2 * common.h -- Common definitions for X and Windows NT versions of XBoard
4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
8 * 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015 Free Software Foundation, Inc.
10 * Enhancements Copyright 2005 Alessandro Scotti
12 * The following terms apply to Digital Equipment Corporation's copyright
14 * ------------------------------------------------------------------------
17 * Permission to use, copy, modify, and distribute this software and its
18 * documentation for any purpose and without fee is hereby granted,
19 * provided that the above copyright notice appear in all copies and that
20 * both that copyright notice and this permission notice appear in
21 * supporting documentation, and that the name of Digital not be
22 * used in advertising or publicity pertaining to distribution of the
23 * software without specific, written prior permission.
25 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
26 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
27 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
28 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
29 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
30 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
32 * ------------------------------------------------------------------------
34 * The following terms apply to the enhanced version of XBoard
35 * distributed by the Free Software Foundation:
36 * ------------------------------------------------------------------------
38 * GNU XBoard is free software: you can redistribute it and/or modify
39 * it under the terms of the GNU General Public License as published by
40 * the Free Software Foundation, either version 3 of the License, or (at
41 * your option) any later version.
43 * GNU XBoard is distributed in the hope that it will be useful, but
44 * WITHOUT ANY WARRANTY; without even the implied warranty of
45 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
46 * General Public License for more details.
48 * You should have received a copy of the GNU General Public License
49 * along with this program. If not, see http://www.gnu.org/licenses/. *
51 *------------------------------------------------------------------------
52 ** See the file ChangeLog for a revision history. */
58 /* Begin compatibility grunge */
60 #if defined(__STDC__) || defined(WIN32) || defined(_amigados)
62 typedef void *VOIDSTAR;
65 typedef char *VOIDSTAR;
72 #define pclose _pclose
75 #ifdef _amigados /* It is important, that these types have */
76 typedef int Boolean; /* a length of 4 bytes each, as we are */
77 typedef char *String; /* using ReadArgs() for argument parsing. */
79 FILE *popen(const char *, const char *);
85 #include <X11/Intrinsic.h>
101 #define UNKNOWN -1 /* [HGM] nps */
105 # define srandom srand48
106 # define random lrand48
107 # else /* not HAVE_RAND48 */
108 # define srandom srand
110 # endif /* not HAVE_RAND48 */
111 #endif /* !HAVE_RANDOM */
113 /* End compatibility grunge */
115 /* unsigned int 64 for engine nodes work and display */
117 /* I don't know the name for this type of other compiler
118 * If it not work, just modify here
119 * This is for MS Visual Studio
122 #define u64 unsigned __int64
123 #define s64 signed __int64
124 #define u64Display "%I64u"
125 #define s64Display "%I64d"
126 #define u64Const(c) (c ## UI64)
127 #define s64Const(c) (c ## I64)
130 * or dummy types for other compiler
131 * [HGM] seems that -mno-cygwin comple needs %I64?
133 #define u64 unsigned long long
134 #define s64 signed long long
136 #define u64Display "%I64u"
137 #define s64Display "%I64d"
139 #define u64Display "%llu"
140 #define s64Display "%lld"
142 #define u64Const(c) (c ## ULL)
143 #define s64Const(c) (c ## LL)
147 #define u64 unsigned long long
148 #define s64 signed long long
149 #define u64Display "%llu"
150 #define s64Display "%lld"
151 #define u64Const(c) (c ## ull)
152 #define s64Const(c) (c ## ll)
155 #define PROTOVER 2 /* engine protocol version */
157 // [HGM] license: Messages that engines must print to satisfy their license requirements for patented variants
158 #define GOTHIC "Gothic Chess (see www.GothicChess.com) is licensed under U.S. Patent #6,481,716 by Ed Trice"
159 #define FALCON "Falcon Chess (see www.chessvariants.com) is licensed under U.S. Patent #5,690,334 by George W. Duke"
161 /* [HGM] Some notes about board sizes:
162 In games that allow piece drops, the holdings are considered part of the
163 board, in the leftmost and rightmost two files. This way they are
164 automatically part of the game-history states, and enjoy all display
165 functions (including drag-drop and click-click moves to the regular part
166 of the board). The drawback of this is that the internal numbering of
167 files starts at 2 for the a-file if holdings are displayed. To ensure
168 consistency, this shifted numbering system is used _everywhere_ in the
169 code, and conversion to the 'normal' system only takes place when the
170 file number is converted to or from ASCII (by redefining the character
171 constant 'a'). This works because Winboard only communicates with the
172 outside world in ASCII. In a similar way, the different rank numbering
173 systems (starting at rank 0 or 1) are implemented by redefining '1'.
