2 * common.h -- Common definitions for X and Windows NT versions of XBoard
4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
8 * 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015 Free Software Foundation, Inc.
10 * Enhancements Copyright 2005 Alessandro Scotti
12 * The following terms apply to Digital Equipment Corporation's copyright
14 * ------------------------------------------------------------------------
17 * Permission to use, copy, modify, and distribute this software and its
18 * documentation for any purpose and without fee is hereby granted,
19 * provided that the above copyright notice appear in all copies and that
20 * both that copyright notice and this permission notice appear in
21 * supporting documentation, and that the name of Digital not be
22 * used in advertising or publicity pertaining to distribution of the
23 * software without specific, written prior permission.
25 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
26 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
27 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
28 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
29 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
30 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
32 * ------------------------------------------------------------------------
34 * The following terms apply to the enhanced version of XBoard
35 * distributed by the Free Software Foundation:
36 * ------------------------------------------------------------------------
38 * GNU XBoard is free software: you can redistribute it and/or modify
39 * it under the terms of the GNU General Public License as published by
40 * the Free Software Foundation, either version 3 of the License, or (at
41 * your option) any later version.
43 * GNU XBoard is distributed in the hope that it will be useful, but
44 * WITHOUT ANY WARRANTY; without even the implied warranty of
45 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
46 * General Public License for more details.
48 * You should have received a copy of the GNU General Public License
49 * along with this program. If not, see http://www.gnu.org/licenses/. *
51 *------------------------------------------------------------------------
52 ** See the file ChangeLog for a revision history. */
58 /* Begin compatibility grunge */
60 #if defined(__STDC__) || defined(WIN32) || defined(_amigados)
62 typedef void *VOIDSTAR;
65 typedef char *VOIDSTAR;
72 #define pclose _pclose
75 #ifdef _amigados /* It is important, that these types have */
76 typedef int Boolean; /* a length of 4 bytes each, as we are */
77 typedef char *String; /* using ReadArgs() for argument parsing. */
79 FILE *popen(const char *, const char *);
85 #include <X11/Intrinsic.h>
101 #define UNKNOWN -1 /* [HGM] nps */
105 # define srandom srand48
106 # define random lrand48
107 # else /* not HAVE_RAND48 */
108 # define srandom srand
110 # endif /* not HAVE_RAND48 */
111 #endif /* !HAVE_RANDOM */
113 /* End compatibility grunge */
115 /* unsigned int 64 for engine nodes work and display */
117 /* I don't know the name for this type of other compiler
118 * If it not work, just modify here
119 * This is for MS Visual Studio
122 #define u64 unsigned __int64
123 #define s64 signed __int64
124 #define u64Display "%I64u"
125 #define s64Display "%I64d"
126 #define u64Const(c) (c ## UI64)
127 #define s64Const(c) (c ## I64)
130 * or dummy types for other compiler
131 * [HGM] seems that -mno-cygwin comple needs %I64?
133 #define u64 unsigned long long
134 #define s64 signed long long
136 #define u64Display "%I64u"
137 #define s64Display "%I64d"
139 #define u64Display "%llu"
140 #define s64Display "%lld"
142 #define u64Const(c) (c ## ULL)
143 #define s64Const(c) (c ## LL)
147 #define u64 unsigned long long
148 #define s64 signed long long
149 #define u64Display "%llu"
150 #define s64Display "%lld"
151 #define u64Const(c) (c ## ull)
152 #define s64Const(c) (c ## ll)
155 #define PROTOVER 2 /* engine protocol version */
157 // [HGM] license: Messages that engines must print to satisfy their license requirements for patented variants
158 #define GOTHIC "Gothic Chess (see www.GothicChess.com) is licensed under U.S. Patent #6,481,716 by Ed Trice"
159 #define FALCON "Falcon Chess (see www.chessvariants.com) is licensed under U.S. Patent #5,690,334 by George W. Duke"
161 /* [HGM] Some notes about board sizes:
162 In games that allow piece drops, the holdings are considered part of the
163 board, in the leftmost and rightmost two files. This way they are
164 automatically part of the game-history states, and enjoy all display
165 functions (including drag-drop and click-click moves to the regular part
166 of the board). The drawback of this is that the internal numbering of
167 files starts at 2 for the a-file if holdings are displayed. To ensure
168 consistency, this shifted numbering system is used _everywhere_ in the
169 code, and conversion to the 'normal' system only takes place when the
170 file number is converted to or from ASCII (by redefining the character
171 constant 'a'). This works because Winboard only communicates with the
172 outside world in ASCII. In a similar way, the different rank numbering
173 systems (starting at rank 0 or 1) are implemented by redefining '1'.
