2 * common.h -- Common definitions for X and Windows NT versions of XBoard
4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
8 * 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014 Free Software Foundation, Inc.
10 * Enhancements Copyright 2005 Alessandro Scotti
12 * The following terms apply to Digital Equipment Corporation's copyright
14 * ------------------------------------------------------------------------
17 * Permission to use, copy, modify, and distribute this software and its
18 * documentation for any purpose and without fee is hereby granted,
19 * provided that the above copyright notice appear in all copies and that
20 * both that copyright notice and this permission notice appear in
21 * supporting documentation, and that the name of Digital not be
22 * used in advertising or publicity pertaining to distribution of the
23 * software without specific, written prior permission.
25 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
26 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
27 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
28 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
29 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
30 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
32 * ------------------------------------------------------------------------
34 * The following terms apply to the enhanced version of XBoard
35 * distributed by the Free Software Foundation:
36 * ------------------------------------------------------------------------
38 * GNU XBoard is free software: you can redistribute it and/or modify
39 * it under the terms of the GNU General Public License as published by
40 * the Free Software Foundation, either version 3 of the License, or (at
41 * your option) any later version.
43 * GNU XBoard is distributed in the hope that it will be useful, but
44 * WITHOUT ANY WARRANTY; without even the implied warranty of
45 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
46 * General Public License for more details.
48 * You should have received a copy of the GNU General Public License
49 * along with this program. If not, see http://www.gnu.org/licenses/. *
51 *------------------------------------------------------------------------
52 ** See the file ChangeLog for a revision history. */
58 /* Begin compatibility grunge */
60 #if defined(__STDC__) || defined(WIN32) || defined(_amigados)
62 typedef void *VOIDSTAR;
65 typedef char *VOIDSTAR;
72 #define pclose _pclose
75 #ifdef _amigados /* It is important, that these types have */
76 typedef int Boolean; /* a length of 4 bytes each, as we are */
77 typedef char *String; /* using ReadArgs() for argument parsing. */
79 FILE *popen(const char *, const char *);
85 #include <X11/Intrinsic.h>
101 #define UNKNOWN -1 /* [HGM] nps */
105 # define srandom srand48
106 # define random lrand48
107 # else /* not HAVE_RAND48 */
108 # define srandom srand
110 # endif /* not HAVE_RAND48 */
111 #endif /* !HAVE_RANDOM */
113 /* End compatibility grunge */
115 /* unsigned int 64 for engine nodes work and display */
117 /* I don't know the name for this type of other compiler
118 * If it not work, just modify here
119 * This is for MS Visual Studio
122 #define u64 unsigned __int64
123 #define s64 signed __int64
124 #define u64Display "%I64u"
125 #define s64Display "%I64d"
126 #define u64Const(c) (c ## UI64)
127 #define s64Const(c) (c ## I64)
130 * or dummy types for other compiler
131 * [HGM] seems that -mno-cygwin comple needs %I64?
133 #define u64 unsigned long long
134 #define s64 signed long long
136 #define u64Display "%I64u"
137 #define s64Display "%I64d"
139 #define u64Display "%llu"
140 #define s64Display "%lld"
142 #define u64Const(c) (c ## ULL)
143 #define s64Const(c) (c ## LL)
147 #define u64 unsigned long long
148 #define s64 signed long long
149 #define u64Display "%llu"
150 #define s64Display "%lld"
151 #define u64Const(c) (c ## ull)
152 #define s64Const(c) (c ## ll)
155 #define PROTOVER 2 /* engine protocol version */
157 // [HGM] license: Messages that engines must print to satisfy their license requirements for patented variants
158 #define GOTHIC "Gothic Chess (see www.GothicChess.com) is licensed under U.S. Patent #6,481,716 by Ed Trice"
159 #define FALCON "Falcon Chess (see www.chessvariants.com) is licensed under U.S. Patent #5,690,334 by George W. Duke"
161 /* [HGM] Some notes about board sizes:
162 In games that allow piece drops, the holdings are considered part of the
163 board, in the leftmost and rightmost two files. This way they are
164 automatically part of the game-history states, and enjoy all display
165 functions (including drag-drop and click-click moves to the regular part
166 of the board). The drawback of this is that the internal numbering of
167 files starts at 2 for the a-file if holdings are displayed. To ensure
168 consistency, this shifted numbering system is used _everywhere_ in the
169 code, and conversion to the 'normal' system only takes place when the
170 file number is converted to or from ASCII (by redefining the character
171 constant 'a'). This works because Winboard only communicates with the
172 outside world in ASCII. In a similar way, the different rank numbering
173 systems (starting at rank 0 or 1) are implemented by redefining '1'.
