2 * common.h -- Common definitions for X and Windows NT versions of XBoard
4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
8 * 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015 Free Software Foundation, Inc.
10 * Enhancements Copyright 2005 Alessandro Scotti
12 * The following terms apply to Digital Equipment Corporation's copyright
14 * ------------------------------------------------------------------------
17 * Permission to use, copy, modify, and distribute this software and its
18 * documentation for any purpose and without fee is hereby granted,
19 * provided that the above copyright notice appear in all copies and that
20 * both that copyright notice and this permission notice appear in
21 * supporting documentation, and that the name of Digital not be
22 * used in advertising or publicity pertaining to distribution of the
23 * software without specific, written prior permission.
25 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
26 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
27 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
28 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
29 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
30 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
32 * ------------------------------------------------------------------------
34 * The following terms apply to the enhanced version of XBoard
35 * distributed by the Free Software Foundation:
36 * ------------------------------------------------------------------------
38 * GNU XBoard is free software: you can redistribute it and/or modify
39 * it under the terms of the GNU General Public License as published by
40 * the Free Software Foundation, either version 3 of the License, or (at
41 * your option) any later version.
43 * GNU XBoard is distributed in the hope that it will be useful, but
44 * WITHOUT ANY WARRANTY; without even the implied warranty of
45 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
46 * General Public License for more details.
48 * You should have received a copy of the GNU General Public License
49 * along with this program. If not, see http://www.gnu.org/licenses/. *
51 *------------------------------------------------------------------------
52 ** See the file ChangeLog for a revision history. */
58 /* Begin compatibility grunge */
60 #if defined(__STDC__) || defined(WIN32) || defined(_amigados)
62 typedef void *VOIDSTAR;
65 typedef char *VOIDSTAR;
72 #define pclose _pclose
75 #ifdef _amigados /* It is important, that these types have */
76 typedef int Boolean; /* a length of 4 bytes each, as we are */
77 typedef char *String; /* using ReadArgs() for argument parsing. */
79 FILE *popen(const char *, const char *);
85 #include <X11/Intrinsic.h>
101 #define UNKNOWN -1 /* [HGM] nps */
105 # define srandom srand48
106 # define random lrand48
107 # else /* not HAVE_RAND48 */
108 # define srandom srand
110 # endif /* not HAVE_RAND48 */
111 #endif /* !HAVE_RANDOM */
113 /* End compatibility grunge */
115 /* unsigned int 64 for engine nodes work and display */
117 /* I don't know the name for this type of other compiler
118 * If it not work, just modify here
119 * This is for MS Visual Studio
122 #define u64 unsigned __int64
123 #define s64 signed __int64
124 #define u64Display "%I64u"
125 #define s64Display "%I64d"
126 #define u64Const(c) (c ## UI64)
127 #define s64Const(c) (c ## I64)
130 * or dummy types for other compiler
131 * [HGM] seems that -mno-cygwin comple needs %I64?
133 #define u64 unsigned long long
134 #define s64 signed long long
136 #define u64Display "%I64u"
137 #define s64Display "%I64d"
139 #define u64Display "%llu"
140 #define s64Display "%lld"
142 #define u64Const(c) (c ## ULL)
143 #define s64Const(c) (c ## LL)
147 #define u64 unsigned long long
148 #define s64 signed long long
149 #define u64Display "%llu"
150 #define s64Display "%lld"
151 #define u64Const(c) (c ## ull)
152 #define s64Const(c) (c ## ll)
155 #define PROTOVER 2 /* engine protocol version */
157 // [HGM] license: Messages that engines must print to satisfy their license requirements for patented variants
158 #define GOTHIC "Gothic Chess (see www.GothicChess.com) is licensed under U.S. Patent #6,481,716 by Ed Trice"
159 #define FALCON "Falcon Chess (see www.chessvariants.com) is licensed under U.S. Patent #5,690,334 by George W. Duke"
161 /* [HGM] Some notes about board sizes:
162 In games that allow piece drops, the holdings are considered part of the
163 board, in the leftmost and rightmost two files. This way they are
164 automatically part of the game-history states, and enjoy all display
165 functions (including drag-drop and click-click moves to the regular part
166 of the board). The drawback of this is that the internal numbering of
167 files starts at 2 for the a-file if holdings are displayed. To ensure
168 consistency, this shifted numbering system is used _everywhere_ in the
169 code, and conversion to the 'normal' system only takes place when the
170 file number is converted to or from ASCII (by redefining the character
171 constant 'a'). This works because Winboard only communicates with the
172 outside world in ASCII. In a similar way, the different rank numbering
173 systems (starting at rank 0 or 1) are implemented by redefining '1'.
