2 * common.h -- Common definitions for X and Windows NT versions of XBoard
\r
3 * $Id: common.h,v 2.1 2003/10/27 19:21:00 mann Exp $
\r
5 * Copyright 1991 by Digital Equipment Corporation, Maynard, Massachusetts.
\r
6 * Enhancements Copyright 1992-95 Free Software Foundation, Inc.
\r
8 * The following terms apply to Digital Equipment Corporation's copyright
\r
9 * interest in XBoard:
\r
10 * ------------------------------------------------------------------------
\r
11 * All Rights Reserved
\r
13 * Permission to use, copy, modify, and distribute this software and its
\r
14 * documentation for any purpose and without fee is hereby granted,
\r
15 * provided that the above copyright notice appear in all copies and that
\r
16 * both that copyright notice and this permission notice appear in
\r
17 * supporting documentation, and that the name of Digital not be
\r
18 * used in advertising or publicity pertaining to distribution of the
\r
19 * software without specific, written prior permission.
\r
21 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
\r
22 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
\r
23 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
\r
24 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
\r
25 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
\r
26 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
\r
28 * ------------------------------------------------------------------------
\r
30 * The following terms apply to the enhanced version of XBoard distributed
\r
31 * by the Free Software Foundation:
\r
32 * ------------------------------------------------------------------------
\r
33 * This program is free software; you can redistribute it and/or modify
\r
34 * it under the terms of the GNU General Public License as published by
\r
35 * the Free Software Foundation; either version 2 of the License, or
\r
36 * (at your option) any later version.
\r
38 * This program is distributed in the hope that it will be useful,
\r
39 * but WITHOUT ANY WARRANTY; without even the implied warranty of
\r
40 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
\r
41 * GNU General Public License for more details.
\r
43 * You should have received a copy of the GNU General Public License
\r
44 * along with this program; if not, write to the Free Software
\r
45 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
\r
46 * ------------------------------------------------------------------------
\r
53 /* Begin compatibility grunge */
\r
55 #if defined(__STDC__) || defined(WIN32) || defined(_amigados)
\r
56 #define P(args) args
\r
57 typedef void *VOIDSTAR;
\r
60 typedef char *VOIDSTAR;
\r
64 typedef char Boolean;
\r
65 typedef char *String;
\r
66 #define popen _popen
\r
67 #define pclose _pclose
\r
70 #ifdef _amigados /* It is important, that these types have */
\r
71 typedef int Boolean; /* a length of 4 bytes each, as we are */
\r
72 typedef char *String; /* using ReadArgs() for argument parsing. */
\r
74 FILE *popen(const char *, const char *);
\r
79 #include <X11/Intrinsic.h>
\r
89 #define UNKNOWN -1 /* [HGM] nps */
\r
93 # define srandom srand48
\r
94 # define random lrand48
\r
95 # else /* not HAVE_RAND48 */
\r
96 # define srandom srand
\r
97 # define random rand
\r
98 # endif /* not HAVE_RAND48 */
\r
99 #endif /* !HAVE_RANDOM */
\r
101 /* End compatibility grunge */
\r
103 #define PROTOVER 2 /* engine protocol version */
\r
105 /* [HGM] Some notes about board sizes:
\r
106 In games that allow piece drops, the holdings are considered part of the
\r
107 board, in the leftmost and rightmost two files. This way they are
\r
108 automatically part of the game-history states, and enjoy all display
\r
109 functions (including drag-drop and click-click moves to the regular part
\r
110 of the board). The drawback of this is that the internal numbering of
\r
111 files starts at 2 for the a-file if holdings are displayed. To ensure
\r
112 consistency, this shifted numbering system is used _everywhere_ in the
\r
113 code, and conversion to the 'normal' system only takes place when the
\r
114 file number is converted to or from ASCII (by redefining the character
\r
115 constant 'a'). This works because Winboard only communicates with the
\r
116 outside world in ASCII. In a similar way, the different rank numbering
\r
117 systems (starting at rank 0 or 1) are implemented by redefining '1'.
