2 * common.h -- Common definitions for X and Windows NT versions of XBoard
4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
8 * 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016 Free
9 * Software Foundation, Inc.
11 * Enhancements Copyright 2005 Alessandro Scotti
13 * The following terms apply to Digital Equipment Corporation's copyright
15 * ------------------------------------------------------------------------
18 * Permission to use, copy, modify, and distribute this software and its
19 * documentation for any purpose and without fee is hereby granted,
20 * provided that the above copyright notice appear in all copies and that
21 * both that copyright notice and this permission notice appear in
22 * supporting documentation, and that the name of Digital not be
23 * used in advertising or publicity pertaining to distribution of the
24 * software without specific, written prior permission.
26 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
27 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
28 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
29 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
30 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
31 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
33 * ------------------------------------------------------------------------
35 * The following terms apply to the enhanced version of XBoard
36 * distributed by the Free Software Foundation:
37 * ------------------------------------------------------------------------
39 * GNU XBoard is free software: you can redistribute it and/or modify
40 * it under the terms of the GNU General Public License as published by
41 * the Free Software Foundation, either version 3 of the License, or (at
42 * your option) any later version.
44 * GNU XBoard is distributed in the hope that it will be useful, but
45 * WITHOUT ANY WARRANTY; without even the implied warranty of
46 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
47 * General Public License for more details.
49 * You should have received a copy of the GNU General Public License
50 * along with this program. If not, see http://www.gnu.org/licenses/. *
52 *------------------------------------------------------------------------
53 ** See the file ChangeLog for a revision history. */
59 /* Begin compatibility grunge */
61 #if defined(__STDC__) || defined(WIN32) || defined(_amigados)
63 typedef void *VOIDSTAR;
66 typedef char *VOIDSTAR;
73 #define pclose _pclose
76 #ifdef _amigados /* It is important, that these types have */
77 typedef int Boolean; /* a length of 4 bytes each, as we are */
78 typedef char *String; /* using ReadArgs() for argument parsing. */
80 FILE *popen(const char *, const char *);
86 #include <X11/Intrinsic.h>
102 #define UNKNOWN -1 /* [HGM] nps */
106 # define srandom srand48
107 # define random lrand48
108 # else /* not HAVE_RAND48 */
109 # define srandom srand
111 # endif /* not HAVE_RAND48 */
112 #endif /* !HAVE_RANDOM */
114 /* End compatibility grunge */
116 /* unsigned int 64 for engine nodes work and display */
118 /* I don't know the name for this type of other compiler
119 * If it not work, just modify here
120 * This is for MS Visual Studio
123 #define u64 unsigned __int64
124 #define s64 signed __int64
125 #define u64Display "%I64u"
126 #define s64Display "%I64d"
127 #define u64Const(c) (c ## UI64)
128 #define s64Const(c) (c ## I64)
131 * or dummy types for other compiler
132 * [HGM] seems that -mno-cygwin comple needs %I64?
134 #define u64 unsigned long long
135 #define s64 signed long long
137 #define u64Display "%I64u"
138 #define s64Display "%I64d"
140 #define u64Display "%llu"
141 #define s64Display "%lld"
143 #define u64Const(c) (c ## ULL)
144 #define s64Const(c) (c ## LL)
148 #define u64 unsigned long long
149 #define s64 signed long long
150 #define u64Display "%llu"
151 #define s64Display "%lld"
152 #define u64Const(c) (c ## ull)
153 #define s64Const(c) (c ## ll)
156 #define PROTOVER 2 /* engine protocol version */
158 // [HGM] license: Messages that engines must print to satisfy their license requirements for patented variants
159 #define GOTHIC "Gothic Chess (see www.GothicChess.com) is licensed under U.S. Patent #6,481,716 by Ed Trice"
160 #define FALCON "Falcon Chess (see www.chessvariants.com) is licensed under U.S. Patent #5,690,334 by George W. Duke"
162 /* [HGM] Some notes about board sizes:
163 In games that allow piece drops, the holdings are considered part of the
164 board, in the leftmost and rightmost two files. This way they are
165 automatically part of the game-history states, and enjoy all display
166 functions (including drag-drop and click-click moves to the regular part
167 of the board). The drawback of this is that the internal numbering of
168 files starts at 2 for the a-file if holdings are displayed. To ensure
169 consistency, this shifted numbering system is used _everywhere_ in the
170 code, and conversion to the 'normal' system only takes place when the
171 file number is converted to or from ASCII (by redefining the character
172 constant 'a'). This works because Winboard only communicates with the
173 outside world in ASCII. In a similar way, the different rank numbering
174 systems (starting at rank 0 or 1) are implemented by redefining '1'.
