2 * common.h -- Common definitions for X and Windows NT versions of XBoard
4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
8 * 2007, 2008, 2009, 2010, 2011, 2012, 2013 Free Software Foundation, Inc.
10 * Enhancements Copyright 2005 Alessandro Scotti
12 * The following terms apply to Digital Equipment Corporation's copyright
14 * ------------------------------------------------------------------------
17 * Permission to use, copy, modify, and distribute this software and its
18 * documentation for any purpose and without fee is hereby granted,
19 * provided that the above copyright notice appear in all copies and that
20 * both that copyright notice and this permission notice appear in
21 * supporting documentation, and that the name of Digital not be
22 * used in advertising or publicity pertaining to distribution of the
23 * software without specific, written prior permission.
25 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
26 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
27 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
28 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
29 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
30 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
32 * ------------------------------------------------------------------------
34 * The following terms apply to the enhanced version of XBoard
35 * distributed by the Free Software Foundation:
36 * ------------------------------------------------------------------------
38 * GNU XBoard is free software: you can redistribute it and/or modify
39 * it under the terms of the GNU General Public License as published by
40 * the Free Software Foundation, either version 3 of the License, or (at
41 * your option) any later version.
43 * GNU XBoard is distributed in the hope that it will be useful, but
44 * WITHOUT ANY WARRANTY; without even the implied warranty of
45 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
46 * General Public License for more details.
48 * You should have received a copy of the GNU General Public License
49 * along with this program. If not, see http://www.gnu.org/licenses/. *
51 *------------------------------------------------------------------------
52 ** See the file ChangeLog for a revision history. */
58 /* Begin compatibility grunge */
60 #if defined(__STDC__) || defined(WIN32) || defined(_amigados)
62 typedef void *VOIDSTAR;
65 typedef char *VOIDSTAR;
72 #define pclose _pclose
75 #ifdef _amigados /* It is important, that these types have */
76 typedef int Boolean; /* a length of 4 bytes each, as we are */
77 typedef char *String; /* using ReadArgs() for argument parsing. */
79 FILE *popen(const char *, const char *);
85 #include <X11/Intrinsic.h>
101 #define UNKNOWN -1 /* [HGM] nps */
105 # define srandom srand48
106 # define random lrand48
107 # else /* not HAVE_RAND48 */
108 # define srandom srand
110 # endif /* not HAVE_RAND48 */
111 #endif /* !HAVE_RANDOM */
113 /* End compatibility grunge */
115 #define PROTOVER 2 /* engine protocol version */
117 // [HGM] license: Messages that engines must print to satisfy their license requirements for patented variants
118 #define GOTHIC "Gothic Chess (see www.GothicChess.com) is licensed under U.S. Patent #6,481,716 by Ed Trice"
119 #define FALCON "Falcon Chess (see www.chessvariants.com) is licensed under U.S. Patent #5,690,334 by George W. Duke"
121 /* [HGM] Some notes about board sizes:
122 In games that allow piece drops, the holdings are considered part of the
123 board, in the leftmost and rightmost two files. This way they are
124 automatically part of the game-history states, and enjoy all display
125 functions (including drag-drop and click-click moves to the regular part
126 of the board). The drawback of this is that the internal numbering of
127 files starts at 2 for the a-file if holdings are displayed. To ensure
128 consistency, this shifted numbering system is used _everywhere_ in the
129 code, and conversion to the 'normal' system only takes place when the
130 file number is converted to or from ASCII (by redefining the character
131 constant 'a'). This works because Winboard only communicates with the
132 outside world in ASCII. In a similar way, the different rank numbering
133 systems (starting at rank 0 or 1) are implemented by redefining '1'.