175 #define BOARD_RANKS 17 /* [HGM] for in declarations */
176 #define BOARD_FILES 16 /* [HGM] for in declarations */
177 #define BOARD_HEIGHT (gameInfo.boardHeight) /* [HGM] made user adjustable */
178 #define BOARD_WIDTH (gameInfo.boardWidth + 2*gameInfo.holdingsWidth)
179 #define BOARD_LEFT (gameInfo.holdingsWidth) /* [HGM] play-board edges */
180 #define BOARD_RGHT (gameInfo.boardWidth + gameInfo.holdingsWidth)
181 #define CASTLING (BOARD_RANKS-1) /* [HGM] hide in upper rank */
182 #define VIRGIN (BOARD_RANKS-2) /* [HGM] pieces not moved */
183 #define TOUCHED_W CASTLING][(BOARD_FILES-6) /* [HGM] in upper rank */
184 #define TOUCHED_B CASTLING][(BOARD_FILES-5) /* [HGM] in upper rank */
185 #define EP_RANK CASTLING][(BOARD_FILES-4) /* [HGM] in upper rank */
186 #define EP_FILE CASTLING][(BOARD_FILES-3) /* [HGM] in upper rank */
187 #define EP_STATUS CASTLING][(BOARD_FILES-2) /* [HGM] in upper rank */
188 #define HOLDINGS_SET CASTLING][(BOARD_FILES-1) /* [HGM] in upper-right corner*/
189 #define ONE ('1'-(BOARD_HEIGHT==10)-appData.rankOffset) /* [HGM] foremost board rank */
190 #define AAA ('a'-BOARD_LEFT) /* [HGM] leftmost board file */
191 #define VIRGIN_W 1 /* [HGM] flags in Board[VIRGIN][X] */
194 #define MAX_MOVES 1000
196 #define DIALOG_SIZE 256
197 #define STAR_MATCH_N 16
199 #define TIME_CONTROL "5" /* in minutes */
200 #define TIME_DELAY_QUOTE "1.0" /* seconds between moves */
201 #define TIME_DELAY ((float) 1.0)
202 #define MOVES_PER_SESSION 40 /* moves per TIME_CONTROL */
203 #define TIME_INCREMENT -1 /* if >= 0, MOVES_PER_SESSION unused */
204 #define WhiteOnMove(move) (((move) % 2) == 0)
205 #define ICS_HOST "chessclub.com"
206 #define ICS_PORT "5000"
207 #define ICS_COMM_PORT ""
208 #define FIRST_HOST "localhost"
209 #define SECOND_HOST "localhost"
210 #define TELNET_PROGRAM "telnet"
211 #define DEF_BITMAP_DIR BITMAPDIR
212 #define MATCH_MODE "False"
213 #define INIT_STRING "new\nrandom\n"
214 #define WHITE_STRING "white\ngo\n"
215 #define BLACK_STRING "black\ngo\n"
216 #define COMPUTER_STRING "computer\n"
217 #define REUSE_CHESS_PROGRAMS 1
218 #define WHITE_PIECE_COLOR "#FFFFCC"
219 #define BLACK_PIECE_COLOR "#202020"
220 #define LIGHT_SQUARE_COLOR "#C8C365"
221 #define DARK_SQUARE_COLOR "#77A26D"
222 #define JAIL_SQUARE_COLOR "#808080"
223 #define HIGHLIGHT_SQUARE_COLOR "#FFFF00"
224 #define PREMOVE_HIGHLIGHT_COLOR "#FF0000"
225 #define LOWTIMEWARNING_COLOR "#FF0000"
226 #define BELLCHAR '\007'
227 #define NULLCHAR '\000'
228 #define FEATURE_TIMEOUT 10000 /*ms*/
231 #define MESSAGE_FONT 1
233 #define CONSOLE_FONT 3
234 #define COMMENT_FONT 4
235 #define EDITTAGS_FONT 5
236 #define MOVEHISTORY_FONT 6
237 #define GAMELIST_FONT 7
240 /* Default to no flashing (the "usual" XBoard behavior) */
241 #define FLASH_COUNT 0 /* Number of times to flash */
242 #define FLASH_RATE 5 /* Flashes per second */
244 /* Default delay per character (in msec) while sending login script */
245 #define MS_LOGIN_DELAY 0
