2 * WinBoard.c -- Windows NT front end to XBoard
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4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
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7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
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8 * 2007, 2008, 2009, 2010, 2011 Free Software Foundation, Inc.
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10 * Enhancements Copyright 2005 Alessandro Scotti
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12 * XBoard borrows its colors and the bitmaps.xchess bitmap set from XChess,
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13 * which was written and is copyrighted by Wayne Christopher.
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15 * The following terms apply to Digital Equipment Corporation's copyright
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16 * interest in XBoard:
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17 * ------------------------------------------------------------------------
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18 * All Rights Reserved
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20 * Permission to use, copy, modify, and distribute this software and its
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21 * documentation for any purpose and without fee is hereby granted,
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22 * provided that the above copyright notice appear in all copies and that
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23 * both that copyright notice and this permission notice appear in
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24 * supporting documentation, and that the name of Digital not be
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25 * used in advertising or publicity pertaining to distribution of the
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26 * software without specific, written prior permission.
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28 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
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29 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
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30 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
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31 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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32 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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33 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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35 * ------------------------------------------------------------------------
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37 * The following terms apply to the enhanced version of XBoard
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38 * distributed by the Free Software Foundation:
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39 * ------------------------------------------------------------------------
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41 * GNU XBoard is free software: you can redistribute it and/or modify
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42 * it under the terms of the GNU General Public License as published by
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43 * the Free Software Foundation, either version 3 of the License, or (at
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44 * your option) any later version.
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46 * GNU XBoard is distributed in the hope that it will be useful, but
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47 * WITHOUT ANY WARRANTY; without even the implied warranty of
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48 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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49 * General Public License for more details.
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51 * You should have received a copy of the GNU General Public License
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52 * along with this program. If not, see http://www.gnu.org/licenses/. *
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54 *------------------------------------------------------------------------
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55 ** See the file ChangeLog for a revision history. */
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59 #include <windows.h>
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60 #include <winuser.h>
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61 #include <winsock.h>
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62 #include <commctrl.h>
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68 #include <sys/stat.h>
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71 #include <commdlg.h>
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73 #include <richedit.h>
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74 #include <mmsystem.h>
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84 #include "frontend.h"
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85 #include "backend.h"
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86 #include "winboard.h"
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88 #include "wclipbrd.h"
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89 #include "woptions.h"
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90 #include "wsockerr.h"
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91 #include "defaults.h"
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95 //void InitEngineUCI( const char * iniDir, ChessProgramState * cps );
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98 void mysrandom(unsigned int seed);
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100 extern int whiteFlag, blackFlag;
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101 Boolean flipClock = FALSE;
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102 extern HANDLE chatHandle[];
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103 extern int ics_type;
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105 void DisplayHoldingsCount(HDC hdc, int x, int y, int align, int copyNumber);
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106 VOID NewVariantPopup(HWND hwnd);
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107 int FinishMove P((ChessMove moveType, int fromX, int fromY, int toX, int toY,
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108 /*char*/int promoChar));
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109 void DisplayMove P((int moveNumber));
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110 Boolean ParseFEN P((Board board, int *blackPlaysFirst, char *fen));
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111 void ChatPopUp P((char *s));
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113 ChessSquare piece;
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114 POINT pos; /* window coordinates of current pos */
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115 POINT lastpos; /* window coordinates of last pos - used for clipping */
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116 POINT from; /* board coordinates of the piece's orig pos */
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117 POINT to; /* board coordinates of the piece's new pos */
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120 static AnimInfo animInfo = { EmptySquare, {-1,-1}, {-1,-1}, {-1,-1} };
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123 POINT start; /* window coordinates of start pos */
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124 POINT pos; /* window coordinates of current pos */
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125 POINT lastpos; /* window coordinates of last pos - used for clipping */
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126 POINT from; /* board coordinates of the piece's orig pos */
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130 static DragInfo dragInfo = { {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1}, EmptySquare };
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133 POINT sq[2]; /* board coordinates of from, to squares */
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136 static HighlightInfo highlightInfo = { {{-1, -1}, {-1, -1}} };
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137 static HighlightInfo premoveHighlightInfo = { {{-1, -1}, {-1, -1}} };
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138 static HighlightInfo partnerHighlightInfo = { {{-1, -1}, {-1, -1}} };
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139 static HighlightInfo oldPartnerHighlight = { {{-1, -1}, {-1, -1}} };
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141 typedef struct { // [HGM] atomic
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142 int fromX, fromY, toX, toY, radius;
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145 static ExplodeInfo explodeInfo;
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147 /* Window class names */
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148 char szAppName[] = "WinBoard";
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149 char szConsoleName[] = "WBConsole";
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151 /* Title bar text */
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152 char szTitle[] = "WinBoard";
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153 char szConsoleTitle[] = "I C S Interaction";
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156 char *settingsFileName;
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157 Boolean saveSettingsOnExit;
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158 char installDir[MSG_SIZ];
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159 int errorExitStatus;
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161 BoardSize boardSize;
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162 Boolean chessProgram;
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163 //static int boardX, boardY;
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164 int minX, minY; // [HGM] placement: volatile limits on upper-left corner
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165 int squareSize, lineGap, minorSize;
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166 static int winW, winH;
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167 static RECT messageRect, whiteRect, blackRect, leftLogoRect, rightLogoRect; // [HGM] logo
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168 static int logoHeight = 0;
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169 static char messageText[MESSAGE_TEXT_MAX];
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170 static int clockTimerEvent = 0;
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171 static int loadGameTimerEvent = 0;
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172 static int analysisTimerEvent = 0;
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173 static DelayedEventCallback delayedTimerCallback;
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174 static int delayedTimerEvent = 0;
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175 static int buttonCount = 2;
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176 char *icsTextMenuString;
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178 char *firstChessProgramNames;
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179 char *secondChessProgramNames;
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181 #define PALETTESIZE 256
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183 HINSTANCE hInst; /* current instance */
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184 Boolean alwaysOnTop = FALSE;
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186 COLORREF lightSquareColor, darkSquareColor, whitePieceColor,
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187 blackPieceColor, highlightSquareColor, premoveHighlightColor;
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189 ColorClass currentColorClass;
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191 static HWND savedHwnd;
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192 HWND hCommPort = NULL; /* currently open comm port */
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193 static HWND hwndPause; /* pause button */
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194 static HBITMAP pieceBitmap[3][(int) BlackPawn]; /* [HGM] nr of bitmaps referred to bP in stead of wK */
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195 static HBRUSH lightSquareBrush, darkSquareBrush,
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196 blackSquareBrush, /* [HGM] for band between board and holdings */
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197 explodeBrush, /* [HGM] atomic */
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198 markerBrush, /* [HGM] markers */
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199 whitePieceBrush, blackPieceBrush, iconBkgndBrush /*, outlineBrush*/;
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200 static POINT gridEndpoints[(BOARD_RANKS + BOARD_FILES + 2) * 2];
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201 static DWORD gridVertexCounts[BOARD_RANKS + BOARD_FILES + 2];
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202 static HPEN gridPen = NULL;
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203 static HPEN highlightPen = NULL;
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204 static HPEN premovePen = NULL;
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205 static NPLOGPALETTE pLogPal;
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206 static BOOL paletteChanged = FALSE;
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207 static HICON iconWhite, iconBlack, iconCurrent;
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208 static int doingSizing = FALSE;
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209 static int lastSizing = 0;
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210 static int prevStderrPort;
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211 static HBITMAP userLogo;
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213 static HBITMAP liteBackTexture = NULL;
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214 static HBITMAP darkBackTexture = NULL;
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215 static int liteBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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216 static int darkBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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217 static int backTextureSquareSize = 0;
