2 * common.h -- Common definitions for X and Windows NT versions of XBoard
4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
8 * 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016 Free
9 * Software Foundation, Inc.
11 * Enhancements Copyright 2005 Alessandro Scotti
13 * The following terms apply to Digital Equipment Corporation's copyright
15 * ------------------------------------------------------------------------
18 * Permission to use, copy, modify, and distribute this software and its
19 * documentation for any purpose and without fee is hereby granted,
20 * provided that the above copyright notice appear in all copies and that
21 * both that copyright notice and this permission notice appear in
22 * supporting documentation, and that the name of Digital not be
23 * used in advertising or publicity pertaining to distribution of the
24 * software without specific, written prior permission.
26 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
27 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
28 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
29 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
30 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
31 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
33 * ------------------------------------------------------------------------
35 * The following terms apply to the enhanced version of XBoard
36 * distributed by the Free Software Foundation:
37 * ------------------------------------------------------------------------
39 * GNU XBoard is free software: you can redistribute it and/or modify
40 * it under the terms of the GNU General Public License as published by
41 * the Free Software Foundation, either version 3 of the License, or (at
42 * your option) any later version.
44 * GNU XBoard is distributed in the hope that it will be useful, but
45 * WITHOUT ANY WARRANTY; without even the implied warranty of
46 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
47 * General Public License for more details.
49 * You should have received a copy of the GNU General Public License
50 * along with this program. If not, see http://www.gnu.org/licenses/. *
52 *------------------------------------------------------------------------
53 ** See the file ChangeLog for a revision history. */
59 /* Begin compatibility grunge */
61 #if defined(__STDC__) || defined(WIN32) || defined(_amigados)
63 typedef void *VOIDSTAR;
66 typedef char *VOIDSTAR;
73 #define pclose _pclose
76 #ifdef _amigados /* It is important, that these types have */
77 typedef int Boolean; /* a length of 4 bytes each, as we are */
78 typedef char *String; /* using ReadArgs() for argument parsing. */
80 FILE *popen(const char *, const char *);
86 #include <X11/Intrinsic.h>
102 #define UNKNOWN -1 /* [HGM] nps */
106 # define srandom srand48
107 # define random lrand48
108 # else /* not HAVE_RAND48 */
109 # define srandom srand
111 # endif /* not HAVE_RAND48 */
112 #endif /* !HAVE_RANDOM */
114 /* End compatibility grunge */
116 /* unsigned int 64 for engine nodes work and display */
118 /* I don't know the name for this type of other compiler
119 * If it not work, just modify here
120 * This is for MS Visual Studio
123 #define u64 unsigned __int64
124 #define s64 signed __int64
125 #define u64Display "%I64u"
126 #define s64Display "%I64d"
127 #define u64Const(c) (c ## UI64)
128 #define s64Const(c) (c ## I64)
131 * or dummy types for other compiler
132 * [HGM] seems that -mno-cygwin comple needs %I64?
134 #define u64 unsigned long long
135 #define s64 signed long long
137 #define u64Display "%I64u"
138 #define s64Display "%I64d"
140 #define u64Display "%llu"
141 #define s64Display "%lld"
143 #define u64Const(c) (c ## ULL)
144 #define s64Const(c) (c ## LL)
148 #define u64 unsigned long long
149 #define s64 signed long long
150 #define u64Display "%llu"
151 #define s64Display "%lld"
152 #define u64Const(c) (c ## ull)
153 #define s64Const(c) (c ## ll)
156 #define PROTOVER 2 /* engine protocol version */
158 // [HGM] license: Messages that engines must print to satisfy their license requirements for patented variants
159 #define GOTHIC "Gothic Chess (see www.GothicChess.com) is licensed under U.S. Patent #6,481,716 by Ed Trice"
160 #define FALCON "Falcon Chess (see www.chessvariants.com) is licensed under U.S. Patent #5,690,334 by George W. Duke"
162 /* [HGM] Some notes about board sizes:
163 In games that allow piece drops, the holdings are considered part of the
164 board, in the leftmost and rightmost two files. This way they are
165 automatically part of the game-history states, and enjoy all display
166 functions (including drag-drop and click-click moves to the regular part
167 of the board). The drawback of this is that the internal numbering of
168 files starts at 2 for the a-file if holdings are displayed. To ensure
169 consistency, this shifted numbering system is used _everywhere_ in the
170 code, and conversion to the 'normal' system only takes place when the
171 file number is converted to or from ASCII (by redefining the character
172 constant 'a'). This works because Winboard only communicates with the
173 outside world in ASCII. In a similar way, the different rank numbering
174 systems (starting at rank 0 or 1) are implemented by redefining '1'.