247 /* [AS] Support for background textures */
248 #define BACK_TEXTURE_MODE_DISABLED 0
249 #define BACK_TEXTURE_MODE_PLAIN 1
250 #define BACK_TEXTURE_MODE_FULL_RANDOM 2
253 #define ZIPPY_TALK FALSE
254 #define ZIPPY_PLAY FALSE
255 #define ZIPPY_LINES "yow.lines"
256 #define ZIPPY_PINHEAD ""
257 #define ZIPPY_PASSWORD ""
258 #define ZIPPY_PASSWORD2 ""
259 #define ZIPPY_WRONG_PASSWORD ""
260 #define ZIPPY_ACCEPT_ONLY ""
261 #define ZIPPY_USE_I TRUE
262 #define ZIPPY_BUGHOUSE 0
263 #define ZIPPY_NOPLAY_CRAFTY FALSE
264 #define ZIPPY_GAME_END "gameend\n"
265 #define ZIPPY_GAME_START ""
266 #define ZIPPY_ADJOURN FALSE
267 #define ZIPPY_ABORT FALSE
268 #define ZIPPY_VARIANTS "normal,fischerandom,crazyhouse,losers,suicide,3checks,twokings,bughouse,shatranj"
269 #define ZIPPY_MAX_GAMES 0
270 #define ZIPPY_REPLAY_TIMEOUT 120
272 typedef VOIDSTAR ProcRef;
273 #define NoProc ((ProcRef) 0)
274 typedef VOIDSTAR InputSourceRef;
276 typedef void (*DelayedEventCallback) P((void));
278 typedef enum { Press, Release } ClickType;
281 BeginningOfGame, MachinePlaysWhite, MachinePlaysBlack,
282 AnalyzeMode, AnalyzeFile, TwoMachinesPlay,
283 EditGame, PlayFromGameFile, EndOfGame, EditPosition, Training,
284 IcsIdle, IcsPlayingWhite, IcsPlayingBlack, IcsObserving,
289 /* [HGM] the order here is crucial for Crazyhouse & Shogi: */
290 /* only the first N pieces can go into the holdings, and */
291 /* promotions in those variants shift P-W to U-S */
292 WhitePawn, WhiteKnight, WhiteBishop, WhiteRook, WhiteQueen,
293 WhiteFerz, WhiteAlfil, WhiteAngel, WhiteMarshall, WhiteWazir, WhiteMan,
294 WhiteCannon, WhiteNightrider, WhiteCardinal, WhiteDragon, WhiteGrasshopper,
295 WhiteSilver, WhiteFalcon, WhiteLance, WhiteCobra, WhiteUnicorn, WhiteLion,
296 WhiteWolf, WhiteOx, WhiteBoar, WhiteHelmet, WhiteViking,
297 WhiteTokin, WhiteClaw, WhitePCardinal, WhitePDragon, WhiteCat,
298 WhitePSword, WhiteMonarch, WhiteMother, WhiteNothing, WhitePRook, WhitePDagger,
299 WhiteDolphin, WhiteStag, WhiteHorned, WhiteEagle, WhiteSword,
300 WhiteCrown, WhiteHCrown, WhiteHorse, WhiteDrunk, WhitePBishop,
301 WhiteP1, WhiteP2, WhiteP3, WhiteP4, WhiteP5,
303 BlackPawn, BlackKnight, BlackBishop, BlackRook, BlackQueen,
304 BlackFerz, BlackAlfil, BlackAngel, BlackMarshall, BlackWazir, BlackMan,
305 BlackCannon, BlackNightrider, BlackCardinal, BlackDragon, BlackGrasshopper,
306 BlackSilver, BlackFalcon, BlackLance, BlackCobra, BlackUnicorn, BlackLion,
307 BlackWolf, BlackOx, BlackBoar, BlackHelmet, BlackViking,
308 BlackTokin, BlackClaw, BlackPCardinal, BlackPDragon, BlackCat,
309 BlackPSword, BlackMonarch, BlackMother, BlackNothing, BlackPRook, BlackPDagger,
310 BlackDolphin, BlackStag, BlackHorned, BlackEagle, BlackSword,
311 BlackCrown, BlackHCrown, BlackHorse, BlackDrunk, BlackPBishop,
312 BlackP1, BlackP2, BlackP3, BlackP4, BlackP5,
314 EmptySquare, DarkSquare,
315 NoRights, // [HGM] gamestate: for castling rights hidden in board[CASTLING]