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218 static struct { int x; int y; int mode; } backTextureSquareInfo[BOARD_RANKS][BOARD_FILES];
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220 #if __GNUC__ && !defined(_winmajor)
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221 #define oldDialog 0 /* cygwin doesn't define _winmajor; mingw does */
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223 #if defined(_winmajor)
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224 #define oldDialog (_winmajor < 4)
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226 #define oldDialog 0
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230 #define INTERNATIONAL
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232 #ifdef INTERNATIONAL
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233 # define _(s) T_(s)
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239 # define Translate(x, y)
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240 # define LoadLanguageFile(s)
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243 #ifdef INTERNATIONAL
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245 Boolean barbaric; // flag indicating if translation is needed
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247 // list of item numbers used in each dialog (used to alter language at run time)
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249 #define ABOUTBOX -1 /* not sure why these are needed */
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250 #define ABOUTBOX2 -1
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252 int dialogItems[][40] = {
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253 { ABOUTBOX, IDOK, OPT_MESS, 400 },
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254 { DLG_TimeControl, IDC_Babble, OPT_TCUseMoves, OPT_TCUseInc, OPT_TCUseFixed,
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255 OPT_TCtext1, OPT_TCtext2, OPT_TCitext1, OPT_TCitext2, OPT_TCftext, GPB_Factors, IDC_Factor1, IDC_Factor2, IDOK, IDCANCEL },
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256 { DLG_LoadOptions, OPT_Autostep, OPT_AStext1, IDOK, IDCANCEL },
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257 { DLG_SaveOptions, OPT_Autosave, OPT_AVPrompt, OPT_AVToFile, OPT_AVBrowse,
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258 801, OPT_PGN, OPT_Old, OPT_OutOfBookInfo, IDOK, IDCANCEL },
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259 { 1536, 1090, IDC_Directories, 1089, 1091, IDOK, IDCANCEL, 1038, IDC_IndexNr, 1037 },
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260 { DLG_CommPort, IDOK, IDCANCEL, IDC_Port, IDC_Rate, IDC_Bits, IDC_Parity,
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261 IDC_Stop, IDC_Flow, OPT_SerialHelp },
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262 { DLG_EditComment, IDOK, OPT_CancelComment, OPT_ClearComment, OPT_EditComment },
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263 { DLG_PromotionKing, PB_Chancellor, PB_Archbishop, PB_Queen, PB_Rook,
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264 PB_Bishop, PB_Knight, PB_King, IDCANCEL, IDC_Yes, IDC_No, IDC_Centaur },
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265 { ABOUTBOX2, IDC_ChessBoard },
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266 { DLG_GameList, OPT_GameListLoad, OPT_GameListPrev, OPT_GameListNext,
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267 OPT_GameListClose, IDC_GameListDoFilter },
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268 { DLG_EditTags, IDOK, OPT_TagsCancel, OPT_EditTags },
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269 { DLG_Error, IDOK },
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270 { DLG_Colorize, IDOK, IDCANCEL, OPT_ChooseColor, OPT_Bold, OPT_Italic,
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271 OPT_Underline, OPT_Strikeout, OPT_Sample },
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272 { DLG_Question, IDOK, IDCANCEL, OPT_QuestionText },
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273 { DLG_Startup, IDC_Welcome, OPT_ChessEngine, OPT_ChessServer, OPT_View,
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274 IDC_SPECIFY_ENG_STATIC, IDC_SPECIFY_SERVER_STATIC, OPT_AnyAdditional,
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275 IDOK, IDCANCEL, IDM_HELPCONTENTS },
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276 { DLG_IndexNumber, IDC_Index },
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277 { DLG_TypeInMove, IDOK, IDCANCEL },
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278 { DLG_TypeInName, IDOK, IDCANCEL },
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279 { DLG_Sound, IDC_Event, OPT_NoSound, OPT_DefaultBeep, OPT_BuiltInSound,
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280 OPT_WavFile, OPT_BrowseSound, OPT_DefaultSounds, IDOK, IDCANCEL, OPT_PlaySound },
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281 { DLG_GeneralOptions, IDOK, IDCANCEL, OPT_AlwaysOnTop, OPT_HighlightLastMove,
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282 OPT_AlwaysQueen, OPT_PeriodicUpdates, OPT_AnimateDragging, OPT_PonderNextMove,
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283 OPT_AnimateMoving, OPT_PopupExitMessage, OPT_AutoFlag, OPT_PopupMoveErrors,
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284 OPT_AutoFlipView, OPT_ShowButtonBar, OPT_AutoRaiseBoard, OPT_ShowCoordinates,
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285 OPT_Blindfold, OPT_ShowThinking, OPT_HighlightDragging, OPT_TestLegality,
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286 OPT_SaveExtPGN, OPT_HideThinkFromHuman, OPT_ExtraInfoInMoveHistory,
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287 OPT_HighlightMoveArrow, OPT_AutoLogo ,OPT_SmartMove },
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288 { DLG_IcsOptions, IDOK, IDCANCEL, OPT_AutoComment, OPT_AutoKibitz, OPT_AutoObserve,
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289 OPT_GetMoveList, OPT_LocalLineEditing, OPT_QuietPlay, OPT_SeekGraph, OPT_AutoRefresh,
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290 OPT_BgObserve, OPT_DualBoard, OPT_Premove, OPT_PremoveWhite, OPT_PremoveBlack,
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291 OPT_SmartMove, OPT_IcsAlarm, IDC_Sec, OPT_ChooseShoutColor, OPT_ChooseSShoutColor,
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292 OPT_ChooseChannel1Color, OPT_ChooseChannelColor, OPT_ChooseKibitzColor,
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293 OPT_ChooseTellColor, OPT_ChooseChallengeColor, OPT_ChooseRequestColor,
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294 OPT_ChooseSeekColor, OPT_ChooseNormalColor, OPT_ChooseBackgroundColor,
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295 OPT_DefaultColors, OPT_DontColorize, IDC_Boxes, GPB_Colors, GPB_Premove,
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296 GPB_General, GPB_Alarm },
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297 { DLG_BoardOptions, IDOK, IDCANCEL, OPT_SizeTiny, OPT_SizeTeeny, OPT_SizeDinky,
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298 OPT_SizePetite, OPT_SizeSlim, OPT_SizeSmall, OPT_SizeMediocre, OPT_SizeMiddling,
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299 OPT_SizeAverage, OPT_SizeModerate, OPT_SizeMedium, OPT_SizeBulky, OPT_SizeLarge,
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300 OPT_SizeBig, OPT_SizeHuge, OPT_SizeGiant, OPT_SizeColossal, OPT_SizeTitanic,
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301 OPT_ChooseLightSquareColor, OPT_ChooseDarkSquareColor, OPT_ChooseWhitePieceColor,
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302 OPT_ChooseBlackPieceColor, OPT_ChooseHighlightSquareColor, OPT_ChoosePremoveHighlightColor,
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303 OPT_Monochrome, OPT_AllWhite, OPT_UpsideDown, OPT_DefaultBoardColors, GPB_Colors,
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304 IDC_Light, IDC_Dark, IDC_White, IDC_Black, IDC_High, IDC_PreHigh, GPB_Size },
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305 { DLG_NewVariant, IDOK, IDCANCEL, OPT_VariantNormal, OPT_VariantFRC, OPT_VariantWildcastle,
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306 OPT_VariantNocastle, OPT_VariantLosers, OPT_VariantGiveaway, OPT_VariantSuicide,
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307 OPT_Variant3Check, OPT_VariantTwoKings, OPT_VariantAtomic, OPT_VariantCrazyhouse,
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308 OPT_VariantBughouse, OPT_VariantTwilight, OPT_VariantShogi, OPT_VariantSuper,
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309 OPT_VariantKnightmate, OPT_VariantBerolina, OPT_VariantCylinder, OPT_VariantFairy,
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310 OPT_VariantMakruk, OPT_VariantGothic, OPT_VariantCapablanca, OPT_VariantJanus,
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311 OPT_VariantCRC, OPT_VariantFalcon, OPT_VariantCourier, OPT_VariantGreat, OPT_VariantSChess,
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312 OPT_VariantShatranj, OPT_VariantXiangqi, GPB_Variant, GPB_Board, IDC_Height,
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313 IDC_Width, IDC_Hand, IDC_Pieces, IDC_Def },
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314 { DLG_Fonts, IDOK, IDCANCEL, OPT_ChooseClockFont, OPT_ChooseMessageFont,
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315 OPT_ChooseCoordFont, OPT_ChooseTagFont, OPT_ChooseCommentsFont, OPT_ChooseConsoleFont, OPT_ChooseMoveHistoryFont, OPT_DefaultFonts,
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316 OPT_ClockFont, OPT_MessageFont, OPT_CoordFont, OPT_EditTagsFont,
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317 OPT_CommentsFont, OPT_MessageFont5, GPB_Current, GPB_All, OPT_MessageFont6 },
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318 { DLG_NewGameFRC, IDC_NFG_Label, IDC_NFG_Random, IDOK, IDCANCEL },
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319 { DLG_GameListOptions, IDC_GLT, IDC_GLT_Up, IDC_GLT_Down, IDC_GLT_Restore,
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320 IDC_GLT_Default, IDOK, IDCANCEL, IDC_GLT_RestoreTo },
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321 { DLG_MoveHistory },
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322 { DLG_EvalGraph },
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323 { DLG_EngineOutput, IDC_EngineLabel1, IDC_Engine1_NPS, IDC_EngineLabel2, IDC_Engine2_NPS },
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324 { DLG_Chat, IDC_Partner, IDC_Clear, IDC_Send, },
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325 { DLG_EnginePlayOptions, IDC_EpPonder, IDC_EpShowThinking, IDC_EpHideThinkingHuman,
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326 IDC_EpPeriodicUpdates, GPB_Adjudications, IDC_Draw, IDC_Moves, IDC_Threshold,
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327 IDC_Centi, IDC_TestClaims, IDC_DetectMates, IDC_MaterialDraws, IDC_TrivialDraws,
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328 GPB_Apply, IDC_Rule, IDC_Repeats, IDC_ScoreAbs1, IDC_ScoreAbs2, IDOK, IDCANCEL },
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329 { DLG_OptionsUCI, IDC_PolyDir, IDC_BrowseForPolyglotDir, IDC_Hash, IDC_Path,
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330 IDC_BrowseForEGTB, IDC_Cache, IDC_UseBook, IDC_BrowseForBook, IDC_CPU, IDC_OwnBook1,
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331 IDC_OwnBook2, IDC_Depth, IDC_Variation, IDC_DefGames, IDOK, IDCANCEL },
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335 static char languageBuf[50000], *foreign[1000], *english[1000], *languageFile[MSG_SIZ];
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336 static int lastChecked;
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337 static char oldLanguage[MSG_SIZ], *menuText[10][30];
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338 extern int tinyLayout;
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339 extern char * menuBarText[][10];
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342 LoadLanguageFile(char *name)
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343 { //load the file with translations, and make a list of the strings to be translated, and their translations
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345 int i=0, j=0, n=0, k;
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348 if(!name || name[0] == NULLCHAR) return;
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349 snprintf(buf, MSG_SIZ, "%s%s", name, strchr(name, '.') ? "" : ".lng"); // auto-append lng extension
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350 appData.language = oldLanguage;
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351 if(!strcmp(buf, oldLanguage)) { barbaric = 1; return; } // this language already loaded; just switch on
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352 if((f = fopen(buf, "r")) == NULL) return;
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353 while((k = fgetc(f)) != EOF) {
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354 if(i >= sizeof(languageBuf)) { DisplayError("Language file too big", 0); return; }
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355 languageBuf[i] = k;
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357 if(languageBuf[n] == '"' && languageBuf[i-1] == '"') {
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359 if(p = strstr(languageBuf + n + 1, "\" === \"")) {
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360 if(p > languageBuf+n+2 && p+8 < languageBuf+i) {
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361 if(j >= sizeof(english)) { DisplayError("Too many translated strings", 0); return; }
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362 english[j] = languageBuf + n + 1; *p = 0;
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363 foreign[j++] = p + 7; languageBuf[i-1] = 0;
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364 //if(appData.debugMode) fprintf(debugFP, "translation: replace '%s' by '%s'\n", english[j-1], foreign[j-1]);
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369 } else if(i > 0 && languageBuf[i-1] == '\\') {
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371 case 'n': k = '\n'; break;
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372 case 'r': k = '\r'; break;
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373 case 't': k = '\t'; break;
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375 languageBuf[--i] = k;
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380 barbaric = (j != 0);
