2 Copyright (c) 1993 Richard V. Nash.
3 Copyright (c) 2000 Dan Papasian
4 Copyright (C) Andrew Tridgell 2002
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program; if not, write to the Free Software
18 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
23 /*Let users know that someone is available (format the message)*/
24 static void getavailmess(int p, char* message)
26 struct player *pp = &player_globals.parray[p];
30 AddPlayerLists(p,titles);
31 sprintf (message,"%s%s Blitz (%s), Std (%s), Wild (%s), Light(%s), Bug(%s)\n"
32 " is now available for matches.",
34 ratstrii(pp->b_stats.rating, p),
35 ratstrii(pp->s_stats.rating, p),
36 ratstrii(pp->w_stats.rating, p),
37 ratstrii(pp->l_stats.rating, p),
38 ratstrii(pp->bug_stats.rating, p));
41 void getnotavailmess(int p, char* message)
43 struct player *pp = &player_globals.parray[p];
47 AddPlayerLists(p,titles);
48 sprintf (message,"%s%s is no longer available for matches.",
52 void announce_avail(int p)
54 struct player *pp = &player_globals.parray[p];
57 if ((pp->game < 0) && (CheckPFlag(p, PFLAG_OPEN))) {
58 getavailmess (p,avail);
60 for (p1 = 0; p1 < player_globals.p_num; p1++) {
63 if (player_globals.parray[p1].status != PLAYER_PROMPT)
65 if (CheckPFlag(p1, PFLAG_AVAIL) && CheckPFlag(p1, PFLAG_OPEN)
66 && (player_globals.parray[p1].game < 0))
67 if (((pp->b_stats.rating <= player_globals.parray[p1].availmax) && (pp->b_stats.rating >= player_globals.parray[p1].availmin)) || (!player_globals.parray[p1].availmax))
68 pprintf_prompt (p1,"\n%s\n",avail);
73 void announce_notavail(int p)
75 struct player *pp = &player_globals.parray[p];
79 getnotavailmess (p,avail);
81 for (p1 = 0; p1 < player_globals.p_num; p1++) {
84 if (player_globals.parray[p1].status != PLAYER_PROMPT)
86 if (CheckPFlag(p1, PFLAG_AVAIL) && CheckPFlag(p1, PFLAG_OPEN)
87 && (player_globals.parray[p1].game < 0))
88 if (((pp->b_stats.rating <= player_globals.parray[p1].availmax) && (pp->b_stats.rating >= player_globals.parray[p1].availmin)) || (!player_globals.parray[p1].availmax))
89 pprintf_prompt (p1,"\n%s\n",avail);
93 void game_ended(int g, int winner, int why)
95 struct game *gg = &game_globals.garray[g];
97 char avail_black[200]; /* for announcing white/black avail */
98 char avail_white[200];
99 char avail_bugwhite[200];
100 char avail_bugblack[200];
109 char *NameOfWinner, *NameOfLoser;
110 int beingplayed = 0; /* i.e. it wasn't loaded for adjudication */
113 avail_white[0] = '\0';
114 avail_black[0] = '\0';
115 avail_bugwhite[0] = '\0';
116 avail_bugblack[0] = '\0';
118 beingplayed = (player_globals.parray[gg->black].game == g);
120 sprintf(outstr, "\n{Game %d (%s vs. %s) ", g + 1,
121 player_globals.parray[gg->white].name,
122 player_globals.parray[gg->black].name);
125 if (winner == WHITE) {
126 whiteResult = RESULT_WIN;
127 strcpy(winSymbol, "1-0");
128 NameOfWinner = player_globals.parray[gg->white].name;
129 NameOfLoser = player_globals.parray[gg->black].name;
131 whiteResult = RESULT_LOSS;
132 strcpy(winSymbol, "0-1");
133 NameOfWinner = player_globals.parray[gg->black].name;
134 NameOfLoser = player_globals.parray[gg->white].name;
138 sprintf(tmp, "%s checkmated} %s", NameOfLoser, winSymbol);
139 strcpy(EndSymbol, "Mat");
143 sprintf(tmp, "%s bared} %s", NameOfLoser, winSymbol);
144 strcpy(EndSymbol, "Bar");
148 sprintf(tmp, "%s resigns} %s", NameOfLoser, winSymbol);
149 strcpy(EndSymbol, "Res");
153 sprintf(tmp, "%s forfeits on time} %s", NameOfLoser, winSymbol);
154 strcpy(EndSymbol, "Fla");
158 sprintf(tmp, "Game drawn by stalemate} 1/2-1/2");
160 strcpy(EndSymbol, "Sta");
162 whiteResult = RESULT_DRAW;
165 sprintf(tmp, "Game drawn by mutual agreement} 1/2-1/2");
167 strcpy(EndSymbol, "Agr");
169 whiteResult = RESULT_DRAW;
172 sprintf(tmp, "Game drawn because both players ran out of time} 1/2-1/2");
174 strcpy(EndSymbol, "Fla");
176 whiteResult = RESULT_DRAW;
179 sprintf(tmp, "Game drawn by repetition} 1/2-1/2");
181 strcpy(EndSymbol, "Rep");
183 whiteResult = RESULT_DRAW;
186 sprintf(tmp, "Game drawn by the 50 move rule} 1/2-1/2");
188 strcpy(EndSymbol, "50");
190 whiteResult = RESULT_DRAW;
194 sprintf(tmp, "Bughouse game aborted.} *");
195 whiteResult = RESULT_ABORT;
197 sprintf(tmp, "Game adjourned by mutual agreement} *");
201 case END_LOSTCONNECTION:
202 sprintf(tmp, "%s lost connection; game ", NameOfWinner);
203 if (CheckPFlag(gg->white, PFLAG_REG)
204 && CheckPFlag(gg->black, PFLAG_REG)
206 sprintf(tmp, "adjourned} *");
209 sprintf(tmp, "aborted} *");
210 whiteResult = RESULT_ABORT;
213 sprintf(tmp, "Game aborted by mutual agreement} *");
214 whiteResult = RESULT_ABORT;
217 sprintf(tmp, "Game courtesyaborted by %s} *", NameOfWinner);
218 whiteResult = RESULT_ABORT;
220 case END_COURTESYADJOURN:
222 sprintf(tmp, "Bughouse game courtesyaborted by %s.} *", NameOfWinner);
223 whiteResult = RESULT_ABORT;
225 sprintf(tmp, "Game courtesyadjourned by %s} *", NameOfWinner);
230 /* Draw by insufficient material (e.g., lone K vs. lone K) */
231 sprintf(tmp, "Neither player has mating material} 1/2-1/2");
233 strcpy(EndSymbol, "NM ");
235 whiteResult = RESULT_DRAW;
237 case END_FLAGNOMATERIAL:
238 sprintf(tmp, "%s ran out of time and %s has no material to mate} 1/2-1/2",
239 NameOfLoser, NameOfWinner);
241 strcpy(EndSymbol, "TM ");
243 whiteResult = RESULT_DRAW;
246 sprintf(tmp, "%s wins by adjudication} %s", NameOfWinner, winSymbol);
247 strcpy(EndSymbol, "Adj");
251 sprintf(tmp, "Game drawn by adjudication} 1/2-1/2");
253 strcpy(EndSymbol, "Adj");
255 whiteResult = RESULT_DRAW;
258 sprintf(tmp, "Game aborted by adjudication} *");
259 whiteResult = RESULT_ABORT;
262 sprintf(tmp, "Hmm, the game ended and I don't know why} *");
267 if (CheckPFlag(gg->white, PFLAG_TOURNEY) &&
268 CheckPFlag(gg->black, PFLAG_TOURNEY)) {
269 /* mamer wants more info */
270 sprintf(tmp," [%d %d %d %d %d]",
271 gg->wInitTime/(60*10), gg->wIncrement/10, gg->rated, gg->private, (int)gg->type);
275 strcat(outstr, "\n");
277 if (gg->rated && rate_change && gg->type != TYPE_BUGHOUSE)
278 /* Adjust ratings; bughouse gets done later. */
279 rating_update(g, -1);
283 int avail_printed = 0;
285 pprintf_noformat(gg->white, outstr);
286 pprintf_noformat(gg->black, outstr);
290 gg->link = -1; /*IanO: avoids recursion */
291 if (gl >= 0 && game_globals.garray[gl].link >= 0) {