\r
119 #define BOARD_SIZE 16 /* [HGM] for in declarations */
\r
120 #define BOARD_HEIGHT (gameInfo.boardHeight) // [HGM] made user adjustable
\r
121 #define BOARD_WIDTH (gameInfo.boardWidth + 2*gameInfo.holdingsWidth)
\r
122 #define BOARD_LEFT (gameInfo.holdingsWidth) // [HGM] play-board edges
\r
123 #define BOARD_RGHT (gameInfo.boardWidth + gameInfo.holdingsWidth)
\r
124 #define ONE ('1'-(BOARD_HEIGHT>9)) // [HGM] foremost board rank
\r
125 #define AAA ('a'-BOARD_LEFT) // [HGM] leftmost board file
\r
126 #define DROP_RANK -3
\r
127 #define MAX_MOVES 1000
\r
128 #define MSG_SIZ 512
\r
129 #define DIALOG_SIZE 256
\r
130 #define STAR_MATCH_N 16
\r
131 #define MOVE_LEN 32
\r
132 #define TIME_CONTROL "5" /* in minutes */
\r
133 #define TIME_DELAY_QUOTE "1.0" /* seconds between moves */
\r
134 #define TIME_DELAY ((float) 1.0)
\r
135 #define MOVES_PER_SESSION 40 /* moves per TIME_CONTROL */
\r
136 #define TIME_INCREMENT -1 /* if >= 0, MOVES_PER_SESSION unused */
\r
137 #define WhiteOnMove(move) (((move) % 2) == 0)
\r
138 #define ICS_HOST "chessclub.com"
\r
139 #define ICS_PORT "5000"
\r
140 #define ICS_COMM_PORT ""
\r
141 #define FIRST_HOST "localhost"
\r
142 #define SECOND_HOST "localhost"
\r
143 #define TELNET_PROGRAM "telnet"
\r
144 #define MATCH_MODE "False"
\r
145 #define INIT_STRING "new\nrandom\n"
\r
146 #define WHITE_STRING "white\ngo\n"
\r
147 #define BLACK_STRING "black\ngo\n"
\r
148 #define COMPUTER_STRING "computer\n"
\r
149 #define REUSE_CHESS_PROGRAMS 1
\r
150 #define WHITE_PIECE_COLOR "#FFFFCC"
\r
151 #define BLACK_PIECE_COLOR "#202020"
\r
152 #define LIGHT_SQUARE_COLOR "#C8C365"
\r
153 #define DARK_SQUARE_COLOR "#77A26D"
\r
154 #define JAIL_SQUARE_COLOR "#808080"
\r
155 #define HIGHLIGHT_SQUARE_COLOR "#FFFF00"
\r
156 #define PREMOVE_HIGHLIGHT_COLOR "#FF0000"
\r
157 #define BELLCHAR '\007'
\r
158 #define NULLCHAR '\000'
\r
159 #define FEATURE_TIMEOUT 10000 /*ms*/
\r
161 /* Zippy defaults */
\r
162 #define ZIPPY_TALK FALSE
\r
163 #define ZIPPY_PLAY FALSE
\r
164 #define ZIPPY_LINES "yow.lines"
\r
165 #define ZIPPY_PINHEAD ""
\r
166 #define ZIPPY_PASSWORD ""
\r
167 #define ZIPPY_PASSWORD2 ""
\r
168 #define ZIPPY_WRONG_PASSWORD ""
\r
169 #define ZIPPY_ACCEPT_ONLY ""
\r
170 #define ZIPPY_USE_I TRUE
\r
171 #define ZIPPY_BUGHOUSE 0
\r
172 #define ZIPPY_NOPLAY_CRAFTY FALSE
\r
173 #define ZIPPY_GAME_END "gameend\n"
\r
174 #define ZIPPY_GAME_START ""
\r
175 #define ZIPPY_ADJOURN FALSE
\r
176 #define ZIPPY_ABORT FALSE
\r
177 #define ZIPPY_VARIANTS "normal,fischerandom,crazyhouse,losers,suicide,3checks,twokings,bughouse,shatranj"
\r
178 #define ZIPPY_MAX_GAMES 0
\r
179 #define ZIPPY_REPLAY_TIMEOUT 120
\r
182 BeginningOfGame, MachinePlaysWhite, MachinePlaysBlack,
\r
183 AnalyzeMode, AnalyzeFile, TwoMachinesPlay,
\r
184 EditGame, PlayFromGameFile, EndOfGame, EditPosition, Training,
\r
185 IcsIdle, IcsPlayingWhite, IcsPlayingBlack, IcsObserving,
\r
190 /* [HGM] the order here is crucial for Crazyhouse & Shogi: */
\r
191 /* only the first N pieces can go into the holdings, and */
\r
192 /* promotions in those variants shift P-W to U-S */
\r
193 WhitePawn, WhiteKnight, WhiteBishop, WhiteRook, WhiteQueen,
\r
