4 * Common display routines for GNU Shogi.
6 * ----------------------------------------------------------------------
7 * Copyright (c) 1993, 1994, 1995 Matthias Mutz
8 * Copyright (c) 1999 Michael Vanier and the Free Software Foundation
10 * GNU SHOGI is based on GNU CHESS
12 * Copyright (c) 1988, 1989, 1990 John Stanback
13 * Copyright (c) 1992 Free Software Foundation
15 * This file is part of GNU SHOGI.
17 * GNU Shogi is free software; you can redistribute it and/or modify it
18 * under the terms of the GNU General Public License as published by the
19 * Free Software Foundation; either version 3 of the License,
20 * or (at your option) any later version.
22 * GNU Shogi is distributed in the hope that it will be useful, but WITHOUT
23 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
24 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
27 * You should have received a copy of the GNU General Public License along
28 * with GNU Shogi; see the file COPYING. If not, see
29 * <http://www.gnu.org/licenses/>.
30 * ----------------------------------------------------------------------
34 #if defined HAVE_GETTIMEOFDAY
41 #include <sys/param.h>
42 #include <sys/types.h>
49 int InBackground = false;
50 struct display *dsp = &raw_display;
56 movealgbr(short m, char *s)
59 short piece = 0, flag = 0;
72 piece = f - NO_SQUARES;
74 if (piece > NO_PIECES)
77 flag = (dropmask | piece);
124 #endif /* BOOKTEST */
128 * Generate move strings in different formats.
131 * - f piece to be moved
132 * - 0 < f < NO_SQUARES source square
133 * - NO_SQUARES <= f NO_SQUARES + 2*NO_PIECES dropped piece modulo NO_PIECES
134 * - t & 0x7f target square
135 * - t & 0x80 promotion flag
136 * - flag FIXME: must be zero ?
143 algbr(short f, short t, short flag)
149 piece = f - NO_SQUARES;
151 if (f > (NO_SQUARES + NO_PIECES))
154 flag = (dropmask | piece);
163 if ((f == t) && ((f != 0) || (t != 0)))
166 dsp->Printf("error in algbr: FROM=TO=%d, flag=0x%4x\n", t, flag);
169 mvstr[0][0] = mvstr[1][0] = mvstr[2][0] = mvstr[3][0] = '\0';
171 else if ((flag & dropmask) != 0)
173 short piece = flag & pmask;
175 mvstr[0][0] = pxx[piece];
177 mvstr[0][2] = cxx[column(t)];
178 mvstr[0][3] = rxx[row(t)];
180 strcpy(mvstr[1], mvstr[0]);
181 strcpy(mvstr[2], mvstr[0]);
182 strcpy(mvstr[3], mvstr[0]);
184 else if ((f != 0) || (t != 0))
186 /* algebraic notation */
187 mvstr[0][0] = cxx[column(f)];
188 mvstr[0][1] = rxx[row(f)];
189 mvstr[0][2] = cxx[column(t)];
190 mvstr[0][3] = rxx[row(t)];
191 mvstr[0][4] = mvstr[3][0] = '\0';
192 mvstr[1][0] = pxx[board[f]];
194 mvstr[2][0] = mvstr[1][0];
195 mvstr[2][1] = mvstr[0][1];
197 mvstr[2][2] = mvstr[1][1] = mvstr[0][2]; /* to column */
198 mvstr[2][3] = mvstr[1][2] = mvstr[0][3]; /* to row */
199 mvstr[2][4] = mvstr[1][3] = '\0';
200 strcpy(mvstr[3], mvstr[2]);
201 mvstr[3][1] = mvstr[0][0];
205 strcat(mvstr[0], "+");
206 strcat(mvstr[1], "+");
207 strcat(mvstr[2], "+");
208 strcat(mvstr[3], "+");
213 mvstr[0][0] = mvstr[1][0] = mvstr[2][0] = mvstr[3][0] = '\0';
219 * Compare the string 's' to the list of legal moves available for the
220 * opponent. If a match is found, make the move on the board.
