RGHT; j++) {
\r
13365 if (boards[move][i][j] == EmptySquare) {
\r
13367 } else { ChessSquare piece = boards[move][i][j];
\r
13368 if (emptycount > 0) {
\r
13369 if(emptycount<10) /* [HGM] can be >= 10 */
\r
13370 *p++ = '0' + emptycount;
\r
13371 else { *p++ = '0' + emptycount/10; *p++ = '0' + emptycount%10; }
\r
13374 if(PieceToChar(piece) == '+') {
\r
13375 /* [HGM] write promoted pieces as '+<unpromoted>' (Shogi) */
\r
13377 piece = (ChessSquare)(DEMOTED piece);
\r
13379 *p++ = PieceToChar(piece);
\r
13380 if(p[-1] == '~') {
\r
13381 /* [HGM] flag promoted pieces as '<promoted>~' (Crazyhouse) */
\r
13382 p[-1] = PieceToChar((ChessSquare)(DEMOTED piece));
\r
13387 if (emptycount > 0) {
\r
13388 if(emptycount<10) /* [HGM] can be >= 10 */
\r
13389 *p++ = '0' + emptycount;
\r
13390 else { *p++ = '0' + emptycount/10; *p++ = '0' + emptycount%10; }
\r
13397 /* [HGM] print Crazyhouse or Shogi holdings */
\r
13398 if( gameInfo.holdingsWidth ) {
\r
13399 *(p-1) = '['; /* if we wanted to support BFEN, this could be '/' */
\r
13401 for(i=0; i<gameInfo.holdingsSize; i++) { /* white holdings */
\r
13402 piece = boards[move][i][BOARD_WIDTH-1];
\r
13403 if( piece != EmptySquare )
\r
13404 for(j=0; j<(int) boards[move][i][BOARD_WIDTH-2]; j++)
\r
13405 *p++ = PieceToChar(piece);
\r
13407 for(i=0; i<gameInfo.holdingsSize; i++) { /* black holdings */
\r
13408 piece = boards[move][BOARD_HEIGHT-i-1][0];
\r
13409 if( piece != EmptySquare )
\r
13410 for(j=0; j<(int) boards[move][BOARD_HEIGHT-i-1][1]; j++)
\r
13411 *p++ = PieceToChar(piece);
\r
13414 if( q == p ) *p++ = '-';
\r
13419 /* Active color */
\r
13420 *p++ = whiteToPlay ? 'w' : 'b';
\r
13423 if(nrCastlingRights) {
\r
13425 if(gameInfo.variant == VariantFischeRandom || gameInfo.variant == VariantCapaRandom) {
\r
13426 /* [HGM] write directly from rights */
\r
13427 if(castlingRights[move][2] >= 0 &&
\r
13428 castlingRights[move][0] >= 0 )
\r
13429 *p++ = castlingRights[move][0] + AAA + 'A' - 'a';
\r
13430 if(castlingRights[move][2] >= 0 &&
\r
13431 castlingRights[move][1] >= 0 )
\r
13432 *p++ = castlingRights[move][1] + AAA + 'A' - 'a';
\r
13433 if(castlingRights[move][5] >= 0 &&
\r
13434 castlingRights[move][3] >= 0 )
\r
13435 *p++ = castlingRights[move][3] + AAA;
\r
13436 if(castlingRights[move][5] >= 0 &&
\r
13437 castlingRights[move][4] >= 0 )
\r
13438 *p++ = castlingRights[move][4] + AAA;
\r
13441 /* [HGM] write true castling rights */
\r
13442 if( nrCastlingRights == 6 ) {
\r
13443 if(castlingRights[move][0] == BOARD_RGHT-1 &&
\r
13444 castlingRights[move][2] >= 0 ) *p++ = 'K';
\r
13445 if(castlingRights[move][1] == BOARD_LEFT &&
\r
13446 castlingRights[move][2] >= 0 ) *p++ = 'Q';
\r
13447 if(castlingRights[move][3] == BOARD_RGHT-1 &&
\r
13448 castlingRights[move][5] >= 0 ) *p++ = 'k';
\r
13449 if(castlingRights[move][4] == BOARD_LEFT &&
\r
13450 castlingRights[move][5] >= 0 ) *p++ = 'q';
\r
13453 if (q == p) *p++ = '-'; /* No castling rights */
\r
13457 if(gameInfo.variant != VariantShogi && gameInfo.variant != VariantXiangqi &&
\r
13458 gameInfo.variant != VariantShatranj && gameInfo.variant != VariantCourier ) {
\r
13459 /* En passant target square */
\r
13460 if (move > backwardMostMove) {
\r
13461 fromX = moveList[move - 1][0] - AAA;