135 #define BOARD_RANKS 17 /* [HGM] for in declarations */
136 #define BOARD_FILES 16 /* [HGM] for in declarations */
137 #define BOARD_HEIGHT (gameInfo.boardHeight) /* [HGM] made user adjustable */
138 #define BOARD_WIDTH (gameInfo.boardWidth + 2*gameInfo.holdingsWidth)
139 #define BOARD_LEFT (gameInfo.holdingsWidth) /* [HGM] play-board edges */
140 #define BOARD_RGHT (gameInfo.boardWidth + gameInfo.holdingsWidth)
141 #define CASTLING (BOARD_RANKS-1) /* [HGM] hide in upper rank */
142 #define VIRGIN (BOARD_RANKS-2) /* [HGM] pieces not moved */
143 #define EP_STATUS CASTLING][(BOARD_FILES-2) /* [HGM] in upper rank */
144 #define HOLDINGS_SET CASTLING][(BOARD_FILES-1) /* [HGM] in upper-right corner*/
145 #define ONE ('1'-(BOARD_HEIGHT>9)) /* [HGM] foremost board rank */
146 #define AAA ('a'-BOARD_LEFT) /* [HGM] leftmost board file */
147 #define VIRGIN_W 1 /* [HGM] flags in Board[VIRGIN][X] */
150 #define MAX_MOVES 1000
152 #define DIALOG_SIZE 256
153 #define STAR_MATCH_N 16
155 #define TIME_CONTROL "5" /* in minutes */
156 #define TIME_DELAY_QUOTE "1.0" /* seconds between moves */
157 #define TIME_DELAY ((float) 1.0)
158 #define MOVES_PER_SESSION 40 /* moves per TIME_CONTROL */
159 #define TIME_INCREMENT -1 /* if >= 0, MOVES_PER_SESSION unused */
160 #define WhiteOnMove(move) (((move) % 2) == 0)
161 #define ICS_HOST "chessclub.com"
162 #define ICS_PORT "5000"
163 #define ICS_COMM_PORT ""
164 #define FIRST_HOST "localhost"
165 #define SECOND_HOST "localhost"
166 #define TELNET_PROGRAM "telnet"
167 #define DEF_BITMAP_DIR BITMAPDIR
168 #define MATCH_MODE "False"
169 #define INIT_STRING "new\nrandom\n"
170 #define WHITE_STRING "white\ngo\n"
171 #define BLACK_STRING "black\ngo\n"
172 #define COMPUTER_STRING "computer\n"
173 #define REUSE_CHESS_PROGRAMS 1
174 #define WHITE_PIECE_COLOR "#FFFFCC"
175 #define BLACK_PIECE_COLOR "#202020"
176 #define LIGHT_SQUARE_COLOR "#C8C365"
177 #define DARK_SQUARE_COLOR "#77A26D"
178 #define JAIL_SQUARE_COLOR "#808080"
179 #define HIGHLIGHT_SQUARE_COLOR "#FFFF00"
180 #define PREMOVE_HIGHLIGHT_COLOR "#FF0000"
181 #define LOWTIMEWARNING_COLOR "#FF0000"
182 #define BELLCHAR '\007'
183 #define NULLCHAR '\000'
184 #define FEATURE_TIMEOUT 10000 /*ms*/
187 #define MESSAGE_FONT 1
189 #define CONSOLE_FONT 3
190 #define COMMENT_FONT 4
191 #define EDITTAGS_FONT 5
192 #define MOVEHISTORY_FONT 6
193 #define GAMELIST_FONT 7
196 /* Default to no flashing (the "usual" XBoard behavior) */
197 #define FLASH_COUNT 0 /* Number of times to flash */
198 #define FLASH_RATE 5 /* Flashes per second */
200 /* Default delay per character (in msec) while sending login script */
201 #define MS_LOGIN_DELAY 0
203 /* [AS] Support for background textures */
204 #define BACK_TEXTURE_MODE_DISABLED 0
205 #define BACK_TEXTURE_MODE_PLAIN 1
206 #define BACK_TEXTURE_MODE_FULL_RANDOM 2
209 #define ZIPPY_TALK FALSE
210 #define ZIPPY_PLAY FALSE
211 #define ZIPPY_LINES "yow.lines"
212 #define ZIPPY_PINHEAD ""
213 #define ZIPPY_PASSWORD ""
214 #define ZIPPY_PASSWORD2 ""
215 #define ZIPPY_WRONG_PASSWORD ""
216 #define ZIPPY_ACCEPT_ONLY ""
217 #define ZIPPY_USE_I TRUE
218 #define ZIPPY_BUGHOUSE 0
219 #define ZIPPY_NOPLAY_CRAFTY FALSE
220 #define ZIPPY_GAME_END "gameend\n"
221 #define ZIPPY_GAME_START ""
222 #define ZIPPY_ADJOURN FALSE
223 #define ZIPPY_ABORT FALSE
