2 * WinBoard.c -- Windows NT front end to XBoard
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4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
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7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
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8 * 2007, 2008, 2009, 2010, 2011 Free Software Foundation, Inc.
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10 * Enhancements Copyright 2005 Alessandro Scotti
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12 * XBoard borrows its colors and the bitmaps.xchess bitmap set from XChess,
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13 * which was written and is copyrighted by Wayne Christopher.
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15 * The following terms apply to Digital Equipment Corporation's copyright
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16 * interest in XBoard:
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17 * ------------------------------------------------------------------------
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18 * All Rights Reserved
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20 * Permission to use, copy, modify, and distribute this software and its
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21 * documentation for any purpose and without fee is hereby granted,
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22 * provided that the above copyright notice appear in all copies and that
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23 * both that copyright notice and this permission notice appear in
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24 * supporting documentation, and that the name of Digital not be
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25 * used in advertising or publicity pertaining to distribution of the
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26 * software without specific, written prior permission.
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28 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
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29 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
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30 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
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31 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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32 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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33 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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35 * ------------------------------------------------------------------------
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37 * The following terms apply to the enhanced version of XBoard
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38 * distributed by the Free Software Foundation:
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39 * ------------------------------------------------------------------------
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41 * GNU XBoard is free software: you can redistribute it and/or modify
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42 * it under the terms of the GNU General Public License as published by
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43 * the Free Software Foundation, either version 3 of the License, or (at
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44 * your option) any later version.
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46 * GNU XBoard is distributed in the hope that it will be useful, but
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47 * WITHOUT ANY WARRANTY; without even the implied warranty of
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48 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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49 * General Public License for more details.
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51 * You should have received a copy of the GNU General Public License
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52 * along with this program. If not, see http://www.gnu.org/licenses/. *
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54 *------------------------------------------------------------------------
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55 ** See the file ChangeLog for a revision history. */
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59 #include <windows.h>
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60 #include <winuser.h>
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61 #include <winsock.h>
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62 #include <commctrl.h>
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68 #include <sys/stat.h>
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71 #include <commdlg.h>
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73 #include <richedit.h>
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74 #include <mmsystem.h>
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84 #include "frontend.h"
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85 #include "backend.h"
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86 #include "winboard.h"
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88 #include "wclipbrd.h"
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89 #include "woptions.h"
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90 #include "wsockerr.h"
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91 #include "defaults.h"
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95 //void InitEngineUCI( const char * iniDir, ChessProgramState * cps );
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98 void mysrandom(unsigned int seed);
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100 extern int whiteFlag, blackFlag;
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101 Boolean flipClock = FALSE;
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102 extern HANDLE chatHandle[];
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103 extern int ics_type;
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105 void DisplayHoldingsCount(HDC hdc, int x, int y, int align, int copyNumber);
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106 VOID NewVariantPopup(HWND hwnd);
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107 int FinishMove P((ChessMove moveType, int fromX, int fromY, int toX, int toY,
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108 /*char*/int promoChar));
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109 void DisplayMove P((int moveNumber));
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110 Boolean ParseFEN P((Board board, int *blackPlaysFirst, char *fen));
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111 void ChatPopUp P((char *s));
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113 ChessSquare piece;
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114 POINT pos; /* window coordinates of current pos */
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115 POINT lastpos; /* window coordinates of last pos - used for clipping */
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116 POINT from; /* board coordinates of the piece's orig pos */
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117 POINT to; /* board coordinates of the piece's new pos */
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120 static AnimInfo animInfo = { EmptySquare, {-1,-1}, {-1,-1}, {-1,-1} };
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123 POINT start; /* window coordinates of start pos */
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124 POINT pos; /* window coordinates of current pos */
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125 POINT lastpos; /* window coordinates of last pos - used for clipping */
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126 POINT from; /* board coordinates of the piece's orig pos */
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130 static DragInfo dragInfo = { {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1}, EmptySquare };
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133 POINT sq[2]; /* board coordinates of from, to squares */
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136 static HighlightInfo highlightInfo = { {{-1, -1}, {-1, -1}} };
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137 static HighlightInfo premoveHighlightInfo = { {{-1, -1}, {-1, -1}} };
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138 static HighlightInfo partnerHighlightInfo = { {{-1, -1}, {-1, -1}} };
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139 static HighlightInfo oldPartnerHighlight = { {{-1, -1}, {-1, -1}} };
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141 typedef struct { // [HGM] atomic
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142 int fromX, fromY, toX, toY, radius;
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145 static ExplodeInfo explodeInfo;
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147 /* Window class names */
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148 char szAppName[] = "WinBoard";
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149 char szConsoleName[] = "WBConsole";
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151 /* Title bar text */
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152 char szTitle[] = "WinBoard";
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153 char szConsoleTitle[] = "I C S Interaction";
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156 char *settingsFileName;
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157 Boolean saveSettingsOnExit;
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158 char installDir[MSG_SIZ];
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159 int errorExitStatus;
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161 BoardSize boardSize;
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162 Boolean chessProgram;
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163 //static int boardX, boardY;
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164 int minX, minY; // [HGM] placement: volatile limits on upper-left corner
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165 int squareSize, lineGap, minorSize;
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166 static int winW, winH;
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167 static RECT messageRect, whiteRect, blackRect, leftLogoRect, rightLogoRect; // [HGM] logo
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168 static int logoHeight = 0;
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169 static char messageText[MESSAGE_TEXT_MAX];
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170 static int clockTimerEvent = 0;
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171 static int loadGameTimerEvent = 0;
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172 static int analysisTimerEvent = 0;
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173 static DelayedEventCallback delayedTimerCallback;
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174 static int delayedTimerEvent = 0;
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175 static int buttonCount = 2;
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176 char *icsTextMenuString;
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178 char *firstChessProgramNames;
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179 char *secondChessProgramNames;
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181 #define PALETTESIZE 256
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183 HINSTANCE hInst; /* current instance */
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184 Boolean alwaysOnTop = FALSE;
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186 COLORREF lightSquareColor, darkSquareColor, whitePieceColor,
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187 blackPieceColor, highlightSquareColor, premoveHighlightColor;
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189 ColorClass currentColorClass;
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191 static HWND savedHwnd;
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192 HWND hCommPort = NULL; /* currently open comm port */
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193 static HWND hwndPause; /* pause button */
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194 static HBITMAP pieceBitmap[3][(int) BlackPawn]; /* [HGM] nr of bitmaps referred to bP in stead of wK */
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195 static HBRUSH lightSquareBrush, darkSquareBrush,
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196 blackSquareBrush, /* [HGM] for band between board and holdings */
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197 explodeBrush, /* [HGM] atomic */
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198 markerBrush, /* [HGM] markers */
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199 whitePieceBrush, blackPieceBrush, iconBkgndBrush /*, outlineBrush*/;
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200 static POINT gridEndpoints[(BOARD_RANKS + BOARD_FILES + 2) * 2];
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201 static DWORD gridVertexCounts[BOARD_RANKS + BOARD_FILES + 2];
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202 static HPEN gridPen = NULL;
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203 static HPEN highlightPen = NULL;
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204 static HPEN premovePen = NULL;
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205 static NPLOGPALETTE pLogPal;
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206 static BOOL paletteChanged = FALSE;
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207 static HICON iconWhite, iconBlack, iconCurrent;
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208 static int doingSizing = FALSE;
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209 static int lastSizing = 0;
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210 static int prevStderrPort;
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211 static HBITMAP userLogo;
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213 static HBITMAP liteBackTexture = NULL;
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214 static HBITMAP darkBackTexture = NULL;
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215 static int liteBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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216 static int darkBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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217 static int backTextureSquareSize = 0;
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218 static struct { int x; int y; int mode; } backTextureSquareInfo[BOARD_RANKS][BOARD_FILES];
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220 #if __GNUC__ && !defined(_winmajor)
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221 #define oldDialog 0 /* cygwin doesn't define _winmajor; mingw does */
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223 #if defined(_winmajor)
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224 #define oldDialog (_winmajor < 4)
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226 #define oldDialog 0
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230 #define INTERNATIONAL
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232 #ifdef INTERNATIONAL
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233 # define _(s) T_(s)
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239 # define Translate(x, y)
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240 # define LoadLanguageFile(s)
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243 #ifdef INTERNATIONAL
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245 Boolean barbaric; // flag indicating if translation is needed
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247 // list of item numbers used in each dialog (used to alter language at run time)
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249 #define ABOUTBOX -1 /* not sure why these are needed */
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250 #define ABOUTBOX2 -1
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252 int dialogItems[][40] = {
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253 { ABOUTBOX, IDOK, OPT_MESS, 400 },
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254 { DLG_TimeControl, IDC_Babble, OPT_TCUseMoves, OPT_TCUseInc, OPT_TCUseFixed,
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255 OPT_TCtext1, OPT_TCtext2, OPT_TCitext1, OPT_TCitext2, OPT_TCftext, GPB_Factors, IDC_Factor1, IDC_Factor2, IDOK, IDCANCEL },
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256 { DLG_LoadOptions, OPT_Autostep, OPT_AStext1, IDOK, IDCANCEL },
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257 { DLG_SaveOptions, OPT_Autosave, OPT_AVPrompt, OPT_AVToFile, OPT_AVBrowse,
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258 801, OPT_PGN, OPT_Old, OPT_OutOfBookInfo, IDOK, IDCANCEL },
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259 { 1536, 1090, IDC_Directories, 1089, 1091, IDOK, IDCANCEL, 1038, IDC_IndexNr, 1037 },
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260 { DLG_CommPort, IDOK, IDCANCEL, IDC_Port, IDC_Rate, IDC_Bits, IDC_Parity,
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261 IDC_Stop, IDC_Flow, OPT_SerialHelp },
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262 { DLG_EditComment, IDOK, OPT_CancelComment, OPT_ClearComment, OPT_EditComment },
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263 { DLG_PromotionKing, PB_Chancellor, PB_Archbishop, PB_Queen, PB_Rook,
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264 PB_Bishop, PB_Knight, PB_King, IDCANCEL, IDC_Yes, IDC_No, IDC_Centaur },
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265 { ABOUTBOX2, IDC_ChessBoard },
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266 { DLG_GameList, OPT_GameListLoad, OPT_GameListPrev, OPT_GameListNext,
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267 OPT_GameListClose, IDC_GameListDoFilter },
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268 { DLG_EditTags, IDOK, OPT_TagsCancel, OPT_EditTags },
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269 { DLG_Error, IDOK },
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270 { DLG_Colorize, IDOK, IDCANCEL, OPT_ChooseColor, OPT_Bold, OPT_Italic,
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271 OPT_Underline, OPT_Strikeout, OPT_Sample },
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272 { DLG_Question, IDOK, IDCANCEL, OPT_QuestionText },
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273 { DLG_Startup, IDC_Welcome, OPT_ChessEngine, OPT_ChessServer, OPT_View,
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274 IDC_SPECIFY_ENG_STATIC, IDC_SPECIFY_SERVER_STATIC, OPT_AnyAdditional,
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275 IDOK, IDCANCEL, IDM_HELPCONTENTS },
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276 { DLG_IndexNumber, IDC_Index },
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277 { DLG_TypeInMove, IDOK, IDCANCEL },
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278 { DLG_TypeInName, IDOK, IDCANCEL },
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279 { DLG_Sound, IDC_Event, OPT_NoSound, OPT_DefaultBeep, OPT_BuiltInSound,
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280 OPT_WavFile, OPT_BrowseSound, OPT_DefaultSounds, IDOK, IDCANCEL, OPT_PlaySound },
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281 { DLG_GeneralOptions, IDOK, IDCANCEL, OPT_AlwaysOnTop, OPT_HighlightLastMove,
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282 OPT_AlwaysQueen, OPT_PeriodicUpdates, OPT_AnimateDragging, OPT_PonderNextMove,
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283 OPT_AnimateMoving, OPT_PopupExitMessage, OPT_AutoFlag, OPT_PopupMoveErrors,
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284 OPT_AutoFlipView, OPT_ShowButtonBar, OPT_AutoRaiseBoard, OPT_ShowCoordinates,
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285 OPT_Blindfold, OPT_ShowThinking, OPT_HighlightDragging, OPT_TestLegality,
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286 OPT_SaveExtPGN, OPT_HideThinkFromHuman, OPT_ExtraInfoInMoveHistory,
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287 OPT_HighlightMoveArrow, OPT_AutoLogo ,OPT_SmartMove },
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288 { DLG_IcsOptions, IDOK, IDCANCEL, OPT_AutoComment, OPT_AutoKibitz, OPT_AutoObserve,
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289 OPT_GetMoveList, OPT_LocalLineEditing, OPT_QuietPlay, OPT_SeekGraph, OPT_AutoRefresh,
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290 OPT_BgObserve, OPT_DualBoard, OPT_Premove, OPT_PremoveWhite, OPT_PremoveBlack,
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291 OPT_SmartMove, OPT_IcsAlarm, IDC_Sec, OPT_ChooseShoutColor, OPT_ChooseSShoutColor,
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292 OPT_ChooseChannel1Color, OPT_ChooseChannelColor, OPT_ChooseKibitzColor,
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293 OPT_ChooseTellColor, OPT_ChooseChallengeColor, OPT_ChooseRequestColor,
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294 OPT_ChooseSeekColor, OPT_ChooseNormalColor, OPT_ChooseBackgroundColor,
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295 OPT_DefaultColors, OPT_DontColorize, IDC_Boxes, GPB_Colors, GPB_Premove,
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296 GPB_General, GPB_Alarm },
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297 { DLG_BoardOptions, IDOK, IDCANCEL, OPT_SizeTiny, OPT_SizeTeeny, OPT_SizeDinky,
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298 OPT_SizePetite, OPT_SizeSlim, OPT_SizeSmall, OPT_SizeMediocre, OPT_SizeMiddling,
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299 OPT_SizeAverage, OPT_SizeModerate, OPT_SizeMedium, OPT_SizeBulky, OPT_SizeLarge,
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300 OPT_SizeBig, OPT_SizeHuge, OPT_SizeGiant, OPT_SizeColossal, OPT_SizeTitanic,
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301 OPT_ChooseLightSquareColor, OPT_ChooseDarkSquareColor, OPT_ChooseWhitePieceColor,
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302 OPT_ChooseBlackPieceColor, OPT_ChooseHighlightSquareColor, OPT_ChoosePremoveHighlightColor,
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303 OPT_Monochrome, OPT_AllWhite, OPT_UpsideDown, OPT_DefaultBoardColors, GPB_Colors,
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304 IDC_Light, IDC_Dark, IDC_White, IDC_Black, IDC_High, IDC_PreHigh, GPB_Size },
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305 { DLG_NewVariant, IDOK, IDCANCEL, OPT_VariantNormal, OPT_VariantFRC, OPT_VariantWildcastle,
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306 OPT_VariantNocastle, OPT_VariantLosers, OPT_VariantGiveaway, OPT_VariantSuicide,
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307 OPT_Variant3Check, OPT_VariantTwoKings, OPT_VariantAtomic, OPT_VariantCrazyhouse,
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308 OPT_VariantBughouse, OPT_VariantTwilight, OPT_VariantShogi, OPT_VariantSuper,
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309 OPT_VariantKnightmate, OPT_VariantBerolina, OPT_VariantCylinder, OPT_VariantFairy,
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310 OPT_VariantMakruk, OPT_VariantGothic, OPT_VariantCapablanca, OPT_VariantJanus,
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311 OPT_VariantCRC, OPT_VariantFalcon, OPT_VariantCourier, OPT_VariantGreat, OPT_VariantSChess,
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312 OPT_VariantShatranj, OPT_VariantXiangqi, GPB_Variant, GPB_Board, IDC_Height,
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313 IDC_Width, IDC_Hand, IDC_Pieces, IDC_Def },
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314 { DLG_Fonts, IDOK, IDCANCEL, OPT_ChooseClockFont, OPT_ChooseMessageFont,
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315 OPT_ChooseCoordFont, OPT_ChooseTagFont, OPT_ChooseCommentsFont, OPT_ChooseConsoleFont, OPT_ChooseMoveHistoryFont, OPT_DefaultFonts,
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316 OPT_ClockFont, OPT_MessageFont, OPT_CoordFont, OPT_EditTagsFont,
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317 OPT_CommentsFont, OPT_MessageFont5, GPB_Current, GPB_All, OPT_MessageFont6 },
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318 { DLG_NewGameFRC, IDC_NFG_Label, IDC_NFG_Random, IDOK, IDCANCEL },
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319 { DLG_GameListOptions, IDC_GLT, IDC_GLT_Up, IDC_GLT_Down, IDC_GLT_Restore,
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320 IDC_GLT_Default, IDOK, IDCANCEL, IDC_GLT_RestoreTo },
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321 { DLG_MoveHistory },
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322 { DLG_EvalGraph },
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323 { DLG_EngineOutput, IDC_EngineLabel1, IDC_Engine1_NPS, IDC_EngineLabel2, IDC_Engine2_NPS },
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324 { DLG_Chat, IDC_Partner, IDC_Clear, IDC_Send, },
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325 { DLG_EnginePlayOptions, IDC_EpPonder, IDC_EpShowThinking, IDC_EpHideThinkingHuman,
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326 IDC_EpPeriodicUpdates, GPB_Adjudications, IDC_Draw, IDC_Moves, IDC_Threshold,
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327 IDC_Centi, IDC_TestClaims, IDC_DetectMates, IDC_MaterialDraws, IDC_TrivialDraws,
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328 GPB_Apply, IDC_Rule, IDC_Repeats, IDC_ScoreAbs1, IDC_ScoreAbs2, IDOK, IDCANCEL },
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329 { DLG_OptionsUCI, IDC_PolyDir, IDC_BrowseForPolyglotDir, IDC_Hash, IDC_Path,
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330 IDC_BrowseForEGTB, IDC_Cache, IDC_UseBook, IDC_BrowseForBook, IDC_CPU, IDC_OwnBook1,
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331 IDC_OwnBook2, IDC_Depth, IDC_Variation, IDC_DefGames, IDOK, IDCANCEL },
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335 static char languageBuf[50000], *foreign[1000], *english[1000], *languageFile[MSG_SIZ];
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336 static int lastChecked;
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337 static char oldLanguage[MSG_SIZ], *menuText[10][30];
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338 extern int tinyLayout;
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339 extern char * menuBarText[][10];
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342 LoadLanguageFile(char *name)
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343 { //load the file with translations, and make a list of the strings to be translated, and their translations
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345 int i=0, j=0, n=0, k;
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348 if(!name || name[0] == NULLCHAR) return;
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349 snprintf(buf, MSG_SIZ, "%s%s", name, strchr(name, '.') ? "" : ".lng"); // auto-append lng extension
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350 appData.language = oldLanguage;
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351 if(!strcmp(buf, oldLanguage)) { barbaric = 1; return; } // this language already loaded; just switch on
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352 if((f = fopen(buf, "r")) == NULL) return;
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353 while((k = fgetc(f)) != EOF) {
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354 if(i >= sizeof(languageBuf)) { DisplayError("Language file too big", 0); return; }
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355 languageBuf[i] = k;
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357 if(languageBuf[n] == '"' && languageBuf[i-1] == '"') {
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359 if(p = strstr(languageBuf + n + 1, "\" === \"")) {
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360 if(p > languageBuf+n+2 && p+8 < languageBuf+i) {
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361 if(j >= sizeof(english)) { DisplayError("Too many translated strings", 0); return; }
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362 english[j] = languageBuf + n + 1; *p = 0;
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363 foreign[j++] = p + 7; languageBuf[i-1] = 0;
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364 //if(appData.debugMode) fprintf(debugFP, "translation: replace '%s' by '%s'\n", english[j-1], foreign[j-1]);
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369 } else if(i > 0 && languageBuf[i-1] == '\\') {
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371 case 'n': k = '\n'; break;
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372 case 'r': k = '\r'; break;
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373 case 't': k = '\t'; break;
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375 languageBuf[--i] = k;
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380 barbaric = (j != 0);
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381 safeStrCpy(oldLanguage, buf, sizeof(oldLanguage)/sizeof(oldLanguage[0]) );
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386 { // return the translation of the given string
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387 // efficiency can be improved a lot...
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389 //if(appData.debugMode) fprintf(debugFP, "T_(%s)\n", s);
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390 if(!barbaric) return s;
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391 if(!s) return ""; // sanity
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392 while(english[i]) {
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393 if(!strcmp(s, english[i])) return foreign[i];
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400 Translate(HWND hDlg, int dialogID)
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401 { // translate all text items in the given dialog
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403 char buf[MSG_SIZ], *s;
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404 if(!barbaric) return;
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405 while(dialogItems[i][0] && dialogItems[i][0] != dialogID) i++; // find the dialog description
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406 if(dialogItems[i][0] != dialogID) return; // unknown dialog, should not happen
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407 GetWindowText( hDlg, buf, MSG_SIZ );
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409 if(strcmp(buf, s)) SetWindowText(hDlg, s); // replace by translated string (if different)
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410 for(j=1; k=dialogItems[i][j]; j++) { // translate all listed dialog items
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411 GetDlgItemText(hDlg, k, buf, MSG_SIZ);
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412 if(strlen(buf) == 0) continue;
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414 if(strcmp(buf, s)) SetDlgItemText(hDlg, k, s); // replace by translated string (if different)
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419 TranslateOneMenu(int i, HMENU subMenu)
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422 static MENUITEMINFO info;
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424 info.cbSize = sizeof(MENUITEMINFO);
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425 info.fMask = MIIM_STATE | MIIM_TYPE;
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426 for(j=GetMenuItemCount(subMenu)-1; j>=0; j--){
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428 info.dwTypeData = buf;
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429 info.cch = sizeof(buf);
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430 GetMenuItemInfo(subMenu, j, TRUE, &info);
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432 if(menuText[i][j]) safeStrCpy(buf, menuText[i][j], sizeof(buf)/sizeof(buf[0]) );
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433 else menuText[i][j] = strdup(buf); // remember original on first change
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435 if(buf[0] == NULLCHAR) continue;
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436 info.dwTypeData = T_(buf);
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437 info.cch = strlen(buf)+1;
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438 SetMenuItemInfo(subMenu, j, TRUE, &info);
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444 TranslateMenus(int addLanguage)
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447 WIN32_FIND_DATA fileData;
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449 #define IDM_English 1970
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451 HMENU mainMenu = GetMenu(hwndMain);
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452 for (i=GetMenuItemCount(mainMenu)-1; i>=0; i--) {
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453 HMENU subMenu = GetSubMenu(mainMenu, i);
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454 ModifyMenu(mainMenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP|EnableMenuItem(mainMenu, i, MF_BYPOSITION),
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455 (UINT) subMenu, T_(menuBarText[tinyLayout][i]));
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456 TranslateOneMenu(i, subMenu);
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458 DrawMenuBar(hwndMain);
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461 if(!addLanguage) return;
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462 if((hFind = FindFirstFile("*.LNG", &fileData)) != INVALID_HANDLE_VALUE) {
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463 HMENU mainMenu = GetMenu(hwndMain);
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464 HMENU subMenu = GetSubMenu(mainMenu, GetMenuItemCount(mainMenu)-1);
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465 AppendMenu(subMenu, MF_SEPARATOR, (UINT_PTR) 0, NULL);
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466 AppendMenu(subMenu, MF_ENABLED|MF_STRING|(barbaric?MF_UNCHECKED:MF_CHECKED), (UINT_PTR) IDM_English, (LPCTSTR) "English");
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467 i = 0; lastChecked = IDM_English;
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469 char *p, *q = fileData.cFileName;
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470 int checkFlag = MF_UNCHECKED;
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471 languageFile[i] = strdup(q);
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472 if(barbaric && !strcmp(oldLanguage, q)) {
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473 checkFlag = MF_CHECKED;
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474 lastChecked = IDM_English + i + 1;
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475 CheckMenuItem(mainMenu, IDM_English, MF_BYCOMMAND|MF_UNCHECKED);
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477 *q = ToUpper(*q); while(*++q) *q = ToLower(*q);
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478 p = strstr(fileData.cFileName, ".lng");
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480 AppendMenu(subMenu, MF_ENABLED|MF_STRING|checkFlag, (UINT_PTR) IDM_English + ++i, (LPCTSTR) fileData.cFileName);
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481 } while(FindNextFile(hFind, &fileData));
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494 int cliWidth, cliHeight;
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497 SizeInfo sizeInfo[] =
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499 { "tiny", 21, 0, 1, 1, 0, 0 },
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500 { "teeny", 25, 1, 1, 1, 0, 0 },
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501 { "dinky", 29, 1, 1, 1, 0, 0 },
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502 { "petite", 33, 1, 1, 1, 0, 0 },
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503 { "slim", 37, 2, 1, 0, 0, 0 },
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504 { "small", 40, 2, 1, 0, 0, 0 },
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505 { "mediocre", 45, 2, 1, 0, 0, 0 },
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506 { "middling", 49, 2, 0, 0, 0, 0 },
\r
507 { "average", 54, 2, 0, 0, 0, 0 },
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508 { "moderate", 58, 3, 0, 0, 0, 0 },
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509 { "medium", 64, 3, 0, 0, 0, 0 },
\r
510 { "bulky", 72, 3, 0, 0, 0, 0 },
\r
511 { "large", 80, 3, 0, 0, 0, 0 },
\r
512 { "big", 87, 3, 0, 0, 0, 0 },
\r
513 { "huge", 95, 3, 0, 0, 0, 0 },
\r
514 { "giant", 108, 3, 0, 0, 0, 0 },
\r
515 { "colossal", 116, 4, 0, 0, 0, 0 },
\r
516 { "titanic", 129, 4, 0, 0, 0, 0 },
\r
517 { NULL, 0, 0, 0, 0, 0, 0 }
\r
520 #define MF(x) {x, {{0,}, 0. }, {0, }, 0}
\r
521 MyFont fontRec[NUM_SIZES][NUM_FONTS] =
\r
523 { MF(CLOCK_FONT_TINY), MF(MESSAGE_FONT_TINY), MF(COORD_FONT_TINY), MF(CONSOLE_FONT_TINY), MF(COMMENT_FONT_TINY), MF(EDITTAGS_FONT_TINY), MF(MOVEHISTORY_FONT_ALL) },
\r
524 { MF(CLOCK_FONT_TEENY), MF(MESSAGE_FONT_TEENY), MF(COORD_FONT_TEENY), MF(CONSOLE_FONT_TEENY), MF(COMMENT_FONT_TEENY), MF(EDITTAGS_FONT_TEENY), MF(MOVEHISTORY_FONT_ALL) },
\r
525 { MF(CLOCK_FONT_DINKY), MF(MESSAGE_FONT_DINKY), MF(COORD_FONT_DINKY), MF(CONSOLE_FONT_DINKY), MF(COMMENT_FONT_DINKY), MF(EDITTAGS_FONT_DINKY), MF(MOVEHISTORY_FONT_ALL) },
\r
526 { MF(CLOCK_FONT_PETITE), MF(MESSAGE_FONT_PETITE), MF(COORD_FONT_PETITE), MF(CONSOLE_FONT_PETITE), MF(COMMENT_FONT_PETITE), MF(EDITTAGS_FONT_PETITE), MF(MOVEHISTORY_FONT_ALL) },
\r
527 { MF(CLOCK_FONT_SLIM), MF(MESSAGE_FONT_SLIM), MF(COORD_FONT_SLIM), MF(CONSOLE_FONT_SLIM), MF(COMMENT_FONT_SLIM), MF(EDITTAGS_FONT_SLIM), MF(MOVEHISTORY_FONT_ALL) },
\r
528 { MF(CLOCK_FONT_SMALL), MF(MESSAGE_FONT_SMALL), MF(COORD_FONT_SMALL), MF(CONSOLE_FONT_SMALL), MF(COMMENT_FONT_SMALL), MF(EDITTAGS_FONT_SMALL), MF(MOVEHISTORY_FONT_ALL) },
\r
529 { MF(CLOCK_FONT_MEDIOCRE), MF(MESSAGE_FONT_MEDIOCRE), MF(COORD_FONT_MEDIOCRE), MF(CONSOLE_FONT_MEDIOCRE), MF(COMMENT_FONT_MEDIOCRE), MF(EDITTAGS_FONT_MEDIOCRE), MF(MOVEHISTORY_FONT_ALL) },
\r
530 { MF(CLOCK_FONT_MIDDLING), MF(MESSAGE_FONT_MIDDLING), MF(COORD_FONT_MIDDLING), MF(CONSOLE_FONT_MIDDLING), MF(COMMENT_FONT_MIDDLING), MF(EDITTAGS_FONT_MIDDLING), MF(MOVEHISTORY_FONT_ALL) },
\r
531 { MF(CLOCK_FONT_AVERAGE), MF(MESSAGE_FONT_AVERAGE), MF(COORD_FONT_AVERAGE), MF(CONSOLE_FONT_AVERAGE), MF(COMMENT_FONT_AVERAGE), MF(EDITTAGS_FONT_AVERAGE), MF(MOVEHISTORY_FONT_ALL) },
\r
532 { MF(CLOCK_FONT_MODERATE), MF(MESSAGE_FONT_MODERATE), MF(COORD_FONT_MODERATE), MF(CONSOLE_FONT_MODERATE), MF(COMMENT_FONT_MODERATE), MF(EDITTAGS_FONT_MODERATE), MF(MOVEHISTORY_FONT_ALL) },
\r
533 { MF(CLOCK_FONT_MEDIUM), MF(MESSAGE_FONT_MEDIUM), MF(COORD_FONT_MEDIUM), MF(CONSOLE_FONT_MEDIUM), MF(COMMENT_FONT_MEDIUM), MF(EDITTAGS_FONT_MEDIUM), MF(MOVEHISTORY_FONT_ALL) },
\r
534 { MF(CLOCK_FONT_BULKY), MF(MESSAGE_FONT_BULKY), MF(COORD_FONT_BULKY), MF(CONSOLE_FONT_BULKY), MF(COMMENT_FONT_BULKY), MF(EDITTAGS_FONT_BULKY), MF(MOVEHISTORY_FONT_ALL) },
\r
535 { MF(CLOCK_FONT_LARGE), MF(MESSAGE_FONT_LARGE), MF(COORD_FONT_LARGE), MF(CONSOLE_FONT_LARGE), MF(COMMENT_FONT_LARGE), MF(EDITTAGS_FONT_LARGE), MF(MOVEHISTORY_FONT_ALL) },
\r
536 { MF(CLOCK_FONT_BIG), MF(MESSAGE_FONT_BIG), MF(COORD_FONT_BIG), MF(CONSOLE_FONT_BIG), MF(COMMENT_FONT_BIG), MF(EDITTAGS_FONT_BIG), MF(MOVEHISTORY_FONT_ALL) },
\r
537 { MF(CLOCK_FONT_HUGE), MF(MESSAGE_FONT_HUGE), MF(COORD_FONT_HUGE), MF(CONSOLE_FONT_HUGE), MF(COMMENT_FONT_HUGE), MF(EDITTAGS_FONT_HUGE), MF(MOVEHISTORY_FONT_ALL) },
\r
538 { MF(CLOCK_FONT_GIANT), MF(MESSAGE_FONT_GIANT), MF(COORD_FONT_GIANT), MF(CONSOLE_FONT_GIANT), MF(COMMENT_FONT_GIANT), MF(EDITTAGS_FONT_GIANT), MF(MOVEHISTORY_FONT_ALL) },
\r
539 { MF(CLOCK_FONT_COLOSSAL), MF(MESSAGE_FONT_COLOSSAL), MF(COORD_FONT_COLOSSAL), MF(CONSOLE_FONT_COLOSSAL), MF(COMMENT_FONT_COLOSSAL), MF(EDITTAGS_FONT_COLOSSAL), MF(MOVEHISTORY_FONT_ALL) },
\r
540 { MF(CLOCK_FONT_TITANIC), MF(MESSAGE_FONT_TITANIC), MF(COORD_FONT_TITANIC), MF(CONSOLE_FONT_TITANIC), MF(COMMENT_FONT_TITANIC), MF(EDITTAGS_FONT_TITANIC), MF(MOVEHISTORY_FONT_ALL) },
\r
543 MyFont *font[NUM_SIZES][NUM_FONTS];
\r
552 #define BUTTON_WIDTH (tinyLayout ? 16 : 32)
\r
553 #define N_BUTTONS 5
\r
555 MyButtonDesc buttonDesc[N_BUTTONS] =
\r
557 {"<<", IDM_ToStart, NULL, NULL},
\r
558 {"<", IDM_Backward, NULL, NULL},
\r
559 {"P", IDM_Pause, NULL, NULL},
\r
560 {">", IDM_Forward, NULL, NULL},
\r
561 {">>", IDM_ToEnd, NULL, NULL},
\r
564 int tinyLayout = 0, smallLayout = 0;
\r
565 #define MENU_BAR_ITEMS 9
\r
566 char *menuBarText[2][MENU_BAR_ITEMS+1] = {
\r
567 { N_("&File"), N_("&Edit"), N_("&View"), N_("&Mode"), N_("&Action"), N_("E&ngine"), N_("&Options"), N_("&Help"), NULL },
\r
568 { N_("&F"), N_("&E"), N_("&V"), N_("&M"), N_("&A"), N_("&N"), N_("&O"), N_("&H"), NULL },
\r
572 MySound sounds[(int)NSoundClasses];
\r
573 MyTextAttribs textAttribs[(int)NColorClasses];
\r
575 MyColorizeAttribs colorizeAttribs[] = {
\r
576 { (COLORREF)0, 0, N_("Shout Text") },
\r
577 { (COLORREF)0, 0, N_("SShout/CShout") },
\r
578 { (COLORREF)0, 0, N_("Channel 1 Text") },
\r
579 { (COLORREF)0, 0, N_("Channel Text") },
\r
580 { (COLORREF)0, 0, N_("Kibitz Text") },
\r
581 { (COLORREF)0, 0, N_("Tell Text") },
\r
582 { (COLORREF)0, 0, N_("Challenge Text") },
\r
583 { (COLORREF)0, 0, N_("Request Text") },
\r
584 { (COLORREF)0, 0, N_("Seek Text") },
\r
585 { (COLORREF)0, 0, N_("Normal Text") },
\r
586 { (COLORREF)0, 0, N_("None") }
\r
591 static char *commentTitle;
\r
592 static char *commentText;
\r
593 static int commentIndex;
\r
594 static Boolean editComment = FALSE;
\r
597 char errorTitle[MSG_SIZ];
\r
598 char errorMessage[2*MSG_SIZ];
\r
599 HWND errorDialog = NULL;
\r
600 BOOLEAN moveErrorMessageUp = FALSE;
\r
601 BOOLEAN consoleEcho = TRUE;
\r
602 CHARFORMAT consoleCF;
\r
603 COLORREF consoleBackgroundColor;
\r
605 char *programVersion;
\r
611 typedef int CPKind;
\r
620 SOCKET sock2; /* stderr socket for OpenRcmd */
\r
623 #define INPUT_SOURCE_BUF_SIZE 4096
\r
625 typedef struct _InputSource {
\r
632 char buf[INPUT_SOURCE_BUF_SIZE];
\r
636 InputCallback func;
\r
637 struct _InputSource *second; /* for stderr thread on CPRcmd */
\r
641 InputSource *consoleInputSource;
\r
646 VOID ConsoleOutput(char* data, int length, int forceVisible);
\r
647 VOID ConsoleCreate();
\r
649 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
650 VOID ColorizeTextPopup(HWND hwnd, ColorClass cc);
\r
651 VOID PrintCommSettings(FILE *f, char *name, DCB *dcb);
\r
652 VOID ParseCommSettings(char *arg, DCB *dcb);
\r
654 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
655 VOID APIENTRY MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def);
\r
656 void ParseIcsTextMenu(char *icsTextMenuString);
\r
657 VOID PopUpNameDialog(char firstchar);
\r
658 VOID UpdateSampleText(HWND hDlg, int id, MyColorizeAttribs *mca);
\r
662 int GameListOptions();
\r
664 int dummy; // [HGM] for obsolete args
\r
666 HWND hwndMain = NULL; /* root window*/
\r
667 HWND hwndConsole = NULL;
\r
668 HWND commentDialog = NULL;
\r
669 HWND moveHistoryDialog = NULL;
\r
670 HWND evalGraphDialog = NULL;
\r
671 HWND engineOutputDialog = NULL;
\r
672 HWND gameListDialog = NULL;
\r
673 HWND editTagsDialog = NULL;
\r
675 int commentUp = FALSE;
\r
677 WindowPlacement wpMain;
\r
678 WindowPlacement wpConsole;
\r
679 WindowPlacement wpComment;
\r
680 WindowPlacement wpMoveHistory;
\r
681 WindowPlacement wpEvalGraph;
\r
682 WindowPlacement wpEngineOutput;
\r
683 WindowPlacement wpGameList;
\r
684 WindowPlacement wpTags;
\r
686 VOID EngineOptionsPopup(); // [HGM] settings
\r
688 VOID GothicPopUp(char *title, VariantClass variant);
\r
690 * Setting "frozen" should disable all user input other than deleting
\r
691 * the window. We do this while engines are initializing themselves.
\r
693 static int frozen = 0;
\r
694 static int oldMenuItemState[MENU_BAR_ITEMS];
\r
700 if (frozen) return;
\r
702 hmenu = GetMenu(hwndMain);
\r
703 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
704 oldMenuItemState[i] = EnableMenuItem(hmenu, i, MF_BYPOSITION|MF_GRAYED);
\r
706 DrawMenuBar(hwndMain);
\r
709 /* Undo a FreezeUI */
\r
715 if (!frozen) return;
\r
717 hmenu = GetMenu(hwndMain);
\r
718 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
719 EnableMenuItem(hmenu, i, MF_BYPOSITION|oldMenuItemState[i]);
\r
721 DrawMenuBar(hwndMain);
\r
724 /*static*/ int fromX = -1, fromY = -1, toX, toY; // [HGM] moved upstream, so JAWS can use them
\r
726 /* JAWS preparation patch (WinBoard for the sight impaired). Define required insertions as empty */
\r
732 #define JAWS_ALT_INTERCEPT
\r
733 #define JAWS_KB_NAVIGATION
\r
734 #define JAWS_MENU_ITEMS
\r
735 #define JAWS_SILENCE
\r
736 #define JAWS_REPLAY
\r
738 #define JAWS_COPYRIGHT
\r
739 #define JAWS_DELETE(X) X
\r
740 #define SAYMACHINEMOVE()
\r
744 /*---------------------------------------------------------------------------*\
\r
748 \*---------------------------------------------------------------------------*/
\r
751 WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
\r
752 LPSTR lpCmdLine, int nCmdShow)
\r
755 HANDLE hAccelMain, hAccelNoAlt, hAccelNoICS;
\r
756 // INITCOMMONCONTROLSEX ex;
\r
760 LoadLibrary("RICHED32.DLL");
\r
761 consoleCF.cbSize = sizeof(CHARFORMAT);
\r
763 if (!InitApplication(hInstance)) {
\r
766 if (!InitInstance(hInstance, nCmdShow, lpCmdLine)) {
\r
773 // InitCommonControlsEx(&ex);
\r
774 InitCommonControls();
\r
776 hAccelMain = LoadAccelerators (hInstance, szAppName);
\r
777 hAccelNoAlt = LoadAccelerators (hInstance, "NO_ALT");
\r
778 hAccelNoICS = LoadAccelerators( hInstance, "NO_ICS"); /* [AS] No Ctrl-V on ICS!!! */
\r
780 /* Acquire and dispatch messages until a WM_QUIT message is received. */
\r
782 while (GetMessage(&msg, /* message structure */
\r
783 NULL, /* handle of window receiving the message */
\r
784 0, /* lowest message to examine */
\r
785 0)) /* highest message to examine */
\r
788 if(msg.message == WM_CHAR && msg.wParam == '\t') {
\r
789 // [HGM] navigate: switch between all windows with tab
\r
790 HWND e1 = NULL, e2 = NULL, mh = NULL, hInput = NULL, hText = NULL;
\r
791 int i, currentElement = 0;
\r
793 // first determine what element of the chain we come from (if any)
\r
794 if(appData.icsActive) {
\r
795 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
796 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
798 if(engineOutputDialog && EngineOutputIsUp()) {
\r
799 e1 = GetDlgItem(engineOutputDialog, IDC_EngineMemo1);
\r
800 e2 = GetDlgItem(engineOutputDialog, IDC_EngineMemo2);
\r
802 if(moveHistoryDialog && MoveHistoryIsUp()) {
\r
803 mh = GetDlgItem(moveHistoryDialog, IDC_MoveHistory);
\r
805 if(msg.hwnd == hwndMain) currentElement = 7 ; else
\r
806 if(msg.hwnd == engineOutputDialog) currentElement = 2; else
\r
807 if(msg.hwnd == e1) currentElement = 2; else
\r
808 if(msg.hwnd == e2) currentElement = 3; else
\r
809 if(msg.hwnd == moveHistoryDialog) currentElement = 4; else
\r
810 if(msg.hwnd == mh) currentElement = 4; else
\r
811 if(msg.hwnd == evalGraphDialog) currentElement = 6; else
\r
812 if(msg.hwnd == hText) currentElement = 5; else
\r
813 if(msg.hwnd == hInput) currentElement = 6; else
\r
814 for (i = 0; i < N_BUTTONS; i++) {
\r
815 if (buttonDesc[i].hwnd == msg.hwnd) { currentElement = 1; break; }
\r
818 // determine where to go to
\r
819 if(currentElement) { HWND h = NULL; int direction = GetKeyState(VK_SHIFT) < 0 ? -1 : 1;
\r
821 currentElement = (currentElement + direction) % 7;
\r
822 switch(currentElement) {
\r
824 h = hwndMain; break; // passing this case always makes the loop exit
\r
826 h = buttonDesc[0].hwnd; break; // could be NULL
\r
828 if(!EngineOutputIsUp()) continue; // skip closed auxiliary windows
\r
831 if(!EngineOutputIsUp()) continue;
\r
834 if(!MoveHistoryIsUp()) continue;
\r
836 // case 6: // input to eval graph does not seem to get here!
