2 * WinBoard.c -- Windows NT front end to XBoard
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4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
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7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
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8 * 2007, 2008, 2009, 2010 Free Software Foundation, Inc.
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10 * Enhancements Copyright 2005 Alessandro Scotti
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12 * XBoard borrows its colors and the bitmaps.xchess bitmap set from XChess,
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13 * which was written and is copyrighted by Wayne Christopher.
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15 * The following terms apply to Digital Equipment Corporation's copyright
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16 * interest in XBoard:
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17 * ------------------------------------------------------------------------
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18 * All Rights Reserved
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20 * Permission to use, copy, modify, and distribute this software and its
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21 * documentation for any purpose and without fee is hereby granted,
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22 * provided that the above copyright notice appear in all copies and that
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23 * both that copyright notice and this permission notice appear in
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24 * supporting documentation, and that the name of Digital not be
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25 * used in advertising or publicity pertaining to distribution of the
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26 * software without specific, written prior permission.
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28 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
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29 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
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30 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
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31 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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32 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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33 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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35 * ------------------------------------------------------------------------
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37 * The following terms apply to the enhanced version of XBoard
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38 * distributed by the Free Software Foundation:
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39 * ------------------------------------------------------------------------
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41 * GNU XBoard is free software: you can redistribute it and/or modify
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42 * it under the terms of the GNU General Public License as published by
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43 * the Free Software Foundation, either version 3 of the License, or (at
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44 * your option) any later version.
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46 * GNU XBoard is distributed in the hope that it will be useful, but
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47 * WITHOUT ANY WARRANTY; without even the implied warranty of
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48 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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49 * General Public License for more details.
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51 * You should have received a copy of the GNU General Public License
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52 * along with this program. If not, see http://www.gnu.org/licenses/. *
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54 *------------------------------------------------------------------------
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55 ** See the file ChangeLog for a revision history. */
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59 #include <windows.h>
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60 #include <winuser.h>
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61 #include <winsock.h>
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62 #include <commctrl.h>
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68 #include <sys/stat.h>
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71 #include <commdlg.h>
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73 #include <richedit.h>
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74 #include <mmsystem.h>
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83 #include "frontend.h"
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84 #include "backend.h"
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85 #include "winboard.h"
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87 #include "wclipbrd.h"
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88 #include "woptions.h"
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89 #include "wsockerr.h"
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90 #include "defaults.h"
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94 //void InitEngineUCI( const char * iniDir, ChessProgramState * cps );
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97 void mysrandom(unsigned int seed);
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99 extern int whiteFlag, blackFlag;
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100 Boolean flipClock = FALSE;
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101 extern HANDLE chatHandle[];
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102 extern int ics_type;
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104 void DisplayHoldingsCount(HDC hdc, int x, int y, int align, int copyNumber);
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105 VOID NewVariantPopup(HWND hwnd);
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106 int FinishMove P((ChessMove moveType, int fromX, int fromY, int toX, int toY,
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107 /*char*/int promoChar));
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108 void DisplayMove P((int moveNumber));
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109 Boolean ParseFEN P((Board board, int *blackPlaysFirst, char *fen));
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110 void ChatPopUp P((char *s));
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112 ChessSquare piece;
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113 POINT pos; /* window coordinates of current pos */
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114 POINT lastpos; /* window coordinates of last pos - used for clipping */
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115 POINT from; /* board coordinates of the piece's orig pos */
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116 POINT to; /* board coordinates of the piece's new pos */
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119 static AnimInfo animInfo = { EmptySquare, {-1,-1}, {-1,-1}, {-1,-1} };
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122 POINT start; /* window coordinates of start pos */
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123 POINT pos; /* window coordinates of current pos */
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124 POINT lastpos; /* window coordinates of last pos - used for clipping */
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125 POINT from; /* board coordinates of the piece's orig pos */
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128 static DragInfo dragInfo = { {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1} };
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131 POINT sq[2]; /* board coordinates of from, to squares */
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134 static HighlightInfo highlightInfo = { {{-1, -1}, {-1, -1}} };
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135 static HighlightInfo premoveHighlightInfo = { {{-1, -1}, {-1, -1}} };
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136 static HighlightInfo partnerHighlightInfo = { {{-1, -1}, {-1, -1}} };
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137 static HighlightInfo oldPartnerHighlight = { {{-1, -1}, {-1, -1}} };
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139 typedef struct { // [HGM] atomic
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140 int fromX, fromY, toX, toY, radius;
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143 static ExplodeInfo explodeInfo;
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145 /* Window class names */
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146 char szAppName[] = "WinBoard";
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147 char szConsoleName[] = "WBConsole";
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149 /* Title bar text */
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150 char szTitle[] = "WinBoard";
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151 char szConsoleTitle[] = "I C S Interaction";
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154 char *settingsFileName;
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155 Boolean saveSettingsOnExit;
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156 char installDir[MSG_SIZ];
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157 int errorExitStatus;
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159 BoardSize boardSize;
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160 Boolean chessProgram;
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161 //static int boardX, boardY;
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162 int minX, minY; // [HGM] placement: volatile limits on upper-left corner
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163 int squareSize, lineGap, minorSize;
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164 static int winW, winH;
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165 static RECT messageRect, whiteRect, blackRect, leftLogoRect, rightLogoRect; // [HGM] logo
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166 static int logoHeight = 0;
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167 static char messageText[MESSAGE_TEXT_MAX];
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168 static int clockTimerEvent = 0;
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169 static int loadGameTimerEvent = 0;
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170 static int analysisTimerEvent = 0;
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171 static DelayedEventCallback delayedTimerCallback;
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172 static int delayedTimerEvent = 0;
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173 static int buttonCount = 2;
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174 char *icsTextMenuString;
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176 char *firstChessProgramNames;
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177 char *secondChessProgramNames;
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179 #define PALETTESIZE 256
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181 HINSTANCE hInst; /* current instance */
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182 Boolean alwaysOnTop = FALSE;
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184 COLORREF lightSquareColor, darkSquareColor, whitePieceColor,
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185 blackPieceColor, highlightSquareColor, premoveHighlightColor;
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187 ColorClass currentColorClass;
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189 static HWND savedHwnd;
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190 HWND hCommPort = NULL; /* currently open comm port */
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191 static HWND hwndPause; /* pause button */
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192 static HBITMAP pieceBitmap[3][(int) BlackPawn]; /* [HGM] nr of bitmaps referred to bP in stead of wK */
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193 static HBRUSH lightSquareBrush, darkSquareBrush,
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194 blackSquareBrush, /* [HGM] for band between board and holdings */
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195 explodeBrush, /* [HGM] atomic */
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196 markerBrush, /* [HGM] markers */
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197 whitePieceBrush, blackPieceBrush, iconBkgndBrush /*, outlineBrush*/;
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198 static POINT gridEndpoints[(BOARD_RANKS + BOARD_FILES + 2) * 2];
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199 static DWORD gridVertexCounts[BOARD_RANKS + BOARD_FILES + 2];
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200 static HPEN gridPen = NULL;
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201 static HPEN highlightPen = NULL;
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202 static HPEN premovePen = NULL;
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203 static NPLOGPALETTE pLogPal;
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204 static BOOL paletteChanged = FALSE;
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205 static HICON iconWhite, iconBlack, iconCurrent;
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206 static int doingSizing = FALSE;
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207 static int lastSizing = 0;
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208 static int prevStderrPort;
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209 static HBITMAP userLogo;
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211 static HBITMAP liteBackTexture = NULL;
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212 static HBITMAP darkBackTexture = NULL;
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213 static int liteBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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214 static int darkBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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215 static int backTextureSquareSize = 0;
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216 static struct { int x; int y; int mode; } backTextureSquareInfo[BOARD_RANKS][BOARD_FILES];
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218 #if __GNUC__ && !defined(_winmajor)
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219 #define oldDialog 0 /* cygwin doesn't define _winmajor; mingw does */
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221 #if defined(_winmajor)
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222 #define oldDialog (_winmajor < 4)
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224 #define oldDialog 0
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228 #define INTERNATIONAL
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230 #ifdef INTERNATIONAL
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231 # define _(s) T_(s)
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237 # define Translate(x, y)
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238 # define LoadLanguageFile(s)
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241 #ifdef INTERNATIONAL
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243 Boolean barbaric; // flag indicating if translation is needed
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245 // list of item numbers used in each dialog (used to alter language at run time)
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247 #define ABOUTBOX -1 /* not sure why these are needed */
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248 #define ABOUTBOX2 -1
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250 int dialogItems[][40] = {
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251 { ABOUTBOX, IDOK, 400 },
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252 { DLG_TimeControl, IDC_Babble, OPT_TCUseMoves, OPT_TCUseInc, OPT_TCUseFixed,
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253 OPT_TCtext1, OPT_TCtext2, OPT_TCitext1, OPT_TCitext2, OPT_TCftext, GPB_Factors, IDC_Factor1, IDC_Factor2, IDOK, IDCANCEL },
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254 { DLG_LoadOptions, OPT_Autostep, OPT_AStext1, IDOK, IDCANCEL },
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255 { DLG_SaveOptions, OPT_Autosave, OPT_AVPrompt, OPT_AVToFile, OPT_AVBrowse,
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256 801, OPT_PGN, OPT_Old, OPT_OutOfBookInfo, IDOK, IDCANCEL },
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257 { 1536, 1090, IDC_Directories, 1089, 1091, IDOK, IDCANCEL, 1038, IDC_IndexNr, 1037 },
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258 { DLG_CommPort, IDOK, IDCANCEL, IDC_Port, IDC_Rate, IDC_Bits, IDC_Parity,
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259 IDC_Stop, IDC_Flow, OPT_SerialHelp },
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260 { DLG_EditComment, IDOK, OPT_CancelComment, OPT_ClearComment, OPT_EditComment },
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261 { DLG_PromotionKing, PB_Chancellor, PB_Archbishop, PB_Queen, PB_Rook,
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262 PB_Bishop, PB_Knight, PB_King, IDCANCEL, IDC_Yes, IDC_No, IDC_Centaur },
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263 { ABOUTBOX2, IDC_ChessBoard },
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264 { DLG_GameList, OPT_GameListLoad, OPT_GameListPrev, OPT_GameListNext,
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265 OPT_GameListClose, IDC_GameListDoFilter },
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266 { DLG_EditTags, IDOK, OPT_TagsCancel, OPT_EditTags },
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267 { DLG_Error, IDOK },
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268 { DLG_Colorize, IDOK, IDCANCEL, OPT_ChooseColor, OPT_Bold, OPT_Italic,
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269 OPT_Underline, OPT_Strikeout, OPT_Sample },
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270 { DLG_Question, IDOK, IDCANCEL, OPT_QuestionText },
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271 { DLG_Startup, IDC_Welcome, OPT_ChessEngine, OPT_ChessServer, OPT_View,
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272 IDC_SPECIFY_ENG_STATIC, IDC_SPECIFY_SERVER_STATIC, OPT_AnyAdditional,
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273 IDOK, IDCANCEL, IDM_HELPCONTENTS },
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274 { DLG_IndexNumber, IDC_Index },
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275 { DLG_TypeInMove, IDOK, IDCANCEL },
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276 { DLG_TypeInName, IDOK, IDCANCEL },
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277 { DLG_Sound, IDC_Event, OPT_NoSound, OPT_DefaultBeep, OPT_BuiltInSound,
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278 OPT_WavFile, OPT_BrowseSound, OPT_DefaultSounds, IDOK, IDCANCEL, OPT_PlaySound },
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279 { DLG_GeneralOptions, IDOK, IDCANCEL, OPT_AlwaysOnTop, OPT_HighlightLastMove,
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280 OPT_AlwaysQueen, OPT_PeriodicUpdates, OPT_AnimateDragging, OPT_PonderNextMove,
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281 OPT_AnimateMoving, OPT_PopupExitMessage, OPT_AutoFlag, OPT_PopupMoveErrors,
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282 OPT_AutoFlipView, OPT_ShowButtonBar, OPT_AutoRaiseBoard, OPT_ShowCoordinates,
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283 OPT_Blindfold, OPT_ShowThinking, OPT_HighlightDragging, OPT_TestLegality,
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284 OPT_SaveExtPGN, OPT_HideThinkFromHuman, OPT_ExtraInfoInMoveHistory,
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285 OPT_HighlightMoveArrow, OPT_AutoLogo },
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286 { DLG_IcsOptions, IDOK, IDCANCEL, OPT_AutoComment, OPT_AutoKibitz, OPT_AutoObserve,
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287 OPT_GetMoveList, OPT_LocalLineEditing, OPT_QuietPlay, OPT_SeekGraph, OPT_AutoRefresh,
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288 OPT_BgObserve, OPT_DualBoard, OPT_Premove, OPT_PremoveWhite, OPT_PremoveBlack,
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289 OPT_SmartMove, OPT_IcsAlarm, IDC_Sec, OPT_ChooseShoutColor, OPT_ChooseSShoutColor,
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290 OPT_ChooseChannel1Color, OPT_ChooseChannelColor, OPT_ChooseKibitzColor,
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291 OPT_ChooseTellColor, OPT_ChooseChallengeColor, OPT_ChooseRequestColor,
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292 OPT_ChooseSeekColor, OPT_ChooseNormalColor, OPT_ChooseBackgroundColor,
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293 OPT_DefaultColors, OPT_DontColorize, IDC_Boxes, GPB_Colors, GPB_Premove,
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294 GPB_General, GPB_Alarm },
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295 { DLG_BoardOptions, IDOK, IDCANCEL, OPT_SizeTiny, OPT_SizeTeeny, OPT_SizeDinky,
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296 OPT_SizePetite, OPT_SizeSlim, OPT_SizeSmall, OPT_SizeMediocre, OPT_SizeMiddling,
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297 OPT_SizeAverage, OPT_SizeModerate, OPT_SizeMedium, OPT_SizeBulky, OPT_SizeLarge,
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298 OPT_SizeBig, OPT_SizeHuge, OPT_SizeGiant, OPT_SizeColossal, OPT_SizeTitanic,
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299 OPT_ChooseLightSquareColor, OPT_ChooseDarkSquareColor, OPT_ChooseWhitePieceColor,
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300 OPT_ChooseBlackPieceColor, OPT_ChooseHighlightSquareColor, OPT_ChoosePremoveHighlightColor,
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301 OPT_Monochrome, OPT_AllWhite, OPT_UpsideDown, OPT_DefaultBoardColors, GPB_Colors,
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302 IDC_Light, IDC_Dark, IDC_White, IDC_Black, IDC_High, IDC_PreHigh, GPB_Size },
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303 { DLG_NewVariant, IDOK, IDCANCEL, OPT_VariantNormal, OPT_VariantFRC, OPT_VariantWildcastle,
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304 OPT_VariantNocastle, OPT_VariantLosers, OPT_VariantGiveaway, OPT_VariantSuicide,
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305 OPT_Variant3Check, OPT_VariantTwoKings, OPT_VariantAtomic, OPT_VariantCrazyhouse,
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306 OPT_VariantBughouse, OPT_VariantTwilight, OPT_VariantShogi, OPT_VariantSuper,
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307 OPT_VariantKnightmate, OPT_VariantBerolina, OPT_VariantCylinder, OPT_VariantFairy,
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308 OPT_VariantMakruk, OPT_VariantGothic, OPT_VariantCapablanca, OPT_VariantJanus,
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309 OPT_VariantCRC, OPT_VariantFalcon, OPT_VariantCourier, OPT_VariantGreat, OPT_VariantSChess,
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310 OPT_VariantShatranj, OPT_VariantXiangqi, GPB_Variant, GPB_Board, IDC_Height,
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311 IDC_Width, IDC_Hand, IDC_Pieces, IDC_Def },
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312 { DLG_Fonts, IDOK, IDCANCEL, OPT_ChooseClockFont, OPT_ChooseMessageFont,
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313 OPT_ChooseCoordFont, OPT_ChooseTagFont, OPT_ChooseCommentsFont, OPT_ChooseConsoleFont, OPT_ChooseMoveHistoryFont, OPT_DefaultFonts,
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314 OPT_ClockFont, OPT_MessageFont, OPT_CoordFont, OPT_EditTagsFont,
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315 OPT_CommentsFont, OPT_MessageFont5, GPB_Current, GPB_All, OPT_MessageFont6 },
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316 { DLG_NewGameFRC, IDC_NFG_Label, IDC_NFG_Random, IDOK, IDCANCEL },
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317 { DLG_GameListOptions, IDC_GLT, IDC_GLT_Up, IDC_GLT_Down, IDC_GLT_Restore,
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318 IDC_GLT_Default, IDOK, IDCANCEL, IDC_GLT_RestoreTo },
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319 { DLG_MoveHistory },
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320 { DLG_EvalGraph },
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321 { DLG_EngineOutput, IDC_EngineLabel1, IDC_Engine1_NPS, IDC_EngineLabel2, IDC_Engine2_NPS },
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322 { DLG_Chat, IDC_Partner, IDC_Clear, IDC_Send, },
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323 { DLG_EnginePlayOptions, IDC_EpPonder, IDC_EpShowThinking, IDC_EpHideThinkingHuman,
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324 IDC_EpPeriodicUpdates, GPB_Adjudications, IDC_Draw, IDC_Moves, IDC_Threshold,
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325 IDC_Centi, IDC_TestClaims, IDC_DetectMates, IDC_MaterialDraws, IDC_TrivialDraws,
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326 GPB_Apply, IDC_Rule, IDC_Repeats, IDC_ScoreAbs1, IDC_ScoreAbs2, IDOK, IDCANCEL },
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327 { DLG_OptionsUCI, IDC_PolyDir, IDC_BrowseForPolyglotDir, IDC_Hash, IDC_Path,
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328 IDC_BrowseForEGTB, IDC_Cache, IDC_UseBook, IDC_BrowseForBook, IDC_CPU, IDC_OwnBook1,
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329 IDC_OwnBook2, IDC_Depth, IDC_Variation, IDC_DefGames, IDOK, IDCANCEL },
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333 static char languageBuf[50000], *foreign[1000], *english[1000], *languageFile[MSG_SIZ];
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334 static int lastChecked;
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335 static char oldLanguage[MSG_SIZ], *menuText[10][30];
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336 extern int tinyLayout;
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337 extern char * menuBarText[][10];
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340 LoadLanguageFile(char *name)
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341 { //load the file with translations, and make a list of the strings to be translated, and their translations
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343 int i=0, j=0, n=0, k;
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346 if(!name || name[0] == NULLCHAR) return;
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347 snprintf(buf, MSG_SIZ, "%s%s", name, strchr(name, '.') ? "" : ".lng"); // auto-append lng extension
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348 if(!strcmp(buf, oldLanguage)) { barbaric = 1; return; } // this language already loaded; just switch on
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349 if((f = fopen(buf, "r")) == NULL) return;
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350 while((k = fgetc(f)) != EOF) {
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351 if(i >= sizeof(languageBuf)) { DisplayError("Language file too big", 0); return; }
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352 languageBuf[i] = k;
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354 if(languageBuf[n] == '"' && languageBuf[i-1] == '"') {
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356 if(p = strstr(languageBuf + n + 1, "\" === \"")) {
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357 if(p > languageBuf+n+2 && p+8 < languageBuf+i) {
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358 if(j >= sizeof(english)) { DisplayError("Too many translated strings", 0); return; }
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359 english[j] = languageBuf + n + 1; *p = 0;
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360 foreign[j++] = p + 7; languageBuf[i-1] = 0;
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361 //if(appData.debugMode) fprintf(debugFP, "translation: replace '%s' by '%s'\n", english[j-1], foreign[j-1]);
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366 } else if(i > 0 && languageBuf[i-1] == '\\') {
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368 case 'n': k = '\n'; break;
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369 case 'r': k = '\r'; break;
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370 case 't': k = '\t'; break;
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372 languageBuf[--i] = k;
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377 barbaric = (j != 0);
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378 safeStrCpy(oldLanguage, buf, sizeof(oldLanguage)/sizeof(oldLanguage[0]) );
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383 { // return the translation of the given string
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384 // efficiency can be improved a lot...
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386 //if(appData.debugMode) fprintf(debugFP, "T_(%s)\n", s);
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387 if(!barbaric) return s;
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388 if(!s) return ""; // sanity
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389 while(english[i]) {
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390 if(!strcmp(s, english[i])) return foreign[i];
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397 Translate(HWND hDlg, int dialogID)
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398 { // translate all text items in the given dialog
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400 char buf[MSG_SIZ], *s;
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401 //if(appData.debugMode) fprintf(debugFP, "Translate(%d)\n", dialogID);
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402 if(!barbaric) return;
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403 while(dialogItems[i][0] && dialogItems[i][0] != dialogID) i++; // find the dialog description
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404 if(dialogItems[i][0] != dialogID) return; // unknown dialog, should not happen
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405 GetWindowText( hDlg, buf, MSG_SIZ );
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407 //if(appData.debugMode) fprintf(debugFP, "WindowText '%s' -> '%s'\n", buf, s);
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408 if(strcmp(buf, s)) SetWindowText(hDlg, s); // replace by translated string (if different)
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409 for(j=1; k=dialogItems[i][j]; j++) { // translate all listed dialog items
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410 GetDlgItemText(hDlg, k, buf, MSG_SIZ);
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411 if(strlen(buf) == 0) continue;
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413 if(strcmp(buf, s)) SetDlgItemText(hDlg, k, s); // replace by translated string (if different)
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418 TranslateMenus(int addLanguage)
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421 WIN32_FIND_DATA fileData;
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423 #define IDM_English 1895
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425 HMENU mainMenu = GetMenu(hwndMain);
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426 for (i=GetMenuItemCount(mainMenu)-1; i>=0; i--) {
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427 HMENU subMenu = GetSubMenu(mainMenu, i);
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428 ModifyMenu(mainMenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP|EnableMenuItem(mainMenu, i, MF_BYPOSITION),
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429 (UINT) subMenu, T_(menuBarText[tinyLayout][i]));
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430 for(j=GetMenuItemCount(subMenu)-1; j>=0; j--){
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432 UINT k = GetMenuItemID(subMenu, j);
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434 safeStrCpy(buf, menuText[i][j], sizeof(buf)/sizeof(buf[0]) ); else {
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435 GetMenuString(subMenu, j, buf, MSG_SIZ, MF_BYPOSITION);
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436 menuText[i][j] = strdup(buf); // remember original on first change
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438 if(buf[0] == NULLCHAR) continue;
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439 //fprintf(debugFP, "menu(%d,%d) = %s (%08x, %08x) %d\n", i, j, buf, mainMenu, subMenu, k);
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440 ModifyMenu(subMenu, j, MF_STRING|MF_BYPOSITION
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441 |CheckMenuItem(subMenu, j, MF_BYPOSITION)
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442 |EnableMenuItem(subMenu, j, MF_BYPOSITION), k, T_(buf));
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445 DrawMenuBar(hwndMain);
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448 if(!addLanguage) return;
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449 if((hFind = FindFirstFile("*.LNG", &fileData)) != INVALID_HANDLE_VALUE) {
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450 HMENU mainMenu = GetMenu(hwndMain);
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451 HMENU subMenu = GetSubMenu(mainMenu, GetMenuItemCount(mainMenu)-1);
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452 AppendMenu(subMenu, MF_SEPARATOR, (UINT_PTR) 0, NULL);
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453 AppendMenu(subMenu, MF_ENABLED|MF_STRING|(barbaric?MF_UNCHECKED:MF_CHECKED), (UINT_PTR) IDM_English, (LPCTSTR) "English");
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454 i = 0; lastChecked = IDM_English;
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456 char *p, *q = fileData.cFileName;
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457 int checkFlag = MF_UNCHECKED;
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458 languageFile[i] = strdup(q);
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459 if(barbaric && !strcmp(oldLanguage, q)) {
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460 checkFlag = MF_CHECKED;
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461 lastChecked = IDM_English + i + 1;
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462 CheckMenuItem(mainMenu, IDM_English, MF_BYCOMMAND|MF_UNCHECKED);
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464 *q = ToUpper(*q); while(*++q) *q = ToLower(*q);
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465 p = strstr(fileData.cFileName, ".lng");
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467 AppendMenu(subMenu, MF_ENABLED|MF_STRING|checkFlag, (UINT_PTR) IDM_English + ++i, (LPCTSTR) fileData.cFileName);
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468 } while(FindNextFile(hFind, &fileData));
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481 int cliWidth, cliHeight;
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484 SizeInfo sizeInfo[] =
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486 { "tiny", 21, 0, 1, 1, 0, 0 },
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487 { "teeny", 25, 1, 1, 1, 0, 0 },
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488 { "dinky", 29, 1, 1, 1, 0, 0 },
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489 { "petite", 33, 1, 1, 1, 0, 0 },
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490 { "slim", 37, 2, 1, 0, 0, 0 },
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491 { "small", 40, 2, 1, 0, 0, 0 },
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492 { "mediocre", 45, 2, 1, 0, 0, 0 },
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493 { "middling", 49, 2, 0, 0, 0, 0 },
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494 { "average", 54, 2, 0, 0, 0, 0 },
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495 { "moderate", 58, 3, 0, 0, 0, 0 },
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496 { "medium", 64, 3, 0, 0, 0, 0 },
\r
497 { "bulky", 72, 3, 0, 0, 0, 0 },
\r
498 { "large", 80, 3, 0, 0, 0, 0 },
\r
499 { "big", 87, 3, 0, 0, 0, 0 },
\r
500 { "huge", 95, 3, 0, 0, 0, 0 },
\r
501 { "giant", 108, 3, 0, 0, 0, 0 },
\r
502 { "colossal", 116, 4, 0, 0, 0, 0 },
\r
503 { "titanic", 129, 4, 0, 0, 0, 0 },
\r
504 { NULL, 0, 0, 0, 0, 0, 0 }
\r
507 #define MF(x) {x, {{0,}, 0. }, {0, }, 0}
\r
508 MyFont fontRec[NUM_SIZES][NUM_FONTS] =
\r
510 { MF(CLOCK_FONT_TINY), MF(MESSAGE_FONT_TINY), MF(COORD_FONT_TINY), MF(CONSOLE_FONT_TINY), MF(COMMENT_FONT_TINY), MF(EDITTAGS_FONT_TINY), MF(MOVEHISTORY_FONT_ALL) },
\r
511 { MF(CLOCK_FONT_TEENY), MF(MESSAGE_FONT_TEENY), MF(COORD_FONT_TEENY), MF(CONSOLE_FONT_TEENY), MF(COMMENT_FONT_TEENY), MF(EDITTAGS_FONT_TEENY), MF(MOVEHISTORY_FONT_ALL) },
\r
512 { MF(CLOCK_FONT_DINKY), MF(MESSAGE_FONT_DINKY), MF(COORD_FONT_DINKY), MF(CONSOLE_FONT_DINKY), MF(COMMENT_FONT_DINKY), MF(EDITTAGS_FONT_DINKY), MF(MOVEHISTORY_FONT_ALL) },
\r
513 { MF(CLOCK_FONT_PETITE), MF(MESSAGE_FONT_PETITE), MF(COORD_FONT_PETITE), MF(CONSOLE_FONT_PETITE), MF(COMMENT_FONT_PETITE), MF(EDITTAGS_FONT_PETITE), MF(MOVEHISTORY_FONT_ALL) },
\r
514 { MF(CLOCK_FONT_SLIM), MF(MESSAGE_FONT_SLIM), MF(COORD_FONT_SLIM), MF(CONSOLE_FONT_SLIM), MF(COMMENT_FONT_SLIM), MF(EDITTAGS_FONT_SLIM), MF(MOVEHISTORY_FONT_ALL) },
\r
515 { MF(CLOCK_FONT_SMALL), MF(MESSAGE_FONT_SMALL), MF(COORD_FONT_SMALL), MF(CONSOLE_FONT_SMALL), MF(COMMENT_FONT_SMALL), MF(EDITTAGS_FONT_SMALL), MF(MOVEHISTORY_FONT_ALL) },
\r
516 { MF(CLOCK_FONT_MEDIOCRE), MF(MESSAGE_FONT_MEDIOCRE), MF(COORD_FONT_MEDIOCRE), MF(CONSOLE_FONT_MEDIOCRE), MF(COMMENT_FONT_MEDIOCRE), MF(EDITTAGS_FONT_MEDIOCRE), MF(MOVEHISTORY_FONT_ALL) },
\r
517 { MF(CLOCK_FONT_MIDDLING), MF(MESSAGE_FONT_MIDDLING), MF(COORD_FONT_MIDDLING), MF(CONSOLE_FONT_MIDDLING), MF(COMMENT_FONT_MIDDLING), MF(EDITTAGS_FONT_MIDDLING), MF(MOVEHISTORY_FONT_ALL) },
\r
518 { MF(CLOCK_FONT_AVERAGE), MF(MESSAGE_FONT_AVERAGE), MF(COORD_FONT_AVERAGE), MF(CONSOLE_FONT_AVERAGE), MF(COMMENT_FONT_AVERAGE), MF(EDITTAGS_FONT_AVERAGE), MF(MOVEHISTORY_FONT_ALL) },
\r
519 { MF(CLOCK_FONT_MODERATE), MF(MESSAGE_FONT_MODERATE), MF(COORD_FONT_MODERATE), MF(CONSOLE_FONT_MODERATE), MF(COMMENT_FONT_MODERATE), MF(EDITTAGS_FONT_MODERATE), MF(MOVEHISTORY_FONT_ALL) },
\r
520 { MF(CLOCK_FONT_MEDIUM), MF(MESSAGE_FONT_MEDIUM), MF(COORD_FONT_MEDIUM), MF(CONSOLE_FONT_MEDIUM), MF(COMMENT_FONT_MEDIUM), MF(EDITTAGS_FONT_MEDIUM), MF(MOVEHISTORY_FONT_ALL) },
\r
521 { MF(CLOCK_FONT_BULKY), MF(MESSAGE_FONT_BULKY), MF(COORD_FONT_BULKY), MF(CONSOLE_FONT_BULKY), MF(COMMENT_FONT_BULKY), MF(EDITTAGS_FONT_BULKY), MF(MOVEHISTORY_FONT_ALL) },
\r
522 { MF(CLOCK_FONT_LARGE), MF(MESSAGE_FONT_LARGE), MF(COORD_FONT_LARGE), MF(CONSOLE_FONT_LARGE), MF(COMMENT_FONT_LARGE), MF(EDITTAGS_FONT_LARGE), MF(MOVEHISTORY_FONT_ALL) },
\r
523 { MF(CLOCK_FONT_BIG), MF(MESSAGE_FONT_BIG), MF(COORD_FONT_BIG), MF(CONSOLE_FONT_BIG), MF(COMMENT_FONT_BIG), MF(EDITTAGS_FONT_BIG), MF(MOVEHISTORY_FONT_ALL) },
\r
524 { MF(CLOCK_FONT_HUGE), MF(MESSAGE_FONT_HUGE), MF(COORD_FONT_HUGE), MF(CONSOLE_FONT_HUGE), MF(COMMENT_FONT_HUGE), MF(EDITTAGS_FONT_HUGE), MF(MOVEHISTORY_FONT_ALL) },
\r
525 { MF(CLOCK_FONT_GIANT), MF(MESSAGE_FONT_GIANT), MF(COORD_FONT_GIANT), MF(CONSOLE_FONT_GIANT), MF(COMMENT_FONT_GIANT), MF(EDITTAGS_FONT_GIANT), MF(MOVEHISTORY_FONT_ALL) },
\r
526 { MF(CLOCK_FONT_COLOSSAL), MF(MESSAGE_FONT_COLOSSAL), MF(COORD_FONT_COLOSSAL), MF(CONSOLE_FONT_COLOSSAL), MF(COMMENT_FONT_COLOSSAL), MF(EDITTAGS_FONT_COLOSSAL), MF(MOVEHISTORY_FONT_ALL) },
\r
527 { MF(CLOCK_FONT_TITANIC), MF(MESSAGE_FONT_TITANIC), MF(COORD_FONT_TITANIC), MF(CONSOLE_FONT_TITANIC), MF(COMMENT_FONT_TITANIC), MF(EDITTAGS_FONT_TITANIC), MF(MOVEHISTORY_FONT_ALL) },
\r
530 MyFont *font[NUM_SIZES][NUM_FONTS];
\r
539 #define BUTTON_WIDTH (tinyLayout ? 16 : 32)
\r
540 #define N_BUTTONS 5
\r
542 MyButtonDesc buttonDesc[N_BUTTONS] =
\r
544 {"<<", IDM_ToStart, NULL, NULL},
\r
545 {"<", IDM_Backward, NULL, NULL},
\r
546 {"P", IDM_Pause, NULL, NULL},
\r
547 {">", IDM_Forward, NULL, NULL},
\r
548 {">>", IDM_ToEnd, NULL, NULL},
\r
551 int tinyLayout = 0, smallLayout = 0;
\r
552 #define MENU_BAR_ITEMS 9
\r
553 char *menuBarText[2][MENU_BAR_ITEMS+1] = {
\r
554 { N_("&File"), N_("&Edit"), N_("&View"), N_("&Mode"), N_("&Action"), N_("E&ngine"), N_("&Options"), N_("&Help"), NULL },
\r
555 { N_("&F"), N_("&E"), N_("&V"), N_("&M"), N_("&A"), N_("&N"), N_("&O"), N_("&H"), NULL },
\r
559 MySound sounds[(int)NSoundClasses];
\r
560 MyTextAttribs textAttribs[(int)NColorClasses];
\r
562 MyColorizeAttribs colorizeAttribs[] = {
\r
563 { (COLORREF)0, 0, N_("Shout Text") },
\r
564 { (COLORREF)0, 0, N_("SShout/CShout") },
\r
565 { (COLORREF)0, 0, N_("Channel 1 Text") },
\r
566 { (COLORREF)0, 0, N_("Channel Text") },
\r
567 { (COLORREF)0, 0, N_("Kibitz Text") },
\r
568 { (COLORREF)0, 0, N_("Tell Text") },
\r
569 { (COLORREF)0, 0, N_("Challenge Text") },
\r
570 { (COLORREF)0, 0, N_("Request Text") },
\r
571 { (COLORREF)0, 0, N_("Seek Text") },
\r
572 { (COLORREF)0, 0, N_("Normal Text") },
\r
573 { (COLORREF)0, 0, N_("None") }
\r
578 static char *commentTitle;
\r
579 static char *commentText;
\r
580 static int commentIndex;
\r
581 static Boolean editComment = FALSE;
\r
584 char errorTitle[MSG_SIZ];
\r
585 char errorMessage[2*MSG_SIZ];
\r
586 HWND errorDialog = NULL;
\r
587 BOOLEAN moveErrorMessageUp = FALSE;
\r
588 BOOLEAN consoleEcho = TRUE;
\r
589 CHARFORMAT consoleCF;
\r
590 COLORREF consoleBackgroundColor;
\r
592 char *programVersion;
\r
598 typedef int CPKind;
\r
607 SOCKET sock2; /* stderr socket for OpenRcmd */
\r
610 #define INPUT_SOURCE_BUF_SIZE 4096
\r
612 typedef struct _InputSource {
\r
619 char buf[INPUT_SOURCE_BUF_SIZE];
\r
623 InputCallback func;
\r
624 struct _InputSource *second; /* for stderr thread on CPRcmd */
\r
628 InputSource *consoleInputSource;
\r
633 VOID ConsoleOutput(char* data, int length, int forceVisible);
\r
634 VOID ConsoleCreate();
\r
636 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
637 VOID ColorizeTextPopup(HWND hwnd, ColorClass cc);
\r
638 VOID PrintCommSettings(FILE *f, char *name, DCB *dcb);
\r
639 VOID ParseCommSettings(char *arg, DCB *dcb);
\r
641 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
642 VOID APIENTRY MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def);
\r
643 void ParseIcsTextMenu(char *icsTextMenuString);
\r
644 VOID PopUpMoveDialog(char firstchar);
\r
645 VOID PopUpNameDialog(char firstchar);
\r
646 VOID UpdateSampleText(HWND hDlg, int id, MyColorizeAttribs *mca);
\r
650 int GameListOptions();
\r
652 int dummy; // [HGM] for obsolete args
\r
654 HWND hwndMain = NULL; /* root window*/
\r
655 HWND hwndConsole = NULL;
\r
656 HWND commentDialog = NULL;
\r
657 HWND moveHistoryDialog = NULL;
\r
658 HWND evalGraphDialog = NULL;
\r
659 HWND engineOutputDialog = NULL;
\r
660 HWND gameListDialog = NULL;
\r
661 HWND editTagsDialog = NULL;
\r
663 int commentUp = FALSE;
\r
665 WindowPlacement wpMain;
\r
666 WindowPlacement wpConsole;
\r
667 WindowPlacement wpComment;
\r
668 WindowPlacement wpMoveHistory;
\r
669 WindowPlacement wpEvalGraph;
\r
670 WindowPlacement wpEngineOutput;
\r
671 WindowPlacement wpGameList;
\r
672 WindowPlacement wpTags;
\r
674 VOID EngineOptionsPopup(); // [HGM] settings
\r
676 VOID GothicPopUp(char *title, VariantClass variant);
\r
678 * Setting "frozen" should disable all user input other than deleting
\r
679 * the window. We do this while engines are initializing themselves.
\r
681 static int frozen = 0;
\r
682 static int oldMenuItemState[MENU_BAR_ITEMS];
\r
688 if (frozen) return;
\r
690 hmenu = GetMenu(hwndMain);
\r
691 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
692 oldMenuItemState[i] = EnableMenuItem(hmenu, i, MF_BYPOSITION|MF_GRAYED);
\r
694 DrawMenuBar(hwndMain);
\r
697 /* Undo a FreezeUI */
\r
703 if (!frozen) return;
\r
705 hmenu = GetMenu(hwndMain);
\r
706 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
707 EnableMenuItem(hmenu, i, MF_BYPOSITION|oldMenuItemState[i]);
\r
709 DrawMenuBar(hwndMain);
\r
712 /*static*/ int fromX = -1, fromY = -1, toX, toY; // [HGM] moved upstream, so JAWS can use them
\r
714 /* JAWS preparation patch (WinBoard for the sight impaired). Define required insertions as empty */
\r
720 #define JAWS_ALT_INTERCEPT
\r
721 #define JAWS_KB_NAVIGATION
\r
722 #define JAWS_MENU_ITEMS
\r
723 #define JAWS_SILENCE
\r
724 #define JAWS_REPLAY
\r
726 #define JAWS_COPYRIGHT
\r
727 #define JAWS_DELETE(X) X
\r
728 #define SAYMACHINEMOVE()
\r
732 /*---------------------------------------------------------------------------*\
\r
736 \*---------------------------------------------------------------------------*/
\r
739 WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
\r
740 LPSTR lpCmdLine, int nCmdShow)
\r
743 HANDLE hAccelMain, hAccelNoAlt, hAccelNoICS;
\r
744 // INITCOMMONCONTROLSEX ex;
\r
748 LoadLibrary("RICHED32.DLL");
\r
749 consoleCF.cbSize = sizeof(CHARFORMAT);
\r
751 if (!InitApplication(hInstance)) {
\r
754 if (!InitInstance(hInstance, nCmdShow, lpCmdLine)) {
\r
760 // InitCommonControlsEx(&ex);
\r
761 InitCommonControls();
\r
763 hAccelMain = LoadAccelerators (hInstance, szAppName);
\r
764 hAccelNoAlt = LoadAccelerators (hInstance, "NO_ALT");
\r
765 hAccelNoICS = LoadAccelerators( hInstance, "NO_ICS"); /* [AS] No Ctrl-V on ICS!!! */
\r
767 /* Acquire and dispatch messages until a WM_QUIT message is received. */
\r
769 while (GetMessage(&msg, /* message structure */
\r
770 NULL, /* handle of window receiving the message */
\r
771 0, /* lowest message to examine */
\r
772 0)) /* highest message to examine */
\r
775 if(msg.message == WM_CHAR && msg.wParam == '\t') {
\r
776 // [HGM] navigate: switch between all windows with tab
\r
777 HWND e1 = NULL, e2 = NULL, mh = NULL, hInput = NULL, hText = NULL;
\r
778 int i, currentElement = 0;
\r
780 // first determine what element of the chain we come from (if any)
\r
781 if(appData.icsActive) {
\r
782 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
783 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
785 if(engineOutputDialog && EngineOutputIsUp()) {
\r
786 e1 = GetDlgItem(engineOutputDialog, IDC_EngineMemo1);
\r
787 e2 = GetDlgItem(engineOutputDialog, IDC_EngineMemo2);
\r
789 if(moveHistoryDialog && MoveHistoryIsUp()) {
\r
790 mh = GetDlgItem(moveHistoryDialog, IDC_MoveHistory);
\r
792 if(msg.hwnd == hwndMain) currentElement = 7 ; else
\r
793 if(msg.hwnd == engineOutputDialog) currentElement = 2; else
\r
794 if(msg.hwnd == e1) currentElement = 2; else
\r
795 if(msg.hwnd == e2) currentElement = 3; else
\r
796 if(msg.hwnd == moveHistoryDialog) currentElement = 4; else
\r
797 if(msg.hwnd == mh) currentElement = 4; else
\r
798 if(msg.hwnd == evalGraphDialog) currentElement = 6; else
\r
799 if(msg.hwnd == hText) currentElement = 5; else
\r
800 if(msg.hwnd == hInput) currentElement = 6; else
\r
801 for (i = 0; i < N_BUTTONS; i++) {
\r
802 if (buttonDesc[i].hwnd == msg.hwnd) { currentElement = 1; break; }
\r
805 // determine where to go to
\r
806 if(currentElement) { HWND h = NULL; int direction = GetKeyState(VK_SHIFT) < 0 ? -1 : 1;
\r
808 currentElement = (currentElement + direction) % 7;
\r
809 switch(currentElement) {
\r
811 h = hwndMain; break; // passing this case always makes the loop exit
\r
813 h = buttonDesc[0].hwnd; break; // could be NULL
\r
815 if(!EngineOutputIsUp()) continue; // skip closed auxiliary windows
\r
818 if(!EngineOutputIsUp()) continue;
\r
821 if(!MoveHistoryIsUp()) continue;
\r
823 // case 6: // input to eval graph does not seem to get here!