292 pprintf_noformat(game_globals.garray[gl].white, outstr);
293 pprintf_noformat(game_globals.garray[gl].black, outstr);
294 if (CheckPFlag(game_globals.garray[gl].white, PFLAG_OPEN)) {
295 getavailmess (game_globals.garray[gl].white, avail_bugwhite);
298 if (CheckPFlag(game_globals.garray[gl].black, PFLAG_OPEN)) {
299 getavailmess (game_globals.garray[gl].black, avail_bugblack);
302 if ((gg->rated) && (rate_change)) {
304 rating_update(g, gl);
306 game_ended(gl, CToggle(winner), why);
309 if ((player_num_active_boards(gg->white) <= 1) /* not a simul or */
310 && CheckPFlag(gg->white, PFLAG_OPEN)) { /* simul is over? */
311 getavailmess (gg->white,avail_white);
313 } else { /* Part of an ongoing simul! Let's shrink the array. */
317 if (CheckPFlag(gg->black, PFLAG_OPEN)) {
318 getavailmess (gg->black,avail_black);
322 for (p = 0; p < player_globals.p_num; p++) {
323 struct player *pp = &player_globals.parray[p];
324 if ((p == gg->white) || (p == gg->black))
326 if (pp->status != PLAYER_PROMPT)
329 if (CheckPFlag(p, PFLAG_GIN) || player_is_observe(p, g)) {
330 pprintf_noformat(p, outstr);
334 if (CheckPFlag(p, PFLAG_AVAIL) && (CheckPFlag(p, PFLAG_OPEN)) && (pp->game < 0) && (print_avail)) {
335 if (((player_globals.parray[gg->white].b_stats.rating <= pp->availmax) && (player_globals.parray[gg->white].b_stats.rating >= pp->availmin)) || (!pp->availmax)) {
336 pprintf (p,"\n%s",avail_white);
339 if (((player_globals.parray[gg->black].b_stats.rating <= pp->availmax) && (player_globals.parray[gg->black].b_stats.rating >= pp->availmin)) || (!pp->availmax)) {
340 pprintf (p,"\n%s",avail_black);
343 if (gl == -1) /* bughouse ? */ {
344 if (((player_globals.parray[game_globals.garray[gl].white].b_stats.rating <= pp->availmax) && (player_globals.parray[game_globals.garray[gl].white].b_stats.rating >= pp->availmin)) || (!pp->availmax)) {
345 pprintf (p,"\n%s",avail_bugwhite);
348 if (((player_globals.parray[game_globals.garray[gl].black].b_stats.rating <= pp->availmax) && (player_globals.parray[game_globals.garray[gl].black].b_stats.rating >= pp->availmin)) || (!pp->availmax)) {
349 pprintf (p,"\n%s",avail_bugblack);
366 if (!(gg->rated && rate_change)) {
367 pprintf(gg->white, "No ratings adjustment done.\n");
368 pprintf(gg->black, "No ratings adjustment done.\n");
372 if (rate_change && gl < 0)
373 game_write_complete(g, isDraw, EndSymbol);
374 /* Mail off the moves */
375 if (CheckPFlag(gg->white, PFLAG_AUTOMAIL)) {
376 pcommand(gg->white, "mailmoves");
378 if (CheckPFlag(gg->black, PFLAG_AUTOMAIL)) {
379 pcommand(gg->black, "mailmoves");
381 if (!((player_globals.parray[gg->white].simul_info != NULL) &&
382 (player_globals.parray[gg->white].simul_info->numBoards))) {
383 player_globals.parray[gg->white].num_white++;
384 PFlagOFF(gg->white, PFLAG_LASTBLACK);
385 player_globals.parray[gg->black].num_black++;
386 PFlagON(gg->black, PFLAG_LASTBLACK);
388 player_globals.parray[gg->white].last_opponent =
389 strdup(gg->black_name);
390 player_globals.parray[gg->black].last_opponent =
391 strdup(gg->white_name);
393 player_globals.parray[gg->white].game = -1;
394 player_globals.parray[gg->black].game = -1;
395 player_globals.parray[gg->white].opponent = -1;
396 player_globals.parray[gg->black].opponent = -1;
397 if (gg->white != command_globals.commanding_player)
398 send_prompt(gg->white);
399 if (gg->black != command_globals.commanding_player)
400 send_prompt(gg->black);
401 if ((player_globals.parray[gg->white].simul_info != NULL) &&
402 (player_globals.parray[gg->white].simul_info->numBoards))
403 player_simul_over(gg->white, g, whiteResult);
408 static int was_promoted(struct game *g, int f, int r)
410 #define BUGHOUSE_PAWN_REVERT 1
411 #ifdef BUGHOUSE_PAWN_REVERT
414 for (i = g->numHalfMoves-2; i > 0; i -= 2) {
415 if (g->moveList[i].toFile == f && g->moveList[i].toRank == r) {
416 if (g->moveList[i].piecePromotionTo) {
417 switch(g->moveList[i].moveString[0]) { // [HGM] return original piece type rather than just TRUE
418 case 'P': return PAWN;
419 case 'N': return HONORABLEHORSE; // !!! this is Shogi, so no KNIGHT !!!
420 case 'B': return BISHOP;
421 case 'R': return ROOK;
422 case 'L': return LANCE;
423 case 'S': return SILVER;
424 default: return GOLD;
427 if (g->moveList[i].fromFile == ALG_DROP)
429 f = g->moveList[i].fromFile;
430 r = g->moveList[i].fromRank;
437 static int is_virgin(struct game *g, int f, int r)
441 for (i = g->numHalfMoves-2; i > 0; i -= 2) {
442 if (g->moveList[i].toFile == f && g->moveList[i].toRank == r) {
449 int pIsPlaying (int p)
451 struct player *pp = &player_globals.parray[p];
453 int p1 = pp->opponent;
455 if (g < 0 || game_globals.garray[g].status != GAME_ACTIVE) {
456 pprintf (p, "You are not playing a game.\n");
460 if (game_globals.garray[g].white != p && game_globals.garray[g].black != p) {
461 /* oh oh; big bad game bug. */
462 d_printf("BUG: Player %s playing game %d according to player_globals.parray,"
463 "\n but not according to game_globals.garray.\n", pp->name, g+1);
464 pprintf (p, "Disconnecting you from game number %d.\n", g+1);
466 if (p1 >= 0 && player_globals.parray[p1].game == g
467 && game_globals.garray[g].white != p1 && game_globals.garray[g].black != p1) {
468 pprintf (p1, "Disconnecting you from game number %d.\n", g+1);
469 player_globals.parray[p1].game = -1;
476 /* add clock increments */
477 static void game_add_increment(struct player *pp, struct game *gg)
479 /* no update on first move */
480 if (gg->game_state.moveNum == 1) return;
482 if (net_globals.con[pp->socket]->timeseal) { /* does he use timeseal? */
483 if (pp->side == WHITE) {
484 gg->wRealTime += gg->wIncrement * 100;
485 gg->wTime = gg->wRealTime / 100; /* remember to conv to
487 } else if (pp->side == BLACK) {
488 gg->bRealTime += gg->bIncrement * 100; /* conv to ms */
489 gg->bTime = gg->bRealTime / 100; /* remember to conv to
493 if (gg->game_state.onMove == BLACK) {
494 gg->bTime += gg->bIncrement;
496 if (gg->game_state.onMove == WHITE) {
497 gg->wTime += gg->wIncrement;
502 /* updates clocks for a game with timeseal */
503 void timeseal_update_clocks(struct player *pp, struct game *gg)
505 /* no update on first move */
506 if (gg->game_state.moveNum == 1) return;
508 if (pp->side == WHITE) {
509 gg->wLastRealTime = gg->wRealTime;
510 gg->wTimeWhenMoved = net_globals.con[pp->socket]->time;