\r
837 // if(!EvalGraphIsUp()) continue;
\r
838 // h = evalGraphDialog; break;
\r
840 if(!appData.icsActive) continue;
\r
844 if(!appData.icsActive) continue;
\r
850 if(currentElement > 4 && IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
851 if(currentElement < 5 && IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE); // all open together
\r
854 continue; // this message now has been processed
\r
858 if (!(commentDialog && IsDialogMessage(commentDialog, &msg)) &&
\r
859 !(moveHistoryDialog && IsDialogMessage(moveHistoryDialog, &msg)) &&
\r
860 !(evalGraphDialog && IsDialogMessage(evalGraphDialog, &msg)) &&
\r
861 !(engineOutputDialog && IsDialogMessage(engineOutputDialog, &msg)) &&
\r
862 !(editTagsDialog && IsDialogMessage(editTagsDialog, &msg)) &&
\r
863 !(gameListDialog && IsDialogMessage(gameListDialog, &msg)) &&
\r
864 !(errorDialog && IsDialogMessage(errorDialog, &msg)) &&
\r
865 !(!frozen && TranslateAccelerator(hwndMain, hAccelMain, &msg)) && JAWS_ACCEL
\r
866 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoICS, &msg)) &&
\r
867 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoAlt, &msg))) {
\r
868 int done = 0, i; // [HGM] chat: dispatch cat-box messages
\r
869 for(i=0; i<MAX_CHAT; i++)
\r
870 if(chatHandle[i] && IsDialogMessage(chatHandle[i], &msg)) {
\r
873 if(done) continue; // [HGM] chat: end patch
\r
874 TranslateMessage(&msg); /* Translates virtual key codes */
\r
875 DispatchMessage(&msg); /* Dispatches message to window */
\r
880 return (msg.wParam); /* Returns the value from PostQuitMessage */
\r
883 /*---------------------------------------------------------------------------*\
\r
885 * Initialization functions
\r
887 \*---------------------------------------------------------------------------*/
\r
891 { // update user logo if necessary
\r
892 static char oldUserName[MSG_SIZ], dir[MSG_SIZ], *curName;
\r
894 if(appData.autoLogo) {
\r
895 curName = UserName();
\r
896 if(strcmp(curName, oldUserName)) {
\r
897 GetCurrentDirectory(MSG_SIZ, dir);
\r
898 SetCurrentDirectory(installDir);
\r
899 snprintf(oldUserName, MSG_SIZ, "logos\\%s.bmp", curName);
\r
900 userLogo = LoadImage( 0, oldUserName, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
901 safeStrCpy(oldUserName, curName, sizeof(oldUserName)/sizeof(oldUserName[0]) );
\r
902 if(userLogo == NULL)
\r
903 userLogo = LoadImage( 0, "logos\\dummy.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
904 SetCurrentDirectory(dir); /* return to prev directory */
\r
910 InitApplication(HINSTANCE hInstance)
\r
914 /* Fill in window class structure with parameters that describe the */
\r
917 wc.style = CS_HREDRAW | CS_VREDRAW; /* Class style(s). */
\r
918 wc.lpfnWndProc = (WNDPROC)WndProc; /* Window Procedure */
\r
919 wc.cbClsExtra = 0; /* No per-class extra data. */
\r
920 wc.cbWndExtra = 0; /* No per-window extra data. */
\r
921 wc.hInstance = hInstance; /* Owner of this class */
\r
922 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
923 wc.hCursor = LoadCursor(NULL, IDC_ARROW); /* Cursor */
\r
924 wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); /* Default color */
\r
925 wc.lpszMenuName = szAppName; /* Menu name from .RC */
\r
926 wc.lpszClassName = szAppName; /* Name to register as */
\r
928 /* Register the window class and return success/failure code. */
\r
929 if (!RegisterClass(&wc)) return FALSE;
\r
931 wc.style = CS_HREDRAW | CS_VREDRAW;
\r
932 wc.lpfnWndProc = (WNDPROC)ConsoleWndProc;
\r
934 wc.cbWndExtra = DLGWINDOWEXTRA;
\r
935 wc.hInstance = hInstance;
\r
936 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
937 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
\r
938 wc.hbrBackground = (HBRUSH)(COLOR_MENU+1);
\r
939 wc.lpszMenuName = NULL;
\r
940 wc.lpszClassName = szConsoleName;
\r
942 if (!RegisterClass(&wc)) return FALSE;
\r
947 /* Set by InitInstance, used by EnsureOnScreen */
\r
948 int screenHeight, screenWidth;
\r
951 EnsureOnScreen(int *x, int *y, int minX, int minY)
\r
953 // int gap = GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYCAPTION);
\r
954 /* Be sure window at (x,y) is not off screen (or even mostly off screen) */
\r
955 if (*x > screenWidth - 32) *x = 0;
\r
956 if (*y > screenHeight - 32) *y = 0;
\r
957 if (*x < minX) *x = minX;
\r
958 if (*y < minY) *y = minY;
\r
962 LoadLogo(ChessProgramState *cps, int n, Boolean ics)
\r
964 char buf[MSG_SIZ], dir[MSG_SIZ];
\r
965 GetCurrentDirectory(MSG_SIZ, dir);
\r
966 SetCurrentDirectory(installDir);
\r
967 if( appData.logo[n] && appData.logo[n][0] != NULLCHAR) {
\r
968 cps->programLogo = LoadImage( 0, appData.logo[n], IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
970 if (cps->programLogo == NULL && appData.debugMode) {
\r
971 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.logo[n] );
\r
973 } else if(appData.autoLogo) {
\r
974 if(ics) { // [HGM] logo: in ICS mode second can be used for ICS
\r
975 sprintf(buf, "logos\\%s.bmp", appData.icsHost);
\r
976 cps->programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
978 if(appData.directory[n] && appData.directory[n][0]) {
\r
979 SetCurrentDirectory(appData.directory[n]);
\r
980 cps->programLogo = LoadImage( 0, "logo.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
983 SetCurrentDirectory(dir); /* return to prev directory */
\r
987 InitInstance(HINSTANCE hInstance, int nCmdShow, LPSTR lpCmdLine)
\r
989 HWND hwnd; /* Main window handle. */
\r
991 WINDOWPLACEMENT wp;
\r
994 hInst = hInstance; /* Store instance handle in our global variable */
\r
995 programName = szAppName;
\r
997 if (SearchPath(NULL, "WinBoard.exe", NULL, MSG_SIZ, installDir, &filepart)) {
\r
998 *filepart = NULLCHAR;
\r
1000 GetCurrentDirectory(MSG_SIZ, installDir);
\r
1002 gameInfo.boardWidth = gameInfo.boardHeight = 8; // [HGM] won't have open window otherwise
\r
1003 screenWidth = screenHeight = 1000; // [HGM] placement: kludge to allow calling EnsureOnScreen from InitAppData
\r
1004 InitAppData(lpCmdLine); /* Get run-time parameters */
\r
1005 /* xboard, and older WinBoards, controlled the move sound with the
\r
1006 appData.ringBellAfterMoves option. In the current WinBoard, we
\r
1007 always turn the option on (so that the backend will call us),
\r
1008 then let the user turn the sound off by setting it to silence if
\r
1009 desired. To accommodate old winboard.ini files saved by old
\r
1010 versions of WinBoard, we also turn off the sound if the option
\r
1011 was initially set to false. [HGM] taken out of InitAppData */
\r
1012 if (!appData.ringBellAfterMoves) {
\r
1013 sounds[(int)SoundMove].name = strdup("");
\r
1014 appData.ringBellAfterMoves = TRUE;
\r
1016 if (appData.debugMode) {
\r
1017 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
1018 setbuf(debugFP, NULL);
\r
1021 LoadLanguageFile(appData.language);
\r
1025 // InitEngineUCI( installDir, &first ); // [HGM] incorporated in InitBackEnd1()
\r
1026 // InitEngineUCI( installDir, &second );
\r
1028 /* Create a main window for this application instance. */
\r
1029 hwnd = CreateWindow(szAppName, szTitle,
\r
1030 (WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX),
\r
1031 CW_USEDEFAULT, 0, CW_USEDEFAULT, 0,
\r
1032 NULL, NULL, hInstance, NULL);
\r
1035 /* If window could not be created, return "failure" */
\r
1040 /* [HGM] logo: Load logos if specified (must be done before InitDrawingSizes) */
\r
1041 LoadLogo(&first, 0, FALSE);
\r
1042 LoadLogo(&second, 1, appData.icsActive);
\r
1046 iconWhite = LoadIcon(hInstance, "icon_white");
\r
1047 iconBlack = LoadIcon(hInstance, "icon_black");
\r
1048 iconCurrent = iconWhite;
\r
1049 InitDrawingColors();
\r
1050 screenHeight = GetSystemMetrics(SM_CYSCREEN);
\r
1051 screenWidth = GetSystemMetrics(SM_CXSCREEN);
\r
1052 for (ibs = (int) NUM_SIZES - 1; ibs >= 0; ibs--) {
\r
1053 /* Compute window size for each board size, and use the largest
\r
1054 size that fits on this screen as the default. */
\r
1055 InitDrawingSizes((BoardSize)(ibs+1000), 0);
\r
1056 if (boardSize == (BoardSize)-1 &&
\r
1057 winH <= screenHeight
\r
1058 - GetSystemMetrics(SM_CYFRAME) - GetSystemMetrics(SM_CYCAPTION) - 10
\r
1059 && winW <= screenWidth) {
\r
1060 boardSize = (BoardSize)ibs;
\r
1064 InitDrawingSizes(boardSize, 0);
\r
1066 buttonCount = GetSystemMetrics(SM_CMOUSEBUTTONS);
\r
1068 /* [AS] Load textures if specified */
\r
1069 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
1071 if( appData.liteBackTextureFile && appData.liteBackTextureFile[0] != NULLCHAR && appData.liteBackTextureFile[0] != '*' ) {
\r
1072 liteBackTexture = LoadImage( 0, appData.liteBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1073 liteBackTextureMode = appData.liteBackTextureMode;
\r
1075 if (liteBackTexture == NULL && appData.debugMode) {
\r
1076 fprintf( debugFP, "Unable to load lite texture bitmap '%s'\n", appData.liteBackTextureFile );
\r
1080 if( appData.darkBackTextureFile && appData.darkBackTextureFile[0] != NULLCHAR && appData.darkBackTextureFile[0] != '*' ) {
\r
1081 darkBackTexture = LoadImage( 0, appData.darkBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1082 darkBackTextureMode = appData.darkBackTextureMode;
\r
1084 if (darkBackTexture == NULL && appData.debugMode) {
\r
1085 fprintf( debugFP, "Unable to load dark texture bitmap '%s'\n", appData.darkBackTextureFile );
\r
1089 mysrandom( (unsigned) time(NULL) );
\r
1091 /* [AS] Restore layout */
\r
1092 if( wpMoveHistory.visible ) {
\r
1093 MoveHistoryPopUp();
\r
1096 if( wpEvalGraph.visible ) {
\r
1100 if( wpEngineOutput.visible ) {
\r
1101 EngineOutputPopUp();
\r
1104 /* Make the window visible; update its client area; and return "success" */
\r
1105 EnsureOnScreen(&wpMain.x, &wpMain.y, minX, minY);
\r
1106 wp.length = sizeof(WINDOWPLACEMENT);
\r
1108 wp.showCmd = nCmdShow;
\r
1109 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
1110 wp.rcNormalPosition.left = wpMain.x;
\r
1111 wp.rcNormalPosition.right = wpMain.x + wpMain.width;
\r
1112 wp.rcNormalPosition.top = wpMain.y;
\r
1113 wp.rcNormalPosition.bottom = wpMain.y + wpMain.height;
\r
1114 SetWindowPlacement(hwndMain, &wp);
\r
1116 InitBackEnd2(); // [HGM] moved until after all windows placed, to save correct position if fatal error on engine start
\r
1118 if(!appData.noGUI) SetWindowPos(hwndMain, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1119 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1121 if (hwndConsole) {
\r
1123 SetWindowPos(hwndConsole, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1124 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1126 ShowWindow(hwndConsole, nCmdShow);
\r
1127 if(appData.chatBoxes) { // [HGM] chat: open chat boxes
\r
1128 char buf[MSG_SIZ], *p = buf, *q;
\r
1129 safeStrCpy(buf, appData.chatBoxes, sizeof(buf)/sizeof(buf[0]) );
\r
1131 q = strchr(p, ';');
\r
1133 if(*p) ChatPopUp(p);
\r
1136 SetActiveWindow(hwndConsole);
\r
1138 if(!appData.noGUI) UpdateWindow(hwnd); else ShowWindow(hwnd, SW_MINIMIZE);
\r
1139 if(gameListDialog) SetFocus(gameListDialog); // [HGM] jaws: for if we clicked multi-game game file
\r
1148 HMENU hmenu = GetMenu(hwndMain);
\r
1150 (void) EnableMenuItem(hmenu, IDM_CommPort,
\r
1151 MF_BYCOMMAND|((appData.icsActive &&
\r
1152 *appData.icsCommPort != NULLCHAR) ?
\r
1153 MF_ENABLED : MF_GRAYED));
\r
1154 (void) CheckMenuItem(hmenu, IDM_SaveSettingsOnExit,
\r
1155 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
1156 MF_CHECKED : MF_UNCHECKED));
\r
1159 //---------------------------------------------------------------------------------------------------------
\r
1161 #define ICS_TEXT_MENU_SIZE (IDM_CommandXLast - IDM_CommandX + 1)
\r
1162 #define XBOARD FALSE
\r
1164 #define OPTCHAR "/"
\r
1165 #define SEPCHAR "="
\r
1169 // front-end part of option handling
\r
1172 LFfromMFP(LOGFONT* lf, MyFontParams *mfp)
\r
1174 HDC hdc = CreateDC("DISPLAY", NULL, NULL, NULL);
\r
1175 lf->lfHeight = -(int)(mfp->pointSize * GetDeviceCaps(hdc, LOGPIXELSY) / 72.0 + 0.5);
\r
1178 lf->lfEscapement = 0;
\r
1179 lf->lfOrientation = 0;
\r
1180 lf->lfWeight = mfp->bold ? FW_BOLD : FW_NORMAL;
\r
1181 lf->lfItalic = mfp->italic;
\r
1182 lf->lfUnderline = mfp->underline;
\r
1183 lf->lfStrikeOut = mfp->strikeout;
\r
1184 lf->lfCharSet = mfp->charset;
\r
1185 lf->lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
1186 lf->lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
1187 lf->lfQuality = DEFAULT_QUALITY;
\r
1188 lf->lfPitchAndFamily = DEFAULT_PITCH|FF_DONTCARE;
\r
1189 safeStrCpy(lf->lfFaceName, mfp->faceName, sizeof(lf->lfFaceName)/sizeof(lf->lfFaceName[0]) );
\r
1193 CreateFontInMF(MyFont *mf)
\r
1195 LFfromMFP(&mf->lf, &mf->mfp);
\r
1196 if (mf->hf) DeleteObject(mf->hf);
\r
1197 mf->hf = CreateFontIndirect(&mf->lf);
\r
1200 // [HGM] This platform-dependent table provides the location for storing the color info
\r
1202 colorVariable[] = {
\r
1203 &whitePieceColor,
\r
1204 &blackPieceColor,
\r
1205 &lightSquareColor,
\r
1206 &darkSquareColor,
\r
1207 &highlightSquareColor,
\r
1208 &premoveHighlightColor,
\r
1210 &consoleBackgroundColor,
\r
1211 &appData.fontForeColorWhite,
\r
1212 &appData.fontBackColorWhite,
\r
1213 &appData.fontForeColorBlack,
\r
1214 &appData.fontBackColorBlack,
\r
1215 &appData.evalHistColorWhite,
\r
1216 &appData.evalHistColorBlack,
\r
1217 &appData.highlightArrowColor,
\r
1220 /* Command line font name parser. NULL name means do nothing.
\r
1221 Syntax like "Courier New:10.0 bi" or "Arial:10" or "Arial:10b"
\r
1222 For backward compatibility, syntax without the colon is also
\r
1223 accepted, but font names with digits in them won't work in that case.
\r
1226 ParseFontName(char *name, MyFontParams *mfp)
\r
1229 if (name == NULL) return;
\r
1231 q = strchr(p, ':');
\r
1233 if (q - p >= sizeof(mfp->faceName))
\r
1234 ExitArgError(_("Font name too long:"), name);
\r
1235 memcpy(mfp->faceName, p, q - p);
\r
1236 mfp->faceName[q - p] = NULLCHAR;
\r
1239 q = mfp->faceName;
\r
1240 while (*p && !isdigit(*p)) {
\r
1242 if (q - mfp->faceName >= sizeof(mfp->faceName))
\r
1243 ExitArgError(_("Font name too long:"), name);
\r
1245 while (q > mfp->faceName && q[-1] == ' ') q--;
\r
1248 if (!*p) ExitArgError(_("Font point size missing:"), name);
\r
1249 mfp->pointSize = (float) atof(p);
\r
1250 mfp->bold = (strchr(p, 'b') != NULL);
\r
1251 mfp->italic = (strchr(p, 'i') != NULL);
\r
1252 mfp->underline = (strchr(p, 'u') != NULL);
\r
1253 mfp->strikeout = (strchr(p, 's') != NULL);
\r
1254 mfp->charset = DEFAULT_CHARSET;
\r
1255 q = strchr(p, 'c');
\r
1257 mfp->charset = (BYTE) atoi(q+1);
\r
1261 ParseFont(char *name, int number)
\r
1262 { // wrapper to shield back-end from 'font'
\r
1263 ParseFontName(name, &font[boardSize][number]->mfp);
\r
1268 { // in WB we have a 2D array of fonts; this initializes their description
\r
1270 /* Point font array elements to structures and
\r
1271 parse default font names */
\r
1272 for (i=0; i<NUM_FONTS; i++) {
\r
1273 for (j=0; j<NUM_SIZES; j++) {
\r
1274 font[j][i] = &fontRec[j][i];
\r
1275 ParseFontName(font[j][i]->def, &font[j][i]->mfp);
\r
1282 { // here we create the actual fonts from the selected descriptions
\r
1284 for (i=0; i<NUM_FONTS; i++) {
\r
1285 for (j=0; j<NUM_SIZES; j++) {
\r
1286 CreateFontInMF(font[j][i]);
\r
1290 /* Color name parser.
\r
1291 X version accepts X color names, but this one
\r
1292 handles only the #rrggbb form (hex) or rrr,ggg,bbb (decimal) */
\r
1294 ParseColorName(char *name)
\r
1296 int red, green, blue, count;
\r
1297 char buf[MSG_SIZ];
\r
1299 count = sscanf(name, "#%2x%2x%2x", &red, &green, &blue);
\r
1301 count = sscanf(name, "%3d%*[^0-9]%3d%*[^0-9]%3d",
\r
1302 &red, &green, &blue);
\r
1305 snprintf(buf, MSG_SIZ, _("Can't parse color name %s"), name);
\r
1306 DisplayError(buf, 0);
\r
1307 return RGB(0, 0, 0);
\r
1309 return PALETTERGB(red, green, blue);
\r
1313 ParseColor(int n, char *name)
\r
1314 { // for WinBoard the color is an int, which needs to be derived from the string
\r
1315 if(colorVariable[n]) *(int*)colorVariable[n] = ParseColorName(name);
\r
1319 ParseAttribs(COLORREF *color, int *effects, char* argValue)
\r
1321 char *e = argValue;
\r
1325 if (*e == 'b') eff |= CFE_BOLD;
\r
1326 else if (*e == 'i') eff |= CFE_ITALIC;
\r
1327 else if (*e == 'u') eff |= CFE_UNDERLINE;
\r
1328 else if (*e == 's') eff |= CFE_STRIKEOUT;
\r
1329 else if (*e == '#' || isdigit(*e)) break;
\r
1333 *color = ParseColorName(e);
\r
1337 ParseTextAttribs(ColorClass cc, char *s)
\r
1338 { // [HGM] front-end wrapper that does the platform-dependent call
\r
1339 // for XBoard we would set (&appData.colorShout)[cc] = strdup(s);
\r
1340 ParseAttribs(&textAttribs[cc].color, &textAttribs[cc].effects, s);
\r
1344 ParseBoardSize(void *addr, char *name)
\r
1345 { // [HGM] rewritten with return-value ptr to shield back-end from BoardSize
\r
1346 BoardSize bs = SizeTiny;
\r
1347 while (sizeInfo[bs].name != NULL) {
\r
1348 if (StrCaseCmp(name, sizeInfo[bs].name) == 0) {
\r
1349 *(BoardSize *)addr = bs;
\r
1354 ExitArgError(_("Unrecognized board size value"), name);
\r
1359 { // [HGM] import name from appData first
\r
1362 for (cc = (ColorClass)0; cc < ColorNormal; cc++) {
\r
1363 textAttribs[cc].sound.name = strdup((&appData.soundShout)[cc]);
\r
1364 textAttribs[cc].sound.data = NULL;
\r
1365 MyLoadSound(&textAttribs[cc].sound);
\r
1367 for (cc = ColorNormal; cc < NColorClasses; cc++) {
\r
1368 textAttribs[cc].sound.name = strdup("");
\r
1369 textAttribs[cc].sound.data = NULL;
\r
1371 for (sc = (SoundClass)0; sc < NSoundClasses; sc++) {
\r
1372 sounds[sc].name = strdup((&appData.soundMove)[sc]);
\r
1373 sounds[sc].data = NULL;
\r
1374 MyLoadSound(&sounds[sc]);
\r
1379 SetCommPortDefaults()
\r
1381 memset(&dcb, 0, sizeof(DCB)); // required by VS 2002 +
\r
1382 dcb.DCBlength = sizeof(DCB);
\r
1383 dcb.BaudRate = 9600;
\r
1384 dcb.fBinary = TRUE;
\r
1385 dcb.fParity = FALSE;
\r
1386 dcb.fOutxCtsFlow = FALSE;
\r
1387 dcb.fOutxDsrFlow = FALSE;
\r
1388 dcb.fDtrControl = DTR_CONTROL_ENABLE;
\r
1389 dcb.fDsrSensitivity = FALSE;
\r
1390 dcb.fTXContinueOnXoff = TRUE;
\r
1391 dcb.fOutX = FALSE;
\r
1393 dcb.fNull = FALSE;
\r
1394 dcb.fRtsControl = RTS_CONTROL_ENABLE;
\r
1395 dcb.fAbortOnError = FALSE;
\r
1397 dcb.Parity = SPACEPARITY;
\r
1398 dcb.StopBits = ONESTOPBIT;
\r
1401 // [HGM] args: these three cases taken out to stay in front-end
\r
1403 SaveFontArg(FILE *f, ArgDescriptor *ad)
\r
1404 { // in WinBoard every board size has its own font, and the "argLoc" identifies the table,
\r
1405 // while the curent board size determines the element. This system should be ported to XBoard.
\r
1406 // What the table contains pointers to, and how to print the font description, remains platform-dependent
\r
1408 for (bs=0; bs<NUM_SIZES; bs++) {
\r
1409 MyFontParams *mfp = &font[bs][(int) ad->argLoc]->mfp;
\r
1410 fprintf(f, "/size=%s ", sizeInfo[bs].name);
\r
1411 fprintf(f, "/%s=\"%s:%g%s%s%s%s%sc%d\"\n",
\r
1412 ad->argName, mfp->faceName, mfp->pointSize,
\r
1413 mfp->bold || mfp->italic || mfp->underline || mfp->strikeout ? " " : "",
\r
1414 mfp->bold ? "b" : "",
\r
1415 mfp->italic ? "i" : "",
\r
1416 mfp->underline ? "u" : "",
\r
1417 mfp->strikeout ? "s" : "",
\r
1418 (int)mfp->charset);
\r
1424 { // [HGM] copy the names from the internal WB variables to appData
\r
1427 for (cc = (ColorClass)0; cc < ColorNormal; cc++)
\r
1428 (&appData.soundShout)[cc] = textAttribs[cc].sound.name;
\r
1429 for (sc = (SoundClass)0; sc < NSoundClasses; sc++)
\r
1430 (&appData.soundMove)[sc] = sounds[sc].name;
\r
1434 SaveAttribsArg(FILE *f, ArgDescriptor *ad)
\r
1435 { // here the "argLoc" defines a table index. It could have contained the 'ta' pointer itself, though
\r
1436 MyTextAttribs* ta = &textAttribs[(ColorClass)ad->argLoc];
\r
1437 fprintf(f, "/%s=\"%s%s%s%s%s#%02lx%02lx%02lx\"\n", ad->argName,
\r
1438 (ta->effects & CFE_BOLD) ? "b" : "",
\r
1439 (ta->effects & CFE_ITALIC) ? "i" : "",
\r
1440 (ta->effects & CFE_UNDERLINE) ? "u" : "",
\r
1441 (ta->effects & CFE_STRIKEOUT) ? "s" : "",
\r
1442 (ta->effects) ? " " : "",
\r
1443 ta->color&0xff, (ta->color >> 8)&0xff, (ta->color >> 16)&0xff);
\r
1447 SaveColor(FILE *f, ArgDescriptor *ad)
\r
1448 { // in WinBoard the color is an int and has to be converted to text. In X it would be a string already?
\r
1449 COLORREF color = *(COLORREF *)colorVariable[(int)ad->argLoc];
\r
1450 fprintf(f, "/%s=#%02lx%02lx%02lx\n", ad->argName,
\r
1451 color&0xff, (color>>8)&0xff, (color>>16)&0xff);
\r
1455 SaveBoardSize(FILE *f, char *name, void *addr)
\r
1456 { // wrapper to shield back-end from BoardSize & sizeInfo
\r
1457 fprintf(f, "/%s=%s\n", name, sizeInfo[*(BoardSize *)addr].name);
\r
1461 ParseCommPortSettings(char *s)
\r
1462 { // wrapper to keep dcb from back-end
\r
1463 ParseCommSettings(s, &dcb);
\r
1468 { // wrapper to shield use of window handles from back-end (make addressible by number?)
\r
1469 GetActualPlacement(hwndMain, &wpMain);
\r
1470 GetActualPlacement(hwndConsole, &wpConsole);
\r
1471 GetActualPlacement(commentDialog, &wpComment);
\r
1472 GetActualPlacement(editTagsDialog, &wpTags);
\r
1473 GetActualPlacement(gameListDialog, &wpGameList);
\r
1474 GetActualPlacement(moveHistoryDialog, &wpMoveHistory);
\r
1475 GetActualPlacement(evalGraphDialog, &wpEvalGraph);
\r
1476 GetActualPlacement(engineOutputDialog, &wpEngineOutput);
\r
1480 PrintCommPortSettings(FILE *f, char *name)
\r
1481 { // wrapper to shield back-end from DCB
\r
1482 PrintCommSettings(f, name, &dcb);
\r
1486 MySearchPath(char *installDir, char *name, char *fullname)
\r
1488 char *dummy, buf[MSG_SIZ], *p = name, *q;
\r
1489 if(name[0]== '%') {
\r
1490 fullname[0] = 0; // [HGM] first expand any environment variables in the given name
\r
1491 while(*p == '%' && (q = strchr(p+1, '%'))) { // [HGM] recognize %*% as environment variable
\r
1492 safeStrCpy(buf, p+1, sizeof(buf)/sizeof(buf[0]) );
\r
1493 *strchr(buf, '%') = 0;
\r
1494 strcat(fullname, getenv(buf));
\r
1495 p = q+1; while(*p == '\\') { strcat(fullname, "\\"); p++; }
\r
1497 strcat(fullname, p); // after environment variables (if any), take the remainder of the given name
\r
1498 if(appData.debugMode) fprintf(debugFP, "name = '%s', expanded name = '%s'\n", name, fullname);
\r
1499 return (int) strlen(fullname);
\r
1501 return (int) SearchPath(installDir, name, NULL, MSG_SIZ, fullname, &dummy);
\r
1505 MyGetFullPathName(char *name, char *fullname)
\r
1508 return (int) GetFullPathName(name, MSG_SIZ, fullname, &dummy);
\r
1513 { // [HGM] args: allows testing if main window is realized from back-end
\r
1514 return hwndMain != NULL;
\r
1518 PopUpStartupDialog()
\r
1522 LoadLanguageFile(appData.language);
\r
1523 lpProc = MakeProcInstance((FARPROC)StartupDialog, hInst);
\r
1524 DialogBox(hInst, MAKEINTRESOURCE(DLG_Startup), NULL, (DLGPROC)lpProc);
\r
1525 FreeProcInstance(lpProc);
\r
1528 /*---------------------------------------------------------------------------*\
\r
1530 * GDI board drawing routines
\r
1532 \*---------------------------------------------------------------------------*/
\r
1534 /* [AS] Draw square using background texture */
\r
1535 static void DrawTile( int dx, int dy, int dw, int dh, HDC dst, HDC src, int mode, int sx, int sy )
\r
1540 return; /* Should never happen! */
\r
1543 SetGraphicsMode( dst, GM_ADVANCED );
\r
1550 /* X reflection */
\r
1555 x.eDx = (FLOAT) dw + dx - 1;
\r
1558 SetWorldTransform( dst, &x );
\r
1561 /* Y reflection */
\r
1567 x.eDy = (FLOAT) dh + dy - 1;
\r
1569 SetWorldTransform( dst, &x );
\r
1577 x.eDx = (FLOAT) dx;
\r
1578 x.eDy = (FLOAT) dy;
\r
1581 SetWorldTransform( dst, &x );
\r
1585 BitBlt( dst, dx, dy, dw, dh, src, sx, sy, SRCCOPY );
\r
1593 SetWorldTransform( dst, &x );
\r
1595 ModifyWorldTransform( dst, 0, MWT_IDENTITY );
\r
1598 /* [AS] [HGM] Make room for more piece types, so all pieces can be different */
\r
1600 PM_WP = (int) WhitePawn,
\r
1601 PM_WN = (int) WhiteKnight,
\r
1602 PM_WB = (int) WhiteBishop,
\r
1603 PM_WR = (int) WhiteRook,
\r
1604 PM_WQ = (int) WhiteQueen,
\r
1605 PM_WF = (int) WhiteFerz,
\r
1606 PM_WW = (int) WhiteWazir,
\r
1607 PM_WE = (int) WhiteAlfil,
\r
1608 PM_WM = (int) WhiteMan,
\r
1609 PM_WO = (int) WhiteCannon,
\r
1610 PM_WU = (int) WhiteUnicorn,
\r
1611 PM_WH = (int) WhiteNightrider,
\r
1612 PM_WA = (int) WhiteAngel,
\r
1613 PM_WC = (int) WhiteMarshall,
\r
1614 PM_WAB = (int) WhiteCardinal,
\r
1615 PM_WD = (int) WhiteDragon,
\r
1616 PM_WL = (int) WhiteLance,
\r
1617 PM_WS = (int) WhiteCobra,
\r
1618 PM_WV = (int) WhiteFalcon,
\r
1619 PM_WSG = (int) WhiteSilver,
\r
1620 PM_WG = (int) WhiteGrasshopper,
\r
1621 PM_WK = (int) WhiteKing,
\r
1622 PM_BP = (int) BlackPawn,
\r
1623 PM_BN = (int) BlackKnight,
\r
1624 PM_BB = (int) BlackBishop,
\r
1625 PM_BR = (int) BlackRook,
\r
1626 PM_BQ = (int) BlackQueen,
\r
1627 PM_BF = (int) BlackFerz,
\r
1628 PM_BW = (int) BlackWazir,
\r
1629 PM_BE = (int) BlackAlfil,
\r
1630 PM_BM = (int) BlackMan,
\r
1631 PM_BO = (int) BlackCannon,
\r
1632 PM_BU = (int) BlackUnicorn,
\r
1633 PM_BH = (int) BlackNightrider,
\r
1634 PM_BA = (int) BlackAngel,
\r
1635 PM_BC = (int) BlackMarshall,
\r
1636 PM_BG = (int) BlackGrasshopper,
\r
1637 PM_BAB = (int) BlackCardinal,
\r
1638 PM_BD = (int) BlackDragon,
\r
1639 PM_BL = (int) BlackLance,
\r
1640 PM_BS = (int) BlackCobra,
\r
1641 PM_BV = (int) BlackFalcon,
\r
1642 PM_BSG = (int) BlackSilver,
\r
1643 PM_BK = (int) BlackKing
\r
1646 static HFONT hPieceFont = NULL;
\r
1647 static HBITMAP hPieceMask[(int) EmptySquare];
\r
1648 static HBITMAP hPieceFace[(int) EmptySquare];
\r
1649 static int fontBitmapSquareSize = 0;
\r
1650 static char pieceToFontChar[(int) EmptySquare] =
\r
1651 { 'p', 'n', 'b', 'r', 'q',
\r
1652 'n', 'b', 'p', 'n', 'b', 'r', 'b', 'r', 'q', 'k',
\r
1653 'k', 'o', 'm', 'v', 't', 'w',
\r
1654 'v', 't', 'o', 'm', 'v', 't', 'v', 't', 'w', 'l',
\r
1657 extern BOOL SetCharTable( char *table, const char * map );
\r
1658 /* [HGM] moved to backend.c */
\r
1660 static void SetPieceBackground( HDC hdc, COLORREF color, int mode )
\r
1663 BYTE r1 = GetRValue( color );
\r
1664 BYTE g1 = GetGValue( color );
\r
1665 BYTE b1 = GetBValue( color );
\r
1671 /* Create a uniform background first */
\r
1672 hbrush = CreateSolidBrush( color );
\r
1673 SetRect( &rc, 0, 0, squareSize, squareSize );
\r
1674 FillRect( hdc, &rc, hbrush );
\r
1675 DeleteObject( hbrush );
\r
1678 /* Vertical gradient, good for pawn, knight and rook, less for queen and king */
\r
1679 int steps = squareSize / 2;
\r
1682 for( i=0; i<steps; i++ ) {
\r
1683 BYTE r = r1 - (r1-r2) * i / steps;
\r
1684 BYTE g = g1 - (g1-g2) * i / steps;
\r
1685 BYTE b = b1 - (b1-b2) * i / steps;
\r
1687 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1688 SetRect( &rc, i + squareSize - steps, 0, i + squareSize - steps + 1, squareSize );
\r
1689 FillRect( hdc, &rc, hbrush );
\r
1690 DeleteObject(hbrush);
\r
1693 else if( mode == 2 ) {
\r
1694 /* Diagonal gradient, good more or less for every piece */
\r
1695 POINT triangle[3];
\r
1696 HPEN hpen = SelectObject( hdc, GetStockObject(NULL_PEN) );
\r
1697 HBRUSH hbrush_old;
\r
1698 int steps = squareSize;
\r
1701 triangle[0].x = squareSize - steps;
\r
1702 triangle[0].y = squareSize;
\r
1703 triangle[1].x = squareSize;
\r
1704 triangle[1].y = squareSize;
\r
1705 triangle[2].x = squareSize;
\r
1706 triangle[2].y = squareSize - steps;
\r
1708 for( i=0; i<steps; i++ ) {
\r
1709 BYTE r = r1 - (r1-r2) * i / steps;
\r
1710 BYTE g = g1 - (g1-g2) * i / steps;
\r
1711 BYTE b = b1 - (b1-b2) * i / steps;
\r
1713 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1714 hbrush_old = SelectObject( hdc, hbrush );
\r
1715 Polygon( hdc, triangle, 3 );
\r
1716 SelectObject( hdc, hbrush_old );
\r
1717 DeleteObject(hbrush);
\r
1722 SelectObject( hdc, hpen );
\r
1727 [AS] The method I use to create the bitmaps it a bit tricky, but it
\r
1728 seems to work ok. The main problem here is to find the "inside" of a chess
\r
1729 piece: follow the steps as explained below.
\r
1731 static void CreatePieceMaskFromFont( HDC hdc_window, HDC hdc, int index )
\r
1735 COLORREF chroma = RGB(0xFF,0x00,0xFF);
\r
1739 int backColor = whitePieceColor;
\r
1740 int foreColor = blackPieceColor;
\r
1742 if( index < (int)BlackPawn && appData.fontBackColorWhite != appData.fontForeColorWhite ) {
\r
1743 backColor = appData.fontBackColorWhite;
\r
1744 foreColor = appData.fontForeColorWhite;
\r
1746 else if( index >= (int)BlackPawn && appData.fontBackColorBlack != appData.fontForeColorBlack ) {
\r
1747 backColor = appData.fontBackColorBlack;
\r
1748 foreColor = appData.fontForeColorBlack;
\r
1752 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1754 hbm_old = SelectObject( hdc, hbm );
\r
1758 rc.right = squareSize;
\r
1759 rc.bottom = squareSize;
\r
1761 /* Step 1: background is now black */
\r
1762 FillRect( hdc, &rc, GetStockObject(BLACK_BRUSH) );
\r
1764 GetTextExtentPoint32( hdc, &pieceToFontChar[index], 1, &sz );
\r
1766 pt.x = (squareSize - sz.cx) / 2;
\r
1767 pt.y = (squareSize - sz.cy) / 2;
\r
1769 SetBkMode( hdc, TRANSPARENT );
\r
1770 SetTextColor( hdc, chroma );
\r
1771 /* Step 2: the piece has been drawn in purple, there are now black and purple in this bitmap */
\r
1772 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1774 SelectObject( hdc, GetStockObject(WHITE_BRUSH) );
\r
1775 /* Step 3: the area outside the piece is filled with white */
\r
1776 // FloodFill( hdc, 0, 0, chroma );
\r
1777 ExtFloodFill( hdc, 0, 0, 0, FLOODFILLSURFACE );
\r
1778 ExtFloodFill( hdc, 0, squareSize-1, 0, FLOODFILLSURFACE ); // [HGM] fill from all 4 corners, for if piece too big
\r
1779 ExtFloodFill( hdc, squareSize-1, 0, 0, FLOODFILLSURFACE );
\r
1780 ExtFloodFill( hdc, squareSize-1, squareSize-1, 0, FLOODFILLSURFACE );
\r
1781 SelectObject( hdc, GetStockObject(BLACK_BRUSH) );
\r
1783 Step 4: this is the tricky part, the area inside the piece is filled with black,
\r
1784 but if the start point is not inside the piece we're lost!
\r
1785 There should be a better way to do this... if we could create a region or path
\r
1786 from the fill operation we would be fine for example.
\r
1788 // FloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF) );
\r
1789 ExtFloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF), FLOODFILLBORDER );
\r
1791 { /* [HGM] shave off edges of mask, in an attempt to correct for the fact that FloodFill does not work correctly under Win XP */
\r
1792 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1793 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1795 SelectObject( dc2, bm2 );
\r
1796 BitBlt( dc2, 0, 0, squareSize, squareSize, hdc, 0, 0, SRCCOPY ); // make copy
\r
1797 BitBlt( hdc, 0, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1798 BitBlt( hdc, 2, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1799 BitBlt( hdc, 1, 0, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1800 BitBlt( hdc, 1, 2, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1803 DeleteObject( bm2 );
\r
1806 SetTextColor( hdc, 0 );
\r
1808 Step 5: some fonts have "disconnected" areas that are skipped by the fill:
\r
1809 draw the piece again in black for safety.
\r
1811 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1813 SelectObject( hdc, hbm_old );
\r
1815 if( hPieceMask[index] != NULL ) {
\r
1816 DeleteObject( hPieceMask[index] );
\r
1819 hPieceMask[index] = hbm;
\r
1822 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1824 SelectObject( hdc, hbm );
\r
1827 HDC dc1 = CreateCompatibleDC( hdc_window );
\r
1828 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1829 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1831 SelectObject( dc1, hPieceMask[index] );
\r
1832 SelectObject( dc2, bm2 );
\r
1833 FillRect( dc2, &rc, GetStockObject(WHITE_BRUSH) );
\r
1834 BitBlt( dc2, 0, 0, squareSize, squareSize, dc1, 0, 0, SRCINVERT );
\r
1837 Now dc2 contains the inverse of the piece mask, i.e. a mask that preserves
\r
1838 the piece background and deletes (makes transparent) the rest.
\r
1839 Thanks to that mask, we are free to paint the background with the greates
\r
1840 freedom, as we'll be able to mask off the unwanted parts when finished.
\r
1841 We use this, to make gradients and give the pieces a "roundish" look.
\r
1843 SetPieceBackground( hdc, backColor, 2 );
\r
1844 BitBlt( hdc, 0, 0, squareSize, squareSize, dc2, 0, 0, SRCAND );
\r
1848 DeleteObject( bm2 );
\r
1851 SetTextColor( hdc, foreColor );
\r
1852 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1854 SelectObject( hdc, hbm_old );
\r
1856 if( hPieceFace[index] != NULL ) {
\r
1857 DeleteObject( hPieceFace[index] );
\r
1860 hPieceFace[index] = hbm;
\r
1863 static int TranslatePieceToFontPiece( int piece )
\r
1893 case BlackMarshall:
\r
1897 case BlackNightrider:
\r
1903 case BlackUnicorn:
\r
1907 case BlackGrasshopper:
\r
1919 case BlackCardinal:
\r
1926 case WhiteMarshall:
\r
1930 case WhiteNightrider:
\r
1936 case WhiteUnicorn:
\r
1940 case WhiteGrasshopper:
\r
1952 case WhiteCardinal:
\r
1961 void CreatePiecesFromFont()
\r
1964 HDC hdc_window = NULL;
\r
1970 if( fontBitmapSquareSize < 0 ) {
\r
1971 /* Something went seriously wrong in the past: do not try to recreate fonts! */
\r
1975 if( appData.renderPiecesWithFont == NULL || appData.renderPiecesWithFont[0] == NULLCHAR || appData.renderPiecesWithFont[0] == '*' ) {
\r
1976 fontBitmapSquareSize = -1;
\r
1980 if( fontBitmapSquareSize != squareSize ) {
\r
1981 hdc_window = GetDC( hwndMain );
\r
1982 hdc = CreateCompatibleDC( hdc_window );
\r
1984 if( hPieceFont != NULL ) {
\r
1985 DeleteObject( hPieceFont );
\r
1988 for( i=0; i<=(int)BlackKing; i++ ) {
\r
1989 hPieceMask[i] = NULL;
\r
1990 hPieceFace[i] = NULL;
\r
1996 if( appData.fontPieceSize >= 50 && appData.fontPieceSize <= 150 ) {
\r
1997 fontHeight = appData.fontPieceSize;
\r
2000 fontHeight = (fontHeight * squareSize) / 100;
\r
2002 lf.lfHeight = -MulDiv( fontHeight, GetDeviceCaps(hdc, LOGPIXELSY), 72 );
\r
2004 lf.lfEscapement = 0;
\r
2005 lf.lfOrientation = 0;
\r
2006 lf.lfWeight = FW_NORMAL;
\r
2008 lf.lfUnderline = 0;
\r
2009 lf.lfStrikeOut = 0;
\r
2010 lf.lfCharSet = DEFAULT_CHARSET;
\r
2011 lf.lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
2012 lf.lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
2013 lf.lfQuality = PROOF_QUALITY;
\r
2014 lf.lfPitchAndFamily = DEFAULT_PITCH | FF_DONTCARE;
\r
2015 strncpy( lf.lfFaceName, appData.renderPiecesWithFont, sizeof(lf.lfFaceName) );
\r
2016 lf.lfFaceName[ sizeof(lf.lfFaceName) - 1 ] = '\0';
\r
2018 hPieceFont = CreateFontIndirect( &lf );
\r
2020 if( hPieceFont == NULL ) {
\r
2021 fontBitmapSquareSize = -2;
\r
2024 /* Setup font-to-piece character table */
\r
2025 if( ! SetCharTable(pieceToFontChar, appData.fontToPieceTable) ) {
\r
2026 /* No (or wrong) global settings, try to detect the font */
\r
2027 if( strstr(lf.lfFaceName,"Alpha") != NULL ) {
\r
2029 SetCharTable(pieceToFontChar, "phbrqkojntwl");
\r
2031 else if( strstr(lf.lfFaceName,"DiagramTT") != NULL ) {
\r
2032 /* DiagramTT* family */
\r
2033 SetCharTable(pieceToFontChar, "PNLRQKpnlrqk");
\r
2035 else if( strstr(lf.lfFaceName,"WinboardF") != NULL ) {
\r
2036 /* Fairy symbols */
\r
2037 SetCharTable(pieceToFontChar, "PNBRQFEACWMOHIJGDVSLUKpnbrqfeacwmohijgdvsluk");
\r
2039 else if( strstr(lf.lfFaceName,"GC2004D") != NULL ) {
\r
2040 /* Good Companion (Some characters get warped as literal :-( */
\r
2041 char s[] = "1cmWG0??S??oYI23wgQU";
\r
2042 s[0]=0xB9; s[1]=0xA9; s[6]=0xB1; s[11]=0xBB; s[12]=0xAB; s[17]=0xB3;
\r
2043 SetCharTable(pieceToFontChar, s);
\r
2046 /* Cases, Condal, Leipzig, Lucena, Marroquin, Merida, Usual */
\r
2047 SetCharTable(pieceToFontChar, "pnbrqkomvtwl");
\r
2051 /* Create bitmaps */
\r
2052 hfont_old = SelectObject( hdc, hPieceFont );
\r
2053 for(i=(int)WhitePawn; i<(int)EmptySquare; i++) /* [HGM] made a loop for this */
\r
2054 if(PieceToChar((ChessSquare)i) != '.') /* skip unused pieces */
\r
2055 CreatePieceMaskFromFont( hdc_window, hdc, i );
\r
2057 SelectObject( hdc, hfont_old );
\r
2059 fontBitmapSquareSize = squareSize;
\r
2063 if( hdc != NULL ) {
\r
2067 if( hdc_window != NULL ) {
\r
2068 ReleaseDC( hwndMain, hdc_window );
\r
2073 DoLoadBitmap(HINSTANCE hinst, char *piece, int squareSize, char *suffix)
\r
2077 snprintf(name, sizeof(name)/sizeof(name[0]), "%s%d%s", piece, squareSize, suffix);
\r
2078 if (gameInfo.event &&
\r
2079 strcmp(gameInfo.event, "Easter Egg Hunt") == 0 &&
\r
2080 strcmp(name, "k80s") == 0) {
\r
2081 safeStrCpy(name, "tim", sizeof(name)/sizeof(name[0]) );
\r
2083 return LoadBitmap(hinst, name);
\r
2087 /* Insert a color into the program's logical palette
\r
2088 structure. This code assumes the given color is
\r
2089 the result of the RGB or PALETTERGB macro, and it
\r
2090 knows how those macros work (which is documented).
\r
2093 InsertInPalette(COLORREF color)
\r
2095 LPPALETTEENTRY pe = &(pLogPal->palPalEntry[pLogPal->palNumEntries]);
\r
2097 if (pLogPal->palNumEntries++ >= PALETTESIZE) {
\r
2098 DisplayFatalError(_("Too many colors"), 0, 1);
\r
2099 pLogPal->palNumEntries--;
\r
2103 pe->peFlags = (char) 0;
\r
2104 pe->peRed = (char) (0xFF & color);
\r
2105 pe->peGreen = (char) (0xFF & (color >> 8));
\r
2106 pe->peBlue = (char) (0xFF & (color >> 16));
\r
2112 InitDrawingColors()
\r
2114 if (pLogPal == NULL) {
\r
2115 /* Allocate enough memory for a logical palette with
\r
2116 * PALETTESIZE entries and set the size and version fields
\r
2117 * of the logical palette structure.