\r
824 // if(!EvalGraphIsUp()) continue;
\r
825 // h = evalGraphDialog; break;
\r
827 if(!appData.icsActive) continue;
\r
831 if(!appData.icsActive) continue;
\r
837 if(currentElement > 4 && IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
838 if(currentElement < 5 && IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE); // all open together
\r
841 continue; // this message now has been processed
\r
845 if (!(commentDialog && IsDialogMessage(commentDialog, &msg)) &&
\r
846 !(moveHistoryDialog && IsDialogMessage(moveHistoryDialog, &msg)) &&
\r
847 !(evalGraphDialog && IsDialogMessage(evalGraphDialog, &msg)) &&
\r
848 !(engineOutputDialog && IsDialogMessage(engineOutputDialog, &msg)) &&
\r
849 !(editTagsDialog && IsDialogMessage(editTagsDialog, &msg)) &&
\r
850 !(gameListDialog && IsDialogMessage(gameListDialog, &msg)) &&
\r
851 !(errorDialog && IsDialogMessage(errorDialog, &msg)) &&
\r
852 !(!frozen && TranslateAccelerator(hwndMain, hAccelMain, &msg)) && JAWS_ACCEL
\r
853 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoICS, &msg)) &&
\r
854 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoAlt, &msg))) {
\r
855 int done = 0, i; // [HGM] chat: dispatch cat-box messages
\r
856 for(i=0; i<MAX_CHAT; i++)
\r
857 if(chatHandle[i] && IsDialogMessage(chatHandle[i], &msg)) {
\r
860 if(done) continue; // [HGM] chat: end patch
\r
861 TranslateMessage(&msg); /* Translates virtual key codes */
\r
862 DispatchMessage(&msg); /* Dispatches message to window */
\r
867 return (msg.wParam); /* Returns the value from PostQuitMessage */
\r
870 /*---------------------------------------------------------------------------*\
\r
872 * Initialization functions
\r
874 \*---------------------------------------------------------------------------*/
\r
878 { // update user logo if necessary
\r
879 static char oldUserName[MSG_SIZ], *curName;
\r
881 if(appData.autoLogo) {
\r
882 curName = UserName();
\r
883 if(strcmp(curName, oldUserName)) {
\r
884 snprintf(oldUserName, MSG_SIZ, "logos\\%s.bmp", curName);
\r
885 userLogo = LoadImage( 0, oldUserName, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
886 safeStrCpy(oldUserName, curName, sizeof(oldUserName)/sizeof(oldUserName[0]) );
\r
892 InitApplication(HINSTANCE hInstance)
\r
896 /* Fill in window class structure with parameters that describe the */
\r
899 wc.style = CS_HREDRAW | CS_VREDRAW; /* Class style(s). */
\r
900 wc.lpfnWndProc = (WNDPROC)WndProc; /* Window Procedure */
\r
901 wc.cbClsExtra = 0; /* No per-class extra data. */
\r
902 wc.cbWndExtra = 0; /* No per-window extra data. */
\r
903 wc.hInstance = hInstance; /* Owner of this class */
\r
904 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
905 wc.hCursor = LoadCursor(NULL, IDC_ARROW); /* Cursor */
\r
906 wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); /* Default color */
\r
907 wc.lpszMenuName = szAppName; /* Menu name from .RC */
\r
908 wc.lpszClassName = szAppName; /* Name to register as */
\r
910 /* Register the window class and return success/failure code. */
\r
911 if (!RegisterClass(&wc)) return FALSE;
\r
913 wc.style = CS_HREDRAW | CS_VREDRAW;
\r
914 wc.lpfnWndProc = (WNDPROC)ConsoleWndProc;
\r
916 wc.cbWndExtra = DLGWINDOWEXTRA;
\r
917 wc.hInstance = hInstance;
\r
918 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
919 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
\r
920 wc.hbrBackground = (HBRUSH)(COLOR_MENU+1);
\r
921 wc.lpszMenuName = NULL;
\r
922 wc.lpszClassName = szConsoleName;
\r
924 if (!RegisterClass(&wc)) return FALSE;
\r
929 /* Set by InitInstance, used by EnsureOnScreen */
\r
930 int screenHeight, screenWidth;
\r
933 EnsureOnScreen(int *x, int *y, int minX, int minY)
\r
935 // int gap = GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYCAPTION);
\r
936 /* Be sure window at (x,y) is not off screen (or even mostly off screen) */
\r
937 if (*x > screenWidth - 32) *x = 0;
\r
938 if (*y > screenHeight - 32) *y = 0;
\r
939 if (*x < minX) *x = minX;
\r
940 if (*y < minY) *y = minY;
\r
944 InitInstance(HINSTANCE hInstance, int nCmdShow, LPSTR lpCmdLine)
\r
946 HWND hwnd; /* Main window handle. */
\r
948 WINDOWPLACEMENT wp;
\r
951 hInst = hInstance; /* Store instance handle in our global variable */
\r
952 programName = szAppName;
\r
954 if (SearchPath(NULL, "WinBoard.exe", NULL, MSG_SIZ, installDir, &filepart)) {
\r
955 *filepart = NULLCHAR;
\r
957 GetCurrentDirectory(MSG_SIZ, installDir);
\r
959 gameInfo.boardWidth = gameInfo.boardHeight = 8; // [HGM] won't have open window otherwise
\r
960 screenWidth = screenHeight = 1000; // [HGM] placement: kludge to allow calling EnsureOnScreen from InitAppData
\r
961 InitAppData(lpCmdLine); /* Get run-time parameters */
\r
962 /* xboard, and older WinBoards, controlled the move sound with the
\r
963 appData.ringBellAfterMoves option. In the current WinBoard, we
\r
964 always turn the option on (so that the backend will call us),
\r
965 then let the user turn the sound off by setting it to silence if
\r
966 desired. To accommodate old winboard.ini files saved by old
\r
967 versions of WinBoard, we also turn off the sound if the option
\r
968 was initially set to false. [HGM] taken out of InitAppData */
\r
969 if (!appData.ringBellAfterMoves) {
\r
970 sounds[(int)SoundMove].name = strdup("");
\r
971 appData.ringBellAfterMoves = TRUE;
\r
973 if (appData.debugMode) {
\r
974 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
975 setbuf(debugFP, NULL);
\r
978 LoadLanguageFile(appData.language);
\r
982 // InitEngineUCI( installDir, &first ); // [HGM] incorporated in InitBackEnd1()
\r
983 // InitEngineUCI( installDir, &second );
\r
985 /* Create a main window for this application instance. */
\r
986 hwnd = CreateWindow(szAppName, szTitle,
\r
987 (WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX),
\r
988 CW_USEDEFAULT, 0, CW_USEDEFAULT, 0,
\r
989 NULL, NULL, hInstance, NULL);
\r
992 /* If window could not be created, return "failure" */
\r
997 /* [HGM] logo: Load logos if specified (must be done before InitDrawingSizes) */
\r
998 if( appData.firstLogo && appData.firstLogo[0] != NULLCHAR) {
\r
999 first.programLogo = LoadImage( 0, appData.firstLogo, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1001 if (first.programLogo == NULL && appData.debugMode) {
\r
1002 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.firstLogo );
\r
1004 } else if(appData.autoLogo) {
\r
1005 if(appData.firstDirectory && appData.firstDirectory[0]) {
\r
1006 char buf[MSG_SIZ];
\r
1007 snprintf(buf, MSG_SIZ, "%s/logo.bmp", appData.firstDirectory);
\r
1008 first.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1012 if( appData.secondLogo && appData.secondLogo[0] != NULLCHAR) {
\r
1013 second.programLogo = LoadImage( 0, appData.secondLogo, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1015 if (second.programLogo == NULL && appData.debugMode) {
\r
1016 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.secondLogo );
\r
1018 } else if(appData.autoLogo) {
\r
1019 char buf[MSG_SIZ];
\r
1020 if(appData.icsActive) { // [HGM] logo: in ICS mode second can be used for ICS
\r
1021 snprintf(buf, MSG_SIZ, "logos\\%s.bmp", appData.icsHost);
\r
1022 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1024 if(appData.secondDirectory && appData.secondDirectory[0]) {
\r
1025 snprintf(buf, MSG_SIZ, "%s\\logo.bmp", appData.secondDirectory);
\r
1026 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1032 iconWhite = LoadIcon(hInstance, "icon_white");
\r
1033 iconBlack = LoadIcon(hInstance, "icon_black");
\r
1034 iconCurrent = iconWhite;
\r
1035 InitDrawingColors();
\r
1036 screenHeight = GetSystemMetrics(SM_CYSCREEN);
\r
1037 screenWidth = GetSystemMetrics(SM_CXSCREEN);
\r
1038 for (ibs = (int) NUM_SIZES - 1; ibs >= 0; ibs--) {
\r
1039 /* Compute window size for each board size, and use the largest
\r
1040 size that fits on this screen as the default. */
\r
1041 InitDrawingSizes((BoardSize)(ibs+1000), 0);
\r
1042 if (boardSize == (BoardSize)-1 &&
\r
1043 winH <= screenHeight
\r
1044 - GetSystemMetrics(SM_CYFRAME) - GetSystemMetrics(SM_CYCAPTION) - 10
\r
1045 && winW <= screenWidth) {
\r
1046 boardSize = (BoardSize)ibs;
\r
1050 InitDrawingSizes(boardSize, 0);
\r
1051 TranslateMenus(1);
\r
1053 buttonCount = GetSystemMetrics(SM_CMOUSEBUTTONS);
\r
1055 /* [AS] Load textures if specified */
\r
1056 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
1058 if( appData.liteBackTextureFile && appData.liteBackTextureFile[0] != NULLCHAR && appData.liteBackTextureFile[0] != '*' ) {
\r
1059 liteBackTexture = LoadImage( 0, appData.liteBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1060 liteBackTextureMode = appData.liteBackTextureMode;
\r
1062 if (liteBackTexture == NULL && appData.debugMode) {
\r
1063 fprintf( debugFP, "Unable to load lite texture bitmap '%s'\n", appData.liteBackTextureFile );
\r
1067 if( appData.darkBackTextureFile && appData.darkBackTextureFile[0] != NULLCHAR && appData.darkBackTextureFile[0] != '*' ) {
\r
1068 darkBackTexture = LoadImage( 0, appData.darkBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1069 darkBackTextureMode = appData.darkBackTextureMode;
\r
1071 if (darkBackTexture == NULL && appData.debugMode) {
\r
1072 fprintf( debugFP, "Unable to load dark texture bitmap '%s'\n", appData.darkBackTextureFile );
\r
1076 mysrandom( (unsigned) time(NULL) );
\r
1078 /* [AS] Restore layout */
\r
1079 if( wpMoveHistory.visible ) {
\r
1080 MoveHistoryPopUp();
\r
1083 if( wpEvalGraph.visible ) {
\r
1087 if( wpEngineOutput.visible ) {
\r
1088 EngineOutputPopUp();
\r
1091 /* Make the window visible; update its client area; and return "success" */
\r
1092 EnsureOnScreen(&wpMain.x, &wpMain.y, minX, minY);
\r
1093 wp.length = sizeof(WINDOWPLACEMENT);
\r
1095 wp.showCmd = nCmdShow;
\r
1096 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
1097 wp.rcNormalPosition.left = wpMain.x;
\r
1098 wp.rcNormalPosition.right = wpMain.x + wpMain.width;
\r
1099 wp.rcNormalPosition.top = wpMain.y;
\r
1100 wp.rcNormalPosition.bottom = wpMain.y + wpMain.height;
\r
1101 SetWindowPlacement(hwndMain, &wp);
\r
1103 InitBackEnd2(); // [HGM] moved until after all windows placed, to save correct position if fatal error on engine start
\r
1105 if(!appData.noGUI) SetWindowPos(hwndMain, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1106 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1108 if (hwndConsole) {
\r
1110 SetWindowPos(hwndConsole, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1111 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1113 ShowWindow(hwndConsole, nCmdShow);
\r
1114 if(appData.chatBoxes) { // [HGM] chat: open chat boxes
\r
1115 char buf[MSG_SIZ], *p = buf, *q;
\r
1116 safeStrCpy(buf, appData.chatBoxes, sizeof(buf)/sizeof(buf[0]) );
\r
1118 q = strchr(p, ';');
\r
1120 if(*p) ChatPopUp(p);
\r
1123 SetActiveWindow(hwndConsole);
\r
1125 if(!appData.noGUI) UpdateWindow(hwnd); else ShowWindow(hwnd, SW_MINIMIZE);
\r
1126 if(gameListDialog) SetFocus(gameListDialog); // [HGM] jaws: for if we clicked multi-game game file
\r
1135 HMENU hmenu = GetMenu(hwndMain);
\r
1137 (void) EnableMenuItem(hmenu, IDM_CommPort,
\r
1138 MF_BYCOMMAND|((appData.icsActive &&
\r
1139 *appData.icsCommPort != NULLCHAR) ?
\r
1140 MF_ENABLED : MF_GRAYED));
\r
1141 (void) CheckMenuItem(hmenu, IDM_SaveSettingsOnExit,
\r
1142 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
1143 MF_CHECKED : MF_UNCHECKED));
\r
1146 //---------------------------------------------------------------------------------------------------------
\r
1148 #define ICS_TEXT_MENU_SIZE (IDM_CommandXLast - IDM_CommandX + 1)
\r
1149 #define XBOARD FALSE
\r
1151 #define OPTCHAR "/"
\r
1152 #define SEPCHAR "="
\r
1156 // front-end part of option handling
\r
1159 LFfromMFP(LOGFONT* lf, MyFontParams *mfp)
\r
1161 HDC hdc = CreateDC("DISPLAY", NULL, NULL, NULL);
\r
1162 lf->lfHeight = -(int)(mfp->pointSize * GetDeviceCaps(hdc, LOGPIXELSY) / 72.0 + 0.5);
\r
1165 lf->lfEscapement = 0;
\r
1166 lf->lfOrientation = 0;
\r
1167 lf->lfWeight = mfp->bold ? FW_BOLD : FW_NORMAL;
\r
1168 lf->lfItalic = mfp->italic;
\r
1169 lf->lfUnderline = mfp->underline;
\r
1170 lf->lfStrikeOut = mfp->strikeout;
\r
1171 lf->lfCharSet = mfp->charset;
\r
1172 lf->lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
1173 lf->lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
1174 lf->lfQuality = DEFAULT_QUALITY;
\r
1175 lf->lfPitchAndFamily = DEFAULT_PITCH|FF_DONTCARE;
\r
1176 safeStrCpy(lf->lfFaceName, mfp->faceName, sizeof(lf->lfFaceName)/sizeof(lf->lfFaceName[0]) );
\r
1180 CreateFontInMF(MyFont *mf)
\r
1182 LFfromMFP(&mf->lf, &mf->mfp);
\r
1183 if (mf->hf) DeleteObject(mf->hf);
\r
1184 mf->hf = CreateFontIndirect(&mf->lf);
\r
1187 // [HGM] This platform-dependent table provides the location for storing the color info
\r
1189 colorVariable[] = {
\r
1190 &whitePieceColor,
\r
1191 &blackPieceColor,
\r
1192 &lightSquareColor,
\r
1193 &darkSquareColor,
\r
1194 &highlightSquareColor,
\r
1195 &premoveHighlightColor,
\r
1197 &consoleBackgroundColor,
\r
1198 &appData.fontForeColorWhite,
\r
1199 &appData.fontBackColorWhite,
\r
1200 &appData.fontForeColorBlack,
\r
1201 &appData.fontBackColorBlack,
\r
1202 &appData.evalHistColorWhite,
\r
1203 &appData.evalHistColorBlack,
\r
1204 &appData.highlightArrowColor,
\r
1207 /* Command line font name parser. NULL name means do nothing.
\r
1208 Syntax like "Courier New:10.0 bi" or "Arial:10" or "Arial:10b"
\r
1209 For backward compatibility, syntax without the colon is also
\r
1210 accepted, but font names with digits in them won't work in that case.
\r
1213 ParseFontName(char *name, MyFontParams *mfp)
\r
1216 if (name == NULL) return;
\r
1218 q = strchr(p, ':');
\r
1220 if (q - p >= sizeof(mfp->faceName))
\r
1221 ExitArgError(_("Font name too long:"), name);
\r
1222 memcpy(mfp->faceName, p, q - p);
\r
1223 mfp->faceName[q - p] = NULLCHAR;
\r
1226 q = mfp->faceName;
\r
1227 while (*p && !isdigit(*p)) {
\r
1229 if (q - mfp->faceName >= sizeof(mfp->faceName))
\r
1230 ExitArgError(_("Font name too long:"), name);
\r
1232 while (q > mfp->faceName && q[-1] == ' ') q--;
\r
1235 if (!*p) ExitArgError(_("Font point size missing:"), name);
\r
1236 mfp->pointSize = (float) atof(p);
\r
1237 mfp->bold = (strchr(p, 'b') != NULL);
\r
1238 mfp->italic = (strchr(p, 'i') != NULL);
\r
1239 mfp->underline = (strchr(p, 'u') != NULL);
\r
1240 mfp->strikeout = (strchr(p, 's') != NULL);
\r
1241 mfp->charset = DEFAULT_CHARSET;
\r
1242 q = strchr(p, 'c');
\r
1244 mfp->charset = (BYTE) atoi(q+1);
\r
1248 ParseFont(char *name, int number)
\r
1249 { // wrapper to shield back-end from 'font'
\r
1250 ParseFontName(name, &font[boardSize][number]->mfp);
\r
1255 { // in WB we have a 2D array of fonts; this initializes their description
\r
1257 /* Point font array elements to structures and
\r
1258 parse default font names */
\r
1259 for (i=0; i<NUM_FONTS; i++) {
\r
1260 for (j=0; j<NUM_SIZES; j++) {
\r
1261 font[j][i] = &fontRec[j][i];
\r
1262 ParseFontName(font[j][i]->def, &font[j][i]->mfp);
\r
1269 { // here we create the actual fonts from the selected descriptions
\r
1271 for (i=0; i<NUM_FONTS; i++) {
\r
1272 for (j=0; j<NUM_SIZES; j++) {
\r
1273 CreateFontInMF(font[j][i]);
\r
1277 /* Color name parser.
\r
1278 X version accepts X color names, but this one
\r
1279 handles only the #rrggbb form (hex) or rrr,ggg,bbb (decimal) */
\r
1281 ParseColorName(char *name)
\r
1283 int red, green, blue, count;
\r
1284 char buf[MSG_SIZ];
\r
1286 count = sscanf(name, "#%2x%2x%2x", &red, &green, &blue);
\r
1288 count = sscanf(name, "%3d%*[^0-9]%3d%*[^0-9]%3d",
\r
1289 &red, &green, &blue);
\r
1292 snprintf(buf, MSG_SIZ, _("Can't parse color name %s"), name);
\r
1293 DisplayError(buf, 0);
\r
1294 return RGB(0, 0, 0);
\r
1296 return PALETTERGB(red, green, blue);
\r
1300 ParseColor(int n, char *name)
\r
1301 { // for WinBoard the color is an int, which needs to be derived from the string
\r
1302 if(colorVariable[n]) *(int*)colorVariable[n] = ParseColorName(name);
\r
1306 ParseAttribs(COLORREF *color, int *effects, char* argValue)
\r
1308 char *e = argValue;
\r
1312 if (*e == 'b') eff |= CFE_BOLD;
\r
1313 else if (*e == 'i') eff |= CFE_ITALIC;
\r
1314 else if (*e == 'u') eff |= CFE_UNDERLINE;
\r
1315 else if (*e == 's') eff |= CFE_STRIKEOUT;
\r
1316 else if (*e == '#' || isdigit(*e)) break;
\r
1320 *color = ParseColorName(e);
\r
1324 ParseTextAttribs(ColorClass cc, char *s)
\r
1325 { // [HGM] front-end wrapper that does the platform-dependent call
\r
1326 // for XBoard we would set (&appData.colorShout)[cc] = strdup(s);
\r
1327 ParseAttribs(&textAttribs[cc].color, &textAttribs[cc].effects, s);
\r
1331 ParseBoardSize(void *addr, char *name)
\r
1332 { // [HGM] rewritten with return-value ptr to shield back-end from BoardSize
\r
1333 BoardSize bs = SizeTiny;
\r
1334 while (sizeInfo[bs].name != NULL) {
\r
1335 if (StrCaseCmp(name, sizeInfo[bs].name) == 0) {
\r
1336 *(BoardSize *)addr = bs;
\r
1341 ExitArgError(_("Unrecognized board size value"), name);
\r
1346 { // [HGM] import name from appData first
\r
1349 for (cc = (ColorClass)0; cc < ColorNormal; cc++) {
\r
1350 textAttribs[cc].sound.name = strdup((&appData.soundShout)[cc]);
\r
1351 textAttribs[cc].sound.data = NULL;
\r
1352 MyLoadSound(&textAttribs[cc].sound);
\r
1354 for (cc = ColorNormal; cc < NColorClasses; cc++) {
\r
1355 textAttribs[cc].sound.name = strdup("");
\r
1356 textAttribs[cc].sound.data = NULL;
\r
1358 for (sc = (SoundClass)0; sc < NSoundClasses; sc++) {
\r
1359 sounds[sc].name = strdup((&appData.soundMove)[sc]);
\r
1360 sounds[sc].data = NULL;
\r
1361 MyLoadSound(&sounds[sc]);
\r
1366 SetCommPortDefaults()
\r
1368 memset(&dcb, 0, sizeof(DCB)); // required by VS 2002 +
\r
1369 dcb.DCBlength = sizeof(DCB);
\r
1370 dcb.BaudRate = 9600;
\r
1371 dcb.fBinary = TRUE;
\r
1372 dcb.fParity = FALSE;
\r
1373 dcb.fOutxCtsFlow = FALSE;
\r
1374 dcb.fOutxDsrFlow = FALSE;
\r
1375 dcb.fDtrControl = DTR_CONTROL_ENABLE;
\r
1376 dcb.fDsrSensitivity = FALSE;
\r
1377 dcb.fTXContinueOnXoff = TRUE;
\r
1378 dcb.fOutX = FALSE;
\r
1380 dcb.fNull = FALSE;
\r
1381 dcb.fRtsControl = RTS_CONTROL_ENABLE;
\r
1382 dcb.fAbortOnError = FALSE;
\r
1384 dcb.Parity = SPACEPARITY;
\r
1385 dcb.StopBits = ONESTOPBIT;
\r
1388 // [HGM] args: these three cases taken out to stay in front-end
\r
1390 SaveFontArg(FILE *f, ArgDescriptor *ad)
\r
1391 { // in WinBoard every board size has its own font, and the "argLoc" identifies the table,
\r
1392 // while the curent board size determines the element. This system should be ported to XBoard.
\r
1393 // What the table contains pointers to, and how to print the font description, remains platform-dependent
\r
1395 for (bs=0; bs<NUM_SIZES; bs++) {
\r
1396 MyFontParams *mfp = &font[bs][(int) ad->argLoc]->mfp;
\r
1397 fprintf(f, "/size=%s ", sizeInfo[bs].name);
\r
1398 fprintf(f, "/%s=\"%s:%g%s%s%s%s%sc%d\"\n",
\r
1399 ad->argName, mfp->faceName, mfp->pointSize,
\r
1400 mfp->bold || mfp->italic || mfp->underline || mfp->strikeout ? " " : "",
\r
1401 mfp->bold ? "b" : "",
\r
1402 mfp->italic ? "i" : "",
\r
1403 mfp->underline ? "u" : "",
\r
1404 mfp->strikeout ? "s" : "",
\r
1405 (int)mfp->charset);
\r
1411 { // [HGM] copy the names from the internal WB variables to appData
\r
1414 for (cc = (ColorClass)0; cc < ColorNormal; cc++)
\r
1415 (&appData.soundShout)[cc] = textAttribs[cc].sound.name;
\r
1416 for (sc = (SoundClass)0; sc < NSoundClasses; sc++)
\r
1417 (&appData.soundMove)[sc] = sounds[sc].name;
\r
1421 SaveAttribsArg(FILE *f, ArgDescriptor *ad)
\r
1422 { // here the "argLoc" defines a table index. It could have contained the 'ta' pointer itself, though
\r
1423 MyTextAttribs* ta = &textAttribs[(ColorClass)ad->argLoc];
\r
1424 fprintf(f, "/%s=\"%s%s%s%s%s#%02lx%02lx%02lx\"\n", ad->argName,
\r
1425 (ta->effects & CFE_BOLD) ? "b" : "",
\r
1426 (ta->effects & CFE_ITALIC) ? "i" : "",
\r
1427 (ta->effects & CFE_UNDERLINE) ? "u" : "",
\r
1428 (ta->effects & CFE_STRIKEOUT) ? "s" : "",
\r
1429 (ta->effects) ? " " : "",
\r
1430 ta->color&0xff, (ta->color >> 8)&0xff, (ta->color >> 16)&0xff);
\r
1434 SaveColor(FILE *f, ArgDescriptor *ad)
\r
1435 { // in WinBoard the color is an int and has to be converted to text. In X it would be a string already?
\r
1436 COLORREF color = *(COLORREF *)colorVariable[(int)ad->argLoc];
\r
1437 fprintf(f, "/%s=#%02lx%02lx%02lx\n", ad->argName,
\r
1438 color&0xff, (color>>8)&0xff, (color>>16)&0xff);
\r
1442 SaveBoardSize(FILE *f, char *name, void *addr)
\r
1443 { // wrapper to shield back-end from BoardSize & sizeInfo
\r
1444 fprintf(f, "/%s=%s\n", name, sizeInfo[*(BoardSize *)addr].name);
\r
1448 ParseCommPortSettings(char *s)
\r
1449 { // wrapper to keep dcb from back-end
\r
1450 ParseCommSettings(s, &dcb);
\r
1455 { // wrapper to shield use of window handles from back-end (make addressible by number?)
\r
1456 GetActualPlacement(hwndMain, &wpMain);
\r
1457 GetActualPlacement(hwndConsole, &wpConsole);
\r
1458 GetActualPlacement(commentDialog, &wpComment);
\r
1459 GetActualPlacement(editTagsDialog, &wpTags);
\r
1460 GetActualPlacement(gameListDialog, &wpGameList);
\r
1461 GetActualPlacement(moveHistoryDialog, &wpMoveHistory);
\r
1462 GetActualPlacement(evalGraphDialog, &wpEvalGraph);
\r
1463 GetActualPlacement(engineOutputDialog, &wpEngineOutput);
\r
1467 PrintCommPortSettings(FILE *f, char *name)
\r
1468 { // wrapper to shield back-end from DCB
\r
1469 PrintCommSettings(f, name, &dcb);
\r
1473 MySearchPath(char *installDir, char *name, char *fullname)
\r
1475 char *dummy, buf[MSG_SIZ], *p = name, *q;
\r
1476 if(name[0]== '%') {
\r
1477 fullname[0] = 0; // [HGM] first expand any environment variables in the given name
\r
1478 while(*p == '%' && (q = strchr(p+1, '%'))) { // [HGM] recognize %*% as environment variable
\r
1479 safeStrCpy(buf, p+1, sizeof(buf)/sizeof(buf[0]) );
\r
1480 *strchr(buf, '%') = 0;
\r
1481 strcat(fullname, getenv(buf));
\r
1482 p = q+1; while(*p == '\\') { strcat(fullname, "\\"); p++; }
\r
1484 strcat(fullname, p); // after environment variables (if any), take the remainder of the given name
\r
1485 if(appData.debugMode) fprintf(debugFP, "name = '%s', expanded name = '%s'\n", name, fullname);
\r
1486 return (int) strlen(fullname);
\r
1488 return (int) SearchPath(installDir, name, NULL, MSG_SIZ, fullname, &dummy);
\r
1492 MyGetFullPathName(char *name, char *fullname)
\r
1495 return (int) GetFullPathName(name, MSG_SIZ, fullname, &dummy);
\r
1500 { // [HGM] args: allows testing if main window is realized from back-end
\r
1501 return hwndMain != NULL;
\r
1505 PopUpStartupDialog()
\r
1509 LoadLanguageFile(appData.language);
\r
1510 lpProc = MakeProcInstance((FARPROC)StartupDialog, hInst);
\r
1511 DialogBox(hInst, MAKEINTRESOURCE(DLG_Startup), NULL, (DLGPROC)lpProc);
\r
1512 FreeProcInstance(lpProc);
\r
1515 /*---------------------------------------------------------------------------*\
\r
1517 * GDI board drawing routines
\r
1519 \*---------------------------------------------------------------------------*/
\r
1521 /* [AS] Draw square using background texture */
\r
1522 static void DrawTile( int dx, int dy, int dw, int dh, HDC dst, HDC src, int mode, int sx, int sy )
\r
1527 return; /* Should never happen! */
\r
1530 SetGraphicsMode( dst, GM_ADVANCED );
\r
1537 /* X reflection */
\r
1542 x.eDx = (FLOAT) dw + dx - 1;
\r
1545 SetWorldTransform( dst, &x );
\r
1548 /* Y reflection */
\r
1554 x.eDy = (FLOAT) dh + dy - 1;
\r
1556 SetWorldTransform( dst, &x );
\r
1564 x.eDx = (FLOAT) dx;
\r
1565 x.eDy = (FLOAT) dy;
\r
1568 SetWorldTransform( dst, &x );
\r
1572 BitBlt( dst, dx, dy, dw, dh, src, sx, sy, SRCCOPY );
\r
1580 SetWorldTransform( dst, &x );
\r
1582 ModifyWorldTransform( dst, 0, MWT_IDENTITY );
\r
1585 /* [AS] [HGM] Make room for more piece types, so all pieces can be different */
\r
1587 PM_WP = (int) WhitePawn,
\r
1588 PM_WN = (int) WhiteKnight,
\r
1589 PM_WB = (int) WhiteBishop,
\r
1590 PM_WR = (int) WhiteRook,
\r
1591 PM_WQ = (int) WhiteQueen,
\r
1592 PM_WF = (int) WhiteFerz,
\r
1593 PM_WW = (int) WhiteWazir,
\r
1594 PM_WE = (int) WhiteAlfil,
\r
1595 PM_WM = (int) WhiteMan,
\r
1596 PM_WO = (int) WhiteCannon,
\r
1597 PM_WU = (int) WhiteUnicorn,
\r
1598 PM_WH = (int) WhiteNightrider,
\r
1599 PM_WA = (int) WhiteAngel,
\r
1600 PM_WC = (int) WhiteMarshall,
\r
1601 PM_WAB = (int) WhiteCardinal,
\r
1602 PM_WD = (int) WhiteDragon,
\r
1603 PM_WL = (int) WhiteLance,
\r
1604 PM_WS = (int) WhiteCobra,
\r
1605 PM_WV = (int) WhiteFalcon,
\r
1606 PM_WSG = (int) WhiteSilver,
\r
1607 PM_WG = (int) WhiteGrasshopper,
\r
1608 PM_WK = (int) WhiteKing,
\r
1609 PM_BP = (int) BlackPawn,
\r
1610 PM_BN = (int) BlackKnight,
\r
1611 PM_BB = (int) BlackBishop,
\r
1612 PM_BR = (int) BlackRook,
\r
1613 PM_BQ = (int) BlackQueen,
\r
1614 PM_BF = (int) BlackFerz,
\r
1615 PM_BW = (int) BlackWazir,
\r
1616 PM_BE = (int) BlackAlfil,
\r
1617 PM_BM = (int) BlackMan,
\r
1618 PM_BO = (int) BlackCannon,
\r
1619 PM_BU = (int) BlackUnicorn,
\r
1620 PM_BH = (int) BlackNightrider,
\r
1621 PM_BA = (int) BlackAngel,
\r
1622 PM_BC = (int) BlackMarshall,
\r
1623 PM_BG = (int) BlackGrasshopper,
\r
1624 PM_BAB = (int) BlackCardinal,
\r
1625 PM_BD = (int) BlackDragon,
\r
1626 PM_BL = (int) BlackLance,
\r
1627 PM_BS = (int) BlackCobra,
\r
1628 PM_BV = (int) BlackFalcon,
\r
1629 PM_BSG = (int) BlackSilver,
\r
1630 PM_BK = (int) BlackKing
\r
1633 static HFONT hPieceFont = NULL;
\r
1634 static HBITMAP hPieceMask[(int) EmptySquare];
\r
1635 static HBITMAP hPieceFace[(int) EmptySquare];
\r
1636 static int fontBitmapSquareSize = 0;
\r
1637 static char pieceToFontChar[(int) EmptySquare] =
\r
1638 { 'p', 'n', 'b', 'r', 'q',
\r
1639 'n', 'b', 'p', 'n', 'b', 'r', 'b', 'r', 'q', 'k',
\r
1640 'k', 'o', 'm', 'v', 't', 'w',
\r
1641 'v', 't', 'o', 'm', 'v', 't', 'v', 't', 'w', 'l',
\r
1644 extern BOOL SetCharTable( char *table, const char * map );
\r
1645 /* [HGM] moved to backend.c */
\r
1647 static void SetPieceBackground( HDC hdc, COLORREF color, int mode )
\r
1650 BYTE r1 = GetRValue( color );
\r
1651 BYTE g1 = GetGValue( color );
\r
1652 BYTE b1 = GetBValue( color );
\r
1658 /* Create a uniform background first */
\r
1659 hbrush = CreateSolidBrush( color );
\r
1660 SetRect( &rc, 0, 0, squareSize, squareSize );
\r
1661 FillRect( hdc, &rc, hbrush );
\r
1662 DeleteObject( hbrush );
\r
1665 /* Vertical gradient, good for pawn, knight and rook, less for queen and king */
\r
1666 int steps = squareSize / 2;
\r
1669 for( i=0; i<steps; i++ ) {
\r
1670 BYTE r = r1 - (r1-r2) * i / steps;
\r
1671 BYTE g = g1 - (g1-g2) * i / steps;
\r
1672 BYTE b = b1 - (b1-b2) * i / steps;
\r
1674 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1675 SetRect( &rc, i + squareSize - steps, 0, i + squareSize - steps + 1, squareSize );
\r
1676 FillRect( hdc, &rc, hbrush );
\r
1677 DeleteObject(hbrush);
\r
1680 else if( mode == 2 ) {
\r
1681 /* Diagonal gradient, good more or less for every piece */
\r
1682 POINT triangle[3];
\r
1683 HPEN hpen = SelectObject( hdc, GetStockObject(NULL_PEN) );
\r
1684 HBRUSH hbrush_old;
\r
1685 int steps = squareSize;
\r
1688 triangle[0].x = squareSize - steps;
\r
1689 triangle[0].y = squareSize;
\r
1690 triangle[1].x = squareSize;
\r
1691 triangle[1].y = squareSize;
\r
1692 triangle[2].x = squareSize;
\r
1693 triangle[2].y = squareSize - steps;
\r
1695 for( i=0; i<steps; i++ ) {
\r
1696 BYTE r = r1 - (r1-r2) * i / steps;
\r
1697 BYTE g = g1 - (g1-g2) * i / steps;
\r
1698 BYTE b = b1 - (b1-b2) * i / steps;
\r
1700 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1701 hbrush_old = SelectObject( hdc, hbrush );
\r
1702 Polygon( hdc, triangle, 3 );
\r
1703 SelectObject( hdc, hbrush_old );
\r
1704 DeleteObject(hbrush);
\r
1709 SelectObject( hdc, hpen );
\r
1714 [AS] The method I use to create the bitmaps it a bit tricky, but it
\r
1715 seems to work ok. The main problem here is to find the "inside" of a chess
\r
1716 piece: follow the steps as explained below.
\r
1718 static void CreatePieceMaskFromFont( HDC hdc_window, HDC hdc, int index )
\r
1722 COLORREF chroma = RGB(0xFF,0x00,0xFF);
\r
1726 int backColor = whitePieceColor;
\r
1727 int foreColor = blackPieceColor;
\r
1729 if( index < (int)BlackPawn && appData.fontBackColorWhite != appData.fontForeColorWhite ) {
\r
1730 backColor = appData.fontBackColorWhite;
\r
1731 foreColor = appData.fontForeColorWhite;
\r
1733 else if( index >= (int)BlackPawn && appData.fontBackColorBlack != appData.fontForeColorBlack ) {
\r
1734 backColor = appData.fontBackColorBlack;
\r
1735 foreColor = appData.fontForeColorBlack;
\r
1739 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1741 hbm_old = SelectObject( hdc, hbm );
\r
1745 rc.right = squareSize;
\r
1746 rc.bottom = squareSize;
\r
1748 /* Step 1: background is now black */
\r
1749 FillRect( hdc, &rc, GetStockObject(BLACK_BRUSH) );
\r
1751 GetTextExtentPoint32( hdc, &pieceToFontChar[index], 1, &sz );
\r
1753 pt.x = (squareSize - sz.cx) / 2;
\r
1754 pt.y = (squareSize - sz.cy) / 2;
\r
1756 SetBkMode( hdc, TRANSPARENT );
\r
1757 SetTextColor( hdc, chroma );
\r
1758 /* Step 2: the piece has been drawn in purple, there are now black and purple in this bitmap */
\r
1759 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1761 SelectObject( hdc, GetStockObject(WHITE_BRUSH) );
\r
1762 /* Step 3: the area outside the piece is filled with white */
\r
1763 // FloodFill( hdc, 0, 0, chroma );
\r
1764 ExtFloodFill( hdc, 0, 0, 0, FLOODFILLSURFACE );
\r
1765 ExtFloodFill( hdc, 0, squareSize-1, 0, FLOODFILLSURFACE ); // [HGM] fill from all 4 corners, for if piece too big
\r
1766 ExtFloodFill( hdc, squareSize-1, 0, 0, FLOODFILLSURFACE );
\r
1767 ExtFloodFill( hdc, squareSize-1, squareSize-1, 0, FLOODFILLSURFACE );
\r
1768 SelectObject( hdc, GetStockObject(BLACK_BRUSH) );
\r
1770 Step 4: this is the tricky part, the area inside the piece is filled with black,
\r
1771 but if the start point is not inside the piece we're lost!
\r
1772 There should be a better way to do this... if we could create a region or path
\r
1773 from the fill operation we would be fine for example.
\r
1775 // FloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF) );
\r
1776 ExtFloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF), FLOODFILLBORDER );
\r
1778 { /* [HGM] shave off edges of mask, in an attempt to correct for the fact that FloodFill does not work correctly under Win XP */
\r
1779 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1780 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1782 SelectObject( dc2, bm2 );
\r
1783 BitBlt( dc2, 0, 0, squareSize, squareSize, hdc, 0, 0, SRCCOPY ); // make copy
\r
1784 BitBlt( hdc, 0, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1785 BitBlt( hdc, 2, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1786 BitBlt( hdc, 1, 0, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1787 BitBlt( hdc, 1, 2, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1790 DeleteObject( bm2 );
\r
1793 SetTextColor( hdc, 0 );
\r
1795 Step 5: some fonts have "disconnected" areas that are skipped by the fill:
\r
1796 draw the piece again in black for safety.
\r
1798 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1800 SelectObject( hdc, hbm_old );
\r
1802 if( hPieceMask[index] != NULL ) {
\r
1803 DeleteObject( hPieceMask[index] );
\r
1806 hPieceMask[index] = hbm;
\r
1809 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1811 SelectObject( hdc, hbm );
\r
1814 HDC dc1 = CreateCompatibleDC( hdc_window );
\r
1815 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1816 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1818 SelectObject( dc1, hPieceMask[index] );
\r
1819 SelectObject( dc2, bm2 );
\r
1820 FillRect( dc2, &rc, GetStockObject(WHITE_BRUSH) );
\r
1821 BitBlt( dc2, 0, 0, squareSize, squareSize, dc1, 0, 0, SRCINVERT );
\r
1824 Now dc2 contains the inverse of the piece mask, i.e. a mask that preserves
\r
1825 the piece background and deletes (makes transparent) the rest.
\r
1826 Thanks to that mask, we are free to paint the background with the greates
\r
1827 freedom, as we'll be able to mask off the unwanted parts when finished.
\r
1828 We use this, to make gradients and give the pieces a "roundish" look.
\r
1830 SetPieceBackground( hdc, backColor, 2 );
\r
1831 BitBlt( hdc, 0, 0, squareSize, squareSize, dc2, 0, 0, SRCAND );
\r
1835 DeleteObject( bm2 );
\r
1838 SetTextColor( hdc, foreColor );
\r
1839 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1841 SelectObject( hdc, hbm_old );
\r
1843 if( hPieceFace[index] != NULL ) {
\r
1844 DeleteObject( hPieceFace[index] );
\r
1847 hPieceFace[index] = hbm;
\r
1850 static int TranslatePieceToFontPiece( int piece )
\r
1880 case BlackMarshall:
\r
1884 case BlackNightrider:
\r
1890 case BlackUnicorn:
\r
1894 case BlackGrasshopper:
\r
1906 case BlackCardinal:
\r
1913 case WhiteMarshall:
\r
1917 case WhiteNightrider:
\r
1923 case WhiteUnicorn:
\r
1927 case WhiteGrasshopper:
\r
1939 case WhiteCardinal:
\r
1948 void CreatePiecesFromFont()
\r
1951 HDC hdc_window = NULL;
\r
1957 if( fontBitmapSquareSize < 0 ) {
\r
1958 /* Something went seriously wrong in the past: do not try to recreate fonts! */
\r
1962 if( appData.renderPiecesWithFont == NULL || appData.renderPiecesWithFont[0] == NULLCHAR || appData.renderPiecesWithFont[0] == '*' ) {
\r
1963 fontBitmapSquareSize = -1;
\r
1967 if( fontBitmapSquareSize != squareSize ) {
\r
1968 hdc_window = GetDC( hwndMain );
\r
1969 hdc = CreateCompatibleDC( hdc_window );
\r
1971 if( hPieceFont != NULL ) {
\r
1972 DeleteObject( hPieceFont );
\r
1975 for( i=0; i<=(int)BlackKing; i++ ) {
\r
1976 hPieceMask[i] = NULL;
\r
1977 hPieceFace[i] = NULL;
\r
1983 if( appData.fontPieceSize >= 50 && appData.fontPieceSize <= 150 ) {
\r
1984 fontHeight = appData.fontPieceSize;
\r
1987 fontHeight = (fontHeight * squareSize) / 100;
\r
1989 lf.lfHeight = -MulDiv( fontHeight, GetDeviceCaps(hdc, LOGPIXELSY), 72 );
\r
1991 lf.lfEscapement = 0;
\r
1992 lf.lfOrientation = 0;
\r
1993 lf.lfWeight = FW_NORMAL;
\r
1995 lf.lfUnderline = 0;
\r
1996 lf.lfStrikeOut = 0;
\r
1997 lf.lfCharSet = DEFAULT_CHARSET;
\r
1998 lf.lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
1999 lf.lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
2000 lf.lfQuality = PROOF_QUALITY;
\r
2001 lf.lfPitchAndFamily = DEFAULT_PITCH | FF_DONTCARE;
\r
2002 strncpy( lf.lfFaceName, appData.renderPiecesWithFont, sizeof(lf.lfFaceName) );
\r
2003 lf.lfFaceName[ sizeof(lf.lfFaceName) - 1 ] = '\0';
\r
2005 hPieceFont = CreateFontIndirect( &lf );
\r
2007 if( hPieceFont == NULL ) {
\r
2008 fontBitmapSquareSize = -2;
\r
2011 /* Setup font-to-piece character table */
\r
2012 if( ! SetCharTable(pieceToFontChar, appData.fontToPieceTable) ) {
\r
2013 /* No (or wrong) global settings, try to detect the font */
\r
2014 if( strstr(lf.lfFaceName,"Alpha") != NULL ) {
\r
2016 SetCharTable(pieceToFontChar, "phbrqkojntwl");
\r
2018 else if( strstr(lf.lfFaceName,"DiagramTT") != NULL ) {
\r
2019 /* DiagramTT* family */
\r
2020 SetCharTable(pieceToFontChar, "PNLRQKpnlrqk");
\r
2022 else if( strstr(lf.lfFaceName,"WinboardF") != NULL ) {
\r
2023 /* Fairy symbols */
\r
2024 SetCharTable(pieceToFontChar, "PNBRQFEACWMOHIJGDVSLUKpnbrqfeacwmohijgdvsluk");
\r
2026 else if( strstr(lf.lfFaceName,"GC2004D") != NULL ) {
\r
2027 /* Good Companion (Some characters get warped as literal :-( */
\r
2028 char s[] = "1cmWG0??S??oYI23wgQU";
\r
2029 s[0]=0xB9; s[1]=0xA9; s[6]=0xB1; s[11]=0xBB; s[12]=0xAB; s[17]=0xB3;
\r
2030 SetCharTable(pieceToFontChar, s);
\r
2033 /* Cases, Condal, Leipzig, Lucena, Marroquin, Merida, Usual */
\r
2034 SetCharTable(pieceToFontChar, "pnbrqkomvtwl");
\r
2038 /* Create bitmaps */
\r
2039 hfont_old = SelectObject( hdc, hPieceFont );
\r
2040 for(i=(int)WhitePawn; i<(int)EmptySquare; i++) /* [HGM] made a loop for this */
\r
2041 if(PieceToChar((ChessSquare)i) != '.') /* skip unused pieces */
\r
2042 CreatePieceMaskFromFont( hdc_window, hdc, i );
\r
2044 SelectObject( hdc, hfont_old );
\r
2046 fontBitmapSquareSize = squareSize;
\r
2050 if( hdc != NULL ) {
\r
2054 if( hdc_window != NULL ) {
\r
2055 ReleaseDC( hwndMain, hdc_window );
\r
2060 DoLoadBitmap(HINSTANCE hinst, char *piece, int squareSize, char *suffix)
\r
2064 snprintf(name, sizeof(name)/sizeof(name[0]), "%s%d%s", piece, squareSize, suffix);
\r
2065 if (gameInfo.event &&
\r
2066 strcmp(gameInfo.event, "Easter Egg Hunt") == 0 &&
\r
2067 strcmp(name, "k80s") == 0) {
\r
2068 safeStrCpy(name, "tim", sizeof(name)/sizeof(name[0]) );
\r
2070 return LoadBitmap(hinst, name);
\r
2074 /* Insert a color into the program's logical palette
\r
2075 structure. This code assumes the given color is
\r
2076 the result of the RGB or PALETTERGB macro, and it
\r
2077 knows how those macros work (which is documented).