224 VerifyMove(char *s, VerifyMove_mode iop, unsigned short *mv)
226 static short pnt, tempb, tempc, tempsf, tempst, cnt;
227 static struct leaf xnode;
229 short i, l, local_flags;
232 /* check and remove quality flags */
233 for (i = local_flags = 0, l = strlen(s); i < l; i++)
238 local_flags |= badmove;
243 local_flags |= goodmove;
249 local_flags |= difficult;
258 if (iop == UNMAKE_MODE)
260 UnmakeMove(opponent, &xnode, &tempb, &tempc, &tempsf, &tempst);
266 if (iop == VERIFY_AND_MAKE_MODE)
267 generate_move_flags = true;
269 MoveList(opponent, 2, -1, true);
270 generate_move_flags = false;
273 while (pnt < TrPnt[3])
276 algbr(node->f, node->t, (short) node->flags);
278 if ((strcmp(s, mvstr[0]) == 0)
279 || (strcmp(s, mvstr[1]) == 0)
280 || (strcmp(s, mvstr[2]) == 0)
281 || (strcmp(s, mvstr[3]) == 0))
288 if ((cnt == 1) && (xnode.score > DONTUSE))
292 MakeMove(opponent, &xnode, &tempb, &tempc,
293 &tempsf, &tempst, &INCscore);
295 if (SqAttacked(PieceList[opponent][0], computer, &blocked))
297 UnmakeMove(opponent, &xnode, &tempb, &tempc, &tempsf, &tempst);
298 dsp->AlwaysShowMessage("Illegal move (in check) %s", s);
303 if (iop == VERIFY_AND_TRY_MODE)
306 dsp->UpdateDisplay(xnode.f, xnode.t, 0, (short) xnode.flags);
307 GameList[GameCnt].depth = GameList[GameCnt].score = 0;
308 GameList[GameCnt].nodes = 0;
309 ElapsedTime(COMPUTE_AND_INIT_MODE);
310 GameList[GameCnt].time = (short) (et + 50)/100;
311 GameList[GameCnt].flags |= local_flags;
315 TimeControl.clock[opponent] -= et;
316 timeopp[oppptr] = et;
317 --TimeControl.moves[opponent];
320 *mv = (xnode.f << 8) | xnode.t;
321 algbr(xnode.f, xnode.t, false);
323 /* in force mode, check for mate conditions */
326 if (IsCheckmate(opponent ^ 1, -1, -1))
330 sprintf(buf, "%s mates!\n", ColorStr[opponent]);
331 dsp->ShowMessage(buf);
340 dsp->AlwaysShowMessage("Illegal move (no match) %s", s);
342 if (!barebones && (cnt > 1))
344 sprintf(buffer, "Ambiguous Move %s!", s);
345 dsp->ShowMessage(buffer);
353 parser(char *f, short *fpiece)
361 for (i = 1, *fpiece = no_piece; i < NO_PIECES; i++)
363 if (f[0] == pxx[i] || f[0] == qxx[i])
365 *fpiece = (p ? promoted[i] : unpromoted[i]);
370 if (f[1] == '*' || f[1] == '\'')
375 return ((NO_SQUARES + *fpiece) << 8) | locn(r2, c2);
383 p = (f[5] == '+') ? 0x80 : 0;
385 return (locn(r1, c1) << 8) | locn(r2, c2) | p;
393 while (*InPtr != ' ')
396 while (*InPtr == ' ')
404 while (*InPtr == ' ')
409 void RequestInputString(char* buffer, unsigned bufsize)
412 int ret = snprintf(fmt, sizeof(fmt), "%%%us", bufsize);
414 perror("RequestInputString snprintf");
417 if (ret >= sizeof(fmt)) {
419 "Insufficient format-buffer size in %s for bufsize=%u\n",
420 __FUNCTION__, bufsize);
423 dsp->doRequestInputString(fmt, buffer);
437 strcpy(fname, savefile);
439 dsp->ShowMessage("Enter file name: ");
440 RequestInputString(fname, sizeof(fname)-1);
443 if (fname[0] == '\0')
444 strcpy(fname, "shogi.000");
446 if ((fd = fopen(fname, "r")) != NULL)
449 fgets(fname, 256, fd);
450 computer = opponent = black;
459 /* FIXME: write a skipn() function so that we can get
460 * 3 skips by doing skipn(3) */
464 Game50 = atoi(InPtr);
466 flag.force = (*InPtr == 'f');
467 fgets(fname, 256, fd); /* empty */
468 fgets(fname, 256, fd);
471 TCflag = atoi(InPtr);
475 OperatorTime = atoi(InPtr);
476 fgets(fname, 256, fd);
479 TimeControl.clock[black] = atol(InPtr);
482 TimeControl.moves[black] = atoi(InPtr);
483 fgets(fname, 256, fd);
486 TimeControl.clock[white] = atol(InPtr);
489 TimeControl.moves[white] = atoi(InPtr);
490 fgets(fname, 256, fd); /* empty */
492 for (i = NO_ROWS - 1; i > -1; i--)
494 fgets(fname, 256, fd);
498 for (j = 0; j < NO_COLS; j++)
500 sq = i * NO_COLS + j;
506 board[sq] = no_piece;
511 for (c = 0; c < NO_PIECES; c++)
516 board[sq] = promoted[c];
