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12 <table cellpadding="20">
17 <p><i>Captured and substituted pieces will be displayed
18 beside the board for promotion choice</i></p>
22 <h3>Initial setup</h3>
24 <p>The setup is not fixed, but created by randomly picking
25 substitutes for four pieces of the FIDE array from a
26 predetermined set. This substitution starts from the FIDE
31 a1, a8, h1, h8: Rook<br>
32 c1, c8, f1, f8: Bishop<br>
33 b1, b8, g1, g8: Knight<br>
34 a2-h2, a7-h7: Pawns</p>
36 <h3>Substitutes set I (Dutch Open Championship)</h3>
46 <h3>Moves at a Glance</h3>
48 <p>Click on a piece below to see its moves</p>
52 <td class="h" id="sq0x9"></td>
54 <td class="n" id="sq1x9" onmousedown="down_click(1,-9)"
55 onmouseup="up_click()"><img src="sym/BlackRook.png"></td>
57 <td class="n" id="sq2x9"></td>
59 <td class="n" id="sq3x9"></td>
61 <td class="n" id="sq4x9"></td>
63 <td class="n" id="sq5x9" onmousedown="down_click(5,9)"
64 onmouseup="up_click()"><img src="sym/BlackKing.png"></td>
66 <td class="n" id="sq6x9"></td>
68 <td class="n" id="sq7x9"></td>
70 <td class="n" id="sq8x9" onmousedown="down_click(8,9)"
71 onmouseup="up_click()"><img src="sym/BlackRook.png"></td>
73 <td class="h" id="sq9x9"></td>
75 <td class="h"><img src="sym/yellow.png"></td>
77 <td class="w" rowspan="2" valign="top">
78 <p>Sliding capture or non-capture,<br>
79 can be blocked on any square along the ray</p>
84 <td class="h" id="sq0x8"></td>
86 <td class="n" id="sq1x8"></td>
88 <td class="n" id="sq2x8"></td>
90 <td class="n" id="sq3x8"></td>
92 <td class="n" id="sq4x8"></td>
94 <td class="n" id="sq5x8"></td>
96 <td class="n" id="sq6x8"></td>
98 <td class="n" id="sq7x8"></td>
100 <td class="n" id="sq8x8"></td>
102 <td class="h" id="sq9x8"></td>
106 <td class="h" id="sq0x7"></td>
108 <td class="n" id="sq1x7"></td>
110 <td class="n" id="sq2x7"></td>
112 <td class="n" id="sq3x7"></td>
114 <td class="n" id="sq4x7"></td>
116 <td class="n" id="sq5x7"></td>
118 <td class="n" id="sq6x7"></td>
120 <td class="n" id="sq7x7"></td>
122 <td class="n" id="sq8x7"></td>
124 <td class="h" id="sq9x7"></td>
126 <td class="h"><img src="sym/orange.png"></td>
128 <td class="w">Unblockable leap (capture or non-capture)</td>
132 <td class="h" id="sq0x6"></td>
134 <td class="n" id="sq1x6"></td>
136 <td class="n" id="sq2x6"></td>
138 <td class="n" id="sq3x6"></td>
140 <td class="n" id="sq4x6"></td>
142 <td class="n" id="sq5x6" onmousedown="down_click(-5,6)"
143 onmouseup="up_click()"><img src=
144 "sym/WhiteArchbishop.png"></td>
146 <td class="n" id="sq6x6"></td>
148 <td class="n" id="sq7x6"></td>
150 <td class="n" id="sq8x6"></td>
152 <td class="h" id="sq9x6"></td>
154 <td class="h"><img src="sym/green.png"></td>
156 <td class="w">Non-capture only</td>
160 <td class="h" id="sq0x5"></td>
162 <td class="n" id="sq1x5"></td>
164 <td class="n" id="sq2x5"></td>
166 <td class="n" id="sq3x5"></td>
168 <td class="n" id="sq4x5"></td>
170 <td class="n" id="sq5x5"></td>
172 <td class="n" id="sq6x5"></td>
174 <td class="n" id="sq7x5"></td>
176 <td class="n" id="sq8x5"></td>
178 <td class="h" id="sq9x5"></td>
180 <td class="h"><img src="sym/red.png"></td>
182 <td class="w">Capture only</td>
186 <td class="h" id="sq0x4"></td>
188 <td class="n" id="sq1x4"></td>
190 <td class="n" id="sq2x4"></td>
192 <td class="n" id="sq3x4" onmousedown="down_click(3,-4)"
193 onmouseup="up_click()"><img src=
194 "sym/WhiteChancellor.png"></td>
196 <td class="n" id="sq4x4" onmousedown="down_click(4,-4)"
197 onmouseup="up_click()"><img src="sym/WhiteLance.png"></td>
199 <td class="n" id="sq5x4" onmousedown="down_click(-5,-4)"
200 onmouseup="up_click()"><img src="sym/WhiteMarshall.png"></td>
202 <td class="n" id="sq6x4"></td>
204 <td class="n" id="sq7x4"></td>
206 <td class="n" id="sq8x4"></td>
208 <td class="h" id="sq9x4"></td>
212 <td class="h" id="sq0x3"></td>
214 <td class="n" id="sq1x3" onmousedown="down_click(1,3)"
215 onmouseup="up_click()"><img src="sym/BlackPawn.png"></td>
217 <td class="n" id="sq2x3" onmousedown="down_click(2,3)"
218 onmouseup="up_click()"><img src="sym/WhitePawn.png"></td>
220 <td class="n" id="sq3x3" onmousedown="down_click(3,3)"
