2 * WinBoard.c -- Windows NT front end to XBoard
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4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
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7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
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8 * 2007, 2008, 2009, 2010 Free Software Foundation, Inc.
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10 * Enhancements Copyright 2005 Alessandro Scotti
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12 * XBoard borrows its colors and the bitmaps.xchess bitmap set from XChess,
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13 * which was written and is copyrighted by Wayne Christopher.
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15 * The following terms apply to Digital Equipment Corporation's copyright
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16 * interest in XBoard:
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17 * ------------------------------------------------------------------------
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18 * All Rights Reserved
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20 * Permission to use, copy, modify, and distribute this software and its
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21 * documentation for any purpose and without fee is hereby granted,
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22 * provided that the above copyright notice appear in all copies and that
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23 * both that copyright notice and this permission notice appear in
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24 * supporting documentation, and that the name of Digital not be
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25 * used in advertising or publicity pertaining to distribution of the
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26 * software without specific, written prior permission.
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28 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
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29 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
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30 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
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31 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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32 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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33 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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35 * ------------------------------------------------------------------------
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37 * The following terms apply to the enhanced version of XBoard
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38 * distributed by the Free Software Foundation:
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39 * ------------------------------------------------------------------------
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41 * GNU XBoard is free software: you can redistribute it and/or modify
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42 * it under the terms of the GNU General Public License as published by
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43 * the Free Software Foundation, either version 3 of the License, or (at
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44 * your option) any later version.
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46 * GNU XBoard is distributed in the hope that it will be useful, but
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47 * WITHOUT ANY WARRANTY; without even the implied warranty of
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48 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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49 * General Public License for more details.
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51 * You should have received a copy of the GNU General Public License
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52 * along with this program. If not, see http://www.gnu.org/licenses/. *
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54 *------------------------------------------------------------------------
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55 ** See the file ChangeLog for a revision history. */
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59 #include <windows.h>
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60 #include <winuser.h>
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61 #include <winsock.h>
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62 #include <commctrl.h>
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68 #include <sys/stat.h>
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71 #include <commdlg.h>
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73 #include <richedit.h>
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74 #include <mmsystem.h>
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83 #include "frontend.h"
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84 #include "backend.h"
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85 #include "winboard.h"
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87 #include "wclipbrd.h"
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88 #include "woptions.h"
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89 #include "wsockerr.h"
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90 #include "defaults.h"
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94 //void InitEngineUCI( const char * iniDir, ChessProgramState * cps );
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97 void mysrandom(unsigned int seed);
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99 extern int whiteFlag, blackFlag;
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100 Boolean flipClock = FALSE;
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101 extern HANDLE chatHandle[];
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102 extern int ics_type;
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104 void DisplayHoldingsCount(HDC hdc, int x, int y, int align, int copyNumber);
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105 VOID NewVariantPopup(HWND hwnd);
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106 int FinishMove P((ChessMove moveType, int fromX, int fromY, int toX, int toY,
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107 /*char*/int promoChar));
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108 void DisplayMove P((int moveNumber));
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109 Boolean ParseFEN P((Board board, int *blackPlaysFirst, char *fen));
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110 void ChatPopUp P((char *s));
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112 ChessSquare piece;
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113 POINT pos; /* window coordinates of current pos */
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114 POINT lastpos; /* window coordinates of last pos - used for clipping */
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115 POINT from; /* board coordinates of the piece's orig pos */
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116 POINT to; /* board coordinates of the piece's new pos */
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119 static AnimInfo animInfo = { EmptySquare, {-1,-1}, {-1,-1}, {-1,-1} };
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122 POINT start; /* window coordinates of start pos */
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123 POINT pos; /* window coordinates of current pos */
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124 POINT lastpos; /* window coordinates of last pos - used for clipping */
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125 POINT from; /* board coordinates of the piece's orig pos */
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128 static DragInfo dragInfo = { {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1} };
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131 POINT sq[2]; /* board coordinates of from, to squares */
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134 static HighlightInfo highlightInfo = { {{-1, -1}, {-1, -1}} };
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135 static HighlightInfo premoveHighlightInfo = { {{-1, -1}, {-1, -1}} };
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136 static HighlightInfo partnerHighlightInfo = { {{-1, -1}, {-1, -1}} };
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137 static HighlightInfo oldPartnerHighlight = { {{-1, -1}, {-1, -1}} };
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139 typedef struct { // [HGM] atomic
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140 int fromX, fromY, toX, toY, radius;
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143 static ExplodeInfo explodeInfo;
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145 /* Window class names */
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146 char szAppName[] = "WinBoard";
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147 char szConsoleName[] = "WBConsole";
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149 /* Title bar text */
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150 char szTitle[] = "WinBoard";
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151 char szConsoleTitle[] = "I C S Interaction";
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154 char *settingsFileName;
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155 Boolean saveSettingsOnExit;
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156 char installDir[MSG_SIZ];
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157 int errorExitStatus;
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159 BoardSize boardSize;
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160 Boolean chessProgram;
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161 //static int boardX, boardY;
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162 int minX, minY; // [HGM] placement: volatile limits on upper-left corner
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163 int squareSize, lineGap, minorSize;
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164 static int winW, winH;
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165 static RECT messageRect, whiteRect, blackRect, leftLogoRect, rightLogoRect; // [HGM] logo
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166 static int logoHeight = 0;
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167 static char messageText[MESSAGE_TEXT_MAX];
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168 static int clockTimerEvent = 0;
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169 static int loadGameTimerEvent = 0;
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170 static int analysisTimerEvent = 0;
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171 static DelayedEventCallback delayedTimerCallback;
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172 static int delayedTimerEvent = 0;
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173 static int buttonCount = 2;
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174 char *icsTextMenuString;
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176 char *firstChessProgramNames;
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177 char *secondChessProgramNames;
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179 #define PALETTESIZE 256
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181 HINSTANCE hInst; /* current instance */
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182 Boolean alwaysOnTop = FALSE;
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184 COLORREF lightSquareColor, darkSquareColor, whitePieceColor,
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185 blackPieceColor, highlightSquareColor, premoveHighlightColor;
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187 ColorClass currentColorClass;
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189 static HWND savedHwnd;
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190 HWND hCommPort = NULL; /* currently open comm port */
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191 static HWND hwndPause; /* pause button */
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192 static HBITMAP pieceBitmap[3][(int) BlackPawn]; /* [HGM] nr of bitmaps referred to bP in stead of wK */
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193 static HBRUSH lightSquareBrush, darkSquareBrush,
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194 blackSquareBrush, /* [HGM] for band between board and holdings */
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195 explodeBrush, /* [HGM] atomic */
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196 markerBrush, /* [HGM] markers */
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197 whitePieceBrush, blackPieceBrush, iconBkgndBrush /*, outlineBrush*/;
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198 static POINT gridEndpoints[(BOARD_RANKS + BOARD_FILES + 2) * 2];
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199 static DWORD gridVertexCounts[BOARD_RANKS + BOARD_FILES + 2];
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200 static HPEN gridPen = NULL;
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201 static HPEN highlightPen = NULL;
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202 static HPEN premovePen = NULL;
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203 static NPLOGPALETTE pLogPal;
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204 static BOOL paletteChanged = FALSE;
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205 static HICON iconWhite, iconBlack, iconCurrent;
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206 static int doingSizing = FALSE;
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207 static int lastSizing = 0;
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208 static int prevStderrPort;
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209 static HBITMAP userLogo;
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211 static HBITMAP liteBackTexture = NULL;
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212 static HBITMAP darkBackTexture = NULL;
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213 static int liteBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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214 static int darkBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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215 static int backTextureSquareSize = 0;
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216 static struct { int x; int y; int mode; } backTextureSquareInfo[BOARD_RANKS][BOARD_FILES];
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218 #if __GNUC__ && !defined(_winmajor)
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219 #define oldDialog 0 /* cygwin doesn't define _winmajor; mingw does */
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221 #if defined(_winmajor)
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222 #define oldDialog (_winmajor < 4)
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224 #define oldDialog 0
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228 #define INTERNATIONAL
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230 #ifdef INTERNATIONAL
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231 # define _(s) T_(s)
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237 # define Translate(x, y)
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238 # define LoadLanguageFile(s)
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241 #ifdef INTERNATIONAL
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243 Boolean barbaric; // flag indicating if translation is needed
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245 // list of item numbers used in each dialog (used to alter language at run time)
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247 #define ABOUTBOX -1 /* not sure why these are needed */
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248 #define ABOUTBOX2 -1
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250 int dialogItems[][40] = {
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251 { ABOUTBOX, IDOK, OPT_MESS, 400 },
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252 { DLG_TimeControl, IDC_Babble, OPT_TCUseMoves, OPT_TCUseInc, OPT_TCUseFixed,
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253 OPT_TCtext1, OPT_TCtext2, OPT_TCitext1, OPT_TCitext2, OPT_TCftext, GPB_Factors, IDC_Factor1, IDC_Factor2, IDOK, IDCANCEL },
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254 { DLG_LoadOptions, OPT_Autostep, OPT_AStext1, IDOK, IDCANCEL },
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255 { DLG_SaveOptions, OPT_Autosave, OPT_AVPrompt, OPT_AVToFile, OPT_AVBrowse,
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256 801, OPT_PGN, OPT_Old, OPT_OutOfBookInfo, IDOK, IDCANCEL },
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257 { 1536, 1090, IDC_Directories, 1089, 1091, IDOK, IDCANCEL, 1038, IDC_IndexNr, 1037 },
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258 { DLG_CommPort, IDOK, IDCANCEL, IDC_Port, IDC_Rate, IDC_Bits, IDC_Parity,
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259 IDC_Stop, IDC_Flow, OPT_SerialHelp },
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260 { DLG_EditComment, IDOK, OPT_CancelComment, OPT_ClearComment, OPT_EditComment },
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261 { DLG_PromotionKing, PB_Chancellor, PB_Archbishop, PB_Queen, PB_Rook,
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262 PB_Bishop, PB_Knight, PB_King, IDCANCEL, IDC_Yes, IDC_No, IDC_Centaur },
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263 { ABOUTBOX2, IDC_ChessBoard },
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264 { DLG_GameList, OPT_GameListLoad, OPT_GameListPrev, OPT_GameListNext,
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265 OPT_GameListClose, IDC_GameListDoFilter },
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266 { DLG_EditTags, IDOK, OPT_TagsCancel, OPT_EditTags },
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267 { DLG_Error, IDOK },
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268 { DLG_Colorize, IDOK, IDCANCEL, OPT_ChooseColor, OPT_Bold, OPT_Italic,
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269 OPT_Underline, OPT_Strikeout, OPT_Sample },
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270 { DLG_Question, IDOK, IDCANCEL, OPT_QuestionText },
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271 { DLG_Startup, IDC_Welcome, OPT_ChessEngine, OPT_ChessServer, OPT_View,
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272 IDC_SPECIFY_ENG_STATIC, IDC_SPECIFY_SERVER_STATIC, OPT_AnyAdditional,
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273 IDOK, IDCANCEL, IDM_HELPCONTENTS },
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274 { DLG_IndexNumber, IDC_Index },
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275 { DLG_TypeInMove, IDOK, IDCANCEL },
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276 { DLG_TypeInName, IDOK, IDCANCEL },
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277 { DLG_Sound, IDC_Event, OPT_NoSound, OPT_DefaultBeep, OPT_BuiltInSound,
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278 OPT_WavFile, OPT_BrowseSound, OPT_DefaultSounds, IDOK, IDCANCEL, OPT_PlaySound },
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279 { DLG_GeneralOptions, IDOK, IDCANCEL, OPT_AlwaysOnTop, OPT_HighlightLastMove,
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280 OPT_AlwaysQueen, OPT_PeriodicUpdates, OPT_AnimateDragging, OPT_PonderNextMove,
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281 OPT_AnimateMoving, OPT_PopupExitMessage, OPT_AutoFlag, OPT_PopupMoveErrors,
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282 OPT_AutoFlipView, OPT_ShowButtonBar, OPT_AutoRaiseBoard, OPT_ShowCoordinates,
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283 OPT_Blindfold, OPT_ShowThinking, OPT_HighlightDragging, OPT_TestLegality,
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284 OPT_SaveExtPGN, OPT_HideThinkFromHuman, OPT_ExtraInfoInMoveHistory,
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285 OPT_HighlightMoveArrow, OPT_AutoLogo ,OPT_SmartMove },
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286 { DLG_IcsOptions, IDOK, IDCANCEL, OPT_AutoComment, OPT_AutoKibitz, OPT_AutoObserve,
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287 OPT_GetMoveList, OPT_LocalLineEditing, OPT_QuietPlay, OPT_SeekGraph, OPT_AutoRefresh,
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288 OPT_BgObserve, OPT_DualBoard, OPT_Premove, OPT_PremoveWhite, OPT_PremoveBlack,
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289 OPT_SmartMove, OPT_IcsAlarm, IDC_Sec, OPT_ChooseShoutColor, OPT_ChooseSShoutColor,
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290 OPT_ChooseChannel1Color, OPT_ChooseChannelColor, OPT_ChooseKibitzColor,
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291 OPT_ChooseTellColor, OPT_ChooseChallengeColor, OPT_ChooseRequestColor,
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292 OPT_ChooseSeekColor, OPT_ChooseNormalColor, OPT_ChooseBackgroundColor,
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293 OPT_DefaultColors, OPT_DontColorize, IDC_Boxes, GPB_Colors, GPB_Premove,
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294 GPB_General, GPB_Alarm },
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295 { DLG_BoardOptions, IDOK, IDCANCEL, OPT_SizeTiny, OPT_SizeTeeny, OPT_SizeDinky,
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296 OPT_SizePetite, OPT_SizeSlim, OPT_SizeSmall, OPT_SizeMediocre, OPT_SizeMiddling,
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297 OPT_SizeAverage, OPT_SizeModerate, OPT_SizeMedium, OPT_SizeBulky, OPT_SizeLarge,
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298 OPT_SizeBig, OPT_SizeHuge, OPT_SizeGiant, OPT_SizeColossal, OPT_SizeTitanic,
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299 OPT_ChooseLightSquareColor, OPT_ChooseDarkSquareColor, OPT_ChooseWhitePieceColor,
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300 OPT_ChooseBlackPieceColor, OPT_ChooseHighlightSquareColor, OPT_ChoosePremoveHighlightColor,
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301 OPT_Monochrome, OPT_AllWhite, OPT_UpsideDown, OPT_DefaultBoardColors, GPB_Colors,
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302 IDC_Light, IDC_Dark, IDC_White, IDC_Black, IDC_High, IDC_PreHigh, GPB_Size },
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303 { DLG_NewVariant, IDOK, IDCANCEL, OPT_VariantNormal, OPT_VariantFRC, OPT_VariantWildcastle,
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304 OPT_VariantNocastle, OPT_VariantLosers, OPT_VariantGiveaway, OPT_VariantSuicide,
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305 OPT_Variant3Check, OPT_VariantTwoKings, OPT_VariantAtomic, OPT_VariantCrazyhouse,
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306 OPT_VariantBughouse, OPT_VariantTwilight, OPT_VariantShogi, OPT_VariantSuper,
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307 OPT_VariantKnightmate, OPT_VariantBerolina, OPT_VariantCylinder, OPT_VariantFairy,
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308 OPT_VariantMakruk, OPT_VariantGothic, OPT_VariantCapablanca, OPT_VariantJanus,
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309 OPT_VariantCRC, OPT_VariantFalcon, OPT_VariantCourier, OPT_VariantGreat, OPT_VariantSChess,
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310 OPT_VariantShatranj, OPT_VariantXiangqi, GPB_Variant, GPB_Board, IDC_Height,
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311 IDC_Width, IDC_Hand, IDC_Pieces, IDC_Def },
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312 { DLG_Fonts, IDOK, IDCANCEL, OPT_ChooseClockFont, OPT_ChooseMessageFont,
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313 OPT_ChooseCoordFont, OPT_ChooseTagFont, OPT_ChooseCommentsFont, OPT_ChooseConsoleFont, OPT_ChooseMoveHistoryFont, OPT_DefaultFonts,
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314 OPT_ClockFont, OPT_MessageFont, OPT_CoordFont, OPT_EditTagsFont,
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315 OPT_CommentsFont, OPT_MessageFont5, GPB_Current, GPB_All, OPT_MessageFont6 },
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316 { DLG_NewGameFRC, IDC_NFG_Label, IDC_NFG_Random, IDOK, IDCANCEL },
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317 { DLG_GameListOptions, IDC_GLT, IDC_GLT_Up, IDC_GLT_Down, IDC_GLT_Restore,
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318 IDC_GLT_Default, IDOK, IDCANCEL, IDC_GLT_RestoreTo },
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319 { DLG_MoveHistory },
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320 { DLG_EvalGraph },
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321 { DLG_EngineOutput, IDC_EngineLabel1, IDC_Engine1_NPS, IDC_EngineLabel2, IDC_Engine2_NPS },
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322 { DLG_Chat, IDC_Partner, IDC_Clear, IDC_Send, },
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323 { DLG_EnginePlayOptions, IDC_EpPonder, IDC_EpShowThinking, IDC_EpHideThinkingHuman,
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324 IDC_EpPeriodicUpdates, GPB_Adjudications, IDC_Draw, IDC_Moves, IDC_Threshold,
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325 IDC_Centi, IDC_TestClaims, IDC_DetectMates, IDC_MaterialDraws, IDC_TrivialDraws,
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326 GPB_Apply, IDC_Rule, IDC_Repeats, IDC_ScoreAbs1, IDC_ScoreAbs2, IDOK, IDCANCEL },
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327 { DLG_OptionsUCI, IDC_PolyDir, IDC_BrowseForPolyglotDir, IDC_Hash, IDC_Path,
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328 IDC_BrowseForEGTB, IDC_Cache, IDC_UseBook, IDC_BrowseForBook, IDC_CPU, IDC_OwnBook1,
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329 IDC_OwnBook2, IDC_Depth, IDC_Variation, IDC_DefGames, IDOK, IDCANCEL },
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333 static char languageBuf[50000], *foreign[1000], *english[1000], *languageFile[MSG_SIZ];
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334 static int lastChecked;
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335 static char oldLanguage[MSG_SIZ], *menuText[10][30];
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336 extern int tinyLayout;
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337 extern char * menuBarText[][10];
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340 LoadLanguageFile(char *name)
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341 { //load the file with translations, and make a list of the strings to be translated, and their translations
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343 int i=0, j=0, n=0, k;
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346 if(!name || name[0] == NULLCHAR) return;
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347 snprintf(buf, MSG_SIZ, "%s%s", name, strchr(name, '.') ? "" : ".lng"); // auto-append lng extension
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348 if(!strcmp(buf, oldLanguage)) { barbaric = 1; return; } // this language already loaded; just switch on
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349 if((f = fopen(buf, "r")) == NULL) return;
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350 while((k = fgetc(f)) != EOF) {
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351 if(i >= sizeof(languageBuf)) { DisplayError("Language file too big", 0); return; }
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352 languageBuf[i] = k;
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354 if(languageBuf[n] == '"' && languageBuf[i-1] == '"') {
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356 if(p = strstr(languageBuf + n + 1, "\" === \"")) {
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357 if(p > languageBuf+n+2 && p+8 < languageBuf+i) {
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358 if(j >= sizeof(english)) { DisplayError("Too many translated strings", 0); return; }
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359 english[j] = languageBuf + n + 1; *p = 0;
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360 foreign[j++] = p + 7; languageBuf[i-1] = 0;
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361 //if(appData.debugMode) fprintf(debugFP, "translation: replace '%s' by '%s'\n", english[j-1], foreign[j-1]);
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366 } else if(i > 0 && languageBuf[i-1] == '\\') {
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368 case 'n': k = '\n'; break;
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369 case 'r': k = '\r'; break;
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370 case 't': k = '\t'; break;
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372 languageBuf[--i] = k;
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377 barbaric = (j != 0);
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378 safeStrCpy(oldLanguage, buf, sizeof(oldLanguage)/sizeof(oldLanguage[0]) );
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383 { // return the translation of the given string
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384 // efficiency can be improved a lot...
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386 //if(appData.debugMode) fprintf(debugFP, "T_(%s)\n", s);
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387 if(!barbaric) return s;
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388 if(!s) return ""; // sanity
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389 while(english[i]) {
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390 if(!strcmp(s, english[i])) return foreign[i];
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397 Translate(HWND hDlg, int dialogID)
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398 { // translate all text items in the given dialog
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400 char buf[MSG_SIZ], *s;
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401 if(!barbaric) return;
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402 while(dialogItems[i][0] && dialogItems[i][0] != dialogID) i++; // find the dialog description
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403 if(dialogItems[i][0] != dialogID) return; // unknown dialog, should not happen
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404 GetWindowText( hDlg, buf, MSG_SIZ );
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406 if(strcmp(buf, s)) SetWindowText(hDlg, s); // replace by translated string (if different)
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407 for(j=1; k=dialogItems[i][j]; j++) { // translate all listed dialog items
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408 GetDlgItemText(hDlg, k, buf, MSG_SIZ);
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409 if(strlen(buf) == 0) continue;
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411 if(strcmp(buf, s)) SetDlgItemText(hDlg, k, s); // replace by translated string (if different)
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416 TranslateOneMenu(int i, HMENU subMenu)
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419 static MENUITEMINFO info;
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421 info.cbSize = sizeof(MENUITEMINFO);
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422 info.fMask = MIIM_STATE | MIIM_TYPE;
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423 for(j=GetMenuItemCount(subMenu)-1; j>=0; j--){
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425 info.dwTypeData = buf;
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426 info.cch = sizeof(buf);
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427 GetMenuItemInfo(subMenu, j, TRUE, &info);
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429 if(menuText[i][j]) safeStrCpy(buf, menuText[i][j], sizeof(buf)/sizeof(buf[0]) );
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430 else menuText[i][j] = strdup(buf); // remember original on first change
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432 if(buf[0] == NULLCHAR) continue;
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433 info.dwTypeData = T_(buf);
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434 info.cch = strlen(buf)+1;
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435 SetMenuItemInfo(subMenu, j, TRUE, &info);
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441 TranslateMenus(int addLanguage)
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444 WIN32_FIND_DATA fileData;
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446 #define IDM_English 1895
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448 HMENU mainMenu = GetMenu(hwndMain);
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449 for (i=GetMenuItemCount(mainMenu)-1; i>=0; i--) {
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450 HMENU subMenu = GetSubMenu(mainMenu, i);
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451 ModifyMenu(mainMenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP|EnableMenuItem(mainMenu, i, MF_BYPOSITION),
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452 (UINT) subMenu, T_(menuBarText[tinyLayout][i]));
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453 TranslateOneMenu(i, subMenu);
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455 DrawMenuBar(hwndMain);
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458 if(!addLanguage) return;
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459 if((hFind = FindFirstFile("*.LNG", &fileData)) != INVALID_HANDLE_VALUE) {
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460 HMENU mainMenu = GetMenu(hwndMain);
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461 HMENU subMenu = GetSubMenu(mainMenu, GetMenuItemCount(mainMenu)-1);
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462 AppendMenu(subMenu, MF_SEPARATOR, (UINT_PTR) 0, NULL);
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463 AppendMenu(subMenu, MF_ENABLED|MF_STRING|(barbaric?MF_UNCHECKED:MF_CHECKED), (UINT_PTR) IDM_English, (LPCTSTR) "English");
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464 i = 0; lastChecked = IDM_English;
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466 char *p, *q = fileData.cFileName;
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467 int checkFlag = MF_UNCHECKED;
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468 languageFile[i] = strdup(q);
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469 if(barbaric && !strcmp(oldLanguage, q)) {
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470 checkFlag = MF_CHECKED;
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471 lastChecked = IDM_English + i + 1;
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472 CheckMenuItem(mainMenu, IDM_English, MF_BYCOMMAND|MF_UNCHECKED);
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474 *q = ToUpper(*q); while(*++q) *q = ToLower(*q);
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475 p = strstr(fileData.cFileName, ".lng");
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477 AppendMenu(subMenu, MF_ENABLED|MF_STRING|checkFlag, (UINT_PTR) IDM_English + ++i, (LPCTSTR) fileData.cFileName);
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478 } while(FindNextFile(hFind, &fileData));
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491 int cliWidth, cliHeight;
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494 SizeInfo sizeInfo[] =
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496 { "tiny", 21, 0, 1, 1, 0, 0 },
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497 { "teeny", 25, 1, 1, 1, 0, 0 },
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498 { "dinky", 29, 1, 1, 1, 0, 0 },
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499 { "petite", 33, 1, 1, 1, 0, 0 },
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500 { "slim", 37, 2, 1, 0, 0, 0 },
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501 { "small", 40, 2, 1, 0, 0, 0 },
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502 { "mediocre", 45, 2, 1, 0, 0, 0 },
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503 { "middling", 49, 2, 0, 0, 0, 0 },
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504 { "average", 54, 2, 0, 0, 0, 0 },
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505 { "moderate", 58, 3, 0, 0, 0, 0 },
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506 { "medium", 64, 3, 0, 0, 0, 0 },
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507 { "bulky", 72, 3, 0, 0, 0, 0 },
\r
508 { "large", 80, 3, 0, 0, 0, 0 },
\r
509 { "big", 87, 3, 0, 0, 0, 0 },
\r
510 { "huge", 95, 3, 0, 0, 0, 0 },
\r
511 { "giant", 108, 3, 0, 0, 0, 0 },
\r
512 { "colossal", 116, 4, 0, 0, 0, 0 },
\r
513 { "titanic", 129, 4, 0, 0, 0, 0 },
\r
514 { NULL, 0, 0, 0, 0, 0, 0 }
\r
517 #define MF(x) {x, {{0,}, 0. }, {0, }, 0}
\r
518 MyFont fontRec[NUM_SIZES][NUM_FONTS] =
\r
520 { MF(CLOCK_FONT_TINY), MF(MESSAGE_FONT_TINY), MF(COORD_FONT_TINY), MF(CONSOLE_FONT_TINY), MF(COMMENT_FONT_TINY), MF(EDITTAGS_FONT_TINY), MF(MOVEHISTORY_FONT_ALL) },
\r
521 { MF(CLOCK_FONT_TEENY), MF(MESSAGE_FONT_TEENY), MF(COORD_FONT_TEENY), MF(CONSOLE_FONT_TEENY), MF(COMMENT_FONT_TEENY), MF(EDITTAGS_FONT_TEENY), MF(MOVEHISTORY_FONT_ALL) },
\r
522 { MF(CLOCK_FONT_DINKY), MF(MESSAGE_FONT_DINKY), MF(COORD_FONT_DINKY), MF(CONSOLE_FONT_DINKY), MF(COMMENT_FONT_DINKY), MF(EDITTAGS_FONT_DINKY), MF(MOVEHISTORY_FONT_ALL) },
\r
523 { MF(CLOCK_FONT_PETITE), MF(MESSAGE_FONT_PETITE), MF(COORD_FONT_PETITE), MF(CONSOLE_FONT_PETITE), MF(COMMENT_FONT_PETITE), MF(EDITTAGS_FONT_PETITE), MF(MOVEHISTORY_FONT_ALL) },
\r
524 { MF(CLOCK_FONT_SLIM), MF(MESSAGE_FONT_SLIM), MF(COORD_FONT_SLIM), MF(CONSOLE_FONT_SLIM), MF(COMMENT_FONT_SLIM), MF(EDITTAGS_FONT_SLIM), MF(MOVEHISTORY_FONT_ALL) },
\r
525 { MF(CLOCK_FONT_SMALL), MF(MESSAGE_FONT_SMALL), MF(COORD_FONT_SMALL), MF(CONSOLE_FONT_SMALL), MF(COMMENT_FONT_SMALL), MF(EDITTAGS_FONT_SMALL), MF(MOVEHISTORY_FONT_ALL) },
\r
526 { MF(CLOCK_FONT_MEDIOCRE), MF(MESSAGE_FONT_MEDIOCRE), MF(COORD_FONT_MEDIOCRE), MF(CONSOLE_FONT_MEDIOCRE), MF(COMMENT_FONT_MEDIOCRE), MF(EDITTAGS_FONT_MEDIOCRE), MF(MOVEHISTORY_FONT_ALL) },
\r
527 { MF(CLOCK_FONT_MIDDLING), MF(MESSAGE_FONT_MIDDLING), MF(COORD_FONT_MIDDLING), MF(CONSOLE_FONT_MIDDLING), MF(COMMENT_FONT_MIDDLING), MF(EDITTAGS_FONT_MIDDLING), MF(MOVEHISTORY_FONT_ALL) },
\r
528 { MF(CLOCK_FONT_AVERAGE), MF(MESSAGE_FONT_AVERAGE), MF(COORD_FONT_AVERAGE), MF(CONSOLE_FONT_AVERAGE), MF(COMMENT_FONT_AVERAGE), MF(EDITTAGS_FONT_AVERAGE), MF(MOVEHISTORY_FONT_ALL) },
\r
529 { MF(CLOCK_FONT_MODERATE), MF(MESSAGE_FONT_MODERATE), MF(COORD_FONT_MODERATE), MF(CONSOLE_FONT_MODERATE), MF(COMMENT_FONT_MODERATE), MF(EDITTAGS_FONT_MODERATE), MF(MOVEHISTORY_FONT_ALL) },
\r
530 { MF(CLOCK_FONT_MEDIUM), MF(MESSAGE_FONT_MEDIUM), MF(COORD_FONT_MEDIUM), MF(CONSOLE_FONT_MEDIUM), MF(COMMENT_FONT_MEDIUM), MF(EDITTAGS_FONT_MEDIUM), MF(MOVEHISTORY_FONT_ALL) },
\r
531 { MF(CLOCK_FONT_BULKY), MF(MESSAGE_FONT_BULKY), MF(COORD_FONT_BULKY), MF(CONSOLE_FONT_BULKY), MF(COMMENT_FONT_BULKY), MF(EDITTAGS_FONT_BULKY), MF(MOVEHISTORY_FONT_ALL) },
\r
532 { MF(CLOCK_FONT_LARGE), MF(MESSAGE_FONT_LARGE), MF(COORD_FONT_LARGE), MF(CONSOLE_FONT_LARGE), MF(COMMENT_FONT_LARGE), MF(EDITTAGS_FONT_LARGE), MF(MOVEHISTORY_FONT_ALL) },
\r
533 { MF(CLOCK_FONT_BIG), MF(MESSAGE_FONT_BIG), MF(COORD_FONT_BIG), MF(CONSOLE_FONT_BIG), MF(COMMENT_FONT_BIG), MF(EDITTAGS_FONT_BIG), MF(MOVEHISTORY_FONT_ALL) },
\r
534 { MF(CLOCK_FONT_HUGE), MF(MESSAGE_FONT_HUGE), MF(COORD_FONT_HUGE), MF(CONSOLE_FONT_HUGE), MF(COMMENT_FONT_HUGE), MF(EDITTAGS_FONT_HUGE), MF(MOVEHISTORY_FONT_ALL) },
\r
535 { MF(CLOCK_FONT_GIANT), MF(MESSAGE_FONT_GIANT), MF(COORD_FONT_GIANT), MF(CONSOLE_FONT_GIANT), MF(COMMENT_FONT_GIANT), MF(EDITTAGS_FONT_GIANT), MF(MOVEHISTORY_FONT_ALL) },
\r
536 { MF(CLOCK_FONT_COLOSSAL), MF(MESSAGE_FONT_COLOSSAL), MF(COORD_FONT_COLOSSAL), MF(CONSOLE_FONT_COLOSSAL), MF(COMMENT_FONT_COLOSSAL), MF(EDITTAGS_FONT_COLOSSAL), MF(MOVEHISTORY_FONT_ALL) },
\r
537 { MF(CLOCK_FONT_TITANIC), MF(MESSAGE_FONT_TITANIC), MF(COORD_FONT_TITANIC), MF(CONSOLE_FONT_TITANIC), MF(COMMENT_FONT_TITANIC), MF(EDITTAGS_FONT_TITANIC), MF(MOVEHISTORY_FONT_ALL) },
\r
540 MyFont *font[NUM_SIZES][NUM_FONTS];
\r
549 #define BUTTON_WIDTH (tinyLayout ? 16 : 32)
\r
550 #define N_BUTTONS 5
\r
552 MyButtonDesc buttonDesc[N_BUTTONS] =
\r
554 {"<<", IDM_ToStart, NULL, NULL},
\r
555 {"<", IDM_Backward, NULL, NULL},
\r
556 {"P", IDM_Pause, NULL, NULL},
\r
557 {">", IDM_Forward, NULL, NULL},
\r
558 {">>", IDM_ToEnd, NULL, NULL},
\r
561 int tinyLayout = 0, smallLayout = 0;
\r
562 #define MENU_BAR_ITEMS 9
\r
563 char *menuBarText[2][MENU_BAR_ITEMS+1] = {
\r
564 { N_("&File"), N_("&Edit"), N_("&View"), N_("&Mode"), N_("&Action"), N_("E&ngine"), N_("&Options"), N_("&Help"), NULL },
\r
565 { N_("&F"), N_("&E"), N_("&V"), N_("&M"), N_("&A"), N_("&N"), N_("&O"), N_("&H"), NULL },
\r
569 MySound sounds[(int)NSoundClasses];
\r
570 MyTextAttribs textAttribs[(int)NColorClasses];
\r
572 MyColorizeAttribs colorizeAttribs[] = {
\r
573 { (COLORREF)0, 0, N_("Shout Text") },
\r
574 { (COLORREF)0, 0, N_("SShout/CShout") },
\r
575 { (COLORREF)0, 0, N_("Channel 1 Text") },
\r
576 { (COLORREF)0, 0, N_("Channel Text") },
\r
577 { (COLORREF)0, 0, N_("Kibitz Text") },
\r
578 { (COLORREF)0, 0, N_("Tell Text") },
\r
579 { (COLORREF)0, 0, N_("Challenge Text") },
\r
580 { (COLORREF)0, 0, N_("Request Text") },
\r
581 { (COLORREF)0, 0, N_("Seek Text") },
\r
582 { (COLORREF)0, 0, N_("Normal Text") },
\r
583 { (COLORREF)0, 0, N_("None") }
\r
588 static char *commentTitle;
\r
589 static char *commentText;
\r
590 static int commentIndex;
\r
591 static Boolean editComment = FALSE;
\r
594 char errorTitle[MSG_SIZ];
\r
595 char errorMessage[2*MSG_SIZ];
\r
596 HWND errorDialog = NULL;
\r
597 BOOLEAN moveErrorMessageUp = FALSE;
\r
598 BOOLEAN consoleEcho = TRUE;
\r
599 CHARFORMAT consoleCF;
\r
600 COLORREF consoleBackgroundColor;
\r
602 char *programVersion;
\r
608 typedef int CPKind;
\r
617 SOCKET sock2; /* stderr socket for OpenRcmd */
\r
620 #define INPUT_SOURCE_BUF_SIZE 4096
\r
622 typedef struct _InputSource {
\r
629 char buf[INPUT_SOURCE_BUF_SIZE];
\r
633 InputCallback func;
\r
634 struct _InputSource *second; /* for stderr thread on CPRcmd */
\r
638 InputSource *consoleInputSource;
\r
643 VOID ConsoleOutput(char* data, int length, int forceVisible);
\r
644 VOID ConsoleCreate();
\r
646 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
647 VOID ColorizeTextPopup(HWND hwnd, ColorClass cc);
\r
648 VOID PrintCommSettings(FILE *f, char *name, DCB *dcb);
\r
649 VOID ParseCommSettings(char *arg, DCB *dcb);
\r
651 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
652 VOID APIENTRY MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def);
\r
653 void ParseIcsTextMenu(char *icsTextMenuString);
\r
654 VOID PopUpMoveDialog(char firstchar);
\r
655 VOID PopUpNameDialog(char firstchar);
\r
656 VOID UpdateSampleText(HWND hDlg, int id, MyColorizeAttribs *mca);
\r
660 int GameListOptions();
\r
662 int dummy; // [HGM] for obsolete args
\r
664 HWND hwndMain = NULL; /* root window*/
\r
665 HWND hwndConsole = NULL;
\r
666 HWND commentDialog = NULL;
\r
667 HWND moveHistoryDialog = NULL;
\r
668 HWND evalGraphDialog = NULL;
\r
669 HWND engineOutputDialog = NULL;
\r
670 HWND gameListDialog = NULL;
\r
671 HWND editTagsDialog = NULL;
\r
673 int commentUp = FALSE;
\r
675 WindowPlacement wpMain;
\r
676 WindowPlacement wpConsole;
\r
677 WindowPlacement wpComment;
\r
678 WindowPlacement wpMoveHistory;
\r
679 WindowPlacement wpEvalGraph;
\r
680 WindowPlacement wpEngineOutput;
\r
681 WindowPlacement wpGameList;
\r
682 WindowPlacement wpTags;
\r
684 VOID EngineOptionsPopup(); // [HGM] settings
\r
686 VOID GothicPopUp(char *title, VariantClass variant);
\r
688 * Setting "frozen" should disable all user input other than deleting
\r
689 * the window. We do this while engines are initializing themselves.
\r
691 static int frozen = 0;
\r
692 static int oldMenuItemState[MENU_BAR_ITEMS];
\r
698 if (frozen) return;
\r
700 hmenu = GetMenu(hwndMain);
\r
701 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
702 oldMenuItemState[i] = EnableMenuItem(hmenu, i, MF_BYPOSITION|MF_GRAYED);
\r
704 DrawMenuBar(hwndMain);
\r
707 /* Undo a FreezeUI */
\r
713 if (!frozen) return;
\r
715 hmenu = GetMenu(hwndMain);
\r
716 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
717 EnableMenuItem(hmenu, i, MF_BYPOSITION|oldMenuItemState[i]);
\r
719 DrawMenuBar(hwndMain);
\r
722 /*static*/ int fromX = -1, fromY = -1, toX, toY; // [HGM] moved upstream, so JAWS can use them
\r
724 /* JAWS preparation patch (WinBoard for the sight impaired). Define required insertions as empty */
\r
730 #define JAWS_ALT_INTERCEPT
\r
731 #define JAWS_KB_NAVIGATION
\r
732 #define JAWS_MENU_ITEMS
\r
733 #define JAWS_SILENCE
\r
734 #define JAWS_REPLAY
\r
736 #define JAWS_COPYRIGHT
\r
737 #define JAWS_DELETE(X) X
\r
738 #define SAYMACHINEMOVE()
\r
742 /*---------------------------------------------------------------------------*\
\r
746 \*---------------------------------------------------------------------------*/
\r
749 WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
\r
750 LPSTR lpCmdLine, int nCmdShow)
\r
753 HANDLE hAccelMain, hAccelNoAlt, hAccelNoICS;
\r
754 // INITCOMMONCONTROLSEX ex;
\r
758 LoadLibrary("RICHED32.DLL");
\r
759 consoleCF.cbSize = sizeof(CHARFORMAT);
\r
761 if (!InitApplication(hInstance)) {
\r
764 if (!InitInstance(hInstance, nCmdShow, lpCmdLine)) {
\r
771 // InitCommonControlsEx(&ex);
\r
772 InitCommonControls();
\r
774 hAccelMain = LoadAccelerators (hInstance, szAppName);
\r
775 hAccelNoAlt = LoadAccelerators (hInstance, "NO_ALT");
\r
776 hAccelNoICS = LoadAccelerators( hInstance, "NO_ICS"); /* [AS] No Ctrl-V on ICS!!! */
\r
778 /* Acquire and dispatch messages until a WM_QUIT message is received. */
\r
780 while (GetMessage(&msg, /* message structure */
\r
781 NULL, /* handle of window receiving the message */
\r
782 0, /* lowest message to examine */
\r
783 0)) /* highest message to examine */
\r
786 if(msg.message == WM_CHAR && msg.wParam == '\t') {
\r
787 // [HGM] navigate: switch between all windows with tab
\r
788 HWND e1 = NULL, e2 = NULL, mh = NULL, hInput = NULL, hText = NULL;
\r
789 int i, currentElement = 0;
\r
791 // first determine what element of the chain we come from (if any)
\r
792 if(appData.icsActive) {
\r
793 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
794 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
796 if(engineOutputDialog && EngineOutputIsUp()) {
\r
797 e1 = GetDlgItem(engineOutputDialog, IDC_EngineMemo1);
\r
798 e2 = GetDlgItem(engineOutputDialog, IDC_EngineMemo2);
\r
800 if(moveHistoryDialog && MoveHistoryIsUp()) {
\r
801 mh = GetDlgItem(moveHistoryDialog, IDC_MoveHistory);
\r
803 if(msg.hwnd == hwndMain) currentElement = 7 ; else
\r
804 if(msg.hwnd == engineOutputDialog) currentElement = 2; else
\r
805 if(msg.hwnd == e1) currentElement = 2; else
\r
806 if(msg.hwnd == e2) currentElement = 3; else
\r
807 if(msg.hwnd == moveHistoryDialog) currentElement = 4; else
\r
808 if(msg.hwnd == mh) currentElement = 4; else
\r
809 if(msg.hwnd == evalGraphDialog) currentElement = 6; else
\r
810 if(msg.hwnd == hText) currentElement = 5; else
\r
811 if(msg.hwnd == hInput) currentElement = 6; else
\r
812 for (i = 0; i < N_BUTTONS; i++) {
\r
813 if (buttonDesc[i].hwnd == msg.hwnd) { currentElement = 1; break; }
\r
816 // determine where to go to
\r
817 if(currentElement) { HWND h = NULL; int direction = GetKeyState(VK_SHIFT) < 0 ? -1 : 1;
\r
819 currentElement = (currentElement + direction) % 7;
\r
820 switch(currentElement) {
\r
822 h = hwndMain; break; // passing this case always makes the loop exit
\r
824 h = buttonDesc[0].hwnd; break; // could be NULL
\r
826 if(!EngineOutputIsUp()) continue; // skip closed auxiliary windows
\r
829 if(!EngineOutputIsUp()) continue;
\r
832 if(!MoveHistoryIsUp()) continue;
\r
834 // case 6: // input to eval graph does not seem to get here!