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381 safeStrCpy(oldLanguage, buf, sizeof(oldLanguage)/sizeof(oldLanguage[0]) );
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386 { // return the translation of the given string
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387 // efficiency can be improved a lot...
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389 //if(appData.debugMode) fprintf(debugFP, "T_(%s)\n", s);
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390 if(!barbaric) return s;
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391 if(!s) return ""; // sanity
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392 while(english[i]) {
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393 if(!strcmp(s, english[i])) return foreign[i];
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400 Translate(HWND hDlg, int dialogID)
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401 { // translate all text items in the given dialog
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403 char buf[MSG_SIZ], *s;
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404 if(!barbaric) return;
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405 while(dialogItems[i][0] && dialogItems[i][0] != dialogID) i++; // find the dialog description
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406 if(dialogItems[i][0] != dialogID) return; // unknown dialog, should not happen
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407 GetWindowText( hDlg, buf, MSG_SIZ );
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409 if(strcmp(buf, s)) SetWindowText(hDlg, s); // replace by translated string (if different)
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410 for(j=1; k=dialogItems[i][j]; j++) { // translate all listed dialog items
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411 GetDlgItemText(hDlg, k, buf, MSG_SIZ);
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412 if(strlen(buf) == 0) continue;
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414 if(strcmp(buf, s)) SetDlgItemText(hDlg, k, s); // replace by translated string (if different)
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419 TranslateOneMenu(int i, HMENU subMenu)
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422 static MENUITEMINFO info;
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424 info.cbSize = sizeof(MENUITEMINFO);
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425 info.fMask = MIIM_STATE | MIIM_TYPE;
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426 for(j=GetMenuItemCount(subMenu)-1; j>=0; j--){
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428 info.dwTypeData = buf;
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429 info.cch = sizeof(buf);
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430 GetMenuItemInfo(subMenu, j, TRUE, &info);
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432 if(menuText[i][j]) safeStrCpy(buf, menuText[i][j], sizeof(buf)/sizeof(buf[0]) );
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433 else menuText[i][j] = strdup(buf); // remember original on first change
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435 if(buf[0] == NULLCHAR) continue;
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436 info.dwTypeData = T_(buf);
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437 info.cch = strlen(buf)+1;
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438 SetMenuItemInfo(subMenu, j, TRUE, &info);
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444 TranslateMenus(int addLanguage)
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447 WIN32_FIND_DATA fileData;
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449 #define IDM_English 1970
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451 HMENU mainMenu = GetMenu(hwndMain);
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452 for (i=GetMenuItemCount(mainMenu)-1; i>=0; i--) {
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453 HMENU subMenu = GetSubMenu(mainMenu, i);
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454 ModifyMenu(mainMenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP|EnableMenuItem(mainMenu, i, MF_BYPOSITION),
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455 (UINT) subMenu, T_(menuBarText[tinyLayout][i]));
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456 TranslateOneMenu(i, subMenu);
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458 DrawMenuBar(hwndMain);
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461 if(!addLanguage) return;
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462 if((hFind = FindFirstFile("*.LNG", &fileData)) != INVALID_HANDLE_VALUE) {
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463 HMENU mainMenu = GetMenu(hwndMain);
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464 HMENU subMenu = GetSubMenu(mainMenu, GetMenuItemCount(mainMenu)-1);
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465 AppendMenu(subMenu, MF_SEPARATOR, (UINT_PTR) 0, NULL);
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466 AppendMenu(subMenu, MF_ENABLED|MF_STRING|(barbaric?MF_UNCHECKED:MF_CHECKED), (UINT_PTR) IDM_English, (LPCTSTR) "English");
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467 i = 0; lastChecked = IDM_English;
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469 char *p, *q = fileData.cFileName;
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470 int checkFlag = MF_UNCHECKED;
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471 languageFile[i] = strdup(q);
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472 if(barbaric && !strcmp(oldLanguage, q)) {
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473 checkFlag = MF_CHECKED;
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474 lastChecked = IDM_English + i + 1;
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475 CheckMenuItem(mainMenu, IDM_English, MF_BYCOMMAND|MF_UNCHECKED);
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477 *q = ToUpper(*q); while(*++q) *q = ToLower(*q);
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478 p = strstr(fileData.cFileName, ".lng");
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480 AppendMenu(subMenu, MF_ENABLED|MF_STRING|checkFlag, (UINT_PTR) IDM_English + ++i, (LPCTSTR) fileData.cFileName);
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481 } while(FindNextFile(hFind, &fileData));
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494 int cliWidth, cliHeight;
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497 SizeInfo sizeInfo[] =
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499 { "tiny", 21, 0, 1, 1, 0, 0 },
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500 { "teeny", 25, 1, 1, 1, 0, 0 },
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501 { "dinky", 29, 1, 1, 1, 0, 0 },
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502 { "petite", 33, 1, 1, 1, 0, 0 },
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503 { "slim", 37, 2, 1, 0, 0, 0 },
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504 { "small", 40, 2, 1, 0, 0, 0 },
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505 { "mediocre", 45, 2, 1, 0, 0, 0 },
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506 { "middling", 49, 2, 0, 0, 0, 0 },
\r
507 { "average", 54, 2, 0, 0, 0, 0 },
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508 { "moderate", 58, 3, 0, 0, 0, 0 },
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509 { "medium", 64, 3, 0, 0, 0, 0 },
\r
510 { "bulky", 72, 3, 0, 0, 0, 0 },
\r
511 { "large", 80, 3, 0, 0, 0, 0 },
\r
512 { "big", 87, 3, 0, 0, 0, 0 },
\r
513 { "huge", 95, 3, 0, 0, 0, 0 },
\r
514 { "giant", 108, 3, 0, 0, 0, 0 },
\r
515 { "colossal", 116, 4, 0, 0, 0, 0 },
\r
516 { "titanic", 129, 4, 0, 0, 0, 0 },
\r
517 { NULL, 0, 0, 0, 0, 0, 0 }
\r
520 #define MF(x) {x, {{0,}, 0. }, {0, }, 0}
\r
521 MyFont fontRec[NUM_SIZES][NUM_FONTS] =
\r
523 { MF(CLOCK_FONT_TINY), MF(MESSAGE_FONT_TINY), MF(COORD_FONT_TINY), MF(CONSOLE_FONT_TINY), MF(COMMENT_FONT_TINY), MF(EDITTAGS_FONT_TINY), MF(MOVEHISTORY_FONT_ALL) },
\r
524 { MF(CLOCK_FONT_TEENY), MF(MESSAGE_FONT_TEENY), MF(COORD_FONT_TEENY), MF(CONSOLE_FONT_TEENY), MF(COMMENT_FONT_TEENY), MF(EDITTAGS_FONT_TEENY), MF(MOVEHISTORY_FONT_ALL) },
\r
525 { MF(CLOCK_FONT_DINKY), MF(MESSAGE_FONT_DINKY), MF(COORD_FONT_DINKY), MF(CONSOLE_FONT_DINKY), MF(COMMENT_FONT_DINKY), MF(EDITTAGS_FONT_DINKY), MF(MOVEHISTORY_FONT_ALL) },
\r
526 { MF(CLOCK_FONT_PETITE), MF(MESSAGE_FONT_PETITE), MF(COORD_FONT_PETITE), MF(CONSOLE_FONT_PETITE), MF(COMMENT_FONT_PETITE), MF(EDITTAGS_FONT_PETITE), MF(MOVEHISTORY_FONT_ALL) },
\r
527 { MF(CLOCK_FONT_SLIM), MF(MESSAGE_FONT_SLIM), MF(COORD_FONT_SLIM), MF(CONSOLE_FONT_SLIM), MF(COMMENT_FONT_SLIM), MF(EDITTAGS_FONT_SLIM), MF(MOVEHISTORY_FONT_ALL) },
\r
528 { MF(CLOCK_FONT_SMALL), MF(MESSAGE_FONT_SMALL), MF(COORD_FONT_SMALL), MF(CONSOLE_FONT_SMALL), MF(COMMENT_FONT_SMALL), MF(EDITTAGS_FONT_SMALL), MF(MOVEHISTORY_FONT_ALL) },
\r
529 { MF(CLOCK_FONT_MEDIOCRE), MF(MESSAGE_FONT_MEDIOCRE), MF(COORD_FONT_MEDIOCRE), MF(CONSOLE_FONT_MEDIOCRE), MF(COMMENT_FONT_MEDIOCRE), MF(EDITTAGS_FONT_MEDIOCRE), MF(MOVEHISTORY_FONT_ALL) },
\r
530 { MF(CLOCK_FONT_MIDDLING), MF(MESSAGE_FONT_MIDDLING), MF(COORD_FONT_MIDDLING), MF(CONSOLE_FONT_MIDDLING), MF(COMMENT_FONT_MIDDLING), MF(EDITTAGS_FONT_MIDDLING), MF(MOVEHISTORY_FONT_ALL) },
\r
531 { MF(CLOCK_FONT_AVERAGE), MF(MESSAGE_FONT_AVERAGE), MF(COORD_FONT_AVERAGE), MF(CONSOLE_FONT_AVERAGE), MF(COMMENT_FONT_AVERAGE), MF(EDITTAGS_FONT_AVERAGE), MF(MOVEHISTORY_FONT_ALL) },
\r
532 { MF(CLOCK_FONT_MODERATE), MF(MESSAGE_FONT_MODERATE), MF(COORD_FONT_MODERATE), MF(CONSOLE_FONT_MODERATE), MF(COMMENT_FONT_MODERATE), MF(EDITTAGS_FONT_MODERATE), MF(MOVEHISTORY_FONT_ALL) },
\r
533 { MF(CLOCK_FONT_MEDIUM), MF(MESSAGE_FONT_MEDIUM), MF(COORD_FONT_MEDIUM), MF(CONSOLE_FONT_MEDIUM), MF(COMMENT_FONT_MEDIUM), MF(EDITTAGS_FONT_MEDIUM), MF(MOVEHISTORY_FONT_ALL) },
\r
534 { MF(CLOCK_FONT_BULKY), MF(MESSAGE_FONT_BULKY), MF(COORD_FONT_BULKY), MF(CONSOLE_FONT_BULKY), MF(COMMENT_FONT_BULKY), MF(EDITTAGS_FONT_BULKY), MF(MOVEHISTORY_FONT_ALL) },
\r
535 { MF(CLOCK_FONT_LARGE), MF(MESSAGE_FONT_LARGE), MF(COORD_FONT_LARGE), MF(CONSOLE_FONT_LARGE), MF(COMMENT_FONT_LARGE), MF(EDITTAGS_FONT_LARGE), MF(MOVEHISTORY_FONT_ALL) },
\r
536 { MF(CLOCK_FONT_BIG), MF(MESSAGE_FONT_BIG), MF(COORD_FONT_BIG), MF(CONSOLE_FONT_BIG), MF(COMMENT_FONT_BIG), MF(EDITTAGS_FONT_BIG), MF(MOVEHISTORY_FONT_ALL) },
\r
537 { MF(CLOCK_FONT_HUGE), MF(MESSAGE_FONT_HUGE), MF(COORD_FONT_HUGE), MF(CONSOLE_FONT_HUGE), MF(COMMENT_FONT_HUGE), MF(EDITTAGS_FONT_HUGE), MF(MOVEHISTORY_FONT_ALL) },
\r
538 { MF(CLOCK_FONT_GIANT), MF(MESSAGE_FONT_GIANT), MF(COORD_FONT_GIANT), MF(CONSOLE_FONT_GIANT), MF(COMMENT_FONT_GIANT), MF(EDITTAGS_FONT_GIANT), MF(MOVEHISTORY_FONT_ALL) },
\r
539 { MF(CLOCK_FONT_COLOSSAL), MF(MESSAGE_FONT_COLOSSAL), MF(COORD_FONT_COLOSSAL), MF(CONSOLE_FONT_COLOSSAL), MF(COMMENT_FONT_COLOSSAL), MF(EDITTAGS_FONT_COLOSSAL), MF(MOVEHISTORY_FONT_ALL) },
\r
540 { MF(CLOCK_FONT_TITANIC), MF(MESSAGE_FONT_TITANIC), MF(COORD_FONT_TITANIC), MF(CONSOLE_FONT_TITANIC), MF(COMMENT_FONT_TITANIC), MF(EDITTAGS_FONT_TITANIC), MF(MOVEHISTORY_FONT_ALL) },
\r
543 MyFont *font[NUM_SIZES][NUM_FONTS];
\r
552 #define BUTTON_WIDTH (tinyLayout ? 16 : 32)
\r
553 #define N_BUTTONS 5
\r
555 MyButtonDesc buttonDesc[N_BUTTONS] =
\r
557 {"<<", IDM_ToStart, NULL, NULL},
\r
558 {"<", IDM_Backward, NULL, NULL},
\r
559 {"P", IDM_Pause, NULL, NULL},
\r
560 {">", IDM_Forward, NULL, NULL},
\r
561 {">>", IDM_ToEnd, NULL, NULL},
\r
564 int tinyLayout = 0, smallLayout = 0;
\r
565 #define MENU_BAR_ITEMS 9
\r
566 char *menuBarText[2][MENU_BAR_ITEMS+1] = {
\r
567 { N_("&File"), N_("&Edit"), N_("&View"), N_("&Mode"), N_("&Action"), N_("E&ngine"), N_("&Options"), N_("&Help"), NULL },
\r
568 { N_("&F"), N_("&E"), N_("&V"), N_("&M"), N_("&A"), N_("&N"), N_("&O"), N_("&H"), NULL },
\r
572 MySound sounds[(int)NSoundClasses];
\r
573 MyTextAttribs textAttribs[(int)NColorClasses];
\r
575 MyColorizeAttribs colorizeAttribs[] = {
\r
576 { (COLORREF)0, 0, N_("Shout Text") },
\r
577 { (COLORREF)0, 0, N_("SShout/CShout") },
\r
578 { (COLORREF)0, 0, N_("Channel 1 Text") },
\r
579 { (COLORREF)0, 0, N_("Channel Text") },
\r
580 { (COLORREF)0, 0, N_("Kibitz Text") },
\r
581 { (COLORREF)0, 0, N_("Tell Text") },
\r
582 { (COLORREF)0, 0, N_("Challenge Text") },
\r
583 { (COLORREF)0, 0, N_("Request Text") },
\r
584 { (COLORREF)0, 0, N_("Seek Text") },
\r
585 { (COLORREF)0, 0, N_("Normal Text") },
\r
586 { (COLORREF)0, 0, N_("None") }
\r
591 static char *commentTitle;
\r
592 static char *commentText;
\r
593 static int commentIndex;
\r
594 static Boolean editComment = FALSE;
\r
597 char errorTitle[MSG_SIZ];
\r
598 char errorMessage[2*MSG_SIZ];
\r
599 HWND errorDialog = NULL;
\r
600 BOOLEAN moveErrorMessageUp = FALSE;
\r
601 BOOLEAN consoleEcho = TRUE;
\r
602 CHARFORMAT consoleCF;
\r
603 COLORREF consoleBackgroundColor;
\r
605 char *programVersion;
\r
611 typedef int CPKind;
\r
620 SOCKET sock2; /* stderr socket for OpenRcmd */
\r
623 #define INPUT_SOURCE_BUF_SIZE 4096
\r
625 typedef struct _InputSource {
\r
632 char buf[INPUT_SOURCE_BUF_SIZE];
\r
636 InputCallback func;
\r
637 struct _InputSource *second; /* for stderr thread on CPRcmd */
\r
641 InputSource *consoleInputSource;
\r
646 VOID ConsoleOutput(char* data, int length, int forceVisible);
\r
647 VOID ConsoleCreate();
\r
649 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
650 VOID ColorizeTextPopup(HWND hwnd, ColorClass cc);
\r
651 VOID PrintCommSettings(FILE *f, char *name, DCB *dcb);
\r
652 VOID ParseCommSettings(char *arg, DCB *dcb);
\r
654 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
655 VOID APIENTRY MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def);
\r
656 void ParseIcsTextMenu(char *icsTextMenuString);
\r
657 VOID PopUpNameDialog(char firstchar);
\r
658 VOID UpdateSampleText(HWND hDlg, int id, MyColorizeAttribs *mca);
\r
662 int GameListOptions();
\r
664 int dummy; // [HGM] for obsolete args
\r
666 HWND hwndMain = NULL; /* root window*/
\r
667 HWND hwndConsole = NULL;
\r
668 HWND commentDialog = NULL;
\r
669 HWND moveHistoryDialog = NULL;
\r
670 HWND evalGraphDialog = NULL;
\r
671 HWND engineOutputDialog = NULL;
\r
672 HWND gameListDialog = NULL;
\r
673 HWND editTagsDialog = NULL;
\r
675 int commentUp = FALSE;
\r
677 WindowPlacement wpMain;
\r
678 WindowPlacement wpConsole;
\r
679 WindowPlacement wpComment;
\r
680 WindowPlacement wpMoveHistory;
\r
681 WindowPlacement wpEvalGraph;
\r
682 WindowPlacement wpEngineOutput;
\r
683 WindowPlacement wpGameList;
\r
684 WindowPlacement wpTags;
\r
686 VOID EngineOptionsPopup(); // [HGM] settings
\r
688 VOID GothicPopUp(char *title, VariantClass variant);
\r
690 * Setting "frozen" should disable all user input other than deleting
\r
691 * the window. We do this while engines are initializing themselves.
