2 * wclipbrd.c -- Clipboard routines for WinBoard
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3 * $Id: wclipbrd.c,v 2.1 2003/10/27 19:21:02 mann Exp $
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5 * Copyright 2000 Free Software Foundation, Inc.
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7 * ------------------------------------------------------------------------
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8 * This program is free software; you can redistribute it and/or modify
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9 * it under the terms of the GNU General Public License as published by
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10 * the Free Software Foundation; either version 2 of the License, or
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11 * (at your option) any later version.
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13 * This program is distributed in the hope that it will be useful,
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14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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16 * GNU General Public License for more details.
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18 * You should have received a copy of the GNU General Public License
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19 * along with this program; if not, write to the Free Software
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20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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21 * ------------------------------------------------------------------------
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26 #include <windows.h> /* required for all Windows applications */
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30 #include <sys/stat.h>
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33 #include "winboard.h"
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34 #include "frontend.h"
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35 #include "backend.h"
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36 #include "wclipbrd.h"
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38 /* Imports from winboard.c */
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39 extern HWND hwndMain;
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42 static char *copyTemp;
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43 static char *pasteTemp;
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46 CopyFENToClipboard()
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50 fen = PositionToFEN(currentMove,1);
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52 DisplayError("Unable to convert position to FEN.", 0);
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55 if (!CopyTextToClipboard(fen))
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56 DisplayError("Unable to copy FEN to clipboard.", 0);
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61 HGLOBAL ExportGameListAsText();
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63 VOID CopyGameListToClipboard()
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65 HGLOBAL hMem = ExportGameListAsText();
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67 if( hMem != NULL ) {
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68 /* Assign memory block to clipboard */
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69 BOOL ok = OpenClipboard( hwndMain );
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72 ok = EmptyClipboard();
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75 if( hMem != SetClipboardData( CF_TEXT, hMem ) ) {
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88 DisplayError( "Cannot copy list to clipboard.", 0 );
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94 CopyGameToClipboard()
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96 /* A rather cheesy hack here. Write the game to a file, then read from the
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97 * file into the clipboard.
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101 unsigned long size;
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106 copyTemp = tempnam(NULL, "wbcp");
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109 DisplayError("Cannot create temporary file name.",0);
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112 f = fopen(copyTemp, "w");
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114 DisplayError("Cannot open temporary file.", 0);
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117 if (!SaveGame(f,0,"")) { /* call into backend */
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118 DisplayError("Cannot write to temporary file.", 0);
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119 goto copy_game_to_clipboard_cleanup;
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121 f = fopen(copyTemp, "rb");
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123 DisplayError("Cannot reopen temporary file.", 0);
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124 goto copy_game_to_clipboard_cleanup;
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126 if (fstat(fileno(f), &st) < 0) {
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127 DisplayError("Cannot determine size of file.", 0);
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128 goto copy_game_to_clipboard_cleanup;
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132 DisplayError("Cannot determine size of file.", 0);
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133 goto copy_game_to_clipboard_cleanup;
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136 buf = (char*)malloc(size+1);
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138 DisplayError("Cannot allocate clipboard buffer.", 0);
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139 goto copy_game_to_clipboard_cleanup;
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141 len = fread(buf, sizeof(char), size, f);
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143 DisplayError("Cannot read from temporary file.", 0);
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144 goto copy_game_to_clipboard_cleanup;
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146 if ((unsigned long)size != (unsigned long)len) { /* sigh */
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147 DisplayError("Error reading from temporary file.", 0);
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148 goto copy_game_to_clipboard_cleanup;
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151 if (!CopyTextToClipboard(buf)) {
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152 DisplayError("Cannot copy text to clipboard", 0);
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155 copy_game_to_clipboard_cleanup:
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156 if (buf) free(buf);
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162 CopyTextToClipboard(char *text)
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164 /* some (most?) of the error checking may be overkill,
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165 * but hey, this is Windows
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167 HGLOBAL hGlobalMem;
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168 LPVOID lpGlobalMem;
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173 hGlobalMem = GlobalAlloc(GHND, (DWORD)lstrlen(text)+1);
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174 if (hGlobalMem == NULL) {
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175 DisplayError("Unable to allocate memory for clipboard.", 0);
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178 lpGlobalMem = GlobalLock(hGlobalMem);
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179 if (lpGlobalMem == NULL) {
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180 DisplayError("Unable to lock clipboard memory.", 0);
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181 GlobalFree(hGlobalMem);
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184 lstrcpy(lpGlobalMem, text);
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185 if (appData.debugMode) {
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186 lockCount = GlobalFlags(hGlobalMem) & GMEM_LOCKCOUNT;
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187 fprintf(debugFP, "CopyTextToClipboard(): lock count %d\n", lockCount);
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189 SetLastError(NO_ERROR);