\r
835 // if(!EvalGraphIsUp()) continue;
\r
836 // h = evalGraphDialog; break;
\r
838 if(!appData.icsActive) continue;
\r
842 if(!appData.icsActive) continue;
\r
848 if(currentElement > 4 && IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
849 if(currentElement < 5 && IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE); // all open together
\r
852 continue; // this message now has been processed
\r
856 if (!(commentDialog && IsDialogMessage(commentDialog, &msg)) &&
\r
857 !(moveHistoryDialog && IsDialogMessage(moveHistoryDialog, &msg)) &&
\r
858 !(evalGraphDialog && IsDialogMessage(evalGraphDialog, &msg)) &&
\r
859 !(engineOutputDialog && IsDialogMessage(engineOutputDialog, &msg)) &&
\r
860 !(editTagsDialog && IsDialogMessage(editTagsDialog, &msg)) &&
\r
861 !(gameListDialog && IsDialogMessage(gameListDialog, &msg)) &&
\r
862 !(errorDialog && IsDialogMessage(errorDialog, &msg)) &&
\r
863 !(!frozen && TranslateAccelerator(hwndMain, hAccelMain, &msg)) && JAWS_ACCEL
\r
864 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoICS, &msg)) &&
\r
865 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoAlt, &msg))) {
\r
866 int done = 0, i; // [HGM] chat: dispatch cat-box messages
\r
867 for(i=0; i<MAX_CHAT; i++)
\r
868 if(chatHandle[i] && IsDialogMessage(chatHandle[i], &msg)) {
\r
871 if(done) continue; // [HGM] chat: end patch
\r
872 TranslateMessage(&msg); /* Translates virtual key codes */
\r
873 DispatchMessage(&msg); /* Dispatches message to window */
\r
878 return (msg.wParam); /* Returns the value from PostQuitMessage */
\r
881 /*---------------------------------------------------------------------------*\
\r
883 * Initialization functions
\r
885 \*---------------------------------------------------------------------------*/
\r
889 { // update user logo if necessary
\r
890 static char oldUserName[MSG_SIZ], *curName;
\r
892 if(appData.autoLogo) {
\r
893 curName = UserName();
\r
894 if(strcmp(curName, oldUserName)) {
\r
895 snprintf(oldUserName, MSG_SIZ, "logos\\%s.bmp", curName);
\r
896 userLogo = LoadImage( 0, oldUserName, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
897 safeStrCpy(oldUserName, curName, sizeof(oldUserName)/sizeof(oldUserName[0]) );
\r
898 if(userLogo == NULL)
\r
899 userLogo = LoadImage( 0, "logos\\dummy.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
905 InitApplication(HINSTANCE hInstance)
\r
909 /* Fill in window class structure with parameters that describe the */
\r
912 wc.style = CS_HREDRAW | CS_VREDRAW; /* Class style(s). */
\r
913 wc.lpfnWndProc = (WNDPROC)WndProc; /* Window Procedure */
\r
914 wc.cbClsExtra = 0; /* No per-class extra data. */
\r
915 wc.cbWndExtra = 0; /* No per-window extra data. */
\r
916 wc.hInstance = hInstance; /* Owner of this class */
\r
917 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
918 wc.hCursor = LoadCursor(NULL, IDC_ARROW); /* Cursor */
\r
919 wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); /* Default color */
\r
920 wc.lpszMenuName = szAppName; /* Menu name from .RC */
\r
921 wc.lpszClassName = szAppName; /* Name to register as */
\r
923 /* Register the window class and return success/failure code. */
\r
924 if (!RegisterClass(&wc)) return FALSE;
\r
926 wc.style = CS_HREDRAW | CS_VREDRAW;
\r
927 wc.lpfnWndProc = (WNDPROC)ConsoleWndProc;
\r
929 wc.cbWndExtra = DLGWINDOWEXTRA;
\r
930 wc.hInstance = hInstance;
\r
931 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
932 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
\r
933 wc.hbrBackground = (HBRUSH)(COLOR_MENU+1);
\r
934 wc.lpszMenuName = NULL;
\r
935 wc.lpszClassName = szConsoleName;
\r
937 if (!RegisterClass(&wc)) return FALSE;
\r
942 /* Set by InitInstance, used by EnsureOnScreen */
\r
943 int screenHeight, screenWidth;
\r
946 EnsureOnScreen(int *x, int *y, int minX, int minY)
\r
948 // int gap = GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYCAPTION);
\r
949 /* Be sure window at (x,y) is not off screen (or even mostly off screen) */
\r
950 if (*x > screenWidth - 32) *x = 0;
\r
951 if (*y > screenHeight - 32) *y = 0;
\r
952 if (*x < minX) *x = minX;
\r
953 if (*y < minY) *y = minY;
\r
957 InitInstance(HINSTANCE hInstance, int nCmdShow, LPSTR lpCmdLine)
\r
959 HWND hwnd; /* Main window handle. */
\r
961 WINDOWPLACEMENT wp;
\r
964 hInst = hInstance; /* Store instance handle in our global variable */
\r
965 programName = szAppName;
\r
967 if (SearchPath(NULL, "WinBoard.exe", NULL, MSG_SIZ, installDir, &filepart)) {
\r
968 *filepart = NULLCHAR;
\r
970 GetCurrentDirectory(MSG_SIZ, installDir);
\r
972 gameInfo.boardWidth = gameInfo.boardHeight = 8; // [HGM] won't have open window otherwise
\r
973 screenWidth = screenHeight = 1000; // [HGM] placement: kludge to allow calling EnsureOnScreen from InitAppData
\r
974 InitAppData(lpCmdLine); /* Get run-time parameters */
\r
975 /* xboard, and older WinBoards, controlled the move sound with the
\r
976 appData.ringBellAfterMoves option. In the current WinBoard, we
\r
977 always turn the option on (so that the backend will call us),
\r
978 then let the user turn the sound off by setting it to silence if
\r
979 desired. To accommodate old winboard.ini files saved by old
\r
980 versions of WinBoard, we also turn off the sound if the option
\r
981 was initially set to false. [HGM] taken out of InitAppData */
\r
982 if (!appData.ringBellAfterMoves) {
\r
983 sounds[(int)SoundMove].name = strdup("");
\r
984 appData.ringBellAfterMoves = TRUE;
\r
986 if (appData.debugMode) {
\r
987 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
988 setbuf(debugFP, NULL);
\r
991 LoadLanguageFile(appData.language);
\r
995 // InitEngineUCI( installDir, &first ); // [HGM] incorporated in InitBackEnd1()
\r
996 // InitEngineUCI( installDir, &second );
\r
998 /* Create a main window for this application instance. */
\r
999 hwnd = CreateWindow(szAppName, szTitle,
\r
1000 (WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX),
\r
1001 CW_USEDEFAULT, 0, CW_USEDEFAULT, 0,
\r
1002 NULL, NULL, hInstance, NULL);
\r
1005 /* If window could not be created, return "failure" */
\r
1010 /* [HGM] logo: Load logos if specified (must be done before InitDrawingSizes) */
\r
1011 if( appData.firstLogo && appData.firstLogo[0] != NULLCHAR) {
\r
1012 first.programLogo = LoadImage( 0, appData.firstLogo, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1014 if (first.programLogo == NULL && appData.debugMode) {
\r
1015 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.firstLogo );
\r
1017 } else if(appData.autoLogo) {
\r
1018 if(appData.firstDirectory && appData.firstDirectory[0]) {
\r
1019 char buf[MSG_SIZ];
\r
1020 snprintf(buf, MSG_SIZ, "%s/logo.bmp", appData.firstDirectory);
\r
1021 first.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1025 if( appData.secondLogo && appData.secondLogo[0] != NULLCHAR) {
\r
1026 second.programLogo = LoadImage( 0, appData.secondLogo, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1028 if (second.programLogo == NULL && appData.debugMode) {
\r
1029 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.secondLogo );
\r
1031 } else if(appData.autoLogo) {
\r
1032 char buf[MSG_SIZ];
\r
1033 if(appData.icsActive) { // [HGM] logo: in ICS mode second can be used for ICS
\r
1034 snprintf(buf, MSG_SIZ, "logos\\%s.bmp", appData.icsHost);
\r
1035 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1037 if(appData.secondDirectory && appData.secondDirectory[0]) {
\r
1038 snprintf(buf, MSG_SIZ, "%s\\logo.bmp", appData.secondDirectory);
\r
1039 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1045 iconWhite = LoadIcon(hInstance, "icon_white");
\r
1046 iconBlack = LoadIcon(hInstance, "icon_black");
\r
1047 iconCurrent = iconWhite;
\r
1048 InitDrawingColors();
\r
1049 screenHeight = GetSystemMetrics(SM_CYSCREEN);
\r
1050 screenWidth = GetSystemMetrics(SM_CXSCREEN);
\r
1051 for (ibs = (int) NUM_SIZES - 1; ibs >= 0; ibs--) {
\r
1052 /* Compute window size for each board size, and use the largest
\r
1053 size that fits on this screen as the default. */
\r
1054 InitDrawingSizes((BoardSize)(ibs+1000), 0);
\r
1055 if (boardSize == (BoardSize)-1 &&
\r
1056 winH <= screenHeight
\r
1057 - GetSystemMetrics(SM_CYFRAME) - GetSystemMetrics(SM_CYCAPTION) - 10
\r
1058 && winW <= screenWidth) {
\r
1059 boardSize = (BoardSize)ibs;
\r
1063 InitDrawingSizes(boardSize, 0);
\r
1065 buttonCount = GetSystemMetrics(SM_CMOUSEBUTTONS);
\r
1067 /* [AS] Load textures if specified */
\r
1068 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
1070 if( appData.liteBackTextureFile && appData.liteBackTextureFile[0] != NULLCHAR && appData.liteBackTextureFile[0] != '*' ) {
\r
1071 liteBackTexture = LoadImage( 0, appData.liteBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1072 liteBackTextureMode = appData.liteBackTextureMode;
\r
1074 if (liteBackTexture == NULL && appData.debugMode) {
\r
1075 fprintf( debugFP, "Unable to load lite texture bitmap '%s'\n", appData.liteBackTextureFile );
\r
1079 if( appData.darkBackTextureFile && appData.darkBackTextureFile[0] != NULLCHAR && appData.darkBackTextureFile[0] != '*' ) {
\r
1080 darkBackTexture = LoadImage( 0, appData.darkBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1081 darkBackTextureMode = appData.darkBackTextureMode;
\r
1083 if (darkBackTexture == NULL && appData.debugMode) {
\r
1084 fprintf( debugFP, "Unable to load dark texture bitmap '%s'\n", appData.darkBackTextureFile );
\r
1088 mysrandom( (unsigned) time(NULL) );
\r
1090 /* [AS] Restore layout */
\r
1091 if( wpMoveHistory.visible ) {
\r
1092 MoveHistoryPopUp();
\r
1095 if( wpEvalGraph.visible ) {
\r
1099 if( wpEngineOutput.visible ) {
\r
1100 EngineOutputPopUp();
\r
1103 /* Make the window visible; update its client area; and return "success" */
\r
1104 EnsureOnScreen(&wpMain.x, &wpMain.y, minX, minY);
\r
1105 wp.length = sizeof(WINDOWPLACEMENT);
\r
1107 wp.showCmd = nCmdShow;
\r
1108 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
1109 wp.rcNormalPosition.left = wpMain.x;
\r
1110 wp.rcNormalPosition.right = wpMain.x + wpMain.width;
\r
1111 wp.rcNormalPosition.top = wpMain.y;
\r
1112 wp.rcNormalPosition.bottom = wpMain.y + wpMain.height;
\r
1113 SetWindowPlacement(hwndMain, &wp);
\r
1115 InitBackEnd2(); // [HGM] moved until after all windows placed, to save correct position if fatal error on engine start
\r
1117 if(!appData.noGUI) SetWindowPos(hwndMain, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1118 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1120 if (hwndConsole) {
\r
1122 SetWindowPos(hwndConsole, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1123 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1125 ShowWindow(hwndConsole, nCmdShow);
\r
1126 if(appData.chatBoxes) { // [HGM] chat: open chat boxes
\r
1127 char buf[MSG_SIZ], *p = buf, *q;
\r
1128 safeStrCpy(buf, appData.chatBoxes, sizeof(buf)/sizeof(buf[0]) );
\r
1130 q = strchr(p, ';');
\r
1132 if(*p) ChatPopUp(p);
\r
1135 SetActiveWindow(hwndConsole);
\r
1137 if(!appData.noGUI) UpdateWindow(hwnd); else ShowWindow(hwnd, SW_MINIMIZE);
\r
1138 if(gameListDialog) SetFocus(gameListDialog); // [HGM] jaws: for if we clicked multi-game game file
\r
1147 HMENU hmenu = GetMenu(hwndMain);
\r
1149 (void) EnableMenuItem(hmenu, IDM_CommPort,
\r
1150 MF_BYCOMMAND|((appData.icsActive &&
\r
1151 *appData.icsCommPort != NULLCHAR) ?
\r
1152 MF_ENABLED : MF_GRAYED));
\r
1153 (void) CheckMenuItem(hmenu, IDM_SaveSettingsOnExit,
\r
1154 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
1155 MF_CHECKED : MF_UNCHECKED));
\r
1158 //---------------------------------------------------------------------------------------------------------
\r
1160 #define ICS_TEXT_MENU_SIZE (IDM_CommandXLast - IDM_CommandX + 1)
\r
1161 #define XBOARD FALSE
\r
1163 #define OPTCHAR "/"
\r
1164 #define SEPCHAR "="
\r
1168 // front-end part of option handling
\r
1171 LFfromMFP(LOGFONT* lf, MyFontParams *mfp)
\r
1173 HDC hdc = CreateDC("DISPLAY", NULL, NULL, NULL);
\r
1174 lf->lfHeight = -(int)(mfp->pointSize * GetDeviceCaps(hdc, LOGPIXELSY) / 72.0 + 0.5);
\r
1177 lf->lfEscapement = 0;
\r
1178 lf->lfOrientation = 0;
\r
1179 lf->lfWeight = mfp->bold ? FW_BOLD : FW_NORMAL;
\r
1180 lf->lfItalic = mfp->italic;
\r
1181 lf->lfUnderline = mfp->underline;
\r
1182 lf->lfStrikeOut = mfp->strikeout;
\r
1183 lf->lfCharSet = mfp->charset;
\r
1184 lf->lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
1185 lf->lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
1186 lf->lfQuality = DEFAULT_QUALITY;
\r
1187 lf->lfPitchAndFamily = DEFAULT_PITCH|FF_DONTCARE;
\r
1188 safeStrCpy(lf->lfFaceName, mfp->faceName, sizeof(lf->lfFaceName)/sizeof(lf->lfFaceName[0]) );
\r
1192 CreateFontInMF(MyFont *mf)
\r
1194 LFfromMFP(&mf->lf, &mf->mfp);
\r
1195 if (mf->hf) DeleteObject(mf->hf);
\r
1196 mf->hf = CreateFontIndirect(&mf->lf);
\r
1199 // [HGM] This platform-dependent table provides the location for storing the color info
\r
1201 colorVariable[] = {
\r
1202 &whitePieceColor,
\r
1203 &blackPieceColor,
\r
1204 &lightSquareColor,
\r
1205 &darkSquareColor,
\r
1206 &highlightSquareColor,
\r
1207 &premoveHighlightColor,
\r
1209 &consoleBackgroundColor,
\r
1210 &appData.fontForeColorWhite,
\r
1211 &appData.fontBackColorWhite,
\r
1212 &appData.fontForeColorBlack,
\r
1213 &appData.fontBackColorBlack,
\r
1214 &appData.evalHistColorWhite,
\r
1215 &appData.evalHistColorBlack,
\r
1216 &appData.highlightArrowColor,
\r
1219 /* Command line font name parser. NULL name means do nothing.
\r
1220 Syntax like "Courier New:10.0 bi" or "Arial:10" or "Arial:10b"
\r
1221 For backward compatibility, syntax without the colon is also
\r
1222 accepted, but font names with digits in them won't work in that case.
\r
1225 ParseFontName(char *name, MyFontParams *mfp)
\r
1228 if (name == NULL) return;
\r
1230 q = strchr(p, ':');
\r
1232 if (q - p >= sizeof(mfp->faceName))
\r
1233 ExitArgError(_("Font name too long:"), name);
\r
1234 memcpy(mfp->faceName, p, q - p);
\r
1235 mfp->faceName[q - p] = NULLCHAR;
\r
1238 q = mfp->faceName;
\r
1239 while (*p && !isdigit(*p)) {
\r
1241 if (q - mfp->faceName >= sizeof(mfp->faceName))
\r
1242 ExitArgError(_("Font name too long:"), name);
\r
1244 while (q > mfp->faceName && q[-1] == ' ') q--;
\r
1247 if (!*p) ExitArgError(_("Font point size missing:"), name);
\r
1248 mfp->pointSize = (float) atof(p);
\r
1249 mfp->bold = (strchr(p, 'b') != NULL);
\r
1250 mfp->italic = (strchr(p, 'i') != NULL);
\r
1251 mfp->underline = (strchr(p, 'u') != NULL);
\r
1252 mfp->strikeout = (strchr(p, 's') != NULL);
\r
1253 mfp->charset = DEFAULT_CHARSET;
\r
1254 q = strchr(p, 'c');
\r
1256 mfp->charset = (BYTE) atoi(q+1);
\r
1260 ParseFont(char *name, int number)
\r
1261 { // wrapper to shield back-end from 'font'
\r
1262 ParseFontName(name, &font[boardSize][number]->mfp);
\r
1267 { // in WB we have a 2D array of fonts; this initializes their description
\r
1269 /* Point font array elements to structures and
\r
1270 parse default font names */
\r
1271 for (i=0; i<NUM_FONTS; i++) {
\r
1272 for (j=0; j<NUM_SIZES; j++) {
\r
1273 font[j][i] = &fontRec[j][i];
\r
1274 ParseFontName(font[j][i]->def, &font[j][i]->mfp);
\r
1281 { // here we create the actual fonts from the selected descriptions
\r
1283 for (i=0; i<NUM_FONTS; i++) {
\r
1284 for (j=0; j<NUM_SIZES; j++) {
\r
1285 CreateFontInMF(font[j][i]);
\r
1289 /* Color name parser.
\r
1290 X version accepts X color names, but this one
\r
1291 handles only the #rrggbb form (hex) or rrr,ggg,bbb (decimal) */
\r
1293 ParseColorName(char *name)
\r
1295 int red, green, blue, count;
\r
1296 char buf[MSG_SIZ];
\r
1298 count = sscanf(name, "#%2x%2x%2x", &red, &green, &blue);
\r
1300 count = sscanf(name, "%3d%*[^0-9]%3d%*[^0-9]%3d",
\r
1301 &red, &green, &blue);
\r
1304 snprintf(buf, MSG_SIZ, _("Can't parse color name %s"), name);
\r
1305 DisplayError(buf, 0);
\r
1306 return RGB(0, 0, 0);
\r
1308 return PALETTERGB(red, green, blue);
\r
1312 ParseColor(int n, char *name)
\r
1313 { // for WinBoard the color is an int, which needs to be derived from the string
\r
1314 if(colorVariable[n]) *(int*)colorVariable[n] = ParseColorName(name);
\r
1318 ParseAttribs(COLORREF *color, int *effects, char* argValue)
\r
1320 char *e = argValue;
\r
1324 if (*e == 'b') eff |= CFE_BOLD;
\r
1325 else if (*e == 'i') eff |= CFE_ITALIC;
\r
1326 else if (*e == 'u') eff |= CFE_UNDERLINE;
\r
1327 else if (*e == 's') eff |= CFE_STRIKEOUT;
\r
1328 else if (*e == '#' || isdigit(*e)) break;
\r
1332 *color = ParseColorName(e);
\r
1336 ParseTextAttribs(ColorClass cc, char *s)
\r
1337 { // [HGM] front-end wrapper that does the platform-dependent call
\r
1338 // for XBoard we would set (&appData.colorShout)[cc] = strdup(s);
\r
1339 ParseAttribs(&textAttribs[cc].color, &textAttribs[cc].effects, s);
\r
1343 ParseBoardSize(void *addr, char *name)
\r
1344 { // [HGM] rewritten with return-value ptr to shield back-end from BoardSize
\r
1345 BoardSize bs = SizeTiny;
\r
1346 while (sizeInfo[bs].name != NULL) {
\r
1347 if (StrCaseCmp(name, sizeInfo[bs].name) == 0) {
\r
1348 *(BoardSize *)addr = bs;
\r
1353 ExitArgError(_("Unrecognized board size value"), name);
\r
1358 { // [HGM] import name from appData first
\r
1361 for (cc = (ColorClass)0; cc < ColorNormal; cc++) {
\r
1362 textAttribs[cc].sound.name = strdup((&appData.soundShout)[cc]);
\r
1363 textAttribs[cc].sound.data = NULL;
\r
1364 MyLoadSound(&textAttribs[cc].sound);
\r
1366 for (cc = ColorNormal; cc < NColorClasses; cc++) {
\r
1367 textAttribs[cc].sound.name = strdup("");
\r
1368 textAttribs[cc].sound.data = NULL;
\r
1370 for (sc = (SoundClass)0; sc < NSoundClasses; sc++) {
\r
1371 sounds[sc].name = strdup((&appData.soundMove)[sc]);
\r
1372 sounds[sc].data = NULL;
\r
1373 MyLoadSound(&sounds[sc]);
\r
1378 SetCommPortDefaults()
\r
1380 memset(&dcb, 0, sizeof(DCB)); // required by VS 2002 +
\r
1381 dcb.DCBlength = sizeof(DCB);
\r
1382 dcb.BaudRate = 9600;
\r
1383 dcb.fBinary = TRUE;
\r
1384 dcb.fParity = FALSE;
\r
1385 dcb.fOutxCtsFlow = FALSE;
\r
1386 dcb.fOutxDsrFlow = FALSE;
\r
1387 dcb.fDtrControl = DTR_CONTROL_ENABLE;
\r
1388 dcb.fDsrSensitivity = FALSE;
\r
1389 dcb.fTXContinueOnXoff = TRUE;
\r
1390 dcb.fOutX = FALSE;
\r
1392 dcb.fNull = FALSE;
\r
1393 dcb.fRtsControl = RTS_CONTROL_ENABLE;
\r
1394 dcb.fAbortOnError = FALSE;
\r
1396 dcb.Parity = SPACEPARITY;
\r
1397 dcb.StopBits = ONESTOPBIT;
\r
1400 // [HGM] args: these three cases taken out to stay in front-end
\r
1402 SaveFontArg(FILE *f, ArgDescriptor *ad)
\r
1403 { // in WinBoard every board size has its own font, and the "argLoc" identifies the table,
\r
1404 // while the curent board size determines the element. This system should be ported to XBoard.
\r
1405 // What the table contains pointers to, and how to print the font description, remains platform-dependent
\r
1407 for (bs=0; bs<NUM_SIZES; bs++) {
\r
1408 MyFontParams *mfp = &font[bs][(int) ad->argLoc]->mfp;
\r
1409 fprintf(f, "/size=%s ", sizeInfo[bs].name);
\r
1410 fprintf(f, "/%s=\"%s:%g%s%s%s%s%sc%d\"\n",
\r
1411 ad->argName, mfp->faceName, mfp->pointSize,
\r
1412 mfp->bold || mfp->italic || mfp->underline || mfp->strikeout ? " " : "",
\r
1413 mfp->bold ? "b" : "",
\r
1414 mfp->italic ? "i" : "",
\r
1415 mfp->underline ? "u" : "",
\r
1416 mfp->strikeout ? "s" : "",
\r
1417 (int)mfp->charset);
\r
1423 { // [HGM] copy the names from the internal WB variables to appData
\r
1426 for (cc = (ColorClass)0; cc < ColorNormal; cc++)
\r
1427 (&appData.soundShout)[cc] = textAttribs[cc].sound.name;
\r
1428 for (sc = (SoundClass)0; sc < NSoundClasses; sc++)
\r
1429 (&appData.soundMove)[sc] = sounds[sc].name;
\r
1433 SaveAttribsArg(FILE *f, ArgDescriptor *ad)
\r
1434 { // here the "argLoc" defines a table index. It could have contained the 'ta' pointer itself, though
\r
1435 MyTextAttribs* ta = &textAttribs[(ColorClass)ad->argLoc];
\r
1436 fprintf(f, "/%s=\"%s%s%s%s%s#%02lx%02lx%02lx\"\n", ad->argName,
\r
1437 (ta->effects & CFE_BOLD) ? "b" : "",
\r
1438 (ta->effects & CFE_ITALIC) ? "i" : "",
\r
1439 (ta->effects & CFE_UNDERLINE) ? "u" : "",
\r
1440 (ta->effects & CFE_STRIKEOUT) ? "s" : "",
\r
1441 (ta->effects) ? " " : "",
\r
1442 ta->color&0xff, (ta->color >> 8)&0xff, (ta->color >> 16)&0xff);
\r
1446 SaveColor(FILE *f, ArgDescriptor *ad)
\r
1447 { // in WinBoard the color is an int and has to be converted to text. In X it would be a string already?
\r
1448 COLORREF color = *(COLORREF *)colorVariable[(int)ad->argLoc];
\r
1449 fprintf(f, "/%s=#%02lx%02lx%02lx\n", ad->argName,
\r
1450 color&0xff, (color>>8)&0xff, (color>>16)&0xff);
\r
1454 SaveBoardSize(FILE *f, char *name, void *addr)
\r
1455 { // wrapper to shield back-end from BoardSize & sizeInfo
\r
1456 fprintf(f, "/%s=%s\n", name, sizeInfo[*(BoardSize *)addr].name);
\r
1460 ParseCommPortSettings(char *s)
\r
1461 { // wrapper to keep dcb from back-end
\r
1462 ParseCommSettings(s, &dcb);
\r
1467 { // wrapper to shield use of window handles from back-end (make addressible by number?)
\r
1468 GetActualPlacement(hwndMain, &wpMain);
\r
1469 GetActualPlacement(hwndConsole, &wpConsole);
\r
1470 GetActualPlacement(commentDialog, &wpComment);
\r
1471 GetActualPlacement(editTagsDialog, &wpTags);
\r
1472 GetActualPlacement(gameListDialog, &wpGameList);
\r
1473 GetActualPlacement(moveHistoryDialog, &wpMoveHistory);
\r
1474 GetActualPlacement(evalGraphDialog, &wpEvalGraph);
\r
1475 GetActualPlacement(engineOutputDialog, &wpEngineOutput);
\r
1479 PrintCommPortSettings(FILE *f, char *name)
\r
1480 { // wrapper to shield back-end from DCB
\r
1481 PrintCommSettings(f, name, &dcb);
\r
1485 MySearchPath(char *installDir, char *name, char *fullname)
\r
1487 char *dummy, buf[MSG_SIZ], *p = name, *q;
\r
1488 if(name[0]== '%') {
\r
1489 fullname[0] = 0; // [HGM] first expand any environment variables in the given name
\r
1490 while(*p == '%' && (q = strchr(p+1, '%'))) { // [HGM] recognize %*% as environment variable
\r
1491 safeStrCpy(buf, p+1, sizeof(buf)/sizeof(buf[0]) );
\r
1492 *strchr(buf, '%') = 0;
\r
1493 strcat(fullname, getenv(buf));
\r
1494 p = q+1; while(*p == '\\') { strcat(fullname, "\\"); p++; }
\r
1496 strcat(fullname, p); // after environment variables (if any), take the remainder of the given name
\r
1497 if(appData.debugMode) fprintf(debugFP, "name = '%s', expanded name = '%s'\n", name, fullname);
\r
1498 return (int) strlen(fullname);
\r
1500 return (int) SearchPath(installDir, name, NULL, MSG_SIZ, fullname, &dummy);
\r
1504 MyGetFullPathName(char *name, char *fullname)
\r
1507 return (int) GetFullPathName(name, MSG_SIZ, fullname, &dummy);
\r
1512 { // [HGM] args: allows testing if main window is realized from back-end
\r
1513 return hwndMain != NULL;
\r
1517 PopUpStartupDialog()
\r
1521 LoadLanguageFile(appData.language);
\r
1522 lpProc = MakeProcInstance((FARPROC)StartupDialog, hInst);
\r
1523 DialogBox(hInst, MAKEINTRESOURCE(DLG_Startup), NULL, (DLGPROC)lpProc);
\r
1524 FreeProcInstance(lpProc);
\r
1527 /*---------------------------------------------------------------------------*\
\r
1529 * GDI board drawing routines
\r
1531 \*---------------------------------------------------------------------------*/
\r
1533 /* [AS] Draw square using background texture */
\r
1534 static void DrawTile( int dx, int dy, int dw, int dh, HDC dst, HDC src, int mode, int sx, int sy )
\r
1539 return; /* Should never happen! */
\r
1542 SetGraphicsMode( dst, GM_ADVANCED );
\r
1549 /* X reflection */
\r
1554 x.eDx = (FLOAT) dw + dx - 1;
\r
1557 SetWorldTransform( dst, &x );
\r
1560 /* Y reflection */
\r
1566 x.eDy = (FLOAT) dh + dy - 1;
\r
1568 SetWorldTransform( dst, &x );
\r
1576 x.eDx = (FLOAT) dx;
\r
1577 x.eDy = (FLOAT) dy;
\r
1580 SetWorldTransform( dst, &x );
\r
1584 BitBlt( dst, dx, dy, dw, dh, src, sx, sy, SRCCOPY );
\r
1592 SetWorldTransform( dst, &x );
\r
1594 ModifyWorldTransform( dst, 0, MWT_IDENTITY );
\r
1597 /* [AS] [HGM] Make room for more piece types, so all pieces can be different */
\r
1599 PM_WP = (int) WhitePawn,
\r
1600 PM_WN = (int) WhiteKnight,
\r
1601 PM_WB = (int) WhiteBishop,
\r
1602 PM_WR = (int) WhiteRook,
\r
1603 PM_WQ = (int) WhiteQueen,
\r
1604 PM_WF = (int) WhiteFerz,
\r
1605 PM_WW = (int) WhiteWazir,
\r
1606 PM_WE = (int) WhiteAlfil,
\r
1607 PM_WM = (int) WhiteMan,
\r
1608 PM_WO = (int) WhiteCannon,
\r
1609 PM_WU = (int) WhiteUnicorn,
\r
1610 PM_WH = (int) WhiteNightrider,
\r
1611 PM_WA = (int) WhiteAngel,
\r
1612 PM_WC = (int) WhiteMarshall,
\r
1613 PM_WAB = (int) WhiteCardinal,
\r
1614 PM_WD = (int) WhiteDragon,
\r
1615 PM_WL = (int) WhiteLance,
\r
1616 PM_WS = (int) WhiteCobra,
\r
1617 PM_WV = (int) WhiteFalcon,
\r
1618 PM_WSG = (int) WhiteSilver,
\r
1619 PM_WG = (int) WhiteGrasshopper,
\r
1620 PM_WK = (int) WhiteKing,
\r
1621 PM_BP = (int) BlackPawn,
\r
1622 PM_BN = (int) BlackKnight,
\r
1623 PM_BB = (int) BlackBishop,
\r
1624 PM_BR = (int) BlackRook,
\r
1625 PM_BQ = (int) BlackQueen,
\r
1626 PM_BF = (int) BlackFerz,
\r
1627 PM_BW = (int) BlackWazir,
\r
1628 PM_BE = (int) BlackAlfil,
\r
1629 PM_BM = (int) BlackMan,
\r
1630 PM_BO = (int) BlackCannon,
\r
1631 PM_BU = (int) BlackUnicorn,
\r
1632 PM_BH = (int) BlackNightrider,
\r
1633 PM_BA = (int) BlackAngel,
\r
1634 PM_BC = (int) BlackMarshall,
\r
1635 PM_BG = (int) BlackGrasshopper,
\r
1636 PM_BAB = (int) BlackCardinal,
\r
1637 PM_BD = (int) BlackDragon,
\r
1638 PM_BL = (int) BlackLance,
\r
1639 PM_BS = (int) BlackCobra,
\r
1640 PM_BV = (int) BlackFalcon,
\r
1641 PM_BSG = (int) BlackSilver,
\r
1642 PM_BK = (int) BlackKing
\r
1645 static HFONT hPieceFont = NULL;
\r
1646 static HBITMAP hPieceMask[(int) EmptySquare];
\r
1647 static HBITMAP hPieceFace[(int) EmptySquare];
\r
1648 static int fontBitmapSquareSize = 0;
\r
1649 static char pieceToFontChar[(int) EmptySquare] =
\r
1650 { 'p', 'n', 'b', 'r', 'q',
\r
1651 'n', 'b', 'p', 'n', 'b', 'r', 'b', 'r', 'q', 'k',
\r
1652 'k', 'o', 'm', 'v', 't', 'w',
\r
1653 'v', 't', 'o', 'm', 'v', 't', 'v', 't', 'w', 'l',
\r
1656 extern BOOL SetCharTable( char *table, const char * map );
\r
1657 /* [HGM] moved to backend.c */
\r
1659 static void SetPieceBackground( HDC hdc, COLORREF color, int mode )
\r
1662 BYTE r1 = GetRValue( color );
\r
1663 BYTE g1 = GetGValue( color );
\r
1664 BYTE b1 = GetBValue( color );
\r
1670 /* Create a uniform background first */
\r
1671 hbrush = CreateSolidBrush( color );
\r
1672 SetRect( &rc, 0, 0, squareSize, squareSize );
\r
1673 FillRect( hdc, &rc, hbrush );
\r
1674 DeleteObject( hbrush );
\r
1677 /* Vertical gradient, good for pawn, knight and rook, less for queen and king */
\r
1678 int steps = squareSize / 2;
\r
1681 for( i=0; i<steps; i++ ) {
\r
1682 BYTE r = r1 - (r1-r2) * i / steps;
\r
1683 BYTE g = g1 - (g1-g2) * i / steps;
\r
1684 BYTE b = b1 - (b1-b2) * i / steps;
\r
1686 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1687 SetRect( &rc, i + squareSize - steps, 0, i + squareSize - steps + 1, squareSize );
\r
1688 FillRect( hdc, &rc, hbrush );
\r
1689 DeleteObject(hbrush);
\r
1692 else if( mode == 2 ) {
\r
1693 /* Diagonal gradient, good more or less for every piece */
\r
1694 POINT triangle[3];
\r
1695 HPEN hpen = SelectObject( hdc, GetStockObject(NULL_PEN) );
\r
1696 HBRUSH hbrush_old;
\r
1697 int steps = squareSize;
\r
1700 triangle[0].x = squareSize - steps;
\r
1701 triangle[0].y = squareSize;
\r
1702 triangle[1].x = squareSize;
\r
1703 triangle[1].y = squareSize;
\r
1704 triangle[2].x = squareSize;
\r
1705 triangle[2].y = squareSize - steps;
\r
1707 for( i=0; i<steps; i++ ) {
\r
1708 BYTE r = r1 - (r1-r2) * i / steps;
\r
1709 BYTE g = g1 - (g1-g2) * i / steps;
\r
1710 BYTE b = b1 - (b1-b2) * i / steps;
\r
1712 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1713 hbrush_old = SelectObject( hdc, hbrush );
\r
1714 Polygon( hdc, triangle, 3 );
\r
1715 SelectObject( hdc, hbrush_old );
\r
1716 DeleteObject(hbrush);
\r
1721 SelectObject( hdc, hpen );
\r
1726 [AS] The method I use to create the bitmaps it a bit tricky, but it
\r
1727 seems to work ok. The main problem here is to find the "inside" of a chess
\r
1728 piece: follow the steps as explained below.
\r
1730 static void CreatePieceMaskFromFont( HDC hdc_window, HDC hdc, int index )
\r
1734 COLORREF chroma = RGB(0xFF,0x00,0xFF);
\r
1738 int backColor = whitePieceColor;
\r
1739 int foreColor = blackPieceColor;
\r
1741 if( index < (int)BlackPawn && appData.fontBackColorWhite != appData.fontForeColorWhite ) {
\r
1742 backColor = appData.fontBackColorWhite;
\r
1743 foreColor = appData.fontForeColorWhite;
\r
1745 else if( index >= (int)BlackPawn && appData.fontBackColorBlack != appData.fontForeColorBlack ) {
\r
1746 backColor = appData.fontBackColorBlack;
\r
1747 foreColor = appData.fontForeColorBlack;
\r
1751 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1753 hbm_old = SelectObject( hdc, hbm );
\r
1757 rc.right = squareSize;
\r
1758 rc.bottom = squareSize;
\r
1760 /* Step 1: background is now black */
\r
1761 FillRect( hdc, &rc, GetStockObject(BLACK_BRUSH) );
\r
1763 GetTextExtentPoint32( hdc, &pieceToFontChar[index], 1, &sz );
\r
1765 pt.x = (squareSize - sz.cx) / 2;
\r
1766 pt.y = (squareSize - sz.cy) / 2;
\r
1768 SetBkMode( hdc, TRANSPARENT );
\r
1769 SetTextColor( hdc, chroma );
\r
1770 /* Step 2: the piece has been drawn in purple, there are now black and purple in this bitmap */
\r
1771 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1773 SelectObject( hdc, GetStockObject(WHITE_BRUSH) );
\r
1774 /* Step 3: the area outside the piece is filled with white */
\r
1775 // FloodFill( hdc, 0, 0, chroma );
\r
1776 ExtFloodFill( hdc, 0, 0, 0, FLOODFILLSURFACE );
\r
1777 ExtFloodFill( hdc, 0, squareSize-1, 0, FLOODFILLSURFACE ); // [HGM] fill from all 4 corners, for if piece too big
\r
1778 ExtFloodFill( hdc, squareSize-1, 0, 0, FLOODFILLSURFACE );
\r
1779 ExtFloodFill( hdc, squareSize-1, squareSize-1, 0, FLOODFILLSURFACE );
\r
1780 SelectObject( hdc, GetStockObject(BLACK_BRUSH) );
\r
1782 Step 4: this is the tricky part, the area inside the piece is filled with black,
\r
1783 but if the start point is not inside the piece we're lost!
\r
1784 There should be a better way to do this... if we could create a region or path
\r
1785 from the fill operation we would be fine for example.
\r
1787 // FloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF) );
\r
1788 ExtFloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF), FLOODFILLBORDER );
\r
1790 { /* [HGM] shave off edges of mask, in an attempt to correct for the fact that FloodFill does not work correctly under Win XP */
\r
1791 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1792 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1794 SelectObject( dc2, bm2 );
\r
1795 BitBlt( dc2, 0, 0, squareSize, squareSize, hdc, 0, 0, SRCCOPY ); // make copy
\r
1796 BitBlt( hdc, 0, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1797 BitBlt( hdc, 2, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1798 BitBlt( hdc, 1, 0, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1799 BitBlt( hdc, 1, 2, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1802 DeleteObject( bm2 );
\r
1805 SetTextColor( hdc, 0 );
\r
1807 Step 5: some fonts have "disconnected" areas that are skipped by the fill:
\r
1808 draw the piece again in black for safety.
\r
1810 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1812 SelectObject( hdc, hbm_old );
\r
1814 if( hPieceMask[index] != NULL ) {
\r
1815 DeleteObject( hPieceMask[index] );
\r
1818 hPieceMask[index] = hbm;
\r
1821 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1823 SelectObject( hdc, hbm );
\r
1826 HDC dc1 = CreateCompatibleDC( hdc_window );
\r
1827 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1828 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1830 SelectObject( dc1, hPieceMask[index] );
\r
1831 SelectObject( dc2, bm2 );
\r
1832 FillRect( dc2, &rc, GetStockObject(WHITE_BRUSH) );
\r
1833 BitBlt( dc2, 0, 0, squareSize, squareSize, dc1, 0, 0, SRCINVERT );
\r
1836 Now dc2 contains the inverse of the piece mask, i.e. a mask that preserves
\r
1837 the piece background and deletes (makes transparent) the rest.
\r
1838 Thanks to that mask, we are free to paint the background with the greates
\r
1839 freedom, as we'll be able to mask off the unwanted parts when finished.
\r
1840 We use this, to make gradients and give the pieces a "roundish" look.
\r
1842 SetPieceBackground( hdc, backColor, 2 );
\r
1843 BitBlt( hdc, 0, 0, squareSize, squareSize, dc2, 0, 0, SRCAND );
\r
1847 DeleteObject( bm2 );
\r
1850 SetTextColor( hdc, foreColor );
\r
1851 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1853 SelectObject( hdc, hbm_old );
\r
1855 if( hPieceFace[index] != NULL ) {
\r
1856 DeleteObject( hPieceFace[index] );
\r
1859 hPieceFace[index] = hbm;
\r
1862 static int TranslatePieceToFontPiece( int piece )
\r
1892 case BlackMarshall:
\r
1896 case BlackNightrider:
\r
1902 case BlackUnicorn:
\r
1906 case BlackGrasshopper:
\r
1918 case BlackCardinal:
\r
1925 case WhiteMarshall:
\r
1929 case WhiteNightrider:
\r
1935 case WhiteUnicorn:
\r
1939 case WhiteGrasshopper:
\r
1951 case WhiteCardinal:
\r
1960 void CreatePiecesFromFont()
\r
1963 HDC hdc_window = NULL;
\r
1969 if( fontBitmapSquareSize < 0 ) {
\r
1970 /* Something went seriously wrong in the past: do not try to recreate fonts! */
\r
1974 if( appData.renderPiecesWithFont == NULL || appData.renderPiecesWithFont[0] == NULLCHAR || appData.renderPiecesWithFont[0] == '*' ) {
\r
1975 fontBitmapSquareSize = -1;
\r
1979 if( fontBitmapSquareSize != squareSize ) {
\r
1980 hdc_window = GetDC( hwndMain );
\r
1981 hdc = CreateCompatibleDC( hdc_window );
\r
1983 if( hPieceFont != NULL ) {
\r
1984 DeleteObject( hPieceFont );
\r
1987 for( i=0; i<=(int)BlackKing; i++ ) {
\r
1988 hPieceMask[i] = NULL;
\r
1989 hPieceFace[i] = NULL;
\r
1995 if( appData.fontPieceSize >= 50 && appData.fontPieceSize <= 150 ) {
\r
1996 fontHeight = appData.fontPieceSize;
\r
1999 fontHeight = (fontHeight * squareSize) / 100;
\r
2001 lf.lfHeight = -MulDiv( fontHeight, GetDeviceCaps(hdc, LOGPIXELSY), 72 );
\r
2003 lf.lfEscapement = 0;
\r
2004 lf.lfOrientation = 0;
\r
2005 lf.lfWeight = FW_NORMAL;
\r
2007 lf.lfUnderline = 0;
\r
2008 lf.lfStrikeOut = 0;
\r
2009 lf.lfCharSet = DEFAULT_CHARSET;
\r
2010 lf.lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
2011 lf.lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
2012 lf.lfQuality = PROOF_QUALITY;
\r
2013 lf.lfPitchAndFamily = DEFAULT_PITCH | FF_DONTCARE;
\r
2014 strncpy( lf.lfFaceName, appData.renderPiecesWithFont, sizeof(lf.lfFaceName) );
\r
2015 lf.lfFaceName[ sizeof(lf.lfFaceName) - 1 ] = '\0';
\r
2017 hPieceFont = CreateFontIndirect( &lf );
\r
2019 if( hPieceFont == NULL ) {
\r
2020 fontBitmapSquareSize = -2;
\r
2023 /* Setup font-to-piece character table */
\r
2024 if( ! SetCharTable(pieceToFontChar, appData.fontToPieceTable) ) {
\r
2025 /* No (or wrong) global settings, try to detect the font */
\r
2026 if( strstr(lf.lfFaceName,"Alpha") != NULL ) {
\r
2028 SetCharTable(pieceToFontChar, "phbrqkojntwl");
\r
2030 else if( strstr(lf.lfFaceName,"DiagramTT") != NULL ) {
\r
2031 /* DiagramTT* family */
\r
2032 SetCharTable(pieceToFontChar, "PNLRQKpnlrqk");
\r
2034 else if( strstr(lf.lfFaceName,"WinboardF") != NULL ) {
\r
2035 /* Fairy symbols */
\r
2036 SetCharTable(pieceToFontChar, "PNBRQFEACWMOHIJGDVSLUKpnbrqfeacwmohijgdvsluk");
\r
2038 else if( strstr(lf.lfFaceName,"GC2004D") != NULL ) {
\r
2039 /* Good Companion (Some characters get warped as literal :-( */
\r
2040 char s[] = "1cmWG0??S??oYI23wgQU";
\r
2041 s[0]=0xB9; s[1]=0xA9; s[6]=0xB1; s[11]=0xBB; s[12]=0xAB; s[17]=0xB3;
\r
2042 SetCharTable(pieceToFontChar, s);
\r
2045 /* Cases, Condal, Leipzig, Lucena, Marroquin, Merida, Usual */
\r
2046 SetCharTable(pieceToFontChar, "pnbrqkomvtwl");
\r
2050 /* Create bitmaps */
\r
2051 hfont_old = SelectObject( hdc, hPieceFont );
\r
2052 for(i=(int)WhitePawn; i<(int)EmptySquare; i++) /* [HGM] made a loop for this */
\r
2053 if(PieceToChar((ChessSquare)i) != '.') /* skip unused pieces */
\r
2054 CreatePieceMaskFromFont( hdc_window, hdc, i );
\r
2056 SelectObject( hdc, hfont_old );
\r
2058 fontBitmapSquareSize = squareSize;
\r
2062 if( hdc != NULL ) {
\r
2066 if( hdc_window != NULL ) {
\r
2067 ReleaseDC( hwndMain, hdc_window );
\r
2072 DoLoadBitmap(HINSTANCE hinst, char *piece, int squareSize, char *suffix)
\r
2076 snprintf(name, sizeof(name)/sizeof(name[0]), "%s%d%s", piece, squareSize, suffix);
\r
2077 if (gameInfo.event &&
\r
2078 strcmp(gameInfo.event, "Easter Egg Hunt") == 0 &&
\r
2079 strcmp(name, "k80s") == 0) {
\r
2080 safeStrCpy(name, "tim", sizeof(name)/sizeof(name[0]) );
\r
2082 return LoadBitmap(hinst, name);
\r
2086 /* Insert a color into the program's logical palette
\r
2087 structure. This code assumes the given color is
\r
2088 the result of the RGB or PALETTERGB macro, and it
\r
2089 knows how those macros work (which is documented).
