2 * common.h -- Common definitions for X and Windows NT versions of XBoard
4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
8 * 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014 Free Software Foundation, Inc.
10 * Enhancements Copyright 2005 Alessandro Scotti
12 * The following terms apply to Digital Equipment Corporation's copyright
14 * ------------------------------------------------------------------------
17 * Permission to use, copy, modify, and distribute this software and its
18 * documentation for any purpose and without fee is hereby granted,
19 * provided that the above copyright notice appear in all copies and that
20 * both that copyright notice and this permission notice appear in
21 * supporting documentation, and that the name of Digital not be
22 * used in advertising or publicity pertaining to distribution of the
23 * software without specific, written prior permission.
25 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
26 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
27 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
28 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
29 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
30 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
32 * ------------------------------------------------------------------------
34 * The following terms apply to the enhanced version of XBoard
35 * distributed by the Free Software Foundation:
36 * ------------------------------------------------------------------------
38 * GNU XBoard is free software: you can redistribute it and/or modify
39 * it under the terms of the GNU General Public License as published by
40 * the Free Software Foundation, either version 3 of the License, or (at
41 * your option) any later version.
43 * GNU XBoard is distributed in the hope that it will be useful, but
44 * WITHOUT ANY WARRANTY; without even the implied warranty of
45 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
46 * General Public License for more details.
48 * You should have received a copy of the GNU General Public License
49 * along with this program. If not, see http://www.gnu.org/licenses/. *
51 *------------------------------------------------------------------------
52 ** See the file ChangeLog for a revision history. */
58 /* Begin compatibility grunge */
60 #if defined(__STDC__) || defined(WIN32) || defined(_amigados)
62 typedef void *VOIDSTAR;
65 typedef char *VOIDSTAR;
72 #define pclose _pclose
75 #ifdef _amigados /* It is important, that these types have */
76 typedef int Boolean; /* a length of 4 bytes each, as we are */
77 typedef char *String; /* using ReadArgs() for argument parsing. */
79 FILE *popen(const char *, const char *);
85 #include <X11/Intrinsic.h>
101 #define UNKNOWN -1 /* [HGM] nps */
105 # define srandom srand48
106 # define random lrand48
107 # else /* not HAVE_RAND48 */
108 # define srandom srand
110 # endif /* not HAVE_RAND48 */
111 #endif /* !HAVE_RANDOM */
113 /* End compatibility grunge */
115 /* unsigned int 64 for engine nodes work and display */
117 /* I don't know the name for this type of other compiler
118 * If it not work, just modify here
119 * This is for MS Visual Studio
122 #define u64 unsigned __int64
123 #define s64 signed __int64
124 #define u64Display "%I64u"
125 #define s64Display "%I64d"
126 #define u64Const(c) (c ## UI64)
127 #define s64Const(c) (c ## I64)
130 * or dummy types for other compiler
131 * [HGM] seems that -mno-cygwin comple needs %I64?
133 #define u64 unsigned long long
134 #define s64 signed long long
136 #define u64Display "%I64u"
137 #define s64Display "%I64d"
139 #define u64Display "%llu"
140 #define s64Display "%lld"
142 #define u64Const(c) (c ## ULL)
143 #define s64Const(c) (c ## LL)
147 #define u64 unsigned long long
148 #define s64 signed long long
149 #define u64Display "%llu"
150 #define s64Display "%lld"
151 #define u64Const(c) (c ## ull)
152 #define s64Const(c) (c ## ll)
155 #define PROTOVER 2 /* engine protocol version */
157 // [HGM] license: Messages that engines must print to satisfy their license requirements for patented variants
158 #define GOTHIC "Gothic Chess (see www.GothicChess.com) is licensed under U.S. Patent #6,481,716 by Ed Trice"
159 #define FALCON "Falcon Chess (see www.chessvariants.com) is licensed under U.S. Patent #5,690,334 by George W. Duke"
161 /* [HGM] Some notes about board sizes:
162 In games that allow piece drops, the holdings are considered part of the
163 board, in the leftmost and rightmost two files. This way they are
164 automatically part of the game-history states, and enjoy all display
165 functions (including drag-drop and click-click moves to the regular part
166 of the board). The drawback of this is that the internal numbering of
167 files starts at 2 for the a-file if holdings are displayed. To ensure
168 consistency, this shifted numbering system is used _everywhere_ in the
169 code, and conversion to the 'normal' system only takes place when the
170 file number is converted to or from ASCII (by redefining the character
171 constant 'a'). This works because Winboard only communicates with the
172 outside world in ASCII. In a similar way, the different rank numbering
173 systems (starting at rank 0 or 1) are implemented by redefining '1'.
