2 * common.h -- Common definitions for X and Windows NT versions of XBoard
4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
8 * 2007, 2008, 2009, 2010, 2011, 2012, 2013 Free Software Foundation, Inc.
10 * Enhancements Copyright 2005 Alessandro Scotti
12 * The following terms apply to Digital Equipment Corporation's copyright
14 * ------------------------------------------------------------------------
17 * Permission to use, copy, modify, and distribute this software and its
18 * documentation for any purpose and without fee is hereby granted,
19 * provided that the above copyright notice appear in all copies and that
20 * both that copyright notice and this permission notice appear in
21 * supporting documentation, and that the name of Digital not be
22 * used in advertising or publicity pertaining to distribution of the
23 * software without specific, written prior permission.
25 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
26 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
27 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
28 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
29 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
30 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
32 * ------------------------------------------------------------------------
34 * The following terms apply to the enhanced version of XBoard
35 * distributed by the Free Software Foundation:
36 * ------------------------------------------------------------------------
38 * GNU XBoard is free software: you can redistribute it and/or modify
39 * it under the terms of the GNU General Public License as published by
40 * the Free Software Foundation, either version 3 of the License, or (at
41 * your option) any later version.
43 * GNU XBoard is distributed in the hope that it will be useful, but
44 * WITHOUT ANY WARRANTY; without even the implied warranty of
45 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
46 * General Public License for more details.
48 * You should have received a copy of the GNU General Public License
49 * along with this program. If not, see http://www.gnu.org/licenses/. *
51 *------------------------------------------------------------------------
52 ** See the file ChangeLog for a revision history. */
58 /* Begin compatibility grunge */
60 #if defined(__STDC__) || defined(WIN32) || defined(_amigados)
62 typedef void *VOIDSTAR;
65 typedef char *VOIDSTAR;
72 #define pclose _pclose
75 #ifdef _amigados /* It is important, that these types have */
76 typedef int Boolean; /* a length of 4 bytes each, as we are */
77 typedef char *String; /* using ReadArgs() for argument parsing. */
79 FILE *popen(const char *, const char *);
85 #include <X11/Intrinsic.h>
101 #define UNKNOWN -1 /* [HGM] nps */
105 # define srandom srand48
106 # define random lrand48
107 # else /* not HAVE_RAND48 */
108 # define srandom srand
110 # endif /* not HAVE_RAND48 */
111 #endif /* !HAVE_RANDOM */
113 /* End compatibility grunge */
115 /* unsigned int 64 for engine nodes work and display */
117 /* I don't know the name for this type of other compiler
118 * If it not work, just modify here
119 * This is for MS Visual Studio
122 #define u64 unsigned __int64
123 #define s64 signed __int64
124 #define u64Display "%I64u"
125 #define s64Display "%I64d"
126 #define u64Const(c) (c ## UI64)
127 #define s64Const(c) (c ## I64)
130 * or dummy types for other compiler
131 * [HGM] seems that -mno-cygwin comple needs %I64?
133 #define u64 unsigned long long
134 #define s64 signed long long
136 #define u64Display "%I64u"
137 #define s64Display "%I64d"
139 #define u64Display "%llu"
140 #define s64Display "%lld"
142 #define u64Const(c) (c ## ULL)
143 #define s64Const(c) (c ## LL)
147 #define u64 unsigned long long
148 #define s64 signed long long
149 #define u64Display "%llu"
150 #define s64Display "%lld"
151 #define u64Const(c) (c ## ull)
152 #define s64Const(c) (c ## ll)
155 #define PROTOVER 2 /* engine protocol version */
157 // [HGM] license: Messages that engines must print to satisfy their license requirements for patented variants
158 #define GOTHIC "Gothic Chess (see www.GothicChess.com) is licensed under U.S. Patent #6,481,716 by Ed Trice"
159 #define FALCON "Falcon Chess (see www.chessvariants.com) is licensed under U.S. Patent #5,690,334 by George W. Duke"
161 /* [HGM] Some notes about board sizes:
162 In games that allow piece drops, the holdings are considered part of the
163 board, in the leftmost and rightmost two files. This way they are
164 automatically part of the game-history states, and enjoy all display
165 functions (including drag-drop and click-click moves to the regular part
166 of the board). The drawback of this is that the internal numbering of
167 files starts at 2 for the a-file if holdings are displayed. To ensure
168 consistency, this shifted numbering system is used _everywhere_ in the
169 code, and conversion to the 'normal' system only takes place when the
170 file number is converted to or from ASCII (by redefining the character
171 constant 'a'). This works because Winboard only communicates with the
172 outside world in ASCII. In a similar way, the different rank numbering
173 systems (starting at rank 0 or 1) are implemented by redefining '1'.