\r
2092 InsertInPalette(COLORREF color)
\r
2094 LPPALETTEENTRY pe = &(pLogPal->palPalEntry[pLogPal->palNumEntries]);
\r
2096 if (pLogPal->palNumEntries++ >= PALETTESIZE) {
\r
2097 DisplayFatalError(_("Too many colors"), 0, 1);
\r
2098 pLogPal->palNumEntries--;
\r
2102 pe->peFlags = (char) 0;
\r
2103 pe->peRed = (char) (0xFF & color);
\r
2104 pe->peGreen = (char) (0xFF & (color >> 8));
\r
2105 pe->peBlue = (char) (0xFF & (color >> 16));
\r
2111 InitDrawingColors()
\r
2113 if (pLogPal == NULL) {
\r
2114 /* Allocate enough memory for a logical palette with
\r
2115 * PALETTESIZE entries and set the size and version fields
\r
2116 * of the logical palette structure.
\r
2118 pLogPal = (NPLOGPALETTE)
\r
2119 LocalAlloc(LMEM_FIXED, (sizeof(LOGPALETTE) +
\r
2120 (sizeof(PALETTEENTRY) * (PALETTESIZE))));
\r
2121 pLogPal->palVersion = 0x300;
\r
2123 pLogPal->palNumEntries = 0;
\r
2125 InsertInPalette(lightSquareColor);
\r
2126 InsertInPalette(darkSquareColor);
\r
2127 InsertInPalette(whitePieceColor);
\r
2128 InsertInPalette(blackPieceColor);
\r
2129 InsertInPalette(highlightSquareColor);
\r
2130 InsertInPalette(premoveHighlightColor);
\r
2132 /* create a logical color palette according the information
\r
2133 * in the LOGPALETTE structure.
\r
2135 hPal = CreatePalette((LPLOGPALETTE) pLogPal);
\r
2137 lightSquareBrush = CreateSolidBrush(lightSquareColor);
\r
2138 blackSquareBrush = CreateSolidBrush(blackPieceColor);
\r
2139 darkSquareBrush = CreateSolidBrush(darkSquareColor);
\r
2140 whitePieceBrush = CreateSolidBrush(whitePieceColor);
\r
2141 blackPieceBrush = CreateSolidBrush(blackPieceColor);
\r
2142 iconBkgndBrush = CreateSolidBrush(GetSysColor(COLOR_BACKGROUND));
\r
2143 explodeBrush = CreateSolidBrush(highlightSquareColor); // [HGM] atomic
\r
2144 markerBrush = CreateSolidBrush(premoveHighlightColor); // [HGM] markers
\r
2145 /* [AS] Force rendering of the font-based pieces */
\r
2146 if( fontBitmapSquareSize > 0 ) {
\r
2147 fontBitmapSquareSize = 0;
\r
2153 BoardWidth(int boardSize, int n)
\r
2154 { /* [HGM] argument n added to allow different width and height */
\r
2155 int lineGap = sizeInfo[boardSize].lineGap;
\r
2157 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2158 lineGap = appData.overrideLineGap;
\r
2161 return (n + 1) * lineGap +
\r
2162 n * sizeInfo[boardSize].squareSize;
\r
2165 /* Respond to board resize by dragging edge */
\r
2167 ResizeBoard(int newSizeX, int newSizeY, int flags)
\r
2169 BoardSize newSize = NUM_SIZES - 1;
\r
2170 static int recurse = 0;
\r
2171 if (IsIconic(hwndMain)) return;
\r
2172 if (recurse > 0) return;
\r
2174 while (newSize > 0) {
\r
2175 InitDrawingSizes(newSize+1000, 0); // [HGM] kludge to update sizeInfo without visible effects
\r
2176 if(newSizeX >= sizeInfo[newSize].cliWidth &&
\r
2177 newSizeY >= sizeInfo[newSize].cliHeight) break;
\r
2180 boardSize = newSize;
\r
2181 InitDrawingSizes(boardSize, flags);
\r
2186 extern Boolean twoBoards, partnerUp; // [HGM] dual
\r
2189 InitDrawingSizes(BoardSize boardSize, int flags)
\r
2191 int i, boardWidth, boardHeight; /* [HGM] height treated separately */
\r
2192 ChessSquare piece;
\r
2193 static int oldBoardSize = -1, oldTinyLayout = 0;
\r
2195 SIZE clockSize, messageSize;
\r
2197 char buf[MSG_SIZ];
\r
2199 HMENU hmenu = GetMenu(hwndMain);
\r
2200 RECT crect, wrect, oldRect;
\r
2202 LOGBRUSH logbrush;
\r
2204 int suppressVisibleEffects = 0; // [HGM] kludge to request updating sizeInfo only
\r
2205 if((int)boardSize >= 1000 ) { boardSize -= 1000; suppressVisibleEffects = 1; }
\r
2207 /* [HGM] call with -2 uses old size (for if nr of files, ranks changes) */
\r
2208 if(boardSize == (BoardSize)(-2) ) boardSize = oldBoardSize;
\r
2210 oldRect.left = wpMain.x; //[HGM] placement: remember previous window params
\r
2211 oldRect.top = wpMain.y;
\r
2212 oldRect.right = wpMain.x + wpMain.width;
\r
2213 oldRect.bottom = wpMain.y + wpMain.height;
\r
2215 tinyLayout = sizeInfo[boardSize].tinyLayout;
\r
2216 smallLayout = sizeInfo[boardSize].smallLayout;
\r
2217 squareSize = sizeInfo[boardSize].squareSize;
\r
2218 lineGap = sizeInfo[boardSize].lineGap;
\r
2219 minorSize = 0; /* [HGM] Kludge to see if demagnified pieces need to be shifted */
\r
2221 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2222 lineGap = appData.overrideLineGap;
\r
2225 if (tinyLayout != oldTinyLayout) {
\r
2226 long style = GetWindowLong(hwndMain, GWL_STYLE);
\r
2228 style &= ~WS_SYSMENU;
\r
2229 InsertMenu(hmenu, IDM_Exit, MF_BYCOMMAND, IDM_Minimize,
\r
2230 "&Minimize\tCtrl+F4");
\r
2232 style |= WS_SYSMENU;
\r
2233 RemoveMenu(hmenu, IDM_Minimize, MF_BYCOMMAND);
\r
2235 SetWindowLong(hwndMain, GWL_STYLE, style);
\r
2237 for (i=0; menuBarText[tinyLayout][i]; i++) {
\r
2238 ModifyMenu(hmenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP,
\r
2239 (UINT)GetSubMenu(hmenu, i), T_(menuBarText[tinyLayout][i]));
\r
2241 DrawMenuBar(hwndMain);
\r
2244 boardWidth = BoardWidth(boardSize, BOARD_WIDTH);
\r
2245 boardHeight = BoardWidth(boardSize, BOARD_HEIGHT);
\r
2247 /* Get text area sizes */
\r
2248 hdc = GetDC(hwndMain);
\r
2249 if (appData.clockMode) {
\r
2250 snprintf(buf, MSG_SIZ, _("White: %s"), TimeString(23*60*60*1000L));
\r
2252 snprintf(buf, MSG_SIZ, _("White"));
\r
2254 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
2255 GetTextExtentPoint(hdc, buf, strlen(buf), &clockSize);
\r
2256 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
2257 str = _("We only care about the height here");
\r
2258 GetTextExtentPoint(hdc, str, strlen(str), &messageSize);
\r
2259 SelectObject(hdc, oldFont);
\r
2260 ReleaseDC(hwndMain, hdc);
\r
2262 /* Compute where everything goes */
\r
2263 if((first.programLogo || second.programLogo) && !tinyLayout) {
\r
2264 /* [HGM] logo: if either logo is on, reserve space for it */
\r
2265 logoHeight = 2*clockSize.cy;
\r
2266 leftLogoRect.left = OUTER_MARGIN;
\r
2267 leftLogoRect.right = leftLogoRect.left + 4*clockSize.cy;
\r
2268 leftLogoRect.top = OUTER_MARGIN;
\r
2269 leftLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2271 rightLogoRect.right = OUTER_MARGIN + boardWidth;
\r
2272 rightLogoRect.left = rightLogoRect.right - 4*clockSize.cy;
\r
2273 rightLogoRect.top = OUTER_MARGIN;
\r
2274 rightLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2277 whiteRect.left = leftLogoRect.right;
\r
2278 whiteRect.right = OUTER_MARGIN + boardWidth/2 - INNER_MARGIN/2;
\r
2279 whiteRect.top = OUTER_MARGIN;
\r
2280 whiteRect.bottom = whiteRect.top + logoHeight;
\r
2282 blackRect.right = rightLogoRect.left;
\r
2283 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2284 blackRect.top = whiteRect.top;
\r
2285 blackRect.bottom = whiteRect.bottom;
\r
2287 whiteRect.left = OUTER_MARGIN;
\r
2288 whiteRect.right = whiteRect.left + boardWidth/2 - INNER_MARGIN/2;
\r
2289 whiteRect.top = OUTER_MARGIN;
\r
2290 whiteRect.bottom = whiteRect.top + clockSize.cy;
\r
2292 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2293 blackRect.right = blackRect.left + boardWidth/2 - 1;
\r
2294 blackRect.top = whiteRect.top;
\r
2295 blackRect.bottom = whiteRect.bottom;
\r
2297 logoHeight = 0; // [HGM] logo: suppress logo after change to tiny layout!
\r
2300 messageRect.left = OUTER_MARGIN + MESSAGE_LINE_LEFTMARGIN;
\r
2301 if (appData.showButtonBar) {
\r
2302 messageRect.right = OUTER_MARGIN + boardWidth // [HGM] logo: expressed independent of clock placement
\r
2303 - N_BUTTONS*BUTTON_WIDTH - MESSAGE_LINE_LEFTMARGIN;
\r
2305 messageRect.right = OUTER_MARGIN + boardWidth;
\r
2307 messageRect.top = whiteRect.bottom + INNER_MARGIN;
\r
2308 messageRect.bottom = messageRect.top + messageSize.cy;
\r
2310 boardRect.left = OUTER_MARGIN;
\r
2311 boardRect.right = boardRect.left + boardWidth;
\r
2312 boardRect.top = messageRect.bottom + INNER_MARGIN;
\r
2313 boardRect.bottom = boardRect.top + boardHeight;
\r
2315 sizeInfo[boardSize].cliWidth = boardRect.right + OUTER_MARGIN;
\r
2316 sizeInfo[boardSize].cliHeight = boardRect.bottom + OUTER_MARGIN;
\r
2317 oldBoardSize = boardSize;
\r
2318 oldTinyLayout = tinyLayout;
\r
2319 winW = 2 * GetSystemMetrics(SM_CXFRAME) + boardRect.right + OUTER_MARGIN;
\r
2320 winH = 2 * GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYMENU) +
\r
2321 GetSystemMetrics(SM_CYCAPTION) + boardRect.bottom + OUTER_MARGIN;
\r
2322 winW *= 1 + twoBoards;
\r
2323 if(suppressVisibleEffects) return; // [HGM] when called for filling sizeInfo only
\r
2324 wpMain.width = winW; // [HGM] placement: set through temporary which can used by initial sizing choice
\r
2325 wpMain.height = winH; // without disturbing window attachments
\r
2326 GetWindowRect(hwndMain, &wrect);
\r
2327 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2328 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2330 // [HGM] placement: let attached windows follow size change.
\r
2331 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, moveHistoryDialog, &wpMoveHistory );
\r
2332 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, evalGraphDialog, &wpEvalGraph );
\r
2333 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, engineOutputDialog, &wpEngineOutput );
\r
2334 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, gameListDialog, &wpGameList );
\r
2335 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, hwndConsole, &wpConsole );
\r
2337 /* compensate if menu bar wrapped */
\r
2338 GetClientRect(hwndMain, &crect);
\r
2339 offby = boardRect.bottom + OUTER_MARGIN - crect.bottom;
\r
2340 wpMain.height += offby;
\r
2342 case WMSZ_TOPLEFT:
\r
2343 SetWindowPos(hwndMain, NULL,
\r
2344 wrect.right - wpMain.width, wrect.bottom - wpMain.height,
\r
2345 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2348 case WMSZ_TOPRIGHT:
\r
2350 SetWindowPos(hwndMain, NULL,
\r
2351 wrect.left, wrect.bottom - wpMain.height,
\r
2352 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2355 case WMSZ_BOTTOMLEFT:
\r
2357 SetWindowPos(hwndMain, NULL,
\r
2358 wrect.right - wpMain.width, wrect.top,
\r
2359 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2362 case WMSZ_BOTTOMRIGHT:
\r
2366 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2367 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2372 for (i = 0; i < N_BUTTONS; i++) {
\r
2373 if (buttonDesc[i].hwnd != NULL) {
\r
2374 DestroyWindow(buttonDesc[i].hwnd);
\r
2375 buttonDesc[i].hwnd = NULL;
\r
2377 if (appData.showButtonBar) {
\r
2378 buttonDesc[i].hwnd =
\r
2379 CreateWindow("BUTTON", buttonDesc[i].label,
\r
2380 WS_VISIBLE | WS_CHILD | BS_PUSHBUTTON,
\r
2381 boardRect.right - BUTTON_WIDTH*(N_BUTTONS-i),
\r
2382 messageRect.top, BUTTON_WIDTH, messageSize.cy, hwndMain,
\r
2383 (HMENU) buttonDesc[i].id,
\r
2384 (HINSTANCE) GetWindowLong(hwndMain, GWL_HINSTANCE), NULL);
\r
2386 SendMessage(buttonDesc[i].hwnd, WM_SETFONT,
\r
2387 (WPARAM)font[boardSize][MESSAGE_FONT]->hf,
\r
2388 MAKELPARAM(FALSE, 0));
\r
2390 if (buttonDesc[i].id == IDM_Pause)
\r
2391 hwndPause = buttonDesc[i].hwnd;
\r
2392 buttonDesc[i].wndproc = (WNDPROC)
\r
2393 SetWindowLong(buttonDesc[i].hwnd, GWL_WNDPROC, (LONG) ButtonProc);
\r
2396 if (gridPen != NULL) DeleteObject(gridPen);
\r
2397 if (highlightPen != NULL) DeleteObject(highlightPen);
\r
2398 if (premovePen != NULL) DeleteObject(premovePen);
\r
2399 if (lineGap != 0) {
\r
2400 logbrush.lbStyle = BS_SOLID;
\r
2401 logbrush.lbColor = RGB(0, 0, 0); /* grid pen color = black */
\r
2403 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2404 lineGap, &logbrush, 0, NULL);
\r
2405 logbrush.lbColor = highlightSquareColor;
\r
2407 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2408 lineGap, &logbrush, 0, NULL);
\r
2410 logbrush.lbColor = premoveHighlightColor;
\r
2412 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2413 lineGap, &logbrush, 0, NULL);
\r
2415 /* [HGM] Loop had to be split in part for vert. and hor. lines */
\r
2416 for (i = 0; i < BOARD_HEIGHT + 1; i++) {
\r
2417 gridEndpoints[i*2].x = boardRect.left + lineGap / 2;
\r
2418 gridEndpoints[i*2].y = gridEndpoints[i*2 + 1].y =
\r
2419 boardRect.top + lineGap / 2 + (i * (squareSize + lineGap));
\r
2420 gridEndpoints[i*2 + 1].x = boardRect.left + lineGap / 2 +
\r
2421 BOARD_WIDTH * (squareSize + lineGap);
\r
2422 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2424 for (i = 0; i < BOARD_WIDTH + 1; i++) {
\r
2425 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].y = boardRect.top + lineGap / 2;
\r
2426 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].x =
\r
2427 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].x = boardRect.left +
\r
2428 lineGap / 2 + (i * (squareSize + lineGap));
\r
2429 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].y =
\r
2430 boardRect.top + BOARD_HEIGHT * (squareSize + lineGap);
\r
2431 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2435 /* [HGM] Licensing requirement */
\r
2437 if(gameInfo.variant == VariantGothic) GothicPopUp( GOTHIC, VariantGothic); else
\r
2440 if(gameInfo.variant == VariantFalcon) GothicPopUp( FALCON, VariantFalcon); else
\r
2442 GothicPopUp( "", VariantNormal);
\r
2445 /* if (boardSize == oldBoardSize) return; [HGM] variant might have changed */
\r
2447 /* Load piece bitmaps for this board size */
\r
2448 for (i=0; i<=2; i++) {
\r
2449 for (piece = WhitePawn;
\r
2450 (int) piece < (int) BlackPawn;
\r
2451 piece = (ChessSquare) ((int) piece + 1)) {
\r
2452 if (pieceBitmap[i][piece] != NULL)
\r
2453 DeleteObject(pieceBitmap[i][piece]);
\r
2457 fontBitmapSquareSize = 0; /* [HGM] render: make sure pieces will be recreated, as we might need others now */
\r
2458 // Orthodox Chess pieces
\r
2459 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "s");
\r
2460 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "s");
\r
2461 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "s");
\r
2462 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "s");
\r
2463 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "s");
\r
2464 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "o");
\r
2465 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "o");
\r
2466 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "o");
\r
2467 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "o");
\r
2468 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "o");
\r
2469 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "w");
\r
2470 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "w");
\r
2471 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "w");
\r
2472 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "w");
\r
2473 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "w");
\r
2474 if( gameInfo.variant == VariantShogi && squareSize <= 72 && squareSize >= 33) {
\r
2475 // in Shogi, Hijack the unused Queen for Lance
\r
2476 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2477 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2478 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2480 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "s");
\r
2481 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "o");
\r
2482 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "w");
\r
2485 if(squareSize <= 72 && squareSize >= 33) {
\r
2486 /* A & C are available in most sizes now */
\r
2487 if(squareSize != 49 && squareSize != 72 && squareSize != 33) { // Vortex-like
\r
2488 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2489 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2490 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2491 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2492 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2493 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2494 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2495 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2496 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2497 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2498 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2499 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2500 } else { // Smirf-like
\r
2501 if(gameInfo.variant == VariantSChess) {
\r
2502 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2503 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2504 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2506 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "s");
\r
2507 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "o");
\r
2508 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "w");
\r
2511 if(gameInfo.variant == VariantGothic) { // Vortex-like
\r
2512 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2513 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2514 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2515 } else if(gameInfo.variant == VariantSChess && (squareSize == 49 || squareSize == 72)) {
\r
2516 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2517 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2518 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2519 } else { // WinBoard standard
\r
2520 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "s");
\r
2521 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "o");
\r
2522 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "w");
\r
2527 if(squareSize==72 || squareSize==49 || squareSize==33) { /* experiment with some home-made bitmaps */
\r
2528 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "s");
\r
2529 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "o");
\r
2530 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "w");
\r
2531 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "s");
\r
2532 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "o");
\r
2533 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2534 pieceBitmap[0][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2535 pieceBitmap[1][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2536 pieceBitmap[2][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2537 pieceBitmap[0][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "s");
\r
2538 pieceBitmap[1][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "o");
\r
2539 pieceBitmap[2][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "w");
\r
2540 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2541 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2542 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2543 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "s");
\r
2544 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "o");
\r
2545 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "w");
\r
2546 pieceBitmap[0][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2547 pieceBitmap[1][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2548 pieceBitmap[2][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2549 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "s");
\r
2550 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "o");
\r
2551 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "w");
\r
2552 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2553 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2554 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2555 pieceBitmap[0][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "s");
\r
2556 pieceBitmap[1][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "o");
\r
2557 pieceBitmap[2][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "w");
\r
2559 if(gameInfo.variant == VariantShogi) { /* promoted Gold represemtations */
\r
2560 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "s");
\r
2561 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "o");
\r
2562 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2563 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "s");
\r
2564 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "o");
\r
2565 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2566 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "s");
\r
2567 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "o");
\r
2568 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2569 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "s");
\r
2570 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "o");
\r
2571 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2573 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "s");
\r
2574 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "o");
\r
2575 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "w");
\r
2576 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "s");
\r
2577 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "o");
\r
2578 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "w");
\r
2579 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2580 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2581 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2582 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "s");
\r
2583 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "o");
\r
2584 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "w");
\r
2587 } else { /* other size, no special bitmaps available. Use smaller symbols */
\r
2588 if((int)boardSize < 2) minorSize = sizeInfo[0].squareSize;
\r
2589 else minorSize = sizeInfo[(int)boardSize - 2].squareSize;
\r
2590 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "s");
\r
2591 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "o");
\r
2592 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "w");
\r
2593 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "s");
\r
2594 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "o");
\r
2595 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "w");
\r
2596 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "s");
\r
2597 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "o");
\r
2598 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "w");
\r
2599 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "s");
\r
2600 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "o");
\r
2601 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "w");
\r
2605 if(gameInfo.variant == VariantShogi && squareSize == 58)
\r
2606 /* special Shogi support in this size */
\r
2607 { for (i=0; i<=2; i++) { /* replace all bitmaps */
\r
2608 for (piece = WhitePawn;
\r
2609 (int) piece < (int) BlackPawn;
\r
2610 piece = (ChessSquare) ((int) piece + 1)) {
\r
2611 if (pieceBitmap[i][piece] != NULL)
\r
2612 DeleteObject(pieceBitmap[i][piece]);
\r
2615 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2616 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2617 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2618 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2619 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2620 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2621 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2622 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2623 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2624 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2625 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2626 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2627 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2628 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2629 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2630 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2631 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2632 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2633 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2634 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2635 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2636 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2637 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2638 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2639 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2640 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2641 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2642 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2643 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2644 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2645 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2646 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2647 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2648 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "w");
\r
2649 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2650 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2651 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2652 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2653 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2654 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2655 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2656 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2662 PieceBitmap(ChessSquare p, int kind)
\r
2664 if ((int) p >= (int) BlackPawn)
\r
2665 p = (ChessSquare) ((int) p - (int) BlackPawn + (int) WhitePawn);
\r
2667 return pieceBitmap[kind][(int) p];
\r
2670 /***************************************************************/
\r
2672 #define MIN(a,b) (((a) < (b)) ? (a) : (b))
\r
2673 #define MAX(a,b) (((a) > (b)) ? (a) : (b))
\r
2675 #define MIN3(a,b,c) (((a) < (b) && (a) < (c)) ? (a) : (((b) < (a) && (b) < (c)) ? (b) : (c)))
\r
2676 #define MAX3(a,b,c) (((a) > (b) && (a) > (c)) ? (a) : (((b) > (a) && (b) > (c)) ? (b) : (c)))
\r
2680 SquareToPos(int row, int column, int * x, int * y)
\r
2683 *x = boardRect.left + lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
2684 *y = boardRect.top + lineGap + row * (squareSize + lineGap);
\r
2686 *x = boardRect.left + lineGap + column * (squareSize + lineGap);
\r
2687 *y = boardRect.top + lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
2692 DrawCoordsOnDC(HDC hdc)
\r
2694 static char files[24] = {'0', '1','2','3','4','5','6','7','8','9','0','1','1','0','9','8','7','6','5','4','3','2','1','0'};
\r
2695 static char ranks[24] = {'l', 'k','j','i','h','g','f','e','d','c','b','a','a','b','c','d','e','f','g','h','i','j','k','l'};
\r
2696 char str[2] = { NULLCHAR, NULLCHAR };
\r
2697 int oldMode, oldAlign, x, y, start, i;
\r
2701 if (!appData.showCoords)
\r
2704 start = flipView ? 1-(ONE!='1') : 23+(ONE!='1')-BOARD_HEIGHT;
\r
2706 oldBrush = SelectObject(hdc, GetStockObject(BLACK_BRUSH));
\r
2707 oldMode = SetBkMode(hdc, (appData.monoMode ? OPAQUE : TRANSPARENT));
\r
2708 oldAlign = GetTextAlign(hdc);
\r
2709 oldFont = SelectObject(hdc, font[boardSize][COORD_FONT]->hf);
\r
2711 y = boardRect.top + lineGap;
\r
2712 x = boardRect.left + lineGap + gameInfo.holdingsWidth*(squareSize + lineGap);
\r
2714 SetTextAlign(hdc, TA_LEFT|TA_TOP);
\r
2715 for (i = 0; i < BOARD_HEIGHT; i++) {
\r
2716 str[0] = files[start + i];
\r
2717 ExtTextOut(hdc, x + 2, y + 1, 0, NULL, str, 1, NULL);
\r
2718 y += squareSize + lineGap;
\r
2721 start = flipView ? 12-(BOARD_RGHT-BOARD_LEFT) : 12;
\r
2723 SetTextAlign(hdc, TA_RIGHT|TA_BOTTOM);
\r
2724 for (i = 0; i < BOARD_RGHT - BOARD_LEFT; i++) {
\r
2725 str[0] = ranks[start + i];
\r
2726 ExtTextOut(hdc, x + squareSize - 2, y - 1, 0, NULL, str, 1, NULL);
\r
2727 x += squareSize + lineGap;
\r
2730 SelectObject(hdc, oldBrush);
\r
2731 SetBkMode(hdc, oldMode);
\r
2732 SetTextAlign(hdc, oldAlign);
\r
2733 SelectObject(hdc, oldFont);
\r
2737 DrawGridOnDC(HDC hdc)
\r
2741 if (lineGap != 0) {
\r
2742 oldPen = SelectObject(hdc, gridPen);
\r
2743 PolyPolyline(hdc, gridEndpoints, gridVertexCounts, BOARD_WIDTH+BOARD_HEIGHT + 2);
\r
2744 SelectObject(hdc, oldPen);
\r
2748 #define HIGHLIGHT_PEN 0
\r
2749 #define PREMOVE_PEN 1
\r
2752 DrawHighlightOnDC(HDC hdc, BOOLEAN on, int x, int y, int pen)
\r
2755 HPEN oldPen, hPen;
\r
2756 if (lineGap == 0) return;
\r
2758 x1 = boardRect.left +
\r
2759 lineGap/2 + ((BOARD_WIDTH-1)-x) * (squareSize + lineGap);
\r
2760 y1 = boardRect.top +
\r
2761 lineGap/2 + y * (squareSize + lineGap);
\r
2763 x1 = boardRect.left +
\r
2764 lineGap/2 + x * (squareSize + lineGap);
\r
2765 y1 = boardRect.top +
\r
2766 lineGap/2 + ((BOARD_HEIGHT-1)-y) * (squareSize + lineGap);
\r
2768 hPen = pen ? premovePen : highlightPen;
\r
2769 oldPen = SelectObject(hdc, on ? hPen : gridPen);
\r
2770 MoveToEx(hdc, x1, y1, NULL);
\r
2771 LineTo(hdc, x1 + squareSize + lineGap, y1);
\r
2772 LineTo(hdc, x1 + squareSize + lineGap, y1 + squareSize + lineGap);
\r
2773 LineTo(hdc, x1, y1 + squareSize + lineGap);
\r
2774 LineTo(hdc, x1, y1);
\r
2775 SelectObject(hdc, oldPen);
\r
2779 DrawHighlightsOnDC(HDC hdc, HighlightInfo *h, int pen)
\r
2782 for (i=0; i<2; i++) {
\r
2783 if (h->sq[i].x >= 0 && h->sq[i].y >= 0)
\r
2784 DrawHighlightOnDC(hdc, TRUE,
\r
2785 h->sq[i].x, h->sq[i].y,
\r
2790 /* Note: sqcolor is used only in monoMode */
\r
2791 /* Note that this code is largely duplicated in woptions.c,
\r
2792 function DrawSampleSquare, so that needs to be updated too */
\r
2794 DrawPieceOnDC(HDC hdc, ChessSquare piece, int color, int sqcolor, int x, int y, HDC tmphdc)
\r
2796 HBITMAP oldBitmap;
\r
2800 if (appData.blindfold) return;
\r
2802 /* [AS] Use font-based pieces if needed */
\r
2803 if( fontBitmapSquareSize >= 0 && (squareSize > 32 || gameInfo.variant >= VariantShogi)) {
\r
2804 /* Create piece bitmaps, or do nothing if piece set is up to date */
\r
2805 CreatePiecesFromFont();
\r
2807 if( fontBitmapSquareSize == squareSize ) {
\r
2808 int index = TranslatePieceToFontPiece(piece);
\r
2810 SelectObject( tmphdc, hPieceMask[ index ] );
\r
2812 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2813 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCAND);
\r
2817 squareSize, squareSize,
\r
2822 SelectObject( tmphdc, hPieceFace[ index ] );
\r
2824 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2825 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCPAINT);
\r
2829 squareSize, squareSize,
\r
2838 if (appData.monoMode) {
\r
2839 SelectObject(tmphdc, PieceBitmap(piece,
\r
2840 color == sqcolor ? OUTLINE_PIECE : SOLID_PIECE));
\r
2841 BitBlt(hdc, x, y, squareSize, squareSize, tmphdc, 0, 0,
\r
2842 sqcolor ? SRCCOPY : NOTSRCCOPY);
\r
2844 tmpSize = squareSize;
\r
2846 ((piece >= (int)WhiteNightrider && piece <= WhiteGrasshopper) ||
\r
2847 (piece >= (int)BlackNightrider && piece <= BlackGrasshopper)) ) {
\r
2848 /* [HGM] no bitmap available for promoted pieces in Crazyhouse */
\r
2849 /* Bitmaps of smaller size are substituted, but we have to align them */
\r
2850 x += (squareSize - minorSize)>>1;
\r
2851 y += squareSize - minorSize - 2;
\r
2852 tmpSize = minorSize;
\r
2854 if (color || appData.allWhite ) {
\r
2855 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, WHITE_PIECE));
\r
2857 oldBrush = SelectObject(hdc, whitePieceBrush);
\r
2858 else oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2859 if(appData.upsideDown && color==flipView)
\r
2860 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2862 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2863 /* Use black for outline of white pieces */
\r
2864 SelectObject(tmphdc, PieceBitmap(piece, OUTLINE_PIECE));
\r
2865 if(appData.upsideDown && color==flipView)
\r
2866 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, SRCAND);
\r
2868 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, SRCAND);
\r
2870 /* Use square color for details of black pieces */
\r
2871 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, SOLID_PIECE));
\r
2872 oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2873 if(appData.upsideDown && !flipView)
\r
2874 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2876 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2878 SelectObject(hdc, oldBrush);
\r
2879 SelectObject(tmphdc, oldBitmap);
\r
2883 /* [AS] Compute a drawing mode for a square, based on specified settings (see DrawTile) */
\r
2884 int GetBackTextureMode( int algo )
\r
2886 int result = BACK_TEXTURE_MODE_DISABLED;
\r
2890 case BACK_TEXTURE_MODE_PLAIN:
\r
2891 result = 1; /* Always use identity map */
\r
2893 case BACK_TEXTURE_MODE_FULL_RANDOM:
\r
2894 result = 1 + (myrandom() % 3); /* Pick a transformation at random */
\r
2902 [AS] Compute and save texture drawing info, otherwise we may not be able
\r
2903 to handle redraws cleanly (as random numbers would always be different).
\r
2905 VOID RebuildTextureSquareInfo()
\r
2915 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
2917 if( liteBackTexture != NULL ) {
\r
2918 if( GetObject( liteBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2919 lite_w = bi.bmWidth;
\r
2920 lite_h = bi.bmHeight;
\r
2924 if( darkBackTexture != NULL ) {
\r
2925 if( GetObject( darkBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2926 dark_w = bi.bmWidth;
\r
2927 dark_h = bi.bmHeight;
\r
2931 for( row=0; row<BOARD_HEIGHT; row++ ) {
\r
2932 for( col=0; col<BOARD_WIDTH; col++ ) {
\r
2933 if( (col + row) & 1 ) {
\r
2935 if( lite_w >= squareSize && lite_h >= squareSize ) {
\r
2936 if( lite_w >= squareSize*BOARD_WIDTH )
\r
2937 backTextureSquareInfo[row][col].x = (2*col+1)*lite_w/(2*BOARD_WIDTH) - squareSize/2; /* [HGM] cut out of center of virtual square */
\r
2939 backTextureSquareInfo[row][col].x = col * (lite_w - squareSize) / (BOARD_WIDTH-1); /* [HGM] divide by size-1 in stead of size! */
\r
2940 if( lite_h >= squareSize*BOARD_HEIGHT )
\r
2941 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1)*lite_h/(2*BOARD_HEIGHT) - squareSize/2;
\r
2943 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (lite_h - squareSize) / (BOARD_HEIGHT-1);
\r
2944 backTextureSquareInfo[row][col].mode = GetBackTextureMode(liteBackTextureMode);
\r
2949 if( dark_w >= squareSize && dark_h >= squareSize ) {
\r
2950 if( dark_w >= squareSize*BOARD_WIDTH )
\r
2951 backTextureSquareInfo[row][col].x = (2*col+1) * dark_w / (2*BOARD_WIDTH) - squareSize/2;
\r
2953 backTextureSquareInfo[row][col].x = col * (dark_w - squareSize) / (BOARD_WIDTH-1);
\r
2954 if( dark_h >= squareSize*BOARD_HEIGHT )
\r
2955 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1) * dark_h / (2*BOARD_HEIGHT) - squareSize/2;
\r
2957 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (dark_h - squareSize) / (BOARD_HEIGHT-1);
\r
2958 backTextureSquareInfo[row][col].mode = GetBackTextureMode(darkBackTextureMode);
\r
2965 /* [AS] Arrow highlighting support */
\r
2967 static double A_WIDTH = 5; /* Width of arrow body */
\r
2969 #define A_HEIGHT_FACTOR 6 /* Length of arrow "point", relative to body width */
\r
2970 #define A_WIDTH_FACTOR 3 /* Width of arrow "point", relative to body width */
\r
2972 static double Sqr( double x )
\r
2977 static int Round( double x )
\r
2979 return (int) (x + 0.5);
\r
2982 /* Draw an arrow between two points using current settings */
\r
2983 VOID DrawArrowBetweenPoints( HDC hdc, int s_x, int s_y, int d_x, int d_y )
\r
2986 double dx, dy, j, k, x, y;
\r
2988 if( d_x == s_x ) {
\r
2989 int h = (d_y > s_y) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
2991 arrow[0].x = s_x + A_WIDTH + 0.5;
\r
2994 arrow[1].x = s_x + A_WIDTH + 0.5;
\r
2995 arrow[1].y = d_y - h;
\r
2997 arrow[2].x = arrow[1].x + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
2998 arrow[2].y = d_y - h;
\r
3003 arrow[5].x = arrow[1].x - 2*A_WIDTH + 0.5;
\r
3004 arrow[5].y = d_y - h;
\r
3006 arrow[4].x = arrow[5].x - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3007 arrow[4].y = d_y - h;
\r
3009 arrow[6].x = arrow[1].x - 2*A_WIDTH + 0.5;
\r
3012 else if( d_y == s_y ) {
\r
3013 int w = (d_x > s_x) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
3016 arrow[0].y = s_y + A_WIDTH + 0.5;
\r
3018 arrow[1].x = d_x - w;
\r
3019 arrow[1].y = s_y + A_WIDTH + 0.5;
\r
3021 arrow[2].x = d_x - w;
\r
3022 arrow[2].y = arrow[1].y + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3027 arrow[5].x = d_x - w;
\r
3028 arrow[5].y = arrow[1].y - 2*A_WIDTH + 0.5;
\r
3030 arrow[4].x = d_x - w;
\r
3031 arrow[4].y = arrow[5].y - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3034 arrow[6].y = arrow[1].y - 2*A_WIDTH + 0.5;
\r
3037 /* [AS] Needed a lot of paper for this! :-) */
\r
3038 dy = (double) (d_y - s_y) / (double) (d_x - s_x);
\r
3039 dx = (double) (s_x - d_x) / (double) (s_y - d_y);
\r
3041 j = sqrt( Sqr(A_WIDTH) / (1.0 + Sqr(dx)) );
\r
3043 k = sqrt( Sqr(A_WIDTH*A_HEIGHT_FACTOR) / (1.0 + Sqr(dy)) );
\r
3048 arrow[0].x = Round(x - j);
\r
3049 arrow[0].y = Round(y + j*dx);
\r
3051 arrow[1].x = Round(arrow[0].x + 2*j); // [HGM] prevent width to be affected by rounding twice
\r
3052 arrow[1].y = Round(arrow[0].y - 2*j*dx);
\r
3055 x = (double) d_x - k;
\r
3056 y = (double) d_y - k*dy;
\r
3059 x = (double) d_x + k;
\r
3060 y = (double) d_y + k*dy;
\r
3063 x = Round(x); y = Round(y); // [HGM] make sure width of shaft is rounded the same way on both ends
\r
3065 arrow[6].x = Round(x - j);
\r
3066 arrow[6].y = Round(y + j*dx);
\r
3068 arrow[2].x = Round(arrow[6].x + 2*j);
\r
3069 arrow[2].y = Round(arrow[6].y - 2*j*dx);
\r
3071 arrow[3].x = Round(arrow[2].x + j*(A_WIDTH_FACTOR-1));
\r
3072 arrow[3].y = Round(arrow[2].y - j*(A_WIDTH_FACTOR-1)*dx);
\r
3077 arrow[5].x = Round(arrow[6].x - j*(A_WIDTH_FACTOR-1));
\r
3078 arrow[5].y = Round(arrow[6].y + j*(A_WIDTH_FACTOR-1)*dx);
\r
3081 Polygon( hdc, arrow, 7 );
\r
3084 /* [AS] Draw an arrow between two squares */
\r
3085 VOID DrawArrowBetweenSquares( HDC hdc, int s_col, int s_row, int d_col, int d_row )
\r
3087 int s_x, s_y, d_x, d_y;
\r
3094 if( s_col == d_col && s_row == d_row ) {
\r
3098 /* Get source and destination points */
\r
3099 SquareToPos( s_row, s_col, &s_x, &s_y);
\r
3100 SquareToPos( d_row, d_col, &d_x, &d_y);
\r
3103 d_y += squareSize / 2 - squareSize / 4; // [HGM] round towards same centers on all sides!
\r
3105 else if( d_y < s_y ) {
\r
3106 d_y += squareSize / 2 + squareSize / 4;
\r
3109 d_y += squareSize / 2;
\r
3113 d_x += squareSize / 2 - squareSize / 4;
\r
3115 else if( d_x < s_x ) {
\r
3116 d_x += squareSize / 2 + squareSize / 4;
\r
3119 d_x += squareSize / 2;
\r
3122 s_x += squareSize / 2;
\r
3123 s_y += squareSize / 2;
\r
3125 /* Adjust width */
\r
3126 A_WIDTH = squareSize / 14.; //[HGM] make float
\r
3129 stLB.lbStyle = BS_SOLID;
\r
3130 stLB.lbColor = appData.highlightArrowColor;
\r
3133 hpen = CreatePen( PS_SOLID, 2, RGB(0x00,0x00,0x00) );
\r
3134 holdpen = SelectObject( hdc, hpen );
\r
3135 hbrush = CreateBrushIndirect( &stLB );
\r
3136 holdbrush = SelectObject( hdc, hbrush );
\r
3138 DrawArrowBetweenPoints( hdc, s_x, s_y, d_x, d_y );
\r
3140 SelectObject( hdc, holdpen );
\r
3141 SelectObject( hdc, holdbrush );
\r
3142 DeleteObject( hpen );
\r
3143 DeleteObject( hbrush );
\r
3146 BOOL HasHighlightInfo()
\r
3148 BOOL result = FALSE;
\r
3150 if( highlightInfo.sq[0].x >= 0 && highlightInfo.sq[0].y >= 0 &&
\r
3151 highlightInfo.sq[1].x >= 0 && highlightInfo.sq[1].y >= 0 )
\r
3159 BOOL IsDrawArrowEnabled()
\r
3161 BOOL result = FALSE;
\r
3163 if( appData.highlightMoveWithArrow && squareSize >= 32 ) {
\r
3170 VOID DrawArrowHighlight( HDC hdc )
\r
3172 if( IsDrawArrowEnabled() && HasHighlightInfo() ) {
\r
3173 DrawArrowBetweenSquares( hdc,
\r
3174 highlightInfo.sq[0].x, highlightInfo.sq[0].y,
\r
3175 highlightInfo.sq[1].x, highlightInfo.sq[1].y );
\r
3179 HRGN GetArrowHighlightClipRegion( HDC hdc )
\r
3181 HRGN result = NULL;
\r
3183 if( HasHighlightInfo() ) {
\r
3184 int x1, y1, x2, y2;
\r
3185 int sx, sy, dx, dy;
\r
3187 SquareToPos(highlightInfo.sq[0].y, highlightInfo.sq[0].x, &x1, &y1 );
\r
3188 SquareToPos(highlightInfo.sq[1].y, highlightInfo.sq[1].x, &x2, &y2 );
\r
3190 sx = MIN( x1, x2 );
\r
3191 sy = MIN( y1, y2 );
\r
3192 dx = MAX( x1, x2 ) + squareSize;
\r
3193 dy = MAX( y1, y2 ) + squareSize;
\r
3195 result = CreateRectRgn( sx, sy, dx, dy );
\r
3202 Warning: this function modifies the behavior of several other functions.
\r
3204 Basically, Winboard is optimized to avoid drawing the whole board if not strictly
\r
3205 needed. Unfortunately, the decision whether or not to perform a full or partial
\r
3206 repaint is scattered all over the place, which is not good for features such as
\r
3207 "arrow highlighting" that require a full repaint of the board.
\r
3209 So, I've tried to patch the code where I thought it made sense (e.g. after or during
\r
3210 user interaction, when speed is not so important) but especially to avoid errors
\r
3211 in the displayed graphics.
\r
3213 In such patched places, I always try refer to this function so there is a single
\r
3214 place to maintain knowledge.
\r
3216 To restore the original behavior, just return FALSE unconditionally.
\r
3218 BOOL IsFullRepaintPreferrable()
\r
3220 BOOL result = FALSE;
\r
3222 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() ) {
\r
3223 /* Arrow may appear on the board */
\r
3231 This function is called by DrawPosition to know whether a full repaint must
\r
3234 Only DrawPosition may directly call this function, which makes use of
\r
3235 some state information. Other function should call DrawPosition specifying
\r
3236 the repaint flag, and can use IsFullRepaintPreferrable if needed.
\r
3238 BOOL DrawPositionNeedsFullRepaint()
\r
3240 BOOL result = FALSE;
\r
3243 Probably a slightly better policy would be to trigger a full repaint
\r
3244 when animInfo.piece changes state (i.e. empty -> non-empty and viceversa),
\r
3245 but animation is fast enough that it's difficult to notice.