175 #define BOARD_RANKS 17 /* [HGM] for in declarations */
176 #define BOARD_FILES 16 /* [HGM] for in declarations */
177 #define BOARD_HEIGHT (gameInfo.boardHeight) /* [HGM] made user adjustable */
178 #define BOARD_WIDTH (gameInfo.boardWidth + 2*gameInfo.holdingsWidth)
179 #define BOARD_LEFT (gameInfo.holdingsWidth) /* [HGM] play-board edges */
180 #define BOARD_RGHT (gameInfo.boardWidth + gameInfo.holdingsWidth)
181 #define CASTLING (BOARD_RANKS-1) /* [HGM] hide in upper rank */
182 #define VIRGIN (BOARD_RANKS-2) /* [HGM] pieces not moved */
183 #define TOUCHED_W CASTLING][(BOARD_FILES-6) /* [HGM] in upper rank */
184 #define TOUCHED_B CASTLING][(BOARD_FILES-5) /* [HGM] in upper rank */
185 #define EP_RANK CASTLING][(BOARD_FILES-4) /* [HGM] in upper rank */
186 #define EP_FILE CASTLING][(BOARD_FILES-3) /* [HGM] in upper rank */
187 #define EP_STATUS CASTLING][(BOARD_FILES-2) /* [HGM] in upper rank */
188 #define HOLDINGS_SET CASTLING][(BOARD_FILES-1) /* [HGM] in upper-right corner*/
189 #define ONE ('1'-(BOARD_HEIGHT==10)) /* [HGM] foremost board rank */
190 #define AAA ('a'-BOARD_LEFT) /* [HGM] leftmost board file */
191 #define VIRGIN_W 1 /* [HGM] flags in Board[VIRGIN][X] */
194 #define MAX_MOVES 1000
196 #define DIALOG_SIZE 256
197 #define STAR_MATCH_N 16
199 #define TIME_CONTROL "5" /* in minutes */
200 #define TIME_DELAY_QUOTE "1.0" /* seconds between moves */
201 #define TIME_DELAY ((float) 1.0)
202 #define MOVES_PER_SESSION 40 /* moves per TIME_CONTROL */
203 #define TIME_INCREMENT -1 /* if >= 0, MOVES_PER_SESSION unused */
204 #define WhiteOnMove(move) (((move) % 2) == 0)
205 #define ICS_HOST "chessclub.com"
206 #define ICS_PORT "5000"
207 #define ICS_COMM_PORT ""
208 #define FIRST_HOST "localhost"
209 #define SECOND_HOST "localhost"
210 #define TELNET_PROGRAM "telnet"
211 #define DEF_BITMAP_DIR BITMAPDIR
212 #define MATCH_MODE "False"
213 #define INIT_STRING "new\nrandom\n"
214 #define WHITE_STRING "white\ngo\n"
215 #define BLACK_STRING "black\ngo\n"
216 #define COMPUTER_STRING "computer\n"
217 #define REUSE_CHESS_PROGRAMS 1
218 #define WHITE_PIECE_COLOR "#FFFFCC"
219 #define BLACK_PIECE_COLOR "#202020"
220 #define LIGHT_SQUARE_COLOR "#C8C365"
221 #define DARK_SQUARE_COLOR "#77A26D"
222 #define JAIL_SQUARE_COLOR "#808080"
223 #define HIGHLIGHT_SQUARE_COLOR "#FFFF00"
224 #define PREMOVE_HIGHLIGHT_COLOR "#FF0000"
225 #define LOWTIMEWARNING_COLOR "#FF0000"
226 #define BELLCHAR '\007'
227 #define NULLCHAR '\000'
228 #define FEATURE_TIMEOUT 10000 /*ms*/
231 #define MESSAGE_FONT 1
233 #define CONSOLE_FONT 3
234 #define COMMENT_FONT 4
235 #define EDITTAGS_FONT 5
236 #define MOVEHISTORY_FONT 6
237 #define GAMELIST_FONT 7
240 /* Default to no flashing (the "usual" XBoard behavior) */
241 #define FLASH_COUNT 0 /* Number of times to flash */
242 #define FLASH_RATE 5 /* Flashes per second */
244 /* Default delay per character (in msec) while sending login script */
245 #define MS_LOGIN_DELAY 0
247 /* [AS] Support for background textures */
248 #define BACK_TEXTURE_MODE_DISABLED 0
249 #define BACK_TEXTURE_MODE_PLAIN 1
250 #define BACK_TEXTURE_MODE_FULL_RANDOM 2
253 #define ZIPPY_TALK FALSE
254 #define ZIPPY_PLAY FALSE
255 #define ZIPPY_LINES "yow.lines"
256 #define ZIPPY_PINHEAD ""
257 #define ZIPPY_PASSWORD ""
258 #define ZIPPY_PASSWORD2 ""
259 #define ZIPPY_WRONG_PASSWORD ""
260 #define ZIPPY_ACCEPT_ONLY ""
261 #define ZIPPY_USE_I TRUE
