2 * WinBoard.c -- Windows NT front end to XBoard
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4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
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7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
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8 * 2007, 2008, 2009, 2010, 2011 Free Software Foundation, Inc.
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10 * Enhancements Copyright 2005 Alessandro Scotti
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12 * XBoard borrows its colors and the bitmaps.xchess bitmap set from XChess,
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13 * which was written and is copyrighted by Wayne Christopher.
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15 * The following terms apply to Digital Equipment Corporation's copyright
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16 * interest in XBoard:
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17 * ------------------------------------------------------------------------
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18 * All Rights Reserved
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20 * Permission to use, copy, modify, and distribute this software and its
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21 * documentation for any purpose and without fee is hereby granted,
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22 * provided that the above copyright notice appear in all copies and that
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23 * both that copyright notice and this permission notice appear in
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24 * supporting documentation, and that the name of Digital not be
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25 * used in advertising or publicity pertaining to distribution of the
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26 * software without specific, written prior permission.
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28 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
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29 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
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30 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
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31 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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32 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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33 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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35 * ------------------------------------------------------------------------
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37 * The following terms apply to the enhanced version of XBoard
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38 * distributed by the Free Software Foundation:
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39 * ------------------------------------------------------------------------
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41 * GNU XBoard is free software: you can redistribute it and/or modify
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42 * it under the terms of the GNU General Public License as published by
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43 * the Free Software Foundation, either version 3 of the License, or (at
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44 * your option) any later version.
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46 * GNU XBoard is distributed in the hope that it will be useful, but
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47 * WITHOUT ANY WARRANTY; without even the implied warranty of
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48 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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49 * General Public License for more details.
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51 * You should have received a copy of the GNU General Public License
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52 * along with this program. If not, see http://www.gnu.org/licenses/. *
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54 *------------------------------------------------------------------------
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55 ** See the file ChangeLog for a revision history. */
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59 #include <windows.h>
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60 #include <winuser.h>
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61 #include <winsock.h>
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62 #include <commctrl.h>
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68 #include <sys/stat.h>
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71 #include <commdlg.h>
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73 #include <richedit.h>
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74 #include <mmsystem.h>
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83 #include "frontend.h"
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84 #include "backend.h"
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85 #include "winboard.h"
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87 #include "wclipbrd.h"
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88 #include "woptions.h"
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89 #include "wsockerr.h"
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90 #include "defaults.h"
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94 //void InitEngineUCI( const char * iniDir, ChessProgramState * cps );
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97 void mysrandom(unsigned int seed);
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99 extern int whiteFlag, blackFlag;
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100 Boolean flipClock = FALSE;
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101 extern HANDLE chatHandle[];
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102 extern int ics_type;
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104 void DisplayHoldingsCount(HDC hdc, int x, int y, int align, int copyNumber);
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105 VOID NewVariantPopup(HWND hwnd);
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106 int FinishMove P((ChessMove moveType, int fromX, int fromY, int toX, int toY,
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107 /*char*/int promoChar));
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108 void DisplayMove P((int moveNumber));
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109 Boolean ParseFEN P((Board board, int *blackPlaysFirst, char *fen));
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110 void ChatPopUp P((char *s));
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112 ChessSquare piece;
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113 POINT pos; /* window coordinates of current pos */
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114 POINT lastpos; /* window coordinates of last pos - used for clipping */
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115 POINT from; /* board coordinates of the piece's orig pos */
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116 POINT to; /* board coordinates of the piece's new pos */
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119 static AnimInfo animInfo = { EmptySquare, {-1,-1}, {-1,-1}, {-1,-1} };
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122 POINT start; /* window coordinates of start pos */
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123 POINT pos; /* window coordinates of current pos */
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124 POINT lastpos; /* window coordinates of last pos - used for clipping */
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125 POINT from; /* board coordinates of the piece's orig pos */
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129 static DragInfo dragInfo = { {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1}, EmptySquare };
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132 POINT sq[2]; /* board coordinates of from, to squares */
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135 static HighlightInfo highlightInfo = { {{-1, -1}, {-1, -1}} };
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136 static HighlightInfo premoveHighlightInfo = { {{-1, -1}, {-1, -1}} };
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137 static HighlightInfo partnerHighlightInfo = { {{-1, -1}, {-1, -1}} };
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138 static HighlightInfo oldPartnerHighlight = { {{-1, -1}, {-1, -1}} };
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140 typedef struct { // [HGM] atomic
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141 int fromX, fromY, toX, toY, radius;
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144 static ExplodeInfo explodeInfo;
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146 /* Window class names */
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147 char szAppName[] = "WinBoard";
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148 char szConsoleName[] = "WBConsole";
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150 /* Title bar text */
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151 char szTitle[] = "WinBoard";
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152 char szConsoleTitle[] = "I C S Interaction";
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155 char *settingsFileName;
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156 Boolean saveSettingsOnExit;
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157 char installDir[MSG_SIZ];
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158 int errorExitStatus;
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160 BoardSize boardSize;
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161 Boolean chessProgram;
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162 //static int boardX, boardY;
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163 int minX, minY; // [HGM] placement: volatile limits on upper-left corner
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164 int squareSize, lineGap, minorSize;
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165 static int winW, winH;
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166 static RECT messageRect, whiteRect, blackRect, leftLogoRect, rightLogoRect; // [HGM] logo
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167 static int logoHeight = 0;
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168 static char messageText[MESSAGE_TEXT_MAX];
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169 static int clockTimerEvent = 0;
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170 static int loadGameTimerEvent = 0;
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171 static int analysisTimerEvent = 0;
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172 static DelayedEventCallback delayedTimerCallback;
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173 static int delayedTimerEvent = 0;
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174 static int buttonCount = 2;
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175 char *icsTextMenuString;
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177 char *firstChessProgramNames;
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178 char *secondChessProgramNames;
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180 #define PALETTESIZE 256
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182 HINSTANCE hInst; /* current instance */
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183 Boolean alwaysOnTop = FALSE;
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185 COLORREF lightSquareColor, darkSquareColor, whitePieceColor,
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186 blackPieceColor, highlightSquareColor, premoveHighlightColor;
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188 ColorClass currentColorClass;
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190 static HWND savedHwnd;
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191 HWND hCommPort = NULL; /* currently open comm port */
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192 static HWND hwndPause; /* pause button */
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193 static HBITMAP pieceBitmap[3][(int) BlackPawn]; /* [HGM] nr of bitmaps referred to bP in stead of wK */
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194 static HBRUSH lightSquareBrush, darkSquareBrush,
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195 blackSquareBrush, /* [HGM] for band between board and holdings */
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196 explodeBrush, /* [HGM] atomic */
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197 markerBrush, /* [HGM] markers */
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198 whitePieceBrush, blackPieceBrush, iconBkgndBrush /*, outlineBrush*/;
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199 static POINT gridEndpoints[(BOARD_RANKS + BOARD_FILES + 2) * 2];
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200 static DWORD gridVertexCounts[BOARD_RANKS + BOARD_FILES + 2];
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201 static HPEN gridPen = NULL;
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202 static HPEN highlightPen = NULL;
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203 static HPEN premovePen = NULL;
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204 static NPLOGPALETTE pLogPal;
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205 static BOOL paletteChanged = FALSE;
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206 static HICON iconWhite, iconBlack, iconCurrent;
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207 static int doingSizing = FALSE;
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208 static int lastSizing = 0;
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209 static int prevStderrPort;
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210 static HBITMAP userLogo;
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212 static HBITMAP liteBackTexture = NULL;
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213 static HBITMAP darkBackTexture = NULL;
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214 static int liteBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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215 static int darkBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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216 static int backTextureSquareSize = 0;
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217 static struct { int x; int y; int mode; } backTextureSquareInfo[BOARD_RANKS][BOARD_FILES];
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219 #if __GNUC__ && !defined(_winmajor)
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220 #define oldDialog 0 /* cygwin doesn't define _winmajor; mingw does */
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222 #if defined(_winmajor)
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223 #define oldDialog (_winmajor < 4)
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225 #define oldDialog 0
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229 #define INTERNATIONAL
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231 #ifdef INTERNATIONAL
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232 # define _(s) T_(s)
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238 # define Translate(x, y)
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239 # define LoadLanguageFile(s)
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242 #ifdef INTERNATIONAL
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244 Boolean barbaric; // flag indicating if translation is needed
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246 // list of item numbers used in each dialog (used to alter language at run time)
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248 #define ABOUTBOX -1 /* not sure why these are needed */
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249 #define ABOUTBOX2 -1
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251 int dialogItems[][40] = {
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252 { ABOUTBOX, IDOK, OPT_MESS, 400 },
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253 { DLG_TimeControl, IDC_Babble, OPT_TCUseMoves, OPT_TCUseInc, OPT_TCUseFixed,
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254 OPT_TCtext1, OPT_TCtext2, OPT_TCitext1, OPT_TCitext2, OPT_TCftext, GPB_Factors, IDC_Factor1, IDC_Factor2, IDOK, IDCANCEL },
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255 { DLG_LoadOptions, OPT_Autostep, OPT_AStext1, IDOK, IDCANCEL },
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256 { DLG_SaveOptions, OPT_Autosave, OPT_AVPrompt, OPT_AVToFile, OPT_AVBrowse,
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257 801, OPT_PGN, OPT_Old, OPT_OutOfBookInfo, IDOK, IDCANCEL },
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258 { 1536, 1090, IDC_Directories, 1089, 1091, IDOK, IDCANCEL, 1038, IDC_IndexNr, 1037 },
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259 { DLG_CommPort, IDOK, IDCANCEL, IDC_Port, IDC_Rate, IDC_Bits, IDC_Parity,
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260 IDC_Stop, IDC_Flow, OPT_SerialHelp },
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261 { DLG_EditComment, IDOK, OPT_CancelComment, OPT_ClearComment, OPT_EditComment },
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262 { DLG_PromotionKing, PB_Chancellor, PB_Archbishop, PB_Queen, PB_Rook,
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263 PB_Bishop, PB_Knight, PB_King, IDCANCEL, IDC_Yes, IDC_No, IDC_Centaur },
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264 { ABOUTBOX2, IDC_ChessBoard },
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265 { DLG_GameList, OPT_GameListLoad, OPT_GameListPrev, OPT_GameListNext,
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266 OPT_GameListClose, IDC_GameListDoFilter },
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267 { DLG_EditTags, IDOK, OPT_TagsCancel, OPT_EditTags },
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268 { DLG_Error, IDOK },
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269 { DLG_Colorize, IDOK, IDCANCEL, OPT_ChooseColor, OPT_Bold, OPT_Italic,
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270 OPT_Underline, OPT_Strikeout, OPT_Sample },
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271 { DLG_Question, IDOK, IDCANCEL, OPT_QuestionText },
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272 { DLG_Startup, IDC_Welcome, OPT_ChessEngine, OPT_ChessServer, OPT_View,
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273 IDC_SPECIFY_ENG_STATIC, IDC_SPECIFY_SERVER_STATIC, OPT_AnyAdditional,
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274 IDOK, IDCANCEL, IDM_HELPCONTENTS },
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275 { DLG_IndexNumber, IDC_Index },
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276 { DLG_TypeInMove, IDOK, IDCANCEL },
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277 { DLG_TypeInName, IDOK, IDCANCEL },
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278 { DLG_Sound, IDC_Event, OPT_NoSound, OPT_DefaultBeep, OPT_BuiltInSound,
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279 OPT_WavFile, OPT_BrowseSound, OPT_DefaultSounds, IDOK, IDCANCEL, OPT_PlaySound },
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280 { DLG_GeneralOptions, IDOK, IDCANCEL, OPT_AlwaysOnTop, OPT_HighlightLastMove,
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281 OPT_AlwaysQueen, OPT_PeriodicUpdates, OPT_AnimateDragging, OPT_PonderNextMove,
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282 OPT_AnimateMoving, OPT_PopupExitMessage, OPT_AutoFlag, OPT_PopupMoveErrors,
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283 OPT_AutoFlipView, OPT_ShowButtonBar, OPT_AutoRaiseBoard, OPT_ShowCoordinates,
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284 OPT_Blindfold, OPT_ShowThinking, OPT_HighlightDragging, OPT_TestLegality,
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285 OPT_SaveExtPGN, OPT_HideThinkFromHuman, OPT_ExtraInfoInMoveHistory,
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286 OPT_HighlightMoveArrow, OPT_AutoLogo ,OPT_SmartMove },
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287 { DLG_IcsOptions, IDOK, IDCANCEL, OPT_AutoComment, OPT_AutoKibitz, OPT_AutoObserve,
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288 OPT_GetMoveList, OPT_LocalLineEditing, OPT_QuietPlay, OPT_SeekGraph, OPT_AutoRefresh,
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289 OPT_BgObserve, OPT_DualBoard, OPT_Premove, OPT_PremoveWhite, OPT_PremoveBlack,
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290 OPT_SmartMove, OPT_IcsAlarm, IDC_Sec, OPT_ChooseShoutColor, OPT_ChooseSShoutColor,
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291 OPT_ChooseChannel1Color, OPT_ChooseChannelColor, OPT_ChooseKibitzColor,
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292 OPT_ChooseTellColor, OPT_ChooseChallengeColor, OPT_ChooseRequestColor,
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293 OPT_ChooseSeekColor, OPT_ChooseNormalColor, OPT_ChooseBackgroundColor,
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294 OPT_DefaultColors, OPT_DontColorize, IDC_Boxes, GPB_Colors, GPB_Premove,
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295 GPB_General, GPB_Alarm },
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296 { DLG_BoardOptions, IDOK, IDCANCEL, OPT_SizeTiny, OPT_SizeTeeny, OPT_SizeDinky,
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297 OPT_SizePetite, OPT_SizeSlim, OPT_SizeSmall, OPT_SizeMediocre, OPT_SizeMiddling,
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298 OPT_SizeAverage, OPT_SizeModerate, OPT_SizeMedium, OPT_SizeBulky, OPT_SizeLarge,
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299 OPT_SizeBig, OPT_SizeHuge, OPT_SizeGiant, OPT_SizeColossal, OPT_SizeTitanic,
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300 OPT_ChooseLightSquareColor, OPT_ChooseDarkSquareColor, OPT_ChooseWhitePieceColor,
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301 OPT_ChooseBlackPieceColor, OPT_ChooseHighlightSquareColor, OPT_ChoosePremoveHighlightColor,
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302 OPT_Monochrome, OPT_AllWhite, OPT_UpsideDown, OPT_DefaultBoardColors, GPB_Colors,
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303 IDC_Light, IDC_Dark, IDC_White, IDC_Black, IDC_High, IDC_PreHigh, GPB_Size },
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304 { DLG_NewVariant, IDOK, IDCANCEL, OPT_VariantNormal, OPT_VariantFRC, OPT_VariantWildcastle,
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305 OPT_VariantNocastle, OPT_VariantLosers, OPT_VariantGiveaway, OPT_VariantSuicide,
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306 OPT_Variant3Check, OPT_VariantTwoKings, OPT_VariantAtomic, OPT_VariantCrazyhouse,
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307 OPT_VariantBughouse, OPT_VariantTwilight, OPT_VariantShogi, OPT_VariantSuper,
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308 OPT_VariantKnightmate, OPT_VariantBerolina, OPT_VariantCylinder, OPT_VariantFairy,
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309 OPT_VariantMakruk, OPT_VariantGothic, OPT_VariantCapablanca, OPT_VariantJanus,
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310 OPT_VariantCRC, OPT_VariantFalcon, OPT_VariantCourier, OPT_VariantGreat, OPT_VariantSChess,
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311 OPT_VariantShatranj, OPT_VariantXiangqi, GPB_Variant, GPB_Board, IDC_Height,
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312 IDC_Width, IDC_Hand, IDC_Pieces, IDC_Def },
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313 { DLG_Fonts, IDOK, IDCANCEL, OPT_ChooseClockFont, OPT_ChooseMessageFont,
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314 OPT_ChooseCoordFont, OPT_ChooseTagFont, OPT_ChooseCommentsFont, OPT_ChooseConsoleFont, OPT_ChooseMoveHistoryFont, OPT_DefaultFonts,
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315 OPT_ClockFont, OPT_MessageFont, OPT_CoordFont, OPT_EditTagsFont,
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316 OPT_CommentsFont, OPT_MessageFont5, GPB_Current, GPB_All, OPT_MessageFont6 },
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317 { DLG_NewGameFRC, IDC_NFG_Label, IDC_NFG_Random, IDOK, IDCANCEL },
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318 { DLG_GameListOptions, IDC_GLT, IDC_GLT_Up, IDC_GLT_Down, IDC_GLT_Restore,
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319 IDC_GLT_Default, IDOK, IDCANCEL, IDC_GLT_RestoreTo },
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320 { DLG_MoveHistory },
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321 { DLG_EvalGraph },
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322 { DLG_EngineOutput, IDC_EngineLabel1, IDC_Engine1_NPS, IDC_EngineLabel2, IDC_Engine2_NPS },
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323 { DLG_Chat, IDC_Partner, IDC_Clear, IDC_Send, },
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324 { DLG_EnginePlayOptions, IDC_EpPonder, IDC_EpShowThinking, IDC_EpHideThinkingHuman,
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325 IDC_EpPeriodicUpdates, GPB_Adjudications, IDC_Draw, IDC_Moves, IDC_Threshold,
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326 IDC_Centi, IDC_TestClaims, IDC_DetectMates, IDC_MaterialDraws, IDC_TrivialDraws,
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327 GPB_Apply, IDC_Rule, IDC_Repeats, IDC_ScoreAbs1, IDC_ScoreAbs2, IDOK, IDCANCEL },
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328 { DLG_OptionsUCI, IDC_PolyDir, IDC_BrowseForPolyglotDir, IDC_Hash, IDC_Path,
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329 IDC_BrowseForEGTB, IDC_Cache, IDC_UseBook, IDC_BrowseForBook, IDC_CPU, IDC_OwnBook1,
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330 IDC_OwnBook2, IDC_Depth, IDC_Variation, IDC_DefGames, IDOK, IDCANCEL },
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334 static char languageBuf[50000], *foreign[1000], *english[1000], *languageFile[MSG_SIZ];
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335 static int lastChecked;
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336 static char oldLanguage[MSG_SIZ], *menuText[10][30];
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337 extern int tinyLayout;
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338 extern char * menuBarText[][10];
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341 LoadLanguageFile(char *name)
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342 { //load the file with translations, and make a list of the strings to be translated, and their translations
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344 int i=0, j=0, n=0, k;
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347 if(!name || name[0] == NULLCHAR) return;
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348 snprintf(buf, MSG_SIZ, "%s%s", name, strchr(name, '.') ? "" : ".lng"); // auto-append lng extension
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349 appData.language = oldLanguage;
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350 if(!strcmp(buf, oldLanguage)) { barbaric = 1; return; } // this language already loaded; just switch on
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351 if((f = fopen(buf, "r")) == NULL) return;
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352 while((k = fgetc(f)) != EOF) {
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353 if(i >= sizeof(languageBuf)) { DisplayError("Language file too big", 0); return; }
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354 languageBuf[i] = k;
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356 if(languageBuf[n] == '"' && languageBuf[i-1] == '"') {
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358 if(p = strstr(languageBuf + n + 1, "\" === \"")) {
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359 if(p > languageBuf+n+2 && p+8 < languageBuf+i) {
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360 if(j >= sizeof(english)) { DisplayError("Too many translated strings", 0); return; }
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361 english[j] = languageBuf + n + 1; *p = 0;
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362 foreign[j++] = p + 7; languageBuf[i-1] = 0;
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363 //if(appData.debugMode) fprintf(debugFP, "translation: replace '%s' by '%s'\n", english[j-1], foreign[j-1]);
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368 } else if(i > 0 && languageBuf[i-1] == '\\') {
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370 case 'n': k = '\n'; break;
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371 case 'r': k = '\r'; break;
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372 case 't': k = '\t'; break;
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374 languageBuf[--i] = k;
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379 barbaric = (j != 0);
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380 safeStrCpy(oldLanguage, buf, sizeof(oldLanguage)/sizeof(oldLanguage[0]) );
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385 { // return the translation of the given string
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386 // efficiency can be improved a lot...
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388 //if(appData.debugMode) fprintf(debugFP, "T_(%s)\n", s);
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389 if(!barbaric) return s;
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390 if(!s) return ""; // sanity
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391 while(english[i]) {
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392 if(!strcmp(s, english[i])) return foreign[i];
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399 Translate(HWND hDlg, int dialogID)
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400 { // translate all text items in the given dialog
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402 char buf[MSG_SIZ], *s;
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403 if(!barbaric) return;
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404 while(dialogItems[i][0] && dialogItems[i][0] != dialogID) i++; // find the dialog description
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405 if(dialogItems[i][0] != dialogID) return; // unknown dialog, should not happen
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406 GetWindowText( hDlg, buf, MSG_SIZ );
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408 if(strcmp(buf, s)) SetWindowText(hDlg, s); // replace by translated string (if different)
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409 for(j=1; k=dialogItems[i][j]; j++) { // translate all listed dialog items
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410 GetDlgItemText(hDlg, k, buf, MSG_SIZ);
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411 if(strlen(buf) == 0) continue;
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413 if(strcmp(buf, s)) SetDlgItemText(hDlg, k, s); // replace by translated string (if different)
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418 TranslateOneMenu(int i, HMENU subMenu)
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421 static MENUITEMINFO info;
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423 info.cbSize = sizeof(MENUITEMINFO);
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424 info.fMask = MIIM_STATE | MIIM_TYPE;
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425 for(j=GetMenuItemCount(subMenu)-1; j>=0; j--){
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427 info.dwTypeData = buf;
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428 info.cch = sizeof(buf);
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429 GetMenuItemInfo(subMenu, j, TRUE, &info);
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431 if(menuText[i][j]) safeStrCpy(buf, menuText[i][j], sizeof(buf)/sizeof(buf[0]) );
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432 else menuText[i][j] = strdup(buf); // remember original on first change
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434 if(buf[0] == NULLCHAR) continue;
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435 info.dwTypeData = T_(buf);
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436 info.cch = strlen(buf)+1;
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437 SetMenuItemInfo(subMenu, j, TRUE, &info);
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443 TranslateMenus(int addLanguage)
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446 WIN32_FIND_DATA fileData;
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448 #define IDM_English 1970
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450 HMENU mainMenu = GetMenu(hwndMain);
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451 for (i=GetMenuItemCount(mainMenu)-1; i>=0; i--) {
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452 HMENU subMenu = GetSubMenu(mainMenu, i);
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453 ModifyMenu(mainMenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP|EnableMenuItem(mainMenu, i, MF_BYPOSITION),
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454 (UINT) subMenu, T_(menuBarText[tinyLayout][i]));
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455 TranslateOneMenu(i, subMenu);
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457 DrawMenuBar(hwndMain);
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460 if(!addLanguage) return;
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461 if((hFind = FindFirstFile("*.LNG", &fileData)) != INVALID_HANDLE_VALUE) {
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462 HMENU mainMenu = GetMenu(hwndMain);
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463 HMENU subMenu = GetSubMenu(mainMenu, GetMenuItemCount(mainMenu)-1);
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464 AppendMenu(subMenu, MF_SEPARATOR, (UINT_PTR) 0, NULL);
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465 AppendMenu(subMenu, MF_ENABLED|MF_STRING|(barbaric?MF_UNCHECKED:MF_CHECKED), (UINT_PTR) IDM_English, (LPCTSTR) "English");
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466 i = 0; lastChecked = IDM_English;
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468 char *p, *q = fileData.cFileName;
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469 int checkFlag = MF_UNCHECKED;
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470 languageFile[i] = strdup(q);
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471 if(barbaric && !strcmp(oldLanguage, q)) {
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472 checkFlag = MF_CHECKED;
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473 lastChecked = IDM_English + i + 1;
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474 CheckMenuItem(mainMenu, IDM_English, MF_BYCOMMAND|MF_UNCHECKED);
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476 *q = ToUpper(*q); while(*++q) *q = ToLower(*q);
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477 p = strstr(fileData.cFileName, ".lng");
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479 AppendMenu(subMenu, MF_ENABLED|MF_STRING|checkFlag, (UINT_PTR) IDM_English + ++i, (LPCTSTR) fileData.cFileName);
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480 } while(FindNextFile(hFind, &fileData));
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493 int cliWidth, cliHeight;
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496 SizeInfo sizeInfo[] =
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498 { "tiny", 21, 0, 1, 1, 0, 0 },
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499 { "teeny", 25, 1, 1, 1, 0, 0 },
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500 { "dinky", 29, 1, 1, 1, 0, 0 },
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501 { "petite", 33, 1, 1, 1, 0, 0 },
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502 { "slim", 37, 2, 1, 0, 0, 0 },
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503 { "small", 40, 2, 1, 0, 0, 0 },
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504 { "mediocre", 45, 2, 1, 0, 0, 0 },
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505 { "middling", 49, 2, 0, 0, 0, 0 },
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506 { "average", 54, 2, 0, 0, 0, 0 },
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507 { "moderate", 58, 3, 0, 0, 0, 0 },
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508 { "medium", 64, 3, 0, 0, 0, 0 },
\r
509 { "bulky", 72, 3, 0, 0, 0, 0 },
\r
510 { "large", 80, 3, 0, 0, 0, 0 },
\r
511 { "big", 87, 3, 0, 0, 0, 0 },
\r
512 { "huge", 95, 3, 0, 0, 0, 0 },
\r
513 { "giant", 108, 3, 0, 0, 0, 0 },
\r
514 { "colossal", 116, 4, 0, 0, 0, 0 },
\r
515 { "titanic", 129, 4, 0, 0, 0, 0 },
\r
516 { NULL, 0, 0, 0, 0, 0, 0 }
\r
519 #define MF(x) {x, {{0,}, 0. }, {0, }, 0}
\r
520 MyFont fontRec[NUM_SIZES][NUM_FONTS] =
\r
522 { MF(CLOCK_FONT_TINY), MF(MESSAGE_FONT_TINY), MF(COORD_FONT_TINY), MF(CONSOLE_FONT_TINY), MF(COMMENT_FONT_TINY), MF(EDITTAGS_FONT_TINY), MF(MOVEHISTORY_FONT_ALL) },
\r
523 { MF(CLOCK_FONT_TEENY), MF(MESSAGE_FONT_TEENY), MF(COORD_FONT_TEENY), MF(CONSOLE_FONT_TEENY), MF(COMMENT_FONT_TEENY), MF(EDITTAGS_FONT_TEENY), MF(MOVEHISTORY_FONT_ALL) },
\r
524 { MF(CLOCK_FONT_DINKY), MF(MESSAGE_FONT_DINKY), MF(COORD_FONT_DINKY), MF(CONSOLE_FONT_DINKY), MF(COMMENT_FONT_DINKY), MF(EDITTAGS_FONT_DINKY), MF(MOVEHISTORY_FONT_ALL) },
\r
525 { MF(CLOCK_FONT_PETITE), MF(MESSAGE_FONT_PETITE), MF(COORD_FONT_PETITE), MF(CONSOLE_FONT_PETITE), MF(COMMENT_FONT_PETITE), MF(EDITTAGS_FONT_PETITE), MF(MOVEHISTORY_FONT_ALL) },
\r
526 { MF(CLOCK_FONT_SLIM), MF(MESSAGE_FONT_SLIM), MF(COORD_FONT_SLIM), MF(CONSOLE_FONT_SLIM), MF(COMMENT_FONT_SLIM), MF(EDITTAGS_FONT_SLIM), MF(MOVEHISTORY_FONT_ALL) },
\r
527 { MF(CLOCK_FONT_SMALL), MF(MESSAGE_FONT_SMALL), MF(COORD_FONT_SMALL), MF(CONSOLE_FONT_SMALL), MF(COMMENT_FONT_SMALL), MF(EDITTAGS_FONT_SMALL), MF(MOVEHISTORY_FONT_ALL) },
\r
528 { MF(CLOCK_FONT_MEDIOCRE), MF(MESSAGE_FONT_MEDIOCRE), MF(COORD_FONT_MEDIOCRE), MF(CONSOLE_FONT_MEDIOCRE), MF(COMMENT_FONT_MEDIOCRE), MF(EDITTAGS_FONT_MEDIOCRE), MF(MOVEHISTORY_FONT_ALL) },
\r
529 { MF(CLOCK_FONT_MIDDLING), MF(MESSAGE_FONT_MIDDLING), MF(COORD_FONT_MIDDLING), MF(CONSOLE_FONT_MIDDLING), MF(COMMENT_FONT_MIDDLING), MF(EDITTAGS_FONT_MIDDLING), MF(MOVEHISTORY_FONT_ALL) },
\r
530 { MF(CLOCK_FONT_AVERAGE), MF(MESSAGE_FONT_AVERAGE), MF(COORD_FONT_AVERAGE), MF(CONSOLE_FONT_AVERAGE), MF(COMMENT_FONT_AVERAGE), MF(EDITTAGS_FONT_AVERAGE), MF(MOVEHISTORY_FONT_ALL) },
\r
531 { MF(CLOCK_FONT_MODERATE), MF(MESSAGE_FONT_MODERATE), MF(COORD_FONT_MODERATE), MF(CONSOLE_FONT_MODERATE), MF(COMMENT_FONT_MODERATE), MF(EDITTAGS_FONT_MODERATE), MF(MOVEHISTORY_FONT_ALL) },
\r
532 { MF(CLOCK_FONT_MEDIUM), MF(MESSAGE_FONT_MEDIUM), MF(COORD_FONT_MEDIUM), MF(CONSOLE_FONT_MEDIUM), MF(COMMENT_FONT_MEDIUM), MF(EDITTAGS_FONT_MEDIUM), MF(MOVEHISTORY_FONT_ALL) },
\r
533 { MF(CLOCK_FONT_BULKY), MF(MESSAGE_FONT_BULKY), MF(COORD_FONT_BULKY), MF(CONSOLE_FONT_BULKY), MF(COMMENT_FONT_BULKY), MF(EDITTAGS_FONT_BULKY), MF(MOVEHISTORY_FONT_ALL) },
\r
534 { MF(CLOCK_FONT_LARGE), MF(MESSAGE_FONT_LARGE), MF(COORD_FONT_LARGE), MF(CONSOLE_FONT_LARGE), MF(COMMENT_FONT_LARGE), MF(EDITTAGS_FONT_LARGE), MF(MOVEHISTORY_FONT_ALL) },
\r
535 { MF(CLOCK_FONT_BIG), MF(MESSAGE_FONT_BIG), MF(COORD_FONT_BIG), MF(CONSOLE_FONT_BIG), MF(COMMENT_FONT_BIG), MF(EDITTAGS_FONT_BIG), MF(MOVEHISTORY_FONT_ALL) },
\r
536 { MF(CLOCK_FONT_HUGE), MF(MESSAGE_FONT_HUGE), MF(COORD_FONT_HUGE), MF(CONSOLE_FONT_HUGE), MF(COMMENT_FONT_HUGE), MF(EDITTAGS_FONT_HUGE), MF(MOVEHISTORY_FONT_ALL) },
\r
537 { MF(CLOCK_FONT_GIANT), MF(MESSAGE_FONT_GIANT), MF(COORD_FONT_GIANT), MF(CONSOLE_FONT_GIANT), MF(COMMENT_FONT_GIANT), MF(EDITTAGS_FONT_GIANT), MF(MOVEHISTORY_FONT_ALL) },
\r
538 { MF(CLOCK_FONT_COLOSSAL), MF(MESSAGE_FONT_COLOSSAL), MF(COORD_FONT_COLOSSAL), MF(CONSOLE_FONT_COLOSSAL), MF(COMMENT_FONT_COLOSSAL), MF(EDITTAGS_FONT_COLOSSAL), MF(MOVEHISTORY_FONT_ALL) },
\r
539 { MF(CLOCK_FONT_TITANIC), MF(MESSAGE_FONT_TITANIC), MF(COORD_FONT_TITANIC), MF(CONSOLE_FONT_TITANIC), MF(COMMENT_FONT_TITANIC), MF(EDITTAGS_FONT_TITANIC), MF(MOVEHISTORY_FONT_ALL) },
\r
542 MyFont *font[NUM_SIZES][NUM_FONTS];
\r
551 #define BUTTON_WIDTH (tinyLayout ? 16 : 32)
\r
552 #define N_BUTTONS 5
\r
554 MyButtonDesc buttonDesc[N_BUTTONS] =
\r
556 {"<<", IDM_ToStart, NULL, NULL},
\r
557 {"<", IDM_Backward, NULL, NULL},
\r
558 {"P", IDM_Pause, NULL, NULL},
\r
559 {">", IDM_Forward, NULL, NULL},
\r
560 {">>", IDM_ToEnd, NULL, NULL},
\r
563 int tinyLayout = 0, smallLayout = 0;
\r
564 #define MENU_BAR_ITEMS 9
\r
565 char *menuBarText[2][MENU_BAR_ITEMS+1] = {
\r
566 { N_("&File"), N_("&Edit"), N_("&View"), N_("&Mode"), N_("&Action"), N_("E&ngine"), N_("&Options"), N_("&Help"), NULL },
\r
567 { N_("&F"), N_("&E"), N_("&V"), N_("&M"), N_("&A"), N_("&N"), N_("&O"), N_("&H"), NULL },
\r
571 MySound sounds[(int)NSoundClasses];
\r
572 MyTextAttribs textAttribs[(int)NColorClasses];
\r
574 MyColorizeAttribs colorizeAttribs[] = {
\r
575 { (COLORREF)0, 0, N_("Shout Text") },
\r
576 { (COLORREF)0, 0, N_("SShout/CShout") },
\r
577 { (COLORREF)0, 0, N_("Channel 1 Text") },
\r
578 { (COLORREF)0, 0, N_("Channel Text") },
\r
579 { (COLORREF)0, 0, N_("Kibitz Text") },
\r
580 { (COLORREF)0, 0, N_("Tell Text") },
\r
581 { (COLORREF)0, 0, N_("Challenge Text") },
\r
582 { (COLORREF)0, 0, N_("Request Text") },
\r
583 { (COLORREF)0, 0, N_("Seek Text") },
\r
584 { (COLORREF)0, 0, N_("Normal Text") },
\r
585 { (COLORREF)0, 0, N_("None") }
\r
590 static char *commentTitle;
\r
591 static char *commentText;
\r
592 static int commentIndex;
\r
593 static Boolean editComment = FALSE;
\r
596 char errorTitle[MSG_SIZ];
\r
597 char errorMessage[2*MSG_SIZ];
\r
598 HWND errorDialog = NULL;
\r
599 BOOLEAN moveErrorMessageUp = FALSE;
\r
600 BOOLEAN consoleEcho = TRUE;
\r
601 CHARFORMAT consoleCF;
\r
602 COLORREF consoleBackgroundColor;
\r
604 char *programVersion;
\r
610 typedef int CPKind;
\r
619 SOCKET sock2; /* stderr socket for OpenRcmd */
\r
622 #define INPUT_SOURCE_BUF_SIZE 4096
\r
624 typedef struct _InputSource {
\r
631 char buf[INPUT_SOURCE_BUF_SIZE];
\r
635 InputCallback func;
\r
636 struct _InputSource *second; /* for stderr thread on CPRcmd */
\r
640 InputSource *consoleInputSource;
\r
645 VOID ConsoleOutput(char* data, int length, int forceVisible);
\r
646 VOID ConsoleCreate();
\r
648 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
649 VOID ColorizeTextPopup(HWND hwnd, ColorClass cc);
\r
650 VOID PrintCommSettings(FILE *f, char *name, DCB *dcb);
\r
651 VOID ParseCommSettings(char *arg, DCB *dcb);
\r
653 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
654 VOID APIENTRY MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def);
\r
655 void ParseIcsTextMenu(char *icsTextMenuString);
\r
656 VOID PopUpNameDialog(char firstchar);
\r
657 VOID UpdateSampleText(HWND hDlg, int id, MyColorizeAttribs *mca);
\r
661 int GameListOptions();
\r
663 int dummy; // [HGM] for obsolete args
\r
665 HWND hwndMain = NULL; /* root window*/
\r
666 HWND hwndConsole = NULL;
\r
667 HWND commentDialog = NULL;
\r
668 HWND moveHistoryDialog = NULL;
\r
669 HWND evalGraphDialog = NULL;
\r
670 HWND engineOutputDialog = NULL;
\r
671 HWND gameListDialog = NULL;
\r
672 HWND editTagsDialog = NULL;
\r
674 int commentUp = FALSE;
\r
676 WindowPlacement wpMain;
\r
677 WindowPlacement wpConsole;
\r
678 WindowPlacement wpComment;
\r
679 WindowPlacement wpMoveHistory;
\r
680 WindowPlacement wpEvalGraph;
\r
681 WindowPlacement wpEngineOutput;
\r
682 WindowPlacement wpGameList;
\r
683 WindowPlacement wpTags;
\r
685 VOID EngineOptionsPopup(); // [HGM] settings
\r
687 VOID GothicPopUp(char *title, VariantClass variant);
\r
689 * Setting "frozen" should disable all user input other than deleting
\r
690 * the window. We do this while engines are initializing themselves.
\r
692 static int frozen = 0;
\r
693 static int oldMenuItemState[MENU_BAR_ITEMS];
\r
699 if (frozen) return;
\r
701 hmenu = GetMenu(hwndMain);
\r
702 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
703 oldMenuItemState[i] = EnableMenuItem(hmenu, i, MF_BYPOSITION|MF_GRAYED);
\r
705 DrawMenuBar(hwndMain);
\r
708 /* Undo a FreezeUI */
\r
714 if (!frozen) return;
\r
716 hmenu = GetMenu(hwndMain);
\r
717 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
718 EnableMenuItem(hmenu, i, MF_BYPOSITION|oldMenuItemState[i]);
\r
720 DrawMenuBar(hwndMain);
\r
723 /*static*/ int fromX = -1, fromY = -1, toX, toY; // [HGM] moved upstream, so JAWS can use them
\r
725 /* JAWS preparation patch (WinBoard for the sight impaired). Define required insertions as empty */
\r
731 #define JAWS_ALT_INTERCEPT
\r
732 #define JAWS_KB_NAVIGATION
\r
733 #define JAWS_MENU_ITEMS
\r
734 #define JAWS_SILENCE
\r
735 #define JAWS_REPLAY
\r
737 #define JAWS_COPYRIGHT
\r
738 #define JAWS_DELETE(X) X
\r
739 #define SAYMACHINEMOVE()
\r
743 /*---------------------------------------------------------------------------*\
\r
747 \*---------------------------------------------------------------------------*/
\r
750 WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
\r
751 LPSTR lpCmdLine, int nCmdShow)
\r
754 HANDLE hAccelMain, hAccelNoAlt, hAccelNoICS;
\r
755 // INITCOMMONCONTROLSEX ex;
\r
759 LoadLibrary("RICHED32.DLL");
\r
760 consoleCF.cbSize = sizeof(CHARFORMAT);
\r
762 if (!InitApplication(hInstance)) {
\r
765 if (!InitInstance(hInstance, nCmdShow, lpCmdLine)) {
\r
772 // InitCommonControlsEx(&ex);
\r
773 InitCommonControls();
\r
775 hAccelMain = LoadAccelerators (hInstance, szAppName);
\r
776 hAccelNoAlt = LoadAccelerators (hInstance, "NO_ALT");
\r
777 hAccelNoICS = LoadAccelerators( hInstance, "NO_ICS"); /* [AS] No Ctrl-V on ICS!!! */
\r
779 /* Acquire and dispatch messages until a WM_QUIT message is received. */
\r
781 while (GetMessage(&msg, /* message structure */
\r
782 NULL, /* handle of window receiving the message */
\r
783 0, /* lowest message to examine */
\r
784 0)) /* highest message to examine */
\r
787 if(msg.message == WM_CHAR && msg.wParam == '\t') {
\r
788 // [HGM] navigate: switch between all windows with tab
\r
789 HWND e1 = NULL, e2 = NULL, mh = NULL, hInput = NULL, hText = NULL;
\r
790 int i, currentElement = 0;
\r
792 // first determine what element of the chain we come from (if any)
\r
793 if(appData.icsActive) {
\r
794 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
795 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
797 if(engineOutputDialog && EngineOutputIsUp()) {
\r
798 e1 = GetDlgItem(engineOutputDialog, IDC_EngineMemo1);
\r
799 e2 = GetDlgItem(engineOutputDialog, IDC_EngineMemo2);
\r
801 if(moveHistoryDialog && MoveHistoryIsUp()) {
\r
802 mh = GetDlgItem(moveHistoryDialog, IDC_MoveHistory);
\r
804 if(msg.hwnd == hwndMain) currentElement = 7 ; else
\r
805 if(msg.hwnd == engineOutputDialog) currentElement = 2; else
\r
806 if(msg.hwnd == e1) currentElement = 2; else
\r
807 if(msg.hwnd == e2) currentElement = 3; else
\r
808 if(msg.hwnd == moveHistoryDialog) currentElement = 4; else
\r
809 if(msg.hwnd == mh) currentElement = 4; else
\r
810 if(msg.hwnd == evalGraphDialog) currentElement = 6; else
\r
811 if(msg.hwnd == hText) currentElement = 5; else
\r
812 if(msg.hwnd == hInput) currentElement = 6; else
\r
813 for (i = 0; i < N_BUTTONS; i++) {
\r
814 if (buttonDesc[i].hwnd == msg.hwnd) { currentElement = 1; break; }
\r
817 // determine where to go to
\r
818 if(currentElement) { HWND h = NULL; int direction = GetKeyState(VK_SHIFT) < 0 ? -1 : 1;
\r
820 currentElement = (currentElement + direction) % 7;
\r
821 switch(currentElement) {
\r
823 h = hwndMain; break; // passing this case always makes the loop exit
\r
825 h = buttonDesc[0].hwnd; break; // could be NULL
\r
827 if(!EngineOutputIsUp()) continue; // skip closed auxiliary windows
\r
830 if(!EngineOutputIsUp()) continue;
\r
833 if(!MoveHistoryIsUp()) continue;
\r
835 // case 6: // input to eval graph does not seem to get here!