224 #define ZIPPY_VARIANTS "normal,fischerandom,crazyhouse,losers,suicide,3checks,twokings,bughouse,shatranj"
225 #define ZIPPY_MAX_GAMES 0
226 #define ZIPPY_REPLAY_TIMEOUT 120
228 typedef VOIDSTAR ProcRef;
229 #define NoProc ((ProcRef) 0)
230 typedef VOIDSTAR InputSourceRef;
232 typedef void (*DelayedEventCallback) P((void));
234 typedef enum { Press, Release } ClickType;
237 BeginningOfGame, MachinePlaysWhite, MachinePlaysBlack,
238 AnalyzeMode, AnalyzeFile, TwoMachinesPlay,
239 EditGame, PlayFromGameFile, EndOfGame, EditPosition, Training,
240 IcsIdle, IcsPlayingWhite, IcsPlayingBlack, IcsObserving,
245 /* [HGM] the order here is crucial for Crazyhouse & Shogi: */
246 /* only the first N pieces can go into the holdings, and */
247 /* promotions in those variants shift P-W to U-S */
248 WhitePawn, WhiteKnight, WhiteBishop, WhiteRook, WhiteQueen,
249 WhiteFerz, WhiteAlfil, WhiteAngel, WhiteMarshall, WhiteWazir, WhiteMan,
250 WhiteCannon, WhiteNightrider, WhiteCardinal, WhiteDragon, WhiteGrasshopper,
251 WhiteSilver, WhiteFalcon, WhiteLance, WhiteCobra, WhiteUnicorn, WhiteLion,
252 WhiteTokin, WhiteDagger, WhitePCardinal, WhitePDragon, WhiteCat,
253 WhitePSword, WhiteMonarch, WhiteMother, WhiteNothing, WhitePRook, WhitePDagger,
254 WhiteDolphin, WhiteStag, WhiteHorned, WhiteEagle, WhiteSword,
255 WhiteCrown, WhiteHCrown, WhiteHorse, WhiteDrunk, WhitePBishop, WhiteKing,
256 BlackPawn, BlackKnight, BlackBishop, BlackRook, BlackQueen,
257 BlackFerz, BlackAlfil, BlackAngel, BlackMarshall, BlackWazir, BlackMan,
258 BlackCannon, BlackNightrider, BlackCardinal, BlackDragon, BlackGrasshopper,
259 BlackSilver, BlackFalcon, BlackLance, BlackCobra, BlackUnicorn, BlackLion,
260 BlackTokin, BlackDagger, BlackPCardinal, BlackPDragon, BlackCat,
261 BlackPSword, BlackMonarch, BlackMother, BlackNothing, BlackPRook, BlackPDagger,
262 BlackDolphin, BlackStag, BlackHorned, BlackEagle, BlackSword,
263 BlackCrown, BlackHCrown, BlackHorse, BlackDrunk, BlackPBishop, BlackKing,
264 EmptySquare, DarkSquare,
265 NoRights, // [HGM] gamestate: for castling rights hidden in board[CASTLING]
266 ClearBoard, WhitePlay, BlackPlay, PromotePiece, DemotePiece /*for use on EditPosition menus*/
269 /* [HGM] some macros that can be used as prefixes to convert piece types */
270 #define WHITE_TO_BLACK (int)BlackPawn - (int)WhitePawn + (int)
271 #define BLACK_TO_WHITE (int)WhitePawn - (int)BlackPawn + (int)
272 #define PROMOTED (int)WhiteDragon - (int)WhiteRook + (int)
273 #define DEMOTED (int)WhiteRook - (int)WhiteDragon + (int)
274 #define SHOGI (int)EmptySquare + (int)
275 #define CHUPROMOTED ((int)WhitePDragon - (int)WhiteDragon)*(gameInfo.variant == VariantChu) + PROMOTED
276 #define IS_SHOGI(V) ((V) == VariantShogi || (V) == VariantChu)
277 #define IS_LION(V) ((V) == WhiteLion || (V) == BlackLion)
280 typedef ChessSquare Board[BOARD_RANKS][BOARD_FILES];
284 WhiteKingSideCastle, WhiteQueenSideCastle,
285 WhiteKingSideCastleWild, WhiteQueenSideCastleWild,
286 WhiteHSideCastleFR, WhiteASideCastleFR,
287 BlackKingSideCastle, BlackQueenSideCastle,
288 BlackKingSideCastleWild, BlackQueenSideCastleWild,
289 BlackHSideCastleFR, BlackASideCastleFR,
290 WhitePromotion, WhiteNonPromotion,
291 BlackPromotion, BlackNonPromotion,
292 WhiteCapturesEnPassant, BlackCapturesEnPassant,
293 WhiteDrop, BlackDrop, FirstLeg,
