2 * WinBoard.c -- Windows NT front end to XBoard
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4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
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7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
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8 * 2007, 2008, 2009, 2010 Free Software Foundation, Inc.
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10 * Enhancements Copyright 2005 Alessandro Scotti
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12 * XBoard borrows its colors and the bitmaps.xchess bitmap set from XChess,
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13 * which was written and is copyrighted by Wayne Christopher.
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15 * The following terms apply to Digital Equipment Corporation's copyright
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16 * interest in XBoard:
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17 * ------------------------------------------------------------------------
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18 * All Rights Reserved
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20 * Permission to use, copy, modify, and distribute this software and its
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21 * documentation for any purpose and without fee is hereby granted,
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22 * provided that the above copyright notice appear in all copies and that
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23 * both that copyright notice and this permission notice appear in
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24 * supporting documentation, and that the name of Digital not be
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25 * used in advertising or publicity pertaining to distribution of the
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26 * software without specific, written prior permission.
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28 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
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29 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
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30 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
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31 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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32 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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33 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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35 * ------------------------------------------------------------------------
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37 * The following terms apply to the enhanced version of XBoard
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38 * distributed by the Free Software Foundation:
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39 * ------------------------------------------------------------------------
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41 * GNU XBoard is free software: you can redistribute it and/or modify
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42 * it under the terms of the GNU General Public License as published by
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43 * the Free Software Foundation, either version 3 of the License, or (at
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44 * your option) any later version.
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46 * GNU XBoard is distributed in the hope that it will be useful, but
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47 * WITHOUT ANY WARRANTY; without even the implied warranty of
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48 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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49 * General Public License for more details.
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51 * You should have received a copy of the GNU General Public License
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52 * along with this program. If not, see http://www.gnu.org/licenses/. *
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54 *------------------------------------------------------------------------
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55 ** See the file ChangeLog for a revision history. */
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59 #include <windows.h>
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60 #include <winuser.h>
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61 #include <winsock.h>
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62 #include <commctrl.h>
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68 #include <sys/stat.h>
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71 #include <commdlg.h>
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73 #include <richedit.h>
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74 #include <mmsystem.h>
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83 #include "frontend.h"
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84 #include "backend.h"
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85 #include "winboard.h"
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87 #include "wclipbrd.h"
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88 #include "woptions.h"
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89 #include "wsockerr.h"
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90 #include "defaults.h"
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94 //void InitEngineUCI( const char * iniDir, ChessProgramState * cps );
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97 void mysrandom(unsigned int seed);
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99 extern int whiteFlag, blackFlag;
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100 Boolean flipClock = FALSE;
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101 extern HANDLE chatHandle[];
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102 extern int ics_type;
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104 void DisplayHoldingsCount(HDC hdc, int x, int y, int align, int copyNumber);
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105 VOID NewVariantPopup(HWND hwnd);
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106 int FinishMove P((ChessMove moveType, int fromX, int fromY, int toX, int toY,
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107 /*char*/int promoChar));
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108 void DisplayMove P((int moveNumber));
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109 Boolean ParseFEN P((Board board, int *blackPlaysFirst, char *fen));
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110 void ChatPopUp P((char *s));
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112 ChessSquare piece;
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113 POINT pos; /* window coordinates of current pos */
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114 POINT lastpos; /* window coordinates of last pos - used for clipping */
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115 POINT from; /* board coordinates of the piece's orig pos */
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116 POINT to; /* board coordinates of the piece's new pos */
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119 static AnimInfo animInfo = { EmptySquare, {-1,-1}, {-1,-1}, {-1,-1} };
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122 POINT start; /* window coordinates of start pos */
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123 POINT pos; /* window coordinates of current pos */
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124 POINT lastpos; /* window coordinates of last pos - used for clipping */
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125 POINT from; /* board coordinates of the piece's orig pos */
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128 static DragInfo dragInfo = { {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1} };
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131 POINT sq[2]; /* board coordinates of from, to squares */
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134 static HighlightInfo highlightInfo = { {{-1, -1}, {-1, -1}} };
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135 static HighlightInfo premoveHighlightInfo = { {{-1, -1}, {-1, -1}} };
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136 static HighlightInfo partnerHighlightInfo = { {{-1, -1}, {-1, -1}} };
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137 static HighlightInfo oldPartnerHighlight = { {{-1, -1}, {-1, -1}} };
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139 typedef struct { // [HGM] atomic
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140 int fromX, fromY, toX, toY, radius;
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143 static ExplodeInfo explodeInfo;
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145 /* Window class names */
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146 char szAppName[] = "WinBoard";
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147 char szConsoleName[] = "WBConsole";
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149 /* Title bar text */
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150 char szTitle[] = "WinBoard";
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151 char szConsoleTitle[] = "I C S Interaction";
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154 char *settingsFileName;
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155 Boolean saveSettingsOnExit;
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156 char installDir[MSG_SIZ];
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157 int errorExitStatus;
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159 BoardSize boardSize;
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160 Boolean chessProgram;
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161 //static int boardX, boardY;
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162 int minX, minY; // [HGM] placement: volatile limits on upper-left corner
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163 int squareSize, lineGap, minorSize;
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164 static int winW, winH;
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165 static RECT messageRect, whiteRect, blackRect, leftLogoRect, rightLogoRect; // [HGM] logo
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166 static int logoHeight = 0;
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167 static char messageText[MESSAGE_TEXT_MAX];
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168 static int clockTimerEvent = 0;
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169 static int loadGameTimerEvent = 0;
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170 static int analysisTimerEvent = 0;
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171 static DelayedEventCallback delayedTimerCallback;
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172 static int delayedTimerEvent = 0;
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173 static int buttonCount = 2;
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174 char *icsTextMenuString;
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176 char *firstChessProgramNames;
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177 char *secondChessProgramNames;
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179 #define PALETTESIZE 256
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181 HINSTANCE hInst; /* current instance */
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182 Boolean alwaysOnTop = FALSE;
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184 COLORREF lightSquareColor, darkSquareColor, whitePieceColor,
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185 blackPieceColor, highlightSquareColor, premoveHighlightColor;
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187 ColorClass currentColorClass;
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189 static HWND savedHwnd;
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190 HWND hCommPort = NULL; /* currently open comm port */
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191 static HWND hwndPause; /* pause button */
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192 static HBITMAP pieceBitmap[3][(int) BlackPawn]; /* [HGM] nr of bitmaps referred to bP in stead of wK */
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193 static HBRUSH lightSquareBrush, darkSquareBrush,
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194 blackSquareBrush, /* [HGM] for band between board and holdings */
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195 explodeBrush, /* [HGM] atomic */
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196 markerBrush, /* [HGM] markers */
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197 whitePieceBrush, blackPieceBrush, iconBkgndBrush /*, outlineBrush*/;
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198 static POINT gridEndpoints[(BOARD_RANKS + BOARD_FILES + 2) * 2];
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199 static DWORD gridVertexCounts[BOARD_RANKS + BOARD_FILES + 2];
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200 static HPEN gridPen = NULL;
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201 static HPEN highlightPen = NULL;
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202 static HPEN premovePen = NULL;
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203 static NPLOGPALETTE pLogPal;
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204 static BOOL paletteChanged = FALSE;
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205 static HICON iconWhite, iconBlack, iconCurrent;
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206 static int doingSizing = FALSE;
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207 static int lastSizing = 0;
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208 static int prevStderrPort;
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209 static HBITMAP userLogo;
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211 static HBITMAP liteBackTexture = NULL;
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212 static HBITMAP darkBackTexture = NULL;
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213 static int liteBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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214 static int darkBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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215 static int backTextureSquareSize = 0;
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216 static struct { int x; int y; int mode; } backTextureSquareInfo[BOARD_RANKS][BOARD_FILES];
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218 #if __GNUC__ && !defined(_winmajor)
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219 #define oldDialog 0 /* cygwin doesn't define _winmajor; mingw does */
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221 #if defined(_winmajor)
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222 #define oldDialog (_winmajor < 4)
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224 #define oldDialog 0
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228 #define INTERNATIONAL
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230 #ifdef INTERNATIONAL
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231 # define _(s) T_(s)
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237 # define Translate(x, y)
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238 # define LoadLanguageFile(s)
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241 #ifdef INTERNATIONAL
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243 Boolean barbaric; // flag indicating if translation is needed
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245 // list of item numbers used in each dialog (used to alter language at run time)
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247 #define ABOUTBOX -1 /* not sure why these are needed */
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248 #define ABOUTBOX2 -1
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250 int dialogItems[][40] = {
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251 { ABOUTBOX, IDOK, OPT_MESS, 400 },
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252 { DLG_TimeControl, IDC_Babble, OPT_TCUseMoves, OPT_TCUseInc, OPT_TCUseFixed,
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253 OPT_TCtext1, OPT_TCtext2, OPT_TCitext1, OPT_TCitext2, OPT_TCftext, GPB_Factors, IDC_Factor1, IDC_Factor2, IDOK, IDCANCEL },
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254 { DLG_LoadOptions, OPT_Autostep, OPT_AStext1, IDOK, IDCANCEL },
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255 { DLG_SaveOptions, OPT_Autosave, OPT_AVPrompt, OPT_AVToFile, OPT_AVBrowse,
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256 801, OPT_PGN, OPT_Old, OPT_OutOfBookInfo, IDOK, IDCANCEL },
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257 { 1536, 1090, IDC_Directories, 1089, 1091, IDOK, IDCANCEL, 1038, IDC_IndexNr, 1037 },
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258 { DLG_CommPort, IDOK, IDCANCEL, IDC_Port, IDC_Rate, IDC_Bits, IDC_Parity,
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259 IDC_Stop, IDC_Flow, OPT_SerialHelp },
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260 { DLG_EditComment, IDOK, OPT_CancelComment, OPT_ClearComment, OPT_EditComment },
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261 { DLG_PromotionKing, PB_Chancellor, PB_Archbishop, PB_Queen, PB_Rook,
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262 PB_Bishop, PB_Knight, PB_King, IDCANCEL, IDC_Yes, IDC_No, IDC_Centaur },
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263 { ABOUTBOX2, IDC_ChessBoard },
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264 { DLG_GameList, OPT_GameListLoad, OPT_GameListPrev, OPT_GameListNext,
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265 OPT_GameListClose, IDC_GameListDoFilter },
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266 { DLG_EditTags, IDOK, OPT_TagsCancel, OPT_EditTags },
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267 { DLG_Error, IDOK },
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268 { DLG_Colorize, IDOK, IDCANCEL, OPT_ChooseColor, OPT_Bold, OPT_Italic,
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269 OPT_Underline, OPT_Strikeout, OPT_Sample },
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270 { DLG_Question, IDOK, IDCANCEL, OPT_QuestionText },
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271 { DLG_Startup, IDC_Welcome, OPT_ChessEngine, OPT_ChessServer, OPT_View,
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272 IDC_SPECIFY_ENG_STATIC, IDC_SPECIFY_SERVER_STATIC, OPT_AnyAdditional,
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273 IDOK, IDCANCEL, IDM_HELPCONTENTS },
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274 { DLG_IndexNumber, IDC_Index },
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275 { DLG_TypeInMove, IDOK, IDCANCEL },
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276 { DLG_TypeInName, IDOK, IDCANCEL },
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277 { DLG_Sound, IDC_Event, OPT_NoSound, OPT_DefaultBeep, OPT_BuiltInSound,
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278 OPT_WavFile, OPT_BrowseSound, OPT_DefaultSounds, IDOK, IDCANCEL, OPT_PlaySound },
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279 { DLG_GeneralOptions, IDOK, IDCANCEL, OPT_AlwaysOnTop, OPT_HighlightLastMove,
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280 OPT_AlwaysQueen, OPT_PeriodicUpdates, OPT_AnimateDragging, OPT_PonderNextMove,
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281 OPT_AnimateMoving, OPT_PopupExitMessage, OPT_AutoFlag, OPT_PopupMoveErrors,
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282 OPT_AutoFlipView, OPT_ShowButtonBar, OPT_AutoRaiseBoard, OPT_ShowCoordinates,
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283 OPT_Blindfold, OPT_ShowThinking, OPT_HighlightDragging, OPT_TestLegality,
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284 OPT_SaveExtPGN, OPT_HideThinkFromHuman, OPT_ExtraInfoInMoveHistory,
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285 OPT_HighlightMoveArrow, OPT_AutoLogo ,OPT_SmartMove },
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286 { DLG_IcsOptions, IDOK, IDCANCEL, OPT_AutoComment, OPT_AutoKibitz, OPT_AutoObserve,
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287 OPT_GetMoveList, OPT_LocalLineEditing, OPT_QuietPlay, OPT_SeekGraph, OPT_AutoRefresh,
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288 OPT_BgObserve, OPT_DualBoard, OPT_Premove, OPT_PremoveWhite, OPT_PremoveBlack,
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289 OPT_SmartMove, OPT_IcsAlarm, IDC_Sec, OPT_ChooseShoutColor, OPT_ChooseSShoutColor,
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290 OPT_ChooseChannel1Color, OPT_ChooseChannelColor, OPT_ChooseKibitzColor,
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291 OPT_ChooseTellColor, OPT_ChooseChallengeColor, OPT_ChooseRequestColor,
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292 OPT_ChooseSeekColor, OPT_ChooseNormalColor, OPT_ChooseBackgroundColor,
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293 OPT_DefaultColors, OPT_DontColorize, IDC_Boxes, GPB_Colors, GPB_Premove,
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294 GPB_General, GPB_Alarm },
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295 { DLG_BoardOptions, IDOK, IDCANCEL, OPT_SizeTiny, OPT_SizeTeeny, OPT_SizeDinky,
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296 OPT_SizePetite, OPT_SizeSlim, OPT_SizeSmall, OPT_SizeMediocre, OPT_SizeMiddling,
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297 OPT_SizeAverage, OPT_SizeModerate, OPT_SizeMedium, OPT_SizeBulky, OPT_SizeLarge,
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298 OPT_SizeBig, OPT_SizeHuge, OPT_SizeGiant, OPT_SizeColossal, OPT_SizeTitanic,
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299 OPT_ChooseLightSquareColor, OPT_ChooseDarkSquareColor, OPT_ChooseWhitePieceColor,
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300 OPT_ChooseBlackPieceColor, OPT_ChooseHighlightSquareColor, OPT_ChoosePremoveHighlightColor,
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301 OPT_Monochrome, OPT_AllWhite, OPT_UpsideDown, OPT_DefaultBoardColors, GPB_Colors,
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302 IDC_Light, IDC_Dark, IDC_White, IDC_Black, IDC_High, IDC_PreHigh, GPB_Size },
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303 { DLG_NewVariant, IDOK, IDCANCEL, OPT_VariantNormal, OPT_VariantFRC, OPT_VariantWildcastle,
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304 OPT_VariantNocastle, OPT_VariantLosers, OPT_VariantGiveaway, OPT_VariantSuicide,
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305 OPT_Variant3Check, OPT_VariantTwoKings, OPT_VariantAtomic, OPT_VariantCrazyhouse,
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306 OPT_VariantBughouse, OPT_VariantTwilight, OPT_VariantShogi, OPT_VariantSuper,
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307 OPT_VariantKnightmate, OPT_VariantBerolina, OPT_VariantCylinder, OPT_VariantFairy,
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308 OPT_VariantMakruk, OPT_VariantGothic, OPT_VariantCapablanca, OPT_VariantJanus,
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309 OPT_VariantCRC, OPT_VariantFalcon, OPT_VariantCourier, OPT_VariantGreat, OPT_VariantSChess,
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310 OPT_VariantShatranj, OPT_VariantXiangqi, GPB_Variant, GPB_Board, IDC_Height,
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311 IDC_Width, IDC_Hand, IDC_Pieces, IDC_Def },
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312 { DLG_Fonts, IDOK, IDCANCEL, OPT_ChooseClockFont, OPT_ChooseMessageFont,
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313 OPT_ChooseCoordFont, OPT_ChooseTagFont, OPT_ChooseCommentsFont, OPT_ChooseConsoleFont, OPT_ChooseMoveHistoryFont, OPT_DefaultFonts,
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314 OPT_ClockFont, OPT_MessageFont, OPT_CoordFont, OPT_EditTagsFont,
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315 OPT_CommentsFont, OPT_MessageFont5, GPB_Current, GPB_All, OPT_MessageFont6 },
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316 { DLG_NewGameFRC, IDC_NFG_Label, IDC_NFG_Random, IDOK, IDCANCEL },
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317 { DLG_GameListOptions, IDC_GLT, IDC_GLT_Up, IDC_GLT_Down, IDC_GLT_Restore,
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318 IDC_GLT_Default, IDOK, IDCANCEL, IDC_GLT_RestoreTo },
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319 { DLG_MoveHistory },
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320 { DLG_EvalGraph },
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321 { DLG_EngineOutput, IDC_EngineLabel1, IDC_Engine1_NPS, IDC_EngineLabel2, IDC_Engine2_NPS },
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322 { DLG_Chat, IDC_Partner, IDC_Clear, IDC_Send, },
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323 { DLG_EnginePlayOptions, IDC_EpPonder, IDC_EpShowThinking, IDC_EpHideThinkingHuman,
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324 IDC_EpPeriodicUpdates, GPB_Adjudications, IDC_Draw, IDC_Moves, IDC_Threshold,
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325 IDC_Centi, IDC_TestClaims, IDC_DetectMates, IDC_MaterialDraws, IDC_TrivialDraws,
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326 GPB_Apply, IDC_Rule, IDC_Repeats, IDC_ScoreAbs1, IDC_ScoreAbs2, IDOK, IDCANCEL },
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327 { DLG_OptionsUCI, IDC_PolyDir, IDC_BrowseForPolyglotDir, IDC_Hash, IDC_Path,
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328 IDC_BrowseForEGTB, IDC_Cache, IDC_UseBook, IDC_BrowseForBook, IDC_CPU, IDC_OwnBook1,
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329 IDC_OwnBook2, IDC_Depth, IDC_Variation, IDC_DefGames, IDOK, IDCANCEL },
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333 static char languageBuf[50000], *foreign[1000], *english[1000], *languageFile[MSG_SIZ];
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334 static int lastChecked;
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335 static char oldLanguage[MSG_SIZ], *menuText[10][30];
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336 extern int tinyLayout;
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337 extern char * menuBarText[][10];
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340 LoadLanguageFile(char *name)
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341 { //load the file with translations, and make a list of the strings to be translated, and their translations
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343 int i=0, j=0, n=0, k;
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346 if(!name || name[0] == NULLCHAR) return;
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347 snprintf(buf, MSG_SIZ, "%s%s", name, strchr(name, '.') ? "" : ".lng"); // auto-append lng extension
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348 if(!strcmp(buf, oldLanguage)) { barbaric = 1; return; } // this language already loaded; just switch on
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349 if((f = fopen(buf, "r")) == NULL) return;
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350 while((k = fgetc(f)) != EOF) {
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351 if(i >= sizeof(languageBuf)) { DisplayError("Language file too big", 0); return; }
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352 languageBuf[i] = k;
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354 if(languageBuf[n] == '"' && languageBuf[i-1] == '"') {
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356 if(p = strstr(languageBuf + n + 1, "\" === \"")) {
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357 if(p > languageBuf+n+2 && p+8 < languageBuf+i) {
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358 if(j >= sizeof(english)) { DisplayError("Too many translated strings", 0); return; }
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359 english[j] = languageBuf + n + 1; *p = 0;
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360 foreign[j++] = p + 7; languageBuf[i-1] = 0;
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361 //if(appData.debugMode) fprintf(debugFP, "translation: replace '%s' by '%s'\n", english[j-1], foreign[j-1]);
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366 } else if(i > 0 && languageBuf[i-1] == '\\') {
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368 case 'n': k = '\n'; break;
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369 case 'r': k = '\r'; break;
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370 case 't': k = '\t'; break;
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372 languageBuf[--i] = k;
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377 barbaric = (j != 0);
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378 safeStrCpy(oldLanguage, buf, sizeof(oldLanguage)/sizeof(oldLanguage[0]) );
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383 { // return the translation of the given string
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384 // efficiency can be improved a lot...
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386 //if(appData.debugMode) fprintf(debugFP, "T_(%s)\n", s);
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387 if(!barbaric) return s;
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388 if(!s) return ""; // sanity
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389 while(english[i]) {
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390 if(!strcmp(s, english[i])) return foreign[i];
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397 Translate(HWND hDlg, int dialogID)
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398 { // translate all text items in the given dialog
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400 char buf[MSG_SIZ], *s;
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401 if(!barbaric) return;
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402 while(dialogItems[i][0] && dialogItems[i][0] != dialogID) i++; // find the dialog description
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403 if(dialogItems[i][0] != dialogID) return; // unknown dialog, should not happen
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404 GetWindowText( hDlg, buf, MSG_SIZ );
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406 if(strcmp(buf, s)) SetWindowText(hDlg, s); // replace by translated string (if different)
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407 for(j=1; k=dialogItems[i][j]; j++) { // translate all listed dialog items
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408 GetDlgItemText(hDlg, k, buf, MSG_SIZ);
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409 if(strlen(buf) == 0) continue;
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411 if(strcmp(buf, s)) SetDlgItemText(hDlg, k, s); // replace by translated string (if different)
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416 TranslateOneMenu(int i, HMENU subMenu)
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419 static MENUITEMINFO info;
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421 info.cbSize = sizeof(MENUITEMINFO);
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422 info.fMask = MIIM_STATE | MIIM_TYPE;
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423 for(j=GetMenuItemCount(subMenu)-1; j>=0; j--){
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425 info.dwTypeData = buf;
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426 info.cch = sizeof(buf);
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427 GetMenuItemInfo(subMenu, j, TRUE, &info);
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429 if(menuText[i][j]) safeStrCpy(buf, menuText[i][j], sizeof(buf)/sizeof(buf[0]) );
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430 else menuText[i][j] = strdup(buf); // remember original on first change
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432 if(buf[0] == NULLCHAR) continue;
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433 info.dwTypeData = T_(buf);
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434 info.cch = strlen(buf)+1;
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435 SetMenuItemInfo(subMenu, j, TRUE, &info);
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441 TranslateMenus(int addLanguage)
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444 WIN32_FIND_DATA fileData;
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446 #define IDM_English 1895
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448 HMENU mainMenu = GetMenu(hwndMain);
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449 for (i=GetMenuItemCount(mainMenu)-1; i>=0; i--) {
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450 HMENU subMenu = GetSubMenu(mainMenu, i);
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451 ModifyMenu(mainMenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP|EnableMenuItem(mainMenu, i, MF_BYPOSITION),
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452 (UINT) subMenu, T_(menuBarText[tinyLayout][i]));
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453 TranslateOneMenu(i, subMenu);
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455 DrawMenuBar(hwndMain);
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458 if(!addLanguage) return;
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459 if((hFind = FindFirstFile("*.LNG", &fileData)) != INVALID_HANDLE_VALUE) {
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460 HMENU mainMenu = GetMenu(hwndMain);
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461 HMENU subMenu = GetSubMenu(mainMenu, GetMenuItemCount(mainMenu)-1);
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462 AppendMenu(subMenu, MF_SEPARATOR, (UINT_PTR) 0, NULL);
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463 AppendMenu(subMenu, MF_ENABLED|MF_STRING|(barbaric?MF_UNCHECKED:MF_CHECKED), (UINT_PTR) IDM_English, (LPCTSTR) "English");
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464 i = 0; lastChecked = IDM_English;
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466 char *p, *q = fileData.cFileName;
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467 int checkFlag = MF_UNCHECKED;
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468 languageFile[i] = strdup(q);
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469 if(barbaric && !strcmp(oldLanguage, q)) {
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470 checkFlag = MF_CHECKED;
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471 lastChecked = IDM_English + i + 1;
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472 CheckMenuItem(mainMenu, IDM_English, MF_BYCOMMAND|MF_UNCHECKED);
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474 *q = ToUpper(*q); while(*++q) *q = ToLower(*q);
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475 p = strstr(fileData.cFileName, ".lng");
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477 AppendMenu(subMenu, MF_ENABLED|MF_STRING|checkFlag, (UINT_PTR) IDM_English + ++i, (LPCTSTR) fileData.cFileName);
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478 } while(FindNextFile(hFind, &fileData));
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491 int cliWidth, cliHeight;
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494 SizeInfo sizeInfo[] =
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496 { "tiny", 21, 0, 1, 1, 0, 0 },
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497 { "teeny", 25, 1, 1, 1, 0, 0 },
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498 { "dinky", 29, 1, 1, 1, 0, 0 },
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499 { "petite", 33, 1, 1, 1, 0, 0 },
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500 { "slim", 37, 2, 1, 0, 0, 0 },
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501 { "small", 40, 2, 1, 0, 0, 0 },
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502 { "mediocre", 45, 2, 1, 0, 0, 0 },
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503 { "middling", 49, 2, 0, 0, 0, 0 },
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504 { "average", 54, 2, 0, 0, 0, 0 },
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505 { "moderate", 58, 3, 0, 0, 0, 0 },
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506 { "medium", 64, 3, 0, 0, 0, 0 },
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507 { "bulky", 72, 3, 0, 0, 0, 0 },
\r
508 { "large", 80, 3, 0, 0, 0, 0 },
\r
509 { "big", 87, 3, 0, 0, 0, 0 },
\r
510 { "huge", 95, 3, 0, 0, 0, 0 },
\r
511 { "giant", 108, 3, 0, 0, 0, 0 },
\r
512 { "colossal", 116, 4, 0, 0, 0, 0 },
\r
513 { "titanic", 129, 4, 0, 0, 0, 0 },
\r
514 { NULL, 0, 0, 0, 0, 0, 0 }
\r
517 #define MF(x) {x, {{0,}, 0. }, {0, }, 0}
\r
518 MyFont fontRec[NUM_SIZES][NUM_FONTS] =
\r
520 { MF(CLOCK_FONT_TINY), MF(MESSAGE_FONT_TINY), MF(COORD_FONT_TINY), MF(CONSOLE_FONT_TINY), MF(COMMENT_FONT_TINY), MF(EDITTAGS_FONT_TINY), MF(MOVEHISTORY_FONT_ALL) },
\r
521 { MF(CLOCK_FONT_TEENY), MF(MESSAGE_FONT_TEENY), MF(COORD_FONT_TEENY), MF(CONSOLE_FONT_TEENY), MF(COMMENT_FONT_TEENY), MF(EDITTAGS_FONT_TEENY), MF(MOVEHISTORY_FONT_ALL) },
\r
522 { MF(CLOCK_FONT_DINKY), MF(MESSAGE_FONT_DINKY), MF(COORD_FONT_DINKY), MF(CONSOLE_FONT_DINKY), MF(COMMENT_FONT_DINKY), MF(EDITTAGS_FONT_DINKY), MF(MOVEHISTORY_FONT_ALL) },
\r
523 { MF(CLOCK_FONT_PETITE), MF(MESSAGE_FONT_PETITE), MF(COORD_FONT_PETITE), MF(CONSOLE_FONT_PETITE), MF(COMMENT_FONT_PETITE), MF(EDITTAGS_FONT_PETITE), MF(MOVEHISTORY_FONT_ALL) },
\r
524 { MF(CLOCK_FONT_SLIM), MF(MESSAGE_FONT_SLIM), MF(COORD_FONT_SLIM), MF(CONSOLE_FONT_SLIM), MF(COMMENT_FONT_SLIM), MF(EDITTAGS_FONT_SLIM), MF(MOVEHISTORY_FONT_ALL) },
\r
525 { MF(CLOCK_FONT_SMALL), MF(MESSAGE_FONT_SMALL), MF(COORD_FONT_SMALL), MF(CONSOLE_FONT_SMALL), MF(COMMENT_FONT_SMALL), MF(EDITTAGS_FONT_SMALL), MF(MOVEHISTORY_FONT_ALL) },
\r
526 { MF(CLOCK_FONT_MEDIOCRE), MF(MESSAGE_FONT_MEDIOCRE), MF(COORD_FONT_MEDIOCRE), MF(CONSOLE_FONT_MEDIOCRE), MF(COMMENT_FONT_MEDIOCRE), MF(EDITTAGS_FONT_MEDIOCRE), MF(MOVEHISTORY_FONT_ALL) },
\r
527 { MF(CLOCK_FONT_MIDDLING), MF(MESSAGE_FONT_MIDDLING), MF(COORD_FONT_MIDDLING), MF(CONSOLE_FONT_MIDDLING), MF(COMMENT_FONT_MIDDLING), MF(EDITTAGS_FONT_MIDDLING), MF(MOVEHISTORY_FONT_ALL) },
\r
528 { MF(CLOCK_FONT_AVERAGE), MF(MESSAGE_FONT_AVERAGE), MF(COORD_FONT_AVERAGE), MF(CONSOLE_FONT_AVERAGE), MF(COMMENT_FONT_AVERAGE), MF(EDITTAGS_FONT_AVERAGE), MF(MOVEHISTORY_FONT_ALL) },
\r
529 { MF(CLOCK_FONT_MODERATE), MF(MESSAGE_FONT_MODERATE), MF(COORD_FONT_MODERATE), MF(CONSOLE_FONT_MODERATE), MF(COMMENT_FONT_MODERATE), MF(EDITTAGS_FONT_MODERATE), MF(MOVEHISTORY_FONT_ALL) },
\r
530 { MF(CLOCK_FONT_MEDIUM), MF(MESSAGE_FONT_MEDIUM), MF(COORD_FONT_MEDIUM), MF(CONSOLE_FONT_MEDIUM), MF(COMMENT_FONT_MEDIUM), MF(EDITTAGS_FONT_MEDIUM), MF(MOVEHISTORY_FONT_ALL) },
\r
531 { MF(CLOCK_FONT_BULKY), MF(MESSAGE_FONT_BULKY), MF(COORD_FONT_BULKY), MF(CONSOLE_FONT_BULKY), MF(COMMENT_FONT_BULKY), MF(EDITTAGS_FONT_BULKY), MF(MOVEHISTORY_FONT_ALL) },
\r
532 { MF(CLOCK_FONT_LARGE), MF(MESSAGE_FONT_LARGE), MF(COORD_FONT_LARGE), MF(CONSOLE_FONT_LARGE), MF(COMMENT_FONT_LARGE), MF(EDITTAGS_FONT_LARGE), MF(MOVEHISTORY_FONT_ALL) },
\r
533 { MF(CLOCK_FONT_BIG), MF(MESSAGE_FONT_BIG), MF(COORD_FONT_BIG), MF(CONSOLE_FONT_BIG), MF(COMMENT_FONT_BIG), MF(EDITTAGS_FONT_BIG), MF(MOVEHISTORY_FONT_ALL) },
\r
534 { MF(CLOCK_FONT_HUGE), MF(MESSAGE_FONT_HUGE), MF(COORD_FONT_HUGE), MF(CONSOLE_FONT_HUGE), MF(COMMENT_FONT_HUGE), MF(EDITTAGS_FONT_HUGE), MF(MOVEHISTORY_FONT_ALL) },
\r
535 { MF(CLOCK_FONT_GIANT), MF(MESSAGE_FONT_GIANT), MF(COORD_FONT_GIANT), MF(CONSOLE_FONT_GIANT), MF(COMMENT_FONT_GIANT), MF(EDITTAGS_FONT_GIANT), MF(MOVEHISTORY_FONT_ALL) },
\r
536 { MF(CLOCK_FONT_COLOSSAL), MF(MESSAGE_FONT_COLOSSAL), MF(COORD_FONT_COLOSSAL), MF(CONSOLE_FONT_COLOSSAL), MF(COMMENT_FONT_COLOSSAL), MF(EDITTAGS_FONT_COLOSSAL), MF(MOVEHISTORY_FONT_ALL) },
\r
537 { MF(CLOCK_FONT_TITANIC), MF(MESSAGE_FONT_TITANIC), MF(COORD_FONT_TITANIC), MF(CONSOLE_FONT_TITANIC), MF(COMMENT_FONT_TITANIC), MF(EDITTAGS_FONT_TITANIC), MF(MOVEHISTORY_FONT_ALL) },
\r
540 MyFont *font[NUM_SIZES][NUM_FONTS];
\r
549 #define BUTTON_WIDTH (tinyLayout ? 16 : 32)
\r
550 #define N_BUTTONS 5
\r
552 MyButtonDesc buttonDesc[N_BUTTONS] =
\r
554 {"<<", IDM_ToStart, NULL, NULL},
\r
555 {"<", IDM_Backward, NULL, NULL},
\r
556 {"P", IDM_Pause, NULL, NULL},
\r
557 {">", IDM_Forward, NULL, NULL},
\r
558 {">>", IDM_ToEnd, NULL, NULL},
\r
561 int tinyLayout = 0, smallLayout = 0;
\r
562 #define MENU_BAR_ITEMS 9
\r
563 char *menuBarText[2][MENU_BAR_ITEMS+1] = {
\r
564 { N_("&File"), N_("&Edit"), N_("&View"), N_("&Mode"), N_("&Action"), N_("E&ngine"), N_("&Options"), N_("&Help"), NULL },
\r
565 { N_("&F"), N_("&E"), N_("&V"), N_("&M"), N_("&A"), N_("&N"), N_("&O"), N_("&H"), NULL },
\r
569 MySound sounds[(int)NSoundClasses];
\r
570 MyTextAttribs textAttribs[(int)NColorClasses];
\r
572 MyColorizeAttribs colorizeAttribs[] = {
\r
573 { (COLORREF)0, 0, N_("Shout Text") },
\r
574 { (COLORREF)0, 0, N_("SShout/CShout") },
\r
575 { (COLORREF)0, 0, N_("Channel 1 Text") },
\r
576 { (COLORREF)0, 0, N_("Channel Text") },
\r
577 { (COLORREF)0, 0, N_("Kibitz Text") },
\r
578 { (COLORREF)0, 0, N_("Tell Text") },
\r
579 { (COLORREF)0, 0, N_("Challenge Text") },
\r
580 { (COLORREF)0, 0, N_("Request Text") },
\r
581 { (COLORREF)0, 0, N_("Seek Text") },
\r
582 { (COLORREF)0, 0, N_("Normal Text") },
\r
583 { (COLORREF)0, 0, N_("None") }
\r
588 static char *commentTitle;
\r
589 static char *commentText;
\r
590 static int commentIndex;
\r
591 static Boolean editComment = FALSE;
\r
594 char errorTitle[MSG_SIZ];
\r
595 char errorMessage[2*MSG_SIZ];
\r
596 HWND errorDialog = NULL;
\r
597 BOOLEAN moveErrorMessageUp = FALSE;
\r
598 BOOLEAN consoleEcho = TRUE;
\r
599 CHARFORMAT consoleCF;
\r
600 COLORREF consoleBackgroundColor;
\r
602 char *programVersion;
\r
608 typedef int CPKind;
\r
617 SOCKET sock2; /* stderr socket for OpenRcmd */
\r
620 #define INPUT_SOURCE_BUF_SIZE 4096
\r
622 typedef struct _InputSource {
\r
629 char buf[INPUT_SOURCE_BUF_SIZE];
\r
633 InputCallback func;
\r
634 struct _InputSource *second; /* for stderr thread on CPRcmd */
\r
638 InputSource *consoleInputSource;
\r
643 VOID ConsoleOutput(char* data, int length, int forceVisible);
\r
644 VOID ConsoleCreate();
\r
646 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
647 VOID ColorizeTextPopup(HWND hwnd, ColorClass cc);
\r
648 VOID PrintCommSettings(FILE *f, char *name, DCB *dcb);
\r
649 VOID ParseCommSettings(char *arg, DCB *dcb);
\r
651 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
652 VOID APIENTRY MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def);
\r
653 void ParseIcsTextMenu(char *icsTextMenuString);
\r
654 VOID PopUpMoveDialog(char firstchar);
\r
655 VOID PopUpNameDialog(char firstchar);
\r
656 VOID UpdateSampleText(HWND hDlg, int id, MyColorizeAttribs *mca);
\r
660 int GameListOptions();
\r
662 int dummy; // [HGM] for obsolete args
\r
664 HWND hwndMain = NULL; /* root window*/
\r
665 HWND hwndConsole = NULL;
\r
666 HWND commentDialog = NULL;
\r
667 HWND moveHistoryDialog = NULL;
\r
668 HWND evalGraphDialog = NULL;
\r
669 HWND engineOutputDialog = NULL;
\r
670 HWND gameListDialog = NULL;
\r
671 HWND editTagsDialog = NULL;
\r
673 int commentUp = FALSE;
\r
675 WindowPlacement wpMain;
\r
676 WindowPlacement wpConsole;
\r
677 WindowPlacement wpComment;
\r
678 WindowPlacement wpMoveHistory;
\r
679 WindowPlacement wpEvalGraph;
\r
680 WindowPlacement wpEngineOutput;
\r
681 WindowPlacement wpGameList;
\r
682 WindowPlacement wpTags;
\r
684 VOID EngineOptionsPopup(); // [HGM] settings
\r
686 VOID GothicPopUp(char *title, VariantClass variant);
\r
688 * Setting "frozen" should disable all user input other than deleting
\r
689 * the window. We do this while engines are initializing themselves.
\r
691 static int frozen = 0;
\r
692 static int oldMenuItemState[MENU_BAR_ITEMS];
\r
698 if (frozen) return;
\r
700 hmenu = GetMenu(hwndMain);
\r
701 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
702 oldMenuItemState[i] = EnableMenuItem(hmenu, i, MF_BYPOSITION|MF_GRAYED);
\r
704 DrawMenuBar(hwndMain);
\r
707 /* Undo a FreezeUI */
\r
713 if (!frozen) return;
\r
715 hmenu = GetMenu(hwndMain);
\r
716 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
717 EnableMenuItem(hmenu, i, MF_BYPOSITION|oldMenuItemState[i]);
\r
719 DrawMenuBar(hwndMain);
\r
722 /*static*/ int fromX = -1, fromY = -1, toX, toY; // [HGM] moved upstream, so JAWS can use them
\r
724 /* JAWS preparation patch (WinBoard for the sight impaired). Define required insertions as empty */
\r
730 #define JAWS_ALT_INTERCEPT
\r
731 #define JAWS_KB_NAVIGATION
\r
732 #define JAWS_MENU_ITEMS
\r
733 #define JAWS_SILENCE
\r
734 #define JAWS_REPLAY
\r
736 #define JAWS_COPYRIGHT
\r
737 #define JAWS_DELETE(X) X
\r
738 #define SAYMACHINEMOVE()
\r
742 /*---------------------------------------------------------------------------*\
\r
746 \*---------------------------------------------------------------------------*/
\r
749 WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
\r
750 LPSTR lpCmdLine, int nCmdShow)
\r
753 HANDLE hAccelMain, hAccelNoAlt, hAccelNoICS;
\r
754 // INITCOMMONCONTROLSEX ex;
\r
758 LoadLibrary("RICHED32.DLL");
\r
759 consoleCF.cbSize = sizeof(CHARFORMAT);
\r
761 if (!InitApplication(hInstance)) {
\r
764 if (!InitInstance(hInstance, nCmdShow, lpCmdLine)) {
\r
771 // InitCommonControlsEx(&ex);
\r
772 InitCommonControls();
\r
774 hAccelMain = LoadAccelerators (hInstance, szAppName);
\r
775 hAccelNoAlt = LoadAccelerators (hInstance, "NO_ALT");
\r
776 hAccelNoICS = LoadAccelerators( hInstance, "NO_ICS"); /* [AS] No Ctrl-V on ICS!!! */
\r
778 /* Acquire and dispatch messages until a WM_QUIT message is received. */
\r
780 while (GetMessage(&msg, /* message structure */
\r
781 NULL, /* handle of window receiving the message */
\r
782 0, /* lowest message to examine */
\r
783 0)) /* highest message to examine */
\r
786 if(msg.message == WM_CHAR && msg.wParam == '\t') {
\r
787 // [HGM] navigate: switch between all windows with tab
\r
788 HWND e1 = NULL, e2 = NULL, mh = NULL, hInput = NULL, hText = NULL;
\r
789 int i, currentElement = 0;
\r
791 // first determine what element of the chain we come from (if any)
\r
792 if(appData.icsActive) {
\r
793 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
794 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
796 if(engineOutputDialog && EngineOutputIsUp()) {
\r
797 e1 = GetDlgItem(engineOutputDialog, IDC_EngineMemo1);
\r
798 e2 = GetDlgItem(engineOutputDialog, IDC_EngineMemo2);
\r
800 if(moveHistoryDialog && MoveHistoryIsUp()) {
\r
801 mh = GetDlgItem(moveHistoryDialog, IDC_MoveHistory);
\r
803 if(msg.hwnd == hwndMain) currentElement = 7 ; else
\r
804 if(msg.hwnd == engineOutputDialog) currentElement = 2; else
\r
805 if(msg.hwnd == e1) currentElement = 2; else
\r
806 if(msg.hwnd == e2) currentElement = 3; else
\r
807 if(msg.hwnd == moveHistoryDialog) currentElement = 4; else
\r
808 if(msg.hwnd == mh) currentElement = 4; else
\r
809 if(msg.hwnd == evalGraphDialog) currentElement = 6; else
\r
810 if(msg.hwnd == hText) currentElement = 5; else
\r
811 if(msg.hwnd == hInput) currentElement = 6; else
\r
812 for (i = 0; i < N_BUTTONS; i++) {
\r
813 if (buttonDesc[i].hwnd == msg.hwnd) { currentElement = 1; break; }
\r
816 // determine where to go to
\r
817 if(currentElement) { HWND h = NULL; int direction = GetKeyState(VK_SHIFT) < 0 ? -1 : 1;
\r
819 currentElement = (currentElement + direction) % 7;
\r
820 switch(currentElement) {
\r
822 h = hwndMain; break; // passing this case always makes the loop exit
\r
824 h = buttonDesc[0].hwnd; break; // could be NULL
\r
826 if(!EngineOutputIsUp()) continue; // skip closed auxiliary windows
\r
829 if(!EngineOutputIsUp()) continue;
\r
832 if(!MoveHistoryIsUp()) continue;
\r
834 // case 6: // input to eval graph does not seem to get here!
