7 # define _(s) gettext (s)
8 # define N_(s) gettext_noop (s)
15 extern GtkWidget *about;
16 extern GtkWidget *GUI_Window;
18 extern char *programVersion;
19 extern int errorExitStatus;
20 extern int promotionUp;
27 QuitProc (object, user_data)
35 void AboutProc (object, user_data)
41 const gchar *authors[] = {"Tim Mann <tim@tim-mann.org>",
43 "Evan Welsh <Evan.Welsh@msdw.com>",
44 "Elmar Bartel <bartel@informatik.tu-muenchen.de>",
47 "Hugh Fisher <Hugh.Fisher@cs.anu.edu.au>",
49 "H.G. Muller <h.g.muller AT hccnet DOT nl>",
50 "Eric Mullins <emwine AT earthlink DOT net>",
51 "Arun Persaud <arun@nubati.net>"};
53 /* set up about window */
54 about = GTK_WIDGET(gtk_about_dialog_new());
56 /* fill in some information */
59 char *zippy = " (with Zippy code)";
63 sprintf(buf, "%s%s", programVersion, zippy);
65 gtk_about_dialog_set_version(GTK_ABOUT_DIALOG(about),buf);
67 gtk_about_dialog_set_copyright(GTK_ABOUT_DIALOG(about),
68 "Copyright 1991 Digital Equipment Corporation\n"
69 "Enhancements Copyright 1992-2009 Free Software Foundation\n"
70 "Enhancements Copyright 2005 Alessandro Scotti");
71 gtk_about_dialog_set_website(GTK_ABOUT_DIALOG(about),"http://www.gnu.org/software/xboard/");
72 gtk_about_dialog_set_authors(GTK_ABOUT_DIALOG(about),authors);
73 gtk_about_dialog_set_translator_credits(GTK_ABOUT_DIALOG(about),
74 " A. Alper (turkish)\n"
75 " A. Persaud (german)\n");
77 /* end set up about window */
78 gtk_dialog_run(GTK_DIALOG (about));
79 gtk_widget_destroy(about);
82 void LoadNextGameProc(object, user_data)
90 void LoadPrevGameProc(object, user_data)
98 void ReloadGameProc(object, user_data)
107 gboolean CloseWindowProc(GtkWidget *button)
109 gtk_widget_destroy(gtk_widget_get_toplevel(button));
114 ResetProc (object, user_data)
122 void WhiteClockProc(object, user_data)
126 if (gameMode == EditPosition || gameMode == IcsExamining) {
127 SetWhiteToPlayEvent();
128 } else if (gameMode == IcsPlayingBlack || gameMode == MachinePlaysWhite) {
133 void BlackClockProc(object, user_data)
137 if (gameMode == EditPosition || gameMode == IcsExamining) {
138 SetBlackToPlayEvent();
139 } else if (gameMode == IcsPlayingWhite || gameMode == MachinePlaysBlack) {
145 void ShowCoordsProc(object, user_data)
149 appData.showCoords = !appData.showCoords;
151 DrawPosition(True, NULL);
154 void ErrorPopDownProc(object, user_data)
158 gtk_widget_destroy(GTK_WIDGET(object));
162 void PauseProc(object, user_data)
166 // todo this toggling of the pause button doesn't seem to work?
167 // e.g. select pause from buttonbar doesn't activate menumode.pause
168 // fprintf(stderr,"DEBUG: in pause\n");
174 void LoadGameProc(object, user_data)
179 dialog = gtk_file_chooser_dialog_new (_("Load game file name?"),
180 GTK_WINDOW(GUI_Window),
181 GTK_FILE_CHOOSER_ACTION_OPEN,
182 GTK_STOCK_CANCEL, GTK_RESPONSE_CANCEL,
183 GTK_STOCK_OPEN, GTK_RESPONSE_ACCEPT,
185 if (gtk_dialog_run (GTK_DIALOG (dialog)) == GTK_RESPONSE_ACCEPT)
190 filename = gtk_file_chooser_get_filename (GTK_FILE_CHOOSER (dialog));
193 f = fopen(filename, "rb");
195 DisplayError(_("Failed to open file"), errno);
198 (void) LoadGamePopUp(f, 0, filename);
202 gtk_widget_destroy (dialog);
211 void EventProc(window, event, data)
216 /* todo do we still need this?
