2 * WinBoard.c -- Windows NT front end to XBoard
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4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
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7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
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8 * 2007, 2008, 2009, 2010 Free Software Foundation, Inc.
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10 * Enhancements Copyright 2005 Alessandro Scotti
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12 * XBoard borrows its colors and the bitmaps.xchess bitmap set from XChess,
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13 * which was written and is copyrighted by Wayne Christopher.
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15 * The following terms apply to Digital Equipment Corporation's copyright
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16 * interest in XBoard:
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17 * ------------------------------------------------------------------------
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18 * All Rights Reserved
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20 * Permission to use, copy, modify, and distribute this software and its
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21 * documentation for any purpose and without fee is hereby granted,
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22 * provided that the above copyright notice appear in all copies and that
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23 * both that copyright notice and this permission notice appear in
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24 * supporting documentation, and that the name of Digital not be
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25 * used in advertising or publicity pertaining to distribution of the
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26 * software without specific, written prior permission.
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28 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
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29 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
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30 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
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31 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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32 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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33 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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35 * ------------------------------------------------------------------------
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37 * The following terms apply to the enhanced version of XBoard
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38 * distributed by the Free Software Foundation:
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39 * ------------------------------------------------------------------------
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41 * GNU XBoard is free software: you can redistribute it and/or modify
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42 * it under the terms of the GNU General Public License as published by
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43 * the Free Software Foundation, either version 3 of the License, or (at
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44 * your option) any later version.
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46 * GNU XBoard is distributed in the hope that it will be useful, but
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47 * WITHOUT ANY WARRANTY; without even the implied warranty of
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48 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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49 * General Public License for more details.
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51 * You should have received a copy of the GNU General Public License
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52 * along with this program. If not, see http://www.gnu.org/licenses/. *
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54 *------------------------------------------------------------------------
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55 ** See the file ChangeLog for a revision history. */
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59 #include <windows.h>
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60 #include <winuser.h>
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61 #include <winsock.h>
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62 #include <commctrl.h>
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68 #include <sys/stat.h>
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71 #include <commdlg.h>
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73 #include <richedit.h>
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74 #include <mmsystem.h>
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83 #include "frontend.h"
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84 #include "backend.h"
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85 #include "winboard.h"
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87 #include "wclipbrd.h"
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88 #include "woptions.h"
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89 #include "wsockerr.h"
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90 #include "defaults.h"
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94 //void InitEngineUCI( const char * iniDir, ChessProgramState * cps );
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97 void mysrandom(unsigned int seed);
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99 extern int whiteFlag, blackFlag;
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100 Boolean flipClock = FALSE;
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101 extern HANDLE chatHandle[];
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102 extern int ics_type;
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104 void DisplayHoldingsCount(HDC hdc, int x, int y, int align, int copyNumber);
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105 VOID NewVariantPopup(HWND hwnd);
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106 int FinishMove P((ChessMove moveType, int fromX, int fromY, int toX, int toY,
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107 /*char*/int promoChar));
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108 void DisplayMove P((int moveNumber));
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109 Boolean ParseFEN P((Board board, int *blackPlaysFirst, char *fen));
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110 void ChatPopUp P((char *s));
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112 ChessSquare piece;
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113 POINT pos; /* window coordinates of current pos */
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114 POINT lastpos; /* window coordinates of last pos - used for clipping */
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115 POINT from; /* board coordinates of the piece's orig pos */
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116 POINT to; /* board coordinates of the piece's new pos */
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119 static AnimInfo animInfo = { EmptySquare, {-1,-1}, {-1,-1}, {-1,-1} };
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122 POINT start; /* window coordinates of start pos */
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123 POINT pos; /* window coordinates of current pos */
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124 POINT lastpos; /* window coordinates of last pos - used for clipping */
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125 POINT from; /* board coordinates of the piece's orig pos */
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128 static DragInfo dragInfo = { {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1} };
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131 POINT sq[2]; /* board coordinates of from, to squares */
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134 static HighlightInfo highlightInfo = { {{-1, -1}, {-1, -1}} };
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135 static HighlightInfo premoveHighlightInfo = { {{-1, -1}, {-1, -1}} };
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136 static HighlightInfo partnerHighlightInfo = { {{-1, -1}, {-1, -1}} };
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137 static HighlightInfo oldPartnerHighlight = { {{-1, -1}, {-1, -1}} };
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139 typedef struct { // [HGM] atomic
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140 int fromX, fromY, toX, toY, radius;
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143 static ExplodeInfo explodeInfo;
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145 /* Window class names */
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146 char szAppName[] = "WinBoard";
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147 char szConsoleName[] = "WBConsole";
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149 /* Title bar text */
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150 char szTitle[] = "WinBoard";
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151 char szConsoleTitle[] = "I C S Interaction";
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154 char *settingsFileName;
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155 Boolean saveSettingsOnExit;
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156 char installDir[MSG_SIZ];
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157 int errorExitStatus;
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159 BoardSize boardSize;
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160 Boolean chessProgram;
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161 //static int boardX, boardY;
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162 int minX, minY; // [HGM] placement: volatile limits on upper-left corner
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163 int squareSize, lineGap, minorSize;
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164 static int winW, winH;
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165 static RECT messageRect, whiteRect, blackRect, leftLogoRect, rightLogoRect; // [HGM] logo
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166 static int logoHeight = 0;
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167 static char messageText[MESSAGE_TEXT_MAX];
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168 static int clockTimerEvent = 0;
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169 static int loadGameTimerEvent = 0;
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170 static int analysisTimerEvent = 0;
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171 static DelayedEventCallback delayedTimerCallback;
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172 static int delayedTimerEvent = 0;
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173 static int buttonCount = 2;
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174 char *icsTextMenuString;
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176 char *firstChessProgramNames;
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177 char *secondChessProgramNames;
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179 #define PALETTESIZE 256
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181 HINSTANCE hInst; /* current instance */
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182 Boolean alwaysOnTop = FALSE;
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184 COLORREF lightSquareColor, darkSquareColor, whitePieceColor,
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185 blackPieceColor, highlightSquareColor, premoveHighlightColor;
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187 ColorClass currentColorClass;
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189 static HWND savedHwnd;
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190 HWND hCommPort = NULL; /* currently open comm port */
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191 static HWND hwndPause; /* pause button */
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192 static HBITMAP pieceBitmap[3][(int) BlackPawn]; /* [HGM] nr of bitmaps referred to bP in stead of wK */
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193 static HBRUSH lightSquareBrush, darkSquareBrush,
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194 blackSquareBrush, /* [HGM] for band between board and holdings */
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195 explodeBrush, /* [HGM] atomic */
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196 markerBrush, /* [HGM] markers */
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197 whitePieceBrush, blackPieceBrush, iconBkgndBrush /*, outlineBrush*/;
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198 static POINT gridEndpoints[(BOARD_RANKS + BOARD_FILES + 2) * 2];
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199 static DWORD gridVertexCounts[BOARD_RANKS + BOARD_FILES + 2];
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200 static HPEN gridPen = NULL;
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201 static HPEN highlightPen = NULL;
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202 static HPEN premovePen = NULL;
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203 static NPLOGPALETTE pLogPal;
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204 static BOOL paletteChanged = FALSE;
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205 static HICON iconWhite, iconBlack, iconCurrent;
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206 static int doingSizing = FALSE;
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207 static int lastSizing = 0;
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208 static int prevStderrPort;
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209 static HBITMAP userLogo;
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211 static HBITMAP liteBackTexture = NULL;
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212 static HBITMAP darkBackTexture = NULL;
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213 static int liteBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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214 static int darkBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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215 static int backTextureSquareSize = 0;
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216 static struct { int x; int y; int mode; } backTextureSquareInfo[BOARD_RANKS][BOARD_FILES];
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218 #if __GNUC__ && !defined(_winmajor)
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219 #define oldDialog 0 /* cygwin doesn't define _winmajor; mingw does */
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221 #if defined(_winmajor)
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222 #define oldDialog (_winmajor < 4)
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224 #define oldDialog 0
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228 #define INTERNATIONAL
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230 #ifdef INTERNATIONAL
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231 # define _(s) T_(s)
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237 # define Translate(x, y)
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238 # define LoadLanguageFile(s)
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241 #ifdef INTERNATIONAL
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243 Boolean barbaric; // flag indicating if translation is needed
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245 // list of item numbers used in each dialog (used to alter language at run time)
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247 #define ABOUTBOX -1 /* not sure why these are needed */
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248 #define ABOUTBOX2 -1
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250 int dialogItems[][40] = {
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251 { ABOUTBOX, IDOK, 400 },
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252 { DLG_TimeControl, IDC_Babble, OPT_TCUseMoves, OPT_TCUseInc, OPT_TCUseFixed,
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253 OPT_TCtext1, OPT_TCtext2, OPT_TCitext1, OPT_TCitext2, OPT_TCftext, GPB_Factors, IDC_Factor1, IDC_Factor2, IDOK, IDCANCEL },
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254 { DLG_LoadOptions, OPT_Autostep, OPT_AStext1, IDOK, IDCANCEL },
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255 { DLG_SaveOptions, OPT_Autosave, OPT_AVPrompt, OPT_AVToFile, OPT_AVBrowse,
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256 801, OPT_PGN, OPT_Old, OPT_OutOfBookInfo, IDOK, IDCANCEL },
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257 { 1536, 1090, IDC_Directories, 1089, 1091, IDOK, IDCANCEL, 1038, IDC_IndexNr, 1037 },
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258 { DLG_CommPort, IDOK, IDCANCEL, IDC_Port, IDC_Rate, IDC_Bits, IDC_Parity,
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259 IDC_Stop, IDC_Flow, OPT_SerialHelp },
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260 { DLG_EditComment, IDOK, OPT_CancelComment, OPT_ClearComment, OPT_EditComment },
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261 { DLG_PromotionKing, PB_Chancellor, PB_Archbishop, PB_Queen, PB_Rook,
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262 PB_Bishop, PB_Knight, PB_King, IDCANCEL, IDC_Yes, IDC_No, IDC_Centaur },
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263 { ABOUTBOX2, IDC_ChessBoard },
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264 { DLG_GameList, OPT_GameListLoad, OPT_GameListPrev, OPT_GameListNext,
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265 OPT_GameListClose, IDC_GameListDoFilter },
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266 { DLG_EditTags, IDOK, OPT_TagsCancel, OPT_EditTags },
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267 { DLG_Error, IDOK },
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268 { DLG_Colorize, IDOK, IDCANCEL, OPT_ChooseColor, OPT_Bold, OPT_Italic,
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269 OPT_Underline, OPT_Strikeout, OPT_Sample },
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270 { DLG_Question, IDOK, IDCANCEL, OPT_QuestionText },
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271 { DLG_Startup, IDC_Welcome, OPT_ChessEngine, OPT_ChessServer, OPT_View,
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272 IDC_SPECIFY_ENG_STATIC, IDC_SPECIFY_SERVER_STATIC, OPT_AnyAdditional,
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273 IDOK, IDCANCEL, IDM_HELPCONTENTS },
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274 { DLG_IndexNumber, IDC_Index },
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275 { DLG_TypeInMove, IDOK, IDCANCEL },
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276 { DLG_TypeInName, IDOK, IDCANCEL },
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277 { DLG_Sound, IDC_Event, OPT_NoSound, OPT_DefaultBeep, OPT_BuiltInSound,
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278 OPT_WavFile, OPT_BrowseSound, OPT_DefaultSounds, IDOK, IDCANCEL, OPT_PlaySound },
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279 { DLG_GeneralOptions, IDOK, IDCANCEL, OPT_AlwaysOnTop, OPT_HighlightLastMove,
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280 OPT_AlwaysQueen, OPT_PeriodicUpdates, OPT_AnimateDragging, OPT_PonderNextMove,
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281 OPT_AnimateMoving, OPT_PopupExitMessage, OPT_AutoFlag, OPT_PopupMoveErrors,
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282 OPT_AutoFlipView, OPT_ShowButtonBar, OPT_AutoRaiseBoard, OPT_ShowCoordinates,
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283 OPT_Blindfold, OPT_ShowThinking, OPT_HighlightDragging, OPT_TestLegality,
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284 OPT_SaveExtPGN, OPT_HideThinkFromHuman, OPT_ExtraInfoInMoveHistory,
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285 OPT_HighlightMoveArrow, OPT_AutoLogo },
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286 { DLG_IcsOptions, IDOK, IDCANCEL, OPT_AutoComment, OPT_AutoKibitz, OPT_AutoObserve,
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287 OPT_GetMoveList, OPT_LocalLineEditing, OPT_QuietPlay, OPT_SeekGraph, OPT_AutoRefresh,
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288 OPT_BgObserve, OPT_DualBoard, OPT_Premove, OPT_PremoveWhite, OPT_PremoveBlack,
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289 OPT_SmartMove, OPT_IcsAlarm, IDC_Sec, OPT_ChooseShoutColor, OPT_ChooseSShoutColor,
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290 OPT_ChooseChannel1Color, OPT_ChooseChannelColor, OPT_ChooseKibitzColor,
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291 OPT_ChooseTellColor, OPT_ChooseChallengeColor, OPT_ChooseRequestColor,
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292 OPT_ChooseSeekColor, OPT_ChooseNormalColor, OPT_ChooseBackgroundColor,
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293 OPT_DefaultColors, OPT_DontColorize, IDC_Boxes, GPB_Colors, GPB_Premove,
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294 GPB_General, GPB_Alarm },
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295 { DLG_BoardOptions, IDOK, IDCANCEL, OPT_SizeTiny, OPT_SizeTeeny, OPT_SizeDinky,
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296 OPT_SizePetite, OPT_SizeSlim, OPT_SizeSmall, OPT_SizeMediocre, OPT_SizeMiddling,
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297 OPT_SizeAverage, OPT_SizeModerate, OPT_SizeMedium, OPT_SizeBulky, OPT_SizeLarge,
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298 OPT_SizeBig, OPT_SizeHuge, OPT_SizeGiant, OPT_SizeColossal, OPT_SizeTitanic,
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299 OPT_ChooseLightSquareColor, OPT_ChooseDarkSquareColor, OPT_ChooseWhitePieceColor,
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300 OPT_ChooseBlackPieceColor, OPT_ChooseHighlightSquareColor, OPT_ChoosePremoveHighlightColor,
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301 OPT_Monochrome, OPT_AllWhite, OPT_UpsideDown, OPT_DefaultBoardColors, GPB_Colors,
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302 IDC_Light, IDC_Dark, IDC_White, IDC_Black, IDC_High, IDC_PreHigh, GPB_Size },
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303 { DLG_NewVariant, IDOK, IDCANCEL, OPT_VariantNormal, OPT_VariantFRC, OPT_VariantWildcastle,
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304 OPT_VariantNocastle, OPT_VariantLosers, OPT_VariantGiveaway, OPT_VariantSuicide,
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305 OPT_Variant3Check, OPT_VariantTwoKings, OPT_VariantAtomic, OPT_VariantCrazyhouse,
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306 OPT_VariantBughouse, OPT_VariantTwilight, OPT_VariantShogi, OPT_VariantSuper,
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307 OPT_VariantKnightmate, OPT_VariantBerolina, OPT_VariantCylinder, OPT_VariantFairy,
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308 OPT_VariantMakruk, OPT_VariantGothic, OPT_VariantCapablanca, OPT_VariantJanus,
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309 OPT_VariantCRC, OPT_VariantFalcon, OPT_VariantCourier, OPT_VariantGreat, OPT_VariantSChess,
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310 OPT_VariantShatranj, OPT_VariantXiangqi, GPB_Variant, GPB_Board, IDC_Height,
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311 IDC_Width, IDC_Hand, IDC_Pieces, IDC_Def },
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312 { DLG_Fonts, IDOK, IDCANCEL, OPT_ChooseClockFont, OPT_ChooseMessageFont,
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313 OPT_ChooseCoordFont, OPT_ChooseTagFont, OPT_ChooseCommentsFont, OPT_ChooseConsoleFont, OPT_ChooseMoveHistoryFont, OPT_DefaultFonts,
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314 OPT_ClockFont, OPT_MessageFont, OPT_CoordFont, OPT_EditTagsFont,
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315 OPT_CommentsFont, OPT_MessageFont5, GPB_Current, GPB_All, OPT_MessageFont6 },
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316 { DLG_NewGameFRC, IDC_NFG_Label, IDC_NFG_Random, IDOK, IDCANCEL },
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317 { DLG_GameListOptions, IDC_GLT, IDC_GLT_Up, IDC_GLT_Down, IDC_GLT_Restore,
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318 IDC_GLT_Default, IDOK, IDCANCEL, IDC_GLT_RestoreTo },
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319 { DLG_MoveHistory },
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320 { DLG_EvalGraph },
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321 { DLG_EngineOutput, IDC_EngineLabel1, IDC_Engine1_NPS, IDC_EngineLabel2, IDC_Engine2_NPS },
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322 { DLG_Chat, IDC_Partner, IDC_Clear, IDC_Send, },
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323 { DLG_EnginePlayOptions, IDC_EpPonder, IDC_EpShowThinking, IDC_EpHideThinkingHuman,
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324 IDC_EpPeriodicUpdates, GPB_Adjudications, IDC_Draw, IDC_Moves, IDC_Threshold,
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325 IDC_Centi, IDC_TestClaims, IDC_DetectMates, IDC_MaterialDraws, IDC_TrivialDraws,
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326 GPB_Apply, IDC_Rule, IDC_Repeats, IDC_ScoreAbs1, IDC_ScoreAbs2, IDOK, IDCANCEL },
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327 { DLG_OptionsUCI, IDC_PolyDir, IDC_BrowseForPolyglotDir, IDC_Hash, IDC_Path,
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328 IDC_BrowseForEGTB, IDC_Cache, IDC_UseBook, IDC_BrowseForBook, IDC_CPU, IDC_OwnBook1,
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329 IDC_OwnBook2, IDC_Depth, IDC_Variation, IDC_DefGames, IDOK, IDCANCEL },
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333 static char languageBuf[50000], *foreign[1000], *english[1000], *languageFile[MSG_SIZ];
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334 static int lastChecked;
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335 static char oldLanguage[MSG_SIZ], *menuText[10][30];
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336 extern int tinyLayout;
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337 extern char * menuBarText[][10];
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340 LoadLanguageFile(char *name)
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341 { //load the file with translations, and make a list of the strings to be translated, and their translations
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343 int i=0, j=0, n=0, k;
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346 if(!name || name[0] == NULLCHAR) return;
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347 snprintf(buf, MSG_SIZ, "%s%s", name, strchr(name, '.') ? "" : ".lng"); // auto-append lng extension
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348 if(!strcmp(buf, oldLanguage)) { barbaric = 1; return; } // this language already loaded; just switch on
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349 if((f = fopen(buf, "r")) == NULL) return;
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350 while((k = fgetc(f)) != EOF) {
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351 if(i >= sizeof(languageBuf)) { DisplayError("Language file too big", 0); return; }
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352 languageBuf[i] = k;
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354 if(languageBuf[n] == '"' && languageBuf[i-1] == '"') {
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356 if(p = strstr(languageBuf + n + 1, "\" === \"")) {
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357 if(p > languageBuf+n+2 && p+8 < languageBuf+i) {
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358 if(j >= sizeof(english)) { DisplayError("Too many translated strings", 0); return; }
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359 english[j] = languageBuf + n + 1; *p = 0;
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360 foreign[j++] = p + 7; languageBuf[i-1] = 0;
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361 //if(appData.debugMode) fprintf(debugFP, "translation: replace '%s' by '%s'\n", english[j-1], foreign[j-1]);
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366 } else if(i > 0 && languageBuf[i-1] == '\\') {
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368 case 'n': k = '\n'; break;
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369 case 'r': k = '\r'; break;
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370 case 't': k = '\t'; break;
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372 languageBuf[--i] = k;
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377 barbaric = (j != 0);
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378 safeStrCpy(oldLanguage, buf, sizeof(oldLanguage)/sizeof(oldLanguage[0]) );
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383 { // return the translation of the given string
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384 // efficiency can be improved a lot...
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386 //if(appData.debugMode) fprintf(debugFP, "T_(%s)\n", s);
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387 if(!barbaric) return s;
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388 if(!s) return ""; // sanity
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389 while(english[i]) {
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390 if(!strcmp(s, english[i])) return foreign[i];
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397 Translate(HWND hDlg, int dialogID)
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398 { // translate all text items in the given dialog
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400 char buf[MSG_SIZ], *s;
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401 //if(appData.debugMode) fprintf(debugFP, "Translate(%d)\n", dialogID);
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402 if(!barbaric) return;
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403 while(dialogItems[i][0] && dialogItems[i][0] != dialogID) i++; // find the dialog description
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404 if(dialogItems[i][0] != dialogID) return; // unknown dialog, should not happen
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405 GetWindowText( hDlg, buf, MSG_SIZ );
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407 //if(appData.debugMode) fprintf(debugFP, "WindowText '%s' -> '%s'\n", buf, s);
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408 if(strcmp(buf, s)) SetWindowText(hDlg, s); // replace by translated string (if different)
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409 for(j=1; k=dialogItems[i][j]; j++) { // translate all listed dialog items
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410 GetDlgItemText(hDlg, k, buf, MSG_SIZ);
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411 if(strlen(buf) == 0) continue;
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413 if(strcmp(buf, s)) SetDlgItemText(hDlg, k, s); // replace by translated string (if different)
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418 TranslateMenus(int addLanguage)
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421 WIN32_FIND_DATA fileData;
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423 #define IDM_English 1895
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425 HMENU mainMenu = GetMenu(hwndMain);
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426 for (i=GetMenuItemCount(mainMenu)-1; i>=0; i--) {
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427 HMENU subMenu = GetSubMenu(mainMenu, i);
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428 ModifyMenu(mainMenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP|EnableMenuItem(mainMenu, i, MF_BYPOSITION),
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429 (UINT) subMenu, T_(menuBarText[tinyLayout][i]));
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430 for(j=GetMenuItemCount(subMenu)-1; j>=0; j--){
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432 UINT k = GetMenuItemID(subMenu, j);
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434 safeStrCpy(buf, menuText[i][j], sizeof(buf)/sizeof(buf[0]) ); else {
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435 GetMenuString(subMenu, j, buf, MSG_SIZ, MF_BYPOSITION);
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436 menuText[i][j] = strdup(buf); // remember original on first change
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438 if(buf[0] == NULLCHAR) continue;
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439 //fprintf(debugFP, "menu(%d,%d) = %s (%08x, %08x) %d\n", i, j, buf, mainMenu, subMenu, k);
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440 ModifyMenu(subMenu, j, MF_STRING|MF_BYPOSITION
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441 |CheckMenuItem(subMenu, j, MF_BYPOSITION)
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442 |EnableMenuItem(subMenu, j, MF_BYPOSITION), k, T_(buf));
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445 DrawMenuBar(hwndMain);
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448 if(!addLanguage) return;
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449 if((hFind = FindFirstFile("*.LNG", &fileData)) != INVALID_HANDLE_VALUE) {
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450 HMENU mainMenu = GetMenu(hwndMain);
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451 HMENU subMenu = GetSubMenu(mainMenu, GetMenuItemCount(mainMenu)-1);
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452 AppendMenu(subMenu, MF_SEPARATOR, (UINT_PTR) 0, NULL);
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453 AppendMenu(subMenu, MF_ENABLED|MF_STRING|(barbaric?MF_UNCHECKED:MF_CHECKED), (UINT_PTR) IDM_English, (LPCTSTR) "English");
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454 i = 0; lastChecked = IDM_English;
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456 char *p, *q = fileData.cFileName;
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457 int checkFlag = MF_UNCHECKED;
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458 languageFile[i] = strdup(q);
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459 if(barbaric && !strcmp(oldLanguage, q)) {
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460 checkFlag = MF_CHECKED;
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461 lastChecked = IDM_English + i + 1;
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462 CheckMenuItem(mainMenu, IDM_English, MF_BYCOMMAND|MF_UNCHECKED);
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464 *q = ToUpper(*q); while(*++q) *q = ToLower(*q);
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465 p = strstr(fileData.cFileName, ".lng");
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467 AppendMenu(subMenu, MF_ENABLED|MF_STRING|checkFlag, (UINT_PTR) IDM_English + ++i, (LPCTSTR) fileData.cFileName);
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468 } while(FindNextFile(hFind, &fileData));
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481 int cliWidth, cliHeight;
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484 SizeInfo sizeInfo[] =
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486 { "tiny", 21, 0, 1, 1, 0, 0 },
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487 { "teeny", 25, 1, 1, 1, 0, 0 },
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488 { "dinky", 29, 1, 1, 1, 0, 0 },
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489 { "petite", 33, 1, 1, 1, 0, 0 },
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490 { "slim", 37, 2, 1, 0, 0, 0 },
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491 { "small", 40, 2, 1, 0, 0, 0 },
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492 { "mediocre", 45, 2, 1, 0, 0, 0 },
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493 { "middling", 49, 2, 0, 0, 0, 0 },
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494 { "average", 54, 2, 0, 0, 0, 0 },
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495 { "moderate", 58, 3, 0, 0, 0, 0 },
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496 { "medium", 64, 3, 0, 0, 0, 0 },
\r
497 { "bulky", 72, 3, 0, 0, 0, 0 },
\r
498 { "large", 80, 3, 0, 0, 0, 0 },
\r
499 { "big", 87, 3, 0, 0, 0, 0 },
\r
500 { "huge", 95, 3, 0, 0, 0, 0 },
\r
501 { "giant", 108, 3, 0, 0, 0, 0 },
\r
502 { "colossal", 116, 4, 0, 0, 0, 0 },
\r
503 { "titanic", 129, 4, 0, 0, 0, 0 },
\r
504 { NULL, 0, 0, 0, 0, 0, 0 }
\r
507 #define MF(x) {x, {{0,}, 0. }, {0, }, 0}
\r
508 MyFont fontRec[NUM_SIZES][NUM_FONTS] =
\r
510 { MF(CLOCK_FONT_TINY), MF(MESSAGE_FONT_TINY), MF(COORD_FONT_TINY), MF(CONSOLE_FONT_TINY), MF(COMMENT_FONT_TINY), MF(EDITTAGS_FONT_TINY), MF(MOVEHISTORY_FONT_ALL) },
\r
511 { MF(CLOCK_FONT_TEENY), MF(MESSAGE_FONT_TEENY), MF(COORD_FONT_TEENY), MF(CONSOLE_FONT_TEENY), MF(COMMENT_FONT_TEENY), MF(EDITTAGS_FONT_TEENY), MF(MOVEHISTORY_FONT_ALL) },
\r
512 { MF(CLOCK_FONT_DINKY), MF(MESSAGE_FONT_DINKY), MF(COORD_FONT_DINKY), MF(CONSOLE_FONT_DINKY), MF(COMMENT_FONT_DINKY), MF(EDITTAGS_FONT_DINKY), MF(MOVEHISTORY_FONT_ALL) },
\r
513 { MF(CLOCK_FONT_PETITE), MF(MESSAGE_FONT_PETITE), MF(COORD_FONT_PETITE), MF(CONSOLE_FONT_PETITE), MF(COMMENT_FONT_PETITE), MF(EDITTAGS_FONT_PETITE), MF(MOVEHISTORY_FONT_ALL) },
\r
514 { MF(CLOCK_FONT_SLIM), MF(MESSAGE_FONT_SLIM), MF(COORD_FONT_SLIM), MF(CONSOLE_FONT_SLIM), MF(COMMENT_FONT_SLIM), MF(EDITTAGS_FONT_SLIM), MF(MOVEHISTORY_FONT_ALL) },
\r
515 { MF(CLOCK_FONT_SMALL), MF(MESSAGE_FONT_SMALL), MF(COORD_FONT_SMALL), MF(CONSOLE_FONT_SMALL), MF(COMMENT_FONT_SMALL), MF(EDITTAGS_FONT_SMALL), MF(MOVEHISTORY_FONT_ALL) },
\r
516 { MF(CLOCK_FONT_MEDIOCRE), MF(MESSAGE_FONT_MEDIOCRE), MF(COORD_FONT_MEDIOCRE), MF(CONSOLE_FONT_MEDIOCRE), MF(COMMENT_FONT_MEDIOCRE), MF(EDITTAGS_FONT_MEDIOCRE), MF(MOVEHISTORY_FONT_ALL) },
\r
517 { MF(CLOCK_FONT_MIDDLING), MF(MESSAGE_FONT_MIDDLING), MF(COORD_FONT_MIDDLING), MF(CONSOLE_FONT_MIDDLING), MF(COMMENT_FONT_MIDDLING), MF(EDITTAGS_FONT_MIDDLING), MF(MOVEHISTORY_FONT_ALL) },
\r
518 { MF(CLOCK_FONT_AVERAGE), MF(MESSAGE_FONT_AVERAGE), MF(COORD_FONT_AVERAGE), MF(CONSOLE_FONT_AVERAGE), MF(COMMENT_FONT_AVERAGE), MF(EDITTAGS_FONT_AVERAGE), MF(MOVEHISTORY_FONT_ALL) },
\r
519 { MF(CLOCK_FONT_MODERATE), MF(MESSAGE_FONT_MODERATE), MF(COORD_FONT_MODERATE), MF(CONSOLE_FONT_MODERATE), MF(COMMENT_FONT_MODERATE), MF(EDITTAGS_FONT_MODERATE), MF(MOVEHISTORY_FONT_ALL) },
\r
520 { MF(CLOCK_FONT_MEDIUM), MF(MESSAGE_FONT_MEDIUM), MF(COORD_FONT_MEDIUM), MF(CONSOLE_FONT_MEDIUM), MF(COMMENT_FONT_MEDIUM), MF(EDITTAGS_FONT_MEDIUM), MF(MOVEHISTORY_FONT_ALL) },
\r
521 { MF(CLOCK_FONT_BULKY), MF(MESSAGE_FONT_BULKY), MF(COORD_FONT_BULKY), MF(CONSOLE_FONT_BULKY), MF(COMMENT_FONT_BULKY), MF(EDITTAGS_FONT_BULKY), MF(MOVEHISTORY_FONT_ALL) },
\r
522 { MF(CLOCK_FONT_LARGE), MF(MESSAGE_FONT_LARGE), MF(COORD_FONT_LARGE), MF(CONSOLE_FONT_LARGE), MF(COMMENT_FONT_LARGE), MF(EDITTAGS_FONT_LARGE), MF(MOVEHISTORY_FONT_ALL) },
\r
523 { MF(CLOCK_FONT_BIG), MF(MESSAGE_FONT_BIG), MF(COORD_FONT_BIG), MF(CONSOLE_FONT_BIG), MF(COMMENT_FONT_BIG), MF(EDITTAGS_FONT_BIG), MF(MOVEHISTORY_FONT_ALL) },
\r
524 { MF(CLOCK_FONT_HUGE), MF(MESSAGE_FONT_HUGE), MF(COORD_FONT_HUGE), MF(CONSOLE_FONT_HUGE), MF(COMMENT_FONT_HUGE), MF(EDITTAGS_FONT_HUGE), MF(MOVEHISTORY_FONT_ALL) },
\r
525 { MF(CLOCK_FONT_GIANT), MF(MESSAGE_FONT_GIANT), MF(COORD_FONT_GIANT), MF(CONSOLE_FONT_GIANT), MF(COMMENT_FONT_GIANT), MF(EDITTAGS_FONT_GIANT), MF(MOVEHISTORY_FONT_ALL) },
\r
526 { MF(CLOCK_FONT_COLOSSAL), MF(MESSAGE_FONT_COLOSSAL), MF(COORD_FONT_COLOSSAL), MF(CONSOLE_FONT_COLOSSAL), MF(COMMENT_FONT_COLOSSAL), MF(EDITTAGS_FONT_COLOSSAL), MF(MOVEHISTORY_FONT_ALL) },
\r
527 { MF(CLOCK_FONT_TITANIC), MF(MESSAGE_FONT_TITANIC), MF(COORD_FONT_TITANIC), MF(CONSOLE_FONT_TITANIC), MF(COMMENT_FONT_TITANIC), MF(EDITTAGS_FONT_TITANIC), MF(MOVEHISTORY_FONT_ALL) },
\r
530 MyFont *font[NUM_SIZES][NUM_FONTS];
\r
539 #define BUTTON_WIDTH (tinyLayout ? 16 : 32)
\r
540 #define N_BUTTONS 5
\r
542 MyButtonDesc buttonDesc[N_BUTTONS] =
\r
544 {"<<", IDM_ToStart, NULL, NULL},
\r
545 {"<", IDM_Backward, NULL, NULL},
\r
546 {"P", IDM_Pause, NULL, NULL},
\r
547 {">", IDM_Forward, NULL, NULL},
\r
548 {">>", IDM_ToEnd, NULL, NULL},
\r
551 int tinyLayout = 0, smallLayout = 0;
\r
552 #define MENU_BAR_ITEMS 9
\r
553 char *menuBarText[2][MENU_BAR_ITEMS+1] = {
\r
554 { N_("&File"), N_("&Edit"), N_("&View"), N_("&Mode"), N_("&Action"), N_("E&ngine"), N_("&Options"), N_("&Help"), NULL },
\r
555 { N_("&F"), N_("&E"), N_("&V"), N_("&M"), N_("&A"), N_("&N"), N_("&O"), N_("&H"), NULL },
\r
559 MySound sounds[(int)NSoundClasses];
\r
560 MyTextAttribs textAttribs[(int)NColorClasses];
\r
562 MyColorizeAttribs colorizeAttribs[] = {
\r
563 { (COLORREF)0, 0, N_("Shout Text") },
\r
564 { (COLORREF)0, 0, N_("SShout/CShout") },
\r
565 { (COLORREF)0, 0, N_("Channel 1 Text") },
\r
566 { (COLORREF)0, 0, N_("Channel Text") },
\r
567 { (COLORREF)0, 0, N_("Kibitz Text") },
\r
568 { (COLORREF)0, 0, N_("Tell Text") },
\r
569 { (COLORREF)0, 0, N_("Challenge Text") },
\r
570 { (COLORREF)0, 0, N_("Request Text") },
\r
571 { (COLORREF)0, 0, N_("Seek Text") },
\r
572 { (COLORREF)0, 0, N_("Normal Text") },
\r
573 { (COLORREF)0, 0, N_("None") }
\r
578 static char *commentTitle;
\r
579 static char *commentText;
\r
580 static int commentIndex;
\r
581 static Boolean editComment = FALSE;
\r
584 char errorTitle[MSG_SIZ];
\r
585 char errorMessage[2*MSG_SIZ];
\r
586 HWND errorDialog = NULL;
\r
587 BOOLEAN moveErrorMessageUp = FALSE;
\r
588 BOOLEAN consoleEcho = TRUE;
\r
589 CHARFORMAT consoleCF;
\r
590 COLORREF consoleBackgroundColor;
\r
592 char *programVersion;
\r
598 typedef int CPKind;
\r
607 SOCKET sock2; /* stderr socket for OpenRcmd */
\r
610 #define INPUT_SOURCE_BUF_SIZE 4096
\r
612 typedef struct _InputSource {
\r
619 char buf[INPUT_SOURCE_BUF_SIZE];
\r
623 InputCallback func;
\r
624 struct _InputSource *second; /* for stderr thread on CPRcmd */
\r
628 InputSource *consoleInputSource;
\r
633 VOID ConsoleOutput(char* data, int length, int forceVisible);
\r
634 VOID ConsoleCreate();
\r
636 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
637 VOID ColorizeTextPopup(HWND hwnd, ColorClass cc);
\r
638 VOID PrintCommSettings(FILE *f, char *name, DCB *dcb);
\r
639 VOID ParseCommSettings(char *arg, DCB *dcb);
\r
641 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
642 VOID APIENTRY MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def);
\r
643 void ParseIcsTextMenu(char *icsTextMenuString);
\r
644 VOID PopUpMoveDialog(char firstchar);
\r
645 VOID PopUpNameDialog(char firstchar);
\r
646 VOID UpdateSampleText(HWND hDlg, int id, MyColorizeAttribs *mca);
\r
650 int GameListOptions();
\r
652 int dummy; // [HGM] for obsolete args
\r
654 HWND hwndMain = NULL; /* root window*/
\r
655 HWND hwndConsole = NULL;
\r
656 HWND commentDialog = NULL;
\r
657 HWND moveHistoryDialog = NULL;
\r
658 HWND evalGraphDialog = NULL;
\r
659 HWND engineOutputDialog = NULL;
\r
660 HWND gameListDialog = NULL;
\r
661 HWND editTagsDialog = NULL;
\r
663 int commentUp = FALSE;
\r
665 WindowPlacement wpMain;
\r
666 WindowPlacement wpConsole;
\r
667 WindowPlacement wpComment;
\r
668 WindowPlacement wpMoveHistory;
\r
669 WindowPlacement wpEvalGraph;
\r
670 WindowPlacement wpEngineOutput;
\r
671 WindowPlacement wpGameList;
\r
672 WindowPlacement wpTags;
\r
674 VOID EngineOptionsPopup(); // [HGM] settings
\r
676 VOID GothicPopUp(char *title, VariantClass variant);
\r
678 * Setting "frozen" should disable all user input other than deleting
\r
679 * the window. We do this while engines are initializing themselves.
\r
681 static int frozen = 0;
\r
682 static int oldMenuItemState[MENU_BAR_ITEMS];
\r
688 if (frozen) return;
\r
690 hmenu = GetMenu(hwndMain);
\r
691 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
692 oldMenuItemState[i] = EnableMenuItem(hmenu, i, MF_BYPOSITION|MF_GRAYED);
\r
694 DrawMenuBar(hwndMain);
\r
697 /* Undo a FreezeUI */
\r
703 if (!frozen) return;
\r
705 hmenu = GetMenu(hwndMain);
\r
706 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
707 EnableMenuItem(hmenu, i, MF_BYPOSITION|oldMenuItemState[i]);
\r
709 DrawMenuBar(hwndMain);
\r
712 /*static*/ int fromX = -1, fromY = -1, toX, toY; // [HGM] moved upstream, so JAWS can use them
\r
714 /* JAWS preparation patch (WinBoard for the sight impaired). Define required insertions as empty */
\r
720 #define JAWS_ALT_INTERCEPT
\r
721 #define JAWS_KB_NAVIGATION
\r
722 #define JAWS_MENU_ITEMS
\r
723 #define JAWS_SILENCE
\r
724 #define JAWS_REPLAY
\r
726 #define JAWS_COPYRIGHT
\r
727 #define JAWS_DELETE(X) X
\r
728 #define SAYMACHINEMOVE()
\r
732 /*---------------------------------------------------------------------------*\
\r
736 \*---------------------------------------------------------------------------*/
\r
739 WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
\r
740 LPSTR lpCmdLine, int nCmdShow)
\r
743 HANDLE hAccelMain, hAccelNoAlt, hAccelNoICS;
\r
744 // INITCOMMONCONTROLSEX ex;
\r
748 LoadLibrary("RICHED32.DLL");
\r
749 consoleCF.cbSize = sizeof(CHARFORMAT);
\r
751 if (!InitApplication(hInstance)) {
\r
754 if (!InitInstance(hInstance, nCmdShow, lpCmdLine)) {
\r
760 // InitCommonControlsEx(&ex);
\r
761 InitCommonControls();
\r
763 hAccelMain = LoadAccelerators (hInstance, szAppName);
\r
764 hAccelNoAlt = LoadAccelerators (hInstance, "NO_ALT");
\r
765 hAccelNoICS = LoadAccelerators( hInstance, "NO_ICS"); /* [AS] No Ctrl-V on ICS!!! */
\r
767 /* Acquire and dispatch messages until a WM_QUIT message is received. */
\r
769 while (GetMessage(&msg, /* message structure */
\r
770 NULL, /* handle of window receiving the message */
\r
771 0, /* lowest message to examine */
\r
772 0)) /* highest message to examine */
\r
775 if(msg.message == WM_CHAR && msg.wParam == '\t') {
\r
776 // [HGM] navigate: switch between all windows with tab
\r
777 HWND e1 = NULL, e2 = NULL, mh = NULL, hInput = NULL, hText = NULL;
\r
778 int i, currentElement = 0;
\r
780 // first determine what element of the chain we come from (if any)
\r
781 if(appData.icsActive) {
\r
782 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
783 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
785 if(engineOutputDialog && EngineOutputIsUp()) {
\r
786 e1 = GetDlgItem(engineOutputDialog, IDC_EngineMemo1);
\r
787 e2 = GetDlgItem(engineOutputDialog, IDC_EngineMemo2);
\r
789 if(moveHistoryDialog && MoveHistoryIsUp()) {
\r
790 mh = GetDlgItem(moveHistoryDialog, IDC_MoveHistory);
\r
792 if(msg.hwnd == hwndMain) currentElement = 7 ; else
\r
793 if(msg.hwnd == engineOutputDialog) currentElement = 2; else
\r
794 if(msg.hwnd == e1) currentElement = 2; else
\r
795 if(msg.hwnd == e2) currentElement = 3; else
\r
796 if(msg.hwnd == moveHistoryDialog) currentElement = 4; else
\r
797 if(msg.hwnd == mh) currentElement = 4; else
\r
798 if(msg.hwnd == evalGraphDialog) currentElement = 6; else
\r
799 if(msg.hwnd == hText) currentElement = 5; else
\r
800 if(msg.hwnd == hInput) currentElement = 6; else
\r
801 for (i = 0; i < N_BUTTONS; i++) {
\r
802 if (buttonDesc[i].hwnd == msg.hwnd) { currentElement = 1; break; }
\r
805 // determine where to go to
\r
806 if(currentElement) { HWND h = NULL; int direction = GetKeyState(VK_SHIFT) < 0 ? -1 : 1;
\r
808 currentElement = (currentElement + direction) % 7;
\r
809 switch(currentElement) {
\r
811 h = hwndMain; break; // passing this case always makes the loop exit
\r
813 h = buttonDesc[0].hwnd; break; // could be NULL
\r
815 if(!EngineOutputIsUp()) continue; // skip closed auxiliary windows
\r
818 if(!EngineOutputIsUp()) continue;
\r
821 if(!MoveHistoryIsUp()) continue;
\r
823 // case 6: // input to eval graph does not seem to get here!