\r
835 // if(!EvalGraphIsUp()) continue;
\r
836 // h = evalGraphDialog; break;
\r
838 if(!appData.icsActive) continue;
\r
842 if(!appData.icsActive) continue;
\r
848 if(currentElement > 4 && IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
849 if(currentElement < 5 && IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE); // all open together
\r
852 continue; // this message now has been processed
\r
856 if (!(commentDialog && IsDialogMessage(commentDialog, &msg)) &&
\r
857 !(moveHistoryDialog && IsDialogMessage(moveHistoryDialog, &msg)) &&
\r
858 !(evalGraphDialog && IsDialogMessage(evalGraphDialog, &msg)) &&
\r
859 !(engineOutputDialog && IsDialogMessage(engineOutputDialog, &msg)) &&
\r
860 !(editTagsDialog && IsDialogMessage(editTagsDialog, &msg)) &&
\r
861 !(gameListDialog && IsDialogMessage(gameListDialog, &msg)) &&
\r
862 !(errorDialog && IsDialogMessage(errorDialog, &msg)) &&
\r
863 !(!frozen && TranslateAccelerator(hwndMain, hAccelMain, &msg)) && JAWS_ACCEL
\r
864 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoICS, &msg)) &&
\r
865 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoAlt, &msg))) {
\r
866 int done = 0, i; // [HGM] chat: dispatch cat-box messages
\r
867 for(i=0; i<MAX_CHAT; i++)
\r
868 if(chatHandle[i] && IsDialogMessage(chatHandle[i], &msg)) {
\r
871 if(done) continue; // [HGM] chat: end patch
\r
872 TranslateMessage(&msg); /* Translates virtual key codes */
\r
873 DispatchMessage(&msg); /* Dispatches message to window */
\r
878 return (msg.wParam); /* Returns the value from PostQuitMessage */
\r
881 /*---------------------------------------------------------------------------*\
\r
883 * Initialization functions
\r
885 \*---------------------------------------------------------------------------*/
\r
889 { // update user logo if necessary
\r
890 static char oldUserName[MSG_SIZ], *curName;
\r
892 if(appData.autoLogo) {
\r
893 curName = UserName();
\r
894 if(strcmp(curName, oldUserName)) {
\r
895 snprintf(oldUserName, MSG_SIZ, "logos\\%s.bmp", curName);
\r
896 userLogo = LoadImage( 0, oldUserName, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
897 safeStrCpy(oldUserName, curName, sizeof(oldUserName)/sizeof(oldUserName[0]) );
\r
898 if(userLogo == NULL)
\r
899 userLogo = LoadImage( 0, "logos\\dummy.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
905 InitApplication(HINSTANCE hInstance)
\r
909 /* Fill in window class structure with parameters that describe the */
\r
912 wc.style = CS_HREDRAW | CS_VREDRAW; /* Class style(s). */
\r
913 wc.lpfnWndProc = (WNDPROC)WndProc; /* Window Procedure */
\r
914 wc.cbClsExtra = 0; /* No per-class extra data. */
\r
915 wc.cbWndExtra = 0; /* No per-window extra data. */
\r
916 wc.hInstance = hInstance; /* Owner of this class */
\r
917 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
918 wc.hCursor = LoadCursor(NULL, IDC_ARROW); /* Cursor */
\r
919 wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); /* Default color */
\r
920 wc.lpszMenuName = szAppName; /* Menu name from .RC */
\r
921 wc.lpszClassName = szAppName; /* Name to register as */
\r
923 /* Register the window class and return success/failure code. */
\r
924 if (!RegisterClass(&wc)) return FALSE;
\r
926 wc.style = CS_HREDRAW | CS_VREDRAW;
\r
927 wc.lpfnWndProc = (WNDPROC)ConsoleWndProc;
\r
929 wc.cbWndExtra = DLGWINDOWEXTRA;
\r
930 wc.hInstance = hInstance;
\r
931 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
932 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
\r
933 wc.hbrBackground = (HBRUSH)(COLOR_MENU+1);
\r
934 wc.lpszMenuName = NULL;
\r
935 wc.lpszClassName = szConsoleName;
\r
937 if (!RegisterClass(&wc)) return FALSE;
\r
942 /* Set by InitInstance, used by EnsureOnScreen */
\r
943 int screenHeight, screenWidth;
\r
946 EnsureOnScreen(int *x, int *y, int minX, int minY)
\r
948 // int gap = GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYCAPTION);
\r
949 /* Be sure window at (x,y) is not off screen (or even mostly off screen) */
\r
950 if (*x > screenWidth - 32) *x = 0;
\r
951 if (*y > screenHeight - 32) *y = 0;
\r
952 if (*x < minX) *x = minX;
\r
953 if (*y < minY) *y = minY;
\r
957 InitInstance(HINSTANCE hInstance, int nCmdShow, LPSTR lpCmdLine)
\r
959 HWND hwnd; /* Main window handle. */
\r
961 WINDOWPLACEMENT wp;
\r
964 hInst = hInstance; /* Store instance handle in our global variable */
\r
965 programName = szAppName;
\r
967 if (SearchPath(NULL, "WinBoard.exe", NULL, MSG_SIZ, installDir, &filepart)) {
\r
968 *filepart = NULLCHAR;
\r
970 GetCurrentDirectory(MSG_SIZ, installDir);
\r
972 gameInfo.boardWidth = gameInfo.boardHeight = 8; // [HGM] won't have open window otherwise
\r
973 screenWidth = screenHeight = 1000; // [HGM] placement: kludge to allow calling EnsureOnScreen from InitAppData
\r
974 InitAppData(lpCmdLine); /* Get run-time parameters */
\r
975 /* xboard, and older WinBoards, controlled the move sound with the
\r
976 appData.ringBellAfterMoves option. In the current WinBoard, we
\r
977 always turn the option on (so that the backend will call us),
\r
978 then let the user turn the sound off by setting it to silence if
\r
979 desired. To accommodate old winboard.ini files saved by old
\r
980 versions of WinBoard, we also turn off the sound if the option
\r
981 was initially set to false. [HGM] taken out of InitAppData */
\r
982 if (!appData.ringBellAfterMoves) {
\r
983 sounds[(int)SoundMove].name = strdup("");
\r
984 appData.ringBellAfterMoves = TRUE;
\r
986 if (appData.debugMode) {
\r
987 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
988 setbuf(debugFP, NULL);
\r
991 LoadLanguageFile(appData.language);
\r
995 // InitEngineUCI( installDir, &first ); // [HGM] incorporated in InitBackEnd1()
\r
996 // InitEngineUCI( installDir, &second );
\r
998 /* Create a main window for this application instance. */
\r
999 hwnd = CreateWindow(szAppName, szTitle,
\r
1000 (WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX),
\r
1001 CW_USEDEFAULT, 0, CW_USEDEFAULT, 0,
\r
1002 NULL, NULL, hInstance, NULL);
\r
1005 /* If window could not be created, return "failure" */
\r
1010 /* [HGM] logo: Load logos if specified (must be done before InitDrawingSizes) */
\r
1011 if( appData.firstLogo && appData.firstLogo[0] != NULLCHAR) {
\r
1012 first.programLogo = LoadImage( 0, appData.firstLogo, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1014 if (first.programLogo == NULL && appData.debugMode) {
\r
1015 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.firstLogo );
\r
1017 } else if(appData.autoLogo) {
\r
1018 if(appData.firstDirectory && appData.firstDirectory[0]) {
\r
1019 char buf[MSG_SIZ];
\r
1020 snprintf(buf, MSG_SIZ, "%s/logo.bmp", appData.firstDirectory);
\r
1021 first.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1025 if( appData.secondLogo && appData.secondLogo[0] != NULLCHAR) {
\r
1026 second.programLogo = LoadImage( 0, appData.secondLogo, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1028 if (second.programLogo == NULL && appData.debugMode) {
\r
1029 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.secondLogo );
\r
1031 } else if(appData.autoLogo) {
\r
1032 char buf[MSG_SIZ];
\r
1033 if(appData.icsActive) { // [HGM] logo: in ICS mode second can be used for ICS
\r
1034 snprintf(buf, MSG_SIZ, "logos\\%s.bmp", appData.icsHost);
\r
1035 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1037 if(appData.secondDirectory && appData.secondDirectory[0]) {
\r
1038 snprintf(buf, MSG_SIZ, "%s\\logo.bmp", appData.secondDirectory);
\r
1039 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1045 iconWhite = LoadIcon(hInstance, "icon_white");
\r
1046 iconBlack = LoadIcon(hInstance, "icon_black");
\r
1047 iconCurrent = iconWhite;
\r
1048 InitDrawingColors();
\r
1049 screenHeight = GetSystemMetrics(SM_CYSCREEN);
\r
1050 screenWidth = GetSystemMetrics(SM_CXSCREEN);
\r
1051 for (ibs = (int) NUM_SIZES - 1; ibs >= 0; ibs--) {
\r
1052 /* Compute window size for each board size, and use the largest
\r
1053 size that fits on this screen as the default. */
\r
1054 InitDrawingSizes((BoardSize)(ibs+1000), 0);
\r
1055 if (boardSize == (BoardSize)-1 &&
\r
1056 winH <= screenHeight
\r
1057 - GetSystemMetrics(SM_CYFRAME) - GetSystemMetrics(SM_CYCAPTION) - 10
\r
1058 && winW <= screenWidth) {
\r
1059 boardSize = (BoardSize)ibs;
\r
1063 InitDrawingSizes(boardSize, 0);
\r
1065 buttonCount = GetSystemMetrics(SM_CMOUSEBUTTONS);
\r
1067 /* [AS] Load textures if specified */
\r
1068 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
1070 if( appData.liteBackTextureFile && appData.liteBackTextureFile[0] != NULLCHAR && appData.liteBackTextureFile[0] != '*' ) {
\r
1071 liteBackTexture = LoadImage( 0, appData.liteBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1072 liteBackTextureMode = appData.liteBackTextureMode;
\r
1074 if (liteBackTexture == NULL && appData.debugMode) {
\r
1075 fprintf( debugFP, "Unable to load lite texture bitmap '%s'\n", appData.liteBackTextureFile );
\r
1079 if( appData.darkBackTextureFile && appData.darkBackTextureFile[0] != NULLCHAR && appData.darkBackTextureFile[0] != '*' ) {
\r
1080 darkBackTexture = LoadImage( 0, appData.darkBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1081 darkBackTextureMode = appData.darkBackTextureMode;
\r
1083 if (darkBackTexture == NULL && appData.debugMode) {
\r
1084 fprintf( debugFP, "Unable to load dark texture bitmap '%s'\n", appData.darkBackTextureFile );
\r
1088 mysrandom( (unsigned) time(NULL) );
\r
1090 /* [AS] Restore layout */
\r
1091 if( wpMoveHistory.visible ) {
\r
1092 MoveHistoryPopUp();
\r
1095 if( wpEvalGraph.visible ) {
\r
1099 if( wpEngineOutput.visible ) {
\r
1100 EngineOutputPopUp();
\r
1103 /* Make the window visible; update its client area; and return "success" */
\r
1104 EnsureOnScreen(&wpMain.x, &wpMain.y, minX, minY);
\r
1105 wp.length = sizeof(WINDOWPLACEMENT);
\r
1107 wp.showCmd = nCmdShow;
\r
1108 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
1109 wp.rcNormalPosition.left = wpMain.x;
\r
1110 wp.rcNormalPosition.right = wpMain.x + wpMain.width;
\r
1111 wp.rcNormalPosition.top = wpMain.y;
\r
1112 wp.rcNormalPosition.bottom = wpMain.y + wpMain.height;
\r
1113 SetWindowPlacement(hwndMain, &wp);
\r
1115 InitBackEnd2(); // [HGM] moved until after all windows placed, to save correct position if fatal error on engine start
\r
1117 if(!appData.noGUI) SetWindowPos(hwndMain, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1118 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1120 if (hwndConsole) {
\r
1122 SetWindowPos(hwndConsole, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1123 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1125 ShowWindow(hwndConsole, nCmdShow);
\r
1126 if(appData.chatBoxes) { // [HGM] chat: open chat boxes
\r
1127 char buf[MSG_SIZ], *p = buf, *q;
\r
1128 safeStrCpy(buf, appData.chatBoxes, sizeof(buf)/sizeof(buf[0]) );
\r
1130 q = strchr(p, ';');
\r
1132 if(*p) ChatPopUp(p);
\r
1135 SetActiveWindow(hwndConsole);
\r
1137 if(!appData.noGUI) UpdateWindow(hwnd); else ShowWindow(hwnd, SW_MINIMIZE);
\r
1138 if(gameListDialog) SetFocus(gameListDialog); // [HGM] jaws: for if we clicked multi-game game file
\r
1147 HMENU hmenu = GetMenu(hwndMain);
\r
1149 (void) EnableMenuItem(hmenu, IDM_CommPort,
\r
1150 MF_BYCOMMAND|((appData.icsActive &&
\r
1151 *appData.icsCommPort != NULLCHAR) ?
\r
1152 MF_ENABLED : MF_GRAYED));
\r
1153 (void) CheckMenuItem(hmenu, IDM_SaveSettingsOnExit,
\r
1154 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
1155 MF_CHECKED : MF_UNCHECKED));
\r
1158 //---------------------------------------------------------------------------------------------------------
\r
1160 #define ICS_TEXT_MENU_SIZE (IDM_CommandXLast - IDM_CommandX + 1)
\r
1161 #define XBOARD FALSE
\r
1163 #define OPTCHAR "/"
\r
1164 #define SEPCHAR "="
\r
1168 // front-end part of option handling
\r
1171 LFfromMFP(LOGFONT* lf, MyFontParams *mfp)
\r
1173 HDC hdc = CreateDC("DISPLAY", NULL, NULL, NULL);
\r
1174 lf->lfHeight = -(int)(mfp->pointSize * GetDeviceCaps(hdc, LOGPIXELSY) / 72.0 + 0.5);
\r
1177 lf->lfEscapement = 0;
\r
1178 lf->lfOrientation = 0;
\r
1179 lf->lfWeight = mfp->bold ? FW_BOLD : FW_NORMAL;
\r
1180 lf->lfItalic = mfp->italic;
\r
1181 lf->lfUnderline = mfp->underline;
\r
1182 lf->lfStrikeOut = mfp->strikeout;
\r
1183 lf->lfCharSet = mfp->charset;
\r
1184 lf->lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
1185 lf->lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
1186 lf->lfQuality = DEFAULT_QUALITY;
\r
1187 lf->lfPitchAndFamily = DEFAULT_PITCH|FF_DONTCARE;
\r
1188 safeStrCpy(lf->lfFaceName, mfp->faceName, sizeof(lf->lfFaceName)/sizeof(lf->lfFaceName[0]) );
\r
1192 CreateFontInMF(MyFont *mf)
\r
1194 LFfromMFP(&mf->lf, &mf->mfp);
\r
1195 if (mf->hf) DeleteObject(mf->hf);
\r
1196 mf->hf = CreateFontIndirect(&mf->lf);
\r
1199 // [HGM] This platform-dependent table provides the location for storing the color info
\r
1201 colorVariable[] = {
\r
1202 &whitePieceColor,
\r
1203 &blackPieceColor,
\r
1204 &lightSquareColor,
\r
1205 &darkSquareColor,
\r
1206 &highlightSquareColor,
\r
1207 &premoveHighlightColor,
\r
1209 &consoleBackgroundColor,
\r
1210 &appData.fontForeColorWhite,
\r
1211 &appData.fontBackColorWhite,
\r
1212 &appData.fontForeColorBlack,
\r
1213 &appData.fontBackColorBlack,
\r
1214 &appData.evalHistColorWhite,
\r
1215 &appData.evalHistColorBlack,
\r
1216 &appData.highlightArrowColor,
\r
1219 /* Command line font name parser. NULL name means do nothing.
\r
1220 Syntax like "Courier New:10.0 bi" or "Arial:10" or "Arial:10b"
\r
1221 For backward compatibility, syntax without the colon is also
\r
1222 accepted, but font names with digits in them won't work in that case.
\r
1225 ParseFontName(char *name, MyFontParams *mfp)
\r
1228 if (name == NULL) return;
\r
1230 q = strchr(p, ':');
\r
1232 if (q - p >= sizeof(mfp->faceName))
\r
1233 ExitArgError(_("Font name too long:"), name);
\r
1234 memcpy(mfp->faceName, p, q - p);
\r
1235 mfp->faceName[q - p] = NULLCHAR;
\r
1238 q = mfp->faceName;
\r
1239 while (*p && !isdigit(*p)) {
\r
1241 if (q - mfp->faceName >= sizeof(mfp->faceName))
\r
1242 ExitArgError(_("Font name too long:"), name);
\r
1244 while (q > mfp->faceName && q[-1] == ' ') q--;
\r
1247 if (!*p) ExitArgError(_("Font point size missing:"), name);
\r
1248 mfp->pointSize = (float) atof(p);
\r
1249 mfp->bold = (strchr(p, 'b') != NULL);
\r
1250 mfp->italic = (strchr(p, 'i') != NULL);
\r
1251 mfp->underline = (strchr(p, 'u') != NULL);
\r
1252 mfp->strikeout = (strchr(p, 's') != NULL);
\r
1253 mfp->charset = DEFAULT_CHARSET;
\r
1254 q = strchr(p, 'c');
\r
1256 mfp->charset = (BYTE) atoi(q+1);
\r
1260 ParseFont(char *name, int number)
\r
1261 { // wrapper to shield back-end from 'font'
\r
1262 ParseFontName(name, &font[boardSize][number]->mfp);
\r
1267 { // in WB we have a 2D array of fonts; this initializes their description
\r
1269 /* Point font array elements to structures and
\r
1270 parse default font names */
\r
1271 for (i=0; i<NUM_FONTS; i++) {
\r
1272 for (j=0; j<NUM_SIZES; j++) {
\r
1273 font[j][i] = &fontRec[j][i];
\r
1274 ParseFontName(font[j][i]->def, &font[j][i]->mfp);
\r
1281 { // here we create the actual fonts from the selected descriptions
\r
1283 for (i=0; i<NUM_FONTS; i++) {
\r
1284 for (j=0; j<NUM_SIZES; j++) {
\r
1285 CreateFontInMF(font[j][i]);
\r
1289 /* Color name parser.
\r
1290 X version accepts X color names, but this one
\r
1291 handles only the #rrggbb form (hex) or rrr,ggg,bbb (decimal) */
\r
1293 ParseColorName(char *name)
\r
1295 int red, green, blue, count;
\r
1296 char buf[MSG_SIZ];
\r
1298 count = sscanf(name, "#%2x%2x%2x", &red, &green, &blue);
\r
1300 count = sscanf(name, "%3d%*[^0-9]%3d%*[^0-9]%3d",
\r
1301 &red, &green, &blue);
\r
1304 snprintf(buf, MSG_SIZ, _("Can't parse color name %s"), name);
\r
1305 DisplayError(buf, 0);
\r
1306 return RGB(0, 0, 0);
\r
1308 return PALETTERGB(red, green, blue);
\r
1312 ParseColor(int n, char *name)
\r
1313 { // for WinBoard the color is an int, which needs to be derived from the string
\r
1314 if(colorVariable[n]) *(int*)colorVariable[n] = ParseColorName(name);
\r
1318 ParseAttribs(COLORREF *color, int *effects, char* argValue)
\r
1320 char *e = argValue;
\r
1324 if (*e == 'b') eff |= CFE_BOLD;
\r
1325 else if (*e == 'i') eff |= CFE_ITALIC;
\r
1326 else if (*e == 'u') eff |= CFE_UNDERLINE;
\r
1327 else if (*e == 's') eff |= CFE_STRIKEOUT;
\r
1328 else if (*e == '#' || isdigit(*e)) break;
\r
1332 *color = ParseColorName(e);
\r
1336 ParseTextAttribs(ColorClass cc, char *s)
\r
1337 { // [HGM] front-end wrapper that does the platform-dependent call
\r
1338 // for XBoard we would set (&appData.colorShout)[cc] = strdup(s);
\r
1339 ParseAttribs(&textAttribs[cc].color, &textAttribs[cc].effects, s);
\r
1343 ParseBoardSize(void *addr, char *name)
\r
1344 { // [HGM] rewritten with return-value ptr to shield back-end from BoardSize
\r
1345 BoardSize bs = SizeTiny;
\r
1346 while (sizeInfo[bs].name != NULL) {
\r
1347 if (StrCaseCmp(name, sizeInfo[bs].name) == 0) {
\r
1348 *(BoardSize *)addr = bs;
\r
1353 ExitArgError(_("Unrecognized board size value"), name);
\r
1358 { // [HGM] import name from appData first
\r
1361 for (cc = (ColorClass)0; cc < ColorNormal; cc++) {
\r
1362 textAttribs[cc].sound.name = strdup((&appData.soundShout)[cc]);
\r
1363 textAttribs[cc].sound.data = NULL;
\r
1364 MyLoadSound(&textAttribs[cc].sound);
\r
1366 for (cc = ColorNormal; cc < NColorClasses; cc++) {
\r
1367 textAttribs[cc].sound.name = strdup("");
\r
1368 textAttribs[cc].sound.data = NULL;
\r
1370 for (sc = (SoundClass)0; sc < NSoundClasses; sc++) {
\r
1371 sounds[sc].name = strdup((&appData.soundMove)[sc]);
\r
1372 sounds[sc].data = NULL;
\r
1373 MyLoadSound(&sounds[sc]);
\r
1378 SetCommPortDefaults()
\r
1380 memset(&dcb, 0, sizeof(DCB)); // required by VS 2002 +
\r
1381 dcb.DCBlength = sizeof(DCB);
\r
1382 dcb.BaudRate = 9600;
\r
1383 dcb.fBinary = TRUE;
\r
1384 dcb.fParity = FALSE;
\r
1385 dcb.fOutxCtsFlow = FALSE;
\r
1386 dcb.fOutxDsrFlow = FALSE;
\r
1387 dcb.fDtrControl = DTR_CONTROL_ENABLE;
\r
1388 dcb.fDsrSensitivity = FALSE;
\r
1389 dcb.fTXContinueOnXoff = TRUE;
\r
1390 dcb.fOutX = FALSE;
\r
1392 dcb.fNull = FALSE;
\r
1393 dcb.fRtsControl = RTS_CONTROL_ENABLE;
\r
1394 dcb.fAbortOnError = FALSE;
\r
1396 dcb.Parity = SPACEPARITY;
\r
1397 dcb.StopBits = ONESTOPBIT;
\r
1400 // [HGM] args: these three cases taken out to stay in front-end
\r
1402 SaveFontArg(FILE *f, ArgDescriptor *ad)
\r
1403 { // in WinBoard every board size has its own font, and the "argLoc" identifies the table,
\r
1404 // while the curent board size determines the element. This system should be ported to XBoard.
\r
1405 // What the table contains pointers to, and how to print the font description, remains platform-dependent
\r
1407 for (bs=0; bs<NUM_SIZES; bs++) {
\r
1408 MyFontParams *mfp = &font[bs][(int) ad->argLoc]->mfp;
\r
1409 fprintf(f, "/size=%s ", sizeInfo[bs].name);
\r
1410 fprintf(f, "/%s=\"%s:%g%s%s%s%s%sc%d\"\n",
\r
1411 ad->argName, mfp->faceName, mfp->pointSize,
\r
1412 mfp->bold || mfp->italic || mfp->underline || mfp->strikeout ? " " : "",
\r
1413 mfp->bold ? "b" : "",
\r
1414 mfp->italic ? "i" : "",
\r
1415 mfp->underline ? "u" : "",
\r
1416 mfp->strikeout ? "s" : "",
\r
1417 (int)mfp->charset);
\r
1423 { // [HGM] copy the names from the internal WB variables to appData
\r
1426 for (cc = (ColorClass)0; cc < ColorNormal; cc++)
\r
1427 (&appData.soundShout)[cc] = textAttribs[cc].sound.name;
\r
1428 for (sc = (SoundClass)0; sc < NSoundClasses; sc++)
\r
1429 (&appData.soundMove)[sc] = sounds[sc].name;
\r
1433 SaveAttribsArg(FILE *f, ArgDescriptor *ad)
\r
1434 { // here the "argLoc" defines a table index. It could have contained the 'ta' pointer itself, though
\r
1435 MyTextAttribs* ta = &textAttribs[(ColorClass)ad->argLoc];
\r
1436 fprintf(f, "/%s=\"%s%s%s%s%s#%02lx%02lx%02lx\"\n", ad->argName,
\r
1437 (ta->effects & CFE_BOLD) ? "b" : "",
\r
1438 (ta->effects & CFE_ITALIC) ? "i" : "",
\r
1439 (ta->effects & CFE_UNDERLINE) ? "u" : "",
\r
1440 (ta->effects & CFE_STRIKEOUT) ? "s" : "",
\r
1441 (ta->effects) ? " " : "",
\r
1442 ta->color&0xff, (ta->color >> 8)&0xff, (ta->color >> 16)&0xff);
\r
1446 SaveColor(FILE *f, ArgDescriptor *ad)
\r
1447 { // in WinBoard the color is an int and has to be converted to text. In X it would be a string already?
\r
1448 COLORREF color = *(COLORREF *)colorVariable[(int)ad->argLoc];
\r
1449 fprintf(f, "/%s=#%02lx%02lx%02lx\n", ad->argName,
\r
1450 color&0xff, (color>>8)&0xff, (color>>16)&0xff);
\r
1454 SaveBoardSize(FILE *f, char *name, void *addr)
\r
1455 { // wrapper to shield back-end from BoardSize & sizeInfo
\r
1456 fprintf(f, "/%s=%s\n", name, sizeInfo[*(BoardSize *)addr].name);
\r
1460 ParseCommPortSettings(char *s)
\r
1461 { // wrapper to keep dcb from back-end
\r
1462 ParseCommSettings(s, &dcb);
\r
1467 { // wrapper to shield use of window handles from back-end (make addressible by number?)
\r
1468 GetActualPlacement(hwndMain, &wpMain);
\r
1469 GetActualPlacement(hwndConsole, &wpConsole);
\r
1470 GetActualPlacement(commentDialog, &wpComment);
\r
1471 GetActualPlacement(editTagsDialog, &wpTags);
\r
1472 GetActualPlacement(gameListDialog, &wpGameList);
\r
1473 GetActualPlacement(moveHistoryDialog, &wpMoveHistory);
\r
1474 GetActualPlacement(evalGraphDialog, &wpEvalGraph);
\r
1475 GetActualPlacement(engineOutputDialog, &wpEngineOutput);
\r
1479 PrintCommPortSettings(FILE *f, char *name)
\r
1480 { // wrapper to shield back-end from DCB
\r
1481 PrintCommSettings(f, name, &dcb);
\r
1485 MySearchPath(char *installDir, char *name, char *fullname)
\r
1487 char *dummy, buf[MSG_SIZ], *p = name, *q;
\r
1488 if(name[0]== '%') {
\r
1489 fullname[0] = 0; // [HGM] first expand any environment variables in the given name
\r
1490 while(*p == '%' && (q = strchr(p+1, '%'))) { // [HGM] recognize %*% as environment variable
\r
1491 safeStrCpy(buf, p+1, sizeof(buf)/sizeof(buf[0]) );
\r
1492 *strchr(buf, '%') = 0;
\r
1493 strcat(fullname, getenv(buf));
\r
1494 p = q+1; while(*p == '\\') { strcat(fullname, "\\"); p++; }
\r
1496 strcat(fullname, p); // after environment variables (if any), take the remainder of the given name
\r
1497 if(appData.debugMode) fprintf(debugFP, "name = '%s', expanded name = '%s'\n", name, fullname);
\r
1498 return (int) strlen(fullname);
\r
1500 return (int) SearchPath(installDir, name, NULL, MSG_SIZ, fullname, &dummy);
\r
1504 MyGetFullPathName(char *name, char *fullname)
\r
1507 return (int) GetFullPathName(name, MSG_SIZ, fullname, &dummy);
\r
1512 { // [HGM] args: allows testing if main window is realized from back-end
\r
1513 return hwndMain != NULL;
\r
1517 PopUpStartupDialog()
\r
1521 LoadLanguageFile(appData.language);
\r
1522 lpProc = MakeProcInstance((FARPROC)StartupDialog, hInst);
\r
1523 DialogBox(hInst, MAKEINTRESOURCE(DLG_Startup), NULL, (DLGPROC)lpProc);
\r
1524 FreeProcInstance(lpProc);
\r
1527 /*---------------------------------------------------------------------------*\
\r
1529 * GDI board drawing routines
\r
1531 \*---------------------------------------------------------------------------*/
\r
1533 /* [AS] Draw square using background texture */
\r
1534 static void DrawTile( int dx, int dy, int dw, int dh, HDC dst, HDC src, int mode, int sx, int sy )
\r
1539 return; /* Should never happen! */
\r
1542 SetGraphicsMode( dst, GM_ADVANCED );
\r
1549 /* X reflection */
\r
1554 x.eDx = (FLOAT) dw + dx - 1;
\r
1557 SetWorldTransform( dst, &x );
\r
1560 /* Y reflection */
\r
1566 x.eDy = (FLOAT) dh + dy - 1;
\r
1568 SetWorldTransform( dst, &x );
\r
1576 x.eDx = (FLOAT) dx;
\r
1577 x.eDy = (FLOAT) dy;
\r
1580 SetWorldTransform( dst, &x );
\r
1584 BitBlt( dst, dx, dy, dw, dh, src, sx, sy, SRCCOPY );
\r
1592 SetWorldTransform( dst, &x );
\r
1594 ModifyWorldTransform( dst, 0, MWT_IDENTITY );
\r
1597 /* [AS] [HGM] Make room for more piece types, so all pieces can be different */
\r
1599 PM_WP = (int) WhitePawn,
\r
1600 PM_WN = (int) WhiteKnight,
\r
1601 PM_WB = (int) WhiteBishop,
\r
1602 PM_WR = (int) WhiteRook,
\r
1603 PM_WQ = (int) WhiteQueen,
\r
1604 PM_WF = (int) WhiteFerz,
\r
1605 PM_WW = (int) WhiteWazir,
\r
1606 PM_WE = (int) WhiteAlfil,
\r
1607 PM_WM = (int) WhiteMan,
\r
1608 PM_WO = (int) WhiteCannon,
\r
1609 PM_WU = (int) WhiteUnicorn,
\r
1610 PM_WH = (int) WhiteNightrider,
\r
1611 PM_WA = (int) WhiteAngel,
\r
1612 PM_WC = (int) WhiteMarshall,
\r
1613 PM_WAB = (int) WhiteCardinal,
\r
1614 PM_WD = (int) WhiteDragon,
\r
1615 PM_WL = (int) WhiteLance,
\r
1616 PM_WS = (int) WhiteCobra,
\r
1617 PM_WV = (int) WhiteFalcon,
\r
1618 PM_WSG = (int) WhiteSilver,
\r
1619 PM_WG = (int) WhiteGrasshopper,
\r
1620 PM_WK = (int) WhiteKing,
\r
1621 PM_BP = (int) BlackPawn,
\r
1622 PM_BN = (int) BlackKnight,
\r
1623 PM_BB = (int) BlackBishop,
\r
1624 PM_BR = (int) BlackRook,
\r
1625 PM_BQ = (int) BlackQueen,
\r
1626 PM_BF = (int) BlackFerz,
\r
1627 PM_BW = (int) BlackWazir,
\r
1628 PM_BE = (int) BlackAlfil,
\r
1629 PM_BM = (int) BlackMan,
\r
1630 PM_BO = (int) BlackCannon,
\r
1631 PM_BU = (int) BlackUnicorn,
\r
1632 PM_BH = (int) BlackNightrider,
\r
1633 PM_BA = (int) BlackAngel,
\r
1634 PM_BC = (int) BlackMarshall,
\r
1635 PM_BG = (int) BlackGrasshopper,
\r
1636 PM_BAB = (int) BlackCardinal,
\r
1637 PM_BD = (int) BlackDragon,
\r
1638 PM_BL = (int) BlackLance,
\r
1639 PM_BS = (int) BlackCobra,
\r
1640 PM_BV = (int) BlackFalcon,
\r
1641 PM_BSG = (int) BlackSilver,
\r
1642 PM_BK = (int) BlackKing
\r
1645 static HFONT hPieceFont = NULL;
\r
1646 static HBITMAP hPieceMask[(int) EmptySquare];
\r
1647 static HBITMAP hPieceFace[(int) EmptySquare];
\r
1648 static int fontBitmapSquareSize = 0;
\r
1649 static char pieceToFontChar[(int) EmptySquare] =
\r
1650 { 'p', 'n', 'b', 'r', 'q',
\r
1651 'n', 'b', 'p', 'n', 'b', 'r', 'b', 'r', 'q', 'k',
\r
1652 'k', 'o', 'm', 'v', 't', 'w',
\r
1653 'v', 't', 'o', 'm', 'v', 't', 'v', 't', 'w', 'l',
\r
1656 extern BOOL SetCharTable( char *table, const char * map );
\r
1657 /* [HGM] moved to backend.c */
\r
1659 static void SetPieceBackground( HDC hdc, COLORREF color, int mode )
\r
1662 BYTE r1 = GetRValue( color );
\r
1663 BYTE g1 = GetGValue( color );
\r
1664 BYTE b1 = GetBValue( color );
\r
1670 /* Create a uniform background first */
\r
1671 hbrush = CreateSolidBrush( color );
\r
1672 SetRect( &rc, 0, 0, squareSize, squareSize );
\r
1673 FillRect( hdc, &rc, hbrush );
\r
1674 DeleteObject( hbrush );
\r
1677 /* Vertical gradient, good for pawn, knight and rook, less for queen and king */
\r
1678 int steps = squareSize / 2;
\r
1681 for( i=0; i<steps; i++ ) {
\r
1682 BYTE r = r1 - (r1-r2) * i / steps;
\r
1683 BYTE g = g1 - (g1-g2) * i / steps;
\r
1684 BYTE b = b1 - (b1-b2) * i / steps;
\r
1686 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1687 SetRect( &rc, i + squareSize - steps, 0, i + squareSize - steps + 1, squareSize );
\r
1688 FillRect( hdc, &rc, hbrush );
\r
1689 DeleteObject(hbrush);
\r
1692 else if( mode == 2 ) {
\r
1693 /* Diagonal gradient, good more or less for every piece */
\r
1694 POINT triangle[3];
\r
1695 HPEN hpen = SelectObject( hdc, GetStockObject(NULL_PEN) );
\r
1696 HBRUSH hbrush_old;
\r
1697 int steps = squareSize;
\r
1700 triangle[0].x = squareSize - steps;
\r
1701 triangle[0].y = squareSize;
\r
1702 triangle[1].x = squareSize;
\r
1703 triangle[1].y = squareSize;
\r
1704 triangle[2].x = squareSize;
\r
1705 triangle[2].y = squareSize - steps;
\r
1707 for( i=0; i<steps; i++ ) {
\r
1708 BYTE r = r1 - (r1-r2) * i / steps;
\r
1709 BYTE g = g1 - (g1-g2) * i / steps;
\r
1710 BYTE b = b1 - (b1-b2) * i / steps;
\r
1712 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1713 hbrush_old = SelectObject( hdc, hbrush );
\r
1714 Polygon( hdc, triangle, 3 );
\r
1715 SelectObject( hdc, hbrush_old );
\r
1716 DeleteObject(hbrush);
\r
1721 SelectObject( hdc, hpen );
\r
1726 [AS] The method I use to create the bitmaps it a bit tricky, but it
\r
1727 seems to work ok. The main problem here is to find the "inside" of a chess
\r
1728 piece: follow the steps as explained below.
\r
1730 static void CreatePieceMaskFromFont( HDC hdc_window, HDC hdc, int index )
\r
1734 COLORREF chroma = RGB(0xFF,0x00,0xFF);
\r
1738 int backColor = whitePieceColor;
\r
1739 int foreColor = blackPieceColor;
\r
1741 if( index < (int)BlackPawn && appData.fontBackColorWhite != appData.fontForeColorWhite ) {
\r
1742 backColor = appData.fontBackColorWhite;
\r
1743 foreColor = appData.fontForeColorWhite;
\r
1745 else if( index >= (int)BlackPawn && appData.fontBackColorBlack != appData.fontForeColorBlack ) {
\r
1746 backColor = appData.fontBackColorBlack;
\r
1747 foreColor = appData.fontForeColorBlack;
\r
1751 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1753 hbm_old = SelectObject( hdc, hbm );
\r
1757 rc.right = squareSize;
\r
1758 rc.bottom = squareSize;
\r
1760 /* Step 1: background is now black */
\r
1761 FillRect( hdc, &rc, GetStockObject(BLACK_BRUSH) );
\r
1763 GetTextExtentPoint32( hdc, &pieceToFontChar[index], 1, &sz );
\r
1765 pt.x = (squareSize - sz.cx) / 2;
\r
1766 pt.y = (squareSize - sz.cy) / 2;
\r
1768 SetBkMode( hdc, TRANSPARENT );
\r
1769 SetTextColor( hdc, chroma );
\r
1770 /* Step 2: the piece has been drawn in purple, there are now black and purple in this bitmap */
\r
1771 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1773 SelectObject( hdc, GetStockObject(WHITE_BRUSH) );
\r
1774 /* Step 3: the area outside the piece is filled with white */
\r
1775 // FloodFill( hdc, 0, 0, chroma );
\r
1776 ExtFloodFill( hdc, 0, 0, 0, FLOODFILLSURFACE );
\r
1777 ExtFloodFill( hdc, 0, squareSize-1, 0, FLOODFILLSURFACE ); // [HGM] fill from all 4 corners, for if piece too big
\r
1778 ExtFloodFill( hdc, squareSize-1, 0, 0, FLOODFILLSURFACE );
\r
1779 ExtFloodFill( hdc, squareSize-1, squareSize-1, 0, FLOODFILLSURFACE );
\r
1780 SelectObject( hdc, GetStockObject(BLACK_BRUSH) );
\r
1782 Step 4: this is the tricky part, the area inside the piece is filled with black,
\r
1783 but if the start point is not inside the piece we're lost!
\r
1784 There should be a better way to do this... if we could create a region or path
\r
1785 from the fill operation we would be fine for example.
\r
1787 // FloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF) );
\r
1788 ExtFloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF), FLOODFILLBORDER );
\r
1790 { /* [HGM] shave off edges of mask, in an attempt to correct for the fact that FloodFill does not work correctly under Win XP */
\r
1791 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1792 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1794 SelectObject( dc2, bm2 );
\r
1795 BitBlt( dc2, 0, 0, squareSize, squareSize, hdc, 0, 0, SRCCOPY ); // make copy
\r
1796 BitBlt( hdc, 0, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1797 BitBlt( hdc, 2, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1798 BitBlt( hdc, 1, 0, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1799 BitBlt( hdc, 1, 2, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1802 DeleteObject( bm2 );
\r
1805 SetTextColor( hdc, 0 );
\r
1807 Step 5: some fonts have "disconnected" areas that are skipped by the fill:
\r
1808 draw the piece again in black for safety.
\r
1810 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1812 SelectObject( hdc, hbm_old );
\r
1814 if( hPieceMask[index] != NULL ) {
\r
1815 DeleteObject( hPieceMask[index] );
\r
1818 hPieceMask[index] = hbm;
\r
1821 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1823 SelectObject( hdc, hbm );
\r
1826 HDC dc1 = CreateCompatibleDC( hdc_window );
\r
1827 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1828 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1830 SelectObject( dc1, hPieceMask[index] );
\r
1831 SelectObject( dc2, bm2 );
\r
1832 FillRect( dc2, &rc, GetStockObject(WHITE_BRUSH) );
\r
1833 BitBlt( dc2, 0, 0, squareSize, squareSize, dc1, 0, 0, SRCINVERT );
\r
1836 Now dc2 contains the inverse of the piece mask, i.e. a mask that preserves
\r
1837 the piece background and deletes (makes transparent) the rest.
\r
1838 Thanks to that mask, we are free to paint the background with the greates
\r
1839 freedom, as we'll be able to mask off the unwanted parts when finished.
\r
1840 We use this, to make gradients and give the pieces a "roundish" look.
\r
1842 SetPieceBackground( hdc, backColor, 2 );
\r
1843 BitBlt( hdc, 0, 0, squareSize, squareSize, dc2, 0, 0, SRCAND );
\r
1847 DeleteObject( bm2 );
\r
1850 SetTextColor( hdc, foreColor );
\r
1851 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1853 SelectObject( hdc, hbm_old );
\r
1855 if( hPieceFace[index] != NULL ) {
\r
1856 DeleteObject( hPieceFace[index] );
\r
1859 hPieceFace[index] = hbm;
\r
1862 static int TranslatePieceToFontPiece( int piece )
\r
1892 case BlackMarshall:
\r
1896 case BlackNightrider:
\r
1902 case BlackUnicorn:
\r
1906 case BlackGrasshopper:
\r
1918 case BlackCardinal:
\r
1925 case WhiteMarshall:
\r
1929 case WhiteNightrider:
\r
1935 case WhiteUnicorn:
\r
1939 case WhiteGrasshopper:
\r
1951 case WhiteCardinal:
\r
1960 void CreatePiecesFromFont()
\r
1963 HDC hdc_window = NULL;
\r
1969 if( fontBitmapSquareSize < 0 ) {
\r
1970 /* Something went seriously wrong in the past: do not try to recreate fonts! */
\r
1974 if( appData.renderPiecesWithFont == NULL || appData.renderPiecesWithFont[0] == NULLCHAR || appData.renderPiecesWithFont[0] == '*' ) {
\r
1975 fontBitmapSquareSize = -1;
\r
1979 if( fontBitmapSquareSize != squareSize ) {
\r
1980 hdc_window = GetDC( hwndMain );
\r
1981 hdc = CreateCompatibleDC( hdc_window );
\r
1983 if( hPieceFont != NULL ) {
\r
1984 DeleteObject( hPieceFont );
\r
1987 for( i=0; i<=(int)BlackKing; i++ ) {
\r
1988 hPieceMask[i] = NULL;
\r
1989 hPieceFace[i] = NULL;
\r
1995 if( appData.fontPieceSize >= 50 && appData.fontPieceSize <= 150 ) {
\r
1996 fontHeight = appData.fontPieceSize;
\r
1999 fontHeight = (fontHeight * squareSize) / 100;
\r
2001 lf.lfHeight = -MulDiv( fontHeight, GetDeviceCaps(hdc, LOGPIXELSY), 72 );
\r
2003 lf.lfEscapement = 0;
\r
2004 lf.lfOrientation = 0;
\r
2005 lf.lfWeight = FW_NORMAL;
\r
2007 lf.lfUnderline = 0;
\r
2008 lf.lfStrikeOut = 0;
\r
2009 lf.lfCharSet = DEFAULT_CHARSET;
\r
2010 lf.lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
2011 lf.lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
2012 lf.lfQuality = PROOF_QUALITY;
\r
2013 lf.lfPitchAndFamily = DEFAULT_PITCH | FF_DONTCARE;
\r
2014 strncpy( lf.lfFaceName, appData.renderPiecesWithFont, sizeof(lf.lfFaceName) );
\r
2015 lf.lfFaceName[ sizeof(lf.lfFaceName) - 1 ] = '\0';
\r
2017 hPieceFont = CreateFontIndirect( &lf );
\r
2019 if( hPieceFont == NULL ) {
\r
2020 fontBitmapSquareSize = -2;
\r
2023 /* Setup font-to-piece character table */
\r
2024 if( ! SetCharTable(pieceToFontChar, appData.fontToPieceTable) ) {
\r
2025 /* No (or wrong) global settings, try to detect the font */
\r
2026 if( strstr(lf.lfFaceName,"Alpha") != NULL ) {
\r
2028 SetCharTable(pieceToFontChar, "phbrqkojntwl");
\r
2030 else if( strstr(lf.lfFaceName,"DiagramTT") != NULL ) {
\r
2031 /* DiagramTT* family */
\r
2032 SetCharTable(pieceToFontChar, "PNLRQKpnlrqk");
\r
2034 else if( strstr(lf.lfFaceName,"WinboardF") != NULL ) {
\r
2035 /* Fairy symbols */
\r
2036 SetCharTable(pieceToFontChar, "PNBRQFEACWMOHIJGDVSLUKpnbrqfeacwmohijgdvsluk");
\r
2038 else if( strstr(lf.lfFaceName,"GC2004D") != NULL ) {
\r
2039 /* Good Companion (Some characters get warped as literal :-( */
\r
2040 char s[] = "1cmWG0??S??oYI23wgQU";
\r
2041 s[0]=0xB9; s[1]=0xA9; s[6]=0xB1; s[11]=0xBB; s[12]=0xAB; s[17]=0xB3;
\r
2042 SetCharTable(pieceToFontChar, s);
\r
2045 /* Cases, Condal, Leipzig, Lucena, Marroquin, Merida, Usual */
\r
2046 SetCharTable(pieceToFontChar, "pnbrqkomvtwl");
\r
2050 /* Create bitmaps */
\r
2051 hfont_old = SelectObject( hdc, hPieceFont );
\r
2052 for(i=(int)WhitePawn; i<(int)EmptySquare; i++) /* [HGM] made a loop for this */
\r
2053 if(PieceToChar((ChessSquare)i) != '.') /* skip unused pieces */
\r
2054 CreatePieceMaskFromFont( hdc_window, hdc, i );
\r
2056 SelectObject( hdc, hfont_old );
\r
2058 fontBitmapSquareSize = squareSize;
\r
2062 if( hdc != NULL ) {
\r
2066 if( hdc_window != NULL ) {
\r
2067 ReleaseDC( hwndMain, hdc_window );
\r
2072 DoLoadBitmap(HINSTANCE hinst, char *piece, int squareSize, char *suffix)
\r
2076 snprintf(name, sizeof(name)/sizeof(name[0]), "%s%d%s", piece, squareSize, suffix);
\r
2077 if (gameInfo.event &&
\r
2078 strcmp(gameInfo.event, "Easter Egg Hunt") == 0 &&
\r
2079 strcmp(name, "k80s") == 0) {
\r
2080 safeStrCpy(name, "tim", sizeof(name)/sizeof(name[0]) );
\r
2082 return LoadBitmap(hinst, name);
\r
2086 /* Insert a color into the program's logical palette
\r
2087 structure. This code assumes the given color is
\r
2088 the result of the RGB or PALETTERGB macro, and it
\r
2089 knows how those macros work (which is documented).