\r
2119 pLogPal = (NPLOGPALETTE)
\r
2120 LocalAlloc(LMEM_FIXED, (sizeof(LOGPALETTE) +
\r
2121 (sizeof(PALETTEENTRY) * (PALETTESIZE))));
\r
2122 pLogPal->palVersion = 0x300;
\r
2124 pLogPal->palNumEntries = 0;
\r
2126 InsertInPalette(lightSquareColor);
\r
2127 InsertInPalette(darkSquareColor);
\r
2128 InsertInPalette(whitePieceColor);
\r
2129 InsertInPalette(blackPieceColor);
\r
2130 InsertInPalette(highlightSquareColor);
\r
2131 InsertInPalette(premoveHighlightColor);
\r
2133 /* create a logical color palette according the information
\r
2134 * in the LOGPALETTE structure.
\r
2136 hPal = CreatePalette((LPLOGPALETTE) pLogPal);
\r
2138 lightSquareBrush = CreateSolidBrush(lightSquareColor);
\r
2139 blackSquareBrush = CreateSolidBrush(blackPieceColor);
\r
2140 darkSquareBrush = CreateSolidBrush(darkSquareColor);
\r
2141 whitePieceBrush = CreateSolidBrush(whitePieceColor);
\r
2142 blackPieceBrush = CreateSolidBrush(blackPieceColor);
\r
2143 iconBkgndBrush = CreateSolidBrush(GetSysColor(COLOR_BACKGROUND));
\r
2144 explodeBrush = CreateSolidBrush(highlightSquareColor); // [HGM] atomic
\r
2145 markerBrush = CreateSolidBrush(premoveHighlightColor); // [HGM] markers
\r
2146 /* [AS] Force rendering of the font-based pieces */
\r
2147 if( fontBitmapSquareSize > 0 ) {
\r
2148 fontBitmapSquareSize = 0;
\r
2154 BoardWidth(int boardSize, int n)
\r
2155 { /* [HGM] argument n added to allow different width and height */
\r
2156 int lineGap = sizeInfo[boardSize].lineGap;
\r
2158 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2159 lineGap = appData.overrideLineGap;
\r
2162 return (n + 1) * lineGap +
\r
2163 n * sizeInfo[boardSize].squareSize;
\r
2166 /* Respond to board resize by dragging edge */
\r
2168 ResizeBoard(int newSizeX, int newSizeY, int flags)
\r
2170 BoardSize newSize = NUM_SIZES - 1;
\r
2171 static int recurse = 0;
\r
2172 if (IsIconic(hwndMain)) return;
\r
2173 if (recurse > 0) return;
\r
2175 while (newSize > 0) {
\r
2176 InitDrawingSizes(newSize+1000, 0); // [HGM] kludge to update sizeInfo without visible effects
\r
2177 if(newSizeX >= sizeInfo[newSize].cliWidth &&
\r
2178 newSizeY >= sizeInfo[newSize].cliHeight) break;
\r
2181 boardSize = newSize;
\r
2182 InitDrawingSizes(boardSize, flags);
\r
2187 extern Boolean twoBoards, partnerUp; // [HGM] dual
\r
2190 InitDrawingSizes(BoardSize boardSize, int flags)
\r
2192 int i, boardWidth, boardHeight; /* [HGM] height treated separately */
\r
2193 ChessSquare piece;
\r
2194 static int oldBoardSize = -1, oldTinyLayout = 0;
\r
2196 SIZE clockSize, messageSize;
\r
2198 char buf[MSG_SIZ];
\r
2200 HMENU hmenu = GetMenu(hwndMain);
\r
2201 RECT crect, wrect, oldRect;
\r
2203 LOGBRUSH logbrush;
\r
2205 int suppressVisibleEffects = 0; // [HGM] kludge to request updating sizeInfo only
\r
2206 if((int)boardSize >= 1000 ) { boardSize -= 1000; suppressVisibleEffects = 1; }
\r
2208 /* [HGM] call with -2 uses old size (for if nr of files, ranks changes) */
\r
2209 if(boardSize == (BoardSize)(-2) ) boardSize = oldBoardSize;
\r
2211 oldRect.left = wpMain.x; //[HGM] placement: remember previous window params
\r
2212 oldRect.top = wpMain.y;
\r
2213 oldRect.right = wpMain.x + wpMain.width;
\r
2214 oldRect.bottom = wpMain.y + wpMain.height;
\r
2216 tinyLayout = sizeInfo[boardSize].tinyLayout;
\r
2217 smallLayout = sizeInfo[boardSize].smallLayout;
\r
2218 squareSize = sizeInfo[boardSize].squareSize;
\r
2219 lineGap = sizeInfo[boardSize].lineGap;
\r
2220 minorSize = 0; /* [HGM] Kludge to see if demagnified pieces need to be shifted */
\r
2222 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2223 lineGap = appData.overrideLineGap;
\r
2226 if (tinyLayout != oldTinyLayout) {
\r
2227 long style = GetWindowLongPtr(hwndMain, GWL_STYLE);
\r
2229 style &= ~WS_SYSMENU;
\r
2230 InsertMenu(hmenu, IDM_Exit, MF_BYCOMMAND, IDM_Minimize,
\r
2231 "&Minimize\tCtrl+F4");
\r
2233 style |= WS_SYSMENU;
\r
2234 RemoveMenu(hmenu, IDM_Minimize, MF_BYCOMMAND);
\r
2236 SetWindowLongPtr(hwndMain, GWL_STYLE, style);
\r
2238 for (i=0; menuBarText[tinyLayout][i]; i++) {
\r
2239 ModifyMenu(hmenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP,
\r
2240 (UINT)GetSubMenu(hmenu, i), T_(menuBarText[tinyLayout][i]));
\r
2242 DrawMenuBar(hwndMain);
\r
2245 boardWidth = BoardWidth(boardSize, BOARD_WIDTH);
\r
2246 boardHeight = BoardWidth(boardSize, BOARD_HEIGHT);
\r
2248 /* Get text area sizes */
\r
2249 hdc = GetDC(hwndMain);
\r
2250 if (appData.clockMode) {
\r
2251 snprintf(buf, MSG_SIZ, _("White: %s"), TimeString(23*60*60*1000L));
\r
2253 snprintf(buf, MSG_SIZ, _("White"));
\r
2255 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
2256 GetTextExtentPoint(hdc, buf, strlen(buf), &clockSize);
\r
2257 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
2258 str = _("We only care about the height here");
\r
2259 GetTextExtentPoint(hdc, str, strlen(str), &messageSize);
\r
2260 SelectObject(hdc, oldFont);
\r
2261 ReleaseDC(hwndMain, hdc);
\r
2263 /* Compute where everything goes */
\r
2264 if((first.programLogo || second.programLogo) && !tinyLayout) {
\r
2265 /* [HGM] logo: if either logo is on, reserve space for it */
\r
2266 logoHeight = 2*clockSize.cy;
\r
2267 leftLogoRect.left = OUTER_MARGIN;
\r
2268 leftLogoRect.right = leftLogoRect.left + 4*clockSize.cy;
\r
2269 leftLogoRect.top = OUTER_MARGIN;
\r
2270 leftLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2272 rightLogoRect.right = OUTER_MARGIN + boardWidth;
\r
2273 rightLogoRect.left = rightLogoRect.right - 4*clockSize.cy;
\r
2274 rightLogoRect.top = OUTER_MARGIN;
\r
2275 rightLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2278 whiteRect.left = leftLogoRect.right;
\r
2279 whiteRect.right = OUTER_MARGIN + boardWidth/2 - INNER_MARGIN/2;
\r
2280 whiteRect.top = OUTER_MARGIN;
\r
2281 whiteRect.bottom = whiteRect.top + logoHeight;
\r
2283 blackRect.right = rightLogoRect.left;
\r
2284 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2285 blackRect.top = whiteRect.top;
\r
2286 blackRect.bottom = whiteRect.bottom;
\r
2288 whiteRect.left = OUTER_MARGIN;
\r
2289 whiteRect.right = whiteRect.left + boardWidth/2 - INNER_MARGIN/2;
\r
2290 whiteRect.top = OUTER_MARGIN;
\r
2291 whiteRect.bottom = whiteRect.top + clockSize.cy;
\r
2293 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2294 blackRect.right = blackRect.left + boardWidth/2 - 1;
\r
2295 blackRect.top = whiteRect.top;
\r
2296 blackRect.bottom = whiteRect.bottom;
\r
2298 logoHeight = 0; // [HGM] logo: suppress logo after change to tiny layout!
\r
2301 messageRect.left = OUTER_MARGIN + MESSAGE_LINE_LEFTMARGIN;
\r
2302 if (appData.showButtonBar) {
\r
2303 messageRect.right = OUTER_MARGIN + boardWidth // [HGM] logo: expressed independent of clock placement
\r
2304 - N_BUTTONS*BUTTON_WIDTH - MESSAGE_LINE_LEFTMARGIN;
\r
2306 messageRect.right = OUTER_MARGIN + boardWidth;
\r
2308 messageRect.top = whiteRect.bottom + INNER_MARGIN;
\r
2309 messageRect.bottom = messageRect.top + messageSize.cy;
\r
2311 boardRect.left = OUTER_MARGIN;
\r
2312 boardRect.right = boardRect.left + boardWidth;
\r
2313 boardRect.top = messageRect.bottom + INNER_MARGIN;
\r
2314 boardRect.bottom = boardRect.top + boardHeight;
\r
2316 sizeInfo[boardSize].cliWidth = boardRect.right + OUTER_MARGIN;
\r
2317 sizeInfo[boardSize].cliHeight = boardRect.bottom + OUTER_MARGIN;
\r
2318 oldBoardSize = boardSize;
\r
2319 oldTinyLayout = tinyLayout;
\r
2320 winW = 2 * GetSystemMetrics(SM_CXFRAME) + boardRect.right + OUTER_MARGIN;
\r
2321 winH = 2 * GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYMENU) +
\r
2322 GetSystemMetrics(SM_CYCAPTION) + boardRect.bottom + OUTER_MARGIN;
\r
2323 winW *= 1 + twoBoards;
\r
2324 if(suppressVisibleEffects) return; // [HGM] when called for filling sizeInfo only
\r
2325 wpMain.width = winW; // [HGM] placement: set through temporary which can used by initial sizing choice
\r
2326 wpMain.height = winH; // without disturbing window attachments
\r
2327 GetWindowRect(hwndMain, &wrect);
\r
2328 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2329 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2331 // [HGM] placement: let attached windows follow size change.
\r
2332 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, moveHistoryDialog, &wpMoveHistory );
\r
2333 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, evalGraphDialog, &wpEvalGraph );
\r
2334 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, engineOutputDialog, &wpEngineOutput );
\r
2335 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, gameListDialog, &wpGameList );
\r
2336 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, hwndConsole, &wpConsole );
\r
2338 /* compensate if menu bar wrapped */
\r
2339 GetClientRect(hwndMain, &crect);
\r
2340 offby = boardRect.bottom + OUTER_MARGIN - crect.bottom;
\r
2341 wpMain.height += offby;
\r
2343 case WMSZ_TOPLEFT:
\r
2344 SetWindowPos(hwndMain, NULL,
\r
2345 wrect.right - wpMain.width, wrect.bottom - wpMain.height,
\r
2346 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2349 case WMSZ_TOPRIGHT:
\r
2351 SetWindowPos(hwndMain, NULL,
\r
2352 wrect.left, wrect.bottom - wpMain.height,
\r
2353 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2356 case WMSZ_BOTTOMLEFT:
\r
2358 SetWindowPos(hwndMain, NULL,
\r
2359 wrect.right - wpMain.width, wrect.top,
\r
2360 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2363 case WMSZ_BOTTOMRIGHT:
\r
2367 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2368 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2373 for (i = 0; i < N_BUTTONS; i++) {
\r
2374 if (buttonDesc[i].hwnd != NULL) {
\r
2375 DestroyWindow(buttonDesc[i].hwnd);
\r
2376 buttonDesc[i].hwnd = NULL;
\r
2378 if (appData.showButtonBar) {
\r
2379 buttonDesc[i].hwnd =
\r
2380 CreateWindow("BUTTON", buttonDesc[i].label,
\r
2381 WS_VISIBLE | WS_CHILD | BS_PUSHBUTTON,
\r
2382 boardRect.right - BUTTON_WIDTH*(N_BUTTONS-i),
\r
2383 messageRect.top, BUTTON_WIDTH, messageSize.cy, hwndMain,
\r
2384 (HMENU) buttonDesc[i].id,
\r
2385 (HINSTANCE) GetWindowLongPtr(hwndMain, GWLP_HINSTANCE), NULL);
\r
2387 SendMessage(buttonDesc[i].hwnd, WM_SETFONT,
\r
2388 (WPARAM)font[boardSize][MESSAGE_FONT]->hf,
\r
2389 MAKELPARAM(FALSE, 0));
\r
2391 if (buttonDesc[i].id == IDM_Pause)
\r
2392 hwndPause = buttonDesc[i].hwnd;
\r
2393 buttonDesc[i].wndproc = (WNDPROC)
\r
2394 SetWindowLongPtr(buttonDesc[i].hwnd, GWLP_WNDPROC, (LONG_PTR) ButtonProc);
\r
2397 if (gridPen != NULL) DeleteObject(gridPen);
\r
2398 if (highlightPen != NULL) DeleteObject(highlightPen);
\r
2399 if (premovePen != NULL) DeleteObject(premovePen);
\r
2400 if (lineGap != 0) {
\r
2401 logbrush.lbStyle = BS_SOLID;
\r
2402 logbrush.lbColor = RGB(0, 0, 0); /* grid pen color = black */
\r
2404 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2405 lineGap, &logbrush, 0, NULL);
\r
2406 logbrush.lbColor = highlightSquareColor;
\r
2408 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2409 lineGap, &logbrush, 0, NULL);
\r
2411 logbrush.lbColor = premoveHighlightColor;
\r
2413 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2414 lineGap, &logbrush, 0, NULL);
\r
2416 /* [HGM] Loop had to be split in part for vert. and hor. lines */
\r
2417 for (i = 0; i < BOARD_HEIGHT + 1; i++) {
\r
2418 gridEndpoints[i*2].x = boardRect.left + lineGap / 2;
\r
2419 gridEndpoints[i*2].y = gridEndpoints[i*2 + 1].y =
\r
2420 boardRect.top + lineGap / 2 + (i * (squareSize + lineGap));
\r
2421 gridEndpoints[i*2 + 1].x = boardRect.left + lineGap / 2 +
\r
2422 BOARD_WIDTH * (squareSize + lineGap);
\r
2423 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2425 for (i = 0; i < BOARD_WIDTH + 1; i++) {
\r
2426 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].y = boardRect.top + lineGap / 2;
\r
2427 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].x =
\r
2428 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].x = boardRect.left +
\r
2429 lineGap / 2 + (i * (squareSize + lineGap));
\r
2430 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].y =
\r
2431 boardRect.top + BOARD_HEIGHT * (squareSize + lineGap);
\r
2432 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2436 /* [HGM] Licensing requirement */
\r
2438 if(gameInfo.variant == VariantGothic) GothicPopUp( GOTHIC, VariantGothic); else
\r
2441 if(gameInfo.variant == VariantFalcon) GothicPopUp( FALCON, VariantFalcon); else
\r
2443 GothicPopUp( "", VariantNormal);
\r
2446 /* if (boardSize == oldBoardSize) return; [HGM] variant might have changed */
\r
2448 /* Load piece bitmaps for this board size */
\r
2449 for (i=0; i<=2; i++) {
\r
2450 for (piece = WhitePawn;
\r
2451 (int) piece < (int) BlackPawn;
\r
2452 piece = (ChessSquare) ((int) piece + 1)) {
\r
2453 if (pieceBitmap[i][piece] != NULL)
\r
2454 DeleteObject(pieceBitmap[i][piece]);
\r
2458 fontBitmapSquareSize = 0; /* [HGM] render: make sure pieces will be recreated, as we might need others now */
\r
2459 // Orthodox Chess pieces
\r
2460 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "s");
\r
2461 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "s");
\r
2462 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "s");
\r
2463 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "s");
\r
2464 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "s");
\r
2465 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "o");
\r
2466 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "o");
\r
2467 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "o");
\r
2468 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "o");
\r
2469 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "o");
\r
2470 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "w");
\r
2471 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "w");
\r
2472 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "w");
\r
2473 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "w");
\r
2474 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "w");
\r
2475 if( gameInfo.variant == VariantShogi && squareSize <= 72 && squareSize >= 33) {
\r
2476 // in Shogi, Hijack the unused Queen for Lance
\r
2477 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2478 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2479 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2481 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "s");
\r
2482 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "o");
\r
2483 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "w");
\r
2486 if(squareSize <= 72 && squareSize >= 33) {
\r
2487 /* A & C are available in most sizes now */
\r
2488 if(squareSize != 49 && squareSize != 72 && squareSize != 33) { // Vortex-like
\r
2489 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2490 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2491 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2492 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2493 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2494 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2495 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2496 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2497 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2498 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2499 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2500 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2501 } else { // Smirf-like
\r
2502 if(gameInfo.variant == VariantSChess) {
\r
2503 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2504 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2505 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2507 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "s");
\r
2508 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "o");
\r
2509 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "w");
\r
2512 if(gameInfo.variant == VariantGothic) { // Vortex-like
\r
2513 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2514 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2515 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2516 } else if(gameInfo.variant == VariantSChess && (squareSize == 49 || squareSize == 72)) {
\r
2517 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2518 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2519 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2520 } else { // WinBoard standard
\r
2521 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "s");
\r
2522 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "o");
\r
2523 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "w");
\r
2528 if(squareSize==72 || squareSize==49 || squareSize==33) { /* experiment with some home-made bitmaps */
\r
2529 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "s");
\r
2530 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "o");
\r
2531 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "w");
\r
2532 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "s");
\r
2533 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "o");
\r
2534 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2535 pieceBitmap[0][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2536 pieceBitmap[1][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2537 pieceBitmap[2][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2538 pieceBitmap[0][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "s");
\r
2539 pieceBitmap[1][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "o");
\r
2540 pieceBitmap[2][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "w");
\r
2541 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2542 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2543 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2544 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "s");
\r
2545 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "o");
\r
2546 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "w");
\r
2547 pieceBitmap[0][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2548 pieceBitmap[1][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2549 pieceBitmap[2][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2550 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "s");
\r
2551 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "o");
\r
2552 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "w");
\r
2553 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2554 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2555 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2556 pieceBitmap[0][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "s");
\r
2557 pieceBitmap[1][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "o");
\r
2558 pieceBitmap[2][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "w");
\r
2560 if(gameInfo.variant == VariantShogi) { /* promoted Gold represemtations */
\r
2561 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "s");
\r
2562 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "o");
\r
2563 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2564 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "s");
\r
2565 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "o");
\r
2566 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2567 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "s");
\r
2568 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "o");
\r
2569 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2570 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "s");
\r
2571 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "o");
\r
2572 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2574 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "s");
\r
2575 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "o");
\r
2576 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "w");
\r
2577 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "s");
\r
2578 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "o");
\r
2579 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "w");
\r
2580 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2581 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2582 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2583 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "s");
\r
2584 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "o");
\r
2585 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "w");
\r
2588 } else { /* other size, no special bitmaps available. Use smaller symbols */
\r
2589 if((int)boardSize < 2) minorSize = sizeInfo[0].squareSize;
\r
2590 else minorSize = sizeInfo[(int)boardSize - 2].squareSize;
\r
2591 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "s");
\r
2592 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "o");
\r
2593 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "w");
\r
2594 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "s");
\r
2595 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "o");
\r
2596 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "w");
\r
2597 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "s");
\r
2598 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "o");
\r
2599 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "w");
\r
2600 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "s");
\r
2601 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "o");
\r
2602 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "w");
\r
2606 if(gameInfo.variant == VariantShogi && squareSize == 58)
\r
2607 /* special Shogi support in this size */
\r
2608 { for (i=0; i<=2; i++) { /* replace all bitmaps */
\r
2609 for (piece = WhitePawn;
\r
2610 (int) piece < (int) BlackPawn;
\r
2611 piece = (ChessSquare) ((int) piece + 1)) {
\r
2612 if (pieceBitmap[i][piece] != NULL)
\r
2613 DeleteObject(pieceBitmap[i][piece]);
\r
2616 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2617 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2618 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2619 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2620 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2621 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2622 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2623 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2624 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2625 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2626 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2627 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2628 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2629 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2630 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2631 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2632 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2633 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2634 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2635 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2636 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2637 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2638 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2639 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2640 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2641 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2642 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2643 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2644 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2645 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2646 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2647 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2648 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2649 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "w");
\r
2650 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2651 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2652 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2653 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2654 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2655 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2656 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2657 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2663 PieceBitmap(ChessSquare p, int kind)
\r
2665 if ((int) p >= (int) BlackPawn)
\r
2666 p = (ChessSquare) ((int) p - (int) BlackPawn + (int) WhitePawn);
\r
2668 return pieceBitmap[kind][(int) p];
\r
2671 /***************************************************************/
\r
2673 #define MIN(a,b) (((a) < (b)) ? (a) : (b))
\r
2674 #define MAX(a,b) (((a) > (b)) ? (a) : (b))
\r
2676 #define MIN3(a,b,c) (((a) < (b) && (a) < (c)) ? (a) : (((b) < (a) && (b) < (c)) ? (b) : (c)))
\r
2677 #define MAX3(a,b,c) (((a) > (b) && (a) > (c)) ? (a) : (((b) > (a) && (b) > (c)) ? (b) : (c)))
\r
2681 SquareToPos(int row, int column, int * x, int * y)
\r
2684 *x = boardRect.left + lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
2685 *y = boardRect.top + lineGap + row * (squareSize + lineGap);
\r
2687 *x = boardRect.left + lineGap + column * (squareSize + lineGap);
\r
2688 *y = boardRect.top + lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
2693 DrawCoordsOnDC(HDC hdc)
\r
2695 static char files[24] = {'0', '1','2','3','4','5','6','7','8','9','0','1','1','0','9','8','7','6','5','4','3','2','1','0'};
\r
2696 static char ranks[24] = {'l', 'k','j','i','h','g','f','e','d','c','b','a','a','b','c','d','e','f','g','h','i','j','k','l'};
\r
2697 char str[2] = { NULLCHAR, NULLCHAR };
\r
2698 int oldMode, oldAlign, x, y, start, i;
\r
2702 if (!appData.showCoords)
\r
2705 start = flipView ? 1-(ONE!='1') : 23+(ONE!='1')-BOARD_HEIGHT;
\r
2707 oldBrush = SelectObject(hdc, GetStockObject(BLACK_BRUSH));
\r
2708 oldMode = SetBkMode(hdc, (appData.monoMode ? OPAQUE : TRANSPARENT));
\r
2709 oldAlign = GetTextAlign(hdc);
\r
2710 oldFont = SelectObject(hdc, font[boardSize][COORD_FONT]->hf);
\r
2712 y = boardRect.top + lineGap;
\r
2713 x = boardRect.left + lineGap + gameInfo.holdingsWidth*(squareSize + lineGap);
\r
2715 SetTextAlign(hdc, TA_LEFT|TA_TOP);
\r
2716 for (i = 0; i < BOARD_HEIGHT; i++) {
\r
2717 str[0] = files[start + i];
\r
2718 ExtTextOut(hdc, x + 2, y + 1, 0, NULL, str, 1, NULL);
\r
2719 y += squareSize + lineGap;
\r
2722 start = flipView ? 12-(BOARD_RGHT-BOARD_LEFT) : 12;
\r
2724 SetTextAlign(hdc, TA_RIGHT|TA_BOTTOM);
\r
2725 for (i = 0; i < BOARD_RGHT - BOARD_LEFT; i++) {
\r
2726 str[0] = ranks[start + i];
\r
2727 ExtTextOut(hdc, x + squareSize - 2, y - 1, 0, NULL, str, 1, NULL);
\r
2728 x += squareSize + lineGap;
\r
2731 SelectObject(hdc, oldBrush);
\r
2732 SetBkMode(hdc, oldMode);
\r
2733 SetTextAlign(hdc, oldAlign);
\r
2734 SelectObject(hdc, oldFont);
\r
2738 DrawGridOnDC(HDC hdc)
\r
2742 if (lineGap != 0) {
\r
2743 oldPen = SelectObject(hdc, gridPen);
\r
2744 PolyPolyline(hdc, gridEndpoints, gridVertexCounts, BOARD_WIDTH+BOARD_HEIGHT + 2);
\r
2745 SelectObject(hdc, oldPen);
\r
2749 #define HIGHLIGHT_PEN 0
\r
2750 #define PREMOVE_PEN 1
\r
2753 DrawHighlightOnDC(HDC hdc, BOOLEAN on, int x, int y, int pen)
\r
2756 HPEN oldPen, hPen;
\r
2757 if (lineGap == 0) return;
\r
2759 x1 = boardRect.left +
\r
2760 lineGap/2 + ((BOARD_WIDTH-1)-x) * (squareSize + lineGap);
\r
2761 y1 = boardRect.top +
\r
2762 lineGap/2 + y * (squareSize + lineGap);
\r
2764 x1 = boardRect.left +
\r
2765 lineGap/2 + x * (squareSize + lineGap);
\r
2766 y1 = boardRect.top +
\r
2767 lineGap/2 + ((BOARD_HEIGHT-1)-y) * (squareSize + lineGap);
\r
2769 hPen = pen ? premovePen : highlightPen;
\r
2770 oldPen = SelectObject(hdc, on ? hPen : gridPen);
\r
2771 MoveToEx(hdc, x1, y1, NULL);
\r
2772 LineTo(hdc, x1 + squareSize + lineGap, y1);
\r
2773 LineTo(hdc, x1 + squareSize + lineGap, y1 + squareSize + lineGap);
\r
2774 LineTo(hdc, x1, y1 + squareSize + lineGap);
\r
2775 LineTo(hdc, x1, y1);
\r
2776 SelectObject(hdc, oldPen);
\r
2780 DrawHighlightsOnDC(HDC hdc, HighlightInfo *h, int pen)
\r
2783 for (i=0; i<2; i++) {
\r
2784 if (h->sq[i].x >= 0 && h->sq[i].y >= 0)
\r
2785 DrawHighlightOnDC(hdc, TRUE,
\r
2786 h->sq[i].x, h->sq[i].y,
\r
2791 /* Note: sqcolor is used only in monoMode */
\r
2792 /* Note that this code is largely duplicated in woptions.c,
\r
2793 function DrawSampleSquare, so that needs to be updated too */
\r
2795 DrawPieceOnDC(HDC hdc, ChessSquare piece, int color, int sqcolor, int x, int y, HDC tmphdc)
\r
2797 HBITMAP oldBitmap;
\r
2801 if (appData.blindfold) return;
\r
2803 /* [AS] Use font-based pieces if needed */
\r
2804 if( fontBitmapSquareSize >= 0 && (squareSize > 32 || gameInfo.variant >= VariantShogi)) {
\r
2805 /* Create piece bitmaps, or do nothing if piece set is up to date */
\r
2806 CreatePiecesFromFont();
\r
2808 if( fontBitmapSquareSize == squareSize ) {
\r
2809 int index = TranslatePieceToFontPiece(piece);
\r
2811 SelectObject( tmphdc, hPieceMask[ index ] );
\r
2813 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2814 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCAND);
\r
2818 squareSize, squareSize,
\r
2823 SelectObject( tmphdc, hPieceFace[ index ] );
\r
2825 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2826 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCPAINT);
\r
2830 squareSize, squareSize,
\r
2839 if (appData.monoMode) {
\r
2840 SelectObject(tmphdc, PieceBitmap(piece,
\r
2841 color == sqcolor ? OUTLINE_PIECE : SOLID_PIECE));
\r
2842 BitBlt(hdc, x, y, squareSize, squareSize, tmphdc, 0, 0,
\r
2843 sqcolor ? SRCCOPY : NOTSRCCOPY);
\r
2845 tmpSize = squareSize;
\r
2847 ((piece >= (int)WhiteNightrider && piece <= WhiteGrasshopper) ||
\r
2848 (piece >= (int)BlackNightrider && piece <= BlackGrasshopper)) ) {
\r
2849 /* [HGM] no bitmap available for promoted pieces in Crazyhouse */
\r
2850 /* Bitmaps of smaller size are substituted, but we have to align them */
\r
2851 x += (squareSize - minorSize)>>1;
\r
2852 y += squareSize - minorSize - 2;
\r
2853 tmpSize = minorSize;
\r
2855 if (color || appData.allWhite ) {
\r
2856 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, WHITE_PIECE));
\r
2858 oldBrush = SelectObject(hdc, whitePieceBrush);
\r
2859 else oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2860 if(appData.upsideDown && color==flipView)
\r
2861 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2863 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2864 /* Use black for outline of white pieces */
\r
2865 SelectObject(tmphdc, PieceBitmap(piece, OUTLINE_PIECE));
\r
2866 if(appData.upsideDown && color==flipView)
\r
2867 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, SRCAND);
\r
2869 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, SRCAND);
\r
2871 /* Use square color for details of black pieces */
\r
2872 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, SOLID_PIECE));
\r
2873 oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2874 if(appData.upsideDown && !flipView)
\r
2875 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2877 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2879 SelectObject(hdc, oldBrush);
\r
2880 SelectObject(tmphdc, oldBitmap);
\r
2884 /* [AS] Compute a drawing mode for a square, based on specified settings (see DrawTile) */
\r
2885 int GetBackTextureMode( int algo )
\r
2887 int result = BACK_TEXTURE_MODE_DISABLED;
\r
2891 case BACK_TEXTURE_MODE_PLAIN:
\r
2892 result = 1; /* Always use identity map */
\r
2894 case BACK_TEXTURE_MODE_FULL_RANDOM:
\r
2895 result = 1 + (myrandom() % 3); /* Pick a transformation at random */
\r
2903 [AS] Compute and save texture drawing info, otherwise we may not be able
\r
2904 to handle redraws cleanly (as random numbers would always be different).
\r
2906 VOID RebuildTextureSquareInfo()
\r
2916 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
2918 if( liteBackTexture != NULL ) {
\r
2919 if( GetObject( liteBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2920 lite_w = bi.bmWidth;
\r
2921 lite_h = bi.bmHeight;
\r
2925 if( darkBackTexture != NULL ) {
\r
2926 if( GetObject( darkBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2927 dark_w = bi.bmWidth;
\r
2928 dark_h = bi.bmHeight;
\r
2932 for( row=0; row<BOARD_HEIGHT; row++ ) {
\r
2933 for( col=0; col<BOARD_WIDTH; col++ ) {
\r
2934 if( (col + row) & 1 ) {
\r
2936 if( lite_w >= squareSize && lite_h >= squareSize ) {
\r
2937 if( lite_w >= squareSize*BOARD_WIDTH )
\r
2938 backTextureSquareInfo[row][col].x = (2*col+1)*lite_w/(2*BOARD_WIDTH) - squareSize/2; /* [HGM] cut out of center of virtual square */
\r
2940 backTextureSquareInfo[row][col].x = col * (lite_w - squareSize) / (BOARD_WIDTH-1); /* [HGM] divide by size-1 in stead of size! */
\r
2941 if( lite_h >= squareSize*BOARD_HEIGHT )
\r
2942 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1)*lite_h/(2*BOARD_HEIGHT) - squareSize/2;
\r
2944 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (lite_h - squareSize) / (BOARD_HEIGHT-1);
\r
2945 backTextureSquareInfo[row][col].mode = GetBackTextureMode(liteBackTextureMode);
\r
2950 if( dark_w >= squareSize && dark_h >= squareSize ) {
\r
2951 if( dark_w >= squareSize*BOARD_WIDTH )
\r
2952 backTextureSquareInfo[row][col].x = (2*col+1) * dark_w / (2*BOARD_WIDTH) - squareSize/2;
\r
2954 backTextureSquareInfo[row][col].x = col * (dark_w - squareSize) / (BOARD_WIDTH-1);
\r
2955 if( dark_h >= squareSize*BOARD_HEIGHT )
\r
2956 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1) * dark_h / (2*BOARD_HEIGHT) - squareSize/2;
\r
2958 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (dark_h - squareSize) / (BOARD_HEIGHT-1);
\r
2959 backTextureSquareInfo[row][col].mode = GetBackTextureMode(darkBackTextureMode);
\r
2966 /* [AS] Arrow highlighting support */
\r
2968 static double A_WIDTH = 5; /* Width of arrow body */
\r
2970 #define A_HEIGHT_FACTOR 6 /* Length of arrow "point", relative to body width */
\r
2971 #define A_WIDTH_FACTOR 3 /* Width of arrow "point", relative to body width */
\r
2973 static double Sqr( double x )
\r
2978 static int Round( double x )
\r
2980 return (int) (x + 0.5);
\r
2983 /* Draw an arrow between two points using current settings */
\r
2984 VOID DrawArrowBetweenPoints( HDC hdc, int s_x, int s_y, int d_x, int d_y )
\r
2987 double dx, dy, j, k, x, y;
\r
2989 if( d_x == s_x ) {
\r
2990 int h = (d_y > s_y) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
2992 arrow[0].x = s_x + A_WIDTH + 0.5;
\r
2995 arrow[1].x = s_x + A_WIDTH + 0.5;
\r
2996 arrow[1].y = d_y - h;
\r
2998 arrow[2].x = arrow[1].x + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
2999 arrow[2].y = d_y - h;
\r
3004 arrow[5].x = arrow[1].x - 2*A_WIDTH + 0.5;
\r
3005 arrow[5].y = d_y - h;
\r
3007 arrow[4].x = arrow[5].x - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3008 arrow[4].y = d_y - h;
\r
3010 arrow[6].x = arrow[1].x - 2*A_WIDTH + 0.5;
\r
3013 else if( d_y == s_y ) {
\r
3014 int w = (d_x > s_x) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
3017 arrow[0].y = s_y + A_WIDTH + 0.5;
\r
3019 arrow[1].x = d_x - w;
\r
3020 arrow[1].y = s_y + A_WIDTH + 0.5;
\r
3022 arrow[2].x = d_x - w;
\r
3023 arrow[2].y = arrow[1].y + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3028 arrow[5].x = d_x - w;
\r
3029 arrow[5].y = arrow[1].y - 2*A_WIDTH + 0.5;
\r
3031 arrow[4].x = d_x - w;
\r
3032 arrow[4].y = arrow[5].y - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3035 arrow[6].y = arrow[1].y - 2*A_WIDTH + 0.5;
\r
3038 /* [AS] Needed a lot of paper for this! :-) */
\r
3039 dy = (double) (d_y - s_y) / (double) (d_x - s_x);
\r
3040 dx = (double) (s_x - d_x) / (double) (s_y - d_y);
\r
3042 j = sqrt( Sqr(A_WIDTH) / (1.0 + Sqr(dx)) );
\r
3044 k = sqrt( Sqr(A_WIDTH*A_HEIGHT_FACTOR) / (1.0 + Sqr(dy)) );
\r
3049 arrow[0].x = Round(x - j);
\r
3050 arrow[0].y = Round(y + j*dx);
\r
3052 arrow[1].x = Round(arrow[0].x + 2*j); // [HGM] prevent width to be affected by rounding twice
\r
3053 arrow[1].y = Round(arrow[0].y - 2*j*dx);
\r
3056 x = (double) d_x - k;
\r
3057 y = (double) d_y - k*dy;
\r
3060 x = (double) d_x + k;
\r
3061 y = (double) d_y + k*dy;
\r
3064 x = Round(x); y = Round(y); // [HGM] make sure width of shaft is rounded the same way on both ends
\r
3066 arrow[6].x = Round(x - j);
\r
3067 arrow[6].y = Round(y + j*dx);
\r
3069 arrow[2].x = Round(arrow[6].x + 2*j);
\r
3070 arrow[2].y = Round(arrow[6].y - 2*j*dx);
\r
3072 arrow[3].x = Round(arrow[2].x + j*(A_WIDTH_FACTOR-1));
\r
3073 arrow[3].y = Round(arrow[2].y - j*(A_WIDTH_FACTOR-1)*dx);
\r
3078 arrow[5].x = Round(arrow[6].x - j*(A_WIDTH_FACTOR-1));
\r
3079 arrow[5].y = Round(arrow[6].y + j*(A_WIDTH_FACTOR-1)*dx);
\r
3082 Polygon( hdc, arrow, 7 );
\r
3085 /* [AS] Draw an arrow between two squares */
\r
3086 VOID DrawArrowBetweenSquares( HDC hdc, int s_col, int s_row, int d_col, int d_row )
\r
3088 int s_x, s_y, d_x, d_y;
\r
3095 if( s_col == d_col && s_row == d_row ) {
\r
3099 /* Get source and destination points */
\r
3100 SquareToPos( s_row, s_col, &s_x, &s_y);
\r
3101 SquareToPos( d_row, d_col, &d_x, &d_y);
\r
3104 d_y += squareSize / 2 - squareSize / 4; // [HGM] round towards same centers on all sides!
\r
3106 else if( d_y < s_y ) {
\r
3107 d_y += squareSize / 2 + squareSize / 4;
\r
3110 d_y += squareSize / 2;
\r
3114 d_x += squareSize / 2 - squareSize / 4;
\r
3116 else if( d_x < s_x ) {
\r
3117 d_x += squareSize / 2 + squareSize / 4;
\r
3120 d_x += squareSize / 2;
\r
3123 s_x += squareSize / 2;
\r
3124 s_y += squareSize / 2;
\r
3126 /* Adjust width */
\r
3127 A_WIDTH = squareSize / 14.; //[HGM] make float
\r
3130 stLB.lbStyle = BS_SOLID;
\r
3131 stLB.lbColor = appData.highlightArrowColor;
\r
3134 hpen = CreatePen( PS_SOLID, 2, RGB(0x00,0x00,0x00) );
\r
3135 holdpen = SelectObject( hdc, hpen );
\r
3136 hbrush = CreateBrushIndirect( &stLB );
\r
3137 holdbrush = SelectObject( hdc, hbrush );
\r
3139 DrawArrowBetweenPoints( hdc, s_x, s_y, d_x, d_y );
\r
3141 SelectObject( hdc, holdpen );
\r
3142 SelectObject( hdc, holdbrush );
\r
3143 DeleteObject( hpen );
\r
3144 DeleteObject( hbrush );
\r
3147 BOOL HasHighlightInfo()
\r
3149 BOOL result = FALSE;
\r
3151 if( highlightInfo.sq[0].x >= 0 && highlightInfo.sq[0].y >= 0 &&
\r
3152 highlightInfo.sq[1].x >= 0 && highlightInfo.sq[1].y >= 0 )
\r
3160 BOOL IsDrawArrowEnabled()
\r
3162 BOOL result = FALSE;
\r
3164 if( appData.highlightMoveWithArrow && squareSize >= 32 ) {
\r
3171 VOID DrawArrowHighlight( HDC hdc )
\r
3173 if( IsDrawArrowEnabled() && HasHighlightInfo() ) {
\r
3174 DrawArrowBetweenSquares( hdc,
\r
3175 highlightInfo.sq[0].x, highlightInfo.sq[0].y,
\r
3176 highlightInfo.sq[1].x, highlightInfo.sq[1].y );
\r
3180 HRGN GetArrowHighlightClipRegion( HDC hdc )
\r
3182 HRGN result = NULL;
\r
3184 if( HasHighlightInfo() ) {
\r
3185 int x1, y1, x2, y2;
\r
3186 int sx, sy, dx, dy;
\r
3188 SquareToPos(highlightInfo.sq[0].y, highlightInfo.sq[0].x, &x1, &y1 );
\r
3189 SquareToPos(highlightInfo.sq[1].y, highlightInfo.sq[1].x, &x2, &y2 );
\r
3191 sx = MIN( x1, x2 );
\r
3192 sy = MIN( y1, y2 );
\r
3193 dx = MAX( x1, x2 ) + squareSize;
\r
3194 dy = MAX( y1, y2 ) + squareSize;
\r
3196 result = CreateRectRgn( sx, sy, dx, dy );
\r
3203 Warning: this function modifies the behavior of several other functions.
\r
3205 Basically, Winboard is optimized to avoid drawing the whole board if not strictly
\r
3206 needed. Unfortunately, the decision whether or not to perform a full or partial
\r
3207 repaint is scattered all over the place, which is not good for features such as
\r
3208 "arrow highlighting" that require a full repaint of the board.
\r
3210 So, I've tried to patch the code where I thought it made sense (e.g. after or during
\r
3211 user interaction, when speed is not so important) but especially to avoid errors
\r
3212 in the displayed graphics.
\r
3214 In such patched places, I always try refer to this function so there is a single
\r
3215 place to maintain knowledge.
\r
3217 To restore the original behavior, just return FALSE unconditionally.
\r
3219 BOOL IsFullRepaintPreferrable()
\r
3221 BOOL result = FALSE;
\r
3223 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() ) {
\r
3224 /* Arrow may appear on the board */
\r
3232 This function is called by DrawPosition to know whether a full repaint must
\r
3235 Only DrawPosition may directly call this function, which makes use of
\r
3236 some state information. Other function should call DrawPosition specifying
\r
3237 the repaint flag, and can use IsFullRepaintPreferrable if needed.
\r
3239 BOOL DrawPositionNeedsFullRepaint()
\r
3241 BOOL result = FALSE;
\r
3244 Probably a slightly better policy would be to trigger a full repaint
\r
3245 when animInfo.piece changes state (i.e. empty -> non-empty and viceversa),
\r
3246 but animation is fast enough that it's difficult to notice.