262 #define ZIPPY_BUGHOUSE 0
263 #define ZIPPY_NOPLAY_CRAFTY FALSE
264 #define ZIPPY_GAME_END "gameend\n"
265 #define ZIPPY_GAME_START ""
266 #define ZIPPY_ADJOURN FALSE
267 #define ZIPPY_ABORT FALSE
268 #define ZIPPY_VARIANTS "normal,fischerandom,crazyhouse,losers,suicide,3checks,twokings,bughouse,shatranj"
269 #define ZIPPY_MAX_GAMES 0
270 #define ZIPPY_REPLAY_TIMEOUT 120
272 typedef VOIDSTAR ProcRef;
273 #define NoProc ((ProcRef) 0)
274 typedef VOIDSTAR InputSourceRef;
276 typedef void (*DelayedEventCallback) P((void));
278 typedef enum { Press, Release } ClickType;
281 BeginningOfGame, MachinePlaysWhite, MachinePlaysBlack,
282 AnalyzeMode, AnalyzeFile, TwoMachinesPlay,
283 EditGame, PlayFromGameFile, EndOfGame, EditPosition, Training,
284 IcsIdle, IcsPlayingWhite, IcsPlayingBlack, IcsObserving,
289 /* [HGM] the order here is crucial for Crazyhouse & Shogi: */
290 /* only the first N pieces can go into the holdings, and */
291 /* promotions in those variants shift P-W to U-S */
292 WhitePawn, WhiteKnight, WhiteBishop, WhiteRook, WhiteQueen,
293 WhiteFerz, WhiteAlfil, WhiteAngel, WhiteMarshall, WhiteWazir, WhiteMan,
294 WhiteCannon, WhiteNightrider, WhiteCardinal, WhiteDragon, WhiteGrasshopper,
295 WhiteSilver, WhiteFalcon, WhiteLance, WhiteCobra, WhiteUnicorn, WhiteLion,
296 WhiteTokin, WhiteDagger, WhitePCardinal, WhitePDragon, WhiteCat,
297 WhitePSword, WhiteMonarch, WhiteMother, WhiteNothing, WhitePRook, WhitePDagger,
298 WhiteDolphin, WhiteStag, WhiteHorned, WhiteEagle, WhiteSword,
299 WhiteCrown, WhiteHCrown, WhiteHorse, WhiteDrunk, WhitePBishop, WhiteKing,
300 BlackPawn, BlackKnight, BlackBishop, BlackRook, BlackQueen,
301 BlackFerz, BlackAlfil, BlackAngel, BlackMarshall, BlackWazir, BlackMan,
302 BlackCannon, BlackNightrider, BlackCardinal, BlackDragon, BlackGrasshopper,
303 BlackSilver, BlackFalcon, BlackLance, BlackCobra, BlackUnicorn, BlackLion,
304 BlackTokin, BlackDagger, BlackPCardinal, BlackPDragon, BlackCat,
305 BlackPSword, BlackMonarch, BlackMother, BlackNothing, BlackPRook, BlackPDagger,
306 BlackDolphin, BlackStag, BlackHorned, BlackEagle, BlackSword,
307 BlackCrown, BlackHCrown, BlackHorse, BlackDrunk, BlackPBishop, BlackKing,
308 EmptySquare, DarkSquare,
309 NoRights, // [HGM] gamestate: for castling rights hidden in board[CASTLING]
310 ClearBoard, WhitePlay, BlackPlay, PromotePiece, DemotePiece /*for use on EditPosition menus*/
313 /* [HGM] some macros that can be used as prefixes to convert piece types */
314 #define WHITE_TO_BLACK (int)BlackPawn - (int)WhitePawn + (int)
315 #define BLACK_TO_WHITE (int)WhitePawn - (int)BlackPawn + (int)
316 #define PROMOTED (int)WhiteDragon - (int)WhiteRook + (int)
317 #define DEMOTED (int)WhiteRook - (int)WhiteDragon + (int)
318 #define SHOGI (int)EmptySquare + (int)
319 #define CHUPROMOTED ((int)WhitePDragon - (int)WhiteDragon)*(gameInfo.variant == VariantChu) + PROMOTED
320 #define CHUDEMOTED ((int)WhiteDragon - (int)WhitePDragon)*(gameInfo.variant == VariantChu) + DEMOTED
321 #define IS_SHOGI(V) ((V) == VariantShogi || (V) == VariantChu)
322 #define IS_LION(V) ((V) == WhiteLion || (V) == BlackLion)
325 typedef ChessSquare Board[BOARD_RANKS][BOARD_FILES];
329 WhiteKingSideCastle, WhiteQueenSideCastle,
330 WhiteKingSideCastleWild, WhiteQueenSideCastleWild,
331 WhiteHSideCastleFR, WhiteASideCastleFR,
332 BlackKingSideCastle, BlackQueenSideCastle,
333 BlackKingSideCastleWild, BlackQueenSideCastleWild,