\r
693 static int frozen = 0;
\r
694 static int oldMenuItemState[MENU_BAR_ITEMS];
\r
700 if (frozen) return;
\r
702 hmenu = GetMenu(hwndMain);
\r
703 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
704 oldMenuItemState[i] = EnableMenuItem(hmenu, i, MF_BYPOSITION|MF_GRAYED);
\r
706 DrawMenuBar(hwndMain);
\r
709 /* Undo a FreezeUI */
\r
715 if (!frozen) return;
\r
717 hmenu = GetMenu(hwndMain);
\r
718 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
719 EnableMenuItem(hmenu, i, MF_BYPOSITION|oldMenuItemState[i]);
\r
721 DrawMenuBar(hwndMain);
\r
724 /*static*/ int fromX = -1, fromY = -1, toX, toY; // [HGM] moved upstream, so JAWS can use them
\r
726 /* JAWS preparation patch (WinBoard for the sight impaired). Define required insertions as empty */
\r
732 #define JAWS_ALT_INTERCEPT
\r
733 #define JAWS_KB_NAVIGATION
\r
734 #define JAWS_MENU_ITEMS
\r
735 #define JAWS_SILENCE
\r
736 #define JAWS_REPLAY
\r
738 #define JAWS_COPYRIGHT
\r
739 #define JAWS_DELETE(X) X
\r
740 #define SAYMACHINEMOVE()
\r
744 /*---------------------------------------------------------------------------*\
\r
748 \*---------------------------------------------------------------------------*/
\r
751 WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
\r
752 LPSTR lpCmdLine, int nCmdShow)
\r
755 HANDLE hAccelMain, hAccelNoAlt, hAccelNoICS;
\r
756 // INITCOMMONCONTROLSEX ex;
\r
760 LoadLibrary("RICHED32.DLL");
\r
761 consoleCF.cbSize = sizeof(CHARFORMAT);
\r
763 if (!InitApplication(hInstance)) {
\r
766 if (!InitInstance(hInstance, nCmdShow, lpCmdLine)) {
\r
773 // InitCommonControlsEx(&ex);
\r
774 InitCommonControls();
\r
776 hAccelMain = LoadAccelerators (hInstance, szAppName);
\r
777 hAccelNoAlt = LoadAccelerators (hInstance, "NO_ALT");
\r
778 hAccelNoICS = LoadAccelerators( hInstance, "NO_ICS"); /* [AS] No Ctrl-V on ICS!!! */
\r
780 /* Acquire and dispatch messages until a WM_QUIT message is received. */
\r
782 while (GetMessage(&msg, /* message structure */
\r
783 NULL, /* handle of window receiving the message */
\r
784 0, /* lowest message to examine */
\r
785 0)) /* highest message to examine */
\r
788 if(msg.message == WM_CHAR && msg.wParam == '\t') {
\r
789 // [HGM] navigate: switch between all windows with tab
\r
790 HWND e1 = NULL, e2 = NULL, mh = NULL, hInput = NULL, hText = NULL;
\r
791 int i, currentElement = 0;
\r
793 // first determine what element of the chain we come from (if any)
\r
794 if(appData.icsActive) {
\r
795 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
796 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
798 if(engineOutputDialog && EngineOutputIsUp()) {
\r
799 e1 = GetDlgItem(engineOutputDialog, IDC_EngineMemo1);
\r
800 e2 = GetDlgItem(engineOutputDialog, IDC_EngineMemo2);
\r
802 if(moveHistoryDialog && MoveHistoryIsUp()) {
\r
803 mh = GetDlgItem(moveHistoryDialog, IDC_MoveHistory);
\r
805 if(msg.hwnd == hwndMain) currentElement = 7 ; else
\r
806 if(msg.hwnd == engineOutputDialog) currentElement = 2; else
\r
807 if(msg.hwnd == e1) currentElement = 2; else
\r
808 if(msg.hwnd == e2) currentElement = 3; else
\r
809 if(msg.hwnd == moveHistoryDialog) currentElement = 4; else
\r
810 if(msg.hwnd == mh) currentElement = 4; else
\r
811 if(msg.hwnd == evalGraphDialog) currentElement = 6; else
\r
812 if(msg.hwnd == hText) currentElement = 5; else
\r
813 if(msg.hwnd == hInput) currentElement = 6; else
\r
814 for (i = 0; i < N_BUTTONS; i++) {
\r
815 if (buttonDesc[i].hwnd == msg.hwnd) { currentElement = 1; break; }
\r
818 // determine where to go to
\r
819 if(currentElement) { HWND h = NULL; int direction = GetKeyState(VK_SHIFT) < 0 ? -1 : 1;
\r
821 currentElement = (currentElement + direction) % 7;
\r
822 switch(currentElement) {
\r
824 h = hwndMain; break; // passing this case always makes the loop exit
\r
826 h = buttonDesc[0].hwnd; break; // could be NULL
\r
828 if(!EngineOutputIsUp()) continue; // skip closed auxiliary windows
\r
831 if(!EngineOutputIsUp()) continue;
\r
834 if(!MoveHistoryIsUp()) continue;
\r
836 // case 6: // input to eval graph does not seem to get here!
\r
837 // if(!EvalGraphIsUp()) continue;
\r
838 // h = evalGraphDialog; break;
\r
840 if(!appData.icsActive) continue;
\r
844 if(!appData.icsActive) continue;
\r
850 if(currentElement > 4 && IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
851 if(currentElement < 5 && IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE); // all open together
\r
854 continue; // this message now has been processed
\r
858 if (!(commentDialog && IsDialogMessage(commentDialog, &msg)) &&
\r
859 !(moveHistoryDialog && IsDialogMessage(moveHistoryDialog, &msg)) &&
\r
860 !(evalGraphDialog && IsDialogMessage(evalGraphDialog, &msg)) &&
\r
861 !(engineOutputDialog && IsDialogMessage(engineOutputDialog, &msg)) &&
\r
862 !(editTagsDialog && IsDialogMessage(editTagsDialog, &msg)) &&
\r
863 !(gameListDialog && IsDialogMessage(gameListDialog, &msg)) &&
\r
864 !(errorDialog && IsDialogMessage(errorDialog, &msg)) &&
\r
865 !(!frozen && TranslateAccelerator(hwndMain, hAccelMain, &msg)) && JAWS_ACCEL
\r
866 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoICS, &msg)) &&
\r
867 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoAlt, &msg))) {
\r
868 int done = 0, i; // [HGM] chat: dispatch cat-box messages
\r
869 for(i=0; i<MAX_CHAT; i++)
\r
870 if(chatHandle[i] && IsDialogMessage(chatHandle[i], &msg)) {
\r
873 if(done) continue; // [HGM] chat: end patch
\r
874 TranslateMessage(&msg); /* Translates virtual key codes */
\r
875 DispatchMessage(&msg); /* Dispatches message to window */
\r
880 return (msg.wParam); /* Returns the value from PostQuitMessage */
\r
883 /*---------------------------------------------------------------------------*\
\r
885 * Initialization functions
\r
887 \*---------------------------------------------------------------------------*/
\r
891 { // update user logo if necessary
\r
892 static char oldUserName[MSG_SIZ], dir[MSG_SIZ], *curName;
\r
894 if(appData.autoLogo) {
\r
895 curName = UserName();
\r
896 if(strcmp(curName, oldUserName)) {
\r
897 GetCurrentDirectory(MSG_SIZ, dir);
\r
898 SetCurrentDirectory(installDir);
\r
899 snprintf(oldUserName, MSG_SIZ, "logos\\%s.bmp", curName);
\r
900 userLogo = LoadImage( 0, oldUserName, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
901 safeStrCpy(oldUserName, curName, sizeof(oldUserName)/sizeof(oldUserName[0]) );
\r
902 if(userLogo == NULL)
\r
903 userLogo = LoadImage( 0, "logos\\dummy.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
904 SetCurrentDirectory(dir); /* return to prev directory */
\r
910 InitApplication(HINSTANCE hInstance)
\r
914 /* Fill in window class structure with parameters that describe the */
\r
917 wc.style = CS_HREDRAW | CS_VREDRAW; /* Class style(s). */
\r
918 wc.lpfnWndProc = (WNDPROC)WndProc; /* Window Procedure */
\r
919 wc.cbClsExtra = 0; /* No per-class extra data. */
\r
920 wc.cbWndExtra = 0; /* No per-window extra data. */
\r
921 wc.hInstance = hInstance; /* Owner of this class */
\r
922 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
923 wc.hCursor = LoadCursor(NULL, IDC_ARROW); /* Cursor */
\r
924 wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); /* Default color */
\r
925 wc.lpszMenuName = szAppName; /* Menu name from .RC */
\r
926 wc.lpszClassName = szAppName; /* Name to register as */
\r
928 /* Register the window class and return success/failure code. */
\r
929 if (!RegisterClass(&wc)) return FALSE;
\r
931 wc.style = CS_HREDRAW | CS_VREDRAW;
\r
932 wc.lpfnWndProc = (WNDPROC)ConsoleWndProc;
\r
934 wc.cbWndExtra = DLGWINDOWEXTRA;
\r
935 wc.hInstance = hInstance;
\r
936 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
937 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
\r
938 wc.hbrBackground = (HBRUSH)(COLOR_MENU+1);
\r
939 wc.lpszMenuName = NULL;
\r
940 wc.lpszClassName = szConsoleName;
\r
942 if (!RegisterClass(&wc)) return FALSE;
\r
947 /* Set by InitInstance, used by EnsureOnScreen */
\r
948 int screenHeight, screenWidth;
\r
951 EnsureOnScreen(int *x, int *y, int minX, int minY)
\r
953 // int gap = GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYCAPTION);
\r
954 /* Be sure window at (x,y) is not off screen (or even mostly off screen) */
\r
955 if (*x > screenWidth - 32) *x = 0;
\r
956 if (*y > screenHeight - 32) *y = 0;
\r
957 if (*x < minX) *x = minX;
\r
958 if (*y < minY) *y = minY;
\r
962 LoadLogo(ChessProgramState *cps, int n, Boolean ics)
\r
964 char buf[MSG_SIZ], dir[MSG_SIZ];
\r
965 GetCurrentDirectory(MSG_SIZ, dir);
\r
966 SetCurrentDirectory(installDir);
\r
967 if( appData.logo[n] && appData.logo[n][0] != NULLCHAR) {
\r
968 cps->programLogo = LoadImage( 0, appData.logo[n], IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
970 if (cps->programLogo == NULL && appData.debugMode) {
\r
971 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.logo[n] );
\r
973 } else if(appData.autoLogo) {
\r
974 if(ics) { // [HGM] logo: in ICS mode second can be used for ICS
\r
975 sprintf(buf, "logos\\%s.bmp", appData.icsHost);
\r
976 cps->programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
978 if(appData.directory[n] && appData.directory[n][0]) {
\r
979 SetCurrentDirectory(appData.directory[n]);
\r
980 cps->programLogo = LoadImage( 0, "logo.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
983 SetCurrentDirectory(dir); /* return to prev directory */
\r
987 InitInstance(HINSTANCE hInstance, int nCmdShow, LPSTR lpCmdLine)
\r
989 HWND hwnd; /* Main window handle. */
\r
991 WINDOWPLACEMENT wp;
\r
994 hInst = hInstance; /* Store instance handle in our global variable */
\r
995 programName = szAppName;
\r