\r
2092 InsertInPalette(COLORREF color)
\r
2094 LPPALETTEENTRY pe = &(pLogPal->palPalEntry[pLogPal->palNumEntries]);
\r
2096 if (pLogPal->palNumEntries++ >= PALETTESIZE) {
\r
2097 DisplayFatalError(_("Too many colors"), 0, 1);
\r
2098 pLogPal->palNumEntries--;
\r
2102 pe->peFlags = (char) 0;
\r
2103 pe->peRed = (char) (0xFF & color);
\r
2104 pe->peGreen = (char) (0xFF & (color >> 8));
\r
2105 pe->peBlue = (char) (0xFF & (color >> 16));
\r
2111 InitDrawingColors()
\r
2113 if (pLogPal == NULL) {
\r
2114 /* Allocate enough memory for a logical palette with
\r
2115 * PALETTESIZE entries and set the size and version fields
\r
2116 * of the logical palette structure.
\r
2118 pLogPal = (NPLOGPALETTE)
\r
2119 LocalAlloc(LMEM_FIXED, (sizeof(LOGPALETTE) +
\r
2120 (sizeof(PALETTEENTRY) * (PALETTESIZE))));
\r
2121 pLogPal->palVersion = 0x300;
\r
2123 pLogPal->palNumEntries = 0;
\r
2125 InsertInPalette(lightSquareColor);
\r
2126 InsertInPalette(darkSquareColor);
\r
2127 InsertInPalette(whitePieceColor);
\r
2128 InsertInPalette(blackPieceColor);
\r
2129 InsertInPalette(highlightSquareColor);
\r
2130 InsertInPalette(premoveHighlightColor);
\r
2132 /* create a logical color palette according the information
\r
2133 * in the LOGPALETTE structure.
\r
2135 hPal = CreatePalette((LPLOGPALETTE) pLogPal);
\r
2137 lightSquareBrush = CreateSolidBrush(lightSquareColor);
\r
2138 blackSquareBrush = CreateSolidBrush(blackPieceColor);
\r
2139 darkSquareBrush = CreateSolidBrush(darkSquareColor);
\r
2140 whitePieceBrush = CreateSolidBrush(whitePieceColor);
\r
2141 blackPieceBrush = CreateSolidBrush(blackPieceColor);
\r
2142 iconBkgndBrush = CreateSolidBrush(GetSysColor(COLOR_BACKGROUND));
\r
2143 explodeBrush = CreateSolidBrush(highlightSquareColor); // [HGM] atomic
\r
2144 markerBrush = CreateSolidBrush(premoveHighlightColor); // [HGM] markers
\r
2145 /* [AS] Force rendering of the font-based pieces */
\r
2146 if( fontBitmapSquareSize > 0 ) {
\r
2147 fontBitmapSquareSize = 0;
\r
2153 BoardWidth(int boardSize, int n)
\r
2154 { /* [HGM] argument n added to allow different width and height */
\r
2155 int lineGap = sizeInfo[boardSize].lineGap;
\r
2157 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2158 lineGap = appData.overrideLineGap;
\r
2161 return (n + 1) * lineGap +
\r
2162 n * sizeInfo[boardSize].squareSize;
\r
2165 /* Respond to board resize by dragging edge */
\r
2167 ResizeBoard(int newSizeX, int newSizeY, int flags)
\r
2169 BoardSize newSize = NUM_SIZES - 1;
\r
2170 static int recurse = 0;
\r
2171 if (IsIconic(hwndMain)) return;
\r
2172 if (recurse > 0) return;
\r
2174 while (newSize > 0) {
\r
2175 InitDrawingSizes(newSize+1000, 0); // [HGM] kludge to update sizeInfo without visible effects
\r
2176 if(newSizeX >= sizeInfo[newSize].cliWidth &&
\r
2177 newSizeY >= sizeInfo[newSize].cliHeight) break;
\r
2180 boardSize = newSize;
\r
2181 InitDrawingSizes(boardSize, flags);
\r
2186 extern Boolean twoBoards, partnerUp; // [HGM] dual
\r
2189 InitDrawingSizes(BoardSize boardSize, int flags)
\r
2191 int i, boardWidth, boardHeight; /* [HGM] height treated separately */
\r
2192 ChessSquare piece;
\r
2193 static int oldBoardSize = -1, oldTinyLayout = 0;
\r
2195 SIZE clockSize, messageSize;
\r
2197 char buf[MSG_SIZ];
\r
2199 HMENU hmenu = GetMenu(hwndMain);
\r
2200 RECT crect, wrect, oldRect;
\r
2202 LOGBRUSH logbrush;
\r
2204 int suppressVisibleEffects = 0; // [HGM] kludge to request updating sizeInfo only
\r
2205 if((int)boardSize >= 1000 ) { boardSize -= 1000; suppressVisibleEffects = 1; }
\r
2207 /* [HGM] call with -2 uses old size (for if nr of files, ranks changes) */
\r
2208 if(boardSize == (BoardSize)(-2) ) boardSize = oldBoardSize;
\r
2210 oldRect.left = wpMain.x; //[HGM] placement: remember previous window params
\r
2211 oldRect.top = wpMain.y;
\r
2212 oldRect.right = wpMain.x + wpMain.width;
\r
2213 oldRect.bottom = wpMain.y + wpMain.height;
\r
2215 tinyLayout = sizeInfo[boardSize].tinyLayout;
\r
2216 smallLayout = sizeInfo[boardSize].smallLayout;
\r
2217 squareSize = sizeInfo[boardSize].squareSize;
\r
2218 lineGap = sizeInfo[boardSize].lineGap;
\r
2219 minorSize = 0; /* [HGM] Kludge to see if demagnified pieces need to be shifted */
\r
2221 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2222 lineGap = appData.overrideLineGap;
\r
2225 if (tinyLayout != oldTinyLayout) {
\r
2226 long style = GetWindowLong(hwndMain, GWL_STYLE);
\r
2228 style &= ~WS_SYSMENU;
\r
2229 InsertMenu(hmenu, IDM_Exit, MF_BYCOMMAND, IDM_Minimize,
\r
2230 "&Minimize\tCtrl+F4");
\r
2232 style |= WS_SYSMENU;
\r
2233 RemoveMenu(hmenu, IDM_Minimize, MF_BYCOMMAND);
\r
2235 SetWindowLong(hwndMain, GWL_STYLE, style);
\r
2237 for (i=0; menuBarText[tinyLayout][i]; i++) {
\r
2238 ModifyMenu(hmenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP,
\r
2239 (UINT)GetSubMenu(hmenu, i), T_(menuBarText[tinyLayout][i]));
\r
2241 DrawMenuBar(hwndMain);
\r
2244 boardWidth = BoardWidth(boardSize, BOARD_WIDTH);
\r
2245 boardHeight = BoardWidth(boardSize, BOARD_HEIGHT);
\r
2247 /* Get text area sizes */
\r
2248 hdc = GetDC(hwndMain);
\r
2249 if (appData.clockMode) {
\r
2250 snprintf(buf, MSG_SIZ, _("White: %s"), TimeString(23*60*60*1000L));
\r
2252 snprintf(buf, MSG_SIZ, _("White"));
\r
2254 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
2255 GetTextExtentPoint(hdc, buf, strlen(buf), &clockSize);
\r
2256 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
2257 str = _("We only care about the height here");
\r
2258 GetTextExtentPoint(hdc, str, strlen(str), &messageSize);
\r
2259 SelectObject(hdc, oldFont);
\r
2260 ReleaseDC(hwndMain, hdc);
\r
2262 /* Compute where everything goes */
\r
2263 if((first.programLogo || second.programLogo) && !tinyLayout) {
\r
2264 /* [HGM] logo: if either logo is on, reserve space for it */
\r
2265 logoHeight = 2*clockSize.cy;
\r
2266 leftLogoRect.left = OUTER_MARGIN;
\r
2267 leftLogoRect.right = leftLogoRect.left + 4*clockSize.cy;
\r
2268 leftLogoRect.top = OUTER_MARGIN;
\r
2269 leftLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2271 rightLogoRect.right = OUTER_MARGIN + boardWidth;
\r
2272 rightLogoRect.left = rightLogoRect.right - 4*clockSize.cy;
\r
2273 rightLogoRect.top = OUTER_MARGIN;
\r
2274 rightLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2277 whiteRect.left = leftLogoRect.right;
\r
2278 whiteRect.right = OUTER_MARGIN + boardWidth/2 - INNER_MARGIN/2;
\r
2279 whiteRect.top = OUTER_MARGIN;
\r
2280 whiteRect.bottom = whiteRect.top + logoHeight;
\r
2282 blackRect.right = rightLogoRect.left;
\r
2283 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2284 blackRect.top = whiteRect.top;
\r
2285 blackRect.bottom = whiteRect.bottom;
\r
2287 whiteRect.left = OUTER_MARGIN;
\r
2288 whiteRect.right = whiteRect.left + boardWidth/2 - INNER_MARGIN/2;
\r
2289 whiteRect.top = OUTER_MARGIN;
\r
2290 whiteRect.bottom = whiteRect.top + clockSize.cy;
\r
2292 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2293 blackRect.right = blackRect.left + boardWidth/2 - 1;
\r
2294 blackRect.top = whiteRect.top;
\r
2295 blackRect.bottom = whiteRect.bottom;
\r
2297 logoHeight = 0; // [HGM] logo: suppress logo after change to tiny layout!
\r
2300 messageRect.left = OUTER_MARGIN + MESSAGE_LINE_LEFTMARGIN;
\r
2301 if (appData.showButtonBar) {
\r
2302 messageRect.right = OUTER_MARGIN + boardWidth // [HGM] logo: expressed independent of clock placement
\r
2303 - N_BUTTONS*BUTTON_WIDTH - MESSAGE_LINE_LEFTMARGIN;
\r
2305 messageRect.right = OUTER_MARGIN + boardWidth;
\r
2307 messageRect.top = whiteRect.bottom + INNER_MARGIN;
\r
2308 messageRect.bottom = messageRect.top + messageSize.cy;
\r
2310 boardRect.left = OUTER_MARGIN;
\r
2311 boardRect.right = boardRect.left + boardWidth;
\r
2312 boardRect.top = messageRect.bottom + INNER_MARGIN;
\r
2313 boardRect.bottom = boardRect.top + boardHeight;
\r
2315 sizeInfo[boardSize].cliWidth = boardRect.right + OUTER_MARGIN;
\r
2316 sizeInfo[boardSize].cliHeight = boardRect.bottom + OUTER_MARGIN;
\r
2317 oldBoardSize = boardSize;
\r
2318 oldTinyLayout = tinyLayout;
\r
2319 winW = 2 * GetSystemMetrics(SM_CXFRAME) + boardRect.right + OUTER_MARGIN;
\r
2320 winH = 2 * GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYMENU) +
\r
2321 GetSystemMetrics(SM_CYCAPTION) + boardRect.bottom + OUTER_MARGIN;
\r
2322 winW *= 1 + twoBoards;
\r
2323 if(suppressVisibleEffects) return; // [HGM] when called for filling sizeInfo only
\r
2324 wpMain.width = winW; // [HGM] placement: set through temporary which can used by initial sizing choice
\r
2325 wpMain.height = winH; // without disturbing window attachments
\r
2326 GetWindowRect(hwndMain, &wrect);
\r
2327 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2328 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2330 // [HGM] placement: let attached windows follow size change.
\r
2331 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, moveHistoryDialog, &wpMoveHistory );
\r
2332 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, evalGraphDialog, &wpEvalGraph );
\r
2333 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, engineOutputDialog, &wpEngineOutput );
\r
2334 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, gameListDialog, &wpGameList );
\r
2335 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, hwndConsole, &wpConsole );
\r
2337 /* compensate if menu bar wrapped */
\r
2338 GetClientRect(hwndMain, &crect);
\r
2339 offby = boardRect.bottom + OUTER_MARGIN - crect.bottom;
\r
2340 wpMain.height += offby;
\r
2342 case WMSZ_TOPLEFT:
\r
2343 SetWindowPos(hwndMain, NULL,
\r
2344 wrect.right - wpMain.width, wrect.bottom - wpMain.height,
\r
2345 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2348 case WMSZ_TOPRIGHT:
\r
2350 SetWindowPos(hwndMain, NULL,
\r
2351 wrect.left, wrect.bottom - wpMain.height,
\r
2352 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2355 case WMSZ_BOTTOMLEFT:
\r
2357 SetWindowPos(hwndMain, NULL,
\r
2358 wrect.right - wpMain.width, wrect.top,
\r
2359 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2362 case WMSZ_BOTTOMRIGHT:
\r
2366 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2367 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2372 for (i = 0; i < N_BUTTONS; i++) {
\r
2373 if (buttonDesc[i].hwnd != NULL) {
\r
2374 DestroyWindow(buttonDesc[i].hwnd);
\r
2375 buttonDesc[i].hwnd = NULL;
\r
2377 if (appData.showButtonBar) {
\r
2378 buttonDesc[i].hwnd =
\r
2379 CreateWindow("BUTTON", buttonDesc[i].label,
\r
2380 WS_VISIBLE | WS_CHILD | BS_PUSHBUTTON,
\r
2381 boardRect.right - BUTTON_WIDTH*(N_BUTTONS-i),
\r
2382 messageRect.top, BUTTON_WIDTH, messageSize.cy, hwndMain,
\r
2383 (HMENU) buttonDesc[i].id,
\r
2384 (HINSTANCE) GetWindowLong(hwndMain, GWL_HINSTANCE), NULL);
\r
2386 SendMessage(buttonDesc[i].hwnd, WM_SETFONT,
\r
2387 (WPARAM)font[boardSize][MESSAGE_FONT]->hf,
\r
2388 MAKELPARAM(FALSE, 0));
\r
2390 if (buttonDesc[i].id == IDM_Pause)
\r
2391 hwndPause = buttonDesc[i].hwnd;
\r
2392 buttonDesc[i].wndproc = (WNDPROC)
\r
2393 SetWindowLong(buttonDesc[i].hwnd, GWL_WNDPROC, (LONG) ButtonProc);
\r
2396 if (gridPen != NULL) DeleteObject(gridPen);
\r
2397 if (highlightPen != NULL) DeleteObject(highlightPen);
\r
2398 if (premovePen != NULL) DeleteObject(premovePen);
\r
2399 if (lineGap != 0) {
\r
2400 logbrush.lbStyle = BS_SOLID;
\r
2401 logbrush.lbColor = RGB(0, 0, 0); /* grid pen color = black */
\r
2403 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2404 lineGap, &logbrush, 0, NULL);
\r
2405 logbrush.lbColor = highlightSquareColor;
\r
2407 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2408 lineGap, &logbrush, 0, NULL);
\r
2410 logbrush.lbColor = premoveHighlightColor;
\r
2412 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2413 lineGap, &logbrush, 0, NULL);
\r
2415 /* [HGM] Loop had to be split in part for vert. and hor. lines */
\r
2416 for (i = 0; i < BOARD_HEIGHT + 1; i++) {
\r
2417 gridEndpoints[i*2].x = boardRect.left + lineGap / 2;
\r
2418 gridEndpoints[i*2].y = gridEndpoints[i*2 + 1].y =
\r
2419 boardRect.top + lineGap / 2 + (i * (squareSize + lineGap));
\r
2420 gridEndpoints[i*2 + 1].x = boardRect.left + lineGap / 2 +
\r
2421 BOARD_WIDTH * (squareSize + lineGap);
\r
2422 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2424 for (i = 0; i < BOARD_WIDTH + 1; i++) {
\r
2425 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].y = boardRect.top + lineGap / 2;
\r
2426 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].x =
\r
2427 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].x = boardRect.left +
\r
2428 lineGap / 2 + (i * (squareSize + lineGap));
\r
2429 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].y =
\r
2430 boardRect.top + BOARD_HEIGHT * (squareSize + lineGap);
\r
2431 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2435 /* [HGM] Licensing requirement */
\r
2437 if(gameInfo.variant == VariantGothic) GothicPopUp( GOTHIC, VariantGothic); else
\r
2440 if(gameInfo.variant == VariantFalcon) GothicPopUp( FALCON, VariantFalcon); else
\r
2442 GothicPopUp( "", VariantNormal);
\r
2445 /* if (boardSize == oldBoardSize) return; [HGM] variant might have changed */
\r
2447 /* Load piece bitmaps for this board size */
\r
2448 for (i=0; i<=2; i++) {
\r
2449 for (piece = WhitePawn;
\r
2450 (int) piece < (int) BlackPawn;
\r
2451 piece = (ChessSquare) ((int) piece + 1)) {
\r
2452 if (pieceBitmap[i][piece] != NULL)
\r
2453 DeleteObject(pieceBitmap[i][piece]);
\r
2457 fontBitmapSquareSize = 0; /* [HGM] render: make sure pieces will be recreated, as we might need others now */
\r
2458 // Orthodox Chess pieces
\r
2459 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "s");
\r
2460 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "s");
\r
2461 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "s");
\r
2462 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "s");
\r
2463 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "s");
\r
2464 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "o");
\r
2465 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "o");
\r
2466 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "o");
\r
2467 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "o");
\r
2468 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "o");
\r
2469 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "w");
\r
2470 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "w");
\r
2471 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "w");
\r
2472 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "w");
\r
2473 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "w");
\r
2474 if( gameInfo.variant == VariantShogi && squareSize <= 72 && squareSize >= 33) {
\r
2475 // in Shogi, Hijack the unused Queen for Lance
\r
2476 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2477 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2478 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2480 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "s");
\r
2481 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "o");
\r
2482 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "w");
\r
2485 if(squareSize <= 72 && squareSize >= 33) {
\r
2486 /* A & C are available in most sizes now */
\r
2487 if(squareSize != 49 && squareSize != 72 && squareSize != 33) { // Vortex-like
\r
2488 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2489 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2490 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2491 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2492 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2493 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2494 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2495 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2496 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2497 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2498 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2499 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2500 } else { // Smirf-like
\r
2501 if(gameInfo.variant == VariantSChess) {
\r
2502 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2503 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2504 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2506 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "s");
\r
2507 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "o");
\r
2508 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "w");
\r
2511 if(gameInfo.variant == VariantGothic) { // Vortex-like
\r
2512 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2513 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2514 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2515 } else if(gameInfo.variant == VariantSChess && (squareSize == 49 || squareSize == 72)) {
\r
2516 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2517 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2518 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2519 } else { // WinBoard standard
\r
2520 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "s");
\r
2521 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "o");
\r
2522 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "w");
\r
2527 if(squareSize==72 || squareSize==49 || squareSize==33) { /* experiment with some home-made bitmaps */
\r
2528 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "s");
\r
2529 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "o");
\r
2530 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "w");
\r
2531 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "s");
\r
2532 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "o");
\r
2533 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2534 pieceBitmap[0][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2535 pieceBitmap[1][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2536 pieceBitmap[2][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2537 pieceBitmap[0][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "s");
\r
2538 pieceBitmap[1][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "o");
\r
2539 pieceBitmap[2][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "w");
\r
2540 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2541 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2542 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2543 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "s");
\r
2544 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "o");
\r
2545 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "w");
\r
2546 pieceBitmap[0][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2547 pieceBitmap[1][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2548 pieceBitmap[2][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2549 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "s");
\r
2550 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "o");
\r
2551 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "w");
\r
2552 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2553 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2554 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2555 pieceBitmap[0][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "s");
\r
2556 pieceBitmap[1][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "o");
\r
2557 pieceBitmap[2][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "w");
\r
2559 if(gameInfo.variant == VariantShogi) { /* promoted Gold represemtations */
\r
2560 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "s");
\r
2561 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "o");
\r
2562 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2563 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "s");
\r
2564 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "o");
\r
2565 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2566 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "s");
\r
2567 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "o");
\r
2568 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2569 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "s");
\r
2570 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "o");
\r
2571 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2573 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "s");
\r
2574 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "o");
\r
2575 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "w");
\r
2576 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "s");
\r
2577 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "o");
\r
2578 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "w");
\r
2579 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2580 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2581 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2582 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "s");
\r
2583 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "o");
\r
2584 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "w");
\r
2587 } else { /* other size, no special bitmaps available. Use smaller symbols */
\r
2588 if((int)boardSize < 2) minorSize = sizeInfo[0].squareSize;
\r
2589 else minorSize = sizeInfo[(int)boardSize - 2].squareSize;
\r
2590 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "s");
\r
2591 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "o");
\r
2592 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "w");
\r
2593 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "s");
\r
2594 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "o");
\r
2595 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "w");
\r
2596 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "s");
\r
2597 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "o");
\r
2598 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "w");
\r
2599 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "s");
\r
2600 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "o");
\r
2601 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "w");
\r
2605 if(gameInfo.variant == VariantShogi && squareSize == 58)
\r
2606 /* special Shogi support in this size */
\r
2607 { for (i=0; i<=2; i++) { /* replace all bitmaps */
\r
2608 for (piece = WhitePawn;
\r
2609 (int) piece < (int) BlackPawn;
\r
2610 piece = (ChessSquare) ((int) piece + 1)) {
\r
2611 if (pieceBitmap[i][piece] != NULL)
\r
2612 DeleteObject(pieceBitmap[i][piece]);
\r
2615 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2616 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2617 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2618 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2619 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2620 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2621 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2622 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2623 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2624 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2625 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2626 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2627 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2628 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2629 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2630 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2631 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2632 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2633 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2634 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2635 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2636 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2637 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2638 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2639 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2640 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2641 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2642 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2643 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2644 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2645 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2646 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2647 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2648 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "w");
\r
2649 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2650 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2651 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2652 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2653 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2654 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2655 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2656 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2662 PieceBitmap(ChessSquare p, int kind)
\r
2664 if ((int) p >= (int) BlackPawn)
\r
2665 p = (ChessSquare) ((int) p - (int) BlackPawn + (int) WhitePawn);
\r
2667 return pieceBitmap[kind][(int) p];
\r
2670 /***************************************************************/
\r
2672 #define MIN(a,b) (((a) < (b)) ? (a) : (b))
\r
2673 #define MAX(a,b) (((a) > (b)) ? (a) : (b))
\r
2675 #define MIN3(a,b,c) (((a) < (b) && (a) < (c)) ? (a) : (((b) < (a) && (b) < (c)) ? (b) : (c)))
\r
2676 #define MAX3(a,b,c) (((a) > (b) && (a) > (c)) ? (a) : (((b) > (a) && (b) > (c)) ? (b) : (c)))
\r
2680 SquareToPos(int row, int column, int * x, int * y)
\r
2683 *x = boardRect.left + lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
2684 *y = boardRect.top + lineGap + row * (squareSize + lineGap);
\r
2686 *x = boardRect.left + lineGap + column * (squareSize + lineGap);
\r
2687 *y = boardRect.top + lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
2692 DrawCoordsOnDC(HDC hdc)
\r
2694 static char files[24] = {'0', '1','2','3','4','5','6','7','8','9','0','1','1','0','9','8','7','6','5','4','3','2','1','0'};
\r
2695 static char ranks[24] = {'l', 'k','j','i','h','g','f','e','d','c','b','a','a','b','c','d','e','f','g','h','i','j','k','l'};
\r
2696 char str[2] = { NULLCHAR, NULLCHAR };
\r
2697 int oldMode, oldAlign, x, y, start, i;
\r
2701 if (!appData.showCoords)
\r
2704 start = flipView ? 1-(ONE!='1') : 23+(ONE!='1')-BOARD_HEIGHT;
\r
2706 oldBrush = SelectObject(hdc, GetStockObject(BLACK_BRUSH));
\r
2707 oldMode = SetBkMode(hdc, (appData.monoMode ? OPAQUE : TRANSPARENT));
\r
2708 oldAlign = GetTextAlign(hdc);
\r
2709 oldFont = SelectObject(hdc, font[boardSize][COORD_FONT]->hf);
\r
2711 y = boardRect.top + lineGap;
\r
2712 x = boardRect.left + lineGap + gameInfo.holdingsWidth*(squareSize + lineGap);
\r
2714 SetTextAlign(hdc, TA_LEFT|TA_TOP);
\r
2715 for (i = 0; i < BOARD_HEIGHT; i++) {
\r
2716 str[0] = files[start + i];
\r
2717 ExtTextOut(hdc, x + 2, y + 1, 0, NULL, str, 1, NULL);
\r
2718 y += squareSize + lineGap;
\r
2721 start = flipView ? 12-(BOARD_RGHT-BOARD_LEFT) : 12;
\r
2723 SetTextAlign(hdc, TA_RIGHT|TA_BOTTOM);
\r
2724 for (i = 0; i < BOARD_RGHT - BOARD_LEFT; i++) {
\r
2725 str[0] = ranks[start + i];
\r
2726 ExtTextOut(hdc, x + squareSize - 2, y - 1, 0, NULL, str, 1, NULL);
\r
2727 x += squareSize + lineGap;
\r
2730 SelectObject(hdc, oldBrush);
\r
2731 SetBkMode(hdc, oldMode);
\r
2732 SetTextAlign(hdc, oldAlign);
\r
2733 SelectObject(hdc, oldFont);
\r
2737 DrawGridOnDC(HDC hdc)
\r
2741 if (lineGap != 0) {
\r
2742 oldPen = SelectObject(hdc, gridPen);
\r
2743 PolyPolyline(hdc, gridEndpoints, gridVertexCounts, BOARD_WIDTH+BOARD_HEIGHT + 2);
\r
2744 SelectObject(hdc, oldPen);
\r
2748 #define HIGHLIGHT_PEN 0
\r
2749 #define PREMOVE_PEN 1
\r
2752 DrawHighlightOnDC(HDC hdc, BOOLEAN on, int x, int y, int pen)
\r
2755 HPEN oldPen, hPen;
\r
2756 if (lineGap == 0) return;
\r
2758 x1 = boardRect.left +
\r
2759 lineGap/2 + ((BOARD_WIDTH-1)-x) * (squareSize + lineGap);
\r
2760 y1 = boardRect.top +
\r
2761 lineGap/2 + y * (squareSize + lineGap);
\r
2763 x1 = boardRect.left +
\r
2764 lineGap/2 + x * (squareSize + lineGap);
\r
2765 y1 = boardRect.top +
\r
2766 lineGap/2 + ((BOARD_HEIGHT-1)-y) * (squareSize + lineGap);
\r
2768 hPen = pen ? premovePen : highlightPen;
\r
2769 oldPen = SelectObject(hdc, on ? hPen : gridPen);
\r
2770 MoveToEx(hdc, x1, y1, NULL);
\r
2771 LineTo(hdc, x1 + squareSize + lineGap, y1);
\r
2772 LineTo(hdc, x1 + squareSize + lineGap, y1 + squareSize + lineGap);
\r
2773 LineTo(hdc, x1, y1 + squareSize + lineGap);
\r
2774 LineTo(hdc, x1, y1);
\r
2775 SelectObject(hdc, oldPen);
\r
2779 DrawHighlightsOnDC(HDC hdc, HighlightInfo *h, int pen)
\r
2782 for (i=0; i<2; i++) {
\r
2783 if (h->sq[i].x >= 0 && h->sq[i].y >= 0)
\r
2784 DrawHighlightOnDC(hdc, TRUE,
\r
2785 h->sq[i].x, h->sq[i].y,
\r
2790 /* Note: sqcolor is used only in monoMode */
\r
2791 /* Note that this code is largely duplicated in woptions.c,
\r
2792 function DrawSampleSquare, so that needs to be updated too */
\r
2794 DrawPieceOnDC(HDC hdc, ChessSquare piece, int color, int sqcolor, int x, int y, HDC tmphdc)
\r
2796 HBITMAP oldBitmap;
\r
2800 if (appData.blindfold) return;
\r
2802 /* [AS] Use font-based pieces if needed */
\r
2803 if( fontBitmapSquareSize >= 0 && (squareSize > 32 || gameInfo.variant >= VariantShogi)) {
\r
2804 /* Create piece bitmaps, or do nothing if piece set is up to date */
\r
2805 CreatePiecesFromFont();
\r
2807 if( fontBitmapSquareSize == squareSize ) {
\r
2808 int index = TranslatePieceToFontPiece(piece);
\r
2810 SelectObject( tmphdc, hPieceMask[ index ] );
\r
2812 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2813 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCAND);
\r
2817 squareSize, squareSize,
\r
2822 SelectObject( tmphdc, hPieceFace[ index ] );
\r
2824 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2825 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCPAINT);
\r
2829 squareSize, squareSize,
\r
2838 if (appData.monoMode) {
\r
2839 SelectObject(tmphdc, PieceBitmap(piece,
\r
2840 color == sqcolor ? OUTLINE_PIECE : SOLID_PIECE));
\r
2841 BitBlt(hdc, x, y, squareSize, squareSize, tmphdc, 0, 0,
\r
2842 sqcolor ? SRCCOPY : NOTSRCCOPY);
\r
2844 tmpSize = squareSize;
\r
2846 ((piece >= (int)WhiteNightrider && piece <= WhiteGrasshopper) ||
\r
2847 (piece >= (int)BlackNightrider && piece <= BlackGrasshopper)) ) {
\r
2848 /* [HGM] no bitmap available for promoted pieces in Crazyhouse */
\r
2849 /* Bitmaps of smaller size are substituted, but we have to align them */
\r
2850 x += (squareSize - minorSize)>>1;
\r
2851 y += squareSize - minorSize - 2;
\r
2852 tmpSize = minorSize;
\r
2854 if (color || appData.allWhite ) {
\r
2855 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, WHITE_PIECE));
\r
2857 oldBrush = SelectObject(hdc, whitePieceBrush);
\r
2858 else oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2859 if(appData.upsideDown && color==flipView)
\r
2860 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2862 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2863 /* Use black for outline of white pieces */
\r
2864 SelectObject(tmphdc, PieceBitmap(piece, OUTLINE_PIECE));
\r
2865 if(appData.upsideDown && color==flipView)
\r
2866 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, SRCAND);
\r
2868 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, SRCAND);
\r
2870 /* Use square color for details of black pieces */
\r
2871 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, SOLID_PIECE));
\r
2872 oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2873 if(appData.upsideDown && !flipView)
\r
2874 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2876 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2878 SelectObject(hdc, oldBrush);
\r
2879 SelectObject(tmphdc, oldBitmap);
\r
2883 /* [AS] Compute a drawing mode for a square, based on specified settings (see DrawTile) */
\r
2884 int GetBackTextureMode( int algo )
\r
2886 int result = BACK_TEXTURE_MODE_DISABLED;
\r
2890 case BACK_TEXTURE_MODE_PLAIN:
\r
2891 result = 1; /* Always use identity map */
\r
2893 case BACK_TEXTURE_MODE_FULL_RANDOM:
\r
2894 result = 1 + (myrandom() % 3); /* Pick a transformation at random */
\r
2902 [AS] Compute and save texture drawing info, otherwise we may not be able
\r
2903 to handle redraws cleanly (as random numbers would always be different).
\r
2905 VOID RebuildTextureSquareInfo()
\r
2915 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
2917 if( liteBackTexture != NULL ) {
\r
2918 if( GetObject( liteBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2919 lite_w = bi.bmWidth;
\r
2920 lite_h = bi.bmHeight;
\r
2924 if( darkBackTexture != NULL ) {
\r
2925 if( GetObject( darkBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2926 dark_w = bi.bmWidth;
\r
2927 dark_h = bi.bmHeight;
\r
2931 for( row=0; row<BOARD_HEIGHT; row++ ) {
\r
2932 for( col=0; col<BOARD_WIDTH; col++ ) {
\r
2933 if( (col + row) & 1 ) {
\r
2935 if( lite_w >= squareSize && lite_h >= squareSize ) {
\r
2936 if( lite_w >= squareSize*BOARD_WIDTH )
\r
2937 backTextureSquareInfo[row][col].x = (2*col+1)*lite_w/(2*BOARD_WIDTH) - squareSize/2; /* [HGM] cut out of center of virtual square */
\r
2939 backTextureSquareInfo[row][col].x = col * (lite_w - squareSize) / (BOARD_WIDTH-1); /* [HGM] divide by size-1 in stead of size! */
\r
2940 if( lite_h >= squareSize*BOARD_HEIGHT )
\r
2941 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1)*lite_h/(2*BOARD_HEIGHT) - squareSize/2;
\r
2943 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (lite_h - squareSize) / (BOARD_HEIGHT-1);
\r
2944 backTextureSquareInfo[row][col].mode = GetBackTextureMode(liteBackTextureMode);
\r
2949 if( dark_w >= squareSize && dark_h >= squareSize ) {
\r
2950 if( dark_w >= squareSize*BOARD_WIDTH )
\r
2951 backTextureSquareInfo[row][col].x = (2*col+1) * dark_w / (2*BOARD_WIDTH) - squareSize/2;
\r
2953 backTextureSquareInfo[row][col].x = col * (dark_w - squareSize) / (BOARD_WIDTH-1);
\r
2954 if( dark_h >= squareSize*BOARD_HEIGHT )
\r
2955 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1) * dark_h / (2*BOARD_HEIGHT) - squareSize/2;
\r
2957 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (dark_h - squareSize) / (BOARD_HEIGHT-1);
\r
2958 backTextureSquareInfo[row][col].mode = GetBackTextureMode(darkBackTextureMode);
\r
2965 /* [AS] Arrow highlighting support */
\r
2967 static double A_WIDTH = 5; /* Width of arrow body */
\r
2969 #define A_HEIGHT_FACTOR 6 /* Length of arrow "point", relative to body width */
\r
2970 #define A_WIDTH_FACTOR 3 /* Width of arrow "point", relative to body width */
\r
2972 static double Sqr( double x )
\r
2977 static int Round( double x )
\r
2979 return (int) (x + 0.5);
\r
2982 /* Draw an arrow between two points using current settings */
\r
2983 VOID DrawArrowBetweenPoints( HDC hdc, int s_x, int s_y, int d_x, int d_y )
\r
2986 double dx, dy, j, k, x, y;
\r
2988 if( d_x == s_x ) {
\r
2989 int h = (d_y > s_y) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
2991 arrow[0].x = s_x + A_WIDTH + 0.5;
\r
2994 arrow[1].x = s_x + A_WIDTH + 0.5;
\r
2995 arrow[1].y = d_y - h;
\r
2997 arrow[2].x = arrow[1].x + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
2998 arrow[2].y = d_y - h;
\r
3003 arrow[5].x = arrow[1].x - 2*A_WIDTH + 0.5;
\r
3004 arrow[5].y = d_y - h;
\r
3006 arrow[4].x = arrow[5].x - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3007 arrow[4].y = d_y - h;
\r
3009 arrow[6].x = arrow[1].x - 2*A_WIDTH + 0.5;
\r
3012 else if( d_y == s_y ) {
\r
3013 int w = (d_x > s_x) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
3016 arrow[0].y = s_y + A_WIDTH + 0.5;
\r
3018 arrow[1].x = d_x - w;
\r
3019 arrow[1].y = s_y + A_WIDTH + 0.5;
\r
3021 arrow[2].x = d_x - w;
\r
3022 arrow[2].y = arrow[1].y + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3027 arrow[5].x = d_x - w;
\r
3028 arrow[5].y = arrow[1].y - 2*A_WIDTH + 0.5;
\r
3030 arrow[4].x = d_x - w;
\r
3031 arrow[4].y = arrow[5].y - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3034 arrow[6].y = arrow[1].y - 2*A_WIDTH + 0.5;
\r
3037 /* [AS] Needed a lot of paper for this! :-) */
\r
3038 dy = (double) (d_y - s_y) / (double) (d_x - s_x);
\r
3039 dx = (double) (s_x - d_x) / (double) (s_y - d_y);
\r
3041 j = sqrt( Sqr(A_WIDTH) / (1.0 + Sqr(dx)) );
\r
3043 k = sqrt( Sqr(A_WIDTH*A_HEIGHT_FACTOR) / (1.0 + Sqr(dy)) );
\r
3048 arrow[0].x = Round(x - j);
\r
3049 arrow[0].y = Round(y + j*dx);
\r
3051 arrow[1].x = Round(arrow[0].x + 2*j); // [HGM] prevent width to be affected by rounding twice
\r
3052 arrow[1].y = Round(arrow[0].y - 2*j*dx);
\r
3055 x = (double) d_x - k;
\r
3056 y = (double) d_y - k*dy;
\r
3059 x = (double) d_x + k;
\r
3060 y = (double) d_y + k*dy;
\r
3063 x = Round(x); y = Round(y); // [HGM] make sure width of shaft is rounded the same way on both ends
\r
3065 arrow[6].x = Round(x - j);
\r
3066 arrow[6].y = Round(y + j*dx);
\r
3068 arrow[2].x = Round(arrow[6].x + 2*j);
\r
3069 arrow[2].y = Round(arrow[6].y - 2*j*dx);
\r
3071 arrow[3].x = Round(arrow[2].x + j*(A_WIDTH_FACTOR-1));
\r
3072 arrow[3].y = Round(arrow[2].y - j*(A_WIDTH_FACTOR-1)*dx);
\r
3077 arrow[5].x = Round(arrow[6].x - j*(A_WIDTH_FACTOR-1));
\r
3078 arrow[5].y = Round(arrow[6].y + j*(A_WIDTH_FACTOR-1)*dx);
\r
3081 Polygon( hdc, arrow, 7 );
\r
3084 /* [AS] Draw an arrow between two squares */
\r
3085 VOID DrawArrowBetweenSquares( HDC hdc, int s_col, int s_row, int d_col, int d_row )
\r
3087 int s_x, s_y, d_x, d_y;
\r
3094 if( s_col == d_col && s_row == d_row ) {
\r
3098 /* Get source and destination points */
\r
3099 SquareToPos( s_row, s_col, &s_x, &s_y);
\r
3100 SquareToPos( d_row, d_col, &d_x, &d_y);
\r
3103 d_y += squareSize / 2 - squareSize / 4; // [HGM] round towards same centers on all sides!
\r
3105 else if( d_y < s_y ) {
\r
3106 d_y += squareSize / 2 + squareSize / 4;
\r
3109 d_y += squareSize / 2;
\r
3113 d_x += squareSize / 2 - squareSize / 4;
\r
3115 else if( d_x < s_x ) {
\r
3116 d_x += squareSize / 2 + squareSize / 4;
\r
3119 d_x += squareSize / 2;
\r
3122 s_x += squareSize / 2;
\r
3123 s_y += squareSize / 2;
\r
3125 /* Adjust width */
\r
3126 A_WIDTH = squareSize / 14.; //[HGM] make float
\r
3129 stLB.lbStyle = BS_SOLID;
\r
3130 stLB.lbColor = appData.highlightArrowColor;
\r
3133 hpen = CreatePen( PS_SOLID, 2, RGB(0x00,0x00,0x00) );
\r
3134 holdpen = SelectObject( hdc, hpen );
\r
3135 hbrush = CreateBrushIndirect( &stLB );
\r
3136 holdbrush = SelectObject( hdc, hbrush );
\r
3138 DrawArrowBetweenPoints( hdc, s_x, s_y, d_x, d_y );
\r
3140 SelectObject( hdc, holdpen );
\r
3141 SelectObject( hdc, holdbrush );
\r
3142 DeleteObject( hpen );
\r
3143 DeleteObject( hbrush );
\r
3146 BOOL HasHighlightInfo()
\r
3148 BOOL result = FALSE;
\r
3150 if( highlightInfo.sq[0].x >= 0 && highlightInfo.sq[0].y >= 0 &&
\r
3151 highlightInfo.sq[1].x >= 0 && highlightInfo.sq[1].y >= 0 )
\r
3159 BOOL IsDrawArrowEnabled()
\r
3161 BOOL result = FALSE;
\r
3163 if( appData.highlightMoveWithArrow && squareSize >= 32 ) {
\r
3170 VOID DrawArrowHighlight( HDC hdc )
\r
3172 if( IsDrawArrowEnabled() && HasHighlightInfo() ) {
\r
3173 DrawArrowBetweenSquares( hdc,
\r
3174 highlightInfo.sq[0].x, highlightInfo.sq[0].y,
\r
3175 highlightInfo.sq[1].x, highlightInfo.sq[1].y );
\r
3179 HRGN GetArrowHighlightClipRegion( HDC hdc )
\r
3181 HRGN result = NULL;
\r
3183 if( HasHighlightInfo() ) {
\r
3184 int x1, y1, x2, y2;
\r
3185 int sx, sy, dx, dy;
\r
3187 SquareToPos(highlightInfo.sq[0].y, highlightInfo.sq[0].x, &x1, &y1 );
\r
3188 SquareToPos(highlightInfo.sq[1].y, highlightInfo.sq[1].x, &x2, &y2 );
\r
3190 sx = MIN( x1, x2 );
\r
3191 sy = MIN( y1, y2 );
\r
3192 dx = MAX( x1, x2 ) + squareSize;
\r
3193 dy = MAX( y1, y2 ) + squareSize;
\r
3195 result = CreateRectRgn( sx, sy, dx, dy );
\r
3202 Warning: this function modifies the behavior of several other functions.
\r
3204 Basically, Winboard is optimized to avoid drawing the whole board if not strictly
\r
3205 needed. Unfortunately, the decision whether or not to perform a full or partial
\r
3206 repaint is scattered all over the place, which is not good for features such as
\r
3207 "arrow highlighting" that require a full repaint of the board.
\r
3209 So, I've tried to patch the code where I thought it made sense (e.g. after or during
\r
3210 user interaction, when speed is not so important) but especially to avoid errors
\r
3211 in the displayed graphics.
\r
3213 In such patched places, I always try refer to this function so there is a single
\r
3214 place to maintain knowledge.
\r
3216 To restore the original behavior, just return FALSE unconditionally.
\r
3218 BOOL IsFullRepaintPreferrable()
\r
3220 BOOL result = FALSE;
\r
3222 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() ) {
\r
3223 /* Arrow may appear on the board */
\r
3231 This function is called by DrawPosition to know whether a full repaint must
\r
3234 Only DrawPosition may directly call this function, which makes use of
\r
3235 some state information. Other function should call DrawPosition specifying
\r
3236 the repaint flag, and can use IsFullRepaintPreferrable if needed.
\r
3238 BOOL DrawPositionNeedsFullRepaint()
\r
3240 BOOL result = FALSE;
\r
3243 Probably a slightly better policy would be to trigger a full repaint
\r
3244 when animInfo.piece changes state (i.e. empty -> non-empty and viceversa),
\r
3245 but animation is fast enough that it's difficult to notice.