176 #define BOARD_RANKS 17 /* [HGM] for in declarations */
177 #define BOARD_FILES 16 /* [HGM] for in declarations */
178 #define BOARD_HEIGHT (gameInfo.boardHeight) /* [HGM] made user adjustable */
179 #define BOARD_WIDTH (gameInfo.boardWidth + 2*gameInfo.holdingsWidth)
180 #define BOARD_LEFT (gameInfo.holdingsWidth) /* [HGM] play-board edges */
181 #define BOARD_RGHT (gameInfo.boardWidth + gameInfo.holdingsWidth)
182 #define CASTLING (BOARD_RANKS-1) /* [HGM] hide in upper rank */
183 #define VIRGIN (BOARD_RANKS-2) /* [HGM] pieces not moved */
184 #define TOUCHED_W CASTLING][(BOARD_FILES-6) /* [HGM] in upper rank */
185 #define TOUCHED_B CASTLING][(BOARD_FILES-5) /* [HGM] in upper rank */
186 #define EP_RANK CASTLING][(BOARD_FILES-4) /* [HGM] in upper rank */
187 #define EP_FILE CASTLING][(BOARD_FILES-3) /* [HGM] in upper rank */
188 #define EP_STATUS CASTLING][(BOARD_FILES-2) /* [HGM] in upper rank */
189 #define HOLDINGS_SET CASTLING][(BOARD_FILES-1) /* [HGM] in upper-right corner*/
190 #define ONE ('1'-(BOARD_HEIGHT==10)-appData.rankOffset) /* [HGM] foremost board rank */
191 #define AAA ('a'-BOARD_LEFT) /* [HGM] leftmost board file */
192 #define VIRGIN_W 1 /* [HGM] flags in Board[VIRGIN][X] */
195 #define MAX_MOVES 1000
197 #define DIALOG_SIZE 256
198 #define STAR_MATCH_N 16
200 #define TIME_CONTROL "5" /* in minutes */
201 #define TIME_DELAY_QUOTE "1.0" /* seconds between moves */
202 #define TIME_DELAY ((float) 1.0)
203 #define MOVES_PER_SESSION 40 /* moves per TIME_CONTROL */
204 #define TIME_INCREMENT -1 /* if >= 0, MOVES_PER_SESSION unused */
205 #define WhiteOnMove(move) (((move) % 2) == 0)
206 #define ICS_HOST "chessclub.com"
207 #define ICS_PORT "5000"
208 #define ICS_COMM_PORT ""
209 #define FIRST_HOST "localhost"
210 #define SECOND_HOST "localhost"
211 #define TELNET_PROGRAM "telnet"
212 #define DEF_BITMAP_DIR BITMAPDIR
213 #define MATCH_MODE "False"
214 #define INIT_STRING "new\nrandom\n"
215 #define WHITE_STRING "white\ngo\n"
216 #define BLACK_STRING "black\ngo\n"
217 #define COMPUTER_STRING "computer\n"
218 #define REUSE_CHESS_PROGRAMS 1
219 #define WHITE_PIECE_COLOR "#FFFFCC"
220 #define BLACK_PIECE_COLOR "#202020"
221 #define LIGHT_SQUARE_COLOR "#C8C365"
222 #define DARK_SQUARE_COLOR "#77A26D"
223 #define JAIL_SQUARE_COLOR "#808080"
224 #define HIGHLIGHT_SQUARE_COLOR "#FFFF00"
225 #define PREMOVE_HIGHLIGHT_COLOR "#FF0000"
226 #define LOWTIMEWARNING_COLOR "#FF0000"
227 #define BELLCHAR '\007'
228 #define NULLCHAR '\000'
229 #define FEATURE_TIMEOUT 10000 /*ms*/
230 #define MATE_SCORE 100000
233 #define MESSAGE_FONT 1
235 #define CONSOLE_FONT 3
236 #define COMMENT_FONT 4
237 #define EDITTAGS_FONT 5
238 #define MOVEHISTORY_FONT 6
239 #define GAMELIST_FONT 7
242 /* Default to no flashing (the "usual" XBoard behavior) */
243 #define FLASH_COUNT 0 /* Number of times to flash */
244 #define FLASH_RATE 5 /* Flashes per second */
246 /* Default delay per character (in msec) while sending login script */
247 #define MS_LOGIN_DELAY 0