\r
2080 InsertInPalette(COLORREF color)
\r
2082 LPPALETTEENTRY pe = &(pLogPal->palPalEntry[pLogPal->palNumEntries]);
\r
2084 if (pLogPal->palNumEntries++ >= PALETTESIZE) {
\r
2085 DisplayFatalError(_("Too many colors"), 0, 1);
\r
2086 pLogPal->palNumEntries--;
\r
2090 pe->peFlags = (char) 0;
\r
2091 pe->peRed = (char) (0xFF & color);
\r
2092 pe->peGreen = (char) (0xFF & (color >> 8));
\r
2093 pe->peBlue = (char) (0xFF & (color >> 16));
\r
2099 InitDrawingColors()
\r
2101 if (pLogPal == NULL) {
\r
2102 /* Allocate enough memory for a logical palette with
\r
2103 * PALETTESIZE entries and set the size and version fields
\r
2104 * of the logical palette structure.
\r
2106 pLogPal = (NPLOGPALETTE)
\r
2107 LocalAlloc(LMEM_FIXED, (sizeof(LOGPALETTE) +
\r
2108 (sizeof(PALETTEENTRY) * (PALETTESIZE))));
\r
2109 pLogPal->palVersion = 0x300;
\r
2111 pLogPal->palNumEntries = 0;
\r
2113 InsertInPalette(lightSquareColor);
\r
2114 InsertInPalette(darkSquareColor);
\r
2115 InsertInPalette(whitePieceColor);
\r
2116 InsertInPalette(blackPieceColor);
\r
2117 InsertInPalette(highlightSquareColor);
\r
2118 InsertInPalette(premoveHighlightColor);
\r
2120 /* create a logical color palette according the information
\r
2121 * in the LOGPALETTE structure.
\r
2123 hPal = CreatePalette((LPLOGPALETTE) pLogPal);
\r
2125 lightSquareBrush = CreateSolidBrush(lightSquareColor);
\r
2126 blackSquareBrush = CreateSolidBrush(blackPieceColor);
\r
2127 darkSquareBrush = CreateSolidBrush(darkSquareColor);
\r
2128 whitePieceBrush = CreateSolidBrush(whitePieceColor);
\r
2129 blackPieceBrush = CreateSolidBrush(blackPieceColor);
\r
2130 iconBkgndBrush = CreateSolidBrush(GetSysColor(COLOR_BACKGROUND));
\r
2131 explodeBrush = CreateSolidBrush(highlightSquareColor); // [HGM] atomic
\r
2132 markerBrush = CreateSolidBrush(premoveHighlightColor); // [HGM] markers
\r
2133 /* [AS] Force rendering of the font-based pieces */
\r
2134 if( fontBitmapSquareSize > 0 ) {
\r
2135 fontBitmapSquareSize = 0;
\r
2141 BoardWidth(int boardSize, int n)
\r
2142 { /* [HGM] argument n added to allow different width and height */
\r
2143 int lineGap = sizeInfo[boardSize].lineGap;
\r
2145 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2146 lineGap = appData.overrideLineGap;
\r
2149 return (n + 1) * lineGap +
\r
2150 n * sizeInfo[boardSize].squareSize;
\r
2153 /* Respond to board resize by dragging edge */
\r
2155 ResizeBoard(int newSizeX, int newSizeY, int flags)
\r
2157 BoardSize newSize = NUM_SIZES - 1;
\r
2158 static int recurse = 0;
\r
2159 if (IsIconic(hwndMain)) return;
\r
2160 if (recurse > 0) return;
\r
2162 while (newSize > 0) {
\r
2163 InitDrawingSizes(newSize+1000, 0); // [HGM] kludge to update sizeInfo without visible effects
\r
2164 if(newSizeX >= sizeInfo[newSize].cliWidth &&
\r
2165 newSizeY >= sizeInfo[newSize].cliHeight) break;
\r
2168 boardSize = newSize;
\r
2169 InitDrawingSizes(boardSize, flags);
\r
2174 extern Boolean twoBoards, partnerUp; // [HGM] dual
\r
2177 InitDrawingSizes(BoardSize boardSize, int flags)
\r
2179 int i, boardWidth, boardHeight; /* [HGM] height treated separately */
\r
2180 ChessSquare piece;
\r
2181 static int oldBoardSize = -1, oldTinyLayout = 0;
\r
2183 SIZE clockSize, messageSize;
\r
2185 char buf[MSG_SIZ];
\r
2187 HMENU hmenu = GetMenu(hwndMain);
\r
2188 RECT crect, wrect, oldRect;
\r
2190 LOGBRUSH logbrush;
\r
2192 int suppressVisibleEffects = 0; // [HGM] kludge to request updating sizeInfo only
\r
2193 if((int)boardSize >= 1000 ) { boardSize -= 1000; suppressVisibleEffects = 1; }
\r
2195 /* [HGM] call with -2 uses old size (for if nr of files, ranks changes) */
\r
2196 if(boardSize == (BoardSize)(-2) ) boardSize = oldBoardSize;
\r
2198 oldRect.left = wpMain.x; //[HGM] placement: remember previous window params
\r
2199 oldRect.top = wpMain.y;
\r
2200 oldRect.right = wpMain.x + wpMain.width;
\r
2201 oldRect.bottom = wpMain.y + wpMain.height;
\r
2203 tinyLayout = sizeInfo[boardSize].tinyLayout;
\r
2204 smallLayout = sizeInfo[boardSize].smallLayout;
\r
2205 squareSize = sizeInfo[boardSize].squareSize;
\r
2206 lineGap = sizeInfo[boardSize].lineGap;
\r
2207 minorSize = 0; /* [HGM] Kludge to see if demagnified pieces need to be shifted */
\r
2209 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2210 lineGap = appData.overrideLineGap;
\r
2213 if (tinyLayout != oldTinyLayout) {
\r
2214 long style = GetWindowLong(hwndMain, GWL_STYLE);
\r
2216 style &= ~WS_SYSMENU;
\r
2217 InsertMenu(hmenu, IDM_Exit, MF_BYCOMMAND, IDM_Minimize,
\r
2218 "&Minimize\tCtrl+F4");
\r
2220 style |= WS_SYSMENU;
\r
2221 RemoveMenu(hmenu, IDM_Minimize, MF_BYCOMMAND);
\r
2223 SetWindowLong(hwndMain, GWL_STYLE, style);
\r
2225 for (i=0; menuBarText[tinyLayout][i]; i++) {
\r
2226 ModifyMenu(hmenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP,
\r
2227 (UINT)GetSubMenu(hmenu, i), T_(menuBarText[tinyLayout][i]));
\r
2229 DrawMenuBar(hwndMain);
\r
2232 boardWidth = BoardWidth(boardSize, BOARD_WIDTH);
\r
2233 boardHeight = BoardWidth(boardSize, BOARD_HEIGHT);
\r
2235 /* Get text area sizes */
\r
2236 hdc = GetDC(hwndMain);
\r
2237 if (appData.clockMode) {
\r
2238 snprintf(buf, MSG_SIZ, _("White: %s"), TimeString(23*60*60*1000L));
\r
2240 snprintf(buf, MSG_SIZ, _("White"));
\r
2242 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
2243 GetTextExtentPoint(hdc, buf, strlen(buf), &clockSize);
\r
2244 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
2245 str = _("We only care about the height here");
\r
2246 GetTextExtentPoint(hdc, str, strlen(str), &messageSize);
\r
2247 SelectObject(hdc, oldFont);
\r
2248 ReleaseDC(hwndMain, hdc);
\r
2250 /* Compute where everything goes */
\r
2251 if((first.programLogo || second.programLogo) && !tinyLayout) {
\r
2252 /* [HGM] logo: if either logo is on, reserve space for it */
\r
2253 logoHeight = 2*clockSize.cy;
\r
2254 leftLogoRect.left = OUTER_MARGIN;
\r
2255 leftLogoRect.right = leftLogoRect.left + 4*clockSize.cy;
\r
2256 leftLogoRect.top = OUTER_MARGIN;
\r
2257 leftLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2259 rightLogoRect.right = OUTER_MARGIN + boardWidth;
\r
2260 rightLogoRect.left = rightLogoRect.right - 4*clockSize.cy;
\r
2261 rightLogoRect.top = OUTER_MARGIN;
\r
2262 rightLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2265 whiteRect.left = leftLogoRect.right;
\r
2266 whiteRect.right = OUTER_MARGIN + boardWidth/2 - INNER_MARGIN/2;
\r
2267 whiteRect.top = OUTER_MARGIN;
\r
2268 whiteRect.bottom = whiteRect.top + logoHeight;
\r
2270 blackRect.right = rightLogoRect.left;
\r
2271 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2272 blackRect.top = whiteRect.top;
\r
2273 blackRect.bottom = whiteRect.bottom;
\r
2275 whiteRect.left = OUTER_MARGIN;
\r
2276 whiteRect.right = whiteRect.left + boardWidth/2 - INNER_MARGIN/2;
\r
2277 whiteRect.top = OUTER_MARGIN;
\r
2278 whiteRect.bottom = whiteRect.top + clockSize.cy;
\r
2280 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2281 blackRect.right = blackRect.left + boardWidth/2 - 1;
\r
2282 blackRect.top = whiteRect.top;
\r
2283 blackRect.bottom = whiteRect.bottom;
\r
2285 logoHeight = 0; // [HGM] logo: suppress logo after change to tiny layout!
\r
2288 messageRect.left = OUTER_MARGIN + MESSAGE_LINE_LEFTMARGIN;
\r
2289 if (appData.showButtonBar) {
\r
2290 messageRect.right = OUTER_MARGIN + boardWidth // [HGM] logo: expressed independent of clock placement
\r
2291 - N_BUTTONS*BUTTON_WIDTH - MESSAGE_LINE_LEFTMARGIN;
\r
2293 messageRect.right = OUTER_MARGIN + boardWidth;
\r
2295 messageRect.top = whiteRect.bottom + INNER_MARGIN;
\r
2296 messageRect.bottom = messageRect.top + messageSize.cy;
\r
2298 boardRect.left = OUTER_MARGIN;
\r
2299 boardRect.right = boardRect.left + boardWidth;
\r
2300 boardRect.top = messageRect.bottom + INNER_MARGIN;
\r
2301 boardRect.bottom = boardRect.top + boardHeight;
\r
2303 sizeInfo[boardSize].cliWidth = boardRect.right + OUTER_MARGIN;
\r
2304 sizeInfo[boardSize].cliHeight = boardRect.bottom + OUTER_MARGIN;
\r
2305 oldBoardSize = boardSize;
\r
2306 oldTinyLayout = tinyLayout;
\r
2307 winW = 2 * GetSystemMetrics(SM_CXFRAME) + boardRect.right + OUTER_MARGIN;
\r
2308 winH = 2 * GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYMENU) +
\r
2309 GetSystemMetrics(SM_CYCAPTION) + boardRect.bottom + OUTER_MARGIN;
\r
2310 winW *= 1 + twoBoards;
\r
2311 if(suppressVisibleEffects) return; // [HGM] when called for filling sizeInfo only
\r
2312 wpMain.width = winW; // [HGM] placement: set through temporary which can used by initial sizing choice
\r
2313 wpMain.height = winH; // without disturbing window attachments
\r
2314 GetWindowRect(hwndMain, &wrect);
\r
2315 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2316 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2318 // [HGM] placement: let attached windows follow size change.
\r
2319 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, moveHistoryDialog, &wpMoveHistory );
\r
2320 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, evalGraphDialog, &wpEvalGraph );
\r
2321 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, engineOutputDialog, &wpEngineOutput );
\r
2322 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, gameListDialog, &wpGameList );
\r
2323 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, hwndConsole, &wpConsole );
\r
2325 /* compensate if menu bar wrapped */
\r
2326 GetClientRect(hwndMain, &crect);
\r
2327 offby = boardRect.bottom + OUTER_MARGIN - crect.bottom;
\r
2328 wpMain.height += offby;
\r
2330 case WMSZ_TOPLEFT:
\r
2331 SetWindowPos(hwndMain, NULL,
\r
2332 wrect.right - wpMain.width, wrect.bottom - wpMain.height,
\r
2333 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2336 case WMSZ_TOPRIGHT:
\r
2338 SetWindowPos(hwndMain, NULL,
\r
2339 wrect.left, wrect.bottom - wpMain.height,
\r
2340 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2343 case WMSZ_BOTTOMLEFT:
\r
2345 SetWindowPos(hwndMain, NULL,
\r
2346 wrect.right - wpMain.width, wrect.top,
\r
2347 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2350 case WMSZ_BOTTOMRIGHT:
\r
2354 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2355 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2360 for (i = 0; i < N_BUTTONS; i++) {
\r
2361 if (buttonDesc[i].hwnd != NULL) {
\r
2362 DestroyWindow(buttonDesc[i].hwnd);
\r
2363 buttonDesc[i].hwnd = NULL;
\r
2365 if (appData.showButtonBar) {
\r
2366 buttonDesc[i].hwnd =
\r
2367 CreateWindow("BUTTON", buttonDesc[i].label,
\r
2368 WS_VISIBLE | WS_CHILD | BS_PUSHBUTTON,
\r
2369 boardRect.right - BUTTON_WIDTH*(N_BUTTONS-i),
\r
2370 messageRect.top, BUTTON_WIDTH, messageSize.cy, hwndMain,
\r
2371 (HMENU) buttonDesc[i].id,
\r
2372 (HINSTANCE) GetWindowLong(hwndMain, GWL_HINSTANCE), NULL);
\r
2374 SendMessage(buttonDesc[i].hwnd, WM_SETFONT,
\r
2375 (WPARAM)font[boardSize][MESSAGE_FONT]->hf,
\r
2376 MAKELPARAM(FALSE, 0));
\r
2378 if (buttonDesc[i].id == IDM_Pause)
\r
2379 hwndPause = buttonDesc[i].hwnd;
\r
2380 buttonDesc[i].wndproc = (WNDPROC)
\r
2381 SetWindowLong(buttonDesc[i].hwnd, GWL_WNDPROC, (LONG) ButtonProc);
\r
2384 if (gridPen != NULL) DeleteObject(gridPen);
\r
2385 if (highlightPen != NULL) DeleteObject(highlightPen);
\r
2386 if (premovePen != NULL) DeleteObject(premovePen);
\r
2387 if (lineGap != 0) {
\r
2388 logbrush.lbStyle = BS_SOLID;
\r
2389 logbrush.lbColor = RGB(0, 0, 0); /* grid pen color = black */
\r
2391 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2392 lineGap, &logbrush, 0, NULL);
\r
2393 logbrush.lbColor = highlightSquareColor;
\r
2395 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2396 lineGap, &logbrush, 0, NULL);
\r
2398 logbrush.lbColor = premoveHighlightColor;
\r
2400 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2401 lineGap, &logbrush, 0, NULL);
\r
2403 /* [HGM] Loop had to be split in part for vert. and hor. lines */
\r
2404 for (i = 0; i < BOARD_HEIGHT + 1; i++) {
\r
2405 gridEndpoints[i*2].x = boardRect.left + lineGap / 2;
\r
2406 gridEndpoints[i*2].y = gridEndpoints[i*2 + 1].y =
\r
2407 boardRect.top + lineGap / 2 + (i * (squareSize + lineGap));
\r
2408 gridEndpoints[i*2 + 1].x = boardRect.left + lineGap / 2 +
\r
2409 BOARD_WIDTH * (squareSize + lineGap);
\r
2410 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2412 for (i = 0; i < BOARD_WIDTH + 1; i++) {
\r
2413 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].y = boardRect.top + lineGap / 2;
\r
2414 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].x =
\r
2415 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].x = boardRect.left +
\r
2416 lineGap / 2 + (i * (squareSize + lineGap));
\r
2417 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].y =
\r
2418 boardRect.top + BOARD_HEIGHT * (squareSize + lineGap);
\r
2419 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2423 /* [HGM] Licensing requirement */
\r
2425 if(gameInfo.variant == VariantGothic) GothicPopUp( GOTHIC, VariantGothic); else
\r
2428 if(gameInfo.variant == VariantFalcon) GothicPopUp( FALCON, VariantFalcon); else
\r
2430 GothicPopUp( "", VariantNormal);
\r
2433 /* if (boardSize == oldBoardSize) return; [HGM] variant might have changed */
\r
2435 /* Load piece bitmaps for this board size */
\r
2436 for (i=0; i<=2; i++) {
\r
2437 for (piece = WhitePawn;
\r
2438 (int) piece < (int) BlackPawn;
\r
2439 piece = (ChessSquare) ((int) piece + 1)) {
\r
2440 if (pieceBitmap[i][piece] != NULL)
\r
2441 DeleteObject(pieceBitmap[i][piece]);
\r
2445 fontBitmapSquareSize = 0; /* [HGM] render: make sure pieces will be recreated, as we might need others now */
\r
2446 // Orthodox Chess pieces
\r
2447 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "s");
\r
2448 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "s");
\r
2449 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "s");
\r
2450 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "s");
\r
2451 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "s");
\r
2452 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "o");
\r
2453 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "o");
\r
2454 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "o");
\r
2455 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "o");
\r
2456 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "o");
\r
2457 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "w");
\r
2458 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "w");
\r
2459 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "w");
\r
2460 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "w");
\r
2461 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "w");
\r
2462 if( gameInfo.variant == VariantShogi && squareSize <= 72 && squareSize >= 33) {
\r
2463 // in Shogi, Hijack the unused Queen for Lance
\r
2464 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2465 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2466 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2468 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "s");
\r
2469 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "o");
\r
2470 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "w");
\r
2473 if(squareSize <= 72 && squareSize >= 33) {
\r
2474 /* A & C are available in most sizes now */
\r
2475 if(squareSize != 49 && squareSize != 72 && squareSize != 33) { // Vortex-like
\r
2476 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2477 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2478 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2479 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2480 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2481 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2482 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2483 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2484 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2485 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2486 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2487 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2488 } else { // Smirf-like
\r
2489 if(gameInfo.variant == VariantSChess) {
\r
2490 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2491 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2492 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2494 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "s");
\r
2495 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "o");
\r
2496 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "w");
\r
2499 if(gameInfo.variant == VariantGothic) { // Vortex-like
\r
2500 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2501 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2502 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2503 } else if(gameInfo.variant == VariantSChess && (squareSize == 49 || squareSize == 72)) {
\r
2504 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2505 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2506 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2507 } else { // WinBoard standard
\r
2508 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "s");
\r
2509 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "o");
\r
2510 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "w");
\r
2515 if(squareSize==72 || squareSize==49 || squareSize==33) { /* experiment with some home-made bitmaps */
\r
2516 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "s");
\r
2517 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "o");
\r
2518 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "w");
\r
2519 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "s");
\r
2520 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "o");
\r
2521 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2522 pieceBitmap[0][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2523 pieceBitmap[1][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2524 pieceBitmap[2][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2525 pieceBitmap[0][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "s");
\r
2526 pieceBitmap[1][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "o");
\r
2527 pieceBitmap[2][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "w");
\r
2528 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2529 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2530 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2531 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "s");
\r
2532 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "o");
\r
2533 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "w");
\r
2534 pieceBitmap[0][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2535 pieceBitmap[1][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2536 pieceBitmap[2][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2537 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "s");
\r
2538 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "o");
\r
2539 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "w");
\r
2540 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2541 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2542 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2543 pieceBitmap[0][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "s");
\r
2544 pieceBitmap[1][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "o");
\r
2545 pieceBitmap[2][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "w");
\r
2547 if(gameInfo.variant == VariantShogi) { /* promoted Gold represemtations */
\r
2548 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "s");
\r
2549 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "o");
\r
2550 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2551 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "s");
\r
2552 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "o");
\r
2553 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2554 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "s");
\r
2555 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "o");
\r
2556 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2557 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "s");
\r
2558 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "o");
\r
2559 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2561 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "s");
\r
2562 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "o");
\r
2563 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "w");
\r
2564 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "s");
\r
2565 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "o");
\r
2566 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "w");
\r
2567 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2568 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2569 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2570 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "s");
\r
2571 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "o");
\r
2572 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "w");
\r
2575 } else { /* other size, no special bitmaps available. Use smaller symbols */
\r
2576 if((int)boardSize < 2) minorSize = sizeInfo[0].squareSize;
\r
2577 else minorSize = sizeInfo[(int)boardSize - 2].squareSize;
\r
2578 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "s");
\r
2579 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "o");
\r
2580 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "w");
\r
2581 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "s");
\r
2582 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "o");
\r
2583 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "w");
\r
2584 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "s");
\r
2585 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "o");
\r
2586 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "w");
\r
2587 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "s");
\r
2588 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "o");
\r
2589 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "w");
\r
2593 if(gameInfo.variant == VariantShogi && squareSize == 58)
\r
2594 /* special Shogi support in this size */
\r
2595 { for (i=0; i<=2; i++) { /* replace all bitmaps */
\r
2596 for (piece = WhitePawn;
\r
2597 (int) piece < (int) BlackPawn;
\r
2598 piece = (ChessSquare) ((int) piece + 1)) {
\r
2599 if (pieceBitmap[i][piece] != NULL)
\r
2600 DeleteObject(pieceBitmap[i][piece]);
\r
2603 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2604 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2605 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2606 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2607 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2608 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2609 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2610 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2611 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2612 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2613 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2614 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2615 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2616 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2617 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2618 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2619 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2620 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2621 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2622 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2623 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2624 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2625 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2626 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2627 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2628 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2629 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2630 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2631 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2632 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2633 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2634 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2635 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2636 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "w");
\r
2637 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2638 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2639 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2640 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2641 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2642 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2643 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2644 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2650 PieceBitmap(ChessSquare p, int kind)
\r
2652 if ((int) p >= (int) BlackPawn)
\r
2653 p = (ChessSquare) ((int) p - (int) BlackPawn + (int) WhitePawn);
\r
2655 return pieceBitmap[kind][(int) p];
\r
2658 /***************************************************************/
\r
2660 #define MIN(a,b) (((a) < (b)) ? (a) : (b))
\r
2661 #define MAX(a,b) (((a) > (b)) ? (a) : (b))
\r
2663 #define MIN3(a,b,c) (((a) < (b) && (a) < (c)) ? (a) : (((b) < (a) && (b) < (c)) ? (b) : (c)))
\r
2664 #define MAX3(a,b,c) (((a) > (b) && (a) > (c)) ? (a) : (((b) > (a) && (b) > (c)) ? (b) : (c)))
\r
2668 SquareToPos(int row, int column, int * x, int * y)
\r
2671 *x = boardRect.left + lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
2672 *y = boardRect.top + lineGap + row * (squareSize + lineGap);
\r
2674 *x = boardRect.left + lineGap + column * (squareSize + lineGap);
\r
2675 *y = boardRect.top + lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
2680 DrawCoordsOnDC(HDC hdc)
\r
2682 static char files[24] = {'0', '1','2','3','4','5','6','7','8','9','0','1','1','0','9','8','7','6','5','4','3','2','1','0'};
\r
2683 static char ranks[24] = {'l', 'k','j','i','h','g','f','e','d','c','b','a','a','b','c','d','e','f','g','h','i','j','k','l'};
\r
2684 char str[2] = { NULLCHAR, NULLCHAR };
\r
2685 int oldMode, oldAlign, x, y, start, i;
\r
2689 if (!appData.showCoords)
\r
2692 start = flipView ? 1-(ONE!='1') : 23+(ONE!='1')-BOARD_HEIGHT;
\r
2694 oldBrush = SelectObject(hdc, GetStockObject(BLACK_BRUSH));
\r
2695 oldMode = SetBkMode(hdc, (appData.monoMode ? OPAQUE : TRANSPARENT));
\r
2696 oldAlign = GetTextAlign(hdc);
\r
2697 oldFont = SelectObject(hdc, font[boardSize][COORD_FONT]->hf);
\r
2699 y = boardRect.top + lineGap;
\r
2700 x = boardRect.left + lineGap + gameInfo.holdingsWidth*(squareSize + lineGap);
\r
2702 SetTextAlign(hdc, TA_LEFT|TA_TOP);
\r
2703 for (i = 0; i < BOARD_HEIGHT; i++) {
\r
2704 str[0] = files[start + i];
\r
2705 ExtTextOut(hdc, x + 2, y + 1, 0, NULL, str, 1, NULL);
\r
2706 y += squareSize + lineGap;
\r
2709 start = flipView ? 12-(BOARD_RGHT-BOARD_LEFT) : 12;
\r
2711 SetTextAlign(hdc, TA_RIGHT|TA_BOTTOM);
\r
2712 for (i = 0; i < BOARD_RGHT - BOARD_LEFT; i++) {
\r
2713 str[0] = ranks[start + i];
\r
2714 ExtTextOut(hdc, x + squareSize - 2, y - 1, 0, NULL, str, 1, NULL);
\r
2715 x += squareSize + lineGap;
\r
2718 SelectObject(hdc, oldBrush);
\r
2719 SetBkMode(hdc, oldMode);
\r
2720 SetTextAlign(hdc, oldAlign);
\r
2721 SelectObject(hdc, oldFont);
\r
2725 DrawGridOnDC(HDC hdc)
\r
2729 if (lineGap != 0) {
\r
2730 oldPen = SelectObject(hdc, gridPen);
\r
2731 PolyPolyline(hdc, gridEndpoints, gridVertexCounts, BOARD_WIDTH+BOARD_HEIGHT + 2);
\r
2732 SelectObject(hdc, oldPen);
\r
2736 #define HIGHLIGHT_PEN 0
\r
2737 #define PREMOVE_PEN 1
\r
2740 DrawHighlightOnDC(HDC hdc, BOOLEAN on, int x, int y, int pen)
\r
2743 HPEN oldPen, hPen;
\r
2744 if (lineGap == 0) return;
\r
2746 x1 = boardRect.left +
\r
2747 lineGap/2 + ((BOARD_WIDTH-1)-x) * (squareSize + lineGap);
\r
2748 y1 = boardRect.top +
\r
2749 lineGap/2 + y * (squareSize + lineGap);
\r
2751 x1 = boardRect.left +
\r
2752 lineGap/2 + x * (squareSize + lineGap);
\r
2753 y1 = boardRect.top +
\r
2754 lineGap/2 + ((BOARD_HEIGHT-1)-y) * (squareSize + lineGap);
\r
2756 hPen = pen ? premovePen : highlightPen;
\r
2757 oldPen = SelectObject(hdc, on ? hPen : gridPen);
\r
2758 MoveToEx(hdc, x1, y1, NULL);
\r
2759 LineTo(hdc, x1 + squareSize + lineGap, y1);
\r
2760 LineTo(hdc, x1 + squareSize + lineGap, y1 + squareSize + lineGap);
\r
2761 LineTo(hdc, x1, y1 + squareSize + lineGap);
\r
2762 LineTo(hdc, x1, y1);
\r
2763 SelectObject(hdc, oldPen);
\r
2767 DrawHighlightsOnDC(HDC hdc, HighlightInfo *h, int pen)
\r
2770 for (i=0; i<2; i++) {
\r
2771 if (h->sq[i].x >= 0 && h->sq[i].y >= 0)
\r
2772 DrawHighlightOnDC(hdc, TRUE,
\r
2773 h->sq[i].x, h->sq[i].y,
\r
2778 /* Note: sqcolor is used only in monoMode */
\r
2779 /* Note that this code is largely duplicated in woptions.c,
\r
2780 function DrawSampleSquare, so that needs to be updated too */
\r
2782 DrawPieceOnDC(HDC hdc, ChessSquare piece, int color, int sqcolor, int x, int y, HDC tmphdc)
\r
2784 HBITMAP oldBitmap;
\r
2788 if (appData.blindfold) return;
\r
2790 /* [AS] Use font-based pieces if needed */
\r
2791 if( fontBitmapSquareSize >= 0 && (squareSize > 32 || gameInfo.variant >= VariantShogi)) {
\r
2792 /* Create piece bitmaps, or do nothing if piece set is up to date */
\r
2793 CreatePiecesFromFont();
\r
2795 if( fontBitmapSquareSize == squareSize ) {
\r
2796 int index = TranslatePieceToFontPiece(piece);
\r
2798 SelectObject( tmphdc, hPieceMask[ index ] );
\r
2800 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2801 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCAND);
\r
2805 squareSize, squareSize,
\r
2810 SelectObject( tmphdc, hPieceFace[ index ] );
\r
2812 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2813 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCPAINT);
\r
2817 squareSize, squareSize,
\r
2826 if (appData.monoMode) {
\r
2827 SelectObject(tmphdc, PieceBitmap(piece,
\r
2828 color == sqcolor ? OUTLINE_PIECE : SOLID_PIECE));
\r
2829 BitBlt(hdc, x, y, squareSize, squareSize, tmphdc, 0, 0,
\r
2830 sqcolor ? SRCCOPY : NOTSRCCOPY);
\r
2832 tmpSize = squareSize;
\r
2834 ((piece >= (int)WhiteNightrider && piece <= WhiteGrasshopper) ||
\r
2835 (piece >= (int)BlackNightrider && piece <= BlackGrasshopper)) ) {
\r
2836 /* [HGM] no bitmap available for promoted pieces in Crazyhouse */
\r
2837 /* Bitmaps of smaller size are substituted, but we have to align them */
\r
2838 x += (squareSize - minorSize)>>1;
\r
2839 y += squareSize - minorSize - 2;
\r
2840 tmpSize = minorSize;
\r
2842 if (color || appData.allWhite ) {
\r
2843 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, WHITE_PIECE));
\r
2845 oldBrush = SelectObject(hdc, whitePieceBrush);
\r
2846 else oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2847 if(appData.upsideDown && color==flipView)
\r
2848 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2850 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2851 /* Use black for outline of white pieces */
\r
2852 SelectObject(tmphdc, PieceBitmap(piece, OUTLINE_PIECE));
\r
2853 if(appData.upsideDown && color==flipView)
\r
2854 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, SRCAND);
\r
2856 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, SRCAND);
\r
2858 /* Use square color for details of black pieces */
\r
2859 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, SOLID_PIECE));
\r
2860 oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2861 if(appData.upsideDown && !flipView)
\r
2862 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2864 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2866 SelectObject(hdc, oldBrush);
\r
2867 SelectObject(tmphdc, oldBitmap);
\r
2871 /* [AS] Compute a drawing mode for a square, based on specified settings (see DrawTile) */
\r
2872 int GetBackTextureMode( int algo )
\r
2874 int result = BACK_TEXTURE_MODE_DISABLED;
\r
2878 case BACK_TEXTURE_MODE_PLAIN:
\r
2879 result = 1; /* Always use identity map */
\r
2881 case BACK_TEXTURE_MODE_FULL_RANDOM:
\r
2882 result = 1 + (myrandom() % 3); /* Pick a transformation at random */
\r
2890 [AS] Compute and save texture drawing info, otherwise we may not be able
\r
2891 to handle redraws cleanly (as random numbers would always be different).
\r
2893 VOID RebuildTextureSquareInfo()
\r
2903 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
2905 if( liteBackTexture != NULL ) {
\r
2906 if( GetObject( liteBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2907 lite_w = bi.bmWidth;
\r
2908 lite_h = bi.bmHeight;
\r
2912 if( darkBackTexture != NULL ) {
\r
2913 if( GetObject( darkBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2914 dark_w = bi.bmWidth;
\r
2915 dark_h = bi.bmHeight;
\r
2919 for( row=0; row<BOARD_HEIGHT; row++ ) {
\r
2920 for( col=0; col<BOARD_WIDTH; col++ ) {
\r
2921 if( (col + row) & 1 ) {
\r
2923 if( lite_w >= squareSize && lite_h >= squareSize ) {
\r
2924 if( lite_w >= squareSize*BOARD_WIDTH )
\r
2925 backTextureSquareInfo[row][col].x = (2*col+1)*lite_w/(2*BOARD_WIDTH) - squareSize/2; /* [HGM] cut out of center of virtual square */
\r
2927 backTextureSquareInfo[row][col].x = col * (lite_w - squareSize) / (BOARD_WIDTH-1); /* [HGM] divide by size-1 in stead of size! */
\r
2928 if( lite_h >= squareSize*BOARD_HEIGHT )
\r
2929 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1)*lite_h/(2*BOARD_HEIGHT) - squareSize/2;
\r
2931 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (lite_h - squareSize) / (BOARD_HEIGHT-1);
\r
2932 backTextureSquareInfo[row][col].mode = GetBackTextureMode(liteBackTextureMode);
\r
2937 if( dark_w >= squareSize && dark_h >= squareSize ) {
\r
2938 if( dark_w >= squareSize*BOARD_WIDTH )
\r
2939 backTextureSquareInfo[row][col].x = (2*col+1) * dark_w / (2*BOARD_WIDTH) - squareSize/2;
\r
2941 backTextureSquareInfo[row][col].x = col * (dark_w - squareSize) / (BOARD_WIDTH-1);
\r
2942 if( dark_h >= squareSize*BOARD_HEIGHT )
\r
2943 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1) * dark_h / (2*BOARD_HEIGHT) - squareSize/2;
\r
2945 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (dark_h - squareSize) / (BOARD_HEIGHT-1);
\r
2946 backTextureSquareInfo[row][col].mode = GetBackTextureMode(darkBackTextureMode);
\r
2953 /* [AS] Arrow highlighting support */
\r
2955 static int A_WIDTH = 5; /* Width of arrow body */
\r
2957 #define A_HEIGHT_FACTOR 6 /* Length of arrow "point", relative to body width */
\r
2958 #define A_WIDTH_FACTOR 3 /* Width of arrow "point", relative to body width */
\r
2960 static double Sqr( double x )
\r
2965 static int Round( double x )
\r
2967 return (int) (x + 0.5);
\r
2970 /* Draw an arrow between two points using current settings */
\r
2971 VOID DrawArrowBetweenPoints( HDC hdc, int s_x, int s_y, int d_x, int d_y )
\r
2974 double dx, dy, j, k, x, y;
\r
2976 if( d_x == s_x ) {
\r
2977 int h = (d_y > s_y) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
2979 arrow[0].x = s_x + A_WIDTH;
\r
2982 arrow[1].x = s_x + A_WIDTH;
\r
2983 arrow[1].y = d_y - h;
\r
2985 arrow[2].x = s_x + A_WIDTH*A_WIDTH_FACTOR;
\r
2986 arrow[2].y = d_y - h;
\r
2991 arrow[4].x = s_x - A_WIDTH*A_WIDTH_FACTOR;
\r
2992 arrow[4].y = d_y - h;
\r
2994 arrow[5].x = s_x - A_WIDTH;
\r
2995 arrow[5].y = d_y - h;
\r
2997 arrow[6].x = s_x - A_WIDTH;
\r
3000 else if( d_y == s_y ) {
\r
3001 int w = (d_x > s_x) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
3004 arrow[0].y = s_y + A_WIDTH;
\r
3006 arrow[1].x = d_x - w;
\r
3007 arrow[1].y = s_y + A_WIDTH;
\r
3009 arrow[2].x = d_x - w;
\r
3010 arrow[2].y = s_y + A_WIDTH*A_WIDTH_FACTOR;
\r
3015 arrow[4].x = d_x - w;
\r
3016 arrow[4].y = s_y - A_WIDTH*A_WIDTH_FACTOR;
\r
3018 arrow[5].x = d_x - w;
\r
3019 arrow[5].y = s_y - A_WIDTH;
\r
3022 arrow[6].y = s_y - A_WIDTH;
\r
3025 /* [AS] Needed a lot of paper for this! :-) */
\r
3026 dy = (double) (d_y - s_y) / (double) (d_x - s_x);
\r
3027 dx = (double) (s_x - d_x) / (double) (s_y - d_y);
\r
3029 j = sqrt( Sqr(A_WIDTH) / (1.0 + Sqr(dx)) );
\r
3031 k = sqrt( Sqr(A_WIDTH*A_HEIGHT_FACTOR) / (1.0 + Sqr(dy)) );
\r
3036 arrow[0].x = Round(x - j);
\r
3037 arrow[0].y = Round(y + j*dx);
\r
3039 arrow[1].x = Round(x + j);
\r
3040 arrow[1].y = Round(y - j*dx);
\r
3043 x = (double) d_x - k;
\r
3044 y = (double) d_y - k*dy;
\r
3047 x = (double) d_x + k;
\r
3048 y = (double) d_y + k*dy;
\r
3051 arrow[2].x = Round(x + j);
\r
3052 arrow[2].y = Round(y - j*dx);
\r
3054 arrow[3].x = Round(x + j*A_WIDTH_FACTOR);
\r
3055 arrow[3].y = Round(y - j*A_WIDTH_FACTOR*dx);
\r
3060 arrow[5].x = Round(x - j*A_WIDTH_FACTOR);
\r
3061 arrow[5].y = Round(y + j*A_WIDTH_FACTOR*dx);
\r
3063 arrow[6].x = Round(x - j);
\r
3064 arrow[6].y = Round(y + j*dx);
\r
3067 Polygon( hdc, arrow, 7 );
\r
3070 /* [AS] Draw an arrow between two squares */
\r
3071 VOID DrawArrowBetweenSquares( HDC hdc, int s_col, int s_row, int d_col, int d_row )
\r
3073 int s_x, s_y, d_x, d_y;
\r
3080 if( s_col == d_col && s_row == d_row ) {
\r
3084 /* Get source and destination points */
\r
3085 SquareToPos( s_row, s_col, &s_x, &s_y);
\r
3086 SquareToPos( d_row, d_col, &d_x, &d_y);
\r
3089 d_y += squareSize / 4;
\r
3091 else if( d_y < s_y ) {
\r
3092 d_y += 3 * squareSize / 4;
\r
3095 d_y += squareSize / 2;
\r
3099 d_x += squareSize / 4;
\r
3101 else if( d_x < s_x ) {
\r
3102 d_x += 3 * squareSize / 4;
\r
3105 d_x += squareSize / 2;
\r
3108 s_x += squareSize / 2;
\r
3109 s_y += squareSize / 2;
\r
3111 /* Adjust width */
\r
3112 A_WIDTH = squareSize / 14;
\r
3115 stLB.lbStyle = BS_SOLID;
\r
3116 stLB.lbColor = appData.highlightArrowColor;
\r
3119 hpen = CreatePen( PS_SOLID, 2, RGB(0x00,0x00,0x00) );
\r
3120 holdpen = SelectObject( hdc, hpen );
\r
3121 hbrush = CreateBrushIndirect( &stLB );
\r
3122 holdbrush = SelectObject( hdc, hbrush );
\r
3124 DrawArrowBetweenPoints( hdc, s_x, s_y, d_x, d_y );
\r
3126 SelectObject( hdc, holdpen );
\r
3127 SelectObject( hdc, holdbrush );
\r
3128 DeleteObject( hpen );
\r
3129 DeleteObject( hbrush );
\r
3132 BOOL HasHighlightInfo()
\r
3134 BOOL result = FALSE;
\r
3136 if( highlightInfo.sq[0].x >= 0 && highlightInfo.sq[0].y >= 0 &&
\r
3137 highlightInfo.sq[1].x >= 0 && highlightInfo.sq[1].y >= 0 )
\r
3145 BOOL IsDrawArrowEnabled()
\r
3147 BOOL result = FALSE;
\r
3149 if( appData.highlightMoveWithArrow && squareSize >= 32 ) {
\r
3156 VOID DrawArrowHighlight( HDC hdc )
\r
3158 if( IsDrawArrowEnabled() && HasHighlightInfo() ) {
\r
3159 DrawArrowBetweenSquares( hdc,
\r
3160 highlightInfo.sq[0].x, highlightInfo.sq[0].y,
\r
3161 highlightInfo.sq[1].x, highlightInfo.sq[1].y );
\r
3165 HRGN GetArrowHighlightClipRegion( HDC hdc )
\r
3167 HRGN result = NULL;
\r
3169 if( HasHighlightInfo() ) {
\r
3170 int x1, y1, x2, y2;
\r
3171 int sx, sy, dx, dy;
\r
3173 SquareToPos(highlightInfo.sq[0].y, highlightInfo.sq[0].x, &x1, &y1 );
\r
3174 SquareToPos(highlightInfo.sq[1].y, highlightInfo.sq[1].x, &x2, &y2 );
\r
3176 sx = MIN( x1, x2 );
\r
3177 sy = MIN( y1, y2 );
\r
3178 dx = MAX( x1, x2 ) + squareSize;
\r
3179 dy = MAX( y1, y2 ) + squareSize;
\r
3181 result = CreateRectRgn( sx, sy, dx, dy );
\r
3188 Warning: this function modifies the behavior of several other functions.
\r
3190 Basically, Winboard is optimized to avoid drawing the whole board if not strictly
\r
3191 needed. Unfortunately, the decision whether or not to perform a full or partial
\r
3192 repaint is scattered all over the place, which is not good for features such as
\r
3193 "arrow highlighting" that require a full repaint of the board.
\r
3195 So, I've tried to patch the code where I thought it made sense (e.g. after or during
\r
3196 user interaction, when speed is not so important) but especially to avoid errors
\r
3197 in the displayed graphics.
\r
3199 In such patched places, I always try refer to this function so there is a single
\r
3200 place to maintain knowledge.
\r
3202 To restore the original behavior, just return FALSE unconditionally.
\r
3204 BOOL IsFullRepaintPreferrable()
\r
3206 BOOL result = FALSE;
\r
3208 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() ) {
\r
3209 /* Arrow may appear on the board */
\r
3217 This function is called by DrawPosition to know whether a full repaint must
\r
3220 Only DrawPosition may directly call this function, which makes use of
\r
3221 some state information. Other function should call DrawPosition specifying
\r
3222 the repaint flag, and can use IsFullRepaintPreferrable if needed.
\r
3224 BOOL DrawPositionNeedsFullRepaint()
\r
3226 BOOL result = FALSE;
\r
3229 Probably a slightly better policy would be to trigger a full repaint
\r
3230 when animInfo.piece changes state (i.e. empty -> non-empty and viceversa),
\r
3231 but animation is fast enough that it's difficult to notice.
