2 * WinBoard.c -- Windows NT front end to XBoard
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4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
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7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
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8 * 2007, 2008, 2009, 2010, 2011 Free Software Foundation, Inc.
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10 * Enhancements Copyright 2005 Alessandro Scotti
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12 * XBoard borrows its colors and the bitmaps.xchess bitmap set from XChess,
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13 * which was written and is copyrighted by Wayne Christopher.
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15 * The following terms apply to Digital Equipment Corporation's copyright
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16 * interest in XBoard:
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17 * ------------------------------------------------------------------------
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18 * All Rights Reserved
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20 * Permission to use, copy, modify, and distribute this software and its
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21 * documentation for any purpose and without fee is hereby granted,
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22 * provided that the above copyright notice appear in all copies and that
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23 * both that copyright notice and this permission notice appear in
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24 * supporting documentation, and that the name of Digital not be
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25 * used in advertising or publicity pertaining to distribution of the
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26 * software without specific, written prior permission.
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28 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
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29 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
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30 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
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31 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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32 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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33 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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35 * ------------------------------------------------------------------------
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37 * The following terms apply to the enhanced version of XBoard
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38 * distributed by the Free Software Foundation:
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39 * ------------------------------------------------------------------------
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41 * GNU XBoard is free software: you can redistribute it and/or modify
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42 * it under the terms of the GNU General Public License as published by
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43 * the Free Software Foundation, either version 3 of the License, or (at
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44 * your option) any later version.
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46 * GNU XBoard is distributed in the hope that it will be useful, but
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47 * WITHOUT ANY WARRANTY; without even the implied warranty of
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48 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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49 * General Public License for more details.
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51 * You should have received a copy of the GNU General Public License
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52 * along with this program. If not, see http://www.gnu.org/licenses/. *
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54 *------------------------------------------------------------------------
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55 ** See the file ChangeLog for a revision history. */
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59 #include <windows.h>
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60 #include <winuser.h>
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61 #include <winsock.h>
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62 #include <commctrl.h>
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68 #include <sys/stat.h>
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71 #include <commdlg.h>
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73 #include <richedit.h>
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74 #include <mmsystem.h>
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84 #include "frontend.h"
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85 #include "backend.h"
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86 #include "winboard.h"
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88 #include "wclipbrd.h"
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89 #include "woptions.h"
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90 #include "wsockerr.h"
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91 #include "defaults.h"
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95 //void InitEngineUCI( const char * iniDir, ChessProgramState * cps );
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98 void mysrandom(unsigned int seed);
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100 extern int whiteFlag, blackFlag;
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101 Boolean flipClock = FALSE;
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102 extern HANDLE chatHandle[];
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103 extern int ics_type;
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105 void DisplayHoldingsCount(HDC hdc, int x, int y, int align, int copyNumber);
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106 VOID NewVariantPopup(HWND hwnd);
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107 int FinishMove P((ChessMove moveType, int fromX, int fromY, int toX, int toY,
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108 /*char*/int promoChar));
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109 void DisplayMove P((int moveNumber));
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110 Boolean ParseFEN P((Board board, int *blackPlaysFirst, char *fen));
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111 void ChatPopUp P((char *s));
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113 ChessSquare piece;
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114 POINT pos; /* window coordinates of current pos */
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115 POINT lastpos; /* window coordinates of last pos - used for clipping */
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116 POINT from; /* board coordinates of the piece's orig pos */
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117 POINT to; /* board coordinates of the piece's new pos */
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120 static AnimInfo animInfo = { EmptySquare, {-1,-1}, {-1,-1}, {-1,-1} };
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123 POINT start; /* window coordinates of start pos */
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124 POINT pos; /* window coordinates of current pos */
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125 POINT lastpos; /* window coordinates of last pos - used for clipping */
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126 POINT from; /* board coordinates of the piece's orig pos */
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130 static DragInfo dragInfo = { {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1}, EmptySquare };
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133 POINT sq[2]; /* board coordinates of from, to squares */
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136 static HighlightInfo highlightInfo = { {{-1, -1}, {-1, -1}} };
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137 static HighlightInfo premoveHighlightInfo = { {{-1, -1}, {-1, -1}} };
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138 static HighlightInfo partnerHighlightInfo = { {{-1, -1}, {-1, -1}} };
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139 static HighlightInfo oldPartnerHighlight = { {{-1, -1}, {-1, -1}} };
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141 typedef struct { // [HGM] atomic
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142 int fromX, fromY, toX, toY, radius;
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145 static ExplodeInfo explodeInfo;
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147 /* Window class names */
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148 char szAppName[] = "WinBoard";
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149 char szConsoleName[] = "WBConsole";
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151 /* Title bar text */
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152 char szTitle[] = "WinBoard";
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153 char szConsoleTitle[] = "I C S Interaction";
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156 char *settingsFileName;
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157 Boolean saveSettingsOnExit;
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158 char installDir[MSG_SIZ];
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159 int errorExitStatus;
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161 BoardSize boardSize;
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162 Boolean chessProgram;
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163 //static int boardX, boardY;
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164 int minX, minY; // [HGM] placement: volatile limits on upper-left corner
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165 int squareSize, lineGap, minorSize;
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166 static int winW, winH;
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167 static RECT messageRect, whiteRect, blackRect, leftLogoRect, rightLogoRect; // [HGM] logo
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168 static int logoHeight = 0;
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169 static char messageText[MESSAGE_TEXT_MAX];
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170 static int clockTimerEvent = 0;
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171 static int loadGameTimerEvent = 0;
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172 static int analysisTimerEvent = 0;
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173 static DelayedEventCallback delayedTimerCallback;
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174 static int delayedTimerEvent = 0;
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175 static int buttonCount = 2;
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176 char *icsTextMenuString;
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178 char *firstChessProgramNames;
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179 char *secondChessProgramNames;
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181 #define PALETTESIZE 256
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183 HINSTANCE hInst; /* current instance */
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184 Boolean alwaysOnTop = FALSE;
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186 COLORREF lightSquareColor, darkSquareColor, whitePieceColor,
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187 blackPieceColor, highlightSquareColor, premoveHighlightColor;
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189 ColorClass currentColorClass;
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191 static HWND savedHwnd;
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192 HWND hCommPort = NULL; /* currently open comm port */
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193 static HWND hwndPause; /* pause button */
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194 static HBITMAP pieceBitmap[3][(int) BlackPawn]; /* [HGM] nr of bitmaps referred to bP in stead of wK */
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195 static HBRUSH lightSquareBrush, darkSquareBrush,
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196 blackSquareBrush, /* [HGM] for band between board and holdings */
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197 explodeBrush, /* [HGM] atomic */
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198 markerBrush, /* [HGM] markers */
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199 whitePieceBrush, blackPieceBrush, iconBkgndBrush /*, outlineBrush*/;
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200 static POINT gridEndpoints[(BOARD_RANKS + BOARD_FILES + 2) * 2];
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201 static DWORD gridVertexCounts[BOARD_RANKS + BOARD_FILES + 2];
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202 static HPEN gridPen = NULL;
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203 static HPEN highlightPen = NULL;
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204 static HPEN premovePen = NULL;
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205 static NPLOGPALETTE pLogPal;
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206 static BOOL paletteChanged = FALSE;
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207 static HICON iconWhite, iconBlack, iconCurrent;
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208 static int doingSizing = FALSE;
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209 static int lastSizing = 0;
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210 static int prevStderrPort;
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211 static HBITMAP userLogo;
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213 static HBITMAP liteBackTexture = NULL;
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214 static HBITMAP darkBackTexture = NULL;
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215 static int liteBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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216 static int darkBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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217 static int backTextureSquareSize = 0;
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218 static struct { int x; int y; int mode; } backTextureSquareInfo[BOARD_RANKS][BOARD_FILES];
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220 #if __GNUC__ && !defined(_winmajor)
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221 #define oldDialog 0 /* cygwin doesn't define _winmajor; mingw does */
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223 #if defined(_winmajor)
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224 #define oldDialog (_winmajor < 4)
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226 #define oldDialog 0
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230 #define INTERNATIONAL
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232 #ifdef INTERNATIONAL
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233 # define _(s) T_(s)
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239 # define Translate(x, y)
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240 # define LoadLanguageFile(s)
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243 #ifdef INTERNATIONAL
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245 Boolean barbaric; // flag indicating if translation is needed
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247 // list of item numbers used in each dialog (used to alter language at run time)
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249 #define ABOUTBOX -1 /* not sure why these are needed */
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250 #define ABOUTBOX2 -1
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252 int dialogItems[][40] = {
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253 { ABOUTBOX, IDOK, OPT_MESS, 400 },
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254 { DLG_TimeControl, IDC_Babble, OPT_TCUseMoves, OPT_TCUseInc, OPT_TCUseFixed,
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255 OPT_TCtext1, OPT_TCtext2, OPT_TCitext1, OPT_TCitext2, OPT_TCftext, GPB_Factors, IDC_Factor1, IDC_Factor2, IDOK, IDCANCEL },
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256 { DLG_LoadOptions, OPT_Autostep, OPT_AStext1, IDOK, IDCANCEL },
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257 { DLG_SaveOptions, OPT_Autosave, OPT_AVPrompt, OPT_AVToFile, OPT_AVBrowse,
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258 801, OPT_PGN, OPT_Old, OPT_OutOfBookInfo, IDOK, IDCANCEL },
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259 { 1536, 1090, IDC_Directories, 1089, 1091, IDOK, IDCANCEL, 1038, IDC_IndexNr, 1037 },
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260 { DLG_CommPort, IDOK, IDCANCEL, IDC_Port, IDC_Rate, IDC_Bits, IDC_Parity,
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261 IDC_Stop, IDC_Flow, OPT_SerialHelp },
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262 { DLG_EditComment, IDOK, OPT_CancelComment, OPT_ClearComment, OPT_EditComment },
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263 { DLG_PromotionKing, PB_Chancellor, PB_Archbishop, PB_Queen, PB_Rook,
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264 PB_Bishop, PB_Knight, PB_King, IDCANCEL, IDC_Yes, IDC_No, IDC_Centaur },
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265 { ABOUTBOX2, IDC_ChessBoard },
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266 { DLG_GameList, OPT_GameListLoad, OPT_GameListPrev, OPT_GameListNext,
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267 OPT_GameListClose, IDC_GameListDoFilter },
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268 { DLG_EditTags, IDOK, OPT_TagsCancel, OPT_EditTags },
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269 { DLG_Error, IDOK },
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270 { DLG_Colorize, IDOK, IDCANCEL, OPT_ChooseColor, OPT_Bold, OPT_Italic,
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271 OPT_Underline, OPT_Strikeout, OPT_Sample },
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272 { DLG_Question, IDOK, IDCANCEL, OPT_QuestionText },
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273 { DLG_Startup, IDC_Welcome, OPT_ChessEngine, OPT_ChessServer, OPT_View,
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274 IDC_SPECIFY_ENG_STATIC, IDC_SPECIFY_SERVER_STATIC, OPT_AnyAdditional,
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275 IDOK, IDCANCEL, IDM_HELPCONTENTS },
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276 { DLG_IndexNumber, IDC_Index },
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277 { DLG_TypeInMove, IDOK, IDCANCEL },
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278 { DLG_TypeInName, IDOK, IDCANCEL },
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279 { DLG_Sound, IDC_Event, OPT_NoSound, OPT_DefaultBeep, OPT_BuiltInSound,
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280 OPT_WavFile, OPT_BrowseSound, OPT_DefaultSounds, IDOK, IDCANCEL, OPT_PlaySound },
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281 { DLG_GeneralOptions, IDOK, IDCANCEL, OPT_AlwaysOnTop, OPT_HighlightLastMove,
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282 OPT_AlwaysQueen, OPT_PeriodicUpdates, OPT_AnimateDragging, OPT_PonderNextMove,
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283 OPT_AnimateMoving, OPT_PopupExitMessage, OPT_AutoFlag, OPT_PopupMoveErrors,
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284 OPT_AutoFlipView, OPT_ShowButtonBar, OPT_AutoRaiseBoard, OPT_ShowCoordinates,
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285 OPT_Blindfold, OPT_ShowThinking, OPT_HighlightDragging, OPT_TestLegality,
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286 OPT_SaveExtPGN, OPT_HideThinkFromHuman, OPT_ExtraInfoInMoveHistory,
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287 OPT_HighlightMoveArrow, OPT_AutoLogo ,OPT_SmartMove },
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288 { DLG_IcsOptions, IDOK, IDCANCEL, OPT_AutoComment, OPT_AutoKibitz, OPT_AutoObserve,
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289 OPT_GetMoveList, OPT_LocalLineEditing, OPT_QuietPlay, OPT_SeekGraph, OPT_AutoRefresh,
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290 OPT_BgObserve, OPT_DualBoard, OPT_Premove, OPT_PremoveWhite, OPT_PremoveBlack,
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291 OPT_SmartMove, OPT_IcsAlarm, IDC_Sec, OPT_ChooseShoutColor, OPT_ChooseSShoutColor,
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292 OPT_ChooseChannel1Color, OPT_ChooseChannelColor, OPT_ChooseKibitzColor,
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293 OPT_ChooseTellColor, OPT_ChooseChallengeColor, OPT_ChooseRequestColor,
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294 OPT_ChooseSeekColor, OPT_ChooseNormalColor, OPT_ChooseBackgroundColor,
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295 OPT_DefaultColors, OPT_DontColorize, IDC_Boxes, GPB_Colors, GPB_Premove,
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296 GPB_General, GPB_Alarm },
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297 { DLG_BoardOptions, IDOK, IDCANCEL, OPT_SizeTiny, OPT_SizeTeeny, OPT_SizeDinky,
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298 OPT_SizePetite, OPT_SizeSlim, OPT_SizeSmall, OPT_SizeMediocre, OPT_SizeMiddling,
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299 OPT_SizeAverage, OPT_SizeModerate, OPT_SizeMedium, OPT_SizeBulky, OPT_SizeLarge,
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300 OPT_SizeBig, OPT_SizeHuge, OPT_SizeGiant, OPT_SizeColossal, OPT_SizeTitanic,
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301 OPT_ChooseLightSquareColor, OPT_ChooseDarkSquareColor, OPT_ChooseWhitePieceColor,
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302 OPT_ChooseBlackPieceColor, OPT_ChooseHighlightSquareColor, OPT_ChoosePremoveHighlightColor,
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303 OPT_Monochrome, OPT_AllWhite, OPT_UpsideDown, OPT_DefaultBoardColors, GPB_Colors,
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304 IDC_Light, IDC_Dark, IDC_White, IDC_Black, IDC_High, IDC_PreHigh, GPB_Size },
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305 { DLG_NewVariant, IDOK, IDCANCEL, OPT_VariantNormal, OPT_VariantFRC, OPT_VariantWildcastle,
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306 OPT_VariantNocastle, OPT_VariantLosers, OPT_VariantGiveaway, OPT_VariantSuicide,
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307 OPT_Variant3Check, OPT_VariantTwoKings, OPT_VariantAtomic, OPT_VariantCrazyhouse,
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308 OPT_VariantBughouse, OPT_VariantTwilight, OPT_VariantShogi, OPT_VariantSuper,
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309 OPT_VariantKnightmate, OPT_VariantBerolina, OPT_VariantCylinder, OPT_VariantFairy,
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310 OPT_VariantMakruk, OPT_VariantGothic, OPT_VariantCapablanca, OPT_VariantJanus,
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311 OPT_VariantCRC, OPT_VariantFalcon, OPT_VariantCourier, OPT_VariantGreat, OPT_VariantSChess,
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312 OPT_VariantShatranj, OPT_VariantXiangqi, GPB_Variant, GPB_Board, IDC_Height,
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313 IDC_Width, IDC_Hand, IDC_Pieces, IDC_Def },
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314 { DLG_Fonts, IDOK, IDCANCEL, OPT_ChooseClockFont, OPT_ChooseMessageFont,
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315 OPT_ChooseCoordFont, OPT_ChooseTagFont, OPT_ChooseCommentsFont, OPT_ChooseConsoleFont, OPT_ChooseMoveHistoryFont, OPT_DefaultFonts,
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316 OPT_ClockFont, OPT_MessageFont, OPT_CoordFont, OPT_EditTagsFont,
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317 OPT_CommentsFont, OPT_MessageFont5, GPB_Current, GPB_All, OPT_MessageFont6 },
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318 { DLG_NewGameFRC, IDC_NFG_Label, IDC_NFG_Random, IDOK, IDCANCEL },
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319 { DLG_GameListOptions, IDC_GLT, IDC_GLT_Up, IDC_GLT_Down, IDC_GLT_Restore,
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320 IDC_GLT_Default, IDOK, IDCANCEL, IDC_GLT_RestoreTo },
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321 { DLG_MoveHistory },
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322 { DLG_EvalGraph },
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323 { DLG_EngineOutput, IDC_EngineLabel1, IDC_Engine1_NPS, IDC_EngineLabel2, IDC_Engine2_NPS },
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324 { DLG_Chat, IDC_Partner, IDC_Clear, IDC_Send, },
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325 { DLG_EnginePlayOptions, IDC_EpPonder, IDC_EpShowThinking, IDC_EpHideThinkingHuman,
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326 IDC_EpPeriodicUpdates, GPB_Adjudications, IDC_Draw, IDC_Moves, IDC_Threshold,
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327 IDC_Centi, IDC_TestClaims, IDC_DetectMates, IDC_MaterialDraws, IDC_TrivialDraws,
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328 GPB_Apply, IDC_Rule, IDC_Repeats, IDC_ScoreAbs1, IDC_ScoreAbs2, IDOK, IDCANCEL },
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329 { DLG_OptionsUCI, IDC_PolyDir, IDC_BrowseForPolyglotDir, IDC_Hash, IDC_Path,
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330 IDC_BrowseForEGTB, IDC_Cache, IDC_UseBook, IDC_BrowseForBook, IDC_CPU, IDC_OwnBook1,
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331 IDC_OwnBook2, IDC_Depth, IDC_Variation, IDC_DefGames, IDOK, IDCANCEL },
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335 static char languageBuf[50000], *foreign[1000], *english[1000], *languageFile[MSG_SIZ];
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336 static int lastChecked;
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337 static char oldLanguage[MSG_SIZ], *menuText[10][30];
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338 extern int tinyLayout;
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339 extern char * menuBarText[][10];
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342 LoadLanguageFile(char *name)
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343 { //load the file with translations, and make a list of the strings to be translated, and their translations
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345 int i=0, j=0, n=0, k;
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348 if(!name || name[0] == NULLCHAR) return;
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349 snprintf(buf, MSG_SIZ, "%s%s", name, strchr(name, '.') ? "" : ".lng"); // auto-append lng extension
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350 appData.language = oldLanguage;
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351 if(!strcmp(buf, oldLanguage)) { barbaric = 1; return; } // this language already loaded; just switch on
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352 if((f = fopen(buf, "r")) == NULL) return;
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353 while((k = fgetc(f)) != EOF) {
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354 if(i >= sizeof(languageBuf)) { DisplayError("Language file too big", 0); return; }
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355 languageBuf[i] = k;
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357 if(languageBuf[n] == '"' && languageBuf[i-1] == '"') {
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359 if(p = strstr(languageBuf + n + 1, "\" === \"")) {
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360 if(p > languageBuf+n+2 && p+8 < languageBuf+i) {
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361 if(j >= sizeof(english)) { DisplayError("Too many translated strings", 0); return; }
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362 english[j] = languageBuf + n + 1; *p = 0;
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363 foreign[j++] = p + 7; languageBuf[i-1] = 0;
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364 //if(appData.debugMode) fprintf(debugFP, "translation: replace '%s' by '%s'\n", english[j-1], foreign[j-1]);
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369 } else if(i > 0 && languageBuf[i-1] == '\\') {
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371 case 'n': k = '\n'; break;
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372 case 'r': k = '\r'; break;
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373 case 't': k = '\t'; break;
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375 languageBuf[--i] = k;
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380 barbaric = (j != 0);
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381 safeStrCpy(oldLanguage, buf, sizeof(oldLanguage)/sizeof(oldLanguage[0]) );
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386 { // return the translation of the given string
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387 // efficiency can be improved a lot...
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389 //if(appData.debugMode) fprintf(debugFP, "T_(%s)\n", s);
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390 if(!barbaric) return s;
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391 if(!s) return ""; // sanity
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392 while(english[i]) {
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393 if(!strcmp(s, english[i])) return foreign[i];
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400 Translate(HWND hDlg, int dialogID)
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401 { // translate all text items in the given dialog
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403 char buf[MSG_SIZ], *s;
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404 if(!barbaric) return;
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405 while(dialogItems[i][0] && dialogItems[i][0] != dialogID) i++; // find the dialog description
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406 if(dialogItems[i][0] != dialogID) return; // unknown dialog, should not happen
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407 GetWindowText( hDlg, buf, MSG_SIZ );
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409 if(strcmp(buf, s)) SetWindowText(hDlg, s); // replace by translated string (if different)
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410 for(j=1; k=dialogItems[i][j]; j++) { // translate all listed dialog items
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411 GetDlgItemText(hDlg, k, buf, MSG_SIZ);
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412 if(strlen(buf) == 0) continue;
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414 if(strcmp(buf, s)) SetDlgItemText(hDlg, k, s); // replace by translated string (if different)
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419 TranslateOneMenu(int i, HMENU subMenu)
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422 static MENUITEMINFO info;
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424 info.cbSize = sizeof(MENUITEMINFO);
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425 info.fMask = MIIM_STATE | MIIM_TYPE;
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426 for(j=GetMenuItemCount(subMenu)-1; j>=0; j--){
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428 info.dwTypeData = buf;
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429 info.cch = sizeof(buf);
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430 GetMenuItemInfo(subMenu, j, TRUE, &info);
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432 if(menuText[i][j]) safeStrCpy(buf, menuText[i][j], sizeof(buf)/sizeof(buf[0]) );
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433 else menuText[i][j] = strdup(buf); // remember original on first change
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435 if(buf[0] == NULLCHAR) continue;
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436 info.dwTypeData = T_(buf);
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437 info.cch = strlen(buf)+1;
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438 SetMenuItemInfo(subMenu, j, TRUE, &info);
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444 TranslateMenus(int addLanguage)
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447 WIN32_FIND_DATA fileData;
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449 #define IDM_English 1970
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451 HMENU mainMenu = GetMenu(hwndMain);
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452 for (i=GetMenuItemCount(mainMenu)-1; i>=0; i--) {
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453 HMENU subMenu = GetSubMenu(mainMenu, i);
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454 ModifyMenu(mainMenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP|EnableMenuItem(mainMenu, i, MF_BYPOSITION),
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455 (UINT) subMenu, T_(menuBarText[tinyLayout][i]));
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456 TranslateOneMenu(i, subMenu);
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458 DrawMenuBar(hwndMain);
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461 if(!addLanguage) return;
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462 if((hFind = FindFirstFile("*.LNG", &fileData)) != INVALID_HANDLE_VALUE) {
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463 HMENU mainMenu = GetMenu(hwndMain);
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464 HMENU subMenu = GetSubMenu(mainMenu, GetMenuItemCount(mainMenu)-1);
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465 AppendMenu(subMenu, MF_SEPARATOR, (UINT_PTR) 0, NULL);
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466 AppendMenu(subMenu, MF_ENABLED|MF_STRING|(barbaric?MF_UNCHECKED:MF_CHECKED), (UINT_PTR) IDM_English, (LPCTSTR) "English");
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467 i = 0; lastChecked = IDM_English;
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469 char *p, *q = fileData.cFileName;
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470 int checkFlag = MF_UNCHECKED;
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471 languageFile[i] = strdup(q);
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472 if(barbaric && !strcmp(oldLanguage, q)) {
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473 checkFlag = MF_CHECKED;
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474 lastChecked = IDM_English + i + 1;
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475 CheckMenuItem(mainMenu, IDM_English, MF_BYCOMMAND|MF_UNCHECKED);
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477 *q = ToUpper(*q); while(*++q) *q = ToLower(*q);
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478 p = strstr(fileData.cFileName, ".lng");
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480 AppendMenu(subMenu, MF_ENABLED|MF_STRING|checkFlag, (UINT_PTR) IDM_English + ++i, (LPCTSTR) fileData.cFileName);
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481 } while(FindNextFile(hFind, &fileData));
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494 int cliWidth, cliHeight;
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497 SizeInfo sizeInfo[] =
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499 { "tiny", 21, 0, 1, 1, 0, 0 },
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500 { "teeny", 25, 1, 1, 1, 0, 0 },
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501 { "dinky", 29, 1, 1, 1, 0, 0 },
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502 { "petite", 33, 1, 1, 1, 0, 0 },
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503 { "slim", 37, 2, 1, 0, 0, 0 },
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504 { "small", 40, 2, 1, 0, 0, 0 },
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505 { "mediocre", 45, 2, 1, 0, 0, 0 },
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506 { "middling", 49, 2, 0, 0, 0, 0 },
\r
507 { "average", 54, 2, 0, 0, 0, 0 },
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508 { "moderate", 58, 3, 0, 0, 0, 0 },
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509 { "medium", 64, 3, 0, 0, 0, 0 },
\r
510 { "bulky", 72, 3, 0, 0, 0, 0 },
\r
511 { "large", 80, 3, 0, 0, 0, 0 },
\r
512 { "big", 87, 3, 0, 0, 0, 0 },
\r
513 { "huge", 95, 3, 0, 0, 0, 0 },
\r
514 { "giant", 108, 3, 0, 0, 0, 0 },
\r
515 { "colossal", 116, 4, 0, 0, 0, 0 },
\r
516 { "titanic", 129, 4, 0, 0, 0, 0 },
\r
517 { NULL, 0, 0, 0, 0, 0, 0 }
\r
520 #define MF(x) {x, {{0,}, 0. }, {0, }, 0}
\r
521 MyFont fontRec[NUM_SIZES][NUM_FONTS] =
\r
523 { MF(CLOCK_FONT_TINY), MF(MESSAGE_FONT_TINY), MF(COORD_FONT_TINY), MF(CONSOLE_FONT_TINY), MF(COMMENT_FONT_TINY), MF(EDITTAGS_FONT_TINY), MF(MOVEHISTORY_FONT_ALL) },
\r
524 { MF(CLOCK_FONT_TEENY), MF(MESSAGE_FONT_TEENY), MF(COORD_FONT_TEENY), MF(CONSOLE_FONT_TEENY), MF(COMMENT_FONT_TEENY), MF(EDITTAGS_FONT_TEENY), MF(MOVEHISTORY_FONT_ALL) },
\r
525 { MF(CLOCK_FONT_DINKY), MF(MESSAGE_FONT_DINKY), MF(COORD_FONT_DINKY), MF(CONSOLE_FONT_DINKY), MF(COMMENT_FONT_DINKY), MF(EDITTAGS_FONT_DINKY), MF(MOVEHISTORY_FONT_ALL) },
\r
526 { MF(CLOCK_FONT_PETITE), MF(MESSAGE_FONT_PETITE), MF(COORD_FONT_PETITE), MF(CONSOLE_FONT_PETITE), MF(COMMENT_FONT_PETITE), MF(EDITTAGS_FONT_PETITE), MF(MOVEHISTORY_FONT_ALL) },
\r
527 { MF(CLOCK_FONT_SLIM), MF(MESSAGE_FONT_SLIM), MF(COORD_FONT_SLIM), MF(CONSOLE_FONT_SLIM), MF(COMMENT_FONT_SLIM), MF(EDITTAGS_FONT_SLIM), MF(MOVEHISTORY_FONT_ALL) },
\r
528 { MF(CLOCK_FONT_SMALL), MF(MESSAGE_FONT_SMALL), MF(COORD_FONT_SMALL), MF(CONSOLE_FONT_SMALL), MF(COMMENT_FONT_SMALL), MF(EDITTAGS_FONT_SMALL), MF(MOVEHISTORY_FONT_ALL) },
\r
529 { MF(CLOCK_FONT_MEDIOCRE), MF(MESSAGE_FONT_MEDIOCRE), MF(COORD_FONT_MEDIOCRE), MF(CONSOLE_FONT_MEDIOCRE), MF(COMMENT_FONT_MEDIOCRE), MF(EDITTAGS_FONT_MEDIOCRE), MF(MOVEHISTORY_FONT_ALL) },
\r
530 { MF(CLOCK_FONT_MIDDLING), MF(MESSAGE_FONT_MIDDLING), MF(COORD_FONT_MIDDLING), MF(CONSOLE_FONT_MIDDLING), MF(COMMENT_FONT_MIDDLING), MF(EDITTAGS_FONT_MIDDLING), MF(MOVEHISTORY_FONT_ALL) },
\r
531 { MF(CLOCK_FONT_AVERAGE), MF(MESSAGE_FONT_AVERAGE), MF(COORD_FONT_AVERAGE), MF(CONSOLE_FONT_AVERAGE), MF(COMMENT_FONT_AVERAGE), MF(EDITTAGS_FONT_AVERAGE), MF(MOVEHISTORY_FONT_ALL) },
\r
532 { MF(CLOCK_FONT_MODERATE), MF(MESSAGE_FONT_MODERATE), MF(COORD_FONT_MODERATE), MF(CONSOLE_FONT_MODERATE), MF(COMMENT_FONT_MODERATE), MF(EDITTAGS_FONT_MODERATE), MF(MOVEHISTORY_FONT_ALL) },
\r
533 { MF(CLOCK_FONT_MEDIUM), MF(MESSAGE_FONT_MEDIUM), MF(COORD_FONT_MEDIUM), MF(CONSOLE_FONT_MEDIUM), MF(COMMENT_FONT_MEDIUM), MF(EDITTAGS_FONT_MEDIUM), MF(MOVEHISTORY_FONT_ALL) },
\r
534 { MF(CLOCK_FONT_BULKY), MF(MESSAGE_FONT_BULKY), MF(COORD_FONT_BULKY), MF(CONSOLE_FONT_BULKY), MF(COMMENT_FONT_BULKY), MF(EDITTAGS_FONT_BULKY), MF(MOVEHISTORY_FONT_ALL) },
\r
535 { MF(CLOCK_FONT_LARGE), MF(MESSAGE_FONT_LARGE), MF(COORD_FONT_LARGE), MF(CONSOLE_FONT_LARGE), MF(COMMENT_FONT_LARGE), MF(EDITTAGS_FONT_LARGE), MF(MOVEHISTORY_FONT_ALL) },
\r
536 { MF(CLOCK_FONT_BIG), MF(MESSAGE_FONT_BIG), MF(COORD_FONT_BIG), MF(CONSOLE_FONT_BIG), MF(COMMENT_FONT_BIG), MF(EDITTAGS_FONT_BIG), MF(MOVEHISTORY_FONT_ALL) },
\r
537 { MF(CLOCK_FONT_HUGE), MF(MESSAGE_FONT_HUGE), MF(COORD_FONT_HUGE), MF(CONSOLE_FONT_HUGE), MF(COMMENT_FONT_HUGE), MF(EDITTAGS_FONT_HUGE), MF(MOVEHISTORY_FONT_ALL) },
\r
538 { MF(CLOCK_FONT_GIANT), MF(MESSAGE_FONT_GIANT), MF(COORD_FONT_GIANT), MF(CONSOLE_FONT_GIANT), MF(COMMENT_FONT_GIANT), MF(EDITTAGS_FONT_GIANT), MF(MOVEHISTORY_FONT_ALL) },
\r
539 { MF(CLOCK_FONT_COLOSSAL), MF(MESSAGE_FONT_COLOSSAL), MF(COORD_FONT_COLOSSAL), MF(CONSOLE_FONT_COLOSSAL), MF(COMMENT_FONT_COLOSSAL), MF(EDITTAGS_FONT_COLOSSAL), MF(MOVEHISTORY_FONT_ALL) },
\r
540 { MF(CLOCK_FONT_TITANIC), MF(MESSAGE_FONT_TITANIC), MF(COORD_FONT_TITANIC), MF(CONSOLE_FONT_TITANIC), MF(COMMENT_FONT_TITANIC), MF(EDITTAGS_FONT_TITANIC), MF(MOVEHISTORY_FONT_ALL) },
\r
543 MyFont *font[NUM_SIZES][NUM_FONTS];
\r
552 #define BUTTON_WIDTH (tinyLayout ? 16 : 32)
\r
553 #define N_BUTTONS 5
\r
555 MyButtonDesc buttonDesc[N_BUTTONS] =
\r
557 {"<<", IDM_ToStart, NULL, NULL},
\r
558 {"<", IDM_Backward, NULL, NULL},
\r
559 {"P", IDM_Pause, NULL, NULL},
\r
560 {">", IDM_Forward, NULL, NULL},
\r
561 {">>", IDM_ToEnd, NULL, NULL},
\r
564 int tinyLayout = 0, smallLayout = 0;
\r
565 #define MENU_BAR_ITEMS 9
\r
566 char *menuBarText[2][MENU_BAR_ITEMS+1] = {
\r
567 { N_("&File"), N_("&Edit"), N_("&View"), N_("&Mode"), N_("&Action"), N_("E&ngine"), N_("&Options"), N_("&Help"), NULL },
\r
568 { N_("&F"), N_("&E"), N_("&V"), N_("&M"), N_("&A"), N_("&N"), N_("&O"), N_("&H"), NULL },
\r
572 MySound sounds[(int)NSoundClasses];
\r
573 MyTextAttribs textAttribs[(int)NColorClasses];
\r
575 MyColorizeAttribs colorizeAttribs[] = {
\r
576 { (COLORREF)0, 0, N_("Shout Text") },
\r
577 { (COLORREF)0, 0, N_("SShout/CShout") },
\r
578 { (COLORREF)0, 0, N_("Channel 1 Text") },
\r
579 { (COLORREF)0, 0, N_("Channel Text") },
\r
580 { (COLORREF)0, 0, N_("Kibitz Text") },
\r
581 { (COLORREF)0, 0, N_("Tell Text") },
\r
582 { (COLORREF)0, 0, N_("Challenge Text") },
\r
583 { (COLORREF)0, 0, N_("Request Text") },
\r
584 { (COLORREF)0, 0, N_("Seek Text") },
\r
585 { (COLORREF)0, 0, N_("Normal Text") },
\r
586 { (COLORREF)0, 0, N_("None") }
\r
591 static char *commentTitle;
\r
592 static char *commentText;
\r
593 static int commentIndex;
\r
594 static Boolean editComment = FALSE;
\r
597 char errorTitle[MSG_SIZ];
\r
598 char errorMessage[2*MSG_SIZ];
\r
599 HWND errorDialog = NULL;
\r
600 BOOLEAN moveErrorMessageUp = FALSE;
\r
601 BOOLEAN consoleEcho = TRUE;
\r
602 CHARFORMAT consoleCF;
\r
603 COLORREF consoleBackgroundColor;
\r
605 char *programVersion;
\r
611 typedef int CPKind;
\r
620 SOCKET sock2; /* stderr socket for OpenRcmd */
\r
623 #define INPUT_SOURCE_BUF_SIZE 4096
\r
625 typedef struct _InputSource {
\r
632 char buf[INPUT_SOURCE_BUF_SIZE];
\r
636 InputCallback func;
\r
637 struct _InputSource *second; /* for stderr thread on CPRcmd */
\r
641 InputSource *consoleInputSource;
\r
646 VOID ConsoleOutput(char* data, int length, int forceVisible);
\r
647 VOID ConsoleCreate();
\r
649 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
650 VOID ColorizeTextPopup(HWND hwnd, ColorClass cc);
\r
651 VOID PrintCommSettings(FILE *f, char *name, DCB *dcb);
\r
652 VOID ParseCommSettings(char *arg, DCB *dcb);
\r
654 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
655 VOID APIENTRY MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def);
\r
656 void ParseIcsTextMenu(char *icsTextMenuString);
\r
657 VOID PopUpNameDialog(char firstchar);
\r
658 VOID UpdateSampleText(HWND hDlg, int id, MyColorizeAttribs *mca);
\r
662 int GameListOptions();
\r
664 int dummy; // [HGM] for obsolete args
\r
666 HWND hwndMain = NULL; /* root window*/
\r
667 HWND hwndConsole = NULL;
\r
668 HWND commentDialog = NULL;
\r
669 HWND moveHistoryDialog = NULL;
\r
670 HWND evalGraphDialog = NULL;
\r
671 HWND engineOutputDialog = NULL;
\r
672 HWND gameListDialog = NULL;
\r
673 HWND editTagsDialog = NULL;
\r
675 int commentUp = FALSE;
\r
677 WindowPlacement wpMain;
\r
678 WindowPlacement wpConsole;
\r
679 WindowPlacement wpComment;
\r
680 WindowPlacement wpMoveHistory;
\r
681 WindowPlacement wpEvalGraph;
\r
682 WindowPlacement wpEngineOutput;
\r
683 WindowPlacement wpGameList;
\r
684 WindowPlacement wpTags;
\r
686 VOID EngineOptionsPopup(); // [HGM] settings
\r
688 VOID GothicPopUp(char *title, VariantClass variant);
\r
690 * Setting "frozen" should disable all user input other than deleting
\r
691 * the window. We do this while engines are initializing themselves.
\r
693 static int frozen = 0;
\r
694 static int oldMenuItemState[MENU_BAR_ITEMS];
\r
700 if (frozen) return;
\r
702 hmenu = GetMenu(hwndMain);
\r
703 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
704 oldMenuItemState[i] = EnableMenuItem(hmenu, i, MF_BYPOSITION|MF_GRAYED);
\r
706 DrawMenuBar(hwndMain);
\r
709 /* Undo a FreezeUI */
\r
715 if (!frozen) return;
\r
717 hmenu = GetMenu(hwndMain);
\r
718 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
719 EnableMenuItem(hmenu, i, MF_BYPOSITION|oldMenuItemState[i]);
\r
721 DrawMenuBar(hwndMain);
\r
724 /*static*/ int fromX = -1, fromY = -1, toX, toY; // [HGM] moved upstream, so JAWS can use them
\r
726 /* JAWS preparation patch (WinBoard for the sight impaired). Define required insertions as empty */
\r
732 #define JAWS_ALT_INTERCEPT
\r
733 #define JAWS_KB_NAVIGATION
\r
734 #define JAWS_MENU_ITEMS
\r
735 #define JAWS_SILENCE
\r
736 #define JAWS_REPLAY
\r
738 #define JAWS_COPYRIGHT
\r
739 #define JAWS_DELETE(X) X
\r
740 #define SAYMACHINEMOVE()
\r
744 /*---------------------------------------------------------------------------*\
\r
748 \*---------------------------------------------------------------------------*/
\r
751 WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
\r
752 LPSTR lpCmdLine, int nCmdShow)
\r
755 HANDLE hAccelMain, hAccelNoAlt, hAccelNoICS;
\r
756 // INITCOMMONCONTROLSEX ex;
\r
760 LoadLibrary("RICHED32.DLL");
\r
761 consoleCF.cbSize = sizeof(CHARFORMAT);
\r
763 if (!InitApplication(hInstance)) {
\r
766 if (!InitInstance(hInstance, nCmdShow, lpCmdLine)) {
\r
773 // InitCommonControlsEx(&ex);
\r
774 InitCommonControls();
\r
776 hAccelMain = LoadAccelerators (hInstance, szAppName);
\r
777 hAccelNoAlt = LoadAccelerators (hInstance, "NO_ALT");
\r
778 hAccelNoICS = LoadAccelerators( hInstance, "NO_ICS"); /* [AS] No Ctrl-V on ICS!!! */
\r
780 /* Acquire and dispatch messages until a WM_QUIT message is received. */
\r
782 while (GetMessage(&msg, /* message structure */
\r
783 NULL, /* handle of window receiving the message */
\r
784 0, /* lowest message to examine */
\r
785 0)) /* highest message to examine */
\r
788 if(msg.message == WM_CHAR && msg.wParam == '\t') {
\r
789 // [HGM] navigate: switch between all windows with tab
\r
790 HWND e1 = NULL, e2 = NULL, mh = NULL, hInput = NULL, hText = NULL;
\r
791 int i, currentElement = 0;
\r
793 // first determine what element of the chain we come from (if any)
\r
794 if(appData.icsActive) {
\r
795 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
796 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
798 if(engineOutputDialog && EngineOutputIsUp()) {
\r
799 e1 = GetDlgItem(engineOutputDialog, IDC_EngineMemo1);
\r
800 e2 = GetDlgItem(engineOutputDialog, IDC_EngineMemo2);
\r
802 if(moveHistoryDialog && MoveHistoryIsUp()) {
\r
803 mh = GetDlgItem(moveHistoryDialog, IDC_MoveHistory);
\r
805 if(msg.hwnd == hwndMain) currentElement = 7 ; else
\r
806 if(msg.hwnd == engineOutputDialog) currentElement = 2; else
\r
807 if(msg.hwnd == e1) currentElement = 2; else
\r
808 if(msg.hwnd == e2) currentElement = 3; else
\r
809 if(msg.hwnd == moveHistoryDialog) currentElement = 4; else
\r
810 if(msg.hwnd == mh) currentElement = 4; else
\r
811 if(msg.hwnd == evalGraphDialog) currentElement = 6; else
\r
812 if(msg.hwnd == hText) currentElement = 5; else
\r
813 if(msg.hwnd == hInput) currentElement = 6; else
\r
814 for (i = 0; i < N_BUTTONS; i++) {
\r
815 if (buttonDesc[i].hwnd == msg.hwnd) { currentElement = 1; break; }
\r
818 // determine where to go to
\r
819 if(currentElement) { HWND h = NULL; int direction = GetKeyState(VK_SHIFT) < 0 ? -1 : 1;
\r
821 currentElement = (currentElement + direction) % 7;
\r
822 switch(currentElement) {
\r
824 h = hwndMain; break; // passing this case always makes the loop exit
\r
826 h = buttonDesc[0].hwnd; break; // could be NULL
\r
828 if(!EngineOutputIsUp()) continue; // skip closed auxiliary windows
\r
831 if(!EngineOutputIsUp()) continue;
\r
834 if(!MoveHistoryIsUp()) continue;
\r
836 // case 6: // input to eval graph does not seem to get here!