\r
13462 fromY = moveList[move - 1][1] - ONE;
\r
13463 toX = moveList[move - 1][2] - AAA;
\r
13464 toY = moveList[move - 1][3] - ONE;
\r
13465 if (fromY == (whiteToPlay ? BOARD_HEIGHT-2 : 1) &&
\r
13466 toY == (whiteToPlay ? BOARD_HEIGHT-4 : 3) &&
\r
13467 boards[move][toY][toX] == (whiteToPlay ? BlackPawn : WhitePawn) &&
\r
13469 /* 2-square pawn move just happened */
\r
13470 *p++ = toX + AAA;
\r
13471 *p++ = whiteToPlay ? '6'+BOARD_HEIGHT-8 : '3';
\r
13481 /* [HGM] find reversible plies */
\r
13482 { int i = 0, j=move;
\r
13484 if (appData.debugMode) { int k;
\r
13485 fprintf(debugFP, "write FEN 50-move: %d %d %d\n", initialRulePlies, forwardMostMove, backwardMostMove);
\r
13486 for(k=backwardMostMove; k<=forwardMostMove; k++)
\r
13487 fprintf(debugFP, "e%d. p=%d\n", k, epStatus[k]);
\r
13491 while(j > backwardMostMove && epStatus[j] <= EP_NONE) j--,i++;
\r
13492 if( j == backwardMostMove ) i += initialRulePlies;
\r
13493 sprintf(p, "%d ", i);
\r
13494 p += i>=100 ? 4 : i >= 10 ? 3 : 2;
\r
13496 /* Fullmove number */
\r
13497 sprintf(p, "%d", (move / 2) + 1);
\r
13499 return StrSave(buf);
\r
13503 ParseFEN(board, blackPlaysFirst, fen)
\r
13505 int *blackPlaysFirst;
\r
13511 ChessSquare piece;
\r
13515 /* [HGM] by default clear Crazyhouse holdings, if present */
\r
13516 if(gameInfo.holdingsWidth) {
\r
13517 for(i=0; i<BOARD_HEIGHT; i++) {
\r
13518 board[i][0] = EmptySquare; /* black holdings */
\r
13519 board[i][BOARD_WIDTH-1] = EmptySquare; /* white holdings */
\r
13520 board[i][1] = (ChessSquare) 0; /* black counts */
\r
13521 board[i][BOARD_WIDTH-2] = (ChessSquare) 0; /* white counts */
\r
13525 /* Piece placement data */
\r
13526 for (i = BOARD_HEIGHT - 1; i >= 0; i--) {
\r
13529 if (*p == '/' || *p == ' ' || (*p == '[' && i == 0) ) {
\r
13530 if (*p == '/') p++;
\r
13531 emptycount = gameInfo.boardWidth - j;
\r
13532 while (emptycount--)
\r
13533 board[i][(j++)+gameInfo.holdingsWidth] = EmptySquare;
\r
13535 #if(BOARD_SIZE >= 10)
\r
13536 } else if(*p=='x' || *p=='X') { /* [HGM] X means 10 */
\r
13537 p++; emptycount=10;
\r
13538 if (j + emptycount > gameInfo.boardWidth) return FALSE;
\r
13539 while (emptycount--)
\r
13540 board[i][(j++)+gameInfo.holdingsWidth] = EmptySquare;
\r
13542 } else if (isdigit(*p)) {
\r
13543 emptycount = *p++ - '0';
\r
13544 while(isdigit(*p)) emptycount = 10*emptycount + *p++ - '0'; /* [HGM] allow > 9 */
\r
13545 if (j + emptycount > gameInfo.boardWidth) return FALSE;
\r
13546 while (emptycount--)
\r
13547 board[i][(j++)+gameInfo.holdingsWidth] = EmptySquare;
\r
13548 } else if (*p == '+' || isalpha(*p)) {
\r
13549 if (j >= gameInfo.boardWidth) return FALSE;
\r
13551 piece = CharToPiece(*++p);
\r
13552 if(piece == EmptySquare) return FALSE; /* unknown piece */
\r
13553 piece = (ChessSquare) (PROMOTED piece ); p++;
\r
13554 if(PieceToChar(piece) != '+') return FALSE; /* unpromotable piece */
\r
13555 } else piece = CharToPiece(*p++);
\r
13557 if(piece==EmptySquare) return FALSE; /* unknown piece */
\r
13558 if(*p == '~') { /* [HGM] make it a promoted piece for Crazyhouse */
\r
13559 piece = (ChessSquare) (PROMOTED piece);
\r
13560 if(PieceToChar(piece) != '~') return FALSE; /* cannot be a promoted piece */
\r