\r
3248 if( animInfo.piece == EmptySquare ) {
\r
3249 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() /*&& HasHighlightInfo()*/ ) {
\r
3258 DrawBoardOnDC(HDC hdc, Board board, HDC tmphdc)
\r
3260 int row, column, x, y, square_color, piece_color;
\r
3261 ChessSquare piece;
\r
3263 HDC texture_hdc = NULL;
\r
3265 /* [AS] Initialize background textures if needed */
\r
3266 if( liteBackTexture != NULL || darkBackTexture != NULL ) {
\r
3267 static int backTextureBoardSize; /* [HGM] boardsize: also new texture if board format changed */
\r
3268 if( backTextureSquareSize != squareSize
\r
3269 || backTextureBoardSize != BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT) {
\r
3270 backTextureBoardSize = BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT;
\r
3271 backTextureSquareSize = squareSize;
\r
3272 RebuildTextureSquareInfo();
\r
3275 texture_hdc = CreateCompatibleDC( hdc );
\r
3278 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
3279 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3281 SquareToPos(row, column, &x, &y);
\r
3283 piece = board[row][column];
\r
3285 square_color = ((column + row) % 2) == 1;
\r
3286 if( gameInfo.variant == VariantXiangqi ) {
\r
3287 square_color = !InPalace(row, column);
\r
3288 if(BOARD_HEIGHT&1) { if(row==BOARD_HEIGHT/2) square_color ^= 1; }
\r
3289 else if(row < BOARD_HEIGHT/2) square_color ^= 1;
\r
3291 piece_color = (int) piece < (int) BlackPawn;
\r
3294 /* [HGM] holdings file: light square or black */
\r
3295 if(column == BOARD_LEFT-2) {
\r
3296 if( row > BOARD_HEIGHT - gameInfo.holdingsSize - 1 )
\r
3299 DisplayHoldingsCount(hdc, x, y, 0, 0); /* black out */
\r
3303 if(column == BOARD_RGHT + 1 ) {
\r
3304 if( row < gameInfo.holdingsSize )
\r
3307 DisplayHoldingsCount(hdc, x, y, 0, 0);
\r
3311 if(column == BOARD_LEFT-1 ) /* left align */
\r
3312 DisplayHoldingsCount(hdc, x, y, flipView, (int) board[row][column]);
\r
3313 else if( column == BOARD_RGHT) /* right align */
\r
3314 DisplayHoldingsCount(hdc, x, y, !flipView, (int) board[row][column]);
\r
3316 if (appData.monoMode) {
\r
3317 if (piece == EmptySquare) {
\r
3318 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0,
\r
3319 square_color ? WHITENESS : BLACKNESS);
\r
3321 DrawPieceOnDC(hdc, piece, piece_color, square_color, x, y, tmphdc);
\r
3324 else if( backTextureSquareInfo[row][column].mode > 0 ) {
\r
3325 /* [AS] Draw the square using a texture bitmap */
\r
3326 HBITMAP hbm = SelectObject( texture_hdc, square_color ? liteBackTexture : darkBackTexture );
\r
3327 int r = row, c = column; // [HGM] do not flip board in flipView
\r
3328 if(flipView) { r = BOARD_HEIGHT-1 - r; c = BOARD_WIDTH-1 - c; }
\r
3331 squareSize, squareSize,
\r
3334 backTextureSquareInfo[r][c].mode,
\r
3335 backTextureSquareInfo[r][c].x,
\r
3336 backTextureSquareInfo[r][c].y );
\r
3338 SelectObject( texture_hdc, hbm );
\r
3340 if (piece != EmptySquare) {
\r
3341 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3345 HBRUSH brush = square_color ? lightSquareBrush : darkSquareBrush;
\r
3347 oldBrush = SelectObject(hdc, brush );
\r
3348 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0, PATCOPY);
\r
3349 SelectObject(hdc, oldBrush);
\r
3350 if (piece != EmptySquare)
\r
3351 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3356 if( texture_hdc != NULL ) {
\r
3357 DeleteDC( texture_hdc );
\r
3361 int saveDiagFlag = 0; FILE *diagFile; // [HGM] diag
\r
3362 void fputDW(FILE *f, int x)
\r
3364 fputc(x & 255, f);
\r
3365 fputc(x>>8 & 255, f);
\r
3366 fputc(x>>16 & 255, f);
\r
3367 fputc(x>>24 & 255, f);
\r
3370 #define MAX_CLIPS 200 /* more than enough */
\r
3373 DrawLogoOnDC(HDC hdc, RECT logoRect, HBITMAP logo)
\r
3375 // HBITMAP bufferBitmap;
\r
3380 int w = 100, h = 50;
\r
3382 if(logo == NULL) {
\r
3383 if(!logoHeight) return;
\r
3384 FillRect( hdc, &logoRect, whitePieceBrush );
\r
3386 // GetClientRect(hwndMain, &Rect);
\r
3387 // bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3388 // Rect.bottom-Rect.top+1);
\r
3389 tmphdc = CreateCompatibleDC(hdc);
\r
3390 hbm = SelectObject(tmphdc, logo);
\r
3391 if( GetObject( logo, sizeof(bi), &bi ) > 0 ) {
\r
3395 StretchBlt(hdc, logoRect.left, logoRect.top, logoRect.right - logoRect.left,
\r
3396 logoRect.bottom - logoRect.top, tmphdc, 0, 0, w, h, SRCCOPY);
\r
3397 SelectObject(tmphdc, hbm);
\r
3405 HDC hdc = GetDC(hwndMain);
\r
3406 HBITMAP whiteLogo = (HBITMAP) first.programLogo, blackLogo = (HBITMAP) second.programLogo;
\r
3407 if(appData.autoLogo) {
\r
3409 switch(gameMode) { // pick logos based on game mode
\r
3410 case IcsObserving:
\r
3411 whiteLogo = second.programLogo; // ICS logo
\r
3412 blackLogo = second.programLogo;
\r
3415 case IcsPlayingWhite:
\r
3416 if(!appData.zippyPlay) whiteLogo = userLogo;
\r
3417 blackLogo = second.programLogo; // ICS logo
\r
3419 case IcsPlayingBlack:
\r
3420 whiteLogo = second.programLogo; // ICS logo
\r
3421 blackLogo = appData.zippyPlay ? first.programLogo : userLogo;
\r
3423 case TwoMachinesPlay:
\r
3424 if(first.twoMachinesColor[0] == 'b') {
\r
3425 whiteLogo = second.programLogo;
\r
3426 blackLogo = first.programLogo;
\r
3429 case MachinePlaysWhite:
\r
3430 blackLogo = userLogo;
\r
3432 case MachinePlaysBlack:
\r
3433 whiteLogo = userLogo;
\r
3434 blackLogo = first.programLogo;
\r
3437 DrawLogoOnDC(hdc, leftLogoRect, flipClock ? blackLogo : whiteLogo);
\r
3438 DrawLogoOnDC(hdc, rightLogoRect, flipClock ? whiteLogo : blackLogo);
\r
3439 ReleaseDC(hwndMain, hdc);
\r
3444 UpdateLogos(int display)
\r
3445 { // called after loading new engine(s), in tourney or from menu
\r
3446 LoadLogo(&first, 0, FALSE);
\r
3447 LoadLogo(&second, 1, appData.icsActive);
\r
3448 InitDrawingSizes(-2, 0); // adapt layout of board window to presence/absence of logos
\r
3449 if(display) DisplayLogos();
\r
3452 static HDC hdcSeek;
\r
3454 // [HGM] seekgraph
\r
3455 void DrawSeekAxis( int x, int y, int xTo, int yTo )
\r
3458 HPEN hp = SelectObject( hdcSeek, gridPen );
\r
3459 MoveToEx( hdcSeek, boardRect.left+x, boardRect.top+y, &stPt );
\r
3460 LineTo( hdcSeek, boardRect.left+xTo, boardRect.top+yTo );
\r
3461 SelectObject( hdcSeek, hp );
\r
3464 // front-end wrapper for drawing functions to do rectangles
\r
3465 void DrawSeekBackground( int left, int top, int right, int bottom )
\r
3470 if (hdcSeek == NULL) {
\r
3471 hdcSeek = GetDC(hwndMain);
\r
3472 if (!appData.monoMode) {
\r
3473 SelectPalette(hdcSeek, hPal, FALSE);
\r
3474 RealizePalette(hdcSeek);
\r
3477 hp = SelectObject( hdcSeek, gridPen );
\r
3478 rc.top = boardRect.top+top; rc.left = boardRect.left+left;
\r
3479 rc.bottom = boardRect.top+bottom; rc.right = boardRect.left+right;
\r
3480 FillRect( hdcSeek, &rc, lightSquareBrush );
\r
3481 SelectObject( hdcSeek, hp );
\r
3484 // front-end wrapper for putting text in graph
\r
3485 void DrawSeekText(char *buf, int x, int y)
\r
3488 SetBkMode( hdcSeek, TRANSPARENT );
\r
3489 GetTextExtentPoint32( hdcSeek, buf, strlen(buf), &stSize );
\r
3490 TextOut( hdcSeek, boardRect.left+x-3, boardRect.top+y-stSize.cy/2, buf, strlen(buf) );
\r
3493 void DrawSeekDot(int x, int y, int color)
\r
3495 int square = color & 0x80;
\r
3496 HBRUSH oldBrush = SelectObject(hdcSeek,
\r
3497 color == 0 ? markerBrush : color == 1 ? darkSquareBrush : explodeBrush);
\r
3500 Rectangle(hdcSeek, boardRect.left+x - squareSize/9, boardRect.top+y - squareSize/9,
\r
3501 boardRect.left+x + squareSize/9, boardRect.top+y + squareSize/9);
\r
3503 Ellipse(hdcSeek, boardRect.left+x - squareSize/8, boardRect.top+y - squareSize/8,
\r
3504 boardRect.left+x + squareSize/8, boardRect.top+y + squareSize/8);
\r
3505 SelectObject(hdcSeek, oldBrush);
\r
3509 HDCDrawPosition(HDC hdc, BOOLEAN repaint, Board board)
\r
3511 static Board lastReq[2], lastDrawn[2];
\r
3512 static HighlightInfo lastDrawnHighlight, lastDrawnPremove;
\r
3513 static int lastDrawnFlipView = 0;
\r
3514 static int lastReqValid[2] = {0, 0}, lastDrawnValid[2] = {0, 0};
\r
3515 int releaseDC, x, y, x2, y2, row, column, num_clips = 0, i;
\r
3518 HBITMAP bufferBitmap;
\r
3519 HBITMAP oldBitmap;
\r
3521 HRGN clips[MAX_CLIPS];
\r
3522 ChessSquare dragged_piece = EmptySquare;
\r
3523 int nr = twoBoards*partnerUp;
\r
3525 /* I'm undecided on this - this function figures out whether a full
\r
3526 * repaint is necessary on its own, so there's no real reason to have the
\r
3527 * caller tell it that. I think this can safely be set to FALSE - but
\r
3528 * if we trust the callers not to request full repaints unnessesarily, then
\r
3529 * we could skip some clipping work. In other words, only request a full
\r
3530 * redraw when the majority of pieces have changed positions (ie. flip,
\r
3531 * gamestart and similar) --Hawk
\r
3533 Boolean fullrepaint = repaint;
\r
3535 if(DrawSeekGraph()) return; // [HG} seekgraph: suppress printing board if seek graph up
\r
3537 if( DrawPositionNeedsFullRepaint() ) {
\r
3538 fullrepaint = TRUE;
\r
3541 if (board == NULL) {
\r
3542 if (!lastReqValid[nr]) {
\r
3545 board = lastReq[nr];
\r
3547 CopyBoard(lastReq[nr], board);
\r
3548 lastReqValid[nr] = 1;
\r
3551 if (doingSizing) {
\r
3555 if (IsIconic(hwndMain)) {
\r
3559 if (hdc == NULL) {
\r
3560 hdc = GetDC(hwndMain);
\r
3561 if (!appData.monoMode) {
\r
3562 SelectPalette(hdc, hPal, FALSE);
\r
3563 RealizePalette(hdc);
\r
3567 releaseDC = FALSE;
\r
3570 /* Create some work-DCs */
\r
3571 hdcmem = CreateCompatibleDC(hdc);
\r
3572 tmphdc = CreateCompatibleDC(hdc);
\r
3574 /* If dragging is in progress, we temporarely remove the piece */
\r
3575 /* [HGM] or temporarily decrease count if stacked */
\r
3576 /* !! Moved to before board compare !! */
\r
3577 if (dragInfo.from.x >= 0 && dragInfo.pos.x >= 0) {
\r
3578 dragged_piece = board[dragInfo.from.y][dragInfo.from.x];
\r
3579 if(dragInfo.from.x == BOARD_LEFT-2 ) {
\r
3580 if(--board[dragInfo.from.y][dragInfo.from.x+1] == 0 )
\r
3581 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3583 if(dragInfo.from.x == BOARD_RGHT+1) {
\r
3584 if(--board[dragInfo.from.y][dragInfo.from.x-1] == 0 )
\r
3585 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3587 board[dragInfo.from.y][dragInfo.from.x] = gatingPiece;
\r
3590 /* Figure out which squares need updating by comparing the
\r
3591 * newest board with the last drawn board and checking if
\r
3592 * flipping has changed.
\r
3594 if (!fullrepaint && lastDrawnValid[nr] && (nr == 1 || lastDrawnFlipView == flipView)) {
\r
3595 for (row = 0; row < BOARD_HEIGHT; row++) { /* [HGM] true size, not 8 */
\r
3596 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3597 if (lastDrawn[nr][row][column] != board[row][column]) {
\r
3598 SquareToPos(row, column, &x, &y);
\r
3599 clips[num_clips++] =
\r
3600 CreateRectRgn(x, y, x + squareSize, y + squareSize);
\r
3604 if(nr == 0) { // [HGM] dual: no highlights on second board
\r
3605 for (i=0; i<2; i++) {
\r
3606 if (lastDrawnHighlight.sq[i].x != highlightInfo.sq[i].x ||
\r
3607 lastDrawnHighlight.sq[i].y != highlightInfo.sq[i].y) {
\r
3608 if (lastDrawnHighlight.sq[i].x >= 0 &&
\r
3609 lastDrawnHighlight.sq[i].y >= 0) {
\r
3610 SquareToPos(lastDrawnHighlight.sq[i].y,
\r
3611 lastDrawnHighlight.sq[i].x, &x, &y);
\r
3612 clips[num_clips++] =
\r
3613 CreateRectRgn(x - lineGap, y - lineGap,
\r
3614 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3616 if (highlightInfo.sq[i].x >= 0 && highlightInfo.sq[i].y >= 0) {
\r
3617 SquareToPos(highlightInfo.sq[i].y, highlightInfo.sq[i].x, &x, &y);
\r
3618 clips[num_clips++] =
\r
3619 CreateRectRgn(x - lineGap, y - lineGap,
\r
3620 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3624 for (i=0; i<2; i++) {
\r
3625 if (lastDrawnPremove.sq[i].x != premoveHighlightInfo.sq[i].x ||
\r
3626 lastDrawnPremove.sq[i].y != premoveHighlightInfo.sq[i].y) {
\r
3627 if (lastDrawnPremove.sq[i].x >= 0 &&
\r
3628 lastDrawnPremove.sq[i].y >= 0) {
\r
3629 SquareToPos(lastDrawnPremove.sq[i].y,
\r
3630 lastDrawnPremove.sq[i].x, &x, &y);
\r
3631 clips[num_clips++] =
\r
3632 CreateRectRgn(x - lineGap, y - lineGap,
\r
3633 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3635 if (premoveHighlightInfo.sq[i].x >= 0 &&
\r
3636 premoveHighlightInfo.sq[i].y >= 0) {
\r
3637 SquareToPos(premoveHighlightInfo.sq[i].y,
\r
3638 premoveHighlightInfo.sq[i].x, &x, &y);
\r
3639 clips[num_clips++] =
\r
3640 CreateRectRgn(x - lineGap, y - lineGap,
\r
3641 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3645 } else { // nr == 1
\r
3646 partnerHighlightInfo.sq[0].y = board[EP_STATUS-4];
\r
3647 partnerHighlightInfo.sq[0].x = board[EP_STATUS-3];
\r
3648 partnerHighlightInfo.sq[1].y = board[EP_STATUS-2];
\r
3649 partnerHighlightInfo.sq[1].x = board[EP_STATUS-1];
\r
3650 for (i=0; i<2; i++) {
\r
3651 if (partnerHighlightInfo.sq[i].x >= 0 &&
\r
3652 partnerHighlightInfo.sq[i].y >= 0) {
\r
3653 SquareToPos(partnerHighlightInfo.sq[i].y,
\r
3654 partnerHighlightInfo.sq[i].x, &x, &y);
\r
3655 clips[num_clips++] =
\r
3656 CreateRectRgn(x - lineGap, y - lineGap,
\r
3657 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3659 if (oldPartnerHighlight.sq[i].x >= 0 &&
\r
3660 oldPartnerHighlight.sq[i].y >= 0) {
\r
3661 SquareToPos(oldPartnerHighlight.sq[i].y,
\r
3662 oldPartnerHighlight.sq[i].x, &x, &y);
\r
3663 clips[num_clips++] =
\r
3664 CreateRectRgn(x - lineGap, y - lineGap,
\r
3665 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3670 fullrepaint = TRUE;
\r
3673 /* Create a buffer bitmap - this is the actual bitmap
\r
3674 * being written to. When all the work is done, we can
\r
3675 * copy it to the real DC (the screen). This avoids
\r
3676 * the problems with flickering.
\r
3678 GetClientRect(hwndMain, &Rect);
\r
3679 bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3680 Rect.bottom-Rect.top+1);
\r
3681 oldBitmap = SelectObject(hdcmem, bufferBitmap);
\r
3682 if (!appData.monoMode) {
\r
3683 SelectPalette(hdcmem, hPal, FALSE);
\r
3686 /* Create clips for dragging */
\r
3687 if (!fullrepaint) {
\r
3688 if (dragInfo.from.x >= 0) {
\r
3689 SquareToPos(dragInfo.from.y, dragInfo.from.x, &x, &y);
\r
3690 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3692 if (dragInfo.start.x >= 0) {
\r
3693 SquareToPos(dragInfo.start.y, dragInfo.start.x, &x, &y);
\r
3694 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3696 if (dragInfo.pos.x >= 0) {
\r
3697 x = dragInfo.pos.x - squareSize / 2;
\r
3698 y = dragInfo.pos.y - squareSize / 2;
\r
3699 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3701 if (dragInfo.lastpos.x >= 0) {
\r
3702 x = dragInfo.lastpos.x - squareSize / 2;
\r
3703 y = dragInfo.lastpos.y - squareSize / 2;
\r
3704 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3708 /* Are we animating a move?
\r
3710 * - remove the piece from the board (temporarely)
\r
3711 * - calculate the clipping region
\r
3713 if (!fullrepaint) {
\r
3714 if (animInfo.piece != EmptySquare) {
\r
3715 board[animInfo.from.y][animInfo.from.x] = EmptySquare;
\r
3716 x = boardRect.left + animInfo.lastpos.x;
\r
3717 y = boardRect.top + animInfo.lastpos.y;
\r
3718 x2 = boardRect.left + animInfo.pos.x;
\r
3719 y2 = boardRect.top + animInfo.pos.y;
\r
3720 clips[num_clips++] = CreateRectRgn(MIN(x,x2), MIN(y,y2), MAX(x,x2)+squareSize, MAX(y,y2)+squareSize);
\r
3721 /* Slight kludge. The real problem is that after AnimateMove is
\r
3722 done, the position on the screen does not match lastDrawn.
\r
3723 This currently causes trouble only on e.p. captures in
\r
3724 atomic, where the piece moves to an empty square and then
\r
3725 explodes. The old and new positions both had an empty square
\r
3726 at the destination, but animation has drawn a piece there and
\r
3727 we have to remember to erase it. [HGM] moved until after setting lastDrawn */
\r
3728 lastDrawn[0][animInfo.to.y][animInfo.to.x] = animInfo.piece;
\r
3732 /* No clips? Make sure we have fullrepaint set to TRUE */
\r
3733 if (num_clips == 0)
\r
3734 fullrepaint = TRUE;
\r
3736 /* Set clipping on the memory DC */
\r
3737 if (!fullrepaint) {
\r
3738 SelectClipRgn(hdcmem, clips[0]);
\r
3739 for (x = 1; x < num_clips; x++) {
\r
3740 if (ExtSelectClipRgn(hdcmem, clips[x], RGN_OR) == ERROR)
\r
3741 abort(); // this should never ever happen!
\r
3745 /* Do all the drawing to the memory DC */
\r
3746 if(explodeInfo.radius) { // [HGM] atomic
\r
3748 int x, y, r=(explodeInfo.radius * squareSize)/100;
\r
3749 ChessSquare piece = board[explodeInfo.fromY][explodeInfo.fromX];
\r
3750 board[explodeInfo.fromY][explodeInfo.fromX] = EmptySquare; // suppress display of capturer
\r
3751 SquareToPos(explodeInfo.toY, explodeInfo.toX, &x, &y);
\r
3752 x += squareSize/2;
\r
3753 y += squareSize/2;
\r
3754 if(!fullrepaint) {
\r
3755 clips[num_clips] = CreateRectRgn(x-r, y-r, x+r, y+r);
\r
3756 ExtSelectClipRgn(hdcmem, clips[num_clips++], RGN_OR);
\r
3758 DrawGridOnDC(hdcmem);
\r
3759 DrawHighlightsOnDC(hdcmem, &highlightInfo, HIGHLIGHT_PEN);
\r
3760 DrawHighlightsOnDC(hdcmem, &premoveHighlightInfo, PREMOVE_PEN);
\r
3761 DrawBoardOnDC(hdcmem, board, tmphdc);
\r
3762 board[explodeInfo.fromY][explodeInfo.fromX] = piece;
\r
3763 oldBrush = SelectObject(hdcmem, explodeBrush);
\r
3764 Ellipse(hdcmem, x-r, y-r, x+r, y+r);
\r
3765 SelectObject(hdcmem, oldBrush);
\r
3767 DrawGridOnDC(hdcmem);
\r
3768 if(nr == 0) { // [HGM] dual: decide which highlights to draw
\r
3769 DrawHighlightsOnDC(hdcmem, &highlightInfo, HIGHLIGHT_PEN);
\r
3770 DrawHighlightsOnDC(hdcmem, &premoveHighlightInfo, PREMOVE_PEN);
\r
3772 DrawHighlightsOnDC(hdcmem, &partnerHighlightInfo, HIGHLIGHT_PEN);
\r
3773 oldPartnerHighlight = partnerHighlightInfo;
\r
3775 DrawBoardOnDC(hdcmem, board, tmphdc);
\r
3777 if(nr == 0) // [HGM] dual: markers only on left board
\r
3778 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
3779 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3780 if (marker[row][column]) { // marker changes only occur with full repaint!
\r
3781 HBRUSH oldBrush = SelectObject(hdcmem,
\r
3782 marker[row][column] == 2 ? markerBrush : explodeBrush);
\r
3783 SquareToPos(row, column, &x, &y);
\r
3784 Ellipse(hdcmem, x + squareSize/4, y + squareSize/4,
\r
3785 x + 3*squareSize/4, y + 3*squareSize/4);
\r
3786 SelectObject(hdcmem, oldBrush);
\r
3791 if( appData.highlightMoveWithArrow ) {
\r
3792 DrawArrowHighlight(hdcmem);
\r
3795 DrawCoordsOnDC(hdcmem);
\r
3797 CopyBoard(lastDrawn[nr], board); /* [HGM] Moved to here from end of routine, */
\r
3798 /* to make sure lastDrawn contains what is actually drawn */
\r
3800 /* Put the dragged piece back into place and draw it (out of place!) */
\r
3801 if (dragged_piece != EmptySquare) {
\r
3802 /* [HGM] or restack */
\r
3803 if(dragInfo.from.x == BOARD_LEFT-2 )
\r
3804 board[dragInfo.from.y][dragInfo.from.x+1]++;
\r
3806 if(dragInfo.from.x == BOARD_RGHT+1 )
\r
3807 board[dragInfo.from.y][dragInfo.from.x-1]++;
\r
3808 board[dragInfo.from.y][dragInfo.from.x] = dragged_piece;
\r
3809 x = dragInfo.pos.x - squareSize / 2;
\r
3810 y = dragInfo.pos.y - squareSize / 2;
\r
3811 DrawPieceOnDC(hdcmem, dragInfo.piece,
\r
3812 ((int) dragInfo.piece < (int) BlackPawn),
\r
3813 (dragInfo.from.y + dragInfo.from.x) % 2, x, y, tmphdc);
\r
3816 /* Put the animated piece back into place and draw it */
\r
3817 if (animInfo.piece != EmptySquare) {
\r
3818 board[animInfo.from.y][animInfo.from.x] = animInfo.piece;
\r
3819 x = boardRect.left + animInfo.pos.x;
\r
3820 y = boardRect.top + animInfo.pos.y;
\r
3821 DrawPieceOnDC(hdcmem, animInfo.piece,
\r
3822 ((int) animInfo.piece < (int) BlackPawn),
\r
3823 (animInfo.from.y + animInfo.from.x) % 2, x, y, tmphdc);
\r
3826 /* Release the bufferBitmap by selecting in the old bitmap
\r
3827 * and delete the memory DC
\r
3829 SelectObject(hdcmem, oldBitmap);
\r
3832 /* Set clipping on the target DC */
\r
3833 if (!fullrepaint) {
\r
3834 if(nr == 1) for (x = 0; x < num_clips; x++) { // [HGM] dual: translate clips
\r
3836 GetRgnBox(clips[x], &rect);
\r
3837 DeleteObject(clips[x]);
\r
3838 clips[x] = CreateRectRgn(rect.left + wpMain.width/2, rect.top,
\r
3839 rect.right + wpMain.width/2, rect.bottom);
\r
3841 SelectClipRgn(hdc, clips[0]);
\r
3842 for (x = 1; x < num_clips; x++) {
\r
3843 if (ExtSelectClipRgn(hdc, clips[x], RGN_OR) == ERROR)
\r
3844 abort(); // this should never ever happen!
\r
3848 /* Copy the new bitmap onto the screen in one go.
\r
3849 * This way we avoid any flickering
\r
3851 oldBitmap = SelectObject(tmphdc, bufferBitmap);
\r
3852 BitBlt(hdc, boardRect.left + twoBoards*partnerUp*wpMain.width/2, boardRect.top, // [HGM] dual
\r
3853 boardRect.right - boardRect.left,
\r
3854 boardRect.bottom - boardRect.top,
\r
3855 tmphdc, boardRect.left, boardRect.top, SRCCOPY);
\r
3856 if(saveDiagFlag) {
\r
3857 BITMAP b; int i, j=0, m, w, wb, fac=0; char *pData;
\r
3858 BITMAPINFOHEADER bih; int color[16], nrColors=0;
\r
3860 GetObject(bufferBitmap, sizeof(b), &b);
\r
3861 if(pData = malloc(b.bmWidthBytes*b.bmHeight + 10000)) {
\r
3862 bih.biSize = sizeof(BITMAPINFOHEADER);
\r
3863 bih.biWidth = b.bmWidth;
\r
3864 bih.biHeight = b.bmHeight;
\r
3866 bih.biBitCount = b.bmBitsPixel;
\r
3867 bih.biCompression = 0;
\r
3868 bih.biSizeImage = b.bmWidthBytes*b.bmHeight;
\r
3869 bih.biXPelsPerMeter = 0;
\r
3870 bih.biYPelsPerMeter = 0;
\r
3871 bih.biClrUsed = 0;
\r
3872 bih.biClrImportant = 0;
\r
3873 // fprintf(diagFile, "t=%d\nw=%d\nh=%d\nB=%d\nP=%d\nX=%d\n",
\r
3874 // b.bmType, b.bmWidth, b.bmHeight, b.bmWidthBytes, b.bmPlanes, b.bmBitsPixel);
\r
3875 GetDIBits(tmphdc,bufferBitmap,0,b.bmHeight,pData,(BITMAPINFO*)&bih,DIB_RGB_COLORS);
\r
3876 // fprintf(diagFile, "%8x\n", (int) pData);
\r
3878 wb = b.bmWidthBytes;
\r
3880 for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)>>2; i++) {
\r
3881 int k = ((int*) pData)[i];
\r
3882 for(j=0; j<nrColors; j++) if(color[j] == k) break;
\r
3883 if(j >= 16) break;
\r
3885 if(j >= nrColors) nrColors = j+1;
\r
3887 if(j<16) { // 16 colors is enough. Compress to 4 bits per pixel
\r
3889 for(i=0; i<b.bmHeight - boardRect.top + OUTER_MARGIN; i++) {
\r
3890 for(w=0; w<(wb>>2); w+=2) {
\r
3891 int k = ((int*) pData)[(wb*i>>2) + w];
\r
3892 for(j=0; j<nrColors; j++) if(color[j] == k) break;
\r
3893 k = ((int*) pData)[(wb*i>>2) + w + 1];
\r
3894 for(m=0; m<nrColors; m++) if(color[m] == k) break;
\r
3895 pData[p++] = m | j<<4;
\r
3897 while(p&3) pData[p++] = 0;
\r
3900 wb = ((wb+31)>>5)<<2;
\r
3902 // write BITMAPFILEHEADER
\r
3903 fprintf(diagFile, "BM");
\r
3904 fputDW(diagFile, wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)+0x36 + (fac?64:0));
\r
3905 fputDW(diagFile, 0);
\r
3906 fputDW(diagFile, 0x36 + (fac?64:0));
\r
3907 // write BITMAPINFOHEADER
\r
3908 fputDW(diagFile, 40);
\r
3909 fputDW(diagFile, b.bmWidth);
\r
3910 fputDW(diagFile, b.bmHeight - boardRect.top + OUTER_MARGIN);
\r
3911 if(fac) fputDW(diagFile, 0x040001); // planes and bits/pixel
\r
3912 else fputDW(diagFile, 0x200001); // planes and bits/pixel
\r
3913 fputDW(diagFile, 0);
\r
3914 fputDW(diagFile, 0);
\r
3915 fputDW(diagFile, 0);
\r
3916 fputDW(diagFile, 0);
\r
3917 fputDW(diagFile, 0);
\r
3918 fputDW(diagFile, 0);
\r
3919 // write color table
\r
3921 for(i=0; i<16; i++) fputDW(diagFile, color[i]);
\r
3922 // write bitmap data
\r
3923 for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN); i++)
\r
3924 fputc(pData[i], diagFile);
\r
3929 SelectObject(tmphdc, oldBitmap);
\r
3931 /* Massive cleanup */
\r
3932 for (x = 0; x < num_clips; x++)
\r
3933 DeleteObject(clips[x]);
\r
3936 DeleteObject(bufferBitmap);
\r
3939 ReleaseDC(hwndMain, hdc);
\r
3941 if (lastDrawnFlipView != flipView && nr == 0) {
\r
3943 CheckMenuItem(GetMenu(hwndMain),IDM_FlipView, MF_BYCOMMAND|MF_CHECKED);
\r
3945 CheckMenuItem(GetMenu(hwndMain),IDM_FlipView, MF_BYCOMMAND|MF_UNCHECKED);
\r
3948 /* CopyBoard(lastDrawn, board);*/
\r
3949 lastDrawnHighlight = highlightInfo;
\r
3950 lastDrawnPremove = premoveHighlightInfo;
\r
3951 lastDrawnFlipView = flipView;
\r
3952 lastDrawnValid[nr] = 1;
\r
3955 /* [HGM] diag: Save the current board display to the given open file and close the file */
\r
3960 saveDiagFlag = 1; diagFile = f;
\r
3961 HDCDrawPosition(NULL, TRUE, NULL);
\r
3969 /*---------------------------------------------------------------------------*\
\r
3970 | CLIENT PAINT PROCEDURE
\r
3971 | This is the main event-handler for the WM_PAINT message.
\r
3973 \*---------------------------------------------------------------------------*/
\r
3975 PaintProc(HWND hwnd)
\r
3981 if((hdc = BeginPaint(hwnd, &ps))) {
\r
3982 if (IsIconic(hwnd)) {
\r
3983 DrawIcon(hdc, 2, 2, iconCurrent);
\r
3985 if (!appData.monoMode) {
\r
3986 SelectPalette(hdc, hPal, FALSE);
\r
3987 RealizePalette(hdc);
\r
3989 HDCDrawPosition(hdc, 1, NULL);
\r
3990 if(twoBoards) { // [HGM] dual: also redraw other board in other orientation
\r
3991 flipView = !flipView; partnerUp = !partnerUp;
\r
3992 HDCDrawPosition(hdc, 1, NULL);
\r
3993 flipView = !flipView; partnerUp = !partnerUp;
\r
3996 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
3997 ExtTextOut(hdc, messageRect.left, messageRect.top,
\r
3998 ETO_CLIPPED|ETO_OPAQUE,
\r
3999 &messageRect, messageText, strlen(messageText), NULL);
\r
4000 SelectObject(hdc, oldFont);
\r
4001 DisplayBothClocks();
\r
4004 EndPaint(hwnd,&ps);
\r
4012 * If the user selects on a border boundary, return -1; if off the board,
\r
4013 * return -2. Otherwise map the event coordinate to the square.
\r
4014 * The offset boardRect.left or boardRect.top must already have been
\r
4015 * subtracted from x.
\r
4017 int EventToSquare(x, limit)
\r
4025 if ((x % (squareSize + lineGap)) >= squareSize)
\r
4027 x /= (squareSize + lineGap);
\r
4039 DropEnable dropEnables[] = {
\r
4040 { 'P', DP_Pawn, N_("Pawn") },
\r
4041 { 'N', DP_Knight, N_("Knight") },
\r
4042 { 'B', DP_Bishop, N_("Bishop") },
\r
4043 { 'R', DP_Rook, N_("Rook") },
\r
4044 { 'Q', DP_Queen, N_("Queen") },
\r
4048 SetupDropMenu(HMENU hmenu)
\r
4050 int i, count, enable;
\r
4052 extern char white_holding[], black_holding[];
\r
4053 char item[MSG_SIZ];
\r
4055 for (i=0; i<sizeof(dropEnables)/sizeof(DropEnable); i++) {
\r
4056 p = strchr(gameMode == IcsPlayingWhite ? white_holding : black_holding,
\r
4057 dropEnables[i].piece);
\r
4059 while (p && *p++ == dropEnables[i].piece) count++;
\r
4060 snprintf(item, MSG_SIZ, "%s %d", T_(dropEnables[i].name), count);
\r
4061 enable = count > 0 || !appData.testLegality
\r
4062 /*!!temp:*/ || (gameInfo.variant == VariantCrazyhouse
\r
4063 && !appData.icsActive);
\r
4064 ModifyMenu(hmenu, dropEnables[i].command,
\r
4065 MF_BYCOMMAND | (enable ? MF_ENABLED : MF_GRAYED) | MF_STRING,
\r
4066 dropEnables[i].command, item);
\r
4070 void DragPieceBegin(int x, int y)
\r
4072 dragInfo.lastpos.x = boardRect.left + x;
\r
4073 dragInfo.lastpos.y = boardRect.top + y;
\r
4074 dragInfo.from.x = fromX;
\r
4075 dragInfo.from.y = fromY;
\r
4076 dragInfo.piece = boards[currentMove][fromY][fromX];
\r
4077 dragInfo.start = dragInfo.from;
\r
4078 SetCapture(hwndMain);
\r
4081 void DragPieceEnd(int x, int y)
\r
4084 dragInfo.start.x = dragInfo.start.y = -1;
\r
4085 dragInfo.from = dragInfo.start;
\r
4086 dragInfo.pos = dragInfo.lastpos = dragInfo.start;
\r
4089 void ChangeDragPiece(ChessSquare piece)
\r
4091 dragInfo.piece = piece;
\r
4094 /* Event handler for mouse messages */
\r
4096 MouseEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4100 static int recursive = 0;
\r
4102 BOOLEAN forceFullRepaint = IsFullRepaintPreferrable(); /* [AS] */
\r
4105 if (message == WM_MBUTTONUP) {
\r
4106 /* Hideous kludge to fool TrackPopupMenu into paying attention
\r
4107 to the middle button: we simulate pressing the left button too!
\r
4109 PostMessage(hwnd, WM_LBUTTONDOWN, wParam, lParam);
\r
4110 PostMessage(hwnd, WM_LBUTTONUP, wParam, lParam);
\r
4116 pt.x = LOWORD(lParam);
\r
4117 pt.y = HIWORD(lParam);
\r
4118 x = EventToSquare(pt.x - boardRect.left, BOARD_WIDTH);
\r
4119 y = EventToSquare(pt.y - boardRect.top, BOARD_HEIGHT);
\r
4120 if (!flipView && y >= 0) {
\r
4121 y = BOARD_HEIGHT - 1 - y;
\r
4123 if (flipView && x >= 0) {
\r
4124 x = BOARD_WIDTH - 1 - x;
\r
4127 shiftKey = GetKeyState(VK_SHIFT) < 0; // [HGM] remember last shift status
\r
4129 switch (message) {
\r
4130 case WM_LBUTTONDOWN:
\r
4131 if (PtInRect((LPRECT) &whiteRect, pt)) {
\r
4132 ClockClick(flipClock);
\r
4133 } else if (PtInRect((LPRECT) &blackRect, pt)) {
\r
4134 ClockClick(!flipClock);
\r
4136 dragInfo.start.x = dragInfo.start.y = -1;
\r
4137 dragInfo.from = dragInfo.start;
\r
4138 if(fromX == -1 && frozen) { // not sure where this is for
\r
4139 fromX = fromY = -1;
\r
4140 DrawPosition(forceFullRepaint || FALSE, NULL); /* [AS] */
\r
4143 LeftClick(Press, pt.x - boardRect.left, pt.y - boardRect.top);
\r
4144 DrawPosition(TRUE, NULL);
\r
4147 case WM_LBUTTONUP:
\r
4148 LeftClick(Release, pt.x - boardRect.left, pt.y - boardRect.top);
\r
4149 DrawPosition(TRUE, NULL);
\r
4152 case WM_MOUSEMOVE:
\r
4153 if(SeekGraphClick(Press, pt.x - boardRect.left, pt.y - boardRect.top, 1)) break;
\r
4154 if(PromoScroll(pt.x - boardRect.left, pt.y - boardRect.top)) break;
\r
4155 MovePV(pt.x - boardRect.left, pt.y - boardRect.top, boardRect.bottom - boardRect.top);
\r
4156 if ((appData.animateDragging || appData.highlightDragging)
\r
4157 && (wParam & MK_LBUTTON)
\r
4158 && dragInfo.from.x >= 0)
\r
4160 BOOL full_repaint = FALSE;
\r
4162 if (appData.animateDragging) {
\r
4163 dragInfo.pos = pt;
\r
4165 if (appData.highlightDragging) {
\r
4166 SetHighlights(fromX, fromY, x, y);
\r
4167 if( IsDrawArrowEnabled() && (x < 0 || x >= BOARD_WIDTH || y < 0 || y >= BOARD_HEIGHT) ) {
\r
4168 full_repaint = TRUE;
\r
4172 DrawPosition( full_repaint, NULL);
\r
4174 dragInfo.lastpos = dragInfo.pos;
\r
4178 case WM_MOUSEWHEEL: // [DM]
\r
4179 { static int lastDir = 0; // [HGM] build in some hysteresis to avoid spurious events
\r
4180 /* Mouse Wheel is being rolled forward
\r
4181 * Play moves forward
\r
4183 if((short)HIWORD(wParam) < 0 && currentMove < forwardMostMove)
\r
4184 { if(lastDir == 1) ForwardEvent(); else lastDir = 1; } // [HGM] suppress first event in direction
\r
4185 /* Mouse Wheel is being rolled backward
\r
4186 * Play moves backward
\r
4188 if((short)HIWORD(wParam) > 0 && currentMove > backwardMostMove)
\r
4189 { if(lastDir == -1) BackwardEvent(); else lastDir = -1; }
\r
4193 case WM_MBUTTONUP:
\r
4194 case WM_RBUTTONUP:
\r
4196 RightClick(Release, pt.x - boardRect.left, pt.y - boardRect.top, &fromX, &fromY);
\r
4199 case WM_MBUTTONDOWN:
\r
4200 case WM_RBUTTONDOWN:
\r
4203 fromX = fromY = -1;
\r
4204 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
4205 dragInfo.start.x = dragInfo.start.y = -1;
\r
4206 dragInfo.from = dragInfo.start;
\r
4207 dragInfo.lastpos = dragInfo.pos;
\r
4208 if (appData.highlightDragging) {
\r
4209 ClearHighlights();
\r
4212 /* [HGM] right mouse button in clock area edit-game mode ups clock */
\r
4213 if (PtInRect((LPRECT) &whiteRect, pt)) {
\r
4214 if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) AdjustClock(flipClock, 1);
\r
4215 } else if (PtInRect((LPRECT) &blackRect, pt)) {
\r
4216 if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) AdjustClock(!flipClock, 1);
\r
4220 DrawPosition(TRUE, NULL);
\r
4222 menuNr = RightClick(Press, pt.x - boardRect.left, pt.y - boardRect.top, &fromX, &fromY);
\r
4225 if (message == WM_MBUTTONDOWN) {
\r
4226 buttonCount = 3; /* even if system didn't think so */
\r
4227 if (wParam & MK_SHIFT)
\r
4228 MenuPopup(hwnd, pt, LoadMenu(hInst, "BlackPieceMenu"), -1);
\r
4230 MenuPopup(hwnd, pt, LoadMenu(hInst, "WhitePieceMenu"), -1);
\r
4231 } else { /* message == WM_RBUTTONDOWN */
\r
4232 /* Just have one menu, on the right button. Windows users don't
\r
4233 think to try the middle one, and sometimes other software steals
\r
4234 it, or it doesn't really exist. */
\r
4235 if(gameInfo.variant != VariantShogi)
\r
4236 MenuPopup(hwnd, pt, LoadMenu(hInst, "PieceMenu"), -1);
\r
4238 MenuPopup(hwnd, pt, LoadMenu(hInst, "ShogiPieceMenu"), -1);
\r
4242 SetCapture(hwndMain);
4245 hmenu = LoadMenu(hInst, "DropPieceMenu");
\r
4246 SetupDropMenu(hmenu);
\r
4247 MenuPopup(hwnd, pt, hmenu, -1);
\r
4257 /* Preprocess messages for buttons in main window */
\r
4259 ButtonProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4261 int id = GetWindowLongPtr(hwnd, GWLP_ID);
\r
4264 for (i=0; i<N_BUTTONS; i++) {
\r
4265 if (buttonDesc[i].id == id) break;
\r
4267 if (i == N_BUTTONS) return 0;
\r
4268 switch (message) {
\r
4273 dir = (wParam == VK_LEFT) ? -1 : 1;
\r
4274 SetFocus(buttonDesc[(i + dir + N_BUTTONS) % N_BUTTONS].hwnd);
\r
4281 SendMessage(hwndMain, WM_COMMAND, MAKEWPARAM(buttonDesc[i].id, 0), 0);
\r
4284 if (appData.icsActive && (isalpha((char)wParam) || wParam == '0')) {
\r
4285 // [HGM] movenum: only letters or leading zero should go to ICS input
\r
4286 HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4287 if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
4289 SendMessage(h, WM_CHAR, wParam, lParam);
\r
4291 } else if (isalpha((char)wParam) || isdigit((char)wParam)){
\r
4292 TypeInEvent((char)wParam);
\r
4298 return CallWindowProc(buttonDesc[i].wndproc, hwnd, message, wParam, lParam);
\r
4301 /* Process messages for Promotion dialog box */
\r
4303 Promotion(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
4307 switch (message) {
\r
4308 case WM_INITDIALOG: /* message: initialize dialog box */
\r
4309 /* Center the dialog over the application window */
\r
4310 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
4311 Translate(hDlg, DLG_PromotionKing);
\r
4312 ShowWindow(GetDlgItem(hDlg, PB_King),
\r
4313 (!appData.testLegality || gameInfo.variant == VariantSuicide ||
\r
4314 gameInfo.variant == VariantSpartan && !WhiteOnMove(currentMove) ||
\r
4315 gameInfo.variant == VariantGiveaway || gameInfo.variant == VariantSuper ) ?
\r
4316 SW_SHOW : SW_HIDE);
\r
4317 /* [HGM] Only allow C & A promotions if these pieces are defined */
\r
4318 ShowWindow(GetDlgItem(hDlg, PB_Archbishop),
\r
4319 ((PieceToChar(WhiteAngel) >= 'A' && WhiteOnMove(currentMove) &&
\r
4320 PieceToChar(WhiteAngel) != '~') ||
\r
4321 (PieceToChar(BlackAngel) >= 'A' && !WhiteOnMove(currentMove) &&
\r
4322 PieceToChar(BlackAngel) != '~') ) ?
\r
4323 SW_SHOW : SW_HIDE);
\r
4324 ShowWindow(GetDlgItem(hDlg, PB_Chancellor),
\r
4325 ((PieceToChar(WhiteMarshall) >= 'A' && WhiteOnMove(currentMove) &&
\r
4326 PieceToChar(WhiteMarshall) != '~') ||
\r
4327 (PieceToChar(BlackMarshall) >= 'A' && !WhiteOnMove(currentMove) &&
\r
4328 PieceToChar(BlackMarshall) != '~') ) ?
\r
4329 SW_SHOW : SW_HIDE);
\r
4330 /* [HGM] Hide B & R button in Shogi, use Q as promote, N as defer */
\r
4331 ShowWindow(GetDlgItem(hDlg, PB_Rook),
\r
4332 gameInfo.variant != VariantShogi ?
\r
4333 SW_SHOW : SW_HIDE);
\r
4334 ShowWindow(GetDlgItem(hDlg, PB_Bishop),
\r
4335 gameInfo.variant != VariantShogi ?
\r
4336 SW_SHOW : SW_HIDE);
\r
4337 if(gameInfo.variant == VariantShogi) {
\r
4338 SetDlgItemText(hDlg, PB_Queen, "YES");
\r
4339 SetDlgItemText(hDlg, PB_Knight, "NO");
\r
4340 SetWindowText(hDlg, "Promote?");
\r
4342 ShowWindow(GetDlgItem(hDlg, IDC_Centaur),
\r
4343 gameInfo.variant == VariantSuper ?