\r
837 // if(!EvalGraphIsUp()) continue;
\r
838 // h = evalGraphDialog; break;
\r
840 if(!appData.icsActive) continue;
\r
844 if(!appData.icsActive) continue;
\r
850 if(currentElement > 4 && IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
851 if(currentElement < 5 && IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE); // all open together
\r
854 continue; // this message now has been processed
\r
858 if (!(commentDialog && IsDialogMessage(commentDialog, &msg)) &&
\r
859 !(moveHistoryDialog && IsDialogMessage(moveHistoryDialog, &msg)) &&
\r
860 !(evalGraphDialog && IsDialogMessage(evalGraphDialog, &msg)) &&
\r
861 !(engineOutputDialog && IsDialogMessage(engineOutputDialog, &msg)) &&
\r
862 !(editTagsDialog && IsDialogMessage(editTagsDialog, &msg)) &&
\r
863 !(gameListDialog && IsDialogMessage(gameListDialog, &msg)) &&
\r
864 !(errorDialog && IsDialogMessage(errorDialog, &msg)) &&
\r
865 !(!frozen && TranslateAccelerator(hwndMain, hAccelMain, &msg)) && JAWS_ACCEL
\r
866 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoICS, &msg)) &&
\r
867 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoAlt, &msg))) {
\r
868 int done = 0, i; // [HGM] chat: dispatch cat-box messages
\r
869 for(i=0; i<MAX_CHAT; i++)
\r
870 if(chatHandle[i] && IsDialogMessage(chatHandle[i], &msg)) {
\r
873 if(done) continue; // [HGM] chat: end patch
\r
874 TranslateMessage(&msg); /* Translates virtual key codes */
\r
875 DispatchMessage(&msg); /* Dispatches message to window */
\r
880 return (msg.wParam); /* Returns the value from PostQuitMessage */
\r
883 /*---------------------------------------------------------------------------*\
\r
885 * Initialization functions
\r
887 \*---------------------------------------------------------------------------*/
\r
891 { // update user logo if necessary
\r
892 static char oldUserName[MSG_SIZ], *curName;
\r
894 if(appData.autoLogo) {
\r
895 curName = UserName();
\r
896 if(strcmp(curName, oldUserName)) {
\r
897 snprintf(oldUserName, MSG_SIZ, "logos\\%s.bmp", curName);
\r
898 userLogo = LoadImage( 0, oldUserName, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
899 safeStrCpy(oldUserName, curName, sizeof(oldUserName)/sizeof(oldUserName[0]) );
\r
900 if(userLogo == NULL)
\r
901 userLogo = LoadImage( 0, "logos\\dummy.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
907 InitApplication(HINSTANCE hInstance)
\r
911 /* Fill in window class structure with parameters that describe the */
\r
914 wc.style = CS_HREDRAW | CS_VREDRAW; /* Class style(s). */
\r
915 wc.lpfnWndProc = (WNDPROC)WndProc; /* Window Procedure */
\r
916 wc.cbClsExtra = 0; /* No per-class extra data. */
\r
917 wc.cbWndExtra = 0; /* No per-window extra data. */
\r
918 wc.hInstance = hInstance; /* Owner of this class */
\r
919 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
920 wc.hCursor = LoadCursor(NULL, IDC_ARROW); /* Cursor */
\r
921 wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); /* Default color */
\r
922 wc.lpszMenuName = szAppName; /* Menu name from .RC */
\r
923 wc.lpszClassName = szAppName; /* Name to register as */
\r
925 /* Register the window class and return success/failure code. */
\r
926 if (!RegisterClass(&wc)) return FALSE;
\r
928 wc.style = CS_HREDRAW | CS_VREDRAW;
\r
929 wc.lpfnWndProc = (WNDPROC)ConsoleWndProc;
\r
931 wc.cbWndExtra = DLGWINDOWEXTRA;
\r
932 wc.hInstance = hInstance;
\r
933 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
934 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
\r
935 wc.hbrBackground = (HBRUSH)(COLOR_MENU+1);
\r
936 wc.lpszMenuName = NULL;
\r
937 wc.lpszClassName = szConsoleName;
\r
939 if (!RegisterClass(&wc)) return FALSE;
\r
944 /* Set by InitInstance, used by EnsureOnScreen */
\r
945 int screenHeight, screenWidth;
\r
948 EnsureOnScreen(int *x, int *y, int minX, int minY)
\r
950 // int gap = GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYCAPTION);
\r
951 /* Be sure window at (x,y) is not off screen (or even mostly off screen) */
\r
952 if (*x > screenWidth - 32) *x = 0;
\r
953 if (*y > screenHeight - 32) *y = 0;
\r
954 if (*x < minX) *x = minX;
\r
955 if (*y < minY) *y = minY;
\r
959 LoadLogo(ChessProgramState *cps, int n)
\r
961 if( appData.logo[n] && appData.logo[n][0] != NULLCHAR) {
\r
962 cps->programLogo = LoadImage( 0, appData.logo[n], IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
964 if (cps->programLogo == NULL && appData.debugMode) {
\r
965 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.logo[n] );
\r
967 } else if(appData.autoLogo) {
\r
968 if(appData.firstDirectory && appData.directory[n][0]) {
\r
970 snprintf(buf, MSG_SIZ, "%s/logo.bmp", appData.directory[n]);
\r
971 cps->programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
977 InitInstance(HINSTANCE hInstance, int nCmdShow, LPSTR lpCmdLine)
\r
979 HWND hwnd; /* Main window handle. */
\r
981 WINDOWPLACEMENT wp;
\r
984 hInst = hInstance; /* Store instance handle in our global variable */
\r
985 programName = szAppName;
\r
987 if (SearchPath(NULL, "WinBoard.exe", NULL, MSG_SIZ, installDir, &filepart)) {
\r
988 *filepart = NULLCHAR;
\r
990 GetCurrentDirectory(MSG_SIZ, installDir);
\r
992 gameInfo.boardWidth = gameInfo.boardHeight = 8; // [HGM] won't have open window otherwise
\r
993 screenWidth = screenHeight = 1000; // [HGM] placement: kludge to allow calling EnsureOnScreen from InitAppData
\r
994 InitAppData(lpCmdLine); /* Get run-time parameters */
\r
995 /* xboard, and older WinBoards, controlled the move sound with the
\r
996 appData.ringBellAfterMoves option. In the current WinBoard, we
\r
997 always turn the option on (so that the backend will call us),
\r
998 then let the user turn the sound off by setting it to silence if
\r
999 desired. To accommodate old winboard.ini files saved by old
\r
1000 versions of WinBoard, we also turn off the sound if the option
\r
1001 was initially set to false. [HGM] taken out of InitAppData */
\r
1002 if (!appData.ringBellAfterMoves) {
\r
1003 sounds[(int)SoundMove].name = strdup("");
\r
1004 appData.ringBellAfterMoves = TRUE;
\r
1006 if (appData.debugMode) {
\r
1007 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
1008 setbuf(debugFP, NULL);
\r
1011 LoadLanguageFile(appData.language);
\r
1015 // InitEngineUCI( installDir, &first ); // [HGM] incorporated in InitBackEnd1()
\r
1016 // InitEngineUCI( installDir, &second );
\r
1018 /* Create a main window for this application instance. */
\r
1019 hwnd = CreateWindow(szAppName, szTitle,
\r
1020 (WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX),
\r
1021 CW_USEDEFAULT, 0, CW_USEDEFAULT, 0,
\r
1022 NULL, NULL, hInstance, NULL);
\r
1025 /* If window could not be created, return "failure" */
\r
1030 /* [HGM] logo: Load logos if specified (must be done before InitDrawingSizes) */
\r
1031 LoadLogo(&first, 0);
\r
1033 if( appData.secondLogo && appData.secondLogo[0] != NULLCHAR) {
\r
1034 second.programLogo = LoadImage( 0, appData.secondLogo, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1036 if (second.programLogo == NULL && appData.debugMode) {
\r
1037 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.secondLogo );
\r
1039 } else if(appData.autoLogo) {
\r
1040 char buf[MSG_SIZ];
\r
1041 if(appData.icsActive) { // [HGM] logo: in ICS mode second can be used for ICS
\r
1042 snprintf(buf, MSG_SIZ, "logos\\%s.bmp", appData.icsHost);
\r
1043 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1045 if(appData.secondDirectory && appData.secondDirectory[0]) {
\r
1046 snprintf(buf, MSG_SIZ, "%s\\logo.bmp", appData.secondDirectory);
\r
1047 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1053 iconWhite = LoadIcon(hInstance, "icon_white");
\r
1054 iconBlack = LoadIcon(hInstance, "icon_black");
\r
1055 iconCurrent = iconWhite;
\r
1056 InitDrawingColors();
\r
1057 screenHeight = GetSystemMetrics(SM_CYSCREEN);
\r
1058 screenWidth = GetSystemMetrics(SM_CXSCREEN);
\r
1059 for (ibs = (int) NUM_SIZES - 1; ibs >= 0; ibs--) {
\r
1060 /* Compute window size for each board size, and use the largest
\r
1061 size that fits on this screen as the default. */
\r
1062 InitDrawingSizes((BoardSize)(ibs+1000), 0);
\r
1063 if (boardSize == (BoardSize)-1 &&
\r
1064 winH <= screenHeight
\r
1065 - GetSystemMetrics(SM_CYFRAME) - GetSystemMetrics(SM_CYCAPTION) - 10
\r
1066 && winW <= screenWidth) {
\r
1067 boardSize = (BoardSize)ibs;
\r
1071 InitDrawingSizes(boardSize, 0);
\r
1073 buttonCount = GetSystemMetrics(SM_CMOUSEBUTTONS);
\r
1075 /* [AS] Load textures if specified */
\r
1076 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
1078 if( appData.liteBackTextureFile && appData.liteBackTextureFile[0] != NULLCHAR && appData.liteBackTextureFile[0] != '*' ) {
\r
1079 liteBackTexture = LoadImage( 0, appData.liteBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1080 liteBackTextureMode = appData.liteBackTextureMode;
\r
1082 if (liteBackTexture == NULL && appData.debugMode) {
\r
1083 fprintf( debugFP, "Unable to load lite texture bitmap '%s'\n", appData.liteBackTextureFile );
\r
1087 if( appData.darkBackTextureFile && appData.darkBackTextureFile[0] != NULLCHAR && appData.darkBackTextureFile[0] != '*' ) {
\r
1088 darkBackTexture = LoadImage( 0, appData.darkBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1089 darkBackTextureMode = appData.darkBackTextureMode;
\r
1091 if (darkBackTexture == NULL && appData.debugMode) {
\r
1092 fprintf( debugFP, "Unable to load dark texture bitmap '%s'\n", appData.darkBackTextureFile );
\r
1096 mysrandom( (unsigned) time(NULL) );
\r
1098 /* [AS] Restore layout */
\r
1099 if( wpMoveHistory.visible ) {
\r
1100 MoveHistoryPopUp();
\r
1103 if( wpEvalGraph.visible ) {
\r
1107 if( wpEngineOutput.visible ) {
\r
1108 EngineOutputPopUp();
\r
1111 /* Make the window visible; update its client area; and return "success" */
\r
1112 EnsureOnScreen(&wpMain.x, &wpMain.y, minX, minY);
\r
1113 wp.length = sizeof(WINDOWPLACEMENT);
\r
1115 wp.showCmd = nCmdShow;
\r
1116 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
1117 wp.rcNormalPosition.left = wpMain.x;
\r
1118 wp.rcNormalPosition.right = wpMain.x + wpMain.width;
\r
1119 wp.rcNormalPosition.top = wpMain.y;
\r
1120 wp.rcNormalPosition.bottom = wpMain.y + wpMain.height;
\r
1121 SetWindowPlacement(hwndMain, &wp);
\r
1123 InitBackEnd2(); // [HGM] moved until after all windows placed, to save correct position if fatal error on engine start
\r
1125 if(!appData.noGUI) SetWindowPos(hwndMain, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1126 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1128 if (hwndConsole) {
\r
1130 SetWindowPos(hwndConsole, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1131 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1133 ShowWindow(hwndConsole, nCmdShow);
\r
1134 if(appData.chatBoxes) { // [HGM] chat: open chat boxes
\r
1135 char buf[MSG_SIZ], *p = buf, *q;
\r
1136 safeStrCpy(buf, appData.chatBoxes, sizeof(buf)/sizeof(buf[0]) );
\r
1138 q = strchr(p, ';');
\r
1140 if(*p) ChatPopUp(p);
\r
1143 SetActiveWindow(hwndConsole);
\r
1145 if(!appData.noGUI) UpdateWindow(hwnd); else ShowWindow(hwnd, SW_MINIMIZE);
\r
1146 if(gameListDialog) SetFocus(gameListDialog); // [HGM] jaws: for if we clicked multi-game game file
\r
1155 HMENU hmenu = GetMenu(hwndMain);
\r
1157 (void) EnableMenuItem(hmenu, IDM_CommPort,
\r
1158 MF_BYCOMMAND|((appData.icsActive &&
\r
1159 *appData.icsCommPort != NULLCHAR) ?
\r
1160 MF_ENABLED : MF_GRAYED));
\r
1161 (void) CheckMenuItem(hmenu, IDM_SaveSettingsOnExit,
\r
1162 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
1163 MF_CHECKED : MF_UNCHECKED));
\r
1166 //---------------------------------------------------------------------------------------------------------
\r
1168 #define ICS_TEXT_MENU_SIZE (IDM_CommandXLast - IDM_CommandX + 1)
\r
1169 #define XBOARD FALSE
\r
1171 #define OPTCHAR "/"
\r
1172 #define SEPCHAR "="
\r
1176 // front-end part of option handling
\r
1179 LFfromMFP(LOGFONT* lf, MyFontParams *mfp)
\r
1181 HDC hdc = CreateDC("DISPLAY", NULL, NULL, NULL);
\r
1182 lf->lfHeight = -(int)(mfp->pointSize * GetDeviceCaps(hdc, LOGPIXELSY) / 72.0 + 0.5);
\r
1185 lf->lfEscapement = 0;
\r
1186 lf->lfOrientation = 0;
\r
1187 lf->lfWeight = mfp->bold ? FW_BOLD : FW_NORMAL;
\r
1188 lf->lfItalic = mfp->italic;
\r
1189 lf->lfUnderline = mfp->underline;
\r
1190 lf->lfStrikeOut = mfp->strikeout;
\r
1191 lf->lfCharSet = mfp->charset;
\r
1192 lf->lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
1193 lf->lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
1194 lf->lfQuality = DEFAULT_QUALITY;
\r
1195 lf->lfPitchAndFamily = DEFAULT_PITCH|FF_DONTCARE;
\r
1196 safeStrCpy(lf->lfFaceName, mfp->faceName, sizeof(lf->lfFaceName)/sizeof(lf->lfFaceName[0]) );
\r
1200 CreateFontInMF(MyFont *mf)
\r
1202 LFfromMFP(&mf->lf, &mf->mfp);
\r
1203 if (mf->hf) DeleteObject(mf->hf);
\r
1204 mf->hf = CreateFontIndirect(&mf->lf);
\r
1207 // [HGM] This platform-dependent table provides the location for storing the color info
\r
1209 colorVariable[] = {
\r
1210 &whitePieceColor,
\r
1211 &blackPieceColor,
\r
1212 &lightSquareColor,
\r
1213 &darkSquareColor,
\r
1214 &highlightSquareColor,
\r
1215 &premoveHighlightColor,
\r
1217 &consoleBackgroundColor,
\r
1218 &appData.fontForeColorWhite,
\r
1219 &appData.fontBackColorWhite,
\r
1220 &appData.fontForeColorBlack,
\r
1221 &appData.fontBackColorBlack,
\r
1222 &appData.evalHistColorWhite,
\r
1223 &appData.evalHistColorBlack,
\r
1224 &appData.highlightArrowColor,
\r
1227 /* Command line font name parser. NULL name means do nothing.
\r
1228 Syntax like "Courier New:10.0 bi" or "Arial:10" or "Arial:10b"
\r
1229 For backward compatibility, syntax without the colon is also
\r
1230 accepted, but font names with digits in them won't work in that case.
\r
1233 ParseFontName(char *name, MyFontParams *mfp)
\r
1236 if (name == NULL) return;
\r
1238 q = strchr(p, ':');
\r
1240 if (q - p >= sizeof(mfp->faceName))
\r
1241 ExitArgError(_("Font name too long:"), name);
\r
1242 memcpy(mfp->faceName, p, q - p);
\r
1243 mfp->faceName[q - p] = NULLCHAR;
\r
1246 q = mfp->faceName;
\r
1247 while (*p && !isdigit(*p)) {
\r
1249 if (q - mfp->faceName >= sizeof(mfp->faceName))
\r
1250 ExitArgError(_("Font name too long:"), name);
\r
1252 while (q > mfp->faceName && q[-1] == ' ') q--;
\r
1255 if (!*p) ExitArgError(_("Font point size missing:"), name);
\r
1256 mfp->pointSize = (float) atof(p);
\r
1257 mfp->bold = (strchr(p, 'b') != NULL);
\r
1258 mfp->italic = (strchr(p, 'i') != NULL);
\r
1259 mfp->underline = (strchr(p, 'u') != NULL);
\r
1260 mfp->strikeout = (strchr(p, 's') != NULL);
\r
1261 mfp->charset = DEFAULT_CHARSET;
\r
1262 q = strchr(p, 'c');
\r
1264 mfp->charset = (BYTE) atoi(q+1);
\r
1268 ParseFont(char *name, int number)
\r
1269 { // wrapper to shield back-end from 'font'
\r
1270 ParseFontName(name, &font[boardSize][number]->mfp);
\r
1275 { // in WB we have a 2D array of fonts; this initializes their description
\r
1277 /* Point font array elements to structures and
\r
1278 parse default font names */
\r
1279 for (i=0; i<NUM_FONTS; i++) {
\r
1280 for (j=0; j<NUM_SIZES; j++) {
\r
1281 font[j][i] = &fontRec[j][i];
\r
1282 ParseFontName(font[j][i]->def, &font[j][i]->mfp);
\r
1289 { // here we create the actual fonts from the selected descriptions
\r
1291 for (i=0; i<NUM_FONTS; i++) {
\r
1292 for (j=0; j<NUM_SIZES; j++) {
\r
1293 CreateFontInMF(font[j][i]);
\r
1297 /* Color name parser.
\r
1298 X version accepts X color names, but this one
\r
1299 handles only the #rrggbb form (hex) or rrr,ggg,bbb (decimal) */
\r
1301 ParseColorName(char *name)
\r
1303 int red, green, blue, count;
\r
1304 char buf[MSG_SIZ];
\r
1306 count = sscanf(name, "#%2x%2x%2x", &red, &green, &blue);
\r
1308 count = sscanf(name, "%3d%*[^0-9]%3d%*[^0-9]%3d",
\r
1309 &red, &green, &blue);
\r
1312 snprintf(buf, MSG_SIZ, _("Can't parse color name %s"), name);
\r
1313 DisplayError(buf, 0);
\r
1314 return RGB(0, 0, 0);
\r
1316 return PALETTERGB(red, green, blue);
\r
1320 ParseColor(int n, char *name)
\r
1321 { // for WinBoard the color is an int, which needs to be derived from the string
\r
1322 if(colorVariable[n]) *(int*)colorVariable[n] = ParseColorName(name);
\r
1326 ParseAttribs(COLORREF *color, int *effects, char* argValue)
\r
1328 char *e = argValue;
\r
1332 if (*e == 'b') eff |= CFE_BOLD;
\r
1333 else if (*e == 'i') eff |= CFE_ITALIC;
\r
1334 else if (*e == 'u') eff |= CFE_UNDERLINE;
\r
1335 else if (*e == 's') eff |= CFE_STRIKEOUT;
\r
1336 else if (*e == '#' || isdigit(*e)) break;
\r
1340 *color = ParseColorName(e);
\r
1344 ParseTextAttribs(ColorClass cc, char *s)
\r
1345 { // [HGM] front-end wrapper that does the platform-dependent call
\r
1346 // for XBoard we would set (&appData.colorShout)[cc] = strdup(s);
\r
1347 ParseAttribs(&textAttribs[cc].color, &textAttribs[cc].effects, s);
\r
1351 ParseBoardSize(void *addr, char *name)
\r
1352 { // [HGM] rewritten with return-value ptr to shield back-end from BoardSize
\r
1353 BoardSize bs = SizeTiny;
\r
1354 while (sizeInfo[bs].name != NULL) {
\r
1355 if (StrCaseCmp(name, sizeInfo[bs].name) == 0) {
\r
1356 *(BoardSize *)addr = bs;
\r
1361 ExitArgError(_("Unrecognized board size value"), name);
\r
1366 { // [HGM] import name from appData first
\r
1369 for (cc = (ColorClass)0; cc < ColorNormal; cc++) {
\r
1370 textAttribs[cc].sound.name = strdup((&appData.soundShout)[cc]);
\r
1371 textAttribs[cc].sound.data = NULL;
\r
1372 MyLoadSound(&textAttribs[cc].sound);
\r
1374 for (cc = ColorNormal; cc < NColorClasses; cc++) {
\r
1375 textAttribs[cc].sound.name = strdup("");
\r
1376 textAttribs[cc].sound.data = NULL;
\r
1378 for (sc = (SoundClass)0; sc < NSoundClasses; sc++) {
\r
1379 sounds[sc].name = strdup((&appData.soundMove)[sc]);
\r
1380 sounds[sc].data = NULL;
\r
1381 MyLoadSound(&sounds[sc]);
\r
1386 SetCommPortDefaults()
\r
1388 memset(&dcb, 0, sizeof(DCB)); // required by VS 2002 +
\r
1389 dcb.DCBlength = sizeof(DCB);
\r
1390 dcb.BaudRate = 9600;
\r
1391 dcb.fBinary = TRUE;
\r
1392 dcb.fParity = FALSE;
\r
1393 dcb.fOutxCtsFlow = FALSE;
\r
1394 dcb.fOutxDsrFlow = FALSE;
\r
1395 dcb.fDtrControl = DTR_CONTROL_ENABLE;
\r
1396 dcb.fDsrSensitivity = FALSE;
\r
1397 dcb.fTXContinueOnXoff = TRUE;
\r
1398 dcb.fOutX = FALSE;
\r
1400 dcb.fNull = FALSE;
\r
1401 dcb.fRtsControl = RTS_CONTROL_ENABLE;
\r
1402 dcb.fAbortOnError = FALSE;
\r
1404 dcb.Parity = SPACEPARITY;
\r
1405 dcb.StopBits = ONESTOPBIT;
\r
1408 // [HGM] args: these three cases taken out to stay in front-end
\r
1410 SaveFontArg(FILE *f, ArgDescriptor *ad)
\r
1411 { // in WinBoard every board size has its own font, and the "argLoc" identifies the table,
\r
1412 // while the curent board size determines the element. This system should be ported to XBoard.
\r
1413 // What the table contains pointers to, and how to print the font description, remains platform-dependent
\r
1415 for (bs=0; bs<NUM_SIZES; bs++) {
\r
1416 MyFontParams *mfp = &font[bs][(int) ad->argLoc]->mfp;
\r
1417 fprintf(f, "/size=%s ", sizeInfo[bs].name);
\r
1418 fprintf(f, "/%s=\"%s:%g%s%s%s%s%sc%d\"\n",
\r
1419 ad->argName, mfp->faceName, mfp->pointSize,
\r
1420 mfp->bold || mfp->italic || mfp->underline || mfp->strikeout ? " " : "",
\r
1421 mfp->bold ? "b" : "",
\r
1422 mfp->italic ? "i" : "",
\r
1423 mfp->underline ? "u" : "",
\r
1424 mfp->strikeout ? "s" : "",
\r
1425 (int)mfp->charset);
\r
1431 { // [HGM] copy the names from the internal WB variables to appData
\r
1434 for (cc = (ColorClass)0; cc < ColorNormal; cc++)
\r
1435 (&appData.soundShout)[cc] = textAttribs[cc].sound.name;
\r
1436 for (sc = (SoundClass)0; sc < NSoundClasses; sc++)
\r
1437 (&appData.soundMove)[sc] = sounds[sc].name;
\r
1441 SaveAttribsArg(FILE *f, ArgDescriptor *ad)
\r
1442 { // here the "argLoc" defines a table index. It could have contained the 'ta' pointer itself, though
\r
1443 MyTextAttribs* ta = &textAttribs[(ColorClass)ad->argLoc];
\r
1444 fprintf(f, "/%s=\"%s%s%s%s%s#%02lx%02lx%02lx\"\n", ad->argName,
\r
1445 (ta->effects & CFE_BOLD) ? "b" : "",
\r
1446 (ta->effects & CFE_ITALIC) ? "i" : "",
\r
1447 (ta->effects & CFE_UNDERLINE) ? "u" : "",
\r
1448 (ta->effects & CFE_STRIKEOUT) ? "s" : "",
\r
1449 (ta->effects) ? " " : "",
\r
1450 ta->color&0xff, (ta->color >> 8)&0xff, (ta->color >> 16)&0xff);
\r
1454 SaveColor(FILE *f, ArgDescriptor *ad)
\r
1455 { // in WinBoard the color is an int and has to be converted to text. In X it would be a string already?
\r
1456 COLORREF color = *(COLORREF *)colorVariable[(int)ad->argLoc];
\r
1457 fprintf(f, "/%s=#%02lx%02lx%02lx\n", ad->argName,
\r
1458 color&0xff, (color>>8)&0xff, (color>>16)&0xff);
\r
1462 SaveBoardSize(FILE *f, char *name, void *addr)
\r
1463 { // wrapper to shield back-end from BoardSize & sizeInfo
\r
1464 fprintf(f, "/%s=%s\n", name, sizeInfo[*(BoardSize *)addr].name);
\r
1468 ParseCommPortSettings(char *s)
\r
1469 { // wrapper to keep dcb from back-end
\r
1470 ParseCommSettings(s, &dcb);
\r
1475 { // wrapper to shield use of window handles from back-end (make addressible by number?)
\r
1476 GetActualPlacement(hwndMain, &wpMain);
\r
1477 GetActualPlacement(hwndConsole, &wpConsole);
\r
1478 GetActualPlacement(commentDialog, &wpComment);
\r
1479 GetActualPlacement(editTagsDialog, &wpTags);
\r
1480 GetActualPlacement(gameListDialog, &wpGameList);
\r
1481 GetActualPlacement(moveHistoryDialog, &wpMoveHistory);
\r
1482 GetActualPlacement(evalGraphDialog, &wpEvalGraph);
\r
1483 GetActualPlacement(engineOutputDialog, &wpEngineOutput);
\r
1487 PrintCommPortSettings(FILE *f, char *name)
\r
1488 { // wrapper to shield back-end from DCB
\r
1489 PrintCommSettings(f, name, &dcb);
\r
1493 MySearchPath(char *installDir, char *name, char *fullname)
\r
1495 char *dummy, buf[MSG_SIZ], *p = name, *q;
\r
1496 if(name[0]== '%') {
\r
1497 fullname[0] = 0; // [HGM] first expand any environment variables in the given name
\r
1498 while(*p == '%' && (q = strchr(p+1, '%'))) { // [HGM] recognize %*% as environment variable
\r
1499 safeStrCpy(buf, p+1, sizeof(buf)/sizeof(buf[0]) );
\r
1500 *strchr(buf, '%') = 0;
\r
1501 strcat(fullname, getenv(buf));
\r
1502 p = q+1; while(*p == '\\') { strcat(fullname, "\\"); p++; }
\r
1504 strcat(fullname, p); // after environment variables (if any), take the remainder of the given name
\r
1505 if(appData.debugMode) fprintf(debugFP, "name = '%s', expanded name = '%s'\n", name, fullname);
\r
1506 return (int) strlen(fullname);
\r
1508 return (int) SearchPath(installDir, name, NULL, MSG_SIZ, fullname, &dummy);
\r
1512 MyGetFullPathName(char *name, char *fullname)
\r
1515 return (int) GetFullPathName(name, MSG_SIZ, fullname, &dummy);
\r
1520 { // [HGM] args: allows testing if main window is realized from back-end
\r
1521 return hwndMain != NULL;
\r
1525 PopUpStartupDialog()
\r
1529 LoadLanguageFile(appData.language);
\r
1530 lpProc = MakeProcInstance((FARPROC)StartupDialog, hInst);
\r
1531 DialogBox(hInst, MAKEINTRESOURCE(DLG_Startup), NULL, (DLGPROC)lpProc);
\r
1532 FreeProcInstance(lpProc);
\r
1535 /*---------------------------------------------------------------------------*\
\r
1537 * GDI board drawing routines
\r
1539 \*---------------------------------------------------------------------------*/
\r
1541 /* [AS] Draw square using background texture */
\r
1542 static void DrawTile( int dx, int dy, int dw, int dh, HDC dst, HDC src, int mode, int sx, int sy )
\r
1547 return; /* Should never happen! */
\r
1550 SetGraphicsMode( dst, GM_ADVANCED );
\r
1557 /* X reflection */
\r
1562 x.eDx = (FLOAT) dw + dx - 1;
\r
1565 SetWorldTransform( dst, &x );
\r
1568 /* Y reflection */
\r
1574 x.eDy = (FLOAT) dh + dy - 1;
\r
1576 SetWorldTransform( dst, &x );
\r
1584 x.eDx = (FLOAT) dx;
\r
1585 x.eDy = (FLOAT) dy;
\r
1588 SetWorldTransform( dst, &x );
\r
1592 BitBlt( dst, dx, dy, dw, dh, src, sx, sy, SRCCOPY );
\r
1600 SetWorldTransform( dst, &x );
\r
1602 ModifyWorldTransform( dst, 0, MWT_IDENTITY );
\r
1605 /* [AS] [HGM] Make room for more piece types, so all pieces can be different */
\r
1607 PM_WP = (int) WhitePawn,
\r
1608 PM_WN = (int) WhiteKnight,
\r
1609 PM_WB = (int) WhiteBishop,
\r
1610 PM_WR = (int) WhiteRook,
\r
1611 PM_WQ = (int) WhiteQueen,
\r
1612 PM_WF = (int) WhiteFerz,
\r
1613 PM_WW = (int) WhiteWazir,
\r
1614 PM_WE = (int) WhiteAlfil,
\r
1615 PM_WM = (int) WhiteMan,
\r
1616 PM_WO = (int) WhiteCannon,
\r
1617 PM_WU = (int) WhiteUnicorn,
\r
1618 PM_WH = (int) WhiteNightrider,
\r
1619 PM_WA = (int) WhiteAngel,
\r
1620 PM_WC = (int) WhiteMarshall,
\r
1621 PM_WAB = (int) WhiteCardinal,
\r
1622 PM_WD = (int) WhiteDragon,
\r
1623 PM_WL = (int) WhiteLance,
\r
1624 PM_WS = (int) WhiteCobra,
\r
1625 PM_WV = (int) WhiteFalcon,
\r
1626 PM_WSG = (int) WhiteSilver,
\r
1627 PM_WG = (int) WhiteGrasshopper,
\r
1628 PM_WK = (int) WhiteKing,
\r
1629 PM_BP = (int) BlackPawn,
\r
1630 PM_BN = (int) BlackKnight,
\r
1631 PM_BB = (int) BlackBishop,
\r
1632 PM_BR = (int) BlackRook,
\r
1633 PM_BQ = (int) BlackQueen,
\r
1634 PM_BF = (int) BlackFerz,
\r
1635 PM_BW = (int) BlackWazir,
\r
1636 PM_BE = (int) BlackAlfil,
\r
1637 PM_BM = (int) BlackMan,
\r
1638 PM_BO = (int) BlackCannon,
\r
1639 PM_BU = (int) BlackUnicorn,
\r
1640 PM_BH = (int) BlackNightrider,
\r
1641 PM_BA = (int) BlackAngel,
\r
1642 PM_BC = (int) BlackMarshall,
\r
1643 PM_BG = (int) BlackGrasshopper,
\r
1644 PM_BAB = (int) BlackCardinal,
\r
1645 PM_BD = (int) BlackDragon,
\r
1646 PM_BL = (int) BlackLance,
\r
1647 PM_BS = (int) BlackCobra,
\r
1648 PM_BV = (int) BlackFalcon,
\r
1649 PM_BSG = (int) BlackSilver,
\r
1650 PM_BK = (int) BlackKing
\r
1653 static HFONT hPieceFont = NULL;
\r
1654 static HBITMAP hPieceMask[(int) EmptySquare];
\r
1655 static HBITMAP hPieceFace[(int) EmptySquare];
\r
1656 static int fontBitmapSquareSize = 0;
\r
1657 static char pieceToFontChar[(int) EmptySquare] =
\r
1658 { 'p', 'n', 'b', 'r', 'q',
\r
1659 'n', 'b', 'p', 'n', 'b', 'r', 'b', 'r', 'q', 'k',
\r
1660 'k', 'o', 'm', 'v', 't', 'w',
\r
1661 'v', 't', 'o', 'm', 'v', 't', 'v', 't', 'w', 'l',
\r
1664 extern BOOL SetCharTable( char *table, const char * map );
\r
1665 /* [HGM] moved to backend.c */
\r
1667 static void SetPieceBackground( HDC hdc, COLORREF color, int mode )
\r
1670 BYTE r1 = GetRValue( color );
\r
1671 BYTE g1 = GetGValue( color );
\r
1672 BYTE b1 = GetBValue( color );
\r
1678 /* Create a uniform background first */
\r
1679 hbrush = CreateSolidBrush( color );
\r
1680 SetRect( &rc, 0, 0, squareSize, squareSize );
\r
1681 FillRect( hdc, &rc, hbrush );
\r
1682 DeleteObject( hbrush );
\r
1685 /* Vertical gradient, good for pawn, knight and rook, less for queen and king */
\r
1686 int steps = squareSize / 2;
\r
1689 for( i=0; i<steps; i++ ) {
\r
1690 BYTE r = r1 - (r1-r2) * i / steps;
\r
1691 BYTE g = g1 - (g1-g2) * i / steps;
\r
1692 BYTE b = b1 - (b1-b2) * i / steps;
\r
1694 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1695 SetRect( &rc, i + squareSize - steps, 0, i + squareSize - steps + 1, squareSize );
\r
1696 FillRect( hdc, &rc, hbrush );
\r
1697 DeleteObject(hbrush);
\r
1700 else if( mode == 2 ) {
\r
1701 /* Diagonal gradient, good more or less for every piece */
\r
1702 POINT triangle[3];
\r
1703 HPEN hpen = SelectObject( hdc, GetStockObject(NULL_PEN) );
\r
1704 HBRUSH hbrush_old;
\r
1705 int steps = squareSize;
\r
1708 triangle[0].x = squareSize - steps;
\r
1709 triangle[0].y = squareSize;
\r
1710 triangle[1].x = squareSize;
\r
1711 triangle[1].y = squareSize;
\r
1712 triangle[2].x = squareSize;
\r
1713 triangle[2].y = squareSize - steps;
\r
1715 for( i=0; i<steps; i++ ) {
\r
1716 BYTE r = r1 - (r1-r2) * i / steps;
\r
1717 BYTE g = g1 - (g1-g2) * i / steps;
\r
1718 BYTE b = b1 - (b1-b2) * i / steps;
\r
1720 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1721 hbrush_old = SelectObject( hdc, hbrush );
\r
1722 Polygon( hdc, triangle, 3 );
\r
1723 SelectObject( hdc, hbrush_old );
\r
1724 DeleteObject(hbrush);
\r
1729 SelectObject( hdc, hpen );
\r
1734 [AS] The method I use to create the bitmaps it a bit tricky, but it
\r
1735 seems to work ok. The main problem here is to find the "inside" of a chess
\r
1736 piece: follow the steps as explained below.
\r
1738 static void CreatePieceMaskFromFont( HDC hdc_window, HDC hdc, int index )
\r
1742 COLORREF chroma = RGB(0xFF,0x00,0xFF);
\r
1746 int backColor = whitePieceColor;
\r
1747 int foreColor = blackPieceColor;
\r
1749 if( index < (int)BlackPawn && appData.fontBackColorWhite != appData.fontForeColorWhite ) {
\r
1750 backColor = appData.fontBackColorWhite;
\r
1751 foreColor = appData.fontForeColorWhite;
\r
1753 else if( index >= (int)BlackPawn && appData.fontBackColorBlack != appData.fontForeColorBlack ) {
\r
1754 backColor = appData.fontBackColorBlack;
\r
1755 foreColor = appData.fontForeColorBlack;
\r
1759 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1761 hbm_old = SelectObject( hdc, hbm );
\r
1765 rc.right = squareSize;
\r
1766 rc.bottom = squareSize;
\r
1768 /* Step 1: background is now black */
\r
1769 FillRect( hdc, &rc, GetStockObject(BLACK_BRUSH) );
\r
1771 GetTextExtentPoint32( hdc, &pieceToFontChar[index], 1, &sz );
\r
1773 pt.x = (squareSize - sz.cx) / 2;
\r
1774 pt.y = (squareSize - sz.cy) / 2;
\r
1776 SetBkMode( hdc, TRANSPARENT );
\r
1777 SetTextColor( hdc, chroma );
\r
1778 /* Step 2: the piece has been drawn in purple, there are now black and purple in this bitmap */
\r
1779 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1781 SelectObject( hdc, GetStockObject(WHITE_BRUSH) );
\r
1782 /* Step 3: the area outside the piece is filled with white */
\r
1783 // FloodFill( hdc, 0, 0, chroma );
\r
1784 ExtFloodFill( hdc, 0, 0, 0, FLOODFILLSURFACE );
\r
1785 ExtFloodFill( hdc, 0, squareSize-1, 0, FLOODFILLSURFACE ); // [HGM] fill from all 4 corners, for if piece too big
\r
1786 ExtFloodFill( hdc, squareSize-1, 0, 0, FLOODFILLSURFACE );
\r
1787 ExtFloodFill( hdc, squareSize-1, squareSize-1, 0, FLOODFILLSURFACE );
\r
1788 SelectObject( hdc, GetStockObject(BLACK_BRUSH) );
\r
1790 Step 4: this is the tricky part, the area inside the piece is filled with black,
\r
1791 but if the start point is not inside the piece we're lost!
\r
1792 There should be a better way to do this... if we could create a region or path
\r
1793 from the fill operation we would be fine for example.
\r
1795 // FloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF) );
\r
1796 ExtFloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF), FLOODFILLBORDER );
\r
1798 { /* [HGM] shave off edges of mask, in an attempt to correct for the fact that FloodFill does not work correctly under Win XP */
\r
1799 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1800 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1802 SelectObject( dc2, bm2 );
\r
1803 BitBlt( dc2, 0, 0, squareSize, squareSize, hdc, 0, 0, SRCCOPY ); // make copy
\r
1804 BitBlt( hdc, 0, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1805 BitBlt( hdc, 2, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1806 BitBlt( hdc, 1, 0, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1807 BitBlt( hdc, 1, 2, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1810 DeleteObject( bm2 );
\r
1813 SetTextColor( hdc, 0 );
\r
1815 Step 5: some fonts have "disconnected" areas that are skipped by the fill:
\r
1816 draw the piece again in black for safety.
\r
1818 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1820 SelectObject( hdc, hbm_old );
\r
1822 if( hPieceMask[index] != NULL ) {
\r
1823 DeleteObject( hPieceMask[index] );
\r
1826 hPieceMask[index] = hbm;
\r
1829 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1831 SelectObject( hdc, hbm );
\r
1834 HDC dc1 = CreateCompatibleDC( hdc_window );
\r
1835 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1836 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1838 SelectObject( dc1, hPieceMask[index] );
\r
1839 SelectObject( dc2, bm2 );
\r
1840 FillRect( dc2, &rc, GetStockObject(WHITE_BRUSH) );
\r
1841 BitBlt( dc2, 0, 0, squareSize, squareSize, dc1, 0, 0, SRCINVERT );
\r
1844 Now dc2 contains the inverse of the piece mask, i.e. a mask that preserves
\r
1845 the piece background and deletes (makes transparent) the rest.
\r
1846 Thanks to that mask, we are free to paint the background with the greates
\r
1847 freedom, as we'll be able to mask off the unwanted parts when finished.
\r
1848 We use this, to make gradients and give the pieces a "roundish" look.
\r
1850 SetPieceBackground( hdc, backColor, 2 );
\r
1851 BitBlt( hdc, 0, 0, squareSize, squareSize, dc2, 0, 0, SRCAND );
\r
1855 DeleteObject( bm2 );
\r
1858 SetTextColor( hdc, foreColor );
\r
1859 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1861 SelectObject( hdc, hbm_old );
\r
1863 if( hPieceFace[index] != NULL ) {
\r
1864 DeleteObject( hPieceFace[index] );
\r
1867 hPieceFace[index] = hbm;
\r
1870 static int TranslatePieceToFontPiece( int piece )
\r
1900 case BlackMarshall:
\r
1904 case BlackNightrider:
\r
1910 case BlackUnicorn:
\r
1914 case BlackGrasshopper:
\r
1926 case BlackCardinal:
\r
1933 case WhiteMarshall:
\r
1937 case WhiteNightrider:
\r
1943 case WhiteUnicorn:
\r
1947 case WhiteGrasshopper:
\r
1959 case WhiteCardinal:
\r
1968 void CreatePiecesFromFont()
\r
1971 HDC hdc_window = NULL;
\r
1977 if( fontBitmapSquareSize < 0 ) {
\r
1978 /* Something went seriously wrong in the past: do not try to recreate fonts! */
\r
1982 if( appData.renderPiecesWithFont == NULL || appData.renderPiecesWithFont[0] == NULLCHAR || appData.renderPiecesWithFont[0] == '*' ) {
\r
1983 fontBitmapSquareSize = -1;
\r
1987 if( fontBitmapSquareSize != squareSize ) {
\r
1988 hdc_window = GetDC( hwndMain );
\r
1989 hdc = CreateCompatibleDC( hdc_window );
\r
1991 if( hPieceFont != NULL ) {
\r
1992 DeleteObject( hPieceFont );
\r
1995 for( i=0; i<=(int)BlackKing; i++ ) {
\r
1996 hPieceMask[i] = NULL;
\r
1997 hPieceFace[i] = NULL;
\r
2003 if( appData.fontPieceSize >= 50 && appData.fontPieceSize <= 150 ) {
\r
2004 fontHeight = appData.fontPieceSize;
\r
2007 fontHeight = (fontHeight * squareSize) / 100;
\r
2009 lf.lfHeight = -MulDiv( fontHeight, GetDeviceCaps(hdc, LOGPIXELSY), 72 );
\r
2011 lf.lfEscapement = 0;
\r
2012 lf.lfOrientation = 0;
\r
2013 lf.lfWeight = FW_NORMAL;
\r
2015 lf.lfUnderline = 0;
\r
2016 lf.lfStrikeOut = 0;
\r
2017 lf.lfCharSet = DEFAULT_CHARSET;
\r
2018 lf.lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
2019 lf.lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
2020 lf.lfQuality = PROOF_QUALITY;
\r
2021 lf.lfPitchAndFamily = DEFAULT_PITCH | FF_DONTCARE;
\r
2022 strncpy( lf.lfFaceName, appData.renderPiecesWithFont, sizeof(lf.lfFaceName) );
\r
2023 lf.lfFaceName[ sizeof(lf.lfFaceName) - 1 ] = '\0';
\r
2025 hPieceFont = CreateFontIndirect( &lf );
\r
2027 if( hPieceFont == NULL ) {
\r
2028 fontBitmapSquareSize = -2;
\r
2031 /* Setup font-to-piece character table */
\r
2032 if( ! SetCharTable(pieceToFontChar, appData.fontToPieceTable) ) {
\r
2033 /* No (or wrong) global settings, try to detect the font */
\r
2034 if( strstr(lf.lfFaceName,"Alpha") != NULL ) {
\r
2036 SetCharTable(pieceToFontChar, "phbrqkojntwl");
\r
2038 else if( strstr(lf.lfFaceName,"DiagramTT") != NULL ) {
\r
2039 /* DiagramTT* family */
\r
2040 SetCharTable(pieceToFontChar, "PNLRQKpnlrqk");
\r
2042 else if( strstr(lf.lfFaceName,"WinboardF") != NULL ) {
\r
2043 /* Fairy symbols */
\r
2044 SetCharTable(pieceToFontChar, "PNBRQFEACWMOHIJGDVSLUKpnbrqfeacwmohijgdvsluk");
\r
2046 else if( strstr(lf.lfFaceName,"GC2004D") != NULL ) {
\r
2047 /* Good Companion (Some characters get warped as literal :-( */
\r
2048 char s[] = "1cmWG0??S??oYI23wgQU";
\r
2049 s[0]=0xB9; s[1]=0xA9; s[6]=0xB1; s[11]=0xBB; s[12]=0xAB; s[17]=0xB3;
\r
2050 SetCharTable(pieceToFontChar, s);
\r
2053 /* Cases, Condal, Leipzig, Lucena, Marroquin, Merida, Usual */
\r
2054 SetCharTable(pieceToFontChar, "pnbrqkomvtwl");
\r
2058 /* Create bitmaps */
\r
2059 hfont_old = SelectObject( hdc, hPieceFont );
\r
2060 for(i=(int)WhitePawn; i<(int)EmptySquare; i++) /* [HGM] made a loop for this */
\r
2061 if(PieceToChar((ChessSquare)i) != '.') /* skip unused pieces */
\r
2062 CreatePieceMaskFromFont( hdc_window, hdc, i );
\r
2064 SelectObject( hdc, hfont_old );
\r
2066 fontBitmapSquareSize = squareSize;
\r
2070 if( hdc != NULL ) {
\r
2074 if( hdc_window != NULL ) {
\r
2075 ReleaseDC( hwndMain, hdc_window );
\r
2080 DoLoadBitmap(HINSTANCE hinst, char *piece, int squareSize, char *suffix)
\r
2084 snprintf(name, sizeof(name)/sizeof(name[0]), "%s%d%s", piece, squareSize, suffix);
\r
2085 if (gameInfo.event &&
\r
2086 strcmp(gameInfo.event, "Easter Egg Hunt") == 0 &&
\r
2087 strcmp(name, "k80s") == 0) {
\r
2088 safeStrCpy(name, "tim", sizeof(name)/sizeof(name[0]) );
\r
2090 return LoadBitmap(hinst, name);
\r
2094 /* Insert a color into the program's logical palette
\r
2095 structure. This code assumes the given color is
\r
2096 the result of the RGB or PALETTERGB macro, and it
\r
2097 knows how those macros work (which is documented).