518 board[sq] = unpromoted[c];
524 for (c = 0; c < NO_PIECES; c++)
529 board[sq] = promoted[c];
531 board[sq] = unpromoted[c];
539 Mvboard[sq] = atoi(InPtr);
544 fgets(fname, 256, fd); /* empty */
545 fgets(fname, 256, fd); /* 9 8 7 ... */
546 fgets(fname, 256, fd); /* empty */
547 fgets(fname, 256, fd); /* p l n ... */
550 for (side = 0; side <= 1; side++)
552 fgets(fname, 256, fd);
556 Captured[side][pawn] = atoi(InPtr);
559 Captured[side][lance] = atoi(InPtr);
561 Captured[side][knight] = atoi(InPtr);
564 Captured[side][silver] = atoi(InPtr);
566 Captured[side][gold] = atoi(InPtr);
568 Captured[side][bishop] = atoi(InPtr);
570 Captured[side][rook] = atoi(InPtr);
572 Captured[side][king] = atoi(InPtr);
576 flag.regularstart = true;
578 fgets(fname, 256, fd); /* empty */
579 fgets(fname, 256, fd); /* move score ... */
581 while (fgets(fname, 256, fd))
590 g = &GameList[GameCnt];
591 g->gmove = parser(InPtr, &g->fpiece);
593 g->score = atoi(InPtr);
595 g->depth = atoi(InPtr);
597 g->nodes = atol(InPtr);
599 g->time = atol(InPtr);
601 g->flags = c = atoi(InPtr);
603 g->hashkey = strtol(InPtr, (char **) NULL, 16);
605 g->hashbd = strtol(InPtr, (char **) NULL, 16);
613 for (piece = no_piece, i = 0; i < NO_PIECES; i++)
615 if (pxx[i] == *InPtr)
623 g->color = ((*InPtr == 'W') ? white : black);
625 g->piece = (*InPtr == '+'
627 : unpromoted[piece]);
636 if (TimeControl.clock[black] > 0)
644 dsp->UpdateDisplay(0, 0, 1, 0);
655 short sq, i, c, f, t;
658 char empty[2] = "\n";
661 strcpy(fname, savefile);
663 dsp->ShowMessage("Enter file name: ");
664 RequestInputString(fname, sizeof(fname)-1);
667 if (fname[0] == '\0')
668 strcpy(fname, "shogi.000");
670 if ((fd = fopen(fname, "w")) != NULL)
675 if (computer == white)
678 if (computer == black)
681 fprintf(fd, "White %s Black %s %d %s\n", w, b, Game50,
682 flag.force ? "force" : "");
684 fprintf(fd, "TimeControl %d Operator Time %d\n", TCflag, OperatorTime);
685 fprintf(fd, "Black Clock %ld Moves %d\nWhite Clock %ld Moves %d\n",
686 TimeControl.clock[black], TimeControl.moves[black],
687 TimeControl.clock[white], TimeControl.moves[white]);
690 for (i = NO_ROWS - 1; i > -1; i--)
692 fprintf(fd, "%c ", ROW_NAME(i));
694 for (c = 0; c < NO_COLS; c++)
696 sq = i * NO_COLS + c;
698 p = is_promoted[piece] ? '+' : ' ';
699 fprintf(fd, "%c", p);
715 fprintf(fd, "%c", p);
720 for (f = i * NO_COLS; f < i * NO_COLS + NO_ROWS; f++)
721 fprintf(fd, " %d", Mvboard[f]);
728 fprintf(fd, " 9 8 7 6 5 4 3 2 1\n");
730 fprintf(fd, " p l n s g b r k\n");
732 fprintf(fd, " 5 4 3 2 1\n");
734 fprintf(fd, " p s g b r k\n");
737 for (side = 0; side <= 1; side++)
739 fprintf(fd, "%c", (side == black) ? 'B' : 'W');
740 fprintf(fd, " %2d", Captured[side][pawn]);
742 fprintf(fd, " %2d", Captured[side][lance]);
743 fprintf(fd, " %2d", Captured[side][knight]);
745 fprintf(fd, " %2d", Captured[side][silver]);
746 fprintf(fd, " %2d", Captured[side][gold]);
747 fprintf(fd, " %2d", Captured[side][bishop]);
748 fprintf(fd, " %2d", Captured[side][rook]);
749 fprintf(fd, " %2d", Captured[side][king]);
754 fputs(" move score depth nodes time flags capture\n", fd);
756 for (i = 1; i <= GameCnt; i++)
758 struct GameRec *g = &GameList[i];
761 t = (g->gmove & 0xFF);
762 algbr(f, t, g->flags);
764 fprintf(fd, "%c%c%-5s %6d %5d %7ld %6ld %5d 0x%08lx 0x%08lx",
767 : (is_promoted[g->fpiece] ? '+' : ' ')),
769 ((f > NO_SQUARES) ? &mvstr[0][1] : mvstr[0]),
771 g->nodes, g->time, g->flags,
772 g->hashkey, g->hashbd);
774 if (g->piece != no_piece)
776 fprintf(fd, " %c %s %c\n",
777 pxx[g->piece], ColorStr[g->color],
778 (is_promoted[g->piece] ? '+' : ' '));
788 dsp->ShowMessage("Game saved");
792 dsp->ShowMessage("Could not open file");
798 * GetXGame, SaveXGame and BookGame used to only be defined if
799 * xshogi wasn't defined -- wonder why?