249 /* [AS] Support for background textures */
250 #define BACK_TEXTURE_MODE_DISABLED 0
251 #define BACK_TEXTURE_MODE_PLAIN 1
252 #define BACK_TEXTURE_MODE_FULL_RANDOM 2
255 #define ZIPPY_TALK FALSE
256 #define ZIPPY_PLAY FALSE
257 #define ZIPPY_LINES "yow.lines"
258 #define ZIPPY_PINHEAD ""
259 #define ZIPPY_PASSWORD ""
260 #define ZIPPY_PASSWORD2 ""
261 #define ZIPPY_WRONG_PASSWORD ""
262 #define ZIPPY_ACCEPT_ONLY ""
263 #define ZIPPY_USE_I TRUE
264 #define ZIPPY_BUGHOUSE 0
265 #define ZIPPY_NOPLAY_CRAFTY FALSE
266 #define ZIPPY_GAME_END "gameend\n"
267 #define ZIPPY_GAME_START ""
268 #define ZIPPY_ADJOURN FALSE
269 #define ZIPPY_ABORT FALSE
270 #define ZIPPY_VARIANTS "normal,fischerandom,crazyhouse,losers,suicide,3checks,twokings,bughouse,shatranj"
271 #define ZIPPY_MAX_GAMES 0
272 #define ZIPPY_REPLAY_TIMEOUT 120
274 typedef VOIDSTAR ProcRef;
275 #define NoProc ((ProcRef) 0)
276 typedef VOIDSTAR InputSourceRef;
278 typedef void (*DelayedEventCallback) P((void));
280 typedef enum { Press, Release } ClickType;
283 BeginningOfGame, MachinePlaysWhite, MachinePlaysBlack,
284 AnalyzeMode, AnalyzeFile, TwoMachinesPlay,
285 EditGame, PlayFromGameFile, EndOfGame, EditPosition, Training,
286 IcsIdle, IcsPlayingWhite, IcsPlayingBlack, IcsObserving,
291 /* [HGM] the order here is crucial for Crazyhouse & Shogi: */
292 /* only the first N pieces can go into the holdings, and */
293 /* promotions in those variants shift P-W to U-S */
294 WhitePawn, WhiteKnight, WhiteBishop, WhiteRook, WhiteQueen,
295 WhiteFerz, WhiteAlfil, WhiteAngel, WhiteMarshall, WhiteWazir, WhiteMan,
296 WhiteCannon, WhiteNightrider, WhiteCardinal, WhiteDragon, WhiteGrasshopper,
297 WhiteSilver, WhiteFalcon, WhiteLance, WhiteCobra, WhiteUnicorn, WhiteLion,
298 WhiteSword, WhiteZebra, WhiteCamel, WhiteTower, WhiteWolf,
299 WhiteHat, WhiteDuck, WhiteAmazon, WhiteFlying, WhiteGnu, WhiteCub,
300 WhiteShield, WhiteHorse, WhiteWizard, WhiteCopper, WhiteIron,
301 WhiteViking, WhiteFlag, WhiteAxe, WhiteDolphin, WhiteCat, WhiteClaw,
302 WhiteWheel, WhiteButterfly, WhitePBishop, WhitePRook, WhiteHCrown,
303 WhiteShierd, WhiteMonarch, WhiteMother, WhiteNothing, WhiteDrunk, WhiteWheer,
304 WhiteTokin, WhitePKnight, WhitePCardinal, WhitePDragon, WhitePLance,
305 WhitePSilver, WhiteDagger, WhitePSword, WhitePDagger, WhiteCrown, WhiteKing,
306 BlackPawn, BlackKnight, BlackBishop, BlackRook, BlackQueen,
307 BlackFerz, BlackAlfil, BlackAngel, BlackMarshall, BlackWazir, BlackMan,
308 BlackCannon, BlackNightrider, BlackCardinal, BlackDragon, BlackGrasshopper,
309 BlackSilver, BlackFalcon, BlackLance, BlackCobra, BlackUnicorn, BlackLion,
310 BlackSword, BlackZebra, BlackCamel, BlackTower, BlackWolf,
311 BlackHat, BlackDuck, BlackAmazon, BlackFlying, BlackGnu, BlackCub,
312 BlackShield, BlackHorse, BlackWizard, BlackCopper, BlackIron,
313 BlackViking, BlackFlag, BlackAxe, BlackDolphin, BlackCat, BlackClaw,
314 BlackWheel, BlackButterfly, BlackPBishop, BlackPRook, BlackHCrown,
315 BlackShierd, BlackMonarch, BlackMother, BlackNothing, BlackDrunk, BlackWheer,