175 #define BOARD_RANKS 17 /* [HGM] for in declarations */
176 #define BOARD_FILES 16 /* [HGM] for in declarations */
177 #define BOARD_HEIGHT (gameInfo.boardHeight) /* [HGM] made user adjustable */
178 #define BOARD_WIDTH (gameInfo.boardWidth + 2*gameInfo.holdingsWidth)
179 #define BOARD_LEFT (gameInfo.holdingsWidth) /* [HGM] play-board edges */
180 #define BOARD_RGHT (gameInfo.boardWidth + gameInfo.holdingsWidth)
181 #define CASTLING (BOARD_RANKS-1) /* [HGM] hide in upper rank */
182 #define VIRGIN (BOARD_RANKS-2) /* [HGM] pieces not moved */
183 #define TOUCHED_W CASTLING][(BOARD_FILES-6) /* [HGM] in upper rank */
184 #define TOUCHED_B CASTLING][(BOARD_FILES-5) /* [HGM] in upper rank */
185 #define EP_RANK CASTLING][(BOARD_FILES-4) /* [HGM] in upper rank */
186 #define EP_FILE CASTLING][(BOARD_FILES-3) /* [HGM] in upper rank */
187 #define EP_STATUS CASTLING][(BOARD_FILES-2) /* [HGM] in upper rank */
188 #define HOLDINGS_SET CASTLING][(BOARD_FILES-1) /* [HGM] in upper-right corner*/
189 #define ONE ('1'-(BOARD_HEIGHT==10)-appData.rankOffset) /* [HGM] foremost board rank */
190 #define AAA ('a'-BOARD_LEFT) /* [HGM] leftmost board file */
191 #define VIRGIN_W 1 /* [HGM] flags in Board[VIRGIN][X] */
194 #define MAX_MOVES 1000
196 #define DIALOG_SIZE 256
197 #define STAR_MATCH_N 16
199 #define TIME_CONTROL "5" /* in minutes */
200 #define TIME_DELAY_QUOTE "1.0" /* seconds between moves */
201 #define TIME_DELAY ((float) 1.0)
202 #define MOVES_PER_SESSION 40 /* moves per TIME_CONTROL */
203 #define TIME_INCREMENT -1 /* if >= 0, MOVES_PER_SESSION unused */
204 #define WhiteOnMove(move) (((move) % 2) == 0)
205 #define ICS_HOST "chessclub.com"
206 #define ICS_PORT "5000"
207 #define ICS_COMM_PORT ""
208 #define FIRST_HOST "localhost"
209 #define SECOND_HOST "localhost"
210 #define TELNET_PROGRAM "telnet"
211 #define DEF_BITMAP_DIR BITMAPDIR
212 #define MATCH_MODE "False"
213 #define INIT_STRING "new\nrandom\n"
214 #define WHITE_STRING "white\ngo\n"
215 #define BLACK_STRING "black\ngo\n"
216 #define COMPUTER_STRING "computer\n"
217 #define REUSE_CHESS_PROGRAMS 1
218 #define WHITE_PIECE_COLOR "#FFFFCC"
219 #define BLACK_PIECE_COLOR "#202020"
220 #define LIGHT_SQUARE_COLOR "#C8C365"
221 #define DARK_SQUARE_COLOR "#77A26D"
222 #define JAIL_SQUARE_COLOR "#808080"
223 #define HIGHLIGHT_SQUARE_COLOR "#FFFF00"
224 #define PREMOVE_HIGHLIGHT_COLOR "#FF0000"
225 #define LOWTIMEWARNING_COLOR "#FF0000"
226 #define BELLCHAR '\007'
227 #define NULLCHAR '\000'
228 #define FEATURE_TIMEOUT 10000 /*ms*/
231 #define MESSAGE_FONT 1
233 #define CONSOLE_FONT 3
234 #define COMMENT_FONT 4
235 #define EDITTAGS_FONT 5
236 #define MOVEHISTORY_FONT 6
237 #define GAMELIST_FONT 7
240 /* Default to no flashing (the "usual" XBoard behavior) */
241 #define FLASH_COUNT 0 /* Number of times to flash */
242 #define FLASH_RATE 5 /* Flashes per second */
244 /* Default delay per character (in msec) while sending login script */
245 #define MS_LOGIN_DELAY 0
247 /* [AS] Support for background textures */
248 #define BACK_TEXTURE_MODE_DISABLED 0
249 #define BACK_TEXTURE_MODE_PLAIN 1
250 #define BACK_TEXTURE_MODE_FULL_RANDOM 2
253 #define ZIPPY_TALK FALSE
254 #define ZIPPY_PLAY FALSE
255 #define ZIPPY_LINES "yow.lines"
256 #define ZIPPY_PINHEAD ""
257 #define ZIPPY_PASSWORD ""
258 #define ZIPPY_PASSWORD2 ""
259 #define ZIPPY_WRONG_PASSWORD ""
260 #define ZIPPY_ACCEPT_ONLY ""
261 #define ZIPPY_USE_I TRUE