\r
3247 if( animInfo.piece == EmptySquare ) {
\r
3248 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() /*&& HasHighlightInfo()*/ ) {
\r
3257 DrawBoardOnDC(HDC hdc, Board board, HDC tmphdc)
\r
3259 int row, column, x, y, square_color, piece_color;
\r
3260 ChessSquare piece;
\r
3262 HDC texture_hdc = NULL;
\r
3264 /* [AS] Initialize background textures if needed */
\r
3265 if( liteBackTexture != NULL || darkBackTexture != NULL ) {
\r
3266 static int backTextureBoardSize; /* [HGM] boardsize: also new texture if board format changed */
\r
3267 if( backTextureSquareSize != squareSize
\r
3268 || backTextureBoardSize != BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT) {
\r
3269 backTextureBoardSize = BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT;
\r
3270 backTextureSquareSize = squareSize;
\r
3271 RebuildTextureSquareInfo();
\r
3274 texture_hdc = CreateCompatibleDC( hdc );
\r
3277 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
3278 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3280 SquareToPos(row, column, &x, &y);
\r
3282 piece = board[row][column];
\r
3284 square_color = ((column + row) % 2) == 1;
\r
3285 if( gameInfo.variant == VariantXiangqi ) {
\r
3286 square_color = !InPalace(row, column);
\r
3287 if(BOARD_HEIGHT&1) { if(row==BOARD_HEIGHT/2) square_color ^= 1; }
\r
3288 else if(row < BOARD_HEIGHT/2) square_color ^= 1;
\r
3290 piece_color = (int) piece < (int) BlackPawn;
\r
3293 /* [HGM] holdings file: light square or black */
\r
3294 if(column == BOARD_LEFT-2) {
\r
3295 if( row > BOARD_HEIGHT - gameInfo.holdingsSize - 1 )
\r
3298 DisplayHoldingsCount(hdc, x, y, 0, 0); /* black out */
\r
3302 if(column == BOARD_RGHT + 1 ) {
\r
3303 if( row < gameInfo.holdingsSize )
\r
3306 DisplayHoldingsCount(hdc, x, y, 0, 0);
\r
3310 if(column == BOARD_LEFT-1 ) /* left align */
\r
3311 DisplayHoldingsCount(hdc, x, y, flipView, (int) board[row][column]);
\r
3312 else if( column == BOARD_RGHT) /* right align */
\r
3313 DisplayHoldingsCount(hdc, x, y, !flipView, (int) board[row][column]);
\r
3315 if (appData.monoMode) {
\r
3316 if (piece == EmptySquare) {
\r
3317 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0,
\r
3318 square_color ? WHITENESS : BLACKNESS);
\r
3320 DrawPieceOnDC(hdc, piece, piece_color, square_color, x, y, tmphdc);
\r
3323 else if( backTextureSquareInfo[row][column].mode > 0 ) {
\r
3324 /* [AS] Draw the square using a texture bitmap */
\r
3325 HBITMAP hbm = SelectObject( texture_hdc, square_color ? liteBackTexture : darkBackTexture );
\r
3326 int r = row, c = column; // [HGM] do not flip board in flipView
\r
3327 if(flipView) { r = BOARD_HEIGHT-1 - r; c = BOARD_WIDTH-1 - c; }
\r
3330 squareSize, squareSize,
\r
3333 backTextureSquareInfo[r][c].mode,
\r
3334 backTextureSquareInfo[r][c].x,
\r
3335 backTextureSquareInfo[r][c].y );
\r
3337 SelectObject( texture_hdc, hbm );
\r
3339 if (piece != EmptySquare) {
\r
3340 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3344 HBRUSH brush = square_color ? lightSquareBrush : darkSquareBrush;
\r
3346 oldBrush = SelectObject(hdc, brush );
\r
3347 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0, PATCOPY);
\r
3348 SelectObject(hdc, oldBrush);
\r
3349 if (piece != EmptySquare)
\r
3350 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3355 if( texture_hdc != NULL ) {
\r
3356 DeleteDC( texture_hdc );
\r
3360 int saveDiagFlag = 0; FILE *diagFile; // [HGM] diag
\r
3361 void fputDW(FILE *f, int x)
\r
3363 fputc(x & 255, f);
\r
3364 fputc(x>>8 & 255, f);
\r
3365 fputc(x>>16 & 255, f);
\r
3366 fputc(x>>24 & 255, f);
\r
3369 #define MAX_CLIPS 200 /* more than enough */
\r
3372 DrawLogoOnDC(HDC hdc, RECT logoRect, HBITMAP logo)
\r
3374 // HBITMAP bufferBitmap;
\r
3379 int w = 100, h = 50;
\r
3381 if(logo == NULL) return;
\r
3382 // GetClientRect(hwndMain, &Rect);
\r
3383 // bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3384 // Rect.bottom-Rect.top+1);
\r
3385 tmphdc = CreateCompatibleDC(hdc);
\r
3386 hbm = SelectObject(tmphdc, logo);
\r
3387 if( GetObject( logo, sizeof(bi), &bi ) > 0 ) {
\r
3391 StretchBlt(hdc, logoRect.left, logoRect.top, logoRect.right - logoRect.left,
\r
3392 logoRect.bottom - logoRect.top, tmphdc, 0, 0, w, h, SRCCOPY);
\r
3393 SelectObject(tmphdc, hbm);
\r
3397 static HDC hdcSeek;
\r
3399 // [HGM] seekgraph
\r
3400 void DrawSeekAxis( int x, int y, int xTo, int yTo )
\r
3403 HPEN hp = SelectObject( hdcSeek, gridPen );
\r
3404 MoveToEx( hdcSeek, boardRect.left+x, boardRect.top+y, &stPt );
\r
3405 LineTo( hdcSeek, boardRect.left+xTo, boardRect.top+yTo );
\r
3406 SelectObject( hdcSeek, hp );
\r
3409 // front-end wrapper for drawing functions to do rectangles
\r
3410 void DrawSeekBackground( int left, int top, int right, int bottom )
\r
3415 if (hdcSeek == NULL) {
\r
3416 hdcSeek = GetDC(hwndMain);
\r
3417 if (!appData.monoMode) {
\r
3418 SelectPalette(hdcSeek, hPal, FALSE);
\r
3419 RealizePalette(hdcSeek);
\r
3422 hp = SelectObject( hdcSeek, gridPen );
\r
3423 rc.top = boardRect.top+top; rc.left = boardRect.left+left;
\r
3424 rc.bottom = boardRect.top+bottom; rc.right = boardRect.left+right;
\r
3425 FillRect( hdcSeek, &rc, lightSquareBrush );
\r
3426 SelectObject( hdcSeek, hp );
\r
3429 // front-end wrapper for putting text in graph
\r
3430 void DrawSeekText(char *buf, int x, int y)
\r
3433 SetBkMode( hdcSeek, TRANSPARENT );
\r
3434 GetTextExtentPoint32( hdcSeek, buf, strlen(buf), &stSize );
\r
3435 TextOut( hdcSeek, boardRect.left+x-3, boardRect.top+y-stSize.cy/2, buf, strlen(buf) );
\r
3438 void DrawSeekDot(int x, int y, int color)
\r
3440 int square = color & 0x80;
\r
3441 HBRUSH oldBrush = SelectObject(hdcSeek,
\r
3442 color == 0 ? markerBrush : color == 1 ? darkSquareBrush : explodeBrush);
\r
3445 Rectangle(hdcSeek, boardRect.left+x - squareSize/9, boardRect.top+y - squareSize/9,
\r
3446 boardRect.left+x + squareSize/9, boardRect.top+y + squareSize/9);
\r
3448 Ellipse(hdcSeek, boardRect.left+x - squareSize/8, boardRect.top+y - squareSize/8,
\r
3449 boardRect.left+x + squareSize/8, boardRect.top+y + squareSize/8);
\r
3450 SelectObject(hdcSeek, oldBrush);
\r
3454 HDCDrawPosition(HDC hdc, BOOLEAN repaint, Board board)
\r
3456 static Board lastReq[2], lastDrawn[2];
\r
3457 static HighlightInfo lastDrawnHighlight, lastDrawnPremove;
\r
3458 static int lastDrawnFlipView = 0;
\r
3459 static int lastReqValid[2] = {0, 0}, lastDrawnValid[2] = {0, 0};
\r
3460 int releaseDC, x, y, x2, y2, row, column, num_clips = 0, i;
\r
3463 HBITMAP bufferBitmap;
\r
3464 HBITMAP oldBitmap;
\r
3466 HRGN clips[MAX_CLIPS];
\r
3467 ChessSquare dragged_piece = EmptySquare;
\r
3468 int nr = twoBoards*partnerUp;
\r
3470 /* I'm undecided on this - this function figures out whether a full
\r
3471 * repaint is necessary on its own, so there's no real reason to have the
\r
3472 * caller tell it that. I think this can safely be set to FALSE - but
\r
3473 * if we trust the callers not to request full repaints unnessesarily, then
\r
3474 * we could skip some clipping work. In other words, only request a full
\r
3475 * redraw when the majority of pieces have changed positions (ie. flip,
\r
3476 * gamestart and similar) --Hawk
\r
3478 Boolean fullrepaint = repaint;
\r
3480 if(DrawSeekGraph()) return; // [HG} seekgraph: suppress printing board if seek graph up
\r
3482 if( DrawPositionNeedsFullRepaint() ) {
\r
3483 fullrepaint = TRUE;
\r
3486 if (board == NULL) {
\r
3487 if (!lastReqValid[nr]) {
\r
3490 board = lastReq[nr];
\r
3492 CopyBoard(lastReq[nr], board);
\r
3493 lastReqValid[nr] = 1;
\r
3496 if (doingSizing) {
\r
3500 if (IsIconic(hwndMain)) {
\r
3504 if (hdc == NULL) {
\r
3505 hdc = GetDC(hwndMain);
\r
3506 if (!appData.monoMode) {
\r
3507 SelectPalette(hdc, hPal, FALSE);
\r
3508 RealizePalette(hdc);
\r
3512 releaseDC = FALSE;
\r
3515 /* Create some work-DCs */
\r
3516 hdcmem = CreateCompatibleDC(hdc);
\r
3517 tmphdc = CreateCompatibleDC(hdc);
\r
3519 /* If dragging is in progress, we temporarely remove the piece */
\r
3520 /* [HGM] or temporarily decrease count if stacked */
\r
3521 /* !! Moved to before board compare !! */
\r
3522 if (dragInfo.from.x >= 0 && dragInfo.pos.x >= 0) {
\r
3523 dragged_piece = board[dragInfo.from.y][dragInfo.from.x];
\r
3524 if(dragInfo.from.x == BOARD_LEFT-2 ) {
\r
3525 if(--board[dragInfo.from.y][dragInfo.from.x+1] == 0 )
\r
3526 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3528 if(dragInfo.from.x == BOARD_RGHT+1) {
\r
3529 if(--board[dragInfo.from.y][dragInfo.from.x-1] == 0 )
\r
3530 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3532 board[dragInfo.from.y][dragInfo.from.x] = gatingPiece;
\r
3535 /* Figure out which squares need updating by comparing the
\r
3536 * newest board with the last drawn board and checking if
\r
3537 * flipping has changed.
\r
3539 if (!fullrepaint && lastDrawnValid[nr] && (nr == 1 || lastDrawnFlipView == flipView)) {
\r
3540 for (row = 0; row < BOARD_HEIGHT; row++) { /* [HGM] true size, not 8 */
\r
3541 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3542 if (lastDrawn[nr][row][column] != board[row][column]) {
\r
3543 SquareToPos(row, column, &x, &y);
\r
3544 clips[num_clips++] =
\r
3545 CreateRectRgn(x, y, x + squareSize, y + squareSize);
\r
3549 if(nr == 0) { // [HGM] dual: no highlights on second board
\r
3550 for (i=0; i<2; i++) {
\r
3551 if (lastDrawnHighlight.sq[i].x != highlightInfo.sq[i].x ||
\r
3552 lastDrawnHighlight.sq[i].y != highlightInfo.sq[i].y) {
\r
3553 if (lastDrawnHighlight.sq[i].x >= 0 &&
\r
3554 lastDrawnHighlight.sq[i].y >= 0) {
\r
3555 SquareToPos(lastDrawnHighlight.sq[i].y,
\r
3556 lastDrawnHighlight.sq[i].x, &x, &y);
\r
3557 clips[num_clips++] =
\r
3558 CreateRectRgn(x - lineGap, y - lineGap,
\r
3559 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3561 if (highlightInfo.sq[i].x >= 0 && highlightInfo.sq[i].y >= 0) {
\r
3562 SquareToPos(highlightInfo.sq[i].y, highlightInfo.sq[i].x, &x, &y);
\r
3563 clips[num_clips++] =
\r
3564 CreateRectRgn(x - lineGap, y - lineGap,
\r
3565 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3569 for (i=0; i<2; i++) {
\r
3570 if (lastDrawnPremove.sq[i].x != premoveHighlightInfo.sq[i].x ||
\r
3571 lastDrawnPremove.sq[i].y != premoveHighlightInfo.sq[i].y) {
\r
3572 if (lastDrawnPremove.sq[i].x >= 0 &&
\r
3573 lastDrawnPremove.sq[i].y >= 0) {
\r
3574 SquareToPos(lastDrawnPremove.sq[i].y,
\r
3575 lastDrawnPremove.sq[i].x, &x, &y);
\r
3576 clips[num_clips++] =
\r
3577 CreateRectRgn(x - lineGap, y - lineGap,
\r
3578 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3580 if (premoveHighlightInfo.sq[i].x >= 0 &&
\r
3581 premoveHighlightInfo.sq[i].y >= 0) {
\r
3582 SquareToPos(premoveHighlightInfo.sq[i].y,
\r
3583 premoveHighlightInfo.sq[i].x, &x, &y);
\r
3584 clips[num_clips++] =
\r
3585 CreateRectRgn(x - lineGap, y - lineGap,
\r
3586 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3590 } else { // nr == 1
\r
3591 partnerHighlightInfo.sq[0].y = board[EP_STATUS-4];
\r
3592 partnerHighlightInfo.sq[0].x = board[EP_STATUS-3];
\r
3593 partnerHighlightInfo.sq[1].y = board[EP_STATUS-2];
\r
3594 partnerHighlightInfo.sq[1].x = board[EP_STATUS-1];
\r
3595 for (i=0; i<2; i++) {
\r
3596 if (partnerHighlightInfo.sq[i].x >= 0 &&
\r
3597 partnerHighlightInfo.sq[i].y >= 0) {
\r
3598 SquareToPos(partnerHighlightInfo.sq[i].y,
\r
3599 partnerHighlightInfo.sq[i].x, &x, &y);
\r
3600 clips[num_clips++] =
\r
3601 CreateRectRgn(x - lineGap, y - lineGap,
\r
3602 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3604 if (oldPartnerHighlight.sq[i].x >= 0 &&
\r
3605 oldPartnerHighlight.sq[i].y >= 0) {
\r
3606 SquareToPos(oldPartnerHighlight.sq[i].y,
\r
3607 oldPartnerHighlight.sq[i].x, &x, &y);
\r
3608 clips[num_clips++] =
\r
3609 CreateRectRgn(x - lineGap, y - lineGap,
\r
3610 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3615 fullrepaint = TRUE;
\r
3618 /* Create a buffer bitmap - this is the actual bitmap
\r
3619 * being written to. When all the work is done, we can
\r
3620 * copy it to the real DC (the screen). This avoids
\r
3621 * the problems with flickering.
\r
3623 GetClientRect(hwndMain, &Rect);
\r
3624 bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3625 Rect.bottom-Rect.top+1);
\r
3626 oldBitmap = SelectObject(hdcmem, bufferBitmap);
\r
3627 if (!appData.monoMode) {
\r
3628 SelectPalette(hdcmem, hPal, FALSE);
\r
3631 /* Create clips for dragging */
\r
3632 if (!fullrepaint) {
\r
3633 if (dragInfo.from.x >= 0) {
\r
3634 SquareToPos(dragInfo.from.y, dragInfo.from.x, &x, &y);
\r
3635 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3637 if (dragInfo.start.x >= 0) {
\r
3638 SquareToPos(dragInfo.start.y, dragInfo.start.x, &x, &y);
\r
3639 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3641 if (dragInfo.pos.x >= 0) {
\r
3642 x = dragInfo.pos.x - squareSize / 2;
\r
3643 y = dragInfo.pos.y - squareSize / 2;
\r
3644 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3646 if (dragInfo.lastpos.x >= 0) {
\r
3647 x = dragInfo.lastpos.x - squareSize / 2;
\r
3648 y = dragInfo.lastpos.y - squareSize / 2;
\r
3649 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3653 /* Are we animating a move?
\r
3655 * - remove the piece from the board (temporarely)
\r
3656 * - calculate the clipping region
\r
3658 if (!fullrepaint) {
\r
3659 if (animInfo.piece != EmptySquare) {
\r
3660 board[animInfo.from.y][animInfo.from.x] = EmptySquare;
\r
3661 x = boardRect.left + animInfo.lastpos.x;
\r
3662 y = boardRect.top + animInfo.lastpos.y;
\r
3663 x2 = boardRect.left + animInfo.pos.x;
\r
3664 y2 = boardRect.top + animInfo.pos.y;
\r
3665 clips[num_clips++] = CreateRectRgn(MIN(x,x2), MIN(y,y2), MAX(x,x2)+squareSize, MAX(y,y2)+squareSize);
\r
3666 /* Slight kludge. The real problem is that after AnimateMove is
\r
3667 done, the position on the screen does not match lastDrawn.
\r
3668 This currently causes trouble only on e.p. captures in
\r
3669 atomic, where the piece moves to an empty square and then
\r
3670 explodes. The old and new positions both had an empty square
\r
3671 at the destination, but animation has drawn a piece there and
\r
3672 we have to remember to erase it. [HGM] moved until after setting lastDrawn */
\r
3673 lastDrawn[0][animInfo.to.y][animInfo.to.x] = animInfo.piece;
\r
3677 /* No clips? Make sure we have fullrepaint set to TRUE */
\r
3678 if (num_clips == 0)
\r
3679 fullrepaint = TRUE;
\r
3681 /* Set clipping on the memory DC */
\r
3682 if (!fullrepaint) {
\r
3683 SelectClipRgn(hdcmem, clips[0]);
\r
3684 for (x = 1; x < num_clips; x++) {
\r
3685 if (ExtSelectClipRgn(hdcmem, clips[x], RGN_OR) == ERROR)
\r
3686 abort(); // this should never ever happen!
\r
3690 /* Do all the drawing to the memory DC */
\r
3691 if(explodeInfo.radius) { // [HGM] atomic
\r
3693 int x, y, r=(explodeInfo.radius * squareSize)/100;
\r
3694 ChessSquare piece = board[explodeInfo.fromY][explodeInfo.fromX];
\r
3695 board[explodeInfo.fromY][explodeInfo.fromX] = EmptySquare; // suppress display of capturer
\r
3696 SquareToPos(explodeInfo.toY, explodeInfo.toX, &x, &y);
\r
3697 x += squareSize/2;
\r
3698 y += squareSize/2;
\r
3699 if(!fullrepaint) {
\r
3700 clips[num_clips] = CreateRectRgn(x-r, y-r, x+r, y+r);
\r
3701 ExtSelectClipRgn(hdcmem, clips[num_clips++], RGN_OR);
\r
3703 DrawGridOnDC(hdcmem);
\r
3704 DrawHighlightsOnDC(hdcmem, &highlightInfo, HIGHLIGHT_PEN);
\r
3705 DrawHighlightsOnDC(hdcmem, &premoveHighlightInfo, PREMOVE_PEN);
\r
3706 DrawBoardOnDC(hdcmem, board, tmphdc);
\r
3707 board[explodeInfo.fromY][explodeInfo.fromX] = piece;
\r
3708 oldBrush = SelectObject(hdcmem, explodeBrush);
\r
3709 Ellipse(hdcmem, x-r, y-r, x+r, y+r);
\r
3710 SelectObject(hdcmem, oldBrush);
\r
3712 DrawGridOnDC(hdcmem);
\r
3713 if(nr == 0) { // [HGM] dual: decide which highlights to draw
\r
3714 DrawHighlightsOnDC(hdcmem, &highlightInfo, HIGHLIGHT_PEN);
\r
3715 DrawHighlightsOnDC(hdcmem, &premoveHighlightInfo, PREMOVE_PEN);
\r
3717 DrawHighlightsOnDC(hdcmem, &partnerHighlightInfo, HIGHLIGHT_PEN);
\r
3718 oldPartnerHighlight = partnerHighlightInfo;
\r
3720 DrawBoardOnDC(hdcmem, board, tmphdc);
\r
3722 if(nr == 0) // [HGM] dual: markers only on left board
\r
3723 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
3724 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3725 if (marker[row][column]) { // marker changes only occur with full repaint!
\r
3726 HBRUSH oldBrush = SelectObject(hdcmem,
\r
3727 marker[row][column] == 2 ? markerBrush : explodeBrush);
\r
3728 SquareToPos(row, column, &x, &y);
\r
3729 Ellipse(hdcmem, x + squareSize/4, y + squareSize/4,
\r
3730 x + 3*squareSize/4, y + 3*squareSize/4);
\r
3731 SelectObject(hdcmem, oldBrush);
\r
3736 HBITMAP whiteLogo = (HBITMAP) first.programLogo, blackLogo = (HBITMAP) second.programLogo;
\r
3737 if(appData.autoLogo) {
\r
3739 switch(gameMode) { // pick logos based on game mode
\r
3740 case IcsObserving:
\r
3741 whiteLogo = second.programLogo; // ICS logo
\r
3742 blackLogo = second.programLogo;
\r
3745 case IcsPlayingWhite:
\r
3746 if(!appData.zippyPlay) whiteLogo = userLogo;
\r
3747 blackLogo = second.programLogo; // ICS logo
\r
3749 case IcsPlayingBlack:
\r
3750 whiteLogo = second.programLogo; // ICS logo
\r
3751 blackLogo = appData.zippyPlay ? first.programLogo : userLogo;
\r
3753 case TwoMachinesPlay:
\r
3754 if(first.twoMachinesColor[0] == 'b') {
\r
3755 whiteLogo = second.programLogo;
\r
3756 blackLogo = first.programLogo;
\r
3759 case MachinePlaysWhite:
\r
3760 blackLogo = userLogo;
\r
3762 case MachinePlaysBlack:
\r
3763 whiteLogo = userLogo;
\r
3764 blackLogo = first.programLogo;
\r
3767 DrawLogoOnDC(hdc, leftLogoRect, flipClock ? blackLogo : whiteLogo);
\r
3768 DrawLogoOnDC(hdc, rightLogoRect, flipClock ? whiteLogo : blackLogo);
\r
3771 if( appData.highlightMoveWithArrow ) {
\r
3772 DrawArrowHighlight(hdcmem);
\r
3775 DrawCoordsOnDC(hdcmem);
\r
3777 CopyBoard(lastDrawn[nr], board); /* [HGM] Moved to here from end of routine, */
\r
3778 /* to make sure lastDrawn contains what is actually drawn */
\r
3780 /* Put the dragged piece back into place and draw it (out of place!) */
\r
3781 if (dragged_piece != EmptySquare) {
\r
3782 /* [HGM] or restack */
\r
3783 if(dragInfo.from.x == BOARD_LEFT-2 )
\r
3784 board[dragInfo.from.y][dragInfo.from.x+1]++;
\r
3786 if(dragInfo.from.x == BOARD_RGHT+1 )
\r
3787 board[dragInfo.from.y][dragInfo.from.x-1]++;
\r
3788 board[dragInfo.from.y][dragInfo.from.x] = dragged_piece;
\r
3789 x = dragInfo.pos.x - squareSize / 2;
\r
3790 y = dragInfo.pos.y - squareSize / 2;
\r
3791 DrawPieceOnDC(hdcmem, dragged_piece,
\r
3792 ((int) dragged_piece < (int) BlackPawn),
\r
3793 (dragInfo.from.y + dragInfo.from.x) % 2, x, y, tmphdc);
\r
3796 /* Put the animated piece back into place and draw it */
\r
3797 if (animInfo.piece != EmptySquare) {
\r
3798 board[animInfo.from.y][animInfo.from.x] = animInfo.piece;
\r
3799 x = boardRect.left + animInfo.pos.x;
\r
3800 y = boardRect.top + animInfo.pos.y;
\r
3801 DrawPieceOnDC(hdcmem, animInfo.piece,
\r
3802 ((int) animInfo.piece < (int) BlackPawn),
\r
3803 (animInfo.from.y + animInfo.from.x) % 2, x, y, tmphdc);
\r
3806 /* Release the bufferBitmap by selecting in the old bitmap
\r
3807 * and delete the memory DC
\r
3809 SelectObject(hdcmem, oldBitmap);
\r
3812 /* Set clipping on the target DC */
\r
3813 if (!fullrepaint) {
\r
3814 if(nr == 1) for (x = 0; x < num_clips; x++) { // [HGM] dual: translate clips
\r
3816 GetRgnBox(clips[x], &rect);
\r
3817 DeleteObject(clips[x]);
\r
3818 clips[x] = CreateRectRgn(rect.left + wpMain.width/2, rect.top,
\r
3819 rect.right + wpMain.width/2, rect.bottom);
\r
3821 SelectClipRgn(hdc, clips[0]);
\r
3822 for (x = 1; x < num_clips; x++) {
\r
3823 if (ExtSelectClipRgn(hdc, clips[x], RGN_OR) == ERROR)
\r
3824 abort(); // this should never ever happen!
\r
3828 /* Copy the new bitmap onto the screen in one go.
\r
3829 * This way we avoid any flickering
\r
3831 oldBitmap = SelectObject(tmphdc, bufferBitmap);
\r
3832 BitBlt(hdc, boardRect.left + twoBoards*partnerUp*wpMain.width/2, boardRect.top, // [HGM] dual
\r
3833 boardRect.right - boardRect.left,
\r
3834 boardRect.bottom - boardRect.top,
\r
3835 tmphdc, boardRect.left, boardRect.top, SRCCOPY);
\r
3836 if(saveDiagFlag) {
\r
3837 BITMAP b; int i, j=0, m, w, wb, fac=0; char pData[1000000];
\r
3838 BITMAPINFOHEADER bih; int color[16], nrColors=0;
\r
3840 GetObject(bufferBitmap, sizeof(b), &b);
\r
3841 if(b.bmWidthBytes*b.bmHeight <= 990000) {
\r
3842 bih.biSize = sizeof(BITMAPINFOHEADER);
\r
3843 bih.biWidth = b.bmWidth;
\r
3844 bih.biHeight = b.bmHeight;
\r
3846 bih.biBitCount = b.bmBitsPixel;
\r
3847 bih.biCompression = 0;
\r
3848 bih.biSizeImage = b.bmWidthBytes*b.bmHeight;
\r
3849 bih.biXPelsPerMeter = 0;
\r
3850 bih.biYPelsPerMeter = 0;
\r
3851 bih.biClrUsed = 0;
\r
3852 bih.biClrImportant = 0;
\r
3853 // fprintf(diagFile, "t=%d\nw=%d\nh=%d\nB=%d\nP=%d\nX=%d\n",
\r
3854 // b.bmType, b.bmWidth, b.bmHeight, b.bmWidthBytes, b.bmPlanes, b.bmBitsPixel);
\r
3855 GetDIBits(tmphdc,bufferBitmap,0,b.bmHeight,pData,(BITMAPINFO*)&bih,DIB_RGB_COLORS);
\r
3856 // fprintf(diagFile, "%8x\n", (int) pData);
\r
3858 wb = b.bmWidthBytes;
\r
3860 for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)>>2; i++) {
\r
3861 int k = ((int*) pData)[i];
\r
3862 for(j=0; j<nrColors; j++) if(color[j] == k) break;
\r
3863 if(j >= 16) break;
\r
3865 if(j >= nrColors) nrColors = j+1;
\r
3867 if(j<16) { // 16 colors is enough. Compress to 4 bits per pixel
\r
3869 for(i=0; i<b.bmHeight - boardRect.top + OUTER_MARGIN; i++) {
\r
3870 for(w=0; w<(wb>>2); w+=2) {
\r
3871 int k = ((int*) pData)[(wb*i>>2) + w];
\r
3872 for(j=0; j<nrColors; j++) if(color[j] == k) break;
\r
3873 k = ((int*) pData)[(wb*i>>2) + w + 1];
\r
3874 for(m=0; m<nrColors; m++) if(color[m] == k) break;
\r
3875 pData[p++] = m | j<<4;
\r
3877 while(p&3) pData[p++] = 0;
\r
3880 wb = ((wb+31)>>5)<<2;
\r
3882 // write BITMAPFILEHEADER
\r
3883 fprintf(diagFile, "BM");
\r
3884 fputDW(diagFile, wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)+0x36 + (fac?64:0));
\r
3885 fputDW(diagFile, 0);
\r
3886 fputDW(diagFile, 0x36 + (fac?64:0));
\r
3887 // write BITMAPINFOHEADER
\r
3888 fputDW(diagFile, 40);
\r
3889 fputDW(diagFile, b.bmWidth);
\r
3890 fputDW(diagFile, b.bmHeight - boardRect.top + OUTER_MARGIN);
\r
3891 if(fac) fputDW(diagFile, 0x040001); // planes and bits/pixel
\r
3892 else fputDW(diagFile, 0x200001); // planes and bits/pixel
\r
3893 fputDW(diagFile, 0);
\r
3894 fputDW(diagFile, 0);
\r
3895 fputDW(diagFile, 0);
\r
3896 fputDW(diagFile, 0);
\r
3897 fputDW(diagFile, 0);
\r
3898 fputDW(diagFile, 0);
\r
3899 // write color table
\r
3901 for(i=0; i<16; i++) fputDW(diagFile, color[i]);
\r
3902 // write bitmap data
\r
3903 for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN); i++)
\r
3904 fputc(pData[i], diagFile);
\r
3908 SelectObject(tmphdc, oldBitmap);
\r
3910 /* Massive cleanup */
\r
3911 for (x = 0; x < num_clips; x++)
\r
3912 DeleteObject(clips[x]);
\r
3915 DeleteObject(bufferBitmap);
\r
3918 ReleaseDC(hwndMain, hdc);
\r
3920 if (lastDrawnFlipView != flipView && nr == 0) {
\r
3922 CheckMenuItem(GetMenu(hwndMain),IDM_FlipView, MF_BYCOMMAND|MF_CHECKED);
\r
3924 CheckMenuItem(GetMenu(hwndMain),IDM_FlipView, MF_BYCOMMAND|MF_UNCHECKED);
\r
3927 /* CopyBoard(lastDrawn, board);*/
\r
3928 lastDrawnHighlight = highlightInfo;
\r
3929 lastDrawnPremove = premoveHighlightInfo;
\r
3930 lastDrawnFlipView = flipView;
\r
3931 lastDrawnValid[nr] = 1;
\r
3934 /* [HGM] diag: Save the current board display to the given open file and close the file */
\r
3939 saveDiagFlag = 1; diagFile = f;
\r
3940 HDCDrawPosition(NULL, TRUE, NULL);
\r
3944 // if(f != NULL) fprintf(f, "Sorry, but this feature is still in preparation\n");
\r
3951 /*---------------------------------------------------------------------------*\
\r
3952 | CLIENT PAINT PROCEDURE
\r
3953 | This is the main event-handler for the WM_PAINT message.
\r
3955 \*---------------------------------------------------------------------------*/
\r
3957 PaintProc(HWND hwnd)
\r
3963 if((hdc = BeginPaint(hwnd, &ps))) {
\r
3964 if (IsIconic(hwnd)) {
\r
3965 DrawIcon(hdc, 2, 2, iconCurrent);
\r
3967 if (!appData.monoMode) {
\r
3968 SelectPalette(hdc, hPal, FALSE);
\r
3969 RealizePalette(hdc);
\r
3971 HDCDrawPosition(hdc, 1, NULL);
\r
3972 if(twoBoards) { // [HGM] dual: also redraw other board in other orientation
\r
3973 flipView = !flipView; partnerUp = !partnerUp;
\r
3974 HDCDrawPosition(hdc, 1, NULL);
\r
3975 flipView = !flipView; partnerUp = !partnerUp;
\r
3978 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
3979 ExtTextOut(hdc, messageRect.left, messageRect.top,
\r
3980 ETO_CLIPPED|ETO_OPAQUE,
\r
3981 &messageRect, messageText, strlen(messageText), NULL);
\r
3982 SelectObject(hdc, oldFont);
\r
3983 DisplayBothClocks();
\r
3985 EndPaint(hwnd,&ps);
\r
3993 * If the user selects on a border boundary, return -1; if off the board,
\r
3994 * return -2. Otherwise map the event coordinate to the square.
\r
3995 * The offset boardRect.left or boardRect.top must already have been
\r
3996 * subtracted from x.
\r
3998 int EventToSquare(x, limit)
\r
4006 if ((x % (squareSize + lineGap)) >= squareSize)
\r
4008 x /= (squareSize + lineGap);
\r
4020 DropEnable dropEnables[] = {
\r
4021 { 'P', DP_Pawn, N_("Pawn") },
\r
4022 { 'N', DP_Knight, N_("Knight") },
\r
4023 { 'B', DP_Bishop, N_("Bishop") },
\r
4024 { 'R', DP_Rook, N_("Rook") },
\r
4025 { 'Q', DP_Queen, N_("Queen") },
\r
4029 SetupDropMenu(HMENU hmenu)
\r
4031 int i, count, enable;
\r
4033 extern char white_holding[], black_holding[];
\r
4034 char item[MSG_SIZ];
\r
4036 for (i=0; i<sizeof(dropEnables)/sizeof(DropEnable); i++) {
\r
4037 p = strchr(gameMode == IcsPlayingWhite ? white_holding : black_holding,
\r
4038 dropEnables[i].piece);
\r
4040 while (p && *p++ == dropEnables[i].piece) count++;
\r
4041 snprintf(item, MSG_SIZ, "%s %d", T_(dropEnables[i].name), count);
\r
4042 enable = count > 0 || !appData.testLegality
\r
4043 /*!!temp:*/ || (gameInfo.variant == VariantCrazyhouse
\r
4044 && !appData.icsActive);
\r
4045 ModifyMenu(hmenu, dropEnables[i].command,
\r
4046 MF_BYCOMMAND | (enable ? MF_ENABLED : MF_GRAYED) | MF_STRING,
\r
4047 dropEnables[i].command, item);
\r
4051 void DragPieceBegin(int x, int y)
\r
4053 dragInfo.lastpos.x = boardRect.left + x;
\r
4054 dragInfo.lastpos.y = boardRect.top + y;
\r
4055 dragInfo.from.x = fromX;
\r
4056 dragInfo.from.y = fromY;
\r
4057 dragInfo.start = dragInfo.from;
\r
4058 SetCapture(hwndMain);
\r
4061 void DragPieceEnd(int x, int y)
\r
4064 dragInfo.start.x = dragInfo.start.y = -1;
\r
4065 dragInfo.from = dragInfo.start;
\r
4066 dragInfo.pos = dragInfo.lastpos = dragInfo.start;
\r
4069 /* Event handler for mouse messages */
\r
4071 MouseEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4075 static int recursive = 0;
\r
4077 BOOLEAN forceFullRepaint = IsFullRepaintPreferrable(); /* [AS] */
\r
4080 if (message == WM_MBUTTONUP) {
\r
4081 /* Hideous kludge to fool TrackPopupMenu into paying attention
\r
4082 to the middle button: we simulate pressing the left button too!
\r
4084 PostMessage(hwnd, WM_LBUTTONDOWN, wParam, lParam);
\r
4085 PostMessage(hwnd, WM_LBUTTONUP, wParam, lParam);
\r
4091 pt.x = LOWORD(lParam);
\r
4092 pt.y = HIWORD(lParam);
\r
4093 x = EventToSquare(pt.x - boardRect.left, BOARD_WIDTH);
\r
4094 y = EventToSquare(pt.y - boardRect.top, BOARD_HEIGHT);
\r
4095 if (!flipView && y >= 0) {
\r
4096 y = BOARD_HEIGHT - 1 - y;
\r
4098 if (flipView && x >= 0) {
\r
4099 x = BOARD_WIDTH - 1 - x;
\r
4102 shiftKey = GetKeyState(VK_SHIFT) < 0; // [HGM] remember last shift status
\r
4104 switch (message) {
\r
4105 case WM_LBUTTONDOWN:
\r
4106 if (PtInRect((LPRECT) &whiteRect, pt)) {
\r
4107 if (gameMode == EditPosition) {
\r
4108 SetWhiteToPlayEvent();
\r
4109 } else if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) {
\r
4110 AdjustClock(flipClock, -1);
\r
4111 } else if (gameMode == IcsPlayingBlack ||
\r
4112 gameMode == MachinePlaysWhite) {
\r
4115 } else if (PtInRect((LPRECT) &blackRect, pt)) {
\r
4116 if (gameMode == EditPosition) {
\r
4117 SetBlackToPlayEvent();
\r
4118 } else if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) {
\r
4119 AdjustClock(!flipClock, -1);
\r
4120 } else if (gameMode == IcsPlayingWhite ||
\r
4121 gameMode == MachinePlaysBlack) {
\r
4125 dragInfo.start.x = dragInfo.start.y = -1;
\r
4126 dragInfo.from = dragInfo.start;
\r
4127 if(fromX == -1 && frozen) { // not sure where this is for
\r
4128 fromX = fromY = -1;
\r
4129 DrawPosition(forceFullRepaint || FALSE, NULL); /* [AS] */
\r
4132 LeftClick(Press, pt.x - boardRect.left, pt.y - boardRect.top);
\r
4133 DrawPosition(TRUE, NULL);
\r
4136 case WM_LBUTTONUP:
\r
4137 LeftClick(Release, pt.x - boardRect.left, pt.y - boardRect.top);
\r
4138 DrawPosition(TRUE, NULL);
\r
4141 case WM_MOUSEMOVE:
\r
4142 if(SeekGraphClick(Press, pt.x - boardRect.left, pt.y - boardRect.top, 1)) break;
\r
4143 MovePV(pt.x - boardRect.left, pt.y - boardRect.top, boardRect.bottom - boardRect.top);
\r
4144 if ((appData.animateDragging || appData.highlightDragging)
\r
4145 && (wParam & MK_LBUTTON)
\r
4146 && dragInfo.from.x >= 0)
\r
4148 BOOL full_repaint = FALSE;
\r
4150 if (appData.animateDragging) {
\r
4151 dragInfo.pos = pt;
\r
4153 if (appData.highlightDragging) {
\r
4154 SetHighlights(fromX, fromY, x, y);
\r
4155 if( IsDrawArrowEnabled() && (x < 0 || x >= BOARD_WIDTH || y < 0 || y >= BOARD_HEIGHT) ) {
\r
4156 full_repaint = TRUE;
\r
4160 DrawPosition( full_repaint, NULL);
\r
4162 dragInfo.lastpos = dragInfo.pos;
\r
4166 case WM_MOUSEWHEEL: // [DM]
\r
4167 { static int lastDir = 0; // [HGM] build in some hysteresis to avoid spurious events
\r
4168 /* Mouse Wheel is being rolled forward
\r
4169 * Play moves forward
\r
4171 if((short)HIWORD(wParam) < 0 && currentMove < forwardMostMove)
\r
4172 { if(lastDir == 1) ForwardEvent(); else lastDir = 1; } // [HGM] suppress first event in direction
\r
4173 /* Mouse Wheel is being rolled backward
\r
4174 * Play moves backward
\r
4176 if((short)HIWORD(wParam) > 0 && currentMove > backwardMostMove)
\r
4177 { if(lastDir == -1) BackwardEvent(); else lastDir = -1; }
\r
4181 case WM_MBUTTONUP:
\r
4182 case WM_RBUTTONUP:
\r
4184 RightClick(Release, pt.x - boardRect.left, pt.y - boardRect.top, &fromX, &fromY);
\r
4187 case WM_MBUTTONDOWN:
\r
4188 case WM_RBUTTONDOWN:
\r
4191 fromX = fromY = -1;
\r
4192 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
4193 dragInfo.start.x = dragInfo.start.y = -1;
\r
4194 dragInfo.from = dragInfo.start;
\r
4195 dragInfo.lastpos = dragInfo.pos;
\r
4196 if (appData.highlightDragging) {
\r
4197 ClearHighlights();
\r
4200 /* [HGM] right mouse button in clock area edit-game mode ups clock */
\r
4201 if (PtInRect((LPRECT) &whiteRect, pt)) {
\r
4202 if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) AdjustClock(flipClock, 1);
\r
4203 } else if (PtInRect((LPRECT) &blackRect, pt)) {
\r
4204 if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) AdjustClock(!flipClock, 1);
\r
4208 DrawPosition(TRUE, NULL);
\r
4210 menuNr = RightClick(Press, pt.x - boardRect.left, pt.y - boardRect.top, &fromX, &fromY);
\r
4213 if (message == WM_MBUTTONDOWN) {
\r
4214 buttonCount = 3; /* even if system didn't think so */
\r
4215 if (wParam & MK_SHIFT)
\r
4216 MenuPopup(hwnd, pt, LoadMenu(hInst, "BlackPieceMenu"), -1);
\r
4218 MenuPopup(hwnd, pt, LoadMenu(hInst, "WhitePieceMenu"), -1);
\r
4219 } else { /* message == WM_RBUTTONDOWN */
\r
4220 /* Just have one menu, on the right button. Windows users don't
\r
4221 think to try the middle one, and sometimes other software steals
\r
4222 it, or it doesn't really exist. */
\r
4223 if(gameInfo.variant != VariantShogi)
\r
4224 MenuPopup(hwnd, pt, LoadMenu(hInst, "PieceMenu"), -1);
\r
4226 MenuPopup(hwnd, pt, LoadMenu(hInst, "ShogiPieceMenu"), -1);
\r
4230 SetCapture(hwndMain);
4233 hmenu = LoadMenu(hInst, "DropPieceMenu");
\r
4234 SetupDropMenu(hmenu);
\r
4235 MenuPopup(hwnd, pt, hmenu, -1);
\r
4245 /* Preprocess messages for buttons in main window */
\r
4247 ButtonProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4249 int id = GetWindowLong(hwnd, GWL_ID);
\r
4252 for (i=0; i<N_BUTTONS; i++) {
\r
4253 if (buttonDesc[i].id == id) break;
\r
4255 if (i == N_BUTTONS) return 0;
\r
4256 switch (message) {
\r
4261 dir = (wParam == VK_LEFT) ? -1 : 1;
\r
4262 SetFocus(buttonDesc[(i + dir + N_BUTTONS) % N_BUTTONS].hwnd);
\r
4269 SendMessage(hwndMain, WM_COMMAND, MAKEWPARAM(buttonDesc[i].id, 0), 0);
\r
4272 if (appData.icsActive && (isalpha((char)wParam) || wParam == '0')) {
\r
4273 // [HGM] movenum: only letters or leading zero should go to ICS input
\r
4274 HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4275 if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
4277 SendMessage(h, WM_CHAR, wParam, lParam);
\r
4279 } else if (isalpha((char)wParam) || isdigit((char)wParam)){
\r
4280 PopUpMoveDialog((char)wParam);
\r
4286 return CallWindowProc(buttonDesc[i].wndproc, hwnd, message, wParam, lParam);
\r
4289 /* Process messages for Promotion dialog box */
\r
4291 Promotion(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
4295 switch (message) {
\r
4296 case WM_INITDIALOG: /* message: initialize dialog box */
\r
4297 /* Center the dialog over the application window */
\r
4298 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
4299 Translate(hDlg, DLG_PromotionKing);
\r
4300 ShowWindow(GetDlgItem(hDlg, PB_King),
\r
4301 (!appData.testLegality || gameInfo.variant == VariantSuicide ||
\r
4302 gameInfo.variant == VariantGiveaway || gameInfo.variant == VariantSuper ) ?
\r
4303 SW_SHOW : SW_HIDE);
\r
4304 /* [HGM] Only allow C & A promotions if these pieces are defined */
\r
4305 ShowWindow(GetDlgItem(hDlg, PB_Archbishop),
\r
4306 ((PieceToChar(WhiteAngel) >= 'A' && WhiteOnMove(currentMove) &&
\r
4307 PieceToChar(WhiteAngel) != '~') ||
\r
4308 (PieceToChar(BlackAngel) >= 'A' && !WhiteOnMove(currentMove) &&
\r
4309 PieceToChar(BlackAngel) != '~') ) ?
\r
4310 SW_SHOW : SW_HIDE);
\r
4311 ShowWindow(GetDlgItem(hDlg, PB_Chancellor),
\r
4312 ((PieceToChar(WhiteMarshall) >= 'A' && WhiteOnMove(currentMove) &&
\r
4313 PieceToChar(WhiteMarshall) != '~') ||
\r
4314 (PieceToChar(BlackMarshall) >= 'A' && !WhiteOnMove(currentMove) &&
\r
4315 PieceToChar(BlackMarshall) != '~') ) ?
\r
4316 SW_SHOW : SW_HIDE);
\r
4317 /* [HGM] Hide B & R button in Shogi, use Q as promote, N as defer */
\r
4318 ShowWindow(GetDlgItem(hDlg, PB_Rook),
\r
4319 gameInfo.variant != VariantShogi ?
\r
4320 SW_SHOW : SW_HIDE);
\r
4321 ShowWindow(GetDlgItem(hDlg, PB_Bishop),
\r
4322 gameInfo.variant != VariantShogi ?
\r
4323 SW_SHOW : SW_HIDE);
\r
4324 if(gameInfo.variant == VariantShogi) {
\r
4325 SetDlgItemText(hDlg, PB_Queen, "YES");
\r
4326 SetDlgItemText(hDlg, PB_Knight, "NO");
\r
4327 SetWindowText(hDlg, "Promote?");
\r
4329 ShowWindow(GetDlgItem(hDlg, IDC_Centaur),
\r
4330 gameInfo.variant == VariantSuper ?
