2 * WinBoard.c -- Windows NT front end to XBoard
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4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
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7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
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8 * 2007, 2008, 2009, 2010 Free Software Foundation, Inc.
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10 * Enhancements Copyright 2005 Alessandro Scotti
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12 * XBoard borrows its colors and the bitmaps.xchess bitmap set from XChess,
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13 * which was written and is copyrighted by Wayne Christopher.
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15 * The following terms apply to Digital Equipment Corporation's copyright
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16 * interest in XBoard:
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17 * ------------------------------------------------------------------------
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18 * All Rights Reserved
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20 * Permission to use, copy, modify, and distribute this software and its
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21 * documentation for any purpose and without fee is hereby granted,
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22 * provided that the above copyright notice appear in all copies and that
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23 * both that copyright notice and this permission notice appear in
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24 * supporting documentation, and that the name of Digital not be
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25 * used in advertising or publicity pertaining to distribution of the
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26 * software without specific, written prior permission.
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28 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
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29 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
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30 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
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31 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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32 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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33 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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35 * ------------------------------------------------------------------------
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37 * The following terms apply to the enhanced version of XBoard
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38 * distributed by the Free Software Foundation:
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39 * ------------------------------------------------------------------------
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41 * GNU XBoard is free software: you can redistribute it and/or modify
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42 * it under the terms of the GNU General Public License as published by
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43 * the Free Software Foundation, either version 3 of the License, or (at
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44 * your option) any later version.
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46 * GNU XBoard is distributed in the hope that it will be useful, but
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47 * WITHOUT ANY WARRANTY; without even the implied warranty of
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48 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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49 * General Public License for more details.
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51 * You should have received a copy of the GNU General Public License
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52 * along with this program. If not, see http://www.gnu.org/licenses/. *
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54 *------------------------------------------------------------------------
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55 ** See the file ChangeLog for a revision history. */
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59 #include <windows.h>
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60 #include <winuser.h>
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61 #include <winsock.h>
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62 #include <commctrl.h>
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68 #include <sys/stat.h>
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71 #include <commdlg.h>
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73 #include <richedit.h>
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74 #include <mmsystem.h>
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83 #include "frontend.h"
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84 #include "backend.h"
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85 #include "winboard.h"
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87 #include "wclipbrd.h"
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88 #include "woptions.h"
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89 #include "wsockerr.h"
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90 #include "defaults.h"
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94 //void InitEngineUCI( const char * iniDir, ChessProgramState * cps );
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97 void mysrandom(unsigned int seed);
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99 extern int whiteFlag, blackFlag;
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100 Boolean flipClock = FALSE;
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101 extern HANDLE chatHandle[];
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102 extern int ics_type;
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104 void DisplayHoldingsCount(HDC hdc, int x, int y, int align, int copyNumber);
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105 VOID NewVariantPopup(HWND hwnd);
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106 int FinishMove P((ChessMove moveType, int fromX, int fromY, int toX, int toY,
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107 /*char*/int promoChar));
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108 void DisplayMove P((int moveNumber));
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109 Boolean ParseFEN P((Board board, int *blackPlaysFirst, char *fen));
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110 void ChatPopUp P((char *s));
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112 ChessSquare piece;
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113 POINT pos; /* window coordinates of current pos */
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114 POINT lastpos; /* window coordinates of last pos - used for clipping */
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115 POINT from; /* board coordinates of the piece's orig pos */
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116 POINT to; /* board coordinates of the piece's new pos */
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119 static AnimInfo animInfo = { EmptySquare, {-1,-1}, {-1,-1}, {-1,-1} };
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122 POINT start; /* window coordinates of start pos */
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123 POINT pos; /* window coordinates of current pos */
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124 POINT lastpos; /* window coordinates of last pos - used for clipping */
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125 POINT from; /* board coordinates of the piece's orig pos */
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128 static DragInfo dragInfo = { {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1} };
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131 POINT sq[2]; /* board coordinates of from, to squares */
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134 static HighlightInfo highlightInfo = { {{-1, -1}, {-1, -1}} };
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135 static HighlightInfo premoveHighlightInfo = { {{-1, -1}, {-1, -1}} };
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136 static HighlightInfo partnerHighlightInfo = { {{-1, -1}, {-1, -1}} };
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137 static HighlightInfo oldPartnerHighlight = { {{-1, -1}, {-1, -1}} };
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139 typedef struct { // [HGM] atomic
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140 int fromX, fromY, toX, toY, radius;
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143 static ExplodeInfo explodeInfo;
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145 /* Window class names */
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146 char szAppName[] = "WinBoard";
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147 char szConsoleName[] = "WBConsole";
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149 /* Title bar text */
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150 char szTitle[] = "WinBoard";
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151 char szConsoleTitle[] = "I C S Interaction";
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154 char *settingsFileName;
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155 Boolean saveSettingsOnExit;
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156 char installDir[MSG_SIZ];
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157 int errorExitStatus;
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159 BoardSize boardSize;
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160 Boolean chessProgram;
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161 //static int boardX, boardY;
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162 int minX, minY; // [HGM] placement: volatile limits on upper-left corner
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163 int squareSize, lineGap, minorSize;
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164 static int winW, winH;
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165 static RECT messageRect, whiteRect, blackRect, leftLogoRect, rightLogoRect; // [HGM] logo
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166 static int logoHeight = 0;
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167 static char messageText[MESSAGE_TEXT_MAX];
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168 static int clockTimerEvent = 0;
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169 static int loadGameTimerEvent = 0;
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170 static int analysisTimerEvent = 0;
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171 static DelayedEventCallback delayedTimerCallback;
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172 static int delayedTimerEvent = 0;
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173 static int buttonCount = 2;
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174 char *icsTextMenuString;
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176 char *firstChessProgramNames;
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177 char *secondChessProgramNames;
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179 #define PALETTESIZE 256
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181 HINSTANCE hInst; /* current instance */
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182 Boolean alwaysOnTop = FALSE;
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184 COLORREF lightSquareColor, darkSquareColor, whitePieceColor,
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185 blackPieceColor, highlightSquareColor, premoveHighlightColor;
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187 ColorClass currentColorClass;
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189 static HWND savedHwnd;
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190 HWND hCommPort = NULL; /* currently open comm port */
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191 static HWND hwndPause; /* pause button */
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192 static HBITMAP pieceBitmap[3][(int) BlackPawn]; /* [HGM] nr of bitmaps referred to bP in stead of wK */
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193 static HBRUSH lightSquareBrush, darkSquareBrush,
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194 blackSquareBrush, /* [HGM] for band between board and holdings */
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195 explodeBrush, /* [HGM] atomic */
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196 markerBrush, /* [HGM] markers */
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197 whitePieceBrush, blackPieceBrush, iconBkgndBrush /*, outlineBrush*/;
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198 static POINT gridEndpoints[(BOARD_RANKS + BOARD_FILES + 2) * 2];
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199 static DWORD gridVertexCounts[BOARD_RANKS + BOARD_FILES + 2];
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200 static HPEN gridPen = NULL;
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201 static HPEN highlightPen = NULL;
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202 static HPEN premovePen = NULL;
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203 static NPLOGPALETTE pLogPal;
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204 static BOOL paletteChanged = FALSE;
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205 static HICON iconWhite, iconBlack, iconCurrent;
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206 static int doingSizing = FALSE;
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207 static int lastSizing = 0;
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208 static int prevStderrPort;
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209 static HBITMAP userLogo;
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211 static HBITMAP liteBackTexture = NULL;
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212 static HBITMAP darkBackTexture = NULL;
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213 static int liteBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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214 static int darkBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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215 static int backTextureSquareSize = 0;
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216 static struct { int x; int y; int mode; } backTextureSquareInfo[BOARD_RANKS][BOARD_FILES];
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218 #if __GNUC__ && !defined(_winmajor)
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219 #define oldDialog 0 /* cygwin doesn't define _winmajor; mingw does */
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221 #if defined(_winmajor)
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222 #define oldDialog (_winmajor < 4)
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224 #define oldDialog 0
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228 #define INTERNATIONAL
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230 #ifdef INTERNATIONAL
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231 # define _(s) T_(s)
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237 # define Translate(x, y)
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238 # define LoadLanguageFile(s)
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241 #ifdef INTERNATIONAL
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243 Boolean barbaric; // flag indicating if translation is needed
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245 // list of item numbers used in each dialog (used to alter language at run time)
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247 #define ABOUTBOX -1 /* not sure why these are needed */
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248 #define ABOUTBOX2 -1
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250 int dialogItems[][40] = {
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251 { ABOUTBOX, IDOK, 400 },
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252 { DLG_TimeControl, IDC_Babble, OPT_TCUseMoves, OPT_TCUseInc, OPT_TCUseFixed,
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253 OPT_TCtext1, OPT_TCtext2, OPT_TCitext1, OPT_TCitext2, OPT_TCftext, GPB_Factors, IDC_Factor1, IDC_Factor2, IDOK, IDCANCEL },
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254 { DLG_LoadOptions, OPT_Autostep, OPT_AStext1, IDOK, IDCANCEL },
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255 { DLG_SaveOptions, OPT_Autosave, OPT_AVPrompt, OPT_AVToFile, OPT_AVBrowse,
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256 801, OPT_PGN, OPT_Old, OPT_OutOfBookInfo, IDOK, IDCANCEL },
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257 { 1536, 1090, IDC_Directories, 1089, 1091, IDOK, IDCANCEL, 1038, IDC_IndexNr, 1037 },
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258 { DLG_CommPort, IDOK, IDCANCEL, IDC_Port, IDC_Rate, IDC_Bits, IDC_Parity,
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259 IDC_Stop, IDC_Flow, OPT_SerialHelp },
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260 { DLG_EditComment, IDOK, OPT_CancelComment, OPT_ClearComment, OPT_EditComment },
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261 { DLG_PromotionKing, PB_Chancellor, PB_Archbishop, PB_Queen, PB_Rook,
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262 PB_Bishop, PB_Knight, PB_King, IDCANCEL, IDC_Yes, IDC_No, IDC_Centaur },
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263 { ABOUTBOX2, IDC_ChessBoard },
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264 { DLG_GameList, OPT_GameListLoad, OPT_GameListPrev, OPT_GameListNext,
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265 OPT_GameListClose, IDC_GameListDoFilter },
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266 { DLG_EditTags, IDOK, OPT_TagsCancel, OPT_EditTags },
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267 { DLG_Error, IDOK },
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268 { DLG_Colorize, IDOK, IDCANCEL, OPT_ChooseColor, OPT_Bold, OPT_Italic,
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269 OPT_Underline, OPT_Strikeout, OPT_Sample },
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270 { DLG_Question, IDOK, IDCANCEL, OPT_QuestionText },
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271 { DLG_Startup, IDC_Welcome, OPT_ChessEngine, OPT_ChessServer, OPT_View,
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272 IDC_SPECIFY_ENG_STATIC, IDC_SPECIFY_SERVER_STATIC, OPT_AnyAdditional,
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273 IDOK, IDCANCEL, IDM_HELPCONTENTS },
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274 { DLG_IndexNumber, IDC_Index },
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275 { DLG_TypeInMove, IDOK, IDCANCEL },
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276 { DLG_TypeInName, IDOK, IDCANCEL },
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277 { DLG_Sound, IDC_Event, OPT_NoSound, OPT_DefaultBeep, OPT_BuiltInSound,
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278 OPT_WavFile, OPT_BrowseSound, OPT_DefaultSounds, IDOK, IDCANCEL, OPT_PlaySound },
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279 { DLG_GeneralOptions, IDOK, IDCANCEL, OPT_AlwaysOnTop, OPT_HighlightLastMove,
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280 OPT_AlwaysQueen, OPT_PeriodicUpdates, OPT_AnimateDragging, OPT_PonderNextMove,
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281 OPT_AnimateMoving, OPT_PopupExitMessage, OPT_AutoFlag, OPT_PopupMoveErrors,
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282 OPT_AutoFlipView, OPT_ShowButtonBar, OPT_AutoRaiseBoard, OPT_ShowCoordinates,
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283 OPT_Blindfold, OPT_ShowThinking, OPT_HighlightDragging, OPT_TestLegality,
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284 OPT_SaveExtPGN, OPT_HideThinkFromHuman, OPT_ExtraInfoInMoveHistory,
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285 OPT_HighlightMoveArrow, OPT_AutoLogo },
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286 { DLG_IcsOptions, IDOK, IDCANCEL, OPT_AutoComment, OPT_AutoKibitz, OPT_AutoObserve,
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287 OPT_GetMoveList, OPT_LocalLineEditing, OPT_QuietPlay, OPT_SeekGraph, OPT_AutoRefresh,
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288 OPT_BgObserve, OPT_DualBoard, OPT_Premove, OPT_PremoveWhite, OPT_PremoveBlack,
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289 OPT_SmartMove, OPT_IcsAlarm, IDC_Sec, OPT_ChooseShoutColor, OPT_ChooseSShoutColor,
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290 OPT_ChooseChannel1Color, OPT_ChooseChannelColor, OPT_ChooseKibitzColor,
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291 OPT_ChooseTellColor, OPT_ChooseChallengeColor, OPT_ChooseRequestColor,
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292 OPT_ChooseSeekColor, OPT_ChooseNormalColor, OPT_ChooseBackgroundColor,
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293 OPT_DefaultColors, OPT_DontColorize, IDC_Boxes, GPB_Colors, GPB_Premove,
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294 GPB_General, GPB_Alarm },
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295 { DLG_BoardOptions, IDOK, IDCANCEL, OPT_SizeTiny, OPT_SizeTeeny, OPT_SizeDinky,
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296 OPT_SizePetite, OPT_SizeSlim, OPT_SizeSmall, OPT_SizeMediocre, OPT_SizeMiddling,
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297 OPT_SizeAverage, OPT_SizeModerate, OPT_SizeMedium, OPT_SizeBulky, OPT_SizeLarge,
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298 OPT_SizeBig, OPT_SizeHuge, OPT_SizeGiant, OPT_SizeColossal, OPT_SizeTitanic,
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299 OPT_ChooseLightSquareColor, OPT_ChooseDarkSquareColor, OPT_ChooseWhitePieceColor,
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300 OPT_ChooseBlackPieceColor, OPT_ChooseHighlightSquareColor, OPT_ChoosePremoveHighlightColor,
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301 OPT_Monochrome, OPT_AllWhite, OPT_UpsideDown, OPT_DefaultBoardColors, GPB_Colors,
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302 IDC_Light, IDC_Dark, IDC_White, IDC_Black, IDC_High, IDC_PreHigh, GPB_Size },
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303 { DLG_NewVariant, IDOK, IDCANCEL, OPT_VariantNormal, OPT_VariantFRC, OPT_VariantWildcastle,
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304 OPT_VariantNocastle, OPT_VariantLosers, OPT_VariantGiveaway, OPT_VariantSuicide,
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305 OPT_Variant3Check, OPT_VariantTwoKings, OPT_VariantAtomic, OPT_VariantCrazyhouse,
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306 OPT_VariantBughouse, OPT_VariantTwilight, OPT_VariantShogi, OPT_VariantSuper,
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307 OPT_VariantKnightmate, OPT_VariantBerolina, OPT_VariantCylinder, OPT_VariantFairy,
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308 OPT_VariantMakruk, OPT_VariantGothic, OPT_VariantCapablanca, OPT_VariantJanus,
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309 OPT_VariantCRC, OPT_VariantFalcon, OPT_VariantCourier, OPT_VariantGreat, OPT_VariantSChess,
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310 OPT_VariantShatranj, OPT_VariantXiangqi, GPB_Variant, GPB_Board, IDC_Height,
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311 IDC_Width, IDC_Hand, IDC_Pieces, IDC_Def },
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312 { DLG_Fonts, IDOK, IDCANCEL, OPT_ChooseClockFont, OPT_ChooseMessageFont,
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313 OPT_ChooseCoordFont, OPT_ChooseTagFont, OPT_ChooseCommentsFont, OPT_ChooseConsoleFont, OPT_ChooseMoveHistoryFont, OPT_DefaultFonts,
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314 OPT_ClockFont, OPT_MessageFont, OPT_CoordFont, OPT_EditTagsFont,
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315 OPT_CommentsFont, OPT_MessageFont5, GPB_Current, GPB_All, OPT_MessageFont6 },
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316 { DLG_NewGameFRC, IDC_NFG_Label, IDC_NFG_Random, IDOK, IDCANCEL },
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317 { DLG_GameListOptions, IDC_GLT, IDC_GLT_Up, IDC_GLT_Down, IDC_GLT_Restore,
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318 IDC_GLT_Default, IDOK, IDCANCEL, IDC_GLT_RestoreTo },
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319 { DLG_MoveHistory },
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320 { DLG_EvalGraph },
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321 { DLG_EngineOutput, IDC_EngineLabel1, IDC_Engine1_NPS, IDC_EngineLabel2, IDC_Engine2_NPS },
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322 { DLG_Chat, IDC_Partner, IDC_Clear, IDC_Send, },
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323 { DLG_EnginePlayOptions, IDC_EpPonder, IDC_EpShowThinking, IDC_EpHideThinkingHuman,
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324 IDC_EpPeriodicUpdates, GPB_Adjudications, IDC_Draw, IDC_Moves, IDC_Threshold,
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325 IDC_Centi, IDC_TestClaims, IDC_DetectMates, IDC_MaterialDraws, IDC_TrivialDraws,
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326 GPB_Apply, IDC_Rule, IDC_Repeats, IDC_ScoreAbs1, IDC_ScoreAbs2, IDOK, IDCANCEL },
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327 { DLG_OptionsUCI, IDC_PolyDir, IDC_BrowseForPolyglotDir, IDC_Hash, IDC_Path,
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328 IDC_BrowseForEGTB, IDC_Cache, IDC_UseBook, IDC_BrowseForBook, IDC_CPU, IDC_OwnBook1,
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329 IDC_OwnBook2, IDC_Depth, IDC_Variation, IDC_DefGames, IDOK, IDCANCEL },
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333 static char languageBuf[50000], *foreign[1000], *english[1000], *languageFile[MSG_SIZ];
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334 static int lastChecked;
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335 static char oldLanguage[MSG_SIZ], *menuText[10][30];
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336 extern int tinyLayout;
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337 extern char * menuBarText[][10];
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340 LoadLanguageFile(char *name)
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341 { //load the file with translations, and make a list of the strings to be translated, and their translations
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343 int i=0, j=0, n=0, k;
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346 if(!name || name[0] == NULLCHAR) return;
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347 snprintf(buf, MSG_SIZ, "%s%s", name, strchr(name, '.') ? "" : ".lng"); // auto-append lng extension
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348 if(!strcmp(buf, oldLanguage)) { barbaric = 1; return; } // this language already loaded; just switch on
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349 if((f = fopen(buf, "r")) == NULL) return;
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350 while((k = fgetc(f)) != EOF) {
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351 if(i >= sizeof(languageBuf)) { DisplayError("Language file too big", 0); return; }
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352 languageBuf[i] = k;
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354 if(languageBuf[n] == '"' && languageBuf[i-1] == '"') {
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356 if(p = strstr(languageBuf + n + 1, "\" === \"")) {
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357 if(p > languageBuf+n+2 && p+8 < languageBuf+i) {
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358 if(j >= sizeof(english)) { DisplayError("Too many translated strings", 0); return; }
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359 english[j] = languageBuf + n + 1; *p = 0;
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360 foreign[j++] = p + 7; languageBuf[i-1] = 0;
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361 //if(appData.debugMode) fprintf(debugFP, "translation: replace '%s' by '%s'\n", english[j-1], foreign[j-1]);
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366 } else if(i > 0 && languageBuf[i-1] == '\\') {
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368 case 'n': k = '\n'; break;
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369 case 'r': k = '\r'; break;
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370 case 't': k = '\t'; break;
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372 languageBuf[--i] = k;
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377 barbaric = (j != 0);
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378 safeStrCpy(oldLanguage, buf, sizeof(oldLanguage)/sizeof(oldLanguage[0]) );
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383 { // return the translation of the given string
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384 // efficiency can be improved a lot...
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386 //if(appData.debugMode) fprintf(debugFP, "T_(%s)\n", s);
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387 if(!barbaric) return s;
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388 if(!s) return ""; // sanity
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389 while(english[i]) {
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390 if(!strcmp(s, english[i])) return foreign[i];
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397 Translate(HWND hDlg, int dialogID)
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398 { // translate all text items in the given dialog
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400 char buf[MSG_SIZ], *s;
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401 //if(appData.debugMode) fprintf(debugFP, "Translate(%d)\n", dialogID);
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402 if(!barbaric) return;
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403 while(dialogItems[i][0] && dialogItems[i][0] != dialogID) i++; // find the dialog description
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404 if(dialogItems[i][0] != dialogID) return; // unknown dialog, should not happen
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405 GetWindowText( hDlg, buf, MSG_SIZ );
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407 //if(appData.debugMode) fprintf(debugFP, "WindowText '%s' -> '%s'\n", buf, s);
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408 if(strcmp(buf, s)) SetWindowText(hDlg, s); // replace by translated string (if different)
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409 for(j=1; k=dialogItems[i][j]; j++) { // translate all listed dialog items
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410 GetDlgItemText(hDlg, k, buf, MSG_SIZ);
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411 if(strlen(buf) == 0) continue;
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413 if(strcmp(buf, s)) SetDlgItemText(hDlg, k, s); // replace by translated string (if different)
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418 TranslateMenus(int addLanguage)
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421 WIN32_FIND_DATA fileData;
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423 #define IDM_English 1895
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425 HMENU mainMenu = GetMenu(hwndMain);
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426 for (i=GetMenuItemCount(mainMenu)-1; i>=0; i--) {
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427 HMENU subMenu = GetSubMenu(mainMenu, i);
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428 ModifyMenu(mainMenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP|EnableMenuItem(mainMenu, i, MF_BYPOSITION),
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429 (UINT) subMenu, T_(menuBarText[tinyLayout][i]));
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430 for(j=GetMenuItemCount(subMenu)-1; j>=0; j--){
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432 UINT k = GetMenuItemID(subMenu, j);
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434 safeStrCpy(buf, menuText[i][j], sizeof(buf)/sizeof(buf[0]) ); else {
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435 GetMenuString(subMenu, j, buf, MSG_SIZ, MF_BYPOSITION);
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436 menuText[i][j] = strdup(buf); // remember original on first change
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438 if(buf[0] == NULLCHAR) continue;
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439 //fprintf(debugFP, "menu(%d,%d) = %s (%08x, %08x) %d\n", i, j, buf, mainMenu, subMenu, k);
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440 ModifyMenu(subMenu, j, MF_STRING|MF_BYPOSITION
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441 |CheckMenuItem(subMenu, j, MF_BYPOSITION)
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442 |EnableMenuItem(subMenu, j, MF_BYPOSITION), k, T_(buf));
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445 DrawMenuBar(hwndMain);
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448 if(!addLanguage) return;
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449 if((hFind = FindFirstFile("*.LNG", &fileData)) != INVALID_HANDLE_VALUE) {
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450 HMENU mainMenu = GetMenu(hwndMain);
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451 HMENU subMenu = GetSubMenu(mainMenu, GetMenuItemCount(mainMenu)-1);
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452 AppendMenu(subMenu, MF_SEPARATOR, (UINT_PTR) 0, NULL);
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453 AppendMenu(subMenu, MF_ENABLED|MF_STRING|(barbaric?MF_UNCHECKED:MF_CHECKED), (UINT_PTR) IDM_English, (LPCTSTR) "English");
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454 i = 0; lastChecked = IDM_English;
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456 char *p, *q = fileData.cFileName;
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457 int checkFlag = MF_UNCHECKED;
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458 languageFile[i] = strdup(q);
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459 if(barbaric && !strcmp(oldLanguage, q)) {
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460 checkFlag = MF_CHECKED;
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461 lastChecked = IDM_English + i + 1;
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462 CheckMenuItem(mainMenu, IDM_English, MF_BYCOMMAND|MF_UNCHECKED);
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464 *q = ToUpper(*q); while(*++q) *q = ToLower(*q);
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465 p = strstr(fileData.cFileName, ".lng");
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467 AppendMenu(subMenu, MF_ENABLED|MF_STRING|checkFlag, (UINT_PTR) IDM_English + ++i, (LPCTSTR) fileData.cFileName);
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468 } while(FindNextFile(hFind, &fileData));
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481 int cliWidth, cliHeight;
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484 SizeInfo sizeInfo[] =
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486 { "tiny", 21, 0, 1, 1, 0, 0 },
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487 { "teeny", 25, 1, 1, 1, 0, 0 },
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488 { "dinky", 29, 1, 1, 1, 0, 0 },
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489 { "petite", 33, 1, 1, 1, 0, 0 },
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490 { "slim", 37, 2, 1, 0, 0, 0 },
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491 { "small", 40, 2, 1, 0, 0, 0 },
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492 { "mediocre", 45, 2, 1, 0, 0, 0 },
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493 { "middling", 49, 2, 0, 0, 0, 0 },
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494 { "average", 54, 2, 0, 0, 0, 0 },
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495 { "moderate", 58, 3, 0, 0, 0, 0 },
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496 { "medium", 64, 3, 0, 0, 0, 0 },
\r
497 { "bulky", 72, 3, 0, 0, 0, 0 },
\r
498 { "large", 80, 3, 0, 0, 0, 0 },
\r
499 { "big", 87, 3, 0, 0, 0, 0 },
\r
500 { "huge", 95, 3, 0, 0, 0, 0 },
\r
501 { "giant", 108, 3, 0, 0, 0, 0 },
\r
502 { "colossal", 116, 4, 0, 0, 0, 0 },
\r
503 { "titanic", 129, 4, 0, 0, 0, 0 },
\r
504 { NULL, 0, 0, 0, 0, 0, 0 }
\r
507 #define MF(x) {x, {{0,}, 0. }, {0, }, 0}
\r
508 MyFont fontRec[NUM_SIZES][NUM_FONTS] =
\r
510 { MF(CLOCK_FONT_TINY), MF(MESSAGE_FONT_TINY), MF(COORD_FONT_TINY), MF(CONSOLE_FONT_TINY), MF(COMMENT_FONT_TINY), MF(EDITTAGS_FONT_TINY), MF(MOVEHISTORY_FONT_ALL) },
\r
511 { MF(CLOCK_FONT_TEENY), MF(MESSAGE_FONT_TEENY), MF(COORD_FONT_TEENY), MF(CONSOLE_FONT_TEENY), MF(COMMENT_FONT_TEENY), MF(EDITTAGS_FONT_TEENY), MF(MOVEHISTORY_FONT_ALL) },
\r
512 { MF(CLOCK_FONT_DINKY), MF(MESSAGE_FONT_DINKY), MF(COORD_FONT_DINKY), MF(CONSOLE_FONT_DINKY), MF(COMMENT_FONT_DINKY), MF(EDITTAGS_FONT_DINKY), MF(MOVEHISTORY_FONT_ALL) },
\r
513 { MF(CLOCK_FONT_PETITE), MF(MESSAGE_FONT_PETITE), MF(COORD_FONT_PETITE), MF(CONSOLE_FONT_PETITE), MF(COMMENT_FONT_PETITE), MF(EDITTAGS_FONT_PETITE), MF(MOVEHISTORY_FONT_ALL) },
\r
514 { MF(CLOCK_FONT_SLIM), MF(MESSAGE_FONT_SLIM), MF(COORD_FONT_SLIM), MF(CONSOLE_FONT_SLIM), MF(COMMENT_FONT_SLIM), MF(EDITTAGS_FONT_SLIM), MF(MOVEHISTORY_FONT_ALL) },
\r
515 { MF(CLOCK_FONT_SMALL), MF(MESSAGE_FONT_SMALL), MF(COORD_FONT_SMALL), MF(CONSOLE_FONT_SMALL), MF(COMMENT_FONT_SMALL), MF(EDITTAGS_FONT_SMALL), MF(MOVEHISTORY_FONT_ALL) },
\r
516 { MF(CLOCK_FONT_MEDIOCRE), MF(MESSAGE_FONT_MEDIOCRE), MF(COORD_FONT_MEDIOCRE), MF(CONSOLE_FONT_MEDIOCRE), MF(COMMENT_FONT_MEDIOCRE), MF(EDITTAGS_FONT_MEDIOCRE), MF(MOVEHISTORY_FONT_ALL) },
\r
517 { MF(CLOCK_FONT_MIDDLING), MF(MESSAGE_FONT_MIDDLING), MF(COORD_FONT_MIDDLING), MF(CONSOLE_FONT_MIDDLING), MF(COMMENT_FONT_MIDDLING), MF(EDITTAGS_FONT_MIDDLING), MF(MOVEHISTORY_FONT_ALL) },
\r
518 { MF(CLOCK_FONT_AVERAGE), MF(MESSAGE_FONT_AVERAGE), MF(COORD_FONT_AVERAGE), MF(CONSOLE_FONT_AVERAGE), MF(COMMENT_FONT_AVERAGE), MF(EDITTAGS_FONT_AVERAGE), MF(MOVEHISTORY_FONT_ALL) },
\r
519 { MF(CLOCK_FONT_MODERATE), MF(MESSAGE_FONT_MODERATE), MF(COORD_FONT_MODERATE), MF(CONSOLE_FONT_MODERATE), MF(COMMENT_FONT_MODERATE), MF(EDITTAGS_FONT_MODERATE), MF(MOVEHISTORY_FONT_ALL) },
\r
520 { MF(CLOCK_FONT_MEDIUM), MF(MESSAGE_FONT_MEDIUM), MF(COORD_FONT_MEDIUM), MF(CONSOLE_FONT_MEDIUM), MF(COMMENT_FONT_MEDIUM), MF(EDITTAGS_FONT_MEDIUM), MF(MOVEHISTORY_FONT_ALL) },
\r
521 { MF(CLOCK_FONT_BULKY), MF(MESSAGE_FONT_BULKY), MF(COORD_FONT_BULKY), MF(CONSOLE_FONT_BULKY), MF(COMMENT_FONT_BULKY), MF(EDITTAGS_FONT_BULKY), MF(MOVEHISTORY_FONT_ALL) },
\r
522 { MF(CLOCK_FONT_LARGE), MF(MESSAGE_FONT_LARGE), MF(COORD_FONT_LARGE), MF(CONSOLE_FONT_LARGE), MF(COMMENT_FONT_LARGE), MF(EDITTAGS_FONT_LARGE), MF(MOVEHISTORY_FONT_ALL) },
\r
523 { MF(CLOCK_FONT_BIG), MF(MESSAGE_FONT_BIG), MF(COORD_FONT_BIG), MF(CONSOLE_FONT_BIG), MF(COMMENT_FONT_BIG), MF(EDITTAGS_FONT_BIG), MF(MOVEHISTORY_FONT_ALL) },
\r
524 { MF(CLOCK_FONT_HUGE), MF(MESSAGE_FONT_HUGE), MF(COORD_FONT_HUGE), MF(CONSOLE_FONT_HUGE), MF(COMMENT_FONT_HUGE), MF(EDITTAGS_FONT_HUGE), MF(MOVEHISTORY_FONT_ALL) },
\r
525 { MF(CLOCK_FONT_GIANT), MF(MESSAGE_FONT_GIANT), MF(COORD_FONT_GIANT), MF(CONSOLE_FONT_GIANT), MF(COMMENT_FONT_GIANT), MF(EDITTAGS_FONT_GIANT), MF(MOVEHISTORY_FONT_ALL) },
\r
526 { MF(CLOCK_FONT_COLOSSAL), MF(MESSAGE_FONT_COLOSSAL), MF(COORD_FONT_COLOSSAL), MF(CONSOLE_FONT_COLOSSAL), MF(COMMENT_FONT_COLOSSAL), MF(EDITTAGS_FONT_COLOSSAL), MF(MOVEHISTORY_FONT_ALL) },
\r
527 { MF(CLOCK_FONT_TITANIC), MF(MESSAGE_FONT_TITANIC), MF(COORD_FONT_TITANIC), MF(CONSOLE_FONT_TITANIC), MF(COMMENT_FONT_TITANIC), MF(EDITTAGS_FONT_TITANIC), MF(MOVEHISTORY_FONT_ALL) },
\r
530 MyFont *font[NUM_SIZES][NUM_FONTS];
\r
539 #define BUTTON_WIDTH (tinyLayout ? 16 : 32)
\r
540 #define N_BUTTONS 5
\r
542 MyButtonDesc buttonDesc[N_BUTTONS] =
\r
544 {"<<", IDM_ToStart, NULL, NULL},
\r
545 {"<", IDM_Backward, NULL, NULL},
\r
546 {"P", IDM_Pause, NULL, NULL},
\r
547 {">", IDM_Forward, NULL, NULL},
\r
548 {">>", IDM_ToEnd, NULL, NULL},
\r
551 int tinyLayout = 0, smallLayout = 0;
\r
552 #define MENU_BAR_ITEMS 9
\r
553 char *menuBarText[2][MENU_BAR_ITEMS+1] = {
\r
554 { N_("&File"), N_("&Edit"), N_("&View"), N_("&Mode"), N_("&Action"), N_("E&ngine"), N_("&Options"), N_("&Help"), NULL },
\r
555 { N_("&F"), N_("&E"), N_("&V"), N_("&M"), N_("&A"), N_("&N"), N_("&O"), N_("&H"), NULL },
\r
559 MySound sounds[(int)NSoundClasses];
\r
560 MyTextAttribs textAttribs[(int)NColorClasses];
\r
562 MyColorizeAttribs colorizeAttribs[] = {
\r
563 { (COLORREF)0, 0, N_("Shout Text") },
\r
564 { (COLORREF)0, 0, N_("SShout/CShout") },
\r
565 { (COLORREF)0, 0, N_("Channel 1 Text") },
\r
566 { (COLORREF)0, 0, N_("Channel Text") },
\r
567 { (COLORREF)0, 0, N_("Kibitz Text") },
\r
568 { (COLORREF)0, 0, N_("Tell Text") },
\r
569 { (COLORREF)0, 0, N_("Challenge Text") },
\r
570 { (COLORREF)0, 0, N_("Request Text") },
\r
571 { (COLORREF)0, 0, N_("Seek Text") },
\r
572 { (COLORREF)0, 0, N_("Normal Text") },
\r
573 { (COLORREF)0, 0, N_("None") }
\r
578 static char *commentTitle;
\r
579 static char *commentText;
\r
580 static int commentIndex;
\r
581 static Boolean editComment = FALSE;
\r
584 char errorTitle[MSG_SIZ];
\r
585 char errorMessage[2*MSG_SIZ];
\r
586 HWND errorDialog = NULL;
\r
587 BOOLEAN moveErrorMessageUp = FALSE;
\r
588 BOOLEAN consoleEcho = TRUE;
\r
589 CHARFORMAT consoleCF;
\r
590 COLORREF consoleBackgroundColor;
\r
592 char *programVersion;
\r
598 typedef int CPKind;
\r
607 SOCKET sock2; /* stderr socket for OpenRcmd */
\r
610 #define INPUT_SOURCE_BUF_SIZE 4096
\r
612 typedef struct _InputSource {
\r
619 char buf[INPUT_SOURCE_BUF_SIZE];
\r
623 InputCallback func;
\r
624 struct _InputSource *second; /* for stderr thread on CPRcmd */
\r
628 InputSource *consoleInputSource;
\r
633 VOID ConsoleOutput(char* data, int length, int forceVisible);
\r
634 VOID ConsoleCreate();
\r
636 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
637 VOID ColorizeTextPopup(HWND hwnd, ColorClass cc);
\r
638 VOID PrintCommSettings(FILE *f, char *name, DCB *dcb);
\r
639 VOID ParseCommSettings(char *arg, DCB *dcb);
\r
641 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
642 VOID APIENTRY MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def);
\r
643 void ParseIcsTextMenu(char *icsTextMenuString);
\r
644 VOID PopUpMoveDialog(char firstchar);
\r
645 VOID PopUpNameDialog(char firstchar);
\r
646 VOID UpdateSampleText(HWND hDlg, int id, MyColorizeAttribs *mca);
\r
650 int GameListOptions();
\r
652 int dummy; // [HGM] for obsolete args
\r
654 HWND hwndMain = NULL; /* root window*/
\r
655 HWND hwndConsole = NULL;
\r
656 HWND commentDialog = NULL;
\r
657 HWND moveHistoryDialog = NULL;
\r
658 HWND evalGraphDialog = NULL;
\r
659 HWND engineOutputDialog = NULL;
\r
660 HWND gameListDialog = NULL;
\r
661 HWND editTagsDialog = NULL;
\r
663 int commentUp = FALSE;
\r
665 WindowPlacement wpMain;
\r
666 WindowPlacement wpConsole;
\r
667 WindowPlacement wpComment;
\r
668 WindowPlacement wpMoveHistory;
\r
669 WindowPlacement wpEvalGraph;
\r
670 WindowPlacement wpEngineOutput;
\r
671 WindowPlacement wpGameList;
\r
672 WindowPlacement wpTags;
\r
674 VOID EngineOptionsPopup(); // [HGM] settings
\r
676 VOID GothicPopUp(char *title, VariantClass variant);
\r
678 * Setting "frozen" should disable all user input other than deleting
\r
679 * the window. We do this while engines are initializing themselves.
\r
681 static int frozen = 0;
\r
682 static int oldMenuItemState[MENU_BAR_ITEMS];
\r
688 if (frozen) return;
\r
690 hmenu = GetMenu(hwndMain);
\r
691 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
692 oldMenuItemState[i] = EnableMenuItem(hmenu, i, MF_BYPOSITION|MF_GRAYED);
\r
694 DrawMenuBar(hwndMain);
\r
697 /* Undo a FreezeUI */
\r
703 if (!frozen) return;
\r
705 hmenu = GetMenu(hwndMain);
\r
706 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
707 EnableMenuItem(hmenu, i, MF_BYPOSITION|oldMenuItemState[i]);
\r
709 DrawMenuBar(hwndMain);
\r
712 /*static*/ int fromX = -1, fromY = -1, toX, toY; // [HGM] moved upstream, so JAWS can use them
\r
714 /* JAWS preparation patch (WinBoard for the sight impaired). Define required insertions as empty */
\r
720 #define JAWS_ALT_INTERCEPT
\r
721 #define JAWS_KB_NAVIGATION
\r
722 #define JAWS_MENU_ITEMS
\r
723 #define JAWS_SILENCE
\r
724 #define JAWS_REPLAY
\r
726 #define JAWS_COPYRIGHT
\r
727 #define JAWS_DELETE(X) X
\r
728 #define SAYMACHINEMOVE()
\r
732 /*---------------------------------------------------------------------------*\
\r
736 \*---------------------------------------------------------------------------*/
\r
739 WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
\r
740 LPSTR lpCmdLine, int nCmdShow)
\r
743 HANDLE hAccelMain, hAccelNoAlt, hAccelNoICS;
\r
744 // INITCOMMONCONTROLSEX ex;
\r
748 LoadLibrary("RICHED32.DLL");
\r
749 consoleCF.cbSize = sizeof(CHARFORMAT);
\r
751 if (!InitApplication(hInstance)) {
\r
754 if (!InitInstance(hInstance, nCmdShow, lpCmdLine)) {
\r
760 // InitCommonControlsEx(&ex);
\r
761 InitCommonControls();
\r
763 hAccelMain = LoadAccelerators (hInstance, szAppName);
\r
764 hAccelNoAlt = LoadAccelerators (hInstance, "NO_ALT");
\r
765 hAccelNoICS = LoadAccelerators( hInstance, "NO_ICS"); /* [AS] No Ctrl-V on ICS!!! */
\r
767 /* Acquire and dispatch messages until a WM_QUIT message is received. */
\r
769 while (GetMessage(&msg, /* message structure */
\r
770 NULL, /* handle of window receiving the message */
\r
771 0, /* lowest message to examine */
\r
772 0)) /* highest message to examine */
\r
775 if(msg.message == WM_CHAR && msg.wParam == '\t') {
\r
776 // [HGM] navigate: switch between all windows with tab
\r
777 HWND e1 = NULL, e2 = NULL, mh = NULL, hInput = NULL, hText = NULL;
\r
778 int i, currentElement = 0;
\r
780 // first determine what element of the chain we come from (if any)
\r
781 if(appData.icsActive) {
\r
782 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
783 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
785 if(engineOutputDialog && EngineOutputIsUp()) {
\r
786 e1 = GetDlgItem(engineOutputDialog, IDC_EngineMemo1);
\r
787 e2 = GetDlgItem(engineOutputDialog, IDC_EngineMemo2);
\r
789 if(moveHistoryDialog && MoveHistoryIsUp()) {
\r
790 mh = GetDlgItem(moveHistoryDialog, IDC_MoveHistory);
\r
792 if(msg.hwnd == hwndMain) currentElement = 7 ; else
\r
793 if(msg.hwnd == engineOutputDialog) currentElement = 2; else
\r
794 if(msg.hwnd == e1) currentElement = 2; else
\r
795 if(msg.hwnd == e2) currentElement = 3; else
\r
796 if(msg.hwnd == moveHistoryDialog) currentElement = 4; else
\r
797 if(msg.hwnd == mh) currentElement = 4; else
\r
798 if(msg.hwnd == evalGraphDialog) currentElement = 6; else
\r
799 if(msg.hwnd == hText) currentElement = 5; else
\r
800 if(msg.hwnd == hInput) currentElement = 6; else
\r
801 for (i = 0; i < N_BUTTONS; i++) {
\r
802 if (buttonDesc[i].hwnd == msg.hwnd) { currentElement = 1; break; }
\r
805 // determine where to go to
\r
806 if(currentElement) { HWND h = NULL; int direction = GetKeyState(VK_SHIFT) < 0 ? -1 : 1;
\r
808 currentElement = (currentElement + direction) % 7;
\r
809 switch(currentElement) {
\r
811 h = hwndMain; break; // passing this case always makes the loop exit
\r
813 h = buttonDesc[0].hwnd; break; // could be NULL
\r
815 if(!EngineOutputIsUp()) continue; // skip closed auxiliary windows
\r
818 if(!EngineOutputIsUp()) continue;
\r
821 if(!MoveHistoryIsUp()) continue;
\r
823 // case 6: // input to eval graph does not seem to get here!