334 BlackHSideCastleFR, BlackASideCastleFR,
335 WhitePromotion, WhiteNonPromotion,
336 BlackPromotion, BlackNonPromotion,
337 WhiteCapturesEnPassant, BlackCapturesEnPassant,
338 WhiteDrop, BlackDrop, FirstLeg,
339 NormalMove, AmbiguousMove, IllegalMove, ImpossibleMove,
340 WhiteWins, BlackWins, GameIsDrawn, GameUnfinished,
341 GNUChessGame, XBoardGame, MoveNumberOne, Open, Close, Nothing,
342 Comment, PositionDiagram, ElapsedTime, PGNTag, NAG
346 ColorShout, ColorSShout, ColorChannel1, ColorChannel, ColorKibitz,
347 ColorTell, ColorChallenge, ColorRequest, ColorSeek, ColorNormal,
348 ColorNone, NColorClasses
352 SoundMove, SoundBell, SoundRoar, SoundAlarm, SoundIcsWin, SoundIcsLoss,
353 SoundIcsDraw, SoundIcsUnfinished, NSoundClasses
356 /* Names for chess variants, not necessarily supported */
358 VariantNormal, /* Normal chess */
359 VariantLoadable, /* "loadgame" command allowed (not really a variant)*/
360 VariantWildCastle, /* Shuffle chess where king can castle from d file */
361 VariantNoCastle, /* Shuffle chess with no castling at all */
362 VariantFischeRandom, /* FischeRandom */
363 VariantBughouse, /* Bughouse, ICC/FICS rules */
364 VariantCrazyhouse, /* Crazyhouse, ICC/FICS rules */
365 VariantLosers, /* Try to lose all pieces or get mated (ICC wild 17)*/
366 VariantSuicide, /* Try to lose all pieces incl. king (FICS) */
367 VariantGiveaway, /* Try to have no legal moves left (ICC wild 26) */
368 VariantTwoKings, /* Weird ICC wild 9 */
369 VariantKriegspiel, /* Kriegspiel; pawns can capture invisible pieces */
370 VariantAtomic, /* Capturing piece explodes (ICC wild 27) */
371 Variant3Check, /* Win by giving check 3 times (ICC wild 25) */
372 VariantShatranj, /* Unsupported (ICC wild 28) */
373 Variant29, /* Temporary name for possible future ICC wild 29 */
374 Variant30, /* Temporary name for possible future ICC wild 30 */
375 Variant31, /* Temporary name for possible future ICC wild 31 */
376 Variant32, /* Temporary name for possible future ICC wild 32 */
377 Variant33, /* Temporary name for possible future ICC wild 33 */
378 Variant34, /* Temporary name for possible future ICC wild 34 */
379 Variant35, /* Temporary name for possible future ICC wild 35 */
380 Variant36, /* Temporary name for possible future ICC wild 36 */
381 VariantShogi, /* [HGM] added variants */
404 VariantUnknown /* Catchall for other unknown variants */
407 #define VARIANT_NAMES { \
461 #if !defined(_amigados)
462 char *whitePieceColor;
463 char *blackPieceColor;
464 char *lightSquareColor;
465 char *darkSquareColor;
466 char *jailSquareColor;
467 char *highlightSquareColor;
468 char *premoveHighlightColor;
474 int lightSquareColor;
477 int highlightSquareColor;
478 int premoveHighlightColor;
482 char *engInitString[ENGINES];
483 char *computerString[ENGINES];
484 char *chessProgram[ENGINES];
485 char *directory[ENGINES];
486 char *pgnName[ENGINES];
487 Boolean firstPlaysBlack;
488 Boolean noChessProgram;
491 char *pieceDirectory;
493 char *soundDirectory;
503 char *icsCommPort; /* if set, use serial port instead of tcp host/port */
504 char *icsLogon; /* Hack to permit variable logon scripts. */
513 int loadGameIndex; /* game # within file */
516 Boolean autoSaveGames;
517 Boolean onlyOwn; /* [HGM] suppress auto-saving of observed games */
518 char *loadPositionFile;
519 int loadPositionIndex; /* position # within file */
520 char *savePositionFile;
