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2 <title>Gothic Chess</title>
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12 <table cellpadding="20">
14 <td><img src="Gothic.png"></td>
17 <h3>Initial setup</h3>
21 e1, e8: Chancellor<br>
22 g1, g8: Archbishop<br>
23 a1, a8, j1, j8: Rook<br>
24 c1, c8, h1, h8: Bishop<br>
25 b1, b8, i1, i8: Knight<br>
26 a2-j2, a7-j7: Pawns</p>
31 <h3>Moves at a Glance</h3>
33 <p>Click on a piece below to see its moves</p>
37 <td class="n" id="sq0x9" onmousedown="down_click(0,-9)"
38 onmouseup="up_click()"><img src="sym/BlackRook.png"></td>
40 <td class="n" id="sq1x9"></td>
42 <td class="n" id="sq2x9"></td>
44 <td class="n" id="sq3x9"></td>
46 <td class="n" id="sq4x9"></td>
48 <td class="n" id="sq5x9" onmousedown="down_click(5,-9)"
49 onmouseup="up_click()"><img src="sym/BlackKing.png"></td>
51 <td class="n" id="sq6x9"></td>
53 <td class="n" id="sq7x9"></td>
55 <td class="n" id="sq8x9"></td>
57 <td class="n" id="sq9x9" onmousedown="down_click(9,9)"
58 onmouseup="up_click()"><img src="sym/BlackRook.png"></td>
60 <td class="h"><img src="sym/yellow.png"></td>
62 <td class="w" rowspan="2" valign="top">
63 <p>Sliding capture or non-capture,<br>
64 can be blocked on any square along the ray</p>
69 <td class="n" id="sq0x8"></td>
71 <td class="n" id="sq1x8"></td>
73 <td class="n" id="sq2x8" onmousedown="down_click(2,0)"
74 onmouseup="up_click()"></td>
76 <td class="n" id="sq3x8"></td>
78 <td class="n" id="sq4x8"></td>
80 <td class="n" id="sq5x8"></td>
82 <td class="n" id="sq6x8"></td>
84 <td class="n" id="sq7x8"></td>
86 <td class="n" id="sq8x8"></td>
88 <td class="n" id="sq9x8"></td>
92 <td class="n" id="sq0x7"></td>
94 <td class="n" id="sq1x7"></td>
96 <td class="n" id="sq2x7"></td>
98 <td class="n" id="sq3x7"></td>
100 <td class="n" id="sq4x7"></td>
102 <td class="n" id="sq5x7"></td>
104 <td class="n" id="sq6x7"></td>
106 <td class="n" id="sq7x7"></td>
108 <td class="n" id="sq8x7"></td>
110 <td class="n" id="sq9x7"></td>
112 <td class="h"><img src="sym/orange.png"></td>
114 <td class="w">Unblockable leap (capture or non-capture)</td>
118 <td class="n" id="sq0x6"></td>
120 <td class="n" id="sq1x6"></td>
122 <td class="n" id="sq2x6"></td>
124 <td class="n" id="sq3x6"></td>
126 <td class="n" id="sq4x6"></td>
128 <td class="n" id="sq5x6" onmousedown="down_click(5,6)"
129 onmouseup="up_click()"><img src=
130 "sym/WhiteArchbishop.png"></td>
132 <td class="n" id="sq6x6"></td>
134 <td class="n" id="sq7x6"></td>
136 <td class="n" id="sq8x6"></td>
138 <td class="n" id="sq9x6"></td>
140 <td class="h"><img src="sym/green.png"></td>
142 <td class="w">Non-capture only</td>
146 <td class="n" id="sq0x5"></td>
148 <td class="n" id="sq1x5"></td>
150 <td class="n" id="sq2x5"></td>
152 <td class="n" id="sq3x5"></td>
154 <td class="n" id="sq4x5"></td>
156 <td class="n" id="sq5x5"></td>
158 <td class="n" id="sq6x5"></td>
160 <td class="n" id="sq7x5"></td>
162 <td class="n" id="sq8x5"></td>
164 <td class="n" id="sq9x5"></td>
166 <td class="h"><img src="sym/red.png"></td>
168 <td class="w">Capture only</td>
172 <td class="n" id="sq0x4"></td>
174 <td class="n" id="sq1x4"></td>
176 <td class="n" id="sq2x4"></td>
178 <td class="n" id="sq3x4"></td>
180 <td class="n" id="sq4x4"></td>
182 <td class="n" id="sq5x4" onmousedown="down_click(5,4)"
183 onmouseup="up_click()"><img src=
184 "sym/WhiteChancellor.png"></td>
186 <td class="n" id="sq6x4"></td>
188 <td class="n" id="sq7x4"></td>
190 <td class="n" id="sq8x4"></td>
192 <td class="n" id="sq9x4"></td>
196 <td class="n" id="sq0x3"></td>
198 <td class="n" id="sq1x3" onmousedown="down_click(1,3)"
199 onmouseup="up_click()"><img src="sym/BlackPawn.png"></td>
201 <td class="n" id="sq2x3" onmousedown="down_click(2,3)"
202 onmouseup="up_click()"><img src="sym/WhitePawn.png"></td>
204 <td class="n" id="sq3x3" onmousedown="down_click(3,3)"
205 onmouseup="up_click()"><img src="sym/WhiteRook.png"></td>
207 <td class="n" id="sq4x3" onmousedown="down_click(4,3)"
208 onmouseup="up_click()"><img src="sym/WhiteKnight.png"></td>
210 <td class="n" id="sq5x3" onmousedown="down_click(5,3)"
