3 Usage: seek [time inc] [rated|unrated] [white|black] [crazyhouse] [suicide]
4 [wild #] [auto|manual] [formula] [rating-range]
6 The "seek" command allows you to post an advertisement for a chess
7 game of the specified type. The various parameters of the "seek"
8 command are as follows:
12 time minutes to start with for each player [default: your Time
14 inc seconds added to each clock per move [default: your Inc
16 rated/unrated type of match; may be abbreviated by "r" and "u"
17 [default: your Rated variable setting]
18 white/black designated colour you will have; may be abbreviated by "w"
19 and "b" [default: no colour specified]
20 crazyhouse see "help crazyhouse" if you are not familiar with this
21 chess variant; may be abreviated by "zh"
22 suicide see "help suicide" if you are not familiar with this
24 wild # wild chess variant, if any, such as wild 1, wild 2, wild
25 fr, etc.; a shortcut for wild # is w#, but wild fr has no
26 shortcut [default: regular chess]
27 auto/manual indicates whether a game will start automatically when
28 the ad is responded to, or if the person who placed the
29 ad has the option to decline responses; may be
30 abbreviated by "a" and "m" [default: auto start]
31 formula indicates whether your formula will used to screen
32 responses to your ad; may be abbreviated by "f" [default:
33 formula is not checked]
34 rating-range indicates rating qualifications for the opponents, such
35 as 1300-1800 [default: 0000-9999]
37 Note: If settings for time, inc or rated/unrated are not given, your
38 "variables" settings will be used. Example A: if your variables settings have
39 Time = 5, Inc = 0, and rated = 0 then typing "seek" would be the same as
40 typing "seek 5 0 u". Example B: if your variables settings have Time = 5, Inc
41 = 12, then typing "seek 2" would be the same as typing "seek 2 12".
43 When you place an ad, it will be displayed to users in this general format:
45 Hawk(2700) seeking 5 0 rated blitz [white] m ("play 2" to respond)
48 FREQUENTLY ASKED QUESTIONS:
50 (1) Who will see my ad when it is posted? -- To have your ad displayed
51 to a user the moment you make it, the other user must have his/her
52 "seek" variable set to 1 and the ad must agree with his/her formula (see
53 "help formula"). Otherwise, users can type "sought" to display current
54 ads (see "help sought").
56 (2) How can I see ads displayed? -- There are two ways: (a) type "set
57 seek 1" and see ads displayed when they are created (type "set seek 0"
58 to cancel these postings; see "help v_seek"); (b) type "sought" to
59 display current ads for which are you eligible (see "help sought").
61 (3) How many ads can I place at once? -- This value is set in the server code
62 when it is compiled. To see the current limit for active seek ads, type
65 (4) How can I see my own ad? -- You need to type "sought all" (see "help
68 (5) How do I withdraw an ad I have placed? -- Use the "unseek" command
71 (6) How do I respond to an ad? -- Use the "play" command (see "help
74 (7) What happens to my "open" variable when I post an ad or respond to
75 an ad? -- Nothing. The value for your "open" variable does not change.
76 For example, you can have "open=0" but still place ads and repsond to
79 (8) What does the "manual" option do exactly? -- When you place a
80 "seek" ad using manual start and a user responds to your ad, you will be
81 sent a "match" request. You will then have the option of accepting or
82 declining that user's offer to play your advertised match
86 (a) Users on your 'noplay' list will not be able to respond to your seek ad;
87 the 'play' command will be rejected automatically.
89 (b) (C)omputer accounts can issue seeks, but they cannot answer them.
91 (i) The server software uses your history (and your opponent's) to determine
92 who will get White. Starting from the bottom, for each entry we compare the
93 colour you had and the one your opponent had. If they match, we look at the
94 next entry. If they don't match we swap them and that is your colour for this
95 game. If there are fewer than 10 entries for one player we assume the missing
96 colour is the opposite of the one we know about. If they both run out together,
97 or all 10 entries match, the colour is randomly chosen.
99 See also: crazyhouse formula fr history limits match noplay play sought
100 suicide unseek variables v_inc v_open v_seek v_time wild
102 [Last modified: February 17, 1999 -- pgv]