\r
824 // if(!EvalGraphIsUp()) continue;
\r
825 // h = evalGraphDialog; break;
\r
827 if(!appData.icsActive) continue;
\r
831 if(!appData.icsActive) continue;
\r
837 if(currentElement > 4 && IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
838 if(currentElement < 5 && IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE); // all open together
\r
841 continue; // this message now has been processed
\r
845 if (!(commentDialog && IsDialogMessage(commentDialog, &msg)) &&
\r
846 !(moveHistoryDialog && IsDialogMessage(moveHistoryDialog, &msg)) &&
\r
847 !(evalGraphDialog && IsDialogMessage(evalGraphDialog, &msg)) &&
\r
848 !(engineOutputDialog && IsDialogMessage(engineOutputDialog, &msg)) &&
\r
849 !(editTagsDialog && IsDialogMessage(editTagsDialog, &msg)) &&
\r
850 !(gameListDialog && IsDialogMessage(gameListDialog, &msg)) &&
\r
851 !(errorDialog && IsDialogMessage(errorDialog, &msg)) &&
\r
852 !(!frozen && TranslateAccelerator(hwndMain, hAccelMain, &msg)) && JAWS_ACCEL
\r
853 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoICS, &msg)) &&
\r
854 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoAlt, &msg))) {
\r
855 int done = 0, i; // [HGM] chat: dispatch cat-box messages
\r
856 for(i=0; i<MAX_CHAT; i++)
\r
857 if(chatHandle[i] && IsDialogMessage(chatHandle[i], &msg)) {
\r
860 if(done) continue; // [HGM] chat: end patch
\r
861 TranslateMessage(&msg); /* Translates virtual key codes */
\r
862 DispatchMessage(&msg); /* Dispatches message to window */
\r
867 return (msg.wParam); /* Returns the value from PostQuitMessage */
\r
870 /*---------------------------------------------------------------------------*\
\r
872 * Initialization functions
\r
874 \*---------------------------------------------------------------------------*/
\r
878 { // update user logo if necessary
\r
879 static char oldUserName[MSG_SIZ], *curName;
\r
881 if(appData.autoLogo) {
\r
882 curName = UserName();
\r
883 if(strcmp(curName, oldUserName)) {
\r
884 snprintf(oldUserName, MSG_SIZ, "logos\\%s.bmp", curName);
\r
885 userLogo = LoadImage( 0, oldUserName, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
886 safeStrCpy(oldUserName, curName, sizeof(oldUserName)/sizeof(oldUserName[0]) );
\r
892 InitApplication(HINSTANCE hInstance)
\r
896 /* Fill in window class structure with parameters that describe the */
\r
899 wc.style = CS_HREDRAW | CS_VREDRAW; /* Class style(s). */
\r
900 wc.lpfnWndProc = (WNDPROC)WndProc; /* Window Procedure */
\r
901 wc.cbClsExtra = 0; /* No per-class extra data. */
\r
902 wc.cbWndExtra = 0; /* No per-window extra data. */
\r
903 wc.hInstance = hInstance; /* Owner of this class */
\r
904 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
905 wc.hCursor = LoadCursor(NULL, IDC_ARROW); /* Cursor */
\r
906 wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); /* Default color */
\r
907 wc.lpszMenuName = szAppName; /* Menu name from .RC */
\r
908 wc.lpszClassName = szAppName; /* Name to register as */
\r
910 /* Register the window class and return success/failure code. */
\r
911 if (!RegisterClass(&wc)) return FALSE;
\r
913 wc.style = CS_HREDRAW | CS_VREDRAW;
\r
914 wc.lpfnWndProc = (WNDPROC)ConsoleWndProc;
\r
916 wc.cbWndExtra = DLGWINDOWEXTRA;
\r
917 wc.hInstance = hInstance;
\r
918 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
919 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
\r
920 wc.hbrBackground = (HBRUSH)(COLOR_MENU+1);
\r
921 wc.lpszMenuName = NULL;
\r
922 wc.lpszClassName = szConsoleName;
\r
924 if (!RegisterClass(&wc)) return FALSE;
\r
929 /* Set by InitInstance, used by EnsureOnScreen */
\r
930 int screenHeight, screenWidth;
\r
933 EnsureOnScreen(int *x, int *y, int minX, int minY)
\r
935 // int gap = GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYCAPTION);
\r
936 /* Be sure window at (x,y) is not off screen (or even mostly off screen) */
\r
937 if (*x > screenWidth - 32) *x = 0;
\r
938 if (*y > screenHeight - 32) *y = 0;
\r
939 if (*x < minX) *x = minX;
\r
940 if (*y < minY) *y = minY;
\r
944 InitInstance(HINSTANCE hInstance, int nCmdShow, LPSTR lpCmdLine)
\r
946 HWND hwnd; /* Main window handle. */
\r
948 WINDOWPLACEMENT wp;
\r
951 hInst = hInstance; /* Store instance handle in our global variable */
\r
952 programName = szAppName;
\r
954 if (SearchPath(NULL, "WinBoard.exe", NULL, MSG_SIZ, installDir, &filepart)) {
\r
955 *filepart = NULLCHAR;
\r
957 GetCurrentDirectory(MSG_SIZ, installDir);
\r
959 gameInfo.boardWidth = gameInfo.boardHeight = 8; // [HGM] won't have open window otherwise
\r
960 screenWidth = screenHeight = 1000; // [HGM] placement: kludge to allow calling EnsureOnScreen from InitAppData
\r
961 InitAppData(lpCmdLine); /* Get run-time parameters */
\r
962 /* xboard, and older WinBoards, controlled the move sound with the
\r
963 appData.ringBellAfterMoves option. In the current WinBoard, we
\r
964 always turn the option on (so that the backend will call us),
\r
965 then let the user turn the sound off by setting it to silence if
\r
966 desired. To accommodate old winboard.ini files saved by old
\r
967 versions of WinBoard, we also turn off the sound if the option
\r
968 was initially set to false. [HGM] taken out of InitAppData */
\r
969 if (!appData.ringBellAfterMoves) {
\r
970 sounds[(int)SoundMove].name = strdup("");
\r
971 appData.ringBellAfterMoves = TRUE;
\r
973 if (appData.debugMode) {
\r
974 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
975 setbuf(debugFP, NULL);
\r
978 LoadLanguageFile(appData.language);
\r
982 // InitEngineUCI( installDir, &first ); // [HGM] incorporated in InitBackEnd1()
\r
983 // InitEngineUCI( installDir, &second );
\r
985 /* Create a main window for this application instance. */
\r
986 hwnd = CreateWindow(szAppName, szTitle,
\r
987 (WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX),
\r
988 CW_USEDEFAULT, 0, CW_USEDEFAULT, 0,
\r
989 NULL, NULL, hInstance, NULL);
\r
992 /* If window could not be created, return "failure" */
\r
997 /* [HGM] logo: Load logos if specified (must be done before InitDrawingSizes) */
\r
998 if( appData.firstLogo && appData.firstLogo[0] != NULLCHAR) {
\r
999 first.programLogo = LoadImage( 0, appData.firstLogo, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1001 if (first.programLogo == NULL && appData.debugMode) {
\r
1002 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.firstLogo );
\r
1004 } else if(appData.autoLogo) {
\r
1005 if(appData.firstDirectory && appData.firstDirectory[0]) {
\r
1006 char buf[MSG_SIZ];
\r
1007 snprintf(buf, MSG_SIZ, "%s/logo.bmp", appData.firstDirectory);
\r
1008 first.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1012 if( appData.secondLogo && appData.secondLogo[0] != NULLCHAR) {
\r
1013 second.programLogo = LoadImage( 0, appData.secondLogo, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1015 if (second.programLogo == NULL && appData.debugMode) {
\r
1016 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.secondLogo );
\r
1018 } else if(appData.autoLogo) {
\r
1019 char buf[MSG_SIZ];
\r
1020 if(appData.icsActive) { // [HGM] logo: in ICS mode second can be used for ICS
\r
1021 snprintf(buf, MSG_SIZ, "logos\\%s.bmp", appData.icsHost);
\r
1022 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1024 if(appData.secondDirectory && appData.secondDirectory[0]) {
\r
1025 snprintf(buf, MSG_SIZ, "%s\\logo.bmp", appData.secondDirectory);
\r
1026 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1032 iconWhite = LoadIcon(hInstance, "icon_white");
\r
1033 iconBlack = LoadIcon(hInstance, "icon_black");
\r
1034 iconCurrent = iconWhite;
\r
1035 InitDrawingColors();
\r
1036 screenHeight = GetSystemMetrics(SM_CYSCREEN);
\r
1037 screenWidth = GetSystemMetrics(SM_CXSCREEN);
\r
1038 for (ibs = (int) NUM_SIZES - 1; ibs >= 0; ibs--) {
\r
1039 /* Compute window size for each board size, and use the largest
\r
1040 size that fits on this screen as the default. */
\r
1041 InitDrawingSizes((BoardSize)(ibs+1000), 0);
\r
1042 if (boardSize == (BoardSize)-1 &&
\r
1043 winH <= screenHeight
\r
1044 - GetSystemMetrics(SM_CYFRAME) - GetSystemMetrics(SM_CYCAPTION) - 10
\r
1045 && winW <= screenWidth) {
\r
1046 boardSize = (BoardSize)ibs;
\r
1050 InitDrawingSizes(boardSize, 0);
\r
1051 TranslateMenus(1);
\r
1053 buttonCount = GetSystemMetrics(SM_CMOUSEBUTTONS);
\r
1055 /* [AS] Load textures if specified */
\r
1056 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
1058 if( appData.liteBackTextureFile && appData.liteBackTextureFile[0] != NULLCHAR && appData.liteBackTextureFile[0] != '*' ) {
\r
1059 liteBackTexture = LoadImage( 0, appData.liteBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1060 liteBackTextureMode = appData.liteBackTextureMode;
\r
1062 if (liteBackTexture == NULL && appData.debugMode) {
\r
1063 fprintf( debugFP, "Unable to load lite texture bitmap '%s'\n", appData.liteBackTextureFile );
\r
1067 if( appData.darkBackTextureFile && appData.darkBackTextureFile[0] != NULLCHAR && appData.darkBackTextureFile[0] != '*' ) {
\r
1068 darkBackTexture = LoadImage( 0, appData.darkBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1069 darkBackTextureMode = appData.darkBackTextureMode;
\r
1071 if (darkBackTexture == NULL && appData.debugMode) {
\r
1072 fprintf( debugFP, "Unable to load dark texture bitmap '%s'\n", appData.darkBackTextureFile );
\r
1076 mysrandom( (unsigned) time(NULL) );
\r
1078 /* [AS] Restore layout */
\r
1079 if( wpMoveHistory.visible ) {
\r
1080 MoveHistoryPopUp();
\r
1083 if( wpEvalGraph.visible ) {
\r
1087 if( wpEngineOutput.visible ) {
\r
1088 EngineOutputPopUp();
\r
1091 /* Make the window visible; update its client area; and return "success" */
\r
1092 EnsureOnScreen(&wpMain.x, &wpMain.y, minX, minY);
\r
1093 wp.length = sizeof(WINDOWPLACEMENT);
\r
1095 wp.showCmd = nCmdShow;
\r
1096 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
1097 wp.rcNormalPosition.left = wpMain.x;
\r
1098 wp.rcNormalPosition.right = wpMain.x + wpMain.width;
\r
1099 wp.rcNormalPosition.top = wpMain.y;
\r
1100 wp.rcNormalPosition.bottom = wpMain.y + wpMain.height;
\r
1101 SetWindowPlacement(hwndMain, &wp);
\r
1103 InitBackEnd2(); // [HGM] moved until after all windows placed, to save correct position if fatal error on engine start
\r
1105 if(!appData.noGUI) SetWindowPos(hwndMain, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1106 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1108 if (hwndConsole) {
\r
1110 SetWindowPos(hwndConsole, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1111 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1113 ShowWindow(hwndConsole, nCmdShow);
\r
1114 if(appData.chatBoxes) { // [HGM] chat: open chat boxes
\r
1115 char buf[MSG_SIZ], *p = buf, *q;
\r
1116 safeStrCpy(buf, appData.chatBoxes, sizeof(buf)/sizeof(buf[0]) );
\r
1118 q = strchr(p, ';');
\r
1120 if(*p) ChatPopUp(p);
\r
1123 SetActiveWindow(hwndConsole);
\r
1125 if(!appData.noGUI) UpdateWindow(hwnd); else ShowWindow(hwnd, SW_MINIMIZE);
\r
1126 if(gameListDialog) SetFocus(gameListDialog); // [HGM] jaws: for if we clicked multi-game game file
\r
1135 HMENU hmenu = GetMenu(hwndMain);
\r
1137 (void) EnableMenuItem(hmenu, IDM_CommPort,
\r
1138 MF_BYCOMMAND|((appData.icsActive &&
\r
1139 *appData.icsCommPort != NULLCHAR) ?
\r
1140 MF_ENABLED : MF_GRAYED));
\r
1141 (void) CheckMenuItem(hmenu, IDM_SaveSettingsOnExit,
\r
1142 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
1143 MF_CHECKED : MF_UNCHECKED));
\r
1146 //---------------------------------------------------------------------------------------------------------
\r
1148 #define ICS_TEXT_MENU_SIZE (IDM_CommandXLast - IDM_CommandX + 1)
\r
1149 #define XBOARD FALSE
\r
1151 #define OPTCHAR "/"
\r
1152 #define SEPCHAR "="
\r
1156 // front-end part of option handling
\r
1159 LFfromMFP(LOGFONT* lf, MyFontParams *mfp)
\r
1161 HDC hdc = CreateDC("DISPLAY", NULL, NULL, NULL);
\r
1162 lf->lfHeight = -(int)(mfp->pointSize * GetDeviceCaps(hdc, LOGPIXELSY) / 72.0 + 0.5);
\r
1165 lf->lfEscapement = 0;
\r
1166 lf->lfOrientation = 0;
\r
1167 lf->lfWeight = mfp->bold ? FW_BOLD : FW_NORMAL;
\r
1168 lf->lfItalic = mfp->italic;
\r
1169 lf->lfUnderline = mfp->underline;
\r
1170 lf->lfStrikeOut = mfp->strikeout;
\r
1171 lf->lfCharSet = mfp->charset;
\r
1172 lf->lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
1173 lf->lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
1174 lf->lfQuality = DEFAULT_QUALITY;
\r
1175 lf->lfPitchAndFamily = DEFAULT_PITCH|FF_DONTCARE;
\r
1176 safeStrCpy(lf->lfFaceName, mfp->faceName, sizeof(lf->lfFaceName)/sizeof(lf->lfFaceName[0]) );
\r
1180 CreateFontInMF(MyFont *mf)
\r
1182 LFfromMFP(&mf->lf, &mf->mfp);
\r
1183 if (mf->hf) DeleteObject(mf->hf);
\r
1184 mf->hf = CreateFontIndirect(&mf->lf);
\r
1187 // [HGM] This platform-dependent table provides the location for storing the color info
\r
1189 colorVariable[] = {
\r
1190 &whitePieceColor,
\r
1191 &blackPieceColor,
\r
1192 &lightSquareColor,
\r
1193 &darkSquareColor,
\r
1194 &highlightSquareColor,
\r
1195 &premoveHighlightColor,
\r
1197 &consoleBackgroundColor,
\r
1198 &appData.fontForeColorWhite,
\r
1199 &appData.fontBackColorWhite,
\r
1200 &appData.fontForeColorBlack,
\r
1201 &appData.fontBackColorBlack,
\r
1202 &appData.evalHistColorWhite,
\r
1203 &appData.evalHistColorBlack,
\r
1204 &appData.highlightArrowColor,
\r
1207 /* Command line font name parser. NULL name means do nothing.
\r
1208 Syntax like "Courier New:10.0 bi" or "Arial:10" or "Arial:10b"
\r
1209 For backward compatibility, syntax without the colon is also
\r
1210 accepted, but font names with digits in them won't work in that case.
\r
1213 ParseFontName(char *name, MyFontParams *mfp)
\r
1216 if (name == NULL) return;
\r
1218 q = strchr(p, ':');
\r
1220 if (q - p >= sizeof(mfp->faceName))
\r
1221 ExitArgError(_("Font name too long:"), name);
\r
1222 memcpy(mfp->faceName, p, q - p);
\r
1223 mfp->faceName[q - p] = NULLCHAR;
\r
1226 q = mfp->faceName;
\r
1227 while (*p && !isdigit(*p)) {
\r
1229 if (q - mfp->faceName >= sizeof(mfp->faceName))
\r
1230 ExitArgError(_("Font name too long:"), name);
\r
1232 while (q > mfp->faceName && q[-1] == ' ') q--;
\r
1235 if (!*p) ExitArgError(_("Font point size missing:"), name);
\r
1236 mfp->pointSize = (float) atof(p);
\r
1237 mfp->bold = (strchr(p, 'b') != NULL);
\r
1238 mfp->italic = (strchr(p, 'i') != NULL);
\r
1239 mfp->underline = (strchr(p, 'u') != NULL);
\r
1240 mfp->strikeout = (strchr(p, 's') != NULL);
\r
1241 mfp->charset = DEFAULT_CHARSET;
\r
1242 q = strchr(p, 'c');
\r
1244 mfp->charset = (BYTE) atoi(q+1);
\r
1248 ParseFont(char *name, int number)
\r
1249 { // wrapper to shield back-end from 'font'
\r
1250 ParseFontName(name, &font[boardSize][number]->mfp);
\r
1255 { // in WB we have a 2D array of fonts; this initializes their description
\r
1257 /* Point font array elements to structures and
\r
1258 parse default font names */
\r
1259 for (i=0; i<NUM_FONTS; i++) {
\r
1260 for (j=0; j<NUM_SIZES; j++) {
\r
1261 font[j][i] = &fontRec[j][i];
\r
1262 ParseFontName(font[j][i]->def, &font[j][i]->mfp);
\r
1269 { // here we create the actual fonts from the selected descriptions
\r
1271 for (i=0; i<NUM_FONTS; i++) {
\r
1272 for (j=0; j<NUM_SIZES; j++) {
\r
1273 CreateFontInMF(font[j][i]);
\r
1277 /* Color name parser.
\r
1278 X version accepts X color names, but this one
\r
1279 handles only the #rrggbb form (hex) or rrr,ggg,bbb (decimal) */
\r
1281 ParseColorName(char *name)
\r
1283 int red, green, blue, count;
\r
1284 char buf[MSG_SIZ];
\r
1286 count = sscanf(name, "#%2x%2x%2x", &red, &green, &blue);
\r
1288 count = sscanf(name, "%3d%*[^0-9]%3d%*[^0-9]%3d",
\r
1289 &red, &green, &blue);
\r
1292 snprintf(buf, MSG_SIZ, _("Can't parse color name %s"), name);
\r
1293 DisplayError(buf, 0);
\r
1294 return RGB(0, 0, 0);
\r
1296 return PALETTERGB(red, green, blue);
\r
1300 ParseColor(int n, char *name)
\r
1301 { // for WinBoard the color is an int, which needs to be derived from the string
\r
1302 if(colorVariable[n]) *(int*)colorVariable[n] = ParseColorName(name);
\r
1306 ParseAttribs(COLORREF *color, int *effects, char* argValue)
\r
1308 char *e = argValue;
\r
1312 if (*e == 'b') eff |= CFE_BOLD;
\r
1313 else if (*e == 'i') eff |= CFE_ITALIC;
\r
1314 else if (*e == 'u') eff |= CFE_UNDERLINE;
\r
1315 else if (*e == 's') eff |= CFE_STRIKEOUT;
\r
1316 else if (*e == '#' || isdigit(*e)) break;
\r
1320 *color = ParseColorName(e);
\r
1324 ParseTextAttribs(ColorClass cc, char *s)
\r
1325 { // [HGM] front-end wrapper that does the platform-dependent call
\r
1326 // for XBoard we would set (&appData.colorShout)[cc] = strdup(s);
\r
1327 ParseAttribs(&textAttribs[cc].color, &textAttribs[cc].effects, s);
\r
1331 ParseBoardSize(void *addr, char *name)
\r
1332 { // [HGM] rewritten with return-value ptr to shield back-end from BoardSize
\r
1333 BoardSize bs = SizeTiny;
\r
1334 while (sizeInfo[bs].name != NULL) {
\r
1335 if (StrCaseCmp(name, sizeInfo[bs].name) == 0) {
\r
1336 *(BoardSize *)addr = bs;
\r
1341 ExitArgError(_("Unrecognized board size value"), name);
\r
1346 { // [HGM] import name from appData first
\r
1349 for (cc = (ColorClass)0; cc < ColorNormal; cc++) {
\r
1350 textAttribs[cc].sound.name = strdup((&appData.soundShout)[cc]);
\r
1351 textAttribs[cc].sound.data = NULL;
\r
1352 MyLoadSound(&textAttribs[cc].sound);
\r
1354 for (cc = ColorNormal; cc < NColorClasses; cc++) {
\r
1355 textAttribs[cc].sound.name = strdup("");
\r
1356 textAttribs[cc].sound.data = NULL;
\r
1358 for (sc = (SoundClass)0; sc < NSoundClasses; sc++) {
\r
1359 sounds[sc].name = strdup((&appData.soundMove)[sc]);
\r
1360 sounds[sc].data = NULL;
\r
1361 MyLoadSound(&sounds[sc]);
\r
1366 SetCommPortDefaults()
\r
1368 memset(&dcb, 0, sizeof(DCB)); // required by VS 2002 +
\r
1369 dcb.DCBlength = sizeof(DCB);
\r
1370 dcb.BaudRate = 9600;
\r
1371 dcb.fBinary = TRUE;
\r
1372 dcb.fParity = FALSE;
\r
1373 dcb.fOutxCtsFlow = FALSE;
\r
1374 dcb.fOutxDsrFlow = FALSE;
\r
1375 dcb.fDtrControl = DTR_CONTROL_ENABLE;
\r
1376 dcb.fDsrSensitivity = FALSE;
\r
1377 dcb.fTXContinueOnXoff = TRUE;
\r
1378 dcb.fOutX = FALSE;
\r
1380 dcb.fNull = FALSE;
\r
1381 dcb.fRtsControl = RTS_CONTROL_ENABLE;
\r
1382 dcb.fAbortOnError = FALSE;
\r
1384 dcb.Parity = SPACEPARITY;
\r
1385 dcb.StopBits = ONESTOPBIT;
\r
1388 // [HGM] args: these three cases taken out to stay in front-end
\r
1390 SaveFontArg(FILE *f, ArgDescriptor *ad)
\r
1391 { // in WinBoard every board size has its own font, and the "argLoc" identifies the table,
\r
1392 // while the curent board size determines the element. This system should be ported to XBoard.
\r
1393 // What the table contains pointers to, and how to print the font description, remains platform-dependent
\r
1395 for (bs=0; bs<NUM_SIZES; bs++) {
\r
1396 MyFontParams *mfp = &font[bs][(int) ad->argLoc]->mfp;
\r
1397 fprintf(f, "/size=%s ", sizeInfo[bs].name);
\r
1398 fprintf(f, "/%s=\"%s:%g%s%s%s%s%sc%d\"\n",
\r
1399 ad->argName, mfp->faceName, mfp->pointSize,
\r
1400 mfp->bold || mfp->italic || mfp->underline || mfp->strikeout ? " " : "",
\r
1401 mfp->bold ? "b" : "",
\r
1402 mfp->italic ? "i" : "",
\r
1403 mfp->underline ? "u" : "",
\r
1404 mfp->strikeout ? "s" : "",
\r
1405 (int)mfp->charset);
\r
1411 { // [HGM] copy the names from the internal WB variables to appData
\r
1414 for (cc = (ColorClass)0; cc < ColorNormal; cc++)
\r
1415 (&appData.soundShout)[cc] = textAttribs[cc].sound.name;
\r
1416 for (sc = (SoundClass)0; sc < NSoundClasses; sc++)
\r
1417 (&appData.soundMove)[sc] = sounds[sc].name;
\r
1421 SaveAttribsArg(FILE *f, ArgDescriptor *ad)
\r
1422 { // here the "argLoc" defines a table index. It could have contained the 'ta' pointer itself, though
\r
1423 MyTextAttribs* ta = &textAttribs[(ColorClass)ad->argLoc];
\r
1424 fprintf(f, "/%s=\"%s%s%s%s%s#%02lx%02lx%02lx\"\n", ad->argName,
\r
1425 (ta->effects & CFE_BOLD) ? "b" : "",
\r
1426 (ta->effects & CFE_ITALIC) ? "i" : "",
\r
1427 (ta->effects & CFE_UNDERLINE) ? "u" : "",
\r
1428 (ta->effects & CFE_STRIKEOUT) ? "s" : "",
\r
1429 (ta->effects) ? " " : "",
\r
1430 ta->color&0xff, (ta->color >> 8)&0xff, (ta->color >> 16)&0xff);
\r
1434 SaveColor(FILE *f, ArgDescriptor *ad)
\r
1435 { // in WinBoard the color is an int and has to be converted to text. In X it would be a string already?
\r
1436 COLORREF color = *(COLORREF *)colorVariable[(int)ad->argLoc];
\r
1437 fprintf(f, "/%s=#%02lx%02lx%02lx\n", ad->argName,
\r
1438 color&0xff, (color>>8)&0xff, (color>>16)&0xff);
\r
1442 SaveBoardSize(FILE *f, char *name, void *addr)
\r
1443 { // wrapper to shield back-end from BoardSize & sizeInfo
\r
1444 fprintf(f, "/%s=%s\n", name, sizeInfo[*(BoardSize *)addr].name);
\r
1448 ParseCommPortSettings(char *s)
\r
1449 { // wrapper to keep dcb from back-end
\r
1450 ParseCommSettings(s, &dcb);
\r
1455 { // wrapper to shield use of window handles from back-end (make addressible by number?)
\r
1456 GetActualPlacement(hwndMain, &wpMain);
\r
1457 GetActualPlacement(hwndConsole, &wpConsole);
\r
1458 GetActualPlacement(commentDialog, &wpComment);
\r
1459 GetActualPlacement(editTagsDialog, &wpTags);
\r
1460 GetActualPlacement(gameListDialog, &wpGameList);
\r
1461 GetActualPlacement(moveHistoryDialog, &wpMoveHistory);
\r
1462 GetActualPlacement(evalGraphDialog, &wpEvalGraph);
\r
1463 GetActualPlacement(engineOutputDialog, &wpEngineOutput);
\r
1467 PrintCommPortSettings(FILE *f, char *name)
\r
1468 { // wrapper to shield back-end from DCB
\r
1469 PrintCommSettings(f, name, &dcb);
\r
1473 MySearchPath(char *installDir, char *name, char *fullname)
\r
1475 char *dummy, buf[MSG_SIZ], *p = name, *q;
\r
1476 if(name[0]== '%') {
\r
1477 fullname[0] = 0; // [HGM] first expand any environment variables in the given name
\r
1478 while(*p == '%' && (q = strchr(p+1, '%'))) { // [HGM] recognize %*% as environment variable
\r
1479 safeStrCpy(buf, p+1, sizeof(buf)/sizeof(buf[0]) );
\r
1480 *strchr(buf, '%') = 0;
\r
1481 strcat(fullname, getenv(buf));
\r
1482 p = q+1; while(*p == '\\') { strcat(fullname, "\\"); p++; }
\r
1484 strcat(fullname, p); // after environment variables (if any), take the remainder of the given name
\r
1485 if(appData.debugMode) fprintf(debugFP, "name = '%s', expanded name = '%s'\n", name, fullname);
\r
1486 return (int) strlen(fullname);
\r
1488 return (int) SearchPath(installDir, name, NULL, MSG_SIZ, fullname, &dummy);
\r
1492 MyGetFullPathName(char *name, char *fullname)
\r
1495 return (int) GetFullPathName(name, MSG_SIZ, fullname, &dummy);
\r
1500 { // [HGM] args: allows testing if main window is realized from back-end
\r
1501 return hwndMain != NULL;
\r
1505 PopUpStartupDialog()
\r
1509 LoadLanguageFile(appData.language);
\r
1510 lpProc = MakeProcInstance((FARPROC)StartupDialog, hInst);
\r
1511 DialogBox(hInst, MAKEINTRESOURCE(DLG_Startup), NULL, (DLGPROC)lpProc);
\r
1512 FreeProcInstance(lpProc);
\r
1515 /*---------------------------------------------------------------------------*\
\r
1517 * GDI board drawing routines
\r
1519 \*---------------------------------------------------------------------------*/
\r
1521 /* [AS] Draw square using background texture */
\r
1522 static void DrawTile( int dx, int dy, int dw, int dh, HDC dst, HDC src, int mode, int sx, int sy )
\r
1527 return; /* Should never happen! */
\r
1530 SetGraphicsMode( dst, GM_ADVANCED );
\r
1537 /* X reflection */
\r
1542 x.eDx = (FLOAT) dw + dx - 1;
\r
1545 SetWorldTransform( dst, &x );
\r
1548 /* Y reflection */
\r
1554 x.eDy = (FLOAT) dh + dy - 1;
\r
1556 SetWorldTransform( dst, &x );
\r
1564 x.eDx = (FLOAT) dx;
\r
1565 x.eDy = (FLOAT) dy;
\r
1568 SetWorldTransform( dst, &x );
\r
1572 BitBlt( dst, dx, dy, dw, dh, src, sx, sy, SRCCOPY );
\r
1580 SetWorldTransform( dst, &x );
\r
1582 ModifyWorldTransform( dst, 0, MWT_IDENTITY );
\r
1585 /* [AS] [HGM] Make room for more piece types, so all pieces can be different */
\r
1587 PM_WP = (int) WhitePawn,
\r
1588 PM_WN = (int) WhiteKnight,
\r
1589 PM_WB = (int) WhiteBishop,
\r
1590 PM_WR = (int) WhiteRook,
\r
1591 PM_WQ = (int) WhiteQueen,
\r
1592 PM_WF = (int) WhiteFerz,
\r
1593 PM_WW = (int) WhiteWazir,
\r
1594 PM_WE = (int) WhiteAlfil,
\r
1595 PM_WM = (int) WhiteMan,
\r
1596 PM_WO = (int) WhiteCannon,
\r
1597 PM_WU = (int) WhiteUnicorn,
\r
1598 PM_WH = (int) WhiteNightrider,
\r
1599 PM_WA = (int) WhiteAngel,
\r
1600 PM_WC = (int) WhiteMarshall,
\r
1601 PM_WAB = (int) WhiteCardinal,
\r
1602 PM_WD = (int) WhiteDragon,
\r
1603 PM_WL = (int) WhiteLance,
\r
1604 PM_WS = (int) WhiteCobra,
\r
1605 PM_WV = (int) WhiteFalcon,
\r
1606 PM_WSG = (int) WhiteSilver,
\r
1607 PM_WG = (int) WhiteGrasshopper,
\r
1608 PM_WK = (int) WhiteKing,
\r
1609 PM_BP = (int) BlackPawn,
\r
1610 PM_BN = (int) BlackKnight,
\r
1611 PM_BB = (int) BlackBishop,
\r
1612 PM_BR = (int) BlackRook,
\r
1613 PM_BQ = (int) BlackQueen,
\r
1614 PM_BF = (int) BlackFerz,
\r
1615 PM_BW = (int) BlackWazir,
\r
1616 PM_BE = (int) BlackAlfil,
\r
1617 PM_BM = (int) BlackMan,
\r
1618 PM_BO = (int) BlackCannon,
\r
1619 PM_BU = (int) BlackUnicorn,
\r
1620 PM_BH = (int) BlackNightrider,
\r
1621 PM_BA = (int) BlackAngel,
\r
1622 PM_BC = (int) BlackMarshall,
\r
1623 PM_BG = (int) BlackGrasshopper,
\r
1624 PM_BAB = (int) BlackCardinal,
\r
1625 PM_BD = (int) BlackDragon,
\r
1626 PM_BL = (int) BlackLance,
\r
1627 PM_BS = (int) BlackCobra,
\r
1628 PM_BV = (int) BlackFalcon,
\r
1629 PM_BSG = (int) BlackSilver,
\r
1630 PM_BK = (int) BlackKing
\r
1633 static HFONT hPieceFont = NULL;
\r
1634 static HBITMAP hPieceMask[(int) EmptySquare];
\r
1635 static HBITMAP hPieceFace[(int) EmptySquare];
\r
1636 static int fontBitmapSquareSize = 0;
\r
1637 static char pieceToFontChar[(int) EmptySquare] =
\r
1638 { 'p', 'n', 'b', 'r', 'q',
\r
1639 'n', 'b', 'p', 'n', 'b', 'r', 'b', 'r', 'q', 'k',
\r
1640 'k', 'o', 'm', 'v', 't', 'w',
\r
1641 'v', 't', 'o', 'm', 'v', 't', 'v', 't', 'w', 'l',
\r
1644 extern BOOL SetCharTable( char *table, const char * map );
\r
1645 /* [HGM] moved to backend.c */
\r
1647 static void SetPieceBackground( HDC hdc, COLORREF color, int mode )
\r
1650 BYTE r1 = GetRValue( color );
\r
1651 BYTE g1 = GetGValue( color );
\r
1652 BYTE b1 = GetBValue( color );
\r
1658 /* Create a uniform background first */
\r
1659 hbrush = CreateSolidBrush( color );
\r
1660 SetRect( &rc, 0, 0, squareSize, squareSize );
\r
1661 FillRect( hdc, &rc, hbrush );
\r
1662 DeleteObject( hbrush );
\r
1665 /* Vertical gradient, good for pawn, knight and rook, less for queen and king */
\r
1666 int steps = squareSize / 2;
\r
1669 for( i=0; i<steps; i++ ) {
\r
1670 BYTE r = r1 - (r1-r2) * i / steps;
\r
1671 BYTE g = g1 - (g1-g2) * i / steps;
\r
1672 BYTE b = b1 - (b1-b2) * i / steps;
\r
1674 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1675 SetRect( &rc, i + squareSize - steps, 0, i + squareSize - steps + 1, squareSize );
\r
1676 FillRect( hdc, &rc, hbrush );
\r
1677 DeleteObject(hbrush);
\r
1680 else if( mode == 2 ) {
\r
1681 /* Diagonal gradient, good more or less for every piece */
\r
1682 POINT triangle[3];
\r
1683 HPEN hpen = SelectObject( hdc, GetStockObject(NULL_PEN) );
\r
1684 HBRUSH hbrush_old;
\r
1685 int steps = squareSize;
\r
1688 triangle[0].x = squareSize - steps;
\r
1689 triangle[0].y = squareSize;
\r
1690 triangle[1].x = squareSize;
\r
1691 triangle[1].y = squareSize;
\r
1692 triangle[2].x = squareSize;
\r
1693 triangle[2].y = squareSize - steps;
\r
1695 for( i=0; i<steps; i++ ) {
\r
1696 BYTE r = r1 - (r1-r2) * i / steps;
\r
1697 BYTE g = g1 - (g1-g2) * i / steps;
\r
1698 BYTE b = b1 - (b1-b2) * i / steps;
\r
1700 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1701 hbrush_old = SelectObject( hdc, hbrush );
\r
1702 Polygon( hdc, triangle, 3 );
\r
1703 SelectObject( hdc, hbrush_old );
\r
1704 DeleteObject(hbrush);
\r
1709 SelectObject( hdc, hpen );
\r
1714 [AS] The method I use to create the bitmaps it a bit tricky, but it
\r
1715 seems to work ok. The main problem here is to find the "inside" of a chess
\r
1716 piece: follow the steps as explained below.
\r
1718 static void CreatePieceMaskFromFont( HDC hdc_window, HDC hdc, int index )
\r
1722 COLORREF chroma = RGB(0xFF,0x00,0xFF);
\r
1726 int backColor = whitePieceColor;
\r
1727 int foreColor = blackPieceColor;
\r
1729 if( index < (int)BlackPawn && appData.fontBackColorWhite != appData.fontForeColorWhite ) {
\r
1730 backColor = appData.fontBackColorWhite;
\r
1731 foreColor = appData.fontForeColorWhite;
\r
1733 else if( index >= (int)BlackPawn && appData.fontBackColorBlack != appData.fontForeColorBlack ) {
\r
1734 backColor = appData.fontBackColorBlack;
\r
1735 foreColor = appData.fontForeColorBlack;
\r
1739 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1741 hbm_old = SelectObject( hdc, hbm );
\r
1745 rc.right = squareSize;
\r
1746 rc.bottom = squareSize;
\r
1748 /* Step 1: background is now black */
\r
1749 FillRect( hdc, &rc, GetStockObject(BLACK_BRUSH) );
\r
1751 GetTextExtentPoint32( hdc, &pieceToFontChar[index], 1, &sz );
\r
1753 pt.x = (squareSize - sz.cx) / 2;
\r
1754 pt.y = (squareSize - sz.cy) / 2;
\r
1756 SetBkMode( hdc, TRANSPARENT );
\r
1757 SetTextColor( hdc, chroma );
\r
1758 /* Step 2: the piece has been drawn in purple, there are now black and purple in this bitmap */
\r
1759 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1761 SelectObject( hdc, GetStockObject(WHITE_BRUSH) );
\r
1762 /* Step 3: the area outside the piece is filled with white */
\r
1763 // FloodFill( hdc, 0, 0, chroma );
\r
1764 ExtFloodFill( hdc, 0, 0, 0, FLOODFILLSURFACE );
\r
1765 ExtFloodFill( hdc, 0, squareSize-1, 0, FLOODFILLSURFACE ); // [HGM] fill from all 4 corners, for if piece too big
\r
1766 ExtFloodFill( hdc, squareSize-1, 0, 0, FLOODFILLSURFACE );
\r
1767 ExtFloodFill( hdc, squareSize-1, squareSize-1, 0, FLOODFILLSURFACE );
\r
1768 SelectObject( hdc, GetStockObject(BLACK_BRUSH) );
\r
1770 Step 4: this is the tricky part, the area inside the piece is filled with black,
\r
1771 but if the start point is not inside the piece we're lost!
\r
1772 There should be a better way to do this... if we could create a region or path
\r
1773 from the fill operation we would be fine for example.
\r
1775 // FloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF) );
\r
1776 ExtFloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF), FLOODFILLBORDER );
\r
1778 { /* [HGM] shave off edges of mask, in an attempt to correct for the fact that FloodFill does not work correctly under Win XP */
\r
1779 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1780 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1782 SelectObject( dc2, bm2 );
\r
1783 BitBlt( dc2, 0, 0, squareSize, squareSize, hdc, 0, 0, SRCCOPY ); // make copy
\r
1784 BitBlt( hdc, 0, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1785 BitBlt( hdc, 2, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1786 BitBlt( hdc, 1, 0, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1787 BitBlt( hdc, 1, 2, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1790 DeleteObject( bm2 );
\r
1793 SetTextColor( hdc, 0 );
\r
1795 Step 5: some fonts have "disconnected" areas that are skipped by the fill:
\r
1796 draw the piece again in black for safety.
\r
1798 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1800 SelectObject( hdc, hbm_old );
\r
1802 if( hPieceMask[index] != NULL ) {
\r
1803 DeleteObject( hPieceMask[index] );
\r
1806 hPieceMask[index] = hbm;
\r
1809 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1811 SelectObject( hdc, hbm );
\r
1814 HDC dc1 = CreateCompatibleDC( hdc_window );
\r
1815 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1816 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1818 SelectObject( dc1, hPieceMask[index] );
\r
1819 SelectObject( dc2, bm2 );
\r
1820 FillRect( dc2, &rc, GetStockObject(WHITE_BRUSH) );
\r
1821 BitBlt( dc2, 0, 0, squareSize, squareSize, dc1, 0, 0, SRCINVERT );
\r
1824 Now dc2 contains the inverse of the piece mask, i.e. a mask that preserves
\r
1825 the piece background and deletes (makes transparent) the rest.
\r
1826 Thanks to that mask, we are free to paint the background with the greates
\r
1827 freedom, as we'll be able to mask off the unwanted parts when finished.
\r
1828 We use this, to make gradients and give the pieces a "roundish" look.
\r
1830 SetPieceBackground( hdc, backColor, 2 );
\r
1831 BitBlt( hdc, 0, 0, squareSize, squareSize, dc2, 0, 0, SRCAND );
\r
1835 DeleteObject( bm2 );
\r
1838 SetTextColor( hdc, foreColor );
\r
1839 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1841 SelectObject( hdc, hbm_old );
\r
1843 if( hPieceFace[index] != NULL ) {
\r
1844 DeleteObject( hPieceFace[index] );
\r
1847 hPieceFace[index] = hbm;
\r
1850 static int TranslatePieceToFontPiece( int piece )
\r
1880 case BlackMarshall:
\r
1884 case BlackNightrider:
\r
1890 case BlackUnicorn:
\r
1894 case BlackGrasshopper:
\r
1906 case BlackCardinal:
\r
1913 case WhiteMarshall:
\r
1917 case WhiteNightrider:
\r
1923 case WhiteUnicorn:
\r
1927 case WhiteGrasshopper:
\r
1939 case WhiteCardinal:
\r
1948 void CreatePiecesFromFont()
\r
1951 HDC hdc_window = NULL;
\r
1957 if( fontBitmapSquareSize < 0 ) {
\r
1958 /* Something went seriously wrong in the past: do not try to recreate fonts! */
\r
1962 if( appData.renderPiecesWithFont == NULL || appData.renderPiecesWithFont[0] == NULLCHAR || appData.renderPiecesWithFont[0] == '*' ) {
\r
1963 fontBitmapSquareSize = -1;
\r
1967 if( fontBitmapSquareSize != squareSize ) {
\r
1968 hdc_window = GetDC( hwndMain );
\r
1969 hdc = CreateCompatibleDC( hdc_window );
\r
1971 if( hPieceFont != NULL ) {
\r
1972 DeleteObject( hPieceFont );
\r
1975 for( i=0; i<=(int)BlackKing; i++ ) {
\r
1976 hPieceMask[i] = NULL;
\r
1977 hPieceFace[i] = NULL;
\r
1983 if( appData.fontPieceSize >= 50 && appData.fontPieceSize <= 150 ) {
\r
1984 fontHeight = appData.fontPieceSize;
\r
1987 fontHeight = (fontHeight * squareSize) / 100;
\r
1989 lf.lfHeight = -MulDiv( fontHeight, GetDeviceCaps(hdc, LOGPIXELSY), 72 );
\r
1991 lf.lfEscapement = 0;
\r
1992 lf.lfOrientation = 0;
\r
1993 lf.lfWeight = FW_NORMAL;
\r
1995 lf.lfUnderline = 0;
\r
1996 lf.lfStrikeOut = 0;
\r
1997 lf.lfCharSet = DEFAULT_CHARSET;
\r
1998 lf.lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
1999 lf.lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
2000 lf.lfQuality = PROOF_QUALITY;
\r
2001 lf.lfPitchAndFamily = DEFAULT_PITCH | FF_DONTCARE;
\r
2002 strncpy( lf.lfFaceName, appData.renderPiecesWithFont, sizeof(lf.lfFaceName) );
\r
2003 lf.lfFaceName[ sizeof(lf.lfFaceName) - 1 ] = '\0';
\r
2005 hPieceFont = CreateFontIndirect( &lf );
\r
2007 if( hPieceFont == NULL ) {
\r
2008 fontBitmapSquareSize = -2;
\r
2011 /* Setup font-to-piece character table */
\r
2012 if( ! SetCharTable(pieceToFontChar, appData.fontToPieceTable) ) {
\r
2013 /* No (or wrong) global settings, try to detect the font */
\r
2014 if( strstr(lf.lfFaceName,"Alpha") != NULL ) {
\r
2016 SetCharTable(pieceToFontChar, "phbrqkojntwl");
\r
2018 else if( strstr(lf.lfFaceName,"DiagramTT") != NULL ) {
\r
2019 /* DiagramTT* family */
\r
2020 SetCharTable(pieceToFontChar, "PNLRQKpnlrqk");
\r
2022 else if( strstr(lf.lfFaceName,"WinboardF") != NULL ) {
\r
2023 /* Fairy symbols */
\r
2024 SetCharTable(pieceToFontChar, "PNBRQFEACWMOHIJGDVSLUKpnbrqfeacwmohijgdvsluk");
\r
2026 else if( strstr(lf.lfFaceName,"GC2004D") != NULL ) {
\r
2027 /* Good Companion (Some characters get warped as literal :-( */
\r
2028 char s[] = "1cmWG0??S??oYI23wgQU";
\r
2029 s[0]=0xB9; s[1]=0xA9; s[6]=0xB1; s[11]=0xBB; s[12]=0xAB; s[17]=0xB3;
\r
2030 SetCharTable(pieceToFontChar, s);
\r
2033 /* Cases, Condal, Leipzig, Lucena, Marroquin, Merida, Usual */
\r
2034 SetCharTable(pieceToFontChar, "pnbrqkomvtwl");
\r
2038 /* Create bitmaps */
\r
2039 hfont_old = SelectObject( hdc, hPieceFont );
\r
2040 for(i=(int)WhitePawn; i<(int)EmptySquare; i++) /* [HGM] made a loop for this */
\r
2041 if(PieceToChar((ChessSquare)i) != '.') /* skip unused pieces */
\r
2042 CreatePieceMaskFromFont( hdc_window, hdc, i );
\r
2044 SelectObject( hdc, hfont_old );
\r
2046 fontBitmapSquareSize = squareSize;
\r
2050 if( hdc != NULL ) {
\r
2054 if( hdc_window != NULL ) {
\r
2055 ReleaseDC( hwndMain, hdc_window );
\r
2060 DoLoadBitmap(HINSTANCE hinst, char *piece, int squareSize, char *suffix)
\r
2064 snprintf(name, sizeof(name)/sizeof(name[0]), "%s%d%s", piece, squareSize, suffix);
\r
2065 if (gameInfo.event &&
\r
2066 strcmp(gameInfo.event, "Easter Egg Hunt") == 0 &&
\r
2067 strcmp(name, "k80s") == 0) {
\r
2068 safeStrCpy(name, "tim", sizeof(name)/sizeof(name[0]) );
\r
2070 return LoadBitmap(hinst, name);
\r
2074 /* Insert a color into the program's logical palette
\r
2075 structure. This code assumes the given color is
\r
2076 the result of the RGB or PALETTERGB macro, and it
\r
2077 knows how those macros work (which is documented).