211 onmouseup="up_click()"><img src="sym/WhiteQueen.png"></td>
213 <td class="n" id="sq6x3" onmousedown="down_click(6,3)"
214 onmouseup="up_click()"><img src="sym/WhiteBishop.png"></td>
216 <td class="n" id="sq7x3" onmousedown="down_click(7,3)"
217 onmouseup="up_click()"><img src="sym/WhiteKing.png"></td>
219 <td class="n" id="sq8x3"></td>
221 <td class="n" id="sq9x3"></td>
225 <td class="n" id="sq0x2"></td>
227 <td class="n" id="sq1x2"></td>
229 <td class="n" id="sq2x2"></td>
231 <td class="n" id="sq3x2"></td>
233 <td class="n" id="sq4x2"></td>
235 <td class="n" id="sq5x2"></td>
237 <td class="n" id="sq6x2"></td>
239 <td class="n" id="sq7x2"></td>
241 <td class="n" id="sq8x2"></td>
243 <td class="n" id="sq9x2"></td>
247 <td class="n" id="sq0x1"></td>
249 <td class="n" id="sq1x1"></td>
251 <td class="n" id="sq2x1" onmousedown="down_click(-2,1)"
252 onmouseup="up_click()"><img src="sym/WhitePawn.png"></td>
254 <td class="n" id="sq3x1"></td>
256 <td class="n" id="sq4x1"></td>
258 <td class="n" id="sq5x1"></td>
260 <td class="n" id="sq6x1"></td>
262 <td class="n" id="sq7x1"></td>
264 <td class="n" id="sq8x1"></td>
266 <td class="n" id="sq9x1"></td>
270 <td class="n" id="sq0x0"></td>
272 <td class="n" id="sq1x0"></td>
274 <td class="n" id="sq2x0"></td>
276 <td class="n" id="sq3x0"></td>
278 <td class="n" id="sq4x0"></td>
280 <td class="n" id="sq5x0"></td>
282 <td class="n" id="sq6x0"></td>
284 <td class="n" id="sq7x0"></td>
286 <td class="n" id="sq8x0"></td>
288 <td class="n" id="sq9x0"></td>
292 <p id="piece" height="20">:<br>
297 <table cellpadding="5" border="1">
305 <td>Moves (<a href="Betza.html">Betza notation</a>)</td>
319 <td>Can castle with Rook, moving 3 steps towards it</td>
403 <td>Promotes to Q, R, B, or N on reaching last rank</td>
407 <h3>Pawn peculiarities</h3>
410 <li>Pawns capture differently from how they move (straight
411 move, diagonal capture).</li>
413 <li>Pawns can move two squares ahead from their initial
414 position, provided they are not blocked.</li>
416 <li>On the move immediately after such a double push, they can
417 be captured en passant by another Pawn, as if they had only
418 moved 1 square ahead.</li>
420 <li>Pawns promote to another (non-royal) piece of choice when
421 they reach last rank.</li>
426 <p>A King that has not moved before can move <b>three</b> squares
427 in the direction of a Rook that has not moved before, in which
428 case that Rook is moved to the square next to the King on the
429 other side. This is only allowed if all squares between King and
430 Rook are empty, when the King is not in check on the square it
431 came from, and would not be in check on any of the squares it
434 <h3>General rules</h3>
437 <li>It is not allowed to expose your King to check.</li>
439 <li>The game is won by checkmating the opponent's King.</li>
441 <li>Stalemate (no legal moves, but not in check) is a
445 <h3>Differences with FIDE</h3>
447 <p>The Chancellor and Archbishop pieces are extra, and the board
448 is expanded to accomodate them. To handle the larger board width,
449 the King moves 3 squares on castling.</p>
451 <h3>Strategy issues</h3>
453 <p>It is not possible to force checkmate on a bare King with just
454 a single Bishop or Knight (in addition to your own King). Two
455 Knights cannot do that either. The Archbishop can force checkmate
456 against a bare King.</p>
458 <p>Bishops are confined to squares of a single color. Having
459 Bishops on both colors compensates this weakness, and is worth an
460 extra 0.5 on top of their added value.</p>
462 <p>As Chancellor and Archbishop are nearly equal in value to
463 Queen, under-promotion is very common, and there is virtually
464 never any need to promote to R, B or N.</p>
466 <p>The super-pieces (Q, C, A) devaluate by the presence of
467 lower-valued opponent pieces. As a result trading Q for R + B is
468 in general a good trade when you still have both J, as the latter
469 gain in value by eliminating the opponent's R and B, which is
470 more compensation than the intrinsic value difference between Q
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