175 #define BOARD_RANKS 17 /* [HGM] for in declarations */
176 #define BOARD_FILES 16 /* [HGM] for in declarations */
177 #define BOARD_HEIGHT (gameInfo.boardHeight) /* [HGM] made user adjustable */
178 #define BOARD_WIDTH (gameInfo.boardWidth + 2*gameInfo.holdingsWidth)
179 #define BOARD_LEFT (gameInfo.holdingsWidth) /* [HGM] play-board edges */
180 #define BOARD_RGHT (gameInfo.boardWidth + gameInfo.holdingsWidth)
181 #define CASTLING (BOARD_RANKS-1) /* [HGM] hide in upper rank */
182 #define VIRGIN (BOARD_RANKS-2) /* [HGM] pieces not moved */
183 #define TOUCHED_W CASTLING][(BOARD_FILES-6) /* [HGM] in upper rank */
184 #define TOUCHED_B CASTLING][(BOARD_FILES-5) /* [HGM] in upper rank */
185 #define EP_RANK CASTLING][(BOARD_FILES-4) /* [HGM] in upper rank */
186 #define EP_FILE CASTLING][(BOARD_FILES-3) /* [HGM] in upper rank */
187 #define EP_STATUS CASTLING][(BOARD_FILES-2) /* [HGM] in upper rank */
188 #define HOLDINGS_SET CASTLING][(BOARD_FILES-1) /* [HGM] in upper-right corner*/
189 #define ONE ('1'-(BOARD_HEIGHT==10)-appData.rankOffset) /* [HGM] foremost board rank */
190 #define AAA ('a'-BOARD_LEFT) /* [HGM] leftmost board file */
191 #define VIRGIN_W 1 /* [HGM] flags in Board[VIRGIN][X] */
194 #define MAX_MOVES 1000
196 #define DIALOG_SIZE 256
197 #define STAR_MATCH_N 16
199 #define TIME_CONTROL "5" /* in minutes */
200 #define TIME_DELAY_QUOTE "1.0" /* seconds between moves */
201 #define TIME_DELAY ((float) 1.0)
202 #define MOVES_PER_SESSION 40 /* moves per TIME_CONTROL */
203 #define TIME_INCREMENT -1 /* if >= 0, MOVES_PER_SESSION unused */
204 #define WhiteOnMove(move) (((move) % 2) == 0)
205 #define ICS_HOST "chessclub.com"
206 #define ICS_PORT "5000"
207 #define ICS_COMM_PORT ""
208 #define FIRST_HOST "localhost"
209 #define SECOND_HOST "localhost"
210 #define TELNET_PROGRAM "telnet"
211 #define DEF_BITMAP_DIR BITMAPDIR
212 #define MATCH_MODE "False"
213 #define INIT_STRING "new\nrandom\n"
214 #define WHITE_STRING "white\ngo\n"
215 #define BLACK_STRING "black\ngo\n"
216 #define COMPUTER_STRING "computer\n"
217 #define REUSE_CHESS_PROGRAMS 1
218 #define WHITE_PIECE_COLOR "#FFFFCC"
219 #define BLACK_PIECE_COLOR "#202020"
220 #define LIGHT_SQUARE_COLOR "#C8C365"
221 #define DARK_SQUARE_COLOR "#77A26D"
222 #define JAIL_SQUARE_COLOR "#808080"
223 #define HIGHLIGHT_SQUARE_COLOR "#FFFF00"
224 #define PREMOVE_HIGHLIGHT_COLOR "#FF0000"
225 #define LOWTIMEWARNING_COLOR "#FF0000"
226 #define BELLCHAR '\007'
227 #define NULLCHAR '\000'
228 #define FEATURE_TIMEOUT 10000 /*ms*/
229 #define MATE_SCORE 100000
232 #define MESSAGE_FONT 1
234 #define CONSOLE_FONT 3
235 #define COMMENT_FONT 4
236 #define EDITTAGS_FONT 5
237 #define MOVEHISTORY_FONT 6
238 #define GAMELIST_FONT 7
241 /* Default to no flashing (the "usual" XBoard behavior) */
242 #define FLASH_COUNT 0 /* Number of times to flash */
243 #define FLASH_RATE 5 /* Flashes per second */
245 /* Default delay per character (in msec) while sending login script */
246 #define MS_LOGIN_DELAY 0