\r
824 // if(!EvalGraphIsUp()) continue;
\r
825 // h = evalGraphDialog; break;
\r
827 if(!appData.icsActive) continue;
\r
831 if(!appData.icsActive) continue;
\r
837 if(currentElement > 4 && IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
838 if(currentElement < 5 && IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE); // all open together
\r
841 continue; // this message now has been processed
\r
845 if (!(commentDialog && IsDialogMessage(commentDialog, &msg)) &&
\r
846 !(moveHistoryDialog && IsDialogMessage(moveHistoryDialog, &msg)) &&
\r
847 !(evalGraphDialog && IsDialogMessage(evalGraphDialog, &msg)) &&
\r
848 !(engineOutputDialog && IsDialogMessage(engineOutputDialog, &msg)) &&
\r
849 !(editTagsDialog && IsDialogMessage(editTagsDialog, &msg)) &&
\r
850 !(gameListDialog && IsDialogMessage(gameListDialog, &msg)) &&
\r
851 !(errorDialog && IsDialogMessage(errorDialog, &msg)) &&
\r
852 !(!frozen && TranslateAccelerator(hwndMain, hAccelMain, &msg)) && JAWS_ACCEL
\r
853 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoICS, &msg)) &&
\r
854 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoAlt, &msg))) {
\r
855 int done = 0, i; // [HGM] chat: dispatch cat-box messages
\r
856 for(i=0; i<MAX_CHAT; i++)
\r
857 if(chatHandle[i] && IsDialogMessage(chatHandle[i], &msg)) {
\r
860 if(done) continue; // [HGM] chat: end patch
\r
861 TranslateMessage(&msg); /* Translates virtual key codes */
\r
862 DispatchMessage(&msg); /* Dispatches message to window */
\r
867 return (msg.wParam); /* Returns the value from PostQuitMessage */
\r
870 /*---------------------------------------------------------------------------*\
\r
872 * Initialization functions
\r
874 \*---------------------------------------------------------------------------*/
\r
878 { // update user logo if necessary
\r
879 static char oldUserName[MSG_SIZ], *curName;
\r
881 if(appData.autoLogo) {
\r
882 curName = UserName();
\r
883 if(strcmp(curName, oldUserName)) {
\r
884 snprintf(oldUserName, MSG_SIZ, "logos\\%s.bmp", curName);
\r
885 userLogo = LoadImage( 0, oldUserName, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
886 safeStrCpy(oldUserName, curName, sizeof(oldUserName)/sizeof(oldUserName[0]) );
\r
892 InitApplication(HINSTANCE hInstance)
\r
896 /* Fill in window class structure with parameters that describe the */
\r
899 wc.style = CS_HREDRAW | CS_VREDRAW; /* Class style(s). */
\r
900 wc.lpfnWndProc = (WNDPROC)WndProc; /* Window Procedure */
\r
901 wc.cbClsExtra = 0; /* No per-class extra data. */
\r
902 wc.cbWndExtra = 0; /* No per-window extra data. */
\r
903 wc.hInstance = hInstance; /* Owner of this class */
\r
904 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
905 wc.hCursor = LoadCursor(NULL, IDC_ARROW); /* Cursor */
\r
906 wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); /* Default color */
\r
907 wc.lpszMenuName = szAppName; /* Menu name from .RC */
\r
908 wc.lpszClassName = szAppName; /* Name to register as */
\r
910 /* Register the window class and return success/failure code. */
\r
911 if (!RegisterClass(&wc)) return FALSE;
\r
913 wc.style = CS_HREDRAW | CS_VREDRAW;
\r
914 wc.lpfnWndProc = (WNDPROC)ConsoleWndProc;
\r
916 wc.cbWndExtra = DLGWINDOWEXTRA;
\r
917 wc.hInstance = hInstance;
\r
918 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
919 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
\r
920 wc.hbrBackground = (HBRUSH)(COLOR_MENU+1);
\r
921 wc.lpszMenuName = NULL;
\r
922 wc.lpszClassName = szConsoleName;
\r
924 if (!RegisterClass(&wc)) return FALSE;
\r
929 /* Set by InitInstance, used by EnsureOnScreen */
\r
930 int screenHeight, screenWidth;
\r
933 EnsureOnScreen(int *x, int *y, int minX, int minY)
\r
935 // int gap = GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYCAPTION);
\r
936 /* Be sure window at (x,y) is not off screen (or even mostly off screen) */
\r
937 if (*x > screenWidth - 32) *x = 0;
\r
938 if (*y > screenHeight - 32) *y = 0;
\r
939 if (*x < minX) *x = minX;
\r
940 if (*y < minY) *y = minY;
\r
944 InitInstance(HINSTANCE hInstance, int nCmdShow, LPSTR lpCmdLine)
\r
946 HWND hwnd; /* Main window handle. */
\r
948 WINDOWPLACEMENT wp;
\r
951 hInst = hInstance; /* Store instance handle in our global variable */
\r
952 programName = szAppName;
\r
954 if (SearchPath(NULL, "WinBoard.exe", NULL, MSG_SIZ, installDir, &filepart)) {
\r
955 *filepart = NULLCHAR;
\r
957 GetCurrentDirectory(MSG_SIZ, installDir);
\r
959 gameInfo.boardWidth = gameInfo.boardHeight = 8; // [HGM] won't have open window otherwise
\r
960 screenWidth = screenHeight = 1000; // [HGM] placement: kludge to allow calling EnsureOnScreen from InitAppData
\r
961 InitAppData(lpCmdLine); /* Get run-time parameters */
\r
962 /* xboard, and older WinBoards, controlled the move sound with the
\r
963 appData.ringBellAfterMoves option. In the current WinBoard, we
\r
964 always turn the option on (so that the backend will call us),
\r
965 then let the user turn the sound off by setting it to silence if
\r
966 desired. To accommodate old winboard.ini files saved by old
\r
967 versions of WinBoard, we also turn off the sound if the option
\r
968 was initially set to false. [HGM] taken out of InitAppData */
\r
969 if (!appData.ringBellAfterMoves) {
\r
970 sounds[(int)SoundMove].name = strdup("");
\r
971 appData.ringBellAfterMoves = TRUE;
\r
973 if (appData.debugMode) {
\r
974 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
975 setbuf(debugFP, NULL);
\r
978 LoadLanguageFile(appData.language);
\r
982 // InitEngineUCI( installDir, &first ); // [HGM] incorporated in InitBackEnd1()
\r
983 // InitEngineUCI( installDir, &second );
\r
985 /* Create a main window for this application instance. */
\r
986 hwnd = CreateWindow(szAppName, szTitle,
\r
987 (WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX),
\r
988 CW_USEDEFAULT, 0, CW_USEDEFAULT, 0,
\r
989 NULL, NULL, hInstance, NULL);
\r
992 /* If window could not be created, return "failure" */
\r
997 /* [HGM] logo: Load logos if specified (must be done before InitDrawingSizes) */
\r
998 if( appData.firstLogo && appData.firstLogo[0] != NULLCHAR) {
\r
999 first.programLogo = LoadImage( 0, appData.firstLogo, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1001 if (first.programLogo == NULL && appData.debugMode) {
\r
1002 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.firstLogo );
\r
1004 } else if(appData.autoLogo) {
\r
1005 if(appData.firstDirectory && appData.firstDirectory[0]) {
\r
1006 char buf[MSG_SIZ];
\r
1007 snprintf(buf, MSG_SIZ, "%s/logo.bmp", appData.firstDirectory);
\r
1008 first.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1012 if( appData.secondLogo && appData.secondLogo[0] != NULLCHAR) {
\r
1013 second.programLogo = LoadImage( 0, appData.secondLogo, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1015 if (second.programLogo == NULL && appData.debugMode) {
\r
1016 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.secondLogo );
\r
1018 } else if(appData.autoLogo) {
\r
1019 char buf[MSG_SIZ];
\r
1020 if(appData.icsActive) { // [HGM] logo: in ICS mode second can be used for ICS
\r
1021 snprintf(buf, MSG_SIZ, "logos\\%s.bmp", appData.icsHost);
\r
1022 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1024 if(appData.secondDirectory && appData.secondDirectory[0]) {
\r
1025 snprintf(buf, MSG_SIZ, "%s\\logo.bmp", appData.secondDirectory);
\r
1026 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1032 iconWhite = LoadIcon(hInstance, "icon_white");
\r
1033 iconBlack = LoadIcon(hInstance, "icon_black");
\r
1034 iconCurrent = iconWhite;
\r
1035 InitDrawingColors();
\r
1036 screenHeight = GetSystemMetrics(SM_CYSCREEN);
\r
1037 screenWidth = GetSystemMetrics(SM_CXSCREEN);
\r
1038 for (ibs = (int) NUM_SIZES - 1; ibs >= 0; ibs--) {
\r
1039 /* Compute window size for each board size, and use the largest
\r
1040 size that fits on this screen as the default. */
\r
1041 InitDrawingSizes((BoardSize)(ibs+1000), 0);
\r
1042 if (boardSize == (BoardSize)-1 &&
\r
1043 winH <= screenHeight
\r
1044 - GetSystemMetrics(SM_CYFRAME) - GetSystemMetrics(SM_CYCAPTION) - 10
\r
1045 && winW <= screenWidth) {
\r
1046 boardSize = (BoardSize)ibs;
\r
1050 InitDrawingSizes(boardSize, 0);
\r
1051 TranslateMenus(1);
\r
1053 buttonCount = GetSystemMetrics(SM_CMOUSEBUTTONS);
\r
1055 /* [AS] Load textures if specified */
\r
1056 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
1058 if( appData.liteBackTextureFile && appData.liteBackTextureFile[0] != NULLCHAR && appData.liteBackTextureFile[0] != '*' ) {
\r
1059 liteBackTexture = LoadImage( 0, appData.liteBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1060 liteBackTextureMode = appData.liteBackTextureMode;
\r
1062 if (liteBackTexture == NULL && appData.debugMode) {
\r
1063 fprintf( debugFP, "Unable to load lite texture bitmap '%s'\n", appData.liteBackTextureFile );
\r
1067 if( appData.darkBackTextureFile && appData.darkBackTextureFile[0] != NULLCHAR && appData.darkBackTextureFile[0] != '*' ) {
\r
1068 darkBackTexture = LoadImage( 0, appData.darkBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1069 darkBackTextureMode = appData.darkBackTextureMode;
\r
1071 if (darkBackTexture == NULL && appData.debugMode) {
\r
1072 fprintf( debugFP, "Unable to load dark texture bitmap '%s'\n", appData.darkBackTextureFile );
\r
1076 mysrandom( (unsigned) time(NULL) );
\r
1078 /* [AS] Restore layout */
\r
1079 if( wpMoveHistory.visible ) {
\r
1080 MoveHistoryPopUp();
\r
1083 if( wpEvalGraph.visible ) {
\r
1087 if( wpEngineOutput.visible ) {
\r
1088 EngineOutputPopUp();
\r
1091 /* Make the window visible; update its client area; and return "success" */
\r
1092 EnsureOnScreen(&wpMain.x, &wpMain.y, minX, minY);
\r
1093 wp.length = sizeof(WINDOWPLACEMENT);
\r
1095 wp.showCmd = nCmdShow;
\r
1096 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
1097 wp.rcNormalPosition.left = wpMain.x;
\r
1098 wp.rcNormalPosition.right = wpMain.x + wpMain.width;
\r
1099 wp.rcNormalPosition.top = wpMain.y;
\r
1100 wp.rcNormalPosition.bottom = wpMain.y + wpMain.height;
\r
1101 SetWindowPlacement(hwndMain, &wp);
\r
1103 InitBackEnd2(); // [HGM] moved until after all windows placed, to save correct position if fatal error on engine start
\r
1105 if(!appData.noGUI) SetWindowPos(hwndMain, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1106 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1108 if (hwndConsole) {
\r
1110 SetWindowPos(hwndConsole, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1111 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1113 ShowWindow(hwndConsole, nCmdShow);
\r
1114 if(appData.chatBoxes) { // [HGM] chat: open chat boxes
\r
1115 char buf[MSG_SIZ], *p = buf, *q;
\r
1116 safeStrCpy(buf, appData.chatBoxes, sizeof(buf)/sizeof(buf[0]) );
\r
1118 q = strchr(p, ';');
\r
1120 if(*p) ChatPopUp(p);
\r
1123 SetActiveWindow(hwndConsole);
\r
1125 if(!appData.noGUI) UpdateWindow(hwnd); else ShowWindow(hwnd, SW_MINIMIZE);
\r
1126 if(gameListDialog) SetFocus(gameListDialog); // [HGM] jaws: for if we clicked multi-game game file
\r
1135 HMENU hmenu = GetMenu(hwndMain);
\r
1137 (void) EnableMenuItem(hmenu, IDM_CommPort,
\r
1138 MF_BYCOMMAND|((appData.icsActive &&
\r
1139 *appData.icsCommPort != NULLCHAR) ?
\r
1140 MF_ENABLED : MF_GRAYED));
\r
1141 (void) CheckMenuItem(hmenu, IDM_SaveSettingsOnExit,
\r
1142 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
1143 MF_CHECKED : MF_UNCHECKED));
\r
1146 //---------------------------------------------------------------------------------------------------------
\r
1148 #define ICS_TEXT_MENU_SIZE (IDM_CommandXLast - IDM_CommandX + 1)
\r
1149 #define XBOARD FALSE
\r
1151 #define OPTCHAR "/"
\r
1152 #define SEPCHAR "="
\r
1156 // front-end part of option handling
\r
1159 LFfromMFP(LOGFONT* lf, MyFontParams *mfp)
\r
1161 HDC hdc = CreateDC("DISPLAY", NULL, NULL, NULL);
\r
1162 lf->lfHeight = -(int)(mfp->pointSize * GetDeviceCaps(hdc, LOGPIXELSY) / 72.0 + 0.5);
\r
1165 lf->lfEscapement = 0;
\r
1166 lf->lfOrientation = 0;
\r
1167 lf->lfWeight = mfp->bold ? FW_BOLD : FW_NORMAL;
\r
1168 lf->lfItalic = mfp->italic;
\r
1169 lf->lfUnderline = mfp->underline;
\r
1170 lf->lfStrikeOut = mfp->strikeout;
\r
1171 lf->lfCharSet = mfp->charset;
\r
1172 lf->lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
1173 lf->lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
1174 lf->lfQuality = DEFAULT_QUALITY;
\r
1175 lf->lfPitchAndFamily = DEFAULT_PITCH|FF_DONTCARE;
\r
1176 safeStrCpy(lf->lfFaceName, mfp->faceName, sizeof(lf->lfFaceName)/sizeof(lf->lfFaceName[0]) );
\r
1180 CreateFontInMF(MyFont *mf)
\r
1182 LFfromMFP(&mf->lf, &mf->mfp);
\r
1183 if (mf->hf) DeleteObject(mf->hf);
\r
1184 mf->hf = CreateFontIndirect(&mf->lf);
\r
1187 // [HGM] This platform-dependent table provides the location for storing the color info
\r
1189 colorVariable[] = {
\r
1190 &whitePieceColor,
\r
1191 &blackPieceColor,
\r
1192 &lightSquareColor,
\r
1193 &darkSquareColor,
\r
1194 &highlightSquareColor,
\r
1195 &premoveHighlightColor,
\r
1197 &consoleBackgroundColor,
\r
1198 &appData.fontForeColorWhite,
\r
1199 &appData.fontBackColorWhite,
\r
1200 &appData.fontForeColorBlack,
\r
1201 &appData.fontBackColorBlack,
\r
1202 &appData.evalHistColorWhite,
\r
1203 &appData.evalHistColorBlack,
\r
1204 &appData.highlightArrowColor,
\r
1207 /* Command line font name parser. NULL name means do nothing.
\r
1208 Syntax like "Courier New:10.0 bi" or "Arial:10" or "Arial:10b"
\r
1209 For backward compatibility, syntax without the colon is also
\r
1210 accepted, but font names with digits in them won't work in that case.
\r
1213 ParseFontName(char *name, MyFontParams *mfp)
\r
1216 if (name == NULL) return;
\r
1218 q = strchr(p, ':');
\r
1220 if (q - p >= sizeof(mfp->faceName))
\r
1221 ExitArgError(_("Font name too long:"), name);
\r
1222 memcpy(mfp->faceName, p, q - p);
\r
1223 mfp->faceName[q - p] = NULLCHAR;
\r
1226 q = mfp->faceName;
\r
1227 while (*p && !isdigit(*p)) {
\r
1229 if (q - mfp->faceName >= sizeof(mfp->faceName))
\r
1230 ExitArgError(_("Font name too long:"), name);
\r
1232 while (q > mfp->faceName && q[-1] == ' ') q--;
\r
1235 if (!*p) ExitArgError(_("Font point size missing:"), name);
\r
1236 mfp->pointSize = (float) atof(p);
\r
1237 mfp->bold = (strchr(p, 'b') != NULL);
\r
1238 mfp->italic = (strchr(p, 'i') != NULL);
\r
1239 mfp->underline = (strchr(p, 'u') != NULL);
\r
1240 mfp->strikeout = (strchr(p, 's') != NULL);
\r
1241 mfp->charset = DEFAULT_CHARSET;
\r
1242 q = strchr(p, 'c');
\r
1244 mfp->charset = (BYTE) atoi(q+1);
\r
1248 ParseFont(char *name, int number)
\r
1249 { // wrapper to shield back-end from 'font'
\r
1250 ParseFontName(name, &font[boardSize][number]->mfp);
\r
1255 { // in WB we have a 2D array of fonts; this initializes their description
\r
1257 /* Point font array elements to structures and
\r
1258 parse default font names */
\r
1259 for (i=0; i<NUM_FONTS; i++) {
\r
1260 for (j=0; j<NUM_SIZES; j++) {
\r
1261 font[j][i] = &fontRec[j][i];
\r
1262 ParseFontName(font[j][i]->def, &font[j][i]->mfp);
\r
1269 { // here we create the actual fonts from the selected descriptions
\r
1271 for (i=0; i<NUM_FONTS; i++) {
\r
1272 for (j=0; j<NUM_SIZES; j++) {
\r
1273 CreateFontInMF(font[j][i]);
\r
1277 /* Color name parser.
\r
1278 X version accepts X color names, but this one
\r
1279 handles only the #rrggbb form (hex) or rrr,ggg,bbb (decimal) */
\r
1281 ParseColorName(char *name)
\r
1283 int red, green, blue, count;
\r
1284 char buf[MSG_SIZ];
\r
1286 count = sscanf(name, "#%2x%2x%2x", &red, &green, &blue);
\r
1288 count = sscanf(name, "%3d%*[^0-9]%3d%*[^0-9]%3d",
\r
1289 &red, &green, &blue);
\r
1292 snprintf(buf, MSG_SIZ, _("Can't parse color name %s"), name);
\r
1293 DisplayError(buf, 0);
\r
1294 return RGB(0, 0, 0);
\r
1296 return PALETTERGB(red, green, blue);
\r
1300 ParseColor(int n, char *name)
\r
1301 { // for WinBoard the color is an int, which needs to be derived from the string
\r
1302 if(colorVariable[n]) *(int*)colorVariable[n] = ParseColorName(name);
\r
1306 ParseAttribs(COLORREF *color, int *effects, char* argValue)
\r
1308 char *e = argValue;
\r
1312 if (*e == 'b') eff |= CFE_BOLD;
\r
1313 else if (*e == 'i') eff |= CFE_ITALIC;
\r
1314 else if (*e == 'u') eff |= CFE_UNDERLINE;
\r
1315 else if (*e == 's') eff |= CFE_STRIKEOUT;
\r
1316 else if (*e == '#' || isdigit(*e)) break;
\r
1320 *color = ParseColorName(e);
\r
1324 ParseTextAttribs(ColorClass cc, char *s)
\r
1325 { // [HGM] front-end wrapper that does the platform-dependent call
\r
1326 // for XBoard we would set (&appData.colorShout)[cc] = strdup(s);
\r
1327 ParseAttribs(&textAttribs[cc].color, &textAttribs[cc].effects, s);
\r
1331 ParseBoardSize(void *addr, char *name)
\r
1332 { // [HGM] rewritten with return-value ptr to shield back-end from BoardSize
\r
1333 BoardSize bs = SizeTiny;
\r
1334 while (sizeInfo[bs].name != NULL) {
\r
1335 if (StrCaseCmp(name, sizeInfo[bs].name) == 0) {
\r
1336 *(BoardSize *)addr = bs;
\r
1341 ExitArgError(_("Unrecognized board size value"), name);
\r
1346 { // [HGM] import name from appData first
\r
1349 for (cc = (ColorClass)0; cc < ColorNormal; cc++) {
\r
1350 textAttribs[cc].sound.name = strdup((&appData.soundShout)[cc]);
\r
1351 textAttribs[cc].sound.data = NULL;
\r
1352 MyLoadSound(&textAttribs[cc].sound);
\r
1354 for (cc = ColorNormal; cc < NColorClasses; cc++) {
\r
1355 textAttribs[cc].sound.name = strdup("");
\r
1356 textAttribs[cc].sound.data = NULL;
\r
1358 for (sc = (SoundClass)0; sc < NSoundClasses; sc++) {
\r
1359 sounds[sc].name = strdup((&appData.soundMove)[sc]);
\r
1360 sounds[sc].data = NULL;
\r
1361 MyLoadSound(&sounds[sc]);
\r
1366 SetCommPortDefaults()
\r
1368 memset(&dcb, 0, sizeof(DCB)); // required by VS 2002 +
\r
1369 dcb.DCBlength = sizeof(DCB);
\r
1370 dcb.BaudRate = 9600;
\r
1371 dcb.fBinary = TRUE;
\r
1372 dcb.fParity = FALSE;
\r
1373 dcb.fOutxCtsFlow = FALSE;
\r
1374 dcb.fOutxDsrFlow = FALSE;
\r
1375 dcb.fDtrControl = DTR_CONTROL_ENABLE;
\r
1376 dcb.fDsrSensitivity = FALSE;
\r
1377 dcb.fTXContinueOnXoff = TRUE;
\r
1378 dcb.fOutX = FALSE;
\r
1380 dcb.fNull = FALSE;
\r
1381 dcb.fRtsControl = RTS_CONTROL_ENABLE;
\r
1382 dcb.fAbortOnError = FALSE;
\r
1384 dcb.Parity = SPACEPARITY;
\r
1385 dcb.StopBits = ONESTOPBIT;
\r
1388 // [HGM] args: these three cases taken out to stay in front-end
\r
1390 SaveFontArg(FILE *f, ArgDescriptor *ad)
\r
1391 { // in WinBoard every board size has its own font, and the "argLoc" identifies the table,
\r
1392 // while the curent board size determines the element. This system should be ported to XBoard.
\r
1393 // What the table contains pointers to, and how to print the font description, remains platform-dependent
\r
1395 for (bs=0; bs<NUM_SIZES; bs++) {
\r
1396 MyFontParams *mfp = &font[bs][(int) ad->argLoc]->mfp;
\r
1397 fprintf(f, "/size=%s ", sizeInfo[bs].name);
\r
1398 fprintf(f, "/%s=\"%s:%g%s%s%s%s%sc%d\"\n",
\r
1399 ad->argName, mfp->faceName, mfp->pointSize,
\r
1400 mfp->bold || mfp->italic || mfp->underline || mfp->strikeout ? " " : "",
\r
1401 mfp->bold ? "b" : "",
\r
1402 mfp->italic ? "i" : "",
\r
1403 mfp->underline ? "u" : "",
\r
1404 mfp->strikeout ? "s" : "",
\r
1405 (int)mfp->charset);
\r
1411 { // [HGM] copy the names from the internal WB variables to appData
\r
1414 for (cc = (ColorClass)0; cc < ColorNormal; cc++)
\r
1415 (&appData.soundShout)[cc] = textAttribs[cc].sound.name;
\r
1416 for (sc = (SoundClass)0; sc < NSoundClasses; sc++)
\r
1417 (&appData.soundMove)[sc] = sounds[sc].name;
\r
1421 SaveAttribsArg(FILE *f, ArgDescriptor *ad)
\r
1422 { // here the "argLoc" defines a table index. It could have contained the 'ta' pointer itself, though
\r
1423 MyTextAttribs* ta = &textAttribs[(ColorClass)ad->argLoc];
\r
1424 fprintf(f, "/%s=\"%s%s%s%s%s#%02lx%02lx%02lx\"\n", ad->argName,
\r
1425 (ta->effects & CFE_BOLD) ? "b" : "",
\r
1426 (ta->effects & CFE_ITALIC) ? "i" : "",
\r
1427 (ta->effects & CFE_UNDERLINE) ? "u" : "",
\r
1428 (ta->effects & CFE_STRIKEOUT) ? "s" : "",
\r
1429 (ta->effects) ? " " : "",
\r
1430 ta->color&0xff, (ta->color >> 8)&0xff, (ta->color >> 16)&0xff);
\r
1434 SaveColor(FILE *f, ArgDescriptor *ad)
\r
1435 { // in WinBoard the color is an int and has to be converted to text. In X it would be a string already?
\r
1436 COLORREF color = *(COLORREF *)colorVariable[(int)ad->argLoc];
\r
1437 fprintf(f, "/%s=#%02lx%02lx%02lx\n", ad->argName,
\r
1438 color&0xff, (color>>8)&0xff, (color>>16)&0xff);
\r
1442 SaveBoardSize(FILE *f, char *name, void *addr)
\r
1443 { // wrapper to shield back-end from BoardSize & sizeInfo
\r
1444 fprintf(f, "/%s=%s\n", name, sizeInfo[*(BoardSize *)addr].name);
\r
1448 ParseCommPortSettings(char *s)
\r
1449 { // wrapper to keep dcb from back-end
\r
1450 ParseCommSettings(s, &dcb);
\r
1455 { // wrapper to shield use of window handles from back-end (make addressible by number?)
\r
1456 GetActualPlacement(hwndMain, &wpMain);
\r
1457 GetActualPlacement(hwndConsole, &wpConsole);
\r
1458 GetActualPlacement(commentDialog, &wpComment);
\r
1459 GetActualPlacement(editTagsDialog, &wpTags);
\r
1460 GetActualPlacement(gameListDialog, &wpGameList);
\r
1461 GetActualPlacement(moveHistoryDialog, &wpMoveHistory);
\r
1462 GetActualPlacement(evalGraphDialog, &wpEvalGraph);
\r
1463 GetActualPlacement(engineOutputDialog, &wpEngineOutput);
\r
1467 PrintCommPortSettings(FILE *f, char *name)
\r
1468 { // wrapper to shield back-end from DCB
\r
1469 PrintCommSettings(f, name, &dcb);
\r
1473 MySearchPath(char *installDir, char *name, char *fullname)
\r
1475 char *dummy, buf[MSG_SIZ], *p = name, *q;
\r
1476 if(name[0]== '%') {
\r
1477 fullname[0] = 0; // [HGM] first expand any environment variables in the given name
\r
1478 while(*p == '%' && (q = strchr(p+1, '%'))) { // [HGM] recognize %*% as environment variable
\r
1479 safeStrCpy(buf, p+1, sizeof(buf)/sizeof(buf[0]) );
\r
1480 *strchr(buf, '%') = 0;
\r
1481 strcat(fullname, getenv(buf));
\r
1482 p = q+1; while(*p == '\\') { strcat(fullname, "\\"); p++; }
\r
1484 strcat(fullname, p); // after environment variables (if any), take the remainder of the given name
\r
1485 if(appData.debugMode) fprintf(debugFP, "name = '%s', expanded name = '%s'\n", name, fullname);
\r
1486 return (int) strlen(fullname);
\r
1488 return (int) SearchPath(installDir, name, NULL, MSG_SIZ, fullname, &dummy);
\r
1492 MyGetFullPathName(char *name, char *fullname)
\r
1495 return (int) GetFullPathName(name, MSG_SIZ, fullname, &dummy);
\r
1500 { // [HGM] args: allows testing if main window is realized from back-end
\r
1501 return hwndMain != NULL;
\r
1505 PopUpStartupDialog()
\r
1509 LoadLanguageFile(appData.language);
\r
1510 lpProc = MakeProcInstance((FARPROC)StartupDialog, hInst);
\r
1511 DialogBox(hInst, MAKEINTRESOURCE(DLG_Startup), NULL, (DLGPROC)lpProc);
\r
1512 FreeProcInstance(lpProc);
\r
1515 /*---------------------------------------------------------------------------*\
\r
1517 * GDI board drawing routines
\r
1519 \*---------------------------------------------------------------------------*/
\r
1521 /* [AS] Draw square using background texture */
\r
1522 static void DrawTile( int dx, int dy, int dw, int dh, HDC dst, HDC src, int mode, int sx, int sy )
\r
1527 return; /* Should never happen! */
\r
1530 SetGraphicsMode( dst, GM_ADVANCED );
\r
1537 /* X reflection */
\r
1542 x.eDx = (FLOAT) dw + dx - 1;
\r
1545 SetWorldTransform( dst, &x );
\r
1548 /* Y reflection */
\r
1554 x.eDy = (FLOAT) dh + dy - 1;
\r
1556 SetWorldTransform( dst, &x );
\r
1564 x.eDx = (FLOAT) dx;
\r
1565 x.eDy = (FLOAT) dy;
\r
1568 SetWorldTransform( dst, &x );
\r
1572 BitBlt( dst, dx, dy, dw, dh, src, sx, sy, SRCCOPY );
\r
1580 SetWorldTransform( dst, &x );
\r
1582 ModifyWorldTransform( dst, 0, MWT_IDENTITY );
\r
1585 /* [AS] [HGM] Make room for more piece types, so all pieces can be different */
\r
1587 PM_WP = (int) WhitePawn,
\r
1588 PM_WN = (int) WhiteKnight,
\r
1589 PM_WB = (int) WhiteBishop,
\r
1590 PM_WR = (int) WhiteRook,
\r
1591 PM_WQ = (int) WhiteQueen,
\r
1592 PM_WF = (int) WhiteFerz,
\r
1593 PM_WW = (int) WhiteWazir,
\r
1594 PM_WE = (int) WhiteAlfil,
\r
1595 PM_WM = (int) WhiteMan,
\r
1596 PM_WO = (int) WhiteCannon,
\r
1597 PM_WU = (int) WhiteUnicorn,
\r
1598 PM_WH = (int) WhiteNightrider,
\r
1599 PM_WA = (int) WhiteAngel,
\r
1600 PM_WC = (int) WhiteMarshall,
\r
1601 PM_WAB = (int) WhiteCardinal,
\r
1602 PM_WD = (int) WhiteDragon,
\r
1603 PM_WL = (int) WhiteLance,
\r
1604 PM_WS = (int) WhiteCobra,
\r
1605 PM_WV = (int) WhiteFalcon,
\r
1606 PM_WSG = (int) WhiteSilver,
\r
1607 PM_WG = (int) WhiteGrasshopper,
\r
1608 PM_WK = (int) WhiteKing,
\r
1609 PM_BP = (int) BlackPawn,
\r
1610 PM_BN = (int) BlackKnight,
\r
1611 PM_BB = (int) BlackBishop,
\r
1612 PM_BR = (int) BlackRook,
\r
1613 PM_BQ = (int) BlackQueen,
\r
1614 PM_BF = (int) BlackFerz,
\r
1615 PM_BW = (int) BlackWazir,
\r
1616 PM_BE = (int) BlackAlfil,
\r
1617 PM_BM = (int) BlackMan,
\r
1618 PM_BO = (int) BlackCannon,
\r
1619 PM_BU = (int) BlackUnicorn,
\r
1620 PM_BH = (int) BlackNightrider,
\r
1621 PM_BA = (int) BlackAngel,
\r
1622 PM_BC = (int) BlackMarshall,
\r
1623 PM_BG = (int) BlackGrasshopper,
\r
1624 PM_BAB = (int) BlackCardinal,
\r
1625 PM_BD = (int) BlackDragon,
\r
1626 PM_BL = (int) BlackLance,
\r
1627 PM_BS = (int) BlackCobra,
\r
1628 PM_BV = (int) BlackFalcon,
\r
1629 PM_BSG = (int) BlackSilver,
\r
1630 PM_BK = (int) BlackKing
\r
1633 static HFONT hPieceFont = NULL;
\r
1634 static HBITMAP hPieceMask[(int) EmptySquare];
\r
1635 static HBITMAP hPieceFace[(int) EmptySquare];
\r
1636 static int fontBitmapSquareSize = 0;
\r
1637 static char pieceToFontChar[(int) EmptySquare] =
\r
1638 { 'p', 'n', 'b', 'r', 'q',
\r
1639 'n', 'b', 'p', 'n', 'b', 'r', 'b', 'r', 'q', 'k',
\r
1640 'k', 'o', 'm', 'v', 't', 'w',
\r
1641 'v', 't', 'o', 'm', 'v', 't', 'v', 't', 'w', 'l',
\r
1644 extern BOOL SetCharTable( char *table, const char * map );
\r
1645 /* [HGM] moved to backend.c */
\r
1647 static void SetPieceBackground( HDC hdc, COLORREF color, int mode )
\r
1650 BYTE r1 = GetRValue( color );
\r
1651 BYTE g1 = GetGValue( color );
\r
1652 BYTE b1 = GetBValue( color );
\r
1658 /* Create a uniform background first */
\r
1659 hbrush = CreateSolidBrush( color );
\r
1660 SetRect( &rc, 0, 0, squareSize, squareSize );
\r
1661 FillRect( hdc, &rc, hbrush );
\r
1662 DeleteObject( hbrush );
\r
1665 /* Vertical gradient, good for pawn, knight and rook, less for queen and king */
\r
1666 int steps = squareSize / 2;
\r
1669 for( i=0; i<steps; i++ ) {
\r
1670 BYTE r = r1 - (r1-r2) * i / steps;
\r
1671 BYTE g = g1 - (g1-g2) * i / steps;
\r
1672 BYTE b = b1 - (b1-b2) * i / steps;
\r
1674 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1675 SetRect( &rc, i + squareSize - steps, 0, i + squareSize - steps + 1, squareSize );
\r
1676 FillRect( hdc, &rc, hbrush );
\r
1677 DeleteObject(hbrush);
\r
1680 else if( mode == 2 ) {
\r
1681 /* Diagonal gradient, good more or less for every piece */
\r
1682 POINT triangle[3];
\r
1683 HPEN hpen = SelectObject( hdc, GetStockObject(NULL_PEN) );
\r
1684 HBRUSH hbrush_old;
\r
1685 int steps = squareSize;
\r
1688 triangle[0].x = squareSize - steps;
\r
1689 triangle[0].y = squareSize;
\r
1690 triangle[1].x = squareSize;
\r
1691 triangle[1].y = squareSize;
\r
1692 triangle[2].x = squareSize;
\r
1693 triangle[2].y = squareSize - steps;
\r
1695 for( i=0; i<steps; i++ ) {
\r
1696 BYTE r = r1 - (r1-r2) * i / steps;
\r
1697 BYTE g = g1 - (g1-g2) * i / steps;
\r
1698 BYTE b = b1 - (b1-b2) * i / steps;
\r
1700 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1701 hbrush_old = SelectObject( hdc, hbrush );
\r
1702 Polygon( hdc, triangle, 3 );
\r
1703 SelectObject( hdc, hbrush_old );
\r
1704 DeleteObject(hbrush);
\r
1709 SelectObject( hdc, hpen );
\r
1714 [AS] The method I use to create the bitmaps it a bit tricky, but it
\r
1715 seems to work ok. The main problem here is to find the "inside" of a chess
\r
1716 piece: follow the steps as explained below.
\r
1718 static void CreatePieceMaskFromFont( HDC hdc_window, HDC hdc, int index )
\r
1722 COLORREF chroma = RGB(0xFF,0x00,0xFF);
\r
1726 int backColor = whitePieceColor;
\r
1727 int foreColor = blackPieceColor;
\r
1729 if( index < (int)BlackPawn && appData.fontBackColorWhite != appData.fontForeColorWhite ) {
\r
1730 backColor = appData.fontBackColorWhite;
\r
1731 foreColor = appData.fontForeColorWhite;
\r
1733 else if( index >= (int)BlackPawn && appData.fontBackColorBlack != appData.fontForeColorBlack ) {
\r
1734 backColor = appData.fontBackColorBlack;
\r
1735 foreColor = appData.fontForeColorBlack;
\r
1739 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1741 hbm_old = SelectObject( hdc, hbm );
\r
1745 rc.right = squareSize;
\r
1746 rc.bottom = squareSize;
\r
1748 /* Step 1: background is now black */
\r
1749 FillRect( hdc, &rc, GetStockObject(BLACK_BRUSH) );
\r
1751 GetTextExtentPoint32( hdc, &pieceToFontChar[index], 1, &sz );
\r
1753 pt.x = (squareSize - sz.cx) / 2;
\r
1754 pt.y = (squareSize - sz.cy) / 2;
\r
1756 SetBkMode( hdc, TRANSPARENT );
\r
1757 SetTextColor( hdc, chroma );
\r
1758 /* Step 2: the piece has been drawn in purple, there are now black and purple in this bitmap */
\r
1759 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1761 SelectObject( hdc, GetStockObject(WHITE_BRUSH) );
\r
1762 /* Step 3: the area outside the piece is filled with white */
\r
1763 // FloodFill( hdc, 0, 0, chroma );
\r
1764 ExtFloodFill( hdc, 0, 0, 0, FLOODFILLSURFACE );
\r
1765 ExtFloodFill( hdc, 0, squareSize-1, 0, FLOODFILLSURFACE ); // [HGM] fill from all 4 corners, for if piece too big
\r
1766 ExtFloodFill( hdc, squareSize-1, 0, 0, FLOODFILLSURFACE );
\r
1767 ExtFloodFill( hdc, squareSize-1, squareSize-1, 0, FLOODFILLSURFACE );
\r
1768 SelectObject( hdc, GetStockObject(BLACK_BRUSH) );
\r
1770 Step 4: this is the tricky part, the area inside the piece is filled with black,
\r
1771 but if the start point is not inside the piece we're lost!
\r
1772 There should be a better way to do this... if we could create a region or path
\r
1773 from the fill operation we would be fine for example.
\r
1775 // FloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF) );
\r
1776 ExtFloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF), FLOODFILLBORDER );
\r
1778 { /* [HGM] shave off edges of mask, in an attempt to correct for the fact that FloodFill does not work correctly under Win XP */
\r
1779 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1780 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1782 SelectObject( dc2, bm2 );
\r
1783 BitBlt( dc2, 0, 0, squareSize, squareSize, hdc, 0, 0, SRCCOPY ); // make copy
\r
1784 BitBlt( hdc, 0, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1785 BitBlt( hdc, 2, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1786 BitBlt( hdc, 1, 0, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1787 BitBlt( hdc, 1, 2, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1790 DeleteObject( bm2 );
\r
1793 SetTextColor( hdc, 0 );
\r
1795 Step 5: some fonts have "disconnected" areas that are skipped by the fill:
\r
1796 draw the piece again in black for safety.
\r
1798 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1800 SelectObject( hdc, hbm_old );
\r
1802 if( hPieceMask[index] != NULL ) {
\r
1803 DeleteObject( hPieceMask[index] );
\r
1806 hPieceMask[index] = hbm;
\r
1809 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1811 SelectObject( hdc, hbm );
\r
1814 HDC dc1 = CreateCompatibleDC( hdc_window );
\r
1815 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1816 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1818 SelectObject( dc1, hPieceMask[index] );
\r
1819 SelectObject( dc2, bm2 );
\r
1820 FillRect( dc2, &rc, GetStockObject(WHITE_BRUSH) );
\r
1821 BitBlt( dc2, 0, 0, squareSize, squareSize, dc1, 0, 0, SRCINVERT );
\r
1824 Now dc2 contains the inverse of the piece mask, i.e. a mask that preserves
\r
1825 the piece background and deletes (makes transparent) the rest.
\r
1826 Thanks to that mask, we are free to paint the background with the greates
\r
1827 freedom, as we'll be able to mask off the unwanted parts when finished.
\r
1828 We use this, to make gradients and give the pieces a "roundish" look.
\r
1830 SetPieceBackground( hdc, backColor, 2 );
\r
1831 BitBlt( hdc, 0, 0, squareSize, squareSize, dc2, 0, 0, SRCAND );
\r
1835 DeleteObject( bm2 );
\r
1838 SetTextColor( hdc, foreColor );
\r
1839 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1841 SelectObject( hdc, hbm_old );
\r
1843 if( hPieceFace[index] != NULL ) {
\r
1844 DeleteObject( hPieceFace[index] );
\r
1847 hPieceFace[index] = hbm;
\r
1850 static int TranslatePieceToFontPiece( int piece )
\r
1880 case BlackMarshall:
\r
1884 case BlackNightrider:
\r
1890 case BlackUnicorn:
\r
1894 case BlackGrasshopper:
\r
1906 case BlackCardinal:
\r
1913 case WhiteMarshall:
\r
1917 case WhiteNightrider:
\r
1923 case WhiteUnicorn:
\r
1927 case WhiteGrasshopper:
\r
1939 case WhiteCardinal:
\r
1948 void CreatePiecesFromFont()
\r
1951 HDC hdc_window = NULL;
\r
1957 if( fontBitmapSquareSize < 0 ) {
\r
1958 /* Something went seriously wrong in the past: do not try to recreate fonts! */
\r
1962 if( appData.renderPiecesWithFont == NULL || appData.renderPiecesWithFont[0] == NULLCHAR || appData.renderPiecesWithFont[0] == '*' ) {
\r
1963 fontBitmapSquareSize = -1;
\r
1967 if( fontBitmapSquareSize != squareSize ) {
\r
1968 hdc_window = GetDC( hwndMain );
\r
1969 hdc = CreateCompatibleDC( hdc_window );
\r
1971 if( hPieceFont != NULL ) {
\r
1972 DeleteObject( hPieceFont );
\r
1975 for( i=0; i<=(int)BlackKing; i++ ) {
\r
1976 hPieceMask[i] = NULL;
\r
1977 hPieceFace[i] = NULL;
\r
1983 if( appData.fontPieceSize >= 50 && appData.fontPieceSize <= 150 ) {
\r
1984 fontHeight = appData.fontPieceSize;
\r
1987 fontHeight = (fontHeight * squareSize) / 100;
\r
1989 lf.lfHeight = -MulDiv( fontHeight, GetDeviceCaps(hdc, LOGPIXELSY), 72 );
\r
1991 lf.lfEscapement = 0;
\r
1992 lf.lfOrientation = 0;
\r
1993 lf.lfWeight = FW_NORMAL;
\r
1995 lf.lfUnderline = 0;
\r
1996 lf.lfStrikeOut = 0;
\r
1997 lf.lfCharSet = DEFAULT_CHARSET;
\r
1998 lf.lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
1999 lf.lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
2000 lf.lfQuality = PROOF_QUALITY;
\r
2001 lf.lfPitchAndFamily = DEFAULT_PITCH | FF_DONTCARE;
\r
2002 strncpy( lf.lfFaceName, appData.renderPiecesWithFont, sizeof(lf.lfFaceName) );
\r
2003 lf.lfFaceName[ sizeof(lf.lfFaceName) - 1 ] = '\0';
\r
2005 hPieceFont = CreateFontIndirect( &lf );
\r
2007 if( hPieceFont == NULL ) {
\r
2008 fontBitmapSquareSize = -2;
\r
2011 /* Setup font-to-piece character table */
\r
2012 if( ! SetCharTable(pieceToFontChar, appData.fontToPieceTable) ) {
\r
2013 /* No (or wrong) global settings, try to detect the font */
\r
2014 if( strstr(lf.lfFaceName,"Alpha") != NULL ) {
\r
2016 SetCharTable(pieceToFontChar, "phbrqkojntwl");
\r
2018 else if( strstr(lf.lfFaceName,"DiagramTT") != NULL ) {
\r
2019 /* DiagramTT* family */
\r
2020 SetCharTable(pieceToFontChar, "PNLRQKpnlrqk");
\r
2022 else if( strstr(lf.lfFaceName,"WinboardF") != NULL ) {
\r
2023 /* Fairy symbols */
\r
2024 SetCharTable(pieceToFontChar, "PNBRQFEACWMOHIJGDVSLUKpnbrqfeacwmohijgdvsluk");
\r
2026 else if( strstr(lf.lfFaceName,"GC2004D") != NULL ) {
\r
2027 /* Good Companion (Some characters get warped as literal :-( */
\r
2028 char s[] = "1cmWG0??S??oYI23wgQU";
\r
2029 s[0]=0xB9; s[1]=0xA9; s[6]=0xB1; s[11]=0xBB; s[12]=0xAB; s[17]=0xB3;
\r
2030 SetCharTable(pieceToFontChar, s);
\r
2033 /* Cases, Condal, Leipzig, Lucena, Marroquin, Merida, Usual */
\r
2034 SetCharTable(pieceToFontChar, "pnbrqkomvtwl");
\r
2038 /* Create bitmaps */
\r
2039 hfont_old = SelectObject( hdc, hPieceFont );
\r
2040 for(i=(int)WhitePawn; i<(int)EmptySquare; i++) /* [HGM] made a loop for this */
\r
2041 if(PieceToChar((ChessSquare)i) != '.') /* skip unused pieces */
\r
2042 CreatePieceMaskFromFont( hdc_window, hdc, i );
\r
2044 SelectObject( hdc, hfont_old );
\r
2046 fontBitmapSquareSize = squareSize;
\r
2050 if( hdc != NULL ) {
\r
2054 if( hdc_window != NULL ) {
\r
2055 ReleaseDC( hwndMain, hdc_window );
\r
2060 DoLoadBitmap(HINSTANCE hinst, char *piece, int squareSize, char *suffix)
\r
2064 snprintf(name, sizeof(name)/sizeof(name[0]), "%s%d%s", piece, squareSize, suffix);
\r
2065 if (gameInfo.event &&
\r
2066 strcmp(gameInfo.event, "Easter Egg Hunt") == 0 &&
\r
2067 strcmp(name, "k80s") == 0) {
\r
2068 safeStrCpy(name, "tim", sizeof(name)/sizeof(name[0]) );
\r
2070 return LoadBitmap(hinst, name);
\r
2074 /* Insert a color into the program's logical palette
\r
2075 structure. This code assumes the given color is
\r
2076 the result of the RGB or PALETTERGB macro, and it
\r
2077 knows how those macros work (which is documented).