811 dsp->ShowMessage("Enter file name: ");
812 RequestInputString(fname, sizeof(fname)-1);
814 if (fname[0] == '\0')
815 strcpy(fname, "xshogi.position.read");
817 if ((fd = fopen(fname, "r")) != NULL)
820 flag.regularstart = false;
823 /* xshogi position file ... */
824 fgets(fname, 256, fd);
829 if (strcmp(fname, "xshogi"))
833 /* -- empty line -- */
834 fgets(fname, 256, fd);
835 /* -- empty line -- */
836 fgets(fname, 256, fd);
838 for (i = NO_ROWS - 1; i > -1; i--)
840 fgets(fname, 256, fd);
843 for (j = 0; j < NO_COLS; j++)
845 sq = i * NO_COLS + j;
851 board[sq] = no_piece;
856 for (c = 0; c < NO_PIECES; c++)
861 board[sq] = promoted[c];
863 board[sq] = unpromoted[c];
869 for (c = 0; c < NO_PIECES; c++)
874 board[sq] = promoted[c];
876 board[sq] = unpromoted[c];
889 for (side = 0; side <= 1; side++)
891 fgets(fname, 256, fd);
893 Captured[side][pawn] = atoi(InPtr);
896 Captured[side][lance] = atoi(InPtr);
898 Captured[side][knight] = atoi(InPtr);
901 Captured[side][silver] = atoi(InPtr);
903 Captured[side][gold] = atoi(InPtr);
905 Captured[side][bishop] = atoi(InPtr);
907 Captured[side][rook] = atoi(InPtr);
909 Captured[side][king] = atoi(InPtr);
912 if (fgets(fname, 256, fd) != NULL && strncmp(fname, "white", 5) == 0)
925 dsp->UpdateDisplay(0, 0, 1, 0);
940 dsp->ShowMessage("Enter file name: ");
941 RequestInputString(fname, sizeof(fname)-1);
943 if (fname[0] == '\0')
944 strcpy(fname, "xshogi.position.read");
946 if ((fd = fopen(fname, "w")) != NULL)
948 fputs("# xshogi position file -- \n", fd);
952 for (i = NO_ROWS - 1; i > -1; i--)
956 for (j = 0; j < NO_COLS; j++)
958 sq = i * NO_COLS + j;
960 isp = is_promoted[piece];
961 *p = (isp ? '+' : ' ');
964 if (piece == no_piece)
966 else if (color[sq] == white)
979 for (side = 0; side <= 1; side++)
983 "%d %d %d %d %d %d %d %d\n",
985 "%d %d %d %d %d %d\n",
987 Captured[side][pawn],
989 Captured[side][lance],
990 Captured[side][knight],
992 Captured[side][silver],
993 Captured[side][gold],
994 Captured[side][bishop],
995 Captured[side][rook],
996 Captured[side][king]);
1001 if (computer == black)
1002 fputs("white to play\n", fd);
1004 fputs("black to play\n", fd);
1015 char fname[256], sflags[4];
1019 strcpy(fname, savefile);
1021 /* Enter file name */
1022 dsp->ShowMessage("Enter file name: ");
1023 RequestInputString(fname, sizeof(fname)-1);
1026 if (fname[0] == '\0')
1029 if ((fd = fopen(fname, "a")) != NULL)
1033 for (i = 1; i <= GameCnt; i++)
1035 struct GameRec *g = &GameList[i];
1036 char mvnr[20], mvs[20];
1039 sprintf(mvnr, "%d.", (i + 1)/2);
1044 t = (g->gmove & 0xFF);
1045 algbr(f, t, g->flags);
1048 /* determine move quality string */
1049 if (g->flags & goodmove)
1052 if (g->flags & badmove)
1055 #ifdef EASY_OPENINGS
1056 if (g->flags & difficult)
1062 /* determine move string */
1065 sprintf(mvs, "%s%s ", &mvstr[0][1], sflags);
1069 sprintf(mvs, "%c%c%c%c%c%s%s ",
1070 mvstr[0][0], mvstr[0][1],
1071 (g->flags & capture) ? 'x' : '-',
1072 mvstr[0][2], mvstr[0][3],
1073 (mvstr[0][4] == '+') ? "+" : "",