194 WhiteFerz, WhiteAlfil, WhiteAngel, WhiteMarshall, WhiteWazir, WhiteMan,
\r
195 WhiteCannon, WhiteNightrider, WhiteCardinal, WhiteDragon, WhiteGrasshopper,
\r
196 WhiteSilver, WhiteFalcon, WhiteLance, WhiteCobra, WhiteUnicorn, WhiteKing,
\r
197 BlackPawn, BlackKnight, BlackBishop, BlackRook, BlackQueen,
\r
198 BlackFerz, BlackAlfil, BlackAngel, BlackMarshall, BlackWazir, BlackMan,
\r
199 BlackCannon, BlackNightrider, BlackCardinal, BlackDragon, BlackGrasshopper,
\r
200 BlackSilver, BlackFalcon, BlackLance, BlackCobra, BlackUnicorn, BlackKing,
\r
202 ClearBoard, WhitePlay, BlackPlay, PromotePiece, DemotePiece /*for use on EditPosition menus*/
\r
205 /* [HGM] some macros that can be used as prefixes to convert piece types */
\r
206 #define WHITE_TO_BLACK (int)BlackPawn - (int)WhitePawn + (int)
\r
207 #define BLACK_TO_WHITE (int)WhitePawn - (int)BlackPawn + (int)
\r
208 #define PROMOTED (int)WhiteDragon - (int)WhiteRook + (int)
\r
209 #define DEMOTED (int)WhiteRook - (int)WhiteDragon + (int)
\r
210 #define SHOGI (int)EmptySquare + (int)
\r
213 typedef ChessSquare Board[BOARD_SIZE][BOARD_SIZE];
\r
216 WhiteKingSideCastle = 1, WhiteQueenSideCastle,
\r
217 WhiteKingSideCastleWild, WhiteQueenSideCastleWild,
\r
218 WhiteHSideCastleFR, WhiteASideCastleFR,
\r
219 BlackKingSideCastle, BlackQueenSideCastle,
\r
220 BlackKingSideCastleWild, BlackQueenSideCastleWild,
\r
221 BlackHSideCastleFR, BlackASideCastleFR,
\r
222 WhitePromotionKnight, WhitePromotionBishop,
\r
223 WhitePromotionRook, WhitePromotionQueen, WhitePromotionKing,
\r
224 WhitePromotionChancellor, WhitePromotionArchbishop,
\r
225 BlackPromotionKnight, BlackPromotionBishop,
\r
226 BlackPromotionRook, BlackPromotionQueen, BlackPromotionKing,
\r
227 BlackPromotionChancellor, BlackPromotionArchbishop,
\r
228 WhiteCapturesEnPassant, BlackCapturesEnPassant,
\r
229 WhiteDrop, BlackDrop,
\r
230 NormalMove, AmbiguousMove, IllegalMove, ImpossibleMove,
\r
231 WhiteWins, BlackWins, GameIsDrawn, GameUnfinished,
\r
232 GNUChessGame, XBoardGame, MoveNumberOne,
\r
233 Comment, PositionDiagram, ElapsedTime, PGNTag, NAG
\r
237 ColorShout, ColorSShout, ColorChannel1, ColorChannel, ColorKibitz,
\r
238 ColorTell, ColorChallenge, ColorRequest, ColorSeek, ColorNormal,
\r
239 ColorNone, NColorClasses
\r
243 SoundMove, SoundBell, SoundAlarm, SoundIcsWin, SoundIcsLoss,
\r
244 SoundIcsDraw, SoundIcsUnfinished, NSoundClasses
\r
248 SizeTiny, SizeTeeny, SizeDinky, SizePetite, SizeSlim, SizeSmall,
\r
249 SizeMediocre, SizeMiddling, SizeAverage, SizeModerate, SizeMedium,
\r
250 SizeBulky, SizeLarge, SizeBig, SizeHuge, SizeGiant, SizeColossal,
\r
251 SizeTitanic, NUM_SIZES
\r
254 /* Names for chess variants, not necessarily supported */
\r
256 VariantNormal, /* Normal chess */
\r
257 VariantLoadable, /* "loadgame" command allowed (not really a variant)*/
\r
258 VariantWildCastle, /* Shuffle chess where king can castle from d file */
\r
259 VariantNoCastle, /* Shuffle chess with no castling at all */
\r
260 VariantFischeRandom, /* FischeRandom */
\r
261 VariantBughouse, /* Bughouse, ICC/FICS rules */
\r
262 VariantCrazyhouse, /* Crazyhouse, ICC/FICS rules */
\r
