7 # define _(s) gettext (s)
8 # define N_(s) gettext_noop (s)
15 extern GtkWidget *about;
16 extern GtkWidget *GUI_Window;
18 extern char *programVersion;
19 extern int errorExitStatus;
20 extern int promotionUp;
27 QuitProc (object, user_data)
35 void AboutProc (object, user_data)
41 const gchar *authors[] = {"Tim Mann <tim@tim-mann.org>",
43 "Evan Welsh <Evan.Welsh@msdw.com>",
44 "Elmar Bartel <bartel@informatik.tu-muenchen.de>",
47 "Hugh Fisher <Hugh.Fisher@cs.anu.edu.au>",
49 "H.G. Muller <h.g.muller AT hccnet DOT nl>",
50 "Eric Mullins <emwine AT earthlink DOT net>",
51 "Arun Persaud <arun@nubati.net>"};
53 /* set up about window */
54 about = GTK_WIDGET(gtk_about_dialog_new());
56 /* fill in some information */
59 char *zippy = " (with Zippy code)";
63 sprintf(buf, "%s%s", programVersion, zippy);
65 gtk_about_dialog_set_version(GTK_ABOUT_DIALOG(about),buf);
67 gtk_about_dialog_set_copyright(GTK_ABOUT_DIALOG(about),
68 "Copyright 1991 Digital Equipment Corporation\n"
69 "Enhancements Copyright 1992-2009 Free Software Foundation\n"
70 "Enhancements Copyright 2005 Alessandro Scotti");
71 gtk_about_dialog_set_website(GTK_ABOUT_DIALOG(about),"http://www.gnu.org/software/xboard/");
72 gtk_about_dialog_set_authors(GTK_ABOUT_DIALOG(about),authors);
73 gtk_about_dialog_set_translator_credits(GTK_ABOUT_DIALOG(about),
74 " A. Alper (turkish)\n"
75 " A. Persaud (german)\n");
77 /* end set up about window */
78 gtk_dialog_run(GTK_DIALOG (about));
79 gtk_widget_destroy(about);
82 void LoadNextGameProc(object, user_data)
90 void LoadPrevGameProc(object, user_data)
98 void ReloadGameProc(object, user_data)
107 gboolean CloseWindowProc(GtkWidget *button)
109 gtk_widget_destroy(gtk_widget_get_toplevel(button));
114 ResetProc (object, user_data)
122 void WhiteClockProc(object, user_data)
126 if (gameMode == EditPosition || gameMode == IcsExamining) {
127 SetWhiteToPlayEvent();
128 } else if (gameMode == IcsPlayingBlack || gameMode == MachinePlaysWhite) {
133 void BlackClockProc(object, user_data)
137 if (gameMode == EditPosition || gameMode == IcsExamining) {
138 SetBlackToPlayEvent();
139 } else if (gameMode == IcsPlayingWhite || gameMode == MachinePlaysBlack) {
145 void ShowCoordsProc(object, user_data)
149 appData.showCoords = !appData.showCoords;
151 DrawPosition(True, NULL);
154 void ErrorPopDownProc(object, user_data)
158 gtk_widget_destroy(GTK_WIDGET(object));
162 void PauseProc(object, user_data)
166 // todo this toggling of the pause button doesn't seem to work?
167 // e.g. select pause from buttonbar doesn't activate menumode.pause
172 void LoadGameProc(object, user_data)
177 dialog = gtk_file_chooser_dialog_new (_("Load game file name?"),
178 GTK_WINDOW(GUI_Window),
179 GTK_FILE_CHOOSER_ACTION_OPEN,
180 GTK_STOCK_CANCEL, GTK_RESPONSE_CANCEL,
181 GTK_STOCK_OPEN, GTK_RESPONSE_ACCEPT,
183 if (gtk_dialog_run (GTK_DIALOG (dialog)) == GTK_RESPONSE_ACCEPT)
188 filename = gtk_file_chooser_get_filename (GTK_FILE_CHOOSER (dialog));
191 f = fopen(filename, "rb");
193 DisplayError(_("Failed to open file"), errno);
196 (void) LoadGamePopUp(f, 0, filename);
200 gtk_widget_destroy (dialog);
209 void EventProc(window, event, data)
214 /* todo do we still need this?
