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2 <title>No Castle</title>
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12 <p>This is a shuffle variant of normal Chess, which in general
13 destroys the possibility to castle, as the King and Rooks are
14 also shuffled. For uniformity, castling is therefore always
17 <table cellpadding="20">
19 <td><img src="No.png"></td>
22 <h3>Initial setup</h3>
24 <p>There is no fixed setup; the back-rank pieces are
25 randomly shuffled with certain restrictions. Black's setup
26 is the mirror image of white's, though.</p>
28 <p>Both sides have:</p>
35 a2-j2, a7-j7: Pawns</p>
37 <p>The Bishops will start on opposite colors.</p>
42 <h3>Moves at a Glance</h3>
44 <p>Click on a piece below to see its moves</p>
48 <td class="h" id="sq0x9"></td>
50 <td class="n" id="sq1x9"></td>
52 <td class="n" id="sq2x9"></td>
54 <td class="n" id="sq3x9"></td>
56 <td class="n" id="sq4x9"></td>
58 <td class="n" id="sq5x9"></td>
60 <td class="n" id="sq6x9"></td>
62 <td class="n" id="sq7x9"></td>
64 <td class="n" id="sq8x9"></td>
66 <td class="h" id="sq9x9"></td>
68 <td class="h"><img src="sym/yellow.png"></td>
70 <td class="w" rowspan="2" valign="top">
71 <p>Sliding capture or non-capture,<br>
72 can be blocked on any square along the ray</p>
77 <td class="h" id="sq0x8"></td>
79 <td class="n" id="sq1x8"></td>
81 <td class="n" id="sq2x8"></td>
83 <td class="n" id="sq3x8"></td>
85 <td class="n" id="sq4x8"></td>
87 <td class="n" id="sq5x8"></td>
89 <td class="n" id="sq6x8"></td>
91 <td class="n" id="sq7x8"></td>
93 <td class="n" id="sq8x8"></td>
95 <td class="h" id="sq9x8"></td>
99 <td class="h" id="sq0x7"></td>
101 <td class="n" id="sq1x7"></td>
103 <td class="n" id="sq2x7"></td>
105 <td class="n" id="sq3x7"></td>
107 <td class="n" id="sq4x7"></td>
109 <td class="n" id="sq5x7"></td>
111 <td class="n" id="sq6x7"></td>
113 <td class="n" id="sq7x7"></td>
115 <td class="n" id="sq8x7"></td>
117 <td class="h" id="sq9x7"></td>
119 <td class="h"><img src="sym/orange.png"></td>
121 <td class="w">Unblockable leap (capture or non-capture)</td>
125 <td class="h" id="sq0x6"></td>
127 <td class="n" id="sq1x6"></td>
129 <td class="n" id="sq2x6"></td>
131 <td class="n" id="sq3x6"></td>
133 <td class="n" id="sq4x6"></td>
135 <td class="n" id="sq5x6"></td>
137 <td class="n" id="sq6x6"></td>
139 <td class="n" id="sq7x6"></td>
141 <td class="n" id="sq8x6"></td>
143 <td class="h" id="sq9x6"></td>
145 <td class="h"><img src="sym/green.png"></td>
147 <td class="w">Non-capture only</td>
151 <td class="h" id="sq0x5"></td>
153 <td class="n" id="sq1x5"></td>
155 <td class="n" id="sq2x5"></td>
157 <td class="n" id="sq3x5"></td>
159 <td class="n" id="sq4x5"></td>
161 <td class="n" id="sq5x5"></td>
163 <td class="n" id="sq6x5"></td>
165 <td class="n" id="sq7x5"></td>
167 <td class="n" id="sq8x5"></td>
169 <td class="h" id="sq9x5"></td>
171 <td class="h"><img src="sym/red.png"></td>
173 <td class="w">Capture only</td>
177 <td class="h" id="sq0x4"></td>
179 <td class="n" id="sq1x4"></td>
181 <td class="n" id="sq2x4"></td>
183 <td class="n" id="sq3x4"></td>
185 <td class="n" id="sq4x4"></td>
187 <td class="n" id="sq5x4"></td>
189 <td class="n" id="sq6x4"></td>
191 <td class="n" id="sq7x4"></td>
193 <td class="n" id="sq8x4"></td>
195 <td class="h" id="sq9x4"></td>
199 <td class="h" id="sq0x3"></td>
201 <td class="n" id="sq1x3" onmousedown="down_click(1,3)"
202 onmouseup="up_click()"><img src="sym/BlackPawn.png"></td>