294 NormalMove, AmbiguousMove, IllegalMove, ImpossibleMove,
295 WhiteWins, BlackWins, GameIsDrawn, GameUnfinished,
296 GNUChessGame, XBoardGame, MoveNumberOne, Open, Close, Nothing,
297 Comment, PositionDiagram, ElapsedTime, PGNTag, NAG
301 ColorShout, ColorSShout, ColorChannel1, ColorChannel, ColorKibitz,
302 ColorTell, ColorChallenge, ColorRequest, ColorSeek, ColorNormal,
303 ColorNone, NColorClasses
307 SoundMove, SoundBell, SoundAlarm, SoundIcsWin, SoundIcsLoss,
308 SoundIcsDraw, SoundIcsUnfinished, NSoundClasses
311 /* Names for chess variants, not necessarily supported */
313 VariantNormal, /* Normal chess */
314 VariantLoadable, /* "loadgame" command allowed (not really a variant)*/
315 VariantWildCastle, /* Shuffle chess where king can castle from d file */
316 VariantNoCastle, /* Shuffle chess with no castling at all */
317 VariantFischeRandom, /* FischeRandom */
318 VariantBughouse, /* Bughouse, ICC/FICS rules */
319 VariantCrazyhouse, /* Crazyhouse, ICC/FICS rules */
320 VariantLosers, /* Try to lose all pieces or get mated (ICC wild 17)*/
321 VariantSuicide, /* Try to lose all pieces incl. king (FICS) */
322 VariantGiveaway, /* Try to have no legal moves left (ICC wild 26) */
323 VariantTwoKings, /* Weird ICC wild 9 */
324 VariantKriegspiel, /* Kriegspiel; pawns can capture invisible pieces */
325 VariantAtomic, /* Capturing piece explodes (ICC wild 27) */
326 Variant3Check, /* Win by giving check 3 times (ICC wild 25) */
327 VariantShatranj, /* Unsupported (ICC wild 28) */
328 Variant29, /* Temporary name for possible future ICC wild 29 */
329 Variant30, /* Temporary name for possible future ICC wild 30 */
330 Variant31, /* Temporary name for possible future ICC wild 31 */
331 Variant32, /* Temporary name for possible future ICC wild 32 */
332 Variant33, /* Temporary name for possible future ICC wild 33 */
333 Variant34, /* Temporary name for possible future ICC wild 34 */
334 Variant35, /* Temporary name for possible future ICC wild 35 */
335 Variant36, /* Temporary name for possible future ICC wild 36 */
336 VariantShogi, /* [HGM] added variants */
358 VariantUnknown /* Catchall for other unknown variants */
361 #define VARIANT_NAMES { \
414 #if !defined(_amigados)
415 char *whitePieceColor;
416 char *blackPieceColor;
417 char *lightSquareColor;
418 char *darkSquareColor;
419 char *jailSquareColor;
420 char *highlightSquareColor;
421 char *premoveHighlightColor;
427 int lightSquareColor;
430 int highlightSquareColor;
431 int premoveHighlightColor;
435 char *engInitString[ENGINES];
436 char *computerString[ENGINES];
437 char *chessProgram[ENGINES];
438 char *directory[ENGINES];
439 char *pgnName[ENGINES];
440 Boolean firstPlaysBlack;
441 Boolean noChessProgram;
444 char *pieceDirectory;
446 char *soundDirectory;
456 char *icsCommPort; /* if set, use serial port instead of tcp host/port */
457 char *icsLogon; /* Hack to permit variable logon scripts. */
466 int loadGameIndex; /* game # within file */
468 Boolean autoSaveGames;
469 Boolean onlyOwn; /* [HGM] suppress auto-saving of observed games */
470 char *loadPositionFile;
471 int loadPositionIndex; /* position # within file */
472 char *savePositionFile;
486 char *messageFont; /* WinBoard only */
488 char *font; /* xboard only: all other fonts */
489 char *tagsFont; /* WinBoard only */