1077 fprintf(fd, "%s%s%c%s",
1081 : (is_promoted[g->fpiece] ? "+" : "")),
1094 dsp->ShowMessage("Game saved");
1098 dsp->ShowMessage("Could not open file");
1109 char fname[256], dbuf[256];
1113 strcpy(fname, listfile);
1118 strncpy(dbuf, ctime(&when), 20);
1125 /* use format "CL.Jan01-020304B" when
1128 program played white */
1130 sprintf(fname, "CL.%s%s-%s%s%s%c",
1131 dbuf + 4, dbuf + 8, dbuf + 11, dbuf + 14,
1132 dbuf + 17, ColorStr[computer][0]);
1134 /* replace space padding with 0 */
1135 for (i = 0; fname[i] != '\0'; i++)
1137 if (fname[i] == ' ')
1142 fd = fopen(fname, "w");
1146 printf("Open failure for file: %s", fname);
1150 fprintf(fd, "gnushogi %s game\n", PACKAGE_VERSION);
1151 fputs(" score depth nodes time ", fd);
1152 fputs(" score depth nodes time\n", fd);
1154 for (i = 1; i <= GameCnt; i++)
1156 f = GameList[i].gmove >> 8;
1157 t = (GameList[i].gmove & 0xFF);
1158 algbr(f, t, GameList[i].flags);
1160 if (GameList[i].flags & book)
1162 fprintf(fd, "%c%c%-5s %5d Book%7ld %5ld",
1165 : (is_promoted[GameList[i].fpiece] ? '+' : ' ')),
1166 pxx[GameList[i].fpiece],
1168 ? &mvstr[0][1] : mvstr[0]),
1175 fprintf(fd, "%c%c%-5s %5d %2d %7ld %5ld",
1178 : (is_promoted[GameList[i].fpiece] ? '+' : ' ')),
1179 pxx[GameList[i].fpiece],
1180 (f > NO_SQUARES ? &mvstr[0][1] : mvstr[0]),
1181 GameList[i].score, GameList[i].depth,
1182 GameList[i].nodes, GameList[i].time);
1195 fprintf(fd, "\n\n");
1197 if (GameList[GameCnt].flags & draw)
1199 fprintf(fd, "Draw %s\n", DRAW);
1201 if (DRAW == DRAW_REPETITION)
1205 fprintf(fd, "repetition by positions ");
1207 for (j = GameCnt - 1; j >= Game50; j -= 2)
1209 if (GameList[j].hashkey == hashkey &&
1210 GameList[j].hashbd == hashbd)
1211 fprintf(fd, "%d ", j);
1217 else if (GameList[GameCnt].score == -(SCORE_LIMIT + 999))
1219 fprintf(fd, "%s\n", ColorStr[player ]);
1221 else if (GameList[GameCnt].score == (SCORE_LIMIT + 998))
1223 fprintf(fd, "%s\n", ColorStr[player ^ 1]);
1236 GameList[GameCnt].flags |= badmove;
1240 GameList[GameCnt].flags |= goodmove;
1243 #ifdef EASY_OPENINGS
1245 GameList[GameCnt].flags |= difficult;
1253 * Undo the most recent half-move.
1261 f = GameList[GameCnt].gmove >> 8;
1262 t = GameList[GameCnt].gmove & 0x7F;
1266 /* the move was a drop */
1267 Captured[color[t]][board[t]]++;
1268 board[t] = no_piece;
1274 if (GameList[GameCnt].flags & promote)
1275 board[f] = unpromoted[board[t]];
1277 board[f] = board[t];
1279 color[f] = color[t];
1280 board[t] = GameList[GameCnt].piece;
1281 color[t] = GameList[GameCnt].color;
1283 if (board[t] != no_piece)
1284 Captured[color[f]][unpromoted[board[t]]]--;
1286 if (color[t] != neutral)
1294 if (TCflag && (TCmoves > 1))
1295 ++TimeControl.moves[color[f]];
1297 hashkey = GameList[GameCnt].hashkey;
1298 hashbd = GameList[GameCnt].hashbd;
1300 computer = computer ^ 1;
1301 opponent = opponent ^ 1;
1304 player = player ^ 1;
1305 dsp->ShowSidetoMove();
1306 dsp->UpdateDisplay(0, 0, 1, 0);
1308 if (flag.regularstart)
1314 FlagString(unsigned short flags, char *s)
1319 if (flags & promote)
