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10 <h1>Seirawan Chess (S-Chess)</h1>
12 <table cellpadding="20">
15 <img src="Seirawan.png">
17 <p><i>Pieces available for gating will be displayed beside
22 <h3>Initial setup</h3>
26 a1, a8, h1, h8: Rook<br>
27 c1, c8, f1, f8: Bishop<br>
28 b1, b8, g1, g8: Knight<br>
29 a2-h2, a7-h7: Pawns<br>
30 <b>In each hand</b><br>
37 <h3>Moves at a Glance</h3>
39 <p>Click on a piece below to see its moves</p>
43 <td class="h" id="sq0x9"></td>
45 <td class="n" id="sq1x9" onmousedown="down_click(1,-9)"
46 onmouseup="up_click()"><img src="sym/BlackRook.png"></td>
48 <td class="n" id="sq2x9"></td>
50 <td class="n" id="sq3x9"></td>
52 <td class="n" id="sq4x9"></td>
54 <td class="n" id="sq5x9" onmousedown="down_click(5,9)"
55 onmouseup="up_click()"><img src="sym/BlackKing.png"></td>
57 <td class="n" id="sq6x9"></td>
59 <td class="n" id="sq7x9"></td>
61 <td class="n" id="sq8x9" onmousedown="down_click(8,9)"
62 onmouseup="up_click()"><img src="sym/BlackRook.png"></td>
64 <td class="h" id="sq9x9"></td>
66 <td class="h"><img src="sym/yellow.png"></td>
68 <td class="w" rowspan="2" valign="top">
69 <p>Sliding capture or non-capture,<br>
70 can be blocked on any square along the ray</p>
75 <td class="h" id="sq0x8"></td>
77 <td class="n" id="sq1x8"></td>
79 <td class="n" id="sq2x8" onmousedown="down_click(2,0)"
80 onmouseup="up_click()"></td>
82 <td class="n" id="sq3x8"></td>
84 <td class="n" id="sq4x8"></td>
86 <td class="n" id="sq5x8"></td>
88 <td class="n" id="sq6x8"></td>
90 <td class="n" id="sq7x8"></td>
92 <td class="n" id="sq8x8"></td>
94 <td class="h" id="sq9x8"></td>
98 <td class="h" id="sq0x7"></td>
100 <td class="n" id="sq1x7"></td>
102 <td class="n" id="sq2x7"></td>
104 <td class="n" id="sq3x7"></td>
106 <td class="n" id="sq4x7"></td>
108 <td class="n" id="sq5x7"></td>
110 <td class="n" id="sq6x7"></td>
112 <td class="n" id="sq7x7"></td>
114 <td class="n" id="sq8x7"></td>
116 <td class="h" id="sq9x7"></td>
118 <td class="h"><img src="sym/orange.png"></td>
120 <td class="w">Unblockable leap (capture or non-capture)</td>
124 <td class="h" id="sq0x6"></td>
126 <td class="n" id="sq1x6"></td>
128 <td class="n" id="sq2x6"></td>
130 <td class="n" id="sq3x6"></td>
132 <td class="n" id="sq4x6"></td>
134 <td class="n" id="sq5x6" onmousedown="down_click(5,10)"
135 onmouseup="up_click()"><img src="sym/WhiteHawk.png"></td>
137 <td class="n" id="sq6x6"></td>
139 <td class="n" id="sq7x6"></td>
141 <td class="n" id="sq8x6"></td>
143 <td class="h" id="sq9x6"></td>
145 <td class="h"><img src="sym/green.png"></td>
147 <td class="w">Non-capture only</td>
151 <td class="h" id="sq0x5"></td>
153 <td class="n" id="sq1x5"></td>
155 <td class="n" id="sq2x5"></td>
157 <td class="n" id="sq3x5"></td>
159 <td class="n" id="sq4x5"></td>
161 <td class="n" id="sq5x5"></td>
163 <td class="n" id="sq6x5"></td>
165 <td class="n" id="sq7x5"></td>
167 <td class="n" id="sq8x5"></td>
169 <td class="h" id="sq9x5"></td>
171 <td class="h"><img src="sym/red.png"></td>
173 <td class="w">Capture only</td>
177 <td class="h" id="sq0x4"></td>
179 <td class="n" id="sq1x4"></td>
181 <td class="n" id="sq2x4"></td>
183 <td class="n" id="sq3x4"></td>
185 <td class="n" id="sq4x4"></td>
187 <td class="n" id="sq5x4" onmousedown="down_click(-5,4)"