490 char *commentFont; /* WinBoard only */
491 char *icsFont; /* WinBoard only */
492 Boolean ringBellAfterMoves;
493 Boolean autoCallFlag;
495 Boolean autoFlipView;
496 char *cmailGameName; /* xboard only */
497 Boolean alwaysPromoteToQueen;
498 Boolean oldSaveStyle;
501 Boolean showThinking;
502 Boolean ponderNextMove;
503 Boolean periodicUpdates;
505 Boolean autoCreateLogon;
508 Boolean testLegality;
509 Boolean topLevel; /* xboard, top-level auxiliary windows */
510 Boolean titleInWindow; /* xboard only */
511 Boolean localLineEditing; /* WinBoard only */
514 int flashCount; /* Number of times to flash (xboard only) */
515 int flashRate; /* Flashes per second (xboard only) */
516 int msLoginDelay; /* Delay per character (in msec) while sending
517 ICS logon script (xboard only) */
518 Boolean colorize; /* If True, use the following colors to color text */
519 /* Strings for colors, as "fg, bg, bold" (strings used in xboard only) */
520 char *colorShout; // [HGM] IMPORTANT: order must conform to ColorClass definition
526 char *colorChallenge;
530 char *soundProgram; /* sound-playing program */
531 char *soundShout; // [HGM] IMPORTANT: order must be as in ColorClass
537 char *soundChallenge;
540 char *soundMove; // [HGM] IMPORTANT: order must be as in SoundClass
547 char *soundIcsUnfinished;
548 Boolean disguise; /* [HGM] Promoted Pawns look like pieces in bughouse */
549 Boolean reuse[ENGINES];
550 Boolean animateDragging; /* If True, animate mouse dragging of pieces */
551 Boolean animate; /* If True, animate non-mouse moves */
552 int animSpeed; /* Delay in milliseconds between animation frames */
553 Boolean popupMoveErrors;
554 Boolean popupExitMessage;
556 Boolean highlightLastMove;
557 Boolean highlightDragging;
558 Boolean blindfold; /* if true, no pieces are drawn */
559 Boolean premove; /* true if premove feature enabled */
560 Boolean premoveWhite; /* true if premoving White first move */
561 char *premoveWhiteText; /* text of White premove 1 */
562 Boolean premoveBlack; /* true if premoving Black first move */
563 char *premoveBlackText; /* text of Black premove 1 */
564 Boolean icsAlarm; /* true if sounding alarm at a certain time */
565 int icsAlarmTime; /* time to sound alarm, in milliseconds */
566 Boolean autoRaiseBoard;
567 int fontSizeTolerance; /* xboard only */
571 int protocolVersion[ENGINES];
572 Boolean showButtonBar;
573 Boolean icsEngineAnalyze;
574 Boolean variations; /* [HGM] enable variation-tree walking */
575 Boolean autoExtend; /* [HGM] enable playing move(s) of right-clicked PV in analysis mode */
577 /* [AS] New properties (down to the "ZIPPY" part) */
578 Boolean scoreIsAbsolute[ENGINES]; /* If true, engine score is always from white side */
579 Boolean saveExtendedInfoInPGN; /* If true, saved PGN games contain extended info */
580 Boolean hideThinkingFromHuman; /* If true, program thinking is generated but not displayed in human/computer matches */
584 char * liteBackTextureFile; /* Name of texture bitmap for lite squares */
585 char * darkBackTextureFile; /* Name of texture bitmap for dark squares */
586 int liteBackTextureMode;
587 int darkBackTextureMode;
588 char * renderPiecesWithFont; /* Name of font for rendering chess pieces */
589 char * fontToPieceTable; /* Map to translate font character to chess pieces */
590 int fontBackColorWhite;