248 /* [AS] Support for background textures */
249 #define BACK_TEXTURE_MODE_DISABLED 0
250 #define BACK_TEXTURE_MODE_PLAIN 1
251 #define BACK_TEXTURE_MODE_FULL_RANDOM 2
254 #define ZIPPY_TALK FALSE
255 #define ZIPPY_PLAY FALSE
256 #define ZIPPY_LINES "yow.lines"
257 #define ZIPPY_PINHEAD ""
258 #define ZIPPY_PASSWORD ""
259 #define ZIPPY_PASSWORD2 ""
260 #define ZIPPY_WRONG_PASSWORD ""
261 #define ZIPPY_ACCEPT_ONLY ""
262 #define ZIPPY_USE_I TRUE
263 #define ZIPPY_BUGHOUSE 0
264 #define ZIPPY_NOPLAY_CRAFTY FALSE
265 #define ZIPPY_GAME_END "gameend\n"
266 #define ZIPPY_GAME_START ""
267 #define ZIPPY_ADJOURN FALSE
268 #define ZIPPY_ABORT FALSE
269 #define ZIPPY_VARIANTS "normal,fischerandom,crazyhouse,losers,suicide,3checks,twokings,bughouse,shatranj"
270 #define ZIPPY_MAX_GAMES 0
271 #define ZIPPY_REPLAY_TIMEOUT 120
273 typedef VOIDSTAR ProcRef;
274 #define NoProc ((ProcRef) 0)
275 typedef VOIDSTAR InputSourceRef;
277 typedef void (*DelayedEventCallback) P((void));
279 typedef enum { Press, Release } ClickType;
282 BeginningOfGame, MachinePlaysWhite, MachinePlaysBlack,
283 AnalyzeMode, AnalyzeFile, TwoMachinesPlay,
284 EditGame, PlayFromGameFile, EndOfGame, EditPosition, Training,
285 IcsIdle, IcsPlayingWhite, IcsPlayingBlack, IcsObserving,
290 /* [HGM] the order here is crucial for Crazyhouse & Shogi: */
291 /* only the first N pieces can go into the holdings, and */
292 /* promotions in those variants shift P-W to U-S */
293 WhitePawn, WhiteKnight, WhiteBishop, WhiteRook, WhiteQueen,
294 WhiteFerz, WhiteAlfil, WhiteAngel, WhiteMarshall, WhiteWazir, WhiteMan,
295 WhiteCannon, WhiteNightrider, WhiteCardinal, WhiteDragon, WhiteGrasshopper,
296 WhiteSilver, WhiteFalcon, WhiteLance, WhiteCobra, WhiteUnicorn, WhiteLion,
297 WhiteSword, WhiteZebra, WhiteCamel, WhiteTower, WhiteWolf,
298 WhiteHat, WhiteDuck, WhiteAmazon, WhiteFlying, WhiteGnu, WhiteCub,
299 WhiteShield, WhiteHorse, WhiteWizard, WhiteCopper, WhiteIron,
300 WhiteViking, WhiteFlag, WhiteAxe, WhiteDolphin, WhiteCat, WhiteClaw,
301 WhiteWheel, WhiteButterfly, WhitePBishop, WhitePRook, WhiteHCrown,
302 WhiteShierd, WhiteMonarch, WhiteMother, WhiteNothing, WhiteDrunk, WhiteWheer,
303 WhiteTokin, WhitePKnight, WhitePCardinal, WhitePDragon, WhitePLance,
304 WhitePSilver, WhiteDagger, WhitePSword, WhitePDagger, WhiteCrown, WhiteKing,
305 BlackPawn, BlackKnight, BlackBishop, BlackRook, BlackQueen,
306 BlackFerz, BlackAlfil, BlackAngel, BlackMarshall, BlackWazir, BlackMan,
307 BlackCannon, BlackNightrider, BlackCardinal, BlackDragon, BlackGrasshopper,
308 BlackSilver, BlackFalcon, BlackLance, BlackCobra, BlackUnicorn, BlackLion,
309 BlackSword, BlackZebra, BlackCamel, BlackTower, BlackWolf,
310 BlackHat, BlackDuck, BlackAmazon, BlackFlying, BlackGnu, BlackCub,
311 BlackShield, BlackHorse, BlackWizard, BlackCopper, BlackIron,
312 BlackViking, BlackFlag, BlackAxe, BlackDolphin, BlackCat, BlackClaw,
313 BlackWheel, BlackButterfly, BlackPBishop, BlackPRook, BlackHCrown,