188 onmouseup="up_click()"><img src="sym/WhiteElephant.png"></td>
190 <td class="n" id="sq6x4"></td>
192 <td class="n" id="sq7x4"></td>
194 <td class="n" id="sq8x4"></td>
196 <td class="h" id="sq9x4"></td>
200 <td class="h" id="sq0x3"></td>
202 <td class="n" id="sq1x3" onmousedown="down_click(1,3)"
203 onmouseup="up_click()"><img src="sym/BlackPawn.png"></td>
205 <td class="n" id="sq2x3" onmousedown="down_click(2,3)"
206 onmouseup="up_click()"><img src="sym/WhitePawn.png"></td>
208 <td class="n" id="sq3x3" onmousedown="down_click(3,3)"
209 onmouseup="up_click()"><img src="sym/WhiteRook.png"></td>
211 <td class="n" id="sq4x3" onmousedown="down_click(4,3)"
212 onmouseup="up_click()"><img src="sym/WhiteKnight.png"></td>
214 <td class="n" id="sq5x3" onmousedown="down_click(5,3)"
215 onmouseup="up_click()"><img src="sym/WhiteQueen.png"></td>
217 <td class="n" id="sq6x3" onmousedown="down_click(6,3)"
218 onmouseup="up_click()"><img src="sym/WhiteBishop.png"></td>
220 <td class="n" id="sq7x3" onmousedown="down_click(7,3)"
221 onmouseup="up_click()"><img src="sym/WhiteKing.png"></td>
223 <td class="n" id="sq8x3"></td>
225 <td class="h" id="sq9x3"></td>
229 <td class="h" id="sq0x2"></td>
231 <td class="n" id="sq1x2"></td>
233 <td class="n" id="sq2x2"></td>
235 <td class="n" id="sq3x2"></td>
237 <td class="n" id="sq4x2"></td>
239 <td class="n" id="sq5x2"></td>
241 <td class="n" id="sq6x2"></td>
243 <td class="n" id="sq7x2"></td>
245 <td class="n" id="sq8x2"></td>
247 <td class="h" id="sq9x2"></td>
251 <td class="h" id="sq0x1"></td>
253 <td class="n" id="sq1x1"></td>
255 <td class="n" id="sq2x1" onmousedown="down_click(-2,1)"
256 onmouseup="up_click()"><img src="sym/WhitePawn.png"></td>
258 <td class="n" id="sq3x1"></td>
260 <td class="n" id="sq4x1"></td>
262 <td class="n" id="sq5x1"></td>
264 <td class="n" id="sq6x1"></td>
266 <td class="n" id="sq7x1"></td>
268 <td class="n" id="sq8x1"></td>
270 <td class="h" id="sq9x1"><img src="sym/WhiteElephant.png"></td>
274 <td class="h" id="sq0x0"></td>
276 <td class="n" id="sq1x0"></td>
278 <td class="n" id="sq2x0"></td>
280 <td class="n" id="sq3x0"></td>
282 <td class="n" id="sq4x0"></td>
284 <td class="n" id="sq5x0"></td>
286 <td class="n" id="sq6x0"></td>
288 <td class="n" id="sq7x0" onmousedown="down_click(7,0)"
289 onmouseup="up_click()"><img src="sym/WhiteKnight.png"></td>
291 <td class="n" id="sq8x0"></td>
293 <td class="h" id="sq9x0"><img src="sym/WhiteHawk.png"></td>
297 <p id="piece" height="20">:<br>
302 <table cellpadding="5" border="1">
310 <td>Moves (<a href="Betza.html">Betza notation</a>)</td>
324 <td>Can castle with Rook, moving 3 steps towards it</td>
408 <td>Promotes to Q, E, H, R, B, or N on reaching last
413 <h3>Pawn peculiarities</h3>
416 <li>Pawns capture differently from how they move (straight
417 move, diagonal capture).</li>
419 <li>Pawns can move two squares ahead from their initial
420 position, provided they are not blocked.</li>
422 <li>On the move immediately after such a double push, they can
423 be captured en passant by another Pawn, as if they had only
424 moved 1 square ahead.</li>
426 <li>Pawns promote to any other (non-royal) piece of choice when
427 they reach last rank.</li>
432 <p>A King that has not moved before can move <b>three</b> squares
