2 * common.h -- Common definitions for X and Windows NT versions of XBoard
4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
8 * 2007, 2008, 2009, 2010, 2011, 2012 Free Software Foundation, Inc.
10 * Enhancements Copyright 2005 Alessandro Scotti
12 * The following terms apply to Digital Equipment Corporation's copyright
14 * ------------------------------------------------------------------------
17 * Permission to use, copy, modify, and distribute this software and its
18 * documentation for any purpose and without fee is hereby granted,
19 * provided that the above copyright notice appear in all copies and that
20 * both that copyright notice and this permission notice appear in
21 * supporting documentation, and that the name of Digital not be
22 * used in advertising or publicity pertaining to distribution of the
23 * software without specific, written prior permission.
25 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
26 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
27 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
28 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
29 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
30 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
32 * ------------------------------------------------------------------------
34 * The following terms apply to the enhanced version of XBoard
35 * distributed by the Free Software Foundation:
36 * ------------------------------------------------------------------------
38 * GNU XBoard is free software: you can redistribute it and/or modify
39 * it under the terms of the GNU General Public License as published by
40 * the Free Software Foundation, either version 3 of the License, or (at
41 * your option) any later version.
43 * GNU XBoard is distributed in the hope that it will be useful, but
44 * WITHOUT ANY WARRANTY; without even the implied warranty of
45 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
46 * General Public License for more details.
48 * You should have received a copy of the GNU General Public License
49 * along with this program. If not, see http://www.gnu.org/licenses/. *
51 *------------------------------------------------------------------------
52 ** See the file ChangeLog for a revision history. */
58 /* Begin compatibility grunge */
60 #if defined(__STDC__) || defined(WIN32) || defined(_amigados)
62 typedef void *VOIDSTAR;
65 typedef char *VOIDSTAR;
72 #define pclose _pclose
75 #ifdef _amigados /* It is important, that these types have */
76 typedef int Boolean; /* a length of 4 bytes each, as we are */
77 typedef char *String; /* using ReadArgs() for argument parsing. */
79 FILE *popen(const char *, const char *);
84 #include <X11/Intrinsic.h>
94 #define UNKNOWN -1 /* [HGM] nps */
98 # define srandom srand48
99 # define random lrand48
100 # else /* not HAVE_RAND48 */
101 # define srandom srand
103 # endif /* not HAVE_RAND48 */
104 #endif /* !HAVE_RANDOM */
106 /* End compatibility grunge */
108 #define PROTOVER 2 /* engine protocol version */
110 // [HGM] license: Messages that engines must print to satisfy their license requirements for patented variants
111 #define GOTHIC "Gothic Chess (see www.GothicChess.com) is licensed under U.S. Patent #6,481,716 by Ed Trice"
112 #define FALCON "Falcon Chess (see www.chessvariants.com) is licensed under U.S. Patent #5,690,334 by George W. Duke"
114 /* [HGM] Some notes about board sizes:
115 In games that allow piece drops, the holdings are considered part of the
116 board, in the leftmost and rightmost two files. This way they are
117 automatically part of the game-history states, and enjoy all display
118 functions (including drag-drop and click-click moves to the regular part
119 of the board). The drawback of this is that the internal numbering of
120 files starts at 2 for the a-file if holdings are displayed. To ensure
121 consistency, this shifted numbering system is used _everywhere_ in the
122 code, and conversion to the 'normal' system only takes place when the
123 file number is converted to or from ASCII (by redefining the character
124 constant 'a'). This works because Winboard only communicates with the
125 outside world in ASCII. In a similar way, the different rank numbering
126 systems (starting at rank 0 or 1) are implemented by redefining '1'.