\r
4344 SW_SHOW : SW_HIDE);
\r
4347 case WM_COMMAND: /* message: received a command */
\r
4348 switch (LOWORD(wParam)) {
\r
4350 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
4351 ClearHighlights();
\r
4352 DrawPosition(FALSE, NULL);
\r
4355 promoChar = gameInfo.variant == VariantSuper ? PieceToChar(BlackSilver) : PieceToChar(BlackKing);
\r
4358 promoChar = gameInfo.variant == VariantShogi ? '+' : ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteQueen : BlackQueen));
\r
4361 promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteRook : BlackRook));
\r
4362 if(gameInfo.variant == VariantSpartan && !WhiteOnMove(currentMove)) promoChar = PieceToChar(BlackDragon);
\r
4365 promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteBishop : BlackBishop));
\r
4366 if(gameInfo.variant == VariantSpartan && !WhiteOnMove(currentMove)) promoChar = PieceToChar(BlackAlfil);
\r
4368 case PB_Chancellor:
\r
4369 promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteMarshall : BlackMarshall));
\r
4371 case PB_Archbishop:
\r
4372 promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteAngel : BlackAngel));
\r
4375 promoChar = gameInfo.variant == VariantShogi ? '=' : PieceToChar(WhiteOnMove(currentMove) ? WhiteKnight : BlackKnight);
\r
4380 if(promoChar == '.') return FALSE; // invalid piece chosen
\r
4381 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
4382 UserMoveEvent(fromX, fromY, toX, toY, promoChar);
\r
4383 fromX = fromY = -1;
\r
4384 if (!appData.highlightLastMove) {
\r
4385 ClearHighlights();
\r
4386 DrawPosition(FALSE, NULL);
\r
4393 /* Pop up promotion dialog */
\r
4395 PromotionPopup(HWND hwnd)
\r
4399 lpProc = MakeProcInstance((FARPROC)Promotion, hInst);
\r
4400 DialogBox(hInst, MAKEINTRESOURCE(DLG_PromotionKing),
\r
4401 hwnd, (DLGPROC)lpProc);
\r
4402 FreeProcInstance(lpProc);
\r
4408 DrawPosition(TRUE, NULL);
\r
4409 PromotionPopup(hwndMain);
\r
4412 /* Toggle ShowThinking */
\r
4414 ToggleShowThinking()
\r
4416 appData.showThinking = !appData.showThinking;
\r
4417 ShowThinkingEvent();
\r
4421 LoadGameDialog(HWND hwnd, char* title)
\r
4425 char fileTitle[MSG_SIZ];
\r
4426 f = OpenFileDialog(hwnd, "rb", "",
\r
4427 appData.oldSaveStyle ? "gam" : "pgn",
\r
4429 title, &number, fileTitle, NULL);
\r
4431 cmailMsgLoaded = FALSE;
\r
4432 if (number == 0) {
\r
4433 int error = GameListBuild(f);
\r
4435 DisplayError(_("Cannot build game list"), error);
\r
4436 } else if (!ListEmpty(&gameList) &&
\r
4437 ((ListGame *) gameList.tailPred)->number > 1) {
\r
4438 GameListPopUp(f, fileTitle);
\r
4441 GameListDestroy();
\r
4444 LoadGame(f, number, fileTitle, FALSE);
\r
4448 int get_term_width()
\r
4453 HFONT hfont, hold_font;
\r
4458 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
4462 // get the text metrics
\r
4463 hdc = GetDC(hText);
\r
4464 lf = font[boardSize][CONSOLE_FONT]->lf;
\r
4465 if (consoleCF.dwEffects & CFE_BOLD)
\r
4466 lf.lfWeight = FW_BOLD;
\r
4467 if (consoleCF.dwEffects & CFE_ITALIC)
\r
4468 lf.lfItalic = TRUE;
\r
4469 if (consoleCF.dwEffects & CFE_STRIKEOUT)
\r
4470 lf.lfStrikeOut = TRUE;
\r
4471 if (consoleCF.dwEffects & CFE_UNDERLINE)
\r
4472 lf.lfUnderline = TRUE;
\r
4473 hfont = CreateFontIndirect(&lf);
\r
4474 hold_font = SelectObject(hdc, hfont);
\r
4475 GetTextMetrics(hdc, &tm);
\r
4476 SelectObject(hdc, hold_font);
\r
4477 DeleteObject(hfont);
\r
4478 ReleaseDC(hText, hdc);
\r
4480 // get the rectangle
\r
4481 SendMessage(hText, EM_GETRECT, 0, (LPARAM)&rc);
\r
4483 return (rc.right-rc.left) / tm.tmAveCharWidth;
\r
4486 void UpdateICSWidth(HWND hText)
\r
4488 LONG old_width, new_width;
\r
4490 new_width = get_term_width(hText, FALSE);
\r
4491 old_width = GetWindowLongPtr(hText, GWLP_USERDATA);
\r
4492 if (new_width != old_width)
\r
4494 ics_update_width(new_width);
\r
4495 SetWindowLongPtr(hText, GWLP_USERDATA, new_width);
\r
4500 ChangedConsoleFont()
\r
4503 CHARRANGE tmpsel, sel;
\r
4504 MyFont *f = font[boardSize][CONSOLE_FONT];
\r
4505 HWND hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
4506 HWND hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4509 cfmt.cbSize = sizeof(CHARFORMAT);
\r
4510 cfmt.dwMask = CFM_FACE|CFM_SIZE|CFM_CHARSET;
\r
4511 safeStrCpy(cfmt.szFaceName, font[boardSize][CONSOLE_FONT]->mfp.faceName,
\r
4512 sizeof(cfmt.szFaceName)/sizeof(cfmt.szFaceName[0]) );
\r
4513 /* yHeight is expressed in twips. A twip is 1/20 of a font's point
\r
4514 * size. This was undocumented in the version of MSVC++ that I had
\r
4515 * when I wrote the code, but is apparently documented now.
\r
4517 cfmt.yHeight = (int)(f->mfp.pointSize * 20.0 + 0.5);
\r
4518 cfmt.bCharSet = f->lf.lfCharSet;
\r
4519 cfmt.bPitchAndFamily = f->lf.lfPitchAndFamily;
\r
4520 SendMessage(hText, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &cfmt);
\r
4521 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &cfmt);
\r
4522 /* Why are the following seemingly needed too? */
\r
4523 SendMessage(hText, EM_SETCHARFORMAT, SCF_DEFAULT, (LPARAM) &cfmt);
\r
4524 SendMessage(hInput, EM_SETCHARFORMAT, SCF_DEFAULT, (LPARAM) &cfmt);
\r
4525 SendMessage(hText, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
4527 tmpsel.cpMax = -1; /*999999?*/
\r
4528 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&tmpsel);
\r
4529 SendMessage(hText, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM) &cfmt);
\r
4530 /* Trying putting this here too. It still seems to tickle a RichEdit
\r
4531 * bug: sometimes RichEdit indents the first line of a paragraph too.
\r
4533 paraf.cbSize = sizeof(paraf);
\r
4534 paraf.dwMask = PFM_OFFSET | PFM_STARTINDENT;
\r
4535 paraf.dxStartIndent = 0;
\r
4536 paraf.dxOffset = WRAP_INDENT;
\r
4537 SendMessage(hText, EM_SETPARAFORMAT, 0, (LPARAM) ¶f);
\r
4538 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
4539 UpdateICSWidth(hText);
\r
4542 /*---------------------------------------------------------------------------*\
\r
4544 * Window Proc for main window
\r
4546 \*---------------------------------------------------------------------------*/
\r
4548 /* Process messages for main window, etc. */
\r
4550 WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4553 int wmId, wmEvent;
\r
4557 char fileTitle[MSG_SIZ];
\r
4558 char buf[MSG_SIZ];
\r
4559 static SnapData sd;
\r
4561 switch (message) {
\r
4563 case WM_PAINT: /* message: repaint portion of window */
\r
4567 case WM_ERASEBKGND:
\r
4568 if (IsIconic(hwnd)) {
\r
4569 /* Cheat; change the message */
\r
4570 return (DefWindowProc(hwnd, WM_ICONERASEBKGND, wParam, lParam));
\r
4572 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
4576 case WM_LBUTTONDOWN:
\r
4577 case WM_MBUTTONDOWN:
\r
4578 case WM_RBUTTONDOWN:
\r
4579 case WM_LBUTTONUP:
\r
4580 case WM_MBUTTONUP:
\r
4581 case WM_RBUTTONUP:
\r
4582 case WM_MOUSEMOVE:
\r
4583 case WM_MOUSEWHEEL:
\r
4584 MouseEvent(hwnd, message, wParam, lParam);
\r
4587 JAWS_KB_NAVIGATION
\r
4591 JAWS_ALT_INTERCEPT
\r
4593 if (appData.icsActive && ((char)wParam == '\r' || (char)wParam > ' ' && !((char)wParam >= '1' && (char)wParam <= '9'))) {
\r
4594 // [HGM] movenum: for non-zero digits we always do type-in dialog
\r
4595 HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4596 if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
4598 SendMessage(h, message, wParam, lParam);
\r
4599 } else if(lParam != KF_REPEAT) {
\r
4600 if (isalpha((char)wParam) || isdigit((char)wParam)) {
\r
4601 TypeInEvent((char)wParam);
\r
4602 } else if((char)wParam == 003) CopyGameToClipboard();
\r
4603 else if((char)wParam == 026) PasteGameOrFENFromClipboard();
\r
4608 case WM_PALETTECHANGED:
\r
4609 if (hwnd != (HWND)wParam && !appData.monoMode) {
\r
4611 HDC hdc = GetDC(hwndMain);
\r
4612 SelectPalette(hdc, hPal, TRUE);
\r
4613 nnew = RealizePalette(hdc);
\r
4615 paletteChanged = TRUE;
\r
4616 InvalidateRect(hwnd, &boardRect, FALSE);
\r
4618 ReleaseDC(hwnd, hdc);
\r
4622 case WM_QUERYNEWPALETTE:
\r
4623 if (!appData.monoMode /*&& paletteChanged*/) {
\r
4625 HDC hdc = GetDC(hwndMain);
\r
4626 paletteChanged = FALSE;
\r
4627 SelectPalette(hdc, hPal, FALSE);
\r
4628 nnew = RealizePalette(hdc);
\r
4630 InvalidateRect(hwnd, &boardRect, FALSE);
\r
4632 ReleaseDC(hwnd, hdc);
\r
4637 case WM_COMMAND: /* message: command from application menu */
\r
4638 wmId = LOWORD(wParam);
\r
4639 wmEvent = HIWORD(wParam);
\r
4644 SAY("new game enter a move to play against the computer with white");
\r
4647 case IDM_NewGameFRC:
\r
4648 if( NewGameFRC() == 0 ) {
\r
4653 case IDM_NewVariant:
\r
4654 NewVariantPopup(hwnd);
\r
4657 case IDM_LoadGame:
\r
4658 LoadGameDialog(hwnd, _("Load Game from File"));
\r
4661 case IDM_LoadNextGame:
\r
4665 case IDM_LoadPrevGame:
\r
4669 case IDM_ReloadGame:
\r
4673 case IDM_LoadPosition:
\r
4674 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
\r
4675 Reset(FALSE, TRUE);
\r
4678 f = OpenFileDialog(hwnd, "rb", "",
\r
4679 appData.oldSaveStyle ? "pos" : "fen",
\r
4681 _("Load Position from File"), &number, fileTitle, NULL);
\r
4683 LoadPosition(f, number, fileTitle);
\r
4687 case IDM_LoadNextPosition:
\r
4688 ReloadPosition(1);
\r
4691 case IDM_LoadPrevPosition:
\r
4692 ReloadPosition(-1);
\r
4695 case IDM_ReloadPosition:
\r
4696 ReloadPosition(0);
\r
4699 case IDM_SaveGame:
\r
4700 defName = DefaultFileName(appData.oldSaveStyle ? "gam" : "pgn");
\r
4701 f = OpenFileDialog(hwnd, "a", defName,
\r
4702 appData.oldSaveStyle ? "gam" : "pgn",
\r
4704 _("Save Game to File"), NULL, fileTitle, NULL);
\r
4706 SaveGame(f, 0, "");
\r
4710 case IDM_SavePosition:
\r
4711 defName = DefaultFileName(appData.oldSaveStyle ? "pos" : "fen");
\r
4712 f = OpenFileDialog(hwnd, "a", defName,
\r
4713 appData.oldSaveStyle ? "pos" : "fen",
\r
4715 _("Save Position to File"), NULL, fileTitle, NULL);
\r
4717 SavePosition(f, 0, "");
\r
4721 case IDM_SaveDiagram:
\r
4722 defName = "diagram";
\r
4723 f = OpenFileDialog(hwnd, "wb", defName,
\r
4726 _("Save Diagram to File"), NULL, fileTitle, NULL);
\r
4732 case IDM_CopyGame:
\r
4733 CopyGameToClipboard();
\r
4736 case IDM_PasteGame:
\r
4737 PasteGameFromClipboard();
\r
4740 case IDM_CopyGameListToClipboard:
\r
4741 CopyGameListToClipboard();
\r
4744 /* [AS] Autodetect FEN or PGN data */
\r
4745 case IDM_PasteAny:
\r
4746 PasteGameOrFENFromClipboard();
\r
4749 /* [AS] Move history */
\r
4750 case IDM_ShowMoveHistory:
\r
4751 if( MoveHistoryIsUp() ) {
\r
4752 MoveHistoryPopDown();
\r
4755 MoveHistoryPopUp();
\r
4759 /* [AS] Eval graph */
\r
4760 case IDM_ShowEvalGraph:
\r
4761 if( EvalGraphIsUp() ) {
\r
4762 EvalGraphPopDown();
\r
4766 SetFocus(hwndMain);
\r
4770 /* [AS] Engine output */
\r
4771 case IDM_ShowEngineOutput:
\r
4772 if( EngineOutputIsUp() ) {
\r
4773 EngineOutputPopDown();
\r
4776 EngineOutputPopUp();
\r
4780 /* [AS] User adjudication */
\r
4781 case IDM_UserAdjudication_White:
\r
4782 UserAdjudicationEvent( +1 );
\r
4785 case IDM_UserAdjudication_Black:
\r
4786 UserAdjudicationEvent( -1 );
\r
4789 case IDM_UserAdjudication_Draw:
\r
4790 UserAdjudicationEvent( 0 );
\r
4793 /* [AS] Game list options dialog */
\r
4794 case IDM_GameListOptions:
\r
4795 GameListOptions();
\r
4802 case IDM_CopyPosition:
\r
4803 CopyFENToClipboard();
\r
4806 case IDM_PastePosition:
\r
4807 PasteFENFromClipboard();
\r
4810 case IDM_MailMove:
\r
4814 case IDM_ReloadCMailMsg:
\r
4815 Reset(TRUE, TRUE);
\r
4816 ReloadCmailMsgEvent(FALSE);
\r
4819 case IDM_Minimize:
\r
4820 ShowWindow(hwnd, SW_MINIMIZE);
\r
4827 case IDM_MachineWhite:
\r
4828 MachineWhiteEvent();
\r
4830 * refresh the tags dialog only if it's visible
\r
4832 if (gameMode == MachinePlaysWhite && IsWindowVisible(editTagsDialog)) {
\r
4834 tags = PGNTags(&gameInfo);
\r
4835 TagsPopUp(tags, CmailMsg());
\r
4838 SAY("computer starts playing white");
\r
4841 case IDM_MachineBlack:
\r
4842 MachineBlackEvent();
\r
4844 * refresh the tags dialog only if it's visible
\r
4846 if (gameMode == MachinePlaysBlack && IsWindowVisible(editTagsDialog)) {
\r
4848 tags = PGNTags(&gameInfo);
\r
4849 TagsPopUp(tags, CmailMsg());
\r
4852 SAY("computer starts playing black");
\r
4855 case IDM_Match: // [HGM] match: flows into next case, after setting Match Mode and nr of Games
\r
4856 MatchEvent(2); // distinguish from command-line-triggered case (matchMode=1)
\r
4859 case IDM_TwoMachines:
\r
4860 TwoMachinesEvent();
\r
4862 * refresh the tags dialog only if it's visible
\r
4864 if (gameMode == TwoMachinesPlay && IsWindowVisible(editTagsDialog)) {
\r
4866 tags = PGNTags(&gameInfo);
\r
4867 TagsPopUp(tags, CmailMsg());
\r
4870 SAY("computer starts playing both sides");
\r
4873 case IDM_AnalysisMode:
\r
4874 if (!first.analysisSupport) {
\r
4875 snprintf(buf, MSG_SIZ, _("%s does not support analysis"), first.tidy);
\r
4876 DisplayError(buf, 0);
\r
4878 SAY("analyzing current position");
\r
4879 /* [DM] icsEngineAnlyze [HGM] Why is this front-end??? */
\r
4880 if (appData.icsActive) {
\r
4881 if (gameMode != IcsObserving) {
\r
4882 snprintf(buf, MSG_SIZ, "You are not observing a game");
\r
4883 DisplayError(buf, 0);
\r
4884 /* secure check */
\r
4885 if (appData.icsEngineAnalyze) {
\r
4886 if (appData.debugMode)
\r
4887 fprintf(debugFP, "Found unexpected active ICS engine analyze \n");
\r
4888 ExitAnalyzeMode();
\r
4894 /* if enable, user want disable icsEngineAnalyze */
\r
4895 if (appData.icsEngineAnalyze) {
\r
4896 ExitAnalyzeMode();
\r
4900 appData.icsEngineAnalyze = TRUE;
\r
4901 if (appData.debugMode) fprintf(debugFP, "ICS engine analyze starting...\n");
\r
4904 if (!appData.showThinking) ToggleShowThinking();
\r
4905 AnalyzeModeEvent();
\r
4909 case IDM_AnalyzeFile:
\r
4910 if (!first.analysisSupport) {
\r
4911 char buf[MSG_SIZ];
\r
4912 snprintf(buf, MSG_SIZ, _("%s does not support analysis"), first.tidy);
\r
4913 DisplayError(buf, 0);
\r
4915 if (!appData.showThinking) ToggleShowThinking();
\r
4916 AnalyzeFileEvent();
\r
4917 LoadGameDialog(hwnd, _("Analyze Game from File"));
\r
4918 AnalysisPeriodicEvent(1);
\r
4922 case IDM_IcsClient:
\r
4926 case IDM_EditGame:
\r
4927 case IDM_EditGame2:
\r
4932 case IDM_EditPosition:
\r
4933 case IDM_EditPosition2:
\r
4934 EditPositionEvent();
\r
4935 SAY("enter a FEN string or setup a position on the board using the control R pop up menu");
\r
4938 case IDM_Training:
\r
4942 case IDM_ShowGameList:
\r
4943 ShowGameListProc();
\r
4946 case IDM_EditProgs1:
\r
4947 EditTagsPopUp(firstChessProgramNames, &firstChessProgramNames);
\r
4950 case IDM_EditProgs2:
\r
4951 LoadEnginePopUp(hwndMain);
\r
4952 // EditTagsPopUp(secondChessProgramNames, &secondChessProgramNames);
\r
4955 case IDM_EditServers:
\r
4956 EditTagsPopUp(icsNames, &icsNames);
\r
4959 case IDM_EditTags:
\r
4964 case IDM_EditBook:
\r
4968 case IDM_EditComment:
\r
4970 if (commentUp && editComment) {
\r
4973 EditCommentEvent();
\r
4993 case IDM_CallFlag:
\r
5013 case IDM_StopObserving:
\r
5014 StopObservingEvent();
\r
5017 case IDM_StopExamining:
\r
5018 StopExaminingEvent();
\r
5022 UploadGameEvent();
\r
5025 case IDM_TypeInMove:
\r
5026 TypeInEvent('\000');
\r
5029 case IDM_TypeInName:
\r
5030 PopUpNameDialog('\000');
\r
5033 case IDM_Backward:
\r
5035 SetFocus(hwndMain);
\r
5042 SetFocus(hwndMain);
\r
5047 SetFocus(hwndMain);
\r
5052 SetFocus(hwndMain);
\r
5056 RevertEvent(FALSE);
\r
5059 case IDM_Annotate: // [HGM] vari: revert with annotation
\r
5060 RevertEvent(TRUE);
\r
5063 case IDM_TruncateGame:
\r
5064 TruncateGameEvent();
\r
5071 case IDM_RetractMove:
\r
5072 RetractMoveEvent();
\r
5075 case IDM_FlipView:
\r
5076 flipView = !flipView;
\r
5077 DrawPosition(FALSE, NULL);
\r
5080 case IDM_FlipClock:
\r
5081 flipClock = !flipClock;
\r
5082 DisplayBothClocks();
\r
5086 case IDM_MuteSounds:
\r
5087 mute = !mute; // [HGM] mute: keep track of global muting variable
\r
5088 CheckMenuItem(GetMenu(hwndMain),IDM_MuteSounds,
\r
5089 MF_BYCOMMAND|(mute?MF_CHECKED:MF_UNCHECKED));
\r
5092 case IDM_GeneralOptions:
\r
5093 GeneralOptionsPopup(hwnd);
\r
5094 DrawPosition(TRUE, NULL);
\r
5097 case IDM_BoardOptions:
\r
5098 BoardOptionsPopup(hwnd);
\r
5101 case IDM_EnginePlayOptions:
\r
5102 EnginePlayOptionsPopup(hwnd);
\r
5105 case IDM_Engine1Options:
\r
5106 EngineOptionsPopup(hwnd, &first);
\r
5109 case IDM_Engine2Options:
\r
5111 if(WaitForEngine(&second, SettingsMenuIfReady)) break;
\r
5112 EngineOptionsPopup(hwnd, &second);
\r
5115 case IDM_OptionsUCI:
\r
5116 UciOptionsPopup(hwnd);
\r
5120 TourneyPopup(hwnd);
\r
5123 case IDM_IcsOptions:
\r
5124 IcsOptionsPopup(hwnd);
\r
5128 FontsOptionsPopup(hwnd);
\r
5132 SoundOptionsPopup(hwnd);
\r
5135 case IDM_CommPort:
\r
5136 CommPortOptionsPopup(hwnd);
\r
5139 case IDM_LoadOptions:
\r
5140 LoadOptionsPopup(hwnd);
\r
5143 case IDM_SaveOptions:
\r
5144 SaveOptionsPopup(hwnd);
\r
5147 case IDM_TimeControl:
\r
5148 TimeControlOptionsPopup(hwnd);
\r
5151 case IDM_SaveSettings:
\r
5152 SaveSettings(settingsFileName);
\r
5155 case IDM_SaveSettingsOnExit:
\r
5156 saveSettingsOnExit = !saveSettingsOnExit;
\r
5157 (void) CheckMenuItem(GetMenu(hwndMain), IDM_SaveSettingsOnExit,
\r
5158 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
5159 MF_CHECKED : MF_UNCHECKED));
\r
5170 case IDM_AboutGame:
\r
5175 appData.debugMode = !appData.debugMode;
\r
5176 if (appData.debugMode) {
\r
5177 char dir[MSG_SIZ];
\r
5178 GetCurrentDirectory(MSG_SIZ, dir);
\r
5179 SetCurrentDirectory(installDir);
\r
5180 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
5181 SetCurrentDirectory(dir);
\r
5182 setbuf(debugFP, NULL);
\r
5189 case IDM_HELPCONTENTS:
\r
5190 if (!MyHelp (hwnd, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS") &&
\r
5191 !HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {
\r
5192 MessageBox (GetFocus(),
\r
5193 _("Unable to activate help"),
\r
5194 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5198 case IDM_HELPSEARCH:
\r
5199 if (!MyHelp (hwnd, "winboard.hlp", HELP_PARTIALKEY, (DWORD)(LPSTR)"") &&
\r
5200 !HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {
\r
5201 MessageBox (GetFocus(),
\r
5202 _("Unable to activate help"),
\r
5203 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5207 case IDM_HELPHELP:
\r
5208 if(!WinHelp(hwnd, (LPSTR)NULL, HELP_HELPONHELP, 0)) {
\r
5209 MessageBox (GetFocus(),
\r
5210 _("Unable to activate help"),
\r
5211 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5216 lpProc = MakeProcInstance((FARPROC)About, hInst);
\r
5218 (gameInfo.event && strcmp(gameInfo.event, "Easter Egg Hunt") == 0) ?
\r
5219 "AboutBox2" : "AboutBox", hwnd, (DLGPROC)lpProc);
\r
5220 FreeProcInstance(lpProc);
\r
5223 case IDM_DirectCommand1:
\r
5224 AskQuestionEvent(_("Direct Command"),
\r
5225 _("Send to chess program:"), "", "1");
\r
5227 case IDM_DirectCommand2:
\r
5228 AskQuestionEvent(_("Direct Command"),
\r
5229 _("Send to second chess program:"), "", "2");
\r
5232 case EP_WhitePawn:
\r
5233 EditPositionMenuEvent(WhitePawn, fromX, fromY);
\r
5234 fromX = fromY = -1;
\r
5237 case EP_WhiteKnight:
\r
5238 EditPositionMenuEvent(WhiteKnight, fromX, fromY);
\r
5239 fromX = fromY = -1;
\r
5242 case EP_WhiteBishop:
\r
5243 EditPositionMenuEvent(WhiteBishop, fromX, fromY);
\r
5244 fromX = fromY = -1;
\r
5247 case EP_WhiteRook:
\r
5248 EditPositionMenuEvent(WhiteRook, fromX, fromY);
\r
5249 fromX = fromY = -1;
\r
5252 case EP_WhiteQueen:
\r
5253 EditPositionMenuEvent(WhiteQueen, fromX, fromY);
\r
5254 fromX = fromY = -1;
\r
5257 case EP_WhiteFerz:
\r
5258 EditPositionMenuEvent(WhiteFerz, fromX, fromY);
\r
5259 fromX = fromY = -1;
\r
5262 case EP_WhiteWazir:
\r
5263 EditPositionMenuEvent(WhiteWazir, fromX, fromY);
\r
5264 fromX = fromY = -1;
\r
5267 case EP_WhiteAlfil:
\r
5268 EditPositionMenuEvent(WhiteAlfil, fromX, fromY);
\r
5269 fromX = fromY = -1;
\r
5272 case EP_WhiteCannon:
\r
5273 EditPositionMenuEvent(WhiteCannon, fromX, fromY);
\r
5274 fromX = fromY = -1;
\r
5277 case EP_WhiteCardinal:
\r
5278 EditPositionMenuEvent(WhiteAngel, fromX, fromY);
\r
5279 fromX = fromY = -1;
\r
5282 case EP_WhiteMarshall:
\r
5283 EditPositionMenuEvent(WhiteMarshall, fromX, fromY);
\r
5284 fromX = fromY = -1;
\r
5287 case EP_WhiteKing:
\r
5288 EditPositionMenuEvent(WhiteKing, fromX, fromY);
\r
5289 fromX = fromY = -1;
\r
5292 case EP_BlackPawn:
\r
5293 EditPositionMenuEvent(BlackPawn, fromX, fromY);
\r
5294 fromX = fromY = -1;
\r
5297 case EP_BlackKnight:
\r
5298 EditPositionMenuEvent(BlackKnight, fromX, fromY);
\r
5299 fromX = fromY = -1;
\r
5302 case EP_BlackBishop:
\r
5303 EditPositionMenuEvent(BlackBishop, fromX, fromY);
\r
5304 fromX = fromY = -1;
\r
5307 case EP_BlackRook:
\r
5308 EditPositionMenuEvent(BlackRook, fromX, fromY);
\r
5309 fromX = fromY = -1;
\r
5312 case EP_BlackQueen:
\r
5313 EditPositionMenuEvent(BlackQueen, fromX, fromY);
\r
5314 fromX = fromY = -1;
\r
5317 case EP_BlackFerz:
\r
5318 EditPositionMenuEvent(BlackFerz, fromX, fromY);
\r
5319 fromX = fromY = -1;
\r
5322 case EP_BlackWazir:
\r
5323 EditPositionMenuEvent(BlackWazir, fromX, fromY);
\r
5324 fromX = fromY = -1;
\r
5327 case EP_BlackAlfil:
\r
5328 EditPositionMenuEvent(BlackAlfil, fromX, fromY);
\r
5329 fromX = fromY = -1;
\r
5332 case EP_BlackCannon:
\r
5333 EditPositionMenuEvent(BlackCannon, fromX, fromY);
\r
5334 fromX = fromY = -1;
\r
5337 case EP_BlackCardinal:
\r
5338 EditPositionMenuEvent(BlackAngel, fromX, fromY);
\r
5339 fromX = fromY = -1;
\r
5342 case EP_BlackMarshall:
\r
5343 EditPositionMenuEvent(BlackMarshall, fromX, fromY);
\r
5344 fromX = fromY = -1;
\r
5347 case EP_BlackKing:
\r
5348 EditPositionMenuEvent(BlackKing, fromX, fromY);
\r
5349 fromX = fromY = -1;
\r
5352 case EP_EmptySquare:
\r
5353 EditPositionMenuEvent(EmptySquare, fromX, fromY);
\r
5354 fromX = fromY = -1;
\r
5357 case EP_ClearBoard:
\r
5358 EditPositionMenuEvent(ClearBoard, fromX, fromY);
\r
5359 fromX = fromY = -1;
\r
5363 EditPositionMenuEvent(WhitePlay, fromX, fromY);
\r
5364 fromX = fromY = -1;
\r
5368 EditPositionMenuEvent(BlackPlay, fromX, fromY);
\r
5369 fromX = fromY = -1;
\r
5373 EditPositionMenuEvent(PromotePiece, fromX, fromY);
\r
5374 fromX = fromY = -1;
\r
5378 EditPositionMenuEvent(DemotePiece, fromX, fromY);
\r
5379 fromX = fromY = -1;
\r
5383 DropMenuEvent(WhitePawn, fromX, fromY);
\r
5384 fromX = fromY = -1;
\r
5388 DropMenuEvent(WhiteKnight, fromX, fromY);
\r
5389 fromX = fromY = -1;
\r
5393 DropMenuEvent(WhiteBishop, fromX, fromY);
\r
5394 fromX = fromY = -1;
\r
5398 DropMenuEvent(WhiteRook, fromX, fromY);
\r
5399 fromX = fromY = -1;
\r
5403 DropMenuEvent(WhiteQueen, fromX, fromY);
\r
5404 fromX = fromY = -1;
\r
5408 barbaric = 0; appData.language = "";
\r
5409 TranslateMenus(0);
\r
5410 CheckMenuItem(GetMenu(hwndMain), lastChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
5411 CheckMenuItem(GetMenu(hwndMain), IDM_English, MF_BYCOMMAND|MF_CHECKED);
\r
5412 lastChecked = wmId;
\r
5416 if(wmId > IDM_English && wmId < IDM_English+20) {
\r
5417 LoadLanguageFile(languageFile[wmId - IDM_English - 1]);
\r
5418 TranslateMenus(0);
\r
5419 CheckMenuItem(GetMenu(hwndMain), lastChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
5420 CheckMenuItem(GetMenu(hwndMain), wmId, MF_BYCOMMAND|MF_CHECKED);
\r
5421 lastChecked = wmId;
\r
5424 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
5430 case CLOCK_TIMER_ID:
\r
5431 KillTimer(hwnd, clockTimerEvent); /* Simulate one-shot timer as in X */
\r
5432 clockTimerEvent = 0;
\r
5433 DecrementClocks(); /* call into back end */
\r
5435 case LOAD_GAME_TIMER_ID:
\r
5436 KillTimer(hwnd, loadGameTimerEvent); /* Simulate one-shot timer as in X*/
\r
5437 loadGameTimerEvent = 0;
\r
5438 AutoPlayGameLoop(); /* call into back end */
\r
5440 case ANALYSIS_TIMER_ID:
\r
5441 if ((gameMode == AnalyzeMode || gameMode == AnalyzeFile
\r
5442 || appData.icsEngineAnalyze) && appData.periodicUpdates) {
\r
5443 AnalysisPeriodicEvent(0);
\r
5445 KillTimer(hwnd, analysisTimerEvent);
\r
5446 analysisTimerEvent = 0;
\r
5449 case DELAYED_TIMER_ID:
\r
5450 KillTimer(hwnd, delayedTimerEvent);
\r
5451 delayedTimerEvent = 0;
\r
5452 delayedTimerCallback();
\r
5457 case WM_USER_Input:
\r
5458 InputEvent(hwnd, message, wParam, lParam);
\r
5461 /* [AS] Also move "attached" child windows */
\r
5462 case WM_WINDOWPOSCHANGING:
\r
5464 if( hwnd == hwndMain && appData.useStickyWindows ) {
\r
5465 LPWINDOWPOS lpwp = (LPWINDOWPOS) lParam;
\r
5467 if( ((lpwp->flags & SWP_NOMOVE) == 0) && ((lpwp->flags & SWP_NOSIZE) != 0) ) {
\r
5468 /* Window is moving */
\r
5471 // GetWindowRect( hwnd, &rcMain ); //[HGM] sticky: in XP this returned new position, not old
\r
5472 rcMain.left = wpMain.x; // replace by these 4 lines to reconstruct old rect
\r
5473 rcMain.right = wpMain.x + wpMain.width;
\r
5474 rcMain.top = wpMain.y;
\r
5475 rcMain.bottom = wpMain.y + wpMain.height;
\r
5477 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, moveHistoryDialog, &wpMoveHistory );
\r
5478 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, evalGraphDialog, &wpEvalGraph );
\r
5479 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, engineOutputDialog, &wpEngineOutput );
\r
5480 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, gameListDialog, &wpGameList );
\r
5481 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, hwndConsole, &wpConsole );
\r
5482 wpMain.x = lpwp->x;
\r
5483 wpMain.y = lpwp->y;
\r
5488 /* [AS] Snapping */
\r
5489 case WM_ENTERSIZEMOVE:
\r
5490 if(appData.debugMode) { fprintf(debugFP, "size-move\n"); }
\r
5491 if (hwnd == hwndMain) {
\r
5492 doingSizing = TRUE;
\r
5495 return OnEnterSizeMove( &sd, hwnd, wParam, lParam );
\r
5499 if(appData.debugMode) { fprintf(debugFP, "sizing\n"); }
\r
5500 if (hwnd == hwndMain) {
\r
5501 lastSizing = wParam;
\r
5506 if(appData.debugMode) { fprintf(debugFP, "moving\n"); }
\r
5507 return OnMoving( &sd, hwnd, wParam, lParam );
\r
5509 case WM_EXITSIZEMOVE:
\r
5510 if(appData.debugMode) { fprintf(debugFP, "exit size-move, size = %d\n", squareSize); }
\r
5511 if (hwnd == hwndMain) {
\r
5513 doingSizing = FALSE;
\r
5514 InvalidateRect(hwnd, &boardRect, FALSE);
\r
5515 GetClientRect(hwnd, &client);
\r
5516 ResizeBoard(client.right, client.bottom, lastSizing);
\r
5518 if(appData.debugMode) { fprintf(debugFP, "square size = %d\n", squareSize); }
\r
5520 return OnExitSizeMove( &sd, hwnd, wParam, lParam );
\r
5523 case WM_DESTROY: /* message: window being destroyed */
\r
5524 PostQuitMessage(0);
\r
5528 if (hwnd == hwndMain) {
\r
5533 default: /* Passes it on if unprocessed */
\r
5534 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
5539 /*---------------------------------------------------------------------------*\
\r
5541 * Misc utility routines
\r
5543 \*---------------------------------------------------------------------------*/
\r
5546 * Decent random number generator, at least not as bad as Windows
\r
5547 * standard rand, which returns a value in the range 0 to 0x7fff.
\r
5549 unsigned int randstate;
\r
5554 randstate = randstate * 1664525 + 1013904223;
\r
5555 return (int) randstate & 0x7fffffff;
\r
5559 mysrandom(unsigned int seed)
\r
5566 * returns TRUE if user selects a different color, FALSE otherwise
\r
5570 ChangeColor(HWND hwnd, COLORREF *which)
\r
5572 static BOOL firstTime = TRUE;
\r
5573 static DWORD customColors[16];
\r
5575 COLORREF newcolor;
\r
5580 /* Make initial colors in use available as custom colors */
\r
5581 /* Should we put the compiled-in defaults here instead? */
\r
5583 customColors[i++] = lightSquareColor & 0xffffff;
\r
5584 customColors[i++] = darkSquareColor & 0xffffff;
\r
5585 customColors[i++] = whitePieceColor & 0xffffff;
\r
5586 customColors[i++] = blackPieceColor & 0xffffff;
\r
5587 customColors[i++] = highlightSquareColor & 0xffffff;
\r
5588 customColors[i++] = premoveHighlightColor & 0xffffff;
\r
5590 for (ccl = (ColorClass) 0; ccl < NColorClasses && i < 16; ccl++) {
\r
5591 customColors[i++] = textAttribs[ccl].color;
\r
5593 while (i < 16) customColors[i++] = RGB(255, 255, 255);
\r
5594 firstTime = FALSE;
\r
5597 cc.lStructSize = sizeof(cc);
\r
5598 cc.hwndOwner = hwnd;
\r
5599 cc.hInstance = NULL;
\r
5600 cc.rgbResult = (DWORD) (*which & 0xffffff);
\r
5601 cc.lpCustColors = (LPDWORD) customColors;
\r
5602 cc.Flags = CC_RGBINIT|CC_FULLOPEN;
\r
5604 if (!ChooseColor(&cc)) return FALSE;
\r
5606 newcolor = (COLORREF) (0x2000000 | cc.rgbResult);
\r
5607 if (newcolor == *which) return FALSE;
\r
5608 *which = newcolor;
\r
5612 InitDrawingColors();
\r
5613 InvalidateRect(hwnd, &boardRect, FALSE);
\r
5618 MyLoadSound(MySound *ms)
\r
5624 if (ms->data) free(ms->data);
\r
5627 switch (ms->name[0]) {
\r
5633 /* System sound from Control Panel. Don't preload here. */
\r
5637 if (ms->name[1] == NULLCHAR) {
\r
5638 /* "!" alone = silence */
\r
5641 /* Builtin wave resource. Error if not found. */
\r
5642 HANDLE h = FindResource(hInst, ms->name + 1, "WAVE");
\r
5643 if (h == NULL) break;
\r
5644 ms->data = (void *)LoadResource(hInst, h);
\r
5645 if (h == NULL) break;
\r
5650 /* .wav file. Error if not found. */
\r
5651 f = fopen(ms->name, "rb");
\r
5652 if (f == NULL) break;
\r
5653 if (fstat(fileno(f), &st) < 0) break;
\r
5654 ms->data = malloc(st.st_size);
\r
5655 if (fread(ms->data, st.st_size, 1, f) < 1) break;
\r
5661 char buf[MSG_SIZ];
\r
5662 snprintf(buf, MSG_SIZ, _("Error loading sound %s"), ms->name);
\r
5663 DisplayError(buf, GetLastError());
\r
5669 MyPlaySound(MySound *ms)
\r
5671 BOOLEAN ok = FALSE;
\r
5673 if(mute) return TRUE; // [HGM] mute: suppress all sound play when muted
\r
5674 switch (ms->name[0]) {
\r
5676 if(appData.debugMode) fprintf(debugFP, "silence\n");
\r
5681 /* System sound from Control Panel (deprecated feature).
\r
5682 "$" alone or an unset sound name gets default beep (still in use). */
\r
5683 if (ms->name[1]) {
\r
5684 ok = PlaySound(ms->name + 1, NULL, SND_ALIAS|SND_ASYNC);
\r
5686 if (!ok) ok = MessageBeep(MB_OK);
\r
5689 /* Builtin wave resource, or "!" alone for silence */
\r
5690 if (ms->name[1]) {
\r
5691 if (ms->data == NULL) return FALSE;
\r
5692 ok = PlaySound(ms->data, NULL, SND_MEMORY|SND_ASYNC);
\r
5698 /* .wav file. Error if not found. */
\r
5699 if (ms->data == NULL) return FALSE;
\r
5700 ok = PlaySound(ms->data, NULL, SND_MEMORY|SND_ASYNC);
\r
5703 /* Don't print an error: this can happen innocently if the sound driver
\r
5704 is busy; for instance, if another instance of WinBoard is playing
\r
5705 a sound at about the same time. */
\r
5711 OldOpenFileHook(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
5714 OPENFILENAME *ofn;
\r
5715 static UINT *number; /* gross that this is static */
\r
5717 switch (message) {
\r
5718 case WM_INITDIALOG: /* message: initialize dialog box */
\r
5719 /* Center the dialog over the application window */
\r
5720 ofn = (OPENFILENAME *) lParam;
\r
5721 if (ofn->Flags & OFN_ENABLETEMPLATE) {
\r
5722 number = (UINT *) ofn->lCustData;
\r
5723 SendMessage(GetDlgItem(hDlg, edt2), WM_SETTEXT, 0, (LPARAM) "");
\r
5727 CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));
\r
5728 Translate(hDlg, 1536);
\r
5729 return FALSE; /* Allow for further processing */
\r
5732 if ((LOWORD(wParam) == IDOK) && (number != NULL)) {
\r
5733 *number = GetDlgItemInt(hDlg, OPT_IndexNumberOld, &ok, FALSE);
\r
5735 return FALSE; /* Allow for further processing */
\r
5741 OpenFileHook(HWND hdlg, UINT uiMsg, WPARAM wParam, LPARAM lParam)
\r
5743 static UINT *number;
\r
5744 OPENFILENAME *ofname;
\r
5747 case WM_INITDIALOG:
\r
5748 Translate(hdlg, DLG_IndexNumber);
\r
5749 ofname = (OPENFILENAME *)lParam;
\r
5750 number = (UINT *)(ofname->lCustData);
\r
5753 ofnot = (OFNOTIFY *)lParam;
\r
5754 if (ofnot->hdr.code == CDN_FILEOK) {
\r
5755 *number = GetDlgItemInt(hdlg, OPT_IndexNumber, NULL, FALSE);
\r
5764 OpenFileDialog(HWND hwnd, char *write, char *defName, char *defExt, // [HGM] diag: type of 'write' now string
\r
5765 char *nameFilt, char *dlgTitle, UINT *number,
\r
5766 char fileTitle[MSG_SIZ], char fileName[MSG_SIZ])
\r
5768 OPENFILENAME openFileName;
\r
5769 char buf1[MSG_SIZ];
\r
5772 if (fileName == NULL) fileName = buf1;
\r
5773 if (defName == NULL) {
\r
5774 safeStrCpy(fileName, "*.", 3 );
\r
5775 strcat(fileName, defExt);
\r
5777 safeStrCpy(fileName, defName, MSG_SIZ );
\r
5779 if (fileTitle) safeStrCpy(fileTitle, "", MSG_SIZ );
\r
5780 if (number) *number = 0;
\r
5782 openFileName.lStructSize = sizeof(OPENFILENAME);
\r
5783 openFileName.hwndOwner = hwnd;
\r
5784 openFileName.hInstance = (HANDLE) hInst;
\r
5785 openFileName.lpstrFilter = nameFilt;
\r
5786 openFileName.lpstrCustomFilter = (LPSTR) NULL;
\r
5787 openFileName.nMaxCustFilter = 0L;
\r
5788 openFileName.nFilterIndex = 1L;
\r
5789 openFileName.lpstrFile = fileName;
\r
5790 openFileName.nMaxFile = MSG_SIZ;
\r
5791 openFileName.lpstrFileTitle = fileTitle;
\r
5792 openFileName.nMaxFileTitle = fileTitle ? MSG_SIZ : 0;
\r
5793 openFileName.lpstrInitialDir = NULL;
\r
5794 openFileName.lpstrTitle = dlgTitle;
\r
5795 openFileName.Flags = OFN_PATHMUSTEXIST | OFN_HIDEREADONLY
\r
5796 | (write[0] != 'r' ? 0 : OFN_FILEMUSTEXIST)
\r
5797 | (number ? OFN_ENABLETEMPLATE | OFN_ENABLEHOOK: 0)
\r
5798 | (oldDialog ? 0 : OFN_EXPLORER);
\r
5799 openFileName.nFileOffset = 0;
\r
5800 openFileName.nFileExtension = 0;
\r
5801 openFileName.lpstrDefExt = defExt;
\r
5802 openFileName.lCustData = (LONG) number;
\r
5803 openFileName.lpfnHook = oldDialog ?
\r
5804 (LPOFNHOOKPROC) OldOpenFileHook : (LPOFNHOOKPROC) OpenFileHook;
\r
5805 openFileName.lpTemplateName = (LPSTR)(oldDialog ? 1536 : DLG_IndexNumber);
\r
5807 if (write[0] != 'r' ? GetSaveFileName(&openFileName) :
\r
5808 GetOpenFileName(&openFileName)) {
\r
5809 /* open the file */
\r
5810 f = fopen(openFileName.lpstrFile, write);
\r
5812 MessageBox(hwnd, _("File open failed"), NULL,
\r
5813 MB_OK|MB_ICONEXCLAMATION);
\r
5817 int err = CommDlgExtendedError();
\r
5818 if (err != 0) DisplayError(_("Internal error in file dialog box"), err);
\r
5827 MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def)
\r
5829 HMENU hmenuTrackPopup; /* floating pop-up menu */
\r
5832 * Get the first pop-up menu in the menu template. This is the
\r
5833 * menu that TrackPopupMenu displays.