316 BlackTokin, BlackPKnight, BlackPCardinal, BlackPDragon, BlackPLance,
317 BlackPSilver, BlackDagger, BlackPSword, BlackPDagger, BlackCrown, BlackKing,
318 EmptySquare, DarkSquare,
319 NoRights, // [HGM] gamestate: for castling rights hidden in board[CASTLING]
320 ClearBoard, WhitePlay, BlackPlay, PromotePiece, DemotePiece /*for use on EditPosition menus*/
323 /* [HGM] some macros that can be used as prefixes to convert piece types */
324 #define WHITE_TO_BLACK (int)BlackPawn - (int)WhitePawn + (int)
325 #define BLACK_TO_WHITE (int)WhitePawn - (int)BlackPawn + (int)
326 #define PROMO (int)WhiteDragon - (int)WhiteRook + (int)
327 #define PROMOTED(X) (promoPartner[X])
328 #define DEMOTED(X) (promoPartner[X])
329 #define SHOGI (int)EmptySquare + (int)
330 #define CHUPROMOTED(X) (promoPartner[X])
331 #define CHUDEMOTED(X) (promoPartner[X])
332 #define IS_SHOGI(V) ((V) == VariantShogi || (V) == VariantChu)
333 #define IS_LION(V) ((V) == WhiteLion || (V) == BlackLion)
336 typedef ChessSquare Board[BOARD_RANKS][BOARD_FILES];
340 WhiteKingSideCastle, WhiteQueenSideCastle,
341 WhiteKingSideCastleWild, WhiteQueenSideCastleWild,
342 WhiteHSideCastleFR, WhiteASideCastleFR,
343 BlackKingSideCastle, BlackQueenSideCastle,
344 BlackKingSideCastleWild, BlackQueenSideCastleWild,
345 BlackHSideCastleFR, BlackASideCastleFR,
346 WhitePromotion, WhiteNonPromotion,
347 BlackPromotion, BlackNonPromotion,
348 WhiteCapturesEnPassant, BlackCapturesEnPassant,
349 WhiteDrop, BlackDrop, FirstLeg,
350 NormalMove, AmbiguousMove, IllegalMove, ImpossibleMove,
351 WhiteWins, BlackWins, GameIsDrawn, GameUnfinished,
352 GNUChessGame, XBoardGame, MoveNumberOne, Open, Close, Nothing,
353 Comment, PositionDiagram, ElapsedTime, PGNTag, NAG
357 ColorShout, ColorSShout, ColorChannel1, ColorChannel, ColorKibitz,
358 ColorTell, ColorChallenge, ColorRequest, ColorSeek, ColorNormal,
359 ColorNone, NColorClasses
363 SoundMove, SoundBell, SoundRoar, SoundAlarm, SoundIcsWin, SoundIcsLoss,
364 SoundIcsDraw, SoundIcsUnfinished, NSoundClasses
367 /* Names for chess variants, not necessarily supported */
369 VariantNormal, /* Normal chess */
370 VariantLoadable, /* "loadgame" command allowed (not really a variant)*/
371 VariantWildCastle, /* Shuffle chess where king can castle from d file */
372 VariantNoCastle, /* Shuffle chess with no castling at all */
373 VariantFischeRandom, /* FischeRandom */
374 VariantBughouse, /* Bughouse, ICC/FICS rules */
375 VariantCrazyhouse, /* Crazyhouse, ICC/FICS rules */
376 VariantLosers, /* Try to lose all pieces or get mated (ICC wild 17)*/
377 VariantSuicide, /* Try to lose all pieces incl. king (FICS) */
378 VariantGiveaway, /* Try to have no legal moves left (ICC wild 26) */
379 VariantTwoKings, /* Weird ICC wild 9 */
380 VariantKriegspiel, /* Kriegspiel; pawns can capture invisible pieces */
381 VariantAtomic, /* Capturing piece explodes (ICC wild 27) */
382 Variant3Check, /* Win by giving check 3 times (ICC wild 25) */