263 VariantLosers, /* Try to lose all pieces or get mated (ICC wild 17)*/
\r
264 VariantSuicide, /* Try to lose all pieces incl. king (FICS) */
\r
265 VariantGiveaway, /* Try to have no legal moves left (ICC wild 26) */
\r
266 VariantTwoKings, /* Weird ICC wild 9 */
\r
267 VariantKriegspiel, /* Kriegspiel; pawns can capture invisible pieces */
\r
268 VariantAtomic, /* Capturing piece explodes (ICC wild 27) */
\r
269 Variant3Check, /* Win by giving check 3 times (ICC wild 25) */
\r
270 VariantShatranj, /* Unsupported (ICC wild 28) */
\r
271 Variant29, /* Temporary name for possible future ICC wild 29 */
\r
272 Variant30, /* Temporary name for possible future ICC wild 30 */
\r
273 Variant31, /* Temporary name for possible future ICC wild 31 */
\r
274 Variant32, /* Temporary name for possible future ICC wild 32 */
\r
275 Variant33, /* Temporary name for possible future ICC wild 33 */
\r
276 Variant34, /* Temporary name for possible future ICC wild 34 */
\r
277 Variant35, /* Temporary name for possible future ICC wild 35 */
\r
278 Variant36, /* Temporary name for possible future ICC wild 36 */
\r
279 VariantShogi, /* [HGM] added variants */
\r
291 VariantUnknown /* Catchall for other unknown variants */
\r
294 #define VARIANT_NAMES { \
\r
333 #if !defined(_amigados)
\r
334 char *whitePieceColor;
\r
335 char *blackPieceColor;
\r
336 char *lightSquareColor;
\r
337 char *darkSquareColor;
\r
338 char *jailSquareColor;
\r
339 char *highlightSquareColor;
\r
340 char *premoveHighlightColor;
\r
342 int whitePieceColor;
\r
343 int blackPieceColor;
\r
344 int lightSquareColor;
\r
345 int darkSquareColor;
\r
346 int jailSquareColor;
\r
347 int highlightSquareColor;
\r
348 int premoveHighlightColor;
\r
350 int movesPerSession;
\r
353 char *secondInitString;
\r
354 char *firstComputerString;
\r
355 char *secondComputerString;
\r
356 char *firstChessProgram;
\r
357 char *secondChessProgram;
\r
358 char *firstDirectory;
\r
359 char *secondDirectory;
\r
360 Boolean firstPlaysBlack;
\r
361 Boolean noChessProgram;
\r
364 char *bitmapDirectory;
\r
372 char *icsCommPort; /* if set, use serial port instead of tcp host/port */
\r
373 char *icsLogon; /* Hack to permit variable logon scripts. */
\r
375 Boolean icsInputBox;
\r
377 char *telnetProgram;
\r
379 char *loadGameFile;
\r
380 int loadGameIndex; /* game # within file */
\r
381 char *saveGameFile;
\r
382 Boolean autoSaveGames;
\r
383 char *loadPositionFile;
\r
384 int loadPositionIndex; /* position # within file */
\r
385 char *savePositionFile;
\r
395 Boolean showCoords;
\r
397 char *messageFont; /* WinBoard only */
\r
399 char *font; /* xboard only: all other fonts */
\r
400 char *tagsFont; /* WinBoard only */
\r
401 char *commentFont; /* WinBoard only */
\r
402 char *icsFont; /* WinBoard only */
\r
403 Boolean ringBellAfterMoves;
\r
404 Boolean autoCallFlag;
\r
406 Boolean autoFlipView;
\r
407 char *cmailGameName; /* xboard only */
\r
408 Boolean alwaysPromoteToQueen;
\r
409 Boolean oldSaveStyle;
\r
411 Boolean showThinking;
\r
412 Boolean ponderNextMove;
\r
413 Boolean periodicUpdates;
\r
414 Boolean autoObserve;
\r
415 Boolean autoComment;
\r
416 Boolean getMoveList;
\r
417 Boolean testLegality;