262 #define ZIPPY_BUGHOUSE 0
263 #define ZIPPY_NOPLAY_CRAFTY FALSE
264 #define ZIPPY_GAME_END "gameend\n"
265 #define ZIPPY_GAME_START ""
266 #define ZIPPY_ADJOURN FALSE
267 #define ZIPPY_ABORT FALSE
268 #define ZIPPY_VARIANTS "normal,fischerandom,crazyhouse,losers,suicide,3checks,twokings,bughouse,shatranj"
269 #define ZIPPY_MAX_GAMES 0
270 #define ZIPPY_REPLAY_TIMEOUT 120
272 typedef VOIDSTAR ProcRef;
273 #define NoProc ((ProcRef) 0)
274 typedef VOIDSTAR InputSourceRef;
276 typedef void (*DelayedEventCallback) P((void));
278 typedef enum { Press, Release } ClickType;
281 BeginningOfGame, MachinePlaysWhite, MachinePlaysBlack,
282 AnalyzeMode, AnalyzeFile, TwoMachinesPlay,
283 EditGame, PlayFromGameFile, EndOfGame, EditPosition, Training,
284 IcsIdle, IcsPlayingWhite, IcsPlayingBlack, IcsObserving,
289 /* [HGM] the order here is crucial for Crazyhouse & Shogi: */
290 /* only the first N pieces can go into the holdings, and */
291 /* promotions in those variants shift P-W to U-S */
292 WhitePawn, WhiteKnight, WhiteBishop, WhiteRook, WhiteQueen,
293 WhiteFerz, WhiteAlfil, WhiteAngel, WhiteMarshall, WhiteWazir, WhiteMan,
294 WhiteCannon, WhiteNightrider, WhiteCardinal, WhiteDragon, WhiteGrasshopper,
295 WhiteSilver, WhiteFalcon, WhiteLance, WhiteCobra, WhiteUnicorn, WhiteLion,
296 WhiteTokin, WhiteClaw, WhitePCardinal, WhitePDragon, WhiteCat,
297 WhitePSword, WhiteMonarch, WhiteMother, WhiteNothing, WhitePRook, WhitePDagger,
298 WhiteDolphin, WhiteStag, WhiteHorned, WhiteEagle, WhiteSword,
299 WhiteCrown, WhiteHCrown, WhiteHorse, WhiteDrunk, WhitePBishop, WhiteKing,
300 BlackPawn, BlackKnight, BlackBishop, BlackRook, BlackQueen,
301 BlackFerz, BlackAlfil, BlackAngel, BlackMarshall, BlackWazir, BlackMan,
302 BlackCannon, BlackNightrider, BlackCardinal, BlackDragon, BlackGrasshopper,
303 BlackSilver, BlackFalcon, BlackLance, BlackCobra, BlackUnicorn, BlackLion,
304 BlackTokin, BlackClaw, BlackPCardinal, BlackPDragon, BlackCat,
305 BlackPSword, BlackMonarch, BlackMother, BlackNothing, BlackPRook, BlackPDagger,
306 BlackDolphin, BlackStag, BlackHorned, BlackEagle, BlackSword,
307 BlackCrown, BlackHCrown, BlackHorse, BlackDrunk, BlackPBishop, BlackKing,
308 EmptySquare, DarkSquare,
309 NoRights, // [HGM] gamestate: for castling rights hidden in board[CASTLING]
310 ClearBoard, WhitePlay, BlackPlay, PromotePiece, DemotePiece /*for use on EditPosition menus*/
313 /* [HGM] some macros that can be used as prefixes to convert piece types */
314 #define WHITE_TO_BLACK (int)BlackPawn - (int)WhitePawn + (int)
315 #define BLACK_TO_WHITE (int)WhitePawn - (int)BlackPawn + (int)
316 #define PROMOTED (int)WhiteDragon - (int)WhiteRook + (int)
317 #define DEMOTED (int)WhiteRook - (int)WhiteDragon + (int)
318 #define SHOGI (int)EmptySquare + (int)
319 #define CHUPROMOTED ((int)WhitePDragon - (int)WhiteDragon)*(gameInfo.variant == VariantChu) + PROMOTED
320 #define CHUDEMOTED ((int)WhiteDragon - (int)WhitePDragon)*(gameInfo.variant == VariantChu) + DEMOTED
321 #define IS_SHOGI(V) ((V) == VariantShogi || (V) == VariantChu)
322 #define IS_LION(V) ((V) == WhiteLion || (V) == BlackLion)
325 typedef ChessSquare Board[BOARD_RANKS][BOARD_FILES];
329 WhiteKingSideCastle, WhiteQueenSideCastle,
330 WhiteKingSideCastleWild, WhiteQueenSideCastleWild,
331 WhiteHSideCastleFR, WhiteASideCastleFR,
332 BlackKingSideCastle, BlackQueenSideCastle,
333 BlackKingSideCastleWild, BlackQueenSideCastleWild,