314 BlackShierd, BlackMonarch, BlackMother, BlackNothing, BlackDrunk, BlackWheer,
315 BlackTokin, BlackPKnight, BlackPCardinal, BlackPDragon, BlackPLance,
316 BlackPSilver, BlackDagger, BlackPSword, BlackPDagger, BlackCrown, BlackKing,
317 EmptySquare, DarkSquare,
318 NoRights, // [HGM] gamestate: for castling rights hidden in board[CASTLING]
319 ClearBoard, WhitePlay, BlackPlay, PromotePiece, DemotePiece /*for use on EditPosition menus*/
322 /* [HGM] some macros that can be used as prefixes to convert piece types */
323 #define WHITE_TO_BLACK (int)BlackPawn - (int)WhitePawn + (int)
324 #define BLACK_TO_WHITE (int)WhitePawn - (int)BlackPawn + (int)
325 #define PROMO (int)WhiteDragon - (int)WhiteRook + (int)
326 #define PROMOTED(X) (promoPartner[X])
327 #define DEMOTED(X) (promoPartner[X])
328 #define SHOGI (int)EmptySquare + (int)
329 #define CHUPROMOTED(X) (promoPartner[X])
330 #define CHUDEMOTED(X) (promoPartner[X])
331 #define IS_SHOGI(V) ((V) == VariantShogi || (V) == VariantChu)
332 #define IS_LION(V) ((V) == WhiteLion || (V) == BlackLion)
335 typedef ChessSquare Board[BOARD_RANKS][BOARD_FILES];
339 WhiteKingSideCastle, WhiteQueenSideCastle,
340 WhiteKingSideCastleWild, WhiteQueenSideCastleWild,
341 WhiteHSideCastleFR, WhiteASideCastleFR,
342 BlackKingSideCastle, BlackQueenSideCastle,
343 BlackKingSideCastleWild, BlackQueenSideCastleWild,
344 BlackHSideCastleFR, BlackASideCastleFR,
345 WhitePromotion, WhiteNonPromotion,
346 BlackPromotion, BlackNonPromotion,
347 WhiteCapturesEnPassant, BlackCapturesEnPassant,
348 WhiteDrop, BlackDrop, FirstLeg,
349 NormalMove, AmbiguousMove, IllegalMove, ImpossibleMove,
350 WhiteWins, BlackWins, GameIsDrawn, GameUnfinished,
351 GNUChessGame, XBoardGame, MoveNumberOne, Open, Close, Nothing,
352 Comment, PositionDiagram, ElapsedTime, PGNTag, NAG
356 ColorShout, ColorSShout, ColorChannel1, ColorChannel, ColorKibitz,
357 ColorTell, ColorChallenge, ColorRequest, ColorSeek, ColorNormal,
358 ColorNone, NColorClasses
362 SoundMove, SoundBell, SoundRoar, SoundAlarm, SoundIcsWin, SoundIcsLoss,
363 SoundIcsDraw, SoundIcsUnfinished, NSoundClasses
366 /* Names for chess variants, not necessarily supported */
368 VariantNormal, /* Normal chess */
369 VariantLoadable, /* "loadgame" command allowed (not really a variant)*/
370 VariantWildCastle, /* Shuffle chess where king can castle from d file */
371 VariantNoCastle, /* Shuffle chess with no castling at all */
372 VariantFischeRandom, /* FischeRandom */
373 VariantBughouse, /* Bughouse, ICC/FICS rules */
374 VariantCrazyhouse, /* Crazyhouse, ICC/FICS rules */
375 VariantLosers, /* Try to lose all pieces or get mated (ICC wild 17)*/
376 VariantSuicide, /* Try to lose all pieces incl. king (FICS) */
377 VariantGiveaway, /* Try to have no legal moves left (ICC wild 26) */
378 VariantTwoKings, /* Weird ICC wild 9 */
379 VariantKriegspiel, /* Kriegspiel; pawns can capture invisible pieces */
380 VariantAtomic, /* Capturing piece explodes (ICC wild 27) */
381 Variant3Check, /* Win by giving check 3 times (ICC wild 25) */
