2 * wgamelist.c -- Game list window for WinBoard
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4 * Copyright 1995, 2009, 2010, 2011, 2012, 2013, 2014 Free Software Foundation, Inc.
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6 * Enhancements Copyright 2005 Alessandro Scotti
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8 * ------------------------------------------------------------------------
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10 * GNU XBoard is free software: you can redistribute it and/or modify
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11 * it under the terms of the GNU General Public License as published by
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12 * the Free Software Foundation, either version 3 of the License, or (at
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13 * your option) any later version.
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15 * GNU XBoard is distributed in the hope that it will be useful, but
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16 * WITHOUT ANY WARRANTY; without even the implied warranty of
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17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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18 * General Public License for more details.
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20 * You should have received a copy of the GNU General Public License
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21 * along with this program. If not, see http://www.gnu.org/licenses/. *
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23 *------------------------------------------------------------------------
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24 ** See the file ChangeLog for a revision history. */
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28 #include <windows.h> /* required for all Windows applications */
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34 #include <commdlg.h>
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38 #include "frontend.h"
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39 #include "backend.h"
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40 #include "winboard.h"
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46 /* Module globals */
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47 static BOOLEAN gameListUp = FALSE;
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48 static FILE* gameFile;
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49 static char* gameFileName = NULL;
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51 struct GameListStats
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59 /* [AS] Setup the game list according to the specified filter */
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60 static int GameListToListBox( HWND hDlg, BOOL boReset, char * pszFilter, struct GameListStats * stats, BOOL byPos, BOOL narrow )
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62 ListGame * lg = (ListGame *) gameList.head;
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65 BOOL hasFilter = FALSE;
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67 struct GameListStats dummy;
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69 /* Initialize stats (use a dummy variable if caller not interested in them) */
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70 if( stats == NULL ) {
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74 stats->white_wins = 0;
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75 stats->black_wins = 0;
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77 stats->unfinished = 0;
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80 SendDlgItemMessage(hDlg, OPT_GameListText, LB_RESETCONTENT, 0, 0);
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83 if( pszFilter != NULL ) {
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84 if( strlen( pszFilter ) > 0 ) {
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89 if(byPos) InitSearch();
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91 for (nItem = 0; nItem < ((ListGame *) gameList.tailPred)->number; nItem++){
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96 if(nItem % 2000 == 0) {
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97 snprintf(buf, MSG_SIZ, _("Scanning through games (%d)"), nItem);
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98 SetWindowText(hwndMain, buf);
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101 if(!narrow || lg->position >= 0) {
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103 st = GameListLine(lg->number, &lg->gameInfo);
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104 if( !SearchPattern( st, pszFilter) ) skip = TRUE;
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107 if( !skip && byPos) {
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108 if( (pos = GameContainsPosition(gameFile, lg)) < 0) skip = TRUE;
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112 if(!st) st = GameListLine(lg->number, &lg->gameInfo);
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113 SendDlgItemMessage(hDlg, OPT_GameListText, LB_ADDSTRING, 0, (LPARAM) st);
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117 if( lg->gameInfo.result == WhiteWins )
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118 stats->white_wins++;
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119 else if( lg->gameInfo.result == BlackWins )
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120 stats->black_wins++;
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121 else if( lg->gameInfo.result == GameIsDrawn )
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124 stats->unfinished++;
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125 if(!byPos) pos = 0;
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129 lg->position = pos;
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132 lg = (ListGame *) lg->node.succ;
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135 SendDlgItemMessage(hDlg, OPT_GameListText, LB_SETCURSEL, 0, 0);
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136 SetWindowText(hwndMain, "WinBoard");
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141 /* [AS] Show number of visible (filtered) games and total on window caption */
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142 static int GameListUpdateTitle( HWND hDlg, char * pszTitle, int item_count, int item_total, struct GameListStats * stats )
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146 snprintf( buf, sizeof(buf)/sizeof(buf[0]),_("%s - %d/%d games"), pszTitle, item_count, item_total );