334 BlackHSideCastleFR, BlackASideCastleFR,
335 WhitePromotion, WhiteNonPromotion,
336 BlackPromotion, BlackNonPromotion,
337 WhiteCapturesEnPassant, BlackCapturesEnPassant,
338 WhiteDrop, BlackDrop, FirstLeg,
339 NormalMove, AmbiguousMove, IllegalMove, ImpossibleMove,
340 WhiteWins, BlackWins, GameIsDrawn, GameUnfinished,
341 GNUChessGame, XBoardGame, MoveNumberOne, Open, Close, Nothing,
342 Comment, PositionDiagram, ElapsedTime, PGNTag, NAG
346 ColorShout, ColorSShout, ColorChannel1, ColorChannel, ColorKibitz,
347 ColorTell, ColorChallenge, ColorRequest, ColorSeek, ColorNormal,
348 ColorNone, NColorClasses
352 SoundMove, SoundBell, SoundRoar, SoundAlarm, SoundIcsWin, SoundIcsLoss,
353 SoundIcsDraw, SoundIcsUnfinished, NSoundClasses
356 /* Names for chess variants, not necessarily supported */
358 VariantNormal, /* Normal chess */
359 VariantLoadable, /* "loadgame" command allowed (not really a variant)*/
360 VariantWildCastle, /* Shuffle chess where king can castle from d file */
361 VariantNoCastle, /* Shuffle chess with no castling at all */
362 VariantFischeRandom, /* FischeRandom */
363 VariantBughouse, /* Bughouse, ICC/FICS rules */
364 VariantCrazyhouse, /* Crazyhouse, ICC/FICS rules */
365 VariantLosers, /* Try to lose all pieces or get mated (ICC wild 17)*/
366 VariantSuicide, /* Try to lose all pieces incl. king (FICS) */
367 VariantGiveaway, /* Try to have no legal moves left (ICC wild 26) */
368 VariantTwoKings, /* Weird ICC wild 9 */
369 VariantKriegspiel, /* Kriegspiel; pawns can capture invisible pieces */
370 VariantAtomic, /* Capturing piece explodes (ICC wild 27) */
371 Variant3Check, /* Win by giving check 3 times (ICC wild 25) */
372 VariantShatranj, /* Unsupported (ICC wild 28) */
373 Variant29, /* Temporary name for possible future ICC wild 29 */
374 Variant30, /* Temporary name for possible future ICC wild 30 */
375 Variant31, /* Temporary name for possible future ICC wild 31 */
376 Variant32, /* Temporary name for possible future ICC wild 32 */
377 Variant33, /* Temporary name for possible future ICC wild 33 */
378 Variant34, /* Temporary name for possible future ICC wild 34 */
379 Variant35, /* Temporary name for possible future ICC wild 35 */
380 Variant36, /* Temporary name for possible future ICC wild 36 */
381 VariantShogi, /* [HGM] added variants */
404 VariantUnknown /* Catchall for other unknown variants */
407 #define VARIANT_NAMES { \
461 #if !defined(_amigados)
462 char *whitePieceColor;
463 char *blackPieceColor;
464 char *lightSquareColor;
465 char *darkSquareColor;
466 char *jailSquareColor;
467 char *highlightSquareColor;
468 char *premoveHighlightColor;
474 int lightSquareColor;
477 int highlightSquareColor;
478 int premoveHighlightColor;
482 char *engInitString[ENGINES];
483 char *computerString[ENGINES];
484 char *chessProgram[ENGINES];
485 char *directory[ENGINES];
486 char *pgnName[ENGINES];
487 Boolean firstPlaysBlack;
488 Boolean noChessProgram;
492 char *pieceDirectory;
494 char *soundDirectory;
504 char *icsCommPort; /* if set, use serial port instead of tcp host/port */
505 char *icsLogon; /* Hack to permit variable logon scripts. */
514 int loadGameIndex; /* game # within file */
517 Boolean autoSaveGames;
518 Boolean onlyOwn; /* [HGM] suppress auto-saving of observed games */
519 char *loadPositionFile;
520 int loadPositionIndex; /* position # within file */
521 char *savePositionFile;