\r
3247 if( animInfo.piece == EmptySquare ) {
\r
3248 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() /*&& HasHighlightInfo()*/ ) {
\r
3257 DrawBoardOnDC(HDC hdc, Board board, HDC tmphdc)
\r
3259 int row, column, x, y, square_color, piece_color;
\r
3260 ChessSquare piece;
\r
3262 HDC texture_hdc = NULL;
\r
3264 /* [AS] Initialize background textures if needed */
\r
3265 if( liteBackTexture != NULL || darkBackTexture != NULL ) {
\r
3266 static int backTextureBoardSize; /* [HGM] boardsize: also new texture if board format changed */
\r
3267 if( backTextureSquareSize != squareSize
\r
3268 || backTextureBoardSize != BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT) {
\r
3269 backTextureBoardSize = BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT;
\r
3270 backTextureSquareSize = squareSize;
\r
3271 RebuildTextureSquareInfo();
\r
3274 texture_hdc = CreateCompatibleDC( hdc );
\r
3277 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
3278 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3280 SquareToPos(row, column, &x, &y);
\r
3282 piece = board[row][column];
\r
3284 square_color = ((column + row) % 2) == 1;
\r
3285 if( gameInfo.variant == VariantXiangqi ) {
\r
3286 square_color = !InPalace(row, column);
\r
3287 if(BOARD_HEIGHT&1) { if(row==BOARD_HEIGHT/2) square_color ^= 1; }
\r
3288 else if(row < BOARD_HEIGHT/2) square_color ^= 1;
\r
3290 piece_color = (int) piece < (int) BlackPawn;
\r
3293 /* [HGM] holdings file: light square or black */
\r
3294 if(column == BOARD_LEFT-2) {
\r
3295 if( row > BOARD_HEIGHT - gameInfo.holdingsSize - 1 )
\r
3298 DisplayHoldingsCount(hdc, x, y, 0, 0); /* black out */
\r
3302 if(column == BOARD_RGHT + 1 ) {
\r
3303 if( row < gameInfo.holdingsSize )
\r
3306 DisplayHoldingsCount(hdc, x, y, 0, 0);
\r
3310 if(column == BOARD_LEFT-1 ) /* left align */
\r
3311 DisplayHoldingsCount(hdc, x, y, flipView, (int) board[row][column]);
\r
3312 else if( column == BOARD_RGHT) /* right align */
\r
3313 DisplayHoldingsCount(hdc, x, y, !flipView, (int) board[row][column]);
\r
3315 if (appData.monoMode) {
\r
3316 if (piece == EmptySquare) {
\r
3317 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0,
\r
3318 square_color ? WHITENESS : BLACKNESS);
\r
3320 DrawPieceOnDC(hdc, piece, piece_color, square_color, x, y, tmphdc);
\r
3323 else if( backTextureSquareInfo[row][column].mode > 0 ) {
\r
3324 /* [AS] Draw the square using a texture bitmap */
\r
3325 HBITMAP hbm = SelectObject( texture_hdc, square_color ? liteBackTexture : darkBackTexture );
\r
3326 int r = row, c = column; // [HGM] do not flip board in flipView
\r
3327 if(flipView) { r = BOARD_HEIGHT-1 - r; c = BOARD_WIDTH-1 - c; }
\r
3330 squareSize, squareSize,
\r
3333 backTextureSquareInfo[r][c].mode,
\r
3334 backTextureSquareInfo[r][c].x,
\r
3335 backTextureSquareInfo[r][c].y );
\r
3337 SelectObject( texture_hdc, hbm );
\r
3339 if (piece != EmptySquare) {
\r
3340 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3344 HBRUSH brush = square_color ? lightSquareBrush : darkSquareBrush;
\r
3346 oldBrush = SelectObject(hdc, brush );
\r
3347 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0, PATCOPY);
\r
3348 SelectObject(hdc, oldBrush);
\r
3349 if (piece != EmptySquare)
\r
3350 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3355 if( texture_hdc != NULL ) {
\r
3356 DeleteDC( texture_hdc );
\r
3360 int saveDiagFlag = 0; FILE *diagFile; // [HGM] diag
\r
3361 void fputDW(FILE *f, int x)
\r
3363 fputc(x & 255, f);
\r
3364 fputc(x>>8 & 255, f);
\r
3365 fputc(x>>16 & 255, f);
\r
3366 fputc(x>>24 & 255, f);
\r
3369 #define MAX_CLIPS 200 /* more than enough */
\r
3372 DrawLogoOnDC(HDC hdc, RECT logoRect, HBITMAP logo)
\r
3374 // HBITMAP bufferBitmap;
\r
3379 int w = 100, h = 50;
\r
3381 if(logo == NULL) return;
\r
3382 // GetClientRect(hwndMain, &Rect);
\r
3383 // bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3384 // Rect.bottom-Rect.top+1);
\r
3385 tmphdc = CreateCompatibleDC(hdc);
\r
3386 hbm = SelectObject(tmphdc, logo);
\r
3387 if( GetObject( logo, sizeof(bi), &bi ) > 0 ) {
\r
3391 StretchBlt(hdc, logoRect.left, logoRect.top, logoRect.right - logoRect.left,
\r
3392 logoRect.bottom - logoRect.top, tmphdc, 0, 0, w, h, SRCCOPY);
\r
3393 SelectObject(tmphdc, hbm);
\r
3397 static HDC hdcSeek;
\r
3399 // [HGM] seekgraph
\r
3400 void DrawSeekAxis( int x, int y, int xTo, int yTo )
\r
3403 HPEN hp = SelectObject( hdcSeek, gridPen );
\r
3404 MoveToEx( hdcSeek, boardRect.left+x, boardRect.top+y, &stPt );
\r
3405 LineTo( hdcSeek, boardRect.left+xTo, boardRect.top+yTo );
\r
3406 SelectObject( hdcSeek, hp );
\r
3409 // front-end wrapper for drawing functions to do rectangles
\r
3410 void DrawSeekBackground( int left, int top, int right, int bottom )
\r
3415 if (hdcSeek == NULL) {
\r
3416 hdcSeek = GetDC(hwndMain);
\r
3417 if (!appData.monoMode) {
\r
3418 SelectPalette(hdcSeek, hPal, FALSE);
\r
3419 RealizePalette(hdcSeek);
\r
3422 hp = SelectObject( hdcSeek, gridPen );
\r
3423 rc.top = boardRect.top+top; rc.left = boardRect.left+left;
\r
3424 rc.bottom = boardRect.top+bottom; rc.right = boardRect.left+right;
\r
3425 FillRect( hdcSeek, &rc, lightSquareBrush );
\r
3426 SelectObject( hdcSeek, hp );
\r
3429 // front-end wrapper for putting text in graph
\r
3430 void DrawSeekText(char *buf, int x, int y)
\r
3433 SetBkMode( hdcSeek, TRANSPARENT );
\r
3434 GetTextExtentPoint32( hdcSeek, buf, strlen(buf), &stSize );
\r
3435 TextOut( hdcSeek, boardRect.left+x-3, boardRect.top+y-stSize.cy/2, buf, strlen(buf) );
\r
3438 void DrawSeekDot(int x, int y, int color)
\r
3440 int square = color & 0x80;
\r
3441 HBRUSH oldBrush = SelectObject(hdcSeek,
\r
3442 color == 0 ? markerBrush : color == 1 ? darkSquareBrush : explodeBrush);
\r
3445 Rectangle(hdcSeek, boardRect.left+x - squareSize/9, boardRect.top+y - squareSize/9,
\r
3446 boardRect.left+x + squareSize/9, boardRect.top+y + squareSize/9);
\r
3448 Ellipse(hdcSeek, boardRect.left+x - squareSize/8, boardRect.top+y - squareSize/8,
\r
3449 boardRect.left+x + squareSize/8, boardRect.top+y + squareSize/8);
\r
3450 SelectObject(hdcSeek, oldBrush);
\r
3454 HDCDrawPosition(HDC hdc, BOOLEAN repaint, Board board)
\r
3456 static Board lastReq[2], lastDrawn[2];
\r
3457 static HighlightInfo lastDrawnHighlight, lastDrawnPremove;
\r
3458 static int lastDrawnFlipView = 0;
\r
3459 static int lastReqValid[2] = {0, 0}, lastDrawnValid[2] = {0, 0};
\r
3460 int releaseDC, x, y, x2, y2, row, column, num_clips = 0, i;
\r
3463 HBITMAP bufferBitmap;
\r
3464 HBITMAP oldBitmap;
\r
3466 HRGN clips[MAX_CLIPS];
\r
3467 ChessSquare dragged_piece = EmptySquare;
\r
3468 int nr = twoBoards*partnerUp;
\r
3470 /* I'm undecided on this - this function figures out whether a full
\r
3471 * repaint is necessary on its own, so there's no real reason to have the
\r
3472 * caller tell it that. I think this can safely be set to FALSE - but
\r
3473 * if we trust the callers not to request full repaints unnessesarily, then
\r
3474 * we could skip some clipping work. In other words, only request a full
\r
3475 * redraw when the majority of pieces have changed positions (ie. flip,
\r
3476 * gamestart and similar) --Hawk
\r
3478 Boolean fullrepaint = repaint;
\r
3480 if(DrawSeekGraph()) return; // [HG} seekgraph: suppress printing board if seek graph up
\r
3482 if( DrawPositionNeedsFullRepaint() ) {
\r
3483 fullrepaint = TRUE;
\r
3486 if (board == NULL) {
\r
3487 if (!lastReqValid[nr]) {
\r
3490 board = lastReq[nr];
\r
3492 CopyBoard(lastReq[nr], board);
\r
3493 lastReqValid[nr] = 1;
\r
3496 if (doingSizing) {
\r
3500 if (IsIconic(hwndMain)) {
\r
3504 if (hdc == NULL) {
\r
3505 hdc = GetDC(hwndMain);
\r
3506 if (!appData.monoMode) {
\r
3507 SelectPalette(hdc, hPal, FALSE);
\r
3508 RealizePalette(hdc);
\r
3512 releaseDC = FALSE;
\r
3515 /* Create some work-DCs */
\r
3516 hdcmem = CreateCompatibleDC(hdc);
\r
3517 tmphdc = CreateCompatibleDC(hdc);
\r
3519 /* If dragging is in progress, we temporarely remove the piece */
\r
3520 /* [HGM] or temporarily decrease count if stacked */
\r
3521 /* !! Moved to before board compare !! */
\r
3522 if (dragInfo.from.x >= 0 && dragInfo.pos.x >= 0) {
\r
3523 dragged_piece = board[dragInfo.from.y][dragInfo.from.x];
\r
3524 if(dragInfo.from.x == BOARD_LEFT-2 ) {
\r
3525 if(--board[dragInfo.from.y][dragInfo.from.x+1] == 0 )
\r
3526 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3528 if(dragInfo.from.x == BOARD_RGHT+1) {
\r
3529 if(--board[dragInfo.from.y][dragInfo.from.x-1] == 0 )
\r
3530 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3532 board[dragInfo.from.y][dragInfo.from.x] = gatingPiece;
\r
3535 /* Figure out which squares need updating by comparing the
\r
3536 * newest board with the last drawn board and checking if
\r
3537 * flipping has changed.
\r
3539 if (!fullrepaint && lastDrawnValid[nr] && (nr == 1 || lastDrawnFlipView == flipView)) {
\r
3540 for (row = 0; row < BOARD_HEIGHT; row++) { /* [HGM] true size, not 8 */
\r
3541 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3542 if (lastDrawn[nr][row][column] != board[row][column]) {
\r
3543 SquareToPos(row, column, &x, &y);
\r
3544 clips[num_clips++] =
\r
3545 CreateRectRgn(x, y, x + squareSize, y + squareSize);
\r
3549 if(nr == 0) { // [HGM] dual: no highlights on second board
\r
3550 for (i=0; i<2; i++) {
\r
3551 if (lastDrawnHighlight.sq[i].x != highlightInfo.sq[i].x ||
\r
3552 lastDrawnHighlight.sq[i].y != highlightInfo.sq[i].y) {
\r
3553 if (lastDrawnHighlight.sq[i].x >= 0 &&
\r
3554 lastDrawnHighlight.sq[i].y >= 0) {
\r
3555 SquareToPos(lastDrawnHighlight.sq[i].y,
\r
3556 lastDrawnHighlight.sq[i].x, &x, &y);
\r
3557 clips[num_clips++] =
\r
3558 CreateRectRgn(x - lineGap, y - lineGap,
\r
3559 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3561 if (highlightInfo.sq[i].x >= 0 && highlightInfo.sq[i].y >= 0) {
\r
3562 SquareToPos(highlightInfo.sq[i].y, highlightInfo.sq[i].x, &x, &y);
\r
3563 clips[num_clips++] =
\r
3564 CreateRectRgn(x - lineGap, y - lineGap,
\r
3565 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3569 for (i=0; i<2; i++) {
\r
3570 if (lastDrawnPremove.sq[i].x != premoveHighlightInfo.sq[i].x ||
\r
3571 lastDrawnPremove.sq[i].y != premoveHighlightInfo.sq[i].y) {
\r
3572 if (lastDrawnPremove.sq[i].x >= 0 &&
\r
3573 lastDrawnPremove.sq[i].y >= 0) {
\r
3574 SquareToPos(lastDrawnPremove.sq[i].y,
\r
3575 lastDrawnPremove.sq[i].x, &x, &y);
\r
3576 clips[num_clips++] =
\r
3577 CreateRectRgn(x - lineGap, y - lineGap,
\r
3578 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3580 if (premoveHighlightInfo.sq[i].x >= 0 &&
\r
3581 premoveHighlightInfo.sq[i].y >= 0) {
\r
3582 SquareToPos(premoveHighlightInfo.sq[i].y,
\r
3583 premoveHighlightInfo.sq[i].x, &x, &y);
\r
3584 clips[num_clips++] =
\r
3585 CreateRectRgn(x - lineGap, y - lineGap,
\r
3586 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3590 } else { // nr == 1
\r
3591 partnerHighlightInfo.sq[0].y = board[EP_STATUS-4];
\r
3592 partnerHighlightInfo.sq[0].x = board[EP_STATUS-3];
\r
3593 partnerHighlightInfo.sq[1].y = board[EP_STATUS-2];
\r
3594 partnerHighlightInfo.sq[1].x = board[EP_STATUS-1];
\r
3595 for (i=0; i<2; i++) {
\r
3596 if (partnerHighlightInfo.sq[i].x >= 0 &&
\r
3597 partnerHighlightInfo.sq[i].y >= 0) {
\r
3598 SquareToPos(partnerHighlightInfo.sq[i].y,
\r
3599 partnerHighlightInfo.sq[i].x, &x, &y);
\r
3600 clips[num_clips++] =
\r
3601 CreateRectRgn(x - lineGap, y - lineGap,
\r
3602 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3604 if (oldPartnerHighlight.sq[i].x >= 0 &&
\r
3605 oldPartnerHighlight.sq[i].y >= 0) {
\r
3606 SquareToPos(oldPartnerHighlight.sq[i].y,
\r
3607 oldPartnerHighlight.sq[i].x, &x, &y);
\r
3608 clips[num_clips++] =
\r
3609 CreateRectRgn(x - lineGap, y - lineGap,
\r
3610 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3615 fullrepaint = TRUE;
\r
3618 /* Create a buffer bitmap - this is the actual bitmap
\r
3619 * being written to. When all the work is done, we can
\r
3620 * copy it to the real DC (the screen). This avoids
\r
3621 * the problems with flickering.
\r
3623 GetClientRect(hwndMain, &Rect);
\r
3624 bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3625 Rect.bottom-Rect.top+1);
\r
3626 oldBitmap = SelectObject(hdcmem, bufferBitmap);
\r
3627 if (!appData.monoMode) {
\r
3628 SelectPalette(hdcmem, hPal, FALSE);
\r
3631 /* Create clips for dragging */
\r
3632 if (!fullrepaint) {
\r
3633 if (dragInfo.from.x >= 0) {
\r
3634 SquareToPos(dragInfo.from.y, dragInfo.from.x, &x, &y);
\r
3635 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3637 if (dragInfo.start.x >= 0) {
\r
3638 SquareToPos(dragInfo.start.y, dragInfo.start.x, &x, &y);
\r
3639 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3641 if (dragInfo.pos.x >= 0) {
\r
3642 x = dragInfo.pos.x - squareSize / 2;
\r
3643 y = dragInfo.pos.y - squareSize / 2;
\r
3644 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3646 if (dragInfo.lastpos.x >= 0) {
\r
3647 x = dragInfo.lastpos.x - squareSize / 2;
\r
3648 y = dragInfo.lastpos.y - squareSize / 2;
\r
3649 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3653 /* Are we animating a move?
\r
3655 * - remove the piece from the board (temporarely)
\r
3656 * - calculate the clipping region
\r
3658 if (!fullrepaint) {
\r
3659 if (animInfo.piece != EmptySquare) {
\r
3660 board[animInfo.from.y][animInfo.from.x] = EmptySquare;
\r
3661 x = boardRect.left + animInfo.lastpos.x;
\r
3662 y = boardRect.top + animInfo.lastpos.y;
\r
3663 x2 = boardRect.left + animInfo.pos.x;
\r
3664 y2 = boardRect.top + animInfo.pos.y;
\r
3665 clips[num_clips++] = CreateRectRgn(MIN(x,x2), MIN(y,y2), MAX(x,x2)+squareSize, MAX(y,y2)+squareSize);
\r
3666 /* Slight kludge. The real problem is that after AnimateMove is
\r
3667 done, the position on the screen does not match lastDrawn.
\r
3668 This currently causes trouble only on e.p. captures in
\r
3669 atomic, where the piece moves to an empty square and then
\r
3670 explodes. The old and new positions both had an empty square
\r
3671 at the destination, but animation has drawn a piece there and
\r
3672 we have to remember to erase it. [HGM] moved until after setting lastDrawn */
\r
3673 lastDrawn[0][animInfo.to.y][animInfo.to.x] = animInfo.piece;
\r
3677 /* No clips? Make sure we have fullrepaint set to TRUE */
\r
3678 if (num_clips == 0)
\r
3679 fullrepaint = TRUE;
\r
3681 /* Set clipping on the memory DC */
\r
3682 if (!fullrepaint) {
\r
3683 SelectClipRgn(hdcmem, clips[0]);
\r
3684 for (x = 1; x < num_clips; x++) {
\r
3685 if (ExtSelectClipRgn(hdcmem, clips[x], RGN_OR) == ERROR)
\r
3686 abort(); // this should never ever happen!
\r
3690 /* Do all the drawing to the memory DC */
\r
3691 if(explodeInfo.radius) { // [HGM] atomic
\r
3693 int x, y, r=(explodeInfo.radius * squareSize)/100;
\r
3694 ChessSquare piece = board[explodeInfo.fromY][explodeInfo.fromX];
\r
3695 board[explodeInfo.fromY][explodeInfo.fromX] = EmptySquare; // suppress display of capturer
\r
3696 SquareToPos(explodeInfo.toY, explodeInfo.toX, &x, &y);
\r
3697 x += squareSize/2;
\r
3698 y += squareSize/2;
\r
3699 if(!fullrepaint) {
\r
3700 clips[num_clips] = CreateRectRgn(x-r, y-r, x+r, y+r);
\r
3701 ExtSelectClipRgn(hdcmem, clips[num_clips++], RGN_OR);
\r
3703 DrawGridOnDC(hdcmem);
\r
3704 DrawHighlightsOnDC(hdcmem, &highlightInfo, HIGHLIGHT_PEN);
\r
3705 DrawHighlightsOnDC(hdcmem, &premoveHighlightInfo, PREMOVE_PEN);
\r
3706 DrawBoardOnDC(hdcmem, board, tmphdc);
\r
3707 board[explodeInfo.fromY][explodeInfo.fromX] = piece;
\r
3708 oldBrush = SelectObject(hdcmem, explodeBrush);
\r
3709 Ellipse(hdcmem, x-r, y-r, x+r, y+r);
\r
3710 SelectObject(hdcmem, oldBrush);
\r
3712 DrawGridOnDC(hdcmem);
\r
3713 if(nr == 0) { // [HGM] dual: decide which highlights to draw
\r
3714 DrawHighlightsOnDC(hdcmem, &highlightInfo, HIGHLIGHT_PEN);
\r
3715 DrawHighlightsOnDC(hdcmem, &premoveHighlightInfo, PREMOVE_PEN);
\r
3717 DrawHighlightsOnDC(hdcmem, &partnerHighlightInfo, HIGHLIGHT_PEN);
\r
3718 oldPartnerHighlight = partnerHighlightInfo;
\r
3720 DrawBoardOnDC(hdcmem, board, tmphdc);
\r
3722 if(nr == 0) // [HGM] dual: markers only on left board
\r
3723 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
3724 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3725 if (marker[row][column]) { // marker changes only occur with full repaint!
\r
3726 HBRUSH oldBrush = SelectObject(hdcmem,
\r
3727 marker[row][column] == 2 ? markerBrush : explodeBrush);
\r
3728 SquareToPos(row, column, &x, &y);
\r
3729 Ellipse(hdcmem, x + squareSize/4, y + squareSize/4,
\r
3730 x + 3*squareSize/4, y + 3*squareSize/4);
\r
3731 SelectObject(hdcmem, oldBrush);
\r
3736 HBITMAP whiteLogo = (HBITMAP) first.programLogo, blackLogo = (HBITMAP) second.programLogo;
\r
3737 if(appData.autoLogo) {
\r
3739 switch(gameMode) { // pick logos based on game mode
\r
3740 case IcsObserving:
\r
3741 whiteLogo = second.programLogo; // ICS logo
\r
3742 blackLogo = second.programLogo;
\r
3745 case IcsPlayingWhite:
\r
3746 if(!appData.zippyPlay) whiteLogo = userLogo;
\r
3747 blackLogo = second.programLogo; // ICS logo
\r
3749 case IcsPlayingBlack:
\r
3750 whiteLogo = second.programLogo; // ICS logo
\r
3751 blackLogo = appData.zippyPlay ? first.programLogo : userLogo;
\r
3753 case TwoMachinesPlay:
\r
3754 if(first.twoMachinesColor[0] == 'b') {
\r
3755 whiteLogo = second.programLogo;
\r
3756 blackLogo = first.programLogo;
\r
3759 case MachinePlaysWhite:
\r
3760 blackLogo = userLogo;
\r
3762 case MachinePlaysBlack:
\r
3763 whiteLogo = userLogo;
\r
3764 blackLogo = first.programLogo;
\r
3767 DrawLogoOnDC(hdc, leftLogoRect, flipClock ? blackLogo : whiteLogo);
\r
3768 DrawLogoOnDC(hdc, rightLogoRect, flipClock ? whiteLogo : blackLogo);
\r
3771 if( appData.highlightMoveWithArrow ) {
\r
3772 DrawArrowHighlight(hdcmem);
\r
3775 DrawCoordsOnDC(hdcmem);
\r
3777 CopyBoard(lastDrawn[nr], board); /* [HGM] Moved to here from end of routine, */
\r
3778 /* to make sure lastDrawn contains what is actually drawn */
\r
3780 /* Put the dragged piece back into place and draw it (out of place!) */
\r
3781 if (dragged_piece != EmptySquare) {
\r
3782 /* [HGM] or restack */
\r
3783 if(dragInfo.from.x == BOARD_LEFT-2 )
\r
3784 board[dragInfo.from.y][dragInfo.from.x+1]++;
\r
3786 if(dragInfo.from.x == BOARD_RGHT+1 )
\r
3787 board[dragInfo.from.y][dragInfo.from.x-1]++;
\r
3788 board[dragInfo.from.y][dragInfo.from.x] = dragged_piece;
\r
3789 x = dragInfo.pos.x - squareSize / 2;
\r
3790 y = dragInfo.pos.y - squareSize / 2;
\r
3791 DrawPieceOnDC(hdcmem, dragged_piece,
\r
3792 ((int) dragged_piece < (int) BlackPawn),
\r
3793 (dragInfo.from.y + dragInfo.from.x) % 2, x, y, tmphdc);
\r
3796 /* Put the animated piece back into place and draw it */
\r
3797 if (animInfo.piece != EmptySquare) {
\r
3798 board[animInfo.from.y][animInfo.from.x] = animInfo.piece;
\r
3799 x = boardRect.left + animInfo.pos.x;
\r
3800 y = boardRect.top + animInfo.pos.y;
\r
3801 DrawPieceOnDC(hdcmem, animInfo.piece,
\r
3802 ((int) animInfo.piece < (int) BlackPawn),
\r
3803 (animInfo.from.y + animInfo.from.x) % 2, x, y, tmphdc);
\r
3806 /* Release the bufferBitmap by selecting in the old bitmap
\r
3807 * and delete the memory DC
\r
3809 SelectObject(hdcmem, oldBitmap);
\r
3812 /* Set clipping on the target DC */
\r
3813 if (!fullrepaint) {
\r
3814 if(nr == 1) for (x = 0; x < num_clips; x++) { // [HGM] dual: translate clips
\r
3816 GetRgnBox(clips[x], &rect);
\r
3817 DeleteObject(clips[x]);
\r
3818 clips[x] = CreateRectRgn(rect.left + wpMain.width/2, rect.top,
\r
3819 rect.right + wpMain.width/2, rect.bottom);
\r
3821 SelectClipRgn(hdc, clips[0]);
\r
3822 for (x = 1; x < num_clips; x++) {
\r
3823 if (ExtSelectClipRgn(hdc, clips[x], RGN_OR) == ERROR)
\r
3824 abort(); // this should never ever happen!
\r
3828 /* Copy the new bitmap onto the screen in one go.
\r
3829 * This way we avoid any flickering
\r
3831 oldBitmap = SelectObject(tmphdc, bufferBitmap);
\r
3832 BitBlt(hdc, boardRect.left + twoBoards*partnerUp*wpMain.width/2, boardRect.top, // [HGM] dual
\r
3833 boardRect.right - boardRect.left,
\r
3834 boardRect.bottom - boardRect.top,
\r
3835 tmphdc, boardRect.left, boardRect.top, SRCCOPY);
\r
3836 if(saveDiagFlag) {
\r
3837 BITMAP b; int i, j=0, m, w, wb, fac=0; char pData[1000000];
\r
3838 BITMAPINFOHEADER bih; int color[16], nrColors=0;
\r
3840 GetObject(bufferBitmap, sizeof(b), &b);
\r
3841 if(b.bmWidthBytes*b.bmHeight <= 990000) {
\r
3842 bih.biSize = sizeof(BITMAPINFOHEADER);
\r
3843 bih.biWidth = b.bmWidth;
\r
3844 bih.biHeight = b.bmHeight;
\r
3846 bih.biBitCount = b.bmBitsPixel;
\r
3847 bih.biCompression = 0;
\r
3848 bih.biSizeImage = b.bmWidthBytes*b.bmHeight;
\r
3849 bih.biXPelsPerMeter = 0;
\r
3850 bih.biYPelsPerMeter = 0;
\r
3851 bih.biClrUsed = 0;
\r
3852 bih.biClrImportant = 0;
\r
3853 // fprintf(diagFile, "t=%d\nw=%d\nh=%d\nB=%d\nP=%d\nX=%d\n",
\r
3854 // b.bmType, b.bmWidth, b.bmHeight, b.bmWidthBytes, b.bmPlanes, b.bmBitsPixel);
\r
3855 GetDIBits(tmphdc,bufferBitmap,0,b.bmHeight,pData,(BITMAPINFO*)&bih,DIB_RGB_COLORS);
\r
3856 // fprintf(diagFile, "%8x\n", (int) pData);
\r
3858 wb = b.bmWidthBytes;
\r
3860 for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)>>2; i++) {
\r
3861 int k = ((int*) pData)[i];
\r
3862 for(j=0; j<nrColors; j++) if(color[j] == k) break;
\r
3863 if(j >= 16) break;
\r
3865 if(j >= nrColors) nrColors = j+1;
\r
3867 if(j<16) { // 16 colors is enough. Compress to 4 bits per pixel
\r
3869 for(i=0; i<b.bmHeight - boardRect.top + OUTER_MARGIN; i++) {
\r
3870 for(w=0; w<(wb>>2); w+=2) {
\r
3871 int k = ((int*) pData)[(wb*i>>2) + w];
\r
3872 for(j=0; j<nrColors; j++) if(color[j] == k) break;
\r
3873 k = ((int*) pData)[(wb*i>>2) + w + 1];
\r
3874 for(m=0; m<nrColors; m++) if(color[m] == k) break;
\r
3875 pData[p++] = m | j<<4;
\r
3877 while(p&3) pData[p++] = 0;
\r
3880 wb = ((wb+31)>>5)<<2;
\r
3882 // write BITMAPFILEHEADER
\r
3883 fprintf(diagFile, "BM");
\r
3884 fputDW(diagFile, wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)+0x36 + (fac?64:0));
\r
3885 fputDW(diagFile, 0);
\r
3886 fputDW(diagFile, 0x36 + (fac?64:0));
\r
3887 // write BITMAPINFOHEADER
\r
3888 fputDW(diagFile, 40);
\r
3889 fputDW(diagFile, b.bmWidth);
\r
3890 fputDW(diagFile, b.bmHeight - boardRect.top + OUTER_MARGIN);
\r
3891 if(fac) fputDW(diagFile, 0x040001); // planes and bits/pixel
\r
3892 else fputDW(diagFile, 0x200001); // planes and bits/pixel
\r
3893 fputDW(diagFile, 0);
\r
3894 fputDW(diagFile, 0);
\r
3895 fputDW(diagFile, 0);
\r
3896 fputDW(diagFile, 0);
\r
3897 fputDW(diagFile, 0);
\r
3898 fputDW(diagFile, 0);
\r
3899 // write color table
\r
3901 for(i=0; i<16; i++) fputDW(diagFile, color[i]);
\r
3902 // write bitmap data
\r
3903 for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN); i++)
\r
3904 fputc(pData[i], diagFile);
\r
3908 SelectObject(tmphdc, oldBitmap);
\r
3910 /* Massive cleanup */
\r
3911 for (x = 0; x < num_clips; x++)
\r
3912 DeleteObject(clips[x]);
\r
3915 DeleteObject(bufferBitmap);
\r
3918 ReleaseDC(hwndMain, hdc);
\r
3920 if (lastDrawnFlipView != flipView && nr == 0) {
\r
3922 CheckMenuItem(GetMenu(hwndMain),IDM_FlipView, MF_BYCOMMAND|MF_CHECKED);
\r
3924 CheckMenuItem(GetMenu(hwndMain),IDM_FlipView, MF_BYCOMMAND|MF_UNCHECKED);
\r
3927 /* CopyBoard(lastDrawn, board);*/
\r
3928 lastDrawnHighlight = highlightInfo;
\r
3929 lastDrawnPremove = premoveHighlightInfo;
\r
3930 lastDrawnFlipView = flipView;
\r
3931 lastDrawnValid[nr] = 1;
\r
3934 /* [HGM] diag: Save the current board display to the given open file and close the file */
\r
3939 saveDiagFlag = 1; diagFile = f;
\r
3940 HDCDrawPosition(NULL, TRUE, NULL);
\r
3944 // if(f != NULL) fprintf(f, "Sorry, but this feature is still in preparation\n");
\r
3951 /*---------------------------------------------------------------------------*\
\r
3952 | CLIENT PAINT PROCEDURE
\r
3953 | This is the main event-handler for the WM_PAINT message.
\r
3955 \*---------------------------------------------------------------------------*/
\r
3957 PaintProc(HWND hwnd)
\r
3963 if((hdc = BeginPaint(hwnd, &ps))) {
\r
3964 if (IsIconic(hwnd)) {
\r
3965 DrawIcon(hdc, 2, 2, iconCurrent);
\r
3967 if (!appData.monoMode) {
\r
3968 SelectPalette(hdc, hPal, FALSE);
\r
3969 RealizePalette(hdc);
\r
3971 HDCDrawPosition(hdc, 1, NULL);
\r
3972 if(twoBoards) { // [HGM] dual: also redraw other board in other orientation
\r
3973 flipView = !flipView; partnerUp = !partnerUp;
\r
3974 HDCDrawPosition(hdc, 1, NULL);
\r
3975 flipView = !flipView; partnerUp = !partnerUp;
\r
3978 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
3979 ExtTextOut(hdc, messageRect.left, messageRect.top,
\r
3980 ETO_CLIPPED|ETO_OPAQUE,
\r
3981 &messageRect, messageText, strlen(messageText), NULL);
\r
3982 SelectObject(hdc, oldFont);
\r
3983 DisplayBothClocks();
\r
3985 EndPaint(hwnd,&ps);
\r
3993 * If the user selects on a border boundary, return -1; if off the board,
\r
3994 * return -2. Otherwise map the event coordinate to the square.
\r
3995 * The offset boardRect.left or boardRect.top must already have been
\r
3996 * subtracted from x.
\r
3998 int EventToSquare(x, limit)
\r
4006 if ((x % (squareSize + lineGap)) >= squareSize)
\r
4008 x /= (squareSize + lineGap);
\r
4020 DropEnable dropEnables[] = {
\r
4021 { 'P', DP_Pawn, N_("Pawn") },
\r
4022 { 'N', DP_Knight, N_("Knight") },
\r
4023 { 'B', DP_Bishop, N_("Bishop") },
\r
4024 { 'R', DP_Rook, N_("Rook") },
\r
4025 { 'Q', DP_Queen, N_("Queen") },
\r
4029 SetupDropMenu(HMENU hmenu)
\r
4031 int i, count, enable;
\r
4033 extern char white_holding[], black_holding[];
\r
4034 char item[MSG_SIZ];
\r
4036 for (i=0; i<sizeof(dropEnables)/sizeof(DropEnable); i++) {
\r
4037 p = strchr(gameMode == IcsPlayingWhite ? white_holding : black_holding,
\r
4038 dropEnables[i].piece);
\r
4040 while (p && *p++ == dropEnables[i].piece) count++;
\r
4041 snprintf(item, MSG_SIZ, "%s %d", T_(dropEnables[i].name), count);
\r
4042 enable = count > 0 || !appData.testLegality
\r
4043 /*!!temp:*/ || (gameInfo.variant == VariantCrazyhouse
\r
4044 && !appData.icsActive);
\r
4045 ModifyMenu(hmenu, dropEnables[i].command,
\r
4046 MF_BYCOMMAND | (enable ? MF_ENABLED : MF_GRAYED) | MF_STRING,
\r
4047 dropEnables[i].command, item);
\r
4051 void DragPieceBegin(int x, int y)
\r
4053 dragInfo.lastpos.x = boardRect.left + x;
\r
4054 dragInfo.lastpos.y = boardRect.top + y;
\r
4055 dragInfo.from.x = fromX;
\r
4056 dragInfo.from.y = fromY;
\r
4057 dragInfo.start = dragInfo.from;
\r
4058 SetCapture(hwndMain);
\r
4061 void DragPieceEnd(int x, int y)
\r
4064 dragInfo.start.x = dragInfo.start.y = -1;
\r
4065 dragInfo.from = dragInfo.start;
\r
4066 dragInfo.pos = dragInfo.lastpos = dragInfo.start;
\r
4069 /* Event handler for mouse messages */
\r
4071 MouseEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4075 static int recursive = 0;
\r
4077 BOOLEAN forceFullRepaint = IsFullRepaintPreferrable(); /* [AS] */
\r
4080 if (message == WM_MBUTTONUP) {
\r
4081 /* Hideous kludge to fool TrackPopupMenu into paying attention
\r
4082 to the middle button: we simulate pressing the left button too!
\r
4084 PostMessage(hwnd, WM_LBUTTONDOWN, wParam, lParam);
\r
4085 PostMessage(hwnd, WM_LBUTTONUP, wParam, lParam);
\r
4091 pt.x = LOWORD(lParam);
\r
4092 pt.y = HIWORD(lParam);
\r
4093 x = EventToSquare(pt.x - boardRect.left, BOARD_WIDTH);
\r
4094 y = EventToSquare(pt.y - boardRect.top, BOARD_HEIGHT);
\r
4095 if (!flipView && y >= 0) {
\r
4096 y = BOARD_HEIGHT - 1 - y;
\r
4098 if (flipView && x >= 0) {
\r
4099 x = BOARD_WIDTH - 1 - x;
\r
4102 shiftKey = GetKeyState(VK_SHIFT) < 0; // [HGM] remember last shift status
\r
4104 switch (message) {
\r
4105 case WM_LBUTTONDOWN:
\r
4106 if (PtInRect((LPRECT) &whiteRect, pt)) {
\r
4107 if (gameMode == EditPosition) {
\r
4108 SetWhiteToPlayEvent();
\r
4109 } else if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) {
\r
4110 AdjustClock(flipClock, -1);
\r
4111 } else if (gameMode == IcsPlayingBlack ||
\r
4112 gameMode == MachinePlaysWhite) {
\r
4115 } else if (PtInRect((LPRECT) &blackRect, pt)) {
\r
4116 if (gameMode == EditPosition) {
\r
4117 SetBlackToPlayEvent();
\r
4118 } else if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) {
\r
4119 AdjustClock(!flipClock, -1);
\r
4120 } else if (gameMode == IcsPlayingWhite ||
\r
4121 gameMode == MachinePlaysBlack) {
\r
4125 dragInfo.start.x = dragInfo.start.y = -1;
\r
4126 dragInfo.from = dragInfo.start;
\r
4127 if(fromX == -1 && frozen) { // not sure where this is for
\r
4128 fromX = fromY = -1;
\r
4129 DrawPosition(forceFullRepaint || FALSE, NULL); /* [AS] */
\r
4132 LeftClick(Press, pt.x - boardRect.left, pt.y - boardRect.top);
\r
4133 DrawPosition(TRUE, NULL);
\r
4136 case WM_LBUTTONUP:
\r
4137 LeftClick(Release, pt.x - boardRect.left, pt.y - boardRect.top);
\r
4138 DrawPosition(TRUE, NULL);
\r
4141 case WM_MOUSEMOVE:
\r
4142 if(SeekGraphClick(Press, pt.x - boardRect.left, pt.y - boardRect.top, 1)) break;
\r
4143 MovePV(pt.x - boardRect.left, pt.y - boardRect.top, boardRect.bottom - boardRect.top);
\r
4144 if ((appData.animateDragging || appData.highlightDragging)
\r
4145 && (wParam & MK_LBUTTON)
\r
4146 && dragInfo.from.x >= 0)
\r
4148 BOOL full_repaint = FALSE;
\r
4150 if (appData.animateDragging) {
\r
4151 dragInfo.pos = pt;
\r
4153 if (appData.highlightDragging) {
\r
4154 SetHighlights(fromX, fromY, x, y);
\r
4155 if( IsDrawArrowEnabled() && (x < 0 || x >= BOARD_WIDTH || y < 0 || y >= BOARD_HEIGHT) ) {
\r
4156 full_repaint = TRUE;
\r
4160 DrawPosition( full_repaint, NULL);
\r
4162 dragInfo.lastpos = dragInfo.pos;
\r
4166 case WM_MOUSEWHEEL: // [DM]
\r
4167 { static int lastDir = 0; // [HGM] build in some hysteresis to avoid spurious events
\r
4168 /* Mouse Wheel is being rolled forward
\r
4169 * Play moves forward
\r
4171 if((short)HIWORD(wParam) < 0 && currentMove < forwardMostMove)
\r
4172 { if(lastDir == 1) ForwardEvent(); else lastDir = 1; } // [HGM] suppress first event in direction
\r
4173 /* Mouse Wheel is being rolled backward
\r
4174 * Play moves backward
\r
4176 if((short)HIWORD(wParam) > 0 && currentMove > backwardMostMove)
\r
4177 { if(lastDir == -1) BackwardEvent(); else lastDir = -1; }
\r
4181 case WM_MBUTTONUP:
\r
4182 case WM_RBUTTONUP:
\r
4184 RightClick(Release, pt.x - boardRect.left, pt.y - boardRect.top, &fromX, &fromY);
\r
4187 case WM_MBUTTONDOWN:
\r
4188 case WM_RBUTTONDOWN:
\r
4191 fromX = fromY = -1;
\r
4192 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
4193 dragInfo.start.x = dragInfo.start.y = -1;
\r
4194 dragInfo.from = dragInfo.start;
\r
4195 dragInfo.lastpos = dragInfo.pos;
\r
4196 if (appData.highlightDragging) {
\r
4197 ClearHighlights();
\r
4200 /* [HGM] right mouse button in clock area edit-game mode ups clock */
\r
4201 if (PtInRect((LPRECT) &whiteRect, pt)) {
\r
4202 if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) AdjustClock(flipClock, 1);
\r
4203 } else if (PtInRect((LPRECT) &blackRect, pt)) {
\r
4204 if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) AdjustClock(!flipClock, 1);
\r
4208 DrawPosition(TRUE, NULL);
\r
4210 menuNr = RightClick(Press, pt.x - boardRect.left, pt.y - boardRect.top, &fromX, &fromY);
\r
4213 if (message == WM_MBUTTONDOWN) {
\r
4214 buttonCount = 3; /* even if system didn't think so */
\r
4215 if (wParam & MK_SHIFT)
\r
4216 MenuPopup(hwnd, pt, LoadMenu(hInst, "BlackPieceMenu"), -1);
\r
4218 MenuPopup(hwnd, pt, LoadMenu(hInst, "WhitePieceMenu"), -1);
\r
4219 } else { /* message == WM_RBUTTONDOWN */
\r
4220 /* Just have one menu, on the right button. Windows users don't
\r
4221 think to try the middle one, and sometimes other software steals
\r
4222 it, or it doesn't really exist. */
\r
4223 if(gameInfo.variant != VariantShogi)
\r
4224 MenuPopup(hwnd, pt, LoadMenu(hInst, "PieceMenu"), -1);
\r
4226 MenuPopup(hwnd, pt, LoadMenu(hInst, "ShogiPieceMenu"), -1);
\r
4230 SetCapture(hwndMain);
4233 hmenu = LoadMenu(hInst, "DropPieceMenu");
\r
4234 SetupDropMenu(hmenu);
\r
4235 MenuPopup(hwnd, pt, hmenu, -1);
\r
4245 /* Preprocess messages for buttons in main window */
\r
4247 ButtonProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4249 int id = GetWindowLong(hwnd, GWL_ID);
\r
4252 for (i=0; i<N_BUTTONS; i++) {
\r
4253 if (buttonDesc[i].id == id) break;
\r
4255 if (i == N_BUTTONS) return 0;
\r
4256 switch (message) {
\r
4261 dir = (wParam == VK_LEFT) ? -1 : 1;
\r
4262 SetFocus(buttonDesc[(i + dir + N_BUTTONS) % N_BUTTONS].hwnd);
\r
4269 SendMessage(hwndMain, WM_COMMAND, MAKEWPARAM(buttonDesc[i].id, 0), 0);
\r
4272 if (appData.icsActive && (isalpha((char)wParam) || wParam == '0')) {
\r
4273 // [HGM] movenum: only letters or leading zero should go to ICS input
\r
4274 HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4275 if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
4277 SendMessage(h, WM_CHAR, wParam, lParam);
\r
4279 } else if (isalpha((char)wParam) || isdigit((char)wParam)){
\r
4280 PopUpMoveDialog((char)wParam);
\r
4286 return CallWindowProc(buttonDesc[i].wndproc, hwnd, message, wParam, lParam);
\r
4289 /* Process messages for Promotion dialog box */
\r
4291 Promotion(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
4295 switch (message) {
\r
4296 case WM_INITDIALOG: /* message: initialize dialog box */
\r
4297 /* Center the dialog over the application window */
\r
4298 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
4299 Translate(hDlg, DLG_PromotionKing);
\r
4300 ShowWindow(GetDlgItem(hDlg, PB_King),
\r
4301 (!appData.testLegality || gameInfo.variant == VariantSuicide ||
\r
4302 gameInfo.variant == VariantGiveaway || gameInfo.variant == VariantSuper ) ?
\r
4303 SW_SHOW : SW_HIDE);
\r
4304 /* [HGM] Only allow C & A promotions if these pieces are defined */
\r
4305 ShowWindow(GetDlgItem(hDlg, PB_Archbishop),
\r
4306 ((PieceToChar(WhiteAngel) >= 'A' &&
\r
4307 PieceToChar(WhiteAngel) != '~') ||
\r
4308 (PieceToChar(BlackAngel) >= 'A' &&
\r
4309 PieceToChar(BlackAngel) != '~') ) ?
\r
4310 SW_SHOW : SW_HIDE);
\r
4311 ShowWindow(GetDlgItem(hDlg, PB_Chancellor),
\r
4312 ((PieceToChar(WhiteMarshall) >= 'A' &&
\r
4313 PieceToChar(WhiteMarshall) != '~') ||
\r
4314 (PieceToChar(BlackMarshall) >= 'A' &&
\r
4315 PieceToChar(BlackMarshall) != '~') ) ?
\r
4316 SW_SHOW : SW_HIDE);
\r
4317 /* [HGM] Hide B & R button in Shogi, use Q as promote, N as defer */
\r
4318 ShowWindow(GetDlgItem(hDlg, PB_Rook),
\r
4319 gameInfo.variant != VariantShogi ?
\r
4320 SW_SHOW : SW_HIDE);
\r
4321 ShowWindow(GetDlgItem(hDlg, PB_Bishop),
\r
4322 gameInfo.variant != VariantShogi ?
\r
4323 SW_SHOW : SW_HIDE);
\r
4324 if(gameInfo.variant == VariantShogi) {
\r
4325 SetDlgItemText(hDlg, PB_Queen, "YES");
\r
4326 SetDlgItemText(hDlg, PB_Knight, "NO");
\r
4327 SetWindowText(hDlg, "Promote?");
\r
4329 ShowWindow(GetDlgItem(hDlg, IDC_Centaur),
\r
4330 gameInfo.variant == VariantSuper ?