175 #define BOARD_RANKS 11 /* [HGM] for in declarations */
176 #define BOARD_FILES 16 /* [HGM] for in declarations */
177 #define BOARD_HEIGHT (gameInfo.boardHeight) /* [HGM] made user adjustable */
178 #define BOARD_WIDTH (gameInfo.boardWidth + 2*gameInfo.holdingsWidth)
179 #define BOARD_LEFT (gameInfo.holdingsWidth) /* [HGM] play-board edges */
180 #define BOARD_RGHT (gameInfo.boardWidth + gameInfo.holdingsWidth)
181 #define CASTLING (BOARD_RANKS-1) /* [HGM] hide in upper rank */
182 #define VIRGIN (BOARD_RANKS-2) /* [HGM] pieces not moved */
183 #define EP_STATUS CASTLING][(BOARD_FILES-2) /* [HGM] in upper rank */
184 #define HOLDINGS_SET CASTLING][(BOARD_FILES-1) /* [HGM] in upper-right corner*/
185 #define ONE ('1'-(BOARD_HEIGHT>9)) /* [HGM] foremost board rank */
186 #define AAA ('a'-BOARD_LEFT) /* [HGM] leftmost board file */
187 #define VIRGIN_W 1 /* [HGM] flags in Board[VIRGIN][X] */
190 #define MAX_MOVES 1000
192 #define DIALOG_SIZE 256
193 #define STAR_MATCH_N 16
195 #define TIME_CONTROL "5" /* in minutes */
196 #define TIME_DELAY_QUOTE "1.0" /* seconds between moves */
197 #define TIME_DELAY ((float) 1.0)
198 #define MOVES_PER_SESSION 40 /* moves per TIME_CONTROL */
199 #define TIME_INCREMENT -1 /* if >= 0, MOVES_PER_SESSION unused */
200 #define WhiteOnMove(move) (((move) % 2) == 0)
201 #define ICS_HOST "chessclub.com"
202 #define ICS_PORT "5000"
203 #define ICS_COMM_PORT ""
204 #define FIRST_HOST "localhost"
205 #define SECOND_HOST "localhost"
206 #define TELNET_PROGRAM "telnet"
207 #define DEF_BITMAP_DIR BITMAPDIR
208 #define MATCH_MODE "False"
209 #define INIT_STRING "new\nrandom\n"
210 #define WHITE_STRING "white\ngo\n"
211 #define BLACK_STRING "black\ngo\n"
212 #define COMPUTER_STRING "computer\n"
213 #define REUSE_CHESS_PROGRAMS 1
214 #define WHITE_PIECE_COLOR "#FFFFCC"
215 #define BLACK_PIECE_COLOR "#202020"
216 #define LIGHT_SQUARE_COLOR "#C8C365"
217 #define DARK_SQUARE_COLOR "#77A26D"
218 #define JAIL_SQUARE_COLOR "#808080"
219 #define HIGHLIGHT_SQUARE_COLOR "#FFFF00"
220 #define PREMOVE_HIGHLIGHT_COLOR "#FF0000"
221 #define LOWTIMEWARNING_COLOR "#FF0000"
222 #define BELLCHAR '\007'
223 #define NULLCHAR '\000'
224 #define FEATURE_TIMEOUT 10000 /*ms*/
227 #define MESSAGE_FONT 1
229 #define CONSOLE_FONT 3
230 #define COMMENT_FONT 4
231 #define EDITTAGS_FONT 5
232 #define MOVEHISTORY_FONT 6
233 #define GAMELIST_FONT 7
236 /* Default to no flashing (the "usual" XBoard behavior) */
237 #define FLASH_COUNT 0 /* Number of times to flash */
238 #define FLASH_RATE 5 /* Flashes per second */
240 /* Default delay per character (in msec) while sending login script */
241 #define MS_LOGIN_DELAY 0
243 /* [AS] Support for background textures */
244 #define BACK_TEXTURE_MODE_DISABLED 0
245 #define BACK_TEXTURE_MODE_PLAIN 1
246 #define BACK_TEXTURE_MODE_FULL_RANDOM 2
249 #define ZIPPY_TALK FALSE
250 #define ZIPPY_PLAY FALSE
251 #define ZIPPY_LINES "yow.lines"
252 #define ZIPPY_PINHEAD ""
253 #define ZIPPY_PASSWORD ""
254 #define ZIPPY_PASSWORD2 ""
255 #define ZIPPY_WRONG_PASSWORD ""
256 #define ZIPPY_ACCEPT_ONLY ""
257 #define ZIPPY_USE_I TRUE
258 #define ZIPPY_BUGHOUSE 0
259 #define ZIPPY_NOPLAY_CRAFTY FALSE