\r
2080 InsertInPalette(COLORREF color)
\r
2082 LPPALETTEENTRY pe = &(pLogPal->palPalEntry[pLogPal->palNumEntries]);
\r
2084 if (pLogPal->palNumEntries++ >= PALETTESIZE) {
\r
2085 DisplayFatalError(_("Too many colors"), 0, 1);
\r
2086 pLogPal->palNumEntries--;
\r
2090 pe->peFlags = (char) 0;
\r
2091 pe->peRed = (char) (0xFF & color);
\r
2092 pe->peGreen = (char) (0xFF & (color >> 8));
\r
2093 pe->peBlue = (char) (0xFF & (color >> 16));
\r
2099 InitDrawingColors()
\r
2101 if (pLogPal == NULL) {
\r
2102 /* Allocate enough memory for a logical palette with
\r
2103 * PALETTESIZE entries and set the size and version fields
\r
2104 * of the logical palette structure.
\r
2106 pLogPal = (NPLOGPALETTE)
\r
2107 LocalAlloc(LMEM_FIXED, (sizeof(LOGPALETTE) +
\r
2108 (sizeof(PALETTEENTRY) * (PALETTESIZE))));
\r
2109 pLogPal->palVersion = 0x300;
\r
2111 pLogPal->palNumEntries = 0;
\r
2113 InsertInPalette(lightSquareColor);
\r
2114 InsertInPalette(darkSquareColor);
\r
2115 InsertInPalette(whitePieceColor);
\r
2116 InsertInPalette(blackPieceColor);
\r
2117 InsertInPalette(highlightSquareColor);
\r
2118 InsertInPalette(premoveHighlightColor);
\r
2120 /* create a logical color palette according the information
\r
2121 * in the LOGPALETTE structure.
\r
2123 hPal = CreatePalette((LPLOGPALETTE) pLogPal);
\r
2125 lightSquareBrush = CreateSolidBrush(lightSquareColor);
\r
2126 blackSquareBrush = CreateSolidBrush(blackPieceColor);
\r
2127 darkSquareBrush = CreateSolidBrush(darkSquareColor);
\r
2128 whitePieceBrush = CreateSolidBrush(whitePieceColor);
\r
2129 blackPieceBrush = CreateSolidBrush(blackPieceColor);
\r
2130 iconBkgndBrush = CreateSolidBrush(GetSysColor(COLOR_BACKGROUND));
\r
2131 explodeBrush = CreateSolidBrush(highlightSquareColor); // [HGM] atomic
\r
2132 markerBrush = CreateSolidBrush(premoveHighlightColor); // [HGM] markers
\r
2133 /* [AS] Force rendering of the font-based pieces */
\r
2134 if( fontBitmapSquareSize > 0 ) {
\r
2135 fontBitmapSquareSize = 0;
\r
2141 BoardWidth(int boardSize, int n)
\r
2142 { /* [HGM] argument n added to allow different width and height */
\r
2143 int lineGap = sizeInfo[boardSize].lineGap;
\r
2145 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2146 lineGap = appData.overrideLineGap;
\r
2149 return (n + 1) * lineGap +
\r
2150 n * sizeInfo[boardSize].squareSize;
\r
2153 /* Respond to board resize by dragging edge */
\r
2155 ResizeBoard(int newSizeX, int newSizeY, int flags)
\r
2157 BoardSize newSize = NUM_SIZES - 1;
\r
2158 static int recurse = 0;
\r
2159 if (IsIconic(hwndMain)) return;
\r
2160 if (recurse > 0) return;
\r
2162 while (newSize > 0) {
\r
2163 InitDrawingSizes(newSize+1000, 0); // [HGM] kludge to update sizeInfo without visible effects
\r
2164 if(newSizeX >= sizeInfo[newSize].cliWidth &&
\r
2165 newSizeY >= sizeInfo[newSize].cliHeight) break;
\r
2168 boardSize = newSize;
\r
2169 InitDrawingSizes(boardSize, flags);
\r
2174 extern Boolean twoBoards, partnerUp; // [HGM] dual
\r
2177 InitDrawingSizes(BoardSize boardSize, int flags)
\r
2179 int i, boardWidth, boardHeight; /* [HGM] height treated separately */
\r
2180 ChessSquare piece;
\r
2181 static int oldBoardSize = -1, oldTinyLayout = 0;
\r
2183 SIZE clockSize, messageSize;
\r
2185 char buf[MSG_SIZ];
\r
2187 HMENU hmenu = GetMenu(hwndMain);
\r
2188 RECT crect, wrect, oldRect;
\r
2190 LOGBRUSH logbrush;
\r
2192 int suppressVisibleEffects = 0; // [HGM] kludge to request updating sizeInfo only
\r
2193 if((int)boardSize >= 1000 ) { boardSize -= 1000; suppressVisibleEffects = 1; }
\r
2195 /* [HGM] call with -2 uses old size (for if nr of files, ranks changes) */
\r
2196 if(boardSize == (BoardSize)(-2) ) boardSize = oldBoardSize;
\r
2198 oldRect.left = wpMain.x; //[HGM] placement: remember previous window params
\r
2199 oldRect.top = wpMain.y;
\r
2200 oldRect.right = wpMain.x + wpMain.width;
\r
2201 oldRect.bottom = wpMain.y + wpMain.height;
\r
2203 tinyLayout = sizeInfo[boardSize].tinyLayout;
\r
2204 smallLayout = sizeInfo[boardSize].smallLayout;
\r
2205 squareSize = sizeInfo[boardSize].squareSize;
\r
2206 lineGap = sizeInfo[boardSize].lineGap;
\r
2207 minorSize = 0; /* [HGM] Kludge to see if demagnified pieces need to be shifted */
\r
2209 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2210 lineGap = appData.overrideLineGap;
\r
2213 if (tinyLayout != oldTinyLayout) {
\r
2214 long style = GetWindowLong(hwndMain, GWL_STYLE);
\r
2216 style &= ~WS_SYSMENU;
\r
2217 InsertMenu(hmenu, IDM_Exit, MF_BYCOMMAND, IDM_Minimize,
\r
2218 "&Minimize\tCtrl+F4");
\r
2220 style |= WS_SYSMENU;
\r
2221 RemoveMenu(hmenu, IDM_Minimize, MF_BYCOMMAND);
\r
2223 SetWindowLong(hwndMain, GWL_STYLE, style);
\r
2225 for (i=0; menuBarText[tinyLayout][i]; i++) {
\r
2226 ModifyMenu(hmenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP,
\r
2227 (UINT)GetSubMenu(hmenu, i), T_(menuBarText[tinyLayout][i]));
\r
2229 DrawMenuBar(hwndMain);
\r
2232 boardWidth = BoardWidth(boardSize, BOARD_WIDTH);
\r
2233 boardHeight = BoardWidth(boardSize, BOARD_HEIGHT);
\r
2235 /* Get text area sizes */
\r
2236 hdc = GetDC(hwndMain);
\r
2237 if (appData.clockMode) {
\r
2238 snprintf(buf, MSG_SIZ, _("White: %s"), TimeString(23*60*60*1000L));
\r
2240 snprintf(buf, MSG_SIZ, _("White"));
\r
2242 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
2243 GetTextExtentPoint(hdc, buf, strlen(buf), &clockSize);
\r
2244 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
2245 str = _("We only care about the height here");
\r
2246 GetTextExtentPoint(hdc, str, strlen(str), &messageSize);
\r
2247 SelectObject(hdc, oldFont);
\r
2248 ReleaseDC(hwndMain, hdc);
\r
2250 /* Compute where everything goes */
\r
2251 if((first.programLogo || second.programLogo) && !tinyLayout) {
\r
2252 /* [HGM] logo: if either logo is on, reserve space for it */
\r
2253 logoHeight = 2*clockSize.cy;
\r
2254 leftLogoRect.left = OUTER_MARGIN;
\r
2255 leftLogoRect.right = leftLogoRect.left + 4*clockSize.cy;
\r
2256 leftLogoRect.top = OUTER_MARGIN;
\r
2257 leftLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2259 rightLogoRect.right = OUTER_MARGIN + boardWidth;
\r
2260 rightLogoRect.left = rightLogoRect.right - 4*clockSize.cy;
\r
2261 rightLogoRect.top = OUTER_MARGIN;
\r
2262 rightLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2265 whiteRect.left = leftLogoRect.right;
\r
2266 whiteRect.right = OUTER_MARGIN + boardWidth/2 - INNER_MARGIN/2;
\r
2267 whiteRect.top = OUTER_MARGIN;
\r
2268 whiteRect.bottom = whiteRect.top + logoHeight;
\r
2270 blackRect.right = rightLogoRect.left;
\r
2271 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2272 blackRect.top = whiteRect.top;
\r
2273 blackRect.bottom = whiteRect.bottom;
\r
2275 whiteRect.left = OUTER_MARGIN;
\r
2276 whiteRect.right = whiteRect.left + boardWidth/2 - INNER_MARGIN/2;
\r
2277 whiteRect.top = OUTER_MARGIN;
\r
2278 whiteRect.bottom = whiteRect.top + clockSize.cy;
\r
2280 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2281 blackRect.right = blackRect.left + boardWidth/2 - 1;
\r
2282 blackRect.top = whiteRect.top;
\r
2283 blackRect.bottom = whiteRect.bottom;
\r
2285 logoHeight = 0; // [HGM] logo: suppress logo after change to tiny layout!
\r
2288 messageRect.left = OUTER_MARGIN + MESSAGE_LINE_LEFTMARGIN;
\r
2289 if (appData.showButtonBar) {
\r
2290 messageRect.right = OUTER_MARGIN + boardWidth // [HGM] logo: expressed independent of clock placement
\r
2291 - N_BUTTONS*BUTTON_WIDTH - MESSAGE_LINE_LEFTMARGIN;
\r
2293 messageRect.right = OUTER_MARGIN + boardWidth;
\r
2295 messageRect.top = whiteRect.bottom + INNER_MARGIN;
\r
2296 messageRect.bottom = messageRect.top + messageSize.cy;
\r
2298 boardRect.left = OUTER_MARGIN;
\r
2299 boardRect.right = boardRect.left + boardWidth;
\r
2300 boardRect.top = messageRect.bottom + INNER_MARGIN;
\r
2301 boardRect.bottom = boardRect.top + boardHeight;
\r
2303 sizeInfo[boardSize].cliWidth = boardRect.right + OUTER_MARGIN;
\r
2304 sizeInfo[boardSize].cliHeight = boardRect.bottom + OUTER_MARGIN;
\r
2305 oldBoardSize = boardSize;
\r
2306 oldTinyLayout = tinyLayout;
\r
2307 winW = 2 * GetSystemMetrics(SM_CXFRAME) + boardRect.right + OUTER_MARGIN;
\r
2308 winH = 2 * GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYMENU) +
\r
2309 GetSystemMetrics(SM_CYCAPTION) + boardRect.bottom + OUTER_MARGIN;
\r
2310 winW *= 1 + twoBoards;
\r
2311 if(suppressVisibleEffects) return; // [HGM] when called for filling sizeInfo only
\r
2312 wpMain.width = winW; // [HGM] placement: set through temporary which can used by initial sizing choice
\r
2313 wpMain.height = winH; // without disturbing window attachments
\r
2314 GetWindowRect(hwndMain, &wrect);
\r
2315 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2316 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2318 // [HGM] placement: let attached windows follow size change.
\r
2319 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, moveHistoryDialog, &wpMoveHistory );
\r
2320 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, evalGraphDialog, &wpEvalGraph );
\r
2321 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, engineOutputDialog, &wpEngineOutput );
\r
2322 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, gameListDialog, &wpGameList );
\r
2323 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, hwndConsole, &wpConsole );
\r
2325 /* compensate if menu bar wrapped */
\r
2326 GetClientRect(hwndMain, &crect);
\r
2327 offby = boardRect.bottom + OUTER_MARGIN - crect.bottom;
\r
2328 wpMain.height += offby;
\r
2330 case WMSZ_TOPLEFT:
\r
2331 SetWindowPos(hwndMain, NULL,
\r
2332 wrect.right - wpMain.width, wrect.bottom - wpMain.height,
\r
2333 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2336 case WMSZ_TOPRIGHT:
\r
2338 SetWindowPos(hwndMain, NULL,
\r
2339 wrect.left, wrect.bottom - wpMain.height,
\r
2340 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2343 case WMSZ_BOTTOMLEFT:
\r
2345 SetWindowPos(hwndMain, NULL,
\r
2346 wrect.right - wpMain.width, wrect.top,
\r
2347 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2350 case WMSZ_BOTTOMRIGHT:
\r
2354 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2355 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2360 for (i = 0; i < N_BUTTONS; i++) {
\r
2361 if (buttonDesc[i].hwnd != NULL) {
\r
2362 DestroyWindow(buttonDesc[i].hwnd);
\r
2363 buttonDesc[i].hwnd = NULL;
\r
2365 if (appData.showButtonBar) {
\r
2366 buttonDesc[i].hwnd =
\r
2367 CreateWindow("BUTTON", buttonDesc[i].label,
\r
2368 WS_VISIBLE | WS_CHILD | BS_PUSHBUTTON,
\r
2369 boardRect.right - BUTTON_WIDTH*(N_BUTTONS-i),
\r
2370 messageRect.top, BUTTON_WIDTH, messageSize.cy, hwndMain,
\r
2371 (HMENU) buttonDesc[i].id,
\r
2372 (HINSTANCE) GetWindowLong(hwndMain, GWL_HINSTANCE), NULL);
\r
2374 SendMessage(buttonDesc[i].hwnd, WM_SETFONT,
\r
2375 (WPARAM)font[boardSize][MESSAGE_FONT]->hf,
\r
2376 MAKELPARAM(FALSE, 0));
\r
2378 if (buttonDesc[i].id == IDM_Pause)
\r
2379 hwndPause = buttonDesc[i].hwnd;
\r
2380 buttonDesc[i].wndproc = (WNDPROC)
\r
2381 SetWindowLong(buttonDesc[i].hwnd, GWL_WNDPROC, (LONG) ButtonProc);
\r
2384 if (gridPen != NULL) DeleteObject(gridPen);
\r
2385 if (highlightPen != NULL) DeleteObject(highlightPen);
\r
2386 if (premovePen != NULL) DeleteObject(premovePen);
\r
2387 if (lineGap != 0) {
\r
2388 logbrush.lbStyle = BS_SOLID;
\r
2389 logbrush.lbColor = RGB(0, 0, 0); /* grid pen color = black */
\r
2391 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2392 lineGap, &logbrush, 0, NULL);
\r
2393 logbrush.lbColor = highlightSquareColor;
\r
2395 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2396 lineGap, &logbrush, 0, NULL);
\r
2398 logbrush.lbColor = premoveHighlightColor;
\r
2400 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2401 lineGap, &logbrush, 0, NULL);
\r
2403 /* [HGM] Loop had to be split in part for vert. and hor. lines */
\r
2404 for (i = 0; i < BOARD_HEIGHT + 1; i++) {
\r
2405 gridEndpoints[i*2].x = boardRect.left + lineGap / 2;
\r
2406 gridEndpoints[i*2].y = gridEndpoints[i*2 + 1].y =
\r
2407 boardRect.top + lineGap / 2 + (i * (squareSize + lineGap));
\r
2408 gridEndpoints[i*2 + 1].x = boardRect.left + lineGap / 2 +
\r
2409 BOARD_WIDTH * (squareSize + lineGap);
\r
2410 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2412 for (i = 0; i < BOARD_WIDTH + 1; i++) {
\r
2413 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].y = boardRect.top + lineGap / 2;
\r
2414 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].x =
\r
2415 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].x = boardRect.left +
\r
2416 lineGap / 2 + (i * (squareSize + lineGap));
\r
2417 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].y =
\r
2418 boardRect.top + BOARD_HEIGHT * (squareSize + lineGap);
\r
2419 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2423 /* [HGM] Licensing requirement */
\r
2425 if(gameInfo.variant == VariantGothic) GothicPopUp( GOTHIC, VariantGothic); else
\r
2428 if(gameInfo.variant == VariantFalcon) GothicPopUp( FALCON, VariantFalcon); else
\r
2430 GothicPopUp( "", VariantNormal);
\r
2433 /* if (boardSize == oldBoardSize) return; [HGM] variant might have changed */
\r
2435 /* Load piece bitmaps for this board size */
\r
2436 for (i=0; i<=2; i++) {
\r
2437 for (piece = WhitePawn;
\r
2438 (int) piece < (int) BlackPawn;
\r
2439 piece = (ChessSquare) ((int) piece + 1)) {
\r
2440 if (pieceBitmap[i][piece] != NULL)
\r
2441 DeleteObject(pieceBitmap[i][piece]);
\r
2445 fontBitmapSquareSize = 0; /* [HGM] render: make sure pieces will be recreated, as we might need others now */
\r
2446 // Orthodox Chess pieces
\r
2447 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "s");
\r
2448 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "s");
\r
2449 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "s");
\r
2450 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "s");
\r
2451 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "s");
\r
2452 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "o");
\r
2453 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "o");
\r
2454 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "o");
\r
2455 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "o");
\r
2456 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "o");
\r
2457 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "w");
\r
2458 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "w");
\r
2459 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "w");
\r
2460 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "w");
\r
2461 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "w");
\r
2462 if( gameInfo.variant == VariantShogi && squareSize <= 72 && squareSize >= 33) {
\r
2463 // in Shogi, Hijack the unused Queen for Lance
\r
2464 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2465 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2466 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2468 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "s");
\r
2469 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "o");
\r
2470 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "w");
\r
2473 if(squareSize <= 72 && squareSize >= 33) {
\r
2474 /* A & C are available in most sizes now */
\r
2475 if(squareSize != 49 && squareSize != 72 && squareSize != 33) { // Vortex-like
\r
2476 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2477 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2478 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2479 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2480 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2481 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2482 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2483 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2484 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2485 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2486 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2487 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2488 } else { // Smirf-like
\r
2489 if(gameInfo.variant == VariantSChess) {
\r
2490 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2491 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2492 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2494 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "s");
\r
2495 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "o");
\r
2496 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "w");
\r
2499 if(gameInfo.variant == VariantGothic) { // Vortex-like
\r
2500 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2501 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2502 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2503 } else if(gameInfo.variant == VariantSChess && (squareSize == 49 || squareSize == 72)) {
\r
2504 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2505 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2506 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2507 } else { // WinBoard standard
\r
2508 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "s");
\r
2509 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "o");
\r
2510 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "w");
\r
2515 if(squareSize==72 || squareSize==49 || squareSize==33) { /* experiment with some home-made bitmaps */
\r
2516 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "s");
\r
2517 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "o");
\r
2518 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "w");
\r
2519 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "s");
\r
2520 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "o");
\r
2521 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2522 pieceBitmap[0][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2523 pieceBitmap[1][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2524 pieceBitmap[2][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2525 pieceBitmap[0][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "s");
\r
2526 pieceBitmap[1][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "o");
\r
2527 pieceBitmap[2][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "w");
\r
2528 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2529 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2530 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2531 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "s");
\r
2532 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "o");
\r
2533 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "w");
\r
2534 pieceBitmap[0][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2535 pieceBitmap[1][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2536 pieceBitmap[2][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2537 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "s");
\r
2538 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "o");
\r
2539 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "w");
\r
2540 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2541 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2542 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2543 pieceBitmap[0][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "s");
\r
2544 pieceBitmap[1][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "o");
\r
2545 pieceBitmap[2][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "w");
\r
2547 if(gameInfo.variant == VariantShogi) { /* promoted Gold represemtations */
\r
2548 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "s");
\r
2549 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "o");
\r
2550 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2551 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "s");
\r
2552 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "o");
\r
2553 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2554 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "s");
\r
2555 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "o");
\r
2556 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2557 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "s");
\r
2558 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "o");
\r
2559 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2561 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "s");
\r
2562 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "o");
\r
2563 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "w");
\r
2564 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "s");
\r
2565 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "o");
\r
2566 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "w");
\r
2567 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2568 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2569 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2570 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "s");
\r
2571 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "o");
\r
2572 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "w");
\r
2575 } else { /* other size, no special bitmaps available. Use smaller symbols */
\r
2576 if((int)boardSize < 2) minorSize = sizeInfo[0].squareSize;
\r
2577 else minorSize = sizeInfo[(int)boardSize - 2].squareSize;
\r
2578 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "s");
\r
2579 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "o");
\r
2580 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "w");
\r
2581 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "s");
\r
2582 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "o");
\r
2583 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "w");
\r
2584 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "s");
\r
2585 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "o");
\r
2586 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "w");
\r
2587 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "s");
\r
2588 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "o");
\r
2589 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "w");
\r
2593 if(gameInfo.variant == VariantShogi && squareSize == 58)
\r
2594 /* special Shogi support in this size */
\r
2595 { for (i=0; i<=2; i++) { /* replace all bitmaps */
\r
2596 for (piece = WhitePawn;
\r
2597 (int) piece < (int) BlackPawn;
\r
2598 piece = (ChessSquare) ((int) piece + 1)) {
\r
2599 if (pieceBitmap[i][piece] != NULL)
\r
2600 DeleteObject(pieceBitmap[i][piece]);
\r
2603 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2604 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2605 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2606 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2607 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2608 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2609 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2610 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2611 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2612 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2613 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2614 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2615 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2616 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2617 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2618 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2619 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2620 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2621 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2622 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2623 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2624 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2625 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2626 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2627 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2628 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2629 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2630 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2631 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2632 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2633 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2634 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2635 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2636 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "w");
\r
2637 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2638 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2639 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2640 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2641 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2642 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2643 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2644 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2650 PieceBitmap(ChessSquare p, int kind)
\r
2652 if ((int) p >= (int) BlackPawn)
\r
2653 p = (ChessSquare) ((int) p - (int) BlackPawn + (int) WhitePawn);
\r
2655 return pieceBitmap[kind][(int) p];
\r
2658 /***************************************************************/
\r
2660 #define MIN(a,b) (((a) < (b)) ? (a) : (b))
\r
2661 #define MAX(a,b) (((a) > (b)) ? (a) : (b))
\r
2663 #define MIN3(a,b,c) (((a) < (b) && (a) < (c)) ? (a) : (((b) < (a) && (b) < (c)) ? (b) : (c)))
\r
2664 #define MAX3(a,b,c) (((a) > (b) && (a) > (c)) ? (a) : (((b) > (a) && (b) > (c)) ? (b) : (c)))
\r
2668 SquareToPos(int row, int column, int * x, int * y)
\r
2671 *x = boardRect.left + lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
2672 *y = boardRect.top + lineGap + row * (squareSize + lineGap);
\r
2674 *x = boardRect.left + lineGap + column * (squareSize + lineGap);
\r
2675 *y = boardRect.top + lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
2680 DrawCoordsOnDC(HDC hdc)
\r
2682 static char files[24] = {'0', '1','2','3','4','5','6','7','8','9','0','1','1','0','9','8','7','6','5','4','3','2','1','0'};
\r
2683 static char ranks[24] = {'l', 'k','j','i','h','g','f','e','d','c','b','a','a','b','c','d','e','f','g','h','i','j','k','l'};
\r
2684 char str[2] = { NULLCHAR, NULLCHAR };
\r
2685 int oldMode, oldAlign, x, y, start, i;
\r
2689 if (!appData.showCoords)
\r
2692 start = flipView ? 1-(ONE!='1') : 23+(ONE!='1')-BOARD_HEIGHT;
\r
2694 oldBrush = SelectObject(hdc, GetStockObject(BLACK_BRUSH));
\r
2695 oldMode = SetBkMode(hdc, (appData.monoMode ? OPAQUE : TRANSPARENT));
\r
2696 oldAlign = GetTextAlign(hdc);
\r
2697 oldFont = SelectObject(hdc, font[boardSize][COORD_FONT]->hf);
\r
2699 y = boardRect.top + lineGap;
\r
2700 x = boardRect.left + lineGap + gameInfo.holdingsWidth*(squareSize + lineGap);
\r
2702 SetTextAlign(hdc, TA_LEFT|TA_TOP);
\r
2703 for (i = 0; i < BOARD_HEIGHT; i++) {
\r
2704 str[0] = files[start + i];
\r
2705 ExtTextOut(hdc, x + 2, y + 1, 0, NULL, str, 1, NULL);
\r
2706 y += squareSize + lineGap;
\r
2709 start = flipView ? 12-(BOARD_RGHT-BOARD_LEFT) : 12;
\r
2711 SetTextAlign(hdc, TA_RIGHT|TA_BOTTOM);
\r
2712 for (i = 0; i < BOARD_RGHT - BOARD_LEFT; i++) {
\r
2713 str[0] = ranks[start + i];
\r
2714 ExtTextOut(hdc, x + squareSize - 2, y - 1, 0, NULL, str, 1, NULL);
\r
2715 x += squareSize + lineGap;
\r
2718 SelectObject(hdc, oldBrush);
\r
2719 SetBkMode(hdc, oldMode);
\r
2720 SetTextAlign(hdc, oldAlign);
\r
2721 SelectObject(hdc, oldFont);
\r
2725 DrawGridOnDC(HDC hdc)
\r
2729 if (lineGap != 0) {
\r
2730 oldPen = SelectObject(hdc, gridPen);
\r
2731 PolyPolyline(hdc, gridEndpoints, gridVertexCounts, BOARD_WIDTH+BOARD_HEIGHT + 2);
\r
2732 SelectObject(hdc, oldPen);
\r
2736 #define HIGHLIGHT_PEN 0
\r
2737 #define PREMOVE_PEN 1
\r
2740 DrawHighlightOnDC(HDC hdc, BOOLEAN on, int x, int y, int pen)
\r
2743 HPEN oldPen, hPen;
\r
2744 if (lineGap == 0) return;
\r
2746 x1 = boardRect.left +
\r
2747 lineGap/2 + ((BOARD_WIDTH-1)-x) * (squareSize + lineGap);
\r
2748 y1 = boardRect.top +
\r
2749 lineGap/2 + y * (squareSize + lineGap);
\r
2751 x1 = boardRect.left +
\r
2752 lineGap/2 + x * (squareSize + lineGap);
\r
2753 y1 = boardRect.top +
\r
2754 lineGap/2 + ((BOARD_HEIGHT-1)-y) * (squareSize + lineGap);
\r
2756 hPen = pen ? premovePen : highlightPen;
\r
2757 oldPen = SelectObject(hdc, on ? hPen : gridPen);
\r
2758 MoveToEx(hdc, x1, y1, NULL);
\r
2759 LineTo(hdc, x1 + squareSize + lineGap, y1);
\r
2760 LineTo(hdc, x1 + squareSize + lineGap, y1 + squareSize + lineGap);
\r
2761 LineTo(hdc, x1, y1 + squareSize + lineGap);
\r
2762 LineTo(hdc, x1, y1);
\r
2763 SelectObject(hdc, oldPen);
\r
2767 DrawHighlightsOnDC(HDC hdc, HighlightInfo *h, int pen)
\r
2770 for (i=0; i<2; i++) {
\r
2771 if (h->sq[i].x >= 0 && h->sq[i].y >= 0)
\r
2772 DrawHighlightOnDC(hdc, TRUE,
\r
2773 h->sq[i].x, h->sq[i].y,
\r
2778 /* Note: sqcolor is used only in monoMode */
\r
2779 /* Note that this code is largely duplicated in woptions.c,
\r
2780 function DrawSampleSquare, so that needs to be updated too */
\r
2782 DrawPieceOnDC(HDC hdc, ChessSquare piece, int color, int sqcolor, int x, int y, HDC tmphdc)
\r
2784 HBITMAP oldBitmap;
\r
2788 if (appData.blindfold) return;
\r
2790 /* [AS] Use font-based pieces if needed */
\r
2791 if( fontBitmapSquareSize >= 0 && (squareSize > 32 || gameInfo.variant >= VariantShogi)) {
\r
2792 /* Create piece bitmaps, or do nothing if piece set is up to date */
\r
2793 CreatePiecesFromFont();
\r
2795 if( fontBitmapSquareSize == squareSize ) {
\r
2796 int index = TranslatePieceToFontPiece(piece);
\r
2798 SelectObject( tmphdc, hPieceMask[ index ] );
\r
2800 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2801 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCAND);
\r
2805 squareSize, squareSize,
\r
2810 SelectObject( tmphdc, hPieceFace[ index ] );
\r
2812 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2813 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCPAINT);
\r
2817 squareSize, squareSize,
\r
2826 if (appData.monoMode) {
\r
2827 SelectObject(tmphdc, PieceBitmap(piece,
\r
2828 color == sqcolor ? OUTLINE_PIECE : SOLID_PIECE));
\r
2829 BitBlt(hdc, x, y, squareSize, squareSize, tmphdc, 0, 0,
\r
2830 sqcolor ? SRCCOPY : NOTSRCCOPY);
\r
2832 tmpSize = squareSize;
\r
2834 ((piece >= (int)WhiteNightrider && piece <= WhiteGrasshopper) ||
\r
2835 (piece >= (int)BlackNightrider && piece <= BlackGrasshopper)) ) {
\r
2836 /* [HGM] no bitmap available for promoted pieces in Crazyhouse */
\r
2837 /* Bitmaps of smaller size are substituted, but we have to align them */
\r
2838 x += (squareSize - minorSize)>>1;
\r
2839 y += squareSize - minorSize - 2;
\r
2840 tmpSize = minorSize;
\r
2842 if (color || appData.allWhite ) {
\r
2843 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, WHITE_PIECE));
\r
2845 oldBrush = SelectObject(hdc, whitePieceBrush);
\r
2846 else oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2847 if(appData.upsideDown && color==flipView)
\r
2848 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2850 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2851 /* Use black for outline of white pieces */
\r
2852 SelectObject(tmphdc, PieceBitmap(piece, OUTLINE_PIECE));
\r
2853 if(appData.upsideDown && color==flipView)
\r
2854 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, SRCAND);
\r
2856 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, SRCAND);
\r
2858 /* Use square color for details of black pieces */
\r
2859 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, SOLID_PIECE));
\r
2860 oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2861 if(appData.upsideDown && !flipView)
\r
2862 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2864 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2866 SelectObject(hdc, oldBrush);
\r
2867 SelectObject(tmphdc, oldBitmap);
\r
2871 /* [AS] Compute a drawing mode for a square, based on specified settings (see DrawTile) */
\r
2872 int GetBackTextureMode( int algo )
\r
2874 int result = BACK_TEXTURE_MODE_DISABLED;
\r
2878 case BACK_TEXTURE_MODE_PLAIN:
\r
2879 result = 1; /* Always use identity map */
\r
2881 case BACK_TEXTURE_MODE_FULL_RANDOM:
\r
2882 result = 1 + (myrandom() % 3); /* Pick a transformation at random */
\r
2890 [AS] Compute and save texture drawing info, otherwise we may not be able
\r
2891 to handle redraws cleanly (as random numbers would always be different).
\r
2893 VOID RebuildTextureSquareInfo()
\r
2903 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
2905 if( liteBackTexture != NULL ) {
\r
2906 if( GetObject( liteBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2907 lite_w = bi.bmWidth;
\r
2908 lite_h = bi.bmHeight;
\r
2912 if( darkBackTexture != NULL ) {
\r
2913 if( GetObject( darkBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2914 dark_w = bi.bmWidth;
\r
2915 dark_h = bi.bmHeight;
\r
2919 for( row=0; row<BOARD_HEIGHT; row++ ) {
\r
2920 for( col=0; col<BOARD_WIDTH; col++ ) {
\r
2921 if( (col + row) & 1 ) {
\r
2923 if( lite_w >= squareSize && lite_h >= squareSize ) {
\r
2924 if( lite_w >= squareSize*BOARD_WIDTH )
\r
2925 backTextureSquareInfo[row][col].x = (2*col+1)*lite_w/(2*BOARD_WIDTH) - squareSize/2; /* [HGM] cut out of center of virtual square */
\r
2927 backTextureSquareInfo[row][col].x = col * (lite_w - squareSize) / (BOARD_WIDTH-1); /* [HGM] divide by size-1 in stead of size! */
\r
2928 if( lite_h >= squareSize*BOARD_HEIGHT )
\r
2929 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1)*lite_h/(2*BOARD_HEIGHT) - squareSize/2;
\r
2931 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (lite_h - squareSize) / (BOARD_HEIGHT-1);
\r
2932 backTextureSquareInfo[row][col].mode = GetBackTextureMode(liteBackTextureMode);
\r
2937 if( dark_w >= squareSize && dark_h >= squareSize ) {
\r
2938 if( dark_w >= squareSize*BOARD_WIDTH )
\r
2939 backTextureSquareInfo[row][col].x = (2*col+1) * dark_w / (2*BOARD_WIDTH) - squareSize/2;
\r
2941 backTextureSquareInfo[row][col].x = col * (dark_w - squareSize) / (BOARD_WIDTH-1);
\r
2942 if( dark_h >= squareSize*BOARD_HEIGHT )
\r
2943 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1) * dark_h / (2*BOARD_HEIGHT) - squareSize/2;
\r
2945 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (dark_h - squareSize) / (BOARD_HEIGHT-1);
\r
2946 backTextureSquareInfo[row][col].mode = GetBackTextureMode(darkBackTextureMode);
\r
2953 /* [AS] Arrow highlighting support */
\r
2955 static int A_WIDTH = 5; /* Width of arrow body */
\r
2957 #define A_HEIGHT_FACTOR 6 /* Length of arrow "point", relative to body width */
\r
2958 #define A_WIDTH_FACTOR 3 /* Width of arrow "point", relative to body width */
\r
2960 static double Sqr( double x )
\r
2965 static int Round( double x )
\r
2967 return (int) (x + 0.5);
\r
2970 /* Draw an arrow between two points using current settings */
\r
2971 VOID DrawArrowBetweenPoints( HDC hdc, int s_x, int s_y, int d_x, int d_y )
\r
2974 double dx, dy, j, k, x, y;
\r
2976 if( d_x == s_x ) {
\r
2977 int h = (d_y > s_y) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
2979 arrow[0].x = s_x + A_WIDTH;
\r
2982 arrow[1].x = s_x + A_WIDTH;
\r
2983 arrow[1].y = d_y - h;
\r
2985 arrow[2].x = s_x + A_WIDTH*A_WIDTH_FACTOR;
\r
2986 arrow[2].y = d_y - h;
\r
2991 arrow[4].x = s_x - A_WIDTH*A_WIDTH_FACTOR;
\r
2992 arrow[4].y = d_y - h;
\r
2994 arrow[5].x = s_x - A_WIDTH;
\r
2995 arrow[5].y = d_y - h;
\r
2997 arrow[6].x = s_x - A_WIDTH;
\r
3000 else if( d_y == s_y ) {
\r
3001 int w = (d_x > s_x) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
3004 arrow[0].y = s_y + A_WIDTH;
\r
3006 arrow[1].x = d_x - w;
\r
3007 arrow[1].y = s_y + A_WIDTH;
\r
3009 arrow[2].x = d_x - w;
\r
3010 arrow[2].y = s_y + A_WIDTH*A_WIDTH_FACTOR;
\r
3015 arrow[4].x = d_x - w;
\r
3016 arrow[4].y = s_y - A_WIDTH*A_WIDTH_FACTOR;
\r
3018 arrow[5].x = d_x - w;
\r
3019 arrow[5].y = s_y - A_WIDTH;
\r
3022 arrow[6].y = s_y - A_WIDTH;
\r
3025 /* [AS] Needed a lot of paper for this! :-) */
\r
3026 dy = (double) (d_y - s_y) / (double) (d_x - s_x);
\r
3027 dx = (double) (s_x - d_x) / (double) (s_y - d_y);
\r
3029 j = sqrt( Sqr(A_WIDTH) / (1.0 + Sqr(dx)) );
\r
3031 k = sqrt( Sqr(A_WIDTH*A_HEIGHT_FACTOR) / (1.0 + Sqr(dy)) );
\r
3036 arrow[0].x = Round(x - j);
\r
3037 arrow[0].y = Round(y + j*dx);
\r
3039 arrow[1].x = Round(x + j);
\r
3040 arrow[1].y = Round(y - j*dx);
\r
3043 x = (double) d_x - k;
\r
3044 y = (double) d_y - k*dy;
\r
3047 x = (double) d_x + k;
\r
3048 y = (double) d_y + k*dy;
\r
3051 arrow[2].x = Round(x + j);
\r
3052 arrow[2].y = Round(y - j*dx);
\r
3054 arrow[3].x = Round(x + j*A_WIDTH_FACTOR);
\r
3055 arrow[3].y = Round(y - j*A_WIDTH_FACTOR*dx);
\r
3060 arrow[5].x = Round(x - j*A_WIDTH_FACTOR);
\r
3061 arrow[5].y = Round(y + j*A_WIDTH_FACTOR*dx);
\r
3063 arrow[6].x = Round(x - j);
\r
3064 arrow[6].y = Round(y + j*dx);
\r
3067 Polygon( hdc, arrow, 7 );
\r
3070 /* [AS] Draw an arrow between two squares */
\r
3071 VOID DrawArrowBetweenSquares( HDC hdc, int s_col, int s_row, int d_col, int d_row )
\r
3073 int s_x, s_y, d_x, d_y;
\r
3080 if( s_col == d_col && s_row == d_row ) {
\r
3084 /* Get source and destination points */
\r
3085 SquareToPos( s_row, s_col, &s_x, &s_y);
\r
3086 SquareToPos( d_row, d_col, &d_x, &d_y);
\r
3089 d_y += squareSize / 4;
\r
3091 else if( d_y < s_y ) {
\r
3092 d_y += 3 * squareSize / 4;
\r
3095 d_y += squareSize / 2;
\r
3099 d_x += squareSize / 4;
\r
3101 else if( d_x < s_x ) {
\r
3102 d_x += 3 * squareSize / 4;
\r
3105 d_x += squareSize / 2;
\r
3108 s_x += squareSize / 2;
\r
3109 s_y += squareSize / 2;
\r
3111 /* Adjust width */
\r
3112 A_WIDTH = squareSize / 14;
\r
3115 stLB.lbStyle = BS_SOLID;
\r
3116 stLB.lbColor = appData.highlightArrowColor;
\r
3119 hpen = CreatePen( PS_SOLID, 2, RGB(0x00,0x00,0x00) );
\r
3120 holdpen = SelectObject( hdc, hpen );
\r
3121 hbrush = CreateBrushIndirect( &stLB );
\r
3122 holdbrush = SelectObject( hdc, hbrush );
\r
3124 DrawArrowBetweenPoints( hdc, s_x, s_y, d_x, d_y );
\r
3126 SelectObject( hdc, holdpen );
\r
3127 SelectObject( hdc, holdbrush );
\r
3128 DeleteObject( hpen );
\r
3129 DeleteObject( hbrush );
\r
3132 BOOL HasHighlightInfo()
\r
3134 BOOL result = FALSE;
\r
3136 if( highlightInfo.sq[0].x >= 0 && highlightInfo.sq[0].y >= 0 &&
\r
3137 highlightInfo.sq[1].x >= 0 && highlightInfo.sq[1].y >= 0 )
\r
3145 BOOL IsDrawArrowEnabled()
\r
3147 BOOL result = FALSE;
\r
3149 if( appData.highlightMoveWithArrow && squareSize >= 32 ) {
\r
3156 VOID DrawArrowHighlight( HDC hdc )
\r
3158 if( IsDrawArrowEnabled() && HasHighlightInfo() ) {
\r
3159 DrawArrowBetweenSquares( hdc,
\r
3160 highlightInfo.sq[0].x, highlightInfo.sq[0].y,
\r
3161 highlightInfo.sq[1].x, highlightInfo.sq[1].y );
\r
3165 HRGN GetArrowHighlightClipRegion( HDC hdc )
\r
3167 HRGN result = NULL;
\r
3169 if( HasHighlightInfo() ) {
\r
3170 int x1, y1, x2, y2;
\r
3171 int sx, sy, dx, dy;
\r
3173 SquareToPos(highlightInfo.sq[0].y, highlightInfo.sq[0].x, &x1, &y1 );
\r
3174 SquareToPos(highlightInfo.sq[1].y, highlightInfo.sq[1].x, &x2, &y2 );
\r
3176 sx = MIN( x1, x2 );
\r
3177 sy = MIN( y1, y2 );
\r
3178 dx = MAX( x1, x2 ) + squareSize;
\r
3179 dy = MAX( y1, y2 ) + squareSize;
\r
3181 result = CreateRectRgn( sx, sy, dx, dy );
\r
3188 Warning: this function modifies the behavior of several other functions.
\r
3190 Basically, Winboard is optimized to avoid drawing the whole board if not strictly
\r
3191 needed. Unfortunately, the decision whether or not to perform a full or partial
\r
3192 repaint is scattered all over the place, which is not good for features such as
\r
3193 "arrow highlighting" that require a full repaint of the board.
\r
3195 So, I've tried to patch the code where I thought it made sense (e.g. after or during
\r
3196 user interaction, when speed is not so important) but especially to avoid errors
\r
3197 in the displayed graphics.
\r
3199 In such patched places, I always try refer to this function so there is a single
\r
3200 place to maintain knowledge.
\r
3202 To restore the original behavior, just return FALSE unconditionally.
\r
3204 BOOL IsFullRepaintPreferrable()
\r
3206 BOOL result = FALSE;
\r
3208 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() ) {
\r
3209 /* Arrow may appear on the board */
\r
3217 This function is called by DrawPosition to know whether a full repaint must
\r
3220 Only DrawPosition may directly call this function, which makes use of
\r
3221 some state information. Other function should call DrawPosition specifying
\r
3222 the repaint flag, and can use IsFullRepaintPreferrable if needed.
\r
3224 BOOL DrawPositionNeedsFullRepaint()
\r
3226 BOOL result = FALSE;
\r
3229 Probably a slightly better policy would be to trigger a full repaint
\r
3230 when animInfo.piece changes state (i.e. empty -> non-empty and viceversa),
\r
3231 but animation is fast enough that it's difficult to notice.