997 if (SearchPath(NULL, "WinBoard.exe", NULL, MSG_SIZ, installDir, &filepart)) {
\r
998 *filepart = NULLCHAR;
\r
1000 GetCurrentDirectory(MSG_SIZ, installDir);
\r
1002 gameInfo.boardWidth = gameInfo.boardHeight = 8; // [HGM] won't have open window otherwise
\r
1003 screenWidth = screenHeight = 1000; // [HGM] placement: kludge to allow calling EnsureOnScreen from InitAppData
\r
1004 InitAppData(lpCmdLine); /* Get run-time parameters */
\r
1005 /* xboard, and older WinBoards, controlled the move sound with the
\r
1006 appData.ringBellAfterMoves option. In the current WinBoard, we
\r
1007 always turn the option on (so that the backend will call us),
\r
1008 then let the user turn the sound off by setting it to silence if
\r
1009 desired. To accommodate old winboard.ini files saved by old
\r
1010 versions of WinBoard, we also turn off the sound if the option
\r
1011 was initially set to false. [HGM] taken out of InitAppData */
\r
1012 if (!appData.ringBellAfterMoves) {
\r
1013 sounds[(int)SoundMove].name = strdup("");
\r
1014 appData.ringBellAfterMoves = TRUE;
\r
1016 if (appData.debugMode) {
\r
1017 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
1018 setbuf(debugFP, NULL);
\r
1021 LoadLanguageFile(appData.language);
\r
1025 // InitEngineUCI( installDir, &first ); // [HGM] incorporated in InitBackEnd1()
\r
1026 // InitEngineUCI( installDir, &second );
\r
1028 /* Create a main window for this application instance. */
\r
1029 hwnd = CreateWindow(szAppName, szTitle,
\r
1030 (WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX),
\r
1031 CW_USEDEFAULT, 0, CW_USEDEFAULT, 0,
\r
1032 NULL, NULL, hInstance, NULL);
\r
1035 /* If window could not be created, return "failure" */
\r
1040 /* [HGM] logo: Load logos if specified (must be done before InitDrawingSizes) */
\r
1041 LoadLogo(&first, 0, FALSE);
\r
1042 LoadLogo(&second, 1, appData.icsActive);
\r
1046 iconWhite = LoadIcon(hInstance, "icon_white");
\r
1047 iconBlack = LoadIcon(hInstance, "icon_black");
\r
1048 iconCurrent = iconWhite;
\r
1049 InitDrawingColors();
\r
1050 screenHeight = GetSystemMetrics(SM_CYSCREEN);
\r
1051 screenWidth = GetSystemMetrics(SM_CXSCREEN);
\r
1052 for (ibs = (int) NUM_SIZES - 1; ibs >= 0; ibs--) {
\r
1053 /* Compute window size for each board size, and use the largest
\r
1054 size that fits on this screen as the default. */
\r
1055 InitDrawingSizes((BoardSize)(ibs+1000), 0);
\r
1056 if (boardSize == (BoardSize)-1 &&
\r
1057 winH <= screenHeight
\r
1058 - GetSystemMetrics(SM_CYFRAME) - GetSystemMetrics(SM_CYCAPTION) - 10
\r
1059 && winW <= screenWidth) {
\r
1060 boardSize = (BoardSize)ibs;
\r
1064 InitDrawingSizes(boardSize, 0);
\r
1066 buttonCount = GetSystemMetrics(SM_CMOUSEBUTTONS);
\r
1068 /* [AS] Load textures if specified */
\r
1069 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
1071 if( appData.liteBackTextureFile && appData.liteBackTextureFile[0] != NULLCHAR && appData.liteBackTextureFile[0] != '*' ) {
\r
1072 liteBackTexture = LoadImage( 0, appData.liteBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1073 liteBackTextureMode = appData.liteBackTextureMode;
\r
1075 if (liteBackTexture == NULL && appData.debugMode) {
\r
1076 fprintf( debugFP, "Unable to load lite texture bitmap '%s'\n", appData.liteBackTextureFile );
\r
1080 if( appData.darkBackTextureFile && appData.darkBackTextureFile[0] != NULLCHAR && appData.darkBackTextureFile[0] != '*' ) {
\r
1081 darkBackTexture = LoadImage( 0, appData.darkBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1082 darkBackTextureMode = appData.darkBackTextureMode;
\r
1084 if (darkBackTexture == NULL && appData.debugMode) {
\r
1085 fprintf( debugFP, "Unable to load dark texture bitmap '%s'\n", appData.darkBackTextureFile );
\r
1089 mysrandom( (unsigned) time(NULL) );
\r
1091 /* [AS] Restore layout */
\r
1092 if( wpMoveHistory.visible ) {
\r
1093 MoveHistoryPopUp();
\r
1096 if( wpEvalGraph.visible ) {
\r
1100 if( wpEngineOutput.visible ) {
\r
1101 EngineOutputPopUp();
\r
1104 /* Make the window visible; update its client area; and return "success" */
\r
1105 EnsureOnScreen(&wpMain.x, &wpMain.y, minX, minY);
\r
1106 wp.length = sizeof(WINDOWPLACEMENT);
\r
1108 wp.showCmd = nCmdShow;
\r
1109 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
1110 wp.rcNormalPosition.left = wpMain.x;
\r
1111 wp.rcNormalPosition.right = wpMain.x + wpMain.width;
\r
1112 wp.rcNormalPosition.top = wpMain.y;
\r
1113 wp.rcNormalPosition.bottom = wpMain.y + wpMain.height;
\r
1114 SetWindowPlacement(hwndMain, &wp);
\r
1116 InitBackEnd2(); // [HGM] moved until after all windows placed, to save correct position if fatal error on engine start
\r
1118 if(!appData.noGUI) SetWindowPos(hwndMain, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1119 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1121 if (hwndConsole) {
\r
1123 SetWindowPos(hwndConsole, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1124 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1126 ShowWindow(hwndConsole, nCmdShow);
\r
1127 if(appData.chatBoxes) { // [HGM] chat: open chat boxes
\r
1128 char buf[MSG_SIZ], *p = buf, *q;
\r
1129 safeStrCpy(buf, appData.chatBoxes, sizeof(buf)/sizeof(buf[0]) );
\r
1131 q = strchr(p, ';');
\r
1133 if(*p) ChatPopUp(p);
\r
1136 SetActiveWindow(hwndConsole);
\r
1138 if(!appData.noGUI) UpdateWindow(hwnd); else ShowWindow(hwnd, SW_MINIMIZE);
\r
1139 if(gameListDialog) SetFocus(gameListDialog); // [HGM] jaws: for if we clicked multi-game game file
\r
1148 HMENU hmenu = GetMenu(hwndMain);
\r
1150 (void) EnableMenuItem(hmenu, IDM_CommPort,
\r
1151 MF_BYCOMMAND|((appData.icsActive &&
\r
1152 *appData.icsCommPort != NULLCHAR) ?
\r
1153 MF_ENABLED : MF_GRAYED));
\r
1154 (void) CheckMenuItem(hmenu, IDM_SaveSettingsOnExit,
\r
1155 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
1156 MF_CHECKED : MF_UNCHECKED));
\r
1159 //---------------------------------------------------------------------------------------------------------
\r
1161 #define ICS_TEXT_MENU_SIZE (IDM_CommandXLast - IDM_CommandX + 1)
\r
1162 #define XBOARD FALSE
\r
1164 #define OPTCHAR "/"
\r
1165 #define SEPCHAR "="
\r
1169 // front-end part of option handling
\r
1172 LFfromMFP(LOGFONT* lf, MyFontParams *mfp)
\r
1174 HDC hdc = CreateDC("DISPLAY", NULL, NULL, NULL);
\r
1175 lf->lfHeight = -(int)(mfp->pointSize * GetDeviceCaps(hdc, LOGPIXELSY) / 72.0 + 0.5);
\r
1178 lf->lfEscapement = 0;
\r
1179 lf->lfOrientation = 0;
\r
1180 lf->lfWeight = mfp->bold ? FW_BOLD : FW_NORMAL;
\r
1181 lf->lfItalic = mfp->italic;
\r
1182 lf->lfUnderline = mfp->underline;
\r
1183 lf->lfStrikeOut = mfp->strikeout;
\r
1184 lf->lfCharSet = mfp->charset;
\r
1185 lf->lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
1186 lf->lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
1187 lf->lfQuality = DEFAULT_QUALITY;
\r
1188 lf->lfPitchAndFamily = DEFAULT_PITCH|FF_DONTCARE;
\r
1189 safeStrCpy(lf->lfFaceName, mfp->faceName, sizeof(lf->lfFaceName)/sizeof(lf->lfFaceName[0]) );
\r
1193 CreateFontInMF(MyFont *mf)
\r
1195 LFfromMFP(&mf->lf, &mf->mfp);
\r
1196 if (mf->hf) DeleteObject(mf->hf);
\r
1197 mf->hf = CreateFontIndirect(&mf->lf);
\r
1200 // [HGM] This platform-dependent table provides the location for storing the color info
\r
1202 colorVariable[] = {
\r
1203 &whitePieceColor,
\r
1204 &blackPieceColor,
\r
1205 &lightSquareColor,
\r
1206 &darkSquareColor,
\r
1207 &highlightSquareColor,
\r
1208 &premoveHighlightColor,
\r
1210 &consoleBackgroundColor,
\r
1211 &appData.fontForeColorWhite,
\r
1212 &appData.fontBackColorWhite,
\r
1213 &appData.fontForeColorBlack,
\r
1214 &appData.fontBackColorBlack,
\r
1215 &appData.evalHistColorWhite,
\r
1216 &appData.evalHistColorBlack,
\r
1217 &appData.highlightArrowColor,
\r
1220 /* Command line font name parser. NULL name means do nothing.
\r
1221 Syntax like "Courier New:10.0 bi" or "Arial:10" or "Arial:10b"
\r
1222 For backward compatibility, syntax without the colon is also
\r
1223 accepted, but font names with digits in them won't work in that case.
\r
1226 ParseFontName(char *name, MyFontParams *mfp)
\r
1229 if (name == NULL) return;
\r
1231 q = strchr(p, ':');
\r
1233 if (q - p >= sizeof(mfp->faceName))
\r
1234 ExitArgError(_("Font name too long:"), name);
\r
1235 memcpy(mfp->faceName, p, q - p);
\r
1236 mfp->faceName[q - p] = NULLCHAR;
\r
1239 q = mfp->faceName;
\r
1240 while (*p && !isdigit(*p)) {
\r
1242 if (q - mfp->faceName >= sizeof(mfp->faceName))
\r
1243 ExitArgError(_("Font name too long:"), name);
\r
1245 while (q > mfp->faceName && q[-1] == ' ') q--;
\r
1248 if (!*p) ExitArgError(_("Font point size missing:"), name);
\r
1249 mfp->pointSize = (float) atof(p);
\r
1250 mfp->bold = (strchr(p, 'b') != NULL);
\r
1251 mfp->italic = (strchr(p, 'i') != NULL);
\r
1252 mfp->underline = (strchr(p, 'u') != NULL);
\r
1253 mfp->strikeout = (strchr(p, 's') != NULL);
\r
1254 mfp->charset = DEFAULT_CHARSET;
\r
1255 q = strchr(p, 'c');
\r
1257 mfp->charset = (BYTE) atoi(q+1);
\r
1261 ParseFont(char *name, int number)
\r
1262 { // wrapper to shield back-end from 'font'
\r
1263 ParseFontName(name, &font[boardSize][number]->mfp);
\r
1268 { // in WB we have a 2D array of fonts; this initializes their description
\r
1270 /* Point font array elements to structures and
\r
1271 parse default font names */
\r
1272 for (i=0; i<NUM_FONTS; i++) {
\r
1273 for (j=0; j<NUM_SIZES; j++) {
\r
1274 font[j][i] = &fontRec[j][i];
\r
1275 ParseFontName(font[j][i]->def, &font[j][i]->mfp);
\r
1282 { // here we create the actual fonts from the selected descriptions
\r
1284 for (i=0; i<NUM_FONTS; i++) {
\r
1285 for (j=0; j<NUM_SIZES; j++) {
\r
1286 CreateFontInMF(font[j][i]);
\r
1290 /* Color name parser.
