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12 <table cellpadding="20">
14 <td><img src="Crazy.png"></td>
17 <h3>Initial setup</h3>
21 a1, a8, h1, h8: Rook<br>
22 c1, c8, f1, f8: Bishop<br>
23 b1, b8, g1, g8: Knight<br>
24 a2-h2, a7-h7: Pawns</p>
29 <h3>Moves at a Glance</h3>
31 <p>Click on a piece below to see its moves</p>
35 <td class="h" id="sq0x9"></td>
37 <td class="n" id="sq1x9" onmousedown="down_click(1,-9)"
38 onmouseup="up_click()"><img src="sym/BlackRook.png"></td>
40 <td class="n" id="sq2x9"></td>
42 <td class="n" id="sq3x9"></td>
44 <td class="n" id="sq4x9"></td>
46 <td class="n" id="sq5x9" onmousedown="down_click(5,9)"
47 onmouseup="up_click()"><img src="sym/BlackKing.png"></td>
49 <td class="n" id="sq6x9"></td>
51 <td class="n" id="sq7x9"></td>
53 <td class="n" id="sq8x9" onmousedown="down_click(8,9)"
54 onmouseup="up_click()"><img src="sym/BlackRook.png"></td>
56 <td class="h" id="sq9x9"></td>
58 <td class="h"><img src="sym/yellow.png"></td>
60 <td class="w" rowspan="2" valign="top">
61 <p>Sliding capture or non-capture,<br>
62 can be blocked on any square along the ray</p>
67 <td class="h" id="sq0x8"></td>
69 <td class="n" id="sq1x8"></td>
71 <td class="n" id="sq2x8"></td>
73 <td class="n" id="sq3x8"></td>
75 <td class="n" id="sq4x8"></td>
77 <td class="n" id="sq5x8"></td>
79 <td class="n" id="sq6x8"></td>
81 <td class="n" id="sq7x8"></td>
83 <td class="n" id="sq8x8"></td>
85 <td class="h" id="sq9x8"></td>
89 <td class="h" id="sq0x7"></td>
91 <td class="n" id="sq1x7"></td>
93 <td class="n" id="sq2x7"></td>
95 <td class="n" id="sq3x7"></td>
97 <td class="n" id="sq4x7"></td>
99 <td class="n" id="sq5x7"></td>
101 <td class="n" id="sq6x7"></td>
103 <td class="n" id="sq7x7"></td>
105 <td class="n" id="sq8x7"></td>
107 <td class="h" id="sq9x7"></td>
109 <td class="h"><img src="sym/orange.png"></td>
111 <td class="w">Unblockable leap (capture or non-capture)</td>
115 <td class="h" id="sq0x6"></td>
117 <td class="n" id="sq1x6"></td>
119 <td class="n" id="sq2x6"></td>
121 <td class="n" id="sq3x6"></td>
123 <td class="n" id="sq4x6"></td>
125 <td class="n" id="sq5x6"></td>
127 <td class="n" id="sq6x6"></td>
129 <td class="n" id="sq7x6"></td>
131 <td class="n" id="sq8x6"></td>
133 <td class="h" id="sq9x6"></td>
135 <td class="h"><img src="sym/green.png"></td>
137 <td class="w">Non-capture only</td>
141 <td class="h" id="sq0x5"></td>
143 <td class="n" id="sq1x5"></td>
145 <td class="n" id="sq2x5"></td>
147 <td class="n" id="sq3x5"></td>
149 <td class="n" id="sq4x5"></td>
151 <td class="n" id="sq5x5"></td>
153 <td class="n" id="sq6x5"></td>
155 <td class="n" id="sq7x5"></td>
157 <td class="n" id="sq8x5"></td>
159 <td class="h" id="sq9x5"></td>
161 <td class="h"><img src="sym/red.png"></td>
163 <td class="w">Capture only</td>
167 <td class="h" id="sq0x4"></td>
169 <td class="n" id="sq1x4"></td>
171 <td class="n" id="sq2x4"></td>
173 <td class="n" id="sq3x4"></td>
175 <td class="n" id="sq4x4"></td>
177 <td class="n" id="sq5x4"></td>
179 <td class="n" id="sq6x4"></td>
181 <td class="n" id="sq7x4"></td>
183 <td class="n" id="sq8x4"></td>
185 <td class="h" id="sq9x4"></td>
189 <td class="h" id="sq0x3"></td>
191 <td class="n" id="sq1x3" onmousedown="down_click(1,3)"
192 onmouseup="up_click()"><img src="sym/BlackPawn.png"></td>
194 <td class="n" id="sq2x3" onmousedown="down_click(2,3)"
195 onmouseup="up_click()"><img src="sym/WhitePawn.png"></td>
197 <td class="n" id="sq3x3" onmousedown="down_click(3,3)"
198 onmouseup="up_click()"><img src="sym/WhiteRook.png"></td>
200 <td class="n" id="sq4x3" onmousedown="down_click(4,3)"
201 onmouseup="up_click()"><img src="sym/WhiteKnight.png"></td>
203 <td class="n" id="sq5x3" onmousedown="down_click(5,3)"
204 onmouseup="up_click()"><img src="sym/WhiteQueen.png"></td>
206 <td class="n" id="sq6x3" onmousedown="down_click(6,3)"
207 onmouseup="up_click()"><img src="sym/WhiteBishop.png"></td>
209 <td class="n" id="sq7x3" onmousedown="down_click(7,3)"
210 onmouseup="up_click()"><img src="sym/WhiteKing.png"></td>