175 #define BOARD_RANKS 17 /* [HGM] for in declarations */
176 #define BOARD_FILES 16 /* [HGM] for in declarations */
177 #define BOARD_HEIGHT (gameInfo.boardHeight) /* [HGM] made user adjustable */
178 #define BOARD_WIDTH (gameInfo.boardWidth + 2*gameInfo.holdingsWidth)
179 #define BOARD_LEFT (gameInfo.holdingsWidth) /* [HGM] play-board edges */
180 #define BOARD_RGHT (gameInfo.boardWidth + gameInfo.holdingsWidth)
181 #define CASTLING (BOARD_RANKS-1) /* [HGM] hide in upper rank */
182 #define VIRGIN (BOARD_RANKS-2) /* [HGM] pieces not moved */
183 #define EP_STATUS CASTLING][(BOARD_FILES-2) /* [HGM] in upper rank */
184 #define HOLDINGS_SET CASTLING][(BOARD_FILES-1) /* [HGM] in upper-right corner*/
185 #define ONE ('1'-(BOARD_HEIGHT==10)) /* [HGM] foremost board rank */
186 #define AAA ('a'-BOARD_LEFT) /* [HGM] leftmost board file */
187 #define VIRGIN_W 1 /* [HGM] flags in Board[VIRGIN][X] */
190 #define MAX_MOVES 1000
192 #define DIALOG_SIZE 256
193 #define STAR_MATCH_N 16
195 #define TIME_CONTROL "5" /* in minutes */
196 #define TIME_DELAY_QUOTE "1.0" /* seconds between moves */
197 #define TIME_DELAY ((float) 1.0)
198 #define MOVES_PER_SESSION 40 /* moves per TIME_CONTROL */
199 #define TIME_INCREMENT -1 /* if >= 0, MOVES_PER_SESSION unused */
200 #define WhiteOnMove(move) (((move) % 2) == 0)
201 #define ICS_HOST "chessclub.com"
202 #define ICS_PORT "5000"
203 #define ICS_COMM_PORT ""
204 #define FIRST_HOST "localhost"
205 #define SECOND_HOST "localhost"
206 #define TELNET_PROGRAM "telnet"
207 #define DEF_BITMAP_DIR BITMAPDIR
208 #define MATCH_MODE "False"
209 #define INIT_STRING "new\nrandom\n"
210 #define WHITE_STRING "white\ngo\n"
211 #define BLACK_STRING "black\ngo\n"
212 #define COMPUTER_STRING "computer\n"
213 #define REUSE_CHESS_PROGRAMS 1
214 #define WHITE_PIECE_COLOR "#FFFFCC"
215 #define BLACK_PIECE_COLOR "#202020"
216 #define LIGHT_SQUARE_COLOR "#C8C365"
217 #define DARK_SQUARE_COLOR "#77A26D"
218 #define JAIL_SQUARE_COLOR "#808080"
219 #define HIGHLIGHT_SQUARE_COLOR "#FFFF00"
220 #define PREMOVE_HIGHLIGHT_COLOR "#FF0000"
221 #define LOWTIMEWARNING_COLOR "#FF0000"
222 #define BELLCHAR '\007'
223 #define NULLCHAR '\000'
224 #define FEATURE_TIMEOUT 10000 /*ms*/
227 #define MESSAGE_FONT 1
229 #define CONSOLE_FONT 3
230 #define COMMENT_FONT 4
231 #define EDITTAGS_FONT 5
232 #define MOVEHISTORY_FONT 6
233 #define GAMELIST_FONT 7
236 /* Default to no flashing (the "usual" XBoard behavior) */
237 #define FLASH_COUNT 0 /* Number of times to flash */
238 #define FLASH_RATE 5 /* Flashes per second */
240 /* Default delay per character (in msec) while sending login script */
241 #define MS_LOGIN_DELAY 0
243 /* [AS] Support for background textures */
244 #define BACK_TEXTURE_MODE_DISABLED 0
245 #define BACK_TEXTURE_MODE_PLAIN 1
246 #define BACK_TEXTURE_MODE_FULL_RANDOM 2
249 #define ZIPPY_TALK FALSE
250 #define ZIPPY_PLAY FALSE
251 #define ZIPPY_LINES "yow.lines"
252 #define ZIPPY_PINHEAD ""
253 #define ZIPPY_PASSWORD ""
254 #define ZIPPY_PASSWORD2 ""
255 #define ZIPPY_WRONG_PASSWORD ""
256 #define ZIPPY_ACCEPT_ONLY ""
257 #define ZIPPY_USE_I TRUE
258 #define ZIPPY_BUGHOUSE 0
259 #define ZIPPY_NOPLAY_CRAFTY FALSE
260 #define ZIPPY_GAME_END "gameend\n"
261 #define ZIPPY_GAME_START ""
262 #define ZIPPY_ADJOURN FALSE
263 #define ZIPPY_ABORT FALSE
264 #define ZIPPY_VARIANTS "normal,fischerandom,crazyhouse,losers,suicide,3checks,twokings,bughouse,shatranj"