\r
4331 SW_SHOW : SW_HIDE);
\r
4334 case WM_COMMAND: /* message: received a command */
\r
4335 switch (LOWORD(wParam)) {
\r
4337 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
4338 ClearHighlights();
\r
4339 DrawPosition(FALSE, NULL);
\r
4342 promoChar = gameInfo.variant == VariantSuper ? PieceToChar(BlackSilver) : PieceToChar(BlackKing);
\r
4345 promoChar = gameInfo.variant == VariantShogi ? '+' : ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteQueen : BlackQueen));
\r
4348 promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteRook : BlackRook));
\r
4351 promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteBishop : BlackBishop));
\r
4353 case PB_Chancellor:
\r
4354 promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteMarshall : BlackMarshall));
\r
4356 case PB_Archbishop:
\r
4357 promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteAngel : BlackAngel));
\r
4360 promoChar = gameInfo.variant == VariantShogi ? '=' : PieceToChar(WhiteOnMove(currentMove) ? WhiteKnight : BlackKnight);
\r
4365 if(promoChar == '.') return FALSE; // invalid piece chosen
\r
4366 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
4367 UserMoveEvent(fromX, fromY, toX, toY, promoChar);
\r
4368 fromX = fromY = -1;
\r
4369 if (!appData.highlightLastMove) {
\r
4370 ClearHighlights();
\r
4371 DrawPosition(FALSE, NULL);
\r
4378 /* Pop up promotion dialog */
\r
4380 PromotionPopup(HWND hwnd)
\r
4384 lpProc = MakeProcInstance((FARPROC)Promotion, hInst);
\r
4385 DialogBox(hInst, MAKEINTRESOURCE(DLG_PromotionKing),
\r
4386 hwnd, (DLGPROC)lpProc);
\r
4387 FreeProcInstance(lpProc);
\r
4393 DrawPosition(TRUE, NULL);
\r
4394 PromotionPopup(hwndMain);
\r
4397 /* Toggle ShowThinking */
\r
4399 ToggleShowThinking()
\r
4401 appData.showThinking = !appData.showThinking;
\r
4402 ShowThinkingEvent();
\r
4406 LoadGameDialog(HWND hwnd, char* title)
\r
4410 char fileTitle[MSG_SIZ];
\r
4411 f = OpenFileDialog(hwnd, "rb", "",
\r
4412 appData.oldSaveStyle ? "gam" : "pgn",
\r
4414 title, &number, fileTitle, NULL);
\r
4416 cmailMsgLoaded = FALSE;
\r
4417 if (number == 0) {
\r
4418 int error = GameListBuild(f);
\r
4420 DisplayError(_("Cannot build game list"), error);
\r
4421 } else if (!ListEmpty(&gameList) &&
\r
4422 ((ListGame *) gameList.tailPred)->number > 1) {
\r
4423 GameListPopUp(f, fileTitle);
\r
4426 GameListDestroy();
\r
4429 LoadGame(f, number, fileTitle, FALSE);
\r
4433 int get_term_width()
\r
4438 HFONT hfont, hold_font;
\r
4443 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
4447 // get the text metrics
\r
4448 hdc = GetDC(hText);
\r
4449 lf = font[boardSize][CONSOLE_FONT]->lf;
\r
4450 if (consoleCF.dwEffects & CFE_BOLD)
\r
4451 lf.lfWeight = FW_BOLD;
\r
4452 if (consoleCF.dwEffects & CFE_ITALIC)
\r
4453 lf.lfItalic = TRUE;
\r
4454 if (consoleCF.dwEffects & CFE_STRIKEOUT)
\r
4455 lf.lfStrikeOut = TRUE;
\r
4456 if (consoleCF.dwEffects & CFE_UNDERLINE)
\r
4457 lf.lfUnderline = TRUE;
\r
4458 hfont = CreateFontIndirect(&lf);
\r
4459 hold_font = SelectObject(hdc, hfont);
\r
4460 GetTextMetrics(hdc, &tm);
\r
4461 SelectObject(hdc, hold_font);
\r
4462 DeleteObject(hfont);
\r
4463 ReleaseDC(hText, hdc);
\r
4465 // get the rectangle
\r
4466 SendMessage(hText, EM_GETRECT, 0, (LPARAM)&rc);
\r
4468 return (rc.right-rc.left) / tm.tmAveCharWidth;
\r
4471 void UpdateICSWidth(HWND hText)
\r
4473 LONG old_width, new_width;
\r
4475 new_width = get_term_width(hText, FALSE);
\r
4476 old_width = GetWindowLong(hText, GWL_USERDATA);
\r
4477 if (new_width != old_width)
\r
4479 ics_update_width(new_width);
\r
4480 SetWindowLong(hText, GWL_USERDATA, new_width);
\r
4485 ChangedConsoleFont()
\r
4488 CHARRANGE tmpsel, sel;
\r
4489 MyFont *f = font[boardSize][CONSOLE_FONT];
\r
4490 HWND hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
4491 HWND hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4494 cfmt.cbSize = sizeof(CHARFORMAT);
\r
4495 cfmt.dwMask = CFM_FACE|CFM_SIZE|CFM_CHARSET;
\r
4496 safeStrCpy(cfmt.szFaceName, font[boardSize][CONSOLE_FONT]->mfp.faceName,
\r
4497 sizeof(cfmt.szFaceName)/sizeof(cfmt.szFaceName[0]) );
\r
4498 /* yHeight is expressed in twips. A twip is 1/20 of a font's point
\r
4499 * size. This was undocumented in the version of MSVC++ that I had
\r
4500 * when I wrote the code, but is apparently documented now.
\r
4502 cfmt.yHeight = (int)(f->mfp.pointSize * 20.0 + 0.5);
\r
4503 cfmt.bCharSet = f->lf.lfCharSet;
\r
4504 cfmt.bPitchAndFamily = f->lf.lfPitchAndFamily;
\r
4505 SendMessage(hText, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &cfmt);
\r
4506 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &cfmt);
\r
4507 /* Why are the following seemingly needed too? */
\r
4508 SendMessage(hText, EM_SETCHARFORMAT, SCF_DEFAULT, (LPARAM) &cfmt);
\r
4509 SendMessage(hInput, EM_SETCHARFORMAT, SCF_DEFAULT, (LPARAM) &cfmt);
\r
4510 SendMessage(hText, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
4512 tmpsel.cpMax = -1; /*999999?*/
\r
4513 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&tmpsel);
\r
4514 SendMessage(hText, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM) &cfmt);
\r
4515 /* Trying putting this here too. It still seems to tickle a RichEdit
\r
4516 * bug: sometimes RichEdit indents the first line of a paragraph too.
\r
4518 paraf.cbSize = sizeof(paraf);
\r
4519 paraf.dwMask = PFM_OFFSET | PFM_STARTINDENT;
\r
4520 paraf.dxStartIndent = 0;
\r
4521 paraf.dxOffset = WRAP_INDENT;
\r
4522 SendMessage(hText, EM_SETPARAFORMAT, 0, (LPARAM) ¶f);
\r
4523 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
4524 UpdateICSWidth(hText);
\r
4527 /*---------------------------------------------------------------------------*\
\r
4529 * Window Proc for main window
\r
4531 \*---------------------------------------------------------------------------*/
\r
4533 /* Process messages for main window, etc. */
\r
4535 WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4538 int wmId, wmEvent;
\r
4542 char fileTitle[MSG_SIZ];
\r
4543 char buf[MSG_SIZ];
\r
4544 static SnapData sd;
\r
4546 switch (message) {
\r
4548 case WM_PAINT: /* message: repaint portion of window */
\r
4552 case WM_ERASEBKGND:
\r
4553 if (IsIconic(hwnd)) {
\r
4554 /* Cheat; change the message */
\r
4555 return (DefWindowProc(hwnd, WM_ICONERASEBKGND, wParam, lParam));
\r
4557 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
4561 case WM_LBUTTONDOWN:
\r
4562 case WM_MBUTTONDOWN:
\r
4563 case WM_RBUTTONDOWN:
\r
4564 case WM_LBUTTONUP:
\r
4565 case WM_MBUTTONUP:
\r
4566 case WM_RBUTTONUP:
\r
4567 case WM_MOUSEMOVE:
\r
4568 case WM_MOUSEWHEEL:
\r
4569 MouseEvent(hwnd, message, wParam, lParam);
\r
4572 JAWS_KB_NAVIGATION
\r
4576 JAWS_ALT_INTERCEPT
\r
4578 if (appData.icsActive && ((char)wParam == '\r' || (char)wParam > ' ' && !((char)wParam >= '1' && (char)wParam <= '9'))) {
\r
4579 // [HGM] movenum: for non-zero digits we always do type-in dialog
\r
4580 HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4581 if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
4583 SendMessage(h, message, wParam, lParam);
\r
4584 } else if(lParam != KF_REPEAT) {
\r
4585 if (isalpha((char)wParam) || isdigit((char)wParam)) {
\r
4586 PopUpMoveDialog((char)wParam);
\r
4587 } else if((char)wParam == 003) CopyGameToClipboard();
\r
4588 else if((char)wParam == 026) PasteGameOrFENFromClipboard();
\r
4593 case WM_PALETTECHANGED:
\r
4594 if (hwnd != (HWND)wParam && !appData.monoMode) {
\r
4596 HDC hdc = GetDC(hwndMain);
\r
4597 SelectPalette(hdc, hPal, TRUE);
\r
4598 nnew = RealizePalette(hdc);
\r
4600 paletteChanged = TRUE;
\r
4601 InvalidateRect(hwnd, &boardRect, FALSE);
\r
4603 ReleaseDC(hwnd, hdc);
\r
4607 case WM_QUERYNEWPALETTE:
\r
4608 if (!appData.monoMode /*&& paletteChanged*/) {
\r
4610 HDC hdc = GetDC(hwndMain);
\r
4611 paletteChanged = FALSE;
\r
4612 SelectPalette(hdc, hPal, FALSE);
\r
4613 nnew = RealizePalette(hdc);
\r
4615 InvalidateRect(hwnd, &boardRect, FALSE);
\r
4617 ReleaseDC(hwnd, hdc);
\r
4622 case WM_COMMAND: /* message: command from application menu */
\r
4623 wmId = LOWORD(wParam);
\r
4624 wmEvent = HIWORD(wParam);
\r
4629 SAY("new game enter a move to play against the computer with white");
\r
4632 case IDM_NewGameFRC:
\r
4633 if( NewGameFRC() == 0 ) {
\r
4638 case IDM_NewVariant:
\r
4639 NewVariantPopup(hwnd);
\r
4642 case IDM_LoadGame:
\r
4643 LoadGameDialog(hwnd, _("Load Game from File"));
\r
4646 case IDM_LoadNextGame:
\r
4650 case IDM_LoadPrevGame:
\r
4654 case IDM_ReloadGame:
\r
4658 case IDM_LoadPosition:
\r
4659 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
\r
4660 Reset(FALSE, TRUE);
\r
4663 f = OpenFileDialog(hwnd, "rb", "",
\r
4664 appData.oldSaveStyle ? "pos" : "fen",
\r
4666 _("Load Position from File"), &number, fileTitle, NULL);
\r
4668 LoadPosition(f, number, fileTitle);
\r
4672 case IDM_LoadNextPosition:
\r
4673 ReloadPosition(1);
\r
4676 case IDM_LoadPrevPosition:
\r
4677 ReloadPosition(-1);
\r
4680 case IDM_ReloadPosition:
\r
4681 ReloadPosition(0);
\r
4684 case IDM_SaveGame:
\r
4685 defName = DefaultFileName(appData.oldSaveStyle ? "gam" : "pgn");
\r
4686 f = OpenFileDialog(hwnd, "a", defName,
\r
4687 appData.oldSaveStyle ? "gam" : "pgn",
\r
4689 _("Save Game to File"), NULL, fileTitle, NULL);
\r
4691 SaveGame(f, 0, "");
\r
4695 case IDM_SavePosition:
\r
4696 defName = DefaultFileName(appData.oldSaveStyle ? "pos" : "fen");
\r
4697 f = OpenFileDialog(hwnd, "a", defName,
\r
4698 appData.oldSaveStyle ? "pos" : "fen",
\r
4700 _("Save Position to File"), NULL, fileTitle, NULL);
\r
4702 SavePosition(f, 0, "");
\r
4706 case IDM_SaveDiagram:
\r
4707 defName = "diagram";
\r
4708 f = OpenFileDialog(hwnd, "wb", defName,
\r
4711 "Save Diagram to File", NULL, fileTitle, NULL);
\r
4717 case IDM_CopyGame:
\r
4718 CopyGameToClipboard();
\r
4721 case IDM_PasteGame:
\r
4722 PasteGameFromClipboard();
\r
4725 case IDM_CopyGameListToClipboard:
\r
4726 CopyGameListToClipboard();
\r
4729 /* [AS] Autodetect FEN or PGN data */
\r
4730 case IDM_PasteAny:
\r
4731 PasteGameOrFENFromClipboard();
\r
4734 /* [AS] Move history */
\r
4735 case IDM_ShowMoveHistory:
\r
4736 if( MoveHistoryIsUp() ) {
\r
4737 MoveHistoryPopDown();
\r
4740 MoveHistoryPopUp();
\r
4744 /* [AS] Eval graph */
\r
4745 case IDM_ShowEvalGraph:
\r
4746 if( EvalGraphIsUp() ) {
\r
4747 EvalGraphPopDown();
\r
4751 SetFocus(hwndMain);
\r
4755 /* [AS] Engine output */
\r
4756 case IDM_ShowEngineOutput:
\r
4757 if( EngineOutputIsUp() ) {
\r
4758 EngineOutputPopDown();
\r
4761 EngineOutputPopUp();
\r
4765 /* [AS] User adjudication */
\r
4766 case IDM_UserAdjudication_White:
\r
4767 UserAdjudicationEvent( +1 );
\r
4770 case IDM_UserAdjudication_Black:
\r
4771 UserAdjudicationEvent( -1 );
\r
4774 case IDM_UserAdjudication_Draw:
\r
4775 UserAdjudicationEvent( 0 );
\r
4778 /* [AS] Game list options dialog */
\r
4779 case IDM_GameListOptions:
\r
4780 GameListOptions();
\r
4787 case IDM_CopyPosition:
\r
4788 CopyFENToClipboard();
\r
4791 case IDM_PastePosition:
\r
4792 PasteFENFromClipboard();
\r
4795 case IDM_MailMove:
\r
4799 case IDM_ReloadCMailMsg:
\r
4800 Reset(TRUE, TRUE);
\r
4801 ReloadCmailMsgEvent(FALSE);
\r
4804 case IDM_Minimize:
\r
4805 ShowWindow(hwnd, SW_MINIMIZE);
\r
4812 case IDM_MachineWhite:
\r
4813 MachineWhiteEvent();
\r
4815 * refresh the tags dialog only if it's visible
\r
4817 if (gameMode == MachinePlaysWhite && IsWindowVisible(editTagsDialog)) {
\r
4819 tags = PGNTags(&gameInfo);
\r
4820 TagsPopUp(tags, CmailMsg());
\r
4823 SAY("computer starts playing white");
\r
4826 case IDM_MachineBlack:
\r
4827 MachineBlackEvent();
\r
4829 * refresh the tags dialog only if it's visible
\r
4831 if (gameMode == MachinePlaysBlack && IsWindowVisible(editTagsDialog)) {
\r
4833 tags = PGNTags(&gameInfo);
\r
4834 TagsPopUp(tags, CmailMsg());
\r
4837 SAY("computer starts playing black");
\r
4840 case IDM_Match: // [HGM] match: flows into next case, after setting Match Mode and nr of Games
\r
4841 if(gameMode != BeginningOfGame) { // allow menu item to remain enabled for better mode highligting
\r
4842 DisplayError(_("You can only start a match from the initial position."), 0); break;
\r
4844 matchMode = 2;// distinguish from command-line-triggered case (matchMode=1)
\r
4845 appData.matchGames = appData.defaultMatchGames;
\r
4848 case IDM_TwoMachines:
\r
4849 TwoMachinesEvent();
\r
4851 * refresh the tags dialog only if it's visible
\r
4853 if (gameMode == TwoMachinesPlay && IsWindowVisible(editTagsDialog)) {
\r
4855 tags = PGNTags(&gameInfo);
\r
4856 TagsPopUp(tags, CmailMsg());
\r
4859 SAY("computer starts playing both sides");
\r
4862 case IDM_AnalysisMode:
\r
4863 if (!first.analysisSupport) {
\r
4864 snprintf(buf, MSG_SIZ, _("%s does not support analysis"), first.tidy);
\r
4865 DisplayError(buf, 0);
\r
4867 SAY("analyzing current position");
\r
4868 /* [DM] icsEngineAnlyze [HGM] Why is this front-end??? */
\r
4869 if (appData.icsActive) {
\r
4870 if (gameMode != IcsObserving) {
\r
4871 snprintf(buf, MSG_SIZ, "You are not observing a game");
\r
4872 DisplayError(buf, 0);
\r
4873 /* secure check */
\r
4874 if (appData.icsEngineAnalyze) {
\r
4875 if (appData.debugMode)
\r
4876 fprintf(debugFP, "Found unexpected active ICS engine analyze \n");
\r
4877 ExitAnalyzeMode();
\r
4883 /* if enable, user want disable icsEngineAnalyze */
\r
4884 if (appData.icsEngineAnalyze) {
\r
4885 ExitAnalyzeMode();
\r
4889 appData.icsEngineAnalyze = TRUE;
\r
4890 if (appData.debugMode) fprintf(debugFP, "ICS engine analyze starting...\n");
\r
4893 if (!appData.showThinking) ToggleShowThinking();
\r
4894 AnalyzeModeEvent();
\r
4898 case IDM_AnalyzeFile:
\r
4899 if (!first.analysisSupport) {
\r
4900 char buf[MSG_SIZ];
\r
4901 snprintf(buf, MSG_SIZ, _("%s does not support analysis"), first.tidy);
\r
4902 DisplayError(buf, 0);
\r
4904 if (!appData.showThinking) ToggleShowThinking();
\r
4905 AnalyzeFileEvent();
\r
4906 LoadGameDialog(hwnd, _("Analyze Game from File"));
\r
4907 AnalysisPeriodicEvent(1);
\r
4911 case IDM_IcsClient:
\r
4915 case IDM_EditGame:
\r
4916 case IDM_EditGame2:
\r
4921 case IDM_EditPosition:
\r
4922 case IDM_EditPosition2:
\r
4923 EditPositionEvent();
\r
4924 SAY("enter a FEN string or setup a position on the board using the control R pop up menu");
\r
4927 case IDM_Training:
\r
4931 case IDM_ShowGameList:
\r
4932 ShowGameListProc();
\r
4935 case IDM_EditProgs1:
\r
4936 EditTagsPopUp(firstChessProgramNames, &firstChessProgramNames);
\r
4939 case IDM_EditProgs2:
\r
4940 EditTagsPopUp(secondChessProgramNames, &secondChessProgramNames);
\r
4943 case IDM_EditServers:
\r
4944 EditTagsPopUp(icsNames, &icsNames);
\r
4947 case IDM_EditTags:
\r
4952 case IDM_EditComment:
\r
4954 if (commentUp && editComment) {
\r
4957 EditCommentEvent();
\r
4977 case IDM_CallFlag:
\r
4997 case IDM_StopObserving:
\r
4998 StopObservingEvent();
\r
5001 case IDM_StopExamining:
\r
5002 StopExaminingEvent();
\r
5006 UploadGameEvent();
\r
5009 case IDM_TypeInMove:
\r
5010 PopUpMoveDialog('\000');
\r
5013 case IDM_TypeInName:
\r
5014 PopUpNameDialog('\000');
\r
5017 case IDM_Backward:
\r
5019 SetFocus(hwndMain);
\r
5026 SetFocus(hwndMain);
\r
5031 SetFocus(hwndMain);
\r
5036 SetFocus(hwndMain);
\r
5040 RevertEvent(FALSE);
\r
5043 case IDM_Annotate: // [HGM] vari: revert with annotation
\r
5044 RevertEvent(TRUE);
\r
5047 case IDM_TruncateGame:
\r
5048 TruncateGameEvent();
\r
5055 case IDM_RetractMove:
\r
5056 RetractMoveEvent();
\r
5059 case IDM_FlipView:
\r
5060 flipView = !flipView;
\r
5061 DrawPosition(FALSE, NULL);
\r
5064 case IDM_FlipClock:
\r
5065 flipClock = !flipClock;
\r
5066 DisplayBothClocks();
\r
5067 DrawPosition(FALSE, NULL);
\r
5070 case IDM_MuteSounds:
\r
5071 mute = !mute; // [HGM] mute: keep track of global muting variable
\r
5072 CheckMenuItem(GetMenu(hwndMain),IDM_MuteSounds,
\r
5073 MF_BYCOMMAND|(mute?MF_CHECKED:MF_UNCHECKED));
\r
5076 case IDM_GeneralOptions:
\r
5077 GeneralOptionsPopup(hwnd);
\r
5078 DrawPosition(TRUE, NULL);
\r
5081 case IDM_BoardOptions:
\r
5082 BoardOptionsPopup(hwnd);
\r
5085 case IDM_EnginePlayOptions:
\r
5086 EnginePlayOptionsPopup(hwnd);
\r
5089 case IDM_Engine1Options:
\r
5090 EngineOptionsPopup(hwnd, &first);
\r
5093 case IDM_Engine2Options:
\r
5095 if(WaitForSecond(SettingsMenuIfReady)) break;
\r
5096 EngineOptionsPopup(hwnd, &second);
\r
5099 case IDM_OptionsUCI:
\r
5100 UciOptionsPopup(hwnd);
\r
5103 case IDM_IcsOptions:
\r
5104 IcsOptionsPopup(hwnd);
\r
5108 FontsOptionsPopup(hwnd);
\r
5112 SoundOptionsPopup(hwnd);
\r
5115 case IDM_CommPort:
\r
5116 CommPortOptionsPopup(hwnd);
\r
5119 case IDM_LoadOptions:
\r
5120 LoadOptionsPopup(hwnd);
\r
5123 case IDM_SaveOptions:
\r
5124 SaveOptionsPopup(hwnd);
\r
5127 case IDM_TimeControl:
\r
5128 TimeControlOptionsPopup(hwnd);
\r
5131 case IDM_SaveSettings:
\r
5132 SaveSettings(settingsFileName);
\r
5135 case IDM_SaveSettingsOnExit:
\r
5136 saveSettingsOnExit = !saveSettingsOnExit;
\r
5137 (void) CheckMenuItem(GetMenu(hwndMain), IDM_SaveSettingsOnExit,
\r
5138 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
5139 MF_CHECKED : MF_UNCHECKED));
\r
5150 case IDM_AboutGame:
\r
5155 appData.debugMode = !appData.debugMode;
\r
5156 if (appData.debugMode) {
\r
5157 char dir[MSG_SIZ];
\r
5158 GetCurrentDirectory(MSG_SIZ, dir);
\r
5159 SetCurrentDirectory(installDir);
\r
5160 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
5161 SetCurrentDirectory(dir);
\r
5162 setbuf(debugFP, NULL);
\r
5169 case IDM_HELPCONTENTS:
\r
5170 if (!MyHelp (hwnd, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS") &&
\r
5171 !HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {
\r
5172 MessageBox (GetFocus(),
\r
5173 _("Unable to activate help"),
\r
5174 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5178 case IDM_HELPSEARCH:
\r
5179 if (!MyHelp (hwnd, "winboard.hlp", HELP_PARTIALKEY, (DWORD)(LPSTR)"") &&
\r
5180 !HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {
\r
5181 MessageBox (GetFocus(),
\r
5182 _("Unable to activate help"),
\r
5183 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5187 case IDM_HELPHELP:
\r
5188 if(!WinHelp(hwnd, (LPSTR)NULL, HELP_HELPONHELP, 0)) {
\r
5189 MessageBox (GetFocus(),
\r
5190 _("Unable to activate help"),
\r
5191 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5196 lpProc = MakeProcInstance((FARPROC)About, hInst);
\r
5198 (gameInfo.event && strcmp(gameInfo.event, "Easter Egg Hunt") == 0) ?
\r
5199 "AboutBox2" : "AboutBox", hwnd, (DLGPROC)lpProc);
\r
5200 FreeProcInstance(lpProc);
\r
5203 case IDM_DirectCommand1:
\r
5204 AskQuestionEvent(_("Direct Command"),
\r
5205 _("Send to chess program:"), "", "1");
\r
5207 case IDM_DirectCommand2:
\r
5208 AskQuestionEvent(_("Direct Command"),
\r
5209 _("Send to second chess program:"), "", "2");
\r
5212 case EP_WhitePawn:
\r
5213 EditPositionMenuEvent(WhitePawn, fromX, fromY);
\r
5214 fromX = fromY = -1;
\r
5217 case EP_WhiteKnight:
\r
5218 EditPositionMenuEvent(WhiteKnight, fromX, fromY);
\r
5219 fromX = fromY = -1;
\r
5222 case EP_WhiteBishop:
\r
5223 EditPositionMenuEvent(WhiteBishop, fromX, fromY);
\r
5224 fromX = fromY = -1;
\r
5227 case EP_WhiteRook:
\r
5228 EditPositionMenuEvent(WhiteRook, fromX, fromY);
\r
5229 fromX = fromY = -1;
\r
5232 case EP_WhiteQueen:
\r
5233 EditPositionMenuEvent(WhiteQueen, fromX, fromY);
\r
5234 fromX = fromY = -1;
\r
5237 case EP_WhiteFerz:
\r
5238 EditPositionMenuEvent(WhiteFerz, fromX, fromY);
\r
5239 fromX = fromY = -1;
\r
5242 case EP_WhiteWazir:
\r
5243 EditPositionMenuEvent(WhiteWazir, fromX, fromY);
\r
5244 fromX = fromY = -1;
\r
5247 case EP_WhiteAlfil:
\r
5248 EditPositionMenuEvent(WhiteAlfil, fromX, fromY);
\r
5249 fromX = fromY = -1;
\r
5252 case EP_WhiteCannon:
\r
5253 EditPositionMenuEvent(WhiteCannon, fromX, fromY);
\r
5254 fromX = fromY = -1;
\r
5257 case EP_WhiteCardinal:
\r
5258 EditPositionMenuEvent(WhiteAngel, fromX, fromY);
\r
5259 fromX = fromY = -1;
\r
5262 case EP_WhiteMarshall:
\r
5263 EditPositionMenuEvent(WhiteMarshall, fromX, fromY);
\r
5264 fromX = fromY = -1;
\r
5267 case EP_WhiteKing:
\r
5268 EditPositionMenuEvent(WhiteKing, fromX, fromY);
\r
5269 fromX = fromY = -1;
\r
5272 case EP_BlackPawn:
\r
5273 EditPositionMenuEvent(BlackPawn, fromX, fromY);
\r
5274 fromX = fromY = -1;
\r
5277 case EP_BlackKnight:
\r
5278 EditPositionMenuEvent(BlackKnight, fromX, fromY);
\r
5279 fromX = fromY = -1;
\r
5282 case EP_BlackBishop:
\r
5283 EditPositionMenuEvent(BlackBishop, fromX, fromY);
\r
5284 fromX = fromY = -1;
\r
5287 case EP_BlackRook:
\r
5288 EditPositionMenuEvent(BlackRook, fromX, fromY);
\r
5289 fromX = fromY = -1;
\r
5292 case EP_BlackQueen:
\r
5293 EditPositionMenuEvent(BlackQueen, fromX, fromY);
\r
5294 fromX = fromY = -1;
\r
5297 case EP_BlackFerz:
\r
5298 EditPositionMenuEvent(BlackFerz, fromX, fromY);
\r
5299 fromX = fromY = -1;
\r
5302 case EP_BlackWazir:
\r
5303 EditPositionMenuEvent(BlackWazir, fromX, fromY);
\r
5304 fromX = fromY = -1;
\r
5307 case EP_BlackAlfil:
\r
5308 EditPositionMenuEvent(BlackAlfil, fromX, fromY);
\r
5309 fromX = fromY = -1;
\r
5312 case EP_BlackCannon:
\r
5313 EditPositionMenuEvent(BlackCannon, fromX, fromY);
\r
5314 fromX = fromY = -1;
\r
5317 case EP_BlackCardinal:
\r
5318 EditPositionMenuEvent(BlackAngel, fromX, fromY);
\r
5319 fromX = fromY = -1;
\r
5322 case EP_BlackMarshall:
\r
5323 EditPositionMenuEvent(BlackMarshall, fromX, fromY);
\r
5324 fromX = fromY = -1;
\r
5327 case EP_BlackKing:
\r
5328 EditPositionMenuEvent(BlackKing, fromX, fromY);
\r
5329 fromX = fromY = -1;
\r
5332 case EP_EmptySquare:
\r
5333 EditPositionMenuEvent(EmptySquare, fromX, fromY);
\r
5334 fromX = fromY = -1;
\r
5337 case EP_ClearBoard:
\r
5338 EditPositionMenuEvent(ClearBoard, fromX, fromY);
\r
5339 fromX = fromY = -1;
\r
5343 EditPositionMenuEvent(WhitePlay, fromX, fromY);
\r
5344 fromX = fromY = -1;
\r
5348 EditPositionMenuEvent(BlackPlay, fromX, fromY);
\r
5349 fromX = fromY = -1;
\r
5353 EditPositionMenuEvent(PromotePiece, fromX, fromY);
\r
5354 fromX = fromY = -1;
\r
5358 EditPositionMenuEvent(DemotePiece, fromX, fromY);
\r
5359 fromX = fromY = -1;
\r
5363 DropMenuEvent(WhitePawn, fromX, fromY);
\r
5364 fromX = fromY = -1;
\r
5368 DropMenuEvent(WhiteKnight, fromX, fromY);
\r
5369 fromX = fromY = -1;
\r
5373 DropMenuEvent(WhiteBishop, fromX, fromY);
\r
5374 fromX = fromY = -1;
\r
5378 DropMenuEvent(WhiteRook, fromX, fromY);
\r
5379 fromX = fromY = -1;
\r
5383 DropMenuEvent(WhiteQueen, fromX, fromY);
\r
5384 fromX = fromY = -1;
\r
5389 TranslateMenus(0);
\r
5390 CheckMenuItem(GetMenu(hwndMain), lastChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
5391 CheckMenuItem(GetMenu(hwndMain), IDM_English, MF_BYCOMMAND|MF_CHECKED);
\r
5392 lastChecked = wmId;
\r
5396 if(wmId > IDM_English && wmId < IDM_English+5) {
\r
5397 LoadLanguageFile(languageFile[wmId - IDM_English - 1]);
\r
5398 TranslateMenus(0);
\r
5399 CheckMenuItem(GetMenu(hwndMain), lastChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
5400 CheckMenuItem(GetMenu(hwndMain), wmId, MF_BYCOMMAND|MF_CHECKED);
\r
5401 lastChecked = wmId;
\r
5404 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
5410 case CLOCK_TIMER_ID:
\r
5411 KillTimer(hwnd, clockTimerEvent); /* Simulate one-shot timer as in X */
\r
5412 clockTimerEvent = 0;
\r
5413 DecrementClocks(); /* call into back end */
\r
5415 case LOAD_GAME_TIMER_ID:
\r
5416 KillTimer(hwnd, loadGameTimerEvent); /* Simulate one-shot timer as in X*/
\r
5417 loadGameTimerEvent = 0;
\r
5418 AutoPlayGameLoop(); /* call into back end */
\r
5420 case ANALYSIS_TIMER_ID:
\r
5421 if ((gameMode == AnalyzeMode || gameMode == AnalyzeFile
\r
5422 || appData.icsEngineAnalyze) && appData.periodicUpdates) {
\r
5423 AnalysisPeriodicEvent(0);
\r
5425 KillTimer(hwnd, analysisTimerEvent);
\r
5426 analysisTimerEvent = 0;
\r
5429 case DELAYED_TIMER_ID:
\r
5430 KillTimer(hwnd, delayedTimerEvent);
\r
5431 delayedTimerEvent = 0;
\r
5432 delayedTimerCallback();
\r
5437 case WM_USER_Input:
\r
5438 InputEvent(hwnd, message, wParam, lParam);
\r
5441 /* [AS] Also move "attached" child windows */
\r
5442 case WM_WINDOWPOSCHANGING:
\r
5444 if( hwnd == hwndMain && appData.useStickyWindows ) {
\r
5445 LPWINDOWPOS lpwp = (LPWINDOWPOS) lParam;
\r
5447 if( ((lpwp->flags & SWP_NOMOVE) == 0) && ((lpwp->flags & SWP_NOSIZE) != 0) ) {
\r
5448 /* Window is moving */
\r
5451 // GetWindowRect( hwnd, &rcMain ); //[HGM] sticky: in XP this returned new position, not old
\r
5452 rcMain.left = wpMain.x; // replace by these 4 lines to reconstruct old rect
\r
5453 rcMain.right = wpMain.x + wpMain.width;
\r
5454 rcMain.top = wpMain.y;
\r
5455 rcMain.bottom = wpMain.y + wpMain.height;
\r
5457 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, moveHistoryDialog, &wpMoveHistory );
\r
5458 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, evalGraphDialog, &wpEvalGraph );
\r
5459 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, engineOutputDialog, &wpEngineOutput );
\r
5460 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, gameListDialog, &wpGameList );
\r
5461 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, hwndConsole, &wpConsole );
\r
5462 wpMain.x = lpwp->x;
\r
5463 wpMain.y = lpwp->y;
\r
5468 /* [AS] Snapping */
\r
5469 case WM_ENTERSIZEMOVE:
\r
5470 if(appData.debugMode) { fprintf(debugFP, "size-move\n"); }
\r
5471 if (hwnd == hwndMain) {
\r
5472 doingSizing = TRUE;
\r
5475 return OnEnterSizeMove( &sd, hwnd, wParam, lParam );
\r
5479 if(appData.debugMode) { fprintf(debugFP, "sizing\n"); }
\r
5480 if (hwnd == hwndMain) {
\r
5481 lastSizing = wParam;
\r
5486 if(appData.debugMode) { fprintf(debugFP, "moving\n"); }
\r
5487 return OnMoving( &sd, hwnd, wParam, lParam );
\r
5489 case WM_EXITSIZEMOVE:
\r
5490 if(appData.debugMode) { fprintf(debugFP, "exit size-move, size = %d\n", squareSize); }
\r
5491 if (hwnd == hwndMain) {
\r
5493 doingSizing = FALSE;
\r
5494 InvalidateRect(hwnd, &boardRect, FALSE);
\r
5495 GetClientRect(hwnd, &client);
\r
5496 ResizeBoard(client.right, client.bottom, lastSizing);
\r
5498 if(appData.debugMode) { fprintf(debugFP, "square size = %d\n", squareSize); }
\r
5500 return OnExitSizeMove( &sd, hwnd, wParam, lParam );
\r
5503 case WM_DESTROY: /* message: window being destroyed */
\r
5504 PostQuitMessage(0);
\r
5508 if (hwnd == hwndMain) {
\r
5513 default: /* Passes it on if unprocessed */
\r
5514 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
5519 /*---------------------------------------------------------------------------*\
\r
5521 * Misc utility routines
\r
5523 \*---------------------------------------------------------------------------*/
\r
5526 * Decent random number generator, at least not as bad as Windows
\r
5527 * standard rand, which returns a value in the range 0 to 0x7fff.
\r
5529 unsigned int randstate;
\r
5534 randstate = randstate * 1664525 + 1013904223;
\r
5535 return (int) randstate & 0x7fffffff;
\r
5539 mysrandom(unsigned int seed)
\r
5546 * returns TRUE if user selects a different color, FALSE otherwise
\r
5550 ChangeColor(HWND hwnd, COLORREF *which)
\r
5552 static BOOL firstTime = TRUE;
\r
5553 static DWORD customColors[16];
\r
5555 COLORREF newcolor;
\r
5560 /* Make initial colors in use available as custom colors */
\r
5561 /* Should we put the compiled-in defaults here instead? */
\r
5563 customColors[i++] = lightSquareColor & 0xffffff;
\r
5564 customColors[i++] = darkSquareColor & 0xffffff;
\r
5565 customColors[i++] = whitePieceColor & 0xffffff;
\r
5566 customColors[i++] = blackPieceColor & 0xffffff;
\r
5567 customColors[i++] = highlightSquareColor & 0xffffff;
\r
5568 customColors[i++] = premoveHighlightColor & 0xffffff;
\r
5570 for (ccl = (ColorClass) 0; ccl < NColorClasses && i < 16; ccl++) {
\r
5571 customColors[i++] = textAttribs[ccl].color;
\r
5573 while (i < 16) customColors[i++] = RGB(255, 255, 255);
\r
5574 firstTime = FALSE;
\r
5577 cc.lStructSize = sizeof(cc);
\r
5578 cc.hwndOwner = hwnd;
\r
5579 cc.hInstance = NULL;
\r
5580 cc.rgbResult = (DWORD) (*which & 0xffffff);
\r
5581 cc.lpCustColors = (LPDWORD) customColors;
\r
5582 cc.Flags = CC_RGBINIT|CC_FULLOPEN;
\r
5584 if (!ChooseColor(&cc)) return FALSE;
\r
5586 newcolor = (COLORREF) (0x2000000 | cc.rgbResult);
\r
5587 if (newcolor == *which) return FALSE;
\r
5588 *which = newcolor;
\r
5592 InitDrawingColors();
\r
5593 InvalidateRect(hwnd, &boardRect, FALSE);
\r
5598 MyLoadSound(MySound *ms)
\r
5604 if (ms->data) free(ms->data);
\r
5607 switch (ms->name[0]) {
\r
5613 /* System sound from Control Panel. Don't preload here. */
\r
5617 if (ms->name[1] == NULLCHAR) {
\r
5618 /* "!" alone = silence */
\r
5621 /* Builtin wave resource. Error if not found. */
\r
5622 HANDLE h = FindResource(hInst, ms->name + 1, "WAVE");
\r
5623 if (h == NULL) break;
\r
5624 ms->data = (void *)LoadResource(hInst, h);
\r
5625 if (h == NULL) break;
\r
5630 /* .wav file. Error if not found. */
\r
5631 f = fopen(ms->name, "rb");
\r
5632 if (f == NULL) break;
\r
5633 if (fstat(fileno(f), &st) < 0) break;
\r
5634 ms->data = malloc(st.st_size);
\r
5635 if (fread(ms->data, st.st_size, 1, f) < 1) break;
\r
5641 char buf[MSG_SIZ];
\r
5642 snprintf(buf, MSG_SIZ, _("Error loading sound %s"), ms->name);
\r
5643 DisplayError(buf, GetLastError());
\r
5649 MyPlaySound(MySound *ms)
\r
5651 BOOLEAN ok = FALSE;
\r
5653 if(mute) return TRUE; // [HGM] mute: suppress all sound play when muted
\r
5654 switch (ms->name[0]) {
\r
5656 if(appData.debugMode) fprintf(debugFP, "silence\n");
\r
5661 /* System sound from Control Panel (deprecated feature).
\r
5662 "$" alone or an unset sound name gets default beep (still in use). */
\r
5663 if (ms->name[1]) {
\r
5664 ok = PlaySound(ms->name + 1, NULL, SND_ALIAS|SND_ASYNC);
\r
5666 if (!ok) ok = MessageBeep(MB_OK);
\r
5669 /* Builtin wave resource, or "!" alone for silence */
\r
5670 if (ms->name[1]) {
\r
5671 if (ms->data == NULL) return FALSE;
\r
5672 ok = PlaySound(ms->data, NULL, SND_MEMORY|SND_ASYNC);
\r
5678 /* .wav file. Error if not found. */
\r
5679 if (ms->data == NULL) return FALSE;
\r
5680 ok = PlaySound(ms->data, NULL, SND_MEMORY|SND_ASYNC);
\r
5683 /* Don't print an error: this can happen innocently if the sound driver
\r
5684 is busy; for instance, if another instance of WinBoard is playing
\r
5685 a sound at about the same time. */
\r
5691 OldOpenFileHook(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
5694 OPENFILENAME *ofn;
\r
5695 static UINT *number; /* gross that this is static */
\r
5697 switch (message) {
\r
5698 case WM_INITDIALOG: /* message: initialize dialog box */
\r
5699 /* Center the dialog over the application window */
\r
5700 ofn = (OPENFILENAME *) lParam;
\r
5701 if (ofn->Flags & OFN_ENABLETEMPLATE) {
\r
5702 number = (UINT *) ofn->lCustData;
\r
5703 SendMessage(GetDlgItem(hDlg, edt2), WM_SETTEXT, 0, (LPARAM) "");
\r
5707 CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));
\r
5708 Translate(hDlg, 1536);
\r
5709 return FALSE; /* Allow for further processing */
\r
5712 if ((LOWORD(wParam) == IDOK) && (number != NULL)) {
\r
5713 *number = GetDlgItemInt(hDlg, OPT_IndexNumberOld, &ok, FALSE);
\r
5715 return FALSE; /* Allow for further processing */
\r
5721 OpenFileHook(HWND hdlg, UINT uiMsg, WPARAM wParam, LPARAM lParam)
\r
5723 static UINT *number;
\r
5724 OPENFILENAME *ofname;
\r
5727 case WM_INITDIALOG:
\r
5728 Translate(hdlg, DLG_IndexNumber);
\r
5729 ofname = (OPENFILENAME *)lParam;
\r
5730 number = (UINT *)(ofname->lCustData);
\r
5733 ofnot = (OFNOTIFY *)lParam;
\r
5734 if (ofnot->hdr.code == CDN_FILEOK) {
\r
5735 *number = GetDlgItemInt(hdlg, OPT_IndexNumber, NULL, FALSE);
\r
5744 OpenFileDialog(HWND hwnd, char *write, char *defName, char *defExt, // [HGM] diag: type of 'write' now string
\r
5745 char *nameFilt, char *dlgTitle, UINT *number,
\r
5746 char fileTitle[MSG_SIZ], char fileName[MSG_SIZ])
\r
5748 OPENFILENAME openFileName;
\r
5749 char buf1[MSG_SIZ];
\r
5752 if (fileName == NULL) fileName = buf1;
\r
5753 if (defName == NULL) {
\r
5754 safeStrCpy(fileName, "*.", 3 );
\r
5755 strcat(fileName, defExt);
\r
5757 safeStrCpy(fileName, defName, MSG_SIZ );
\r
5759 if (fileTitle) safeStrCpy(fileTitle, "", MSG_SIZ );
\r
5760 if (number) *number = 0;
\r
5762 openFileName.lStructSize = sizeof(OPENFILENAME);
\r
5763 openFileName.hwndOwner = hwnd;
\r
5764 openFileName.hInstance = (HANDLE) hInst;
\r
5765 openFileName.lpstrFilter = nameFilt;
\r
5766 openFileName.lpstrCustomFilter = (LPSTR) NULL;
\r
5767 openFileName.nMaxCustFilter = 0L;
\r
5768 openFileName.nFilterIndex = 1L;
\r
5769 openFileName.lpstrFile = fileName;
\r
5770 openFileName.nMaxFile = MSG_SIZ;
\r
5771 openFileName.lpstrFileTitle = fileTitle;
\r
5772 openFileName.nMaxFileTitle = fileTitle ? MSG_SIZ : 0;
\r
5773 openFileName.lpstrInitialDir = NULL;
\r
5774 openFileName.lpstrTitle = dlgTitle;
\r
5775 openFileName.Flags = OFN_PATHMUSTEXIST | OFN_HIDEREADONLY
\r
5776 | (write[0] != 'r' ? 0 : OFN_FILEMUSTEXIST)
\r
5777 | (number ? OFN_ENABLETEMPLATE | OFN_ENABLEHOOK: 0)
\r
5778 | (oldDialog ? 0 : OFN_EXPLORER);
\r
5779 openFileName.nFileOffset = 0;
\r
5780 openFileName.nFileExtension = 0;
\r
5781 openFileName.lpstrDefExt = defExt;
\r
5782 openFileName.lCustData = (LONG) number;
\r
5783 openFileName.lpfnHook = oldDialog ?
\r
5784 (LPOFNHOOKPROC) OldOpenFileHook : (LPOFNHOOKPROC) OpenFileHook;
\r
5785 openFileName.lpTemplateName = (LPSTR)(oldDialog ? 1536 : DLG_IndexNumber);
\r
5787 if (write[0] != 'r' ? GetSaveFileName(&openFileName) :
\r
5788 GetOpenFileName(&openFileName)) {
\r
5789 /* open the file */
\r
5790 f = fopen(openFileName.lpstrFile, write);
\r
5792 MessageBox(hwnd, _("File open failed"), NULL,
\r
5793 MB_OK|MB_ICONEXCLAMATION);
\r
5797 int err = CommDlgExtendedError();
\r
5798 if (err != 0) DisplayError(_("Internal error in file dialog box"), err);
\r
5807 MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def)
\r
5809 HMENU hmenuTrackPopup; /* floating pop-up menu */
\r
5812 * Get the first pop-up menu in the menu template. This is the
\r
5813 * menu that TrackPopupMenu displays.