511 if (((gg->wTimeWhenMoved - gg->wTimeWhenReceivedMove) < 0) ||
512 (gg->wTimeWhenReceivedMove == 0)) {
513 /* might seem weird - but could be caused by a person moving BEFORE
514 he receives the board pos (this is possible due to lag) but it's
515 safe to say he moved in 0 secs :-) */
516 gg->wTimeWhenReceivedMove = gg->wTimeWhenMoved;
518 gg->wRealTime -= gg->wTimeWhenMoved - gg->wTimeWhenReceivedMove;
520 } else if (pp->side == BLACK) {
521 gg->bLastRealTime = gg->bRealTime;
522 gg->bTimeWhenMoved = net_globals.con[pp->socket]->time;
523 if (((gg->bTimeWhenMoved - gg->bTimeWhenReceivedMove) < 0) ||
524 (gg->bTimeWhenReceivedMove == 0)) {
525 /* might seem weird - but could be caused by a person moving BEFORE
526 he receives the board pos (this is possible due to lag) but it's
527 safe to say he moved in 0 secs :-) */
528 gg->bTimeWhenReceivedMove = gg->bTimeWhenMoved;
530 gg->bRealTime -= gg->bTimeWhenMoved - gg->bTimeWhenReceivedMove;
536 void process_move(int p, char *command)
538 struct player *pp = &player_globals.parray[p];
540 int g, result, len, i;
545 pprintf(p, "You are not playing or examining a game.\n");
548 decline_withdraw_offers(p, -1, -PEND_SIMUL,DO_DECLINE);
551 gg = &game_globals.garray[g];
553 if (gg->status == GAME_SETUP) {
554 if (!attempt_drop(p,g,command)) {
555 pprintf(p, "You are still setting up the position.\n");
556 pprintf(p, "Type: 'setup done' when you are finished editing.\n");
562 if (gg->status != GAME_EXAMINE) {
563 if (!pIsPlaying(p)) return;
565 if (pp->side != gg->game_state.onMove) {
566 pprintf(p, "It is not your move.\n");
569 if (gg->clockStopped) {
570 pprintf(p, "Game clock is paused, use \"unpause\" to resume.\n");
574 pp->promote = NOPIECE; // [HGM] this seemed to be uninitialized, which caused spurious promotion in Shogi
575 if ((len = strlen(command)) > 1) {
576 if (command[len - 2] == '=' || gg->gameState.drops == 2 && command[len - 2] == '/') { // [HGM] encode gating as promotion
577 printf("promo '%s'\n", command);
578 switch (tolower(command[strlen(command) - 1])) {
580 pp->promote = KNIGHT;
583 pp->promote = BISHOP;
589 pp->promote = CARDINAL;
592 pp->promote = MARSHALL;
604 // Superchess promotions
606 pp->promote = EMPRESS;
609 pp->promote = PRINCESS;
612 pp->promote = CENTAUR;
618 pp->promote = SQUIRREL;
621 pp->promote = MASTODON;
625 pp->promote = DRAGONHORSE;
628 pp->promote = DRAGONKING;
635 pp->promote = NOPIECE;
638 pprintf(p, "Don't understand that move.\n");
645 switch (parse_move(command, &gg->game_state, &move, pp->promote)) {
647 pprintf(p, "Illegal move.\n");
651 pprintf(p, "Ambiguous move.\n");
658 if (gg->status == GAME_EXAMINE) {
660 if (gg->numHalfMoves > gg->examMoveListSize) {
661 gg->examMoveListSize += 20; /* Allocate 20 moves at a time */
662 gg->examMoveList = (struct move_t *) realloc(gg->examMoveList, sizeof(struct move_t) * gg->examMoveListSize);
664 result = execute_move(&gg->game_state, &move, 1);
667 MakeFENpos(g, move.FENpos);
668 gg->examMoveList[gg->numHalfMoves - 1] = move;
670 if (gg->game_state.onMove == WHITE) {
671 gg->wTime += (gg->lastDecTime - gg->lastMoveTime);
673 gg->bTime += (gg->lastDecTime - gg->lastMoveTime);
676 if (gg->numHalfMoves == 0)
677 gg->timeOfStart = now;
678 gg->lastMoveTime = now;
679 gg->lastDecTime = now;
681 } else { /* real game */
683 if ((player_globals.parray[i].simul_info != NULL) && (player_globals.parray[i].simul_info->numBoards &&
684 (player_globals.parray[i].simul_info->boards[player_globals.parray[i].simul_info->onBoard] != g))) {
685 pprintf(p, "It isn't your turn: wait until the simul giver is at your board.\n");
688 if (net_globals.con[pp->socket]->timeseal) { /* does he use timeseal? */
689 timeseal_update_clocks(pp, &game_globals.garray[g]);
691 /* we need to reset the opp's time for receiving the board since the
692 timeseal decoder only alters the time if it's 0 Otherwise the time
693 would be changed if the player did a refresh which would screw up
695 if (pp->side == WHITE) {
696 gg->bTimeWhenReceivedMove = 0;
698 gg->wTimeWhenReceivedMove = 0;
702 game_add_increment(pp, gg);
706 if (gg->numHalfMoves > gg->moveListSize) {
707 gg->moveListSize += 20; /* Allocate 20 moves at a time */
708 gg->moveList = (struct move_t *) realloc(gg->moveList, sizeof(struct move_t) * gg->moveListSize);
710 result = execute_move(&gg->game_state, &move, 1);
711 if (result == MOVE_OK && (gg->link >= 0 || gg->game_state.holdings) && move.pieceCaptured != NOPIECE) {
712 /* transfer captured piece to partner */
713 /* check if piece reverts to a pawn */
714 int victim = move.pieceCaptured, partner = gg->link, demoted;
715 // [HGM] zh: if not Bughouse, the game_state.holdings field decides what happens
717 partner = g; // pieces stay with current board
718 if(gg->game_state.holdings == -1) victim ^= WHITE|BLACK; // flip color
720 if (demoted = was_promoted(&game_globals.garray[g], move.toFile, move.toRank))
721 update_holding(partner, colorval(victim) | demoted); // [HGM] was_promoted now returns original piece type
723 update_holding(partner, victim);
727 if (gg->numHalfMoves > 1) {
728 move.tookTime = move.atTime - gg->lastMoveTime;
730 move.tookTime = move.atTime - gg->startTime;
732 gg->lastMoveTime = now;
733 gg->lastDecTime = now;
734 move.wTime = gg->wTime;
735 move.bTime = gg->bTime;
737 if (net_globals.con[pp->socket]->timeseal) { /* does he use timeseal? */
738 if (pp->side == WHITE) {
739 move.tookTime = (game_globals.garray[pp->game].wTimeWhenMoved -
740 game_globals.garray[pp->game].wTimeWhenReceivedMove) / 100;
742 move.tookTime = (game_globals.garray[pp->game].bTimeWhenMoved -
743 game_globals.garray[pp->game].bTimeWhenReceivedMove) / 100;
747 if (gg->numHalfMoves <= 2) {
751 MakeFENpos(g, move.FENpos);
752 gg->moveList[gg->numHalfMoves - 1] = move;
757 if (result == MOVE_ILLEGAL) {
758 pprintf(p, "Internal error, illegal move accepted!\n");
760 if ((result == MOVE_OK) && (gg->status == GAME_EXAMINE)) {
763 for (p1 = 0; p1 < player_globals.p_num; p1++) {
764 if (player_globals.parray[p1].status != PLAYER_PROMPT)
766 if (player_is_observe(p1, g) || player_globals.parray[p1].game == g) {
767 pprintf(p1, "%s moves: %s\n", pp->name, move.algString);
771 if (result == MOVE_CHECKMATE) {
772 if (gg->status == GAME_EXAMINE) {
775 for (p1 = 0; p1 < player_globals.p_num; p1++) {