316 ClearBoard, WhitePlay, BlackPlay, PromotePiece, DemotePiece /*for use on EditPosition menus*/
319 /* [HGM] some macros that can be used as prefixes to convert piece types */
320 #define WHITE_TO_BLACK (int)BlackPawn - (int)WhitePawn + (int)
321 #define BLACK_TO_WHITE (int)WhitePawn - (int)BlackPawn + (int)
322 #define PROMOTED (int)WhiteDragon - (int)WhiteRook + (int)
323 #define DEMOTED (int)WhiteRook - (int)WhiteDragon + (int)
324 #define SHOGI (int)EmptySquare + (int)
325 #define CHUPROMOTED ((int)WhitePDragon - (int)WhiteDragon)*(gameInfo.variant == VariantChu) + PROMOTED
326 #define CHUDEMOTED ((int)WhiteDragon - (int)WhitePDragon)*(gameInfo.variant == VariantChu) + DEMOTED
327 #define IS_SHOGI(V) ((V) == VariantShogi || (V) == VariantChu)
328 #define IS_LION(V) ((V) == WhiteLion || (V) == BlackLion)
331 typedef ChessSquare Board[BOARD_RANKS][BOARD_FILES];
335 WhiteKingSideCastle, WhiteQueenSideCastle,
336 WhiteKingSideCastleWild, WhiteQueenSideCastleWild,
337 WhiteHSideCastleFR, WhiteASideCastleFR,
338 BlackKingSideCastle, BlackQueenSideCastle,
339 BlackKingSideCastleWild, BlackQueenSideCastleWild,
340 BlackHSideCastleFR, BlackASideCastleFR,
341 WhitePromotion, WhiteNonPromotion,
342 BlackPromotion, BlackNonPromotion,
343 WhiteCapturesEnPassant, BlackCapturesEnPassant,
344 WhiteDrop, BlackDrop, FirstLeg,
345 NormalMove, AmbiguousMove, IllegalMove, ImpossibleMove,
346 WhiteWins, BlackWins, GameIsDrawn, GameUnfinished,
347 GNUChessGame, XBoardGame, MoveNumberOne, Open, Close, Nothing,
348 Comment, PositionDiagram, ElapsedTime, PGNTag, NAG
352 ColorShout, ColorSShout, ColorChannel1, ColorChannel, ColorKibitz,
353 ColorTell, ColorChallenge, ColorRequest, ColorSeek, ColorNormal,
354 ColorNone, NColorClasses
358 SoundMove, SoundBell, SoundRoar, SoundAlarm, SoundIcsWin, SoundIcsLoss,
359 SoundIcsDraw, SoundIcsUnfinished, NSoundClasses
362 /* Names for chess variants, not necessarily supported */
364 VariantNormal, /* Normal chess */
365 VariantLoadable, /* "loadgame" command allowed (not really a variant)*/
366 VariantWildCastle, /* Shuffle chess where king can castle from d file */
367 VariantNoCastle, /* Shuffle chess with no castling at all */
368 VariantFischeRandom, /* FischeRandom */
369 VariantBughouse, /* Bughouse, ICC/FICS rules */
370 VariantCrazyhouse, /* Crazyhouse, ICC/FICS rules */
371 VariantLosers, /* Try to lose all pieces or get mated (ICC wild 17)*/
372 VariantSuicide, /* Try to lose all pieces incl. king (FICS) */
373 VariantGiveaway, /* Try to have no legal moves left (ICC wild 26) */
374 VariantTwoKings, /* Weird ICC wild 9 */
375 VariantKriegspiel, /* Kriegspiel; pawns can capture invisible pieces */
376 VariantAtomic, /* Capturing piece explodes (ICC wild 27) */
377 Variant3Check, /* Win by giving check 3 times (ICC wild 25) */
378 VariantShatranj, /* Unsupported (ICC wild 28) */
379 Variant29, /* Temporary name for possible future ICC wild 29 */