\r
4331 SW_SHOW : SW_HIDE);
\r
4334 case WM_COMMAND: /* message: received a command */
\r
4335 switch (LOWORD(wParam)) {
\r
4337 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
4338 ClearHighlights();
\r
4339 DrawPosition(FALSE, NULL);
\r
4342 promoChar = gameInfo.variant == VariantSuper ? PieceToChar(BlackSilver) : PieceToChar(BlackKing);
\r
4345 promoChar = gameInfo.variant == VariantShogi ? '+' : PieceToChar(BlackQueen);
\r
4348 promoChar = PieceToChar(BlackRook);
\r
4351 promoChar = PieceToChar(BlackBishop);
\r
4353 case PB_Chancellor:
\r
4354 promoChar = PieceToChar(BlackMarshall);
\r
4356 case PB_Archbishop:
\r
4357 promoChar = PieceToChar(BlackAngel);
\r
4360 promoChar = gameInfo.variant == VariantShogi ? '=' : PieceToChar(BlackKnight);
\r
4365 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
4366 /* [HGM] <popupFix> Call FinishMove rather than UserMoveEvent, as we
\r
4367 only show the popup when we are already sure the move is valid or
\r
4368 legal. We pass a faulty move type, but the kludge is that FinishMove
\r
4369 will figure out it is a promotion from the promoChar. */
\r
4370 UserMoveEvent(fromX, fromY, toX, toY, promoChar);
\r
4371 fromX = fromY = -1;
\r
4372 if (!appData.highlightLastMove) {
\r
4373 ClearHighlights();
\r
4374 DrawPosition(FALSE, NULL);
\r
4381 /* Pop up promotion dialog */
\r
4383 PromotionPopup(HWND hwnd)
\r
4387 lpProc = MakeProcInstance((FARPROC)Promotion, hInst);
\r
4388 DialogBox(hInst, MAKEINTRESOURCE(DLG_PromotionKing),
\r
4389 hwnd, (DLGPROC)lpProc);
\r
4390 FreeProcInstance(lpProc);
\r
4396 DrawPosition(TRUE, NULL);
\r
4397 PromotionPopup(hwndMain);
\r
4400 /* Toggle ShowThinking */
\r
4402 ToggleShowThinking()
\r
4404 appData.showThinking = !appData.showThinking;
\r
4405 ShowThinkingEvent();
\r
4409 LoadGameDialog(HWND hwnd, char* title)
\r
4413 char fileTitle[MSG_SIZ];
\r
4414 f = OpenFileDialog(hwnd, "rb", "",
\r
4415 appData.oldSaveStyle ? "gam" : "pgn",
\r
4417 title, &number, fileTitle, NULL);
\r
4419 cmailMsgLoaded = FALSE;
\r
4420 if (number == 0) {
\r
4421 int error = GameListBuild(f);
\r
4423 DisplayError(_("Cannot build game list"), error);
\r
4424 } else if (!ListEmpty(&gameList) &&
\r
4425 ((ListGame *) gameList.tailPred)->number > 1) {
\r
4426 GameListPopUp(f, fileTitle);
\r
4429 GameListDestroy();
\r
4432 LoadGame(f, number, fileTitle, FALSE);
\r
4436 int get_term_width()
\r
4441 HFONT hfont, hold_font;
\r
4446 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
4450 // get the text metrics
\r
4451 hdc = GetDC(hText);
\r
4452 lf = font[boardSize][CONSOLE_FONT]->lf;
\r
4453 if (consoleCF.dwEffects & CFE_BOLD)
\r
4454 lf.lfWeight = FW_BOLD;
\r
4455 if (consoleCF.dwEffects & CFE_ITALIC)
\r
4456 lf.lfItalic = TRUE;
\r
4457 if (consoleCF.dwEffects & CFE_STRIKEOUT)
\r
4458 lf.lfStrikeOut = TRUE;
\r
4459 if (consoleCF.dwEffects & CFE_UNDERLINE)
\r
4460 lf.lfUnderline = TRUE;
\r
4461 hfont = CreateFontIndirect(&lf);
\r
4462 hold_font = SelectObject(hdc, hfont);
\r
4463 GetTextMetrics(hdc, &tm);
\r
4464 SelectObject(hdc, hold_font);
\r
4465 DeleteObject(hfont);
\r
4466 ReleaseDC(hText, hdc);
\r
4468 // get the rectangle
\r
4469 SendMessage(hText, EM_GETRECT, 0, (LPARAM)&rc);
\r
4471 return (rc.right-rc.left) / tm.tmAveCharWidth;
\r
4474 void UpdateICSWidth(HWND hText)
\r
4476 LONG old_width, new_width;
\r
4478 new_width = get_term_width(hText, FALSE);
\r
4479 old_width = GetWindowLong(hText, GWL_USERDATA);
\r
4480 if (new_width != old_width)
\r
4482 ics_update_width(new_width);
\r
4483 SetWindowLong(hText, GWL_USERDATA, new_width);
\r
4488 ChangedConsoleFont()
\r
4491 CHARRANGE tmpsel, sel;
\r
4492 MyFont *f = font[boardSize][CONSOLE_FONT];
\r
4493 HWND hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
4494 HWND hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4497 cfmt.cbSize = sizeof(CHARFORMAT);
\r
4498 cfmt.dwMask = CFM_FACE|CFM_SIZE|CFM_CHARSET;
\r
4499 safeStrCpy(cfmt.szFaceName, font[boardSize][CONSOLE_FONT]->mfp.faceName,
\r
4500 sizeof(cfmt.szFaceName)/sizeof(cfmt.szFaceName[0]) );
\r
4501 /* yHeight is expressed in twips. A twip is 1/20 of a font's point
\r
4502 * size. This was undocumented in the version of MSVC++ that I had
\r
4503 * when I wrote the code, but is apparently documented now.
\r
4505 cfmt.yHeight = (int)(f->mfp.pointSize * 20.0 + 0.5);
\r
4506 cfmt.bCharSet = f->lf.lfCharSet;
\r
4507 cfmt.bPitchAndFamily = f->lf.lfPitchAndFamily;
\r
4508 SendMessage(hText, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &cfmt);
\r
4509 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &cfmt);
\r
4510 /* Why are the following seemingly needed too? */
\r
4511 SendMessage(hText, EM_SETCHARFORMAT, SCF_DEFAULT, (LPARAM) &cfmt);
\r
4512 SendMessage(hInput, EM_SETCHARFORMAT, SCF_DEFAULT, (LPARAM) &cfmt);
\r
4513 SendMessage(hText, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
4515 tmpsel.cpMax = -1; /*999999?*/
\r
4516 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&tmpsel);
\r
4517 SendMessage(hText, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM) &cfmt);
\r
4518 /* Trying putting this here too. It still seems to tickle a RichEdit
\r
4519 * bug: sometimes RichEdit indents the first line of a paragraph too.
\r
4521 paraf.cbSize = sizeof(paraf);
\r
4522 paraf.dwMask = PFM_OFFSET | PFM_STARTINDENT;
\r
4523 paraf.dxStartIndent = 0;
\r
4524 paraf.dxOffset = WRAP_INDENT;
\r
4525 SendMessage(hText, EM_SETPARAFORMAT, 0, (LPARAM) ¶f);
\r
4526 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
4527 UpdateICSWidth(hText);
\r
4530 /*---------------------------------------------------------------------------*\
\r
4532 * Window Proc for main window
\r
4534 \*---------------------------------------------------------------------------*/
\r
4536 /* Process messages for main window, etc. */
\r
4538 WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4541 int wmId, wmEvent;
\r
4545 char fileTitle[MSG_SIZ];
\r
4546 char buf[MSG_SIZ];
\r
4547 static SnapData sd;
\r
4549 switch (message) {
\r
4551 case WM_PAINT: /* message: repaint portion of window */
\r
4555 case WM_ERASEBKGND:
\r
4556 if (IsIconic(hwnd)) {
\r
4557 /* Cheat; change the message */
\r
4558 return (DefWindowProc(hwnd, WM_ICONERASEBKGND, wParam, lParam));
\r
4560 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
4564 case WM_LBUTTONDOWN:
\r
4565 case WM_MBUTTONDOWN:
\r
4566 case WM_RBUTTONDOWN:
\r
4567 case WM_LBUTTONUP:
\r
4568 case WM_MBUTTONUP:
\r
4569 case WM_RBUTTONUP:
\r
4570 case WM_MOUSEMOVE:
\r
4571 case WM_MOUSEWHEEL:
\r
4572 MouseEvent(hwnd, message, wParam, lParam);
\r
4575 JAWS_KB_NAVIGATION
\r
4579 JAWS_ALT_INTERCEPT
\r
4581 if (appData.icsActive && ((char)wParam == '\r' || (char)wParam > ' ' && !((char)wParam >= '1' && (char)wParam <= '9'))) {
\r
4582 // [HGM] movenum: for non-zero digits we always do type-in dialog
\r
4583 HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4584 if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
4586 SendMessage(h, message, wParam, lParam);
\r
4587 } else if(lParam != KF_REPEAT) {
\r
4588 if (isalpha((char)wParam) || isdigit((char)wParam)) {
\r
4589 PopUpMoveDialog((char)wParam);
\r
4590 } else if((char)wParam == 003) CopyGameToClipboard();
\r
4591 else if((char)wParam == 026) PasteGameOrFENFromClipboard();
\r
4596 case WM_PALETTECHANGED:
\r
4597 if (hwnd != (HWND)wParam && !appData.monoMode) {
\r
4599 HDC hdc = GetDC(hwndMain);
\r
4600 SelectPalette(hdc, hPal, TRUE);
\r
4601 nnew = RealizePalette(hdc);
\r
4603 paletteChanged = TRUE;
\r
4604 InvalidateRect(hwnd, &boardRect, FALSE);
\r
4606 ReleaseDC(hwnd, hdc);
\r
4610 case WM_QUERYNEWPALETTE:
\r
4611 if (!appData.monoMode /*&& paletteChanged*/) {
\r
4613 HDC hdc = GetDC(hwndMain);
\r
4614 paletteChanged = FALSE;
\r
4615 SelectPalette(hdc, hPal, FALSE);
\r
4616 nnew = RealizePalette(hdc);
\r
4618 InvalidateRect(hwnd, &boardRect, FALSE);
\r
4620 ReleaseDC(hwnd, hdc);
\r
4625 case WM_COMMAND: /* message: command from application menu */
\r
4626 wmId = LOWORD(wParam);
\r
4627 wmEvent = HIWORD(wParam);
\r
4632 SAY("new game enter a move to play against the computer with white");
\r
4635 case IDM_NewGameFRC:
\r
4636 if( NewGameFRC() == 0 ) {
\r
4641 case IDM_NewVariant:
\r
4642 NewVariantPopup(hwnd);
\r
4645 case IDM_LoadGame:
\r
4646 LoadGameDialog(hwnd, _("Load Game from File"));
\r
4649 case IDM_LoadNextGame:
\r
4653 case IDM_LoadPrevGame:
\r
4657 case IDM_ReloadGame:
\r
4661 case IDM_LoadPosition:
\r
4662 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
\r
4663 Reset(FALSE, TRUE);
\r
4666 f = OpenFileDialog(hwnd, "rb", "",
\r
4667 appData.oldSaveStyle ? "pos" : "fen",
\r
4669 _("Load Position from File"), &number, fileTitle, NULL);
\r
4671 LoadPosition(f, number, fileTitle);
\r
4675 case IDM_LoadNextPosition:
\r
4676 ReloadPosition(1);
\r
4679 case IDM_LoadPrevPosition:
\r
4680 ReloadPosition(-1);
\r
4683 case IDM_ReloadPosition:
\r
4684 ReloadPosition(0);
\r
4687 case IDM_SaveGame:
\r
4688 defName = DefaultFileName(appData.oldSaveStyle ? "gam" : "pgn");
\r
4689 f = OpenFileDialog(hwnd, "a", defName,
\r
4690 appData.oldSaveStyle ? "gam" : "pgn",
\r
4692 _("Save Game to File"), NULL, fileTitle, NULL);
\r
4694 SaveGame(f, 0, "");
\r
4698 case IDM_SavePosition:
\r
4699 defName = DefaultFileName(appData.oldSaveStyle ? "pos" : "fen");
\r
4700 f = OpenFileDialog(hwnd, "a", defName,
\r
4701 appData.oldSaveStyle ? "pos" : "fen",
\r
4703 _("Save Position to File"), NULL, fileTitle, NULL);
\r
4705 SavePosition(f, 0, "");
\r
4709 case IDM_SaveDiagram:
\r
4710 defName = "diagram";
\r
4711 f = OpenFileDialog(hwnd, "wb", defName,
\r
4714 "Save Diagram to File", NULL, fileTitle, NULL);
\r
4720 case IDM_CopyGame:
\r
4721 CopyGameToClipboard();
\r
4724 case IDM_PasteGame:
\r
4725 PasteGameFromClipboard();
\r
4728 case IDM_CopyGameListToClipboard:
\r
4729 CopyGameListToClipboard();
\r
4732 /* [AS] Autodetect FEN or PGN data */
\r
4733 case IDM_PasteAny:
\r
4734 PasteGameOrFENFromClipboard();
\r
4737 /* [AS] Move history */
\r
4738 case IDM_ShowMoveHistory:
\r
4739 if( MoveHistoryIsUp() ) {
\r
4740 MoveHistoryPopDown();
\r
4743 MoveHistoryPopUp();
\r
4747 /* [AS] Eval graph */
\r
4748 case IDM_ShowEvalGraph:
\r
4749 if( EvalGraphIsUp() ) {
\r
4750 EvalGraphPopDown();
\r
4754 SetFocus(hwndMain);
\r
4758 /* [AS] Engine output */
\r
4759 case IDM_ShowEngineOutput:
\r
4760 if( EngineOutputIsUp() ) {
\r
4761 EngineOutputPopDown();
\r
4764 EngineOutputPopUp();
\r
4768 /* [AS] User adjudication */
\r
4769 case IDM_UserAdjudication_White:
\r
4770 UserAdjudicationEvent( +1 );
\r
4773 case IDM_UserAdjudication_Black:
\r
4774 UserAdjudicationEvent( -1 );
\r
4777 case IDM_UserAdjudication_Draw:
\r
4778 UserAdjudicationEvent( 0 );
\r
4781 /* [AS] Game list options dialog */
\r
4782 case IDM_GameListOptions:
\r
4783 GameListOptions();
\r
4790 case IDM_CopyPosition:
\r
4791 CopyFENToClipboard();
\r
4794 case IDM_PastePosition:
\r
4795 PasteFENFromClipboard();
\r
4798 case IDM_MailMove:
\r
4802 case IDM_ReloadCMailMsg:
\r
4803 Reset(TRUE, TRUE);
\r
4804 ReloadCmailMsgEvent(FALSE);
\r
4807 case IDM_Minimize:
\r
4808 ShowWindow(hwnd, SW_MINIMIZE);
\r
4815 case IDM_MachineWhite:
\r
4816 MachineWhiteEvent();
\r
4818 * refresh the tags dialog only if it's visible
\r
4820 if (gameMode == MachinePlaysWhite && IsWindowVisible(editTagsDialog)) {
\r
4822 tags = PGNTags(&gameInfo);
\r
4823 TagsPopUp(tags, CmailMsg());
\r
4826 SAY("computer starts playing white");
\r
4829 case IDM_MachineBlack:
\r
4830 MachineBlackEvent();
\r
4832 * refresh the tags dialog only if it's visible
\r
4834 if (gameMode == MachinePlaysBlack && IsWindowVisible(editTagsDialog)) {
\r
4836 tags = PGNTags(&gameInfo);
\r
4837 TagsPopUp(tags, CmailMsg());
\r
4840 SAY("computer starts playing black");
\r
4843 case IDM_Match: // [HGM] match: flows into next case, after setting Match Mode and nr of Games
\r
4844 if(gameMode != BeginningOfGame) { // allow menu item to remain enabled for better mode highligting
\r
4845 DisplayError(_("You can only start a match from the initial position."), 0); break;
\r
4847 matchMode = 2;// distinguish from command-line-triggered case (matchMode=1)
\r
4848 appData.matchGames = appData.defaultMatchGames;
\r
4851 case IDM_TwoMachines:
\r
4852 TwoMachinesEvent();
\r
4854 * refresh the tags dialog only if it's visible
\r
4856 if (gameMode == TwoMachinesPlay && IsWindowVisible(editTagsDialog)) {
\r
4858 tags = PGNTags(&gameInfo);
\r
4859 TagsPopUp(tags, CmailMsg());
\r
4862 SAY("computer starts playing both sides");
\r
4865 case IDM_AnalysisMode:
\r
4866 if (!first.analysisSupport) {
\r
4867 snprintf(buf, MSG_SIZ, _("%s does not support analysis"), first.tidy);
\r
4868 DisplayError(buf, 0);
\r
4870 SAY("analyzing current position");
\r
4871 /* [DM] icsEngineAnlyze [HGM] Why is this front-end??? */
\r
4872 if (appData.icsActive) {
\r
4873 if (gameMode != IcsObserving) {
\r
4874 snprintf(buf, MSG_SIZ, "You are not observing a game");
\r
4875 DisplayError(buf, 0);
\r
4876 /* secure check */
\r
4877 if (appData.icsEngineAnalyze) {
\r
4878 if (appData.debugMode)
\r
4879 fprintf(debugFP, "Found unexpected active ICS engine analyze \n");
\r
4880 ExitAnalyzeMode();
\r
4886 /* if enable, user want disable icsEngineAnalyze */
\r
4887 if (appData.icsEngineAnalyze) {
\r
4888 ExitAnalyzeMode();
\r
4892 appData.icsEngineAnalyze = TRUE;
\r
4893 if (appData.debugMode) fprintf(debugFP, "ICS engine analyze starting...\n");
\r
4896 if (!appData.showThinking) ToggleShowThinking();
\r
4897 AnalyzeModeEvent();
\r
4901 case IDM_AnalyzeFile:
\r
4902 if (!first.analysisSupport) {
\r
4903 char buf[MSG_SIZ];
\r
4904 snprintf(buf, MSG_SIZ, _("%s does not support analysis"), first.tidy);
\r
4905 DisplayError(buf, 0);
\r
4907 if (!appData.showThinking) ToggleShowThinking();
\r
4908 AnalyzeFileEvent();
\r
4909 LoadGameDialog(hwnd, _("Analyze Game from File"));
\r
4910 AnalysisPeriodicEvent(1);
\r
4914 case IDM_IcsClient:
\r
4918 case IDM_EditGame:
\r
4919 case IDM_EditGame2:
\r
4924 case IDM_EditPosition:
\r
4925 case IDM_EditPosition2:
\r
4926 EditPositionEvent();
\r
4927 SAY("enter a FEN string or setup a position on the board using the control R pop up menu");
\r
4930 case IDM_Training:
\r
4934 case IDM_ShowGameList:
\r
4935 ShowGameListProc();
\r
4938 case IDM_EditProgs1:
\r
4939 EditTagsPopUp(firstChessProgramNames, &firstChessProgramNames);
\r
4942 case IDM_EditProgs2:
\r
4943 EditTagsPopUp(secondChessProgramNames, &secondChessProgramNames);
\r
4946 case IDM_EditServers:
\r
4947 EditTagsPopUp(icsNames, &icsNames);
\r
4950 case IDM_EditTags:
\r
4955 case IDM_EditComment:
\r
4957 if (commentUp && editComment) {
\r
4960 EditCommentEvent();
\r
4980 case IDM_CallFlag:
\r
5000 case IDM_StopObserving:
\r
5001 StopObservingEvent();
\r
5004 case IDM_StopExamining:
\r
5005 StopExaminingEvent();
\r
5009 UploadGameEvent();
\r
5012 case IDM_TypeInMove:
\r
5013 PopUpMoveDialog('\000');
\r
5016 case IDM_TypeInName:
\r
5017 PopUpNameDialog('\000');
\r
5020 case IDM_Backward:
\r
5022 SetFocus(hwndMain);
\r
5029 SetFocus(hwndMain);
\r
5034 SetFocus(hwndMain);
\r
5039 SetFocus(hwndMain);
\r
5043 RevertEvent(FALSE);
\r
5046 case IDM_Annotate: // [HGM] vari: revert with annotation
\r
5047 RevertEvent(TRUE);
\r
5050 case IDM_TruncateGame:
\r
5051 TruncateGameEvent();
\r
5058 case IDM_RetractMove:
\r
5059 RetractMoveEvent();
\r
5062 case IDM_FlipView:
\r
5063 flipView = !flipView;
\r
5064 DrawPosition(FALSE, NULL);
\r
5067 case IDM_FlipClock:
\r
5068 flipClock = !flipClock;
\r
5069 DisplayBothClocks();
\r
5070 DrawPosition(FALSE, NULL);
\r
5073 case IDM_MuteSounds:
\r
5074 mute = !mute; // [HGM] mute: keep track of global muting variable
\r
5075 CheckMenuItem(GetMenu(hwndMain),IDM_MuteSounds,
\r
5076 MF_BYCOMMAND|(mute?MF_CHECKED:MF_UNCHECKED));
\r
5079 case IDM_GeneralOptions:
\r
5080 GeneralOptionsPopup(hwnd);
\r
5081 DrawPosition(TRUE, NULL);
\r
5084 case IDM_BoardOptions:
\r
5085 BoardOptionsPopup(hwnd);
\r
5088 case IDM_EnginePlayOptions:
\r
5089 EnginePlayOptionsPopup(hwnd);
\r
5092 case IDM_Engine1Options:
\r
5093 EngineOptionsPopup(hwnd, &first);
\r
5096 case IDM_Engine2Options:
\r
5098 if(WaitForSecond(SettingsMenuIfReady)) break;
\r
5099 EngineOptionsPopup(hwnd, &second);
\r
5102 case IDM_OptionsUCI:
\r
5103 UciOptionsPopup(hwnd);
\r
5106 case IDM_IcsOptions:
\r
5107 IcsOptionsPopup(hwnd);
\r
5111 FontsOptionsPopup(hwnd);
\r
5115 SoundOptionsPopup(hwnd);
\r
5118 case IDM_CommPort:
\r
5119 CommPortOptionsPopup(hwnd);
\r
5122 case IDM_LoadOptions:
\r
5123 LoadOptionsPopup(hwnd);
\r
5126 case IDM_SaveOptions:
\r
5127 SaveOptionsPopup(hwnd);
\r
5130 case IDM_TimeControl:
\r
5131 TimeControlOptionsPopup(hwnd);
\r
5134 case IDM_SaveSettings:
\r
5135 SaveSettings(settingsFileName);
\r
5138 case IDM_SaveSettingsOnExit:
\r
5139 saveSettingsOnExit = !saveSettingsOnExit;
\r
5140 (void) CheckMenuItem(GetMenu(hwndMain), IDM_SaveSettingsOnExit,
\r
5141 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
5142 MF_CHECKED : MF_UNCHECKED));
\r
5153 case IDM_AboutGame:
\r
5158 appData.debugMode = !appData.debugMode;
\r
5159 if (appData.debugMode) {
\r
5160 char dir[MSG_SIZ];
\r
5161 GetCurrentDirectory(MSG_SIZ, dir);
\r
5162 SetCurrentDirectory(installDir);
\r
5163 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
5164 SetCurrentDirectory(dir);
\r
5165 setbuf(debugFP, NULL);
\r
5172 case IDM_HELPCONTENTS:
\r
5173 if (!MyHelp (hwnd, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS") &&
\r
5174 !HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {
\r
5175 MessageBox (GetFocus(),
\r
5176 _("Unable to activate help"),
\r
5177 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5181 case IDM_HELPSEARCH:
\r
5182 if (!MyHelp (hwnd, "winboard.hlp", HELP_PARTIALKEY, (DWORD)(LPSTR)"") &&
\r
5183 !HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {
\r
5184 MessageBox (GetFocus(),
\r
5185 _("Unable to activate help"),
\r
5186 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5190 case IDM_HELPHELP:
\r
5191 if(!WinHelp(hwnd, (LPSTR)NULL, HELP_HELPONHELP, 0)) {
\r
5192 MessageBox (GetFocus(),
\r
5193 _("Unable to activate help"),
\r
5194 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5199 lpProc = MakeProcInstance((FARPROC)About, hInst);
\r
5201 (gameInfo.event && strcmp(gameInfo.event, "Easter Egg Hunt") == 0) ?
\r
5202 "AboutBox2" : "AboutBox", hwnd, (DLGPROC)lpProc);
\r
5203 FreeProcInstance(lpProc);
\r
5206 case IDM_DirectCommand1:
\r
5207 AskQuestionEvent(_("Direct Command"),
\r
5208 _("Send to chess program:"), "", "1");
\r
5210 case IDM_DirectCommand2:
\r
5211 AskQuestionEvent(_("Direct Command"),
\r
5212 _("Send to second chess program:"), "", "2");
\r
5215 case EP_WhitePawn:
\r
5216 EditPositionMenuEvent(WhitePawn, fromX, fromY);
\r
5217 fromX = fromY = -1;
\r
5220 case EP_WhiteKnight:
\r
5221 EditPositionMenuEvent(WhiteKnight, fromX, fromY);
\r
5222 fromX = fromY = -1;
\r
5225 case EP_WhiteBishop:
\r
5226 EditPositionMenuEvent(WhiteBishop, fromX, fromY);
\r
5227 fromX = fromY = -1;
\r
5230 case EP_WhiteRook:
\r
5231 EditPositionMenuEvent(WhiteRook, fromX, fromY);
\r
5232 fromX = fromY = -1;
\r
5235 case EP_WhiteQueen:
\r
5236 EditPositionMenuEvent(WhiteQueen, fromX, fromY);
\r
5237 fromX = fromY = -1;
\r
5240 case EP_WhiteFerz:
\r
5241 EditPositionMenuEvent(WhiteFerz, fromX, fromY);
\r
5242 fromX = fromY = -1;
\r
5245 case EP_WhiteWazir:
\r
5246 EditPositionMenuEvent(WhiteWazir, fromX, fromY);
\r
5247 fromX = fromY = -1;
\r
5250 case EP_WhiteAlfil:
\r
5251 EditPositionMenuEvent(WhiteAlfil, fromX, fromY);
\r
5252 fromX = fromY = -1;
\r
5255 case EP_WhiteCannon:
\r
5256 EditPositionMenuEvent(WhiteCannon, fromX, fromY);
\r
5257 fromX = fromY = -1;
\r
5260 case EP_WhiteCardinal:
\r
5261 EditPositionMenuEvent(WhiteAngel, fromX, fromY);
\r
5262 fromX = fromY = -1;
\r
5265 case EP_WhiteMarshall:
\r
5266 EditPositionMenuEvent(WhiteMarshall, fromX, fromY);
\r
5267 fromX = fromY = -1;
\r
5270 case EP_WhiteKing:
\r
5271 EditPositionMenuEvent(WhiteKing, fromX, fromY);
\r
5272 fromX = fromY = -1;
\r
5275 case EP_BlackPawn:
\r
5276 EditPositionMenuEvent(BlackPawn, fromX, fromY);
\r
5277 fromX = fromY = -1;
\r
5280 case EP_BlackKnight:
\r
5281 EditPositionMenuEvent(BlackKnight, fromX, fromY);
\r
5282 fromX = fromY = -1;
\r
5285 case EP_BlackBishop:
\r
5286 EditPositionMenuEvent(BlackBishop, fromX, fromY);
\r
5287 fromX = fromY = -1;
\r
5290 case EP_BlackRook:
\r
5291 EditPositionMenuEvent(BlackRook, fromX, fromY);
\r
5292 fromX = fromY = -1;
\r
5295 case EP_BlackQueen:
\r
5296 EditPositionMenuEvent(BlackQueen, fromX, fromY);
\r
5297 fromX = fromY = -1;
\r
5300 case EP_BlackFerz:
\r
5301 EditPositionMenuEvent(BlackFerz, fromX, fromY);
\r
5302 fromX = fromY = -1;
\r
5305 case EP_BlackWazir:
\r
5306 EditPositionMenuEvent(BlackWazir, fromX, fromY);
\r
5307 fromX = fromY = -1;
\r
5310 case EP_BlackAlfil:
\r
5311 EditPositionMenuEvent(BlackAlfil, fromX, fromY);
\r
5312 fromX = fromY = -1;
\r
5315 case EP_BlackCannon:
\r
5316 EditPositionMenuEvent(BlackCannon, fromX, fromY);
\r
5317 fromX = fromY = -1;
\r
5320 case EP_BlackCardinal:
\r
5321 EditPositionMenuEvent(BlackAngel, fromX, fromY);
\r
5322 fromX = fromY = -1;
\r
5325 case EP_BlackMarshall:
\r
5326 EditPositionMenuEvent(BlackMarshall, fromX, fromY);
\r
5327 fromX = fromY = -1;
\r
5330 case EP_BlackKing:
\r
5331 EditPositionMenuEvent(BlackKing, fromX, fromY);
\r
5332 fromX = fromY = -1;
\r
5335 case EP_EmptySquare:
\r
5336 EditPositionMenuEvent(EmptySquare, fromX, fromY);
\r
5337 fromX = fromY = -1;
\r
5340 case EP_ClearBoard:
\r
5341 EditPositionMenuEvent(ClearBoard, fromX, fromY);
\r
5342 fromX = fromY = -1;
\r
5346 EditPositionMenuEvent(WhitePlay, fromX, fromY);
\r
5347 fromX = fromY = -1;
\r
5351 EditPositionMenuEvent(BlackPlay, fromX, fromY);
\r
5352 fromX = fromY = -1;
\r
5356 EditPositionMenuEvent(PromotePiece, fromX, fromY);
\r
5357 fromX = fromY = -1;
\r
5361 EditPositionMenuEvent(DemotePiece, fromX, fromY);
\r
5362 fromX = fromY = -1;
\r
5366 DropMenuEvent(WhitePawn, fromX, fromY);
\r
5367 fromX = fromY = -1;
\r
5371 DropMenuEvent(WhiteKnight, fromX, fromY);
\r
5372 fromX = fromY = -1;
\r
5376 DropMenuEvent(WhiteBishop, fromX, fromY);
\r
5377 fromX = fromY = -1;
\r
5381 DropMenuEvent(WhiteRook, fromX, fromY);
\r
5382 fromX = fromY = -1;
\r
5386 DropMenuEvent(WhiteQueen, fromX, fromY);
\r
5387 fromX = fromY = -1;
\r
5392 TranslateMenus(0);
\r
5393 CheckMenuItem(GetMenu(hwndMain), lastChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
5394 CheckMenuItem(GetMenu(hwndMain), IDM_English, MF_BYCOMMAND|MF_CHECKED);
\r
5395 lastChecked = wmId;
\r
5399 if(wmId > IDM_English && wmId < IDM_English+5) {
\r
5400 LoadLanguageFile(languageFile[wmId - IDM_English - 1]);
\r
5401 TranslateMenus(0);
\r
5402 CheckMenuItem(GetMenu(hwndMain), lastChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
5403 CheckMenuItem(GetMenu(hwndMain), wmId, MF_BYCOMMAND|MF_CHECKED);
\r
5404 lastChecked = wmId;
\r
5407 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
5413 case CLOCK_TIMER_ID:
\r
5414 KillTimer(hwnd, clockTimerEvent); /* Simulate one-shot timer as in X */
\r
5415 clockTimerEvent = 0;
\r
5416 DecrementClocks(); /* call into back end */
\r
5418 case LOAD_GAME_TIMER_ID:
\r
5419 KillTimer(hwnd, loadGameTimerEvent); /* Simulate one-shot timer as in X*/
\r
5420 loadGameTimerEvent = 0;
\r
5421 AutoPlayGameLoop(); /* call into back end */
\r
5423 case ANALYSIS_TIMER_ID:
\r
5424 if ((gameMode == AnalyzeMode || gameMode == AnalyzeFile
\r
5425 || appData.icsEngineAnalyze) && appData.periodicUpdates) {
\r
5426 AnalysisPeriodicEvent(0);
\r
5428 KillTimer(hwnd, analysisTimerEvent);
\r
5429 analysisTimerEvent = 0;
\r
5432 case DELAYED_TIMER_ID:
\r
5433 KillTimer(hwnd, delayedTimerEvent);
\r
5434 delayedTimerEvent = 0;
\r
5435 delayedTimerCallback();
\r
5440 case WM_USER_Input:
\r
5441 InputEvent(hwnd, message, wParam, lParam);
\r
5444 /* [AS] Also move "attached" child windows */
\r
5445 case WM_WINDOWPOSCHANGING:
\r
5447 if( hwnd == hwndMain && appData.useStickyWindows ) {
\r
5448 LPWINDOWPOS lpwp = (LPWINDOWPOS) lParam;
\r
5450 if( ((lpwp->flags & SWP_NOMOVE) == 0) && ((lpwp->flags & SWP_NOSIZE) != 0) ) {
\r
5451 /* Window is moving */
\r
5454 // GetWindowRect( hwnd, &rcMain ); //[HGM] sticky: in XP this returned new position, not old
\r
5455 rcMain.left = wpMain.x; // replace by these 4 lines to reconstruct old rect
\r
5456 rcMain.right = wpMain.x + wpMain.width;
\r
5457 rcMain.top = wpMain.y;
\r
5458 rcMain.bottom = wpMain.y + wpMain.height;
\r
5460 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, moveHistoryDialog, &wpMoveHistory );
\r
5461 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, evalGraphDialog, &wpEvalGraph );
\r
5462 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, engineOutputDialog, &wpEngineOutput );
\r
5463 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, gameListDialog, &wpGameList );
\r
5464 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, hwndConsole, &wpConsole );
\r
5465 wpMain.x = lpwp->x;
\r
5466 wpMain.y = lpwp->y;
\r
5471 /* [AS] Snapping */
\r
5472 case WM_ENTERSIZEMOVE:
\r
5473 if(appData.debugMode) { fprintf(debugFP, "size-move\n"); }
\r
5474 if (hwnd == hwndMain) {
\r
5475 doingSizing = TRUE;
\r
5478 return OnEnterSizeMove( &sd, hwnd, wParam, lParam );
\r
5482 if(appData.debugMode) { fprintf(debugFP, "sizing\n"); }
\r
5483 if (hwnd == hwndMain) {
\r
5484 lastSizing = wParam;
\r
5489 if(appData.debugMode) { fprintf(debugFP, "moving\n"); }
\r
5490 return OnMoving( &sd, hwnd, wParam, lParam );
\r
5492 case WM_EXITSIZEMOVE:
\r
5493 if(appData.debugMode) { fprintf(debugFP, "exit size-move, size = %d\n", squareSize); }
\r
5494 if (hwnd == hwndMain) {
\r
5496 doingSizing = FALSE;
\r
5497 InvalidateRect(hwnd, &boardRect, FALSE);
\r
5498 GetClientRect(hwnd, &client);
\r
5499 ResizeBoard(client.right, client.bottom, lastSizing);
\r
5501 if(appData.debugMode) { fprintf(debugFP, "square size = %d\n", squareSize); }
\r
5503 return OnExitSizeMove( &sd, hwnd, wParam, lParam );
\r
5506 case WM_DESTROY: /* message: window being destroyed */
\r
5507 PostQuitMessage(0);
\r
5511 if (hwnd == hwndMain) {
\r
5516 default: /* Passes it on if unprocessed */
\r
5517 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
5522 /*---------------------------------------------------------------------------*\
\r
5524 * Misc utility routines
\r
5526 \*---------------------------------------------------------------------------*/
\r
5529 * Decent random number generator, at least not as bad as Windows
\r
5530 * standard rand, which returns a value in the range 0 to 0x7fff.
\r
5532 unsigned int randstate;
\r
5537 randstate = randstate * 1664525 + 1013904223;
\r
5538 return (int) randstate & 0x7fffffff;
\r
5542 mysrandom(unsigned int seed)
\r
5549 * returns TRUE if user selects a different color, FALSE otherwise
\r
5553 ChangeColor(HWND hwnd, COLORREF *which)
\r
5555 static BOOL firstTime = TRUE;
\r
5556 static DWORD customColors[16];
\r
5558 COLORREF newcolor;
\r
5563 /* Make initial colors in use available as custom colors */
\r
5564 /* Should we put the compiled-in defaults here instead? */
\r
5566 customColors[i++] = lightSquareColor & 0xffffff;
\r
5567 customColors[i++] = darkSquareColor & 0xffffff;
\r
5568 customColors[i++] = whitePieceColor & 0xffffff;
\r
5569 customColors[i++] = blackPieceColor & 0xffffff;
\r
5570 customColors[i++] = highlightSquareColor & 0xffffff;
\r
5571 customColors[i++] = premoveHighlightColor & 0xffffff;
\r
5573 for (ccl = (ColorClass) 0; ccl < NColorClasses && i < 16; ccl++) {
\r
5574 customColors[i++] = textAttribs[ccl].color;
\r
5576 while (i < 16) customColors[i++] = RGB(255, 255, 255);
\r
5577 firstTime = FALSE;
\r
5580 cc.lStructSize = sizeof(cc);
\r
5581 cc.hwndOwner = hwnd;
\r
5582 cc.hInstance = NULL;
\r
5583 cc.rgbResult = (DWORD) (*which & 0xffffff);
\r
5584 cc.lpCustColors = (LPDWORD) customColors;
\r
5585 cc.Flags = CC_RGBINIT|CC_FULLOPEN;
\r
5587 if (!ChooseColor(&cc)) return FALSE;
\r
5589 newcolor = (COLORREF) (0x2000000 | cc.rgbResult);
\r
5590 if (newcolor == *which) return FALSE;
\r
5591 *which = newcolor;
\r
5595 InitDrawingColors();
\r
5596 InvalidateRect(hwnd, &boardRect, FALSE);
\r
5601 MyLoadSound(MySound *ms)
\r
5607 if (ms->data) free(ms->data);
\r
5610 switch (ms->name[0]) {
\r
5616 /* System sound from Control Panel. Don't preload here. */
\r
5620 if (ms->name[1] == NULLCHAR) {
\r
5621 /* "!" alone = silence */
\r
5624 /* Builtin wave resource. Error if not found. */
\r
5625 HANDLE h = FindResource(hInst, ms->name + 1, "WAVE");
\r
5626 if (h == NULL) break;
\r
5627 ms->data = (void *)LoadResource(hInst, h);
\r
5628 if (h == NULL) break;
\r
5633 /* .wav file. Error if not found. */
\r
5634 f = fopen(ms->name, "rb");
\r
5635 if (f == NULL) break;
\r
5636 if (fstat(fileno(f), &st) < 0) break;
\r
5637 ms->data = malloc(st.st_size);
\r
5638 if (fread(ms->data, st.st_size, 1, f) < 1) break;
\r
5644 char buf[MSG_SIZ];
\r
5645 snprintf(buf, MSG_SIZ, _("Error loading sound %s"), ms->name);
\r
5646 DisplayError(buf, GetLastError());
\r
5652 MyPlaySound(MySound *ms)
\r
5654 BOOLEAN ok = FALSE;
\r
5656 if(mute) return TRUE; // [HGM] mute: suppress all sound play when muted
\r
5657 switch (ms->name[0]) {
\r
5659 if(appData.debugMode) fprintf(debugFP, "silence\n");
\r
5664 /* System sound from Control Panel (deprecated feature).
\r
5665 "$" alone or an unset sound name gets default beep (still in use). */
\r
5666 if (ms->name[1]) {
\r
5667 ok = PlaySound(ms->name + 1, NULL, SND_ALIAS|SND_ASYNC);
\r
5669 if (!ok) ok = MessageBeep(MB_OK);
\r
5672 /* Builtin wave resource, or "!" alone for silence */
\r
5673 if (ms->name[1]) {
\r
5674 if (ms->data == NULL) return FALSE;
\r
5675 ok = PlaySound(ms->data, NULL, SND_MEMORY|SND_ASYNC);
\r
5681 /* .wav file. Error if not found. */
\r
5682 if (ms->data == NULL) return FALSE;
\r
5683 ok = PlaySound(ms->data, NULL, SND_MEMORY|SND_ASYNC);
\r
5686 /* Don't print an error: this can happen innocently if the sound driver
\r
5687 is busy; for instance, if another instance of WinBoard is playing
\r
5688 a sound at about the same time. */
\r
5694 OldOpenFileHook(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
5697 OPENFILENAME *ofn;
\r
5698 static UINT *number; /* gross that this is static */
\r
5700 switch (message) {
\r
5701 case WM_INITDIALOG: /* message: initialize dialog box */
\r
5702 /* Center the dialog over the application window */
\r
5703 ofn = (OPENFILENAME *) lParam;
\r
5704 if (ofn->Flags & OFN_ENABLETEMPLATE) {
\r
5705 number = (UINT *) ofn->lCustData;
\r
5706 SendMessage(GetDlgItem(hDlg, edt2), WM_SETTEXT, 0, (LPARAM) "");
\r
5710 CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));
\r
5711 Translate(hDlg, 1536);
\r
5712 return FALSE; /* Allow for further processing */
\r
5715 if ((LOWORD(wParam) == IDOK) && (number != NULL)) {
\r
5716 *number = GetDlgItemInt(hDlg, OPT_IndexNumberOld, &ok, FALSE);
\r
5718 return FALSE; /* Allow for further processing */
\r
5724 OpenFileHook(HWND hdlg, UINT uiMsg, WPARAM wParam, LPARAM lParam)
\r
5726 static UINT *number;
\r
5727 OPENFILENAME *ofname;
\r
5730 case WM_INITDIALOG:
\r
5731 Translate(hdlg, DLG_IndexNumber);
\r
5732 ofname = (OPENFILENAME *)lParam;
\r
5733 number = (UINT *)(ofname->lCustData);
\r
5736 ofnot = (OFNOTIFY *)lParam;
\r
5737 if (ofnot->hdr.code == CDN_FILEOK) {
\r
5738 *number = GetDlgItemInt(hdlg, OPT_IndexNumber, NULL, FALSE);
\r
5747 OpenFileDialog(HWND hwnd, char *write, char *defName, char *defExt, // [HGM] diag: type of 'write' now string
\r
5748 char *nameFilt, char *dlgTitle, UINT *number,
\r
5749 char fileTitle[MSG_SIZ], char fileName[MSG_SIZ])
\r
5751 OPENFILENAME openFileName;
\r
5752 char buf1[MSG_SIZ];
\r
5755 if (fileName == NULL) fileName = buf1;
\r
5756 if (defName == NULL) {
\r
5757 safeStrCpy(fileName, "*.", 3 );
\r
5758 strcat(fileName, defExt);
\r
5760 safeStrCpy(fileName, defName, MSG_SIZ );
\r
5762 if (fileTitle) safeStrCpy(fileTitle, "", MSG_SIZ );
\r
5763 if (number) *number = 0;
\r
5765 openFileName.lStructSize = sizeof(OPENFILENAME);
\r
5766 openFileName.hwndOwner = hwnd;
\r
5767 openFileName.hInstance = (HANDLE) hInst;
\r
5768 openFileName.lpstrFilter = nameFilt;
\r
5769 openFileName.lpstrCustomFilter = (LPSTR) NULL;
\r
5770 openFileName.nMaxCustFilter = 0L;
\r
5771 openFileName.nFilterIndex = 1L;
\r
5772 openFileName.lpstrFile = fileName;
\r
5773 openFileName.nMaxFile = MSG_SIZ;
\r
5774 openFileName.lpstrFileTitle = fileTitle;
\r
5775 openFileName.nMaxFileTitle = fileTitle ? MSG_SIZ : 0;
\r
5776 openFileName.lpstrInitialDir = NULL;
\r
5777 openFileName.lpstrTitle = dlgTitle;
\r
5778 openFileName.Flags = OFN_PATHMUSTEXIST | OFN_HIDEREADONLY
\r
5779 | (write[0] != 'r' ? 0 : OFN_FILEMUSTEXIST)
\r
5780 | (number ? OFN_ENABLETEMPLATE | OFN_ENABLEHOOK: 0)
\r
5781 | (oldDialog ? 0 : OFN_EXPLORER);
\r
5782 openFileName.nFileOffset = 0;
\r
5783 openFileName.nFileExtension = 0;
\r
5784 openFileName.lpstrDefExt = defExt;
\r
5785 openFileName.lCustData = (LONG) number;
\r
5786 openFileName.lpfnHook = oldDialog ?
\r
5787 (LPOFNHOOKPROC) OldOpenFileHook : (LPOFNHOOKPROC) OpenFileHook;
\r
5788 openFileName.lpTemplateName = (LPSTR)(oldDialog ? 1536 : DLG_IndexNumber);
\r
5790 if (write[0] != 'r' ? GetSaveFileName(&openFileName) :
\r
5791 GetOpenFileName(&openFileName)) {
\r
5792 /* open the file */
\r
5793 f = fopen(openFileName.lpstrFile, write);
\r
5795 MessageBox(hwnd, _("File open failed"), NULL,
\r
5796 MB_OK|MB_ICONEXCLAMATION);
\r
5800 int err = CommDlgExtendedError();
\r
5801 if (err != 0) DisplayError(_("Internal error in file dialog box"), err);
\r
5810 MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def)
\r
5812 HMENU hmenuTrackPopup; /* floating pop-up menu */
\r
5815 * Get the first pop-up menu in the menu template. This is the
\r
5816 * menu that TrackPopupMenu displays.