\r
3233 if( animInfo.piece == EmptySquare ) {
\r
3234 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() /*&& HasHighlightInfo()*/ ) {
\r
3243 DrawBoardOnDC(HDC hdc, Board board, HDC tmphdc)
\r
3245 int row, column, x, y, square_color, piece_color;
\r
3246 ChessSquare piece;
\r
3248 HDC texture_hdc = NULL;
\r
3250 /* [AS] Initialize background textures if needed */
\r
3251 if( liteBackTexture != NULL || darkBackTexture != NULL ) {
\r
3252 static int backTextureBoardSize; /* [HGM] boardsize: also new texture if board format changed */
\r
3253 if( backTextureSquareSize != squareSize
\r
3254 || backTextureBoardSize != BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT) {
\r
3255 backTextureBoardSize = BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT;
\r
3256 backTextureSquareSize = squareSize;
\r
3257 RebuildTextureSquareInfo();
\r
3260 texture_hdc = CreateCompatibleDC( hdc );
\r
3263 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
3264 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3266 SquareToPos(row, column, &x, &y);
\r
3268 piece = board[row][column];
\r
3270 square_color = ((column + row) % 2) == 1;
\r
3271 if( gameInfo.variant == VariantXiangqi ) {
\r
3272 square_color = !InPalace(row, column);
\r
3273 if(BOARD_HEIGHT&1) { if(row==BOARD_HEIGHT/2) square_color ^= 1; }
\r
3274 else if(row < BOARD_HEIGHT/2) square_color ^= 1;
\r
3276 piece_color = (int) piece < (int) BlackPawn;
\r
3279 /* [HGM] holdings file: light square or black */
\r
3280 if(column == BOARD_LEFT-2) {
\r
3281 if( row > BOARD_HEIGHT - gameInfo.holdingsSize - 1 )
\r
3284 DisplayHoldingsCount(hdc, x, y, 0, 0); /* black out */
\r
3288 if(column == BOARD_RGHT + 1 ) {
\r
3289 if( row < gameInfo.holdingsSize )
\r
3292 DisplayHoldingsCount(hdc, x, y, 0, 0);
\r
3296 if(column == BOARD_LEFT-1 ) /* left align */
\r
3297 DisplayHoldingsCount(hdc, x, y, flipView, (int) board[row][column]);
\r
3298 else if( column == BOARD_RGHT) /* right align */
\r
3299 DisplayHoldingsCount(hdc, x, y, !flipView, (int) board[row][column]);
\r
3301 if (appData.monoMode) {
\r
3302 if (piece == EmptySquare) {
\r
3303 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0,
\r
3304 square_color ? WHITENESS : BLACKNESS);
\r
3306 DrawPieceOnDC(hdc, piece, piece_color, square_color, x, y, tmphdc);
\r
3309 else if( backTextureSquareInfo[row][column].mode > 0 ) {
\r
3310 /* [AS] Draw the square using a texture bitmap */
\r
3311 HBITMAP hbm = SelectObject( texture_hdc, square_color ? liteBackTexture : darkBackTexture );
\r
3312 int r = row, c = column; // [HGM] do not flip board in flipView
\r
3313 if(flipView) { r = BOARD_HEIGHT-1 - r; c = BOARD_WIDTH-1 - c; }
\r
3316 squareSize, squareSize,
\r
3319 backTextureSquareInfo[r][c].mode,
\r
3320 backTextureSquareInfo[r][c].x,
\r
3321 backTextureSquareInfo[r][c].y );
\r
3323 SelectObject( texture_hdc, hbm );
\r
3325 if (piece != EmptySquare) {
\r
3326 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3330 HBRUSH brush = square_color ? lightSquareBrush : darkSquareBrush;
\r
3332 oldBrush = SelectObject(hdc, brush );
\r
3333 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0, PATCOPY);
\r
3334 SelectObject(hdc, oldBrush);
\r
3335 if (piece != EmptySquare)
\r
3336 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3341 if( texture_hdc != NULL ) {
\r
3342 DeleteDC( texture_hdc );
\r
3346 int saveDiagFlag = 0; FILE *diagFile; // [HGM] diag
\r
3347 void fputDW(FILE *f, int x)
\r
3349 fputc(x & 255, f);
\r
3350 fputc(x>>8 & 255, f);
\r
3351 fputc(x>>16 & 255, f);
\r
3352 fputc(x>>24 & 255, f);
\r
3355 #define MAX_CLIPS 200 /* more than enough */
\r
3358 DrawLogoOnDC(HDC hdc, RECT logoRect, HBITMAP logo)
\r
3360 // HBITMAP bufferBitmap;
\r
3365 int w = 100, h = 50;
\r
3367 if(logo == NULL) return;
\r
3368 // GetClientRect(hwndMain, &Rect);
\r
3369 // bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3370 // Rect.bottom-Rect.top+1);
\r
3371 tmphdc = CreateCompatibleDC(hdc);
\r
3372 hbm = SelectObject(tmphdc, logo);
\r
3373 if( GetObject( logo, sizeof(bi), &bi ) > 0 ) {
\r
3377 StretchBlt(hdc, logoRect.left, logoRect.top, logoRect.right - logoRect.left,
\r
3378 logoRect.bottom - logoRect.top, tmphdc, 0, 0, w, h, SRCCOPY);
\r
3379 SelectObject(tmphdc, hbm);
\r
3383 static HDC hdcSeek;
\r
3385 // [HGM] seekgraph
\r
3386 void DrawSeekAxis( int x, int y, int xTo, int yTo )
\r
3389 HPEN hp = SelectObject( hdcSeek, gridPen );
\r
3390 MoveToEx( hdcSeek, boardRect.left+x, boardRect.top+y, &stPt );
\r
3391 LineTo( hdcSeek, boardRect.left+xTo, boardRect.top+yTo );
\r
3392 SelectObject( hdcSeek, hp );
\r
3395 // front-end wrapper for drawing functions to do rectangles
\r
3396 void DrawSeekBackground( int left, int top, int right, int bottom )
\r
3401 if (hdcSeek == NULL) {
\r
3402 hdcSeek = GetDC(hwndMain);
\r
3403 if (!appData.monoMode) {
\r
3404 SelectPalette(hdcSeek, hPal, FALSE);
\r
3405 RealizePalette(hdcSeek);
\r
3408 hp = SelectObject( hdcSeek, gridPen );
\r
3409 rc.top = boardRect.top+top; rc.left = boardRect.left+left;
\r
3410 rc.bottom = boardRect.top+bottom; rc.right = boardRect.left+right;
\r
3411 FillRect( hdcSeek, &rc, lightSquareBrush );
\r
3412 SelectObject( hdcSeek, hp );
\r
3415 // front-end wrapper for putting text in graph
\r
3416 void DrawSeekText(char *buf, int x, int y)
\r
3419 SetBkMode( hdcSeek, TRANSPARENT );
\r
3420 GetTextExtentPoint32( hdcSeek, buf, strlen(buf), &stSize );
\r
3421 TextOut( hdcSeek, boardRect.left+x-3, boardRect.top+y-stSize.cy/2, buf, strlen(buf) );
\r
3424 void DrawSeekDot(int x, int y, int color)
\r
3426 int square = color & 0x80;
\r
3427 HBRUSH oldBrush = SelectObject(hdcSeek,
\r
3428 color == 0 ? markerBrush : color == 1 ? darkSquareBrush : explodeBrush);
\r
3431 Rectangle(hdcSeek, boardRect.left+x - squareSize/9, boardRect.top+y - squareSize/9,
\r
3432 boardRect.left+x + squareSize/9, boardRect.top+y + squareSize/9);
\r
3434 Ellipse(hdcSeek, boardRect.left+x - squareSize/8, boardRect.top+y - squareSize/8,
\r
3435 boardRect.left+x + squareSize/8, boardRect.top+y + squareSize/8);
\r
3436 SelectObject(hdcSeek, oldBrush);
\r
3440 HDCDrawPosition(HDC hdc, BOOLEAN repaint, Board board)
\r
3442 static Board lastReq[2], lastDrawn[2];
\r
3443 static HighlightInfo lastDrawnHighlight, lastDrawnPremove;
\r
3444 static int lastDrawnFlipView = 0;
\r
3445 static int lastReqValid[2] = {0, 0}, lastDrawnValid[2] = {0, 0};
\r
3446 int releaseDC, x, y, x2, y2, row, column, num_clips = 0, i;
\r
3449 HBITMAP bufferBitmap;
\r
3450 HBITMAP oldBitmap;
\r
3452 HRGN clips[MAX_CLIPS];
\r
3453 ChessSquare dragged_piece = EmptySquare;
\r
3454 int nr = twoBoards*partnerUp;
\r
3456 /* I'm undecided on this - this function figures out whether a full
\r
3457 * repaint is necessary on its own, so there's no real reason to have the
\r
3458 * caller tell it that. I think this can safely be set to FALSE - but
\r
3459 * if we trust the callers not to request full repaints unnessesarily, then
\r
3460 * we could skip some clipping work. In other words, only request a full
\r
3461 * redraw when the majority of pieces have changed positions (ie. flip,
\r
3462 * gamestart and similar) --Hawk
\r
3464 Boolean fullrepaint = repaint;
\r
3466 if(DrawSeekGraph()) return; // [HG} seekgraph: suppress printing board if seek graph up
\r
3468 if( DrawPositionNeedsFullRepaint() ) {
\r
3469 fullrepaint = TRUE;
\r
3472 if (board == NULL) {
\r
3473 if (!lastReqValid[nr]) {
\r
3476 board = lastReq[nr];
\r
3478 CopyBoard(lastReq[nr], board);
\r
3479 lastReqValid[nr] = 1;
\r
3482 if (doingSizing) {
\r
3486 if (IsIconic(hwndMain)) {
\r
3490 if (hdc == NULL) {
\r
3491 hdc = GetDC(hwndMain);
\r
3492 if (!appData.monoMode) {
\r
3493 SelectPalette(hdc, hPal, FALSE);
\r
3494 RealizePalette(hdc);
\r
3498 releaseDC = FALSE;
\r
3501 /* Create some work-DCs */
\r
3502 hdcmem = CreateCompatibleDC(hdc);
\r
3503 tmphdc = CreateCompatibleDC(hdc);
\r
3505 /* If dragging is in progress, we temporarely remove the piece */
\r
3506 /* [HGM] or temporarily decrease count if stacked */
\r
3507 /* !! Moved to before board compare !! */
\r
3508 if (dragInfo.from.x >= 0 && dragInfo.pos.x >= 0) {
\r
3509 dragged_piece = board[dragInfo.from.y][dragInfo.from.x];
\r
3510 if(dragInfo.from.x == BOARD_LEFT-2 ) {
\r
3511 if(--board[dragInfo.from.y][dragInfo.from.x+1] == 0 )
\r
3512 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3514 if(dragInfo.from.x == BOARD_RGHT+1) {
\r
3515 if(--board[dragInfo.from.y][dragInfo.from.x-1] == 0 )
\r
3516 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3518 board[dragInfo.from.y][dragInfo.from.x] = gatingPiece;
\r
3521 /* Figure out which squares need updating by comparing the
\r
3522 * newest board with the last drawn board and checking if
\r
3523 * flipping has changed.
\r
3525 if (!fullrepaint && lastDrawnValid[nr] && (nr == 1 || lastDrawnFlipView == flipView)) {
\r
3526 for (row = 0; row < BOARD_HEIGHT; row++) { /* [HGM] true size, not 8 */
\r
3527 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3528 if (lastDrawn[nr][row][column] != board[row][column]) {
\r
3529 SquareToPos(row, column, &x, &y);
\r
3530 clips[num_clips++] =
\r
3531 CreateRectRgn(x, y, x + squareSize, y + squareSize);
\r
3535 if(nr == 0) { // [HGM] dual: no highlights on second board
\r
3536 for (i=0; i<2; i++) {
\r
3537 if (lastDrawnHighlight.sq[i].x != highlightInfo.sq[i].x ||
\r
3538 lastDrawnHighlight.sq[i].y != highlightInfo.sq[i].y) {
\r
3539 if (lastDrawnHighlight.sq[i].x >= 0 &&
\r
3540 lastDrawnHighlight.sq[i].y >= 0) {
\r
3541 SquareToPos(lastDrawnHighlight.sq[i].y,
\r
3542 lastDrawnHighlight.sq[i].x, &x, &y);
\r
3543 clips[num_clips++] =
\r
3544 CreateRectRgn(x - lineGap, y - lineGap,
\r
3545 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3547 if (highlightInfo.sq[i].x >= 0 && highlightInfo.sq[i].y >= 0) {
\r
3548 SquareToPos(highlightInfo.sq[i].y, highlightInfo.sq[i].x, &x, &y);
\r
3549 clips[num_clips++] =
\r
3550 CreateRectRgn(x - lineGap, y - lineGap,
\r
3551 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3555 for (i=0; i<2; i++) {
\r
3556 if (lastDrawnPremove.sq[i].x != premoveHighlightInfo.sq[i].x ||
\r
3557 lastDrawnPremove.sq[i].y != premoveHighlightInfo.sq[i].y) {
\r
3558 if (lastDrawnPremove.sq[i].x >= 0 &&
\r
3559 lastDrawnPremove.sq[i].y >= 0) {
\r
3560 SquareToPos(lastDrawnPremove.sq[i].y,
\r
3561 lastDrawnPremove.sq[i].x, &x, &y);
\r
3562 clips[num_clips++] =
\r
3563 CreateRectRgn(x - lineGap, y - lineGap,
\r
3564 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3566 if (premoveHighlightInfo.sq[i].x >= 0 &&
\r
3567 premoveHighlightInfo.sq[i].y >= 0) {
\r
3568 SquareToPos(premoveHighlightInfo.sq[i].y,
\r
3569 premoveHighlightInfo.sq[i].x, &x, &y);
\r
3570 clips[num_clips++] =
\r
3571 CreateRectRgn(x - lineGap, y - lineGap,
\r
3572 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3576 } else { // nr == 1
\r
3577 partnerHighlightInfo.sq[0].y = board[EP_STATUS-4];
\r
3578 partnerHighlightInfo.sq[0].x = board[EP_STATUS-3];
\r
3579 partnerHighlightInfo.sq[1].y = board[EP_STATUS-2];
\r
3580 partnerHighlightInfo.sq[1].x = board[EP_STATUS-1];
\r
3581 for (i=0; i<2; i++) {
\r
3582 if (partnerHighlightInfo.sq[i].x >= 0 &&
\r
3583 partnerHighlightInfo.sq[i].y >= 0) {
\r
3584 SquareToPos(partnerHighlightInfo.sq[i].y,
\r
3585 partnerHighlightInfo.sq[i].x, &x, &y);
\r
3586 clips[num_clips++] =
\r
3587 CreateRectRgn(x - lineGap, y - lineGap,
\r
3588 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3590 if (oldPartnerHighlight.sq[i].x >= 0 &&
\r
3591 oldPartnerHighlight.sq[i].y >= 0) {
\r
3592 SquareToPos(oldPartnerHighlight.sq[i].y,
\r
3593 oldPartnerHighlight.sq[i].x, &x, &y);
\r
3594 clips[num_clips++] =
\r
3595 CreateRectRgn(x - lineGap, y - lineGap,
\r
3596 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3601 fullrepaint = TRUE;
\r
3604 /* Create a buffer bitmap - this is the actual bitmap
\r
3605 * being written to. When all the work is done, we can
\r
3606 * copy it to the real DC (the screen). This avoids
\r
3607 * the problems with flickering.
\r
3609 GetClientRect(hwndMain, &Rect);
\r
3610 bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3611 Rect.bottom-Rect.top+1);
\r
3612 oldBitmap = SelectObject(hdcmem, bufferBitmap);
\r
3613 if (!appData.monoMode) {
\r
3614 SelectPalette(hdcmem, hPal, FALSE);
\r
3617 /* Create clips for dragging */
\r
3618 if (!fullrepaint) {
\r
3619 if (dragInfo.from.x >= 0) {
\r
3620 SquareToPos(dragInfo.from.y, dragInfo.from.x, &x, &y);
\r
3621 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3623 if (dragInfo.start.x >= 0) {
\r
3624 SquareToPos(dragInfo.start.y, dragInfo.start.x, &x, &y);
\r
3625 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3627 if (dragInfo.pos.x >= 0) {
\r
3628 x = dragInfo.pos.x - squareSize / 2;
\r
3629 y = dragInfo.pos.y - squareSize / 2;
\r
3630 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3632 if (dragInfo.lastpos.x >= 0) {
\r
3633 x = dragInfo.lastpos.x - squareSize / 2;
\r
3634 y = dragInfo.lastpos.y - squareSize / 2;
\r
3635 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3639 /* Are we animating a move?
\r
3641 * - remove the piece from the board (temporarely)
\r
3642 * - calculate the clipping region
\r
3644 if (!fullrepaint) {
\r
3645 if (animInfo.piece != EmptySquare) {
\r
3646 board[animInfo.from.y][animInfo.from.x] = EmptySquare;
\r
3647 x = boardRect.left + animInfo.lastpos.x;
\r
3648 y = boardRect.top + animInfo.lastpos.y;
\r
3649 x2 = boardRect.left + animInfo.pos.x;
\r
3650 y2 = boardRect.top + animInfo.pos.y;
\r
3651 clips[num_clips++] = CreateRectRgn(MIN(x,x2), MIN(y,y2), MAX(x,x2)+squareSize, MAX(y,y2)+squareSize);
\r
3652 /* Slight kludge. The real problem is that after AnimateMove is
\r
3653 done, the position on the screen does not match lastDrawn.
\r
3654 This currently causes trouble only on e.p. captures in
\r
3655 atomic, where the piece moves to an empty square and then
\r
3656 explodes. The old and new positions both had an empty square
\r
3657 at the destination, but animation has drawn a piece there and
\r
3658 we have to remember to erase it. [HGM] moved until after setting lastDrawn */
\r
3659 lastDrawn[0][animInfo.to.y][animInfo.to.x] = animInfo.piece;
\r
3663 /* No clips? Make sure we have fullrepaint set to TRUE */
\r
3664 if (num_clips == 0)
\r
3665 fullrepaint = TRUE;
\r
3667 /* Set clipping on the memory DC */
\r
3668 if (!fullrepaint) {
\r
3669 SelectClipRgn(hdcmem, clips[0]);
\r
3670 for (x = 1; x < num_clips; x++) {
\r
3671 if (ExtSelectClipRgn(hdcmem, clips[x], RGN_OR) == ERROR)
\r
3672 abort(); // this should never ever happen!
\r
3676 /* Do all the drawing to the memory DC */
\r
3677 if(explodeInfo.radius) { // [HGM] atomic
\r
3679 int x, y, r=(explodeInfo.radius * squareSize)/100;
\r
3680 ChessSquare piece = board[explodeInfo.fromY][explodeInfo.fromX];
\r
3681 board[explodeInfo.fromY][explodeInfo.fromX] = EmptySquare; // suppress display of capturer
\r
3682 SquareToPos(explodeInfo.toY, explodeInfo.toX, &x, &y);
\r
3683 x += squareSize/2;
\r
3684 y += squareSize/2;
\r
3685 if(!fullrepaint) {
\r
3686 clips[num_clips] = CreateRectRgn(x-r, y-r, x+r, y+r);
\r
3687 ExtSelectClipRgn(hdcmem, clips[num_clips++], RGN_OR);
\r
3689 DrawGridOnDC(hdcmem);
\r
3690 DrawHighlightsOnDC(hdcmem, &highlightInfo, HIGHLIGHT_PEN);
\r
3691 DrawHighlightsOnDC(hdcmem, &premoveHighlightInfo, PREMOVE_PEN);
\r
3692 DrawBoardOnDC(hdcmem, board, tmphdc);
\r
3693 board[explodeInfo.fromY][explodeInfo.fromX] = piece;
\r
3694 oldBrush = SelectObject(hdcmem, explodeBrush);
\r
3695 Ellipse(hdcmem, x-r, y-r, x+r, y+r);
\r
3696 SelectObject(hdcmem, oldBrush);
\r
3698 DrawGridOnDC(hdcmem);
\r
3699 if(nr == 0) { // [HGM] dual: decide which highlights to draw
\r
3700 DrawHighlightsOnDC(hdcmem, &highlightInfo, HIGHLIGHT_PEN);
\r
3701 DrawHighlightsOnDC(hdcmem, &premoveHighlightInfo, PREMOVE_PEN);
\r
3703 DrawHighlightsOnDC(hdcmem, &partnerHighlightInfo, HIGHLIGHT_PEN);
\r
3704 oldPartnerHighlight = partnerHighlightInfo;
\r
3706 DrawBoardOnDC(hdcmem, board, tmphdc);
\r
3708 if(nr == 0) // [HGM] dual: markers only on left board
\r
3709 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
3710 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3711 if (marker[row][column]) { // marker changes only occur with full repaint!
\r
3712 HBRUSH oldBrush = SelectObject(hdcmem,
\r
3713 marker[row][column] == 2 ? markerBrush : explodeBrush);
\r
3714 SquareToPos(row, column, &x, &y);
\r
3715 Ellipse(hdcmem, x + squareSize/4, y + squareSize/4,
\r
3716 x + 3*squareSize/4, y + 3*squareSize/4);
\r
3717 SelectObject(hdcmem, oldBrush);
\r
3722 HBITMAP whiteLogo = (HBITMAP) first.programLogo, blackLogo = (HBITMAP) second.programLogo;
\r
3723 if(appData.autoLogo) {
\r
3725 switch(gameMode) { // pick logos based on game mode
\r
3726 case IcsObserving:
\r
3727 whiteLogo = second.programLogo; // ICS logo
\r
3728 blackLogo = second.programLogo;
\r
3731 case IcsPlayingWhite:
\r
3732 if(!appData.zippyPlay) whiteLogo = userLogo;
\r
3733 blackLogo = second.programLogo; // ICS logo
\r
3735 case IcsPlayingBlack:
\r
3736 whiteLogo = second.programLogo; // ICS logo
\r
3737 blackLogo = appData.zippyPlay ? first.programLogo : userLogo;
\r
3739 case TwoMachinesPlay:
\r
3740 if(first.twoMachinesColor[0] == 'b') {
\r
3741 whiteLogo = second.programLogo;
\r
3742 blackLogo = first.programLogo;
\r
3745 case MachinePlaysWhite:
\r
3746 blackLogo = userLogo;
\r
3748 case MachinePlaysBlack:
\r
3749 whiteLogo = userLogo;
\r
3750 blackLogo = first.programLogo;
\r
3753 DrawLogoOnDC(hdc, leftLogoRect, flipClock ? blackLogo : whiteLogo);
\r
3754 DrawLogoOnDC(hdc, rightLogoRect, flipClock ? whiteLogo : blackLogo);
\r
3757 if( appData.highlightMoveWithArrow ) {
\r
3758 DrawArrowHighlight(hdcmem);
\r
3761 DrawCoordsOnDC(hdcmem);
\r
3763 CopyBoard(lastDrawn[nr], board); /* [HGM] Moved to here from end of routine, */
\r
3764 /* to make sure lastDrawn contains what is actually drawn */
\r
3766 /* Put the dragged piece back into place and draw it (out of place!) */
\r
3767 if (dragged_piece != EmptySquare) {
\r
3768 /* [HGM] or restack */
\r
3769 if(dragInfo.from.x == BOARD_LEFT-2 )
\r
3770 board[dragInfo.from.y][dragInfo.from.x+1]++;
\r
3772 if(dragInfo.from.x == BOARD_RGHT+1 )
\r
3773 board[dragInfo.from.y][dragInfo.from.x-1]++;
\r
3774 board[dragInfo.from.y][dragInfo.from.x] = dragged_piece;
\r
3775 x = dragInfo.pos.x - squareSize / 2;
\r
3776 y = dragInfo.pos.y - squareSize / 2;
\r
3777 DrawPieceOnDC(hdcmem, dragged_piece,
\r
3778 ((int) dragged_piece < (int) BlackPawn),
\r
3779 (dragInfo.from.y + dragInfo.from.x) % 2, x, y, tmphdc);
\r
3782 /* Put the animated piece back into place and draw it */
\r
3783 if (animInfo.piece != EmptySquare) {
\r
3784 board[animInfo.from.y][animInfo.from.x] = animInfo.piece;
\r
3785 x = boardRect.left + animInfo.pos.x;
\r
3786 y = boardRect.top + animInfo.pos.y;
\r
3787 DrawPieceOnDC(hdcmem, animInfo.piece,
\r
3788 ((int) animInfo.piece < (int) BlackPawn),
\r
3789 (animInfo.from.y + animInfo.from.x) % 2, x, y, tmphdc);
\r
3792 /* Release the bufferBitmap by selecting in the old bitmap
\r
3793 * and delete the memory DC
\r
3795 SelectObject(hdcmem, oldBitmap);
\r
3798 /* Set clipping on the target DC */
\r
3799 if (!fullrepaint) {
\r
3800 if(nr == 1) for (x = 0; x < num_clips; x++) { // [HGM] dual: translate clips
\r
3802 GetRgnBox(clips[x], &rect);
\r
3803 DeleteObject(clips[x]);
\r
3804 clips[x] = CreateRectRgn(rect.left + wpMain.width/2, rect.top,
\r
3805 rect.right + wpMain.width/2, rect.bottom);
\r
3807 SelectClipRgn(hdc, clips[0]);
\r
3808 for (x = 1; x < num_clips; x++) {
\r
3809 if (ExtSelectClipRgn(hdc, clips[x], RGN_OR) == ERROR)
\r
3810 abort(); // this should never ever happen!
\r
3814 /* Copy the new bitmap onto the screen in one go.
\r
3815 * This way we avoid any flickering
\r
3817 oldBitmap = SelectObject(tmphdc, bufferBitmap);
\r
3818 BitBlt(hdc, boardRect.left + twoBoards*partnerUp*wpMain.width/2, boardRect.top, // [HGM] dual
\r
3819 boardRect.right - boardRect.left,
\r
3820 boardRect.bottom - boardRect.top,
\r
3821 tmphdc, boardRect.left, boardRect.top, SRCCOPY);
\r
3822 if(saveDiagFlag) {
\r
3823 BITMAP b; int i, j=0, m, w, wb, fac=0; char pData[1000000];
\r
3824 BITMAPINFOHEADER bih; int color[16], nrColors=0;
\r
3826 GetObject(bufferBitmap, sizeof(b), &b);
\r
3827 if(b.bmWidthBytes*b.bmHeight <= 990000) {
\r
3828 bih.biSize = sizeof(BITMAPINFOHEADER);
\r
3829 bih.biWidth = b.bmWidth;
\r
3830 bih.biHeight = b.bmHeight;
\r
3832 bih.biBitCount = b.bmBitsPixel;
\r
3833 bih.biCompression = 0;
\r
3834 bih.biSizeImage = b.bmWidthBytes*b.bmHeight;
\r
3835 bih.biXPelsPerMeter = 0;
\r
3836 bih.biYPelsPerMeter = 0;
\r
3837 bih.biClrUsed = 0;
\r
3838 bih.biClrImportant = 0;
\r
3839 // fprintf(diagFile, "t=%d\nw=%d\nh=%d\nB=%d\nP=%d\nX=%d\n",
\r
3840 // b.bmType, b.bmWidth, b.bmHeight, b.bmWidthBytes, b.bmPlanes, b.bmBitsPixel);
\r
3841 GetDIBits(tmphdc,bufferBitmap,0,b.bmHeight,pData,(BITMAPINFO*)&bih,DIB_RGB_COLORS);
\r
3842 // fprintf(diagFile, "%8x\n", (int) pData);
\r
3844 wb = b.bmWidthBytes;
\r
3846 for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)>>2; i++) {
\r
3847 int k = ((int*) pData)[i];
\r
3848 for(j=0; j<nrColors; j++) if(color[j] == k) break;
\r
3849 if(j >= 16) break;
\r
3851 if(j >= nrColors) nrColors = j+1;
\r
3853 if(j<16) { // 16 colors is enough. Compress to 4 bits per pixel
\r
3855 for(i=0; i<b.bmHeight - boardRect.top + OUTER_MARGIN; i++) {
\r
3856 for(w=0; w<(wb>>2); w+=2) {
\r
3857 int k = ((int*) pData)[(wb*i>>2) + w];
\r
3858 for(j=0; j<nrColors; j++) if(color[j] == k) break;
\r
3859 k = ((int*) pData)[(wb*i>>2) + w + 1];
\r
3860 for(m=0; m<nrColors; m++) if(color[m] == k) break;
\r
3861 pData[p++] = m | j<<4;
\r
3863 while(p&3) pData[p++] = 0;
\r
3866 wb = ((wb+31)>>5)<<2;
\r
3868 // write BITMAPFILEHEADER
\r
3869 fprintf(diagFile, "BM");
\r
3870 fputDW(diagFile, wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)+0x36 + (fac?64:0));
\r
3871 fputDW(diagFile, 0);
\r
3872 fputDW(diagFile, 0x36 + (fac?64:0));
\r
3873 // write BITMAPINFOHEADER
\r
3874 fputDW(diagFile, 40);
\r
3875 fputDW(diagFile, b.bmWidth);
\r
3876 fputDW(diagFile, b.bmHeight - boardRect.top + OUTER_MARGIN);
\r
3877 if(fac) fputDW(diagFile, 0x040001); // planes and bits/pixel
\r
3878 else fputDW(diagFile, 0x200001); // planes and bits/pixel
\r
3879 fputDW(diagFile, 0);
\r
3880 fputDW(diagFile, 0);
\r
3881 fputDW(diagFile, 0);
\r
3882 fputDW(diagFile, 0);
\r
3883 fputDW(diagFile, 0);
\r
3884 fputDW(diagFile, 0);
\r
3885 // write color table
\r
3887 for(i=0; i<16; i++) fputDW(diagFile, color[i]);
\r
3888 // write bitmap data
\r
3889 for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN); i++)
\r
3890 fputc(pData[i], diagFile);
\r
3894 SelectObject(tmphdc, oldBitmap);
\r
3896 /* Massive cleanup */
\r
3897 for (x = 0; x < num_clips; x++)
\r
3898 DeleteObject(clips[x]);
\r
3901 DeleteObject(bufferBitmap);
\r
3904 ReleaseDC(hwndMain, hdc);
\r
3906 if (lastDrawnFlipView != flipView && nr == 0) {
\r
3908 CheckMenuItem(GetMenu(hwndMain),IDM_FlipView, MF_BYCOMMAND|MF_CHECKED);
\r
3910 CheckMenuItem(GetMenu(hwndMain),IDM_FlipView, MF_BYCOMMAND|MF_UNCHECKED);
\r
3913 /* CopyBoard(lastDrawn, board);*/
\r
3914 lastDrawnHighlight = highlightInfo;
\r
3915 lastDrawnPremove = premoveHighlightInfo;
\r
3916 lastDrawnFlipView = flipView;
\r
3917 lastDrawnValid[nr] = 1;
\r
3920 /* [HGM] diag: Save the current board display to the given open file and close the file */
\r
3925 saveDiagFlag = 1; diagFile = f;
\r
3926 HDCDrawPosition(NULL, TRUE, NULL);
\r
3930 // if(f != NULL) fprintf(f, "Sorry, but this feature is still in preparation\n");
\r
3937 /*---------------------------------------------------------------------------*\
\r
3938 | CLIENT PAINT PROCEDURE
\r
3939 | This is the main event-handler for the WM_PAINT message.
\r
3941 \*---------------------------------------------------------------------------*/
\r
3943 PaintProc(HWND hwnd)
\r
3949 if((hdc = BeginPaint(hwnd, &ps))) {
\r
3950 if (IsIconic(hwnd)) {
\r
3951 DrawIcon(hdc, 2, 2, iconCurrent);
\r
3953 if (!appData.monoMode) {
\r
3954 SelectPalette(hdc, hPal, FALSE);
\r
3955 RealizePalette(hdc);
\r
3957 HDCDrawPosition(hdc, 1, NULL);
\r
3958 if(twoBoards) { // [HGM] dual: also redraw other board in other orientation
\r
3959 flipView = !flipView; partnerUp = !partnerUp;
\r
3960 HDCDrawPosition(hdc, 1, NULL);
\r
3961 flipView = !flipView; partnerUp = !partnerUp;
\r
3964 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
3965 ExtTextOut(hdc, messageRect.left, messageRect.top,
\r
3966 ETO_CLIPPED|ETO_OPAQUE,
\r
3967 &messageRect, messageText, strlen(messageText), NULL);
\r
3968 SelectObject(hdc, oldFont);
\r
3969 DisplayBothClocks();
\r
3971 EndPaint(hwnd,&ps);
\r
3979 * If the user selects on a border boundary, return -1; if off the board,
\r
3980 * return -2. Otherwise map the event coordinate to the square.
\r
3981 * The offset boardRect.left or boardRect.top must already have been
\r
3982 * subtracted from x.
\r
3984 int EventToSquare(x, limit)
\r
3992 if ((x % (squareSize + lineGap)) >= squareSize)
\r
3994 x /= (squareSize + lineGap);
\r
4006 DropEnable dropEnables[] = {
\r
4007 { 'P', DP_Pawn, N_("Pawn") },
\r
4008 { 'N', DP_Knight, N_("Knight") },
\r
4009 { 'B', DP_Bishop, N_("Bishop") },
\r
4010 { 'R', DP_Rook, N_("Rook") },
\r
4011 { 'Q', DP_Queen, N_("Queen") },
\r
4015 SetupDropMenu(HMENU hmenu)
\r
4017 int i, count, enable;
\r
4019 extern char white_holding[], black_holding[];
\r
4020 char item[MSG_SIZ];
\r
4022 for (i=0; i<sizeof(dropEnables)/sizeof(DropEnable); i++) {
\r
4023 p = strchr(gameMode == IcsPlayingWhite ? white_holding : black_holding,
\r
4024 dropEnables[i].piece);
\r
4026 while (p && *p++ == dropEnables[i].piece) count++;
\r
4027 snprintf(item, MSG_SIZ, "%s %d", T_(dropEnables[i].name), count);
\r
4028 enable = count > 0 || !appData.testLegality
\r
4029 /*!!temp:*/ || (gameInfo.variant == VariantCrazyhouse
\r
4030 && !appData.icsActive);
\r
4031 ModifyMenu(hmenu, dropEnables[i].command,
\r
4032 MF_BYCOMMAND | (enable ? MF_ENABLED : MF_GRAYED) | MF_STRING,
\r
4033 dropEnables[i].command, item);
\r
4037 void DragPieceBegin(int x, int y)
\r
4039 dragInfo.lastpos.x = boardRect.left + x;
\r
4040 dragInfo.lastpos.y = boardRect.top + y;
\r
4041 dragInfo.from.x = fromX;
\r
4042 dragInfo.from.y = fromY;
\r
4043 dragInfo.start = dragInfo.from;
\r
4044 SetCapture(hwndMain);
\r
4047 void DragPieceEnd(int x, int y)
\r
4050 dragInfo.start.x = dragInfo.start.y = -1;
\r
4051 dragInfo.from = dragInfo.start;
\r
4052 dragInfo.pos = dragInfo.lastpos = dragInfo.start;
\r
4055 /* Event handler for mouse messages */
\r
4057 MouseEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4061 static int recursive = 0;
\r
4063 BOOLEAN forceFullRepaint = IsFullRepaintPreferrable(); /* [AS] */
\r
4066 if (message == WM_MBUTTONUP) {
\r
4067 /* Hideous kludge to fool TrackPopupMenu into paying attention
\r
4068 to the middle button: we simulate pressing the left button too!
\r
4070 PostMessage(hwnd, WM_LBUTTONDOWN, wParam, lParam);
\r
4071 PostMessage(hwnd, WM_LBUTTONUP, wParam, lParam);
\r
4077 pt.x = LOWORD(lParam);
\r
4078 pt.y = HIWORD(lParam);
\r
4079 x = EventToSquare(pt.x - boardRect.left, BOARD_WIDTH);
\r
4080 y = EventToSquare(pt.y - boardRect.top, BOARD_HEIGHT);
\r
4081 if (!flipView && y >= 0) {
\r
4082 y = BOARD_HEIGHT - 1 - y;
\r
4084 if (flipView && x >= 0) {
\r
4085 x = BOARD_WIDTH - 1 - x;
\r
4088 shiftKey = GetKeyState(VK_SHIFT) < 0; // [HGM] remember last shift status
\r
4090 switch (message) {
\r
4091 case WM_LBUTTONDOWN:
\r
4092 if (PtInRect((LPRECT) &whiteRect, pt)) {
\r
4093 if (gameMode == EditPosition) {
\r
4094 SetWhiteToPlayEvent();
\r
4095 } else if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) {
\r
4096 AdjustClock(flipClock, -1);
\r
4097 } else if (gameMode == IcsPlayingBlack ||
\r
4098 gameMode == MachinePlaysWhite) {
\r
4101 } else if (PtInRect((LPRECT) &blackRect, pt)) {
\r
4102 if (gameMode == EditPosition) {
\r
4103 SetBlackToPlayEvent();
\r
4104 } else if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) {
\r
4105 AdjustClock(!flipClock, -1);
\r
4106 } else if (gameMode == IcsPlayingWhite ||
\r
4107 gameMode == MachinePlaysBlack) {
\r
4111 dragInfo.start.x = dragInfo.start.y = -1;
\r
4112 dragInfo.from = dragInfo.start;
\r
4113 if(fromX == -1 && frozen) { // not sure where this is for
\r
4114 fromX = fromY = -1;
\r
4115 DrawPosition(forceFullRepaint || FALSE, NULL); /* [AS] */
\r
4118 LeftClick(Press, pt.x - boardRect.left, pt.y - boardRect.top);
\r
4119 DrawPosition(TRUE, NULL);
\r
4122 case WM_LBUTTONUP:
\r
4123 LeftClick(Release, pt.x - boardRect.left, pt.y - boardRect.top);
\r
4124 DrawPosition(TRUE, NULL);
\r
4127 case WM_MOUSEMOVE:
\r
4128 if(SeekGraphClick(Press, pt.x - boardRect.left, pt.y - boardRect.top, 1)) break;
\r
4129 MovePV(pt.x - boardRect.left, pt.y - boardRect.top, boardRect.bottom - boardRect.top);
\r
4130 if ((appData.animateDragging || appData.highlightDragging)
\r
4131 && (wParam & MK_LBUTTON)
\r
4132 && dragInfo.from.x >= 0)
\r
4134 BOOL full_repaint = FALSE;
\r
4136 if (appData.animateDragging) {
\r
4137 dragInfo.pos = pt;
\r
4139 if (appData.highlightDragging) {
\r
4140 SetHighlights(fromX, fromY, x, y);
\r
4141 if( IsDrawArrowEnabled() && (x < 0 || x >= BOARD_WIDTH || y < 0 || y >= BOARD_HEIGHT) ) {
\r
4142 full_repaint = TRUE;
\r
4146 DrawPosition( full_repaint, NULL);
\r
4148 dragInfo.lastpos = dragInfo.pos;
\r
4152 case WM_MOUSEWHEEL: // [DM]
\r
4153 { static int lastDir = 0; // [HGM] build in some hysteresis to avoid spurious events
\r
4154 /* Mouse Wheel is being rolled forward
\r
4155 * Play moves forward
\r
4157 if((short)HIWORD(wParam) < 0 && currentMove < forwardMostMove)
\r
4158 { if(lastDir == 1) ForwardEvent(); else lastDir = 1; } // [HGM] suppress first event in direction
\r
4159 /* Mouse Wheel is being rolled backward
\r
4160 * Play moves backward
\r
4162 if((short)HIWORD(wParam) > 0 && currentMove > backwardMostMove)
\r
4163 { if(lastDir == -1) BackwardEvent(); else lastDir = -1; }
\r
4167 case WM_MBUTTONUP:
\r
4168 case WM_RBUTTONUP:
\r
4170 RightClick(Release, pt.x - boardRect.left, pt.y - boardRect.top, &fromX, &fromY);
\r
4173 case WM_MBUTTONDOWN:
\r
4174 case WM_RBUTTONDOWN:
\r
4177 fromX = fromY = -1;
\r
4178 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
4179 dragInfo.start.x = dragInfo.start.y = -1;
\r
4180 dragInfo.from = dragInfo.start;
\r
4181 dragInfo.lastpos = dragInfo.pos;
\r
4182 if (appData.highlightDragging) {
\r
4183 ClearHighlights();
\r
4186 /* [HGM] right mouse button in clock area edit-game mode ups clock */
\r
4187 if (PtInRect((LPRECT) &whiteRect, pt)) {
\r
4188 if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) AdjustClock(flipClock, 1);
\r
4189 } else if (PtInRect((LPRECT) &blackRect, pt)) {
\r
4190 if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) AdjustClock(!flipClock, 1);
\r
4194 DrawPosition(TRUE, NULL);
\r
4196 menuNr = RightClick(Press, pt.x - boardRect.left, pt.y - boardRect.top, &fromX, &fromY);
\r
4199 if (message == WM_MBUTTONDOWN) {
\r
4200 buttonCount = 3; /* even if system didn't think so */
\r
4201 if (wParam & MK_SHIFT)
\r
4202 MenuPopup(hwnd, pt, LoadMenu(hInst, "BlackPieceMenu"), -1);
\r
4204 MenuPopup(hwnd, pt, LoadMenu(hInst, "WhitePieceMenu"), -1);
\r
4205 } else { /* message == WM_RBUTTONDOWN */
\r
4206 /* Just have one menu, on the right button. Windows users don't
\r
4207 think to try the middle one, and sometimes other software steals
\r
4208 it, or it doesn't really exist. */
\r
4209 if(gameInfo.variant != VariantShogi)
\r
4210 MenuPopup(hwnd, pt, LoadMenu(hInst, "PieceMenu"), -1);
\r
4212 MenuPopup(hwnd, pt, LoadMenu(hInst, "ShogiPieceMenu"), -1);
\r
4216 SetCapture(hwndMain);
4219 hmenu = LoadMenu(hInst, "DropPieceMenu");
\r
4220 SetupDropMenu(hmenu);
\r
4221 MenuPopup(hwnd, pt, hmenu, -1);
\r
4231 /* Preprocess messages for buttons in main window */
\r
4233 ButtonProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4235 int id = GetWindowLong(hwnd, GWL_ID);
\r
4238 for (i=0; i<N_BUTTONS; i++) {
\r
4239 if (buttonDesc[i].id == id) break;
\r
4241 if (i == N_BUTTONS) return 0;
\r
4242 switch (message) {
\r
4247 dir = (wParam == VK_LEFT) ? -1 : 1;
\r
4248 SetFocus(buttonDesc[(i + dir + N_BUTTONS) % N_BUTTONS].hwnd);
\r
4255 SendMessage(hwndMain, WM_COMMAND, MAKEWPARAM(buttonDesc[i].id, 0), 0);
\r
4258 if (appData.icsActive && (isalpha((char)wParam) || wParam == '0')) {
\r
4259 // [HGM] movenum: only letters or leading zero should go to ICS input
\r
4260 HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4261 if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
4263 SendMessage(h, WM_CHAR, wParam, lParam);
\r
4265 } else if (isalpha((char)wParam) || isdigit((char)wParam)){
\r
4266 PopUpMoveDialog((char)wParam);
\r
4272 return CallWindowProc(buttonDesc[i].wndproc, hwnd, message, wParam, lParam);
\r
4275 /* Process messages for Promotion dialog box */
\r
4277 Promotion(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
4281 switch (message) {
\r
4282 case WM_INITDIALOG: /* message: initialize dialog box */
\r
4283 /* Center the dialog over the application window */
\r
4284 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
4285 Translate(hDlg, DLG_PromotionKing);
\r
4286 ShowWindow(GetDlgItem(hDlg, PB_King),
\r
4287 (!appData.testLegality || gameInfo.variant == VariantSuicide ||
\r
4288 gameInfo.variant == VariantGiveaway || gameInfo.variant == VariantSuper ) ?
\r
4289 SW_SHOW : SW_HIDE);
\r
4290 /* [HGM] Only allow C & A promotions if these pieces are defined */
\r
4291 ShowWindow(GetDlgItem(hDlg, PB_Archbishop),
\r
4292 ((PieceToChar(WhiteAngel) >= 'A' &&
\r
4293 PieceToChar(WhiteAngel) != '~') ||
\r
4294 (PieceToChar(BlackAngel) >= 'A' &&
\r
4295 PieceToChar(BlackAngel) != '~') ) ?
\r
4296 SW_SHOW : SW_HIDE);
\r
4297 ShowWindow(GetDlgItem(hDlg, PB_Chancellor),
\r
4298 ((PieceToChar(WhiteMarshall) >= 'A' &&
\r
4299 PieceToChar(WhiteMarshall) != '~') ||
\r
4300 (PieceToChar(BlackMarshall) >= 'A' &&
\r
4301 PieceToChar(BlackMarshall) != '~') ) ?
\r
4302 SW_SHOW : SW_HIDE);
\r
4303 /* [HGM] Hide B & R button in Shogi, use Q as promote, N as defer */
\r
4304 ShowWindow(GetDlgItem(hDlg, PB_Rook),
\r
4305 gameInfo.variant != VariantShogi ?
\r
4306 SW_SHOW : SW_HIDE);
\r
4307 ShowWindow(GetDlgItem(hDlg, PB_Bishop),
\r
4308 gameInfo.variant != VariantShogi ?
\r
4309 SW_SHOW : SW_HIDE);
\r
4310 ShowWindow(GetDlgItem(hDlg, IDC_Yes),
\r
4311 gameInfo.variant == VariantShogi ?
\r
4312 SW_SHOW : SW_HIDE);
\r
4313 ShowWindow(GetDlgItem(hDlg, IDC_No),
\r
4314 gameInfo.variant == VariantShogi ?
\r
4315 SW_SHOW : SW_HIDE);
\r
4316 ShowWindow(GetDlgItem(hDlg, IDC_Centaur),
\r
4317 gameInfo.variant == VariantSuper ?