382 VariantShatranj, /* Unsupported (ICC wild 28) */
383 Variant29, /* Temporary name for possible future ICC wild 29 */
384 Variant30, /* Temporary name for possible future ICC wild 30 */
385 Variant31, /* Temporary name for possible future ICC wild 31 */
386 Variant32, /* Temporary name for possible future ICC wild 32 */
387 Variant33, /* Temporary name for possible future ICC wild 33 */
388 Variant34, /* Temporary name for possible future ICC wild 34 */
389 Variant35, /* Temporary name for possible future ICC wild 35 */
390 Variant36, /* Temporary name for possible future ICC wild 36 */
391 VariantShogi, /* [HGM] added variants */
414 VariantUnknown /* Catchall for other unknown variants */
417 #define VARIANT_NAMES { \
471 #if !defined(_amigados)
472 char *whitePieceColor;
473 char *blackPieceColor;
474 char *lightSquareColor;
475 char *darkSquareColor;
476 char *jailSquareColor;
477 char *highlightSquareColor;
478 char *premoveHighlightColor;
484 int lightSquareColor;
487 int highlightSquareColor;
488 int premoveHighlightColor;
492 char *engInitString[ENGINES];
493 char *computerString[ENGINES];
494 char *chessProgram[ENGINES];
495 char *directory[ENGINES];
496 char *pgnName[ENGINES];
497 Boolean firstPlaysBlack;
498 Boolean noChessProgram;
502 char *pieceDirectory;
504 char *soundDirectory;
514 char *icsCommPort; /* if set, use serial port instead of tcp host/port */
515 char *icsLogon; /* Hack to permit variable logon scripts. */
524 int loadGameIndex; /* game # within file */
527 Boolean autoSaveGames;
528 Boolean onlyOwn; /* [HGM] suppress auto-saving of observed games */
529 char *loadPositionFile;
530 int loadPositionIndex; /* position # within file */
531 char *savePositionFile;
532 Boolean fischerCastling;/* [HGM] fischer: allow Fischr castling in any variant */
547 char *messageFont; /* WinBoard only */
549 char *font; /* xboard only */
555 Boolean ringBellAfterMoves;
556 Boolean autoCallFlag;
558 Boolean autoFlipView;
559 char *cmailGameName; /* xboard only */
561 Boolean alwaysPromoteToQueen;
562 Boolean oldSaveStyle;
565 Boolean showThinking;
566 Boolean ponderNextMove;
567 Boolean periodicUpdates;
569 Boolean autoCreateLogon;
572 Boolean testLegality;
573 Boolean topLevel; /* xboard, top-level auxiliary windows */
574 Boolean titleInWindow; /* xboard only */
575 Boolean localLineEditing; /* WinBoard only */
578 int flashCount; /* Number of times to flash (xboard only) */
579 int flashRate; /* Flashes per second (xboard only) */
580 int msLoginDelay; /* Delay per character (in msec) while sending
581 ICS logon script (xboard only) */
582 Boolean colorize; /* If True, use the following colors to color text */
583 /* Strings for colors, as "fg, bg, bold" (strings used in xboard only) */
584 char *colorShout; // [HGM] IMPORTANT: order must conform to ColorClass definition
590 char *colorChallenge;
594 char *soundProgram; /* sound-playing program */
595 char *soundShout; // [HGM] IMPORTANT: order must be as in ColorClass