\r
2100 InsertInPalette(COLORREF color)
\r
2102 LPPALETTEENTRY pe = &(pLogPal->palPalEntry[pLogPal->palNumEntries]);
\r
2104 if (pLogPal->palNumEntries++ >= PALETTESIZE) {
\r
2105 DisplayFatalError(_("Too many colors"), 0, 1);
\r
2106 pLogPal->palNumEntries--;
\r
2110 pe->peFlags = (char) 0;
\r
2111 pe->peRed = (char) (0xFF & color);
\r
2112 pe->peGreen = (char) (0xFF & (color >> 8));
\r
2113 pe->peBlue = (char) (0xFF & (color >> 16));
\r
2119 InitDrawingColors()
\r
2121 if (pLogPal == NULL) {
\r
2122 /* Allocate enough memory for a logical palette with
\r
2123 * PALETTESIZE entries and set the size and version fields
\r
2124 * of the logical palette structure.
\r
2126 pLogPal = (NPLOGPALETTE)
\r
2127 LocalAlloc(LMEM_FIXED, (sizeof(LOGPALETTE) +
\r
2128 (sizeof(PALETTEENTRY) * (PALETTESIZE))));
\r
2129 pLogPal->palVersion = 0x300;
\r
2131 pLogPal->palNumEntries = 0;
\r
2133 InsertInPalette(lightSquareColor);
\r
2134 InsertInPalette(darkSquareColor);
\r
2135 InsertInPalette(whitePieceColor);
\r
2136 InsertInPalette(blackPieceColor);
\r
2137 InsertInPalette(highlightSquareColor);
\r
2138 InsertInPalette(premoveHighlightColor);
\r
2140 /* create a logical color palette according the information
\r
2141 * in the LOGPALETTE structure.
\r
2143 hPal = CreatePalette((LPLOGPALETTE) pLogPal);
\r
2145 lightSquareBrush = CreateSolidBrush(lightSquareColor);
\r
2146 blackSquareBrush = CreateSolidBrush(blackPieceColor);
\r
2147 darkSquareBrush = CreateSolidBrush(darkSquareColor);
\r
2148 whitePieceBrush = CreateSolidBrush(whitePieceColor);
\r
2149 blackPieceBrush = CreateSolidBrush(blackPieceColor);
\r
2150 iconBkgndBrush = CreateSolidBrush(GetSysColor(COLOR_BACKGROUND));
\r
2151 explodeBrush = CreateSolidBrush(highlightSquareColor); // [HGM] atomic
\r
2152 markerBrush = CreateSolidBrush(premoveHighlightColor); // [HGM] markers
\r
2153 /* [AS] Force rendering of the font-based pieces */
\r
2154 if( fontBitmapSquareSize > 0 ) {
\r
2155 fontBitmapSquareSize = 0;
\r
2161 BoardWidth(int boardSize, int n)
\r
2162 { /* [HGM] argument n added to allow different width and height */
\r
2163 int lineGap = sizeInfo[boardSize].lineGap;
\r
2165 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2166 lineGap = appData.overrideLineGap;
\r
2169 return (n + 1) * lineGap +
\r
2170 n * sizeInfo[boardSize].squareSize;
\r
2173 /* Respond to board resize by dragging edge */
\r
2175 ResizeBoard(int newSizeX, int newSizeY, int flags)
\r
2177 BoardSize newSize = NUM_SIZES - 1;
\r
2178 static int recurse = 0;
\r
2179 if (IsIconic(hwndMain)) return;
\r
2180 if (recurse > 0) return;
\r
2182 while (newSize > 0) {
\r
2183 InitDrawingSizes(newSize+1000, 0); // [HGM] kludge to update sizeInfo without visible effects
\r
2184 if(newSizeX >= sizeInfo[newSize].cliWidth &&
\r
2185 newSizeY >= sizeInfo[newSize].cliHeight) break;
\r
2188 boardSize = newSize;
\r
2189 InitDrawingSizes(boardSize, flags);
\r
2194 extern Boolean twoBoards, partnerUp; // [HGM] dual
\r
2197 InitDrawingSizes(BoardSize boardSize, int flags)
\r
2199 int i, boardWidth, boardHeight; /* [HGM] height treated separately */
\r
2200 ChessSquare piece;
\r
2201 static int oldBoardSize = -1, oldTinyLayout = 0;
\r
2203 SIZE clockSize, messageSize;
\r
2205 char buf[MSG_SIZ];
\r
2207 HMENU hmenu = GetMenu(hwndMain);
\r
2208 RECT crect, wrect, oldRect;
\r
2210 LOGBRUSH logbrush;
\r
2212 int suppressVisibleEffects = 0; // [HGM] kludge to request updating sizeInfo only
\r
2213 if((int)boardSize >= 1000 ) { boardSize -= 1000; suppressVisibleEffects = 1; }
\r
2215 /* [HGM] call with -2 uses old size (for if nr of files, ranks changes) */
\r
2216 if(boardSize == (BoardSize)(-2) ) boardSize = oldBoardSize;
\r
2218 oldRect.left = wpMain.x; //[HGM] placement: remember previous window params
\r
2219 oldRect.top = wpMain.y;
\r
2220 oldRect.right = wpMain.x + wpMain.width;
\r
2221 oldRect.bottom = wpMain.y + wpMain.height;
\r
2223 tinyLayout = sizeInfo[boardSize].tinyLayout;
\r
2224 smallLayout = sizeInfo[boardSize].smallLayout;
\r
2225 squareSize = sizeInfo[boardSize].squareSize;
\r
2226 lineGap = sizeInfo[boardSize].lineGap;
\r
2227 minorSize = 0; /* [HGM] Kludge to see if demagnified pieces need to be shifted */
\r
2229 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2230 lineGap = appData.overrideLineGap;
\r
2233 if (tinyLayout != oldTinyLayout) {
\r
2234 long style = GetWindowLongPtr(hwndMain, GWL_STYLE);
\r
2236 style &= ~WS_SYSMENU;
\r
2237 InsertMenu(hmenu, IDM_Exit, MF_BYCOMMAND, IDM_Minimize,
\r
2238 "&Minimize\tCtrl+F4");
\r
2240 style |= WS_SYSMENU;
\r
2241 RemoveMenu(hmenu, IDM_Minimize, MF_BYCOMMAND);
\r
2243 SetWindowLongPtr(hwndMain, GWL_STYLE, style);
\r
2245 for (i=0; menuBarText[tinyLayout][i]; i++) {
\r
2246 ModifyMenu(hmenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP,
\r
2247 (UINT)GetSubMenu(hmenu, i), T_(menuBarText[tinyLayout][i]));
\r
2249 DrawMenuBar(hwndMain);
\r
2252 boardWidth = BoardWidth(boardSize, BOARD_WIDTH);
\r
2253 boardHeight = BoardWidth(boardSize, BOARD_HEIGHT);
\r
2255 /* Get text area sizes */
\r
2256 hdc = GetDC(hwndMain);
\r
2257 if (appData.clockMode) {
\r
2258 snprintf(buf, MSG_SIZ, _("White: %s"), TimeString(23*60*60*1000L));
\r
2260 snprintf(buf, MSG_SIZ, _("White"));
\r
2262 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
2263 GetTextExtentPoint(hdc, buf, strlen(buf), &clockSize);
\r
2264 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
2265 str = _("We only care about the height here");
\r
2266 GetTextExtentPoint(hdc, str, strlen(str), &messageSize);
\r
2267 SelectObject(hdc, oldFont);
\r
2268 ReleaseDC(hwndMain, hdc);
\r
2270 /* Compute where everything goes */
\r
2271 if((first.programLogo || second.programLogo) && !tinyLayout) {
\r
2272 /* [HGM] logo: if either logo is on, reserve space for it */
\r
2273 logoHeight = 2*clockSize.cy;
\r
2274 leftLogoRect.left = OUTER_MARGIN;
\r
2275 leftLogoRect.right = leftLogoRect.left + 4*clockSize.cy;
\r
2276 leftLogoRect.top = OUTER_MARGIN;
\r
2277 leftLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2279 rightLogoRect.right = OUTER_MARGIN + boardWidth;
\r
2280 rightLogoRect.left = rightLogoRect.right - 4*clockSize.cy;
\r
2281 rightLogoRect.top = OUTER_MARGIN;
\r
2282 rightLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2285 whiteRect.left = leftLogoRect.right;
\r
2286 whiteRect.right = OUTER_MARGIN + boardWidth/2 - INNER_MARGIN/2;
\r
2287 whiteRect.top = OUTER_MARGIN;
\r
2288 whiteRect.bottom = whiteRect.top + logoHeight;
\r
2290 blackRect.right = rightLogoRect.left;
\r
2291 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2292 blackRect.top = whiteRect.top;
\r
2293 blackRect.bottom = whiteRect.bottom;
\r
2295 whiteRect.left = OUTER_MARGIN;
\r
2296 whiteRect.right = whiteRect.left + boardWidth/2 - INNER_MARGIN/2;
\r
2297 whiteRect.top = OUTER_MARGIN;
\r
2298 whiteRect.bottom = whiteRect.top + clockSize.cy;
\r
2300 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2301 blackRect.right = blackRect.left + boardWidth/2 - 1;
\r
2302 blackRect.top = whiteRect.top;
\r
2303 blackRect.bottom = whiteRect.bottom;
\r
2305 logoHeight = 0; // [HGM] logo: suppress logo after change to tiny layout!
\r
2308 messageRect.left = OUTER_MARGIN + MESSAGE_LINE_LEFTMARGIN;
\r
2309 if (appData.showButtonBar) {
\r
2310 messageRect.right = OUTER_MARGIN + boardWidth // [HGM] logo: expressed independent of clock placement
\r
2311 - N_BUTTONS*BUTTON_WIDTH - MESSAGE_LINE_LEFTMARGIN;
\r
2313 messageRect.right = OUTER_MARGIN + boardWidth;
\r
2315 messageRect.top = whiteRect.bottom + INNER_MARGIN;
\r
2316 messageRect.bottom = messageRect.top + messageSize.cy;
\r
2318 boardRect.left = OUTER_MARGIN;
\r
2319 boardRect.right = boardRect.left + boardWidth;
\r
2320 boardRect.top = messageRect.bottom + INNER_MARGIN;
\r
2321 boardRect.bottom = boardRect.top + boardHeight;
\r
2323 sizeInfo[boardSize].cliWidth = boardRect.right + OUTER_MARGIN;
\r
2324 sizeInfo[boardSize].cliHeight = boardRect.bottom + OUTER_MARGIN;
\r
2325 oldBoardSize = boardSize;
\r
2326 oldTinyLayout = tinyLayout;
\r
2327 winW = 2 * GetSystemMetrics(SM_CXFRAME) + boardRect.right + OUTER_MARGIN;
\r
2328 winH = 2 * GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYMENU) +
\r
2329 GetSystemMetrics(SM_CYCAPTION) + boardRect.bottom + OUTER_MARGIN;
\r
2330 winW *= 1 + twoBoards;
\r
2331 if(suppressVisibleEffects) return; // [HGM] when called for filling sizeInfo only
\r
2332 wpMain.width = winW; // [HGM] placement: set through temporary which can used by initial sizing choice
\r
2333 wpMain.height = winH; // without disturbing window attachments
\r
2334 GetWindowRect(hwndMain, &wrect);
\r
2335 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2336 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2338 // [HGM] placement: let attached windows follow size change.
\r
2339 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, moveHistoryDialog, &wpMoveHistory );
\r
2340 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, evalGraphDialog, &wpEvalGraph );
\r
2341 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, engineOutputDialog, &wpEngineOutput );
\r
2342 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, gameListDialog, &wpGameList );
\r
2343 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, hwndConsole, &wpConsole );
\r
2345 /* compensate if menu bar wrapped */
\r
2346 GetClientRect(hwndMain, &crect);
\r
2347 offby = boardRect.bottom + OUTER_MARGIN - crect.bottom;
\r
2348 wpMain.height += offby;
\r
2350 case WMSZ_TOPLEFT:
\r
2351 SetWindowPos(hwndMain, NULL,
\r
2352 wrect.right - wpMain.width, wrect.bottom - wpMain.height,
\r
2353 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2356 case WMSZ_TOPRIGHT:
\r
2358 SetWindowPos(hwndMain, NULL,
\r
2359 wrect.left, wrect.bottom - wpMain.height,
\r
2360 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2363 case WMSZ_BOTTOMLEFT:
\r
2365 SetWindowPos(hwndMain, NULL,
\r
2366 wrect.right - wpMain.width, wrect.top,
\r
2367 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2370 case WMSZ_BOTTOMRIGHT:
\r
2374 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2375 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2380 for (i = 0; i < N_BUTTONS; i++) {
\r
2381 if (buttonDesc[i].hwnd != NULL) {
\r
2382 DestroyWindow(buttonDesc[i].hwnd);
\r
2383 buttonDesc[i].hwnd = NULL;
\r
2385 if (appData.showButtonBar) {
\r
2386 buttonDesc[i].hwnd =
\r
2387 CreateWindow("BUTTON", buttonDesc[i].label,
\r
2388 WS_VISIBLE | WS_CHILD | BS_PUSHBUTTON,
\r
2389 boardRect.right - BUTTON_WIDTH*(N_BUTTONS-i),
\r
2390 messageRect.top, BUTTON_WIDTH, messageSize.cy, hwndMain,
\r
2391 (HMENU) buttonDesc[i].id,
\r
2392 (HINSTANCE) GetWindowLongPtr(hwndMain, GWLP_HINSTANCE), NULL);
\r
2394 SendMessage(buttonDesc[i].hwnd, WM_SETFONT,
\r
2395 (WPARAM)font[boardSize][MESSAGE_FONT]->hf,
\r
2396 MAKELPARAM(FALSE, 0));
\r
2398 if (buttonDesc[i].id == IDM_Pause)
\r
2399 hwndPause = buttonDesc[i].hwnd;
\r
2400 buttonDesc[i].wndproc = (WNDPROC)
\r
2401 SetWindowLongPtr(buttonDesc[i].hwnd, GWLP_WNDPROC, (LONG_PTR) ButtonProc);
\r
2404 if (gridPen != NULL) DeleteObject(gridPen);
\r
2405 if (highlightPen != NULL) DeleteObject(highlightPen);
\r
2406 if (premovePen != NULL) DeleteObject(premovePen);
\r
2407 if (lineGap != 0) {
\r
2408 logbrush.lbStyle = BS_SOLID;
\r
2409 logbrush.lbColor = RGB(0, 0, 0); /* grid pen color = black */
\r
2411 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2412 lineGap, &logbrush, 0, NULL);
\r
2413 logbrush.lbColor = highlightSquareColor;
\r
2415 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2416 lineGap, &logbrush, 0, NULL);
\r
2418 logbrush.lbColor = premoveHighlightColor;
\r
2420 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2421 lineGap, &logbrush, 0, NULL);
\r
2423 /* [HGM] Loop had to be split in part for vert. and hor. lines */
\r
2424 for (i = 0; i < BOARD_HEIGHT + 1; i++) {
\r
2425 gridEndpoints[i*2].x = boardRect.left + lineGap / 2;
\r
2426 gridEndpoints[i*2].y = gridEndpoints[i*2 + 1].y =
\r
2427 boardRect.top + lineGap / 2 + (i * (squareSize + lineGap));
\r
2428 gridEndpoints[i*2 + 1].x = boardRect.left + lineGap / 2 +
\r
2429 BOARD_WIDTH * (squareSize + lineGap);
\r
2430 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2432 for (i = 0; i < BOARD_WIDTH + 1; i++) {
\r
2433 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].y = boardRect.top + lineGap / 2;
\r
2434 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].x =
\r
2435 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].x = boardRect.left +
\r
2436 lineGap / 2 + (i * (squareSize + lineGap));
\r
2437 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].y =
\r
2438 boardRect.top + BOARD_HEIGHT * (squareSize + lineGap);
\r
2439 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2443 /* [HGM] Licensing requirement */
\r
2445 if(gameInfo.variant == VariantGothic) GothicPopUp( GOTHIC, VariantGothic); else
\r
2448 if(gameInfo.variant == VariantFalcon) GothicPopUp( FALCON, VariantFalcon); else
\r
2450 GothicPopUp( "", VariantNormal);
\r
2453 /* if (boardSize == oldBoardSize) return; [HGM] variant might have changed */
\r
2455 /* Load piece bitmaps for this board size */
\r
2456 for (i=0; i<=2; i++) {
\r
2457 for (piece = WhitePawn;
\r
2458 (int) piece < (int) BlackPawn;
\r
2459 piece = (ChessSquare) ((int) piece + 1)) {
\r
2460 if (pieceBitmap[i][piece] != NULL)
\r
2461 DeleteObject(pieceBitmap[i][piece]);
\r
2465 fontBitmapSquareSize = 0; /* [HGM] render: make sure pieces will be recreated, as we might need others now */
\r
2466 // Orthodox Chess pieces
\r
2467 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "s");
\r
2468 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "s");
\r
2469 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "s");
\r
2470 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "s");
\r
2471 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "s");
\r
2472 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "o");
\r
2473 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "o");
\r
2474 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "o");
\r
2475 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "o");
\r
2476 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "o");
\r
2477 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "w");
\r
2478 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "w");
\r
2479 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "w");
\r
2480 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "w");
\r
2481 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "w");
\r
2482 if( gameInfo.variant == VariantShogi && squareSize <= 72 && squareSize >= 33) {
\r
2483 // in Shogi, Hijack the unused Queen for Lance
\r
2484 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2485 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2486 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2488 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "s");
\r
2489 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "o");
\r
2490 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "w");
\r
2493 if(squareSize <= 72 && squareSize >= 33) {
\r
2494 /* A & C are available in most sizes now */
\r
2495 if(squareSize != 49 && squareSize != 72 && squareSize != 33) { // Vortex-like
\r
2496 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2497 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2498 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2499 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2500 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2501 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2502 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2503 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2504 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2505 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2506 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2507 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2508 } else { // Smirf-like
\r
2509 if(gameInfo.variant == VariantSChess) {
\r
2510 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2511 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2512 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2514 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "s");
\r
2515 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "o");
\r
2516 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "w");
\r
2519 if(gameInfo.variant == VariantGothic) { // Vortex-like
\r
2520 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2521 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2522 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2523 } else if(gameInfo.variant == VariantSChess && (squareSize == 49 || squareSize == 72)) {
\r
2524 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2525 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2526 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2527 } else { // WinBoard standard
\r
2528 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "s");
\r
2529 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "o");
\r
2530 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "w");
\r
2535 if(squareSize==72 || squareSize==49 || squareSize==33) { /* experiment with some home-made bitmaps */
\r
2536 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "s");
\r
2537 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "o");
\r
2538 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "w");
\r
2539 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "s");
\r
2540 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "o");
\r
2541 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2542 pieceBitmap[0][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2543 pieceBitmap[1][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2544 pieceBitmap[2][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2545 pieceBitmap[0][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "s");
\r
2546 pieceBitmap[1][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "o");
\r
2547 pieceBitmap[2][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "w");
\r
2548 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2549 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2550 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2551 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "s");
\r
2552 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "o");
\r
2553 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "w");
\r
2554 pieceBitmap[0][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2555 pieceBitmap[1][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2556 pieceBitmap[2][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2557 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "s");
\r
2558 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "o");
\r
2559 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "w");
\r
2560 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2561 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2562 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2563 pieceBitmap[0][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "s");
\r
2564 pieceBitmap[1][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "o");
\r
2565 pieceBitmap[2][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "w");
\r
2567 if(gameInfo.variant == VariantShogi) { /* promoted Gold represemtations */
\r
2568 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "s");
\r
2569 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "o");
\r
2570 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2571 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "s");
\r
2572 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "o");
\r
2573 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2574 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "s");
\r
2575 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "o");
\r
2576 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2577 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "s");
\r
2578 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "o");
\r
2579 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2581 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "s");
\r
2582 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "o");
\r
2583 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "w");
\r
2584 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "s");
\r
2585 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "o");
\r
2586 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "w");
\r
2587 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2588 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2589 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2590 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "s");
\r
2591 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "o");
\r
2592 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "w");
\r
2595 } else { /* other size, no special bitmaps available. Use smaller symbols */
\r
2596 if((int)boardSize < 2) minorSize = sizeInfo[0].squareSize;
\r
2597 else minorSize = sizeInfo[(int)boardSize - 2].squareSize;
\r
2598 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "s");
\r
2599 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "o");
\r
2600 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "w");
\r
2601 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "s");
\r
2602 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "o");
\r
2603 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "w");
\r
2604 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "s");
\r
2605 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "o");
\r
2606 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "w");
\r
2607 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "s");
\r
2608 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "o");
\r
2609 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "w");
\r
2613 if(gameInfo.variant == VariantShogi && squareSize == 58)
\r
2614 /* special Shogi support in this size */
\r
2615 { for (i=0; i<=2; i++) { /* replace all bitmaps */
\r
2616 for (piece = WhitePawn;
\r
2617 (int) piece < (int) BlackPawn;
\r
2618 piece = (ChessSquare) ((int) piece + 1)) {
\r
2619 if (pieceBitmap[i][piece] != NULL)
\r
2620 DeleteObject(pieceBitmap[i][piece]);
\r
2623 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2624 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2625 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2626 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2627 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2628 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2629 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2630 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2631 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2632 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2633 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2634 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2635 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2636 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2637 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2638 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2639 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2640 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2641 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2642 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2643 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2644 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2645 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2646 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2647 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2648 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2649 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2650 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2651 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2652 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2653 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2654 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2655 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2656 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "w");
\r
2657 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2658 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2659 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2660 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2661 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2662 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2663 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2664 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2670 PieceBitmap(ChessSquare p, int kind)
\r
2672 if ((int) p >= (int) BlackPawn)
\r
2673 p = (ChessSquare) ((int) p - (int) BlackPawn + (int) WhitePawn);
\r
2675 return pieceBitmap[kind][(int) p];
\r
2678 /***************************************************************/
\r
2680 #define MIN(a,b) (((a) < (b)) ? (a) : (b))
\r
2681 #define MAX(a,b) (((a) > (b)) ? (a) : (b))
\r
2683 #define MIN3(a,b,c) (((a) < (b) && (a) < (c)) ? (a) : (((b) < (a) && (b) < (c)) ? (b) : (c)))
\r
2684 #define MAX3(a,b,c) (((a) > (b) && (a) > (c)) ? (a) : (((b) > (a) && (b) > (c)) ? (b) : (c)))
\r
2688 SquareToPos(int row, int column, int * x, int * y)
\r
2691 *x = boardRect.left + lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
2692 *y = boardRect.top + lineGap + row * (squareSize + lineGap);
\r
2694 *x = boardRect.left + lineGap + column * (squareSize + lineGap);
\r
2695 *y = boardRect.top + lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
2700 DrawCoordsOnDC(HDC hdc)
\r
2702 static char files[24] = {'0', '1','2','3','4','5','6','7','8','9','0','1','1','0','9','8','7','6','5','4','3','2','1','0'};
\r
2703 static char ranks[24] = {'l', 'k','j','i','h','g','f','e','d','c','b','a','a','b','c','d','e','f','g','h','i','j','k','l'};
\r
2704 char str[2] = { NULLCHAR, NULLCHAR };
\r
2705 int oldMode, oldAlign, x, y, start, i;
\r
2709 if (!appData.showCoords)
\r
2712 start = flipView ? 1-(ONE!='1') : 23+(ONE!='1')-BOARD_HEIGHT;
\r
2714 oldBrush = SelectObject(hdc, GetStockObject(BLACK_BRUSH));
\r
2715 oldMode = SetBkMode(hdc, (appData.monoMode ? OPAQUE : TRANSPARENT));
\r
2716 oldAlign = GetTextAlign(hdc);
\r
2717 oldFont = SelectObject(hdc, font[boardSize][COORD_FONT]->hf);
\r
2719 y = boardRect.top + lineGap;
\r
2720 x = boardRect.left + lineGap + gameInfo.holdingsWidth*(squareSize + lineGap);
\r
2722 SetTextAlign(hdc, TA_LEFT|TA_TOP);
\r
2723 for (i = 0; i < BOARD_HEIGHT; i++) {
\r
2724 str[0] = files[start + i];
\r
2725 ExtTextOut(hdc, x + 2, y + 1, 0, NULL, str, 1, NULL);
\r
2726 y += squareSize + lineGap;
\r
2729 start = flipView ? 12-(BOARD_RGHT-BOARD_LEFT) : 12;
\r
2731 SetTextAlign(hdc, TA_RIGHT|TA_BOTTOM);
\r
2732 for (i = 0; i < BOARD_RGHT - BOARD_LEFT; i++) {
\r
2733 str[0] = ranks[start + i];
\r
2734 ExtTextOut(hdc, x + squareSize - 2, y - 1, 0, NULL, str, 1, NULL);
\r
2735 x += squareSize + lineGap;
\r
2738 SelectObject(hdc, oldBrush);
\r
2739 SetBkMode(hdc, oldMode);
\r
2740 SetTextAlign(hdc, oldAlign);
\r
2741 SelectObject(hdc, oldFont);
\r
2745 DrawGridOnDC(HDC hdc)
\r
2749 if (lineGap != 0) {
\r
2750 oldPen = SelectObject(hdc, gridPen);
\r
2751 PolyPolyline(hdc, gridEndpoints, gridVertexCounts, BOARD_WIDTH+BOARD_HEIGHT + 2);
\r
2752 SelectObject(hdc, oldPen);
\r
2756 #define HIGHLIGHT_PEN 0
\r
2757 #define PREMOVE_PEN 1
\r
2760 DrawHighlightOnDC(HDC hdc, BOOLEAN on, int x, int y, int pen)
\r
2763 HPEN oldPen, hPen;
\r
2764 if (lineGap == 0) return;
\r
2766 x1 = boardRect.left +
\r
2767 lineGap/2 + ((BOARD_WIDTH-1)-x) * (squareSize + lineGap);
\r
2768 y1 = boardRect.top +
\r
2769 lineGap/2 + y * (squareSize + lineGap);
\r
2771 x1 = boardRect.left +
\r
2772 lineGap/2 + x * (squareSize + lineGap);
\r
2773 y1 = boardRect.top +
\r
2774 lineGap/2 + ((BOARD_HEIGHT-1)-y) * (squareSize + lineGap);
\r
2776 hPen = pen ? premovePen : highlightPen;
\r
2777 oldPen = SelectObject(hdc, on ? hPen : gridPen);
\r
2778 MoveToEx(hdc, x1, y1, NULL);
\r
2779 LineTo(hdc, x1 + squareSize + lineGap, y1);
\r
2780 LineTo(hdc, x1 + squareSize + lineGap, y1 + squareSize + lineGap);
\r
2781 LineTo(hdc, x1, y1 + squareSize + lineGap);
\r
2782 LineTo(hdc, x1, y1);
\r
2783 SelectObject(hdc, oldPen);
\r
2787 DrawHighlightsOnDC(HDC hdc, HighlightInfo *h, int pen)
\r
2790 for (i=0; i<2; i++) {
\r
2791 if (h->sq[i].x >= 0 && h->sq[i].y >= 0)
\r
2792 DrawHighlightOnDC(hdc, TRUE,
\r
2793 h->sq[i].x, h->sq[i].y,
\r
2798 /* Note: sqcolor is used only in monoMode */
\r
2799 /* Note that this code is largely duplicated in woptions.c,
\r
2800 function DrawSampleSquare, so that needs to be updated too */
\r
2802 DrawPieceOnDC(HDC hdc, ChessSquare piece, int color, int sqcolor, int x, int y, HDC tmphdc)
\r
2804 HBITMAP oldBitmap;
\r
2808 if (appData.blindfold) return;
\r
2810 /* [AS] Use font-based pieces if needed */
\r
2811 if( fontBitmapSquareSize >= 0 && (squareSize > 32 || gameInfo.variant >= VariantShogi)) {
\r
2812 /* Create piece bitmaps, or do nothing if piece set is up to date */
\r
2813 CreatePiecesFromFont();
\r
2815 if( fontBitmapSquareSize == squareSize ) {
\r
2816 int index = TranslatePieceToFontPiece(piece);
\r
2818 SelectObject( tmphdc, hPieceMask[ index ] );
\r
2820 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2821 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCAND);
\r
2825 squareSize, squareSize,
\r
2830 SelectObject( tmphdc, hPieceFace[ index ] );
\r
2832 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2833 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCPAINT);
\r
2837 squareSize, squareSize,
\r
2846 if (appData.monoMode) {
\r
2847 SelectObject(tmphdc, PieceBitmap(piece,
\r
2848 color == sqcolor ? OUTLINE_PIECE : SOLID_PIECE));
\r
2849 BitBlt(hdc, x, y, squareSize, squareSize, tmphdc, 0, 0,
\r
2850 sqcolor ? SRCCOPY : NOTSRCCOPY);
\r
2852 tmpSize = squareSize;
\r
2854 ((piece >= (int)WhiteNightrider && piece <= WhiteGrasshopper) ||
\r
2855 (piece >= (int)BlackNightrider && piece <= BlackGrasshopper)) ) {
\r
2856 /* [HGM] no bitmap available for promoted pieces in Crazyhouse */
\r
2857 /* Bitmaps of smaller size are substituted, but we have to align them */
\r
2858 x += (squareSize - minorSize)>>1;
\r
2859 y += squareSize - minorSize - 2;
\r
2860 tmpSize = minorSize;
\r
2862 if (color || appData.allWhite ) {
\r
2863 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, WHITE_PIECE));
\r
2865 oldBrush = SelectObject(hdc, whitePieceBrush);
\r
2866 else oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2867 if(appData.upsideDown && color==flipView)
\r
2868 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2870 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2871 /* Use black for outline of white pieces */
\r
2872 SelectObject(tmphdc, PieceBitmap(piece, OUTLINE_PIECE));
\r
2873 if(appData.upsideDown && color==flipView)
\r
2874 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, SRCAND);
\r
2876 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, SRCAND);
\r
2878 /* Use square color for details of black pieces */
\r
2879 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, SOLID_PIECE));
\r
2880 oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2881 if(appData.upsideDown && !flipView)
\r
2882 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2884 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2886 SelectObject(hdc, oldBrush);
\r
2887 SelectObject(tmphdc, oldBitmap);
\r
2891 /* [AS] Compute a drawing mode for a square, based on specified settings (see DrawTile) */
\r
2892 int GetBackTextureMode( int algo )
\r
2894 int result = BACK_TEXTURE_MODE_DISABLED;
\r
2898 case BACK_TEXTURE_MODE_PLAIN:
\r
2899 result = 1; /* Always use identity map */
\r
2901 case BACK_TEXTURE_MODE_FULL_RANDOM:
\r
2902 result = 1 + (myrandom() % 3); /* Pick a transformation at random */
\r
2910 [AS] Compute and save texture drawing info, otherwise we may not be able
\r
2911 to handle redraws cleanly (as random numbers would always be different).
\r
2913 VOID RebuildTextureSquareInfo()
\r
2923 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
2925 if( liteBackTexture != NULL ) {
\r
2926 if( GetObject( liteBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2927 lite_w = bi.bmWidth;
\r
2928 lite_h = bi.bmHeight;
\r
2932 if( darkBackTexture != NULL ) {
\r
2933 if( GetObject( darkBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2934 dark_w = bi.bmWidth;
\r
2935 dark_h = bi.bmHeight;
\r
2939 for( row=0; row<BOARD_HEIGHT; row++ ) {
\r
2940 for( col=0; col<BOARD_WIDTH; col++ ) {
\r
2941 if( (col + row) & 1 ) {
\r
2943 if( lite_w >= squareSize && lite_h >= squareSize ) {
\r
2944 if( lite_w >= squareSize*BOARD_WIDTH )
\r
2945 backTextureSquareInfo[row][col].x = (2*col+1)*lite_w/(2*BOARD_WIDTH) - squareSize/2; /* [HGM] cut out of center of virtual square */
\r
2947 backTextureSquareInfo[row][col].x = col * (lite_w - squareSize) / (BOARD_WIDTH-1); /* [HGM] divide by size-1 in stead of size! */
\r
2948 if( lite_h >= squareSize*BOARD_HEIGHT )
\r
2949 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1)*lite_h/(2*BOARD_HEIGHT) - squareSize/2;
\r
2951 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (lite_h - squareSize) / (BOARD_HEIGHT-1);
\r
2952 backTextureSquareInfo[row][col].mode = GetBackTextureMode(liteBackTextureMode);
\r
2957 if( dark_w >= squareSize && dark_h >= squareSize ) {
\r
2958 if( dark_w >= squareSize*BOARD_WIDTH )
\r
2959 backTextureSquareInfo[row][col].x = (2*col+1) * dark_w / (2*BOARD_WIDTH) - squareSize/2;
\r
2961 backTextureSquareInfo[row][col].x = col * (dark_w - squareSize) / (BOARD_WIDTH-1);
\r
2962 if( dark_h >= squareSize*BOARD_HEIGHT )
\r
2963 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1) * dark_h / (2*BOARD_HEIGHT) - squareSize/2;
\r
2965 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (dark_h - squareSize) / (BOARD_HEIGHT-1);
\r
2966 backTextureSquareInfo[row][col].mode = GetBackTextureMode(darkBackTextureMode);
\r
2973 /* [AS] Arrow highlighting support */
\r
2975 static double A_WIDTH = 5; /* Width of arrow body */
\r
2977 #define A_HEIGHT_FACTOR 6 /* Length of arrow "point", relative to body width */
\r
2978 #define A_WIDTH_FACTOR 3 /* Width of arrow "point", relative to body width */
\r
2980 static double Sqr( double x )
\r
2985 static int Round( double x )
\r
2987 return (int) (x + 0.5);
\r
2990 /* Draw an arrow between two points using current settings */
\r
2991 VOID DrawArrowBetweenPoints( HDC hdc, int s_x, int s_y, int d_x, int d_y )
\r
2994 double dx, dy, j, k, x, y;
\r
2996 if( d_x == s_x ) {
\r
2997 int h = (d_y > s_y) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
2999 arrow[0].x = s_x + A_WIDTH + 0.5;
\r
3002 arrow[1].x = s_x + A_WIDTH + 0.5;
\r
3003 arrow[1].y = d_y - h;
\r
3005 arrow[2].x = arrow[1].x + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3006 arrow[2].y = d_y - h;
\r
3011 arrow[5].x = arrow[1].x - 2*A_WIDTH + 0.5;
\r
3012 arrow[5].y = d_y - h;
\r
3014 arrow[4].x = arrow[5].x - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3015 arrow[4].y = d_y - h;
\r
3017 arrow[6].x = arrow[1].x - 2*A_WIDTH + 0.5;
\r
3020 else if( d_y == s_y ) {
\r
3021 int w = (d_x > s_x) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
3024 arrow[0].y = s_y + A_WIDTH + 0.5;
\r
3026 arrow[1].x = d_x - w;
\r
3027 arrow[1].y = s_y + A_WIDTH + 0.5;
\r
3029 arrow[2].x = d_x - w;
\r
3030 arrow[2].y = arrow[1].y + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3035 arrow[5].x = d_x - w;
\r
3036 arrow[5].y = arrow[1].y - 2*A_WIDTH + 0.5;
\r
3038 arrow[4].x = d_x - w;
\r
3039 arrow[4].y = arrow[5].y - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3042 arrow[6].y = arrow[1].y - 2*A_WIDTH + 0.5;
\r
3045 /* [AS] Needed a lot of paper for this! :-) */
\r
3046 dy = (double) (d_y - s_y) / (double) (d_x - s_x);
\r
3047 dx = (double) (s_x - d_x) / (double) (s_y - d_y);
\r
3049 j = sqrt( Sqr(A_WIDTH) / (1.0 + Sqr(dx)) );
\r
3051 k = sqrt( Sqr(A_WIDTH*A_HEIGHT_FACTOR) / (1.0 + Sqr(dy)) );
\r
3056 arrow[0].x = Round(x - j);
\r
3057 arrow[0].y = Round(y + j*dx);
\r
3059 arrow[1].x = Round(arrow[0].x + 2*j); // [HGM] prevent width to be affected by rounding twice
\r
3060 arrow[1].y = Round(arrow[0].y - 2*j*dx);
\r
3063 x = (double) d_x - k;
\r
3064 y = (double) d_y - k*dy;
\r
3067 x = (double) d_x + k;
\r
3068 y = (double) d_y + k*dy;
\r
3071 x = Round(x); y = Round(y); // [HGM] make sure width of shaft is rounded the same way on both ends
\r
3073 arrow[6].x = Round(x - j);
\r
3074 arrow[6].y = Round(y + j*dx);
\r
3076 arrow[2].x = Round(arrow[6].x + 2*j);
\r
3077 arrow[2].y = Round(arrow[6].y - 2*j*dx);
\r
3079 arrow[3].x = Round(arrow[2].x + j*(A_WIDTH_FACTOR-1));
\r
3080 arrow[3].y = Round(arrow[2].y - j*(A_WIDTH_FACTOR-1)*dx);
\r
3085 arrow[5].x = Round(arrow[6].x - j*(A_WIDTH_FACTOR-1));
\r
3086 arrow[5].y = Round(arrow[6].y + j*(A_WIDTH_FACTOR-1)*dx);
\r
3089 Polygon( hdc, arrow, 7 );
\r
3092 /* [AS] Draw an arrow between two squares */
\r
3093 VOID DrawArrowBetweenSquares( HDC hdc, int s_col, int s_row, int d_col, int d_row )
\r
3095 int s_x, s_y, d_x, d_y;
\r
3102 if( s_col == d_col && s_row == d_row ) {
\r
3106 /* Get source and destination points */
\r
3107 SquareToPos( s_row, s_col, &s_x, &s_y);
\r
3108 SquareToPos( d_row, d_col, &d_x, &d_y);
\r
3111 d_y += squareSize / 2 - squareSize / 4; // [HGM] round towards same centers on all sides!
\r
3113 else if( d_y < s_y ) {
\r
3114 d_y += squareSize / 2 + squareSize / 4;
\r
3117 d_y += squareSize / 2;
\r
3121 d_x += squareSize / 2 - squareSize / 4;
\r
3123 else if( d_x < s_x ) {
\r
3124 d_x += squareSize / 2 + squareSize / 4;
\r
3127 d_x += squareSize / 2;
\r
3130 s_x += squareSize / 2;
\r
3131 s_y += squareSize / 2;
\r
3133 /* Adjust width */
\r
3134 A_WIDTH = squareSize / 14.; //[HGM] make float
\r
3137 stLB.lbStyle = BS_SOLID;
\r
3138 stLB.lbColor = appData.highlightArrowColor;
\r
3141 hpen = CreatePen( PS_SOLID, 2, RGB(0x00,0x00,0x00) );
\r
3142 holdpen = SelectObject( hdc, hpen );
\r
3143 hbrush = CreateBrushIndirect( &stLB );
\r
3144 holdbrush = SelectObject( hdc, hbrush );
\r
3146 DrawArrowBetweenPoints( hdc, s_x, s_y, d_x, d_y );
\r
3148 SelectObject( hdc, holdpen );
\r
3149 SelectObject( hdc, holdbrush );
\r
3150 DeleteObject( hpen );
\r
3151 DeleteObject( hbrush );
\r
3154 BOOL HasHighlightInfo()
\r
3156 BOOL result = FALSE;
\r
3158 if( highlightInfo.sq[0].x >= 0 && highlightInfo.sq[0].y >= 0 &&
\r
3159 highlightInfo.sq[1].x >= 0 && highlightInfo.sq[1].y >= 0 )
\r
3167 BOOL IsDrawArrowEnabled()
\r
3169 BOOL result = FALSE;
\r
3171 if( appData.highlightMoveWithArrow && squareSize >= 32 ) {
\r
3178 VOID DrawArrowHighlight( HDC hdc )
\r
3180 if( IsDrawArrowEnabled() && HasHighlightInfo() ) {
\r
3181 DrawArrowBetweenSquares( hdc,
\r
3182 highlightInfo.sq[0].x, highlightInfo.sq[0].y,
\r
3183 highlightInfo.sq[1].x, highlightInfo.sq[1].y );
\r
3187 HRGN GetArrowHighlightClipRegion( HDC hdc )
\r
3189 HRGN result = NULL;
\r
3191 if( HasHighlightInfo() ) {
\r
3192 int x1, y1, x2, y2;
\r
3193 int sx, sy, dx, dy;
\r
3195 SquareToPos(highlightInfo.sq[0].y, highlightInfo.sq[0].x, &x1, &y1 );
\r
3196 SquareToPos(highlightInfo.sq[1].y, highlightInfo.sq[1].x, &x2, &y2 );
\r
3198 sx = MIN( x1, x2 );
\r
3199 sy = MIN( y1, y2 );
\r
3200 dx = MAX( x1, x2 ) + squareSize;
\r
3201 dy = MAX( y1, y2 ) + squareSize;
\r
3203 result = CreateRectRgn( sx, sy, dx, dy );
\r
3210 Warning: this function modifies the behavior of several other functions.
\r
3212 Basically, Winboard is optimized to avoid drawing the whole board if not strictly
\r
3213 needed. Unfortunately, the decision whether or not to perform a full or partial
\r
3214 repaint is scattered all over the place, which is not good for features such as
\r
3215 "arrow highlighting" that require a full repaint of the board.
\r
3217 So, I've tried to patch the code where I thought it made sense (e.g. after or during
\r
3218 user interaction, when speed is not so important) but especially to avoid errors
\r
3219 in the displayed graphics.
\r
3221 In such patched places, I always try refer to this function so there is a single
\r
3222 place to maintain knowledge.
\r
3224 To restore the original behavior, just return FALSE unconditionally.
\r
3226 BOOL IsFullRepaintPreferrable()
\r
3228 BOOL result = FALSE;
\r
3230 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() ) {
\r
3231 /* Arrow may appear on the board */
\r
3239 This function is called by DrawPosition to know whether a full repaint must
\r
3242 Only DrawPosition may directly call this function, which makes use of
\r
3243 some state information. Other function should call DrawPosition specifying
\r
3244 the repaint flag, and can use IsFullRepaintPreferrable if needed.
\r
3246 BOOL DrawPositionNeedsFullRepaint()
\r
3248 BOOL result = FALSE;
\r
3251 Probably a slightly better policy would be to trigger a full repaint
\r
3252 when animInfo.piece changes state (i.e. empty -> non-empty and viceversa),
\r
3253 but animation is fast enough that it's difficult to notice.