\r
2080 InsertInPalette(COLORREF color)
\r
2082 LPPALETTEENTRY pe = &(pLogPal->palPalEntry[pLogPal->palNumEntries]);
\r
2084 if (pLogPal->palNumEntries++ >= PALETTESIZE) {
\r
2085 DisplayFatalError(_("Too many colors"), 0, 1);
\r
2086 pLogPal->palNumEntries--;
\r
2090 pe->peFlags = (char) 0;
\r
2091 pe->peRed = (char) (0xFF & color);
\r
2092 pe->peGreen = (char) (0xFF & (color >> 8));
\r
2093 pe->peBlue = (char) (0xFF & (color >> 16));
\r
2099 InitDrawingColors()
\r
2101 if (pLogPal == NULL) {
\r
2102 /* Allocate enough memory for a logical palette with
\r
2103 * PALETTESIZE entries and set the size and version fields
\r
2104 * of the logical palette structure.
\r
2106 pLogPal = (NPLOGPALETTE)
\r
2107 LocalAlloc(LMEM_FIXED, (sizeof(LOGPALETTE) +
\r
2108 (sizeof(PALETTEENTRY) * (PALETTESIZE))));
\r
2109 pLogPal->palVersion = 0x300;
\r
2111 pLogPal->palNumEntries = 0;
\r
2113 InsertInPalette(lightSquareColor);
\r
2114 InsertInPalette(darkSquareColor);
\r
2115 InsertInPalette(whitePieceColor);
\r
2116 InsertInPalette(blackPieceColor);
\r
2117 InsertInPalette(highlightSquareColor);
\r
2118 InsertInPalette(premoveHighlightColor);
\r
2120 /* create a logical color palette according the information
\r
2121 * in the LOGPALETTE structure.
\r
2123 hPal = CreatePalette((LPLOGPALETTE) pLogPal);
\r
2125 lightSquareBrush = CreateSolidBrush(lightSquareColor);
\r
2126 blackSquareBrush = CreateSolidBrush(blackPieceColor);
\r
2127 darkSquareBrush = CreateSolidBrush(darkSquareColor);
\r
2128 whitePieceBrush = CreateSolidBrush(whitePieceColor);
\r
2129 blackPieceBrush = CreateSolidBrush(blackPieceColor);
\r
2130 iconBkgndBrush = CreateSolidBrush(GetSysColor(COLOR_BACKGROUND));
\r
2131 explodeBrush = CreateSolidBrush(highlightSquareColor); // [HGM] atomic
\r
2132 markerBrush = CreateSolidBrush(premoveHighlightColor); // [HGM] markers
\r
2133 /* [AS] Force rendering of the font-based pieces */
\r
2134 if( fontBitmapSquareSize > 0 ) {
\r
2135 fontBitmapSquareSize = 0;
\r
2141 BoardWidth(int boardSize, int n)
\r
2142 { /* [HGM] argument n added to allow different width and height */
\r
2143 int lineGap = sizeInfo[boardSize].lineGap;
\r
2145 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2146 lineGap = appData.overrideLineGap;
\r
2149 return (n + 1) * lineGap +
\r
2150 n * sizeInfo[boardSize].squareSize;
\r
2153 /* Respond to board resize by dragging edge */
\r
2155 ResizeBoard(int newSizeX, int newSizeY, int flags)
\r
2157 BoardSize newSize = NUM_SIZES - 1;
\r
2158 static int recurse = 0;
\r
2159 if (IsIconic(hwndMain)) return;
\r
2160 if (recurse > 0) return;
\r
2162 while (newSize > 0) {
\r
2163 InitDrawingSizes(newSize+1000, 0); // [HGM] kludge to update sizeInfo without visible effects
\r
2164 if(newSizeX >= sizeInfo[newSize].cliWidth &&
\r
2165 newSizeY >= sizeInfo[newSize].cliHeight) break;
\r
2168 boardSize = newSize;
\r
2169 InitDrawingSizes(boardSize, flags);
\r
2174 extern Boolean twoBoards, partnerUp; // [HGM] dual
\r
2177 InitDrawingSizes(BoardSize boardSize, int flags)
\r
2179 int i, boardWidth, boardHeight; /* [HGM] height treated separately */
\r
2180 ChessSquare piece;
\r
2181 static int oldBoardSize = -1, oldTinyLayout = 0;
\r
2183 SIZE clockSize, messageSize;
\r
2185 char buf[MSG_SIZ];
\r
2187 HMENU hmenu = GetMenu(hwndMain);
\r
2188 RECT crect, wrect, oldRect;
\r
2190 LOGBRUSH logbrush;
\r
2192 int suppressVisibleEffects = 0; // [HGM] kludge to request updating sizeInfo only
\r
2193 if((int)boardSize >= 1000 ) { boardSize -= 1000; suppressVisibleEffects = 1; }
\r
2195 /* [HGM] call with -2 uses old size (for if nr of files, ranks changes) */
\r
2196 if(boardSize == (BoardSize)(-2) ) boardSize = oldBoardSize;
\r
2198 oldRect.left = wpMain.x; //[HGM] placement: remember previous window params
\r
2199 oldRect.top = wpMain.y;
\r
2200 oldRect.right = wpMain.x + wpMain.width;
\r
2201 oldRect.bottom = wpMain.y + wpMain.height;
\r
2203 tinyLayout = sizeInfo[boardSize].tinyLayout;
\r
2204 smallLayout = sizeInfo[boardSize].smallLayout;
\r
2205 squareSize = sizeInfo[boardSize].squareSize;
\r
2206 lineGap = sizeInfo[boardSize].lineGap;
\r
2207 minorSize = 0; /* [HGM] Kludge to see if demagnified pieces need to be shifted */
\r
2209 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2210 lineGap = appData.overrideLineGap;
\r
2213 if (tinyLayout != oldTinyLayout) {
\r
2214 long style = GetWindowLong(hwndMain, GWL_STYLE);
\r
2216 style &= ~WS_SYSMENU;
\r
2217 InsertMenu(hmenu, IDM_Exit, MF_BYCOMMAND, IDM_Minimize,
\r
2218 "&Minimize\tCtrl+F4");
\r
2220 style |= WS_SYSMENU;
\r
2221 RemoveMenu(hmenu, IDM_Minimize, MF_BYCOMMAND);
\r
2223 SetWindowLong(hwndMain, GWL_STYLE, style);
\r
2225 for (i=0; menuBarText[tinyLayout][i]; i++) {
\r
2226 ModifyMenu(hmenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP,
\r
2227 (UINT)GetSubMenu(hmenu, i), T_(menuBarText[tinyLayout][i]));
\r
2229 DrawMenuBar(hwndMain);
\r
2232 boardWidth = BoardWidth(boardSize, BOARD_WIDTH);
\r
2233 boardHeight = BoardWidth(boardSize, BOARD_HEIGHT);
\r
2235 /* Get text area sizes */
\r
2236 hdc = GetDC(hwndMain);
\r
2237 if (appData.clockMode) {
\r
2238 snprintf(buf, MSG_SIZ, _("White: %s"), TimeString(23*60*60*1000L));
\r
2240 snprintf(buf, MSG_SIZ, _("White"));
\r
2242 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
2243 GetTextExtentPoint(hdc, buf, strlen(buf), &clockSize);
\r
2244 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
2245 str = _("We only care about the height here");
\r
2246 GetTextExtentPoint(hdc, str, strlen(str), &messageSize);
\r
2247 SelectObject(hdc, oldFont);
\r
2248 ReleaseDC(hwndMain, hdc);
\r
2250 /* Compute where everything goes */
\r
2251 if((first.programLogo || second.programLogo) && !tinyLayout) {
\r
2252 /* [HGM] logo: if either logo is on, reserve space for it */
\r
2253 logoHeight = 2*clockSize.cy;
\r
2254 leftLogoRect.left = OUTER_MARGIN;
\r
2255 leftLogoRect.right = leftLogoRect.left + 4*clockSize.cy;
\r
2256 leftLogoRect.top = OUTER_MARGIN;
\r
2257 leftLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2259 rightLogoRect.right = OUTER_MARGIN + boardWidth;
\r
2260 rightLogoRect.left = rightLogoRect.right - 4*clockSize.cy;
\r
2261 rightLogoRect.top = OUTER_MARGIN;
\r
2262 rightLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2265 whiteRect.left = leftLogoRect.right;
\r
2266 whiteRect.right = OUTER_MARGIN + boardWidth/2 - INNER_MARGIN/2;
\r
2267 whiteRect.top = OUTER_MARGIN;
\r
2268 whiteRect.bottom = whiteRect.top + logoHeight;
\r
2270 blackRect.right = rightLogoRect.left;
\r
2271 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2272 blackRect.top = whiteRect.top;
\r
2273 blackRect.bottom = whiteRect.bottom;
\r
2275 whiteRect.left = OUTER_MARGIN;
\r
2276 whiteRect.right = whiteRect.left + boardWidth/2 - INNER_MARGIN/2;
\r
2277 whiteRect.top = OUTER_MARGIN;
\r
2278 whiteRect.bottom = whiteRect.top + clockSize.cy;
\r
2280 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2281 blackRect.right = blackRect.left + boardWidth/2 - 1;
\r
2282 blackRect.top = whiteRect.top;
\r
2283 blackRect.bottom = whiteRect.bottom;
\r
2285 logoHeight = 0; // [HGM] logo: suppress logo after change to tiny layout!
\r
2288 messageRect.left = OUTER_MARGIN + MESSAGE_LINE_LEFTMARGIN;
\r
2289 if (appData.showButtonBar) {
\r
2290 messageRect.right = OUTER_MARGIN + boardWidth // [HGM] logo: expressed independent of clock placement
\r
2291 - N_BUTTONS*BUTTON_WIDTH - MESSAGE_LINE_LEFTMARGIN;
\r
2293 messageRect.right = OUTER_MARGIN + boardWidth;
\r
2295 messageRect.top = whiteRect.bottom + INNER_MARGIN;
\r
2296 messageRect.bottom = messageRect.top + messageSize.cy;
\r
2298 boardRect.left = OUTER_MARGIN;
\r
2299 boardRect.right = boardRect.left + boardWidth;
\r
2300 boardRect.top = messageRect.bottom + INNER_MARGIN;
\r
2301 boardRect.bottom = boardRect.top + boardHeight;
\r
2303 sizeInfo[boardSize].cliWidth = boardRect.right + OUTER_MARGIN;
\r
2304 sizeInfo[boardSize].cliHeight = boardRect.bottom + OUTER_MARGIN;
\r
2305 oldBoardSize = boardSize;
\r
2306 oldTinyLayout = tinyLayout;
\r
2307 winW = 2 * GetSystemMetrics(SM_CXFRAME) + boardRect.right + OUTER_MARGIN;
\r
2308 winH = 2 * GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYMENU) +
\r
2309 GetSystemMetrics(SM_CYCAPTION) + boardRect.bottom + OUTER_MARGIN;
\r
2310 winW *= 1 + twoBoards;
\r
2311 if(suppressVisibleEffects) return; // [HGM] when called for filling sizeInfo only
\r
2312 wpMain.width = winW; // [HGM] placement: set through temporary which can used by initial sizing choice
\r
2313 wpMain.height = winH; // without disturbing window attachments
\r
2314 GetWindowRect(hwndMain, &wrect);
\r
2315 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2316 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2318 // [HGM] placement: let attached windows follow size change.
\r
2319 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, moveHistoryDialog, &wpMoveHistory );
\r
2320 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, evalGraphDialog, &wpEvalGraph );
\r
2321 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, engineOutputDialog, &wpEngineOutput );
\r
2322 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, gameListDialog, &wpGameList );
\r
2323 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, hwndConsole, &wpConsole );
\r
2325 /* compensate if menu bar wrapped */
\r
2326 GetClientRect(hwndMain, &crect);
\r
2327 offby = boardRect.bottom + OUTER_MARGIN - crect.bottom;
\r
2328 wpMain.height += offby;
\r
2330 case WMSZ_TOPLEFT:
\r
2331 SetWindowPos(hwndMain, NULL,
\r
2332 wrect.right - wpMain.width, wrect.bottom - wpMain.height,
\r
2333 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2336 case WMSZ_TOPRIGHT:
\r
2338 SetWindowPos(hwndMain, NULL,
\r
2339 wrect.left, wrect.bottom - wpMain.height,
\r
2340 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2343 case WMSZ_BOTTOMLEFT:
\r
2345 SetWindowPos(hwndMain, NULL,
\r
2346 wrect.right - wpMain.width, wrect.top,
\r
2347 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2350 case WMSZ_BOTTOMRIGHT:
\r
2354 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2355 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2360 for (i = 0; i < N_BUTTONS; i++) {
\r
2361 if (buttonDesc[i].hwnd != NULL) {
\r
2362 DestroyWindow(buttonDesc[i].hwnd);
\r
2363 buttonDesc[i].hwnd = NULL;
\r
2365 if (appData.showButtonBar) {
\r
2366 buttonDesc[i].hwnd =
\r
2367 CreateWindow("BUTTON", buttonDesc[i].label,
\r
2368 WS_VISIBLE | WS_CHILD | BS_PUSHBUTTON,
\r
2369 boardRect.right - BUTTON_WIDTH*(N_BUTTONS-i),
\r
2370 messageRect.top, BUTTON_WIDTH, messageSize.cy, hwndMain,
\r
2371 (HMENU) buttonDesc[i].id,
\r
2372 (HINSTANCE) GetWindowLong(hwndMain, GWL_HINSTANCE), NULL);
\r
2374 SendMessage(buttonDesc[i].hwnd, WM_SETFONT,
\r
2375 (WPARAM)font[boardSize][MESSAGE_FONT]->hf,
\r
2376 MAKELPARAM(FALSE, 0));
\r
2378 if (buttonDesc[i].id == IDM_Pause)
\r
2379 hwndPause = buttonDesc[i].hwnd;
\r
2380 buttonDesc[i].wndproc = (WNDPROC)
\r
2381 SetWindowLong(buttonDesc[i].hwnd, GWL_WNDPROC, (LONG) ButtonProc);
\r
2384 if (gridPen != NULL) DeleteObject(gridPen);
\r
2385 if (highlightPen != NULL) DeleteObject(highlightPen);
\r
2386 if (premovePen != NULL) DeleteObject(premovePen);
\r
2387 if (lineGap != 0) {
\r
2388 logbrush.lbStyle = BS_SOLID;
\r
2389 logbrush.lbColor = RGB(0, 0, 0); /* grid pen color = black */
\r
2391 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2392 lineGap, &logbrush, 0, NULL);
\r
2393 logbrush.lbColor = highlightSquareColor;
\r
2395 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2396 lineGap, &logbrush, 0, NULL);
\r
2398 logbrush.lbColor = premoveHighlightColor;
\r
2400 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2401 lineGap, &logbrush, 0, NULL);
\r
2403 /* [HGM] Loop had to be split in part for vert. and hor. lines */
\r
2404 for (i = 0; i < BOARD_HEIGHT + 1; i++) {
\r
2405 gridEndpoints[i*2].x = boardRect.left + lineGap / 2;
\r
2406 gridEndpoints[i*2].y = gridEndpoints[i*2 + 1].y =
\r
2407 boardRect.top + lineGap / 2 + (i * (squareSize + lineGap));
\r
2408 gridEndpoints[i*2 + 1].x = boardRect.left + lineGap / 2 +
\r
2409 BOARD_WIDTH * (squareSize + lineGap);
\r
2410 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2412 for (i = 0; i < BOARD_WIDTH + 1; i++) {
\r
2413 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].y = boardRect.top + lineGap / 2;
\r
2414 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].x =
\r
2415 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].x = boardRect.left +
\r
2416 lineGap / 2 + (i * (squareSize + lineGap));
\r
2417 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].y =
\r
2418 boardRect.top + BOARD_HEIGHT * (squareSize + lineGap);
\r
2419 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2423 /* [HGM] Licensing requirement */
\r
2425 if(gameInfo.variant == VariantGothic) GothicPopUp( GOTHIC, VariantGothic); else
\r
2428 if(gameInfo.variant == VariantFalcon) GothicPopUp( FALCON, VariantFalcon); else
\r
2430 GothicPopUp( "", VariantNormal);
\r
2433 /* if (boardSize == oldBoardSize) return; [HGM] variant might have changed */
\r
2435 /* Load piece bitmaps for this board size */
\r
2436 for (i=0; i<=2; i++) {
\r
2437 for (piece = WhitePawn;
\r
2438 (int) piece < (int) BlackPawn;
\r
2439 piece = (ChessSquare) ((int) piece + 1)) {
\r
2440 if (pieceBitmap[i][piece] != NULL)
\r
2441 DeleteObject(pieceBitmap[i][piece]);
\r
2445 fontBitmapSquareSize = 0; /* [HGM] render: make sure pieces will be recreated, as we might need others now */
\r
2446 // Orthodox Chess pieces
\r
2447 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "s");
\r
2448 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "s");
\r
2449 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "s");
\r
2450 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "s");
\r
2451 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "s");
\r
2452 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "o");
\r
2453 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "o");
\r
2454 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "o");
\r
2455 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "o");
\r
2456 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "o");
\r
2457 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "w");
\r
2458 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "w");
\r
2459 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "w");
\r
2460 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "w");
\r
2461 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "w");
\r
2462 if( gameInfo.variant == VariantShogi && squareSize <= 72 && squareSize >= 33) {
\r
2463 // in Shogi, Hijack the unused Queen for Lance
\r
2464 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2465 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2466 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2468 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "s");
\r
2469 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "o");
\r
2470 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "w");
\r
2473 if(squareSize <= 72 && squareSize >= 33) {
\r
2474 /* A & C are available in most sizes now */
\r
2475 if(squareSize != 49 && squareSize != 72 && squareSize != 33) { // Vortex-like
\r
2476 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2477 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2478 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2479 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2480 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2481 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2482 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2483 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2484 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2485 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2486 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2487 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2488 } else { // Smirf-like
\r
2489 if(gameInfo.variant == VariantSChess) {
\r
2490 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2491 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2492 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2494 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "s");
\r
2495 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "o");
\r
2496 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "w");
\r
2499 if(gameInfo.variant == VariantGothic) { // Vortex-like
\r
2500 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2501 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2502 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2503 } else if(gameInfo.variant == VariantSChess && (squareSize == 49 || squareSize == 72)) {
\r
2504 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2505 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2506 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2507 } else { // WinBoard standard
\r
2508 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "s");
\r
2509 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "o");
\r
2510 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "w");
\r
2515 if(squareSize==72 || squareSize==49 || squareSize==33) { /* experiment with some home-made bitmaps */
\r
2516 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "s");
\r
2517 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "o");
\r
2518 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "w");
\r
2519 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "s");
\r
2520 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "o");
\r
2521 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2522 pieceBitmap[0][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2523 pieceBitmap[1][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2524 pieceBitmap[2][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2525 pieceBitmap[0][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "s");
\r
2526 pieceBitmap[1][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "o");
\r
2527 pieceBitmap[2][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "w");
\r
2528 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2529 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2530 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2531 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "s");
\r
2532 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "o");
\r
2533 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "w");
\r
2534 pieceBitmap[0][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2535 pieceBitmap[1][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2536 pieceBitmap[2][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2537 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "s");
\r
2538 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "o");
\r
2539 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "w");
\r
2540 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2541 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2542 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2543 pieceBitmap[0][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "s");
\r
2544 pieceBitmap[1][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "o");
\r
2545 pieceBitmap[2][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "w");
\r
2547 if(gameInfo.variant == VariantShogi) { /* promoted Gold represemtations */
\r
2548 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "s");
\r
2549 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "o");
\r
2550 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2551 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "s");
\r
2552 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "o");
\r
2553 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2554 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "s");
\r
2555 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "o");
\r
2556 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2557 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "s");
\r
2558 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "o");
\r
2559 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2561 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "s");
\r
2562 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "o");
\r
2563 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "w");
\r
2564 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "s");
\r
2565 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "o");
\r
2566 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "w");
\r
2567 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2568 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2569 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2570 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "s");
\r
2571 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "o");
\r
2572 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "w");
\r
2575 } else { /* other size, no special bitmaps available. Use smaller symbols */
\r
2576 if((int)boardSize < 2) minorSize = sizeInfo[0].squareSize;
\r
2577 else minorSize = sizeInfo[(int)boardSize - 2].squareSize;
\r
2578 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "s");
\r
2579 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "o");
\r
2580 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "w");
\r
2581 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "s");
\r
2582 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "o");
\r
2583 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "w");
\r
2584 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "s");
\r
2585 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "o");
\r
2586 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "w");
\r
2587 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "s");
\r
2588 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "o");
\r
2589 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "w");
\r
2593 if(gameInfo.variant == VariantShogi && squareSize == 58)
\r
2594 /* special Shogi support in this size */
\r
2595 { for (i=0; i<=2; i++) { /* replace all bitmaps */
\r
2596 for (piece = WhitePawn;
\r
2597 (int) piece < (int) BlackPawn;
\r
2598 piece = (ChessSquare) ((int) piece + 1)) {
\r
2599 if (pieceBitmap[i][piece] != NULL)
\r
2600 DeleteObject(pieceBitmap[i][piece]);
\r
2603 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2604 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2605 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2606 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2607 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2608 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2609 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2610 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2611 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2612 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2613 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2614 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2615 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2616 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2617 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2618 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2619 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2620 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2621 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2622 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2623 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2624 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2625 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2626 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2627 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2628 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2629 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2630 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2631 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2632 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2633 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2634 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2635 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2636 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "w");
\r
2637 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2638 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2639 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2640 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2641 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2642 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2643 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2644 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2650 PieceBitmap(ChessSquare p, int kind)
\r
2652 if ((int) p >= (int) BlackPawn)
\r
2653 p = (ChessSquare) ((int) p - (int) BlackPawn + (int) WhitePawn);
\r
2655 return pieceBitmap[kind][(int) p];
\r
2658 /***************************************************************/
\r
2660 #define MIN(a,b) (((a) < (b)) ? (a) : (b))
\r
2661 #define MAX(a,b) (((a) > (b)) ? (a) : (b))
\r
2663 #define MIN3(a,b,c) (((a) < (b) && (a) < (c)) ? (a) : (((b) < (a) && (b) < (c)) ? (b) : (c)))
\r
2664 #define MAX3(a,b,c) (((a) > (b) && (a) > (c)) ? (a) : (((b) > (a) && (b) > (c)) ? (b) : (c)))
\r
2668 SquareToPos(int row, int column, int * x, int * y)
\r
2671 *x = boardRect.left + lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
2672 *y = boardRect.top + lineGap + row * (squareSize + lineGap);
\r
2674 *x = boardRect.left + lineGap + column * (squareSize + lineGap);
\r
2675 *y = boardRect.top + lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
2680 DrawCoordsOnDC(HDC hdc)
\r
2682 static char files[24] = {'0', '1','2','3','4','5','6','7','8','9','0','1','1','0','9','8','7','6','5','4','3','2','1','0'};
\r
2683 static char ranks[24] = {'l', 'k','j','i','h','g','f','e','d','c','b','a','a','b','c','d','e','f','g','h','i','j','k','l'};
\r
2684 char str[2] = { NULLCHAR, NULLCHAR };
\r
2685 int oldMode, oldAlign, x, y, start, i;
\r
2689 if (!appData.showCoords)
\r
2692 start = flipView ? 1-(ONE!='1') : 23+(ONE!='1')-BOARD_HEIGHT;
\r
2694 oldBrush = SelectObject(hdc, GetStockObject(BLACK_BRUSH));
\r
2695 oldMode = SetBkMode(hdc, (appData.monoMode ? OPAQUE : TRANSPARENT));
\r
2696 oldAlign = GetTextAlign(hdc);
\r
2697 oldFont = SelectObject(hdc, font[boardSize][COORD_FONT]->hf);
\r
2699 y = boardRect.top + lineGap;
\r
2700 x = boardRect.left + lineGap + gameInfo.holdingsWidth*(squareSize + lineGap);
\r
2702 SetTextAlign(hdc, TA_LEFT|TA_TOP);
\r
2703 for (i = 0; i < BOARD_HEIGHT; i++) {
\r
2704 str[0] = files[start + i];
\r
2705 ExtTextOut(hdc, x + 2, y + 1, 0, NULL, str, 1, NULL);
\r
2706 y += squareSize + lineGap;
\r
2709 start = flipView ? 12-(BOARD_RGHT-BOARD_LEFT) : 12;
\r
2711 SetTextAlign(hdc, TA_RIGHT|TA_BOTTOM);
\r
2712 for (i = 0; i < BOARD_RGHT - BOARD_LEFT; i++) {
\r
2713 str[0] = ranks[start + i];
\r
2714 ExtTextOut(hdc, x + squareSize - 2, y - 1, 0, NULL, str, 1, NULL);
\r
2715 x += squareSize + lineGap;
\r
2718 SelectObject(hdc, oldBrush);
\r
2719 SetBkMode(hdc, oldMode);
\r
2720 SetTextAlign(hdc, oldAlign);
\r
2721 SelectObject(hdc, oldFont);
\r
2725 DrawGridOnDC(HDC hdc)
\r
2729 if (lineGap != 0) {
\r
2730 oldPen = SelectObject(hdc, gridPen);
\r
2731 PolyPolyline(hdc, gridEndpoints, gridVertexCounts, BOARD_WIDTH+BOARD_HEIGHT + 2);
\r
2732 SelectObject(hdc, oldPen);
\r
2736 #define HIGHLIGHT_PEN 0
\r
2737 #define PREMOVE_PEN 1
\r
2740 DrawHighlightOnDC(HDC hdc, BOOLEAN on, int x, int y, int pen)
\r
2743 HPEN oldPen, hPen;
\r
2744 if (lineGap == 0) return;
\r
2746 x1 = boardRect.left +
\r
2747 lineGap/2 + ((BOARD_WIDTH-1)-x) * (squareSize + lineGap);
\r
2748 y1 = boardRect.top +
\r
2749 lineGap/2 + y * (squareSize + lineGap);
\r
2751 x1 = boardRect.left +
\r
2752 lineGap/2 + x * (squareSize + lineGap);
\r
2753 y1 = boardRect.top +
\r
2754 lineGap/2 + ((BOARD_HEIGHT-1)-y) * (squareSize + lineGap);
\r
2756 hPen = pen ? premovePen : highlightPen;
\r
2757 oldPen = SelectObject(hdc, on ? hPen : gridPen);
\r
2758 MoveToEx(hdc, x1, y1, NULL);
\r
2759 LineTo(hdc, x1 + squareSize + lineGap, y1);
\r
2760 LineTo(hdc, x1 + squareSize + lineGap, y1 + squareSize + lineGap);
\r
2761 LineTo(hdc, x1, y1 + squareSize + lineGap);
\r
2762 LineTo(hdc, x1, y1);
\r
2763 SelectObject(hdc, oldPen);
\r
2767 DrawHighlightsOnDC(HDC hdc, HighlightInfo *h, int pen)
\r
2770 for (i=0; i<2; i++) {
\r
2771 if (h->sq[i].x >= 0 && h->sq[i].y >= 0)
\r
2772 DrawHighlightOnDC(hdc, TRUE,
\r
2773 h->sq[i].x, h->sq[i].y,
\r
2778 /* Note: sqcolor is used only in monoMode */
\r
2779 /* Note that this code is largely duplicated in woptions.c,
\r
2780 function DrawSampleSquare, so that needs to be updated too */
\r
2782 DrawPieceOnDC(HDC hdc, ChessSquare piece, int color, int sqcolor, int x, int y, HDC tmphdc)
\r
2784 HBITMAP oldBitmap;
\r
2788 if (appData.blindfold) return;
\r
2790 /* [AS] Use font-based pieces if needed */
\r
2791 if( fontBitmapSquareSize >= 0 && (squareSize > 32 || gameInfo.variant >= VariantShogi)) {
\r
2792 /* Create piece bitmaps, or do nothing if piece set is up to date */
\r
2793 CreatePiecesFromFont();
\r
2795 if( fontBitmapSquareSize == squareSize ) {
\r
2796 int index = TranslatePieceToFontPiece(piece);
\r
2798 SelectObject( tmphdc, hPieceMask[ index ] );
\r
2800 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2801 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCAND);
\r
2805 squareSize, squareSize,
\r
2810 SelectObject( tmphdc, hPieceFace[ index ] );
\r
2812 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2813 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCPAINT);
\r
2817 squareSize, squareSize,
\r
2826 if (appData.monoMode) {
\r
2827 SelectObject(tmphdc, PieceBitmap(piece,
\r
2828 color == sqcolor ? OUTLINE_PIECE : SOLID_PIECE));
\r
2829 BitBlt(hdc, x, y, squareSize, squareSize, tmphdc, 0, 0,
\r
2830 sqcolor ? SRCCOPY : NOTSRCCOPY);
\r
2832 tmpSize = squareSize;
\r
2834 ((piece >= (int)WhiteNightrider && piece <= WhiteGrasshopper) ||
\r
2835 (piece >= (int)BlackNightrider && piece <= BlackGrasshopper)) ) {
\r
2836 /* [HGM] no bitmap available for promoted pieces in Crazyhouse */
\r
2837 /* Bitmaps of smaller size are substituted, but we have to align them */
\r
2838 x += (squareSize - minorSize)>>1;
\r
2839 y += squareSize - minorSize - 2;
\r
2840 tmpSize = minorSize;
\r
2842 if (color || appData.allWhite ) {
\r
2843 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, WHITE_PIECE));
\r
2845 oldBrush = SelectObject(hdc, whitePieceBrush);
\r
2846 else oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2847 if(appData.upsideDown && color==flipView)
\r
2848 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2850 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2851 /* Use black for outline of white pieces */
\r
2852 SelectObject(tmphdc, PieceBitmap(piece, OUTLINE_PIECE));
\r
2853 if(appData.upsideDown && color==flipView)
\r
2854 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, SRCAND);
\r
2856 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, SRCAND);
\r
2858 /* Use square color for details of black pieces */
\r
2859 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, SOLID_PIECE));
\r
2860 oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2861 if(appData.upsideDown && !flipView)
\r
2862 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2864 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2866 SelectObject(hdc, oldBrush);
\r
2867 SelectObject(tmphdc, oldBitmap);
\r
2871 /* [AS] Compute a drawing mode for a square, based on specified settings (see DrawTile) */
\r
2872 int GetBackTextureMode( int algo )
\r
2874 int result = BACK_TEXTURE_MODE_DISABLED;
\r
2878 case BACK_TEXTURE_MODE_PLAIN:
\r
2879 result = 1; /* Always use identity map */
\r
2881 case BACK_TEXTURE_MODE_FULL_RANDOM:
\r
2882 result = 1 + (myrandom() % 3); /* Pick a transformation at random */
\r
2890 [AS] Compute and save texture drawing info, otherwise we may not be able
\r
2891 to handle redraws cleanly (as random numbers would always be different).
\r
2893 VOID RebuildTextureSquareInfo()
\r
2903 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
2905 if( liteBackTexture != NULL ) {
\r
2906 if( GetObject( liteBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2907 lite_w = bi.bmWidth;
\r
2908 lite_h = bi.bmHeight;
\r
2912 if( darkBackTexture != NULL ) {
\r
2913 if( GetObject( darkBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2914 dark_w = bi.bmWidth;
\r
2915 dark_h = bi.bmHeight;
\r
2919 for( row=0; row<BOARD_HEIGHT; row++ ) {
\r
2920 for( col=0; col<BOARD_WIDTH; col++ ) {
\r
2921 if( (col + row) & 1 ) {
\r
2923 if( lite_w >= squareSize && lite_h >= squareSize ) {
\r
2924 if( lite_w >= squareSize*BOARD_WIDTH )
\r
2925 backTextureSquareInfo[row][col].x = (2*col+1)*lite_w/(2*BOARD_WIDTH) - squareSize/2; /* [HGM] cut out of center of virtual square */
\r
2927 backTextureSquareInfo[row][col].x = col * (lite_w - squareSize) / (BOARD_WIDTH-1); /* [HGM] divide by size-1 in stead of size! */
\r
2928 if( lite_h >= squareSize*BOARD_HEIGHT )
\r
2929 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1)*lite_h/(2*BOARD_HEIGHT) - squareSize/2;
\r
2931 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (lite_h - squareSize) / (BOARD_HEIGHT-1);
\r
2932 backTextureSquareInfo[row][col].mode = GetBackTextureMode(liteBackTextureMode);
\r
2937 if( dark_w >= squareSize && dark_h >= squareSize ) {
\r
2938 if( dark_w >= squareSize*BOARD_WIDTH )
\r
2939 backTextureSquareInfo[row][col].x = (2*col+1) * dark_w / (2*BOARD_WIDTH) - squareSize/2;
\r
2941 backTextureSquareInfo[row][col].x = col * (dark_w - squareSize) / (BOARD_WIDTH-1);
\r
2942 if( dark_h >= squareSize*BOARD_HEIGHT )
\r
2943 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1) * dark_h / (2*BOARD_HEIGHT) - squareSize/2;
\r
2945 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (dark_h - squareSize) / (BOARD_HEIGHT-1);
\r
2946 backTextureSquareInfo[row][col].mode = GetBackTextureMode(darkBackTextureMode);
\r
2953 /* [AS] Arrow highlighting support */
\r
2955 static double A_WIDTH = 5; /* Width of arrow body */
\r
2957 #define A_HEIGHT_FACTOR 6 /* Length of arrow "point", relative to body width */
\r
2958 #define A_WIDTH_FACTOR 3 /* Width of arrow "point", relative to body width */
\r
2960 static double Sqr( double x )
\r
2965 static int Round( double x )
\r
2967 return (int) (x + 0.5);
\r
2970 /* Draw an arrow between two points using current settings */
\r
2971 VOID DrawArrowBetweenPoints( HDC hdc, int s_x, int s_y, int d_x, int d_y )
\r
2974 double dx, dy, j, k, x, y;
\r
2976 if( d_x == s_x ) {
\r
2977 int h = (d_y > s_y) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
2979 arrow[0].x = s_x + A_WIDTH + 0.5;
\r
2982 arrow[1].x = s_x + A_WIDTH + 0.5;
\r
2983 arrow[1].y = d_y - h;
\r
2985 arrow[2].x = arrow[1].x + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
2986 arrow[2].y = d_y - h;
\r
2991 arrow[5].x = arrow[1].x - 2*A_WIDTH + 0.5;
\r
2992 arrow[5].y = d_y - h;
\r
2994 arrow[4].x = arrow[5].x - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
2995 arrow[4].y = d_y - h;
\r
2997 arrow[6].x = arrow[1].x - 2*A_WIDTH + 0.5;
\r
3000 else if( d_y == s_y ) {
\r
3001 int w = (d_x > s_x) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
3004 arrow[0].y = s_y + A_WIDTH + 0.5;
\r
3006 arrow[1].x = d_x - w;
\r
3007 arrow[1].y = s_y + A_WIDTH + 0.5;
\r
3009 arrow[2].x = d_x - w;
\r
3010 arrow[2].y = arrow[1].y + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3015 arrow[5].x = d_x - w;
\r
3016 arrow[5].y = arrow[1].y - 2*A_WIDTH + 0.5;
\r
3018 arrow[4].x = d_x - w;
\r
3019 arrow[4].y = arrow[5].y - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3022 arrow[6].y = arrow[1].y - 2*A_WIDTH + 0.5;
\r
3025 /* [AS] Needed a lot of paper for this! :-) */
\r
3026 dy = (double) (d_y - s_y) / (double) (d_x - s_x);
\r
3027 dx = (double) (s_x - d_x) / (double) (s_y - d_y);
\r
3029 j = sqrt( Sqr(A_WIDTH) / (1.0 + Sqr(dx)) );
\r
3031 k = sqrt( Sqr(A_WIDTH*A_HEIGHT_FACTOR) / (1.0 + Sqr(dy)) );
\r
3036 arrow[0].x = Round(x - j);
\r
3037 arrow[0].y = Round(y + j*dx);
\r
3039 arrow[1].x = Round(arrow[0].x + 2*j); // [HGM] prevent width to be affected by rounding twice
\r
3040 arrow[1].y = Round(arrow[0].y - 2*j*dx);
\r
3043 x = (double) d_x - k;
\r
3044 y = (double) d_y - k*dy;
\r
3047 x = (double) d_x + k;
\r
3048 y = (double) d_y + k*dy;
\r
3051 x = Round(x); y = Round(y); // [HGM] make sure width of shaft is rounded the same way on both ends
\r
3053 arrow[6].x = Round(x - j);
\r
3054 arrow[6].y = Round(y + j*dx);
\r
3056 arrow[2].x = Round(arrow[6].x + 2*j);
\r
3057 arrow[2].y = Round(arrow[6].y - 2*j*dx);
\r
3059 arrow[3].x = Round(arrow[2].x + j*(A_WIDTH_FACTOR-1));
\r
3060 arrow[3].y = Round(arrow[2].y - j*(A_WIDTH_FACTOR-1)*dx);
\r
3065 arrow[5].x = Round(arrow[6].x - j*(A_WIDTH_FACTOR-1));
\r
3066 arrow[5].y = Round(arrow[6].y + j*(A_WIDTH_FACTOR-1)*dx);
\r
3069 Polygon( hdc, arrow, 7 );
\r
3072 /* [AS] Draw an arrow between two squares */
\r
3073 VOID DrawArrowBetweenSquares( HDC hdc, int s_col, int s_row, int d_col, int d_row )
\r
3075 int s_x, s_y, d_x, d_y;
\r
3082 if( s_col == d_col && s_row == d_row ) {
\r
3086 /* Get source and destination points */
\r
3087 SquareToPos( s_row, s_col, &s_x, &s_y);
\r
3088 SquareToPos( d_row, d_col, &d_x, &d_y);
\r
3091 d_y += squareSize / 2 - squareSize / 4; // [HGM] round towards same centers on all sides!
\r
3093 else if( d_y < s_y ) {
\r
3094 d_y += squareSize / 2 + squareSize / 4;
\r
3097 d_y += squareSize / 2;
\r
3101 d_x += squareSize / 2 - squareSize / 4;
\r
3103 else if( d_x < s_x ) {
\r
3104 d_x += squareSize / 2 + squareSize / 4;
\r
3107 d_x += squareSize / 2;
\r
3110 s_x += squareSize / 2;
\r
3111 s_y += squareSize / 2;
\r
3113 /* Adjust width */
\r
3114 A_WIDTH = squareSize / 14.; //[HGM] make float
\r
3117 stLB.lbStyle = BS_SOLID;
\r
3118 stLB.lbColor = appData.highlightArrowColor;
\r
3121 hpen = CreatePen( PS_SOLID, 2, RGB(0x00,0x00,0x00) );
\r
3122 holdpen = SelectObject( hdc, hpen );
\r
3123 hbrush = CreateBrushIndirect( &stLB );
\r
3124 holdbrush = SelectObject( hdc, hbrush );
\r
3126 DrawArrowBetweenPoints( hdc, s_x, s_y, d_x, d_y );
\r
3128 SelectObject( hdc, holdpen );
\r
3129 SelectObject( hdc, holdbrush );
\r
3130 DeleteObject( hpen );
\r
3131 DeleteObject( hbrush );
\r
3134 BOOL HasHighlightInfo()
\r
3136 BOOL result = FALSE;
\r
3138 if( highlightInfo.sq[0].x >= 0 && highlightInfo.sq[0].y >= 0 &&
\r
3139 highlightInfo.sq[1].x >= 0 && highlightInfo.sq[1].y >= 0 )
\r
3147 BOOL IsDrawArrowEnabled()
\r
3149 BOOL result = FALSE;
\r
3151 if( appData.highlightMoveWithArrow && squareSize >= 32 ) {
\r
3158 VOID DrawArrowHighlight( HDC hdc )
\r
3160 if( IsDrawArrowEnabled() && HasHighlightInfo() ) {
\r
3161 DrawArrowBetweenSquares( hdc,
\r
3162 highlightInfo.sq[0].x, highlightInfo.sq[0].y,
\r
3163 highlightInfo.sq[1].x, highlightInfo.sq[1].y );
\r
3167 HRGN GetArrowHighlightClipRegion( HDC hdc )
\r
3169 HRGN result = NULL;
\r
3171 if( HasHighlightInfo() ) {
\r
3172 int x1, y1, x2, y2;
\r
3173 int sx, sy, dx, dy;
\r
3175 SquareToPos(highlightInfo.sq[0].y, highlightInfo.sq[0].x, &x1, &y1 );
\r
3176 SquareToPos(highlightInfo.sq[1].y, highlightInfo.sq[1].x, &x2, &y2 );
\r
3178 sx = MIN( x1, x2 );
\r
3179 sy = MIN( y1, y2 );
\r
3180 dx = MAX( x1, x2 ) + squareSize;
\r
3181 dy = MAX( y1, y2 ) + squareSize;
\r
3183 result = CreateRectRgn( sx, sy, dx, dy );
\r
3190 Warning: this function modifies the behavior of several other functions.
\r
3192 Basically, Winboard is optimized to avoid drawing the whole board if not strictly
\r
3193 needed. Unfortunately, the decision whether or not to perform a full or partial
\r
3194 repaint is scattered all over the place, which is not good for features such as
\r
3195 "arrow highlighting" that require a full repaint of the board.
\r
3197 So, I've tried to patch the code where I thought it made sense (e.g. after or during
\r
3198 user interaction, when speed is not so important) but especially to avoid errors
\r
3199 in the displayed graphics.
\r
3201 In such patched places, I always try refer to this function so there is a single
\r
3202 place to maintain knowledge.
\r
3204 To restore the original behavior, just return FALSE unconditionally.
\r
3206 BOOL IsFullRepaintPreferrable()
\r
3208 BOOL result = FALSE;
\r
3210 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() ) {
\r
3211 /* Arrow may appear on the board */
\r
3219 This function is called by DrawPosition to know whether a full repaint must
\r
3222 Only DrawPosition may directly call this function, which makes use of
\r
3223 some state information. Other function should call DrawPosition specifying
\r
3224 the repaint flag, and can use IsFullRepaintPreferrable if needed.
\r
3226 BOOL DrawPositionNeedsFullRepaint()
\r
3228 BOOL result = FALSE;
\r
3231 Probably a slightly better policy would be to trigger a full repaint
\r
3232 when animInfo.piece changes state (i.e. empty -> non-empty and viceversa),
\r
3233 but animation is fast enough that it's difficult to notice.