\r
5835 hmenuTrackPopup = GetSubMenu(hmenu, 0);
\r
5836 TranslateOneMenu(10, hmenuTrackPopup);
\r
5838 SetMenuDefaultItem(hmenuTrackPopup, def, FALSE);
\r
5841 * TrackPopup uses screen coordinates, so convert the
\r
5842 * coordinates of the mouse click to screen coordinates.
\r
5844 ClientToScreen(hwnd, (LPPOINT) &pt);
\r
5846 /* Draw and track the floating pop-up menu. */
\r
5847 TrackPopupMenu(hmenuTrackPopup, TPM_CENTERALIGN | TPM_RIGHTBUTTON,
\r
5848 pt.x, pt.y, 0, hwnd, NULL);
\r
5850 /* Destroy the menu.*/
\r
5851 DestroyMenu(hmenu);
\r
5856 int sizeX, sizeY, newSizeX, newSizeY;
\r
5858 } ResizeEditPlusButtonsClosure;
\r
5861 ResizeEditPlusButtonsCallback(HWND hChild, LPARAM lparam)
\r
5863 ResizeEditPlusButtonsClosure *cl = (ResizeEditPlusButtonsClosure *)lparam;
\r
5867 if (hChild == cl->hText) return TRUE;
\r
5868 GetWindowRect(hChild, &rect); /* gives screen coords */
\r
5869 pt.x = rect.left + (cl->newSizeX - cl->sizeX)/2;
\r
5870 pt.y = rect.top + cl->newSizeY - cl->sizeY;
\r
5871 ScreenToClient(cl->hDlg, &pt);
\r
5872 cl->hdwp = DeferWindowPos(cl->hdwp, hChild, NULL,
\r
5873 pt.x, pt.y, rect.right - rect.left, rect.bottom - rect.top, SWP_NOZORDER);
\r
5877 /* Resize a dialog that has a (rich) edit field filling most of
\r
5878 the top, with a row of buttons below */
\r
5880 ResizeEditPlusButtons(HWND hDlg, HWND hText, int sizeX, int sizeY, int newSizeX, int newSizeY)
\r
5883 int newTextHeight, newTextWidth;
\r
5884 ResizeEditPlusButtonsClosure cl;
\r
5886 /*if (IsIconic(hDlg)) return;*/
\r
5887 if (newSizeX == sizeX && newSizeY == sizeY) return;
\r
5889 cl.hdwp = BeginDeferWindowPos(8);
\r
5891 GetWindowRect(hText, &rectText); /* gives screen coords */
\r
5892 newTextWidth = rectText.right - rectText.left + newSizeX - sizeX;
\r
5893 newTextHeight = rectText.bottom - rectText.top + newSizeY - sizeY;
\r
5894 if (newTextHeight < 0) {
\r
5895 newSizeY += -newTextHeight;
\r
5896 newTextHeight = 0;
\r
5898 cl.hdwp = DeferWindowPos(cl.hdwp, hText, NULL, 0, 0,
\r
5899 newTextWidth, newTextHeight, SWP_NOZORDER|SWP_NOMOVE);
\r
5905 cl.newSizeX = newSizeX;
\r
5906 cl.newSizeY = newSizeY;
\r
5907 EnumChildWindows(hDlg, ResizeEditPlusButtonsCallback, (LPARAM)&cl);
\r
5909 EndDeferWindowPos(cl.hdwp);
\r
5912 BOOL CenterWindowEx(HWND hwndChild, HWND hwndParent, int mode)
\r
5914 RECT rChild, rParent;
\r
5915 int wChild, hChild, wParent, hParent;
\r
5916 int wScreen, hScreen, xNew, yNew;
\r
5919 /* Get the Height and Width of the child window */
\r
5920 GetWindowRect (hwndChild, &rChild);
\r
5921 wChild = rChild.right - rChild.left;
\r
5922 hChild = rChild.bottom - rChild.top;
\r
5924 /* Get the Height and Width of the parent window */
\r
5925 GetWindowRect (hwndParent, &rParent);
\r
5926 wParent = rParent.right - rParent.left;
\r
5927 hParent = rParent.bottom - rParent.top;
\r
5929 /* Get the display limits */
\r
5930 hdc = GetDC (hwndChild);
\r
5931 wScreen = GetDeviceCaps (hdc, HORZRES);
\r
5932 hScreen = GetDeviceCaps (hdc, VERTRES);
\r
5933 ReleaseDC(hwndChild, hdc);
\r
5935 /* Calculate new X position, then adjust for screen */
\r
5936 xNew = rParent.left + ((wParent - wChild) /2);
\r
5939 } else if ((xNew+wChild) > wScreen) {
\r
5940 xNew = wScreen - wChild;
\r
5943 /* Calculate new Y position, then adjust for screen */
\r
5945 yNew = rParent.top + ((hParent - hChild) /2);
\r
5948 yNew = rParent.top + GetSystemMetrics( SM_CYCAPTION ) * 2 / 3;
\r
5953 } else if ((yNew+hChild) > hScreen) {
\r
5954 yNew = hScreen - hChild;
\r
5957 /* Set it, and return */
\r
5958 return SetWindowPos (hwndChild, NULL,
\r
5959 xNew, yNew, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
\r
5962 /* Center one window over another */
\r
5963 BOOL CenterWindow (HWND hwndChild, HWND hwndParent)
\r
5965 return CenterWindowEx( hwndChild, hwndParent, 0 );
\r
5968 /*---------------------------------------------------------------------------*\
\r
5970 * Startup Dialog functions
\r
5972 \*---------------------------------------------------------------------------*/
\r
5974 InitComboStrings(HANDLE hwndCombo, char **cd)
\r
5976 SendMessage(hwndCombo, CB_RESETCONTENT, 0, 0);
\r
5978 while (*cd != NULL) {
\r
5979 SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) T_(*cd));
\r
5985 InitComboStringsFromOption(HANDLE hwndCombo, char *str)
\r
5987 char buf1[MAX_ARG_LEN];
\r
5990 if (str[0] == '@') {
\r
5991 FILE* f = fopen(str + 1, "r");
\r
5993 DisplayFatalError(str + 1, errno, 2);
\r
5996 len = fread(buf1, 1, sizeof(buf1)-1, f);
\r
5998 buf1[len] = NULLCHAR;
\r
6002 SendMessage(hwndCombo, CB_RESETCONTENT, 0, 0);
\r
6005 char buf[MSG_SIZ];
\r
6006 char *end = strchr(str, '\n');
\r
6007 if (end == NULL) return;
\r
6008 memcpy(buf, str, end - str);
\r
6009 buf[end - str] = NULLCHAR;
\r
6010 SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) buf);
\r
6016 SetStartupDialogEnables(HWND hDlg)
\r
6018 EnableWindow(GetDlgItem(hDlg, OPT_ChessEngineName),
\r
6019 IsDlgButtonChecked(hDlg, OPT_ChessEngine) ||
\r
6020 (appData.zippyPlay && IsDlgButtonChecked(hDlg, OPT_ChessServer)));
\r
6021 EnableWindow(GetDlgItem(hDlg, OPT_SecondChessEngineName),
\r
6022 IsDlgButtonChecked(hDlg, OPT_ChessEngine));
\r
6023 EnableWindow(GetDlgItem(hDlg, OPT_ChessServerName),
\r
6024 IsDlgButtonChecked(hDlg, OPT_ChessServer));
\r
6025 EnableWindow(GetDlgItem(hDlg, OPT_AdditionalOptions),
\r
6026 IsDlgButtonChecked(hDlg, OPT_AnyAdditional));
\r
6027 EnableWindow(GetDlgItem(hDlg, IDOK),
\r
6028 IsDlgButtonChecked(hDlg, OPT_ChessEngine) ||
\r
6029 IsDlgButtonChecked(hDlg, OPT_ChessServer) ||
\r
6030 IsDlgButtonChecked(hDlg, OPT_View));
\r
6034 QuoteForFilename(char *filename)
\r
6036 int dquote, space;
\r
6037 dquote = strchr(filename, '"') != NULL;
\r
6038 space = strchr(filename, ' ') != NULL;
\r
6039 if (dquote || space) {
\r
6051 InitEngineBox(HWND hDlg, HWND hwndCombo, char* nthcp, char* nthd, char* nthdir, char *nthnames)
\r
6053 char buf[MSG_SIZ];
\r
6056 InitComboStringsFromOption(hwndCombo, nthnames);
\r
6057 q = QuoteForFilename(nthcp);
\r
6058 snprintf(buf, MSG_SIZ, "%s%s%s", q, nthcp, q);
\r
6059 if (*nthdir != NULLCHAR) {
\r
6060 q = QuoteForFilename(nthdir);
\r
6061 snprintf(buf + strlen(buf), MSG_SIZ, " /%s=%s%s%s", nthd, q, nthdir, q);
\r
6063 if (*nthcp == NULLCHAR) {
\r
6064 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) 0, (LPARAM) 0);
\r
6065 } else if (SendMessage(hwndCombo, CB_SELECTSTRING, (WPARAM) -1, (LPARAM) buf) == CB_ERR) {
\r
6066 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) -1, (LPARAM) 0);
\r
6067 SendMessage(hwndCombo, WM_SETTEXT, (WPARAM) 0, (LPARAM) buf);
\r
6072 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6074 char buf[MSG_SIZ];
\r
6078 switch (message) {
\r
6079 case WM_INITDIALOG:
\r
6080 /* Center the dialog */
\r
6081 CenterWindow (hDlg, GetDesktopWindow());
\r
6082 Translate(hDlg, DLG_Startup);
\r
6083 /* Initialize the dialog items */
\r
6084 InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_ChessEngineName),
\r
6085 appData.firstChessProgram, "fd", appData.firstDirectory,
\r
6086 firstChessProgramNames);
\r
6087 InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_SecondChessEngineName),
\r
6088 appData.secondChessProgram, singleList ? "fd" : "sd", appData.secondDirectory,
\r
6089 singleList ? firstChessProgramNames : secondChessProgramNames); //[HGM] single: use first list in second combo
\r
6090 hwndCombo = GetDlgItem(hDlg, OPT_ChessServerName);
\r
6091 InitComboStringsFromOption(hwndCombo, icsNames);
\r
6092 snprintf(buf, MSG_SIZ, "%s /icsport=%s", appData.icsHost, appData.icsPort);
\r
6093 if (*appData.icsHelper != NULLCHAR) {
\r
6094 char *q = QuoteForFilename(appData.icsHelper);
\r
6095 sprintf(buf + strlen(buf), " /icshelper=%s%s%s", q, appData.icsHelper, q);
\r
6097 if (*appData.icsHost == NULLCHAR) {
\r
6098 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) 0, (LPARAM) 0);
\r
6099 /*SendMessage(hwndCombo, CB_SHOWDROPDOWN, (WPARAM) TRUE, (LPARAM) 0); !!too soon */
\r
6100 } else if (SendMessage(hwndCombo, CB_SELECTSTRING, (WPARAM) -1, (LPARAM) buf) == CB_ERR) {
\r
6101 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) -1, (LPARAM) 0);
\r
6102 SendMessage(hwndCombo, WM_SETTEXT, (WPARAM) 0, (LPARAM) buf);
\r
6105 if (appData.icsActive) {
\r
6106 CheckDlgButton(hDlg, OPT_ChessServer, BST_CHECKED);
\r
6108 else if (appData.noChessProgram) {
\r
6109 CheckDlgButton(hDlg, OPT_View, BST_CHECKED);
\r
6112 CheckDlgButton(hDlg, OPT_ChessEngine, BST_CHECKED);
\r
6115 SetStartupDialogEnables(hDlg);
\r
6119 switch (LOWORD(wParam)) {
\r
6121 if (IsDlgButtonChecked(hDlg, OPT_ChessEngine)) {
\r
6122 safeStrCpy(buf, "/fcp=", sizeof(buf)/sizeof(buf[0]) );
\r
6123 GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6125 ParseArgs(StringGet, &p);
\r
6126 safeStrCpy(buf, singleList ? "/fcp=" : "/scp=", sizeof(buf)/sizeof(buf[0]) );
\r
6127 GetDlgItemText(hDlg, OPT_SecondChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6129 SwapEngines(singleList); // temporarily swap first and second, to load a second 'first', ...
\r
6130 ParseArgs(StringGet, &p);
\r
6131 SwapEngines(singleList); // ... and then make it 'second'
\r
6132 appData.noChessProgram = FALSE;
\r
6133 appData.icsActive = FALSE;
\r
6134 } else if (IsDlgButtonChecked(hDlg, OPT_ChessServer)) {
\r
6135 safeStrCpy(buf, "/ics /icshost=", sizeof(buf)/sizeof(buf[0]) );
\r
6136 GetDlgItemText(hDlg, OPT_ChessServerName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6138 ParseArgs(StringGet, &p);
\r
6139 if (appData.zippyPlay) {
\r
6140 safeStrCpy(buf, "/fcp=", sizeof(buf)/sizeof(buf[0]) );
\r
6141 GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6143 ParseArgs(StringGet, &p);
\r
6145 } else if (IsDlgButtonChecked(hDlg, OPT_View)) {
\r
6146 appData.noChessProgram = TRUE;
\r
6147 appData.icsActive = FALSE;
\r
6149 MessageBox(hDlg, _("Choose an option, or cancel to exit"),
\r
6150 _("Option Error"), MB_OK|MB_ICONEXCLAMATION);
\r
6153 if (IsDlgButtonChecked(hDlg, OPT_AnyAdditional)) {
\r
6154 GetDlgItemText(hDlg, OPT_AdditionalOptions, buf, sizeof(buf));
\r
6156 ParseArgs(StringGet, &p);
\r
6158 EndDialog(hDlg, TRUE);
\r
6165 case IDM_HELPCONTENTS:
\r
6166 if (!WinHelp (hDlg, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS")) {
\r
6167 MessageBox (GetFocus(),
\r
6168 _("Unable to activate help"),
\r
6169 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
6174 SetStartupDialogEnables(hDlg);
\r
6182 /*---------------------------------------------------------------------------*\
\r
6184 * About box dialog functions
\r
6186 \*---------------------------------------------------------------------------*/
\r
6188 /* Process messages for "About" dialog box */
\r
6190 About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6192 switch (message) {
\r
6193 case WM_INITDIALOG: /* message: initialize dialog box */
\r
6194 /* Center the dialog over the application window */
\r
6195 CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));
\r
6196 SetDlgItemText(hDlg, ABOUTBOX_Version, programVersion);
\r
6197 Translate(hDlg, ABOUTBOX);
\r
6201 case WM_COMMAND: /* message: received a command */
\r
6202 if (LOWORD(wParam) == IDOK /* "OK" box selected? */
\r
6203 || LOWORD(wParam) == IDCANCEL) { /* System menu close command? */
\r
6204 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
6212 /*---------------------------------------------------------------------------*\
\r
6214 * Comment Dialog functions
\r
6216 \*---------------------------------------------------------------------------*/
\r
6219 CommentDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6221 static HANDLE hwndText = NULL;
\r
6222 int len, newSizeX, newSizeY, flags;
\r
6223 static int sizeX, sizeY;
\r
6228 switch (message) {
\r
6229 case WM_INITDIALOG: /* message: initialize dialog box */
\r
6230 /* Initialize the dialog items */
\r
6231 Translate(hDlg, DLG_EditComment);
\r
6232 hwndText = GetDlgItem(hDlg, OPT_CommentText);
\r
6233 SetDlgItemText(hDlg, OPT_CommentText, commentText);
\r
6234 EnableWindow(GetDlgItem(hDlg, OPT_CancelComment), editComment);
\r
6235 EnableWindow(GetDlgItem(hDlg, OPT_ClearComment), editComment);
\r
6236 EnableWindow(GetDlgItem(hDlg, OPT_EditComment), !editComment);
\r
6237 SendMessage(hwndText, EM_SETREADONLY, !editComment, 0);
\r
6238 SetWindowText(hDlg, commentTitle);
\r
6239 if (editComment) {
\r
6240 SetFocus(hwndText);
\r
6242 SetFocus(GetDlgItem(hDlg, IDOK));
\r
6244 SendMessage(GetDlgItem(hDlg, OPT_CommentText),
\r
6245 WM_SETFONT, (WPARAM)font[boardSize][COMMENT_FONT]->hf,
\r
6246 MAKELPARAM(FALSE, 0));
\r
6247 /* Size and position the dialog */
\r
6248 if (!commentDialog) {
\r
6249 commentDialog = hDlg;
\r
6250 flags = SWP_NOZORDER;
\r
6251 GetClientRect(hDlg, &rect);
\r
6252 sizeX = rect.right;
\r
6253 sizeY = rect.bottom;
\r
6254 if (wpComment.x != CW_USEDEFAULT && wpComment.y != CW_USEDEFAULT &&
\r
6255 wpComment.width != CW_USEDEFAULT && wpComment.height != CW_USEDEFAULT) {
\r
6256 WINDOWPLACEMENT wp;
\r
6257 EnsureOnScreen(&wpComment.x, &wpComment.y, 0, 0);
\r
6258 wp.length = sizeof(WINDOWPLACEMENT);
\r
6260 wp.showCmd = SW_SHOW;
\r
6261 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
6262 wp.rcNormalPosition.left = wpComment.x;
\r
6263 wp.rcNormalPosition.right = wpComment.x + wpComment.width;
\r
6264 wp.rcNormalPosition.top = wpComment.y;
\r
6265 wp.rcNormalPosition.bottom = wpComment.y + wpComment.height;
\r
6266 SetWindowPlacement(hDlg, &wp);
\r
6268 GetClientRect(hDlg, &rect);
\r
6269 newSizeX = rect.right;
\r
6270 newSizeY = rect.bottom;
\r
6271 ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY,
\r
6272 newSizeX, newSizeY);
\r
6277 SendDlgItemMessage( hDlg, OPT_CommentText, EM_SETEVENTMASK, 0, ENM_MOUSEEVENTS | ENM_KEYEVENTS );
\r
6280 case WM_COMMAND: /* message: received a command */
\r
6281 switch (LOWORD(wParam)) {
\r
6283 if (editComment) {
\r
6285 /* Read changed options from the dialog box */
\r
6286 hwndText = GetDlgItem(hDlg, OPT_CommentText);
\r
6287 len = GetWindowTextLength(hwndText);
\r
6288 str = (char *) malloc(len + 1);
\r
6289 GetWindowText(hwndText, str, len + 1);
\r
6298 ReplaceComment(commentIndex, str);
\r
6305 case OPT_CancelComment:
\r
6309 case OPT_ClearComment:
\r
6310 SetDlgItemText(hDlg, OPT_CommentText, "");
\r
6313 case OPT_EditComment:
\r
6314 EditCommentEvent();
\r
6322 case WM_NOTIFY: // [HGM] vari: cloned from whistory.c
\r
6323 if( wParam == OPT_CommentText ) {
\r
6324 MSGFILTER * lpMF = (MSGFILTER *) lParam;
\r
6326 if( lpMF->msg == WM_RBUTTONDOWN && (lpMF->wParam & (MK_CONTROL | MK_SHIFT)) == 0 ||
\r
6327 lpMF->msg == WM_CHAR && lpMF->wParam == '\022' ) {
\r
6331 pt.x = LOWORD( lpMF->lParam );
\r
6332 pt.y = HIWORD( lpMF->lParam );
\r
6334 if(lpMF->msg == WM_CHAR) {
\r
6336 SendDlgItemMessage( hDlg, OPT_CommentText, EM_EXGETSEL, 0, (LPARAM) &sel );
\r
6337 index = sel.cpMin;
\r
6339 index = SendDlgItemMessage( hDlg, OPT_CommentText, EM_CHARFROMPOS, 0, (LPARAM) &pt );
\r
6341 hwndText = GetDlgItem(hDlg, OPT_CommentText); // cloned from above
\r
6342 len = GetWindowTextLength(hwndText);
\r
6343 str = (char *) malloc(len + 1);
\r
6344 GetWindowText(hwndText, str, len + 1);
\r
6345 ReplaceComment(commentIndex, str);
\r
6346 if(commentIndex != currentMove) ToNrEvent(commentIndex);
\r
6347 LoadVariation( index, str ); // [HGM] also does the actual moving to it, now
\r
6350 /* Zap the message for good: apparently, returning non-zero is not enough */
\r
6351 lpMF->msg = WM_USER;
\r
6359 newSizeX = LOWORD(lParam);
\r
6360 newSizeY = HIWORD(lParam);
\r
6361 ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY, newSizeX, newSizeY);
\r
6366 case WM_GETMINMAXINFO:
\r
6367 /* Prevent resizing window too small */
\r
6368 mmi = (MINMAXINFO *) lParam;
\r
6369 mmi->ptMinTrackSize.x = 100;
\r
6370 mmi->ptMinTrackSize.y = 100;
\r
6377 EitherCommentPopUp(int index, char *title, char *str, BOOLEAN edit)
\r
6382 CheckMenuItem(GetMenu(hwndMain), IDM_Comment, edit ? MF_CHECKED : MF_UNCHECKED);
\r
6384 if (str == NULL) str = "";
\r
6385 p = (char *) malloc(2 * strlen(str) + 2);
\r
6388 if (*str == '\n') *q++ = '\r';
\r
6392 if (commentText != NULL) free(commentText);
\r
6394 commentIndex = index;
\r
6395 commentTitle = title;
\r
6397 editComment = edit;
\r
6399 if (commentDialog) {
\r
6400 SendMessage(commentDialog, WM_INITDIALOG, 0, 0);
\r
6401 if (!commentUp) ShowWindow(commentDialog, SW_SHOW);
\r
6403 lpProc = MakeProcInstance((FARPROC)CommentDialog, hInst);
\r
6404 CreateDialog(hInst, MAKEINTRESOURCE(DLG_EditComment),
\r
6405 hwndMain, (DLGPROC)lpProc);
\r
6406 FreeProcInstance(lpProc);
\r
6412 /*---------------------------------------------------------------------------*\
\r
6414 * Type-in move dialog functions
\r
6416 \*---------------------------------------------------------------------------*/
\r
6419 TypeInMoveDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6421 char move[MSG_SIZ];
\r
6424 switch (message) {
\r
6425 case WM_INITDIALOG:
\r
6426 move[0] = (char) lParam;
\r
6427 move[1] = NULLCHAR;
\r
6428 CenterWindowEx(hDlg, GetWindow(hDlg, GW_OWNER), 1 );
\r
6429 Translate(hDlg, DLG_TypeInMove);
\r
6430 hInput = GetDlgItem(hDlg, OPT_Move);
\r
6431 SetWindowText(hInput, move);
\r
6433 SendMessage(hInput, EM_SETSEL, (WPARAM)9999, (LPARAM)9999);
\r
6437 switch (LOWORD(wParam)) {
\r
6440 shiftKey = GetKeyState(VK_SHIFT) < 0; // [HGM] remember last shift status
\r
6441 GetDlgItemText(hDlg, OPT_Move, move, sizeof(move));
6442 TypeInDoneEvent(move);
\r
6443 EndDialog(hDlg, TRUE);
\r
6446 EndDialog(hDlg, FALSE);
\r
6457 PopUpMoveDialog(char firstchar)
\r
6461 lpProc = MakeProcInstance((FARPROC)TypeInMoveDialog, hInst);
\r
6462 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_TypeInMove),
\r
6463 hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);
\r
6464 FreeProcInstance(lpProc);
\r
6467 /*---------------------------------------------------------------------------*\
\r
6469 * Type-in name dialog functions
\r
6471 \*---------------------------------------------------------------------------*/
\r
6474 TypeInNameDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6476 char move[MSG_SIZ];
\r
6479 switch (message) {
\r
6480 case WM_INITDIALOG:
\r
6481 move[0] = (char) lParam;
\r
6482 move[1] = NULLCHAR;
\r
6483 CenterWindowEx(hDlg, GetWindow(hDlg, GW_OWNER), 1 );
\r
6484 Translate(hDlg, DLG_TypeInName);
\r
6485 hInput = GetDlgItem(hDlg, OPT_Name);
\r
6486 SetWindowText(hInput, move);
\r
6488 SendMessage(hInput, EM_SETSEL, (WPARAM)9999, (LPARAM)9999);
\r
6492 switch (LOWORD(wParam)) {
\r
6494 GetDlgItemText(hDlg, OPT_Name, move, sizeof(move));
\r
6495 appData.userName = strdup(move);
\r
6498 if(gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack) {
\r
6499 snprintf(move, MSG_SIZ, "%s vs. %s", gameInfo.white, gameInfo.black);
\r
6500 DisplayTitle(move);
\r
6504 EndDialog(hDlg, TRUE);
\r
6507 EndDialog(hDlg, FALSE);
\r
6518 PopUpNameDialog(char firstchar)
\r
6522 lpProc = MakeProcInstance((FARPROC)TypeInNameDialog, hInst);
\r
6523 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_TypeInName),
\r
6524 hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);
\r
6525 FreeProcInstance(lpProc);
\r
6528 /*---------------------------------------------------------------------------*\
\r
6532 \*---------------------------------------------------------------------------*/
\r
6534 /* Nonmodal error box */
\r
6535 LRESULT CALLBACK ErrorDialog(HWND hDlg, UINT message,
\r
6536 WPARAM wParam, LPARAM lParam);
\r
6539 ErrorPopUp(char *title, char *content)
\r
6543 BOOLEAN modal = hwndMain == NULL;
\r
6561 strncpy(errorTitle, title, sizeof(errorTitle));
\r
6562 errorTitle[sizeof(errorTitle) - 1] = '\0';
\r
6565 MessageBox(NULL, errorMessage, errorTitle, MB_OK|MB_ICONEXCLAMATION);
\r
6567 lpProc = MakeProcInstance((FARPROC)ErrorDialog, hInst);
\r
6568 CreateDialog(hInst, MAKEINTRESOURCE(DLG_Error),
\r
6569 hwndMain, (DLGPROC)lpProc);
\r
6570 FreeProcInstance(lpProc);
\r
6577 if (!appData.popupMoveErrors && moveErrorMessageUp) DisplayMessage("", "");
\r
6578 if (errorDialog == NULL) return;
\r
6579 DestroyWindow(errorDialog);
\r
6580 errorDialog = NULL;
\r
6581 if(errorExitStatus) ExitEvent(errorExitStatus);
\r
6585 ErrorDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6590 switch (message) {
\r
6591 case WM_INITDIALOG:
\r
6592 GetWindowRect(hDlg, &rChild);
\r
6595 SetWindowPos(hDlg, NULL, rChild.left,
\r
6596 rChild.top + boardRect.top - (rChild.bottom - rChild.top),
\r
6597 0, 0, SWP_NOZORDER|SWP_NOSIZE);
\r
6601 [AS] It seems that the above code wants to move the dialog up in the "caption
\r
6602 area" of the main window, but it uses the dialog height as an hard-coded constant,
\r
6603 and it doesn't work when you resize the dialog.
\r
6604 For now, just give it a default position.
\r
6606 SetWindowPos(hDlg, NULL, boardRect.left+8, boardRect.top+8, 0, 0, SWP_NOZORDER|SWP_NOSIZE);
\r
6607 Translate(hDlg, DLG_Error);
\r
6609 errorDialog = hDlg;
\r
6610 SetWindowText(hDlg, errorTitle);
\r
6611 hwndText = GetDlgItem(hDlg, OPT_ErrorText);
\r
6612 SetDlgItemText(hDlg, OPT_ErrorText, errorMessage);
\r
6616 switch (LOWORD(wParam)) {
\r
6619 if (errorDialog == hDlg) errorDialog = NULL;
\r
6620 DestroyWindow(hDlg);
\r
6632 HWND gothicDialog = NULL;
\r
6635 GothicDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6639 int height = GetSystemMetrics(SM_CYCAPTION)+GetSystemMetrics(SM_CYFRAME);
\r
6641 switch (message) {
\r
6642 case WM_INITDIALOG:
\r
6643 GetWindowRect(hDlg, &rChild);
\r
6645 SetWindowPos(hDlg, NULL, wpMain.x, wpMain.y-height, wpMain.width, height,
\r
6649 [AS] It seems that the above code wants to move the dialog up in the "caption
\r
6650 area" of the main window, but it uses the dialog height as an hard-coded constant,
\r
6651 and it doesn't work when you resize the dialog.
\r
6652 For now, just give it a default position.
\r
6654 gothicDialog = hDlg;
\r
6655 SetWindowText(hDlg, errorTitle);
\r
6656 hwndText = GetDlgItem(hDlg, OPT_ErrorText);
\r
6657 SetDlgItemText(hDlg, OPT_ErrorText, errorMessage);
\r
6661 switch (LOWORD(wParam)) {
\r
6664 if (errorDialog == hDlg) errorDialog = NULL;
\r
6665 DestroyWindow(hDlg);
\r
6677 GothicPopUp(char *title, VariantClass variant)
\r
6680 static char *lastTitle;
\r
6682 strncpy(errorTitle, title, sizeof(errorTitle));
\r
6683 errorTitle[sizeof(errorTitle) - 1] = '\0';
\r
6685 if(lastTitle != title && gothicDialog != NULL) {
\r
6686 DestroyWindow(gothicDialog);
\r
6687 gothicDialog = NULL;
\r
6689 if(variant != VariantNormal && gothicDialog == NULL) {
\r
6690 title = lastTitle;
\r
6691 lpProc = MakeProcInstance((FARPROC)GothicDialog, hInst);
\r
6692 CreateDialog(hInst, MAKEINTRESOURCE(DLG_Error),
\r
6693 hwndMain, (DLGPROC)lpProc);
\r
6694 FreeProcInstance(lpProc);
\r
6699 /*---------------------------------------------------------------------------*\
\r
6701 * Ics Interaction console functions
\r
6703 \*---------------------------------------------------------------------------*/
\r
6705 #define HISTORY_SIZE 64
\r
6706 static char *history[HISTORY_SIZE];
\r
6707 int histIn = 0, histP = 0;
\r
6710 SaveInHistory(char *cmd)
\r
6712 if (history[histIn] != NULL) {
\r
6713 free(history[histIn]);
\r
6714 history[histIn] = NULL;
\r
6716 if (*cmd == NULLCHAR) return;
\r
6717 history[histIn] = StrSave(cmd);
\r
6718 histIn = (histIn + 1) % HISTORY_SIZE;
\r
6719 if (history[histIn] != NULL) {
\r
6720 free(history[histIn]);
\r
6721 history[histIn] = NULL;
\r
6727 PrevInHistory(char *cmd)
\r
6730 if (histP == histIn) {
\r
6731 if (history[histIn] != NULL) free(history[histIn]);
\r
6732 history[histIn] = StrSave(cmd);
\r
6734 newhp = (histP - 1 + HISTORY_SIZE) % HISTORY_SIZE;
\r
6735 if (newhp == histIn || history[newhp] == NULL) return NULL;
\r
6737 return history[histP];
\r
6743 if (histP == histIn) return NULL;
\r
6744 histP = (histP + 1) % HISTORY_SIZE;
\r
6745 return history[histP];
\r
6749 LoadIcsTextMenu(IcsTextMenuEntry *e)
\r
6753 hmenu = LoadMenu(hInst, "TextMenu");
\r
6754 h = GetSubMenu(hmenu, 0);
\r
6756 if (strcmp(e->item, "-") == 0) {
\r
6757 AppendMenu(h, MF_SEPARATOR, 0, 0);
\r
6758 } else { // [HGM] re-written a bit to use only one AppendMenu call for both cases (| or no |)
\r
6759 int flags = MF_STRING, j = 0;
\r
6760 if (e->item[0] == '|') {
\r
6761 flags |= MF_MENUBARBREAK;
\r
6764 if(!strcmp(e->command, "none")) flags |= MF_GRAYED; // [HGM] chatclick: provide inactive dummy
\r
6765 AppendMenu(h, flags, IDM_CommandX + i, e->item + j);
\r
6773 WNDPROC consoleTextWindowProc;
\r
6776 CommandX(HWND hwnd, char *command, BOOLEAN getname, BOOLEAN immediate)
\r
6778 char buf[MSG_SIZ], name[MSG_SIZ];
\r
6779 HWND hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6783 SetWindowText(hInput, command);
\r
6785 SendMessage(hInput, WM_CHAR, '\r', 0);
\r
6787 sel.cpMin = 999999;
\r
6788 sel.cpMax = 999999;
\r
6789 SendMessage(hInput, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6794 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6795 if (sel.cpMin == sel.cpMax) {
\r
6796 /* Expand to surrounding word */
\r
6799 tr.chrg.cpMax = sel.cpMin;
\r
6800 tr.chrg.cpMin = --sel.cpMin;
\r
6801 if (sel.cpMin < 0) break;
\r
6802 tr.lpstrText = name;
\r
6803 SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr);
\r
6804 } while (isalpha(name[0]) || isdigit(name[0]) || name[0] == '-');
\r
6808 tr.chrg.cpMin = sel.cpMax;
\r
6809 tr.chrg.cpMax = ++sel.cpMax;
\r
6810 tr.lpstrText = name;
\r
6811 if (SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr) < 1) break;
\r
6812 } while (isalpha(name[0]) || isdigit(name[0]) || name[0] == '-');
\r
6815 if (sel.cpMax == sel.cpMin || sel.cpMax - sel.cpMin > MSG_SIZ/2) {
\r
6816 MessageBeep(MB_ICONEXCLAMATION);
\r
6820 tr.lpstrText = name;
\r
6821 SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr);
\r
6823 if (sel.cpMax - sel.cpMin > MSG_SIZ/2) {
\r
6824 MessageBeep(MB_ICONEXCLAMATION);
\r
6827 SendMessage(hwnd, EM_GETSELTEXT, 0, (LPARAM) name);
\r
6830 if(strstr(command, "%s")) snprintf(buf, MSG_SIZ, command, name); else
\r
6831 snprintf(buf, MSG_SIZ, "%s %s", command, name);
\r
6832 SetWindowText(hInput, buf);
\r
6833 SendMessage(hInput, WM_CHAR, '\r', 0);
\r
6835 if(!strcmp(command, "chat")) { ChatPopUp(name); return; }
\r
6836 snprintf(buf, MSG_SIZ, "%s %s ", command, name); /* trailing space */
\r
6837 SetWindowText(hInput, buf);
\r
6838 sel.cpMin = 999999;
\r
6839 sel.cpMax = 999999;
\r
6840 SendMessage(hInput, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6846 ConsoleTextSubclass(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
6851 switch (message) {
\r
6853 if (!(GetKeyState(VK_CONTROL) & ~1)) break;
\r
6854 if(wParam=='R') return 0;
\r
6857 SendMessage(hwnd, EM_LINESCROLL, 0, -999999);
\r
6860 sel.cpMin = 999999;
\r
6861 sel.cpMax = 999999;
\r
6862 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6863 SendMessage(hwnd, EM_SCROLLCARET, 0, 0);
\r
6868 if(wParam != '\022') {
\r
6869 if (wParam == '\t') {
\r
6870 if (GetKeyState(VK_SHIFT) < 0) {
\r
6872 if (IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE);
\r
6873 if (buttonDesc[0].hwnd) {
\r
6874 SetFocus(buttonDesc[0].hwnd);
\r
6876 SetFocus(hwndMain);
\r
6880 SetFocus(GetDlgItem(hwndConsole, OPT_ConsoleInput));
\r
6883 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6884 JAWS_DELETE( SetFocus(hInput); )
\r
6885 SendMessage(hInput, message, wParam, lParam);
\r
6888 } // [HGM] navigate: for Ctrl+R, flow into next case (moved up here) to summon up menu
\r
6890 case WM_RBUTTONDOWN:
\r
6891 if (!(GetKeyState(VK_SHIFT) & ~1)) {
\r
6892 /* Move selection here if it was empty */
\r
6894 pt.x = LOWORD(lParam);
\r
6895 pt.y = HIWORD(lParam);
\r
6896 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6897 if (sel.cpMin == sel.cpMax) {
\r
6898 if(lParam != -1) sel.cpMin = SendMessage(hwnd, EM_CHARFROMPOS, 0, (LPARAM)&pt); /*doc is wrong*/
\r
6899 sel.cpMax = sel.cpMin;
\r
6900 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6902 SendMessage(hwnd, EM_HIDESELECTION, FALSE, FALSE);
\r
6903 { // [HGM] chatclick: code moved here from WM_RBUTTONUP case, to have menu appear on down-click
\r
6905 HMENU hmenu = LoadIcsTextMenu(icsTextMenuEntry);
\r
6906 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6907 if (sel.cpMin == sel.cpMax) {
\r
6908 EnableMenuItem(hmenu, IDM_Copy, MF_BYCOMMAND|MF_GRAYED);
\r
6909 EnableMenuItem(hmenu, IDM_QuickPaste, MF_BYCOMMAND|MF_GRAYED);
\r
6911 if (!IsClipboardFormatAvailable(CF_TEXT)) {
\r
6912 EnableMenuItem(hmenu, IDM_Paste, MF_BYCOMMAND|MF_GRAYED);
\r
6914 pt.x = LOWORD(lParam)-30; // [HGM] chatclick: make menu pop up with pointer above upper-right item
\r
6915 pt.y = HIWORD(lParam)-10; // make it appear as if mouse moved there, so it will be selected on up-click
\r
6916 PostMessage(hwnd, WM_MOUSEMOVE, wParam, lParam+5);
\r
6917 MenuPopup(hwnd, pt, hmenu, -1);
\r
6921 case WM_RBUTTONUP:
\r
6922 if (GetKeyState(VK_SHIFT) & ~1) {
\r
6923 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
6924 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
6928 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6930 return SendMessage(hInput, message, wParam, lParam);
\r
6931 case WM_MBUTTONDOWN:
\r
6932 return SendMessage(hwnd, WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
6934 switch (LOWORD(wParam)) {
\r
6935 case IDM_QuickPaste:
\r
6937 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6938 if (sel.cpMin == sel.cpMax) {
\r
6939 MessageBeep(MB_ICONEXCLAMATION);
\r
6942 SendMessage(hwnd, WM_COPY, 0, 0);
\r
6943 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6944 SendMessage(hInput, WM_PASTE, 0, 0);
\r
6949 SendMessage(hwnd, WM_CUT, 0, 0);
\r
6952 SendMessage(hwnd, WM_PASTE, 0, 0);
\r
6955 SendMessage(hwnd, WM_COPY, 0, 0);
\r
6959 int i = LOWORD(wParam) - IDM_CommandX;
\r
6960 if (i >= 0 && i < ICS_TEXT_MENU_SIZE &&
\r
6961 icsTextMenuEntry[i].command != NULL) {
\r
6962 CommandX(hwnd, icsTextMenuEntry[i].command,
\r
6963 icsTextMenuEntry[i].getname,
\r
6964 icsTextMenuEntry[i].immediate);
\r
6972 return (*consoleTextWindowProc)(hwnd, message, wParam, lParam);
\r
6975 WNDPROC consoleInputWindowProc;
\r
6978 ConsoleInputSubclass(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
6980 char buf[MSG_SIZ];
\r
6982 static BOOL sendNextChar = FALSE;
\r
6983 static BOOL quoteNextChar = FALSE;
\r
6984 InputSource *is = consoleInputSource;
\r
6988 switch (message) {
\r
6990 if (!appData.localLineEditing || sendNextChar) {
\r
6991 is->buf[0] = (CHAR) wParam;
\r
6993 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
6994 sendNextChar = FALSE;
\r
6997 if (quoteNextChar) {
\r
6998 buf[0] = (char) wParam;
\r
6999 buf[1] = NULLCHAR;
\r
7000 SendMessage(hwnd, EM_REPLACESEL, TRUE, (LPARAM) buf);
\r
7001 quoteNextChar = FALSE;
\r
7005 case '\r': /* Enter key */
\r
7006 is->count = GetWindowText(hwnd, is->buf, INPUT_SOURCE_BUF_SIZE-1);
\r
7007 if (consoleEcho) SaveInHistory(is->buf);
\r
7008 is->buf[is->count++] = '\n';
\r
7009 is->buf[is->count] = NULLCHAR;
\r
7010 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7011 if (consoleEcho) {
\r
7012 ConsoleOutput(is->buf, is->count, TRUE);
\r
7013 } else if (appData.localLineEditing) {
\r
7014 ConsoleOutput("\n", 1, TRUE);
\r
7017 case '\033': /* Escape key */
\r
7018 SetWindowText(hwnd, "");
\r
7019 cf.cbSize = sizeof(CHARFORMAT);
\r
7020 cf.dwMask = CFM_COLOR|CFM_BOLD|CFM_ITALIC|CFM_UNDERLINE|CFM_STRIKEOUT;
\r
7021 if (consoleEcho) {
\r
7022 cf.crTextColor = textAttribs[ColorNormal].color;
\r
7024 cf.crTextColor = COLOR_ECHOOFF;
\r
7026 cf.dwEffects = textAttribs[ColorNormal].effects;
\r
7027 SendMessage(hwnd, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&cf);
\r
7029 case '\t': /* Tab key */
\r
7030 if (GetKeyState(VK_SHIFT) < 0) {
\r
7032 SetFocus(GetDlgItem(hwndConsole, OPT_ConsoleText));
\r
7035 if (IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE);
\r
7036 if (buttonDesc[0].hwnd) {
\r
7037 SetFocus(buttonDesc[0].hwnd);
\r
7039 SetFocus(hwndMain);
\r
7043 case '\023': /* Ctrl+S */
\r
7044 sendNextChar = TRUE;
\r
7046 case '\021': /* Ctrl+Q */
\r
7047 quoteNextChar = TRUE;
\r
7057 GetWindowText(hwnd, buf, MSG_SIZ);
\r
7058 p = PrevInHistory(buf);
\r
7060 SetWindowText(hwnd, p);
\r
7061 sel.cpMin = 999999;
\r
7062 sel.cpMax = 999999;
\r
7063 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7068 p = NextInHistory();
\r
7070 SetWindowText(hwnd, p);
\r
7071 sel.cpMin = 999999;
\r
7072 sel.cpMax = 999999;
\r
7073 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7079 if (!(GetKeyState(VK_CONTROL) & ~1)) break;
\r
7083 SendDlgItemMessage(hwndConsole, OPT_ConsoleText, message, wParam, lParam);
\r
7087 case WM_MBUTTONDOWN:
\r
7088 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
7089 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
7091 case WM_RBUTTONUP:
\r
7092 if (GetKeyState(VK_SHIFT) & ~1) {
\r
7093 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
7094 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
7098 hmenu = LoadMenu(hInst, "InputMenu");
\r
7099 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
7100 if (sel.cpMin == sel.cpMax) {
\r
7101 EnableMenuItem(hmenu, IDM_Copy, MF_BYCOMMAND|MF_GRAYED);
\r
7102 EnableMenuItem(hmenu, IDM_Cut, MF_BYCOMMAND|MF_GRAYED);
\r
7104 if (!IsClipboardFormatAvailable(CF_TEXT)) {
\r
7105 EnableMenuItem(hmenu, IDM_Paste, MF_BYCOMMAND|MF_GRAYED);
\r
7107 pt.x = LOWORD(lParam);
\r
7108 pt.y = HIWORD(lParam);
\r
7109 MenuPopup(hwnd, pt, hmenu, -1);
\r
7113 switch (LOWORD(wParam)) {
\r
7115 SendMessage(hwnd, EM_UNDO, 0, 0);
\r
7117 case IDM_SelectAll:
\r
7119 sel.cpMax = -1; /*999999?*/
\r
7120 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7123 SendMessage(hwnd, WM_CUT, 0, 0);
\r
7126 SendMessage(hwnd, WM_PASTE, 0, 0);
\r
7129 SendMessage(hwnd, WM_COPY, 0, 0);
\r
7134 return (*consoleInputWindowProc)(hwnd, message, wParam, lParam);
\r
7137 #define CO_MAX 100000
\r
7138 #define CO_TRIM 1000
\r
7141 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
7143 static SnapData sd;
\r
7144 HWND hText, hInput;
\r
7146 static int sizeX, sizeY;
\r
7147 int newSizeX, newSizeY;
\r
7151 hText = GetDlgItem(hDlg, OPT_ConsoleText);
\r
7152 hInput = GetDlgItem(hDlg, OPT_ConsoleInput);
\r
7154 switch (message) {
\r
7156 if (((NMHDR*)lParam)->code == EN_LINK)
\r
7158 ENLINK *pLink = (ENLINK*)lParam;
\r
7159 if (pLink->msg == WM_LBUTTONUP)
\r
7163 tr.chrg = pLink->chrg;
\r
7164 tr.lpstrText = malloc(1+tr.chrg.cpMax-tr.chrg.cpMin);
\r
7165 SendMessage(hText, EM_GETTEXTRANGE, 0, (LPARAM)&tr);
\r
7166 ShellExecute(NULL, "open", tr.lpstrText, NULL, NULL, SW_SHOW);
\r
7167 free(tr.lpstrText);
\r
7171 case WM_INITDIALOG: /* message: initialize dialog box */
\r
7172 hwndConsole = hDlg;
\r
7174 consoleTextWindowProc = (WNDPROC)
\r
7175 SetWindowLongPtr(hText, GWLP_WNDPROC, (LONG_PTR) ConsoleTextSubclass);
\r
7176 SendMessage(hText, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
7177 consoleInputWindowProc = (WNDPROC)
\r
7178 SetWindowLongPtr(hInput, GWLP_WNDPROC, (LONG_PTR) ConsoleInputSubclass);
\r
7179 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
7180 Colorize(ColorNormal, TRUE);
\r
7181 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &consoleCF);
\r
7182 ChangedConsoleFont();
\r
7183 GetClientRect(hDlg, &rect);
\r
7184 sizeX = rect.right;
\r
7185 sizeY = rect.bottom;
\r
7186 if (wpConsole.x != CW_USEDEFAULT && wpConsole.y != CW_USEDEFAULT &&
\r
7187 wpConsole.width != CW_USEDEFAULT && wpConsole.height != CW_USEDEFAULT) {
\r
7188 WINDOWPLACEMENT wp;
\r
7189 EnsureOnScreen(&wpConsole.x, &wpConsole.y, 0, 0);
\r
7190 wp.length = sizeof(WINDOWPLACEMENT);
\r
7192 wp.showCmd = SW_SHOW;
\r
7193 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
7194 wp.rcNormalPosition.left = wpConsole.x;
\r
7195 wp.rcNormalPosition.right = wpConsole.x + wpConsole.width;
\r
7196 wp.rcNormalPosition.top = wpConsole.y;
\r
7197 wp.rcNormalPosition.bottom = wpConsole.y + wpConsole.height;
\r
7198 SetWindowPlacement(hDlg, &wp);
\r
7201 // [HGM] Chessknight's change 2004-07-13
\r
7202 else { /* Determine Defaults */
\r
7203 WINDOWPLACEMENT wp;
\r
7204 wpConsole.x = wpMain.width + 1;
\r
7205 wpConsole.y = wpMain.y;
\r
7206 wpConsole.width = screenWidth - wpMain.width;
\r
7207 wpConsole.height = wpMain.height;
\r
7208 EnsureOnScreen(&wpConsole.x, &wpConsole.y, 0, 0);
\r
7209 wp.length = sizeof(WINDOWPLACEMENT);
\r
7211 wp.showCmd = SW_SHOW;
\r
7212 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
7213 wp.rcNormalPosition.left = wpConsole.x;
\r
7214 wp.rcNormalPosition.right = wpConsole.x + wpConsole.width;
\r
7215 wp.rcNormalPosition.top = wpConsole.y;
\r
7216 wp.rcNormalPosition.bottom = wpConsole.y + wpConsole.height;
\r
7217 SetWindowPlacement(hDlg, &wp);
\r
7220 // Allow hText to highlight URLs and send notifications on them
\r
7221 wMask = (WORD) SendMessage(hText, EM_GETEVENTMASK, 0, 0L);
\r
7222 SendMessage(hText, EM_SETEVENTMASK, 0, wMask | ENM_LINK);
\r
7223 SendMessage(hText, EM_AUTOURLDETECT, TRUE, 0L);
\r
7224 SetWindowLongPtr(hText, GWLP_USERDATA, 79); // initialize the text window's width
\r
7238 if (IsIconic(hDlg)) break;
\r
7239 newSizeX = LOWORD(lParam);
\r
7240 newSizeY = HIWORD(lParam);
\r
7241 if (sizeX != newSizeX || sizeY != newSizeY) {
\r
7242 RECT rectText, rectInput;
\r
7244 int newTextHeight, newTextWidth;
\r
7245 GetWindowRect(hText, &rectText);
\r
7246 newTextWidth = rectText.right - rectText.left + newSizeX - sizeX;
\r
7247 newTextHeight = rectText.bottom - rectText.top + newSizeY - sizeY;
\r
7248 if (newTextHeight < 0) {
\r
7249 newSizeY += -newTextHeight;
\r
7250 newTextHeight = 0;
\r
7252 SetWindowPos(hText, NULL, 0, 0,
\r
7253 newTextWidth, newTextHeight, SWP_NOZORDER|SWP_NOMOVE);
\r
7254 GetWindowRect(hInput, &rectInput); /* gives screen coords */
\r
7255 pt.x = rectInput.left;
\r
7256 pt.y = rectInput.top + newSizeY - sizeY;
\r
7257 ScreenToClient(hDlg, &pt);
\r
7258 SetWindowPos(hInput, NULL,
\r
7259 pt.x, pt.y, /* needs client coords */
\r
7260 rectInput.right - rectInput.left + newSizeX - sizeX,
\r
7261 rectInput.bottom - rectInput.top, SWP_NOZORDER);
\r
7267 case WM_GETMINMAXINFO:
\r
7268 /* Prevent resizing window too small */
\r
7269 mmi = (MINMAXINFO *) lParam;
\r
7270 mmi->ptMinTrackSize.x = 100;
\r
7271 mmi->ptMinTrackSize.y = 100;
\r
7274 /* [AS] Snapping */
\r
7275 case WM_ENTERSIZEMOVE:
\r
7276 return OnEnterSizeMove( &sd, hDlg, wParam, lParam );
\r
7279 return OnSizing( &sd, hDlg, wParam, lParam );
\r
7282 return OnMoving( &sd, hDlg, wParam, lParam );
\r
7284 case WM_EXITSIZEMOVE:
\r
7285 UpdateICSWidth(hText);
\r
7286 return OnExitSizeMove( &sd, hDlg, wParam, lParam );
\r
7289 return DefWindowProc(hDlg, message, wParam, lParam);
\r
7297 if (hwndConsole) return;
\r
7298 hCons = CreateDialog(hInst, szConsoleName, 0, NULL);
\r
7299 SendMessage(hCons, WM_INITDIALOG, 0, 0);
\r
7304 ConsoleOutput(char* data, int length, int forceVisible)
\r
7309 char buf[CO_MAX+1];
\r
7312 static int delayLF = 0;
\r