\r
3255 if( animInfo.piece == EmptySquare ) {
\r
3256 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() /*&& HasHighlightInfo()*/ ) {
\r
3265 DrawBoardOnDC(HDC hdc, Board board, HDC tmphdc)
\r
3267 int row, column, x, y, square_color, piece_color;
\r
3268 ChessSquare piece;
\r
3270 HDC texture_hdc = NULL;
\r
3272 /* [AS] Initialize background textures if needed */
\r
3273 if( liteBackTexture != NULL || darkBackTexture != NULL ) {
\r
3274 static int backTextureBoardSize; /* [HGM] boardsize: also new texture if board format changed */
\r
3275 if( backTextureSquareSize != squareSize
\r
3276 || backTextureBoardSize != BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT) {
\r
3277 backTextureBoardSize = BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT;
\r
3278 backTextureSquareSize = squareSize;
\r
3279 RebuildTextureSquareInfo();
\r
3282 texture_hdc = CreateCompatibleDC( hdc );
\r
3285 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
3286 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3288 SquareToPos(row, column, &x, &y);
\r
3290 piece = board[row][column];
\r
3292 square_color = ((column + row) % 2) == 1;
\r
3293 if( gameInfo.variant == VariantXiangqi ) {
\r
3294 square_color = !InPalace(row, column);
\r
3295 if(BOARD_HEIGHT&1) { if(row==BOARD_HEIGHT/2) square_color ^= 1; }
\r
3296 else if(row < BOARD_HEIGHT/2) square_color ^= 1;
\r
3298 piece_color = (int) piece < (int) BlackPawn;
\r
3301 /* [HGM] holdings file: light square or black */
\r
3302 if(column == BOARD_LEFT-2) {
\r
3303 if( row > BOARD_HEIGHT - gameInfo.holdingsSize - 1 )
\r
3306 DisplayHoldingsCount(hdc, x, y, 0, 0); /* black out */
\r
3310 if(column == BOARD_RGHT + 1 ) {
\r
3311 if( row < gameInfo.holdingsSize )
\r
3314 DisplayHoldingsCount(hdc, x, y, 0, 0);
\r
3318 if(column == BOARD_LEFT-1 ) /* left align */
\r
3319 DisplayHoldingsCount(hdc, x, y, flipView, (int) board[row][column]);
\r
3320 else if( column == BOARD_RGHT) /* right align */
\r
3321 DisplayHoldingsCount(hdc, x, y, !flipView, (int) board[row][column]);
\r
3323 if (appData.monoMode) {
\r
3324 if (piece == EmptySquare) {
\r
3325 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0,
\r
3326 square_color ? WHITENESS : BLACKNESS);
\r
3328 DrawPieceOnDC(hdc, piece, piece_color, square_color, x, y, tmphdc);
\r
3331 else if( backTextureSquareInfo[row][column].mode > 0 ) {
\r
3332 /* [AS] Draw the square using a texture bitmap */
\r
3333 HBITMAP hbm = SelectObject( texture_hdc, square_color ? liteBackTexture : darkBackTexture );
\r
3334 int r = row, c = column; // [HGM] do not flip board in flipView
\r
3335 if(flipView) { r = BOARD_HEIGHT-1 - r; c = BOARD_WIDTH-1 - c; }
\r
3338 squareSize, squareSize,
\r
3341 backTextureSquareInfo[r][c].mode,
\r
3342 backTextureSquareInfo[r][c].x,
\r
3343 backTextureSquareInfo[r][c].y );
\r
3345 SelectObject( texture_hdc, hbm );
\r
3347 if (piece != EmptySquare) {
\r
3348 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3352 HBRUSH brush = square_color ? lightSquareBrush : darkSquareBrush;
\r
3354 oldBrush = SelectObject(hdc, brush );
\r
3355 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0, PATCOPY);
\r
3356 SelectObject(hdc, oldBrush);
\r
3357 if (piece != EmptySquare)
\r
3358 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3363 if( texture_hdc != NULL ) {
\r
3364 DeleteDC( texture_hdc );
\r
3368 int saveDiagFlag = 0; FILE *diagFile; // [HGM] diag
\r
3369 void fputDW(FILE *f, int x)
\r
3371 fputc(x & 255, f);
\r
3372 fputc(x>>8 & 255, f);
\r
3373 fputc(x>>16 & 255, f);
\r
3374 fputc(x>>24 & 255, f);
\r
3377 #define MAX_CLIPS 200 /* more than enough */
\r
3380 DrawLogoOnDC(HDC hdc, RECT logoRect, HBITMAP logo)
\r
3382 // HBITMAP bufferBitmap;
\r
3387 int w = 100, h = 50;
\r
3389 if(logo == NULL) return;
\r
3390 // GetClientRect(hwndMain, &Rect);
\r
3391 // bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3392 // Rect.bottom-Rect.top+1);
\r
3393 tmphdc = CreateCompatibleDC(hdc);
\r
3394 hbm = SelectObject(tmphdc, logo);
\r
3395 if( GetObject( logo, sizeof(bi), &bi ) > 0 ) {
\r
3399 StretchBlt(hdc, logoRect.left, logoRect.top, logoRect.right - logoRect.left,
\r
3400 logoRect.bottom - logoRect.top, tmphdc, 0, 0, w, h, SRCCOPY);
\r
3401 SelectObject(tmphdc, hbm);
\r
3409 HDC hdc = GetDC(hwndMain);
\r
3410 HBITMAP whiteLogo = (HBITMAP) first.programLogo, blackLogo = (HBITMAP) second.programLogo;
\r
3411 if(appData.autoLogo) {
\r
3413 switch(gameMode) { // pick logos based on game mode
\r
3414 case IcsObserving:
\r
3415 whiteLogo = second.programLogo; // ICS logo
\r
3416 blackLogo = second.programLogo;
\r
3419 case IcsPlayingWhite:
\r
3420 if(!appData.zippyPlay) whiteLogo = userLogo;
\r
3421 blackLogo = second.programLogo; // ICS logo
\r
3423 case IcsPlayingBlack:
\r
3424 whiteLogo = second.programLogo; // ICS logo
\r
3425 blackLogo = appData.zippyPlay ? first.programLogo : userLogo;
\r
3427 case TwoMachinesPlay:
\r
3428 if(first.twoMachinesColor[0] == 'b') {
\r
3429 whiteLogo = second.programLogo;
\r
3430 blackLogo = first.programLogo;
\r
3433 case MachinePlaysWhite:
\r
3434 blackLogo = userLogo;
\r
3436 case MachinePlaysBlack:
\r
3437 whiteLogo = userLogo;
\r
3438 blackLogo = first.programLogo;
\r
3441 DrawLogoOnDC(hdc, leftLogoRect, flipClock ? blackLogo : whiteLogo);
\r
3442 DrawLogoOnDC(hdc, rightLogoRect, flipClock ? whiteLogo : blackLogo);
\r
3443 ReleaseDC(hwndMain, hdc);
\r
3447 static HDC hdcSeek;
\r
3449 // [HGM] seekgraph
\r
3450 void DrawSeekAxis( int x, int y, int xTo, int yTo )
\r
3453 HPEN hp = SelectObject( hdcSeek, gridPen );
\r
3454 MoveToEx( hdcSeek, boardRect.left+x, boardRect.top+y, &stPt );
\r
3455 LineTo( hdcSeek, boardRect.left+xTo, boardRect.top+yTo );
\r
3456 SelectObject( hdcSeek, hp );
\r
3459 // front-end wrapper for drawing functions to do rectangles
\r
3460 void DrawSeekBackground( int left, int top, int right, int bottom )
\r
3465 if (hdcSeek == NULL) {
\r
3466 hdcSeek = GetDC(hwndMain);
\r
3467 if (!appData.monoMode) {
\r
3468 SelectPalette(hdcSeek, hPal, FALSE);
\r
3469 RealizePalette(hdcSeek);
\r
3472 hp = SelectObject( hdcSeek, gridPen );
\r
3473 rc.top = boardRect.top+top; rc.left = boardRect.left+left;
\r
3474 rc.bottom = boardRect.top+bottom; rc.right = boardRect.left+right;
\r
3475 FillRect( hdcSeek, &rc, lightSquareBrush );
\r
3476 SelectObject( hdcSeek, hp );
\r
3479 // front-end wrapper for putting text in graph
\r
3480 void DrawSeekText(char *buf, int x, int y)
\r
3483 SetBkMode( hdcSeek, TRANSPARENT );
\r
3484 GetTextExtentPoint32( hdcSeek, buf, strlen(buf), &stSize );
\r
3485 TextOut( hdcSeek, boardRect.left+x-3, boardRect.top+y-stSize.cy/2, buf, strlen(buf) );
\r
3488 void DrawSeekDot(int x, int y, int color)
\r
3490 int square = color & 0x80;
\r
3491 HBRUSH oldBrush = SelectObject(hdcSeek,
\r
3492 color == 0 ? markerBrush : color == 1 ? darkSquareBrush : explodeBrush);
\r
3495 Rectangle(hdcSeek, boardRect.left+x - squareSize/9, boardRect.top+y - squareSize/9,
\r
3496 boardRect.left+x + squareSize/9, boardRect.top+y + squareSize/9);
\r
3498 Ellipse(hdcSeek, boardRect.left+x - squareSize/8, boardRect.top+y - squareSize/8,
\r
3499 boardRect.left+x + squareSize/8, boardRect.top+y + squareSize/8);
\r
3500 SelectObject(hdcSeek, oldBrush);
\r
3504 HDCDrawPosition(HDC hdc, BOOLEAN repaint, Board board)
\r
3506 static Board lastReq[2], lastDrawn[2];
\r
3507 static HighlightInfo lastDrawnHighlight, lastDrawnPremove;
\r
3508 static int lastDrawnFlipView = 0;
\r
3509 static int lastReqValid[2] = {0, 0}, lastDrawnValid[2] = {0, 0};
\r
3510 int releaseDC, x, y, x2, y2, row, column, num_clips = 0, i;
\r
3513 HBITMAP bufferBitmap;
\r
3514 HBITMAP oldBitmap;
\r
3516 HRGN clips[MAX_CLIPS];
\r
3517 ChessSquare dragged_piece = EmptySquare;
\r
3518 int nr = twoBoards*partnerUp;
\r
3520 /* I'm undecided on this - this function figures out whether a full
\r
3521 * repaint is necessary on its own, so there's no real reason to have the
\r
3522 * caller tell it that. I think this can safely be set to FALSE - but
\r
3523 * if we trust the callers not to request full repaints unnessesarily, then
\r
3524 * we could skip some clipping work. In other words, only request a full
\r
3525 * redraw when the majority of pieces have changed positions (ie. flip,
\r
3526 * gamestart and similar) --Hawk
\r
3528 Boolean fullrepaint = repaint;
\r
3530 if(DrawSeekGraph()) return; // [HG} seekgraph: suppress printing board if seek graph up
\r
3532 if( DrawPositionNeedsFullRepaint() ) {
\r
3533 fullrepaint = TRUE;
\r
3536 if (board == NULL) {
\r
3537 if (!lastReqValid[nr]) {
\r
3540 board = lastReq[nr];
\r
3542 CopyBoard(lastReq[nr], board);
\r
3543 lastReqValid[nr] = 1;
\r
3546 if (doingSizing) {
\r
3550 if (IsIconic(hwndMain)) {
\r
3554 if (hdc == NULL) {
\r
3555 hdc = GetDC(hwndMain);
\r
3556 if (!appData.monoMode) {
\r
3557 SelectPalette(hdc, hPal, FALSE);
\r
3558 RealizePalette(hdc);
\r
3562 releaseDC = FALSE;
\r
3565 /* Create some work-DCs */
\r
3566 hdcmem = CreateCompatibleDC(hdc);
\r
3567 tmphdc = CreateCompatibleDC(hdc);
\r
3569 /* If dragging is in progress, we temporarely remove the piece */
\r
3570 /* [HGM] or temporarily decrease count if stacked */
\r
3571 /* !! Moved to before board compare !! */
\r
3572 if (dragInfo.from.x >= 0 && dragInfo.pos.x >= 0) {
\r
3573 dragged_piece = board[dragInfo.from.y][dragInfo.from.x];
\r
3574 if(dragInfo.from.x == BOARD_LEFT-2 ) {
\r
3575 if(--board[dragInfo.from.y][dragInfo.from.x+1] == 0 )
\r
3576 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3578 if(dragInfo.from.x == BOARD_RGHT+1) {
\r
3579 if(--board[dragInfo.from.y][dragInfo.from.x-1] == 0 )
\r
3580 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3582 board[dragInfo.from.y][dragInfo.from.x] = gatingPiece;
\r
3585 /* Figure out which squares need updating by comparing the
\r
3586 * newest board with the last drawn board and checking if
\r
3587 * flipping has changed.
\r
3589 if (!fullrepaint && lastDrawnValid[nr] && (nr == 1 || lastDrawnFlipView == flipView)) {
\r
3590 for (row = 0; row < BOARD_HEIGHT; row++) { /* [HGM] true size, not 8 */
\r
3591 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3592 if (lastDrawn[nr][row][column] != board[row][column]) {
\r
3593 SquareToPos(row, column, &x, &y);
\r
3594 clips[num_clips++] =
\r
3595 CreateRectRgn(x, y, x + squareSize, y + squareSize);
\r
3599 if(nr == 0) { // [HGM] dual: no highlights on second board
\r
3600 for (i=0; i<2; i++) {
\r
3601 if (lastDrawnHighlight.sq[i].x != highlightInfo.sq[i].x ||
\r
3602 lastDrawnHighlight.sq[i].y != highlightInfo.sq[i].y) {
\r
3603 if (lastDrawnHighlight.sq[i].x >= 0 &&
\r
3604 lastDrawnHighlight.sq[i].y >= 0) {
\r
3605 SquareToPos(lastDrawnHighlight.sq[i].y,
\r
3606 lastDrawnHighlight.sq[i].x, &x, &y);
\r
3607 clips[num_clips++] =
\r
3608 CreateRectRgn(x - lineGap, y - lineGap,
\r
3609 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3611 if (highlightInfo.sq[i].x >= 0 && highlightInfo.sq[i].y >= 0) {
\r
3612 SquareToPos(highlightInfo.sq[i].y, highlightInfo.sq[i].x, &x, &y);
\r
3613 clips[num_clips++] =
\r
3614 CreateRectRgn(x - lineGap, y - lineGap,
\r
3615 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3619 for (i=0; i<2; i++) {
\r
3620 if (lastDrawnPremove.sq[i].x != premoveHighlightInfo.sq[i].x ||
\r
3621 lastDrawnPremove.sq[i].y != premoveHighlightInfo.sq[i].y) {
\r
3622 if (lastDrawnPremove.sq[i].x >= 0 &&
\r
3623 lastDrawnPremove.sq[i].y >= 0) {
\r
3624 SquareToPos(lastDrawnPremove.sq[i].y,
\r
3625 lastDrawnPremove.sq[i].x, &x, &y);
\r
3626 clips[num_clips++] =
\r
3627 CreateRectRgn(x - lineGap, y - lineGap,
\r
3628 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3630 if (premoveHighlightInfo.sq[i].x >= 0 &&
\r
3631 premoveHighlightInfo.sq[i].y >= 0) {
\r
3632 SquareToPos(premoveHighlightInfo.sq[i].y,
\r
3633 premoveHighlightInfo.sq[i].x, &x, &y);
\r
3634 clips[num_clips++] =
\r
3635 CreateRectRgn(x - lineGap, y - lineGap,
\r
3636 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3640 } else { // nr == 1
\r
3641 partnerHighlightInfo.sq[0].y = board[EP_STATUS-4];
\r
3642 partnerHighlightInfo.sq[0].x = board[EP_STATUS-3];
\r
3643 partnerHighlightInfo.sq[1].y = board[EP_STATUS-2];
\r
3644 partnerHighlightInfo.sq[1].x = board[EP_STATUS-1];
\r
3645 for (i=0; i<2; i++) {
\r
3646 if (partnerHighlightInfo.sq[i].x >= 0 &&
\r
3647 partnerHighlightInfo.sq[i].y >= 0) {
\r
3648 SquareToPos(partnerHighlightInfo.sq[i].y,
\r
3649 partnerHighlightInfo.sq[i].x, &x, &y);
\r
3650 clips[num_clips++] =
\r
3651 CreateRectRgn(x - lineGap, y - lineGap,
\r
3652 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3654 if (oldPartnerHighlight.sq[i].x >= 0 &&
\r
3655 oldPartnerHighlight.sq[i].y >= 0) {
\r
3656 SquareToPos(oldPartnerHighlight.sq[i].y,
\r
3657 oldPartnerHighlight.sq[i].x, &x, &y);
\r
3658 clips[num_clips++] =
\r
3659 CreateRectRgn(x - lineGap, y - lineGap,
\r
3660 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3665 fullrepaint = TRUE;
\r
3668 /* Create a buffer bitmap - this is the actual bitmap
\r
3669 * being written to. When all the work is done, we can
\r
3670 * copy it to the real DC (the screen). This avoids
\r
3671 * the problems with flickering.
\r
3673 GetClientRect(hwndMain, &Rect);
\r
3674 bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3675 Rect.bottom-Rect.top+1);
\r
3676 oldBitmap = SelectObject(hdcmem, bufferBitmap);
\r
3677 if (!appData.monoMode) {
\r
3678 SelectPalette(hdcmem, hPal, FALSE);
\r
3681 /* Create clips for dragging */
\r
3682 if (!fullrepaint) {
\r
3683 if (dragInfo.from.x >= 0) {
\r
3684 SquareToPos(dragInfo.from.y, dragInfo.from.x, &x, &y);
\r
3685 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3687 if (dragInfo.start.x >= 0) {
\r
3688 SquareToPos(dragInfo.start.y, dragInfo.start.x, &x, &y);
\r
3689 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3691 if (dragInfo.pos.x >= 0) {
\r
3692 x = dragInfo.pos.x - squareSize / 2;
\r
3693 y = dragInfo.pos.y - squareSize / 2;
\r
3694 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3696 if (dragInfo.lastpos.x >= 0) {
\r
3697 x = dragInfo.lastpos.x - squareSize / 2;
\r
3698 y = dragInfo.lastpos.y - squareSize / 2;
\r
3699 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3703 /* Are we animating a move?
\r
3705 * - remove the piece from the board (temporarely)
\r
3706 * - calculate the clipping region
\r
3708 if (!fullrepaint) {
\r
3709 if (animInfo.piece != EmptySquare) {
\r
3710 board[animInfo.from.y][animInfo.from.x] = EmptySquare;
\r
3711 x = boardRect.left + animInfo.lastpos.x;
\r
3712 y = boardRect.top + animInfo.lastpos.y;
\r
3713 x2 = boardRect.left + animInfo.pos.x;
\r
3714 y2 = boardRect.top + animInfo.pos.y;
\r
3715 clips[num_clips++] = CreateRectRgn(MIN(x,x2), MIN(y,y2), MAX(x,x2)+squareSize, MAX(y,y2)+squareSize);
\r
3716 /* Slight kludge. The real problem is that after AnimateMove is
\r
3717 done, the position on the screen does not match lastDrawn.
\r
3718 This currently causes trouble only on e.p. captures in
\r
3719 atomic, where the piece moves to an empty square and then
\r
3720 explodes. The old and new positions both had an empty square
\r
3721 at the destination, but animation has drawn a piece there and
\r
3722 we have to remember to erase it. [HGM] moved until after setting lastDrawn */
\r
3723 lastDrawn[0][animInfo.to.y][animInfo.to.x] = animInfo.piece;
\r
3727 /* No clips? Make sure we have fullrepaint set to TRUE */
\r
3728 if (num_clips == 0)
\r
3729 fullrepaint = TRUE;
\r
3731 /* Set clipping on the memory DC */
\r
3732 if (!fullrepaint) {
\r
3733 SelectClipRgn(hdcmem, clips[0]);
\r
3734 for (x = 1; x < num_clips; x++) {
\r
3735 if (ExtSelectClipRgn(hdcmem, clips[x], RGN_OR) == ERROR)
\r
3736 abort(); // this should never ever happen!
\r
3740 /* Do all the drawing to the memory DC */
\r
3741 if(explodeInfo.radius) { // [HGM] atomic
\r
3743 int x, y, r=(explodeInfo.radius * squareSize)/100;
\r
3744 ChessSquare piece = board[explodeInfo.fromY][explodeInfo.fromX];
\r
3745 board[explodeInfo.fromY][explodeInfo.fromX] = EmptySquare; // suppress display of capturer
\r
3746 SquareToPos(explodeInfo.toY, explodeInfo.toX, &x, &y);
\r
3747 x += squareSize/2;
\r
3748 y += squareSize/2;
\r
3749 if(!fullrepaint) {
\r
3750 clips[num_clips] = CreateRectRgn(x-r, y-r, x+r, y+r);
\r
3751 ExtSelectClipRgn(hdcmem, clips[num_clips++], RGN_OR);
\r
3753 DrawGridOnDC(hdcmem);
\r
3754 DrawHighlightsOnDC(hdcmem, &highlightInfo, HIGHLIGHT_PEN);
\r
3755 DrawHighlightsOnDC(hdcmem, &premoveHighlightInfo, PREMOVE_PEN);
\r
3756 DrawBoardOnDC(hdcmem, board, tmphdc);
\r
3757 board[explodeInfo.fromY][explodeInfo.fromX] = piece;
\r
3758 oldBrush = SelectObject(hdcmem, explodeBrush);
\r
3759 Ellipse(hdcmem, x-r, y-r, x+r, y+r);
\r
3760 SelectObject(hdcmem, oldBrush);
\r
3762 DrawGridOnDC(hdcmem);
\r
3763 if(nr == 0) { // [HGM] dual: decide which highlights to draw
\r
3764 DrawHighlightsOnDC(hdcmem, &highlightInfo, HIGHLIGHT_PEN);
\r
3765 DrawHighlightsOnDC(hdcmem, &premoveHighlightInfo, PREMOVE_PEN);
\r
3767 DrawHighlightsOnDC(hdcmem, &partnerHighlightInfo, HIGHLIGHT_PEN);
\r
3768 oldPartnerHighlight = partnerHighlightInfo;
\r
3770 DrawBoardOnDC(hdcmem, board, tmphdc);
\r
3772 if(nr == 0) // [HGM] dual: markers only on left board
\r
3773 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
3774 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3775 if (marker[row][column]) { // marker changes only occur with full repaint!
\r
3776 HBRUSH oldBrush = SelectObject(hdcmem,
\r
3777 marker[row][column] == 2 ? markerBrush : explodeBrush);
\r
3778 SquareToPos(row, column, &x, &y);
\r
3779 Ellipse(hdcmem, x + squareSize/4, y + squareSize/4,
\r
3780 x + 3*squareSize/4, y + 3*squareSize/4);
\r
3781 SelectObject(hdcmem, oldBrush);
\r
3786 if( appData.highlightMoveWithArrow ) {
\r
3787 DrawArrowHighlight(hdcmem);
\r
3790 DrawCoordsOnDC(hdcmem);
\r
3792 CopyBoard(lastDrawn[nr], board); /* [HGM] Moved to here from end of routine, */
\r
3793 /* to make sure lastDrawn contains what is actually drawn */
\r
3795 /* Put the dragged piece back into place and draw it (out of place!) */
\r
3796 if (dragged_piece != EmptySquare) {
\r
3797 /* [HGM] or restack */
\r
3798 if(dragInfo.from.x == BOARD_LEFT-2 )
\r
3799 board[dragInfo.from.y][dragInfo.from.x+1]++;
\r
3801 if(dragInfo.from.x == BOARD_RGHT+1 )
\r
3802 board[dragInfo.from.y][dragInfo.from.x-1]++;
\r
3803 board[dragInfo.from.y][dragInfo.from.x] = dragged_piece;
\r
3804 x = dragInfo.pos.x - squareSize / 2;
\r
3805 y = dragInfo.pos.y - squareSize / 2;
\r
3806 DrawPieceOnDC(hdcmem, dragInfo.piece,
\r
3807 ((int) dragInfo.piece < (int) BlackPawn),
\r
3808 (dragInfo.from.y + dragInfo.from.x) % 2, x, y, tmphdc);
\r
3811 /* Put the animated piece back into place and draw it */
\r
3812 if (animInfo.piece != EmptySquare) {
\r
3813 board[animInfo.from.y][animInfo.from.x] = animInfo.piece;
\r
3814 x = boardRect.left + animInfo.pos.x;
\r
3815 y = boardRect.top + animInfo.pos.y;
\r
3816 DrawPieceOnDC(hdcmem, animInfo.piece,
\r
3817 ((int) animInfo.piece < (int) BlackPawn),
\r
3818 (animInfo.from.y + animInfo.from.x) % 2, x, y, tmphdc);
\r
3821 /* Release the bufferBitmap by selecting in the old bitmap
\r
3822 * and delete the memory DC
\r
3824 SelectObject(hdcmem, oldBitmap);
\r
3827 /* Set clipping on the target DC */
\r
3828 if (!fullrepaint) {
\r
3829 if(nr == 1) for (x = 0; x < num_clips; x++) { // [HGM] dual: translate clips
\r
3831 GetRgnBox(clips[x], &rect);
\r
3832 DeleteObject(clips[x]);
\r
3833 clips[x] = CreateRectRgn(rect.left + wpMain.width/2, rect.top,
\r
3834 rect.right + wpMain.width/2, rect.bottom);
\r
3836 SelectClipRgn(hdc, clips[0]);
\r
3837 for (x = 1; x < num_clips; x++) {
\r
3838 if (ExtSelectClipRgn(hdc, clips[x], RGN_OR) == ERROR)
\r
3839 abort(); // this should never ever happen!
\r
3843 /* Copy the new bitmap onto the screen in one go.
\r
3844 * This way we avoid any flickering
\r
3846 oldBitmap = SelectObject(tmphdc, bufferBitmap);
\r
3847 BitBlt(hdc, boardRect.left + twoBoards*partnerUp*wpMain.width/2, boardRect.top, // [HGM] dual
\r
3848 boardRect.right - boardRect.left,
\r
3849 boardRect.bottom - boardRect.top,
\r
3850 tmphdc, boardRect.left, boardRect.top, SRCCOPY);
\r
3851 if(saveDiagFlag) {
\r
3852 BITMAP b; int i, j=0, m, w, wb, fac=0; char *pData;
\r
3853 BITMAPINFOHEADER bih; int color[16], nrColors=0;
\r
3855 GetObject(bufferBitmap, sizeof(b), &b);
\r
3856 if(pData = malloc(b.bmWidthBytes*b.bmHeight + 10000)) {
\r
3857 bih.biSize = sizeof(BITMAPINFOHEADER);
\r
3858 bih.biWidth = b.bmWidth;
\r
3859 bih.biHeight = b.bmHeight;
\r
3861 bih.biBitCount = b.bmBitsPixel;
\r
3862 bih.biCompression = 0;
\r
3863 bih.biSizeImage = b.bmWidthBytes*b.bmHeight;
\r
3864 bih.biXPelsPerMeter = 0;
\r
3865 bih.biYPelsPerMeter = 0;
\r
3866 bih.biClrUsed = 0;
\r
3867 bih.biClrImportant = 0;
\r
3868 // fprintf(diagFile, "t=%d\nw=%d\nh=%d\nB=%d\nP=%d\nX=%d\n",
\r
3869 // b.bmType, b.bmWidth, b.bmHeight, b.bmWidthBytes, b.bmPlanes, b.bmBitsPixel);
\r
3870 GetDIBits(tmphdc,bufferBitmap,0,b.bmHeight,pData,(BITMAPINFO*)&bih,DIB_RGB_COLORS);
\r
3871 // fprintf(diagFile, "%8x\n", (int) pData);
\r
3873 wb = b.bmWidthBytes;
\r
3875 for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)>>2; i++) {
\r
3876 int k = ((int*) pData)[i];
\r
3877 for(j=0; j<nrColors; j++) if(color[j] == k) break;
\r
3878 if(j >= 16) break;
\r
3880 if(j >= nrColors) nrColors = j+1;
\r
3882 if(j<16) { // 16 colors is enough. Compress to 4 bits per pixel
\r
3884 for(i=0; i<b.bmHeight - boardRect.top + OUTER_MARGIN; i++) {
\r
3885 for(w=0; w<(wb>>2); w+=2) {
\r
3886 int k = ((int*) pData)[(wb*i>>2) + w];
\r
3887 for(j=0; j<nrColors; j++) if(color[j] == k) break;
\r
3888 k = ((int*) pData)[(wb*i>>2) + w + 1];
\r
3889 for(m=0; m<nrColors; m++) if(color[m] == k) break;
\r
3890 pData[p++] = m | j<<4;
\r
3892 while(p&3) pData[p++] = 0;
\r
3895 wb = ((wb+31)>>5)<<2;
\r
3897 // write BITMAPFILEHEADER
\r
3898 fprintf(diagFile, "BM");
\r
3899 fputDW(diagFile, wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)+0x36 + (fac?64:0));
\r
3900 fputDW(diagFile, 0);
\r
3901 fputDW(diagFile, 0x36 + (fac?64:0));
\r
3902 // write BITMAPINFOHEADER
\r
3903 fputDW(diagFile, 40);
\r
3904 fputDW(diagFile, b.bmWidth);
\r
3905 fputDW(diagFile, b.bmHeight - boardRect.top + OUTER_MARGIN);
\r
3906 if(fac) fputDW(diagFile, 0x040001); // planes and bits/pixel
\r
3907 else fputDW(diagFile, 0x200001); // planes and bits/pixel
\r
3908 fputDW(diagFile, 0);
\r
3909 fputDW(diagFile, 0);
\r
3910 fputDW(diagFile, 0);
\r
3911 fputDW(diagFile, 0);
\r
3912 fputDW(diagFile, 0);
\r
3913 fputDW(diagFile, 0);
\r
3914 // write color table
\r
3916 for(i=0; i<16; i++) fputDW(diagFile, color[i]);
\r
3917 // write bitmap data
\r
3918 for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN); i++)
\r
3919 fputc(pData[i], diagFile);
\r
3924 SelectObject(tmphdc, oldBitmap);
\r
3926 /* Massive cleanup */
\r
3927 for (x = 0; x < num_clips; x++)
\r
3928 DeleteObject(clips[x]);
\r
3931 DeleteObject(bufferBitmap);
\r
3934 ReleaseDC(hwndMain, hdc);
\r
3936 if (lastDrawnFlipView != flipView && nr == 0) {
\r
3938 CheckMenuItem(GetMenu(hwndMain),IDM_FlipView, MF_BYCOMMAND|MF_CHECKED);
\r
3940 CheckMenuItem(GetMenu(hwndMain),IDM_FlipView, MF_BYCOMMAND|MF_UNCHECKED);
\r
3943 /* CopyBoard(lastDrawn, board);*/
\r
3944 lastDrawnHighlight = highlightInfo;
\r
3945 lastDrawnPremove = premoveHighlightInfo;
\r
3946 lastDrawnFlipView = flipView;
\r
3947 lastDrawnValid[nr] = 1;
\r
3950 /* [HGM] diag: Save the current board display to the given open file and close the file */
\r
3955 saveDiagFlag = 1; diagFile = f;
\r
3956 HDCDrawPosition(NULL, TRUE, NULL);
\r
3964 /*---------------------------------------------------------------------------*\
\r
3965 | CLIENT PAINT PROCEDURE
\r
3966 | This is the main event-handler for the WM_PAINT message.
\r
3968 \*---------------------------------------------------------------------------*/
\r
3970 PaintProc(HWND hwnd)
\r
3976 if((hdc = BeginPaint(hwnd, &ps))) {
\r
3977 if (IsIconic(hwnd)) {
\r
3978 DrawIcon(hdc, 2, 2, iconCurrent);
\r
3980 if (!appData.monoMode) {
\r
3981 SelectPalette(hdc, hPal, FALSE);
\r
3982 RealizePalette(hdc);
\r
3984 HDCDrawPosition(hdc, 1, NULL);
\r
3985 if(twoBoards) { // [HGM] dual: also redraw other board in other orientation
\r
3986 flipView = !flipView; partnerUp = !partnerUp;
\r
3987 HDCDrawPosition(hdc, 1, NULL);
\r
3988 flipView = !flipView; partnerUp = !partnerUp;
\r
3991 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
3992 ExtTextOut(hdc, messageRect.left, messageRect.top,
\r
3993 ETO_CLIPPED|ETO_OPAQUE,
\r
3994 &messageRect, messageText, strlen(messageText), NULL);
\r
3995 SelectObject(hdc, oldFont);
\r
3996 DisplayBothClocks();
\r
3999 EndPaint(hwnd,&ps);
\r
4007 * If the user selects on a border boundary, return -1; if off the board,
\r
4008 * return -2. Otherwise map the event coordinate to the square.
\r
4009 * The offset boardRect.left or boardRect.top must already have been
\r
4010 * subtracted from x.
\r
4012 int EventToSquare(x, limit)
\r
4020 if ((x % (squareSize + lineGap)) >= squareSize)
\r
4022 x /= (squareSize + lineGap);
\r
4034 DropEnable dropEnables[] = {
\r
4035 { 'P', DP_Pawn, N_("Pawn") },
\r
4036 { 'N', DP_Knight, N_("Knight") },
\r
4037 { 'B', DP_Bishop, N_("Bishop") },
\r
4038 { 'R', DP_Rook, N_("Rook") },
\r
4039 { 'Q', DP_Queen, N_("Queen") },
\r
4043 SetupDropMenu(HMENU hmenu)
\r
4045 int i, count, enable;
\r
4047 extern char white_holding[], black_holding[];
\r
4048 char item[MSG_SIZ];
\r
4050 for (i=0; i<sizeof(dropEnables)/sizeof(DropEnable); i++) {
\r
4051 p = strchr(gameMode == IcsPlayingWhite ? white_holding : black_holding,
\r
4052 dropEnables[i].piece);
\r
4054 while (p && *p++ == dropEnables[i].piece) count++;
\r
4055 snprintf(item, MSG_SIZ, "%s %d", T_(dropEnables[i].name), count);
\r
4056 enable = count > 0 || !appData.testLegality
\r
4057 /*!!temp:*/ || (gameInfo.variant == VariantCrazyhouse
\r
4058 && !appData.icsActive);
\r
4059 ModifyMenu(hmenu, dropEnables[i].command,
\r
4060 MF_BYCOMMAND | (enable ? MF_ENABLED : MF_GRAYED) | MF_STRING,
\r
4061 dropEnables[i].command, item);
\r
4065 void DragPieceBegin(int x, int y)
\r
4067 dragInfo.lastpos.x = boardRect.left + x;
\r
4068 dragInfo.lastpos.y = boardRect.top + y;
\r
4069 dragInfo.from.x = fromX;
\r
4070 dragInfo.from.y = fromY;
\r
4071 dragInfo.piece = boards[currentMove][fromY][fromX];
\r
4072 dragInfo.start = dragInfo.from;
\r
4073 SetCapture(hwndMain);
\r
4076 void DragPieceEnd(int x, int y)
\r
4079 dragInfo.start.x = dragInfo.start.y = -1;
\r
4080 dragInfo.from = dragInfo.start;
\r
4081 dragInfo.pos = dragInfo.lastpos = dragInfo.start;
\r
4084 void ChangeDragPiece(ChessSquare piece)
\r
4086 dragInfo.piece = piece;
\r
4089 /* Event handler for mouse messages */
\r
4091 MouseEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4095 static int recursive = 0;
\r
4097 BOOLEAN forceFullRepaint = IsFullRepaintPreferrable(); /* [AS] */
\r
4100 if (message == WM_MBUTTONUP) {
\r
4101 /* Hideous kludge to fool TrackPopupMenu into paying attention
\r
4102 to the middle button: we simulate pressing the left button too!
\r
4104 PostMessage(hwnd, WM_LBUTTONDOWN, wParam, lParam);
\r
4105 PostMessage(hwnd, WM_LBUTTONUP, wParam, lParam);
\r
4111 pt.x = LOWORD(lParam);
\r
4112 pt.y = HIWORD(lParam);
\r
4113 x = EventToSquare(pt.x - boardRect.left, BOARD_WIDTH);
\r
4114 y = EventToSquare(pt.y - boardRect.top, BOARD_HEIGHT);
\r
4115 if (!flipView && y >= 0) {
\r
4116 y = BOARD_HEIGHT - 1 - y;
\r
4118 if (flipView && x >= 0) {
\r
4119 x = BOARD_WIDTH - 1 - x;
\r
4122 shiftKey = GetKeyState(VK_SHIFT) < 0; // [HGM] remember last shift status
\r
4124 switch (message) {
\r
4125 case WM_LBUTTONDOWN:
\r
4126 if (PtInRect((LPRECT) &whiteRect, pt)) {
\r
4127 ClockClick(flipClock);
\r
4128 } else if (PtInRect((LPRECT) &blackRect, pt)) {
\r
4129 ClockClick(!flipClock);
\r
4131 dragInfo.start.x = dragInfo.start.y = -1;
\r
4132 dragInfo.from = dragInfo.start;
\r
4133 if(fromX == -1 && frozen) { // not sure where this is for
\r
4134 fromX = fromY = -1;
\r
4135 DrawPosition(forceFullRepaint || FALSE, NULL); /* [AS] */
\r
4138 LeftClick(Press, pt.x - boardRect.left, pt.y - boardRect.top);
\r
4139 DrawPosition(TRUE, NULL);
\r
4142 case WM_LBUTTONUP:
\r
4143 LeftClick(Release, pt.x - boardRect.left, pt.y - boardRect.top);
\r
4144 DrawPosition(TRUE, NULL);
\r
4147 case WM_MOUSEMOVE:
\r
4148 if(SeekGraphClick(Press, pt.x - boardRect.left, pt.y - boardRect.top, 1)) break;
\r
4149 if(PromoScroll(pt.x - boardRect.left, pt.y - boardRect.top)) break;
\r
4150 MovePV(pt.x - boardRect.left, pt.y - boardRect.top, boardRect.bottom - boardRect.top);
\r
4151 if ((appData.animateDragging || appData.highlightDragging)
\r
4152 && (wParam & MK_LBUTTON)
\r
4153 && dragInfo.from.x >= 0)
\r
4155 BOOL full_repaint = FALSE;
\r
4157 if (appData.animateDragging) {
\r
4158 dragInfo.pos = pt;
\r
4160 if (appData.highlightDragging) {
\r
4161 SetHighlights(fromX, fromY, x, y);
\r
4162 if( IsDrawArrowEnabled() && (x < 0 || x >= BOARD_WIDTH || y < 0 || y >= BOARD_HEIGHT) ) {
\r
4163 full_repaint = TRUE;
\r
4167 DrawPosition( full_repaint, NULL);
\r
4169 dragInfo.lastpos = dragInfo.pos;
\r
4173 case WM_MOUSEWHEEL: // [DM]
\r
4174 { static int lastDir = 0; // [HGM] build in some hysteresis to avoid spurious events
\r
4175 /* Mouse Wheel is being rolled forward
\r
4176 * Play moves forward
\r
4178 if((short)HIWORD(wParam) < 0 && currentMove < forwardMostMove)
\r
4179 { if(lastDir == 1) ForwardEvent(); else lastDir = 1; } // [HGM] suppress first event in direction
\r
4180 /* Mouse Wheel is being rolled backward
\r
4181 * Play moves backward
\r
4183 if((short)HIWORD(wParam) > 0 && currentMove > backwardMostMove)
\r
4184 { if(lastDir == -1) BackwardEvent(); else lastDir = -1; }
\r
4188 case WM_MBUTTONUP:
\r
4189 case WM_RBUTTONUP:
\r
4191 RightClick(Release, pt.x - boardRect.left, pt.y - boardRect.top, &fromX, &fromY);
\r
4194 case WM_MBUTTONDOWN:
\r
4195 case WM_RBUTTONDOWN:
\r
4198 fromX = fromY = -1;
\r
4199 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
4200 dragInfo.start.x = dragInfo.start.y = -1;
\r
4201 dragInfo.from = dragInfo.start;
\r
4202 dragInfo.lastpos = dragInfo.pos;
\r
4203 if (appData.highlightDragging) {
\r
4204 ClearHighlights();
\r
4207 /* [HGM] right mouse button in clock area edit-game mode ups clock */
\r
4208 if (PtInRect((LPRECT) &whiteRect, pt)) {
\r
4209 if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) AdjustClock(flipClock, 1);
\r
4210 } else if (PtInRect((LPRECT) &blackRect, pt)) {
\r
4211 if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) AdjustClock(!flipClock, 1);
\r
4215 DrawPosition(TRUE, NULL);
\r
4217 menuNr = RightClick(Press, pt.x - boardRect.left, pt.y - boardRect.top, &fromX, &fromY);
\r
4220 if (message == WM_MBUTTONDOWN) {
\r
4221 buttonCount = 3; /* even if system didn't think so */
\r
4222 if (wParam & MK_SHIFT)
\r
4223 MenuPopup(hwnd, pt, LoadMenu(hInst, "BlackPieceMenu"), -1);
\r
4225 MenuPopup(hwnd, pt, LoadMenu(hInst, "WhitePieceMenu"), -1);
\r
4226 } else { /* message == WM_RBUTTONDOWN */
\r
4227 /* Just have one menu, on the right button. Windows users don't
\r
4228 think to try the middle one, and sometimes other software steals
\r
4229 it, or it doesn't really exist. */
\r
4230 if(gameInfo.variant != VariantShogi)
\r
4231 MenuPopup(hwnd, pt, LoadMenu(hInst, "PieceMenu"), -1);
\r
4233 MenuPopup(hwnd, pt, LoadMenu(hInst, "ShogiPieceMenu"), -1);
\r
4237 SetCapture(hwndMain);
4240 hmenu = LoadMenu(hInst, "DropPieceMenu");
\r
4241 SetupDropMenu(hmenu);
\r
4242 MenuPopup(hwnd, pt, hmenu, -1);
\r
4252 /* Preprocess messages for buttons in main window */
\r
4254 ButtonProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4256 int id = GetWindowLongPtr(hwnd, GWLP_ID);
\r
4259 for (i=0; i<N_BUTTONS; i++) {
\r
4260 if (buttonDesc[i].id == id) break;
\r
4262 if (i == N_BUTTONS) return 0;
\r
4263 switch (message) {
\r
4268 dir = (wParam == VK_LEFT) ? -1 : 1;
\r
4269 SetFocus(buttonDesc[(i + dir + N_BUTTONS) % N_BUTTONS].hwnd);
\r
4276 SendMessage(hwndMain, WM_COMMAND, MAKEWPARAM(buttonDesc[i].id, 0), 0);
\r
4279 if (appData.icsActive && (isalpha((char)wParam) || wParam == '0')) {
\r
4280 // [HGM] movenum: only letters or leading zero should go to ICS input
\r
4281 HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4282 if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
4284 SendMessage(h, WM_CHAR, wParam, lParam);
\r
4286 } else if (isalpha((char)wParam) || isdigit((char)wParam)){
\r
4287 TypeInEvent((char)wParam);
\r
4293 return CallWindowProc(buttonDesc[i].wndproc, hwnd, message, wParam, lParam);
\r
4296 /* Process messages for Promotion dialog box */
\r
4298 Promotion(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
4302 switch (message) {
\r
4303 case WM_INITDIALOG: /* message: initialize dialog box */
\r
4304 /* Center the dialog over the application window */
\r
4305 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
4306 Translate(hDlg, DLG_PromotionKing);
\r
4307 ShowWindow(GetDlgItem(hDlg, PB_King),
\r
4308 (!appData.testLegality || gameInfo.variant == VariantSuicide ||
\r
4309 gameInfo.variant == VariantSpartan && !WhiteOnMove(currentMove) ||
\r
4310 gameInfo.variant == VariantGiveaway || gameInfo.variant == VariantSuper ) ?
\r
4311 SW_SHOW : SW_HIDE);
\r
4312 /* [HGM] Only allow C & A promotions if these pieces are defined */
\r
4313 ShowWindow(GetDlgItem(hDlg, PB_Archbishop),
\r
4314 ((PieceToChar(WhiteAngel) >= 'A' && WhiteOnMove(currentMove) &&
\r
4315 PieceToChar(WhiteAngel) != '~') ||
\r
4316 (PieceToChar(BlackAngel) >= 'A' && !WhiteOnMove(currentMove) &&
\r
4317 PieceToChar(BlackAngel) != '~') ) ?
\r
4318 SW_SHOW : SW_HIDE);
\r
4319 ShowWindow(GetDlgItem(hDlg, PB_Chancellor),
\r
4320 ((PieceToChar(WhiteMarshall) >= 'A' && WhiteOnMove(currentMove) &&
\r
4321 PieceToChar(WhiteMarshall) != '~') ||
\r
4322 (PieceToChar(BlackMarshall) >= 'A' && !WhiteOnMove(currentMove) &&
\r
4323 PieceToChar(BlackMarshall) != '~') ) ?
\r
4324 SW_SHOW : SW_HIDE);
\r
4325 /* [HGM] Hide B & R button in Shogi, use Q as promote, N as defer */
\r
4326 ShowWindow(GetDlgItem(hDlg, PB_Rook),
\r
4327 gameInfo.variant != VariantShogi ?
\r
4328 SW_SHOW : SW_HIDE);
\r
4329 ShowWindow(GetDlgItem(hDlg, PB_Bishop),
\r
4330 gameInfo.variant != VariantShogi ?
\r
4331 SW_SHOW : SW_HIDE);
\r
4332 if(gameInfo.variant == VariantShogi) {
\r
4333 SetDlgItemText(hDlg, PB_Queen, "YES");
\r
4334 SetDlgItemText(hDlg, PB_Knight, "NO");
\r
4335 SetWindowText(hDlg, "Promote?");
\r
4337 ShowWindow(GetDlgItem(hDlg, IDC_Centaur),
\r
4338 gameInfo.variant == VariantSuper ?