\r
5818 hmenuTrackPopup = GetSubMenu(hmenu, 0);
\r
5819 TranslateOneMenu(10, hmenuTrackPopup);
\r
5821 SetMenuDefaultItem(hmenuTrackPopup, def, FALSE);
\r
5824 * TrackPopup uses screen coordinates, so convert the
\r
5825 * coordinates of the mouse click to screen coordinates.
\r
5827 ClientToScreen(hwnd, (LPPOINT) &pt);
\r
5829 /* Draw and track the floating pop-up menu. */
\r
5830 TrackPopupMenu(hmenuTrackPopup, TPM_CENTERALIGN | TPM_RIGHTBUTTON,
\r
5831 pt.x, pt.y, 0, hwnd, NULL);
\r
5833 /* Destroy the menu.*/
\r
5834 DestroyMenu(hmenu);
\r
5839 int sizeX, sizeY, newSizeX, newSizeY;
\r
5841 } ResizeEditPlusButtonsClosure;
\r
5844 ResizeEditPlusButtonsCallback(HWND hChild, LPARAM lparam)
\r
5846 ResizeEditPlusButtonsClosure *cl = (ResizeEditPlusButtonsClosure *)lparam;
\r
5850 if (hChild == cl->hText) return TRUE;
\r
5851 GetWindowRect(hChild, &rect); /* gives screen coords */
\r
5852 pt.x = rect.left + (cl->newSizeX - cl->sizeX)/2;
\r
5853 pt.y = rect.top + cl->newSizeY - cl->sizeY;
\r
5854 ScreenToClient(cl->hDlg, &pt);
\r
5855 cl->hdwp = DeferWindowPos(cl->hdwp, hChild, NULL,
\r
5856 pt.x, pt.y, rect.right - rect.left, rect.bottom - rect.top, SWP_NOZORDER);
\r
5860 /* Resize a dialog that has a (rich) edit field filling most of
\r
5861 the top, with a row of buttons below */
\r
5863 ResizeEditPlusButtons(HWND hDlg, HWND hText, int sizeX, int sizeY, int newSizeX, int newSizeY)
\r
5866 int newTextHeight, newTextWidth;
\r
5867 ResizeEditPlusButtonsClosure cl;
\r
5869 /*if (IsIconic(hDlg)) return;*/
\r
5870 if (newSizeX == sizeX && newSizeY == sizeY) return;
\r
5872 cl.hdwp = BeginDeferWindowPos(8);
\r
5874 GetWindowRect(hText, &rectText); /* gives screen coords */
\r
5875 newTextWidth = rectText.right - rectText.left + newSizeX - sizeX;
\r
5876 newTextHeight = rectText.bottom - rectText.top + newSizeY - sizeY;
\r
5877 if (newTextHeight < 0) {
\r
5878 newSizeY += -newTextHeight;
\r
5879 newTextHeight = 0;
\r
5881 cl.hdwp = DeferWindowPos(cl.hdwp, hText, NULL, 0, 0,
\r
5882 newTextWidth, newTextHeight, SWP_NOZORDER|SWP_NOMOVE);
\r
5888 cl.newSizeX = newSizeX;
\r
5889 cl.newSizeY = newSizeY;
\r
5890 EnumChildWindows(hDlg, ResizeEditPlusButtonsCallback, (LPARAM)&cl);
\r
5892 EndDeferWindowPos(cl.hdwp);
\r
5895 BOOL CenterWindowEx(HWND hwndChild, HWND hwndParent, int mode)
\r
5897 RECT rChild, rParent;
\r
5898 int wChild, hChild, wParent, hParent;
\r
5899 int wScreen, hScreen, xNew, yNew;
\r
5902 /* Get the Height and Width of the child window */
\r
5903 GetWindowRect (hwndChild, &rChild);
\r
5904 wChild = rChild.right - rChild.left;
\r
5905 hChild = rChild.bottom - rChild.top;
\r
5907 /* Get the Height and Width of the parent window */
\r
5908 GetWindowRect (hwndParent, &rParent);
\r
5909 wParent = rParent.right - rParent.left;
\r
5910 hParent = rParent.bottom - rParent.top;
\r
5912 /* Get the display limits */
\r
5913 hdc = GetDC (hwndChild);
\r
5914 wScreen = GetDeviceCaps (hdc, HORZRES);
\r
5915 hScreen = GetDeviceCaps (hdc, VERTRES);
\r
5916 ReleaseDC(hwndChild, hdc);
\r
5918 /* Calculate new X position, then adjust for screen */
\r
5919 xNew = rParent.left + ((wParent - wChild) /2);
\r
5922 } else if ((xNew+wChild) > wScreen) {
\r
5923 xNew = wScreen - wChild;
\r
5926 /* Calculate new Y position, then adjust for screen */
\r
5928 yNew = rParent.top + ((hParent - hChild) /2);
\r
5931 yNew = rParent.top + GetSystemMetrics( SM_CYCAPTION ) * 2 / 3;
\r
5936 } else if ((yNew+hChild) > hScreen) {
\r
5937 yNew = hScreen - hChild;
\r
5940 /* Set it, and return */
\r
5941 return SetWindowPos (hwndChild, NULL,
\r
5942 xNew, yNew, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
\r
5945 /* Center one window over another */
\r
5946 BOOL CenterWindow (HWND hwndChild, HWND hwndParent)
\r
5948 return CenterWindowEx( hwndChild, hwndParent, 0 );
\r
5951 /*---------------------------------------------------------------------------*\
\r
5953 * Startup Dialog functions
\r
5955 \*---------------------------------------------------------------------------*/
\r
5957 InitComboStrings(HANDLE hwndCombo, char **cd)
\r
5959 SendMessage(hwndCombo, CB_RESETCONTENT, 0, 0);
\r
5961 while (*cd != NULL) {
\r
5962 SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) T_(*cd));
\r
5968 InitComboStringsFromOption(HANDLE hwndCombo, char *str)
\r
5970 char buf1[MAX_ARG_LEN];
\r
5973 if (str[0] == '@') {
\r
5974 FILE* f = fopen(str + 1, "r");
\r
5976 DisplayFatalError(str + 1, errno, 2);
\r
5979 len = fread(buf1, 1, sizeof(buf1)-1, f);
\r
5981 buf1[len] = NULLCHAR;
\r
5985 SendMessage(hwndCombo, CB_RESETCONTENT, 0, 0);
\r
5988 char buf[MSG_SIZ];
\r
5989 char *end = strchr(str, '\n');
\r
5990 if (end == NULL) return;
\r
5991 memcpy(buf, str, end - str);
\r
5992 buf[end - str] = NULLCHAR;
\r
5993 SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) buf);
\r
5999 SetStartupDialogEnables(HWND hDlg)
\r
6001 EnableWindow(GetDlgItem(hDlg, OPT_ChessEngineName),
\r
6002 IsDlgButtonChecked(hDlg, OPT_ChessEngine) ||
\r
6003 (appData.zippyPlay && IsDlgButtonChecked(hDlg, OPT_ChessServer)));
\r
6004 EnableWindow(GetDlgItem(hDlg, OPT_SecondChessEngineName),
\r
6005 IsDlgButtonChecked(hDlg, OPT_ChessEngine));
\r
6006 EnableWindow(GetDlgItem(hDlg, OPT_ChessServerName),
\r
6007 IsDlgButtonChecked(hDlg, OPT_ChessServer));
\r
6008 EnableWindow(GetDlgItem(hDlg, OPT_AdditionalOptions),
\r
6009 IsDlgButtonChecked(hDlg, OPT_AnyAdditional));
\r
6010 EnableWindow(GetDlgItem(hDlg, IDOK),
\r
6011 IsDlgButtonChecked(hDlg, OPT_ChessEngine) ||
\r
6012 IsDlgButtonChecked(hDlg, OPT_ChessServer) ||
\r
6013 IsDlgButtonChecked(hDlg, OPT_View));
\r
6017 QuoteForFilename(char *filename)
\r
6019 int dquote, space;
\r
6020 dquote = strchr(filename, '"') != NULL;
\r
6021 space = strchr(filename, ' ') != NULL;
\r
6022 if (dquote || space) {
\r
6034 InitEngineBox(HWND hDlg, HWND hwndCombo, char* nthcp, char* nthd, char* nthdir, char *nthnames)
\r
6036 char buf[MSG_SIZ];
\r
6039 InitComboStringsFromOption(hwndCombo, nthnames);
\r
6040 q = QuoteForFilename(nthcp);
\r
6041 snprintf(buf, MSG_SIZ, "%s%s%s", q, nthcp, q);
\r
6042 if (*nthdir != NULLCHAR) {
\r
6043 q = QuoteForFilename(nthdir);
\r
6044 snprintf(buf + strlen(buf), MSG_SIZ, " /%s=%s%s%s", nthd, q, nthdir, q);
\r
6046 if (*nthcp == NULLCHAR) {
\r
6047 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) 0, (LPARAM) 0);
\r
6048 } else if (SendMessage(hwndCombo, CB_SELECTSTRING, (WPARAM) -1, (LPARAM) buf) == CB_ERR) {
\r
6049 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) -1, (LPARAM) 0);
\r
6050 SendMessage(hwndCombo, WM_SETTEXT, (WPARAM) 0, (LPARAM) buf);
\r
6055 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6057 char buf[MSG_SIZ];
\r
6061 switch (message) {
\r
6062 case WM_INITDIALOG:
\r
6063 /* Center the dialog */
\r
6064 CenterWindow (hDlg, GetDesktopWindow());
\r
6065 Translate(hDlg, DLG_Startup);
\r
6066 /* Initialize the dialog items */
\r
6067 InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_ChessEngineName),
\r
6068 appData.firstChessProgram, "fd", appData.firstDirectory,
\r
6069 firstChessProgramNames);
\r
6070 InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_SecondChessEngineName),
\r
6071 appData.secondChessProgram, "sd", appData.secondDirectory,
\r
6072 secondChessProgramNames);
\r
6073 hwndCombo = GetDlgItem(hDlg, OPT_ChessServerName);
\r
6074 InitComboStringsFromOption(hwndCombo, icsNames);
\r
6075 snprintf(buf, MSG_SIZ, "%s /icsport=%s", appData.icsHost, appData.icsPort);
\r
6076 if (*appData.icsHelper != NULLCHAR) {
\r
6077 char *q = QuoteForFilename(appData.icsHelper);
\r
6078 sprintf(buf + strlen(buf), " /icshelper=%s%s%s", q, appData.icsHelper, q);
\r
6080 if (*appData.icsHost == NULLCHAR) {
\r
6081 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) 0, (LPARAM) 0);
\r
6082 /*SendMessage(hwndCombo, CB_SHOWDROPDOWN, (WPARAM) TRUE, (LPARAM) 0); !!too soon */
\r
6083 } else if (SendMessage(hwndCombo, CB_SELECTSTRING, (WPARAM) -1, (LPARAM) buf) == CB_ERR) {
\r
6084 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) -1, (LPARAM) 0);
\r
6085 SendMessage(hwndCombo, WM_SETTEXT, (WPARAM) 0, (LPARAM) buf);
\r
6088 if (appData.icsActive) {
\r
6089 CheckDlgButton(hDlg, OPT_ChessServer, BST_CHECKED);
\r
6091 else if (appData.noChessProgram) {
\r
6092 CheckDlgButton(hDlg, OPT_View, BST_CHECKED);
\r
6095 CheckDlgButton(hDlg, OPT_ChessEngine, BST_CHECKED);
\r
6098 SetStartupDialogEnables(hDlg);
\r
6102 switch (LOWORD(wParam)) {
\r
6104 if (IsDlgButtonChecked(hDlg, OPT_ChessEngine)) {
\r
6105 safeStrCpy(buf, "/fcp=", sizeof(buf)/sizeof(buf[0]) );
\r
6106 GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6108 ParseArgs(StringGet, &p);
\r
6109 safeStrCpy(buf, "/scp=", sizeof(buf)/sizeof(buf[0]) );
\r
6110 GetDlgItemText(hDlg, OPT_SecondChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6112 ParseArgs(StringGet, &p);
\r
6113 appData.noChessProgram = FALSE;
\r
6114 appData.icsActive = FALSE;
\r
6115 } else if (IsDlgButtonChecked(hDlg, OPT_ChessServer)) {
\r
6116 safeStrCpy(buf, "/ics /icshost=", sizeof(buf)/sizeof(buf[0]) );
\r
6117 GetDlgItemText(hDlg, OPT_ChessServerName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6119 ParseArgs(StringGet, &p);
\r
6120 if (appData.zippyPlay) {
\r
6121 safeStrCpy(buf, "/fcp=", sizeof(buf)/sizeof(buf[0]) );
\r
6122 GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6124 ParseArgs(StringGet, &p);
\r
6126 } else if (IsDlgButtonChecked(hDlg, OPT_View)) {
\r
6127 appData.noChessProgram = TRUE;
\r
6128 appData.icsActive = FALSE;
\r
6130 MessageBox(hDlg, _("Choose an option, or cancel to exit"),
\r
6131 _("Option Error"), MB_OK|MB_ICONEXCLAMATION);
\r
6134 if (IsDlgButtonChecked(hDlg, OPT_AnyAdditional)) {
\r
6135 GetDlgItemText(hDlg, OPT_AdditionalOptions, buf, sizeof(buf));
\r
6137 ParseArgs(StringGet, &p);
\r
6139 EndDialog(hDlg, TRUE);
\r
6146 case IDM_HELPCONTENTS:
\r
6147 if (!WinHelp (hDlg, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS")) {
\r
6148 MessageBox (GetFocus(),
\r
6149 _("Unable to activate help"),
\r
6150 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
6155 SetStartupDialogEnables(hDlg);
\r
6163 /*---------------------------------------------------------------------------*\
\r
6165 * About box dialog functions
\r
6167 \*---------------------------------------------------------------------------*/
\r
6169 /* Process messages for "About" dialog box */
\r
6171 About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6173 switch (message) {
\r
6174 case WM_INITDIALOG: /* message: initialize dialog box */
\r
6175 /* Center the dialog over the application window */
\r
6176 CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));
\r
6177 SetDlgItemText(hDlg, ABOUTBOX_Version, programVersion);
\r
6178 Translate(hDlg, ABOUTBOX);
\r
6182 case WM_COMMAND: /* message: received a command */
\r
6183 if (LOWORD(wParam) == IDOK /* "OK" box selected? */
\r
6184 || LOWORD(wParam) == IDCANCEL) { /* System menu close command? */
\r
6185 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
6193 /*---------------------------------------------------------------------------*\
\r
6195 * Comment Dialog functions
\r
6197 \*---------------------------------------------------------------------------*/
\r
6200 CommentDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6202 static HANDLE hwndText = NULL;
\r
6203 int len, newSizeX, newSizeY, flags;
\r
6204 static int sizeX, sizeY;
\r
6209 switch (message) {
\r
6210 case WM_INITDIALOG: /* message: initialize dialog box */
\r
6211 /* Initialize the dialog items */
\r
6212 Translate(hDlg, DLG_EditComment);
\r
6213 hwndText = GetDlgItem(hDlg, OPT_CommentText);
\r
6214 SetDlgItemText(hDlg, OPT_CommentText, commentText);
\r
6215 EnableWindow(GetDlgItem(hDlg, OPT_CancelComment), editComment);
\r
6216 EnableWindow(GetDlgItem(hDlg, OPT_ClearComment), editComment);
\r
6217 EnableWindow(GetDlgItem(hDlg, OPT_EditComment), !editComment);
\r
6218 SendMessage(hwndText, EM_SETREADONLY, !editComment, 0);
\r
6219 SetWindowText(hDlg, commentTitle);
\r
6220 if (editComment) {
\r
6221 SetFocus(hwndText);
\r
6223 SetFocus(GetDlgItem(hDlg, IDOK));
\r
6225 SendMessage(GetDlgItem(hDlg, OPT_CommentText),
\r
6226 WM_SETFONT, (WPARAM)font[boardSize][COMMENT_FONT]->hf,
\r
6227 MAKELPARAM(FALSE, 0));
\r
6228 /* Size and position the dialog */
\r
6229 if (!commentDialog) {
\r
6230 commentDialog = hDlg;
\r
6231 flags = SWP_NOZORDER;
\r
6232 GetClientRect(hDlg, &rect);
\r
6233 sizeX = rect.right;
\r
6234 sizeY = rect.bottom;
\r
6235 if (wpComment.x != CW_USEDEFAULT && wpComment.y != CW_USEDEFAULT &&
\r
6236 wpComment.width != CW_USEDEFAULT && wpComment.height != CW_USEDEFAULT) {
\r
6237 WINDOWPLACEMENT wp;
\r
6238 EnsureOnScreen(&wpComment.x, &wpComment.y, 0, 0);
\r
6239 wp.length = sizeof(WINDOWPLACEMENT);
\r
6241 wp.showCmd = SW_SHOW;
\r
6242 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
6243 wp.rcNormalPosition.left = wpComment.x;
\r
6244 wp.rcNormalPosition.right = wpComment.x + wpComment.width;
\r
6245 wp.rcNormalPosition.top = wpComment.y;
\r
6246 wp.rcNormalPosition.bottom = wpComment.y + wpComment.height;
\r
6247 SetWindowPlacement(hDlg, &wp);
\r
6249 GetClientRect(hDlg, &rect);
\r
6250 newSizeX = rect.right;
\r
6251 newSizeY = rect.bottom;
\r
6252 ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY,
\r
6253 newSizeX, newSizeY);
\r
6258 SendDlgItemMessage( hDlg, OPT_CommentText, EM_SETEVENTMASK, 0, ENM_MOUSEEVENTS );
\r
6261 case WM_COMMAND: /* message: received a command */
\r
6262 switch (LOWORD(wParam)) {
\r
6264 if (editComment) {
\r
6266 /* Read changed options from the dialog box */
\r
6267 hwndText = GetDlgItem(hDlg, OPT_CommentText);
\r
6268 len = GetWindowTextLength(hwndText);
\r
6269 str = (char *) malloc(len + 1);
\r
6270 GetWindowText(hwndText, str, len + 1);
\r
6279 ReplaceComment(commentIndex, str);
\r
6286 case OPT_CancelComment:
\r
6290 case OPT_ClearComment:
\r
6291 SetDlgItemText(hDlg, OPT_CommentText, "");
\r
6294 case OPT_EditComment:
\r
6295 EditCommentEvent();
\r
6303 case WM_NOTIFY: // [HGM] vari: cloned from whistory.c
\r
6304 if( wParam == OPT_CommentText ) {
\r
6305 MSGFILTER * lpMF = (MSGFILTER *) lParam;
\r
6307 if( lpMF->msg == WM_RBUTTONDOWN && (lpMF->wParam & (MK_CONTROL | MK_SHIFT)) == 0 ) {
\r
6311 pt.x = LOWORD( lpMF->lParam );
\r
6312 pt.y = HIWORD( lpMF->lParam );
\r
6314 index = SendDlgItemMessage( hDlg, OPT_CommentText, EM_CHARFROMPOS, 0, (LPARAM) &pt );
\r
6316 hwndText = GetDlgItem(hDlg, OPT_CommentText); // cloned from above
\r
6317 len = GetWindowTextLength(hwndText);
\r
6318 str = (char *) malloc(len + 1);
\r
6319 GetWindowText(hwndText, str, len + 1);
\r
6320 ReplaceComment(commentIndex, str);
\r
6321 if(commentIndex != currentMove) ToNrEvent(commentIndex);
\r
6322 LoadVariation( index, str ); // [HGM] also does the actual moving to it, now
\r
6325 /* Zap the message for good: apparently, returning non-zero is not enough */
\r
6326 lpMF->msg = WM_USER;
\r
6334 newSizeX = LOWORD(lParam);
\r
6335 newSizeY = HIWORD(lParam);
\r
6336 ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY, newSizeX, newSizeY);
\r
6341 case WM_GETMINMAXINFO:
\r
6342 /* Prevent resizing window too small */
\r
6343 mmi = (MINMAXINFO *) lParam;
\r
6344 mmi->ptMinTrackSize.x = 100;
\r
6345 mmi->ptMinTrackSize.y = 100;
\r
6352 EitherCommentPopUp(int index, char *title, char *str, BOOLEAN edit)
\r
6357 CheckMenuItem(GetMenu(hwndMain), IDM_Comment, edit ? MF_CHECKED : MF_UNCHECKED);
\r
6359 if (str == NULL) str = "";
\r
6360 p = (char *) malloc(2 * strlen(str) + 2);
\r
6363 if (*str == '\n') *q++ = '\r';
\r
6367 if (commentText != NULL) free(commentText);
\r
6369 commentIndex = index;
\r
6370 commentTitle = title;
\r
6372 editComment = edit;
\r
6374 if (commentDialog) {
\r
6375 SendMessage(commentDialog, WM_INITDIALOG, 0, 0);
\r
6376 if (!commentUp) ShowWindow(commentDialog, SW_SHOW);
\r
6378 lpProc = MakeProcInstance((FARPROC)CommentDialog, hInst);
\r
6379 CreateDialog(hInst, MAKEINTRESOURCE(DLG_EditComment),
\r
6380 hwndMain, (DLGPROC)lpProc);
\r
6381 FreeProcInstance(lpProc);
\r
6387 /*---------------------------------------------------------------------------*\
\r
6389 * Type-in move dialog functions
\r
6391 \*---------------------------------------------------------------------------*/
\r
6394 TypeInMoveDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6396 char move[MSG_SIZ];
\r
6398 ChessMove moveType;
\r
6399 int fromX, fromY, toX, toY;
\r
6402 switch (message) {
\r
6403 case WM_INITDIALOG:
\r
6404 move[0] = (char) lParam;
\r
6405 move[1] = NULLCHAR;
\r
6406 CenterWindowEx(hDlg, GetWindow(hDlg, GW_OWNER), 1 );
\r
6407 Translate(hDlg, DLG_TypeInMove);
\r
6408 hInput = GetDlgItem(hDlg, OPT_Move);
\r
6409 SetWindowText(hInput, move);
\r
6411 SendMessage(hInput, EM_SETSEL, (WPARAM)9999, (LPARAM)9999);
\r
6415 switch (LOWORD(wParam)) {
\r
6417 shiftKey = GetKeyState(VK_SHIFT) < 0; // [HGM] remember last shift status
\r
6418 GetDlgItemText(hDlg, OPT_Move, move, sizeof(move));
\r
6419 { int n; Board board;
\r
6421 if(gameMode == EditPosition && ParseFEN(board, &n, move) ) {
\r
6422 EditPositionPasteFEN(move);
\r
6423 EndDialog(hDlg, TRUE);
\r
6426 // [HGM] movenum: allow move number to be typed in any mode
\r
6427 if(sscanf(move, "%d", &n) == 1 && n != 0 ) {
\r
6429 EndDialog(hDlg, TRUE);
\r
6433 if (gameMode != EditGame && currentMove != forwardMostMove &&
\r
6434 gameMode != Training) {
\r
6435 DisplayMoveError(_("Displayed move is not current"));
\r
6437 // GetDlgItemText(hDlg, OPT_Move, move, sizeof(move)); // moved upstream
\r
6438 int ok = ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove,
\r
6439 &moveType, &fromX, &fromY, &toX, &toY, &promoChar);
\r
6440 if(!ok && move[0] >= 'a') { move[0] += 'A' - 'a'; ok = 2; } // [HGM] try also capitalized
\r
6441 if (ok==1 || ok && ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove,
\r
6442 &moveType, &fromX, &fromY, &toX, &toY, &promoChar)) {
\r
6443 if (gameMode != Training)
\r
6444 forwardMostMove = currentMove;
\r
6445 UserMoveEvent(fromX, fromY, toX, toY, promoChar);
\r
6447 DisplayMoveError(_("Could not parse move"));
\r
6450 EndDialog(hDlg, TRUE);
\r
6453 EndDialog(hDlg, FALSE);
\r
6464 PopUpMoveDialog(char firstchar)
\r
6468 if ((gameMode == BeginningOfGame && !appData.icsActive) ||
\r
6469 gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack ||
\r
6470 gameMode == AnalyzeMode || gameMode == EditGame ||
\r
6471 gameMode == EditPosition || gameMode == IcsExamining ||
\r
6472 gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack ||
\r
6473 isdigit(firstchar) && // [HGM] movenum: allow typing in of move nr in 'passive' modes
\r
6474 ( gameMode == AnalyzeFile || gameMode == PlayFromGameFile ||
\r
6475 gameMode == IcsObserving || gameMode == TwoMachinesPlay ) ||
\r
6476 gameMode == Training) {
\r
6477 lpProc = MakeProcInstance((FARPROC)TypeInMoveDialog, hInst);
\r
6478 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_TypeInMove),
\r
6479 hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);
\r
6480 FreeProcInstance(lpProc);
\r
6484 /*---------------------------------------------------------------------------*\
\r
6486 * Type-in name dialog functions
\r
6488 \*---------------------------------------------------------------------------*/
\r
6491 TypeInNameDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6493 char move[MSG_SIZ];
\r
6496 switch (message) {
\r
6497 case WM_INITDIALOG:
\r
6498 move[0] = (char) lParam;
\r
6499 move[1] = NULLCHAR;
\r
6500 CenterWindowEx(hDlg, GetWindow(hDlg, GW_OWNER), 1 );
\r
6501 Translate(hDlg, DLG_TypeInName);
\r
6502 hInput = GetDlgItem(hDlg, OPT_Name);
\r
6503 SetWindowText(hInput, move);
\r
6505 SendMessage(hInput, EM_SETSEL, (WPARAM)9999, (LPARAM)9999);
\r
6509 switch (LOWORD(wParam)) {
\r
6511 GetDlgItemText(hDlg, OPT_Name, move, sizeof(move));
\r
6512 appData.userName = strdup(move);
\r
6515 if(gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack) {
\r
6516 snprintf(move, MSG_SIZ, "%s vs. %s", gameInfo.white, gameInfo.black);
\r
6517 DisplayTitle(move);
\r
6521 EndDialog(hDlg, TRUE);
\r
6524 EndDialog(hDlg, FALSE);
\r
6535 PopUpNameDialog(char firstchar)
\r
6539 lpProc = MakeProcInstance((FARPROC)TypeInNameDialog, hInst);
\r
6540 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_TypeInName),
\r
6541 hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);
\r
6542 FreeProcInstance(lpProc);
\r
6545 /*---------------------------------------------------------------------------*\
\r
6549 \*---------------------------------------------------------------------------*/
\r
6551 /* Nonmodal error box */
\r
6552 LRESULT CALLBACK ErrorDialog(HWND hDlg, UINT message,
\r
6553 WPARAM wParam, LPARAM lParam);
\r
6556 ErrorPopUp(char *title, char *content)
\r
6560 BOOLEAN modal = hwndMain == NULL;
\r
6578 strncpy(errorTitle, title, sizeof(errorTitle));
\r
6579 errorTitle[sizeof(errorTitle) - 1] = '\0';
\r
6582 MessageBox(NULL, errorMessage, errorTitle, MB_OK|MB_ICONEXCLAMATION);
\r
6584 lpProc = MakeProcInstance((FARPROC)ErrorDialog, hInst);
\r
6585 CreateDialog(hInst, MAKEINTRESOURCE(DLG_Error),
\r
6586 hwndMain, (DLGPROC)lpProc);
\r
6587 FreeProcInstance(lpProc);
\r
6594 if (!appData.popupMoveErrors && moveErrorMessageUp) DisplayMessage("", "");
\r
6595 if (errorDialog == NULL) return;
\r
6596 DestroyWindow(errorDialog);
\r
6597 errorDialog = NULL;
\r
6598 if(errorExitStatus) ExitEvent(errorExitStatus);
\r
6602 ErrorDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6607 switch (message) {
\r
6608 case WM_INITDIALOG:
\r
6609 GetWindowRect(hDlg, &rChild);
\r
6612 SetWindowPos(hDlg, NULL, rChild.left,
\r
6613 rChild.top + boardRect.top - (rChild.bottom - rChild.top),
\r
6614 0, 0, SWP_NOZORDER|SWP_NOSIZE);
\r
6618 [AS] It seems that the above code wants to move the dialog up in the "caption
\r
6619 area" of the main window, but it uses the dialog height as an hard-coded constant,
\r
6620 and it doesn't work when you resize the dialog.
\r
6621 For now, just give it a default position.
\r
6623 SetWindowPos(hDlg, NULL, boardRect.left+8, boardRect.top+8, 0, 0, SWP_NOZORDER|SWP_NOSIZE);
\r
6624 Translate(hDlg, DLG_Error);
\r
6626 errorDialog = hDlg;
\r
6627 SetWindowText(hDlg, errorTitle);
\r
6628 hwndText = GetDlgItem(hDlg, OPT_ErrorText);
\r
6629 SetDlgItemText(hDlg, OPT_ErrorText, errorMessage);
\r
6633 switch (LOWORD(wParam)) {
\r
6636 if (errorDialog == hDlg) errorDialog = NULL;
\r
6637 DestroyWindow(hDlg);
\r
6649 HWND gothicDialog = NULL;
\r
6652 GothicDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6656 int height = GetSystemMetrics(SM_CYCAPTION)+GetSystemMetrics(SM_CYFRAME);
\r
6658 switch (message) {
\r
6659 case WM_INITDIALOG:
\r
6660 GetWindowRect(hDlg, &rChild);
\r
6662 SetWindowPos(hDlg, NULL, wpMain.x, wpMain.y-height, wpMain.width, height,
\r
6666 [AS] It seems that the above code wants to move the dialog up in the "caption
\r
6667 area" of the main window, but it uses the dialog height as an hard-coded constant,
\r
6668 and it doesn't work when you resize the dialog.
\r
6669 For now, just give it a default position.
\r
6671 gothicDialog = hDlg;
\r
6672 SetWindowText(hDlg, errorTitle);
\r
6673 hwndText = GetDlgItem(hDlg, OPT_ErrorText);
\r
6674 SetDlgItemText(hDlg, OPT_ErrorText, errorMessage);
\r
6678 switch (LOWORD(wParam)) {
\r
6681 if (errorDialog == hDlg) errorDialog = NULL;
\r
6682 DestroyWindow(hDlg);
\r
6694 GothicPopUp(char *title, VariantClass variant)
\r
6697 static char *lastTitle;
\r
6699 strncpy(errorTitle, title, sizeof(errorTitle));
\r
6700 errorTitle[sizeof(errorTitle) - 1] = '\0';
\r
6702 if(lastTitle != title && gothicDialog != NULL) {
\r
6703 DestroyWindow(gothicDialog);
\r
6704 gothicDialog = NULL;
\r
6706 if(variant != VariantNormal && gothicDialog == NULL) {
\r
6707 title = lastTitle;
\r
6708 lpProc = MakeProcInstance((FARPROC)GothicDialog, hInst);
\r
6709 CreateDialog(hInst, MAKEINTRESOURCE(DLG_Error),
\r
6710 hwndMain, (DLGPROC)lpProc);
\r
6711 FreeProcInstance(lpProc);
\r
6716 /*---------------------------------------------------------------------------*\
\r
6718 * Ics Interaction console functions
\r
6720 \*---------------------------------------------------------------------------*/
\r
6722 #define HISTORY_SIZE 64
\r
6723 static char *history[HISTORY_SIZE];
\r
6724 int histIn = 0, histP = 0;
\r
6727 SaveInHistory(char *cmd)
\r
6729 if (history[histIn] != NULL) {
\r
6730 free(history[histIn]);
\r
6731 history[histIn] = NULL;
\r
6733 if (*cmd == NULLCHAR) return;
\r
6734 history[histIn] = StrSave(cmd);
\r
6735 histIn = (histIn + 1) % HISTORY_SIZE;
\r
6736 if (history[histIn] != NULL) {
\r
6737 free(history[histIn]);
\r
6738 history[histIn] = NULL;
\r
6744 PrevInHistory(char *cmd)
\r
6747 if (histP == histIn) {
\r
6748 if (history[histIn] != NULL) free(history[histIn]);
\r
6749 history[histIn] = StrSave(cmd);
\r
6751 newhp = (histP - 1 + HISTORY_SIZE) % HISTORY_SIZE;
\r
6752 if (newhp == histIn || history[newhp] == NULL) return NULL;
\r
6754 return history[histP];
\r
6760 if (histP == histIn) return NULL;
\r
6761 histP = (histP + 1) % HISTORY_SIZE;
\r
6762 return history[histP];
\r
6766 LoadIcsTextMenu(IcsTextMenuEntry *e)
\r
6770 hmenu = LoadMenu(hInst, "TextMenu");
\r
6771 h = GetSubMenu(hmenu, 0);
\r
6773 if (strcmp(e->item, "-") == 0) {
\r
6774 AppendMenu(h, MF_SEPARATOR, 0, 0);
\r
6775 } else { // [HGM] re-written a bit to use only one AppendMenu call for both cases (| or no |)
\r
6776 int flags = MF_STRING, j = 0;
\r
6777 if (e->item[0] == '|') {
\r
6778 flags |= MF_MENUBARBREAK;
\r
6781 if(!strcmp(e->command, "none")) flags |= MF_GRAYED; // [HGM] chatclick: provide inactive dummy
\r
6782 AppendMenu(h, flags, IDM_CommandX + i, e->item + j);
\r
6790 WNDPROC consoleTextWindowProc;
\r
6793 CommandX(HWND hwnd, char *command, BOOLEAN getname, BOOLEAN immediate)
\r
6795 char buf[MSG_SIZ], name[MSG_SIZ];
\r
6796 HWND hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6800 SetWindowText(hInput, command);
\r
6802 SendMessage(hInput, WM_CHAR, '\r', 0);
\r
6804 sel.cpMin = 999999;
\r
6805 sel.cpMax = 999999;
\r
6806 SendMessage(hInput, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6811 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6812 if (sel.cpMin == sel.cpMax) {
\r
6813 /* Expand to surrounding word */
\r
6816 tr.chrg.cpMax = sel.cpMin;
\r
6817 tr.chrg.cpMin = --sel.cpMin;
\r
6818 if (sel.cpMin < 0) break;
\r
6819 tr.lpstrText = name;
\r
6820 SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr);
\r
6821 } while (isalpha(name[0]) || isdigit(name[0]) || name[0] == '-');
\r
6825 tr.chrg.cpMin = sel.cpMax;
\r
6826 tr.chrg.cpMax = ++sel.cpMax;
\r
6827 tr.lpstrText = name;
\r
6828 if (SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr) < 1) break;
\r
6829 } while (isalpha(name[0]) || isdigit(name[0]) || name[0] == '-');
\r
6832 if (sel.cpMax == sel.cpMin || sel.cpMax - sel.cpMin > MSG_SIZ/2) {
\r
6833 MessageBeep(MB_ICONEXCLAMATION);
\r
6837 tr.lpstrText = name;
\r
6838 SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr);
\r
6840 if (sel.cpMax - sel.cpMin > MSG_SIZ/2) {
\r
6841 MessageBeep(MB_ICONEXCLAMATION);
\r
6844 SendMessage(hwnd, EM_GETSELTEXT, 0, (LPARAM) name);
\r
6847 if(strstr(command, "%s")) snprintf(buf, MSG_SIZ, command, name); else
\r
6848 snprintf(buf, MSG_SIZ, "%s %s", command, name);
\r
6849 SetWindowText(hInput, buf);
\r
6850 SendMessage(hInput, WM_CHAR, '\r', 0);
\r
6852 if(!strcmp(command, "chat")) { ChatPopUp(name); return; }
\r
6853 snprintf(buf, MSG_SIZ, "%s %s ", command, name); /* trailing space */
\r
6854 SetWindowText(hInput, buf);
\r
6855 sel.cpMin = 999999;
\r
6856 sel.cpMax = 999999;
\r
6857 SendMessage(hInput, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6863 ConsoleTextSubclass(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
6868 switch (message) {
\r
6870 if (!(GetKeyState(VK_CONTROL) & ~1)) break;
\r
6873 SendMessage(hwnd, EM_LINESCROLL, 0, -999999);
\r
6876 sel.cpMin = 999999;
\r
6877 sel.cpMax = 999999;
\r
6878 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6879 SendMessage(hwnd, EM_SCROLLCARET, 0, 0);
\r
6884 if(wParam != '\022') {
\r
6885 if (wParam == '\t') {
\r
6886 if (GetKeyState(VK_SHIFT) < 0) {
\r
6888 if (IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE);
\r
6889 if (buttonDesc[0].hwnd) {
\r
6890 SetFocus(buttonDesc[0].hwnd);
\r
6892 SetFocus(hwndMain);
\r
6896 SetFocus(GetDlgItem(hwndConsole, OPT_ConsoleInput));
\r
6899 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6900 JAWS_DELETE( SetFocus(hInput); )
\r
6901 SendMessage(hInput, message, wParam, lParam);
\r
6904 } // [HGM] navigate: for Ctrl+R, flow into next case (moved up here) to summon up menu
\r
6906 case WM_RBUTTONDOWN:
\r
6907 if (!(GetKeyState(VK_SHIFT) & ~1)) {
\r
6908 /* Move selection here if it was empty */
\r
6910 pt.x = LOWORD(lParam);
\r
6911 pt.y = HIWORD(lParam);
\r
6912 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6913 if (sel.cpMin == sel.cpMax) {
\r
6914 if(lParam != -1) sel.cpMin = SendMessage(hwnd, EM_CHARFROMPOS, 0, (LPARAM)&pt); /*doc is wrong*/
\r
6915 sel.cpMax = sel.cpMin;
\r
6916 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6918 SendMessage(hwnd, EM_HIDESELECTION, FALSE, FALSE);
\r
6919 { // [HGM] chatclick: code moved here from WM_RBUTTONUP case, to have menu appear on down-click
\r
6921 HMENU hmenu = LoadIcsTextMenu(icsTextMenuEntry);
\r
6922 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6923 if (sel.cpMin == sel.cpMax) {
\r
6924 EnableMenuItem(hmenu, IDM_Copy, MF_BYCOMMAND|MF_GRAYED);
\r
6925 EnableMenuItem(hmenu, IDM_QuickPaste, MF_BYCOMMAND|MF_GRAYED);
\r
6927 if (!IsClipboardFormatAvailable(CF_TEXT)) {
\r
6928 EnableMenuItem(hmenu, IDM_Paste, MF_BYCOMMAND|MF_GRAYED);
\r
6930 pt.x = LOWORD(lParam)-30; // [HGM] chatclick: make menu pop up with pointer above upper-right item
\r
6931 pt.y = HIWORD(lParam)-10; // make it appear as if mouse moved there, so it will be selected on up-click
\r
6932 PostMessage(hwnd, WM_MOUSEMOVE, wParam, lParam+5);
\r
6933 MenuPopup(hwnd, pt, hmenu, -1);
\r
6937 case WM_RBUTTONUP:
\r
6938 if (GetKeyState(VK_SHIFT) & ~1) {
\r
6939 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
6940 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
6944 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6946 return SendMessage(hInput, message, wParam, lParam);
\r
6947 case WM_MBUTTONDOWN:
\r
6948 return SendMessage(hwnd, WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
6950 switch (LOWORD(wParam)) {
\r
6951 case IDM_QuickPaste:
\r
6953 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6954 if (sel.cpMin == sel.cpMax) {
\r
6955 MessageBeep(MB_ICONEXCLAMATION);
\r
6958 SendMessage(hwnd, WM_COPY, 0, 0);
\r
6959 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6960 SendMessage(hInput, WM_PASTE, 0, 0);
\r
6965 SendMessage(hwnd, WM_CUT, 0, 0);
\r
6968 SendMessage(hwnd, WM_PASTE, 0, 0);
\r
6971 SendMessage(hwnd, WM_COPY, 0, 0);
\r
6975 int i = LOWORD(wParam) - IDM_CommandX;
\r
6976 if (i >= 0 && i < ICS_TEXT_MENU_SIZE &&
\r
6977 icsTextMenuEntry[i].command != NULL) {
\r
6978 CommandX(hwnd, icsTextMenuEntry[i].command,
\r
6979 icsTextMenuEntry[i].getname,
\r
6980 icsTextMenuEntry[i].immediate);
\r
6988 return (*consoleTextWindowProc)(hwnd, message, wParam, lParam);
\r
6991 WNDPROC consoleInputWindowProc;
\r
6994 ConsoleInputSubclass(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
6996 char buf[MSG_SIZ];
\r
6998 static BOOL sendNextChar = FALSE;
\r
6999 static BOOL quoteNextChar = FALSE;
\r
7000 InputSource *is = consoleInputSource;
\r
7004 switch (message) {
\r
7006 if (!appData.localLineEditing || sendNextChar) {
\r
7007 is->buf[0] = (CHAR) wParam;
\r
7009 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7010 sendNextChar = FALSE;
\r
7013 if (quoteNextChar) {
\r
7014 buf[0] = (char) wParam;
\r
7015 buf[1] = NULLCHAR;
\r
7016 SendMessage(hwnd, EM_REPLACESEL, TRUE, (LPARAM) buf);
\r
7017 quoteNextChar = FALSE;
\r
7021 case '\r': /* Enter key */
\r
7022 is->count = GetWindowText(hwnd, is->buf, INPUT_SOURCE_BUF_SIZE-1);
\r
7023 if (consoleEcho) SaveInHistory(is->buf);
\r
7024 is->buf[is->count++] = '\n';
\r
7025 is->buf[is->count] = NULLCHAR;
\r
7026 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7027 if (consoleEcho) {
\r
7028 ConsoleOutput(is->buf, is->count, TRUE);
\r
7029 } else if (appData.localLineEditing) {
\r
7030 ConsoleOutput("\n", 1, TRUE);
\r
7033 case '\033': /* Escape key */
\r
7034 SetWindowText(hwnd, "");
\r
7035 cf.cbSize = sizeof(CHARFORMAT);
\r
7036 cf.dwMask = CFM_COLOR|CFM_BOLD|CFM_ITALIC|CFM_UNDERLINE|CFM_STRIKEOUT;
\r
7037 if (consoleEcho) {
\r
7038 cf.crTextColor = textAttribs[ColorNormal].color;
\r
7040 cf.crTextColor = COLOR_ECHOOFF;
\r
7042 cf.dwEffects = textAttribs[ColorNormal].effects;
\r
7043 SendMessage(hwnd, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&cf);
\r
7045 case '\t': /* Tab key */
\r
7046 if (GetKeyState(VK_SHIFT) < 0) {
\r
7048 SetFocus(GetDlgItem(hwndConsole, OPT_ConsoleText));
\r
7051 if (IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE);
\r
7052 if (buttonDesc[0].hwnd) {
\r
7053 SetFocus(buttonDesc[0].hwnd);
\r
7055 SetFocus(hwndMain);
\r
7059 case '\023': /* Ctrl+S */
\r
7060 sendNextChar = TRUE;
\r
7062 case '\021': /* Ctrl+Q */
\r
7063 quoteNextChar = TRUE;
\r
7073 GetWindowText(hwnd, buf, MSG_SIZ);
\r
7074 p = PrevInHistory(buf);
\r
7076 SetWindowText(hwnd, p);
\r
7077 sel.cpMin = 999999;
\r
7078 sel.cpMax = 999999;
\r
7079 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7084 p = NextInHistory();
\r
7086 SetWindowText(hwnd, p);
\r
7087 sel.cpMin = 999999;
\r
7088 sel.cpMax = 999999;
\r
7089 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7095 if (!(GetKeyState(VK_CONTROL) & ~1)) break;
\r
7099 SendDlgItemMessage(hwndConsole, OPT_ConsoleText, message, wParam, lParam);
\r
7103 case WM_MBUTTONDOWN:
\r
7104 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
7105 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
7107 case WM_RBUTTONUP:
\r
7108 if (GetKeyState(VK_SHIFT) & ~1) {
\r
7109 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
7110 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
7114 hmenu = LoadMenu(hInst, "InputMenu");
\r
7115 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
7116 if (sel.cpMin == sel.cpMax) {
\r
7117 EnableMenuItem(hmenu, IDM_Copy, MF_BYCOMMAND|MF_GRAYED);
\r
7118 EnableMenuItem(hmenu, IDM_Cut, MF_BYCOMMAND|MF_GRAYED);
\r
7120 if (!IsClipboardFormatAvailable(CF_TEXT)) {
\r
7121 EnableMenuItem(hmenu, IDM_Paste, MF_BYCOMMAND|MF_GRAYED);
\r
7123 pt.x = LOWORD(lParam);
\r
7124 pt.y = HIWORD(lParam);
\r
7125 MenuPopup(hwnd, pt, hmenu, -1);
\r
7129 switch (LOWORD(wParam)) {
\r
7131 SendMessage(hwnd, EM_UNDO, 0, 0);
\r
7133 case IDM_SelectAll:
\r
7135 sel.cpMax = -1; /*999999?*/
\r
7136 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7139 SendMessage(hwnd, WM_CUT, 0, 0);
\r
7142 SendMessage(hwnd, WM_PASTE, 0, 0);
\r
7145 SendMessage(hwnd, WM_COPY, 0, 0);
\r
7150 return (*consoleInputWindowProc)(hwnd, message, wParam, lParam);
\r
7153 #define CO_MAX 100000
\r
7154 #define CO_TRIM 1000
\r
7157 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
7159 static SnapData sd;
\r
7160 HWND hText, hInput;
\r
7162 static int sizeX, sizeY;
\r
7163 int newSizeX, newSizeY;
\r
7167 hText = GetDlgItem(hDlg, OPT_ConsoleText);
\r
7168 hInput = GetDlgItem(hDlg, OPT_ConsoleInput);
\r
7170 switch (message) {
\r
7172 if (((NMHDR*)lParam)->code == EN_LINK)
\r
7174 ENLINK *pLink = (ENLINK*)lParam;
\r
7175 if (pLink->msg == WM_LBUTTONUP)
\r
7179 tr.chrg = pLink->chrg;
\r
7180 tr.lpstrText = malloc(1+tr.chrg.cpMax-tr.chrg.cpMin);
\r
7181 SendMessage(hText, EM_GETTEXTRANGE, 0, (LPARAM)&tr);
\r
7182 ShellExecute(NULL, "open", tr.lpstrText, NULL, NULL, SW_SHOW);
\r
7183 free(tr.lpstrText);
\r
7187 case WM_INITDIALOG: /* message: initialize dialog box */
\r
7188 hwndConsole = hDlg;
\r
7190 consoleTextWindowProc = (WNDPROC)
\r
7191 SetWindowLong(hText, GWL_WNDPROC, (LONG) ConsoleTextSubclass);
\r
7192 SendMessage(hText, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
7193 consoleInputWindowProc = (WNDPROC)
\r
7194 SetWindowLong(hInput, GWL_WNDPROC, (LONG) ConsoleInputSubclass);
\r
7195 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
7196 Colorize(ColorNormal, TRUE);
\r
7197 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &consoleCF);
\r
7198 ChangedConsoleFont();
\r
7199 GetClientRect(hDlg, &rect);
\r
7200 sizeX = rect.right;
\r
7201 sizeY = rect.bottom;
\r
7202 if (wpConsole.x != CW_USEDEFAULT && wpConsole.y != CW_USEDEFAULT &&
\r
7203 wpConsole.width != CW_USEDEFAULT && wpConsole.height != CW_USEDEFAULT) {
\r
7204 WINDOWPLACEMENT wp;
\r
7205 EnsureOnScreen(&wpConsole.x, &wpConsole.y, 0, 0);
\r
7206 wp.length = sizeof(WINDOWPLACEMENT);
\r
7208 wp.showCmd = SW_SHOW;
\r
7209 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
7210 wp.rcNormalPosition.left = wpConsole.x;
\r
7211 wp.rcNormalPosition.right = wpConsole.x + wpConsole.width;
\r
7212 wp.rcNormalPosition.top = wpConsole.y;
\r
7213 wp.rcNormalPosition.bottom = wpConsole.y + wpConsole.height;
\r
7214 SetWindowPlacement(hDlg, &wp);
\r
7217 // [HGM] Chessknight's change 2004-07-13
\r
7218 else { /* Determine Defaults */
\r
7219 WINDOWPLACEMENT wp;
\r
7220 wpConsole.x = wpMain.width + 1;
\r
7221 wpConsole.y = wpMain.y;
\r
7222 wpConsole.width = screenWidth - wpMain.width;
\r
7223 wpConsole.height = wpMain.height;
\r
7224 EnsureOnScreen(&wpConsole.x, &wpConsole.y, 0, 0);
\r
7225 wp.length = sizeof(WINDOWPLACEMENT);
\r
7227 wp.showCmd = SW_SHOW;
\r
7228 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
7229 wp.rcNormalPosition.left = wpConsole.x;
\r
7230 wp.rcNormalPosition.right = wpConsole.x + wpConsole.width;
\r
7231 wp.rcNormalPosition.top = wpConsole.y;
\r
7232 wp.rcNormalPosition.bottom = wpConsole.y + wpConsole.height;
\r
7233 SetWindowPlacement(hDlg, &wp);
\r
7236 // Allow hText to highlight URLs and send notifications on them
\r
7237 wMask = (WORD) SendMessage(hText, EM_GETEVENTMASK, 0, 0L);
\r
7238 SendMessage(hText, EM_SETEVENTMASK, 0, wMask | ENM_LINK);
\r
7239 SendMessage(hText, EM_AUTOURLDETECT, TRUE, 0L);
\r
7240 SetWindowLong(hText, GWL_USERDATA, 79); // initialize the text window's width
\r
7254 if (IsIconic(hDlg)) break;
\r
7255 newSizeX = LOWORD(lParam);
\r
7256 newSizeY = HIWORD(lParam);
\r
7257 if (sizeX != newSizeX || sizeY != newSizeY) {
\r
7258 RECT rectText, rectInput;
\r
7260 int newTextHeight, newTextWidth;
\r
7261 GetWindowRect(hText, &rectText);
\r
7262 newTextWidth = rectText.right - rectText.left + newSizeX - sizeX;
\r
7263 newTextHeight = rectText.bottom - rectText.top + newSizeY - sizeY;
\r
7264 if (newTextHeight < 0) {
\r
7265 newSizeY += -newTextHeight;
\r
7266 newTextHeight = 0;
\r
7268 SetWindowPos(hText, NULL, 0, 0,
\r
7269 newTextWidth, newTextHeight, SWP_NOZORDER|SWP_NOMOVE);
\r
7270 GetWindowRect(hInput, &rectInput); /* gives screen coords */
\r
7271 pt.x = rectInput.left;
\r
7272 pt.y = rectInput.top + newSizeY - sizeY;
\r
7273 ScreenToClient(hDlg, &pt);
\r
7274 SetWindowPos(hInput, NULL,