\r
3235 if( animInfo.piece == EmptySquare ) {
\r
3236 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() /*&& HasHighlightInfo()*/ ) {
\r
3245 DrawBoardOnDC(HDC hdc, Board board, HDC tmphdc)
\r
3247 int row, column, x, y, square_color, piece_color;
\r
3248 ChessSquare piece;
\r
3250 HDC texture_hdc = NULL;
\r
3252 /* [AS] Initialize background textures if needed */
\r
3253 if( liteBackTexture != NULL || darkBackTexture != NULL ) {
\r
3254 static int backTextureBoardSize; /* [HGM] boardsize: also new texture if board format changed */
\r
3255 if( backTextureSquareSize != squareSize
\r
3256 || backTextureBoardSize != BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT) {
\r
3257 backTextureBoardSize = BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT;
\r
3258 backTextureSquareSize = squareSize;
\r
3259 RebuildTextureSquareInfo();
\r
3262 texture_hdc = CreateCompatibleDC( hdc );
\r
3265 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
3266 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3268 SquareToPos(row, column, &x, &y);
\r
3270 piece = board[row][column];
\r
3272 square_color = ((column + row) % 2) == 1;
\r
3273 if( gameInfo.variant == VariantXiangqi ) {
\r
3274 square_color = !InPalace(row, column);
\r
3275 if(BOARD_HEIGHT&1) { if(row==BOARD_HEIGHT/2) square_color ^= 1; }
\r
3276 else if(row < BOARD_HEIGHT/2) square_color ^= 1;
\r
3278 piece_color = (int) piece < (int) BlackPawn;
\r
3281 /* [HGM] holdings file: light square or black */
\r
3282 if(column == BOARD_LEFT-2) {
\r
3283 if( row > BOARD_HEIGHT - gameInfo.holdingsSize - 1 )
\r
3286 DisplayHoldingsCount(hdc, x, y, 0, 0); /* black out */
\r
3290 if(column == BOARD_RGHT + 1 ) {
\r
3291 if( row < gameInfo.holdingsSize )
\r
3294 DisplayHoldingsCount(hdc, x, y, 0, 0);
\r
3298 if(column == BOARD_LEFT-1 ) /* left align */
\r
3299 DisplayHoldingsCount(hdc, x, y, flipView, (int) board[row][column]);
\r
3300 else if( column == BOARD_RGHT) /* right align */
\r
3301 DisplayHoldingsCount(hdc, x, y, !flipView, (int) board[row][column]);
\r
3303 if (appData.monoMode) {
\r
3304 if (piece == EmptySquare) {
\r
3305 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0,
\r
3306 square_color ? WHITENESS : BLACKNESS);
\r
3308 DrawPieceOnDC(hdc, piece, piece_color, square_color, x, y, tmphdc);
\r
3311 else if( backTextureSquareInfo[row][column].mode > 0 ) {
\r
3312 /* [AS] Draw the square using a texture bitmap */
\r
3313 HBITMAP hbm = SelectObject( texture_hdc, square_color ? liteBackTexture : darkBackTexture );
\r
3314 int r = row, c = column; // [HGM] do not flip board in flipView
\r
3315 if(flipView) { r = BOARD_HEIGHT-1 - r; c = BOARD_WIDTH-1 - c; }
\r
3318 squareSize, squareSize,
\r
3321 backTextureSquareInfo[r][c].mode,
\r
3322 backTextureSquareInfo[r][c].x,
\r
3323 backTextureSquareInfo[r][c].y );
\r
3325 SelectObject( texture_hdc, hbm );
\r
3327 if (piece != EmptySquare) {
\r
3328 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3332 HBRUSH brush = square_color ? lightSquareBrush : darkSquareBrush;
\r
3334 oldBrush = SelectObject(hdc, brush );
\r
3335 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0, PATCOPY);
\r
3336 SelectObject(hdc, oldBrush);
\r
3337 if (piece != EmptySquare)
\r
3338 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3343 if( texture_hdc != NULL ) {
\r
3344 DeleteDC( texture_hdc );
\r
3348 int saveDiagFlag = 0; FILE *diagFile; // [HGM] diag
\r
3349 void fputDW(FILE *f, int x)
\r
3351 fputc(x & 255, f);
\r
3352 fputc(x>>8 & 255, f);
\r
3353 fputc(x>>16 & 255, f);
\r
3354 fputc(x>>24 & 255, f);
\r
3357 #define MAX_CLIPS 200 /* more than enough */
\r
3360 DrawLogoOnDC(HDC hdc, RECT logoRect, HBITMAP logo)
\r
3362 // HBITMAP bufferBitmap;
\r
3367 int w = 100, h = 50;
\r
3369 if(logo == NULL) return;
\r
3370 // GetClientRect(hwndMain, &Rect);
\r
3371 // bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3372 // Rect.bottom-Rect.top+1);
\r
3373 tmphdc = CreateCompatibleDC(hdc);
\r
3374 hbm = SelectObject(tmphdc, logo);
\r
3375 if( GetObject( logo, sizeof(bi), &bi ) > 0 ) {
\r
3379 StretchBlt(hdc, logoRect.left, logoRect.top, logoRect.right - logoRect.left,
\r
3380 logoRect.bottom - logoRect.top, tmphdc, 0, 0, w, h, SRCCOPY);
\r
3381 SelectObject(tmphdc, hbm);
\r
3385 static HDC hdcSeek;
\r
3387 // [HGM] seekgraph
\r
3388 void DrawSeekAxis( int x, int y, int xTo, int yTo )
\r
3391 HPEN hp = SelectObject( hdcSeek, gridPen );
\r
3392 MoveToEx( hdcSeek, boardRect.left+x, boardRect.top+y, &stPt );
\r
3393 LineTo( hdcSeek, boardRect.left+xTo, boardRect.top+yTo );
\r
3394 SelectObject( hdcSeek, hp );
\r
3397 // front-end wrapper for drawing functions to do rectangles
\r
3398 void DrawSeekBackground( int left, int top, int right, int bottom )
\r
3403 if (hdcSeek == NULL) {
\r
3404 hdcSeek = GetDC(hwndMain);
\r
3405 if (!appData.monoMode) {
\r
3406 SelectPalette(hdcSeek, hPal, FALSE);
\r
3407 RealizePalette(hdcSeek);
\r
3410 hp = SelectObject( hdcSeek, gridPen );
\r
3411 rc.top = boardRect.top+top; rc.left = boardRect.left+left;
\r
3412 rc.bottom = boardRect.top+bottom; rc.right = boardRect.left+right;
\r
3413 FillRect( hdcSeek, &rc, lightSquareBrush );
\r
3414 SelectObject( hdcSeek, hp );
\r
3417 // front-end wrapper for putting text in graph
\r
3418 void DrawSeekText(char *buf, int x, int y)
\r
3421 SetBkMode( hdcSeek, TRANSPARENT );
\r
3422 GetTextExtentPoint32( hdcSeek, buf, strlen(buf), &stSize );
\r
3423 TextOut( hdcSeek, boardRect.left+x-3, boardRect.top+y-stSize.cy/2, buf, strlen(buf) );
\r
3426 void DrawSeekDot(int x, int y, int color)
\r
3428 int square = color & 0x80;
\r
3429 HBRUSH oldBrush = SelectObject(hdcSeek,
\r
3430 color == 0 ? markerBrush : color == 1 ? darkSquareBrush : explodeBrush);
\r
3433 Rectangle(hdcSeek, boardRect.left+x - squareSize/9, boardRect.top+y - squareSize/9,
\r
3434 boardRect.left+x + squareSize/9, boardRect.top+y + squareSize/9);
\r
3436 Ellipse(hdcSeek, boardRect.left+x - squareSize/8, boardRect.top+y - squareSize/8,
\r
3437 boardRect.left+x + squareSize/8, boardRect.top+y + squareSize/8);
\r
3438 SelectObject(hdcSeek, oldBrush);
\r
3442 HDCDrawPosition(HDC hdc, BOOLEAN repaint, Board board)
\r
3444 static Board lastReq[2], lastDrawn[2];
\r
3445 static HighlightInfo lastDrawnHighlight, lastDrawnPremove;
\r
3446 static int lastDrawnFlipView = 0;
\r
3447 static int lastReqValid[2] = {0, 0}, lastDrawnValid[2] = {0, 0};
\r
3448 int releaseDC, x, y, x2, y2, row, column, num_clips = 0, i;
\r
3451 HBITMAP bufferBitmap;
\r
3452 HBITMAP oldBitmap;
\r
3454 HRGN clips[MAX_CLIPS];
\r
3455 ChessSquare dragged_piece = EmptySquare;
\r
3456 int nr = twoBoards*partnerUp;
\r
3458 /* I'm undecided on this - this function figures out whether a full
\r
3459 * repaint is necessary on its own, so there's no real reason to have the
\r
3460 * caller tell it that. I think this can safely be set to FALSE - but
\r
3461 * if we trust the callers not to request full repaints unnessesarily, then
\r
3462 * we could skip some clipping work. In other words, only request a full
\r
3463 * redraw when the majority of pieces have changed positions (ie. flip,
\r
3464 * gamestart and similar) --Hawk
\r
3466 Boolean fullrepaint = repaint;
\r
3468 if(DrawSeekGraph()) return; // [HG} seekgraph: suppress printing board if seek graph up
\r
3470 if( DrawPositionNeedsFullRepaint() ) {
\r
3471 fullrepaint = TRUE;
\r
3474 if (board == NULL) {
\r
3475 if (!lastReqValid[nr]) {
\r
3478 board = lastReq[nr];
\r
3480 CopyBoard(lastReq[nr], board);
\r
3481 lastReqValid[nr] = 1;
\r
3484 if (doingSizing) {
\r
3488 if (IsIconic(hwndMain)) {
\r
3492 if (hdc == NULL) {
\r
3493 hdc = GetDC(hwndMain);
\r
3494 if (!appData.monoMode) {
\r
3495 SelectPalette(hdc, hPal, FALSE);
\r
3496 RealizePalette(hdc);
\r
3500 releaseDC = FALSE;
\r
3503 /* Create some work-DCs */
\r
3504 hdcmem = CreateCompatibleDC(hdc);
\r
3505 tmphdc = CreateCompatibleDC(hdc);
\r
3507 /* If dragging is in progress, we temporarely remove the piece */
\r
3508 /* [HGM] or temporarily decrease count if stacked */
\r
3509 /* !! Moved to before board compare !! */
\r
3510 if (dragInfo.from.x >= 0 && dragInfo.pos.x >= 0) {
\r
3511 dragged_piece = board[dragInfo.from.y][dragInfo.from.x];
\r
3512 if(dragInfo.from.x == BOARD_LEFT-2 ) {
\r
3513 if(--board[dragInfo.from.y][dragInfo.from.x+1] == 0 )
\r
3514 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3516 if(dragInfo.from.x == BOARD_RGHT+1) {
\r
3517 if(--board[dragInfo.from.y][dragInfo.from.x-1] == 0 )
\r
3518 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3520 board[dragInfo.from.y][dragInfo.from.x] = gatingPiece;
\r
3523 /* Figure out which squares need updating by comparing the
\r
3524 * newest board with the last drawn board and checking if
\r
3525 * flipping has changed.
\r
3527 if (!fullrepaint && lastDrawnValid[nr] && (nr == 1 || lastDrawnFlipView == flipView)) {
\r
3528 for (row = 0; row < BOARD_HEIGHT; row++) { /* [HGM] true size, not 8 */
\r
3529 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3530 if (lastDrawn[nr][row][column] != board[row][column]) {
\r
3531 SquareToPos(row, column, &x, &y);
\r
3532 clips[num_clips++] =
\r
3533 CreateRectRgn(x, y, x + squareSize, y + squareSize);
\r
3537 if(nr == 0) { // [HGM] dual: no highlights on second board
\r
3538 for (i=0; i<2; i++) {
\r
3539 if (lastDrawnHighlight.sq[i].x != highlightInfo.sq[i].x ||
\r
3540 lastDrawnHighlight.sq[i].y != highlightInfo.sq[i].y) {
\r
3541 if (lastDrawnHighlight.sq[i].x >= 0 &&
\r
3542 lastDrawnHighlight.sq[i].y >= 0) {
\r
3543 SquareToPos(lastDrawnHighlight.sq[i].y,
\r
3544 lastDrawnHighlight.sq[i].x, &x, &y);
\r
3545 clips[num_clips++] =
\r
3546 CreateRectRgn(x - lineGap, y - lineGap,
\r
3547 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3549 if (highlightInfo.sq[i].x >= 0 && highlightInfo.sq[i].y >= 0) {
\r
3550 SquareToPos(highlightInfo.sq[i].y, highlightInfo.sq[i].x, &x, &y);
\r
3551 clips[num_clips++] =
\r
3552 CreateRectRgn(x - lineGap, y - lineGap,
\r
3553 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3557 for (i=0; i<2; i++) {
\r
3558 if (lastDrawnPremove.sq[i].x != premoveHighlightInfo.sq[i].x ||
\r
3559 lastDrawnPremove.sq[i].y != premoveHighlightInfo.sq[i].y) {
\r
3560 if (lastDrawnPremove.sq[i].x >= 0 &&
\r
3561 lastDrawnPremove.sq[i].y >= 0) {
\r
3562 SquareToPos(lastDrawnPremove.sq[i].y,
\r
3563 lastDrawnPremove.sq[i].x, &x, &y);
\r
3564 clips[num_clips++] =
\r
3565 CreateRectRgn(x - lineGap, y - lineGap,
\r
3566 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3568 if (premoveHighlightInfo.sq[i].x >= 0 &&
\r
3569 premoveHighlightInfo.sq[i].y >= 0) {
\r
3570 SquareToPos(premoveHighlightInfo.sq[i].y,
\r
3571 premoveHighlightInfo.sq[i].x, &x, &y);
\r
3572 clips[num_clips++] =
\r
3573 CreateRectRgn(x - lineGap, y - lineGap,
\r
3574 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3578 } else { // nr == 1
\r
3579 partnerHighlightInfo.sq[0].y = board[EP_STATUS-4];
\r
3580 partnerHighlightInfo.sq[0].x = board[EP_STATUS-3];
\r
3581 partnerHighlightInfo.sq[1].y = board[EP_STATUS-2];
\r
3582 partnerHighlightInfo.sq[1].x = board[EP_STATUS-1];
\r
3583 for (i=0; i<2; i++) {
\r
3584 if (partnerHighlightInfo.sq[i].x >= 0 &&
\r
3585 partnerHighlightInfo.sq[i].y >= 0) {
\r
3586 SquareToPos(partnerHighlightInfo.sq[i].y,
\r
3587 partnerHighlightInfo.sq[i].x, &x, &y);
\r
3588 clips[num_clips++] =
\r
3589 CreateRectRgn(x - lineGap, y - lineGap,
\r
3590 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3592 if (oldPartnerHighlight.sq[i].x >= 0 &&
\r
3593 oldPartnerHighlight.sq[i].y >= 0) {
\r
3594 SquareToPos(oldPartnerHighlight.sq[i].y,
\r
3595 oldPartnerHighlight.sq[i].x, &x, &y);
\r
3596 clips[num_clips++] =
\r
3597 CreateRectRgn(x - lineGap, y - lineGap,
\r
3598 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3603 fullrepaint = TRUE;
\r
3606 /* Create a buffer bitmap - this is the actual bitmap
\r
3607 * being written to. When all the work is done, we can
\r
3608 * copy it to the real DC (the screen). This avoids
\r
3609 * the problems with flickering.
\r
3611 GetClientRect(hwndMain, &Rect);
\r
3612 bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3613 Rect.bottom-Rect.top+1);
\r
3614 oldBitmap = SelectObject(hdcmem, bufferBitmap);
\r
3615 if (!appData.monoMode) {
\r
3616 SelectPalette(hdcmem, hPal, FALSE);
\r
3619 /* Create clips for dragging */
\r
3620 if (!fullrepaint) {
\r
3621 if (dragInfo.from.x >= 0) {
\r
3622 SquareToPos(dragInfo.from.y, dragInfo.from.x, &x, &y);
\r
3623 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3625 if (dragInfo.start.x >= 0) {
\r
3626 SquareToPos(dragInfo.start.y, dragInfo.start.x, &x, &y);
\r
3627 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3629 if (dragInfo.pos.x >= 0) {
\r
3630 x = dragInfo.pos.x - squareSize / 2;
\r
3631 y = dragInfo.pos.y - squareSize / 2;
\r
3632 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3634 if (dragInfo.lastpos.x >= 0) {
\r
3635 x = dragInfo.lastpos.x - squareSize / 2;
\r
3636 y = dragInfo.lastpos.y - squareSize / 2;
\r
3637 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3641 /* Are we animating a move?
\r
3643 * - remove the piece from the board (temporarely)
\r
3644 * - calculate the clipping region
\r
3646 if (!fullrepaint) {
\r
3647 if (animInfo.piece != EmptySquare) {
\r
3648 board[animInfo.from.y][animInfo.from.x] = EmptySquare;
\r
3649 x = boardRect.left + animInfo.lastpos.x;
\r
3650 y = boardRect.top + animInfo.lastpos.y;
\r
3651 x2 = boardRect.left + animInfo.pos.x;
\r
3652 y2 = boardRect.top + animInfo.pos.y;
\r
3653 clips[num_clips++] = CreateRectRgn(MIN(x,x2), MIN(y,y2), MAX(x,x2)+squareSize, MAX(y,y2)+squareSize);
\r
3654 /* Slight kludge. The real problem is that after AnimateMove is
\r
3655 done, the position on the screen does not match lastDrawn.
\r
3656 This currently causes trouble only on e.p. captures in
\r
3657 atomic, where the piece moves to an empty square and then
\r
3658 explodes. The old and new positions both had an empty square
\r
3659 at the destination, but animation has drawn a piece there and
\r
3660 we have to remember to erase it. [HGM] moved until after setting lastDrawn */
\r
3661 lastDrawn[0][animInfo.to.y][animInfo.to.x] = animInfo.piece;
\r
3665 /* No clips? Make sure we have fullrepaint set to TRUE */
\r
3666 if (num_clips == 0)
\r
3667 fullrepaint = TRUE;
\r
3669 /* Set clipping on the memory DC */
\r
3670 if (!fullrepaint) {
\r
3671 SelectClipRgn(hdcmem, clips[0]);
\r
3672 for (x = 1; x < num_clips; x++) {
\r
3673 if (ExtSelectClipRgn(hdcmem, clips[x], RGN_OR) == ERROR)
\r
3674 abort(); // this should never ever happen!
\r
3678 /* Do all the drawing to the memory DC */
\r
3679 if(explodeInfo.radius) { // [HGM] atomic
\r
3681 int x, y, r=(explodeInfo.radius * squareSize)/100;
\r
3682 ChessSquare piece = board[explodeInfo.fromY][explodeInfo.fromX];
\r
3683 board[explodeInfo.fromY][explodeInfo.fromX] = EmptySquare; // suppress display of capturer
\r
3684 SquareToPos(explodeInfo.toY, explodeInfo.toX, &x, &y);
\r
3685 x += squareSize/2;
\r
3686 y += squareSize/2;
\r
3687 if(!fullrepaint) {
\r
3688 clips[num_clips] = CreateRectRgn(x-r, y-r, x+r, y+r);
\r
3689 ExtSelectClipRgn(hdcmem, clips[num_clips++], RGN_OR);
\r
3691 DrawGridOnDC(hdcmem);
\r
3692 DrawHighlightsOnDC(hdcmem, &highlightInfo, HIGHLIGHT_PEN);
\r
3693 DrawHighlightsOnDC(hdcmem, &premoveHighlightInfo, PREMOVE_PEN);
\r
3694 DrawBoardOnDC(hdcmem, board, tmphdc);
\r
3695 board[explodeInfo.fromY][explodeInfo.fromX] = piece;
\r
3696 oldBrush = SelectObject(hdcmem, explodeBrush);
\r
3697 Ellipse(hdcmem, x-r, y-r, x+r, y+r);
\r
3698 SelectObject(hdcmem, oldBrush);
\r
3700 DrawGridOnDC(hdcmem);
\r
3701 if(nr == 0) { // [HGM] dual: decide which highlights to draw
\r
3702 DrawHighlightsOnDC(hdcmem, &highlightInfo, HIGHLIGHT_PEN);
\r
3703 DrawHighlightsOnDC(hdcmem, &premoveHighlightInfo, PREMOVE_PEN);
\r
3705 DrawHighlightsOnDC(hdcmem, &partnerHighlightInfo, HIGHLIGHT_PEN);
\r
3706 oldPartnerHighlight = partnerHighlightInfo;
\r
3708 DrawBoardOnDC(hdcmem, board, tmphdc);
\r
3710 if(nr == 0) // [HGM] dual: markers only on left board
\r
3711 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
3712 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3713 if (marker[row][column]) { // marker changes only occur with full repaint!
\r
3714 HBRUSH oldBrush = SelectObject(hdcmem,
\r
3715 marker[row][column] == 2 ? markerBrush : explodeBrush);
\r
3716 SquareToPos(row, column, &x, &y);
\r
3717 Ellipse(hdcmem, x + squareSize/4, y + squareSize/4,
\r
3718 x + 3*squareSize/4, y + 3*squareSize/4);
\r
3719 SelectObject(hdcmem, oldBrush);
\r
3724 HBITMAP whiteLogo = (HBITMAP) first.programLogo, blackLogo = (HBITMAP) second.programLogo;
\r
3725 if(appData.autoLogo) {
\r
3727 switch(gameMode) { // pick logos based on game mode
\r
3728 case IcsObserving:
\r
3729 whiteLogo = second.programLogo; // ICS logo
\r
3730 blackLogo = second.programLogo;
\r
3733 case IcsPlayingWhite:
\r
3734 if(!appData.zippyPlay) whiteLogo = userLogo;
\r
3735 blackLogo = second.programLogo; // ICS logo
\r
3737 case IcsPlayingBlack:
\r
3738 whiteLogo = second.programLogo; // ICS logo
\r
3739 blackLogo = appData.zippyPlay ? first.programLogo : userLogo;
\r
3741 case TwoMachinesPlay:
\r
3742 if(first.twoMachinesColor[0] == 'b') {
\r
3743 whiteLogo = second.programLogo;
\r
3744 blackLogo = first.programLogo;
\r
3747 case MachinePlaysWhite:
\r
3748 blackLogo = userLogo;
\r
3750 case MachinePlaysBlack:
\r
3751 whiteLogo = userLogo;
\r
3752 blackLogo = first.programLogo;
\r
3755 DrawLogoOnDC(hdc, leftLogoRect, flipClock ? blackLogo : whiteLogo);
\r
3756 DrawLogoOnDC(hdc, rightLogoRect, flipClock ? whiteLogo : blackLogo);
\r
3759 if( appData.highlightMoveWithArrow ) {
\r
3760 DrawArrowHighlight(hdcmem);
\r
3763 DrawCoordsOnDC(hdcmem);
\r
3765 CopyBoard(lastDrawn[nr], board); /* [HGM] Moved to here from end of routine, */
\r
3766 /* to make sure lastDrawn contains what is actually drawn */
\r
3768 /* Put the dragged piece back into place and draw it (out of place!) */
\r
3769 if (dragged_piece != EmptySquare) {
\r
3770 /* [HGM] or restack */
\r
3771 if(dragInfo.from.x == BOARD_LEFT-2 )
\r
3772 board[dragInfo.from.y][dragInfo.from.x+1]++;
\r
3774 if(dragInfo.from.x == BOARD_RGHT+1 )
\r
3775 board[dragInfo.from.y][dragInfo.from.x-1]++;
\r
3776 board[dragInfo.from.y][dragInfo.from.x] = dragged_piece;
\r
3777 x = dragInfo.pos.x - squareSize / 2;
\r
3778 y = dragInfo.pos.y - squareSize / 2;
\r
3779 DrawPieceOnDC(hdcmem, dragged_piece,
\r
3780 ((int) dragged_piece < (int) BlackPawn),
\r
3781 (dragInfo.from.y + dragInfo.from.x) % 2, x, y, tmphdc);
\r
3784 /* Put the animated piece back into place and draw it */
\r
3785 if (animInfo.piece != EmptySquare) {
\r
3786 board[animInfo.from.y][animInfo.from.x] = animInfo.piece;
\r
3787 x = boardRect.left + animInfo.pos.x;
\r
3788 y = boardRect.top + animInfo.pos.y;
\r
3789 DrawPieceOnDC(hdcmem, animInfo.piece,
\r
3790 ((int) animInfo.piece < (int) BlackPawn),
\r
3791 (animInfo.from.y + animInfo.from.x) % 2, x, y, tmphdc);
\r
3794 /* Release the bufferBitmap by selecting in the old bitmap
\r
3795 * and delete the memory DC
\r
3797 SelectObject(hdcmem, oldBitmap);
\r
3800 /* Set clipping on the target DC */
\r
3801 if (!fullrepaint) {
\r
3802 if(nr == 1) for (x = 0; x < num_clips; x++) { // [HGM] dual: translate clips
\r
3804 GetRgnBox(clips[x], &rect);
\r
3805 DeleteObject(clips[x]);
\r
3806 clips[x] = CreateRectRgn(rect.left + wpMain.width/2, rect.top,
\r
3807 rect.right + wpMain.width/2, rect.bottom);
\r
3809 SelectClipRgn(hdc, clips[0]);
\r
3810 for (x = 1; x < num_clips; x++) {
\r
3811 if (ExtSelectClipRgn(hdc, clips[x], RGN_OR) == ERROR)
\r
3812 abort(); // this should never ever happen!
\r
3816 /* Copy the new bitmap onto the screen in one go.
\r
3817 * This way we avoid any flickering
\r
3819 oldBitmap = SelectObject(tmphdc, bufferBitmap);
\r
3820 BitBlt(hdc, boardRect.left + twoBoards*partnerUp*wpMain.width/2, boardRect.top, // [HGM] dual
\r
3821 boardRect.right - boardRect.left,
\r
3822 boardRect.bottom - boardRect.top,
\r
3823 tmphdc, boardRect.left, boardRect.top, SRCCOPY);
\r
3824 if(saveDiagFlag) {
\r
3825 BITMAP b; int i, j=0, m, w, wb, fac=0; char pData[1000000];
\r
3826 BITMAPINFOHEADER bih; int color[16], nrColors=0;
\r
3828 GetObject(bufferBitmap, sizeof(b), &b);
\r
3829 if(b.bmWidthBytes*b.bmHeight <= 990000) {
\r
3830 bih.biSize = sizeof(BITMAPINFOHEADER);
\r
3831 bih.biWidth = b.bmWidth;
\r
3832 bih.biHeight = b.bmHeight;
\r
3834 bih.biBitCount = b.bmBitsPixel;
\r
3835 bih.biCompression = 0;
\r
3836 bih.biSizeImage = b.bmWidthBytes*b.bmHeight;
\r
3837 bih.biXPelsPerMeter = 0;
\r
3838 bih.biYPelsPerMeter = 0;
\r
3839 bih.biClrUsed = 0;
\r
3840 bih.biClrImportant = 0;
\r
3841 // fprintf(diagFile, "t=%d\nw=%d\nh=%d\nB=%d\nP=%d\nX=%d\n",
\r
3842 // b.bmType, b.bmWidth, b.bmHeight, b.bmWidthBytes, b.bmPlanes, b.bmBitsPixel);
\r
3843 GetDIBits(tmphdc,bufferBitmap,0,b.bmHeight,pData,(BITMAPINFO*)&bih,DIB_RGB_COLORS);
\r
3844 // fprintf(diagFile, "%8x\n", (int) pData);
\r
3846 wb = b.bmWidthBytes;
\r
3848 for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)>>2; i++) {
\r
3849 int k = ((int*) pData)[i];
\r
3850 for(j=0; j<nrColors; j++) if(color[j] == k) break;
\r
3851 if(j >= 16) break;
\r
3853 if(j >= nrColors) nrColors = j+1;
\r
3855 if(j<16) { // 16 colors is enough. Compress to 4 bits per pixel
\r
3857 for(i=0; i<b.bmHeight - boardRect.top + OUTER_MARGIN; i++) {
\r
3858 for(w=0; w<(wb>>2); w+=2) {
\r
3859 int k = ((int*) pData)[(wb*i>>2) + w];
\r
3860 for(j=0; j<nrColors; j++) if(color[j] == k) break;
\r
3861 k = ((int*) pData)[(wb*i>>2) + w + 1];
\r
3862 for(m=0; m<nrColors; m++) if(color[m] == k) break;
\r
3863 pData[p++] = m | j<<4;
\r
3865 while(p&3) pData[p++] = 0;
\r
3868 wb = ((wb+31)>>5)<<2;
\r
3870 // write BITMAPFILEHEADER
\r
3871 fprintf(diagFile, "BM");
\r
3872 fputDW(diagFile, wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)+0x36 + (fac?64:0));
\r
3873 fputDW(diagFile, 0);
\r
3874 fputDW(diagFile, 0x36 + (fac?64:0));
\r
3875 // write BITMAPINFOHEADER
\r
3876 fputDW(diagFile, 40);
\r
3877 fputDW(diagFile, b.bmWidth);
\r
3878 fputDW(diagFile, b.bmHeight - boardRect.top + OUTER_MARGIN);
\r
3879 if(fac) fputDW(diagFile, 0x040001); // planes and bits/pixel
\r
3880 else fputDW(diagFile, 0x200001); // planes and bits/pixel
\r
3881 fputDW(diagFile, 0);
\r
3882 fputDW(diagFile, 0);
\r
3883 fputDW(diagFile, 0);
\r
3884 fputDW(diagFile, 0);
\r
3885 fputDW(diagFile, 0);
\r
3886 fputDW(diagFile, 0);
\r
3887 // write color table
\r
3889 for(i=0; i<16; i++) fputDW(diagFile, color[i]);
\r
3890 // write bitmap data
\r
3891 for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN); i++)
\r
3892 fputc(pData[i], diagFile);
\r
3896 SelectObject(tmphdc, oldBitmap);
\r
3898 /* Massive cleanup */
\r
3899 for (x = 0; x < num_clips; x++)
\r
3900 DeleteObject(clips[x]);
\r
3903 DeleteObject(bufferBitmap);
\r
3906 ReleaseDC(hwndMain, hdc);
\r
3908 if (lastDrawnFlipView != flipView && nr == 0) {
\r
3910 CheckMenuItem(GetMenu(hwndMain),IDM_FlipView, MF_BYCOMMAND|MF_CHECKED);
\r
3912 CheckMenuItem(GetMenu(hwndMain),IDM_FlipView, MF_BYCOMMAND|MF_UNCHECKED);
\r
3915 /* CopyBoard(lastDrawn, board);*/
\r
3916 lastDrawnHighlight = highlightInfo;
\r
3917 lastDrawnPremove = premoveHighlightInfo;
\r
3918 lastDrawnFlipView = flipView;
\r
3919 lastDrawnValid[nr] = 1;
\r
3922 /* [HGM] diag: Save the current board display to the given open file and close the file */
\r
3927 saveDiagFlag = 1; diagFile = f;
\r
3928 HDCDrawPosition(NULL, TRUE, NULL);
\r
3932 // if(f != NULL) fprintf(f, "Sorry, but this feature is still in preparation\n");
\r
3939 /*---------------------------------------------------------------------------*\
\r
3940 | CLIENT PAINT PROCEDURE
\r
3941 | This is the main event-handler for the WM_PAINT message.
\r
3943 \*---------------------------------------------------------------------------*/
\r
3945 PaintProc(HWND hwnd)
\r
3951 if((hdc = BeginPaint(hwnd, &ps))) {
\r
3952 if (IsIconic(hwnd)) {
\r
3953 DrawIcon(hdc, 2, 2, iconCurrent);
\r
3955 if (!appData.monoMode) {
\r
3956 SelectPalette(hdc, hPal, FALSE);
\r
3957 RealizePalette(hdc);
\r
3959 HDCDrawPosition(hdc, 1, NULL);
\r
3960 if(twoBoards) { // [HGM] dual: also redraw other board in other orientation
\r
3961 flipView = !flipView; partnerUp = !partnerUp;
\r
3962 HDCDrawPosition(hdc, 1, NULL);
\r
3963 flipView = !flipView; partnerUp = !partnerUp;
\r
3966 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
3967 ExtTextOut(hdc, messageRect.left, messageRect.top,
\r
3968 ETO_CLIPPED|ETO_OPAQUE,
\r
3969 &messageRect, messageText, strlen(messageText), NULL);
\r
3970 SelectObject(hdc, oldFont);
\r
3971 DisplayBothClocks();
\r
3973 EndPaint(hwnd,&ps);
\r
3981 * If the user selects on a border boundary, return -1; if off the board,
\r
3982 * return -2. Otherwise map the event coordinate to the square.
\r
3983 * The offset boardRect.left or boardRect.top must already have been
\r
3984 * subtracted from x.
\r
3986 int EventToSquare(x, limit)
\r
3994 if ((x % (squareSize + lineGap)) >= squareSize)
\r
3996 x /= (squareSize + lineGap);
\r
4008 DropEnable dropEnables[] = {
\r
4009 { 'P', DP_Pawn, N_("Pawn") },
\r
4010 { 'N', DP_Knight, N_("Knight") },
\r
4011 { 'B', DP_Bishop, N_("Bishop") },
\r
4012 { 'R', DP_Rook, N_("Rook") },
\r
4013 { 'Q', DP_Queen, N_("Queen") },
\r
4017 SetupDropMenu(HMENU hmenu)
\r
4019 int i, count, enable;
\r
4021 extern char white_holding[], black_holding[];
\r
4022 char item[MSG_SIZ];
\r
4024 for (i=0; i<sizeof(dropEnables)/sizeof(DropEnable); i++) {
\r
4025 p = strchr(gameMode == IcsPlayingWhite ? white_holding : black_holding,
\r
4026 dropEnables[i].piece);
\r
4028 while (p && *p++ == dropEnables[i].piece) count++;
\r
4029 snprintf(item, MSG_SIZ, "%s %d", T_(dropEnables[i].name), count);
\r
4030 enable = count > 0 || !appData.testLegality
\r
4031 /*!!temp:*/ || (gameInfo.variant == VariantCrazyhouse
\r
4032 && !appData.icsActive);
\r
4033 ModifyMenu(hmenu, dropEnables[i].command,
\r
4034 MF_BYCOMMAND | (enable ? MF_ENABLED : MF_GRAYED) | MF_STRING,
\r
4035 dropEnables[i].command, item);
\r
4039 void DragPieceBegin(int x, int y)
\r
4041 dragInfo.lastpos.x = boardRect.left + x;
\r
4042 dragInfo.lastpos.y = boardRect.top + y;
\r
4043 dragInfo.from.x = fromX;
\r
4044 dragInfo.from.y = fromY;
\r
4045 dragInfo.start = dragInfo.from;
\r
4046 SetCapture(hwndMain);
\r
4049 void DragPieceEnd(int x, int y)
\r
4052 dragInfo.start.x = dragInfo.start.y = -1;
\r
4053 dragInfo.from = dragInfo.start;
\r
4054 dragInfo.pos = dragInfo.lastpos = dragInfo.start;
\r
4057 /* Event handler for mouse messages */
\r
4059 MouseEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4063 static int recursive = 0;
\r
4065 BOOLEAN forceFullRepaint = IsFullRepaintPreferrable(); /* [AS] */
\r
4068 if (message == WM_MBUTTONUP) {
\r
4069 /* Hideous kludge to fool TrackPopupMenu into paying attention
\r
4070 to the middle button: we simulate pressing the left button too!
\r
4072 PostMessage(hwnd, WM_LBUTTONDOWN, wParam, lParam);
\r
4073 PostMessage(hwnd, WM_LBUTTONUP, wParam, lParam);
\r
4079 pt.x = LOWORD(lParam);
\r
4080 pt.y = HIWORD(lParam);
\r
4081 x = EventToSquare(pt.x - boardRect.left, BOARD_WIDTH);
\r
4082 y = EventToSquare(pt.y - boardRect.top, BOARD_HEIGHT);
\r
4083 if (!flipView && y >= 0) {
\r
4084 y = BOARD_HEIGHT - 1 - y;
\r
4086 if (flipView && x >= 0) {
\r
4087 x = BOARD_WIDTH - 1 - x;
\r
4090 shiftKey = GetKeyState(VK_SHIFT) < 0; // [HGM] remember last shift status
\r
4092 switch (message) {
\r
4093 case WM_LBUTTONDOWN:
\r
4094 if (PtInRect((LPRECT) &whiteRect, pt)) {
\r
4095 if (gameMode == EditPosition) {
\r
4096 SetWhiteToPlayEvent();
\r
4097 } else if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) {
\r
4098 AdjustClock(flipClock, -1);
\r
4099 } else if (gameMode == IcsPlayingBlack ||
\r
4100 gameMode == MachinePlaysWhite) {
\r
4103 } else if (PtInRect((LPRECT) &blackRect, pt)) {
\r
4104 if (gameMode == EditPosition) {
\r
4105 SetBlackToPlayEvent();
\r
4106 } else if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) {
\r
4107 AdjustClock(!flipClock, -1);
\r
4108 } else if (gameMode == IcsPlayingWhite ||
\r
4109 gameMode == MachinePlaysBlack) {
\r
4113 dragInfo.start.x = dragInfo.start.y = -1;
\r
4114 dragInfo.from = dragInfo.start;
\r
4115 if(fromX == -1 && frozen) { // not sure where this is for
\r
4116 fromX = fromY = -1;
\r
4117 DrawPosition(forceFullRepaint || FALSE, NULL); /* [AS] */
\r
4120 LeftClick(Press, pt.x - boardRect.left, pt.y - boardRect.top);
\r
4121 DrawPosition(TRUE, NULL);
\r
4124 case WM_LBUTTONUP:
\r
4125 LeftClick(Release, pt.x - boardRect.left, pt.y - boardRect.top);
\r
4126 DrawPosition(TRUE, NULL);
\r
4129 case WM_MOUSEMOVE:
\r
4130 if(SeekGraphClick(Press, pt.x - boardRect.left, pt.y - boardRect.top, 1)) break;
\r
4131 MovePV(pt.x - boardRect.left, pt.y - boardRect.top, boardRect.bottom - boardRect.top);
\r
4132 if ((appData.animateDragging || appData.highlightDragging)
\r
4133 && (wParam & MK_LBUTTON)
\r
4134 && dragInfo.from.x >= 0)
\r
4136 BOOL full_repaint = FALSE;
\r
4138 if (appData.animateDragging) {
\r
4139 dragInfo.pos = pt;
\r
4141 if (appData.highlightDragging) {
\r
4142 SetHighlights(fromX, fromY, x, y);
\r
4143 if( IsDrawArrowEnabled() && (x < 0 || x >= BOARD_WIDTH || y < 0 || y >= BOARD_HEIGHT) ) {
\r
4144 full_repaint = TRUE;
\r
4148 DrawPosition( full_repaint, NULL);
\r
4150 dragInfo.lastpos = dragInfo.pos;
\r
4154 case WM_MOUSEWHEEL: // [DM]
\r
4155 { static int lastDir = 0; // [HGM] build in some hysteresis to avoid spurious events
\r
4156 /* Mouse Wheel is being rolled forward
\r
4157 * Play moves forward
\r
4159 if((short)HIWORD(wParam) < 0 && currentMove < forwardMostMove)
\r
4160 { if(lastDir == 1) ForwardEvent(); else lastDir = 1; } // [HGM] suppress first event in direction
\r
4161 /* Mouse Wheel is being rolled backward
\r
4162 * Play moves backward
\r
4164 if((short)HIWORD(wParam) > 0 && currentMove > backwardMostMove)
\r
4165 { if(lastDir == -1) BackwardEvent(); else lastDir = -1; }
\r
4169 case WM_MBUTTONUP:
\r
4170 case WM_RBUTTONUP:
\r
4172 RightClick(Release, pt.x - boardRect.left, pt.y - boardRect.top, &fromX, &fromY);
\r
4175 case WM_MBUTTONDOWN:
\r
4176 case WM_RBUTTONDOWN:
\r
4179 fromX = fromY = -1;
\r
4180 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
4181 dragInfo.start.x = dragInfo.start.y = -1;
\r
4182 dragInfo.from = dragInfo.start;
\r
4183 dragInfo.lastpos = dragInfo.pos;
\r
4184 if (appData.highlightDragging) {
\r
4185 ClearHighlights();
\r
4188 /* [HGM] right mouse button in clock area edit-game mode ups clock */
\r
4189 if (PtInRect((LPRECT) &whiteRect, pt)) {
\r
4190 if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) AdjustClock(flipClock, 1);
\r
4191 } else if (PtInRect((LPRECT) &blackRect, pt)) {
\r
4192 if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) AdjustClock(!flipClock, 1);
\r
4196 DrawPosition(TRUE, NULL);
\r
4198 menuNr = RightClick(Press, pt.x - boardRect.left, pt.y - boardRect.top, &fromX, &fromY);
\r
4201 if (message == WM_MBUTTONDOWN) {
\r
4202 buttonCount = 3; /* even if system didn't think so */
\r
4203 if (wParam & MK_SHIFT)
\r
4204 MenuPopup(hwnd, pt, LoadMenu(hInst, "BlackPieceMenu"), -1);
\r
4206 MenuPopup(hwnd, pt, LoadMenu(hInst, "WhitePieceMenu"), -1);
\r
4207 } else { /* message == WM_RBUTTONDOWN */
\r
4208 /* Just have one menu, on the right button. Windows users don't
\r
4209 think to try the middle one, and sometimes other software steals
\r
4210 it, or it doesn't really exist. */
\r
4211 if(gameInfo.variant != VariantShogi)
\r
4212 MenuPopup(hwnd, pt, LoadMenu(hInst, "PieceMenu"), -1);
\r
4214 MenuPopup(hwnd, pt, LoadMenu(hInst, "ShogiPieceMenu"), -1);
\r
4218 SetCapture(hwndMain);
4221 hmenu = LoadMenu(hInst, "DropPieceMenu");
\r
4222 SetupDropMenu(hmenu);
\r
4223 MenuPopup(hwnd, pt, hmenu, -1);
\r
4233 /* Preprocess messages for buttons in main window */
\r
4235 ButtonProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4237 int id = GetWindowLong(hwnd, GWL_ID);
\r
4240 for (i=0; i<N_BUTTONS; i++) {
\r
4241 if (buttonDesc[i].id == id) break;
\r
4243 if (i == N_BUTTONS) return 0;
\r
4244 switch (message) {
\r
4249 dir = (wParam == VK_LEFT) ? -1 : 1;
\r
4250 SetFocus(buttonDesc[(i + dir + N_BUTTONS) % N_BUTTONS].hwnd);
\r
4257 SendMessage(hwndMain, WM_COMMAND, MAKEWPARAM(buttonDesc[i].id, 0), 0);
\r
4260 if (appData.icsActive && (isalpha((char)wParam) || wParam == '0')) {
\r
4261 // [HGM] movenum: only letters or leading zero should go to ICS input
\r
4262 HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4263 if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
4265 SendMessage(h, WM_CHAR, wParam, lParam);
\r
4267 } else if (isalpha((char)wParam) || isdigit((char)wParam)){
\r
4268 PopUpMoveDialog((char)wParam);
\r
4274 return CallWindowProc(buttonDesc[i].wndproc, hwnd, message, wParam, lParam);
\r
4277 /* Process messages for Promotion dialog box */
\r
4279 Promotion(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
4283 switch (message) {
\r
4284 case WM_INITDIALOG: /* message: initialize dialog box */
\r
4285 /* Center the dialog over the application window */
\r
4286 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
4287 Translate(hDlg, DLG_PromotionKing);
\r
4288 ShowWindow(GetDlgItem(hDlg, PB_King),
\r
4289 (!appData.testLegality || gameInfo.variant == VariantSuicide ||
\r
4290 gameInfo.variant == VariantGiveaway || gameInfo.variant == VariantSuper ) ?
\r
4291 SW_SHOW : SW_HIDE);
\r
4292 /* [HGM] Only allow C & A promotions if these pieces are defined */
\r
4293 ShowWindow(GetDlgItem(hDlg, PB_Archbishop),
\r
4294 ((PieceToChar(WhiteAngel) >= 'A' &&
\r
4295 PieceToChar(WhiteAngel) != '~') ||
\r
4296 (PieceToChar(BlackAngel) >= 'A' &&
\r
4297 PieceToChar(BlackAngel) != '~') ) ?
\r
4298 SW_SHOW : SW_HIDE);
\r
4299 ShowWindow(GetDlgItem(hDlg, PB_Chancellor),
\r
4300 ((PieceToChar(WhiteMarshall) >= 'A' &&
\r
4301 PieceToChar(WhiteMarshall) != '~') ||
\r
4302 (PieceToChar(BlackMarshall) >= 'A' &&
\r
4303 PieceToChar(BlackMarshall) != '~') ) ?
\r
4304 SW_SHOW : SW_HIDE);
\r
4305 /* [HGM] Hide B & R button in Shogi, use Q as promote, N as defer */
\r
4306 ShowWindow(GetDlgItem(hDlg, PB_Rook),
\r
4307 gameInfo.variant != VariantShogi ?
\r
4308 SW_SHOW : SW_HIDE);
\r
4309 ShowWindow(GetDlgItem(hDlg, PB_Bishop),
\r
4310 gameInfo.variant != VariantShogi ?
\r
4311 SW_SHOW : SW_HIDE);
\r
4312 if(gameInfo.variant == VariantShogi) {
\r
4313 SetDlgItemText(hDlg, PB_Queen, "YES");
\r
4314 SetDlgItemText(hDlg, PB_Knight, "NO");
\r
4315 SetWindowText(hDlg, "Promote?");
\r
4317 ShowWindow(GetDlgItem(hDlg, IDC_Centaur),
\r
4318 gameInfo.variant == VariantSuper ?