\r
3233 if( animInfo.piece == EmptySquare ) {
\r
3234 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() /*&& HasHighlightInfo()*/ ) {
\r
3243 DrawBoardOnDC(HDC hdc, Board board, HDC tmphdc)
\r
3245 int row, column, x, y, square_color, piece_color;
\r
3246 ChessSquare piece;
\r
3248 HDC texture_hdc = NULL;
\r
3250 /* [AS] Initialize background textures if needed */
\r
3251 if( liteBackTexture != NULL || darkBackTexture != NULL ) {
\r
3252 static int backTextureBoardSize; /* [HGM] boardsize: also new texture if board format changed */
\r
3253 if( backTextureSquareSize != squareSize
\r
3254 || backTextureBoardSize != BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT) {
\r
3255 backTextureBoardSize = BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT;
\r
3256 backTextureSquareSize = squareSize;
\r
3257 RebuildTextureSquareInfo();
\r
3260 texture_hdc = CreateCompatibleDC( hdc );
\r
3263 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
3264 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3266 SquareToPos(row, column, &x, &y);
\r
3268 piece = board[row][column];
\r
3270 square_color = ((column + row) % 2) == 1;
\r
3271 if( gameInfo.variant == VariantXiangqi ) {
\r
3272 square_color = !InPalace(row, column);
\r
3273 if(BOARD_HEIGHT&1) { if(row==BOARD_HEIGHT/2) square_color ^= 1; }
\r
3274 else if(row < BOARD_HEIGHT/2) square_color ^= 1;
\r
3276 piece_color = (int) piece < (int) BlackPawn;
\r
3279 /* [HGM] holdings file: light square or black */
\r
3280 if(column == BOARD_LEFT-2) {
\r
3281 if( row > BOARD_HEIGHT - gameInfo.holdingsSize - 1 )
\r
3284 DisplayHoldingsCount(hdc, x, y, 0, 0); /* black out */
\r
3288 if(column == BOARD_RGHT + 1 ) {
\r
3289 if( row < gameInfo.holdingsSize )
\r
3292 DisplayHoldingsCount(hdc, x, y, 0, 0);
\r
3296 if(column == BOARD_LEFT-1 ) /* left align */
\r
3297 DisplayHoldingsCount(hdc, x, y, flipView, (int) board[row][column]);
\r
3298 else if( column == BOARD_RGHT) /* right align */
\r
3299 DisplayHoldingsCount(hdc, x, y, !flipView, (int) board[row][column]);
\r
3301 if (appData.monoMode) {
\r
3302 if (piece == EmptySquare) {
\r
3303 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0,
\r
3304 square_color ? WHITENESS : BLACKNESS);
\r
3306 DrawPieceOnDC(hdc, piece, piece_color, square_color, x, y, tmphdc);
\r
3309 else if( backTextureSquareInfo[row][column].mode > 0 ) {
\r
3310 /* [AS] Draw the square using a texture bitmap */
\r
3311 HBITMAP hbm = SelectObject( texture_hdc, square_color ? liteBackTexture : darkBackTexture );
\r
3312 int r = row, c = column; // [HGM] do not flip board in flipView
\r
3313 if(flipView) { r = BOARD_HEIGHT-1 - r; c = BOARD_WIDTH-1 - c; }
\r
3316 squareSize, squareSize,
\r
3319 backTextureSquareInfo[r][c].mode,
\r
3320 backTextureSquareInfo[r][c].x,
\r
3321 backTextureSquareInfo[r][c].y );
\r
3323 SelectObject( texture_hdc, hbm );
\r
3325 if (piece != EmptySquare) {
\r
3326 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3330 HBRUSH brush = square_color ? lightSquareBrush : darkSquareBrush;
\r
3332 oldBrush = SelectObject(hdc, brush );
\r
3333 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0, PATCOPY);
\r
3334 SelectObject(hdc, oldBrush);
\r
3335 if (piece != EmptySquare)
\r
3336 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3341 if( texture_hdc != NULL ) {
\r
3342 DeleteDC( texture_hdc );
\r
3346 int saveDiagFlag = 0; FILE *diagFile; // [HGM] diag
\r
3347 void fputDW(FILE *f, int x)
\r
3349 fputc(x & 255, f);
\r
3350 fputc(x>>8 & 255, f);
\r
3351 fputc(x>>16 & 255, f);
\r
3352 fputc(x>>24 & 255, f);
\r
3355 #define MAX_CLIPS 200 /* more than enough */
\r
3358 DrawLogoOnDC(HDC hdc, RECT logoRect, HBITMAP logo)
\r
3360 // HBITMAP bufferBitmap;
\r
3365 int w = 100, h = 50;
\r
3367 if(logo == NULL) return;
\r
3368 // GetClientRect(hwndMain, &Rect);
\r
3369 // bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3370 // Rect.bottom-Rect.top+1);
\r
3371 tmphdc = CreateCompatibleDC(hdc);
\r
3372 hbm = SelectObject(tmphdc, logo);
\r
3373 if( GetObject( logo, sizeof(bi), &bi ) > 0 ) {
\r
3377 StretchBlt(hdc, logoRect.left, logoRect.top, logoRect.right - logoRect.left,
\r
3378 logoRect.bottom - logoRect.top, tmphdc, 0, 0, w, h, SRCCOPY);
\r
3379 SelectObject(tmphdc, hbm);
\r
3383 static HDC hdcSeek;
\r
3385 // [HGM] seekgraph
\r
3386 void DrawSeekAxis( int x, int y, int xTo, int yTo )
\r
3389 HPEN hp = SelectObject( hdcSeek, gridPen );
\r
3390 MoveToEx( hdcSeek, boardRect.left+x, boardRect.top+y, &stPt );
\r
3391 LineTo( hdcSeek, boardRect.left+xTo, boardRect.top+yTo );
\r
3392 SelectObject( hdcSeek, hp );
\r
3395 // front-end wrapper for drawing functions to do rectangles
\r
3396 void DrawSeekBackground( int left, int top, int right, int bottom )
\r
3401 if (hdcSeek == NULL) {
\r
3402 hdcSeek = GetDC(hwndMain);
\r
3403 if (!appData.monoMode) {
\r
3404 SelectPalette(hdcSeek, hPal, FALSE);
\r
3405 RealizePalette(hdcSeek);
\r
3408 hp = SelectObject( hdcSeek, gridPen );
\r
3409 rc.top = boardRect.top+top; rc.left = boardRect.left+left;
\r
3410 rc.bottom = boardRect.top+bottom; rc.right = boardRect.left+right;
\r
3411 FillRect( hdcSeek, &rc, lightSquareBrush );
\r
3412 SelectObject( hdcSeek, hp );
\r
3415 // front-end wrapper for putting text in graph
\r
3416 void DrawSeekText(char *buf, int x, int y)
\r
3419 SetBkMode( hdcSeek, TRANSPARENT );
\r
3420 GetTextExtentPoint32( hdcSeek, buf, strlen(buf), &stSize );
\r
3421 TextOut( hdcSeek, boardRect.left+x-3, boardRect.top+y-stSize.cy/2, buf, strlen(buf) );
\r
3424 void DrawSeekDot(int x, int y, int color)
\r
3426 int square = color & 0x80;
\r
3427 HBRUSH oldBrush = SelectObject(hdcSeek,
\r
3428 color == 0 ? markerBrush : color == 1 ? darkSquareBrush : explodeBrush);
\r
3431 Rectangle(hdcSeek, boardRect.left+x - squareSize/9, boardRect.top+y - squareSize/9,
\r
3432 boardRect.left+x + squareSize/9, boardRect.top+y + squareSize/9);
\r
3434 Ellipse(hdcSeek, boardRect.left+x - squareSize/8, boardRect.top+y - squareSize/8,
\r
3435 boardRect.left+x + squareSize/8, boardRect.top+y + squareSize/8);
\r
3436 SelectObject(hdcSeek, oldBrush);
\r
3440 HDCDrawPosition(HDC hdc, BOOLEAN repaint, Board board)
\r
3442 static Board lastReq[2], lastDrawn[2];
\r
3443 static HighlightInfo lastDrawnHighlight, lastDrawnPremove;
\r
3444 static int lastDrawnFlipView = 0;
\r
3445 static int lastReqValid[2] = {0, 0}, lastDrawnValid[2] = {0, 0};
\r
3446 int releaseDC, x, y, x2, y2, row, column, num_clips = 0, i;
\r
3449 HBITMAP bufferBitmap;
\r
3450 HBITMAP oldBitmap;
\r
3452 HRGN clips[MAX_CLIPS];
\r
3453 ChessSquare dragged_piece = EmptySquare;
\r
3454 int nr = twoBoards*partnerUp;
\r
3456 /* I'm undecided on this - this function figures out whether a full
\r
3457 * repaint is necessary on its own, so there's no real reason to have the
\r
3458 * caller tell it that. I think this can safely be set to FALSE - but
\r
3459 * if we trust the callers not to request full repaints unnessesarily, then
\r
3460 * we could skip some clipping work. In other words, only request a full
\r
3461 * redraw when the majority of pieces have changed positions (ie. flip,
\r
3462 * gamestart and similar) --Hawk
\r
3464 Boolean fullrepaint = repaint;
\r
3466 if(DrawSeekGraph()) return; // [HG} seekgraph: suppress printing board if seek graph up
\r
3468 if( DrawPositionNeedsFullRepaint() ) {
\r
3469 fullrepaint = TRUE;
\r
3472 if (board == NULL) {
\r
3473 if (!lastReqValid[nr]) {
\r
3476 board = lastReq[nr];
\r
3478 CopyBoard(lastReq[nr], board);
\r
3479 lastReqValid[nr] = 1;
\r
3482 if (doingSizing) {
\r
3486 if (IsIconic(hwndMain)) {
\r
3490 if (hdc == NULL) {
\r
3491 hdc = GetDC(hwndMain);
\r
3492 if (!appData.monoMode) {
\r
3493 SelectPalette(hdc, hPal, FALSE);
\r
3494 RealizePalette(hdc);
\r
3498 releaseDC = FALSE;
\r
3501 /* Create some work-DCs */
\r
3502 hdcmem = CreateCompatibleDC(hdc);
\r
3503 tmphdc = CreateCompatibleDC(hdc);
\r
3505 /* If dragging is in progress, we temporarely remove the piece */
\r
3506 /* [HGM] or temporarily decrease count if stacked */
\r
3507 /* !! Moved to before board compare !! */
\r
3508 if (dragInfo.from.x >= 0 && dragInfo.pos.x >= 0) {
\r
3509 dragged_piece = board[dragInfo.from.y][dragInfo.from.x];
\r
3510 if(dragInfo.from.x == BOARD_LEFT-2 ) {
\r
3511 if(--board[dragInfo.from.y][dragInfo.from.x+1] == 0 )
\r
3512 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3514 if(dragInfo.from.x == BOARD_RGHT+1) {
\r
3515 if(--board[dragInfo.from.y][dragInfo.from.x-1] == 0 )
\r
3516 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3518 board[dragInfo.from.y][dragInfo.from.x] = gatingPiece;
\r
3521 /* Figure out which squares need updating by comparing the
\r
3522 * newest board with the last drawn board and checking if
\r
3523 * flipping has changed.
\r
3525 if (!fullrepaint && lastDrawnValid[nr] && (nr == 1 || lastDrawnFlipView == flipView)) {
\r
3526 for (row = 0; row < BOARD_HEIGHT; row++) { /* [HGM] true size, not 8 */
\r
3527 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3528 if (lastDrawn[nr][row][column] != board[row][column]) {
\r
3529 SquareToPos(row, column, &x, &y);
\r
3530 clips[num_clips++] =
\r
3531 CreateRectRgn(x, y, x + squareSize, y + squareSize);
\r
3535 if(nr == 0) { // [HGM] dual: no highlights on second board
\r
3536 for (i=0; i<2; i++) {
\r
3537 if (lastDrawnHighlight.sq[i].x != highlightInfo.sq[i].x ||
\r
3538 lastDrawnHighlight.sq[i].y != highlightInfo.sq[i].y) {
\r
3539 if (lastDrawnHighlight.sq[i].x >= 0 &&
\r
3540 lastDrawnHighlight.sq[i].y >= 0) {
\r
3541 SquareToPos(lastDrawnHighlight.sq[i].y,
\r
3542 lastDrawnHighlight.sq[i].x, &x, &y);
\r
3543 clips[num_clips++] =
\r
3544 CreateRectRgn(x - lineGap, y - lineGap,
\r
3545 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3547 if (highlightInfo.sq[i].x >= 0 && highlightInfo.sq[i].y >= 0) {
\r
3548 SquareToPos(highlightInfo.sq[i].y, highlightInfo.sq[i].x, &x, &y);
\r
3549 clips[num_clips++] =
\r
3550 CreateRectRgn(x - lineGap, y - lineGap,
\r
3551 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3555 for (i=0; i<2; i++) {
\r
3556 if (lastDrawnPremove.sq[i].x != premoveHighlightInfo.sq[i].x ||
\r
3557 lastDrawnPremove.sq[i].y != premoveHighlightInfo.sq[i].y) {
\r
3558 if (lastDrawnPremove.sq[i].x >= 0 &&
\r
3559 lastDrawnPremove.sq[i].y >= 0) {
\r
3560 SquareToPos(lastDrawnPremove.sq[i].y,
\r
3561 lastDrawnPremove.sq[i].x, &x, &y);
\r
3562 clips[num_clips++] =
\r
3563 CreateRectRgn(x - lineGap, y - lineGap,
\r
3564 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3566 if (premoveHighlightInfo.sq[i].x >= 0 &&
\r
3567 premoveHighlightInfo.sq[i].y >= 0) {
\r
3568 SquareToPos(premoveHighlightInfo.sq[i].y,
\r
3569 premoveHighlightInfo.sq[i].x, &x, &y);
\r
3570 clips[num_clips++] =
\r
3571 CreateRectRgn(x - lineGap, y - lineGap,
\r
3572 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3576 } else { // nr == 1
\r
3577 partnerHighlightInfo.sq[0].y = board[EP_STATUS-4];
\r
3578 partnerHighlightInfo.sq[0].x = board[EP_STATUS-3];
\r
3579 partnerHighlightInfo.sq[1].y = board[EP_STATUS-2];
\r
3580 partnerHighlightInfo.sq[1].x = board[EP_STATUS-1];
\r
3581 for (i=0; i<2; i++) {
\r
3582 if (partnerHighlightInfo.sq[i].x >= 0 &&
\r
3583 partnerHighlightInfo.sq[i].y >= 0) {
\r
3584 SquareToPos(partnerHighlightInfo.sq[i].y,
\r
3585 partnerHighlightInfo.sq[i].x, &x, &y);
\r
3586 clips[num_clips++] =
\r
3587 CreateRectRgn(x - lineGap, y - lineGap,
\r
3588 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3590 if (oldPartnerHighlight.sq[i].x >= 0 &&
\r
3591 oldPartnerHighlight.sq[i].y >= 0) {
\r
3592 SquareToPos(oldPartnerHighlight.sq[i].y,
\r
3593 oldPartnerHighlight.sq[i].x, &x, &y);
\r
3594 clips[num_clips++] =
\r
3595 CreateRectRgn(x - lineGap, y - lineGap,
\r
3596 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3601 fullrepaint = TRUE;
\r
3604 /* Create a buffer bitmap - this is the actual bitmap
\r
3605 * being written to. When all the work is done, we can
\r
3606 * copy it to the real DC (the screen). This avoids
\r
3607 * the problems with flickering.
\r
3609 GetClientRect(hwndMain, &Rect);
\r
3610 bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3611 Rect.bottom-Rect.top+1);
\r
3612 oldBitmap = SelectObject(hdcmem, bufferBitmap);
\r
3613 if (!appData.monoMode) {
\r
3614 SelectPalette(hdcmem, hPal, FALSE);
\r
3617 /* Create clips for dragging */
\r
3618 if (!fullrepaint) {
\r
3619 if (dragInfo.from.x >= 0) {
\r
3620 SquareToPos(dragInfo.from.y, dragInfo.from.x, &x, &y);
\r
3621 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3623 if (dragInfo.start.x >= 0) {
\r
3624 SquareToPos(dragInfo.start.y, dragInfo.start.x, &x, &y);
\r
3625 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3627 if (dragInfo.pos.x >= 0) {
\r
3628 x = dragInfo.pos.x - squareSize / 2;
\r
3629 y = dragInfo.pos.y - squareSize / 2;
\r
3630 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3632 if (dragInfo.lastpos.x >= 0) {
\r
3633 x = dragInfo.lastpos.x - squareSize / 2;
\r
3634 y = dragInfo.lastpos.y - squareSize / 2;
\r
3635 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3639 /* Are we animating a move?
\r
3641 * - remove the piece from the board (temporarely)
\r
3642 * - calculate the clipping region
\r
3644 if (!fullrepaint) {
\r
3645 if (animInfo.piece != EmptySquare) {
\r
3646 board[animInfo.from.y][animInfo.from.x] = EmptySquare;
\r
3647 x = boardRect.left + animInfo.lastpos.x;
\r
3648 y = boardRect.top + animInfo.lastpos.y;
\r
3649 x2 = boardRect.left + animInfo.pos.x;
\r
3650 y2 = boardRect.top + animInfo.pos.y;
\r
3651 clips[num_clips++] = CreateRectRgn(MIN(x,x2), MIN(y,y2), MAX(x,x2)+squareSize, MAX(y,y2)+squareSize);
\r
3652 /* Slight kludge. The real problem is that after AnimateMove is
\r
3653 done, the position on the screen does not match lastDrawn.
\r
3654 This currently causes trouble only on e.p. captures in
\r
3655 atomic, where the piece moves to an empty square and then
\r
3656 explodes. The old and new positions both had an empty square
\r
3657 at the destination, but animation has drawn a piece there and
\r
3658 we have to remember to erase it. [HGM] moved until after setting lastDrawn */
\r
3659 lastDrawn[0][animInfo.to.y][animInfo.to.x] = animInfo.piece;
\r
3663 /* No clips? Make sure we have fullrepaint set to TRUE */
\r
3664 if (num_clips == 0)
\r
3665 fullrepaint = TRUE;
\r
3667 /* Set clipping on the memory DC */
\r
3668 if (!fullrepaint) {
\r
3669 SelectClipRgn(hdcmem, clips[0]);
\r
3670 for (x = 1; x < num_clips; x++) {
\r
3671 if (ExtSelectClipRgn(hdcmem, clips[x], RGN_OR) == ERROR)
\r
3672 abort(); // this should never ever happen!
\r
3676 /* Do all the drawing to the memory DC */
\r
3677 if(explodeInfo.radius) { // [HGM] atomic
\r
3679 int x, y, r=(explodeInfo.radius * squareSize)/100;
\r
3680 ChessSquare piece = board[explodeInfo.fromY][explodeInfo.fromX];
\r
3681 board[explodeInfo.fromY][explodeInfo.fromX] = EmptySquare; // suppress display of capturer
\r
3682 SquareToPos(explodeInfo.toY, explodeInfo.toX, &x, &y);
\r
3683 x += squareSize/2;
\r
3684 y += squareSize/2;
\r
3685 if(!fullrepaint) {
\r
3686 clips[num_clips] = CreateRectRgn(x-r, y-r, x+r, y+r);
\r
3687 ExtSelectClipRgn(hdcmem, clips[num_clips++], RGN_OR);
\r
3689 DrawGridOnDC(hdcmem);
\r
3690 DrawHighlightsOnDC(hdcmem, &highlightInfo, HIGHLIGHT_PEN);
\r
3691 DrawHighlightsOnDC(hdcmem, &premoveHighlightInfo, PREMOVE_PEN);
\r
3692 DrawBoardOnDC(hdcmem, board, tmphdc);
\r
3693 board[explodeInfo.fromY][explodeInfo.fromX] = piece;
\r
3694 oldBrush = SelectObject(hdcmem, explodeBrush);
\r
3695 Ellipse(hdcmem, x-r, y-r, x+r, y+r);
\r
3696 SelectObject(hdcmem, oldBrush);
\r
3698 DrawGridOnDC(hdcmem);
\r
3699 if(nr == 0) { // [HGM] dual: decide which highlights to draw
\r
3700 DrawHighlightsOnDC(hdcmem, &highlightInfo, HIGHLIGHT_PEN);
\r
3701 DrawHighlightsOnDC(hdcmem, &premoveHighlightInfo, PREMOVE_PEN);
\r
3703 DrawHighlightsOnDC(hdcmem, &partnerHighlightInfo, HIGHLIGHT_PEN);
\r
3704 oldPartnerHighlight = partnerHighlightInfo;
\r
3706 DrawBoardOnDC(hdcmem, board, tmphdc);
\r
3708 if(nr == 0) // [HGM] dual: markers only on left board
\r
3709 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
3710 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3711 if (marker[row][column]) { // marker changes only occur with full repaint!
\r
3712 HBRUSH oldBrush = SelectObject(hdcmem,
\r
3713 marker[row][column] == 2 ? markerBrush : explodeBrush);
\r
3714 SquareToPos(row, column, &x, &y);
\r
3715 Ellipse(hdcmem, x + squareSize/4, y + squareSize/4,
\r
3716 x + 3*squareSize/4, y + 3*squareSize/4);
\r
3717 SelectObject(hdcmem, oldBrush);
\r
3722 HBITMAP whiteLogo = (HBITMAP) first.programLogo, blackLogo = (HBITMAP) second.programLogo;
\r
3723 if(appData.autoLogo) {
\r
3725 switch(gameMode) { // pick logos based on game mode
\r
3726 case IcsObserving:
\r
3727 whiteLogo = second.programLogo; // ICS logo
\r
3728 blackLogo = second.programLogo;
\r
3731 case IcsPlayingWhite:
\r
3732 if(!appData.zippyPlay) whiteLogo = userLogo;
\r
3733 blackLogo = second.programLogo; // ICS logo
\r
3735 case IcsPlayingBlack:
\r
3736 whiteLogo = second.programLogo; // ICS logo
\r
3737 blackLogo = appData.zippyPlay ? first.programLogo : userLogo;
\r
3739 case TwoMachinesPlay:
\r
3740 if(first.twoMachinesColor[0] == 'b') {
\r
3741 whiteLogo = second.programLogo;
\r
3742 blackLogo = first.programLogo;
\r
3745 case MachinePlaysWhite:
\r
3746 blackLogo = userLogo;
\r
3748 case MachinePlaysBlack:
\r
3749 whiteLogo = userLogo;
\r
3750 blackLogo = first.programLogo;
\r
3753 DrawLogoOnDC(hdc, leftLogoRect, flipClock ? blackLogo : whiteLogo);
\r
3754 DrawLogoOnDC(hdc, rightLogoRect, flipClock ? whiteLogo : blackLogo);
\r
3757 if( appData.highlightMoveWithArrow ) {
\r
3758 DrawArrowHighlight(hdcmem);
\r
3761 DrawCoordsOnDC(hdcmem);
\r
3763 CopyBoard(lastDrawn[nr], board); /* [HGM] Moved to here from end of routine, */
\r
3764 /* to make sure lastDrawn contains what is actually drawn */
\r
3766 /* Put the dragged piece back into place and draw it (out of place!) */
\r
3767 if (dragged_piece != EmptySquare) {
\r
3768 /* [HGM] or restack */
\r
3769 if(dragInfo.from.x == BOARD_LEFT-2 )
\r
3770 board[dragInfo.from.y][dragInfo.from.x+1]++;
\r
3772 if(dragInfo.from.x == BOARD_RGHT+1 )
\r
3773 board[dragInfo.from.y][dragInfo.from.x-1]++;
\r
3774 board[dragInfo.from.y][dragInfo.from.x] = dragged_piece;
\r
3775 x = dragInfo.pos.x - squareSize / 2;
\r
3776 y = dragInfo.pos.y - squareSize / 2;
\r
3777 DrawPieceOnDC(hdcmem, dragged_piece,
\r
3778 ((int) dragged_piece < (int) BlackPawn),
\r
3779 (dragInfo.from.y + dragInfo.from.x) % 2, x, y, tmphdc);
\r
3782 /* Put the animated piece back into place and draw it */
\r
3783 if (animInfo.piece != EmptySquare) {
\r
3784 board[animInfo.from.y][animInfo.from.x] = animInfo.piece;
\r
3785 x = boardRect.left + animInfo.pos.x;
\r
3786 y = boardRect.top + animInfo.pos.y;
\r
3787 DrawPieceOnDC(hdcmem, animInfo.piece,
\r
3788 ((int) animInfo.piece < (int) BlackPawn),
\r
3789 (animInfo.from.y + animInfo.from.x) % 2, x, y, tmphdc);
\r
3792 /* Release the bufferBitmap by selecting in the old bitmap
\r
3793 * and delete the memory DC
\r
3795 SelectObject(hdcmem, oldBitmap);
\r
3798 /* Set clipping on the target DC */
\r
3799 if (!fullrepaint) {
\r
3800 if(nr == 1) for (x = 0; x < num_clips; x++) { // [HGM] dual: translate clips
\r
3802 GetRgnBox(clips[x], &rect);
\r
3803 DeleteObject(clips[x]);
\r
3804 clips[x] = CreateRectRgn(rect.left + wpMain.width/2, rect.top,
\r
3805 rect.right + wpMain.width/2, rect.bottom);
\r
3807 SelectClipRgn(hdc, clips[0]);
\r
3808 for (x = 1; x < num_clips; x++) {
\r
3809 if (ExtSelectClipRgn(hdc, clips[x], RGN_OR) == ERROR)
\r
3810 abort(); // this should never ever happen!
\r
3814 /* Copy the new bitmap onto the screen in one go.
\r
3815 * This way we avoid any flickering
\r
3817 oldBitmap = SelectObject(tmphdc, bufferBitmap);
\r
3818 BitBlt(hdc, boardRect.left + twoBoards*partnerUp*wpMain.width/2, boardRect.top, // [HGM] dual
\r
3819 boardRect.right - boardRect.left,
\r
3820 boardRect.bottom - boardRect.top,
\r
3821 tmphdc, boardRect.left, boardRect.top, SRCCOPY);
\r
3822 if(saveDiagFlag) {
\r
3823 BITMAP b; int i, j=0, m, w, wb, fac=0; char pData[1000000];
\r
3824 BITMAPINFOHEADER bih; int color[16], nrColors=0;
\r
3826 GetObject(bufferBitmap, sizeof(b), &b);
\r
3827 if(b.bmWidthBytes*b.bmHeight <= 990000) {
\r
3828 bih.biSize = sizeof(BITMAPINFOHEADER);
\r
3829 bih.biWidth = b.bmWidth;
\r
3830 bih.biHeight = b.bmHeight;
\r
3832 bih.biBitCount = b.bmBitsPixel;
\r
3833 bih.biCompression = 0;
\r
3834 bih.biSizeImage = b.bmWidthBytes*b.bmHeight;
\r
3835 bih.biXPelsPerMeter = 0;
\r
3836 bih.biYPelsPerMeter = 0;
\r
3837 bih.biClrUsed = 0;
\r
3838 bih.biClrImportant = 0;
\r
3839 // fprintf(diagFile, "t=%d\nw=%d\nh=%d\nB=%d\nP=%d\nX=%d\n",
\r
3840 // b.bmType, b.bmWidth, b.bmHeight, b.bmWidthBytes, b.bmPlanes, b.bmBitsPixel);
\r
3841 GetDIBits(tmphdc,bufferBitmap,0,b.bmHeight,pData,(BITMAPINFO*)&bih,DIB_RGB_COLORS);
\r
3842 // fprintf(diagFile, "%8x\n", (int) pData);
\r
3844 wb = b.bmWidthBytes;
\r
3846 for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)>>2; i++) {
\r
3847 int k = ((int*) pData)[i];
\r
3848 for(j=0; j<nrColors; j++) if(color[j] == k) break;
\r
3849 if(j >= 16) break;
\r
3851 if(j >= nrColors) nrColors = j+1;
\r
3853 if(j<16) { // 16 colors is enough. Compress to 4 bits per pixel
\r
3855 for(i=0; i<b.bmHeight - boardRect.top + OUTER_MARGIN; i++) {
\r
3856 for(w=0; w<(wb>>2); w+=2) {
\r
3857 int k = ((int*) pData)[(wb*i>>2) + w];
\r
3858 for(j=0; j<nrColors; j++) if(color[j] == k) break;
\r
3859 k = ((int*) pData)[(wb*i>>2) + w + 1];
\r
3860 for(m=0; m<nrColors; m++) if(color[m] == k) break;
\r
3861 pData[p++] = m | j<<4;
\r
3863 while(p&3) pData[p++] = 0;
\r
3866 wb = ((wb+31)>>5)<<2;
\r
3868 // write BITMAPFILEHEADER
\r
3869 fprintf(diagFile, "BM");
\r
3870 fputDW(diagFile, wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)+0x36 + (fac?64:0));
\r
3871 fputDW(diagFile, 0);
\r
3872 fputDW(diagFile, 0x36 + (fac?64:0));
\r
3873 // write BITMAPINFOHEADER
\r
3874 fputDW(diagFile, 40);
\r
3875 fputDW(diagFile, b.bmWidth);
\r
3876 fputDW(diagFile, b.bmHeight - boardRect.top + OUTER_MARGIN);
\r
3877 if(fac) fputDW(diagFile, 0x040001); // planes and bits/pixel
\r
3878 else fputDW(diagFile, 0x200001); // planes and bits/pixel
\r
3879 fputDW(diagFile, 0);
\r
3880 fputDW(diagFile, 0);
\r
3881 fputDW(diagFile, 0);
\r
3882 fputDW(diagFile, 0);
\r
3883 fputDW(diagFile, 0);
\r
3884 fputDW(diagFile, 0);
\r
3885 // write color table
\r
3887 for(i=0; i<16; i++) fputDW(diagFile, color[i]);
\r
3888 // write bitmap data
\r
3889 for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN); i++)
\r
3890 fputc(pData[i], diagFile);
\r
3894 SelectObject(tmphdc, oldBitmap);
\r
3896 /* Massive cleanup */
\r
3897 for (x = 0; x < num_clips; x++)
\r
3898 DeleteObject(clips[x]);
\r
3901 DeleteObject(bufferBitmap);
\r
3904 ReleaseDC(hwndMain, hdc);
\r
3906 if (lastDrawnFlipView != flipView && nr == 0) {
\r
3908 CheckMenuItem(GetMenu(hwndMain),IDM_FlipView, MF_BYCOMMAND|MF_CHECKED);
\r
3910 CheckMenuItem(GetMenu(hwndMain),IDM_FlipView, MF_BYCOMMAND|MF_UNCHECKED);
\r
3913 /* CopyBoard(lastDrawn, board);*/
\r
3914 lastDrawnHighlight = highlightInfo;
\r
3915 lastDrawnPremove = premoveHighlightInfo;
\r
3916 lastDrawnFlipView = flipView;
\r
3917 lastDrawnValid[nr] = 1;
\r
3920 /* [HGM] diag: Save the current board display to the given open file and close the file */
\r
3925 saveDiagFlag = 1; diagFile = f;
\r
3926 HDCDrawPosition(NULL, TRUE, NULL);
\r
3930 // if(f != NULL) fprintf(f, "Sorry, but this feature is still in preparation\n");
\r
3937 /*---------------------------------------------------------------------------*\
\r
3938 | CLIENT PAINT PROCEDURE
\r
3939 | This is the main event-handler for the WM_PAINT message.
\r
3941 \*---------------------------------------------------------------------------*/
\r
3943 PaintProc(HWND hwnd)
\r
3949 if((hdc = BeginPaint(hwnd, &ps))) {
\r
3950 if (IsIconic(hwnd)) {
\r
3951 DrawIcon(hdc, 2, 2, iconCurrent);
\r
3953 if (!appData.monoMode) {
\r
3954 SelectPalette(hdc, hPal, FALSE);
\r
3955 RealizePalette(hdc);
\r
3957 HDCDrawPosition(hdc, 1, NULL);
\r
3958 if(twoBoards) { // [HGM] dual: also redraw other board in other orientation
\r
3959 flipView = !flipView; partnerUp = !partnerUp;
\r
3960 HDCDrawPosition(hdc, 1, NULL);
\r
3961 flipView = !flipView; partnerUp = !partnerUp;
\r
3964 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
3965 ExtTextOut(hdc, messageRect.left, messageRect.top,
\r
3966 ETO_CLIPPED|ETO_OPAQUE,
\r
3967 &messageRect, messageText, strlen(messageText), NULL);
\r
3968 SelectObject(hdc, oldFont);
\r
3969 DisplayBothClocks();
\r
3971 EndPaint(hwnd,&ps);
\r
3979 * If the user selects on a border boundary, return -1; if off the board,
\r
3980 * return -2. Otherwise map the event coordinate to the square.
\r
3981 * The offset boardRect.left or boardRect.top must already have been
\r
3982 * subtracted from x.
\r
3984 int EventToSquare(x, limit)
\r
3992 if ((x % (squareSize + lineGap)) >= squareSize)
\r
3994 x /= (squareSize + lineGap);
\r
4006 DropEnable dropEnables[] = {
\r
4007 { 'P', DP_Pawn, N_("Pawn") },
\r
4008 { 'N', DP_Knight, N_("Knight") },
\r
4009 { 'B', DP_Bishop, N_("Bishop") },
\r
4010 { 'R', DP_Rook, N_("Rook") },
\r
4011 { 'Q', DP_Queen, N_("Queen") },
\r
4015 SetupDropMenu(HMENU hmenu)
\r
4017 int i, count, enable;
\r
4019 extern char white_holding[], black_holding[];
\r
4020 char item[MSG_SIZ];
\r
4022 for (i=0; i<sizeof(dropEnables)/sizeof(DropEnable); i++) {
\r
4023 p = strchr(gameMode == IcsPlayingWhite ? white_holding : black_holding,
\r
4024 dropEnables[i].piece);
\r
4026 while (p && *p++ == dropEnables[i].piece) count++;
\r
4027 snprintf(item, MSG_SIZ, "%s %d", T_(dropEnables[i].name), count);
\r
4028 enable = count > 0 || !appData.testLegality
\r
4029 /*!!temp:*/ || (gameInfo.variant == VariantCrazyhouse
\r
4030 && !appData.icsActive);
\r
4031 ModifyMenu(hmenu, dropEnables[i].command,
\r
4032 MF_BYCOMMAND | (enable ? MF_ENABLED : MF_GRAYED) | MF_STRING,
\r
4033 dropEnables[i].command, item);
\r
4037 void DragPieceBegin(int x, int y)
\r
4039 dragInfo.lastpos.x = boardRect.left + x;
\r
4040 dragInfo.lastpos.y = boardRect.top + y;
\r
4041 dragInfo.from.x = fromX;
\r
4042 dragInfo.from.y = fromY;
\r
4043 dragInfo.start = dragInfo.from;
\r
4044 SetCapture(hwndMain);
\r
4047 void DragPieceEnd(int x, int y)
\r
4050 dragInfo.start.x = dragInfo.start.y = -1;
\r
4051 dragInfo.from = dragInfo.start;
\r
4052 dragInfo.pos = dragInfo.lastpos = dragInfo.start;
\r
4055 /* Event handler for mouse messages */
\r
4057 MouseEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4061 static int recursive = 0;
\r
4063 BOOLEAN forceFullRepaint = IsFullRepaintPreferrable(); /* [AS] */
\r
4066 if (message == WM_MBUTTONUP) {
\r
4067 /* Hideous kludge to fool TrackPopupMenu into paying attention
\r
4068 to the middle button: we simulate pressing the left button too!
\r
4070 PostMessage(hwnd, WM_LBUTTONDOWN, wParam, lParam);
\r
4071 PostMessage(hwnd, WM_LBUTTONUP, wParam, lParam);
\r
4077 pt.x = LOWORD(lParam);
\r
4078 pt.y = HIWORD(lParam);
\r
4079 x = EventToSquare(pt.x - boardRect.left, BOARD_WIDTH);
\r
4080 y = EventToSquare(pt.y - boardRect.top, BOARD_HEIGHT);
\r
4081 if (!flipView && y >= 0) {
\r
4082 y = BOARD_HEIGHT - 1 - y;
\r
4084 if (flipView && x >= 0) {
\r
4085 x = BOARD_WIDTH - 1 - x;
\r
4088 shiftKey = GetKeyState(VK_SHIFT) < 0; // [HGM] remember last shift status
\r
4090 switch (message) {
\r
4091 case WM_LBUTTONDOWN:
\r
4092 if (PtInRect((LPRECT) &whiteRect, pt)) {
\r
4093 if (gameMode == EditPosition) {
\r
4094 SetWhiteToPlayEvent();
\r
4095 } else if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) {
\r
4096 AdjustClock(flipClock, -1);
\r
4097 } else if (gameMode == IcsPlayingBlack ||
\r
4098 gameMode == MachinePlaysWhite) {
\r
4101 } else if (PtInRect((LPRECT) &blackRect, pt)) {
\r
4102 if (gameMode == EditPosition) {
\r
4103 SetBlackToPlayEvent();
\r
4104 } else if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) {
\r
4105 AdjustClock(!flipClock, -1);
\r
4106 } else if (gameMode == IcsPlayingWhite ||
\r
4107 gameMode == MachinePlaysBlack) {
\r
4111 dragInfo.start.x = dragInfo.start.y = -1;
\r
4112 dragInfo.from = dragInfo.start;
\r
4113 if(fromX == -1 && frozen) { // not sure where this is for
\r
4114 fromX = fromY = -1;
\r
4115 DrawPosition(forceFullRepaint || FALSE, NULL); /* [AS] */
\r
4118 LeftClick(Press, pt.x - boardRect.left, pt.y - boardRect.top);
\r
4119 DrawPosition(TRUE, NULL);
\r
4122 case WM_LBUTTONUP:
\r
4123 LeftClick(Release, pt.x - boardRect.left, pt.y - boardRect.top);
\r
4124 DrawPosition(TRUE, NULL);
\r
4127 case WM_MOUSEMOVE:
\r
4128 if(SeekGraphClick(Press, pt.x - boardRect.left, pt.y - boardRect.top, 1)) break;
\r
4129 MovePV(pt.x - boardRect.left, pt.y - boardRect.top, boardRect.bottom - boardRect.top);
\r
4130 if ((appData.animateDragging || appData.highlightDragging)
\r
4131 && (wParam & MK_LBUTTON)
\r
4132 && dragInfo.from.x >= 0)
\r
4134 BOOL full_repaint = FALSE;
\r
4136 if (appData.animateDragging) {
\r
4137 dragInfo.pos = pt;
\r
4139 if (appData.highlightDragging) {
\r
4140 SetHighlights(fromX, fromY, x, y);
\r
4141 if( IsDrawArrowEnabled() && (x < 0 || x >= BOARD_WIDTH || y < 0 || y >= BOARD_HEIGHT) ) {
\r
4142 full_repaint = TRUE;
\r
4146 DrawPosition( full_repaint, NULL);
\r
4148 dragInfo.lastpos = dragInfo.pos;
\r
4152 case WM_MOUSEWHEEL: // [DM]
\r
4153 { static int lastDir = 0; // [HGM] build in some hysteresis to avoid spurious events
\r
4154 /* Mouse Wheel is being rolled forward
\r
4155 * Play moves forward
\r
4157 if((short)HIWORD(wParam) < 0 && currentMove < forwardMostMove)
\r
4158 { if(lastDir == 1) ForwardEvent(); else lastDir = 1; } // [HGM] suppress first event in direction
\r
4159 /* Mouse Wheel is being rolled backward
\r
4160 * Play moves backward
\r
4162 if((short)HIWORD(wParam) > 0 && currentMove > backwardMostMove)
\r
4163 { if(lastDir == -1) BackwardEvent(); else lastDir = -1; }
\r
4167 case WM_MBUTTONUP:
\r
4168 case WM_RBUTTONUP:
\r
4170 RightClick(Release, pt.x - boardRect.left, pt.y - boardRect.top, &fromX, &fromY);
\r
4173 case WM_MBUTTONDOWN:
\r
4174 case WM_RBUTTONDOWN:
\r
4177 fromX = fromY = -1;
\r
4178 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
4179 dragInfo.start.x = dragInfo.start.y = -1;
\r
4180 dragInfo.from = dragInfo.start;
\r
4181 dragInfo.lastpos = dragInfo.pos;
\r
4182 if (appData.highlightDragging) {
\r
4183 ClearHighlights();
\r
4186 /* [HGM] right mouse button in clock area edit-game mode ups clock */
\r
4187 if (PtInRect((LPRECT) &whiteRect, pt)) {
\r
4188 if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) AdjustClock(flipClock, 1);
\r
4189 } else if (PtInRect((LPRECT) &blackRect, pt)) {
\r
4190 if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) AdjustClock(!flipClock, 1);
\r
4194 DrawPosition(TRUE, NULL);
\r
4196 menuNr = RightClick(Press, pt.x - boardRect.left, pt.y - boardRect.top, &fromX, &fromY);
\r
4199 if (message == WM_MBUTTONDOWN) {
\r
4200 buttonCount = 3; /* even if system didn't think so */
\r
4201 if (wParam & MK_SHIFT)
\r
4202 MenuPopup(hwnd, pt, LoadMenu(hInst, "BlackPieceMenu"), -1);
\r
4204 MenuPopup(hwnd, pt, LoadMenu(hInst, "WhitePieceMenu"), -1);
\r
4205 } else { /* message == WM_RBUTTONDOWN */
\r
4206 /* Just have one menu, on the right button. Windows users don't
\r
4207 think to try the middle one, and sometimes other software steals
\r
4208 it, or it doesn't really exist. */
\r
4209 if(gameInfo.variant != VariantShogi)
\r
4210 MenuPopup(hwnd, pt, LoadMenu(hInst, "PieceMenu"), -1);
\r
4212 MenuPopup(hwnd, pt, LoadMenu(hInst, "ShogiPieceMenu"), -1);
\r
4216 SetCapture(hwndMain);
4219 hmenu = LoadMenu(hInst, "DropPieceMenu");
\r
4220 SetupDropMenu(hmenu);
\r
4221 MenuPopup(hwnd, pt, hmenu, -1);
\r
4231 /* Preprocess messages for buttons in main window */
\r
4233 ButtonProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4235 int id = GetWindowLong(hwnd, GWL_ID);
\r
4238 for (i=0; i<N_BUTTONS; i++) {
\r
4239 if (buttonDesc[i].id == id) break;
\r
4241 if (i == N_BUTTONS) return 0;
\r
4242 switch (message) {
\r
4247 dir = (wParam == VK_LEFT) ? -1 : 1;
\r
4248 SetFocus(buttonDesc[(i + dir + N_BUTTONS) % N_BUTTONS].hwnd);
\r
4255 SendMessage(hwndMain, WM_COMMAND, MAKEWPARAM(buttonDesc[i].id, 0), 0);
\r
4258 if (appData.icsActive && (isalpha((char)wParam) || wParam == '0')) {
\r
4259 // [HGM] movenum: only letters or leading zero should go to ICS input
\r
4260 HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4261 if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
4263 SendMessage(h, WM_CHAR, wParam, lParam);
\r
4265 } else if (isalpha((char)wParam) || isdigit((char)wParam)){
\r
4266 PopUpMoveDialog((char)wParam);
\r
4272 return CallWindowProc(buttonDesc[i].wndproc, hwnd, message, wParam, lParam);
\r
4275 /* Process messages for Promotion dialog box */
\r
4277 Promotion(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
4281 switch (message) {
\r
4282 case WM_INITDIALOG: /* message: initialize dialog box */
\r
4283 /* Center the dialog over the application window */
\r
4284 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
4285 Translate(hDlg, DLG_PromotionKing);
\r
4286 ShowWindow(GetDlgItem(hDlg, PB_King),
\r
4287 (!appData.testLegality || gameInfo.variant == VariantSuicide ||
\r
4288 gameInfo.variant == VariantGiveaway || gameInfo.variant == VariantSuper ) ?
\r
4289 SW_SHOW : SW_HIDE);
\r
4290 /* [HGM] Only allow C & A promotions if these pieces are defined */
\r
4291 ShowWindow(GetDlgItem(hDlg, PB_Archbishop),
\r
4292 ((PieceToChar(WhiteAngel) >= 'A' &&
\r
4293 PieceToChar(WhiteAngel) != '~') ||
\r
4294 (PieceToChar(BlackAngel) >= 'A' &&
\r
4295 PieceToChar(BlackAngel) != '~') ) ?
\r
4296 SW_SHOW : SW_HIDE);
\r
4297 ShowWindow(GetDlgItem(hDlg, PB_Chancellor),
\r
4298 ((PieceToChar(WhiteMarshall) >= 'A' &&
\r
4299 PieceToChar(WhiteMarshall) != '~') ||
\r
4300 (PieceToChar(BlackMarshall) >= 'A' &&
\r
4301 PieceToChar(BlackMarshall) != '~') ) ?
\r
4302 SW_SHOW : SW_HIDE);
\r
4303 /* [HGM] Hide B & R button in Shogi, use Q as promote, N as defer */
\r
4304 ShowWindow(GetDlgItem(hDlg, PB_Rook),
\r
4305 gameInfo.variant != VariantShogi ?
\r
4306 SW_SHOW : SW_HIDE);
\r
4307 ShowWindow(GetDlgItem(hDlg, PB_Bishop),
\r
4308 gameInfo.variant != VariantShogi ?
\r
4309 SW_SHOW : SW_HIDE);
\r
4310 ShowWindow(GetDlgItem(hDlg, IDC_Yes),
\r
4311 gameInfo.variant == VariantShogi ?
\r
4312 SW_SHOW : SW_HIDE);
\r
4313 ShowWindow(GetDlgItem(hDlg, IDC_No),
\r
4314 gameInfo.variant == VariantShogi ?
\r
4315 SW_SHOW : SW_HIDE);
\r
4316 ShowWindow(GetDlgItem(hDlg, IDC_Centaur),
\r
4317 gameInfo.variant == VariantSuper ?