\r
836 // if(!EvalGraphIsUp()) continue;
\r
837 // h = evalGraphDialog; break;
\r
839 if(!appData.icsActive) continue;
\r
843 if(!appData.icsActive) continue;
\r
849 if(currentElement > 4 && IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
850 if(currentElement < 5 && IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE); // all open together
\r
853 continue; // this message now has been processed
\r
857 if (!(commentDialog && IsDialogMessage(commentDialog, &msg)) &&
\r
858 !(moveHistoryDialog && IsDialogMessage(moveHistoryDialog, &msg)) &&
\r
859 !(evalGraphDialog && IsDialogMessage(evalGraphDialog, &msg)) &&
\r
860 !(engineOutputDialog && IsDialogMessage(engineOutputDialog, &msg)) &&
\r
861 !(editTagsDialog && IsDialogMessage(editTagsDialog, &msg)) &&
\r
862 !(gameListDialog && IsDialogMessage(gameListDialog, &msg)) &&
\r
863 !(errorDialog && IsDialogMessage(errorDialog, &msg)) &&
\r
864 !(!frozen && TranslateAccelerator(hwndMain, hAccelMain, &msg)) && JAWS_ACCEL
\r
865 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoICS, &msg)) &&
\r
866 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoAlt, &msg))) {
\r
867 int done = 0, i; // [HGM] chat: dispatch cat-box messages
\r
868 for(i=0; i<MAX_CHAT; i++)
\r
869 if(chatHandle[i] && IsDialogMessage(chatHandle[i], &msg)) {
\r
872 if(done) continue; // [HGM] chat: end patch
\r
873 TranslateMessage(&msg); /* Translates virtual key codes */
\r
874 DispatchMessage(&msg); /* Dispatches message to window */
\r
879 return (msg.wParam); /* Returns the value from PostQuitMessage */
\r
882 /*---------------------------------------------------------------------------*\
\r
884 * Initialization functions
\r
886 \*---------------------------------------------------------------------------*/
\r
890 { // update user logo if necessary
\r
891 static char oldUserName[MSG_SIZ], *curName;
\r
893 if(appData.autoLogo) {
\r
894 curName = UserName();
\r
895 if(strcmp(curName, oldUserName)) {
\r
896 snprintf(oldUserName, MSG_SIZ, "logos\\%s.bmp", curName);
\r
897 userLogo = LoadImage( 0, oldUserName, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
898 safeStrCpy(oldUserName, curName, sizeof(oldUserName)/sizeof(oldUserName[0]) );
\r
899 if(userLogo == NULL)
\r
900 userLogo = LoadImage( 0, "logos\\dummy.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
906 InitApplication(HINSTANCE hInstance)
\r
910 /* Fill in window class structure with parameters that describe the */
\r
913 wc.style = CS_HREDRAW | CS_VREDRAW; /* Class style(s). */
\r
914 wc.lpfnWndProc = (WNDPROC)WndProc; /* Window Procedure */
\r
915 wc.cbClsExtra = 0; /* No per-class extra data. */
\r
916 wc.cbWndExtra = 0; /* No per-window extra data. */
\r
917 wc.hInstance = hInstance; /* Owner of this class */
\r
918 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
919 wc.hCursor = LoadCursor(NULL, IDC_ARROW); /* Cursor */
\r
920 wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); /* Default color */
\r
921 wc.lpszMenuName = szAppName; /* Menu name from .RC */
\r
922 wc.lpszClassName = szAppName; /* Name to register as */
\r
924 /* Register the window class and return success/failure code. */
\r
925 if (!RegisterClass(&wc)) return FALSE;
\r
927 wc.style = CS_HREDRAW | CS_VREDRAW;
\r
928 wc.lpfnWndProc = (WNDPROC)ConsoleWndProc;
\r
930 wc.cbWndExtra = DLGWINDOWEXTRA;
\r
931 wc.hInstance = hInstance;
\r
932 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
933 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
\r
934 wc.hbrBackground = (HBRUSH)(COLOR_MENU+1);
\r
935 wc.lpszMenuName = NULL;
\r
936 wc.lpszClassName = szConsoleName;
\r
938 if (!RegisterClass(&wc)) return FALSE;
\r
943 /* Set by InitInstance, used by EnsureOnScreen */
\r
944 int screenHeight, screenWidth;
\r
947 EnsureOnScreen(int *x, int *y, int minX, int minY)
\r
949 // int gap = GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYCAPTION);
\r
950 /* Be sure window at (x,y) is not off screen (or even mostly off screen) */
\r
951 if (*x > screenWidth - 32) *x = 0;
\r
952 if (*y > screenHeight - 32) *y = 0;
\r
953 if (*x < minX) *x = minX;
\r
954 if (*y < minY) *y = minY;
\r
958 InitInstance(HINSTANCE hInstance, int nCmdShow, LPSTR lpCmdLine)
\r
960 HWND hwnd; /* Main window handle. */
\r
962 WINDOWPLACEMENT wp;
\r
965 hInst = hInstance; /* Store instance handle in our global variable */
\r
966 programName = szAppName;
\r
968 if (SearchPath(NULL, "WinBoard.exe", NULL, MSG_SIZ, installDir, &filepart)) {
\r
969 *filepart = NULLCHAR;
\r
971 GetCurrentDirectory(MSG_SIZ, installDir);
\r
973 gameInfo.boardWidth = gameInfo.boardHeight = 8; // [HGM] won't have open window otherwise
\r
974 screenWidth = screenHeight = 1000; // [HGM] placement: kludge to allow calling EnsureOnScreen from InitAppData
\r
975 InitAppData(lpCmdLine); /* Get run-time parameters */
\r
976 /* xboard, and older WinBoards, controlled the move sound with the
\r
977 appData.ringBellAfterMoves option. In the current WinBoard, we
\r
978 always turn the option on (so that the backend will call us),
\r
979 then let the user turn the sound off by setting it to silence if
\r
980 desired. To accommodate old winboard.ini files saved by old
\r
981 versions of WinBoard, we also turn off the sound if the option
\r
982 was initially set to false. [HGM] taken out of InitAppData */
\r
983 if (!appData.ringBellAfterMoves) {
\r
984 sounds[(int)SoundMove].name = strdup("");
\r
985 appData.ringBellAfterMoves = TRUE;
\r
987 if (appData.debugMode) {
\r
988 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
989 setbuf(debugFP, NULL);
\r
992 LoadLanguageFile(appData.language);
\r
996 // InitEngineUCI( installDir, &first ); // [HGM] incorporated in InitBackEnd1()
\r
997 // InitEngineUCI( installDir, &second );
\r
999 /* Create a main window for this application instance. */
\r
1000 hwnd = CreateWindow(szAppName, szTitle,
\r
1001 (WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX),
\r
1002 CW_USEDEFAULT, 0, CW_USEDEFAULT, 0,
\r
1003 NULL, NULL, hInstance, NULL);
\r
1006 /* If window could not be created, return "failure" */
\r
1011 /* [HGM] logo: Load logos if specified (must be done before InitDrawingSizes) */
\r
1012 if( appData.firstLogo && appData.firstLogo[0] != NULLCHAR) {
\r
1013 first.programLogo = LoadImage( 0, appData.firstLogo, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1015 if (first.programLogo == NULL && appData.debugMode) {
\r
1016 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.firstLogo );
\r
1018 } else if(appData.autoLogo) {
\r
1019 if(appData.firstDirectory && appData.firstDirectory[0]) {
\r
1020 char buf[MSG_SIZ];
\r
1021 snprintf(buf, MSG_SIZ, "%s/logo.bmp", appData.firstDirectory);
\r
1022 first.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1026 if( appData.secondLogo && appData.secondLogo[0] != NULLCHAR) {
\r
1027 second.programLogo = LoadImage( 0, appData.secondLogo, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1029 if (second.programLogo == NULL && appData.debugMode) {
\r
1030 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.secondLogo );
\r
1032 } else if(appData.autoLogo) {
\r
1033 char buf[MSG_SIZ];
\r
1034 if(appData.icsActive) { // [HGM] logo: in ICS mode second can be used for ICS
\r
1035 snprintf(buf, MSG_SIZ, "logos\\%s.bmp", appData.icsHost);
\r
1036 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1038 if(appData.secondDirectory && appData.secondDirectory[0]) {
\r
1039 snprintf(buf, MSG_SIZ, "%s\\logo.bmp", appData.secondDirectory);
\r
1040 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1046 iconWhite = LoadIcon(hInstance, "icon_white");
\r
1047 iconBlack = LoadIcon(hInstance, "icon_black");
\r
1048 iconCurrent = iconWhite;
\r
1049 InitDrawingColors();
\r
1050 screenHeight = GetSystemMetrics(SM_CYSCREEN);
\r
1051 screenWidth = GetSystemMetrics(SM_CXSCREEN);
\r
1052 for (ibs = (int) NUM_SIZES - 1; ibs >= 0; ibs--) {
\r
1053 /* Compute window size for each board size, and use the largest
\r
1054 size that fits on this screen as the default. */
\r
1055 InitDrawingSizes((BoardSize)(ibs+1000), 0);
\r
1056 if (boardSize == (BoardSize)-1 &&
\r
1057 winH <= screenHeight
\r
1058 - GetSystemMetrics(SM_CYFRAME) - GetSystemMetrics(SM_CYCAPTION) - 10
\r
1059 && winW <= screenWidth) {
\r
1060 boardSize = (BoardSize)ibs;
\r
1064 InitDrawingSizes(boardSize, 0);
\r
1066 buttonCount = GetSystemMetrics(SM_CMOUSEBUTTONS);
\r
1068 /* [AS] Load textures if specified */
\r
1069 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
1071 if( appData.liteBackTextureFile && appData.liteBackTextureFile[0] != NULLCHAR && appData.liteBackTextureFile[0] != '*' ) {
\r
1072 liteBackTexture = LoadImage( 0, appData.liteBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1073 liteBackTextureMode = appData.liteBackTextureMode;
\r
1075 if (liteBackTexture == NULL && appData.debugMode) {
\r
1076 fprintf( debugFP, "Unable to load lite texture bitmap '%s'\n", appData.liteBackTextureFile );
\r
1080 if( appData.darkBackTextureFile && appData.darkBackTextureFile[0] != NULLCHAR && appData.darkBackTextureFile[0] != '*' ) {
\r
1081 darkBackTexture = LoadImage( 0, appData.darkBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1082 darkBackTextureMode = appData.darkBackTextureMode;
\r
1084 if (darkBackTexture == NULL && appData.debugMode) {
\r
1085 fprintf( debugFP, "Unable to load dark texture bitmap '%s'\n", appData.darkBackTextureFile );
\r
1089 mysrandom( (unsigned) time(NULL) );
\r
1091 /* [AS] Restore layout */
\r
1092 if( wpMoveHistory.visible ) {
\r
1093 MoveHistoryPopUp();
\r
1096 if( wpEvalGraph.visible ) {
\r
1100 if( wpEngineOutput.visible ) {
\r
1101 EngineOutputPopUp();
\r
1104 /* Make the window visible; update its client area; and return "success" */
\r
1105 EnsureOnScreen(&wpMain.x, &wpMain.y, minX, minY);
\r
1106 wp.length = sizeof(WINDOWPLACEMENT);
\r
1108 wp.showCmd = nCmdShow;
\r
1109 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
1110 wp.rcNormalPosition.left = wpMain.x;
\r
1111 wp.rcNormalPosition.right = wpMain.x + wpMain.width;
\r
1112 wp.rcNormalPosition.top = wpMain.y;
\r
1113 wp.rcNormalPosition.bottom = wpMain.y + wpMain.height;
\r
1114 SetWindowPlacement(hwndMain, &wp);
\r
1116 InitBackEnd2(); // [HGM] moved until after all windows placed, to save correct position if fatal error on engine start
\r
1118 if(!appData.noGUI) SetWindowPos(hwndMain, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1119 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1121 if (hwndConsole) {
\r
1123 SetWindowPos(hwndConsole, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1124 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1126 ShowWindow(hwndConsole, nCmdShow);
\r
1127 if(appData.chatBoxes) { // [HGM] chat: open chat boxes
\r
1128 char buf[MSG_SIZ], *p = buf, *q;
\r
1129 safeStrCpy(buf, appData.chatBoxes, sizeof(buf)/sizeof(buf[0]) );
\r
1131 q = strchr(p, ';');
\r
1133 if(*p) ChatPopUp(p);
\r
1136 SetActiveWindow(hwndConsole);
\r
1138 if(!appData.noGUI) UpdateWindow(hwnd); else ShowWindow(hwnd, SW_MINIMIZE);
\r
1139 if(gameListDialog) SetFocus(gameListDialog); // [HGM] jaws: for if we clicked multi-game game file
\r
1148 HMENU hmenu = GetMenu(hwndMain);
\r
1150 (void) EnableMenuItem(hmenu, IDM_CommPort,
\r
1151 MF_BYCOMMAND|((appData.icsActive &&
\r
1152 *appData.icsCommPort != NULLCHAR) ?
\r
1153 MF_ENABLED : MF_GRAYED));
\r
1154 (void) CheckMenuItem(hmenu, IDM_SaveSettingsOnExit,
\r
1155 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
1156 MF_CHECKED : MF_UNCHECKED));
\r
1159 //---------------------------------------------------------------------------------------------------------
\r
1161 #define ICS_TEXT_MENU_SIZE (IDM_CommandXLast - IDM_CommandX + 1)
\r
1162 #define XBOARD FALSE
\r
1164 #define OPTCHAR "/"
\r
1165 #define SEPCHAR "="
\r
1169 // front-end part of option handling
\r
1172 LFfromMFP(LOGFONT* lf, MyFontParams *mfp)
\r
1174 HDC hdc = CreateDC("DISPLAY", NULL, NULL, NULL);
\r
1175 lf->lfHeight = -(int)(mfp->pointSize * GetDeviceCaps(hdc, LOGPIXELSY) / 72.0 + 0.5);
\r
1178 lf->lfEscapement = 0;
\r
1179 lf->lfOrientation = 0;
\r
1180 lf->lfWeight = mfp->bold ? FW_BOLD : FW_NORMAL;
\r
1181 lf->lfItalic = mfp->italic;
\r
1182 lf->lfUnderline = mfp->underline;
\r
1183 lf->lfStrikeOut = mfp->strikeout;
\r
1184 lf->lfCharSet = mfp->charset;
\r
1185 lf->lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
1186 lf->lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
1187 lf->lfQuality = DEFAULT_QUALITY;
\r
1188 lf->lfPitchAndFamily = DEFAULT_PITCH|FF_DONTCARE;
\r
1189 safeStrCpy(lf->lfFaceName, mfp->faceName, sizeof(lf->lfFaceName)/sizeof(lf->lfFaceName[0]) );
\r
1193 CreateFontInMF(MyFont *mf)
\r
1195 LFfromMFP(&mf->lf, &mf->mfp);
\r
1196 if (mf->hf) DeleteObject(mf->hf);
\r
1197 mf->hf = CreateFontIndirect(&mf->lf);
\r
1200 // [HGM] This platform-dependent table provides the location for storing the color info
\r
1202 colorVariable[] = {
\r
1203 &whitePieceColor,
\r
1204 &blackPieceColor,
\r
1205 &lightSquareColor,
\r
1206 &darkSquareColor,
\r
1207 &highlightSquareColor,
\r
1208 &premoveHighlightColor,
\r
1210 &consoleBackgroundColor,
\r
1211 &appData.fontForeColorWhite,
\r
1212 &appData.fontBackColorWhite,
\r
1213 &appData.fontForeColorBlack,
\r
1214 &appData.fontBackColorBlack,
\r
1215 &appData.evalHistColorWhite,
\r
1216 &appData.evalHistColorBlack,
\r
1217 &appData.highlightArrowColor,
\r
1220 /* Command line font name parser. NULL name means do nothing.
\r
1221 Syntax like "Courier New:10.0 bi" or "Arial:10" or "Arial:10b"
\r
1222 For backward compatibility, syntax without the colon is also
\r
1223 accepted, but font names with digits in them won't work in that case.
\r
1226 ParseFontName(char *name, MyFontParams *mfp)
\r
1229 if (name == NULL) return;
\r
1231 q = strchr(p, ':');
\r
1233 if (q - p >= sizeof(mfp->faceName))
\r
1234 ExitArgError(_("Font name too long:"), name);
\r
1235 memcpy(mfp->faceName, p, q - p);
\r
1236 mfp->faceName[q - p] = NULLCHAR;
\r
1239 q = mfp->faceName;
\r
1240 while (*p && !isdigit(*p)) {
\r
1242 if (q - mfp->faceName >= sizeof(mfp->faceName))
\r
1243 ExitArgError(_("Font name too long:"), name);
\r
1245 while (q > mfp->faceName && q[-1] == ' ') q--;
\r
1248 if (!*p) ExitArgError(_("Font point size missing:"), name);
\r
1249 mfp->pointSize = (float) atof(p);
\r
1250 mfp->bold = (strchr(p, 'b') != NULL);
\r
1251 mfp->italic = (strchr(p, 'i') != NULL);
\r
1252 mfp->underline = (strchr(p, 'u') != NULL);
\r
1253 mfp->strikeout = (strchr(p, 's') != NULL);
\r
1254 mfp->charset = DEFAULT_CHARSET;
\r
1255 q = strchr(p, 'c');
\r
1257 mfp->charset = (BYTE) atoi(q+1);
\r
1261 ParseFont(char *name, int number)
\r
1262 { // wrapper to shield back-end from 'font'
\r
1263 ParseFontName(name, &font[boardSize][number]->mfp);
\r
1268 { // in WB we have a 2D array of fonts; this initializes their description
\r
1270 /* Point font array elements to structures and
\r
1271 parse default font names */
\r
1272 for (i=0; i<NUM_FONTS; i++) {
\r
1273 for (j=0; j<NUM_SIZES; j++) {
\r
1274 font[j][i] = &fontRec[j][i];
\r
1275 ParseFontName(font[j][i]->def, &font[j][i]->mfp);
\r
1282 { // here we create the actual fonts from the selected descriptions
\r
1284 for (i=0; i<NUM_FONTS; i++) {
\r
1285 for (j=0; j<NUM_SIZES; j++) {
\r
1286 CreateFontInMF(font[j][i]);
\r
1290 /* Color name parser.
\r
1291 X version accepts X color names, but this one
\r
1292 handles only the #rrggbb form (hex) or rrr,ggg,bbb (decimal) */
\r
1294 ParseColorName(char *name)
\r
1296 int red, green, blue, count;
\r
1297 char buf[MSG_SIZ];
\r
1299 count = sscanf(name, "#%2x%2x%2x", &red, &green, &blue);
\r
1301 count = sscanf(name, "%3d%*[^0-9]%3d%*[^0-9]%3d",
\r
1302 &red, &green, &blue);
\r
1305 snprintf(buf, MSG_SIZ, _("Can't parse color name %s"), name);
\r
1306 DisplayError(buf, 0);
\r
1307 return RGB(0, 0, 0);
\r
1309 return PALETTERGB(red, green, blue);
\r
1313 ParseColor(int n, char *name)
\r
1314 { // for WinBoard the color is an int, which needs to be derived from the string
\r
1315 if(colorVariable[n]) *(int*)colorVariable[n] = ParseColorName(name);
\r
1319 ParseAttribs(COLORREF *color, int *effects, char* argValue)
\r
1321 char *e = argValue;
\r
1325 if (*e == 'b') eff |= CFE_BOLD;
\r
1326 else if (*e == 'i') eff |= CFE_ITALIC;
\r
1327 else if (*e == 'u') eff |= CFE_UNDERLINE;
\r
1328 else if (*e == 's') eff |= CFE_STRIKEOUT;
\r
1329 else if (*e == '#' || isdigit(*e)) break;
\r
1333 *color = ParseColorName(e);
\r
1337 ParseTextAttribs(ColorClass cc, char *s)
\r
1338 { // [HGM] front-end wrapper that does the platform-dependent call
\r
1339 // for XBoard we would set (&appData.colorShout)[cc] = strdup(s);
\r
1340 ParseAttribs(&textAttribs[cc].color, &textAttribs[cc].effects, s);
\r
1344 ParseBoardSize(void *addr, char *name)
\r
1345 { // [HGM] rewritten with return-value ptr to shield back-end from BoardSize
\r
1346 BoardSize bs = SizeTiny;
\r
1347 while (sizeInfo[bs].name != NULL) {
\r
1348 if (StrCaseCmp(name, sizeInfo[bs].name) == 0) {
\r
1349 *(BoardSize *)addr = bs;
\r
1354 ExitArgError(_("Unrecognized board size value"), name);
\r
1359 { // [HGM] import name from appData first
\r
1362 for (cc = (ColorClass)0; cc < ColorNormal; cc++) {
\r
1363 textAttribs[cc].sound.name = strdup((&appData.soundShout)[cc]);
\r
1364 textAttribs[cc].sound.data = NULL;
\r
1365 MyLoadSound(&textAttribs[cc].sound);
\r
1367 for (cc = ColorNormal; cc < NColorClasses; cc++) {
\r
1368 textAttribs[cc].sound.name = strdup("");
\r
1369 textAttribs[cc].sound.data = NULL;
\r
1371 for (sc = (SoundClass)0; sc < NSoundClasses; sc++) {
\r
1372 sounds[sc].name = strdup((&appData.soundMove)[sc]);
\r
1373 sounds[sc].data = NULL;
\r
1374 MyLoadSound(&sounds[sc]);
\r
1379 SetCommPortDefaults()
\r
1381 memset(&dcb, 0, sizeof(DCB)); // required by VS 2002 +
\r
1382 dcb.DCBlength = sizeof(DCB);
\r
1383 dcb.BaudRate = 9600;
\r
1384 dcb.fBinary = TRUE;
\r
1385 dcb.fParity = FALSE;
\r
1386 dcb.fOutxCtsFlow = FALSE;
\r
1387 dcb.fOutxDsrFlow = FALSE;
\r
1388 dcb.fDtrControl = DTR_CONTROL_ENABLE;
\r
1389 dcb.fDsrSensitivity = FALSE;
\r
1390 dcb.fTXContinueOnXoff = TRUE;
\r
1391 dcb.fOutX = FALSE;
\r
1393 dcb.fNull = FALSE;
\r
1394 dcb.fRtsControl = RTS_CONTROL_ENABLE;
\r
1395 dcb.fAbortOnError = FALSE;
\r
1397 dcb.Parity = SPACEPARITY;
\r
1398 dcb.StopBits = ONESTOPBIT;
\r
1401 // [HGM] args: these three cases taken out to stay in front-end
\r
1403 SaveFontArg(FILE *f, ArgDescriptor *ad)
\r
1404 { // in WinBoard every board size has its own font, and the "argLoc" identifies the table,
\r
1405 // while the curent board size determines the element. This system should be ported to XBoard.
\r
1406 // What the table contains pointers to, and how to print the font description, remains platform-dependent
\r
1408 for (bs=0; bs<NUM_SIZES; bs++) {
\r
1409 MyFontParams *mfp = &font[bs][(int) ad->argLoc]->mfp;
\r
1410 fprintf(f, "/size=%s ", sizeInfo[bs].name);
\r
1411 fprintf(f, "/%s=\"%s:%g%s%s%s%s%sc%d\"\n",
\r
1412 ad->argName, mfp->faceName, mfp->pointSize,
\r
1413 mfp->bold || mfp->italic || mfp->underline || mfp->strikeout ? " " : "",
\r
1414 mfp->bold ? "b" : "",
\r
1415 mfp->italic ? "i" : "",
\r
1416 mfp->underline ? "u" : "",
\r
1417 mfp->strikeout ? "s" : "",
\r
1418 (int)mfp->charset);
\r
1424 { // [HGM] copy the names from the internal WB variables to appData
\r
1427 for (cc = (ColorClass)0; cc < ColorNormal; cc++)
\r
1428 (&appData.soundShout)[cc] = textAttribs[cc].sound.name;
\r
1429 for (sc = (SoundClass)0; sc < NSoundClasses; sc++)
\r
1430 (&appData.soundMove)[sc] = sounds[sc].name;
\r
1434 SaveAttribsArg(FILE *f, ArgDescriptor *ad)
\r
1435 { // here the "argLoc" defines a table index. It could have contained the 'ta' pointer itself, though
\r
1436 MyTextAttribs* ta = &textAttribs[(ColorClass)ad->argLoc];
\r
1437 fprintf(f, "/%s=\"%s%s%s%s%s#%02lx%02lx%02lx\"\n", ad->argName,
\r
1438 (ta->effects & CFE_BOLD) ? "b" : "",
\r
1439 (ta->effects & CFE_ITALIC) ? "i" : "",
\r
1440 (ta->effects & CFE_UNDERLINE) ? "u" : "",
\r
1441 (ta->effects & CFE_STRIKEOUT) ? "s" : "",
\r
1442 (ta->effects) ? " " : "",
\r
1443 ta->color&0xff, (ta->color >> 8)&0xff, (ta->color >> 16)&0xff);
\r
1447 SaveColor(FILE *f, ArgDescriptor *ad)
\r
1448 { // in WinBoard the color is an int and has to be converted to text. In X it would be a string already?
\r
1449 COLORREF color = *(COLORREF *)colorVariable[(int)ad->argLoc];
\r
1450 fprintf(f, "/%s=#%02lx%02lx%02lx\n", ad->argName,
\r
1451 color&0xff, (color>>8)&0xff, (color>>16)&0xff);
\r
1455 SaveBoardSize(FILE *f, char *name, void *addr)
\r
1456 { // wrapper to shield back-end from BoardSize & sizeInfo
\r
1457 fprintf(f, "/%s=%s\n", name, sizeInfo[*(BoardSize *)addr].name);
\r
1461 ParseCommPortSettings(char *s)
\r
1462 { // wrapper to keep dcb from back-end
\r
1463 ParseCommSettings(s, &dcb);
\r
1468 { // wrapper to shield use of window handles from back-end (make addressible by number?)
\r
1469 GetActualPlacement(hwndMain, &wpMain);
\r
1470 GetActualPlacement(hwndConsole, &wpConsole);
\r
1471 GetActualPlacement(commentDialog, &wpComment);
\r
1472 GetActualPlacement(editTagsDialog, &wpTags);
\r
1473 GetActualPlacement(gameListDialog, &wpGameList);
\r
1474 GetActualPlacement(moveHistoryDialog, &wpMoveHistory);
\r
1475 GetActualPlacement(evalGraphDialog, &wpEvalGraph);
\r
1476 GetActualPlacement(engineOutputDialog, &wpEngineOutput);
\r
1480 PrintCommPortSettings(FILE *f, char *name)
\r
1481 { // wrapper to shield back-end from DCB
\r
1482 PrintCommSettings(f, name, &dcb);
\r
1486 MySearchPath(char *installDir, char *name, char *fullname)
\r
1488 char *dummy, buf[MSG_SIZ], *p = name, *q;
\r
1489 if(name[0]== '%') {
\r
1490 fullname[0] = 0; // [HGM] first expand any environment variables in the given name
\r
1491 while(*p == '%' && (q = strchr(p+1, '%'))) { // [HGM] recognize %*% as environment variable
\r
1492 safeStrCpy(buf, p+1, sizeof(buf)/sizeof(buf[0]) );
\r
1493 *strchr(buf, '%') = 0;
\r
1494 strcat(fullname, getenv(buf));
\r
1495 p = q+1; while(*p == '\\') { strcat(fullname, "\\"); p++; }
\r
1497 strcat(fullname, p); // after environment variables (if any), take the remainder of the given name
\r
1498 if(appData.debugMode) fprintf(debugFP, "name = '%s', expanded name = '%s'\n", name, fullname);
\r
1499 return (int) strlen(fullname);
\r
1501 return (int) SearchPath(installDir, name, NULL, MSG_SIZ, fullname, &dummy);
\r
1505 MyGetFullPathName(char *name, char *fullname)
\r
1508 return (int) GetFullPathName(name, MSG_SIZ, fullname, &dummy);
\r
1513 { // [HGM] args: allows testing if main window is realized from back-end
\r
1514 return hwndMain != NULL;
\r
1518 PopUpStartupDialog()
\r
1522 LoadLanguageFile(appData.language);
\r
1523 lpProc = MakeProcInstance((FARPROC)StartupDialog, hInst);
\r
1524 DialogBox(hInst, MAKEINTRESOURCE(DLG_Startup), NULL, (DLGPROC)lpProc);
\r
1525 FreeProcInstance(lpProc);
\r
1528 /*---------------------------------------------------------------------------*\
\r
1530 * GDI board drawing routines
\r
1532 \*---------------------------------------------------------------------------*/
\r
1534 /* [AS] Draw square using background texture */
\r
1535 static void DrawTile( int dx, int dy, int dw, int dh, HDC dst, HDC src, int mode, int sx, int sy )
\r
1540 return; /* Should never happen! */
\r
1543 SetGraphicsMode( dst, GM_ADVANCED );
\r
1550 /* X reflection */
\r
1555 x.eDx = (FLOAT) dw + dx - 1;
\r
1558 SetWorldTransform( dst, &x );
\r
1561 /* Y reflection */
\r
1567 x.eDy = (FLOAT) dh + dy - 1;
\r
1569 SetWorldTransform( dst, &x );
\r
1577 x.eDx = (FLOAT) dx;
\r
1578 x.eDy = (FLOAT) dy;
\r
1581 SetWorldTransform( dst, &x );
\r
1585 BitBlt( dst, dx, dy, dw, dh, src, sx, sy, SRCCOPY );
\r
1593 SetWorldTransform( dst, &x );
\r
1595 ModifyWorldTransform( dst, 0, MWT_IDENTITY );
\r
1598 /* [AS] [HGM] Make room for more piece types, so all pieces can be different */
\r
1600 PM_WP = (int) WhitePawn,
\r
1601 PM_WN = (int) WhiteKnight,
\r
1602 PM_WB = (int) WhiteBishop,
\r
1603 PM_WR = (int) WhiteRook,
\r
1604 PM_WQ = (int) WhiteQueen,
\r
1605 PM_WF = (int) WhiteFerz,
\r
1606 PM_WW = (int) WhiteWazir,
\r
1607 PM_WE = (int) WhiteAlfil,
\r
1608 PM_WM = (int) WhiteMan,
\r
1609 PM_WO = (int) WhiteCannon,
\r
1610 PM_WU = (int) WhiteUnicorn,
\r
1611 PM_WH = (int) WhiteNightrider,
\r
1612 PM_WA = (int) WhiteAngel,
\r
1613 PM_WC = (int) WhiteMarshall,
\r
1614 PM_WAB = (int) WhiteCardinal,
\r
1615 PM_WD = (int) WhiteDragon,
\r
1616 PM_WL = (int) WhiteLance,
\r
1617 PM_WS = (int) WhiteCobra,
\r
1618 PM_WV = (int) WhiteFalcon,
\r
1619 PM_WSG = (int) WhiteSilver,
\r
1620 PM_WG = (int) WhiteGrasshopper,
\r
1621 PM_WK = (int) WhiteKing,
\r
1622 PM_BP = (int) BlackPawn,
\r
1623 PM_BN = (int) BlackKnight,
\r
1624 PM_BB = (int) BlackBishop,
\r
1625 PM_BR = (int) BlackRook,
\r
1626 PM_BQ = (int) BlackQueen,
\r
1627 PM_BF = (int) BlackFerz,
\r
1628 PM_BW = (int) BlackWazir,
\r
1629 PM_BE = (int) BlackAlfil,
\r
1630 PM_BM = (int) BlackMan,
\r
1631 PM_BO = (int) BlackCannon,
\r
1632 PM_BU = (int) BlackUnicorn,
\r
1633 PM_BH = (int) BlackNightrider,
\r
1634 PM_BA = (int) BlackAngel,
\r
1635 PM_BC = (int) BlackMarshall,
\r
1636 PM_BG = (int) BlackGrasshopper,
\r
1637 PM_BAB = (int) BlackCardinal,
\r
1638 PM_BD = (int) BlackDragon,
\r
1639 PM_BL = (int) BlackLance,
\r
1640 PM_BS = (int) BlackCobra,
\r
1641 PM_BV = (int) BlackFalcon,
\r
1642 PM_BSG = (int) BlackSilver,
\r
1643 PM_BK = (int) BlackKing
\r
1646 static HFONT hPieceFont = NULL;
\r
1647 static HBITMAP hPieceMask[(int) EmptySquare];
\r
1648 static HBITMAP hPieceFace[(int) EmptySquare];
\r
1649 static int fontBitmapSquareSize = 0;
\r
1650 static char pieceToFontChar[(int) EmptySquare] =
\r
1651 { 'p', 'n', 'b', 'r', 'q',
\r
1652 'n', 'b', 'p', 'n', 'b', 'r', 'b', 'r', 'q', 'k',
\r
1653 'k', 'o', 'm', 'v', 't', 'w',
\r
1654 'v', 't', 'o', 'm', 'v', 't', 'v', 't', 'w', 'l',
\r
1657 extern BOOL SetCharTable( char *table, const char * map );
\r
1658 /* [HGM] moved to backend.c */
\r
1660 static void SetPieceBackground( HDC hdc, COLORREF color, int mode )
\r
1663 BYTE r1 = GetRValue( color );
\r
1664 BYTE g1 = GetGValue( color );
\r
1665 BYTE b1 = GetBValue( color );
\r
1671 /* Create a uniform background first */
\r
1672 hbrush = CreateSolidBrush( color );
\r
1673 SetRect( &rc, 0, 0, squareSize, squareSize );
\r
1674 FillRect( hdc, &rc, hbrush );
\r
1675 DeleteObject( hbrush );
\r
1678 /* Vertical gradient, good for pawn, knight and rook, less for queen and king */
\r
1679 int steps = squareSize / 2;
\r
1682 for( i=0; i<steps; i++ ) {
\r
1683 BYTE r = r1 - (r1-r2) * i / steps;
\r
1684 BYTE g = g1 - (g1-g2) * i / steps;
\r
1685 BYTE b = b1 - (b1-b2) * i / steps;
\r
1687 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1688 SetRect( &rc, i + squareSize - steps, 0, i + squareSize - steps + 1, squareSize );
\r
1689 FillRect( hdc, &rc, hbrush );
\r
1690 DeleteObject(hbrush);
\r
1693 else if( mode == 2 ) {
\r
1694 /* Diagonal gradient, good more or less for every piece */
\r
1695 POINT triangle[3];
\r
1696 HPEN hpen = SelectObject( hdc, GetStockObject(NULL_PEN) );
\r
1697 HBRUSH hbrush_old;
\r
1698 int steps = squareSize;
\r
1701 triangle[0].x = squareSize - steps;
\r
1702 triangle[0].y = squareSize;
\r
1703 triangle[1].x = squareSize;
\r
1704 triangle[1].y = squareSize;
\r
1705 triangle[2].x = squareSize;
\r
1706 triangle[2].y = squareSize - steps;
\r
1708 for( i=0; i<steps; i++ ) {
\r
1709 BYTE r = r1 - (r1-r2) * i / steps;
\r
1710 BYTE g = g1 - (g1-g2) * i / steps;
\r
1711 BYTE b = b1 - (b1-b2) * i / steps;
\r
1713 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1714 hbrush_old = SelectObject( hdc, hbrush );
\r
1715 Polygon( hdc, triangle, 3 );
\r
1716 SelectObject( hdc, hbrush_old );
\r
1717 DeleteObject(hbrush);
\r
1722 SelectObject( hdc, hpen );
\r
1727 [AS] The method I use to create the bitmaps it a bit tricky, but it
\r
1728 seems to work ok. The main problem here is to find the "inside" of a chess
\r
1729 piece: follow the steps as explained below.
\r
1731 static void CreatePieceMaskFromFont( HDC hdc_window, HDC hdc, int index )
\r
1735 COLORREF chroma = RGB(0xFF,0x00,0xFF);
\r
1739 int backColor = whitePieceColor;
\r
1740 int foreColor = blackPieceColor;
\r
1742 if( index < (int)BlackPawn && appData.fontBackColorWhite != appData.fontForeColorWhite ) {
\r
1743 backColor = appData.fontBackColorWhite;
\r
1744 foreColor = appData.fontForeColorWhite;
\r
1746 else if( index >= (int)BlackPawn && appData.fontBackColorBlack != appData.fontForeColorBlack ) {
\r
1747 backColor = appData.fontBackColorBlack;
\r
1748 foreColor = appData.fontForeColorBlack;
\r
1752 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1754 hbm_old = SelectObject( hdc, hbm );
\r
1758 rc.right = squareSize;
\r
1759 rc.bottom = squareSize;
\r
1761 /* Step 1: background is now black */
\r
1762 FillRect( hdc, &rc, GetStockObject(BLACK_BRUSH) );
\r
1764 GetTextExtentPoint32( hdc, &pieceToFontChar[index], 1, &sz );
\r
1766 pt.x = (squareSize - sz.cx) / 2;
\r
1767 pt.y = (squareSize - sz.cy) / 2;
\r
1769 SetBkMode( hdc, TRANSPARENT );
\r
1770 SetTextColor( hdc, chroma );
\r
1771 /* Step 2: the piece has been drawn in purple, there are now black and purple in this bitmap */
\r
1772 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1774 SelectObject( hdc, GetStockObject(WHITE_BRUSH) );
\r
1775 /* Step 3: the area outside the piece is filled with white */
\r
1776 // FloodFill( hdc, 0, 0, chroma );
\r
1777 ExtFloodFill( hdc, 0, 0, 0, FLOODFILLSURFACE );
\r
1778 ExtFloodFill( hdc, 0, squareSize-1, 0, FLOODFILLSURFACE ); // [HGM] fill from all 4 corners, for if piece too big
\r
1779 ExtFloodFill( hdc, squareSize-1, 0, 0, FLOODFILLSURFACE );
\r
1780 ExtFloodFill( hdc, squareSize-1, squareSize-1, 0, FLOODFILLSURFACE );
\r
1781 SelectObject( hdc, GetStockObject(BLACK_BRUSH) );
\r
1783 Step 4: this is the tricky part, the area inside the piece is filled with black,
\r
1784 but if the start point is not inside the piece we're lost!
\r
1785 There should be a better way to do this... if we could create a region or path
\r
1786 from the fill operation we would be fine for example.
\r
1788 // FloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF) );
\r
1789 ExtFloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF), FLOODFILLBORDER );
\r
1791 { /* [HGM] shave off edges of mask, in an attempt to correct for the fact that FloodFill does not work correctly under Win XP */
\r
1792 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1793 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1795 SelectObject( dc2, bm2 );
\r
1796 BitBlt( dc2, 0, 0, squareSize, squareSize, hdc, 0, 0, SRCCOPY ); // make copy
\r
1797 BitBlt( hdc, 0, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1798 BitBlt( hdc, 2, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1799 BitBlt( hdc, 1, 0, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1800 BitBlt( hdc, 1, 2, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1803 DeleteObject( bm2 );
\r
1806 SetTextColor( hdc, 0 );
\r
1808 Step 5: some fonts have "disconnected" areas that are skipped by the fill:
\r
1809 draw the piece again in black for safety.
\r
1811 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1813 SelectObject( hdc, hbm_old );
\r
1815 if( hPieceMask[index] != NULL ) {
\r
1816 DeleteObject( hPieceMask[index] );
\r
1819 hPieceMask[index] = hbm;
\r
1822 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1824 SelectObject( hdc, hbm );
\r
1827 HDC dc1 = CreateCompatibleDC( hdc_window );
\r
1828 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1829 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1831 SelectObject( dc1, hPieceMask[index] );
\r
1832 SelectObject( dc2, bm2 );
\r
1833 FillRect( dc2, &rc, GetStockObject(WHITE_BRUSH) );
\r
1834 BitBlt( dc2, 0, 0, squareSize, squareSize, dc1, 0, 0, SRCINVERT );
\r
1837 Now dc2 contains the inverse of the piece mask, i.e. a mask that preserves
\r
1838 the piece background and deletes (makes transparent) the rest.
\r
1839 Thanks to that mask, we are free to paint the background with the greates
\r
1840 freedom, as we'll be able to mask off the unwanted parts when finished.
\r
1841 We use this, to make gradients and give the pieces a "roundish" look.
\r
1843 SetPieceBackground( hdc, backColor, 2 );
\r
1844 BitBlt( hdc, 0, 0, squareSize, squareSize, dc2, 0, 0, SRCAND );
\r
1848 DeleteObject( bm2 );
\r
1851 SetTextColor( hdc, foreColor );
\r
1852 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1854 SelectObject( hdc, hbm_old );
\r
1856 if( hPieceFace[index] != NULL ) {
\r
1857 DeleteObject( hPieceFace[index] );
\r
1860 hPieceFace[index] = hbm;
\r
1863 static int TranslatePieceToFontPiece( int piece )
\r
1893 case BlackMarshall:
\r
1897 case BlackNightrider:
\r
1903 case BlackUnicorn:
\r
1907 case BlackGrasshopper:
\r
1919 case BlackCardinal:
\r
1926 case WhiteMarshall:
\r
1930 case WhiteNightrider:
\r
1936 case WhiteUnicorn:
\r
1940 case WhiteGrasshopper:
\r
1952 case WhiteCardinal:
\r
1961 void CreatePiecesFromFont()
\r
1964 HDC hdc_window = NULL;
\r
1970 if( fontBitmapSquareSize < 0 ) {
\r
1971 /* Something went seriously wrong in the past: do not try to recreate fonts! */
\r
1975 if( appData.renderPiecesWithFont == NULL || appData.renderPiecesWithFont[0] == NULLCHAR || appData.renderPiecesWithFont[0] == '*' ) {
\r
1976 fontBitmapSquareSize = -1;
\r
1980 if( fontBitmapSquareSize != squareSize ) {
\r
1981 hdc_window = GetDC( hwndMain );
\r
1982 hdc = CreateCompatibleDC( hdc_window );
\r
1984 if( hPieceFont != NULL ) {
\r
1985 DeleteObject( hPieceFont );
\r
1988 for( i=0; i<=(int)BlackKing; i++ ) {
\r
1989 hPieceMask[i] = NULL;
\r
1990 hPieceFace[i] = NULL;
\r
1996 if( appData.fontPieceSize >= 50 && appData.fontPieceSize <= 150 ) {
\r
1997 fontHeight = appData.fontPieceSize;
\r
2000 fontHeight = (fontHeight * squareSize) / 100;
\r
2002 lf.lfHeight = -MulDiv( fontHeight, GetDeviceCaps(hdc, LOGPIXELSY), 72 );
\r
2004 lf.lfEscapement = 0;
\r
2005 lf.lfOrientation = 0;
\r
2006 lf.lfWeight = FW_NORMAL;
\r
2008 lf.lfUnderline = 0;
\r
2009 lf.lfStrikeOut = 0;
\r
2010 lf.lfCharSet = DEFAULT_CHARSET;
\r
2011 lf.lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
2012 lf.lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
2013 lf.lfQuality = PROOF_QUALITY;
\r
2014 lf.lfPitchAndFamily = DEFAULT_PITCH | FF_DONTCARE;
\r
2015 strncpy( lf.lfFaceName, appData.renderPiecesWithFont, sizeof(lf.lfFaceName) );
\r
2016 lf.lfFaceName[ sizeof(lf.lfFaceName) - 1 ] = '\0';
\r
2018 hPieceFont = CreateFontIndirect( &lf );
\r
2020 if( hPieceFont == NULL ) {
\r
2021 fontBitmapSquareSize = -2;
\r
2024 /* Setup font-to-piece character table */
\r
2025 if( ! SetCharTable(pieceToFontChar, appData.fontToPieceTable) ) {
\r
2026 /* No (or wrong) global settings, try to detect the font */
\r
2027 if( strstr(lf.lfFaceName,"Alpha") != NULL ) {
\r
2029 SetCharTable(pieceToFontChar, "phbrqkojntwl");
\r
2031 else if( strstr(lf.lfFaceName,"DiagramTT") != NULL ) {
\r
2032 /* DiagramTT* family */
\r
2033 SetCharTable(pieceToFontChar, "PNLRQKpnlrqk");
\r
2035 else if( strstr(lf.lfFaceName,"WinboardF") != NULL ) {
\r
2036 /* Fairy symbols */
\r
2037 SetCharTable(pieceToFontChar, "PNBRQFEACWMOHIJGDVSLUKpnbrqfeacwmohijgdvsluk");
\r
2039 else if( strstr(lf.lfFaceName,"GC2004D") != NULL ) {
\r
2040 /* Good Companion (Some characters get warped as literal :-( */
\r
2041 char s[] = "1cmWG0??S??oYI23wgQU";
\r
2042 s[0]=0xB9; s[1]=0xA9; s[6]=0xB1; s[11]=0xBB; s[12]=0xAB; s[17]=0xB3;
\r
2043 SetCharTable(pieceToFontChar, s);
\r
2046 /* Cases, Condal, Leipzig, Lucena, Marroquin, Merida, Usual */
\r
2047 SetCharTable(pieceToFontChar, "pnbrqkomvtwl");
\r
2051 /* Create bitmaps */
\r
2052 hfont_old = SelectObject( hdc, hPieceFont );
\r
2053 for(i=(int)WhitePawn; i<(int)EmptySquare; i++) /* [HGM] made a loop for this */
\r
2054 if(PieceToChar((ChessSquare)i) != '.') /* skip unused pieces */
\r
2055 CreatePieceMaskFromFont( hdc_window, hdc, i );
\r
2057 SelectObject( hdc, hfont_old );
\r
2059 fontBitmapSquareSize = squareSize;
\r
2063 if( hdc != NULL ) {
\r
2067 if( hdc_window != NULL ) {
\r
2068 ReleaseDC( hwndMain, hdc_window );
\r
2073 DoLoadBitmap(HINSTANCE hinst, char *piece, int squareSize, char *suffix)
\r
2077 snprintf(name, sizeof(name)/sizeof(name[0]), "%s%d%s", piece, squareSize, suffix);
\r
2078 if (gameInfo.event &&
\r
2079 strcmp(gameInfo.event, "Easter Egg Hunt") == 0 &&
\r
2080 strcmp(name, "k80s") == 0) {
\r
2081 safeStrCpy(name, "tim", sizeof(name)/sizeof(name[0]) );
\r
2083 return LoadBitmap(hinst, name);
\r
2087 /* Insert a color into the program's logical palette
\r
2088 structure. This code assumes the given color is
\r
2089 the result of the RGB or PALETTERGB macro, and it
\r
2090 knows how those macros work (which is documented).
