2 * dialogs.h -- shared variables for generic dialog popup of XBoard
4 * Copyright 2000, 2009, 2010, 2011, 2012, 2013, 2014 Free Software Foundation, Inc.
5 * ------------------------------------------------------------------------
7 * GNU XBoard is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or (at
10 * your option) any later version.
12 * GNU XBoard is distributed in the hope that it will be useful, but
13 * WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see http://www.gnu.org/licenses/. *
20 *------------------------------------------------------------------------
21 ** See the file ChangeLog for a revision history. */
23 // [HGM] Some remarks about the generic dialog creator of XBoard:
24 // GenericPopUp is needed to create a dialog from the lists of options supplied by the engines.
25 // But once it is there, it provides a very easy way for creating other settings dialogs as well,
26 // by letting XBoard provide its own, compiled-in lists of XBoard options (located in dialogs.c).
27 // The Option struct uses the following fields (E = for engine options, X = for XBoard options):
28 // Option types | XBoard-only ->
29 // TYPE NAME spin check string combo button box label list graph menu break end
30 // int value E E (h) X/E [w] (h) (h)
31 // int min X/E (2) (3) (1) (1) (1) (1) (3) (1) (4)
32 // int max X/E (w) (w) (w) (w) (w) (w) (w) (w)
33 // void* handle X/E X/E X/E X/E X/E X X X X X
34 // void* target X X X X/C C X X C C
35 // char* textValue E X/E *
36 // char ** choice X/E * X
37 // enum type X/E X/E X/E X/E X X X X X X X X
38 // char[] name X/E X/E X/E X/E X X X X X
39 // File and Path options are like String (but get a browse button added in the dialog), and Slider
40 // is like Spin. Menu can be PopUp or PopDown; both need the COMBO_CALLBACK bit (3) set!
41 // (h) or (w) means the field optionally (when non-null) specifies the height or width of the main
42 // control element (excluding accompanying description texts). [w] means the width is written there.
43 // C specifies the 'target' is a user-supplied callback function, which will be executed when the
44 // option is exercised.
47 /* Flags Option.min used (2) for TextBox (-string): */
48 #define T_VSCRL (1 << 0)
49 #define T_HSCRL (1 << 1)
50 #define T_FILL (1 << 2)
51 #define T_WRAP (1 << 3)
52 #define T_TOP (1 << 4)
54 /* Flags Option.min used (3) for ComboBox (-combo) and menus (PopUp, PopDown): */
55 #define COMBO_CALLBACK (1 << 0)
56 #define NO_GETTEXT (1 << 2)
58 /* Flags for Option.min used (1) for Button, SaveButton, ListBox, Label: */
59 #define SAME_ROW (1 << 0) /* also in Break & EndMark */
60 #define BORDER (1 << 1) /* Label */
61 #define FIX_H (1 << 1) /* in other, this bit specifies top and botom of the control chain to same window edge */
62 #define B2B (1 << 2) /* chain bottom to bottom (by default, no chaining is done) */
68 #define TT (T2T|FIX_H) /* useful combinations: 0xA = entirely to top */
69 #define BB (B2B|FIX_H) /* 6 = entirely to bottom */
70 #define TB (B2B|T2T) /* 0xC = absorb all vertical size change */
71 #define LL (L2L|R2L) /* 0xC0 = entirely to left */
72 #define RR (L2R|R2R) /* 0x30 = entirely to right */
73 #define LR (L2L|R2R) /* 0x90 = absorb all horizontal size change */
75 /* Flags for Option.min used (4) for EndMark: */
76 #define NO_OK (1 << 1)
77 #define NO_CANCEL (1 << 2)
82 /* Board widget numbers, MUST correspond to mainOptions array */
84 #define W_MENU 0 // main menu bar
85 #define W_ENGIN 6 // engine menu
89 #define W_SMALL 15 // title in small layout
91 #define W_BUTTON 17 // button bar
96 #define W_DROP 27 // drop (popup) menu
98 typedef enum { // identifier of dialogs done by GenericPopup
99 TransientDlg=0, // transient: grabs mouse events and is destroyed at pop-down (so other dialog can use this ID next time)
100 CommentDlg, TagsDlg, TextMenuDlg, InputBoxDlg, ChatDlg, DummyDlg, HistoryDlg, // persistent: no grab and reused
104 PromoDlg, // this and beyond are destroyed at pop-down