\r
4318 SW_SHOW : SW_HIDE);
\r
4321 case WM_COMMAND: /* message: received a command */
\r
4322 switch (LOWORD(wParam)) {
\r
4324 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
4325 ClearHighlights();
\r
4326 DrawPosition(FALSE, NULL);
\r
4329 promoChar = gameInfo.variant == VariantSuper ? PieceToChar(BlackSilver) : PieceToChar(BlackKing);
\r
4332 promoChar = gameInfo.variant == VariantShogi ? '+' : PieceToChar(BlackQueen);
\r
4335 promoChar = PieceToChar(BlackRook);
\r
4338 promoChar = PieceToChar(BlackBishop);
\r
4340 case PB_Chancellor:
\r
4341 promoChar = PieceToChar(BlackMarshall);
\r
4343 case PB_Archbishop:
\r
4344 promoChar = PieceToChar(BlackAngel);
\r
4347 promoChar = gameInfo.variant == VariantShogi ? '=' : PieceToChar(BlackKnight);
\r
4352 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
4353 /* [HGM] <popupFix> Call FinishMove rather than UserMoveEvent, as we
\r
4354 only show the popup when we are already sure the move is valid or
\r
4355 legal. We pass a faulty move type, but the kludge is that FinishMove
\r
4356 will figure out it is a promotion from the promoChar. */
\r
4357 UserMoveEvent(fromX, fromY, toX, toY, promoChar);
\r
4358 fromX = fromY = -1;
\r
4359 if (!appData.highlightLastMove) {
\r
4360 ClearHighlights();
\r
4361 DrawPosition(FALSE, NULL);
\r
4368 /* Pop up promotion dialog */
\r
4370 PromotionPopup(HWND hwnd)
\r
4374 lpProc = MakeProcInstance((FARPROC)Promotion, hInst);
\r
4375 DialogBox(hInst, MAKEINTRESOURCE(DLG_PromotionKing),
\r
4376 hwnd, (DLGPROC)lpProc);
\r
4377 FreeProcInstance(lpProc);
\r
4383 DrawPosition(TRUE, NULL);
\r
4384 PromotionPopup(hwndMain);
\r
4387 /* Toggle ShowThinking */
\r
4389 ToggleShowThinking()
\r
4391 appData.showThinking = !appData.showThinking;
\r
4392 ShowThinkingEvent();
\r
4396 LoadGameDialog(HWND hwnd, char* title)
\r
4400 char fileTitle[MSG_SIZ];
\r
4401 f = OpenFileDialog(hwnd, "rb", "",
\r
4402 appData.oldSaveStyle ? "gam" : "pgn",
\r
4404 title, &number, fileTitle, NULL);
\r
4406 cmailMsgLoaded = FALSE;
\r
4407 if (number == 0) {
\r
4408 int error = GameListBuild(f);
\r
4410 DisplayError(_("Cannot build game list"), error);
\r
4411 } else if (!ListEmpty(&gameList) &&
\r
4412 ((ListGame *) gameList.tailPred)->number > 1) {
\r
4413 GameListPopUp(f, fileTitle);
\r
4416 GameListDestroy();
\r
4419 LoadGame(f, number, fileTitle, FALSE);
\r
4423 int get_term_width()
\r
4428 HFONT hfont, hold_font;
\r
4433 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
4437 // get the text metrics
\r
4438 hdc = GetDC(hText);
\r
4439 lf = font[boardSize][CONSOLE_FONT]->lf;
\r
4440 if (consoleCF.dwEffects & CFE_BOLD)
\r
4441 lf.lfWeight = FW_BOLD;
\r
4442 if (consoleCF.dwEffects & CFE_ITALIC)
\r
4443 lf.lfItalic = TRUE;
\r
4444 if (consoleCF.dwEffects & CFE_STRIKEOUT)
\r
4445 lf.lfStrikeOut = TRUE;
\r
4446 if (consoleCF.dwEffects & CFE_UNDERLINE)
\r
4447 lf.lfUnderline = TRUE;
\r
4448 hfont = CreateFontIndirect(&lf);
\r
4449 hold_font = SelectObject(hdc, hfont);
\r
4450 GetTextMetrics(hdc, &tm);
\r
4451 SelectObject(hdc, hold_font);
\r
4452 DeleteObject(hfont);
\r
4453 ReleaseDC(hText, hdc);
\r
4455 // get the rectangle
\r
4456 SendMessage(hText, EM_GETRECT, 0, (LPARAM)&rc);
\r
4458 return (rc.right-rc.left) / tm.tmAveCharWidth;
\r
4461 void UpdateICSWidth(HWND hText)
\r
4463 LONG old_width, new_width;
\r
4465 new_width = get_term_width(hText, FALSE);
\r
4466 old_width = GetWindowLong(hText, GWL_USERDATA);
\r
4467 if (new_width != old_width)
\r
4469 ics_update_width(new_width);
\r
4470 SetWindowLong(hText, GWL_USERDATA, new_width);
\r
4475 ChangedConsoleFont()
\r
4478 CHARRANGE tmpsel, sel;
\r
4479 MyFont *f = font[boardSize][CONSOLE_FONT];
\r
4480 HWND hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
4481 HWND hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4484 cfmt.cbSize = sizeof(CHARFORMAT);
\r
4485 cfmt.dwMask = CFM_FACE|CFM_SIZE|CFM_CHARSET;
\r
4486 safeStrCpy(cfmt.szFaceName, font[boardSize][CONSOLE_FONT]->mfp.faceName,
\r
4487 sizeof(cfmt.szFaceName)/sizeof(cfmt.szFaceName[0]) );
\r
4488 /* yHeight is expressed in twips. A twip is 1/20 of a font's point
\r
4489 * size. This was undocumented in the version of MSVC++ that I had
\r
4490 * when I wrote the code, but is apparently documented now.
\r
4492 cfmt.yHeight = (int)(f->mfp.pointSize * 20.0 + 0.5);
\r
4493 cfmt.bCharSet = f->lf.lfCharSet;
\r
4494 cfmt.bPitchAndFamily = f->lf.lfPitchAndFamily;
\r
4495 SendMessage(hText, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &cfmt);
\r
4496 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &cfmt);
\r
4497 /* Why are the following seemingly needed too? */
\r
4498 SendMessage(hText, EM_SETCHARFORMAT, SCF_DEFAULT, (LPARAM) &cfmt);
\r
4499 SendMessage(hInput, EM_SETCHARFORMAT, SCF_DEFAULT, (LPARAM) &cfmt);
\r
4500 SendMessage(hText, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
4502 tmpsel.cpMax = -1; /*999999?*/
\r
4503 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&tmpsel);
\r
4504 SendMessage(hText, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM) &cfmt);
\r
4505 /* Trying putting this here too. It still seems to tickle a RichEdit
\r
4506 * bug: sometimes RichEdit indents the first line of a paragraph too.
\r
4508 paraf.cbSize = sizeof(paraf);
\r
4509 paraf.dwMask = PFM_OFFSET | PFM_STARTINDENT;
\r
4510 paraf.dxStartIndent = 0;
\r
4511 paraf.dxOffset = WRAP_INDENT;
\r
4512 SendMessage(hText, EM_SETPARAFORMAT, 0, (LPARAM) ¶f);
\r
4513 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
4514 UpdateICSWidth(hText);
\r
4517 /*---------------------------------------------------------------------------*\
\r
4519 * Window Proc for main window
\r
4521 \*---------------------------------------------------------------------------*/
\r
4523 /* Process messages for main window, etc. */
\r
4525 WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4528 int wmId, wmEvent;
\r
4532 char fileTitle[MSG_SIZ];
\r
4533 char buf[MSG_SIZ];
\r
4534 static SnapData sd;
\r
4536 switch (message) {
\r
4538 case WM_PAINT: /* message: repaint portion of window */
\r
4542 case WM_ERASEBKGND:
\r
4543 if (IsIconic(hwnd)) {
\r
4544 /* Cheat; change the message */
\r
4545 return (DefWindowProc(hwnd, WM_ICONERASEBKGND, wParam, lParam));
\r
4547 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
4551 case WM_LBUTTONDOWN:
\r
4552 case WM_MBUTTONDOWN:
\r
4553 case WM_RBUTTONDOWN:
\r
4554 case WM_LBUTTONUP:
\r
4555 case WM_MBUTTONUP:
\r
4556 case WM_RBUTTONUP:
\r
4557 case WM_MOUSEMOVE:
\r
4558 case WM_MOUSEWHEEL:
\r
4559 MouseEvent(hwnd, message, wParam, lParam);
\r
4562 JAWS_KB_NAVIGATION
\r
4566 JAWS_ALT_INTERCEPT
\r
4568 if (appData.icsActive && ((char)wParam == '\r' || (char)wParam > ' ' && !((char)wParam >= '1' && (char)wParam <= '9'))) {
\r
4569 // [HGM] movenum: for non-zero digits we always do type-in dialog
\r
4570 HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4571 if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
4573 SendMessage(h, message, wParam, lParam);
\r
4574 } else if(lParam != KF_REPEAT) {
\r
4575 if (isalpha((char)wParam) || isdigit((char)wParam)) {
\r
4576 PopUpMoveDialog((char)wParam);
\r
4577 } else if((char)wParam == 003) CopyGameToClipboard();
\r
4578 else if((char)wParam == 026) PasteGameOrFENFromClipboard();
\r
4583 case WM_PALETTECHANGED:
\r
4584 if (hwnd != (HWND)wParam && !appData.monoMode) {
\r
4586 HDC hdc = GetDC(hwndMain);
\r
4587 SelectPalette(hdc, hPal, TRUE);
\r
4588 nnew = RealizePalette(hdc);
\r
4590 paletteChanged = TRUE;
\r
4591 InvalidateRect(hwnd, &boardRect, FALSE);
\r
4593 ReleaseDC(hwnd, hdc);
\r
4597 case WM_QUERYNEWPALETTE:
\r
4598 if (!appData.monoMode /*&& paletteChanged*/) {
\r
4600 HDC hdc = GetDC(hwndMain);
\r
4601 paletteChanged = FALSE;
\r
4602 SelectPalette(hdc, hPal, FALSE);
\r
4603 nnew = RealizePalette(hdc);
\r
4605 InvalidateRect(hwnd, &boardRect, FALSE);
\r
4607 ReleaseDC(hwnd, hdc);
\r
4612 case WM_COMMAND: /* message: command from application menu */
\r
4613 wmId = LOWORD(wParam);
\r
4614 wmEvent = HIWORD(wParam);
\r
4619 SAY("new game enter a move to play against the computer with white");
\r
4622 case IDM_NewGameFRC:
\r
4623 if( NewGameFRC() == 0 ) {
\r
4628 case IDM_NewVariant:
\r
4629 NewVariantPopup(hwnd);
\r
4632 case IDM_LoadGame:
\r
4633 LoadGameDialog(hwnd, _("Load Game from File"));
\r
4636 case IDM_LoadNextGame:
\r
4640 case IDM_LoadPrevGame:
\r
4644 case IDM_ReloadGame:
\r
4648 case IDM_LoadPosition:
\r
4649 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
\r
4650 Reset(FALSE, TRUE);
\r
4653 f = OpenFileDialog(hwnd, "rb", "",
\r
4654 appData.oldSaveStyle ? "pos" : "fen",
\r
4656 _("Load Position from File"), &number, fileTitle, NULL);
\r
4658 LoadPosition(f, number, fileTitle);
\r
4662 case IDM_LoadNextPosition:
\r
4663 ReloadPosition(1);
\r
4666 case IDM_LoadPrevPosition:
\r
4667 ReloadPosition(-1);
\r
4670 case IDM_ReloadPosition:
\r
4671 ReloadPosition(0);
\r
4674 case IDM_SaveGame:
\r
4675 defName = DefaultFileName(appData.oldSaveStyle ? "gam" : "pgn");
\r
4676 f = OpenFileDialog(hwnd, "a", defName,
\r
4677 appData.oldSaveStyle ? "gam" : "pgn",
\r
4679 _("Save Game to File"), NULL, fileTitle, NULL);
\r
4681 SaveGame(f, 0, "");
\r
4685 case IDM_SavePosition:
\r
4686 defName = DefaultFileName(appData.oldSaveStyle ? "pos" : "fen");
\r
4687 f = OpenFileDialog(hwnd, "a", defName,
\r
4688 appData.oldSaveStyle ? "pos" : "fen",
\r
4690 _("Save Position to File"), NULL, fileTitle, NULL);
\r
4692 SavePosition(f, 0, "");
\r
4696 case IDM_SaveDiagram:
\r
4697 defName = "diagram";
\r
4698 f = OpenFileDialog(hwnd, "wb", defName,
\r
4701 "Save Diagram to File", NULL, fileTitle, NULL);
\r
4707 case IDM_CopyGame:
\r
4708 CopyGameToClipboard();
\r
4711 case IDM_PasteGame:
\r
4712 PasteGameFromClipboard();
\r
4715 case IDM_CopyGameListToClipboard:
\r
4716 CopyGameListToClipboard();
\r
4719 /* [AS] Autodetect FEN or PGN data */
\r
4720 case IDM_PasteAny:
\r
4721 PasteGameOrFENFromClipboard();
\r
4724 /* [AS] Move history */
\r
4725 case IDM_ShowMoveHistory:
\r
4726 if( MoveHistoryIsUp() ) {
\r
4727 MoveHistoryPopDown();
\r
4730 MoveHistoryPopUp();
\r
4734 /* [AS] Eval graph */
\r
4735 case IDM_ShowEvalGraph:
\r
4736 if( EvalGraphIsUp() ) {
\r
4737 EvalGraphPopDown();
\r
4741 SetFocus(hwndMain);
\r
4745 /* [AS] Engine output */
\r
4746 case IDM_ShowEngineOutput:
\r
4747 if( EngineOutputIsUp() ) {
\r
4748 EngineOutputPopDown();
\r
4751 EngineOutputPopUp();
\r
4755 /* [AS] User adjudication */
\r
4756 case IDM_UserAdjudication_White:
\r
4757 UserAdjudicationEvent( +1 );
\r
4760 case IDM_UserAdjudication_Black:
\r
4761 UserAdjudicationEvent( -1 );
\r
4764 case IDM_UserAdjudication_Draw:
\r
4765 UserAdjudicationEvent( 0 );
\r
4768 /* [AS] Game list options dialog */
\r
4769 case IDM_GameListOptions:
\r
4770 GameListOptions();
\r
4777 case IDM_CopyPosition:
\r
4778 CopyFENToClipboard();
\r
4781 case IDM_PastePosition:
\r
4782 PasteFENFromClipboard();
\r
4785 case IDM_MailMove:
\r
4789 case IDM_ReloadCMailMsg:
\r
4790 Reset(TRUE, TRUE);
\r
4791 ReloadCmailMsgEvent(FALSE);
\r
4794 case IDM_Minimize:
\r
4795 ShowWindow(hwnd, SW_MINIMIZE);
\r
4802 case IDM_MachineWhite:
\r
4803 MachineWhiteEvent();
\r
4805 * refresh the tags dialog only if it's visible
\r
4807 if (gameMode == MachinePlaysWhite && IsWindowVisible(editTagsDialog)) {
\r
4809 tags = PGNTags(&gameInfo);
\r
4810 TagsPopUp(tags, CmailMsg());
\r
4813 SAY("computer starts playing white");
\r
4816 case IDM_MachineBlack:
\r
4817 MachineBlackEvent();
\r
4819 * refresh the tags dialog only if it's visible
\r
4821 if (gameMode == MachinePlaysBlack && IsWindowVisible(editTagsDialog)) {
\r
4823 tags = PGNTags(&gameInfo);
\r
4824 TagsPopUp(tags, CmailMsg());
\r
4827 SAY("computer starts playing black");
\r
4830 case IDM_Match: // [HGM] match: flows into next case, after setting Match Mode and nr of Games
\r
4831 if(gameMode != BeginningOfGame) break; // allow menu item to remain enabled for better mode highligting
\r
4832 matchMode = 2;// distinguish from command-line-triggered case (matchMode=1)
\r
4833 appData.matchGames = appData.defaultMatchGames;
\r
4836 case IDM_TwoMachines:
\r
4837 TwoMachinesEvent();
\r
4839 * refresh the tags dialog only if it's visible
\r
4841 if (gameMode == TwoMachinesPlay && IsWindowVisible(editTagsDialog)) {
\r
4843 tags = PGNTags(&gameInfo);
\r
4844 TagsPopUp(tags, CmailMsg());
\r
4847 SAY("computer starts playing both sides");
\r
4850 case IDM_AnalysisMode:
\r
4851 if (!first.analysisSupport) {
\r
4852 snprintf(buf, MSG_SIZ, _("%s does not support analysis"), first.tidy);
\r
4853 DisplayError(buf, 0);
\r
4855 SAY("analyzing current position");
\r
4856 /* [DM] icsEngineAnlyze [HGM] Why is this front-end??? */
\r
4857 if (appData.icsActive) {
\r
4858 if (gameMode != IcsObserving) {
\r
4859 snprintf(buf, MSG_SIZ, "You are not observing a game");
\r
4860 DisplayError(buf, 0);
\r
4861 /* secure check */
\r
4862 if (appData.icsEngineAnalyze) {
\r
4863 if (appData.debugMode)
\r
4864 fprintf(debugFP, "Found unexpected active ICS engine analyze \n");
\r
4865 ExitAnalyzeMode();
\r
4871 /* if enable, user want disable icsEngineAnalyze */
\r
4872 if (appData.icsEngineAnalyze) {
\r
4873 ExitAnalyzeMode();
\r
4877 appData.icsEngineAnalyze = TRUE;
\r
4878 if (appData.debugMode) fprintf(debugFP, "ICS engine analyze starting...\n");
\r
4881 if (!appData.showThinking) ToggleShowThinking();
\r
4882 AnalyzeModeEvent();
\r
4886 case IDM_AnalyzeFile:
\r
4887 if (!first.analysisSupport) {
\r
4888 char buf[MSG_SIZ];
\r
4889 snprintf(buf, MSG_SIZ, _("%s does not support analysis"), first.tidy);
\r
4890 DisplayError(buf, 0);
\r
4892 if (!appData.showThinking) ToggleShowThinking();
\r
4893 AnalyzeFileEvent();
\r
4894 LoadGameDialog(hwnd, _("Analyze Game from File"));
\r
4895 AnalysisPeriodicEvent(1);
\r
4899 case IDM_IcsClient:
\r
4903 case IDM_EditGame:
\r
4908 case IDM_EditPosition:
\r
4909 EditPositionEvent();
\r
4910 SAY("enter a FEN string or setup a position on the board using the control R pop up menu");
\r
4913 case IDM_Training:
\r
4917 case IDM_ShowGameList:
\r
4918 ShowGameListProc();
\r
4921 case IDM_EditTags:
\r
4925 case IDM_EditComment:
\r
4926 if (commentUp && editComment) {
\r
4929 EditCommentEvent();
\r
4949 case IDM_CallFlag:
\r
4969 case IDM_StopObserving:
\r
4970 StopObservingEvent();
\r
4973 case IDM_StopExamining:
\r
4974 StopExaminingEvent();
\r
4978 UploadGameEvent();
\r
4981 case IDM_TypeInMove:
\r
4982 PopUpMoveDialog('\000');
\r
4985 case IDM_TypeInName:
\r
4986 PopUpNameDialog('\000');
\r
4989 case IDM_Backward:
\r
4991 SetFocus(hwndMain);
\r
4998 SetFocus(hwndMain);
\r
5003 SetFocus(hwndMain);
\r
5008 SetFocus(hwndMain);
\r
5012 RevertEvent(FALSE);
\r
5015 case IDM_Annotate: // [HGM] vari: revert with annotation
\r
5016 RevertEvent(TRUE);
\r
5019 case IDM_TruncateGame:
\r
5020 TruncateGameEvent();
\r
5027 case IDM_RetractMove:
\r
5028 RetractMoveEvent();
\r
5031 case IDM_FlipView:
\r
5032 flipView = !flipView;
\r
5033 DrawPosition(FALSE, NULL);
\r
5036 case IDM_FlipClock:
\r
5037 flipClock = !flipClock;
\r
5038 DisplayBothClocks();
\r
5039 DrawPosition(FALSE, NULL);
\r
5042 case IDM_MuteSounds:
\r
5043 mute = !mute; // [HGM] mute: keep track of global muting variable
\r
5044 CheckMenuItem(GetMenu(hwndMain),IDM_MuteSounds,
\r
5045 MF_BYCOMMAND|(mute?MF_CHECKED:MF_UNCHECKED));
\r
5048 case IDM_GeneralOptions:
\r
5049 GeneralOptionsPopup(hwnd);
\r
5050 DrawPosition(TRUE, NULL);
\r
5053 case IDM_BoardOptions:
\r
5054 BoardOptionsPopup(hwnd);
\r
5057 case IDM_EnginePlayOptions:
\r
5058 EnginePlayOptionsPopup(hwnd);
\r
5061 case IDM_Engine1Options:
\r
5062 EngineOptionsPopup(hwnd, &first);
\r
5065 case IDM_Engine2Options:
\r
5067 if(WaitForSecond(SettingsMenuIfReady)) break;
\r
5068 EngineOptionsPopup(hwnd, &second);
\r
5071 case IDM_OptionsUCI:
\r
5072 UciOptionsPopup(hwnd);
\r
5075 case IDM_IcsOptions:
\r
5076 IcsOptionsPopup(hwnd);
\r
5080 FontsOptionsPopup(hwnd);
\r
5084 SoundOptionsPopup(hwnd);
\r
5087 case IDM_CommPort:
\r
5088 CommPortOptionsPopup(hwnd);
\r
5091 case IDM_LoadOptions:
\r
5092 LoadOptionsPopup(hwnd);
\r
5095 case IDM_SaveOptions:
\r
5096 SaveOptionsPopup(hwnd);
\r
5099 case IDM_TimeControl:
\r
5100 TimeControlOptionsPopup(hwnd);
\r
5103 case IDM_SaveSettings:
\r
5104 SaveSettings(settingsFileName);
\r
5107 case IDM_SaveSettingsOnExit:
\r
5108 saveSettingsOnExit = !saveSettingsOnExit;
\r
5109 (void) CheckMenuItem(GetMenu(hwndMain), IDM_SaveSettingsOnExit,
\r
5110 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
5111 MF_CHECKED : MF_UNCHECKED));
\r
5122 case IDM_AboutGame:
\r
5127 appData.debugMode = !appData.debugMode;
\r
5128 if (appData.debugMode) {
\r
5129 char dir[MSG_SIZ];
\r
5130 GetCurrentDirectory(MSG_SIZ, dir);
\r
5131 SetCurrentDirectory(installDir);
\r
5132 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
5133 SetCurrentDirectory(dir);
\r
5134 setbuf(debugFP, NULL);
\r
5141 case IDM_HELPCONTENTS:
\r
5142 if (!MyHelp (hwnd, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS") &&
\r
5143 !HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {
\r
5144 MessageBox (GetFocus(),
\r
5145 _("Unable to activate help"),
\r
5146 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5150 case IDM_HELPSEARCH:
\r
5151 if (!MyHelp (hwnd, "winboard.hlp", HELP_PARTIALKEY, (DWORD)(LPSTR)"") &&
\r
5152 !HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {
\r
5153 MessageBox (GetFocus(),
\r
5154 _("Unable to activate help"),
\r
5155 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5159 case IDM_HELPHELP:
\r
5160 if(!WinHelp(hwnd, (LPSTR)NULL, HELP_HELPONHELP, 0)) {
\r
5161 MessageBox (GetFocus(),
\r
5162 _("Unable to activate help"),
\r
5163 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5168 lpProc = MakeProcInstance((FARPROC)About, hInst);
\r
5170 (gameInfo.event && strcmp(gameInfo.event, "Easter Egg Hunt") == 0) ?
\r
5171 "AboutBox2" : "AboutBox", hwnd, (DLGPROC)lpProc);
\r
5172 FreeProcInstance(lpProc);
\r
5175 case IDM_DirectCommand1:
\r
5176 AskQuestionEvent(_("Direct Command"),
\r
5177 _("Send to chess program:"), "", "1");
\r
5179 case IDM_DirectCommand2:
\r
5180 AskQuestionEvent(_("Direct Command"),
\r
5181 _("Send to second chess program:"), "", "2");
\r
5184 case EP_WhitePawn:
\r
5185 EditPositionMenuEvent(WhitePawn, fromX, fromY);
\r
5186 fromX = fromY = -1;
\r
5189 case EP_WhiteKnight:
\r
5190 EditPositionMenuEvent(WhiteKnight, fromX, fromY);
\r
5191 fromX = fromY = -1;
\r
5194 case EP_WhiteBishop:
\r
5195 EditPositionMenuEvent(WhiteBishop, fromX, fromY);
\r
5196 fromX = fromY = -1;
\r
5199 case EP_WhiteRook:
\r
5200 EditPositionMenuEvent(WhiteRook, fromX, fromY);
\r
5201 fromX = fromY = -1;
\r
5204 case EP_WhiteQueen:
\r
5205 EditPositionMenuEvent(WhiteQueen, fromX, fromY);
\r
5206 fromX = fromY = -1;
\r
5209 case EP_WhiteFerz:
\r
5210 EditPositionMenuEvent(WhiteFerz, fromX, fromY);
\r
5211 fromX = fromY = -1;
\r
5214 case EP_WhiteWazir:
\r
5215 EditPositionMenuEvent(WhiteWazir, fromX, fromY);
\r
5216 fromX = fromY = -1;
\r
5219 case EP_WhiteAlfil:
\r
5220 EditPositionMenuEvent(WhiteAlfil, fromX, fromY);
\r
5221 fromX = fromY = -1;
\r
5224 case EP_WhiteCannon:
\r
5225 EditPositionMenuEvent(WhiteCannon, fromX, fromY);
\r
5226 fromX = fromY = -1;
\r
5229 case EP_WhiteCardinal:
\r
5230 EditPositionMenuEvent(WhiteAngel, fromX, fromY);
\r
5231 fromX = fromY = -1;
\r
5234 case EP_WhiteMarshall:
\r
5235 EditPositionMenuEvent(WhiteMarshall, fromX, fromY);
\r
5236 fromX = fromY = -1;
\r
5239 case EP_WhiteKing:
\r
5240 EditPositionMenuEvent(WhiteKing, fromX, fromY);
\r
5241 fromX = fromY = -1;
\r
5244 case EP_BlackPawn:
\r
5245 EditPositionMenuEvent(BlackPawn, fromX, fromY);
\r
5246 fromX = fromY = -1;
\r
5249 case EP_BlackKnight:
\r
5250 EditPositionMenuEvent(BlackKnight, fromX, fromY);
\r
5251 fromX = fromY = -1;
\r
5254 case EP_BlackBishop:
\r
5255 EditPositionMenuEvent(BlackBishop, fromX, fromY);
\r
5256 fromX = fromY = -1;
\r
5259 case EP_BlackRook:
\r
5260 EditPositionMenuEvent(BlackRook, fromX, fromY);
\r
5261 fromX = fromY = -1;
\r
5264 case EP_BlackQueen:
\r
5265 EditPositionMenuEvent(BlackQueen, fromX, fromY);
\r
5266 fromX = fromY = -1;
\r
5269 case EP_BlackFerz:
\r
5270 EditPositionMenuEvent(BlackFerz, fromX, fromY);
\r
5271 fromX = fromY = -1;
\r
5274 case EP_BlackWazir:
\r
5275 EditPositionMenuEvent(BlackWazir, fromX, fromY);
\r
5276 fromX = fromY = -1;
\r
5279 case EP_BlackAlfil:
\r
5280 EditPositionMenuEvent(BlackAlfil, fromX, fromY);
\r
5281 fromX = fromY = -1;
\r
5284 case EP_BlackCannon:
\r
5285 EditPositionMenuEvent(BlackCannon, fromX, fromY);
\r
5286 fromX = fromY = -1;
\r
5289 case EP_BlackCardinal:
\r
5290 EditPositionMenuEvent(BlackAngel, fromX, fromY);
\r
5291 fromX = fromY = -1;
\r
5294 case EP_BlackMarshall:
\r
5295 EditPositionMenuEvent(BlackMarshall, fromX, fromY);
\r
5296 fromX = fromY = -1;
\r
5299 case EP_BlackKing:
\r
5300 EditPositionMenuEvent(BlackKing, fromX, fromY);
\r
5301 fromX = fromY = -1;
\r
5304 case EP_EmptySquare:
\r
5305 EditPositionMenuEvent(EmptySquare, fromX, fromY);
\r
5306 fromX = fromY = -1;
\r
5309 case EP_ClearBoard:
\r
5310 EditPositionMenuEvent(ClearBoard, fromX, fromY);
\r
5311 fromX = fromY = -1;
\r
5315 EditPositionMenuEvent(WhitePlay, fromX, fromY);
\r
5316 fromX = fromY = -1;
\r
5320 EditPositionMenuEvent(BlackPlay, fromX, fromY);
\r
5321 fromX = fromY = -1;
\r
5325 EditPositionMenuEvent(PromotePiece, fromX, fromY);
\r
5326 fromX = fromY = -1;
\r
5330 EditPositionMenuEvent(DemotePiece, fromX, fromY);
\r
5331 fromX = fromY = -1;
\r
5335 DropMenuEvent(WhitePawn, fromX, fromY);
\r
5336 fromX = fromY = -1;
\r
5340 DropMenuEvent(WhiteKnight, fromX, fromY);
\r
5341 fromX = fromY = -1;
\r
5345 DropMenuEvent(WhiteBishop, fromX, fromY);
\r
5346 fromX = fromY = -1;
\r
5350 DropMenuEvent(WhiteRook, fromX, fromY);
\r
5351 fromX = fromY = -1;
\r
5355 DropMenuEvent(WhiteQueen, fromX, fromY);
\r
5356 fromX = fromY = -1;
\r
5361 TranslateMenus(0);
\r
5362 CheckMenuItem(GetMenu(hwndMain), lastChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
5363 CheckMenuItem(GetMenu(hwndMain), IDM_English, MF_BYCOMMAND|MF_CHECKED);
\r
5364 lastChecked = wmId;
\r
5368 if(wmId > IDM_English && wmId < IDM_English+5) {
\r
5369 LoadLanguageFile(languageFile[wmId - IDM_English - 1]);
\r
5370 TranslateMenus(0);
\r
5371 CheckMenuItem(GetMenu(hwndMain), lastChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
5372 CheckMenuItem(GetMenu(hwndMain), wmId, MF_BYCOMMAND|MF_CHECKED);
\r
5373 lastChecked = wmId;
\r
5376 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
5382 case CLOCK_TIMER_ID:
\r
5383 KillTimer(hwnd, clockTimerEvent); /* Simulate one-shot timer as in X */
\r
5384 clockTimerEvent = 0;
\r
5385 DecrementClocks(); /* call into back end */
\r
5387 case LOAD_GAME_TIMER_ID:
\r
5388 KillTimer(hwnd, loadGameTimerEvent); /* Simulate one-shot timer as in X*/
\r
5389 loadGameTimerEvent = 0;
\r
5390 AutoPlayGameLoop(); /* call into back end */
\r
5392 case ANALYSIS_TIMER_ID:
\r
5393 if ((gameMode == AnalyzeMode || gameMode == AnalyzeFile
\r
5394 || appData.icsEngineAnalyze) && appData.periodicUpdates) {
\r
5395 AnalysisPeriodicEvent(0);
\r
5397 KillTimer(hwnd, analysisTimerEvent);
\r
5398 analysisTimerEvent = 0;
\r
5401 case DELAYED_TIMER_ID:
\r
5402 KillTimer(hwnd, delayedTimerEvent);
\r
5403 delayedTimerEvent = 0;
\r
5404 delayedTimerCallback();
\r
5409 case WM_USER_Input:
\r
5410 InputEvent(hwnd, message, wParam, lParam);
\r
5413 /* [AS] Also move "attached" child windows */
\r
5414 case WM_WINDOWPOSCHANGING:
\r
5416 if( hwnd == hwndMain && appData.useStickyWindows ) {
\r
5417 LPWINDOWPOS lpwp = (LPWINDOWPOS) lParam;
\r
5419 if( ((lpwp->flags & SWP_NOMOVE) == 0) && ((lpwp->flags & SWP_NOSIZE) != 0) ) {
\r
5420 /* Window is moving */
\r
5423 // GetWindowRect( hwnd, &rcMain ); //[HGM] sticky: in XP this returned new position, not old
\r
5424 rcMain.left = wpMain.x; // replace by these 4 lines to reconstruct old rect
\r
5425 rcMain.right = wpMain.x + wpMain.width;
\r
5426 rcMain.top = wpMain.y;
\r
5427 rcMain.bottom = wpMain.y + wpMain.height;
\r
5429 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, moveHistoryDialog, &wpMoveHistory );
\r
5430 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, evalGraphDialog, &wpEvalGraph );
\r
5431 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, engineOutputDialog, &wpEngineOutput );
\r
5432 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, gameListDialog, &wpGameList );
\r
5433 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, hwndConsole, &wpConsole );
\r
5434 wpMain.x = lpwp->x;
\r
5435 wpMain.y = lpwp->y;
\r
5440 /* [AS] Snapping */
\r
5441 case WM_ENTERSIZEMOVE:
\r
5442 if(appData.debugMode) { fprintf(debugFP, "size-move\n"); }
\r
5443 if (hwnd == hwndMain) {
\r
5444 doingSizing = TRUE;
\r
5447 return OnEnterSizeMove( &sd, hwnd, wParam, lParam );
\r
5451 if(appData.debugMode) { fprintf(debugFP, "sizing\n"); }
\r
5452 if (hwnd == hwndMain) {
\r
5453 lastSizing = wParam;
\r
5458 if(appData.debugMode) { fprintf(debugFP, "moving\n"); }
\r
5459 return OnMoving( &sd, hwnd, wParam, lParam );
\r
5461 case WM_EXITSIZEMOVE:
\r
5462 if(appData.debugMode) { fprintf(debugFP, "exit size-move, size = %d\n", squareSize); }
\r
5463 if (hwnd == hwndMain) {
\r
5465 doingSizing = FALSE;
\r
5466 InvalidateRect(hwnd, &boardRect, FALSE);
\r
5467 GetClientRect(hwnd, &client);
\r
5468 ResizeBoard(client.right, client.bottom, lastSizing);
\r
5470 if(appData.debugMode) { fprintf(debugFP, "square size = %d\n", squareSize); }
\r
5472 return OnExitSizeMove( &sd, hwnd, wParam, lParam );
\r
5475 case WM_DESTROY: /* message: window being destroyed */
\r
5476 PostQuitMessage(0);
\r
5480 if (hwnd == hwndMain) {
\r
5485 default: /* Passes it on if unprocessed */
\r
5486 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
5491 /*---------------------------------------------------------------------------*\
\r
5493 * Misc utility routines
\r
5495 \*---------------------------------------------------------------------------*/
\r
5498 * Decent random number generator, at least not as bad as Windows
\r
5499 * standard rand, which returns a value in the range 0 to 0x7fff.
\r
5501 unsigned int randstate;
\r
5506 randstate = randstate * 1664525 + 1013904223;
\r
5507 return (int) randstate & 0x7fffffff;
\r
5511 mysrandom(unsigned int seed)
\r
5518 * returns TRUE if user selects a different color, FALSE otherwise
\r
5522 ChangeColor(HWND hwnd, COLORREF *which)
\r
5524 static BOOL firstTime = TRUE;
\r
5525 static DWORD customColors[16];
\r
5527 COLORREF newcolor;
\r
5532 /* Make initial colors in use available as custom colors */
\r
5533 /* Should we put the compiled-in defaults here instead? */
\r
5535 customColors[i++] = lightSquareColor & 0xffffff;
\r
5536 customColors[i++] = darkSquareColor & 0xffffff;
\r
5537 customColors[i++] = whitePieceColor & 0xffffff;
\r
5538 customColors[i++] = blackPieceColor & 0xffffff;
\r
5539 customColors[i++] = highlightSquareColor & 0xffffff;
\r
5540 customColors[i++] = premoveHighlightColor & 0xffffff;
\r
5542 for (ccl = (ColorClass) 0; ccl < NColorClasses && i < 16; ccl++) {
\r
5543 customColors[i++] = textAttribs[ccl].color;
\r
5545 while (i < 16) customColors[i++] = RGB(255, 255, 255);
\r
5546 firstTime = FALSE;
\r
5549 cc.lStructSize = sizeof(cc);
\r
5550 cc.hwndOwner = hwnd;
\r
5551 cc.hInstance = NULL;
\r
5552 cc.rgbResult = (DWORD) (*which & 0xffffff);
\r
5553 cc.lpCustColors = (LPDWORD) customColors;
\r
5554 cc.Flags = CC_RGBINIT|CC_FULLOPEN;
\r
5556 if (!ChooseColor(&cc)) return FALSE;
\r
5558 newcolor = (COLORREF) (0x2000000 | cc.rgbResult);
\r
5559 if (newcolor == *which) return FALSE;
\r
5560 *which = newcolor;
\r
5564 InitDrawingColors();
\r
5565 InvalidateRect(hwnd, &boardRect, FALSE);
\r
5570 MyLoadSound(MySound *ms)
\r
5576 if (ms->data) free(ms->data);
\r
5579 switch (ms->name[0]) {
\r
5585 /* System sound from Control Panel. Don't preload here. */
\r
5589 if (ms->name[1] == NULLCHAR) {
\r
5590 /* "!" alone = silence */
\r
5593 /* Builtin wave resource. Error if not found. */
\r
5594 HANDLE h = FindResource(hInst, ms->name + 1, "WAVE");
\r
5595 if (h == NULL) break;
\r
5596 ms->data = (void *)LoadResource(hInst, h);
\r
5597 if (h == NULL) break;
\r
5602 /* .wav file. Error if not found. */
\r
5603 f = fopen(ms->name, "rb");
\r
5604 if (f == NULL) break;
\r
5605 if (fstat(fileno(f), &st) < 0) break;
\r
5606 ms->data = malloc(st.st_size);
\r
5607 if (fread(ms->data, st.st_size, 1, f) < 1) break;
\r
5613 char buf[MSG_SIZ];
\r
5614 snprintf(buf, MSG_SIZ, _("Error loading sound %s"), ms->name);
\r
5615 DisplayError(buf, GetLastError());
\r
5621 MyPlaySound(MySound *ms)
\r
5623 BOOLEAN ok = FALSE;
\r
5625 if(mute) return TRUE; // [HGM] mute: suppress all sound play when muted
\r
5626 switch (ms->name[0]) {
\r
5628 if(appData.debugMode) fprintf(debugFP, "silence\n");
\r
5633 /* System sound from Control Panel (deprecated feature).
\r
5634 "$" alone or an unset sound name gets default beep (still in use). */
\r
5635 if (ms->name[1]) {
\r
5636 ok = PlaySound(ms->name + 1, NULL, SND_ALIAS|SND_ASYNC);
\r
5638 if (!ok) ok = MessageBeep(MB_OK);
\r
5641 /* Builtin wave resource, or "!" alone for silence */
\r
5642 if (ms->name[1]) {
\r
5643 if (ms->data == NULL) return FALSE;
\r
5644 ok = PlaySound(ms->data, NULL, SND_MEMORY|SND_ASYNC);
\r
5650 /* .wav file. Error if not found. */
\r
5651 if (ms->data == NULL) return FALSE;
\r
5652 ok = PlaySound(ms->data, NULL, SND_MEMORY|SND_ASYNC);
\r
5655 /* Don't print an error: this can happen innocently if the sound driver
\r
5656 is busy; for instance, if another instance of WinBoard is playing
\r
5657 a sound at about the same time. */
\r
5663 OldOpenFileHook(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
5666 OPENFILENAME *ofn;
\r
5667 static UINT *number; /* gross that this is static */
\r
5669 switch (message) {
\r
5670 case WM_INITDIALOG: /* message: initialize dialog box */
\r
5671 /* Center the dialog over the application window */
\r
5672 ofn = (OPENFILENAME *) lParam;
\r
5673 if (ofn->Flags & OFN_ENABLETEMPLATE) {
\r
5674 number = (UINT *) ofn->lCustData;
\r
5675 SendMessage(GetDlgItem(hDlg, edt2), WM_SETTEXT, 0, (LPARAM) "");
\r
5679 CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));
\r
5680 Translate(hDlg, 1536);
\r
5681 return FALSE; /* Allow for further processing */
\r
5684 if ((LOWORD(wParam) == IDOK) && (number != NULL)) {
\r
5685 *number = GetDlgItemInt(hDlg, OPT_IndexNumberOld, &ok, FALSE);
\r
5687 return FALSE; /* Allow for further processing */
\r
5693 OpenFileHook(HWND hdlg, UINT uiMsg, WPARAM wParam, LPARAM lParam)
\r
5695 static UINT *number;
\r
5696 OPENFILENAME *ofname;
\r
5699 case WM_INITDIALOG:
\r
5700 Translate(hdlg, DLG_IndexNumber);
\r
5701 ofname = (OPENFILENAME *)lParam;
\r
5702 number = (UINT *)(ofname->lCustData);
\r
5705 ofnot = (OFNOTIFY *)lParam;
\r
5706 if (ofnot->hdr.code == CDN_FILEOK) {
\r
5707 *number = GetDlgItemInt(hdlg, OPT_IndexNumber, NULL, FALSE);
\r
5716 OpenFileDialog(HWND hwnd, char *write, char *defName, char *defExt, // [HGM] diag: type of 'write' now string
\r
5717 char *nameFilt, char *dlgTitle, UINT *number,
\r
5718 char fileTitle[MSG_SIZ], char fileName[MSG_SIZ])
\r
5720 OPENFILENAME openFileName;
\r
5721 char buf1[MSG_SIZ];
\r
5724 if (fileName == NULL) fileName = buf1;
\r
5725 if (defName == NULL) {
\r
5726 safeStrCpy(fileName, "*.", 3 );
\r
5727 strcat(fileName, defExt);
\r
5729 safeStrCpy(fileName, defName, MSG_SIZ );
\r
5731 if (fileTitle) safeStrCpy(fileTitle, "", MSG_SIZ );
\r
5732 if (number) *number = 0;
\r
5734 openFileName.lStructSize = sizeof(OPENFILENAME);
\r
5735 openFileName.hwndOwner = hwnd;
\r
5736 openFileName.hInstance = (HANDLE) hInst;
\r
5737 openFileName.lpstrFilter = nameFilt;
\r
5738 openFileName.lpstrCustomFilter = (LPSTR) NULL;
\r
5739 openFileName.nMaxCustFilter = 0L;
\r
5740 openFileName.nFilterIndex = 1L;
\r
5741 openFileName.lpstrFile = fileName;
\r
5742 openFileName.nMaxFile = MSG_SIZ;
\r
5743 openFileName.lpstrFileTitle = fileTitle;
\r
5744 openFileName.nMaxFileTitle = fileTitle ? MSG_SIZ : 0;
\r
5745 openFileName.lpstrInitialDir = NULL;
\r
5746 openFileName.lpstrTitle = dlgTitle;
\r
5747 openFileName.Flags = OFN_PATHMUSTEXIST | OFN_HIDEREADONLY
\r
5748 | (write[0] != 'r' ? 0 : OFN_FILEMUSTEXIST)
\r
5749 | (number ? OFN_ENABLETEMPLATE | OFN_ENABLEHOOK: 0)
\r
5750 | (oldDialog ? 0 : OFN_EXPLORER);
\r
5751 openFileName.nFileOffset = 0;
\r
5752 openFileName.nFileExtension = 0;
\r
5753 openFileName.lpstrDefExt = defExt;
\r
5754 openFileName.lCustData = (LONG) number;
\r
5755 openFileName.lpfnHook = oldDialog ?
\r
5756 (LPOFNHOOKPROC) OldOpenFileHook : (LPOFNHOOKPROC) OpenFileHook;
\r
5757 openFileName.lpTemplateName = (LPSTR)(oldDialog ? 1536 : DLG_IndexNumber);
\r
5759 if (write[0] != 'r' ? GetSaveFileName(&openFileName) :
\r
5760 GetOpenFileName(&openFileName)) {
\r
5761 /* open the file */
\r
5762 f = fopen(openFileName.lpstrFile, write);
\r
5764 MessageBox(hwnd, _("File open failed"), NULL,
\r
5765 MB_OK|MB_ICONEXCLAMATION);
\r
5769 int err = CommDlgExtendedError();
\r
5770 if (err != 0) DisplayError(_("Internal error in file dialog box"), err);
\r
5779 MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def)
\r
5781 HMENU hmenuTrackPopup; /* floating pop-up menu */
\r
5784 * Get the first pop-up menu in the menu template. This is the
\r
5785 * menu that TrackPopupMenu displays.