522 Boolean fischerCastling;/* [HGM] fischer: allow Fischr castling in any variant */
536 char *messageFont; /* WinBoard only */
538 char *font; /* xboard only */
544 Boolean ringBellAfterMoves;
545 Boolean autoCallFlag;
547 Boolean autoFlipView;
548 char *cmailGameName; /* xboard only */
550 Boolean alwaysPromoteToQueen;
551 Boolean oldSaveStyle;
554 Boolean showThinking;
555 Boolean ponderNextMove;
556 Boolean periodicUpdates;
558 Boolean autoCreateLogon;
561 Boolean testLegality;
562 Boolean topLevel; /* xboard, top-level auxiliary windows */
563 Boolean titleInWindow; /* xboard only */
564 Boolean localLineEditing; /* WinBoard only */
567 int flashCount; /* Number of times to flash (xboard only) */
568 int flashRate; /* Flashes per second (xboard only) */
569 int msLoginDelay; /* Delay per character (in msec) while sending
570 ICS logon script (xboard only) */
571 Boolean colorize; /* If True, use the following colors to color text */
572 /* Strings for colors, as "fg, bg, bold" (strings used in xboard only) */
573 char *colorShout; // [HGM] IMPORTANT: order must conform to ColorClass definition
579 char *colorChallenge;
583 char *soundProgram; /* sound-playing program */
584 char *soundShout; // [HGM] IMPORTANT: order must be as in ColorClass
590 char *soundChallenge;
593 char *soundMove; // [HGM] IMPORTANT: order must be as in SoundClass
600 char *soundIcsUnfinished;
601 Boolean disguise; /* [HGM] Promoted Pawns look like pieces in bughouse */
602 Boolean reuse[ENGINES];
603 Boolean animateDragging; /* If True, animate mouse dragging of pieces */
604 Boolean animate; /* If True, animate non-mouse moves */
605 int animSpeed; /* Delay in milliseconds between animation frames */
606 Boolean popupMoveErrors;
607 Boolean popupExitMessage;
609 Boolean highlightLastMove;
610 Boolean highlightDragging;
611 Boolean blindfold; /* if true, no pieces are drawn */
612 Boolean premove; /* true if premove feature enabled */
613 Boolean premoveWhite; /* true if premoving White first move */
614 char *premoveWhiteText; /* text of White premove 1 */
615 Boolean premoveBlack; /* true if premoving Black first move */
616 char *premoveBlackText; /* text of Black premove 1 */
617 Boolean icsAlarm; /* true if sounding alarm at a certain time */
618 int icsAlarmTime; /* time to sound alarm, in milliseconds */
619 Boolean autoRaiseBoard;
620 int fontSizeTolerance; /* xboard only */
624 int protocolVersion[ENGINES];
625 Boolean showButtonBar;
626 Boolean icsEngineAnalyze;
627 Boolean variations; /* [HGM] enable variation-tree walking */
628 Boolean autoExtend; /* [HGM] enable playing move(s) of right-clicked PV in analysis mode */
630 /* [AS] New properties (down to the "ZIPPY" part) */
631 Boolean scoreIsAbsolute[ENGINES]; /* If true, engine score is always from white side */
632 Boolean saveExtendedInfoInPGN; /* If true, saved PGN games contain extended info */
633 Boolean hideThinkingFromHuman; /* If true, program thinking is generated but not displayed in human/computer matches */
637 char * liteBackTextureFile; /* Name of texture bitmap for lite squares */
638 char * darkBackTextureFile; /* Name of texture bitmap for dark squares */
639 int liteBackTextureMode;
640 int darkBackTextureMode;
641 char * renderPiecesWithFont; /* Name of font for rendering chess pieces */
642 char * fontToPieceTable; /* Map to translate font character to chess pieces */