521 Boolean fischerCastling;/* [HGM] fischer: allow Fischr castling in any variant */
535 char *messageFont; /* WinBoard only */
537 char *font; /* xboard only */
543 Boolean ringBellAfterMoves;
544 Boolean autoCallFlag;
546 Boolean autoFlipView;
547 char *cmailGameName; /* xboard only */
549 Boolean alwaysPromoteToQueen;
550 Boolean oldSaveStyle;
553 Boolean showThinking;
554 Boolean ponderNextMove;
555 Boolean periodicUpdates;
557 Boolean autoCreateLogon;
560 Boolean testLegality;
561 Boolean topLevel; /* xboard, top-level auxiliary windows */
562 Boolean titleInWindow; /* xboard only */
563 Boolean localLineEditing; /* WinBoard only */
566 int flashCount; /* Number of times to flash (xboard only) */
567 int flashRate; /* Flashes per second (xboard only) */
568 int msLoginDelay; /* Delay per character (in msec) while sending
569 ICS logon script (xboard only) */
570 Boolean colorize; /* If True, use the following colors to color text */
571 /* Strings for colors, as "fg, bg, bold" (strings used in xboard only) */
572 char *colorShout; // [HGM] IMPORTANT: order must conform to ColorClass definition
578 char *colorChallenge;
582 char *soundProgram; /* sound-playing program */
583 char *soundShout; // [HGM] IMPORTANT: order must be as in ColorClass
589 char *soundChallenge;
592 char *soundMove; // [HGM] IMPORTANT: order must be as in SoundClass
599 char *soundIcsUnfinished;
600 Boolean disguise; /* [HGM] Promoted Pawns look like pieces in bughouse */
601 Boolean reuse[ENGINES];
602 Boolean animateDragging; /* If True, animate mouse dragging of pieces */
603 Boolean animate; /* If True, animate non-mouse moves */
604 int animSpeed; /* Delay in milliseconds between animation frames */
605 Boolean popupMoveErrors;
606 Boolean popupExitMessage;
608 Boolean highlightLastMove;
609 Boolean highlightDragging;
610 Boolean blindfold; /* if true, no pieces are drawn */
611 Boolean premove; /* true if premove feature enabled */
612 Boolean premoveWhite; /* true if premoving White first move */
613 char *premoveWhiteText; /* text of White premove 1 */
614 Boolean premoveBlack; /* true if premoving Black first move */
615 char *premoveBlackText; /* text of Black premove 1 */
616 Boolean icsAlarm; /* true if sounding alarm at a certain time */
617 int icsAlarmTime; /* time to sound alarm, in milliseconds */
618 Boolean autoRaiseBoard;
619 int fontSizeTolerance; /* xboard only */
623 int protocolVersion[ENGINES];
624 Boolean showButtonBar;
625 Boolean icsEngineAnalyze;
626 Boolean variations; /* [HGM] enable variation-tree walking */
627 Boolean autoExtend; /* [HGM] enable playing move(s) of right-clicked PV in analysis mode */
629 /* [AS] New properties (down to the "ZIPPY" part) */
630 Boolean scoreIsAbsolute[ENGINES]; /* If true, engine score is always from white side */
631 Boolean saveExtendedInfoInPGN; /* If true, saved PGN games contain extended info */
632 Boolean hideThinkingFromHuman; /* If true, program thinking is generated but not displayed in human/computer matches */
636 char * liteBackTextureFile; /* Name of texture bitmap for lite squares */
637 char * darkBackTextureFile; /* Name of texture bitmap for dark squares */
638 int liteBackTextureMode;
639 int darkBackTextureMode;
640 char * renderPiecesWithFont; /* Name of font for rendering chess pieces */
641 char * fontToPieceTable; /* Map to translate font character to chess pieces */