1320 strcat(s, " promote");
1322 if (flags & dropmask)
1323 strcat(s, " drop:");
1325 if ((piece = (flags & pmask)))
1329 if (is_promoted[piece])
1332 s[l++] = pxx[piece];
1336 if (flags & capture)
1337 strcat(s, " capture");
1340 strcat(s, " exact");
1343 strcat(s, " tesuji");
1346 strcat(s, " check");
1352 strcat(s, " stupid");
1354 if (flags & questionable)
1355 strcat(s, " questionable");
1357 if (flags & kingattack)
1358 strcat(s, " kingattack");
1366 TestSpeed(void(*f)(short side, short ply,
1367 short in_check, short blockable),
1377 #ifdef HAVE_GETTIMEOFDAY
1381 #ifdef HAVE_GETTIMEOFDAY
1382 gettimeofday(&tv, NULL);
1383 t1 = (tv.tv_sec*100 + (tv.tv_usec/10000));
1388 for (i = 0; i < j; i++)
1390 f(opponent, 2, -1, true);
1393 for (jj = TrPnt[2]; i < TrPnt[3]; jj++)
1395 if (!pick(jj, TrPnt[3] - 1))
1401 #ifdef HAVE_GETTIMEOFDAY
1402 gettimeofday(&tv, NULL);
1403 t2 = (tv.tv_sec * 100 + (tv.tv_usec / 10000));
1408 cnt = j * (TrPnt[3] - TrPnt[2]);
1415 dsp->ShowNodeCnt(cnt);
1420 TestPSpeed(short(*f) (short side), unsigned j)
1424 #ifdef HAVE_GETTIMEOFDAY
1428 #ifdef HAVE_GETTIMEOFDAY
1429 gettimeofday(&tv, NULL);
1430 t1 = (tv.tv_sec * 100 + (tv.tv_usec / 10000));
1435 for (i = 0; i < j; i++)
1438 #ifdef HAVE_GETTIMEOFDAY
1439 gettimeofday(&tv, NULL);
1440 t2 = (tv.tv_sec * 100 + (tv.tv_usec / 10000));
1452 dsp->ShowNodeCnt(cnt);
1463 time = &s[strlen("otime")];
1464 t = (int)strtol(time, &time, 10);
1469 /* FIXME: sec is parsed but ignored */
1470 sec = (int)strtol(time, &time, 10);
1473 m = (int)strtol(time, &time, 10);
1476 TimeControl.clock[opponent] = t;
1479 TimeControl.moves[opponent] = m;
1481 ElapsedTime(COMPUTE_AND_INIT_MODE);
1485 /* just to inform xshogi about availability of otime command */
1486 printf("otime %d %d\n", t, m);
1492 SetMachineTime(char *s)
1497 time = &s[strlen("time")];
1499 t = (int)strtol(time, &time, 10);
1504 /* FIXME: sec is parsed but ignored */
1505 sec = (int)strtol(time, &time, 10);
1508 m = (int)strtol(time, &time, 10);
1511 TimeControl.clock[computer] = t;
1514 TimeControl.moves[computer] = m;
1516 ElapsedTime(COMPUTE_AND_INIT_MODE);
1520 /* just to inform xshogi about availability of time command */
1521 printf("time %d %d\n", t, m);
1526 /* FIXME! This is truly the function from hell! */
1529 * Process the user's command. If easy mode is OFF (the computer is thinking
1530 * on opponents time) and the program is out of book, then make the 'hint'
1531 * move on the board and call SelectMove() to find a response. The user
1532 * terminates the search by entering a command. If the opponent does not make
1533 * the hint move, then set Sdepth to zero.
1537 InputCommand(char *command)
1539 short have_shown_prompt = false;
1540 short ok, done, is_move = false;
1544 ok = flag.quit = done = false;
1548 if (TTadd > ttbllimit)
1552 if ((hint > 0) && !flag.easy && !flag.force)
1555 * A hint move for the player is available. Compute a move for the
1556 * opponent in background mode assuming that the hint move will be
1557 * selected by the player.