7313 CHARRANGE savesel, sel;
\r
7315 if (hwndConsole == NULL || length > CO_MAX-100 || length == 0) return;
\r
7323 while (length--) {
\r
7331 } else if (*p == '\007') {
\r
7332 MyPlaySound(&sounds[(int)SoundBell]);
\r
7339 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
7340 SendMessage(hText, EM_HIDESELECTION, TRUE, FALSE);
\r
7341 /* Save current selection */
\r
7342 SendMessage(hText, EM_EXGETSEL, 0, (LPARAM)&savesel);
\r
7343 exlen = GetWindowTextLength(hText);
\r
7344 /* Find out whether current end of text is visible */
\r
7345 SendMessage(hText, EM_GETRECT, 0, (LPARAM) &rect);
\r
7346 SendMessage(hText, EM_POSFROMCHAR, (WPARAM) &pEnd, exlen);
\r
7347 /* Trim existing text if it's too long */
\r
7348 if (exlen + (q - buf) > CO_MAX) {
\r
7349 trim = (CO_TRIM > (q - buf)) ? CO_TRIM : (q - buf);
\r
7352 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7353 SendMessage(hText, EM_REPLACESEL, 0, (LPARAM)"");
\r
7355 savesel.cpMin -= trim;
\r
7356 savesel.cpMax -= trim;
\r
7357 if (exlen < 0) exlen = 0;
\r
7358 if (savesel.cpMin < 0) savesel.cpMin = 0;
\r
7359 if (savesel.cpMax < savesel.cpMin) savesel.cpMax = savesel.cpMin;
\r
7361 /* Append the new text */
\r
7362 sel.cpMin = exlen;
\r
7363 sel.cpMax = exlen;
\r
7364 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7365 SendMessage(hText, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&consoleCF);
\r
7366 SendMessage(hText, EM_REPLACESEL, 0, (LPARAM) buf);
\r
7367 if (forceVisible || exlen == 0 ||
\r
7368 (rect.left <= pEnd.x && pEnd.x < rect.right &&
\r
7369 rect.top <= pEnd.y && pEnd.y < rect.bottom)) {
\r
7370 /* Scroll to make new end of text visible if old end of text
\r
7371 was visible or new text is an echo of user typein */
\r
7372 sel.cpMin = 9999999;
\r
7373 sel.cpMax = 9999999;
\r
7374 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7375 SendMessage(hText, EM_HIDESELECTION, FALSE, FALSE);
\r
7376 SendMessage(hText, EM_SCROLLCARET, 0, 0);
\r
7377 SendMessage(hText, EM_HIDESELECTION, TRUE, FALSE);
\r
7379 if (savesel.cpMax == exlen || forceVisible) {
\r
7380 /* Move insert point to new end of text if it was at the old
\r
7381 end of text or if the new text is an echo of user typein */
\r
7382 sel.cpMin = 9999999;
\r
7383 sel.cpMax = 9999999;
\r
7384 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7386 /* Restore previous selection */
\r
7387 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&savesel);
\r
7389 SendMessage(hText, EM_HIDESELECTION, FALSE, FALSE);
\r
7396 DisplayHoldingsCount(HDC hdc, int x, int y, int rightAlign, int copyNumber)
\r
7400 COLORREF oldFg, oldBg;
\r
7405 snprintf(buf, sizeof(buf)/sizeof(buf[0]),"%d", copyNumber); else buf[0] = 0;
\r
7407 oldFg = SetTextColor(hdc, RGB(255, 255, 255)); /* white */
\r
7408 oldBg = SetBkColor(hdc, RGB(0, 0, 0)); /* black */
\r
7409 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
7412 rect.right = x + squareSize;
\r
7414 rect.bottom = y + squareSize;
\r
7417 ExtTextOut(hdc, x + MESSAGE_LINE_LEFTMARGIN
\r
7418 + (rightAlign ? (squareSize*2)/3 : 0),
\r
7419 y, ETO_CLIPPED|ETO_OPAQUE,
\r
7420 &rect, str, strlen(str), NULL);
\r
7422 (void) SetTextColor(hdc, oldFg);
\r
7423 (void) SetBkColor(hdc, oldBg);
\r
7424 (void) SelectObject(hdc, oldFont);
\r
7428 DisplayAClock(HDC hdc, int timeRemaining, int highlight,
\r
7429 RECT *rect, char *color, char *flagFell)
\r
7433 COLORREF oldFg, oldBg;
\r
7436 if (appData.clockMode) {
\r
7438 snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%c %s %s", color[0], TimeString(timeRemaining), flagFell);
\r
7440 snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%s:%c%s %s", color, (logoHeight>0 ? 0 : ' '), TimeString(timeRemaining), flagFell);
\r
7447 oldFg = SetTextColor(hdc, RGB(255, 255, 255)); /* white */
\r
7448 oldBg = SetBkColor(hdc, RGB(0, 0, 0)); /* black */
\r
7450 oldFg = SetTextColor(hdc, RGB(0, 0, 0)); /* black */
\r
7451 oldBg = SetBkColor(hdc, RGB(255, 255, 255)); /* white */
\r
7453 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
7457 ExtTextOut(hdc, rect->left + MESSAGE_LINE_LEFTMARGIN,
\r
7458 rect->top, ETO_CLIPPED|ETO_OPAQUE,
\r
7459 rect, str, strlen(str), NULL);
\r
7460 if(logoHeight > 0 && appData.clockMode) {
\r
7462 str += strlen(color)+2;
\r
7463 r.top = rect->top + logoHeight/2;
\r
7464 r.left = rect->left;
\r
7465 r.right = rect->right;
\r
7466 r.bottom = rect->bottom;
\r
7467 ExtTextOut(hdc, rect->left + MESSAGE_LINE_LEFTMARGIN,
\r
7468 r.top, ETO_CLIPPED|ETO_OPAQUE,
\r
7469 &r, str, strlen(str), NULL);
\r
7471 (void) SetTextColor(hdc, oldFg);
\r
7472 (void) SetBkColor(hdc, oldBg);
\r
7473 (void) SelectObject(hdc, oldFont);
\r
7478 DoReadFile(HANDLE hFile, char *buf, int count, DWORD *outCount,
\r
7484 if( count <= 0 ) {
\r
7485 if (appData.debugMode) {
\r
7486 fprintf( debugFP, "DoReadFile: trying to read past end of buffer, overflow = %d\n", count );
\r
7489 return ERROR_INVALID_USER_BUFFER;
\r
7492 ResetEvent(ovl->hEvent);
\r
7493 ovl->Offset = ovl->OffsetHigh = 0;
\r
7494 ok = ReadFile(hFile, buf, count, outCount, ovl);
\r
7498 err = GetLastError();
\r
7499 if (err == ERROR_IO_PENDING) {
\r
7500 ok = GetOverlappedResult(hFile, ovl, outCount, TRUE);
\r
7504 err = GetLastError();
\r
7511 DoWriteFile(HANDLE hFile, char *buf, int count, DWORD *outCount,
\r
7516 ResetEvent(ovl->hEvent);
\r
7517 ovl->Offset = ovl->OffsetHigh = 0;
\r
7518 ok = WriteFile(hFile, buf, count, outCount, ovl);
\r
7522 err = GetLastError();
\r
7523 if (err == ERROR_IO_PENDING) {
\r
7524 ok = GetOverlappedResult(hFile, ovl, outCount, TRUE);
\r
7528 err = GetLastError();
\r
7534 /* [AS] If input is line by line and a line exceed the buffer size, force an error */
\r
7535 void CheckForInputBufferFull( InputSource * is )
\r
7537 if( is->lineByLine && (is->next - is->buf) >= INPUT_SOURCE_BUF_SIZE ) {
\r
7538 /* Look for end of line */
\r
7539 char * p = is->buf;
\r
7541 while( p < is->next && *p != '\n' ) {
\r
7545 if( p >= is->next ) {
\r
7546 if (appData.debugMode) {
\r
7547 fprintf( debugFP, "Input line exceeded buffer size (source id=%lu)\n", is->id );
\r
7550 is->error = ERROR_BROKEN_PIPE; /* [AS] Just any non-successful code! */
\r
7551 is->count = (DWORD) -1;
\r
7552 is->next = is->buf;
\r
7558 InputThread(LPVOID arg)
\r
7563 is = (InputSource *) arg;
\r
7564 ovl.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
\r
7565 ovl.Internal = ovl.InternalHigh = ovl.Offset = ovl.OffsetHigh = 0;
\r
7566 while (is->hThread != NULL) {
\r
7567 is->error = DoReadFile(is->hFile, is->next,
\r
7568 INPUT_SOURCE_BUF_SIZE - (is->next - is->buf),
\r
7569 &is->count, &ovl);
\r
7570 if (is->error == NO_ERROR) {
\r
7571 is->next += is->count;
\r
7573 if (is->error == ERROR_BROKEN_PIPE) {
\r
7574 /* Correct for MS brain damage. EOF reading a pipe is not an error. */
\r
7577 is->count = (DWORD) -1;
\r
7578 /* [AS] The (is->count <= 0) check below is not useful for unsigned values! */
\r
7583 CheckForInputBufferFull( is );
\r
7585 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7587 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7589 if (is->count <= 0) break; /* Quit on EOF or error */
\r
7592 CloseHandle(ovl.hEvent);
\r
7593 CloseHandle(is->hFile);
\r
7595 if (appData.debugMode) {
\r
7596 fprintf( debugFP, "Input thread terminated (id=%lu, error=%d, count=%ld)\n", is->id, is->error, is->count );
\r
7603 /* Windows 95 beta 2 won't let you do overlapped i/o on a console or pipe */
\r
7605 NonOvlInputThread(LPVOID arg)
\r
7612 is = (InputSource *) arg;
\r
7613 while (is->hThread != NULL) {
\r
7614 is->error = ReadFile(is->hFile, is->next,
\r
7615 INPUT_SOURCE_BUF_SIZE - (is->next - is->buf),
\r
7616 &is->count, NULL) ? NO_ERROR : GetLastError();
\r
7617 if (is->error == NO_ERROR) {
\r
7618 /* Change CRLF to LF */
\r
7619 if (is->next > is->buf) {
\r
7621 i = is->count + 1;
\r
7629 if (prev == '\r' && *p == '\n') {
\r
7641 if (is->error == ERROR_BROKEN_PIPE) {
\r
7642 /* Correct for MS brain damage. EOF reading a pipe is not an error. */
\r
7645 is->count = (DWORD) -1;
\r
7649 CheckForInputBufferFull( is );
\r
7651 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7653 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7655 if (is->count < 0) break; /* Quit on error */
\r
7657 CloseHandle(is->hFile);
\r
7662 SocketInputThread(LPVOID arg)
\r
7666 is = (InputSource *) arg;
\r
7667 while (is->hThread != NULL) {
\r
7668 is->count = recv(is->sock, is->buf, INPUT_SOURCE_BUF_SIZE, 0);
\r
7669 if ((int)is->count == SOCKET_ERROR) {
\r
7670 is->count = (DWORD) -1;
\r
7671 is->error = WSAGetLastError();
\r
7673 is->error = NO_ERROR;
\r
7674 is->next += is->count;
\r
7675 if (is->count == 0 && is->second == is) {
\r
7676 /* End of file on stderr; quit with no message */
\r
7680 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7682 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7684 if (is->count <= 0) break; /* Quit on EOF or error */
\r
7690 InputEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
7694 is = (InputSource *) lParam;
\r
7695 if (is->lineByLine) {
\r
7696 /* Feed in lines one by one */
\r
7697 char *p = is->buf;
\r
7699 while (q < is->next) {
\r
7700 if (*q++ == '\n') {
\r
7701 (is->func)(is, is->closure, p, q - p, NO_ERROR);
\r
7706 /* Move any partial line to the start of the buffer */
\r
7708 while (p < is->next) {
\r
7713 if (is->error != NO_ERROR || is->count == 0) {
\r
7714 /* Notify backend of the error. Note: If there was a partial
\r
7715 line at the end, it is not flushed through. */
\r
7716 (is->func)(is, is->closure, is->buf, is->count, is->error);
\r
7719 /* Feed in the whole chunk of input at once */
\r
7720 (is->func)(is, is->closure, is->buf, is->count, is->error);
\r
7721 is->next = is->buf;
\r
7725 /*---------------------------------------------------------------------------*\
\r
7727 * Menu enables. Used when setting various modes.
\r
7729 \*---------------------------------------------------------------------------*/
\r
7737 GreyRevert(Boolean grey)
\r
7738 { // [HGM] vari: for retracting variations in local mode
\r
7739 HMENU hmenu = GetMenu(hwndMain);
\r
7740 EnableMenuItem(hmenu, IDM_Revert, MF_BYCOMMAND|(grey ? MF_GRAYED : MF_ENABLED));
\r
7741 EnableMenuItem(hmenu, IDM_Annotate, MF_BYCOMMAND|(grey ? MF_GRAYED : MF_ENABLED));
\r
7745 SetMenuEnables(HMENU hmenu, Enables *enab)
\r
7747 while (enab->item > 0) {
\r
7748 (void) EnableMenuItem(hmenu, enab->item, enab->flags);
\r
7753 Enables gnuEnables[] = {
\r
7754 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7755 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7756 { IDM_IcsClient, MF_BYCOMMAND|MF_GRAYED },
\r
7757 { IDM_Accept, MF_BYCOMMAND|MF_GRAYED },
\r
7758 { IDM_Decline, MF_BYCOMMAND|MF_GRAYED },
\r
7759 { IDM_Rematch, MF_BYCOMMAND|MF_GRAYED },
\r
7760 { IDM_Adjourn, MF_BYCOMMAND|MF_GRAYED },
\r
7761 { IDM_StopExamining, MF_BYCOMMAND|MF_GRAYED },
\r
7762 { IDM_StopObserving, MF_BYCOMMAND|MF_GRAYED },
\r
7763 { IDM_Upload, MF_BYCOMMAND|MF_GRAYED },
\r
7764 { IDM_Revert, MF_BYCOMMAND|MF_GRAYED },
\r
7765 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7766 { IDM_NewChat, MF_BYCOMMAND|MF_GRAYED },
\r
7768 // Needed to switch from ncp to GNU mode on Engine Load
\r
7769 { ACTION_POS, MF_BYPOSITION|MF_ENABLED },
\r
7770 { IDM_MachineWhite, MF_BYCOMMAND|MF_ENABLED },
\r
7771 { IDM_MachineBlack, MF_BYCOMMAND|MF_ENABLED },
\r
7772 { IDM_TwoMachines, MF_BYCOMMAND|MF_ENABLED },
\r
7773 { IDM_Match, MF_BYCOMMAND|MF_ENABLED },
\r
7774 { IDM_AnalysisMode, MF_BYCOMMAND|MF_ENABLED },
\r
7775 { IDM_AnalyzeFile, MF_BYCOMMAND|MF_ENABLED },
\r
7776 { IDM_Engine1Options, MF_BYCOMMAND|MF_ENABLED },
\r
7777 { IDM_Engine2Options, MF_BYCOMMAND|MF_ENABLED },
\r
7778 { IDM_TimeControl, MF_BYCOMMAND|MF_ENABLED },
\r
7779 { IDM_RetractMove, MF_BYCOMMAND|MF_ENABLED },
\r
7780 { IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },
\r
7781 { IDM_Hint, MF_BYCOMMAND|MF_ENABLED },
\r
7782 { IDM_Book, MF_BYCOMMAND|MF_ENABLED },
\r
7786 Enables icsEnables[] = {
\r
7787 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7788 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7789 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7790 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7791 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7792 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7793 { IDM_MachineBoth, MF_BYCOMMAND|MF_GRAYED },
\r
7794 { IDM_AnalysisMode, MF_BYCOMMAND|MF_ENABLED },
\r
7795 { IDM_AnalyzeFile, MF_BYCOMMAND|MF_GRAYED },
\r
7796 { IDM_TimeControl, MF_BYCOMMAND|MF_GRAYED },
\r
7797 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7798 { IDM_Hint, MF_BYCOMMAND|MF_GRAYED },
\r
7799 { IDM_Book, MF_BYCOMMAND|MF_GRAYED },
\r
7800 { IDM_EditProgs2, MF_BYCOMMAND|MF_GRAYED },
\r
7801 { IDM_IcsOptions, MF_BYCOMMAND|MF_ENABLED },
\r
7802 { IDM_Engine1Options, MF_BYCOMMAND|MF_GRAYED },
\r
7803 { IDM_Engine2Options, MF_BYCOMMAND|MF_GRAYED },
\r
7804 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7805 { IDM_Tourney, MF_BYCOMMAND|MF_GRAYED },
\r
7810 Enables zippyEnables[] = {
\r
7811 { IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },
\r
7812 { IDM_Hint, MF_BYCOMMAND|MF_ENABLED },
\r
7813 { IDM_Book, MF_BYCOMMAND|MF_ENABLED },
\r
7814 { IDM_Engine1Options, MF_BYCOMMAND|MF_ENABLED },
\r
7819 Enables ncpEnables[] = {
\r
7820 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7821 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7822 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7823 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7824 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7825 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7826 { IDM_AnalysisMode, MF_BYCOMMAND|MF_GRAYED },
\r
7827 { IDM_AnalyzeFile, MF_BYCOMMAND|MF_GRAYED },
\r
7828 { IDM_IcsClient, MF_BYCOMMAND|MF_GRAYED },
\r
7829 { ACTION_POS, MF_BYPOSITION|MF_GRAYED },
\r
7830 { IDM_Revert, MF_BYCOMMAND|MF_GRAYED },
\r
7831 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7832 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7833 { IDM_RetractMove, MF_BYCOMMAND|MF_GRAYED },
\r
7834 { IDM_TimeControl, MF_BYCOMMAND|MF_GRAYED },
\r
7835 { IDM_Hint, MF_BYCOMMAND|MF_GRAYED },
\r
7836 { IDM_Book, MF_BYCOMMAND|MF_GRAYED },
\r
7837 { IDM_MachineBoth, MF_BYCOMMAND|MF_GRAYED },
\r
7838 { IDM_NewChat, MF_BYCOMMAND|MF_GRAYED },
\r
7839 { IDM_Engine1Options, MF_BYCOMMAND|MF_GRAYED },
\r
7840 { IDM_Engine2Options, MF_BYCOMMAND|MF_GRAYED },
\r
7841 { IDM_Sounds, MF_BYCOMMAND|MF_GRAYED },
\r
7845 Enables trainingOnEnables[] = {
\r
7846 { IDM_EditComment, MF_BYCOMMAND|MF_GRAYED },
\r
7847 { IDM_Comment, MF_BYCOMMAND|MF_GRAYED },
\r
7848 { IDM_Pause, MF_BYCOMMAND|MF_GRAYED },
\r
7849 { IDM_Forward, MF_BYCOMMAND|MF_GRAYED },
\r
7850 { IDM_Backward, MF_BYCOMMAND|MF_GRAYED },
\r
7851 { IDM_ToEnd, MF_BYCOMMAND|MF_GRAYED },
\r
7852 { IDM_ToStart, MF_BYCOMMAND|MF_GRAYED },
\r
7853 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7854 { IDM_TruncateGame, MF_BYCOMMAND|MF_GRAYED },
\r
7858 Enables trainingOffEnables[] = {
\r
7859 { IDM_EditComment, MF_BYCOMMAND|MF_ENABLED },
\r
7860 { IDM_Comment, MF_BYCOMMAND|MF_ENABLED },
\r
7861 { IDM_Pause, MF_BYCOMMAND|MF_ENABLED },
\r
7862 { IDM_Forward, MF_BYCOMMAND|MF_ENABLED },
\r
7863 { IDM_Backward, MF_BYCOMMAND|MF_ENABLED },
\r
7864 { IDM_ToEnd, MF_BYCOMMAND|MF_ENABLED },
\r
7865 { IDM_ToStart, MF_BYCOMMAND|MF_ENABLED },
\r
7866 { IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },
\r
7867 { IDM_TruncateGame, MF_BYCOMMAND|MF_ENABLED },
\r
7871 /* These modify either ncpEnables or gnuEnables */
\r
7872 Enables cmailEnables[] = {
\r
7873 { IDM_MailMove, MF_BYCOMMAND|MF_ENABLED },
\r
7874 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_ENABLED },
\r
7875 { ACTION_POS, MF_BYPOSITION|MF_ENABLED },
\r
7876 { IDM_CallFlag, MF_BYCOMMAND|MF_GRAYED },
\r
7877 { IDM_Draw, MF_BYCOMMAND|MF_ENABLED },
\r
7878 { IDM_Adjourn, MF_BYCOMMAND|MF_GRAYED },
\r
7879 { IDM_Abort, MF_BYCOMMAND|MF_GRAYED },
\r
7883 Enables machineThinkingEnables[] = {
\r
7884 { IDM_LoadGame, MF_BYCOMMAND|MF_GRAYED },
\r
7885 { IDM_LoadNextGame, MF_BYCOMMAND|MF_GRAYED },
\r
7886 { IDM_LoadPrevGame, MF_BYCOMMAND|MF_GRAYED },
\r
7887 { IDM_ReloadGame, MF_BYCOMMAND|MF_GRAYED },
\r
7888 { IDM_PasteGame, MF_BYCOMMAND|MF_GRAYED },
\r
7889 { IDM_LoadPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7890 { IDM_LoadNextPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7891 { IDM_LoadPrevPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7892 { IDM_ReloadPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7893 { IDM_PastePosition, MF_BYCOMMAND|MF_GRAYED },
\r
7894 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7895 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7896 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7897 // { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7898 { IDM_TypeInMove, MF_BYCOMMAND|MF_GRAYED },
\r
7899 { IDM_RetractMove, MF_BYCOMMAND|MF_GRAYED },
\r
7903 Enables userThinkingEnables[] = {
\r
7904 { IDM_LoadGame, MF_BYCOMMAND|MF_ENABLED },
\r
7905 { IDM_LoadNextGame, MF_BYCOMMAND|MF_ENABLED },
\r
7906 { IDM_LoadPrevGame, MF_BYCOMMAND|MF_ENABLED },
\r
7907 { IDM_ReloadGame, MF_BYCOMMAND|MF_ENABLED },
\r
7908 { IDM_PasteGame, MF_BYCOMMAND|MF_ENABLED },
\r
7909 { IDM_LoadPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7910 { IDM_LoadNextPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7911 { IDM_LoadPrevPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7912 { IDM_ReloadPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7913 { IDM_PastePosition, MF_BYCOMMAND|MF_ENABLED },
\r
7914 { IDM_MachineWhite, MF_BYCOMMAND|MF_ENABLED },
\r
7915 { IDM_MachineBlack, MF_BYCOMMAND|MF_ENABLED },
\r
7916 { IDM_TwoMachines, MF_BYCOMMAND|MF_ENABLED },
\r
7917 // { IDM_Match, MF_BYCOMMAND|MF_ENABLED },
\r
7918 { IDM_TypeInMove, MF_BYCOMMAND|MF_ENABLED },
\r
7919 { IDM_RetractMove, MF_BYCOMMAND|MF_ENABLED },
\r
7923 /*---------------------------------------------------------------------------*\
\r
7925 * Front-end interface functions exported by XBoard.
\r
7926 * Functions appear in same order as prototypes in frontend.h.
\r
7928 \*---------------------------------------------------------------------------*/
\r
7930 CheckMark(UINT item, int state)
\r
7932 if(item) CheckMenuItem(GetMenu(hwndMain), item, MF_BYCOMMAND|state);
\r
7938 static UINT prevChecked = 0;
\r
7939 static int prevPausing = 0;
\r
7942 if (pausing != prevPausing) {
\r
7943 prevPausing = pausing;
\r
7944 (void) CheckMenuItem(GetMenu(hwndMain), IDM_Pause,
\r
7945 MF_BYCOMMAND|(pausing ? MF_CHECKED : MF_UNCHECKED));
\r
7946 if (hwndPause) SetWindowText(hwndPause, pausing ? "C" : "P");
\r
7949 switch (gameMode) {
\r
7950 case BeginningOfGame:
\r
7951 if (appData.icsActive)
\r
7952 nowChecked = IDM_IcsClient;
\r
7953 else if (appData.noChessProgram)
\r
7954 nowChecked = IDM_EditGame;
\r
7956 nowChecked = IDM_MachineBlack;
\r
7958 case MachinePlaysBlack:
\r
7959 nowChecked = IDM_MachineBlack;
\r
7961 case MachinePlaysWhite:
\r
7962 nowChecked = IDM_MachineWhite;
\r
7964 case TwoMachinesPlay:
\r
7965 nowChecked = IDM_TwoMachines;
\r
7968 nowChecked = IDM_AnalysisMode;
\r
7971 nowChecked = IDM_AnalyzeFile;
\r
7974 nowChecked = IDM_EditGame;
\r
7976 case PlayFromGameFile:
\r
7977 nowChecked = IDM_LoadGame;
\r
7979 case EditPosition:
\r
7980 nowChecked = IDM_EditPosition;
\r
7983 nowChecked = IDM_Training;
\r
7985 case IcsPlayingWhite:
\r
7986 case IcsPlayingBlack:
\r
7987 case IcsObserving:
\r
7989 nowChecked = IDM_IcsClient;
\r
7996 CheckMark(prevChecked, MF_UNCHECKED);
\r
7997 CheckMark(nowChecked, MF_CHECKED);
\r
7998 CheckMark(IDM_Match, matchMode && matchGame < appData.matchGames ? MF_CHECKED : MF_UNCHECKED);
\r
8000 if (nowChecked == IDM_LoadGame || nowChecked == IDM_Training) {
\r
8001 (void) EnableMenuItem(GetMenu(hwndMain), IDM_Training,
\r
8002 MF_BYCOMMAND|MF_ENABLED);
\r
8004 (void) EnableMenuItem(GetMenu(hwndMain),
\r
8005 IDM_Training, MF_BYCOMMAND|MF_GRAYED);
\r
8008 prevChecked = nowChecked;
\r
8010 /* [DM] icsEngineAnalyze - Do a sceure check too */
\r
8011 if (appData.icsActive) {
\r
8012 if (appData.icsEngineAnalyze) {
\r
8013 CheckMark(IDM_AnalysisMode, MF_CHECKED);
\r
8015 CheckMark(IDM_AnalysisMode, MF_UNCHECKED);
\r
8018 DisplayLogos(); // [HGM] logos: mode change could have altered logos
\r
8024 HMENU hmenu = GetMenu(hwndMain);
\r
8025 SetMenuEnables(hmenu, icsEnables);
\r
8026 EnableMenuItem(GetSubMenu(hmenu, OPTIONS_POS), IDM_IcsOptions,
\r
8027 MF_BYCOMMAND|MF_ENABLED);
\r
8029 if (appData.zippyPlay) {
\r
8030 SetMenuEnables(hmenu, zippyEnables);
\r
8031 if (!appData.noChessProgram) /* [DM] icsEngineAnalyze */
\r
8032 (void) EnableMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
8033 MF_BYCOMMAND|MF_ENABLED);
\r
8041 SetMenuEnables(GetMenu(hwndMain), gnuEnables);
\r
8047 HMENU hmenu = GetMenu(hwndMain);
\r
8048 SetMenuEnables(hmenu, ncpEnables);
\r
8049 DrawMenuBar(hwndMain);
\r
8055 SetMenuEnables(GetMenu(hwndMain), cmailEnables);
\r
8059 SetTrainingModeOn()
\r
8062 SetMenuEnables(GetMenu(hwndMain), trainingOnEnables);
\r
8063 for (i = 0; i < N_BUTTONS; i++) {
\r
8064 if (buttonDesc[i].hwnd != NULL)
\r
8065 EnableWindow(buttonDesc[i].hwnd, FALSE);
\r
8070 VOID SetTrainingModeOff()
\r
8073 SetMenuEnables(GetMenu(hwndMain), trainingOffEnables);
\r
8074 for (i = 0; i < N_BUTTONS; i++) {
\r
8075 if (buttonDesc[i].hwnd != NULL)
\r
8076 EnableWindow(buttonDesc[i].hwnd, TRUE);
\r
8082 SetUserThinkingEnables()
\r
8084 SetMenuEnables(GetMenu(hwndMain), userThinkingEnables);
\r
8088 SetMachineThinkingEnables()
\r
8090 HMENU hMenu = GetMenu(hwndMain);
\r
8091 int flags = MF_BYCOMMAND|MF_ENABLED;
\r
8093 SetMenuEnables(hMenu, machineThinkingEnables);
\r
8095 if (gameMode == MachinePlaysBlack) {
\r
8096 (void)EnableMenuItem(hMenu, IDM_MachineBlack, flags);
\r
8097 } else if (gameMode == MachinePlaysWhite) {
\r
8098 (void)EnableMenuItem(hMenu, IDM_MachineWhite, flags);
\r
8099 } else if (gameMode == TwoMachinesPlay) {
\r
8100 (void)EnableMenuItem(hMenu, matchMode ? IDM_Match : IDM_TwoMachines, flags); // [HGM] match
\r
8106 DisplayTitle(char *str)
\r
8108 char title[MSG_SIZ], *host;
\r
8109 if (str[0] != NULLCHAR) {
\r
8110 safeStrCpy(title, str, sizeof(title)/sizeof(title[0]) );
\r
8111 } else if (appData.icsActive) {
\r
8112 if (appData.icsCommPort[0] != NULLCHAR)
\r
8115 host = appData.icsHost;
\r
8116 snprintf(title, MSG_SIZ, "%s: %s", szTitle, host);
\r
8117 } else if (appData.noChessProgram) {
\r
8118 safeStrCpy(title, szTitle, sizeof(title)/sizeof(title[0]) );
\r
8120 safeStrCpy(title, szTitle, sizeof(title)/sizeof(title[0]) );
\r
8121 strcat(title, ": ");
\r
8122 strcat(title, first.tidy);
\r
8124 SetWindowText(hwndMain, title);
\r
8129 DisplayMessage(char *str1, char *str2)
\r
8133 int remain = MESSAGE_TEXT_MAX - 1;
\r
8136 moveErrorMessageUp = FALSE; /* turned on later by caller if needed */
\r
8137 messageText[0] = NULLCHAR;
\r
8139 len = strlen(str1);
\r
8140 if (len > remain) len = remain;
\r
8141 strncpy(messageText, str1, len);
\r
8142 messageText[len] = NULLCHAR;
\r
8145 if (*str2 && remain >= 2) {
\r
8147 strcat(messageText, " ");
\r
8150 len = strlen(str2);
\r
8151 if (len > remain) len = remain;
\r
8152 strncat(messageText, str2, len);
\r
8154 messageText[MESSAGE_TEXT_MAX - 1] = NULLCHAR;
8155 safeStrCpy(lastMsg, messageText, MSG_SIZ);
8157 if (hwndMain == NULL || IsIconic(hwndMain)) return;
\r
8161 hdc = GetDC(hwndMain);
\r
8162 oldFont = SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
8163 ExtTextOut(hdc, messageRect.left, messageRect.top, ETO_CLIPPED|ETO_OPAQUE,
\r
8164 &messageRect, messageText, strlen(messageText), NULL);
\r
8165 (void) SelectObject(hdc, oldFont);
\r
8166 (void) ReleaseDC(hwndMain, hdc);
\r
8170 DisplayError(char *str, int error)
\r
8172 char buf[MSG_SIZ*2], buf2[MSG_SIZ];
\r
8176 safeStrCpy(buf, str, sizeof(buf)/sizeof(buf[0]) );
\r
8178 len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
\r
8179 NULL, error, LANG_NEUTRAL,
\r
8180 (LPSTR) buf2, MSG_SIZ, NULL);
\r
8182 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, buf2);
\r
8184 ErrorMap *em = errmap;
\r
8185 while (em->err != 0 && em->err != error) em++;
\r
8186 if (em->err != 0) {
\r
8187 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, em->msg);
\r
8189 snprintf(buf, 2*MSG_SIZ, "%s:\nError code %d", str, error);
\r
8194 ErrorPopUp(_("Error"), buf);
\r
8199 DisplayMoveError(char *str)
\r
8201 fromX = fromY = -1;
\r
8202 ClearHighlights();
\r
8203 DrawPosition(FALSE, NULL);
\r
8204 if (appData.popupMoveErrors) {
\r
8205 ErrorPopUp(_("Error"), str);
\r
8207 DisplayMessage(str, "");
\r
8208 moveErrorMessageUp = TRUE;
\r
8213 DisplayFatalError(char *str, int error, int exitStatus)
\r
8215 char buf[2*MSG_SIZ], buf2[MSG_SIZ];
\r
8217 char *label = exitStatus ? _("Fatal Error") : _("Exiting");
\r
8220 len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
\r
8221 NULL, error, LANG_NEUTRAL,
\r
8222 (LPSTR) buf2, MSG_SIZ, NULL);
\r
8224 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, buf2);
\r
8226 ErrorMap *em = errmap;
\r
8227 while (em->err != 0 && em->err != error) em++;
\r
8228 if (em->err != 0) {
\r
8229 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, em->msg);
\r
8231 snprintf(buf, 2*MSG_SIZ, "%s:\nError code %d", str, error);
\r
8236 if (appData.debugMode) {
\r
8237 fprintf(debugFP, "%s: %s\n", label, str);
\r
8239 if (appData.popupExitMessage) {
\r
8240 (void) MessageBox(hwndMain, str, label, MB_OK|
\r
8241 (exitStatus ? MB_ICONSTOP : MB_ICONINFORMATION));
\r
8243 ExitEvent(exitStatus);
\r
8248 DisplayInformation(char *str)
\r
8250 (void) MessageBox(hwndMain, str, _("Information"), MB_OK|MB_ICONINFORMATION);
\r
8255 DisplayNote(char *str)
\r
8257 ErrorPopUp(_("Note"), str);
\r
8262 char *title, *question, *replyPrefix;
\r
8267 QuestionDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8269 static QuestionParams *qp;
\r
8270 char reply[MSG_SIZ];
\r
8273 switch (message) {
\r
8274 case WM_INITDIALOG:
\r
8275 qp = (QuestionParams *) lParam;
\r
8276 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8277 Translate(hDlg, DLG_Question);
\r
8278 SetWindowText(hDlg, qp->title);
\r
8279 SetDlgItemText(hDlg, OPT_QuestionText, qp->question);
\r
8280 SetFocus(GetDlgItem(hDlg, OPT_QuestionInput));
\r
8284 switch (LOWORD(wParam)) {
\r
8286 safeStrCpy(reply, qp->replyPrefix, sizeof(reply)/sizeof(reply[0]) );
\r
8287 if (*reply) strcat(reply, " ");
\r
8288 len = strlen(reply);
\r
8289 GetDlgItemText(hDlg, OPT_QuestionInput, reply + len, sizeof(reply) - len);
\r
8290 strcat(reply, "\n");
\r
8291 OutputToProcess(qp->pr, reply, strlen(reply), &err);
\r
8292 EndDialog(hDlg, TRUE);
\r
8293 if (err) DisplayFatalError(_("Error writing to chess program"), err, 1);
\r
8296 EndDialog(hDlg, FALSE);
\r
8307 AskQuestion(char* title, char *question, char *replyPrefix, ProcRef pr)
\r
8309 QuestionParams qp;
\r
8313 qp.question = question;
\r
8314 qp.replyPrefix = replyPrefix;
\r
8316 lpProc = MakeProcInstance((FARPROC)QuestionDialog, hInst);
\r
8317 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_Question),
\r
8318 hwndMain, (DLGPROC)lpProc, (LPARAM)&qp);
\r
8319 FreeProcInstance(lpProc);
\r
8322 /* [AS] Pick FRC position */
\r
8323 LRESULT CALLBACK NewGameFRC_Proc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8325 static int * lpIndexFRC;
\r
8331 case WM_INITDIALOG:
\r
8332 lpIndexFRC = (int *) lParam;
\r
8334 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8335 Translate(hDlg, DLG_NewGameFRC);
\r
8337 SendDlgItemMessage( hDlg, IDC_NFG_Edit, EM_SETLIMITTEXT, sizeof(buf)-1, 0 );
\r
8338 SetDlgItemInt( hDlg, IDC_NFG_Edit, *lpIndexFRC, TRUE );
\r
8339 SendDlgItemMessage( hDlg, IDC_NFG_Edit, EM_SETSEL, 0, -1 );
\r
8340 SetFocus(GetDlgItem(hDlg, IDC_NFG_Edit));
\r
8345 switch( LOWORD(wParam) ) {
\r
8347 *lpIndexFRC = GetDlgItemInt(hDlg, IDC_NFG_Edit, &index_is_ok, TRUE );
\r
8348 EndDialog( hDlg, 0 );
\r
8349 shuffleOpenings = TRUE; /* [HGM] shuffle: switch shuffling on for as long as we stay in current variant */
\r
8352 EndDialog( hDlg, 1 );
\r
8354 case IDC_NFG_Edit:
\r
8355 if( HIWORD(wParam) == EN_CHANGE ) {
\r
8356 GetDlgItemInt(hDlg, IDC_NFG_Edit, &index_is_ok, TRUE );
\r
8358 EnableWindow( GetDlgItem(hDlg, IDOK), index_is_ok );
\r
8361 case IDC_NFG_Random:
\r
8362 snprintf( buf, sizeof(buf)/sizeof(buf[0]), "%d", myrandom() ); /* [HGM] shuffle: no longer limit to 960 */
\r
8363 SetDlgItemText(hDlg, IDC_NFG_Edit, buf );
\r
8376 int index = appData.defaultFrcPosition;
\r
8377 FARPROC lpProc = MakeProcInstance( (FARPROC) NewGameFRC_Proc, hInst );
\r
8379 result = DialogBoxParam( hInst, MAKEINTRESOURCE(DLG_NewGameFRC), hwndMain, (DLGPROC)lpProc, (LPARAM)&index );
\r
8381 if( result == 0 ) {
\r
8382 appData.defaultFrcPosition = index;
\r
8388 /* [AS] Game list options. Refactored by HGM */
\r
8390 HWND gameListOptionsDialog;
\r
8392 // low-level front-end: clear text edit / list widget
\r
8396 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_RESETCONTENT, 0, 0 );
\r
8399 // low-level front-end: clear text edit / list widget
\r
8401 GLT_DeSelectList()
\r
8403 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_SETCURSEL, 0, 0 );
\r
8406 // low-level front-end: append line to text edit / list widget
\r
8408 GLT_AddToList( char *name )
\r
8411 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_ADDSTRING, 0, (LPARAM) name );
\r
8415 // low-level front-end: get line from text edit / list widget
\r
8417 GLT_GetFromList( int index, char *name )
\r
8420 if( SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_GETTEXT, index, (LPARAM) name ) != LB_ERR )
\r
8426 void GLT_MoveSelection( HWND hDlg, int delta )
\r
8428 int idx1 = (int) SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETCURSEL, 0, 0 );
\r
8429 int idx2 = idx1 + delta;
\r
8430 int count = (int) SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETCOUNT, 0, 0 );
\r
8432 if( idx1 >=0 && idx1 < count && idx2 >= 0 && idx2 < count ) {
\r
8435 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETTEXT, idx1, (LPARAM) buf );
\r
8436 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_DELETESTRING, idx1, 0 );
\r
8437 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_INSERTSTRING, idx2, (LPARAM) buf );
\r
8438 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_SETCURSEL, idx2, 0 );
\r
8442 LRESULT CALLBACK GameListOptions_Proc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8446 case WM_INITDIALOG:
\r
8447 gameListOptionsDialog = hDlg; // [HGM] pass through global to keep out off back-end
\r
8449 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8450 Translate(hDlg, DLG_GameListOptions);
\r
8452 /* Initialize list */
\r
8453 GLT_TagsToList( lpUserGLT );
\r
8455 SetFocus( GetDlgItem(hDlg, IDC_GameListTags) );
\r
8460 switch( LOWORD(wParam) ) {
\r
8463 EndDialog( hDlg, 0 );
\r
8466 EndDialog( hDlg, 1 );
\r
8469 case IDC_GLT_Default:
\r
8470 GLT_TagsToList( GLT_DEFAULT_TAGS );
\r
8473 case IDC_GLT_Restore:
\r
8474 GLT_TagsToList( appData.gameListTags );
\r
8478 GLT_MoveSelection( hDlg, -1 );
\r
8481 case IDC_GLT_Down:
\r
8482 GLT_MoveSelection( hDlg, +1 );
\r
8492 int GameListOptions()
\r
8495 FARPROC lpProc = MakeProcInstance( (FARPROC) GameListOptions_Proc, hInst );
\r
8497 safeStrCpy( lpUserGLT, appData.gameListTags ,LPUSERGLT_SIZE );
\r
8499 result = DialogBoxParam( hInst, MAKEINTRESOURCE(DLG_GameListOptions), hwndMain, (DLGPROC)lpProc, (LPARAM)lpUserGLT );
\r
8501 if( result == 0 ) {
\r
8502 /* [AS] Memory leak here! */
\r
8503 appData.gameListTags = strdup( lpUserGLT );
\r
8510 DisplayIcsInteractionTitle(char *str)
\r
8512 char consoleTitle[MSG_SIZ];
\r
8514 snprintf(consoleTitle, MSG_SIZ, "%s: %s", szConsoleTitle, str);
\r
8515 SetWindowText(hwndConsole, consoleTitle);
\r
8519 DrawPosition(int fullRedraw, Board board)
\r
8521 HDCDrawPosition(NULL, (BOOLEAN) fullRedraw, board);
\r
8524 void NotifyFrontendLogin()
\r
8527 UpdateICSWidth(GetDlgItem(hwndConsole, OPT_ConsoleText));
\r
8533 fromX = fromY = -1;
\r
8534 if (dragInfo.pos.x != -1 || dragInfo.pos.y != -1) {
\r
8535 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
8536 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
8537 dragInfo.lastpos = dragInfo.pos;
\r
8538 dragInfo.start.x = dragInfo.start.y = -1;
\r
8539 dragInfo.from = dragInfo.start;
\r
8541 DrawPosition(TRUE, NULL);
\r
8548 CommentPopUp(char *title, char *str)
\r
8550 HWND hwnd = GetActiveWindow();
\r
8551 EitherCommentPopUp(currentMove, title, str, FALSE); // [HGM] vari: fake move index, rather than 0
\r
8553 SetActiveWindow(hwnd);
\r
8557 CommentPopDown(void)
\r
8559 CheckMenuItem(GetMenu(hwndMain), IDM_Comment, MF_UNCHECKED);
\r
8560 if (commentDialog) {
\r
8561 ShowWindow(commentDialog, SW_HIDE);
\r
8563 commentUp = FALSE;
\r
8567 EditCommentPopUp(int index, char *title, char *str)
\r
8569 EitherCommentPopUp(index, title, str, TRUE);
\r
8576 MyPlaySound(&sounds[(int)SoundMove]);
\r
8579 VOID PlayIcsWinSound()
\r
8581 MyPlaySound(&sounds[(int)SoundIcsWin]);
\r
8584 VOID PlayIcsLossSound()
\r
8586 MyPlaySound(&sounds[(int)SoundIcsLoss]);
\r
8589 VOID PlayIcsDrawSound()
\r
8591 MyPlaySound(&sounds[(int)SoundIcsDraw]);
\r
8594 VOID PlayIcsUnfinishedSound()
\r
8596 MyPlaySound(&sounds[(int)SoundIcsUnfinished]);
\r
8602 MyPlaySound(&sounds[(int)SoundAlarm]);
\r
8610 consoleEcho = TRUE;
\r
8611 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
8612 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&consoleCF);
\r
8613 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
8622 consoleEcho = FALSE;
\r
8623 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
8624 /* This works OK: set text and background both to the same color */
\r
8626 cf.crTextColor = COLOR_ECHOOFF;
\r
8627 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&cf);
\r
8628 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, cf.crTextColor);
\r
8631 /* No Raw()...? */
\r
8633 void Colorize(ColorClass cc, int continuation)
\r
8635 currentColorClass = cc;
\r
8636 consoleCF.dwMask = CFM_COLOR|CFM_BOLD|CFM_ITALIC|CFM_UNDERLINE|CFM_STRIKEOUT;
\r
8637 consoleCF.crTextColor = textAttribs[cc].color;
\r
8638 consoleCF.dwEffects = textAttribs[cc].effects;
\r
8639 if (!continuation) MyPlaySound(&textAttribs[cc].sound);
\r
8645 static char buf[MSG_SIZ];
\r
8646 DWORD bufsiz = MSG_SIZ;
\r
8648 if(appData.userName != NULL && appData.userName[0] != 0) {
\r
8649 return appData.userName; /* [HGM] username: prefer name selected by user over his system login */
\r
8651 if (!GetUserName(buf, &bufsiz)) {
\r
8652 /*DisplayError("Error getting user name", GetLastError());*/
\r
8653 safeStrCpy(buf, _("User"), sizeof(buf)/sizeof(buf[0]) );
\r
8661 static char buf[MSG_SIZ];
\r
8662 DWORD bufsiz = MSG_SIZ;
\r
8664 if (!GetComputerName(buf, &bufsiz)) {
\r
8665 /*DisplayError("Error getting host name", GetLastError());*/
\r
8666 safeStrCpy(buf, _("Unknown"), sizeof(buf)/sizeof(buf[0]) );
\r
8673 ClockTimerRunning()
\r
8675 return clockTimerEvent != 0;
\r
8681 if (clockTimerEvent == 0) return FALSE;
\r
8682 KillTimer(hwndMain, clockTimerEvent);
\r
8683 clockTimerEvent = 0;
\r
8688 StartClockTimer(long millisec)
\r
8690 clockTimerEvent = SetTimer(hwndMain, (UINT) CLOCK_TIMER_ID,
\r
8691 (UINT) millisec, NULL);
\r
8695 DisplayWhiteClock(long timeRemaining, int highlight)
\r
8698 char *flag = whiteFlag && gameMode == TwoMachinesPlay ? "(!)" : "";
\r
8700 if(appData.noGUI) return;
\r
8701 hdc = GetDC(hwndMain);
\r
8702 if (!IsIconic(hwndMain)) {
\r
8703 DisplayAClock(hdc, timeRemaining, highlight,
\r
8704 flipClock ? &blackRect : &whiteRect, _("White"), flag);
\r
8706 if (highlight && iconCurrent == iconBlack) {
\r
8707 iconCurrent = iconWhite;
\r
8708 PostMessage(hwndMain, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8709 if (IsIconic(hwndMain)) {
\r
8710 DrawIcon(hdc, 2, 2, iconCurrent);
\r
8713 (void) ReleaseDC(hwndMain, hdc);
\r
8715 PostMessage(hwndConsole, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8719 DisplayBlackClock(long timeRemaining, int highlight)
\r
8722 char *flag = blackFlag && gameMode == TwoMachinesPlay ? "(!)" : "";
\r
8724 if(appData.noGUI) return;
\r
8725 hdc = GetDC(hwndMain);
\r
8726 if (!IsIconic(hwndMain)) {
\r
8727 DisplayAClock(hdc, timeRemaining, highlight,
\r
8728 flipClock ? &whiteRect : &blackRect, _("Black"), flag);
\r
8730 if (highlight && iconCurrent == iconWhite) {
\r
8731 iconCurrent = iconBlack;
\r
8732 PostMessage(hwndMain, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8733 if (IsIconic(hwndMain)) {
\r
8734 DrawIcon(hdc, 2, 2, iconCurrent);
\r
8737 (void) ReleaseDC(hwndMain, hdc);
\r
8739 PostMessage(hwndConsole, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8744 LoadGameTimerRunning()
\r
8746 return loadGameTimerEvent != 0;
\r
8750 StopLoadGameTimer()
\r
8752 if (loadGameTimerEvent == 0) return FALSE;
\r
8753 KillTimer(hwndMain, loadGameTimerEvent);
\r
8754 loadGameTimerEvent = 0;
\r
8759 StartLoadGameTimer(long millisec)
\r
8761 loadGameTimerEvent = SetTimer(hwndMain, (UINT) LOAD_GAME_TIMER_ID,
\r
8762 (UINT) millisec, NULL);
\r
8770 char fileTitle[MSG_SIZ];
\r
8772 defName = DefaultFileName(appData.oldSaveStyle ? "gam" : "pgn");
\r
8773 f = OpenFileDialog(hwndMain, "a", defName,
\r
8774 appData.oldSaveStyle ? "gam" : "pgn",
\r
8776 _("Save Game to File"), NULL, fileTitle, NULL);
\r
8778 SaveGame(f, 0, "");
\r
8785 ScheduleDelayedEvent(DelayedEventCallback cb, long millisec)
\r
8787 if (delayedTimerEvent != 0) {
\r
8788 if (appData.debugMode && cb != delayedTimerCallback) { // [HGM] alive: not too much debug
\r
8789 fprintf(debugFP, "ScheduleDelayedEvent: event already scheduled\n");
\r
8791 KillTimer(hwndMain, delayedTimerEvent);
\r
8792 delayedTimerEvent = 0;
\r
8793 if(delayedTimerCallback != cb) // [HGM] alive: do not "flush" same event, just postpone it
\r
8794 delayedTimerCallback();
\r
8796 delayedTimerCallback = cb;
\r
8797 delayedTimerEvent = SetTimer(hwndMain, (UINT) DELAYED_TIMER_ID,
\r
8798 (UINT) millisec, NULL);
\r
8801 DelayedEventCallback
\r
8804 if (delayedTimerEvent) {
\r
8805 return delayedTimerCallback;
\r
8812 CancelDelayedEvent()
\r
8814 if (delayedTimerEvent) {
\r
8815 KillTimer(hwndMain, delayedTimerEvent);
\r
8816 delayedTimerEvent = 0;
\r
8820 DWORD GetWin32Priority(int nice)
\r
8821 { // [HGM] nice: translate Unix nice() value to indows priority class. (Code stolen from Polyglot 1.4w11)
\r
8823 REALTIME_PRIORITY_CLASS 0x00000100
\r
8824 HIGH_PRIORITY_CLASS 0x00000080
\r
8825 ABOVE_NORMAL_PRIORITY_CLASS 0x00008000
\r
8826 NORMAL_PRIORITY_CLASS 0x00000020
\r
8827 BELOW_NORMAL_PRIORITY_CLASS 0x00004000
\r
8828 IDLE_PRIORITY_CLASS 0x00000040
\r
8830 if (nice < -15) return 0x00000080;
\r
8831 if (nice < 0) return 0x00008000;
\r
8832 if (nice == 0) return 0x00000020;
\r
8833 if (nice < 15) return 0x00004000;
\r
8834 return 0x00000040;
\r
8837 /* Start a child process running the given program.