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149 sprintf( buf+strlen(buf), " (%d-%d-%d)", stats->white_wins, stats->black_wins, stats->drawn );
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152 SetWindowText( hDlg, buf );
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157 #define MAX_FILTER_LENGTH 128
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160 GameListDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
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162 static char szDlgTitle[64];
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163 static HANDLE hwndText;
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166 static int sizeX, sizeY;
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167 int newSizeX, newSizeY, flags;
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169 static BOOL filterHasFocus = FALSE;
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171 struct GameListStats stats;
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172 static SnapData sd;
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175 case WM_INITDIALOG:
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176 Translate(hDlg, DLG_GameList);
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177 GetWindowText( hDlg, szDlgTitle, sizeof(szDlgTitle) );
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178 szDlgTitle[ sizeof(szDlgTitle)-1 ] = '\0';
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180 if (gameListDialog) {
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181 SendDlgItemMessage(hDlg, OPT_GameListText, LB_RESETCONTENT, 0, 0);
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184 /* Initialize the dialog items */
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185 hwndText = GetDlgItem(hDlg, OPT_TagsText);
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188 SendDlgItemMessage( hDlg, OPT_GameListText, WM_SETFONT, (WPARAM)font[boardSize][GAMELIST_FONT]->hf, MAKELPARAM(TRUE, 0 ));
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190 count = GameListToListBox( hDlg, gameListDialog ? TRUE : FALSE, NULL, &stats, FALSE, FALSE );
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192 SendDlgItemMessage( hDlg, IDC_GameListFilter, WM_SETTEXT, 0, (LPARAM) "" );
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193 SendDlgItemMessage( hDlg, IDC_GameListFilter, EM_SETLIMITTEXT, MAX_FILTER_LENGTH, 0 );
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195 filterHasFocus = FALSE;
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197 /* Size and position the dialog */
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198 if (!gameListDialog) {
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199 gameListDialog = hDlg;
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200 flags = SWP_NOZORDER;
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201 GetClientRect(hDlg, &rect);
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202 sizeX = rect.right;
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203 sizeY = rect.bottom;
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204 if (wpGameList.x != CW_USEDEFAULT && wpGameList.y != CW_USEDEFAULT &&
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205 wpGameList.width != CW_USEDEFAULT && wpGameList.height != CW_USEDEFAULT) {
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206 WINDOWPLACEMENT wp;
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207 EnsureOnScreen(&wpGameList.x, &wpGameList.y, 0, 0);
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208 wp.length = sizeof(WINDOWPLACEMENT);
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210 wp.showCmd = SW_SHOW;
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211 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
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212 wp.rcNormalPosition.left = wpGameList.x;
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213 wp.rcNormalPosition.right = wpGameList.x + wpGameList.width;
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214 wp.rcNormalPosition.top = wpGameList.y;
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215 wp.rcNormalPosition.bottom = wpGameList.y + wpGameList.height;
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216 SetWindowPlacement(hDlg, &wp);
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218 GetClientRect(hDlg, &rect);
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219 newSizeX = rect.right;
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220 newSizeY = rect.bottom;
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221 ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY,
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222 newSizeX, newSizeY);
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226 GetActualPlacement( gameListDialog, &wpGameList );
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229 GameListUpdateTitle( hDlg, _("Game List"), count, ((ListGame *) gameList.tailPred)->number, &stats ); // [HGM] always update title
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230 GameListHighlight(lastLoadGameNumber);
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234 newSizeX = LOWORD(lParam);
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235 newSizeY = HIWORD(lParam);
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236 ResizeEditPlusButtons(hDlg, GetDlgItem(hDlg, OPT_GameListText),
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237 sizeX, sizeY, newSizeX, newSizeY);
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242 case WM_ENTERSIZEMOVE:
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243 return OnEnterSizeMove( &sd, hDlg, wParam, lParam );
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246 return OnSizing( &sd, hDlg, wParam, lParam );
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249 return OnMoving( &sd, hDlg, wParam, lParam );
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251 case WM_EXITSIZEMOVE:
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252 return OnExitSizeMove( &sd, hDlg, wParam, lParam );
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254 case WM_GETMINMAXINFO:
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255 /* Prevent resizing window too small */
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256 mmi = (MINMAXINFO *) lParam;
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257 mmi->ptMinTrackSize.x = 100;
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258 mmi->ptMinTrackSize.y = 100;
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264 If <Enter> is pressed while editing the filter, it's better to apply
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265 the filter rather than selecting the current game.