\r
418 int borderXoffset; /* xboard only */
\r
419 int borderYoffset; /* xboard only */
\r
420 Boolean titleInWindow; /* xboard only */
\r
421 Boolean localLineEditing; /* WinBoard only */
\r
424 int flashCount; /* Number of times to flash (xboard only) */
\r
425 int flashRate; /* Flashes per second (xboard only) */
\r
426 char *pixmapDirectory; /* Path to XPM/XIM files to use (xboard only) */
\r
427 int msLoginDelay; /* Delay per character (in msec) while sending
\r
428 ICS logon script (xboard only) */
\r
429 Boolean colorize; /* If True, use the following colors to color text */
\r
430 /* Strings for colors, as "fg, bg, bold" (strings used in xboard only) */
\r
433 char *colorChannel1;
\r
434 char *colorChannel;
\r
437 char *colorChallenge;
\r
438 char *colorRequest;
\r
441 char *soundProgram; /* sound-playing program */
\r
444 char *soundChannel1;
\r
445 char *soundChannel;
\r
448 char *soundChallenge;
\r
449 char *soundRequest;
\r
453 char *soundIcsLoss;
\r
454 char *soundIcsDraw;
\r
455 char *soundIcsUnfinished;
\r
456 char *soundIcsAlarm;
\r
457 Boolean reuseFirst;
\r
458 Boolean reuseSecond;
\r
459 Boolean animateDragging; /* If True, animate mouse dragging of pieces */
\r
460 Boolean animate; /* If True, animate non-mouse moves */
\r
461 int animSpeed; /* Delay in milliseconds between animation frames */
\r
462 Boolean popupMoveErrors;
\r
463 Boolean popupExitMessage;
\r
465 Boolean highlightLastMove;
\r
466 Boolean highlightDragging;
\r
467 Boolean blindfold; /* if true, no pieces are drawn */
\r
468 Boolean premove; /* true if premove feature enabled */
\r
469 Boolean premoveWhite; /* true if premoving White first move */
\r
470 char *premoveWhiteText; /* text of White premove 1 */
\r
471 Boolean premoveBlack; /* true if premoving Black first move */
\r
472 char *premoveBlackText; /* text of Black premove 1 */
\r
473 Boolean icsAlarm; /* true if sounding alarm at a certain time */
\r
474 int icsAlarmTime; /* time to sound alarm, in milliseconds */
\r
475 Boolean autoRaiseBoard;
\r
476 int fontSizeTolerance; /* xboard only */
\r
479 int firstProtocolVersion;
\r
480 int secondProtocolVersion;
\r
481 Boolean showButtonBar;
\r
483 /* [AS] New properties (down to the "ZIPPY" part) */
\r
484 Boolean firstScoreIsAbsolute; /* If true, engine score is always from white side */
\r
485 Boolean secondScoreIsAbsolute; /* If true, engine score is always from white side */
\r
486 Boolean saveExtendedInfoInPGN; /* If true, saved PGN games contain extended info */
\r
487 Boolean hideThinkingFromHuman; /* If true, program thinking is generated but not displayed in human/computer matches */
\r
488 char * liteBackTextureFile; /* Name of texture bitmap for lite squares */
\r
489 char * darkBackTextureFile; /* Name of texture bitmap for dark squares */
\r
490 int liteBackTextureMode;
\r
491 int darkBackTextureMode;
\r
492 char * renderPiecesWithFont; /* Name of font for rendering chess pieces */
\r
493 char * fontToPieceTable; /* Map to translate font character to chess pieces */
\r
494 int fontBackColorWhite;
\r
495 int fontForeColorWhite;
\r
496 int fontBackColorBlack;
\r
497 int fontForeColorBlack;