\r
7275 pt.x, pt.y, /* needs client coords */
\r
7276 rectInput.right - rectInput.left + newSizeX - sizeX,
\r
7277 rectInput.bottom - rectInput.top, SWP_NOZORDER);
\r
7283 case WM_GETMINMAXINFO:
\r
7284 /* Prevent resizing window too small */
\r
7285 mmi = (MINMAXINFO *) lParam;
\r
7286 mmi->ptMinTrackSize.x = 100;
\r
7287 mmi->ptMinTrackSize.y = 100;
\r
7290 /* [AS] Snapping */
\r
7291 case WM_ENTERSIZEMOVE:
\r
7292 return OnEnterSizeMove( &sd, hDlg, wParam, lParam );
\r
7295 return OnSizing( &sd, hDlg, wParam, lParam );
\r
7298 return OnMoving( &sd, hDlg, wParam, lParam );
\r
7300 case WM_EXITSIZEMOVE:
\r
7301 UpdateICSWidth(hText);
\r
7302 return OnExitSizeMove( &sd, hDlg, wParam, lParam );
\r
7305 return DefWindowProc(hDlg, message, wParam, lParam);
\r
7313 if (hwndConsole) return;
\r
7314 hCons = CreateDialog(hInst, szConsoleName, 0, NULL);
\r
7315 SendMessage(hCons, WM_INITDIALOG, 0, 0);
\r
7320 ConsoleOutput(char* data, int length, int forceVisible)
\r
7325 char buf[CO_MAX+1];
\r
7328 static int delayLF = 0;
\r
7329 CHARRANGE savesel, sel;
\r
7331 if (hwndConsole == NULL || length > CO_MAX-100 || length == 0) return;
\r
7339 while (length--) {
\r
7347 } else if (*p == '\007') {
\r
7348 MyPlaySound(&sounds[(int)SoundBell]);
\r
7355 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
7356 SendMessage(hText, EM_HIDESELECTION, TRUE, FALSE);
\r
7357 /* Save current selection */
\r
7358 SendMessage(hText, EM_EXGETSEL, 0, (LPARAM)&savesel);
\r
7359 exlen = GetWindowTextLength(hText);
\r
7360 /* Find out whether current end of text is visible */
\r
7361 SendMessage(hText, EM_GETRECT, 0, (LPARAM) &rect);
\r
7362 SendMessage(hText, EM_POSFROMCHAR, (WPARAM) &pEnd, exlen);
\r
7363 /* Trim existing text if it's too long */
\r
7364 if (exlen + (q - buf) > CO_MAX) {
\r
7365 trim = (CO_TRIM > (q - buf)) ? CO_TRIM : (q - buf);
\r
7368 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7369 SendMessage(hText, EM_REPLACESEL, 0, (LPARAM)"");
\r
7371 savesel.cpMin -= trim;
\r
7372 savesel.cpMax -= trim;
\r
7373 if (exlen < 0) exlen = 0;
\r
7374 if (savesel.cpMin < 0) savesel.cpMin = 0;
\r
7375 if (savesel.cpMax < savesel.cpMin) savesel.cpMax = savesel.cpMin;
\r
7377 /* Append the new text */
\r
7378 sel.cpMin = exlen;
\r
7379 sel.cpMax = exlen;
\r
7380 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7381 SendMessage(hText, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&consoleCF);
\r
7382 SendMessage(hText, EM_REPLACESEL, 0, (LPARAM) buf);
\r
7383 if (forceVisible || exlen == 0 ||
\r
7384 (rect.left <= pEnd.x && pEnd.x < rect.right &&
\r
7385 rect.top <= pEnd.y && pEnd.y < rect.bottom)) {
\r
7386 /* Scroll to make new end of text visible if old end of text
\r
7387 was visible or new text is an echo of user typein */
\r
7388 sel.cpMin = 9999999;
\r
7389 sel.cpMax = 9999999;
\r
7390 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7391 SendMessage(hText, EM_HIDESELECTION, FALSE, FALSE);
\r
7392 SendMessage(hText, EM_SCROLLCARET, 0, 0);
\r
7393 SendMessage(hText, EM_HIDESELECTION, TRUE, FALSE);
\r
7395 if (savesel.cpMax == exlen || forceVisible) {
\r
7396 /* Move insert point to new end of text if it was at the old
\r
7397 end of text or if the new text is an echo of user typein */
\r
7398 sel.cpMin = 9999999;
\r
7399 sel.cpMax = 9999999;
\r
7400 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7402 /* Restore previous selection */
\r
7403 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&savesel);
\r
7405 SendMessage(hText, EM_HIDESELECTION, FALSE, FALSE);
\r
7412 DisplayHoldingsCount(HDC hdc, int x, int y, int rightAlign, int copyNumber)
\r
7416 COLORREF oldFg, oldBg;
\r
7421 snprintf(buf, sizeof(buf)/sizeof(buf[0]),"%d", copyNumber); else buf[0] = 0;
\r
7423 oldFg = SetTextColor(hdc, RGB(255, 255, 255)); /* white */
\r
7424 oldBg = SetBkColor(hdc, RGB(0, 0, 0)); /* black */
\r
7425 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
7428 rect.right = x + squareSize;
\r
7430 rect.bottom = y + squareSize;
\r
7433 ExtTextOut(hdc, x + MESSAGE_LINE_LEFTMARGIN
\r
7434 + (rightAlign ? (squareSize*2)/3 : 0),
\r
7435 y, ETO_CLIPPED|ETO_OPAQUE,
\r
7436 &rect, str, strlen(str), NULL);
\r
7438 (void) SetTextColor(hdc, oldFg);
\r
7439 (void) SetBkColor(hdc, oldBg);
\r
7440 (void) SelectObject(hdc, oldFont);
\r
7444 DisplayAClock(HDC hdc, int timeRemaining, int highlight,
\r
7445 RECT *rect, char *color, char *flagFell)
\r
7449 COLORREF oldFg, oldBg;
\r
7452 if (appData.clockMode) {
\r
7454 snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%c %s %s", color[0], TimeString(timeRemaining), flagFell);
\r
7456 snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%s:%c%s %s", color, (logoHeight>0 ? 0 : ' '), TimeString(timeRemaining), flagFell);
\r
7463 oldFg = SetTextColor(hdc, RGB(255, 255, 255)); /* white */
\r
7464 oldBg = SetBkColor(hdc, RGB(0, 0, 0)); /* black */
\r
7466 oldFg = SetTextColor(hdc, RGB(0, 0, 0)); /* black */
\r
7467 oldBg = SetBkColor(hdc, RGB(255, 255, 255)); /* white */
\r
7469 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
7473 ExtTextOut(hdc, rect->left + MESSAGE_LINE_LEFTMARGIN,
\r
7474 rect->top, ETO_CLIPPED|ETO_OPAQUE,
\r
7475 rect, str, strlen(str), NULL);
\r
7476 if(logoHeight > 0 && appData.clockMode) {
\r
7478 str += strlen(color)+2;
\r
7479 r.top = rect->top + logoHeight/2;
\r
7480 r.left = rect->left;
\r
7481 r.right = rect->right;
\r
7482 r.bottom = rect->bottom;
\r
7483 ExtTextOut(hdc, rect->left + MESSAGE_LINE_LEFTMARGIN,
\r
7484 r.top, ETO_CLIPPED|ETO_OPAQUE,
\r
7485 &r, str, strlen(str), NULL);
\r
7487 (void) SetTextColor(hdc, oldFg);
\r
7488 (void) SetBkColor(hdc, oldBg);
\r
7489 (void) SelectObject(hdc, oldFont);
\r
7494 DoReadFile(HANDLE hFile, char *buf, int count, DWORD *outCount,
\r
7500 if( count <= 0 ) {
\r
7501 if (appData.debugMode) {
\r
7502 fprintf( debugFP, "DoReadFile: trying to read past end of buffer, overflow = %d\n", count );
\r
7505 return ERROR_INVALID_USER_BUFFER;
\r
7508 ResetEvent(ovl->hEvent);
\r
7509 ovl->Offset = ovl->OffsetHigh = 0;
\r
7510 ok = ReadFile(hFile, buf, count, outCount, ovl);
\r
7514 err = GetLastError();
\r
7515 if (err == ERROR_IO_PENDING) {
\r
7516 ok = GetOverlappedResult(hFile, ovl, outCount, TRUE);
\r
7520 err = GetLastError();
\r
7527 DoWriteFile(HANDLE hFile, char *buf, int count, DWORD *outCount,
\r
7532 ResetEvent(ovl->hEvent);
\r
7533 ovl->Offset = ovl->OffsetHigh = 0;
\r
7534 ok = WriteFile(hFile, buf, count, outCount, ovl);
\r
7538 err = GetLastError();
\r
7539 if (err == ERROR_IO_PENDING) {
\r
7540 ok = GetOverlappedResult(hFile, ovl, outCount, TRUE);
\r
7544 err = GetLastError();
\r
7550 /* [AS] If input is line by line and a line exceed the buffer size, force an error */
\r
7551 void CheckForInputBufferFull( InputSource * is )
\r
7553 if( is->lineByLine && (is->next - is->buf) >= INPUT_SOURCE_BUF_SIZE ) {
\r
7554 /* Look for end of line */
\r
7555 char * p = is->buf;
\r
7557 while( p < is->next && *p != '\n' ) {
\r
7561 if( p >= is->next ) {
\r
7562 if (appData.debugMode) {
\r
7563 fprintf( debugFP, "Input line exceeded buffer size (source id=%lu)\n", is->id );
\r
7566 is->error = ERROR_BROKEN_PIPE; /* [AS] Just any non-successful code! */
\r
7567 is->count = (DWORD) -1;
\r
7568 is->next = is->buf;
\r
7574 InputThread(LPVOID arg)
\r
7579 is = (InputSource *) arg;
\r
7580 ovl.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
\r
7581 ovl.Internal = ovl.InternalHigh = ovl.Offset = ovl.OffsetHigh = 0;
\r
7582 while (is->hThread != NULL) {
\r
7583 is->error = DoReadFile(is->hFile, is->next,
\r
7584 INPUT_SOURCE_BUF_SIZE - (is->next - is->buf),
\r
7585 &is->count, &ovl);
\r
7586 if (is->error == NO_ERROR) {
\r
7587 is->next += is->count;
\r
7589 if (is->error == ERROR_BROKEN_PIPE) {
\r
7590 /* Correct for MS brain damage. EOF reading a pipe is not an error. */
\r
7593 is->count = (DWORD) -1;
\r
7594 /* [AS] The (is->count <= 0) check below is not useful for unsigned values! */
\r
7599 CheckForInputBufferFull( is );
\r
7601 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7603 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7605 if (is->count <= 0) break; /* Quit on EOF or error */
\r
7608 CloseHandle(ovl.hEvent);
\r
7609 CloseHandle(is->hFile);
\r
7611 if (appData.debugMode) {
\r
7612 fprintf( debugFP, "Input thread terminated (id=%lu, error=%d, count=%ld)\n", is->id, is->error, is->count );
\r
7619 /* Windows 95 beta 2 won't let you do overlapped i/o on a console or pipe */
\r
7621 NonOvlInputThread(LPVOID arg)
\r
7628 is = (InputSource *) arg;
\r
7629 while (is->hThread != NULL) {
\r
7630 is->error = ReadFile(is->hFile, is->next,
\r
7631 INPUT_SOURCE_BUF_SIZE - (is->next - is->buf),
\r
7632 &is->count, NULL) ? NO_ERROR : GetLastError();
\r
7633 if (is->error == NO_ERROR) {
\r
7634 /* Change CRLF to LF */
\r
7635 if (is->next > is->buf) {
\r
7637 i = is->count + 1;
\r
7645 if (prev == '\r' && *p == '\n') {
\r
7657 if (is->error == ERROR_BROKEN_PIPE) {
\r
7658 /* Correct for MS brain damage. EOF reading a pipe is not an error. */
\r
7661 is->count = (DWORD) -1;
\r
7665 CheckForInputBufferFull( is );
\r
7667 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7669 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7671 if (is->count < 0) break; /* Quit on error */
\r
7673 CloseHandle(is->hFile);
\r
7678 SocketInputThread(LPVOID arg)
\r
7682 is = (InputSource *) arg;
\r
7683 while (is->hThread != NULL) {
\r
7684 is->count = recv(is->sock, is->buf, INPUT_SOURCE_BUF_SIZE, 0);
\r
7685 if ((int)is->count == SOCKET_ERROR) {
\r
7686 is->count = (DWORD) -1;
\r
7687 is->error = WSAGetLastError();
\r
7689 is->error = NO_ERROR;
\r
7690 is->next += is->count;
\r
7691 if (is->count == 0 && is->second == is) {
\r
7692 /* End of file on stderr; quit with no message */
\r
7696 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7698 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7700 if (is->count <= 0) break; /* Quit on EOF or error */
\r
7706 InputEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
7710 is = (InputSource *) lParam;
\r
7711 if (is->lineByLine) {
\r
7712 /* Feed in lines one by one */
\r
7713 char *p = is->buf;
\r
7715 while (q < is->next) {
\r
7716 if (*q++ == '\n') {
\r
7717 (is->func)(is, is->closure, p, q - p, NO_ERROR);
\r
7722 /* Move any partial line to the start of the buffer */
\r
7724 while (p < is->next) {
\r
7729 if (is->error != NO_ERROR || is->count == 0) {
\r
7730 /* Notify backend of the error. Note: If there was a partial
\r
7731 line at the end, it is not flushed through. */
\r
7732 (is->func)(is, is->closure, is->buf, is->count, is->error);
\r
7735 /* Feed in the whole chunk of input at once */
\r
7736 (is->func)(is, is->closure, is->buf, is->count, is->error);
\r
7737 is->next = is->buf;
\r
7741 /*---------------------------------------------------------------------------*\
\r
7743 * Menu enables. Used when setting various modes.
\r
7745 \*---------------------------------------------------------------------------*/
\r
7753 GreyRevert(Boolean grey)
\r
7754 { // [HGM] vari: for retracting variations in local mode
\r
7755 HMENU hmenu = GetMenu(hwndMain);
\r
7756 EnableMenuItem(hmenu, IDM_Revert, MF_BYCOMMAND|(grey ? MF_GRAYED : MF_ENABLED));
\r
7757 EnableMenuItem(hmenu, IDM_Annotate, MF_BYCOMMAND|(grey ? MF_GRAYED : MF_ENABLED));
\r
7761 SetMenuEnables(HMENU hmenu, Enables *enab)
\r
7763 while (enab->item > 0) {
\r
7764 (void) EnableMenuItem(hmenu, enab->item, enab->flags);
\r
7769 Enables gnuEnables[] = {
\r
7770 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7771 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7772 { IDM_IcsClient, MF_BYCOMMAND|MF_GRAYED },
\r
7773 { IDM_Accept, MF_BYCOMMAND|MF_GRAYED },
\r
7774 { IDM_Decline, MF_BYCOMMAND|MF_GRAYED },
\r
7775 { IDM_Rematch, MF_BYCOMMAND|MF_GRAYED },
\r
7776 { IDM_Adjourn, MF_BYCOMMAND|MF_GRAYED },
\r
7777 { IDM_StopExamining, MF_BYCOMMAND|MF_GRAYED },
\r
7778 { IDM_StopObserving, MF_BYCOMMAND|MF_GRAYED },
\r
7779 { IDM_Upload, MF_BYCOMMAND|MF_GRAYED },
\r
7780 { IDM_Revert, MF_BYCOMMAND|MF_GRAYED },
\r
7781 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7782 { IDM_NewChat, MF_BYCOMMAND|MF_GRAYED },
\r
7786 Enables icsEnables[] = {
\r
7787 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7788 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7789 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7790 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7791 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7792 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7793 { IDM_MachineBoth, MF_BYCOMMAND|MF_GRAYED },
\r
7794 { IDM_AnalysisMode, MF_BYCOMMAND|MF_ENABLED },
\r
7795 { IDM_AnalyzeFile, MF_BYCOMMAND|MF_GRAYED },
\r
7796 { IDM_TimeControl, MF_BYCOMMAND|MF_GRAYED },
\r
7797 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7798 { IDM_Hint, MF_BYCOMMAND|MF_GRAYED },
\r
7799 { IDM_Book, MF_BYCOMMAND|MF_GRAYED },
\r
7800 { IDM_IcsOptions, MF_BYCOMMAND|MF_ENABLED },
\r
7801 { IDM_Engine1Options, MF_BYCOMMAND|MF_GRAYED },
\r
7802 { IDM_Engine2Options, MF_BYCOMMAND|MF_GRAYED },
\r
7803 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7808 Enables zippyEnables[] = {
\r
7809 { IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },
\r
7810 { IDM_Hint, MF_BYCOMMAND|MF_ENABLED },
\r
7811 { IDM_Book, MF_BYCOMMAND|MF_ENABLED },
\r
7812 { IDM_Engine1Options, MF_BYCOMMAND|MF_ENABLED },
\r
7817 Enables ncpEnables[] = {
\r
7818 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7819 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7820 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7821 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7822 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7823 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7824 { IDM_AnalysisMode, MF_BYCOMMAND|MF_GRAYED },
\r
7825 { IDM_AnalyzeFile, MF_BYCOMMAND|MF_GRAYED },
\r
7826 { IDM_IcsClient, MF_BYCOMMAND|MF_GRAYED },
\r
7827 { ACTION_POS, MF_BYPOSITION|MF_GRAYED },
\r
7828 { IDM_Revert, MF_BYCOMMAND|MF_GRAYED },
\r
7829 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7830 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7831 { IDM_RetractMove, MF_BYCOMMAND|MF_GRAYED },
\r
7832 { IDM_TimeControl, MF_BYCOMMAND|MF_GRAYED },
\r
7833 { IDM_Hint, MF_BYCOMMAND|MF_GRAYED },
\r
7834 { IDM_Book, MF_BYCOMMAND|MF_GRAYED },
\r
7835 { IDM_MachineBoth, MF_BYCOMMAND|MF_GRAYED },
\r
7836 { IDM_NewChat, MF_BYCOMMAND|MF_GRAYED },
\r
7837 { IDM_Engine1Options, MF_BYCOMMAND|MF_GRAYED },
\r
7838 { IDM_Engine2Options, MF_BYCOMMAND|MF_GRAYED },
\r
7842 Enables trainingOnEnables[] = {
\r
7843 { IDM_EditComment, MF_BYCOMMAND|MF_GRAYED },
\r
7844 { IDM_Comment, MF_BYCOMMAND|MF_GRAYED },
\r
7845 { IDM_Pause, MF_BYCOMMAND|MF_GRAYED },
\r
7846 { IDM_Forward, MF_BYCOMMAND|MF_GRAYED },
\r
7847 { IDM_Backward, MF_BYCOMMAND|MF_GRAYED },
\r
7848 { IDM_ToEnd, MF_BYCOMMAND|MF_GRAYED },
\r
7849 { IDM_ToStart, MF_BYCOMMAND|MF_GRAYED },
\r
7850 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7851 { IDM_TruncateGame, MF_BYCOMMAND|MF_GRAYED },
\r
7855 Enables trainingOffEnables[] = {
\r
7856 { IDM_EditComment, MF_BYCOMMAND|MF_ENABLED },
\r
7857 { IDM_Comment, MF_BYCOMMAND|MF_ENABLED },
\r
7858 { IDM_Pause, MF_BYCOMMAND|MF_ENABLED },
\r
7859 { IDM_Forward, MF_BYCOMMAND|MF_ENABLED },
\r
7860 { IDM_Backward, MF_BYCOMMAND|MF_ENABLED },
\r
7861 { IDM_ToEnd, MF_BYCOMMAND|MF_ENABLED },
\r
7862 { IDM_ToStart, MF_BYCOMMAND|MF_ENABLED },
\r
7863 { IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },
\r
7864 { IDM_TruncateGame, MF_BYCOMMAND|MF_ENABLED },
\r
7868 /* These modify either ncpEnables or gnuEnables */
\r
7869 Enables cmailEnables[] = {
\r
7870 { IDM_MailMove, MF_BYCOMMAND|MF_ENABLED },
\r
7871 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_ENABLED },
\r
7872 { ACTION_POS, MF_BYPOSITION|MF_ENABLED },
\r
7873 { IDM_CallFlag, MF_BYCOMMAND|MF_GRAYED },
\r
7874 { IDM_Draw, MF_BYCOMMAND|MF_ENABLED },
\r
7875 { IDM_Adjourn, MF_BYCOMMAND|MF_GRAYED },
\r
7876 { IDM_Abort, MF_BYCOMMAND|MF_GRAYED },
\r
7880 Enables machineThinkingEnables[] = {
\r
7881 { IDM_LoadGame, MF_BYCOMMAND|MF_GRAYED },
\r
7882 { IDM_LoadNextGame, MF_BYCOMMAND|MF_GRAYED },
\r
7883 { IDM_LoadPrevGame, MF_BYCOMMAND|MF_GRAYED },
\r
7884 { IDM_ReloadGame, MF_BYCOMMAND|MF_GRAYED },
\r
7885 { IDM_PasteGame, MF_BYCOMMAND|MF_GRAYED },
\r
7886 { IDM_LoadPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7887 { IDM_LoadNextPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7888 { IDM_LoadPrevPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7889 { IDM_ReloadPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7890 { IDM_PastePosition, MF_BYCOMMAND|MF_GRAYED },
\r
7891 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7892 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7893 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7894 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7895 { IDM_TypeInMove, MF_BYCOMMAND|MF_GRAYED },
\r
7896 { IDM_RetractMove, MF_BYCOMMAND|MF_GRAYED },
\r
7900 Enables userThinkingEnables[] = {
\r
7901 { IDM_LoadGame, MF_BYCOMMAND|MF_ENABLED },
\r
7902 { IDM_LoadNextGame, MF_BYCOMMAND|MF_ENABLED },
\r
7903 { IDM_LoadPrevGame, MF_BYCOMMAND|MF_ENABLED },
\r
7904 { IDM_ReloadGame, MF_BYCOMMAND|MF_ENABLED },
\r
7905 { IDM_PasteGame, MF_BYCOMMAND|MF_ENABLED },
\r
7906 { IDM_LoadPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7907 { IDM_LoadNextPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7908 { IDM_LoadPrevPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7909 { IDM_ReloadPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7910 { IDM_PastePosition, MF_BYCOMMAND|MF_ENABLED },
\r
7911 { IDM_MachineWhite, MF_BYCOMMAND|MF_ENABLED },
\r
7912 { IDM_MachineBlack, MF_BYCOMMAND|MF_ENABLED },
\r
7913 { IDM_TwoMachines, MF_BYCOMMAND|MF_ENABLED },
\r
7914 { IDM_Match, MF_BYCOMMAND|MF_ENABLED },
\r
7915 { IDM_TypeInMove, MF_BYCOMMAND|MF_ENABLED },
\r
7916 { IDM_RetractMove, MF_BYCOMMAND|MF_ENABLED },
\r
7920 /*---------------------------------------------------------------------------*\
\r
7922 * Front-end interface functions exported by XBoard.
\r
7923 * Functions appear in same order as prototypes in frontend.h.
\r
7925 \*---------------------------------------------------------------------------*/
\r
7929 static UINT prevChecked = 0;
\r
7930 static int prevPausing = 0;
\r
7933 if (pausing != prevPausing) {
\r
7934 prevPausing = pausing;
\r
7935 (void) CheckMenuItem(GetMenu(hwndMain), IDM_Pause,
\r
7936 MF_BYCOMMAND|(pausing ? MF_CHECKED : MF_UNCHECKED));
\r
7937 if (hwndPause) SetWindowText(hwndPause, pausing ? "C" : "P");
\r
7940 switch (gameMode) {
\r
7941 case BeginningOfGame:
\r
7942 if (appData.icsActive)
\r
7943 nowChecked = IDM_IcsClient;
\r
7944 else if (appData.noChessProgram)
\r
7945 nowChecked = IDM_EditGame;
\r
7947 nowChecked = IDM_MachineBlack;
\r
7949 case MachinePlaysBlack:
\r
7950 nowChecked = IDM_MachineBlack;
\r
7952 case MachinePlaysWhite:
\r
7953 nowChecked = IDM_MachineWhite;
\r
7955 case TwoMachinesPlay:
\r
7956 nowChecked = matchMode ? IDM_Match : IDM_TwoMachines; // [HGM] match
\r
7959 nowChecked = IDM_AnalysisMode;
\r
7962 nowChecked = IDM_AnalyzeFile;
\r
7965 nowChecked = IDM_EditGame;
\r
7967 case PlayFromGameFile:
\r
7968 nowChecked = IDM_LoadGame;
\r
7970 case EditPosition:
\r
7971 nowChecked = IDM_EditPosition;
\r
7974 nowChecked = IDM_Training;
\r
7976 case IcsPlayingWhite:
\r
7977 case IcsPlayingBlack:
\r
7978 case IcsObserving:
\r
7980 nowChecked = IDM_IcsClient;
\r
7987 if (prevChecked != 0)
\r
7988 (void) CheckMenuItem(GetMenu(hwndMain),
\r
7989 prevChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
7990 if (nowChecked != 0)
\r
7991 (void) CheckMenuItem(GetMenu(hwndMain),
\r
7992 nowChecked, MF_BYCOMMAND|MF_CHECKED);
\r
7994 if (nowChecked == IDM_LoadGame || nowChecked == IDM_Training) {
\r
7995 (void) EnableMenuItem(GetMenu(hwndMain), IDM_Training,
\r
7996 MF_BYCOMMAND|MF_ENABLED);
\r
7998 (void) EnableMenuItem(GetMenu(hwndMain),
\r
7999 IDM_Training, MF_BYCOMMAND|MF_GRAYED);
\r
8002 prevChecked = nowChecked;
\r
8004 /* [DM] icsEngineAnalyze - Do a sceure check too */
\r
8005 if (appData.icsActive) {
\r
8006 if (appData.icsEngineAnalyze) {
\r
8007 (void) CheckMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
8008 MF_BYCOMMAND|MF_CHECKED);
\r
8010 (void) CheckMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
8011 MF_BYCOMMAND|MF_UNCHECKED);
\r
8019 HMENU hmenu = GetMenu(hwndMain);
\r
8020 SetMenuEnables(hmenu, icsEnables);
\r
8021 EnableMenuItem(GetSubMenu(hmenu, OPTIONS_POS), ICS_POS,
\r
8022 MF_BYPOSITION|MF_ENABLED);
\r
8024 if (appData.zippyPlay) {
\r
8025 SetMenuEnables(hmenu, zippyEnables);
\r
8026 if (!appData.noChessProgram) /* [DM] icsEngineAnalyze */
\r
8027 (void) EnableMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
8028 MF_BYCOMMAND|MF_ENABLED);
\r
8036 SetMenuEnables(GetMenu(hwndMain), gnuEnables);
\r
8042 HMENU hmenu = GetMenu(hwndMain);
\r
8043 SetMenuEnables(hmenu, ncpEnables);
\r
8044 EnableMenuItem(GetSubMenu(hmenu, OPTIONS_POS), SOUNDS_POS,
\r
8045 MF_BYPOSITION|MF_GRAYED);
\r
8046 DrawMenuBar(hwndMain);
\r
8052 SetMenuEnables(GetMenu(hwndMain), cmailEnables);
\r
8056 SetTrainingModeOn()
\r
8059 SetMenuEnables(GetMenu(hwndMain), trainingOnEnables);
\r
8060 for (i = 0; i < N_BUTTONS; i++) {
\r
8061 if (buttonDesc[i].hwnd != NULL)
\r
8062 EnableWindow(buttonDesc[i].hwnd, FALSE);
\r
8067 VOID SetTrainingModeOff()
\r
8070 SetMenuEnables(GetMenu(hwndMain), trainingOffEnables);
\r
8071 for (i = 0; i < N_BUTTONS; i++) {
\r
8072 if (buttonDesc[i].hwnd != NULL)
\r
8073 EnableWindow(buttonDesc[i].hwnd, TRUE);
\r
8079 SetUserThinkingEnables()
\r
8081 SetMenuEnables(GetMenu(hwndMain), userThinkingEnables);
\r
8085 SetMachineThinkingEnables()
\r
8087 HMENU hMenu = GetMenu(hwndMain);
\r
8088 int flags = MF_BYCOMMAND|MF_ENABLED;
\r
8090 SetMenuEnables(hMenu, machineThinkingEnables);
\r
8092 if (gameMode == MachinePlaysBlack) {
\r
8093 (void)EnableMenuItem(hMenu, IDM_MachineBlack, flags);
\r
8094 } else if (gameMode == MachinePlaysWhite) {
\r
8095 (void)EnableMenuItem(hMenu, IDM_MachineWhite, flags);
\r
8096 } else if (gameMode == TwoMachinesPlay) {
\r
8097 (void)EnableMenuItem(hMenu, matchMode ? IDM_Match : IDM_TwoMachines, flags); // [HGM] match
\r
8103 DisplayTitle(char *str)
\r
8105 char title[MSG_SIZ], *host;
\r
8106 if (str[0] != NULLCHAR) {
\r
8107 safeStrCpy(title, str, sizeof(title)/sizeof(title[0]) );
\r
8108 } else if (appData.icsActive) {
\r
8109 if (appData.icsCommPort[0] != NULLCHAR)
\r
8112 host = appData.icsHost;
\r
8113 snprintf(title, MSG_SIZ, "%s: %s", szTitle, host);
\r
8114 } else if (appData.noChessProgram) {
\r
8115 safeStrCpy(title, szTitle, sizeof(title)/sizeof(title[0]) );
\r
8117 safeStrCpy(title, szTitle, sizeof(title)/sizeof(title[0]) );
\r
8118 strcat(title, ": ");
\r
8119 strcat(title, first.tidy);
\r
8121 SetWindowText(hwndMain, title);
\r
8126 DisplayMessage(char *str1, char *str2)
\r
8130 int remain = MESSAGE_TEXT_MAX - 1;
\r
8133 moveErrorMessageUp = FALSE; /* turned on later by caller if needed */
\r
8134 messageText[0] = NULLCHAR;
\r
8136 len = strlen(str1);
\r
8137 if (len > remain) len = remain;
\r
8138 strncpy(messageText, str1, len);
\r
8139 messageText[len] = NULLCHAR;
\r
8142 if (*str2 && remain >= 2) {
\r
8144 strcat(messageText, " ");
\r
8147 len = strlen(str2);
\r
8148 if (len > remain) len = remain;
\r
8149 strncat(messageText, str2, len);
\r
8151 messageText[MESSAGE_TEXT_MAX - 1] = NULLCHAR;
\r
8153 if (hwndMain == NULL || IsIconic(hwndMain)) return;
\r
8157 hdc = GetDC(hwndMain);
\r
8158 oldFont = SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
8159 ExtTextOut(hdc, messageRect.left, messageRect.top, ETO_CLIPPED|ETO_OPAQUE,
\r
8160 &messageRect, messageText, strlen(messageText), NULL);
\r
8161 (void) SelectObject(hdc, oldFont);
\r
8162 (void) ReleaseDC(hwndMain, hdc);
\r
8166 DisplayError(char *str, int error)
\r
8168 char buf[MSG_SIZ*2], buf2[MSG_SIZ];
\r
8172 safeStrCpy(buf, str, sizeof(buf)/sizeof(buf[0]) );
\r
8174 len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
\r
8175 NULL, error, LANG_NEUTRAL,
\r
8176 (LPSTR) buf2, MSG_SIZ, NULL);
\r
8178 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, buf2);
\r
8180 ErrorMap *em = errmap;
\r
8181 while (em->err != 0 && em->err != error) em++;
\r
8182 if (em->err != 0) {
\r
8183 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, em->msg);
\r
8185 snprintf(buf, 2*MSG_SIZ, "%s:\nError code %d", str, error);
\r
8190 ErrorPopUp(_("Error"), buf);
\r
8195 DisplayMoveError(char *str)
\r
8197 fromX = fromY = -1;
\r
8198 ClearHighlights();
\r
8199 DrawPosition(FALSE, NULL);
\r
8200 if (appData.popupMoveErrors) {
\r
8201 ErrorPopUp(_("Error"), str);
\r
8203 DisplayMessage(str, "");
\r
8204 moveErrorMessageUp = TRUE;
\r
8209 DisplayFatalError(char *str, int error, int exitStatus)
\r
8211 char buf[2*MSG_SIZ], buf2[MSG_SIZ];
\r
8213 char *label = exitStatus ? _("Fatal Error") : _("Exiting");
\r
8216 len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
\r
8217 NULL, error, LANG_NEUTRAL,
\r
8218 (LPSTR) buf2, MSG_SIZ, NULL);
\r
8220 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, buf2);
\r
8222 ErrorMap *em = errmap;
\r
8223 while (em->err != 0 && em->err != error) em++;
\r
8224 if (em->err != 0) {
\r
8225 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, em->msg);
\r
8227 snprintf(buf, 2*MSG_SIZ, "%s:\nError code %d", str, error);
\r
8232 if (appData.debugMode) {
\r
8233 fprintf(debugFP, "%s: %s\n", label, str);
\r
8235 if (appData.popupExitMessage) {
\r
8236 (void) MessageBox(hwndMain, str, label, MB_OK|
\r
8237 (exitStatus ? MB_ICONSTOP : MB_ICONINFORMATION));
\r
8239 ExitEvent(exitStatus);
\r
8244 DisplayInformation(char *str)
\r
8246 (void) MessageBox(hwndMain, str, _("Information"), MB_OK|MB_ICONINFORMATION);
\r
8251 DisplayNote(char *str)
\r
8253 ErrorPopUp(_("Note"), str);
\r
8258 char *title, *question, *replyPrefix;
\r
8263 QuestionDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8265 static QuestionParams *qp;
\r
8266 char reply[MSG_SIZ];
\r
8269 switch (message) {
\r
8270 case WM_INITDIALOG:
\r
8271 qp = (QuestionParams *) lParam;
\r
8272 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8273 Translate(hDlg, DLG_Question);
\r
8274 SetWindowText(hDlg, qp->title);
\r
8275 SetDlgItemText(hDlg, OPT_QuestionText, qp->question);
\r
8276 SetFocus(GetDlgItem(hDlg, OPT_QuestionInput));
\r
8280 switch (LOWORD(wParam)) {
\r
8282 safeStrCpy(reply, qp->replyPrefix, sizeof(reply)/sizeof(reply[0]) );
\r
8283 if (*reply) strcat(reply, " ");
\r
8284 len = strlen(reply);
\r
8285 GetDlgItemText(hDlg, OPT_QuestionInput, reply + len, sizeof(reply) - len);
\r
8286 strcat(reply, "\n");
\r
8287 OutputToProcess(qp->pr, reply, strlen(reply), &err);
\r
8288 EndDialog(hDlg, TRUE);
\r
8289 if (err) DisplayFatalError(_("Error writing to chess program"), err, 1);
\r
8292 EndDialog(hDlg, FALSE);
\r
8303 AskQuestion(char* title, char *question, char *replyPrefix, ProcRef pr)
\r
8305 QuestionParams qp;
\r
8309 qp.question = question;
\r
8310 qp.replyPrefix = replyPrefix;
\r
8312 lpProc = MakeProcInstance((FARPROC)QuestionDialog, hInst);
\r
8313 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_Question),
\r
8314 hwndMain, (DLGPROC)lpProc, (LPARAM)&qp);
\r
8315 FreeProcInstance(lpProc);
\r
8318 /* [AS] Pick FRC position */
\r
8319 LRESULT CALLBACK NewGameFRC_Proc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8321 static int * lpIndexFRC;
\r
8327 case WM_INITDIALOG:
\r
8328 lpIndexFRC = (int *) lParam;
\r
8330 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8331 Translate(hDlg, DLG_NewGameFRC);
\r
8333 SendDlgItemMessage( hDlg, IDC_NFG_Edit, EM_SETLIMITTEXT, sizeof(buf)-1, 0 );
\r
8334 SetDlgItemInt( hDlg, IDC_NFG_Edit, *lpIndexFRC, TRUE );
\r
8335 SendDlgItemMessage( hDlg, IDC_NFG_Edit, EM_SETSEL, 0, -1 );
\r
8336 SetFocus(GetDlgItem(hDlg, IDC_NFG_Edit));
\r
8341 switch( LOWORD(wParam) ) {
\r
8343 *lpIndexFRC = GetDlgItemInt(hDlg, IDC_NFG_Edit, &index_is_ok, TRUE );
\r
8344 EndDialog( hDlg, 0 );
\r
8345 shuffleOpenings = TRUE; /* [HGM] shuffle: switch shuffling on for as long as we stay in current variant */
\r
8348 EndDialog( hDlg, 1 );
\r
8350 case IDC_NFG_Edit:
\r
8351 if( HIWORD(wParam) == EN_CHANGE ) {
\r
8352 GetDlgItemInt(hDlg, IDC_NFG_Edit, &index_is_ok, TRUE );
\r
8354 EnableWindow( GetDlgItem(hDlg, IDOK), index_is_ok );
\r
8357 case IDC_NFG_Random:
\r
8358 snprintf( buf, sizeof(buf)/sizeof(buf[0]), "%d", myrandom() ); /* [HGM] shuffle: no longer limit to 960 */
\r
8359 SetDlgItemText(hDlg, IDC_NFG_Edit, buf );
\r
8372 int index = appData.defaultFrcPosition;
\r
8373 FARPROC lpProc = MakeProcInstance( (FARPROC) NewGameFRC_Proc, hInst );
\r
8375 result = DialogBoxParam( hInst, MAKEINTRESOURCE(DLG_NewGameFRC), hwndMain, (DLGPROC)lpProc, (LPARAM)&index );
\r
8377 if( result == 0 ) {
\r
8378 appData.defaultFrcPosition = index;
\r
8384 /* [AS] Game list options. Refactored by HGM */
\r
8386 HWND gameListOptionsDialog;
\r
8388 // low-level front-end: clear text edit / list widget
\r
8392 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_RESETCONTENT, 0, 0 );
\r
8395 // low-level front-end: clear text edit / list widget
\r
8397 GLT_DeSelectList()
\r
8399 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_SETCURSEL, 0, 0 );
\r
8402 // low-level front-end: append line to text edit / list widget
\r
8404 GLT_AddToList( char *name )
\r
8407 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_ADDSTRING, 0, (LPARAM) name );
\r
8411 // low-level front-end: get line from text edit / list widget
\r
8413 GLT_GetFromList( int index, char *name )
\r
8416 if( SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_GETTEXT, index, (LPARAM) name ) != LB_ERR )
\r
8422 void GLT_MoveSelection( HWND hDlg, int delta )
\r
8424 int idx1 = (int) SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETCURSEL, 0, 0 );
\r
8425 int idx2 = idx1 + delta;
\r
8426 int count = (int) SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETCOUNT, 0, 0 );
\r
8428 if( idx1 >=0 && idx1 < count && idx2 >= 0 && idx2 < count ) {
\r
8431 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETTEXT, idx1, (LPARAM) buf );
\r
8432 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_DELETESTRING, idx1, 0 );
\r
8433 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_INSERTSTRING, idx2, (LPARAM) buf );
\r
8434 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_SETCURSEL, idx2, 0 );
\r
8438 LRESULT CALLBACK GameListOptions_Proc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8442 case WM_INITDIALOG:
\r
8443 gameListOptionsDialog = hDlg; // [HGM] pass through global to keep out off back-end
\r
8445 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8446 Translate(hDlg, DLG_GameListOptions);
\r
8448 /* Initialize list */
\r
8449 GLT_TagsToList( lpUserGLT );
\r
8451 SetFocus( GetDlgItem(hDlg, IDC_GameListTags) );
\r
8456 switch( LOWORD(wParam) ) {
\r
8459 EndDialog( hDlg, 0 );
\r
8462 EndDialog( hDlg, 1 );
\r
8465 case IDC_GLT_Default:
\r
8466 GLT_TagsToList( GLT_DEFAULT_TAGS );
\r
8469 case IDC_GLT_Restore:
\r
8470 GLT_TagsToList( appData.gameListTags );
\r
8474 GLT_MoveSelection( hDlg, -1 );
\r
8477 case IDC_GLT_Down:
\r
8478 GLT_MoveSelection( hDlg, +1 );
\r
8488 int GameListOptions()
\r
8491 FARPROC lpProc = MakeProcInstance( (FARPROC) GameListOptions_Proc, hInst );
\r
8493 safeStrCpy( lpUserGLT, appData.gameListTags ,LPUSERGLT_SIZE );
\r
8495 result = DialogBoxParam( hInst, MAKEINTRESOURCE(DLG_GameListOptions), hwndMain, (DLGPROC)lpProc, (LPARAM)lpUserGLT );
\r
8497 if( result == 0 ) {
\r
8498 /* [AS] Memory leak here! */
\r
8499 appData.gameListTags = strdup( lpUserGLT );
\r
8506 DisplayIcsInteractionTitle(char *str)
\r
8508 char consoleTitle[MSG_SIZ];
\r
8510 snprintf(consoleTitle, MSG_SIZ, "%s: %s", szConsoleTitle, str);
\r
8511 SetWindowText(hwndConsole, consoleTitle);
\r
8515 DrawPosition(int fullRedraw, Board board)
\r
8517 HDCDrawPosition(NULL, (BOOLEAN) fullRedraw, board);
\r
8520 void NotifyFrontendLogin()
\r
8523 UpdateICSWidth(GetDlgItem(hwndConsole, OPT_ConsoleText));
\r
8529 fromX = fromY = -1;
\r
8530 if (dragInfo.pos.x != -1 || dragInfo.pos.y != -1) {
\r
8531 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
8532 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
8533 dragInfo.lastpos = dragInfo.pos;
\r
8534 dragInfo.start.x = dragInfo.start.y = -1;
\r
8535 dragInfo.from = dragInfo.start;
\r
8537 DrawPosition(TRUE, NULL);
\r
8544 CommentPopUp(char *title, char *str)
\r
8546 HWND hwnd = GetActiveWindow();
\r
8547 EitherCommentPopUp(currentMove, title, str, FALSE); // [HGM] vari: fake move index, rather than 0
\r
8549 SetActiveWindow(hwnd);
\r
8553 CommentPopDown(void)
\r
8555 CheckMenuItem(GetMenu(hwndMain), IDM_Comment, MF_UNCHECKED);
\r
8556 if (commentDialog) {
\r
8557 ShowWindow(commentDialog, SW_HIDE);
\r
8559 commentUp = FALSE;
\r
8563 EditCommentPopUp(int index, char *title, char *str)
\r
8565 EitherCommentPopUp(index, title, str, TRUE);
\r
8572 MyPlaySound(&sounds[(int)SoundMove]);
\r
8575 VOID PlayIcsWinSound()
\r
8577 MyPlaySound(&sounds[(int)SoundIcsWin]);
\r
8580 VOID PlayIcsLossSound()
\r
8582 MyPlaySound(&sounds[(int)SoundIcsLoss]);
\r
8585 VOID PlayIcsDrawSound()
\r
8587 MyPlaySound(&sounds[(int)SoundIcsDraw]);
\r
8590 VOID PlayIcsUnfinishedSound()
\r
8592 MyPlaySound(&sounds[(int)SoundIcsUnfinished]);
\r
8598 MyPlaySound(&sounds[(int)SoundAlarm]);
\r
8606 consoleEcho = TRUE;
\r
8607 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
8608 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&consoleCF);
\r
8609 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
8618 consoleEcho = FALSE;
\r
8619 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
8620 /* This works OK: set text and background both to the same color */
\r
8622 cf.crTextColor = COLOR_ECHOOFF;
\r
8623 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&cf);
\r
8624 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, cf.crTextColor);
\r
8627 /* No Raw()...? */
\r
8629 void Colorize(ColorClass cc, int continuation)
\r
8631 currentColorClass = cc;
\r
8632 consoleCF.dwMask = CFM_COLOR|CFM_BOLD|CFM_ITALIC|CFM_UNDERLINE|CFM_STRIKEOUT;
\r
8633 consoleCF.crTextColor = textAttribs[cc].color;
\r
8634 consoleCF.dwEffects = textAttribs[cc].effects;
\r
8635 if (!continuation) MyPlaySound(&textAttribs[cc].sound);
\r
8641 static char buf[MSG_SIZ];
\r
8642 DWORD bufsiz = MSG_SIZ;
\r
8644 if(appData.userName != NULL && appData.userName[0] != 0) {
\r
8645 return appData.userName; /* [HGM] username: prefer name selected by user over his system login */
\r
8647 if (!GetUserName(buf, &bufsiz)) {
\r
8648 /*DisplayError("Error getting user name", GetLastError());*/
\r
8649 safeStrCpy(buf, _("User"), sizeof(buf)/sizeof(buf[0]) );
\r
8657 static char buf[MSG_SIZ];
\r
8658 DWORD bufsiz = MSG_SIZ;
\r
8660 if (!GetComputerName(buf, &bufsiz)) {
\r
8661 /*DisplayError("Error getting host name", GetLastError());*/
\r
8662 safeStrCpy(buf, _("Unknown"), sizeof(buf)/sizeof(buf[0]) );
\r
8669 ClockTimerRunning()
\r
8671 return clockTimerEvent != 0;
\r
8677 if (clockTimerEvent == 0) return FALSE;
\r
8678 KillTimer(hwndMain, clockTimerEvent);
\r
8679 clockTimerEvent = 0;
\r
8684 StartClockTimer(long millisec)
\r
8686 clockTimerEvent = SetTimer(hwndMain, (UINT) CLOCK_TIMER_ID,
\r
8687 (UINT) millisec, NULL);
\r
8691 DisplayWhiteClock(long timeRemaining, int highlight)
\r
8694 char *flag = whiteFlag && gameMode == TwoMachinesPlay ? "(!)" : "";
\r
8696 if(appData.noGUI) return;
\r
8697 hdc = GetDC(hwndMain);
\r
8698 if (!IsIconic(hwndMain)) {
\r
8699 DisplayAClock(hdc, timeRemaining, highlight,
\r
8700 flipClock ? &blackRect : &whiteRect, _("White"), flag);
\r
8702 if (highlight && iconCurrent == iconBlack) {
\r
8703 iconCurrent = iconWhite;
\r
8704 PostMessage(hwndMain, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8705 if (IsIconic(hwndMain)) {
\r
8706 DrawIcon(hdc, 2, 2, iconCurrent);
\r
8709 (void) ReleaseDC(hwndMain, hdc);
\r
8711 PostMessage(hwndConsole, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8715 DisplayBlackClock(long timeRemaining, int highlight)
\r
8718 char *flag = blackFlag && gameMode == TwoMachinesPlay ? "(!)" : "";
\r
8720 if(appData.noGUI) return;
\r
8721 hdc = GetDC(hwndMain);
\r
8722 if (!IsIconic(hwndMain)) {
\r
8723 DisplayAClock(hdc, timeRemaining, highlight,
\r
8724 flipClock ? &whiteRect : &blackRect, _("Black"), flag);
\r
8726 if (highlight && iconCurrent == iconWhite) {
\r
8727 iconCurrent = iconBlack;
\r
8728 PostMessage(hwndMain, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8729 if (IsIconic(hwndMain)) {
\r
8730 DrawIcon(hdc, 2, 2, iconCurrent);
\r
8733 (void) ReleaseDC(hwndMain, hdc);
\r
8735 PostMessage(hwndConsole, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8740 LoadGameTimerRunning()
\r
8742 return loadGameTimerEvent != 0;
\r
8746 StopLoadGameTimer()
\r
8748 if (loadGameTimerEvent == 0) return FALSE;
\r
8749 KillTimer(hwndMain, loadGameTimerEvent);
\r
8750 loadGameTimerEvent = 0;
\r
8755 StartLoadGameTimer(long millisec)
\r
8757 loadGameTimerEvent = SetTimer(hwndMain, (UINT) LOAD_GAME_TIMER_ID,
\r
8758 (UINT) millisec, NULL);
\r
8766 char fileTitle[MSG_SIZ];
\r
8768 defName = DefaultFileName(appData.oldSaveStyle ? "gam" : "pgn");
\r
8769 f = OpenFileDialog(hwndMain, "a", defName,
\r
8770 appData.oldSaveStyle ? "gam" : "pgn",
\r
8772 _("Save Game to File"), NULL, fileTitle, NULL);
\r
8774 SaveGame(f, 0, "");
\r
8781 ScheduleDelayedEvent(DelayedEventCallback cb, long millisec)
\r
8783 if (delayedTimerEvent != 0) {
\r
8784 if (appData.debugMode && cb != delayedTimerCallback) { // [HGM] alive: not too much debug
\r
8785 fprintf(debugFP, "ScheduleDelayedEvent: event already scheduled\n");
\r
8787 KillTimer(hwndMain, delayedTimerEvent);
\r
8788 delayedTimerEvent = 0;
\r
8789 if(delayedTimerCallback != cb) // [HGM] alive: do not "flush" same event, just postpone it
\r
8790 delayedTimerCallback();
\r
8792 delayedTimerCallback = cb;
\r
8793 delayedTimerEvent = SetTimer(hwndMain, (UINT) DELAYED_TIMER_ID,
\r
8794 (UINT) millisec, NULL);
\r
8797 DelayedEventCallback
\r
8800 if (delayedTimerEvent) {
\r
8801 return delayedTimerCallback;
\r
8808 CancelDelayedEvent()
\r
8810 if (delayedTimerEvent) {
\r
8811 KillTimer(hwndMain, delayedTimerEvent);
\r
8812 delayedTimerEvent = 0;
\r
8816 DWORD GetWin32Priority(int nice)
\r
8817 { // [HGM] nice: translate Unix nice() value to indows priority class. (Code stolen from Polyglot 1.4w11)
\r
8819 REALTIME_PRIORITY_CLASS 0x00000100
\r
8820 HIGH_PRIORITY_CLASS 0x00000080
\r
8821 ABOVE_NORMAL_PRIORITY_CLASS 0x00008000
\r
8822 NORMAL_PRIORITY_CLASS 0x00000020
\r
8823 BELOW_NORMAL_PRIORITY_CLASS 0x00004000
\r
8824 IDLE_PRIORITY_CLASS 0x00000040
\r
8826 if (nice < -15) return 0x00000080;
\r
8827 if (nice < 0) return 0x00008000;
\r
8828 if (nice == 0) return 0x00000020;
\r
8829 if (nice < 15) return 0x00004000;
\r
8830 return 0x00000040;
\r
8833 /* Start a child process running the given program.