643 char * inscriptions; /* text (kanji) to write on top of a piece */
644 int fontBackColorWhite;
645 int fontForeColorWhite;
646 int fontBackColorBlack;
647 int fontForeColorBlack;
648 int fontPieceSize; /* Size of font relative to square (percentage) */
649 int overrideLineGap; /* If >= 0 overrides the lineGap value of the board size properties */
650 int adjudicateLossThreshold; /* Adjudicate a two-machine game if both engines agree the score is below this for 6 plies */
653 char * nameOfDebugFile;
654 char * pgnEventHeader;
655 int defaultFrcPosition;
657 Boolean saveOutOfBookInfo;
658 Boolean showEvalInMoveHistory;
659 int evalHistColorWhite;
660 int evalHistColorBlack;
661 Boolean highlightMoveWithArrow;
663 char * tourneyOptions;
664 int highlightArrowColor;
665 Boolean useStickyWindows;
666 Boolean bgObserve; /* [HGM] bughouse */
667 Boolean dualBoard; /* [HGM] dual */
669 char * viewerOptions;
670 int adjudicateDrawMoves;
671 Boolean autoDisplayComment;
672 Boolean autoDisplayTags;
673 Boolean pseudo[ENGINES]; /* [HGM] pseudo-engines */
674 Boolean isUCI[ENGINES];
675 Boolean hasOwnBookUCI[ENGINES];
676 char * adapterCommand;
679 Boolean usePolyglotBook;
685 int defaultCacheSizeEGTB;
686 char * defaultPathEGTB;
687 int defaultMatchGames;
689 /* [HGM] Board size */
695 char * pieceToCharTable;
696 char * pieceNickNames;
697 char * colorNickNames;
703 Boolean materialDraws;
704 Boolean trivialDraws;
712 char *zippyPassword2;
713 char *zippyWrongPassword;
714 char *zippyAcceptOnly;
717 int zippyNoplayCrafty;
719 char *zippyGameStart;
724 int zippyReplayTimeout; /*seconds*/
725 int zippyShortGame; /* [HGM] aborter */
727 Boolean lowTimeWarning; /* [HGM] low time */
729 char *lowTimeWarningColor;
731 char *serverFileName;
732 char *serverMovesName;
734 Boolean suppressLoadMoves;
736 int timeOdds[ENGINES];
737 int drawDepth[ENGINES];
739 int accumulateTC[ENGINES];
743 int eloThreshold1; /* [HGM] select */
750 Boolean ignoreColors;
753 int rewindIndex; /* [HGM] autoinc */
754 int sameColorGames; /* [HGM] alternate */
755 int smpCores; /* [HGM] SMP */
757 int niceEngines; /* [HGM] nice */
758 char *logo[ENGINES];/* [HGM] logo */
759 char *pairingEngine;/* [HGM] pairing */
762 Boolean noGUI; /* [HGM] fast: suppress all display updates */
763 char *engOptions[ENGINES]; /* [HGM] options */
764 char *fenOverride[ENGINES];
765 char *features[ENGINES];
766 char *featureDefaults;
768 Boolean keepAlive; /* [HGM] alive */
769 Boolean forceIllegal;/*[HGM] illegal */
770 Boolean noJoin; /* [HGM] join */
771 char *wrapContSeq; /* continuation sequence when xboard wraps text */
772 Boolean useInternalWrap; /* use internal wrapping -- noJoin usurps this if set */
773 Boolean pasteSelection; /* paste X selection instead of clipboard */
774 int nrVariations; /* [HGM] multivar */
775 int zoom; /* [HGM] evalGraph */
776 int evalThreshold; /* [HGM] evalGraph */
777 Boolean dropMenu; /* [HGM] pv */
778 Boolean markers; /* [HGM] markers */
785 Boolean pvSAN[ENGINES];
788 char *recentEngineList;
802 } AppData, *AppDataPtr;
804 /* PGN tags (for showing in the game list) */
805 #define LPUSERGLT_SIZE 64
807 #define GLT_EVENT 'e'
810 #define GLT_ROUND 'o'
811 #define GLT_PLAYERS 'p' /* I.e. white "-" black */
812 #define GLT_RESULT 'r'
813 #define GLT_WHITE_ELO 'w'
814 #define GLT_BLACK_ELO 'b'
815 #define GLT_TIME_CONTROL 't'
816 #define GLT_VARIANT 'v'
817 #define GLT_OUT_OF_BOOK 'a'