265 #define ZIPPY_MAX_GAMES 0
266 #define ZIPPY_REPLAY_TIMEOUT 120
268 typedef VOIDSTAR ProcRef;
269 #define NoProc ((ProcRef) 0)
270 typedef VOIDSTAR InputSourceRef;
272 typedef void (*DelayedEventCallback) P((void));
274 typedef enum { Press, Release } ClickType;
277 BeginningOfGame, MachinePlaysWhite, MachinePlaysBlack,
278 AnalyzeMode, AnalyzeFile, TwoMachinesPlay,
279 EditGame, PlayFromGameFile, EndOfGame, EditPosition, Training,
280 IcsIdle, IcsPlayingWhite, IcsPlayingBlack, IcsObserving,
285 /* [HGM] the order here is crucial for Crazyhouse & Shogi: */
286 /* only the first N pieces can go into the holdings, and */
287 /* promotions in those variants shift P-W to U-S */
288 WhitePawn, WhiteKnight, WhiteBishop, WhiteRook, WhiteQueen,
289 WhiteFerz, WhiteAlfil, WhiteAngel, WhiteMarshall, WhiteWazir, WhiteMan,
290 WhiteCannon, WhiteNightrider, WhiteCardinal, WhiteDragon, WhiteGrasshopper,
291 WhiteSilver, WhiteFalcon, WhiteLance, WhiteCobra, WhiteUnicorn, WhiteLion,
292 WhiteTokin, WhiteDagger, WhitePCardinal, WhitePDragon, WhiteCat,
293 WhitePSword, WhiteMonarch, WhiteMother, WhiteNothing, WhitePRook, WhitePDagger,
294 WhiteDolphin, WhiteStag, WhiteHorned, WhiteEagle, WhiteSword,
295 WhiteCrown, WhiteHCrown, WhiteHorse, WhiteDrunk, WhitePBishop, WhiteKing,
296 BlackPawn, BlackKnight, BlackBishop, BlackRook, BlackQueen,
297 BlackFerz, BlackAlfil, BlackAngel, BlackMarshall, BlackWazir, BlackMan,
298 BlackCannon, BlackNightrider, BlackCardinal, BlackDragon, BlackGrasshopper,
299 BlackSilver, BlackFalcon, BlackLance, BlackCobra, BlackUnicorn, BlackLion,
300 BlackTokin, BlackDagger, BlackPCardinal, BlackPDragon, BlackCat,
301 BlackPSword, BlackMonarch, BlackMother, BlackNothing, BlackPRook, BlackPDagger,
302 BlackDolphin, BlackStag, BlackHorned, BlackEagle, BlackSword,
303 BlackCrown, BlackHCrown, BlackHorse, BlackDrunk, BlackPBishop, BlackKing,
304 EmptySquare, DarkSquare,
305 NoRights, // [HGM] gamestate: for castling rights hidden in board[CASTLING]
306 ClearBoard, WhitePlay, BlackPlay, PromotePiece, DemotePiece /*for use on EditPosition menus*/
309 /* [HGM] some macros that can be used as prefixes to convert piece types */
310 #define WHITE_TO_BLACK (int)BlackPawn - (int)WhitePawn + (int)
311 #define BLACK_TO_WHITE (int)WhitePawn - (int)BlackPawn + (int)
312 #define PROMOTED (int)WhiteDragon - (int)WhiteRook + (int)
313 #define DEMOTED (int)WhiteRook - (int)WhiteDragon + (int)
314 #define SHOGI (int)EmptySquare + (int)
315 #define CHUPROMOTED ((int)WhitePDragon - (int)WhiteDragon)*(gameInfo.variant == VariantChu) + PROMOTED
316 #define CHUDEMOTED ((int)WhiteDragon - (int)WhitePDragon)*(gameInfo.variant == VariantChu) + DEMOTED
317 #define IS_SHOGI(V) ((V) == VariantShogi || (V) == VariantChu)
318 #define IS_LION(V) ((V) == WhiteLion || (V) == BlackLion)
321 typedef ChessSquare Board[BOARD_RANKS][BOARD_FILES];
325 WhiteKingSideCastle, WhiteQueenSideCastle,
326 WhiteKingSideCastleWild, WhiteQueenSideCastleWild,
327 WhiteHSideCastleFR, WhiteASideCastleFR,
328 BlackKingSideCastle, BlackQueenSideCastle,
329 BlackKingSideCastleWild, BlackQueenSideCastleWild,
330 BlackHSideCastleFR, BlackASideCastleFR,
331 WhitePromotion, WhiteNonPromotion,
332 BlackPromotion, BlackNonPromotion,
333 WhiteCapturesEnPassant, BlackCapturesEnPassant,
334 WhiteDrop, BlackDrop, FirstLeg,
335 NormalMove, AmbiguousMove, IllegalMove, ImpossibleMove,
