3 <title>WGP: Board and Pieces</title>
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6 <table cellpadding="20"><tr><td>
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7 <h1>The WinBoard Gold Pack 4.4.0</h1>
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8 <h2>For the ultimate WinBoard experience!</h2>
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10 <img src="mini.gif">
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12 <h3>Using a Bitmap Image for Chess Board</h3>
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14 WinBoard 4.4 allows the user to use arbitrary images for the board squares.
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15 This feature was first introduced in
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16 <a href="http://www.ascotti.org/programming/chess/winboard_x.htm">Winboard_x</a>.
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17 The images have to be given as a bitmap, and the board squares are cut out of it.
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18 The Winboard_x home page shows some examples of this,
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19 and hosts the bitmap files needed to acheive them for download.
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20 The direct links are listed below.
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22 The first step is to download the image.
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23 Of course you could also provide one yourself.
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24 The format must be bitmap (.bmp), but if you have an image in another format
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25 (.jpg, .gif) you can use MicroSoft Paint to convert it to .bmp;
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26 simply open the image file in Paint, and the use the "File -> Save as..." menu
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27 to save it as bitmap.
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28 The format in which you save can be selected at the bottom of the save dialog.
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30 You will need two bitmaps, one for the light squares,the other for the dark.
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31 They have to be placed in the folder 'textures',
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32 which is already premade in the WinBoard folder of this package
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33 (~\WinBoard\textures).
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34 The bitmaps will have to be at least 129x129
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35 (the largest square size used by winBoard),
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36 but using a larger bitmap will provide more variety in the squares that WinBoard
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39 Next step is to tell WinBoard to use the bitmaps.
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40 For this the options /liteBackTextureFile="..." and /darkBackTextureFile="..." exist.
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41 They can be put as arguments on the command line,
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42 in the winboard.ini file, or in special .ini files called from the command line.
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45 /liteBackTextureFile="textures/wood_l.bmp"
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46 /darkBackTextureFile="textures/wood_d.bmp"
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47 /liteBackTextureMode=2
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48 /darkBackTextureMode=2
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52 When board textures are used, the black lines between the squares that WinBoard usually draws
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53 often are spoiling the nice look.
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54 With the /overrideLineGap option you can set them narrower, or make them disappear altogether.
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55 (The number gives the width in pixels.)
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56 Note that WinBoard colors these lines for highlighting from- and to-squares of moves,
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57 so if you make the lines invisibly narrow, you better highlight with an Arrow.
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58 (You can enable this form of highlighting in the "Options -> General..." menu.
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59 The TextureMode options determine how squares cut out of the bitmaps are randomly
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60 rotated before being glued together to form the board.
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62 <h3>Having Many Pre-defined Board Looks</h3>
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64 If you don't want these settings to be permanently stored in your winboard.ini file,
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65 e.g. because you frequently want to change between different customized looks,
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66 you can put the options listed above in a small .ini file,
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67 such as the ~\WinBoard\wood.ini that was provided with this package.
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68 You can then summon them up at any time by giving "@wood.ini" (without the quotes)
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69 as an extra option on the bottom line of the startup dialog,
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70 or even make a separate shortcut that has this option on the "target" line.
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72 <h3>Redefining the Piece Symbols</h3>
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74 For changing the appearence of the pieces,
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75 you will need to use a true-type font to define the piece symbols.
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76 Such a true-type font can be scaled to any board size.
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77 How to do this is decriped on a separate page of this tutorial.
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81 <a href="fonts.html">How to Customize the Piece Symbols</a>
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84 <a href="shortcuts.html">Customizing WinBoard through Shortcuts</a>
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86 <h3>Some Texture Bitmaps to Download</h3>
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88 <a href="http://www.ascotti.org/programming/chess/zip/WbxSandy.zip">Sandy</a>
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90 <a href="http://www.ascotti.org/programming/chess/zip/WbxClouds.zip">Clouds</a>
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92 <a href="http://www.ascotti.org/programming/chess/zip/WbxBpWood.zip">Wood</a>
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94 <a href="http://www.ascotti.org/programming/chess/zip/WbxDave.zip">Wood</a> (already included in the WinBoard Gold Pack)
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