\r
2093 InsertInPalette(COLORREF color)
\r
2095 LPPALETTEENTRY pe = &(pLogPal->palPalEntry[pLogPal->palNumEntries]);
\r
2097 if (pLogPal->palNumEntries++ >= PALETTESIZE) {
\r
2098 DisplayFatalError(_("Too many colors"), 0, 1);
\r
2099 pLogPal->palNumEntries--;
\r
2103 pe->peFlags = (char) 0;
\r
2104 pe->peRed = (char) (0xFF & color);
\r
2105 pe->peGreen = (char) (0xFF & (color >> 8));
\r
2106 pe->peBlue = (char) (0xFF & (color >> 16));
\r
2112 InitDrawingColors()
\r
2114 if (pLogPal == NULL) {
\r
2115 /* Allocate enough memory for a logical palette with
\r
2116 * PALETTESIZE entries and set the size and version fields
\r
2117 * of the logical palette structure.
\r
2119 pLogPal = (NPLOGPALETTE)
\r
2120 LocalAlloc(LMEM_FIXED, (sizeof(LOGPALETTE) +
\r
2121 (sizeof(PALETTEENTRY) * (PALETTESIZE))));
\r
2122 pLogPal->palVersion = 0x300;
\r
2124 pLogPal->palNumEntries = 0;
\r
2126 InsertInPalette(lightSquareColor);
\r
2127 InsertInPalette(darkSquareColor);
\r
2128 InsertInPalette(whitePieceColor);
\r
2129 InsertInPalette(blackPieceColor);
\r
2130 InsertInPalette(highlightSquareColor);
\r
2131 InsertInPalette(premoveHighlightColor);
\r
2133 /* create a logical color palette according the information
\r
2134 * in the LOGPALETTE structure.
\r
2136 hPal = CreatePalette((LPLOGPALETTE) pLogPal);
\r
2138 lightSquareBrush = CreateSolidBrush(lightSquareColor);
\r
2139 blackSquareBrush = CreateSolidBrush(blackPieceColor);
\r
2140 darkSquareBrush = CreateSolidBrush(darkSquareColor);
\r
2141 whitePieceBrush = CreateSolidBrush(whitePieceColor);
\r
2142 blackPieceBrush = CreateSolidBrush(blackPieceColor);
\r
2143 iconBkgndBrush = CreateSolidBrush(GetSysColor(COLOR_BACKGROUND));
\r
2144 explodeBrush = CreateSolidBrush(highlightSquareColor); // [HGM] atomic
\r
2145 markerBrush = CreateSolidBrush(premoveHighlightColor); // [HGM] markers
\r
2146 /* [AS] Force rendering of the font-based pieces */
\r
2147 if( fontBitmapSquareSize > 0 ) {
\r
2148 fontBitmapSquareSize = 0;
\r
2154 BoardWidth(int boardSize, int n)
\r
2155 { /* [HGM] argument n added to allow different width and height */
\r
2156 int lineGap = sizeInfo[boardSize].lineGap;
\r
2158 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2159 lineGap = appData.overrideLineGap;
\r
2162 return (n + 1) * lineGap +
\r
2163 n * sizeInfo[boardSize].squareSize;
\r
2166 /* Respond to board resize by dragging edge */
\r
2168 ResizeBoard(int newSizeX, int newSizeY, int flags)
\r
2170 BoardSize newSize = NUM_SIZES - 1;
\r
2171 static int recurse = 0;
\r
2172 if (IsIconic(hwndMain)) return;
\r
2173 if (recurse > 0) return;
\r
2175 while (newSize > 0) {
\r
2176 InitDrawingSizes(newSize+1000, 0); // [HGM] kludge to update sizeInfo without visible effects
\r
2177 if(newSizeX >= sizeInfo[newSize].cliWidth &&
\r
2178 newSizeY >= sizeInfo[newSize].cliHeight) break;
\r
2181 boardSize = newSize;
\r
2182 InitDrawingSizes(boardSize, flags);
\r
2187 extern Boolean twoBoards, partnerUp; // [HGM] dual
\r
2190 InitDrawingSizes(BoardSize boardSize, int flags)
\r
2192 int i, boardWidth, boardHeight; /* [HGM] height treated separately */
\r
2193 ChessSquare piece;
\r
2194 static int oldBoardSize = -1, oldTinyLayout = 0;
\r
2196 SIZE clockSize, messageSize;
\r
2198 char buf[MSG_SIZ];
\r
2200 HMENU hmenu = GetMenu(hwndMain);
\r
2201 RECT crect, wrect, oldRect;
\r
2203 LOGBRUSH logbrush;
\r
2205 int suppressVisibleEffects = 0; // [HGM] kludge to request updating sizeInfo only
\r
2206 if((int)boardSize >= 1000 ) { boardSize -= 1000; suppressVisibleEffects = 1; }
\r
2208 /* [HGM] call with -2 uses old size (for if nr of files, ranks changes) */
\r
2209 if(boardSize == (BoardSize)(-2) ) boardSize = oldBoardSize;
\r
2211 oldRect.left = wpMain.x; //[HGM] placement: remember previous window params
\r
2212 oldRect.top = wpMain.y;
\r
2213 oldRect.right = wpMain.x + wpMain.width;
\r
2214 oldRect.bottom = wpMain.y + wpMain.height;
\r
2216 tinyLayout = sizeInfo[boardSize].tinyLayout;
\r
2217 smallLayout = sizeInfo[boardSize].smallLayout;
\r
2218 squareSize = sizeInfo[boardSize].squareSize;
\r
2219 lineGap = sizeInfo[boardSize].lineGap;
\r
2220 minorSize = 0; /* [HGM] Kludge to see if demagnified pieces need to be shifted */
\r
2222 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2223 lineGap = appData.overrideLineGap;
\r
2226 if (tinyLayout != oldTinyLayout) {
\r
2227 long style = GetWindowLongPtr(hwndMain, GWL_STYLE);
\r
2229 style &= ~WS_SYSMENU;
\r
2230 InsertMenu(hmenu, IDM_Exit, MF_BYCOMMAND, IDM_Minimize,
\r
2231 "&Minimize\tCtrl+F4");
\r
2233 style |= WS_SYSMENU;
\r
2234 RemoveMenu(hmenu, IDM_Minimize, MF_BYCOMMAND);
\r
2236 SetWindowLongPtr(hwndMain, GWL_STYLE, style);
\r
2238 for (i=0; menuBarText[tinyLayout][i]; i++) {
\r
2239 ModifyMenu(hmenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP,
\r
2240 (UINT)GetSubMenu(hmenu, i), T_(menuBarText[tinyLayout][i]));
\r
2242 DrawMenuBar(hwndMain);
\r
2245 boardWidth = BoardWidth(boardSize, BOARD_WIDTH);
\r
2246 boardHeight = BoardWidth(boardSize, BOARD_HEIGHT);
\r
2248 /* Get text area sizes */
\r
2249 hdc = GetDC(hwndMain);
\r
2250 if (appData.clockMode) {
\r
2251 snprintf(buf, MSG_SIZ, _("White: %s"), TimeString(23*60*60*1000L));
\r
2253 snprintf(buf, MSG_SIZ, _("White"));
\r
2255 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
2256 GetTextExtentPoint(hdc, buf, strlen(buf), &clockSize);
\r
2257 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
2258 str = _("We only care about the height here");
\r
2259 GetTextExtentPoint(hdc, str, strlen(str), &messageSize);
\r
2260 SelectObject(hdc, oldFont);
\r
2261 ReleaseDC(hwndMain, hdc);
\r
2263 /* Compute where everything goes */
\r
2264 if((first.programLogo || second.programLogo) && !tinyLayout) {
\r
2265 /* [HGM] logo: if either logo is on, reserve space for it */
\r
2266 logoHeight = 2*clockSize.cy;
\r
2267 leftLogoRect.left = OUTER_MARGIN;
\r
2268 leftLogoRect.right = leftLogoRect.left + 4*clockSize.cy;
\r
2269 leftLogoRect.top = OUTER_MARGIN;
\r
2270 leftLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2272 rightLogoRect.right = OUTER_MARGIN + boardWidth;
\r
2273 rightLogoRect.left = rightLogoRect.right - 4*clockSize.cy;
\r
2274 rightLogoRect.top = OUTER_MARGIN;
\r
2275 rightLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2278 whiteRect.left = leftLogoRect.right;
\r
2279 whiteRect.right = OUTER_MARGIN + boardWidth/2 - INNER_MARGIN/2;
\r
2280 whiteRect.top = OUTER_MARGIN;
\r
2281 whiteRect.bottom = whiteRect.top + logoHeight;
\r
2283 blackRect.right = rightLogoRect.left;
\r
2284 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2285 blackRect.top = whiteRect.top;
\r
2286 blackRect.bottom = whiteRect.bottom;
\r
2288 whiteRect.left = OUTER_MARGIN;
\r
2289 whiteRect.right = whiteRect.left + boardWidth/2 - INNER_MARGIN/2;
\r
2290 whiteRect.top = OUTER_MARGIN;
\r
2291 whiteRect.bottom = whiteRect.top + clockSize.cy;
\r
2293 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2294 blackRect.right = blackRect.left + boardWidth/2 - 1;
\r
2295 blackRect.top = whiteRect.top;
\r
2296 blackRect.bottom = whiteRect.bottom;
\r
2298 logoHeight = 0; // [HGM] logo: suppress logo after change to tiny layout!
\r
2301 messageRect.left = OUTER_MARGIN + MESSAGE_LINE_LEFTMARGIN;
\r
2302 if (appData.showButtonBar) {
\r
2303 messageRect.right = OUTER_MARGIN + boardWidth // [HGM] logo: expressed independent of clock placement
\r
2304 - N_BUTTONS*BUTTON_WIDTH - MESSAGE_LINE_LEFTMARGIN;
\r
2306 messageRect.right = OUTER_MARGIN + boardWidth;
\r
2308 messageRect.top = whiteRect.bottom + INNER_MARGIN;
\r
2309 messageRect.bottom = messageRect.top + messageSize.cy;
\r
2311 boardRect.left = OUTER_MARGIN;
\r
2312 boardRect.right = boardRect.left + boardWidth;
\r
2313 boardRect.top = messageRect.bottom + INNER_MARGIN;
\r
2314 boardRect.bottom = boardRect.top + boardHeight;
\r
2316 sizeInfo[boardSize].cliWidth = boardRect.right + OUTER_MARGIN;
\r
2317 sizeInfo[boardSize].cliHeight = boardRect.bottom + OUTER_MARGIN;
\r
2318 oldBoardSize = boardSize;
\r
2319 oldTinyLayout = tinyLayout;
\r
2320 winW = 2 * GetSystemMetrics(SM_CXFRAME) + boardRect.right + OUTER_MARGIN;
\r
2321 winH = 2 * GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYMENU) +
\r
2322 GetSystemMetrics(SM_CYCAPTION) + boardRect.bottom + OUTER_MARGIN;
\r
2323 winW *= 1 + twoBoards;
\r
2324 if(suppressVisibleEffects) return; // [HGM] when called for filling sizeInfo only
\r
2325 wpMain.width = winW; // [HGM] placement: set through temporary which can used by initial sizing choice
\r
2326 wpMain.height = winH; // without disturbing window attachments
\r
2327 GetWindowRect(hwndMain, &wrect);
\r
2328 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2329 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2331 // [HGM] placement: let attached windows follow size change.
\r
2332 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, moveHistoryDialog, &wpMoveHistory );
\r
2333 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, evalGraphDialog, &wpEvalGraph );
\r
2334 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, engineOutputDialog, &wpEngineOutput );
\r
2335 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, gameListDialog, &wpGameList );
\r
2336 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, hwndConsole, &wpConsole );
\r
2338 /* compensate if menu bar wrapped */
\r
2339 GetClientRect(hwndMain, &crect);
\r
2340 offby = boardRect.bottom + OUTER_MARGIN - crect.bottom;
\r
2341 wpMain.height += offby;
\r
2343 case WMSZ_TOPLEFT:
\r
2344 SetWindowPos(hwndMain, NULL,
\r
2345 wrect.right - wpMain.width, wrect.bottom - wpMain.height,
\r
2346 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2349 case WMSZ_TOPRIGHT:
\r
2351 SetWindowPos(hwndMain, NULL,
\r
2352 wrect.left, wrect.bottom - wpMain.height,
\r
2353 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2356 case WMSZ_BOTTOMLEFT:
\r
2358 SetWindowPos(hwndMain, NULL,
\r
2359 wrect.right - wpMain.width, wrect.top,
\r
2360 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2363 case WMSZ_BOTTOMRIGHT:
\r
2367 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2368 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2373 for (i = 0; i < N_BUTTONS; i++) {
\r
2374 if (buttonDesc[i].hwnd != NULL) {
\r
2375 DestroyWindow(buttonDesc[i].hwnd);
\r
2376 buttonDesc[i].hwnd = NULL;
\r
2378 if (appData.showButtonBar) {
\r
2379 buttonDesc[i].hwnd =
\r
2380 CreateWindow("BUTTON", buttonDesc[i].label,
\r
2381 WS_VISIBLE | WS_CHILD | BS_PUSHBUTTON,
\r
2382 boardRect.right - BUTTON_WIDTH*(N_BUTTONS-i),
\r
2383 messageRect.top, BUTTON_WIDTH, messageSize.cy, hwndMain,
\r
2384 (HMENU) buttonDesc[i].id,
\r
2385 (HINSTANCE) GetWindowLongPtr(hwndMain, GWLP_HINSTANCE), NULL);
\r
2387 SendMessage(buttonDesc[i].hwnd, WM_SETFONT,
\r
2388 (WPARAM)font[boardSize][MESSAGE_FONT]->hf,
\r
2389 MAKELPARAM(FALSE, 0));
\r
2391 if (buttonDesc[i].id == IDM_Pause)
\r
2392 hwndPause = buttonDesc[i].hwnd;
\r
2393 buttonDesc[i].wndproc = (WNDPROC)
\r
2394 SetWindowLongPtr(buttonDesc[i].hwnd, GWLP_WNDPROC, (LONG_PTR) ButtonProc);
\r
2397 if (gridPen != NULL) DeleteObject(gridPen);
\r
2398 if (highlightPen != NULL) DeleteObject(highlightPen);
\r
2399 if (premovePen != NULL) DeleteObject(premovePen);
\r
2400 if (lineGap != 0) {
\r
2401 logbrush.lbStyle = BS_SOLID;
\r
2402 logbrush.lbColor = RGB(0, 0, 0); /* grid pen color = black */
\r
2404 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2405 lineGap, &logbrush, 0, NULL);
\r
2406 logbrush.lbColor = highlightSquareColor;
\r
2408 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2409 lineGap, &logbrush, 0, NULL);
\r
2411 logbrush.lbColor = premoveHighlightColor;
\r
2413 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2414 lineGap, &logbrush, 0, NULL);
\r
2416 /* [HGM] Loop had to be split in part for vert. and hor. lines */
\r
2417 for (i = 0; i < BOARD_HEIGHT + 1; i++) {
\r
2418 gridEndpoints[i*2].x = boardRect.left + lineGap / 2;
\r
2419 gridEndpoints[i*2].y = gridEndpoints[i*2 + 1].y =
\r
2420 boardRect.top + lineGap / 2 + (i * (squareSize + lineGap));
\r
2421 gridEndpoints[i*2 + 1].x = boardRect.left + lineGap / 2 +
\r
2422 BOARD_WIDTH * (squareSize + lineGap);
\r
2423 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2425 for (i = 0; i < BOARD_WIDTH + 1; i++) {
\r
2426 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].y = boardRect.top + lineGap / 2;
\r
2427 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].x =
\r
2428 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].x = boardRect.left +
\r
2429 lineGap / 2 + (i * (squareSize + lineGap));
\r
2430 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].y =
\r
2431 boardRect.top + BOARD_HEIGHT * (squareSize + lineGap);
\r
2432 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2436 /* [HGM] Licensing requirement */
\r
2438 if(gameInfo.variant == VariantGothic) GothicPopUp( GOTHIC, VariantGothic); else
\r
2441 if(gameInfo.variant == VariantFalcon) GothicPopUp( FALCON, VariantFalcon); else
\r
2443 GothicPopUp( "", VariantNormal);
\r
2446 /* if (boardSize == oldBoardSize) return; [HGM] variant might have changed */
\r
2448 /* Load piece bitmaps for this board size */
\r
2449 for (i=0; i<=2; i++) {
\r
2450 for (piece = WhitePawn;
\r
2451 (int) piece < (int) BlackPawn;
\r
2452 piece = (ChessSquare) ((int) piece + 1)) {
\r
2453 if (pieceBitmap[i][piece] != NULL)
\r
2454 DeleteObject(pieceBitmap[i][piece]);
\r
2458 fontBitmapSquareSize = 0; /* [HGM] render: make sure pieces will be recreated, as we might need others now */
\r
2459 // Orthodox Chess pieces
\r
2460 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "s");
\r
2461 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "s");
\r
2462 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "s");
\r
2463 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "s");
\r
2464 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "s");
\r
2465 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "o");
\r
2466 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "o");
\r
2467 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "o");
\r
2468 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "o");
\r
2469 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "o");
\r
2470 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "w");
\r
2471 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "w");
\r
2472 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "w");
\r
2473 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "w");
\r
2474 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "w");
\r
2475 if( gameInfo.variant == VariantShogi && squareSize <= 72 && squareSize >= 33) {
\r
2476 // in Shogi, Hijack the unused Queen for Lance
\r
2477 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2478 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2479 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2481 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "s");
\r
2482 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "o");
\r
2483 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "w");
\r
2486 if(squareSize <= 72 && squareSize >= 33) {
\r
2487 /* A & C are available in most sizes now */
\r
2488 if(squareSize != 49 && squareSize != 72 && squareSize != 33) { // Vortex-like
\r
2489 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2490 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2491 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2492 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2493 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2494 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2495 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2496 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2497 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2498 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2499 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2500 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2501 } else { // Smirf-like
\r
2502 if(gameInfo.variant == VariantSChess) {
\r
2503 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2504 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2505 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2507 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "s");
\r
2508 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "o");
\r
2509 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "w");
\r
2512 if(gameInfo.variant == VariantGothic) { // Vortex-like
\r
2513 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2514 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2515 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2516 } else if(gameInfo.variant == VariantSChess && (squareSize == 49 || squareSize == 72)) {
\r
2517 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2518 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2519 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2520 } else { // WinBoard standard
\r
2521 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "s");
\r
2522 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "o");
\r
2523 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "w");
\r
2528 if(squareSize==72 || squareSize==49 || squareSize==33) { /* experiment with some home-made bitmaps */
\r
2529 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "s");
\r
2530 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "o");
\r
2531 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "w");
\r
2532 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "s");
\r
2533 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "o");
\r
2534 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2535 pieceBitmap[0][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2536 pieceBitmap[1][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2537 pieceBitmap[2][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2538 pieceBitmap[0][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "s");
\r
2539 pieceBitmap[1][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "o");
\r
2540 pieceBitmap[2][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "w");
\r
2541 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2542 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2543 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2544 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "s");
\r
2545 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "o");
\r
2546 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "w");
\r
2547 pieceBitmap[0][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2548 pieceBitmap[1][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2549 pieceBitmap[2][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2550 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "s");
\r
2551 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "o");
\r
2552 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "w");
\r
2553 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2554 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2555 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2556 pieceBitmap[0][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "s");
\r
2557 pieceBitmap[1][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "o");
\r
2558 pieceBitmap[2][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "w");
\r
2560 if(gameInfo.variant == VariantShogi) { /* promoted Gold represemtations */
\r
2561 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "s");
\r
2562 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "o");
\r
2563 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2564 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "s");
\r
2565 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "o");
\r
2566 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2567 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "s");
\r
2568 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "o");
\r
2569 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2570 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "s");
\r
2571 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "o");
\r
2572 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2574 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "s");
\r
2575 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "o");
\r
2576 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "w");
\r
2577 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "s");
\r
2578 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "o");
\r
2579 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "w");
\r
2580 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2581 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2582 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2583 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "s");
\r
2584 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "o");
\r
2585 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "w");
\r
2588 } else { /* other size, no special bitmaps available. Use smaller symbols */
\r
2589 if((int)boardSize < 2) minorSize = sizeInfo[0].squareSize;
\r
2590 else minorSize = sizeInfo[(int)boardSize - 2].squareSize;
\r
2591 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "s");
\r
2592 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "o");
\r
2593 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "w");
\r
2594 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "s");
\r
2595 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "o");
\r
2596 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "w");
\r
2597 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "s");
\r
2598 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "o");
\r
2599 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "w");
\r
2600 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "s");
\r
2601 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "o");
\r
2602 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "w");
\r
2606 if(gameInfo.variant == VariantShogi && squareSize == 58)
\r
2607 /* special Shogi support in this size */
\r
2608 { for (i=0; i<=2; i++) { /* replace all bitmaps */
\r
2609 for (piece = WhitePawn;
\r
2610 (int) piece < (int) BlackPawn;
\r
2611 piece = (ChessSquare) ((int) piece + 1)) {
\r
2612 if (pieceBitmap[i][piece] != NULL)
\r
2613 DeleteObject(pieceBitmap[i][piece]);
\r
2616 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2617 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2618 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2619 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2620 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2621 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2622 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2623 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2624 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2625 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2626 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2627 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2628 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2629 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2630 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2631 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2632 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2633 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2634 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2635 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2636 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2637 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2638 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2639 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2640 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2641 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2642 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2643 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2644 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2645 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2646 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2647 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2648 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2649 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "w");
\r
2650 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2651 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2652 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2653 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2654 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2655 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2656 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2657 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2663 PieceBitmap(ChessSquare p, int kind)
\r
2665 if ((int) p >= (int) BlackPawn)
\r
2666 p = (ChessSquare) ((int) p - (int) BlackPawn + (int) WhitePawn);
\r
2668 return pieceBitmap[kind][(int) p];
\r
2671 /***************************************************************/
\r
2673 #define MIN(a,b) (((a) < (b)) ? (a) : (b))
\r
2674 #define MAX(a,b) (((a) > (b)) ? (a) : (b))
\r
2676 #define MIN3(a,b,c) (((a) < (b) && (a) < (c)) ? (a) : (((b) < (a) && (b) < (c)) ? (b) : (c)))
\r
2677 #define MAX3(a,b,c) (((a) > (b) && (a) > (c)) ? (a) : (((b) > (a) && (b) > (c)) ? (b) : (c)))
\r
2681 SquareToPos(int row, int column, int * x, int * y)
\r
2684 *x = boardRect.left + lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
2685 *y = boardRect.top + lineGap + row * (squareSize + lineGap);
\r
2687 *x = boardRect.left + lineGap + column * (squareSize + lineGap);
\r
2688 *y = boardRect.top + lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
2693 DrawCoordsOnDC(HDC hdc)
\r
2695 static char files[24] = {'0', '1','2','3','4','5','6','7','8','9','0','1','1','0','9','8','7','6','5','4','3','2','1','0'};
\r
2696 static char ranks[24] = {'l', 'k','j','i','h','g','f','e','d','c','b','a','a','b','c','d','e','f','g','h','i','j','k','l'};
\r
2697 char str[2] = { NULLCHAR, NULLCHAR };
\r
2698 int oldMode, oldAlign, x, y, start, i;
\r
2702 if (!appData.showCoords)
\r
2705 start = flipView ? 1-(ONE!='1') : 23+(ONE!='1')-BOARD_HEIGHT;
\r
2707 oldBrush = SelectObject(hdc, GetStockObject(BLACK_BRUSH));
\r
2708 oldMode = SetBkMode(hdc, (appData.monoMode ? OPAQUE : TRANSPARENT));
\r
2709 oldAlign = GetTextAlign(hdc);
\r
2710 oldFont = SelectObject(hdc, font[boardSize][COORD_FONT]->hf);
\r
2712 y = boardRect.top + lineGap;
\r
2713 x = boardRect.left + lineGap + gameInfo.holdingsWidth*(squareSize + lineGap);
\r
2715 SetTextAlign(hdc, TA_LEFT|TA_TOP);
\r
2716 for (i = 0; i < BOARD_HEIGHT; i++) {
\r
2717 str[0] = files[start + i];
\r
2718 ExtTextOut(hdc, x + 2, y + 1, 0, NULL, str, 1, NULL);
\r
2719 y += squareSize + lineGap;
\r
2722 start = flipView ? 12-(BOARD_RGHT-BOARD_LEFT) : 12;
\r
2724 SetTextAlign(hdc, TA_RIGHT|TA_BOTTOM);
\r
2725 for (i = 0; i < BOARD_RGHT - BOARD_LEFT; i++) {
\r
2726 str[0] = ranks[start + i];
\r
2727 ExtTextOut(hdc, x + squareSize - 2, y - 1, 0, NULL, str, 1, NULL);
\r
2728 x += squareSize + lineGap;
\r
2731 SelectObject(hdc, oldBrush);
\r
2732 SetBkMode(hdc, oldMode);
\r
2733 SetTextAlign(hdc, oldAlign);
\r
2734 SelectObject(hdc, oldFont);
\r
2738 DrawGridOnDC(HDC hdc)
\r
2742 if (lineGap != 0) {
\r
2743 oldPen = SelectObject(hdc, gridPen);
\r
2744 PolyPolyline(hdc, gridEndpoints, gridVertexCounts, BOARD_WIDTH+BOARD_HEIGHT + 2);
\r
2745 SelectObject(hdc, oldPen);
\r
2749 #define HIGHLIGHT_PEN 0
\r
2750 #define PREMOVE_PEN 1
\r
2753 DrawHighlightOnDC(HDC hdc, BOOLEAN on, int x, int y, int pen)
\r
2756 HPEN oldPen, hPen;
\r
2757 if (lineGap == 0) return;
\r
2759 x1 = boardRect.left +
\r
2760 lineGap/2 + ((BOARD_WIDTH-1)-x) * (squareSize + lineGap);
\r
2761 y1 = boardRect.top +
\r
2762 lineGap/2 + y * (squareSize + lineGap);
\r
2764 x1 = boardRect.left +
\r
2765 lineGap/2 + x * (squareSize + lineGap);
\r
2766 y1 = boardRect.top +
\r
2767 lineGap/2 + ((BOARD_HEIGHT-1)-y) * (squareSize + lineGap);
\r
2769 hPen = pen ? premovePen : highlightPen;
\r
2770 oldPen = SelectObject(hdc, on ? hPen : gridPen);
\r
2771 MoveToEx(hdc, x1, y1, NULL);
\r
2772 LineTo(hdc, x1 + squareSize + lineGap, y1);
\r
2773 LineTo(hdc, x1 + squareSize + lineGap, y1 + squareSize + lineGap);
\r
2774 LineTo(hdc, x1, y1 + squareSize + lineGap);
\r
2775 LineTo(hdc, x1, y1);
\r
2776 SelectObject(hdc, oldPen);
\r
2780 DrawHighlightsOnDC(HDC hdc, HighlightInfo *h, int pen)
\r
2783 for (i=0; i<2; i++) {
\r
2784 if (h->sq[i].x >= 0 && h->sq[i].y >= 0)
\r
2785 DrawHighlightOnDC(hdc, TRUE,
\r
2786 h->sq[i].x, h->sq[i].y,
\r
2791 /* Note: sqcolor is used only in monoMode */
\r
2792 /* Note that this code is largely duplicated in woptions.c,
\r
2793 function DrawSampleSquare, so that needs to be updated too */
\r
2795 DrawPieceOnDC(HDC hdc, ChessSquare piece, int color, int sqcolor, int x, int y, HDC tmphdc)
\r
2797 HBITMAP oldBitmap;
\r
2801 if (appData.blindfold) return;
\r
2803 /* [AS] Use font-based pieces if needed */
\r
2804 if( fontBitmapSquareSize >= 0 && (squareSize > 32 || gameInfo.variant >= VariantShogi)) {
\r
2805 /* Create piece bitmaps, or do nothing if piece set is up to date */
\r
2806 CreatePiecesFromFont();
\r
2808 if( fontBitmapSquareSize == squareSize ) {
\r
2809 int index = TranslatePieceToFontPiece(piece);
\r
2811 SelectObject( tmphdc, hPieceMask[ index ] );
\r
2813 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2814 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCAND);
\r
2818 squareSize, squareSize,
\r
2823 SelectObject( tmphdc, hPieceFace[ index ] );
\r
2825 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2826 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCPAINT);
\r
2830 squareSize, squareSize,
\r
2839 if (appData.monoMode) {
\r
2840 SelectObject(tmphdc, PieceBitmap(piece,
\r
2841 color == sqcolor ? OUTLINE_PIECE : SOLID_PIECE));
\r
2842 BitBlt(hdc, x, y, squareSize, squareSize, tmphdc, 0, 0,
\r
2843 sqcolor ? SRCCOPY : NOTSRCCOPY);
\r
2845 tmpSize = squareSize;
\r
2847 ((piece >= (int)WhiteNightrider && piece <= WhiteGrasshopper) ||
\r
2848 (piece >= (int)BlackNightrider && piece <= BlackGrasshopper)) ) {
\r
2849 /* [HGM] no bitmap available for promoted pieces in Crazyhouse */
\r
2850 /* Bitmaps of smaller size are substituted, but we have to align them */
\r
2851 x += (squareSize - minorSize)>>1;
\r
2852 y += squareSize - minorSize - 2;
\r
2853 tmpSize = minorSize;
\r
2855 if (color || appData.allWhite ) {
\r
2856 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, WHITE_PIECE));
\r
2858 oldBrush = SelectObject(hdc, whitePieceBrush);
\r
2859 else oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2860 if(appData.upsideDown && color==flipView)
\r
2861 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2863 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2864 /* Use black for outline of white pieces */
\r
2865 SelectObject(tmphdc, PieceBitmap(piece, OUTLINE_PIECE));
\r
2866 if(appData.upsideDown && color==flipView)
\r
2867 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, SRCAND);
\r
2869 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, SRCAND);
\r
2871 /* Use square color for details of black pieces */
\r
2872 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, SOLID_PIECE));
\r
2873 oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2874 if(appData.upsideDown && !flipView)
\r
2875 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2877 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2879 SelectObject(hdc, oldBrush);
\r
2880 SelectObject(tmphdc, oldBitmap);
\r
2884 /* [AS] Compute a drawing mode for a square, based on specified settings (see DrawTile) */
\r
2885 int GetBackTextureMode( int algo )
\r
2887 int result = BACK_TEXTURE_MODE_DISABLED;
\r
2891 case BACK_TEXTURE_MODE_PLAIN:
\r
2892 result = 1; /* Always use identity map */
\r
2894 case BACK_TEXTURE_MODE_FULL_RANDOM:
\r
2895 result = 1 + (myrandom() % 3); /* Pick a transformation at random */
\r
2903 [AS] Compute and save texture drawing info, otherwise we may not be able
\r
2904 to handle redraws cleanly (as random numbers would always be different).
\r
2906 VOID RebuildTextureSquareInfo()
\r
2916 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
2918 if( liteBackTexture != NULL ) {
\r
2919 if( GetObject( liteBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2920 lite_w = bi.bmWidth;
\r
2921 lite_h = bi.bmHeight;
\r
2925 if( darkBackTexture != NULL ) {
\r
2926 if( GetObject( darkBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2927 dark_w = bi.bmWidth;
\r
2928 dark_h = bi.bmHeight;
\r
2932 for( row=0; row<BOARD_HEIGHT; row++ ) {
\r
2933 for( col=0; col<BOARD_WIDTH; col++ ) {
\r
2934 if( (col + row) & 1 ) {
\r
2936 if( lite_w >= squareSize && lite_h >= squareSize ) {
\r
2937 if( lite_w >= squareSize*BOARD_WIDTH )
\r
2938 backTextureSquareInfo[row][col].x = (2*col+1)*lite_w/(2*BOARD_WIDTH) - squareSize/2; /* [HGM] cut out of center of virtual square */
\r
2940 backTextureSquareInfo[row][col].x = col * (lite_w - squareSize) / (BOARD_WIDTH-1); /* [HGM] divide by size-1 in stead of size! */
\r
2941 if( lite_h >= squareSize*BOARD_HEIGHT )
\r
2942 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1)*lite_h/(2*BOARD_HEIGHT) - squareSize/2;
\r
2944 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (lite_h - squareSize) / (BOARD_HEIGHT-1);
\r
2945 backTextureSquareInfo[row][col].mode = GetBackTextureMode(liteBackTextureMode);
\r
2950 if( dark_w >= squareSize && dark_h >= squareSize ) {
\r
2951 if( dark_w >= squareSize*BOARD_WIDTH )
\r
2952 backTextureSquareInfo[row][col].x = (2*col+1) * dark_w / (2*BOARD_WIDTH) - squareSize/2;
\r
2954 backTextureSquareInfo[row][col].x = col * (dark_w - squareSize) / (BOARD_WIDTH-1);
\r
2955 if( dark_h >= squareSize*BOARD_HEIGHT )
\r
2956 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1) * dark_h / (2*BOARD_HEIGHT) - squareSize/2;
\r
2958 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (dark_h - squareSize) / (BOARD_HEIGHT-1);
\r
2959 backTextureSquareInfo[row][col].mode = GetBackTextureMode(darkBackTextureMode);
\r
2966 /* [AS] Arrow highlighting support */
\r
2968 static double A_WIDTH = 5; /* Width of arrow body */
\r
2970 #define A_HEIGHT_FACTOR 6 /* Length of arrow "point", relative to body width */
\r
2971 #define A_WIDTH_FACTOR 3 /* Width of arrow "point", relative to body width */
\r
2973 static double Sqr( double x )
\r
2978 static int Round( double x )
\r
2980 return (int) (x + 0.5);
\r
2983 /* Draw an arrow between two points using current settings */
\r
2984 VOID DrawArrowBetweenPoints( HDC hdc, int s_x, int s_y, int d_x, int d_y )
\r
2987 double dx, dy, j, k, x, y;
\r
2989 if( d_x == s_x ) {
\r
2990 int h = (d_y > s_y) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
2992 arrow[0].x = s_x + A_WIDTH + 0.5;
\r
2995 arrow[1].x = s_x + A_WIDTH + 0.5;
\r
2996 arrow[1].y = d_y - h;
\r
2998 arrow[2].x = arrow[1].x + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
2999 arrow[2].y = d_y - h;
\r
3004 arrow[5].x = arrow[1].x - 2*A_WIDTH + 0.5;
\r
3005 arrow[5].y = d_y - h;
\r
3007 arrow[4].x = arrow[5].x - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3008 arrow[4].y = d_y - h;
\r
3010 arrow[6].x = arrow[1].x - 2*A_WIDTH + 0.5;
\r
3013 else if( d_y == s_y ) {
\r
3014 int w = (d_x > s_x) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
3017 arrow[0].y = s_y + A_WIDTH + 0.5;
\r
3019 arrow[1].x = d_x - w;
\r
3020 arrow[1].y = s_y + A_WIDTH + 0.5;
\r
3022 arrow[2].x = d_x - w;
\r
3023 arrow[2].y = arrow[1].y + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3028 arrow[5].x = d_x - w;
\r
3029 arrow[5].y = arrow[1].y - 2*A_WIDTH + 0.5;
\r
3031 arrow[4].x = d_x - w;
\r
3032 arrow[4].y = arrow[5].y - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3035 arrow[6].y = arrow[1].y - 2*A_WIDTH + 0.5;
\r
3038 /* [AS] Needed a lot of paper for this! :-) */
\r
3039 dy = (double) (d_y - s_y) / (double) (d_x - s_x);
\r
3040 dx = (double) (s_x - d_x) / (double) (s_y - d_y);
\r
3042 j = sqrt( Sqr(A_WIDTH) / (1.0 + Sqr(dx)) );
\r
3044 k = sqrt( Sqr(A_WIDTH*A_HEIGHT_FACTOR) / (1.0 + Sqr(dy)) );
\r
3049 arrow[0].x = Round(x - j);
\r
3050 arrow[0].y = Round(y + j*dx);
\r
3052 arrow[1].x = Round(arrow[0].x + 2*j); // [HGM] prevent width to be affected by rounding twice
\r
3053 arrow[1].y = Round(arrow[0].y - 2*j*dx);
\r
3056 x = (double) d_x - k;
\r
3057 y = (double) d_y - k*dy;
\r
3060 x = (double) d_x + k;
\r
3061 y = (double) d_y + k*dy;
\r
3064 x = Round(x); y = Round(y); // [HGM] make sure width of shaft is rounded the same way on both ends
\r
3066 arrow[6].x = Round(x - j);
\r
3067 arrow[6].y = Round(y + j*dx);
\r
3069 arrow[2].x = Round(arrow[6].x + 2*j);
\r
3070 arrow[2].y = Round(arrow[6].y - 2*j*dx);
\r
3072 arrow[3].x = Round(arrow[2].x + j*(A_WIDTH_FACTOR-1));
\r
3073 arrow[3].y = Round(arrow[2].y - j*(A_WIDTH_FACTOR-1)*dx);
\r
3078 arrow[5].x = Round(arrow[6].x - j*(A_WIDTH_FACTOR-1));
\r
3079 arrow[5].y = Round(arrow[6].y + j*(A_WIDTH_FACTOR-1)*dx);
\r
3082 Polygon( hdc, arrow, 7 );
\r
3085 /* [AS] Draw an arrow between two squares */
\r
3086 VOID DrawArrowBetweenSquares( HDC hdc, int s_col, int s_row, int d_col, int d_row )
\r
3088 int s_x, s_y, d_x, d_y;
\r
3095 if( s_col == d_col && s_row == d_row ) {
\r
3099 /* Get source and destination points */
\r
3100 SquareToPos( s_row, s_col, &s_x, &s_y);
\r
3101 SquareToPos( d_row, d_col, &d_x, &d_y);
\r
3104 d_y += squareSize / 2 - squareSize / 4; // [HGM] round towards same centers on all sides!
\r
3106 else if( d_y < s_y ) {
\r
3107 d_y += squareSize / 2 + squareSize / 4;
\r
3110 d_y += squareSize / 2;
\r
3114 d_x += squareSize / 2 - squareSize / 4;
\r
3116 else if( d_x < s_x ) {
\r
3117 d_x += squareSize / 2 + squareSize / 4;
\r
3120 d_x += squareSize / 2;
\r
3123 s_x += squareSize / 2;
\r
3124 s_y += squareSize / 2;
\r
3126 /* Adjust width */
\r
3127 A_WIDTH = squareSize / 14.; //[HGM] make float
\r
3130 stLB.lbStyle = BS_SOLID;
\r
3131 stLB.lbColor = appData.highlightArrowColor;
\r
3134 hpen = CreatePen( PS_SOLID, 2, RGB(0x00,0x00,0x00) );
\r
3135 holdpen = SelectObject( hdc, hpen );
\r
3136 hbrush = CreateBrushIndirect( &stLB );
\r
3137 holdbrush = SelectObject( hdc, hbrush );
\r
3139 DrawArrowBetweenPoints( hdc, s_x, s_y, d_x, d_y );
\r
3141 SelectObject( hdc, holdpen );
\r
3142 SelectObject( hdc, holdbrush );
\r
3143 DeleteObject( hpen );
\r
3144 DeleteObject( hbrush );
\r
3147 BOOL HasHighlightInfo()
\r
3149 BOOL result = FALSE;
\r
3151 if( highlightInfo.sq[0].x >= 0 && highlightInfo.sq[0].y >= 0 &&
\r
3152 highlightInfo.sq[1].x >= 0 && highlightInfo.sq[1].y >= 0 )
\r
3160 BOOL IsDrawArrowEnabled()
\r
3162 BOOL result = FALSE;
\r
3164 if( appData.highlightMoveWithArrow && squareSize >= 32 ) {
\r
3171 VOID DrawArrowHighlight( HDC hdc )
\r
3173 if( IsDrawArrowEnabled() && HasHighlightInfo() ) {
\r
3174 DrawArrowBetweenSquares( hdc,
\r
3175 highlightInfo.sq[0].x, highlightInfo.sq[0].y,
\r
3176 highlightInfo.sq[1].x, highlightInfo.sq[1].y );
\r
3180 HRGN GetArrowHighlightClipRegion( HDC hdc )
\r
3182 HRGN result = NULL;
\r
3184 if( HasHighlightInfo() ) {
\r
3185 int x1, y1, x2, y2;
\r
3186 int sx, sy, dx, dy;
\r
3188 SquareToPos(highlightInfo.sq[0].y, highlightInfo.sq[0].x, &x1, &y1 );
\r
3189 SquareToPos(highlightInfo.sq[1].y, highlightInfo.sq[1].x, &x2, &y2 );
\r
3191 sx = MIN( x1, x2 );
\r
3192 sy = MIN( y1, y2 );
\r
3193 dx = MAX( x1, x2 ) + squareSize;
\r
3194 dy = MAX( y1, y2 ) + squareSize;
\r
3196 result = CreateRectRgn( sx, sy, dx, dy );
\r
3203 Warning: this function modifies the behavior of several other functions.
\r
3205 Basically, Winboard is optimized to avoid drawing the whole board if not strictly
\r
3206 needed. Unfortunately, the decision whether or not to perform a full or partial
\r
3207 repaint is scattered all over the place, which is not good for features such as
\r
3208 "arrow highlighting" that require a full repaint of the board.
\r
3210 So, I've tried to patch the code where I thought it made sense (e.g. after or during
\r
3211 user interaction, when speed is not so important) but especially to avoid errors
\r
3212 in the displayed graphics.
\r
3214 In such patched places, I always try refer to this function so there is a single
\r
3215 place to maintain knowledge.
\r
3217 To restore the original behavior, just return FALSE unconditionally.
\r
3219 BOOL IsFullRepaintPreferrable()
\r
3221 BOOL result = FALSE;
\r
3223 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() ) {
\r
3224 /* Arrow may appear on the board */
\r
3232 This function is called by DrawPosition to know whether a full repaint must
\r
3235 Only DrawPosition may directly call this function, which makes use of
\r
3236 some state information. Other function should call DrawPosition specifying
\r
3237 the repaint flag, and can use IsFullRepaintPreferrable if needed.
\r
3239 BOOL DrawPositionNeedsFullRepaint()
\r
3241 BOOL result = FALSE;
\r
3244 Probably a slightly better policy would be to trigger a full repaint
\r
3245 when animInfo.piece changes state (i.e. empty -> non-empty and viceversa),
\r
3246 but animation is fast enough that it's difficult to notice.