\r
4318 SW_SHOW : SW_HIDE);
\r
4321 case WM_COMMAND: /* message: received a command */
\r
4322 switch (LOWORD(wParam)) {
\r
4324 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
4325 ClearHighlights();
\r
4326 DrawPosition(FALSE, NULL);
\r
4329 promoChar = gameInfo.variant == VariantSuper ? PieceToChar(BlackSilver) : PieceToChar(BlackKing);
\r
4332 promoChar = gameInfo.variant == VariantShogi ? '+' : PieceToChar(BlackQueen);
\r
4335 promoChar = PieceToChar(BlackRook);
\r
4338 promoChar = PieceToChar(BlackBishop);
\r
4340 case PB_Chancellor:
\r
4341 promoChar = PieceToChar(BlackMarshall);
\r
4343 case PB_Archbishop:
\r
4344 promoChar = PieceToChar(BlackAngel);
\r
4347 promoChar = gameInfo.variant == VariantShogi ? '=' : PieceToChar(BlackKnight);
\r
4352 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
4353 /* [HGM] <popupFix> Call FinishMove rather than UserMoveEvent, as we
\r
4354 only show the popup when we are already sure the move is valid or
\r
4355 legal. We pass a faulty move type, but the kludge is that FinishMove
\r
4356 will figure out it is a promotion from the promoChar. */
\r
4357 UserMoveEvent(fromX, fromY, toX, toY, promoChar);
\r
4358 fromX = fromY = -1;
\r
4359 if (!appData.highlightLastMove) {
\r
4360 ClearHighlights();
\r
4361 DrawPosition(FALSE, NULL);
\r
4368 /* Pop up promotion dialog */
\r
4370 PromotionPopup(HWND hwnd)
\r
4374 lpProc = MakeProcInstance((FARPROC)Promotion, hInst);
\r
4375 DialogBox(hInst, MAKEINTRESOURCE(DLG_PromotionKing),
\r
4376 hwnd, (DLGPROC)lpProc);
\r
4377 FreeProcInstance(lpProc);
\r
4383 DrawPosition(TRUE, NULL);
\r
4384 PromotionPopup(hwndMain);
\r
4387 /* Toggle ShowThinking */
\r
4389 ToggleShowThinking()
\r
4391 appData.showThinking = !appData.showThinking;
\r
4392 ShowThinkingEvent();
\r
4396 LoadGameDialog(HWND hwnd, char* title)
\r
4400 char fileTitle[MSG_SIZ];
\r
4401 f = OpenFileDialog(hwnd, "rb", "",
\r
4402 appData.oldSaveStyle ? "gam" : "pgn",
\r
4404 title, &number, fileTitle, NULL);
\r
4406 cmailMsgLoaded = FALSE;
\r
4407 if (number == 0) {
\r
4408 int error = GameListBuild(f);
\r
4410 DisplayError(_("Cannot build game list"), error);
\r
4411 } else if (!ListEmpty(&gameList) &&
\r
4412 ((ListGame *) gameList.tailPred)->number > 1) {
\r
4413 GameListPopUp(f, fileTitle);
\r
4416 GameListDestroy();
\r
4419 LoadGame(f, number, fileTitle, FALSE);
\r
4423 int get_term_width()
\r
4428 HFONT hfont, hold_font;
\r
4433 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
4437 // get the text metrics
\r
4438 hdc = GetDC(hText);
\r
4439 lf = font[boardSize][CONSOLE_FONT]->lf;
\r
4440 if (consoleCF.dwEffects & CFE_BOLD)
\r
4441 lf.lfWeight = FW_BOLD;
\r
4442 if (consoleCF.dwEffects & CFE_ITALIC)
\r
4443 lf.lfItalic = TRUE;
\r
4444 if (consoleCF.dwEffects & CFE_STRIKEOUT)
\r
4445 lf.lfStrikeOut = TRUE;
\r
4446 if (consoleCF.dwEffects & CFE_UNDERLINE)
\r
4447 lf.lfUnderline = TRUE;
\r
4448 hfont = CreateFontIndirect(&lf);
\r
4449 hold_font = SelectObject(hdc, hfont);
\r
4450 GetTextMetrics(hdc, &tm);
\r
4451 SelectObject(hdc, hold_font);
\r
4452 DeleteObject(hfont);
\r
4453 ReleaseDC(hText, hdc);
\r
4455 // get the rectangle
\r
4456 SendMessage(hText, EM_GETRECT, 0, (LPARAM)&rc);
\r
4458 return (rc.right-rc.left) / tm.tmAveCharWidth;
\r
4461 void UpdateICSWidth(HWND hText)
\r
4463 LONG old_width, new_width;
\r
4465 new_width = get_term_width(hText, FALSE);
\r
4466 old_width = GetWindowLong(hText, GWL_USERDATA);
\r
4467 if (new_width != old_width)
\r
4469 ics_update_width(new_width);
\r
4470 SetWindowLong(hText, GWL_USERDATA, new_width);
\r
4475 ChangedConsoleFont()
\r
4478 CHARRANGE tmpsel, sel;
\r
4479 MyFont *f = font[boardSize][CONSOLE_FONT];
\r
4480 HWND hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
4481 HWND hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4484 cfmt.cbSize = sizeof(CHARFORMAT);
\r
4485 cfmt.dwMask = CFM_FACE|CFM_SIZE|CFM_CHARSET;
\r
4486 safeStrCpy(cfmt.szFaceName, font[boardSize][CONSOLE_FONT]->mfp.faceName,
\r
4487 sizeof(cfmt.szFaceName)/sizeof(cfmt.szFaceName[0]) );
\r
4488 /* yHeight is expressed in twips. A twip is 1/20 of a font's point
\r
4489 * size. This was undocumented in the version of MSVC++ that I had
\r
4490 * when I wrote the code, but is apparently documented now.
\r
4492 cfmt.yHeight = (int)(f->mfp.pointSize * 20.0 + 0.5);
\r
4493 cfmt.bCharSet = f->lf.lfCharSet;
\r
4494 cfmt.bPitchAndFamily = f->lf.lfPitchAndFamily;
\r
4495 SendMessage(hText, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &cfmt);
\r
4496 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &cfmt);
\r
4497 /* Why are the following seemingly needed too? */
\r
4498 SendMessage(hText, EM_SETCHARFORMAT, SCF_DEFAULT, (LPARAM) &cfmt);
\r
4499 SendMessage(hInput, EM_SETCHARFORMAT, SCF_DEFAULT, (LPARAM) &cfmt);
\r
4500 SendMessage(hText, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
4502 tmpsel.cpMax = -1; /*999999?*/
\r
4503 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&tmpsel);
\r
4504 SendMessage(hText, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM) &cfmt);
\r
4505 /* Trying putting this here too. It still seems to tickle a RichEdit
\r
4506 * bug: sometimes RichEdit indents the first line of a paragraph too.
\r
4508 paraf.cbSize = sizeof(paraf);
\r
4509 paraf.dwMask = PFM_OFFSET | PFM_STARTINDENT;
\r
4510 paraf.dxStartIndent = 0;
\r
4511 paraf.dxOffset = WRAP_INDENT;
\r
4512 SendMessage(hText, EM_SETPARAFORMAT, 0, (LPARAM) ¶f);
\r
4513 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
4514 UpdateICSWidth(hText);
\r
4517 /*---------------------------------------------------------------------------*\
\r
4519 * Window Proc for main window
\r
4521 \*---------------------------------------------------------------------------*/
\r
4523 /* Process messages for main window, etc. */
\r
4525 WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4528 int wmId, wmEvent;
\r
4532 char fileTitle[MSG_SIZ];
\r
4533 char buf[MSG_SIZ];
\r
4534 static SnapData sd;
\r
4536 switch (message) {
\r
4538 case WM_PAINT: /* message: repaint portion of window */
\r
4542 case WM_ERASEBKGND:
\r
4543 if (IsIconic(hwnd)) {
\r
4544 /* Cheat; change the message */
\r
4545 return (DefWindowProc(hwnd, WM_ICONERASEBKGND, wParam, lParam));
\r
4547 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
4551 case WM_LBUTTONDOWN:
\r
4552 case WM_MBUTTONDOWN:
\r
4553 case WM_RBUTTONDOWN:
\r
4554 case WM_LBUTTONUP:
\r
4555 case WM_MBUTTONUP:
\r
4556 case WM_RBUTTONUP:
\r
4557 case WM_MOUSEMOVE:
\r
4558 case WM_MOUSEWHEEL:
\r
4559 MouseEvent(hwnd, message, wParam, lParam);
\r
4562 JAWS_KB_NAVIGATION
\r
4566 JAWS_ALT_INTERCEPT
\r
4568 if (appData.icsActive && ((char)wParam == '\r' || (char)wParam > ' ' && !((char)wParam >= '1' && (char)wParam <= '9'))) {
\r
4569 // [HGM] movenum: for non-zero digits we always do type-in dialog
\r
4570 HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4571 if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
4573 SendMessage(h, message, wParam, lParam);
\r
4574 } else if(lParam != KF_REPEAT) {
\r
4575 if (isalpha((char)wParam) || isdigit((char)wParam)) {
\r
4576 PopUpMoveDialog((char)wParam);
\r
4577 } else if((char)wParam == 003) CopyGameToClipboard();
\r
4578 else if((char)wParam == 026) PasteGameOrFENFromClipboard();
\r
4583 case WM_PALETTECHANGED:
\r
4584 if (hwnd != (HWND)wParam && !appData.monoMode) {
\r
4586 HDC hdc = GetDC(hwndMain);
\r
4587 SelectPalette(hdc, hPal, TRUE);
\r
4588 nnew = RealizePalette(hdc);
\r
4590 paletteChanged = TRUE;
\r
4591 InvalidateRect(hwnd, &boardRect, FALSE);
\r
4593 ReleaseDC(hwnd, hdc);
\r
4597 case WM_QUERYNEWPALETTE:
\r
4598 if (!appData.monoMode /*&& paletteChanged*/) {
\r
4600 HDC hdc = GetDC(hwndMain);
\r
4601 paletteChanged = FALSE;
\r
4602 SelectPalette(hdc, hPal, FALSE);
\r
4603 nnew = RealizePalette(hdc);
\r
4605 InvalidateRect(hwnd, &boardRect, FALSE);
\r
4607 ReleaseDC(hwnd, hdc);
\r
4612 case WM_COMMAND: /* message: command from application menu */
\r
4613 wmId = LOWORD(wParam);
\r
4614 wmEvent = HIWORD(wParam);
\r
4619 SAY("new game enter a move to play against the computer with white");
\r
4622 case IDM_NewGameFRC:
\r
4623 if( NewGameFRC() == 0 ) {
\r
4628 case IDM_NewVariant:
\r
4629 NewVariantPopup(hwnd);
\r
4632 case IDM_LoadGame:
\r
4633 LoadGameDialog(hwnd, _("Load Game from File"));
\r
4636 case IDM_LoadNextGame:
\r
4640 case IDM_LoadPrevGame:
\r
4644 case IDM_ReloadGame:
\r
4648 case IDM_LoadPosition:
\r
4649 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
\r
4650 Reset(FALSE, TRUE);
\r
4653 f = OpenFileDialog(hwnd, "rb", "",
\r
4654 appData.oldSaveStyle ? "pos" : "fen",
\r
4656 _("Load Position from File"), &number, fileTitle, NULL);
\r
4658 LoadPosition(f, number, fileTitle);
\r
4662 case IDM_LoadNextPosition:
\r
4663 ReloadPosition(1);
\r
4666 case IDM_LoadPrevPosition:
\r
4667 ReloadPosition(-1);
\r
4670 case IDM_ReloadPosition:
\r
4671 ReloadPosition(0);
\r
4674 case IDM_SaveGame:
\r
4675 defName = DefaultFileName(appData.oldSaveStyle ? "gam" : "pgn");
\r
4676 f = OpenFileDialog(hwnd, "a", defName,
\r
4677 appData.oldSaveStyle ? "gam" : "pgn",
\r
4679 _("Save Game to File"), NULL, fileTitle, NULL);
\r
4681 SaveGame(f, 0, "");
\r
4685 case IDM_SavePosition:
\r
4686 defName = DefaultFileName(appData.oldSaveStyle ? "pos" : "fen");
\r
4687 f = OpenFileDialog(hwnd, "a", defName,
\r
4688 appData.oldSaveStyle ? "pos" : "fen",
\r
4690 _("Save Position to File"), NULL, fileTitle, NULL);
\r
4692 SavePosition(f, 0, "");
\r
4696 case IDM_SaveDiagram:
\r
4697 defName = "diagram";
\r
4698 f = OpenFileDialog(hwnd, "wb", defName,
\r
4701 "Save Diagram to File", NULL, fileTitle, NULL);
\r
4707 case IDM_CopyGame:
\r
4708 CopyGameToClipboard();
\r
4711 case IDM_PasteGame:
\r
4712 PasteGameFromClipboard();
\r
4715 case IDM_CopyGameListToClipboard:
\r
4716 CopyGameListToClipboard();
\r
4719 /* [AS] Autodetect FEN or PGN data */
\r
4720 case IDM_PasteAny:
\r
4721 PasteGameOrFENFromClipboard();
\r
4724 /* [AS] Move history */
\r
4725 case IDM_ShowMoveHistory:
\r
4726 if( MoveHistoryIsUp() ) {
\r
4727 MoveHistoryPopDown();
\r
4730 MoveHistoryPopUp();
\r
4734 /* [AS] Eval graph */
\r
4735 case IDM_ShowEvalGraph:
\r
4736 if( EvalGraphIsUp() ) {
\r
4737 EvalGraphPopDown();
\r
4741 SetFocus(hwndMain);
\r
4745 /* [AS] Engine output */
\r
4746 case IDM_ShowEngineOutput:
\r
4747 if( EngineOutputIsUp() ) {
\r
4748 EngineOutputPopDown();
\r
4751 EngineOutputPopUp();
\r
4755 /* [AS] User adjudication */
\r
4756 case IDM_UserAdjudication_White:
\r
4757 UserAdjudicationEvent( +1 );
\r
4760 case IDM_UserAdjudication_Black:
\r
4761 UserAdjudicationEvent( -1 );
\r
4764 case IDM_UserAdjudication_Draw:
\r
4765 UserAdjudicationEvent( 0 );
\r
4768 /* [AS] Game list options dialog */
\r
4769 case IDM_GameListOptions:
\r
4770 GameListOptions();
\r
4777 case IDM_CopyPosition:
\r
4778 CopyFENToClipboard();
\r
4781 case IDM_PastePosition:
\r
4782 PasteFENFromClipboard();
\r
4785 case IDM_MailMove:
\r
4789 case IDM_ReloadCMailMsg:
\r
4790 Reset(TRUE, TRUE);
\r
4791 ReloadCmailMsgEvent(FALSE);
\r
4794 case IDM_Minimize:
\r
4795 ShowWindow(hwnd, SW_MINIMIZE);
\r
4802 case IDM_MachineWhite:
\r
4803 MachineWhiteEvent();
\r
4805 * refresh the tags dialog only if it's visible
\r
4807 if (gameMode == MachinePlaysWhite && IsWindowVisible(editTagsDialog)) {
\r
4809 tags = PGNTags(&gameInfo);
\r
4810 TagsPopUp(tags, CmailMsg());
\r
4813 SAY("computer starts playing white");
\r
4816 case IDM_MachineBlack:
\r
4817 MachineBlackEvent();
\r
4819 * refresh the tags dialog only if it's visible
\r
4821 if (gameMode == MachinePlaysBlack && IsWindowVisible(editTagsDialog)) {
\r
4823 tags = PGNTags(&gameInfo);
\r
4824 TagsPopUp(tags, CmailMsg());
\r
4827 SAY("computer starts playing black");
\r
4830 case IDM_Match: // [HGM] match: flows into next case, after setting Match Mode and nr of Games
\r
4831 if(gameMode != BeginningOfGame) { // allow menu item to remain enabled for better mode highligting
\r
4832 DisplayError(_("You can only start a match from the initial position."), 0); break;
\r
4834 matchMode = 2;// distinguish from command-line-triggered case (matchMode=1)
\r
4835 appData.matchGames = appData.defaultMatchGames;
\r
4838 case IDM_TwoMachines:
\r
4839 TwoMachinesEvent();
\r
4841 * refresh the tags dialog only if it's visible
\r
4843 if (gameMode == TwoMachinesPlay && IsWindowVisible(editTagsDialog)) {
\r
4845 tags = PGNTags(&gameInfo);
\r
4846 TagsPopUp(tags, CmailMsg());
\r
4849 SAY("computer starts playing both sides");
\r
4852 case IDM_AnalysisMode:
\r
4853 if (!first.analysisSupport) {
\r
4854 snprintf(buf, MSG_SIZ, _("%s does not support analysis"), first.tidy);
\r
4855 DisplayError(buf, 0);
\r
4857 SAY("analyzing current position");
\r
4858 /* [DM] icsEngineAnlyze [HGM] Why is this front-end??? */
\r
4859 if (appData.icsActive) {
\r
4860 if (gameMode != IcsObserving) {
\r
4861 snprintf(buf, MSG_SIZ, "You are not observing a game");
\r
4862 DisplayError(buf, 0);
\r
4863 /* secure check */
\r
4864 if (appData.icsEngineAnalyze) {
\r
4865 if (appData.debugMode)
\r
4866 fprintf(debugFP, "Found unexpected active ICS engine analyze \n");
\r
4867 ExitAnalyzeMode();
\r
4873 /* if enable, user want disable icsEngineAnalyze */
\r
4874 if (appData.icsEngineAnalyze) {
\r
4875 ExitAnalyzeMode();
\r
4879 appData.icsEngineAnalyze = TRUE;
\r
4880 if (appData.debugMode) fprintf(debugFP, "ICS engine analyze starting...\n");
\r
4883 if (!appData.showThinking) ToggleShowThinking();
\r
4884 AnalyzeModeEvent();
\r
4888 case IDM_AnalyzeFile:
\r
4889 if (!first.analysisSupport) {
\r
4890 char buf[MSG_SIZ];
\r
4891 snprintf(buf, MSG_SIZ, _("%s does not support analysis"), first.tidy);
\r
4892 DisplayError(buf, 0);
\r
4894 if (!appData.showThinking) ToggleShowThinking();
\r
4895 AnalyzeFileEvent();
\r
4896 LoadGameDialog(hwnd, _("Analyze Game from File"));
\r
4897 AnalysisPeriodicEvent(1);
\r
4901 case IDM_IcsClient:
\r
4905 case IDM_EditGame:
\r
4910 case IDM_EditPosition:
\r
4911 EditPositionEvent();
\r
4912 SAY("enter a FEN string or setup a position on the board using the control R pop up menu");
\r
4915 case IDM_Training:
\r
4919 case IDM_ShowGameList:
\r
4920 ShowGameListProc();
\r
4923 case IDM_EditTags:
\r
4927 case IDM_EditComment:
\r
4928 if (commentUp && editComment) {
\r
4931 EditCommentEvent();
\r
4951 case IDM_CallFlag:
\r
4971 case IDM_StopObserving:
\r
4972 StopObservingEvent();
\r
4975 case IDM_StopExamining:
\r
4976 StopExaminingEvent();
\r
4980 UploadGameEvent();
\r
4983 case IDM_TypeInMove:
\r
4984 PopUpMoveDialog('\000');
\r
4987 case IDM_TypeInName:
\r
4988 PopUpNameDialog('\000');
\r
4991 case IDM_Backward:
\r
4993 SetFocus(hwndMain);
\r
5000 SetFocus(hwndMain);
\r
5005 SetFocus(hwndMain);
\r
5010 SetFocus(hwndMain);
\r
5014 RevertEvent(FALSE);
\r
5017 case IDM_Annotate: // [HGM] vari: revert with annotation
\r
5018 RevertEvent(TRUE);
\r
5021 case IDM_TruncateGame:
\r
5022 TruncateGameEvent();
\r
5029 case IDM_RetractMove:
\r
5030 RetractMoveEvent();
\r
5033 case IDM_FlipView:
\r
5034 flipView = !flipView;
\r
5035 DrawPosition(FALSE, NULL);
\r
5038 case IDM_FlipClock:
\r
5039 flipClock = !flipClock;
\r
5040 DisplayBothClocks();
\r
5041 DrawPosition(FALSE, NULL);
\r
5044 case IDM_MuteSounds:
\r
5045 mute = !mute; // [HGM] mute: keep track of global muting variable
\r
5046 CheckMenuItem(GetMenu(hwndMain),IDM_MuteSounds,
\r
5047 MF_BYCOMMAND|(mute?MF_CHECKED:MF_UNCHECKED));
\r
5050 case IDM_GeneralOptions:
\r
5051 GeneralOptionsPopup(hwnd);
\r
5052 DrawPosition(TRUE, NULL);
\r
5055 case IDM_BoardOptions:
\r
5056 BoardOptionsPopup(hwnd);
\r
5059 case IDM_EnginePlayOptions:
\r
5060 EnginePlayOptionsPopup(hwnd);
\r
5063 case IDM_Engine1Options:
\r
5064 EngineOptionsPopup(hwnd, &first);
\r
5067 case IDM_Engine2Options:
\r
5069 if(WaitForSecond(SettingsMenuIfReady)) break;
\r
5070 EngineOptionsPopup(hwnd, &second);
\r
5073 case IDM_OptionsUCI:
\r
5074 UciOptionsPopup(hwnd);
\r
5077 case IDM_IcsOptions:
\r
5078 IcsOptionsPopup(hwnd);
\r
5082 FontsOptionsPopup(hwnd);
\r
5086 SoundOptionsPopup(hwnd);
\r
5089 case IDM_CommPort:
\r
5090 CommPortOptionsPopup(hwnd);
\r
5093 case IDM_LoadOptions:
\r
5094 LoadOptionsPopup(hwnd);
\r
5097 case IDM_SaveOptions:
\r
5098 SaveOptionsPopup(hwnd);
\r
5101 case IDM_TimeControl:
\r
5102 TimeControlOptionsPopup(hwnd);
\r
5105 case IDM_SaveSettings:
\r
5106 SaveSettings(settingsFileName);
\r
5109 case IDM_SaveSettingsOnExit:
\r
5110 saveSettingsOnExit = !saveSettingsOnExit;
\r
5111 (void) CheckMenuItem(GetMenu(hwndMain), IDM_SaveSettingsOnExit,
\r
5112 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
5113 MF_CHECKED : MF_UNCHECKED));
\r
5124 case IDM_AboutGame:
\r
5129 appData.debugMode = !appData.debugMode;
\r
5130 if (appData.debugMode) {
\r
5131 char dir[MSG_SIZ];
\r
5132 GetCurrentDirectory(MSG_SIZ, dir);
\r
5133 SetCurrentDirectory(installDir);
\r
5134 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
5135 SetCurrentDirectory(dir);
\r
5136 setbuf(debugFP, NULL);
\r
5143 case IDM_HELPCONTENTS:
\r
5144 if (!MyHelp (hwnd, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS") &&
\r
5145 !HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {
\r
5146 MessageBox (GetFocus(),
\r
5147 _("Unable to activate help"),
\r
5148 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5152 case IDM_HELPSEARCH:
\r
5153 if (!MyHelp (hwnd, "winboard.hlp", HELP_PARTIALKEY, (DWORD)(LPSTR)"") &&
\r
5154 !HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {
\r
5155 MessageBox (GetFocus(),
\r
5156 _("Unable to activate help"),
\r
5157 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5161 case IDM_HELPHELP:
\r
5162 if(!WinHelp(hwnd, (LPSTR)NULL, HELP_HELPONHELP, 0)) {
\r
5163 MessageBox (GetFocus(),
\r
5164 _("Unable to activate help"),
\r
5165 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5170 lpProc = MakeProcInstance((FARPROC)About, hInst);
\r
5172 (gameInfo.event && strcmp(gameInfo.event, "Easter Egg Hunt") == 0) ?
\r
5173 "AboutBox2" : "AboutBox", hwnd, (DLGPROC)lpProc);
\r
5174 FreeProcInstance(lpProc);
\r
5177 case IDM_DirectCommand1:
\r
5178 AskQuestionEvent(_("Direct Command"),
\r
5179 _("Send to chess program:"), "", "1");
\r
5181 case IDM_DirectCommand2:
\r
5182 AskQuestionEvent(_("Direct Command"),
\r
5183 _("Send to second chess program:"), "", "2");
\r
5186 case EP_WhitePawn:
\r
5187 EditPositionMenuEvent(WhitePawn, fromX, fromY);
\r
5188 fromX = fromY = -1;
\r
5191 case EP_WhiteKnight:
\r
5192 EditPositionMenuEvent(WhiteKnight, fromX, fromY);
\r
5193 fromX = fromY = -1;
\r
5196 case EP_WhiteBishop:
\r
5197 EditPositionMenuEvent(WhiteBishop, fromX, fromY);
\r
5198 fromX = fromY = -1;
\r
5201 case EP_WhiteRook:
\r
5202 EditPositionMenuEvent(WhiteRook, fromX, fromY);
\r
5203 fromX = fromY = -1;
\r
5206 case EP_WhiteQueen:
\r
5207 EditPositionMenuEvent(WhiteQueen, fromX, fromY);
\r
5208 fromX = fromY = -1;
\r
5211 case EP_WhiteFerz:
\r
5212 EditPositionMenuEvent(WhiteFerz, fromX, fromY);
\r
5213 fromX = fromY = -1;
\r
5216 case EP_WhiteWazir:
\r
5217 EditPositionMenuEvent(WhiteWazir, fromX, fromY);
\r
5218 fromX = fromY = -1;
\r
5221 case EP_WhiteAlfil:
\r
5222 EditPositionMenuEvent(WhiteAlfil, fromX, fromY);
\r
5223 fromX = fromY = -1;
\r
5226 case EP_WhiteCannon:
\r
5227 EditPositionMenuEvent(WhiteCannon, fromX, fromY);
\r
5228 fromX = fromY = -1;
\r
5231 case EP_WhiteCardinal:
\r
5232 EditPositionMenuEvent(WhiteAngel, fromX, fromY);
\r
5233 fromX = fromY = -1;
\r
5236 case EP_WhiteMarshall:
\r
5237 EditPositionMenuEvent(WhiteMarshall, fromX, fromY);
\r
5238 fromX = fromY = -1;
\r
5241 case EP_WhiteKing:
\r
5242 EditPositionMenuEvent(WhiteKing, fromX, fromY);
\r
5243 fromX = fromY = -1;
\r
5246 case EP_BlackPawn:
\r
5247 EditPositionMenuEvent(BlackPawn, fromX, fromY);
\r
5248 fromX = fromY = -1;
\r
5251 case EP_BlackKnight:
\r
5252 EditPositionMenuEvent(BlackKnight, fromX, fromY);
\r
5253 fromX = fromY = -1;
\r
5256 case EP_BlackBishop:
\r
5257 EditPositionMenuEvent(BlackBishop, fromX, fromY);
\r
5258 fromX = fromY = -1;
\r
5261 case EP_BlackRook:
\r
5262 EditPositionMenuEvent(BlackRook, fromX, fromY);
\r
5263 fromX = fromY = -1;
\r
5266 case EP_BlackQueen:
\r
5267 EditPositionMenuEvent(BlackQueen, fromX, fromY);
\r
5268 fromX = fromY = -1;
\r
5271 case EP_BlackFerz:
\r
5272 EditPositionMenuEvent(BlackFerz, fromX, fromY);
\r
5273 fromX = fromY = -1;
\r
5276 case EP_BlackWazir:
\r
5277 EditPositionMenuEvent(BlackWazir, fromX, fromY);
\r
5278 fromX = fromY = -1;
\r
5281 case EP_BlackAlfil:
\r
5282 EditPositionMenuEvent(BlackAlfil, fromX, fromY);
\r
5283 fromX = fromY = -1;
\r
5286 case EP_BlackCannon:
\r
5287 EditPositionMenuEvent(BlackCannon, fromX, fromY);
\r
5288 fromX = fromY = -1;
\r
5291 case EP_BlackCardinal:
\r
5292 EditPositionMenuEvent(BlackAngel, fromX, fromY);
\r
5293 fromX = fromY = -1;
\r
5296 case EP_BlackMarshall:
\r
5297 EditPositionMenuEvent(BlackMarshall, fromX, fromY);
\r
5298 fromX = fromY = -1;
\r
5301 case EP_BlackKing:
\r
5302 EditPositionMenuEvent(BlackKing, fromX, fromY);
\r
5303 fromX = fromY = -1;
\r
5306 case EP_EmptySquare:
\r
5307 EditPositionMenuEvent(EmptySquare, fromX, fromY);
\r
5308 fromX = fromY = -1;
\r
5311 case EP_ClearBoard:
\r
5312 EditPositionMenuEvent(ClearBoard, fromX, fromY);
\r
5313 fromX = fromY = -1;
\r
5317 EditPositionMenuEvent(WhitePlay, fromX, fromY);
\r
5318 fromX = fromY = -1;
\r
5322 EditPositionMenuEvent(BlackPlay, fromX, fromY);
\r
5323 fromX = fromY = -1;
\r
5327 EditPositionMenuEvent(PromotePiece, fromX, fromY);
\r
5328 fromX = fromY = -1;
\r
5332 EditPositionMenuEvent(DemotePiece, fromX, fromY);
\r
5333 fromX = fromY = -1;
\r
5337 DropMenuEvent(WhitePawn, fromX, fromY);
\r
5338 fromX = fromY = -1;
\r
5342 DropMenuEvent(WhiteKnight, fromX, fromY);
\r
5343 fromX = fromY = -1;
\r
5347 DropMenuEvent(WhiteBishop, fromX, fromY);
\r
5348 fromX = fromY = -1;
\r
5352 DropMenuEvent(WhiteRook, fromX, fromY);
\r
5353 fromX = fromY = -1;
\r
5357 DropMenuEvent(WhiteQueen, fromX, fromY);
\r
5358 fromX = fromY = -1;
\r
5363 TranslateMenus(0);
\r
5364 CheckMenuItem(GetMenu(hwndMain), lastChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
5365 CheckMenuItem(GetMenu(hwndMain), IDM_English, MF_BYCOMMAND|MF_CHECKED);
\r
5366 lastChecked = wmId;
\r
5370 if(wmId > IDM_English && wmId < IDM_English+5) {
\r
5371 LoadLanguageFile(languageFile[wmId - IDM_English - 1]);
\r
5372 TranslateMenus(0);
\r
5373 CheckMenuItem(GetMenu(hwndMain), lastChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
5374 CheckMenuItem(GetMenu(hwndMain), wmId, MF_BYCOMMAND|MF_CHECKED);
\r
5375 lastChecked = wmId;
\r
5378 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
5384 case CLOCK_TIMER_ID:
\r
5385 KillTimer(hwnd, clockTimerEvent); /* Simulate one-shot timer as in X */
\r
5386 clockTimerEvent = 0;
\r
5387 DecrementClocks(); /* call into back end */
\r
5389 case LOAD_GAME_TIMER_ID:
\r
5390 KillTimer(hwnd, loadGameTimerEvent); /* Simulate one-shot timer as in X*/
\r
5391 loadGameTimerEvent = 0;
\r
5392 AutoPlayGameLoop(); /* call into back end */
\r
5394 case ANALYSIS_TIMER_ID:
\r
5395 if ((gameMode == AnalyzeMode || gameMode == AnalyzeFile
\r
5396 || appData.icsEngineAnalyze) && appData.periodicUpdates) {
\r
5397 AnalysisPeriodicEvent(0);
\r
5399 KillTimer(hwnd, analysisTimerEvent);
\r
5400 analysisTimerEvent = 0;
\r
5403 case DELAYED_TIMER_ID:
\r
5404 KillTimer(hwnd, delayedTimerEvent);
\r
5405 delayedTimerEvent = 0;
\r
5406 delayedTimerCallback();
\r
5411 case WM_USER_Input:
\r
5412 InputEvent(hwnd, message, wParam, lParam);
\r
5415 /* [AS] Also move "attached" child windows */
\r
5416 case WM_WINDOWPOSCHANGING:
\r
5418 if( hwnd == hwndMain && appData.useStickyWindows ) {
\r
5419 LPWINDOWPOS lpwp = (LPWINDOWPOS) lParam;
\r
5421 if( ((lpwp->flags & SWP_NOMOVE) == 0) && ((lpwp->flags & SWP_NOSIZE) != 0) ) {
\r
5422 /* Window is moving */
\r
5425 // GetWindowRect( hwnd, &rcMain ); //[HGM] sticky: in XP this returned new position, not old
\r
5426 rcMain.left = wpMain.x; // replace by these 4 lines to reconstruct old rect
\r
5427 rcMain.right = wpMain.x + wpMain.width;
\r
5428 rcMain.top = wpMain.y;
\r
5429 rcMain.bottom = wpMain.y + wpMain.height;
\r
5431 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, moveHistoryDialog, &wpMoveHistory );
\r
5432 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, evalGraphDialog, &wpEvalGraph );
\r
5433 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, engineOutputDialog, &wpEngineOutput );
\r
5434 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, gameListDialog, &wpGameList );
\r
5435 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, hwndConsole, &wpConsole );
\r
5436 wpMain.x = lpwp->x;
\r
5437 wpMain.y = lpwp->y;
\r
5442 /* [AS] Snapping */
\r
5443 case WM_ENTERSIZEMOVE:
\r
5444 if(appData.debugMode) { fprintf(debugFP, "size-move\n"); }
\r
5445 if (hwnd == hwndMain) {
\r
5446 doingSizing = TRUE;
\r
5449 return OnEnterSizeMove( &sd, hwnd, wParam, lParam );
\r
5453 if(appData.debugMode) { fprintf(debugFP, "sizing\n"); }
\r
5454 if (hwnd == hwndMain) {
\r
5455 lastSizing = wParam;
\r
5460 if(appData.debugMode) { fprintf(debugFP, "moving\n"); }
\r
5461 return OnMoving( &sd, hwnd, wParam, lParam );
\r
5463 case WM_EXITSIZEMOVE:
\r
5464 if(appData.debugMode) { fprintf(debugFP, "exit size-move, size = %d\n", squareSize); }
\r
5465 if (hwnd == hwndMain) {
\r
5467 doingSizing = FALSE;
\r
5468 InvalidateRect(hwnd, &boardRect, FALSE);
\r
5469 GetClientRect(hwnd, &client);
\r
5470 ResizeBoard(client.right, client.bottom, lastSizing);
\r
5472 if(appData.debugMode) { fprintf(debugFP, "square size = %d\n", squareSize); }
\r
5474 return OnExitSizeMove( &sd, hwnd, wParam, lParam );
\r
5477 case WM_DESTROY: /* message: window being destroyed */
\r
5478 PostQuitMessage(0);
\r
5482 if (hwnd == hwndMain) {
\r
5487 default: /* Passes it on if unprocessed */
\r
5488 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
5493 /*---------------------------------------------------------------------------*\
\r
5495 * Misc utility routines
\r
5497 \*---------------------------------------------------------------------------*/
\r
5500 * Decent random number generator, at least not as bad as Windows
\r
5501 * standard rand, which returns a value in the range 0 to 0x7fff.
\r
5503 unsigned int randstate;
\r
5508 randstate = randstate * 1664525 + 1013904223;
\r
5509 return (int) randstate & 0x7fffffff;
\r
5513 mysrandom(unsigned int seed)
\r
5520 * returns TRUE if user selects a different color, FALSE otherwise
\r
5524 ChangeColor(HWND hwnd, COLORREF *which)
\r
5526 static BOOL firstTime = TRUE;
\r
5527 static DWORD customColors[16];
\r
5529 COLORREF newcolor;
\r
5534 /* Make initial colors in use available as custom colors */
\r
5535 /* Should we put the compiled-in defaults here instead? */
\r
5537 customColors[i++] = lightSquareColor & 0xffffff;
\r
5538 customColors[i++] = darkSquareColor & 0xffffff;
\r
5539 customColors[i++] = whitePieceColor & 0xffffff;
\r
5540 customColors[i++] = blackPieceColor & 0xffffff;
\r
5541 customColors[i++] = highlightSquareColor & 0xffffff;
\r
5542 customColors[i++] = premoveHighlightColor & 0xffffff;
\r
5544 for (ccl = (ColorClass) 0; ccl < NColorClasses && i < 16; ccl++) {
\r
5545 customColors[i++] = textAttribs[ccl].color;
\r
5547 while (i < 16) customColors[i++] = RGB(255, 255, 255);
\r
5548 firstTime = FALSE;
\r
5551 cc.lStructSize = sizeof(cc);
\r
5552 cc.hwndOwner = hwnd;
\r
5553 cc.hInstance = NULL;
\r
5554 cc.rgbResult = (DWORD) (*which & 0xffffff);
\r
5555 cc.lpCustColors = (LPDWORD) customColors;
\r
5556 cc.Flags = CC_RGBINIT|CC_FULLOPEN;
\r
5558 if (!ChooseColor(&cc)) return FALSE;
\r
5560 newcolor = (COLORREF) (0x2000000 | cc.rgbResult);
\r
5561 if (newcolor == *which) return FALSE;
\r
5562 *which = newcolor;
\r
5566 InitDrawingColors();
\r
5567 InvalidateRect(hwnd, &boardRect, FALSE);
\r
5572 MyLoadSound(MySound *ms)
\r
5578 if (ms->data) free(ms->data);
\r
5581 switch (ms->name[0]) {
\r
5587 /* System sound from Control Panel. Don't preload here. */
\r
5591 if (ms->name[1] == NULLCHAR) {
\r
5592 /* "!" alone = silence */
\r
5595 /* Builtin wave resource. Error if not found. */
\r
5596 HANDLE h = FindResource(hInst, ms->name + 1, "WAVE");
\r
5597 if (h == NULL) break;
\r
5598 ms->data = (void *)LoadResource(hInst, h);
\r
5599 if (h == NULL) break;
\r
5604 /* .wav file. Error if not found. */
\r
5605 f = fopen(ms->name, "rb");
\r
5606 if (f == NULL) break;
\r
5607 if (fstat(fileno(f), &st) < 0) break;
\r
5608 ms->data = malloc(st.st_size);
\r
5609 if (fread(ms->data, st.st_size, 1, f) < 1) break;
\r
5615 char buf[MSG_SIZ];
\r
5616 snprintf(buf, MSG_SIZ, _("Error loading sound %s"), ms->name);
\r
5617 DisplayError(buf, GetLastError());
\r
5623 MyPlaySound(MySound *ms)
\r
5625 BOOLEAN ok = FALSE;
\r
5627 if(mute) return TRUE; // [HGM] mute: suppress all sound play when muted
\r
5628 switch (ms->name[0]) {
\r
5630 if(appData.debugMode) fprintf(debugFP, "silence\n");
\r
5635 /* System sound from Control Panel (deprecated feature).
\r
5636 "$" alone or an unset sound name gets default beep (still in use). */
\r
5637 if (ms->name[1]) {
\r
5638 ok = PlaySound(ms->name + 1, NULL, SND_ALIAS|SND_ASYNC);
\r
5640 if (!ok) ok = MessageBeep(MB_OK);
\r
5643 /* Builtin wave resource, or "!" alone for silence */
\r
5644 if (ms->name[1]) {
\r
5645 if (ms->data == NULL) return FALSE;
\r
5646 ok = PlaySound(ms->data, NULL, SND_MEMORY|SND_ASYNC);
\r
5652 /* .wav file. Error if not found. */
\r
5653 if (ms->data == NULL) return FALSE;
\r
5654 ok = PlaySound(ms->data, NULL, SND_MEMORY|SND_ASYNC);
\r
5657 /* Don't print an error: this can happen innocently if the sound driver
\r
5658 is busy; for instance, if another instance of WinBoard is playing
\r
5659 a sound at about the same time. */
\r
5665 OldOpenFileHook(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
5668 OPENFILENAME *ofn;
\r
5669 static UINT *number; /* gross that this is static */
\r
5671 switch (message) {
\r
5672 case WM_INITDIALOG: /* message: initialize dialog box */
\r
5673 /* Center the dialog over the application window */
\r
5674 ofn = (OPENFILENAME *) lParam;
\r
5675 if (ofn->Flags & OFN_ENABLETEMPLATE) {
\r
5676 number = (UINT *) ofn->lCustData;
\r
5677 SendMessage(GetDlgItem(hDlg, edt2), WM_SETTEXT, 0, (LPARAM) "");
\r
5681 CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));
\r
5682 Translate(hDlg, 1536);
\r
5683 return FALSE; /* Allow for further processing */
\r
5686 if ((LOWORD(wParam) == IDOK) && (number != NULL)) {
\r
5687 *number = GetDlgItemInt(hDlg, OPT_IndexNumberOld, &ok, FALSE);
\r
5689 return FALSE; /* Allow for further processing */
\r
5695 OpenFileHook(HWND hdlg, UINT uiMsg, WPARAM wParam, LPARAM lParam)
\r
5697 static UINT *number;
\r
5698 OPENFILENAME *ofname;
\r
5701 case WM_INITDIALOG:
\r
5702 Translate(hdlg, DLG_IndexNumber);
\r
5703 ofname = (OPENFILENAME *)lParam;
\r
5704 number = (UINT *)(ofname->lCustData);
\r
5707 ofnot = (OFNOTIFY *)lParam;
\r
5708 if (ofnot->hdr.code == CDN_FILEOK) {
\r
5709 *number = GetDlgItemInt(hdlg, OPT_IndexNumber, NULL, FALSE);
\r
5718 OpenFileDialog(HWND hwnd, char *write, char *defName, char *defExt, // [HGM] diag: type of 'write' now string
\r
5719 char *nameFilt, char *dlgTitle, UINT *number,
\r
5720 char fileTitle[MSG_SIZ], char fileName[MSG_SIZ])
\r
5722 OPENFILENAME openFileName;
\r
5723 char buf1[MSG_SIZ];
\r
5726 if (fileName == NULL) fileName = buf1;
\r
5727 if (defName == NULL) {
\r
5728 safeStrCpy(fileName, "*.", 3 );
\r
5729 strcat(fileName, defExt);
\r
5731 safeStrCpy(fileName, defName, MSG_SIZ );
\r
5733 if (fileTitle) safeStrCpy(fileTitle, "", MSG_SIZ );
\r
5734 if (number) *number = 0;
\r
5736 openFileName.lStructSize = sizeof(OPENFILENAME);
\r
5737 openFileName.hwndOwner = hwnd;
\r
5738 openFileName.hInstance = (HANDLE) hInst;
\r
5739 openFileName.lpstrFilter = nameFilt;
\r
5740 openFileName.lpstrCustomFilter = (LPSTR) NULL;
\r
5741 openFileName.nMaxCustFilter = 0L;
\r
5742 openFileName.nFilterIndex = 1L;
\r
5743 openFileName.lpstrFile = fileName;
\r
5744 openFileName.nMaxFile = MSG_SIZ;
\r
5745 openFileName.lpstrFileTitle = fileTitle;
\r
5746 openFileName.nMaxFileTitle = fileTitle ? MSG_SIZ : 0;
\r
5747 openFileName.lpstrInitialDir = NULL;
\r
5748 openFileName.lpstrTitle = dlgTitle;
\r
5749 openFileName.Flags = OFN_PATHMUSTEXIST | OFN_HIDEREADONLY
\r
5750 | (write[0] != 'r' ? 0 : OFN_FILEMUSTEXIST)
\r
5751 | (number ? OFN_ENABLETEMPLATE | OFN_ENABLEHOOK: 0)
\r
5752 | (oldDialog ? 0 : OFN_EXPLORER);
\r
5753 openFileName.nFileOffset = 0;
\r
5754 openFileName.nFileExtension = 0;
\r
5755 openFileName.lpstrDefExt = defExt;
\r
5756 openFileName.lCustData = (LONG) number;
\r
5757 openFileName.lpfnHook = oldDialog ?
\r
5758 (LPOFNHOOKPROC) OldOpenFileHook : (LPOFNHOOKPROC) OpenFileHook;
\r
5759 openFileName.lpTemplateName = (LPSTR)(oldDialog ? 1536 : DLG_IndexNumber);
\r
5761 if (write[0] != 'r' ? GetSaveFileName(&openFileName) :
\r
5762 GetOpenFileName(&openFileName)) {
\r
5763 /* open the file */
\r
5764 f = fopen(openFileName.lpstrFile, write);
\r
5766 MessageBox(hwnd, _("File open failed"), NULL,
\r
5767 MB_OK|MB_ICONEXCLAMATION);
\r
5771 int err = CommDlgExtendedError();
\r
5772 if (err != 0) DisplayError(_("Internal error in file dialog box"), err);
\r
5781 MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def)
\r
5783 HMENU hmenuTrackPopup; /* floating pop-up menu */
\r
5786 * Get the first pop-up menu in the menu template. This is the
\r
5787 * menu that TrackPopupMenu displays.