1560 ft = time0; /* Save reference time for the player. */
1562 algbr((short) hint >> 8, (short) hint & 0xff, false);
1563 strcpy(s, mvstr[0]);
1570 /* do the hint move */
1571 if (VerifyMove(s, VERIFY_AND_TRY_MODE, &mv))
1575 #ifdef QUIETBACKGROUND
1577 have_shown_prompt = true;
1578 #endif /* QUIETBACKGROUND */
1580 /* Start computing a move until the search is interrupted. */
1582 #ifdef INTERRUPT_TEST
1586 /* would love to put null move in here */
1587 /* after we make the hint move make a 2 ply search
1588 * with both plys our moves */
1589 /* think on opponents time */
1590 SelectMove(computer, BACKGROUND_MODE);
1592 #ifdef INTERRUPT_TEST
1593 ElapsedTime(COMPUTE_INTERRUPT_MODE);
1597 printf("searching not terminated by interrupt!\n");
1601 printf("elapsed time from interrupt to "
1602 "terminating search: %ld\n", it);
1606 /* undo the hint and carry on */
1607 VerifyMove(s, UNMAKE_MODE, &mv);
1611 time0 = ft; /* Restore reference time for the player. */
1614 while(!(ok || flag.quit || done))
1618 #ifdef QUIETBACKGROUND
1619 if (!have_shown_prompt)
1621 #endif /* QUIETBACKGROUND */
1625 #ifdef QUIETBACKGROUND
1628 have_shown_prompt = false;
1629 #endif /* QUIETBACKGROUND */
1631 if (command == NULL) {
1632 int eof = dsp->GetString(sx);
1636 strcpy(sx, command);
1640 /* extract first word */
1641 if (sscanf(sx, "%s", s) < 1)
1644 if (strcmp(s, "bd") == 0) /* bd -- display board */
1646 /* FIXME: Hack alert! */
1647 short old_xshogi = XSHOGI;
1650 display_type = DISPLAY_RAW;
1653 dsp->UpdateDisplay(0, 0, 1, 0);
1656 display_type = DISPLAY_X;
1658 else if (strcmp(s, "post") == 0)
1660 flag.post = !flag.post;
1662 else if (strcmp(s, "alg") == 0)
1664 /* noop */ ; /* alg */
1666 else if ((strcmp(s, "quit") == 0)
1667 || (strcmp(s, "exit") == 0))
1672 else if (strcmp(s, "post") == 0)
1674 flag.post = !flag.post;
1677 else if ((strcmp(s, "set") == 0)
1678 || (strcmp(s, "edit") == 0))
1682 else if ((strcmp(s, "setup") == 0))
1686 else if (strcmp(s, "first") == 0)
1690 else if (strcmp(s, "go") == 0)
1695 if (computer == black)
1706 else if (strcmp(s, "help") == 0)
1710 else if (strcmp(s, "material") == 0)
1712 flag.material = !flag.material;
1714 else if (strcmp(s, "force") == 0)
1719 flag.bothsides = false;
1723 flag.force = !flag.force;
1724 flag.bothsides = false;
1727 else if (strcmp(s, "book") == 0)
1729 Book = Book ? 0 : BOOKFAIL;
1731 else if (strcmp(s, "new") == 0)
1734 dsp->UpdateDisplay(0, 0, 1, 0);
1736 else if (strcmp(s, "list") == 0)
1740 else if (strcmp(s, "level") == 0)
1742 dsp->SelectLevel(sx + strlen("level"));
1744 else if (strcmp(s, "clock") == 0)
1746 dsp->SelectLevel(sx + strlen("clock"));
1748 else if (strcmp(s, "hash") == 0)
1750 flag.hash = !flag.hash;
1752 else if (strcmp(s, "gamein") == 0)
1754 flag.gamein = !flag.gamein;
1756 else if (strcmp(s, "beep") == 0)
1758 flag.beep = !flag.beep;
1760 else if (strcmp(s, "time") == 0)
1764 else if (strcmp(s, "otime") == 0)
1768 else if (strcmp(s, "Awindow") == 0)
1770 dsp->ChangeAlphaWindow();
1772 else if (strcmp(s, "Bwindow") == 0)
1774 dsp->ChangeBetaWindow();
1776 else if (strcmp(s, "rcptr") == 0)
1778 flag.rcptr = !flag.rcptr;
1780 else if (strcmp(s, "hint") == 0)
1784 else if (strcmp(s, "both") == 0)
1786 flag.bothsides = !flag.bothsides;
1789 ElapsedTime(COMPUTE_AND_INIT_MODE);
1790 SelectMove(opponent, FOREGROUND_MODE);
1793 else if (strcmp(s, "reverse") == 0)
1795 flag.reverse = !flag.reverse;
1797 dsp->UpdateDisplay(0, 0, 1, 0);
1799 else if (strcmp(s, "switch") == 0)
1801 computer = computer ^ 1;
1802 opponent = opponent ^ 1;
1803 xwndw = (computer == black) ? WXWNDW : BXWNDW;
1808 else if (strcmp(s, "black") == 0)
1817 * ok = true; don't automatically start with black command
1820 else if (strcmp(s, "white") == 0)
1829 * ok = true; don't automatically start with white command