128 #define BOARD_RANKS 11 /* [HGM] for in declarations */
129 #define BOARD_FILES 16 /* [HGM] for in declarations */
130 #define BOARD_HEIGHT (gameInfo.boardHeight) /* [HGM] made user adjustable */
131 #define BOARD_WIDTH (gameInfo.boardWidth + 2*gameInfo.holdingsWidth)
132 #define BOARD_LEFT (gameInfo.holdingsWidth) /* [HGM] play-board edges */
133 #define BOARD_RGHT (gameInfo.boardWidth + gameInfo.holdingsWidth)
134 #define CASTLING (BOARD_RANKS-1) /* [HGM] hide in upper rank */
135 #define EP_STATUS CASTLING][(BOARD_FILES-2) /* [HGM] in upper rank */
136 #define HOLDINGS_SET CASTLING][(BOARD_FILES-1) /* [HGM] in upper-right corner*/
137 #define ONE ('1'-(BOARD_HEIGHT>9)) /* [HGM] foremost board rank */
138 #define AAA ('a'-BOARD_LEFT) /* [HGM] leftmost board file */
140 #define MAX_MOVES 1000
142 #define DIALOG_SIZE 256
143 #define STAR_MATCH_N 16
145 #define TIME_CONTROL "5" /* in minutes */
146 #define TIME_DELAY_QUOTE "1.0" /* seconds between moves */
147 #define TIME_DELAY ((float) 1.0)
148 #define MOVES_PER_SESSION 40 /* moves per TIME_CONTROL */
149 #define TIME_INCREMENT -1 /* if >= 0, MOVES_PER_SESSION unused */
150 #define WhiteOnMove(move) (((move) % 2) == 0)
151 #define ICS_HOST "chessclub.com"
152 #define ICS_PORT "5000"
153 #define ICS_COMM_PORT ""
154 #define FIRST_HOST "localhost"
155 #define SECOND_HOST "localhost"
156 #define TELNET_PROGRAM "telnet"
157 #define DEF_BITMAP_DIR BITMAPDIR
158 #define MATCH_MODE "False"
159 #define INIT_STRING "new\nrandom\n"
160 #define WHITE_STRING "white\ngo\n"
161 #define BLACK_STRING "black\ngo\n"
162 #define COMPUTER_STRING "computer\n"
163 #define REUSE_CHESS_PROGRAMS 1
164 #define WHITE_PIECE_COLOR "#FFFFCC"
165 #define BLACK_PIECE_COLOR "#202020"
166 #define LIGHT_SQUARE_COLOR "#C8C365"
167 #define DARK_SQUARE_COLOR "#77A26D"
168 #define JAIL_SQUARE_COLOR "#808080"
169 #define HIGHLIGHT_SQUARE_COLOR "#FFFF00"
170 #define PREMOVE_HIGHLIGHT_COLOR "#FF0000"
171 #define LOWTIMEWARNING_COLOR "#FF0000"
172 #define BELLCHAR '\007'
173 #define NULLCHAR '\000'
174 #define FEATURE_TIMEOUT 10000 /*ms*/
177 #define MESSAGE_FONT 1
179 #define CONSOLE_FONT 3
180 #define COMMENT_FONT 4
181 #define EDITTAGS_FONT 5
182 #define MOVEHISTORY_FONT 6
183 #define GAMELIST_FONT 7
186 /* Default to no flashing (the "usual" XBoard behavior) */
187 #define FLASH_COUNT 0 /* Number of times to flash */
188 #define FLASH_RATE 5 /* Flashes per second */
190 /* Default delay per character (in msec) while sending login script */
191 #define MS_LOGIN_DELAY 0
193 /* [AS] Support for background textures */
194 #define BACK_TEXTURE_MODE_DISABLED 0
195 #define BACK_TEXTURE_MODE_PLAIN 1
196 #define BACK_TEXTURE_MODE_FULL_RANDOM 2
199 #define ZIPPY_TALK FALSE
200 #define ZIPPY_PLAY FALSE
201 #define ZIPPY_LINES "yow.lines"
202 #define ZIPPY_PINHEAD ""
203 #define ZIPPY_PASSWORD ""
204 #define ZIPPY_PASSWORD2 ""
205 #define ZIPPY_WRONG_PASSWORD ""
206 #define ZIPPY_ACCEPT_ONLY ""
207 #define ZIPPY_USE_I TRUE
208 #define ZIPPY_BUGHOUSE 0
209 #define ZIPPY_NOPLAY_CRAFTY FALSE
210 #define ZIPPY_GAME_END "gameend\n"
211 #define ZIPPY_GAME_START ""
212 #define ZIPPY_ADJOURN FALSE
213 #define ZIPPY_ABORT FALSE
214 #define ZIPPY_VARIANTS "normal,fischerandom,crazyhouse,losers,suicide,3checks,twokings,bughouse,shatranj"
215 #define ZIPPY_MAX_GAMES 0
216 #define ZIPPY_REPLAY_TIMEOUT 120
219 BeginningOfGame, MachinePlaysWhite, MachinePlaysBlack,
220 AnalyzeMode, AnalyzeFile, TwoMachinesPlay,
221 EditGame, PlayFromGameFile, EndOfGame, EditPosition, Training,
222 IcsIdle, IcsPlayingWhite, IcsPlayingBlack, IcsObserving,
227 /* [HGM] the order here is crucial for Crazyhouse & Shogi: */