\r
5815 hmenuTrackPopup = GetSubMenu(hmenu, 0);
\r
5816 TranslateOneMenu(10, hmenuTrackPopup);
\r
5818 SetMenuDefaultItem(hmenuTrackPopup, def, FALSE);
\r
5821 * TrackPopup uses screen coordinates, so convert the
\r
5822 * coordinates of the mouse click to screen coordinates.
\r
5824 ClientToScreen(hwnd, (LPPOINT) &pt);
\r
5826 /* Draw and track the floating pop-up menu. */
\r
5827 TrackPopupMenu(hmenuTrackPopup, TPM_CENTERALIGN | TPM_RIGHTBUTTON,
\r
5828 pt.x, pt.y, 0, hwnd, NULL);
\r
5830 /* Destroy the menu.*/
\r
5831 DestroyMenu(hmenu);
\r
5836 int sizeX, sizeY, newSizeX, newSizeY;
\r
5838 } ResizeEditPlusButtonsClosure;
\r
5841 ResizeEditPlusButtonsCallback(HWND hChild, LPARAM lparam)
\r
5843 ResizeEditPlusButtonsClosure *cl = (ResizeEditPlusButtonsClosure *)lparam;
\r
5847 if (hChild == cl->hText) return TRUE;
\r
5848 GetWindowRect(hChild, &rect); /* gives screen coords */
\r
5849 pt.x = rect.left + (cl->newSizeX - cl->sizeX)/2;
\r
5850 pt.y = rect.top + cl->newSizeY - cl->sizeY;
\r
5851 ScreenToClient(cl->hDlg, &pt);
\r
5852 cl->hdwp = DeferWindowPos(cl->hdwp, hChild, NULL,
\r
5853 pt.x, pt.y, rect.right - rect.left, rect.bottom - rect.top, SWP_NOZORDER);
\r
5857 /* Resize a dialog that has a (rich) edit field filling most of
\r
5858 the top, with a row of buttons below */
\r
5860 ResizeEditPlusButtons(HWND hDlg, HWND hText, int sizeX, int sizeY, int newSizeX, int newSizeY)
\r
5863 int newTextHeight, newTextWidth;
\r
5864 ResizeEditPlusButtonsClosure cl;
\r
5866 /*if (IsIconic(hDlg)) return;*/
\r
5867 if (newSizeX == sizeX && newSizeY == sizeY) return;
\r
5869 cl.hdwp = BeginDeferWindowPos(8);
\r
5871 GetWindowRect(hText, &rectText); /* gives screen coords */
\r
5872 newTextWidth = rectText.right - rectText.left + newSizeX - sizeX;
\r
5873 newTextHeight = rectText.bottom - rectText.top + newSizeY - sizeY;
\r
5874 if (newTextHeight < 0) {
\r
5875 newSizeY += -newTextHeight;
\r
5876 newTextHeight = 0;
\r
5878 cl.hdwp = DeferWindowPos(cl.hdwp, hText, NULL, 0, 0,
\r
5879 newTextWidth, newTextHeight, SWP_NOZORDER|SWP_NOMOVE);
\r
5885 cl.newSizeX = newSizeX;
\r
5886 cl.newSizeY = newSizeY;
\r
5887 EnumChildWindows(hDlg, ResizeEditPlusButtonsCallback, (LPARAM)&cl);
\r
5889 EndDeferWindowPos(cl.hdwp);
\r
5892 BOOL CenterWindowEx(HWND hwndChild, HWND hwndParent, int mode)
\r
5894 RECT rChild, rParent;
\r
5895 int wChild, hChild, wParent, hParent;
\r
5896 int wScreen, hScreen, xNew, yNew;
\r
5899 /* Get the Height and Width of the child window */
\r
5900 GetWindowRect (hwndChild, &rChild);
\r
5901 wChild = rChild.right - rChild.left;
\r
5902 hChild = rChild.bottom - rChild.top;
\r
5904 /* Get the Height and Width of the parent window */
\r
5905 GetWindowRect (hwndParent, &rParent);
\r
5906 wParent = rParent.right - rParent.left;
\r
5907 hParent = rParent.bottom - rParent.top;
\r
5909 /* Get the display limits */
\r
5910 hdc = GetDC (hwndChild);
\r
5911 wScreen = GetDeviceCaps (hdc, HORZRES);
\r
5912 hScreen = GetDeviceCaps (hdc, VERTRES);
\r
5913 ReleaseDC(hwndChild, hdc);
\r
5915 /* Calculate new X position, then adjust for screen */
\r
5916 xNew = rParent.left + ((wParent - wChild) /2);
\r
5919 } else if ((xNew+wChild) > wScreen) {
\r
5920 xNew = wScreen - wChild;
\r
5923 /* Calculate new Y position, then adjust for screen */
\r
5925 yNew = rParent.top + ((hParent - hChild) /2);
\r
5928 yNew = rParent.top + GetSystemMetrics( SM_CYCAPTION ) * 2 / 3;
\r
5933 } else if ((yNew+hChild) > hScreen) {
\r
5934 yNew = hScreen - hChild;
\r
5937 /* Set it, and return */
\r
5938 return SetWindowPos (hwndChild, NULL,
\r
5939 xNew, yNew, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
\r
5942 /* Center one window over another */
\r
5943 BOOL CenterWindow (HWND hwndChild, HWND hwndParent)
\r
5945 return CenterWindowEx( hwndChild, hwndParent, 0 );
\r
5948 /*---------------------------------------------------------------------------*\
\r
5950 * Startup Dialog functions
\r
5952 \*---------------------------------------------------------------------------*/
\r
5954 InitComboStrings(HANDLE hwndCombo, char **cd)
\r
5956 SendMessage(hwndCombo, CB_RESETCONTENT, 0, 0);
\r
5958 while (*cd != NULL) {
\r
5959 SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) T_(*cd));
\r
5965 InitComboStringsFromOption(HANDLE hwndCombo, char *str)
\r
5967 char buf1[MAX_ARG_LEN];
\r
5970 if (str[0] == '@') {
\r
5971 FILE* f = fopen(str + 1, "r");
\r
5973 DisplayFatalError(str + 1, errno, 2);
\r
5976 len = fread(buf1, 1, sizeof(buf1)-1, f);
\r
5978 buf1[len] = NULLCHAR;
\r
5982 SendMessage(hwndCombo, CB_RESETCONTENT, 0, 0);
\r
5985 char buf[MSG_SIZ];
\r
5986 char *end = strchr(str, '\n');
\r
5987 if (end == NULL) return;
\r
5988 memcpy(buf, str, end - str);
\r
5989 buf[end - str] = NULLCHAR;
\r
5990 SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) buf);
\r
5996 SetStartupDialogEnables(HWND hDlg)
\r
5998 EnableWindow(GetDlgItem(hDlg, OPT_ChessEngineName),
\r
5999 IsDlgButtonChecked(hDlg, OPT_ChessEngine) ||
\r
6000 (appData.zippyPlay && IsDlgButtonChecked(hDlg, OPT_ChessServer)));
\r
6001 EnableWindow(GetDlgItem(hDlg, OPT_SecondChessEngineName),
\r
6002 IsDlgButtonChecked(hDlg, OPT_ChessEngine));
\r
6003 EnableWindow(GetDlgItem(hDlg, OPT_ChessServerName),
\r
6004 IsDlgButtonChecked(hDlg, OPT_ChessServer));
\r
6005 EnableWindow(GetDlgItem(hDlg, OPT_AdditionalOptions),
\r
6006 IsDlgButtonChecked(hDlg, OPT_AnyAdditional));
\r
6007 EnableWindow(GetDlgItem(hDlg, IDOK),
\r
6008 IsDlgButtonChecked(hDlg, OPT_ChessEngine) ||
\r
6009 IsDlgButtonChecked(hDlg, OPT_ChessServer) ||
\r
6010 IsDlgButtonChecked(hDlg, OPT_View));
\r
6014 QuoteForFilename(char *filename)
\r
6016 int dquote, space;
\r
6017 dquote = strchr(filename, '"') != NULL;
\r
6018 space = strchr(filename, ' ') != NULL;
\r
6019 if (dquote || space) {
\r
6031 InitEngineBox(HWND hDlg, HWND hwndCombo, char* nthcp, char* nthd, char* nthdir, char *nthnames)
\r
6033 char buf[MSG_SIZ];
\r
6036 InitComboStringsFromOption(hwndCombo, nthnames);
\r
6037 q = QuoteForFilename(nthcp);
\r
6038 snprintf(buf, MSG_SIZ, "%s%s%s", q, nthcp, q);
\r
6039 if (*nthdir != NULLCHAR) {
\r
6040 q = QuoteForFilename(nthdir);
\r
6041 snprintf(buf + strlen(buf), MSG_SIZ, " /%s=%s%s%s", nthd, q, nthdir, q);
\r
6043 if (*nthcp == NULLCHAR) {
\r
6044 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) 0, (LPARAM) 0);
\r
6045 } else if (SendMessage(hwndCombo, CB_SELECTSTRING, (WPARAM) -1, (LPARAM) buf) == CB_ERR) {
\r
6046 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) -1, (LPARAM) 0);
\r
6047 SendMessage(hwndCombo, WM_SETTEXT, (WPARAM) 0, (LPARAM) buf);
\r
6052 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6054 char buf[MSG_SIZ];
\r
6058 switch (message) {
\r
6059 case WM_INITDIALOG:
\r
6060 /* Center the dialog */
\r
6061 CenterWindow (hDlg, GetDesktopWindow());
\r
6062 Translate(hDlg, DLG_Startup);
\r
6063 /* Initialize the dialog items */
\r
6064 InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_ChessEngineName),
\r
6065 appData.firstChessProgram, "fd", appData.firstDirectory,
\r
6066 firstChessProgramNames);
\r
6067 InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_SecondChessEngineName),
\r
6068 appData.secondChessProgram, "sd", appData.secondDirectory,
\r
6069 secondChessProgramNames);
\r
6070 hwndCombo = GetDlgItem(hDlg, OPT_ChessServerName);
\r
6071 InitComboStringsFromOption(hwndCombo, icsNames);
\r
6072 snprintf(buf, MSG_SIZ, "%s /icsport=%s", appData.icsHost, appData.icsPort);
\r
6073 if (*appData.icsHelper != NULLCHAR) {
\r
6074 char *q = QuoteForFilename(appData.icsHelper);
\r
6075 sprintf(buf + strlen(buf), " /icshelper=%s%s%s", q, appData.icsHelper, q);
\r
6077 if (*appData.icsHost == NULLCHAR) {
\r
6078 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) 0, (LPARAM) 0);
\r
6079 /*SendMessage(hwndCombo, CB_SHOWDROPDOWN, (WPARAM) TRUE, (LPARAM) 0); !!too soon */
\r
6080 } else if (SendMessage(hwndCombo, CB_SELECTSTRING, (WPARAM) -1, (LPARAM) buf) == CB_ERR) {
\r
6081 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) -1, (LPARAM) 0);
\r
6082 SendMessage(hwndCombo, WM_SETTEXT, (WPARAM) 0, (LPARAM) buf);
\r
6085 if (appData.icsActive) {
\r
6086 CheckDlgButton(hDlg, OPT_ChessServer, BST_CHECKED);
\r
6088 else if (appData.noChessProgram) {
\r
6089 CheckDlgButton(hDlg, OPT_View, BST_CHECKED);
\r
6092 CheckDlgButton(hDlg, OPT_ChessEngine, BST_CHECKED);
\r
6095 SetStartupDialogEnables(hDlg);
\r
6099 switch (LOWORD(wParam)) {
\r
6101 if (IsDlgButtonChecked(hDlg, OPT_ChessEngine)) {
\r
6102 safeStrCpy(buf, "/fcp=", sizeof(buf)/sizeof(buf[0]) );
\r
6103 GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6105 ParseArgs(StringGet, &p);
\r
6106 safeStrCpy(buf, "/scp=", sizeof(buf)/sizeof(buf[0]) );
\r
6107 GetDlgItemText(hDlg, OPT_SecondChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6109 ParseArgs(StringGet, &p);
\r
6110 appData.noChessProgram = FALSE;
\r
6111 appData.icsActive = FALSE;
\r
6112 } else if (IsDlgButtonChecked(hDlg, OPT_ChessServer)) {
\r
6113 safeStrCpy(buf, "/ics /icshost=", sizeof(buf)/sizeof(buf[0]) );
\r
6114 GetDlgItemText(hDlg, OPT_ChessServerName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6116 ParseArgs(StringGet, &p);
\r
6117 if (appData.zippyPlay) {
\r
6118 safeStrCpy(buf, "/fcp=", sizeof(buf)/sizeof(buf[0]) );
\r
6119 GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6121 ParseArgs(StringGet, &p);
\r
6123 } else if (IsDlgButtonChecked(hDlg, OPT_View)) {
\r
6124 appData.noChessProgram = TRUE;
\r
6125 appData.icsActive = FALSE;
\r
6127 MessageBox(hDlg, _("Choose an option, or cancel to exit"),
\r
6128 _("Option Error"), MB_OK|MB_ICONEXCLAMATION);
\r
6131 if (IsDlgButtonChecked(hDlg, OPT_AnyAdditional)) {
\r
6132 GetDlgItemText(hDlg, OPT_AdditionalOptions, buf, sizeof(buf));
\r
6134 ParseArgs(StringGet, &p);
\r
6136 EndDialog(hDlg, TRUE);
\r
6143 case IDM_HELPCONTENTS:
\r
6144 if (!WinHelp (hDlg, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS")) {
\r
6145 MessageBox (GetFocus(),
\r
6146 _("Unable to activate help"),
\r
6147 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
6152 SetStartupDialogEnables(hDlg);
\r
6160 /*---------------------------------------------------------------------------*\
\r
6162 * About box dialog functions
\r
6164 \*---------------------------------------------------------------------------*/
\r
6166 /* Process messages for "About" dialog box */
\r
6168 About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6170 switch (message) {
\r
6171 case WM_INITDIALOG: /* message: initialize dialog box */
\r
6172 /* Center the dialog over the application window */
\r
6173 CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));
\r
6174 SetDlgItemText(hDlg, ABOUTBOX_Version, programVersion);
\r
6175 Translate(hDlg, ABOUTBOX);
\r
6179 case WM_COMMAND: /* message: received a command */
\r
6180 if (LOWORD(wParam) == IDOK /* "OK" box selected? */
\r
6181 || LOWORD(wParam) == IDCANCEL) { /* System menu close command? */
\r
6182 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
6190 /*---------------------------------------------------------------------------*\
\r
6192 * Comment Dialog functions
\r
6194 \*---------------------------------------------------------------------------*/
\r
6197 CommentDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6199 static HANDLE hwndText = NULL;
\r
6200 int len, newSizeX, newSizeY, flags;
\r
6201 static int sizeX, sizeY;
\r
6206 switch (message) {
\r
6207 case WM_INITDIALOG: /* message: initialize dialog box */
\r
6208 /* Initialize the dialog items */
\r
6209 Translate(hDlg, DLG_EditComment);
\r
6210 hwndText = GetDlgItem(hDlg, OPT_CommentText);
\r
6211 SetDlgItemText(hDlg, OPT_CommentText, commentText);
\r
6212 EnableWindow(GetDlgItem(hDlg, OPT_CancelComment), editComment);
\r
6213 EnableWindow(GetDlgItem(hDlg, OPT_ClearComment), editComment);
\r
6214 EnableWindow(GetDlgItem(hDlg, OPT_EditComment), !editComment);
\r
6215 SendMessage(hwndText, EM_SETREADONLY, !editComment, 0);
\r
6216 SetWindowText(hDlg, commentTitle);
\r
6217 if (editComment) {
\r
6218 SetFocus(hwndText);
\r
6220 SetFocus(GetDlgItem(hDlg, IDOK));
\r
6222 SendMessage(GetDlgItem(hDlg, OPT_CommentText),
\r
6223 WM_SETFONT, (WPARAM)font[boardSize][COMMENT_FONT]->hf,
\r
6224 MAKELPARAM(FALSE, 0));
\r
6225 /* Size and position the dialog */
\r
6226 if (!commentDialog) {
\r
6227 commentDialog = hDlg;
\r
6228 flags = SWP_NOZORDER;
\r
6229 GetClientRect(hDlg, &rect);
\r
6230 sizeX = rect.right;
\r
6231 sizeY = rect.bottom;
\r
6232 if (wpComment.x != CW_USEDEFAULT && wpComment.y != CW_USEDEFAULT &&
\r
6233 wpComment.width != CW_USEDEFAULT && wpComment.height != CW_USEDEFAULT) {
\r
6234 WINDOWPLACEMENT wp;
\r
6235 EnsureOnScreen(&wpComment.x, &wpComment.y, 0, 0);
\r
6236 wp.length = sizeof(WINDOWPLACEMENT);
\r
6238 wp.showCmd = SW_SHOW;
\r
6239 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
6240 wp.rcNormalPosition.left = wpComment.x;
\r
6241 wp.rcNormalPosition.right = wpComment.x + wpComment.width;
\r
6242 wp.rcNormalPosition.top = wpComment.y;
\r
6243 wp.rcNormalPosition.bottom = wpComment.y + wpComment.height;
\r
6244 SetWindowPlacement(hDlg, &wp);
\r
6246 GetClientRect(hDlg, &rect);
\r
6247 newSizeX = rect.right;
\r
6248 newSizeY = rect.bottom;
\r
6249 ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY,
\r
6250 newSizeX, newSizeY);
\r
6255 SendDlgItemMessage( hDlg, OPT_CommentText, EM_SETEVENTMASK, 0, ENM_MOUSEEVENTS | ENM_KEYEVENTS );
\r
6258 case WM_COMMAND: /* message: received a command */
\r
6259 switch (LOWORD(wParam)) {
\r
6261 if (editComment) {
\r
6263 /* Read changed options from the dialog box */
\r
6264 hwndText = GetDlgItem(hDlg, OPT_CommentText);
\r
6265 len = GetWindowTextLength(hwndText);
\r
6266 str = (char *) malloc(len + 1);
\r
6267 GetWindowText(hwndText, str, len + 1);
\r
6276 ReplaceComment(commentIndex, str);
\r
6283 case OPT_CancelComment:
\r
6287 case OPT_ClearComment:
\r
6288 SetDlgItemText(hDlg, OPT_CommentText, "");
\r
6291 case OPT_EditComment:
\r
6292 EditCommentEvent();
\r
6300 case WM_NOTIFY: // [HGM] vari: cloned from whistory.c
\r
6301 if( wParam == OPT_CommentText ) {
\r
6302 MSGFILTER * lpMF = (MSGFILTER *) lParam;
\r
6304 if( lpMF->msg == WM_RBUTTONDOWN && (lpMF->wParam & (MK_CONTROL | MK_SHIFT)) == 0 ||
\r
6305 lpMF->msg == WM_CHAR && lpMF->wParam == '\022' ) {
\r
6309 pt.x = LOWORD( lpMF->lParam );
\r
6310 pt.y = HIWORD( lpMF->lParam );
\r
6312 if(lpMF->msg == WM_CHAR) {
\r
6314 SendDlgItemMessage( hDlg, OPT_CommentText, EM_EXGETSEL, 0, (LPARAM) &sel );
\r
6315 index = sel.cpMin;
\r
6317 index = SendDlgItemMessage( hDlg, OPT_CommentText, EM_CHARFROMPOS, 0, (LPARAM) &pt );
\r
6319 hwndText = GetDlgItem(hDlg, OPT_CommentText); // cloned from above
\r
6320 len = GetWindowTextLength(hwndText);
\r
6321 str = (char *) malloc(len + 1);
\r
6322 GetWindowText(hwndText, str, len + 1);
\r
6323 ReplaceComment(commentIndex, str);
\r
6324 if(commentIndex != currentMove) ToNrEvent(commentIndex);
\r
6325 LoadVariation( index, str ); // [HGM] also does the actual moving to it, now
\r
6328 /* Zap the message for good: apparently, returning non-zero is not enough */
\r
6329 lpMF->msg = WM_USER;
\r
6337 newSizeX = LOWORD(lParam);
\r
6338 newSizeY = HIWORD(lParam);
\r
6339 ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY, newSizeX, newSizeY);
\r
6344 case WM_GETMINMAXINFO:
\r
6345 /* Prevent resizing window too small */
\r
6346 mmi = (MINMAXINFO *) lParam;
\r
6347 mmi->ptMinTrackSize.x = 100;
\r
6348 mmi->ptMinTrackSize.y = 100;
\r
6355 EitherCommentPopUp(int index, char *title, char *str, BOOLEAN edit)
\r
6360 CheckMenuItem(GetMenu(hwndMain), IDM_Comment, edit ? MF_CHECKED : MF_UNCHECKED);
\r
6362 if (str == NULL) str = "";
\r
6363 p = (char *) malloc(2 * strlen(str) + 2);
\r
6366 if (*str == '\n') *q++ = '\r';
\r
6370 if (commentText != NULL) free(commentText);
\r
6372 commentIndex = index;
\r
6373 commentTitle = title;
\r
6375 editComment = edit;
\r
6377 if (commentDialog) {
\r
6378 SendMessage(commentDialog, WM_INITDIALOG, 0, 0);
\r
6379 if (!commentUp) ShowWindow(commentDialog, SW_SHOW);
\r
6381 lpProc = MakeProcInstance((FARPROC)CommentDialog, hInst);
\r
6382 CreateDialog(hInst, MAKEINTRESOURCE(DLG_EditComment),
\r
6383 hwndMain, (DLGPROC)lpProc);
\r
6384 FreeProcInstance(lpProc);
\r
6390 /*---------------------------------------------------------------------------*\
\r
6392 * Type-in move dialog functions
\r
6394 \*---------------------------------------------------------------------------*/
\r
6397 TypeInMoveDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6399 char move[MSG_SIZ];
\r
6401 ChessMove moveType;
\r
6402 int fromX, fromY, toX, toY;
\r
6405 switch (message) {
\r
6406 case WM_INITDIALOG:
\r
6407 move[0] = (char) lParam;
\r
6408 move[1] = NULLCHAR;
\r
6409 CenterWindowEx(hDlg, GetWindow(hDlg, GW_OWNER), 1 );
\r
6410 Translate(hDlg, DLG_TypeInMove);
\r
6411 hInput = GetDlgItem(hDlg, OPT_Move);
\r
6412 SetWindowText(hInput, move);
\r
6414 SendMessage(hInput, EM_SETSEL, (WPARAM)9999, (LPARAM)9999);
\r
6418 switch (LOWORD(wParam)) {
\r
6421 shiftKey = GetKeyState(VK_SHIFT) < 0; // [HGM] remember last shift status
\r
6422 GetDlgItemText(hDlg, OPT_Move, move, sizeof(move));
\r
6423 { int n; Board board;
\r
6425 if(gameMode == EditPosition && ParseFEN(board, &n, move) ) {
\r
6426 EditPositionPasteFEN(move);
\r
6427 EndDialog(hDlg, TRUE);
\r
6430 // [HGM] movenum: allow move number to be typed in any mode
\r
6431 if(sscanf(move, "%d", &n) == 1 && n != 0 ) {
\r
6433 EndDialog(hDlg, TRUE);
\r
6437 if (gameMode != EditGame && currentMove != forwardMostMove &&
\r
6438 gameMode != Training) {
\r
6439 DisplayMoveError(_("Displayed move is not current"));
\r
6441 // GetDlgItemText(hDlg, OPT_Move, move, sizeof(move)); // moved upstream
\r
6442 int ok = ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove,
\r
6443 &moveType, &fromX, &fromY, &toX, &toY, &promoChar);
\r
6444 if(!ok && move[0] >= 'a') { move[0] += 'A' - 'a'; ok = 2; } // [HGM] try also capitalized
\r
6445 if (ok==1 || ok && ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove,
\r
6446 &moveType, &fromX, &fromY, &toX, &toY, &promoChar)) {
\r
6447 if (gameMode != Training)
\r
6448 forwardMostMove = currentMove;
\r
6449 UserMoveEvent(fromX, fromY, toX, toY, promoChar);
\r
6451 DisplayMoveError(_("Could not parse move"));
\r
6454 EndDialog(hDlg, TRUE);
\r
6457 EndDialog(hDlg, FALSE);
\r
6468 PopUpMoveDialog(char firstchar)
\r
6472 if ((gameMode == BeginningOfGame && !appData.icsActive) ||
\r
6473 gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack ||
\r
6474 gameMode == AnalyzeMode || gameMode == EditGame ||
\r
6475 gameMode == EditPosition || gameMode == IcsExamining ||
\r
6476 gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack ||
\r
6477 isdigit(firstchar) && // [HGM] movenum: allow typing in of move nr in 'passive' modes
\r
6478 ( gameMode == AnalyzeFile || gameMode == PlayFromGameFile ||
\r
6479 gameMode == IcsObserving || gameMode == TwoMachinesPlay ) ||
\r
6480 gameMode == Training) {
\r
6481 lpProc = MakeProcInstance((FARPROC)TypeInMoveDialog, hInst);
\r
6482 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_TypeInMove),
\r
6483 hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);
\r
6484 FreeProcInstance(lpProc);
\r
6488 /*---------------------------------------------------------------------------*\
\r
6490 * Type-in name dialog functions
\r
6492 \*---------------------------------------------------------------------------*/
\r
6495 TypeInNameDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6497 char move[MSG_SIZ];
\r
6500 switch (message) {
\r
6501 case WM_INITDIALOG:
\r
6502 move[0] = (char) lParam;
\r
6503 move[1] = NULLCHAR;
\r
6504 CenterWindowEx(hDlg, GetWindow(hDlg, GW_OWNER), 1 );
\r
6505 Translate(hDlg, DLG_TypeInName);
\r
6506 hInput = GetDlgItem(hDlg, OPT_Name);
\r
6507 SetWindowText(hInput, move);
\r
6509 SendMessage(hInput, EM_SETSEL, (WPARAM)9999, (LPARAM)9999);
\r
6513 switch (LOWORD(wParam)) {
\r
6515 GetDlgItemText(hDlg, OPT_Name, move, sizeof(move));
\r
6516 appData.userName = strdup(move);
\r
6519 if(gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack) {
\r
6520 snprintf(move, MSG_SIZ, "%s vs. %s", gameInfo.white, gameInfo.black);
\r
6521 DisplayTitle(move);
\r
6525 EndDialog(hDlg, TRUE);
\r
6528 EndDialog(hDlg, FALSE);
\r
6539 PopUpNameDialog(char firstchar)
\r
6543 lpProc = MakeProcInstance((FARPROC)TypeInNameDialog, hInst);
\r
6544 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_TypeInName),
\r
6545 hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);
\r
6546 FreeProcInstance(lpProc);
\r
6549 /*---------------------------------------------------------------------------*\
\r
6553 \*---------------------------------------------------------------------------*/
\r
6555 /* Nonmodal error box */
\r
6556 LRESULT CALLBACK ErrorDialog(HWND hDlg, UINT message,
\r
6557 WPARAM wParam, LPARAM lParam);
\r
6560 ErrorPopUp(char *title, char *content)
\r
6564 BOOLEAN modal = hwndMain == NULL;
\r
6582 strncpy(errorTitle, title, sizeof(errorTitle));
\r
6583 errorTitle[sizeof(errorTitle) - 1] = '\0';
\r
6586 MessageBox(NULL, errorMessage, errorTitle, MB_OK|MB_ICONEXCLAMATION);
\r
6588 lpProc = MakeProcInstance((FARPROC)ErrorDialog, hInst);
\r
6589 CreateDialog(hInst, MAKEINTRESOURCE(DLG_Error),
\r
6590 hwndMain, (DLGPROC)lpProc);
\r
6591 FreeProcInstance(lpProc);
\r
6598 if (!appData.popupMoveErrors && moveErrorMessageUp) DisplayMessage("", "");
\r
6599 if (errorDialog == NULL) return;
\r
6600 DestroyWindow(errorDialog);
\r
6601 errorDialog = NULL;
\r
6602 if(errorExitStatus) ExitEvent(errorExitStatus);
\r
6606 ErrorDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6611 switch (message) {
\r
6612 case WM_INITDIALOG:
\r
6613 GetWindowRect(hDlg, &rChild);
\r
6616 SetWindowPos(hDlg, NULL, rChild.left,
\r
6617 rChild.top + boardRect.top - (rChild.bottom - rChild.top),
\r
6618 0, 0, SWP_NOZORDER|SWP_NOSIZE);
\r
6622 [AS] It seems that the above code wants to move the dialog up in the "caption
\r
6623 area" of the main window, but it uses the dialog height as an hard-coded constant,
\r
6624 and it doesn't work when you resize the dialog.
\r
6625 For now, just give it a default position.
\r
6627 SetWindowPos(hDlg, NULL, boardRect.left+8, boardRect.top+8, 0, 0, SWP_NOZORDER|SWP_NOSIZE);
\r
6628 Translate(hDlg, DLG_Error);
\r
6630 errorDialog = hDlg;
\r
6631 SetWindowText(hDlg, errorTitle);
\r
6632 hwndText = GetDlgItem(hDlg, OPT_ErrorText);
\r
6633 SetDlgItemText(hDlg, OPT_ErrorText, errorMessage);
\r
6637 switch (LOWORD(wParam)) {
\r
6640 if (errorDialog == hDlg) errorDialog = NULL;
\r
6641 DestroyWindow(hDlg);
\r
6653 HWND gothicDialog = NULL;
\r
6656 GothicDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6660 int height = GetSystemMetrics(SM_CYCAPTION)+GetSystemMetrics(SM_CYFRAME);
\r
6662 switch (message) {
\r
6663 case WM_INITDIALOG:
\r
6664 GetWindowRect(hDlg, &rChild);
\r
6666 SetWindowPos(hDlg, NULL, wpMain.x, wpMain.y-height, wpMain.width, height,
\r
6670 [AS] It seems that the above code wants to move the dialog up in the "caption
\r
6671 area" of the main window, but it uses the dialog height as an hard-coded constant,
\r
6672 and it doesn't work when you resize the dialog.
\r
6673 For now, just give it a default position.
\r
6675 gothicDialog = hDlg;
\r
6676 SetWindowText(hDlg, errorTitle);
\r
6677 hwndText = GetDlgItem(hDlg, OPT_ErrorText);
\r
6678 SetDlgItemText(hDlg, OPT_ErrorText, errorMessage);
\r
6682 switch (LOWORD(wParam)) {
\r
6685 if (errorDialog == hDlg) errorDialog = NULL;
\r
6686 DestroyWindow(hDlg);
\r
6698 GothicPopUp(char *title, VariantClass variant)
\r
6701 static char *lastTitle;
\r
6703 strncpy(errorTitle, title, sizeof(errorTitle));
\r
6704 errorTitle[sizeof(errorTitle) - 1] = '\0';
\r
6706 if(lastTitle != title && gothicDialog != NULL) {
\r
6707 DestroyWindow(gothicDialog);
\r
6708 gothicDialog = NULL;
\r
6710 if(variant != VariantNormal && gothicDialog == NULL) {
\r
6711 title = lastTitle;
\r
6712 lpProc = MakeProcInstance((FARPROC)GothicDialog, hInst);
\r
6713 CreateDialog(hInst, MAKEINTRESOURCE(DLG_Error),
\r
6714 hwndMain, (DLGPROC)lpProc);
\r
6715 FreeProcInstance(lpProc);
\r
6720 /*---------------------------------------------------------------------------*\
\r
6722 * Ics Interaction console functions
\r
6724 \*---------------------------------------------------------------------------*/
\r
6726 #define HISTORY_SIZE 64
\r
6727 static char *history[HISTORY_SIZE];
\r
6728 int histIn = 0, histP = 0;
\r
6731 SaveInHistory(char *cmd)
\r
6733 if (history[histIn] != NULL) {
\r
6734 free(history[histIn]);
\r
6735 history[histIn] = NULL;
\r
6737 if (*cmd == NULLCHAR) return;
\r
6738 history[histIn] = StrSave(cmd);
\r
6739 histIn = (histIn + 1) % HISTORY_SIZE;
\r
6740 if (history[histIn] != NULL) {
\r
6741 free(history[histIn]);
\r
6742 history[histIn] = NULL;
\r
6748 PrevInHistory(char *cmd)
\r
6751 if (histP == histIn) {
\r
6752 if (history[histIn] != NULL) free(history[histIn]);
\r
6753 history[histIn] = StrSave(cmd);
\r
6755 newhp = (histP - 1 + HISTORY_SIZE) % HISTORY_SIZE;
\r
6756 if (newhp == histIn || history[newhp] == NULL) return NULL;
\r
6758 return history[histP];
\r
6764 if (histP == histIn) return NULL;
\r
6765 histP = (histP + 1) % HISTORY_SIZE;
\r
6766 return history[histP];
\r
6770 LoadIcsTextMenu(IcsTextMenuEntry *e)
\r
6774 hmenu = LoadMenu(hInst, "TextMenu");
\r
6775 h = GetSubMenu(hmenu, 0);
\r
6777 if (strcmp(e->item, "-") == 0) {
\r
6778 AppendMenu(h, MF_SEPARATOR, 0, 0);
\r
6779 } else { // [HGM] re-written a bit to use only one AppendMenu call for both cases (| or no |)
\r
6780 int flags = MF_STRING, j = 0;
\r
6781 if (e->item[0] == '|') {
\r
6782 flags |= MF_MENUBARBREAK;
\r
6785 if(!strcmp(e->command, "none")) flags |= MF_GRAYED; // [HGM] chatclick: provide inactive dummy
\r
6786 AppendMenu(h, flags, IDM_CommandX + i, e->item + j);
\r
6794 WNDPROC consoleTextWindowProc;
\r
6797 CommandX(HWND hwnd, char *command, BOOLEAN getname, BOOLEAN immediate)
\r
6799 char buf[MSG_SIZ], name[MSG_SIZ];
\r
6800 HWND hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6804 SetWindowText(hInput, command);
\r
6806 SendMessage(hInput, WM_CHAR, '\r', 0);
\r
6808 sel.cpMin = 999999;
\r
6809 sel.cpMax = 999999;
\r
6810 SendMessage(hInput, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6815 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6816 if (sel.cpMin == sel.cpMax) {
\r
6817 /* Expand to surrounding word */
\r
6820 tr.chrg.cpMax = sel.cpMin;
\r
6821 tr.chrg.cpMin = --sel.cpMin;
\r
6822 if (sel.cpMin < 0) break;
\r
6823 tr.lpstrText = name;
\r
6824 SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr);
\r
6825 } while (isalpha(name[0]) || isdigit(name[0]) || name[0] == '-');
\r
6829 tr.chrg.cpMin = sel.cpMax;
\r
6830 tr.chrg.cpMax = ++sel.cpMax;
\r
6831 tr.lpstrText = name;
\r
6832 if (SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr) < 1) break;
\r
6833 } while (isalpha(name[0]) || isdigit(name[0]) || name[0] == '-');
\r
6836 if (sel.cpMax == sel.cpMin || sel.cpMax - sel.cpMin > MSG_SIZ/2) {
\r
6837 MessageBeep(MB_ICONEXCLAMATION);
\r
6841 tr.lpstrText = name;
\r
6842 SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr);
\r
6844 if (sel.cpMax - sel.cpMin > MSG_SIZ/2) {
\r
6845 MessageBeep(MB_ICONEXCLAMATION);
\r
6848 SendMessage(hwnd, EM_GETSELTEXT, 0, (LPARAM) name);
\r
6851 if(strstr(command, "%s")) snprintf(buf, MSG_SIZ, command, name); else
\r
6852 snprintf(buf, MSG_SIZ, "%s %s", command, name);
\r
6853 SetWindowText(hInput, buf);
\r
6854 SendMessage(hInput, WM_CHAR, '\r', 0);
\r
6856 if(!strcmp(command, "chat")) { ChatPopUp(name); return; }
\r
6857 snprintf(buf, MSG_SIZ, "%s %s ", command, name); /* trailing space */
\r
6858 SetWindowText(hInput, buf);
\r
6859 sel.cpMin = 999999;
\r
6860 sel.cpMax = 999999;
\r
6861 SendMessage(hInput, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6867 ConsoleTextSubclass(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
6872 switch (message) {
\r
6874 if (!(GetKeyState(VK_CONTROL) & ~1)) break;
\r
6877 SendMessage(hwnd, EM_LINESCROLL, 0, -999999);
\r
6880 sel.cpMin = 999999;
\r
6881 sel.cpMax = 999999;
\r
6882 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6883 SendMessage(hwnd, EM_SCROLLCARET, 0, 0);
\r
6888 if(wParam != '\022') {
\r
6889 if (wParam == '\t') {
\r
6890 if (GetKeyState(VK_SHIFT) < 0) {
\r
6892 if (IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE);
\r
6893 if (buttonDesc[0].hwnd) {
\r
6894 SetFocus(buttonDesc[0].hwnd);
\r
6896 SetFocus(hwndMain);
\r
6900 SetFocus(GetDlgItem(hwndConsole, OPT_ConsoleInput));
\r
6903 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6904 JAWS_DELETE( SetFocus(hInput); )
\r
6905 SendMessage(hInput, message, wParam, lParam);
\r
6908 } // [HGM] navigate: for Ctrl+R, flow into next case (moved up here) to summon up menu
\r
6910 case WM_RBUTTONDOWN:
\r
6911 if (!(GetKeyState(VK_SHIFT) & ~1)) {
\r
6912 /* Move selection here if it was empty */
\r
6914 pt.x = LOWORD(lParam);
\r
6915 pt.y = HIWORD(lParam);
\r
6916 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6917 if (sel.cpMin == sel.cpMax) {
\r
6918 if(lParam != -1) sel.cpMin = SendMessage(hwnd, EM_CHARFROMPOS, 0, (LPARAM)&pt); /*doc is wrong*/
\r
6919 sel.cpMax = sel.cpMin;
\r
6920 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6922 SendMessage(hwnd, EM_HIDESELECTION, FALSE, FALSE);
\r
6923 { // [HGM] chatclick: code moved here from WM_RBUTTONUP case, to have menu appear on down-click
\r
6925 HMENU hmenu = LoadIcsTextMenu(icsTextMenuEntry);
\r
6926 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6927 if (sel.cpMin == sel.cpMax) {
\r
6928 EnableMenuItem(hmenu, IDM_Copy, MF_BYCOMMAND|MF_GRAYED);
\r
6929 EnableMenuItem(hmenu, IDM_QuickPaste, MF_BYCOMMAND|MF_GRAYED);
\r
6931 if (!IsClipboardFormatAvailable(CF_TEXT)) {
\r
6932 EnableMenuItem(hmenu, IDM_Paste, MF_BYCOMMAND|MF_GRAYED);
\r
6934 pt.x = LOWORD(lParam)-30; // [HGM] chatclick: make menu pop up with pointer above upper-right item
\r
6935 pt.y = HIWORD(lParam)-10; // make it appear as if mouse moved there, so it will be selected on up-click
\r
6936 PostMessage(hwnd, WM_MOUSEMOVE, wParam, lParam+5);
\r
6937 MenuPopup(hwnd, pt, hmenu, -1);
\r
6941 case WM_RBUTTONUP:
\r
6942 if (GetKeyState(VK_SHIFT) & ~1) {
\r
6943 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
6944 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
6948 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6950 return SendMessage(hInput, message, wParam, lParam);
\r
6951 case WM_MBUTTONDOWN:
\r
6952 return SendMessage(hwnd, WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
6954 switch (LOWORD(wParam)) {
\r
6955 case IDM_QuickPaste:
\r
6957 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6958 if (sel.cpMin == sel.cpMax) {
\r
6959 MessageBeep(MB_ICONEXCLAMATION);
\r
6962 SendMessage(hwnd, WM_COPY, 0, 0);
\r
6963 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6964 SendMessage(hInput, WM_PASTE, 0, 0);
\r
6969 SendMessage(hwnd, WM_CUT, 0, 0);
\r
6972 SendMessage(hwnd, WM_PASTE, 0, 0);
\r
6975 SendMessage(hwnd, WM_COPY, 0, 0);
\r
6979 int i = LOWORD(wParam) - IDM_CommandX;
\r
6980 if (i >= 0 && i < ICS_TEXT_MENU_SIZE &&
\r
6981 icsTextMenuEntry[i].command != NULL) {
\r
6982 CommandX(hwnd, icsTextMenuEntry[i].command,
\r
6983 icsTextMenuEntry[i].getname,
\r
6984 icsTextMenuEntry[i].immediate);
\r
6992 return (*consoleTextWindowProc)(hwnd, message, wParam, lParam);
\r
6995 WNDPROC consoleInputWindowProc;
\r
6998 ConsoleInputSubclass(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
7000 char buf[MSG_SIZ];
\r
7002 static BOOL sendNextChar = FALSE;
\r
7003 static BOOL quoteNextChar = FALSE;
\r
7004 InputSource *is = consoleInputSource;
\r
7008 switch (message) {
\r
7010 if (!appData.localLineEditing || sendNextChar) {
\r
7011 is->buf[0] = (CHAR) wParam;
\r
7013 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7014 sendNextChar = FALSE;
\r
7017 if (quoteNextChar) {
\r
7018 buf[0] = (char) wParam;
\r
7019 buf[1] = NULLCHAR;
\r
7020 SendMessage(hwnd, EM_REPLACESEL, TRUE, (LPARAM) buf);
\r
7021 quoteNextChar = FALSE;
\r
7025 case '\r': /* Enter key */
\r
7026 is->count = GetWindowText(hwnd, is->buf, INPUT_SOURCE_BUF_SIZE-1);
\r
7027 if (consoleEcho) SaveInHistory(is->buf);
\r
7028 is->buf[is->count++] = '\n';
\r
7029 is->buf[is->count] = NULLCHAR;
\r
7030 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7031 if (consoleEcho) {
\r
7032 ConsoleOutput(is->buf, is->count, TRUE);
\r
7033 } else if (appData.localLineEditing) {
\r
7034 ConsoleOutput("\n", 1, TRUE);
\r
7037 case '\033': /* Escape key */
\r
7038 SetWindowText(hwnd, "");
\r
7039 cf.cbSize = sizeof(CHARFORMAT);
\r
7040 cf.dwMask = CFM_COLOR|CFM_BOLD|CFM_ITALIC|CFM_UNDERLINE|CFM_STRIKEOUT;
\r
7041 if (consoleEcho) {
\r
7042 cf.crTextColor = textAttribs[ColorNormal].color;
\r
7044 cf.crTextColor = COLOR_ECHOOFF;
\r
7046 cf.dwEffects = textAttribs[ColorNormal].effects;
\r
7047 SendMessage(hwnd, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&cf);
\r
7049 case '\t': /* Tab key */
\r
7050 if (GetKeyState(VK_SHIFT) < 0) {
\r
7052 SetFocus(GetDlgItem(hwndConsole, OPT_ConsoleText));
\r
7055 if (IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE);
\r
7056 if (buttonDesc[0].hwnd) {
\r
7057 SetFocus(buttonDesc[0].hwnd);
\r
7059 SetFocus(hwndMain);
\r
7063 case '\023': /* Ctrl+S */
\r
7064 sendNextChar = TRUE;
\r
7066 case '\021': /* Ctrl+Q */
\r
7067 quoteNextChar = TRUE;
\r
7077 GetWindowText(hwnd, buf, MSG_SIZ);
\r
7078 p = PrevInHistory(buf);
\r
7080 SetWindowText(hwnd, p);
\r
7081 sel.cpMin = 999999;
\r
7082 sel.cpMax = 999999;
\r
7083 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7088 p = NextInHistory();
\r
7090 SetWindowText(hwnd, p);
\r
7091 sel.cpMin = 999999;
\r
7092 sel.cpMax = 999999;
\r
7093 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7099 if (!(GetKeyState(VK_CONTROL) & ~1)) break;
\r
7103 SendDlgItemMessage(hwndConsole, OPT_ConsoleText, message, wParam, lParam);
\r
7107 case WM_MBUTTONDOWN:
\r
7108 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
7109 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
7111 case WM_RBUTTONUP:
\r
7112 if (GetKeyState(VK_SHIFT) & ~1) {
\r
7113 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
7114 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
7118 hmenu = LoadMenu(hInst, "InputMenu");
\r
7119 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
7120 if (sel.cpMin == sel.cpMax) {
\r
7121 EnableMenuItem(hmenu, IDM_Copy, MF_BYCOMMAND|MF_GRAYED);
\r
7122 EnableMenuItem(hmenu, IDM_Cut, MF_BYCOMMAND|MF_GRAYED);
\r
7124 if (!IsClipboardFormatAvailable(CF_TEXT)) {
\r
7125 EnableMenuItem(hmenu, IDM_Paste, MF_BYCOMMAND|MF_GRAYED);
\r
7127 pt.x = LOWORD(lParam);
\r
7128 pt.y = HIWORD(lParam);
\r
7129 MenuPopup(hwnd, pt, hmenu, -1);
\r
7133 switch (LOWORD(wParam)) {
\r
7135 SendMessage(hwnd, EM_UNDO, 0, 0);
\r
7137 case IDM_SelectAll:
\r
7139 sel.cpMax = -1; /*999999?*/
\r
7140 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7143 SendMessage(hwnd, WM_CUT, 0, 0);
\r
7146 SendMessage(hwnd, WM_PASTE, 0, 0);
\r
7149 SendMessage(hwnd, WM_COPY, 0, 0);
\r
7154 return (*consoleInputWindowProc)(hwnd, message, wParam, lParam);
\r
7157 #define CO_MAX 100000
\r
7158 #define CO_TRIM 1000
\r
7161 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
7163 static SnapData sd;
\r
7164 HWND hText, hInput;
\r
7166 static int sizeX, sizeY;
\r
7167 int newSizeX, newSizeY;
\r
7171 hText = GetDlgItem(hDlg, OPT_ConsoleText);
\r
7172 hInput = GetDlgItem(hDlg, OPT_ConsoleInput);
\r
7174 switch (message) {
\r
7176 if (((NMHDR*)lParam)->code == EN_LINK)
\r
7178 ENLINK *pLink = (ENLINK*)lParam;
\r
7179 if (pLink->msg == WM_LBUTTONUP)
\r
7183 tr.chrg = pLink->chrg;
\r
7184 tr.lpstrText = malloc(1+tr.chrg.cpMax-tr.chrg.cpMin);
\r
7185 SendMessage(hText, EM_GETTEXTRANGE, 0, (LPARAM)&tr);
\r
7186 ShellExecute(NULL, "open", tr.lpstrText, NULL, NULL, SW_SHOW);
\r
7187 free(tr.lpstrText);
\r
7191 case WM_INITDIALOG: /* message: initialize dialog box */
\r
7192 hwndConsole = hDlg;
\r
7194 consoleTextWindowProc = (WNDPROC)
\r
7195 SetWindowLong(hText, GWL_WNDPROC, (LONG) ConsoleTextSubclass);
\r
7196 SendMessage(hText, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
7197 consoleInputWindowProc = (WNDPROC)
\r
7198 SetWindowLong(hInput, GWL_WNDPROC, (LONG) ConsoleInputSubclass);
\r
7199 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
7200 Colorize(ColorNormal, TRUE);
\r
7201 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &consoleCF);
\r
7202 ChangedConsoleFont();
\r
7203 GetClientRect(hDlg, &rect);
\r
7204 sizeX = rect.right;
\r
7205 sizeY = rect.bottom;
\r
7206 if (wpConsole.x != CW_USEDEFAULT && wpConsole.y != CW_USEDEFAULT &&
\r
7207 wpConsole.width != CW_USEDEFAULT && wpConsole.height != CW_USEDEFAULT) {
\r
7208 WINDOWPLACEMENT wp;
\r
7209 EnsureOnScreen(&wpConsole.x, &wpConsole.y, 0, 0);
\r
7210 wp.length = sizeof(WINDOWPLACEMENT);
\r
7212 wp.showCmd = SW_SHOW;
\r
7213 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
7214 wp.rcNormalPosition.left = wpConsole.x;
\r
7215 wp.rcNormalPosition.right = wpConsole.x + wpConsole.width;
\r
7216 wp.rcNormalPosition.top = wpConsole.y;
\r
7217 wp.rcNormalPosition.bottom = wpConsole.y + wpConsole.height;
\r
7218 SetWindowPlacement(hDlg, &wp);
\r
7221 // [HGM] Chessknight's change 2004-07-13
\r
7222 else { /* Determine Defaults */
\r
7223 WINDOWPLACEMENT wp;
\r
7224 wpConsole.x = wpMain.width + 1;
\r
7225 wpConsole.y = wpMain.y;
\r
7226 wpConsole.width = screenWidth - wpMain.width;
\r
7227 wpConsole.height = wpMain.height;
\r
7228 EnsureOnScreen(&wpConsole.x, &wpConsole.y, 0, 0);
\r
7229 wp.length = sizeof(WINDOWPLACEMENT);
\r
7231 wp.showCmd = SW_SHOW;
\r
7232 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
7233 wp.rcNormalPosition.left = wpConsole.x;
\r
7234 wp.rcNormalPosition.right = wpConsole.x + wpConsole.width;
\r
7235 wp.rcNormalPosition.top = wpConsole.y;
\r
7236 wp.rcNormalPosition.bottom = wpConsole.y + wpConsole.height;
\r
7237 SetWindowPlacement(hDlg, &wp);
\r
7240 // Allow hText to highlight URLs and send notifications on them
\r
7241 wMask = (WORD) SendMessage(hText, EM_GETEVENTMASK, 0, 0L);
\r
7242 SendMessage(hText, EM_SETEVENTMASK, 0, wMask | ENM_LINK);
\r
7243 SendMessage(hText, EM_AUTOURLDETECT, TRUE, 0L);
\r
7244 SetWindowLong(hText, GWL_USERDATA, 79); // initialize the text window's width
\r
7258 if (IsIconic(hDlg)) break;
\r
7259 newSizeX = LOWORD(lParam);
\r
7260 newSizeY = HIWORD(lParam);
\r
7261 if (sizeX != newSizeX || sizeY != newSizeY) {
\r
7262 RECT rectText, rectInput;
\r
7264 int newTextHeight, newTextWidth;
\r
7265 GetWindowRect(hText, &rectText);
\r
7266 newTextWidth = rectText.right - rectText.left + newSizeX - sizeX;
\r
7267 newTextHeight = rectText.bottom - rectText.top + newSizeY - sizeY;
\r
7268 if (newTextHeight < 0) {
\r
7269 newSizeY += -newTextHeight;
\r
7270 newTextHeight = 0;
\r
7272 SetWindowPos(hText, NULL, 0, 0,
\r
7273 newTextWidth, newTextHeight, SWP_NOZORDER|SWP_NOMOVE);
\r
7274 GetWindowRect(hInput, &rectInput); /* gives screen coords */
\r
7275 pt.x = rectInput.left;
\r