601 char *soundChallenge;
604 char *soundMove; // [HGM] IMPORTANT: order must be as in SoundClass
611 char *soundIcsUnfinished;
612 Boolean disguise; /* [HGM] Promoted Pawns look like pieces in bughouse */
613 Boolean reuse[ENGINES];
614 Boolean animateDragging; /* If True, animate mouse dragging of pieces */
615 Boolean animate; /* If True, animate non-mouse moves */
616 int animSpeed; /* Delay in milliseconds between animation frames */
617 Boolean popupMoveErrors;
618 Boolean popupExitMessage;
620 Boolean highlightLastMove;
621 Boolean highlightDragging;
622 Boolean blindfold; /* if true, no pieces are drawn */
623 Boolean premove; /* true if premove feature enabled */
624 Boolean premoveWhite; /* true if premoving White first move */
625 char *premoveWhiteText; /* text of White premove 1 */
626 Boolean premoveBlack; /* true if premoving Black first move */
627 char *premoveBlackText; /* text of Black premove 1 */
628 Boolean icsAlarm; /* true if sounding alarm at a certain time */
629 int icsAlarmTime; /* time to sound alarm, in milliseconds */
630 Boolean autoRaiseBoard;
631 int fontSizeTolerance; /* xboard only */
635 int protocolVersion[ENGINES];
636 Boolean showButtonBar;
637 Boolean icsEngineAnalyze;
638 Boolean variations; /* [HGM] enable variation-tree walking */
639 Boolean autoExtend; /* [HGM] enable playing move(s) of right-clicked PV in analysis mode */
641 /* [AS] New properties (down to the "ZIPPY" part) */
642 Boolean scoreIsAbsolute[ENGINES]; /* If true, engine score is always from white side */
643 Boolean saveExtendedInfoInPGN; /* If true, saved PGN games contain extended info */
644 Boolean hideThinkingFromHuman; /* If true, program thinking is generated but not displayed in human/computer matches */
648 char * liteBackTextureFile; /* Name of texture bitmap for lite squares */
649 char * darkBackTextureFile; /* Name of texture bitmap for dark squares */
650 int liteBackTextureMode;
651 int darkBackTextureMode;
652 char * renderPiecesWithFont; /* Name of font for rendering chess pieces */
653 char * fontToPieceTable; /* Map to translate font character to chess pieces */
654 char * inscriptions; /* text (kanji) to write on top of a piece */
655 int fontBackColorWhite;
656 int fontForeColorWhite;
657 int fontBackColorBlack;
658 int fontForeColorBlack;
659 int fontPieceSize; /* Size of font relative to square (percentage) */
660 int overrideLineGap; /* If >= 0 overrides the lineGap value of the board size properties */
661 int adjudicateLossThreshold; /* Adjudicate a two-machine game if both engines agree the score is below this for 6 plies */
664 char * nameOfDebugFile;
665 char * pgnEventHeader;
666 int defaultFrcPosition;
668 Boolean saveOutOfBookInfo;
669 Boolean showEvalInMoveHistory;
670 int evalHistColorWhite;
671 int evalHistColorBlack;
672 Boolean highlightMoveWithArrow;
674 char * tourneyOptions;
675 int highlightArrowColor;
676 Boolean useStickyWindows;
677 Boolean bgObserve; /* [HGM] bughouse */