\r
4319 SW_SHOW : SW_HIDE);
\r
4322 case WM_COMMAND: /* message: received a command */
\r
4323 switch (LOWORD(wParam)) {
\r
4325 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
4326 ClearHighlights();
\r
4327 DrawPosition(FALSE, NULL);
\r
4330 promoChar = gameInfo.variant == VariantSuper ? PieceToChar(BlackSilver) : PieceToChar(BlackKing);
\r
4333 promoChar = gameInfo.variant == VariantShogi ? '+' : PieceToChar(BlackQueen);
\r
4336 promoChar = PieceToChar(BlackRook);
\r
4339 promoChar = PieceToChar(BlackBishop);
\r
4341 case PB_Chancellor:
\r
4342 promoChar = PieceToChar(BlackMarshall);
\r
4344 case PB_Archbishop:
\r
4345 promoChar = PieceToChar(BlackAngel);
\r
4348 promoChar = gameInfo.variant == VariantShogi ? '=' : PieceToChar(BlackKnight);
\r
4353 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
4354 /* [HGM] <popupFix> Call FinishMove rather than UserMoveEvent, as we
\r
4355 only show the popup when we are already sure the move is valid or
\r
4356 legal. We pass a faulty move type, but the kludge is that FinishMove
\r
4357 will figure out it is a promotion from the promoChar. */
\r
4358 UserMoveEvent(fromX, fromY, toX, toY, promoChar);
\r
4359 fromX = fromY = -1;
\r
4360 if (!appData.highlightLastMove) {
\r
4361 ClearHighlights();
\r
4362 DrawPosition(FALSE, NULL);
\r
4369 /* Pop up promotion dialog */
\r
4371 PromotionPopup(HWND hwnd)
\r
4375 lpProc = MakeProcInstance((FARPROC)Promotion, hInst);
\r
4376 DialogBox(hInst, MAKEINTRESOURCE(DLG_PromotionKing),
\r
4377 hwnd, (DLGPROC)lpProc);
\r
4378 FreeProcInstance(lpProc);
\r
4384 DrawPosition(TRUE, NULL);
\r
4385 PromotionPopup(hwndMain);
\r
4388 /* Toggle ShowThinking */
\r
4390 ToggleShowThinking()
\r
4392 appData.showThinking = !appData.showThinking;
\r
4393 ShowThinkingEvent();
\r
4397 LoadGameDialog(HWND hwnd, char* title)
\r
4401 char fileTitle[MSG_SIZ];
\r
4402 f = OpenFileDialog(hwnd, "rb", "",
\r
4403 appData.oldSaveStyle ? "gam" : "pgn",
\r
4405 title, &number, fileTitle, NULL);
\r
4407 cmailMsgLoaded = FALSE;
\r
4408 if (number == 0) {
\r
4409 int error = GameListBuild(f);
\r
4411 DisplayError(_("Cannot build game list"), error);
\r
4412 } else if (!ListEmpty(&gameList) &&
\r
4413 ((ListGame *) gameList.tailPred)->number > 1) {
\r
4414 GameListPopUp(f, fileTitle);
\r
4417 GameListDestroy();
\r
4420 LoadGame(f, number, fileTitle, FALSE);
\r
4424 int get_term_width()
\r
4429 HFONT hfont, hold_font;
\r
4434 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
4438 // get the text metrics
\r
4439 hdc = GetDC(hText);
\r
4440 lf = font[boardSize][CONSOLE_FONT]->lf;
\r
4441 if (consoleCF.dwEffects & CFE_BOLD)
\r
4442 lf.lfWeight = FW_BOLD;
\r
4443 if (consoleCF.dwEffects & CFE_ITALIC)
\r
4444 lf.lfItalic = TRUE;
\r
4445 if (consoleCF.dwEffects & CFE_STRIKEOUT)
\r
4446 lf.lfStrikeOut = TRUE;
\r
4447 if (consoleCF.dwEffects & CFE_UNDERLINE)
\r
4448 lf.lfUnderline = TRUE;
\r
4449 hfont = CreateFontIndirect(&lf);
\r
4450 hold_font = SelectObject(hdc, hfont);
\r
4451 GetTextMetrics(hdc, &tm);
\r
4452 SelectObject(hdc, hold_font);
\r
4453 DeleteObject(hfont);
\r
4454 ReleaseDC(hText, hdc);
\r
4456 // get the rectangle
\r
4457 SendMessage(hText, EM_GETRECT, 0, (LPARAM)&rc);
\r
4459 return (rc.right-rc.left) / tm.tmAveCharWidth;
\r
4462 void UpdateICSWidth(HWND hText)
\r
4464 LONG old_width, new_width;
\r
4466 new_width = get_term_width(hText, FALSE);
\r
4467 old_width = GetWindowLong(hText, GWL_USERDATA);
\r
4468 if (new_width != old_width)
\r
4470 ics_update_width(new_width);
\r
4471 SetWindowLong(hText, GWL_USERDATA, new_width);
\r
4476 ChangedConsoleFont()
\r
4479 CHARRANGE tmpsel, sel;
\r
4480 MyFont *f = font[boardSize][CONSOLE_FONT];
\r
4481 HWND hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
4482 HWND hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4485 cfmt.cbSize = sizeof(CHARFORMAT);
\r
4486 cfmt.dwMask = CFM_FACE|CFM_SIZE|CFM_CHARSET;
\r
4487 safeStrCpy(cfmt.szFaceName, font[boardSize][CONSOLE_FONT]->mfp.faceName,
\r
4488 sizeof(cfmt.szFaceName)/sizeof(cfmt.szFaceName[0]) );
\r
4489 /* yHeight is expressed in twips. A twip is 1/20 of a font's point
\r
4490 * size. This was undocumented in the version of MSVC++ that I had
\r
4491 * when I wrote the code, but is apparently documented now.
\r
4493 cfmt.yHeight = (int)(f->mfp.pointSize * 20.0 + 0.5);
\r
4494 cfmt.bCharSet = f->lf.lfCharSet;
\r
4495 cfmt.bPitchAndFamily = f->lf.lfPitchAndFamily;
\r
4496 SendMessage(hText, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &cfmt);
\r
4497 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &cfmt);
\r
4498 /* Why are the following seemingly needed too? */
\r
4499 SendMessage(hText, EM_SETCHARFORMAT, SCF_DEFAULT, (LPARAM) &cfmt);
\r
4500 SendMessage(hInput, EM_SETCHARFORMAT, SCF_DEFAULT, (LPARAM) &cfmt);
\r
4501 SendMessage(hText, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
4503 tmpsel.cpMax = -1; /*999999?*/
\r
4504 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&tmpsel);
\r
4505 SendMessage(hText, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM) &cfmt);
\r
4506 /* Trying putting this here too. It still seems to tickle a RichEdit
\r
4507 * bug: sometimes RichEdit indents the first line of a paragraph too.
\r
4509 paraf.cbSize = sizeof(paraf);
\r
4510 paraf.dwMask = PFM_OFFSET | PFM_STARTINDENT;
\r
4511 paraf.dxStartIndent = 0;
\r
4512 paraf.dxOffset = WRAP_INDENT;
\r
4513 SendMessage(hText, EM_SETPARAFORMAT, 0, (LPARAM) ¶f);
\r
4514 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
4515 UpdateICSWidth(hText);
\r
4518 /*---------------------------------------------------------------------------*\
\r
4520 * Window Proc for main window
\r
4522 \*---------------------------------------------------------------------------*/
\r
4524 /* Process messages for main window, etc. */
\r
4526 WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4529 int wmId, wmEvent;
\r
4533 char fileTitle[MSG_SIZ];
\r
4534 char buf[MSG_SIZ];
\r
4535 static SnapData sd;
\r
4537 switch (message) {
\r
4539 case WM_PAINT: /* message: repaint portion of window */
\r
4543 case WM_ERASEBKGND:
\r
4544 if (IsIconic(hwnd)) {
\r
4545 /* Cheat; change the message */
\r
4546 return (DefWindowProc(hwnd, WM_ICONERASEBKGND, wParam, lParam));
\r
4548 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
4552 case WM_LBUTTONDOWN:
\r
4553 case WM_MBUTTONDOWN:
\r
4554 case WM_RBUTTONDOWN:
\r
4555 case WM_LBUTTONUP:
\r
4556 case WM_MBUTTONUP:
\r
4557 case WM_RBUTTONUP:
\r
4558 case WM_MOUSEMOVE:
\r
4559 case WM_MOUSEWHEEL:
\r
4560 MouseEvent(hwnd, message, wParam, lParam);
\r
4563 JAWS_KB_NAVIGATION
\r
4567 JAWS_ALT_INTERCEPT
\r
4569 if (appData.icsActive && ((char)wParam == '\r' || (char)wParam > ' ' && !((char)wParam >= '1' && (char)wParam <= '9'))) {
\r
4570 // [HGM] movenum: for non-zero digits we always do type-in dialog
\r
4571 HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4572 if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
4574 SendMessage(h, message, wParam, lParam);
\r
4575 } else if(lParam != KF_REPEAT) {
\r
4576 if (isalpha((char)wParam) || isdigit((char)wParam)) {
\r
4577 PopUpMoveDialog((char)wParam);
\r
4578 } else if((char)wParam == 003) CopyGameToClipboard();
\r
4579 else if((char)wParam == 026) PasteGameOrFENFromClipboard();
\r
4584 case WM_PALETTECHANGED:
\r
4585 if (hwnd != (HWND)wParam && !appData.monoMode) {
\r
4587 HDC hdc = GetDC(hwndMain);
\r
4588 SelectPalette(hdc, hPal, TRUE);
\r
4589 nnew = RealizePalette(hdc);
\r
4591 paletteChanged = TRUE;
\r
4592 InvalidateRect(hwnd, &boardRect, FALSE);
\r
4594 ReleaseDC(hwnd, hdc);
\r
4598 case WM_QUERYNEWPALETTE:
\r
4599 if (!appData.monoMode /*&& paletteChanged*/) {
\r
4601 HDC hdc = GetDC(hwndMain);
\r
4602 paletteChanged = FALSE;
\r
4603 SelectPalette(hdc, hPal, FALSE);
\r
4604 nnew = RealizePalette(hdc);
\r
4606 InvalidateRect(hwnd, &boardRect, FALSE);
\r
4608 ReleaseDC(hwnd, hdc);
\r
4613 case WM_COMMAND: /* message: command from application menu */
\r
4614 wmId = LOWORD(wParam);
\r
4615 wmEvent = HIWORD(wParam);
\r
4620 SAY("new game enter a move to play against the computer with white");
\r
4623 case IDM_NewGameFRC:
\r
4624 if( NewGameFRC() == 0 ) {
\r
4629 case IDM_NewVariant:
\r
4630 NewVariantPopup(hwnd);
\r
4633 case IDM_LoadGame:
\r
4634 LoadGameDialog(hwnd, _("Load Game from File"));
\r
4637 case IDM_LoadNextGame:
\r
4641 case IDM_LoadPrevGame:
\r
4645 case IDM_ReloadGame:
\r
4649 case IDM_LoadPosition:
\r
4650 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
\r
4651 Reset(FALSE, TRUE);
\r
4654 f = OpenFileDialog(hwnd, "rb", "",
\r
4655 appData.oldSaveStyle ? "pos" : "fen",
\r
4657 _("Load Position from File"), &number, fileTitle, NULL);
\r
4659 LoadPosition(f, number, fileTitle);
\r
4663 case IDM_LoadNextPosition:
\r
4664 ReloadPosition(1);
\r
4667 case IDM_LoadPrevPosition:
\r
4668 ReloadPosition(-1);
\r
4671 case IDM_ReloadPosition:
\r
4672 ReloadPosition(0);
\r
4675 case IDM_SaveGame:
\r
4676 defName = DefaultFileName(appData.oldSaveStyle ? "gam" : "pgn");
\r
4677 f = OpenFileDialog(hwnd, "a", defName,
\r
4678 appData.oldSaveStyle ? "gam" : "pgn",
\r
4680 _("Save Game to File"), NULL, fileTitle, NULL);
\r
4682 SaveGame(f, 0, "");
\r
4686 case IDM_SavePosition:
\r
4687 defName = DefaultFileName(appData.oldSaveStyle ? "pos" : "fen");
\r
4688 f = OpenFileDialog(hwnd, "a", defName,
\r
4689 appData.oldSaveStyle ? "pos" : "fen",
\r
4691 _("Save Position to File"), NULL, fileTitle, NULL);
\r
4693 SavePosition(f, 0, "");
\r
4697 case IDM_SaveDiagram:
\r
4698 defName = "diagram";
\r
4699 f = OpenFileDialog(hwnd, "wb", defName,
\r
4702 "Save Diagram to File", NULL, fileTitle, NULL);
\r
4708 case IDM_CopyGame:
\r
4709 CopyGameToClipboard();
\r
4712 case IDM_PasteGame:
\r
4713 PasteGameFromClipboard();
\r
4716 case IDM_CopyGameListToClipboard:
\r
4717 CopyGameListToClipboard();
\r
4720 /* [AS] Autodetect FEN or PGN data */
\r
4721 case IDM_PasteAny:
\r
4722 PasteGameOrFENFromClipboard();
\r
4725 /* [AS] Move history */
\r
4726 case IDM_ShowMoveHistory:
\r
4727 if( MoveHistoryIsUp() ) {
\r
4728 MoveHistoryPopDown();
\r
4731 MoveHistoryPopUp();
\r
4735 /* [AS] Eval graph */
\r
4736 case IDM_ShowEvalGraph:
\r
4737 if( EvalGraphIsUp() ) {
\r
4738 EvalGraphPopDown();
\r
4742 SetFocus(hwndMain);
\r
4746 /* [AS] Engine output */
\r
4747 case IDM_ShowEngineOutput:
\r
4748 if( EngineOutputIsUp() ) {
\r
4749 EngineOutputPopDown();
\r
4752 EngineOutputPopUp();
\r
4756 /* [AS] User adjudication */
\r
4757 case IDM_UserAdjudication_White:
\r
4758 UserAdjudicationEvent( +1 );
\r
4761 case IDM_UserAdjudication_Black:
\r
4762 UserAdjudicationEvent( -1 );
\r
4765 case IDM_UserAdjudication_Draw:
\r
4766 UserAdjudicationEvent( 0 );
\r
4769 /* [AS] Game list options dialog */
\r
4770 case IDM_GameListOptions:
\r
4771 GameListOptions();
\r
4778 case IDM_CopyPosition:
\r
4779 CopyFENToClipboard();
\r
4782 case IDM_PastePosition:
\r
4783 PasteFENFromClipboard();
\r
4786 case IDM_MailMove:
\r
4790 case IDM_ReloadCMailMsg:
\r
4791 Reset(TRUE, TRUE);
\r
4792 ReloadCmailMsgEvent(FALSE);
\r
4795 case IDM_Minimize:
\r
4796 ShowWindow(hwnd, SW_MINIMIZE);
\r
4803 case IDM_MachineWhite:
\r
4804 MachineWhiteEvent();
\r
4806 * refresh the tags dialog only if it's visible
\r
4808 if (gameMode == MachinePlaysWhite && IsWindowVisible(editTagsDialog)) {
\r
4810 tags = PGNTags(&gameInfo);
\r
4811 TagsPopUp(tags, CmailMsg());
\r
4814 SAY("computer starts playing white");
\r
4817 case IDM_MachineBlack:
\r
4818 MachineBlackEvent();
\r
4820 * refresh the tags dialog only if it's visible
\r
4822 if (gameMode == MachinePlaysBlack && IsWindowVisible(editTagsDialog)) {
\r
4824 tags = PGNTags(&gameInfo);
\r
4825 TagsPopUp(tags, CmailMsg());
\r
4828 SAY("computer starts playing black");
\r
4831 case IDM_Match: // [HGM] match: flows into next case, after setting Match Mode and nr of Games
\r
4832 if(gameMode != BeginningOfGame) { // allow menu item to remain enabled for better mode highligting
\r
4833 DisplayError(_("You can only start a match from the initial position."), 0); break;
\r
4835 matchMode = 2;// distinguish from command-line-triggered case (matchMode=1)
\r
4836 appData.matchGames = appData.defaultMatchGames;
\r
4839 case IDM_TwoMachines:
\r
4840 TwoMachinesEvent();
\r
4842 * refresh the tags dialog only if it's visible
\r
4844 if (gameMode == TwoMachinesPlay && IsWindowVisible(editTagsDialog)) {
\r
4846 tags = PGNTags(&gameInfo);
\r
4847 TagsPopUp(tags, CmailMsg());
\r
4850 SAY("computer starts playing both sides");
\r
4853 case IDM_AnalysisMode:
\r
4854 if (!first.analysisSupport) {
\r
4855 snprintf(buf, MSG_SIZ, _("%s does not support analysis"), first.tidy);
\r
4856 DisplayError(buf, 0);
\r
4858 SAY("analyzing current position");
\r
4859 /* [DM] icsEngineAnlyze [HGM] Why is this front-end??? */
\r
4860 if (appData.icsActive) {
\r
4861 if (gameMode != IcsObserving) {
\r
4862 snprintf(buf, MSG_SIZ, "You are not observing a game");
\r
4863 DisplayError(buf, 0);
\r
4864 /* secure check */
\r
4865 if (appData.icsEngineAnalyze) {
\r
4866 if (appData.debugMode)
\r
4867 fprintf(debugFP, "Found unexpected active ICS engine analyze \n");
\r
4868 ExitAnalyzeMode();
\r
4874 /* if enable, user want disable icsEngineAnalyze */
\r
4875 if (appData.icsEngineAnalyze) {
\r
4876 ExitAnalyzeMode();
\r
4880 appData.icsEngineAnalyze = TRUE;
\r
4881 if (appData.debugMode) fprintf(debugFP, "ICS engine analyze starting...\n");
\r
4884 if (!appData.showThinking) ToggleShowThinking();
\r
4885 AnalyzeModeEvent();
\r
4889 case IDM_AnalyzeFile:
\r
4890 if (!first.analysisSupport) {
\r
4891 char buf[MSG_SIZ];
\r
4892 snprintf(buf, MSG_SIZ, _("%s does not support analysis"), first.tidy);
\r
4893 DisplayError(buf, 0);
\r
4895 if (!appData.showThinking) ToggleShowThinking();
\r
4896 AnalyzeFileEvent();
\r
4897 LoadGameDialog(hwnd, _("Analyze Game from File"));
\r
4898 AnalysisPeriodicEvent(1);
\r
4902 case IDM_IcsClient:
\r
4906 case IDM_EditGame:
\r
4911 case IDM_EditPosition:
\r
4912 EditPositionEvent();
\r
4913 SAY("enter a FEN string or setup a position on the board using the control R pop up menu");
\r
4916 case IDM_Training:
\r
4920 case IDM_ShowGameList:
\r
4921 ShowGameListProc();
\r
4924 case IDM_EditTags:
\r
4929 case IDM_EditComment:
\r
4931 if (commentUp && editComment) {
\r
4934 EditCommentEvent();
\r
4954 case IDM_CallFlag:
\r
4974 case IDM_StopObserving:
\r
4975 StopObservingEvent();
\r
4978 case IDM_StopExamining:
\r
4979 StopExaminingEvent();
\r
4983 UploadGameEvent();
\r
4986 case IDM_TypeInMove:
\r
4987 PopUpMoveDialog('\000');
\r
4990 case IDM_TypeInName:
\r
4991 PopUpNameDialog('\000');
\r
4994 case IDM_Backward:
\r
4996 SetFocus(hwndMain);
\r
5003 SetFocus(hwndMain);
\r
5008 SetFocus(hwndMain);
\r
5013 SetFocus(hwndMain);
\r
5017 RevertEvent(FALSE);
\r
5020 case IDM_Annotate: // [HGM] vari: revert with annotation
\r
5021 RevertEvent(TRUE);
\r
5024 case IDM_TruncateGame:
\r
5025 TruncateGameEvent();
\r
5032 case IDM_RetractMove:
\r
5033 RetractMoveEvent();
\r
5036 case IDM_FlipView:
\r
5037 flipView = !flipView;
\r
5038 DrawPosition(FALSE, NULL);
\r
5041 case IDM_FlipClock:
\r
5042 flipClock = !flipClock;
\r
5043 DisplayBothClocks();
\r
5044 DrawPosition(FALSE, NULL);
\r
5047 case IDM_MuteSounds:
\r
5048 mute = !mute; // [HGM] mute: keep track of global muting variable
\r
5049 CheckMenuItem(GetMenu(hwndMain),IDM_MuteSounds,
\r
5050 MF_BYCOMMAND|(mute?MF_CHECKED:MF_UNCHECKED));
\r
5053 case IDM_GeneralOptions:
\r
5054 GeneralOptionsPopup(hwnd);
\r
5055 DrawPosition(TRUE, NULL);
\r
5058 case IDM_BoardOptions:
\r
5059 BoardOptionsPopup(hwnd);
\r
5062 case IDM_EnginePlayOptions:
\r
5063 EnginePlayOptionsPopup(hwnd);
\r
5066 case IDM_Engine1Options:
\r
5067 EngineOptionsPopup(hwnd, &first);
\r
5070 case IDM_Engine2Options:
\r
5072 if(WaitForSecond(SettingsMenuIfReady)) break;
\r
5073 EngineOptionsPopup(hwnd, &second);
\r
5076 case IDM_OptionsUCI:
\r
5077 UciOptionsPopup(hwnd);
\r
5080 case IDM_IcsOptions:
\r
5081 IcsOptionsPopup(hwnd);
\r
5085 FontsOptionsPopup(hwnd);
\r
5089 SoundOptionsPopup(hwnd);
\r
5092 case IDM_CommPort:
\r
5093 CommPortOptionsPopup(hwnd);
\r
5096 case IDM_LoadOptions:
\r
5097 LoadOptionsPopup(hwnd);
\r
5100 case IDM_SaveOptions:
\r
5101 SaveOptionsPopup(hwnd);
\r
5104 case IDM_TimeControl:
\r
5105 TimeControlOptionsPopup(hwnd);
\r
5108 case IDM_SaveSettings:
\r
5109 SaveSettings(settingsFileName);
\r
5112 case IDM_SaveSettingsOnExit:
\r
5113 saveSettingsOnExit = !saveSettingsOnExit;
\r
5114 (void) CheckMenuItem(GetMenu(hwndMain), IDM_SaveSettingsOnExit,
\r
5115 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
5116 MF_CHECKED : MF_UNCHECKED));
\r
5127 case IDM_AboutGame:
\r
5132 appData.debugMode = !appData.debugMode;
\r
5133 if (appData.debugMode) {
\r
5134 char dir[MSG_SIZ];
\r
5135 GetCurrentDirectory(MSG_SIZ, dir);
\r
5136 SetCurrentDirectory(installDir);
\r
5137 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
5138 SetCurrentDirectory(dir);
\r
5139 setbuf(debugFP, NULL);
\r
5146 case IDM_HELPCONTENTS:
\r
5147 if (!MyHelp (hwnd, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS") &&
\r
5148 !HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {
\r
5149 MessageBox (GetFocus(),
\r
5150 _("Unable to activate help"),
\r
5151 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5155 case IDM_HELPSEARCH:
\r
5156 if (!MyHelp (hwnd, "winboard.hlp", HELP_PARTIALKEY, (DWORD)(LPSTR)"") &&
\r
5157 !HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {
\r
5158 MessageBox (GetFocus(),
\r
5159 _("Unable to activate help"),
\r
5160 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5164 case IDM_HELPHELP:
\r
5165 if(!WinHelp(hwnd, (LPSTR)NULL, HELP_HELPONHELP, 0)) {
\r
5166 MessageBox (GetFocus(),
\r
5167 _("Unable to activate help"),
\r
5168 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5173 lpProc = MakeProcInstance((FARPROC)About, hInst);
\r
5175 (gameInfo.event && strcmp(gameInfo.event, "Easter Egg Hunt") == 0) ?
\r
5176 "AboutBox2" : "AboutBox", hwnd, (DLGPROC)lpProc);
\r
5177 FreeProcInstance(lpProc);
\r
5180 case IDM_DirectCommand1:
\r
5181 AskQuestionEvent(_("Direct Command"),
\r
5182 _("Send to chess program:"), "", "1");
\r
5184 case IDM_DirectCommand2:
\r
5185 AskQuestionEvent(_("Direct Command"),
\r
5186 _("Send to second chess program:"), "", "2");
\r
5189 case EP_WhitePawn:
\r
5190 EditPositionMenuEvent(WhitePawn, fromX, fromY);
\r
5191 fromX = fromY = -1;
\r
5194 case EP_WhiteKnight:
\r
5195 EditPositionMenuEvent(WhiteKnight, fromX, fromY);
\r
5196 fromX = fromY = -1;
\r
5199 case EP_WhiteBishop:
\r
5200 EditPositionMenuEvent(WhiteBishop, fromX, fromY);
\r
5201 fromX = fromY = -1;
\r
5204 case EP_WhiteRook:
\r
5205 EditPositionMenuEvent(WhiteRook, fromX, fromY);
\r
5206 fromX = fromY = -1;
\r
5209 case EP_WhiteQueen:
\r
5210 EditPositionMenuEvent(WhiteQueen, fromX, fromY);
\r
5211 fromX = fromY = -1;
\r
5214 case EP_WhiteFerz:
\r
5215 EditPositionMenuEvent(WhiteFerz, fromX, fromY);
\r
5216 fromX = fromY = -1;
\r
5219 case EP_WhiteWazir:
\r
5220 EditPositionMenuEvent(WhiteWazir, fromX, fromY);
\r
5221 fromX = fromY = -1;
\r
5224 case EP_WhiteAlfil:
\r
5225 EditPositionMenuEvent(WhiteAlfil, fromX, fromY);
\r
5226 fromX = fromY = -1;
\r
5229 case EP_WhiteCannon:
\r
5230 EditPositionMenuEvent(WhiteCannon, fromX, fromY);
\r
5231 fromX = fromY = -1;
\r
5234 case EP_WhiteCardinal:
\r
5235 EditPositionMenuEvent(WhiteAngel, fromX, fromY);
\r
5236 fromX = fromY = -1;
\r
5239 case EP_WhiteMarshall:
\r
5240 EditPositionMenuEvent(WhiteMarshall, fromX, fromY);
\r
5241 fromX = fromY = -1;
\r
5244 case EP_WhiteKing:
\r
5245 EditPositionMenuEvent(WhiteKing, fromX, fromY);
\r
5246 fromX = fromY = -1;
\r
5249 case EP_BlackPawn:
\r
5250 EditPositionMenuEvent(BlackPawn, fromX, fromY);
\r
5251 fromX = fromY = -1;
\r
5254 case EP_BlackKnight:
\r
5255 EditPositionMenuEvent(BlackKnight, fromX, fromY);
\r
5256 fromX = fromY = -1;
\r
5259 case EP_BlackBishop:
\r
5260 EditPositionMenuEvent(BlackBishop, fromX, fromY);
\r
5261 fromX = fromY = -1;
\r
5264 case EP_BlackRook:
\r
5265 EditPositionMenuEvent(BlackRook, fromX, fromY);
\r
5266 fromX = fromY = -1;
\r
5269 case EP_BlackQueen:
\r
5270 EditPositionMenuEvent(BlackQueen, fromX, fromY);
\r
5271 fromX = fromY = -1;
\r
5274 case EP_BlackFerz:
\r
5275 EditPositionMenuEvent(BlackFerz, fromX, fromY);
\r
5276 fromX = fromY = -1;
\r
5279 case EP_BlackWazir:
\r
5280 EditPositionMenuEvent(BlackWazir, fromX, fromY);
\r
5281 fromX = fromY = -1;
\r
5284 case EP_BlackAlfil:
\r
5285 EditPositionMenuEvent(BlackAlfil, fromX, fromY);
\r
5286 fromX = fromY = -1;
\r
5289 case EP_BlackCannon:
\r
5290 EditPositionMenuEvent(BlackCannon, fromX, fromY);
\r
5291 fromX = fromY = -1;
\r
5294 case EP_BlackCardinal:
\r
5295 EditPositionMenuEvent(BlackAngel, fromX, fromY);
\r
5296 fromX = fromY = -1;
\r
5299 case EP_BlackMarshall:
\r
5300 EditPositionMenuEvent(BlackMarshall, fromX, fromY);
\r
5301 fromX = fromY = -1;
\r
5304 case EP_BlackKing:
\r
5305 EditPositionMenuEvent(BlackKing, fromX, fromY);
\r
5306 fromX = fromY = -1;
\r
5309 case EP_EmptySquare:
\r
5310 EditPositionMenuEvent(EmptySquare, fromX, fromY);
\r
5311 fromX = fromY = -1;
\r
5314 case EP_ClearBoard:
\r
5315 EditPositionMenuEvent(ClearBoard, fromX, fromY);
\r
5316 fromX = fromY = -1;
\r
5320 EditPositionMenuEvent(WhitePlay, fromX, fromY);
\r
5321 fromX = fromY = -1;
\r
5325 EditPositionMenuEvent(BlackPlay, fromX, fromY);
\r
5326 fromX = fromY = -1;
\r
5330 EditPositionMenuEvent(PromotePiece, fromX, fromY);
\r
5331 fromX = fromY = -1;
\r
5335 EditPositionMenuEvent(DemotePiece, fromX, fromY);
\r
5336 fromX = fromY = -1;
\r
5340 DropMenuEvent(WhitePawn, fromX, fromY);
\r
5341 fromX = fromY = -1;
\r
5345 DropMenuEvent(WhiteKnight, fromX, fromY);
\r
5346 fromX = fromY = -1;
\r
5350 DropMenuEvent(WhiteBishop, fromX, fromY);
\r
5351 fromX = fromY = -1;
\r
5355 DropMenuEvent(WhiteRook, fromX, fromY);
\r
5356 fromX = fromY = -1;
\r
5360 DropMenuEvent(WhiteQueen, fromX, fromY);
\r
5361 fromX = fromY = -1;
\r
5366 TranslateMenus(0);
\r
5367 CheckMenuItem(GetMenu(hwndMain), lastChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
5368 CheckMenuItem(GetMenu(hwndMain), IDM_English, MF_BYCOMMAND|MF_CHECKED);
\r
5369 lastChecked = wmId;
\r
5373 if(wmId > IDM_English && wmId < IDM_English+5) {
\r
5374 LoadLanguageFile(languageFile[wmId - IDM_English - 1]);
\r
5375 TranslateMenus(0);
\r
5376 CheckMenuItem(GetMenu(hwndMain), lastChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
5377 CheckMenuItem(GetMenu(hwndMain), wmId, MF_BYCOMMAND|MF_CHECKED);
\r
5378 lastChecked = wmId;
\r
5381 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
5387 case CLOCK_TIMER_ID:
\r
5388 KillTimer(hwnd, clockTimerEvent); /* Simulate one-shot timer as in X */
\r
5389 clockTimerEvent = 0;
\r
5390 DecrementClocks(); /* call into back end */
\r
5392 case LOAD_GAME_TIMER_ID:
\r
5393 KillTimer(hwnd, loadGameTimerEvent); /* Simulate one-shot timer as in X*/
\r
5394 loadGameTimerEvent = 0;
\r
5395 AutoPlayGameLoop(); /* call into back end */
\r
5397 case ANALYSIS_TIMER_ID:
\r
5398 if ((gameMode == AnalyzeMode || gameMode == AnalyzeFile
\r
5399 || appData.icsEngineAnalyze) && appData.periodicUpdates) {
\r
5400 AnalysisPeriodicEvent(0);
\r
5402 KillTimer(hwnd, analysisTimerEvent);
\r
5403 analysisTimerEvent = 0;
\r
5406 case DELAYED_TIMER_ID:
\r
5407 KillTimer(hwnd, delayedTimerEvent);
\r
5408 delayedTimerEvent = 0;
\r
5409 delayedTimerCallback();
\r
5414 case WM_USER_Input:
\r
5415 InputEvent(hwnd, message, wParam, lParam);
\r
5418 /* [AS] Also move "attached" child windows */
\r
5419 case WM_WINDOWPOSCHANGING:
\r
5421 if( hwnd == hwndMain && appData.useStickyWindows ) {
\r
5422 LPWINDOWPOS lpwp = (LPWINDOWPOS) lParam;
\r
5424 if( ((lpwp->flags & SWP_NOMOVE) == 0) && ((lpwp->flags & SWP_NOSIZE) != 0) ) {
\r
5425 /* Window is moving */
\r
5428 // GetWindowRect( hwnd, &rcMain ); //[HGM] sticky: in XP this returned new position, not old
\r
5429 rcMain.left = wpMain.x; // replace by these 4 lines to reconstruct old rect
\r
5430 rcMain.right = wpMain.x + wpMain.width;
\r
5431 rcMain.top = wpMain.y;
\r
5432 rcMain.bottom = wpMain.y + wpMain.height;
\r
5434 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, moveHistoryDialog, &wpMoveHistory );
\r
5435 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, evalGraphDialog, &wpEvalGraph );
\r
5436 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, engineOutputDialog, &wpEngineOutput );
\r
5437 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, gameListDialog, &wpGameList );
\r
5438 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, hwndConsole, &wpConsole );
\r
5439 wpMain.x = lpwp->x;
\r
5440 wpMain.y = lpwp->y;
\r
5445 /* [AS] Snapping */
\r
5446 case WM_ENTERSIZEMOVE:
\r
5447 if(appData.debugMode) { fprintf(debugFP, "size-move\n"); }
\r
5448 if (hwnd == hwndMain) {
\r
5449 doingSizing = TRUE;
\r
5452 return OnEnterSizeMove( &sd, hwnd, wParam, lParam );
\r
5456 if(appData.debugMode) { fprintf(debugFP, "sizing\n"); }
\r
5457 if (hwnd == hwndMain) {
\r
5458 lastSizing = wParam;
\r
5463 if(appData.debugMode) { fprintf(debugFP, "moving\n"); }
\r
5464 return OnMoving( &sd, hwnd, wParam, lParam );
\r
5466 case WM_EXITSIZEMOVE:
\r
5467 if(appData.debugMode) { fprintf(debugFP, "exit size-move, size = %d\n", squareSize); }
\r
5468 if (hwnd == hwndMain) {
\r
5470 doingSizing = FALSE;
\r
5471 InvalidateRect(hwnd, &boardRect, FALSE);
\r
5472 GetClientRect(hwnd, &client);
\r
5473 ResizeBoard(client.right, client.bottom, lastSizing);
\r
5475 if(appData.debugMode) { fprintf(debugFP, "square size = %d\n", squareSize); }
\r
5477 return OnExitSizeMove( &sd, hwnd, wParam, lParam );
\r
5480 case WM_DESTROY: /* message: window being destroyed */
\r
5481 PostQuitMessage(0);
\r
5485 if (hwnd == hwndMain) {
\r
5490 default: /* Passes it on if unprocessed */
\r
5491 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
5496 /*---------------------------------------------------------------------------*\
\r
5498 * Misc utility routines
\r
5500 \*---------------------------------------------------------------------------*/
\r
5503 * Decent random number generator, at least not as bad as Windows
\r
5504 * standard rand, which returns a value in the range 0 to 0x7fff.
\r
5506 unsigned int randstate;
\r
5511 randstate = randstate * 1664525 + 1013904223;
\r
5512 return (int) randstate & 0x7fffffff;
\r
5516 mysrandom(unsigned int seed)
\r
5523 * returns TRUE if user selects a different color, FALSE otherwise
\r
5527 ChangeColor(HWND hwnd, COLORREF *which)
\r
5529 static BOOL firstTime = TRUE;
\r
5530 static DWORD customColors[16];
\r
5532 COLORREF newcolor;
\r
5537 /* Make initial colors in use available as custom colors */
\r
5538 /* Should we put the compiled-in defaults here instead? */
\r
5540 customColors[i++] = lightSquareColor & 0xffffff;
\r
5541 customColors[i++] = darkSquareColor & 0xffffff;
\r
5542 customColors[i++] = whitePieceColor & 0xffffff;
\r
5543 customColors[i++] = blackPieceColor & 0xffffff;
\r
5544 customColors[i++] = highlightSquareColor & 0xffffff;
\r
5545 customColors[i++] = premoveHighlightColor & 0xffffff;
\r
5547 for (ccl = (ColorClass) 0; ccl < NColorClasses && i < 16; ccl++) {
\r
5548 customColors[i++] = textAttribs[ccl].color;
\r
5550 while (i < 16) customColors[i++] = RGB(255, 255, 255);
\r
5551 firstTime = FALSE;
\r
5554 cc.lStructSize = sizeof(cc);
\r
5555 cc.hwndOwner = hwnd;
\r
5556 cc.hInstance = NULL;
\r
5557 cc.rgbResult = (DWORD) (*which & 0xffffff);
\r
5558 cc.lpCustColors = (LPDWORD) customColors;
\r
5559 cc.Flags = CC_RGBINIT|CC_FULLOPEN;
\r
5561 if (!ChooseColor(&cc)) return FALSE;
\r
5563 newcolor = (COLORREF) (0x2000000 | cc.rgbResult);
\r
5564 if (newcolor == *which) return FALSE;
\r
5565 *which = newcolor;
\r
5569 InitDrawingColors();
\r
5570 InvalidateRect(hwnd, &boardRect, FALSE);
\r
5575 MyLoadSound(MySound *ms)
\r
5581 if (ms->data) free(ms->data);
\r
5584 switch (ms->name[0]) {
\r
5590 /* System sound from Control Panel. Don't preload here. */
\r
5594 if (ms->name[1] == NULLCHAR) {
\r
5595 /* "!" alone = silence */
\r
5598 /* Builtin wave resource. Error if not found. */
\r
5599 HANDLE h = FindResource(hInst, ms->name + 1, "WAVE");
\r
5600 if (h == NULL) break;
\r
5601 ms->data = (void *)LoadResource(hInst, h);
\r
5602 if (h == NULL) break;
\r
5607 /* .wav file. Error if not found. */
\r
5608 f = fopen(ms->name, "rb");
\r
5609 if (f == NULL) break;
\r
5610 if (fstat(fileno(f), &st) < 0) break;
\r
5611 ms->data = malloc(st.st_size);
\r
5612 if (fread(ms->data, st.st_size, 1, f) < 1) break;
\r
5618 char buf[MSG_SIZ];
\r
5619 snprintf(buf, MSG_SIZ, _("Error loading sound %s"), ms->name);
\r
5620 DisplayError(buf, GetLastError());
\r
5626 MyPlaySound(MySound *ms)
\r
5628 BOOLEAN ok = FALSE;
\r
5630 if(mute) return TRUE; // [HGM] mute: suppress all sound play when muted
\r
5631 switch (ms->name[0]) {
\r
5633 if(appData.debugMode) fprintf(debugFP, "silence\n");
\r
5638 /* System sound from Control Panel (deprecated feature).
\r
5639 "$" alone or an unset sound name gets default beep (still in use). */
\r
5640 if (ms->name[1]) {
\r
5641 ok = PlaySound(ms->name + 1, NULL, SND_ALIAS|SND_ASYNC);
\r
5643 if (!ok) ok = MessageBeep(MB_OK);
\r
5646 /* Builtin wave resource, or "!" alone for silence */
\r
5647 if (ms->name[1]) {
\r
5648 if (ms->data == NULL) return FALSE;
\r
5649 ok = PlaySound(ms->data, NULL, SND_MEMORY|SND_ASYNC);
\r
5655 /* .wav file. Error if not found. */
\r
5656 if (ms->data == NULL) return FALSE;
\r
5657 ok = PlaySound(ms->data, NULL, SND_MEMORY|SND_ASYNC);
\r
5660 /* Don't print an error: this can happen innocently if the sound driver
\r
5661 is busy; for instance, if another instance of WinBoard is playing
\r
5662 a sound at about the same time. */
\r
5668 OldOpenFileHook(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
5671 OPENFILENAME *ofn;
\r
5672 static UINT *number; /* gross that this is static */
\r
5674 switch (message) {
\r
5675 case WM_INITDIALOG: /* message: initialize dialog box */
\r
5676 /* Center the dialog over the application window */
\r
5677 ofn = (OPENFILENAME *) lParam;
\r
5678 if (ofn->Flags & OFN_ENABLETEMPLATE) {
\r
5679 number = (UINT *) ofn->lCustData;
\r
5680 SendMessage(GetDlgItem(hDlg, edt2), WM_SETTEXT, 0, (LPARAM) "");
\r
5684 CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));
\r
5685 Translate(hDlg, 1536);
\r
5686 return FALSE; /* Allow for further processing */
\r
5689 if ((LOWORD(wParam) == IDOK) && (number != NULL)) {
\r
5690 *number = GetDlgItemInt(hDlg, OPT_IndexNumberOld, &ok, FALSE);
\r
5692 return FALSE; /* Allow for further processing */
\r
5698 OpenFileHook(HWND hdlg, UINT uiMsg, WPARAM wParam, LPARAM lParam)
\r
5700 static UINT *number;
\r
5701 OPENFILENAME *ofname;
\r
5704 case WM_INITDIALOG:
\r
5705 Translate(hdlg, DLG_IndexNumber);
\r
5706 ofname = (OPENFILENAME *)lParam;
\r
5707 number = (UINT *)(ofname->lCustData);
\r
5710 ofnot = (OFNOTIFY *)lParam;
\r
5711 if (ofnot->hdr.code == CDN_FILEOK) {
\r
5712 *number = GetDlgItemInt(hdlg, OPT_IndexNumber, NULL, FALSE);
\r
5721 OpenFileDialog(HWND hwnd, char *write, char *defName, char *defExt, // [HGM] diag: type of 'write' now string
\r
5722 char *nameFilt, char *dlgTitle, UINT *number,
\r
5723 char fileTitle[MSG_SIZ], char fileName[MSG_SIZ])
\r
5725 OPENFILENAME openFileName;
\r
5726 char buf1[MSG_SIZ];
\r
5729 if (fileName == NULL) fileName = buf1;
\r
5730 if (defName == NULL) {
\r
5731 safeStrCpy(fileName, "*.", 3 );
\r
5732 strcat(fileName, defExt);
\r
5734 safeStrCpy(fileName, defName, MSG_SIZ );
\r
5736 if (fileTitle) safeStrCpy(fileTitle, "", MSG_SIZ );
\r
5737 if (number) *number = 0;
\r
5739 openFileName.lStructSize = sizeof(OPENFILENAME);
\r
5740 openFileName.hwndOwner = hwnd;
\r
5741 openFileName.hInstance = (HANDLE) hInst;
\r
5742 openFileName.lpstrFilter = nameFilt;
\r
5743 openFileName.lpstrCustomFilter = (LPSTR) NULL;
\r
5744 openFileName.nMaxCustFilter = 0L;
\r
5745 openFileName.nFilterIndex = 1L;
\r
5746 openFileName.lpstrFile = fileName;
\r
5747 openFileName.nMaxFile = MSG_SIZ;
\r
5748 openFileName.lpstrFileTitle = fileTitle;
\r
5749 openFileName.nMaxFileTitle = fileTitle ? MSG_SIZ : 0;
\r
5750 openFileName.lpstrInitialDir = NULL;
\r
5751 openFileName.lpstrTitle = dlgTitle;
\r
5752 openFileName.Flags = OFN_PATHMUSTEXIST | OFN_HIDEREADONLY
\r
5753 | (write[0] != 'r' ? 0 : OFN_FILEMUSTEXIST)
\r
5754 | (number ? OFN_ENABLETEMPLATE | OFN_ENABLEHOOK: 0)
\r
5755 | (oldDialog ? 0 : OFN_EXPLORER);
\r
5756 openFileName.nFileOffset = 0;
\r
5757 openFileName.nFileExtension = 0;
\r
5758 openFileName.lpstrDefExt = defExt;
\r
5759 openFileName.lCustData = (LONG) number;
\r
5760 openFileName.lpfnHook = oldDialog ?
\r
5761 (LPOFNHOOKPROC) OldOpenFileHook : (LPOFNHOOKPROC) OpenFileHook;
\r
5762 openFileName.lpTemplateName = (LPSTR)(oldDialog ? 1536 : DLG_IndexNumber);
\r
5764 if (write[0] != 'r' ? GetSaveFileName(&openFileName) :
\r
5765 GetOpenFileName(&openFileName)) {
\r
5766 /* open the file */
\r
5767 f = fopen(openFileName.lpstrFile, write);
\r
5769 MessageBox(hwnd, _("File open failed"), NULL,
\r
5770 MB_OK|MB_ICONEXCLAMATION);
\r
5774 int err = CommDlgExtendedError();
\r
5775 if (err != 0) DisplayError(_("Internal error in file dialog box"), err);
\r
5784 MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def)
\r
5786 HMENU hmenuTrackPopup; /* floating pop-up menu */
\r
5789 * Get the first pop-up menu in the menu template. This is the
\r
5790 * menu that TrackPopupMenu displays.