260 #define ZIPPY_GAME_END "gameend\n"
261 #define ZIPPY_GAME_START ""
262 #define ZIPPY_ADJOURN FALSE
263 #define ZIPPY_ABORT FALSE
264 #define ZIPPY_VARIANTS "normal,fischerandom,crazyhouse,losers,suicide,3checks,twokings,bughouse,shatranj"
265 #define ZIPPY_MAX_GAMES 0
266 #define ZIPPY_REPLAY_TIMEOUT 120
268 typedef VOIDSTAR ProcRef;
269 #define NoProc ((ProcRef) 0)
270 typedef VOIDSTAR InputSourceRef;
272 typedef void (*DelayedEventCallback) P((void));
274 typedef enum { Press, Release } ClickType;
277 BeginningOfGame, MachinePlaysWhite, MachinePlaysBlack,
278 AnalyzeMode, AnalyzeFile, TwoMachinesPlay,
279 EditGame, PlayFromGameFile, EndOfGame, EditPosition, Training,
280 IcsIdle, IcsPlayingWhite, IcsPlayingBlack, IcsObserving,
285 /* [HGM] the order here is crucial for Crazyhouse & Shogi: */
286 /* only the first N pieces can go into the holdings, and */
287 /* promotions in those variants shift P-W to U-S */
288 WhitePawn, WhiteKnight, WhiteBishop, WhiteRook, WhiteQueen,
289 WhiteFerz, WhiteAlfil, WhiteAngel, WhiteMarshall, WhiteWazir, WhiteMan,
290 WhiteCannon, WhiteNightrider, WhiteCardinal, WhiteDragon, WhiteGrasshopper,
291 WhiteSilver, WhiteFalcon, WhiteLance, WhiteCobra, WhiteUnicorn, WhiteKing,
292 BlackPawn, BlackKnight, BlackBishop, BlackRook, BlackQueen,
293 BlackFerz, BlackAlfil, BlackAngel, BlackMarshall, BlackWazir, BlackMan,
294 BlackCannon, BlackNightrider, BlackCardinal, BlackDragon, BlackGrasshopper,
295 BlackSilver, BlackFalcon, BlackLance, BlackCobra, BlackUnicorn, BlackKing,
297 NoRights, // [HGM] gamestate: for castling rights hidden in board[CASTLING]
298 ClearBoard, WhitePlay, BlackPlay, PromotePiece, DemotePiece /*for use on EditPosition menus*/
301 /* [HGM] some macros that can be used as prefixes to convert piece types */
302 #define WHITE_TO_BLACK (int)BlackPawn - (int)WhitePawn + (int)
303 #define BLACK_TO_WHITE (int)WhitePawn - (int)BlackPawn + (int)
304 #define PROMOTED (int)WhiteDragon - (int)WhiteRook + (int)
305 #define DEMOTED (int)WhiteRook - (int)WhiteDragon + (int)
306 #define SHOGI (int)EmptySquare + (int)
309 typedef ChessSquare Board[BOARD_RANKS][BOARD_FILES];
313 WhiteKingSideCastle, WhiteQueenSideCastle,
314 WhiteKingSideCastleWild, WhiteQueenSideCastleWild,
315 WhiteHSideCastleFR, WhiteASideCastleFR,
316 BlackKingSideCastle, BlackQueenSideCastle,
317 BlackKingSideCastleWild, BlackQueenSideCastleWild,
318 BlackHSideCastleFR, BlackASideCastleFR,
319 WhitePromotion, WhiteNonPromotion,
320 BlackPromotion, BlackNonPromotion,
321 WhiteCapturesEnPassant, BlackCapturesEnPassant,
322 WhiteDrop, BlackDrop,
323 NormalMove, AmbiguousMove, IllegalMove, ImpossibleMove,
324 WhiteWins, BlackWins, GameIsDrawn, GameUnfinished,
325 GNUChessGame, XBoardGame, MoveNumberOne, Open, Close, Nothing,
326 Comment, PositionDiagram, ElapsedTime, PGNTag, NAG
330 ColorShout, ColorSShout, ColorChannel1, ColorChannel, ColorKibitz,
331 ColorTell, ColorChallenge, ColorRequest, ColorSeek, ColorNormal,
332 ColorNone, NColorClasses
336 SoundMove, SoundBell, SoundAlarm, SoundIcsWin, SoundIcsLoss,
337 SoundIcsDraw, SoundIcsUnfinished, NSoundClasses
340 /* Names for chess variants, not necessarily supported */