\r
8834 The process's standard output can be read from "from", and its
\r
8835 standard input can be written to "to".
\r
8836 Exit with fatal error if anything goes wrong.
\r
8837 Returns an opaque pointer that can be used to destroy the process
\r
8841 StartChildProcess(char *cmdLine, char *dir, ProcRef *pr)
\r
8843 #define BUFSIZE 4096
\r
8845 HANDLE hChildStdinRd, hChildStdinWr,
\r
8846 hChildStdoutRd, hChildStdoutWr;
\r
8847 HANDLE hChildStdinWrDup, hChildStdoutRdDup;
\r
8848 SECURITY_ATTRIBUTES saAttr;
\r
8850 PROCESS_INFORMATION piProcInfo;
\r
8851 STARTUPINFO siStartInfo;
\r
8853 char buf[MSG_SIZ];
\r
8856 if (appData.debugMode) {
\r
8857 fprintf(debugFP, "StartChildProcess (dir=\"%s\") %s\n", dir, cmdLine);
\r
8862 /* Set the bInheritHandle flag so pipe handles are inherited. */
\r
8863 saAttr.nLength = sizeof(SECURITY_ATTRIBUTES);
\r
8864 saAttr.bInheritHandle = TRUE;
\r
8865 saAttr.lpSecurityDescriptor = NULL;
\r
8868 * The steps for redirecting child's STDOUT:
\r
8869 * 1. Create anonymous pipe to be STDOUT for child.
\r
8870 * 2. Create a noninheritable duplicate of read handle,
\r
8871 * and close the inheritable read handle.
\r
8874 /* Create a pipe for the child's STDOUT. */
\r
8875 if (! CreatePipe(&hChildStdoutRd, &hChildStdoutWr, &saAttr, 0)) {
\r
8876 return GetLastError();
\r
8879 /* Duplicate the read handle to the pipe, so it is not inherited. */
\r
8880 fSuccess = DuplicateHandle(GetCurrentProcess(), hChildStdoutRd,
\r
8881 GetCurrentProcess(), &hChildStdoutRdDup, 0,
\r
8882 FALSE, /* not inherited */
\r
8883 DUPLICATE_SAME_ACCESS);
\r
8885 return GetLastError();
\r
8887 CloseHandle(hChildStdoutRd);
\r
8890 * The steps for redirecting child's STDIN:
\r
8891 * 1. Create anonymous pipe to be STDIN for child.
\r
8892 * 2. Create a noninheritable duplicate of write handle,
\r
8893 * and close the inheritable write handle.
\r
8896 /* Create a pipe for the child's STDIN. */
\r
8897 if (! CreatePipe(&hChildStdinRd, &hChildStdinWr, &saAttr, 0)) {
\r
8898 return GetLastError();
\r
8901 /* Duplicate the write handle to the pipe, so it is not inherited. */
\r
8902 fSuccess = DuplicateHandle(GetCurrentProcess(), hChildStdinWr,
\r
8903 GetCurrentProcess(), &hChildStdinWrDup, 0,
\r
8904 FALSE, /* not inherited */
\r
8905 DUPLICATE_SAME_ACCESS);
\r
8907 return GetLastError();
\r
8909 CloseHandle(hChildStdinWr);
\r
8911 /* Arrange to (1) look in dir for the child .exe file, and
\r
8912 * (2) have dir be the child's working directory. Interpret
\r
8913 * dir relative to the directory WinBoard loaded from. */
\r
8914 GetCurrentDirectory(MSG_SIZ, buf);
\r
8915 SetCurrentDirectory(installDir);
\r
8916 SetCurrentDirectory(dir);
\r
8918 /* Now create the child process. */
\r
8920 siStartInfo.cb = sizeof(STARTUPINFO);
\r
8921 siStartInfo.lpReserved = NULL;
\r
8922 siStartInfo.lpDesktop = NULL;
\r
8923 siStartInfo.lpTitle = NULL;
\r
8924 siStartInfo.dwFlags = STARTF_USESTDHANDLES;
\r
8925 siStartInfo.cbReserved2 = 0;
\r
8926 siStartInfo.lpReserved2 = NULL;
\r
8927 siStartInfo.hStdInput = hChildStdinRd;
\r
8928 siStartInfo.hStdOutput = hChildStdoutWr;
\r
8929 siStartInfo.hStdError = hChildStdoutWr;
\r
8931 fSuccess = CreateProcess(NULL,
\r
8932 cmdLine, /* command line */
\r
8933 NULL, /* process security attributes */
\r
8934 NULL, /* primary thread security attrs */
\r
8935 TRUE, /* handles are inherited */
\r
8936 DETACHED_PROCESS|CREATE_NEW_PROCESS_GROUP,
\r
8937 NULL, /* use parent's environment */
\r
8939 &siStartInfo, /* STARTUPINFO pointer */
\r
8940 &piProcInfo); /* receives PROCESS_INFORMATION */
\r
8942 err = GetLastError();
\r
8943 SetCurrentDirectory(buf); /* return to prev directory */
\r
8948 if (appData.niceEngines){ // [HGM] nice: adjust engine proc priority
\r
8949 if(appData.debugMode) fprintf(debugFP, "nice engine proc to %d\n", appData.niceEngines);
\r
8950 SetPriorityClass(piProcInfo.hProcess, GetWin32Priority(appData.niceEngines));
\r
8953 /* Close the handles we don't need in the parent */
\r
8954 CloseHandle(piProcInfo.hThread);
\r
8955 CloseHandle(hChildStdinRd);
\r
8956 CloseHandle(hChildStdoutWr);
\r
8958 /* Prepare return value */
\r
8959 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
8960 cp->kind = CPReal;
\r
8961 cp->hProcess = piProcInfo.hProcess;
\r
8962 cp->pid = piProcInfo.dwProcessId;
\r
8963 cp->hFrom = hChildStdoutRdDup;
\r
8964 cp->hTo = hChildStdinWrDup;
\r
8966 *pr = (void *) cp;
\r
8968 /* Klaus Friedel says that this Sleep solves a problem under Windows
\r
8969 2000 where engines sometimes don't see the initial command(s)
\r
8970 from WinBoard and hang. I don't understand how that can happen,
\r
8971 but the Sleep is harmless, so I've put it in. Others have also
\r
8972 reported what may be the same problem, so hopefully this will fix
\r
8973 it for them too. */
\r
8981 DestroyChildProcess(ProcRef pr, int/*boolean*/ signal)
\r
8983 ChildProc *cp; int result;
\r
8985 cp = (ChildProc *) pr;
\r
8986 if (cp == NULL) return;
\r
8988 switch (cp->kind) {
\r
8990 /* TerminateProcess is considered harmful, so... */
\r
8991 CloseHandle(cp->hTo); /* Closing this will give the child an EOF and hopefully kill it */
\r
8992 if (cp->hFrom) CloseHandle(cp->hFrom); /* if NULL, InputThread will close it */
\r
8993 /* The following doesn't work because the chess program
\r
8994 doesn't "have the same console" as WinBoard. Maybe
\r
8995 we could arrange for this even though neither WinBoard
\r
8996 nor the chess program uses a console for stdio? */
\r
8997 /*!!if (signal) GenerateConsoleCtrlEvent(CTRL_BREAK_EVENT, cp->pid);*/
\r
8999 /* [AS] Special termination modes for misbehaving programs... */
\r
9000 if( signal == 9 ) {
\r
9001 result = TerminateProcess( cp->hProcess, 0 );
\r
9003 if ( appData.debugMode) {
\r
9004 fprintf( debugFP, "Terminating process %lu, result=%d\n", cp->pid, result );
\r
9007 else if( signal == 10 ) {
\r
9008 DWORD dw = WaitForSingleObject( cp->hProcess, 3*1000 ); // Wait 3 seconds at most
\r
9010 if( dw != WAIT_OBJECT_0 ) {
\r
9011 result = TerminateProcess( cp->hProcess, 0 );
\r
9013 if ( appData.debugMode) {
\r
9014 fprintf( debugFP, "Process %lu still alive after timeout, killing... result=%d\n", cp->pid, result );
\r
9020 CloseHandle(cp->hProcess);
\r
9024 if (cp->hFrom) CloseHandle(cp->hFrom);
\r
9028 closesocket(cp->sock);
\r
9033 if (signal) send(cp->sock2, "\017", 1, 0); /* 017 = 15 = SIGTERM */
\r
9034 closesocket(cp->sock);
\r
9035 closesocket(cp->sock2);
\r
9043 InterruptChildProcess(ProcRef pr)
\r
9047 cp = (ChildProc *) pr;
\r
9048 if (cp == NULL) return;
\r
9049 switch (cp->kind) {
\r
9051 /* The following doesn't work because the chess program
\r
9052 doesn't "have the same console" as WinBoard. Maybe
\r
9053 we could arrange for this even though neither WinBoard
\r
9054 nor the chess program uses a console for stdio */
\r
9055 /*!!GenerateConsoleCtrlEvent(CTRL_C_EVENT, cp->pid);*/
\r
9060 /* Can't interrupt */
\r
9064 send(cp->sock2, "\002", 1, 0); /* 2 = SIGINT */
\r
9071 OpenTelnet(char *host, char *port, ProcRef *pr)
\r
9073 char cmdLine[MSG_SIZ];
\r
9075 if (port[0] == NULLCHAR) {
\r
9076 snprintf(cmdLine, MSG_SIZ, "%s %s", appData.telnetProgram, host);
\r
9078 snprintf(cmdLine, MSG_SIZ, "%s %s %s", appData.telnetProgram, host, port);
\r
9080 return StartChildProcess(cmdLine, "", pr);
\r
9084 /* Code to open TCP sockets */
\r
9087 OpenTCP(char *host, char *port, ProcRef *pr)
\r
9092 struct sockaddr_in sa, mysa;
\r
9093 struct hostent FAR *hp;
\r
9094 unsigned short uport;
\r
9095 WORD wVersionRequested;
\r
9098 /* Initialize socket DLL */
\r
9099 wVersionRequested = MAKEWORD(1, 1);
\r
9100 err = WSAStartup(wVersionRequested, &wsaData);
\r
9101 if (err != 0) return err;
\r
9104 if ((s = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9105 err = WSAGetLastError();
\r
9110 /* Bind local address using (mostly) don't-care values.
\r
9112 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9113 mysa.sin_family = AF_INET;
\r
9114 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9115 uport = (unsigned short) 0;
\r
9116 mysa.sin_port = htons(uport);
\r
9117 if (bind(s, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9118 == SOCKET_ERROR) {
\r
9119 err = WSAGetLastError();
\r
9124 /* Resolve remote host name */
\r
9125 memset((char *) &sa, 0, sizeof(struct sockaddr_in));
\r
9126 if (!(hp = gethostbyname(host))) {
\r
9127 unsigned int b0, b1, b2, b3;
\r
9129 err = WSAGetLastError();
\r
9131 if (sscanf(host, "%u.%u.%u.%u", &b0, &b1, &b2, &b3) == 4) {
\r
9132 hp = (struct hostent *) calloc(1, sizeof(struct hostent));
\r
9133 hp->h_addrtype = AF_INET;
\r
9135 hp->h_addr_list = (char **) calloc(2, sizeof(char *));
\r
9136 hp->h_addr_list[0] = (char *) malloc(4);
\r
9137 hp->h_addr_list[0][0] = (char) b0;
\r
9138 hp->h_addr_list[0][1] = (char) b1;
\r
9139 hp->h_addr_list[0][2] = (char) b2;
\r
9140 hp->h_addr_list[0][3] = (char) b3;
\r
9146 sa.sin_family = hp->h_addrtype;
\r
9147 uport = (unsigned short) atoi(port);
\r
9148 sa.sin_port = htons(uport);
\r
9149 memcpy((char *) &sa.sin_addr, hp->h_addr, hp->h_length);
\r
9151 /* Make connection */
\r
9152 if (connect(s, (struct sockaddr *) &sa,
\r
9153 sizeof(struct sockaddr_in)) == SOCKET_ERROR) {
\r
9154 err = WSAGetLastError();
\r
9159 /* Prepare return value */
\r
9160 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9161 cp->kind = CPSock;
\r
9163 *pr = (ProcRef *) cp;
\r
9169 OpenCommPort(char *name, ProcRef *pr)
\r
9174 char fullname[MSG_SIZ];
\r
9176 if (*name != '\\')
\r
9177 snprintf(fullname, MSG_SIZ, "\\\\.\\%s", name);
\r
9179 safeStrCpy(fullname, name, sizeof(fullname)/sizeof(fullname[0]) );
\r
9181 h = CreateFile(name, GENERIC_READ | GENERIC_WRITE,
\r
9182 0, NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL);
\r
9183 if (h == (HANDLE) -1) {
\r
9184 return GetLastError();
\r
9188 if (!SetCommState(h, (LPDCB) &dcb)) return GetLastError();
\r
9190 /* Accumulate characters until a 100ms pause, then parse */
\r
9191 ct.ReadIntervalTimeout = 100;
\r
9192 ct.ReadTotalTimeoutMultiplier = 0;
\r
9193 ct.ReadTotalTimeoutConstant = 0;
\r
9194 ct.WriteTotalTimeoutMultiplier = 0;
\r
9195 ct.WriteTotalTimeoutConstant = 0;
\r
9196 if (!SetCommTimeouts(h, (LPCOMMTIMEOUTS) &ct)) return GetLastError();
\r
9198 /* Prepare return value */
\r
9199 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9200 cp->kind = CPComm;
\r
9203 *pr = (ProcRef *) cp;
\r
9209 OpenLoopback(ProcRef *pr)
\r
9211 DisplayFatalError(_("Not implemented"), 0, 1);
\r
9217 OpenRcmd(char* host, char* user, char* cmd, ProcRef* pr)
\r
9222 struct sockaddr_in sa, mysa;
\r
9223 struct hostent FAR *hp;
\r
9224 unsigned short uport;
\r
9225 WORD wVersionRequested;
\r
9228 char stderrPortStr[MSG_SIZ];
\r
9230 /* Initialize socket DLL */
\r
9231 wVersionRequested = MAKEWORD(1, 1);
\r
9232 err = WSAStartup(wVersionRequested, &wsaData);
\r
9233 if (err != 0) return err;
\r
9235 /* Resolve remote host name */
\r
9236 memset((char *) &sa, 0, sizeof(struct sockaddr_in));
\r
9237 if (!(hp = gethostbyname(host))) {
\r
9238 unsigned int b0, b1, b2, b3;
\r
9240 err = WSAGetLastError();
\r
9242 if (sscanf(host, "%u.%u.%u.%u", &b0, &b1, &b2, &b3) == 4) {
\r
9243 hp = (struct hostent *) calloc(1, sizeof(struct hostent));
\r
9244 hp->h_addrtype = AF_INET;
\r
9246 hp->h_addr_list = (char **) calloc(2, sizeof(char *));
\r
9247 hp->h_addr_list[0] = (char *) malloc(4);
\r
9248 hp->h_addr_list[0][0] = (char) b0;
\r
9249 hp->h_addr_list[0][1] = (char) b1;
\r
9250 hp->h_addr_list[0][2] = (char) b2;
\r
9251 hp->h_addr_list[0][3] = (char) b3;
\r
9257 sa.sin_family = hp->h_addrtype;
\r
9258 uport = (unsigned short) 514;
\r
9259 sa.sin_port = htons(uport);
\r
9260 memcpy((char *) &sa.sin_addr, hp->h_addr, hp->h_length);
\r
9262 /* Bind local socket to unused "privileged" port address
\r
9264 s = INVALID_SOCKET;
\r
9265 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9266 mysa.sin_family = AF_INET;
\r
9267 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9268 for (fromPort = 1023;; fromPort--) {
\r
9269 if (fromPort < 0) {
\r
9271 return WSAEADDRINUSE;
\r
9273 if (s == INVALID_SOCKET) {
\r
9274 if ((s = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9275 err = WSAGetLastError();
\r
9280 uport = (unsigned short) fromPort;
\r
9281 mysa.sin_port = htons(uport);
\r
9282 if (bind(s, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9283 == SOCKET_ERROR) {
\r
9284 err = WSAGetLastError();
\r
9285 if (err == WSAEADDRINUSE) continue;
\r
9289 if (connect(s, (struct sockaddr *) &sa,
\r
9290 sizeof(struct sockaddr_in)) == SOCKET_ERROR) {
\r
9291 err = WSAGetLastError();
\r
9292 if (err == WSAEADDRINUSE) {
\r
9303 /* Bind stderr local socket to unused "privileged" port address
\r
9305 s2 = INVALID_SOCKET;
\r
9306 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9307 mysa.sin_family = AF_INET;
\r
9308 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9309 for (fromPort = 1023;; fromPort--) {
\r
9310 if (fromPort == prevStderrPort) continue; // don't reuse port
\r
9311 if (fromPort < 0) {
\r
9312 (void) closesocket(s);
\r
9314 return WSAEADDRINUSE;
\r
9316 if (s2 == INVALID_SOCKET) {
\r
9317 if ((s2 = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9318 err = WSAGetLastError();
\r
9324 uport = (unsigned short) fromPort;
\r
9325 mysa.sin_port = htons(uport);
\r
9326 if (bind(s2, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9327 == SOCKET_ERROR) {
\r
9328 err = WSAGetLastError();
\r
9329 if (err == WSAEADDRINUSE) continue;
\r
9330 (void) closesocket(s);
\r
9334 if (listen(s2, 1) == SOCKET_ERROR) {
\r
9335 err = WSAGetLastError();
\r
9336 if (err == WSAEADDRINUSE) {
\r
9338 s2 = INVALID_SOCKET;
\r
9341 (void) closesocket(s);
\r
9342 (void) closesocket(s2);
\r
9348 prevStderrPort = fromPort; // remember port used
\r
9349 snprintf(stderrPortStr, MSG_SIZ, "%d", fromPort);
\r
9351 if (send(s, stderrPortStr, strlen(stderrPortStr) + 1, 0) == SOCKET_ERROR) {
\r
9352 err = WSAGetLastError();
\r
9353 (void) closesocket(s);
\r
9354 (void) closesocket(s2);
\r
9359 if (send(s, UserName(), strlen(UserName()) + 1, 0) == SOCKET_ERROR) {
\r
9360 err = WSAGetLastError();
\r
9361 (void) closesocket(s);
\r
9362 (void) closesocket(s2);
\r
9366 if (*user == NULLCHAR) user = UserName();
\r
9367 if (send(s, user, strlen(user) + 1, 0) == SOCKET_ERROR) {
\r
9368 err = WSAGetLastError();
\r
9369 (void) closesocket(s);
\r
9370 (void) closesocket(s2);
\r
9374 if (send(s, cmd, strlen(cmd) + 1, 0) == SOCKET_ERROR) {
\r
9375 err = WSAGetLastError();
\r
9376 (void) closesocket(s);
\r
9377 (void) closesocket(s2);
\r
9382 if ((s3 = accept(s2, NULL, NULL)) == INVALID_SOCKET) {
\r
9383 err = WSAGetLastError();
\r
9384 (void) closesocket(s);
\r
9385 (void) closesocket(s2);
\r
9389 (void) closesocket(s2); /* Stop listening */
\r
9391 /* Prepare return value */
\r
9392 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9393 cp->kind = CPRcmd;
\r
9396 *pr = (ProcRef *) cp;
\r
9403 AddInputSource(ProcRef pr, int lineByLine,
\r
9404 InputCallback func, VOIDSTAR closure)
\r
9406 InputSource *is, *is2 = NULL;
\r
9407 ChildProc *cp = (ChildProc *) pr;
\r
9409 is = (InputSource *) calloc(1, sizeof(InputSource));
\r
9410 is->lineByLine = lineByLine;
\r
9412 is->closure = closure;
\r
9413 is->second = NULL;
\r
9414 is->next = is->buf;
\r
9415 if (pr == NoProc) {
\r
9416 is->kind = CPReal;
\r
9417 consoleInputSource = is;
\r
9419 is->kind = cp->kind;
\r
9421 [AS] Try to avoid a race condition if the thread is given control too early:
\r
9422 we create all threads suspended so that the is->hThread variable can be
\r
9423 safely assigned, then let the threads start with ResumeThread.
\r
9425 switch (cp->kind) {
\r
9427 is->hFile = cp->hFrom;
\r
9428 cp->hFrom = NULL; /* now owned by InputThread */
\r
9430 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) NonOvlInputThread,
\r
9431 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9435 is->hFile = cp->hFrom;
\r
9436 cp->hFrom = NULL; /* now owned by InputThread */
\r
9438 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) InputThread,
\r
9439 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9443 is->sock = cp->sock;
\r
9445 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9446 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9450 is2 = (InputSource *) calloc(1, sizeof(InputSource));
\r
9452 is->sock = cp->sock;
\r
9454 is2->sock = cp->sock2;
\r
9455 is2->second = is2;
\r
9457 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9458 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9460 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9461 (LPVOID) is2, CREATE_SUSPENDED, &is2->id);
\r
9465 if( is->hThread != NULL ) {
\r
9466 ResumeThread( is->hThread );
\r
9469 if( is2 != NULL && is2->hThread != NULL ) {
\r
9470 ResumeThread( is2->hThread );
\r
9474 return (InputSourceRef) is;
\r
9478 RemoveInputSource(InputSourceRef isr)
\r
9482 is = (InputSource *) isr;
\r
9483 is->hThread = NULL; /* tell thread to stop */
\r
9484 CloseHandle(is->hThread);
\r
9485 if (is->second != NULL) {
\r
9486 is->second->hThread = NULL;
\r
9487 CloseHandle(is->second->hThread);
\r
9491 int no_wrap(char *message, int count)
\r
9493 ConsoleOutput(message, count, FALSE);
\r
9498 OutputToProcess(ProcRef pr, char *message, int count, int *outError)
\r
9501 int outCount = SOCKET_ERROR;
\r
9502 ChildProc *cp = (ChildProc *) pr;
\r
9503 static OVERLAPPED ovl;
\r
9504 static int line = 0;
\r
9508 if (appData.noJoin || !appData.useInternalWrap)
\r
9509 return no_wrap(message, count);
\r
9512 int width = get_term_width();
\r
9513 int len = wrap(NULL, message, count, width, &line);
\r
9514 char *msg = malloc(len);
\r
9518 return no_wrap(message, count);
\r
9521 dbgchk = wrap(msg, message, count, width, &line);
\r
9522 if (dbgchk != len && appData.debugMode)
\r
9523 fprintf(debugFP, "wrap(): dbgchk(%d) != len(%d)\n", dbgchk, len);
\r
9524 ConsoleOutput(msg, len, FALSE);
\r
9531 if (ovl.hEvent == NULL) {
\r
9532 ovl.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
\r
9534 ovl.Internal = ovl.InternalHigh = ovl.Offset = ovl.OffsetHigh = 0;
\r
9536 switch (cp->kind) {
\r
9539 outCount = send(cp->sock, message, count, 0);
\r
9540 if (outCount == SOCKET_ERROR) {
\r
9541 *outError = WSAGetLastError();
\r
9543 *outError = NO_ERROR;
\r
9548 if (WriteFile(((ChildProc *)pr)->hTo, message, count,
\r
9549 &dOutCount, NULL)) {
\r
9550 *outError = NO_ERROR;
\r
9551 outCount = (int) dOutCount;
\r
9553 *outError = GetLastError();
\r
9558 *outError = DoWriteFile(((ChildProc *)pr)->hTo, message, count,
\r
9559 &dOutCount, &ovl);
\r
9560 if (*outError == NO_ERROR) {
\r
9561 outCount = (int) dOutCount;
\r
9569 OutputToProcessDelayed(ProcRef pr, char *message, int count, int *outError,
\r
9572 /* Ignore delay, not implemented for WinBoard */
\r
9573 return OutputToProcess(pr, message, count, outError);
\r
9578 CmailSigHandlerCallBack(InputSourceRef isr, VOIDSTAR closure,
\r
9579 char *buf, int count, int error)
\r
9581 DisplayFatalError(_("Not implemented"), 0, 1);
\r
9584 /* see wgamelist.c for Game List functions */
\r
9585 /* see wedittags.c for Edit Tags functions */
\r
9592 char buf[MSG_SIZ];
\r
9595 if (SearchPath(installDir, appData.icsLogon, NULL, MSG_SIZ, buf, &dummy)) {
\r
9596 f = fopen(buf, "r");
\r
9598 ProcessICSInitScript(f);
\r
9606 StartAnalysisClock()
\r
9608 if (analysisTimerEvent) return;
\r
9609 analysisTimerEvent = SetTimer(hwndMain, (UINT) ANALYSIS_TIMER_ID,
\r
9610 (UINT) 2000, NULL);
\r
9614 SetHighlights(int fromX, int fromY, int toX, int toY)
\r
9616 highlightInfo.sq[0].x = fromX;
\r
9617 highlightInfo.sq[0].y = fromY;
\r
9618 highlightInfo.sq[1].x = toX;
\r
9619 highlightInfo.sq[1].y = toY;
\r
9625 highlightInfo.sq[0].x = highlightInfo.sq[0].y =
\r
9626 highlightInfo.sq[1].x = highlightInfo.sq[1].y = -1;
\r
9630 SetPremoveHighlights(int fromX, int fromY, int toX, int toY)
\r
9632 premoveHighlightInfo.sq[0].x = fromX;
\r
9633 premoveHighlightInfo.sq[0].y = fromY;
\r
9634 premoveHighlightInfo.sq[1].x = toX;
\r
9635 premoveHighlightInfo.sq[1].y = toY;
\r
9639 ClearPremoveHighlights()
\r
9641 premoveHighlightInfo.sq[0].x = premoveHighlightInfo.sq[0].y =
\r
9642 premoveHighlightInfo.sq[1].x = premoveHighlightInfo.sq[1].y = -1;
\r
9646 ShutDownFrontEnd()
\r
9648 if (saveSettingsOnExit) SaveSettings(settingsFileName);
\r
9649 DeleteClipboardTempFiles();
\r
9655 if (IsIconic(hwndMain))
\r
9656 ShowWindow(hwndMain, SW_RESTORE);
\r
9658 SetActiveWindow(hwndMain);
\r
9662 * Prototypes for animation support routines
\r
9664 static void ScreenSquare(int column, int row, POINT * pt);
\r
9665 static void Tween( POINT * start, POINT * mid, POINT * finish, int factor,
\r
9666 POINT frames[], int * nFrames);
\r
9672 AnimateAtomicCapture(Board board, int fromX, int fromY, int toX, int toY)
\r
9673 { // [HGM] atomic: animate blast wave
\r
9676 explodeInfo.fromX = fromX;
\r
9677 explodeInfo.fromY = fromY;
\r
9678 explodeInfo.toX = toX;
\r
9679 explodeInfo.toY = toY;
\r
9680 for(i=1; i<4*kFactor; i++) {
\r
9681 explodeInfo.radius = (i*180)/(4*kFactor-1);
\r
9682 DrawPosition(FALSE, board);
\r
9683 Sleep(appData.animSpeed);
\r
9685 explodeInfo.radius = 0;
\r
9686 DrawPosition(TRUE, board);
\r
9690 AnimateMove(board, fromX, fromY, toX, toY)
\r
9697 ChessSquare piece;
\r
9698 POINT start, finish, mid;
\r
9699 POINT frames[kFactor * 2 + 1];
\r
9702 if (!appData.animate) return;
\r
9703 if (doingSizing) return;
\r
9704 if (fromY < 0 || fromX < 0) return;
\r
9705 piece = board[fromY][fromX];
\r
9706 if (piece >= EmptySquare) return;
\r
9708 ScreenSquare(fromX, fromY, &start);
\r
9709 ScreenSquare(toX, toY, &finish);
\r
9711 /* All moves except knight jumps move in straight line */
\r
9712 if (!(abs(fromX-toX) == 1 && abs(fromY-toY) == 2 || abs(fromX-toX) == 2 && abs(fromY-toY) == 1)) {
\r
9713 mid.x = start.x + (finish.x - start.x) / 2;
\r
9714 mid.y = start.y + (finish.y - start.y) / 2;
\r
9716 /* Knight: make straight movement then diagonal */
\r
9717 if (abs(toY - fromY) < abs(toX - fromX)) {
\r
9718 mid.x = start.x + (finish.x - start.x) / 2;
\r
9722 mid.y = start.y + (finish.y - start.y) / 2;
\r
9726 /* Don't use as many frames for very short moves */
\r
9727 if (abs(toY - fromY) + abs(toX - fromX) <= 2)
\r
9728 Tween(&start, &mid, &finish, kFactor - 1, frames, &nFrames);
\r
9730 Tween(&start, &mid, &finish, kFactor, frames, &nFrames);
\r
9732 animInfo.from.x = fromX;
\r
9733 animInfo.from.y = fromY;
\r
9734 animInfo.to.x = toX;
\r
9735 animInfo.to.y = toY;
\r
9736 animInfo.lastpos = start;
\r
9737 animInfo.piece = piece;
\r
9738 for (n = 0; n < nFrames; n++) {
\r
9739 animInfo.pos = frames[n];
\r
9740 DrawPosition(FALSE, NULL);
\r
9741 animInfo.lastpos = animInfo.pos;
\r
9742 Sleep(appData.animSpeed);
\r
9744 animInfo.pos = finish;
\r
9745 DrawPosition(FALSE, NULL);
\r
9746 animInfo.piece = EmptySquare;
\r
9747 Explode(board, fromX, fromY, toX, toY);
\r
9750 /* Convert board position to corner of screen rect and color */
\r
9753 ScreenSquare(column, row, pt)
\r
9754 int column; int row; POINT * pt;
\r
9757 pt->x = lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
9758 pt->y = lineGap + row * (squareSize + lineGap);
\r
9760 pt->x = lineGap + column * (squareSize + lineGap);
\r
9761 pt->y = lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
9765 /* Generate a series of frame coords from start->mid->finish.
\r
9766 The movement rate doubles until the half way point is
\r
9767 reached, then halves back down to the final destination,
\r
9768 which gives a nice slow in/out effect. The algorithmn
\r
9769 may seem to generate too many intermediates for short
\r
9770 moves, but remember that the purpose is to attract the
\r
9771 viewers attention to the piece about to be moved and
\r
9772 then to where it ends up. Too few frames would be less
\r
9776 Tween(start, mid, finish, factor, frames, nFrames)
\r
9777 POINT * start; POINT * mid;
\r
9778 POINT * finish; int factor;
\r
9779 POINT frames[]; int * nFrames;
\r
9781 int n, fraction = 1, count = 0;
\r
9783 /* Slow in, stepping 1/16th, then 1/8th, ... */
\r
9784 for (n = 0; n < factor; n++)
\r
9786 for (n = 0; n < factor; n++) {
\r
9787 frames[count].x = start->x + (mid->x - start->x) / fraction;
\r
9788 frames[count].y = start->y + (mid->y - start->y) / fraction;
\r
9790 fraction = fraction / 2;
\r
9794 frames[count] = *mid;
\r
9797 /* Slow out, stepping 1/2, then 1/4, ... */
\r
9799 for (n = 0; n < factor; n++) {
\r
9800 frames[count].x = finish->x - (finish->x - mid->x) / fraction;
\r
9801 frames[count].y = finish->y - (finish->y - mid->y) / fraction;
\r
9803 fraction = fraction * 2;
\r
9809 HistorySet( char movelist[][2*MOVE_LEN], int first, int last, int current )
\r
9811 MoveHistorySet( movelist, first, last, current, pvInfoList );
\r
9813 EvalGraphSet( first, last, current, pvInfoList );
\r
9817 SettingsPopUp(ChessProgramState *cps)
\r
9818 { // [HGM] wrapper needed because handles must not be passed through back-end
\r
9819 EngineOptionsPopup(savedHwnd, cps);
\r