\r
5792 hmenuTrackPopup = GetSubMenu(hmenu, 0);
\r
5794 SetMenuDefaultItem(hmenuTrackPopup, def, FALSE);
\r
5797 * TrackPopup uses screen coordinates, so convert the
\r
5798 * coordinates of the mouse click to screen coordinates.
\r
5800 ClientToScreen(hwnd, (LPPOINT) &pt);
\r
5802 /* Draw and track the floating pop-up menu. */
\r
5803 TrackPopupMenu(hmenuTrackPopup, TPM_CENTERALIGN | TPM_RIGHTBUTTON,
\r
5804 pt.x, pt.y, 0, hwnd, NULL);
\r
5806 /* Destroy the menu.*/
\r
5807 DestroyMenu(hmenu);
\r
5812 int sizeX, sizeY, newSizeX, newSizeY;
\r
5814 } ResizeEditPlusButtonsClosure;
\r
5817 ResizeEditPlusButtonsCallback(HWND hChild, LPARAM lparam)
\r
5819 ResizeEditPlusButtonsClosure *cl = (ResizeEditPlusButtonsClosure *)lparam;
\r
5823 if (hChild == cl->hText) return TRUE;
\r
5824 GetWindowRect(hChild, &rect); /* gives screen coords */
\r
5825 pt.x = rect.left + (cl->newSizeX - cl->sizeX)/2;
\r
5826 pt.y = rect.top + cl->newSizeY - cl->sizeY;
\r
5827 ScreenToClient(cl->hDlg, &pt);
\r
5828 cl->hdwp = DeferWindowPos(cl->hdwp, hChild, NULL,
\r
5829 pt.x, pt.y, rect.right - rect.left, rect.bottom - rect.top, SWP_NOZORDER);
\r
5833 /* Resize a dialog that has a (rich) edit field filling most of
\r
5834 the top, with a row of buttons below */
\r
5836 ResizeEditPlusButtons(HWND hDlg, HWND hText, int sizeX, int sizeY, int newSizeX, int newSizeY)
\r
5839 int newTextHeight, newTextWidth;
\r
5840 ResizeEditPlusButtonsClosure cl;
\r
5842 /*if (IsIconic(hDlg)) return;*/
\r
5843 if (newSizeX == sizeX && newSizeY == sizeY) return;
\r
5845 cl.hdwp = BeginDeferWindowPos(8);
\r
5847 GetWindowRect(hText, &rectText); /* gives screen coords */
\r
5848 newTextWidth = rectText.right - rectText.left + newSizeX - sizeX;
\r
5849 newTextHeight = rectText.bottom - rectText.top + newSizeY - sizeY;
\r
5850 if (newTextHeight < 0) {
\r
5851 newSizeY += -newTextHeight;
\r
5852 newTextHeight = 0;
\r
5854 cl.hdwp = DeferWindowPos(cl.hdwp, hText, NULL, 0, 0,
\r
5855 newTextWidth, newTextHeight, SWP_NOZORDER|SWP_NOMOVE);
\r
5861 cl.newSizeX = newSizeX;
\r
5862 cl.newSizeY = newSizeY;
\r
5863 EnumChildWindows(hDlg, ResizeEditPlusButtonsCallback, (LPARAM)&cl);
\r
5865 EndDeferWindowPos(cl.hdwp);
\r
5868 BOOL CenterWindowEx(HWND hwndChild, HWND hwndParent, int mode)
\r
5870 RECT rChild, rParent;
\r
5871 int wChild, hChild, wParent, hParent;
\r
5872 int wScreen, hScreen, xNew, yNew;
\r
5875 /* Get the Height and Width of the child window */
\r
5876 GetWindowRect (hwndChild, &rChild);
\r
5877 wChild = rChild.right - rChild.left;
\r
5878 hChild = rChild.bottom - rChild.top;
\r
5880 /* Get the Height and Width of the parent window */
\r
5881 GetWindowRect (hwndParent, &rParent);
\r
5882 wParent = rParent.right - rParent.left;
\r
5883 hParent = rParent.bottom - rParent.top;
\r
5885 /* Get the display limits */
\r
5886 hdc = GetDC (hwndChild);
\r
5887 wScreen = GetDeviceCaps (hdc, HORZRES);
\r
5888 hScreen = GetDeviceCaps (hdc, VERTRES);
\r
5889 ReleaseDC(hwndChild, hdc);
\r
5891 /* Calculate new X position, then adjust for screen */
\r
5892 xNew = rParent.left + ((wParent - wChild) /2);
\r
5895 } else if ((xNew+wChild) > wScreen) {
\r
5896 xNew = wScreen - wChild;
\r
5899 /* Calculate new Y position, then adjust for screen */
\r
5901 yNew = rParent.top + ((hParent - hChild) /2);
\r
5904 yNew = rParent.top + GetSystemMetrics( SM_CYCAPTION ) * 2 / 3;
\r
5909 } else if ((yNew+hChild) > hScreen) {
\r
5910 yNew = hScreen - hChild;
\r
5913 /* Set it, and return */
\r
5914 return SetWindowPos (hwndChild, NULL,
\r
5915 xNew, yNew, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
\r
5918 /* Center one window over another */
\r
5919 BOOL CenterWindow (HWND hwndChild, HWND hwndParent)
\r
5921 return CenterWindowEx( hwndChild, hwndParent, 0 );
\r
5924 /*---------------------------------------------------------------------------*\
\r
5926 * Startup Dialog functions
\r
5928 \*---------------------------------------------------------------------------*/
\r
5930 InitComboStrings(HANDLE hwndCombo, char **cd)
\r
5932 SendMessage(hwndCombo, CB_RESETCONTENT, 0, 0);
\r
5934 while (*cd != NULL) {
\r
5935 SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) T_(*cd));
\r
5941 InitComboStringsFromOption(HANDLE hwndCombo, char *str)
\r
5943 char buf1[MAX_ARG_LEN];
\r
5946 if (str[0] == '@') {
\r
5947 FILE* f = fopen(str + 1, "r");
\r
5949 DisplayFatalError(str + 1, errno, 2);
\r
5952 len = fread(buf1, 1, sizeof(buf1)-1, f);
\r
5954 buf1[len] = NULLCHAR;
\r
5958 SendMessage(hwndCombo, CB_RESETCONTENT, 0, 0);
\r
5961 char buf[MSG_SIZ];
\r
5962 char *end = strchr(str, '\n');
\r
5963 if (end == NULL) return;
\r
5964 memcpy(buf, str, end - str);
\r
5965 buf[end - str] = NULLCHAR;
\r
5966 SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) buf);
\r
5972 SetStartupDialogEnables(HWND hDlg)
\r
5974 EnableWindow(GetDlgItem(hDlg, OPT_ChessEngineName),
\r
5975 IsDlgButtonChecked(hDlg, OPT_ChessEngine) ||
\r
5976 (appData.zippyPlay && IsDlgButtonChecked(hDlg, OPT_ChessServer)));
\r
5977 EnableWindow(GetDlgItem(hDlg, OPT_SecondChessEngineName),
\r
5978 IsDlgButtonChecked(hDlg, OPT_ChessEngine));
\r
5979 EnableWindow(GetDlgItem(hDlg, OPT_ChessServerName),
\r
5980 IsDlgButtonChecked(hDlg, OPT_ChessServer));
\r
5981 EnableWindow(GetDlgItem(hDlg, OPT_AdditionalOptions),
\r
5982 IsDlgButtonChecked(hDlg, OPT_AnyAdditional));
\r
5983 EnableWindow(GetDlgItem(hDlg, IDOK),
\r
5984 IsDlgButtonChecked(hDlg, OPT_ChessEngine) ||
\r
5985 IsDlgButtonChecked(hDlg, OPT_ChessServer) ||
\r
5986 IsDlgButtonChecked(hDlg, OPT_View));
\r
5990 QuoteForFilename(char *filename)
\r
5992 int dquote, space;
\r
5993 dquote = strchr(filename, '"') != NULL;
\r
5994 space = strchr(filename, ' ') != NULL;
\r
5995 if (dquote || space) {
\r
6007 InitEngineBox(HWND hDlg, HWND hwndCombo, char* nthcp, char* nthd, char* nthdir, char *nthnames)
\r
6009 char buf[MSG_SIZ];
\r
6012 InitComboStringsFromOption(hwndCombo, nthnames);
\r
6013 q = QuoteForFilename(nthcp);
\r
6014 snprintf(buf, MSG_SIZ, "%s%s%s", q, nthcp, q);
\r
6015 if (*nthdir != NULLCHAR) {
\r
6016 q = QuoteForFilename(nthdir);
\r
6017 snprintf(buf + strlen(buf), MSG_SIZ, " /%s=%s%s%s", nthd, q, nthdir, q);
\r
6019 if (*nthcp == NULLCHAR) {
\r
6020 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) 0, (LPARAM) 0);
\r
6021 } else if (SendMessage(hwndCombo, CB_SELECTSTRING, (WPARAM) -1, (LPARAM) buf) == CB_ERR) {
\r
6022 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) -1, (LPARAM) 0);
\r
6023 SendMessage(hwndCombo, WM_SETTEXT, (WPARAM) 0, (LPARAM) buf);
\r
6028 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6030 char buf[MSG_SIZ];
\r
6034 switch (message) {
\r
6035 case WM_INITDIALOG:
\r
6036 /* Center the dialog */
\r
6037 CenterWindow (hDlg, GetDesktopWindow());
\r
6038 Translate(hDlg, DLG_Startup);
\r
6039 /* Initialize the dialog items */
\r
6040 InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_ChessEngineName),
\r
6041 appData.firstChessProgram, "fd", appData.firstDirectory,
\r
6042 firstChessProgramNames);
\r
6043 InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_SecondChessEngineName),
\r
6044 appData.secondChessProgram, "sd", appData.secondDirectory,
\r
6045 secondChessProgramNames);
\r
6046 hwndCombo = GetDlgItem(hDlg, OPT_ChessServerName);
\r
6047 InitComboStringsFromOption(hwndCombo, icsNames);
\r
6048 snprintf(buf, MSG_SIZ, "%s /icsport=%s", appData.icsHost, appData.icsPort);
\r
6049 if (*appData.icsHelper != NULLCHAR) {
\r
6050 char *q = QuoteForFilename(appData.icsHelper);
\r
6051 sprintf(buf + strlen(buf), " /icshelper=%s%s%s", q, appData.icsHelper, q);
\r
6053 if (*appData.icsHost == NULLCHAR) {
\r
6054 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) 0, (LPARAM) 0);
\r
6055 /*SendMessage(hwndCombo, CB_SHOWDROPDOWN, (WPARAM) TRUE, (LPARAM) 0); !!too soon */
\r
6056 } else if (SendMessage(hwndCombo, CB_SELECTSTRING, (WPARAM) -1, (LPARAM) buf) == CB_ERR) {
\r
6057 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) -1, (LPARAM) 0);
\r
6058 SendMessage(hwndCombo, WM_SETTEXT, (WPARAM) 0, (LPARAM) buf);
\r
6061 if (appData.icsActive) {
\r
6062 CheckDlgButton(hDlg, OPT_ChessServer, BST_CHECKED);
\r
6064 else if (appData.noChessProgram) {
\r
6065 CheckDlgButton(hDlg, OPT_View, BST_CHECKED);
\r
6068 CheckDlgButton(hDlg, OPT_ChessEngine, BST_CHECKED);
\r
6071 SetStartupDialogEnables(hDlg);
\r
6075 switch (LOWORD(wParam)) {
\r
6077 if (IsDlgButtonChecked(hDlg, OPT_ChessEngine)) {
\r
6078 safeStrCpy(buf, "/fcp=", sizeof(buf)/sizeof(buf[0]) );
\r
6079 GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6081 ParseArgs(StringGet, &p);
\r
6082 safeStrCpy(buf, "/scp=", sizeof(buf)/sizeof(buf[0]) );
\r
6083 GetDlgItemText(hDlg, OPT_SecondChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6085 ParseArgs(StringGet, &p);
\r
6086 appData.noChessProgram = FALSE;
\r
6087 appData.icsActive = FALSE;
\r
6088 } else if (IsDlgButtonChecked(hDlg, OPT_ChessServer)) {
\r
6089 safeStrCpy(buf, "/ics /icshost=", sizeof(buf)/sizeof(buf[0]) );
\r
6090 GetDlgItemText(hDlg, OPT_ChessServerName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6092 ParseArgs(StringGet, &p);
\r
6093 if (appData.zippyPlay) {
\r
6094 safeStrCpy(buf, "/fcp=", sizeof(buf)/sizeof(buf[0]) );
\r
6095 GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6097 ParseArgs(StringGet, &p);
\r
6099 } else if (IsDlgButtonChecked(hDlg, OPT_View)) {
\r
6100 appData.noChessProgram = TRUE;
\r
6101 appData.icsActive = FALSE;
\r
6103 MessageBox(hDlg, _("Choose an option, or cancel to exit"),
\r
6104 _("Option Error"), MB_OK|MB_ICONEXCLAMATION);
\r
6107 if (IsDlgButtonChecked(hDlg, OPT_AnyAdditional)) {
\r
6108 GetDlgItemText(hDlg, OPT_AdditionalOptions, buf, sizeof(buf));
\r
6110 ParseArgs(StringGet, &p);
\r
6112 EndDialog(hDlg, TRUE);
\r
6119 case IDM_HELPCONTENTS:
\r
6120 if (!WinHelp (hDlg, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS")) {
\r
6121 MessageBox (GetFocus(),
\r
6122 _("Unable to activate help"),
\r
6123 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
6128 SetStartupDialogEnables(hDlg);
\r
6136 /*---------------------------------------------------------------------------*\
\r
6138 * About box dialog functions
\r
6140 \*---------------------------------------------------------------------------*/
\r
6142 /* Process messages for "About" dialog box */
\r
6144 About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6146 switch (message) {
\r
6147 case WM_INITDIALOG: /* message: initialize dialog box */
\r
6148 /* Center the dialog over the application window */
\r
6149 CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));
\r
6150 SetDlgItemText(hDlg, ABOUTBOX_Version, programVersion);
\r
6151 Translate(hDlg, ABOUTBOX);
\r
6155 case WM_COMMAND: /* message: received a command */
\r
6156 if (LOWORD(wParam) == IDOK /* "OK" box selected? */
\r
6157 || LOWORD(wParam) == IDCANCEL) { /* System menu close command? */
\r
6158 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
6166 /*---------------------------------------------------------------------------*\
\r
6168 * Comment Dialog functions
\r
6170 \*---------------------------------------------------------------------------*/
\r
6173 CommentDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6175 static HANDLE hwndText = NULL;
\r
6176 int len, newSizeX, newSizeY, flags;
\r
6177 static int sizeX, sizeY;
\r
6182 switch (message) {
\r
6183 case WM_INITDIALOG: /* message: initialize dialog box */
\r
6184 /* Initialize the dialog items */
\r
6185 Translate(hDlg, DLG_EditComment);
\r
6186 hwndText = GetDlgItem(hDlg, OPT_CommentText);
\r
6187 SetDlgItemText(hDlg, OPT_CommentText, commentText);
\r
6188 EnableWindow(GetDlgItem(hDlg, OPT_CancelComment), editComment);
\r
6189 EnableWindow(GetDlgItem(hDlg, OPT_ClearComment), editComment);
\r
6190 EnableWindow(GetDlgItem(hDlg, OPT_EditComment), !editComment);
\r
6191 SendMessage(hwndText, EM_SETREADONLY, !editComment, 0);
\r
6192 SetWindowText(hDlg, commentTitle);
\r
6193 if (editComment) {
\r
6194 SetFocus(hwndText);
\r
6196 SetFocus(GetDlgItem(hDlg, IDOK));
\r
6198 SendMessage(GetDlgItem(hDlg, OPT_CommentText),
\r
6199 WM_SETFONT, (WPARAM)font[boardSize][COMMENT_FONT]->hf,
\r
6200 MAKELPARAM(FALSE, 0));
\r
6201 /* Size and position the dialog */
\r
6202 if (!commentDialog) {
\r
6203 commentDialog = hDlg;
\r
6204 flags = SWP_NOZORDER;
\r
6205 GetClientRect(hDlg, &rect);
\r
6206 sizeX = rect.right;
\r
6207 sizeY = rect.bottom;
\r
6208 if (wpComment.x != CW_USEDEFAULT && wpComment.y != CW_USEDEFAULT &&
\r
6209 wpComment.width != CW_USEDEFAULT && wpComment.height != CW_USEDEFAULT) {
\r
6210 WINDOWPLACEMENT wp;
\r
6211 EnsureOnScreen(&wpComment.x, &wpComment.y, 0, 0);
\r
6212 wp.length = sizeof(WINDOWPLACEMENT);
\r
6214 wp.showCmd = SW_SHOW;
\r
6215 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
6216 wp.rcNormalPosition.left = wpComment.x;
\r
6217 wp.rcNormalPosition.right = wpComment.x + wpComment.width;
\r
6218 wp.rcNormalPosition.top = wpComment.y;
\r
6219 wp.rcNormalPosition.bottom = wpComment.y + wpComment.height;
\r
6220 SetWindowPlacement(hDlg, &wp);
\r
6222 GetClientRect(hDlg, &rect);
\r
6223 newSizeX = rect.right;
\r
6224 newSizeY = rect.bottom;
\r
6225 ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY,
\r
6226 newSizeX, newSizeY);
\r
6231 SendDlgItemMessage( hDlg, OPT_CommentText, EM_SETEVENTMASK, 0, ENM_MOUSEEVENTS );
\r
6234 case WM_COMMAND: /* message: received a command */
\r
6235 switch (LOWORD(wParam)) {
\r
6237 if (editComment) {
\r
6239 /* Read changed options from the dialog box */
\r
6240 hwndText = GetDlgItem(hDlg, OPT_CommentText);
\r
6241 len = GetWindowTextLength(hwndText);
\r
6242 str = (char *) malloc(len + 1);
\r
6243 GetWindowText(hwndText, str, len + 1);
\r
6252 ReplaceComment(commentIndex, str);
\r
6259 case OPT_CancelComment:
\r
6263 case OPT_ClearComment:
\r
6264 SetDlgItemText(hDlg, OPT_CommentText, "");
\r
6267 case OPT_EditComment:
\r
6268 EditCommentEvent();
\r
6276 case WM_NOTIFY: // [HGM] vari: cloned from whistory.c
\r
6277 if( wParam == OPT_CommentText ) {
\r
6278 MSGFILTER * lpMF = (MSGFILTER *) lParam;
\r
6280 if( lpMF->msg == WM_RBUTTONDOWN && (lpMF->wParam & (MK_CONTROL | MK_SHIFT)) == 0 ) {
\r
6284 pt.x = LOWORD( lpMF->lParam );
\r
6285 pt.y = HIWORD( lpMF->lParam );
\r
6287 index = SendDlgItemMessage( hDlg, OPT_CommentText, EM_CHARFROMPOS, 0, (LPARAM) &pt );
\r
6289 hwndText = GetDlgItem(hDlg, OPT_CommentText); // cloned from above
\r
6290 len = GetWindowTextLength(hwndText);
\r
6291 str = (char *) malloc(len + 1);
\r
6292 GetWindowText(hwndText, str, len + 1);
\r
6293 ReplaceComment(commentIndex, str);
\r
6294 if(commentIndex != currentMove) ToNrEvent(commentIndex);
\r
6295 LoadVariation( index, str ); // [HGM] also does the actual moving to it, now
\r
6298 /* Zap the message for good: apparently, returning non-zero is not enough */
\r
6299 lpMF->msg = WM_USER;
\r
6307 newSizeX = LOWORD(lParam);
\r
6308 newSizeY = HIWORD(lParam);
\r
6309 ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY, newSizeX, newSizeY);
\r
6314 case WM_GETMINMAXINFO:
\r
6315 /* Prevent resizing window too small */
\r
6316 mmi = (MINMAXINFO *) lParam;
\r
6317 mmi->ptMinTrackSize.x = 100;
\r
6318 mmi->ptMinTrackSize.y = 100;
\r
6325 EitherCommentPopUp(int index, char *title, char *str, BOOLEAN edit)
\r
6330 CheckMenuItem(GetMenu(hwndMain), IDM_Comment, edit ? MF_CHECKED : MF_UNCHECKED);
\r
6332 if (str == NULL) str = "";
\r
6333 p = (char *) malloc(2 * strlen(str) + 2);
\r
6336 if (*str == '\n') *q++ = '\r';
\r
6340 if (commentText != NULL) free(commentText);
\r
6342 commentIndex = index;
\r
6343 commentTitle = title;
\r
6345 editComment = edit;
\r
6347 if (commentDialog) {
\r
6348 SendMessage(commentDialog, WM_INITDIALOG, 0, 0);
\r
6349 if (!commentUp) ShowWindow(commentDialog, SW_SHOW);
\r
6351 lpProc = MakeProcInstance((FARPROC)CommentDialog, hInst);
\r
6352 CreateDialog(hInst, MAKEINTRESOURCE(DLG_EditComment),
\r
6353 hwndMain, (DLGPROC)lpProc);
\r
6354 FreeProcInstance(lpProc);
\r
6360 /*---------------------------------------------------------------------------*\
\r
6362 * Type-in move dialog functions
\r
6364 \*---------------------------------------------------------------------------*/
\r
6367 TypeInMoveDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6369 char move[MSG_SIZ];
\r
6371 ChessMove moveType;
\r
6372 int fromX, fromY, toX, toY;
\r
6375 switch (message) {
\r
6376 case WM_INITDIALOG:
\r
6377 move[0] = (char) lParam;
\r
6378 move[1] = NULLCHAR;
\r
6379 CenterWindowEx(hDlg, GetWindow(hDlg, GW_OWNER), 1 );
\r
6380 Translate(hDlg, DLG_TypeInMove);
\r
6381 hInput = GetDlgItem(hDlg, OPT_Move);
\r
6382 SetWindowText(hInput, move);
\r
6384 SendMessage(hInput, EM_SETSEL, (WPARAM)9999, (LPARAM)9999);
\r
6388 switch (LOWORD(wParam)) {
\r
6390 shiftKey = GetKeyState(VK_SHIFT) < 0; // [HGM] remember last shift status
\r
6391 GetDlgItemText(hDlg, OPT_Move, move, sizeof(move));
\r
6392 { int n; Board board;
\r
6394 if(gameMode == EditPosition && ParseFEN(board, &n, move) ) {
\r
6395 EditPositionPasteFEN(move);
\r
6396 EndDialog(hDlg, TRUE);
\r
6399 // [HGM] movenum: allow move number to be typed in any mode
\r
6400 if(sscanf(move, "%d", &n) == 1 && n != 0 ) {
\r
6402 EndDialog(hDlg, TRUE);
\r
6406 if (gameMode != EditGame && currentMove != forwardMostMove &&
\r
6407 gameMode != Training) {
\r
6408 DisplayMoveError(_("Displayed move is not current"));
\r
6410 // GetDlgItemText(hDlg, OPT_Move, move, sizeof(move)); // moved upstream
\r
6411 int ok = ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove,
\r
6412 &moveType, &fromX, &fromY, &toX, &toY, &promoChar);
\r
6413 if(!ok && move[0] >= 'a') { move[0] += 'A' - 'a'; ok = 2; } // [HGM] try also capitalized
\r
6414 if (ok==1 || ok && ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove,
\r
6415 &moveType, &fromX, &fromY, &toX, &toY, &promoChar)) {
\r
6416 if (gameMode != Training)
\r
6417 forwardMostMove = currentMove;
\r
6418 UserMoveEvent(fromX, fromY, toX, toY, promoChar);
\r
6420 DisplayMoveError(_("Could not parse move"));
\r
6423 EndDialog(hDlg, TRUE);
\r
6426 EndDialog(hDlg, FALSE);
\r
6437 PopUpMoveDialog(char firstchar)
\r
6441 if ((gameMode == BeginningOfGame && !appData.icsActive) ||
\r
6442 gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack ||
\r
6443 gameMode == AnalyzeMode || gameMode == EditGame ||
\r
6444 gameMode == EditPosition || gameMode == IcsExamining ||
\r
6445 gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack ||
\r
6446 isdigit(firstchar) && // [HGM] movenum: allow typing in of move nr in 'passive' modes
\r
6447 ( gameMode == AnalyzeFile || gameMode == PlayFromGameFile ||
\r
6448 gameMode == IcsObserving || gameMode == TwoMachinesPlay ) ||
\r
6449 gameMode == Training) {
\r
6450 lpProc = MakeProcInstance((FARPROC)TypeInMoveDialog, hInst);
\r
6451 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_TypeInMove),
\r
6452 hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);
\r
6453 FreeProcInstance(lpProc);
\r
6457 /*---------------------------------------------------------------------------*\
\r
6459 * Type-in name dialog functions
\r
6461 \*---------------------------------------------------------------------------*/
\r
6464 TypeInNameDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6466 char move[MSG_SIZ];
\r
6469 switch (message) {
\r
6470 case WM_INITDIALOG:
\r
6471 move[0] = (char) lParam;
\r
6472 move[1] = NULLCHAR;
\r
6473 CenterWindowEx(hDlg, GetWindow(hDlg, GW_OWNER), 1 );
\r
6474 Translate(hDlg, DLG_TypeInName);
\r
6475 hInput = GetDlgItem(hDlg, OPT_Name);
\r
6476 SetWindowText(hInput, move);
\r
6478 SendMessage(hInput, EM_SETSEL, (WPARAM)9999, (LPARAM)9999);
\r
6482 switch (LOWORD(wParam)) {
\r
6484 GetDlgItemText(hDlg, OPT_Name, move, sizeof(move));
\r
6485 appData.userName = strdup(move);
\r
6488 if(gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack) {
\r
6489 snprintf(move, MSG_SIZ, "%s vs. %s", gameInfo.white, gameInfo.black);
\r
6490 DisplayTitle(move);
\r
6494 EndDialog(hDlg, TRUE);
\r
6497 EndDialog(hDlg, FALSE);
\r
6508 PopUpNameDialog(char firstchar)
\r
6512 lpProc = MakeProcInstance((FARPROC)TypeInNameDialog, hInst);
\r
6513 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_TypeInName),
\r
6514 hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);
\r
6515 FreeProcInstance(lpProc);
\r
6518 /*---------------------------------------------------------------------------*\
\r
6522 \*---------------------------------------------------------------------------*/
\r
6524 /* Nonmodal error box */
\r
6525 LRESULT CALLBACK ErrorDialog(HWND hDlg, UINT message,
\r
6526 WPARAM wParam, LPARAM lParam);
\r
6529 ErrorPopUp(char *title, char *content)
\r
6533 BOOLEAN modal = hwndMain == NULL;
\r
6551 strncpy(errorTitle, title, sizeof(errorTitle));
\r
6552 errorTitle[sizeof(errorTitle) - 1] = '\0';
\r
6555 MessageBox(NULL, errorMessage, errorTitle, MB_OK|MB_ICONEXCLAMATION);
\r
6557 lpProc = MakeProcInstance((FARPROC)ErrorDialog, hInst);
\r
6558 CreateDialog(hInst, MAKEINTRESOURCE(DLG_Error),
\r
6559 hwndMain, (DLGPROC)lpProc);
\r
6560 FreeProcInstance(lpProc);
\r
6567 if (!appData.popupMoveErrors && moveErrorMessageUp) DisplayMessage("", "");
\r
6568 if (errorDialog == NULL) return;
\r
6569 DestroyWindow(errorDialog);
\r
6570 errorDialog = NULL;
\r
6571 if(errorExitStatus) ExitEvent(errorExitStatus);
\r
6575 ErrorDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6580 switch (message) {
\r
6581 case WM_INITDIALOG:
\r
6582 GetWindowRect(hDlg, &rChild);
\r
6585 SetWindowPos(hDlg, NULL, rChild.left,
\r
6586 rChild.top + boardRect.top - (rChild.bottom - rChild.top),
\r
6587 0, 0, SWP_NOZORDER|SWP_NOSIZE);
\r
6591 [AS] It seems that the above code wants to move the dialog up in the "caption
\r
6592 area" of the main window, but it uses the dialog height as an hard-coded constant,
\r
6593 and it doesn't work when you resize the dialog.
\r
6594 For now, just give it a default position.
\r
6596 SetWindowPos(hDlg, NULL, boardRect.left+8, boardRect.top+8, 0, 0, SWP_NOZORDER|SWP_NOSIZE);
\r
6597 Translate(hDlg, DLG_Error);
\r
6599 errorDialog = hDlg;
\r
6600 SetWindowText(hDlg, errorTitle);
\r
6601 hwndText = GetDlgItem(hDlg, OPT_ErrorText);
\r
6602 SetDlgItemText(hDlg, OPT_ErrorText, errorMessage);
\r
6606 switch (LOWORD(wParam)) {
\r
6609 if (errorDialog == hDlg) errorDialog = NULL;
\r
6610 DestroyWindow(hDlg);
\r
6622 HWND gothicDialog = NULL;
\r
6625 GothicDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6629 int height = GetSystemMetrics(SM_CYCAPTION)+GetSystemMetrics(SM_CYFRAME);
\r
6631 switch (message) {
\r
6632 case WM_INITDIALOG:
\r
6633 GetWindowRect(hDlg, &rChild);
\r
6635 SetWindowPos(hDlg, NULL, wpMain.x, wpMain.y-height, wpMain.width, height,
\r
6639 [AS] It seems that the above code wants to move the dialog up in the "caption
\r
6640 area" of the main window, but it uses the dialog height as an hard-coded constant,
\r
6641 and it doesn't work when you resize the dialog.
\r
6642 For now, just give it a default position.
\r
6644 gothicDialog = hDlg;
\r
6645 SetWindowText(hDlg, errorTitle);
\r
6646 hwndText = GetDlgItem(hDlg, OPT_ErrorText);
\r
6647 SetDlgItemText(hDlg, OPT_ErrorText, errorMessage);
\r
6651 switch (LOWORD(wParam)) {
\r
6654 if (errorDialog == hDlg) errorDialog = NULL;
\r
6655 DestroyWindow(hDlg);
\r
6667 GothicPopUp(char *title, VariantClass variant)
\r
6670 static char *lastTitle;
\r
6672 strncpy(errorTitle, title, sizeof(errorTitle));
\r
6673 errorTitle[sizeof(errorTitle) - 1] = '\0';
\r
6675 if(lastTitle != title && gothicDialog != NULL) {
\r
6676 DestroyWindow(gothicDialog);
\r
6677 gothicDialog = NULL;
\r
6679 if(variant != VariantNormal && gothicDialog == NULL) {
\r
6680 title = lastTitle;
\r
6681 lpProc = MakeProcInstance((FARPROC)GothicDialog, hInst);
\r
6682 CreateDialog(hInst, MAKEINTRESOURCE(DLG_Error),
\r
6683 hwndMain, (DLGPROC)lpProc);
\r
6684 FreeProcInstance(lpProc);
\r
6689 /*---------------------------------------------------------------------------*\
\r
6691 * Ics Interaction console functions
\r
6693 \*---------------------------------------------------------------------------*/
\r
6695 #define HISTORY_SIZE 64
\r
6696 static char *history[HISTORY_SIZE];
\r
6697 int histIn = 0, histP = 0;
\r
6700 SaveInHistory(char *cmd)
\r
6702 if (history[histIn] != NULL) {
\r
6703 free(history[histIn]);
\r
6704 history[histIn] = NULL;
\r
6706 if (*cmd == NULLCHAR) return;
\r
6707 history[histIn] = StrSave(cmd);
\r
6708 histIn = (histIn + 1) % HISTORY_SIZE;
\r
6709 if (history[histIn] != NULL) {
\r
6710 free(history[histIn]);
\r
6711 history[histIn] = NULL;
\r
6717 PrevInHistory(char *cmd)
\r
6720 if (histP == histIn) {
\r
6721 if (history[histIn] != NULL) free(history[histIn]);
\r
6722 history[histIn] = StrSave(cmd);
\r
6724 newhp = (histP - 1 + HISTORY_SIZE) % HISTORY_SIZE;
\r
6725 if (newhp == histIn || history[newhp] == NULL) return NULL;
\r
6727 return history[histP];
\r
6733 if (histP == histIn) return NULL;
\r
6734 histP = (histP + 1) % HISTORY_SIZE;
\r
6735 return history[histP];
\r
6739 LoadIcsTextMenu(IcsTextMenuEntry *e)
\r
6743 hmenu = LoadMenu(hInst, "TextMenu");
\r
6744 h = GetSubMenu(hmenu, 0);
\r
6746 if (strcmp(e->item, "-") == 0) {
\r
6747 AppendMenu(h, MF_SEPARATOR, 0, 0);
\r
6748 } else { // [HGM] re-written a bit to use only one AppendMenu call for both cases (| or no |)
\r
6749 int flags = MF_STRING, j = 0;
\r
6750 if (e->item[0] == '|') {
\r
6751 flags |= MF_MENUBARBREAK;
\r
6754 if(!strcmp(e->command, "none")) flags |= MF_GRAYED; // [HGM] chatclick: provide inactive dummy
\r
6755 AppendMenu(h, flags, IDM_CommandX + i, e->item + j);
\r
6763 WNDPROC consoleTextWindowProc;
\r
6766 CommandX(HWND hwnd, char *command, BOOLEAN getname, BOOLEAN immediate)
\r
6768 char buf[MSG_SIZ], name[MSG_SIZ];
\r
6769 HWND hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6773 SetWindowText(hInput, command);
\r
6775 SendMessage(hInput, WM_CHAR, '\r', 0);
\r
6777 sel.cpMin = 999999;
\r
6778 sel.cpMax = 999999;
\r
6779 SendMessage(hInput, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6784 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6785 if (sel.cpMin == sel.cpMax) {
\r
6786 /* Expand to surrounding word */
\r
6789 tr.chrg.cpMax = sel.cpMin;
\r
6790 tr.chrg.cpMin = --sel.cpMin;
\r
6791 if (sel.cpMin < 0) break;
\r
6792 tr.lpstrText = name;
\r
6793 SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr);
\r
6794 } while (isalpha(name[0]) || isdigit(name[0]) || name[0] == '-');
\r
6798 tr.chrg.cpMin = sel.cpMax;
\r
6799 tr.chrg.cpMax = ++sel.cpMax;
\r
6800 tr.lpstrText = name;
\r
6801 if (SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr) < 1) break;
\r
6802 } while (isalpha(name[0]) || isdigit(name[0]) || name[0] == '-');
\r
6805 if (sel.cpMax == sel.cpMin || sel.cpMax - sel.cpMin > MSG_SIZ/2) {
\r
6806 MessageBeep(MB_ICONEXCLAMATION);
\r
6810 tr.lpstrText = name;
\r
6811 SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr);
\r
6813 if (sel.cpMax - sel.cpMin > MSG_SIZ/2) {
\r
6814 MessageBeep(MB_ICONEXCLAMATION);
\r
6817 SendMessage(hwnd, EM_GETSELTEXT, 0, (LPARAM) name);
\r
6820 if(strstr(command, "%s")) snprintf(buf, MSG_SIZ, command, name); else
\r
6821 snprintf(buf, MSG_SIZ, "%s %s", command, name);
\r
6822 SetWindowText(hInput, buf);
\r
6823 SendMessage(hInput, WM_CHAR, '\r', 0);
\r
6825 if(!strcmp(command, "chat")) { ChatPopUp(name); return; }
\r
6826 snprintf(buf, MSG_SIZ, "%s %s ", command, name); /* trailing space */
\r
6827 SetWindowText(hInput, buf);
\r
6828 sel.cpMin = 999999;
\r
6829 sel.cpMax = 999999;
\r
6830 SendMessage(hInput, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6836 ConsoleTextSubclass(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
6841 switch (message) {
\r
6843 if (!(GetKeyState(VK_CONTROL) & ~1)) break;
\r
6846 SendMessage(hwnd, EM_LINESCROLL, 0, -999999);
\r
6849 sel.cpMin = 999999;
\r
6850 sel.cpMax = 999999;
\r
6851 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6852 SendMessage(hwnd, EM_SCROLLCARET, 0, 0);
\r
6857 if(wParam != '\022') {
\r
6858 if (wParam == '\t') {
\r
6859 if (GetKeyState(VK_SHIFT) < 0) {
\r
6861 if (IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE);
\r
6862 if (buttonDesc[0].hwnd) {
\r
6863 SetFocus(buttonDesc[0].hwnd);
\r
6865 SetFocus(hwndMain);
\r
6869 SetFocus(GetDlgItem(hwndConsole, OPT_ConsoleInput));
\r
6872 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6873 JAWS_DELETE( SetFocus(hInput); )
\r
6874 SendMessage(hInput, message, wParam, lParam);
\r
6877 } // [HGM] navigate: for Ctrl+R, flow into nex case (moved up here) to summon up menu
\r
6878 case WM_RBUTTONDOWN:
\r
6879 if (!(GetKeyState(VK_SHIFT) & ~1)) {
\r
6880 /* Move selection here if it was empty */
\r
6882 pt.x = LOWORD(lParam);
\r
6883 pt.y = HIWORD(lParam);
\r
6884 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6885 if (sel.cpMin == sel.cpMax) {
\r
6886 sel.cpMin = SendMessage(hwnd, EM_CHARFROMPOS, 0, (LPARAM)&pt); /*doc is wrong*/
\r
6887 sel.cpMax = sel.cpMin;
\r
6888 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6890 SendMessage(hwnd, EM_HIDESELECTION, FALSE, FALSE);
\r
6891 { // [HGM] chatclick: code moved here from WM_RBUTTONUP case, to have menu appear on down-click
\r
6893 HMENU hmenu = LoadIcsTextMenu(icsTextMenuEntry);
\r
6894 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6895 if (sel.cpMin == sel.cpMax) {
\r
6896 EnableMenuItem(hmenu, IDM_Copy, MF_BYCOMMAND|MF_GRAYED);
\r
6897 EnableMenuItem(hmenu, IDM_QuickPaste, MF_BYCOMMAND|MF_GRAYED);
\r
6899 if (!IsClipboardFormatAvailable(CF_TEXT)) {
\r
6900 EnableMenuItem(hmenu, IDM_Paste, MF_BYCOMMAND|MF_GRAYED);
\r
6902 pt.x = LOWORD(lParam)-30; // [HGM] chatclick: make menu pop up with pointer above upper-right item
\r
6903 pt.y = HIWORD(lParam)-10; // make it appear as if mouse moved there, so it will be selected on up-click
\r
6904 PostMessage(hwnd, WM_MOUSEMOVE, wParam, lParam+5);
\r
6905 MenuPopup(hwnd, pt, hmenu, -1);
\r
6909 case WM_RBUTTONUP:
\r
6910 if (GetKeyState(VK_SHIFT) & ~1) {
\r
6911 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
6912 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
6916 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6918 return SendMessage(hInput, message, wParam, lParam);
\r
6919 case WM_MBUTTONDOWN:
\r
6920 return SendMessage(hwnd, WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
6922 switch (LOWORD(wParam)) {
\r
6923 case IDM_QuickPaste:
\r
6925 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6926 if (sel.cpMin == sel.cpMax) {
\r
6927 MessageBeep(MB_ICONEXCLAMATION);
\r
6930 SendMessage(hwnd, WM_COPY, 0, 0);
\r
6931 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6932 SendMessage(hInput, WM_PASTE, 0, 0);
\r
6937 SendMessage(hwnd, WM_CUT, 0, 0);
\r
6940 SendMessage(hwnd, WM_PASTE, 0, 0);
\r
6943 SendMessage(hwnd, WM_COPY, 0, 0);
\r
6947 int i = LOWORD(wParam) - IDM_CommandX;
\r
6948 if (i >= 0 && i < ICS_TEXT_MENU_SIZE &&
\r
6949 icsTextMenuEntry[i].command != NULL) {
\r
6950 CommandX(hwnd, icsTextMenuEntry[i].command,
\r
6951 icsTextMenuEntry[i].getname,
\r
6952 icsTextMenuEntry[i].immediate);
\r
6960 return (*consoleTextWindowProc)(hwnd, message, wParam, lParam);
\r
6963 WNDPROC consoleInputWindowProc;
\r
6966 ConsoleInputSubclass(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
6968 char buf[MSG_SIZ];
\r
6970 static BOOL sendNextChar = FALSE;
\r
6971 static BOOL quoteNextChar = FALSE;
\r
6972 InputSource *is = consoleInputSource;
\r
6976 switch (message) {
\r
6978 if (!appData.localLineEditing || sendNextChar) {
\r
6979 is->buf[0] = (CHAR) wParam;
\r
6981 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
6982 sendNextChar = FALSE;
\r
6985 if (quoteNextChar) {
\r
6986 buf[0] = (char) wParam;
\r
6987 buf[1] = NULLCHAR;
\r
6988 SendMessage(hwnd, EM_REPLACESEL, TRUE, (LPARAM) buf);
\r
6989 quoteNextChar = FALSE;
\r
6993 case '\r': /* Enter key */
\r
6994 is->count = GetWindowText(hwnd, is->buf, INPUT_SOURCE_BUF_SIZE-1);
\r
6995 if (consoleEcho) SaveInHistory(is->buf);
\r
6996 is->buf[is->count++] = '\n';
\r
6997 is->buf[is->count] = NULLCHAR;
\r
6998 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
6999 if (consoleEcho) {
\r
7000 ConsoleOutput(is->buf, is->count, TRUE);
\r
7001 } else if (appData.localLineEditing) {
\r
7002 ConsoleOutput("\n", 1, TRUE);
\r
7005 case '\033': /* Escape key */
\r
7006 SetWindowText(hwnd, "");
\r
7007 cf.cbSize = sizeof(CHARFORMAT);
\r
7008 cf.dwMask = CFM_COLOR|CFM_BOLD|CFM_ITALIC|CFM_UNDERLINE|CFM_STRIKEOUT;
\r
7009 if (consoleEcho) {
\r
7010 cf.crTextColor = textAttribs[ColorNormal].color;
\r
7012 cf.crTextColor = COLOR_ECHOOFF;
\r
7014 cf.dwEffects = textAttribs[ColorNormal].effects;
\r
7015 SendMessage(hwnd, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&cf);
\r
7017 case '\t': /* Tab key */
\r
7018 if (GetKeyState(VK_SHIFT) < 0) {
\r
7020 SetFocus(GetDlgItem(hwndConsole, OPT_ConsoleText));
\r
7023 if (IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE);
\r
7024 if (buttonDesc[0].hwnd) {
\r
7025 SetFocus(buttonDesc[0].hwnd);
\r
7027 SetFocus(hwndMain);
\r
7031 case '\023': /* Ctrl+S */
\r
7032 sendNextChar = TRUE;
\r
7034 case '\021': /* Ctrl+Q */
\r
7035 quoteNextChar = TRUE;
\r
7045 GetWindowText(hwnd, buf, MSG_SIZ);
\r
7046 p = PrevInHistory(buf);
\r
7048 SetWindowText(hwnd, p);
\r
7049 sel.cpMin = 999999;
\r
7050 sel.cpMax = 999999;
\r
7051 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7056 p = NextInHistory();
\r
7058 SetWindowText(hwnd, p);
\r
7059 sel.cpMin = 999999;
\r
7060 sel.cpMax = 999999;
\r
7061 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7067 if (!(GetKeyState(VK_CONTROL) & ~1)) break;
\r
7071 SendDlgItemMessage(hwndConsole, OPT_ConsoleText, message, wParam, lParam);
\r
7075 case WM_MBUTTONDOWN:
\r
7076 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
7077 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
7079 case WM_RBUTTONUP:
\r
7080 if (GetKeyState(VK_SHIFT) & ~1) {
\r
7081 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
7082 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
7086 hmenu = LoadMenu(hInst, "InputMenu");
\r
7087 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
7088 if (sel.cpMin == sel.cpMax) {
\r
7089 EnableMenuItem(hmenu, IDM_Copy, MF_BYCOMMAND|MF_GRAYED);
\r
7090 EnableMenuItem(hmenu, IDM_Cut, MF_BYCOMMAND|MF_GRAYED);
\r
7092 if (!IsClipboardFormatAvailable(CF_TEXT)) {
\r
7093 EnableMenuItem(hmenu, IDM_Paste, MF_BYCOMMAND|MF_GRAYED);
\r
7095 pt.x = LOWORD(lParam);
\r
7096 pt.y = HIWORD(lParam);
\r
7097 MenuPopup(hwnd, pt, hmenu, -1);
\r
7101 switch (LOWORD(wParam)) {
\r
7103 SendMessage(hwnd, EM_UNDO, 0, 0);
\r
7105 case IDM_SelectAll:
\r
7107 sel.cpMax = -1; /*999999?*/
\r
7108 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7111 SendMessage(hwnd, WM_CUT, 0, 0);
\r
7114 SendMessage(hwnd, WM_PASTE, 0, 0);
\r
7117 SendMessage(hwnd, WM_COPY, 0, 0);
\r
7122 return (*consoleInputWindowProc)(hwnd, message, wParam, lParam);
\r
7125 #define CO_MAX 100000
\r
7126 #define CO_TRIM 1000
\r
7129 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
7131 static SnapData sd;
\r
7132 HWND hText, hInput;
\r
7134 static int sizeX, sizeY;
\r
7135 int newSizeX, newSizeY;
\r
7139 hText = GetDlgItem(hDlg, OPT_ConsoleText);
\r
7140 hInput = GetDlgItem(hDlg, OPT_ConsoleInput);
\r
7142 switch (message) {
\r
7144 if (((NMHDR*)lParam)->code == EN_LINK)
\r
7146 ENLINK *pLink = (ENLINK*)lParam;
\r
7147 if (pLink->msg == WM_LBUTTONUP)
\r
7151 tr.chrg = pLink->chrg;
\r
7152 tr.lpstrText = malloc(1+tr.chrg.cpMax-tr.chrg.cpMin);
\r
7153 SendMessage(hText, EM_GETTEXTRANGE, 0, (LPARAM)&tr);
\r
7154 ShellExecute(NULL, "open", tr.lpstrText, NULL, NULL, SW_SHOW);
\r
7155 free(tr.lpstrText);
\r
7159 case WM_INITDIALOG: /* message: initialize dialog box */
\r
7160 hwndConsole = hDlg;
\r
7162 consoleTextWindowProc = (WNDPROC)
\r
7163 SetWindowLong(hText, GWL_WNDPROC, (LONG) ConsoleTextSubclass);
\r
7164 SendMessage(hText, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
7165 consoleInputWindowProc = (WNDPROC)
\r
7166 SetWindowLong(hInput, GWL_WNDPROC, (LONG) ConsoleInputSubclass);
\r
7167 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
7168 Colorize(ColorNormal, TRUE);
\r
7169 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &consoleCF);
\r
7170 ChangedConsoleFont();
\r
7171 GetClientRect(hDlg, &rect);
\r
7172 sizeX = rect.right;
\r
7173 sizeY = rect.bottom;
\r
7174 if (wpConsole.x != CW_USEDEFAULT && wpConsole.y != CW_USEDEFAULT &&
\r
7175 wpConsole.width != CW_USEDEFAULT && wpConsole.height != CW_USEDEFAULT) {
\r
7176 WINDOWPLACEMENT wp;
\r
7177 EnsureOnScreen(&wpConsole.x, &wpConsole.y, 0, 0);
\r
7178 wp.length = sizeof(WINDOWPLACEMENT);
\r
7180 wp.showCmd = SW_SHOW;
\r
7181 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
7182 wp.rcNormalPosition.left = wpConsole.x;
\r
7183 wp.rcNormalPosition.right = wpConsole.x + wpConsole.width;
\r
7184 wp.rcNormalPosition.top = wpConsole.y;
\r
7185 wp.rcNormalPosition.bottom = wpConsole.y + wpConsole.height;
\r
7186 SetWindowPlacement(hDlg, &wp);
\r
7189 // [HGM] Chessknight's change 2004-07-13
\r
7190 else { /* Determine Defaults */
\r
7191 WINDOWPLACEMENT wp;
\r
7192 wpConsole.x = wpMain.width + 1;
\r
7193 wpConsole.y = wpMain.y;
\r
7194 wpConsole.width = screenWidth - wpMain.width;
\r
7195 wpConsole.height = wpMain.height;
\r
7196 EnsureOnScreen(&wpConsole.x, &wpConsole.y, 0, 0);
\r
7197 wp.length = sizeof(WINDOWPLACEMENT);
\r
7199 wp.showCmd = SW_SHOW;
\r
7200 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
7201 wp.rcNormalPosition.left = wpConsole.x;
\r
7202 wp.rcNormalPosition.right = wpConsole.x + wpConsole.width;
\r
7203 wp.rcNormalPosition.top = wpConsole.y;
\r
7204 wp.rcNormalPosition.bottom = wpConsole.y + wpConsole.height;
\r
7205 SetWindowPlacement(hDlg, &wp);
\r
7208 // Allow hText to highlight URLs and send notifications on them
\r
7209 wMask = (WORD) SendMessage(hText, EM_GETEVENTMASK, 0, 0L);
\r
7210 SendMessage(hText, EM_SETEVENTMASK, 0, wMask | ENM_LINK);
\r
7211 SendMessage(hText, EM_AUTOURLDETECT, TRUE, 0L);
\r
7212 SetWindowLong(hText, GWL_USERDATA, 79); // initialize the text window's width
\r
7226 if (IsIconic(hDlg)) break;
\r
7227 newSizeX = LOWORD(lParam);
\r
7228 newSizeY = HIWORD(lParam);
\r
7229 if (sizeX != newSizeX || sizeY != newSizeY) {
\r
7230 RECT rectText, rectInput;
\r
7232 int newTextHeight, newTextWidth;
\r
7233 GetWindowRect(hText, &rectText);
\r
7234 newTextWidth = rectText.right - rectText.left + newSizeX - sizeX;
\r
7235 newTextHeight = rectText.bottom - rectText.top + newSizeY - sizeY;
\r
7236 if (newTextHeight < 0) {
\r
7237 newSizeY += -newTextHeight;
\r
7238 newTextHeight = 0;
\r
7240 SetWindowPos(hText, NULL, 0, 0,
\r
7241 newTextWidth, newTextHeight, SWP_NOZORDER|SWP_NOMOVE);
\r
7242 GetWindowRect(hInput, &rectInput); /* gives screen coords */
\r
7243 pt.x = rectInput.left;
\r
7244 pt.y = rectInput.top + newSizeY - sizeY;
\r
7245 ScreenToClient(hDlg, &pt);
\r
7246 SetWindowPos(hInput, NULL,
\r
7247 pt.x, pt.y, /* needs client coords */