342 VariantNormal, /* Normal chess */
343 VariantLoadable, /* "loadgame" command allowed (not really a variant)*/
344 VariantWildCastle, /* Shuffle chess where king can castle from d file */
345 VariantNoCastle, /* Shuffle chess with no castling at all */
346 VariantFischeRandom, /* FischeRandom */
347 VariantBughouse, /* Bughouse, ICC/FICS rules */
348 VariantCrazyhouse, /* Crazyhouse, ICC/FICS rules */
349 VariantLosers, /* Try to lose all pieces or get mated (ICC wild 17)*/
350 VariantSuicide, /* Try to lose all pieces incl. king (FICS) */
351 VariantGiveaway, /* Try to have no legal moves left (ICC wild 26) */
352 VariantTwoKings, /* Weird ICC wild 9 */
353 VariantKriegspiel, /* Kriegspiel; pawns can capture invisible pieces */
354 VariantAtomic, /* Capturing piece explodes (ICC wild 27) */
355 Variant3Check, /* Win by giving check 3 times (ICC wild 25) */
356 VariantShatranj, /* Unsupported (ICC wild 28) */
357 Variant29, /* Temporary name for possible future ICC wild 29 */
358 Variant30, /* Temporary name for possible future ICC wild 30 */
359 Variant31, /* Temporary name for possible future ICC wild 31 */
360 Variant32, /* Temporary name for possible future ICC wild 32 */
361 Variant33, /* Temporary name for possible future ICC wild 33 */
362 Variant34, /* Temporary name for possible future ICC wild 34 */
363 Variant35, /* Temporary name for possible future ICC wild 35 */
364 Variant36, /* Temporary name for possible future ICC wild 36 */
365 VariantShogi, /* [HGM] added variants */
384 VariantUnknown /* Catchall for other unknown variants */
387 #define VARIANT_NAMES { \
437 #if !defined(_amigados)
438 char *whitePieceColor;
439 char *blackPieceColor;
440 char *lightSquareColor;
441 char *darkSquareColor;
442 char *jailSquareColor;
443 char *highlightSquareColor;
444 char *premoveHighlightColor;
450 int lightSquareColor;
453 int highlightSquareColor;
454 int premoveHighlightColor;
458 char *engInitString[ENGINES];
459 char *computerString[ENGINES];
460 char *chessProgram[ENGINES];
461 char *directory[ENGINES];
462 char *pgnName[ENGINES];
463 Boolean firstPlaysBlack;
464 Boolean noChessProgram;
467 char *pieceDirectory;
469 char *soundDirectory;
479 char *icsCommPort; /* if set, use serial port instead of tcp host/port */
480 char *icsLogon; /* Hack to permit variable logon scripts. */
489 int loadGameIndex; /* game # within file */
491 Boolean autoSaveGames;
492 Boolean onlyOwn; /* [HGM] suppress auto-saving of observed games */
493 char *loadPositionFile;
494 int loadPositionIndex; /* position # within file */
495 char *savePositionFile;
509 char *messageFont; /* WinBoard only */
511 char *font; /* xboard only: all other fonts */
512 char *tagsFont; /* WinBoard only */
513 char *commentFont; /* WinBoard only */
514 char *icsFont; /* WinBoard only */
515 Boolean ringBellAfterMoves;
516 Boolean autoCallFlag;
518 Boolean autoFlipView;
519 char *cmailGameName; /* xboard only */
520 Boolean alwaysPromoteToQueen;
521 Boolean oldSaveStyle;
524 Boolean showThinking;
525 Boolean ponderNextMove;
526 Boolean periodicUpdates;
528 Boolean autoCreateLogon;
531 Boolean testLegality;
532 Boolean topLevel; /* xboard, top-level auxiliary windows */