380 Variant30, /* Temporary name for possible future ICC wild 30 */
381 Variant31, /* Temporary name for possible future ICC wild 31 */
382 Variant32, /* Temporary name for possible future ICC wild 32 */
383 Variant33, /* Temporary name for possible future ICC wild 33 */
384 Variant34, /* Temporary name for possible future ICC wild 34 */
385 Variant35, /* Temporary name for possible future ICC wild 35 */
386 Variant36, /* Temporary name for possible future ICC wild 36 */
387 VariantShogi, /* [HGM] added variants */
410 VariantUnknown /* Catchall for other unknown variants */
413 #define VARIANT_NAMES { \
467 #if !defined(_amigados)
468 char *whitePieceColor;
469 char *blackPieceColor;
470 char *lightSquareColor;
471 char *darkSquareColor;
472 char *jailSquareColor;
473 char *highlightSquareColor;
474 char *premoveHighlightColor;
480 int lightSquareColor;
483 int highlightSquareColor;
484 int premoveHighlightColor;
488 char *engInitString[ENGINES];
489 char *computerString[ENGINES];
490 char *chessProgram[ENGINES];
491 char *directory[ENGINES];
492 char *pgnName[ENGINES];
493 Boolean firstPlaysBlack;
494 Boolean noChessProgram;
498 char *pieceDirectory;
500 char *soundDirectory;
510 char *icsCommPort; /* if set, use serial port instead of tcp host/port */
511 char *icsLogon; /* Hack to permit variable logon scripts. */
520 int loadGameIndex; /* game # within file */
523 Boolean autoSaveGames;
524 Boolean onlyOwn; /* [HGM] suppress auto-saving of observed games */
525 char *loadPositionFile;
526 int loadPositionIndex; /* position # within file */
527 char *savePositionFile;
528 Boolean fischerCastling;/* [HGM] fischer: allow Fischr castling in any variant */
543 char *messageFont; /* WinBoard only */
545 char *font; /* xboard only */
551 Boolean ringBellAfterMoves;
552 Boolean autoCallFlag;
554 Boolean autoFlipView;
555 char *cmailGameName; /* xboard only */
557 Boolean alwaysPromoteToQueen;
558 Boolean oldSaveStyle;
561 Boolean showThinking;
562 Boolean ponderNextMove;
563 Boolean periodicUpdates;
565 Boolean autoCreateLogon;
568 Boolean testLegality;
569 Boolean topLevel; /* xboard, top-level auxiliary windows */
570 Boolean titleInWindow; /* xboard only */
571 Boolean localLineEditing; /* WinBoard only */
574 int flashCount; /* Number of times to flash (xboard only) */
575 int flashRate; /* Flashes per second (xboard only) */
576 int msLoginDelay; /* Delay per character (in msec) while sending
577 ICS logon script (xboard only) */
578 Boolean colorize; /* If True, use the following colors to color text */
579 /* Strings for colors, as "fg, bg, bold" (strings used in xboard only) */
580 char *colorShout; // [HGM] IMPORTANT: order must conform to ColorClass definition
586 char *colorChallenge;
590 char *soundProgram; /* sound-playing program */
591 char *soundShout; // [HGM] IMPORTANT: order must be as in ColorClass
597 char *soundChallenge;
600 char *soundMove; // [HGM] IMPORTANT: order must be as in SoundClass
607 char *soundIcsUnfinished;