678 Boolean dualBoard; /* [HGM] dual */
680 char * viewerOptions;
681 int adjudicateDrawMoves;
682 Boolean autoDisplayComment;
683 Boolean autoDisplayTags;
684 Boolean pseudo[ENGINES]; /* [HGM] pseudo-engines */
685 Boolean isUCI[ENGINES];
686 Boolean hasOwnBookUCI[ENGINES];
687 char * adapterCommand;
690 Boolean usePolyglotBook;
696 int defaultCacheSizeEGTB;
697 char * defaultPathEGTB;
698 int defaultMatchGames;
700 /* [HGM] Board size */
706 char * pieceToCharTable;
707 char * pieceNickNames;
708 char * colorNickNames;
714 Boolean materialDraws;
715 Boolean trivialDraws;
723 char *zippyPassword2;
724 char *zippyWrongPassword;
725 char *zippyAcceptOnly;
728 int zippyNoplayCrafty;
730 char *zippyGameStart;
735 int zippyReplayTimeout; /*seconds*/
736 int zippyShortGame; /* [HGM] aborter */
738 Boolean lowTimeWarning; /* [HGM] low time */
740 char *lowTimeWarningColor;
742 char *serverFileName;
743 char *serverMovesName;
745 Boolean suppressLoadMoves;
747 int timeOdds[ENGINES];
748 int drawDepth[ENGINES];
750 int accumulateTC[ENGINES];
754 int eloThreshold1; /* [HGM] select */
761 Boolean ignoreColors;
764 int rewindIndex; /* [HGM] autoinc */
765 int sameColorGames; /* [HGM] alternate */
766 int smpCores; /* [HGM] SMP */
768 int niceEngines; /* [HGM] nice */
769 char *logo[ENGINES];/* [HGM] logo */
770 char *pairingEngine;/* [HGM] pairing */
773 Boolean noGUI; /* [HGM] fast: suppress all display updates */
774 char *engOptions[ENGINES]; /* [HGM] options */
775 char *fenOverride[ENGINES];
776 char *features[ENGINES];
777 char *featureDefaults;
779 Boolean keepAlive; /* [HGM] alive */
780 Boolean forceIllegal;/*[HGM] illegal */
781 Boolean noJoin; /* [HGM] join */
782 char *wrapContSeq; /* continuation sequence when xboard wraps text */
783 Boolean useInternalWrap; /* use internal wrapping -- noJoin usurps this if set */
784 Boolean pasteSelection; /* paste X selection instead of clipboard */
785 int nrVariations; /* [HGM] multivar */
786 int zoom; /* [HGM] evalGraph */
787 int evalThreshold; /* [HGM] evalGraph */
788 Boolean dropMenu; /* [HGM] pv */
789 Boolean markers; /* [HGM] markers */
796 Boolean pvSAN[ENGINES];
799 char *recentEngineList;
813 } AppData, *AppDataPtr;
815 /* PGN tags (for showing in the game list) */
816 #define LPUSERGLT_SIZE 64
818 #define GLT_EVENT 'e'
821 #define GLT_ROUND 'o'
822 #define GLT_PLAYERS 'p' /* I.e. white "-" black */
823 #define GLT_RESULT 'r'
824 #define GLT_WHITE_ELO 'w'
825 #define GLT_BLACK_ELO 'b'
826 #define GLT_TIME_CONTROL 't'
827 #define GLT_VARIANT 'v'
828 #define GLT_OUT_OF_BOOK 'a'
829 #define GLT_RESULT_COMMENT 'c' /* [HGM] rescom */
831 #define GLT_DEFAULT_TAGS "eprd" /* Event, players, result, date */
833 #define GLT_ALL_TAGS "esdoprwbtvac"
835 #define PGN_OUT_OF_BOOK "Annotator"
837 extern AppData appData;
848 /* Additional info */
849 char *fen; /* NULL or FEN for starting position; input only */
852 char *extraTags; /* NULL or "[Tag \"Value\"]\n", etc. */
853 int whiteRating; /* -1 if unknown */