217 if (!XtIsRealized(widget))
221 switch (event->type) {
223 if (event->expose.count > 0) return; /* no clipping is done */
224 DrawPosition(True, NULL);
233 * event handler for parsing user moves
235 void UserMoveProc(window, event, data)
242 static int second = 0;
244 if (errorExitStatus != -1) return;
246 if (event->type == GDK_BUTTON_PRESS) ErrorPopDown();
249 if (event->type == GDK_BUTTON_PRESS) {
250 /* todo add promotionshellwidget
251 XtPopdown(promotionShell);
252 XtDestroyWidget(promotionShell); */
261 x = EventToSquare((int)event->button.x, BOARD_WIDTH);
262 y = EventToSquare((int)event->button.y, BOARD_HEIGHT);
263 if (!flipView && y >= 0) {
264 y = BOARD_HEIGHT - 1 - y;
266 if (flipView && x >= 0) {
267 x = BOARD_WIDTH - 1 - x;
269 printf("DEBUG::UserMoveProc: x %d y %d\n",x,y);
272 if (event->type == ButtonPress) {
274 if (OKToStartUserMove(x, y)) {
278 printf("DEBUG::UserMoveProc: a\n");
279 DragPieceBegin(event->button.x, event->button.y);
280 if (appData.highlightDragging) {
281 SetHighlights(x, y, -1, -1);
289 if (event->type == GDK_BUTTON_PRESS && gameMode != EditPosition &&
293 /* Check if clicking again on the same color piece */
294 fromP = boards[currentMove][fromY][fromX];
295 toP = boards[currentMove][y][x];
296 printf("DEBUG::UserMoveProc: b\n");
297 if ((WhitePawn <= fromP && fromP <= WhiteKing &&
298 WhitePawn <= toP && toP <= WhiteKing) ||
299 (BlackPawn <= fromP && fromP <= BlackKing &&
300 BlackPawn <= toP && toP <= BlackKing)) {
301 /* Clicked again on same color piece -- changed his mind */
302 second = (x == fromX && y == fromY);
303 if (appData.highlightDragging) {
304 SetHighlights(x, y, -1, -1);
308 if (OKToStartUserMove(x, y)) {
311 DragPieceBegin(event->button.x, event->button.y);
317 if (event->type == GDK_BUTTON_RELEASE && x == fromX && y == fromY) {
318 printf("DEBUG::UserMoveProc: c\n");
319 DragPieceEnd(event->button.x, event->button.y);
320 if (appData.animateDragging) {
321 /* Undo animation damage if any */
322 DrawPosition(FALSE, NULL);
325 /* Second up/down in same square; just abort move */
330 ClearPremoveHighlights();
332 /* First upclick in same square; start click-click mode */
333 SetHighlights(x, y, -1, -1);
341 saveAnimate = appData.animate;
342 printf("DEBUG::UserMoveProc: d\n");
343 if (event->type == GDK_BUTTON_PRESS) {
344 printf("DEBUG::UserMoveProc: e\n");
345 /* Finish clickclick move */
346 if (appData.animate || appData.highlightLastMove) {
347 SetHighlights(fromX, fromY, toX, toY);
352 /* Finish drag move */
353 if (appData.highlightLastMove) {
354 SetHighlights(fromX, fromY, toX, toY);
358 DragPieceEnd(event->button.x, event->button.y);
359 /* Don't animate move and drag both */
360 appData.animate = FALSE;
362 printf("DEBUG::UserMoveProc: f\n");
363 if (IsPromotion(fromX, fromY, toX, toY)) {
364 printf("DEBUG::UserMoveProc: f1\n");
365 if (appData.alwaysPromoteToQueen) {
366 UserMoveEvent(fromX, fromY, toX, toY, 'q');
367 if (!appData.highlightLastMove || gotPremove) ClearHighlights();
368 if (gotPremove) SetPremoveHighlights(fromX, fromY, toX, toY);
371 SetHighlights(fromX, fromY, toX, toY);
375 printf("DEBUG::UserMoveProc: f2\n");
377 UserMoveEvent(fromX, fromY, toX, toY, NULLCHAR);
378 printf("DEBUG::UserMoveProc: f3\n");
379 if (!appData.highlightLastMove || gotPremove) ClearHighlights();
380 if (gotPremove) SetPremoveHighlights(fromX, fromY, toX, toY);
383 appData.animate = saveAnimate;
384 printf("DEBUG::UserMoveProc: g\n");
385 if (appData.animate || appData.animateDragging) {
386 /* Undo animation damage if needed */
387 DrawPosition(FALSE, NULL);