\r
3248 if( animInfo.piece == EmptySquare ) {
\r
3249 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() /*&& HasHighlightInfo()*/ ) {
\r
3258 DrawBoardOnDC(HDC hdc, Board board, HDC tmphdc)
\r
3260 int row, column, x, y, square_color, piece_color;
\r
3261 ChessSquare piece;
\r
3263 HDC texture_hdc = NULL;
\r
3265 /* [AS] Initialize background textures if needed */
\r
3266 if( liteBackTexture != NULL || darkBackTexture != NULL ) {
\r
3267 static int backTextureBoardSize; /* [HGM] boardsize: also new texture if board format changed */
\r
3268 if( backTextureSquareSize != squareSize
\r
3269 || backTextureBoardSize != BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT) {
\r
3270 backTextureBoardSize = BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT;
\r
3271 backTextureSquareSize = squareSize;
\r
3272 RebuildTextureSquareInfo();
\r
3275 texture_hdc = CreateCompatibleDC( hdc );
\r
3278 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
3279 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3281 SquareToPos(row, column, &x, &y);
\r
3283 piece = board[row][column];
\r
3285 square_color = ((column + row) % 2) == 1;
\r
3286 if( gameInfo.variant == VariantXiangqi ) {
\r
3287 square_color = !InPalace(row, column);
\r
3288 if(BOARD_HEIGHT&1) { if(row==BOARD_HEIGHT/2) square_color ^= 1; }
\r
3289 else if(row < BOARD_HEIGHT/2) square_color ^= 1;
\r
3291 piece_color = (int) piece < (int) BlackPawn;
\r
3294 /* [HGM] holdings file: light square or black */
\r
3295 if(column == BOARD_LEFT-2) {
\r
3296 if( row > BOARD_HEIGHT - gameInfo.holdingsSize - 1 )
\r
3299 DisplayHoldingsCount(hdc, x, y, 0, 0); /* black out */
\r
3303 if(column == BOARD_RGHT + 1 ) {
\r
3304 if( row < gameInfo.holdingsSize )
\r
3307 DisplayHoldingsCount(hdc, x, y, 0, 0);
\r
3311 if(column == BOARD_LEFT-1 ) /* left align */
\r
3312 DisplayHoldingsCount(hdc, x, y, flipView, (int) board[row][column]);
\r
3313 else if( column == BOARD_RGHT) /* right align */
\r
3314 DisplayHoldingsCount(hdc, x, y, !flipView, (int) board[row][column]);
\r
3316 if (appData.monoMode) {
\r
3317 if (piece == EmptySquare) {
\r
3318 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0,
\r
3319 square_color ? WHITENESS : BLACKNESS);
\r
3321 DrawPieceOnDC(hdc, piece, piece_color, square_color, x, y, tmphdc);
\r
3324 else if( backTextureSquareInfo[row][column].mode > 0 ) {
\r
3325 /* [AS] Draw the square using a texture bitmap */
\r
3326 HBITMAP hbm = SelectObject( texture_hdc, square_color ? liteBackTexture : darkBackTexture );
\r
3327 int r = row, c = column; // [HGM] do not flip board in flipView
\r
3328 if(flipView) { r = BOARD_HEIGHT-1 - r; c = BOARD_WIDTH-1 - c; }
\r
3331 squareSize, squareSize,
\r
3334 backTextureSquareInfo[r][c].mode,
\r
3335 backTextureSquareInfo[r][c].x,
\r
3336 backTextureSquareInfo[r][c].y );
\r
3338 SelectObject( texture_hdc, hbm );
\r
3340 if (piece != EmptySquare) {
\r
3341 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3345 HBRUSH brush = square_color ? lightSquareBrush : darkSquareBrush;
\r
3347 oldBrush = SelectObject(hdc, brush );
\r
3348 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0, PATCOPY);
\r
3349 SelectObject(hdc, oldBrush);
\r
3350 if (piece != EmptySquare)
\r
3351 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3356 if( texture_hdc != NULL ) {
\r
3357 DeleteDC( texture_hdc );
\r
3361 int saveDiagFlag = 0; FILE *diagFile; // [HGM] diag
\r
3362 void fputDW(FILE *f, int x)
\r
3364 fputc(x & 255, f);
\r
3365 fputc(x>>8 & 255, f);
\r
3366 fputc(x>>16 & 255, f);
\r
3367 fputc(x>>24 & 255, f);
\r
3370 #define MAX_CLIPS 200 /* more than enough */
\r
3373 DrawLogoOnDC(HDC hdc, RECT logoRect, HBITMAP logo)
\r
3375 // HBITMAP bufferBitmap;
\r
3380 int w = 100, h = 50;
\r
3382 if(logo == NULL) return;
\r
3383 // GetClientRect(hwndMain, &Rect);
\r
3384 // bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3385 // Rect.bottom-Rect.top+1);
\r
3386 tmphdc = CreateCompatibleDC(hdc);
\r
3387 hbm = SelectObject(tmphdc, logo);
\r
3388 if( GetObject( logo, sizeof(bi), &bi ) > 0 ) {
\r
3392 StretchBlt(hdc, logoRect.left, logoRect.top, logoRect.right - logoRect.left,
\r
3393 logoRect.bottom - logoRect.top, tmphdc, 0, 0, w, h, SRCCOPY);
\r
3394 SelectObject(tmphdc, hbm);
\r
3402 HDC hdc = GetDC(hwndMain);
\r
3403 HBITMAP whiteLogo = (HBITMAP) first.programLogo, blackLogo = (HBITMAP) second.programLogo;
\r
3404 if(appData.autoLogo) {
\r
3406 switch(gameMode) { // pick logos based on game mode
\r
3407 case IcsObserving:
\r
3408 whiteLogo = second.programLogo; // ICS logo
\r
3409 blackLogo = second.programLogo;
\r
3412 case IcsPlayingWhite:
\r
3413 if(!appData.zippyPlay) whiteLogo = userLogo;
\r
3414 blackLogo = second.programLogo; // ICS logo
\r
3416 case IcsPlayingBlack:
\r
3417 whiteLogo = second.programLogo; // ICS logo
\r
3418 blackLogo = appData.zippyPlay ? first.programLogo : userLogo;
\r
3420 case TwoMachinesPlay:
\r
3421 if(first.twoMachinesColor[0] == 'b') {
\r
3422 whiteLogo = second.programLogo;
\r
3423 blackLogo = first.programLogo;
\r
3426 case MachinePlaysWhite:
\r
3427 blackLogo = userLogo;
\r
3429 case MachinePlaysBlack:
\r
3430 whiteLogo = userLogo;
\r
3431 blackLogo = first.programLogo;
\r
3434 DrawLogoOnDC(hdc, leftLogoRect, flipClock ? blackLogo : whiteLogo);
\r
3435 DrawLogoOnDC(hdc, rightLogoRect, flipClock ? whiteLogo : blackLogo);
\r
3436 ReleaseDC(hwndMain, hdc);
\r
3440 static HDC hdcSeek;
\r
3442 // [HGM] seekgraph
\r
3443 void DrawSeekAxis( int x, int y, int xTo, int yTo )
\r
3446 HPEN hp = SelectObject( hdcSeek, gridPen );
\r
3447 MoveToEx( hdcSeek, boardRect.left+x, boardRect.top+y, &stPt );
\r
3448 LineTo( hdcSeek, boardRect.left+xTo, boardRect.top+yTo );
\r
3449 SelectObject( hdcSeek, hp );
\r
3452 // front-end wrapper for drawing functions to do rectangles
\r
3453 void DrawSeekBackground( int left, int top, int right, int bottom )
\r
3458 if (hdcSeek == NULL) {
\r
3459 hdcSeek = GetDC(hwndMain);
\r
3460 if (!appData.monoMode) {
\r
3461 SelectPalette(hdcSeek, hPal, FALSE);
\r
3462 RealizePalette(hdcSeek);
\r
3465 hp = SelectObject( hdcSeek, gridPen );
\r
3466 rc.top = boardRect.top+top; rc.left = boardRect.left+left;
\r
3467 rc.bottom = boardRect.top+bottom; rc.right = boardRect.left+right;
\r
3468 FillRect( hdcSeek, &rc, lightSquareBrush );
\r
3469 SelectObject( hdcSeek, hp );
\r
3472 // front-end wrapper for putting text in graph
\r
3473 void DrawSeekText(char *buf, int x, int y)
\r
3476 SetBkMode( hdcSeek, TRANSPARENT );
\r
3477 GetTextExtentPoint32( hdcSeek, buf, strlen(buf), &stSize );
\r
3478 TextOut( hdcSeek, boardRect.left+x-3, boardRect.top+y-stSize.cy/2, buf, strlen(buf) );
\r
3481 void DrawSeekDot(int x, int y, int color)
\r
3483 int square = color & 0x80;
\r
3484 HBRUSH oldBrush = SelectObject(hdcSeek,
\r
3485 color == 0 ? markerBrush : color == 1 ? darkSquareBrush : explodeBrush);
\r
3488 Rectangle(hdcSeek, boardRect.left+x - squareSize/9, boardRect.top+y - squareSize/9,
\r
3489 boardRect.left+x + squareSize/9, boardRect.top+y + squareSize/9);
\r
3491 Ellipse(hdcSeek, boardRect.left+x - squareSize/8, boardRect.top+y - squareSize/8,
\r
3492 boardRect.left+x + squareSize/8, boardRect.top+y + squareSize/8);
\r
3493 SelectObject(hdcSeek, oldBrush);
\r
3497 HDCDrawPosition(HDC hdc, BOOLEAN repaint, Board board)
\r
3499 static Board lastReq[2], lastDrawn[2];
\r
3500 static HighlightInfo lastDrawnHighlight, lastDrawnPremove;
\r
3501 static int lastDrawnFlipView = 0;
\r
3502 static int lastReqValid[2] = {0, 0}, lastDrawnValid[2] = {0, 0};
\r
3503 int releaseDC, x, y, x2, y2, row, column, num_clips = 0, i;
\r
3506 HBITMAP bufferBitmap;
\r
3507 HBITMAP oldBitmap;
\r
3509 HRGN clips[MAX_CLIPS];
\r
3510 ChessSquare dragged_piece = EmptySquare;
\r
3511 int nr = twoBoards*partnerUp;
\r
3513 /* I'm undecided on this - this function figures out whether a full
\r
3514 * repaint is necessary on its own, so there's no real reason to have the
\r
3515 * caller tell it that. I think this can safely be set to FALSE - but
\r
3516 * if we trust the callers not to request full repaints unnessesarily, then
\r
3517 * we could skip some clipping work. In other words, only request a full
\r
3518 * redraw when the majority of pieces have changed positions (ie. flip,
\r
3519 * gamestart and similar) --Hawk
\r
3521 Boolean fullrepaint = repaint;
\r
3523 if(DrawSeekGraph()) return; // [HG} seekgraph: suppress printing board if seek graph up
\r
3525 if( DrawPositionNeedsFullRepaint() ) {
\r
3526 fullrepaint = TRUE;
\r
3529 if (board == NULL) {
\r
3530 if (!lastReqValid[nr]) {
\r
3533 board = lastReq[nr];
\r
3535 CopyBoard(lastReq[nr], board);
\r
3536 lastReqValid[nr] = 1;
\r
3539 if (doingSizing) {
\r
3543 if (IsIconic(hwndMain)) {
\r
3547 if (hdc == NULL) {
\r
3548 hdc = GetDC(hwndMain);
\r
3549 if (!appData.monoMode) {
\r
3550 SelectPalette(hdc, hPal, FALSE);
\r
3551 RealizePalette(hdc);
\r
3555 releaseDC = FALSE;
\r
3558 /* Create some work-DCs */
\r
3559 hdcmem = CreateCompatibleDC(hdc);
\r
3560 tmphdc = CreateCompatibleDC(hdc);
\r
3562 /* If dragging is in progress, we temporarely remove the piece */
\r
3563 /* [HGM] or temporarily decrease count if stacked */
\r
3564 /* !! Moved to before board compare !! */
\r
3565 if (dragInfo.from.x >= 0 && dragInfo.pos.x >= 0) {
\r
3566 dragged_piece = board[dragInfo.from.y][dragInfo.from.x];
\r
3567 if(dragInfo.from.x == BOARD_LEFT-2 ) {
\r
3568 if(--board[dragInfo.from.y][dragInfo.from.x+1] == 0 )
\r
3569 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3571 if(dragInfo.from.x == BOARD_RGHT+1) {
\r
3572 if(--board[dragInfo.from.y][dragInfo.from.x-1] == 0 )
\r
3573 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3575 board[dragInfo.from.y][dragInfo.from.x] = gatingPiece;
\r
3578 /* Figure out which squares need updating by comparing the
\r
3579 * newest board with the last drawn board and checking if
\r
3580 * flipping has changed.
\r
3582 if (!fullrepaint && lastDrawnValid[nr] && (nr == 1 || lastDrawnFlipView == flipView)) {
\r
3583 for (row = 0; row < BOARD_HEIGHT; row++) { /* [HGM] true size, not 8 */
\r
3584 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3585 if (lastDrawn[nr][row][column] != board[row][column]) {
\r
3586 SquareToPos(row, column, &x, &y);
\r
3587 clips[num_clips++] =
\r
3588 CreateRectRgn(x, y, x + squareSize, y + squareSize);
\r
3592 if(nr == 0) { // [HGM] dual: no highlights on second board
\r
3593 for (i=0; i<2; i++) {
\r
3594 if (lastDrawnHighlight.sq[i].x != highlightInfo.sq[i].x ||
\r
3595 lastDrawnHighlight.sq[i].y != highlightInfo.sq[i].y) {
\r
3596 if (lastDrawnHighlight.sq[i].x >= 0 &&
\r
3597 lastDrawnHighlight.sq[i].y >= 0) {
\r
3598 SquareToPos(lastDrawnHighlight.sq[i].y,
\r
3599 lastDrawnHighlight.sq[i].x, &x, &y);
\r
3600 clips[num_clips++] =
\r
3601 CreateRectRgn(x - lineGap, y - lineGap,
\r
3602 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3604 if (highlightInfo.sq[i].x >= 0 && highlightInfo.sq[i].y >= 0) {
\r
3605 SquareToPos(highlightInfo.sq[i].y, highlightInfo.sq[i].x, &x, &y);
\r
3606 clips[num_clips++] =
\r
3607 CreateRectRgn(x - lineGap, y - lineGap,
\r
3608 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3612 for (i=0; i<2; i++) {
\r
3613 if (lastDrawnPremove.sq[i].x != premoveHighlightInfo.sq[i].x ||
\r
3614 lastDrawnPremove.sq[i].y != premoveHighlightInfo.sq[i].y) {
\r
3615 if (lastDrawnPremove.sq[i].x >= 0 &&
\r
3616 lastDrawnPremove.sq[i].y >= 0) {
\r
3617 SquareToPos(lastDrawnPremove.sq[i].y,
\r
3618 lastDrawnPremove.sq[i].x, &x, &y);
\r
3619 clips[num_clips++] =
\r
3620 CreateRectRgn(x - lineGap, y - lineGap,
\r
3621 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3623 if (premoveHighlightInfo.sq[i].x >= 0 &&
\r
3624 premoveHighlightInfo.sq[i].y >= 0) {
\r
3625 SquareToPos(premoveHighlightInfo.sq[i].y,
\r
3626 premoveHighlightInfo.sq[i].x, &x, &y);
\r
3627 clips[num_clips++] =
\r
3628 CreateRectRgn(x - lineGap, y - lineGap,
\r
3629 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3633 } else { // nr == 1
\r
3634 partnerHighlightInfo.sq[0].y = board[EP_STATUS-4];
\r
3635 partnerHighlightInfo.sq[0].x = board[EP_STATUS-3];
\r
3636 partnerHighlightInfo.sq[1].y = board[EP_STATUS-2];
\r
3637 partnerHighlightInfo.sq[1].x = board[EP_STATUS-1];
\r
3638 for (i=0; i<2; i++) {
\r
3639 if (partnerHighlightInfo.sq[i].x >= 0 &&
\r
3640 partnerHighlightInfo.sq[i].y >= 0) {
\r
3641 SquareToPos(partnerHighlightInfo.sq[i].y,
\r
3642 partnerHighlightInfo.sq[i].x, &x, &y);
\r
3643 clips[num_clips++] =
\r
3644 CreateRectRgn(x - lineGap, y - lineGap,
\r
3645 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3647 if (oldPartnerHighlight.sq[i].x >= 0 &&
\r
3648 oldPartnerHighlight.sq[i].y >= 0) {
\r
3649 SquareToPos(oldPartnerHighlight.sq[i].y,
\r
3650 oldPartnerHighlight.sq[i].x, &x, &y);
\r
3651 clips[num_clips++] =
\r
3652 CreateRectRgn(x - lineGap, y - lineGap,
\r
3653 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3658 fullrepaint = TRUE;
\r
3661 /* Create a buffer bitmap - this is the actual bitmap
\r
3662 * being written to. When all the work is done, we can
\r
3663 * copy it to the real DC (the screen). This avoids
\r
3664 * the problems with flickering.
\r
3666 GetClientRect(hwndMain, &Rect);
\r
3667 bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3668 Rect.bottom-Rect.top+1);
\r
3669 oldBitmap = SelectObject(hdcmem, bufferBitmap);
\r
3670 if (!appData.monoMode) {
\r
3671 SelectPalette(hdcmem, hPal, FALSE);
\r
3674 /* Create clips for dragging */
\r
3675 if (!fullrepaint) {
\r
3676 if (dragInfo.from.x >= 0) {
\r
3677 SquareToPos(dragInfo.from.y, dragInfo.from.x, &x, &y);
\r
3678 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3680 if (dragInfo.start.x >= 0) {
\r
3681 SquareToPos(dragInfo.start.y, dragInfo.start.x, &x, &y);
\r
3682 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3684 if (dragInfo.pos.x >= 0) {
\r
3685 x = dragInfo.pos.x - squareSize / 2;
\r
3686 y = dragInfo.pos.y - squareSize / 2;
\r
3687 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3689 if (dragInfo.lastpos.x >= 0) {
\r
3690 x = dragInfo.lastpos.x - squareSize / 2;
\r
3691 y = dragInfo.lastpos.y - squareSize / 2;
\r
3692 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3696 /* Are we animating a move?
\r
3698 * - remove the piece from the board (temporarely)
\r
3699 * - calculate the clipping region
\r
3701 if (!fullrepaint) {
\r
3702 if (animInfo.piece != EmptySquare) {
\r
3703 board[animInfo.from.y][animInfo.from.x] = EmptySquare;
\r
3704 x = boardRect.left + animInfo.lastpos.x;
\r
3705 y = boardRect.top + animInfo.lastpos.y;
\r
3706 x2 = boardRect.left + animInfo.pos.x;
\r
3707 y2 = boardRect.top + animInfo.pos.y;
\r
3708 clips[num_clips++] = CreateRectRgn(MIN(x,x2), MIN(y,y2), MAX(x,x2)+squareSize, MAX(y,y2)+squareSize);
\r
3709 /* Slight kludge. The real problem is that after AnimateMove is
\r
3710 done, the position on the screen does not match lastDrawn.
\r
3711 This currently causes trouble only on e.p. captures in
\r
3712 atomic, where the piece moves to an empty square and then
\r
3713 explodes. The old and new positions both had an empty square
\r
3714 at the destination, but animation has drawn a piece there and
\r
3715 we have to remember to erase it. [HGM] moved until after setting lastDrawn */
\r
3716 lastDrawn[0][animInfo.to.y][animInfo.to.x] = animInfo.piece;
\r
3720 /* No clips? Make sure we have fullrepaint set to TRUE */
\r
3721 if (num_clips == 0)
\r
3722 fullrepaint = TRUE;
\r
3724 /* Set clipping on the memory DC */
\r
3725 if (!fullrepaint) {
\r
3726 SelectClipRgn(hdcmem, clips[0]);
\r
3727 for (x = 1; x < num_clips; x++) {
\r
3728 if (ExtSelectClipRgn(hdcmem, clips[x], RGN_OR) == ERROR)
\r
3729 abort(); // this should never ever happen!
\r
3733 /* Do all the drawing to the memory DC */
\r
3734 if(explodeInfo.radius) { // [HGM] atomic
\r
3736 int x, y, r=(explodeInfo.radius * squareSize)/100;
\r
3737 ChessSquare piece = board[explodeInfo.fromY][explodeInfo.fromX];
\r
3738 board[explodeInfo.fromY][explodeInfo.fromX] = EmptySquare; // suppress display of capturer
\r
3739 SquareToPos(explodeInfo.toY, explodeInfo.toX, &x, &y);
\r
3740 x += squareSize/2;
\r
3741 y += squareSize/2;
\r
3742 if(!fullrepaint) {
\r
3743 clips[num_clips] = CreateRectRgn(x-r, y-r, x+r, y+r);
\r
3744 ExtSelectClipRgn(hdcmem, clips[num_clips++], RGN_OR);
\r
3746 DrawGridOnDC(hdcmem);
\r
3747 DrawHighlightsOnDC(hdcmem, &highlightInfo, HIGHLIGHT_PEN);
\r
3748 DrawHighlightsOnDC(hdcmem, &premoveHighlightInfo, PREMOVE_PEN);
\r
3749 DrawBoardOnDC(hdcmem, board, tmphdc);
\r
3750 board[explodeInfo.fromY][explodeInfo.fromX] = piece;
\r
3751 oldBrush = SelectObject(hdcmem, explodeBrush);
\r
3752 Ellipse(hdcmem, x-r, y-r, x+r, y+r);
\r
3753 SelectObject(hdcmem, oldBrush);
\r
3755 DrawGridOnDC(hdcmem);
\r
3756 if(nr == 0) { // [HGM] dual: decide which highlights to draw
\r
3757 DrawHighlightsOnDC(hdcmem, &highlightInfo, HIGHLIGHT_PEN);
\r
3758 DrawHighlightsOnDC(hdcmem, &premoveHighlightInfo, PREMOVE_PEN);
\r
3760 DrawHighlightsOnDC(hdcmem, &partnerHighlightInfo, HIGHLIGHT_PEN);
\r
3761 oldPartnerHighlight = partnerHighlightInfo;
\r
3763 DrawBoardOnDC(hdcmem, board, tmphdc);
\r
3765 if(nr == 0) // [HGM] dual: markers only on left board
\r
3766 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
3767 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3768 if (marker[row][column]) { // marker changes only occur with full repaint!
\r
3769 HBRUSH oldBrush = SelectObject(hdcmem,
\r
3770 marker[row][column] == 2 ? markerBrush : explodeBrush);
\r
3771 SquareToPos(row, column, &x, &y);
\r
3772 Ellipse(hdcmem, x + squareSize/4, y + squareSize/4,
\r
3773 x + 3*squareSize/4, y + 3*squareSize/4);
\r
3774 SelectObject(hdcmem, oldBrush);
\r
3779 if( appData.highlightMoveWithArrow ) {
\r
3780 DrawArrowHighlight(hdcmem);
\r
3783 DrawCoordsOnDC(hdcmem);
\r
3785 CopyBoard(lastDrawn[nr], board); /* [HGM] Moved to here from end of routine, */
\r
3786 /* to make sure lastDrawn contains what is actually drawn */
\r
3788 /* Put the dragged piece back into place and draw it (out of place!) */
\r
3789 if (dragged_piece != EmptySquare) {
\r
3790 /* [HGM] or restack */
\r
3791 if(dragInfo.from.x == BOARD_LEFT-2 )
\r
3792 board[dragInfo.from.y][dragInfo.from.x+1]++;
\r
3794 if(dragInfo.from.x == BOARD_RGHT+1 )
\r
3795 board[dragInfo.from.y][dragInfo.from.x-1]++;
\r
3796 board[dragInfo.from.y][dragInfo.from.x] = dragged_piece;
\r
3797 x = dragInfo.pos.x - squareSize / 2;
\r
3798 y = dragInfo.pos.y - squareSize / 2;
\r
3799 DrawPieceOnDC(hdcmem, dragInfo.piece,
\r
3800 ((int) dragInfo.piece < (int) BlackPawn),
\r
3801 (dragInfo.from.y + dragInfo.from.x) % 2, x, y, tmphdc);
\r
3804 /* Put the animated piece back into place and draw it */
\r
3805 if (animInfo.piece != EmptySquare) {
\r
3806 board[animInfo.from.y][animInfo.from.x] = animInfo.piece;
\r
3807 x = boardRect.left + animInfo.pos.x;
\r
3808 y = boardRect.top + animInfo.pos.y;
\r
3809 DrawPieceOnDC(hdcmem, animInfo.piece,
\r
3810 ((int) animInfo.piece < (int) BlackPawn),
\r
3811 (animInfo.from.y + animInfo.from.x) % 2, x, y, tmphdc);
\r
3814 /* Release the bufferBitmap by selecting in the old bitmap
\r
3815 * and delete the memory DC
\r
3817 SelectObject(hdcmem, oldBitmap);
\r
3820 /* Set clipping on the target DC */
\r
3821 if (!fullrepaint) {
\r
3822 if(nr == 1) for (x = 0; x < num_clips; x++) { // [HGM] dual: translate clips
\r
3824 GetRgnBox(clips[x], &rect);
\r
3825 DeleteObject(clips[x]);
\r
3826 clips[x] = CreateRectRgn(rect.left + wpMain.width/2, rect.top,
\r
3827 rect.right + wpMain.width/2, rect.bottom);
\r
3829 SelectClipRgn(hdc, clips[0]);
\r
3830 for (x = 1; x < num_clips; x++) {
\r
3831 if (ExtSelectClipRgn(hdc, clips[x], RGN_OR) == ERROR)
\r
3832 abort(); // this should never ever happen!
\r
3836 /* Copy the new bitmap onto the screen in one go.
\r
3837 * This way we avoid any flickering
\r
3839 oldBitmap = SelectObject(tmphdc, bufferBitmap);
\r
3840 BitBlt(hdc, boardRect.left + twoBoards*partnerUp*wpMain.width/2, boardRect.top, // [HGM] dual
\r
3841 boardRect.right - boardRect.left,
\r
3842 boardRect.bottom - boardRect.top,
\r
3843 tmphdc, boardRect.left, boardRect.top, SRCCOPY);
\r
3844 if(saveDiagFlag) {
\r
3845 BITMAP b; int i, j=0, m, w, wb, fac=0; char *pData;
\r
3846 BITMAPINFOHEADER bih; int color[16], nrColors=0;
\r
3848 GetObject(bufferBitmap, sizeof(b), &b);
\r
3849 if(pData = malloc(b.bmWidthBytes*b.bmHeight + 10000)) {
\r
3850 bih.biSize = sizeof(BITMAPINFOHEADER);
\r
3851 bih.biWidth = b.bmWidth;
\r
3852 bih.biHeight = b.bmHeight;
\r
3854 bih.biBitCount = b.bmBitsPixel;
\r
3855 bih.biCompression = 0;
\r
3856 bih.biSizeImage = b.bmWidthBytes*b.bmHeight;
\r
3857 bih.biXPelsPerMeter = 0;
\r
3858 bih.biYPelsPerMeter = 0;
\r
3859 bih.biClrUsed = 0;
\r
3860 bih.biClrImportant = 0;
\r
3861 // fprintf(diagFile, "t=%d\nw=%d\nh=%d\nB=%d\nP=%d\nX=%d\n",
\r
3862 // b.bmType, b.bmWidth, b.bmHeight, b.bmWidthBytes, b.bmPlanes, b.bmBitsPixel);
\r
3863 GetDIBits(tmphdc,bufferBitmap,0,b.bmHeight,pData,(BITMAPINFO*)&bih,DIB_RGB_COLORS);
\r
3864 // fprintf(diagFile, "%8x\n", (int) pData);
\r
3866 wb = b.bmWidthBytes;
\r
3868 for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)>>2; i++) {
\r
3869 int k = ((int*) pData)[i];
\r
3870 for(j=0; j<nrColors; j++) if(color[j] == k) break;
\r
3871 if(j >= 16) break;
\r
3873 if(j >= nrColors) nrColors = j+1;
\r
3875 if(j<16) { // 16 colors is enough. Compress to 4 bits per pixel
\r
3877 for(i=0; i<b.bmHeight - boardRect.top + OUTER_MARGIN; i++) {
\r
3878 for(w=0; w<(wb>>2); w+=2) {
\r
3879 int k = ((int*) pData)[(wb*i>>2) + w];
\r
3880 for(j=0; j<nrColors; j++) if(color[j] == k) break;
\r
3881 k = ((int*) pData)[(wb*i>>2) + w + 1];
\r
3882 for(m=0; m<nrColors; m++) if(color[m] == k) break;
\r
3883 pData[p++] = m | j<<4;
\r
3885 while(p&3) pData[p++] = 0;
\r
3888 wb = ((wb+31)>>5)<<2;
\r
3890 // write BITMAPFILEHEADER
\r
3891 fprintf(diagFile, "BM");
\r
3892 fputDW(diagFile, wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)+0x36 + (fac?64:0));
\r
3893 fputDW(diagFile, 0);
\r
3894 fputDW(diagFile, 0x36 + (fac?64:0));
\r
3895 // write BITMAPINFOHEADER
\r
3896 fputDW(diagFile, 40);
\r
3897 fputDW(diagFile, b.bmWidth);
\r
3898 fputDW(diagFile, b.bmHeight - boardRect.top + OUTER_MARGIN);
\r
3899 if(fac) fputDW(diagFile, 0x040001); // planes and bits/pixel
\r
3900 else fputDW(diagFile, 0x200001); // planes and bits/pixel
\r
3901 fputDW(diagFile, 0);
\r
3902 fputDW(diagFile, 0);
\r
3903 fputDW(diagFile, 0);
\r
3904 fputDW(diagFile, 0);
\r
3905 fputDW(diagFile, 0);
\r
3906 fputDW(diagFile, 0);
\r
3907 // write color table
\r
3909 for(i=0; i<16; i++) fputDW(diagFile, color[i]);
\r
3910 // write bitmap data
\r
3911 for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN); i++)
\r
3912 fputc(pData[i], diagFile);
\r
3917 SelectObject(tmphdc, oldBitmap);
\r
3919 /* Massive cleanup */
\r
3920 for (x = 0; x < num_clips; x++)
\r
3921 DeleteObject(clips[x]);
\r
3924 DeleteObject(bufferBitmap);
\r
3927 ReleaseDC(hwndMain, hdc);
\r
3929 if (lastDrawnFlipView != flipView && nr == 0) {
\r
3931 CheckMenuItem(GetMenu(hwndMain),IDM_FlipView, MF_BYCOMMAND|MF_CHECKED);
\r
3933 CheckMenuItem(GetMenu(hwndMain),IDM_FlipView, MF_BYCOMMAND|MF_UNCHECKED);
\r
3936 /* CopyBoard(lastDrawn, board);*/
\r
3937 lastDrawnHighlight = highlightInfo;
\r
3938 lastDrawnPremove = premoveHighlightInfo;
\r
3939 lastDrawnFlipView = flipView;
\r
3940 lastDrawnValid[nr] = 1;
\r
3943 /* [HGM] diag: Save the current board display to the given open file and close the file */
\r
3948 saveDiagFlag = 1; diagFile = f;
\r
3949 HDCDrawPosition(NULL, TRUE, NULL);
\r
3957 /*---------------------------------------------------------------------------*\
\r
3958 | CLIENT PAINT PROCEDURE
\r
3959 | This is the main event-handler for the WM_PAINT message.
\r
3961 \*---------------------------------------------------------------------------*/
\r
3963 PaintProc(HWND hwnd)
\r
3969 if((hdc = BeginPaint(hwnd, &ps))) {
\r
3970 if (IsIconic(hwnd)) {
\r
3971 DrawIcon(hdc, 2, 2, iconCurrent);
\r
3973 if (!appData.monoMode) {
\r
3974 SelectPalette(hdc, hPal, FALSE);
\r
3975 RealizePalette(hdc);
\r
3977 HDCDrawPosition(hdc, 1, NULL);
\r
3978 if(twoBoards) { // [HGM] dual: also redraw other board in other orientation
\r
3979 flipView = !flipView; partnerUp = !partnerUp;
\r
3980 HDCDrawPosition(hdc, 1, NULL);
\r
3981 flipView = !flipView; partnerUp = !partnerUp;
\r
3984 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
3985 ExtTextOut(hdc, messageRect.left, messageRect.top,
\r
3986 ETO_CLIPPED|ETO_OPAQUE,
\r
3987 &messageRect, messageText, strlen(messageText), NULL);
\r
3988 SelectObject(hdc, oldFont);
\r
3989 DisplayBothClocks();
\r
3992 EndPaint(hwnd,&ps);
\r
4000 * If the user selects on a border boundary, return -1; if off the board,
\r
4001 * return -2. Otherwise map the event coordinate to the square.
\r
4002 * The offset boardRect.left or boardRect.top must already have been
\r
4003 * subtracted from x.
\r
4005 int EventToSquare(x, limit)
\r
4013 if ((x % (squareSize + lineGap)) >= squareSize)
\r
4015 x /= (squareSize + lineGap);
\r
4027 DropEnable dropEnables[] = {
\r
4028 { 'P', DP_Pawn, N_("Pawn") },
\r
4029 { 'N', DP_Knight, N_("Knight") },
\r
4030 { 'B', DP_Bishop, N_("Bishop") },
\r
4031 { 'R', DP_Rook, N_("Rook") },
\r
4032 { 'Q', DP_Queen, N_("Queen") },
\r
4036 SetupDropMenu(HMENU hmenu)
\r
4038 int i, count, enable;
\r
4040 extern char white_holding[], black_holding[];
\r
4041 char item[MSG_SIZ];
\r
4043 for (i=0; i<sizeof(dropEnables)/sizeof(DropEnable); i++) {
\r
4044 p = strchr(gameMode == IcsPlayingWhite ? white_holding : black_holding,
\r
4045 dropEnables[i].piece);
\r
4047 while (p && *p++ == dropEnables[i].piece) count++;
\r
4048 snprintf(item, MSG_SIZ, "%s %d", T_(dropEnables[i].name), count);
\r
4049 enable = count > 0 || !appData.testLegality
\r
4050 /*!!temp:*/ || (gameInfo.variant == VariantCrazyhouse
\r
4051 && !appData.icsActive);
\r
4052 ModifyMenu(hmenu, dropEnables[i].command,
\r
4053 MF_BYCOMMAND | (enable ? MF_ENABLED : MF_GRAYED) | MF_STRING,
\r
4054 dropEnables[i].command, item);
\r
4058 void DragPieceBegin(int x, int y)
\r
4060 dragInfo.lastpos.x = boardRect.left + x;
\r
4061 dragInfo.lastpos.y = boardRect.top + y;
\r
4062 dragInfo.from.x = fromX;
\r
4063 dragInfo.from.y = fromY;
\r
4064 dragInfo.piece = boards[currentMove][fromY][fromX];
\r
4065 dragInfo.start = dragInfo.from;
\r
4066 SetCapture(hwndMain);
\r
4069 void DragPieceEnd(int x, int y)
\r
4072 dragInfo.start.x = dragInfo.start.y = -1;
\r
4073 dragInfo.from = dragInfo.start;
\r
4074 dragInfo.pos = dragInfo.lastpos = dragInfo.start;
\r
4077 void ChangeDragPiece(ChessSquare piece)
\r
4079 dragInfo.piece = piece;
\r
4082 /* Event handler for mouse messages */
\r
4084 MouseEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4088 static int recursive = 0;
\r
4090 BOOLEAN forceFullRepaint = IsFullRepaintPreferrable(); /* [AS] */
\r
4093 if (message == WM_MBUTTONUP) {
\r
4094 /* Hideous kludge to fool TrackPopupMenu into paying attention
\r
4095 to the middle button: we simulate pressing the left button too!
\r
4097 PostMessage(hwnd, WM_LBUTTONDOWN, wParam, lParam);
\r
4098 PostMessage(hwnd, WM_LBUTTONUP, wParam, lParam);
\r
4104 pt.x = LOWORD(lParam);
\r
4105 pt.y = HIWORD(lParam);
\r
4106 x = EventToSquare(pt.x - boardRect.left, BOARD_WIDTH);
\r
4107 y = EventToSquare(pt.y - boardRect.top, BOARD_HEIGHT);
\r
4108 if (!flipView && y >= 0) {
\r
4109 y = BOARD_HEIGHT - 1 - y;
\r
4111 if (flipView && x >= 0) {
\r
4112 x = BOARD_WIDTH - 1 - x;
\r
4115 shiftKey = GetKeyState(VK_SHIFT) < 0; // [HGM] remember last shift status
\r
4117 switch (message) {
\r
4118 case WM_LBUTTONDOWN:
\r
4119 if (PtInRect((LPRECT) &whiteRect, pt)) {
\r
4120 ClockClick(flipClock);
\r
4121 } else if (PtInRect((LPRECT) &blackRect, pt)) {
\r
4122 ClockClick(!flipClock);
\r
4124 dragInfo.start.x = dragInfo.start.y = -1;
\r
4125 dragInfo.from = dragInfo.start;
\r
4126 if(fromX == -1 && frozen) { // not sure where this is for
\r
4127 fromX = fromY = -1;
\r
4128 DrawPosition(forceFullRepaint || FALSE, NULL); /* [AS] */
\r
4131 LeftClick(Press, pt.x - boardRect.left, pt.y - boardRect.top);
\r
4132 DrawPosition(TRUE, NULL);
\r
4135 case WM_LBUTTONUP:
\r
4136 LeftClick(Release, pt.x - boardRect.left, pt.y - boardRect.top);
\r
4137 DrawPosition(TRUE, NULL);
\r
4140 case WM_MOUSEMOVE:
\r
4141 if(SeekGraphClick(Press, pt.x - boardRect.left, pt.y - boardRect.top, 1)) break;
\r
4142 if(PromoScroll(pt.x - boardRect.left, pt.y - boardRect.top)) break;
\r
4143 MovePV(pt.x - boardRect.left, pt.y - boardRect.top, boardRect.bottom - boardRect.top);
\r
4144 if ((appData.animateDragging || appData.highlightDragging)
\r
4145 && (wParam & MK_LBUTTON)
\r
4146 && dragInfo.from.x >= 0)
\r
4148 BOOL full_repaint = FALSE;
\r
4150 if (appData.animateDragging) {
\r
4151 dragInfo.pos = pt;
\r
4153 if (appData.highlightDragging) {
\r
4154 SetHighlights(fromX, fromY, x, y);
\r
4155 if( IsDrawArrowEnabled() && (x < 0 || x >= BOARD_WIDTH || y < 0 || y >= BOARD_HEIGHT) ) {
\r
4156 full_repaint = TRUE;
\r
4160 DrawPosition( full_repaint, NULL);
\r
4162 dragInfo.lastpos = dragInfo.pos;
\r
4166 case WM_MOUSEWHEEL: // [DM]
\r
4167 { static int lastDir = 0; // [HGM] build in some hysteresis to avoid spurious events
\r
4168 /* Mouse Wheel is being rolled forward
\r
4169 * Play moves forward
\r
4171 if((short)HIWORD(wParam) < 0 && currentMove < forwardMostMove)
\r
4172 { if(lastDir == 1) ForwardEvent(); else lastDir = 1; } // [HGM] suppress first event in direction
\r
4173 /* Mouse Wheel is being rolled backward
\r
4174 * Play moves backward
\r
4176 if((short)HIWORD(wParam) > 0 && currentMove > backwardMostMove)
\r
4177 { if(lastDir == -1) BackwardEvent(); else lastDir = -1; }
\r
4181 case WM_MBUTTONUP:
\r
4182 case WM_RBUTTONUP:
\r
4184 RightClick(Release, pt.x - boardRect.left, pt.y - boardRect.top, &fromX, &fromY);
\r
4187 case WM_MBUTTONDOWN:
\r
4188 case WM_RBUTTONDOWN:
\r
4191 fromX = fromY = -1;
\r
4192 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
4193 dragInfo.start.x = dragInfo.start.y = -1;
\r
4194 dragInfo.from = dragInfo.start;
\r
4195 dragInfo.lastpos = dragInfo.pos;
\r
4196 if (appData.highlightDragging) {
\r
4197 ClearHighlights();
\r
4200 /* [HGM] right mouse button in clock area edit-game mode ups clock */
\r
4201 if (PtInRect((LPRECT) &whiteRect, pt)) {
\r
4202 if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) AdjustClock(flipClock, 1);
\r
4203 } else if (PtInRect((LPRECT) &blackRect, pt)) {
\r
4204 if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) AdjustClock(!flipClock, 1);
\r
4208 DrawPosition(TRUE, NULL);
\r
4210 menuNr = RightClick(Press, pt.x - boardRect.left, pt.y - boardRect.top, &fromX, &fromY);
\r
4213 if (message == WM_MBUTTONDOWN) {
\r
4214 buttonCount = 3; /* even if system didn't think so */
\r
4215 if (wParam & MK_SHIFT)
\r
4216 MenuPopup(hwnd, pt, LoadMenu(hInst, "BlackPieceMenu"), -1);
\r
4218 MenuPopup(hwnd, pt, LoadMenu(hInst, "WhitePieceMenu"), -1);
\r
4219 } else { /* message == WM_RBUTTONDOWN */
\r
4220 /* Just have one menu, on the right button. Windows users don't
\r
4221 think to try the middle one, and sometimes other software steals
\r
4222 it, or it doesn't really exist. */
\r
4223 if(gameInfo.variant != VariantShogi)
\r
4224 MenuPopup(hwnd, pt, LoadMenu(hInst, "PieceMenu"), -1);
\r
4226 MenuPopup(hwnd, pt, LoadMenu(hInst, "ShogiPieceMenu"), -1);
\r
4230 SetCapture(hwndMain);
4233 hmenu = LoadMenu(hInst, "DropPieceMenu");
\r
4234 SetupDropMenu(hmenu);
\r
4235 MenuPopup(hwnd, pt, hmenu, -1);
\r
4245 /* Preprocess messages for buttons in main window */
\r
4247 ButtonProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4249 int id = GetWindowLongPtr(hwnd, GWLP_ID);
\r
4252 for (i=0; i<N_BUTTONS; i++) {
\r
4253 if (buttonDesc[i].id == id) break;
\r
4255 if (i == N_BUTTONS) return 0;
\r
4256 switch (message) {
\r
4261 dir = (wParam == VK_LEFT) ? -1 : 1;
\r
4262 SetFocus(buttonDesc[(i + dir + N_BUTTONS) % N_BUTTONS].hwnd);
\r
4269 SendMessage(hwndMain, WM_COMMAND, MAKEWPARAM(buttonDesc[i].id, 0), 0);
\r
4272 if (appData.icsActive && (isalpha((char)wParam) || wParam == '0')) {
\r
4273 // [HGM] movenum: only letters or leading zero should go to ICS input
\r
4274 HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4275 if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
4277 SendMessage(h, WM_CHAR, wParam, lParam);
\r
4279 } else if (isalpha((char)wParam) || isdigit((char)wParam)){
\r
4280 TypeInEvent((char)wParam);
\r
4286 return CallWindowProc(buttonDesc[i].wndproc, hwnd, message, wParam, lParam);
\r
4289 /* Process messages for Promotion dialog box */
\r
4291 Promotion(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
4295 switch (message) {
\r
4296 case WM_INITDIALOG: /* message: initialize dialog box */
\r
4297 /* Center the dialog over the application window */
\r
4298 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
4299 Translate(hDlg, DLG_PromotionKing);
\r
4300 ShowWindow(GetDlgItem(hDlg, PB_King),
\r
4301 (!appData.testLegality || gameInfo.variant == VariantSuicide ||
\r
4302 gameInfo.variant == VariantSpartan && !WhiteOnMove(currentMove) ||
\r
4303 gameInfo.variant == VariantGiveaway || gameInfo.variant == VariantSuper ) ?
\r
4304 SW_SHOW : SW_HIDE);
\r
4305 /* [HGM] Only allow C & A promotions if these pieces are defined */
\r
4306 ShowWindow(GetDlgItem(hDlg, PB_Archbishop),
\r
4307 ((PieceToChar(WhiteAngel) >= 'A' && WhiteOnMove(currentMove) &&
\r
4308 PieceToChar(WhiteAngel) != '~') ||
\r
4309 (PieceToChar(BlackAngel) >= 'A' && !WhiteOnMove(currentMove) &&
\r
4310 PieceToChar(BlackAngel) != '~') ) ?
\r
4311 SW_SHOW : SW_HIDE);
\r
4312 ShowWindow(GetDlgItem(hDlg, PB_Chancellor),
\r
4313 ((PieceToChar(WhiteMarshall) >= 'A' && WhiteOnMove(currentMove) &&
\r
4314 PieceToChar(WhiteMarshall) != '~') ||
\r
4315 (PieceToChar(BlackMarshall) >= 'A' && !WhiteOnMove(currentMove) &&
\r
4316 PieceToChar(BlackMarshall) != '~') ) ?
\r
4317 SW_SHOW : SW_HIDE);
\r
4318 /* [HGM] Hide B & R button in Shogi, use Q as promote, N as defer */
\r
4319 ShowWindow(GetDlgItem(hDlg, PB_Rook),
\r
4320 gameInfo.variant != VariantShogi ?
\r
4321 SW_SHOW : SW_HIDE);
\r
4322 ShowWindow(GetDlgItem(hDlg, PB_Bishop),
\r
4323 gameInfo.variant != VariantShogi ?
\r
4324 SW_SHOW : SW_HIDE);
\r
4325 if(gameInfo.variant == VariantShogi) {
\r
4326 SetDlgItemText(hDlg, PB_Queen, "YES");
\r
4327 SetDlgItemText(hDlg, PB_Knight, "NO");
\r
4328 SetWindowText(hDlg, "Promote?");
\r
4330 ShowWindow(GetDlgItem(hDlg, IDC_Centaur),
\r
4331 gameInfo.variant == VariantSuper ?
