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2 <title>Gothic Chess</title>
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8 <table cellpadding="20">
10 <td><img src="Gothic.png"></td>
13 <h3>Initial setup</h3>
17 e1, e8: Chancellor<br>
18 g1, g8: Archbishop<br>
19 a1, a8, j1, j8: Rook<br>
20 c1, c8, h1, h8: Bishop<br>
21 b1, b8, i1, i8: Knight<br>
22 a2-j2, a8-j8: Pawns</p>
27 <table cellpadding="5" border="1">
35 <td>Moves (<a href="Betza.html">Betza notation</a>)</td>
49 <td>Can castle with Rook, moving 2 steps towards it</td>
133 <td>Promotes to Q, R, B, or N on reaching last rank</td>
137 <h3>Pawn peculiarities</h3>
140 <li>Pawns capture differently from how they move (straight
141 move, diagonal capture).</li>
143 <li>Pawns can move two squares ahead from their initial
144 position, provided they are not blocked.</li>
146 <li>On the move immediately after such a double push, they can
147 be captured en passant by another Pawn, as if they had only
148 moved 1 square ahead.</li>
150 <li>Pawns promote to another (non-royal) piece of choice when
151 they reach last rank.</li>
156 <p>A King that has not moved before can move two squares in the
157 direction of a Rook that has not moved before, in which case that
158 Rook is moved to the square the King skipped over. This is only
159 allowed when the King is not in check, on the square it came from
160 and would not be in check on the square it skipped over.</p>
162 <h3>General rules</h3>
165 <li>It is not allowed to expose your King to check.</li>
167 <li>The game is won by checkmating the opponent's King.</li>
169 <li>Stalemate (no legal moves, but not in check) is a
173 <h3>Differences with FIDE</h3>
177 <h3>Strategy issues</h3>
179 <p>It is not possible to force checkmate on a bare King with just
180 a single Bishop or Knight (in addition to your own King).</p>
182 <p>Bishops are confined to squares of a single color. Having
183 Bishops on both colors compensates this weakness, and is worth an
184 extra 0.5 on top of their added value.</p>
186 <p>As Chancellor and Queen are nearly equal in value to Queen,
187 under-promotion is very common.</p>
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