\r
1291 X version accepts X color names, but this one
\r
1292 handles only the #rrggbb form (hex) or rrr,ggg,bbb (decimal) */
\r
1294 ParseColorName(char *name)
\r
1296 int red, green, blue, count;
\r
1297 char buf[MSG_SIZ];
\r
1299 count = sscanf(name, "#%2x%2x%2x", &red, &green, &blue);
\r
1301 count = sscanf(name, "%3d%*[^0-9]%3d%*[^0-9]%3d",
\r
1302 &red, &green, &blue);
\r
1305 snprintf(buf, MSG_SIZ, _("Can't parse color name %s"), name);
\r
1306 DisplayError(buf, 0);
\r
1307 return RGB(0, 0, 0);
\r
1309 return PALETTERGB(red, green, blue);
\r
1313 ParseColor(int n, char *name)
\r
1314 { // for WinBoard the color is an int, which needs to be derived from the string
\r
1315 if(colorVariable[n]) *(int*)colorVariable[n] = ParseColorName(name);
\r
1319 ParseAttribs(COLORREF *color, int *effects, char* argValue)
\r
1321 char *e = argValue;
\r
1325 if (*e == 'b') eff |= CFE_BOLD;
\r
1326 else if (*e == 'i') eff |= CFE_ITALIC;
\r
1327 else if (*e == 'u') eff |= CFE_UNDERLINE;
\r
1328 else if (*e == 's') eff |= CFE_STRIKEOUT;
\r
1329 else if (*e == '#' || isdigit(*e)) break;
\r
1333 *color = ParseColorName(e);
\r
1337 ParseTextAttribs(ColorClass cc, char *s)
\r
1338 { // [HGM] front-end wrapper that does the platform-dependent call
\r
1339 // for XBoard we would set (&appData.colorShout)[cc] = strdup(s);
\r
1340 ParseAttribs(&textAttribs[cc].color, &textAttribs[cc].effects, s);
\r
1344 ParseBoardSize(void *addr, char *name)
\r
1345 { // [HGM] rewritten with return-value ptr to shield back-end from BoardSize
\r
1346 BoardSize bs = SizeTiny;
\r
1347 while (sizeInfo[bs].name != NULL) {
\r
1348 if (StrCaseCmp(name, sizeInfo[bs].name) == 0) {
\r
1349 *(BoardSize *)addr = bs;
\r
1354 ExitArgError(_("Unrecognized board size value"), name);
\r
1359 { // [HGM] import name from appData first
\r
1362 for (cc = (ColorClass)0; cc < ColorNormal; cc++) {
\r
1363 textAttribs[cc].sound.name = strdup((&appData.soundShout)[cc]);
\r
1364 textAttribs[cc].sound.data = NULL;
\r
1365 MyLoadSound(&textAttribs[cc].sound);
\r
1367 for (cc = ColorNormal; cc < NColorClasses; cc++) {
\r
1368 textAttribs[cc].sound.name = strdup("");
\r
1369 textAttribs[cc].sound.data = NULL;
\r
1371 for (sc = (SoundClass)0; sc < NSoundClasses; sc++) {
\r
1372 sounds[sc].name = strdup((&appData.soundMove)[sc]);
\r
1373 sounds[sc].data = NULL;
\r
1374 MyLoadSound(&sounds[sc]);
\r
1379 SetCommPortDefaults()
\r
1381 memset(&dcb, 0, sizeof(DCB)); // required by VS 2002 +
\r
1382 dcb.DCBlength = sizeof(DCB);
\r
1383 dcb.BaudRate = 9600;
\r
1384 dcb.fBinary = TRUE;
\r
1385 dcb.fParity = FALSE;
\r
1386 dcb.fOutxCtsFlow = FALSE;
\r
1387 dcb.fOutxDsrFlow = FALSE;
\r
1388 dcb.fDtrControl = DTR_CONTROL_ENABLE;
\r
1389 dcb.fDsrSensitivity = FALSE;
\r
1390 dcb.fTXContinueOnXoff = TRUE;
\r
1391 dcb.fOutX = FALSE;
\r
1393 dcb.fNull = FALSE;
\r
1394 dcb.fRtsControl = RTS_CONTROL_ENABLE;
\r
1395 dcb.fAbortOnError = FALSE;
\r
1397 dcb.Parity = SPACEPARITY;
\r
1398 dcb.StopBits = ONESTOPBIT;
\r
1401 // [HGM] args: these three cases taken out to stay in front-end
\r
1403 SaveFontArg(FILE *f, ArgDescriptor *ad)
\r
1404 { // in WinBoard every board size has its own font, and the "argLoc" identifies the table,
\r
1405 // while the curent board size determines the element. This system should be ported to XBoard.
\r
1406 // What the table contains pointers to, and how to print the font description, remains platform-dependent
\r
1408 for (bs=0; bs<NUM_SIZES; bs++) {
\r
1409 MyFontParams *mfp = &font[bs][(int) ad->argLoc]->mfp;
\r
1410 fprintf(f, "/size=%s ", sizeInfo[bs].name);
\r
1411 fprintf(f, "/%s=\"%s:%g%s%s%s%s%sc%d\"\n",
\r
1412 ad->argName, mfp->faceName, mfp->pointSize,
\r
1413 mfp->bold || mfp->italic || mfp->underline || mfp->strikeout ? " " : "",
\r
1414 mfp->bold ? "b" : "",
\r
1415 mfp->italic ? "i" : "",
\r
1416 mfp->underline ? "u" : "",
\r
1417 mfp->strikeout ? "s" : "",
\r
1418 (int)mfp->charset);
\r
1424 { // [HGM] copy the names from the internal WB variables to appData
\r
1427 for (cc = (ColorClass)0; cc < ColorNormal; cc++)
\r
1428 (&appData.soundShout)[cc] = textAttribs[cc].sound.name;
\r
1429 for (sc = (SoundClass)0; sc < NSoundClasses; sc++)
\r
1430 (&appData.soundMove)[sc] = sounds[sc].name;
\r
1434 SaveAttribsArg(FILE *f, ArgDescriptor *ad)
\r
1435 { // here the "argLoc" defines a table index. It could have contained the 'ta' pointer itself, though
\r
1436 MyTextAttribs* ta = &textAttribs[(ColorClass)ad->argLoc];
\r
1437 fprintf(f, "/%s=\"%s%s%s%s%s#%02lx%02lx%02lx\"\n", ad->argName,
\r
1438 (ta->effects & CFE_BOLD) ? "b" : "",
\r
1439 (ta->effects & CFE_ITALIC) ? "i" : "",
\r
1440 (ta->effects & CFE_UNDERLINE) ? "u" : "",
\r
1441 (ta->effects & CFE_STRIKEOUT) ? "s" : "",
\r
1442 (ta->effects) ? " " : "",
\r
1443 ta->color&0xff, (ta->color >> 8)&0xff, (ta->color >> 16)&0xff);
\r
1447 SaveColor(FILE *f, ArgDescriptor *ad)
\r
1448 { // in WinBoard the color is an int and has to be converted to text. In X it would be a string already?
\r
1449 COLORREF color = *(COLORREF *)colorVariable[(int)ad->argLoc];
\r
1450 fprintf(f, "/%s=#%02lx%02lx%02lx\n", ad->argName,
\r
1451 color&0xff, (color>>8)&0xff, (color>>16)&0xff);
\r
1455 SaveBoardSize(FILE *f, char *name, void *addr)
\r
1456 { // wrapper to shield back-end from BoardSize & sizeInfo
\r
1457 fprintf(f, "/%s=%s\n", name, sizeInfo[*(BoardSize *)addr].name);
\r
1461 ParseCommPortSettings(char *s)
\r
1462 { // wrapper to keep dcb from back-end
\r
1463 ParseCommSettings(s, &dcb);
\r
1468 { // wrapper to shield use of window handles from back-end (make addressible by number?)