13563 board[i][(j++)+gameInfo.holdingsWidth] = piece;
\r
13569 while (*p == '/' || *p == ' ') p++;
\r
13571 /* [HGM] look for Crazyhouse holdings here */
\r
13572 while(*p==' ') p++;
\r
13573 if( gameInfo.holdingsWidth && p[-1] == '/' || *p == '[') {
\r
13574 if(*p == '[') p++;
\r
13575 if(*p == '-' ) *p++; /* empty holdings */ else {
\r
13576 if( !gameInfo.holdingsWidth ) return FALSE; /* no room to put holdings! */
\r
13577 /* if we would allow FEN reading to set board size, we would */
\r
13578 /* have to add holdings and shift the board read so far here */
\r
13579 while( (piece = CharToPiece(*p) ) != EmptySquare ) {
\r
13581 if((int) piece >= (int) BlackPawn ) {
\r
13582 i = (int)piece - (int)BlackPawn;
\r
13583 i = PieceToNumber((ChessSquare)i);
\r
13584 if( i >= gameInfo.holdingsSize ) return FALSE;
\r
13585 board[BOARD_HEIGHT-1-i][0] = piece; /* black holdings */
\r
13586 board[BOARD_HEIGHT-1-i][1]++; /* black counts */
\r
13588 i = (int)piece - (int)WhitePawn;
\r
13589 i = PieceToNumber((ChessSquare)i);
\r
13590 if( i >= gameInfo.holdingsSize ) return FALSE;
\r
13591 board[i][BOARD_WIDTH-1] = piece; /* white holdings */
\r
13592 board[i][BOARD_WIDTH-2]++; /* black holdings */
\r
13596 if(*p == ']') *p++;
\r
13599 while(*p == ' ') p++;
\r
13601 /* Active color */
\r
13604 *blackPlaysFirst = FALSE;
\r
13607 *blackPlaysFirst = TRUE;
\r
13613 /* [HGM] We NO LONGER ignore the rest of the FEN notation */
\r
13614 /* return the extra info in global variiables */
\r
13616 /* set defaults in case FEN is incomplete */
\r
13617 FENepStatus = EP_UNKNOWN;
\r
13618 for(i=0; i<nrCastlingRights; i++ ) {
\r
13619 FENcastlingRights[i] =
\r
13620 gameInfo.variant == VariantFischeRandom || gameInfo.variant == VariantCapaRandom ? -1 : initialRights[i];
\r
13621 } /* assume possible unless obviously impossible */
\r
13622 if(initialRights[0]>=0 && board[castlingRank[0]][initialRights[0]] != WhiteRook) FENcastlingRights[0] = -1;
\r
13623 if(initialRights[1]>=0 && board[castlingRank[1]][initialRights[1]] != WhiteRook) FENcastlingRights[1] = -1;
\r
13624 if(initialRights[2]>=0 && board[castlingRank[2]][initialRights[2]] != WhiteKing) FENcastlingRights[2] = -1;
\r
13625 if(initialRights[3]>=0 && board[castlingRank[3]][initialRights[3]] != BlackRook) FENcastlingRights[3] = -1;
\r
13626 if(initialRights[4]>=0 && board[castlingRank[4]][initialRights[4]] != BlackRook) FENcastlingRights[4] = -1;
\r
13627 if(initialRights[5]>=0 && board[castlingRank[5]][initialRights[5]] != BlackKing) FENcastlingRights[5] = -1;
\r
13628 FENrulePlies = 0;
\r
13630 while(*p==' ') p++;
\r
13631 if(nrCastlingRights) {
\r
13632 if(*p=='K' || *p=='Q' || *p=='k' || *p=='q' || *p=='-') {
\r
13633 /* castling indicator present, so default becomes no castlings */
\r
13634 for(i=0; i<nrCastlingRights; i++ ) {
\r
13635 FENcastlingRights[i] = -1;
\r
13638 while(*p=='K' || *p=='Q' || *p=='k' || *p=='q' || *p=='-' ||
\r
13639 (gameInfo.variant == VariantFischeRandom || gameInfo.variant == VariantCapaRandom) &&
\r
13640 ( *p >= 'a' && *p < 'a' + gameInfo.boardWidth) ||
\r
13641 ( *p >= 'A' && *p < 'A' + gameInfo.boardWidth) ) {
\r
13642 char c = *p++; int whiteKingFile=-1, blackKingFile=-1;
\r
13644 for(i=BOARD_LEFT; i<BOARD_RGHT; i++) {