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267 if( LOWORD(wParam) == IDC_GameListFilter ) {
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268 switch( HIWORD(wParam) ) {
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270 filterHasFocus = TRUE;
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273 filterHasFocus = FALSE;
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278 if( filterHasFocus && (LOWORD(wParam) == IDOK) ) {
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279 wParam = IDC_GameListDoFilter;
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281 /* [AS] End command replacement */
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283 switch (LOWORD(wParam)) {
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284 case OPT_GameListLoad:
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285 LoadOptionsPopup(hDlg);
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288 nItem = SendDlgItemMessage(hDlg, OPT_GameListText, LB_GETCURSEL, 0, 0);
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290 /* is this possible? */
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291 DisplayError(_("No game selected"), 0);
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294 break; /* load the game*/
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296 case OPT_GameListNext:
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297 nItem = SendDlgItemMessage(hDlg, OPT_GameListText, LB_GETCURSEL, 0, 0);
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299 if (nItem >= ((ListGame *) gameList.tailPred)->number) {
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300 /* [AS] Removed error message */
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301 /* DisplayError(_("Can't go forward any further"), 0); */
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304 SendDlgItemMessage(hDlg, OPT_GameListText, LB_SETCURSEL, nItem, 0);
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305 break; /* load the game*/
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307 case OPT_GameListPrev:
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309 nItem = SendDlgItemMessage(hDlg, OPT_GameListText, LB_GETCURSEL, 0, 0);
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312 /* [AS] Removed error message, added return */
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313 /* DisplayError(_("Can't back up any further"), 0); */
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316 SendDlgItemMessage(hDlg, OPT_GameListText, LB_SETCURSEL, nItem, 0);
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317 break; /* load the game*/
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320 case OPT_GameListFind:
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321 case IDC_GameListDoFilter:
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323 char filter[MAX_FILTER_LENGTH+1];
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325 if( GetDlgItemText( hDlg, IDC_GameListFilter, filter, sizeof(filter) ) >= 0 ) {
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326 filter[ sizeof(filter)-1 ] = '\0';
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327 count = GameListToListBox( hDlg, TRUE, filter, &stats, LOWORD(wParam)!=IDC_GameListDoFilter, LOWORD(wParam)==OPT_GameListNarrow );
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328 GameListUpdateTitle( hDlg, _("Game List"), count, ((ListGame *) gameList.tailPred)->number, &stats );
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335 case OPT_GameListClose:
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339 case OPT_GameListText:
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340 switch (HIWORD(wParam)) {
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342 nItem = SendMessage((HWND) lParam, LB_GETCURSEL, 0, 0);
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343 break; /* load the game*/
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354 /* Load the game */
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356 /* [AS] Get index from the item itself, because filtering makes original order unuseable. */
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357 int index = SendDlgItemMessage(hDlg, OPT_GameListText, LB_GETCURSEL, 0, 0);
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365 res = SendDlgItemMessage( hDlg, OPT_GameListText, LB_GETTEXTLEN, index, 0 );
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367 if( res == LB_ERR ) {
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371 text = (char *) malloc( res+1 );
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373 res = SendDlgItemMessage( hDlg, OPT_GameListText, LB_GETTEXT, index, (LPARAM)text );
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375 index = atoi( text );
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380 /* [AS] End: nItem has been "patched" now! */
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382 if (cmailMsgLoaded) {
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383 CmailLoadGame(gameFile, nItem + 1, gameFileName, TRUE);
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386 LoadGame(gameFile, nItem + 1, gameFileName, TRUE);
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387 SetFocus(hwndMain); // [HGM] automatic focus switch
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400 VOID GameListPopUp(FILE *fp, char *filename)
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405 if (gameFileName != filename) {