\r
4339 SW_SHOW : SW_HIDE);
\r
4342 case WM_COMMAND: /* message: received a command */
\r
4343 switch (LOWORD(wParam)) {
\r
4345 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
4346 ClearHighlights();
\r
4347 DrawPosition(FALSE, NULL);
\r
4350 promoChar = gameInfo.variant == VariantSuper ? PieceToChar(BlackSilver) : PieceToChar(BlackKing);
\r
4353 promoChar = gameInfo.variant == VariantShogi ? '+' : ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteQueen : BlackQueen));
\r
4356 promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteRook : BlackRook));
\r
4357 if(gameInfo.variant == VariantSpartan && !WhiteOnMove(currentMove)) promoChar = PieceToChar(BlackDragon);
\r
4360 promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteBishop : BlackBishop));
\r
4361 if(gameInfo.variant == VariantSpartan && !WhiteOnMove(currentMove)) promoChar = PieceToChar(BlackAlfil);
\r
4363 case PB_Chancellor:
\r
4364 promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteMarshall : BlackMarshall));
\r
4366 case PB_Archbishop:
\r
4367 promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteAngel : BlackAngel));
\r
4370 promoChar = gameInfo.variant == VariantShogi ? '=' : PieceToChar(WhiteOnMove(currentMove) ? WhiteKnight : BlackKnight);
\r
4375 if(promoChar == '.') return FALSE; // invalid piece chosen
\r
4376 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
4377 UserMoveEvent(fromX, fromY, toX, toY, promoChar);
\r
4378 fromX = fromY = -1;
\r
4379 if (!appData.highlightLastMove) {
\r
4380 ClearHighlights();
\r
4381 DrawPosition(FALSE, NULL);
\r
4388 /* Pop up promotion dialog */
\r
4390 PromotionPopup(HWND hwnd)
\r
4394 lpProc = MakeProcInstance((FARPROC)Promotion, hInst);
\r
4395 DialogBox(hInst, MAKEINTRESOURCE(DLG_PromotionKing),
\r
4396 hwnd, (DLGPROC)lpProc);
\r
4397 FreeProcInstance(lpProc);
\r
4403 DrawPosition(TRUE, NULL);
\r
4404 PromotionPopup(hwndMain);
\r
4407 /* Toggle ShowThinking */
\r
4409 ToggleShowThinking()
\r
4411 appData.showThinking = !appData.showThinking;
\r
4412 ShowThinkingEvent();
\r
4416 LoadGameDialog(HWND hwnd, char* title)
\r
4420 char fileTitle[MSG_SIZ];
\r
4421 f = OpenFileDialog(hwnd, "rb", "",
\r
4422 appData.oldSaveStyle ? "gam" : "pgn",
\r
4424 title, &number, fileTitle, NULL);
\r
4426 cmailMsgLoaded = FALSE;
\r
4427 if (number == 0) {
\r
4428 int error = GameListBuild(f);
\r
4430 DisplayError(_("Cannot build game list"), error);
\r
4431 } else if (!ListEmpty(&gameList) &&
\r
4432 ((ListGame *) gameList.tailPred)->number > 1) {
\r
4433 GameListPopUp(f, fileTitle);
\r
4436 GameListDestroy();
\r
4439 LoadGame(f, number, fileTitle, FALSE);
\r
4443 int get_term_width()
\r
4448 HFONT hfont, hold_font;
\r
4453 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
4457 // get the text metrics
\r
4458 hdc = GetDC(hText);
\r
4459 lf = font[boardSize][CONSOLE_FONT]->lf;
\r
4460 if (consoleCF.dwEffects & CFE_BOLD)
\r
4461 lf.lfWeight = FW_BOLD;
\r
4462 if (consoleCF.dwEffects & CFE_ITALIC)
\r
4463 lf.lfItalic = TRUE;
\r
4464 if (consoleCF.dwEffects & CFE_STRIKEOUT)
\r
4465 lf.lfStrikeOut = TRUE;
\r
4466 if (consoleCF.dwEffects & CFE_UNDERLINE)
\r
4467 lf.lfUnderline = TRUE;
\r
4468 hfont = CreateFontIndirect(&lf);
\r
4469 hold_font = SelectObject(hdc, hfont);
\r
4470 GetTextMetrics(hdc, &tm);
\r
4471 SelectObject(hdc, hold_font);
\r
4472 DeleteObject(hfont);
\r
4473 ReleaseDC(hText, hdc);
\r
4475 // get the rectangle
\r
4476 SendMessage(hText, EM_GETRECT, 0, (LPARAM)&rc);
\r
4478 return (rc.right-rc.left) / tm.tmAveCharWidth;
\r
4481 void UpdateICSWidth(HWND hText)
\r
4483 LONG old_width, new_width;
\r
4485 new_width = get_term_width(hText, FALSE);
\r
4486 old_width = GetWindowLongPtr(hText, GWLP_USERDATA);
\r
4487 if (new_width != old_width)
\r
4489 ics_update_width(new_width);
\r
4490 SetWindowLongPtr(hText, GWLP_USERDATA, new_width);
\r
4495 ChangedConsoleFont()
\r
4498 CHARRANGE tmpsel, sel;
\r
4499 MyFont *f = font[boardSize][CONSOLE_FONT];
\r
4500 HWND hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
4501 HWND hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4504 cfmt.cbSize = sizeof(CHARFORMAT);
\r
4505 cfmt.dwMask = CFM_FACE|CFM_SIZE|CFM_CHARSET;
\r
4506 safeStrCpy(cfmt.szFaceName, font[boardSize][CONSOLE_FONT]->mfp.faceName,
\r
4507 sizeof(cfmt.szFaceName)/sizeof(cfmt.szFaceName[0]) );
\r
4508 /* yHeight is expressed in twips. A twip is 1/20 of a font's point
\r
4509 * size. This was undocumented in the version of MSVC++ that I had
\r
4510 * when I wrote the code, but is apparently documented now.
\r
4512 cfmt.yHeight = (int)(f->mfp.pointSize * 20.0 + 0.5);
\r
4513 cfmt.bCharSet = f->lf.lfCharSet;
\r
4514 cfmt.bPitchAndFamily = f->lf.lfPitchAndFamily;
\r
4515 SendMessage(hText, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &cfmt);
\r
4516 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &cfmt);
\r
4517 /* Why are the following seemingly needed too? */
\r
4518 SendMessage(hText, EM_SETCHARFORMAT, SCF_DEFAULT, (LPARAM) &cfmt);
\r
4519 SendMessage(hInput, EM_SETCHARFORMAT, SCF_DEFAULT, (LPARAM) &cfmt);
\r
4520 SendMessage(hText, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
4522 tmpsel.cpMax = -1; /*999999?*/
\r
4523 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&tmpsel);
\r
4524 SendMessage(hText, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM) &cfmt);
\r
4525 /* Trying putting this here too. It still seems to tickle a RichEdit
\r
4526 * bug: sometimes RichEdit indents the first line of a paragraph too.
\r
4528 paraf.cbSize = sizeof(paraf);
\r
4529 paraf.dwMask = PFM_OFFSET | PFM_STARTINDENT;
\r
4530 paraf.dxStartIndent = 0;
\r
4531 paraf.dxOffset = WRAP_INDENT;
\r
4532 SendMessage(hText, EM_SETPARAFORMAT, 0, (LPARAM) ¶f);
\r
4533 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
4534 UpdateICSWidth(hText);
\r
4537 /*---------------------------------------------------------------------------*\
\r
4539 * Window Proc for main window
\r
4541 \*---------------------------------------------------------------------------*/
\r
4543 /* Process messages for main window, etc. */
\r
4545 WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4548 int wmId, wmEvent;
\r
4552 char fileTitle[MSG_SIZ];
\r
4553 char buf[MSG_SIZ];
\r
4554 static SnapData sd;
\r
4556 switch (message) {
\r
4558 case WM_PAINT: /* message: repaint portion of window */
\r
4562 case WM_ERASEBKGND:
\r
4563 if (IsIconic(hwnd)) {
\r
4564 /* Cheat; change the message */
\r
4565 return (DefWindowProc(hwnd, WM_ICONERASEBKGND, wParam, lParam));
\r
4567 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
4571 case WM_LBUTTONDOWN:
\r
4572 case WM_MBUTTONDOWN:
\r
4573 case WM_RBUTTONDOWN:
\r
4574 case WM_LBUTTONUP:
\r
4575 case WM_MBUTTONUP:
\r
4576 case WM_RBUTTONUP:
\r
4577 case WM_MOUSEMOVE:
\r
4578 case WM_MOUSEWHEEL:
\r
4579 MouseEvent(hwnd, message, wParam, lParam);
\r
4582 JAWS_KB_NAVIGATION
\r
4586 JAWS_ALT_INTERCEPT
\r
4588 if (appData.icsActive && ((char)wParam == '\r' || (char)wParam > ' ' && !((char)wParam >= '1' && (char)wParam <= '9'))) {
\r
4589 // [HGM] movenum: for non-zero digits we always do type-in dialog
\r
4590 HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4591 if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
4593 SendMessage(h, message, wParam, lParam);
\r
4594 } else if(lParam != KF_REPEAT) {
\r
4595 if (isalpha((char)wParam) || isdigit((char)wParam)) {
\r
4596 TypeInEvent((char)wParam);
\r
4597 } else if((char)wParam == 003) CopyGameToClipboard();
\r
4598 else if((char)wParam == 026) PasteGameOrFENFromClipboard();
\r
4603 case WM_PALETTECHANGED:
\r
4604 if (hwnd != (HWND)wParam && !appData.monoMode) {
\r
4606 HDC hdc = GetDC(hwndMain);
\r
4607 SelectPalette(hdc, hPal, TRUE);
\r
4608 nnew = RealizePalette(hdc);
\r
4610 paletteChanged = TRUE;
\r
4611 InvalidateRect(hwnd, &boardRect, FALSE);
\r
4613 ReleaseDC(hwnd, hdc);
\r
4617 case WM_QUERYNEWPALETTE:
\r
4618 if (!appData.monoMode /*&& paletteChanged*/) {
\r
4620 HDC hdc = GetDC(hwndMain);
\r
4621 paletteChanged = FALSE;
\r
4622 SelectPalette(hdc, hPal, FALSE);
\r
4623 nnew = RealizePalette(hdc);
\r
4625 InvalidateRect(hwnd, &boardRect, FALSE);
\r
4627 ReleaseDC(hwnd, hdc);
\r
4632 case WM_COMMAND: /* message: command from application menu */
\r
4633 wmId = LOWORD(wParam);
\r
4634 wmEvent = HIWORD(wParam);
\r
4639 SAY("new game enter a move to play against the computer with white");
\r
4642 case IDM_NewGameFRC:
\r
4643 if( NewGameFRC() == 0 ) {
\r
4648 case IDM_NewVariant:
\r
4649 NewVariantPopup(hwnd);
\r
4652 case IDM_LoadGame:
\r
4653 LoadGameDialog(hwnd, _("Load Game from File"));
\r
4656 case IDM_LoadNextGame:
\r
4660 case IDM_LoadPrevGame:
\r
4664 case IDM_ReloadGame:
\r
4668 case IDM_LoadPosition:
\r
4669 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
\r
4670 Reset(FALSE, TRUE);
\r
4673 f = OpenFileDialog(hwnd, "rb", "",
\r
4674 appData.oldSaveStyle ? "pos" : "fen",
\r
4676 _("Load Position from File"), &number, fileTitle, NULL);
\r
4678 LoadPosition(f, number, fileTitle);
\r
4682 case IDM_LoadNextPosition:
\r
4683 ReloadPosition(1);
\r
4686 case IDM_LoadPrevPosition:
\r
4687 ReloadPosition(-1);
\r
4690 case IDM_ReloadPosition:
\r
4691 ReloadPosition(0);
\r
4694 case IDM_SaveGame:
\r
4695 defName = DefaultFileName(appData.oldSaveStyle ? "gam" : "pgn");
\r
4696 f = OpenFileDialog(hwnd, "a", defName,
\r
4697 appData.oldSaveStyle ? "gam" : "pgn",
\r
4699 _("Save Game to File"), NULL, fileTitle, NULL);
\r
4701 SaveGame(f, 0, "");
\r
4705 case IDM_SavePosition:
\r
4706 defName = DefaultFileName(appData.oldSaveStyle ? "pos" : "fen");
\r
4707 f = OpenFileDialog(hwnd, "a", defName,
\r
4708 appData.oldSaveStyle ? "pos" : "fen",
\r
4710 _("Save Position to File"), NULL, fileTitle, NULL);
\r
4712 SavePosition(f, 0, "");
\r
4716 case IDM_SaveDiagram:
\r
4717 defName = "diagram";
\r
4718 f = OpenFileDialog(hwnd, "wb", defName,
\r
4721 _("Save Diagram to File"), NULL, fileTitle, NULL);
\r
4727 case IDM_CopyGame:
\r
4728 CopyGameToClipboard();
\r
4731 case IDM_PasteGame:
\r
4732 PasteGameFromClipboard();
\r
4735 case IDM_CopyGameListToClipboard:
\r
4736 CopyGameListToClipboard();
\r
4739 /* [AS] Autodetect FEN or PGN data */
\r
4740 case IDM_PasteAny:
\r
4741 PasteGameOrFENFromClipboard();
\r
4744 /* [AS] Move history */
\r
4745 case IDM_ShowMoveHistory:
\r
4746 if( MoveHistoryIsUp() ) {
\r
4747 MoveHistoryPopDown();
\r
4750 MoveHistoryPopUp();
\r
4754 /* [AS] Eval graph */
\r
4755 case IDM_ShowEvalGraph:
\r
4756 if( EvalGraphIsUp() ) {
\r
4757 EvalGraphPopDown();
\r
4761 SetFocus(hwndMain);
\r
4765 /* [AS] Engine output */
\r
4766 case IDM_ShowEngineOutput:
\r
4767 if( EngineOutputIsUp() ) {
\r
4768 EngineOutputPopDown();
\r
4771 EngineOutputPopUp();
\r
4775 /* [AS] User adjudication */
\r
4776 case IDM_UserAdjudication_White:
\r
4777 UserAdjudicationEvent( +1 );
\r
4780 case IDM_UserAdjudication_Black:
\r
4781 UserAdjudicationEvent( -1 );
\r
4784 case IDM_UserAdjudication_Draw:
\r
4785 UserAdjudicationEvent( 0 );
\r
4788 /* [AS] Game list options dialog */
\r
4789 case IDM_GameListOptions:
\r
4790 GameListOptions();
\r
4797 case IDM_CopyPosition:
\r
4798 CopyFENToClipboard();
\r
4801 case IDM_PastePosition:
\r
4802 PasteFENFromClipboard();
\r
4805 case IDM_MailMove:
\r
4809 case IDM_ReloadCMailMsg:
\r
4810 Reset(TRUE, TRUE);
\r
4811 ReloadCmailMsgEvent(FALSE);
\r
4814 case IDM_Minimize:
\r
4815 ShowWindow(hwnd, SW_MINIMIZE);
\r
4822 case IDM_MachineWhite:
\r
4823 MachineWhiteEvent();
\r
4825 * refresh the tags dialog only if it's visible
\r
4827 if (gameMode == MachinePlaysWhite && IsWindowVisible(editTagsDialog)) {
\r
4829 tags = PGNTags(&gameInfo);
\r
4830 TagsPopUp(tags, CmailMsg());
\r
4833 SAY("computer starts playing white");
\r
4836 case IDM_MachineBlack:
\r
4837 MachineBlackEvent();
\r
4839 * refresh the tags dialog only if it's visible
\r
4841 if (gameMode == MachinePlaysBlack && IsWindowVisible(editTagsDialog)) {
\r
4843 tags = PGNTags(&gameInfo);
\r
4844 TagsPopUp(tags, CmailMsg());
\r
4847 SAY("computer starts playing black");
\r
4850 case IDM_Match: // [HGM] match: flows into next case, after setting Match Mode and nr of Games
\r
4851 MatchEvent(2); // distinguish from command-line-triggered case (matchMode=1)
\r
4854 case IDM_TwoMachines:
\r
4855 TwoMachinesEvent();
\r
4857 * refresh the tags dialog only if it's visible
\r
4859 if (gameMode == TwoMachinesPlay && IsWindowVisible(editTagsDialog)) {
\r
4861 tags = PGNTags(&gameInfo);
\r
4862 TagsPopUp(tags, CmailMsg());
\r
4865 SAY("computer starts playing both sides");
\r
4868 case IDM_AnalysisMode:
\r
4869 if (!first.analysisSupport) {
\r
4870 snprintf(buf, MSG_SIZ, _("%s does not support analysis"), first.tidy);
\r
4871 DisplayError(buf, 0);
\r
4873 SAY("analyzing current position");
\r
4874 /* [DM] icsEngineAnlyze [HGM] Why is this front-end??? */
\r
4875 if (appData.icsActive) {
\r
4876 if (gameMode != IcsObserving) {
\r
4877 snprintf(buf, MSG_SIZ, "You are not observing a game");
\r
4878 DisplayError(buf, 0);
\r
4879 /* secure check */
\r
4880 if (appData.icsEngineAnalyze) {
\r
4881 if (appData.debugMode)
\r
4882 fprintf(debugFP, "Found unexpected active ICS engine analyze \n");
\r
4883 ExitAnalyzeMode();
\r
4889 /* if enable, user want disable icsEngineAnalyze */
\r
4890 if (appData.icsEngineAnalyze) {
\r
4891 ExitAnalyzeMode();
\r
4895 appData.icsEngineAnalyze = TRUE;
\r
4896 if (appData.debugMode) fprintf(debugFP, "ICS engine analyze starting...\n");
\r
4899 if (!appData.showThinking) ToggleShowThinking();
\r
4900 AnalyzeModeEvent();
\r
4904 case IDM_AnalyzeFile:
\r
4905 if (!first.analysisSupport) {
\r
4906 char buf[MSG_SIZ];
\r
4907 snprintf(buf, MSG_SIZ, _("%s does not support analysis"), first.tidy);
\r
4908 DisplayError(buf, 0);
\r
4910 if (!appData.showThinking) ToggleShowThinking();
\r
4911 AnalyzeFileEvent();
\r
4912 LoadGameDialog(hwnd, _("Analyze Game from File"));
\r
4913 AnalysisPeriodicEvent(1);
\r
4917 case IDM_IcsClient:
\r
4921 case IDM_EditGame:
\r
4922 case IDM_EditGame2:
\r
4927 case IDM_EditPosition:
\r
4928 case IDM_EditPosition2:
\r
4929 EditPositionEvent();
\r
4930 SAY("enter a FEN string or setup a position on the board using the control R pop up menu");
\r
4933 case IDM_Training:
\r
4937 case IDM_ShowGameList:
\r
4938 ShowGameListProc();
\r
4941 case IDM_EditProgs1:
\r
4942 EditTagsPopUp(firstChessProgramNames, &firstChessProgramNames);
\r
4945 case IDM_EditProgs2:
\r
4946 LoadEnginePopUp(hwndMain);
\r
4947 // EditTagsPopUp(secondChessProgramNames, &secondChessProgramNames);
\r
4950 case IDM_EditServers:
\r
4951 EditTagsPopUp(icsNames, &icsNames);
\r
4954 case IDM_EditTags:
\r
4959 case IDM_EditComment:
\r
4961 if (commentUp && editComment) {
\r
4964 EditCommentEvent();
\r
4984 case IDM_CallFlag:
\r
5004 case IDM_StopObserving:
\r
5005 StopObservingEvent();
\r
5008 case IDM_StopExamining:
\r
5009 StopExaminingEvent();
\r
5013 UploadGameEvent();
\r
5016 case IDM_TypeInMove:
\r
5017 TypeInEvent('\000');
\r
5020 case IDM_TypeInName:
\r
5021 PopUpNameDialog('\000');
\r
5024 case IDM_Backward:
\r
5026 SetFocus(hwndMain);
\r
5033 SetFocus(hwndMain);
\r
5038 SetFocus(hwndMain);
\r
5043 SetFocus(hwndMain);
\r
5047 RevertEvent(FALSE);
\r
5050 case IDM_Annotate: // [HGM] vari: revert with annotation
\r
5051 RevertEvent(TRUE);
\r
5054 case IDM_TruncateGame:
\r
5055 TruncateGameEvent();
\r
5062 case IDM_RetractMove:
\r
5063 RetractMoveEvent();
\r
5066 case IDM_FlipView:
\r
5067 flipView = !flipView;
\r
5068 DrawPosition(FALSE, NULL);
\r
5071 case IDM_FlipClock:
\r
5072 flipClock = !flipClock;
\r
5073 DisplayBothClocks();
\r
5077 case IDM_MuteSounds:
\r
5078 mute = !mute; // [HGM] mute: keep track of global muting variable
\r
5079 CheckMenuItem(GetMenu(hwndMain),IDM_MuteSounds,
\r
5080 MF_BYCOMMAND|(mute?MF_CHECKED:MF_UNCHECKED));
\r
5083 case IDM_GeneralOptions:
\r
5084 GeneralOptionsPopup(hwnd);
\r
5085 DrawPosition(TRUE, NULL);
\r
5088 case IDM_BoardOptions:
\r
5089 BoardOptionsPopup(hwnd);
\r
5092 case IDM_EnginePlayOptions:
\r
5093 EnginePlayOptionsPopup(hwnd);
\r
5096 case IDM_Engine1Options:
\r
5097 EngineOptionsPopup(hwnd, &first);
\r
5100 case IDM_Engine2Options:
\r
5102 if(WaitForEngine(&second, SettingsMenuIfReady)) break;
\r
5103 EngineOptionsPopup(hwnd, &second);
\r
5106 case IDM_OptionsUCI:
\r
5107 UciOptionsPopup(hwnd);
\r
5111 TourneyPopup(hwnd);
\r
5114 case IDM_IcsOptions:
\r
5115 IcsOptionsPopup(hwnd);
\r
5119 FontsOptionsPopup(hwnd);
\r
5123 SoundOptionsPopup(hwnd);
\r
5126 case IDM_CommPort:
\r
5127 CommPortOptionsPopup(hwnd);
\r
5130 case IDM_LoadOptions:
\r
5131 LoadOptionsPopup(hwnd);
\r
5134 case IDM_SaveOptions:
\r
5135 SaveOptionsPopup(hwnd);
\r
5138 case IDM_TimeControl:
\r
5139 TimeControlOptionsPopup(hwnd);
\r
5142 case IDM_SaveSettings:
\r
5143 SaveSettings(settingsFileName);
\r
5146 case IDM_SaveSettingsOnExit:
\r
5147 saveSettingsOnExit = !saveSettingsOnExit;
\r
5148 (void) CheckMenuItem(GetMenu(hwndMain), IDM_SaveSettingsOnExit,
\r
5149 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
5150 MF_CHECKED : MF_UNCHECKED));
\r
5161 case IDM_AboutGame:
\r
5166 appData.debugMode = !appData.debugMode;
\r
5167 if (appData.debugMode) {
\r
5168 char dir[MSG_SIZ];
\r
5169 GetCurrentDirectory(MSG_SIZ, dir);
\r
5170 SetCurrentDirectory(installDir);
\r
5171 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
5172 SetCurrentDirectory(dir);
\r
5173 setbuf(debugFP, NULL);
\r
5180 case IDM_HELPCONTENTS:
\r
5181 if (!MyHelp (hwnd, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS") &&
\r
5182 !HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {
\r
5183 MessageBox (GetFocus(),
\r
5184 _("Unable to activate help"),
\r
5185 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5189 case IDM_HELPSEARCH:
\r
5190 if (!MyHelp (hwnd, "winboard.hlp", HELP_PARTIALKEY, (DWORD)(LPSTR)"") &&
\r
5191 !HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {
\r
5192 MessageBox (GetFocus(),
\r
5193 _("Unable to activate help"),
\r
5194 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5198 case IDM_HELPHELP:
\r
5199 if(!WinHelp(hwnd, (LPSTR)NULL, HELP_HELPONHELP, 0)) {
\r
5200 MessageBox (GetFocus(),
\r
5201 _("Unable to activate help"),
\r
5202 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5207 lpProc = MakeProcInstance((FARPROC)About, hInst);
\r
5209 (gameInfo.event && strcmp(gameInfo.event, "Easter Egg Hunt") == 0) ?
\r
5210 "AboutBox2" : "AboutBox", hwnd, (DLGPROC)lpProc);
\r
5211 FreeProcInstance(lpProc);
\r
5214 case IDM_DirectCommand1:
\r
5215 AskQuestionEvent(_("Direct Command"),
\r
5216 _("Send to chess program:"), "", "1");
\r
5218 case IDM_DirectCommand2:
\r
5219 AskQuestionEvent(_("Direct Command"),
\r
5220 _("Send to second chess program:"), "", "2");
\r
5223 case EP_WhitePawn:
\r
5224 EditPositionMenuEvent(WhitePawn, fromX, fromY);
\r
5225 fromX = fromY = -1;
\r
5228 case EP_WhiteKnight:
\r
5229 EditPositionMenuEvent(WhiteKnight, fromX, fromY);
\r
5230 fromX = fromY = -1;
\r
5233 case EP_WhiteBishop:
\r
5234 EditPositionMenuEvent(WhiteBishop, fromX, fromY);
\r
5235 fromX = fromY = -1;
\r
5238 case EP_WhiteRook:
\r
5239 EditPositionMenuEvent(WhiteRook, fromX, fromY);
\r
5240 fromX = fromY = -1;
\r
5243 case EP_WhiteQueen:
\r
5244 EditPositionMenuEvent(WhiteQueen, fromX, fromY);
\r
5245 fromX = fromY = -1;
\r
5248 case EP_WhiteFerz:
\r
5249 EditPositionMenuEvent(WhiteFerz, fromX, fromY);
\r
5250 fromX = fromY = -1;
\r
5253 case EP_WhiteWazir:
\r
5254 EditPositionMenuEvent(WhiteWazir, fromX, fromY);
\r
5255 fromX = fromY = -1;
\r
5258 case EP_WhiteAlfil:
\r
5259 EditPositionMenuEvent(WhiteAlfil, fromX, fromY);
\r
5260 fromX = fromY = -1;
\r
5263 case EP_WhiteCannon:
\r
5264 EditPositionMenuEvent(WhiteCannon, fromX, fromY);
\r
5265 fromX = fromY = -1;
\r
5268 case EP_WhiteCardinal:
\r
5269 EditPositionMenuEvent(WhiteAngel, fromX, fromY);
\r
5270 fromX = fromY = -1;
\r
5273 case EP_WhiteMarshall:
\r
5274 EditPositionMenuEvent(WhiteMarshall, fromX, fromY);
\r
5275 fromX = fromY = -1;
\r
5278 case EP_WhiteKing:
\r
5279 EditPositionMenuEvent(WhiteKing, fromX, fromY);
\r
5280 fromX = fromY = -1;
\r
5283 case EP_BlackPawn:
\r
5284 EditPositionMenuEvent(BlackPawn, fromX, fromY);
\r
5285 fromX = fromY = -1;
\r
5288 case EP_BlackKnight:
\r
5289 EditPositionMenuEvent(BlackKnight, fromX, fromY);
\r
5290 fromX = fromY = -1;
\r
5293 case EP_BlackBishop:
\r
5294 EditPositionMenuEvent(BlackBishop, fromX, fromY);
\r
5295 fromX = fromY = -1;
\r
5298 case EP_BlackRook:
\r
5299 EditPositionMenuEvent(BlackRook, fromX, fromY);
\r
5300 fromX = fromY = -1;
\r
5303 case EP_BlackQueen:
\r
5304 EditPositionMenuEvent(BlackQueen, fromX, fromY);
\r
5305 fromX = fromY = -1;
\r
5308 case EP_BlackFerz:
\r
5309 EditPositionMenuEvent(BlackFerz, fromX, fromY);
\r
5310 fromX = fromY = -1;
\r
5313 case EP_BlackWazir:
\r
5314 EditPositionMenuEvent(BlackWazir, fromX, fromY);
\r
5315 fromX = fromY = -1;
\r
5318 case EP_BlackAlfil:
\r
5319 EditPositionMenuEvent(BlackAlfil, fromX, fromY);
\r
5320 fromX = fromY = -1;
\r
5323 case EP_BlackCannon:
\r
5324 EditPositionMenuEvent(BlackCannon, fromX, fromY);
\r
5325 fromX = fromY = -1;
\r
5328 case EP_BlackCardinal:
\r
5329 EditPositionMenuEvent(BlackAngel, fromX, fromY);
\r
5330 fromX = fromY = -1;
\r
5333 case EP_BlackMarshall:
\r
5334 EditPositionMenuEvent(BlackMarshall, fromX, fromY);
\r
5335 fromX = fromY = -1;
\r
5338 case EP_BlackKing:
\r
5339 EditPositionMenuEvent(BlackKing, fromX, fromY);
\r
5340 fromX = fromY = -1;
\r
5343 case EP_EmptySquare:
\r
5344 EditPositionMenuEvent(EmptySquare, fromX, fromY);
\r
5345 fromX = fromY = -1;
\r
5348 case EP_ClearBoard:
\r
5349 EditPositionMenuEvent(ClearBoard, fromX, fromY);
\r
5350 fromX = fromY = -1;
\r
5354 EditPositionMenuEvent(WhitePlay, fromX, fromY);
\r
5355 fromX = fromY = -1;
\r
5359 EditPositionMenuEvent(BlackPlay, fromX, fromY);
\r
5360 fromX = fromY = -1;
\r
5364 EditPositionMenuEvent(PromotePiece, fromX, fromY);
\r
5365 fromX = fromY = -1;
\r
5369 EditPositionMenuEvent(DemotePiece, fromX, fromY);
\r
5370 fromX = fromY = -1;
\r
5374 DropMenuEvent(WhitePawn, fromX, fromY);
\r
5375 fromX = fromY = -1;
\r
5379 DropMenuEvent(WhiteKnight, fromX, fromY);
\r
5380 fromX = fromY = -1;
\r
5384 DropMenuEvent(WhiteBishop, fromX, fromY);
\r
5385 fromX = fromY = -1;
\r
5389 DropMenuEvent(WhiteRook, fromX, fromY);
\r
5390 fromX = fromY = -1;
\r
5394 DropMenuEvent(WhiteQueen, fromX, fromY);
\r
5395 fromX = fromY = -1;
\r
5399 barbaric = 0; appData.language = "";
\r
5400 TranslateMenus(0);
\r
5401 CheckMenuItem(GetMenu(hwndMain), lastChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
5402 CheckMenuItem(GetMenu(hwndMain), IDM_English, MF_BYCOMMAND|MF_CHECKED);
\r
5403 lastChecked = wmId;
\r
5407 if(wmId > IDM_English && wmId < IDM_English+20) {
\r
5408 LoadLanguageFile(languageFile[wmId - IDM_English - 1]);
\r
5409 TranslateMenus(0);
\r
5410 CheckMenuItem(GetMenu(hwndMain), lastChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
5411 CheckMenuItem(GetMenu(hwndMain), wmId, MF_BYCOMMAND|MF_CHECKED);
\r
5412 lastChecked = wmId;
\r
5415 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
5421 case CLOCK_TIMER_ID:
\r
5422 KillTimer(hwnd, clockTimerEvent); /* Simulate one-shot timer as in X */
\r
5423 clockTimerEvent = 0;
\r
5424 DecrementClocks(); /* call into back end */
\r
5426 case LOAD_GAME_TIMER_ID:
\r
5427 KillTimer(hwnd, loadGameTimerEvent); /* Simulate one-shot timer as in X*/
\r
5428 loadGameTimerEvent = 0;
\r
5429 AutoPlayGameLoop(); /* call into back end */
\r
5431 case ANALYSIS_TIMER_ID:
\r
5432 if ((gameMode == AnalyzeMode || gameMode == AnalyzeFile
\r
5433 || appData.icsEngineAnalyze) && appData.periodicUpdates) {
\r
5434 AnalysisPeriodicEvent(0);
\r
5436 KillTimer(hwnd, analysisTimerEvent);
\r
5437 analysisTimerEvent = 0;
\r
5440 case DELAYED_TIMER_ID:
\r
5441 KillTimer(hwnd, delayedTimerEvent);
\r
5442 delayedTimerEvent = 0;
\r
5443 delayedTimerCallback();
\r
5448 case WM_USER_Input:
\r
5449 InputEvent(hwnd, message, wParam, lParam);
\r
5452 /* [AS] Also move "attached" child windows */
\r
5453 case WM_WINDOWPOSCHANGING:
\r
5455 if( hwnd == hwndMain && appData.useStickyWindows ) {
\r
5456 LPWINDOWPOS lpwp = (LPWINDOWPOS) lParam;
\r
5458 if( ((lpwp->flags & SWP_NOMOVE) == 0) && ((lpwp->flags & SWP_NOSIZE) != 0) ) {
\r
5459 /* Window is moving */
\r
5462 // GetWindowRect( hwnd, &rcMain ); //[HGM] sticky: in XP this returned new position, not old
\r
5463 rcMain.left = wpMain.x; // replace by these 4 lines to reconstruct old rect
\r
5464 rcMain.right = wpMain.x + wpMain.width;
\r
5465 rcMain.top = wpMain.y;
\r
5466 rcMain.bottom = wpMain.y + wpMain.height;
\r
5468 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, moveHistoryDialog, &wpMoveHistory );
\r
5469 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, evalGraphDialog, &wpEvalGraph );
\r
5470 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, engineOutputDialog, &wpEngineOutput );
\r
5471 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, gameListDialog, &wpGameList );
\r
5472 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, hwndConsole, &wpConsole );
\r
5473 wpMain.x = lpwp->x;
\r
5474 wpMain.y = lpwp->y;
\r
5479 /* [AS] Snapping */
\r
5480 case WM_ENTERSIZEMOVE:
\r
5481 if(appData.debugMode) { fprintf(debugFP, "size-move\n"); }
\r
5482 if (hwnd == hwndMain) {
\r
5483 doingSizing = TRUE;
\r
5486 return OnEnterSizeMove( &sd, hwnd, wParam, lParam );
\r
5490 if(appData.debugMode) { fprintf(debugFP, "sizing\n"); }
\r
5491 if (hwnd == hwndMain) {
\r
5492 lastSizing = wParam;
\r
5497 if(appData.debugMode) { fprintf(debugFP, "moving\n"); }
\r
5498 return OnMoving( &sd, hwnd, wParam, lParam );
\r
5500 case WM_EXITSIZEMOVE:
\r
5501 if(appData.debugMode) { fprintf(debugFP, "exit size-move, size = %d\n", squareSize); }
\r
5502 if (hwnd == hwndMain) {
\r
5504 doingSizing = FALSE;
\r
5505 InvalidateRect(hwnd, &boardRect, FALSE);
\r
5506 GetClientRect(hwnd, &client);
\r
5507 ResizeBoard(client.right, client.bottom, lastSizing);
\r
5509 if(appData.debugMode) { fprintf(debugFP, "square size = %d\n", squareSize); }
\r
5511 return OnExitSizeMove( &sd, hwnd, wParam, lParam );
\r
5514 case WM_DESTROY: /* message: window being destroyed */
\r
5515 PostQuitMessage(0);
\r
5519 if (hwnd == hwndMain) {
\r
5524 default: /* Passes it on if unprocessed */
\r
5525 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
5530 /*---------------------------------------------------------------------------*\
\r
5532 * Misc utility routines
\r
5534 \*---------------------------------------------------------------------------*/
\r
5537 * Decent random number generator, at least not as bad as Windows
\r
5538 * standard rand, which returns a value in the range 0 to 0x7fff.
\r
5540 unsigned int randstate;
\r
5545 randstate = randstate * 1664525 + 1013904223;
\r
5546 return (int) randstate & 0x7fffffff;
\r
5550 mysrandom(unsigned int seed)
\r
5557 * returns TRUE if user selects a different color, FALSE otherwise
\r
5561 ChangeColor(HWND hwnd, COLORREF *which)
\r
5563 static BOOL firstTime = TRUE;
\r
5564 static DWORD customColors[16];
\r
5566 COLORREF newcolor;
\r
5571 /* Make initial colors in use available as custom colors */
\r
5572 /* Should we put the compiled-in defaults here instead? */
\r
5574 customColors[i++] = lightSquareColor & 0xffffff;
\r
5575 customColors[i++] = darkSquareColor & 0xffffff;
\r
5576 customColors[i++] = whitePieceColor & 0xffffff;
\r
5577 customColors[i++] = blackPieceColor & 0xffffff;
\r
5578 customColors[i++] = highlightSquareColor & 0xffffff;
\r
5579 customColors[i++] = premoveHighlightColor & 0xffffff;
\r
5581 for (ccl = (ColorClass) 0; ccl < NColorClasses && i < 16; ccl++) {
\r
5582 customColors[i++] = textAttribs[ccl].color;
\r
5584 while (i < 16) customColors[i++] = RGB(255, 255, 255);
\r
5585 firstTime = FALSE;
\r
5588 cc.lStructSize = sizeof(cc);
\r
5589 cc.hwndOwner = hwnd;
\r
5590 cc.hInstance = NULL;
\r
5591 cc.rgbResult = (DWORD) (*which & 0xffffff);
\r
5592 cc.lpCustColors = (LPDWORD) customColors;
\r
5593 cc.Flags = CC_RGBINIT|CC_FULLOPEN;
\r
5595 if (!ChooseColor(&cc)) return FALSE;
\r
5597 newcolor = (COLORREF) (0x2000000 | cc.rgbResult);
\r
5598 if (newcolor == *which) return FALSE;
\r
5599 *which = newcolor;
\r
5603 InitDrawingColors();
\r
5604 InvalidateRect(hwnd, &boardRect, FALSE);
\r
5609 MyLoadSound(MySound *ms)
\r
5615 if (ms->data) free(ms->data);
\r
5618 switch (ms->name[0]) {
\r
5624 /* System sound from Control Panel. Don't preload here. */
\r
5628 if (ms->name[1] == NULLCHAR) {
\r
5629 /* "!" alone = silence */
\r
5632 /* Builtin wave resource. Error if not found. */
\r
5633 HANDLE h = FindResource(hInst, ms->name + 1, "WAVE");
\r
5634 if (h == NULL) break;
\r
5635 ms->data = (void *)LoadResource(hInst, h);
\r
5636 if (h == NULL) break;
\r
5641 /* .wav file. Error if not found. */
\r
5642 f = fopen(ms->name, "rb");
\r
5643 if (f == NULL) break;
\r
5644 if (fstat(fileno(f), &st) < 0) break;
\r
5645 ms->data = malloc(st.st_size);
\r
5646 if (fread(ms->data, st.st_size, 1, f) < 1) break;
\r
5652 char buf[MSG_SIZ];
\r
5653 snprintf(buf, MSG_SIZ, _("Error loading sound %s"), ms->name);
\r
5654 DisplayError(buf, GetLastError());
\r
5660 MyPlaySound(MySound *ms)
\r
5662 BOOLEAN ok = FALSE;
\r
5664 if(mute) return TRUE; // [HGM] mute: suppress all sound play when muted
\r
5665 switch (ms->name[0]) {
\r
5667 if(appData.debugMode) fprintf(debugFP, "silence\n");
\r
5672 /* System sound from Control Panel (deprecated feature).
\r
5673 "$" alone or an unset sound name gets default beep (still in use). */
\r
5674 if (ms->name[1]) {
\r
5675 ok = PlaySound(ms->name + 1, NULL, SND_ALIAS|SND_ASYNC);
\r
5677 if (!ok) ok = MessageBeep(MB_OK);
\r
5680 /* Builtin wave resource, or "!" alone for silence */
\r
5681 if (ms->name[1]) {
\r
5682 if (ms->data == NULL) return FALSE;
\r
5683 ok = PlaySound(ms->data, NULL, SND_MEMORY|SND_ASYNC);
\r
5689 /* .wav file. Error if not found. */
\r
5690 if (ms->data == NULL) return FALSE;
\r
5691 ok = PlaySound(ms->data, NULL, SND_MEMORY|SND_ASYNC);
\r
5694 /* Don't print an error: this can happen innocently if the sound driver
\r
5695 is busy; for instance, if another instance of WinBoard is playing
\r
5696 a sound at about the same time. */
\r
5702 OldOpenFileHook(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
5705 OPENFILENAME *ofn;
\r
5706 static UINT *number; /* gross that this is static */
\r
5708 switch (message) {
\r
5709 case WM_INITDIALOG: /* message: initialize dialog box */
\r
5710 /* Center the dialog over the application window */
\r
5711 ofn = (OPENFILENAME *) lParam;
\r
5712 if (ofn->Flags & OFN_ENABLETEMPLATE) {
\r
5713 number = (UINT *) ofn->lCustData;
\r
5714 SendMessage(GetDlgItem(hDlg, edt2), WM_SETTEXT, 0, (LPARAM) "");
\r
5718 CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));
\r
5719 Translate(hDlg, 1536);
\r
5720 return FALSE; /* Allow for further processing */
\r
5723 if ((LOWORD(wParam) == IDOK) && (number != NULL)) {
\r
5724 *number = GetDlgItemInt(hDlg, OPT_IndexNumberOld, &ok, FALSE);
\r
5726 return FALSE; /* Allow for further processing */
\r
5732 OpenFileHook(HWND hdlg, UINT uiMsg, WPARAM wParam, LPARAM lParam)
\r
5734 static UINT *number;
\r
5735 OPENFILENAME *ofname;
\r
5738 case WM_INITDIALOG:
\r
5739 Translate(hdlg, DLG_IndexNumber);
\r
5740 ofname = (OPENFILENAME *)lParam;
\r
5741 number = (UINT *)(ofname->lCustData);
\r
5744 ofnot = (OFNOTIFY *)lParam;
\r
5745 if (ofnot->hdr.code == CDN_FILEOK) {
\r
5746 *number = GetDlgItemInt(hdlg, OPT_IndexNumber, NULL, FALSE);
\r
5755 OpenFileDialog(HWND hwnd, char *write, char *defName, char *defExt, // [HGM] diag: type of 'write' now string
\r
5756 char *nameFilt, char *dlgTitle, UINT *number,
\r
5757 char fileTitle[MSG_SIZ], char fileName[MSG_SIZ])
\r
5759 OPENFILENAME openFileName;
\r
5760 char buf1[MSG_SIZ];
\r
5763 if (fileName == NULL) fileName = buf1;
\r
5764 if (defName == NULL) {
\r
5765 safeStrCpy(fileName, "*.", 3 );
\r
5766 strcat(fileName, defExt);
\r
5768 safeStrCpy(fileName, defName, MSG_SIZ );
\r
5770 if (fileTitle) safeStrCpy(fileTitle, "", MSG_SIZ );
\r
5771 if (number) *number = 0;
\r
5773 openFileName.lStructSize = sizeof(OPENFILENAME);
\r
5774 openFileName.hwndOwner = hwnd;
\r
5775 openFileName.hInstance = (HANDLE) hInst;
\r
5776 openFileName.lpstrFilter = nameFilt;
\r
5777 openFileName.lpstrCustomFilter = (LPSTR) NULL;
\r
5778 openFileName.nMaxCustFilter = 0L;
\r
5779 openFileName.nFilterIndex = 1L;
\r
5780 openFileName.lpstrFile = fileName;
\r
5781 openFileName.nMaxFile = MSG_SIZ;
\r
5782 openFileName.lpstrFileTitle = fileTitle;
\r
5783 openFileName.nMaxFileTitle = fileTitle ? MSG_SIZ : 0;
\r
5784 openFileName.lpstrInitialDir = NULL;
\r
5785 openFileName.lpstrTitle = dlgTitle;
\r
5786 openFileName.Flags = OFN_PATHMUSTEXIST | OFN_HIDEREADONLY
\r
5787 | (write[0] != 'r' ? 0 : OFN_FILEMUSTEXIST)
\r
5788 | (number ? OFN_ENABLETEMPLATE | OFN_ENABLEHOOK: 0)
\r
5789 | (oldDialog ? 0 : OFN_EXPLORER);
\r
5790 openFileName.nFileOffset = 0;
\r
5791 openFileName.nFileExtension = 0;
\r
5792 openFileName.lpstrDefExt = defExt;
\r
5793 openFileName.lCustData = (LONG) number;
\r
5794 openFileName.lpfnHook = oldDialog ?
\r
5795 (LPOFNHOOKPROC) OldOpenFileHook : (LPOFNHOOKPROC) OpenFileHook;
\r
5796 openFileName.lpTemplateName = (LPSTR)(oldDialog ? 1536 : DLG_IndexNumber);
\r
5798 if (write[0] != 'r' ? GetSaveFileName(&openFileName) :
\r
5799 GetOpenFileName(&openFileName)) {
\r
5800 /* open the file */
\r
5801 f = fopen(openFileName.lpstrFile, write);
\r
5803 MessageBox(hwnd, _("File open failed"), NULL,
\r
5804 MB_OK|MB_ICONEXCLAMATION);
\r
5808 int err = CommDlgExtendedError();
\r
5809 if (err != 0) DisplayError(_("Internal error in file dialog box"), err);
\r
5818 MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def)
\r
5820 HMENU hmenuTrackPopup; /* floating pop-up menu */
\r
5823 * Get the first pop-up menu in the menu template. This is the
\r
5824 * menu that TrackPopupMenu displays.
\r
5826 hmenuTrackPopup = GetSubMenu(hmenu, 0);
\r
5827 TranslateOneMenu(10, hmenuTrackPopup);
\r
5829 SetMenuDefaultItem(hmenuTrackPopup, def, FALSE);
\r
5832 * TrackPopup uses screen coordinates, so convert the
\r
5833 * coordinates of the mouse click to screen coordinates.