228 /* only the first N pieces can go into the holdings, and */
229 /* promotions in those variants shift P-W to U-S */
230 WhitePawn, WhiteKnight, WhiteBishop, WhiteRook, WhiteQueen,
231 WhiteFerz, WhiteAlfil, WhiteAngel, WhiteMarshall, WhiteWazir, WhiteMan,
232 WhiteCannon, WhiteNightrider, WhiteCardinal, WhiteDragon, WhiteGrasshopper,
233 WhiteSilver, WhiteFalcon, WhiteLance, WhiteCobra, WhiteUnicorn, WhiteKing,
234 BlackPawn, BlackKnight, BlackBishop, BlackRook, BlackQueen,
235 BlackFerz, BlackAlfil, BlackAngel, BlackMarshall, BlackWazir, BlackMan,
236 BlackCannon, BlackNightrider, BlackCardinal, BlackDragon, BlackGrasshopper,
237 BlackSilver, BlackFalcon, BlackLance, BlackCobra, BlackUnicorn, BlackKing,
239 NoRights, // [HGM] gamestate: for castling rights hidden in board[CASTLING]
240 ClearBoard, WhitePlay, BlackPlay, PromotePiece, DemotePiece /*for use on EditPosition menus*/
243 /* [HGM] some macros that can be used as prefixes to convert piece types */
244 #define WHITE_TO_BLACK (int)BlackPawn - (int)WhitePawn + (int)
245 #define BLACK_TO_WHITE (int)WhitePawn - (int)BlackPawn + (int)
246 #define PROMOTED (int)WhiteDragon - (int)WhiteRook + (int)
247 #define DEMOTED (int)WhiteRook - (int)WhiteDragon + (int)
248 #define SHOGI (int)EmptySquare + (int)
251 typedef ChessSquare Board[BOARD_RANKS][BOARD_FILES];
255 WhiteKingSideCastle, WhiteQueenSideCastle,
256 WhiteKingSideCastleWild, WhiteQueenSideCastleWild,
257 WhiteHSideCastleFR, WhiteASideCastleFR,
258 BlackKingSideCastle, BlackQueenSideCastle,
259 BlackKingSideCastleWild, BlackQueenSideCastleWild,
260 BlackHSideCastleFR, BlackASideCastleFR,
261 WhitePromotion, WhiteNonPromotion,
262 BlackPromotion, BlackNonPromotion,
263 WhiteCapturesEnPassant, BlackCapturesEnPassant,
264 WhiteDrop, BlackDrop,
265 NormalMove, AmbiguousMove, IllegalMove, ImpossibleMove,
266 WhiteWins, BlackWins, GameIsDrawn, GameUnfinished,
267 GNUChessGame, XBoardGame, MoveNumberOne, Open, Close, Nothing,
268 Comment, PositionDiagram, ElapsedTime, PGNTag, NAG
272 ColorShout, ColorSShout, ColorChannel1, ColorChannel, ColorKibitz,
273 ColorTell, ColorChallenge, ColorRequest, ColorSeek, ColorNormal,
274 ColorNone, NColorClasses
278 SoundMove, SoundBell, SoundAlarm, SoundIcsWin, SoundIcsLoss,
279 SoundIcsDraw, SoundIcsUnfinished, NSoundClasses
282 /* Names for chess variants, not necessarily supported */
284 VariantNormal, /* Normal chess */
285 VariantLoadable, /* "loadgame" command allowed (not really a variant)*/
286 VariantWildCastle, /* Shuffle chess where king can castle from d file */
287 VariantNoCastle, /* Shuffle chess with no castling at all */
288 VariantFischeRandom, /* FischeRandom */
289 VariantBughouse, /* Bughouse, ICC/FICS rules */
290 VariantCrazyhouse, /* Crazyhouse, ICC/FICS rules */
291 VariantLosers, /* Try to lose all pieces or get mated (ICC wild 17)*/
292 VariantSuicide, /* Try to lose all pieces incl. king (FICS) */
293 VariantGiveaway, /* Try to have no legal moves left (ICC wild 26) */
294 VariantTwoKings, /* Weird ICC wild 9 */
295 VariantKriegspiel, /* Kriegspiel; pawns can capture invisible pieces */
296 VariantAtomic, /* Capturing piece explodes (ICC wild 27) */
297 Variant3Check, /* Win by giving check 3 times (ICC wild 25) */
298 VariantShatranj, /* Unsupported (ICC wild 28) */
299 Variant29, /* Temporary name for possible future ICC wild 29 */
300 Variant30, /* Temporary name for possible future ICC wild 30 */
301 Variant31, /* Temporary name for possible future ICC wild 31 */
302 Variant32, /* Temporary name for possible future ICC wild 32 */
303 Variant33, /* Temporary name for possible future ICC wild 33 */