\r
5787 hmenuTrackPopup = GetSubMenu(hmenu, 0);
\r
5789 SetMenuDefaultItem(hmenuTrackPopup, def, FALSE);
\r
5792 * TrackPopup uses screen coordinates, so convert the
\r
5793 * coordinates of the mouse click to screen coordinates.
\r
5795 ClientToScreen(hwnd, (LPPOINT) &pt);
\r
5797 /* Draw and track the floating pop-up menu. */
\r
5798 TrackPopupMenu(hmenuTrackPopup, TPM_CENTERALIGN | TPM_RIGHTBUTTON,
\r
5799 pt.x, pt.y, 0, hwnd, NULL);
\r
5801 /* Destroy the menu.*/
\r
5802 DestroyMenu(hmenu);
\r
5807 int sizeX, sizeY, newSizeX, newSizeY;
\r
5809 } ResizeEditPlusButtonsClosure;
\r
5812 ResizeEditPlusButtonsCallback(HWND hChild, LPARAM lparam)
\r
5814 ResizeEditPlusButtonsClosure *cl = (ResizeEditPlusButtonsClosure *)lparam;
\r
5818 if (hChild == cl->hText) return TRUE;
\r
5819 GetWindowRect(hChild, &rect); /* gives screen coords */
\r
5820 pt.x = rect.left + (cl->newSizeX - cl->sizeX)/2;
\r
5821 pt.y = rect.top + cl->newSizeY - cl->sizeY;
\r
5822 ScreenToClient(cl->hDlg, &pt);
\r
5823 cl->hdwp = DeferWindowPos(cl->hdwp, hChild, NULL,
\r
5824 pt.x, pt.y, rect.right - rect.left, rect.bottom - rect.top, SWP_NOZORDER);
\r
5828 /* Resize a dialog that has a (rich) edit field filling most of
\r
5829 the top, with a row of buttons below */
\r
5831 ResizeEditPlusButtons(HWND hDlg, HWND hText, int sizeX, int sizeY, int newSizeX, int newSizeY)
\r
5834 int newTextHeight, newTextWidth;
\r
5835 ResizeEditPlusButtonsClosure cl;
\r
5837 /*if (IsIconic(hDlg)) return;*/
\r
5838 if (newSizeX == sizeX && newSizeY == sizeY) return;
\r
5840 cl.hdwp = BeginDeferWindowPos(8);
\r
5842 GetWindowRect(hText, &rectText); /* gives screen coords */
\r
5843 newTextWidth = rectText.right - rectText.left + newSizeX - sizeX;
\r
5844 newTextHeight = rectText.bottom - rectText.top + newSizeY - sizeY;
\r
5845 if (newTextHeight < 0) {
\r
5846 newSizeY += -newTextHeight;
\r
5847 newTextHeight = 0;
\r
5849 cl.hdwp = DeferWindowPos(cl.hdwp, hText, NULL, 0, 0,
\r
5850 newTextWidth, newTextHeight, SWP_NOZORDER|SWP_NOMOVE);
\r
5856 cl.newSizeX = newSizeX;
\r
5857 cl.newSizeY = newSizeY;
\r
5858 EnumChildWindows(hDlg, ResizeEditPlusButtonsCallback, (LPARAM)&cl);
\r
5860 EndDeferWindowPos(cl.hdwp);
\r
5863 BOOL CenterWindowEx(HWND hwndChild, HWND hwndParent, int mode)
\r
5865 RECT rChild, rParent;
\r
5866 int wChild, hChild, wParent, hParent;
\r
5867 int wScreen, hScreen, xNew, yNew;
\r
5870 /* Get the Height and Width of the child window */
\r
5871 GetWindowRect (hwndChild, &rChild);
\r
5872 wChild = rChild.right - rChild.left;
\r
5873 hChild = rChild.bottom - rChild.top;
\r
5875 /* Get the Height and Width of the parent window */
\r
5876 GetWindowRect (hwndParent, &rParent);
\r
5877 wParent = rParent.right - rParent.left;
\r
5878 hParent = rParent.bottom - rParent.top;
\r
5880 /* Get the display limits */
\r
5881 hdc = GetDC (hwndChild);
\r
5882 wScreen = GetDeviceCaps (hdc, HORZRES);
\r
5883 hScreen = GetDeviceCaps (hdc, VERTRES);
\r
5884 ReleaseDC(hwndChild, hdc);
\r
5886 /* Calculate new X position, then adjust for screen */
\r
5887 xNew = rParent.left + ((wParent - wChild) /2);
\r
5890 } else if ((xNew+wChild) > wScreen) {
\r
5891 xNew = wScreen - wChild;
\r
5894 /* Calculate new Y position, then adjust for screen */
\r
5896 yNew = rParent.top + ((hParent - hChild) /2);
\r
5899 yNew = rParent.top + GetSystemMetrics( SM_CYCAPTION ) * 2 / 3;
\r
5904 } else if ((yNew+hChild) > hScreen) {
\r
5905 yNew = hScreen - hChild;
\r
5908 /* Set it, and return */
\r
5909 return SetWindowPos (hwndChild, NULL,
\r
5910 xNew, yNew, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
\r
5913 /* Center one window over another */
\r
5914 BOOL CenterWindow (HWND hwndChild, HWND hwndParent)
\r
5916 return CenterWindowEx( hwndChild, hwndParent, 0 );
\r
5919 /*---------------------------------------------------------------------------*\
\r
5921 * Startup Dialog functions
\r
5923 \*---------------------------------------------------------------------------*/
\r
5925 InitComboStrings(HANDLE hwndCombo, char **cd)
\r
5927 SendMessage(hwndCombo, CB_RESETCONTENT, 0, 0);
\r
5929 while (*cd != NULL) {
\r
5930 SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) T_(*cd));
\r
5936 InitComboStringsFromOption(HANDLE hwndCombo, char *str)
\r
5938 char buf1[MAX_ARG_LEN];
\r
5941 if (str[0] == '@') {
\r
5942 FILE* f = fopen(str + 1, "r");
\r
5944 DisplayFatalError(str + 1, errno, 2);
\r
5947 len = fread(buf1, 1, sizeof(buf1)-1, f);
\r
5949 buf1[len] = NULLCHAR;
\r
5953 SendMessage(hwndCombo, CB_RESETCONTENT, 0, 0);
\r
5956 char buf[MSG_SIZ];
\r
5957 char *end = strchr(str, '\n');
\r
5958 if (end == NULL) return;
\r
5959 memcpy(buf, str, end - str);
\r
5960 buf[end - str] = NULLCHAR;
\r
5961 SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) buf);
\r
5967 SetStartupDialogEnables(HWND hDlg)
\r
5969 EnableWindow(GetDlgItem(hDlg, OPT_ChessEngineName),
\r
5970 IsDlgButtonChecked(hDlg, OPT_ChessEngine) ||
\r
5971 (appData.zippyPlay && IsDlgButtonChecked(hDlg, OPT_ChessServer)));
\r
5972 EnableWindow(GetDlgItem(hDlg, OPT_SecondChessEngineName),
\r
5973 IsDlgButtonChecked(hDlg, OPT_ChessEngine));
\r
5974 EnableWindow(GetDlgItem(hDlg, OPT_ChessServerName),
\r
5975 IsDlgButtonChecked(hDlg, OPT_ChessServer));
\r
5976 EnableWindow(GetDlgItem(hDlg, OPT_AdditionalOptions),
\r
5977 IsDlgButtonChecked(hDlg, OPT_AnyAdditional));
\r
5978 EnableWindow(GetDlgItem(hDlg, IDOK),
\r
5979 IsDlgButtonChecked(hDlg, OPT_ChessEngine) ||
\r
5980 IsDlgButtonChecked(hDlg, OPT_ChessServer) ||
\r
5981 IsDlgButtonChecked(hDlg, OPT_View));
\r
5985 QuoteForFilename(char *filename)
\r
5987 int dquote, space;
\r
5988 dquote = strchr(filename, '"') != NULL;
\r
5989 space = strchr(filename, ' ') != NULL;
\r
5990 if (dquote || space) {
\r
6002 InitEngineBox(HWND hDlg, HWND hwndCombo, char* nthcp, char* nthd, char* nthdir, char *nthnames)
\r
6004 char buf[MSG_SIZ];
\r
6007 InitComboStringsFromOption(hwndCombo, nthnames);
\r
6008 q = QuoteForFilename(nthcp);
\r
6009 snprintf(buf, MSG_SIZ, "%s%s%s", q, nthcp, q);
\r
6010 if (*nthdir != NULLCHAR) {
\r
6011 q = QuoteForFilename(nthdir);
\r
6012 snprintf(buf + strlen(buf), MSG_SIZ, " /%s=%s%s%s", nthd, q, nthdir, q);
\r
6014 if (*nthcp == NULLCHAR) {
\r
6015 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) 0, (LPARAM) 0);
\r
6016 } else if (SendMessage(hwndCombo, CB_SELECTSTRING, (WPARAM) -1, (LPARAM) buf) == CB_ERR) {
\r
6017 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) -1, (LPARAM) 0);
\r
6018 SendMessage(hwndCombo, WM_SETTEXT, (WPARAM) 0, (LPARAM) buf);
\r
6023 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6025 char buf[MSG_SIZ];
\r
6029 switch (message) {
\r
6030 case WM_INITDIALOG:
\r
6031 /* Center the dialog */
\r
6032 CenterWindow (hDlg, GetDesktopWindow());
\r
6033 Translate(hDlg, DLG_Startup);
\r
6034 /* Initialize the dialog items */
\r
6035 InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_ChessEngineName),
\r
6036 appData.firstChessProgram, "fd", appData.firstDirectory,
\r
6037 firstChessProgramNames);
\r
6038 InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_SecondChessEngineName),
\r
6039 appData.secondChessProgram, "sd", appData.secondDirectory,
\r
6040 secondChessProgramNames);
\r
6041 hwndCombo = GetDlgItem(hDlg, OPT_ChessServerName);
\r
6042 InitComboStringsFromOption(hwndCombo, icsNames);
\r
6043 snprintf(buf, MSG_SIZ, "%s /icsport=%s", appData.icsHost, appData.icsPort);
\r
6044 if (*appData.icsHelper != NULLCHAR) {
\r
6045 char *q = QuoteForFilename(appData.icsHelper);
\r
6046 sprintf(buf + strlen(buf), " /icshelper=%s%s%s", q, appData.icsHelper, q);
\r
6048 if (*appData.icsHost == NULLCHAR) {
\r
6049 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) 0, (LPARAM) 0);
\r
6050 /*SendMessage(hwndCombo, CB_SHOWDROPDOWN, (WPARAM) TRUE, (LPARAM) 0); !!too soon */
\r
6051 } else if (SendMessage(hwndCombo, CB_SELECTSTRING, (WPARAM) -1, (LPARAM) buf) == CB_ERR) {
\r
6052 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) -1, (LPARAM) 0);
\r
6053 SendMessage(hwndCombo, WM_SETTEXT, (WPARAM) 0, (LPARAM) buf);
\r
6056 if (appData.icsActive) {
\r
6057 CheckDlgButton(hDlg, OPT_ChessServer, BST_CHECKED);
\r
6059 else if (appData.noChessProgram) {
\r
6060 CheckDlgButton(hDlg, OPT_View, BST_CHECKED);
\r
6063 CheckDlgButton(hDlg, OPT_ChessEngine, BST_CHECKED);
\r
6066 SetStartupDialogEnables(hDlg);
\r
6070 switch (LOWORD(wParam)) {
\r
6072 if (IsDlgButtonChecked(hDlg, OPT_ChessEngine)) {
\r
6073 safeStrCpy(buf, "/fcp=", sizeof(buf)/sizeof(buf[0]) );
\r
6074 GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6076 ParseArgs(StringGet, &p);
\r
6077 safeStrCpy(buf, "/scp=", sizeof(buf)/sizeof(buf[0]) );
\r
6078 GetDlgItemText(hDlg, OPT_SecondChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6080 ParseArgs(StringGet, &p);
\r
6081 appData.noChessProgram = FALSE;
\r
6082 appData.icsActive = FALSE;
\r
6083 } else if (IsDlgButtonChecked(hDlg, OPT_ChessServer)) {
\r
6084 safeStrCpy(buf, "/ics /icshost=", sizeof(buf)/sizeof(buf[0]) );
\r
6085 GetDlgItemText(hDlg, OPT_ChessServerName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6087 ParseArgs(StringGet, &p);
\r
6088 if (appData.zippyPlay) {
\r
6089 safeStrCpy(buf, "/fcp=", sizeof(buf)/sizeof(buf[0]) );
\r
6090 GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6092 ParseArgs(StringGet, &p);
\r
6094 } else if (IsDlgButtonChecked(hDlg, OPT_View)) {
\r
6095 appData.noChessProgram = TRUE;
\r
6096 appData.icsActive = FALSE;
\r
6098 MessageBox(hDlg, _("Choose an option, or cancel to exit"),
\r
6099 _("Option Error"), MB_OK|MB_ICONEXCLAMATION);
\r
6102 if (IsDlgButtonChecked(hDlg, OPT_AnyAdditional)) {
\r
6103 GetDlgItemText(hDlg, OPT_AdditionalOptions, buf, sizeof(buf));
\r
6105 ParseArgs(StringGet, &p);
\r
6107 EndDialog(hDlg, TRUE);
\r
6114 case IDM_HELPCONTENTS:
\r
6115 if (!WinHelp (hDlg, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS")) {
\r
6116 MessageBox (GetFocus(),
\r
6117 _("Unable to activate help"),
\r
6118 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
6123 SetStartupDialogEnables(hDlg);
\r
6131 /*---------------------------------------------------------------------------*\
\r
6133 * About box dialog functions
\r
6135 \*---------------------------------------------------------------------------*/
\r
6137 /* Process messages for "About" dialog box */
\r
6139 About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6141 switch (message) {
\r
6142 case WM_INITDIALOG: /* message: initialize dialog box */
\r
6143 /* Center the dialog over the application window */
\r
6144 CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));
\r
6145 SetDlgItemText(hDlg, ABOUTBOX_Version, programVersion);
\r
6146 Translate(hDlg, ABOUTBOX);
\r
6150 case WM_COMMAND: /* message: received a command */
\r
6151 if (LOWORD(wParam) == IDOK /* "OK" box selected? */
\r
6152 || LOWORD(wParam) == IDCANCEL) { /* System menu close command? */
\r
6153 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
6161 /*---------------------------------------------------------------------------*\
\r
6163 * Comment Dialog functions
\r
6165 \*---------------------------------------------------------------------------*/
\r
6168 CommentDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6170 static HANDLE hwndText = NULL;
\r
6171 int len, newSizeX, newSizeY, flags;
\r
6172 static int sizeX, sizeY;
\r
6177 switch (message) {
\r
6178 case WM_INITDIALOG: /* message: initialize dialog box */
\r
6179 /* Initialize the dialog items */
\r
6180 Translate(hDlg, DLG_EditComment);
\r
6181 hwndText = GetDlgItem(hDlg, OPT_CommentText);
\r
6182 SetDlgItemText(hDlg, OPT_CommentText, commentText);
\r
6183 EnableWindow(GetDlgItem(hDlg, OPT_CancelComment), editComment);
\r
6184 EnableWindow(GetDlgItem(hDlg, OPT_ClearComment), editComment);
\r
6185 EnableWindow(GetDlgItem(hDlg, OPT_EditComment), !editComment);
\r
6186 SendMessage(hwndText, EM_SETREADONLY, !editComment, 0);
\r
6187 SetWindowText(hDlg, commentTitle);
\r
6188 if (editComment) {
\r
6189 SetFocus(hwndText);
\r
6191 SetFocus(GetDlgItem(hDlg, IDOK));
\r
6193 SendMessage(GetDlgItem(hDlg, OPT_CommentText),
\r
6194 WM_SETFONT, (WPARAM)font[boardSize][COMMENT_FONT]->hf,
\r
6195 MAKELPARAM(FALSE, 0));
\r
6196 /* Size and position the dialog */
\r
6197 if (!commentDialog) {
\r
6198 commentDialog = hDlg;
\r
6199 flags = SWP_NOZORDER;
\r
6200 GetClientRect(hDlg, &rect);
\r
6201 sizeX = rect.right;
\r
6202 sizeY = rect.bottom;
\r
6203 if (wpComment.x != CW_USEDEFAULT && wpComment.y != CW_USEDEFAULT &&
\r
6204 wpComment.width != CW_USEDEFAULT && wpComment.height != CW_USEDEFAULT) {
\r
6205 WINDOWPLACEMENT wp;
\r
6206 EnsureOnScreen(&wpComment.x, &wpComment.y, 0, 0);
\r
6207 wp.length = sizeof(WINDOWPLACEMENT);
\r
6209 wp.showCmd = SW_SHOW;
\r
6210 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
6211 wp.rcNormalPosition.left = wpComment.x;
\r
6212 wp.rcNormalPosition.right = wpComment.x + wpComment.width;
\r
6213 wp.rcNormalPosition.top = wpComment.y;
\r
6214 wp.rcNormalPosition.bottom = wpComment.y + wpComment.height;
\r
6215 SetWindowPlacement(hDlg, &wp);
\r
6217 GetClientRect(hDlg, &rect);
\r
6218 newSizeX = rect.right;
\r
6219 newSizeY = rect.bottom;
\r
6220 ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY,
\r
6221 newSizeX, newSizeY);
\r
6226 SendDlgItemMessage( hDlg, OPT_CommentText, EM_SETEVENTMASK, 0, ENM_MOUSEEVENTS );
\r
6229 case WM_COMMAND: /* message: received a command */
\r
6230 switch (LOWORD(wParam)) {
\r
6232 if (editComment) {
\r
6234 /* Read changed options from the dialog box */
\r
6235 hwndText = GetDlgItem(hDlg, OPT_CommentText);
\r
6236 len = GetWindowTextLength(hwndText);
\r
6237 str = (char *) malloc(len + 1);
\r
6238 GetWindowText(hwndText, str, len + 1);
\r
6247 ReplaceComment(commentIndex, str);
\r
6254 case OPT_CancelComment:
\r
6258 case OPT_ClearComment:
\r
6259 SetDlgItemText(hDlg, OPT_CommentText, "");
\r
6262 case OPT_EditComment:
\r
6263 EditCommentEvent();
\r
6271 case WM_NOTIFY: // [HGM] vari: cloned from whistory.c
\r
6272 if( wParam == OPT_CommentText ) {
\r
6273 MSGFILTER * lpMF = (MSGFILTER *) lParam;
\r
6275 if( lpMF->msg == WM_RBUTTONDOWN && (lpMF->wParam & (MK_CONTROL | MK_SHIFT)) == 0 ) {
\r
6279 pt.x = LOWORD( lpMF->lParam );
\r
6280 pt.y = HIWORD( lpMF->lParam );
\r
6282 index = SendDlgItemMessage( hDlg, OPT_CommentText, EM_CHARFROMPOS, 0, (LPARAM) &pt );
\r
6284 hwndText = GetDlgItem(hDlg, OPT_CommentText); // cloned from above
\r
6285 len = GetWindowTextLength(hwndText);
\r
6286 str = (char *) malloc(len + 1);
\r
6287 GetWindowText(hwndText, str, len + 1);
\r
6288 ReplaceComment(commentIndex, str);
\r
6289 if(commentIndex != currentMove) ToNrEvent(commentIndex);
\r
6290 LoadVariation( index, str ); // [HGM] also does the actual moving to it, now
\r
6293 /* Zap the message for good: apparently, returning non-zero is not enough */
\r
6294 lpMF->msg = WM_USER;
\r
6302 newSizeX = LOWORD(lParam);
\r
6303 newSizeY = HIWORD(lParam);
\r
6304 ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY, newSizeX, newSizeY);
\r
6309 case WM_GETMINMAXINFO:
\r
6310 /* Prevent resizing window too small */
\r
6311 mmi = (MINMAXINFO *) lParam;
\r
6312 mmi->ptMinTrackSize.x = 100;
\r
6313 mmi->ptMinTrackSize.y = 100;
\r
6320 EitherCommentPopUp(int index, char *title, char *str, BOOLEAN edit)
\r
6325 CheckMenuItem(GetMenu(hwndMain), IDM_EditComment, edit ? MF_CHECKED : MF_UNCHECKED);
\r
6327 if (str == NULL) str = "";
\r
6328 p = (char *) malloc(2 * strlen(str) + 2);
\r
6331 if (*str == '\n') *q++ = '\r';
\r
6335 if (commentText != NULL) free(commentText);
\r
6337 commentIndex = index;
\r
6338 commentTitle = title;
\r
6340 editComment = edit;
\r
6342 if (commentDialog) {
\r
6343 SendMessage(commentDialog, WM_INITDIALOG, 0, 0);
\r
6344 if (!commentUp) ShowWindow(commentDialog, SW_SHOW);
\r
6346 lpProc = MakeProcInstance((FARPROC)CommentDialog, hInst);
\r
6347 CreateDialog(hInst, MAKEINTRESOURCE(DLG_EditComment),
\r
6348 hwndMain, (DLGPROC)lpProc);
\r
6349 FreeProcInstance(lpProc);
\r
6355 /*---------------------------------------------------------------------------*\
\r
6357 * Type-in move dialog functions
\r
6359 \*---------------------------------------------------------------------------*/
\r
6362 TypeInMoveDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6364 char move[MSG_SIZ];
\r
6366 ChessMove moveType;
\r
6367 int fromX, fromY, toX, toY;
\r
6370 switch (message) {
\r
6371 case WM_INITDIALOG:
\r
6372 move[0] = (char) lParam;
\r
6373 move[1] = NULLCHAR;
\r
6374 CenterWindowEx(hDlg, GetWindow(hDlg, GW_OWNER), 1 );
\r
6375 Translate(hDlg, DLG_TypeInMove);
\r
6376 hInput = GetDlgItem(hDlg, OPT_Move);
\r
6377 SetWindowText(hInput, move);
\r
6379 SendMessage(hInput, EM_SETSEL, (WPARAM)9999, (LPARAM)9999);
\r
6383 switch (LOWORD(wParam)) {
\r
6385 shiftKey = GetKeyState(VK_SHIFT) < 0; // [HGM] remember last shift status
\r
6386 GetDlgItemText(hDlg, OPT_Move, move, sizeof(move));
\r
6387 { int n; Board board;
\r
6389 if(gameMode == EditPosition && ParseFEN(board, &n, move) ) {
\r
6390 EditPositionPasteFEN(move);
\r
6391 EndDialog(hDlg, TRUE);
\r
6394 // [HGM] movenum: allow move number to be typed in any mode
\r
6395 if(sscanf(move, "%d", &n) == 1 && n != 0 ) {
\r
6397 EndDialog(hDlg, TRUE);
\r
6401 if (gameMode != EditGame && currentMove != forwardMostMove &&
\r
6402 gameMode != Training) {
\r
6403 DisplayMoveError(_("Displayed move is not current"));
\r
6405 // GetDlgItemText(hDlg, OPT_Move, move, sizeof(move)); // moved upstream
\r
6406 int ok = ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove,
\r
6407 &moveType, &fromX, &fromY, &toX, &toY, &promoChar);
\r
6408 if(!ok && move[0] >= 'a') { move[0] += 'A' - 'a'; ok = 2; } // [HGM] try also capitalized
\r
6409 if (ok==1 || ok && ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove,
\r
6410 &moveType, &fromX, &fromY, &toX, &toY, &promoChar)) {
\r
6411 if (gameMode != Training)
\r
6412 forwardMostMove = currentMove;
\r
6413 UserMoveEvent(fromX, fromY, toX, toY, promoChar);
\r
6415 DisplayMoveError(_("Could not parse move"));
\r
6418 EndDialog(hDlg, TRUE);
\r
6421 EndDialog(hDlg, FALSE);
\r
6432 PopUpMoveDialog(char firstchar)
\r
6436 if ((gameMode == BeginningOfGame && !appData.icsActive) ||
\r
6437 gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack ||
\r
6438 gameMode == AnalyzeMode || gameMode == EditGame ||
\r
6439 gameMode == EditPosition || gameMode == IcsExamining ||
\r
6440 gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack ||
\r
6441 isdigit(firstchar) && // [HGM] movenum: allow typing in of move nr in 'passive' modes
\r
6442 ( gameMode == AnalyzeFile || gameMode == PlayFromGameFile ||
\r
6443 gameMode == IcsObserving || gameMode == TwoMachinesPlay ) ||
\r
6444 gameMode == Training) {
\r
6445 lpProc = MakeProcInstance((FARPROC)TypeInMoveDialog, hInst);
\r
6446 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_TypeInMove),
\r
6447 hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);
\r
6448 FreeProcInstance(lpProc);
\r
6452 /*---------------------------------------------------------------------------*\
\r
6454 * Type-in name dialog functions
\r
6456 \*---------------------------------------------------------------------------*/
\r
6459 TypeInNameDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6461 char move[MSG_SIZ];
\r
6464 switch (message) {
\r
6465 case WM_INITDIALOG:
\r
6466 move[0] = (char) lParam;
\r
6467 move[1] = NULLCHAR;
\r
6468 CenterWindowEx(hDlg, GetWindow(hDlg, GW_OWNER), 1 );
\r
6469 Translate(hDlg, DLG_TypeInName);
\r
6470 hInput = GetDlgItem(hDlg, OPT_Name);
\r
6471 SetWindowText(hInput, move);
\r
6473 SendMessage(hInput, EM_SETSEL, (WPARAM)9999, (LPARAM)9999);
\r
6477 switch (LOWORD(wParam)) {
\r
6479 GetDlgItemText(hDlg, OPT_Name, move, sizeof(move));
\r
6480 appData.userName = strdup(move);
\r
6483 if(gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack) {
\r
6484 snprintf(move, MSG_SIZ, "%s vs. %s", gameInfo.white, gameInfo.black);
\r
6485 DisplayTitle(move);
\r
6489 EndDialog(hDlg, TRUE);
\r
6492 EndDialog(hDlg, FALSE);
\r
6503 PopUpNameDialog(char firstchar)
\r
6507 lpProc = MakeProcInstance((FARPROC)TypeInNameDialog, hInst);
\r
6508 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_TypeInName),
\r
6509 hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);
\r
6510 FreeProcInstance(lpProc);
\r
6513 /*---------------------------------------------------------------------------*\
\r
6517 \*---------------------------------------------------------------------------*/
\r
6519 /* Nonmodal error box */
\r
6520 LRESULT CALLBACK ErrorDialog(HWND hDlg, UINT message,
\r
6521 WPARAM wParam, LPARAM lParam);
\r
6524 ErrorPopUp(char *title, char *content)
\r
6528 BOOLEAN modal = hwndMain == NULL;
\r
6546 strncpy(errorTitle, title, sizeof(errorTitle));
\r
6547 errorTitle[sizeof(errorTitle) - 1] = '\0';
\r
6550 MessageBox(NULL, errorMessage, errorTitle, MB_OK|MB_ICONEXCLAMATION);
\r
6552 lpProc = MakeProcInstance((FARPROC)ErrorDialog, hInst);
\r
6553 CreateDialog(hInst, MAKEINTRESOURCE(DLG_Error),
\r
6554 hwndMain, (DLGPROC)lpProc);
\r
6555 FreeProcInstance(lpProc);
\r
6562 if (!appData.popupMoveErrors && moveErrorMessageUp) DisplayMessage("", "");
\r
6563 if (errorDialog == NULL) return;
\r
6564 DestroyWindow(errorDialog);
\r
6565 errorDialog = NULL;
\r
6566 if(errorExitStatus) ExitEvent(errorExitStatus);
\r
6570 ErrorDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6575 switch (message) {
\r
6576 case WM_INITDIALOG:
\r
6577 GetWindowRect(hDlg, &rChild);
\r
6580 SetWindowPos(hDlg, NULL, rChild.left,
\r
6581 rChild.top + boardRect.top - (rChild.bottom - rChild.top),
\r
6582 0, 0, SWP_NOZORDER|SWP_NOSIZE);
\r
6586 [AS] It seems that the above code wants to move the dialog up in the "caption
\r
6587 area" of the main window, but it uses the dialog height as an hard-coded constant,
\r
6588 and it doesn't work when you resize the dialog.
\r
6589 For now, just give it a default position.
\r
6591 SetWindowPos(hDlg, NULL, boardRect.left+8, boardRect.top+8, 0, 0, SWP_NOZORDER|SWP_NOSIZE);
\r
6592 Translate(hDlg, DLG_Error);
\r
6594 errorDialog = hDlg;
\r
6595 SetWindowText(hDlg, errorTitle);
\r
6596 hwndText = GetDlgItem(hDlg, OPT_ErrorText);
\r
6597 SetDlgItemText(hDlg, OPT_ErrorText, errorMessage);
\r
6601 switch (LOWORD(wParam)) {
\r
6604 if (errorDialog == hDlg) errorDialog = NULL;
\r
6605 DestroyWindow(hDlg);
\r
6617 HWND gothicDialog = NULL;
\r
6620 GothicDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6624 int height = GetSystemMetrics(SM_CYCAPTION)+GetSystemMetrics(SM_CYFRAME);
\r
6626 switch (message) {
\r
6627 case WM_INITDIALOG:
\r
6628 GetWindowRect(hDlg, &rChild);
\r
6630 SetWindowPos(hDlg, NULL, wpMain.x, wpMain.y-height, wpMain.width, height,
\r
6634 [AS] It seems that the above code wants to move the dialog up in the "caption
\r
6635 area" of the main window, but it uses the dialog height as an hard-coded constant,
\r
6636 and it doesn't work when you resize the dialog.
\r
6637 For now, just give it a default position.
\r
6639 gothicDialog = hDlg;
\r
6640 SetWindowText(hDlg, errorTitle);
\r
6641 hwndText = GetDlgItem(hDlg, OPT_ErrorText);
\r
6642 SetDlgItemText(hDlg, OPT_ErrorText, errorMessage);
\r
6646 switch (LOWORD(wParam)) {
\r
6649 if (errorDialog == hDlg) errorDialog = NULL;
\r
6650 DestroyWindow(hDlg);
\r
6662 GothicPopUp(char *title, VariantClass variant)
\r
6665 static char *lastTitle;
\r
6667 strncpy(errorTitle, title, sizeof(errorTitle));
\r
6668 errorTitle[sizeof(errorTitle) - 1] = '\0';
\r
6670 if(lastTitle != title && gothicDialog != NULL) {
\r
6671 DestroyWindow(gothicDialog);
\r
6672 gothicDialog = NULL;
\r
6674 if(variant != VariantNormal && gothicDialog == NULL) {
\r
6675 title = lastTitle;
\r
6676 lpProc = MakeProcInstance((FARPROC)GothicDialog, hInst);
\r
6677 CreateDialog(hInst, MAKEINTRESOURCE(DLG_Error),
\r
6678 hwndMain, (DLGPROC)lpProc);
\r
6679 FreeProcInstance(lpProc);
\r
6684 /*---------------------------------------------------------------------------*\
\r
6686 * Ics Interaction console functions
\r
6688 \*---------------------------------------------------------------------------*/
\r
6690 #define HISTORY_SIZE 64
\r
6691 static char *history[HISTORY_SIZE];
\r
6692 int histIn = 0, histP = 0;
\r
6695 SaveInHistory(char *cmd)
\r
6697 if (history[histIn] != NULL) {
\r
6698 free(history[histIn]);
\r
6699 history[histIn] = NULL;
\r
6701 if (*cmd == NULLCHAR) return;
\r
6702 history[histIn] = StrSave(cmd);
\r
6703 histIn = (histIn + 1) % HISTORY_SIZE;
\r
6704 if (history[histIn] != NULL) {
\r
6705 free(history[histIn]);
\r
6706 history[histIn] = NULL;
\r
6712 PrevInHistory(char *cmd)
\r
6715 if (histP == histIn) {
\r
6716 if (history[histIn] != NULL) free(history[histIn]);
\r
6717 history[histIn] = StrSave(cmd);
\r
6719 newhp = (histP - 1 + HISTORY_SIZE) % HISTORY_SIZE;
\r
6720 if (newhp == histIn || history[newhp] == NULL) return NULL;
\r
6722 return history[histP];
\r
6728 if (histP == histIn) return NULL;
\r
6729 histP = (histP + 1) % HISTORY_SIZE;
\r
6730 return history[histP];
\r
6734 LoadIcsTextMenu(IcsTextMenuEntry *e)
\r
6738 hmenu = LoadMenu(hInst, "TextMenu");
\r
6739 h = GetSubMenu(hmenu, 0);
\r
6741 if (strcmp(e->item, "-") == 0) {
\r
6742 AppendMenu(h, MF_SEPARATOR, 0, 0);
\r
6743 } else { // [HGM] re-written a bit to use only one AppendMenu call for both cases (| or no |)
\r
6744 int flags = MF_STRING, j = 0;
\r
6745 if (e->item[0] == '|') {
\r
6746 flags |= MF_MENUBARBREAK;
\r
6749 if(!strcmp(e->command, "none")) flags |= MF_GRAYED; // [HGM] chatclick: provide inactive dummy
\r
6750 AppendMenu(h, flags, IDM_CommandX + i, e->item + j);
\r
6758 WNDPROC consoleTextWindowProc;
\r
6761 CommandX(HWND hwnd, char *command, BOOLEAN getname, BOOLEAN immediate)
\r
6763 char buf[MSG_SIZ], name[MSG_SIZ];
\r
6764 HWND hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6768 SetWindowText(hInput, command);
\r
6770 SendMessage(hInput, WM_CHAR, '\r', 0);
\r
6772 sel.cpMin = 999999;
\r
6773 sel.cpMax = 999999;
\r
6774 SendMessage(hInput, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6779 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6780 if (sel.cpMin == sel.cpMax) {
\r
6781 /* Expand to surrounding word */
\r
6784 tr.chrg.cpMax = sel.cpMin;
\r
6785 tr.chrg.cpMin = --sel.cpMin;
\r
6786 if (sel.cpMin < 0) break;
\r
6787 tr.lpstrText = name;
\r
6788 SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr);
\r
6789 } while (isalpha(name[0]) || isdigit(name[0]) || name[0] == '-');
\r
6793 tr.chrg.cpMin = sel.cpMax;
\r
6794 tr.chrg.cpMax = ++sel.cpMax;
\r
6795 tr.lpstrText = name;
\r
6796 if (SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr) < 1) break;
\r
6797 } while (isalpha(name[0]) || isdigit(name[0]) || name[0] == '-');
\r
6800 if (sel.cpMax == sel.cpMin || sel.cpMax - sel.cpMin > MSG_SIZ/2) {
\r
6801 MessageBeep(MB_ICONEXCLAMATION);
\r
6805 tr.lpstrText = name;
\r
6806 SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr);
\r
6808 if (sel.cpMax - sel.cpMin > MSG_SIZ/2) {
\r
6809 MessageBeep(MB_ICONEXCLAMATION);
\r
6812 SendMessage(hwnd, EM_GETSELTEXT, 0, (LPARAM) name);
\r
6815 if(strstr(command, "%s")) snprintf(buf, MSG_SIZ, command, name); else
\r
6816 snprintf(buf, MSG_SIZ, "%s %s", command, name);
\r
6817 SetWindowText(hInput, buf);
\r
6818 SendMessage(hInput, WM_CHAR, '\r', 0);
\r
6820 if(!strcmp(command, "chat")) { ChatPopUp(name); return; }
\r
6821 snprintf(buf, MSG_SIZ, "%s %s ", command, name); /* trailing space */
\r
6822 SetWindowText(hInput, buf);
\r
6823 sel.cpMin = 999999;
\r
6824 sel.cpMax = 999999;
\r
6825 SendMessage(hInput, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6831 ConsoleTextSubclass(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
6836 switch (message) {
\r
6838 if (!(GetKeyState(VK_CONTROL) & ~1)) break;
\r
6841 SendMessage(hwnd, EM_LINESCROLL, 0, -999999);
\r
6844 sel.cpMin = 999999;
\r
6845 sel.cpMax = 999999;
\r
6846 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6847 SendMessage(hwnd, EM_SCROLLCARET, 0, 0);
\r
6852 if(wParam != '\022') {
\r
6853 if (wParam == '\t') {
\r
6854 if (GetKeyState(VK_SHIFT) < 0) {
\r
6856 if (IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE);
\r
6857 if (buttonDesc[0].hwnd) {
\r
6858 SetFocus(buttonDesc[0].hwnd);
\r
6860 SetFocus(hwndMain);
\r
6864 SetFocus(GetDlgItem(hwndConsole, OPT_ConsoleInput));
\r
6867 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6868 JAWS_DELETE( SetFocus(hInput); )
\r
6869 SendMessage(hInput, message, wParam, lParam);
\r
6872 } // [HGM] navigate: for Ctrl+R, flow into nex case (moved up here) to summon up menu
\r
6873 case WM_RBUTTONDOWN:
\r
6874 if (!(GetKeyState(VK_SHIFT) & ~1)) {
\r
6875 /* Move selection here if it was empty */
\r
6877 pt.x = LOWORD(lParam);
\r
6878 pt.y = HIWORD(lParam);
\r
6879 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6880 if (sel.cpMin == sel.cpMax) {
\r
6881 sel.cpMin = SendMessage(hwnd, EM_CHARFROMPOS, 0, (LPARAM)&pt); /*doc is wrong*/
\r
6882 sel.cpMax = sel.cpMin;
\r
6883 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6885 SendMessage(hwnd, EM_HIDESELECTION, FALSE, FALSE);
\r
6886 { // [HGM] chatclick: code moved here from WM_RBUTTONUP case, to have menu appear on down-click
\r
6888 HMENU hmenu = LoadIcsTextMenu(icsTextMenuEntry);
\r
6889 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6890 if (sel.cpMin == sel.cpMax) {
\r
6891 EnableMenuItem(hmenu, IDM_Copy, MF_BYCOMMAND|MF_GRAYED);
\r
6892 EnableMenuItem(hmenu, IDM_QuickPaste, MF_BYCOMMAND|MF_GRAYED);
\r
6894 if (!IsClipboardFormatAvailable(CF_TEXT)) {
\r
6895 EnableMenuItem(hmenu, IDM_Paste, MF_BYCOMMAND|MF_GRAYED);
\r
6897 pt.x = LOWORD(lParam)-30; // [HGM] chatclick: make menu pop up with pointer above upper-right item
\r
6898 pt.y = HIWORD(lParam)-10; // make it appear as if mouse moved there, so it will be selected on up-click
\r
6899 PostMessage(hwnd, WM_MOUSEMOVE, wParam, lParam+5);
\r
6900 MenuPopup(hwnd, pt, hmenu, -1);
\r
6904 case WM_RBUTTONUP:
\r
6905 if (GetKeyState(VK_SHIFT) & ~1) {
\r
6906 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
6907 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
6911 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6913 return SendMessage(hInput, message, wParam, lParam);
\r
6914 case WM_MBUTTONDOWN:
\r
6915 return SendMessage(hwnd, WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
6917 switch (LOWORD(wParam)) {
\r
6918 case IDM_QuickPaste:
\r
6920 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6921 if (sel.cpMin == sel.cpMax) {
\r
6922 MessageBeep(MB_ICONEXCLAMATION);
\r
6925 SendMessage(hwnd, WM_COPY, 0, 0);
\r
6926 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6927 SendMessage(hInput, WM_PASTE, 0, 0);
\r
6932 SendMessage(hwnd, WM_CUT, 0, 0);
\r
6935 SendMessage(hwnd, WM_PASTE, 0, 0);
\r
6938 SendMessage(hwnd, WM_COPY, 0, 0);
\r
6942 int i = LOWORD(wParam) - IDM_CommandX;
\r
6943 if (i >= 0 && i < ICS_TEXT_MENU_SIZE &&
\r
6944 icsTextMenuEntry[i].command != NULL) {
\r
6945 CommandX(hwnd, icsTextMenuEntry[i].command,
\r
6946 icsTextMenuEntry[i].getname,
\r
6947 icsTextMenuEntry[i].immediate);
\r
6955 return (*consoleTextWindowProc)(hwnd, message, wParam, lParam);
\r
6958 WNDPROC consoleInputWindowProc;
\r
6961 ConsoleInputSubclass(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
6963 char buf[MSG_SIZ];
\r
6965 static BOOL sendNextChar = FALSE;
\r
6966 static BOOL quoteNextChar = FALSE;
\r
6967 InputSource *is = consoleInputSource;
\r
6971 switch (message) {
\r
6973 if (!appData.localLineEditing || sendNextChar) {
\r
6974 is->buf[0] = (CHAR) wParam;
\r
6976 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
6977 sendNextChar = FALSE;
\r
6980 if (quoteNextChar) {
\r
6981 buf[0] = (char) wParam;
\r
6982 buf[1] = NULLCHAR;
\r
6983 SendMessage(hwnd, EM_REPLACESEL, TRUE, (LPARAM) buf);
\r
6984 quoteNextChar = FALSE;
\r
6988 case '\r': /* Enter key */
\r
6989 is->count = GetWindowText(hwnd, is->buf, INPUT_SOURCE_BUF_SIZE-1);
\r
6990 if (consoleEcho) SaveInHistory(is->buf);
\r
6991 is->buf[is->count++] = '\n';
\r
6992 is->buf[is->count] = NULLCHAR;
\r
6993 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
6994 if (consoleEcho) {
\r
6995 ConsoleOutput(is->buf, is->count, TRUE);
\r
6996 } else if (appData.localLineEditing) {
\r
6997 ConsoleOutput("\n", 1, TRUE);
\r
7000 case '\033': /* Escape key */
\r
7001 SetWindowText(hwnd, "");
\r
7002 cf.cbSize = sizeof(CHARFORMAT);
\r
7003 cf.dwMask = CFM_COLOR|CFM_BOLD|CFM_ITALIC|CFM_UNDERLINE|CFM_STRIKEOUT;
\r
7004 if (consoleEcho) {
\r
7005 cf.crTextColor = textAttribs[ColorNormal].color;
\r
7007 cf.crTextColor = COLOR_ECHOOFF;
\r
7009 cf.dwEffects = textAttribs[ColorNormal].effects;
\r
7010 SendMessage(hwnd, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&cf);
\r
7012 case '\t': /* Tab key */
\r
7013 if (GetKeyState(VK_SHIFT) < 0) {
\r
7015 SetFocus(GetDlgItem(hwndConsole, OPT_ConsoleText));
\r
7018 if (IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE);
\r
7019 if (buttonDesc[0].hwnd) {
\r
7020 SetFocus(buttonDesc[0].hwnd);
\r
7022 SetFocus(hwndMain);
\r
7026 case '\023': /* Ctrl+S */
\r
7027 sendNextChar = TRUE;
\r
7029 case '\021': /* Ctrl+Q */
\r
7030 quoteNextChar = TRUE;
\r
7040 GetWindowText(hwnd, buf, MSG_SIZ);
\r
7041 p = PrevInHistory(buf);
\r
7043 SetWindowText(hwnd, p);
\r
7044 sel.cpMin = 999999;
\r
7045 sel.cpMax = 999999;
\r
7046 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7051 p = NextInHistory();
\r
7053 SetWindowText(hwnd, p);
\r
7054 sel.cpMin = 999999;
\r
7055 sel.cpMax = 999999;
\r
7056 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7062 if (!(GetKeyState(VK_CONTROL) & ~1)) break;
\r
7066 SendDlgItemMessage(hwndConsole, OPT_ConsoleText, message, wParam, lParam);
\r
7070 case WM_MBUTTONDOWN:
\r
7071 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
7072 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
7074 case WM_RBUTTONUP:
\r
7075 if (GetKeyState(VK_SHIFT) & ~1) {
\r
7076 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
7077 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
7081 hmenu = LoadMenu(hInst, "InputMenu");
\r
7082 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
7083 if (sel.cpMin == sel.cpMax) {
\r
7084 EnableMenuItem(hmenu, IDM_Copy, MF_BYCOMMAND|MF_GRAYED);
\r
7085 EnableMenuItem(hmenu, IDM_Cut, MF_BYCOMMAND|MF_GRAYED);
\r
7087 if (!IsClipboardFormatAvailable(CF_TEXT)) {
\r
7088 EnableMenuItem(hmenu, IDM_Paste, MF_BYCOMMAND|MF_GRAYED);
\r
7090 pt.x = LOWORD(lParam);
\r
7091 pt.y = HIWORD(lParam);
\r
7092 MenuPopup(hwnd, pt, hmenu, -1);
\r
7096 switch (LOWORD(wParam)) {
\r
7098 SendMessage(hwnd, EM_UNDO, 0, 0);
\r
7100 case IDM_SelectAll:
\r
7102 sel.cpMax = -1; /*999999?*/
\r
7103 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7106 SendMessage(hwnd, WM_CUT, 0, 0);
\r
7109 SendMessage(hwnd, WM_PASTE, 0, 0);
\r
7112 SendMessage(hwnd, WM_COPY, 0, 0);
\r
7117 return (*consoleInputWindowProc)(hwnd, message, wParam, lParam);
\r
7120 #define CO_MAX 100000
\r
7121 #define CO_TRIM 1000
\r
7124 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
7126 static SnapData sd;
\r
7127 HWND hText, hInput;
\r
7129 static int sizeX, sizeY;
\r
7130 int newSizeX, newSizeY;
\r
7134 hText = GetDlgItem(hDlg, OPT_ConsoleText);
\r
7135 hInput = GetDlgItem(hDlg, OPT_ConsoleInput);
\r
7137 switch (message) {
\r
7139 if (((NMHDR*)lParam)->code == EN_LINK)
\r
7141 ENLINK *pLink = (ENLINK*)lParam;
\r
7142 if (pLink->msg == WM_LBUTTONUP)
\r
7146 tr.chrg = pLink->chrg;
\r
7147 tr.lpstrText = malloc(1+tr.chrg.cpMax-tr.chrg.cpMin);
\r
7148 SendMessage(hText, EM_GETTEXTRANGE, 0, (LPARAM)&tr);
\r
7149 ShellExecute(NULL, "open", tr.lpstrText, NULL, NULL, SW_SHOW);
\r
7150 free(tr.lpstrText);
\r
7154 case WM_INITDIALOG: /* message: initialize dialog box */
\r
7155 hwndConsole = hDlg;
\r
7157 consoleTextWindowProc = (WNDPROC)
\r
7158 SetWindowLong(hText, GWL_WNDPROC, (LONG) ConsoleTextSubclass);
\r
7159 SendMessage(hText, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
7160 consoleInputWindowProc = (WNDPROC)
\r
7161 SetWindowLong(hInput, GWL_WNDPROC, (LONG) ConsoleInputSubclass);
\r
7162 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
7163 Colorize(ColorNormal, TRUE);
\r
7164 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &consoleCF);
\r
7165 ChangedConsoleFont();
\r
7166 GetClientRect(hDlg, &rect);
\r
7167 sizeX = rect.right;
\r
7168 sizeY = rect.bottom;
\r
7169 if (wpConsole.x != CW_USEDEFAULT && wpConsole.y != CW_USEDEFAULT &&
\r
7170 wpConsole.width != CW_USEDEFAULT && wpConsole.height != CW_USEDEFAULT) {
\r
7171 WINDOWPLACEMENT wp;
\r
7172 EnsureOnScreen(&wpConsole.x, &wpConsole.y, 0, 0);
\r
7173 wp.length = sizeof(WINDOWPLACEMENT);
\r
7175 wp.showCmd = SW_SHOW;
\r
7176 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
7177 wp.rcNormalPosition.left = wpConsole.x;
\r
7178 wp.rcNormalPosition.right = wpConsole.x + wpConsole.width;
\r
7179 wp.rcNormalPosition.top = wpConsole.y;
\r
7180 wp.rcNormalPosition.bottom = wpConsole.y + wpConsole.height;
\r
7181 SetWindowPlacement(hDlg, &wp);
\r
7184 // [HGM] Chessknight's change 2004-07-13
\r
7185 else { /* Determine Defaults */
\r
7186 WINDOWPLACEMENT wp;
\r
7187 wpConsole.x = wpMain.width + 1;
\r
7188 wpConsole.y = wpMain.y;
\r
7189 wpConsole.width = screenWidth - wpMain.width;
\r
7190 wpConsole.height = wpMain.height;
\r
7191 EnsureOnScreen(&wpConsole.x, &wpConsole.y, 0, 0);
\r
7192 wp.length = sizeof(WINDOWPLACEMENT);
\r
7194 wp.showCmd = SW_SHOW;
\r
7195 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
7196 wp.rcNormalPosition.left = wpConsole.x;
\r
7197 wp.rcNormalPosition.right = wpConsole.x + wpConsole.width;
\r
7198 wp.rcNormalPosition.top = wpConsole.y;
\r
7199 wp.rcNormalPosition.bottom = wpConsole.y + wpConsole.height;
\r
7200 SetWindowPlacement(hDlg, &wp);
\r
7203 // Allow hText to highlight URLs and send notifications on them
\r
7204 wMask = (WORD) SendMessage(hText, EM_GETEVENTMASK, 0, 0L);
\r
7205 SendMessage(hText, EM_SETEVENTMASK, 0, wMask | ENM_LINK);
\r
7206 SendMessage(hText, EM_AUTOURLDETECT, TRUE, 0L);
\r
7207 SetWindowLong(hText, GWL_USERDATA, 79); // initialize the text window's width
\r
7221 if (IsIconic(hDlg)) break;
\r
7222 newSizeX = LOWORD(lParam);
\r
7223 newSizeY = HIWORD(lParam);
\r
7224 if (sizeX != newSizeX || sizeY != newSizeY) {
\r
7225 RECT rectText, rectInput;
\r
7227 int newTextHeight, newTextWidth;
\r
7228 GetWindowRect(hText, &rectText);
\r
7229 newTextWidth = rectText.right - rectText.left + newSizeX - sizeX;
\r
7230 newTextHeight = rectText.bottom - rectText.top + newSizeY - sizeY;
\r
7231 if (newTextHeight < 0) {
\r
7232 newSizeY += -newTextHeight;
\r
7233 newTextHeight = 0;
\r
7235 SetWindowPos(hText, NULL, 0, 0,
\r
7236 newTextWidth, newTextHeight, SWP_NOZORDER|SWP_NOMOVE);
\r
7237 GetWindowRect(hInput, &rectInput); /* gives screen coords */
\r
7238 pt.x = rectInput.left;
\r
7239 pt.y = rectInput.top + newSizeY - sizeY;
\r
7240 ScreenToClient(hDlg, &pt);
\r
7241 SetWindowPos(hInput, NULL,
\r