204 <td class="n" id="sq2x3" onmousedown="down_click(2,3)"
205 onmouseup="up_click()"><img src="sym/WhitePawn.png"></td>
207 <td class="n" id="sq3x3" onmousedown="down_click(3,3)"
208 onmouseup="up_click()"><img src="sym/WhiteRook.png"></td>
210 <td class="n" id="sq4x3" onmousedown="down_click(4,3)"
211 onmouseup="up_click()"><img src="sym/WhiteKnight.png"></td>
213 <td class="n" id="sq5x3" onmousedown="down_click(5,3)"
214 onmouseup="up_click()"><img src="sym/WhiteQueen.png"></td>
216 <td class="n" id="sq6x3" onmousedown="down_click(6,3)"
217 onmouseup="up_click()"><img src="sym/WhiteBishop.png"></td>
219 <td class="n" id="sq7x3" onmousedown="down_click(7,3)"
220 onmouseup="up_click()"><img src="sym/WhiteKing.png"></td>
222 <td class="n" id="sq8x3"></td>
224 <td class="h" id="sq9x3"></td>
228 <td class="h" id="sq0x2"></td>
230 <td class="n" id="sq1x2"></td>
232 <td class="n" id="sq2x2"></td>
234 <td class="n" id="sq3x2"></td>
236 <td class="n" id="sq4x2"></td>
238 <td class="n" id="sq5x2"></td>
240 <td class="n" id="sq6x2"></td>
242 <td class="n" id="sq7x2"></td>
244 <td class="n" id="sq8x2"></td>
246 <td class="h" id="sq9x2"></td>
250 <td class="h" id="sq0x1"></td>
252 <td class="n" id="sq1x1"></td>
254 <td class="n" id="sq2x1" onmousedown="down_click(-2,1)"
255 onmouseup="up_click()"><img src="sym/WhitePawn.png"></td>
257 <td class="n" id="sq3x1"></td>
259 <td class="n" id="sq4x1"></td>
261 <td class="n" id="sq5x1"></td>
263 <td class="n" id="sq6x1"></td>
265 <td class="n" id="sq7x1"></td>
267 <td class="n" id="sq8x1"></td>
269 <td class="h" id="sq9x1"></td>
273 <td class="h" id="sq0x0"></td>
275 <td class="n" id="sq1x0"></td>
277 <td class="n" id="sq2x0"></td>
279 <td class="n" id="sq3x0"></td>
281 <td class="n" id="sq4x0"></td>
283 <td class="n" id="sq5x0"></td>
285 <td class="n" id="sq6x0"></td>
287 <td class="n" id="sq7x0"></td>
289 <td class="n" id="sq8x0"></td>
291 <td class="h" id="sq9x0"></td>
295 <p id="piece" height="20">:<br>
300 <table cellpadding="5" border="1">
308 <td>Moves (<a href="Betza.html">Betza notation</a>)</td>
322 <td>Can castle with Rook, moving 2 steps towards it</td>
382 <td>Promotes to Q, R, B, or N on reaching last rank</td>
386 <h3>Pawn peculiarities</h3>
389 <li>Pawns capture differently from how they move (straight
390 move, diagonal capture).</li>
392 <li>Pawns can move two squares straight ahead from their
393 initial position, provided they are not blocked.</li>
395 <li>On the move immediately after such a double push, they can
396 be captured en passant by another Pawn, as if they had only
397 moved 1 square ahead.</li>
399 <li>Pawns promote to another (non-royal) piece of choice when
400 they reach last rank.</li>
403 <h3>General rules</h3>
406 <li>It is not allowed to expose your King to check.</li>
408 <li>The game is won by checkmating the opponent's King.</li>
410 <li>Stalemate (no legal moves, but not in check) is a
414 <h3>Differences with FIDE</h3>
416 <p>The Back-rank pieces are randomly shuffled on the back rank in
417 the opening setup. There is no castling.</p>
419 <h3>Strategy issues</h3>
421 <p>It is not possible to force checkmate on a bare King with just
422 a single Bishop or Knight (in addition to your own King). Two
423 Knights cannot do that either.</p>
425 <p>Bishops are confined to squares of a single color. Having
426 Bishops on both colors compensates this weakness, and is worth an
427 extra 0.5 on top of their added value.</p>
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