212 <td class="n" id="sq8x3"></td>
214 <td class="h" id="sq9x3"></td>
218 <td class="h" id="sq0x2"></td>
220 <td class="n" id="sq1x2"></td>
222 <td class="n" id="sq2x2"></td>
224 <td class="n" id="sq3x2"></td>
226 <td class="n" id="sq4x2"></td>
228 <td class="n" id="sq5x2"></td>
230 <td class="n" id="sq6x2"></td>
232 <td class="n" id="sq7x2"></td>
234 <td class="n" id="sq8x2"></td>
236 <td class="h" id="sq9x2"></td>
240 <td class="h" id="sq0x1"></td>
242 <td class="n" id="sq1x1"></td>
244 <td class="n" id="sq2x1" onmousedown="down_click(-2,1)"
245 onmouseup="up_click()"><img src="sym/WhitePawn.png"></td>
247 <td class="n" id="sq3x1"></td>
249 <td class="n" id="sq4x1"></td>
251 <td class="n" id="sq5x1"></td>
253 <td class="n" id="sq6x1"></td>
255 <td class="n" id="sq7x1"></td>
257 <td class="n" id="sq8x1"></td>
259 <td class="h" id="sq9x1"></td>
263 <td class="h" id="sq0x0"></td>
265 <td class="n" id="sq1x0"></td>
267 <td class="n" id="sq2x0"></td>
269 <td class="n" id="sq3x0"></td>
271 <td class="n" id="sq4x0"></td>
273 <td class="n" id="sq5x0"></td>
275 <td class="n" id="sq6x0"></td>
277 <td class="n" id="sq7x0"></td>
279 <td class="n" id="sq8x0"></td>
281 <td class="h" id="sq9x0"></td>
285 <p id="piece" height="20">:<br>
290 <table cellpadding="5" border="1">
298 <td>Moves (<a href="Betza.html">Betza notation</a>)</td>
312 <td>Can castle with Rook, moving 2 steps towards it</td>
372 <td>Promotes to Q, R, B, or N on reaching last rank</td>
376 <h3>Pawn peculiarities</h3>
379 <li>Pawns capture differently from how they move (straight
380 move, diagonal capture).</li>
382 <li>Pawns can move two squares straight ahead from their
383 initial position, provided they are not blocked.</li>
385 <li>On the move immediately after such a double push, they can
386 be captured en passant by another Pawn, as if they had only
387 moved 1 square ahead.</li>
389 <li>Pawns promote to another (non-royal) piece of choice when
390 they reach last rank.</li>
395 <p>A King that has not moved before can move two squares in the
396 direction of a Rook that has not moved before, in which case that
397 Rook is moved to the square the King skipped over. This is only
398 allowed if all squares between King and Rook are empty, when the
399 King is not in check on the square it came from, and would not be
400 in check on any of the squares it skipped over.</p>
402 <h3>General rules</h3>
405 <li>It is not allowed to expose your King to check.</li>
407 <li>The game is won by checkmating the opponent's King.</li>
409 <li>Stalemate (no legal moves, but not in check) is a
412 <li><b>Pieces captured change color, and are kept in hand by
413 the side who captured them. In stead of a normal move, such
414 pieces can be dropped at any later time.</b></li>
416 <li><b>Pawns can not be dropped on first or last rank.</b></li>
418 <li><b>Pieces obtained by promotion revert to Pawns on
422 <h3>XBoard interface issues</h3>
424 <p>Pieces obtained by promotions are indicated by slightly
425 modified versions of the conventional piece symbols. (E.g. the
426 Rook has a pointy roof, the Knight a blind-fold, etc.) If you
427 don't want that, start XBoard with the option
428 <b>-disguisePromoted true</b>. You can drop pieces by dragging
429 them onto the board from the holdings displayed beside the
432 <h3>Differences with FIDE</h3>
434 <p>Captured pieces can later be dropped to augment the army of
437 <h3>Strategy issues</h3>
439 <p>Because pieces are dropped back, there will not be a
440 traditional end-game. Trading material does not constitute
441 progress towards winning, even when you are ahead.</p>
443 <p>Because pieces obtained through promotion revert to Pawns on
444 capture, they are really different piece types from the
445 primordial pieces that move the same. They are in fact more
446 valuable: it is much better to lose a Queen that gives the
447 opponent a Pawn in hand, than to lose a Queen that gives him a
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