\r
5789 hmenuTrackPopup = GetSubMenu(hmenu, 0);
\r
5791 SetMenuDefaultItem(hmenuTrackPopup, def, FALSE);
\r
5794 * TrackPopup uses screen coordinates, so convert the
\r
5795 * coordinates of the mouse click to screen coordinates.
\r
5797 ClientToScreen(hwnd, (LPPOINT) &pt);
\r
5799 /* Draw and track the floating pop-up menu. */
\r
5800 TrackPopupMenu(hmenuTrackPopup, TPM_CENTERALIGN | TPM_RIGHTBUTTON,
\r
5801 pt.x, pt.y, 0, hwnd, NULL);
\r
5803 /* Destroy the menu.*/
\r
5804 DestroyMenu(hmenu);
\r
5809 int sizeX, sizeY, newSizeX, newSizeY;
\r
5811 } ResizeEditPlusButtonsClosure;
\r
5814 ResizeEditPlusButtonsCallback(HWND hChild, LPARAM lparam)
\r
5816 ResizeEditPlusButtonsClosure *cl = (ResizeEditPlusButtonsClosure *)lparam;
\r
5820 if (hChild == cl->hText) return TRUE;
\r
5821 GetWindowRect(hChild, &rect); /* gives screen coords */
\r
5822 pt.x = rect.left + (cl->newSizeX - cl->sizeX)/2;
\r
5823 pt.y = rect.top + cl->newSizeY - cl->sizeY;
\r
5824 ScreenToClient(cl->hDlg, &pt);
\r
5825 cl->hdwp = DeferWindowPos(cl->hdwp, hChild, NULL,
\r
5826 pt.x, pt.y, rect.right - rect.left, rect.bottom - rect.top, SWP_NOZORDER);
\r
5830 /* Resize a dialog that has a (rich) edit field filling most of
\r
5831 the top, with a row of buttons below */
\r
5833 ResizeEditPlusButtons(HWND hDlg, HWND hText, int sizeX, int sizeY, int newSizeX, int newSizeY)
\r
5836 int newTextHeight, newTextWidth;
\r
5837 ResizeEditPlusButtonsClosure cl;
\r
5839 /*if (IsIconic(hDlg)) return;*/
\r
5840 if (newSizeX == sizeX && newSizeY == sizeY) return;
\r
5842 cl.hdwp = BeginDeferWindowPos(8);
\r
5844 GetWindowRect(hText, &rectText); /* gives screen coords */
\r
5845 newTextWidth = rectText.right - rectText.left + newSizeX - sizeX;
\r
5846 newTextHeight = rectText.bottom - rectText.top + newSizeY - sizeY;
\r
5847 if (newTextHeight < 0) {
\r
5848 newSizeY += -newTextHeight;
\r
5849 newTextHeight = 0;
\r
5851 cl.hdwp = DeferWindowPos(cl.hdwp, hText, NULL, 0, 0,
\r
5852 newTextWidth, newTextHeight, SWP_NOZORDER|SWP_NOMOVE);
\r
5858 cl.newSizeX = newSizeX;
\r
5859 cl.newSizeY = newSizeY;
\r
5860 EnumChildWindows(hDlg, ResizeEditPlusButtonsCallback, (LPARAM)&cl);
\r
5862 EndDeferWindowPos(cl.hdwp);
\r
5865 BOOL CenterWindowEx(HWND hwndChild, HWND hwndParent, int mode)
\r
5867 RECT rChild, rParent;
\r
5868 int wChild, hChild, wParent, hParent;
\r
5869 int wScreen, hScreen, xNew, yNew;
\r
5872 /* Get the Height and Width of the child window */
\r
5873 GetWindowRect (hwndChild, &rChild);
\r
5874 wChild = rChild.right - rChild.left;
\r
5875 hChild = rChild.bottom - rChild.top;
\r
5877 /* Get the Height and Width of the parent window */
\r
5878 GetWindowRect (hwndParent, &rParent);
\r
5879 wParent = rParent.right - rParent.left;
\r
5880 hParent = rParent.bottom - rParent.top;
\r
5882 /* Get the display limits */
\r
5883 hdc = GetDC (hwndChild);
\r
5884 wScreen = GetDeviceCaps (hdc, HORZRES);
\r
5885 hScreen = GetDeviceCaps (hdc, VERTRES);
\r
5886 ReleaseDC(hwndChild, hdc);
\r
5888 /* Calculate new X position, then adjust for screen */
\r
5889 xNew = rParent.left + ((wParent - wChild) /2);
\r
5892 } else if ((xNew+wChild) > wScreen) {
\r
5893 xNew = wScreen - wChild;
\r
5896 /* Calculate new Y position, then adjust for screen */
\r
5898 yNew = rParent.top + ((hParent - hChild) /2);
\r
5901 yNew = rParent.top + GetSystemMetrics( SM_CYCAPTION ) * 2 / 3;
\r
5906 } else if ((yNew+hChild) > hScreen) {
\r
5907 yNew = hScreen - hChild;
\r
5910 /* Set it, and return */
\r
5911 return SetWindowPos (hwndChild, NULL,
\r
5912 xNew, yNew, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
\r
5915 /* Center one window over another */
\r
5916 BOOL CenterWindow (HWND hwndChild, HWND hwndParent)
\r
5918 return CenterWindowEx( hwndChild, hwndParent, 0 );
\r
5921 /*---------------------------------------------------------------------------*\
\r
5923 * Startup Dialog functions
\r
5925 \*---------------------------------------------------------------------------*/
\r
5927 InitComboStrings(HANDLE hwndCombo, char **cd)
\r
5929 SendMessage(hwndCombo, CB_RESETCONTENT, 0, 0);
\r
5931 while (*cd != NULL) {
\r
5932 SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) T_(*cd));
\r
5938 InitComboStringsFromOption(HANDLE hwndCombo, char *str)
\r
5940 char buf1[MAX_ARG_LEN];
\r
5943 if (str[0] == '@') {
\r
5944 FILE* f = fopen(str + 1, "r");
\r
5946 DisplayFatalError(str + 1, errno, 2);
\r
5949 len = fread(buf1, 1, sizeof(buf1)-1, f);
\r
5951 buf1[len] = NULLCHAR;
\r
5955 SendMessage(hwndCombo, CB_RESETCONTENT, 0, 0);
\r
5958 char buf[MSG_SIZ];
\r
5959 char *end = strchr(str, '\n');
\r
5960 if (end == NULL) return;
\r
5961 memcpy(buf, str, end - str);
\r
5962 buf[end - str] = NULLCHAR;
\r
5963 SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) buf);
\r
5969 SetStartupDialogEnables(HWND hDlg)
\r
5971 EnableWindow(GetDlgItem(hDlg, OPT_ChessEngineName),
\r
5972 IsDlgButtonChecked(hDlg, OPT_ChessEngine) ||
\r
5973 (appData.zippyPlay && IsDlgButtonChecked(hDlg, OPT_ChessServer)));
\r
5974 EnableWindow(GetDlgItem(hDlg, OPT_SecondChessEngineName),
\r
5975 IsDlgButtonChecked(hDlg, OPT_ChessEngine));
\r
5976 EnableWindow(GetDlgItem(hDlg, OPT_ChessServerName),
\r
5977 IsDlgButtonChecked(hDlg, OPT_ChessServer));
\r
5978 EnableWindow(GetDlgItem(hDlg, OPT_AdditionalOptions),
\r
5979 IsDlgButtonChecked(hDlg, OPT_AnyAdditional));
\r
5980 EnableWindow(GetDlgItem(hDlg, IDOK),
\r
5981 IsDlgButtonChecked(hDlg, OPT_ChessEngine) ||
\r
5982 IsDlgButtonChecked(hDlg, OPT_ChessServer) ||
\r
5983 IsDlgButtonChecked(hDlg, OPT_View));
\r
5987 QuoteForFilename(char *filename)
\r
5989 int dquote, space;
\r
5990 dquote = strchr(filename, '"') != NULL;
\r
5991 space = strchr(filename, ' ') != NULL;
\r
5992 if (dquote || space) {
\r
6004 InitEngineBox(HWND hDlg, HWND hwndCombo, char* nthcp, char* nthd, char* nthdir, char *nthnames)
\r
6006 char buf[MSG_SIZ];
\r
6009 InitComboStringsFromOption(hwndCombo, nthnames);
\r
6010 q = QuoteForFilename(nthcp);
\r
6011 snprintf(buf, MSG_SIZ, "%s%s%s", q, nthcp, q);
\r
6012 if (*nthdir != NULLCHAR) {
\r
6013 q = QuoteForFilename(nthdir);
\r
6014 snprintf(buf + strlen(buf), MSG_SIZ, " /%s=%s%s%s", nthd, q, nthdir, q);
\r
6016 if (*nthcp == NULLCHAR) {
\r
6017 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) 0, (LPARAM) 0);
\r
6018 } else if (SendMessage(hwndCombo, CB_SELECTSTRING, (WPARAM) -1, (LPARAM) buf) == CB_ERR) {
\r
6019 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) -1, (LPARAM) 0);
\r
6020 SendMessage(hwndCombo, WM_SETTEXT, (WPARAM) 0, (LPARAM) buf);
\r
6025 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6027 char buf[MSG_SIZ];
\r
6031 switch (message) {
\r
6032 case WM_INITDIALOG:
\r
6033 /* Center the dialog */
\r
6034 CenterWindow (hDlg, GetDesktopWindow());
\r
6035 Translate(hDlg, DLG_Startup);
\r
6036 /* Initialize the dialog items */
\r
6037 InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_ChessEngineName),
\r
6038 appData.firstChessProgram, "fd", appData.firstDirectory,
\r
6039 firstChessProgramNames);
\r
6040 InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_SecondChessEngineName),
\r
6041 appData.secondChessProgram, "sd", appData.secondDirectory,
\r
6042 secondChessProgramNames);
\r
6043 hwndCombo = GetDlgItem(hDlg, OPT_ChessServerName);
\r
6044 InitComboStringsFromOption(hwndCombo, icsNames);
\r
6045 snprintf(buf, MSG_SIZ, "%s /icsport=%s", appData.icsHost, appData.icsPort);
\r
6046 if (*appData.icsHelper != NULLCHAR) {
\r
6047 char *q = QuoteForFilename(appData.icsHelper);
\r
6048 sprintf(buf + strlen(buf), " /icshelper=%s%s%s", q, appData.icsHelper, q);
\r
6050 if (*appData.icsHost == NULLCHAR) {
\r
6051 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) 0, (LPARAM) 0);
\r
6052 /*SendMessage(hwndCombo, CB_SHOWDROPDOWN, (WPARAM) TRUE, (LPARAM) 0); !!too soon */
\r
6053 } else if (SendMessage(hwndCombo, CB_SELECTSTRING, (WPARAM) -1, (LPARAM) buf) == CB_ERR) {
\r
6054 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) -1, (LPARAM) 0);
\r
6055 SendMessage(hwndCombo, WM_SETTEXT, (WPARAM) 0, (LPARAM) buf);
\r
6058 if (appData.icsActive) {
\r
6059 CheckDlgButton(hDlg, OPT_ChessServer, BST_CHECKED);
\r
6061 else if (appData.noChessProgram) {
\r
6062 CheckDlgButton(hDlg, OPT_View, BST_CHECKED);
\r
6065 CheckDlgButton(hDlg, OPT_ChessEngine, BST_CHECKED);
\r
6068 SetStartupDialogEnables(hDlg);
\r
6072 switch (LOWORD(wParam)) {
\r
6074 if (IsDlgButtonChecked(hDlg, OPT_ChessEngine)) {
\r
6075 safeStrCpy(buf, "/fcp=", sizeof(buf)/sizeof(buf[0]) );
\r
6076 GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6078 ParseArgs(StringGet, &p);
\r
6079 safeStrCpy(buf, "/scp=", sizeof(buf)/sizeof(buf[0]) );
\r
6080 GetDlgItemText(hDlg, OPT_SecondChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6082 ParseArgs(StringGet, &p);
\r
6083 appData.noChessProgram = FALSE;
\r
6084 appData.icsActive = FALSE;
\r
6085 } else if (IsDlgButtonChecked(hDlg, OPT_ChessServer)) {
\r
6086 safeStrCpy(buf, "/ics /icshost=", sizeof(buf)/sizeof(buf[0]) );
\r
6087 GetDlgItemText(hDlg, OPT_ChessServerName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6089 ParseArgs(StringGet, &p);
\r
6090 if (appData.zippyPlay) {
\r
6091 safeStrCpy(buf, "/fcp=", sizeof(buf)/sizeof(buf[0]) );
\r
6092 GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6094 ParseArgs(StringGet, &p);
\r
6096 } else if (IsDlgButtonChecked(hDlg, OPT_View)) {
\r
6097 appData.noChessProgram = TRUE;
\r
6098 appData.icsActive = FALSE;
\r
6100 MessageBox(hDlg, _("Choose an option, or cancel to exit"),
\r
6101 _("Option Error"), MB_OK|MB_ICONEXCLAMATION);
\r
6104 if (IsDlgButtonChecked(hDlg, OPT_AnyAdditional)) {
\r
6105 GetDlgItemText(hDlg, OPT_AdditionalOptions, buf, sizeof(buf));
\r
6107 ParseArgs(StringGet, &p);
\r
6109 EndDialog(hDlg, TRUE);
\r
6116 case IDM_HELPCONTENTS:
\r
6117 if (!WinHelp (hDlg, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS")) {
\r
6118 MessageBox (GetFocus(),
\r
6119 _("Unable to activate help"),
\r
6120 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
6125 SetStartupDialogEnables(hDlg);
\r
6133 /*---------------------------------------------------------------------------*\
\r
6135 * About box dialog functions
\r
6137 \*---------------------------------------------------------------------------*/
\r
6139 /* Process messages for "About" dialog box */
\r
6141 About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6143 switch (message) {
\r
6144 case WM_INITDIALOG: /* message: initialize dialog box */
\r
6145 /* Center the dialog over the application window */
\r
6146 CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));
\r
6147 SetDlgItemText(hDlg, ABOUTBOX_Version, programVersion);
\r
6148 Translate(hDlg, ABOUTBOX);
\r
6152 case WM_COMMAND: /* message: received a command */
\r
6153 if (LOWORD(wParam) == IDOK /* "OK" box selected? */
\r
6154 || LOWORD(wParam) == IDCANCEL) { /* System menu close command? */
\r
6155 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
6163 /*---------------------------------------------------------------------------*\
\r
6165 * Comment Dialog functions
\r
6167 \*---------------------------------------------------------------------------*/
\r
6170 CommentDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6172 static HANDLE hwndText = NULL;
\r
6173 int len, newSizeX, newSizeY, flags;
\r
6174 static int sizeX, sizeY;
\r
6179 switch (message) {
\r
6180 case WM_INITDIALOG: /* message: initialize dialog box */
\r
6181 /* Initialize the dialog items */
\r
6182 Translate(hDlg, DLG_EditComment);
\r
6183 hwndText = GetDlgItem(hDlg, OPT_CommentText);
\r
6184 SetDlgItemText(hDlg, OPT_CommentText, commentText);
\r
6185 EnableWindow(GetDlgItem(hDlg, OPT_CancelComment), editComment);
\r
6186 EnableWindow(GetDlgItem(hDlg, OPT_ClearComment), editComment);
\r
6187 EnableWindow(GetDlgItem(hDlg, OPT_EditComment), !editComment);
\r
6188 SendMessage(hwndText, EM_SETREADONLY, !editComment, 0);
\r
6189 SetWindowText(hDlg, commentTitle);
\r
6190 if (editComment) {
\r
6191 SetFocus(hwndText);
\r
6193 SetFocus(GetDlgItem(hDlg, IDOK));
\r
6195 SendMessage(GetDlgItem(hDlg, OPT_CommentText),
\r
6196 WM_SETFONT, (WPARAM)font[boardSize][COMMENT_FONT]->hf,
\r
6197 MAKELPARAM(FALSE, 0));
\r
6198 /* Size and position the dialog */
\r
6199 if (!commentDialog) {
\r
6200 commentDialog = hDlg;
\r
6201 flags = SWP_NOZORDER;
\r
6202 GetClientRect(hDlg, &rect);
\r
6203 sizeX = rect.right;
\r
6204 sizeY = rect.bottom;
\r
6205 if (wpComment.x != CW_USEDEFAULT && wpComment.y != CW_USEDEFAULT &&
\r
6206 wpComment.width != CW_USEDEFAULT && wpComment.height != CW_USEDEFAULT) {
\r
6207 WINDOWPLACEMENT wp;
\r
6208 EnsureOnScreen(&wpComment.x, &wpComment.y, 0, 0);
\r
6209 wp.length = sizeof(WINDOWPLACEMENT);
\r
6211 wp.showCmd = SW_SHOW;
\r
6212 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
6213 wp.rcNormalPosition.left = wpComment.x;
\r
6214 wp.rcNormalPosition.right = wpComment.x + wpComment.width;
\r
6215 wp.rcNormalPosition.top = wpComment.y;
\r
6216 wp.rcNormalPosition.bottom = wpComment.y + wpComment.height;
\r
6217 SetWindowPlacement(hDlg, &wp);
\r
6219 GetClientRect(hDlg, &rect);
\r
6220 newSizeX = rect.right;
\r
6221 newSizeY = rect.bottom;
\r
6222 ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY,
\r
6223 newSizeX, newSizeY);
\r
6228 SendDlgItemMessage( hDlg, OPT_CommentText, EM_SETEVENTMASK, 0, ENM_MOUSEEVENTS );
\r
6231 case WM_COMMAND: /* message: received a command */
\r
6232 switch (LOWORD(wParam)) {
\r
6234 if (editComment) {
\r
6236 /* Read changed options from the dialog box */
\r
6237 hwndText = GetDlgItem(hDlg, OPT_CommentText);
\r
6238 len = GetWindowTextLength(hwndText);
\r
6239 str = (char *) malloc(len + 1);
\r
6240 GetWindowText(hwndText, str, len + 1);
\r
6249 ReplaceComment(commentIndex, str);
\r
6256 case OPT_CancelComment:
\r
6260 case OPT_ClearComment:
\r
6261 SetDlgItemText(hDlg, OPT_CommentText, "");
\r
6264 case OPT_EditComment:
\r
6265 EditCommentEvent();
\r
6273 case WM_NOTIFY: // [HGM] vari: cloned from whistory.c
\r
6274 if( wParam == OPT_CommentText ) {
\r
6275 MSGFILTER * lpMF = (MSGFILTER *) lParam;
\r
6277 if( lpMF->msg == WM_RBUTTONDOWN && (lpMF->wParam & (MK_CONTROL | MK_SHIFT)) == 0 ) {
\r
6281 pt.x = LOWORD( lpMF->lParam );
\r
6282 pt.y = HIWORD( lpMF->lParam );
\r
6284 index = SendDlgItemMessage( hDlg, OPT_CommentText, EM_CHARFROMPOS, 0, (LPARAM) &pt );
\r
6286 hwndText = GetDlgItem(hDlg, OPT_CommentText); // cloned from above
\r
6287 len = GetWindowTextLength(hwndText);
\r
6288 str = (char *) malloc(len + 1);
\r
6289 GetWindowText(hwndText, str, len + 1);
\r
6290 ReplaceComment(commentIndex, str);
\r
6291 if(commentIndex != currentMove) ToNrEvent(commentIndex);
\r
6292 LoadVariation( index, str ); // [HGM] also does the actual moving to it, now
\r
6295 /* Zap the message for good: apparently, returning non-zero is not enough */
\r
6296 lpMF->msg = WM_USER;
\r
6304 newSizeX = LOWORD(lParam);
\r
6305 newSizeY = HIWORD(lParam);
\r
6306 ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY, newSizeX, newSizeY);
\r
6311 case WM_GETMINMAXINFO:
\r
6312 /* Prevent resizing window too small */
\r
6313 mmi = (MINMAXINFO *) lParam;
\r
6314 mmi->ptMinTrackSize.x = 100;
\r
6315 mmi->ptMinTrackSize.y = 100;
\r
6322 EitherCommentPopUp(int index, char *title, char *str, BOOLEAN edit)
\r
6327 CheckMenuItem(GetMenu(hwndMain), IDM_EditComment, edit ? MF_CHECKED : MF_UNCHECKED);
\r
6329 if (str == NULL) str = "";
\r
6330 p = (char *) malloc(2 * strlen(str) + 2);
\r
6333 if (*str == '\n') *q++ = '\r';
\r
6337 if (commentText != NULL) free(commentText);
\r
6339 commentIndex = index;
\r
6340 commentTitle = title;
\r
6342 editComment = edit;
\r
6344 if (commentDialog) {
\r
6345 SendMessage(commentDialog, WM_INITDIALOG, 0, 0);
\r
6346 if (!commentUp) ShowWindow(commentDialog, SW_SHOW);
\r
6348 lpProc = MakeProcInstance((FARPROC)CommentDialog, hInst);
\r
6349 CreateDialog(hInst, MAKEINTRESOURCE(DLG_EditComment),
\r
6350 hwndMain, (DLGPROC)lpProc);
\r
6351 FreeProcInstance(lpProc);
\r
6357 /*---------------------------------------------------------------------------*\
\r
6359 * Type-in move dialog functions
\r
6361 \*---------------------------------------------------------------------------*/
\r
6364 TypeInMoveDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6366 char move[MSG_SIZ];
\r
6368 ChessMove moveType;
\r
6369 int fromX, fromY, toX, toY;
\r
6372 switch (message) {
\r
6373 case WM_INITDIALOG:
\r
6374 move[0] = (char) lParam;
\r
6375 move[1] = NULLCHAR;
\r
6376 CenterWindowEx(hDlg, GetWindow(hDlg, GW_OWNER), 1 );
\r
6377 Translate(hDlg, DLG_TypeInMove);
\r
6378 hInput = GetDlgItem(hDlg, OPT_Move);
\r
6379 SetWindowText(hInput, move);
\r
6381 SendMessage(hInput, EM_SETSEL, (WPARAM)9999, (LPARAM)9999);
\r
6385 switch (LOWORD(wParam)) {
\r
6387 shiftKey = GetKeyState(VK_SHIFT) < 0; // [HGM] remember last shift status
\r
6388 GetDlgItemText(hDlg, OPT_Move, move, sizeof(move));
\r
6389 { int n; Board board;
\r
6391 if(gameMode == EditPosition && ParseFEN(board, &n, move) ) {
\r
6392 EditPositionPasteFEN(move);
\r
6393 EndDialog(hDlg, TRUE);
\r
6396 // [HGM] movenum: allow move number to be typed in any mode
\r
6397 if(sscanf(move, "%d", &n) == 1 && n != 0 ) {
\r
6399 EndDialog(hDlg, TRUE);
\r
6403 if (gameMode != EditGame && currentMove != forwardMostMove &&
\r
6404 gameMode != Training) {
\r
6405 DisplayMoveError(_("Displayed move is not current"));
\r
6407 // GetDlgItemText(hDlg, OPT_Move, move, sizeof(move)); // moved upstream
\r
6408 int ok = ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove,
\r
6409 &moveType, &fromX, &fromY, &toX, &toY, &promoChar);
\r
6410 if(!ok && move[0] >= 'a') { move[0] += 'A' - 'a'; ok = 2; } // [HGM] try also capitalized
\r
6411 if (ok==1 || ok && ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove,
\r
6412 &moveType, &fromX, &fromY, &toX, &toY, &promoChar)) {
\r
6413 if (gameMode != Training)
\r
6414 forwardMostMove = currentMove;
\r
6415 UserMoveEvent(fromX, fromY, toX, toY, promoChar);
\r
6417 DisplayMoveError(_("Could not parse move"));
\r
6420 EndDialog(hDlg, TRUE);
\r
6423 EndDialog(hDlg, FALSE);
\r
6434 PopUpMoveDialog(char firstchar)
\r
6438 if ((gameMode == BeginningOfGame && !appData.icsActive) ||
\r
6439 gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack ||
\r
6440 gameMode == AnalyzeMode || gameMode == EditGame ||
\r
6441 gameMode == EditPosition || gameMode == IcsExamining ||
\r
6442 gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack ||
\r
6443 isdigit(firstchar) && // [HGM] movenum: allow typing in of move nr in 'passive' modes
\r
6444 ( gameMode == AnalyzeFile || gameMode == PlayFromGameFile ||
\r
6445 gameMode == IcsObserving || gameMode == TwoMachinesPlay ) ||
\r
6446 gameMode == Training) {
\r
6447 lpProc = MakeProcInstance((FARPROC)TypeInMoveDialog, hInst);
\r
6448 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_TypeInMove),
\r
6449 hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);
\r
6450 FreeProcInstance(lpProc);
\r
6454 /*---------------------------------------------------------------------------*\
\r
6456 * Type-in name dialog functions
\r
6458 \*---------------------------------------------------------------------------*/
\r
6461 TypeInNameDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6463 char move[MSG_SIZ];
\r
6466 switch (message) {
\r
6467 case WM_INITDIALOG:
\r
6468 move[0] = (char) lParam;
\r
6469 move[1] = NULLCHAR;
\r
6470 CenterWindowEx(hDlg, GetWindow(hDlg, GW_OWNER), 1 );
\r
6471 Translate(hDlg, DLG_TypeInName);
\r
6472 hInput = GetDlgItem(hDlg, OPT_Name);
\r
6473 SetWindowText(hInput, move);
\r
6475 SendMessage(hInput, EM_SETSEL, (WPARAM)9999, (LPARAM)9999);
\r
6479 switch (LOWORD(wParam)) {
\r
6481 GetDlgItemText(hDlg, OPT_Name, move, sizeof(move));
\r
6482 appData.userName = strdup(move);
\r
6485 if(gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack) {
\r
6486 snprintf(move, MSG_SIZ, "%s vs. %s", gameInfo.white, gameInfo.black);
\r
6487 DisplayTitle(move);
\r
6491 EndDialog(hDlg, TRUE);
\r
6494 EndDialog(hDlg, FALSE);
\r
6505 PopUpNameDialog(char firstchar)
\r
6509 lpProc = MakeProcInstance((FARPROC)TypeInNameDialog, hInst);
\r
6510 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_TypeInName),
\r
6511 hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);
\r
6512 FreeProcInstance(lpProc);
\r
6515 /*---------------------------------------------------------------------------*\
\r
6519 \*---------------------------------------------------------------------------*/
\r
6521 /* Nonmodal error box */
\r
6522 LRESULT CALLBACK ErrorDialog(HWND hDlg, UINT message,
\r
6523 WPARAM wParam, LPARAM lParam);
\r
6526 ErrorPopUp(char *title, char *content)
\r
6530 BOOLEAN modal = hwndMain == NULL;
\r
6548 strncpy(errorTitle, title, sizeof(errorTitle));
\r
6549 errorTitle[sizeof(errorTitle) - 1] = '\0';
\r
6552 MessageBox(NULL, errorMessage, errorTitle, MB_OK|MB_ICONEXCLAMATION);
\r
6554 lpProc = MakeProcInstance((FARPROC)ErrorDialog, hInst);
\r
6555 CreateDialog(hInst, MAKEINTRESOURCE(DLG_Error),
\r
6556 hwndMain, (DLGPROC)lpProc);
\r
6557 FreeProcInstance(lpProc);
\r
6564 if (!appData.popupMoveErrors && moveErrorMessageUp) DisplayMessage("", "");
\r
6565 if (errorDialog == NULL) return;
\r
6566 DestroyWindow(errorDialog);
\r
6567 errorDialog = NULL;
\r
6568 if(errorExitStatus) ExitEvent(errorExitStatus);
\r
6572 ErrorDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6577 switch (message) {
\r
6578 case WM_INITDIALOG:
\r
6579 GetWindowRect(hDlg, &rChild);
\r
6582 SetWindowPos(hDlg, NULL, rChild.left,
\r
6583 rChild.top + boardRect.top - (rChild.bottom - rChild.top),
\r
6584 0, 0, SWP_NOZORDER|SWP_NOSIZE);
\r
6588 [AS] It seems that the above code wants to move the dialog up in the "caption
\r
6589 area" of the main window, but it uses the dialog height as an hard-coded constant,
\r
6590 and it doesn't work when you resize the dialog.
\r
6591 For now, just give it a default position.
\r
6593 SetWindowPos(hDlg, NULL, boardRect.left+8, boardRect.top+8, 0, 0, SWP_NOZORDER|SWP_NOSIZE);
\r
6594 Translate(hDlg, DLG_Error);
\r
6596 errorDialog = hDlg;
\r
6597 SetWindowText(hDlg, errorTitle);
\r
6598 hwndText = GetDlgItem(hDlg, OPT_ErrorText);
\r
6599 SetDlgItemText(hDlg, OPT_ErrorText, errorMessage);
\r
6603 switch (LOWORD(wParam)) {
\r
6606 if (errorDialog == hDlg) errorDialog = NULL;
\r
6607 DestroyWindow(hDlg);
\r
6619 HWND gothicDialog = NULL;
\r
6622 GothicDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6626 int height = GetSystemMetrics(SM_CYCAPTION)+GetSystemMetrics(SM_CYFRAME);
\r
6628 switch (message) {
\r
6629 case WM_INITDIALOG:
\r
6630 GetWindowRect(hDlg, &rChild);
\r
6632 SetWindowPos(hDlg, NULL, wpMain.x, wpMain.y-height, wpMain.width, height,
\r
6636 [AS] It seems that the above code wants to move the dialog up in the "caption
\r
6637 area" of the main window, but it uses the dialog height as an hard-coded constant,
\r
6638 and it doesn't work when you resize the dialog.
\r
6639 For now, just give it a default position.
\r
6641 gothicDialog = hDlg;
\r
6642 SetWindowText(hDlg, errorTitle);
\r
6643 hwndText = GetDlgItem(hDlg, OPT_ErrorText);
\r
6644 SetDlgItemText(hDlg, OPT_ErrorText, errorMessage);
\r
6648 switch (LOWORD(wParam)) {
\r
6651 if (errorDialog == hDlg) errorDialog = NULL;
\r
6652 DestroyWindow(hDlg);
\r
6664 GothicPopUp(char *title, VariantClass variant)
\r
6667 static char *lastTitle;
\r
6669 strncpy(errorTitle, title, sizeof(errorTitle));
\r
6670 errorTitle[sizeof(errorTitle) - 1] = '\0';
\r
6672 if(lastTitle != title && gothicDialog != NULL) {
\r
6673 DestroyWindow(gothicDialog);
\r
6674 gothicDialog = NULL;
\r
6676 if(variant != VariantNormal && gothicDialog == NULL) {
\r
6677 title = lastTitle;
\r
6678 lpProc = MakeProcInstance((FARPROC)GothicDialog, hInst);
\r
6679 CreateDialog(hInst, MAKEINTRESOURCE(DLG_Error),
\r
6680 hwndMain, (DLGPROC)lpProc);
\r
6681 FreeProcInstance(lpProc);
\r
6686 /*---------------------------------------------------------------------------*\
\r
6688 * Ics Interaction console functions
\r
6690 \*---------------------------------------------------------------------------*/
\r
6692 #define HISTORY_SIZE 64
\r
6693 static char *history[HISTORY_SIZE];
\r
6694 int histIn = 0, histP = 0;
\r
6697 SaveInHistory(char *cmd)
\r
6699 if (history[histIn] != NULL) {
\r
6700 free(history[histIn]);
\r
6701 history[histIn] = NULL;
\r
6703 if (*cmd == NULLCHAR) return;
\r
6704 history[histIn] = StrSave(cmd);
\r
6705 histIn = (histIn + 1) % HISTORY_SIZE;
\r
6706 if (history[histIn] != NULL) {
\r
6707 free(history[histIn]);
\r
6708 history[histIn] = NULL;
\r
6714 PrevInHistory(char *cmd)
\r
6717 if (histP == histIn) {
\r
6718 if (history[histIn] != NULL) free(history[histIn]);
\r
6719 history[histIn] = StrSave(cmd);
\r
6721 newhp = (histP - 1 + HISTORY_SIZE) % HISTORY_SIZE;
\r
6722 if (newhp == histIn || history[newhp] == NULL) return NULL;
\r
6724 return history[histP];
\r
6730 if (histP == histIn) return NULL;
\r
6731 histP = (histP + 1) % HISTORY_SIZE;
\r
6732 return history[histP];
\r
6736 LoadIcsTextMenu(IcsTextMenuEntry *e)
\r
6740 hmenu = LoadMenu(hInst, "TextMenu");
\r
6741 h = GetSubMenu(hmenu, 0);
\r
6743 if (strcmp(e->item, "-") == 0) {
\r
6744 AppendMenu(h, MF_SEPARATOR, 0, 0);
\r
6745 } else { // [HGM] re-written a bit to use only one AppendMenu call for both cases (| or no |)
\r
6746 int flags = MF_STRING, j = 0;
\r
6747 if (e->item[0] == '|') {
\r
6748 flags |= MF_MENUBARBREAK;
\r
6751 if(!strcmp(e->command, "none")) flags |= MF_GRAYED; // [HGM] chatclick: provide inactive dummy
\r
6752 AppendMenu(h, flags, IDM_CommandX + i, e->item + j);
\r
6760 WNDPROC consoleTextWindowProc;
\r
6763 CommandX(HWND hwnd, char *command, BOOLEAN getname, BOOLEAN immediate)
\r
6765 char buf[MSG_SIZ], name[MSG_SIZ];
\r
6766 HWND hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6770 SetWindowText(hInput, command);
\r
6772 SendMessage(hInput, WM_CHAR, '\r', 0);
\r
6774 sel.cpMin = 999999;
\r
6775 sel.cpMax = 999999;
\r
6776 SendMessage(hInput, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6781 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6782 if (sel.cpMin == sel.cpMax) {
\r
6783 /* Expand to surrounding word */
\r
6786 tr.chrg.cpMax = sel.cpMin;
\r
6787 tr.chrg.cpMin = --sel.cpMin;
\r
6788 if (sel.cpMin < 0) break;
\r
6789 tr.lpstrText = name;
\r
6790 SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr);
\r
6791 } while (isalpha(name[0]) || isdigit(name[0]) || name[0] == '-');
\r
6795 tr.chrg.cpMin = sel.cpMax;
\r
6796 tr.chrg.cpMax = ++sel.cpMax;
\r
6797 tr.lpstrText = name;
\r
6798 if (SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr) < 1) break;
\r
6799 } while (isalpha(name[0]) || isdigit(name[0]) || name[0] == '-');
\r
6802 if (sel.cpMax == sel.cpMin || sel.cpMax - sel.cpMin > MSG_SIZ/2) {
\r
6803 MessageBeep(MB_ICONEXCLAMATION);
\r
6807 tr.lpstrText = name;
\r
6808 SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr);
\r
6810 if (sel.cpMax - sel.cpMin > MSG_SIZ/2) {
\r
6811 MessageBeep(MB_ICONEXCLAMATION);
\r
6814 SendMessage(hwnd, EM_GETSELTEXT, 0, (LPARAM) name);
\r
6817 if(strstr(command, "%s")) snprintf(buf, MSG_SIZ, command, name); else
\r
6818 snprintf(buf, MSG_SIZ, "%s %s", command, name);
\r
6819 SetWindowText(hInput, buf);
\r
6820 SendMessage(hInput, WM_CHAR, '\r', 0);
\r
6822 if(!strcmp(command, "chat")) { ChatPopUp(name); return; }
\r
6823 snprintf(buf, MSG_SIZ, "%s %s ", command, name); /* trailing space */
\r
6824 SetWindowText(hInput, buf);
\r
6825 sel.cpMin = 999999;
\r
6826 sel.cpMax = 999999;
\r
6827 SendMessage(hInput, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6833 ConsoleTextSubclass(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
6838 switch (message) {
\r
6840 if (!(GetKeyState(VK_CONTROL) & ~1)) break;
\r
6843 SendMessage(hwnd, EM_LINESCROLL, 0, -999999);
\r
6846 sel.cpMin = 999999;
\r
6847 sel.cpMax = 999999;
\r
6848 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6849 SendMessage(hwnd, EM_SCROLLCARET, 0, 0);
\r
6854 if(wParam != '\022') {
\r
6855 if (wParam == '\t') {
\r
6856 if (GetKeyState(VK_SHIFT) < 0) {
\r
6858 if (IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE);
\r
6859 if (buttonDesc[0].hwnd) {
\r
6860 SetFocus(buttonDesc[0].hwnd);
\r
6862 SetFocus(hwndMain);
\r
6866 SetFocus(GetDlgItem(hwndConsole, OPT_ConsoleInput));
\r
6869 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6870 JAWS_DELETE( SetFocus(hInput); )
\r
6871 SendMessage(hInput, message, wParam, lParam);
\r
6874 } // [HGM] navigate: for Ctrl+R, flow into nex case (moved up here) to summon up menu
\r
6875 case WM_RBUTTONDOWN:
\r
6876 if (!(GetKeyState(VK_SHIFT) & ~1)) {
\r
6877 /* Move selection here if it was empty */
\r
6879 pt.x = LOWORD(lParam);
\r
6880 pt.y = HIWORD(lParam);
\r
6881 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6882 if (sel.cpMin == sel.cpMax) {
\r
6883 sel.cpMin = SendMessage(hwnd, EM_CHARFROMPOS, 0, (LPARAM)&pt); /*doc is wrong*/
\r
6884 sel.cpMax = sel.cpMin;
\r
6885 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6887 SendMessage(hwnd, EM_HIDESELECTION, FALSE, FALSE);
\r
6888 { // [HGM] chatclick: code moved here from WM_RBUTTONUP case, to have menu appear on down-click
\r
6890 HMENU hmenu = LoadIcsTextMenu(icsTextMenuEntry);
\r
6891 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6892 if (sel.cpMin == sel.cpMax) {
\r
6893 EnableMenuItem(hmenu, IDM_Copy, MF_BYCOMMAND|MF_GRAYED);
\r
6894 EnableMenuItem(hmenu, IDM_QuickPaste, MF_BYCOMMAND|MF_GRAYED);
\r
6896 if (!IsClipboardFormatAvailable(CF_TEXT)) {
\r
6897 EnableMenuItem(hmenu, IDM_Paste, MF_BYCOMMAND|MF_GRAYED);
\r
6899 pt.x = LOWORD(lParam)-30; // [HGM] chatclick: make menu pop up with pointer above upper-right item
\r
6900 pt.y = HIWORD(lParam)-10; // make it appear as if mouse moved there, so it will be selected on up-click
\r
6901 PostMessage(hwnd, WM_MOUSEMOVE, wParam, lParam+5);
\r
6902 MenuPopup(hwnd, pt, hmenu, -1);
\r
6906 case WM_RBUTTONUP:
\r
6907 if (GetKeyState(VK_SHIFT) & ~1) {
\r
6908 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
6909 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
6913 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6915 return SendMessage(hInput, message, wParam, lParam);
\r
6916 case WM_MBUTTONDOWN:
\r
6917 return SendMessage(hwnd, WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
6919 switch (LOWORD(wParam)) {
\r
6920 case IDM_QuickPaste:
\r
6922 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6923 if (sel.cpMin == sel.cpMax) {
\r
6924 MessageBeep(MB_ICONEXCLAMATION);
\r
6927 SendMessage(hwnd, WM_COPY, 0, 0);
\r
6928 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6929 SendMessage(hInput, WM_PASTE, 0, 0);
\r
6934 SendMessage(hwnd, WM_CUT, 0, 0);
\r
6937 SendMessage(hwnd, WM_PASTE, 0, 0);
\r
6940 SendMessage(hwnd, WM_COPY, 0, 0);
\r
6944 int i = LOWORD(wParam) - IDM_CommandX;
\r
6945 if (i >= 0 && i < ICS_TEXT_MENU_SIZE &&
\r
6946 icsTextMenuEntry[i].command != NULL) {
\r
6947 CommandX(hwnd, icsTextMenuEntry[i].command,
\r
6948 icsTextMenuEntry[i].getname,
\r
6949 icsTextMenuEntry[i].immediate);
\r
6957 return (*consoleTextWindowProc)(hwnd, message, wParam, lParam);
\r
6960 WNDPROC consoleInputWindowProc;
\r
6963 ConsoleInputSubclass(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
6965 char buf[MSG_SIZ];
\r
6967 static BOOL sendNextChar = FALSE;
\r
6968 static BOOL quoteNextChar = FALSE;
\r
6969 InputSource *is = consoleInputSource;
\r
6973 switch (message) {
\r
6975 if (!appData.localLineEditing || sendNextChar) {
\r
6976 is->buf[0] = (CHAR) wParam;
\r
6978 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
6979 sendNextChar = FALSE;
\r
6982 if (quoteNextChar) {
\r
6983 buf[0] = (char) wParam;
\r
6984 buf[1] = NULLCHAR;
\r
6985 SendMessage(hwnd, EM_REPLACESEL, TRUE, (LPARAM) buf);
\r
6986 quoteNextChar = FALSE;
\r
6990 case '\r': /* Enter key */
\r
6991 is->count = GetWindowText(hwnd, is->buf, INPUT_SOURCE_BUF_SIZE-1);
\r
6992 if (consoleEcho) SaveInHistory(is->buf);
\r
6993 is->buf[is->count++] = '\n';
\r
6994 is->buf[is->count] = NULLCHAR;
\r
6995 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
6996 if (consoleEcho) {
\r
6997 ConsoleOutput(is->buf, is->count, TRUE);
\r
6998 } else if (appData.localLineEditing) {
\r
6999 ConsoleOutput("\n", 1, TRUE);
\r
7002 case '\033': /* Escape key */
\r
7003 SetWindowText(hwnd, "");
\r
7004 cf.cbSize = sizeof(CHARFORMAT);
\r
7005 cf.dwMask = CFM_COLOR|CFM_BOLD|CFM_ITALIC|CFM_UNDERLINE|CFM_STRIKEOUT;
\r
7006 if (consoleEcho) {
\r
7007 cf.crTextColor = textAttribs[ColorNormal].color;
\r
7009 cf.crTextColor = COLOR_ECHOOFF;
\r
7011 cf.dwEffects = textAttribs[ColorNormal].effects;
\r
7012 SendMessage(hwnd, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&cf);
\r
7014 case '\t': /* Tab key */
\r
7015 if (GetKeyState(VK_SHIFT) < 0) {
\r
7017 SetFocus(GetDlgItem(hwndConsole, OPT_ConsoleText));
\r
7020 if (IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE);
\r
7021 if (buttonDesc[0].hwnd) {
\r
7022 SetFocus(buttonDesc[0].hwnd);
\r
7024 SetFocus(hwndMain);
\r
7028 case '\023': /* Ctrl+S */
\r
7029 sendNextChar = TRUE;
\r
7031 case '\021': /* Ctrl+Q */
\r
7032 quoteNextChar = TRUE;
\r
7042 GetWindowText(hwnd, buf, MSG_SIZ);
\r
7043 p = PrevInHistory(buf);
\r
7045 SetWindowText(hwnd, p);
\r
7046 sel.cpMin = 999999;
\r
7047 sel.cpMax = 999999;
\r
7048 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7053 p = NextInHistory();
\r
7055 SetWindowText(hwnd, p);
\r
7056 sel.cpMin = 999999;
\r
7057 sel.cpMax = 999999;
\r
7058 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7064 if (!(GetKeyState(VK_CONTROL) & ~1)) break;
\r
7068 SendDlgItemMessage(hwndConsole, OPT_ConsoleText, message, wParam, lParam);
\r
7072 case WM_MBUTTONDOWN:
\r
7073 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
7074 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
7076 case WM_RBUTTONUP:
\r
7077 if (GetKeyState(VK_SHIFT) & ~1) {
\r
7078 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
7079 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
7083 hmenu = LoadMenu(hInst, "InputMenu");
\r
7084 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
7085 if (sel.cpMin == sel.cpMax) {
\r
7086 EnableMenuItem(hmenu, IDM_Copy, MF_BYCOMMAND|MF_GRAYED);
\r
7087 EnableMenuItem(hmenu, IDM_Cut, MF_BYCOMMAND|MF_GRAYED);
\r
7089 if (!IsClipboardFormatAvailable(CF_TEXT)) {
\r
7090 EnableMenuItem(hmenu, IDM_Paste, MF_BYCOMMAND|MF_GRAYED);
\r
7092 pt.x = LOWORD(lParam);
\r
7093 pt.y = HIWORD(lParam);
\r
7094 MenuPopup(hwnd, pt, hmenu, -1);
\r
7098 switch (LOWORD(wParam)) {
\r
7100 SendMessage(hwnd, EM_UNDO, 0, 0);
\r
7102 case IDM_SelectAll:
\r
7104 sel.cpMax = -1; /*999999?*/
\r
7105 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7108 SendMessage(hwnd, WM_CUT, 0, 0);
\r
7111 SendMessage(hwnd, WM_PASTE, 0, 0);
\r
7114 SendMessage(hwnd, WM_COPY, 0, 0);
\r
7119 return (*consoleInputWindowProc)(hwnd, message, wParam, lParam);
\r
7122 #define CO_MAX 100000
\r
7123 #define CO_TRIM 1000
\r
7126 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
7128 static SnapData sd;
\r
7129 HWND hText, hInput;
\r
7131 static int sizeX, sizeY;
\r
7132 int newSizeX, newSizeY;
\r
7136 hText = GetDlgItem(hDlg, OPT_ConsoleText);
\r
7137 hInput = GetDlgItem(hDlg, OPT_ConsoleInput);
\r
7139 switch (message) {
\r
7141 if (((NMHDR*)lParam)->code == EN_LINK)
\r
7143 ENLINK *pLink = (ENLINK*)lParam;
\r
7144 if (pLink->msg == WM_LBUTTONUP)
\r
7148 tr.chrg = pLink->chrg;
\r
7149 tr.lpstrText = malloc(1+tr.chrg.cpMax-tr.chrg.cpMin);
\r
7150 SendMessage(hText, EM_GETTEXTRANGE, 0, (LPARAM)&tr);
\r
7151 ShellExecute(NULL, "open", tr.lpstrText, NULL, NULL, SW_SHOW);
\r
7152 free(tr.lpstrText);
\r
7156 case WM_INITDIALOG: /* message: initialize dialog box */
\r
7157 hwndConsole = hDlg;
\r
7159 consoleTextWindowProc = (WNDPROC)
\r
7160 SetWindowLong(hText, GWL_WNDPROC, (LONG) ConsoleTextSubclass);
\r
7161 SendMessage(hText, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
7162 consoleInputWindowProc = (WNDPROC)
\r
7163 SetWindowLong(hInput, GWL_WNDPROC, (LONG) ConsoleInputSubclass);
\r
7164 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
7165 Colorize(ColorNormal, TRUE);
\r
7166 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &consoleCF);
\r
7167 ChangedConsoleFont();
\r
7168 GetClientRect(hDlg, &rect);
\r
7169 sizeX = rect.right;
\r
7170 sizeY = rect.bottom;
\r
7171 if (wpConsole.x != CW_USEDEFAULT && wpConsole.y != CW_USEDEFAULT &&
\r
7172 wpConsole.width != CW_USEDEFAULT && wpConsole.height != CW_USEDEFAULT) {
\r
7173 WINDOWPLACEMENT wp;
\r
7174 EnsureOnScreen(&wpConsole.x, &wpConsole.y, 0, 0);
\r
7175 wp.length = sizeof(WINDOWPLACEMENT);
\r
7177 wp.showCmd = SW_SHOW;
\r
7178 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
7179 wp.rcNormalPosition.left = wpConsole.x;
\r
7180 wp.rcNormalPosition.right = wpConsole.x + wpConsole.width;
\r
7181 wp.rcNormalPosition.top = wpConsole.y;
\r
7182 wp.rcNormalPosition.bottom = wpConsole.y + wpConsole.height;
\r
7183 SetWindowPlacement(hDlg, &wp);
\r
7186 // [HGM] Chessknight's change 2004-07-13
\r
7187 else { /* Determine Defaults */
\r
7188 WINDOWPLACEMENT wp;
\r
7189 wpConsole.x = wpMain.width + 1;
\r
7190 wpConsole.y = wpMain.y;
\r
7191 wpConsole.width = screenWidth - wpMain.width;
\r
7192 wpConsole.height = wpMain.height;
\r
7193 EnsureOnScreen(&wpConsole.x, &wpConsole.y, 0, 0);
\r
7194 wp.length = sizeof(WINDOWPLACEMENT);
\r
7196 wp.showCmd = SW_SHOW;
\r
7197 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
7198 wp.rcNormalPosition.left = wpConsole.x;
\r
7199 wp.rcNormalPosition.right = wpConsole.x + wpConsole.width;
\r
7200 wp.rcNormalPosition.top = wpConsole.y;
\r
7201 wp.rcNormalPosition.bottom = wpConsole.y + wpConsole.height;
\r
7202 SetWindowPlacement(hDlg, &wp);
\r
7205 // Allow hText to highlight URLs and send notifications on them
\r
7206 wMask = (WORD) SendMessage(hText, EM_GETEVENTMASK, 0, 0L);
\r
7207 SendMessage(hText, EM_SETEVENTMASK, 0, wMask | ENM_LINK);
\r
7208 SendMessage(hText, EM_AUTOURLDETECT, TRUE, 0L);
\r
7209 SetWindowLong(hText, GWL_USERDATA, 79); // initialize the text window's width
\r
7223 if (IsIconic(hDlg)) break;
\r
7224 newSizeX = LOWORD(lParam);
\r
7225 newSizeY = HIWORD(lParam);
\r
7226 if (sizeX != newSizeX || sizeY != newSizeY) {
\r
7227 RECT rectText, rectInput;
\r
7229 int newTextHeight, newTextWidth;
\r
7230 GetWindowRect(hText, &rectText);
\r
7231 newTextWidth = rectText.right - rectText.left + newSizeX - sizeX;
\r
7232 newTextHeight = rectText.bottom - rectText.top + newSizeY - sizeY;
\r
7233 if (newTextHeight < 0) {
\r
7234 newSizeY += -newTextHeight;
\r
7235 newTextHeight = 0;
\r
7237 SetWindowPos(hText, NULL, 0, 0,
\r
7238 newTextWidth, newTextHeight, SWP_NOZORDER|SWP_NOMOVE);
\r
7239 GetWindowRect(hInput, &rectInput); /* gives screen coords */
\r
7240 pt.x = rectInput.left;
\r
7241 pt.y = rectInput.top + newSizeY - sizeY;
\r
7242 ScreenToClient(hDlg, &pt);
\r
7243 SetWindowPos(hInput, NULL,
\r