7242 pt.x, pt.y, /* needs client coords */
\r
7243 rectInput.right - rectInput.left + newSizeX - sizeX,
\r
7244 rectInput.bottom - rectInput.top, SWP_NOZORDER);
\r
7250 case WM_GETMINMAXINFO:
\r
7251 /* Prevent resizing window too small */
\r
7252 mmi = (MINMAXINFO *) lParam;
\r
7253 mmi->ptMinTrackSize.x = 100;
\r
7254 mmi->ptMinTrackSize.y = 100;
\r
7257 /* [AS] Snapping */
\r
7258 case WM_ENTERSIZEMOVE:
\r
7259 return OnEnterSizeMove( &sd, hDlg, wParam, lParam );
\r
7262 return OnSizing( &sd, hDlg, wParam, lParam );
\r
7265 return OnMoving( &sd, hDlg, wParam, lParam );
\r
7267 case WM_EXITSIZEMOVE:
\r
7268 UpdateICSWidth(hText);
\r
7269 return OnExitSizeMove( &sd, hDlg, wParam, lParam );
\r
7272 return DefWindowProc(hDlg, message, wParam, lParam);
\r
7280 if (hwndConsole) return;
\r
7281 hCons = CreateDialog(hInst, szConsoleName, 0, NULL);
\r
7282 SendMessage(hCons, WM_INITDIALOG, 0, 0);
\r
7287 ConsoleOutput(char* data, int length, int forceVisible)
\r
7292 char buf[CO_MAX+1];
\r
7295 static int delayLF = 0;
\r
7296 CHARRANGE savesel, sel;
\r
7298 if (hwndConsole == NULL || length > CO_MAX-100 || length == 0) return;
\r
7306 while (length--) {
\r
7314 } else if (*p == '\007') {
\r
7315 MyPlaySound(&sounds[(int)SoundBell]);
\r
7322 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
7323 SendMessage(hText, EM_HIDESELECTION, TRUE, FALSE);
\r
7324 /* Save current selection */
\r
7325 SendMessage(hText, EM_EXGETSEL, 0, (LPARAM)&savesel);
\r
7326 exlen = GetWindowTextLength(hText);
\r
7327 /* Find out whether current end of text is visible */
\r
7328 SendMessage(hText, EM_GETRECT, 0, (LPARAM) &rect);
\r
7329 SendMessage(hText, EM_POSFROMCHAR, (WPARAM) &pEnd, exlen);
\r
7330 /* Trim existing text if it's too long */
\r
7331 if (exlen + (q - buf) > CO_MAX) {
\r
7332 trim = (CO_TRIM > (q - buf)) ? CO_TRIM : (q - buf);
\r
7335 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7336 SendMessage(hText, EM_REPLACESEL, 0, (LPARAM)"");
\r
7338 savesel.cpMin -= trim;
\r
7339 savesel.cpMax -= trim;
\r
7340 if (exlen < 0) exlen = 0;
\r
7341 if (savesel.cpMin < 0) savesel.cpMin = 0;
\r
7342 if (savesel.cpMax < savesel.cpMin) savesel.cpMax = savesel.cpMin;
\r
7344 /* Append the new text */
\r
7345 sel.cpMin = exlen;
\r
7346 sel.cpMax = exlen;
\r
7347 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7348 SendMessage(hText, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&consoleCF);
\r
7349 SendMessage(hText, EM_REPLACESEL, 0, (LPARAM) buf);
\r
7350 if (forceVisible || exlen == 0 ||
\r
7351 (rect.left <= pEnd.x && pEnd.x < rect.right &&
\r
7352 rect.top <= pEnd.y && pEnd.y < rect.bottom)) {
\r
7353 /* Scroll to make new end of text visible if old end of text
\r
7354 was visible or new text is an echo of user typein */
\r
7355 sel.cpMin = 9999999;
\r
7356 sel.cpMax = 9999999;
\r
7357 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7358 SendMessage(hText, EM_HIDESELECTION, FALSE, FALSE);
\r
7359 SendMessage(hText, EM_SCROLLCARET, 0, 0);
\r
7360 SendMessage(hText, EM_HIDESELECTION, TRUE, FALSE);
\r
7362 if (savesel.cpMax == exlen || forceVisible) {
\r
7363 /* Move insert point to new end of text if it was at the old
\r
7364 end of text or if the new text is an echo of user typein */
\r
7365 sel.cpMin = 9999999;
\r
7366 sel.cpMax = 9999999;
\r
7367 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7369 /* Restore previous selection */
\r
7370 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&savesel);
\r
7372 SendMessage(hText, EM_HIDESELECTION, FALSE, FALSE);
\r
7379 DisplayHoldingsCount(HDC hdc, int x, int y, int rightAlign, int copyNumber)
\r
7383 COLORREF oldFg, oldBg;
\r
7388 snprintf(buf, sizeof(buf)/sizeof(buf[0]),"%d", copyNumber); else buf[0] = 0;
\r
7390 oldFg = SetTextColor(hdc, RGB(255, 255, 255)); /* white */
\r
7391 oldBg = SetBkColor(hdc, RGB(0, 0, 0)); /* black */
\r
7392 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
7395 rect.right = x + squareSize;
\r
7397 rect.bottom = y + squareSize;
\r
7400 ExtTextOut(hdc, x + MESSAGE_LINE_LEFTMARGIN
\r
7401 + (rightAlign ? (squareSize*2)/3 : 0),
\r
7402 y, ETO_CLIPPED|ETO_OPAQUE,
\r
7403 &rect, str, strlen(str), NULL);
\r
7405 (void) SetTextColor(hdc, oldFg);
\r
7406 (void) SetBkColor(hdc, oldBg);
\r
7407 (void) SelectObject(hdc, oldFont);
\r
7411 DisplayAClock(HDC hdc, int timeRemaining, int highlight,
\r
7412 RECT *rect, char *color, char *flagFell)
\r
7416 COLORREF oldFg, oldBg;
\r
7419 if (appData.clockMode) {
\r
7421 snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%c %s %s", color[0], TimeString(timeRemaining), flagFell);
\r
7423 snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%s:%c%s %s", color, (logoHeight>0 ? 0 : ' '), TimeString(timeRemaining), flagFell);
\r
7430 oldFg = SetTextColor(hdc, RGB(255, 255, 255)); /* white */
\r
7431 oldBg = SetBkColor(hdc, RGB(0, 0, 0)); /* black */
\r
7433 oldFg = SetTextColor(hdc, RGB(0, 0, 0)); /* black */
\r
7434 oldBg = SetBkColor(hdc, RGB(255, 255, 255)); /* white */
\r
7436 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
7440 ExtTextOut(hdc, rect->left + MESSAGE_LINE_LEFTMARGIN,
\r
7441 rect->top, ETO_CLIPPED|ETO_OPAQUE,
\r
7442 rect, str, strlen(str), NULL);
\r
7443 if(logoHeight > 0 && appData.clockMode) {
\r
7445 snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%s %s", buf+7, flagFell);
\r
7446 r.top = rect->top + logoHeight/2;
\r
7447 r.left = rect->left;
\r
7448 r.right = rect->right;
\r
7449 r.bottom = rect->bottom;
\r
7450 ExtTextOut(hdc, rect->left + MESSAGE_LINE_LEFTMARGIN,
\r
7451 r.top, ETO_CLIPPED|ETO_OPAQUE,
\r
7452 &r, str, strlen(str), NULL);
\r
7454 (void) SetTextColor(hdc, oldFg);
\r
7455 (void) SetBkColor(hdc, oldBg);
\r
7456 (void) SelectObject(hdc, oldFont);
\r
7461 DoReadFile(HANDLE hFile, char *buf, int count, DWORD *outCount,
\r
7467 if( count <= 0 ) {
\r
7468 if (appData.debugMode) {
\r
7469 fprintf( debugFP, "DoReadFile: trying to read past end of buffer, overflow = %d\n", count );
\r
7472 return ERROR_INVALID_USER_BUFFER;
\r
7475 ResetEvent(ovl->hEvent);
\r
7476 ovl->Offset = ovl->OffsetHigh = 0;
\r
7477 ok = ReadFile(hFile, buf, count, outCount, ovl);
\r
7481 err = GetLastError();
\r
7482 if (err == ERROR_IO_PENDING) {
\r
7483 ok = GetOverlappedResult(hFile, ovl, outCount, TRUE);
\r
7487 err = GetLastError();
\r
7494 DoWriteFile(HANDLE hFile, char *buf, int count, DWORD *outCount,
\r
7499 ResetEvent(ovl->hEvent);
\r
7500 ovl->Offset = ovl->OffsetHigh = 0;
\r
7501 ok = WriteFile(hFile, buf, count, outCount, ovl);
\r
7505 err = GetLastError();
\r
7506 if (err == ERROR_IO_PENDING) {
\r
7507 ok = GetOverlappedResult(hFile, ovl, outCount, TRUE);
\r
7511 err = GetLastError();
\r
7517 /* [AS] If input is line by line and a line exceed the buffer size, force an error */
\r
7518 void CheckForInputBufferFull( InputSource * is )
\r
7520 if( is->lineByLine && (is->next - is->buf) >= INPUT_SOURCE_BUF_SIZE ) {
\r
7521 /* Look for end of line */
\r
7522 char * p = is->buf;
\r
7524 while( p < is->next && *p != '\n' ) {
\r
7528 if( p >= is->next ) {
\r
7529 if (appData.debugMode) {
\r
7530 fprintf( debugFP, "Input line exceeded buffer size (source id=%lu)\n", is->id );
\r
7533 is->error = ERROR_BROKEN_PIPE; /* [AS] Just any non-successful code! */
\r
7534 is->count = (DWORD) -1;
\r
7535 is->next = is->buf;
\r
7541 InputThread(LPVOID arg)
\r
7546 is = (InputSource *) arg;
\r
7547 ovl.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
\r
7548 ovl.Internal = ovl.InternalHigh = ovl.Offset = ovl.OffsetHigh = 0;
\r
7549 while (is->hThread != NULL) {
\r
7550 is->error = DoReadFile(is->hFile, is->next,
\r
7551 INPUT_SOURCE_BUF_SIZE - (is->next - is->buf),
\r
7552 &is->count, &ovl);
\r
7553 if (is->error == NO_ERROR) {
\r
7554 is->next += is->count;
\r
7556 if (is->error == ERROR_BROKEN_PIPE) {
\r
7557 /* Correct for MS brain damage. EOF reading a pipe is not an error. */
\r
7560 is->count = (DWORD) -1;
\r
7561 /* [AS] The (is->count <= 0) check below is not useful for unsigned values! */
\r
7566 CheckForInputBufferFull( is );
\r
7568 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7570 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7572 if (is->count <= 0) break; /* Quit on EOF or error */
\r
7575 CloseHandle(ovl.hEvent);
\r
7576 CloseHandle(is->hFile);
\r
7578 if (appData.debugMode) {
\r
7579 fprintf( debugFP, "Input thread terminated (id=%lu, error=%d, count=%ld)\n", is->id, is->error, is->count );
\r
7586 /* Windows 95 beta 2 won't let you do overlapped i/o on a console or pipe */
\r
7588 NonOvlInputThread(LPVOID arg)
\r
7595 is = (InputSource *) arg;
\r
7596 while (is->hThread != NULL) {
\r
7597 is->error = ReadFile(is->hFile, is->next,
\r
7598 INPUT_SOURCE_BUF_SIZE - (is->next - is->buf),
\r
7599 &is->count, NULL) ? NO_ERROR : GetLastError();
\r
7600 if (is->error == NO_ERROR) {
\r
7601 /* Change CRLF to LF */
\r
7602 if (is->next > is->buf) {
\r
7604 i = is->count + 1;
\r
7612 if (prev == '\r' && *p == '\n') {
\r
7624 if (is->error == ERROR_BROKEN_PIPE) {
\r
7625 /* Correct for MS brain damage. EOF reading a pipe is not an error. */
\r
7628 is->count = (DWORD) -1;
\r
7632 CheckForInputBufferFull( is );
\r
7634 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7636 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7638 if (is->count < 0) break; /* Quit on error */
\r
7640 CloseHandle(is->hFile);
\r
7645 SocketInputThread(LPVOID arg)
\r
7649 is = (InputSource *) arg;
\r
7650 while (is->hThread != NULL) {
\r
7651 is->count = recv(is->sock, is->buf, INPUT_SOURCE_BUF_SIZE, 0);
\r
7652 if ((int)is->count == SOCKET_ERROR) {
\r
7653 is->count = (DWORD) -1;
\r
7654 is->error = WSAGetLastError();
\r
7656 is->error = NO_ERROR;
\r
7657 is->next += is->count;
\r
7658 if (is->count == 0 && is->second == is) {
\r
7659 /* End of file on stderr; quit with no message */
\r
7663 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7665 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7667 if (is->count <= 0) break; /* Quit on EOF or error */
\r
7673 InputEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
7677 is = (InputSource *) lParam;
\r
7678 if (is->lineByLine) {
\r
7679 /* Feed in lines one by one */
\r
7680 char *p = is->buf;
\r
7682 while (q < is->next) {
\r
7683 if (*q++ == '\n') {
\r
7684 (is->func)(is, is->closure, p, q - p, NO_ERROR);
\r
7689 /* Move any partial line to the start of the buffer */
\r
7691 while (p < is->next) {
\r
7696 if (is->error != NO_ERROR || is->count == 0) {
\r
7697 /* Notify backend of the error. Note: If there was a partial
\r
7698 line at the end, it is not flushed through. */
\r
7699 (is->func)(is, is->closure, is->buf, is->count, is->error);
\r
7702 /* Feed in the whole chunk of input at once */
\r
7703 (is->func)(is, is->closure, is->buf, is->count, is->error);
\r
7704 is->next = is->buf;
\r
7708 /*---------------------------------------------------------------------------*\
\r
7710 * Menu enables. Used when setting various modes.
\r
7712 \*---------------------------------------------------------------------------*/
\r
7720 GreyRevert(Boolean grey)
\r
7721 { // [HGM] vari: for retracting variations in local mode
\r
7722 HMENU hmenu = GetMenu(hwndMain);
\r
7723 EnableMenuItem(hmenu, IDM_Revert, MF_BYCOMMAND|(grey ? MF_GRAYED : MF_ENABLED));
\r
7724 EnableMenuItem(hmenu, IDM_Annotate, MF_BYCOMMAND|(grey ? MF_GRAYED : MF_ENABLED));
\r
7728 SetMenuEnables(HMENU hmenu, Enables *enab)
\r
7730 while (enab->item > 0) {
\r
7731 (void) EnableMenuItem(hmenu, enab->item, enab->flags);
\r
7736 Enables gnuEnables[] = {
\r
7737 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7738 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7739 { IDM_IcsClient, MF_BYCOMMAND|MF_GRAYED },
\r
7740 { IDM_Accept, MF_BYCOMMAND|MF_GRAYED },
\r
7741 { IDM_Decline, MF_BYCOMMAND|MF_GRAYED },
\r
7742 { IDM_Rematch, MF_BYCOMMAND|MF_GRAYED },
\r
7743 { IDM_Adjourn, MF_BYCOMMAND|MF_GRAYED },
\r
7744 { IDM_StopExamining, MF_BYCOMMAND|MF_GRAYED },
\r
7745 { IDM_StopObserving, MF_BYCOMMAND|MF_GRAYED },
\r
7746 { IDM_Upload, MF_BYCOMMAND|MF_GRAYED },
\r
7747 { IDM_Revert, MF_BYCOMMAND|MF_GRAYED },
\r
7748 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7749 { IDM_NewChat, MF_BYCOMMAND|MF_GRAYED },
\r
7753 Enables icsEnables[] = {
\r
7754 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7755 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7756 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7757 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7758 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7759 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7760 { IDM_MachineBoth, MF_BYCOMMAND|MF_GRAYED },
\r
7761 { IDM_AnalysisMode, MF_BYCOMMAND|MF_ENABLED },
\r
7762 { IDM_AnalyzeFile, MF_BYCOMMAND|MF_GRAYED },
\r
7763 { IDM_TimeControl, MF_BYCOMMAND|MF_GRAYED },
\r
7764 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7765 { IDM_Hint, MF_BYCOMMAND|MF_GRAYED },
\r
7766 { IDM_Book, MF_BYCOMMAND|MF_GRAYED },
\r
7767 { IDM_IcsOptions, MF_BYCOMMAND|MF_ENABLED },
\r
7768 { IDM_Engine1Options, MF_BYCOMMAND|MF_GRAYED },
\r
7769 { IDM_Engine2Options, MF_BYCOMMAND|MF_GRAYED },
\r
7770 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7775 Enables zippyEnables[] = {
\r
7776 { IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },
\r
7777 { IDM_Hint, MF_BYCOMMAND|MF_ENABLED },
\r
7778 { IDM_Book, MF_BYCOMMAND|MF_ENABLED },
\r
7779 { IDM_Engine1Options, MF_BYCOMMAND|MF_ENABLED },
\r
7784 Enables ncpEnables[] = {
\r
7785 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7786 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7787 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7788 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7789 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7790 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7791 { IDM_AnalysisMode, MF_BYCOMMAND|MF_GRAYED },
\r
7792 { IDM_AnalyzeFile, MF_BYCOMMAND|MF_GRAYED },
\r
7793 { IDM_IcsClient, MF_BYCOMMAND|MF_GRAYED },
\r
7794 { ACTION_POS, MF_BYPOSITION|MF_GRAYED },
\r
7795 { IDM_Revert, MF_BYCOMMAND|MF_GRAYED },
\r
7796 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7797 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7798 { IDM_RetractMove, MF_BYCOMMAND|MF_GRAYED },
\r
7799 { IDM_TimeControl, MF_BYCOMMAND|MF_GRAYED },
\r
7800 { IDM_Hint, MF_BYCOMMAND|MF_GRAYED },
\r
7801 { IDM_Book, MF_BYCOMMAND|MF_GRAYED },
\r
7802 { IDM_MachineBoth, MF_BYCOMMAND|MF_GRAYED },
\r
7803 { IDM_NewChat, MF_BYCOMMAND|MF_GRAYED },
\r
7804 { IDM_Engine1Options, MF_BYCOMMAND|MF_GRAYED },
\r
7805 { IDM_Engine2Options, MF_BYCOMMAND|MF_GRAYED },
\r
7809 Enables trainingOnEnables[] = {
\r
7810 { IDM_EditComment, MF_BYCOMMAND|MF_GRAYED },
\r
7811 { IDM_Pause, MF_BYCOMMAND|MF_GRAYED },
\r
7812 { IDM_Forward, MF_BYCOMMAND|MF_GRAYED },
\r
7813 { IDM_Backward, MF_BYCOMMAND|MF_GRAYED },
\r
7814 { IDM_ToEnd, MF_BYCOMMAND|MF_GRAYED },
\r
7815 { IDM_ToStart, MF_BYCOMMAND|MF_GRAYED },
\r
7816 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7817 { IDM_TruncateGame, MF_BYCOMMAND|MF_GRAYED },
\r
7821 Enables trainingOffEnables[] = {
\r
7822 { IDM_EditComment, MF_BYCOMMAND|MF_ENABLED },
\r
7823 { IDM_Pause, MF_BYCOMMAND|MF_ENABLED },
\r
7824 { IDM_Forward, MF_BYCOMMAND|MF_ENABLED },
\r
7825 { IDM_Backward, MF_BYCOMMAND|MF_ENABLED },
\r
7826 { IDM_ToEnd, MF_BYCOMMAND|MF_ENABLED },
\r
7827 { IDM_ToStart, MF_BYCOMMAND|MF_ENABLED },
\r
7828 { IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },
\r
7829 { IDM_TruncateGame, MF_BYCOMMAND|MF_ENABLED },
\r
7833 /* These modify either ncpEnables or gnuEnables */
\r
7834 Enables cmailEnables[] = {
\r
7835 { IDM_MailMove, MF_BYCOMMAND|MF_ENABLED },
\r
7836 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_ENABLED },
\r
7837 { ACTION_POS, MF_BYPOSITION|MF_ENABLED },
\r
7838 { IDM_CallFlag, MF_BYCOMMAND|MF_GRAYED },
\r
7839 { IDM_Draw, MF_BYCOMMAND|MF_ENABLED },
\r
7840 { IDM_Adjourn, MF_BYCOMMAND|MF_GRAYED },
\r
7841 { IDM_Abort, MF_BYCOMMAND|MF_GRAYED },
\r
7845 Enables machineThinkingEnables[] = {
\r
7846 { IDM_LoadGame, MF_BYCOMMAND|MF_GRAYED },
\r
7847 { IDM_LoadNextGame, MF_BYCOMMAND|MF_GRAYED },
\r
7848 { IDM_LoadPrevGame, MF_BYCOMMAND|MF_GRAYED },
\r
7849 { IDM_ReloadGame, MF_BYCOMMAND|MF_GRAYED },
\r
7850 { IDM_PasteGame, MF_BYCOMMAND|MF_GRAYED },
\r
7851 { IDM_LoadPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7852 { IDM_LoadNextPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7853 { IDM_LoadPrevPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7854 { IDM_ReloadPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7855 { IDM_PastePosition, MF_BYCOMMAND|MF_GRAYED },
\r
7856 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7857 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7858 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7859 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7860 { IDM_TypeInMove, MF_BYCOMMAND|MF_GRAYED },
\r
7861 { IDM_RetractMove, MF_BYCOMMAND|MF_GRAYED },
\r
7865 Enables userThinkingEnables[] = {
\r
7866 { IDM_LoadGame, MF_BYCOMMAND|MF_ENABLED },
\r
7867 { IDM_LoadNextGame, MF_BYCOMMAND|MF_ENABLED },
\r
7868 { IDM_LoadPrevGame, MF_BYCOMMAND|MF_ENABLED },
\r
7869 { IDM_ReloadGame, MF_BYCOMMAND|MF_ENABLED },
\r
7870 { IDM_PasteGame, MF_BYCOMMAND|MF_ENABLED },
\r
7871 { IDM_LoadPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7872 { IDM_LoadNextPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7873 { IDM_LoadPrevPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7874 { IDM_ReloadPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7875 { IDM_PastePosition, MF_BYCOMMAND|MF_ENABLED },
\r
7876 { IDM_MachineWhite, MF_BYCOMMAND|MF_ENABLED },
\r
7877 { IDM_MachineBlack, MF_BYCOMMAND|MF_ENABLED },
\r
7878 { IDM_TwoMachines, MF_BYCOMMAND|MF_ENABLED },
\r
7879 { IDM_Match, MF_BYCOMMAND|MF_ENABLED },
\r
7880 { IDM_TypeInMove, MF_BYCOMMAND|MF_ENABLED },
\r
7881 { IDM_RetractMove, MF_BYCOMMAND|MF_ENABLED },
\r
7885 /*---------------------------------------------------------------------------*\
\r
7887 * Front-end interface functions exported by XBoard.
\r
7888 * Functions appear in same order as prototypes in frontend.h.
\r
7890 \*---------------------------------------------------------------------------*/
\r
7894 static UINT prevChecked = 0;
\r
7895 static int prevPausing = 0;
\r
7898 if (pausing != prevPausing) {
\r
7899 prevPausing = pausing;
\r
7900 (void) CheckMenuItem(GetMenu(hwndMain), IDM_Pause,
\r
7901 MF_BYCOMMAND|(pausing ? MF_CHECKED : MF_UNCHECKED));
\r
7902 if (hwndPause) SetWindowText(hwndPause, pausing ? "C" : "P");
\r
7905 switch (gameMode) {
\r
7906 case BeginningOfGame:
\r
7907 if (appData.icsActive)
\r
7908 nowChecked = IDM_IcsClient;
\r
7909 else if (appData.noChessProgram)
\r
7910 nowChecked = IDM_EditGame;
\r
7912 nowChecked = IDM_MachineBlack;
\r
7914 case MachinePlaysBlack:
\r
7915 nowChecked = IDM_MachineBlack;
\r
7917 case MachinePlaysWhite:
\r
7918 nowChecked = IDM_MachineWhite;
\r
7920 case TwoMachinesPlay:
\r
7921 nowChecked = matchMode ? IDM_Match : IDM_TwoMachines; // [HGM] match
\r
7924 nowChecked = IDM_AnalysisMode;
\r
7927 nowChecked = IDM_AnalyzeFile;
\r
7930 nowChecked = IDM_EditGame;
\r
7932 case PlayFromGameFile:
\r
7933 nowChecked = IDM_LoadGame;
\r
7935 case EditPosition:
\r
7936 nowChecked = IDM_EditPosition;
\r
7939 nowChecked = IDM_Training;
\r
7941 case IcsPlayingWhite:
\r
7942 case IcsPlayingBlack:
\r
7943 case IcsObserving:
\r
7945 nowChecked = IDM_IcsClient;
\r
7952 if (prevChecked != 0)
\r
7953 (void) CheckMenuItem(GetMenu(hwndMain),
\r
7954 prevChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
7955 if (nowChecked != 0)
\r
7956 (void) CheckMenuItem(GetMenu(hwndMain),
\r
7957 nowChecked, MF_BYCOMMAND|MF_CHECKED);
\r
7959 if (nowChecked == IDM_LoadGame || nowChecked == IDM_Training) {
\r
7960 (void) EnableMenuItem(GetMenu(hwndMain), IDM_Training,
\r
7961 MF_BYCOMMAND|MF_ENABLED);
\r
7963 (void) EnableMenuItem(GetMenu(hwndMain),
\r
7964 IDM_Training, MF_BYCOMMAND|MF_GRAYED);
\r
7967 prevChecked = nowChecked;
\r
7969 /* [DM] icsEngineAnalyze - Do a sceure check too */
\r
7970 if (appData.icsActive) {
\r
7971 if (appData.icsEngineAnalyze) {
\r
7972 (void) CheckMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
7973 MF_BYCOMMAND|MF_CHECKED);
\r
7975 (void) CheckMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
7976 MF_BYCOMMAND|MF_UNCHECKED);
\r
7984 HMENU hmenu = GetMenu(hwndMain);
\r
7985 SetMenuEnables(hmenu, icsEnables);
\r
7986 EnableMenuItem(GetSubMenu(hmenu, OPTIONS_POS), ICS_POS,
\r
7987 MF_BYPOSITION|MF_ENABLED);
\r
7989 if (appData.zippyPlay) {
\r
7990 SetMenuEnables(hmenu, zippyEnables);
\r
7991 if (!appData.noChessProgram) /* [DM] icsEngineAnalyze */
\r
7992 (void) EnableMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
7993 MF_BYCOMMAND|MF_ENABLED);
\r
8001 SetMenuEnables(GetMenu(hwndMain), gnuEnables);
\r
8007 HMENU hmenu = GetMenu(hwndMain);
\r
8008 SetMenuEnables(hmenu, ncpEnables);
\r
8009 EnableMenuItem(GetSubMenu(hmenu, OPTIONS_POS), SOUNDS_POS,
\r
8010 MF_BYPOSITION|MF_GRAYED);
\r
8011 DrawMenuBar(hwndMain);
\r
8017 SetMenuEnables(GetMenu(hwndMain), cmailEnables);
\r
8021 SetTrainingModeOn()
\r
8024 SetMenuEnables(GetMenu(hwndMain), trainingOnEnables);
\r
8025 for (i = 0; i < N_BUTTONS; i++) {
\r
8026 if (buttonDesc[i].hwnd != NULL)
\r
8027 EnableWindow(buttonDesc[i].hwnd, FALSE);
\r
8032 VOID SetTrainingModeOff()
\r
8035 SetMenuEnables(GetMenu(hwndMain), trainingOffEnables);
\r
8036 for (i = 0; i < N_BUTTONS; i++) {
\r
8037 if (buttonDesc[i].hwnd != NULL)
\r
8038 EnableWindow(buttonDesc[i].hwnd, TRUE);
\r
8044 SetUserThinkingEnables()
\r
8046 SetMenuEnables(GetMenu(hwndMain), userThinkingEnables);
\r
8050 SetMachineThinkingEnables()
\r
8052 HMENU hMenu = GetMenu(hwndMain);
\r
8053 int flags = MF_BYCOMMAND|MF_ENABLED;
\r
8055 SetMenuEnables(hMenu, machineThinkingEnables);
\r
8057 if (gameMode == MachinePlaysBlack) {
\r
8058 (void)EnableMenuItem(hMenu, IDM_MachineBlack, flags);
\r
8059 } else if (gameMode == MachinePlaysWhite) {
\r
8060 (void)EnableMenuItem(hMenu, IDM_MachineWhite, flags);
\r
8061 } else if (gameMode == TwoMachinesPlay) {
\r
8062 (void)EnableMenuItem(hMenu, matchMode ? IDM_Match : IDM_TwoMachines, flags); // [HGM] match
\r
8068 DisplayTitle(char *str)
\r
8070 char title[MSG_SIZ], *host;
\r
8071 if (str[0] != NULLCHAR) {
\r
8072 safeStrCpy(title, str, sizeof(title)/sizeof(title[0]) );
\r
8073 } else if (appData.icsActive) {
\r
8074 if (appData.icsCommPort[0] != NULLCHAR)
\r
8077 host = appData.icsHost;
\r
8078 snprintf(title, MSG_SIZ, "%s: %s", szTitle, host);
\r
8079 } else if (appData.noChessProgram) {
\r
8080 safeStrCpy(title, szTitle, sizeof(title)/sizeof(title[0]) );
\r
8082 safeStrCpy(title, szTitle, sizeof(title)/sizeof(title[0]) );
\r
8083 strcat(title, ": ");
\r
8084 strcat(title, first.tidy);
\r
8086 SetWindowText(hwndMain, title);
\r
8091 DisplayMessage(char *str1, char *str2)
\r
8095 int remain = MESSAGE_TEXT_MAX - 1;
\r
8098 moveErrorMessageUp = FALSE; /* turned on later by caller if needed */
\r
8099 messageText[0] = NULLCHAR;
\r
8101 len = strlen(str1);
\r
8102 if (len > remain) len = remain;
\r
8103 strncpy(messageText, str1, len);
\r
8104 messageText[len] = NULLCHAR;
\r
8107 if (*str2 && remain >= 2) {
\r
8109 strcat(messageText, " ");
\r
8112 len = strlen(str2);
\r
8113 if (len > remain) len = remain;
\r
8114 strncat(messageText, str2, len);
\r
8116 messageText[MESSAGE_TEXT_MAX - 1] = NULLCHAR;
\r
8118 if (hwndMain == NULL || IsIconic(hwndMain)) return;
\r
8122 hdc = GetDC(hwndMain);
\r
8123 oldFont = SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
8124 ExtTextOut(hdc, messageRect.left, messageRect.top, ETO_CLIPPED|ETO_OPAQUE,
\r
8125 &messageRect, messageText, strlen(messageText), NULL);
\r
8126 (void) SelectObject(hdc, oldFont);
\r
8127 (void) ReleaseDC(hwndMain, hdc);
\r
8131 DisplayError(char *str, int error)
\r
8133 char buf[MSG_SIZ*2], buf2[MSG_SIZ];
\r
8137 safeStrCpy(buf, str, sizeof(buf)/sizeof(buf[0]) );
\r
8139 len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
\r
8140 NULL, error, LANG_NEUTRAL,
\r
8141 (LPSTR) buf2, MSG_SIZ, NULL);
\r
8143 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, buf2);
\r
8145 ErrorMap *em = errmap;
\r
8146 while (em->err != 0 && em->err != error) em++;
\r
8147 if (em->err != 0) {
\r
8148 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, em->msg);
\r
8150 snprintf(buf, 2*MSG_SIZ, "%s:\nError code %d", str, error);
\r
8155 ErrorPopUp(_("Error"), buf);
\r
8160 DisplayMoveError(char *str)
\r
8162 fromX = fromY = -1;
\r
8163 ClearHighlights();
\r
8164 DrawPosition(FALSE, NULL);
\r
8165 if (appData.popupMoveErrors) {
\r
8166 ErrorPopUp(_("Error"), str);
\r
8168 DisplayMessage(str, "");
\r
8169 moveErrorMessageUp = TRUE;
\r
8174 DisplayFatalError(char *str, int error, int exitStatus)
\r
8176 char buf[2*MSG_SIZ], buf2[MSG_SIZ];
\r
8178 char *label = exitStatus ? _("Fatal Error") : _("Exiting");
\r
8181 len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
\r
8182 NULL, error, LANG_NEUTRAL,
\r
8183 (LPSTR) buf2, MSG_SIZ, NULL);
\r
8185 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, buf2);
\r
8187 ErrorMap *em = errmap;
\r
8188 while (em->err != 0 && em->err != error) em++;
\r
8189 if (em->err != 0) {
\r
8190 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, em->msg);
\r
8192 snprintf(buf, 2*MSG_SIZ, "%s:\nError code %d", str, error);
\r
8197 if (appData.debugMode) {
\r
8198 fprintf(debugFP, "%s: %s\n", label, str);
\r
8200 if (appData.popupExitMessage) {
\r
8201 (void) MessageBox(hwndMain, str, label, MB_OK|
\r
8202 (exitStatus ? MB_ICONSTOP : MB_ICONINFORMATION));
\r
8204 ExitEvent(exitStatus);
\r
8209 DisplayInformation(char *str)
\r
8211 (void) MessageBox(hwndMain, str, _("Information"), MB_OK|MB_ICONINFORMATION);
\r
8216 DisplayNote(char *str)
\r
8218 ErrorPopUp(_("Note"), str);
\r
8223 char *title, *question, *replyPrefix;
\r
8228 QuestionDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8230 static QuestionParams *qp;
\r
8231 char reply[MSG_SIZ];
\r
8234 switch (message) {
\r
8235 case WM_INITDIALOG:
\r
8236 qp = (QuestionParams *) lParam;
\r
8237 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8238 Translate(hDlg, DLG_Question);
\r
8239 SetWindowText(hDlg, qp->title);
\r
8240 SetDlgItemText(hDlg, OPT_QuestionText, qp->question);
\r
8241 SetFocus(GetDlgItem(hDlg, OPT_QuestionInput));
\r
8245 switch (LOWORD(wParam)) {
\r
8247 safeStrCpy(reply, qp->replyPrefix, sizeof(reply)/sizeof(reply[0]) );
\r
8248 if (*reply) strcat(reply, " ");
\r
8249 len = strlen(reply);
\r
8250 GetDlgItemText(hDlg, OPT_QuestionInput, reply + len, sizeof(reply) - len);
\r
8251 strcat(reply, "\n");
\r
8252 OutputToProcess(qp->pr, reply, strlen(reply), &err);
\r
8253 EndDialog(hDlg, TRUE);
\r
8254 if (err) DisplayFatalError(_("Error writing to chess program"), err, 1);
\r
8257 EndDialog(hDlg, FALSE);
\r
8268 AskQuestion(char* title, char *question, char *replyPrefix, ProcRef pr)
\r
8270 QuestionParams qp;
\r
8274 qp.question = question;
\r
8275 qp.replyPrefix = replyPrefix;
\r
8277 lpProc = MakeProcInstance((FARPROC)QuestionDialog, hInst);
\r
8278 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_Question),
\r
8279 hwndMain, (DLGPROC)lpProc, (LPARAM)&qp);
\r
8280 FreeProcInstance(lpProc);
\r
8283 /* [AS] Pick FRC position */
\r
8284 LRESULT CALLBACK NewGameFRC_Proc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8286 static int * lpIndexFRC;
\r
8292 case WM_INITDIALOG:
\r
8293 lpIndexFRC = (int *) lParam;
\r
8295 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8296 Translate(hDlg, DLG_NewGameFRC);
\r
8298 SendDlgItemMessage( hDlg, IDC_NFG_Edit, EM_SETLIMITTEXT, sizeof(buf)-1, 0 );
\r
8299 SetDlgItemInt( hDlg, IDC_NFG_Edit, *lpIndexFRC, TRUE );
\r
8300 SendDlgItemMessage( hDlg, IDC_NFG_Edit, EM_SETSEL, 0, -1 );
\r
8301 SetFocus(GetDlgItem(hDlg, IDC_NFG_Edit));
\r
8306 switch( LOWORD(wParam) ) {
\r
8308 *lpIndexFRC = GetDlgItemInt(hDlg, IDC_NFG_Edit, &index_is_ok, TRUE );
\r
8309 EndDialog( hDlg, 0 );
\r
8310 shuffleOpenings = TRUE; /* [HGM] shuffle: switch shuffling on for as long as we stay in current variant */
\r
8313 EndDialog( hDlg, 1 );
\r
8315 case IDC_NFG_Edit:
\r
8316 if( HIWORD(wParam) == EN_CHANGE ) {
\r
8317 GetDlgItemInt(hDlg, IDC_NFG_Edit, &index_is_ok, TRUE );
\r
8319 EnableWindow( GetDlgItem(hDlg, IDOK), index_is_ok );
\r
8322 case IDC_NFG_Random:
\r
8323 snprintf( buf, sizeof(buf)/sizeof(buf[0]), "%d", myrandom() ); /* [HGM] shuffle: no longer limit to 960 */
\r
8324 SetDlgItemText(hDlg, IDC_NFG_Edit, buf );
\r
8337 int index = appData.defaultFrcPosition;
\r
8338 FARPROC lpProc = MakeProcInstance( (FARPROC) NewGameFRC_Proc, hInst );
\r
8340 result = DialogBoxParam( hInst, MAKEINTRESOURCE(DLG_NewGameFRC), hwndMain, (DLGPROC)lpProc, (LPARAM)&index );
\r
8342 if( result == 0 ) {
\r
8343 appData.defaultFrcPosition = index;
\r
8349 /* [AS] Game list options. Refactored by HGM */
\r
8351 HWND gameListOptionsDialog;
\r
8353 // low-level front-end: clear text edit / list widget
\r
8357 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_RESETCONTENT, 0, 0 );
\r
8360 // low-level front-end: clear text edit / list widget
\r
8362 GLT_DeSelectList()
\r
8364 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_SETCURSEL, 0, 0 );
\r
8367 // low-level front-end: append line to text edit / list widget
\r
8369 GLT_AddToList( char *name )
\r
8372 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_ADDSTRING, 0, (LPARAM) name );
\r
8376 // low-level front-end: get line from text edit / list widget
\r
8378 GLT_GetFromList( int index, char *name )
\r
8381 if( SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_GETTEXT, index, (LPARAM) name ) != LB_ERR )
\r
8387 void GLT_MoveSelection( HWND hDlg, int delta )
\r
8389 int idx1 = (int) SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETCURSEL, 0, 0 );
\r
8390 int idx2 = idx1 + delta;
\r
8391 int count = (int) SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETCOUNT, 0, 0 );
\r
8393 if( idx1 >=0 && idx1 < count && idx2 >= 0 && idx2 < count ) {
\r
8396 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETTEXT, idx1, (LPARAM) buf );
\r
8397 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_DELETESTRING, idx1, 0 );
\r
8398 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_INSERTSTRING, idx2, (LPARAM) buf );
\r
8399 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_SETCURSEL, idx2, 0 );
\r
8403 LRESULT CALLBACK GameListOptions_Proc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8407 case WM_INITDIALOG:
\r
8408 gameListOptionsDialog = hDlg; // [HGM] pass through global to keep out off back-end
\r
8410 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8411 Translate(hDlg, DLG_GameListOptions);
\r
8413 /* Initialize list */
\r
8414 GLT_TagsToList( lpUserGLT );
\r
8416 SetFocus( GetDlgItem(hDlg, IDC_GameListTags) );
\r
8421 switch( LOWORD(wParam) ) {
\r
8424 EndDialog( hDlg, 0 );
\r
8427 EndDialog( hDlg, 1 );
\r
8430 case IDC_GLT_Default:
\r
8431 GLT_TagsToList( GLT_DEFAULT_TAGS );
\r
8434 case IDC_GLT_Restore:
\r
8435 GLT_TagsToList( appData.gameListTags );
\r
8439 GLT_MoveSelection( hDlg, -1 );
\r
8442 case IDC_GLT_Down:
\r
8443 GLT_MoveSelection( hDlg, +1 );
\r
8453 int GameListOptions()
\r
8456 FARPROC lpProc = MakeProcInstance( (FARPROC) GameListOptions_Proc, hInst );
\r
8458 safeStrCpy( lpUserGLT, appData.gameListTags ,LPUSERGLT_SIZE );
\r
8460 result = DialogBoxParam( hInst, MAKEINTRESOURCE(DLG_GameListOptions), hwndMain, (DLGPROC)lpProc, (LPARAM)lpUserGLT );
\r
8462 if( result == 0 ) {
\r
8463 /* [AS] Memory leak here! */
\r
8464 appData.gameListTags = strdup( lpUserGLT );
\r
8471 DisplayIcsInteractionTitle(char *str)
\r
8473 char consoleTitle[MSG_SIZ];
\r
8475 snprintf(consoleTitle, MSG_SIZ, "%s: %s", szConsoleTitle, str);
\r
8476 SetWindowText(hwndConsole, consoleTitle);
\r
8480 DrawPosition(int fullRedraw, Board board)
\r
8482 HDCDrawPosition(NULL, (BOOLEAN) fullRedraw, board);
\r
8485 void NotifyFrontendLogin()
\r
8488 UpdateICSWidth(GetDlgItem(hwndConsole, OPT_ConsoleText));
\r
8494 fromX = fromY = -1;
\r
8495 if (dragInfo.pos.x != -1 || dragInfo.pos.y != -1) {
\r
8496 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
8497 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
8498 dragInfo.lastpos = dragInfo.pos;
\r
8499 dragInfo.start.x = dragInfo.start.y = -1;
\r
8500 dragInfo.from = dragInfo.start;
\r
8502 DrawPosition(TRUE, NULL);
\r
8509 CommentPopUp(char *title, char *str)
\r
8511 HWND hwnd = GetActiveWindow();
\r
8512 EitherCommentPopUp(currentMove, title, str, FALSE); // [HGM] vari: fake move index, rather than 0
\r
8514 SetActiveWindow(hwnd);
\r
8518 CommentPopDown(void)
\r
8520 CheckMenuItem(GetMenu(hwndMain), IDM_EditComment, MF_UNCHECKED);
\r
8521 if (commentDialog) {
\r
8522 ShowWindow(commentDialog, SW_HIDE);
\r
8524 commentUp = FALSE;
\r
8528 EditCommentPopUp(int index, char *title, char *str)
\r
8530 EitherCommentPopUp(index, title, str, TRUE);
\r
8537 MyPlaySound(&sounds[(int)SoundMove]);
\r
8540 VOID PlayIcsWinSound()
\r
8542 MyPlaySound(&sounds[(int)SoundIcsWin]);
\r
8545 VOID PlayIcsLossSound()
\r
8547 MyPlaySound(&sounds[(int)SoundIcsLoss]);
\r
8550 VOID PlayIcsDrawSound()
\r
8552 MyPlaySound(&sounds[(int)SoundIcsDraw]);
\r
8555 VOID PlayIcsUnfinishedSound()
\r
8557 MyPlaySound(&sounds[(int)SoundIcsUnfinished]);
\r
8563 MyPlaySound(&sounds[(int)SoundAlarm]);
\r
8571 consoleEcho = TRUE;
\r
8572 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
8573 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&consoleCF);
\r
8574 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
8583 consoleEcho = FALSE;
\r
8584 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
8585 /* This works OK: set text and background both to the same color */
\r
8587 cf.crTextColor = COLOR_ECHOOFF;
\r
8588 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&cf);
\r
8589 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, cf.crTextColor);
\r
8592 /* No Raw()...? */
\r
8594 void Colorize(ColorClass cc, int continuation)
\r
8596 currentColorClass = cc;
\r
8597 consoleCF.dwMask = CFM_COLOR|CFM_BOLD|CFM_ITALIC|CFM_UNDERLINE|CFM_STRIKEOUT;
\r
8598 consoleCF.crTextColor = textAttribs[cc].color;
\r
8599 consoleCF.dwEffects = textAttribs[cc].effects;
\r
8600 if (!continuation) MyPlaySound(&textAttribs[cc].sound);
\r
8606 static char buf[MSG_SIZ];
\r
8607 DWORD bufsiz = MSG_SIZ;
\r
8609 if(appData.userName != NULL && appData.userName[0] != 0) {
\r
8610 return appData.userName; /* [HGM] username: prefer name selected by user over his system login */
\r
8612 if (!GetUserName(buf, &bufsiz)) {
\r
8613 /*DisplayError("Error getting user name", GetLastError());*/
\r
8614 safeStrCpy(buf, _("User"), sizeof(buf)/sizeof(buf[0]) );
\r
8622 static char buf[MSG_SIZ];
\r
8623 DWORD bufsiz = MSG_SIZ;
\r
8625 if (!GetComputerName(buf, &bufsiz)) {
\r
8626 /*DisplayError("Error getting host name", GetLastError());*/
\r
8627 safeStrCpy(buf, _("Unknown"), sizeof(buf)/sizeof(buf[0]) );
\r
8634 ClockTimerRunning()
\r
8636 return clockTimerEvent != 0;
\r
8642 if (clockTimerEvent == 0) return FALSE;
\r
8643 KillTimer(hwndMain, clockTimerEvent);
\r
8644 clockTimerEvent = 0;
\r
8649 StartClockTimer(long millisec)
\r
8651 clockTimerEvent = SetTimer(hwndMain, (UINT) CLOCK_TIMER_ID,
\r
8652 (UINT) millisec, NULL);
\r
8656 DisplayWhiteClock(long timeRemaining, int highlight)
\r
8659 char *flag = whiteFlag && gameMode == TwoMachinesPlay ? "(!)" : "";
\r
8661 if(appData.noGUI) return;
\r
8662 hdc = GetDC(hwndMain);
\r
8663 if (!IsIconic(hwndMain)) {
\r
8664 DisplayAClock(hdc, timeRemaining, highlight,
\r
8665 flipClock ? &blackRect : &whiteRect, _("White"), flag);
\r
8667 if (highlight && iconCurrent == iconBlack) {
\r
8668 iconCurrent = iconWhite;
\r
8669 PostMessage(hwndMain, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8670 if (IsIconic(hwndMain)) {
\r
8671 DrawIcon(hdc, 2, 2, iconCurrent);
\r
8674 (void) ReleaseDC(hwndMain, hdc);
\r
8676 PostMessage(hwndConsole, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8680 DisplayBlackClock(long timeRemaining, int highlight)
\r
8683 char *flag = blackFlag && gameMode == TwoMachinesPlay ? "(!)" : "";
\r
8685 if(appData.noGUI) return;
\r
8686 hdc = GetDC(hwndMain);
\r
8687 if (!IsIconic(hwndMain)) {
\r
8688 DisplayAClock(hdc, timeRemaining, highlight,
\r
8689 flipClock ? &whiteRect : &blackRect, _("Black"), flag);
\r
8691 if (highlight && iconCurrent == iconWhite) {
\r
8692 iconCurrent = iconBlack;
\r
8693 PostMessage(hwndMain, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8694 if (IsIconic(hwndMain)) {
\r
8695 DrawIcon(hdc, 2, 2, iconCurrent);
\r
8698 (void) ReleaseDC(hwndMain, hdc);
\r
8700 PostMessage(hwndConsole, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8705 LoadGameTimerRunning()
\r
8707 return loadGameTimerEvent != 0;
\r
8711 StopLoadGameTimer()
\r
8713 if (loadGameTimerEvent == 0) return FALSE;
\r
8714 KillTimer(hwndMain, loadGameTimerEvent);
\r
8715 loadGameTimerEvent = 0;
\r
8720 StartLoadGameTimer(long millisec)
\r
8722 loadGameTimerEvent = SetTimer(hwndMain, (UINT) LOAD_GAME_TIMER_ID,
\r
8723 (UINT) millisec, NULL);
\r
8731 char fileTitle[MSG_SIZ];
\r
8733 defName = DefaultFileName(appData.oldSaveStyle ? "gam" : "pgn");
\r
8734 f = OpenFileDialog(hwndMain, "a", defName,
\r
8735 appData.oldSaveStyle ? "gam" : "pgn",
\r
8737 _("Save Game to File"), NULL, fileTitle, NULL);
\r
8739 SaveGame(f, 0, "");
\r
8746 ScheduleDelayedEvent(DelayedEventCallback cb, long millisec)
\r
8748 if (delayedTimerEvent != 0) {
\r
8749 if (appData.debugMode && cb != delayedTimerCallback) { // [HGM] alive: not too much debug
\r
8750 fprintf(debugFP, "ScheduleDelayedEvent: event already scheduled\n");
\r
8752 KillTimer(hwndMain, delayedTimerEvent);
\r
8753 delayedTimerEvent = 0;
\r
8754 if(delayedTimerCallback != cb) // [HGM] alive: do not "flush" same event, just postpone it
\r
8755 delayedTimerCallback();
\r
8757 delayedTimerCallback = cb;
\r
8758 delayedTimerEvent = SetTimer(hwndMain, (UINT) DELAYED_TIMER_ID,
\r
8759 (UINT) millisec, NULL);
\r
8762 DelayedEventCallback
\r
8765 if (delayedTimerEvent) {
\r
8766 return delayedTimerCallback;
\r
8773 CancelDelayedEvent()
\r
8775 if (delayedTimerEvent) {
\r
8776 KillTimer(hwndMain, delayedTimerEvent);
\r
8777 delayedTimerEvent = 0;
\r
8781 DWORD GetWin32Priority(int nice)
\r
8782 { // [HGM] nice: translate Unix nice() value to indows priority class. (Code stolen from Polyglot 1.4w11)
\r
8784 REALTIME_PRIORITY_CLASS 0x00000100
\r
8785 HIGH_PRIORITY_CLASS 0x00000080
\r
8786 ABOVE_NORMAL_PRIORITY_CLASS 0x00008000
\r
8787 NORMAL_PRIORITY_CLASS 0x00000020
\r
8788 BELOW_NORMAL_PRIORITY_CLASS 0x00004000
\r
8789 IDLE_PRIORITY_CLASS 0x00000040
\r
8791 if (nice < -15) return 0x00000080;
\r
8792 if (nice < 0) return 0x00008000;
\r
8793 if (nice == 0) return 0x00000020;
\r
8794 if (nice < 15) return 0x00004000;
\r
8795 return 0x00000040;
\r
8798 /* Start a child process running the given program.