591 int fontForeColorWhite;
592 int fontBackColorBlack;
593 int fontForeColorBlack;
594 int fontPieceSize; /* Size of font relative to square (percentage) */
595 int overrideLineGap; /* If >= 0 overrides the lineGap value of the board size properties */
596 int adjudicateLossThreshold; /* Adjudicate a two-machine game if both engines agree the score is below this for 6 plies */
599 char * nameOfDebugFile;
600 char * pgnEventHeader;
601 int defaultFrcPosition;
603 Boolean saveOutOfBookInfo;
604 Boolean showEvalInMoveHistory;
605 int evalHistColorWhite;
606 int evalHistColorBlack;
607 Boolean highlightMoveWithArrow;
609 char * tourneyOptions;
610 int highlightArrowColor;
611 Boolean useStickyWindows;
612 Boolean bgObserve; /* [HGM] bughouse */
613 Boolean dualBoard; /* [HGM] dual */
615 char * viewerOptions;
616 int adjudicateDrawMoves;
617 Boolean autoDisplayComment;
618 Boolean autoDisplayTags;
619 Boolean isUCI[ENGINES];
620 Boolean hasOwnBookUCI[ENGINES];
621 char * adapterCommand;
624 Boolean usePolyglotBook;
630 int defaultCacheSizeEGTB;
631 char * defaultPathEGTB;
632 int defaultMatchGames;
634 /* [HGM] Board size */
639 char * pieceToCharTable;
640 char * pieceNickNames;
641 char * colorNickNames;
647 Boolean materialDraws;
648 Boolean trivialDraws;
656 char *zippyPassword2;
657 char *zippyWrongPassword;
658 char *zippyAcceptOnly;
661 int zippyNoplayCrafty;
663 char *zippyGameStart;
668 int zippyReplayTimeout; /*seconds*/
669 int zippyShortGame; /* [HGM] aborter */
671 Boolean lowTimeWarning; /* [HGM] low time */
673 char *lowTimeWarningColor;
675 char *serverFileName;
676 char *serverMovesName;
678 Boolean suppressLoadMoves;
680 int timeOdds[ENGINES];
682 int accumulateTC[ENGINES];
686 int eloThreshold1; /* [HGM] select */
691 Boolean ignoreColors;
694 int rewindIndex; /* [HGM] autoinc */
695 int sameColorGames; /* [HGM] alternate */
696 int smpCores; /* [HGM] SMP */
698 int niceEngines; /* [HGM] nice */
699 char *logo[ENGINES];/* [HGM] logo */
700 char *pairingEngine;/* [HGM] pairing */
702 Boolean noGUI; /* [HGM] fast: suppress all display updates */
703 char *engOptions[ENGINES]; /* [HGM] options */
704 char *fenOverride[ENGINES];
705 char *features[ENGINES];
706 char *featureDefaults;
708 Boolean keepAlive; /* [HGM] alive */
709 Boolean forceIllegal;/*[HGM] illegal */
710 Boolean noJoin; /* [HGM] join */
711 char *wrapContSeq; /* continuation sequence when xboard wraps text */
712 Boolean useInternalWrap; /* use internal wrapping -- noJoin usurps this if set */
713 Boolean pasteSelection; /* paste X selection instead of clipboard */
714 int nrVariations; /* [HGM] multivar */
715 int zoom; /* [HGM] evalGraph */
716 int evalThreshold; /* [HGM] evalGraph */
717 Boolean dropMenu; /* [HGM] pv */
718 Boolean markers; /* [HGM] markers */
724 Boolean pvSAN[ENGINES];
727 char *recentEngineList;
741 } AppData, *AppDataPtr;
743 /* PGN tags (for showing in the game list) */
744 #define LPUSERGLT_SIZE 64
746 #define GLT_EVENT 'e'
749 #define GLT_ROUND 'o'
750 #define GLT_PLAYERS 'p' /* I.e. white "-" black */
751 #define GLT_RESULT 'r'
752 #define GLT_WHITE_ELO 'w'
753 #define GLT_BLACK_ELO 'b'
754 #define GLT_TIME_CONTROL 't'
755 #define GLT_VARIANT 'v'
756 #define GLT_OUT_OF_BOOK 'a'
757 #define GLT_RESULT_COMMENT 'c' /* [HGM] rescom */