304 Variant34, /* Temporary name for possible future ICC wild 34 */
305 Variant35, /* Temporary name for possible future ICC wild 35 */
306 Variant36, /* Temporary name for possible future ICC wild 36 */
307 VariantShogi, /* [HGM] added variants */
326 VariantUnknown /* Catchall for other unknown variants */
329 #define VARIANT_NAMES { \
379 #if !defined(_amigados)
380 char *whitePieceColor;
381 char *blackPieceColor;
382 char *lightSquareColor;
383 char *darkSquareColor;
384 char *jailSquareColor;
385 char *highlightSquareColor;
386 char *premoveHighlightColor;
392 int lightSquareColor;
395 int highlightSquareColor;
396 int premoveHighlightColor;
400 char *engInitString[ENGINES];
401 char *computerString[ENGINES];
402 char *chessProgram[ENGINES];
403 char *directory[ENGINES];
404 char *pgnName[ENGINES];
405 Boolean firstPlaysBlack;
406 Boolean noChessProgram;
408 char *bitmapDirectory;
409 char *soundDirectory;
417 char *icsCommPort; /* if set, use serial port instead of tcp host/port */
418 char *icsLogon; /* Hack to permit variable logon scripts. */
427 int loadGameIndex; /* game # within file */
429 Boolean autoSaveGames;
430 char *loadPositionFile;
431 int loadPositionIndex; /* position # within file */
432 char *savePositionFile;
444 char *messageFont; /* WinBoard only */
446 char *font; /* xboard only: all other fonts */
447 char *tagsFont; /* WinBoard only */
448 char *commentFont; /* WinBoard only */
449 char *icsFont; /* WinBoard only */
450 Boolean ringBellAfterMoves;
451 Boolean autoCallFlag;
453 Boolean autoFlipView;
454 char *cmailGameName; /* xboard only */
455 Boolean alwaysPromoteToQueen;
456 Boolean oldSaveStyle;
459 Boolean showThinking;
460 Boolean ponderNextMove;
461 Boolean periodicUpdates;
465 Boolean testLegality;
466 Boolean topLevel; /* xboard, top-level auxiliary windows */
467 Boolean titleInWindow; /* xboard only */
468 Boolean localLineEditing; /* WinBoard only */
471 int flashCount; /* Number of times to flash (xboard only) */
472 int flashRate; /* Flashes per second (xboard only) */
473 char *pixmapDirectory; /* Path to XPM/XIM files to use (xboard only) */
474 int msLoginDelay; /* Delay per character (in msec) while sending
475 ICS logon script (xboard only) */
476 Boolean colorize; /* If True, use the following colors to color text */
477 /* Strings for colors, as "fg, bg, bold" (strings used in xboard only) */
478 char *colorShout; // [HGM] IMPORTANT: order must conform to ColorClass definition
484 char *colorChallenge;
488 char *soundProgram; /* sound-playing program */
489 char *soundShout; // [HGM] IMPORTANT: order must be as in ColorClass
495 char *soundChallenge;
498 char *soundMove; // [HGM] IMPORTANT: order must be as in SoundClass
504 char *soundIcsUnfinished;
505 Boolean disguise; /* [HGM] Promoted Pawns look like pieces in bughouse */
506 Boolean reuse[ENGINES];
507 Boolean animateDragging; /* If True, animate mouse dragging of pieces */
508 Boolean animate; /* If True, animate non-mouse moves */
509 int animSpeed; /* Delay in milliseconds between animation frames */
510 Boolean popupMoveErrors;
511 Boolean popupExitMessage;
513 Boolean highlightLastMove;
514 Boolean highlightDragging;
515 Boolean blindfold; /* if true, no pieces are drawn */
516 Boolean premove; /* true if premove feature enabled */
517 Boolean premoveWhite; /* true if premoving White first move */
518 char *premoveWhiteText; /* text of White premove 1 */
519 Boolean premoveBlack; /* true if premoving Black first move */
520 char *premoveBlackText; /* text of Black premove 1 */
521 Boolean icsAlarm; /* true if sounding alarm at a certain time */
522 int icsAlarmTime; /* time to sound alarm, in milliseconds */