\r
8799 The process's standard output can be read from "from", and its
\r
8800 standard input can be written to "to".
\r
8801 Exit with fatal error if anything goes wrong.
\r
8802 Returns an opaque pointer that can be used to destroy the process
\r
8806 StartChildProcess(char *cmdLine, char *dir, ProcRef *pr)
\r
8808 #define BUFSIZE 4096
\r
8810 HANDLE hChildStdinRd, hChildStdinWr,
\r
8811 hChildStdoutRd, hChildStdoutWr;
\r
8812 HANDLE hChildStdinWrDup, hChildStdoutRdDup;
\r
8813 SECURITY_ATTRIBUTES saAttr;
\r
8815 PROCESS_INFORMATION piProcInfo;
\r
8816 STARTUPINFO siStartInfo;
\r
8818 char buf[MSG_SIZ];
\r
8821 if (appData.debugMode) {
\r
8822 fprintf(debugFP, "StartChildProcess (dir=\"%s\") %s\n", dir, cmdLine);
\r
8827 /* Set the bInheritHandle flag so pipe handles are inherited. */
\r
8828 saAttr.nLength = sizeof(SECURITY_ATTRIBUTES);
\r
8829 saAttr.bInheritHandle = TRUE;
\r
8830 saAttr.lpSecurityDescriptor = NULL;
\r
8833 * The steps for redirecting child's STDOUT:
\r
8834 * 1. Create anonymous pipe to be STDOUT for child.
\r
8835 * 2. Create a noninheritable duplicate of read handle,
\r
8836 * and close the inheritable read handle.
\r
8839 /* Create a pipe for the child's STDOUT. */
\r
8840 if (! CreatePipe(&hChildStdoutRd, &hChildStdoutWr, &saAttr, 0)) {
\r
8841 return GetLastError();
\r
8844 /* Duplicate the read handle to the pipe, so it is not inherited. */
\r
8845 fSuccess = DuplicateHandle(GetCurrentProcess(), hChildStdoutRd,
\r
8846 GetCurrentProcess(), &hChildStdoutRdDup, 0,
\r
8847 FALSE, /* not inherited */
\r
8848 DUPLICATE_SAME_ACCESS);
\r
8850 return GetLastError();
\r
8852 CloseHandle(hChildStdoutRd);
\r
8855 * The steps for redirecting child's STDIN:
\r
8856 * 1. Create anonymous pipe to be STDIN for child.
\r
8857 * 2. Create a noninheritable duplicate of write handle,
\r
8858 * and close the inheritable write handle.
\r
8861 /* Create a pipe for the child's STDIN. */
\r
8862 if (! CreatePipe(&hChildStdinRd, &hChildStdinWr, &saAttr, 0)) {
\r
8863 return GetLastError();
\r
8866 /* Duplicate the write handle to the pipe, so it is not inherited. */
\r
8867 fSuccess = DuplicateHandle(GetCurrentProcess(), hChildStdinWr,
\r
8868 GetCurrentProcess(), &hChildStdinWrDup, 0,
\r
8869 FALSE, /* not inherited */
\r
8870 DUPLICATE_SAME_ACCESS);
\r
8872 return GetLastError();
\r
8874 CloseHandle(hChildStdinWr);
\r
8876 /* Arrange to (1) look in dir for the child .exe file, and
\r
8877 * (2) have dir be the child's working directory. Interpret
\r
8878 * dir relative to the directory WinBoard loaded from. */
\r
8879 GetCurrentDirectory(MSG_SIZ, buf);
\r
8880 SetCurrentDirectory(installDir);
\r
8881 SetCurrentDirectory(dir);
\r
8883 /* Now create the child process. */
\r
8885 siStartInfo.cb = sizeof(STARTUPINFO);
\r
8886 siStartInfo.lpReserved = NULL;
\r
8887 siStartInfo.lpDesktop = NULL;
\r
8888 siStartInfo.lpTitle = NULL;
\r
8889 siStartInfo.dwFlags = STARTF_USESTDHANDLES;
\r
8890 siStartInfo.cbReserved2 = 0;
\r
8891 siStartInfo.lpReserved2 = NULL;
\r
8892 siStartInfo.hStdInput = hChildStdinRd;
\r
8893 siStartInfo.hStdOutput = hChildStdoutWr;
\r
8894 siStartInfo.hStdError = hChildStdoutWr;
\r
8896 fSuccess = CreateProcess(NULL,
\r
8897 cmdLine, /* command line */
\r
8898 NULL, /* process security attributes */
\r
8899 NULL, /* primary thread security attrs */
\r
8900 TRUE, /* handles are inherited */
\r
8901 DETACHED_PROCESS|CREATE_NEW_PROCESS_GROUP,
\r
8902 NULL, /* use parent's environment */
\r
8904 &siStartInfo, /* STARTUPINFO pointer */
\r
8905 &piProcInfo); /* receives PROCESS_INFORMATION */
\r
8907 err = GetLastError();
\r
8908 SetCurrentDirectory(buf); /* return to prev directory */
\r
8913 if (appData.niceEngines){ // [HGM] nice: adjust engine proc priority
\r
8914 if(appData.debugMode) fprintf(debugFP, "nice engine proc to %d\n", appData.niceEngines);
\r
8915 SetPriorityClass(piProcInfo.hProcess, GetWin32Priority(appData.niceEngines));
\r
8918 /* Close the handles we don't need in the parent */
\r
8919 CloseHandle(piProcInfo.hThread);
\r
8920 CloseHandle(hChildStdinRd);
\r
8921 CloseHandle(hChildStdoutWr);
\r
8923 /* Prepare return value */
\r
8924 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
8925 cp->kind = CPReal;
\r
8926 cp->hProcess = piProcInfo.hProcess;
\r
8927 cp->pid = piProcInfo.dwProcessId;
\r
8928 cp->hFrom = hChildStdoutRdDup;
\r
8929 cp->hTo = hChildStdinWrDup;
\r
8931 *pr = (void *) cp;
\r
8933 /* Klaus Friedel says that this Sleep solves a problem under Windows
\r
8934 2000 where engines sometimes don't see the initial command(s)
\r
8935 from WinBoard and hang. I don't understand how that can happen,
\r
8936 but the Sleep is harmless, so I've put it in. Others have also
\r
8937 reported what may be the same problem, so hopefully this will fix
\r
8938 it for them too. */
\r
8946 DestroyChildProcess(ProcRef pr, int/*boolean*/ signal)
\r
8948 ChildProc *cp; int result;
\r
8950 cp = (ChildProc *) pr;
\r
8951 if (cp == NULL) return;
\r
8953 switch (cp->kind) {
\r
8955 /* TerminateProcess is considered harmful, so... */
\r
8956 CloseHandle(cp->hTo); /* Closing this will give the child an EOF and hopefully kill it */
\r
8957 if (cp->hFrom) CloseHandle(cp->hFrom); /* if NULL, InputThread will close it */
\r
8958 /* The following doesn't work because the chess program
\r
8959 doesn't "have the same console" as WinBoard. Maybe
\r
8960 we could arrange for this even though neither WinBoard
\r
8961 nor the chess program uses a console for stdio? */
\r
8962 /*!!if (signal) GenerateConsoleCtrlEvent(CTRL_BREAK_EVENT, cp->pid);*/
\r
8964 /* [AS] Special termination modes for misbehaving programs... */
\r
8965 if( signal == 9 ) {
\r
8966 result = TerminateProcess( cp->hProcess, 0 );
\r
8968 if ( appData.debugMode) {
\r
8969 fprintf( debugFP, "Terminating process %lu, result=%d\n", cp->pid, result );
\r
8972 else if( signal == 10 ) {
\r
8973 DWORD dw = WaitForSingleObject( cp->hProcess, 3*1000 ); // Wait 3 seconds at most
\r
8975 if( dw != WAIT_OBJECT_0 ) {
\r
8976 result = TerminateProcess( cp->hProcess, 0 );
\r
8978 if ( appData.debugMode) {
\r
8979 fprintf( debugFP, "Process %lu still alive after timeout, killing... result=%d\n", cp->pid, result );
\r
8985 CloseHandle(cp->hProcess);
\r
8989 if (cp->hFrom) CloseHandle(cp->hFrom);
\r
8993 closesocket(cp->sock);
\r
8998 if (signal) send(cp->sock2, "\017", 1, 0); /* 017 = 15 = SIGTERM */
\r
8999 closesocket(cp->sock);
\r
9000 closesocket(cp->sock2);
\r
9008 InterruptChildProcess(ProcRef pr)
\r
9012 cp = (ChildProc *) pr;
\r
9013 if (cp == NULL) return;
\r
9014 switch (cp->kind) {
\r
9016 /* The following doesn't work because the chess program
\r
9017 doesn't "have the same console" as WinBoard. Maybe
\r
9018 we could arrange for this even though neither WinBoard
\r
9019 nor the chess program uses a console for stdio */
\r
9020 /*!!GenerateConsoleCtrlEvent(CTRL_C_EVENT, cp->pid);*/
\r
9025 /* Can't interrupt */
\r
9029 send(cp->sock2, "\002", 1, 0); /* 2 = SIGINT */
\r
9036 OpenTelnet(char *host, char *port, ProcRef *pr)
\r
9038 char cmdLine[MSG_SIZ];
\r
9040 if (port[0] == NULLCHAR) {
\r
9041 snprintf(cmdLine, MSG_SIZ, "%s %s", appData.telnetProgram, host);
\r
9043 snprintf(cmdLine, MSG_SIZ, "%s %s %s", appData.telnetProgram, host, port);
\r
9045 return StartChildProcess(cmdLine, "", pr);
\r
9049 /* Code to open TCP sockets */
\r
9052 OpenTCP(char *host, char *port, ProcRef *pr)
\r
9057 struct sockaddr_in sa, mysa;
\r
9058 struct hostent FAR *hp;
\r
9059 unsigned short uport;
\r
9060 WORD wVersionRequested;
\r
9063 /* Initialize socket DLL */
\r
9064 wVersionRequested = MAKEWORD(1, 1);
\r
9065 err = WSAStartup(wVersionRequested, &wsaData);
\r
9066 if (err != 0) return err;
\r
9069 if ((s = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9070 err = WSAGetLastError();
\r
9075 /* Bind local address using (mostly) don't-care values.
\r
9077 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9078 mysa.sin_family = AF_INET;
\r
9079 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9080 uport = (unsigned short) 0;
\r
9081 mysa.sin_port = htons(uport);
\r
9082 if (bind(s, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9083 == SOCKET_ERROR) {
\r
9084 err = WSAGetLastError();
\r
9089 /* Resolve remote host name */
\r
9090 memset((char *) &sa, 0, sizeof(struct sockaddr_in));
\r
9091 if (!(hp = gethostbyname(host))) {
\r
9092 unsigned int b0, b1, b2, b3;
\r
9094 err = WSAGetLastError();
\r
9096 if (sscanf(host, "%u.%u.%u.%u", &b0, &b1, &b2, &b3) == 4) {
\r
9097 hp = (struct hostent *) calloc(1, sizeof(struct hostent));
\r
9098 hp->h_addrtype = AF_INET;
\r
9100 hp->h_addr_list = (char **) calloc(2, sizeof(char *));
\r
9101 hp->h_addr_list[0] = (char *) malloc(4);
\r
9102 hp->h_addr_list[0][0] = (char) b0;
\r
9103 hp->h_addr_list[0][1] = (char) b1;
\r
9104 hp->h_addr_list[0][2] = (char) b2;
\r
9105 hp->h_addr_list[0][3] = (char) b3;
\r
9111 sa.sin_family = hp->h_addrtype;
\r
9112 uport = (unsigned short) atoi(port);
\r
9113 sa.sin_port = htons(uport);
\r
9114 memcpy((char *) &sa.sin_addr, hp->h_addr, hp->h_length);
\r
9116 /* Make connection */
\r
9117 if (connect(s, (struct sockaddr *) &sa,
\r
9118 sizeof(struct sockaddr_in)) == SOCKET_ERROR) {
\r
9119 err = WSAGetLastError();
\r
9124 /* Prepare return value */
\r
9125 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9126 cp->kind = CPSock;
\r
9128 *pr = (ProcRef *) cp;
\r
9134 OpenCommPort(char *name, ProcRef *pr)
\r
9139 char fullname[MSG_SIZ];
\r
9141 if (*name != '\\')
\r
9142 snprintf(fullname, MSG_SIZ, "\\\\.\\%s", name);
\r
9144 safeStrCpy(fullname, name, sizeof(fullname)/sizeof(fullname[0]) );
\r
9146 h = CreateFile(name, GENERIC_READ | GENERIC_WRITE,
\r
9147 0, NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL);
\r
9148 if (h == (HANDLE) -1) {
\r
9149 return GetLastError();
\r
9153 if (!SetCommState(h, (LPDCB) &dcb)) return GetLastError();
\r
9155 /* Accumulate characters until a 100ms pause, then parse */
\r
9156 ct.ReadIntervalTimeout = 100;
\r
9157 ct.ReadTotalTimeoutMultiplier = 0;
\r
9158 ct.ReadTotalTimeoutConstant = 0;
\r
9159 ct.WriteTotalTimeoutMultiplier = 0;
\r
9160 ct.WriteTotalTimeoutConstant = 0;
\r
9161 if (!SetCommTimeouts(h, (LPCOMMTIMEOUTS) &ct)) return GetLastError();
\r
9163 /* Prepare return value */
\r
9164 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9165 cp->kind = CPComm;
\r
9168 *pr = (ProcRef *) cp;
\r
9174 OpenLoopback(ProcRef *pr)
\r
9176 DisplayFatalError(_("Not implemented"), 0, 1);
\r
9182 OpenRcmd(char* host, char* user, char* cmd, ProcRef* pr)
\r
9187 struct sockaddr_in sa, mysa;
\r
9188 struct hostent FAR *hp;
\r
9189 unsigned short uport;
\r
9190 WORD wVersionRequested;
\r
9193 char stderrPortStr[MSG_SIZ];
\r
9195 /* Initialize socket DLL */
\r
9196 wVersionRequested = MAKEWORD(1, 1);
\r
9197 err = WSAStartup(wVersionRequested, &wsaData);
\r
9198 if (err != 0) return err;
\r
9200 /* Resolve remote host name */
\r
9201 memset((char *) &sa, 0, sizeof(struct sockaddr_in));
\r
9202 if (!(hp = gethostbyname(host))) {
\r
9203 unsigned int b0, b1, b2, b3;
\r
9205 err = WSAGetLastError();
\r
9207 if (sscanf(host, "%u.%u.%u.%u", &b0, &b1, &b2, &b3) == 4) {
\r
9208 hp = (struct hostent *) calloc(1, sizeof(struct hostent));
\r
9209 hp->h_addrtype = AF_INET;
\r
9211 hp->h_addr_list = (char **) calloc(2, sizeof(char *));
\r
9212 hp->h_addr_list[0] = (char *) malloc(4);
\r
9213 hp->h_addr_list[0][0] = (char) b0;
\r
9214 hp->h_addr_list[0][1] = (char) b1;
\r
9215 hp->h_addr_list[0][2] = (char) b2;
\r
9216 hp->h_addr_list[0][3] = (char) b3;
\r
9222 sa.sin_family = hp->h_addrtype;
\r
9223 uport = (unsigned short) 514;
\r
9224 sa.sin_port = htons(uport);
\r
9225 memcpy((char *) &sa.sin_addr, hp->h_addr, hp->h_length);
\r
9227 /* Bind local socket to unused "privileged" port address
\r
9229 s = INVALID_SOCKET;
\r
9230 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9231 mysa.sin_family = AF_INET;
\r
9232 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9233 for (fromPort = 1023;; fromPort--) {
\r
9234 if (fromPort < 0) {
\r
9236 return WSAEADDRINUSE;
\r
9238 if (s == INVALID_SOCKET) {
\r
9239 if ((s = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9240 err = WSAGetLastError();
\r
9245 uport = (unsigned short) fromPort;
\r
9246 mysa.sin_port = htons(uport);
\r
9247 if (bind(s, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9248 == SOCKET_ERROR) {
\r
9249 err = WSAGetLastError();
\r
9250 if (err == WSAEADDRINUSE) continue;
\r
9254 if (connect(s, (struct sockaddr *) &sa,
\r
9255 sizeof(struct sockaddr_in)) == SOCKET_ERROR) {
\r
9256 err = WSAGetLastError();
\r
9257 if (err == WSAEADDRINUSE) {
\r
9268 /* Bind stderr local socket to unused "privileged" port address
\r
9270 s2 = INVALID_SOCKET;
\r
9271 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9272 mysa.sin_family = AF_INET;
\r
9273 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9274 for (fromPort = 1023;; fromPort--) {
\r
9275 if (fromPort == prevStderrPort) continue; // don't reuse port
\r
9276 if (fromPort < 0) {
\r
9277 (void) closesocket(s);
\r
9279 return WSAEADDRINUSE;
\r
9281 if (s2 == INVALID_SOCKET) {
\r
9282 if ((s2 = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9283 err = WSAGetLastError();
\r
9289 uport = (unsigned short) fromPort;
\r
9290 mysa.sin_port = htons(uport);
\r
9291 if (bind(s2, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9292 == SOCKET_ERROR) {
\r
9293 err = WSAGetLastError();
\r
9294 if (err == WSAEADDRINUSE) continue;
\r
9295 (void) closesocket(s);
\r
9299 if (listen(s2, 1) == SOCKET_ERROR) {
\r
9300 err = WSAGetLastError();
\r
9301 if (err == WSAEADDRINUSE) {
\r
9303 s2 = INVALID_SOCKET;
\r
9306 (void) closesocket(s);
\r
9307 (void) closesocket(s2);
\r
9313 prevStderrPort = fromPort; // remember port used
\r
9314 snprintf(stderrPortStr, MSG_SIZ, "%d", fromPort);
\r
9316 if (send(s, stderrPortStr, strlen(stderrPortStr) + 1, 0) == SOCKET_ERROR) {
\r
9317 err = WSAGetLastError();
\r
9318 (void) closesocket(s);
\r
9319 (void) closesocket(s2);
\r
9324 if (send(s, UserName(), strlen(UserName()) + 1, 0) == SOCKET_ERROR) {
\r
9325 err = WSAGetLastError();
\r
9326 (void) closesocket(s);
\r
9327 (void) closesocket(s2);
\r
9331 if (*user == NULLCHAR) user = UserName();
\r
9332 if (send(s, user, strlen(user) + 1, 0) == SOCKET_ERROR) {
\r
9333 err = WSAGetLastError();
\r
9334 (void) closesocket(s);
\r
9335 (void) closesocket(s2);
\r
9339 if (send(s, cmd, strlen(cmd) + 1, 0) == SOCKET_ERROR) {
\r
9340 err = WSAGetLastError();
\r
9341 (void) closesocket(s);
\r
9342 (void) closesocket(s2);
\r
9347 if ((s3 = accept(s2, NULL, NULL)) == INVALID_SOCKET) {
\r
9348 err = WSAGetLastError();
\r
9349 (void) closesocket(s);
\r
9350 (void) closesocket(s2);
\r
9354 (void) closesocket(s2); /* Stop listening */
\r
9356 /* Prepare return value */
\r
9357 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9358 cp->kind = CPRcmd;
\r
9361 *pr = (ProcRef *) cp;
\r
9368 AddInputSource(ProcRef pr, int lineByLine,
\r
9369 InputCallback func, VOIDSTAR closure)
\r
9371 InputSource *is, *is2 = NULL;
\r
9372 ChildProc *cp = (ChildProc *) pr;
\r
9374 is = (InputSource *) calloc(1, sizeof(InputSource));
\r
9375 is->lineByLine = lineByLine;
\r
9377 is->closure = closure;
\r
9378 is->second = NULL;
\r
9379 is->next = is->buf;
\r
9380 if (pr == NoProc) {
\r
9381 is->kind = CPReal;
\r
9382 consoleInputSource = is;
\r
9384 is->kind = cp->kind;
\r
9386 [AS] Try to avoid a race condition if the thread is given control too early:
\r
9387 we create all threads suspended so that the is->hThread variable can be
\r
9388 safely assigned, then let the threads start with ResumeThread.
\r
9390 switch (cp->kind) {
\r
9392 is->hFile = cp->hFrom;
\r
9393 cp->hFrom = NULL; /* now owned by InputThread */
\r
9395 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) NonOvlInputThread,
\r
9396 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9400 is->hFile = cp->hFrom;
\r
9401 cp->hFrom = NULL; /* now owned by InputThread */
\r
9403 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) InputThread,
\r
9404 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9408 is->sock = cp->sock;
\r
9410 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9411 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9415 is2 = (InputSource *) calloc(1, sizeof(InputSource));
\r
9417 is->sock = cp->sock;
\r
9419 is2->sock = cp->sock2;
\r
9420 is2->second = is2;
\r
9422 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9423 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9425 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9426 (LPVOID) is2, CREATE_SUSPENDED, &is2->id);
\r
9430 if( is->hThread != NULL ) {
\r
9431 ResumeThread( is->hThread );
\r
9434 if( is2 != NULL && is2->hThread != NULL ) {
\r
9435 ResumeThread( is2->hThread );
\r
9439 return (InputSourceRef) is;
\r
9443 RemoveInputSource(InputSourceRef isr)
\r
9447 is = (InputSource *) isr;
\r
9448 is->hThread = NULL; /* tell thread to stop */
\r
9449 CloseHandle(is->hThread);
\r
9450 if (is->second != NULL) {
\r
9451 is->second->hThread = NULL;
\r
9452 CloseHandle(is->second->hThread);
\r
9456 int no_wrap(char *message, int count)
\r
9458 ConsoleOutput(message, count, FALSE);
\r
9463 OutputToProcess(ProcRef pr, char *message, int count, int *outError)
\r
9466 int outCount = SOCKET_ERROR;
\r
9467 ChildProc *cp = (ChildProc *) pr;
\r
9468 static OVERLAPPED ovl;
\r
9469 static int line = 0;
\r
9473 if (appData.noJoin || !appData.useInternalWrap)
\r
9474 return no_wrap(message, count);
\r
9477 int width = get_term_width();
\r
9478 int len = wrap(NULL, message, count, width, &line);
\r
9479 char *msg = malloc(len);
\r
9483 return no_wrap(message, count);
\r
9486 dbgchk = wrap(msg, message, count, width, &line);
\r
9487 if (dbgchk != len && appData.debugMode)
\r
9488 fprintf(debugFP, "wrap(): dbgchk(%d) != len(%d)\n", dbgchk, len);
\r
9489 ConsoleOutput(msg, len, FALSE);
\r
9496 if (ovl.hEvent == NULL) {
\r
9497 ovl.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
\r
9499 ovl.Internal = ovl.InternalHigh = ovl.Offset = ovl.OffsetHigh = 0;
\r
9501 switch (cp->kind) {
\r
9504 outCount = send(cp->sock, message, count, 0);
\r
9505 if (outCount == SOCKET_ERROR) {
\r
9506 *outError = WSAGetLastError();
\r
9508 *outError = NO_ERROR;
\r
9513 if (WriteFile(((ChildProc *)pr)->hTo, message, count,
\r
9514 &dOutCount, NULL)) {
\r
9515 *outError = NO_ERROR;
\r
9516 outCount = (int) dOutCount;
\r
9518 *outError = GetLastError();
\r
9523 *outError = DoWriteFile(((ChildProc *)pr)->hTo, message, count,
\r
9524 &dOutCount, &ovl);
\r
9525 if (*outError == NO_ERROR) {
\r
9526 outCount = (int) dOutCount;
\r
9534 OutputToProcessDelayed(ProcRef pr, char *message, int count, int *outError,
\r
9537 /* Ignore delay, not implemented for WinBoard */
\r
9538 return OutputToProcess(pr, message, count, outError);
\r
9543 CmailSigHandlerCallBack(InputSourceRef isr, VOIDSTAR closure,
\r
9544 char *buf, int count, int error)
\r
9546 DisplayFatalError(_("Not implemented"), 0, 1);
\r
9549 /* see wgamelist.c for Game List functions */
\r
9550 /* see wedittags.c for Edit Tags functions */
\r
9557 char buf[MSG_SIZ];
\r
9560 if (SearchPath(installDir, appData.icsLogon, NULL, MSG_SIZ, buf, &dummy)) {
\r
9561 f = fopen(buf, "r");
\r
9563 ProcessICSInitScript(f);
\r
9571 StartAnalysisClock()
\r
9573 if (analysisTimerEvent) return;
\r
9574 analysisTimerEvent = SetTimer(hwndMain, (UINT) ANALYSIS_TIMER_ID,
\r
9575 (UINT) 2000, NULL);
\r
9579 SetHighlights(int fromX, int fromY, int toX, int toY)
\r
9581 highlightInfo.sq[0].x = fromX;
\r
9582 highlightInfo.sq[0].y = fromY;
\r
9583 highlightInfo.sq[1].x = toX;
\r
9584 highlightInfo.sq[1].y = toY;
\r
9590 highlightInfo.sq[0].x = highlightInfo.sq[0].y =
\r
9591 highlightInfo.sq[1].x = highlightInfo.sq[1].y = -1;
\r
9595 SetPremoveHighlights(int fromX, int fromY, int toX, int toY)
\r
9597 premoveHighlightInfo.sq[0].x = fromX;
\r
9598 premoveHighlightInfo.sq[0].y = fromY;
\r
9599 premoveHighlightInfo.sq[1].x = toX;
\r
9600 premoveHighlightInfo.sq[1].y = toY;
\r
9604 ClearPremoveHighlights()
\r
9606 premoveHighlightInfo.sq[0].x = premoveHighlightInfo.sq[0].y =
\r
9607 premoveHighlightInfo.sq[1].x = premoveHighlightInfo.sq[1].y = -1;
\r
9611 ShutDownFrontEnd()
\r
9613 if (saveSettingsOnExit) SaveSettings(settingsFileName);
\r
9614 DeleteClipboardTempFiles();
\r
9620 if (IsIconic(hwndMain))
\r
9621 ShowWindow(hwndMain, SW_RESTORE);
\r
9623 SetActiveWindow(hwndMain);
\r
9627 * Prototypes for animation support routines
\r
9629 static void ScreenSquare(int column, int row, POINT * pt);
\r
9630 static void Tween( POINT * start, POINT * mid, POINT * finish, int factor,
\r
9631 POINT frames[], int * nFrames);
\r
9637 AnimateAtomicCapture(Board board, int fromX, int fromY, int toX, int toY)
\r
9638 { // [HGM] atomic: animate blast wave
\r
9641 explodeInfo.fromX = fromX;
\r
9642 explodeInfo.fromY = fromY;
\r
9643 explodeInfo.toX = toX;
\r
9644 explodeInfo.toY = toY;
\r
9645 for(i=1; i<4*kFactor; i++) {
\r
9646 explodeInfo.radius = (i*180)/(4*kFactor-1);
\r
9647 DrawPosition(FALSE, board);
\r
9648 Sleep(appData.animSpeed);
\r
9650 explodeInfo.radius = 0;
\r
9651 DrawPosition(TRUE, board);
\r
9655 AnimateMove(board, fromX, fromY, toX, toY)
\r
9662 ChessSquare piece;
\r
9663 POINT start, finish, mid;
\r
9664 POINT frames[kFactor * 2 + 1];
\r
9667 if (!appData.animate) return;
\r
9668 if (doingSizing) return;
\r
9669 if (fromY < 0 || fromX < 0) return;
\r
9670 piece = board[fromY][fromX];
\r
9671 if (piece >= EmptySquare) return;
\r
9673 ScreenSquare(fromX, fromY, &start);
\r
9674 ScreenSquare(toX, toY, &finish);
\r
9676 /* All moves except knight jumps move in straight line */
\r
9677 if (!(abs(fromX-toX) == 1 && abs(fromY-toY) == 2 || abs(fromX-toX) == 2 && abs(fromY-toY) == 1)) {
\r
9678 mid.x = start.x + (finish.x - start.x) / 2;
\r
9679 mid.y = start.y + (finish.y - start.y) / 2;
\r
9681 /* Knight: make straight movement then diagonal */
\r
9682 if (abs(toY - fromY) < abs(toX - fromX)) {
\r
9683 mid.x = start.x + (finish.x - start.x) / 2;
\r
9687 mid.y = start.y + (finish.y - start.y) / 2;
\r
9691 /* Don't use as many frames for very short moves */
\r
9692 if (abs(toY - fromY) + abs(toX - fromX) <= 2)
\r
9693 Tween(&start, &mid, &finish, kFactor - 1, frames, &nFrames);
\r
9695 Tween(&start, &mid, &finish, kFactor, frames, &nFrames);
\r
9697 animInfo.from.x = fromX;
\r
9698 animInfo.from.y = fromY;
\r
9699 animInfo.to.x = toX;
\r
9700 animInfo.to.y = toY;
\r
9701 animInfo.lastpos = start;
\r
9702 animInfo.piece = piece;
\r
9703 for (n = 0; n < nFrames; n++) {
\r
9704 animInfo.pos = frames[n];
\r
9705 DrawPosition(FALSE, NULL);
\r
9706 animInfo.lastpos = animInfo.pos;
\r
9707 Sleep(appData.animSpeed);
\r
9709 animInfo.pos = finish;
\r
9710 DrawPosition(FALSE, NULL);
\r
9711 animInfo.piece = EmptySquare;
\r
9712 Explode(board, fromX, fromY, toX, toY);
\r
9715 /* Convert board position to corner of screen rect and color */
\r
9718 ScreenSquare(column, row, pt)
\r
9719 int column; int row; POINT * pt;
\r
9722 pt->x = lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
9723 pt->y = lineGap + row * (squareSize + lineGap);
\r
9725 pt->x = lineGap + column * (squareSize + lineGap);
\r
9726 pt->y = lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
9730 /* Generate a series of frame coords from start->mid->finish.
\r
9731 The movement rate doubles until the half way point is
\r
9732 reached, then halves back down to the final destination,
\r
9733 which gives a nice slow in/out effect. The algorithmn
\r
9734 may seem to generate too many intermediates for short
\r
9735 moves, but remember that the purpose is to attract the
\r
9736 viewers attention to the piece about to be moved and
\r
9737 then to where it ends up. Too few frames would be less
\r
9741 Tween(start, mid, finish, factor, frames, nFrames)
\r
9742 POINT * start; POINT * mid;
\r
9743 POINT * finish; int factor;
\r
9744 POINT frames[]; int * nFrames;
\r
9746 int n, fraction = 1, count = 0;
\r
9748 /* Slow in, stepping 1/16th, then 1/8th, ... */
\r
9749 for (n = 0; n < factor; n++)
\r
9751 for (n = 0; n < factor; n++) {
\r
9752 frames[count].x = start->x + (mid->x - start->x) / fraction;
\r
9753 frames[count].y = start->y + (mid->y - start->y) / fraction;
\r
9755 fraction = fraction / 2;
\r
9759 frames[count] = *mid;
\r
9762 /* Slow out, stepping 1/2, then 1/4, ... */
\r
9764 for (n = 0; n < factor; n++) {
\r
9765 frames[count].x = finish->x - (finish->x - mid->x) / fraction;
\r
9766 frames[count].y = finish->y - (finish->y - mid->y) / fraction;
\r
9768 fraction = fraction * 2;
\r
9774 HistorySet( char movelist[][2*MOVE_LEN], int first, int last, int current )
\r
9776 MoveHistorySet( movelist, first, last, current, pvInfoList );
\r
9778 EvalGraphSet( first, last, current, pvInfoList );
\r
9782 SettingsPopUp(ChessProgramState *cps)
\r
9783 { // [HGM] wrapper needed because handles must not be passed through back-end
\r
9784 EngineOptionsPopup(savedHwnd, cps);
\r