336 WhiteWins, BlackWins, GameIsDrawn, GameUnfinished,
337 GNUChessGame, XBoardGame, MoveNumberOne, Open, Close, Nothing,
338 Comment, PositionDiagram, ElapsedTime, PGNTag, NAG
342 ColorShout, ColorSShout, ColorChannel1, ColorChannel, ColorKibitz,
343 ColorTell, ColorChallenge, ColorRequest, ColorSeek, ColorNormal,
344 ColorNone, NColorClasses
348 SoundMove, SoundBell, SoundRoar, SoundAlarm, SoundIcsWin, SoundIcsLoss,
349 SoundIcsDraw, SoundIcsUnfinished, NSoundClasses
352 /* Names for chess variants, not necessarily supported */
354 VariantNormal, /* Normal chess */
355 VariantLoadable, /* "loadgame" command allowed (not really a variant)*/
356 VariantWildCastle, /* Shuffle chess where king can castle from d file */
357 VariantNoCastle, /* Shuffle chess with no castling at all */
358 VariantFischeRandom, /* FischeRandom */
359 VariantBughouse, /* Bughouse, ICC/FICS rules */
360 VariantCrazyhouse, /* Crazyhouse, ICC/FICS rules */
361 VariantLosers, /* Try to lose all pieces or get mated (ICC wild 17)*/
362 VariantSuicide, /* Try to lose all pieces incl. king (FICS) */
363 VariantGiveaway, /* Try to have no legal moves left (ICC wild 26) */
364 VariantTwoKings, /* Weird ICC wild 9 */
365 VariantKriegspiel, /* Kriegspiel; pawns can capture invisible pieces */
366 VariantAtomic, /* Capturing piece explodes (ICC wild 27) */
367 Variant3Check, /* Win by giving check 3 times (ICC wild 25) */
368 VariantShatranj, /* Unsupported (ICC wild 28) */
369 Variant29, /* Temporary name for possible future ICC wild 29 */
370 Variant30, /* Temporary name for possible future ICC wild 30 */
371 Variant31, /* Temporary name for possible future ICC wild 31 */
372 Variant32, /* Temporary name for possible future ICC wild 32 */
373 Variant33, /* Temporary name for possible future ICC wild 33 */
374 Variant34, /* Temporary name for possible future ICC wild 34 */
375 Variant35, /* Temporary name for possible future ICC wild 35 */
376 Variant36, /* Temporary name for possible future ICC wild 36 */
377 VariantShogi, /* [HGM] added variants */
400 VariantUnknown /* Catchall for other unknown variants */
403 #define VARIANT_NAMES { \
457 #if !defined(_amigados)
458 char *whitePieceColor;
459 char *blackPieceColor;
460 char *lightSquareColor;
461 char *darkSquareColor;
462 char *jailSquareColor;
463 char *highlightSquareColor;
464 char *premoveHighlightColor;
470 int lightSquareColor;
473 int highlightSquareColor;
474 int premoveHighlightColor;
478 char *engInitString[ENGINES];
479 char *computerString[ENGINES];
480 char *chessProgram[ENGINES];
481 char *directory[ENGINES];
482 char *pgnName[ENGINES];
483 Boolean firstPlaysBlack;
484 Boolean noChessProgram;
487 char *pieceDirectory;
489 char *soundDirectory;
499 char *icsCommPort; /* if set, use serial port instead of tcp host/port */
500 char *icsLogon; /* Hack to permit variable logon scripts. */
509 int loadGameIndex; /* game # within file */
511 Boolean autoSaveGames;
512 Boolean onlyOwn; /* [HGM] suppress auto-saving of observed games */
513 char *loadPositionFile;
514 int loadPositionIndex; /* position # within file */
515 char *savePositionFile;
516 Boolean fischerCastling;/* [HGM] fischer: allow Fischr castling in any variant */
530 char *messageFont; /* WinBoard only */
532 char *font; /* xboard only: all other fonts */
533 char *tagsFont; /* WinBoard only */