776 if (player_globals.parray[p1].status != PLAYER_PROMPT)
778 if (player_is_observe(p1, g) || player_globals.parray[p1].game == g) {
779 pprintf(p1, "%s has been checkmated.\n",
780 (CToggle(gg->game_state.onMove) == BLACK) ? "White" : "Black");
784 game_ended(g, CToggle(gg->game_state.onMove), END_CHECKMATE);
787 if (result == MOVE_STALEMATE) {
788 if (gg->status == GAME_EXAMINE) {
791 for (p1 = 0; p1 < player_globals.p_num; p1++) {
792 if (player_globals.parray[p1].status != PLAYER_PROMPT)
794 if (player_is_observe(p1, g) || player_globals.parray[p1].game == g) {
795 pprintf(p1, "Stalemate.\n");
799 game_ended(g, CToggle(gg->game_state.onMove), END_STALEMATE);
802 if (result == MOVE_NOMATERIAL) {
803 if (gg->status == GAME_EXAMINE) {
806 for (p1 = 0; p1 < player_globals.p_num; p1++) {
807 if (player_globals.parray[p1].status != PLAYER_PROMPT)
809 if (player_is_observe(p1, g) || player_globals.parray[p1].game == g) {
810 pprintf(p1, "No mating material.\n");
814 game_ended(g, CToggle(gg->game_state.onMove), END_NOMATERIAL);
817 if (result == MOVE_BARE) {
818 if (gg->status == GAME_EXAMINE) {
821 for (p1 = 0; p1 < player_globals.p_num; p1++) {
822 if (player_globals.parray[p1].status != PLAYER_PROMPT)
824 if (player_is_observe(p1, g) || player_globals.parray[p1].game == g) {
825 pprintf(p1, "%s bared.\n",
826 (gg->game_state.onMove == BLACK) ? "White" : "Black");
830 game_ended(g, gg->game_state.onMove, END_BARE);
835 int com_resign(int p, param_list param)
837 struct player *pp = &player_globals.parray[p];
838 int g, o, oconnected;
840 if (param[0].type == TYPE_NULL) {
845 decline_withdraw_offers(p, -1, -1, DO_DECLINE);
846 game_ended(g, (game_globals.garray[g].white == p) ? BLACK : WHITE, END_RESIGN);
848 } else if (FindPlayer(p, param[0].val.word, &o, &oconnected)) {
850 if (game_read(g, p, o) < 0) {
851 if (game_read(g, o, p) < 0) {
852 pprintf(p, "You have no stored game with %s\n", player_globals.parray[o].name);
857 game_globals.garray[g].white = o;
858 game_globals.garray[g].black = p;
861 game_globals.garray[g].white = p;
862 game_globals.garray[g].black = o;
864 pprintf(p, "You resign your stored game with %s\n", player_globals.parray[o].name);
865 pcommand(p, "message %s I have resigned our stored game \"%s vs. %s.\"",
866 player_globals.parray[o].name,
867 player_globals.parray[game_globals.garray[g].white].name,
868 player_globals.parray[game_globals.garray[g].black].name);
869 game_delete(game_globals.garray[g].white, game_globals.garray[g].black);
870 game_ended(g, (game_globals.garray[g].white == p) ? BLACK : WHITE, END_RESIGN);
877 static int Check50MoveRule (int p, int g)
879 int num_reversible = game_globals.garray[g].numHalfMoves;
881 if (game_globals.garray[g].game_state.lastIrreversable >= 0) {
882 num_reversible -= game_globals.garray[g].game_state.lastIrreversable;
884 if (num_reversible > 99) {
885 game_ended(g, (game_globals.garray[g].white == p) ? BLACK : WHITE, END_50MOVERULE);
891 static char *GetFENpos (int g, int half_move)
894 return game_globals.garray[g].FENstartPos;
895 else return game_globals.garray[g].moveList[half_move].FENpos;
898 static int CheckRepetition (int p, int g)
900 struct player *pp = &player_globals.parray[p];
901 struct pending* pend;
903 int flag1 = 1, flag2 = 1;
904 char *pos1 = GetFENpos (g, game_globals.garray[g].numHalfMoves - 1);
905 char *pos2 = GetFENpos (g, game_globals.garray[g].numHalfMoves);
908 if (game_globals.garray[g].numHalfMoves < 8) /* can't have three repeats any quicker. */
911 for (move_num = game_globals.garray[g].game_state.lastIrreversable - 1; // [HGM] FEN stored in moveList[numHalfMoves-1] !
912 move_num < game_globals.garray[g].numHalfMoves - 1; move_num++) {
913 pos = GetFENpos (g, move_num);
914 if (strlen(pos1) == strlen(pos) && !strcmp(pos1, pos))
916 if (strlen(pos2) == strlen(pos) && !strcmp(pos2, pos))
918 printf("%2d. %d-%d %s %s %s\n", move_num, flag1, flag2, pos1,pos2,pos);
920 if (flag1 >= 3 || flag2 >= 3) {
921 if ((pend = find_pend(pp->opponent, p, PEND_DRAW)) != NULL) {
922 delete_pending(pend);
923 decline_withdraw_offers(p, -1, -1,DO_DECLINE);
925 game_ended(g, (game_globals.garray[g].white == p) ? BLACK : WHITE, END_REPETITION);
931 int com_draw(int p, param_list param)
933 struct player *pp = &player_globals.parray[p];
934 struct pending* pend;
935 int p1, g = pp->game;
937 if (!pIsPlaying(p)) {
940 if (Check50MoveRule (p, g) || CheckRepetition(p, g)) {
945 if ((player_globals.parray[p1].simul_info != NULL) && (player_globals.parray[p1].simul_info->numBoards &&
946 player_globals.parray[p1].simul_info->boards[player_globals.parray[p1].simul_info->onBoard] != g)) {
947 pprintf(p, "You can only make requests when the simul player is at your board.\n");
951 if ((pend = (find_pend(pp->opponent, p, PEND_DRAW))) != NULL) {
952 delete_pending(pend);
953 decline_withdraw_offers(p, -1, -1,DO_DECLINE);
954 game_ended(g, (game_globals.garray[g].white == p) ? BLACK : WHITE, END_AGREEDDRAW);
956 pprintf(pp->opponent, "\n");
957 pprintf_highlight(pp->opponent, "%s", pp->name);
958 pprintf_prompt(pp->opponent, " offers you a draw.\n");
959 pprintf(p, "Draw request sent.\n");
960 add_request(p, pp->opponent, PEND_DRAW);
965 int com_pause(int p, param_list param)
967 struct player *pp = &player_globals.parray[p];
969 struct pending* pend;
971 if (!pIsPlaying(p)) {
975 if (game_globals.garray[g].wTime == 0) {
976 pprintf(p, "You can't pause untimed games.\n");
979 if (game_globals.garray[g].clockStopped) {
980 pprintf(p, "Game is already paused, use \"unpause\" to resume.\n");
983 if ((pend = find_pend(pp->opponent, p, PEND_PAUSE)) != NULL) {
984 delete_pending(pend);
985 game_globals.garray[g].clockStopped = 1;
986 /* Roll back the time */
987 if (game_globals.garray[g].game_state.onMove == WHITE) {
988 game_globals.garray[g].wTime += (game_globals.garray[g].lastDecTime - game_globals.garray[g].lastMoveTime);
990 game_globals.garray[g].bTime += (game_globals.garray[g].lastDecTime - game_globals.garray[g].lastMoveTime);
993 if (game_globals.garray[g].numHalfMoves == 0)
994 game_globals.garray[g].timeOfStart = now;
995 game_globals.garray[g].lastMoveTime = now;
996 game_globals.garray[g].lastDecTime = now;
998 pprintf_prompt(pp->opponent, "\n%s accepted pause. Game clock paused.\n",
1000 pprintf(p, "Game clock paused.\n");