176 #define BOARD_RANKS 17 /* [HGM] for in declarations */
177 #define BOARD_FILES 16 /* [HGM] for in declarations */
178 #define BOARD_HEIGHT (gameInfo.boardHeight) /* [HGM] made user adjustable */
179 #define BOARD_WIDTH (gameInfo.boardWidth + 2*gameInfo.holdingsWidth)
180 #define BOARD_LEFT (gameInfo.holdingsWidth) /* [HGM] play-board edges */
181 #define BOARD_RGHT (gameInfo.boardWidth + gameInfo.holdingsWidth)
182 #define CASTLING (BOARD_RANKS-1) /* [HGM] hide in upper rank */
183 #define VIRGIN (BOARD_RANKS-2) /* [HGM] pieces not moved */
184 #define LAST_TO CASTLING][(BOARD_FILES-7) /* [HGM] in upper rank */
185 #define TOUCHED_W CASTLING][(BOARD_FILES-6) /* [HGM] in upper rank */
186 #define TOUCHED_B CASTLING][(BOARD_FILES-5) /* [HGM] in upper rank */
187 #define EP_RANK CASTLING][(BOARD_FILES-4) /* [HGM] in upper rank */
188 #define EP_FILE CASTLING][(BOARD_FILES-3) /* [HGM] in upper rank */
189 #define EP_STATUS CASTLING][(BOARD_FILES-2) /* [HGM] in upper rank */
190 #define HOLDINGS_SET CASTLING][(BOARD_FILES-1) /* [HGM] in upper-right corner*/
191 #define ONE ('1'-(BOARD_HEIGHT==10)-appData.rankOffset) /* [HGM] foremost board rank */
192 #define AAA ('a'-BOARD_LEFT) /* [HGM] leftmost board file */
193 #define VIRGIN_W 1 /* [HGM] flags in Board[VIRGIN][X] */
196 #define MAX_MOVES 1000
198 #define DIALOG_SIZE 256
199 #define STAR_MATCH_N 16
201 #define TIME_CONTROL "5" /* in minutes */
202 #define TIME_DELAY_QUOTE "1.0" /* seconds between moves */
203 #define TIME_DELAY ((float) 1.0)
204 #define MOVES_PER_SESSION 40 /* moves per TIME_CONTROL */
205 #define TIME_INCREMENT -1 /* if >= 0, MOVES_PER_SESSION unused */
206 #define WhiteOnMove(move) (((move) % 2) == 0)
207 #define ICS_HOST "chessclub.com"
208 #define ICS_PORT "5000"
209 #define ICS_COMM_PORT ""
210 #define FIRST_HOST "localhost"
211 #define SECOND_HOST "localhost"
212 #define TELNET_PROGRAM "telnet"
213 #define DEF_BITMAP_DIR BITMAPDIR
214 #define MATCH_MODE "False"
215 #define INIT_STRING "new\nrandom\n"
216 #define WHITE_STRING "white\ngo\n"
217 #define BLACK_STRING "black\ngo\n"
218 #define COMPUTER_STRING "computer\n"
219 #define REUSE_CHESS_PROGRAMS 1
220 #define WHITE_PIECE_COLOR "#FFFFCC"
221 #define BLACK_PIECE_COLOR "#202020"
222 #define LIGHT_SQUARE_COLOR "#C8C365"
223 #define DARK_SQUARE_COLOR "#77A26D"
224 #define JAIL_SQUARE_COLOR "#808080"
225 #define HIGHLIGHT_SQUARE_COLOR "#FFFF00"
226 #define PREMOVE_HIGHLIGHT_COLOR "#FF0000"
227 #define LOWTIMEWARNING_COLOR "#FF0000"
228 #define BELLCHAR '\007'
229 #define NULLCHAR '\000'
230 #define FEATURE_TIMEOUT 10000 /*ms*/
231 #define MATE_SCORE 100000
234 #define MESSAGE_FONT 1
236 #define CONSOLE_FONT 3
237 #define COMMENT_FONT 4
238 #define EDITTAGS_FONT 5
239 #define MOVEHISTORY_FONT 6
240 #define GAMELIST_FONT 7
243 /* Default to no flashing (the "usual" XBoard behavior) */
244 #define FLASH_COUNT 0 /* Number of times to flash */
245 #define FLASH_RATE 5 /* Flashes per second */
247 /* Default delay per character (in msec) while sending login script */