215 if (!XtIsRealized(widget))
219 switch (event->type) {
221 if (event->expose.count > 0) return; /* no clipping is done */
222 DrawPosition(True, NULL);
231 * event handler for parsing user moves
233 void UserMoveProc(window, event, data)
240 static int second = 0;
242 if (errorExitStatus != -1) return;
244 if (event->type == GDK_BUTTON_PRESS) ErrorPopDown();
247 if (event->type == GDK_BUTTON_PRESS) {
248 /* todo add promotionshellwidget
249 XtPopdown(promotionShell);
250 XtDestroyWidget(promotionShell); */
259 x = EventToSquare((int)event->button.x, BOARD_WIDTH);
260 y = EventToSquare((int)event->button.y, BOARD_HEIGHT);
261 if (!flipView && y >= 0) {
262 y = BOARD_HEIGHT - 1 - y;
264 if (flipView && x >= 0) {
265 x = BOARD_WIDTH - 1 - x;
269 if (event->type == ButtonPress) {
271 if (OKToStartUserMove(x, y)) {
275 DragPieceBegin(event->button.x, event->button.y);
276 if (appData.highlightDragging) {
277 SetHighlights(x, y, -1, -1);
285 if (event->type == GDK_BUTTON_PRESS && gameMode != EditPosition &&
289 /* Check if clicking again on the same color piece */
290 fromP = boards[currentMove][fromY][fromX];
291 toP = boards[currentMove][y][x];
292 if ((WhitePawn <= fromP && fromP <= WhiteKing &&
293 WhitePawn <= toP && toP <= WhiteKing) ||
294 (BlackPawn <= fromP && fromP <= BlackKing &&
295 BlackPawn <= toP && toP <= BlackKing)) {
296 /* Clicked again on same color piece -- changed his mind */
297 second = (x == fromX && y == fromY);
298 if (appData.highlightDragging) {
299 SetHighlights(x, y, -1, -1);
303 if (OKToStartUserMove(x, y)) {
306 DragPieceBegin(event->button.x, event->button.y);
312 if (event->type == GDK_BUTTON_RELEASE && x == fromX && y == fromY) {
313 DragPieceEnd(event->button.x, event->button.y);
314 if (appData.animateDragging) {
315 /* Undo animation damage if any */
316 DrawPosition(FALSE, NULL);
319 /* Second up/down in same square; just abort move */
324 ClearPremoveHighlights();
326 /* First upclick in same square; start click-click mode */
327 SetHighlights(x, y, -1, -1);
335 saveAnimate = appData.animate;
336 if (event->type == GDK_BUTTON_PRESS) {
337 /* Finish clickclick move */
338 if (appData.animate || appData.highlightLastMove) {
339 SetHighlights(fromX, fromY, toX, toY);
344 /* Finish drag move */
345 if (appData.highlightLastMove) {
346 SetHighlights(fromX, fromY, toX, toY);
350 DragPieceEnd(event->button.x, event->button.y);
351 /* Don't animate move and drag both */
352 appData.animate = FALSE;
354 if (IsPromotion(fromX, fromY, toX, toY)) {
355 if (appData.alwaysPromoteToQueen) {
356 UserMoveEvent(fromX, fromY, toX, toY, 'q');
357 if (!appData.highlightLastMove || gotPremove) ClearHighlights();
358 if (gotPremove) SetPremoveHighlights(fromX, fromY, toX, toY);
361 SetHighlights(fromX, fromY, toX, toY);
366 UserMoveEvent(fromX, fromY, toX, toY, NULLCHAR);
367 if (!appData.highlightLastMove || gotPremove) ClearHighlights();
368 if (gotPremove) SetPremoveHighlights(fromX, fromY, toX, toY);
371 appData.animate = saveAnimate;
372 if (appData.animate || appData.animateDragging) {
373 /* Undo animation damage if needed */
374 DrawPosition(FALSE, NULL);