\r
1469 GetActualPlacement(hwndMain, &wpMain);
\r
1470 GetActualPlacement(hwndConsole, &wpConsole);
\r
1471 GetActualPlacement(commentDialog, &wpComment);
\r
1472 GetActualPlacement(editTagsDialog, &wpTags);
\r
1473 GetActualPlacement(gameListDialog, &wpGameList);
\r
1474 GetActualPlacement(moveHistoryDialog, &wpMoveHistory);
\r
1475 GetActualPlacement(evalGraphDialog, &wpEvalGraph);
\r
1476 GetActualPlacement(engineOutputDialog, &wpEngineOutput);
\r
1480 PrintCommPortSettings(FILE *f, char *name)
\r
1481 { // wrapper to shield back-end from DCB
\r
1482 PrintCommSettings(f, name, &dcb);
\r
1486 MySearchPath(char *installDir, char *name, char *fullname)
\r
1488 char *dummy, buf[MSG_SIZ], *p = name, *q;
\r
1489 if(name[0]== '%') {
\r
1490 fullname[0] = 0; // [HGM] first expand any environment variables in the given name
\r
1491 while(*p == '%' && (q = strchr(p+1, '%'))) { // [HGM] recognize %*% as environment variable
\r
1492 safeStrCpy(buf, p+1, sizeof(buf)/sizeof(buf[0]) );
\r
1493 *strchr(buf, '%') = 0;
\r
1494 strcat(fullname, getenv(buf));
\r
1495 p = q+1; while(*p == '\\') { strcat(fullname, "\\"); p++; }
\r
1497 strcat(fullname, p); // after environment variables (if any), take the remainder of the given name
\r
1498 if(appData.debugMode) fprintf(debugFP, "name = '%s', expanded name = '%s'\n", name, fullname);
\r
1499 return (int) strlen(fullname);
\r
1501 return (int) SearchPath(installDir, name, NULL, MSG_SIZ, fullname, &dummy);
\r
1505 MyGetFullPathName(char *name, char *fullname)
\r
1508 return (int) GetFullPathName(name, MSG_SIZ, fullname, &dummy);
\r
1513 { // [HGM] args: allows testing if main window is realized from back-end
\r
1514 return hwndMain != NULL;
\r
1518 PopUpStartupDialog()
\r
1522 LoadLanguageFile(appData.language);
\r
1523 lpProc = MakeProcInstance((FARPROC)StartupDialog, hInst);
\r
1524 DialogBox(hInst, MAKEINTRESOURCE(DLG_Startup), NULL, (DLGPROC)lpProc);
\r
1525 FreeProcInstance(lpProc);
\r
1528 /*---------------------------------------------------------------------------*\
\r
1530 * GDI board drawing routines
\r
1532 \*---------------------------------------------------------------------------*/
\r
1534 /* [AS] Draw square using background texture */
\r
1535 static void DrawTile( int dx, int dy, int dw, int dh, HDC dst, HDC src, int mode, int sx, int sy )
\r
1540 return; /* Should never happen! */
\r
1543 SetGraphicsMode( dst, GM_ADVANCED );
\r
1550 /* X reflection */
\r
1555 x.eDx = (FLOAT) dw + dx - 1;
\r
1558 SetWorldTransform( dst, &x );
\r
1561 /* Y reflection */
\r
1567 x.eDy = (FLOAT) dh + dy - 1;
\r
1569 SetWorldTransform( dst, &x );
\r
1577 x.eDx = (FLOAT) dx;
\r
1578 x.eDy = (FLOAT) dy;
\r
1581 SetWorldTransform( dst, &x );
\r
1585 BitBlt( dst, dx, dy, dw, dh, src, sx, sy, SRCCOPY );
\r
1593 SetWorldTransform( dst, &x );
\r
1595 ModifyWorldTransform( dst, 0, MWT_IDENTITY );
\r
1598 /* [AS] [HGM] Make room for more piece types, so all pieces can be different */
\r
1600 PM_WP = (int) WhitePawn,
\r
1601 PM_WN = (int) WhiteKnight,
\r
1602 PM_WB = (int) WhiteBishop,
\r
1603 PM_WR = (int) WhiteRook,
\r
1604 PM_WQ = (int) WhiteQueen,
\r
1605 PM_WF = (int) WhiteFerz,
\r
1606 PM_WW = (int) WhiteWazir,
\r
1607 PM_WE = (int) WhiteAlfil,
\r
1608 PM_WM = (int) WhiteMan,
\r
1609 PM_WO = (int) WhiteCannon,
\r
1610 PM_WU = (int) WhiteUnicorn,
\r
1611 PM_WH = (int) WhiteNightrider,
\r
1612 PM_WA = (int) WhiteAngel,
\r
1613 PM_WC = (int) WhiteMarshall,
\r
1614 PM_WAB = (int) WhiteCardinal,
\r
1615 PM_WD = (int) WhiteDragon,
\r
1616 PM_WL = (int) WhiteLance,
\r
1617 PM_WS = (int) WhiteCobra,
\r
1618 PM_WV = (int) WhiteFalcon,
\r
1619 PM_WSG = (int) WhiteSilver,
\r
1620 PM_WG = (int) WhiteGrasshopper,
\r
1621 PM_WK = (int) WhiteKing,
\r
1622 PM_BP = (int) BlackPawn,
\r
1623 PM_BN = (int) BlackKnight,
\r
1624 PM_BB = (int) BlackBishop,
\r
1625 PM_BR = (int) BlackRook,
\r
1626 PM_BQ = (int) BlackQueen,
\r
1627 PM_BF = (int) BlackFerz,
\r
1628 PM_BW = (int) BlackWazir,
\r
1629 PM_BE = (int) BlackAlfil,
\r
1630 PM_BM = (int) BlackMan,
\r
1631 PM_BO = (int) BlackCannon,
\r
1632 PM_BU = (int) BlackUnicorn,
\r
1633 PM_BH = (int) BlackNightrider,
\r
1634 PM_BA = (int) BlackAngel,
\r
1635 PM_BC = (int) BlackMarshall,
\r
1636 PM_BG = (int) BlackGrasshopper,
\r
1637 PM_BAB = (int) BlackCardinal,
\r
1638 PM_BD = (int) BlackDragon,
\r
1639 PM_BL = (int) BlackLance,
\r
1640 PM_BS = (int) BlackCobra,
\r
1641 PM_BV = (int) BlackFalcon,
\r
1642 PM_BSG = (int) BlackSilver,
\r
1643 PM_BK = (int) BlackKing
\r
1646 static HFONT hPieceFont = NULL;
\r
1647 static HBITMAP hPieceMask[(int) EmptySquare];
\r
1648 static HBITMAP hPieceFace[(int) EmptySquare];
\r
1649 static int fontBitmapSquareSize = 0;
\r
1650 static char pieceToFontChar[(int) EmptySquare] =
\r
1651 { 'p', 'n', 'b', 'r', 'q',
\r
1652 'n', 'b', 'p', 'n', 'b', 'r', 'b', 'r', 'q', 'k',
\r
1653 'k', 'o', 'm', 'v', 't', 'w',
\r
1654 'v', 't', 'o', 'm', 'v', 't', 'v', 't', 'w', 'l',
\r
1657 extern BOOL SetCharTable( char *table, const char * map );
\r
1658 /* [HGM] moved to backend.c */
\r
1660 static void SetPieceBackground( HDC hdc, COLORREF color, int mode )
\r
1663 BYTE r1 = GetRValue( color );
\r
1664 BYTE g1 = GetGValue( color );
\r
1665 BYTE b1 = GetBValue( color );
\r
1671 /* Create a uniform background first */
\r
1672 hbrush = CreateSolidBrush( color );
\r
1673 SetRect( &rc, 0, 0, squareSize, squareSize );
\r
1674 FillRect( hdc, &rc, hbrush );
\r
1675 DeleteObject( hbrush );
\r
1678 /* Vertical gradient, good for pawn, knight and rook, less for queen and king */
\r
1679 int steps = squareSize / 2;
\r
1682 for( i=0; i<steps; i++ ) {
\r
1683 BYTE r = r1 - (r1-r2) * i / steps;
\r
1684 BYTE g = g1 - (g1-g2) * i / steps;
\r
1685 BYTE b = b1 - (b1-b2) * i / steps;
\r
1687 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1688 SetRect( &rc, i + squareSize - steps, 0, i + squareSize - steps + 1, squareSize );
\r
1689 FillRect( hdc, &rc, hbrush );
\r
1690 DeleteObject(hbrush);
\r
1693 else if( mode == 2 ) {
\r
1694 /* Diagonal gradient, good more or less for every piece */
\r
1695 POINT triangle[3];
\r
1696 HPEN hpen = SelectObject( hdc, GetStockObject(NULL_PEN) );
\r
1697 HBRUSH hbrush_old;
\r
1698 int steps = squareSize;
\r
1701 triangle[0].x = squareSize - steps;
\r
1702 triangle[0].y = squareSize;
\r
1703 triangle[1].x = squareSize;
\r
1704 triangle[1].y = squareSize;
\r
1705 triangle[2].x = squareSize;
\r
1706 triangle[2].y = squareSize - steps;
\r
1708 for( i=0; i<steps; i++ ) {
\r
1709 BYTE r = r1 - (r1-r2) * i / steps;
\r
1710 BYTE g = g1 - (g1-g2) * i / steps;
\r
1711 BYTE b = b1 - (b1-b2) * i / steps;
\r
1713 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1714 hbrush_old = SelectObject( hdc, hbrush );
\r
1715 Polygon( hdc, triangle, 3 );
\r
1716 SelectObject( hdc, hbrush_old );
\r
1717 DeleteObject(hbrush);
\r
1722 SelectObject( hdc, hpen );
\r
1727 [AS] The method I use to create the bitmaps it a bit tricky, but it
\r
1728 seems to work ok. The main problem here is to find the "inside" of a chess
\r
1729 piece: follow the steps as explained below.
\r
1731 static void CreatePieceMaskFromFont( HDC hdc_window, HDC hdc, int index )
\r
1735 COLORREF chroma = RGB(0xFF,0x00,0xFF);
\r
1739 int backColor = whitePieceColor;
\r
1740 int foreColor = blackPieceColor;
\r
1742 if( index < (int)BlackPawn && appData.fontBackColorWhite != appData.fontForeColorWhite ) {
\r
1743 backColor = appData.fontBackColorWhite;
\r
1744 foreColor = appData.fontForeColorWhite;
\r
1746 else if( index >= (int)BlackPawn && appData.fontBackColorBlack != appData.fontForeColorBlack ) {
\r
1747 backColor = appData.fontBackColorBlack;
\r
1748 foreColor = appData.fontForeColorBlack;
\r
1752 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1754 hbm_old = SelectObject( hdc, hbm );
\r
1758 rc.right = squareSize;
\r
1759 rc.bottom = squareSize;
\r
1761 /* Step 1: background is now black */
\r
1762 FillRect( hdc, &rc, GetStockObject(BLACK_BRUSH) );
\r
1764 GetTextExtentPoint32( hdc, &pieceToFontChar[index], 1, &sz );
\r
1766 pt.x = (squareSize - sz.cx) / 2;
\r
1767 pt.y = (squareSize - sz.cy) / 2;
\r
1769 SetBkMode( hdc, TRANSPARENT );
\r
1770 SetTextColor( hdc, chroma );
\r
1771 /* Step 2: the piece has been drawn in purple, there are now black and purple in this bitmap */
\r
1772 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1774 SelectObject( hdc, GetStockObject(WHITE_BRUSH) );
\r
1775 /* Step 3: the area outside the piece is filled with white */
\r
1776 // FloodFill( hdc, 0, 0, chroma );
\r
1777 ExtFloodFill( hdc, 0, 0, 0, FLOODFILLSURFACE );
\r
1778 ExtFloodFill( hdc, 0, squareSize-1, 0, FLOODFILLSURFACE ); // [HGM] fill from all 4 corners, for if piece too big
\r
1779 ExtFloodFill( hdc, squareSize-1, 0, 0, FLOODFILLSURFACE );
\r
1780 ExtFloodFill( hdc, squareSize-1, squareSize-1, 0, FLOODFILLSURFACE );
\r
1781 SelectObject( hdc, GetStockObject(BLACK_BRUSH) );
\r
1783 Step 4: this is the tricky part, the area inside the piece is filled with black,
\r
1784 but if the start point is not inside the piece we're lost!
\r
1785 There should be a better way to do this... if we could create a region or path
\r
1786 from the fill operation we would be fine for example.
\r
1788 // FloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF) );
\r
1789 ExtFloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF), FLOODFILLBORDER );
\r
1791 { /* [HGM] shave off edges of mask, in an attempt to correct for the fact that FloodFill does not work correctly under Win XP */
\r
1792 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1793 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1795 SelectObject( dc2, bm2 );
\r
1796 BitBlt( dc2, 0, 0, squareSize, squareSize, hdc, 0, 0, SRCCOPY ); // make copy
\r
1797 BitBlt( hdc, 0, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1798 BitBlt( hdc, 2, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1799 BitBlt( hdc, 1, 0, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1800 BitBlt( hdc, 1, 2, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1803 DeleteObject( bm2 );
\r
1806 SetTextColor( hdc, 0 );
\r
1808 Step 5: some fonts have "disconnected" areas that are skipped by the fill:
\r
1809 draw the piece again in black for safety.
\r
1811 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1813 SelectObject( hdc, hbm_old );
\r
1815 if( hPieceMask[index] != NULL ) {
\r
1816 DeleteObject( hPieceMask[index] );
\r
1819 hPieceMask[index] = hbm;
\r
1822 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1824 SelectObject( hdc, hbm );
\r
1827 HDC dc1 = CreateCompatibleDC( hdc_window );
\r
1828 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1829 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1831 SelectObject( dc1, hPieceMask[index] );
\r
1832 SelectObject( dc2, bm2 );
\r
1833 FillRect( dc2, &rc, GetStockObject(WHITE_BRUSH) );
\r
1834 BitBlt( dc2, 0, 0, squareSize, squareSize, dc1, 0, 0, SRCINVERT );
\r
1837 Now dc2 contains the inverse of the piece mask, i.e. a mask that preserves
\r
1838 the piece background and deletes (makes transparent) the rest.
\r
1839 Thanks to that mask, we are free to paint the background with the greates
\r
1840 freedom, as we'll be able to mask off the unwanted parts when finished.