608 Boolean disguise; /* [HGM] Promoted Pawns look like pieces in bughouse */
609 Boolean reuse[ENGINES];
610 Boolean animateDragging; /* If True, animate mouse dragging of pieces */
611 Boolean animate; /* If True, animate non-mouse moves */
612 int animSpeed; /* Delay in milliseconds between animation frames */
613 Boolean popupMoveErrors;
614 Boolean popupExitMessage;
616 Boolean highlightLastMove;
617 Boolean highlightDragging;
618 Boolean blindfold; /* if true, no pieces are drawn */
619 Boolean premove; /* true if premove feature enabled */
620 Boolean premoveWhite; /* true if premoving White first move */
621 char *premoveWhiteText; /* text of White premove 1 */
622 Boolean premoveBlack; /* true if premoving Black first move */
623 char *premoveBlackText; /* text of Black premove 1 */
624 Boolean icsAlarm; /* true if sounding alarm at a certain time */
625 int icsAlarmTime; /* time to sound alarm, in milliseconds */
626 Boolean autoRaiseBoard;
627 int fontSizeTolerance; /* xboard only */
631 int protocolVersion[ENGINES];
632 Boolean showButtonBar;
633 Boolean icsEngineAnalyze;
634 Boolean variations; /* [HGM] enable variation-tree walking */
635 Boolean autoExtend; /* [HGM] enable playing move(s) of right-clicked PV in analysis mode */
637 /* [AS] New properties (down to the "ZIPPY" part) */
638 Boolean scoreIsAbsolute[ENGINES]; /* If true, engine score is always from white side */
639 Boolean saveExtendedInfoInPGN; /* If true, saved PGN games contain extended info */
640 Boolean hideThinkingFromHuman; /* If true, program thinking is generated but not displayed in human/computer matches */
644 char * liteBackTextureFile; /* Name of texture bitmap for lite squares */
645 char * darkBackTextureFile; /* Name of texture bitmap for dark squares */
646 int liteBackTextureMode;
647 int darkBackTextureMode;
648 char * renderPiecesWithFont; /* Name of font for rendering chess pieces */
649 char * fontToPieceTable; /* Map to translate font character to chess pieces */
650 char * inscriptions; /* text (kanji) to write on top of a piece */
651 int fontBackColorWhite;
652 int fontForeColorWhite;
653 int fontBackColorBlack;
654 int fontForeColorBlack;
655 int fontPieceSize; /* Size of font relative to square (percentage) */
656 int overrideLineGap; /* If >= 0 overrides the lineGap value of the board size properties */
657 int adjudicateLossThreshold; /* Adjudicate a two-machine game if both engines agree the score is below this for 6 plies */
660 char * nameOfDebugFile;
661 char * pgnEventHeader;
662 int defaultFrcPosition;
664 Boolean saveOutOfBookInfo;
665 Boolean showEvalInMoveHistory;
666 int evalHistColorWhite;
667 int evalHistColorBlack;
668 Boolean highlightMoveWithArrow;
670 char * tourneyOptions;
671 int highlightArrowColor;
672 Boolean useStickyWindows;
673 Boolean bgObserve; /* [HGM] bughouse */
674 Boolean dualBoard; /* [HGM] dual */
676 char * viewerOptions;
677 int adjudicateDrawMoves;