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406 if (gameFileName) free(gameFileName);
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407 gameFileName = StrSave(filename);
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409 CheckMenuItem(GetMenu(hwndMain), IDM_ShowGameList, MF_CHECKED);
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410 if (gameListDialog) {
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411 SendMessage(gameListDialog, WM_INITDIALOG, 0, 0);
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412 if (!gameListUp) ShowWindow(gameListDialog, SW_SHOW);
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413 else SetFocus(gameListDialog);
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415 lpProc = MakeProcInstance((FARPROC)GameListDialog, hInst);
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416 CreateDialog(hInst, MAKEINTRESOURCE(DLG_GameList),
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417 hwndMain, (DLGPROC)lpProc);
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418 FreeProcInstance(lpProc);
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428 VOID GameListPopDown(void)
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430 CheckMenuItem(GetMenu(hwndMain), IDM_ShowGameList, MF_UNCHECKED);
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431 if (gameListDialog) ShowWindow(gameListDialog, SW_HIDE);
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432 gameListUp = FALSE;
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436 VOID GameListHighlight(int index)
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440 if (gameListDialog == NULL) return;
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441 for(i=0; res != LB_ERR; i++) {
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442 res = SendDlgItemMessage( gameListDialog, OPT_GameListText, LB_GETTEXT, i, (LPARAM)buf );
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443 if(index <= atoi( buf )) break;
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445 SendDlgItemMessage(gameListDialog, OPT_GameListText,
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446 LB_SETCURSEL, i, 0);
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450 VOID GameListDestroy()
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453 if (gameFileName) {
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454 free(gameFileName);
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455 gameFileName = NULL;
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459 VOID ShowGameListProc()
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462 if(gameListDialog) SetFocus(gameListDialog);
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463 // GameListPopDown();
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465 if (gameFileName) {
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466 GameListPopUp(gameFile, gameFileName);
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468 DisplayError(_("No game list"), 0);
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473 HGLOBAL ExportGameListAsText()
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475 HGLOBAL result = NULL;
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476 LPVOID lpMem = NULL;
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477 ListGame * lg = (ListGame *) gameList.head;
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481 if( ! gameFileName || ((ListGame *) gameList.tailPred)->number <= 0 ) {
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482 DisplayError(_(_("Game list not loaded or empty")), 0);
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486 /* Get list size */
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487 for (nItem = 0; nItem < ((ListGame *) gameList.tailPred)->number; nItem++){
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488 char * st = GameListLineFull(lg->number, &lg->gameInfo);
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490 dwLen += strlen(st) + 2; /* Add extra characters for "\r\n" */
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493 lg = (ListGame *) lg->node.succ;
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496 /* Allocate memory for the list */
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497 result = GlobalAlloc(GHND, dwLen+1 );
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499 if( result != NULL ) {
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500 lpMem = GlobalLock(result);
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503 /* Copy the list into the global memory block */
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504 if( lpMem != NULL ) {
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505 char * dst = (char *) lpMem;
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508 lg = (ListGame *) gameList.head;
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510 for (nItem = 0; nItem < ((ListGame *) gameList.tailPred)->number; nItem++){
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511 char * st = GameListLineFull(lg->number, &lg->gameInfo);
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513 len = sprintf( dst, "%s\r\n", st );
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517 lg = (ListGame *) lg->node.succ;
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520 GlobalUnlock( result );
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