248 #define MS_LOGIN_DELAY 0
250 /* [AS] Support for background textures */
251 #define BACK_TEXTURE_MODE_DISABLED 0
252 #define BACK_TEXTURE_MODE_PLAIN 1
253 #define BACK_TEXTURE_MODE_FULL_RANDOM 2
256 #define ZIPPY_TALK FALSE
257 #define ZIPPY_PLAY FALSE
258 #define ZIPPY_LINES "yow.lines"
259 #define ZIPPY_PINHEAD ""
260 #define ZIPPY_PASSWORD ""
261 #define ZIPPY_PASSWORD2 ""
262 #define ZIPPY_WRONG_PASSWORD ""
263 #define ZIPPY_ACCEPT_ONLY ""
264 #define ZIPPY_USE_I TRUE
265 #define ZIPPY_BUGHOUSE 0
266 #define ZIPPY_NOPLAY_CRAFTY FALSE
267 #define ZIPPY_GAME_END "gameend\n"
268 #define ZIPPY_GAME_START ""
269 #define ZIPPY_ADJOURN FALSE
270 #define ZIPPY_ABORT FALSE
271 #define ZIPPY_VARIANTS "normal,fischerandom,crazyhouse,losers,suicide,3checks,twokings,bughouse,shatranj"
272 #define ZIPPY_MAX_GAMES 0
273 #define ZIPPY_REPLAY_TIMEOUT 120
275 typedef VOIDSTAR ProcRef;
276 #define NoProc ((ProcRef) 0)
277 typedef VOIDSTAR InputSourceRef;
279 typedef void (*DelayedEventCallback) P((void));
281 typedef enum { Press, Release } ClickType;
284 BeginningOfGame, MachinePlaysWhite, MachinePlaysBlack,
285 AnalyzeMode, AnalyzeFile, TwoMachinesPlay,
286 EditGame, PlayFromGameFile, EndOfGame, EditPosition, Training,
287 IcsIdle, IcsPlayingWhite, IcsPlayingBlack, IcsObserving,
292 /* [HGM] the order here is crucial for Crazyhouse & Shogi: */
293 /* only the first N pieces can go into the holdings, and */
294 /* promotions in those variants shift P-W to U-S */
295 WhitePawn, WhiteKnight, WhiteBishop, WhiteRook, WhiteQueen,
296 WhiteFerz, WhiteAlfil, WhiteAngel, WhiteMarshall, WhiteWazir, WhiteMan,
297 WhiteCannon, WhiteNightrider, WhiteCardinal, WhiteDragon, WhiteGrasshopper,
298 WhiteSilver, WhiteFalcon, WhiteLance, WhiteCobra, WhiteUnicorn, WhiteLion,
299 WhiteSword, WhiteZebra, WhiteCamel, WhiteTower, WhiteWolf,
300 WhiteHat, WhiteDuck, WhiteAmazon, WhiteFlying, WhiteGnu, WhiteCub,
301 WhiteShield, WhiteHorse, WhiteWizard, WhiteCopper, WhiteIron,
302 WhiteViking, WhiteFlag, WhiteAxe, WhiteDolphin, WhiteCat, WhiteClaw,
303 WhiteWheel, WhiteButterfly, WhitePBishop, WhitePRook, WhiteHCrown,
304 WhiteShierd, WhiteMonarch, WhiteMother, WhiteNothing, WhiteDrunk, WhiteWheer,
305 WhiteTokin, WhitePKnight, WhitePCardinal, WhitePDragon, WhitePLance,
306 WhitePSilver, WhiteDagger, WhitePSword, WhitePDagger, WhiteCrown, WhiteKing,
307 BlackPawn, BlackKnight, BlackBishop, BlackRook, BlackQueen,
308 BlackFerz, BlackAlfil, BlackAngel, BlackMarshall, BlackWazir, BlackMan,
309 BlackCannon, BlackNightrider, BlackCardinal, BlackDragon, BlackGrasshopper,
310 BlackSilver, BlackFalcon, BlackLance, BlackCobra, BlackUnicorn, BlackLion,
311 BlackSword, BlackZebra, BlackCamel, BlackTower, BlackWolf,
312 BlackHat, BlackDuck, BlackAmazon, BlackFlying, BlackGnu, BlackCub,
313 BlackShield, BlackHorse, BlackWizard, BlackCopper, BlackIron,
314 BlackViking, BlackFlag, BlackAxe, BlackDolphin, BlackCat, BlackClaw,
315 BlackWheel, BlackButterfly, BlackPBishop, BlackPRook, BlackHCrown,