\r
4332 SW_SHOW : SW_HIDE);
\r
4335 case WM_COMMAND: /* message: received a command */
\r
4336 switch (LOWORD(wParam)) {
\r
4338 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
4339 ClearHighlights();
\r
4340 DrawPosition(FALSE, NULL);
\r
4343 promoChar = gameInfo.variant == VariantSuper ? PieceToChar(BlackSilver) : PieceToChar(BlackKing);
\r
4346 promoChar = gameInfo.variant == VariantShogi ? '+' : ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteQueen : BlackQueen));
\r
4349 promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteRook : BlackRook));
\r
4350 if(gameInfo.variant == VariantSpartan && !WhiteOnMove(currentMove)) promoChar = PieceToChar(BlackDragon);
\r
4353 promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteBishop : BlackBishop));
\r
4354 if(gameInfo.variant == VariantSpartan && !WhiteOnMove(currentMove)) promoChar = PieceToChar(BlackAlfil);
\r
4356 case PB_Chancellor:
\r
4357 promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteMarshall : BlackMarshall));
\r
4359 case PB_Archbishop:
\r
4360 promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteAngel : BlackAngel));
\r
4363 promoChar = gameInfo.variant == VariantShogi ? '=' : PieceToChar(WhiteOnMove(currentMove) ? WhiteKnight : BlackKnight);
\r
4368 if(promoChar == '.') return FALSE; // invalid piece chosen
\r
4369 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
4370 UserMoveEvent(fromX, fromY, toX, toY, promoChar);
\r
4371 fromX = fromY = -1;
\r
4372 if (!appData.highlightLastMove) {
\r
4373 ClearHighlights();
\r
4374 DrawPosition(FALSE, NULL);
\r
4381 /* Pop up promotion dialog */
\r
4383 PromotionPopup(HWND hwnd)
\r
4387 lpProc = MakeProcInstance((FARPROC)Promotion, hInst);
\r
4388 DialogBox(hInst, MAKEINTRESOURCE(DLG_PromotionKing),
\r
4389 hwnd, (DLGPROC)lpProc);
\r
4390 FreeProcInstance(lpProc);
\r
4396 DrawPosition(TRUE, NULL);
\r
4397 PromotionPopup(hwndMain);
\r
4400 /* Toggle ShowThinking */
\r
4402 ToggleShowThinking()
\r
4404 appData.showThinking = !appData.showThinking;
\r
4405 ShowThinkingEvent();
\r
4409 LoadGameDialog(HWND hwnd, char* title)
\r
4413 char fileTitle[MSG_SIZ];
\r
4414 f = OpenFileDialog(hwnd, "rb", "",
\r
4415 appData.oldSaveStyle ? "gam" : "pgn",
\r
4417 title, &number, fileTitle, NULL);
\r
4419 cmailMsgLoaded = FALSE;
\r
4420 if (number == 0) {
\r
4421 int error = GameListBuild(f);
\r
4423 DisplayError(_("Cannot build game list"), error);
\r
4424 } else if (!ListEmpty(&gameList) &&
\r
4425 ((ListGame *) gameList.tailPred)->number > 1) {
\r
4426 GameListPopUp(f, fileTitle);
\r
4429 GameListDestroy();
\r
4432 LoadGame(f, number, fileTitle, FALSE);
\r
4436 int get_term_width()
\r
4441 HFONT hfont, hold_font;
\r
4446 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
4450 // get the text metrics
\r
4451 hdc = GetDC(hText);
\r
4452 lf = font[boardSize][CONSOLE_FONT]->lf;
\r
4453 if (consoleCF.dwEffects & CFE_BOLD)
\r
4454 lf.lfWeight = FW_BOLD;
\r
4455 if (consoleCF.dwEffects & CFE_ITALIC)
\r
4456 lf.lfItalic = TRUE;
\r
4457 if (consoleCF.dwEffects & CFE_STRIKEOUT)
\r
4458 lf.lfStrikeOut = TRUE;
\r
4459 if (consoleCF.dwEffects & CFE_UNDERLINE)
\r
4460 lf.lfUnderline = TRUE;
\r
4461 hfont = CreateFontIndirect(&lf);
\r
4462 hold_font = SelectObject(hdc, hfont);
\r
4463 GetTextMetrics(hdc, &tm);
\r
4464 SelectObject(hdc, hold_font);
\r
4465 DeleteObject(hfont);
\r
4466 ReleaseDC(hText, hdc);
\r
4468 // get the rectangle
\r
4469 SendMessage(hText, EM_GETRECT, 0, (LPARAM)&rc);
\r
4471 return (rc.right-rc.left) / tm.tmAveCharWidth;
\r
4474 void UpdateICSWidth(HWND hText)
\r
4476 LONG old_width, new_width;
\r
4478 new_width = get_term_width(hText, FALSE);
\r
4479 old_width = GetWindowLongPtr(hText, GWLP_USERDATA);
\r
4480 if (new_width != old_width)
\r
4482 ics_update_width(new_width);
\r
4483 SetWindowLongPtr(hText, GWLP_USERDATA, new_width);
\r
4488 ChangedConsoleFont()
\r
4491 CHARRANGE tmpsel, sel;
\r
4492 MyFont *f = font[boardSize][CONSOLE_FONT];
\r
4493 HWND hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
4494 HWND hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4497 cfmt.cbSize = sizeof(CHARFORMAT);
\r
4498 cfmt.dwMask = CFM_FACE|CFM_SIZE|CFM_CHARSET;
\r
4499 safeStrCpy(cfmt.szFaceName, font[boardSize][CONSOLE_FONT]->mfp.faceName,
\r
4500 sizeof(cfmt.szFaceName)/sizeof(cfmt.szFaceName[0]) );
\r
4501 /* yHeight is expressed in twips. A twip is 1/20 of a font's point
\r
4502 * size. This was undocumented in the version of MSVC++ that I had
\r
4503 * when I wrote the code, but is apparently documented now.
\r
4505 cfmt.yHeight = (int)(f->mfp.pointSize * 20.0 + 0.5);
\r
4506 cfmt.bCharSet = f->lf.lfCharSet;
\r
4507 cfmt.bPitchAndFamily = f->lf.lfPitchAndFamily;
\r
4508 SendMessage(hText, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &cfmt);
\r
4509 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &cfmt);
\r
4510 /* Why are the following seemingly needed too? */
\r
4511 SendMessage(hText, EM_SETCHARFORMAT, SCF_DEFAULT, (LPARAM) &cfmt);
\r
4512 SendMessage(hInput, EM_SETCHARFORMAT, SCF_DEFAULT, (LPARAM) &cfmt);
\r
4513 SendMessage(hText, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
4515 tmpsel.cpMax = -1; /*999999?*/
\r
4516 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&tmpsel);
\r
4517 SendMessage(hText, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM) &cfmt);
\r
4518 /* Trying putting this here too. It still seems to tickle a RichEdit
\r
4519 * bug: sometimes RichEdit indents the first line of a paragraph too.
\r
4521 paraf.cbSize = sizeof(paraf);
\r
4522 paraf.dwMask = PFM_OFFSET | PFM_STARTINDENT;
\r
4523 paraf.dxStartIndent = 0;
\r
4524 paraf.dxOffset = WRAP_INDENT;
\r
4525 SendMessage(hText, EM_SETPARAFORMAT, 0, (LPARAM) ¶f);
\r
4526 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
4527 UpdateICSWidth(hText);
\r
4530 /*---------------------------------------------------------------------------*\
\r
4532 * Window Proc for main window
\r
4534 \*---------------------------------------------------------------------------*/
\r
4536 /* Process messages for main window, etc. */
\r
4538 WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4541 int wmId, wmEvent;
\r
4545 char fileTitle[MSG_SIZ];
\r
4546 char buf[MSG_SIZ];
\r
4547 static SnapData sd;
\r
4549 switch (message) {
\r
4551 case WM_PAINT: /* message: repaint portion of window */
\r
4555 case WM_ERASEBKGND:
\r
4556 if (IsIconic(hwnd)) {
\r
4557 /* Cheat; change the message */
\r
4558 return (DefWindowProc(hwnd, WM_ICONERASEBKGND, wParam, lParam));
\r
4560 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
4564 case WM_LBUTTONDOWN:
\r
4565 case WM_MBUTTONDOWN:
\r
4566 case WM_RBUTTONDOWN:
\r
4567 case WM_LBUTTONUP:
\r
4568 case WM_MBUTTONUP:
\r
4569 case WM_RBUTTONUP:
\r
4570 case WM_MOUSEMOVE:
\r
4571 case WM_MOUSEWHEEL:
\r
4572 MouseEvent(hwnd, message, wParam, lParam);
\r
4575 JAWS_KB_NAVIGATION
\r
4579 JAWS_ALT_INTERCEPT
\r
4581 if (appData.icsActive && ((char)wParam == '\r' || (char)wParam > ' ' && !((char)wParam >= '1' && (char)wParam <= '9'))) {
\r
4582 // [HGM] movenum: for non-zero digits we always do type-in dialog
\r
4583 HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4584 if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
4586 SendMessage(h, message, wParam, lParam);
\r
4587 } else if(lParam != KF_REPEAT) {
\r
4588 if (isalpha((char)wParam) || isdigit((char)wParam)) {
\r
4589 TypeInEvent((char)wParam);
\r
4590 } else if((char)wParam == 003) CopyGameToClipboard();
\r
4591 else if((char)wParam == 026) PasteGameOrFENFromClipboard();
\r
4596 case WM_PALETTECHANGED:
\r
4597 if (hwnd != (HWND)wParam && !appData.monoMode) {
\r
4599 HDC hdc = GetDC(hwndMain);
\r
4600 SelectPalette(hdc, hPal, TRUE);
\r
4601 nnew = RealizePalette(hdc);
\r
4603 paletteChanged = TRUE;
\r
4604 InvalidateRect(hwnd, &boardRect, FALSE);
\r
4606 ReleaseDC(hwnd, hdc);
\r
4610 case WM_QUERYNEWPALETTE:
\r
4611 if (!appData.monoMode /*&& paletteChanged*/) {
\r
4613 HDC hdc = GetDC(hwndMain);
\r
4614 paletteChanged = FALSE;
\r
4615 SelectPalette(hdc, hPal, FALSE);
\r
4616 nnew = RealizePalette(hdc);
\r
4618 InvalidateRect(hwnd, &boardRect, FALSE);
\r
4620 ReleaseDC(hwnd, hdc);
\r
4625 case WM_COMMAND: /* message: command from application menu */
\r
4626 wmId = LOWORD(wParam);
\r
4627 wmEvent = HIWORD(wParam);
\r
4632 SAY("new game enter a move to play against the computer with white");
\r
4635 case IDM_NewGameFRC:
\r
4636 if( NewGameFRC() == 0 ) {
\r
4641 case IDM_NewVariant:
\r
4642 NewVariantPopup(hwnd);
\r
4645 case IDM_LoadGame:
\r
4646 LoadGameDialog(hwnd, _("Load Game from File"));
\r
4649 case IDM_LoadNextGame:
\r
4653 case IDM_LoadPrevGame:
\r
4657 case IDM_ReloadGame:
\r
4661 case IDM_LoadPosition:
\r
4662 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
\r
4663 Reset(FALSE, TRUE);
\r
4666 f = OpenFileDialog(hwnd, "rb", "",
\r
4667 appData.oldSaveStyle ? "pos" : "fen",
\r
4669 _("Load Position from File"), &number, fileTitle, NULL);
\r
4671 LoadPosition(f, number, fileTitle);
\r
4675 case IDM_LoadNextPosition:
\r
4676 ReloadPosition(1);
\r
4679 case IDM_LoadPrevPosition:
\r
4680 ReloadPosition(-1);
\r
4683 case IDM_ReloadPosition:
\r
4684 ReloadPosition(0);
\r
4687 case IDM_SaveGame:
\r
4688 defName = DefaultFileName(appData.oldSaveStyle ? "gam" : "pgn");
\r
4689 f = OpenFileDialog(hwnd, "a", defName,
\r
4690 appData.oldSaveStyle ? "gam" : "pgn",
\r
4692 _("Save Game to File"), NULL, fileTitle, NULL);
\r
4694 SaveGame(f, 0, "");
\r
4698 case IDM_SavePosition:
\r
4699 defName = DefaultFileName(appData.oldSaveStyle ? "pos" : "fen");
\r
4700 f = OpenFileDialog(hwnd, "a", defName,
\r
4701 appData.oldSaveStyle ? "pos" : "fen",
\r
4703 _("Save Position to File"), NULL, fileTitle, NULL);
\r
4705 SavePosition(f, 0, "");
\r
4709 case IDM_SaveDiagram:
\r
4710 defName = "diagram";
\r
4711 f = OpenFileDialog(hwnd, "wb", defName,
\r
4714 _("Save Diagram to File"), NULL, fileTitle, NULL);
\r
4720 case IDM_CopyGame:
\r
4721 CopyGameToClipboard();
\r
4724 case IDM_PasteGame:
\r
4725 PasteGameFromClipboard();
\r
4728 case IDM_CopyGameListToClipboard:
\r
4729 CopyGameListToClipboard();
\r
4732 /* [AS] Autodetect FEN or PGN data */
\r
4733 case IDM_PasteAny:
\r
4734 PasteGameOrFENFromClipboard();
\r
4737 /* [AS] Move history */
\r
4738 case IDM_ShowMoveHistory:
\r
4739 if( MoveHistoryIsUp() ) {
\r
4740 MoveHistoryPopDown();
\r
4743 MoveHistoryPopUp();
\r
4747 /* [AS] Eval graph */
\r
4748 case IDM_ShowEvalGraph:
\r
4749 if( EvalGraphIsUp() ) {
\r
4750 EvalGraphPopDown();
\r
4754 SetFocus(hwndMain);
\r
4758 /* [AS] Engine output */
\r
4759 case IDM_ShowEngineOutput:
\r
4760 if( EngineOutputIsUp() ) {
\r
4761 EngineOutputPopDown();
\r
4764 EngineOutputPopUp();
\r
4768 /* [AS] User adjudication */
\r
4769 case IDM_UserAdjudication_White:
\r
4770 UserAdjudicationEvent( +1 );
\r
4773 case IDM_UserAdjudication_Black:
\r
4774 UserAdjudicationEvent( -1 );
\r
4777 case IDM_UserAdjudication_Draw:
\r
4778 UserAdjudicationEvent( 0 );
\r
4781 /* [AS] Game list options dialog */
\r
4782 case IDM_GameListOptions:
\r
4783 GameListOptions();
\r
4790 case IDM_CopyPosition:
\r
4791 CopyFENToClipboard();
\r
4794 case IDM_PastePosition:
\r
4795 PasteFENFromClipboard();
\r
4798 case IDM_MailMove:
\r
4802 case IDM_ReloadCMailMsg:
\r
4803 Reset(TRUE, TRUE);
\r
4804 ReloadCmailMsgEvent(FALSE);
\r
4807 case IDM_Minimize:
\r
4808 ShowWindow(hwnd, SW_MINIMIZE);
\r
4815 case IDM_MachineWhite:
\r
4816 MachineWhiteEvent();
\r
4818 * refresh the tags dialog only if it's visible
\r
4820 if (gameMode == MachinePlaysWhite && IsWindowVisible(editTagsDialog)) {
\r
4822 tags = PGNTags(&gameInfo);
\r
4823 TagsPopUp(tags, CmailMsg());
\r
4826 SAY("computer starts playing white");
\r
4829 case IDM_MachineBlack:
\r
4830 MachineBlackEvent();
\r
4832 * refresh the tags dialog only if it's visible
\r
4834 if (gameMode == MachinePlaysBlack && IsWindowVisible(editTagsDialog)) {
\r
4836 tags = PGNTags(&gameInfo);
\r
4837 TagsPopUp(tags, CmailMsg());
\r
4840 SAY("computer starts playing black");
\r
4843 case IDM_Match: // [HGM] match: flows into next case, after setting Match Mode and nr of Games
\r
4844 if(gameMode != BeginningOfGame) { // allow menu item to remain enabled for better mode highligting
\r
4845 DisplayError(_("You can only start a match from the initial position."), 0); break;
\r
4847 appData.matchGames = appData.defaultMatchGames;
4848 MatchEvent(2); // distinguish from command-line-triggered case (matchMode=1)
\r
4851 case IDM_TwoMachines:
\r
4852 TwoMachinesEvent();
\r
4854 * refresh the tags dialog only if it's visible
\r
4856 if (gameMode == TwoMachinesPlay && IsWindowVisible(editTagsDialog)) {
\r
4858 tags = PGNTags(&gameInfo);
\r
4859 TagsPopUp(tags, CmailMsg());
\r
4862 SAY("computer starts playing both sides");
\r
4865 case IDM_AnalysisMode:
\r
4866 if (!first.analysisSupport) {
\r
4867 snprintf(buf, MSG_SIZ, _("%s does not support analysis"), first.tidy);
\r
4868 DisplayError(buf, 0);
\r
4870 SAY("analyzing current position");
\r
4871 /* [DM] icsEngineAnlyze [HGM] Why is this front-end??? */
\r
4872 if (appData.icsActive) {
\r
4873 if (gameMode != IcsObserving) {
\r
4874 snprintf(buf, MSG_SIZ, "You are not observing a game");
\r
4875 DisplayError(buf, 0);
\r
4876 /* secure check */
\r
4877 if (appData.icsEngineAnalyze) {
\r
4878 if (appData.debugMode)
\r
4879 fprintf(debugFP, "Found unexpected active ICS engine analyze \n");
\r
4880 ExitAnalyzeMode();
\r
4886 /* if enable, user want disable icsEngineAnalyze */
\r
4887 if (appData.icsEngineAnalyze) {
\r
4888 ExitAnalyzeMode();
\r
4892 appData.icsEngineAnalyze = TRUE;
\r
4893 if (appData.debugMode) fprintf(debugFP, "ICS engine analyze starting...\n");
\r
4896 if (!appData.showThinking) ToggleShowThinking();
\r
4897 AnalyzeModeEvent();
\r
4901 case IDM_AnalyzeFile:
\r
4902 if (!first.analysisSupport) {
\r
4903 char buf[MSG_SIZ];
\r
4904 snprintf(buf, MSG_SIZ, _("%s does not support analysis"), first.tidy);
\r
4905 DisplayError(buf, 0);
\r
4907 if (!appData.showThinking) ToggleShowThinking();
\r
4908 AnalyzeFileEvent();
\r
4909 LoadGameDialog(hwnd, _("Analyze Game from File"));
\r
4910 AnalysisPeriodicEvent(1);
\r
4914 case IDM_IcsClient:
\r
4918 case IDM_EditGame:
\r
4919 case IDM_EditGame2:
\r
4924 case IDM_EditPosition:
\r
4925 case IDM_EditPosition2:
\r
4926 EditPositionEvent();
\r
4927 SAY("enter a FEN string or setup a position on the board using the control R pop up menu");
\r
4930 case IDM_Training:
\r
4934 case IDM_ShowGameList:
\r
4935 ShowGameListProc();
\r
4938 case IDM_EditProgs1:
\r
4939 EditTagsPopUp(firstChessProgramNames, &firstChessProgramNames);
\r
4942 case IDM_EditProgs2:
\r
4943 EditTagsPopUp(secondChessProgramNames, &secondChessProgramNames);
\r
4946 case IDM_EditServers:
\r
4947 EditTagsPopUp(icsNames, &icsNames);
\r
4950 case IDM_EditTags:
\r
4955 case IDM_EditComment:
\r
4957 if (commentUp && editComment) {
\r
4960 EditCommentEvent();
\r
4980 case IDM_CallFlag:
\r
5000 case IDM_StopObserving:
\r
5001 StopObservingEvent();
\r
5004 case IDM_StopExamining:
\r
5005 StopExaminingEvent();
\r
5009 UploadGameEvent();
\r
5012 case IDM_TypeInMove:
\r
5013 TypeInEvent('\000');
\r
5016 case IDM_TypeInName:
\r
5017 PopUpNameDialog('\000');
\r
5020 case IDM_Backward:
\r
5022 SetFocus(hwndMain);
\r
5029 SetFocus(hwndMain);
\r
5034 SetFocus(hwndMain);
\r
5039 SetFocus(hwndMain);
\r
5043 RevertEvent(FALSE);
\r
5046 case IDM_Annotate: // [HGM] vari: revert with annotation
\r
5047 RevertEvent(TRUE);
\r
5050 case IDM_TruncateGame:
\r
5051 TruncateGameEvent();
\r
5058 case IDM_RetractMove:
\r
5059 RetractMoveEvent();
\r
5062 case IDM_FlipView:
\r
5063 flipView = !flipView;
\r
5064 DrawPosition(FALSE, NULL);
\r
5067 case IDM_FlipClock:
\r
5068 flipClock = !flipClock;
\r
5069 DisplayBothClocks();
\r
5073 case IDM_MuteSounds:
\r
5074 mute = !mute; // [HGM] mute: keep track of global muting variable
\r
5075 CheckMenuItem(GetMenu(hwndMain),IDM_MuteSounds,
\r
5076 MF_BYCOMMAND|(mute?MF_CHECKED:MF_UNCHECKED));
\r
5079 case IDM_GeneralOptions:
\r
5080 GeneralOptionsPopup(hwnd);
\r
5081 DrawPosition(TRUE, NULL);
\r
5084 case IDM_BoardOptions:
\r
5085 BoardOptionsPopup(hwnd);
\r
5088 case IDM_EnginePlayOptions:
\r
5089 EnginePlayOptionsPopup(hwnd);
\r
5092 case IDM_Engine1Options:
\r
5093 EngineOptionsPopup(hwnd, &first);
\r
5096 case IDM_Engine2Options:
\r
5098 if(WaitForSecond(SettingsMenuIfReady)) break;
\r
5099 EngineOptionsPopup(hwnd, &second);
\r
5102 case IDM_OptionsUCI:
\r
5103 UciOptionsPopup(hwnd);
\r
5106 case IDM_IcsOptions:
\r
5107 IcsOptionsPopup(hwnd);
\r
5111 FontsOptionsPopup(hwnd);
\r
5115 SoundOptionsPopup(hwnd);
\r
5118 case IDM_CommPort:
\r
5119 CommPortOptionsPopup(hwnd);
\r
5122 case IDM_LoadOptions:
\r
5123 LoadOptionsPopup(hwnd);
\r
5126 case IDM_SaveOptions:
\r
5127 SaveOptionsPopup(hwnd);
\r
5130 case IDM_TimeControl:
\r
5131 TimeControlOptionsPopup(hwnd);
\r
5134 case IDM_SaveSettings:
\r
5135 SaveSettings(settingsFileName);
\r
5138 case IDM_SaveSettingsOnExit:
\r
5139 saveSettingsOnExit = !saveSettingsOnExit;
\r
5140 (void) CheckMenuItem(GetMenu(hwndMain), IDM_SaveSettingsOnExit,
\r
5141 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
5142 MF_CHECKED : MF_UNCHECKED));
\r
5153 case IDM_AboutGame:
\r
5158 appData.debugMode = !appData.debugMode;
\r
5159 if (appData.debugMode) {
\r
5160 char dir[MSG_SIZ];
\r
5161 GetCurrentDirectory(MSG_SIZ, dir);
\r
5162 SetCurrentDirectory(installDir);
\r
5163 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
5164 SetCurrentDirectory(dir);
\r
5165 setbuf(debugFP, NULL);
\r
5172 case IDM_HELPCONTENTS:
\r
5173 if (!MyHelp (hwnd, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS") &&
\r
5174 !HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {
\r
5175 MessageBox (GetFocus(),
\r
5176 _("Unable to activate help"),
\r
5177 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5181 case IDM_HELPSEARCH:
\r
5182 if (!MyHelp (hwnd, "winboard.hlp", HELP_PARTIALKEY, (DWORD)(LPSTR)"") &&
\r
5183 !HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {
\r
5184 MessageBox (GetFocus(),
\r
5185 _("Unable to activate help"),
\r
5186 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5190 case IDM_HELPHELP:
\r
5191 if(!WinHelp(hwnd, (LPSTR)NULL, HELP_HELPONHELP, 0)) {
\r
5192 MessageBox (GetFocus(),
\r
5193 _("Unable to activate help"),
\r
5194 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5199 lpProc = MakeProcInstance((FARPROC)About, hInst);
\r
5201 (gameInfo.event && strcmp(gameInfo.event, "Easter Egg Hunt") == 0) ?
\r
5202 "AboutBox2" : "AboutBox", hwnd, (DLGPROC)lpProc);
\r
5203 FreeProcInstance(lpProc);
\r
5206 case IDM_DirectCommand1:
\r
5207 AskQuestionEvent(_("Direct Command"),
\r
5208 _("Send to chess program:"), "", "1");
\r
5210 case IDM_DirectCommand2:
\r
5211 AskQuestionEvent(_("Direct Command"),
\r
5212 _("Send to second chess program:"), "", "2");
\r
5215 case EP_WhitePawn:
\r
5216 EditPositionMenuEvent(WhitePawn, fromX, fromY);
\r
5217 fromX = fromY = -1;
\r
5220 case EP_WhiteKnight:
\r
5221 EditPositionMenuEvent(WhiteKnight, fromX, fromY);
\r
5222 fromX = fromY = -1;
\r
5225 case EP_WhiteBishop:
\r
5226 EditPositionMenuEvent(WhiteBishop, fromX, fromY);
\r
5227 fromX = fromY = -1;
\r
5230 case EP_WhiteRook:
\r
5231 EditPositionMenuEvent(WhiteRook, fromX, fromY);
\r
5232 fromX = fromY = -1;
\r
5235 case EP_WhiteQueen:
\r
5236 EditPositionMenuEvent(WhiteQueen, fromX, fromY);
\r
5237 fromX = fromY = -1;
\r
5240 case EP_WhiteFerz:
\r
5241 EditPositionMenuEvent(WhiteFerz, fromX, fromY);
\r
5242 fromX = fromY = -1;
\r
5245 case EP_WhiteWazir:
\r
5246 EditPositionMenuEvent(WhiteWazir, fromX, fromY);
\r
5247 fromX = fromY = -1;
\r
5250 case EP_WhiteAlfil:
\r
5251 EditPositionMenuEvent(WhiteAlfil, fromX, fromY);
\r
5252 fromX = fromY = -1;
\r
5255 case EP_WhiteCannon:
\r
5256 EditPositionMenuEvent(WhiteCannon, fromX, fromY);
\r
5257 fromX = fromY = -1;
\r
5260 case EP_WhiteCardinal:
\r
5261 EditPositionMenuEvent(WhiteAngel, fromX, fromY);
\r
5262 fromX = fromY = -1;
\r
5265 case EP_WhiteMarshall:
\r
5266 EditPositionMenuEvent(WhiteMarshall, fromX, fromY);
\r
5267 fromX = fromY = -1;
\r
5270 case EP_WhiteKing:
\r
5271 EditPositionMenuEvent(WhiteKing, fromX, fromY);
\r
5272 fromX = fromY = -1;
\r
5275 case EP_BlackPawn:
\r
5276 EditPositionMenuEvent(BlackPawn, fromX, fromY);
\r
5277 fromX = fromY = -1;
\r
5280 case EP_BlackKnight:
\r
5281 EditPositionMenuEvent(BlackKnight, fromX, fromY);
\r
5282 fromX = fromY = -1;
\r
5285 case EP_BlackBishop:
\r
5286 EditPositionMenuEvent(BlackBishop, fromX, fromY);
\r
5287 fromX = fromY = -1;
\r
5290 case EP_BlackRook:
\r
5291 EditPositionMenuEvent(BlackRook, fromX, fromY);
\r
5292 fromX = fromY = -1;
\r
5295 case EP_BlackQueen:
\r
5296 EditPositionMenuEvent(BlackQueen, fromX, fromY);
\r
5297 fromX = fromY = -1;
\r
5300 case EP_BlackFerz:
\r
5301 EditPositionMenuEvent(BlackFerz, fromX, fromY);
\r
5302 fromX = fromY = -1;
\r
5305 case EP_BlackWazir:
\r
5306 EditPositionMenuEvent(BlackWazir, fromX, fromY);
\r
5307 fromX = fromY = -1;
\r
5310 case EP_BlackAlfil:
\r
5311 EditPositionMenuEvent(BlackAlfil, fromX, fromY);
\r
5312 fromX = fromY = -1;
\r
5315 case EP_BlackCannon:
\r
5316 EditPositionMenuEvent(BlackCannon, fromX, fromY);
\r
5317 fromX = fromY = -1;
\r
5320 case EP_BlackCardinal:
\r
5321 EditPositionMenuEvent(BlackAngel, fromX, fromY);
\r
5322 fromX = fromY = -1;
\r
5325 case EP_BlackMarshall:
\r
5326 EditPositionMenuEvent(BlackMarshall, fromX, fromY);
\r
5327 fromX = fromY = -1;
\r
5330 case EP_BlackKing:
\r
5331 EditPositionMenuEvent(BlackKing, fromX, fromY);
\r
5332 fromX = fromY = -1;
\r
5335 case EP_EmptySquare:
\r
5336 EditPositionMenuEvent(EmptySquare, fromX, fromY);
\r
5337 fromX = fromY = -1;
\r
5340 case EP_ClearBoard:
\r
5341 EditPositionMenuEvent(ClearBoard, fromX, fromY);
\r
5342 fromX = fromY = -1;
\r
5346 EditPositionMenuEvent(WhitePlay, fromX, fromY);
\r
5347 fromX = fromY = -1;
\r
5351 EditPositionMenuEvent(BlackPlay, fromX, fromY);
\r
5352 fromX = fromY = -1;
\r
5356 EditPositionMenuEvent(PromotePiece, fromX, fromY);
\r
5357 fromX = fromY = -1;
\r
5361 EditPositionMenuEvent(DemotePiece, fromX, fromY);
\r
5362 fromX = fromY = -1;
\r
5366 DropMenuEvent(WhitePawn, fromX, fromY);
\r
5367 fromX = fromY = -1;
\r
5371 DropMenuEvent(WhiteKnight, fromX, fromY);
\r
5372 fromX = fromY = -1;
\r
5376 DropMenuEvent(WhiteBishop, fromX, fromY);
\r
5377 fromX = fromY = -1;
\r
5381 DropMenuEvent(WhiteRook, fromX, fromY);
\r
5382 fromX = fromY = -1;
\r
5386 DropMenuEvent(WhiteQueen, fromX, fromY);
\r
5387 fromX = fromY = -1;
\r
5391 barbaric = 0; appData.language = "";
\r
5392 TranslateMenus(0);
\r
5393 CheckMenuItem(GetMenu(hwndMain), lastChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
5394 CheckMenuItem(GetMenu(hwndMain), IDM_English, MF_BYCOMMAND|MF_CHECKED);
\r
5395 lastChecked = wmId;
\r
5399 if(wmId > IDM_English && wmId < IDM_English+20) {
\r
5400 LoadLanguageFile(languageFile[wmId - IDM_English - 1]);
\r
5401 TranslateMenus(0);
\r
5402 CheckMenuItem(GetMenu(hwndMain), lastChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
5403 CheckMenuItem(GetMenu(hwndMain), wmId, MF_BYCOMMAND|MF_CHECKED);
\r
5404 lastChecked = wmId;
\r
5407 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
5413 case CLOCK_TIMER_ID:
\r
5414 KillTimer(hwnd, clockTimerEvent); /* Simulate one-shot timer as in X */
\r
5415 clockTimerEvent = 0;
\r
5416 DecrementClocks(); /* call into back end */
\r
5418 case LOAD_GAME_TIMER_ID:
\r
5419 KillTimer(hwnd, loadGameTimerEvent); /* Simulate one-shot timer as in X*/
\r
5420 loadGameTimerEvent = 0;
\r
5421 AutoPlayGameLoop(); /* call into back end */
\r
5423 case ANALYSIS_TIMER_ID:
\r
5424 if ((gameMode == AnalyzeMode || gameMode == AnalyzeFile
\r
5425 || appData.icsEngineAnalyze) && appData.periodicUpdates) {
\r
5426 AnalysisPeriodicEvent(0);
\r
5428 KillTimer(hwnd, analysisTimerEvent);
\r
5429 analysisTimerEvent = 0;
\r
5432 case DELAYED_TIMER_ID:
\r
5433 KillTimer(hwnd, delayedTimerEvent);
\r
5434 delayedTimerEvent = 0;
\r
5435 delayedTimerCallback();
\r
5440 case WM_USER_Input:
\r
5441 InputEvent(hwnd, message, wParam, lParam);
\r
5444 /* [AS] Also move "attached" child windows */
\r
5445 case WM_WINDOWPOSCHANGING:
\r
5447 if( hwnd == hwndMain && appData.useStickyWindows ) {
\r
5448 LPWINDOWPOS lpwp = (LPWINDOWPOS) lParam;
\r
5450 if( ((lpwp->flags & SWP_NOMOVE) == 0) && ((lpwp->flags & SWP_NOSIZE) != 0) ) {
\r
5451 /* Window is moving */
\r
5454 // GetWindowRect( hwnd, &rcMain ); //[HGM] sticky: in XP this returned new position, not old
\r
5455 rcMain.left = wpMain.x; // replace by these 4 lines to reconstruct old rect
\r
5456 rcMain.right = wpMain.x + wpMain.width;
\r
5457 rcMain.top = wpMain.y;
\r
5458 rcMain.bottom = wpMain.y + wpMain.height;
\r
5460 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, moveHistoryDialog, &wpMoveHistory );
\r
5461 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, evalGraphDialog, &wpEvalGraph );
\r
5462 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, engineOutputDialog, &wpEngineOutput );
\r
5463 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, gameListDialog, &wpGameList );
\r
5464 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, hwndConsole, &wpConsole );
\r
5465 wpMain.x = lpwp->x;
\r
5466 wpMain.y = lpwp->y;
\r
5471 /* [AS] Snapping */
\r
5472 case WM_ENTERSIZEMOVE:
\r
5473 if(appData.debugMode) { fprintf(debugFP, "size-move\n"); }
\r
5474 if (hwnd == hwndMain) {
\r
5475 doingSizing = TRUE;
\r
5478 return OnEnterSizeMove( &sd, hwnd, wParam, lParam );
\r
5482 if(appData.debugMode) { fprintf(debugFP, "sizing\n"); }
\r
5483 if (hwnd == hwndMain) {
\r
5484 lastSizing = wParam;
\r
5489 if(appData.debugMode) { fprintf(debugFP, "moving\n"); }
\r
5490 return OnMoving( &sd, hwnd, wParam, lParam );
\r
5492 case WM_EXITSIZEMOVE:
\r
5493 if(appData.debugMode) { fprintf(debugFP, "exit size-move, size = %d\n", squareSize); }
\r
5494 if (hwnd == hwndMain) {
\r
5496 doingSizing = FALSE;
\r
5497 InvalidateRect(hwnd, &boardRect, FALSE);
\r
5498 GetClientRect(hwnd, &client);
\r
5499 ResizeBoard(client.right, client.bottom, lastSizing);
\r
5501 if(appData.debugMode) { fprintf(debugFP, "square size = %d\n", squareSize); }
\r
5503 return OnExitSizeMove( &sd, hwnd, wParam, lParam );
\r
5506 case WM_DESTROY: /* message: window being destroyed */
\r
5507 PostQuitMessage(0);
\r
5511 if (hwnd == hwndMain) {
\r
5516 default: /* Passes it on if unprocessed */
\r
5517 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
5522 /*---------------------------------------------------------------------------*\
\r
5524 * Misc utility routines
\r
5526 \*---------------------------------------------------------------------------*/
\r
5529 * Decent random number generator, at least not as bad as Windows
\r
5530 * standard rand, which returns a value in the range 0 to 0x7fff.
\r
5532 unsigned int randstate;
\r
5537 randstate = randstate * 1664525 + 1013904223;
\r
5538 return (int) randstate & 0x7fffffff;
\r
5542 mysrandom(unsigned int seed)
\r
5549 * returns TRUE if user selects a different color, FALSE otherwise
\r
5553 ChangeColor(HWND hwnd, COLORREF *which)
\r
5555 static BOOL firstTime = TRUE;
\r
5556 static DWORD customColors[16];
\r
5558 COLORREF newcolor;
\r
5563 /* Make initial colors in use available as custom colors */
\r
5564 /* Should we put the compiled-in defaults here instead? */
\r
5566 customColors[i++] = lightSquareColor & 0xffffff;
\r
5567 customColors[i++] = darkSquareColor & 0xffffff;
\r
5568 customColors[i++] = whitePieceColor & 0xffffff;
\r
5569 customColors[i++] = blackPieceColor & 0xffffff;
\r
5570 customColors[i++] = highlightSquareColor & 0xffffff;
\r
5571 customColors[i++] = premoveHighlightColor & 0xffffff;
\r
5573 for (ccl = (ColorClass) 0; ccl < NColorClasses && i < 16; ccl++) {
\r
5574 customColors[i++] = textAttribs[ccl].color;
\r
5576 while (i < 16) customColors[i++] = RGB(255, 255, 255);
\r
5577 firstTime = FALSE;
\r
5580 cc.lStructSize = sizeof(cc);
\r
5581 cc.hwndOwner = hwnd;
\r
5582 cc.hInstance = NULL;
\r
5583 cc.rgbResult = (DWORD) (*which & 0xffffff);
\r
5584 cc.lpCustColors = (LPDWORD) customColors;
\r
5585 cc.Flags = CC_RGBINIT|CC_FULLOPEN;
\r
5587 if (!ChooseColor(&cc)) return FALSE;
\r
5589 newcolor = (COLORREF) (0x2000000 | cc.rgbResult);
\r
5590 if (newcolor == *which) return FALSE;
\r
5591 *which = newcolor;
\r
5595 InitDrawingColors();
\r
5596 InvalidateRect(hwnd, &boardRect, FALSE);
\r
5601 MyLoadSound(MySound *ms)
\r
5607 if (ms->data) free(ms->data);
\r
5610 switch (ms->name[0]) {
\r
5616 /* System sound from Control Panel. Don't preload here. */
\r
5620 if (ms->name[1] == NULLCHAR) {
\r
5621 /* "!" alone = silence */
\r
5624 /* Builtin wave resource. Error if not found. */
\r
5625 HANDLE h = FindResource(hInst, ms->name + 1, "WAVE");
\r
5626 if (h == NULL) break;
\r
5627 ms->data = (void *)LoadResource(hInst, h);
\r
5628 if (h == NULL) break;
\r
5633 /* .wav file. Error if not found. */
\r
5634 f = fopen(ms->name, "rb");
\r
5635 if (f == NULL) break;
\r
5636 if (fstat(fileno(f), &st) < 0) break;
\r
5637 ms->data = malloc(st.st_size);
\r
5638 if (fread(ms->data, st.st_size, 1, f) < 1) break;
\r
5644 char buf[MSG_SIZ];
\r
5645 snprintf(buf, MSG_SIZ, _("Error loading sound %s"), ms->name);
\r
5646 DisplayError(buf, GetLastError());
\r
5652 MyPlaySound(MySound *ms)
\r
5654 BOOLEAN ok = FALSE;
\r
5656 if(mute) return TRUE; // [HGM] mute: suppress all sound play when muted
\r
5657 switch (ms->name[0]) {
\r
5659 if(appData.debugMode) fprintf(debugFP, "silence\n");
\r
5664 /* System sound from Control Panel (deprecated feature).
\r
5665 "$" alone or an unset sound name gets default beep (still in use). */
\r
5666 if (ms->name[1]) {
\r
5667 ok = PlaySound(ms->name + 1, NULL, SND_ALIAS|SND_ASYNC);
\r
5669 if (!ok) ok = MessageBeep(MB_OK);
\r
5672 /* Builtin wave resource, or "!" alone for silence */
\r
5673 if (ms->name[1]) {
\r
5674 if (ms->data == NULL) return FALSE;
\r
5675 ok = PlaySound(ms->data, NULL, SND_MEMORY|SND_ASYNC);
\r
5681 /* .wav file. Error if not found. */
\r
5682 if (ms->data == NULL) return FALSE;
\r
5683 ok = PlaySound(ms->data, NULL, SND_MEMORY|SND_ASYNC);
\r
5686 /* Don't print an error: this can happen innocently if the sound driver
\r
5687 is busy; for instance, if another instance of WinBoard is playing
\r
5688 a sound at about the same time. */
\r
5694 OldOpenFileHook(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
5697 OPENFILENAME *ofn;
\r
5698 static UINT *number; /* gross that this is static */
\r
5700 switch (message) {
\r
5701 case WM_INITDIALOG: /* message: initialize dialog box */
\r
5702 /* Center the dialog over the application window */
\r
5703 ofn = (OPENFILENAME *) lParam;
\r
5704 if (ofn->Flags & OFN_ENABLETEMPLATE) {
\r
5705 number = (UINT *) ofn->lCustData;
\r
5706 SendMessage(GetDlgItem(hDlg, edt2), WM_SETTEXT, 0, (LPARAM) "");
\r
5710 CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));
\r
5711 Translate(hDlg, 1536);
\r
5712 return FALSE; /* Allow for further processing */
\r
5715 if ((LOWORD(wParam) == IDOK) && (number != NULL)) {
\r
5716 *number = GetDlgItemInt(hDlg, OPT_IndexNumberOld, &ok, FALSE);
\r
5718 return FALSE; /* Allow for further processing */
\r
5724 OpenFileHook(HWND hdlg, UINT uiMsg, WPARAM wParam, LPARAM lParam)
\r
5726 static UINT *number;
\r
5727 OPENFILENAME *ofname;
\r
5730 case WM_INITDIALOG:
\r
5731 Translate(hdlg, DLG_IndexNumber);
\r
5732 ofname = (OPENFILENAME *)lParam;
\r
5733 number = (UINT *)(ofname->lCustData);
\r
5736 ofnot = (OFNOTIFY *)lParam;
\r
5737 if (ofnot->hdr.code == CDN_FILEOK) {
\r
5738 *number = GetDlgItemInt(hdlg, OPT_IndexNumber, NULL, FALSE);
\r
5747 OpenFileDialog(HWND hwnd, char *write, char *defName, char *defExt, // [HGM] diag: type of 'write' now string
\r
5748 char *nameFilt, char *dlgTitle, UINT *number,
\r
5749 char fileTitle[MSG_SIZ], char fileName[MSG_SIZ])
\r
5751 OPENFILENAME openFileName;
\r
5752 char buf1[MSG_SIZ];
\r
5755 if (fileName == NULL) fileName = buf1;
\r
5756 if (defName == NULL) {
\r
5757 safeStrCpy(fileName, "*.", 3 );
\r
5758 strcat(fileName, defExt);
\r
5760 safeStrCpy(fileName, defName, MSG_SIZ );
\r
5762 if (fileTitle) safeStrCpy(fileTitle, "", MSG_SIZ );
\r
5763 if (number) *number = 0;
\r
5765 openFileName.lStructSize = sizeof(OPENFILENAME);
\r
5766 openFileName.hwndOwner = hwnd;
\r
5767 openFileName.hInstance = (HANDLE) hInst;
\r
5768 openFileName.lpstrFilter = nameFilt;
\r
5769 openFileName.lpstrCustomFilter = (LPSTR) NULL;
\r
5770 openFileName.nMaxCustFilter = 0L;
\r
5771 openFileName.nFilterIndex = 1L;
\r
5772 openFileName.lpstrFile = fileName;
\r
5773 openFileName.nMaxFile = MSG_SIZ;
\r
5774 openFileName.lpstrFileTitle = fileTitle;
\r
5775 openFileName.nMaxFileTitle = fileTitle ? MSG_SIZ : 0;
\r
5776 openFileName.lpstrInitialDir = NULL;
\r
5777 openFileName.lpstrTitle = dlgTitle;
\r
5778 openFileName.Flags = OFN_PATHMUSTEXIST | OFN_HIDEREADONLY
\r
5779 | (write[0] != 'r' ? 0 : OFN_FILEMUSTEXIST)
\r
5780 | (number ? OFN_ENABLETEMPLATE | OFN_ENABLEHOOK: 0)
\r
5781 | (oldDialog ? 0 : OFN_EXPLORER);
\r
5782 openFileName.nFileOffset = 0;
\r
5783 openFileName.nFileExtension = 0;
\r
5784 openFileName.lpstrDefExt = defExt;
\r
5785 openFileName.lCustData = (LONG) number;
\r
5786 openFileName.lpfnHook = oldDialog ?