642 char * inscriptions; /* text (kanji) to write on top of a piece */
643 int fontBackColorWhite;
644 int fontForeColorWhite;
645 int fontBackColorBlack;
646 int fontForeColorBlack;
647 int fontPieceSize; /* Size of font relative to square (percentage) */
648 int overrideLineGap; /* If >= 0 overrides the lineGap value of the board size properties */
649 int adjudicateLossThreshold; /* Adjudicate a two-machine game if both engines agree the score is below this for 6 plies */
652 char * nameOfDebugFile;
653 char * pgnEventHeader;
654 int defaultFrcPosition;
656 Boolean saveOutOfBookInfo;
657 Boolean showEvalInMoveHistory;
658 int evalHistColorWhite;
659 int evalHistColorBlack;
660 Boolean highlightMoveWithArrow;
662 char * tourneyOptions;
663 int highlightArrowColor;
664 Boolean useStickyWindows;
665 Boolean bgObserve; /* [HGM] bughouse */
666 Boolean dualBoard; /* [HGM] dual */
668 char * viewerOptions;
669 int adjudicateDrawMoves;
670 Boolean autoDisplayComment;
671 Boolean autoDisplayTags;
672 Boolean pseudo[ENGINES]; /* [HGM] pseudo-engines */
673 Boolean isUCI[ENGINES];
674 Boolean hasOwnBookUCI[ENGINES];
675 char * adapterCommand;
678 Boolean usePolyglotBook;
684 int defaultCacheSizeEGTB;
685 char * defaultPathEGTB;
686 int defaultMatchGames;
688 /* [HGM] Board size */
693 char * pieceToCharTable;
694 char * pieceNickNames;
695 char * colorNickNames;
701 Boolean materialDraws;
702 Boolean trivialDraws;
710 char *zippyPassword2;
711 char *zippyWrongPassword;
712 char *zippyAcceptOnly;
715 int zippyNoplayCrafty;
717 char *zippyGameStart;
722 int zippyReplayTimeout; /*seconds*/
723 int zippyShortGame; /* [HGM] aborter */
725 Boolean lowTimeWarning; /* [HGM] low time */
727 char *lowTimeWarningColor;
729 char *serverFileName;
730 char *serverMovesName;
732 Boolean suppressLoadMoves;
734 int timeOdds[ENGINES];
735 int drawDepth[ENGINES];
737 int accumulateTC[ENGINES];
741 int eloThreshold1; /* [HGM] select */
748 Boolean ignoreColors;
751 int rewindIndex; /* [HGM] autoinc */
752 int sameColorGames; /* [HGM] alternate */
753 int smpCores; /* [HGM] SMP */
755 int niceEngines; /* [HGM] nice */
756 char *logo[ENGINES];/* [HGM] logo */
757 char *pairingEngine;/* [HGM] pairing */
759 Boolean noGUI; /* [HGM] fast: suppress all display updates */
760 char *engOptions[ENGINES]; /* [HGM] options */
761 char *fenOverride[ENGINES];
762 char *features[ENGINES];
763 char *featureDefaults;
765 Boolean keepAlive; /* [HGM] alive */
766 Boolean forceIllegal;/*[HGM] illegal */
767 Boolean noJoin; /* [HGM] join */
768 char *wrapContSeq; /* continuation sequence when xboard wraps text */
769 Boolean useInternalWrap; /* use internal wrapping -- noJoin usurps this if set */
770 Boolean pasteSelection; /* paste X selection instead of clipboard */
771 int nrVariations; /* [HGM] multivar */
772 int zoom; /* [HGM] evalGraph */
773 int evalThreshold; /* [HGM] evalGraph */
774 Boolean dropMenu; /* [HGM] pv */
775 Boolean markers; /* [HGM] markers */
781 Boolean pvSAN[ENGINES];
784 char *recentEngineList;
798 } AppData, *AppDataPtr;
800 /* PGN tags (for showing in the game list) */
801 #define LPUSERGLT_SIZE 64
803 #define GLT_EVENT 'e'
806 #define GLT_ROUND 'o'
807 #define GLT_PLAYERS 'p' /* I.e. white "-" black */
808 #define GLT_RESULT 'r'
809 #define GLT_WHITE_ELO 'w'
810 #define GLT_BLACK_ELO 'b'
811 #define GLT_TIME_CONTROL 't'
812 #define GLT_VARIANT 'v'
813 #define GLT_OUT_OF_BOOK 'a'