\r
13645 if(board[BOARD_HEIGHT-1][i] == BlackKing) blackKingFile = i;
\r
13646 if(board[0 ][i] == WhiteKing) whiteKingFile = i;
\r
13650 for(i=BOARD_RGHT-1; board[0][i]!=WhiteRook && i>whiteKingFile; i--);
\r
13651 FENcastlingRights[0] = i != whiteKingFile ? i : -1;
\r
13652 FENcastlingRights[2] = whiteKingFile;
\r
13655 for(i=BOARD_LEFT; board[0][i]!=WhiteRook && i<whiteKingFile; i++);
\r
13656 FENcastlingRights[1] = i != whiteKingFile ? i : -1;
\r
13657 FENcastlingRights[2] = whiteKingFile;
\r
13660 for(i=BOARD_RGHT-1; board[BOARD_HEIGHT-1][i]!=BlackRook && i>blackKingFile; i--);
\r
13661 FENcastlingRights[3] = i != blackKingFile ? i : -1;
\r
13662 FENcastlingRights[5] = blackKingFile;
\r
13665 for(i=BOARD_LEFT; board[BOARD_HEIGHT-1][i]!=BlackRook && i<blackKingFile; i++);
\r
13666 FENcastlingRights[4] = i != blackKingFile ? i : -1;
\r
13667 FENcastlingRights[5] = blackKingFile;
\r
13670 default: /* FRC castlings */
\r
13671 if(c >= 'a') { /* black rights */
\r
13672 for(i=BOARD_LEFT; i<BOARD_RGHT; i++)
\r
13673 if(board[BOARD_HEIGHT-1][i] == BlackKing) break;
\r
13674 if(i == BOARD_RGHT) break;
\r
13675 FENcastlingRights[5] = i;
\r
13677 if(board[BOARD_HEIGHT-1][c] < BlackPawn ||
\r
13678 board[BOARD_HEIGHT-1][c] >= BlackKing ) break;
\r
13680 FENcastlingRights[3] = c;
\r
13682 FENcastlingRights[4] = c;
\r
13683 } else { /* white rights */
\r
13684 for(i=BOARD_LEFT; i<BOARD_RGHT; i++)
\r
13685 if(board[0][i] == WhiteKing) break;
\r
13686 if(i == BOARD_RGHT) break;
\r
13687 FENcastlingRights[2] = i;
\r
13688 c -= AAA - 'a' + 'A';
\r
13689 if(board[0][c] >= WhiteKing) break;
\r
13691 FENcastlingRights[0] = c;
\r
13693 FENcastlingRights[1] = c;
\r
13697 if (appData.debugMode) {
\r
13698 fprintf(debugFP, "FEN castling rights:");
\r
13699 for(i=0; i<nrCastlingRights; i++)
\r
13700 fprintf(debugFP, " %d", FENcastlingRights[i]);
\r
13701 fprintf(debugFP, "\n");
\r
13704 while(*p==' ') p++;
\r
13707 /* read e.p. field in games that know e.p. capture */
\r
13708 if(gameInfo.variant != VariantShogi && gameInfo.variant != VariantXiangqi &&
\r
13709 gameInfo.variant != VariantShatranj && gameInfo.variant != VariantCourier ) {
\r
13711 p++; FENepStatus = EP_NONE;
\r
13713 char c = *p++ - AAA;
\r
13715 if(c < BOARD_LEFT || c >= BOARD_RGHT) return TRUE;
\r
13716 if(*p >= '0' && *p <='9') *p++;
\r
13722 if(sscanf(p, "%d", &i) == 1) {
\r
13723 FENrulePlies = i; /* 50-move ply counter */
\r
13724 /* (The move number is still ignored) */
\r
13731 EditPositionPasteFEN(char *fen)
\r
13733 if (fen != NULL) {
\r
13734 Board initial_position;
\r
13736 if (!ParseFEN(initial_position, &blackPlaysFirst, fen)) {
\r
13737 DisplayError(_("Bad FEN position in clipboard"), 0);
\r
13740 int savedBlackPlaysFirst = blackPlaysFirst;
\r
13741 EditPositionEvent();
\r
13742 blackPlaysFirst = savedBlackPlaysFirst;
\r
13743 CopyBoard(boards[0], initial_position);
\r
13744 /* [HGM] copy FEN attributes as well */
\r
13746 initialRulePlies = FENrulePlies;
\r
13747 epStatus[0] = FENepStatus;
\r
13748 for( i=0; i<nrCastlingRights; i++ )
\r
13749 castlingRights[0][i] = FENcastlingRights[i];
\r
13751 EditPositionDone();
\r
13752 DisplayBothClocks();
\r
13753 DrawPosition(FALSE, boards[currentMove]);
\r