433 in the direction of a Rook that has not moved before, in which
434 case that Rook is moved to the square next to the King on the
435 other side. This is only allowed if all squares between King and
436 Rook are empty, when the King is not in check on the square it
437 came from, and would not be in check on any of the squares it
440 <h3>General rules</h3>
443 <li>It is not allowed to expose your King to check.</li>
445 <li>The game is won by checkmating the opponent's King.</li>
447 <li>Stalemate (no legal moves, but not in check) is a
450 <li>The Elephant or Hawk can be 'gated' into play, by placing
451 them on a square evacuated by a back-rank piece that moved for
452 the first time, as second part of the same turn.</li>
454 <li>During gating, your King must not 'pass through
457 <li>When castling, you can gate onto the King or Rook square,
458 but not on both.</li>
461 <h3>XBoard interface issues</h3>
463 <p>To perform a gating move, first select the piece to be gated.
464 (When you have not switched off highlighting or the line gap,
465 this will draw a yellow border around the piece.) Then move the
466 piece on the back rank. If you drag the piece, the gated piece
467 will appear from under it. (With click-click moving you will only
468 see it after the move is already done.) To gate on the Rook
469 square after castling, you have to enter the castling by dragging
470 the Rook onto the King!</p>
472 <p>To enter a gating move by typing, you have to suffix them with
473 /H or /E. For gating on the Rook square after castling, you would
474 have to write the castling as RxK. (Ughh! Good thing that no one
475 in his right mind would want to gate there!)</p>
477 <h3>Differences with FIDE</h3>
479 <p>The Elephant and Hawk pieces are extra, and enter the board by
482 <h3>Strategy issues</h3>
484 <p>It is not possible to force checkmate on a bare King with just
485 a single Bishop or Knight (in addition to your own King). Two
486 Knights cannot do that either. The Archbishop can force checkmate
487 against a bare King.</p>
489 <p>Bishops are confined to squares of a single color. Having
490 Bishops on both colors compensates this weakness, and is worth an
491 extra 0.5 on top of their added value.</p>
493 <p>As Elephant and Hawk are nearly equal in value to Queen,
494 under-promotion is very common.</p>
496 <p>The super-pieces (Q, E, H) devaluate by the presence of
497 lower-valued opponent pieces. As a result trading Q for R + B is
498 in general a good trade when you still have E and H, as the
499 latter gain in value by eliminating the opponent's R and B, which
500 is more compensation than the intrinsic value difference between
503 <p>Keeping E and H in hand is good if there are still many gating
504 opportunities, as you can then gate at the location that is most
505 damaging to your opponents position. When there are not too many
506 positions left, protecting the remaining ones becomes a
507 vulnerability, however, so you better use them were you still
508 can. If you still have a piece in hand, and only a single Knight
509 that can gate it (bacause all your other pieces already moved),
510 even sacrificing a Queen for that Knight would gain your opponent
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