1832 else if (strcmp(s, "undo") == 0 && GameCnt > 0)
1836 else if (strcmp(s, "remove") == 0 && GameCnt > 1)
1841 /* CHECKME: are these next three correct? */
1842 else if (!XSHOGI && strcmp(s, "xget") == 0)
1846 else if (!XSHOGI && strcmp(s, "xsave") == 0)
1850 else if (!XSHOGI && strcmp(s, "bsave") == 0)
1854 #ifdef EASY_OPENINGS
1855 else if ((strcmp(s, "?") == 0)
1856 || (strcmp(s, "!") == 0)
1857 || (strcmp(s, "~") == 0))
1859 else if ((strcmp(s, "?") == 0)
1860 || (strcmp(s, "!") == 0))
1865 else if (strcmp(s, "get") == 0)
1869 else if (strcmp(s, "save") == 0)
1873 else if (strcmp(s, "depth") == 0)
1875 dsp->ChangeSearchDepth();
1877 else if (strcmp(s, "hashdepth") == 0)
1879 dsp->ChangeHashDepth();
1881 else if (strcmp(s, "random") == 0)
1885 else if (strcmp(s, "hard") == 0)
1889 else if (strcmp(s, "easy") == 0)
1891 flag.easy = !flag.easy;
1893 else if (strcmp(s, "tsume") == 0)
1895 flag.tsume = !flag.tsume;
1897 else if (strcmp(s, "contempt") == 0)
1901 else if (strcmp(s, "xwndw") == 0)
1903 dsp->ChangeXwindow();
1905 else if (strcmp(s, "rv") == 0)
1908 dsp->UpdateDisplay(0, 0, 1, 0);
1910 else if (strcmp(s, "coords") == 0)
1912 flag.coords = !flag.coords;
1913 dsp->UpdateDisplay(0, 0, 1, 0);
1915 else if (strcmp(s, "stars") == 0)
1917 flag.stars = !flag.stars;
1918 dsp->UpdateDisplay(0, 0, 1, 0);
1920 else if (!XSHOGI && strcmp(s, "moves") == 0)
1927 extern unsigned short PrVar[MAXDEPTH];
1929 SwagHt = (GameList[GameCnt].gmove == PrVar[1])
1936 dsp->ShowMessage("Testing MoveList Speed");
1937 temp = generate_move_flags;
1938 generate_move_flags = true;
1939 TestSpeed(MoveList, 1);
1940 generate_move_flags = temp;
1941 dsp->ShowMessage("Testing CaptureList Speed");
1942 TestSpeed(CaptureList, 1);
1943 dsp->ShowMessage("Testing Eval Speed");
1944 ExaminePosition(opponent);
1945 TestPSpeed(ScorePosition, 1);
1947 else if (!XSHOGI && strcmp(s, "test") == 0)
1950 dsp->ShowMessage("Testing MoveList Speed");
1951 TestSpeed(MoveList, 2000);
1952 dsp->ShowMessage("Testing CaptureList Speed");
1953 TestSpeed(CaptureList, 3000);
1954 dsp->ShowMessage("Testing Eval Speed");
1955 ExaminePosition(opponent);
1956 TestPSpeed(ScorePosition, 1500);
1958 dsp->ShowMessage("Testing MoveList Speed");
1959 TestSpeed(MoveList, 20000);
1960 dsp->ShowMessage("Testing CaptureList Speed");
1961 TestSpeed(CaptureList, 30000);
1962 dsp->ShowMessage("Testing Eval Speed");
1963 ExaminePosition(opponent);
1964 TestPSpeed(ScorePosition, 15000);
1967 else if (!XSHOGI && strcmp(s, "p") == 0)
1969 dsp->ShowPostnValues();
1971 else if (!XSHOGI && strcmp(s, "debug") == 0)
1981 else if ((ok = VerifyMove(s, VERIFY_AND_MAKE_MODE, &mv)))
1983 /* check for repetition */
1984 short rpt = repetition();
1988 DRAW = DRAW_REPETITION;
1989 dsp->ShowMessage(DRAW);
1990 GameList[GameCnt].flags |= draw;
2004 ElapsedTime(COMPUTE_AND_INIT_MODE);
2008 computer = opponent;
2009 opponent = computer ^ 1;
2014 /* add remaining time in milliseconds for xshogi */
2017 printf("%d. %s %ld\n",
2018 ++mycnt2, s, TimeControl.clock[player] * 10);
2021 #ifdef notdef /* optional pass best line to frontend with move */
2022 # if !defined NOPOST
2024 if (flag.post && !flag.mate)
2028 printf(" %6d ", MSCORE);
2030 for (i = 1; MV[i] > 0; i++)
2032 algbr((short) (MV[i] >> 8), (short) (MV[i] & 0xFF), false);
2033 printf("%5s ", mvstr[0]);
2044 SetTimeControl(void)
2048 TimeControl.moves[black] = TimeControl.moves[white] = TCmoves;
2049 TimeControl.clock[black] += 6000L * TCminutes + TCseconds * 100;
2050 TimeControl.clock[white] += 6000L * TCminutes + TCseconds * 100;
2054 TimeControl.moves[black] = TimeControl.moves[white] = 0;
2055 TimeControl.clock[black] = TimeControl.clock[white] = 0;
2058 flag.onemove = (TCmoves == 1);
2060 ElapsedTime(COMPUTE_AND_INIT_MODE);