\r
7248 rectInput.right - rectInput.left + newSizeX - sizeX,
\r
7249 rectInput.bottom - rectInput.top, SWP_NOZORDER);
\r
7255 case WM_GETMINMAXINFO:
\r
7256 /* Prevent resizing window too small */
\r
7257 mmi = (MINMAXINFO *) lParam;
\r
7258 mmi->ptMinTrackSize.x = 100;
\r
7259 mmi->ptMinTrackSize.y = 100;
\r
7262 /* [AS] Snapping */
\r
7263 case WM_ENTERSIZEMOVE:
\r
7264 return OnEnterSizeMove( &sd, hDlg, wParam, lParam );
\r
7267 return OnSizing( &sd, hDlg, wParam, lParam );
\r
7270 return OnMoving( &sd, hDlg, wParam, lParam );
\r
7272 case WM_EXITSIZEMOVE:
\r
7273 UpdateICSWidth(hText);
\r
7274 return OnExitSizeMove( &sd, hDlg, wParam, lParam );
\r
7277 return DefWindowProc(hDlg, message, wParam, lParam);
\r
7285 if (hwndConsole) return;
\r
7286 hCons = CreateDialog(hInst, szConsoleName, 0, NULL);
\r
7287 SendMessage(hCons, WM_INITDIALOG, 0, 0);
\r
7292 ConsoleOutput(char* data, int length, int forceVisible)
\r
7297 char buf[CO_MAX+1];
\r
7300 static int delayLF = 0;
\r
7301 CHARRANGE savesel, sel;
\r
7303 if (hwndConsole == NULL || length > CO_MAX-100 || length == 0) return;
\r
7311 while (length--) {
\r
7319 } else if (*p == '\007') {
\r
7320 MyPlaySound(&sounds[(int)SoundBell]);
\r
7327 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
7328 SendMessage(hText, EM_HIDESELECTION, TRUE, FALSE);
\r
7329 /* Save current selection */
\r
7330 SendMessage(hText, EM_EXGETSEL, 0, (LPARAM)&savesel);
\r
7331 exlen = GetWindowTextLength(hText);
\r
7332 /* Find out whether current end of text is visible */
\r
7333 SendMessage(hText, EM_GETRECT, 0, (LPARAM) &rect);
\r
7334 SendMessage(hText, EM_POSFROMCHAR, (WPARAM) &pEnd, exlen);
\r
7335 /* Trim existing text if it's too long */
\r
7336 if (exlen + (q - buf) > CO_MAX) {
\r
7337 trim = (CO_TRIM > (q - buf)) ? CO_TRIM : (q - buf);
\r
7340 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7341 SendMessage(hText, EM_REPLACESEL, 0, (LPARAM)"");
\r
7343 savesel.cpMin -= trim;
\r
7344 savesel.cpMax -= trim;
\r
7345 if (exlen < 0) exlen = 0;
\r
7346 if (savesel.cpMin < 0) savesel.cpMin = 0;
\r
7347 if (savesel.cpMax < savesel.cpMin) savesel.cpMax = savesel.cpMin;
\r
7349 /* Append the new text */
\r
7350 sel.cpMin = exlen;
\r
7351 sel.cpMax = exlen;
\r
7352 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7353 SendMessage(hText, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&consoleCF);
\r
7354 SendMessage(hText, EM_REPLACESEL, 0, (LPARAM) buf);
\r
7355 if (forceVisible || exlen == 0 ||
\r
7356 (rect.left <= pEnd.x && pEnd.x < rect.right &&
\r
7357 rect.top <= pEnd.y && pEnd.y < rect.bottom)) {
\r
7358 /* Scroll to make new end of text visible if old end of text
\r
7359 was visible or new text is an echo of user typein */
\r
7360 sel.cpMin = 9999999;
\r
7361 sel.cpMax = 9999999;
\r
7362 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7363 SendMessage(hText, EM_HIDESELECTION, FALSE, FALSE);
\r
7364 SendMessage(hText, EM_SCROLLCARET, 0, 0);
\r
7365 SendMessage(hText, EM_HIDESELECTION, TRUE, FALSE);
\r
7367 if (savesel.cpMax == exlen || forceVisible) {
\r
7368 /* Move insert point to new end of text if it was at the old
\r
7369 end of text or if the new text is an echo of user typein */
\r
7370 sel.cpMin = 9999999;
\r
7371 sel.cpMax = 9999999;
\r
7372 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7374 /* Restore previous selection */
\r
7375 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&savesel);
\r
7377 SendMessage(hText, EM_HIDESELECTION, FALSE, FALSE);
\r
7384 DisplayHoldingsCount(HDC hdc, int x, int y, int rightAlign, int copyNumber)
\r
7388 COLORREF oldFg, oldBg;
\r
7393 snprintf(buf, sizeof(buf)/sizeof(buf[0]),"%d", copyNumber); else buf[0] = 0;
\r
7395 oldFg = SetTextColor(hdc, RGB(255, 255, 255)); /* white */
\r
7396 oldBg = SetBkColor(hdc, RGB(0, 0, 0)); /* black */
\r
7397 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
7400 rect.right = x + squareSize;
\r
7402 rect.bottom = y + squareSize;
\r
7405 ExtTextOut(hdc, x + MESSAGE_LINE_LEFTMARGIN
\r
7406 + (rightAlign ? (squareSize*2)/3 : 0),
\r
7407 y, ETO_CLIPPED|ETO_OPAQUE,
\r
7408 &rect, str, strlen(str), NULL);
\r
7410 (void) SetTextColor(hdc, oldFg);
\r
7411 (void) SetBkColor(hdc, oldBg);
\r
7412 (void) SelectObject(hdc, oldFont);
\r
7416 DisplayAClock(HDC hdc, int timeRemaining, int highlight,
\r
7417 RECT *rect, char *color, char *flagFell)
\r
7421 COLORREF oldFg, oldBg;
\r
7424 if (appData.clockMode) {
\r
7426 snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%c %s %s", color[0], TimeString(timeRemaining), flagFell);
\r
7428 snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%s:%c%s %s", color, (logoHeight>0 ? 0 : ' '), TimeString(timeRemaining), flagFell);
\r
7435 oldFg = SetTextColor(hdc, RGB(255, 255, 255)); /* white */
\r
7436 oldBg = SetBkColor(hdc, RGB(0, 0, 0)); /* black */
\r
7438 oldFg = SetTextColor(hdc, RGB(0, 0, 0)); /* black */
\r
7439 oldBg = SetBkColor(hdc, RGB(255, 255, 255)); /* white */
\r
7441 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
7445 ExtTextOut(hdc, rect->left + MESSAGE_LINE_LEFTMARGIN,
\r
7446 rect->top, ETO_CLIPPED|ETO_OPAQUE,
\r
7447 rect, str, strlen(str), NULL);
\r
7448 if(logoHeight > 0 && appData.clockMode) {
\r
7450 str += strlen(color)+2;
\r
7451 r.top = rect->top + logoHeight/2;
\r
7452 r.left = rect->left;
\r
7453 r.right = rect->right;
\r
7454 r.bottom = rect->bottom;
\r
7455 ExtTextOut(hdc, rect->left + MESSAGE_LINE_LEFTMARGIN,
\r
7456 r.top, ETO_CLIPPED|ETO_OPAQUE,
\r
7457 &r, str, strlen(str), NULL);
\r
7459 (void) SetTextColor(hdc, oldFg);
\r
7460 (void) SetBkColor(hdc, oldBg);
\r
7461 (void) SelectObject(hdc, oldFont);
\r
7466 DoReadFile(HANDLE hFile, char *buf, int count, DWORD *outCount,
\r
7472 if( count <= 0 ) {
\r
7473 if (appData.debugMode) {
\r
7474 fprintf( debugFP, "DoReadFile: trying to read past end of buffer, overflow = %d\n", count );
\r
7477 return ERROR_INVALID_USER_BUFFER;
\r
7480 ResetEvent(ovl->hEvent);
\r
7481 ovl->Offset = ovl->OffsetHigh = 0;
\r
7482 ok = ReadFile(hFile, buf, count, outCount, ovl);
\r
7486 err = GetLastError();
\r
7487 if (err == ERROR_IO_PENDING) {
\r
7488 ok = GetOverlappedResult(hFile, ovl, outCount, TRUE);
\r
7492 err = GetLastError();
\r
7499 DoWriteFile(HANDLE hFile, char *buf, int count, DWORD *outCount,
\r
7504 ResetEvent(ovl->hEvent);
\r
7505 ovl->Offset = ovl->OffsetHigh = 0;
\r
7506 ok = WriteFile(hFile, buf, count, outCount, ovl);
\r
7510 err = GetLastError();
\r
7511 if (err == ERROR_IO_PENDING) {
\r
7512 ok = GetOverlappedResult(hFile, ovl, outCount, TRUE);
\r
7516 err = GetLastError();
\r
7522 /* [AS] If input is line by line and a line exceed the buffer size, force an error */
\r
7523 void CheckForInputBufferFull( InputSource * is )
\r
7525 if( is->lineByLine && (is->next - is->buf) >= INPUT_SOURCE_BUF_SIZE ) {
\r
7526 /* Look for end of line */
\r
7527 char * p = is->buf;
\r
7529 while( p < is->next && *p != '\n' ) {
\r
7533 if( p >= is->next ) {
\r
7534 if (appData.debugMode) {
\r
7535 fprintf( debugFP, "Input line exceeded buffer size (source id=%lu)\n", is->id );
\r
7538 is->error = ERROR_BROKEN_PIPE; /* [AS] Just any non-successful code! */
\r
7539 is->count = (DWORD) -1;
\r
7540 is->next = is->buf;
\r
7546 InputThread(LPVOID arg)
\r
7551 is = (InputSource *) arg;
\r
7552 ovl.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
\r
7553 ovl.Internal = ovl.InternalHigh = ovl.Offset = ovl.OffsetHigh = 0;
\r
7554 while (is->hThread != NULL) {
\r
7555 is->error = DoReadFile(is->hFile, is->next,
\r
7556 INPUT_SOURCE_BUF_SIZE - (is->next - is->buf),
\r
7557 &is->count, &ovl);
\r
7558 if (is->error == NO_ERROR) {
\r
7559 is->next += is->count;
\r
7561 if (is->error == ERROR_BROKEN_PIPE) {
\r
7562 /* Correct for MS brain damage. EOF reading a pipe is not an error. */
\r
7565 is->count = (DWORD) -1;
\r
7566 /* [AS] The (is->count <= 0) check below is not useful for unsigned values! */
\r
7571 CheckForInputBufferFull( is );
\r
7573 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7575 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7577 if (is->count <= 0) break; /* Quit on EOF or error */
\r
7580 CloseHandle(ovl.hEvent);
\r
7581 CloseHandle(is->hFile);
\r
7583 if (appData.debugMode) {
\r
7584 fprintf( debugFP, "Input thread terminated (id=%lu, error=%d, count=%ld)\n", is->id, is->error, is->count );
\r
7591 /* Windows 95 beta 2 won't let you do overlapped i/o on a console or pipe */
\r
7593 NonOvlInputThread(LPVOID arg)
\r
7600 is = (InputSource *) arg;
\r
7601 while (is->hThread != NULL) {
\r
7602 is->error = ReadFile(is->hFile, is->next,
\r
7603 INPUT_SOURCE_BUF_SIZE - (is->next - is->buf),
\r
7604 &is->count, NULL) ? NO_ERROR : GetLastError();
\r
7605 if (is->error == NO_ERROR) {
\r
7606 /* Change CRLF to LF */
\r
7607 if (is->next > is->buf) {
\r
7609 i = is->count + 1;
\r
7617 if (prev == '\r' && *p == '\n') {
\r
7629 if (is->error == ERROR_BROKEN_PIPE) {
\r
7630 /* Correct for MS brain damage. EOF reading a pipe is not an error. */
\r
7633 is->count = (DWORD) -1;
\r
7637 CheckForInputBufferFull( is );
\r
7639 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7641 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7643 if (is->count < 0) break; /* Quit on error */
\r
7645 CloseHandle(is->hFile);
\r
7650 SocketInputThread(LPVOID arg)
\r
7654 is = (InputSource *) arg;
\r
7655 while (is->hThread != NULL) {
\r
7656 is->count = recv(is->sock, is->buf, INPUT_SOURCE_BUF_SIZE, 0);
\r
7657 if ((int)is->count == SOCKET_ERROR) {
\r
7658 is->count = (DWORD) -1;
\r
7659 is->error = WSAGetLastError();
\r
7661 is->error = NO_ERROR;
\r
7662 is->next += is->count;
\r
7663 if (is->count == 0 && is->second == is) {
\r
7664 /* End of file on stderr; quit with no message */
\r
7668 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7670 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7672 if (is->count <= 0) break; /* Quit on EOF or error */
\r
7678 InputEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
7682 is = (InputSource *) lParam;
\r
7683 if (is->lineByLine) {
\r
7684 /* Feed in lines one by one */
\r
7685 char *p = is->buf;
\r
7687 while (q < is->next) {
\r
7688 if (*q++ == '\n') {
\r
7689 (is->func)(is, is->closure, p, q - p, NO_ERROR);
\r
7694 /* Move any partial line to the start of the buffer */
\r
7696 while (p < is->next) {
\r
7701 if (is->error != NO_ERROR || is->count == 0) {
\r
7702 /* Notify backend of the error. Note: If there was a partial
\r
7703 line at the end, it is not flushed through. */
\r
7704 (is->func)(is, is->closure, is->buf, is->count, is->error);
\r
7707 /* Feed in the whole chunk of input at once */
\r
7708 (is->func)(is, is->closure, is->buf, is->count, is->error);
\r
7709 is->next = is->buf;
\r
7713 /*---------------------------------------------------------------------------*\
\r
7715 * Menu enables. Used when setting various modes.
\r
7717 \*---------------------------------------------------------------------------*/
\r
7725 GreyRevert(Boolean grey)
\r
7726 { // [HGM] vari: for retracting variations in local mode
\r
7727 HMENU hmenu = GetMenu(hwndMain);
\r
7728 EnableMenuItem(hmenu, IDM_Revert, MF_BYCOMMAND|(grey ? MF_GRAYED : MF_ENABLED));
\r
7729 EnableMenuItem(hmenu, IDM_Annotate, MF_BYCOMMAND|(grey ? MF_GRAYED : MF_ENABLED));
\r
7733 SetMenuEnables(HMENU hmenu, Enables *enab)
\r
7735 while (enab->item > 0) {
\r
7736 (void) EnableMenuItem(hmenu, enab->item, enab->flags);
\r
7741 Enables gnuEnables[] = {
\r
7742 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7743 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7744 { IDM_IcsClient, MF_BYCOMMAND|MF_GRAYED },
\r
7745 { IDM_Accept, MF_BYCOMMAND|MF_GRAYED },
\r
7746 { IDM_Decline, MF_BYCOMMAND|MF_GRAYED },
\r
7747 { IDM_Rematch, MF_BYCOMMAND|MF_GRAYED },
\r
7748 { IDM_Adjourn, MF_BYCOMMAND|MF_GRAYED },
\r
7749 { IDM_StopExamining, MF_BYCOMMAND|MF_GRAYED },
\r
7750 { IDM_StopObserving, MF_BYCOMMAND|MF_GRAYED },
\r
7751 { IDM_Upload, MF_BYCOMMAND|MF_GRAYED },
\r
7752 { IDM_Revert, MF_BYCOMMAND|MF_GRAYED },
\r
7753 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7754 { IDM_NewChat, MF_BYCOMMAND|MF_GRAYED },
\r
7758 Enables icsEnables[] = {
\r
7759 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7760 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7761 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7762 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7763 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7764 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7765 { IDM_MachineBoth, MF_BYCOMMAND|MF_GRAYED },
\r
7766 { IDM_AnalysisMode, MF_BYCOMMAND|MF_ENABLED },
\r
7767 { IDM_AnalyzeFile, MF_BYCOMMAND|MF_GRAYED },
\r
7768 { IDM_TimeControl, MF_BYCOMMAND|MF_GRAYED },
\r
7769 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7770 { IDM_Hint, MF_BYCOMMAND|MF_GRAYED },
\r
7771 { IDM_Book, MF_BYCOMMAND|MF_GRAYED },
\r
7772 { IDM_IcsOptions, MF_BYCOMMAND|MF_ENABLED },
\r
7773 { IDM_Engine1Options, MF_BYCOMMAND|MF_GRAYED },
\r
7774 { IDM_Engine2Options, MF_BYCOMMAND|MF_GRAYED },
\r
7775 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7780 Enables zippyEnables[] = {
\r
7781 { IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },
\r
7782 { IDM_Hint, MF_BYCOMMAND|MF_ENABLED },
\r
7783 { IDM_Book, MF_BYCOMMAND|MF_ENABLED },
\r
7784 { IDM_Engine1Options, MF_BYCOMMAND|MF_ENABLED },
\r
7789 Enables ncpEnables[] = {
\r
7790 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7791 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7792 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7793 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7794 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7795 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7796 { IDM_AnalysisMode, MF_BYCOMMAND|MF_GRAYED },
\r
7797 { IDM_AnalyzeFile, MF_BYCOMMAND|MF_GRAYED },
\r
7798 { IDM_IcsClient, MF_BYCOMMAND|MF_GRAYED },
\r
7799 { ACTION_POS, MF_BYPOSITION|MF_GRAYED },
\r
7800 { IDM_Revert, MF_BYCOMMAND|MF_GRAYED },
\r
7801 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7802 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7803 { IDM_RetractMove, MF_BYCOMMAND|MF_GRAYED },
\r
7804 { IDM_TimeControl, MF_BYCOMMAND|MF_GRAYED },
\r
7805 { IDM_Hint, MF_BYCOMMAND|MF_GRAYED },
\r
7806 { IDM_Book, MF_BYCOMMAND|MF_GRAYED },
\r
7807 { IDM_MachineBoth, MF_BYCOMMAND|MF_GRAYED },
\r
7808 { IDM_NewChat, MF_BYCOMMAND|MF_GRAYED },
\r
7809 { IDM_Engine1Options, MF_BYCOMMAND|MF_GRAYED },
\r
7810 { IDM_Engine2Options, MF_BYCOMMAND|MF_GRAYED },
\r
7814 Enables trainingOnEnables[] = {
\r
7815 { IDM_EditComment, MF_BYCOMMAND|MF_GRAYED },
\r
7816 { IDM_Comment, MF_BYCOMMAND|MF_GRAYED },
\r
7817 { IDM_Pause, MF_BYCOMMAND|MF_GRAYED },
\r
7818 { IDM_Forward, MF_BYCOMMAND|MF_GRAYED },
\r
7819 { IDM_Backward, MF_BYCOMMAND|MF_GRAYED },
\r
7820 { IDM_ToEnd, MF_BYCOMMAND|MF_GRAYED },
\r
7821 { IDM_ToStart, MF_BYCOMMAND|MF_GRAYED },
\r
7822 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7823 { IDM_TruncateGame, MF_BYCOMMAND|MF_GRAYED },
\r
7827 Enables trainingOffEnables[] = {
\r
7828 { IDM_EditComment, MF_BYCOMMAND|MF_ENABLED },
\r
7829 { IDM_Comment, MF_BYCOMMAND|MF_ENABLED },
\r
7830 { IDM_Pause, MF_BYCOMMAND|MF_ENABLED },
\r
7831 { IDM_Forward, MF_BYCOMMAND|MF_ENABLED },
\r
7832 { IDM_Backward, MF_BYCOMMAND|MF_ENABLED },
\r
7833 { IDM_ToEnd, MF_BYCOMMAND|MF_ENABLED },
\r
7834 { IDM_ToStart, MF_BYCOMMAND|MF_ENABLED },
\r
7835 { IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },
\r
7836 { IDM_TruncateGame, MF_BYCOMMAND|MF_ENABLED },
\r
7840 /* These modify either ncpEnables or gnuEnables */
\r
7841 Enables cmailEnables[] = {
\r
7842 { IDM_MailMove, MF_BYCOMMAND|MF_ENABLED },
\r
7843 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_ENABLED },
\r
7844 { ACTION_POS, MF_BYPOSITION|MF_ENABLED },
\r
7845 { IDM_CallFlag, MF_BYCOMMAND|MF_GRAYED },
\r
7846 { IDM_Draw, MF_BYCOMMAND|MF_ENABLED },
\r
7847 { IDM_Adjourn, MF_BYCOMMAND|MF_GRAYED },
\r
7848 { IDM_Abort, MF_BYCOMMAND|MF_GRAYED },
\r
7852 Enables machineThinkingEnables[] = {
\r
7853 { IDM_LoadGame, MF_BYCOMMAND|MF_GRAYED },
\r
7854 { IDM_LoadNextGame, MF_BYCOMMAND|MF_GRAYED },
\r
7855 { IDM_LoadPrevGame, MF_BYCOMMAND|MF_GRAYED },
\r
7856 { IDM_ReloadGame, MF_BYCOMMAND|MF_GRAYED },
\r
7857 { IDM_PasteGame, MF_BYCOMMAND|MF_GRAYED },
\r
7858 { IDM_LoadPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7859 { IDM_LoadNextPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7860 { IDM_LoadPrevPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7861 { IDM_ReloadPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7862 { IDM_PastePosition, MF_BYCOMMAND|MF_GRAYED },
\r
7863 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7864 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7865 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7866 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7867 { IDM_TypeInMove, MF_BYCOMMAND|MF_GRAYED },
\r
7868 { IDM_RetractMove, MF_BYCOMMAND|MF_GRAYED },
\r
7872 Enables userThinkingEnables[] = {
\r
7873 { IDM_LoadGame, MF_BYCOMMAND|MF_ENABLED },
\r
7874 { IDM_LoadNextGame, MF_BYCOMMAND|MF_ENABLED },
\r
7875 { IDM_LoadPrevGame, MF_BYCOMMAND|MF_ENABLED },
\r
7876 { IDM_ReloadGame, MF_BYCOMMAND|MF_ENABLED },
\r
7877 { IDM_PasteGame, MF_BYCOMMAND|MF_ENABLED },
\r
7878 { IDM_LoadPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7879 { IDM_LoadNextPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7880 { IDM_LoadPrevPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7881 { IDM_ReloadPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7882 { IDM_PastePosition, MF_BYCOMMAND|MF_ENABLED },
\r
7883 { IDM_MachineWhite, MF_BYCOMMAND|MF_ENABLED },
\r
7884 { IDM_MachineBlack, MF_BYCOMMAND|MF_ENABLED },
\r
7885 { IDM_TwoMachines, MF_BYCOMMAND|MF_ENABLED },
\r
7886 { IDM_Match, MF_BYCOMMAND|MF_ENABLED },
\r
7887 { IDM_TypeInMove, MF_BYCOMMAND|MF_ENABLED },
\r
7888 { IDM_RetractMove, MF_BYCOMMAND|MF_ENABLED },
\r
7892 /*---------------------------------------------------------------------------*\
\r
7894 * Front-end interface functions exported by XBoard.
\r
7895 * Functions appear in same order as prototypes in frontend.h.
\r
7897 \*---------------------------------------------------------------------------*/
\r
7901 static UINT prevChecked = 0;
\r
7902 static int prevPausing = 0;
\r
7905 if (pausing != prevPausing) {
\r
7906 prevPausing = pausing;
\r
7907 (void) CheckMenuItem(GetMenu(hwndMain), IDM_Pause,
\r
7908 MF_BYCOMMAND|(pausing ? MF_CHECKED : MF_UNCHECKED));
\r
7909 if (hwndPause) SetWindowText(hwndPause, pausing ? "C" : "P");
\r
7912 switch (gameMode) {
\r
7913 case BeginningOfGame:
\r
7914 if (appData.icsActive)
\r
7915 nowChecked = IDM_IcsClient;
\r
7916 else if (appData.noChessProgram)
\r
7917 nowChecked = IDM_EditGame;
\r
7919 nowChecked = IDM_MachineBlack;
\r
7921 case MachinePlaysBlack:
\r
7922 nowChecked = IDM_MachineBlack;
\r
7924 case MachinePlaysWhite:
\r
7925 nowChecked = IDM_MachineWhite;
\r
7927 case TwoMachinesPlay:
\r
7928 nowChecked = matchMode ? IDM_Match : IDM_TwoMachines; // [HGM] match
\r
7931 nowChecked = IDM_AnalysisMode;
\r
7934 nowChecked = IDM_AnalyzeFile;
\r
7937 nowChecked = IDM_EditGame;
\r
7939 case PlayFromGameFile:
\r
7940 nowChecked = IDM_LoadGame;
\r
7942 case EditPosition:
\r
7943 nowChecked = IDM_EditPosition;
\r
7946 nowChecked = IDM_Training;
\r
7948 case IcsPlayingWhite:
\r
7949 case IcsPlayingBlack:
\r
7950 case IcsObserving:
\r
7952 nowChecked = IDM_IcsClient;
\r
7959 if (prevChecked != 0)
\r
7960 (void) CheckMenuItem(GetMenu(hwndMain),
\r
7961 prevChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
7962 if (nowChecked != 0)
\r
7963 (void) CheckMenuItem(GetMenu(hwndMain),
\r
7964 nowChecked, MF_BYCOMMAND|MF_CHECKED);
\r
7966 if (nowChecked == IDM_LoadGame || nowChecked == IDM_Training) {
\r
7967 (void) EnableMenuItem(GetMenu(hwndMain), IDM_Training,
\r
7968 MF_BYCOMMAND|MF_ENABLED);
\r
7970 (void) EnableMenuItem(GetMenu(hwndMain),
\r
7971 IDM_Training, MF_BYCOMMAND|MF_GRAYED);
\r
7974 prevChecked = nowChecked;
\r
7976 /* [DM] icsEngineAnalyze - Do a sceure check too */
\r
7977 if (appData.icsActive) {
\r
7978 if (appData.icsEngineAnalyze) {
\r
7979 (void) CheckMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
7980 MF_BYCOMMAND|MF_CHECKED);
\r
7982 (void) CheckMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
7983 MF_BYCOMMAND|MF_UNCHECKED);
\r
7991 HMENU hmenu = GetMenu(hwndMain);
\r
7992 SetMenuEnables(hmenu, icsEnables);
\r
7993 EnableMenuItem(GetSubMenu(hmenu, OPTIONS_POS), ICS_POS,
\r
7994 MF_BYPOSITION|MF_ENABLED);
\r
7996 if (appData.zippyPlay) {
\r
7997 SetMenuEnables(hmenu, zippyEnables);
\r
7998 if (!appData.noChessProgram) /* [DM] icsEngineAnalyze */
\r
7999 (void) EnableMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
8000 MF_BYCOMMAND|MF_ENABLED);
\r
8008 SetMenuEnables(GetMenu(hwndMain), gnuEnables);
\r
8014 HMENU hmenu = GetMenu(hwndMain);
\r
8015 SetMenuEnables(hmenu, ncpEnables);
\r
8016 EnableMenuItem(GetSubMenu(hmenu, OPTIONS_POS), SOUNDS_POS,
\r
8017 MF_BYPOSITION|MF_GRAYED);
\r
8018 DrawMenuBar(hwndMain);
\r
8024 SetMenuEnables(GetMenu(hwndMain), cmailEnables);
\r
8028 SetTrainingModeOn()
\r
8031 SetMenuEnables(GetMenu(hwndMain), trainingOnEnables);
\r
8032 for (i = 0; i < N_BUTTONS; i++) {
\r
8033 if (buttonDesc[i].hwnd != NULL)
\r
8034 EnableWindow(buttonDesc[i].hwnd, FALSE);
\r
8039 VOID SetTrainingModeOff()
\r
8042 SetMenuEnables(GetMenu(hwndMain), trainingOffEnables);
\r
8043 for (i = 0; i < N_BUTTONS; i++) {
\r
8044 if (buttonDesc[i].hwnd != NULL)
\r
8045 EnableWindow(buttonDesc[i].hwnd, TRUE);
\r
8051 SetUserThinkingEnables()
\r
8053 SetMenuEnables(GetMenu(hwndMain), userThinkingEnables);
\r
8057 SetMachineThinkingEnables()
\r
8059 HMENU hMenu = GetMenu(hwndMain);
\r
8060 int flags = MF_BYCOMMAND|MF_ENABLED;
\r
8062 SetMenuEnables(hMenu, machineThinkingEnables);
\r
8064 if (gameMode == MachinePlaysBlack) {
\r
8065 (void)EnableMenuItem(hMenu, IDM_MachineBlack, flags);
\r
8066 } else if (gameMode == MachinePlaysWhite) {
\r
8067 (void)EnableMenuItem(hMenu, IDM_MachineWhite, flags);
\r
8068 } else if (gameMode == TwoMachinesPlay) {
\r
8069 (void)EnableMenuItem(hMenu, matchMode ? IDM_Match : IDM_TwoMachines, flags); // [HGM] match
\r
8075 DisplayTitle(char *str)
\r
8077 char title[MSG_SIZ], *host;
\r
8078 if (str[0] != NULLCHAR) {
\r
8079 safeStrCpy(title, str, sizeof(title)/sizeof(title[0]) );
\r
8080 } else if (appData.icsActive) {
\r
8081 if (appData.icsCommPort[0] != NULLCHAR)
\r
8084 host = appData.icsHost;
\r
8085 snprintf(title, MSG_SIZ, "%s: %s", szTitle, host);
\r
8086 } else if (appData.noChessProgram) {
\r
8087 safeStrCpy(title, szTitle, sizeof(title)/sizeof(title[0]) );
\r
8089 safeStrCpy(title, szTitle, sizeof(title)/sizeof(title[0]) );
\r
8090 strcat(title, ": ");
\r
8091 strcat(title, first.tidy);
\r
8093 SetWindowText(hwndMain, title);
\r
8098 DisplayMessage(char *str1, char *str2)
\r
8102 int remain = MESSAGE_TEXT_MAX - 1;
\r
8105 moveErrorMessageUp = FALSE; /* turned on later by caller if needed */
\r
8106 messageText[0] = NULLCHAR;
\r
8108 len = strlen(str1);
\r
8109 if (len > remain) len = remain;
\r
8110 strncpy(messageText, str1, len);
\r
8111 messageText[len] = NULLCHAR;
\r
8114 if (*str2 && remain >= 2) {
\r
8116 strcat(messageText, " ");
\r
8119 len = strlen(str2);
\r
8120 if (len > remain) len = remain;
\r
8121 strncat(messageText, str2, len);
\r
8123 messageText[MESSAGE_TEXT_MAX - 1] = NULLCHAR;
\r
8125 if (hwndMain == NULL || IsIconic(hwndMain)) return;
\r
8129 hdc = GetDC(hwndMain);
\r
8130 oldFont = SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
8131 ExtTextOut(hdc, messageRect.left, messageRect.top, ETO_CLIPPED|ETO_OPAQUE,
\r
8132 &messageRect, messageText, strlen(messageText), NULL);
\r
8133 (void) SelectObject(hdc, oldFont);
\r
8134 (void) ReleaseDC(hwndMain, hdc);
\r
8138 DisplayError(char *str, int error)
\r
8140 char buf[MSG_SIZ*2], buf2[MSG_SIZ];
\r
8144 safeStrCpy(buf, str, sizeof(buf)/sizeof(buf[0]) );
\r
8146 len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
\r
8147 NULL, error, LANG_NEUTRAL,
\r
8148 (LPSTR) buf2, MSG_SIZ, NULL);
\r
8150 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, buf2);
\r
8152 ErrorMap *em = errmap;
\r
8153 while (em->err != 0 && em->err != error) em++;
\r
8154 if (em->err != 0) {
\r
8155 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, em->msg);
\r
8157 snprintf(buf, 2*MSG_SIZ, "%s:\nError code %d", str, error);
\r
8162 ErrorPopUp(_("Error"), buf);
\r
8167 DisplayMoveError(char *str)
\r
8169 fromX = fromY = -1;
\r
8170 ClearHighlights();
\r
8171 DrawPosition(FALSE, NULL);
\r
8172 if (appData.popupMoveErrors) {
\r
8173 ErrorPopUp(_("Error"), str);
\r
8175 DisplayMessage(str, "");
\r
8176 moveErrorMessageUp = TRUE;
\r
8181 DisplayFatalError(char *str, int error, int exitStatus)
\r
8183 char buf[2*MSG_SIZ], buf2[MSG_SIZ];
\r
8185 char *label = exitStatus ? _("Fatal Error") : _("Exiting");
\r
8188 len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
\r
8189 NULL, error, LANG_NEUTRAL,
\r
8190 (LPSTR) buf2, MSG_SIZ, NULL);
\r
8192 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, buf2);
\r
8194 ErrorMap *em = errmap;
\r
8195 while (em->err != 0 && em->err != error) em++;
\r
8196 if (em->err != 0) {
\r
8197 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, em->msg);
\r
8199 snprintf(buf, 2*MSG_SIZ, "%s:\nError code %d", str, error);
\r
8204 if (appData.debugMode) {
\r
8205 fprintf(debugFP, "%s: %s\n", label, str);
\r
8207 if (appData.popupExitMessage) {
\r
8208 (void) MessageBox(hwndMain, str, label, MB_OK|
\r
8209 (exitStatus ? MB_ICONSTOP : MB_ICONINFORMATION));
\r
8211 ExitEvent(exitStatus);
\r
8216 DisplayInformation(char *str)
\r
8218 (void) MessageBox(hwndMain, str, _("Information"), MB_OK|MB_ICONINFORMATION);
\r
8223 DisplayNote(char *str)
\r
8225 ErrorPopUp(_("Note"), str);
\r
8230 char *title, *question, *replyPrefix;
\r
8235 QuestionDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8237 static QuestionParams *qp;
\r
8238 char reply[MSG_SIZ];
\r
8241 switch (message) {
\r
8242 case WM_INITDIALOG:
\r
8243 qp = (QuestionParams *) lParam;
\r
8244 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8245 Translate(hDlg, DLG_Question);
\r
8246 SetWindowText(hDlg, qp->title);
\r
8247 SetDlgItemText(hDlg, OPT_QuestionText, qp->question);
\r
8248 SetFocus(GetDlgItem(hDlg, OPT_QuestionInput));
\r
8252 switch (LOWORD(wParam)) {
\r
8254 safeStrCpy(reply, qp->replyPrefix, sizeof(reply)/sizeof(reply[0]) );
\r
8255 if (*reply) strcat(reply, " ");
\r
8256 len = strlen(reply);
\r
8257 GetDlgItemText(hDlg, OPT_QuestionInput, reply + len, sizeof(reply) - len);
\r
8258 strcat(reply, "\n");
\r
8259 OutputToProcess(qp->pr, reply, strlen(reply), &err);
\r
8260 EndDialog(hDlg, TRUE);
\r
8261 if (err) DisplayFatalError(_("Error writing to chess program"), err, 1);
\r
8264 EndDialog(hDlg, FALSE);
\r
8275 AskQuestion(char* title, char *question, char *replyPrefix, ProcRef pr)
\r
8277 QuestionParams qp;
\r
8281 qp.question = question;
\r
8282 qp.replyPrefix = replyPrefix;
\r
8284 lpProc = MakeProcInstance((FARPROC)QuestionDialog, hInst);
\r
8285 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_Question),
\r
8286 hwndMain, (DLGPROC)lpProc, (LPARAM)&qp);
\r
8287 FreeProcInstance(lpProc);
\r
8290 /* [AS] Pick FRC position */
\r
8291 LRESULT CALLBACK NewGameFRC_Proc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8293 static int * lpIndexFRC;
\r
8299 case WM_INITDIALOG:
\r
8300 lpIndexFRC = (int *) lParam;
\r
8302 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8303 Translate(hDlg, DLG_NewGameFRC);
\r
8305 SendDlgItemMessage( hDlg, IDC_NFG_Edit, EM_SETLIMITTEXT, sizeof(buf)-1, 0 );
\r
8306 SetDlgItemInt( hDlg, IDC_NFG_Edit, *lpIndexFRC, TRUE );
\r
8307 SendDlgItemMessage( hDlg, IDC_NFG_Edit, EM_SETSEL, 0, -1 );
\r
8308 SetFocus(GetDlgItem(hDlg, IDC_NFG_Edit));
\r
8313 switch( LOWORD(wParam) ) {
\r
8315 *lpIndexFRC = GetDlgItemInt(hDlg, IDC_NFG_Edit, &index_is_ok, TRUE );
\r
8316 EndDialog( hDlg, 0 );
\r
8317 shuffleOpenings = TRUE; /* [HGM] shuffle: switch shuffling on for as long as we stay in current variant */
\r
8320 EndDialog( hDlg, 1 );
\r
8322 case IDC_NFG_Edit:
\r
8323 if( HIWORD(wParam) == EN_CHANGE ) {
\r
8324 GetDlgItemInt(hDlg, IDC_NFG_Edit, &index_is_ok, TRUE );
\r
8326 EnableWindow( GetDlgItem(hDlg, IDOK), index_is_ok );
\r
8329 case IDC_NFG_Random:
\r
8330 snprintf( buf, sizeof(buf)/sizeof(buf[0]), "%d", myrandom() ); /* [HGM] shuffle: no longer limit to 960 */
\r
8331 SetDlgItemText(hDlg, IDC_NFG_Edit, buf );
\r
8344 int index = appData.defaultFrcPosition;
\r
8345 FARPROC lpProc = MakeProcInstance( (FARPROC) NewGameFRC_Proc, hInst );
\r
8347 result = DialogBoxParam( hInst, MAKEINTRESOURCE(DLG_NewGameFRC), hwndMain, (DLGPROC)lpProc, (LPARAM)&index );
\r
8349 if( result == 0 ) {
\r
8350 appData.defaultFrcPosition = index;
\r
8356 /* [AS] Game list options. Refactored by HGM */
\r
8358 HWND gameListOptionsDialog;
\r
8360 // low-level front-end: clear text edit / list widget
\r
8364 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_RESETCONTENT, 0, 0 );
\r
8367 // low-level front-end: clear text edit / list widget
\r
8369 GLT_DeSelectList()
\r
8371 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_SETCURSEL, 0, 0 );
\r
8374 // low-level front-end: append line to text edit / list widget
\r
8376 GLT_AddToList( char *name )
\r
8379 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_ADDSTRING, 0, (LPARAM) name );
\r
8383 // low-level front-end: get line from text edit / list widget
\r
8385 GLT_GetFromList( int index, char *name )
\r
8388 if( SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_GETTEXT, index, (LPARAM) name ) != LB_ERR )
\r
8394 void GLT_MoveSelection( HWND hDlg, int delta )
\r
8396 int idx1 = (int) SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETCURSEL, 0, 0 );
\r
8397 int idx2 = idx1 + delta;
\r
8398 int count = (int) SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETCOUNT, 0, 0 );
\r
8400 if( idx1 >=0 && idx1 < count && idx2 >= 0 && idx2 < count ) {
\r
8403 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETTEXT, idx1, (LPARAM) buf );
\r
8404 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_DELETESTRING, idx1, 0 );
\r
8405 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_INSERTSTRING, idx2, (LPARAM) buf );
\r
8406 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_SETCURSEL, idx2, 0 );
\r
8410 LRESULT CALLBACK GameListOptions_Proc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8414 case WM_INITDIALOG:
\r
8415 gameListOptionsDialog = hDlg; // [HGM] pass through global to keep out off back-end
\r
8417 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8418 Translate(hDlg, DLG_GameListOptions);
\r
8420 /* Initialize list */
\r
8421 GLT_TagsToList( lpUserGLT );
\r
8423 SetFocus( GetDlgItem(hDlg, IDC_GameListTags) );
\r
8428 switch( LOWORD(wParam) ) {
\r
8431 EndDialog( hDlg, 0 );
\r
8434 EndDialog( hDlg, 1 );
\r
8437 case IDC_GLT_Default:
\r
8438 GLT_TagsToList( GLT_DEFAULT_TAGS );
\r
8441 case IDC_GLT_Restore:
\r
8442 GLT_TagsToList( appData.gameListTags );
\r
8446 GLT_MoveSelection( hDlg, -1 );
\r
8449 case IDC_GLT_Down:
\r
8450 GLT_MoveSelection( hDlg, +1 );
\r
8460 int GameListOptions()
\r
8463 FARPROC lpProc = MakeProcInstance( (FARPROC) GameListOptions_Proc, hInst );
\r
8465 safeStrCpy( lpUserGLT, appData.gameListTags ,LPUSERGLT_SIZE );
\r
8467 result = DialogBoxParam( hInst, MAKEINTRESOURCE(DLG_GameListOptions), hwndMain, (DLGPROC)lpProc, (LPARAM)lpUserGLT );
\r
8469 if( result == 0 ) {
\r
8470 /* [AS] Memory leak here! */
\r
8471 appData.gameListTags = strdup( lpUserGLT );
\r
8478 DisplayIcsInteractionTitle(char *str)
\r
8480 char consoleTitle[MSG_SIZ];
\r
8482 snprintf(consoleTitle, MSG_SIZ, "%s: %s", szConsoleTitle, str);
\r
8483 SetWindowText(hwndConsole, consoleTitle);
\r
8487 DrawPosition(int fullRedraw, Board board)
\r
8489 HDCDrawPosition(NULL, (BOOLEAN) fullRedraw, board);
\r
8492 void NotifyFrontendLogin()
\r
8495 UpdateICSWidth(GetDlgItem(hwndConsole, OPT_ConsoleText));
\r
8501 fromX = fromY = -1;
\r
8502 if (dragInfo.pos.x != -1 || dragInfo.pos.y != -1) {
\r
8503 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
8504 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
8505 dragInfo.lastpos = dragInfo.pos;
\r
8506 dragInfo.start.x = dragInfo.start.y = -1;
\r
8507 dragInfo.from = dragInfo.start;
\r
8509 DrawPosition(TRUE, NULL);
\r
8516 CommentPopUp(char *title, char *str)
\r
8518 HWND hwnd = GetActiveWindow();
\r
8519 EitherCommentPopUp(currentMove, title, str, FALSE); // [HGM] vari: fake move index, rather than 0
\r
8521 SetActiveWindow(hwnd);
\r
8525 CommentPopDown(void)
\r
8527 CheckMenuItem(GetMenu(hwndMain), IDM_Comment, MF_UNCHECKED);
\r
8528 if (commentDialog) {
\r
8529 ShowWindow(commentDialog, SW_HIDE);
\r
8531 commentUp = FALSE;
\r
8535 EditCommentPopUp(int index, char *title, char *str)
\r
8537 EitherCommentPopUp(index, title, str, TRUE);
\r
8544 MyPlaySound(&sounds[(int)SoundMove]);
\r
8547 VOID PlayIcsWinSound()
\r
8549 MyPlaySound(&sounds[(int)SoundIcsWin]);
\r
8552 VOID PlayIcsLossSound()
\r
8554 MyPlaySound(&sounds[(int)SoundIcsLoss]);
\r
8557 VOID PlayIcsDrawSound()
\r
8559 MyPlaySound(&sounds[(int)SoundIcsDraw]);
\r
8562 VOID PlayIcsUnfinishedSound()
\r
8564 MyPlaySound(&sounds[(int)SoundIcsUnfinished]);
\r
8570 MyPlaySound(&sounds[(int)SoundAlarm]);
\r
8578 consoleEcho = TRUE;
\r
8579 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
8580 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&consoleCF);
\r
8581 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
8590 consoleEcho = FALSE;
\r
8591 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
8592 /* This works OK: set text and background both to the same color */
\r
8594 cf.crTextColor = COLOR_ECHOOFF;
\r
8595 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&cf);
\r
8596 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, cf.crTextColor);
\r
8599 /* No Raw()...? */
\r
8601 void Colorize(ColorClass cc, int continuation)
\r
8603 currentColorClass = cc;
\r
8604 consoleCF.dwMask = CFM_COLOR|CFM_BOLD|CFM_ITALIC|CFM_UNDERLINE|CFM_STRIKEOUT;
\r
8605 consoleCF.crTextColor = textAttribs[cc].color;
\r
8606 consoleCF.dwEffects = textAttribs[cc].effects;
\r
8607 if (!continuation) MyPlaySound(&textAttribs[cc].sound);
\r
8613 static char buf[MSG_SIZ];
\r
8614 DWORD bufsiz = MSG_SIZ;
\r
8616 if(appData.userName != NULL && appData.userName[0] != 0) {
\r
8617 return appData.userName; /* [HGM] username: prefer name selected by user over his system login */
\r
8619 if (!GetUserName(buf, &bufsiz)) {
\r
8620 /*DisplayError("Error getting user name", GetLastError());*/
\r
8621 safeStrCpy(buf, _("User"), sizeof(buf)/sizeof(buf[0]) );
\r
8629 static char buf[MSG_SIZ];
\r
8630 DWORD bufsiz = MSG_SIZ;
\r
8632 if (!GetComputerName(buf, &bufsiz)) {
\r
8633 /*DisplayError("Error getting host name", GetLastError());*/
\r
8634 safeStrCpy(buf, _("Unknown"), sizeof(buf)/sizeof(buf[0]) );
\r
8641 ClockTimerRunning()
\r
8643 return clockTimerEvent != 0;
\r
8649 if (clockTimerEvent == 0) return FALSE;
\r
8650 KillTimer(hwndMain, clockTimerEvent);
\r
8651 clockTimerEvent = 0;
\r
8656 StartClockTimer(long millisec)
\r
8658 clockTimerEvent = SetTimer(hwndMain, (UINT) CLOCK_TIMER_ID,
\r
8659 (UINT) millisec, NULL);
\r
8663 DisplayWhiteClock(long timeRemaining, int highlight)
\r
8666 char *flag = whiteFlag && gameMode == TwoMachinesPlay ? "(!)" : "";
\r
8668 if(appData.noGUI) return;
\r
8669 hdc = GetDC(hwndMain);
\r
8670 if (!IsIconic(hwndMain)) {
\r
8671 DisplayAClock(hdc, timeRemaining, highlight,
\r
8672 flipClock ? &blackRect : &whiteRect, _("White"), flag);
\r
8674 if (highlight && iconCurrent == iconBlack) {
\r
8675 iconCurrent = iconWhite;
\r
8676 PostMessage(hwndMain, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8677 if (IsIconic(hwndMain)) {
\r
8678 DrawIcon(hdc, 2, 2, iconCurrent);
\r
8681 (void) ReleaseDC(hwndMain, hdc);
\r
8683 PostMessage(hwndConsole, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8687 DisplayBlackClock(long timeRemaining, int highlight)
\r
8690 char *flag = blackFlag && gameMode == TwoMachinesPlay ? "(!)" : "";
\r
8692 if(appData.noGUI) return;
\r
8693 hdc = GetDC(hwndMain);
\r
8694 if (!IsIconic(hwndMain)) {
\r
8695 DisplayAClock(hdc, timeRemaining, highlight,
\r
8696 flipClock ? &whiteRect : &blackRect, _("Black"), flag);
\r
8698 if (highlight && iconCurrent == iconWhite) {
\r
8699 iconCurrent = iconBlack;
\r
8700 PostMessage(hwndMain, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8701 if (IsIconic(hwndMain)) {
\r
8702 DrawIcon(hdc, 2, 2, iconCurrent);
\r
8705 (void) ReleaseDC(hwndMain, hdc);
\r
8707 PostMessage(hwndConsole, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8712 LoadGameTimerRunning()
\r
8714 return loadGameTimerEvent != 0;
\r
8718 StopLoadGameTimer()
\r
8720 if (loadGameTimerEvent == 0) return FALSE;
\r
8721 KillTimer(hwndMain, loadGameTimerEvent);
\r
8722 loadGameTimerEvent = 0;
\r
8727 StartLoadGameTimer(long millisec)
\r
8729 loadGameTimerEvent = SetTimer(hwndMain, (UINT) LOAD_GAME_TIMER_ID,
\r
8730 (UINT) millisec, NULL);
\r
8738 char fileTitle[MSG_SIZ];
\r
8740 defName = DefaultFileName(appData.oldSaveStyle ? "gam" : "pgn");
\r
8741 f = OpenFileDialog(hwndMain, "a", defName,
\r
8742 appData.oldSaveStyle ? "gam" : "pgn",
\r
8744 _("Save Game to File"), NULL, fileTitle, NULL);
\r
8746 SaveGame(f, 0, "");
\r
8753 ScheduleDelayedEvent(DelayedEventCallback cb, long millisec)
\r
8755 if (delayedTimerEvent != 0) {
\r
8756 if (appData.debugMode && cb != delayedTimerCallback) { // [HGM] alive: not too much debug
\r
8757 fprintf(debugFP, "ScheduleDelayedEvent: event already scheduled\n");
\r
8759 KillTimer(hwndMain, delayedTimerEvent);
\r
8760 delayedTimerEvent = 0;
\r
8761 if(delayedTimerCallback != cb) // [HGM] alive: do not "flush" same event, just postpone it
\r
8762 delayedTimerCallback();
\r
8764 delayedTimerCallback = cb;
\r
8765 delayedTimerEvent = SetTimer(hwndMain, (UINT) DELAYED_TIMER_ID,
\r
8766 (UINT) millisec, NULL);
\r
8769 DelayedEventCallback
\r
8772 if (delayedTimerEvent) {
\r
8773 return delayedTimerCallback;
\r
8780 CancelDelayedEvent()
\r
8782 if (delayedTimerEvent) {
\r
8783 KillTimer(hwndMain, delayedTimerEvent);
\r
8784 delayedTimerEvent = 0;
\r
8788 DWORD GetWin32Priority(int nice)
\r
8789 { // [HGM] nice: translate Unix nice() value to indows priority class. (Code stolen from Polyglot 1.4w11)
\r
8791 REALTIME_PRIORITY_CLASS 0x00000100
\r
8792 HIGH_PRIORITY_CLASS 0x00000080
\r
8793 ABOVE_NORMAL_PRIORITY_CLASS 0x00008000
\r
8794 NORMAL_PRIORITY_CLASS 0x00000020
\r
8795 BELOW_NORMAL_PRIORITY_CLASS 0x00004000
\r
8796 IDLE_PRIORITY_CLASS 0x00000040
\r
8798 if (nice < -15) return 0x00000080;
\r
8799 if (nice < 0) return 0x00008000;
\r
8800 if (nice == 0) return 0x00000020;
\r
8801 if (nice < 15) return 0x00004000;
\r
8802 return 0x00000040;
\r
8805 /* Start a child process running the given program.