\r
5787 (LPOFNHOOKPROC) OldOpenFileHook : (LPOFNHOOKPROC) OpenFileHook;
\r
5788 openFileName.lpTemplateName = (LPSTR)(oldDialog ? 1536 : DLG_IndexNumber);
\r
5790 if (write[0] != 'r' ? GetSaveFileName(&openFileName) :
\r
5791 GetOpenFileName(&openFileName)) {
\r
5792 /* open the file */
\r
5793 f = fopen(openFileName.lpstrFile, write);
\r
5795 MessageBox(hwnd, _("File open failed"), NULL,
\r
5796 MB_OK|MB_ICONEXCLAMATION);
\r
5800 int err = CommDlgExtendedError();
\r
5801 if (err != 0) DisplayError(_("Internal error in file dialog box"), err);
\r
5810 MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def)
\r
5812 HMENU hmenuTrackPopup; /* floating pop-up menu */
\r
5815 * Get the first pop-up menu in the menu template. This is the
\r
5816 * menu that TrackPopupMenu displays.
\r
5818 hmenuTrackPopup = GetSubMenu(hmenu, 0);
\r
5819 TranslateOneMenu(10, hmenuTrackPopup);
\r
5821 SetMenuDefaultItem(hmenuTrackPopup, def, FALSE);
\r
5824 * TrackPopup uses screen coordinates, so convert the
\r
5825 * coordinates of the mouse click to screen coordinates.
\r
5827 ClientToScreen(hwnd, (LPPOINT) &pt);
\r
5829 /* Draw and track the floating pop-up menu. */
\r
5830 TrackPopupMenu(hmenuTrackPopup, TPM_CENTERALIGN | TPM_RIGHTBUTTON,
\r
5831 pt.x, pt.y, 0, hwnd, NULL);
\r
5833 /* Destroy the menu.*/
\r
5834 DestroyMenu(hmenu);
\r
5839 int sizeX, sizeY, newSizeX, newSizeY;
\r
5841 } ResizeEditPlusButtonsClosure;
\r
5844 ResizeEditPlusButtonsCallback(HWND hChild, LPARAM lparam)
\r
5846 ResizeEditPlusButtonsClosure *cl = (ResizeEditPlusButtonsClosure *)lparam;
\r
5850 if (hChild == cl->hText) return TRUE;
\r
5851 GetWindowRect(hChild, &rect); /* gives screen coords */
\r
5852 pt.x = rect.left + (cl->newSizeX - cl->sizeX)/2;
\r
5853 pt.y = rect.top + cl->newSizeY - cl->sizeY;
\r
5854 ScreenToClient(cl->hDlg, &pt);
\r
5855 cl->hdwp = DeferWindowPos(cl->hdwp, hChild, NULL,
\r
5856 pt.x, pt.y, rect.right - rect.left, rect.bottom - rect.top, SWP_NOZORDER);
\r
5860 /* Resize a dialog that has a (rich) edit field filling most of
\r
5861 the top, with a row of buttons below */
\r
5863 ResizeEditPlusButtons(HWND hDlg, HWND hText, int sizeX, int sizeY, int newSizeX, int newSizeY)
\r
5866 int newTextHeight, newTextWidth;
\r
5867 ResizeEditPlusButtonsClosure cl;
\r
5869 /*if (IsIconic(hDlg)) return;*/
\r
5870 if (newSizeX == sizeX && newSizeY == sizeY) return;
\r
5872 cl.hdwp = BeginDeferWindowPos(8);
\r
5874 GetWindowRect(hText, &rectText); /* gives screen coords */
\r
5875 newTextWidth = rectText.right - rectText.left + newSizeX - sizeX;
\r
5876 newTextHeight = rectText.bottom - rectText.top + newSizeY - sizeY;
\r
5877 if (newTextHeight < 0) {
\r
5878 newSizeY += -newTextHeight;
\r
5879 newTextHeight = 0;
\r
5881 cl.hdwp = DeferWindowPos(cl.hdwp, hText, NULL, 0, 0,
\r
5882 newTextWidth, newTextHeight, SWP_NOZORDER|SWP_NOMOVE);
\r
5888 cl.newSizeX = newSizeX;
\r
5889 cl.newSizeY = newSizeY;
\r
5890 EnumChildWindows(hDlg, ResizeEditPlusButtonsCallback, (LPARAM)&cl);
\r
5892 EndDeferWindowPos(cl.hdwp);
\r
5895 BOOL CenterWindowEx(HWND hwndChild, HWND hwndParent, int mode)
\r
5897 RECT rChild, rParent;
\r
5898 int wChild, hChild, wParent, hParent;
\r
5899 int wScreen, hScreen, xNew, yNew;
\r
5902 /* Get the Height and Width of the child window */
\r
5903 GetWindowRect (hwndChild, &rChild);
\r
5904 wChild = rChild.right - rChild.left;
\r
5905 hChild = rChild.bottom - rChild.top;
\r
5907 /* Get the Height and Width of the parent window */
\r
5908 GetWindowRect (hwndParent, &rParent);
\r
5909 wParent = rParent.right - rParent.left;
\r
5910 hParent = rParent.bottom - rParent.top;
\r
5912 /* Get the display limits */
\r
5913 hdc = GetDC (hwndChild);
\r
5914 wScreen = GetDeviceCaps (hdc, HORZRES);
\r
5915 hScreen = GetDeviceCaps (hdc, VERTRES);
\r
5916 ReleaseDC(hwndChild, hdc);
\r
5918 /* Calculate new X position, then adjust for screen */
\r
5919 xNew = rParent.left + ((wParent - wChild) /2);
\r
5922 } else if ((xNew+wChild) > wScreen) {
\r
5923 xNew = wScreen - wChild;
\r
5926 /* Calculate new Y position, then adjust for screen */
\r
5928 yNew = rParent.top + ((hParent - hChild) /2);
\r
5931 yNew = rParent.top + GetSystemMetrics( SM_CYCAPTION ) * 2 / 3;
\r
5936 } else if ((yNew+hChild) > hScreen) {
\r
5937 yNew = hScreen - hChild;
\r
5940 /* Set it, and return */
\r
5941 return SetWindowPos (hwndChild, NULL,
\r
5942 xNew, yNew, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
\r
5945 /* Center one window over another */
\r
5946 BOOL CenterWindow (HWND hwndChild, HWND hwndParent)
\r
5948 return CenterWindowEx( hwndChild, hwndParent, 0 );
\r
5951 /*---------------------------------------------------------------------------*\
\r
5953 * Startup Dialog functions
\r
5955 \*---------------------------------------------------------------------------*/
\r
5957 InitComboStrings(HANDLE hwndCombo, char **cd)
\r
5959 SendMessage(hwndCombo, CB_RESETCONTENT, 0, 0);
\r
5961 while (*cd != NULL) {
\r
5962 SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) T_(*cd));
\r
5968 InitComboStringsFromOption(HANDLE hwndCombo, char *str)
\r
5970 char buf1[MAX_ARG_LEN];
\r
5973 if (str[0] == '@') {
\r
5974 FILE* f = fopen(str + 1, "r");
\r
5976 DisplayFatalError(str + 1, errno, 2);
\r
5979 len = fread(buf1, 1, sizeof(buf1)-1, f);
\r
5981 buf1[len] = NULLCHAR;
\r
5985 SendMessage(hwndCombo, CB_RESETCONTENT, 0, 0);
\r
5988 char buf[MSG_SIZ];
\r
5989 char *end = strchr(str, '\n');
\r
5990 if (end == NULL) return;
\r
5991 memcpy(buf, str, end - str);
\r
5992 buf[end - str] = NULLCHAR;
\r
5993 SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) buf);
\r
5999 SetStartupDialogEnables(HWND hDlg)
\r
6001 EnableWindow(GetDlgItem(hDlg, OPT_ChessEngineName),
\r
6002 IsDlgButtonChecked(hDlg, OPT_ChessEngine) ||
\r
6003 (appData.zippyPlay && IsDlgButtonChecked(hDlg, OPT_ChessServer)));
\r
6004 EnableWindow(GetDlgItem(hDlg, OPT_SecondChessEngineName),
\r
6005 IsDlgButtonChecked(hDlg, OPT_ChessEngine));
\r
6006 EnableWindow(GetDlgItem(hDlg, OPT_ChessServerName),
\r
6007 IsDlgButtonChecked(hDlg, OPT_ChessServer));
\r
6008 EnableWindow(GetDlgItem(hDlg, OPT_AdditionalOptions),
\r
6009 IsDlgButtonChecked(hDlg, OPT_AnyAdditional));
\r
6010 EnableWindow(GetDlgItem(hDlg, IDOK),
\r
6011 IsDlgButtonChecked(hDlg, OPT_ChessEngine) ||
\r
6012 IsDlgButtonChecked(hDlg, OPT_ChessServer) ||
\r
6013 IsDlgButtonChecked(hDlg, OPT_View));
\r
6017 QuoteForFilename(char *filename)
\r
6019 int dquote, space;
\r
6020 dquote = strchr(filename, '"') != NULL;
\r
6021 space = strchr(filename, ' ') != NULL;
\r
6022 if (dquote || space) {
\r
6034 InitEngineBox(HWND hDlg, HWND hwndCombo, char* nthcp, char* nthd, char* nthdir, char *nthnames)
\r
6036 char buf[MSG_SIZ];
\r
6039 InitComboStringsFromOption(hwndCombo, nthnames);
\r
6040 q = QuoteForFilename(nthcp);
\r
6041 snprintf(buf, MSG_SIZ, "%s%s%s", q, nthcp, q);
\r
6042 if (*nthdir != NULLCHAR) {
\r
6043 q = QuoteForFilename(nthdir);
\r
6044 snprintf(buf + strlen(buf), MSG_SIZ, " /%s=%s%s%s", nthd, q, nthdir, q);
\r
6046 if (*nthcp == NULLCHAR) {
\r
6047 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) 0, (LPARAM) 0);
\r
6048 } else if (SendMessage(hwndCombo, CB_SELECTSTRING, (WPARAM) -1, (LPARAM) buf) == CB_ERR) {
\r
6049 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) -1, (LPARAM) 0);
\r
6050 SendMessage(hwndCombo, WM_SETTEXT, (WPARAM) 0, (LPARAM) buf);
\r
6055 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6057 char buf[MSG_SIZ];
\r
6061 switch (message) {
\r
6062 case WM_INITDIALOG:
\r
6063 /* Center the dialog */
\r
6064 CenterWindow (hDlg, GetDesktopWindow());
\r
6065 Translate(hDlg, DLG_Startup);
\r
6066 /* Initialize the dialog items */
\r
6067 InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_ChessEngineName),
\r
6068 appData.firstChessProgram, "fd", appData.firstDirectory,
\r
6069 firstChessProgramNames);
\r
6070 InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_SecondChessEngineName),
\r
6071 appData.secondChessProgram, "sd", appData.secondDirectory,
\r
6072 secondChessProgramNames);
\r
6073 hwndCombo = GetDlgItem(hDlg, OPT_ChessServerName);
\r
6074 InitComboStringsFromOption(hwndCombo, icsNames);
\r
6075 snprintf(buf, MSG_SIZ, "%s /icsport=%s", appData.icsHost, appData.icsPort);
\r
6076 if (*appData.icsHelper != NULLCHAR) {
\r
6077 char *q = QuoteForFilename(appData.icsHelper);
\r
6078 sprintf(buf + strlen(buf), " /icshelper=%s%s%s", q, appData.icsHelper, q);
\r
6080 if (*appData.icsHost == NULLCHAR) {
\r
6081 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) 0, (LPARAM) 0);
\r
6082 /*SendMessage(hwndCombo, CB_SHOWDROPDOWN, (WPARAM) TRUE, (LPARAM) 0); !!too soon */
\r
6083 } else if (SendMessage(hwndCombo, CB_SELECTSTRING, (WPARAM) -1, (LPARAM) buf) == CB_ERR) {
\r
6084 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) -1, (LPARAM) 0);
\r
6085 SendMessage(hwndCombo, WM_SETTEXT, (WPARAM) 0, (LPARAM) buf);
\r
6088 if (appData.icsActive) {
\r
6089 CheckDlgButton(hDlg, OPT_ChessServer, BST_CHECKED);
\r
6091 else if (appData.noChessProgram) {
\r
6092 CheckDlgButton(hDlg, OPT_View, BST_CHECKED);
\r
6095 CheckDlgButton(hDlg, OPT_ChessEngine, BST_CHECKED);
\r
6098 SetStartupDialogEnables(hDlg);
\r
6102 switch (LOWORD(wParam)) {
\r
6104 if (IsDlgButtonChecked(hDlg, OPT_ChessEngine)) {
\r
6105 safeStrCpy(buf, "/fcp=", sizeof(buf)/sizeof(buf[0]) );
\r
6106 GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6108 ParseArgs(StringGet, &p);
\r
6109 safeStrCpy(buf, "/scp=", sizeof(buf)/sizeof(buf[0]) );
\r
6110 GetDlgItemText(hDlg, OPT_SecondChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6112 ParseArgs(StringGet, &p);
\r
6113 appData.noChessProgram = FALSE;
\r
6114 appData.icsActive = FALSE;
\r
6115 } else if (IsDlgButtonChecked(hDlg, OPT_ChessServer)) {
\r
6116 safeStrCpy(buf, "/ics /icshost=", sizeof(buf)/sizeof(buf[0]) );
\r
6117 GetDlgItemText(hDlg, OPT_ChessServerName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6119 ParseArgs(StringGet, &p);
\r
6120 if (appData.zippyPlay) {
\r
6121 safeStrCpy(buf, "/fcp=", sizeof(buf)/sizeof(buf[0]) );
\r
6122 GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6124 ParseArgs(StringGet, &p);
\r
6126 } else if (IsDlgButtonChecked(hDlg, OPT_View)) {
\r
6127 appData.noChessProgram = TRUE;
\r
6128 appData.icsActive = FALSE;
\r
6130 MessageBox(hDlg, _("Choose an option, or cancel to exit"),
\r
6131 _("Option Error"), MB_OK|MB_ICONEXCLAMATION);
\r
6134 if (IsDlgButtonChecked(hDlg, OPT_AnyAdditional)) {
\r
6135 GetDlgItemText(hDlg, OPT_AdditionalOptions, buf, sizeof(buf));
\r
6137 ParseArgs(StringGet, &p);
\r
6139 EndDialog(hDlg, TRUE);
\r
6146 case IDM_HELPCONTENTS:
\r
6147 if (!WinHelp (hDlg, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS")) {
\r
6148 MessageBox (GetFocus(),
\r
6149 _("Unable to activate help"),
\r
6150 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
6155 SetStartupDialogEnables(hDlg);
\r
6163 /*---------------------------------------------------------------------------*\
\r
6165 * About box dialog functions
\r
6167 \*---------------------------------------------------------------------------*/
\r
6169 /* Process messages for "About" dialog box */
\r
6171 About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6173 switch (message) {
\r
6174 case WM_INITDIALOG: /* message: initialize dialog box */
\r
6175 /* Center the dialog over the application window */
\r
6176 CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));
\r
6177 SetDlgItemText(hDlg, ABOUTBOX_Version, programVersion);
\r
6178 Translate(hDlg, ABOUTBOX);
\r
6182 case WM_COMMAND: /* message: received a command */
\r
6183 if (LOWORD(wParam) == IDOK /* "OK" box selected? */
\r
6184 || LOWORD(wParam) == IDCANCEL) { /* System menu close command? */
\r
6185 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
6193 /*---------------------------------------------------------------------------*\
\r
6195 * Comment Dialog functions
\r
6197 \*---------------------------------------------------------------------------*/
\r
6200 CommentDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6202 static HANDLE hwndText = NULL;
\r
6203 int len, newSizeX, newSizeY, flags;
\r
6204 static int sizeX, sizeY;
\r
6209 switch (message) {
\r
6210 case WM_INITDIALOG: /* message: initialize dialog box */
\r
6211 /* Initialize the dialog items */
\r
6212 Translate(hDlg, DLG_EditComment);
\r
6213 hwndText = GetDlgItem(hDlg, OPT_CommentText);
\r
6214 SetDlgItemText(hDlg, OPT_CommentText, commentText);
\r
6215 EnableWindow(GetDlgItem(hDlg, OPT_CancelComment), editComment);
\r
6216 EnableWindow(GetDlgItem(hDlg, OPT_ClearComment), editComment);
\r
6217 EnableWindow(GetDlgItem(hDlg, OPT_EditComment), !editComment);
\r
6218 SendMessage(hwndText, EM_SETREADONLY, !editComment, 0);
\r
6219 SetWindowText(hDlg, commentTitle);
\r
6220 if (editComment) {
\r
6221 SetFocus(hwndText);
\r
6223 SetFocus(GetDlgItem(hDlg, IDOK));
\r
6225 SendMessage(GetDlgItem(hDlg, OPT_CommentText),
\r
6226 WM_SETFONT, (WPARAM)font[boardSize][COMMENT_FONT]->hf,
\r
6227 MAKELPARAM(FALSE, 0));
\r
6228 /* Size and position the dialog */
\r
6229 if (!commentDialog) {
\r
6230 commentDialog = hDlg;
\r
6231 flags = SWP_NOZORDER;
\r
6232 GetClientRect(hDlg, &rect);
\r
6233 sizeX = rect.right;
\r
6234 sizeY = rect.bottom;
\r
6235 if (wpComment.x != CW_USEDEFAULT && wpComment.y != CW_USEDEFAULT &&
\r
6236 wpComment.width != CW_USEDEFAULT && wpComment.height != CW_USEDEFAULT) {
\r
6237 WINDOWPLACEMENT wp;
\r
6238 EnsureOnScreen(&wpComment.x, &wpComment.y, 0, 0);
\r
6239 wp.length = sizeof(WINDOWPLACEMENT);
\r
6241 wp.showCmd = SW_SHOW;
\r
6242 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
6243 wp.rcNormalPosition.left = wpComment.x;
\r
6244 wp.rcNormalPosition.right = wpComment.x + wpComment.width;
\r
6245 wp.rcNormalPosition.top = wpComment.y;
\r
6246 wp.rcNormalPosition.bottom = wpComment.y + wpComment.height;
\r
6247 SetWindowPlacement(hDlg, &wp);
\r
6249 GetClientRect(hDlg, &rect);
\r
6250 newSizeX = rect.right;
\r
6251 newSizeY = rect.bottom;
\r
6252 ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY,
\r
6253 newSizeX, newSizeY);
\r
6258 SendDlgItemMessage( hDlg, OPT_CommentText, EM_SETEVENTMASK, 0, ENM_MOUSEEVENTS | ENM_KEYEVENTS );
\r
6261 case WM_COMMAND: /* message: received a command */
\r
6262 switch (LOWORD(wParam)) {
\r
6264 if (editComment) {
\r
6266 /* Read changed options from the dialog box */
\r
6267 hwndText = GetDlgItem(hDlg, OPT_CommentText);
\r
6268 len = GetWindowTextLength(hwndText);
\r
6269 str = (char *) malloc(len + 1);
\r
6270 GetWindowText(hwndText, str, len + 1);
\r
6279 ReplaceComment(commentIndex, str);
\r
6286 case OPT_CancelComment:
\r
6290 case OPT_ClearComment:
\r
6291 SetDlgItemText(hDlg, OPT_CommentText, "");
\r
6294 case OPT_EditComment:
\r
6295 EditCommentEvent();
\r
6303 case WM_NOTIFY: // [HGM] vari: cloned from whistory.c
\r
6304 if( wParam == OPT_CommentText ) {
\r
6305 MSGFILTER * lpMF = (MSGFILTER *) lParam;
\r
6307 if( lpMF->msg == WM_RBUTTONDOWN && (lpMF->wParam & (MK_CONTROL | MK_SHIFT)) == 0 ||
\r
6308 lpMF->msg == WM_CHAR && lpMF->wParam == '\022' ) {
\r
6312 pt.x = LOWORD( lpMF->lParam );
\r
6313 pt.y = HIWORD( lpMF->lParam );
\r
6315 if(lpMF->msg == WM_CHAR) {
\r
6317 SendDlgItemMessage( hDlg, OPT_CommentText, EM_EXGETSEL, 0, (LPARAM) &sel );
\r
6318 index = sel.cpMin;
\r
6320 index = SendDlgItemMessage( hDlg, OPT_CommentText, EM_CHARFROMPOS, 0, (LPARAM) &pt );
\r
6322 hwndText = GetDlgItem(hDlg, OPT_CommentText); // cloned from above
\r
6323 len = GetWindowTextLength(hwndText);
\r
6324 str = (char *) malloc(len + 1);
\r
6325 GetWindowText(hwndText, str, len + 1);
\r
6326 ReplaceComment(commentIndex, str);
\r
6327 if(commentIndex != currentMove) ToNrEvent(commentIndex);
\r
6328 LoadVariation( index, str ); // [HGM] also does the actual moving to it, now
\r
6331 /* Zap the message for good: apparently, returning non-zero is not enough */
\r
6332 lpMF->msg = WM_USER;
\r
6340 newSizeX = LOWORD(lParam);
\r
6341 newSizeY = HIWORD(lParam);
\r
6342 ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY, newSizeX, newSizeY);
\r
6347 case WM_GETMINMAXINFO:
\r
6348 /* Prevent resizing window too small */
\r
6349 mmi = (MINMAXINFO *) lParam;
\r
6350 mmi->ptMinTrackSize.x = 100;
\r
6351 mmi->ptMinTrackSize.y = 100;
\r
6358 EitherCommentPopUp(int index, char *title, char *str, BOOLEAN edit)
\r
6363 CheckMenuItem(GetMenu(hwndMain), IDM_Comment, edit ? MF_CHECKED : MF_UNCHECKED);
\r
6365 if (str == NULL) str = "";
\r
6366 p = (char *) malloc(2 * strlen(str) + 2);
\r
6369 if (*str == '\n') *q++ = '\r';
\r
6373 if (commentText != NULL) free(commentText);
\r
6375 commentIndex = index;
\r
6376 commentTitle = title;
\r
6378 editComment = edit;
\r
6380 if (commentDialog) {
\r
6381 SendMessage(commentDialog, WM_INITDIALOG, 0, 0);
\r
6382 if (!commentUp) ShowWindow(commentDialog, SW_SHOW);
\r
6384 lpProc = MakeProcInstance((FARPROC)CommentDialog, hInst);
\r
6385 CreateDialog(hInst, MAKEINTRESOURCE(DLG_EditComment),
\r
6386 hwndMain, (DLGPROC)lpProc);
\r
6387 FreeProcInstance(lpProc);
\r
6393 /*---------------------------------------------------------------------------*\
\r
6395 * Type-in move dialog functions
\r
6397 \*---------------------------------------------------------------------------*/
\r
6400 TypeInMoveDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6402 char move[MSG_SIZ];
\r
6405 switch (message) {
\r
6406 case WM_INITDIALOG:
\r
6407 move[0] = (char) lParam;
\r
6408 move[1] = NULLCHAR;
\r
6409 CenterWindowEx(hDlg, GetWindow(hDlg, GW_OWNER), 1 );
\r
6410 Translate(hDlg, DLG_TypeInMove);
\r
6411 hInput = GetDlgItem(hDlg, OPT_Move);
\r
6412 SetWindowText(hInput, move);
\r
6414 SendMessage(hInput, EM_SETSEL, (WPARAM)9999, (LPARAM)9999);
\r
6418 switch (LOWORD(wParam)) {
\r
6421 shiftKey = GetKeyState(VK_SHIFT) < 0; // [HGM] remember last shift status
\r
6422 GetDlgItemText(hDlg, OPT_Move, move, sizeof(move));
6423 TypeInDoneEvent(move);
\r
6424 EndDialog(hDlg, TRUE);
\r
6427 EndDialog(hDlg, FALSE);
\r
6438 PopUpMoveDialog(char firstchar)
\r
6442 lpProc = MakeProcInstance((FARPROC)TypeInMoveDialog, hInst);
\r
6443 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_TypeInMove),
\r
6444 hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);
\r
6445 FreeProcInstance(lpProc);
\r
6448 /*---------------------------------------------------------------------------*\
\r
6450 * Type-in name dialog functions
\r
6452 \*---------------------------------------------------------------------------*/
\r
6455 TypeInNameDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6457 char move[MSG_SIZ];
\r
6460 switch (message) {
\r
6461 case WM_INITDIALOG:
\r
6462 move[0] = (char) lParam;
\r
6463 move[1] = NULLCHAR;
\r
6464 CenterWindowEx(hDlg, GetWindow(hDlg, GW_OWNER), 1 );
\r
6465 Translate(hDlg, DLG_TypeInName);
\r
6466 hInput = GetDlgItem(hDlg, OPT_Name);
\r
6467 SetWindowText(hInput, move);
\r
6469 SendMessage(hInput, EM_SETSEL, (WPARAM)9999, (LPARAM)9999);
\r
6473 switch (LOWORD(wParam)) {
\r
6475 GetDlgItemText(hDlg, OPT_Name, move, sizeof(move));
\r
6476 appData.userName = strdup(move);
\r
6479 if(gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack) {
\r
6480 snprintf(move, MSG_SIZ, "%s vs. %s", gameInfo.white, gameInfo.black);
\r
6481 DisplayTitle(move);
\r
6485 EndDialog(hDlg, TRUE);
\r
6488 EndDialog(hDlg, FALSE);
\r
6499 PopUpNameDialog(char firstchar)
\r
6503 lpProc = MakeProcInstance((FARPROC)TypeInNameDialog, hInst);
\r
6504 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_TypeInName),
\r
6505 hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);
\r
6506 FreeProcInstance(lpProc);
\r
6509 /*---------------------------------------------------------------------------*\
\r
6513 \*---------------------------------------------------------------------------*/
\r
6515 /* Nonmodal error box */
\r
6516 LRESULT CALLBACK ErrorDialog(HWND hDlg, UINT message,
\r
6517 WPARAM wParam, LPARAM lParam);
\r
6520 ErrorPopUp(char *title, char *content)
\r
6524 BOOLEAN modal = hwndMain == NULL;
\r
6542 strncpy(errorTitle, title, sizeof(errorTitle));
\r
6543 errorTitle[sizeof(errorTitle) - 1] = '\0';
\r
6546 MessageBox(NULL, errorMessage, errorTitle, MB_OK|MB_ICONEXCLAMATION);
\r
6548 lpProc = MakeProcInstance((FARPROC)ErrorDialog, hInst);
\r
6549 CreateDialog(hInst, MAKEINTRESOURCE(DLG_Error),
\r
6550 hwndMain, (DLGPROC)lpProc);
\r
6551 FreeProcInstance(lpProc);
\r
6558 if (!appData.popupMoveErrors && moveErrorMessageUp) DisplayMessage("", "");
\r
6559 if (errorDialog == NULL) return;
\r
6560 DestroyWindow(errorDialog);
\r
6561 errorDialog = NULL;
\r
6562 if(errorExitStatus) ExitEvent(errorExitStatus);
\r
6566 ErrorDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6571 switch (message) {
\r
6572 case WM_INITDIALOG:
\r
6573 GetWindowRect(hDlg, &rChild);
\r
6576 SetWindowPos(hDlg, NULL, rChild.left,
\r
6577 rChild.top + boardRect.top - (rChild.bottom - rChild.top),
\r
6578 0, 0, SWP_NOZORDER|SWP_NOSIZE);
\r
6582 [AS] It seems that the above code wants to move the dialog up in the "caption
\r
6583 area" of the main window, but it uses the dialog height as an hard-coded constant,
\r
6584 and it doesn't work when you resize the dialog.
\r
6585 For now, just give it a default position.
\r
6587 SetWindowPos(hDlg, NULL, boardRect.left+8, boardRect.top+8, 0, 0, SWP_NOZORDER|SWP_NOSIZE);
\r
6588 Translate(hDlg, DLG_Error);
\r
6590 errorDialog = hDlg;
\r
6591 SetWindowText(hDlg, errorTitle);
\r
6592 hwndText = GetDlgItem(hDlg, OPT_ErrorText);
\r
6593 SetDlgItemText(hDlg, OPT_ErrorText, errorMessage);
\r
6597 switch (LOWORD(wParam)) {
\r
6600 if (errorDialog == hDlg) errorDialog = NULL;
\r
6601 DestroyWindow(hDlg);
\r
6613 HWND gothicDialog = NULL;
\r
6616 GothicDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6620 int height = GetSystemMetrics(SM_CYCAPTION)+GetSystemMetrics(SM_CYFRAME);
\r
6622 switch (message) {
\r
6623 case WM_INITDIALOG:
\r
6624 GetWindowRect(hDlg, &rChild);
\r
6626 SetWindowPos(hDlg, NULL, wpMain.x, wpMain.y-height, wpMain.width, height,
\r
6630 [AS] It seems that the above code wants to move the dialog up in the "caption
\r
6631 area" of the main window, but it uses the dialog height as an hard-coded constant,
\r
6632 and it doesn't work when you resize the dialog.
\r
6633 For now, just give it a default position.
\r
6635 gothicDialog = hDlg;
\r
6636 SetWindowText(hDlg, errorTitle);
\r
6637 hwndText = GetDlgItem(hDlg, OPT_ErrorText);
\r
6638 SetDlgItemText(hDlg, OPT_ErrorText, errorMessage);
\r
6642 switch (LOWORD(wParam)) {
\r
6645 if (errorDialog == hDlg) errorDialog = NULL;
\r
6646 DestroyWindow(hDlg);
\r
6658 GothicPopUp(char *title, VariantClass variant)
\r
6661 static char *lastTitle;
\r
6663 strncpy(errorTitle, title, sizeof(errorTitle));
\r
6664 errorTitle[sizeof(errorTitle) - 1] = '\0';
\r
6666 if(lastTitle != title && gothicDialog != NULL) {
\r
6667 DestroyWindow(gothicDialog);
\r
6668 gothicDialog = NULL;
\r
6670 if(variant != VariantNormal && gothicDialog == NULL) {
\r
6671 title = lastTitle;
\r
6672 lpProc = MakeProcInstance((FARPROC)GothicDialog, hInst);
\r
6673 CreateDialog(hInst, MAKEINTRESOURCE(DLG_Error),
\r
6674 hwndMain, (DLGPROC)lpProc);
\r
6675 FreeProcInstance(lpProc);
\r
6680 /*---------------------------------------------------------------------------*\
\r
6682 * Ics Interaction console functions
\r
6684 \*---------------------------------------------------------------------------*/
\r
6686 #define HISTORY_SIZE 64
\r
6687 static char *history[HISTORY_SIZE];
\r
6688 int histIn = 0, histP = 0;
\r
6691 SaveInHistory(char *cmd)
\r
6693 if (history[histIn] != NULL) {
\r
6694 free(history[histIn]);
\r
6695 history[histIn] = NULL;
\r
6697 if (*cmd == NULLCHAR) return;
\r
6698 history[histIn] = StrSave(cmd);
\r
6699 histIn = (histIn + 1) % HISTORY_SIZE;
\r
6700 if (history[histIn] != NULL) {
\r
6701 free(history[histIn]);
\r
6702 history[histIn] = NULL;
\r
6708 PrevInHistory(char *cmd)
\r
6711 if (histP == histIn) {
\r
6712 if (history[histIn] != NULL) free(history[histIn]);
\r
6713 history[histIn] = StrSave(cmd);
\r
6715 newhp = (histP - 1 + HISTORY_SIZE) % HISTORY_SIZE;
\r
6716 if (newhp == histIn || history[newhp] == NULL) return NULL;
\r
6718 return history[histP];
\r
6724 if (histP == histIn) return NULL;
\r
6725 histP = (histP + 1) % HISTORY_SIZE;
\r
6726 return history[histP];
\r
6730 LoadIcsTextMenu(IcsTextMenuEntry *e)
\r
6734 hmenu = LoadMenu(hInst, "TextMenu");
\r
6735 h = GetSubMenu(hmenu, 0);
\r
6737 if (strcmp(e->item, "-") == 0) {
\r
6738 AppendMenu(h, MF_SEPARATOR, 0, 0);
\r
6739 } else { // [HGM] re-written a bit to use only one AppendMenu call for both cases (| or no |)
\r
6740 int flags = MF_STRING, j = 0;
\r
6741 if (e->item[0] == '|') {
\r
6742 flags |= MF_MENUBARBREAK;
\r
6745 if(!strcmp(e->command, "none")) flags |= MF_GRAYED; // [HGM] chatclick: provide inactive dummy
\r
6746 AppendMenu(h, flags, IDM_CommandX + i, e->item + j);
\r
6754 WNDPROC consoleTextWindowProc;
\r
6757 CommandX(HWND hwnd, char *command, BOOLEAN getname, BOOLEAN immediate)
\r
6759 char buf[MSG_SIZ], name[MSG_SIZ];
\r
6760 HWND hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6764 SetWindowText(hInput, command);
\r
6766 SendMessage(hInput, WM_CHAR, '\r', 0);
\r
6768 sel.cpMin = 999999;
\r
6769 sel.cpMax = 999999;
\r
6770 SendMessage(hInput, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6775 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6776 if (sel.cpMin == sel.cpMax) {
\r
6777 /* Expand to surrounding word */
\r
6780 tr.chrg.cpMax = sel.cpMin;
\r
6781 tr.chrg.cpMin = --sel.cpMin;
\r
6782 if (sel.cpMin < 0) break;
\r
6783 tr.lpstrText = name;
\r
6784 SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr);
\r
6785 } while (isalpha(name[0]) || isdigit(name[0]) || name[0] == '-');
\r
6789 tr.chrg.cpMin = sel.cpMax;
\r
6790 tr.chrg.cpMax = ++sel.cpMax;
\r
6791 tr.lpstrText = name;
\r
6792 if (SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr) < 1) break;
\r
6793 } while (isalpha(name[0]) || isdigit(name[0]) || name[0] == '-');
\r
6796 if (sel.cpMax == sel.cpMin || sel.cpMax - sel.cpMin > MSG_SIZ/2) {
\r
6797 MessageBeep(MB_ICONEXCLAMATION);
\r
6801 tr.lpstrText = name;
\r
6802 SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr);
\r
6804 if (sel.cpMax - sel.cpMin > MSG_SIZ/2) {
\r
6805 MessageBeep(MB_ICONEXCLAMATION);
\r
6808 SendMessage(hwnd, EM_GETSELTEXT, 0, (LPARAM) name);
\r
6811 if(strstr(command, "%s")) snprintf(buf, MSG_SIZ, command, name); else
\r
6812 snprintf(buf, MSG_SIZ, "%s %s", command, name);
\r
6813 SetWindowText(hInput, buf);
\r
6814 SendMessage(hInput, WM_CHAR, '\r', 0);
\r
6816 if(!strcmp(command, "chat")) { ChatPopUp(name); return; }
\r
6817 snprintf(buf, MSG_SIZ, "%s %s ", command, name); /* trailing space */
\r
6818 SetWindowText(hInput, buf);
\r
6819 sel.cpMin = 999999;
\r
6820 sel.cpMax = 999999;
\r
6821 SendMessage(hInput, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6827 ConsoleTextSubclass(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
6832 switch (message) {
\r
6834 if (!(GetKeyState(VK_CONTROL) & ~1)) break;
\r
6835 if(wParam=='R') return 0;
\r
6838 SendMessage(hwnd, EM_LINESCROLL, 0, -999999);
\r
6841 sel.cpMin = 999999;
\r
6842 sel.cpMax = 999999;
\r
6843 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6844 SendMessage(hwnd, EM_SCROLLCARET, 0, 0);
\r
6849 if(wParam != '\022') {
\r
6850 if (wParam == '\t') {
\r
6851 if (GetKeyState(VK_SHIFT) < 0) {
\r
6853 if (IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE);
\r
6854 if (buttonDesc[0].hwnd) {
\r
6855 SetFocus(buttonDesc[0].hwnd);
\r
6857 SetFocus(hwndMain);
\r
6861 SetFocus(GetDlgItem(hwndConsole, OPT_ConsoleInput));
\r
6864 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6865 JAWS_DELETE( SetFocus(hInput); )
\r
6866 SendMessage(hInput, message, wParam, lParam);
\r
6869 } // [HGM] navigate: for Ctrl+R, flow into next case (moved up here) to summon up menu
\r
6871 case WM_RBUTTONDOWN:
\r
6872 if (!(GetKeyState(VK_SHIFT) & ~1)) {
\r
6873 /* Move selection here if it was empty */
\r
6875 pt.x = LOWORD(lParam);
\r
6876 pt.y = HIWORD(lParam);
\r
6877 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6878 if (sel.cpMin == sel.cpMax) {
\r
6879 if(lParam != -1) sel.cpMin = SendMessage(hwnd, EM_CHARFROMPOS, 0, (LPARAM)&pt); /*doc is wrong*/
\r
6880 sel.cpMax = sel.cpMin;
\r
6881 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6883 SendMessage(hwnd, EM_HIDESELECTION, FALSE, FALSE);
\r
6884 { // [HGM] chatclick: code moved here from WM_RBUTTONUP case, to have menu appear on down-click
\r
6886 HMENU hmenu = LoadIcsTextMenu(icsTextMenuEntry);
\r
6887 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6888 if (sel.cpMin == sel.cpMax) {
\r
6889 EnableMenuItem(hmenu, IDM_Copy, MF_BYCOMMAND|MF_GRAYED);
\r
6890 EnableMenuItem(hmenu, IDM_QuickPaste, MF_BYCOMMAND|MF_GRAYED);
\r
6892 if (!IsClipboardFormatAvailable(CF_TEXT)) {
\r
6893 EnableMenuItem(hmenu, IDM_Paste, MF_BYCOMMAND|MF_GRAYED);
\r
6895 pt.x = LOWORD(lParam)-30; // [HGM] chatclick: make menu pop up with pointer above upper-right item
\r
6896 pt.y = HIWORD(lParam)-10; // make it appear as if mouse moved there, so it will be selected on up-click
\r
6897 PostMessage(hwnd, WM_MOUSEMOVE, wParam, lParam+5);
\r
6898 MenuPopup(hwnd, pt, hmenu, -1);
\r
6902 case WM_RBUTTONUP:
\r
6903 if (GetKeyState(VK_SHIFT) & ~1) {
\r
6904 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
6905 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
6909 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6911 return SendMessage(hInput, message, wParam, lParam);
\r
6912 case WM_MBUTTONDOWN:
\r
6913 return SendMessage(hwnd, WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
6915 switch (LOWORD(wParam)) {
\r
6916 case IDM_QuickPaste:
\r
6918 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6919 if (sel.cpMin == sel.cpMax) {
\r
6920 MessageBeep(MB_ICONEXCLAMATION);
\r
6923 SendMessage(hwnd, WM_COPY, 0, 0);
\r
6924 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6925 SendMessage(hInput, WM_PASTE, 0, 0);
\r
6930 SendMessage(hwnd, WM_CUT, 0, 0);
\r
6933 SendMessage(hwnd, WM_PASTE, 0, 0);
\r
6936 SendMessage(hwnd, WM_COPY, 0, 0);
\r
6940 int i = LOWORD(wParam) - IDM_CommandX;
\r
6941 if (i >= 0 && i < ICS_TEXT_MENU_SIZE &&
\r
6942 icsTextMenuEntry[i].command != NULL) {
\r
6943 CommandX(hwnd, icsTextMenuEntry[i].command,
\r
6944 icsTextMenuEntry[i].getname,
\r
6945 icsTextMenuEntry[i].immediate);
\r
6953 return (*consoleTextWindowProc)(hwnd, message, wParam, lParam);
\r
6956 WNDPROC consoleInputWindowProc;
\r
6959 ConsoleInputSubclass(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
6961 char buf[MSG_SIZ];
\r
6963 static BOOL sendNextChar = FALSE;
\r
6964 static BOOL quoteNextChar = FALSE;
\r
6965 InputSource *is = consoleInputSource;
\r
6969 switch (message) {
\r
6971 if (!appData.localLineEditing || sendNextChar) {
\r
6972 is->buf[0] = (CHAR) wParam;
\r
6974 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
6975 sendNextChar = FALSE;
\r
6978 if (quoteNextChar) {
\r
6979 buf[0] = (char) wParam;
\r
6980 buf[1] = NULLCHAR;
\r
6981 SendMessage(hwnd, EM_REPLACESEL, TRUE, (LPARAM) buf);
\r
6982 quoteNextChar = FALSE;
\r
6986 case '\r': /* Enter key */
\r
6987 is->count = GetWindowText(hwnd, is->buf, INPUT_SOURCE_BUF_SIZE-1);
\r
6988 if (consoleEcho) SaveInHistory(is->buf);
\r
6989 is->buf[is->count++] = '\n';
\r
6990 is->buf[is->count] = NULLCHAR;
\r
6991 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
6992 if (consoleEcho) {
\r
6993 ConsoleOutput(is->buf, is->count, TRUE);
\r
6994 } else if (appData.localLineEditing) {
\r
6995 ConsoleOutput("\n", 1, TRUE);
\r
6998 case '\033': /* Escape key */
\r
6999 SetWindowText(hwnd, "");
\r
7000 cf.cbSize = sizeof(CHARFORMAT);
\r
7001 cf.dwMask = CFM_COLOR|CFM_BOLD|CFM_ITALIC|CFM_UNDERLINE|CFM_STRIKEOUT;
\r
7002 if (consoleEcho) {
\r
7003 cf.crTextColor = textAttribs[ColorNormal].color;
\r
7005 cf.crTextColor = COLOR_ECHOOFF;
\r
7007 cf.dwEffects = textAttribs[ColorNormal].effects;
\r
7008 SendMessage(hwnd, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&cf);
\r
7010 case '\t': /* Tab key */
\r
7011 if (GetKeyState(VK_SHIFT) < 0) {
\r
7013 SetFocus(GetDlgItem(hwndConsole, OPT_ConsoleText));
\r
7016 if (IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE);
\r
7017 if (buttonDesc[0].hwnd) {
\r
7018 SetFocus(buttonDesc[0].hwnd);
\r
7020 SetFocus(hwndMain);
\r
7024 case '\023': /* Ctrl+S */
\r
7025 sendNextChar = TRUE;
\r
7027 case '\021': /* Ctrl+Q */
\r
7028 quoteNextChar = TRUE;
\r
7038 GetWindowText(hwnd, buf, MSG_SIZ);
\r
7039 p = PrevInHistory(buf);
\r
7041 SetWindowText(hwnd, p);
\r
7042 sel.cpMin = 999999;
\r
7043 sel.cpMax = 999999;
\r
7044 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7049 p = NextInHistory();
\r
7051 SetWindowText(hwnd, p);
\r
7052 sel.cpMin = 999999;
\r
7053 sel.cpMax = 999999;
\r
7054 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7060 if (!(GetKeyState(VK_CONTROL) & ~1)) break;
\r
7064 SendDlgItemMessage(hwndConsole, OPT_ConsoleText, message, wParam, lParam);
\r
7068 case WM_MBUTTONDOWN:
\r
7069 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
7070 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
7072 case WM_RBUTTONUP:
\r
7073 if (GetKeyState(VK_SHIFT) & ~1) {
\r
7074 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
7075 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
7079 hmenu = LoadMenu(hInst, "InputMenu");
\r
7080 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
7081 if (sel.cpMin == sel.cpMax) {
\r
7082 EnableMenuItem(hmenu, IDM_Copy, MF_BYCOMMAND|MF_GRAYED);
\r
7083 EnableMenuItem(hmenu, IDM_Cut, MF_BYCOMMAND|MF_GRAYED);
\r
7085 if (!IsClipboardFormatAvailable(CF_TEXT)) {
\r
7086 EnableMenuItem(hmenu, IDM_Paste, MF_BYCOMMAND|MF_GRAYED);
\r
7088 pt.x = LOWORD(lParam);
\r
7089 pt.y = HIWORD(lParam);
\r
7090 MenuPopup(hwnd, pt, hmenu, -1);
\r
7094 switch (LOWORD(wParam)) {
\r
7096 SendMessage(hwnd, EM_UNDO, 0, 0);
\r
7098 case IDM_SelectAll:
\r
7100 sel.cpMax = -1; /*999999?*/
\r
7101 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7104 SendMessage(hwnd, WM_CUT, 0, 0);
\r
7107 SendMessage(hwnd, WM_PASTE, 0, 0);
\r
7110 SendMessage(hwnd, WM_COPY, 0, 0);
\r
7115 return (*consoleInputWindowProc)(hwnd, message, wParam, lParam);
\r
7118 #define CO_MAX 100000
\r
7119 #define CO_TRIM 1000
\r
7122 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
7124 static SnapData sd;
\r
7125 HWND hText, hInput;
\r
7127 static int sizeX, sizeY;
\r
7128 int newSizeX, newSizeY;
\r
7132 hText = GetDlgItem(hDlg, OPT_ConsoleText);
\r
7133 hInput = GetDlgItem(hDlg, OPT_ConsoleInput);
\r
7135 switch (message) {
\r
7137 if (((NMHDR*)lParam)->code == EN_LINK)
\r
7139 ENLINK *pLink = (ENLINK*)lParam;
\r
7140 if (pLink->msg == WM_LBUTTONUP)
\r
7144 tr.chrg = pLink->chrg;
\r
7145 tr.lpstrText = malloc(1+tr.chrg.cpMax-tr.chrg.cpMin);
\r
7146 SendMessage(hText, EM_GETTEXTRANGE, 0, (LPARAM)&tr);
\r
7147 ShellExecute(NULL, "open", tr.lpstrText, NULL, NULL, SW_SHOW);
\r
7148 free(tr.lpstrText);
\r
7152 case WM_INITDIALOG: /* message: initialize dialog box */
\r
7153 hwndConsole = hDlg;
\r
7155 consoleTextWindowProc = (WNDPROC)
\r
7156 SetWindowLongPtr(hText, GWLP_WNDPROC, (LONG_PTR) ConsoleTextSubclass);
\r
7157 SendMessage(hText, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
7158 consoleInputWindowProc = (WNDPROC)
\r
7159 SetWindowLongPtr(hInput, GWLP_WNDPROC, (LONG_PTR) ConsoleInputSubclass);
\r
7160 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
7161 Colorize(ColorNormal, TRUE);
\r
7162 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &consoleCF);
\r
7163 ChangedConsoleFont();
\r
7164 GetClientRect(hDlg, &rect);
\r
7165 sizeX = rect.right;
\r
7166 sizeY = rect.bottom;
\r
7167 if (wpConsole.x != CW_USEDEFAULT && wpConsole.y != CW_USEDEFAULT &&
\r
7168 wpConsole.width != CW_USEDEFAULT && wpConsole.height != CW_USEDEFAULT) {
\r
7169 WINDOWPLACEMENT wp;
\r
7170 EnsureOnScreen(&wpConsole.x, &wpConsole.y, 0, 0);
\r
7171 wp.length = sizeof(WINDOWPLACEMENT);
\r
7173 wp.showCmd = SW_SHOW;
\r
7174 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
7175 wp.rcNormalPosition.left = wpConsole.x;
\r
7176 wp.rcNormalPosition.right = wpConsole.x + wpConsole.width;
\r
7177 wp.rcNormalPosition.top = wpConsole.y;
\r
7178 wp.rcNormalPosition.bottom = wpConsole.y + wpConsole.height;
\r
7179 SetWindowPlacement(hDlg, &wp);
\r
7182 // [HGM] Chessknight's change 2004-07-13
\r
7183 else { /* Determine Defaults */
\r
7184 WINDOWPLACEMENT wp;
\r
7185 wpConsole.x = wpMain.width + 1;
\r
7186 wpConsole.y = wpMain.y;
\r
7187 wpConsole.width = screenWidth - wpMain.width;
\r
7188 wpConsole.height = wpMain.height;
\r
7189 EnsureOnScreen(&wpConsole.x, &wpConsole.y, 0, 0);
\r
7190 wp.length = sizeof(WINDOWPLACEMENT);
\r
7192 wp.showCmd = SW_SHOW;
\r
7193 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
7194 wp.rcNormalPosition.left = wpConsole.x;
\r
7195 wp.rcNormalPosition.right = wpConsole.x + wpConsole.width;
\r
7196 wp.rcNormalPosition.top = wpConsole.y;
\r
7197 wp.rcNormalPosition.bottom = wpConsole.y + wpConsole.height;
\r
7198 SetWindowPlacement(hDlg, &wp);
\r
7201 // Allow hText to highlight URLs and send notifications on them
\r
7202 wMask = (WORD) SendMessage(hText, EM_GETEVENTMASK, 0, 0L);
\r
7203 SendMessage(hText, EM_SETEVENTMASK, 0, wMask | ENM_LINK);
\r
7204 SendMessage(hText, EM_AUTOURLDETECT, TRUE, 0L);
\r
7205 SetWindowLongPtr(hText, GWLP_USERDATA, 79); // initialize the text window's width
\r
7219 if (IsIconic(hDlg)) break;
\r
7220 newSizeX = LOWORD(lParam);
\r
7221 newSizeY = HIWORD(lParam);
\r
7222 if (sizeX != newSizeX || sizeY != newSizeY) {
\r
7223 RECT rectText, rectInput;
\r
7225 int newTextHeight, newTextWidth;
\r
7226 GetWindowRect(hText, &rectText);
\r
7227 newTextWidth = rectText.right - rectText.left + newSizeX - sizeX;
\r
7228 newTextHeight = rectText.bottom - rectText.top + newSizeY - sizeY;
\r
7229 if (newTextHeight < 0) {
\r
7230 newSizeY += -newTextHeight;
\r
7231 newTextHeight = 0;
\r
7233 SetWindowPos(hText, NULL, 0, 0,
\r
7234 newTextWidth, newTextHeight, SWP_NOZORDER|SWP_NOMOVE);
\r
7235 GetWindowRect(hInput, &rectInput); /* gives screen coords */
\r
7236 pt.x = rectInput.left;
\r
7237 pt.y = rectInput.top + newSizeY - sizeY;
\r
7238 ScreenToClient(hDlg, &pt);
\r
7239 SetWindowPos(hInput, NULL,
\r
7240 pt.x, pt.y, /* needs client coords */
\r
7241 rectInput.right - rectInput.left + newSizeX - sizeX,
\r
7242 rectInput.bottom - rectInput.top, SWP_NOZORDER);
\r
7248 case WM_GETMINMAXINFO:
\r
7249 /* Prevent resizing window too small */
\r
7250 mmi = (MINMAXINFO *) lParam;
\r
7251 mmi->ptMinTrackSize.x = 100;
\r
7252 mmi->ptMinTrackSize.y = 100;
\r