383 VariantShatranj, /* Unsupported (ICC wild 28) */
384 Variant29, /* Temporary name for possible future ICC wild 29 */
385 Variant30, /* Temporary name for possible future ICC wild 30 */
386 Variant31, /* Temporary name for possible future ICC wild 31 */
387 Variant32, /* Temporary name for possible future ICC wild 32 */
388 Variant33, /* Temporary name for possible future ICC wild 33 */
389 Variant34, /* Temporary name for possible future ICC wild 34 */
390 Variant35, /* Temporary name for possible future ICC wild 35 */
391 Variant36, /* Temporary name for possible future ICC wild 36 */
392 VariantShogi, /* [HGM] added variants */
415 VariantUnknown /* Catchall for other unknown variants */
418 #define VARIANT_NAMES { \
472 #if !defined(_amigados)
473 char *whitePieceColor;
474 char *blackPieceColor;
475 char *lightSquareColor;
476 char *darkSquareColor;
477 char *jailSquareColor;
478 char *highlightSquareColor;
479 char *premoveHighlightColor;
485 int lightSquareColor;
488 int highlightSquareColor;
489 int premoveHighlightColor;
493 char *engInitString[ENGINES];
494 char *computerString[ENGINES];
495 char *chessProgram[ENGINES];
496 char *directory[ENGINES];
497 char *pgnName[ENGINES];
498 Boolean firstPlaysBlack;
499 Boolean noChessProgram;
503 char *pieceDirectory;
505 char *soundDirectory;
515 char *icsCommPort; /* if set, use serial port instead of tcp host/port */
516 char *icsLogon; /* Hack to permit variable logon scripts. */
525 int loadGameIndex; /* game # within file */
528 Boolean autoSaveGames;
529 Boolean onlyOwn; /* [HGM] suppress auto-saving of observed games */
530 char *loadPositionFile;
531 int loadPositionIndex; /* position # within file */
532 char *savePositionFile;
533 Boolean fischerCastling;/* [HGM] fischer: allow Fischr castling in any variant */
548 char *messageFont; /* WinBoard only */
550 char *font; /* xboard only */
557 Boolean ringBellAfterMoves;
558 Boolean autoCallFlag;
560 Boolean autoFlipView;
561 char *cmailGameName; /* xboard only */
564 Boolean alwaysPromoteToQueen;
565 Boolean oldSaveStyle;
568 Boolean showThinking;
569 Boolean ponderNextMove;
570 Boolean periodicUpdates;
572 Boolean autoCreateLogon;
575 Boolean testLegality;
576 Boolean topLevel; /* xboard, top-level auxiliary windows */
577 Boolean titleInWindow; /* xboard only */
578 Boolean localLineEditing; /* WinBoard only */
582 int flashCount; /* Number of times to flash (xboard only) */
583 int flashRate; /* Flashes per second (xboard only) */
584 int msLoginDelay; /* Delay per character (in msec) while sending
585 ICS logon script (xboard only) */
586 Boolean colorize; /* If True, use the following colors to color text */
587 /* Strings for colors, as "fg, bg, bold" (strings used in xboard only) */
588 char *colorShout; // [HGM] IMPORTANT: order must conform to ColorClass definition
594 char *colorChallenge;
598 char *soundProgram; /* sound-playing program */
599 char *soundShout; // [HGM] IMPORTANT: order must be as in ColorClass
605 char *soundChallenge;