818 #define GLT_RESULT_COMMENT 'c' /* [HGM] rescom */
820 #define GLT_DEFAULT_TAGS "eprd" /* Event, players, result, date */
822 #define GLT_ALL_TAGS "esdoprwbtvac"
824 #define PGN_OUT_OF_BOOK "Annotator"
826 extern AppData appData;
837 /* Additional info */
838 char *fen; /* NULL or FEN for starting position; input only */
841 char *extraTags; /* NULL or "[Tag \"Value\"]\n", etc. */
842 int whiteRating; /* -1 if unknown */
843 int blackRating; /* -1 if unknown */
844 VariantClass variant;
846 char *outOfBook; /* [AS] Move and score when engine went out of book */
847 int boardWidth; /* [HGM] adjustable board size */
849 /* [HGM] For Shogi and Crazyhouse: */
850 int holdingsSize; /* number of different piece types in holdings */
851 int holdingsWidth; /* number of files left and right of board, 0 or 2 */
854 /* [AS] Search stats from chessprogram, for the played move */
855 // [HGM] moved here from backend.h because it occurs in declarations of front-end functions
857 int score; /* Centipawns */
858 int depth; /* Plies */
859 int time; /* Milliseconds */
860 } ChessProgramStats_Move;
862 /* [AS] Layout management */
871 extern WindowPlacement wpEngineOutput;
872 extern WindowPlacement wpEvalGraph;
873 extern WindowPlacement wpMoveHistory;
874 extern WindowPlacement wpGameList;
875 extern WindowPlacement wpTags;
876 extern WindowPlacement wpTextMenu;
878 #define MAXENGINES 2000
882 extern int chatCount;
883 extern char chatPartner[MAX_CHAT][MSG_SIZ];
885 // Some prototypes of routines so general they should be available everywhere
886 /* If status == 0, we are exiting with a benign message, not an error */
887 void DisplayFatalError P((String message, int error, int status));
888 void DisplayError P((String message, int error));
890 // [HGM] generally useful macros; there are way too many memory leaks...
891 #define FREE(x) if(x) free(x)
892 #define ASSIGN(x, y) if(x) free(x); x = strdup(y)
894 // [HGM] for now we use the kludge to redefine all the unstructured options by their array counterpart
895 // in due time we would have to make the actual substitutions all through the source
897 #define firstInitString engInitString[0]
898 #define secondInitString engInitString[1]
899 #define firstComputerString computerString[0]
900 #define secondComputerString computerString[1]
901 #define firstChessProgram chessProgram[0]
902 #define secondChessProgram chessProgram[1]
903 #define firstDirectory directory[0]
904 #define secondDirectory directory[1]
905 #define firstProtocolVersion protocolVersion[0]
906 #define secondProtocolVersion protocolVersion[1]
907 #define firstScoreIsAbsolute scoreIsAbsolute[0]
908 #define secondScoreIsAbsolute scoreIsAbsolute[1]
909 #define firstHasOwnBookUCI hasOwnBookUCI[0]
910 #define secondHasOwnBookUCI hasOwnBookUCI[1]
911 #define firstTimeOdds timeOdds[0]
912 #define secondTimeOdds timeOdds[1]
913 #define firstAccumulateTC accumulateTC[0]
914 #define secondAccumulateTC accumulateTC[1]
915 #define firstHost host[0]
916 #define secondHost host[1]
917 #define reuseFirst reuse[0]
918 #define reuseSecond reuse[1]
919 #define firstIsUCI isUCI[0]
920 #define secondIsUCI isUCI[1]
921 #define firstNPS NPS[0]
922 #define secondNPS NPS[1]
923 #define firstLogo logo[0]
924 #define secondLogo logo[1]
925 #define fenOverride1 fenOverride[0]
926 #define fenOverride2 fenOverride[1]
927 #define firstOptions engOptions[0]
928 #define secondOptions engOptions[1]