4 Usage: variables [user]
6 This command will display the variables of the given user. If no user is
7 given then your variable settings will be displayed. Here are the variables
8 that will be displayed.
14 automail If non-zero, the moves of your games will be mailed to you
15 upon completion; your e-mail address will be used (make sure it
16 is correct; if not, contact an admin).
17 bell If non-zero, a ^G or bell will be sent when a board update
18 is done. In most cases, you will hear a beep.
19 cshout If non-zero, you will hear cshouts. If zero, you will not.
20 f1-f9 Special variables for the formula.
21 flip If is non-zero, rotates the board the opposite way (for
22 example, instead of White at the bottom, Black will be at the
24 formula The formula used to filter match requests, that is, decline
26 gin If non-zero, you will be notified when games begin or end.
27 height Sets the number of lines of text you will receive before a
28 [next] break occurs; usually the screen height.
29 highlight If non-zero, player's names who tell you stuff will be
31 jprivate If non-zero, the user's journal cannot be read by others. If
32 zero, it is open to be read by other users.
33 kibitz If non-zero, you will hear kibitz's from observers of your
35 kiblevel Limits kibitzes and whispers you will receive to users who have
36 the given rating or higher. Value is reset to 0 when you
38 language Selects a help file in this language, if available. The default
39 is English. Spanish is also available.
40 mailmess If non-zero, messages to you will be mailed to your e-mail
41 address automatically.
42 notifiedby If non-zero, you will be notified by the server when users
43 having you on their notify lists log on/off. If zero, you will
44 not receive such notifications. Use of notifiedby can cut down
45 on the size of notify lists (see "notify" help file for
47 open If non-zero, you are willing to accept match requests. If
48 zero, you will not receive match requests.
49 pin If non-zero, you will be informed when any user connects to or
50 disconnects from the server.
51 pgn If non-zero, mails games to you in PGN format. If zero,
52 regular, column format will be used.
53 private If non-zero, then all games you play will be private regardless
54 of your opponent's 'private' variable; no observers will be
56 prompt This string will be your prompt. Use 'set prompt' to restore
57 the system default. (Caution: some graphics interfaces may need
58 certain prompts in order to work correctly.)
59 rated If zero, your game will not be rated.
60 If non-zero, and all of these conditions hold, then your game
62 1: Your opponent's rated variable is non-zero
63 2: The time controls for the game qualify as a rated game
64 3: There are no time-odds
65 4: The game started position is standard.
66 ropen If zero, you will only be open to match requests from users who
67 have the same setting for "rated". If non-zero, you will
68 receive other requests as well.
69 shout If non-zero, you will hear shouts. If zero, you will not.
70 simopen If non-zero, you are willing to accept simul requests. This
71 variable is always set to 0 when you log in.
72 style The style of board to use.
73 tell If non-zero, you will hear tell's and say's from unregistered
74 users. If zero, you will not.
75 width Sets the width of your display (from 32 to 240).
76 1-10 This sets your information that is displayed when someone
77 fingers you. You can set these 'notes' to an arbitrary string
78 of length 100. You can display information in ten slots,
81 See Also: bell cshout finger flip formula highlight journal kibitz
82 kiblevel notes private set shout simuls style tell
84 [Last modified: December 25, 1995 -- Friar]