221 onmouseup="up_click()"><img src="sym/WhiteRook.png"></td>
223 <td class="n" id="sq4x3" onmousedown="down_click(4,3)"
224 onmouseup="up_click()"><img src="sym/WhiteKnight.png"></td>
226 <td class="n" id="sq5x3" onmousedown="down_click(5,3)"
227 onmouseup="up_click()"><img src="sym/WhiteQueen.png"></td>
229 <td class="n" id="sq6x3" onmousedown="down_click(6,3)"
230 onmouseup="up_click()"><img src="sym/WhiteBishop.png"></td>
232 <td class="n" id="sq7x3" onmousedown="down_click(7,3)"
233 onmouseup="up_click()"><img src="sym/WhiteKing.png"></td>
235 <td class="n" id="sq8x3"></td>
237 <td class="h" id="sq9x3"></td>
241 <td class="h" id="sq0x2"></td>
243 <td class="n" id="sq1x2"></td>
245 <td class="n" id="sq2x2"></td>
247 <td class="n" id="sq3x2"></td>
249 <td class="n" id="sq4x2"></td>
251 <td class="n" id="sq5x2"></td>
253 <td class="n" id="sq6x2"></td>
255 <td class="n" id="sq7x2"></td>
257 <td class="n" id="sq8x2"></td>
259 <td class="h" id="sq9x2"></td>
263 <td class="h" id="sq0x1"></td>
265 <td class="n" id="sq1x1"></td>
267 <td class="n" id="sq2x1" onmousedown="down_click(-2,1)"
268 onmouseup="up_click()"><img src="sym/WhitePawn.png"></td>
270 <td class="n" id="sq3x1"></td>
272 <td class="n" id="sq4x1"></td>
274 <td class="n" id="sq5x1"></td>
276 <td class="n" id="sq6x1"></td>
278 <td class="n" id="sq7x1"></td>
280 <td class="n" id="sq8x1"></td>
282 <td class="h" id="sq9x1"></td>
286 <td class="h" id="sq0x0"></td>
288 <td class="n" id="sq1x0"></td>
290 <td class="n" id="sq2x0"></td>
292 <td class="n" id="sq3x0"></td>
294 <td class="n" id="sq4x0"></td>
296 <td class="n" id="sq5x0"></td>
298 <td class="n" id="sq6x0"></td>
300 <td class="n" id="sq7x0"></td>
302 <td class="n" id="sq8x0"></td>
304 <td class="h" id="sq9x0"></td>
308 <p id="piece" height="20">:<br>
313 <table cellpadding="5" border="1">
321 <td>Moves (<a href="Betza.html">Betza notation</a>)</td>
335 <td>Can castle with Rook, moving 2 steps towards it</td>
395 <td>Promotes to any other piece that was captured or
448 <h3>Pawn peculiarities</h3>
451 <li>Pawns capture differently from how they move (straight
452 move, diagonal capture).</li>
454 <li>Pawns can move two squares straight ahead from their
455 initial position, provided they are not blocked.</li>
457 <li>On the move immediately after such a double push, they can
458 be captured en passant by another Pawn, as if they had only
459 moved 1 square ahead.</li>
461 <li>Pawns promote to a piece chosen from the set of captured or
462 substituted pieces when they reach last rank. The chosen piece
463 is then removed from this set.</li>
468 <p>A King that has not moved before can move two squares in the
469 direction of a Rook that has not moved before, in which case that
470 Rook is moved to the square the King skipped over. This is only
471 allowed if all squares between King and Rook are empty, when the
472 King is not in check on the square it came from, and would not be
473 in check on any of the squares it skipped over.</p>
475 <h3>General rules</h3>
478 <li>It is not allowed to expose your King to check.</li>
480 <li>The game is won by checkmating the opponent's King.</li>
482 <li>Stalemate (no legal moves, but not in check) is a
486 <h3>XBoard interface issues</h3>
488 <p>When a Pawn can be promoted, XBoard first advances it as a
489 Pawn to the promotion square. Then it waits for you to complete
490 the move entry by clicking on the piece in the holdings beside
491 the board that you want to promote to. You can use the New
492 Shuffle dialog to control the randomization of the initial
495 <h3>Differences with FIDE</h3>
497 <p>The start position contains four unorthodox pieces. Promotion
498 only to pieces that were captured before (or substituted).</p>
500 <h3>Strategy issues</h3>
502 <p>It is not possible to force checkmate on a bare King with just
503 a single Bishop or Knight (in addition to your own King). Two
504 Knights cannot do that either.</p>
506 <p>Bishops are confined to squares of a single color. Having
507 Bishops on both colors compensates this weakness, and is worth an
508 extra 0.5 on top of their added value.</p>
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