759 #define GLT_DEFAULT_TAGS "eprd" /* Event, players, result, date */
761 #define GLT_ALL_TAGS "esdoprwbtvac"
763 #define PGN_OUT_OF_BOOK "Annotator"
765 extern AppData appData;
776 /* Additional info */
777 char *fen; /* NULL or FEN for starting position; input only */
780 char *extraTags; /* NULL or "[Tag \"Value\"]\n", etc. */
781 int whiteRating; /* -1 if unknown */
782 int blackRating; /* -1 if unknown */
783 VariantClass variant;
784 char *outOfBook; /* [AS] Move and score when engine went out of book */
785 int boardWidth; /* [HGM] adjustable board size */
787 /* [HGM] For Shogi and Crazyhouse: */
788 int holdingsSize; /* number of different piece types in holdings */
789 int holdingsWidth; /* number of files left and right of board, 0 or 2 */
792 /* [AS] Search stats from chessprogram, for the played move */
793 // [HGM] moved here from backend.h because it occurs in declarations of front-end functions
795 int score; /* Centipawns */
796 int depth; /* Plies */
797 int time; /* Milliseconds */
798 } ChessProgramStats_Move;
800 /* [AS] Layout management */
809 extern WindowPlacement wpEngineOutput;
810 extern WindowPlacement wpEvalGraph;
811 extern WindowPlacement wpMoveHistory;
812 extern WindowPlacement wpGameList;
813 extern WindowPlacement wpTags;
815 #define MAXENGINES 2000
819 extern int chatCount;
820 extern char chatPartner[MAX_CHAT][MSG_SIZ];
822 // Some prototypes of routines so general they should be available everywhere
823 /* If status == 0, we are exiting with a benign message, not an error */
824 void DisplayFatalError P((String message, int error, int status));
825 void DisplayError P((String message, int error));
827 // [HGM] generally useful macros; there are way too many memory leaks...
828 #define FREE(x) if(x) free(x)
829 #define ASSIGN(x, y) if(x) free(x); x = strdup(y)
831 // [HGM] for now we use the kludge to redefine all the unstructured options by their array counterpart
832 // in due time we would have to make the actual substitutions all through the source
834 #define firstInitString engInitString[0]
835 #define secondInitString engInitString[1]
836 #define firstComputerString computerString[0]
837 #define secondComputerString computerString[1]
838 #define firstChessProgram chessProgram[0]
839 #define secondChessProgram chessProgram[1]
840 #define firstDirectory directory[0]
841 #define secondDirectory directory[1]
842 #define firstProtocolVersion protocolVersion[0]
843 #define secondProtocolVersion protocolVersion[1]
844 #define firstScoreIsAbsolute scoreIsAbsolute[0]
845 #define secondScoreIsAbsolute scoreIsAbsolute[1]
846 #define firstHasOwnBookUCI hasOwnBookUCI[0]
847 #define secondHasOwnBookUCI hasOwnBookUCI[1]
848 #define firstTimeOdds timeOdds[0]
849 #define secondTimeOdds timeOdds[1]
850 #define firstAccumulateTC accumulateTC[0]
851 #define secondAccumulateTC accumulateTC[1]
852 #define firstHost host[0]
853 #define secondHost host[1]
854 #define reuseFirst reuse[0]
855 #define reuseSecond reuse[1]
856 #define firstIsUCI isUCI[0]
857 #define secondIsUCI isUCI[1]
858 #define firstNPS NPS[0]
859 #define secondNPS NPS[1]
860 #define firstLogo logo[0]
861 #define secondLogo logo[1]
862 #define fenOverride1 fenOverride[0]
863 #define fenOverride2 fenOverride[1]
864 #define firstOptions engOptions[0]
865 #define secondOptions engOptions[1]