316 BlackShierd, BlackMonarch, BlackMother, BlackNothing, BlackDrunk, BlackWheer,
317 BlackTokin, BlackPKnight, BlackPCardinal, BlackPDragon, BlackPLance,
318 BlackPSilver, BlackDagger, BlackPSword, BlackPDagger, BlackCrown, BlackKing,
319 EmptySquare, DarkSquare,
320 NoRights, // [HGM] gamestate: for castling rights hidden in board[CASTLING]
321 ClearBoard, WhitePlay, BlackPlay, PromotePiece, DemotePiece /*for use on EditPosition menus*/
324 /* [HGM] some macros that can be used as prefixes to convert piece types */
325 #define WHITE_TO_BLACK (int)BlackPawn - (int)WhitePawn + (int)
326 #define BLACK_TO_WHITE (int)WhitePawn - (int)BlackPawn + (int)
327 #define PROMO (int)WhiteDragon - (int)WhiteRook + (int)
328 #define PROMOTED(X) (promoPartner[X])
329 #define DEMOTED(X) (promoPartner[X])
330 #define SHOGI (int)EmptySquare + (int)
331 #define CHUPROMOTED(X) (promoPartner[X])
332 #define CHUDEMOTED(X) (promoPartner[X])
333 #define IS_SHOGI(V) ((V) == VariantShogi || (V) == VariantChu)
334 #define IS_LION(V) ((V) == WhiteLion || (V) == BlackLion)
337 typedef ChessSquare Board[BOARD_RANKS][BOARD_FILES];
341 WhiteKingSideCastle, WhiteQueenSideCastle,
342 WhiteKingSideCastleWild, WhiteQueenSideCastleWild,
343 WhiteHSideCastleFR, WhiteASideCastleFR,
344 BlackKingSideCastle, BlackQueenSideCastle,
345 BlackKingSideCastleWild, BlackQueenSideCastleWild,
346 BlackHSideCastleFR, BlackASideCastleFR,
347 WhitePromotion, WhiteNonPromotion,
348 BlackPromotion, BlackNonPromotion,
349 WhiteCapturesEnPassant, BlackCapturesEnPassant,
350 WhiteDrop, BlackDrop, FirstLeg,
351 NormalMove, AmbiguousMove, IllegalMove, ImpossibleMove,
352 WhiteWins, BlackWins, GameIsDrawn, GameUnfinished,
353 GNUChessGame, XBoardGame, MoveNumberOne, Open, Close, Nothing,
354 Comment, PositionDiagram, ElapsedTime, PGNTag, NAG
358 ColorShout, ColorSShout, ColorChannel1, ColorChannel, ColorKibitz,
359 ColorTell, ColorChallenge, ColorRequest, ColorSeek, ColorNormal,
360 ColorNone, NColorClasses
364 SoundMove, SoundBell, SoundRoar, SoundAlarm, SoundIcsWin, SoundIcsLoss,
365 SoundIcsDraw, SoundIcsUnfinished, NSoundClasses
368 /* Names for chess variants, not necessarily supported */
370 VariantNormal, /* Normal chess */
371 VariantLoadable, /* "loadgame" command allowed (not really a variant)*/
372 VariantWildCastle, /* Shuffle chess where king can castle from d file */
373 VariantNoCastle, /* Shuffle chess with no castling at all */
374 VariantFischeRandom, /* FischeRandom */
375 VariantBughouse, /* Bughouse, ICC/FICS rules */
376 VariantCrazyhouse, /* Crazyhouse, ICC/FICS rules */
377 VariantLosers, /* Try to lose all pieces or get mated (ICC wild 17)*/
378 VariantSuicide, /* Try to lose all pieces incl. king (FICS) */
379 VariantGiveaway, /* Try to have no legal moves left (ICC wild 26) */
380 VariantTwoKings, /* Weird ICC wild 9 */
381 VariantKriegspiel, /* Kriegspiel; pawns can capture invisible pieces */
382 VariantAtomic, /* Capturing piece explodes (ICC wild 27) */
383 Variant3Check, /* Win by giving check 3 times (ICC wild 25) */