1002 pprintf(pp->opponent, "\n");
1003 pprintf_highlight(pp->opponent, "%s", pp->name);
1004 pprintf_prompt(pp->opponent, " requests to pause the game.\n");
1005 pprintf(p, "Pause request sent.\n");
1006 add_request(p, pp->opponent, PEND_PAUSE);
1011 int com_unpause(int p, param_list param)
1013 struct player *pp = &player_globals.parray[p];
1016 struct pending* pend;
1018 if (!pIsPlaying(p)) {
1024 if (!game_globals.garray[g].clockStopped) {
1025 pprintf(p, "Game is not paused.\n");
1028 if ((pend = find_pend(pp->opponent, p, PEND_UNPAUSE)) != NULL) {
1029 delete_pending(pend);
1030 game_globals.garray[g].clockStopped = 0;
1032 if (game_globals.garray[g].numHalfMoves == 0)
1033 game_globals.garray[g].timeOfStart = now;
1034 game_globals.garray[g].lastMoveTime = now;
1035 game_globals.garray[g].lastDecTime = now;
1037 pprintf(p, "Game clock resumed.\n");
1038 pprintf_prompt(pp->opponent, "\nGame clock resumed.\n");
1040 pprintf(pp->opponent, "\n");
1041 pprintf_highlight(pp->opponent, "%s", pp->name);
1042 pprintf_prompt(pp->opponent, " requests to unpause the game.\n");
1043 pprintf(p, "Unpause request sent.\n");
1044 add_request(p, pp->opponent, PEND_UNPAUSE);
1049 int com_abort(int p, param_list param)
1051 struct player *pp = &player_globals.parray[p];
1052 struct pending* pend;
1053 int p1, g, myColor, yourColor, myGTime, yourGTime;
1061 if (p == game_globals.garray[g].white) {
1064 myGTime = game_globals.garray[g].wTime;
1065 yourGTime = game_globals.garray[g].bTime;
1069 myGTime = game_globals.garray[g].bTime;
1070 yourGTime = game_globals.garray[g].wTime;
1072 if ((player_globals.parray[p1].simul_info != NULL) &&
1073 (player_globals.parray[p1].simul_info->numBoards &&
1074 player_globals.parray[p1].simul_info->boards[player_globals.parray[p1].simul_info->onBoard] != g)) {
1075 pprintf(p, "You can only make requests when the simul player is at your board.\n");
1078 if ((pend = find_pend(p1, p, PEND_ABORT)) != NULL) {
1079 delete_pending(pend);
1080 decline_withdraw_offers(p, -1, -1,DO_DECLINE);
1081 game_ended(g, yourColor, END_ABORT);
1083 game_update_time(g);
1085 if (net_globals.con[pp->socket]->timeseal
1086 && game_globals.garray[g].game_state.onMove == myColor
1087 && game_globals.garray[g].flag_pending == FLAG_ABORT) {
1088 /* It's my move, opponent has asked for abort; I lagged out,
1089 my timeseal prevented courtesyabort, and I am sending an abort
1090 request before acknowledging (and processing) my opponent's
1091 courtesyabort. OK, let's abort already :-). */
1092 decline_withdraw_offers(p, -1, -1,DO_DECLINE);
1093 game_ended(g, yourColor, END_ABORT);
1096 if (net_globals.con[player_globals.parray[p1].socket]->timeseal) { /* opp uses timeseal? */
1098 int yourRealTime = (myColor == WHITE ? game_globals.garray[g].bRealTime
1099 : game_globals.garray[g].wRealTime);
1100 if (myGTime > 0 && yourGTime <= 0 && yourRealTime > 0) {
1101 /* Override courtesyabort; opponent still has time. Check for lag. */
1104 if (game_globals.garray[g].game_state.onMove != myColor
1105 && game_globals.garray[g].flag_pending != FLAG_CHECKING) {
1106 /* Opponent may be lagging; let's ask. */
1107 game_globals.garray[g].flag_pending = FLAG_ABORT;
1108 game_globals.garray[g].flag_check_time = time(0);
1109 pprintf(p, "Opponent has timeseal; trying to courtesyabort.\n");
1110 pprintf(p1, "\n[G]\n");
1116 if (myGTime > 0 && yourGTime <= 0 && courtesyOK) {
1117 /* player wants to abort + opponent is out of time = courtesyabort */
1118 pprintf(p, "Since you have time, and your opponent has none, the game has been aborted.");
1119 pprintf(p1, "Your opponent has aborted the game rather than calling your flag.");
1120 decline_withdraw_offers(p, -1, -1, DO_DECLINE);
1121 game_ended(g, myColor, END_COURTESY);
1124 pprintf_highlight(p1, "%s", pp->name);
1125 pprintf(p1, " would like to abort the game; ");
1126 pprintf_prompt(p1, "type \"abort\" to accept.\n");
1127 pprintf(p, "Abort request sent.\n");
1128 add_request(p, p1, PEND_ABORT);
1134 static int player_has_mating_material(struct game_state_t *gs, int color)
1138 int minor_pieces = 0;
1140 for (i = 0; i < gs->files; i++)
1141 for (j = 0; j < gs->ranks; j++) {
1142 piece = gs->board[i][j];
1143 switch (piecetype(piece)) {
1146 if (iscolor(piece, color))
1153 if (iscolor(piece, color))
1157 return ((minor_pieces > 1) ? 1 : 0);
1160 int com_flag(int p, param_list param)
1162 struct player *pp = &player_globals.parray[p];
1167 if (!pIsPlaying(p)) {
1172 gg = &game_globals.garray[g];
1174 myColor = (p == gg->white ? WHITE : BLACK);
1175 if (gg->type == TYPE_UNTIMED) {
1176 pprintf(p, "You can't flag an untimed game.\n");
1179 if (gg->numHalfMoves < 2) {
1180 pprintf(p, "You cannot flag before both players have moved.\nUse abort instead.\n");
1183 game_update_time(g);
1186 int myTime, yourTime, opp = pp->opponent, serverTime;
1188 if (net_globals.con[pp->socket]->timeseal) { /* does caller use timeseal? */
1189 myTime = (myColor==WHITE?gg->wRealTime:gg->bRealTime);
1191 myTime = (myColor == WHITE?gg->wTime:gg->bTime);
1193 serverTime = (myColor == WHITE?gg->bTime:gg->wTime);
1195 if (net_globals.con[player_globals.parray[opp].socket]->timeseal) { /* opp uses timeseal? */
1196 yourTime = (myColor == WHITE?gg->bRealTime:gg->wRealTime);
1198 yourTime = serverTime;
1201 /* the clocks to compare are now in myTime and yourTime */
1202 if ((myTime <= 0) && (yourTime <= 0)) {
1203 decline_withdraw_offers(p, -1, -1,DO_DECLINE);
1204 game_ended(g, myColor, END_BOTHFLAG);
1209 /* Opponent still has time, but if that's only because s/he
1210 * may be lagging, we should ask for an acknowledgement and then
1211 * try to call the flag. */
1213 if (serverTime <= 0 && gg->game_state.onMove != myColor
1214 && gg->flag_pending != FLAG_CHECKING) {
1215 /* server time thinks opponent is down, but RealTIme disagrees.
1216 * ask client to acknowledge it's alive. */
1217 gg->flag_pending = FLAG_CALLED;
1218 gg->flag_check_time = time(0);
1219 pprintf(p, "Opponent has timeseal; checking if (s)he's lagging.\n");
1220 pprintf (opp, "\n[G]\n");
1224 /* if we're here, it means one of:
1225 * 1. the server agrees opponent has time, whether lagging or not.
1226 * 2. opp. has timeseal (if yourTime != serverTime), had time left
1227 * after the last move (yourTime > 0), and it's still your move.