608 char *soundMove; // [HGM] IMPORTANT: order must be as in SoundClass
615 char *soundIcsUnfinished;
616 Boolean disguise; /* [HGM] Promoted Pawns look like pieces in bughouse */
617 Boolean reuse[ENGINES];
618 Boolean animateDragging; /* If True, animate mouse dragging of pieces */
619 Boolean animate; /* If True, animate non-mouse moves */
620 int animSpeed; /* Delay in milliseconds between animation frames */
621 Boolean popupMoveErrors;
622 Boolean popupExitMessage;
624 Boolean highlightLastMove;
625 Boolean highlightDragging;
626 Boolean blindfold; /* if true, no pieces are drawn */
627 Boolean premove; /* true if premove feature enabled */
628 Boolean premoveWhite; /* true if premoving White first move */
629 char *premoveWhiteText; /* text of White premove 1 */
630 Boolean premoveBlack; /* true if premoving Black first move */
631 char *premoveBlackText; /* text of Black premove 1 */
632 Boolean icsAlarm; /* true if sounding alarm at a certain time */
633 int icsAlarmTime; /* time to sound alarm, in milliseconds */
634 Boolean autoRaiseBoard;
635 int fontSizeTolerance; /* xboard only */
639 int protocolVersion[ENGINES];
640 Boolean showButtonBar;
641 Boolean icsEngineAnalyze;
642 Boolean variations; /* [HGM] enable variation-tree walking */
643 Boolean autoExtend; /* [HGM] enable playing move(s) of right-clicked PV in analysis mode */
645 /* [AS] New properties (down to the "ZIPPY" part) */
646 Boolean scoreIsAbsolute[ENGINES]; /* If true, engine score is always from white side */
647 Boolean saveExtendedInfoInPGN; /* If true, saved PGN games contain extended info */
648 Boolean hideThinkingFromHuman; /* If true, program thinking is generated but not displayed in human/computer matches */
649 Boolean cumulativeTimePGN; /* If true, times saved in PGN extended info is time left on clock */
653 char * liteBackTextureFile; /* Name of texture bitmap for lite squares */
654 char * darkBackTextureFile; /* Name of texture bitmap for dark squares */
655 int liteBackTextureMode;
656 int darkBackTextureMode;
657 char * renderPiecesWithFont; /* Name of font for rendering chess pieces */
658 char * fontToPieceTable; /* Map to translate font character to chess pieces */
659 char * inscriptions; /* text (kanji) to write on top of a piece */
660 int fontBackColorWhite;
661 int fontForeColorWhite;
662 int fontBackColorBlack;
663 int fontForeColorBlack;
664 int fontPieceSize; /* Size of font relative to square (percentage) */
665 int overrideLineGap; /* If >= 0 overrides the lineGap value of the board size properties */
666 int adjudicateLossThreshold; /* Adjudicate a two-machine game if both engines agree the score is below this for 6 plies */
669 char * nameOfDebugFile;
670 char * pgnEventHeader;
671 int defaultFrcPosition;
673 Boolean saveOutOfBookInfo;
674 Boolean showEvalInMoveHistory;
675 int evalHistColorWhite;
676 int evalHistColorBlack;
677 Boolean highlightMoveWithArrow;
679 char * tourneyOptions;
680 int highlightArrowColor;
681 Boolean useStickyWindows;
682 Boolean bgObserve; /* [HGM] bughouse */