384 VariantShatranj, /* Unsupported (ICC wild 28) */
385 Variant29, /* Temporary name for possible future ICC wild 29 */
386 Variant30, /* Temporary name for possible future ICC wild 30 */
387 Variant31, /* Temporary name for possible future ICC wild 31 */
388 Variant32, /* Temporary name for possible future ICC wild 32 */
389 Variant33, /* Temporary name for possible future ICC wild 33 */
390 Variant34, /* Temporary name for possible future ICC wild 34 */
391 Variant35, /* Temporary name for possible future ICC wild 35 */
392 Variant36, /* Temporary name for possible future ICC wild 36 */
393 VariantShogi, /* [HGM] added variants */
416 VariantUnknown /* Catchall for other unknown variants */
419 #define VARIANT_NAMES { \
473 #if !defined(_amigados)
474 char *whitePieceColor;
475 char *blackPieceColor;
476 char *lightSquareColor;
477 char *darkSquareColor;
478 char *jailSquareColor;
479 char *highlightSquareColor;
480 char *premoveHighlightColor;
486 int lightSquareColor;
489 int highlightSquareColor;
490 int premoveHighlightColor;
494 char *engInitString[ENGINES];
495 char *computerString[ENGINES];
496 char *chessProgram[ENGINES];
497 char *directory[ENGINES];
498 char *pgnName[ENGINES];
499 Boolean firstPlaysBlack;
500 Boolean noChessProgram;
504 char *pieceDirectory;
506 char *soundDirectory;
516 char *icsCommPort; /* if set, use serial port instead of tcp host/port */
517 char *icsLogon; /* Hack to permit variable logon scripts. */
526 int loadGameIndex; /* game # within file */
529 Boolean autoSaveGames;
530 Boolean onlyOwn; /* [HGM] suppress auto-saving of observed games */
531 char *loadPositionFile;
532 int loadPositionIndex; /* position # within file */
533 char *savePositionFile;
534 Boolean fischerCastling;/* [HGM] fischer: allow Fischr castling in any variant */
549 char *messageFont; /* WinBoard only */
551 char *font; /* xboard only */
558 Boolean ringBellAfterMoves;
559 Boolean autoCallFlag;
561 Boolean autoFlipView;
562 char *cmailGameName; /* xboard only */
565 Boolean alwaysPromoteToQueen;
566 Boolean oldSaveStyle;
569 Boolean showThinking;
570 Boolean ponderNextMove;
571 Boolean periodicUpdates;
573 Boolean autoCreateLogon;
576 Boolean testLegality;
577 Boolean topLevel; /* xboard, top-level auxiliary windows */
578 Boolean titleInWindow; /* xboard only */
579 Boolean localLineEditing; /* WinBoard only */
583 int flashCount; /* Number of times to flash (xboard only) */
584 int flashRate; /* Flashes per second (xboard only) */
585 int msLoginDelay; /* Delay per character (in msec) while sending
586 ICS logon script (xboard only) */
587 Boolean colorize; /* If True, use the following colors to color text */
588 /* Strings for colors, as "fg, bg, bold" (strings used in xboard only) */
589 char *colorShout; // [HGM] IMPORTANT: order must conform to ColorClass definition
595 char *colorChallenge;
599 char *soundProgram; /* sound-playing program */
600 char *soundShout; // [HGM] IMPORTANT: order must be as in ColorClass
606 char *soundChallenge;