7255 /* [AS] Snapping */
\r
7256 case WM_ENTERSIZEMOVE:
\r
7257 return OnEnterSizeMove( &sd, hDlg, wParam, lParam );
\r
7260 return OnSizing( &sd, hDlg, wParam, lParam );
\r
7263 return OnMoving( &sd, hDlg, wParam, lParam );
\r
7265 case WM_EXITSIZEMOVE:
\r
7266 UpdateICSWidth(hText);
\r
7267 return OnExitSizeMove( &sd, hDlg, wParam, lParam );
\r
7270 return DefWindowProc(hDlg, message, wParam, lParam);
\r
7278 if (hwndConsole) return;
\r
7279 hCons = CreateDialog(hInst, szConsoleName, 0, NULL);
\r
7280 SendMessage(hCons, WM_INITDIALOG, 0, 0);
\r
7285 ConsoleOutput(char* data, int length, int forceVisible)
\r
7290 char buf[CO_MAX+1];
\r
7293 static int delayLF = 0;
\r
7294 CHARRANGE savesel, sel;
\r
7296 if (hwndConsole == NULL || length > CO_MAX-100 || length == 0) return;
\r
7304 while (length--) {
\r
7312 } else if (*p == '\007') {
\r
7313 MyPlaySound(&sounds[(int)SoundBell]);
\r
7320 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
7321 SendMessage(hText, EM_HIDESELECTION, TRUE, FALSE);
\r
7322 /* Save current selection */
\r
7323 SendMessage(hText, EM_EXGETSEL, 0, (LPARAM)&savesel);
\r
7324 exlen = GetWindowTextLength(hText);
\r
7325 /* Find out whether current end of text is visible */
\r
7326 SendMessage(hText, EM_GETRECT, 0, (LPARAM) &rect);
\r
7327 SendMessage(hText, EM_POSFROMCHAR, (WPARAM) &pEnd, exlen);
\r
7328 /* Trim existing text if it's too long */
\r
7329 if (exlen + (q - buf) > CO_MAX) {
\r
7330 trim = (CO_TRIM > (q - buf)) ? CO_TRIM : (q - buf);
\r
7333 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7334 SendMessage(hText, EM_REPLACESEL, 0, (LPARAM)"");
\r
7336 savesel.cpMin -= trim;
\r
7337 savesel.cpMax -= trim;
\r
7338 if (exlen < 0) exlen = 0;
\r
7339 if (savesel.cpMin < 0) savesel.cpMin = 0;
\r
7340 if (savesel.cpMax < savesel.cpMin) savesel.cpMax = savesel.cpMin;
\r
7342 /* Append the new text */
\r
7343 sel.cpMin = exlen;
\r
7344 sel.cpMax = exlen;
\r
7345 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7346 SendMessage(hText, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&consoleCF);
\r
7347 SendMessage(hText, EM_REPLACESEL, 0, (LPARAM) buf);
\r
7348 if (forceVisible || exlen == 0 ||
\r
7349 (rect.left <= pEnd.x && pEnd.x < rect.right &&
\r
7350 rect.top <= pEnd.y && pEnd.y < rect.bottom)) {
\r
7351 /* Scroll to make new end of text visible if old end of text
\r
7352 was visible or new text is an echo of user typein */
\r
7353 sel.cpMin = 9999999;
\r
7354 sel.cpMax = 9999999;
\r
7355 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7356 SendMessage(hText, EM_HIDESELECTION, FALSE, FALSE);
\r
7357 SendMessage(hText, EM_SCROLLCARET, 0, 0);
\r
7358 SendMessage(hText, EM_HIDESELECTION, TRUE, FALSE);
\r
7360 if (savesel.cpMax == exlen || forceVisible) {
\r
7361 /* Move insert point to new end of text if it was at the old
\r
7362 end of text or if the new text is an echo of user typein */
\r
7363 sel.cpMin = 9999999;
\r
7364 sel.cpMax = 9999999;
\r
7365 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7367 /* Restore previous selection */
\r
7368 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&savesel);
\r
7370 SendMessage(hText, EM_HIDESELECTION, FALSE, FALSE);
\r
7377 DisplayHoldingsCount(HDC hdc, int x, int y, int rightAlign, int copyNumber)
\r
7381 COLORREF oldFg, oldBg;
\r
7386 snprintf(buf, sizeof(buf)/sizeof(buf[0]),"%d", copyNumber); else buf[0] = 0;
\r
7388 oldFg = SetTextColor(hdc, RGB(255, 255, 255)); /* white */
\r
7389 oldBg = SetBkColor(hdc, RGB(0, 0, 0)); /* black */
\r
7390 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
7393 rect.right = x + squareSize;
\r
7395 rect.bottom = y + squareSize;
\r
7398 ExtTextOut(hdc, x + MESSAGE_LINE_LEFTMARGIN
\r
7399 + (rightAlign ? (squareSize*2)/3 : 0),
\r
7400 y, ETO_CLIPPED|ETO_OPAQUE,
\r
7401 &rect, str, strlen(str), NULL);
\r
7403 (void) SetTextColor(hdc, oldFg);
\r
7404 (void) SetBkColor(hdc, oldBg);
\r
7405 (void) SelectObject(hdc, oldFont);
\r
7409 DisplayAClock(HDC hdc, int timeRemaining, int highlight,
\r
7410 RECT *rect, char *color, char *flagFell)
\r
7414 COLORREF oldFg, oldBg;
\r
7417 if (appData.clockMode) {
\r
7419 snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%c %s %s", color[0], TimeString(timeRemaining), flagFell);
\r
7421 snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%s:%c%s %s", color, (logoHeight>0 ? 0 : ' '), TimeString(timeRemaining), flagFell);
\r
7428 oldFg = SetTextColor(hdc, RGB(255, 255, 255)); /* white */
\r
7429 oldBg = SetBkColor(hdc, RGB(0, 0, 0)); /* black */
\r
7431 oldFg = SetTextColor(hdc, RGB(0, 0, 0)); /* black */
\r
7432 oldBg = SetBkColor(hdc, RGB(255, 255, 255)); /* white */
\r
7434 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
7438 ExtTextOut(hdc, rect->left + MESSAGE_LINE_LEFTMARGIN,
\r
7439 rect->top, ETO_CLIPPED|ETO_OPAQUE,
\r
7440 rect, str, strlen(str), NULL);
\r
7441 if(logoHeight > 0 && appData.clockMode) {
\r
7443 str += strlen(color)+2;
\r
7444 r.top = rect->top + logoHeight/2;
\r
7445 r.left = rect->left;
\r
7446 r.right = rect->right;
\r
7447 r.bottom = rect->bottom;
\r
7448 ExtTextOut(hdc, rect->left + MESSAGE_LINE_LEFTMARGIN,
\r
7449 r.top, ETO_CLIPPED|ETO_OPAQUE,
\r
7450 &r, str, strlen(str), NULL);
\r
7452 (void) SetTextColor(hdc, oldFg);
\r
7453 (void) SetBkColor(hdc, oldBg);
\r
7454 (void) SelectObject(hdc, oldFont);
\r
7459 DoReadFile(HANDLE hFile, char *buf, int count, DWORD *outCount,
\r
7465 if( count <= 0 ) {
\r
7466 if (appData.debugMode) {
\r
7467 fprintf( debugFP, "DoReadFile: trying to read past end of buffer, overflow = %d\n", count );
\r
7470 return ERROR_INVALID_USER_BUFFER;
\r
7473 ResetEvent(ovl->hEvent);
\r
7474 ovl->Offset = ovl->OffsetHigh = 0;
\r
7475 ok = ReadFile(hFile, buf, count, outCount, ovl);
\r
7479 err = GetLastError();
\r
7480 if (err == ERROR_IO_PENDING) {
\r
7481 ok = GetOverlappedResult(hFile, ovl, outCount, TRUE);
\r
7485 err = GetLastError();
\r
7492 DoWriteFile(HANDLE hFile, char *buf, int count, DWORD *outCount,
\r
7497 ResetEvent(ovl->hEvent);
\r
7498 ovl->Offset = ovl->OffsetHigh = 0;
\r
7499 ok = WriteFile(hFile, buf, count, outCount, ovl);
\r
7503 err = GetLastError();
\r
7504 if (err == ERROR_IO_PENDING) {
\r
7505 ok = GetOverlappedResult(hFile, ovl, outCount, TRUE);
\r
7509 err = GetLastError();
\r
7515 /* [AS] If input is line by line and a line exceed the buffer size, force an error */
\r
7516 void CheckForInputBufferFull( InputSource * is )
\r
7518 if( is->lineByLine && (is->next - is->buf) >= INPUT_SOURCE_BUF_SIZE ) {
\r
7519 /* Look for end of line */
\r
7520 char * p = is->buf;
\r
7522 while( p < is->next && *p != '\n' ) {
\r
7526 if( p >= is->next ) {
\r
7527 if (appData.debugMode) {
\r
7528 fprintf( debugFP, "Input line exceeded buffer size (source id=%lu)\n", is->id );
\r
7531 is->error = ERROR_BROKEN_PIPE; /* [AS] Just any non-successful code! */
\r
7532 is->count = (DWORD) -1;
\r
7533 is->next = is->buf;
\r
7539 InputThread(LPVOID arg)
\r
7544 is = (InputSource *) arg;
\r
7545 ovl.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
\r
7546 ovl.Internal = ovl.InternalHigh = ovl.Offset = ovl.OffsetHigh = 0;
\r
7547 while (is->hThread != NULL) {
\r
7548 is->error = DoReadFile(is->hFile, is->next,
\r
7549 INPUT_SOURCE_BUF_SIZE - (is->next - is->buf),
\r
7550 &is->count, &ovl);
\r
7551 if (is->error == NO_ERROR) {
\r
7552 is->next += is->count;
\r
7554 if (is->error == ERROR_BROKEN_PIPE) {
\r
7555 /* Correct for MS brain damage. EOF reading a pipe is not an error. */
\r
7558 is->count = (DWORD) -1;
\r
7559 /* [AS] The (is->count <= 0) check below is not useful for unsigned values! */
\r
7564 CheckForInputBufferFull( is );
\r
7566 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7568 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7570 if (is->count <= 0) break; /* Quit on EOF or error */
\r
7573 CloseHandle(ovl.hEvent);
\r
7574 CloseHandle(is->hFile);
\r
7576 if (appData.debugMode) {
\r
7577 fprintf( debugFP, "Input thread terminated (id=%lu, error=%d, count=%ld)\n", is->id, is->error, is->count );
\r
7584 /* Windows 95 beta 2 won't let you do overlapped i/o on a console or pipe */
\r
7586 NonOvlInputThread(LPVOID arg)
\r
7593 is = (InputSource *) arg;
\r
7594 while (is->hThread != NULL) {
\r
7595 is->error = ReadFile(is->hFile, is->next,
\r
7596 INPUT_SOURCE_BUF_SIZE - (is->next - is->buf),
\r
7597 &is->count, NULL) ? NO_ERROR : GetLastError();
\r
7598 if (is->error == NO_ERROR) {
\r
7599 /* Change CRLF to LF */
\r
7600 if (is->next > is->buf) {
\r
7602 i = is->count + 1;
\r
7610 if (prev == '\r' && *p == '\n') {
\r
7622 if (is->error == ERROR_BROKEN_PIPE) {
\r
7623 /* Correct for MS brain damage. EOF reading a pipe is not an error. */
\r
7626 is->count = (DWORD) -1;
\r
7630 CheckForInputBufferFull( is );
\r
7632 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7634 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7636 if (is->count < 0) break; /* Quit on error */
\r
7638 CloseHandle(is->hFile);
\r
7643 SocketInputThread(LPVOID arg)
\r
7647 is = (InputSource *) arg;
\r
7648 while (is->hThread != NULL) {
\r
7649 is->count = recv(is->sock, is->buf, INPUT_SOURCE_BUF_SIZE, 0);
\r
7650 if ((int)is->count == SOCKET_ERROR) {
\r
7651 is->count = (DWORD) -1;
\r
7652 is->error = WSAGetLastError();
\r
7654 is->error = NO_ERROR;
\r
7655 is->next += is->count;
\r
7656 if (is->count == 0 && is->second == is) {
\r
7657 /* End of file on stderr; quit with no message */
\r
7661 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7663 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7665 if (is->count <= 0) break; /* Quit on EOF or error */
\r
7671 InputEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
7675 is = (InputSource *) lParam;
\r
7676 if (is->lineByLine) {
\r
7677 /* Feed in lines one by one */
\r
7678 char *p = is->buf;
\r
7680 while (q < is->next) {
\r
7681 if (*q++ == '\n') {
\r
7682 (is->func)(is, is->closure, p, q - p, NO_ERROR);
\r
7687 /* Move any partial line to the start of the buffer */
\r
7689 while (p < is->next) {
\r
7694 if (is->error != NO_ERROR || is->count == 0) {
\r
7695 /* Notify backend of the error. Note: If there was a partial
\r
7696 line at the end, it is not flushed through. */
\r
7697 (is->func)(is, is->closure, is->buf, is->count, is->error);
\r
7700 /* Feed in the whole chunk of input at once */
\r
7701 (is->func)(is, is->closure, is->buf, is->count, is->error);
\r
7702 is->next = is->buf;
\r
7706 /*---------------------------------------------------------------------------*\
\r
7708 * Menu enables. Used when setting various modes.
\r
7710 \*---------------------------------------------------------------------------*/
\r
7718 GreyRevert(Boolean grey)
\r
7719 { // [HGM] vari: for retracting variations in local mode
\r
7720 HMENU hmenu = GetMenu(hwndMain);
\r
7721 EnableMenuItem(hmenu, IDM_Revert, MF_BYCOMMAND|(grey ? MF_GRAYED : MF_ENABLED));
\r
7722 EnableMenuItem(hmenu, IDM_Annotate, MF_BYCOMMAND|(grey ? MF_GRAYED : MF_ENABLED));
\r
7726 SetMenuEnables(HMENU hmenu, Enables *enab)
\r
7728 while (enab->item > 0) {
\r
7729 (void) EnableMenuItem(hmenu, enab->item, enab->flags);
\r
7734 Enables gnuEnables[] = {
\r
7735 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7736 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7737 { IDM_IcsClient, MF_BYCOMMAND|MF_GRAYED },
\r
7738 { IDM_Accept, MF_BYCOMMAND|MF_GRAYED },
\r
7739 { IDM_Decline, MF_BYCOMMAND|MF_GRAYED },
\r
7740 { IDM_Rematch, MF_BYCOMMAND|MF_GRAYED },
\r
7741 { IDM_Adjourn, MF_BYCOMMAND|MF_GRAYED },
\r
7742 { IDM_StopExamining, MF_BYCOMMAND|MF_GRAYED },
\r
7743 { IDM_StopObserving, MF_BYCOMMAND|MF_GRAYED },
\r
7744 { IDM_Upload, MF_BYCOMMAND|MF_GRAYED },
\r
7745 { IDM_Revert, MF_BYCOMMAND|MF_GRAYED },
\r
7746 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7747 { IDM_NewChat, MF_BYCOMMAND|MF_GRAYED },
\r
7751 Enables icsEnables[] = {
\r
7752 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7753 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7754 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7755 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7756 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7757 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7758 { IDM_MachineBoth, MF_BYCOMMAND|MF_GRAYED },
\r
7759 { IDM_AnalysisMode, MF_BYCOMMAND|MF_ENABLED },
\r
7760 { IDM_AnalyzeFile, MF_BYCOMMAND|MF_GRAYED },
\r
7761 { IDM_TimeControl, MF_BYCOMMAND|MF_GRAYED },
\r
7762 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7763 { IDM_Hint, MF_BYCOMMAND|MF_GRAYED },
\r
7764 { IDM_Book, MF_BYCOMMAND|MF_GRAYED },
\r
7765 { IDM_IcsOptions, MF_BYCOMMAND|MF_ENABLED },
\r
7766 { IDM_Engine1Options, MF_BYCOMMAND|MF_GRAYED },
\r
7767 { IDM_Engine2Options, MF_BYCOMMAND|MF_GRAYED },
\r
7768 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7773 Enables zippyEnables[] = {
\r
7774 { IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },
\r
7775 { IDM_Hint, MF_BYCOMMAND|MF_ENABLED },
\r
7776 { IDM_Book, MF_BYCOMMAND|MF_ENABLED },
\r
7777 { IDM_Engine1Options, MF_BYCOMMAND|MF_ENABLED },
\r
7782 Enables ncpEnables[] = {
\r
7783 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7784 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7785 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7786 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7787 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7788 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7789 { IDM_AnalysisMode, MF_BYCOMMAND|MF_GRAYED },
\r
7790 { IDM_AnalyzeFile, MF_BYCOMMAND|MF_GRAYED },
\r
7791 { IDM_IcsClient, MF_BYCOMMAND|MF_GRAYED },
\r
7792 { ACTION_POS, MF_BYPOSITION|MF_GRAYED },
\r
7793 { IDM_Revert, MF_BYCOMMAND|MF_GRAYED },
\r
7794 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7795 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7796 { IDM_RetractMove, MF_BYCOMMAND|MF_GRAYED },
\r
7797 { IDM_TimeControl, MF_BYCOMMAND|MF_GRAYED },
\r
7798 { IDM_Hint, MF_BYCOMMAND|MF_GRAYED },
\r
7799 { IDM_Book, MF_BYCOMMAND|MF_GRAYED },
\r
7800 { IDM_MachineBoth, MF_BYCOMMAND|MF_GRAYED },
\r
7801 { IDM_NewChat, MF_BYCOMMAND|MF_GRAYED },
\r
7802 { IDM_Engine1Options, MF_BYCOMMAND|MF_GRAYED },
\r
7803 { IDM_Engine2Options, MF_BYCOMMAND|MF_GRAYED },
\r
7804 { IDM_Sounds, MF_BYCOMMAND|MF_GRAYED },
\r
7808 Enables trainingOnEnables[] = {
\r
7809 { IDM_EditComment, MF_BYCOMMAND|MF_GRAYED },
\r
7810 { IDM_Comment, MF_BYCOMMAND|MF_GRAYED },
\r
7811 { IDM_Pause, MF_BYCOMMAND|MF_GRAYED },
\r
7812 { IDM_Forward, MF_BYCOMMAND|MF_GRAYED },
\r
7813 { IDM_Backward, MF_BYCOMMAND|MF_GRAYED },
\r
7814 { IDM_ToEnd, MF_BYCOMMAND|MF_GRAYED },
\r
7815 { IDM_ToStart, MF_BYCOMMAND|MF_GRAYED },
\r
7816 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7817 { IDM_TruncateGame, MF_BYCOMMAND|MF_GRAYED },
\r
7821 Enables trainingOffEnables[] = {
\r
7822 { IDM_EditComment, MF_BYCOMMAND|MF_ENABLED },
\r
7823 { IDM_Comment, MF_BYCOMMAND|MF_ENABLED },
\r
7824 { IDM_Pause, MF_BYCOMMAND|MF_ENABLED },
\r
7825 { IDM_Forward, MF_BYCOMMAND|MF_ENABLED },
\r
7826 { IDM_Backward, MF_BYCOMMAND|MF_ENABLED },
\r
7827 { IDM_ToEnd, MF_BYCOMMAND|MF_ENABLED },
\r
7828 { IDM_ToStart, MF_BYCOMMAND|MF_ENABLED },
\r
7829 { IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },
\r
7830 { IDM_TruncateGame, MF_BYCOMMAND|MF_ENABLED },
\r
7834 /* These modify either ncpEnables or gnuEnables */
\r
7835 Enables cmailEnables[] = {
\r
7836 { IDM_MailMove, MF_BYCOMMAND|MF_ENABLED },
\r
7837 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_ENABLED },
\r
7838 { ACTION_POS, MF_BYPOSITION|MF_ENABLED },
\r
7839 { IDM_CallFlag, MF_BYCOMMAND|MF_GRAYED },
\r
7840 { IDM_Draw, MF_BYCOMMAND|MF_ENABLED },
\r
7841 { IDM_Adjourn, MF_BYCOMMAND|MF_GRAYED },
\r
7842 { IDM_Abort, MF_BYCOMMAND|MF_GRAYED },
\r
7846 Enables machineThinkingEnables[] = {
\r
7847 { IDM_LoadGame, MF_BYCOMMAND|MF_GRAYED },
\r
7848 { IDM_LoadNextGame, MF_BYCOMMAND|MF_GRAYED },
\r
7849 { IDM_LoadPrevGame, MF_BYCOMMAND|MF_GRAYED },
\r
7850 { IDM_ReloadGame, MF_BYCOMMAND|MF_GRAYED },
\r
7851 { IDM_PasteGame, MF_BYCOMMAND|MF_GRAYED },
\r
7852 { IDM_LoadPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7853 { IDM_LoadNextPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7854 { IDM_LoadPrevPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7855 { IDM_ReloadPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7856 { IDM_PastePosition, MF_BYCOMMAND|MF_GRAYED },
\r
7857 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7858 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7859 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7860 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7861 { IDM_TypeInMove, MF_BYCOMMAND|MF_GRAYED },
\r
7862 { IDM_RetractMove, MF_BYCOMMAND|MF_GRAYED },
\r
7866 Enables userThinkingEnables[] = {
\r
7867 { IDM_LoadGame, MF_BYCOMMAND|MF_ENABLED },
\r
7868 { IDM_LoadNextGame, MF_BYCOMMAND|MF_ENABLED },
\r
7869 { IDM_LoadPrevGame, MF_BYCOMMAND|MF_ENABLED },
\r
7870 { IDM_ReloadGame, MF_BYCOMMAND|MF_ENABLED },
\r
7871 { IDM_PasteGame, MF_BYCOMMAND|MF_ENABLED },
\r
7872 { IDM_LoadPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7873 { IDM_LoadNextPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7874 { IDM_LoadPrevPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7875 { IDM_ReloadPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7876 { IDM_PastePosition, MF_BYCOMMAND|MF_ENABLED },
\r
7877 { IDM_MachineWhite, MF_BYCOMMAND|MF_ENABLED },
\r
7878 { IDM_MachineBlack, MF_BYCOMMAND|MF_ENABLED },
\r
7879 { IDM_TwoMachines, MF_BYCOMMAND|MF_ENABLED },
\r
7880 { IDM_Match, MF_BYCOMMAND|MF_ENABLED },
\r
7881 { IDM_TypeInMove, MF_BYCOMMAND|MF_ENABLED },
\r
7882 { IDM_RetractMove, MF_BYCOMMAND|MF_ENABLED },
\r
7886 /*---------------------------------------------------------------------------*\
\r
7888 * Front-end interface functions exported by XBoard.
\r
7889 * Functions appear in same order as prototypes in frontend.h.
\r
7891 \*---------------------------------------------------------------------------*/
\r
7895 static UINT prevChecked = 0;
\r
7896 static int prevPausing = 0;
\r
7899 if (pausing != prevPausing) {
\r
7900 prevPausing = pausing;
\r
7901 (void) CheckMenuItem(GetMenu(hwndMain), IDM_Pause,
\r
7902 MF_BYCOMMAND|(pausing ? MF_CHECKED : MF_UNCHECKED));
\r
7903 if (hwndPause) SetWindowText(hwndPause, pausing ? "C" : "P");
\r
7906 switch (gameMode) {
\r
7907 case BeginningOfGame:
\r
7908 if (appData.icsActive)
\r
7909 nowChecked = IDM_IcsClient;
\r
7910 else if (appData.noChessProgram)
\r
7911 nowChecked = IDM_EditGame;
\r
7913 nowChecked = IDM_MachineBlack;
\r
7915 case MachinePlaysBlack:
\r
7916 nowChecked = IDM_MachineBlack;
\r
7918 case MachinePlaysWhite:
\r
7919 nowChecked = IDM_MachineWhite;
\r
7921 case TwoMachinesPlay:
\r
7922 nowChecked = matchMode ? IDM_Match : IDM_TwoMachines; // [HGM] match
\r
7925 nowChecked = IDM_AnalysisMode;
\r
7928 nowChecked = IDM_AnalyzeFile;
\r
7931 nowChecked = IDM_EditGame;
\r
7933 case PlayFromGameFile:
\r
7934 nowChecked = IDM_LoadGame;
\r
7936 case EditPosition:
\r
7937 nowChecked = IDM_EditPosition;
\r
7940 nowChecked = IDM_Training;
\r
7942 case IcsPlayingWhite:
\r
7943 case IcsPlayingBlack:
\r
7944 case IcsObserving:
\r
7946 nowChecked = IDM_IcsClient;
\r
7953 if (prevChecked != 0)
\r
7954 (void) CheckMenuItem(GetMenu(hwndMain),
\r
7955 prevChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
7956 if (nowChecked != 0)
\r
7957 (void) CheckMenuItem(GetMenu(hwndMain),
\r
7958 nowChecked, MF_BYCOMMAND|MF_CHECKED);
\r
7960 if (nowChecked == IDM_LoadGame || nowChecked == IDM_Training) {
\r
7961 (void) EnableMenuItem(GetMenu(hwndMain), IDM_Training,
\r
7962 MF_BYCOMMAND|MF_ENABLED);
\r
7964 (void) EnableMenuItem(GetMenu(hwndMain),
\r
7965 IDM_Training, MF_BYCOMMAND|MF_GRAYED);
\r
7968 prevChecked = nowChecked;
\r
7970 /* [DM] icsEngineAnalyze - Do a sceure check too */
\r
7971 if (appData.icsActive) {
\r
7972 if (appData.icsEngineAnalyze) {
\r
7973 (void) CheckMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
7974 MF_BYCOMMAND|MF_CHECKED);
\r
7976 (void) CheckMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
7977 MF_BYCOMMAND|MF_UNCHECKED);
\r
7980 DisplayLogos(); // [HGM] logos: mode change could have altered logos
\r
7986 HMENU hmenu = GetMenu(hwndMain);
\r
7987 SetMenuEnables(hmenu, icsEnables);
\r
7988 EnableMenuItem(GetSubMenu(hmenu, OPTIONS_POS), IDM_IcsOptions,
\r
7989 MF_BYCOMMAND|MF_ENABLED);
\r
7991 if (appData.zippyPlay) {
\r
7992 SetMenuEnables(hmenu, zippyEnables);
\r
7993 if (!appData.noChessProgram) /* [DM] icsEngineAnalyze */
\r
7994 (void) EnableMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
7995 MF_BYCOMMAND|MF_ENABLED);
\r
8003 SetMenuEnables(GetMenu(hwndMain), gnuEnables);
\r
8009 HMENU hmenu = GetMenu(hwndMain);
\r
8010 SetMenuEnables(hmenu, ncpEnables);
\r
8011 DrawMenuBar(hwndMain);
\r
8017 SetMenuEnables(GetMenu(hwndMain), cmailEnables);
\r
8021 SetTrainingModeOn()
\r
8024 SetMenuEnables(GetMenu(hwndMain), trainingOnEnables);
\r
8025 for (i = 0; i < N_BUTTONS; i++) {
\r
8026 if (buttonDesc[i].hwnd != NULL)
\r
8027 EnableWindow(buttonDesc[i].hwnd, FALSE);
\r
8032 VOID SetTrainingModeOff()
\r
8035 SetMenuEnables(GetMenu(hwndMain), trainingOffEnables);
\r
8036 for (i = 0; i < N_BUTTONS; i++) {
\r
8037 if (buttonDesc[i].hwnd != NULL)
\r
8038 EnableWindow(buttonDesc[i].hwnd, TRUE);
\r
8044 SetUserThinkingEnables()
\r
8046 SetMenuEnables(GetMenu(hwndMain), userThinkingEnables);
\r
8050 SetMachineThinkingEnables()
\r
8052 HMENU hMenu = GetMenu(hwndMain);
\r
8053 int flags = MF_BYCOMMAND|MF_ENABLED;
\r
8055 SetMenuEnables(hMenu, machineThinkingEnables);
\r
8057 if (gameMode == MachinePlaysBlack) {
\r
8058 (void)EnableMenuItem(hMenu, IDM_MachineBlack, flags);
\r
8059 } else if (gameMode == MachinePlaysWhite) {
\r
8060 (void)EnableMenuItem(hMenu, IDM_MachineWhite, flags);
\r
8061 } else if (gameMode == TwoMachinesPlay) {
\r
8062 (void)EnableMenuItem(hMenu, matchMode ? IDM_Match : IDM_TwoMachines, flags); // [HGM] match
\r
8068 DisplayTitle(char *str)
\r
8070 char title[MSG_SIZ], *host;
\r
8071 if (str[0] != NULLCHAR) {
\r
8072 safeStrCpy(title, str, sizeof(title)/sizeof(title[0]) );
\r
8073 } else if (appData.icsActive) {
\r
8074 if (appData.icsCommPort[0] != NULLCHAR)
\r
8077 host = appData.icsHost;
\r
8078 snprintf(title, MSG_SIZ, "%s: %s", szTitle, host);
\r
8079 } else if (appData.noChessProgram) {
\r
8080 safeStrCpy(title, szTitle, sizeof(title)/sizeof(title[0]) );
\r
8082 safeStrCpy(title, szTitle, sizeof(title)/sizeof(title[0]) );
\r
8083 strcat(title, ": ");
\r
8084 strcat(title, first.tidy);
\r
8086 SetWindowText(hwndMain, title);
\r
8091 DisplayMessage(char *str1, char *str2)
\r
8095 int remain = MESSAGE_TEXT_MAX - 1;
\r
8098 moveErrorMessageUp = FALSE; /* turned on later by caller if needed */
\r
8099 messageText[0] = NULLCHAR;
\r
8101 len = strlen(str1);
\r
8102 if (len > remain) len = remain;
\r
8103 strncpy(messageText, str1, len);
\r
8104 messageText[len] = NULLCHAR;
\r
8107 if (*str2 && remain >= 2) {
\r
8109 strcat(messageText, " ");
\r
8112 len = strlen(str2);
\r
8113 if (len > remain) len = remain;
\r
8114 strncat(messageText, str2, len);
\r
8116 messageText[MESSAGE_TEXT_MAX - 1] = NULLCHAR;
\r
8118 if (hwndMain == NULL || IsIconic(hwndMain)) return;
\r
8122 hdc = GetDC(hwndMain);
\r
8123 oldFont = SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
8124 ExtTextOut(hdc, messageRect.left, messageRect.top, ETO_CLIPPED|ETO_OPAQUE,
\r
8125 &messageRect, messageText, strlen(messageText), NULL);
\r
8126 (void) SelectObject(hdc, oldFont);
\r
8127 (void) ReleaseDC(hwndMain, hdc);
\r
8131 DisplayError(char *str, int error)
\r
8133 char buf[MSG_SIZ*2], buf2[MSG_SIZ];
\r
8137 safeStrCpy(buf, str, sizeof(buf)/sizeof(buf[0]) );
\r
8139 len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
\r
8140 NULL, error, LANG_NEUTRAL,
\r
8141 (LPSTR) buf2, MSG_SIZ, NULL);
\r
8143 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, buf2);
\r
8145 ErrorMap *em = errmap;
\r
8146 while (em->err != 0 && em->err != error) em++;
\r
8147 if (em->err != 0) {
\r
8148 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, em->msg);
\r
8150 snprintf(buf, 2*MSG_SIZ, "%s:\nError code %d", str, error);
\r
8155 ErrorPopUp(_("Error"), buf);
\r
8160 DisplayMoveError(char *str)
\r
8162 fromX = fromY = -1;
\r
8163 ClearHighlights();
\r
8164 DrawPosition(FALSE, NULL);
\r
8165 if (appData.popupMoveErrors) {
\r
8166 ErrorPopUp(_("Error"), str);
\r
8168 DisplayMessage(str, "");
\r
8169 moveErrorMessageUp = TRUE;
\r
8174 DisplayFatalError(char *str, int error, int exitStatus)
\r
8176 char buf[2*MSG_SIZ], buf2[MSG_SIZ];
\r
8178 char *label = exitStatus ? _("Fatal Error") : _("Exiting");
\r
8181 len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
\r
8182 NULL, error, LANG_NEUTRAL,
\r
8183 (LPSTR) buf2, MSG_SIZ, NULL);
\r
8185 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, buf2);
\r
8187 ErrorMap *em = errmap;
\r
8188 while (em->err != 0 && em->err != error) em++;
\r
8189 if (em->err != 0) {
\r
8190 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, em->msg);
\r
8192 snprintf(buf, 2*MSG_SIZ, "%s:\nError code %d", str, error);
\r
8197 if (appData.debugMode) {
\r
8198 fprintf(debugFP, "%s: %s\n", label, str);
\r
8200 if (appData.popupExitMessage) {
\r
8201 (void) MessageBox(hwndMain, str, label, MB_OK|
\r
8202 (exitStatus ? MB_ICONSTOP : MB_ICONINFORMATION));
\r
8204 ExitEvent(exitStatus);
\r
8209 DisplayInformation(char *str)
\r
8211 (void) MessageBox(hwndMain, str, _("Information"), MB_OK|MB_ICONINFORMATION);
\r
8216 DisplayNote(char *str)
\r
8218 ErrorPopUp(_("Note"), str);
\r
8223 char *title, *question, *replyPrefix;
\r
8228 QuestionDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8230 static QuestionParams *qp;
\r
8231 char reply[MSG_SIZ];
\r
8234 switch (message) {
\r
8235 case WM_INITDIALOG:
\r
8236 qp = (QuestionParams *) lParam;
\r
8237 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8238 Translate(hDlg, DLG_Question);
\r
8239 SetWindowText(hDlg, qp->title);
\r
8240 SetDlgItemText(hDlg, OPT_QuestionText, qp->question);
\r
8241 SetFocus(GetDlgItem(hDlg, OPT_QuestionInput));
\r
8245 switch (LOWORD(wParam)) {
\r
8247 safeStrCpy(reply, qp->replyPrefix, sizeof(reply)/sizeof(reply[0]) );
\r
8248 if (*reply) strcat(reply, " ");
\r
8249 len = strlen(reply);
\r
8250 GetDlgItemText(hDlg, OPT_QuestionInput, reply + len, sizeof(reply) - len);
\r
8251 strcat(reply, "\n");
\r
8252 OutputToProcess(qp->pr, reply, strlen(reply), &err);
\r
8253 EndDialog(hDlg, TRUE);
\r
8254 if (err) DisplayFatalError(_("Error writing to chess program"), err, 1);
\r
8257 EndDialog(hDlg, FALSE);
\r
8268 AskQuestion(char* title, char *question, char *replyPrefix, ProcRef pr)
\r
8270 QuestionParams qp;
\r
8274 qp.question = question;
\r
8275 qp.replyPrefix = replyPrefix;
\r
8277 lpProc = MakeProcInstance((FARPROC)QuestionDialog, hInst);
\r
8278 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_Question),
\r
8279 hwndMain, (DLGPROC)lpProc, (LPARAM)&qp);
\r
8280 FreeProcInstance(lpProc);
\r
8283 /* [AS] Pick FRC position */
\r
8284 LRESULT CALLBACK NewGameFRC_Proc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8286 static int * lpIndexFRC;
\r
8292 case WM_INITDIALOG:
\r
8293 lpIndexFRC = (int *) lParam;
\r
8295 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8296 Translate(hDlg, DLG_NewGameFRC);
\r
8298 SendDlgItemMessage( hDlg, IDC_NFG_Edit, EM_SETLIMITTEXT, sizeof(buf)-1, 0 );
\r
8299 SetDlgItemInt( hDlg, IDC_NFG_Edit, *lpIndexFRC, TRUE );
\r
8300 SendDlgItemMessage( hDlg, IDC_NFG_Edit, EM_SETSEL, 0, -1 );
\r
8301 SetFocus(GetDlgItem(hDlg, IDC_NFG_Edit));
\r
8306 switch( LOWORD(wParam) ) {
\r
8308 *lpIndexFRC = GetDlgItemInt(hDlg, IDC_NFG_Edit, &index_is_ok, TRUE );
\r
8309 EndDialog( hDlg, 0 );
\r
8310 shuffleOpenings = TRUE; /* [HGM] shuffle: switch shuffling on for as long as we stay in current variant */
\r
8313 EndDialog( hDlg, 1 );
\r
8315 case IDC_NFG_Edit:
\r
8316 if( HIWORD(wParam) == EN_CHANGE ) {
\r
8317 GetDlgItemInt(hDlg, IDC_NFG_Edit, &index_is_ok, TRUE );
\r
8319 EnableWindow( GetDlgItem(hDlg, IDOK), index_is_ok );
\r
8322 case IDC_NFG_Random:
\r
8323 snprintf( buf, sizeof(buf)/sizeof(buf[0]), "%d", myrandom() ); /* [HGM] shuffle: no longer limit to 960 */
\r
8324 SetDlgItemText(hDlg, IDC_NFG_Edit, buf );
\r
8337 int index = appData.defaultFrcPosition;
\r
8338 FARPROC lpProc = MakeProcInstance( (FARPROC) NewGameFRC_Proc, hInst );
\r
8340 result = DialogBoxParam( hInst, MAKEINTRESOURCE(DLG_NewGameFRC), hwndMain, (DLGPROC)lpProc, (LPARAM)&index );
\r
8342 if( result == 0 ) {
\r
8343 appData.defaultFrcPosition = index;
\r
8349 /* [AS] Game list options. Refactored by HGM */
\r
8351 HWND gameListOptionsDialog;
\r
8353 // low-level front-end: clear text edit / list widget
\r
8357 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_RESETCONTENT, 0, 0 );
\r
8360 // low-level front-end: clear text edit / list widget
\r
8362 GLT_DeSelectList()
\r
8364 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_SETCURSEL, 0, 0 );
\r
8367 // low-level front-end: append line to text edit / list widget
\r
8369 GLT_AddToList( char *name )
\r
8372 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_ADDSTRING, 0, (LPARAM) name );
\r
8376 // low-level front-end: get line from text edit / list widget
\r
8378 GLT_GetFromList( int index, char *name )
\r
8381 if( SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_GETTEXT, index, (LPARAM) name ) != LB_ERR )
\r
8387 void GLT_MoveSelection( HWND hDlg, int delta )
\r
8389 int idx1 = (int) SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETCURSEL, 0, 0 );
\r
8390 int idx2 = idx1 + delta;
\r
8391 int count = (int) SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETCOUNT, 0, 0 );
\r
8393 if( idx1 >=0 && idx1 < count && idx2 >= 0 && idx2 < count ) {
\r
8396 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETTEXT, idx1, (LPARAM) buf );
\r
8397 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_DELETESTRING, idx1, 0 );
\r
8398 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_INSERTSTRING, idx2, (LPARAM) buf );
\r
8399 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_SETCURSEL, idx2, 0 );
\r
8403 LRESULT CALLBACK GameListOptions_Proc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8407 case WM_INITDIALOG:
\r
8408 gameListOptionsDialog = hDlg; // [HGM] pass through global to keep out off back-end
\r
8410 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8411 Translate(hDlg, DLG_GameListOptions);
\r
8413 /* Initialize list */
\r
8414 GLT_TagsToList( lpUserGLT );
\r
8416 SetFocus( GetDlgItem(hDlg, IDC_GameListTags) );
\r
8421 switch( LOWORD(wParam) ) {
\r
8424 EndDialog( hDlg, 0 );
\r
8427 EndDialog( hDlg, 1 );
\r
8430 case IDC_GLT_Default:
\r
8431 GLT_TagsToList( GLT_DEFAULT_TAGS );
\r
8434 case IDC_GLT_Restore:
\r
8435 GLT_TagsToList( appData.gameListTags );
\r
8439 GLT_MoveSelection( hDlg, -1 );
\r
8442 case IDC_GLT_Down:
\r
8443 GLT_MoveSelection( hDlg, +1 );
\r
8453 int GameListOptions()
\r
8456 FARPROC lpProc = MakeProcInstance( (FARPROC) GameListOptions_Proc, hInst );
\r
8458 safeStrCpy( lpUserGLT, appData.gameListTags ,LPUSERGLT_SIZE );
\r
8460 result = DialogBoxParam( hInst, MAKEINTRESOURCE(DLG_GameListOptions), hwndMain, (DLGPROC)lpProc, (LPARAM)lpUserGLT );
\r
8462 if( result == 0 ) {
\r
8463 /* [AS] Memory leak here! */
\r
8464 appData.gameListTags = strdup( lpUserGLT );
\r
8471 DisplayIcsInteractionTitle(char *str)
\r
8473 char consoleTitle[MSG_SIZ];
\r
8475 snprintf(consoleTitle, MSG_SIZ, "%s: %s", szConsoleTitle, str);
\r
8476 SetWindowText(hwndConsole, consoleTitle);
\r
8480 DrawPosition(int fullRedraw, Board board)
\r
8482 HDCDrawPosition(NULL, (BOOLEAN) fullRedraw, board);
\r
8485 void NotifyFrontendLogin()
\r
8488 UpdateICSWidth(GetDlgItem(hwndConsole, OPT_ConsoleText));
\r
8494 fromX = fromY = -1;
\r
8495 if (dragInfo.pos.x != -1 || dragInfo.pos.y != -1) {
\r
8496 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
8497 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
8498 dragInfo.lastpos = dragInfo.pos;
\r
8499 dragInfo.start.x = dragInfo.start.y = -1;
\r
8500 dragInfo.from = dragInfo.start;
\r
8502 DrawPosition(TRUE, NULL);
\r
8509 CommentPopUp(char *title, char *str)
\r
8511 HWND hwnd = GetActiveWindow();
\r
8512 EitherCommentPopUp(currentMove, title, str, FALSE); // [HGM] vari: fake move index, rather than 0
\r
8514 SetActiveWindow(hwnd);
\r
8518 CommentPopDown(void)
\r
8520 CheckMenuItem(GetMenu(hwndMain), IDM_Comment, MF_UNCHECKED);
\r
8521 if (commentDialog) {
\r
8522 ShowWindow(commentDialog, SW_HIDE);
\r
8524 commentUp = FALSE;
\r
8528 EditCommentPopUp(int index, char *title, char *str)
\r
8530 EitherCommentPopUp(index, title, str, TRUE);
\r
8537 MyPlaySound(&sounds[(int)SoundMove]);
\r
8540 VOID PlayIcsWinSound()
\r
8542 MyPlaySound(&sounds[(int)SoundIcsWin]);
\r
8545 VOID PlayIcsLossSound()
\r
8547 MyPlaySound(&sounds[(int)SoundIcsLoss]);
\r
8550 VOID PlayIcsDrawSound()
\r
8552 MyPlaySound(&sounds[(int)SoundIcsDraw]);
\r
8555 VOID PlayIcsUnfinishedSound()
\r
8557 MyPlaySound(&sounds[(int)SoundIcsUnfinished]);
\r
8563 MyPlaySound(&sounds[(int)SoundAlarm]);
\r
8571 consoleEcho = TRUE;
\r
8572 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
8573 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&consoleCF);
\r
8574 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
8583 consoleEcho = FALSE;
\r
8584 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
8585 /* This works OK: set text and background both to the same color */
\r
8587 cf.crTextColor = COLOR_ECHOOFF;
\r
8588 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&cf);
\r
8589 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, cf.crTextColor);
\r
8592 /* No Raw()...? */
\r
8594 void Colorize(ColorClass cc, int continuation)
\r
8596 currentColorClass = cc;
\r
8597 consoleCF.dwMask = CFM_COLOR|CFM_BOLD|CFM_ITALIC|CFM_UNDERLINE|CFM_STRIKEOUT;
\r
8598 consoleCF.crTextColor = textAttribs[cc].color;
\r
8599 consoleCF.dwEffects = textAttribs[cc].effects;
\r
8600 if (!continuation) MyPlaySound(&textAttribs[cc].sound);
\r
8606 static char buf[MSG_SIZ];
\r
8607 DWORD bufsiz = MSG_SIZ;
\r
8609 if(appData.userName != NULL && appData.userName[0] != 0) {
\r
8610 return appData.userName; /* [HGM] username: prefer name selected by user over his system login */
\r
8612 if (!GetUserName(buf, &bufsiz)) {
\r
8613 /*DisplayError("Error getting user name", GetLastError());*/
\r
8614 safeStrCpy(buf, _("User"), sizeof(buf)/sizeof(buf[0]) );
\r
8622 static char buf[MSG_SIZ];
\r
8623 DWORD bufsiz = MSG_SIZ;
\r
8625 if (!GetComputerName(buf, &bufsiz)) {
\r
8626 /*DisplayError("Error getting host name", GetLastError());*/
\r
8627 safeStrCpy(buf, _("Unknown"), sizeof(buf)/sizeof(buf[0]) );
\r
8634 ClockTimerRunning()
\r
8636 return clockTimerEvent != 0;
\r
8642 if (clockTimerEvent == 0) return FALSE;
\r
8643 KillTimer(hwndMain, clockTimerEvent);
\r
8644 clockTimerEvent = 0;
\r
8649 StartClockTimer(long millisec)
\r
8651 clockTimerEvent = SetTimer(hwndMain, (UINT) CLOCK_TIMER_ID,
\r
8652 (UINT) millisec, NULL);
\r
8656 DisplayWhiteClock(long timeRemaining, int highlight)
\r
8659 char *flag = whiteFlag && gameMode == TwoMachinesPlay ? "(!)" : "";
\r
8661 if(appData.noGUI) return;
\r
8662 hdc = GetDC(hwndMain);
\r
8663 if (!IsIconic(hwndMain)) {
\r
8664 DisplayAClock(hdc, timeRemaining, highlight,
\r
8665 flipClock ? &blackRect : &whiteRect, _("White"), flag);
\r
8667 if (highlight && iconCurrent == iconBlack) {
\r
8668 iconCurrent = iconWhite;
\r
8669 PostMessage(hwndMain, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8670 if (IsIconic(hwndMain)) {
\r
8671 DrawIcon(hdc, 2, 2, iconCurrent);
\r
8674 (void) ReleaseDC(hwndMain, hdc);
\r
8676 PostMessage(hwndConsole, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8680 DisplayBlackClock(long timeRemaining, int highlight)
\r
8683 char *flag = blackFlag && gameMode == TwoMachinesPlay ? "(!)" : "";
\r
8685 if(appData.noGUI) return;
\r
8686 hdc = GetDC(hwndMain);
\r
8687 if (!IsIconic(hwndMain)) {
\r
8688 DisplayAClock(hdc, timeRemaining, highlight,
\r
8689 flipClock ? &whiteRect : &blackRect, _("Black"), flag);
\r
8691 if (highlight && iconCurrent == iconWhite) {
\r
8692 iconCurrent = iconBlack;
\r
8693 PostMessage(hwndMain, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8694 if (IsIconic(hwndMain)) {
\r
8695 DrawIcon(hdc, 2, 2, iconCurrent);
\r
8698 (void) ReleaseDC(hwndMain, hdc);
\r
8700 PostMessage(hwndConsole, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8705 LoadGameTimerRunning()
\r
8707 return loadGameTimerEvent != 0;
\r
8711 StopLoadGameTimer()
\r
8713 if (loadGameTimerEvent == 0) return FALSE;
\r
8714 KillTimer(hwndMain, loadGameTimerEvent);
\r
8715 loadGameTimerEvent = 0;
\r
8720 StartLoadGameTimer(long millisec)
\r
8722 loadGameTimerEvent = SetTimer(hwndMain, (UINT) LOAD_GAME_TIMER_ID,
\r
8723 (UINT) millisec, NULL);
\r
8731 char fileTitle[MSG_SIZ];
\r
8733 defName = DefaultFileName(appData.oldSaveStyle ? "gam" : "pgn");
\r
8734 f = OpenFileDialog(hwndMain, "a", defName,
\r
8735 appData.oldSaveStyle ? "gam" : "pgn",
\r
8737 _("Save Game to File"), NULL, fileTitle, NULL);
\r
8739 SaveGame(f, 0, "");
\r
8746 ScheduleDelayedEvent(DelayedEventCallback cb, long millisec)
\r
8748 if (delayedTimerEvent != 0) {
\r
8749 if (appData.debugMode && cb != delayedTimerCallback) { // [HGM] alive: not too much debug
\r
8750 fprintf(debugFP, "ScheduleDelayedEvent: event already scheduled\n");
\r
8752 KillTimer(hwndMain, delayedTimerEvent);
\r
8753 delayedTimerEvent = 0;
\r
8754 if(delayedTimerCallback != cb) // [HGM] alive: do not "flush" same event, just postpone it
\r
8755 delayedTimerCallback();
\r
8757 delayedTimerCallback = cb;
\r
8758 delayedTimerEvent = SetTimer(hwndMain, (UINT) DELAYED_TIMER_ID,
\r
8759 (UINT) millisec, NULL);
\r
8762 DelayedEventCallback
\r
8765 if (delayedTimerEvent) {
\r
8766 return delayedTimerCallback;
\r
8773 CancelDelayedEvent()
\r
8775 if (delayedTimerEvent) {
\r
8776 KillTimer(hwndMain, delayedTimerEvent);
\r
8777 delayedTimerEvent = 0;
\r
8781 DWORD GetWin32Priority(int nice)
\r
8782 { // [HGM] nice: translate Unix nice() value to indows priority class. (Code stolen from Polyglot 1.4w11)
\r
8784 REALTIME_PRIORITY_CLASS 0x00000100
\r
8785 HIGH_PRIORITY_CLASS 0x00000080
\r
8786 ABOVE_NORMAL_PRIORITY_CLASS 0x00008000
\r
8787 NORMAL_PRIORITY_CLASS 0x00000020
\r
8788 BELOW_NORMAL_PRIORITY_CLASS 0x00004000
\r
8789 IDLE_PRIORITY_CLASS 0x00000040
\r
8791 if (nice < -15) return 0x00000080;
\r
8792 if (nice < 0) return 0x00008000;
\r
8793 if (nice == 0) return 0x00000020;
\r
8794 if (nice < 15) return 0x00004000;
\r
8795 return 0x00000040;
\r
8798 /* Start a child process running the given program.