523 Boolean autoRaiseBoard;
524 int fontSizeTolerance; /* xboard only */
528 int protocolVersion[ENGINES];
529 Boolean showButtonBar;
530 Boolean icsEngineAnalyze;
531 Boolean variations; /* [HGM] enable variation-tree walking */
533 /* [AS] New properties (down to the "ZIPPY" part) */
534 Boolean scoreIsAbsolute[ENGINES]; /* If true, engine score is always from white side */
535 Boolean saveExtendedInfoInPGN; /* If true, saved PGN games contain extended info */
536 Boolean hideThinkingFromHuman; /* If true, program thinking is generated but not displayed in human/computer matches */
539 char * liteBackTextureFile; /* Name of texture bitmap for lite squares */
540 char * darkBackTextureFile; /* Name of texture bitmap for dark squares */
541 int liteBackTextureMode;
542 int darkBackTextureMode;
543 char * renderPiecesWithFont; /* Name of font for rendering chess pieces */
544 char * fontToPieceTable; /* Map to translate font character to chess pieces */
545 int fontBackColorWhite;
546 int fontForeColorWhite;
547 int fontBackColorBlack;
548 int fontForeColorBlack;
549 int fontPieceSize; /* Size of font relative to square (percentage) */
550 int overrideLineGap; /* If >= 0 overrides the lineGap value of the board size properties */
551 int adjudicateLossThreshold; /* Adjudicate a two-machine game if both engines agree the score is below this for 6 plies */
554 char * nameOfDebugFile;
555 char * pgnEventHeader;
556 int defaultFrcPosition;
558 Boolean saveOutOfBookInfo;
559 Boolean showEvalInMoveHistory;
560 int evalHistColorWhite;
561 int evalHistColorBlack;
562 Boolean highlightMoveWithArrow;
563 int highlightArrowColor;
564 Boolean useStickyWindows;
565 Boolean bgObserve; /* [HGM] bughouse */
566 Boolean dualBoard; /* [HGM] dual */
568 char * viewerOptions;
569 int adjudicateDrawMoves;
570 Boolean autoDisplayComment;
571 Boolean autoDisplayTags;
572 Boolean isUCI[ENGINES];
573 Boolean hasOwnBookUCI[ENGINES];
574 char * adapterCommand;
577 Boolean usePolyglotBook;
583 int defaultCacheSizeEGTB;
584 char * defaultPathEGTB;
585 int defaultMatchGames;
587 /* [HGM] Board size */
592 char * pieceToCharTable;
593 char * pieceNickNames;
594 char * colorNickNames;
600 Boolean materialDraws;
601 Boolean trivialDraws;
609 char *zippyPassword2;
610 char *zippyWrongPassword;
611 char *zippyAcceptOnly;
614 int zippyNoplayCrafty;
616 char *zippyGameStart;
621 int zippyReplayTimeout; /*seconds*/
622 int zippyShortGame; /* [HGM] aborter */
624 Boolean lowTimeWarning; /* [HGM] low time */
625 char *lowTimeWarningColor;
627 char *serverFileName;
628 char *serverMovesName;
629 Boolean suppressLoadMoves;
631 int timeOdds[ENGINES];
633 int accumulateTC[ENGINES];
637 int eloThreshold1; /* [HGM] select */
642 Boolean ignoreColors;
645 int rewindIndex; /* [HGM] autoinc */
646 int sameColorGames; /* [HGM] alternate */
647 int smpCores; /* [HGM] SMP */
649 int niceEngines; /* [HGM] nice */
650 char *logo[ENGINES];/* [HGM] logo */
651 char *pairingEngine;/* [HGM] pairing */
653 Boolean noGUI; /* [HGM] fast: suppress all display updates */
654 char *engOptions[ENGINES]; /* [HGM] options */
655 char *fenOverride[ENGINES];
656 char *features[ENGINES];
657 char *featureDefaults;
659 Boolean keepAlive; /* [HGM] alive */
660 Boolean forceIllegal;/*[HGM] illegal */
661 Boolean noJoin; /* [HGM] join */
662 char *wrapContSeq; /* continuation sequence when xboard wraps text */
663 Boolean useInternalWrap; /* use internal wrapping -- noJoin usurps this if set */
664 Boolean pasteSelection; /* paste X selection instead of clipboard */
665 int nrVariations; /* [HGM] multivar */
666 int zoom; /* [HGM] evalGraph */