533 Boolean titleInWindow; /* xboard only */
534 Boolean localLineEditing; /* WinBoard only */
537 int flashCount; /* Number of times to flash (xboard only) */
538 int flashRate; /* Flashes per second (xboard only) */
539 int msLoginDelay; /* Delay per character (in msec) while sending
540 ICS logon script (xboard only) */
541 Boolean colorize; /* If True, use the following colors to color text */
542 /* Strings for colors, as "fg, bg, bold" (strings used in xboard only) */
543 char *colorShout; // [HGM] IMPORTANT: order must conform to ColorClass definition
549 char *colorChallenge;
553 char *soundProgram; /* sound-playing program */
554 char *soundShout; // [HGM] IMPORTANT: order must be as in ColorClass
560 char *soundChallenge;
563 char *soundMove; // [HGM] IMPORTANT: order must be as in SoundClass
569 char *soundIcsUnfinished;
570 Boolean disguise; /* [HGM] Promoted Pawns look like pieces in bughouse */
571 Boolean reuse[ENGINES];
572 Boolean animateDragging; /* If True, animate mouse dragging of pieces */
573 Boolean animate; /* If True, animate non-mouse moves */
574 int animSpeed; /* Delay in milliseconds between animation frames */
575 Boolean popupMoveErrors;
576 Boolean popupExitMessage;
578 Boolean highlightLastMove;
579 Boolean highlightDragging;
580 Boolean blindfold; /* if true, no pieces are drawn */
581 Boolean premove; /* true if premove feature enabled */
582 Boolean premoveWhite; /* true if premoving White first move */
583 char *premoveWhiteText; /* text of White premove 1 */
584 Boolean premoveBlack; /* true if premoving Black first move */
585 char *premoveBlackText; /* text of Black premove 1 */
586 Boolean icsAlarm; /* true if sounding alarm at a certain time */
587 int icsAlarmTime; /* time to sound alarm, in milliseconds */
588 Boolean autoRaiseBoard;
589 int fontSizeTolerance; /* xboard only */
593 int protocolVersion[ENGINES];
594 Boolean showButtonBar;
595 Boolean icsEngineAnalyze;
596 Boolean variations; /* [HGM] enable variation-tree walking */
597 Boolean autoExtend; /* [HGM] enable playing move(s) of right-clicked PV in analysis mode */
599 /* [AS] New properties (down to the "ZIPPY" part) */
600 Boolean scoreIsAbsolute[ENGINES]; /* If true, engine score is always from white side */
601 Boolean saveExtendedInfoInPGN; /* If true, saved PGN games contain extended info */
602 Boolean hideThinkingFromHuman; /* If true, program thinking is generated but not displayed in human/computer matches */
606 char * liteBackTextureFile; /* Name of texture bitmap for lite squares */
607 char * darkBackTextureFile; /* Name of texture bitmap for dark squares */
608 int liteBackTextureMode;
609 int darkBackTextureMode;
610 char * renderPiecesWithFont; /* Name of font for rendering chess pieces */
611 char * fontToPieceTable; /* Map to translate font character to chess pieces */
612 int fontBackColorWhite;
613 int fontForeColorWhite;
614 int fontBackColorBlack;
615 int fontForeColorBlack;
616 int fontPieceSize; /* Size of font relative to square (percentage) */
617 int overrideLineGap; /* If >= 0 overrides the lineGap value of the board size properties */