1228 * 3. we're currently checking a flag call after having receiving
1229 * acknowledgement from the other timeseal (and would have reset
1230 * yourTime if the flag were down). */
1232 pprintf(p, "Your opponent is not out of time!\n");
1237 decline_withdraw_offers(p, -1, -1,DO_DECLINE);
1238 if (player_has_mating_material(&gg->game_state, myColor))
1239 game_ended(g, myColor, END_FLAG);
1241 game_ended(g, myColor, END_FLAGNOMATERIAL);
1245 int com_adjourn(int p, param_list param)
1247 struct player *pp = &player_globals.parray[p];
1248 struct pending* pend;
1249 int p1, g, myColor, yourColor;
1256 if (!CheckPFlag(p, PFLAG_REG) || !CheckPFlag(p, PFLAG_REG)) {
1257 pprintf(p, "Both players must be registered to adjourn a game. Use \"abort\".\n");
1260 if (game_globals.garray[g].link >= 0) {
1261 pprintf(p, "Bughouse games cannot be adjourned.\n");
1264 myColor = (p == game_globals.garray[g].white ? WHITE : BLACK);
1265 yourColor = (myColor == WHITE ? BLACK : WHITE);
1267 if ((pend = find_pend(p1, p, PEND_ADJOURN)) != NULL) {
1268 delete_pending(pend);
1269 decline_withdraw_offers(p, -1, -1,DO_DECLINE);
1270 game_ended(pp->game, yourColor, END_ADJOURN);
1272 game_update_time(g);
1273 if (((myColor == WHITE) && (game_globals.garray[g].wTime > 0) && (game_globals.garray[g].bTime <= 0))
1274 || ((myColor == BLACK) && (game_globals.garray[g].bTime > 0) && (game_globals.garray[g].wTime <= 0))) {
1275 /* player wants to adjourn + opponent is out of time = courtesyadjourn */
1276 pprintf(p, "Since you have time, and your opponent has none, the game has been adjourned.");
1277 pprintf(p1, "Your opponent has adjourned the game rather than calling your flag.");
1278 decline_withdraw_offers(p, -1, -1,DO_DECLINE);
1279 game_ended(g, myColor, END_COURTESYADJOURN);
1282 pprintf_highlight(p1, "%s", pp->name);
1283 pprintf(p1, " would like to adjourn the game; ");
1284 pprintf_prompt(p1, "type \"adjourn\" to accept.\n");
1285 pprintf(p, "Adjourn request sent.\n");
1286 add_request(p, p1, PEND_ADJOURN);
1292 int com_takeback(int p, param_list param)
1294 struct player *pp = &player_globals.parray[p];
1295 int nHalfMoves = 1, g, i, p1, pend_half_moves;
1296 struct pending* from;
1302 if ((player_globals.parray[p1].simul_info != NULL) &&
1303 (player_globals.parray[p1].simul_info->numBoards &&
1304 player_globals.parray[p1].simul_info->boards[player_globals.parray[p1].simul_info->onBoard] !=
1306 pprintf(p, "You can only make requests when the simul player is at your board.\n");
1311 if (game_globals.garray[g].link >= 0) {
1312 pprintf(p, "Takeback not implemented for bughouse games yet.\n");
1315 if (param[0].type == TYPE_INT) {
1316 nHalfMoves = param[0].val.integer;
1317 if (nHalfMoves <= 0) {
1318 pprintf (p,"You can't takeback less than 1 move.\n");
1322 if ((from = find_pend(pp->opponent, p, PEND_TAKEBACK)) != NULL) {
1323 pend_half_moves = from->wtime;
1324 delete_pending(from);
1325 if (pend_half_moves == nHalfMoves) {
1326 /* Doing the takeback */
1327 decline_withdraw_offers(p, -1, -PEND_SIMUL,DO_DECLINE);
1328 for (i = 0; i < nHalfMoves; i++) {
1329 if (backup_move(g, REL_GAME) != MOVE_OK) {
1330 pprintf(game_globals.garray[g].white, "Can only backup %d moves\n", i);
1331 pprintf(game_globals.garray[g].black, "Can only backup %d moves\n", i);
1336 game_globals.garray[g].wTimeWhenReceivedMove = 0;
1337 game_globals.garray[g].bTimeWhenReceivedMove = 0;
1342 if (!game_globals.garray[g].numHalfMoves) {
1343 pprintf(p, "There are no moves in your game.\n");
1344 pprintf_prompt(pp->opponent, "\n%s has declined the takeback request.\n",
1349 if (game_globals.garray[g].numHalfMoves < nHalfMoves) {
1350 pprintf(p, "There are only %d half moves in your game.\n", game_globals.garray[g].numHalfMoves);
1351 pprintf_prompt(pp->opponent, "\n%s has declined the takeback request.\n",
1355 pprintf(p, "You disagree on the number of half-moves to takeback.\n");
1356 pprintf(p, "Alternate takeback request sent.\n");
1357 pprintf_prompt(pp->opponent, "\n%s proposes a different number (%d) of half-move(s).\n", pp->name, nHalfMoves);
1358 from = add_request(p, pp->opponent, PEND_TAKEBACK);
1359 from->wtime = nHalfMoves;
1363 if (!game_globals.garray[g].numHalfMoves) {
1364 pprintf(p, "There are no moves in your game.\n");
1367 if (game_globals.garray[g].numHalfMoves < nHalfMoves) {
1368 pprintf(p, "There are only %d half moves in your game.\n", game_globals.garray[g].numHalfMoves);
1371 pprintf(pp->opponent, "\n");
1372 pprintf_highlight(pp->opponent, "%s", pp->name);
1373 pprintf_prompt(pp->opponent, " would like to take back %d half move(s).\n",
1375 pprintf(p, "Takeback request sent.\n");
1376 from = add_request(p, pp->opponent, PEND_TAKEBACK);
1377 from->wtime = nHalfMoves;
1383 int com_switch(int p, param_list param)
1385 struct player *pp = &player_globals.parray[p];
1386 int g = pp->game, tmp, now, p1;
1388 struct pending* pend;
1394 if ((player_globals.parray[p1].simul_info != NULL) && (player_globals.parray[p1].simul_info->numBoards &&
1395 player_globals.parray[p1].simul_info->boards[player_globals.parray[p1].simul_info->onBoard] != g)) {
1396 pprintf(p, "You can only make requests when the simul player is at your board.\n");
1400 if (game_globals.garray[g].link >= 0) {
1401 pprintf(p, "Switch not implemented for bughouse games.\n");
1404 if ((pend = find_pend(pp->opponent, p, PEND_SWITCH)) != NULL) {
1405 delete_pending(pend);
1406 /* Doing the switch */
1407 decline_withdraw_offers(p, -1, -PEND_SIMUL,DO_DECLINE);
1409 tmp = game_globals.garray[g].white;
1410 game_globals.garray[g].white = game_globals.garray[g].black;
1411 game_globals.garray[g].black = tmp;
1412 pp->side = (pp->side == WHITE) ? BLACK : WHITE;
1413 strTmp = strdup(game_globals.garray[g].white_name);
1414 strcpy(game_globals.garray[g].white_name, game_globals.garray[g].black_name);
1415 strcpy(game_globals.garray[g].black_name, strTmp);
1418 player_globals.parray[pp->opponent].side =
1419 (player_globals.parray[pp->opponent].side == WHITE) ? BLACK : WHITE;
1420 /* Roll back the time */
1421 if (game_globals.garray[g].game_state.onMove == WHITE) {
1422 game_globals.garray[g].wTime += (game_globals.garray[g].lastDecTime - game_globals.garray[g].lastMoveTime);
1424 game_globals.garray[g].bTime += (game_globals.garray[g].lastDecTime - game_globals.garray[g].lastMoveTime);
1427 if (game_globals.garray[g].numHalfMoves == 0)
1428 game_globals.garray[g].timeOfStart = now;
1429 game_globals.garray[g].lastMoveTime = now;
1430 game_globals.garray[g].lastDecTime = now;
1434 if (game_globals.garray[g].rated && game_globals.garray[g].numHalfMoves > 0) {
1435 pprintf(p, "You cannot switch sides once a rated game is underway.\n");
1438 pprintf(pp->opponent, "\n");
1439 pprintf_highlight(pp->opponent, "%s", pp->name);
1440 pprintf_prompt(pp->opponent, " would like to switch sides.\nType \"accept\" to switch sides, or \"decline\" to refuse.\n");
1441 pprintf(p, "Switch request sent.\n");
1442 add_request(p, pp->opponent, PEND_SWITCH);
1446 int com_time(int p, param_list param)
1448 struct player *pp = &player_globals.parray[p];
1451 if (param[0].type == TYPE_NULL) {
1456 g = GameNumFromParam(p, &p1, ¶m[0]);
1460 if ((g < 0) || (g >= game_globals.g_num) || (game_globals.garray[g].status != GAME_ACTIVE)) {
1461 pprintf(p, "There is no such game.\n");
1464 game_update_time(g);
1465 pprintf(p, "White (%s) : %d mins, %d secs\n",
1466 player_globals.parray[game_globals.garray[g].white].name,
1467 game_globals.garray[g].wTime / 600,
1468 (game_globals.garray[g].wTime - ((game_globals.garray[g].wTime / 600) * 600)) / 10);
1469 pprintf(p, "Black (%s) : %d mins, %d secs\n",
1470 player_globals.parray[game_globals.garray[g].black].name,
1471 game_globals.garray[g].bTime / 600,
1472 (game_globals.garray[g].bTime - ((game_globals.garray[g].bTime / 600) * 600)) / 10);
1476 int com_ptime(int p, param_list param)
1478 struct player *pp = &player_globals.parray[p];
1479 int retval, part = pp->partner;
1482 pprintf(p, "You do not have a partner.\n");
1485 retval = pcommand (p, "time %s", player_globals.parray[part].name);
1486 if (retval == COM_OK)
1487 return COM_OK_NOPROMPT;
1492 int com_boards(int p, param_list param)
1494 char *category = NULL;
1495 char dname[MAX_FILENAME_SIZE];
1499 if (param[0].type == TYPE_WORD)
1500 category = param[0].val.word;
1502 pprintf(p, "Boards Available For Category %s:\n", category);
1503 sprintf(dname, "%s/%s", BOARD_DIR, category);
1505 pprintf(p, "Categories Available:\n");
1506 sprintf(dname, "%s", BOARD_DIR);
1508 dirp = opendir(dname);
1510 pprintf(p, "No such category %s, try \"boards\".\n", category);
1514 /* YUK! what a mess, how about printing an ordered directory? - DAV*/
1516 for (dp = readdir(dirp); dp != NULL; dp = readdir(dirp)) {
1517 if (!strcmp(dp->d_name, "."))