7276 pt.y = rectInput.top + newSizeY - sizeY;
\r
7277 ScreenToClient(hDlg, &pt);
\r
7278 SetWindowPos(hInput, NULL,
\r
7279 pt.x, pt.y, /* needs client coords */
\r
7280 rectInput.right - rectInput.left + newSizeX - sizeX,
\r
7281 rectInput.bottom - rectInput.top, SWP_NOZORDER);
\r
7287 case WM_GETMINMAXINFO:
\r
7288 /* Prevent resizing window too small */
\r
7289 mmi = (MINMAXINFO *) lParam;
\r
7290 mmi->ptMinTrackSize.x = 100;
\r
7291 mmi->ptMinTrackSize.y = 100;
\r
7294 /* [AS] Snapping */
\r
7295 case WM_ENTERSIZEMOVE:
\r
7296 return OnEnterSizeMove( &sd, hDlg, wParam, lParam );
\r
7299 return OnSizing( &sd, hDlg, wParam, lParam );
\r
7302 return OnMoving( &sd, hDlg, wParam, lParam );
\r
7304 case WM_EXITSIZEMOVE:
\r
7305 UpdateICSWidth(hText);
\r
7306 return OnExitSizeMove( &sd, hDlg, wParam, lParam );
\r
7309 return DefWindowProc(hDlg, message, wParam, lParam);
\r
7317 if (hwndConsole) return;
\r
7318 hCons = CreateDialog(hInst, szConsoleName, 0, NULL);
\r
7319 SendMessage(hCons, WM_INITDIALOG, 0, 0);
\r
7324 ConsoleOutput(char* data, int length, int forceVisible)
\r
7329 char buf[CO_MAX+1];
\r
7332 static int delayLF = 0;
\r
7333 CHARRANGE savesel, sel;
\r
7335 if (hwndConsole == NULL || length > CO_MAX-100 || length == 0) return;
\r
7343 while (length--) {
\r
7351 } else if (*p == '\007') {
\r
7352 MyPlaySound(&sounds[(int)SoundBell]);
\r
7359 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
7360 SendMessage(hText, EM_HIDESELECTION, TRUE, FALSE);
\r
7361 /* Save current selection */
\r
7362 SendMessage(hText, EM_EXGETSEL, 0, (LPARAM)&savesel);
\r
7363 exlen = GetWindowTextLength(hText);
\r
7364 /* Find out whether current end of text is visible */
\r
7365 SendMessage(hText, EM_GETRECT, 0, (LPARAM) &rect);
\r
7366 SendMessage(hText, EM_POSFROMCHAR, (WPARAM) &pEnd, exlen);
\r
7367 /* Trim existing text if it's too long */
\r
7368 if (exlen + (q - buf) > CO_MAX) {
\r
7369 trim = (CO_TRIM > (q - buf)) ? CO_TRIM : (q - buf);
\r
7372 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7373 SendMessage(hText, EM_REPLACESEL, 0, (LPARAM)"");
\r
7375 savesel.cpMin -= trim;
\r
7376 savesel.cpMax -= trim;
\r
7377 if (exlen < 0) exlen = 0;
\r
7378 if (savesel.cpMin < 0) savesel.cpMin = 0;
\r
7379 if (savesel.cpMax < savesel.cpMin) savesel.cpMax = savesel.cpMin;
\r
7381 /* Append the new text */
\r
7382 sel.cpMin = exlen;
\r
7383 sel.cpMax = exlen;
\r
7384 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7385 SendMessage(hText, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&consoleCF);
\r
7386 SendMessage(hText, EM_REPLACESEL, 0, (LPARAM) buf);
\r
7387 if (forceVisible || exlen == 0 ||
\r
7388 (rect.left <= pEnd.x && pEnd.x < rect.right &&
\r
7389 rect.top <= pEnd.y && pEnd.y < rect.bottom)) {
\r
7390 /* Scroll to make new end of text visible if old end of text
\r
7391 was visible or new text is an echo of user typein */
\r
7392 sel.cpMin = 9999999;
\r
7393 sel.cpMax = 9999999;
\r
7394 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7395 SendMessage(hText, EM_HIDESELECTION, FALSE, FALSE);
\r
7396 SendMessage(hText, EM_SCROLLCARET, 0, 0);
\r
7397 SendMessage(hText, EM_HIDESELECTION, TRUE, FALSE);
\r
7399 if (savesel.cpMax == exlen || forceVisible) {
\r
7400 /* Move insert point to new end of text if it was at the old
\r
7401 end of text or if the new text is an echo of user typein */
\r
7402 sel.cpMin = 9999999;
\r
7403 sel.cpMax = 9999999;
\r
7404 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7406 /* Restore previous selection */
\r
7407 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&savesel);
\r
7409 SendMessage(hText, EM_HIDESELECTION, FALSE, FALSE);
\r
7416 DisplayHoldingsCount(HDC hdc, int x, int y, int rightAlign, int copyNumber)
\r
7420 COLORREF oldFg, oldBg;
\r
7425 snprintf(buf, sizeof(buf)/sizeof(buf[0]),"%d", copyNumber); else buf[0] = 0;
\r
7427 oldFg = SetTextColor(hdc, RGB(255, 255, 255)); /* white */
\r
7428 oldBg = SetBkColor(hdc, RGB(0, 0, 0)); /* black */
\r
7429 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
7432 rect.right = x + squareSize;
\r
7434 rect.bottom = y + squareSize;
\r
7437 ExtTextOut(hdc, x + MESSAGE_LINE_LEFTMARGIN
\r
7438 + (rightAlign ? (squareSize*2)/3 : 0),
\r
7439 y, ETO_CLIPPED|ETO_OPAQUE,
\r
7440 &rect, str, strlen(str), NULL);
\r
7442 (void) SetTextColor(hdc, oldFg);
\r
7443 (void) SetBkColor(hdc, oldBg);
\r
7444 (void) SelectObject(hdc, oldFont);
\r
7448 DisplayAClock(HDC hdc, int timeRemaining, int highlight,
\r
7449 RECT *rect, char *color, char *flagFell)
\r
7453 COLORREF oldFg, oldBg;
\r
7456 if (appData.clockMode) {
\r
7458 snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%c %s %s", color[0], TimeString(timeRemaining), flagFell);
\r
7460 snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%s:%c%s %s", color, (logoHeight>0 ? 0 : ' '), TimeString(timeRemaining), flagFell);
\r
7467 oldFg = SetTextColor(hdc, RGB(255, 255, 255)); /* white */
\r
7468 oldBg = SetBkColor(hdc, RGB(0, 0, 0)); /* black */
\r
7470 oldFg = SetTextColor(hdc, RGB(0, 0, 0)); /* black */
\r
7471 oldBg = SetBkColor(hdc, RGB(255, 255, 255)); /* white */
\r
7473 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
7477 ExtTextOut(hdc, rect->left + MESSAGE_LINE_LEFTMARGIN,
\r
7478 rect->top, ETO_CLIPPED|ETO_OPAQUE,
\r
7479 rect, str, strlen(str), NULL);
\r
7480 if(logoHeight > 0 && appData.clockMode) {
\r
7482 str += strlen(color)+2;
\r
7483 r.top = rect->top + logoHeight/2;
\r
7484 r.left = rect->left;
\r
7485 r.right = rect->right;
\r
7486 r.bottom = rect->bottom;
\r
7487 ExtTextOut(hdc, rect->left + MESSAGE_LINE_LEFTMARGIN,
\r
7488 r.top, ETO_CLIPPED|ETO_OPAQUE,
\r
7489 &r, str, strlen(str), NULL);
\r
7491 (void) SetTextColor(hdc, oldFg);
\r
7492 (void) SetBkColor(hdc, oldBg);
\r
7493 (void) SelectObject(hdc, oldFont);
\r
7498 DoReadFile(HANDLE hFile, char *buf, int count, DWORD *outCount,
\r
7504 if( count <= 0 ) {
\r
7505 if (appData.debugMode) {
\r
7506 fprintf( debugFP, "DoReadFile: trying to read past end of buffer, overflow = %d\n", count );
\r
7509 return ERROR_INVALID_USER_BUFFER;
\r
7512 ResetEvent(ovl->hEvent);
\r
7513 ovl->Offset = ovl->OffsetHigh = 0;
\r
7514 ok = ReadFile(hFile, buf, count, outCount, ovl);
\r
7518 err = GetLastError();
\r
7519 if (err == ERROR_IO_PENDING) {
\r
7520 ok = GetOverlappedResult(hFile, ovl, outCount, TRUE);
\r
7524 err = GetLastError();
\r
7531 DoWriteFile(HANDLE hFile, char *buf, int count, DWORD *outCount,
\r
7536 ResetEvent(ovl->hEvent);
\r
7537 ovl->Offset = ovl->OffsetHigh = 0;
\r
7538 ok = WriteFile(hFile, buf, count, outCount, ovl);
\r
7542 err = GetLastError();
\r
7543 if (err == ERROR_IO_PENDING) {
\r
7544 ok = GetOverlappedResult(hFile, ovl, outCount, TRUE);
\r
7548 err = GetLastError();
\r
7554 /* [AS] If input is line by line and a line exceed the buffer size, force an error */
\r
7555 void CheckForInputBufferFull( InputSource * is )
\r
7557 if( is->lineByLine && (is->next - is->buf) >= INPUT_SOURCE_BUF_SIZE ) {
\r
7558 /* Look for end of line */
\r
7559 char * p = is->buf;
\r
7561 while( p < is->next && *p != '\n' ) {
\r
7565 if( p >= is->next ) {
\r
7566 if (appData.debugMode) {
\r
7567 fprintf( debugFP, "Input line exceeded buffer size (source id=%lu)\n", is->id );
\r
7570 is->error = ERROR_BROKEN_PIPE; /* [AS] Just any non-successful code! */
\r
7571 is->count = (DWORD) -1;
\r
7572 is->next = is->buf;
\r
7578 InputThread(LPVOID arg)
\r
7583 is = (InputSource *) arg;
\r
7584 ovl.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
\r
7585 ovl.Internal = ovl.InternalHigh = ovl.Offset = ovl.OffsetHigh = 0;
\r
7586 while (is->hThread != NULL) {
\r
7587 is->error = DoReadFile(is->hFile, is->next,
\r
7588 INPUT_SOURCE_BUF_SIZE - (is->next - is->buf),
\r
7589 &is->count, &ovl);
\r
7590 if (is->error == NO_ERROR) {
\r
7591 is->next += is->count;
\r
7593 if (is->error == ERROR_BROKEN_PIPE) {
\r
7594 /* Correct for MS brain damage. EOF reading a pipe is not an error. */
\r
7597 is->count = (DWORD) -1;
\r
7598 /* [AS] The (is->count <= 0) check below is not useful for unsigned values! */
\r
7603 CheckForInputBufferFull( is );
\r
7605 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7607 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7609 if (is->count <= 0) break; /* Quit on EOF or error */
\r
7612 CloseHandle(ovl.hEvent);
\r
7613 CloseHandle(is->hFile);
\r
7615 if (appData.debugMode) {
\r
7616 fprintf( debugFP, "Input thread terminated (id=%lu, error=%d, count=%ld)\n", is->id, is->error, is->count );
\r
7623 /* Windows 95 beta 2 won't let you do overlapped i/o on a console or pipe */
\r
7625 NonOvlInputThread(LPVOID arg)
\r
7632 is = (InputSource *) arg;
\r
7633 while (is->hThread != NULL) {
\r
7634 is->error = ReadFile(is->hFile, is->next,
\r
7635 INPUT_SOURCE_BUF_SIZE - (is->next - is->buf),
\r
7636 &is->count, NULL) ? NO_ERROR : GetLastError();
\r
7637 if (is->error == NO_ERROR) {
\r
7638 /* Change CRLF to LF */
\r
7639 if (is->next > is->buf) {
\r
7641 i = is->count + 1;
\r
7649 if (prev == '\r' && *p == '\n') {
\r
7661 if (is->error == ERROR_BROKEN_PIPE) {
\r
7662 /* Correct for MS brain damage. EOF reading a pipe is not an error. */
\r
7665 is->count = (DWORD) -1;
\r
7669 CheckForInputBufferFull( is );
\r
7671 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7673 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7675 if (is->count < 0) break; /* Quit on error */
\r
7677 CloseHandle(is->hFile);
\r
7682 SocketInputThread(LPVOID arg)
\r
7686 is = (InputSource *) arg;
\r
7687 while (is->hThread != NULL) {
\r
7688 is->count = recv(is->sock, is->buf, INPUT_SOURCE_BUF_SIZE, 0);
\r
7689 if ((int)is->count == SOCKET_ERROR) {
\r
7690 is->count = (DWORD) -1;
\r
7691 is->error = WSAGetLastError();
\r
7693 is->error = NO_ERROR;
\r
7694 is->next += is->count;
\r
7695 if (is->count == 0 && is->second == is) {
\r
7696 /* End of file on stderr; quit with no message */
\r
7700 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7702 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7704 if (is->count <= 0) break; /* Quit on EOF or error */
\r
7710 InputEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
7714 is = (InputSource *) lParam;
\r
7715 if (is->lineByLine) {
\r
7716 /* Feed in lines one by one */
\r
7717 char *p = is->buf;
\r
7719 while (q < is->next) {
\r
7720 if (*q++ == '\n') {
\r
7721 (is->func)(is, is->closure, p, q - p, NO_ERROR);
\r
7726 /* Move any partial line to the start of the buffer */
\r
7728 while (p < is->next) {
\r
7733 if (is->error != NO_ERROR || is->count == 0) {
\r
7734 /* Notify backend of the error. Note: If there was a partial
\r
7735 line at the end, it is not flushed through. */
\r
7736 (is->func)(is, is->closure, is->buf, is->count, is->error);
\r
7739 /* Feed in the whole chunk of input at once */
\r
7740 (is->func)(is, is->closure, is->buf, is->count, is->error);
\r
7741 is->next = is->buf;
\r
7745 /*---------------------------------------------------------------------------*\
\r
7747 * Menu enables. Used when setting various modes.
\r
7749 \*---------------------------------------------------------------------------*/
\r
7757 GreyRevert(Boolean grey)
\r
7758 { // [HGM] vari: for retracting variations in local mode
\r
7759 HMENU hmenu = GetMenu(hwndMain);
\r
7760 EnableMenuItem(hmenu, IDM_Revert, MF_BYCOMMAND|(grey ? MF_GRAYED : MF_ENABLED));
\r
7761 EnableMenuItem(hmenu, IDM_Annotate, MF_BYCOMMAND|(grey ? MF_GRAYED : MF_ENABLED));
\r
7765 SetMenuEnables(HMENU hmenu, Enables *enab)
\r
7767 while (enab->item > 0) {
\r
7768 (void) EnableMenuItem(hmenu, enab->item, enab->flags);
\r
7773 Enables gnuEnables[] = {
\r
7774 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7775 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7776 { IDM_IcsClient, MF_BYCOMMAND|MF_GRAYED },
\r
7777 { IDM_Accept, MF_BYCOMMAND|MF_GRAYED },
\r
7778 { IDM_Decline, MF_BYCOMMAND|MF_GRAYED },
\r
7779 { IDM_Rematch, MF_BYCOMMAND|MF_GRAYED },
\r
7780 { IDM_Adjourn, MF_BYCOMMAND|MF_GRAYED },
\r
7781 { IDM_StopExamining, MF_BYCOMMAND|MF_GRAYED },
\r
7782 { IDM_StopObserving, MF_BYCOMMAND|MF_GRAYED },
\r
7783 { IDM_Upload, MF_BYCOMMAND|MF_GRAYED },
\r
7784 { IDM_Revert, MF_BYCOMMAND|MF_GRAYED },
\r
7785 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7786 { IDM_NewChat, MF_BYCOMMAND|MF_GRAYED },
\r
7790 Enables icsEnables[] = {
\r
7791 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7792 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7793 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7794 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7795 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7796 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7797 { IDM_MachineBoth, MF_BYCOMMAND|MF_GRAYED },
\r
7798 { IDM_AnalysisMode, MF_BYCOMMAND|MF_ENABLED },
\r
7799 { IDM_AnalyzeFile, MF_BYCOMMAND|MF_GRAYED },
\r
7800 { IDM_TimeControl, MF_BYCOMMAND|MF_GRAYED },
\r
7801 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7802 { IDM_Hint, MF_BYCOMMAND|MF_GRAYED },
\r
7803 { IDM_Book, MF_BYCOMMAND|MF_GRAYED },
\r
7804 { IDM_IcsOptions, MF_BYCOMMAND|MF_ENABLED },
\r
7805 { IDM_Engine1Options, MF_BYCOMMAND|MF_GRAYED },
\r
7806 { IDM_Engine2Options, MF_BYCOMMAND|MF_GRAYED },
\r
7807 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7812 Enables zippyEnables[] = {
\r
7813 { IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },
\r
7814 { IDM_Hint, MF_BYCOMMAND|MF_ENABLED },
\r
7815 { IDM_Book, MF_BYCOMMAND|MF_ENABLED },
\r
7816 { IDM_Engine1Options, MF_BYCOMMAND|MF_ENABLED },
\r
7821 Enables ncpEnables[] = {
\r
7822 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7823 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7824 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7825 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7826 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7827 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7828 { IDM_AnalysisMode, MF_BYCOMMAND|MF_GRAYED },
\r
7829 { IDM_AnalyzeFile, MF_BYCOMMAND|MF_GRAYED },
\r
7830 { IDM_IcsClient, MF_BYCOMMAND|MF_GRAYED },
\r
7831 { ACTION_POS, MF_BYPOSITION|MF_GRAYED },
\r
7832 { IDM_Revert, MF_BYCOMMAND|MF_GRAYED },
\r
7833 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7834 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7835 { IDM_RetractMove, MF_BYCOMMAND|MF_GRAYED },
\r
7836 { IDM_TimeControl, MF_BYCOMMAND|MF_GRAYED },
\r
7837 { IDM_Hint, MF_BYCOMMAND|MF_GRAYED },
\r
7838 { IDM_Book, MF_BYCOMMAND|MF_GRAYED },
\r
7839 { IDM_MachineBoth, MF_BYCOMMAND|MF_GRAYED },
\r
7840 { IDM_NewChat, MF_BYCOMMAND|MF_GRAYED },
\r
7841 { IDM_Engine1Options, MF_BYCOMMAND|MF_GRAYED },
\r
7842 { IDM_Engine2Options, MF_BYCOMMAND|MF_GRAYED },
\r
7846 Enables trainingOnEnables[] = {
\r
7847 { IDM_EditComment, MF_BYCOMMAND|MF_GRAYED },
\r
7848 { IDM_Comment, MF_BYCOMMAND|MF_GRAYED },
\r
7849 { IDM_Pause, MF_BYCOMMAND|MF_GRAYED },
\r
7850 { IDM_Forward, MF_BYCOMMAND|MF_GRAYED },
\r
7851 { IDM_Backward, MF_BYCOMMAND|MF_GRAYED },
\r
7852 { IDM_ToEnd, MF_BYCOMMAND|MF_GRAYED },
\r
7853 { IDM_ToStart, MF_BYCOMMAND|MF_GRAYED },
\r
7854 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7855 { IDM_TruncateGame, MF_BYCOMMAND|MF_GRAYED },
\r
7859 Enables trainingOffEnables[] = {
\r
7860 { IDM_EditComment, MF_BYCOMMAND|MF_ENABLED },
\r
7861 { IDM_Comment, MF_BYCOMMAND|MF_ENABLED },
\r
7862 { IDM_Pause, MF_BYCOMMAND|MF_ENABLED },
\r
7863 { IDM_Forward, MF_BYCOMMAND|MF_ENABLED },
\r
7864 { IDM_Backward, MF_BYCOMMAND|MF_ENABLED },
\r
7865 { IDM_ToEnd, MF_BYCOMMAND|MF_ENABLED },
\r
7866 { IDM_ToStart, MF_BYCOMMAND|MF_ENABLED },
\r
7867 { IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },
\r
7868 { IDM_TruncateGame, MF_BYCOMMAND|MF_ENABLED },
\r
7872 /* These modify either ncpEnables or gnuEnables */
\r
7873 Enables cmailEnables[] = {
\r
7874 { IDM_MailMove, MF_BYCOMMAND|MF_ENABLED },
\r
7875 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_ENABLED },
\r
7876 { ACTION_POS, MF_BYPOSITION|MF_ENABLED },
\r
7877 { IDM_CallFlag, MF_BYCOMMAND|MF_GRAYED },
\r
7878 { IDM_Draw, MF_BYCOMMAND|MF_ENABLED },
\r
7879 { IDM_Adjourn, MF_BYCOMMAND|MF_GRAYED },
\r
7880 { IDM_Abort, MF_BYCOMMAND|MF_GRAYED },
\r
7884 Enables machineThinkingEnables[] = {
\r
7885 { IDM_LoadGame, MF_BYCOMMAND|MF_GRAYED },
\r
7886 { IDM_LoadNextGame, MF_BYCOMMAND|MF_GRAYED },
\r
7887 { IDM_LoadPrevGame, MF_BYCOMMAND|MF_GRAYED },
\r
7888 { IDM_ReloadGame, MF_BYCOMMAND|MF_GRAYED },
\r
7889 { IDM_PasteGame, MF_BYCOMMAND|MF_GRAYED },
\r
7890 { IDM_LoadPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7891 { IDM_LoadNextPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7892 { IDM_LoadPrevPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7893 { IDM_ReloadPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7894 { IDM_PastePosition, MF_BYCOMMAND|MF_GRAYED },
\r
7895 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7896 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7897 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7898 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7899 { IDM_TypeInMove, MF_BYCOMMAND|MF_GRAYED },
\r
7900 { IDM_RetractMove, MF_BYCOMMAND|MF_GRAYED },
\r
7904 Enables userThinkingEnables[] = {
\r
7905 { IDM_LoadGame, MF_BYCOMMAND|MF_ENABLED },
\r
7906 { IDM_LoadNextGame, MF_BYCOMMAND|MF_ENABLED },
\r
7907 { IDM_LoadPrevGame, MF_BYCOMMAND|MF_ENABLED },
\r
7908 { IDM_ReloadGame, MF_BYCOMMAND|MF_ENABLED },
\r
7909 { IDM_PasteGame, MF_BYCOMMAND|MF_ENABLED },
\r
7910 { IDM_LoadPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7911 { IDM_LoadNextPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7912 { IDM_LoadPrevPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7913 { IDM_ReloadPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7914 { IDM_PastePosition, MF_BYCOMMAND|MF_ENABLED },
\r
7915 { IDM_MachineWhite, MF_BYCOMMAND|MF_ENABLED },
\r
7916 { IDM_MachineBlack, MF_BYCOMMAND|MF_ENABLED },
\r
7917 { IDM_TwoMachines, MF_BYCOMMAND|MF_ENABLED },
\r
7918 { IDM_Match, MF_BYCOMMAND|MF_ENABLED },
\r
7919 { IDM_TypeInMove, MF_BYCOMMAND|MF_ENABLED },
\r
7920 { IDM_RetractMove, MF_BYCOMMAND|MF_ENABLED },
\r
7924 /*---------------------------------------------------------------------------*\
\r
7926 * Front-end interface functions exported by XBoard.
\r
7927 * Functions appear in same order as prototypes in frontend.h.
\r
7929 \*---------------------------------------------------------------------------*/
\r
7933 static UINT prevChecked = 0;
\r
7934 static int prevPausing = 0;
\r
7937 if (pausing != prevPausing) {
\r
7938 prevPausing = pausing;
\r
7939 (void) CheckMenuItem(GetMenu(hwndMain), IDM_Pause,
\r
7940 MF_BYCOMMAND|(pausing ? MF_CHECKED : MF_UNCHECKED));
\r
7941 if (hwndPause) SetWindowText(hwndPause, pausing ? "C" : "P");
\r
7944 switch (gameMode) {
\r
7945 case BeginningOfGame:
\r
7946 if (appData.icsActive)
\r
7947 nowChecked = IDM_IcsClient;
\r
7948 else if (appData.noChessProgram)
\r
7949 nowChecked = IDM_EditGame;
\r
7951 nowChecked = IDM_MachineBlack;
\r
7953 case MachinePlaysBlack:
\r
7954 nowChecked = IDM_MachineBlack;
\r
7956 case MachinePlaysWhite:
\r
7957 nowChecked = IDM_MachineWhite;
\r
7959 case TwoMachinesPlay:
\r
7960 nowChecked = matchMode ? IDM_Match : IDM_TwoMachines; // [HGM] match
\r
7963 nowChecked = IDM_AnalysisMode;
\r
7966 nowChecked = IDM_AnalyzeFile;
\r
7969 nowChecked = IDM_EditGame;
\r
7971 case PlayFromGameFile:
\r
7972 nowChecked = IDM_LoadGame;
\r
7974 case EditPosition:
\r
7975 nowChecked = IDM_EditPosition;
\r
7978 nowChecked = IDM_Training;
\r
7980 case IcsPlayingWhite:
\r
7981 case IcsPlayingBlack:
\r
7982 case IcsObserving:
\r
7984 nowChecked = IDM_IcsClient;
\r
7991 if (prevChecked != 0)
\r
7992 (void) CheckMenuItem(GetMenu(hwndMain),
\r
7993 prevChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
7994 if (nowChecked != 0)
\r
7995 (void) CheckMenuItem(GetMenu(hwndMain),
\r
7996 nowChecked, MF_BYCOMMAND|MF_CHECKED);
\r
7998 if (nowChecked == IDM_LoadGame || nowChecked == IDM_Training) {
\r
7999 (void) EnableMenuItem(GetMenu(hwndMain), IDM_Training,
\r
8000 MF_BYCOMMAND|MF_ENABLED);
\r
8002 (void) EnableMenuItem(GetMenu(hwndMain),
\r
8003 IDM_Training, MF_BYCOMMAND|MF_GRAYED);
\r
8006 prevChecked = nowChecked;
\r
8008 /* [DM] icsEngineAnalyze - Do a sceure check too */
\r
8009 if (appData.icsActive) {
\r
8010 if (appData.icsEngineAnalyze) {
\r
8011 (void) CheckMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
8012 MF_BYCOMMAND|MF_CHECKED);
\r
8014 (void) CheckMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
8015 MF_BYCOMMAND|MF_UNCHECKED);
\r
8023 HMENU hmenu = GetMenu(hwndMain);
\r
8024 SetMenuEnables(hmenu, icsEnables);
\r
8025 EnableMenuItem(GetSubMenu(hmenu, OPTIONS_POS), ICS_POS,
\r
8026 MF_BYPOSITION|MF_ENABLED);
\r
8028 if (appData.zippyPlay) {
\r
8029 SetMenuEnables(hmenu, zippyEnables);
\r
8030 if (!appData.noChessProgram) /* [DM] icsEngineAnalyze */
\r
8031 (void) EnableMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
8032 MF_BYCOMMAND|MF_ENABLED);
\r
8040 SetMenuEnables(GetMenu(hwndMain), gnuEnables);
\r
8046 HMENU hmenu = GetMenu(hwndMain);
\r
8047 SetMenuEnables(hmenu, ncpEnables);
\r
8048 EnableMenuItem(GetSubMenu(hmenu, OPTIONS_POS), SOUNDS_POS,
\r
8049 MF_BYPOSITION|MF_GRAYED);
\r
8050 DrawMenuBar(hwndMain);
\r
8056 SetMenuEnables(GetMenu(hwndMain), cmailEnables);
\r
8060 SetTrainingModeOn()
\r
8063 SetMenuEnables(GetMenu(hwndMain), trainingOnEnables);
\r
8064 for (i = 0; i < N_BUTTONS; i++) {
\r
8065 if (buttonDesc[i].hwnd != NULL)
\r
8066 EnableWindow(buttonDesc[i].hwnd, FALSE);
\r
8071 VOID SetTrainingModeOff()
\r
8074 SetMenuEnables(GetMenu(hwndMain), trainingOffEnables);
\r
8075 for (i = 0; i < N_BUTTONS; i++) {
\r
8076 if (buttonDesc[i].hwnd != NULL)
\r
8077 EnableWindow(buttonDesc[i].hwnd, TRUE);
\r
8083 SetUserThinkingEnables()
\r
8085 SetMenuEnables(GetMenu(hwndMain), userThinkingEnables);
\r
8089 SetMachineThinkingEnables()
\r
8091 HMENU hMenu = GetMenu(hwndMain);
\r
8092 int flags = MF_BYCOMMAND|MF_ENABLED;
\r
8094 SetMenuEnables(hMenu, machineThinkingEnables);
\r
8096 if (gameMode == MachinePlaysBlack) {
\r
8097 (void)EnableMenuItem(hMenu, IDM_MachineBlack, flags);
\r
8098 } else if (gameMode == MachinePlaysWhite) {
\r
8099 (void)EnableMenuItem(hMenu, IDM_MachineWhite, flags);
\r
8100 } else if (gameMode == TwoMachinesPlay) {
\r
8101 (void)EnableMenuItem(hMenu, matchMode ? IDM_Match : IDM_TwoMachines, flags); // [HGM] match
\r
8107 DisplayTitle(char *str)
\r
8109 char title[MSG_SIZ], *host;
\r
8110 if (str[0] != NULLCHAR) {
\r
8111 safeStrCpy(title, str, sizeof(title)/sizeof(title[0]) );
\r
8112 } else if (appData.icsActive) {
\r
8113 if (appData.icsCommPort[0] != NULLCHAR)
\r
8116 host = appData.icsHost;
\r
8117 snprintf(title, MSG_SIZ, "%s: %s", szTitle, host);
\r
8118 } else if (appData.noChessProgram) {
\r
8119 safeStrCpy(title, szTitle, sizeof(title)/sizeof(title[0]) );
\r
8121 safeStrCpy(title, szTitle, sizeof(title)/sizeof(title[0]) );
\r
8122 strcat(title, ": ");
\r
8123 strcat(title, first.tidy);
\r
8125 SetWindowText(hwndMain, title);
\r
8130 DisplayMessage(char *str1, char *str2)
\r
8134 int remain = MESSAGE_TEXT_MAX - 1;
\r
8137 moveErrorMessageUp = FALSE; /* turned on later by caller if needed */
\r
8138 messageText[0] = NULLCHAR;
\r
8140 len = strlen(str1);
\r
8141 if (len > remain) len = remain;
\r
8142 strncpy(messageText, str1, len);
\r
8143 messageText[len] = NULLCHAR;
\r
8146 if (*str2 && remain >= 2) {
\r
8148 strcat(messageText, " ");
\r
8151 len = strlen(str2);
\r
8152 if (len > remain) len = remain;
\r
8153 strncat(messageText, str2, len);
\r
8155 messageText[MESSAGE_TEXT_MAX - 1] = NULLCHAR;
\r
8157 if (hwndMain == NULL || IsIconic(hwndMain)) return;
\r
8161 hdc = GetDC(hwndMain);
\r
8162 oldFont = SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
8163 ExtTextOut(hdc, messageRect.left, messageRect.top, ETO_CLIPPED|ETO_OPAQUE,
\r
8164 &messageRect, messageText, strlen(messageText), NULL);
\r
8165 (void) SelectObject(hdc, oldFont);
\r
8166 (void) ReleaseDC(hwndMain, hdc);
\r
8170 DisplayError(char *str, int error)
\r
8172 char buf[MSG_SIZ*2], buf2[MSG_SIZ];
\r
8176 safeStrCpy(buf, str, sizeof(buf)/sizeof(buf[0]) );
\r
8178 len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
\r
8179 NULL, error, LANG_NEUTRAL,
\r
8180 (LPSTR) buf2, MSG_SIZ, NULL);
\r
8182 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, buf2);
\r
8184 ErrorMap *em = errmap;
\r
8185 while (em->err != 0 && em->err != error) em++;
\r
8186 if (em->err != 0) {
\r
8187 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, em->msg);
\r
8189 snprintf(buf, 2*MSG_SIZ, "%s:\nError code %d", str, error);
\r
8194 ErrorPopUp(_("Error"), buf);
\r
8199 DisplayMoveError(char *str)
\r
8201 fromX = fromY = -1;
\r
8202 ClearHighlights();
\r
8203 DrawPosition(FALSE, NULL);
\r
8204 if (appData.popupMoveErrors) {
\r
8205 ErrorPopUp(_("Error"), str);
\r
8207 DisplayMessage(str, "");
\r
8208 moveErrorMessageUp = TRUE;
\r
8213 DisplayFatalError(char *str, int error, int exitStatus)
\r
8215 char buf[2*MSG_SIZ], buf2[MSG_SIZ];
\r
8217 char *label = exitStatus ? _("Fatal Error") : _("Exiting");
\r
8220 len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
\r
8221 NULL, error, LANG_NEUTRAL,
\r
8222 (LPSTR) buf2, MSG_SIZ, NULL);
\r
8224 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, buf2);
\r
8226 ErrorMap *em = errmap;
\r
8227 while (em->err != 0 && em->err != error) em++;
\r
8228 if (em->err != 0) {
\r
8229 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, em->msg);
\r
8231 snprintf(buf, 2*MSG_SIZ, "%s:\nError code %d", str, error);
\r
8236 if (appData.debugMode) {
\r
8237 fprintf(debugFP, "%s: %s\n", label, str);
\r
8239 if (appData.popupExitMessage) {
\r
8240 (void) MessageBox(hwndMain, str, label, MB_OK|
\r
8241 (exitStatus ? MB_ICONSTOP : MB_ICONINFORMATION));
\r
8243 ExitEvent(exitStatus);
\r
8248 DisplayInformation(char *str)
\r
8250 (void) MessageBox(hwndMain, str, _("Information"), MB_OK|MB_ICONINFORMATION);
\r
8255 DisplayNote(char *str)
\r
8257 ErrorPopUp(_("Note"), str);
\r
8262 char *title, *question, *replyPrefix;
\r
8267 QuestionDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8269 static QuestionParams *qp;
\r
8270 char reply[MSG_SIZ];
\r
8273 switch (message) {
\r
8274 case WM_INITDIALOG:
\r
8275 qp = (QuestionParams *) lParam;
\r
8276 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8277 Translate(hDlg, DLG_Question);
\r
8278 SetWindowText(hDlg, qp->title);
\r
8279 SetDlgItemText(hDlg, OPT_QuestionText, qp->question);
\r
8280 SetFocus(GetDlgItem(hDlg, OPT_QuestionInput));
\r
8284 switch (LOWORD(wParam)) {
\r
8286 safeStrCpy(reply, qp->replyPrefix, sizeof(reply)/sizeof(reply[0]) );
\r
8287 if (*reply) strcat(reply, " ");
\r
8288 len = strlen(reply);
\r
8289 GetDlgItemText(hDlg, OPT_QuestionInput, reply + len, sizeof(reply) - len);
\r
8290 strcat(reply, "\n");
\r
8291 OutputToProcess(qp->pr, reply, strlen(reply), &err);
\r
8292 EndDialog(hDlg, TRUE);
\r
8293 if (err) DisplayFatalError(_("Error writing to chess program"), err, 1);
\r
8296 EndDialog(hDlg, FALSE);
\r
8307 AskQuestion(char* title, char *question, char *replyPrefix, ProcRef pr)
\r
8309 QuestionParams qp;
\r
8313 qp.question = question;
\r
8314 qp.replyPrefix = replyPrefix;
\r
8316 lpProc = MakeProcInstance((FARPROC)QuestionDialog, hInst);
\r
8317 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_Question),
\r
8318 hwndMain, (DLGPROC)lpProc, (LPARAM)&qp);
\r
8319 FreeProcInstance(lpProc);
\r
8322 /* [AS] Pick FRC position */
\r
8323 LRESULT CALLBACK NewGameFRC_Proc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8325 static int * lpIndexFRC;
\r
8331 case WM_INITDIALOG:
\r
8332 lpIndexFRC = (int *) lParam;
\r
8334 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8335 Translate(hDlg, DLG_NewGameFRC);
\r
8337 SendDlgItemMessage( hDlg, IDC_NFG_Edit, EM_SETLIMITTEXT, sizeof(buf)-1, 0 );
\r
8338 SetDlgItemInt( hDlg, IDC_NFG_Edit, *lpIndexFRC, TRUE );
\r
8339 SendDlgItemMessage( hDlg, IDC_NFG_Edit, EM_SETSEL, 0, -1 );
\r
8340 SetFocus(GetDlgItem(hDlg, IDC_NFG_Edit));
\r
8345 switch( LOWORD(wParam) ) {
\r
8347 *lpIndexFRC = GetDlgItemInt(hDlg, IDC_NFG_Edit, &index_is_ok, TRUE );
\r
8348 EndDialog( hDlg, 0 );
\r
8349 shuffleOpenings = TRUE; /* [HGM] shuffle: switch shuffling on for as long as we stay in current variant */
\r
8352 EndDialog( hDlg, 1 );
\r
8354 case IDC_NFG_Edit:
\r
8355 if( HIWORD(wParam) == EN_CHANGE ) {
\r
8356 GetDlgItemInt(hDlg, IDC_NFG_Edit, &index_is_ok, TRUE );
\r
8358 EnableWindow( GetDlgItem(hDlg, IDOK), index_is_ok );
\r
8361 case IDC_NFG_Random:
\r
8362 snprintf( buf, sizeof(buf)/sizeof(buf[0]), "%d", myrandom() ); /* [HGM] shuffle: no longer limit to 960 */
\r
8363 SetDlgItemText(hDlg, IDC_NFG_Edit, buf );
\r
8376 int index = appData.defaultFrcPosition;
\r
8377 FARPROC lpProc = MakeProcInstance( (FARPROC) NewGameFRC_Proc, hInst );
\r
8379 result = DialogBoxParam( hInst, MAKEINTRESOURCE(DLG_NewGameFRC), hwndMain, (DLGPROC)lpProc, (LPARAM)&index );
\r
8381 if( result == 0 ) {
\r
8382 appData.defaultFrcPosition = index;
\r
8388 /* [AS] Game list options. Refactored by HGM */
\r
8390 HWND gameListOptionsDialog;
\r
8392 // low-level front-end: clear text edit / list widget
\r
8396 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_RESETCONTENT, 0, 0 );
\r
8399 // low-level front-end: clear text edit / list widget
\r
8401 GLT_DeSelectList()
\r
8403 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_SETCURSEL, 0, 0 );
\r
8406 // low-level front-end: append line to text edit / list widget
\r
8408 GLT_AddToList( char *name )
\r
8411 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_ADDSTRING, 0, (LPARAM) name );
\r
8415 // low-level front-end: get line from text edit / list widget
\r
8417 GLT_GetFromList( int index, char *name )
\r
8420 if( SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_GETTEXT, index, (LPARAM) name ) != LB_ERR )
\r
8426 void GLT_MoveSelection( HWND hDlg, int delta )
\r
8428 int idx1 = (int) SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETCURSEL, 0, 0 );
\r
8429 int idx2 = idx1 + delta;
\r
8430 int count = (int) SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETCOUNT, 0, 0 );
\r
8432 if( idx1 >=0 && idx1 < count && idx2 >= 0 && idx2 < count ) {
\r
8435 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETTEXT, idx1, (LPARAM) buf );
\r
8436 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_DELETESTRING, idx1, 0 );
\r
8437 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_INSERTSTRING, idx2, (LPARAM) buf );
\r
8438 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_SETCURSEL, idx2, 0 );
\r
8442 LRESULT CALLBACK GameListOptions_Proc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8446 case WM_INITDIALOG:
\r
8447 gameListOptionsDialog = hDlg; // [HGM] pass through global to keep out off back-end
\r
8449 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8450 Translate(hDlg, DLG_GameListOptions);
\r
8452 /* Initialize list */
\r
8453 GLT_TagsToList( lpUserGLT );
\r
8455 SetFocus( GetDlgItem(hDlg, IDC_GameListTags) );
\r
8460 switch( LOWORD(wParam) ) {
\r
8463 EndDialog( hDlg, 0 );
\r
8466 EndDialog( hDlg, 1 );
\r
8469 case IDC_GLT_Default:
\r
8470 GLT_TagsToList( GLT_DEFAULT_TAGS );
\r
8473 case IDC_GLT_Restore:
\r
8474 GLT_TagsToList( appData.gameListTags );
\r
8478 GLT_MoveSelection( hDlg, -1 );
\r
8481 case IDC_GLT_Down:
\r
8482 GLT_MoveSelection( hDlg, +1 );
\r
8492 int GameListOptions()
\r
8495 FARPROC lpProc = MakeProcInstance( (FARPROC) GameListOptions_Proc, hInst );
\r
8497 safeStrCpy( lpUserGLT, appData.gameListTags ,LPUSERGLT_SIZE );
\r
8499 result = DialogBoxParam( hInst, MAKEINTRESOURCE(DLG_GameListOptions), hwndMain, (DLGPROC)lpProc, (LPARAM)lpUserGLT );
\r
8501 if( result == 0 ) {
\r
8502 /* [AS] Memory leak here! */
\r
8503 appData.gameListTags = strdup( lpUserGLT );
\r
8510 DisplayIcsInteractionTitle(char *str)
\r
8512 char consoleTitle[MSG_SIZ];
\r
8514 snprintf(consoleTitle, MSG_SIZ, "%s: %s", szConsoleTitle, str);
\r
8515 SetWindowText(hwndConsole, consoleTitle);
\r
8519 DrawPosition(int fullRedraw, Board board)
\r
8521 HDCDrawPosition(NULL, (BOOLEAN) fullRedraw, board);
\r
8524 void NotifyFrontendLogin()
\r
8527 UpdateICSWidth(GetDlgItem(hwndConsole, OPT_ConsoleText));
\r
8533 fromX = fromY = -1;
\r
8534 if (dragInfo.pos.x != -1 || dragInfo.pos.y != -1) {
\r
8535 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
8536 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
8537 dragInfo.lastpos = dragInfo.pos;
\r
8538 dragInfo.start.x = dragInfo.start.y = -1;
\r
8539 dragInfo.from = dragInfo.start;
\r
8541 DrawPosition(TRUE, NULL);
\r
8548 CommentPopUp(char *title, char *str)
\r
8550 HWND hwnd = GetActiveWindow();
\r
8551 EitherCommentPopUp(currentMove, title, str, FALSE); // [HGM] vari: fake move index, rather than 0
\r
8553 SetActiveWindow(hwnd);
\r
8557 CommentPopDown(void)
\r
8559 CheckMenuItem(GetMenu(hwndMain), IDM_Comment, MF_UNCHECKED);
\r
8560 if (commentDialog) {
\r
8561 ShowWindow(commentDialog, SW_HIDE);
\r
8563 commentUp = FALSE;
\r
8567 EditCommentPopUp(int index, char *title, char *str)
\r
8569 EitherCommentPopUp(index, title, str, TRUE);
\r
8576 MyPlaySound(&sounds[(int)SoundMove]);
\r
8579 VOID PlayIcsWinSound()
\r
8581 MyPlaySound(&sounds[(int)SoundIcsWin]);
\r
8584 VOID PlayIcsLossSound()
\r
8586 MyPlaySound(&sounds[(int)SoundIcsLoss]);
\r
8589 VOID PlayIcsDrawSound()
\r
8591 MyPlaySound(&sounds[(int)SoundIcsDraw]);
\r
8594 VOID PlayIcsUnfinishedSound()
\r
8596 MyPlaySound(&sounds[(int)SoundIcsUnfinished]);
\r
8602 MyPlaySound(&sounds[(int)SoundAlarm]);
\r
8610 consoleEcho = TRUE;
\r
8611 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
8612 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&consoleCF);
\r
8613 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
8622 consoleEcho = FALSE;
\r
8623 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
8624 /* This works OK: set text and background both to the same color */
\r
8626 cf.crTextColor = COLOR_ECHOOFF;
\r
8627 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&cf);
\r
8628 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, cf.crTextColor);
\r
8631 /* No Raw()...? */
\r
8633 void Colorize(ColorClass cc, int continuation)
\r
8635 currentColorClass = cc;
\r
8636 consoleCF.dwMask = CFM_COLOR|CFM_BOLD|CFM_ITALIC|CFM_UNDERLINE|CFM_STRIKEOUT;
\r
8637 consoleCF.crTextColor = textAttribs[cc].color;
\r
8638 consoleCF.dwEffects = textAttribs[cc].effects;
\r
8639 if (!continuation) MyPlaySound(&textAttribs[cc].sound);
\r
8645 static char buf[MSG_SIZ];
\r
8646 DWORD bufsiz = MSG_SIZ;
\r
8648 if(appData.userName != NULL && appData.userName[0] != 0) {
\r
8649 return appData.userName; /* [HGM] username: prefer name selected by user over his system login */
\r
8651 if (!GetUserName(buf, &bufsiz)) {
\r
8652 /*DisplayError("Error getting user name", GetLastError());*/
\r
8653 safeStrCpy(buf, _("User"), sizeof(buf)/sizeof(buf[0]) );
\r
8661 static char buf[MSG_SIZ];
\r
8662 DWORD bufsiz = MSG_SIZ;
\r
8664 if (!GetComputerName(buf, &bufsiz)) {
\r
8665 /*DisplayError("Error getting host name", GetLastError());*/
\r
8666 safeStrCpy(buf, _("Unknown"), sizeof(buf)/sizeof(buf[0]) );
\r
8673 ClockTimerRunning()
\r
8675 return clockTimerEvent != 0;
\r
8681 if (clockTimerEvent == 0) return FALSE;
\r
8682 KillTimer(hwndMain, clockTimerEvent);
\r
8683 clockTimerEvent = 0;
\r
8688 StartClockTimer(long millisec)
\r
8690 clockTimerEvent = SetTimer(hwndMain, (UINT) CLOCK_TIMER_ID,
\r
8691 (UINT) millisec, NULL);
\r
8695 DisplayWhiteClock(long timeRemaining, int highlight)
\r
8698 char *flag = whiteFlag && gameMode == TwoMachinesPlay ? "(!)" : "";
\r
8700 if(appData.noGUI) return;
\r
8701 hdc = GetDC(hwndMain);
\r
8702 if (!IsIconic(hwndMain)) {
\r
8703 DisplayAClock(hdc, timeRemaining, highlight,
\r
8704 flipClock ? &blackRect : &whiteRect, _("White"), flag);
\r
8706 if (highlight && iconCurrent == iconBlack) {
\r
8707 iconCurrent = iconWhite;
\r
8708 PostMessage(hwndMain, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8709 if (IsIconic(hwndMain)) {
\r
8710 DrawIcon(hdc, 2, 2, iconCurrent);
\r
8713 (void) ReleaseDC(hwndMain, hdc);
\r
8715 PostMessage(hwndConsole, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8719 DisplayBlackClock(long timeRemaining, int highlight)
\r
8722 char *flag = blackFlag && gameMode == TwoMachinesPlay ? "(!)" : "";
\r
8724 if(appData.noGUI) return;
\r
8725 hdc = GetDC(hwndMain);
\r
8726 if (!IsIconic(hwndMain)) {
\r
8727 DisplayAClock(hdc, timeRemaining, highlight,
\r
8728 flipClock ? &whiteRect : &blackRect, _("Black"), flag);
\r
8730 if (highlight && iconCurrent == iconWhite) {
\r
8731 iconCurrent = iconBlack;
\r
8732 PostMessage(hwndMain, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8733 if (IsIconic(hwndMain)) {
\r
8734 DrawIcon(hdc, 2, 2, iconCurrent);
\r
8737 (void) ReleaseDC(hwndMain, hdc);
\r
8739 PostMessage(hwndConsole, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8744 LoadGameTimerRunning()
\r
8746 return loadGameTimerEvent != 0;
\r
8750 StopLoadGameTimer()
\r
8752 if (loadGameTimerEvent == 0) return FALSE;
\r
8753 KillTimer(hwndMain, loadGameTimerEvent);
\r
8754 loadGameTimerEvent = 0;
\r
8759 StartLoadGameTimer(long millisec)
\r
8761 loadGameTimerEvent = SetTimer(hwndMain, (UINT) LOAD_GAME_TIMER_ID,
\r
8762 (UINT) millisec, NULL);
\r
8770 char fileTitle[MSG_SIZ];
\r
8772 defName = DefaultFileName(appData.oldSaveStyle ? "gam" : "pgn");
\r
8773 f = OpenFileDialog(hwndMain, "a", defName,
\r
8774 appData.oldSaveStyle ? "gam" : "pgn",
\r
8776 _("Save Game to File"), NULL, fileTitle, NULL);
\r
8778 SaveGame(f, 0, "");
\r
8785 ScheduleDelayedEvent(DelayedEventCallback cb, long millisec)
\r
8787 if (delayedTimerEvent != 0) {
\r
8788 if (appData.debugMode && cb != delayedTimerCallback) { // [HGM] alive: not too much debug
\r
8789 fprintf(debugFP, "ScheduleDelayedEvent: event already scheduled\n");
\r
8791 KillTimer(hwndMain, delayedTimerEvent);
\r
8792 delayedTimerEvent = 0;
\r
8793 if(delayedTimerCallback != cb) // [HGM] alive: do not "flush" same event, just postpone it
\r
8794 delayedTimerCallback();
\r
8796 delayedTimerCallback = cb;
\r
8797 delayedTimerEvent = SetTimer(hwndMain, (UINT) DELAYED_TIMER_ID,
\r
8798 (UINT) millisec, NULL);
\r
8801 DelayedEventCallback
\r
8804 if (delayedTimerEvent) {
\r
8805 return delayedTimerCallback;
\r
8812 CancelDelayedEvent()
\r
8814 if (delayedTimerEvent) {
\r
8815 KillTimer(hwndMain, delayedTimerEvent);
\r
8816 delayedTimerEvent = 0;
\r
8820 DWORD GetWin32Priority(int nice)
\r
8821 { // [HGM] nice: translate Unix nice() value to indows priority class. (Code stolen from Polyglot 1.4w11)
\r
8823 REALTIME_PRIORITY_CLASS 0x00000100
\r
8824 HIGH_PRIORITY_CLASS 0x00000080
\r
8825 ABOVE_NORMAL_PRIORITY_CLASS 0x00008000
\r
8826 NORMAL_PRIORITY_CLASS 0x00000020
\r
8827 BELOW_NORMAL_PRIORITY_CLASS 0x00004000
\r
8828 IDLE_PRIORITY_CLASS 0x00000040
\r
8830 if (nice < -15) return 0x00000080;
\r
8831 if (nice < 0) return 0x00008000;
\r
8832 if (nice == 0) return 0x00000020;
\r
8833 if (nice < 15) return 0x00004000;
\r
8834 return 0x00000040;
\r
8837 /* Start a child process running the given program.