7244 pt.x, pt.y, /* needs client coords */
\r
7245 rectInput.right - rectInput.left + newSizeX - sizeX,
\r
7246 rectInput.bottom - rectInput.top, SWP_NOZORDER);
\r
7252 case WM_GETMINMAXINFO:
\r
7253 /* Prevent resizing window too small */
\r
7254 mmi = (MINMAXINFO *) lParam;
\r
7255 mmi->ptMinTrackSize.x = 100;
\r
7256 mmi->ptMinTrackSize.y = 100;
\r
7259 /* [AS] Snapping */
\r
7260 case WM_ENTERSIZEMOVE:
\r
7261 return OnEnterSizeMove( &sd, hDlg, wParam, lParam );
\r
7264 return OnSizing( &sd, hDlg, wParam, lParam );
\r
7267 return OnMoving( &sd, hDlg, wParam, lParam );
\r
7269 case WM_EXITSIZEMOVE:
\r
7270 UpdateICSWidth(hText);
\r
7271 return OnExitSizeMove( &sd, hDlg, wParam, lParam );
\r
7274 return DefWindowProc(hDlg, message, wParam, lParam);
\r
7282 if (hwndConsole) return;
\r
7283 hCons = CreateDialog(hInst, szConsoleName, 0, NULL);
\r
7284 SendMessage(hCons, WM_INITDIALOG, 0, 0);
\r
7289 ConsoleOutput(char* data, int length, int forceVisible)
\r
7294 char buf[CO_MAX+1];
\r
7297 static int delayLF = 0;
\r
7298 CHARRANGE savesel, sel;
\r
7300 if (hwndConsole == NULL || length > CO_MAX-100 || length == 0) return;
\r
7308 while (length--) {
\r
7316 } else if (*p == '\007') {
\r
7317 MyPlaySound(&sounds[(int)SoundBell]);
\r
7324 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
7325 SendMessage(hText, EM_HIDESELECTION, TRUE, FALSE);
\r
7326 /* Save current selection */
\r
7327 SendMessage(hText, EM_EXGETSEL, 0, (LPARAM)&savesel);
\r
7328 exlen = GetWindowTextLength(hText);
\r
7329 /* Find out whether current end of text is visible */
\r
7330 SendMessage(hText, EM_GETRECT, 0, (LPARAM) &rect);
\r
7331 SendMessage(hText, EM_POSFROMCHAR, (WPARAM) &pEnd, exlen);
\r
7332 /* Trim existing text if it's too long */
\r
7333 if (exlen + (q - buf) > CO_MAX) {
\r
7334 trim = (CO_TRIM > (q - buf)) ? CO_TRIM : (q - buf);
\r
7337 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7338 SendMessage(hText, EM_REPLACESEL, 0, (LPARAM)"");
\r
7340 savesel.cpMin -= trim;
\r
7341 savesel.cpMax -= trim;
\r
7342 if (exlen < 0) exlen = 0;
\r
7343 if (savesel.cpMin < 0) savesel.cpMin = 0;
\r
7344 if (savesel.cpMax < savesel.cpMin) savesel.cpMax = savesel.cpMin;
\r
7346 /* Append the new text */
\r
7347 sel.cpMin = exlen;
\r
7348 sel.cpMax = exlen;
\r
7349 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7350 SendMessage(hText, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&consoleCF);
\r
7351 SendMessage(hText, EM_REPLACESEL, 0, (LPARAM) buf);
\r
7352 if (forceVisible || exlen == 0 ||
\r
7353 (rect.left <= pEnd.x && pEnd.x < rect.right &&
\r
7354 rect.top <= pEnd.y && pEnd.y < rect.bottom)) {
\r
7355 /* Scroll to make new end of text visible if old end of text
\r
7356 was visible or new text is an echo of user typein */
\r
7357 sel.cpMin = 9999999;
\r
7358 sel.cpMax = 9999999;
\r
7359 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7360 SendMessage(hText, EM_HIDESELECTION, FALSE, FALSE);
\r
7361 SendMessage(hText, EM_SCROLLCARET, 0, 0);
\r
7362 SendMessage(hText, EM_HIDESELECTION, TRUE, FALSE);
\r
7364 if (savesel.cpMax == exlen || forceVisible) {
\r
7365 /* Move insert point to new end of text if it was at the old
\r
7366 end of text or if the new text is an echo of user typein */
\r
7367 sel.cpMin = 9999999;
\r
7368 sel.cpMax = 9999999;
\r
7369 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7371 /* Restore previous selection */
\r
7372 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&savesel);
\r
7374 SendMessage(hText, EM_HIDESELECTION, FALSE, FALSE);
\r
7381 DisplayHoldingsCount(HDC hdc, int x, int y, int rightAlign, int copyNumber)
\r
7385 COLORREF oldFg, oldBg;
\r
7390 snprintf(buf, sizeof(buf)/sizeof(buf[0]),"%d", copyNumber); else buf[0] = 0;
\r
7392 oldFg = SetTextColor(hdc, RGB(255, 255, 255)); /* white */
\r
7393 oldBg = SetBkColor(hdc, RGB(0, 0, 0)); /* black */
\r
7394 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
7397 rect.right = x + squareSize;
\r
7399 rect.bottom = y + squareSize;
\r
7402 ExtTextOut(hdc, x + MESSAGE_LINE_LEFTMARGIN
\r
7403 + (rightAlign ? (squareSize*2)/3 : 0),
\r
7404 y, ETO_CLIPPED|ETO_OPAQUE,
\r
7405 &rect, str, strlen(str), NULL);
\r
7407 (void) SetTextColor(hdc, oldFg);
\r
7408 (void) SetBkColor(hdc, oldBg);
\r
7409 (void) SelectObject(hdc, oldFont);
\r
7413 DisplayAClock(HDC hdc, int timeRemaining, int highlight,
\r
7414 RECT *rect, char *color, char *flagFell)
\r
7418 COLORREF oldFg, oldBg;
\r
7421 if (appData.clockMode) {
\r
7423 snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%c %s %s", color[0], TimeString(timeRemaining), flagFell);
\r
7425 snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%s:%c%s %s", color, (logoHeight>0 ? 0 : ' '), TimeString(timeRemaining), flagFell);
\r
7432 oldFg = SetTextColor(hdc, RGB(255, 255, 255)); /* white */
\r
7433 oldBg = SetBkColor(hdc, RGB(0, 0, 0)); /* black */
\r
7435 oldFg = SetTextColor(hdc, RGB(0, 0, 0)); /* black */
\r
7436 oldBg = SetBkColor(hdc, RGB(255, 255, 255)); /* white */
\r
7438 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
7442 ExtTextOut(hdc, rect->left + MESSAGE_LINE_LEFTMARGIN,
\r
7443 rect->top, ETO_CLIPPED|ETO_OPAQUE,
\r
7444 rect, str, strlen(str), NULL);
\r
7445 if(logoHeight > 0 && appData.clockMode) {
\r
7447 snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%s %s", buf+7, flagFell);
\r
7448 r.top = rect->top + logoHeight/2;
\r
7449 r.left = rect->left;
\r
7450 r.right = rect->right;
\r
7451 r.bottom = rect->bottom;
\r
7452 ExtTextOut(hdc, rect->left + MESSAGE_LINE_LEFTMARGIN,
\r
7453 r.top, ETO_CLIPPED|ETO_OPAQUE,
\r
7454 &r, str, strlen(str), NULL);
\r
7456 (void) SetTextColor(hdc, oldFg);
\r
7457 (void) SetBkColor(hdc, oldBg);
\r
7458 (void) SelectObject(hdc, oldFont);
\r
7463 DoReadFile(HANDLE hFile, char *buf, int count, DWORD *outCount,
\r
7469 if( count <= 0 ) {
\r
7470 if (appData.debugMode) {
\r
7471 fprintf( debugFP, "DoReadFile: trying to read past end of buffer, overflow = %d\n", count );
\r
7474 return ERROR_INVALID_USER_BUFFER;
\r
7477 ResetEvent(ovl->hEvent);
\r
7478 ovl->Offset = ovl->OffsetHigh = 0;
\r
7479 ok = ReadFile(hFile, buf, count, outCount, ovl);
\r
7483 err = GetLastError();
\r
7484 if (err == ERROR_IO_PENDING) {
\r
7485 ok = GetOverlappedResult(hFile, ovl, outCount, TRUE);
\r
7489 err = GetLastError();
\r
7496 DoWriteFile(HANDLE hFile, char *buf, int count, DWORD *outCount,
\r
7501 ResetEvent(ovl->hEvent);
\r
7502 ovl->Offset = ovl->OffsetHigh = 0;
\r
7503 ok = WriteFile(hFile, buf, count, outCount, ovl);
\r
7507 err = GetLastError();
\r
7508 if (err == ERROR_IO_PENDING) {
\r
7509 ok = GetOverlappedResult(hFile, ovl, outCount, TRUE);
\r
7513 err = GetLastError();
\r
7519 /* [AS] If input is line by line and a line exceed the buffer size, force an error */
\r
7520 void CheckForInputBufferFull( InputSource * is )
\r
7522 if( is->lineByLine && (is->next - is->buf) >= INPUT_SOURCE_BUF_SIZE ) {
\r
7523 /* Look for end of line */
\r
7524 char * p = is->buf;
\r
7526 while( p < is->next && *p != '\n' ) {
\r
7530 if( p >= is->next ) {
\r
7531 if (appData.debugMode) {
\r
7532 fprintf( debugFP, "Input line exceeded buffer size (source id=%lu)\n", is->id );
\r
7535 is->error = ERROR_BROKEN_PIPE; /* [AS] Just any non-successful code! */
\r
7536 is->count = (DWORD) -1;
\r
7537 is->next = is->buf;
\r
7543 InputThread(LPVOID arg)
\r
7548 is = (InputSource *) arg;
\r
7549 ovl.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
\r
7550 ovl.Internal = ovl.InternalHigh = ovl.Offset = ovl.OffsetHigh = 0;
\r
7551 while (is->hThread != NULL) {
\r
7552 is->error = DoReadFile(is->hFile, is->next,
\r
7553 INPUT_SOURCE_BUF_SIZE - (is->next - is->buf),
\r
7554 &is->count, &ovl);
\r
7555 if (is->error == NO_ERROR) {
\r
7556 is->next += is->count;
\r
7558 if (is->error == ERROR_BROKEN_PIPE) {
\r
7559 /* Correct for MS brain damage. EOF reading a pipe is not an error. */
\r
7562 is->count = (DWORD) -1;
\r
7563 /* [AS] The (is->count <= 0) check below is not useful for unsigned values! */
\r
7568 CheckForInputBufferFull( is );
\r
7570 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7572 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7574 if (is->count <= 0) break; /* Quit on EOF or error */
\r
7577 CloseHandle(ovl.hEvent);
\r
7578 CloseHandle(is->hFile);
\r
7580 if (appData.debugMode) {
\r
7581 fprintf( debugFP, "Input thread terminated (id=%lu, error=%d, count=%ld)\n", is->id, is->error, is->count );
\r
7588 /* Windows 95 beta 2 won't let you do overlapped i/o on a console or pipe */
\r
7590 NonOvlInputThread(LPVOID arg)
\r
7597 is = (InputSource *) arg;
\r
7598 while (is->hThread != NULL) {
\r
7599 is->error = ReadFile(is->hFile, is->next,
\r
7600 INPUT_SOURCE_BUF_SIZE - (is->next - is->buf),
\r
7601 &is->count, NULL) ? NO_ERROR : GetLastError();
\r
7602 if (is->error == NO_ERROR) {
\r
7603 /* Change CRLF to LF */
\r
7604 if (is->next > is->buf) {
\r
7606 i = is->count + 1;
\r
7614 if (prev == '\r' && *p == '\n') {
\r
7626 if (is->error == ERROR_BROKEN_PIPE) {
\r
7627 /* Correct for MS brain damage. EOF reading a pipe is not an error. */
\r
7630 is->count = (DWORD) -1;
\r
7634 CheckForInputBufferFull( is );
\r
7636 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7638 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7640 if (is->count < 0) break; /* Quit on error */
\r
7642 CloseHandle(is->hFile);
\r
7647 SocketInputThread(LPVOID arg)
\r
7651 is = (InputSource *) arg;
\r
7652 while (is->hThread != NULL) {
\r
7653 is->count = recv(is->sock, is->buf, INPUT_SOURCE_BUF_SIZE, 0);
\r
7654 if ((int)is->count == SOCKET_ERROR) {
\r
7655 is->count = (DWORD) -1;
\r
7656 is->error = WSAGetLastError();
\r
7658 is->error = NO_ERROR;
\r
7659 is->next += is->count;
\r
7660 if (is->count == 0 && is->second == is) {
\r
7661 /* End of file on stderr; quit with no message */
\r
7665 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7667 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7669 if (is->count <= 0) break; /* Quit on EOF or error */
\r
7675 InputEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
7679 is = (InputSource *) lParam;
\r
7680 if (is->lineByLine) {
\r
7681 /* Feed in lines one by one */
\r
7682 char *p = is->buf;
\r
7684 while (q < is->next) {
\r
7685 if (*q++ == '\n') {
\r
7686 (is->func)(is, is->closure, p, q - p, NO_ERROR);
\r
7691 /* Move any partial line to the start of the buffer */
\r
7693 while (p < is->next) {
\r
7698 if (is->error != NO_ERROR || is->count == 0) {
\r
7699 /* Notify backend of the error. Note: If there was a partial
\r
7700 line at the end, it is not flushed through. */
\r
7701 (is->func)(is, is->closure, is->buf, is->count, is->error);
\r
7704 /* Feed in the whole chunk of input at once */
\r
7705 (is->func)(is, is->closure, is->buf, is->count, is->error);
\r
7706 is->next = is->buf;
\r
7710 /*---------------------------------------------------------------------------*\
\r
7712 * Menu enables. Used when setting various modes.
\r
7714 \*---------------------------------------------------------------------------*/
\r
7722 GreyRevert(Boolean grey)
\r
7723 { // [HGM] vari: for retracting variations in local mode
\r
7724 HMENU hmenu = GetMenu(hwndMain);
\r
7725 EnableMenuItem(hmenu, IDM_Revert, MF_BYCOMMAND|(grey ? MF_GRAYED : MF_ENABLED));
\r
7726 EnableMenuItem(hmenu, IDM_Annotate, MF_BYCOMMAND|(grey ? MF_GRAYED : MF_ENABLED));
\r
7730 SetMenuEnables(HMENU hmenu, Enables *enab)
\r
7732 while (enab->item > 0) {
\r
7733 (void) EnableMenuItem(hmenu, enab->item, enab->flags);
\r
7738 Enables gnuEnables[] = {
\r
7739 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7740 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7741 { IDM_IcsClient, MF_BYCOMMAND|MF_GRAYED },
\r
7742 { IDM_Accept, MF_BYCOMMAND|MF_GRAYED },
\r
7743 { IDM_Decline, MF_BYCOMMAND|MF_GRAYED },
\r
7744 { IDM_Rematch, MF_BYCOMMAND|MF_GRAYED },
\r
7745 { IDM_Adjourn, MF_BYCOMMAND|MF_GRAYED },
\r
7746 { IDM_StopExamining, MF_BYCOMMAND|MF_GRAYED },
\r
7747 { IDM_StopObserving, MF_BYCOMMAND|MF_GRAYED },
\r
7748 { IDM_Upload, MF_BYCOMMAND|MF_GRAYED },
\r
7749 { IDM_Revert, MF_BYCOMMAND|MF_GRAYED },
\r
7750 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7751 { IDM_NewChat, MF_BYCOMMAND|MF_GRAYED },
\r
7755 Enables icsEnables[] = {
\r
7756 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7757 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7758 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7759 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7760 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7761 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7762 { IDM_MachineBoth, MF_BYCOMMAND|MF_GRAYED },
\r
7763 { IDM_AnalysisMode, MF_BYCOMMAND|MF_ENABLED },
\r
7764 { IDM_AnalyzeFile, MF_BYCOMMAND|MF_GRAYED },
\r
7765 { IDM_TimeControl, MF_BYCOMMAND|MF_GRAYED },
\r
7766 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7767 { IDM_Hint, MF_BYCOMMAND|MF_GRAYED },
\r
7768 { IDM_Book, MF_BYCOMMAND|MF_GRAYED },
\r
7769 { IDM_IcsOptions, MF_BYCOMMAND|MF_ENABLED },
\r
7770 { IDM_Engine1Options, MF_BYCOMMAND|MF_GRAYED },
\r
7771 { IDM_Engine2Options, MF_BYCOMMAND|MF_GRAYED },
\r
7772 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7777 Enables zippyEnables[] = {
\r
7778 { IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },
\r
7779 { IDM_Hint, MF_BYCOMMAND|MF_ENABLED },
\r
7780 { IDM_Book, MF_BYCOMMAND|MF_ENABLED },
\r
7781 { IDM_Engine1Options, MF_BYCOMMAND|MF_ENABLED },
\r
7786 Enables ncpEnables[] = {
\r
7787 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7788 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7789 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7790 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7791 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7792 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7793 { IDM_AnalysisMode, MF_BYCOMMAND|MF_GRAYED },
\r
7794 { IDM_AnalyzeFile, MF_BYCOMMAND|MF_GRAYED },
\r
7795 { IDM_IcsClient, MF_BYCOMMAND|MF_GRAYED },
\r
7796 { ACTION_POS, MF_BYPOSITION|MF_GRAYED },
\r
7797 { IDM_Revert, MF_BYCOMMAND|MF_GRAYED },
\r
7798 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7799 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7800 { IDM_RetractMove, MF_BYCOMMAND|MF_GRAYED },
\r
7801 { IDM_TimeControl, MF_BYCOMMAND|MF_GRAYED },
\r
7802 { IDM_Hint, MF_BYCOMMAND|MF_GRAYED },
\r
7803 { IDM_Book, MF_BYCOMMAND|MF_GRAYED },
\r
7804 { IDM_MachineBoth, MF_BYCOMMAND|MF_GRAYED },
\r
7805 { IDM_NewChat, MF_BYCOMMAND|MF_GRAYED },
\r
7806 { IDM_Engine1Options, MF_BYCOMMAND|MF_GRAYED },
\r
7807 { IDM_Engine2Options, MF_BYCOMMAND|MF_GRAYED },
\r
7811 Enables trainingOnEnables[] = {
\r
7812 { IDM_EditComment, MF_BYCOMMAND|MF_GRAYED },
\r
7813 { IDM_Pause, MF_BYCOMMAND|MF_GRAYED },
\r
7814 { IDM_Forward, MF_BYCOMMAND|MF_GRAYED },
\r
7815 { IDM_Backward, MF_BYCOMMAND|MF_GRAYED },
\r
7816 { IDM_ToEnd, MF_BYCOMMAND|MF_GRAYED },
\r
7817 { IDM_ToStart, MF_BYCOMMAND|MF_GRAYED },
\r
7818 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7819 { IDM_TruncateGame, MF_BYCOMMAND|MF_GRAYED },
\r
7823 Enables trainingOffEnables[] = {
\r
7824 { IDM_EditComment, MF_BYCOMMAND|MF_ENABLED },
\r
7825 { IDM_Pause, MF_BYCOMMAND|MF_ENABLED },
\r
7826 { IDM_Forward, MF_BYCOMMAND|MF_ENABLED },
\r
7827 { IDM_Backward, MF_BYCOMMAND|MF_ENABLED },
\r
7828 { IDM_ToEnd, MF_BYCOMMAND|MF_ENABLED },
\r
7829 { IDM_ToStart, MF_BYCOMMAND|MF_ENABLED },
\r
7830 { IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },
\r
7831 { IDM_TruncateGame, MF_BYCOMMAND|MF_ENABLED },
\r
7835 /* These modify either ncpEnables or gnuEnables */
\r
7836 Enables cmailEnables[] = {
\r
7837 { IDM_MailMove, MF_BYCOMMAND|MF_ENABLED },
\r
7838 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_ENABLED },
\r
7839 { ACTION_POS, MF_BYPOSITION|MF_ENABLED },
\r
7840 { IDM_CallFlag, MF_BYCOMMAND|MF_GRAYED },
\r
7841 { IDM_Draw, MF_BYCOMMAND|MF_ENABLED },
\r
7842 { IDM_Adjourn, MF_BYCOMMAND|MF_GRAYED },
\r
7843 { IDM_Abort, MF_BYCOMMAND|MF_GRAYED },
\r
7847 Enables machineThinkingEnables[] = {
\r
7848 { IDM_LoadGame, MF_BYCOMMAND|MF_GRAYED },
\r
7849 { IDM_LoadNextGame, MF_BYCOMMAND|MF_GRAYED },
\r
7850 { IDM_LoadPrevGame, MF_BYCOMMAND|MF_GRAYED },
\r
7851 { IDM_ReloadGame, MF_BYCOMMAND|MF_GRAYED },
\r
7852 { IDM_PasteGame, MF_BYCOMMAND|MF_GRAYED },
\r
7853 { IDM_LoadPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7854 { IDM_LoadNextPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7855 { IDM_LoadPrevPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7856 { IDM_ReloadPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7857 { IDM_PastePosition, MF_BYCOMMAND|MF_GRAYED },
\r
7858 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7859 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7860 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7861 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7862 { IDM_TypeInMove, MF_BYCOMMAND|MF_GRAYED },
\r
7863 { IDM_RetractMove, MF_BYCOMMAND|MF_GRAYED },
\r
7867 Enables userThinkingEnables[] = {
\r
7868 { IDM_LoadGame, MF_BYCOMMAND|MF_ENABLED },
\r
7869 { IDM_LoadNextGame, MF_BYCOMMAND|MF_ENABLED },
\r
7870 { IDM_LoadPrevGame, MF_BYCOMMAND|MF_ENABLED },
\r
7871 { IDM_ReloadGame, MF_BYCOMMAND|MF_ENABLED },
\r
7872 { IDM_PasteGame, MF_BYCOMMAND|MF_ENABLED },
\r
7873 { IDM_LoadPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7874 { IDM_LoadNextPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7875 { IDM_LoadPrevPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7876 { IDM_ReloadPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7877 { IDM_PastePosition, MF_BYCOMMAND|MF_ENABLED },
\r
7878 { IDM_MachineWhite, MF_BYCOMMAND|MF_ENABLED },
\r
7879 { IDM_MachineBlack, MF_BYCOMMAND|MF_ENABLED },
\r
7880 { IDM_TwoMachines, MF_BYCOMMAND|MF_ENABLED },
\r
7881 { IDM_Match, MF_BYCOMMAND|MF_ENABLED },
\r
7882 { IDM_TypeInMove, MF_BYCOMMAND|MF_ENABLED },
\r
7883 { IDM_RetractMove, MF_BYCOMMAND|MF_ENABLED },
\r
7887 /*---------------------------------------------------------------------------*\
\r
7889 * Front-end interface functions exported by XBoard.
\r
7890 * Functions appear in same order as prototypes in frontend.h.
\r
7892 \*---------------------------------------------------------------------------*/
\r
7896 static UINT prevChecked = 0;
\r
7897 static int prevPausing = 0;
\r
7900 if (pausing != prevPausing) {
\r
7901 prevPausing = pausing;
\r
7902 (void) CheckMenuItem(GetMenu(hwndMain), IDM_Pause,
\r
7903 MF_BYCOMMAND|(pausing ? MF_CHECKED : MF_UNCHECKED));
\r
7904 if (hwndPause) SetWindowText(hwndPause, pausing ? "C" : "P");
\r
7907 switch (gameMode) {
\r
7908 case BeginningOfGame:
\r
7909 if (appData.icsActive)
\r
7910 nowChecked = IDM_IcsClient;
\r
7911 else if (appData.noChessProgram)
\r
7912 nowChecked = IDM_EditGame;
\r
7914 nowChecked = IDM_MachineBlack;
\r
7916 case MachinePlaysBlack:
\r
7917 nowChecked = IDM_MachineBlack;
\r
7919 case MachinePlaysWhite:
\r
7920 nowChecked = IDM_MachineWhite;
\r
7922 case TwoMachinesPlay:
\r
7923 nowChecked = matchMode ? IDM_Match : IDM_TwoMachines; // [HGM] match
\r
7926 nowChecked = IDM_AnalysisMode;
\r
7929 nowChecked = IDM_AnalyzeFile;
\r
7932 nowChecked = IDM_EditGame;
\r
7934 case PlayFromGameFile:
\r
7935 nowChecked = IDM_LoadGame;
\r
7937 case EditPosition:
\r
7938 nowChecked = IDM_EditPosition;
\r
7941 nowChecked = IDM_Training;
\r
7943 case IcsPlayingWhite:
\r
7944 case IcsPlayingBlack:
\r
7945 case IcsObserving:
\r
7947 nowChecked = IDM_IcsClient;
\r
7954 if (prevChecked != 0)
\r
7955 (void) CheckMenuItem(GetMenu(hwndMain),
\r
7956 prevChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
7957 if (nowChecked != 0)
\r
7958 (void) CheckMenuItem(GetMenu(hwndMain),
\r
7959 nowChecked, MF_BYCOMMAND|MF_CHECKED);
\r
7961 if (nowChecked == IDM_LoadGame || nowChecked == IDM_Training) {
\r
7962 (void) EnableMenuItem(GetMenu(hwndMain), IDM_Training,
\r
7963 MF_BYCOMMAND|MF_ENABLED);
\r
7965 (void) EnableMenuItem(GetMenu(hwndMain),
\r
7966 IDM_Training, MF_BYCOMMAND|MF_GRAYED);
\r
7969 prevChecked = nowChecked;
\r
7971 /* [DM] icsEngineAnalyze - Do a sceure check too */
\r
7972 if (appData.icsActive) {
\r
7973 if (appData.icsEngineAnalyze) {
\r
7974 (void) CheckMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
7975 MF_BYCOMMAND|MF_CHECKED);
\r
7977 (void) CheckMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
7978 MF_BYCOMMAND|MF_UNCHECKED);
\r
7986 HMENU hmenu = GetMenu(hwndMain);
\r
7987 SetMenuEnables(hmenu, icsEnables);
\r
7988 EnableMenuItem(GetSubMenu(hmenu, OPTIONS_POS), ICS_POS,
\r
7989 MF_BYPOSITION|MF_ENABLED);
\r
7991 if (appData.zippyPlay) {
\r
7992 SetMenuEnables(hmenu, zippyEnables);
\r
7993 if (!appData.noChessProgram) /* [DM] icsEngineAnalyze */
\r
7994 (void) EnableMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
7995 MF_BYCOMMAND|MF_ENABLED);
\r
8003 SetMenuEnables(GetMenu(hwndMain), gnuEnables);
\r
8009 HMENU hmenu = GetMenu(hwndMain);
\r
8010 SetMenuEnables(hmenu, ncpEnables);
\r
8011 EnableMenuItem(GetSubMenu(hmenu, OPTIONS_POS), SOUNDS_POS,
\r
8012 MF_BYPOSITION|MF_GRAYED);
\r
8013 DrawMenuBar(hwndMain);
\r
8019 SetMenuEnables(GetMenu(hwndMain), cmailEnables);
\r
8023 SetTrainingModeOn()
\r
8026 SetMenuEnables(GetMenu(hwndMain), trainingOnEnables);
\r
8027 for (i = 0; i < N_BUTTONS; i++) {
\r
8028 if (buttonDesc[i].hwnd != NULL)
\r
8029 EnableWindow(buttonDesc[i].hwnd, FALSE);
\r
8034 VOID SetTrainingModeOff()
\r
8037 SetMenuEnables(GetMenu(hwndMain), trainingOffEnables);
\r
8038 for (i = 0; i < N_BUTTONS; i++) {
\r
8039 if (buttonDesc[i].hwnd != NULL)
\r
8040 EnableWindow(buttonDesc[i].hwnd, TRUE);
\r
8046 SetUserThinkingEnables()
\r
8048 SetMenuEnables(GetMenu(hwndMain), userThinkingEnables);
\r
8052 SetMachineThinkingEnables()
\r
8054 HMENU hMenu = GetMenu(hwndMain);
\r
8055 int flags = MF_BYCOMMAND|MF_ENABLED;
\r
8057 SetMenuEnables(hMenu, machineThinkingEnables);
\r
8059 if (gameMode == MachinePlaysBlack) {
\r
8060 (void)EnableMenuItem(hMenu, IDM_MachineBlack, flags);
\r
8061 } else if (gameMode == MachinePlaysWhite) {
\r
8062 (void)EnableMenuItem(hMenu, IDM_MachineWhite, flags);
\r
8063 } else if (gameMode == TwoMachinesPlay) {
\r
8064 (void)EnableMenuItem(hMenu, matchMode ? IDM_Match : IDM_TwoMachines, flags); // [HGM] match
\r
8070 DisplayTitle(char *str)
\r
8072 char title[MSG_SIZ], *host;
\r
8073 if (str[0] != NULLCHAR) {
\r
8074 safeStrCpy(title, str, sizeof(title)/sizeof(title[0]) );
\r
8075 } else if (appData.icsActive) {
\r
8076 if (appData.icsCommPort[0] != NULLCHAR)
\r
8079 host = appData.icsHost;
\r
8080 snprintf(title, MSG_SIZ, "%s: %s", szTitle, host);
\r
8081 } else if (appData.noChessProgram) {
\r
8082 safeStrCpy(title, szTitle, sizeof(title)/sizeof(title[0]) );
\r
8084 safeStrCpy(title, szTitle, sizeof(title)/sizeof(title[0]) );
\r
8085 strcat(title, ": ");
\r
8086 strcat(title, first.tidy);
\r
8088 SetWindowText(hwndMain, title);
\r
8093 DisplayMessage(char *str1, char *str2)
\r
8097 int remain = MESSAGE_TEXT_MAX - 1;
\r
8100 moveErrorMessageUp = FALSE; /* turned on later by caller if needed */
\r
8101 messageText[0] = NULLCHAR;
\r
8103 len = strlen(str1);
\r
8104 if (len > remain) len = remain;
\r
8105 strncpy(messageText, str1, len);
\r
8106 messageText[len] = NULLCHAR;
\r
8109 if (*str2 && remain >= 2) {
\r
8111 strcat(messageText, " ");
\r
8114 len = strlen(str2);
\r
8115 if (len > remain) len = remain;
\r
8116 strncat(messageText, str2, len);
\r
8118 messageText[MESSAGE_TEXT_MAX - 1] = NULLCHAR;
\r
8120 if (hwndMain == NULL || IsIconic(hwndMain)) return;
\r
8124 hdc = GetDC(hwndMain);
\r
8125 oldFont = SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
8126 ExtTextOut(hdc, messageRect.left, messageRect.top, ETO_CLIPPED|ETO_OPAQUE,
\r
8127 &messageRect, messageText, strlen(messageText), NULL);
\r
8128 (void) SelectObject(hdc, oldFont);
\r
8129 (void) ReleaseDC(hwndMain, hdc);
\r
8133 DisplayError(char *str, int error)
\r
8135 char buf[MSG_SIZ*2], buf2[MSG_SIZ];
\r
8139 safeStrCpy(buf, str, sizeof(buf)/sizeof(buf[0]) );
\r
8141 len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
\r
8142 NULL, error, LANG_NEUTRAL,
\r
8143 (LPSTR) buf2, MSG_SIZ, NULL);
\r
8145 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, buf2);
\r
8147 ErrorMap *em = errmap;
\r
8148 while (em->err != 0 && em->err != error) em++;
\r
8149 if (em->err != 0) {
\r
8150 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, em->msg);
\r
8152 snprintf(buf, 2*MSG_SIZ, "%s:\nError code %d", str, error);
\r
8157 ErrorPopUp(_("Error"), buf);
\r
8162 DisplayMoveError(char *str)
\r
8164 fromX = fromY = -1;
\r
8165 ClearHighlights();
\r
8166 DrawPosition(FALSE, NULL);
\r
8167 if (appData.popupMoveErrors) {
\r
8168 ErrorPopUp(_("Error"), str);
\r
8170 DisplayMessage(str, "");
\r
8171 moveErrorMessageUp = TRUE;
\r
8176 DisplayFatalError(char *str, int error, int exitStatus)
\r
8178 char buf[2*MSG_SIZ], buf2[MSG_SIZ];
\r
8180 char *label = exitStatus ? _("Fatal Error") : _("Exiting");
\r
8183 len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
\r
8184 NULL, error, LANG_NEUTRAL,
\r
8185 (LPSTR) buf2, MSG_SIZ, NULL);
\r
8187 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, buf2);
\r
8189 ErrorMap *em = errmap;
\r
8190 while (em->err != 0 && em->err != error) em++;
\r
8191 if (em->err != 0) {
\r
8192 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, em->msg);
\r
8194 snprintf(buf, 2*MSG_SIZ, "%s:\nError code %d", str, error);
\r
8199 if (appData.debugMode) {
\r
8200 fprintf(debugFP, "%s: %s\n", label, str);
\r
8202 if (appData.popupExitMessage) {
\r
8203 (void) MessageBox(hwndMain, str, label, MB_OK|
\r
8204 (exitStatus ? MB_ICONSTOP : MB_ICONINFORMATION));
\r
8206 ExitEvent(exitStatus);
\r
8211 DisplayInformation(char *str)
\r
8213 (void) MessageBox(hwndMain, str, _("Information"), MB_OK|MB_ICONINFORMATION);
\r
8218 DisplayNote(char *str)
\r
8220 ErrorPopUp(_("Note"), str);
\r
8225 char *title, *question, *replyPrefix;
\r
8230 QuestionDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8232 static QuestionParams *qp;
\r
8233 char reply[MSG_SIZ];
\r
8236 switch (message) {
\r
8237 case WM_INITDIALOG:
\r
8238 qp = (QuestionParams *) lParam;
\r
8239 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8240 Translate(hDlg, DLG_Question);
\r
8241 SetWindowText(hDlg, qp->title);
\r
8242 SetDlgItemText(hDlg, OPT_QuestionText, qp->question);
\r
8243 SetFocus(GetDlgItem(hDlg, OPT_QuestionInput));
\r
8247 switch (LOWORD(wParam)) {
\r
8249 safeStrCpy(reply, qp->replyPrefix, sizeof(reply)/sizeof(reply[0]) );
\r
8250 if (*reply) strcat(reply, " ");
\r
8251 len = strlen(reply);
\r
8252 GetDlgItemText(hDlg, OPT_QuestionInput, reply + len, sizeof(reply) - len);
\r
8253 strcat(reply, "\n");
\r
8254 OutputToProcess(qp->pr, reply, strlen(reply), &err);
\r
8255 EndDialog(hDlg, TRUE);
\r
8256 if (err) DisplayFatalError(_("Error writing to chess program"), err, 1);
\r
8259 EndDialog(hDlg, FALSE);
\r
8270 AskQuestion(char* title, char *question, char *replyPrefix, ProcRef pr)
\r
8272 QuestionParams qp;
\r
8276 qp.question = question;
\r
8277 qp.replyPrefix = replyPrefix;
\r
8279 lpProc = MakeProcInstance((FARPROC)QuestionDialog, hInst);
\r
8280 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_Question),
\r
8281 hwndMain, (DLGPROC)lpProc, (LPARAM)&qp);
\r
8282 FreeProcInstance(lpProc);
\r
8285 /* [AS] Pick FRC position */
\r
8286 LRESULT CALLBACK NewGameFRC_Proc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8288 static int * lpIndexFRC;
\r
8294 case WM_INITDIALOG:
\r
8295 lpIndexFRC = (int *) lParam;
\r
8297 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8298 Translate(hDlg, DLG_NewGameFRC);
\r
8300 SendDlgItemMessage( hDlg, IDC_NFG_Edit, EM_SETLIMITTEXT, sizeof(buf)-1, 0 );
\r
8301 SetDlgItemInt( hDlg, IDC_NFG_Edit, *lpIndexFRC, TRUE );
\r
8302 SendDlgItemMessage( hDlg, IDC_NFG_Edit, EM_SETSEL, 0, -1 );
\r
8303 SetFocus(GetDlgItem(hDlg, IDC_NFG_Edit));
\r
8308 switch( LOWORD(wParam) ) {
\r
8310 *lpIndexFRC = GetDlgItemInt(hDlg, IDC_NFG_Edit, &index_is_ok, TRUE );
\r
8311 EndDialog( hDlg, 0 );
\r
8312 shuffleOpenings = TRUE; /* [HGM] shuffle: switch shuffling on for as long as we stay in current variant */
\r
8315 EndDialog( hDlg, 1 );
\r
8317 case IDC_NFG_Edit:
\r
8318 if( HIWORD(wParam) == EN_CHANGE ) {
\r
8319 GetDlgItemInt(hDlg, IDC_NFG_Edit, &index_is_ok, TRUE );
\r
8321 EnableWindow( GetDlgItem(hDlg, IDOK), index_is_ok );
\r
8324 case IDC_NFG_Random:
\r
8325 snprintf( buf, sizeof(buf)/sizeof(buf[0]), "%d", myrandom() ); /* [HGM] shuffle: no longer limit to 960 */
\r
8326 SetDlgItemText(hDlg, IDC_NFG_Edit, buf );
\r
8339 int index = appData.defaultFrcPosition;
\r
8340 FARPROC lpProc = MakeProcInstance( (FARPROC) NewGameFRC_Proc, hInst );
\r
8342 result = DialogBoxParam( hInst, MAKEINTRESOURCE(DLG_NewGameFRC), hwndMain, (DLGPROC)lpProc, (LPARAM)&index );
\r
8344 if( result == 0 ) {
\r
8345 appData.defaultFrcPosition = index;
\r
8351 /* [AS] Game list options. Refactored by HGM */
\r
8353 HWND gameListOptionsDialog;
\r
8355 // low-level front-end: clear text edit / list widget
\r
8359 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_RESETCONTENT, 0, 0 );
\r
8362 // low-level front-end: clear text edit / list widget
\r
8364 GLT_DeSelectList()
\r
8366 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_SETCURSEL, 0, 0 );
\r
8369 // low-level front-end: append line to text edit / list widget
\r
8371 GLT_AddToList( char *name )
\r
8374 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_ADDSTRING, 0, (LPARAM) name );
\r
8378 // low-level front-end: get line from text edit / list widget
\r
8380 GLT_GetFromList( int index, char *name )
\r
8383 if( SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_GETTEXT, index, (LPARAM) name ) != LB_ERR )
\r
8389 void GLT_MoveSelection( HWND hDlg, int delta )
\r
8391 int idx1 = (int) SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETCURSEL, 0, 0 );
\r
8392 int idx2 = idx1 + delta;
\r
8393 int count = (int) SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETCOUNT, 0, 0 );
\r
8395 if( idx1 >=0 && idx1 < count && idx2 >= 0 && idx2 < count ) {
\r
8398 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETTEXT, idx1, (LPARAM) buf );
\r
8399 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_DELETESTRING, idx1, 0 );
\r
8400 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_INSERTSTRING, idx2, (LPARAM) buf );
\r
8401 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_SETCURSEL, idx2, 0 );
\r
8405 LRESULT CALLBACK GameListOptions_Proc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8409 case WM_INITDIALOG:
\r
8410 gameListOptionsDialog = hDlg; // [HGM] pass through global to keep out off back-end
\r
8412 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8413 Translate(hDlg, DLG_GameListOptions);
\r
8415 /* Initialize list */
\r
8416 GLT_TagsToList( lpUserGLT );
\r
8418 SetFocus( GetDlgItem(hDlg, IDC_GameListTags) );
\r
8423 switch( LOWORD(wParam) ) {
\r
8426 EndDialog( hDlg, 0 );
\r
8429 EndDialog( hDlg, 1 );
\r
8432 case IDC_GLT_Default:
\r
8433 GLT_TagsToList( GLT_DEFAULT_TAGS );
\r
8436 case IDC_GLT_Restore:
\r
8437 GLT_TagsToList( appData.gameListTags );
\r
8441 GLT_MoveSelection( hDlg, -1 );
\r
8444 case IDC_GLT_Down:
\r
8445 GLT_MoveSelection( hDlg, +1 );
\r
8455 int GameListOptions()
\r
8458 FARPROC lpProc = MakeProcInstance( (FARPROC) GameListOptions_Proc, hInst );
\r
8460 safeStrCpy( lpUserGLT, appData.gameListTags ,LPUSERGLT_SIZE );
\r
8462 result = DialogBoxParam( hInst, MAKEINTRESOURCE(DLG_GameListOptions), hwndMain, (DLGPROC)lpProc, (LPARAM)lpUserGLT );
\r
8464 if( result == 0 ) {
\r
8465 /* [AS] Memory leak here! */
\r
8466 appData.gameListTags = strdup( lpUserGLT );
\r
8473 DisplayIcsInteractionTitle(char *str)
\r
8475 char consoleTitle[MSG_SIZ];
\r
8477 snprintf(consoleTitle, MSG_SIZ, "%s: %s", szConsoleTitle, str);
\r
8478 SetWindowText(hwndConsole, consoleTitle);
\r
8482 DrawPosition(int fullRedraw, Board board)
\r
8484 HDCDrawPosition(NULL, (BOOLEAN) fullRedraw, board);
\r
8487 void NotifyFrontendLogin()
\r
8490 UpdateICSWidth(GetDlgItem(hwndConsole, OPT_ConsoleText));
\r
8496 fromX = fromY = -1;
\r
8497 if (dragInfo.pos.x != -1 || dragInfo.pos.y != -1) {
\r
8498 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
8499 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
8500 dragInfo.lastpos = dragInfo.pos;
\r
8501 dragInfo.start.x = dragInfo.start.y = -1;
\r
8502 dragInfo.from = dragInfo.start;
\r
8504 DrawPosition(TRUE, NULL);
\r
8511 CommentPopUp(char *title, char *str)
\r
8513 HWND hwnd = GetActiveWindow();
\r
8514 EitherCommentPopUp(currentMove, title, str, FALSE); // [HGM] vari: fake move index, rather than 0
\r
8516 SetActiveWindow(hwnd);
\r
8520 CommentPopDown(void)
\r
8522 CheckMenuItem(GetMenu(hwndMain), IDM_EditComment, MF_UNCHECKED);
\r
8523 if (commentDialog) {
\r
8524 ShowWindow(commentDialog, SW_HIDE);
\r
8526 commentUp = FALSE;
\r
8530 EditCommentPopUp(int index, char *title, char *str)
\r
8532 EitherCommentPopUp(index, title, str, TRUE);
\r
8539 MyPlaySound(&sounds[(int)SoundMove]);
\r
8542 VOID PlayIcsWinSound()
\r
8544 MyPlaySound(&sounds[(int)SoundIcsWin]);
\r
8547 VOID PlayIcsLossSound()
\r
8549 MyPlaySound(&sounds[(int)SoundIcsLoss]);
\r
8552 VOID PlayIcsDrawSound()
\r
8554 MyPlaySound(&sounds[(int)SoundIcsDraw]);
\r
8557 VOID PlayIcsUnfinishedSound()
\r
8559 MyPlaySound(&sounds[(int)SoundIcsUnfinished]);
\r
8565 MyPlaySound(&sounds[(int)SoundAlarm]);
\r
8573 consoleEcho = TRUE;
\r
8574 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
8575 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&consoleCF);
\r
8576 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
8585 consoleEcho = FALSE;
\r
8586 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
8587 /* This works OK: set text and background both to the same color */
\r
8589 cf.crTextColor = COLOR_ECHOOFF;
\r
8590 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&cf);
\r
8591 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, cf.crTextColor);
\r
8594 /* No Raw()...? */
\r
8596 void Colorize(ColorClass cc, int continuation)
\r
8598 currentColorClass = cc;
\r
8599 consoleCF.dwMask = CFM_COLOR|CFM_BOLD|CFM_ITALIC|CFM_UNDERLINE|CFM_STRIKEOUT;
\r
8600 consoleCF.crTextColor = textAttribs[cc].color;
\r
8601 consoleCF.dwEffects = textAttribs[cc].effects;
\r
8602 if (!continuation) MyPlaySound(&textAttribs[cc].sound);
\r
8608 static char buf[MSG_SIZ];
\r
8609 DWORD bufsiz = MSG_SIZ;
\r
8611 if(appData.userName != NULL && appData.userName[0] != 0) {
\r
8612 return appData.userName; /* [HGM] username: prefer name selected by user over his system login */
\r
8614 if (!GetUserName(buf, &bufsiz)) {
\r
8615 /*DisplayError("Error getting user name", GetLastError());*/
\r
8616 safeStrCpy(buf, _("User"), sizeof(buf)/sizeof(buf[0]) );
\r
8624 static char buf[MSG_SIZ];
\r
8625 DWORD bufsiz = MSG_SIZ;
\r
8627 if (!GetComputerName(buf, &bufsiz)) {
\r
8628 /*DisplayError("Error getting host name", GetLastError());*/
\r
8629 safeStrCpy(buf, _("Unknown"), sizeof(buf)/sizeof(buf[0]) );
\r
8636 ClockTimerRunning()
\r
8638 return clockTimerEvent != 0;
\r
8644 if (clockTimerEvent == 0) return FALSE;
\r
8645 KillTimer(hwndMain, clockTimerEvent);
\r
8646 clockTimerEvent = 0;
\r
8651 StartClockTimer(long millisec)
\r
8653 clockTimerEvent = SetTimer(hwndMain, (UINT) CLOCK_TIMER_ID,
\r
8654 (UINT) millisec, NULL);
\r
8658 DisplayWhiteClock(long timeRemaining, int highlight)
\r
8661 char *flag = whiteFlag && gameMode == TwoMachinesPlay ? "(!)" : "";
\r
8663 if(appData.noGUI) return;
\r
8664 hdc = GetDC(hwndMain);
\r
8665 if (!IsIconic(hwndMain)) {
\r
8666 DisplayAClock(hdc, timeRemaining, highlight,
\r
8667 flipClock ? &blackRect : &whiteRect, _("White"), flag);
\r
8669 if (highlight && iconCurrent == iconBlack) {
\r
8670 iconCurrent = iconWhite;
\r
8671 PostMessage(hwndMain, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8672 if (IsIconic(hwndMain)) {
\r
8673 DrawIcon(hdc, 2, 2, iconCurrent);
\r
8676 (void) ReleaseDC(hwndMain, hdc);
\r
8678 PostMessage(hwndConsole, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8682 DisplayBlackClock(long timeRemaining, int highlight)
\r
8685 char *flag = blackFlag && gameMode == TwoMachinesPlay ? "(!)" : "";
\r
8687 if(appData.noGUI) return;
\r
8688 hdc = GetDC(hwndMain);
\r
8689 if (!IsIconic(hwndMain)) {
\r
8690 DisplayAClock(hdc, timeRemaining, highlight,
\r
8691 flipClock ? &whiteRect : &blackRect, _("Black"), flag);
\r
8693 if (highlight && iconCurrent == iconWhite) {
\r
8694 iconCurrent = iconBlack;
\r
8695 PostMessage(hwndMain, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8696 if (IsIconic(hwndMain)) {
\r
8697 DrawIcon(hdc, 2, 2, iconCurrent);
\r
8700 (void) ReleaseDC(hwndMain, hdc);
\r
8702 PostMessage(hwndConsole, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8707 LoadGameTimerRunning()
\r
8709 return loadGameTimerEvent != 0;
\r
8713 StopLoadGameTimer()
\r
8715 if (loadGameTimerEvent == 0) return FALSE;
\r
8716 KillTimer(hwndMain, loadGameTimerEvent);
\r
8717 loadGameTimerEvent = 0;
\r
8722 StartLoadGameTimer(long millisec)
\r
8724 loadGameTimerEvent = SetTimer(hwndMain, (UINT) LOAD_GAME_TIMER_ID,
\r
8725 (UINT) millisec, NULL);
\r
8733 char fileTitle[MSG_SIZ];
\r
8735 defName = DefaultFileName(appData.oldSaveStyle ? "gam" : "pgn");
\r
8736 f = OpenFileDialog(hwndMain, "a", defName,
\r
8737 appData.oldSaveStyle ? "gam" : "pgn",
\r
8739 _("Save Game to File"), NULL, fileTitle, NULL);
\r
8741 SaveGame(f, 0, "");
\r
8748 ScheduleDelayedEvent(DelayedEventCallback cb, long millisec)
\r
8750 if (delayedTimerEvent != 0) {
\r
8751 if (appData.debugMode && cb != delayedTimerCallback) { // [HGM] alive: not too much debug
\r
8752 fprintf(debugFP, "ScheduleDelayedEvent: event already scheduled\n");
\r
8754 KillTimer(hwndMain, delayedTimerEvent);
\r
8755 delayedTimerEvent = 0;
\r
8756 if(delayedTimerCallback != cb) // [HGM] alive: do not "flush" same event, just postpone it
\r
8757 delayedTimerCallback();
\r
8759 delayedTimerCallback = cb;
\r
8760 delayedTimerEvent = SetTimer(hwndMain, (UINT) DELAYED_TIMER_ID,
\r
8761 (UINT) millisec, NULL);
\r
8764 DelayedEventCallback
\r
8767 if (delayedTimerEvent) {
\r
8768 return delayedTimerCallback;
\r
8775 CancelDelayedEvent()
\r
8777 if (delayedTimerEvent) {
\r
8778 KillTimer(hwndMain, delayedTimerEvent);
\r
8779 delayedTimerEvent = 0;
\r
8783 DWORD GetWin32Priority(int nice)
\r
8784 { // [HGM] nice: translate Unix nice() value to indows priority class. (Code stolen from Polyglot 1.4w11)
\r
8786 REALTIME_PRIORITY_CLASS 0x00000100
\r
8787 HIGH_PRIORITY_CLASS 0x00000080
\r
8788 ABOVE_NORMAL_PRIORITY_CLASS 0x00008000
\r
8789 NORMAL_PRIORITY_CLASS 0x00000020
\r
8790 BELOW_NORMAL_PRIORITY_CLASS 0x00004000
\r
8791 IDLE_PRIORITY_CLASS 0x00000040
\r
8793 if (nice < -15) return 0x00000080;
\r
8794 if (nice < 0) return 0x00008000;
\r
8795 if (nice == 0) return 0x00000020;
\r
8796 if (nice < 15) return 0x00004000;
\r
8797 return 0x00000040;
\r
8800 /* Start a child process running the given program.