667 int evalThreshold; /* [HGM] evalGraph */
668 Boolean dropMenu; /* [HGM] pv */
669 Boolean markers; /* [HGM] markers */
675 Boolean pvSAN[ENGINES];
678 char *recentEngineList;
692 } AppData, *AppDataPtr;
694 /* PGN tags (for showing in the game list) */
695 #define LPUSERGLT_SIZE 64
697 #define GLT_EVENT 'e'
700 #define GLT_ROUND 'o'
701 #define GLT_PLAYERS 'p' /* I.e. white "-" black */
702 #define GLT_RESULT 'r'
703 #define GLT_WHITE_ELO 'w'
704 #define GLT_BLACK_ELO 'b'
705 #define GLT_TIME_CONTROL 't'
706 #define GLT_VARIANT 'v'
707 #define GLT_OUT_OF_BOOK 'a'
708 #define GLT_RESULT_COMMENT 'c' /* [HGM] rescom */
710 #define GLT_DEFAULT_TAGS "eprd" /* Event, players, result, date */
712 #define GLT_ALL_TAGS "esdoprwbtvac"
714 #define PGN_OUT_OF_BOOK "Annotator"
716 extern AppData appData;
727 /* Additional info */
728 char *fen; /* NULL or FEN for starting position; input only */
731 char *extraTags; /* NULL or "[Tag \"Value\"]\n", etc. */
732 int whiteRating; /* -1 if unknown */
733 int blackRating; /* -1 if unknown */
734 VariantClass variant;
735 char *outOfBook; /* [AS] Move and score when engine went out of book */
736 int boardWidth; /* [HGM] adjustable board size */
738 /* [HGM] For Shogi and Crazyhouse: */
739 int holdingsSize; /* number of different piece types in holdings */
740 int holdingsWidth; /* number of files left and right of board, 0 or 2 */
743 /* [AS] Search stats from chessprogram, for the played move */
744 // [HGM] moved here from backend.h because it occurs in declarations of front-end functions
746 int score; /* Centipawns */
747 int depth; /* Plies */
748 int time; /* Milliseconds */
749 } ChessProgramStats_Move;
751 /* [AS] Layout management */
760 extern WindowPlacement wpEngineOutput;
761 extern WindowPlacement wpEvalGraph;
762 extern WindowPlacement wpMoveHistory;
763 extern WindowPlacement wpGameList;
764 extern WindowPlacement wpTags;
766 #define MAXENGINES 2000
770 extern int chatCount;
771 extern char chatPartner[MAX_CHAT][MSG_SIZ];
773 // [HGM] generally useful macros; there are way too many memory leaks...
774 #define FREE(x) if(x) free(x)
775 #define ASSIGN(x, y) if(x) free(x); x = strdup(y)
777 // [HGM] for now we use the kludge to redefine all the unstructured options by their array counterpart
778 // in due time we would have to make the actual substitutions all through the source
780 #define firstInitString engInitString[0]
781 #define secondInitString engInitString[1]
782 #define firstComputerString computerString[0]
783 #define secondComputerString computerString[1]
784 #define firstChessProgram chessProgram[0]
785 #define secondChessProgram chessProgram[1]
786 #define firstDirectory directory[0]
787 #define secondDirectory directory[1]
788 #define firstProtocolVersion protocolVersion[0]
789 #define secondProtocolVersion protocolVersion[1]
790 #define firstScoreIsAbsolute scoreIsAbsolute[0]
791 #define secondScoreIsAbsolute scoreIsAbsolute[1]
792 #define firstHasOwnBookUCI hasOwnBookUCI[0]
793 #define secondHasOwnBookUCI hasOwnBookUCI[1]
794 #define firstTimeOdds timeOdds[0]
795 #define secondTimeOdds timeOdds[1]
796 #define firstAccumulateTC accumulateTC[0]
797 #define secondAccumulateTC accumulateTC[1]
798 #define firstHost host[0]
799 #define secondHost host[1]
800 #define reuseFirst reuse[0]
801 #define reuseSecond reuse[1]
802 #define firstIsUCI isUCI[0]
803 #define secondIsUCI isUCI[1]
804 #define firstNPS NPS[0]
805 #define secondNPS NPS[1]
806 #define firstLogo logo[0]
807 #define secondLogo logo[1]
808 #define fenOverride1 fenOverride[0]
809 #define fenOverride2 fenOverride[1]
810 #define firstOptions engOptions[0]
811 #define secondOptions engOptions[1]