618 int adjudicateLossThreshold; /* Adjudicate a two-machine game if both engines agree the score is below this for 6 plies */
621 char * nameOfDebugFile;
622 char * pgnEventHeader;
623 int defaultFrcPosition;
625 Boolean saveOutOfBookInfo;
626 Boolean showEvalInMoveHistory;
627 int evalHistColorWhite;
628 int evalHistColorBlack;
629 Boolean highlightMoveWithArrow;
631 char * tourneyOptions;
632 int highlightArrowColor;
633 Boolean useStickyWindows;
634 Boolean bgObserve; /* [HGM] bughouse */
635 Boolean dualBoard; /* [HGM] dual */
637 char * viewerOptions;
638 int adjudicateDrawMoves;
639 Boolean autoDisplayComment;
640 Boolean autoDisplayTags;
641 Boolean isUCI[ENGINES];
642 Boolean hasOwnBookUCI[ENGINES];
643 char * adapterCommand;
646 Boolean usePolyglotBook;
652 int defaultCacheSizeEGTB;
653 char * defaultPathEGTB;
654 int defaultMatchGames;
656 /* [HGM] Board size */
661 char * pieceToCharTable;
662 char * pieceNickNames;
663 char * colorNickNames;
669 Boolean materialDraws;
670 Boolean trivialDraws;
678 char *zippyPassword2;
679 char *zippyWrongPassword;
680 char *zippyAcceptOnly;
683 int zippyNoplayCrafty;
685 char *zippyGameStart;
690 int zippyReplayTimeout; /*seconds*/
691 int zippyShortGame; /* [HGM] aborter */
693 Boolean lowTimeWarning; /* [HGM] low time */
694 char *lowTimeWarningColor;
696 char *serverFileName;
697 char *serverMovesName;
698 Boolean suppressLoadMoves;
700 int timeOdds[ENGINES];
702 int accumulateTC[ENGINES];
706 int eloThreshold1; /* [HGM] select */
711 Boolean ignoreColors;
714 int rewindIndex; /* [HGM] autoinc */
715 int sameColorGames; /* [HGM] alternate */
716 int smpCores; /* [HGM] SMP */
718 int niceEngines; /* [HGM] nice */
719 char *logo[ENGINES];/* [HGM] logo */
720 char *pairingEngine;/* [HGM] pairing */
722 Boolean noGUI; /* [HGM] fast: suppress all display updates */
723 char *engOptions[ENGINES]; /* [HGM] options */
724 char *fenOverride[ENGINES];
725 char *features[ENGINES];
726 char *featureDefaults;
728 Boolean keepAlive; /* [HGM] alive */
729 Boolean forceIllegal;/*[HGM] illegal */
730 Boolean noJoin; /* [HGM] join */
731 char *wrapContSeq; /* continuation sequence when xboard wraps text */
732 Boolean useInternalWrap; /* use internal wrapping -- noJoin usurps this if set */
733 Boolean pasteSelection; /* paste X selection instead of clipboard */
734 int nrVariations; /* [HGM] multivar */
735 int zoom; /* [HGM] evalGraph */
736 int evalThreshold; /* [HGM] evalGraph */
737 Boolean dropMenu; /* [HGM] pv */
738 Boolean markers; /* [HGM] markers */
744 Boolean pvSAN[ENGINES];
747 char *recentEngineList;
761 } AppData, *AppDataPtr;
763 /* PGN tags (for showing in the game list) */
764 #define LPUSERGLT_SIZE 64
766 #define GLT_EVENT 'e'
769 #define GLT_ROUND 'o'
770 #define GLT_PLAYERS 'p' /* I.e. white "-" black */
771 #define GLT_RESULT 'r'
772 #define GLT_WHITE_ELO 'w'
773 #define GLT_BLACK_ELO 'b'
774 #define GLT_TIME_CONTROL 't'
775 #define GLT_VARIANT 'v'
776 #define GLT_OUT_OF_BOOK 'a'
777 #define GLT_RESULT_COMMENT 'c' /* [HGM] rescom */
779 #define GLT_DEFAULT_TAGS "eprd" /* Event, players, result, date */
781 #define GLT_ALL_TAGS "esdoprwbtvac"
783 #define PGN_OUT_OF_BOOK "Annotator"