1519 if (!strcmp(dp->d_name, ".."))
1521 pprintf(p, "%s\n", dp->d_name);
1527 int com_simmatch(int p, param_list param)
1529 struct player *pp = &player_globals.parray[p];
1530 int p1, g, adjourned;
1533 struct pending* pend;
1535 char* category = NULL;
1536 char fname[MAX_FILENAME_SIZE];
1539 if (game_globals.garray[pp->game].status == GAME_EXAMINE) {
1540 pprintf(p, "You are still examining a game.\n");
1543 if (game_globals.garray[pp->game].status == GAME_SETUP) {
1544 pprintf(p, "You are still setting up a position.\n");
1548 p1 = player_find_part_login(param[0].val.word);
1550 pprintf(p, "No user named \"%s\" is logged in.\n", param[0].val.word);
1554 pprintf(p, "You can't simmatch yourself!\n");
1557 if ((pend = find_pend(p1, p, PEND_SIMUL)) != NULL) {
1559 /* Accepting Simul ! */
1561 if ((pp->simul_info != NULL) &&
1562 (pp->simul_info->numBoards >= MAX_SIMUL)) {
1563 pprintf(p, "You are already playing the maximum of %d boards.\n", MAX_SIMUL);
1564 pprintf(p1, "Simul request removed, boards filled.\n");
1565 delete_pending(pend);
1568 unobserveAll(p); /* stop observing when match starts */
1573 if (game_read(g, p, p1) >= 0) {
1575 delete_pending(pend);
1578 if (!adjourned) { /* no adjourned game, so begin a new game */
1580 if ((pend->category != NULL) && (pend->board_type != NULL)) {
1581 board = strdup(pend->category);
1582 category = strdup(pend->board_type);
1585 delete_pending(pend);
1587 if (create_new_match(g,p, p1, 0, 0, 0, 0, 0, ((board == NULL) ? "\0" : board), ((category == NULL) ? "\0" : category), 1,1) == COM_FAILED) {
1588 pprintf(p, "There was a problem creating the new match.\n");
1589 pprintf_prompt(p1, "There was a problem creating the new match.\n");
1592 if (board != NULL) {
1599 if (board != NULL) {
1604 } else { /* resume adjourned game */
1607 sprintf(tmp, "{Game %d (%s vs. %s) Continuing %s %s simul.}\n", g + 1, pp->name, player_globals.parray[p1].name, rstr[game_globals.garray[g].rated], bstr[game_globals.garray[g].type]);
1611 game_globals.garray[g].white = p;
1612 game_globals.garray[g].black = p1;
1613 game_globals.garray[g].status = GAME_ACTIVE;
1614 game_globals.garray[g].startTime = tenth_secs();
1615 game_globals.garray[g].lastMoveTime = game_globals.garray[g].startTime;
1616 game_globals.garray[g].lastDecTime = game_globals.garray[g].startTime;
1620 player_globals.parray[p1].game = g;
1621 player_globals.parray[p1].opponent = p;
1622 player_globals.parray[p1].side = BLACK;
1626 if (pp->simul_info == NULL) {
1627 pp->simul_info = (struct simul_info_t *) malloc(sizeof(struct simul_info_t));
1628 pp->simul_info->numBoards = 0;
1629 pp->simul_info->onBoard = 0;
1630 pp->simul_info->num_wins = pp->simul_info->num_draws
1631 = pp->simul_info->num_losses = 0;
1633 num = pp->simul_info->numBoards;
1634 /* pp->simul_info->results[num] = -1; */
1635 pp->simul_info->boards[num] = pp->game;
1636 pp->simul_info->numBoards++;
1637 if (pp->simul_info->numBoards > 1 &&
1638 pp->simul_info->onBoard >= 0)
1639 player_goto_board(p, pp->simul_info->onBoard);
1641 pp->simul_info->onBoard = 0;
1644 if (find_pend(-1, p, PEND_SIMUL) != NULL) {
1645 pprintf(p, "You cannot be the simul giver and request to join another simul.\nThat would just be too confusing for me and you.\n");
1648 if (pp->simul_info != NULL) {
1649 if (pp->simul_info->numBoards) {
1650 pprintf(p, "You cannot be the simul giver and request to join another simul.\nThat would just be too confusing for me and you.\n");
1655 pprintf(p, "You are already playing a game.\n");
1658 if (!CheckPFlag(p1, PFLAG_SIMOPEN)) {
1659 pprintf_highlight(p, "%s", player_globals.parray[p1].name);
1660 pprintf(p, " is not open to receiving simul requests.\n");
1663 if ((player_globals.parray[p1].simul_info != NULL) && (player_globals.parray[p1].simul_info->numBoards >= MAX_SIMUL)) {
1664 pprintf_highlight(p, "%s", player_globals.parray[p1].name);
1665 pprintf(p, " is already playing the maximum of %d boards.\n", MAX_SIMUL);
1669 /* loon: checking for some crazy situations we can't allow :) */
1671 if ((player_globals.parray[p1].simul_info != NULL) && (player_globals.parray[p1].game >=0) && (player_globals.parray[p1].simul_info->numBoards == 0)) {
1672 pprintf_highlight(p, "%s", player_globals.parray[p1].name);
1673 if (player_globals.parray[game_globals.garray[player_globals.parray[p1].game].white].simul_info->numBoards) {
1674 pprintf(p, " is playing in ");
1675 pprintf_highlight(p, "%s", player_globals.parray[player_globals.parray[p1].opponent].name);
1676 pprintf(p, "'s simul, and can't accept.\n");
1678 pprintf(p, " can't begin a simul while playing a non-simul game.\n");
1683 g = game_new(); /* Check if an adjourned untimed game */
1684 adjourned = ((game_read(g, p, p1) < 0) && (game_read(g, p1, p) < 0)) ? 0 : 1;
1686 if (!(game_globals.garray[g].type == TYPE_UNTIMED))
1691 pend = add_request(p, p1, PEND_SIMUL);
1693 if ((param[1].type == TYPE_WORD) && (param[2].type == TYPE_WORD)) {
1695 sprintf(fname, "%s/%s/%s", BOARD_DIR, param[1].val.word , param[2].val.word);
1696 if (!file_exists(fname)) {
1697 pprintf(p, "No such category/board: %s/%s\n", param[1].val.word , param[2].val.word);
1700 pend->category = strdup(param[1].val.word);
1701 pend->board_type = strdup(param[2].val.word);
1703 pend->category = NULL;
1704 pend->board_type = NULL;
1708 pprintf_highlight(p1, "%s", pp->name);
1710 pprintf_prompt(p1, " requests to continue an adjourned simul game.\n");
1711 pprintf(p, "Request to resume simul sent. Adjourned game found.\n");
1713 if (pend->category == NULL)
1714 pprintf_prompt(p1, " requests to join a simul match with you.\n");
1716 pprintf_prompt(p1, " requests to join a %s %s simul match with you.\n",
1717 pend->category,pend->board_type);
1718 pprintf(p, "Simul match request sent.\n");
1723 int com_goboard(int p, param_list param)
1725 struct player *pp = &player_globals.parray[p];
1726 int on, g, p1, gamenum;
1728 if (pp->simul_info == NULL) {
1729 pprintf(p, "You are not giving a simul.\n");
1733 if (!pp->simul_info->numBoards) {
1734 pprintf(p, "You are not giving a simul.\n");
1738 if (param[0].type == TYPE_WORD) {
1740 p1 = player_find_part_login(param[0].val.word);
1742 pprintf(p, "No user named \"%s\" is logged in.\n", param[0].val.word);
1746 pprintf(p, "You can't goboard yourself!\n");
1750 gamenum = player_globals.parray[p1].game;
1752 pprintf (p,"%s is not playing a game.\n", player_globals.parray[p1].login);
1757 gamenum = param[0].val.integer - 1;
1762 on = pp->simul_info->onBoard;
1763 g = pp->simul_info->boards[on];
1765 pprintf(p, "You are already at that board!\n");
1768 if (pp->simul_info->numBoards > 1) {
1769 decline_withdraw_offers(p, -1, -PEND_SIMUL,DO_DECLINE);
1770 if (player_goto_simulgame_bynum(p, gamenum) !=-1) {