683 Boolean dualBoard; /* [HGM] dual */
685 char * viewerOptions;
686 int adjudicateDrawMoves;
687 Boolean autoDisplayComment;
688 Boolean autoDisplayTags;
689 Boolean pseudo[ENGINES]; /* [HGM] pseudo-engines */
690 Boolean isUCI[ENGINES];
691 Boolean hasOwnBookUCI[ENGINES];
692 char * adapterCommand;
695 Boolean usePolyglotBook;
701 int defaultCacheSizeEGTB;
702 char * defaultPathEGTB;
703 int defaultMatchGames;
705 /* [HGM] Board size */
711 char * pieceToCharTable;
712 char * pieceNickNames;
713 char * colorNickNames;
719 Boolean materialDraws;
720 Boolean trivialDraws;
728 char *zippyPassword2;
729 char *zippyWrongPassword;
730 char *zippyAcceptOnly;
733 int zippyNoplayCrafty;
735 char *zippyGameStart;
740 int zippyReplayTimeout; /*seconds*/
741 int zippyShortGame; /* [HGM] aborter */
743 Boolean lowTimeWarning; /* [HGM] low time */
745 char *lowTimeWarningColor;
747 char *serverFileName;
748 char *serverMovesName;
750 Boolean suppressLoadMoves;
752 int timeOdds[ENGINES];
753 int drawDepth[ENGINES];
755 int accumulateTC[ENGINES];
759 int eloThreshold1; /* [HGM] select */
766 Boolean ignoreColors;
769 int rewindIndex; /* [HGM] autoinc */
770 int sameColorGames; /* [HGM] alternate */
771 int smpCores; /* [HGM] SMP */
773 int niceEngines; /* [HGM] nice */
774 char *logo[ENGINES];/* [HGM] logo */
775 char *pairingEngine;/* [HGM] pairing */
778 Boolean noGUI; /* [HGM] fast: suppress all display updates */
779 char *engOptions[ENGINES]; /* [HGM] options */
780 char *fenOverride[ENGINES];
781 char *features[ENGINES];
782 char *featureDefaults;
784 Boolean keepAlive; /* [HGM] alive */
785 Boolean forceIllegal;/*[HGM] illegal */
786 Boolean noJoin; /* [HGM] join */
787 char *wrapContSeq; /* continuation sequence when xboard wraps text */
788 Boolean useInternalWrap; /* use internal wrapping -- noJoin usurps this if set */
789 Boolean pasteSelection; /* paste X selection instead of clipboard */
790 int nrVariations; /* [HGM] multivar */
791 int zoom; /* [HGM] evalGraph */
792 int evalThreshold; /* [HGM] evalGraph */
793 Boolean dropMenu; /* [HGM] pv */
794 Boolean markers; /* [HGM] markers */
801 Boolean pvSAN[ENGINES];
804 char *recentEngineList;
822 } AppData, *AppDataPtr;
824 /* PGN tags (for showing in the game list) */
825 #define LPUSERGLT_SIZE 64
827 #define GLT_EVENT 'e'
830 #define GLT_ROUND 'o'
831 #define GLT_PLAYERS 'p' /* I.e. white "-" black */
832 #define GLT_RESULT 'r'
833 #define GLT_WHITE_ELO 'w'
834 #define GLT_BLACK_ELO 'b'
835 #define GLT_TIME_CONTROL 't'
836 #define GLT_VARIANT 'v'
837 #define GLT_OUT_OF_BOOK 'a'
838 #define GLT_RESULT_COMMENT 'c' /* [HGM] rescom */
840 #define GLT_DEFAULT_TAGS "eprd" /* Event, players, result, date */
842 #define GLT_ALL_TAGS "esdoprwbtvac"
844 #define PGN_OUT_OF_BOOK "Annotator"
846 extern AppData appData;
857 /* Additional info */
858 char *fen; /* NULL or FEN for starting position; input only */
861 char *extraTags; /* NULL or "[Tag \"Value\"]\n", etc. */
862 int whiteRating; /* -1 if unknown */