534 char *commentFont; /* WinBoard only */
535 char *icsFont; /* WinBoard only */
536 Boolean ringBellAfterMoves;
537 Boolean autoCallFlag;
539 Boolean autoFlipView;
540 char *cmailGameName; /* xboard only */
542 Boolean alwaysPromoteToQueen;
543 Boolean oldSaveStyle;
546 Boolean showThinking;
547 Boolean ponderNextMove;
548 Boolean periodicUpdates;
550 Boolean autoCreateLogon;
553 Boolean testLegality;
554 Boolean topLevel; /* xboard, top-level auxiliary windows */
555 Boolean titleInWindow; /* xboard only */
556 Boolean localLineEditing; /* WinBoard only */
559 int flashCount; /* Number of times to flash (xboard only) */
560 int flashRate; /* Flashes per second (xboard only) */
561 int msLoginDelay; /* Delay per character (in msec) while sending
562 ICS logon script (xboard only) */
563 Boolean colorize; /* If True, use the following colors to color text */
564 /* Strings for colors, as "fg, bg, bold" (strings used in xboard only) */
565 char *colorShout; // [HGM] IMPORTANT: order must conform to ColorClass definition
571 char *colorChallenge;
575 char *soundProgram; /* sound-playing program */
576 char *soundShout; // [HGM] IMPORTANT: order must be as in ColorClass
582 char *soundChallenge;
585 char *soundMove; // [HGM] IMPORTANT: order must be as in SoundClass
592 char *soundIcsUnfinished;
593 Boolean disguise; /* [HGM] Promoted Pawns look like pieces in bughouse */
594 Boolean reuse[ENGINES];
595 Boolean animateDragging; /* If True, animate mouse dragging of pieces */
596 Boolean animate; /* If True, animate non-mouse moves */
597 int animSpeed; /* Delay in milliseconds between animation frames */
598 Boolean popupMoveErrors;
599 Boolean popupExitMessage;
601 Boolean highlightLastMove;
602 Boolean highlightDragging;
603 Boolean blindfold; /* if true, no pieces are drawn */
604 Boolean premove; /* true if premove feature enabled */
605 Boolean premoveWhite; /* true if premoving White first move */
606 char *premoveWhiteText; /* text of White premove 1 */
607 Boolean premoveBlack; /* true if premoving Black first move */
608 char *premoveBlackText; /* text of Black premove 1 */
609 Boolean icsAlarm; /* true if sounding alarm at a certain time */
610 int icsAlarmTime; /* time to sound alarm, in milliseconds */
611 Boolean autoRaiseBoard;
612 int fontSizeTolerance; /* xboard only */
616 int protocolVersion[ENGINES];
617 Boolean showButtonBar;
618 Boolean icsEngineAnalyze;
619 Boolean variations; /* [HGM] enable variation-tree walking */
620 Boolean autoExtend; /* [HGM] enable playing move(s) of right-clicked PV in analysis mode */
622 /* [AS] New properties (down to the "ZIPPY" part) */
623 Boolean scoreIsAbsolute[ENGINES]; /* If true, engine score is always from white side */
624 Boolean saveExtendedInfoInPGN; /* If true, saved PGN games contain extended info */
625 Boolean hideThinkingFromHuman; /* If true, program thinking is generated but not displayed in human/computer matches */
629 char * liteBackTextureFile; /* Name of texture bitmap for lite squares */
630 char * darkBackTextureFile; /* Name of texture bitmap for dark squares */
631 int liteBackTextureMode;
632 int darkBackTextureMode;
633 char * renderPiecesWithFont; /* Name of font for rendering chess pieces */
634 char * fontToPieceTable; /* Map to translate font character to chess pieces */
635 char * inscriptions; /* text (kanji) to write on top of a piece */