\r
5835 ClientToScreen(hwnd, (LPPOINT) &pt);
\r
5837 /* Draw and track the floating pop-up menu. */
\r
5838 TrackPopupMenu(hmenuTrackPopup, TPM_CENTERALIGN | TPM_RIGHTBUTTON,
\r
5839 pt.x, pt.y, 0, hwnd, NULL);
\r
5841 /* Destroy the menu.*/
\r
5842 DestroyMenu(hmenu);
\r
5847 int sizeX, sizeY, newSizeX, newSizeY;
\r
5849 } ResizeEditPlusButtonsClosure;
\r
5852 ResizeEditPlusButtonsCallback(HWND hChild, LPARAM lparam)
\r
5854 ResizeEditPlusButtonsClosure *cl = (ResizeEditPlusButtonsClosure *)lparam;
\r
5858 if (hChild == cl->hText) return TRUE;
\r
5859 GetWindowRect(hChild, &rect); /* gives screen coords */
\r
5860 pt.x = rect.left + (cl->newSizeX - cl->sizeX)/2;
\r
5861 pt.y = rect.top + cl->newSizeY - cl->sizeY;
\r
5862 ScreenToClient(cl->hDlg, &pt);
\r
5863 cl->hdwp = DeferWindowPos(cl->hdwp, hChild, NULL,
\r
5864 pt.x, pt.y, rect.right - rect.left, rect.bottom - rect.top, SWP_NOZORDER);
\r
5868 /* Resize a dialog that has a (rich) edit field filling most of
\r
5869 the top, with a row of buttons below */
\r
5871 ResizeEditPlusButtons(HWND hDlg, HWND hText, int sizeX, int sizeY, int newSizeX, int newSizeY)
\r
5874 int newTextHeight, newTextWidth;
\r
5875 ResizeEditPlusButtonsClosure cl;
\r
5877 /*if (IsIconic(hDlg)) return;*/
\r
5878 if (newSizeX == sizeX && newSizeY == sizeY) return;
\r
5880 cl.hdwp = BeginDeferWindowPos(8);
\r
5882 GetWindowRect(hText, &rectText); /* gives screen coords */
\r
5883 newTextWidth = rectText.right - rectText.left + newSizeX - sizeX;
\r
5884 newTextHeight = rectText.bottom - rectText.top + newSizeY - sizeY;
\r
5885 if (newTextHeight < 0) {
\r
5886 newSizeY += -newTextHeight;
\r
5887 newTextHeight = 0;
\r
5889 cl.hdwp = DeferWindowPos(cl.hdwp, hText, NULL, 0, 0,
\r
5890 newTextWidth, newTextHeight, SWP_NOZORDER|SWP_NOMOVE);
\r
5896 cl.newSizeX = newSizeX;
\r
5897 cl.newSizeY = newSizeY;
\r
5898 EnumChildWindows(hDlg, ResizeEditPlusButtonsCallback, (LPARAM)&cl);
\r
5900 EndDeferWindowPos(cl.hdwp);
\r
5903 BOOL CenterWindowEx(HWND hwndChild, HWND hwndParent, int mode)
\r
5905 RECT rChild, rParent;
\r
5906 int wChild, hChild, wParent, hParent;
\r
5907 int wScreen, hScreen, xNew, yNew;
\r
5910 /* Get the Height and Width of the child window */
\r
5911 GetWindowRect (hwndChild, &rChild);
\r
5912 wChild = rChild.right - rChild.left;
\r
5913 hChild = rChild.bottom - rChild.top;
\r
5915 /* Get the Height and Width of the parent window */
\r
5916 GetWindowRect (hwndParent, &rParent);
\r
5917 wParent = rParent.right - rParent.left;
\r
5918 hParent = rParent.bottom - rParent.top;
\r
5920 /* Get the display limits */
\r
5921 hdc = GetDC (hwndChild);
\r
5922 wScreen = GetDeviceCaps (hdc, HORZRES);
\r
5923 hScreen = GetDeviceCaps (hdc, VERTRES);
\r
5924 ReleaseDC(hwndChild, hdc);
\r
5926 /* Calculate new X position, then adjust for screen */
\r
5927 xNew = rParent.left + ((wParent - wChild) /2);
\r
5930 } else if ((xNew+wChild) > wScreen) {
\r
5931 xNew = wScreen - wChild;
\r
5934 /* Calculate new Y position, then adjust for screen */
\r
5936 yNew = rParent.top + ((hParent - hChild) /2);
\r
5939 yNew = rParent.top + GetSystemMetrics( SM_CYCAPTION ) * 2 / 3;
\r
5944 } else if ((yNew+hChild) > hScreen) {
\r
5945 yNew = hScreen - hChild;
\r
5948 /* Set it, and return */
\r
5949 return SetWindowPos (hwndChild, NULL,
\r
5950 xNew, yNew, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
\r
5953 /* Center one window over another */
\r
5954 BOOL CenterWindow (HWND hwndChild, HWND hwndParent)
\r
5956 return CenterWindowEx( hwndChild, hwndParent, 0 );
\r
5959 /*---------------------------------------------------------------------------*\
\r
5961 * Startup Dialog functions
\r
5963 \*---------------------------------------------------------------------------*/
\r
5965 InitComboStrings(HANDLE hwndCombo, char **cd)
\r
5967 SendMessage(hwndCombo, CB_RESETCONTENT, 0, 0);
\r
5969 while (*cd != NULL) {
\r
5970 SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) T_(*cd));
\r
5976 InitComboStringsFromOption(HANDLE hwndCombo, char *str)
\r
5978 char buf1[MAX_ARG_LEN];
\r
5981 if (str[0] == '@') {
\r
5982 FILE* f = fopen(str + 1, "r");
\r
5984 DisplayFatalError(str + 1, errno, 2);
\r
5987 len = fread(buf1, 1, sizeof(buf1)-1, f);
\r
5989 buf1[len] = NULLCHAR;
\r
5993 SendMessage(hwndCombo, CB_RESETCONTENT, 0, 0);
\r
5996 char buf[MSG_SIZ];
\r
5997 char *end = strchr(str, '\n');
\r
5998 if (end == NULL) return;
\r
5999 memcpy(buf, str, end - str);
\r
6000 buf[end - str] = NULLCHAR;
\r
6001 SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) buf);
\r
6007 SetStartupDialogEnables(HWND hDlg)
\r
6009 EnableWindow(GetDlgItem(hDlg, OPT_ChessEngineName),
\r
6010 IsDlgButtonChecked(hDlg, OPT_ChessEngine) ||
\r
6011 (appData.zippyPlay && IsDlgButtonChecked(hDlg, OPT_ChessServer)));
\r
6012 EnableWindow(GetDlgItem(hDlg, OPT_SecondChessEngineName),
\r
6013 IsDlgButtonChecked(hDlg, OPT_ChessEngine));
\r
6014 EnableWindow(GetDlgItem(hDlg, OPT_ChessServerName),
\r
6015 IsDlgButtonChecked(hDlg, OPT_ChessServer));
\r
6016 EnableWindow(GetDlgItem(hDlg, OPT_AdditionalOptions),
\r
6017 IsDlgButtonChecked(hDlg, OPT_AnyAdditional));
\r
6018 EnableWindow(GetDlgItem(hDlg, IDOK),
\r
6019 IsDlgButtonChecked(hDlg, OPT_ChessEngine) ||
\r
6020 IsDlgButtonChecked(hDlg, OPT_ChessServer) ||
\r
6021 IsDlgButtonChecked(hDlg, OPT_View));
\r
6025 QuoteForFilename(char *filename)
\r
6027 int dquote, space;
\r
6028 dquote = strchr(filename, '"') != NULL;
\r
6029 space = strchr(filename, ' ') != NULL;
\r
6030 if (dquote || space) {
\r
6042 InitEngineBox(HWND hDlg, HWND hwndCombo, char* nthcp, char* nthd, char* nthdir, char *nthnames)
\r
6044 char buf[MSG_SIZ];
\r
6047 InitComboStringsFromOption(hwndCombo, nthnames);
\r
6048 q = QuoteForFilename(nthcp);
\r
6049 snprintf(buf, MSG_SIZ, "%s%s%s", q, nthcp, q);
\r
6050 if (*nthdir != NULLCHAR) {
\r
6051 q = QuoteForFilename(nthdir);
\r
6052 snprintf(buf + strlen(buf), MSG_SIZ, " /%s=%s%s%s", nthd, q, nthdir, q);
\r
6054 if (*nthcp == NULLCHAR) {
\r
6055 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) 0, (LPARAM) 0);
\r
6056 } else if (SendMessage(hwndCombo, CB_SELECTSTRING, (WPARAM) -1, (LPARAM) buf) == CB_ERR) {
\r
6057 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) -1, (LPARAM) 0);
\r
6058 SendMessage(hwndCombo, WM_SETTEXT, (WPARAM) 0, (LPARAM) buf);
\r
6063 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6065 char buf[MSG_SIZ];
\r
6069 switch (message) {
\r
6070 case WM_INITDIALOG:
\r
6071 /* Center the dialog */
\r
6072 CenterWindow (hDlg, GetDesktopWindow());
\r
6073 Translate(hDlg, DLG_Startup);
\r
6074 /* Initialize the dialog items */
\r
6075 InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_ChessEngineName),
\r
6076 appData.firstChessProgram, "fd", appData.firstDirectory,
\r
6077 firstChessProgramNames);
\r
6078 InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_SecondChessEngineName),
\r
6079 appData.secondChessProgram, singleList ? "fd" : "sd", appData.secondDirectory,
\r
6080 singleList ? firstChessProgramNames : secondChessProgramNames); //[HGM] single: use first list in second combo
\r
6081 hwndCombo = GetDlgItem(hDlg, OPT_ChessServerName);
\r
6082 InitComboStringsFromOption(hwndCombo, icsNames);
\r
6083 snprintf(buf, MSG_SIZ, "%s /icsport=%s", appData.icsHost, appData.icsPort);
\r
6084 if (*appData.icsHelper != NULLCHAR) {
\r
6085 char *q = QuoteForFilename(appData.icsHelper);
\r
6086 sprintf(buf + strlen(buf), " /icshelper=%s%s%s", q, appData.icsHelper, q);
\r
6088 if (*appData.icsHost == NULLCHAR) {
\r
6089 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) 0, (LPARAM) 0);
\r
6090 /*SendMessage(hwndCombo, CB_SHOWDROPDOWN, (WPARAM) TRUE, (LPARAM) 0); !!too soon */
\r
6091 } else if (SendMessage(hwndCombo, CB_SELECTSTRING, (WPARAM) -1, (LPARAM) buf) == CB_ERR) {
\r
6092 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) -1, (LPARAM) 0);
\r
6093 SendMessage(hwndCombo, WM_SETTEXT, (WPARAM) 0, (LPARAM) buf);
\r
6096 if (appData.icsActive) {
\r
6097 CheckDlgButton(hDlg, OPT_ChessServer, BST_CHECKED);
\r
6099 else if (appData.noChessProgram) {
\r
6100 CheckDlgButton(hDlg, OPT_View, BST_CHECKED);
\r
6103 CheckDlgButton(hDlg, OPT_ChessEngine, BST_CHECKED);
\r
6106 SetStartupDialogEnables(hDlg);
\r
6110 switch (LOWORD(wParam)) {
\r
6112 if (IsDlgButtonChecked(hDlg, OPT_ChessEngine)) {
\r
6113 safeStrCpy(buf, "/fcp=", sizeof(buf)/sizeof(buf[0]) );
\r
6114 GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6116 ParseArgs(StringGet, &p);
\r
6117 safeStrCpy(buf, singleList ? "/fcp=" : "/scp=", sizeof(buf)/sizeof(buf[0]) );
\r
6118 GetDlgItemText(hDlg, OPT_SecondChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6120 SwapEngines(singleList); // temporarily swap first and second, to load a second 'first', ...
\r
6121 ParseArgs(StringGet, &p);
\r
6122 SwapEngines(singleList); // ... and then make it 'second'
\r
6123 appData.noChessProgram = FALSE;
\r
6124 appData.icsActive = FALSE;
\r
6125 } else if (IsDlgButtonChecked(hDlg, OPT_ChessServer)) {
\r
6126 safeStrCpy(buf, "/ics /icshost=", sizeof(buf)/sizeof(buf[0]) );
\r
6127 GetDlgItemText(hDlg, OPT_ChessServerName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6129 ParseArgs(StringGet, &p);
\r
6130 if (appData.zippyPlay) {
\r
6131 safeStrCpy(buf, "/fcp=", sizeof(buf)/sizeof(buf[0]) );
\r
6132 GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6134 ParseArgs(StringGet, &p);
\r
6136 } else if (IsDlgButtonChecked(hDlg, OPT_View)) {
\r
6137 appData.noChessProgram = TRUE;
\r
6138 appData.icsActive = FALSE;
\r
6140 MessageBox(hDlg, _("Choose an option, or cancel to exit"),
\r
6141 _("Option Error"), MB_OK|MB_ICONEXCLAMATION);
\r
6144 if (IsDlgButtonChecked(hDlg, OPT_AnyAdditional)) {
\r
6145 GetDlgItemText(hDlg, OPT_AdditionalOptions, buf, sizeof(buf));
\r
6147 ParseArgs(StringGet, &p);
\r
6149 EndDialog(hDlg, TRUE);
\r
6156 case IDM_HELPCONTENTS:
\r
6157 if (!WinHelp (hDlg, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS")) {
\r
6158 MessageBox (GetFocus(),
\r
6159 _("Unable to activate help"),
\r
6160 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
6165 SetStartupDialogEnables(hDlg);
\r
6173 /*---------------------------------------------------------------------------*\
\r
6175 * About box dialog functions
\r
6177 \*---------------------------------------------------------------------------*/
\r
6179 /* Process messages for "About" dialog box */
\r
6181 About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6183 switch (message) {
\r
6184 case WM_INITDIALOG: /* message: initialize dialog box */
\r
6185 /* Center the dialog over the application window */
\r
6186 CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));
\r
6187 SetDlgItemText(hDlg, ABOUTBOX_Version, programVersion);
\r
6188 Translate(hDlg, ABOUTBOX);
\r
6192 case WM_COMMAND: /* message: received a command */
\r
6193 if (LOWORD(wParam) == IDOK /* "OK" box selected? */
\r
6194 || LOWORD(wParam) == IDCANCEL) { /* System menu close command? */
\r
6195 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
6203 /*---------------------------------------------------------------------------*\
\r
6205 * Comment Dialog functions
\r
6207 \*---------------------------------------------------------------------------*/
\r
6210 CommentDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6212 static HANDLE hwndText = NULL;
\r
6213 int len, newSizeX, newSizeY, flags;
\r
6214 static int sizeX, sizeY;
\r
6219 switch (message) {
\r
6220 case WM_INITDIALOG: /* message: initialize dialog box */
\r
6221 /* Initialize the dialog items */
\r
6222 Translate(hDlg, DLG_EditComment);
\r
6223 hwndText = GetDlgItem(hDlg, OPT_CommentText);
\r
6224 SetDlgItemText(hDlg, OPT_CommentText, commentText);
\r
6225 EnableWindow(GetDlgItem(hDlg, OPT_CancelComment), editComment);
\r
6226 EnableWindow(GetDlgItem(hDlg, OPT_ClearComment), editComment);
\r
6227 EnableWindow(GetDlgItem(hDlg, OPT_EditComment), !editComment);
\r
6228 SendMessage(hwndText, EM_SETREADONLY, !editComment, 0);
\r
6229 SetWindowText(hDlg, commentTitle);
\r
6230 if (editComment) {
\r
6231 SetFocus(hwndText);
\r
6233 SetFocus(GetDlgItem(hDlg, IDOK));
\r
6235 SendMessage(GetDlgItem(hDlg, OPT_CommentText),
\r
6236 WM_SETFONT, (WPARAM)font[boardSize][COMMENT_FONT]->hf,
\r
6237 MAKELPARAM(FALSE, 0));
\r
6238 /* Size and position the dialog */
\r
6239 if (!commentDialog) {
\r
6240 commentDialog = hDlg;
\r
6241 flags = SWP_NOZORDER;
\r
6242 GetClientRect(hDlg, &rect);
\r
6243 sizeX = rect.right;
\r
6244 sizeY = rect.bottom;
\r
6245 if (wpComment.x != CW_USEDEFAULT && wpComment.y != CW_USEDEFAULT &&
\r
6246 wpComment.width != CW_USEDEFAULT && wpComment.height != CW_USEDEFAULT) {
\r
6247 WINDOWPLACEMENT wp;
\r
6248 EnsureOnScreen(&wpComment.x, &wpComment.y, 0, 0);
\r
6249 wp.length = sizeof(WINDOWPLACEMENT);
\r
6251 wp.showCmd = SW_SHOW;
\r
6252 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
6253 wp.rcNormalPosition.left = wpComment.x;
\r
6254 wp.rcNormalPosition.right = wpComment.x + wpComment.width;
\r
6255 wp.rcNormalPosition.top = wpComment.y;
\r
6256 wp.rcNormalPosition.bottom = wpComment.y + wpComment.height;
\r
6257 SetWindowPlacement(hDlg, &wp);
\r
6259 GetClientRect(hDlg, &rect);
\r
6260 newSizeX = rect.right;
\r
6261 newSizeY = rect.bottom;
\r
6262 ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY,
\r
6263 newSizeX, newSizeY);
\r
6268 SendDlgItemMessage( hDlg, OPT_CommentText, EM_SETEVENTMASK, 0, ENM_MOUSEEVENTS | ENM_KEYEVENTS );
\r
6271 case WM_COMMAND: /* message: received a command */
\r
6272 switch (LOWORD(wParam)) {
\r
6274 if (editComment) {
\r
6276 /* Read changed options from the dialog box */
\r
6277 hwndText = GetDlgItem(hDlg, OPT_CommentText);
\r
6278 len = GetWindowTextLength(hwndText);
\r
6279 str = (char *) malloc(len + 1);
\r
6280 GetWindowText(hwndText, str, len + 1);
\r
6289 ReplaceComment(commentIndex, str);
\r
6296 case OPT_CancelComment:
\r
6300 case OPT_ClearComment:
\r
6301 SetDlgItemText(hDlg, OPT_CommentText, "");
\r
6304 case OPT_EditComment:
\r
6305 EditCommentEvent();
\r
6313 case WM_NOTIFY: // [HGM] vari: cloned from whistory.c
\r
6314 if( wParam == OPT_CommentText ) {
\r
6315 MSGFILTER * lpMF = (MSGFILTER *) lParam;
\r
6317 if( lpMF->msg == WM_RBUTTONDOWN && (lpMF->wParam & (MK_CONTROL | MK_SHIFT)) == 0 ||
\r
6318 lpMF->msg == WM_CHAR && lpMF->wParam == '\022' ) {
\r
6322 pt.x = LOWORD( lpMF->lParam );
\r
6323 pt.y = HIWORD( lpMF->lParam );
\r
6325 if(lpMF->msg == WM_CHAR) {
\r
6327 SendDlgItemMessage( hDlg, OPT_CommentText, EM_EXGETSEL, 0, (LPARAM) &sel );
\r
6328 index = sel.cpMin;
\r
6330 index = SendDlgItemMessage( hDlg, OPT_CommentText, EM_CHARFROMPOS, 0, (LPARAM) &pt );
\r
6332 hwndText = GetDlgItem(hDlg, OPT_CommentText); // cloned from above
\r
6333 len = GetWindowTextLength(hwndText);
\r
6334 str = (char *) malloc(len + 1);
\r
6335 GetWindowText(hwndText, str, len + 1);
\r
6336 ReplaceComment(commentIndex, str);
\r
6337 if(commentIndex != currentMove) ToNrEvent(commentIndex);
\r
6338 LoadVariation( index, str ); // [HGM] also does the actual moving to it, now
\r
6341 /* Zap the message for good: apparently, returning non-zero is not enough */
\r
6342 lpMF->msg = WM_USER;
\r
6350 newSizeX = LOWORD(lParam);
\r
6351 newSizeY = HIWORD(lParam);
\r
6352 ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY, newSizeX, newSizeY);
\r
6357 case WM_GETMINMAXINFO:
\r
6358 /* Prevent resizing window too small */
\r
6359 mmi = (MINMAXINFO *) lParam;
\r
6360 mmi->ptMinTrackSize.x = 100;
\r
6361 mmi->ptMinTrackSize.y = 100;
\r
6368 EitherCommentPopUp(int index, char *title, char *str, BOOLEAN edit)
\r
6373 CheckMenuItem(GetMenu(hwndMain), IDM_Comment, edit ? MF_CHECKED : MF_UNCHECKED);
\r
6375 if (str == NULL) str = "";
\r
6376 p = (char *) malloc(2 * strlen(str) + 2);
\r
6379 if (*str == '\n') *q++ = '\r';
\r
6383 if (commentText != NULL) free(commentText);
\r
6385 commentIndex = index;
\r
6386 commentTitle = title;
\r
6388 editComment = edit;
\r
6390 if (commentDialog) {
\r
6391 SendMessage(commentDialog, WM_INITDIALOG, 0, 0);
\r
6392 if (!commentUp) ShowWindow(commentDialog, SW_SHOW);
\r
6394 lpProc = MakeProcInstance((FARPROC)CommentDialog, hInst);
\r
6395 CreateDialog(hInst, MAKEINTRESOURCE(DLG_EditComment),
\r
6396 hwndMain, (DLGPROC)lpProc);
\r
6397 FreeProcInstance(lpProc);
\r
6403 /*---------------------------------------------------------------------------*\
\r
6405 * Type-in move dialog functions
\r
6407 \*---------------------------------------------------------------------------*/
\r
6410 TypeInMoveDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6412 char move[MSG_SIZ];
\r
6415 switch (message) {
\r
6416 case WM_INITDIALOG:
\r
6417 move[0] = (char) lParam;
\r
6418 move[1] = NULLCHAR;
\r
6419 CenterWindowEx(hDlg, GetWindow(hDlg, GW_OWNER), 1 );
\r
6420 Translate(hDlg, DLG_TypeInMove);
\r
6421 hInput = GetDlgItem(hDlg, OPT_Move);
\r
6422 SetWindowText(hInput, move);
\r
6424 SendMessage(hInput, EM_SETSEL, (WPARAM)9999, (LPARAM)9999);
\r
6428 switch (LOWORD(wParam)) {
\r
6431 shiftKey = GetKeyState(VK_SHIFT) < 0; // [HGM] remember last shift status
\r
6432 GetDlgItemText(hDlg, OPT_Move, move, sizeof(move));
6433 TypeInDoneEvent(move);
\r
6434 EndDialog(hDlg, TRUE);
\r
6437 EndDialog(hDlg, FALSE);
\r
6448 PopUpMoveDialog(char firstchar)
\r
6452 lpProc = MakeProcInstance((FARPROC)TypeInMoveDialog, hInst);
\r
6453 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_TypeInMove),
\r
6454 hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);
\r
6455 FreeProcInstance(lpProc);
\r
6458 /*---------------------------------------------------------------------------*\
\r
6460 * Type-in name dialog functions
\r
6462 \*---------------------------------------------------------------------------*/
\r
6465 TypeInNameDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6467 char move[MSG_SIZ];
\r
6470 switch (message) {
\r
6471 case WM_INITDIALOG:
\r
6472 move[0] = (char) lParam;
\r
6473 move[1] = NULLCHAR;
\r
6474 CenterWindowEx(hDlg, GetWindow(hDlg, GW_OWNER), 1 );
\r
6475 Translate(hDlg, DLG_TypeInName);
\r
6476 hInput = GetDlgItem(hDlg, OPT_Name);
\r
6477 SetWindowText(hInput, move);
\r
6479 SendMessage(hInput, EM_SETSEL, (WPARAM)9999, (LPARAM)9999);
\r
6483 switch (LOWORD(wParam)) {
\r
6485 GetDlgItemText(hDlg, OPT_Name, move, sizeof(move));
\r
6486 appData.userName = strdup(move);
\r
6489 if(gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack) {
\r
6490 snprintf(move, MSG_SIZ, "%s vs. %s", gameInfo.white, gameInfo.black);
\r
6491 DisplayTitle(move);
\r
6495 EndDialog(hDlg, TRUE);
\r
6498 EndDialog(hDlg, FALSE);
\r
6509 PopUpNameDialog(char firstchar)
\r
6513 lpProc = MakeProcInstance((FARPROC)TypeInNameDialog, hInst);
\r
6514 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_TypeInName),
\r
6515 hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);
\r
6516 FreeProcInstance(lpProc);
\r
6519 /*---------------------------------------------------------------------------*\
\r
6523 \*---------------------------------------------------------------------------*/
\r
6525 /* Nonmodal error box */
\r
6526 LRESULT CALLBACK ErrorDialog(HWND hDlg, UINT message,
\r
6527 WPARAM wParam, LPARAM lParam);
\r
6530 ErrorPopUp(char *title, char *content)
\r
6534 BOOLEAN modal = hwndMain == NULL;
\r
6552 strncpy(errorTitle, title, sizeof(errorTitle));
\r
6553 errorTitle[sizeof(errorTitle) - 1] = '\0';
\r
6556 MessageBox(NULL, errorMessage, errorTitle, MB_OK|MB_ICONEXCLAMATION);
\r
6558 lpProc = MakeProcInstance((FARPROC)ErrorDialog, hInst);
\r
6559 CreateDialog(hInst, MAKEINTRESOURCE(DLG_Error),
\r
6560 hwndMain, (DLGPROC)lpProc);
\r
6561 FreeProcInstance(lpProc);
\r
6568 if (!appData.popupMoveErrors && moveErrorMessageUp) DisplayMessage("", "");
\r
6569 if (errorDialog == NULL) return;
\r
6570 DestroyWindow(errorDialog);
\r
6571 errorDialog = NULL;
\r
6572 if(errorExitStatus) ExitEvent(errorExitStatus);
\r
6576 ErrorDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6581 switch (message) {
\r
6582 case WM_INITDIALOG:
\r
6583 GetWindowRect(hDlg, &rChild);
\r
6586 SetWindowPos(hDlg, NULL, rChild.left,
\r
6587 rChild.top + boardRect.top - (rChild.bottom - rChild.top),
\r
6588 0, 0, SWP_NOZORDER|SWP_NOSIZE);
\r
6592 [AS] It seems that the above code wants to move the dialog up in the "caption
\r
6593 area" of the main window, but it uses the dialog height as an hard-coded constant,
\r
6594 and it doesn't work when you resize the dialog.
\r
6595 For now, just give it a default position.
\r
6597 SetWindowPos(hDlg, NULL, boardRect.left+8, boardRect.top+8, 0, 0, SWP_NOZORDER|SWP_NOSIZE);
\r
6598 Translate(hDlg, DLG_Error);
\r
6600 errorDialog = hDlg;
\r
6601 SetWindowText(hDlg, errorTitle);
\r
6602 hwndText = GetDlgItem(hDlg, OPT_ErrorText);
\r
6603 SetDlgItemText(hDlg, OPT_ErrorText, errorMessage);
\r
6607 switch (LOWORD(wParam)) {
\r
6610 if (errorDialog == hDlg) errorDialog = NULL;
\r
6611 DestroyWindow(hDlg);
\r
6623 HWND gothicDialog = NULL;
\r
6626 GothicDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6630 int height = GetSystemMetrics(SM_CYCAPTION)+GetSystemMetrics(SM_CYFRAME);
\r
6632 switch (message) {
\r
6633 case WM_INITDIALOG:
\r
6634 GetWindowRect(hDlg, &rChild);
\r
6636 SetWindowPos(hDlg, NULL, wpMain.x, wpMain.y-height, wpMain.width, height,
\r
6640 [AS] It seems that the above code wants to move the dialog up in the "caption
\r
6641 area" of the main window, but it uses the dialog height as an hard-coded constant,
\r
6642 and it doesn't work when you resize the dialog.
\r
6643 For now, just give it a default position.
\r
6645 gothicDialog = hDlg;
\r
6646 SetWindowText(hDlg, errorTitle);
\r
6647 hwndText = GetDlgItem(hDlg, OPT_ErrorText);
\r
6648 SetDlgItemText(hDlg, OPT_ErrorText, errorMessage);
\r
6652 switch (LOWORD(wParam)) {
\r
6655 if (errorDialog == hDlg) errorDialog = NULL;
\r
6656 DestroyWindow(hDlg);
\r
6668 GothicPopUp(char *title, VariantClass variant)
\r
6671 static char *lastTitle;
\r
6673 strncpy(errorTitle, title, sizeof(errorTitle));
\r
6674 errorTitle[sizeof(errorTitle) - 1] = '\0';
\r
6676 if(lastTitle != title && gothicDialog != NULL) {
\r
6677 DestroyWindow(gothicDialog);
\r
6678 gothicDialog = NULL;
\r
6680 if(variant != VariantNormal && gothicDialog == NULL) {
\r
6681 title = lastTitle;
\r
6682 lpProc = MakeProcInstance((FARPROC)GothicDialog, hInst);
\r
6683 CreateDialog(hInst, MAKEINTRESOURCE(DLG_Error),
\r
6684 hwndMain, (DLGPROC)lpProc);
\r
6685 FreeProcInstance(lpProc);
\r
6690 /*---------------------------------------------------------------------------*\
\r
6692 * Ics Interaction console functions
\r
6694 \*---------------------------------------------------------------------------*/
\r
6696 #define HISTORY_SIZE 64
\r
6697 static char *history[HISTORY_SIZE];
\r
6698 int histIn = 0, histP = 0;
\r
6701 SaveInHistory(char *cmd)
\r
6703 if (history[histIn] != NULL) {
\r
6704 free(history[histIn]);
\r
6705 history[histIn] = NULL;
\r
6707 if (*cmd == NULLCHAR) return;
\r
6708 history[histIn] = StrSave(cmd);
\r
6709 histIn = (histIn + 1) % HISTORY_SIZE;
\r
6710 if (history[histIn] != NULL) {
\r
6711 free(history[histIn]);
\r
6712 history[histIn] = NULL;
\r
6718 PrevInHistory(char *cmd)
\r
6721 if (histP == histIn) {
\r
6722 if (history[histIn] != NULL) free(history[histIn]);
\r
6723 history[histIn] = StrSave(cmd);
\r
6725 newhp = (histP - 1 + HISTORY_SIZE) % HISTORY_SIZE;
\r
6726 if (newhp == histIn || history[newhp] == NULL) return NULL;
\r
6728 return history[histP];
\r
6734 if (histP == histIn) return NULL;
\r
6735 histP = (histP + 1) % HISTORY_SIZE;
\r
6736 return history[histP];
\r
6740 LoadIcsTextMenu(IcsTextMenuEntry *e)
\r
6744 hmenu = LoadMenu(hInst, "TextMenu");
\r
6745 h = GetSubMenu(hmenu, 0);
\r
6747 if (strcmp(e->item, "-") == 0) {
\r
6748 AppendMenu(h, MF_SEPARATOR, 0, 0);
\r
6749 } else { // [HGM] re-written a bit to use only one AppendMenu call for both cases (| or no |)
\r
6750 int flags = MF_STRING, j = 0;
\r
6751 if (e->item[0] == '|') {
\r
6752 flags |= MF_MENUBARBREAK;
\r
6755 if(!strcmp(e->command, "none")) flags |= MF_GRAYED; // [HGM] chatclick: provide inactive dummy
\r
6756 AppendMenu(h, flags, IDM_CommandX + i, e->item + j);
\r
6764 WNDPROC consoleTextWindowProc;
\r
6767 CommandX(HWND hwnd, char *command, BOOLEAN getname, BOOLEAN immediate)
\r
6769 char buf[MSG_SIZ], name[MSG_SIZ];
\r
6770 HWND hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6774 SetWindowText(hInput, command);
\r
6776 SendMessage(hInput, WM_CHAR, '\r', 0);
\r
6778 sel.cpMin = 999999;
\r
6779 sel.cpMax = 999999;
\r
6780 SendMessage(hInput, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6785 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6786 if (sel.cpMin == sel.cpMax) {
\r
6787 /* Expand to surrounding word */
\r
6790 tr.chrg.cpMax = sel.cpMin;
\r
6791 tr.chrg.cpMin = --sel.cpMin;
\r
6792 if (sel.cpMin < 0) break;
\r
6793 tr.lpstrText = name;
\r
6794 SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr);
\r
6795 } while (isalpha(name[0]) || isdigit(name[0]) || name[0] == '-');
\r
6799 tr.chrg.cpMin = sel.cpMax;
\r
6800 tr.chrg.cpMax = ++sel.cpMax;
\r
6801 tr.lpstrText = name;
\r
6802 if (SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr) < 1) break;
\r
6803 } while (isalpha(name[0]) || isdigit(name[0]) || name[0] == '-');
\r
6806 if (sel.cpMax == sel.cpMin || sel.cpMax - sel.cpMin > MSG_SIZ/2) {
\r
6807 MessageBeep(MB_ICONEXCLAMATION);
\r
6811 tr.lpstrText = name;
\r
6812 SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr);
\r
6814 if (sel.cpMax - sel.cpMin > MSG_SIZ/2) {
\r
6815 MessageBeep(MB_ICONEXCLAMATION);
\r
6818 SendMessage(hwnd, EM_GETSELTEXT, 0, (LPARAM) name);
\r
6821 if(strstr(command, "%s")) snprintf(buf, MSG_SIZ, command, name); else
\r
6822 snprintf(buf, MSG_SIZ, "%s %s", command, name);
\r
6823 SetWindowText(hInput, buf);
\r
6824 SendMessage(hInput, WM_CHAR, '\r', 0);
\r
6826 if(!strcmp(command, "chat")) { ChatPopUp(name); return; }
\r
6827 snprintf(buf, MSG_SIZ, "%s %s ", command, name); /* trailing space */
\r
6828 SetWindowText(hInput, buf);
\r
6829 sel.cpMin = 999999;
\r
6830 sel.cpMax = 999999;
\r
6831 SendMessage(hInput, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6837 ConsoleTextSubclass(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
6842 switch (message) {
\r
6844 if (!(GetKeyState(VK_CONTROL) & ~1)) break;
\r
6845 if(wParam=='R') return 0;
\r
6848 SendMessage(hwnd, EM_LINESCROLL, 0, -999999);
\r
6851 sel.cpMin = 999999;
\r
6852 sel.cpMax = 999999;
\r
6853 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6854 SendMessage(hwnd, EM_SCROLLCARET, 0, 0);
\r
6859 if(wParam != '\022') {
\r
6860 if (wParam == '\t') {
\r
6861 if (GetKeyState(VK_SHIFT) < 0) {
\r
6863 if (IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE);
\r
6864 if (buttonDesc[0].hwnd) {
\r
6865 SetFocus(buttonDesc[0].hwnd);
\r
6867 SetFocus(hwndMain);
\r
6871 SetFocus(GetDlgItem(hwndConsole, OPT_ConsoleInput));
\r
6874 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6875 JAWS_DELETE( SetFocus(hInput); )
\r
6876 SendMessage(hInput, message, wParam, lParam);
\r
6879 } // [HGM] navigate: for Ctrl+R, flow into next case (moved up here) to summon up menu
\r
6881 case WM_RBUTTONDOWN:
\r
6882 if (!(GetKeyState(VK_SHIFT) & ~1)) {
\r
6883 /* Move selection here if it was empty */
\r
6885 pt.x = LOWORD(lParam);
\r
6886 pt.y = HIWORD(lParam);
\r
6887 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6888 if (sel.cpMin == sel.cpMax) {
\r
6889 if(lParam != -1) sel.cpMin = SendMessage(hwnd, EM_CHARFROMPOS, 0, (LPARAM)&pt); /*doc is wrong*/
\r
6890 sel.cpMax = sel.cpMin;
\r
6891 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6893 SendMessage(hwnd, EM_HIDESELECTION, FALSE, FALSE);
\r
6894 { // [HGM] chatclick: code moved here from WM_RBUTTONUP case, to have menu appear on down-click
\r
6896 HMENU hmenu = LoadIcsTextMenu(icsTextMenuEntry);
\r
6897 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6898 if (sel.cpMin == sel.cpMax) {
\r
6899 EnableMenuItem(hmenu, IDM_Copy, MF_BYCOMMAND|MF_GRAYED);
\r
6900 EnableMenuItem(hmenu, IDM_QuickPaste, MF_BYCOMMAND|MF_GRAYED);
\r
6902 if (!IsClipboardFormatAvailable(CF_TEXT)) {
\r
6903 EnableMenuItem(hmenu, IDM_Paste, MF_BYCOMMAND|MF_GRAYED);
\r
6905 pt.x = LOWORD(lParam)-30; // [HGM] chatclick: make menu pop up with pointer above upper-right item
\r
6906 pt.y = HIWORD(lParam)-10; // make it appear as if mouse moved there, so it will be selected on up-click
\r
6907 PostMessage(hwnd, WM_MOUSEMOVE, wParam, lParam+5);
\r
6908 MenuPopup(hwnd, pt, hmenu, -1);
\r
6912 case WM_RBUTTONUP:
\r
6913 if (GetKeyState(VK_SHIFT) & ~1) {
\r
6914 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
6915 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
6919 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6921 return SendMessage(hInput, message, wParam, lParam);
\r
6922 case WM_MBUTTONDOWN:
\r
6923 return SendMessage(hwnd, WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
6925 switch (LOWORD(wParam)) {
\r
6926 case IDM_QuickPaste:
\r
6928 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6929 if (sel.cpMin == sel.cpMax) {
\r
6930 MessageBeep(MB_ICONEXCLAMATION);
\r
6933 SendMessage(hwnd, WM_COPY, 0, 0);
\r
6934 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6935 SendMessage(hInput, WM_PASTE, 0, 0);
\r
6940 SendMessage(hwnd, WM_CUT, 0, 0);
\r
6943 SendMessage(hwnd, WM_PASTE, 0, 0);
\r
6946 SendMessage(hwnd, WM_COPY, 0, 0);
\r
6950 int i = LOWORD(wParam) - IDM_CommandX;
\r
6951 if (i >= 0 && i < ICS_TEXT_MENU_SIZE &&
\r
6952 icsTextMenuEntry[i].command != NULL) {
\r
6953 CommandX(hwnd, icsTextMenuEntry[i].command,
\r
6954 icsTextMenuEntry[i].getname,
\r
6955 icsTextMenuEntry[i].immediate);
\r
6963 return (*consoleTextWindowProc)(hwnd, message, wParam, lParam);
\r
6966 WNDPROC consoleInputWindowProc;
\r
6969 ConsoleInputSubclass(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
6971 char buf[MSG_SIZ];
\r
6973 static BOOL sendNextChar = FALSE;
\r
6974 static BOOL quoteNextChar = FALSE;
\r
6975 InputSource *is = consoleInputSource;
\r
6979 switch (message) {
\r
6981 if (!appData.localLineEditing || sendNextChar) {
\r
6982 is->buf[0] = (CHAR) wParam;
\r
6984 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
6985 sendNextChar = FALSE;
\r
6988 if (quoteNextChar) {
\r
6989 buf[0] = (char) wParam;
\r
6990 buf[1] = NULLCHAR;
\r
6991 SendMessage(hwnd, EM_REPLACESEL, TRUE, (LPARAM) buf);
\r
6992 quoteNextChar = FALSE;
\r
6996 case '\r': /* Enter key */
\r
6997 is->count = GetWindowText(hwnd, is->buf, INPUT_SOURCE_BUF_SIZE-1);
\r
6998 if (consoleEcho) SaveInHistory(is->buf);
\r
6999 is->buf[is->count++] = '\n';
\r
7000 is->buf[is->count] = NULLCHAR;
\r
7001 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7002 if (consoleEcho) {
\r
7003 ConsoleOutput(is->buf, is->count, TRUE);
\r
7004 } else if (appData.localLineEditing) {
\r
7005 ConsoleOutput("\n", 1, TRUE);
\r
7008 case '\033': /* Escape key */
\r
7009 SetWindowText(hwnd, "");
\r
7010 cf.cbSize = sizeof(CHARFORMAT);
\r
7011 cf.dwMask = CFM_COLOR|CFM_BOLD|CFM_ITALIC|CFM_UNDERLINE|CFM_STRIKEOUT;
\r
7012 if (consoleEcho) {
\r
7013 cf.crTextColor = textAttribs[ColorNormal].color;
\r
7015 cf.crTextColor = COLOR_ECHOOFF;
\r
7017 cf.dwEffects = textAttribs[ColorNormal].effects;
\r
7018 SendMessage(hwnd, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&cf);
\r
7020 case '\t': /* Tab key */
\r
7021 if (GetKeyState(VK_SHIFT) < 0) {
\r
7023 SetFocus(GetDlgItem(hwndConsole, OPT_ConsoleText));
\r
7026 if (IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE);
\r
7027 if (buttonDesc[0].hwnd) {
\r
7028 SetFocus(buttonDesc[0].hwnd);
\r
7030 SetFocus(hwndMain);
\r
7034 case '\023': /* Ctrl+S */
\r
7035 sendNextChar = TRUE;
\r
7037 case '\021': /* Ctrl+Q */
\r
7038 quoteNextChar = TRUE;
\r
7048 GetWindowText(hwnd, buf, MSG_SIZ);
\r
7049 p = PrevInHistory(buf);
\r
7051 SetWindowText(hwnd, p);
\r
7052 sel.cpMin = 999999;
\r
7053 sel.cpMax = 999999;
\r
7054 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7059 p = NextInHistory();
\r
7061 SetWindowText(hwnd, p);
\r
7062 sel.cpMin = 999999;
\r
7063 sel.cpMax = 999999;
\r
7064 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7070 if (!(GetKeyState(VK_CONTROL) & ~1)) break;
\r
7074 SendDlgItemMessage(hwndConsole, OPT_ConsoleText, message, wParam, lParam);
\r
7078 case WM_MBUTTONDOWN:
\r
7079 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
7080 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
7082 case WM_RBUTTONUP:
\r
7083 if (GetKeyState(VK_SHIFT) & ~1) {
\r
7084 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
7085 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
7089 hmenu = LoadMenu(hInst, "InputMenu");
\r
7090 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
7091 if (sel.cpMin == sel.cpMax) {
\r
7092 EnableMenuItem(hmenu, IDM_Copy, MF_BYCOMMAND|MF_GRAYED);
\r
7093 EnableMenuItem(hmenu, IDM_Cut, MF_BYCOMMAND|MF_GRAYED);
\r
7095 if (!IsClipboardFormatAvailable(CF_TEXT)) {
\r
7096 EnableMenuItem(hmenu, IDM_Paste, MF_BYCOMMAND|MF_GRAYED);
\r
7098 pt.x = LOWORD(lParam);
\r
7099 pt.y = HIWORD(lParam);
\r
7100 MenuPopup(hwnd, pt, hmenu, -1);
\r
7104 switch (LOWORD(wParam)) {
\r
7106 SendMessage(hwnd, EM_UNDO, 0, 0);
\r
7108 case IDM_SelectAll:
\r
7110 sel.cpMax = -1; /*999999?*/
\r
7111 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7114 SendMessage(hwnd, WM_CUT, 0, 0);
\r
7117 SendMessage(hwnd, WM_PASTE, 0, 0);
\r
7120 SendMessage(hwnd, WM_COPY, 0, 0);
\r
7125 return (*consoleInputWindowProc)(hwnd, message, wParam, lParam);
\r
7128 #define CO_MAX 100000
\r
7129 #define CO_TRIM 1000
\r
7132 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
7134 static SnapData sd;
\r
7135 HWND hText, hInput;
\r
7137 static int sizeX, sizeY;
\r
7138 int newSizeX, newSizeY;
\r
7142 hText = GetDlgItem(hDlg, OPT_ConsoleText);
\r
7143 hInput = GetDlgItem(hDlg, OPT_ConsoleInput);
\r
7145 switch (message) {
\r
7147 if (((NMHDR*)lParam)->code == EN_LINK)
\r
7149 ENLINK *pLink = (ENLINK*)lParam;
\r
7150 if (pLink->msg == WM_LBUTTONUP)
\r
7154 tr.chrg = pLink->chrg;
\r
7155 tr.lpstrText = malloc(1+tr.chrg.cpMax-tr.chrg.cpMin);
\r
7156 SendMessage(hText, EM_GETTEXTRANGE, 0, (LPARAM)&tr);
\r
7157 ShellExecute(NULL, "open", tr.lpstrText, NULL, NULL, SW_SHOW);
\r
7158 free(tr.lpstrText);
\r
7162 case WM_INITDIALOG: /* message: initialize dialog box */
\r
7163 hwndConsole = hDlg;
\r
7165 consoleTextWindowProc = (WNDPROC)
\r
7166 SetWindowLongPtr(hText, GWLP_WNDPROC, (LONG_PTR) ConsoleTextSubclass);
\r
7167 SendMessage(hText, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
7168 consoleInputWindowProc = (WNDPROC)
\r
7169 SetWindowLongPtr(hInput, GWLP_WNDPROC, (LONG_PTR) ConsoleInputSubclass);
\r
7170 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
7171 Colorize(ColorNormal, TRUE);
\r
7172 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &consoleCF);
\r
7173 ChangedConsoleFont();
\r
7174 GetClientRect(hDlg, &rect);
\r
7175 sizeX = rect.right;
\r
7176 sizeY = rect.bottom;
\r
7177 if (wpConsole.x != CW_USEDEFAULT && wpConsole.y != CW_USEDEFAULT &&
\r
7178 wpConsole.width != CW_USEDEFAULT && wpConsole.height != CW_USEDEFAULT) {
\r
7179 WINDOWPLACEMENT wp;
\r
7180 EnsureOnScreen(&wpConsole.x, &wpConsole.y, 0, 0);
\r
7181 wp.length = sizeof(WINDOWPLACEMENT);
\r
7183 wp.showCmd = SW_SHOW;
\r
7184 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
7185 wp.rcNormalPosition.left = wpConsole.x;
\r
7186 wp.rcNormalPosition.right = wpConsole.x + wpConsole.width;
\r
7187 wp.rcNormalPosition.top = wpConsole.y;
\r
7188 wp.rcNormalPosition.bottom = wpConsole.y + wpConsole.height;
\r
7189 SetWindowPlacement(hDlg, &wp);
\r
7192 // [HGM] Chessknight's change 2004-07-13
\r
7193 else { /* Determine Defaults */
\r
7194 WINDOWPLACEMENT wp;
\r
7195 wpConsole.x = wpMain.width + 1;
\r
7196 wpConsole.y = wpMain.y;
\r
7197 wpConsole.width = screenWidth - wpMain.width;
\r
7198 wpConsole.height = wpMain.height;
\r
7199 EnsureOnScreen(&wpConsole.x, &wpConsole.y, 0, 0);
\r
7200 wp.length = sizeof(WINDOWPLACEMENT);
\r
7202 wp.showCmd = SW_SHOW;
\r
7203 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
7204 wp.rcNormalPosition.left = wpConsole.x;
\r
7205 wp.rcNormalPosition.right = wpConsole.x + wpConsole.width;
\r
7206 wp.rcNormalPosition.top = wpConsole.y;
\r
7207 wp.rcNormalPosition.bottom = wpConsole.y + wpConsole.height;
\r
7208 SetWindowPlacement(hDlg, &wp);
\r
7211 // Allow hText to highlight URLs and send notifications on them
\r
7212 wMask = (WORD) SendMessage(hText, EM_GETEVENTMASK, 0, 0L);
\r
7213 SendMessage(hText, EM_SETEVENTMASK, 0, wMask | ENM_LINK);
\r
7214 SendMessage(hText, EM_AUTOURLDETECT, TRUE, 0L);
\r
7215 SetWindowLongPtr(hText, GWLP_USERDATA, 79); // initialize the text window's width
\r
7229 if (IsIconic(hDlg)) break;
\r
7230 newSizeX = LOWORD(lParam);
\r
7231 newSizeY = HIWORD(lParam);
\r
7232 if (sizeX != newSizeX || sizeY != newSizeY) {
\r
7233 RECT rectText, rectInput;
\r
7235 int newTextHeight, newTextWidth;
\r
7236 GetWindowRect(hText, &rectText);
\r
7237 newTextWidth = rectText.right - rectText.left + newSizeX - sizeX;
\r
7238 newTextHeight = rectText.bottom - rectText.top + newSizeY - sizeY;
\r
7239 if (newTextHeight < 0) {
\r
7240 newSizeY += -newTextHeight;
\r
7241 newTextHeight = 0;
\r
7243 SetWindowPos(hText, NULL, 0, 0,
\r
7244 newTextWidth, newTextHeight, SWP_NOZORDER|SWP_NOMOVE);
\r
7245 GetWindowRect(hInput, &rectInput); /* gives screen coords */
\r
7246 pt.x = rectInput.left;
\r
7247 pt.y = rectInput.top + newSizeY - sizeY;
\r
7248 ScreenToClient(hDlg, &pt);
\r
7249 SetWindowPos(hInput, NULL,
\r
7250 pt.x, pt.y, /* needs client coords */
\r
7251 rectInput.right - rectInput.left + newSizeX - sizeX,
\r
7252 rectInput.bottom - rectInput.top, SWP_NOZORDER);
\r
7258 case WM_GETMINMAXINFO:
\r
7259 /* Prevent resizing window too small */
\r
7260 mmi = (MINMAXINFO *) lParam;
\r
7261 mmi->ptMinTrackSize.x = 100;
\r
7262 mmi->ptMinTrackSize.y = 100;
\r
7265 /* [AS] Snapping */
\r
7266 case WM_ENTERSIZEMOVE:
\r
7267 return OnEnterSizeMove( &sd, hDlg, wParam, lParam );
\r
7270 return OnSizing( &sd, hDlg, wParam, lParam );
\r
7273 return OnMoving( &sd, hDlg, wParam, lParam );
\r
7275 case WM_EXITSIZEMOVE:
\r
7276 UpdateICSWidth(hText);
\r
7277 return OnExitSizeMove( &sd, hDlg, wParam, lParam );
\r
7280 return DefWindowProc(hDlg, message, wParam, lParam);
\r
7288 if (hwndConsole) return;
\r
7289 hCons = CreateDialog(hInst, szConsoleName, 0, NULL);
\r
7290 SendMessage(hCons, WM_INITDIALOG, 0, 0);
\r
7295 ConsoleOutput(char* data, int length, int forceVisible)
\r
7300 char buf[CO_MAX+1];
\r
7303 static int delayLF = 0;
\r
7304 CHARRANGE savesel, sel;
\r
7306 if (hwndConsole == NULL || length > CO_MAX-100 || length == 0) return;
\r
7314 while (length--) {
\r