609 char *soundMove; // [HGM] IMPORTANT: order must be as in SoundClass
616 char *soundIcsUnfinished;
617 Boolean disguise; /* [HGM] Promoted Pawns look like pieces in bughouse */
618 Boolean reuse[ENGINES];
619 Boolean animateDragging; /* If True, animate mouse dragging of pieces */
620 Boolean animate; /* If True, animate non-mouse moves */
621 int animSpeed; /* Delay in milliseconds between animation frames */
622 Boolean popupMoveErrors;
623 Boolean popupExitMessage;
625 Boolean highlightLastMove;
626 Boolean highlightDragging;
627 Boolean blindfold; /* if true, no pieces are drawn */
628 Boolean premove; /* true if premove feature enabled */
629 Boolean premoveWhite; /* true if premoving White first move */
630 char *premoveWhiteText; /* text of White premove 1 */
631 Boolean premoveBlack; /* true if premoving Black first move */
632 char *premoveBlackText; /* text of Black premove 1 */
633 Boolean icsAlarm; /* true if sounding alarm at a certain time */
634 int icsAlarmTime; /* time to sound alarm, in milliseconds */
635 Boolean autoRaiseBoard;
636 int fontSizeTolerance; /* xboard only */
640 int protocolVersion[ENGINES];
641 Boolean showButtonBar;
642 Boolean icsEngineAnalyze;
643 Boolean variations; /* [HGM] enable variation-tree walking */
644 Boolean autoExtend; /* [HGM] enable playing move(s) of right-clicked PV in analysis mode */
646 /* [AS] New properties (down to the "ZIPPY" part) */
647 Boolean scoreIsAbsolute[ENGINES]; /* If true, engine score is always from white side */
648 Boolean saveExtendedInfoInPGN; /* If true, saved PGN games contain extended info */
649 Boolean hideThinkingFromHuman; /* If true, program thinking is generated but not displayed in human/computer matches */
650 Boolean cumulativeTimePGN; /* If true, times saved in PGN extended info is time left on clock */
654 char * liteBackTextureFile; /* Name of texture bitmap for lite squares */
655 char * darkBackTextureFile; /* Name of texture bitmap for dark squares */
656 int liteBackTextureMode;
657 int darkBackTextureMode;
658 char * renderPiecesWithFont; /* Name of font for rendering chess pieces */
659 char * fontToPieceTable; /* Map to translate font character to chess pieces */
660 char * inscriptions; /* text (kanji) to write on top of a piece */
661 int fontBackColorWhite;
662 int fontForeColorWhite;
663 int fontBackColorBlack;
664 int fontForeColorBlack;
665 int fontPieceSize; /* Size of font relative to square (percentage) */
666 int overrideLineGap; /* If >= 0 overrides the lineGap value of the board size properties */
667 int adjudicateLossThreshold; /* Adjudicate a two-machine game if both engines agree the score is below this for 6 plies */
670 char * nameOfDebugFile;
671 char * pgnEventHeader;
672 int defaultFrcPosition;
674 Boolean saveOutOfBookInfo;
675 Boolean showEvalInMoveHistory;
676 int evalHistColorWhite;
677 int evalHistColorBlack;
678 Boolean highlightMoveWithArrow;
680 char * tourneyOptions;
681 int highlightArrowColor;
682 Boolean useStickyWindows;