\r
8838 The process's standard output can be read from "from", and its
\r
8839 standard input can be written to "to".
\r
8840 Exit with fatal error if anything goes wrong.
\r
8841 Returns an opaque pointer that can be used to destroy the process
\r
8845 StartChildProcess(char *cmdLine, char *dir, ProcRef *pr)
\r
8847 #define BUFSIZE 4096
\r
8849 HANDLE hChildStdinRd, hChildStdinWr,
\r
8850 hChildStdoutRd, hChildStdoutWr;
\r
8851 HANDLE hChildStdinWrDup, hChildStdoutRdDup;
\r
8852 SECURITY_ATTRIBUTES saAttr;
\r
8854 PROCESS_INFORMATION piProcInfo;
\r
8855 STARTUPINFO siStartInfo;
\r
8857 char buf[MSG_SIZ];
\r
8860 if (appData.debugMode) {
\r
8861 fprintf(debugFP, "StartChildProcess (dir=\"%s\") %s\n", dir, cmdLine);
\r
8866 /* Set the bInheritHandle flag so pipe handles are inherited. */
\r
8867 saAttr.nLength = sizeof(SECURITY_ATTRIBUTES);
\r
8868 saAttr.bInheritHandle = TRUE;
\r
8869 saAttr.lpSecurityDescriptor = NULL;
\r
8872 * The steps for redirecting child's STDOUT:
\r
8873 * 1. Create anonymous pipe to be STDOUT for child.
\r
8874 * 2. Create a noninheritable duplicate of read handle,
\r
8875 * and close the inheritable read handle.
\r
8878 /* Create a pipe for the child's STDOUT. */
\r
8879 if (! CreatePipe(&hChildStdoutRd, &hChildStdoutWr, &saAttr, 0)) {
\r
8880 return GetLastError();
\r
8883 /* Duplicate the read handle to the pipe, so it is not inherited. */
\r
8884 fSuccess = DuplicateHandle(GetCurrentProcess(), hChildStdoutRd,
\r
8885 GetCurrentProcess(), &hChildStdoutRdDup, 0,
\r
8886 FALSE, /* not inherited */
\r
8887 DUPLICATE_SAME_ACCESS);
\r
8889 return GetLastError();
\r
8891 CloseHandle(hChildStdoutRd);
\r
8894 * The steps for redirecting child's STDIN:
\r
8895 * 1. Create anonymous pipe to be STDIN for child.
\r
8896 * 2. Create a noninheritable duplicate of write handle,
\r
8897 * and close the inheritable write handle.
\r
8900 /* Create a pipe for the child's STDIN. */
\r
8901 if (! CreatePipe(&hChildStdinRd, &hChildStdinWr, &saAttr, 0)) {
\r
8902 return GetLastError();
\r
8905 /* Duplicate the write handle to the pipe, so it is not inherited. */
\r
8906 fSuccess = DuplicateHandle(GetCurrentProcess(), hChildStdinWr,
\r
8907 GetCurrentProcess(), &hChildStdinWrDup, 0,
\r
8908 FALSE, /* not inherited */
\r
8909 DUPLICATE_SAME_ACCESS);
\r
8911 return GetLastError();
\r
8913 CloseHandle(hChildStdinWr);
\r
8915 /* Arrange to (1) look in dir for the child .exe file, and
\r
8916 * (2) have dir be the child's working directory. Interpret
\r
8917 * dir relative to the directory WinBoard loaded from. */
\r
8918 GetCurrentDirectory(MSG_SIZ, buf);
\r
8919 SetCurrentDirectory(installDir);
\r
8920 SetCurrentDirectory(dir);
\r
8922 /* Now create the child process. */
\r
8924 siStartInfo.cb = sizeof(STARTUPINFO);
\r
8925 siStartInfo.lpReserved = NULL;
\r
8926 siStartInfo.lpDesktop = NULL;
\r
8927 siStartInfo.lpTitle = NULL;
\r
8928 siStartInfo.dwFlags = STARTF_USESTDHANDLES;
\r
8929 siStartInfo.cbReserved2 = 0;
\r
8930 siStartInfo.lpReserved2 = NULL;
\r
8931 siStartInfo.hStdInput = hChildStdinRd;
\r
8932 siStartInfo.hStdOutput = hChildStdoutWr;
\r
8933 siStartInfo.hStdError = hChildStdoutWr;
\r
8935 fSuccess = CreateProcess(NULL,
\r
8936 cmdLine, /* command line */
\r
8937 NULL, /* process security attributes */
\r
8938 NULL, /* primary thread security attrs */
\r
8939 TRUE, /* handles are inherited */
\r
8940 DETACHED_PROCESS|CREATE_NEW_PROCESS_GROUP,
\r
8941 NULL, /* use parent's environment */
\r
8943 &siStartInfo, /* STARTUPINFO pointer */
\r
8944 &piProcInfo); /* receives PROCESS_INFORMATION */
\r
8946 err = GetLastError();
\r
8947 SetCurrentDirectory(buf); /* return to prev directory */
\r
8952 if (appData.niceEngines){ // [HGM] nice: adjust engine proc priority
\r
8953 if(appData.debugMode) fprintf(debugFP, "nice engine proc to %d\n", appData.niceEngines);
\r
8954 SetPriorityClass(piProcInfo.hProcess, GetWin32Priority(appData.niceEngines));
\r
8957 /* Close the handles we don't need in the parent */
\r
8958 CloseHandle(piProcInfo.hThread);
\r
8959 CloseHandle(hChildStdinRd);
\r
8960 CloseHandle(hChildStdoutWr);
\r
8962 /* Prepare return value */
\r
8963 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
8964 cp->kind = CPReal;
\r
8965 cp->hProcess = piProcInfo.hProcess;
\r
8966 cp->pid = piProcInfo.dwProcessId;
\r
8967 cp->hFrom = hChildStdoutRdDup;
\r
8968 cp->hTo = hChildStdinWrDup;
\r
8970 *pr = (void *) cp;
\r
8972 /* Klaus Friedel says that this Sleep solves a problem under Windows
\r
8973 2000 where engines sometimes don't see the initial command(s)
\r
8974 from WinBoard and hang. I don't understand how that can happen,
\r
8975 but the Sleep is harmless, so I've put it in. Others have also
\r
8976 reported what may be the same problem, so hopefully this will fix
\r
8977 it for them too. */
\r
8985 DestroyChildProcess(ProcRef pr, int/*boolean*/ signal)
\r
8987 ChildProc *cp; int result;
\r
8989 cp = (ChildProc *) pr;
\r
8990 if (cp == NULL) return;
\r
8992 switch (cp->kind) {
\r
8994 /* TerminateProcess is considered harmful, so... */
\r
8995 CloseHandle(cp->hTo); /* Closing this will give the child an EOF and hopefully kill it */
\r
8996 if (cp->hFrom) CloseHandle(cp->hFrom); /* if NULL, InputThread will close it */
\r
8997 /* The following doesn't work because the chess program
\r
8998 doesn't "have the same console" as WinBoard. Maybe
\r
8999 we could arrange for this even though neither WinBoard
\r
9000 nor the chess program uses a console for stdio? */
\r
9001 /*!!if (signal) GenerateConsoleCtrlEvent(CTRL_BREAK_EVENT, cp->pid);*/
\r
9003 /* [AS] Special termination modes for misbehaving programs... */
\r
9004 if( signal == 9 ) {
\r
9005 result = TerminateProcess( cp->hProcess, 0 );
\r
9007 if ( appData.debugMode) {
\r
9008 fprintf( debugFP, "Terminating process %lu, result=%d\n", cp->pid, result );
\r
9011 else if( signal == 10 ) {
\r
9012 DWORD dw = WaitForSingleObject( cp->hProcess, 3*1000 ); // Wait 3 seconds at most
\r
9014 if( dw != WAIT_OBJECT_0 ) {
\r
9015 result = TerminateProcess( cp->hProcess, 0 );
\r
9017 if ( appData.debugMode) {
\r
9018 fprintf( debugFP, "Process %lu still alive after timeout, killing... result=%d\n", cp->pid, result );
\r
9024 CloseHandle(cp->hProcess);
\r
9028 if (cp->hFrom) CloseHandle(cp->hFrom);
\r
9032 closesocket(cp->sock);
\r
9037 if (signal) send(cp->sock2, "\017", 1, 0); /* 017 = 15 = SIGTERM */
\r
9038 closesocket(cp->sock);
\r
9039 closesocket(cp->sock2);
\r
9047 InterruptChildProcess(ProcRef pr)
\r
9051 cp = (ChildProc *) pr;
\r
9052 if (cp == NULL) return;
\r
9053 switch (cp->kind) {
\r
9055 /* The following doesn't work because the chess program
\r
9056 doesn't "have the same console" as WinBoard. Maybe
\r
9057 we could arrange for this even though neither WinBoard
\r
9058 nor the chess program uses a console for stdio */
\r
9059 /*!!GenerateConsoleCtrlEvent(CTRL_C_EVENT, cp->pid);*/
\r
9064 /* Can't interrupt */
\r
9068 send(cp->sock2, "\002", 1, 0); /* 2 = SIGINT */
\r
9075 OpenTelnet(char *host, char *port, ProcRef *pr)
\r
9077 char cmdLine[MSG_SIZ];
\r
9079 if (port[0] == NULLCHAR) {
\r
9080 snprintf(cmdLine, MSG_SIZ, "%s %s", appData.telnetProgram, host);
\r
9082 snprintf(cmdLine, MSG_SIZ, "%s %s %s", appData.telnetProgram, host, port);
\r
9084 return StartChildProcess(cmdLine, "", pr);
\r
9088 /* Code to open TCP sockets */
\r
9091 OpenTCP(char *host, char *port, ProcRef *pr)
\r
9096 struct sockaddr_in sa, mysa;
\r
9097 struct hostent FAR *hp;
\r
9098 unsigned short uport;
\r
9099 WORD wVersionRequested;
\r
9102 /* Initialize socket DLL */
\r
9103 wVersionRequested = MAKEWORD(1, 1);
\r
9104 err = WSAStartup(wVersionRequested, &wsaData);
\r
9105 if (err != 0) return err;
\r
9108 if ((s = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9109 err = WSAGetLastError();
\r
9114 /* Bind local address using (mostly) don't-care values.
\r
9116 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9117 mysa.sin_family = AF_INET;
\r
9118 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9119 uport = (unsigned short) 0;
\r
9120 mysa.sin_port = htons(uport);
\r
9121 if (bind(s, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9122 == SOCKET_ERROR) {
\r
9123 err = WSAGetLastError();
\r
9128 /* Resolve remote host name */
\r
9129 memset((char *) &sa, 0, sizeof(struct sockaddr_in));
\r
9130 if (!(hp = gethostbyname(host))) {
\r
9131 unsigned int b0, b1, b2, b3;
\r
9133 err = WSAGetLastError();
\r
9135 if (sscanf(host, "%u.%u.%u.%u", &b0, &b1, &b2, &b3) == 4) {
\r
9136 hp = (struct hostent *) calloc(1, sizeof(struct hostent));
\r
9137 hp->h_addrtype = AF_INET;
\r
9139 hp->h_addr_list = (char **) calloc(2, sizeof(char *));
\r
9140 hp->h_addr_list[0] = (char *) malloc(4);
\r
9141 hp->h_addr_list[0][0] = (char) b0;
\r
9142 hp->h_addr_list[0][1] = (char) b1;
\r
9143 hp->h_addr_list[0][2] = (char) b2;
\r
9144 hp->h_addr_list[0][3] = (char) b3;
\r
9150 sa.sin_family = hp->h_addrtype;
\r
9151 uport = (unsigned short) atoi(port);
\r
9152 sa.sin_port = htons(uport);
\r
9153 memcpy((char *) &sa.sin_addr, hp->h_addr, hp->h_length);
\r
9155 /* Make connection */
\r
9156 if (connect(s, (struct sockaddr *) &sa,
\r
9157 sizeof(struct sockaddr_in)) == SOCKET_ERROR) {
\r
9158 err = WSAGetLastError();
\r
9163 /* Prepare return value */
\r
9164 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9165 cp->kind = CPSock;
\r
9167 *pr = (ProcRef *) cp;
\r
9173 OpenCommPort(char *name, ProcRef *pr)
\r
9178 char fullname[MSG_SIZ];
\r
9180 if (*name != '\\')
\r
9181 snprintf(fullname, MSG_SIZ, "\\\\.\\%s", name);
\r
9183 safeStrCpy(fullname, name, sizeof(fullname)/sizeof(fullname[0]) );
\r
9185 h = CreateFile(name, GENERIC_READ | GENERIC_WRITE,
\r
9186 0, NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL);
\r
9187 if (h == (HANDLE) -1) {
\r
9188 return GetLastError();
\r
9192 if (!SetCommState(h, (LPDCB) &dcb)) return GetLastError();
\r
9194 /* Accumulate characters until a 100ms pause, then parse */
\r
9195 ct.ReadIntervalTimeout = 100;
\r
9196 ct.ReadTotalTimeoutMultiplier = 0;
\r
9197 ct.ReadTotalTimeoutConstant = 0;
\r
9198 ct.WriteTotalTimeoutMultiplier = 0;
\r
9199 ct.WriteTotalTimeoutConstant = 0;
\r
9200 if (!SetCommTimeouts(h, (LPCOMMTIMEOUTS) &ct)) return GetLastError();
\r
9202 /* Prepare return value */
\r
9203 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9204 cp->kind = CPComm;
\r
9207 *pr = (ProcRef *) cp;
\r
9213 OpenLoopback(ProcRef *pr)
\r
9215 DisplayFatalError(_("Not implemented"), 0, 1);
\r
9221 OpenRcmd(char* host, char* user, char* cmd, ProcRef* pr)
\r
9226 struct sockaddr_in sa, mysa;
\r
9227 struct hostent FAR *hp;
\r
9228 unsigned short uport;
\r
9229 WORD wVersionRequested;
\r
9232 char stderrPortStr[MSG_SIZ];
\r
9234 /* Initialize socket DLL */
\r
9235 wVersionRequested = MAKEWORD(1, 1);
\r
9236 err = WSAStartup(wVersionRequested, &wsaData);
\r
9237 if (err != 0) return err;
\r
9239 /* Resolve remote host name */
\r
9240 memset((char *) &sa, 0, sizeof(struct sockaddr_in));
\r
9241 if (!(hp = gethostbyname(host))) {
\r
9242 unsigned int b0, b1, b2, b3;
\r
9244 err = WSAGetLastError();
\r
9246 if (sscanf(host, "%u.%u.%u.%u", &b0, &b1, &b2, &b3) == 4) {
\r
9247 hp = (struct hostent *) calloc(1, sizeof(struct hostent));
\r
9248 hp->h_addrtype = AF_INET;
\r
9250 hp->h_addr_list = (char **) calloc(2, sizeof(char *));
\r
9251 hp->h_addr_list[0] = (char *) malloc(4);
\r
9252 hp->h_addr_list[0][0] = (char) b0;
\r
9253 hp->h_addr_list[0][1] = (char) b1;
\r
9254 hp->h_addr_list[0][2] = (char) b2;
\r
9255 hp->h_addr_list[0][3] = (char) b3;
\r
9261 sa.sin_family = hp->h_addrtype;
\r
9262 uport = (unsigned short) 514;
\r
9263 sa.sin_port = htons(uport);
\r
9264 memcpy((char *) &sa.sin_addr, hp->h_addr, hp->h_length);
\r
9266 /* Bind local socket to unused "privileged" port address
\r
9268 s = INVALID_SOCKET;
\r
9269 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9270 mysa.sin_family = AF_INET;
\r
9271 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9272 for (fromPort = 1023;; fromPort--) {
\r
9273 if (fromPort < 0) {
\r
9275 return WSAEADDRINUSE;
\r
9277 if (s == INVALID_SOCKET) {
\r
9278 if ((s = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9279 err = WSAGetLastError();
\r
9284 uport = (unsigned short) fromPort;
\r
9285 mysa.sin_port = htons(uport);
\r
9286 if (bind(s, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9287 == SOCKET_ERROR) {
\r
9288 err = WSAGetLastError();
\r
9289 if (err == WSAEADDRINUSE) continue;
\r
9293 if (connect(s, (struct sockaddr *) &sa,
\r
9294 sizeof(struct sockaddr_in)) == SOCKET_ERROR) {
\r
9295 err = WSAGetLastError();
\r
9296 if (err == WSAEADDRINUSE) {
\r
9307 /* Bind stderr local socket to unused "privileged" port address
\r
9309 s2 = INVALID_SOCKET;
\r
9310 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9311 mysa.sin_family = AF_INET;
\r
9312 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9313 for (fromPort = 1023;; fromPort--) {
\r
9314 if (fromPort == prevStderrPort) continue; // don't reuse port
\r
9315 if (fromPort < 0) {
\r
9316 (void) closesocket(s);
\r
9318 return WSAEADDRINUSE;
\r
9320 if (s2 == INVALID_SOCKET) {
\r
9321 if ((s2 = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9322 err = WSAGetLastError();
\r
9328 uport = (unsigned short) fromPort;
\r
9329 mysa.sin_port = htons(uport);
\r
9330 if (bind(s2, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9331 == SOCKET_ERROR) {
\r
9332 err = WSAGetLastError();
\r
9333 if (err == WSAEADDRINUSE) continue;
\r
9334 (void) closesocket(s);
\r
9338 if (listen(s2, 1) == SOCKET_ERROR) {
\r
9339 err = WSAGetLastError();
\r
9340 if (err == WSAEADDRINUSE) {
\r
9342 s2 = INVALID_SOCKET;
\r
9345 (void) closesocket(s);
\r
9346 (void) closesocket(s2);
\r
9352 prevStderrPort = fromPort; // remember port used
\r
9353 snprintf(stderrPortStr, MSG_SIZ, "%d", fromPort);
\r
9355 if (send(s, stderrPortStr, strlen(stderrPortStr) + 1, 0) == SOCKET_ERROR) {
\r
9356 err = WSAGetLastError();
\r
9357 (void) closesocket(s);
\r
9358 (void) closesocket(s2);
\r
9363 if (send(s, UserName(), strlen(UserName()) + 1, 0) == SOCKET_ERROR) {
\r
9364 err = WSAGetLastError();
\r
9365 (void) closesocket(s);
\r
9366 (void) closesocket(s2);
\r
9370 if (*user == NULLCHAR) user = UserName();
\r
9371 if (send(s, user, strlen(user) + 1, 0) == SOCKET_ERROR) {
\r
9372 err = WSAGetLastError();
\r
9373 (void) closesocket(s);
\r
9374 (void) closesocket(s2);
\r
9378 if (send(s, cmd, strlen(cmd) + 1, 0) == SOCKET_ERROR) {
\r
9379 err = WSAGetLastError();
\r
9380 (void) closesocket(s);
\r
9381 (void) closesocket(s2);
\r
9386 if ((s3 = accept(s2, NULL, NULL)) == INVALID_SOCKET) {
\r
9387 err = WSAGetLastError();
\r
9388 (void) closesocket(s);
\r
9389 (void) closesocket(s2);
\r
9393 (void) closesocket(s2); /* Stop listening */
\r
9395 /* Prepare return value */
\r
9396 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9397 cp->kind = CPRcmd;
\r
9400 *pr = (ProcRef *) cp;
\r
9407 AddInputSource(ProcRef pr, int lineByLine,
\r
9408 InputCallback func, VOIDSTAR closure)
\r
9410 InputSource *is, *is2 = NULL;
\r
9411 ChildProc *cp = (ChildProc *) pr;
\r
9413 is = (InputSource *) calloc(1, sizeof(InputSource));
\r
9414 is->lineByLine = lineByLine;
\r
9416 is->closure = closure;
\r
9417 is->second = NULL;
\r
9418 is->next = is->buf;
\r
9419 if (pr == NoProc) {
\r
9420 is->kind = CPReal;
\r
9421 consoleInputSource = is;
\r
9423 is->kind = cp->kind;
\r
9425 [AS] Try to avoid a race condition if the thread is given control too early:
\r
9426 we create all threads suspended so that the is->hThread variable can be
\r
9427 safely assigned, then let the threads start with ResumeThread.
\r
9429 switch (cp->kind) {
\r
9431 is->hFile = cp->hFrom;
\r
9432 cp->hFrom = NULL; /* now owned by InputThread */
\r
9434 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) NonOvlInputThread,
\r
9435 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9439 is->hFile = cp->hFrom;
\r
9440 cp->hFrom = NULL; /* now owned by InputThread */
\r
9442 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) InputThread,
\r
9443 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9447 is->sock = cp->sock;
\r
9449 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9450 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9454 is2 = (InputSource *) calloc(1, sizeof(InputSource));
\r
9456 is->sock = cp->sock;
\r
9458 is2->sock = cp->sock2;
\r
9459 is2->second = is2;
\r
9461 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9462 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9464 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9465 (LPVOID) is2, CREATE_SUSPENDED, &is2->id);
\r
9469 if( is->hThread != NULL ) {
\r
9470 ResumeThread( is->hThread );
\r
9473 if( is2 != NULL && is2->hThread != NULL ) {
\r
9474 ResumeThread( is2->hThread );
\r
9478 return (InputSourceRef) is;
\r
9482 RemoveInputSource(InputSourceRef isr)
\r
9486 is = (InputSource *) isr;
\r
9487 is->hThread = NULL; /* tell thread to stop */
\r
9488 CloseHandle(is->hThread);
\r
9489 if (is->second != NULL) {
\r
9490 is->second->hThread = NULL;
\r
9491 CloseHandle(is->second->hThread);
\r
9495 int no_wrap(char *message, int count)
\r
9497 ConsoleOutput(message, count, FALSE);
\r
9502 OutputToProcess(ProcRef pr, char *message, int count, int *outError)
\r
9505 int outCount = SOCKET_ERROR;
\r
9506 ChildProc *cp = (ChildProc *) pr;
\r
9507 static OVERLAPPED ovl;
\r
9508 static int line = 0;
\r
9512 if (appData.noJoin || !appData.useInternalWrap)
\r
9513 return no_wrap(message, count);
\r
9516 int width = get_term_width();
\r
9517 int len = wrap(NULL, message, count, width, &line);
\r
9518 char *msg = malloc(len);
\r
9522 return no_wrap(message, count);
\r
9525 dbgchk = wrap(msg, message, count, width, &line);
\r
9526 if (dbgchk != len && appData.debugMode)
\r
9527 fprintf(debugFP, "wrap(): dbgchk(%d) != len(%d)\n", dbgchk, len);
\r
9528 ConsoleOutput(msg, len, FALSE);
\r
9535 if (ovl.hEvent == NULL) {
\r
9536 ovl.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
\r
9538 ovl.Internal = ovl.InternalHigh = ovl.Offset = ovl.OffsetHigh = 0;
\r
9540 switch (cp->kind) {
\r
9543 outCount = send(cp->sock, message, count, 0);
\r
9544 if (outCount == SOCKET_ERROR) {
\r
9545 *outError = WSAGetLastError();
\r
9547 *outError = NO_ERROR;
\r
9552 if (WriteFile(((ChildProc *)pr)->hTo, message, count,
\r
9553 &dOutCount, NULL)) {
\r
9554 *outError = NO_ERROR;
\r
9555 outCount = (int) dOutCount;
\r
9557 *outError = GetLastError();
\r
9562 *outError = DoWriteFile(((ChildProc *)pr)->hTo, message, count,
\r
9563 &dOutCount, &ovl);
\r
9564 if (*outError == NO_ERROR) {
\r
9565 outCount = (int) dOutCount;
\r
9573 OutputToProcessDelayed(ProcRef pr, char *message, int count, int *outError,
\r
9576 /* Ignore delay, not implemented for WinBoard */
\r
9577 return OutputToProcess(pr, message, count, outError);
\r
9582 CmailSigHandlerCallBack(InputSourceRef isr, VOIDSTAR closure,
\r
9583 char *buf, int count, int error)
\r
9585 DisplayFatalError(_("Not implemented"), 0, 1);
\r
9588 /* see wgamelist.c for Game List functions */
\r
9589 /* see wedittags.c for Edit Tags functions */
\r
9596 char buf[MSG_SIZ];
\r
9599 if (SearchPath(installDir, appData.icsLogon, NULL, MSG_SIZ, buf, &dummy)) {
\r
9600 f = fopen(buf, "r");
\r
9602 ProcessICSInitScript(f);
\r
9610 StartAnalysisClock()
\r
9612 if (analysisTimerEvent) return;
\r
9613 analysisTimerEvent = SetTimer(hwndMain, (UINT) ANALYSIS_TIMER_ID,
\r
9614 (UINT) 2000, NULL);
\r
9618 SetHighlights(int fromX, int fromY, int toX, int toY)
\r
9620 highlightInfo.sq[0].x = fromX;
\r
9621 highlightInfo.sq[0].y = fromY;
\r
9622 highlightInfo.sq[1].x = toX;
\r
9623 highlightInfo.sq[1].y = toY;
\r
9629 highlightInfo.sq[0].x = highlightInfo.sq[0].y =
\r
9630 highlightInfo.sq[1].x = highlightInfo.sq[1].y = -1;
\r
9634 SetPremoveHighlights(int fromX, int fromY, int toX, int toY)
\r
9636 premoveHighlightInfo.sq[0].x = fromX;
\r
9637 premoveHighlightInfo.sq[0].y = fromY;
\r
9638 premoveHighlightInfo.sq[1].x = toX;
\r
9639 premoveHighlightInfo.sq[1].y = toY;
\r
9643 ClearPremoveHighlights()
\r
9645 premoveHighlightInfo.sq[0].x = premoveHighlightInfo.sq[0].y =
\r
9646 premoveHighlightInfo.sq[1].x = premoveHighlightInfo.sq[1].y = -1;
\r
9650 ShutDownFrontEnd()
\r
9652 if (saveSettingsOnExit) SaveSettings(settingsFileName);
\r
9653 DeleteClipboardTempFiles();
\r
9659 if (IsIconic(hwndMain))
\r
9660 ShowWindow(hwndMain, SW_RESTORE);
\r
9662 SetActiveWindow(hwndMain);
\r
9666 * Prototypes for animation support routines
\r
9668 static void ScreenSquare(int column, int row, POINT * pt);
\r
9669 static void Tween( POINT * start, POINT * mid, POINT * finish, int factor,
\r
9670 POINT frames[], int * nFrames);
\r
9676 AnimateAtomicCapture(Board board, int fromX, int fromY, int toX, int toY)
\r
9677 { // [HGM] atomic: animate blast wave
\r
9680 explodeInfo.fromX = fromX;
\r
9681 explodeInfo.fromY = fromY;
\r
9682 explodeInfo.toX = toX;
\r
9683 explodeInfo.toY = toY;
\r
9684 for(i=1; i<4*kFactor; i++) {
\r
9685 explodeInfo.radius = (i*180)/(4*kFactor-1);
\r
9686 DrawPosition(FALSE, board);
\r
9687 Sleep(appData.animSpeed);
\r
9689 explodeInfo.radius = 0;
\r
9690 DrawPosition(TRUE, board);
\r
9694 AnimateMove(board, fromX, fromY, toX, toY)
\r
9701 ChessSquare piece;
\r
9702 POINT start, finish, mid;
\r
9703 POINT frames[kFactor * 2 + 1];
\r
9706 if (!appData.animate) return;
\r
9707 if (doingSizing) return;
\r
9708 if (fromY < 0 || fromX < 0) return;
\r
9709 piece = board[fromY][fromX];
\r
9710 if (piece >= EmptySquare) return;
\r
9712 ScreenSquare(fromX, fromY, &start);
\r
9713 ScreenSquare(toX, toY, &finish);
\r
9715 /* All moves except knight jumps move in straight line */
\r
9716 if (!(abs(fromX-toX) == 1 && abs(fromY-toY) == 2 || abs(fromX-toX) == 2 && abs(fromY-toY) == 1)) {
\r
9717 mid.x = start.x + (finish.x - start.x) / 2;
\r
9718 mid.y = start.y + (finish.y - start.y) / 2;
\r
9720 /* Knight: make straight movement then diagonal */
\r
9721 if (abs(toY - fromY) < abs(toX - fromX)) {
\r
9722 mid.x = start.x + (finish.x - start.x) / 2;
\r
9726 mid.y = start.y + (finish.y - start.y) / 2;
\r
9730 /* Don't use as many frames for very short moves */
\r
9731 if (abs(toY - fromY) + abs(toX - fromX) <= 2)
\r
9732 Tween(&start, &mid, &finish, kFactor - 1, frames, &nFrames);
\r
9734 Tween(&start, &mid, &finish, kFactor, frames, &nFrames);
\r
9736 animInfo.from.x = fromX;
\r
9737 animInfo.from.y = fromY;
\r
9738 animInfo.to.x = toX;
\r
9739 animInfo.to.y = toY;
\r
9740 animInfo.lastpos = start;
\r
9741 animInfo.piece = piece;
\r
9742 for (n = 0; n < nFrames; n++) {
\r
9743 animInfo.pos = frames[n];
\r
9744 DrawPosition(FALSE, NULL);
\r
9745 animInfo.lastpos = animInfo.pos;
\r
9746 Sleep(appData.animSpeed);
\r
9748 animInfo.pos = finish;
\r
9749 DrawPosition(FALSE, NULL);
\r
9750 animInfo.piece = EmptySquare;
\r
9751 Explode(board, fromX, fromY, toX, toY);
\r
9754 /* Convert board position to corner of screen rect and color */
\r
9757 ScreenSquare(column, row, pt)
\r
9758 int column; int row; POINT * pt;
\r
9761 pt->x = lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
9762 pt->y = lineGap + row * (squareSize + lineGap);
\r
9764 pt->x = lineGap + column * (squareSize + lineGap);
\r
9765 pt->y = lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
9769 /* Generate a series of frame coords from start->mid->finish.
\r
9770 The movement rate doubles until the half way point is
\r
9771 reached, then halves back down to the final destination,
\r
9772 which gives a nice slow in/out effect. The algorithmn
\r
9773 may seem to generate too many intermediates for short
\r
9774 moves, but remember that the purpose is to attract the
\r
9775 viewers attention to the piece about to be moved and
\r
9776 then to where it ends up. Too few frames would be less
\r
9780 Tween(start, mid, finish, factor, frames, nFrames)
\r
9781 POINT * start; POINT * mid;
\r
9782 POINT * finish; int factor;
\r
9783 POINT frames[]; int * nFrames;
\r
9785 int n, fraction = 1, count = 0;
\r
9787 /* Slow in, stepping 1/16th, then 1/8th, ... */
\r
9788 for (n = 0; n < factor; n++)
\r
9790 for (n = 0; n < factor; n++) {
\r
9791 frames[count].x = start->x + (mid->x - start->x) / fraction;
\r
9792 frames[count].y = start->y + (mid->y - start->y) / fraction;
\r
9794 fraction = fraction / 2;
\r
9798 frames[count] = *mid;
\r
9801 /* Slow out, stepping 1/2, then 1/4, ... */
\r
9803 for (n = 0; n < factor; n++) {
\r
9804 frames[count].x = finish->x - (finish->x - mid->x) / fraction;
\r
9805 frames[count].y = finish->y - (finish->y - mid->y) / fraction;
\r
9807 fraction = fraction * 2;
\r
9813 HistorySet( char movelist[][2*MOVE_LEN], int first, int last, int current )
\r
9815 MoveHistorySet( movelist, first, last, current, pvInfoList );
\r
9817 EvalGraphSet( first, last, current, pvInfoList );
\r
9821 SettingsPopUp(ChessProgramState *cps)
\r
9822 { // [HGM] wrapper needed because handles must not be passed through back-end
\r
9823 EngineOptionsPopup(savedHwnd, cps);
\r
9826 int flock(int fid, int code)
\r
9828 HANDLE hFile = (HANDLE) _get_osfhandle(fid);
\r
9832 ov.OffsetHigh = 0;
\r
9834 case 1: LockFileEx(hFile, LOCKFILE_EXCLUSIVE_LOCK, 0, 1024, 0, &ov); break; // LOCK_SH
\r
9835 case 2: LockFileEx(hFile, LOCKFILE_EXCLUSIVE_LOCK, 0, 1024, 0, &ov); break; // LOCK_EX
\r
9836 case 3: UnlockFileEx(hFile, 0, 1024, 0, &ov); break; // LOCK_UN
\r
9837 default: return -1;
\r