678 Boolean autoDisplayComment;
679 Boolean autoDisplayTags;
680 Boolean pseudo[ENGINES]; /* [HGM] pseudo-engines */
681 Boolean isUCI[ENGINES];
682 Boolean hasOwnBookUCI[ENGINES];
683 char * adapterCommand;
686 Boolean usePolyglotBook;
692 int defaultCacheSizeEGTB;
693 char * defaultPathEGTB;
694 int defaultMatchGames;
696 /* [HGM] Board size */
702 char * pieceToCharTable;
703 char * pieceNickNames;
704 char * colorNickNames;
710 Boolean materialDraws;
711 Boolean trivialDraws;
719 char *zippyPassword2;
720 char *zippyWrongPassword;
721 char *zippyAcceptOnly;
724 int zippyNoplayCrafty;
726 char *zippyGameStart;
731 int zippyReplayTimeout; /*seconds*/
732 int zippyShortGame; /* [HGM] aborter */
734 Boolean lowTimeWarning; /* [HGM] low time */
736 char *lowTimeWarningColor;
738 char *serverFileName;
739 char *serverMovesName;
741 Boolean suppressLoadMoves;
743 int timeOdds[ENGINES];
744 int drawDepth[ENGINES];
746 int accumulateTC[ENGINES];
750 int eloThreshold1; /* [HGM] select */
757 Boolean ignoreColors;
760 int rewindIndex; /* [HGM] autoinc */
761 int sameColorGames; /* [HGM] alternate */
762 int smpCores; /* [HGM] SMP */
764 int niceEngines; /* [HGM] nice */
765 char *logo[ENGINES];/* [HGM] logo */
766 char *pairingEngine;/* [HGM] pairing */
769 Boolean noGUI; /* [HGM] fast: suppress all display updates */
770 char *engOptions[ENGINES]; /* [HGM] options */
771 char *fenOverride[ENGINES];
772 char *features[ENGINES];
773 char *featureDefaults;
775 Boolean keepAlive; /* [HGM] alive */
776 Boolean forceIllegal;/*[HGM] illegal */
777 Boolean noJoin; /* [HGM] join */
778 char *wrapContSeq; /* continuation sequence when xboard wraps text */
779 Boolean useInternalWrap; /* use internal wrapping -- noJoin usurps this if set */
780 Boolean pasteSelection; /* paste X selection instead of clipboard */
781 int nrVariations; /* [HGM] multivar */
782 int zoom; /* [HGM] evalGraph */
783 int evalThreshold; /* [HGM] evalGraph */
784 Boolean dropMenu; /* [HGM] pv */
785 Boolean markers; /* [HGM] markers */
792 Boolean pvSAN[ENGINES];
795 char *recentEngineList;
809 } AppData, *AppDataPtr;
811 /* PGN tags (for showing in the game list) */
812 #define LPUSERGLT_SIZE 64
814 #define GLT_EVENT 'e'
817 #define GLT_ROUND 'o'
818 #define GLT_PLAYERS 'p' /* I.e. white "-" black */
819 #define GLT_RESULT 'r'
820 #define GLT_WHITE_ELO 'w'
821 #define GLT_BLACK_ELO 'b'
822 #define GLT_TIME_CONTROL 't'
823 #define GLT_VARIANT 'v'
824 #define GLT_OUT_OF_BOOK 'a'
825 #define GLT_RESULT_COMMENT 'c' /* [HGM] rescom */
827 #define GLT_DEFAULT_TAGS "eprd" /* Event, players, result, date */
829 #define GLT_ALL_TAGS "esdoprwbtvac"
831 #define PGN_OUT_OF_BOOK "Annotator"
833 extern AppData appData;
844 /* Additional info */
845 char *fen; /* NULL or FEN for starting position; input only */
848 char *extraTags; /* NULL or "[Tag \"Value\"]\n", etc. */
849 int whiteRating; /* -1 if unknown */
850 int blackRating; /* -1 if unknown */