1772 pprintf(game_globals.garray[g].black, "\n");
1773 pprintf_highlight(game_globals.garray[g].black, "%s", pp->name);
1774 pprintf_prompt(game_globals.garray[g].black, " has moved away from your board.\n");
1777 pprintf(p, "You are not playing that game/person.\n");
1779 pprintf(p, "You are only playing one board!\n");
1783 int com_simnext(int p, param_list param)
1785 struct player *pp = &player_globals.parray[p];
1788 if (pp->simul_info == NULL) {
1789 pprintf(p, "You are not giving a simul.\n");
1793 if (!pp->simul_info->numBoards) {
1794 pprintf(p, "You are not giving a simul.\n");
1798 if (pp->simul_info->numBoards > 1) {
1799 decline_withdraw_offers(p, -1, -PEND_SIMUL,DO_DECLINE);
1800 on = pp->simul_info->onBoard;
1801 g = pp->simul_info->boards[on];
1803 pprintf(game_globals.garray[g].black, "\n");
1804 pprintf_highlight(game_globals.garray[g].black, "%s", pp->name);
1805 pprintf_prompt(game_globals.garray[g].black, " is moving away from your board.\n");
1806 player_goto_next_board(p);
1809 pprintf(p, "You are only playing one board!\n");
1813 int com_simprev(int p, param_list param)
1815 struct player *pp = &player_globals.parray[p];
1818 if (pp->simul_info == NULL) {
1819 pprintf(p, "You are not giving a simul.\n");
1823 if (!pp->simul_info->numBoards) {
1824 pprintf(p, "You are not giving a simul.\n");
1827 if (pp->simul_info->numBoards > 1) {
1828 decline_withdraw_offers(p, -1, -PEND_SIMUL,DO_DECLINE);
1829 on = pp->simul_info->onBoard;
1830 g = pp->simul_info->boards[on];
1832 pprintf(game_globals.garray[g].black, "\n");
1833 pprintf_highlight(game_globals.garray[g].black, "%s", pp->name);
1834 pprintf_prompt(game_globals.garray[g].black, " is moving back to the previous board.\n");
1836 player_goto_prev_board(p);
1838 pprintf(p, "You are only playing one board!\n");
1842 int com_simgames(int p, param_list param)
1846 if (param[0].type == TYPE_WORD) {
1847 if ((p1 = player_find_part_login(param[0].val.word)) < 0) {
1848 pprintf(p, "No player named %s is logged in.\n", param[0].val.word);
1853 pprintf(p, "You are playing %d simultaneous games.\n",
1854 player_num_active_boards(p1));
1856 pprintf(p, "%s is playing %d simultaneous games.\n", player_globals.parray[p1].name,
1857 player_num_active_boards(p1));
1861 int com_simpass(int p, param_list param)
1863 struct player *pp = &player_globals.parray[p];
1870 p1 = game_globals.garray[g].white;
1872 if (player_globals.parray[p1].simul_info == NULL) {
1873 pprintf(p, "You are not participating in a simul.\n");
1877 if (!player_globals.parray[p1].simul_info->numBoards) {
1878 pprintf(p, "You are not participating in a simul.\n");
1882 pprintf(p, "You are the simul holder and cannot pass!\n");
1885 if (player_num_active_boards(p1) == 1) {
1886 pprintf(p, "This is the only game, so passing is futile.\n");
1889 on = player_globals.parray[p1].simul_info->onBoard;
1890 if (player_globals.parray[p1].simul_info->boards[on] != g) {
1891 pprintf(p, "You cannot pass until the simul holder arrives!\n");
1894 if (game_globals.garray[g].passes >= MAX_SIMPASS) {
1896 pprintf(p, "You have reached your maximum of %d pass(es).\n", MAX_SIMPASS);
1897 pprintf(p, "Please move IMMEDIATELY!\n");
1898 pprintf_highlight(p1, "%s", pp->name);
1899 pprintf_prompt(p1, " tried to pass, but is out of passes.\n");
1902 decline_withdraw_offers(p, -1, -PEND_SIMUL,DO_DECLINE);
1904 game_globals.garray[g].passes++;
1905 pprintf(p, "You have passed and have %d pass(es) left.\n",
1906 (MAX_SIMPASS - game_globals.garray[g].passes));
1907 pprintf_highlight(p1, "%s", pp->name);
1908 pprintf_prompt(p1, " has decided to pass and has %d pass(es) left.\n",
1909 (MAX_SIMPASS - game_globals.garray[g].passes));
1910 player_goto_next_board(p1);
1914 int com_simabort(int p, param_list param)
1916 struct player *pp = &player_globals.parray[p];
1918 if (pp->simul_info == NULL) {
1919 pprintf(p, "You are not giving a simul.\n");
1923 if (!pp->simul_info->numBoards) {
1924 pprintf(p, "You are not giving a simul.\n");
1927 decline_withdraw_offers(p, -1, -PEND_SIMUL,DO_DECLINE);
1928 game_ended(pp->simul_info->boards[pp->simul_info->onBoard],
1933 int com_simallabort(int p, param_list param)
1935 struct player *pp = &player_globals.parray[p];
1938 if (pp->simul_info == NULL) {
1939 pprintf(p, "You are not giving a simul.\n");
1943 if (!pp->simul_info->numBoards) {
1944 pprintf(p, "You are not giving a simul.\n");
1948 decline_withdraw_offers(p, -1, -PEND_SIMUL,DO_DECLINE);
1949 for (i = 0; i < pp->simul_info->numBoards; i++)
1950 if (pp->simul_info->boards[i] >= 0)
1951 game_ended(pp->simul_info->boards[i],
1957 int com_simadjourn(int p, param_list param)
1959 struct player *pp = &player_globals.parray[p];
1961 if (pp->simul_info == NULL) {
1962 pprintf(p, "You are not giving a simul.\n");
1966 if (!pp->simul_info->numBoards) {
1967 pprintf(p, "You are not giving a simul.\n");
1970 decline_withdraw_offers(p, -1, -PEND_SIMUL,DO_DECLINE);
1971 game_ended(pp->simul_info->boards[pp->simul_info->onBoard],
1972 WHITE, END_ADJOURN);
1976 int com_simalladjourn(int p, param_list param)
1978 struct player *pp = &player_globals.parray[p];
1981 if (pp->simul_info == NULL) {
1982 pprintf(p, "You are not giving a simul.\n");
1986 if (!pp->simul_info->numBoards) {
1987 pprintf(p, "You are not giving a simul.\n");
1990 decline_withdraw_offers(p, -1, -PEND_SIMUL,DO_DECLINE);
1991 for (i = 0; i < pp->simul_info->numBoards; i++)
1992 if (pp->simul_info->boards[i] >= 0)
1993 game_ended(pp->simul_info->boards[i],
1994 WHITE, END_ADJOURN);
1999 int com_moretime(int p, param_list param)
2001 struct player *pp = &player_globals.parray[p];
2004 if ((pp->game >=0) &&((game_globals.garray[pp->game].status == GAME_EXAMINE) ||
2005 (game_globals.garray[pp->game].status == GAME_SETUP))) {
2006 pprintf(p, "You cannot use moretime in an examined game.\n");
2009 increment = param[0].val.integer;
2010 if (increment <= 0) {
2011 pprintf(p, "Moretime requires an integer value greater than zero.\n");
2017 if (increment > 600) {
2018 pprintf(p, "Moretime has a maximum limit of 600 seconds.\n");
2022 if (game_globals.garray[g].white == p) {
2023 game_globals.garray[g].bTime += increment * 10;
2024 game_globals.garray[g].bRealTime += increment * 10 * 100;
2025 pprintf(p, "%d seconds were added to your opponents clock\n",
2027 pprintf_prompt(pp->opponent,
2028 "\nYour opponent has added %d seconds to your clock.\n",
2031 if (game_globals.garray[g].black == p) {
2032 game_globals.garray[g].wTime += increment * 10;;
2033 game_globals.garray[g].wRealTime += increment * 10 * 100;
2034 pprintf(p, "%d seconds were added to your opponents clock\n",
2036 pprintf_prompt(pp->opponent,
2037 "\nYour opponent has added %d seconds to your clock.\n",