863 int blackRating; /* -1 if unknown */
864 VariantClass variant;
866 char *outOfBook; /* [AS] Move and score when engine went out of book */
867 int boardWidth; /* [HGM] adjustable board size */
869 /* [HGM] For Shogi and Crazyhouse: */
870 int holdingsSize; /* number of different piece types in holdings */
871 int holdingsWidth; /* number of files left and right of board, 0 or 2 */
874 /* [AS] Search stats from chessprogram, for the played move */
875 // [HGM] moved here from backend.h because it occurs in declarations of front-end functions
877 int score; /* Centipawns */
878 int depth; /* Plies */
879 int time; /* Milliseconds */
880 } ChessProgramStats_Move;
882 /* [AS] Layout management */
891 extern WindowPlacement wpEngineOutput;
892 extern WindowPlacement wpEvalGraph;
893 extern WindowPlacement wpMoveHistory;
894 extern WindowPlacement wpGameList;
895 extern WindowPlacement wpTags;
896 extern WindowPlacement wpTextMenu;
898 #define MAXENGINES 2000
902 extern int chatCount;
903 extern char chatPartner[MAX_CHAT][MSG_SIZ];
905 // Some prototypes of routines so general they should be available everywhere
906 /* If status == 0, we are exiting with a benign message, not an error */
907 void DisplayFatalError P((String message, int error, int status));
908 void DisplayError P((String message, int error));
910 // [HGM] generally useful macros; there are way too many memory leaks...
911 #define FREE(x) if(x) free(x)
912 #define ASSIGN(x, y) if(x) free(x); x = strdup(y)
914 // [HGM] for now we use the kludge to redefine all the unstructured options by their array counterpart
915 // in due time we would have to make the actual substitutions all through the source
917 #define firstInitString engInitString[0]
918 #define secondInitString engInitString[1]
919 #define firstComputerString computerString[0]
920 #define secondComputerString computerString[1]
921 #define firstChessProgram chessProgram[0]
922 #define secondChessProgram chessProgram[1]
923 #define firstDirectory directory[0]
924 #define secondDirectory directory[1]
925 #define firstProtocolVersion protocolVersion[0]
926 #define secondProtocolVersion protocolVersion[1]
927 #define firstScoreIsAbsolute scoreIsAbsolute[0]
928 #define secondScoreIsAbsolute scoreIsAbsolute[1]
929 #define firstHasOwnBookUCI hasOwnBookUCI[0]
930 #define secondHasOwnBookUCI hasOwnBookUCI[1]
931 #define firstTimeOdds timeOdds[0]
932 #define secondTimeOdds timeOdds[1]
933 #define firstAccumulateTC accumulateTC[0]
934 #define secondAccumulateTC accumulateTC[1]
935 #define firstHost host[0]
936 #define secondHost host[1]
937 #define reuseFirst reuse[0]
938 #define reuseSecond reuse[1]
939 #define firstIsUCI isUCI[0]
940 #define secondIsUCI isUCI[1]
941 #define firstNPS NPS[0]
942 #define secondNPS NPS[1]
943 #define firstLogo logo[0]
944 #define secondLogo logo[1]
945 #define fenOverride1 fenOverride[0]
946 #define fenOverride2 fenOverride[1]
947 #define firstOptions engOptions[0]
948 #define secondOptions engOptions[1]