683 Boolean bgObserve; /* [HGM] bughouse */
684 Boolean dualBoard; /* [HGM] dual */
686 char * viewerOptions;
687 int adjudicateDrawMoves;
688 Boolean autoDisplayComment;
689 Boolean autoDisplayTags;
690 Boolean pseudo[ENGINES]; /* [HGM] pseudo-engines */
691 Boolean isUCI[ENGINES];
692 Boolean hasOwnBookUCI[ENGINES];
693 char * adapterCommand;
696 Boolean usePolyglotBook;
702 int defaultCacheSizeEGTB;
703 char * defaultPathEGTB;
704 int defaultMatchGames;
706 /* [HGM] Board size */
712 char * pieceToCharTable;
713 char * pieceNickNames;
714 char * colorNickNames;
720 Boolean materialDraws;
721 Boolean trivialDraws;
729 char *zippyPassword2;
730 char *zippyWrongPassword;
731 char *zippyAcceptOnly;
734 int zippyNoplayCrafty;
736 char *zippyGameStart;
741 int zippyReplayTimeout; /*seconds*/
742 int zippyShortGame; /* [HGM] aborter */
744 Boolean lowTimeWarning; /* [HGM] low time */
746 char *lowTimeWarningColor;
748 char *serverFileName;
749 char *serverMovesName;
751 Boolean suppressLoadMoves;
753 int timeOdds[ENGINES];
754 int drawDepth[ENGINES];
756 int accumulateTC[ENGINES];
760 int eloThreshold1; /* [HGM] select */
767 Boolean ignoreColors;
770 int rewindIndex; /* [HGM] autoinc */
771 int sameColorGames; /* [HGM] alternate */
772 int smpCores; /* [HGM] SMP */
774 int niceEngines; /* [HGM] nice */
775 char *logo[ENGINES];/* [HGM] logo */
776 char *pairingEngine;/* [HGM] pairing */
779 Boolean noGUI; /* [HGM] fast: suppress all display updates */
780 char *engOptions[ENGINES]; /* [HGM] options */
781 char *fenOverride[ENGINES];
782 char *features[ENGINES];
783 char *featureDefaults;
785 Boolean keepAlive; /* [HGM] alive */
786 Boolean forceIllegal;/*[HGM] illegal */
787 Boolean noJoin; /* [HGM] join */
788 char *wrapContSeq; /* continuation sequence when xboard wraps text */
789 Boolean useInternalWrap; /* use internal wrapping -- noJoin usurps this if set */
790 Boolean pasteSelection; /* paste X selection instead of clipboard */
791 int nrVariations; /* [HGM] multivar */
792 int zoom; /* [HGM] evalGraph */
793 int evalThreshold; /* [HGM] evalGraph */
794 Boolean dropMenu; /* [HGM] pv */
795 Boolean markers; /* [HGM] markers */
802 Boolean pvSAN[ENGINES];
805 char *recentEngineList;
824 } AppData, *AppDataPtr;
826 /* PGN tags (for showing in the game list) */
827 #define LPUSERGLT_SIZE 64
829 #define GLT_EVENT 'e'
832 #define GLT_ROUND 'o'
833 #define GLT_PLAYERS 'p' /* I.e. white "-" black */
834 #define GLT_RESULT 'r'
835 #define GLT_WHITE_ELO 'w'
836 #define GLT_BLACK_ELO 'b'
837 #define GLT_TIME_CONTROL 't'
838 #define GLT_VARIANT 'v'
839 #define GLT_OUT_OF_BOOK 'a'
840 #define GLT_RESULT_COMMENT 'c' /* [HGM] rescom */
842 #define GLT_DEFAULT_TAGS "eprd" /* Event, players, result, date */
844 #define GLT_ALL_TAGS "esdoprwbtvac"
846 #define PGN_OUT_OF_BOOK "Annotator"
848 extern AppData appData;
859 /* Additional info */
860 char *fen; /* NULL or FEN for starting position; input only */
863 char *extraTags; /* NULL or "[Tag \"Value\"]\n", etc. */