636 int fontBackColorWhite;
637 int fontForeColorWhite;
638 int fontBackColorBlack;
639 int fontForeColorBlack;
640 int fontPieceSize; /* Size of font relative to square (percentage) */
641 int overrideLineGap; /* If >= 0 overrides the lineGap value of the board size properties */
642 int adjudicateLossThreshold; /* Adjudicate a two-machine game if both engines agree the score is below this for 6 plies */
645 char * nameOfDebugFile;
646 char * pgnEventHeader;
647 int defaultFrcPosition;
649 Boolean saveOutOfBookInfo;
650 Boolean showEvalInMoveHistory;
651 int evalHistColorWhite;
652 int evalHistColorBlack;
653 Boolean highlightMoveWithArrow;
655 char * tourneyOptions;
656 int highlightArrowColor;
657 Boolean useStickyWindows;
658 Boolean bgObserve; /* [HGM] bughouse */
659 Boolean dualBoard; /* [HGM] dual */
661 char * viewerOptions;
662 int adjudicateDrawMoves;
663 Boolean autoDisplayComment;
664 Boolean autoDisplayTags;
665 Boolean pseudo[ENGINES]; /* [HGM] pseudo-engines */
666 Boolean isUCI[ENGINES];
667 Boolean hasOwnBookUCI[ENGINES];
668 char * adapterCommand;
671 Boolean usePolyglotBook;
677 int defaultCacheSizeEGTB;
678 char * defaultPathEGTB;
679 int defaultMatchGames;
681 /* [HGM] Board size */
686 char * pieceToCharTable;
687 char * pieceNickNames;
688 char * colorNickNames;
694 Boolean materialDraws;
695 Boolean trivialDraws;
703 char *zippyPassword2;
704 char *zippyWrongPassword;
705 char *zippyAcceptOnly;
708 int zippyNoplayCrafty;
710 char *zippyGameStart;
715 int zippyReplayTimeout; /*seconds*/
716 int zippyShortGame; /* [HGM] aborter */
718 Boolean lowTimeWarning; /* [HGM] low time */
720 char *lowTimeWarningColor;
722 char *serverFileName;
723 char *serverMovesName;
725 Boolean suppressLoadMoves;
727 int timeOdds[ENGINES];
728 int drawDepth[ENGINES];
730 int accumulateTC[ENGINES];
734 int eloThreshold1; /* [HGM] select */
741 Boolean ignoreColors;
744 int rewindIndex; /* [HGM] autoinc */
745 int sameColorGames; /* [HGM] alternate */
746 int smpCores; /* [HGM] SMP */
748 int niceEngines; /* [HGM] nice */
749 char *logo[ENGINES];/* [HGM] logo */
750 char *pairingEngine;/* [HGM] pairing */
752 Boolean noGUI; /* [HGM] fast: suppress all display updates */
753 char *engOptions[ENGINES]; /* [HGM] options */
754 char *fenOverride[ENGINES];
755 char *features[ENGINES];
756 char *featureDefaults;
758 Boolean keepAlive; /* [HGM] alive */
759 Boolean forceIllegal;/*[HGM] illegal */
760 Boolean noJoin; /* [HGM] join */
761 char *wrapContSeq; /* continuation sequence when xboard wraps text */
762 Boolean useInternalWrap; /* use internal wrapping -- noJoin usurps this if set */
763 Boolean pasteSelection; /* paste X selection instead of clipboard */
764 int nrVariations; /* [HGM] multivar */
765 int zoom; /* [HGM] evalGraph */
766 int evalThreshold; /* [HGM] evalGraph */
767 Boolean dropMenu; /* [HGM] pv */
768 Boolean markers; /* [HGM] markers */
774 Boolean pvSAN[ENGINES];
777 char *recentEngineList;
791 } AppData, *AppDataPtr;
793 /* PGN tags (for showing in the game list) */
794 #define LPUSERGLT_SIZE 64
796 #define GLT_EVENT 'e'
799 #define GLT_ROUND 'o'
800 #define GLT_PLAYERS 'p' /* I.e. white "-" black */
801 #define GLT_RESULT 'r'
802 #define GLT_WHITE_ELO 'w'
803 #define GLT_BLACK_ELO 'b'
804 #define GLT_TIME_CONTROL 't'
805 #define GLT_VARIANT 'v'
806 #define GLT_OUT_OF_BOOK 'a'
807 #define GLT_RESULT_COMMENT 'c' /* [HGM] rescom */