\r
8838 The process's standard output can be read from "from", and its
\r
8839 standard input can be written to "to".
\r
8840 Exit with fatal error if anything goes wrong.
\r
8841 Returns an opaque pointer that can be used to destroy the process
\r
8845 StartChildProcess(char *cmdLine, char *dir, ProcRef *pr)
\r
8847 #define BUFSIZE 4096
\r
8849 HANDLE hChildStdinRd, hChildStdinWr,
\r
8850 hChildStdoutRd, hChildStdoutWr;
\r
8851 HANDLE hChildStdinWrDup, hChildStdoutRdDup;
\r
8852 SECURITY_ATTRIBUTES saAttr;
\r
8854 PROCESS_INFORMATION piProcInfo;
\r
8855 STARTUPINFO siStartInfo;
\r
8857 char buf[MSG_SIZ];
\r
8860 if (appData.debugMode) {
\r
8861 fprintf(debugFP, "StartChildProcess (dir=\"%s\") %s\n", dir, cmdLine);
\r
8866 /* Set the bInheritHandle flag so pipe handles are inherited. */
\r
8867 saAttr.nLength = sizeof(SECURITY_ATTRIBUTES);
\r
8868 saAttr.bInheritHandle = TRUE;
\r
8869 saAttr.lpSecurityDescriptor = NULL;
\r
8872 * The steps for redirecting child's STDOUT:
\r
8873 * 1. Create anonymous pipe to be STDOUT for child.
\r
8874 * 2. Create a noninheritable duplicate of read handle,
\r
8875 * and close the inheritable read handle.
\r
8878 /* Create a pipe for the child's STDOUT. */
\r
8879 if (! CreatePipe(&hChildStdoutRd, &hChildStdoutWr, &saAttr, 0)) {
\r
8880 return GetLastError();
\r
8883 /* Duplicate the read handle to the pipe, so it is not inherited. */
\r
8884 fSuccess = DuplicateHandle(GetCurrentProcess(), hChildStdoutRd,
\r
8885 GetCurrentProcess(), &hChildStdoutRdDup, 0,
\r
8886 FALSE, /* not inherited */
\r
8887 DUPLICATE_SAME_ACCESS);
\r
8889 return GetLastError();
\r
8891 CloseHandle(hChildStdoutRd);
\r
8894 * The steps for redirecting child's STDIN:
\r
8895 * 1. Create anonymous pipe to be STDIN for child.
\r
8896 * 2. Create a noninheritable duplicate of write handle,
\r
8897 * and close the inheritable write handle.
\r
8900 /* Create a pipe for the child's STDIN. */
\r
8901 if (! CreatePipe(&hChildStdinRd, &hChildStdinWr, &saAttr, 0)) {
\r
8902 return GetLastError();
\r
8905 /* Duplicate the write handle to the pipe, so it is not inherited. */
\r
8906 fSuccess = DuplicateHandle(GetCurrentProcess(), hChildStdinWr,
\r
8907 GetCurrentProcess(), &hChildStdinWrDup, 0,
\r
8908 FALSE, /* not inherited */
\r
8909 DUPLICATE_SAME_ACCESS);
\r
8911 return GetLastError();
\r
8913 CloseHandle(hChildStdinWr);
\r
8915 /* Arrange to (1) look in dir for the child .exe file, and
\r
8916 * (2) have dir be the child's working directory. Interpret
\r
8917 * dir relative to the directory WinBoard loaded from. */
\r
8918 GetCurrentDirectory(MSG_SIZ, buf);
\r
8919 SetCurrentDirectory(installDir);
\r
8920 SetCurrentDirectory(dir);
\r
8922 /* Now create the child process. */
\r
8924 siStartInfo.cb = sizeof(STARTUPINFO);
\r
8925 siStartInfo.lpReserved = NULL;
\r
8926 siStartInfo.lpDesktop = NULL;
\r
8927 siStartInfo.lpTitle = NULL;
\r
8928 siStartInfo.dwFlags = STARTF_USESTDHANDLES;
\r
8929 siStartInfo.cbReserved2 = 0;
\r
8930 siStartInfo.lpReserved2 = NULL;
\r
8931 siStartInfo.hStdInput = hChildStdinRd;
\r
8932 siStartInfo.hStdOutput = hChildStdoutWr;
\r
8933 siStartInfo.hStdError = hChildStdoutWr;
\r
8935 fSuccess = CreateProcess(NULL,
\r
8936 cmdLine, /* command line */
\r
8937 NULL, /* process security attributes */
\r
8938 NULL, /* primary thread security attrs */
\r
8939 TRUE, /* handles are inherited */
\r
8940 DETACHED_PROCESS|CREATE_NEW_PROCESS_GROUP,
\r
8941 NULL, /* use parent's environment */
\r
8943 &siStartInfo, /* STARTUPINFO pointer */
\r
8944 &piProcInfo); /* receives PROCESS_INFORMATION */
\r
8946 err = GetLastError();
\r
8947 SetCurrentDirectory(buf); /* return to prev directory */
\r
8952 if (appData.niceEngines){ // [HGM] nice: adjust engine proc priority
\r
8953 if(appData.debugMode) fprintf(debugFP, "nice engine proc to %d\n", appData.niceEngines);
\r
8954 SetPriorityClass(piProcInfo.hProcess, GetWin32Priority(appData.niceEngines));
\r
8957 /* Close the handles we don't need in the parent */
\r
8958 CloseHandle(piProcInfo.hThread);
\r
8959 CloseHandle(hChildStdinRd);
\r
8960 CloseHandle(hChildStdoutWr);
\r
8962 /* Prepare return value */
\r
8963 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
8964 cp->kind = CPReal;
\r
8965 cp->hProcess = piProcInfo.hProcess;
\r
8966 cp->pid = piProcInfo.dwProcessId;
\r
8967 cp->hFrom = hChildStdoutRdDup;
\r
8968 cp->hTo = hChildStdinWrDup;
\r
8970 *pr = (void *) cp;
\r
8972 /* Klaus Friedel says that this Sleep solves a problem under Windows
\r
8973 2000 where engines sometimes don't see the initial command(s)
\r
8974 from WinBoard and hang. I don't understand how that can happen,
\r
8975 but the Sleep is harmless, so I've put it in. Others have also
\r
8976 reported what may be the same problem, so hopefully this will fix
\r
8977 it for them too. */
\r
8985 DestroyChildProcess(ProcRef pr, int/*boolean*/ signal)
\r
8987 ChildProc *cp; int result;
\r
8989 cp = (ChildProc *) pr;
\r
8990 if (cp == NULL) return;
\r
8992 switch (cp->kind) {
\r
8994 /* TerminateProcess is considered harmful, so... */
\r
8995 CloseHandle(cp->hTo); /* Closing this will give the child an EOF and hopefully kill it */
\r
8996 if (cp->hFrom) CloseHandle(cp->hFrom); /* if NULL, InputThread will close it */
\r
8997 /* The following doesn't work because the chess program
\r
8998 doesn't "have the same console" as WinBoard. Maybe
\r
8999 we could arrange for this even though neither WinBoard
\r
9000 nor the chess program uses a console for stdio? */
\r
9001 /*!!if (signal) GenerateConsoleCtrlEvent(CTRL_BREAK_EVENT, cp->pid);*/
\r
9003 /* [AS] Special termination modes for misbehaving programs... */
\r
9004 if( signal == 9 ) {
\r
9005 result = TerminateProcess( cp->hProcess, 0 );
\r
9007 if ( appData.debugMode) {
\r
9008 fprintf( debugFP, "Terminating process %lu, result=%d\n", cp->pid, result );
\r
9011 else if( signal == 10 ) {
\r
9012 DWORD dw = WaitForSingleObject( cp->hProcess, 3*1000 ); // Wait 3 seconds at most
\r
9014 if( dw != WAIT_OBJECT_0 ) {
\r
9015 result = TerminateProcess( cp->hProcess, 0 );
\r
9017 if ( appData.debugMode) {
\r
9018 fprintf( debugFP, "Process %lu still alive after timeout, killing... result=%d\n", cp->pid, result );
\r
9024 CloseHandle(cp->hProcess);
\r
9028 if (cp->hFrom) CloseHandle(cp->hFrom);
\r
9032 closesocket(cp->sock);
\r
9037 if (signal) send(cp->sock2, "\017", 1, 0); /* 017 = 15 = SIGTERM */
\r
9038 closesocket(cp->sock);
\r
9039 closesocket(cp->sock2);
\r
9047 InterruptChildProcess(ProcRef pr)
\r
9051 cp = (ChildProc *) pr;
\r
9052 if (cp == NULL) return;
\r
9053 switch (cp->kind) {
\r
9055 /* The following doesn't work because the chess program
\r
9056 doesn't "have the same console" as WinBoard. Maybe
\r
9057 we could arrange for this even though neither WinBoard
\r
9058 nor the chess program uses a console for stdio */
\r
9059 /*!!GenerateConsoleCtrlEvent(CTRL_C_EVENT, cp->pid);*/
\r
9064 /* Can't interrupt */
\r
9068 send(cp->sock2, "\002", 1, 0); /* 2 = SIGINT */
\r
9075 OpenTelnet(char *host, char *port, ProcRef *pr)
\r
9077 char cmdLine[MSG_SIZ];
\r
9079 if (port[0] == NULLCHAR) {
\r
9080 snprintf(cmdLine, MSG_SIZ, "%s %s", appData.telnetProgram, host);
\r
9082 snprintf(cmdLine, MSG_SIZ, "%s %s %s", appData.telnetProgram, host, port);
\r
9084 return StartChildProcess(cmdLine, "", pr);
\r
9088 /* Code to open TCP sockets */
\r
9091 OpenTCP(char *host, char *port, ProcRef *pr)
\r
9096 struct sockaddr_in sa, mysa;
\r
9097 struct hostent FAR *hp;
\r
9098 unsigned short uport;
\r
9099 WORD wVersionRequested;
\r
9102 /* Initialize socket DLL */
\r
9103 wVersionRequested = MAKEWORD(1, 1);
\r
9104 err = WSAStartup(wVersionRequested, &wsaData);
\r
9105 if (err != 0) return err;
\r
9108 if ((s = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9109 err = WSAGetLastError();
\r
9114 /* Bind local address using (mostly) don't-care values.
\r
9116 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9117 mysa.sin_family = AF_INET;
\r
9118 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9119 uport = (unsigned short) 0;
\r
9120 mysa.sin_port = htons(uport);
\r
9121 if (bind(s, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9122 == SOCKET_ERROR) {
\r
9123 err = WSAGetLastError();
\r
9128 /* Resolve remote host name */
\r
9129 memset((char *) &sa, 0, sizeof(struct sockaddr_in));
\r
9130 if (!(hp = gethostbyname(host))) {
\r
9131 unsigned int b0, b1, b2, b3;
\r
9133 err = WSAGetLastError();
\r
9135 if (sscanf(host, "%u.%u.%u.%u", &b0, &b1, &b2, &b3) == 4) {
\r
9136 hp = (struct hostent *) calloc(1, sizeof(struct hostent));
\r
9137 hp->h_addrtype = AF_INET;
\r
9139 hp->h_addr_list = (char **) calloc(2, sizeof(char *));
\r
9140 hp->h_addr_list[0] = (char *) malloc(4);
\r
9141 hp->h_addr_list[0][0] = (char) b0;
\r
9142 hp->h_addr_list[0][1] = (char) b1;
\r
9143 hp->h_addr_list[0][2] = (char) b2;
\r
9144 hp->h_addr_list[0][3] = (char) b3;
\r
9150 sa.sin_family = hp->h_addrtype;
\r
9151 uport = (unsigned short) atoi(port);
\r
9152 sa.sin_port = htons(uport);
\r
9153 memcpy((char *) &sa.sin_addr, hp->h_addr, hp->h_length);
\r
9155 /* Make connection */
\r
9156 if (connect(s, (struct sockaddr *) &sa,
\r
9157 sizeof(struct sockaddr_in)) == SOCKET_ERROR) {
\r
9158 err = WSAGetLastError();
\r
9163 /* Prepare return value */
\r
9164 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9165 cp->kind = CPSock;
\r
9167 *pr = (ProcRef *) cp;
\r
9173 OpenCommPort(char *name, ProcRef *pr)
\r
9178 char fullname[MSG_SIZ];
\r
9180 if (*name != '\\')
\r
9181 snprintf(fullname, MSG_SIZ, "\\\\.\\%s", name);
\r
9183 safeStrCpy(fullname, name, sizeof(fullname)/sizeof(fullname[0]) );
\r
9185 h = CreateFile(name, GENERIC_READ | GENERIC_WRITE,
\r
9186 0, NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL);
\r
9187 if (h == (HANDLE) -1) {
\r
9188 return GetLastError();
\r
9192 if (!SetCommState(h, (LPDCB) &dcb)) return GetLastError();
\r
9194 /* Accumulate characters until a 100ms pause, then parse */
\r
9195 ct.ReadIntervalTimeout = 100;
\r
9196 ct.ReadTotalTimeoutMultiplier = 0;
\r
9197 ct.ReadTotalTimeoutConstant = 0;
\r
9198 ct.WriteTotalTimeoutMultiplier = 0;
\r
9199 ct.WriteTotalTimeoutConstant = 0;
\r
9200 if (!SetCommTimeouts(h, (LPCOMMTIMEOUTS) &ct)) return GetLastError();
\r
9202 /* Prepare return value */
\r
9203 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9204 cp->kind = CPComm;
\r
9207 *pr = (ProcRef *) cp;
\r
9213 OpenLoopback(ProcRef *pr)
\r
9215 DisplayFatalError(_("Not implemented"), 0, 1);
\r
9221 OpenRcmd(char* host, char* user, char* cmd, ProcRef* pr)
\r
9226 struct sockaddr_in sa, mysa;
\r
9227 struct hostent FAR *hp;
\r
9228 unsigned short uport;
\r
9229 WORD wVersionRequested;
\r
9232 char stderrPortStr[MSG_SIZ];
\r
9234 /* Initialize socket DLL */
\r
9235 wVersionRequested = MAKEWORD(1, 1);
\r
9236 err = WSAStartup(wVersionRequested, &wsaData);
\r
9237 if (err != 0) return err;
\r
9239 /* Resolve remote host name */
\r
9240 memset((char *) &sa, 0, sizeof(struct sockaddr_in));
\r
9241 if (!(hp = gethostbyname(host))) {
\r
9242 unsigned int b0, b1, b2, b3;
\r
9244 err = WSAGetLastError();
\r
9246 if (sscanf(host, "%u.%u.%u.%u", &b0, &b1, &b2, &b3) == 4) {
\r
9247 hp = (struct hostent *) calloc(1, sizeof(struct hostent));
\r
9248 hp->h_addrtype = AF_INET;
\r
9250 hp->h_addr_list = (char **) calloc(2, sizeof(char *));
\r
9251 hp->h_addr_list[0] = (char *) malloc(4);
\r
9252 hp->h_addr_list[0][0] = (char) b0;
\r
9253 hp->h_addr_list[0][1] = (char) b1;
\r
9254 hp->h_addr_list[0][2] = (char) b2;
\r
9255 hp->h_addr_list[0][3] = (char) b3;
\r
9261 sa.sin_family = hp->h_addrtype;
\r
9262 uport = (unsigned short) 514;
\r
9263 sa.sin_port = htons(uport);
\r
9264 memcpy((char *) &sa.sin_addr, hp->h_addr, hp->h_length);
\r
9266 /* Bind local socket to unused "privileged" port address
\r
9268 s = INVALID_SOCKET;
\r
9269 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9270 mysa.sin_family = AF_INET;
\r
9271 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9272 for (fromPort = 1023;; fromPort--) {
\r
9273 if (fromPort < 0) {
\r
9275 return WSAEADDRINUSE;
\r
9277 if (s == INVALID_SOCKET) {
\r
9278 if ((s = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9279 err = WSAGetLastError();
\r
9284 uport = (unsigned short) fromPort;
\r
9285 mysa.sin_port = htons(uport);
\r
9286 if (bind(s, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9287 == SOCKET_ERROR) {
\r
9288 err = WSAGetLastError();
\r
9289 if (err == WSAEADDRINUSE) continue;
\r
9293 if (connect(s, (struct sockaddr *) &sa,
\r
9294 sizeof(struct sockaddr_in)) == SOCKET_ERROR) {
\r
9295 err = WSAGetLastError();
\r
9296 if (err == WSAEADDRINUSE) {
\r
9307 /* Bind stderr local socket to unused "privileged" port address
\r
9309 s2 = INVALID_SOCKET;
\r
9310 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9311 mysa.sin_family = AF_INET;
\r
9312 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9313 for (fromPort = 1023;; fromPort--) {
\r
9314 if (fromPort == prevStderrPort) continue; // don't reuse port
\r
9315 if (fromPort < 0) {
\r
9316 (void) closesocket(s);
\r
9318 return WSAEADDRINUSE;
\r
9320 if (s2 == INVALID_SOCKET) {
\r
9321 if ((s2 = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9322 err = WSAGetLastError();
\r
9328 uport = (unsigned short) fromPort;
\r
9329 mysa.sin_port = htons(uport);
\r
9330 if (bind(s2, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9331 == SOCKET_ERROR) {
\r
9332 err = WSAGetLastError();
\r
9333 if (err == WSAEADDRINUSE) continue;
\r
9334 (void) closesocket(s);
\r
9338 if (listen(s2, 1) == SOCKET_ERROR) {
\r
9339 err = WSAGetLastError();
\r
9340 if (err == WSAEADDRINUSE) {
\r
9342 s2 = INVALID_SOCKET;
\r
9345 (void) closesocket(s);
\r
9346 (void) closesocket(s2);
\r
9352 prevStderrPort = fromPort; // remember port used
\r
9353 snprintf(stderrPortStr, MSG_SIZ, "%d", fromPort);
\r
9355 if (send(s, stderrPortStr, strlen(stderrPortStr) + 1, 0) == SOCKET_ERROR) {
\r
9356 err = WSAGetLastError();
\r
9357 (void) closesocket(s);
\r
9358 (void) closesocket(s2);
\r
9363 if (send(s, UserName(), strlen(UserName()) + 1, 0) == SOCKET_ERROR) {
\r
9364 err = WSAGetLastError();
\r
9365 (void) closesocket(s);
\r
9366 (void) closesocket(s2);
\r
9370 if (*user == NULLCHAR) user = UserName();
\r
9371 if (send(s, user, strlen(user) + 1, 0) == SOCKET_ERROR) {
\r
9372 err = WSAGetLastError();
\r
9373 (void) closesocket(s);
\r
9374 (void) closesocket(s2);
\r
9378 if (send(s, cmd, strlen(cmd) + 1, 0) == SOCKET_ERROR) {
\r
9379 err = WSAGetLastError();
\r
9380 (void) closesocket(s);
\r
9381 (void) closesocket(s2);
\r
9386 if ((s3 = accept(s2, NULL, NULL)) == INVALID_SOCKET) {
\r
9387 err = WSAGetLastError();
\r
9388 (void) closesocket(s);
\r
9389 (void) closesocket(s2);
\r
9393 (void) closesocket(s2); /* Stop listening */
\r
9395 /* Prepare return value */
\r
9396 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9397 cp->kind = CPRcmd;
\r
9400 *pr = (ProcRef *) cp;
\r
9407 AddInputSource(ProcRef pr, int lineByLine,
\r
9408 InputCallback func, VOIDSTAR closure)
\r
9410 InputSource *is, *is2 = NULL;
\r
9411 ChildProc *cp = (ChildProc *) pr;
\r
9413 is = (InputSource *) calloc(1, sizeof(InputSource));
\r
9414 is->lineByLine = lineByLine;
\r
9416 is->closure = closure;
\r
9417 is->second = NULL;
\r
9418 is->next = is->buf;
\r
9419 if (pr == NoProc) {
\r
9420 is->kind = CPReal;
\r
9421 consoleInputSource = is;
\r
9423 is->kind = cp->kind;
\r
9425 [AS] Try to avoid a race condition if the thread is given control too early:
\r
9426 we create all threads suspended so that the is->hThread variable can be
\r
9427 safely assigned, then let the threads start with ResumeThread.
\r
9429 switch (cp->kind) {
\r
9431 is->hFile = cp->hFrom;
\r
9432 cp->hFrom = NULL; /* now owned by InputThread */
\r
9434 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) NonOvlInputThread,
\r
9435 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9439 is->hFile = cp->hFrom;
\r
9440 cp->hFrom = NULL; /* now owned by InputThread */
\r
9442 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) InputThread,
\r
9443 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9447 is->sock = cp->sock;
\r
9449 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9450 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9454 is2 = (InputSource *) calloc(1, sizeof(InputSource));
\r
9456 is->sock = cp->sock;
\r
9458 is2->sock = cp->sock2;
\r
9459 is2->second = is2;
\r
9461 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9462 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9464 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9465 (LPVOID) is2, CREATE_SUSPENDED, &is2->id);
\r
9469 if( is->hThread != NULL ) {
\r
9470 ResumeThread( is->hThread );
\r
9473 if( is2 != NULL && is2->hThread != NULL ) {
\r
9474 ResumeThread( is2->hThread );
\r
9478 return (InputSourceRef) is;
\r
9482 RemoveInputSource(InputSourceRef isr)
\r
9486 is = (InputSource *) isr;
\r
9487 is->hThread = NULL; /* tell thread to stop */
\r
9488 CloseHandle(is->hThread);
\r
9489 if (is->second != NULL) {
\r
9490 is->second->hThread = NULL;
\r
9491 CloseHandle(is->second->hThread);
\r
9495 int no_wrap(char *message, int count)
\r
9497 ConsoleOutput(message, count, FALSE);
\r
9502 OutputToProcess(ProcRef pr, char *message, int count, int *outError)
\r
9505 int outCount = SOCKET_ERROR;
\r
9506 ChildProc *cp = (ChildProc *) pr;
\r
9507 static OVERLAPPED ovl;
\r
9508 static int line = 0;
\r
9512 if (appData.noJoin || !appData.useInternalWrap)
\r
9513 return no_wrap(message, count);
\r
9516 int width = get_term_width();
\r
9517 int len = wrap(NULL, message, count, width, &line);
\r
9518 char *msg = malloc(len);
\r
9522 return no_wrap(message, count);
\r
9525 dbgchk = wrap(msg, message, count, width, &line);
\r
9526 if (dbgchk != len && appData.debugMode)
\r
9527 fprintf(debugFP, "wrap(): dbgchk(%d) != len(%d)\n", dbgchk, len);
\r
9528 ConsoleOutput(msg, len, FALSE);
\r
9535 if (ovl.hEvent == NULL) {
\r
9536 ovl.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
\r
9538 ovl.Internal = ovl.InternalHigh = ovl.Offset = ovl.OffsetHigh = 0;
\r
9540 switch (cp->kind) {
\r
9543 outCount = send(cp->sock, message, count, 0);
\r
9544 if (outCount == SOCKET_ERROR) {
\r
9545 *outError = WSAGetLastError();
\r
9547 *outError = NO_ERROR;
\r
9552 if (WriteFile(((ChildProc *)pr)->hTo, message, count,
\r
9553 &dOutCount, NULL)) {
\r
9554 *outError = NO_ERROR;
\r
9555 outCount = (int) dOutCount;
\r
9557 *outError = GetLastError();
\r
9562 *outError = DoWriteFile(((ChildProc *)pr)->hTo, message, count,
\r
9563 &dOutCount, &ovl);
\r
9564 if (*outError == NO_ERROR) {
\r
9565 outCount = (int) dOutCount;
\r
9573 OutputToProcessDelayed(ProcRef pr, char *message, int count, int *outError,
\r
9576 /* Ignore delay, not implemented for WinBoard */
\r
9577 return OutputToProcess(pr, message, count, outError);
\r
9582 CmailSigHandlerCallBack(InputSourceRef isr, VOIDSTAR closure,
\r
9583 char *buf, int count, int error)
\r
9585 DisplayFatalError(_("Not implemented"), 0, 1);
\r
9588 /* see wgamelist.c for Game List functions */
\r
9589 /* see wedittags.c for Edit Tags functions */
\r
9596 char buf[MSG_SIZ];
\r
9599 if (SearchPath(installDir, appData.icsLogon, NULL, MSG_SIZ, buf, &dummy)) {
\r
9600 f = fopen(buf, "r");
\r
9602 ProcessICSInitScript(f);
\r
9610 StartAnalysisClock()
\r
9612 if (analysisTimerEvent) return;
\r
9613 analysisTimerEvent = SetTimer(hwndMain, (UINT) ANALYSIS_TIMER_ID,
\r
9614 (UINT) 2000, NULL);
\r
9618 SetHighlights(int fromX, int fromY, int toX, int toY)
\r
9620 highlightInfo.sq[0].x = fromX;
\r
9621 highlightInfo.sq[0].y = fromY;
\r
9622 highlightInfo.sq[1].x = toX;
\r
9623 highlightInfo.sq[1].y = toY;
\r
9629 highlightInfo.sq[0].x = highlightInfo.sq[0].y =
\r
9630 highlightInfo.sq[1].x = highlightInfo.sq[1].y = -1;
\r
9634 SetPremoveHighlights(int fromX, int fromY, int toX, int toY)
\r
9636 premoveHighlightInfo.sq[0].x = fromX;
\r
9637 premoveHighlightInfo.sq[0].y = fromY;
\r
9638 premoveHighlightInfo.sq[1].x = toX;
\r
9639 premoveHighlightInfo.sq[1].y = toY;
\r
9643 ClearPremoveHighlights()
\r
9645 premoveHighlightInfo.sq[0].x = premoveHighlightInfo.sq[0].y =
\r
9646 premoveHighlightInfo.sq[1].x = premoveHighlightInfo.sq[1].y = -1;
\r
9650 ShutDownFrontEnd()
\r
9652 if (saveSettingsOnExit) SaveSettings(settingsFileName);
\r
9653 DeleteClipboardTempFiles();
\r
9659 if (IsIconic(hwndMain))
\r
9660 ShowWindow(hwndMain, SW_RESTORE);
\r
9662 SetActiveWindow(hwndMain);
\r
9666 * Prototypes for animation support routines
\r
9668 static void ScreenSquare(int column, int row, POINT * pt);
\r
9669 static void Tween( POINT * start, POINT * mid, POINT * finish, int factor,
\r
9670 POINT frames[], int * nFrames);
\r
9676 AnimateAtomicCapture(Board board, int fromX, int fromY, int toX, int toY)
\r
9677 { // [HGM] atomic: animate blast wave
\r
9680 explodeInfo.fromX = fromX;
\r
9681 explodeInfo.fromY = fromY;
\r
9682 explodeInfo.toX = toX;
\r
9683 explodeInfo.toY = toY;
\r
9684 for(i=1; i<4*kFactor; i++) {
\r
9685 explodeInfo.radius = (i*180)/(4*kFactor-1);
\r
9686 DrawPosition(FALSE, board);
\r
9687 Sleep(appData.animSpeed);
\r
9689 explodeInfo.radius = 0;
\r
9690 DrawPosition(TRUE, board);
\r
9694 AnimateMove(board, fromX, fromY, toX, toY)
\r
9701 ChessSquare piece;
\r
9702 POINT start, finish, mid;
\r
9703 POINT frames[kFactor * 2 + 1];
\r
9706 if (!appData.animate) return;
\r
9707 if (doingSizing) return;
\r
9708 if (fromY < 0 || fromX < 0) return;
\r
9709 piece = board[fromY][fromX];
\r
9710 if (piece >= EmptySquare) return;
\r
9712 ScreenSquare(fromX, fromY, &start);
\r
9713 ScreenSquare(toX, toY, &finish);
\r
9715 /* All moves except knight jumps move in straight line */
\r
9716 if (!(abs(fromX-toX) == 1 && abs(fromY-toY) == 2 || abs(fromX-toX) == 2 && abs(fromY-toY) == 1)) {
\r
9717 mid.x = start.x + (finish.x - start.x) / 2;
\r
9718 mid.y = start.y + (finish.y - start.y) / 2;
\r
9720 /* Knight: make straight movement then diagonal */
\r
9721 if (abs(toY - fromY) < abs(toX - fromX)) {
\r
9722 mid.x = start.x + (finish.x - start.x) / 2;
\r
9726 mid.y = start.y + (finish.y - start.y) / 2;
\r
9730 /* Don't use as many frames for very short moves */
\r
9731 if (abs(toY - fromY) + abs(toX - fromX) <= 2)
\r
9732 Tween(&start, &mid, &finish, kFactor - 1, frames, &nFrames);
\r
9734 Tween(&start, &mid, &finish, kFactor, frames, &nFrames);
\r
9736 animInfo.from.x = fromX;
\r
9737 animInfo.from.y = fromY;
\r
9738 animInfo.to.x = toX;
\r
9739 animInfo.to.y = toY;
\r
9740 animInfo.lastpos = start;
\r
9741 animInfo.piece = piece;
\r
9742 for (n = 0; n < nFrames; n++) {
\r
9743 animInfo.pos = frames[n];
\r
9744 DrawPosition(FALSE, NULL);
\r
9745 animInfo.lastpos = animInfo.pos;
\r
9746 Sleep(appData.animSpeed);
\r
9748 animInfo.pos = finish;
\r
9749 DrawPosition(FALSE, NULL);
\r
9750 animInfo.piece = EmptySquare;
\r
9751 Explode(board, fromX, fromY, toX, toY);
\r
9754 /* Convert board position to corner of screen rect and color */
\r
9757 ScreenSquare(column, row, pt)
\r
9758 int column; int row; POINT * pt;
\r
9761 pt->x = lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
9762 pt->y = lineGap + row * (squareSize + lineGap);
\r
9764 pt->x = lineGap + column * (squareSize + lineGap);
\r
9765 pt->y = lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
9769 /* Generate a series of frame coords from start->mid->finish.
\r
9770 The movement rate doubles until the half way point is
\r
9771 reached, then halves back down to the final destination,
\r
9772 which gives a nice slow in/out effect. The algorithmn
\r
9773 may seem to generate too many intermediates for short
\r
9774 moves, but remember that the purpose is to attract the
\r
9775 viewers attention to the piece about to be moved and
\r
9776 then to where it ends up. Too few frames would be less
\r
9780 Tween(start, mid, finish, factor, frames, nFrames)
\r
9781 POINT * start; POINT * mid;
\r
9782 POINT * finish; int factor;
\r
9783 POINT frames[]; int * nFrames;
\r
9785 int n, fraction = 1, count = 0;
\r
9787 /* Slow in, stepping 1/16th, then 1/8th, ... */
\r
9788 for (n = 0; n < factor; n++)
\r
9790 for (n = 0; n < factor; n++) {
\r
9791 frames[count].x = start->x + (mid->x - start->x) / fraction;
\r
9792 frames[count].y = start->y + (mid->y - start->y) / fraction;
\r
9794 fraction = fraction / 2;
\r
9798 frames[count] = *mid;
\r
9801 /* Slow out, stepping 1/2, then 1/4, ... */
\r
9803 for (n = 0; n < factor; n++) {
\r
9804 frames[count].x = finish->x - (finish->x - mid->x) / fraction;
\r
9805 frames[count].y = finish->y - (finish->y - mid->y) / fraction;
\r
9807 fraction = fraction * 2;
\r
9813 HistorySet( char movelist[][2*MOVE_LEN], int first, int last, int current )
\r
9815 MoveHistorySet( movelist, first, last, current, pvInfoList );
\r
9817 EvalGraphSet( first, last, current, pvInfoList );
\r
9821 SettingsPopUp(ChessProgramState *cps)
\r
9822 { // [HGM] wrapper needed because handles must not be passed through back-end
\r
9823 EngineOptionsPopup(savedHwnd, cps);
\r