7322 } else if (*p == '\007') {
\r
7323 MyPlaySound(&sounds[(int)SoundBell]);
\r
7330 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
7331 SendMessage(hText, EM_HIDESELECTION, TRUE, FALSE);
\r
7332 /* Save current selection */
\r
7333 SendMessage(hText, EM_EXGETSEL, 0, (LPARAM)&savesel);
\r
7334 exlen = GetWindowTextLength(hText);
\r
7335 /* Find out whether current end of text is visible */
\r
7336 SendMessage(hText, EM_GETRECT, 0, (LPARAM) &rect);
\r
7337 SendMessage(hText, EM_POSFROMCHAR, (WPARAM) &pEnd, exlen);
\r
7338 /* Trim existing text if it's too long */
\r
7339 if (exlen + (q - buf) > CO_MAX) {
\r
7340 trim = (CO_TRIM > (q - buf)) ? CO_TRIM : (q - buf);
\r
7343 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7344 SendMessage(hText, EM_REPLACESEL, 0, (LPARAM)"");
\r
7346 savesel.cpMin -= trim;
\r
7347 savesel.cpMax -= trim;
\r
7348 if (exlen < 0) exlen = 0;
\r
7349 if (savesel.cpMin < 0) savesel.cpMin = 0;
\r
7350 if (savesel.cpMax < savesel.cpMin) savesel.cpMax = savesel.cpMin;
\r
7352 /* Append the new text */
\r
7353 sel.cpMin = exlen;
\r
7354 sel.cpMax = exlen;
\r
7355 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7356 SendMessage(hText, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&consoleCF);
\r
7357 SendMessage(hText, EM_REPLACESEL, 0, (LPARAM) buf);
\r
7358 if (forceVisible || exlen == 0 ||
\r
7359 (rect.left <= pEnd.x && pEnd.x < rect.right &&
\r
7360 rect.top <= pEnd.y && pEnd.y < rect.bottom)) {
\r
7361 /* Scroll to make new end of text visible if old end of text
\r
7362 was visible or new text is an echo of user typein */
\r
7363 sel.cpMin = 9999999;
\r
7364 sel.cpMax = 9999999;
\r
7365 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7366 SendMessage(hText, EM_HIDESELECTION, FALSE, FALSE);
\r
7367 SendMessage(hText, EM_SCROLLCARET, 0, 0);
\r
7368 SendMessage(hText, EM_HIDESELECTION, TRUE, FALSE);
\r
7370 if (savesel.cpMax == exlen || forceVisible) {
\r
7371 /* Move insert point to new end of text if it was at the old
\r
7372 end of text or if the new text is an echo of user typein */
\r
7373 sel.cpMin = 9999999;
\r
7374 sel.cpMax = 9999999;
\r
7375 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7377 /* Restore previous selection */
\r
7378 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&savesel);
\r
7380 SendMessage(hText, EM_HIDESELECTION, FALSE, FALSE);
\r
7387 DisplayHoldingsCount(HDC hdc, int x, int y, int rightAlign, int copyNumber)
\r
7391 COLORREF oldFg, oldBg;
\r
7396 snprintf(buf, sizeof(buf)/sizeof(buf[0]),"%d", copyNumber); else buf[0] = 0;
\r
7398 oldFg = SetTextColor(hdc, RGB(255, 255, 255)); /* white */
\r
7399 oldBg = SetBkColor(hdc, RGB(0, 0, 0)); /* black */
\r
7400 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
7403 rect.right = x + squareSize;
\r
7405 rect.bottom = y + squareSize;
\r
7408 ExtTextOut(hdc, x + MESSAGE_LINE_LEFTMARGIN
\r
7409 + (rightAlign ? (squareSize*2)/3 : 0),
\r
7410 y, ETO_CLIPPED|ETO_OPAQUE,
\r
7411 &rect, str, strlen(str), NULL);
\r
7413 (void) SetTextColor(hdc, oldFg);
\r
7414 (void) SetBkColor(hdc, oldBg);
\r
7415 (void) SelectObject(hdc, oldFont);
\r
7419 DisplayAClock(HDC hdc, int timeRemaining, int highlight,
\r
7420 RECT *rect, char *color, char *flagFell)
\r
7424 COLORREF oldFg, oldBg;
\r
7427 if (appData.clockMode) {
\r
7429 snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%c %s %s", color[0], TimeString(timeRemaining), flagFell);
\r
7431 snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%s:%c%s %s", color, (logoHeight>0 ? 0 : ' '), TimeString(timeRemaining), flagFell);
\r
7438 oldFg = SetTextColor(hdc, RGB(255, 255, 255)); /* white */
\r
7439 oldBg = SetBkColor(hdc, RGB(0, 0, 0)); /* black */
\r
7441 oldFg = SetTextColor(hdc, RGB(0, 0, 0)); /* black */
\r
7442 oldBg = SetBkColor(hdc, RGB(255, 255, 255)); /* white */
\r
7444 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
7448 ExtTextOut(hdc, rect->left + MESSAGE_LINE_LEFTMARGIN,
\r
7449 rect->top, ETO_CLIPPED|ETO_OPAQUE,
\r
7450 rect, str, strlen(str), NULL);
\r
7451 if(logoHeight > 0 && appData.clockMode) {
\r
7453 str += strlen(color)+2;
\r
7454 r.top = rect->top + logoHeight/2;
\r
7455 r.left = rect->left;
\r
7456 r.right = rect->right;
\r
7457 r.bottom = rect->bottom;
\r
7458 ExtTextOut(hdc, rect->left + MESSAGE_LINE_LEFTMARGIN,
\r
7459 r.top, ETO_CLIPPED|ETO_OPAQUE,
\r
7460 &r, str, strlen(str), NULL);
\r
7462 (void) SetTextColor(hdc, oldFg);
\r
7463 (void) SetBkColor(hdc, oldBg);
\r
7464 (void) SelectObject(hdc, oldFont);
\r
7469 DoReadFile(HANDLE hFile, char *buf, int count, DWORD *outCount,
\r
7475 if( count <= 0 ) {
\r
7476 if (appData.debugMode) {
\r
7477 fprintf( debugFP, "DoReadFile: trying to read past end of buffer, overflow = %d\n", count );
\r
7480 return ERROR_INVALID_USER_BUFFER;
\r
7483 ResetEvent(ovl->hEvent);
\r
7484 ovl->Offset = ovl->OffsetHigh = 0;
\r
7485 ok = ReadFile(hFile, buf, count, outCount, ovl);
\r
7489 err = GetLastError();
\r
7490 if (err == ERROR_IO_PENDING) {
\r
7491 ok = GetOverlappedResult(hFile, ovl, outCount, TRUE);
\r
7495 err = GetLastError();
\r
7502 DoWriteFile(HANDLE hFile, char *buf, int count, DWORD *outCount,
\r
7507 ResetEvent(ovl->hEvent);
\r
7508 ovl->Offset = ovl->OffsetHigh = 0;
\r
7509 ok = WriteFile(hFile, buf, count, outCount, ovl);
\r
7513 err = GetLastError();
\r
7514 if (err == ERROR_IO_PENDING) {
\r
7515 ok = GetOverlappedResult(hFile, ovl, outCount, TRUE);
\r
7519 err = GetLastError();
\r
7525 /* [AS] If input is line by line and a line exceed the buffer size, force an error */
\r
7526 void CheckForInputBufferFull( InputSource * is )
\r
7528 if( is->lineByLine && (is->next - is->buf) >= INPUT_SOURCE_BUF_SIZE ) {
\r
7529 /* Look for end of line */
\r
7530 char * p = is->buf;
\r
7532 while( p < is->next && *p != '\n' ) {
\r
7536 if( p >= is->next ) {
\r
7537 if (appData.debugMode) {
\r
7538 fprintf( debugFP, "Input line exceeded buffer size (source id=%lu)\n", is->id );
\r
7541 is->error = ERROR_BROKEN_PIPE; /* [AS] Just any non-successful code! */
\r
7542 is->count = (DWORD) -1;
\r
7543 is->next = is->buf;
\r
7549 InputThread(LPVOID arg)
\r
7554 is = (InputSource *) arg;
\r
7555 ovl.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
\r
7556 ovl.Internal = ovl.InternalHigh = ovl.Offset = ovl.OffsetHigh = 0;
\r
7557 while (is->hThread != NULL) {
\r
7558 is->error = DoReadFile(is->hFile, is->next,
\r
7559 INPUT_SOURCE_BUF_SIZE - (is->next - is->buf),
\r
7560 &is->count, &ovl);
\r
7561 if (is->error == NO_ERROR) {
\r
7562 is->next += is->count;
\r
7564 if (is->error == ERROR_BROKEN_PIPE) {
\r
7565 /* Correct for MS brain damage. EOF reading a pipe is not an error. */
\r
7568 is->count = (DWORD) -1;
\r
7569 /* [AS] The (is->count <= 0) check below is not useful for unsigned values! */
\r
7574 CheckForInputBufferFull( is );
\r
7576 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7578 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7580 if (is->count <= 0) break; /* Quit on EOF or error */
\r
7583 CloseHandle(ovl.hEvent);
\r
7584 CloseHandle(is->hFile);
\r
7586 if (appData.debugMode) {
\r
7587 fprintf( debugFP, "Input thread terminated (id=%lu, error=%d, count=%ld)\n", is->id, is->error, is->count );
\r
7594 /* Windows 95 beta 2 won't let you do overlapped i/o on a console or pipe */
\r
7596 NonOvlInputThread(LPVOID arg)
\r
7603 is = (InputSource *) arg;
\r
7604 while (is->hThread != NULL) {
\r
7605 is->error = ReadFile(is->hFile, is->next,
\r
7606 INPUT_SOURCE_BUF_SIZE - (is->next - is->buf),
\r
7607 &is->count, NULL) ? NO_ERROR : GetLastError();
\r
7608 if (is->error == NO_ERROR) {
\r
7609 /* Change CRLF to LF */
\r
7610 if (is->next > is->buf) {
\r
7612 i = is->count + 1;
\r
7620 if (prev == '\r' && *p == '\n') {
\r
7632 if (is->error == ERROR_BROKEN_PIPE) {
\r
7633 /* Correct for MS brain damage. EOF reading a pipe is not an error. */
\r
7636 is->count = (DWORD) -1;
\r
7640 CheckForInputBufferFull( is );
\r
7642 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7644 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7646 if (is->count < 0) break; /* Quit on error */
\r
7648 CloseHandle(is->hFile);
\r
7653 SocketInputThread(LPVOID arg)
\r
7657 is = (InputSource *) arg;
\r
7658 while (is->hThread != NULL) {
\r
7659 is->count = recv(is->sock, is->buf, INPUT_SOURCE_BUF_SIZE, 0);
\r
7660 if ((int)is->count == SOCKET_ERROR) {
\r
7661 is->count = (DWORD) -1;
\r
7662 is->error = WSAGetLastError();
\r
7664 is->error = NO_ERROR;
\r
7665 is->next += is->count;
\r
7666 if (is->count == 0 && is->second == is) {
\r
7667 /* End of file on stderr; quit with no message */
\r
7671 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7673 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7675 if (is->count <= 0) break; /* Quit on EOF or error */
\r
7681 InputEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
7685 is = (InputSource *) lParam;
\r
7686 if (is->lineByLine) {
\r
7687 /* Feed in lines one by one */
\r
7688 char *p = is->buf;
\r
7690 while (q < is->next) {
\r
7691 if (*q++ == '\n') {
\r
7692 (is->func)(is, is->closure, p, q - p, NO_ERROR);
\r
7697 /* Move any partial line to the start of the buffer */
\r
7699 while (p < is->next) {
\r
7704 if (is->error != NO_ERROR || is->count == 0) {
\r
7705 /* Notify backend of the error. Note: If there was a partial
\r
7706 line at the end, it is not flushed through. */
\r
7707 (is->func)(is, is->closure, is->buf, is->count, is->error);
\r
7710 /* Feed in the whole chunk of input at once */
\r
7711 (is->func)(is, is->closure, is->buf, is->count, is->error);
\r
7712 is->next = is->buf;
\r
7716 /*---------------------------------------------------------------------------*\
\r
7718 * Menu enables. Used when setting various modes.
\r
7720 \*---------------------------------------------------------------------------*/
\r
7728 GreyRevert(Boolean grey)
\r
7729 { // [HGM] vari: for retracting variations in local mode
\r
7730 HMENU hmenu = GetMenu(hwndMain);
\r
7731 EnableMenuItem(hmenu, IDM_Revert, MF_BYCOMMAND|(grey ? MF_GRAYED : MF_ENABLED));
\r
7732 EnableMenuItem(hmenu, IDM_Annotate, MF_BYCOMMAND|(grey ? MF_GRAYED : MF_ENABLED));
\r
7736 SetMenuEnables(HMENU hmenu, Enables *enab)
\r
7738 while (enab->item > 0) {
\r
7739 (void) EnableMenuItem(hmenu, enab->item, enab->flags);
\r
7744 Enables gnuEnables[] = {
\r
7745 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7746 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7747 { IDM_IcsClient, MF_BYCOMMAND|MF_GRAYED },
\r
7748 { IDM_Accept, MF_BYCOMMAND|MF_GRAYED },
\r
7749 { IDM_Decline, MF_BYCOMMAND|MF_GRAYED },
\r
7750 { IDM_Rematch, MF_BYCOMMAND|MF_GRAYED },
\r
7751 { IDM_Adjourn, MF_BYCOMMAND|MF_GRAYED },
\r
7752 { IDM_StopExamining, MF_BYCOMMAND|MF_GRAYED },
\r
7753 { IDM_StopObserving, MF_BYCOMMAND|MF_GRAYED },
\r
7754 { IDM_Upload, MF_BYCOMMAND|MF_GRAYED },
\r
7755 { IDM_Revert, MF_BYCOMMAND|MF_GRAYED },
\r
7756 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7757 { IDM_NewChat, MF_BYCOMMAND|MF_GRAYED },
\r
7759 // Needed to switch from ncp to GNU mode on Engine Load
\r
7760 { ACTION_POS, MF_BYPOSITION|MF_ENABLED },
\r
7761 { IDM_MachineWhite, MF_BYCOMMAND|MF_ENABLED },
\r
7762 { IDM_MachineBlack, MF_BYCOMMAND|MF_ENABLED },
\r
7763 { IDM_TwoMachines, MF_BYCOMMAND|MF_ENABLED },
\r
7764 { IDM_Match, MF_BYCOMMAND|MF_ENABLED },
\r
7765 { IDM_AnalysisMode, MF_BYCOMMAND|MF_ENABLED },
\r
7766 { IDM_AnalyzeFile, MF_BYCOMMAND|MF_ENABLED },
\r
7767 { IDM_Engine1Options, MF_BYCOMMAND|MF_ENABLED },
\r
7768 { IDM_Engine2Options, MF_BYCOMMAND|MF_ENABLED },
\r
7769 { IDM_TimeControl, MF_BYCOMMAND|MF_ENABLED },
\r
7770 { IDM_RetractMove, MF_BYCOMMAND|MF_ENABLED },
\r
7771 { IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },
\r
7772 { IDM_Hint, MF_BYCOMMAND|MF_ENABLED },
\r
7773 { IDM_Book, MF_BYCOMMAND|MF_ENABLED },
\r
7777 Enables icsEnables[] = {
\r
7778 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7779 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7780 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7781 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7782 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7783 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7784 { IDM_MachineBoth, MF_BYCOMMAND|MF_GRAYED },
\r
7785 { IDM_AnalysisMode, MF_BYCOMMAND|MF_ENABLED },
\r
7786 { IDM_AnalyzeFile, MF_BYCOMMAND|MF_GRAYED },
\r
7787 { IDM_TimeControl, MF_BYCOMMAND|MF_GRAYED },
\r
7788 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7789 { IDM_Hint, MF_BYCOMMAND|MF_GRAYED },
\r
7790 { IDM_Book, MF_BYCOMMAND|MF_GRAYED },
\r
7791 { IDM_EditProgs2, MF_BYCOMMAND|MF_GRAYED },
\r
7792 { IDM_IcsOptions, MF_BYCOMMAND|MF_ENABLED },
\r
7793 { IDM_Engine1Options, MF_BYCOMMAND|MF_GRAYED },
\r
7794 { IDM_Engine2Options, MF_BYCOMMAND|MF_GRAYED },
\r
7795 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7796 { IDM_Tourney, MF_BYCOMMAND|MF_GRAYED },
\r
7801 Enables zippyEnables[] = {
\r
7802 { IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },
\r
7803 { IDM_Hint, MF_BYCOMMAND|MF_ENABLED },
\r
7804 { IDM_Book, MF_BYCOMMAND|MF_ENABLED },
\r
7805 { IDM_Engine1Options, MF_BYCOMMAND|MF_ENABLED },
\r
7810 Enables ncpEnables[] = {
\r
7811 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7812 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7813 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7814 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7815 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7816 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7817 { IDM_AnalysisMode, MF_BYCOMMAND|MF_GRAYED },
\r
7818 { IDM_AnalyzeFile, MF_BYCOMMAND|MF_GRAYED },
\r
7819 { IDM_IcsClient, MF_BYCOMMAND|MF_GRAYED },
\r
7820 { ACTION_POS, MF_BYPOSITION|MF_GRAYED },
\r
7821 { IDM_Revert, MF_BYCOMMAND|MF_GRAYED },
\r
7822 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7823 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7824 { IDM_RetractMove, MF_BYCOMMAND|MF_GRAYED },
\r
7825 { IDM_TimeControl, MF_BYCOMMAND|MF_GRAYED },
\r
7826 { IDM_Hint, MF_BYCOMMAND|MF_GRAYED },
\r
7827 { IDM_Book, MF_BYCOMMAND|MF_GRAYED },
\r
7828 { IDM_MachineBoth, MF_BYCOMMAND|MF_GRAYED },
\r
7829 { IDM_NewChat, MF_BYCOMMAND|MF_GRAYED },
\r
7830 { IDM_Engine1Options, MF_BYCOMMAND|MF_GRAYED },
\r
7831 { IDM_Engine2Options, MF_BYCOMMAND|MF_GRAYED },
\r
7832 { IDM_Sounds, MF_BYCOMMAND|MF_GRAYED },
\r
7836 Enables trainingOnEnables[] = {
\r
7837 { IDM_EditComment, MF_BYCOMMAND|MF_GRAYED },
\r
7838 { IDM_Comment, MF_BYCOMMAND|MF_GRAYED },
\r
7839 { IDM_Pause, MF_BYCOMMAND|MF_GRAYED },
\r
7840 { IDM_Forward, MF_BYCOMMAND|MF_GRAYED },
\r
7841 { IDM_Backward, MF_BYCOMMAND|MF_GRAYED },
\r
7842 { IDM_ToEnd, MF_BYCOMMAND|MF_GRAYED },
\r
7843 { IDM_ToStart, MF_BYCOMMAND|MF_GRAYED },
\r
7844 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7845 { IDM_TruncateGame, MF_BYCOMMAND|MF_GRAYED },
\r
7849 Enables trainingOffEnables[] = {
\r
7850 { IDM_EditComment, MF_BYCOMMAND|MF_ENABLED },
\r
7851 { IDM_Comment, MF_BYCOMMAND|MF_ENABLED },
\r
7852 { IDM_Pause, MF_BYCOMMAND|MF_ENABLED },
\r
7853 { IDM_Forward, MF_BYCOMMAND|MF_ENABLED },
\r
7854 { IDM_Backward, MF_BYCOMMAND|MF_ENABLED },
\r
7855 { IDM_ToEnd, MF_BYCOMMAND|MF_ENABLED },
\r
7856 { IDM_ToStart, MF_BYCOMMAND|MF_ENABLED },
\r
7857 { IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },
\r
7858 { IDM_TruncateGame, MF_BYCOMMAND|MF_ENABLED },
\r
7862 /* These modify either ncpEnables or gnuEnables */
\r
7863 Enables cmailEnables[] = {
\r
7864 { IDM_MailMove, MF_BYCOMMAND|MF_ENABLED },
\r
7865 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_ENABLED },
\r
7866 { ACTION_POS, MF_BYPOSITION|MF_ENABLED },
\r
7867 { IDM_CallFlag, MF_BYCOMMAND|MF_GRAYED },
\r
7868 { IDM_Draw, MF_BYCOMMAND|MF_ENABLED },
\r
7869 { IDM_Adjourn, MF_BYCOMMAND|MF_GRAYED },
\r
7870 { IDM_Abort, MF_BYCOMMAND|MF_GRAYED },
\r
7874 Enables machineThinkingEnables[] = {
\r
7875 { IDM_LoadGame, MF_BYCOMMAND|MF_GRAYED },
\r
7876 { IDM_LoadNextGame, MF_BYCOMMAND|MF_GRAYED },
\r
7877 { IDM_LoadPrevGame, MF_BYCOMMAND|MF_GRAYED },
\r
7878 { IDM_ReloadGame, MF_BYCOMMAND|MF_GRAYED },
\r
7879 { IDM_PasteGame, MF_BYCOMMAND|MF_GRAYED },
\r
7880 { IDM_LoadPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7881 { IDM_LoadNextPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7882 { IDM_LoadPrevPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7883 { IDM_ReloadPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7884 { IDM_PastePosition, MF_BYCOMMAND|MF_GRAYED },
\r
7885 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7886 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7887 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7888 // { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7889 { IDM_TypeInMove, MF_BYCOMMAND|MF_GRAYED },
\r
7890 { IDM_RetractMove, MF_BYCOMMAND|MF_GRAYED },
\r
7894 Enables userThinkingEnables[] = {
\r
7895 { IDM_LoadGame, MF_BYCOMMAND|MF_ENABLED },
\r
7896 { IDM_LoadNextGame, MF_BYCOMMAND|MF_ENABLED },
\r
7897 { IDM_LoadPrevGame, MF_BYCOMMAND|MF_ENABLED },
\r
7898 { IDM_ReloadGame, MF_BYCOMMAND|MF_ENABLED },
\r
7899 { IDM_PasteGame, MF_BYCOMMAND|MF_ENABLED },
\r
7900 { IDM_LoadPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7901 { IDM_LoadNextPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7902 { IDM_LoadPrevPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7903 { IDM_ReloadPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7904 { IDM_PastePosition, MF_BYCOMMAND|MF_ENABLED },
\r
7905 { IDM_MachineWhite, MF_BYCOMMAND|MF_ENABLED },
\r
7906 { IDM_MachineBlack, MF_BYCOMMAND|MF_ENABLED },
\r
7907 { IDM_TwoMachines, MF_BYCOMMAND|MF_ENABLED },
\r
7908 // { IDM_Match, MF_BYCOMMAND|MF_ENABLED },
\r
7909 { IDM_TypeInMove, MF_BYCOMMAND|MF_ENABLED },
\r
7910 { IDM_RetractMove, MF_BYCOMMAND|MF_ENABLED },
\r
7914 /*---------------------------------------------------------------------------*\
\r
7916 * Front-end interface functions exported by XBoard.
\r
7917 * Functions appear in same order as prototypes in frontend.h.
\r
7919 \*---------------------------------------------------------------------------*/
\r
7921 CheckMark(UINT item, int state)
\r
7923 if(item) CheckMenuItem(GetMenu(hwndMain), item, MF_BYCOMMAND|state);
\r
7929 static UINT prevChecked = 0;
\r
7930 static int prevPausing = 0;
\r
7933 if (pausing != prevPausing) {
\r
7934 prevPausing = pausing;
\r
7935 (void) CheckMenuItem(GetMenu(hwndMain), IDM_Pause,
\r
7936 MF_BYCOMMAND|(pausing ? MF_CHECKED : MF_UNCHECKED));
\r
7937 if (hwndPause) SetWindowText(hwndPause, pausing ? "C" : "P");
\r
7940 switch (gameMode) {
\r
7941 case BeginningOfGame:
\r
7942 if (appData.icsActive)
\r
7943 nowChecked = IDM_IcsClient;
\r
7944 else if (appData.noChessProgram)
\r
7945 nowChecked = IDM_EditGame;
\r
7947 nowChecked = IDM_MachineBlack;
\r
7949 case MachinePlaysBlack:
\r
7950 nowChecked = IDM_MachineBlack;
\r
7952 case MachinePlaysWhite:
\r
7953 nowChecked = IDM_MachineWhite;
\r
7955 case TwoMachinesPlay:
\r
7956 nowChecked = IDM_TwoMachines;
\r
7959 nowChecked = IDM_AnalysisMode;
\r
7962 nowChecked = IDM_AnalyzeFile;
\r
7965 nowChecked = IDM_EditGame;
\r
7967 case PlayFromGameFile:
\r
7968 nowChecked = IDM_LoadGame;
\r
7970 case EditPosition:
\r
7971 nowChecked = IDM_EditPosition;
\r
7974 nowChecked = IDM_Training;
\r
7976 case IcsPlayingWhite:
\r
7977 case IcsPlayingBlack:
\r
7978 case IcsObserving:
\r
7980 nowChecked = IDM_IcsClient;
\r
7987 CheckMark(prevChecked, MF_UNCHECKED);
\r
7988 CheckMark(nowChecked, MF_CHECKED);
\r
7989 CheckMark(IDM_Match, matchMode && matchGame < appData.matchGames ? MF_CHECKED : MF_UNCHECKED);
\r
7991 if (nowChecked == IDM_LoadGame || nowChecked == IDM_Training) {
\r
7992 (void) EnableMenuItem(GetMenu(hwndMain), IDM_Training,
\r
7993 MF_BYCOMMAND|MF_ENABLED);
\r
7995 (void) EnableMenuItem(GetMenu(hwndMain),
\r
7996 IDM_Training, MF_BYCOMMAND|MF_GRAYED);
\r
7999 prevChecked = nowChecked;
\r
8001 /* [DM] icsEngineAnalyze - Do a sceure check too */
\r
8002 if (appData.icsActive) {
\r
8003 if (appData.icsEngineAnalyze) {
\r
8004 CheckMark(IDM_AnalysisMode, MF_CHECKED);
\r
8006 CheckMark(IDM_AnalysisMode, MF_UNCHECKED);
\r
8009 DisplayLogos(); // [HGM] logos: mode change could have altered logos
\r
8015 HMENU hmenu = GetMenu(hwndMain);
\r
8016 SetMenuEnables(hmenu, icsEnables);
\r
8017 EnableMenuItem(GetSubMenu(hmenu, OPTIONS_POS), IDM_IcsOptions,
\r
8018 MF_BYCOMMAND|MF_ENABLED);
\r
8020 if (appData.zippyPlay) {
\r
8021 SetMenuEnables(hmenu, zippyEnables);
\r
8022 if (!appData.noChessProgram) /* [DM] icsEngineAnalyze */
\r
8023 (void) EnableMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
8024 MF_BYCOMMAND|MF_ENABLED);
\r
8032 SetMenuEnables(GetMenu(hwndMain), gnuEnables);
\r
8038 HMENU hmenu = GetMenu(hwndMain);
\r
8039 SetMenuEnables(hmenu, ncpEnables);
\r
8040 DrawMenuBar(hwndMain);
\r
8046 SetMenuEnables(GetMenu(hwndMain), cmailEnables);
\r
8050 SetTrainingModeOn()
\r
8053 SetMenuEnables(GetMenu(hwndMain), trainingOnEnables);
\r
8054 for (i = 0; i < N_BUTTONS; i++) {
\r
8055 if (buttonDesc[i].hwnd != NULL)
\r
8056 EnableWindow(buttonDesc[i].hwnd, FALSE);
\r
8061 VOID SetTrainingModeOff()
\r
8064 SetMenuEnables(GetMenu(hwndMain), trainingOffEnables);
\r
8065 for (i = 0; i < N_BUTTONS; i++) {
\r
8066 if (buttonDesc[i].hwnd != NULL)
\r
8067 EnableWindow(buttonDesc[i].hwnd, TRUE);
\r
8073 SetUserThinkingEnables()
\r
8075 SetMenuEnables(GetMenu(hwndMain), userThinkingEnables);
\r
8079 SetMachineThinkingEnables()
\r
8081 HMENU hMenu = GetMenu(hwndMain);
\r
8082 int flags = MF_BYCOMMAND|MF_ENABLED;
\r
8084 SetMenuEnables(hMenu, machineThinkingEnables);
\r
8086 if (gameMode == MachinePlaysBlack) {
\r
8087 (void)EnableMenuItem(hMenu, IDM_MachineBlack, flags);
\r
8088 } else if (gameMode == MachinePlaysWhite) {
\r
8089 (void)EnableMenuItem(hMenu, IDM_MachineWhite, flags);
\r
8090 } else if (gameMode == TwoMachinesPlay) {
\r
8091 (void)EnableMenuItem(hMenu, matchMode ? IDM_Match : IDM_TwoMachines, flags); // [HGM] match
\r
8097 DisplayTitle(char *str)
\r
8099 char title[MSG_SIZ], *host;
\r
8100 if (str[0] != NULLCHAR) {
\r
8101 safeStrCpy(title, str, sizeof(title)/sizeof(title[0]) );
\r
8102 } else if (appData.icsActive) {
\r
8103 if (appData.icsCommPort[0] != NULLCHAR)
\r
8106 host = appData.icsHost;
\r
8107 snprintf(title, MSG_SIZ, "%s: %s", szTitle, host);
\r
8108 } else if (appData.noChessProgram) {
\r
8109 safeStrCpy(title, szTitle, sizeof(title)/sizeof(title[0]) );
\r
8111 safeStrCpy(title, szTitle, sizeof(title)/sizeof(title[0]) );
\r
8112 strcat(title, ": ");
\r
8113 strcat(title, first.tidy);
\r
8115 SetWindowText(hwndMain, title);
\r
8120 DisplayMessage(char *str1, char *str2)
\r
8124 int remain = MESSAGE_TEXT_MAX - 1;
\r
8127 moveErrorMessageUp = FALSE; /* turned on later by caller if needed */
\r
8128 messageText[0] = NULLCHAR;
\r
8130 len = strlen(str1);
\r
8131 if (len > remain) len = remain;
\r
8132 strncpy(messageText, str1, len);
\r
8133 messageText[len] = NULLCHAR;
\r
8136 if (*str2 && remain >= 2) {
\r
8138 strcat(messageText, " ");
\r
8141 len = strlen(str2);
\r
8142 if (len > remain) len = remain;
\r
8143 strncat(messageText, str2, len);
\r
8145 messageText[MESSAGE_TEXT_MAX - 1] = NULLCHAR;
8146 safeStrCpy(lastMsg, messageText, MSG_SIZ);
8148 if (hwndMain == NULL || IsIconic(hwndMain)) return;
\r
8152 hdc = GetDC(hwndMain);
\r
8153 oldFont = SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
8154 ExtTextOut(hdc, messageRect.left, messageRect.top, ETO_CLIPPED|ETO_OPAQUE,
\r
8155 &messageRect, messageText, strlen(messageText), NULL);
\r
8156 (void) SelectObject(hdc, oldFont);
\r
8157 (void) ReleaseDC(hwndMain, hdc);
\r
8161 DisplayError(char *str, int error)
\r
8163 char buf[MSG_SIZ*2], buf2[MSG_SIZ];
\r
8167 safeStrCpy(buf, str, sizeof(buf)/sizeof(buf[0]) );
\r
8169 len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
\r
8170 NULL, error, LANG_NEUTRAL,
\r
8171 (LPSTR) buf2, MSG_SIZ, NULL);
\r
8173 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, buf2);
\r
8175 ErrorMap *em = errmap;
\r
8176 while (em->err != 0 && em->err != error) em++;
\r
8177 if (em->err != 0) {
\r
8178 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, em->msg);
\r
8180 snprintf(buf, 2*MSG_SIZ, "%s:\nError code %d", str, error);
\r
8185 ErrorPopUp(_("Error"), buf);
\r
8190 DisplayMoveError(char *str)
\r
8192 fromX = fromY = -1;
\r
8193 ClearHighlights();
\r
8194 DrawPosition(FALSE, NULL);
\r
8195 if (appData.popupMoveErrors) {
\r
8196 ErrorPopUp(_("Error"), str);
\r
8198 DisplayMessage(str, "");
\r
8199 moveErrorMessageUp = TRUE;
\r
8204 DisplayFatalError(char *str, int error, int exitStatus)
\r
8206 char buf[2*MSG_SIZ], buf2[MSG_SIZ];
\r
8208 char *label = exitStatus ? _("Fatal Error") : _("Exiting");
\r
8211 len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
\r
8212 NULL, error, LANG_NEUTRAL,
\r
8213 (LPSTR) buf2, MSG_SIZ, NULL);
\r
8215 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, buf2);
\r
8217 ErrorMap *em = errmap;
\r
8218 while (em->err != 0 && em->err != error) em++;
\r
8219 if (em->err != 0) {
\r
8220 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, em->msg);
\r
8222 snprintf(buf, 2*MSG_SIZ, "%s:\nError code %d", str, error);
\r
8227 if (appData.debugMode) {
\r
8228 fprintf(debugFP, "%s: %s\n", label, str);
\r
8230 if (appData.popupExitMessage) {
\r
8231 (void) MessageBox(hwndMain, str, label, MB_OK|
\r
8232 (exitStatus ? MB_ICONSTOP : MB_ICONINFORMATION));
\r
8234 ExitEvent(exitStatus);
\r
8239 DisplayInformation(char *str)
\r
8241 (void) MessageBox(hwndMain, str, _("Information"), MB_OK|MB_ICONINFORMATION);
\r
8246 DisplayNote(char *str)
\r
8248 ErrorPopUp(_("Note"), str);
\r
8253 char *title, *question, *replyPrefix;
\r
8258 QuestionDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8260 static QuestionParams *qp;
\r
8261 char reply[MSG_SIZ];
\r
8264 switch (message) {
\r
8265 case WM_INITDIALOG:
\r
8266 qp = (QuestionParams *) lParam;
\r
8267 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8268 Translate(hDlg, DLG_Question);
\r
8269 SetWindowText(hDlg, qp->title);
\r
8270 SetDlgItemText(hDlg, OPT_QuestionText, qp->question);
\r
8271 SetFocus(GetDlgItem(hDlg, OPT_QuestionInput));
\r
8275 switch (LOWORD(wParam)) {
\r
8277 safeStrCpy(reply, qp->replyPrefix, sizeof(reply)/sizeof(reply[0]) );
\r
8278 if (*reply) strcat(reply, " ");
\r
8279 len = strlen(reply);
\r
8280 GetDlgItemText(hDlg, OPT_QuestionInput, reply + len, sizeof(reply) - len);
\r
8281 strcat(reply, "\n");
\r
8282 OutputToProcess(qp->pr, reply, strlen(reply), &err);
\r
8283 EndDialog(hDlg, TRUE);
\r
8284 if (err) DisplayFatalError(_("Error writing to chess program"), err, 1);
\r
8287 EndDialog(hDlg, FALSE);
\r
8298 AskQuestion(char* title, char *question, char *replyPrefix, ProcRef pr)
\r
8300 QuestionParams qp;
\r
8304 qp.question = question;
\r
8305 qp.replyPrefix = replyPrefix;
\r
8307 lpProc = MakeProcInstance((FARPROC)QuestionDialog, hInst);
\r
8308 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_Question),
\r
8309 hwndMain, (DLGPROC)lpProc, (LPARAM)&qp);
\r
8310 FreeProcInstance(lpProc);
\r
8313 /* [AS] Pick FRC position */
\r
8314 LRESULT CALLBACK NewGameFRC_Proc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8316 static int * lpIndexFRC;
\r
8322 case WM_INITDIALOG:
\r
8323 lpIndexFRC = (int *) lParam;
\r
8325 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8326 Translate(hDlg, DLG_NewGameFRC);
\r
8328 SendDlgItemMessage( hDlg, IDC_NFG_Edit, EM_SETLIMITTEXT, sizeof(buf)-1, 0 );
\r
8329 SetDlgItemInt( hDlg, IDC_NFG_Edit, *lpIndexFRC, TRUE );
\r
8330 SendDlgItemMessage( hDlg, IDC_NFG_Edit, EM_SETSEL, 0, -1 );
\r
8331 SetFocus(GetDlgItem(hDlg, IDC_NFG_Edit));
\r
8336 switch( LOWORD(wParam) ) {
\r
8338 *lpIndexFRC = GetDlgItemInt(hDlg, IDC_NFG_Edit, &index_is_ok, TRUE );
\r
8339 EndDialog( hDlg, 0 );
\r
8340 shuffleOpenings = TRUE; /* [HGM] shuffle: switch shuffling on for as long as we stay in current variant */
\r
8343 EndDialog( hDlg, 1 );
\r
8345 case IDC_NFG_Edit:
\r
8346 if( HIWORD(wParam) == EN_CHANGE ) {
\r
8347 GetDlgItemInt(hDlg, IDC_NFG_Edit, &index_is_ok, TRUE );
\r
8349 EnableWindow( GetDlgItem(hDlg, IDOK), index_is_ok );
\r
8352 case IDC_NFG_Random:
\r
8353 snprintf( buf, sizeof(buf)/sizeof(buf[0]), "%d", myrandom() ); /* [HGM] shuffle: no longer limit to 960 */
\r
8354 SetDlgItemText(hDlg, IDC_NFG_Edit, buf );
\r
8367 int index = appData.defaultFrcPosition;
\r
8368 FARPROC lpProc = MakeProcInstance( (FARPROC) NewGameFRC_Proc, hInst );
\r
8370 result = DialogBoxParam( hInst, MAKEINTRESOURCE(DLG_NewGameFRC), hwndMain, (DLGPROC)lpProc, (LPARAM)&index );
\r
8372 if( result == 0 ) {
\r
8373 appData.defaultFrcPosition = index;
\r
8379 /* [AS] Game list options. Refactored by HGM */
\r
8381 HWND gameListOptionsDialog;
\r
8383 // low-level front-end: clear text edit / list widget
\r
8387 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_RESETCONTENT, 0, 0 );
\r
8390 // low-level front-end: clear text edit / list widget
\r
8392 GLT_DeSelectList()
\r
8394 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_SETCURSEL, 0, 0 );
\r
8397 // low-level front-end: append line to text edit / list widget
\r
8399 GLT_AddToList( char *name )
\r
8402 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_ADDSTRING, 0, (LPARAM) name );
\r
8406 // low-level front-end: get line from text edit / list widget
\r
8408 GLT_GetFromList( int index, char *name )
\r
8411 if( SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_GETTEXT, index, (LPARAM) name ) != LB_ERR )
\r
8417 void GLT_MoveSelection( HWND hDlg, int delta )
\r
8419 int idx1 = (int) SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETCURSEL, 0, 0 );
\r
8420 int idx2 = idx1 + delta;
\r
8421 int count = (int) SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETCOUNT, 0, 0 );
\r
8423 if( idx1 >=0 && idx1 < count && idx2 >= 0 && idx2 < count ) {
\r
8426 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETTEXT, idx1, (LPARAM) buf );
\r
8427 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_DELETESTRING, idx1, 0 );
\r
8428 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_INSERTSTRING, idx2, (LPARAM) buf );
\r
8429 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_SETCURSEL, idx2, 0 );
\r
8433 LRESULT CALLBACK GameListOptions_Proc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8437 case WM_INITDIALOG:
\r
8438 gameListOptionsDialog = hDlg; // [HGM] pass through global to keep out off back-end
\r
8440 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8441 Translate(hDlg, DLG_GameListOptions);
\r
8443 /* Initialize list */
\r
8444 GLT_TagsToList( lpUserGLT );
\r
8446 SetFocus( GetDlgItem(hDlg, IDC_GameListTags) );
\r
8451 switch( LOWORD(wParam) ) {
\r
8454 EndDialog( hDlg, 0 );
\r
8457 EndDialog( hDlg, 1 );
\r
8460 case IDC_GLT_Default:
\r
8461 GLT_TagsToList( GLT_DEFAULT_TAGS );
\r
8464 case IDC_GLT_Restore:
\r
8465 GLT_TagsToList( appData.gameListTags );
\r
8469 GLT_MoveSelection( hDlg, -1 );
\r
8472 case IDC_GLT_Down:
\r
8473 GLT_MoveSelection( hDlg, +1 );
\r
8483 int GameListOptions()
\r
8486 FARPROC lpProc = MakeProcInstance( (FARPROC) GameListOptions_Proc, hInst );
\r
8488 safeStrCpy( lpUserGLT, appData.gameListTags ,LPUSERGLT_SIZE );
\r
8490 result = DialogBoxParam( hInst, MAKEINTRESOURCE(DLG_GameListOptions), hwndMain, (DLGPROC)lpProc, (LPARAM)lpUserGLT );
\r
8492 if( result == 0 ) {
\r
8493 /* [AS] Memory leak here! */
\r
8494 appData.gameListTags = strdup( lpUserGLT );
\r
8501 DisplayIcsInteractionTitle(char *str)
\r
8503 char consoleTitle[MSG_SIZ];
\r
8505 snprintf(consoleTitle, MSG_SIZ, "%s: %s", szConsoleTitle, str);
\r
8506 SetWindowText(hwndConsole, consoleTitle);
\r
8510 DrawPosition(int fullRedraw, Board board)
\r
8512 HDCDrawPosition(NULL, (BOOLEAN) fullRedraw, board);
\r
8515 void NotifyFrontendLogin()
\r
8518 UpdateICSWidth(GetDlgItem(hwndConsole, OPT_ConsoleText));
\r
8524 fromX = fromY = -1;
\r
8525 if (dragInfo.pos.x != -1 || dragInfo.pos.y != -1) {
\r
8526 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
8527 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
8528 dragInfo.lastpos = dragInfo.pos;
\r
8529 dragInfo.start.x = dragInfo.start.y = -1;
\r
8530 dragInfo.from = dragInfo.start;
\r
8532 DrawPosition(TRUE, NULL);
\r
8539 CommentPopUp(char *title, char *str)
\r
8541 HWND hwnd = GetActiveWindow();
\r
8542 EitherCommentPopUp(currentMove, title, str, FALSE); // [HGM] vari: fake move index, rather than 0
\r
8544 SetActiveWindow(hwnd);
\r
8548 CommentPopDown(void)
\r
8550 CheckMenuItem(GetMenu(hwndMain), IDM_Comment, MF_UNCHECKED);
\r
8551 if (commentDialog) {
\r
8552 ShowWindow(commentDialog, SW_HIDE);
\r
8554 commentUp = FALSE;
\r
8558 EditCommentPopUp(int index, char *title, char *str)
\r
8560 EitherCommentPopUp(index, title, str, TRUE);
\r
8567 MyPlaySound(&sounds[(int)SoundMove]);
\r
8570 VOID PlayIcsWinSound()
\r
8572 MyPlaySound(&sounds[(int)SoundIcsWin]);
\r
8575 VOID PlayIcsLossSound()
\r
8577 MyPlaySound(&sounds[(int)SoundIcsLoss]);
\r
8580 VOID PlayIcsDrawSound()
\r
8582 MyPlaySound(&sounds[(int)SoundIcsDraw]);
\r
8585 VOID PlayIcsUnfinishedSound()
\r
8587 MyPlaySound(&sounds[(int)SoundIcsUnfinished]);
\r
8593 MyPlaySound(&sounds[(int)SoundAlarm]);
\r
8601 consoleEcho = TRUE;
\r
8602 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
8603 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&consoleCF);
\r
8604 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
8613 consoleEcho = FALSE;
\r
8614 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
8615 /* This works OK: set text and background both to the same color */
\r
8617 cf.crTextColor = COLOR_ECHOOFF;
\r
8618 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&cf);
\r
8619 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, cf.crTextColor);
\r
8622 /* No Raw()...? */
\r
8624 void Colorize(ColorClass cc, int continuation)
\r
8626 currentColorClass = cc;
\r
8627 consoleCF.dwMask = CFM_COLOR|CFM_BOLD|CFM_ITALIC|CFM_UNDERLINE|CFM_STRIKEOUT;
\r
8628 consoleCF.crTextColor = textAttribs[cc].color;
\r
8629 consoleCF.dwEffects = textAttribs[cc].effects;
\r
8630 if (!continuation) MyPlaySound(&textAttribs[cc].sound);
\r
8636 static char buf[MSG_SIZ];
\r
8637 DWORD bufsiz = MSG_SIZ;
\r
8639 if(appData.userName != NULL && appData.userName[0] != 0) {
\r
8640 return appData.userName; /* [HGM] username: prefer name selected by user over his system login */
\r
8642 if (!GetUserName(buf, &bufsiz)) {
\r
8643 /*DisplayError("Error getting user name", GetLastError());*/
\r
8644 safeStrCpy(buf, _("User"), sizeof(buf)/sizeof(buf[0]) );
\r
8652 static char buf[MSG_SIZ];
\r
8653 DWORD bufsiz = MSG_SIZ;
\r
8655 if (!GetComputerName(buf, &bufsiz)) {
\r
8656 /*DisplayError("Error getting host name", GetLastError());*/
\r
8657 safeStrCpy(buf, _("Unknown"), sizeof(buf)/sizeof(buf[0]) );
\r
8664 ClockTimerRunning()
\r
8666 return clockTimerEvent != 0;
\r
8672 if (clockTimerEvent == 0) return FALSE;
\r
8673 KillTimer(hwndMain, clockTimerEvent);
\r
8674 clockTimerEvent = 0;
\r
8679 StartClockTimer(long millisec)
\r
8681 clockTimerEvent = SetTimer(hwndMain, (UINT) CLOCK_TIMER_ID,
\r
8682 (UINT) millisec, NULL);
\r
8686 DisplayWhiteClock(long timeRemaining, int highlight)
\r
8689 char *flag = whiteFlag && gameMode == TwoMachinesPlay ? "(!)" : "";
\r
8691 if(appData.noGUI) return;
\r
8692 hdc = GetDC(hwndMain);
\r
8693 if (!IsIconic(hwndMain)) {
\r
8694 DisplayAClock(hdc, timeRemaining, highlight,
\r
8695 flipClock ? &blackRect : &whiteRect, _("White"), flag);
\r
8697 if (highlight && iconCurrent == iconBlack) {
\r
8698 iconCurrent = iconWhite;
\r
8699 PostMessage(hwndMain, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8700 if (IsIconic(hwndMain)) {
\r
8701 DrawIcon(hdc, 2, 2, iconCurrent);
\r
8704 (void) ReleaseDC(hwndMain, hdc);
\r
8706 PostMessage(hwndConsole, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8710 DisplayBlackClock(long timeRemaining, int highlight)
\r
8713 char *flag = blackFlag && gameMode == TwoMachinesPlay ? "(!)" : "";
\r
8715 if(appData.noGUI) return;
\r
8716 hdc = GetDC(hwndMain);
\r
8717 if (!IsIconic(hwndMain)) {
\r
8718 DisplayAClock(hdc, timeRemaining, highlight,
\r
8719 flipClock ? &whiteRect : &blackRect, _("Black"), flag);
\r
8721 if (highlight && iconCurrent == iconWhite) {
\r
8722 iconCurrent = iconBlack;
\r
8723 PostMessage(hwndMain, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8724 if (IsIconic(hwndMain)) {
\r
8725 DrawIcon(hdc, 2, 2, iconCurrent);
\r
8728 (void) ReleaseDC(hwndMain, hdc);
\r
8730 PostMessage(hwndConsole, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8735 LoadGameTimerRunning()
\r
8737 return loadGameTimerEvent != 0;
\r
8741 StopLoadGameTimer()
\r
8743 if (loadGameTimerEvent == 0) return FALSE;
\r
8744 KillTimer(hwndMain, loadGameTimerEvent);
\r
8745 loadGameTimerEvent = 0;
\r
8750 StartLoadGameTimer(long millisec)
\r
8752 loadGameTimerEvent = SetTimer(hwndMain, (UINT) LOAD_GAME_TIMER_ID,
\r
8753 (UINT) millisec, NULL);
\r
8761 char fileTitle[MSG_SIZ];
\r
8763 defName = DefaultFileName(appData.oldSaveStyle ? "gam" : "pgn");
\r
8764 f = OpenFileDialog(hwndMain, "a", defName,
\r
8765 appData.oldSaveStyle ? "gam" : "pgn",
\r
8767 _("Save Game to File"), NULL, fileTitle, NULL);
\r
8769 SaveGame(f, 0, "");
\r
8776 ScheduleDelayedEvent(DelayedEventCallback cb, long millisec)
\r
8778 if (delayedTimerEvent != 0) {
\r
8779 if (appData.debugMode && cb != delayedTimerCallback) { // [HGM] alive: not too much debug
\r
8780 fprintf(debugFP, "ScheduleDelayedEvent: event already scheduled\n");
\r
8782 KillTimer(hwndMain, delayedTimerEvent);
\r
8783 delayedTimerEvent = 0;
\r
8784 if(delayedTimerCallback != cb) // [HGM] alive: do not "flush" same event, just postpone it
\r
8785 delayedTimerCallback();
\r
8787 delayedTimerCallback = cb;
\r
8788 delayedTimerEvent = SetTimer(hwndMain, (UINT) DELAYED_TIMER_ID,
\r
8789 (UINT) millisec, NULL);
\r
8792 DelayedEventCallback
\r
8795 if (delayedTimerEvent) {
\r
8796 return delayedTimerCallback;
\r
8803 CancelDelayedEvent()
\r
8805 if (delayedTimerEvent) {
\r
8806 KillTimer(hwndMain, delayedTimerEvent);
\r
8807 delayedTimerEvent = 0;
\r
8811 DWORD GetWin32Priority(int nice)
\r
8812 { // [HGM] nice: translate Unix nice() value to indows priority class. (Code stolen from Polyglot 1.4w11)
\r
8814 REALTIME_PRIORITY_CLASS 0x00000100
\r
8815 HIGH_PRIORITY_CLASS 0x00000080
\r
8816 ABOVE_NORMAL_PRIORITY_CLASS 0x00008000
\r
8817 NORMAL_PRIORITY_CLASS 0x00000020
\r
8818 BELOW_NORMAL_PRIORITY_CLASS 0x00004000
\r
8819 IDLE_PRIORITY_CLASS 0x00000040
\r
8821 if (nice < -15) return 0x00000080;
\r
8822 if (nice < 0) return 0x00008000;
\r
8823 if (nice == 0) return 0x00000020;
\r
8824 if (nice < 15) return 0x00004000;
\r
8825 return 0x00000040;
\r
8828 /* Start a child process running the given program.