\r
8799 The process's standard output can be read from "from", and its
\r
8800 standard input can be written to "to".
\r
8801 Exit with fatal error if anything goes wrong.
\r
8802 Returns an opaque pointer that can be used to destroy the process
\r
8806 StartChildProcess(char *cmdLine, char *dir, ProcRef *pr)
\r
8808 #define BUFSIZE 4096
\r
8810 HANDLE hChildStdinRd, hChildStdinWr,
\r
8811 hChildStdoutRd, hChildStdoutWr;
\r
8812 HANDLE hChildStdinWrDup, hChildStdoutRdDup;
\r
8813 SECURITY_ATTRIBUTES saAttr;
\r
8815 PROCESS_INFORMATION piProcInfo;
\r
8816 STARTUPINFO siStartInfo;
\r
8818 char buf[MSG_SIZ];
\r
8821 if (appData.debugMode) {
\r
8822 fprintf(debugFP, "StartChildProcess (dir=\"%s\") %s\n", dir, cmdLine);
\r
8827 /* Set the bInheritHandle flag so pipe handles are inherited. */
\r
8828 saAttr.nLength = sizeof(SECURITY_ATTRIBUTES);
\r
8829 saAttr.bInheritHandle = TRUE;
\r
8830 saAttr.lpSecurityDescriptor = NULL;
\r
8833 * The steps for redirecting child's STDOUT:
\r
8834 * 1. Create anonymous pipe to be STDOUT for child.
\r
8835 * 2. Create a noninheritable duplicate of read handle,
\r
8836 * and close the inheritable read handle.
\r
8839 /* Create a pipe for the child's STDOUT. */
\r
8840 if (! CreatePipe(&hChildStdoutRd, &hChildStdoutWr, &saAttr, 0)) {
\r
8841 return GetLastError();
\r
8844 /* Duplicate the read handle to the pipe, so it is not inherited. */
\r
8845 fSuccess = DuplicateHandle(GetCurrentProcess(), hChildStdoutRd,
\r
8846 GetCurrentProcess(), &hChildStdoutRdDup, 0,
\r
8847 FALSE, /* not inherited */
\r
8848 DUPLICATE_SAME_ACCESS);
\r
8850 return GetLastError();
\r
8852 CloseHandle(hChildStdoutRd);
\r
8855 * The steps for redirecting child's STDIN:
\r
8856 * 1. Create anonymous pipe to be STDIN for child.
\r
8857 * 2. Create a noninheritable duplicate of write handle,
\r
8858 * and close the inheritable write handle.
\r
8861 /* Create a pipe for the child's STDIN. */
\r
8862 if (! CreatePipe(&hChildStdinRd, &hChildStdinWr, &saAttr, 0)) {
\r
8863 return GetLastError();
\r
8866 /* Duplicate the write handle to the pipe, so it is not inherited. */
\r
8867 fSuccess = DuplicateHandle(GetCurrentProcess(), hChildStdinWr,
\r
8868 GetCurrentProcess(), &hChildStdinWrDup, 0,
\r
8869 FALSE, /* not inherited */
\r
8870 DUPLICATE_SAME_ACCESS);
\r
8872 return GetLastError();
\r
8874 CloseHandle(hChildStdinWr);
\r
8876 /* Arrange to (1) look in dir for the child .exe file, and
\r
8877 * (2) have dir be the child's working directory. Interpret
\r
8878 * dir relative to the directory WinBoard loaded from. */
\r
8879 GetCurrentDirectory(MSG_SIZ, buf);
\r
8880 SetCurrentDirectory(installDir);
\r
8881 SetCurrentDirectory(dir);
\r
8883 /* Now create the child process. */
\r
8885 siStartInfo.cb = sizeof(STARTUPINFO);
\r
8886 siStartInfo.lpReserved = NULL;
\r
8887 siStartInfo.lpDesktop = NULL;
\r
8888 siStartInfo.lpTitle = NULL;
\r
8889 siStartInfo.dwFlags = STARTF_USESTDHANDLES;
\r
8890 siStartInfo.cbReserved2 = 0;
\r
8891 siStartInfo.lpReserved2 = NULL;
\r
8892 siStartInfo.hStdInput = hChildStdinRd;
\r
8893 siStartInfo.hStdOutput = hChildStdoutWr;
\r
8894 siStartInfo.hStdError = hChildStdoutWr;
\r
8896 fSuccess = CreateProcess(NULL,
\r
8897 cmdLine, /* command line */
\r
8898 NULL, /* process security attributes */
\r
8899 NULL, /* primary thread security attrs */
\r
8900 TRUE, /* handles are inherited */
\r
8901 DETACHED_PROCESS|CREATE_NEW_PROCESS_GROUP,
\r
8902 NULL, /* use parent's environment */
\r
8904 &siStartInfo, /* STARTUPINFO pointer */
\r
8905 &piProcInfo); /* receives PROCESS_INFORMATION */
\r
8907 err = GetLastError();
\r
8908 SetCurrentDirectory(buf); /* return to prev directory */
\r
8913 if (appData.niceEngines){ // [HGM] nice: adjust engine proc priority
\r
8914 if(appData.debugMode) fprintf(debugFP, "nice engine proc to %d\n", appData.niceEngines);
\r
8915 SetPriorityClass(piProcInfo.hProcess, GetWin32Priority(appData.niceEngines));
\r
8918 /* Close the handles we don't need in the parent */
\r
8919 CloseHandle(piProcInfo.hThread);
\r
8920 CloseHandle(hChildStdinRd);
\r
8921 CloseHandle(hChildStdoutWr);
\r
8923 /* Prepare return value */
\r
8924 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
8925 cp->kind = CPReal;
\r
8926 cp->hProcess = piProcInfo.hProcess;
\r
8927 cp->pid = piProcInfo.dwProcessId;
\r
8928 cp->hFrom = hChildStdoutRdDup;
\r
8929 cp->hTo = hChildStdinWrDup;
\r
8931 *pr = (void *) cp;
\r
8933 /* Klaus Friedel says that this Sleep solves a problem under Windows
\r
8934 2000 where engines sometimes don't see the initial command(s)
\r
8935 from WinBoard and hang. I don't understand how that can happen,
\r
8936 but the Sleep is harmless, so I've put it in. Others have also
\r
8937 reported what may be the same problem, so hopefully this will fix
\r
8938 it for them too. */
\r
8946 DestroyChildProcess(ProcRef pr, int/*boolean*/ signal)
\r
8948 ChildProc *cp; int result;
\r
8950 cp = (ChildProc *) pr;
\r
8951 if (cp == NULL) return;
\r
8953 switch (cp->kind) {
\r
8955 /* TerminateProcess is considered harmful, so... */
\r
8956 CloseHandle(cp->hTo); /* Closing this will give the child an EOF and hopefully kill it */
\r
8957 if (cp->hFrom) CloseHandle(cp->hFrom); /* if NULL, InputThread will close it */
\r
8958 /* The following doesn't work because the chess program
\r
8959 doesn't "have the same console" as WinBoard. Maybe
\r
8960 we could arrange for this even though neither WinBoard
\r
8961 nor the chess program uses a console for stdio? */
\r
8962 /*!!if (signal) GenerateConsoleCtrlEvent(CTRL_BREAK_EVENT, cp->pid);*/
\r
8964 /* [AS] Special termination modes for misbehaving programs... */
\r
8965 if( signal == 9 ) {
\r
8966 result = TerminateProcess( cp->hProcess, 0 );
\r
8968 if ( appData.debugMode) {
\r
8969 fprintf( debugFP, "Terminating process %lu, result=%d\n", cp->pid, result );
\r
8972 else if( signal == 10 ) {
\r
8973 DWORD dw = WaitForSingleObject( cp->hProcess, 3*1000 ); // Wait 3 seconds at most
\r
8975 if( dw != WAIT_OBJECT_0 ) {
\r
8976 result = TerminateProcess( cp->hProcess, 0 );
\r
8978 if ( appData.debugMode) {
\r
8979 fprintf( debugFP, "Process %lu still alive after timeout, killing... result=%d\n", cp->pid, result );
\r
8985 CloseHandle(cp->hProcess);
\r
8989 if (cp->hFrom) CloseHandle(cp->hFrom);
\r
8993 closesocket(cp->sock);
\r
8998 if (signal) send(cp->sock2, "\017", 1, 0); /* 017 = 15 = SIGTERM */
\r
8999 closesocket(cp->sock);
\r
9000 closesocket(cp->sock2);
\r
9008 InterruptChildProcess(ProcRef pr)
\r
9012 cp = (ChildProc *) pr;
\r
9013 if (cp == NULL) return;
\r
9014 switch (cp->kind) {
\r
9016 /* The following doesn't work because the chess program
\r
9017 doesn't "have the same console" as WinBoard. Maybe
\r
9018 we could arrange for this even though neither WinBoard
\r
9019 nor the chess program uses a console for stdio */
\r
9020 /*!!GenerateConsoleCtrlEvent(CTRL_C_EVENT, cp->pid);*/
\r
9025 /* Can't interrupt */
\r
9029 send(cp->sock2, "\002", 1, 0); /* 2 = SIGINT */
\r
9036 OpenTelnet(char *host, char *port, ProcRef *pr)
\r
9038 char cmdLine[MSG_SIZ];
\r
9040 if (port[0] == NULLCHAR) {
\r
9041 snprintf(cmdLine, MSG_SIZ, "%s %s", appData.telnetProgram, host);
\r
9043 snprintf(cmdLine, MSG_SIZ, "%s %s %s", appData.telnetProgram, host, port);
\r
9045 return StartChildProcess(cmdLine, "", pr);
\r
9049 /* Code to open TCP sockets */
\r
9052 OpenTCP(char *host, char *port, ProcRef *pr)
\r
9057 struct sockaddr_in sa, mysa;
\r
9058 struct hostent FAR *hp;
\r
9059 unsigned short uport;
\r
9060 WORD wVersionRequested;
\r
9063 /* Initialize socket DLL */
\r
9064 wVersionRequested = MAKEWORD(1, 1);
\r
9065 err = WSAStartup(wVersionRequested, &wsaData);
\r
9066 if (err != 0) return err;
\r
9069 if ((s = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9070 err = WSAGetLastError();
\r
9075 /* Bind local address using (mostly) don't-care values.
\r
9077 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9078 mysa.sin_family = AF_INET;
\r
9079 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9080 uport = (unsigned short) 0;
\r
9081 mysa.sin_port = htons(uport);
\r
9082 if (bind(s, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9083 == SOCKET_ERROR) {
\r
9084 err = WSAGetLastError();
\r
9089 /* Resolve remote host name */
\r
9090 memset((char *) &sa, 0, sizeof(struct sockaddr_in));
\r
9091 if (!(hp = gethostbyname(host))) {
\r
9092 unsigned int b0, b1, b2, b3;
\r
9094 err = WSAGetLastError();
\r
9096 if (sscanf(host, "%u.%u.%u.%u", &b0, &b1, &b2, &b3) == 4) {
\r
9097 hp = (struct hostent *) calloc(1, sizeof(struct hostent));
\r
9098 hp->h_addrtype = AF_INET;
\r
9100 hp->h_addr_list = (char **) calloc(2, sizeof(char *));
\r
9101 hp->h_addr_list[0] = (char *) malloc(4);
\r
9102 hp->h_addr_list[0][0] = (char) b0;
\r
9103 hp->h_addr_list[0][1] = (char) b1;
\r
9104 hp->h_addr_list[0][2] = (char) b2;
\r
9105 hp->h_addr_list[0][3] = (char) b3;
\r
9111 sa.sin_family = hp->h_addrtype;
\r
9112 uport = (unsigned short) atoi(port);
\r
9113 sa.sin_port = htons(uport);
\r
9114 memcpy((char *) &sa.sin_addr, hp->h_addr, hp->h_length);
\r
9116 /* Make connection */
\r
9117 if (connect(s, (struct sockaddr *) &sa,
\r
9118 sizeof(struct sockaddr_in)) == SOCKET_ERROR) {
\r
9119 err = WSAGetLastError();
\r
9124 /* Prepare return value */
\r
9125 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9126 cp->kind = CPSock;
\r
9128 *pr = (ProcRef *) cp;
\r
9134 OpenCommPort(char *name, ProcRef *pr)
\r
9139 char fullname[MSG_SIZ];
\r
9141 if (*name != '\\')
\r
9142 snprintf(fullname, MSG_SIZ, "\\\\.\\%s", name);
\r
9144 safeStrCpy(fullname, name, sizeof(fullname)/sizeof(fullname[0]) );
\r
9146 h = CreateFile(name, GENERIC_READ | GENERIC_WRITE,
\r
9147 0, NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL);
\r
9148 if (h == (HANDLE) -1) {
\r
9149 return GetLastError();
\r
9153 if (!SetCommState(h, (LPDCB) &dcb)) return GetLastError();
\r
9155 /* Accumulate characters until a 100ms pause, then parse */
\r
9156 ct.ReadIntervalTimeout = 100;
\r
9157 ct.ReadTotalTimeoutMultiplier = 0;
\r
9158 ct.ReadTotalTimeoutConstant = 0;
\r
9159 ct.WriteTotalTimeoutMultiplier = 0;
\r
9160 ct.WriteTotalTimeoutConstant = 0;
\r
9161 if (!SetCommTimeouts(h, (LPCOMMTIMEOUTS) &ct)) return GetLastError();
\r
9163 /* Prepare return value */
\r
9164 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9165 cp->kind = CPComm;
\r
9168 *pr = (ProcRef *) cp;
\r
9174 OpenLoopback(ProcRef *pr)
\r
9176 DisplayFatalError(_("Not implemented"), 0, 1);
\r
9182 OpenRcmd(char* host, char* user, char* cmd, ProcRef* pr)
\r
9187 struct sockaddr_in sa, mysa;
\r
9188 struct hostent FAR *hp;
\r
9189 unsigned short uport;
\r
9190 WORD wVersionRequested;
\r
9193 char stderrPortStr[MSG_SIZ];
\r
9195 /* Initialize socket DLL */
\r
9196 wVersionRequested = MAKEWORD(1, 1);
\r
9197 err = WSAStartup(wVersionRequested, &wsaData);
\r
9198 if (err != 0) return err;
\r
9200 /* Resolve remote host name */
\r
9201 memset((char *) &sa, 0, sizeof(struct sockaddr_in));
\r
9202 if (!(hp = gethostbyname(host))) {
\r
9203 unsigned int b0, b1, b2, b3;
\r
9205 err = WSAGetLastError();
\r
9207 if (sscanf(host, "%u.%u.%u.%u", &b0, &b1, &b2, &b3) == 4) {
\r
9208 hp = (struct hostent *) calloc(1, sizeof(struct hostent));
\r
9209 hp->h_addrtype = AF_INET;
\r
9211 hp->h_addr_list = (char **) calloc(2, sizeof(char *));
\r
9212 hp->h_addr_list[0] = (char *) malloc(4);
\r
9213 hp->h_addr_list[0][0] = (char) b0;
\r
9214 hp->h_addr_list[0][1] = (char) b1;
\r
9215 hp->h_addr_list[0][2] = (char) b2;
\r
9216 hp->h_addr_list[0][3] = (char) b3;
\r
9222 sa.sin_family = hp->h_addrtype;
\r
9223 uport = (unsigned short) 514;
\r
9224 sa.sin_port = htons(uport);
\r
9225 memcpy((char *) &sa.sin_addr, hp->h_addr, hp->h_length);
\r
9227 /* Bind local socket to unused "privileged" port address
\r
9229 s = INVALID_SOCKET;
\r
9230 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9231 mysa.sin_family = AF_INET;
\r
9232 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9233 for (fromPort = 1023;; fromPort--) {
\r
9234 if (fromPort < 0) {
\r
9236 return WSAEADDRINUSE;
\r
9238 if (s == INVALID_SOCKET) {
\r
9239 if ((s = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9240 err = WSAGetLastError();
\r
9245 uport = (unsigned short) fromPort;
\r
9246 mysa.sin_port = htons(uport);
\r
9247 if (bind(s, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9248 == SOCKET_ERROR) {
\r
9249 err = WSAGetLastError();
\r
9250 if (err == WSAEADDRINUSE) continue;
\r
9254 if (connect(s, (struct sockaddr *) &sa,
\r
9255 sizeof(struct sockaddr_in)) == SOCKET_ERROR) {
\r
9256 err = WSAGetLastError();
\r
9257 if (err == WSAEADDRINUSE) {
\r
9268 /* Bind stderr local socket to unused "privileged" port address
\r
9270 s2 = INVALID_SOCKET;
\r
9271 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9272 mysa.sin_family = AF_INET;
\r
9273 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9274 for (fromPort = 1023;; fromPort--) {
\r
9275 if (fromPort == prevStderrPort) continue; // don't reuse port
\r
9276 if (fromPort < 0) {
\r
9277 (void) closesocket(s);
\r
9279 return WSAEADDRINUSE;
\r
9281 if (s2 == INVALID_SOCKET) {
\r
9282 if ((s2 = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9283 err = WSAGetLastError();
\r
9289 uport = (unsigned short) fromPort;
\r
9290 mysa.sin_port = htons(uport);
\r
9291 if (bind(s2, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9292 == SOCKET_ERROR) {
\r
9293 err = WSAGetLastError();
\r
9294 if (err == WSAEADDRINUSE) continue;
\r
9295 (void) closesocket(s);
\r
9299 if (listen(s2, 1) == SOCKET_ERROR) {
\r
9300 err = WSAGetLastError();
\r
9301 if (err == WSAEADDRINUSE) {
\r
9303 s2 = INVALID_SOCKET;
\r
9306 (void) closesocket(s);
\r
9307 (void) closesocket(s2);
\r
9313 prevStderrPort = fromPort; // remember port used
\r
9314 snprintf(stderrPortStr, MSG_SIZ, "%d", fromPort);
\r
9316 if (send(s, stderrPortStr, strlen(stderrPortStr) + 1, 0) == SOCKET_ERROR) {
\r
9317 err = WSAGetLastError();
\r
9318 (void) closesocket(s);
\r
9319 (void) closesocket(s2);
\r
9324 if (send(s, UserName(), strlen(UserName()) + 1, 0) == SOCKET_ERROR) {
\r
9325 err = WSAGetLastError();
\r
9326 (void) closesocket(s);
\r
9327 (void) closesocket(s2);
\r
9331 if (*user == NULLCHAR) user = UserName();
\r
9332 if (send(s, user, strlen(user) + 1, 0) == SOCKET_ERROR) {
\r
9333 err = WSAGetLastError();
\r
9334 (void) closesocket(s);
\r
9335 (void) closesocket(s2);
\r
9339 if (send(s, cmd, strlen(cmd) + 1, 0) == SOCKET_ERROR) {
\r
9340 err = WSAGetLastError();
\r
9341 (void) closesocket(s);
\r
9342 (void) closesocket(s2);
\r
9347 if ((s3 = accept(s2, NULL, NULL)) == INVALID_SOCKET) {
\r
9348 err = WSAGetLastError();
\r
9349 (void) closesocket(s);
\r
9350 (void) closesocket(s2);
\r
9354 (void) closesocket(s2); /* Stop listening */
\r
9356 /* Prepare return value */
\r
9357 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9358 cp->kind = CPRcmd;
\r
9361 *pr = (ProcRef *) cp;
\r
9368 AddInputSource(ProcRef pr, int lineByLine,
\r
9369 InputCallback func, VOIDSTAR closure)
\r
9371 InputSource *is, *is2 = NULL;
\r
9372 ChildProc *cp = (ChildProc *) pr;
\r
9374 is = (InputSource *) calloc(1, sizeof(InputSource));
\r
9375 is->lineByLine = lineByLine;
\r
9377 is->closure = closure;
\r
9378 is->second = NULL;
\r
9379 is->next = is->buf;
\r
9380 if (pr == NoProc) {
\r
9381 is->kind = CPReal;
\r
9382 consoleInputSource = is;
\r
9384 is->kind = cp->kind;
\r
9386 [AS] Try to avoid a race condition if the thread is given control too early:
\r
9387 we create all threads suspended so that the is->hThread variable can be
\r
9388 safely assigned, then let the threads start with ResumeThread.
\r
9390 switch (cp->kind) {
\r
9392 is->hFile = cp->hFrom;
\r
9393 cp->hFrom = NULL; /* now owned by InputThread */
\r
9395 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) NonOvlInputThread,
\r
9396 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9400 is->hFile = cp->hFrom;
\r
9401 cp->hFrom = NULL; /* now owned by InputThread */
\r
9403 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) InputThread,
\r
9404 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9408 is->sock = cp->sock;
\r
9410 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9411 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9415 is2 = (InputSource *) calloc(1, sizeof(InputSource));
\r
9417 is->sock = cp->sock;
\r
9419 is2->sock = cp->sock2;
\r
9420 is2->second = is2;
\r
9422 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9423 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9425 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9426 (LPVOID) is2, CREATE_SUSPENDED, &is2->id);
\r
9430 if( is->hThread != NULL ) {
\r
9431 ResumeThread( is->hThread );
\r
9434 if( is2 != NULL && is2->hThread != NULL ) {
\r
9435 ResumeThread( is2->hThread );
\r
9439 return (InputSourceRef) is;
\r
9443 RemoveInputSource(InputSourceRef isr)
\r
9447 is = (InputSource *) isr;
\r
9448 is->hThread = NULL; /* tell thread to stop */
\r
9449 CloseHandle(is->hThread);
\r
9450 if (is->second != NULL) {
\r
9451 is->second->hThread = NULL;
\r
9452 CloseHandle(is->second->hThread);
\r
9456 int no_wrap(char *message, int count)
\r
9458 ConsoleOutput(message, count, FALSE);
\r
9463 OutputToProcess(ProcRef pr, char *message, int count, int *outError)
\r
9466 int outCount = SOCKET_ERROR;
\r
9467 ChildProc *cp = (ChildProc *) pr;
\r
9468 static OVERLAPPED ovl;
\r
9469 static int line = 0;
\r
9473 if (appData.noJoin || !appData.useInternalWrap)
\r
9474 return no_wrap(message, count);
\r
9477 int width = get_term_width();
\r
9478 int len = wrap(NULL, message, count, width, &line);
\r
9479 char *msg = malloc(len);
\r
9483 return no_wrap(message, count);
\r
9486 dbgchk = wrap(msg, message, count, width, &line);
\r
9487 if (dbgchk != len && appData.debugMode)
\r
9488 fprintf(debugFP, "wrap(): dbgchk(%d) != len(%d)\n", dbgchk, len);
\r
9489 ConsoleOutput(msg, len, FALSE);
\r
9496 if (ovl.hEvent == NULL) {
\r
9497 ovl.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
\r
9499 ovl.Internal = ovl.InternalHigh = ovl.Offset = ovl.OffsetHigh = 0;
\r
9501 switch (cp->kind) {
\r
9504 outCount = send(cp->sock, message, count, 0);
\r
9505 if (outCount == SOCKET_ERROR) {
\r
9506 *outError = WSAGetLastError();
\r
9508 *outError = NO_ERROR;
\r
9513 if (WriteFile(((ChildProc *)pr)->hTo, message, count,
\r
9514 &dOutCount, NULL)) {
\r
9515 *outError = NO_ERROR;
\r
9516 outCount = (int) dOutCount;
\r
9518 *outError = GetLastError();
\r
9523 *outError = DoWriteFile(((ChildProc *)pr)->hTo, message, count,
\r
9524 &dOutCount, &ovl);
\r
9525 if (*outError == NO_ERROR) {
\r
9526 outCount = (int) dOutCount;
\r
9534 OutputToProcessDelayed(ProcRef pr, char *message, int count, int *outError,
\r
9537 /* Ignore delay, not implemented for WinBoard */
\r
9538 return OutputToProcess(pr, message, count, outError);
\r
9543 CmailSigHandlerCallBack(InputSourceRef isr, VOIDSTAR closure,
\r
9544 char *buf, int count, int error)
\r
9546 DisplayFatalError(_("Not implemented"), 0, 1);
\r
9549 /* see wgamelist.c for Game List functions */
\r
9550 /* see wedittags.c for Edit Tags functions */
\r
9557 char buf[MSG_SIZ];
\r
9560 if (SearchPath(installDir, appData.icsLogon, NULL, MSG_SIZ, buf, &dummy)) {
\r
9561 f = fopen(buf, "r");
\r
9563 ProcessICSInitScript(f);
\r
9571 StartAnalysisClock()
\r
9573 if (analysisTimerEvent) return;
\r
9574 analysisTimerEvent = SetTimer(hwndMain, (UINT) ANALYSIS_TIMER_ID,
\r
9575 (UINT) 2000, NULL);
\r
9579 SetHighlights(int fromX, int fromY, int toX, int toY)
\r
9581 highlightInfo.sq[0].x = fromX;
\r
9582 highlightInfo.sq[0].y = fromY;
\r
9583 highlightInfo.sq[1].x = toX;
\r
9584 highlightInfo.sq[1].y = toY;
\r
9590 highlightInfo.sq[0].x = highlightInfo.sq[0].y =
\r
9591 highlightInfo.sq[1].x = highlightInfo.sq[1].y = -1;
\r
9595 SetPremoveHighlights(int fromX, int fromY, int toX, int toY)
\r
9597 premoveHighlightInfo.sq[0].x = fromX;
\r
9598 premoveHighlightInfo.sq[0].y = fromY;
\r
9599 premoveHighlightInfo.sq[1].x = toX;
\r
9600 premoveHighlightInfo.sq[1].y = toY;
\r
9604 ClearPremoveHighlights()
\r
9606 premoveHighlightInfo.sq[0].x = premoveHighlightInfo.sq[0].y =
\r
9607 premoveHighlightInfo.sq[1].x = premoveHighlightInfo.sq[1].y = -1;
\r
9611 ShutDownFrontEnd()
\r
9613 if (saveSettingsOnExit) SaveSettings(settingsFileName);
\r
9614 DeleteClipboardTempFiles();
\r
9620 if (IsIconic(hwndMain))
\r
9621 ShowWindow(hwndMain, SW_RESTORE);
\r
9623 SetActiveWindow(hwndMain);
\r
9627 * Prototypes for animation support routines
\r
9629 static void ScreenSquare(int column, int row, POINT * pt);
\r
9630 static void Tween( POINT * start, POINT * mid, POINT * finish, int factor,
\r
9631 POINT frames[], int * nFrames);
\r
9637 AnimateAtomicCapture(Board board, int fromX, int fromY, int toX, int toY)
\r
9638 { // [HGM] atomic: animate blast wave
\r
9641 explodeInfo.fromX = fromX;
\r
9642 explodeInfo.fromY = fromY;
\r
9643 explodeInfo.toX = toX;
\r
9644 explodeInfo.toY = toY;
\r
9645 for(i=1; i<4*kFactor; i++) {
\r
9646 explodeInfo.radius = (i*180)/(4*kFactor-1);
\r
9647 DrawPosition(FALSE, board);
\r
9648 Sleep(appData.animSpeed);
\r
9650 explodeInfo.radius = 0;
\r
9651 DrawPosition(TRUE, board);
\r
9655 AnimateMove(board, fromX, fromY, toX, toY)
\r
9662 ChessSquare piece;
\r
9663 POINT start, finish, mid;
\r
9664 POINT frames[kFactor * 2 + 1];
\r
9667 if (!appData.animate) return;
\r
9668 if (doingSizing) return;
\r
9669 if (fromY < 0 || fromX < 0) return;
\r
9670 piece = board[fromY][fromX];
\r
9671 if (piece >= EmptySquare) return;
\r
9673 ScreenSquare(fromX, fromY, &start);
\r
9674 ScreenSquare(toX, toY, &finish);
\r
9676 /* All moves except knight jumps move in straight line */
\r
9677 if (!(abs(fromX-toX) == 1 && abs(fromY-toY) == 2 || abs(fromX-toX) == 2 && abs(fromY-toY) == 1)) {
\r
9678 mid.x = start.x + (finish.x - start.x) / 2;
\r
9679 mid.y = start.y + (finish.y - start.y) / 2;
\r
9681 /* Knight: make straight movement then diagonal */
\r
9682 if (abs(toY - fromY) < abs(toX - fromX)) {
\r
9683 mid.x = start.x + (finish.x - start.x) / 2;
\r
9687 mid.y = start.y + (finish.y - start.y) / 2;
\r
9691 /* Don't use as many frames for very short moves */
\r
9692 if (abs(toY - fromY) + abs(toX - fromX) <= 2)
\r
9693 Tween(&start, &mid, &finish, kFactor - 1, frames, &nFrames);
\r
9695 Tween(&start, &mid, &finish, kFactor, frames, &nFrames);
\r
9697 animInfo.from.x = fromX;
\r
9698 animInfo.from.y = fromY;
\r
9699 animInfo.to.x = toX;
\r
9700 animInfo.to.y = toY;
\r
9701 animInfo.lastpos = start;
\r
9702 animInfo.piece = piece;
\r
9703 for (n = 0; n < nFrames; n++) {
\r
9704 animInfo.pos = frames[n];
\r
9705 DrawPosition(FALSE, NULL);
\r
9706 animInfo.lastpos = animInfo.pos;
\r
9707 Sleep(appData.animSpeed);
\r
9709 animInfo.pos = finish;
\r
9710 DrawPosition(FALSE, NULL);
\r
9711 animInfo.piece = EmptySquare;
\r
9712 Explode(board, fromX, fromY, toX, toY);
\r
9715 /* Convert board position to corner of screen rect and color */
\r
9718 ScreenSquare(column, row, pt)
\r
9719 int column; int row; POINT * pt;
\r
9722 pt->x = lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
9723 pt->y = lineGap + row * (squareSize + lineGap);
\r
9725 pt->x = lineGap + column * (squareSize + lineGap);
\r
9726 pt->y = lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
9730 /* Generate a series of frame coords from start->mid->finish.
\r
9731 The movement rate doubles until the half way point is
\r
9732 reached, then halves back down to the final destination,
\r
9733 which gives a nice slow in/out effect. The algorithmn
\r
9734 may seem to generate too many intermediates for short
\r
9735 moves, but remember that the purpose is to attract the
\r
9736 viewers attention to the piece about to be moved and
\r
9737 then to where it ends up. Too few frames would be less
\r
9741 Tween(start, mid, finish, factor, frames, nFrames)
\r
9742 POINT * start; POINT * mid;
\r
9743 POINT * finish; int factor;
\r
9744 POINT frames[]; int * nFrames;
\r
9746 int n, fraction = 1, count = 0;
\r
9748 /* Slow in, stepping 1/16th, then 1/8th, ... */
\r
9749 for (n = 0; n < factor; n++)
\r
9751 for (n = 0; n < factor; n++) {
\r
9752 frames[count].x = start->x + (mid->x - start->x) / fraction;
\r
9753 frames[count].y = start->y + (mid->y - start->y) / fraction;
\r
9755 fraction = fraction / 2;
\r
9759 frames[count] = *mid;
\r
9762 /* Slow out, stepping 1/2, then 1/4, ... */
\r
9764 for (n = 0; n < factor; n++) {
\r
9765 frames[count].x = finish->x - (finish->x - mid->x) / fraction;
\r
9766 frames[count].y = finish->y - (finish->y - mid->y) / fraction;
\r
9768 fraction = fraction * 2;
\r
9774 HistorySet( char movelist[][2*MOVE_LEN], int first, int last, int current )
\r
9776 MoveHistorySet( movelist, first, last, current, pvInfoList );
\r
9778 EvalGraphSet( first, last, current, pvInfoList );
\r
9782 SettingsPopUp(ChessProgramState *cps)
\r
9783 { // [HGM] wrapper needed because handles must not be passed through back-end
\r
9784 EngineOptionsPopup(savedHwnd, cps);
\r