785 extern AppData appData;
796 /* Additional info */
797 char *fen; /* NULL or FEN for starting position; input only */
800 char *extraTags; /* NULL or "[Tag \"Value\"]\n", etc. */
801 int whiteRating; /* -1 if unknown */
802 int blackRating; /* -1 if unknown */
803 VariantClass variant;
804 char *outOfBook; /* [AS] Move and score when engine went out of book */
805 int boardWidth; /* [HGM] adjustable board size */
807 /* [HGM] For Shogi and Crazyhouse: */
808 int holdingsSize; /* number of different piece types in holdings */
809 int holdingsWidth; /* number of files left and right of board, 0 or 2 */
812 /* [AS] Search stats from chessprogram, for the played move */
813 // [HGM] moved here from backend.h because it occurs in declarations of front-end functions
815 int score; /* Centipawns */
816 int depth; /* Plies */
817 int time; /* Milliseconds */
818 } ChessProgramStats_Move;
820 /* [AS] Layout management */
829 extern WindowPlacement wpEngineOutput;
830 extern WindowPlacement wpEvalGraph;
831 extern WindowPlacement wpMoveHistory;
832 extern WindowPlacement wpGameList;
833 extern WindowPlacement wpTags;
835 #define MAXENGINES 2000
839 extern int chatCount;
840 extern char chatPartner[MAX_CHAT][MSG_SIZ];
842 // Some prototypes of routines so general they should be available everywhere
843 /* If status == 0, we are exiting with a benign message, not an error */
844 void DisplayFatalError P((String message, int error, int status));
845 void DisplayError P((String message, int error));
847 // [HGM] generally useful macros; there are way too many memory leaks...
848 #define FREE(x) if(x) free(x)
849 #define ASSIGN(x, y) if(x) free(x); x = strdup(y)
851 // [HGM] for now we use the kludge to redefine all the unstructured options by their array counterpart
852 // in due time we would have to make the actual substitutions all through the source
854 #define firstInitString engInitString[0]
855 #define secondInitString engInitString[1]
856 #define firstComputerString computerString[0]
857 #define secondComputerString computerString[1]
858 #define firstChessProgram chessProgram[0]
859 #define secondChessProgram chessProgram[1]
860 #define firstDirectory directory[0]
861 #define secondDirectory directory[1]
862 #define firstProtocolVersion protocolVersion[0]
863 #define secondProtocolVersion protocolVersion[1]
864 #define firstScoreIsAbsolute scoreIsAbsolute[0]
865 #define secondScoreIsAbsolute scoreIsAbsolute[1]
866 #define firstHasOwnBookUCI hasOwnBookUCI[0]
867 #define secondHasOwnBookUCI hasOwnBookUCI[1]
868 #define firstTimeOdds timeOdds[0]
869 #define secondTimeOdds timeOdds[1]
870 #define firstAccumulateTC accumulateTC[0]
871 #define secondAccumulateTC accumulateTC[1]
872 #define firstHost host[0]
873 #define secondHost host[1]
874 #define reuseFirst reuse[0]
875 #define reuseSecond reuse[1]
876 #define firstIsUCI isUCI[0]
877 #define secondIsUCI isUCI[1]
878 #define firstNPS NPS[0]
879 #define secondNPS NPS[1]
880 #define firstLogo logo[0]
881 #define secondLogo logo[1]
882 #define fenOverride1 fenOverride[0]
883 #define fenOverride2 fenOverride[1]
884 #define firstOptions engOptions[0]
885 #define secondOptions engOptions[1]