864 int whiteRating; /* -1 if unknown */
865 int blackRating; /* -1 if unknown */
866 VariantClass variant;
868 char *outOfBook; /* [AS] Move and score when engine went out of book */
869 int boardWidth; /* [HGM] adjustable board size */
871 /* [HGM] For Shogi and Crazyhouse: */
872 int holdingsSize; /* number of different piece types in holdings */
873 int holdingsWidth; /* number of files left and right of board, 0 or 2 */
876 /* [AS] Search stats from chessprogram, for the played move */
877 // [HGM] moved here from backend.h because it occurs in declarations of front-end functions
879 int score; /* Centipawns */
880 int depth; /* Plies */
881 int time; /* Milliseconds */
882 } ChessProgramStats_Move;
884 /* [AS] Layout management */
893 extern WindowPlacement wpEngineOutput;
894 extern WindowPlacement wpEvalGraph;
895 extern WindowPlacement wpMoveHistory;
896 extern WindowPlacement wpGameList;
897 extern WindowPlacement wpTags;
898 extern WindowPlacement wpTextMenu;
900 #define MAXENGINES 2000
904 extern int chatCount;
905 extern char chatPartner[MAX_CHAT][MSG_SIZ];
907 // Some prototypes of routines so general they should be available everywhere
908 /* If status == 0, we are exiting with a benign message, not an error */
909 void DisplayFatalError P((String message, int error, int status));
910 void DisplayError P((String message, int error));
912 // [HGM] generally useful macros; there are way too many memory leaks...
913 #define FREE(x) if(x) free(x)
914 #define ASSIGN(x, y) if(x) free(x); x = strdup(y)
916 // [HGM] for now we use the kludge to redefine all the unstructured options by their array counterpart
917 // in due time we would have to make the actual substitutions all through the source
919 #define firstInitString engInitString[0]
920 #define secondInitString engInitString[1]
921 #define firstComputerString computerString[0]
922 #define secondComputerString computerString[1]
923 #define firstChessProgram chessProgram[0]
924 #define secondChessProgram chessProgram[1]
925 #define firstDirectory directory[0]
926 #define secondDirectory directory[1]
927 #define firstProtocolVersion protocolVersion[0]
928 #define secondProtocolVersion protocolVersion[1]
929 #define firstScoreIsAbsolute scoreIsAbsolute[0]
930 #define secondScoreIsAbsolute scoreIsAbsolute[1]
931 #define firstHasOwnBookUCI hasOwnBookUCI[0]
932 #define secondHasOwnBookUCI hasOwnBookUCI[1]
933 #define firstTimeOdds timeOdds[0]
934 #define secondTimeOdds timeOdds[1]
935 #define firstAccumulateTC accumulateTC[0]
936 #define secondAccumulateTC accumulateTC[1]
937 #define firstHost host[0]
938 #define secondHost host[1]
939 #define reuseFirst reuse[0]
940 #define reuseSecond reuse[1]
941 #define firstIsUCI isUCI[0]
942 #define secondIsUCI isUCI[1]
943 #define firstNPS NPS[0]
944 #define secondNPS NPS[1]
945 #define firstLogo logo[0]
946 #define secondLogo logo[1]
947 #define fenOverride1 fenOverride[0]
948 #define fenOverride2 fenOverride[1]
949 #define firstOptions engOptions[0]
950 #define secondOptions engOptions[1]