\r
498 int fontPieceSize; /* Size of font relative to square (percentage) */
\r
499 int overrideLineGap; /* If >= 0 overrides the lineGap value of the board size properties */
\r
500 int adjudicateLossThreshold; /* Adjudicate a two-machine game if both engines agree the score is below this for 6 plies */
\r
501 int delayBeforeQuit;
\r
502 int delayAfterQuit;
\r
503 char * nameOfDebugFile;
\r
504 char * pgnEventHeader;
\r
505 int defaultFrcPosition;
\r
506 char * gameListTags;
\r
507 Boolean saveOutOfBookInfo;
\r
508 Boolean showEvalInMoveHistory;
\r
509 int evalHistColorWhite;
\r
510 int evalHistColorBlack;
\r
511 Boolean highlightMoveWithArrow;
\r
512 int highlightArrowColor;
\r
513 Boolean useStickyWindows;
\r
514 int adjudicateDrawMoves;
\r
515 Boolean autoDisplayComment;
\r
516 Boolean autoDisplayTags;
\r
517 Boolean firstIsUCI;
\r
518 Boolean secondIsUCI;
\r
519 Boolean firstHasOwnBookUCI;
\r
520 Boolean secondHasOwnBookUCI;
\r
521 char * polyglotDir;
\r
522 Boolean usePolyglotBook;
\r
523 char * polyglotBook;
\r
524 int defaultHashSize;
\r
525 int defaultCacheSizeEGTB;
\r
526 char * defaultPathEGTB;
\r
528 /* [HGM] Board size */
\r
533 char * pieceToCharTable;
\r
535 Boolean upsideDown;
\r
537 Boolean testClaims;
\r
538 Boolean checkMates;
\r
539 Boolean materialDraws;
\r
540 Boolean trivialDraws;
\r
546 char *zippyPinhead;
\r
547 char *zippyPassword;
\r
548 char *zippyPassword2;
\r
549 char *zippyWrongPassword;
\r
550 char *zippyAcceptOnly;
\r
553 int zippyNoplayCrafty;
\r
554 char *zippyGameEnd;
\r
555 char *zippyGameStart;
\r
558 char *zippyVariants;
\r
560 int zippyReplayTimeout; /*seconds*/
\r
563 char *serverMovesName;
\r
564 Boolean suppressLoadMoves;
\r
567 int secondTimeOdds;
\r
569 int firstAccumulateTC;
\r
570 int secondAccumulateTC;
\r
573 Boolean autoKibitz;
\r
574 int engineComments;
\r
576 } AppData, *AppDataPtr;
\r
578 /* [AS] PGN tags (for showing in the game list) */
\r
579 #define GLT_EVENT 'e'
\r
580 #define GLT_SITE 's'
\r
581 #define GLT_DATE 'd'
\r
582 #define GLT_ROUND 'o'
\r
583 #define GLT_PLAYERS 'p' /* I.e. white "-" black */
\r
584 #define GLT_RESULT 'r'
\r
585 #define GLT_WHITE_ELO 'w'
\r
586 #define GLT_BLACK_ELO 'b'
\r
587 #define GLT_TIME_CONTROL 't'
\r
588 #define GLT_VARIANT 'v'
\r
589 #define GLT_OUT_OF_BOOK 'a'
\r
591 #define GLT_DEFAULT_TAGS "eprd" /* Event, players, result, date */
\r
593 #define GLT_ALL_TAGS "esdoprwbtva"
\r
595 #define PGN_OUT_OF_BOOK "Annotator"
\r
597 extern AppData appData;
\r
600 /* PGN 7-tag info */
\r
608 /* Additional info */
\r
609 char *fen; /* NULL or FEN for starting position; input only */
\r
610 char *resultDetails;
\r
612 char *extraTags; /* NULL or "[Tag \"Value\"]\n", etc. */
\r
613 int whiteRating; /* -1 if unknown */
\r
614 int blackRating; /* -1 if unknown */
\r
615 VariantClass variant;
\r
616 char *outOfBook; /* [AS] Move and score when engine went out of book */
\r
617 int boardWidth; /* [HGM] adjustable board size */
\r
619 /* [HGM] For Shogi and Crazyhouse: */
\r
620 int holdingsSize; /* number of different piece types in holdings */
\r
621 int holdingsWidth; /* number of files left and right of board, 0 or 2 */
\r