809 #define GLT_DEFAULT_TAGS "eprd" /* Event, players, result, date */
811 #define GLT_ALL_TAGS "esdoprwbtvac"
813 #define PGN_OUT_OF_BOOK "Annotator"
815 extern AppData appData;
826 /* Additional info */
827 char *fen; /* NULL or FEN for starting position; input only */
830 char *extraTags; /* NULL or "[Tag \"Value\"]\n", etc. */
831 int whiteRating; /* -1 if unknown */
832 int blackRating; /* -1 if unknown */
833 VariantClass variant;
834 char *outOfBook; /* [AS] Move and score when engine went out of book */
835 int boardWidth; /* [HGM] adjustable board size */
837 /* [HGM] For Shogi and Crazyhouse: */
838 int holdingsSize; /* number of different piece types in holdings */
839 int holdingsWidth; /* number of files left and right of board, 0 or 2 */
842 /* [AS] Search stats from chessprogram, for the played move */
843 // [HGM] moved here from backend.h because it occurs in declarations of front-end functions
845 int score; /* Centipawns */
846 int depth; /* Plies */
847 int time; /* Milliseconds */
848 } ChessProgramStats_Move;
850 /* [AS] Layout management */
859 extern WindowPlacement wpEngineOutput;
860 extern WindowPlacement wpEvalGraph;
861 extern WindowPlacement wpMoveHistory;
862 extern WindowPlacement wpGameList;
863 extern WindowPlacement wpTags;
864 extern WindowPlacement wpTextMenu;
866 #define MAXENGINES 2000
870 extern int chatCount;
871 extern char chatPartner[MAX_CHAT][MSG_SIZ];
873 // Some prototypes of routines so general they should be available everywhere
874 /* If status == 0, we are exiting with a benign message, not an error */
875 void DisplayFatalError P((String message, int error, int status));
876 void DisplayError P((String message, int error));
878 // [HGM] generally useful macros; there are way too many memory leaks...
879 #define FREE(x) if(x) free(x)
880 #define ASSIGN(x, y) if(x) free(x); x = strdup(y)
882 // [HGM] for now we use the kludge to redefine all the unstructured options by their array counterpart
883 // in due time we would have to make the actual substitutions all through the source
885 #define firstInitString engInitString[0]
886 #define secondInitString engInitString[1]
887 #define firstComputerString computerString[0]
888 #define secondComputerString computerString[1]
889 #define firstChessProgram chessProgram[0]
890 #define secondChessProgram chessProgram[1]
891 #define firstDirectory directory[0]
892 #define secondDirectory directory[1]
893 #define firstProtocolVersion protocolVersion[0]
894 #define secondProtocolVersion protocolVersion[1]
895 #define firstScoreIsAbsolute scoreIsAbsolute[0]
896 #define secondScoreIsAbsolute scoreIsAbsolute[1]
897 #define firstHasOwnBookUCI hasOwnBookUCI[0]
898 #define secondHasOwnBookUCI hasOwnBookUCI[1]
899 #define firstTimeOdds timeOdds[0]
900 #define secondTimeOdds timeOdds[1]
901 #define firstAccumulateTC accumulateTC[0]
902 #define secondAccumulateTC accumulateTC[1]
903 #define firstHost host[0]
904 #define secondHost host[1]
905 #define reuseFirst reuse[0]
906 #define reuseSecond reuse[1]
907 #define firstIsUCI isUCI[0]
908 #define secondIsUCI isUCI[1]
909 #define firstNPS NPS[0]
910 #define secondNPS NPS[1]
911 #define firstLogo logo[0]
912 #define secondLogo logo[1]
913 #define fenOverride1 fenOverride[0]
914 #define fenOverride2 fenOverride[1]
915 #define firstOptions engOptions[0]
916 #define secondOptions engOptions[1]