106 AskDlg, // this and beyond do grab mouse events (and are destroyed)
110 NrOfDialogs // dummy for total
113 typedef int MemoCallback (Option *opt, int n, int x, int y, char *text, int index);
114 typedef Option *PointerCallback(int n, int x, int y);
115 typedef void ListBoxCallback(int n, int selected);
116 typedef void ButtonCallback(int n);
117 typedef int OKCallback(int n);
119 extern char commentTranslations[];
120 extern char historyTranslations[];
121 //extern Pixel timerBackgroundPixel;
123 extern ChessProgramState *currentCps;
124 extern int dialogError;
125 extern ButtonCallback *comboCallback;
126 extern void *userLogo;
128 extern WindowPlacement wpComment, wpTags, wpMoveHistory, wpMain, wpDualBoard;
129 extern char *marked[];
130 extern Boolean shellUp[];
131 extern Option textOptions[], typeOptions[], dualOptions[], mainOptions[];
134 int DialogExists P((DialogClass n));
135 int GenericPopUp P((Option *option, char *title, DialogClass dlgNr, DialogClass parent, int modal, int topLevel));
136 int GenericReadout P((Option *currentOption, int selected));
137 int PopDown P((DialogClass n));
138 void MarkMenu P((char *item, int dlgNr));
139 int AppendText P((Option *opt, char *s));
140 void HighlightText P((Option *opt, int from, int to, Boolean highlight));
141 void SetColor P((char *colorName, Option *box));
142 //void ColorChanged P((Widget w, XtPointer data, XEvent *event, Boolean *b));
143 void SetInsertPos P((Option *opt, int pos));
144 void HardSetFocus P((Option *opt));
145 void CursorAtEnd P((Option *opt));
146 void GetWidgetText P((Option *opt, char **buf));
147 void SetWidgetText P((Option *opt, char *buf, int n));
148 void GetWidgetState P((Option *opt, int *state));
149 void SetWidgetState P((Option *opt, int state));
150 void SetWidgetLabel P((Option *opt, char *buf));
151 void SetDialogTitle P((DialogClass dlg, char *title));
152 void LoadListBox P((Option *opt, char *emptyText, int n1, int n2));
153 void HighlightListBoxItem P((Option *opt, int nr));
154 void HighlightWithScroll P((Option *opt, int sel, int max));
155 void ScrollToCursor P((Option *opt, int pos));
156 int SelectedListBoxItem P((Option *opt));
157 void BoardFocus P((void));
158 void FocusOnWidget P((Option *opt, DialogClass dlg));
159 void UnCaret P((void));
160 void SetIconName P((DialogClass dlg, char *name));
161 int ReadScroll P((Option *opt, float *top, float *bottom));
162 void SetScroll P((Option *opt, float f));
163 void AddHandler P((Option *opt, DialogClass dlg, int nr));
164 void SendText P((int n));
165 void DisplayLogos P((Option *left, Option *right));
166 void Browse P((DialogClass dlg, char *label, char *proposed, char *ext,
167 Boolean pathFlag, char *mode, char **name, FILE **fp));
168 void FileNamePopUpWrapper P((char *label, char *def, char *filter, FileProc proc,
169 Boolean pathFlag, char *openMode, char **openName, FILE **openFP));
171 void InitDrawingParams P((int reload)); // in draw.c
172 void InitDrawingHandle P((Option *opt));
173 void ExposeRedraw P((Option *opt, int x, int y, int w, int h));
174 void DrawLogo P((Option *opt, void *logo));
175 void ErrorPopUp P((char *title, char *text, int modal));
176 int ShiftKeys P((void));
177 void SetClockIcon P((int color));
178 void DelayedLoad P((void));
179 void DisplayTimerLabel P((Option *opt, char *color, long timer, int highlight));
180 void SetWindowTitle P((char *text, char *title, char *icon));
181 void SetupDropMenu P((void));
182 Option *BoardPopUp P((int squareSize, int lineGap, void *clockFontThingy));
183 void SlaveResize P((Option *opt));
185 int SetCurrentComboSelection P((Option *opt));
186 void BoxAutoPopUp P((char *buf));
187 void IcsKey P((int n));
188 void ICSInputBoxPopUp P((void));
189 void LoadOptionsPopUp P((DialogClass parent));
190 void GameListOptionsPopUp P((DialogClass parent));
191 void RefreshColor P((int source, int n));
192 void SendString P((char *p));
195 int GameListClicks P((int direction));
196 void SetFilter P((void));