814 #define GLT_RESULT_COMMENT 'c' /* [HGM] rescom */
816 #define GLT_DEFAULT_TAGS "eprd" /* Event, players, result, date */
818 #define GLT_ALL_TAGS "esdoprwbtvac"
820 #define PGN_OUT_OF_BOOK "Annotator"
822 extern AppData appData;
833 /* Additional info */
834 char *fen; /* NULL or FEN for starting position; input only */
837 char *extraTags; /* NULL or "[Tag \"Value\"]\n", etc. */
838 int whiteRating; /* -1 if unknown */
839 int blackRating; /* -1 if unknown */
840 VariantClass variant;
842 char *outOfBook; /* [AS] Move and score when engine went out of book */
843 int boardWidth; /* [HGM] adjustable board size */
845 /* [HGM] For Shogi and Crazyhouse: */
846 int holdingsSize; /* number of different piece types in holdings */
847 int holdingsWidth; /* number of files left and right of board, 0 or 2 */
850 /* [AS] Search stats from chessprogram, for the played move */
851 // [HGM] moved here from backend.h because it occurs in declarations of front-end functions
853 int score; /* Centipawns */
854 int depth; /* Plies */
855 int time; /* Milliseconds */
856 } ChessProgramStats_Move;
858 /* [AS] Layout management */
867 extern WindowPlacement wpEngineOutput;
868 extern WindowPlacement wpEvalGraph;
869 extern WindowPlacement wpMoveHistory;
870 extern WindowPlacement wpGameList;
871 extern WindowPlacement wpTags;
872 extern WindowPlacement wpTextMenu;
874 #define MAXENGINES 2000
878 extern int chatCount;
879 extern char chatPartner[MAX_CHAT][MSG_SIZ];
881 // Some prototypes of routines so general they should be available everywhere
882 /* If status == 0, we are exiting with a benign message, not an error */
883 void DisplayFatalError P((String message, int error, int status));
884 void DisplayError P((String message, int error));
886 // [HGM] generally useful macros; there are way too many memory leaks...
887 #define FREE(x) if(x) free(x)
888 #define ASSIGN(x, y) if(x) free(x); x = strdup(y)
890 // [HGM] for now we use the kludge to redefine all the unstructured options by their array counterpart
891 // in due time we would have to make the actual substitutions all through the source
893 #define firstInitString engInitString[0]
894 #define secondInitString engInitString[1]
895 #define firstComputerString computerString[0]
896 #define secondComputerString computerString[1]
897 #define firstChessProgram chessProgram[0]
898 #define secondChessProgram chessProgram[1]
899 #define firstDirectory directory[0]
900 #define secondDirectory directory[1]
901 #define firstProtocolVersion protocolVersion[0]
902 #define secondProtocolVersion protocolVersion[1]
903 #define firstScoreIsAbsolute scoreIsAbsolute[0]
904 #define secondScoreIsAbsolute scoreIsAbsolute[1]
905 #define firstHasOwnBookUCI hasOwnBookUCI[0]
906 #define secondHasOwnBookUCI hasOwnBookUCI[1]
907 #define firstTimeOdds timeOdds[0]
908 #define secondTimeOdds timeOdds[1]
909 #define firstAccumulateTC accumulateTC[0]
910 #define secondAccumulateTC accumulateTC[1]
911 #define firstHost host[0]
912 #define secondHost host[1]
913 #define reuseFirst reuse[0]
914 #define reuseSecond reuse[1]
915 #define firstIsUCI isUCI[0]
916 #define secondIsUCI isUCI[1]
917 #define firstNPS NPS[0]
918 #define secondNPS NPS[1]
919 #define firstLogo logo[0]
920 #define secondLogo logo[1]
921 #define fenOverride1 fenOverride[0]
922 #define fenOverride2 fenOverride[1]
923 #define firstOptions engOptions[0]
924 #define secondOptions engOptions[1]