\r
8801 The process's standard output can be read from "from", and its
\r
8802 standard input can be written to "to".
\r
8803 Exit with fatal error if anything goes wrong.
\r
8804 Returns an opaque pointer that can be used to destroy the process
\r
8808 StartChildProcess(char *cmdLine, char *dir, ProcRef *pr)
\r
8810 #define BUFSIZE 4096
\r
8812 HANDLE hChildStdinRd, hChildStdinWr,
\r
8813 hChildStdoutRd, hChildStdoutWr;
\r
8814 HANDLE hChildStdinWrDup, hChildStdoutRdDup;
\r
8815 SECURITY_ATTRIBUTES saAttr;
\r
8817 PROCESS_INFORMATION piProcInfo;
\r
8818 STARTUPINFO siStartInfo;
\r
8820 char buf[MSG_SIZ];
\r
8823 if (appData.debugMode) {
\r
8824 fprintf(debugFP, "StartChildProcess (dir=\"%s\") %s\n", dir, cmdLine);
\r
8829 /* Set the bInheritHandle flag so pipe handles are inherited. */
\r
8830 saAttr.nLength = sizeof(SECURITY_ATTRIBUTES);
\r
8831 saAttr.bInheritHandle = TRUE;
\r
8832 saAttr.lpSecurityDescriptor = NULL;
\r
8835 * The steps for redirecting child's STDOUT:
\r
8836 * 1. Create anonymous pipe to be STDOUT for child.
\r
8837 * 2. Create a noninheritable duplicate of read handle,
\r
8838 * and close the inheritable read handle.
\r
8841 /* Create a pipe for the child's STDOUT. */
\r
8842 if (! CreatePipe(&hChildStdoutRd, &hChildStdoutWr, &saAttr, 0)) {
\r
8843 return GetLastError();
\r
8846 /* Duplicate the read handle to the pipe, so it is not inherited. */
\r
8847 fSuccess = DuplicateHandle(GetCurrentProcess(), hChildStdoutRd,
\r
8848 GetCurrentProcess(), &hChildStdoutRdDup, 0,
\r
8849 FALSE, /* not inherited */
\r
8850 DUPLICATE_SAME_ACCESS);
\r
8852 return GetLastError();
\r
8854 CloseHandle(hChildStdoutRd);
\r
8857 * The steps for redirecting child's STDIN:
\r
8858 * 1. Create anonymous pipe to be STDIN for child.
\r
8859 * 2. Create a noninheritable duplicate of write handle,
\r
8860 * and close the inheritable write handle.
\r
8863 /* Create a pipe for the child's STDIN. */
\r
8864 if (! CreatePipe(&hChildStdinRd, &hChildStdinWr, &saAttr, 0)) {
\r
8865 return GetLastError();
\r
8868 /* Duplicate the write handle to the pipe, so it is not inherited. */
\r
8869 fSuccess = DuplicateHandle(GetCurrentProcess(), hChildStdinWr,
\r
8870 GetCurrentProcess(), &hChildStdinWrDup, 0,
\r
8871 FALSE, /* not inherited */
\r
8872 DUPLICATE_SAME_ACCESS);
\r
8874 return GetLastError();
\r
8876 CloseHandle(hChildStdinWr);
\r
8878 /* Arrange to (1) look in dir for the child .exe file, and
\r
8879 * (2) have dir be the child's working directory. Interpret
\r
8880 * dir relative to the directory WinBoard loaded from. */
\r
8881 GetCurrentDirectory(MSG_SIZ, buf);
\r
8882 SetCurrentDirectory(installDir);
\r
8883 SetCurrentDirectory(dir);
\r
8885 /* Now create the child process. */
\r
8887 siStartInfo.cb = sizeof(STARTUPINFO);
\r
8888 siStartInfo.lpReserved = NULL;
\r
8889 siStartInfo.lpDesktop = NULL;
\r
8890 siStartInfo.lpTitle = NULL;
\r
8891 siStartInfo.dwFlags = STARTF_USESTDHANDLES;
\r
8892 siStartInfo.cbReserved2 = 0;
\r
8893 siStartInfo.lpReserved2 = NULL;
\r
8894 siStartInfo.hStdInput = hChildStdinRd;
\r
8895 siStartInfo.hStdOutput = hChildStdoutWr;
\r
8896 siStartInfo.hStdError = hChildStdoutWr;
\r
8898 fSuccess = CreateProcess(NULL,
\r
8899 cmdLine, /* command line */
\r
8900 NULL, /* process security attributes */
\r
8901 NULL, /* primary thread security attrs */
\r
8902 TRUE, /* handles are inherited */
\r
8903 DETACHED_PROCESS|CREATE_NEW_PROCESS_GROUP,
\r
8904 NULL, /* use parent's environment */
\r
8906 &siStartInfo, /* STARTUPINFO pointer */
\r
8907 &piProcInfo); /* receives PROCESS_INFORMATION */
\r
8909 err = GetLastError();
\r
8910 SetCurrentDirectory(buf); /* return to prev directory */
\r
8915 if (appData.niceEngines){ // [HGM] nice: adjust engine proc priority
\r
8916 if(appData.debugMode) fprintf(debugFP, "nice engine proc to %d\n", appData.niceEngines);
\r
8917 SetPriorityClass(piProcInfo.hProcess, GetWin32Priority(appData.niceEngines));
\r
8920 /* Close the handles we don't need in the parent */
\r
8921 CloseHandle(piProcInfo.hThread);
\r
8922 CloseHandle(hChildStdinRd);
\r
8923 CloseHandle(hChildStdoutWr);
\r
8925 /* Prepare return value */
\r
8926 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
8927 cp->kind = CPReal;
\r
8928 cp->hProcess = piProcInfo.hProcess;
\r
8929 cp->pid = piProcInfo.dwProcessId;
\r
8930 cp->hFrom = hChildStdoutRdDup;
\r
8931 cp->hTo = hChildStdinWrDup;
\r
8933 *pr = (void *) cp;
\r
8935 /* Klaus Friedel says that this Sleep solves a problem under Windows
\r
8936 2000 where engines sometimes don't see the initial command(s)
\r
8937 from WinBoard and hang. I don't understand how that can happen,
\r
8938 but the Sleep is harmless, so I've put it in. Others have also
\r
8939 reported what may be the same problem, so hopefully this will fix
\r
8940 it for them too. */
\r
8948 DestroyChildProcess(ProcRef pr, int/*boolean*/ signal)
\r
8950 ChildProc *cp; int result;
\r
8952 cp = (ChildProc *) pr;
\r
8953 if (cp == NULL) return;
\r
8955 switch (cp->kind) {
\r
8957 /* TerminateProcess is considered harmful, so... */
\r
8958 CloseHandle(cp->hTo); /* Closing this will give the child an EOF and hopefully kill it */
\r
8959 if (cp->hFrom) CloseHandle(cp->hFrom); /* if NULL, InputThread will close it */
\r
8960 /* The following doesn't work because the chess program
\r
8961 doesn't "have the same console" as WinBoard. Maybe
\r
8962 we could arrange for this even though neither WinBoard
\r
8963 nor the chess program uses a console for stdio? */
\r
8964 /*!!if (signal) GenerateConsoleCtrlEvent(CTRL_BREAK_EVENT, cp->pid);*/
\r
8966 /* [AS] Special termination modes for misbehaving programs... */
\r
8967 if( signal == 9 ) {
\r
8968 result = TerminateProcess( cp->hProcess, 0 );
\r
8970 if ( appData.debugMode) {
\r
8971 fprintf( debugFP, "Terminating process %lu, result=%d\n", cp->pid, result );
\r
8974 else if( signal == 10 ) {
\r
8975 DWORD dw = WaitForSingleObject( cp->hProcess, 3*1000 ); // Wait 3 seconds at most
\r
8977 if( dw != WAIT_OBJECT_0 ) {
\r
8978 result = TerminateProcess( cp->hProcess, 0 );
\r
8980 if ( appData.debugMode) {
\r
8981 fprintf( debugFP, "Process %lu still alive after timeout, killing... result=%d\n", cp->pid, result );
\r
8987 CloseHandle(cp->hProcess);
\r
8991 if (cp->hFrom) CloseHandle(cp->hFrom);
\r
8995 closesocket(cp->sock);
\r
9000 if (signal) send(cp->sock2, "\017", 1, 0); /* 017 = 15 = SIGTERM */
\r
9001 closesocket(cp->sock);
\r
9002 closesocket(cp->sock2);
\r
9010 InterruptChildProcess(ProcRef pr)
\r
9014 cp = (ChildProc *) pr;
\r
9015 if (cp == NULL) return;
\r
9016 switch (cp->kind) {
\r
9018 /* The following doesn't work because the chess program
\r
9019 doesn't "have the same console" as WinBoard. Maybe
\r
9020 we could arrange for this even though neither WinBoard
\r
9021 nor the chess program uses a console for stdio */
\r
9022 /*!!GenerateConsoleCtrlEvent(CTRL_C_EVENT, cp->pid);*/
\r
9027 /* Can't interrupt */
\r
9031 send(cp->sock2, "\002", 1, 0); /* 2 = SIGINT */
\r
9038 OpenTelnet(char *host, char *port, ProcRef *pr)
\r
9040 char cmdLine[MSG_SIZ];
\r
9042 if (port[0] == NULLCHAR) {
\r
9043 snprintf(cmdLine, MSG_SIZ, "%s %s", appData.telnetProgram, host);
\r
9045 snprintf(cmdLine, MSG_SIZ, "%s %s %s", appData.telnetProgram, host, port);
\r
9047 return StartChildProcess(cmdLine, "", pr);
\r
9051 /* Code to open TCP sockets */
\r
9054 OpenTCP(char *host, char *port, ProcRef *pr)
\r
9059 struct sockaddr_in sa, mysa;
\r
9060 struct hostent FAR *hp;
\r
9061 unsigned short uport;
\r
9062 WORD wVersionRequested;
\r
9065 /* Initialize socket DLL */
\r
9066 wVersionRequested = MAKEWORD(1, 1);
\r
9067 err = WSAStartup(wVersionRequested, &wsaData);
\r
9068 if (err != 0) return err;
\r
9071 if ((s = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9072 err = WSAGetLastError();
\r
9077 /* Bind local address using (mostly) don't-care values.
\r
9079 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9080 mysa.sin_family = AF_INET;
\r
9081 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9082 uport = (unsigned short) 0;
\r
9083 mysa.sin_port = htons(uport);
\r
9084 if (bind(s, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9085 == SOCKET_ERROR) {
\r
9086 err = WSAGetLastError();
\r
9091 /* Resolve remote host name */
\r
9092 memset((char *) &sa, 0, sizeof(struct sockaddr_in));
\r
9093 if (!(hp = gethostbyname(host))) {
\r
9094 unsigned int b0, b1, b2, b3;
\r
9096 err = WSAGetLastError();
\r
9098 if (sscanf(host, "%u.%u.%u.%u", &b0, &b1, &b2, &b3) == 4) {
\r
9099 hp = (struct hostent *) calloc(1, sizeof(struct hostent));
\r
9100 hp->h_addrtype = AF_INET;
\r
9102 hp->h_addr_list = (char **) calloc(2, sizeof(char *));
\r
9103 hp->h_addr_list[0] = (char *) malloc(4);
\r
9104 hp->h_addr_list[0][0] = (char) b0;
\r
9105 hp->h_addr_list[0][1] = (char) b1;
\r
9106 hp->h_addr_list[0][2] = (char) b2;
\r
9107 hp->h_addr_list[0][3] = (char) b3;
\r
9113 sa.sin_family = hp->h_addrtype;
\r
9114 uport = (unsigned short) atoi(port);
\r
9115 sa.sin_port = htons(uport);
\r
9116 memcpy((char *) &sa.sin_addr, hp->h_addr, hp->h_length);
\r
9118 /* Make connection */
\r
9119 if (connect(s, (struct sockaddr *) &sa,
\r
9120 sizeof(struct sockaddr_in)) == SOCKET_ERROR) {
\r
9121 err = WSAGetLastError();
\r
9126 /* Prepare return value */
\r
9127 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9128 cp->kind = CPSock;
\r
9130 *pr = (ProcRef *) cp;
\r
9136 OpenCommPort(char *name, ProcRef *pr)
\r
9141 char fullname[MSG_SIZ];
\r
9143 if (*name != '\\')
\r
9144 snprintf(fullname, MSG_SIZ, "\\\\.\\%s", name);
\r
9146 safeStrCpy(fullname, name, sizeof(fullname)/sizeof(fullname[0]) );
\r
9148 h = CreateFile(name, GENERIC_READ | GENERIC_WRITE,
\r
9149 0, NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL);
\r
9150 if (h == (HANDLE) -1) {
\r
9151 return GetLastError();
\r
9155 if (!SetCommState(h, (LPDCB) &dcb)) return GetLastError();
\r
9157 /* Accumulate characters until a 100ms pause, then parse */
\r
9158 ct.ReadIntervalTimeout = 100;
\r
9159 ct.ReadTotalTimeoutMultiplier = 0;
\r
9160 ct.ReadTotalTimeoutConstant = 0;
\r
9161 ct.WriteTotalTimeoutMultiplier = 0;
\r
9162 ct.WriteTotalTimeoutConstant = 0;
\r
9163 if (!SetCommTimeouts(h, (LPCOMMTIMEOUTS) &ct)) return GetLastError();
\r
9165 /* Prepare return value */
\r
9166 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9167 cp->kind = CPComm;
\r
9170 *pr = (ProcRef *) cp;
\r
9176 OpenLoopback(ProcRef *pr)
\r
9178 DisplayFatalError(_("Not implemented"), 0, 1);
\r
9184 OpenRcmd(char* host, char* user, char* cmd, ProcRef* pr)
\r
9189 struct sockaddr_in sa, mysa;
\r
9190 struct hostent FAR *hp;
\r
9191 unsigned short uport;
\r
9192 WORD wVersionRequested;
\r
9195 char stderrPortStr[MSG_SIZ];
\r
9197 /* Initialize socket DLL */
\r
9198 wVersionRequested = MAKEWORD(1, 1);
\r
9199 err = WSAStartup(wVersionRequested, &wsaData);
\r
9200 if (err != 0) return err;
\r
9202 /* Resolve remote host name */
\r
9203 memset((char *) &sa, 0, sizeof(struct sockaddr_in));
\r
9204 if (!(hp = gethostbyname(host))) {
\r
9205 unsigned int b0, b1, b2, b3;
\r
9207 err = WSAGetLastError();
\r
9209 if (sscanf(host, "%u.%u.%u.%u", &b0, &b1, &b2, &b3) == 4) {
\r
9210 hp = (struct hostent *) calloc(1, sizeof(struct hostent));
\r
9211 hp->h_addrtype = AF_INET;
\r
9213 hp->h_addr_list = (char **) calloc(2, sizeof(char *));
\r
9214 hp->h_addr_list[0] = (char *) malloc(4);
\r
9215 hp->h_addr_list[0][0] = (char) b0;
\r
9216 hp->h_addr_list[0][1] = (char) b1;
\r
9217 hp->h_addr_list[0][2] = (char) b2;
\r
9218 hp->h_addr_list[0][3] = (char) b3;
\r
9224 sa.sin_family = hp->h_addrtype;
\r
9225 uport = (unsigned short) 514;
\r
9226 sa.sin_port = htons(uport);
\r
9227 memcpy((char *) &sa.sin_addr, hp->h_addr, hp->h_length);
\r
9229 /* Bind local socket to unused "privileged" port address
\r
9231 s = INVALID_SOCKET;
\r
9232 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9233 mysa.sin_family = AF_INET;
\r
9234 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9235 for (fromPort = 1023;; fromPort--) {
\r
9236 if (fromPort < 0) {
\r
9238 return WSAEADDRINUSE;
\r
9240 if (s == INVALID_SOCKET) {
\r
9241 if ((s = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9242 err = WSAGetLastError();
\r
9247 uport = (unsigned short) fromPort;
\r
9248 mysa.sin_port = htons(uport);
\r
9249 if (bind(s, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9250 == SOCKET_ERROR) {
\r
9251 err = WSAGetLastError();
\r
9252 if (err == WSAEADDRINUSE) continue;
\r
9256 if (connect(s, (struct sockaddr *) &sa,
\r
9257 sizeof(struct sockaddr_in)) == SOCKET_ERROR) {
\r
9258 err = WSAGetLastError();
\r
9259 if (err == WSAEADDRINUSE) {
\r
9270 /* Bind stderr local socket to unused "privileged" port address
\r
9272 s2 = INVALID_SOCKET;
\r
9273 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9274 mysa.sin_family = AF_INET;
\r
9275 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9276 for (fromPort = 1023;; fromPort--) {
\r
9277 if (fromPort == prevStderrPort) continue; // don't reuse port
\r
9278 if (fromPort < 0) {
\r
9279 (void) closesocket(s);
\r
9281 return WSAEADDRINUSE;
\r
9283 if (s2 == INVALID_SOCKET) {
\r
9284 if ((s2 = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9285 err = WSAGetLastError();
\r
9291 uport = (unsigned short) fromPort;
\r
9292 mysa.sin_port = htons(uport);
\r
9293 if (bind(s2, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9294 == SOCKET_ERROR) {
\r
9295 err = WSAGetLastError();
\r
9296 if (err == WSAEADDRINUSE) continue;
\r
9297 (void) closesocket(s);
\r
9301 if (listen(s2, 1) == SOCKET_ERROR) {
\r
9302 err = WSAGetLastError();
\r
9303 if (err == WSAEADDRINUSE) {
\r
9305 s2 = INVALID_SOCKET;
\r
9308 (void) closesocket(s);
\r
9309 (void) closesocket(s2);
\r
9315 prevStderrPort = fromPort; // remember port used
\r
9316 snprintf(stderrPortStr, MSG_SIZ, "%d", fromPort);
\r
9318 if (send(s, stderrPortStr, strlen(stderrPortStr) + 1, 0) == SOCKET_ERROR) {
\r
9319 err = WSAGetLastError();
\r
9320 (void) closesocket(s);
\r
9321 (void) closesocket(s2);
\r
9326 if (send(s, UserName(), strlen(UserName()) + 1, 0) == SOCKET_ERROR) {
\r
9327 err = WSAGetLastError();
\r
9328 (void) closesocket(s);
\r
9329 (void) closesocket(s2);
\r
9333 if (*user == NULLCHAR) user = UserName();
\r
9334 if (send(s, user, strlen(user) + 1, 0) == SOCKET_ERROR) {
\r
9335 err = WSAGetLastError();
\r
9336 (void) closesocket(s);
\r
9337 (void) closesocket(s2);
\r
9341 if (send(s, cmd, strlen(cmd) + 1, 0) == SOCKET_ERROR) {
\r
9342 err = WSAGetLastError();
\r
9343 (void) closesocket(s);
\r
9344 (void) closesocket(s2);
\r
9349 if ((s3 = accept(s2, NULL, NULL)) == INVALID_SOCKET) {
\r
9350 err = WSAGetLastError();
\r
9351 (void) closesocket(s);
\r
9352 (void) closesocket(s2);
\r
9356 (void) closesocket(s2); /* Stop listening */
\r
9358 /* Prepare return value */
\r
9359 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9360 cp->kind = CPRcmd;
\r
9363 *pr = (ProcRef *) cp;
\r
9370 AddInputSource(ProcRef pr, int lineByLine,
\r
9371 InputCallback func, VOIDSTAR closure)
\r
9373 InputSource *is, *is2 = NULL;
\r
9374 ChildProc *cp = (ChildProc *) pr;
\r
9376 is = (InputSource *) calloc(1, sizeof(InputSource));
\r
9377 is->lineByLine = lineByLine;
\r
9379 is->closure = closure;
\r
9380 is->second = NULL;
\r
9381 is->next = is->buf;
\r
9382 if (pr == NoProc) {
\r
9383 is->kind = CPReal;
\r
9384 consoleInputSource = is;
\r
9386 is->kind = cp->kind;
\r
9388 [AS] Try to avoid a race condition if the thread is given control too early:
\r
9389 we create all threads suspended so that the is->hThread variable can be
\r
9390 safely assigned, then let the threads start with ResumeThread.
\r
9392 switch (cp->kind) {
\r
9394 is->hFile = cp->hFrom;
\r
9395 cp->hFrom = NULL; /* now owned by InputThread */
\r
9397 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) NonOvlInputThread,
\r
9398 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9402 is->hFile = cp->hFrom;
\r
9403 cp->hFrom = NULL; /* now owned by InputThread */
\r
9405 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) InputThread,
\r
9406 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9410 is->sock = cp->sock;
\r
9412 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9413 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9417 is2 = (InputSource *) calloc(1, sizeof(InputSource));
\r
9419 is->sock = cp->sock;
\r
9421 is2->sock = cp->sock2;
\r
9422 is2->second = is2;
\r
9424 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9425 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9427 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9428 (LPVOID) is2, CREATE_SUSPENDED, &is2->id);
\r
9432 if( is->hThread != NULL ) {
\r
9433 ResumeThread( is->hThread );
\r
9436 if( is2 != NULL && is2->hThread != NULL ) {
\r
9437 ResumeThread( is2->hThread );
\r
9441 return (InputSourceRef) is;
\r
9445 RemoveInputSource(InputSourceRef isr)
\r
9449 is = (InputSource *) isr;
\r
9450 is->hThread = NULL; /* tell thread to stop */
\r
9451 CloseHandle(is->hThread);
\r
9452 if (is->second != NULL) {
\r
9453 is->second->hThread = NULL;
\r
9454 CloseHandle(is->second->hThread);
\r
9458 int no_wrap(char *message, int count)
\r
9460 ConsoleOutput(message, count, FALSE);
\r
9465 OutputToProcess(ProcRef pr, char *message, int count, int *outError)
\r
9468 int outCount = SOCKET_ERROR;
\r
9469 ChildProc *cp = (ChildProc *) pr;
\r
9470 static OVERLAPPED ovl;
\r
9471 static int line = 0;
\r
9475 if (appData.noJoin || !appData.useInternalWrap)
\r
9476 return no_wrap(message, count);
\r
9479 int width = get_term_width();
\r
9480 int len = wrap(NULL, message, count, width, &line);
\r
9481 char *msg = malloc(len);
\r
9485 return no_wrap(message, count);
\r
9488 dbgchk = wrap(msg, message, count, width, &line);
\r
9489 if (dbgchk != len && appData.debugMode)
\r
9490 fprintf(debugFP, "wrap(): dbgchk(%d) != len(%d)\n", dbgchk, len);
\r
9491 ConsoleOutput(msg, len, FALSE);
\r
9498 if (ovl.hEvent == NULL) {
\r
9499 ovl.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
\r
9501 ovl.Internal = ovl.InternalHigh = ovl.Offset = ovl.OffsetHigh = 0;
\r
9503 switch (cp->kind) {
\r
9506 outCount = send(cp->sock, message, count, 0);
\r
9507 if (outCount == SOCKET_ERROR) {
\r
9508 *outError = WSAGetLastError();
\r
9510 *outError = NO_ERROR;
\r
9515 if (WriteFile(((ChildProc *)pr)->hTo, message, count,
\r
9516 &dOutCount, NULL)) {
\r
9517 *outError = NO_ERROR;
\r
9518 outCount = (int) dOutCount;
\r
9520 *outError = GetLastError();
\r
9525 *outError = DoWriteFile(((ChildProc *)pr)->hTo, message, count,
\r
9526 &dOutCount, &ovl);
\r
9527 if (*outError == NO_ERROR) {
\r
9528 outCount = (int) dOutCount;
\r
9536 OutputToProcessDelayed(ProcRef pr, char *message, int count, int *outError,
\r
9539 /* Ignore delay, not implemented for WinBoard */
\r
9540 return OutputToProcess(pr, message, count, outError);
\r
9545 CmailSigHandlerCallBack(InputSourceRef isr, VOIDSTAR closure,
\r
9546 char *buf, int count, int error)
\r
9548 DisplayFatalError(_("Not implemented"), 0, 1);
\r
9551 /* see wgamelist.c for Game List functions */
\r
9552 /* see wedittags.c for Edit Tags functions */
\r
9559 char buf[MSG_SIZ];
\r
9562 if (SearchPath(installDir, appData.icsLogon, NULL, MSG_SIZ, buf, &dummy)) {
\r
9563 f = fopen(buf, "r");
\r
9565 ProcessICSInitScript(f);
\r
9573 StartAnalysisClock()
\r
9575 if (analysisTimerEvent) return;
\r
9576 analysisTimerEvent = SetTimer(hwndMain, (UINT) ANALYSIS_TIMER_ID,
\r
9577 (UINT) 2000, NULL);
\r
9581 SetHighlights(int fromX, int fromY, int toX, int toY)
\r
9583 highlightInfo.sq[0].x = fromX;
\r
9584 highlightInfo.sq[0].y = fromY;
\r
9585 highlightInfo.sq[1].x = toX;
\r
9586 highlightInfo.sq[1].y = toY;
\r
9592 highlightInfo.sq[0].x = highlightInfo.sq[0].y =
\r
9593 highlightInfo.sq[1].x = highlightInfo.sq[1].y = -1;
\r
9597 SetPremoveHighlights(int fromX, int fromY, int toX, int toY)
\r
9599 premoveHighlightInfo.sq[0].x = fromX;
\r
9600 premoveHighlightInfo.sq[0].y = fromY;
\r
9601 premoveHighlightInfo.sq[1].x = toX;
\r
9602 premoveHighlightInfo.sq[1].y = toY;
\r
9606 ClearPremoveHighlights()
\r
9608 premoveHighlightInfo.sq[0].x = premoveHighlightInfo.sq[0].y =
\r
9609 premoveHighlightInfo.sq[1].x = premoveHighlightInfo.sq[1].y = -1;
\r
9613 ShutDownFrontEnd()
\r
9615 if (saveSettingsOnExit) SaveSettings(settingsFileName);
\r
9616 DeleteClipboardTempFiles();
\r
9622 if (IsIconic(hwndMain))
\r
9623 ShowWindow(hwndMain, SW_RESTORE);
\r
9625 SetActiveWindow(hwndMain);
\r
9629 * Prototypes for animation support routines
\r
9631 static void ScreenSquare(int column, int row, POINT * pt);
\r
9632 static void Tween( POINT * start, POINT * mid, POINT * finish, int factor,
\r
9633 POINT frames[], int * nFrames);
\r
9639 AnimateAtomicCapture(Board board, int fromX, int fromY, int toX, int toY)
\r
9640 { // [HGM] atomic: animate blast wave
\r
9643 explodeInfo.fromX = fromX;
\r
9644 explodeInfo.fromY = fromY;
\r
9645 explodeInfo.toX = toX;
\r
9646 explodeInfo.toY = toY;
\r
9647 for(i=1; i<4*kFactor; i++) {
\r
9648 explodeInfo.radius = (i*180)/(4*kFactor-1);
\r
9649 DrawPosition(FALSE, board);
\r
9650 Sleep(appData.animSpeed);
\r
9652 explodeInfo.radius = 0;
\r
9653 DrawPosition(TRUE, board);
\r
9657 AnimateMove(board, fromX, fromY, toX, toY)
\r
9664 ChessSquare piece;
\r
9665 POINT start, finish, mid;
\r
9666 POINT frames[kFactor * 2 + 1];
\r
9669 if (!appData.animate) return;
\r
9670 if (doingSizing) return;
\r
9671 if (fromY < 0 || fromX < 0) return;
\r
9672 piece = board[fromY][fromX];
\r
9673 if (piece >= EmptySquare) return;
\r
9675 ScreenSquare(fromX, fromY, &start);
\r
9676 ScreenSquare(toX, toY, &finish);
\r
9678 /* All moves except knight jumps move in straight line */
\r
9679 if (!(abs(fromX-toX) == 1 && abs(fromY-toY) == 2 || abs(fromX-toX) == 2 && abs(fromY-toY) == 1)) {
\r
9680 mid.x = start.x + (finish.x - start.x) / 2;
\r
9681 mid.y = start.y + (finish.y - start.y) / 2;
\r
9683 /* Knight: make straight movement then diagonal */
\r
9684 if (abs(toY - fromY) < abs(toX - fromX)) {
\r
9685 mid.x = start.x + (finish.x - start.x) / 2;
\r
9689 mid.y = start.y + (finish.y - start.y) / 2;
\r
9693 /* Don't use as many frames for very short moves */
\r
9694 if (abs(toY - fromY) + abs(toX - fromX) <= 2)
\r
9695 Tween(&start, &mid, &finish, kFactor - 1, frames, &nFrames);
\r
9697 Tween(&start, &mid, &finish, kFactor, frames, &nFrames);
\r
9699 animInfo.from.x = fromX;
\r
9700 animInfo.from.y = fromY;
\r
9701 animInfo.to.x = toX;
\r
9702 animInfo.to.y = toY;
\r
9703 animInfo.lastpos = start;
\r
9704 animInfo.piece = piece;
\r
9705 for (n = 0; n < nFrames; n++) {
\r
9706 animInfo.pos = frames[n];
\r
9707 DrawPosition(FALSE, NULL);
\r
9708 animInfo.lastpos = animInfo.pos;
\r
9709 Sleep(appData.animSpeed);
\r
9711 animInfo.pos = finish;
\r
9712 DrawPosition(FALSE, NULL);
\r
9713 animInfo.piece = EmptySquare;
\r
9714 Explode(board, fromX, fromY, toX, toY);
\r
9717 /* Convert board position to corner of screen rect and color */
\r
9720 ScreenSquare(column, row, pt)
\r
9721 int column; int row; POINT * pt;
\r
9724 pt->x = lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
9725 pt->y = lineGap + row * (squareSize + lineGap);
\r
9727 pt->x = lineGap + column * (squareSize + lineGap);
\r
9728 pt->y = lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
9732 /* Generate a series of frame coords from start->mid->finish.
\r
9733 The movement rate doubles until the half way point is
\r
9734 reached, then halves back down to the final destination,
\r
9735 which gives a nice slow in/out effect. The algorithmn
\r
9736 may seem to generate too many intermediates for short
\r
9737 moves, but remember that the purpose is to attract the
\r
9738 viewers attention to the piece about to be moved and
\r
9739 then to where it ends up. Too few frames would be less
\r
9743 Tween(start, mid, finish, factor, frames, nFrames)
\r
9744 POINT * start; POINT * mid;
\r
9745 POINT * finish; int factor;
\r
9746 POINT frames[]; int * nFrames;
\r
9748 int n, fraction = 1, count = 0;
\r
9750 /* Slow in, stepping 1/16th, then 1/8th, ... */
\r
9751 for (n = 0; n < factor; n++)
\r
9753 for (n = 0; n < factor; n++) {
\r
9754 frames[count].x = start->x + (mid->x - start->x) / fraction;
\r
9755 frames[count].y = start->y + (mid->y - start->y) / fraction;
\r
9757 fraction = fraction / 2;
\r
9761 frames[count] = *mid;
\r
9764 /* Slow out, stepping 1/2, then 1/4, ... */
\r
9766 for (n = 0; n < factor; n++) {
\r
9767 frames[count].x = finish->x - (finish->x - mid->x) / fraction;
\r
9768 frames[count].y = finish->y - (finish->y - mid->y) / fraction;
\r
9770 fraction = fraction * 2;
\r
9776 HistorySet( char movelist[][2*MOVE_LEN], int first, int last, int current )
\r
9778 MoveHistorySet( movelist, first, last, current, pvInfoList );
\r
9780 EvalGraphSet( first, last, current, pvInfoList );
\r
9784 SettingsPopUp(ChessProgramState *cps)
\r
9785 { // [HGM] wrapper needed because handles must not be passed through back-end
\r
9786 EngineOptionsPopup(savedHwnd, cps);
\r