854 int blackRating; /* -1 if unknown */
855 VariantClass variant;
857 char *outOfBook; /* [AS] Move and score when engine went out of book */
858 int boardWidth; /* [HGM] adjustable board size */
860 /* [HGM] For Shogi and Crazyhouse: */
861 int holdingsSize; /* number of different piece types in holdings */
862 int holdingsWidth; /* number of files left and right of board, 0 or 2 */
865 /* [AS] Search stats from chessprogram, for the played move */
866 // [HGM] moved here from backend.h because it occurs in declarations of front-end functions
868 int score; /* Centipawns */
869 int depth; /* Plies */
870 int time; /* Milliseconds */
871 } ChessProgramStats_Move;
873 /* [AS] Layout management */
882 extern WindowPlacement wpEngineOutput;
883 extern WindowPlacement wpEvalGraph;
884 extern WindowPlacement wpMoveHistory;
885 extern WindowPlacement wpGameList;
886 extern WindowPlacement wpTags;
887 extern WindowPlacement wpTextMenu;
889 #define MAXENGINES 2000
893 extern int chatCount;
894 extern char chatPartner[MAX_CHAT][MSG_SIZ];
896 // Some prototypes of routines so general they should be available everywhere
897 /* If status == 0, we are exiting with a benign message, not an error */
898 void DisplayFatalError P((String message, int error, int status));
899 void DisplayError P((String message, int error));
901 // [HGM] generally useful macros; there are way too many memory leaks...
902 #define FREE(x) if(x) free(x)
903 #define ASSIGN(x, y) if(x) free(x); x = strdup(y)
905 // [HGM] for now we use the kludge to redefine all the unstructured options by their array counterpart
906 // in due time we would have to make the actual substitutions all through the source
908 #define firstInitString engInitString[0]
909 #define secondInitString engInitString[1]
910 #define firstComputerString computerString[0]
911 #define secondComputerString computerString[1]
912 #define firstChessProgram chessProgram[0]
913 #define secondChessProgram chessProgram[1]
914 #define firstDirectory directory[0]
915 #define secondDirectory directory[1]
916 #define firstProtocolVersion protocolVersion[0]
917 #define secondProtocolVersion protocolVersion[1]
918 #define firstScoreIsAbsolute scoreIsAbsolute[0]
919 #define secondScoreIsAbsolute scoreIsAbsolute[1]
920 #define firstHasOwnBookUCI hasOwnBookUCI[0]
921 #define secondHasOwnBookUCI hasOwnBookUCI[1]
922 #define firstTimeOdds timeOdds[0]
923 #define secondTimeOdds timeOdds[1]
924 #define firstAccumulateTC accumulateTC[0]
925 #define secondAccumulateTC accumulateTC[1]
926 #define firstHost host[0]
927 #define secondHost host[1]
928 #define reuseFirst reuse[0]
929 #define reuseSecond reuse[1]
930 #define firstIsUCI isUCI[0]
931 #define secondIsUCI isUCI[1]
932 #define firstNPS NPS[0]
933 #define secondNPS NPS[1]
934 #define firstLogo logo[0]
935 #define secondLogo logo[1]
936 #define fenOverride1 fenOverride[0]
937 #define fenOverride2 fenOverride[1]
938 #define firstOptions engOptions[0]
939 #define secondOptions engOptions[1]