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190 locked = GlobalUnlock(hGlobalMem);
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191 err = GetLastError();
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192 if (appData.debugMode) {
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193 lockCount = GlobalFlags(hGlobalMem) & GMEM_LOCKCOUNT;
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194 fprintf(debugFP, "CopyTextToClipboard(): lock count %d\n", lockCount);
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197 locked = !((err == NO_ERROR) || (err == ERROR_NOT_LOCKED));
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198 if (appData.debugMode) {
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200 "CopyTextToClipboard(): err %d locked %d\n", err, locked);
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204 DisplayError("Cannot unlock clipboard memory.", 0);
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205 GlobalFree(hGlobalMem);
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208 if (!OpenClipboard(hwndMain)) {
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209 DisplayError("Cannot open clipboard.", 0);
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210 GlobalFree(hGlobalMem);
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213 if (!EmptyClipboard()) {
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214 DisplayError("Cannot empty clipboard.", 0);
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217 if (hGlobalMem != SetClipboardData(CF_TEXT, hGlobalMem)) {
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218 DisplayError("Cannot copy text to clipboard.", 0);
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220 GlobalFree(hGlobalMem);
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223 if (!CloseClipboard())
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224 DisplayError("Cannot close clipboard.", 0);
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229 /* [AS] Reworked paste functions so they can work with strings too */
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231 VOID PasteFENFromString( char * fen )
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233 if (appData.debugMode) {
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234 fprintf(debugFP, "PasteFenFromString(): fen '%s'\n", fen);
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236 EditPositionPasteFEN(fen); /* call into backend */
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242 PasteFENFromClipboard()
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245 if (!PasteTextFromClipboard(&fen)) {
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246 DisplayError("Unable to paste FEN from clipboard.", 0);
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249 PasteFENFromString( fen );
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252 VOID PasteGameFromString( char * buf )
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257 pasteTemp = tempnam(NULL, "wbpt");
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259 f = fopen(pasteTemp, "w");
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261 DisplayError("Unable to create temporary file.", 0);
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262 free(buf); /* [AS] */
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265 len = fwrite(buf, sizeof(char), strlen(buf), f);
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267 if (len != strlen(buf)) {
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268 DisplayError("Error writing to temporary file.", 0);
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269 free(buf); /* [AS] */
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272 LoadGameFromFile(pasteTemp, 0, "Clipboard", TRUE);
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273 free( buf ); /* [AS] */
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278 PasteGameFromClipboard()
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280 /* Write the clipboard to a temp file, then let LoadGameFromFile()
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281 * do all the work. */
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283 if (!PasteTextFromClipboard(&buf)) {
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286 PasteGameFromString( buf );
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289 /* [AS] Try to detect whether the clipboard contains FEN or PGN data */
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290 VOID PasteGameOrFENFromClipboard()
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295 if (!PasteTextFromClipboard(&buf)) {
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300 while( *tmp == ' ' || *tmp == '\t' || *tmp == '\r' || *tmp == '\n' ) {
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304 if( *tmp == '[' ) {
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305 PasteGameFromString( buf );
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308 PasteFENFromString( buf );
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313 PasteTextFromClipboard(char **text)
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315 /* some (most?) of the error checking may be overkill,
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316 * but hey, this is Windows
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320 BOOL locked = FALSE;
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324 if (!OpenClipboard(hwndMain)) {
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325 DisplayError("Unable to open clipboard.", 0);
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328 hClipMem = GetClipboardData(CF_TEXT);
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329 if (hClipMem == NULL) {
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331 DisplayError("No text in clipboard.", 0);
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334 lpClipMem = GlobalLock(hClipMem);
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335 if (lpClipMem == NULL) {
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337 DisplayError("Unable to lock clipboard memory.", 0);
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340 *text = (char *) malloc(GlobalSize(hClipMem)+1);
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342 DisplayError("Unable to allocate memory for text string.", 0);
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346 lstrcpy(*text, lpClipMem);
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347 if (appData.debugMode) {
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348 lockCount = GlobalFlags(hClipMem) & GMEM_LOCKCOUNT;
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349 fprintf(debugFP, "PasteTextFromClipboard(): lock count %d\n", lockCount);
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351 SetLastError(NO_ERROR);
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353 /*suggested by Wilkin Ng*/
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354 lockCount = GlobalFlags(hClipMem) & GMEM_LOCKCOUNT;
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356 locked = GlobalUnlock(hClipMem);
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359 locked = GlobalUnlock(hClipMem);
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361 err = GetLastError();
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362 if (appData.debugMode) {
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363 lockCount = GlobalFlags(hClipMem) & GMEM_LOCKCOUNT;
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364 fprintf(debugFP, "PasteTextFromClipboard(): lock count %d\n", lockCount);
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367 locked = !((err == NO_ERROR) || (err == ERROR_NOT_LOCKED));
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368 if (appData.debugMode) {
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370 "PasteTextFromClipboard(): err %d locked %d\n", err, locked);
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374 DisplayError("Unable to unlock clipboard memory.", 0);
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376 if (!CloseClipboard())
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377 DisplayError("Unable to close clipboard.", 0);
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383 DeleteClipboardTempFiles()
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385 if (copyTemp) remove(copyTemp);
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386 if (pasteTemp) remove(pasteTemp);
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