851 VariantClass variant;
853 char *outOfBook; /* [AS] Move and score when engine went out of book */
854 int boardWidth; /* [HGM] adjustable board size */
856 /* [HGM] For Shogi and Crazyhouse: */
857 int holdingsSize; /* number of different piece types in holdings */
858 int holdingsWidth; /* number of files left and right of board, 0 or 2 */
861 /* [AS] Search stats from chessprogram, for the played move */
862 // [HGM] moved here from backend.h because it occurs in declarations of front-end functions
864 int score; /* Centipawns */
865 int depth; /* Plies */
866 int time; /* Milliseconds */
867 } ChessProgramStats_Move;
869 /* [AS] Layout management */
878 extern WindowPlacement wpEngineOutput;
879 extern WindowPlacement wpEvalGraph;
880 extern WindowPlacement wpMoveHistory;
881 extern WindowPlacement wpGameList;
882 extern WindowPlacement wpTags;
883 extern WindowPlacement wpTextMenu;
885 #define MAXENGINES 2000
889 extern int chatCount;
890 extern char chatPartner[MAX_CHAT][MSG_SIZ];
892 // Some prototypes of routines so general they should be available everywhere
893 /* If status == 0, we are exiting with a benign message, not an error */
894 void DisplayFatalError P((String message, int error, int status));
895 void DisplayError P((String message, int error));
897 // [HGM] generally useful macros; there are way too many memory leaks...
898 #define FREE(x) if(x) free(x)
899 #define ASSIGN(x, y) if(x) free(x); x = strdup(y)
901 // [HGM] for now we use the kludge to redefine all the unstructured options by their array counterpart
902 // in due time we would have to make the actual substitutions all through the source
904 #define firstInitString engInitString[0]
905 #define secondInitString engInitString[1]
906 #define firstComputerString computerString[0]
907 #define secondComputerString computerString[1]
908 #define firstChessProgram chessProgram[0]
909 #define secondChessProgram chessProgram[1]
910 #define firstDirectory directory[0]
911 #define secondDirectory directory[1]
912 #define firstProtocolVersion protocolVersion[0]
913 #define secondProtocolVersion protocolVersion[1]
914 #define firstScoreIsAbsolute scoreIsAbsolute[0]
915 #define secondScoreIsAbsolute scoreIsAbsolute[1]
916 #define firstHasOwnBookUCI hasOwnBookUCI[0]
917 #define secondHasOwnBookUCI hasOwnBookUCI[1]
918 #define firstTimeOdds timeOdds[0]
919 #define secondTimeOdds timeOdds[1]
920 #define firstAccumulateTC accumulateTC[0]
921 #define secondAccumulateTC accumulateTC[1]
922 #define firstHost host[0]
923 #define secondHost host[1]
924 #define reuseFirst reuse[0]
925 #define reuseSecond reuse[1]
926 #define firstIsUCI isUCI[0]
927 #define secondIsUCI isUCI[1]
928 #define firstNPS NPS[0]
929 #define secondNPS NPS[1]
930 #define firstLogo logo[0]
931 #define secondLogo logo[1]
932 #define fenOverride1 fenOverride[0]
933 #define fenOverride2 fenOverride[1]
934 #define firstOptions engOptions[0]
935 #define secondOptions engOptions[1]