\r
8829 The process's standard output can be read from "from", and its
\r
8830 standard input can be written to "to".
\r
8831 Exit with fatal error if anything goes wrong.
\r
8832 Returns an opaque pointer that can be used to destroy the process
\r
8836 StartChildProcess(char *cmdLine, char *dir, ProcRef *pr)
\r
8838 #define BUFSIZE 4096
\r
8840 HANDLE hChildStdinRd, hChildStdinWr,
\r
8841 hChildStdoutRd, hChildStdoutWr;
\r
8842 HANDLE hChildStdinWrDup, hChildStdoutRdDup;
\r
8843 SECURITY_ATTRIBUTES saAttr;
\r
8845 PROCESS_INFORMATION piProcInfo;
\r
8846 STARTUPINFO siStartInfo;
\r
8848 char buf[MSG_SIZ];
\r
8851 if (appData.debugMode) {
\r
8852 fprintf(debugFP, "StartChildProcess (dir=\"%s\") %s\n", dir, cmdLine);
\r
8857 /* Set the bInheritHandle flag so pipe handles are inherited. */
\r
8858 saAttr.nLength = sizeof(SECURITY_ATTRIBUTES);
\r
8859 saAttr.bInheritHandle = TRUE;
\r
8860 saAttr.lpSecurityDescriptor = NULL;
\r
8863 * The steps for redirecting child's STDOUT:
\r
8864 * 1. Create anonymous pipe to be STDOUT for child.
\r
8865 * 2. Create a noninheritable duplicate of read handle,
\r
8866 * and close the inheritable read handle.
\r
8869 /* Create a pipe for the child's STDOUT. */
\r
8870 if (! CreatePipe(&hChildStdoutRd, &hChildStdoutWr, &saAttr, 0)) {
\r
8871 return GetLastError();
\r
8874 /* Duplicate the read handle to the pipe, so it is not inherited. */
\r
8875 fSuccess = DuplicateHandle(GetCurrentProcess(), hChildStdoutRd,
\r
8876 GetCurrentProcess(), &hChildStdoutRdDup, 0,
\r
8877 FALSE, /* not inherited */
\r
8878 DUPLICATE_SAME_ACCESS);
\r
8880 return GetLastError();
\r
8882 CloseHandle(hChildStdoutRd);
\r
8885 * The steps for redirecting child's STDIN:
\r
8886 * 1. Create anonymous pipe to be STDIN for child.
\r
8887 * 2. Create a noninheritable duplicate of write handle,
\r
8888 * and close the inheritable write handle.
\r
8891 /* Create a pipe for the child's STDIN. */
\r
8892 if (! CreatePipe(&hChildStdinRd, &hChildStdinWr, &saAttr, 0)) {
\r
8893 return GetLastError();
\r
8896 /* Duplicate the write handle to the pipe, so it is not inherited. */
\r
8897 fSuccess = DuplicateHandle(GetCurrentProcess(), hChildStdinWr,
\r
8898 GetCurrentProcess(), &hChildStdinWrDup, 0,
\r
8899 FALSE, /* not inherited */
\r
8900 DUPLICATE_SAME_ACCESS);
\r
8902 return GetLastError();
\r
8904 CloseHandle(hChildStdinWr);
\r
8906 /* Arrange to (1) look in dir for the child .exe file, and
\r
8907 * (2) have dir be the child's working directory. Interpret
\r
8908 * dir relative to the directory WinBoard loaded from. */
\r
8909 GetCurrentDirectory(MSG_SIZ, buf);
\r
8910 SetCurrentDirectory(installDir);
\r
8911 // kludgey way to update logos in tourney, as long as back-end can't do it
\r
8912 if(!strcmp(cmdLine, first.program)) LoadLogo(&first, 0); else
\r
8913 if(!strcmp(cmdLine, second.program)) LoadLogo(&second, 1);
\r
8914 SetCurrentDirectory(dir);
\r
8916 /* Now create the child process. */
\r
8918 siStartInfo.cb = sizeof(STARTUPINFO);
\r
8919 siStartInfo.lpReserved = NULL;
\r
8920 siStartInfo.lpDesktop = NULL;
\r
8921 siStartInfo.lpTitle = NULL;
\r
8922 siStartInfo.dwFlags = STARTF_USESTDHANDLES;
\r
8923 siStartInfo.cbReserved2 = 0;
\r
8924 siStartInfo.lpReserved2 = NULL;
\r
8925 siStartInfo.hStdInput = hChildStdinRd;
\r
8926 siStartInfo.hStdOutput = hChildStdoutWr;
\r
8927 siStartInfo.hStdError = hChildStdoutWr;
\r
8929 fSuccess = CreateProcess(NULL,
\r
8930 cmdLine, /* command line */
\r
8931 NULL, /* process security attributes */
\r
8932 NULL, /* primary thread security attrs */
\r
8933 TRUE, /* handles are inherited */
\r
8934 DETACHED_PROCESS|CREATE_NEW_PROCESS_GROUP,
\r
8935 NULL, /* use parent's environment */
\r
8937 &siStartInfo, /* STARTUPINFO pointer */
\r
8938 &piProcInfo); /* receives PROCESS_INFORMATION */
\r
8940 err = GetLastError();
\r
8941 SetCurrentDirectory(buf); /* return to prev directory */
\r
8946 if (appData.niceEngines){ // [HGM] nice: adjust engine proc priority
\r
8947 if(appData.debugMode) fprintf(debugFP, "nice engine proc to %d\n", appData.niceEngines);
\r
8948 SetPriorityClass(piProcInfo.hProcess, GetWin32Priority(appData.niceEngines));
\r
8951 /* Close the handles we don't need in the parent */
\r
8952 CloseHandle(piProcInfo.hThread);
\r
8953 CloseHandle(hChildStdinRd);
\r
8954 CloseHandle(hChildStdoutWr);
\r
8956 /* Prepare return value */
\r
8957 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
8958 cp->kind = CPReal;
\r
8959 cp->hProcess = piProcInfo.hProcess;
\r
8960 cp->pid = piProcInfo.dwProcessId;
\r
8961 cp->hFrom = hChildStdoutRdDup;
\r
8962 cp->hTo = hChildStdinWrDup;
\r
8964 *pr = (void *) cp;
\r
8966 /* Klaus Friedel says that this Sleep solves a problem under Windows
\r
8967 2000 where engines sometimes don't see the initial command(s)
\r
8968 from WinBoard and hang. I don't understand how that can happen,
\r
8969 but the Sleep is harmless, so I've put it in. Others have also
\r
8970 reported what may be the same problem, so hopefully this will fix
\r
8971 it for them too. */
\r
8979 DestroyChildProcess(ProcRef pr, int/*boolean*/ signal)
\r
8981 ChildProc *cp; int result;
\r
8983 cp = (ChildProc *) pr;
\r
8984 if (cp == NULL) return;
\r
8986 switch (cp->kind) {
\r
8988 /* TerminateProcess is considered harmful, so... */
\r
8989 CloseHandle(cp->hTo); /* Closing this will give the child an EOF and hopefully kill it */
\r
8990 if (cp->hFrom) CloseHandle(cp->hFrom); /* if NULL, InputThread will close it */
\r
8991 /* The following doesn't work because the chess program
\r
8992 doesn't "have the same console" as WinBoard. Maybe
\r
8993 we could arrange for this even though neither WinBoard
\r
8994 nor the chess program uses a console for stdio? */
\r
8995 /*!!if (signal) GenerateConsoleCtrlEvent(CTRL_BREAK_EVENT, cp->pid);*/
\r
8997 /* [AS] Special termination modes for misbehaving programs... */
\r
8998 if( signal == 9 ) {
\r
8999 result = TerminateProcess( cp->hProcess, 0 );
\r
9001 if ( appData.debugMode) {
\r
9002 fprintf( debugFP, "Terminating process %lu, result=%d\n", cp->pid, result );
\r
9005 else if( signal == 10 ) {
\r
9006 DWORD dw = WaitForSingleObject( cp->hProcess, 3*1000 ); // Wait 3 seconds at most
\r
9008 if( dw != WAIT_OBJECT_0 ) {
\r
9009 result = TerminateProcess( cp->hProcess, 0 );
\r
9011 if ( appData.debugMode) {
\r
9012 fprintf( debugFP, "Process %lu still alive after timeout, killing... result=%d\n", cp->pid, result );
\r
9018 CloseHandle(cp->hProcess);
\r
9022 if (cp->hFrom) CloseHandle(cp->hFrom);
\r
9026 closesocket(cp->sock);
\r
9031 if (signal) send(cp->sock2, "\017", 1, 0); /* 017 = 15 = SIGTERM */
\r
9032 closesocket(cp->sock);
\r
9033 closesocket(cp->sock2);
\r
9041 InterruptChildProcess(ProcRef pr)
\r
9045 cp = (ChildProc *) pr;
\r
9046 if (cp == NULL) return;
\r
9047 switch (cp->kind) {
\r
9049 /* The following doesn't work because the chess program
\r
9050 doesn't "have the same console" as WinBoard. Maybe
\r
9051 we could arrange for this even though neither WinBoard
\r
9052 nor the chess program uses a console for stdio */
\r
9053 /*!!GenerateConsoleCtrlEvent(CTRL_C_EVENT, cp->pid);*/
\r
9058 /* Can't interrupt */
\r
9062 send(cp->sock2, "\002", 1, 0); /* 2 = SIGINT */
\r
9069 OpenTelnet(char *host, char *port, ProcRef *pr)
\r
9071 char cmdLine[MSG_SIZ];
\r
9073 if (port[0] == NULLCHAR) {
\r
9074 snprintf(cmdLine, MSG_SIZ, "%s %s", appData.telnetProgram, host);
\r
9076 snprintf(cmdLine, MSG_SIZ, "%s %s %s", appData.telnetProgram, host, port);
\r
9078 return StartChildProcess(cmdLine, "", pr);
\r
9082 /* Code to open TCP sockets */
\r
9085 OpenTCP(char *host, char *port, ProcRef *pr)
\r
9090 struct sockaddr_in sa, mysa;
\r
9091 struct hostent FAR *hp;
\r
9092 unsigned short uport;
\r
9093 WORD wVersionRequested;
\r
9096 /* Initialize socket DLL */
\r
9097 wVersionRequested = MAKEWORD(1, 1);
\r
9098 err = WSAStartup(wVersionRequested, &wsaData);
\r
9099 if (err != 0) return err;
\r
9102 if ((s = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9103 err = WSAGetLastError();
\r
9108 /* Bind local address using (mostly) don't-care values.
\r
9110 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9111 mysa.sin_family = AF_INET;
\r
9112 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9113 uport = (unsigned short) 0;
\r
9114 mysa.sin_port = htons(uport);
\r
9115 if (bind(s, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9116 == SOCKET_ERROR) {
\r
9117 err = WSAGetLastError();
\r
9122 /* Resolve remote host name */
\r
9123 memset((char *) &sa, 0, sizeof(struct sockaddr_in));
\r
9124 if (!(hp = gethostbyname(host))) {
\r
9125 unsigned int b0, b1, b2, b3;
\r
9127 err = WSAGetLastError();
\r
9129 if (sscanf(host, "%u.%u.%u.%u", &b0, &b1, &b2, &b3) == 4) {
\r
9130 hp = (struct hostent *) calloc(1, sizeof(struct hostent));
\r
9131 hp->h_addrtype = AF_INET;
\r
9133 hp->h_addr_list = (char **) calloc(2, sizeof(char *));
\r
9134 hp->h_addr_list[0] = (char *) malloc(4);
\r
9135 hp->h_addr_list[0][0] = (char) b0;
\r
9136 hp->h_addr_list[0][1] = (char) b1;
\r
9137 hp->h_addr_list[0][2] = (char) b2;
\r
9138 hp->h_addr_list[0][3] = (char) b3;
\r
9144 sa.sin_family = hp->h_addrtype;
\r
9145 uport = (unsigned short) atoi(port);
\r
9146 sa.sin_port = htons(uport);
\r
9147 memcpy((char *) &sa.sin_addr, hp->h_addr, hp->h_length);
\r
9149 /* Make connection */
\r
9150 if (connect(s, (struct sockaddr *) &sa,
\r
9151 sizeof(struct sockaddr_in)) == SOCKET_ERROR) {
\r
9152 err = WSAGetLastError();
\r
9157 /* Prepare return value */
\r
9158 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9159 cp->kind = CPSock;
\r
9161 *pr = (ProcRef *) cp;
\r
9167 OpenCommPort(char *name, ProcRef *pr)
\r
9172 char fullname[MSG_SIZ];
\r
9174 if (*name != '\\')
\r
9175 snprintf(fullname, MSG_SIZ, "\\\\.\\%s", name);
\r
9177 safeStrCpy(fullname, name, sizeof(fullname)/sizeof(fullname[0]) );
\r
9179 h = CreateFile(name, GENERIC_READ | GENERIC_WRITE,
\r
9180 0, NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL);
\r
9181 if (h == (HANDLE) -1) {
\r
9182 return GetLastError();
\r
9186 if (!SetCommState(h, (LPDCB) &dcb)) return GetLastError();
\r
9188 /* Accumulate characters until a 100ms pause, then parse */
\r
9189 ct.ReadIntervalTimeout = 100;
\r
9190 ct.ReadTotalTimeoutMultiplier = 0;
\r
9191 ct.ReadTotalTimeoutConstant = 0;
\r
9192 ct.WriteTotalTimeoutMultiplier = 0;
\r
9193 ct.WriteTotalTimeoutConstant = 0;
\r
9194 if (!SetCommTimeouts(h, (LPCOMMTIMEOUTS) &ct)) return GetLastError();
\r
9196 /* Prepare return value */
\r
9197 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9198 cp->kind = CPComm;
\r
9201 *pr = (ProcRef *) cp;
\r
9207 OpenLoopback(ProcRef *pr)
\r
9209 DisplayFatalError(_("Not implemented"), 0, 1);
\r
9215 OpenRcmd(char* host, char* user, char* cmd, ProcRef* pr)
\r
9220 struct sockaddr_in sa, mysa;
\r
9221 struct hostent FAR *hp;
\r
9222 unsigned short uport;
\r
9223 WORD wVersionRequested;
\r
9226 char stderrPortStr[MSG_SIZ];
\r
9228 /* Initialize socket DLL */
\r
9229 wVersionRequested = MAKEWORD(1, 1);
\r
9230 err = WSAStartup(wVersionRequested, &wsaData);
\r
9231 if (err != 0) return err;
\r
9233 /* Resolve remote host name */
\r
9234 memset((char *) &sa, 0, sizeof(struct sockaddr_in));
\r
9235 if (!(hp = gethostbyname(host))) {
\r
9236 unsigned int b0, b1, b2, b3;
\r
9238 err = WSAGetLastError();
\r
9240 if (sscanf(host, "%u.%u.%u.%u", &b0, &b1, &b2, &b3) == 4) {
\r
9241 hp = (struct hostent *) calloc(1, sizeof(struct hostent));
\r
9242 hp->h_addrtype = AF_INET;
\r
9244 hp->h_addr_list = (char **) calloc(2, sizeof(char *));
\r
9245 hp->h_addr_list[0] = (char *) malloc(4);
\r
9246 hp->h_addr_list[0][0] = (char) b0;
\r
9247 hp->h_addr_list[0][1] = (char) b1;
\r
9248 hp->h_addr_list[0][2] = (char) b2;
\r
9249 hp->h_addr_list[0][3] = (char) b3;
\r
9255 sa.sin_family = hp->h_addrtype;
\r
9256 uport = (unsigned short) 514;
\r
9257 sa.sin_port = htons(uport);
\r
9258 memcpy((char *) &sa.sin_addr, hp->h_addr, hp->h_length);
\r
9260 /* Bind local socket to unused "privileged" port address
\r
9262 s = INVALID_SOCKET;
\r
9263 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9264 mysa.sin_family = AF_INET;
\r
9265 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9266 for (fromPort = 1023;; fromPort--) {
\r
9267 if (fromPort < 0) {
\r
9269 return WSAEADDRINUSE;
\r
9271 if (s == INVALID_SOCKET) {
\r
9272 if ((s = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9273 err = WSAGetLastError();
\r
9278 uport = (unsigned short) fromPort;
\r
9279 mysa.sin_port = htons(uport);
\r
9280 if (bind(s, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9281 == SOCKET_ERROR) {
\r
9282 err = WSAGetLastError();
\r
9283 if (err == WSAEADDRINUSE) continue;
\r
9287 if (connect(s, (struct sockaddr *) &sa,
\r
9288 sizeof(struct sockaddr_in)) == SOCKET_ERROR) {
\r
9289 err = WSAGetLastError();
\r
9290 if (err == WSAEADDRINUSE) {
\r
9301 /* Bind stderr local socket to unused "privileged" port address
\r
9303 s2 = INVALID_SOCKET;
\r
9304 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9305 mysa.sin_family = AF_INET;
\r
9306 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9307 for (fromPort = 1023;; fromPort--) {
\r
9308 if (fromPort == prevStderrPort) continue; // don't reuse port
\r
9309 if (fromPort < 0) {
\r
9310 (void) closesocket(s);
\r
9312 return WSAEADDRINUSE;
\r
9314 if (s2 == INVALID_SOCKET) {
\r
9315 if ((s2 = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9316 err = WSAGetLastError();
\r
9322 uport = (unsigned short) fromPort;
\r
9323 mysa.sin_port = htons(uport);
\r
9324 if (bind(s2, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9325 == SOCKET_ERROR) {
\r
9326 err = WSAGetLastError();
\r
9327 if (err == WSAEADDRINUSE) continue;
\r
9328 (void) closesocket(s);
\r
9332 if (listen(s2, 1) == SOCKET_ERROR) {
\r
9333 err = WSAGetLastError();
\r
9334 if (err == WSAEADDRINUSE) {
\r
9336 s2 = INVALID_SOCKET;
\r
9339 (void) closesocket(s);
\r
9340 (void) closesocket(s2);
\r
9346 prevStderrPort = fromPort; // remember port used
\r
9347 snprintf(stderrPortStr, MSG_SIZ, "%d", fromPort);
\r
9349 if (send(s, stderrPortStr, strlen(stderrPortStr) + 1, 0) == SOCKET_ERROR) {
\r
9350 err = WSAGetLastError();
\r
9351 (void) closesocket(s);
\r
9352 (void) closesocket(s2);
\r
9357 if (send(s, UserName(), strlen(UserName()) + 1, 0) == SOCKET_ERROR) {
\r
9358 err = WSAGetLastError();
\r
9359 (void) closesocket(s);
\r
9360 (void) closesocket(s2);
\r
9364 if (*user == NULLCHAR) user = UserName();
\r
9365 if (send(s, user, strlen(user) + 1, 0) == SOCKET_ERROR) {
\r
9366 err = WSAGetLastError();
\r
9367 (void) closesocket(s);
\r
9368 (void) closesocket(s2);
\r
9372 if (send(s, cmd, strlen(cmd) + 1, 0) == SOCKET_ERROR) {
\r
9373 err = WSAGetLastError();
\r
9374 (void) closesocket(s);
\r
9375 (void) closesocket(s2);
\r
9380 if ((s3 = accept(s2, NULL, NULL)) == INVALID_SOCKET) {
\r
9381 err = WSAGetLastError();
\r
9382 (void) closesocket(s);
\r
9383 (void) closesocket(s2);
\r
9387 (void) closesocket(s2); /* Stop listening */
\r
9389 /* Prepare return value */
\r
9390 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9391 cp->kind = CPRcmd;
\r
9394 *pr = (ProcRef *) cp;
\r
9401 AddInputSource(ProcRef pr, int lineByLine,
\r
9402 InputCallback func, VOIDSTAR closure)
\r
9404 InputSource *is, *is2 = NULL;
\r
9405 ChildProc *cp = (ChildProc *) pr;
\r
9407 is = (InputSource *) calloc(1, sizeof(InputSource));
\r
9408 is->lineByLine = lineByLine;
\r
9410 is->closure = closure;
\r
9411 is->second = NULL;
\r
9412 is->next = is->buf;
\r
9413 if (pr == NoProc) {
\r
9414 is->kind = CPReal;
\r
9415 consoleInputSource = is;
\r
9417 is->kind = cp->kind;
\r
9419 [AS] Try to avoid a race condition if the thread is given control too early:
\r
9420 we create all threads suspended so that the is->hThread variable can be
\r
9421 safely assigned, then let the threads start with ResumeThread.
\r
9423 switch (cp->kind) {
\r
9425 is->hFile = cp->hFrom;
\r
9426 cp->hFrom = NULL; /* now owned by InputThread */
\r
9428 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) NonOvlInputThread,
\r
9429 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9433 is->hFile = cp->hFrom;
\r
9434 cp->hFrom = NULL; /* now owned by InputThread */
\r
9436 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) InputThread,
\r
9437 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9441 is->sock = cp->sock;
\r
9443 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9444 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9448 is2 = (InputSource *) calloc(1, sizeof(InputSource));
\r
9450 is->sock = cp->sock;
\r
9452 is2->sock = cp->sock2;
\r
9453 is2->second = is2;
\r
9455 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9456 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9458 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9459 (LPVOID) is2, CREATE_SUSPENDED, &is2->id);
\r
9463 if( is->hThread != NULL ) {
\r
9464 ResumeThread( is->hThread );
\r
9467 if( is2 != NULL && is2->hThread != NULL ) {
\r
9468 ResumeThread( is2->hThread );
\r
9472 return (InputSourceRef) is;
\r
9476 RemoveInputSource(InputSourceRef isr)
\r
9480 is = (InputSource *) isr;
\r
9481 is->hThread = NULL; /* tell thread to stop */
\r
9482 CloseHandle(is->hThread);
\r
9483 if (is->second != NULL) {
\r
9484 is->second->hThread = NULL;
\r
9485 CloseHandle(is->second->hThread);
\r
9489 int no_wrap(char *message, int count)
\r
9491 ConsoleOutput(message, count, FALSE);
\r
9496 OutputToProcess(ProcRef pr, char *message, int count, int *outError)
\r
9499 int outCount = SOCKET_ERROR;
\r
9500 ChildProc *cp = (ChildProc *) pr;
\r
9501 static OVERLAPPED ovl;
\r
9502 static int line = 0;
\r
9506 if (appData.noJoin || !appData.useInternalWrap)
\r
9507 return no_wrap(message, count);
\r
9510 int width = get_term_width();
\r
9511 int len = wrap(NULL, message, count, width, &line);
\r
9512 char *msg = malloc(len);
\r
9516 return no_wrap(message, count);
\r
9519 dbgchk = wrap(msg, message, count, width, &line);
\r
9520 if (dbgchk != len && appData.debugMode)
\r
9521 fprintf(debugFP, "wrap(): dbgchk(%d) != len(%d)\n", dbgchk, len);
\r
9522 ConsoleOutput(msg, len, FALSE);
\r
9529 if (ovl.hEvent == NULL) {
\r
9530 ovl.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
\r
9532 ovl.Internal = ovl.InternalHigh = ovl.Offset = ovl.OffsetHigh = 0;
\r
9534 switch (cp->kind) {
\r
9537 outCount = send(cp->sock, message, count, 0);
\r
9538 if (outCount == SOCKET_ERROR) {
\r
9539 *outError = WSAGetLastError();
\r
9541 *outError = NO_ERROR;
\r
9546 if (WriteFile(((ChildProc *)pr)->hTo, message, count,
\r
9547 &dOutCount, NULL)) {
\r
9548 *outError = NO_ERROR;
\r
9549 outCount = (int) dOutCount;
\r
9551 *outError = GetLastError();
\r
9556 *outError = DoWriteFile(((ChildProc *)pr)->hTo, message, count,
\r
9557 &dOutCount, &ovl);
\r
9558 if (*outError == NO_ERROR) {
\r
9559 outCount = (int) dOutCount;
\r
9567 OutputToProcessDelayed(ProcRef pr, char *message, int count, int *outError,
\r
9570 /* Ignore delay, not implemented for WinBoard */
\r
9571 return OutputToProcess(pr, message, count, outError);
\r
9576 CmailSigHandlerCallBack(InputSourceRef isr, VOIDSTAR closure,
\r
9577 char *buf, int count, int error)
\r
9579 DisplayFatalError(_("Not implemented"), 0, 1);
\r
9582 /* see wgamelist.c for Game List functions */
\r
9583 /* see wedittags.c for Edit Tags functions */
\r
9590 char buf[MSG_SIZ];
\r
9593 if (SearchPath(installDir, appData.icsLogon, NULL, MSG_SIZ, buf, &dummy)) {
\r
9594 f = fopen(buf, "r");
\r
9596 ProcessICSInitScript(f);
\r
9604 StartAnalysisClock()
\r
9606 if (analysisTimerEvent) return;
\r
9607 analysisTimerEvent = SetTimer(hwndMain, (UINT) ANALYSIS_TIMER_ID,
\r
9608 (UINT) 2000, NULL);
\r
9612 SetHighlights(int fromX, int fromY, int toX, int toY)
\r
9614 highlightInfo.sq[0].x = fromX;
\r
9615 highlightInfo.sq[0].y = fromY;
\r
9616 highlightInfo.sq[1].x = toX;
\r
9617 highlightInfo.sq[1].y = toY;
\r
9623 highlightInfo.sq[0].x = highlightInfo.sq[0].y =
\r
9624 highlightInfo.sq[1].x = highlightInfo.sq[1].y = -1;
\r
9628 SetPremoveHighlights(int fromX, int fromY, int toX, int toY)
\r
9630 premoveHighlightInfo.sq[0].x = fromX;
\r
9631 premoveHighlightInfo.sq[0].y = fromY;
\r
9632 premoveHighlightInfo.sq[1].x = toX;
\r
9633 premoveHighlightInfo.sq[1].y = toY;
\r
9637 ClearPremoveHighlights()
\r
9639 premoveHighlightInfo.sq[0].x = premoveHighlightInfo.sq[0].y =
\r
9640 premoveHighlightInfo.sq[1].x = premoveHighlightInfo.sq[1].y = -1;
\r
9644 ShutDownFrontEnd()
\r
9646 if (saveSettingsOnExit) SaveSettings(settingsFileName);
\r
9647 DeleteClipboardTempFiles();
\r
9653 if (IsIconic(hwndMain))
\r
9654 ShowWindow(hwndMain, SW_RESTORE);
\r
9656 SetActiveWindow(hwndMain);
\r
9660 * Prototypes for animation support routines
\r
9662 static void ScreenSquare(int column, int row, POINT * pt);
\r
9663 static void Tween( POINT * start, POINT * mid, POINT * finish, int factor,
\r
9664 POINT frames[], int * nFrames);
\r
9670 AnimateAtomicCapture(Board board, int fromX, int fromY, int toX, int toY)
\r
9671 { // [HGM] atomic: animate blast wave
\r
9674 explodeInfo.fromX = fromX;
\r
9675 explodeInfo.fromY = fromY;
\r
9676 explodeInfo.toX = toX;
\r
9677 explodeInfo.toY = toY;
\r
9678 for(i=1; i<4*kFactor; i++) {
\r
9679 explodeInfo.radius = (i*180)/(4*kFactor-1);
\r
9680 DrawPosition(FALSE, board);
\r
9681 Sleep(appData.animSpeed);
\r
9683 explodeInfo.radius = 0;
\r
9684 DrawPosition(TRUE, board);
\r
9688 AnimateMove(board, fromX, fromY, toX, toY)
\r
9695 ChessSquare piece;
\r
9696 POINT start, finish, mid;
\r
9697 POINT frames[kFactor * 2 + 1];
\r
9700 if (!appData.animate) return;
\r
9701 if (doingSizing) return;
\r
9702 if (fromY < 0 || fromX < 0) return;
\r
9703 piece = board[fromY][fromX];
\r
9704 if (piece >= EmptySquare) return;
\r
9706 ScreenSquare(fromX, fromY, &start);
\r
9707 ScreenSquare(toX, toY, &finish);
\r
9709 /* All moves except knight jumps move in straight line */
\r
9710 if (!(abs(fromX-toX) == 1 && abs(fromY-toY) == 2 || abs(fromX-toX) == 2 && abs(fromY-toY) == 1)) {
\r
9711 mid.x = start.x + (finish.x - start.x) / 2;
\r
9712 mid.y = start.y + (finish.y - start.y) / 2;
\r
9714 /* Knight: make straight movement then diagonal */
\r
9715 if (abs(toY - fromY) < abs(toX - fromX)) {
\r
9716 mid.x = start.x + (finish.x - start.x) / 2;
\r
9720 mid.y = start.y + (finish.y - start.y) / 2;
\r
9724 /* Don't use as many frames for very short moves */
\r
9725 if (abs(toY - fromY) + abs(toX - fromX) <= 2)
\r
9726 Tween(&start, &mid, &finish, kFactor - 1, frames, &nFrames);
\r
9728 Tween(&start, &mid, &finish, kFactor, frames, &nFrames);
\r
9730 animInfo.from.x = fromX;
\r
9731 animInfo.from.y = fromY;
\r
9732 animInfo.to.x = toX;
\r
9733 animInfo.to.y = toY;
\r
9734 animInfo.lastpos = start;
\r
9735 animInfo.piece = piece;
\r
9736 for (n = 0; n < nFrames; n++) {
\r
9737 animInfo.pos = frames[n];
\r
9738 DrawPosition(FALSE, NULL);
\r
9739 animInfo.lastpos = animInfo.pos;
\r
9740 Sleep(appData.animSpeed);
\r
9742 animInfo.pos = finish;
\r
9743 DrawPosition(FALSE, NULL);
\r
9744 animInfo.piece = EmptySquare;
\r
9745 Explode(board, fromX, fromY, toX, toY);
\r
9748 /* Convert board position to corner of screen rect and color */
\r
9751 ScreenSquare(column, row, pt)
\r
9752 int column; int row; POINT * pt;
\r
9755 pt->x = lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
9756 pt->y = lineGap + row * (squareSize + lineGap);
\r
9758 pt->x = lineGap + column * (squareSize + lineGap);
\r
9759 pt->y = lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
9763 /* Generate a series of frame coords from start->mid->finish.
\r
9764 The movement rate doubles until the half way point is
\r
9765 reached, then halves back down to the final destination,
\r
9766 which gives a nice slow in/out effect. The algorithmn
\r
9767 may seem to generate too many intermediates for short
\r
9768 moves, but remember that the purpose is to attract the
\r
9769 viewers attention to the piece about to be moved and
\r
9770 then to where it ends up. Too few frames would be less
\r
9774 Tween(start, mid, finish, factor, frames, nFrames)
\r
9775 POINT * start; POINT * mid;
\r
9776 POINT * finish; int factor;
\r
9777 POINT frames[]; int * nFrames;
\r
9779 int n, fraction = 1, count = 0;
\r
9781 /* Slow in, stepping 1/16th, then 1/8th, ... */
\r
9782 for (n = 0; n < factor; n++)
\r
9784 for (n = 0; n < factor; n++) {
\r
9785 frames[count].x = start->x + (mid->x - start->x) / fraction;
\r
9786 frames[count].y = start->y + (mid->y - start->y) / fraction;
\r
9788 fraction = fraction / 2;
\r
9792 frames[count] = *mid;
\r
9795 /* Slow out, stepping 1/2, then 1/4, ... */
\r
9797 for (n = 0; n < factor; n++) {
\r
9798 frames[count].x = finish->x - (finish->x - mid->x) / fraction;
\r
9799 frames[count].y = finish->y - (finish->y - mid->y) / fraction;
\r
9801 fraction = fraction * 2;
\r
9807 HistorySet( char movelist[][2*MOVE_LEN], int first, int last, int current )
\r
9809 MoveHistorySet( movelist, first, last, current, pvInfoList );
\r
9811 EvalGraphSet( first, last, current, pvInfoList );
\r
9815 SettingsPopUp(ChessProgramState *cps)
\r
9816 { // [HGM] wrapper needed because handles must not be passed through back-end
\r
9817 EngineOptionsPopup(savedHwnd, cps);
\r
9820 int flock(int fid, int code)
\r
9822 HANDLE hFile = (HANDLE) _get_osfhandle(fid);
\r
9826 ov.OffsetHigh = 0;
\r
9828 case 1: LockFileEx(hFile, LOCKFILE_EXCLUSIVE_LOCK, 0, 1024, 0, &ov); break; // LOCK_SH
\r
9829 case 2: LockFileEx(hFile, LOCKFILE_EXCLUSIVE_LOCK, 0, 1024, 0, &ov); break; // LOCK_EX
\r
9830 case 3: UnlockFileEx(hFile, 0, 1024, 0, &ov); break; // LOCK_UN
\r
9831 default: return -1;
\r