\r
8806 The process's standard output can be read from "from", and its
\r
8807 standard input can be written to "to".
\r
8808 Exit with fatal error if anything goes wrong.
\r
8809 Returns an opaque pointer that can be used to destroy the process
\r
8813 StartChildProcess(char *cmdLine, char *dir, ProcRef *pr)
\r
8815 #define BUFSIZE 4096
\r
8817 HANDLE hChildStdinRd, hChildStdinWr,
\r
8818 hChildStdoutRd, hChildStdoutWr;
\r
8819 HANDLE hChildStdinWrDup, hChildStdoutRdDup;
\r
8820 SECURITY_ATTRIBUTES saAttr;
\r
8822 PROCESS_INFORMATION piProcInfo;
\r
8823 STARTUPINFO siStartInfo;
\r
8825 char buf[MSG_SIZ];
\r
8828 if (appData.debugMode) {
\r
8829 fprintf(debugFP, "StartChildProcess (dir=\"%s\") %s\n", dir, cmdLine);
\r
8834 /* Set the bInheritHandle flag so pipe handles are inherited. */
\r
8835 saAttr.nLength = sizeof(SECURITY_ATTRIBUTES);
\r
8836 saAttr.bInheritHandle = TRUE;
\r
8837 saAttr.lpSecurityDescriptor = NULL;
\r
8840 * The steps for redirecting child's STDOUT:
\r
8841 * 1. Create anonymous pipe to be STDOUT for child.
\r
8842 * 2. Create a noninheritable duplicate of read handle,
\r
8843 * and close the inheritable read handle.
\r
8846 /* Create a pipe for the child's STDOUT. */
\r
8847 if (! CreatePipe(&hChildStdoutRd, &hChildStdoutWr, &saAttr, 0)) {
\r
8848 return GetLastError();
\r
8851 /* Duplicate the read handle to the pipe, so it is not inherited. */
\r
8852 fSuccess = DuplicateHandle(GetCurrentProcess(), hChildStdoutRd,
\r
8853 GetCurrentProcess(), &hChildStdoutRdDup, 0,
\r
8854 FALSE, /* not inherited */
\r
8855 DUPLICATE_SAME_ACCESS);
\r
8857 return GetLastError();
\r
8859 CloseHandle(hChildStdoutRd);
\r
8862 * The steps for redirecting child's STDIN:
\r
8863 * 1. Create anonymous pipe to be STDIN for child.
\r
8864 * 2. Create a noninheritable duplicate of write handle,
\r
8865 * and close the inheritable write handle.
\r
8868 /* Create a pipe for the child's STDIN. */
\r
8869 if (! CreatePipe(&hChildStdinRd, &hChildStdinWr, &saAttr, 0)) {
\r
8870 return GetLastError();
\r
8873 /* Duplicate the write handle to the pipe, so it is not inherited. */
\r
8874 fSuccess = DuplicateHandle(GetCurrentProcess(), hChildStdinWr,
\r
8875 GetCurrentProcess(), &hChildStdinWrDup, 0,
\r
8876 FALSE, /* not inherited */
\r
8877 DUPLICATE_SAME_ACCESS);
\r
8879 return GetLastError();
\r
8881 CloseHandle(hChildStdinWr);
\r
8883 /* Arrange to (1) look in dir for the child .exe file, and
\r
8884 * (2) have dir be the child's working directory. Interpret
\r
8885 * dir relative to the directory WinBoard loaded from. */
\r
8886 GetCurrentDirectory(MSG_SIZ, buf);
\r
8887 SetCurrentDirectory(installDir);
\r
8888 SetCurrentDirectory(dir);
\r
8890 /* Now create the child process. */
\r
8892 siStartInfo.cb = sizeof(STARTUPINFO);
\r
8893 siStartInfo.lpReserved = NULL;
\r
8894 siStartInfo.lpDesktop = NULL;
\r
8895 siStartInfo.lpTitle = NULL;
\r
8896 siStartInfo.dwFlags = STARTF_USESTDHANDLES;
\r
8897 siStartInfo.cbReserved2 = 0;
\r
8898 siStartInfo.lpReserved2 = NULL;
\r
8899 siStartInfo.hStdInput = hChildStdinRd;
\r
8900 siStartInfo.hStdOutput = hChildStdoutWr;
\r
8901 siStartInfo.hStdError = hChildStdoutWr;
\r
8903 fSuccess = CreateProcess(NULL,
\r
8904 cmdLine, /* command line */
\r
8905 NULL, /* process security attributes */
\r
8906 NULL, /* primary thread security attrs */
\r
8907 TRUE, /* handles are inherited */
\r
8908 DETACHED_PROCESS|CREATE_NEW_PROCESS_GROUP,
\r
8909 NULL, /* use parent's environment */
\r
8911 &siStartInfo, /* STARTUPINFO pointer */
\r
8912 &piProcInfo); /* receives PROCESS_INFORMATION */
\r
8914 err = GetLastError();
\r
8915 SetCurrentDirectory(buf); /* return to prev directory */
\r
8920 if (appData.niceEngines){ // [HGM] nice: adjust engine proc priority
\r
8921 if(appData.debugMode) fprintf(debugFP, "nice engine proc to %d\n", appData.niceEngines);
\r
8922 SetPriorityClass(piProcInfo.hProcess, GetWin32Priority(appData.niceEngines));
\r
8925 /* Close the handles we don't need in the parent */
\r
8926 CloseHandle(piProcInfo.hThread);
\r
8927 CloseHandle(hChildStdinRd);
\r
8928 CloseHandle(hChildStdoutWr);
\r
8930 /* Prepare return value */
\r
8931 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
8932 cp->kind = CPReal;
\r
8933 cp->hProcess = piProcInfo.hProcess;
\r
8934 cp->pid = piProcInfo.dwProcessId;
\r
8935 cp->hFrom = hChildStdoutRdDup;
\r
8936 cp->hTo = hChildStdinWrDup;
\r
8938 *pr = (void *) cp;
\r
8940 /* Klaus Friedel says that this Sleep solves a problem under Windows
\r
8941 2000 where engines sometimes don't see the initial command(s)
\r
8942 from WinBoard and hang. I don't understand how that can happen,
\r
8943 but the Sleep is harmless, so I've put it in. Others have also
\r
8944 reported what may be the same problem, so hopefully this will fix
\r
8945 it for them too. */
\r
8953 DestroyChildProcess(ProcRef pr, int/*boolean*/ signal)
\r
8955 ChildProc *cp; int result;
\r
8957 cp = (ChildProc *) pr;
\r
8958 if (cp == NULL) return;
\r
8960 switch (cp->kind) {
\r
8962 /* TerminateProcess is considered harmful, so... */
\r
8963 CloseHandle(cp->hTo); /* Closing this will give the child an EOF and hopefully kill it */
\r
8964 if (cp->hFrom) CloseHandle(cp->hFrom); /* if NULL, InputThread will close it */
\r
8965 /* The following doesn't work because the chess program
\r
8966 doesn't "have the same console" as WinBoard. Maybe
\r
8967 we could arrange for this even though neither WinBoard
\r
8968 nor the chess program uses a console for stdio? */
\r
8969 /*!!if (signal) GenerateConsoleCtrlEvent(CTRL_BREAK_EVENT, cp->pid);*/
\r
8971 /* [AS] Special termination modes for misbehaving programs... */
\r
8972 if( signal == 9 ) {
\r
8973 result = TerminateProcess( cp->hProcess, 0 );
\r
8975 if ( appData.debugMode) {
\r
8976 fprintf( debugFP, "Terminating process %lu, result=%d\n", cp->pid, result );
\r
8979 else if( signal == 10 ) {
\r
8980 DWORD dw = WaitForSingleObject( cp->hProcess, 3*1000 ); // Wait 3 seconds at most
\r
8982 if( dw != WAIT_OBJECT_0 ) {
\r
8983 result = TerminateProcess( cp->hProcess, 0 );
\r
8985 if ( appData.debugMode) {
\r
8986 fprintf( debugFP, "Process %lu still alive after timeout, killing... result=%d\n", cp->pid, result );
\r
8992 CloseHandle(cp->hProcess);
\r
8996 if (cp->hFrom) CloseHandle(cp->hFrom);
\r
9000 closesocket(cp->sock);
\r
9005 if (signal) send(cp->sock2, "\017", 1, 0); /* 017 = 15 = SIGTERM */
\r
9006 closesocket(cp->sock);
\r
9007 closesocket(cp->sock2);
\r
9015 InterruptChildProcess(ProcRef pr)
\r
9019 cp = (ChildProc *) pr;
\r
9020 if (cp == NULL) return;
\r
9021 switch (cp->kind) {
\r
9023 /* The following doesn't work because the chess program
\r
9024 doesn't "have the same console" as WinBoard. Maybe
\r
9025 we could arrange for this even though neither WinBoard
\r
9026 nor the chess program uses a console for stdio */
\r
9027 /*!!GenerateConsoleCtrlEvent(CTRL_C_EVENT, cp->pid);*/
\r
9032 /* Can't interrupt */
\r
9036 send(cp->sock2, "\002", 1, 0); /* 2 = SIGINT */
\r
9043 OpenTelnet(char *host, char *port, ProcRef *pr)
\r
9045 char cmdLine[MSG_SIZ];
\r
9047 if (port[0] == NULLCHAR) {
\r
9048 snprintf(cmdLine, MSG_SIZ, "%s %s", appData.telnetProgram, host);
\r
9050 snprintf(cmdLine, MSG_SIZ, "%s %s %s", appData.telnetProgram, host, port);
\r
9052 return StartChildProcess(cmdLine, "", pr);
\r
9056 /* Code to open TCP sockets */
\r
9059 OpenTCP(char *host, char *port, ProcRef *pr)
\r
9064 struct sockaddr_in sa, mysa;
\r
9065 struct hostent FAR *hp;
\r
9066 unsigned short uport;
\r
9067 WORD wVersionRequested;
\r
9070 /* Initialize socket DLL */
\r
9071 wVersionRequested = MAKEWORD(1, 1);
\r
9072 err = WSAStartup(wVersionRequested, &wsaData);
\r
9073 if (err != 0) return err;
\r
9076 if ((s = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9077 err = WSAGetLastError();
\r
9082 /* Bind local address using (mostly) don't-care values.
\r
9084 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9085 mysa.sin_family = AF_INET;
\r
9086 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9087 uport = (unsigned short) 0;
\r
9088 mysa.sin_port = htons(uport);
\r
9089 if (bind(s, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9090 == SOCKET_ERROR) {
\r
9091 err = WSAGetLastError();
\r
9096 /* Resolve remote host name */
\r
9097 memset((char *) &sa, 0, sizeof(struct sockaddr_in));
\r
9098 if (!(hp = gethostbyname(host))) {
\r
9099 unsigned int b0, b1, b2, b3;
\r
9101 err = WSAGetLastError();
\r
9103 if (sscanf(host, "%u.%u.%u.%u", &b0, &b1, &b2, &b3) == 4) {
\r
9104 hp = (struct hostent *) calloc(1, sizeof(struct hostent));
\r
9105 hp->h_addrtype = AF_INET;
\r
9107 hp->h_addr_list = (char **) calloc(2, sizeof(char *));
\r
9108 hp->h_addr_list[0] = (char *) malloc(4);
\r
9109 hp->h_addr_list[0][0] = (char) b0;
\r
9110 hp->h_addr_list[0][1] = (char) b1;
\r
9111 hp->h_addr_list[0][2] = (char) b2;
\r
9112 hp->h_addr_list[0][3] = (char) b3;
\r
9118 sa.sin_family = hp->h_addrtype;
\r
9119 uport = (unsigned short) atoi(port);
\r
9120 sa.sin_port = htons(uport);
\r
9121 memcpy((char *) &sa.sin_addr, hp->h_addr, hp->h_length);
\r
9123 /* Make connection */
\r
9124 if (connect(s, (struct sockaddr *) &sa,
\r
9125 sizeof(struct sockaddr_in)) == SOCKET_ERROR) {
\r
9126 err = WSAGetLastError();
\r
9131 /* Prepare return value */
\r
9132 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9133 cp->kind = CPSock;
\r
9135 *pr = (ProcRef *) cp;
\r
9141 OpenCommPort(char *name, ProcRef *pr)
\r
9146 char fullname[MSG_SIZ];
\r
9148 if (*name != '\\')
\r
9149 snprintf(fullname, MSG_SIZ, "\\\\.\\%s", name);
\r
9151 safeStrCpy(fullname, name, sizeof(fullname)/sizeof(fullname[0]) );
\r
9153 h = CreateFile(name, GENERIC_READ | GENERIC_WRITE,
\r
9154 0, NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL);
\r
9155 if (h == (HANDLE) -1) {
\r
9156 return GetLastError();
\r
9160 if (!SetCommState(h, (LPDCB) &dcb)) return GetLastError();
\r
9162 /* Accumulate characters until a 100ms pause, then parse */
\r
9163 ct.ReadIntervalTimeout = 100;
\r
9164 ct.ReadTotalTimeoutMultiplier = 0;
\r
9165 ct.ReadTotalTimeoutConstant = 0;
\r
9166 ct.WriteTotalTimeoutMultiplier = 0;
\r
9167 ct.WriteTotalTimeoutConstant = 0;
\r
9168 if (!SetCommTimeouts(h, (LPCOMMTIMEOUTS) &ct)) return GetLastError();
\r
9170 /* Prepare return value */
\r
9171 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9172 cp->kind = CPComm;
\r
9175 *pr = (ProcRef *) cp;
\r
9181 OpenLoopback(ProcRef *pr)
\r
9183 DisplayFatalError(_("Not implemented"), 0, 1);
\r
9189 OpenRcmd(char* host, char* user, char* cmd, ProcRef* pr)
\r
9194 struct sockaddr_in sa, mysa;
\r
9195 struct hostent FAR *hp;
\r
9196 unsigned short uport;
\r
9197 WORD wVersionRequested;
\r
9200 char stderrPortStr[MSG_SIZ];
\r
9202 /* Initialize socket DLL */
\r
9203 wVersionRequested = MAKEWORD(1, 1);
\r
9204 err = WSAStartup(wVersionRequested, &wsaData);
\r
9205 if (err != 0) return err;
\r
9207 /* Resolve remote host name */
\r
9208 memset((char *) &sa, 0, sizeof(struct sockaddr_in));
\r
9209 if (!(hp = gethostbyname(host))) {
\r
9210 unsigned int b0, b1, b2, b3;
\r
9212 err = WSAGetLastError();
\r
9214 if (sscanf(host, "%u.%u.%u.%u", &b0, &b1, &b2, &b3) == 4) {
\r
9215 hp = (struct hostent *) calloc(1, sizeof(struct hostent));
\r
9216 hp->h_addrtype = AF_INET;
\r
9218 hp->h_addr_list = (char **) calloc(2, sizeof(char *));
\r
9219 hp->h_addr_list[0] = (char *) malloc(4);
\r
9220 hp->h_addr_list[0][0] = (char) b0;
\r
9221 hp->h_addr_list[0][1] = (char) b1;
\r
9222 hp->h_addr_list[0][2] = (char) b2;
\r
9223 hp->h_addr_list[0][3] = (char) b3;
\r
9229 sa.sin_family = hp->h_addrtype;
\r
9230 uport = (unsigned short) 514;
\r
9231 sa.sin_port = htons(uport);
\r
9232 memcpy((char *) &sa.sin_addr, hp->h_addr, hp->h_length);
\r
9234 /* Bind local socket to unused "privileged" port address
\r
9236 s = INVALID_SOCKET;
\r
9237 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9238 mysa.sin_family = AF_INET;
\r
9239 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9240 for (fromPort = 1023;; fromPort--) {
\r
9241 if (fromPort < 0) {
\r
9243 return WSAEADDRINUSE;
\r
9245 if (s == INVALID_SOCKET) {
\r
9246 if ((s = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9247 err = WSAGetLastError();
\r
9252 uport = (unsigned short) fromPort;
\r
9253 mysa.sin_port = htons(uport);
\r
9254 if (bind(s, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9255 == SOCKET_ERROR) {
\r
9256 err = WSAGetLastError();
\r
9257 if (err == WSAEADDRINUSE) continue;
\r
9261 if (connect(s, (struct sockaddr *) &sa,
\r
9262 sizeof(struct sockaddr_in)) == SOCKET_ERROR) {
\r
9263 err = WSAGetLastError();
\r
9264 if (err == WSAEADDRINUSE) {
\r
9275 /* Bind stderr local socket to unused "privileged" port address
\r
9277 s2 = INVALID_SOCKET;
\r
9278 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9279 mysa.sin_family = AF_INET;
\r
9280 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9281 for (fromPort = 1023;; fromPort--) {
\r
9282 if (fromPort == prevStderrPort) continue; // don't reuse port
\r
9283 if (fromPort < 0) {
\r
9284 (void) closesocket(s);
\r
9286 return WSAEADDRINUSE;
\r
9288 if (s2 == INVALID_SOCKET) {
\r
9289 if ((s2 = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9290 err = WSAGetLastError();
\r
9296 uport = (unsigned short) fromPort;
\r
9297 mysa.sin_port = htons(uport);
\r
9298 if (bind(s2, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9299 == SOCKET_ERROR) {
\r
9300 err = WSAGetLastError();
\r
9301 if (err == WSAEADDRINUSE) continue;
\r
9302 (void) closesocket(s);
\r
9306 if (listen(s2, 1) == SOCKET_ERROR) {
\r
9307 err = WSAGetLastError();
\r
9308 if (err == WSAEADDRINUSE) {
\r
9310 s2 = INVALID_SOCKET;
\r
9313 (void) closesocket(s);
\r
9314 (void) closesocket(s2);
\r
9320 prevStderrPort = fromPort; // remember port used
\r
9321 snprintf(stderrPortStr, MSG_SIZ, "%d", fromPort);
\r
9323 if (send(s, stderrPortStr, strlen(stderrPortStr) + 1, 0) == SOCKET_ERROR) {
\r
9324 err = WSAGetLastError();
\r
9325 (void) closesocket(s);
\r
9326 (void) closesocket(s2);
\r
9331 if (send(s, UserName(), strlen(UserName()) + 1, 0) == SOCKET_ERROR) {
\r
9332 err = WSAGetLastError();
\r
9333 (void) closesocket(s);
\r
9334 (void) closesocket(s2);
\r
9338 if (*user == NULLCHAR) user = UserName();
\r
9339 if (send(s, user, strlen(user) + 1, 0) == SOCKET_ERROR) {
\r
9340 err = WSAGetLastError();
\r
9341 (void) closesocket(s);
\r
9342 (void) closesocket(s2);
\r
9346 if (send(s, cmd, strlen(cmd) + 1, 0) == SOCKET_ERROR) {
\r
9347 err = WSAGetLastError();
\r
9348 (void) closesocket(s);
\r
9349 (void) closesocket(s2);
\r
9354 if ((s3 = accept(s2, NULL, NULL)) == INVALID_SOCKET) {
\r
9355 err = WSAGetLastError();
\r
9356 (void) closesocket(s);
\r
9357 (void) closesocket(s2);
\r
9361 (void) closesocket(s2); /* Stop listening */
\r
9363 /* Prepare return value */
\r
9364 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9365 cp->kind = CPRcmd;
\r
9368 *pr = (ProcRef *) cp;
\r
9375 AddInputSource(ProcRef pr, int lineByLine,
\r
9376 InputCallback func, VOIDSTAR closure)
\r
9378 InputSource *is, *is2 = NULL;
\r
9379 ChildProc *cp = (ChildProc *) pr;
\r
9381 is = (InputSource *) calloc(1, sizeof(InputSource));
\r
9382 is->lineByLine = lineByLine;
\r
9384 is->closure = closure;
\r
9385 is->second = NULL;
\r
9386 is->next = is->buf;
\r
9387 if (pr == NoProc) {
\r
9388 is->kind = CPReal;
\r
9389 consoleInputSource = is;
\r
9391 is->kind = cp->kind;
\r
9393 [AS] Try to avoid a race condition if the thread is given control too early:
\r
9394 we create all threads suspended so that the is->hThread variable can be
\r
9395 safely assigned, then let the threads start with ResumeThread.
\r
9397 switch (cp->kind) {
\r
9399 is->hFile = cp->hFrom;
\r
9400 cp->hFrom = NULL; /* now owned by InputThread */
\r
9402 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) NonOvlInputThread,
\r
9403 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9407 is->hFile = cp->hFrom;
\r
9408 cp->hFrom = NULL; /* now owned by InputThread */
\r
9410 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) InputThread,
\r
9411 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9415 is->sock = cp->sock;
\r
9417 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9418 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9422 is2 = (InputSource *) calloc(1, sizeof(InputSource));
\r
9424 is->sock = cp->sock;
\r
9426 is2->sock = cp->sock2;
\r
9427 is2->second = is2;
\r
9429 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9430 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9432 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9433 (LPVOID) is2, CREATE_SUSPENDED, &is2->id);
\r
9437 if( is->hThread != NULL ) {
\r
9438 ResumeThread( is->hThread );
\r
9441 if( is2 != NULL && is2->hThread != NULL ) {
\r
9442 ResumeThread( is2->hThread );
\r
9446 return (InputSourceRef) is;
\r
9450 RemoveInputSource(InputSourceRef isr)
\r
9454 is = (InputSource *) isr;
\r
9455 is->hThread = NULL; /* tell thread to stop */
\r
9456 CloseHandle(is->hThread);
\r
9457 if (is->second != NULL) {
\r
9458 is->second->hThread = NULL;
\r
9459 CloseHandle(is->second->hThread);
\r
9463 int no_wrap(char *message, int count)
\r
9465 ConsoleOutput(message, count, FALSE);
\r
9470 OutputToProcess(ProcRef pr, char *message, int count, int *outError)
\r
9473 int outCount = SOCKET_ERROR;
\r
9474 ChildProc *cp = (ChildProc *) pr;
\r
9475 static OVERLAPPED ovl;
\r
9476 static int line = 0;
\r
9480 if (appData.noJoin || !appData.useInternalWrap)
\r
9481 return no_wrap(message, count);
\r
9484 int width = get_term_width();
\r
9485 int len = wrap(NULL, message, count, width, &line);
\r
9486 char *msg = malloc(len);
\r
9490 return no_wrap(message, count);
\r
9493 dbgchk = wrap(msg, message, count, width, &line);
\r
9494 if (dbgchk != len && appData.debugMode)
\r
9495 fprintf(debugFP, "wrap(): dbgchk(%d) != len(%d)\n", dbgchk, len);
\r
9496 ConsoleOutput(msg, len, FALSE);
\r
9503 if (ovl.hEvent == NULL) {
\r
9504 ovl.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
\r
9506 ovl.Internal = ovl.InternalHigh = ovl.Offset = ovl.OffsetHigh = 0;
\r
9508 switch (cp->kind) {
\r
9511 outCount = send(cp->sock, message, count, 0);
\r
9512 if (outCount == SOCKET_ERROR) {
\r
9513 *outError = WSAGetLastError();
\r
9515 *outError = NO_ERROR;
\r
9520 if (WriteFile(((ChildProc *)pr)->hTo, message, count,
\r
9521 &dOutCount, NULL)) {
\r
9522 *outError = NO_ERROR;
\r
9523 outCount = (int) dOutCount;
\r
9525 *outError = GetLastError();
\r
9530 *outError = DoWriteFile(((ChildProc *)pr)->hTo, message, count,
\r
9531 &dOutCount, &ovl);
\r
9532 if (*outError == NO_ERROR) {
\r
9533 outCount = (int) dOutCount;
\r
9541 OutputToProcessDelayed(ProcRef pr, char *message, int count, int *outError,
\r
9544 /* Ignore delay, not implemented for WinBoard */
\r
9545 return OutputToProcess(pr, message, count, outError);
\r
9550 CmailSigHandlerCallBack(InputSourceRef isr, VOIDSTAR closure,
\r
9551 char *buf, int count, int error)
\r
9553 DisplayFatalError(_("Not implemented"), 0, 1);
\r
9556 /* see wgamelist.c for Game List functions */
\r
9557 /* see wedittags.c for Edit Tags functions */
\r
9564 char buf[MSG_SIZ];
\r
9567 if (SearchPath(installDir, appData.icsLogon, NULL, MSG_SIZ, buf, &dummy)) {
\r
9568 f = fopen(buf, "r");
\r
9570 ProcessICSInitScript(f);
\r
9578 StartAnalysisClock()
\r
9580 if (analysisTimerEvent) return;
\r
9581 analysisTimerEvent = SetTimer(hwndMain, (UINT) ANALYSIS_TIMER_ID,
\r
9582 (UINT) 2000, NULL);
\r
9586 SetHighlights(int fromX, int fromY, int toX, int toY)
\r
9588 highlightInfo.sq[0].x = fromX;
\r
9589 highlightInfo.sq[0].y = fromY;
\r
9590 highlightInfo.sq[1].x = toX;
\r
9591 highlightInfo.sq[1].y = toY;
\r
9597 highlightInfo.sq[0].x = highlightInfo.sq[0].y =
\r
9598 highlightInfo.sq[1].x = highlightInfo.sq[1].y = -1;
\r
9602 SetPremoveHighlights(int fromX, int fromY, int toX, int toY)
\r
9604 premoveHighlightInfo.sq[0].x = fromX;
\r
9605 premoveHighlightInfo.sq[0].y = fromY;
\r
9606 premoveHighlightInfo.sq[1].x = toX;
\r
9607 premoveHighlightInfo.sq[1].y = toY;
\r
9611 ClearPremoveHighlights()
\r
9613 premoveHighlightInfo.sq[0].x = premoveHighlightInfo.sq[0].y =
\r
9614 premoveHighlightInfo.sq[1].x = premoveHighlightInfo.sq[1].y = -1;
\r
9618 ShutDownFrontEnd()
\r
9620 if (saveSettingsOnExit) SaveSettings(settingsFileName);
\r
9621 DeleteClipboardTempFiles();
\r
9627 if (IsIconic(hwndMain))
\r
9628 ShowWindow(hwndMain, SW_RESTORE);
\r
9630 SetActiveWindow(hwndMain);
\r
9634 * Prototypes for animation support routines
\r
9636 static void ScreenSquare(int column, int row, POINT * pt);
\r
9637 static void Tween( POINT * start, POINT * mid, POINT * finish, int factor,
\r
9638 POINT frames[], int * nFrames);
\r
9644 AnimateAtomicCapture(Board board, int fromX, int fromY, int toX, int toY)
\r
9645 { // [HGM] atomic: animate blast wave
\r
9648 explodeInfo.fromX = fromX;
\r
9649 explodeInfo.fromY = fromY;
\r
9650 explodeInfo.toX = toX;
\r
9651 explodeInfo.toY = toY;
\r
9652 for(i=1; i<4*kFactor; i++) {
\r
9653 explodeInfo.radius = (i*180)/(4*kFactor-1);
\r
9654 DrawPosition(FALSE, board);
\r
9655 Sleep(appData.animSpeed);
\r
9657 explodeInfo.radius = 0;
\r
9658 DrawPosition(TRUE, board);
\r
9662 AnimateMove(board, fromX, fromY, toX, toY)
\r
9669 ChessSquare piece;
\r
9670 POINT start, finish, mid;
\r
9671 POINT frames[kFactor * 2 + 1];
\r
9674 if (!appData.animate) return;
\r
9675 if (doingSizing) return;
\r
9676 if (fromY < 0 || fromX < 0) return;
\r
9677 piece = board[fromY][fromX];
\r
9678 if (piece >= EmptySquare) return;
\r
9680 ScreenSquare(fromX, fromY, &start);
\r
9681 ScreenSquare(toX, toY, &finish);
\r
9683 /* All moves except knight jumps move in straight line */
\r
9684 if (!(abs(fromX-toX) == 1 && abs(fromY-toY) == 2 || abs(fromX-toX) == 2 && abs(fromY-toY) == 1)) {
\r
9685 mid.x = start.x + (finish.x - start.x) / 2;
\r
9686 mid.y = start.y + (finish.y - start.y) / 2;
\r
9688 /* Knight: make straight movement then diagonal */
\r
9689 if (abs(toY - fromY) < abs(toX - fromX)) {
\r
9690 mid.x = start.x + (finish.x - start.x) / 2;
\r
9694 mid.y = start.y + (finish.y - start.y) / 2;
\r
9698 /* Don't use as many frames for very short moves */
\r
9699 if (abs(toY - fromY) + abs(toX - fromX) <= 2)
\r
9700 Tween(&start, &mid, &finish, kFactor - 1, frames, &nFrames);
\r
9702 Tween(&start, &mid, &finish, kFactor, frames, &nFrames);
\r
9704 animInfo.from.x = fromX;
\r
9705 animInfo.from.y = fromY;
\r
9706 animInfo.to.x = toX;
\r
9707 animInfo.to.y = toY;
\r
9708 animInfo.lastpos = start;
\r
9709 animInfo.piece = piece;
\r
9710 for (n = 0; n < nFrames; n++) {
\r
9711 animInfo.pos = frames[n];
\r
9712 DrawPosition(FALSE, NULL);
\r
9713 animInfo.lastpos = animInfo.pos;
\r
9714 Sleep(appData.animSpeed);
\r
9716 animInfo.pos = finish;
\r
9717 DrawPosition(FALSE, NULL);
\r
9718 animInfo.piece = EmptySquare;
\r
9719 Explode(board, fromX, fromY, toX, toY);
\r
9722 /* Convert board position to corner of screen rect and color */
\r
9725 ScreenSquare(column, row, pt)
\r
9726 int column; int row; POINT * pt;
\r
9729 pt->x = lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
9730 pt->y = lineGap + row * (squareSize + lineGap);
\r
9732 pt->x = lineGap + column * (squareSize + lineGap);
\r
9733 pt->y = lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
9737 /* Generate a series of frame coords from start->mid->finish.
\r
9738 The movement rate doubles until the half way point is
\r
9739 reached, then halves back down to the final destination,
\r
9740 which gives a nice slow in/out effect. The algorithmn
\r
9741 may seem to generate too many intermediates for short
\r
9742 moves, but remember that the purpose is to attract the
\r
9743 viewers attention to the piece about to be moved and
\r
9744 then to where it ends up. Too few frames would be less
\r
9748 Tween(start, mid, finish, factor, frames, nFrames)
\r
9749 POINT * start; POINT * mid;
\r
9750 POINT * finish; int factor;
\r
9751 POINT frames[]; int * nFrames;
\r
9753 int n, fraction = 1, count = 0;
\r
9755 /* Slow in, stepping 1/16th, then 1/8th, ... */
\r
9756 for (n = 0; n < factor; n++)
\r
9758 for (n = 0; n < factor; n++) {
\r
9759 frames[count].x = start->x + (mid->x - start->x) / fraction;
\r
9760 frames[count].y = start->y + (mid->y - start->y) / fraction;
\r
9762 fraction = fraction / 2;
\r
9766 frames[count] = *mid;
\r
9769 /* Slow out, stepping 1/2, then 1/4, ... */
\r
9771 for (n = 0; n < factor; n++) {
\r
9772 frames[count].x = finish->x - (finish->x - mid->x) / fraction;
\r
9773 frames[count].y = finish->y - (finish->y - mid->y) / fraction;
\r
9775 fraction = fraction * 2;
\r
9781 HistorySet( char movelist[][2*MOVE_LEN], int first, int last, int current )
\r
9783 MoveHistorySet( movelist, first, last, current, pvInfoList );
\r
9785 EvalGraphSet( first, last, current, pvInfoList );
\r
9789 SettingsPopUp(ChessProgramState *cps)
\r
9790 { // [HGM] wrapper needed because handles must not be passed through back-end
\r
9791 EngineOptionsPopup(savedHwnd, cps);
\r