\r
1841 We use this, to make gradients and give the pieces a "roundish" look.
\r
1843 SetPieceBackground( hdc, backColor, 2 );
\r
1844 BitBlt( hdc, 0, 0, squareSize, squareSize, dc2, 0, 0, SRCAND );
\r
1848 DeleteObject( bm2 );
\r
1851 SetTextColor( hdc, foreColor );
\r
1852 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1854 SelectObject( hdc, hbm_old );
\r
1856 if( hPieceFace[index] != NULL ) {
\r
1857 DeleteObject( hPieceFace[index] );
\r
1860 hPieceFace[index] = hbm;
\r
1863 static int TranslatePieceToFontPiece( int piece )
\r
1893 case BlackMarshall:
\r
1897 case BlackNightrider:
\r
1903 case BlackUnicorn:
\r
1907 case BlackGrasshopper:
\r
1919 case BlackCardinal:
\r
1926 case WhiteMarshall:
\r
1930 case WhiteNightrider:
\r
1936 case WhiteUnicorn:
\r
1940 case WhiteGrasshopper:
\r
1952 case WhiteCardinal:
\r
1961 void CreatePiecesFromFont()
\r
1964 HDC hdc_window = NULL;
\r
1970 if( fontBitmapSquareSize < 0 ) {
\r
1971 /* Something went seriously wrong in the past: do not try to recreate fonts! */
\r
1975 if( appData.renderPiecesWithFont == NULL || appData.renderPiecesWithFont[0] == NULLCHAR || appData.renderPiecesWithFont[0] == '*' ) {
\r
1976 fontBitmapSquareSize = -1;
\r
1980 if( fontBitmapSquareSize != squareSize ) {
\r
1981 hdc_window = GetDC( hwndMain );
\r
1982 hdc = CreateCompatibleDC( hdc_window );
\r
1984 if( hPieceFont != NULL ) {
\r
1985 DeleteObject( hPieceFont );
\r
1988 for( i=0; i<=(int)BlackKing; i++ ) {
\r
1989 hPieceMask[i] = NULL;
\r
1990 hPieceFace[i] = NULL;
\r
1996 if( appData.fontPieceSize >= 50 && appData.fontPieceSize <= 150 ) {
\r
1997 fontHeight = appData.fontPieceSize;
\r
2000 fontHeight = (fontHeight * squareSize) / 100;
\r
2002 lf.lfHeight = -MulDiv( fontHeight, GetDeviceCaps(hdc, LOGPIXELSY), 72 );
\r
2004 lf.lfEscapement = 0;
\r
2005 lf.lfOrientation = 0;
\r
2006 lf.lfWeight = FW_NORMAL;
\r
2008 lf.lfUnderline = 0;
\r
2009 lf.lfStrikeOut = 0;
\r
2010 lf.lfCharSet = DEFAULT_CHARSET;
\r
2011 lf.lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
2012 lf.lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
2013 lf.lfQuality = PROOF_QUALITY;
\r
2014 lf.lfPitchAndFamily = DEFAULT_PITCH | FF_DONTCARE;
\r
2015 strncpy( lf.lfFaceName, appData.renderPiecesWithFont, sizeof(lf.lfFaceName) );
\r
2016 lf.lfFaceName[ sizeof(lf.lfFaceName) - 1 ] = '\0';
\r
2018 hPieceFont = CreateFontIndirect( &lf );
\r
2020 if( hPieceFont == NULL ) {
\r
2021 fontBitmapSquareSize = -2;
\r
2024 /* Setup font-to-piece character table */
\r
2025 if( ! SetCharTable(pieceToFontChar, appData.fontToPieceTable) ) {
\r
2026 /* No (or wrong) global settings, try to detect the font */
\r
2027 if( strstr(lf.lfFaceName,"Alpha") != NULL ) {
\r
2029 SetCharTable(pieceToFontChar, "phbrqkojntwl");
\r
2031 else if( strstr(lf.lfFaceName,"DiagramTT") != NULL ) {
\r
2032 /* DiagramTT* family */
\r
2033 SetCharTable(pieceToFontChar, "PNLRQKpnlrqk");
\r
2035 else if( strstr(lf.lfFaceName,"WinboardF") != NULL ) {
\r
2036 /* Fairy symbols */
\r
2037 SetCharTable(pieceToFontChar, "PNBRQFEACWMOHIJGDVSLUKpnbrqfeacwmohijgdvsluk");
\r
2039 else if( strstr(lf.lfFaceName,"GC2004D") != NULL ) {
\r
2040 /* Good Companion (Some characters get warped as literal :-( */
\r
2041 char s[] = "1cmWG0??S??oYI23wgQU";
\r
2042 s[0]=0xB9; s[1]=0xA9; s[6]=0xB1; s[11]=0xBB; s[12]=0xAB; s[17]=0xB3;
\r
2043 SetCharTable(pieceToFontChar, s);
\r
2046 /* Cases, Condal, Leipzig, Lucena, Marroquin, Merida, Usual */
\r
2047 SetCharTable(pieceToFontChar, "pnbrqkomvtwl");
\r
2051 /* Create bitmaps */
\r
2052 hfont_old = SelectObject( hdc, hPieceFont );
\r
2053 for(i=(int)WhitePawn; i<(int)EmptySquare; i++) /* [HGM] made a loop for this */
\r
2054 if(PieceToChar((ChessSquare)i) != '.') /* skip unused pieces */
\r
2055 CreatePieceMaskFromFont( hdc_window, hdc, i );
\r
2057 SelectObject( hdc, hfont_old );
\r
2059 fontBitmapSquareSize = squareSize;
\r
2063 if( hdc != NULL ) {
\r
2067 if( hdc_window != NULL ) {
\r
2068 ReleaseDC( hwndMain, hdc_window );
\r
2073 DoLoadBitmap(HINSTANCE hinst, char *piece, int squareSize, char *suffix)
\r
2077 snprintf(name, sizeof(name)/sizeof(name[0]), "%s%d%s", piece, squareSize, suffix);
\r
2078 if (gameInfo.event &&
\r
2079 strcmp(gameInfo.event, "Easter Egg Hunt") == 0 &&
\r
2080 strcmp(name, "k80s") == 0) {
\r
2081 safeStrCpy(name, "tim", sizeof(name)/sizeof(name[0]) );
\r
2083 return LoadBitmap(hinst, name);
\r
2087 /* Insert a color into the program's logical palette
\r
2088 structure. This code assumes the given color is
\r
2089 the result of the RGB or PALETTERGB macro, and it
\r
2090 knows how those macros work (which is documented).
\r
2093 InsertInPalette(COLORREF color)
\r
2095 LPPALETTEENTRY pe = &(pLogPal->palPalEntry[pLogPal->palNumEntries]);
\r
2097 if (pLogPal->palNumEntries++ >= PALETTESIZE) {
\r
2098 DisplayFatalError(_("Too many colors"), 0, 1);
\r
2099 pLogPal->palNumEntries--;
\r
2103 pe->peFlags = (char) 0;
\r
2104 pe->peRed = (char) (0xFF & color);
\r
2105 pe->peGreen = (char) (0xFF & (color >> 8));
\r
2106 pe->peBlue = (char) (0xFF & (color >> 16));
\r
2112 InitDrawingColors()
\r
2114 if (pLogPal == NULL) {
\r
2115 /* Allocate enough memory for a logical palette with
\r
2116 * PALETTESIZE entries and set the size and version fields
\r
2117 * of the logical palette structure.
\r
2119 pLogPal = (NPLOGPALETTE)
\r
2120 LocalAlloc(LMEM_FIXED, (sizeof(LOGPALETTE) +
\r
2121 (sizeof(PALETTEENTRY) * (PALETTESIZE))));
\r
2122 pLogPal->palVersion = 0x300;
\r
2124 pLogPal->palNumEntries = 0;
\r
2126 InsertInPalette(lightSquareColor);
\r
2127 InsertInPalette(darkSquareColor);
\r
2128 InsertInPalette(whitePieceColor);
\r
2129 InsertInPalette(blackPieceColor);
\r
2130 InsertInPalette(highlightSquareColor);
\r
2131 InsertInPalette(premoveHighlightColor);
\r
2133 /* create a logical color palette according the information
\r
2134 * in the LOGPALETTE structure.
\r
2136 hPal = CreatePalette((LPLOGPALETTE) pLogPal);
\r
2138 lightSquareBrush = CreateSolidBrush(lightSquareColor);
\r
2139 blackSquareBrush = CreateSolidBrush(blackPieceColor);
\r
2140 darkSquareBrush = CreateSolidBrush(darkSquareColor);
\r
2141 whitePieceBrush = CreateSolidBrush(whitePieceColor);
\r
2142 blackPieceBrush = CreateSolidBrush(blackPieceColor);
\r
2143 iconBkgndBrush = CreateSolidBrush(GetSysColor(COLOR_BACKGROUND));
\r
2144 explodeBrush = CreateSolidBrush(highlightSquareColor); // [HGM] atomic
\r
2145 markerBrush = CreateSolidBrush(premoveHighlightColor); // [HGM] markers
\r
2146 /* [AS] Force rendering of the font-based pieces */
\r
2147 if( fontBitmapSquareSize > 0 ) {
\r
2148 fontBitmapSquareSize = 0;
\r
2154 BoardWidth(int boardSize, int n)
\r
2155 { /* [HGM] argument n added to allow different width and height */
\r
2156 int lineGap = sizeInfo[boardSize].lineGap;
\r
2158 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2159 lineGap = appData.overrideLineGap;
\r
2162 return (n + 1) * lineGap +
\r
2163 n * sizeInfo[boardSize].squareSize;
\r
2166 /* Respond to board resize by dragging edge */
\r
2168 ResizeBoard(int newSizeX, int newSizeY, int flags)
\r
2170 BoardSize newSize = NUM_SIZES - 1;
\r
2171 static int recurse = 0;
\r
2172 if (IsIconic(hwndMain)) return;
\r
2173 if (recurse > 0) return;
\r
2175 while (newSize > 0) {
\r
2176 InitDrawingSizes(newSize+1000, 0); // [HGM] kludge to update sizeInfo without visible effects
\r
2177 if(newSizeX >= sizeInfo[newSize].cliWidth &&
\r
2178 newSizeY >= sizeInfo[newSize].cliHeight) break;
\r
2181 boardSize = newSize;
\r
2182 InitDrawingSizes(boardSize, flags);
\r
2187 extern Boolean twoBoards, partnerUp; // [HGM] dual
\r
2190 InitDrawingSizes(BoardSize boardSize, int flags)
\r
2192 int i, boardWidth, boardHeight; /* [HGM] height treated separately */
\r
2193 ChessSquare piece;
\r
2194 static int oldBoardSize = -1, oldTinyLayout = 0;
\r
2196 SIZE clockSize, messageSize;
\r
2198 char buf[MSG_SIZ];
\r
2200 HMENU hmenu = GetMenu(hwndMain);
\r
2201 RECT crect, wrect, oldRect;
\r
2203 LOGBRUSH logbrush;
\r
2205 int suppressVisibleEffects = 0; // [HGM] kludge to request updating sizeInfo only
\r
2206 if((int)boardSize >= 1000 ) { boardSize -= 1000; suppressVisibleEffects = 1; }
\r
2208 /* [HGM] call with -2 uses old size (for if nr of files, ranks changes) */
\r
2209 if(boardSize == (BoardSize)(-2) ) boardSize = oldBoardSize;
\r
2211 oldRect.left = wpMain.x; //[HGM] placement: remember previous window params
\r
2212 oldRect.top = wpMain.y;
\r
2213 oldRect.right = wpMain.x + wpMain.width;
\r
2214 oldRect.bottom = wpMain.y + wpMain.height;
\r
2216 tinyLayout = sizeInfo[boardSize].tinyLayout;
\r
2217 smallLayout = sizeInfo[boardSize].smallLayout;
\r
2218 squareSize = sizeInfo[boardSize].squareSize;
\r
2219 lineGap = sizeInfo[boardSize].lineGap;
\r
2220 minorSize = 0; /* [HGM] Kludge to see if demagnified pieces need to be shifted */
\r
2222 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2223 lineGap = appData.overrideLineGap;
\r
2226 if (tinyLayout != oldTinyLayout) {
\r
2227 long style = GetWindowLongPtr(hwndMain, GWL_STYLE);
\r
2229 style &= ~WS_SYSMENU;
\r
2230 InsertMenu(hmenu, IDM_Exit, MF_BYCOMMAND, IDM_Minimize,
\r
2231 "&Minimize\tCtrl+F4");
\r
2233 style |= WS_SYSMENU;
\r
2234 RemoveMenu(hmenu, IDM_Minimize, MF_BYCOMMAND);
\r
2236 SetWindowLongPtr(hwndMain, GWL_STYLE, style);
\r
2238 for (i=0; menuBarText[tinyLayout][i]; i++) {
\r
2239 ModifyMenu(hmenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP,
\r
2240 (UINT)GetSubMenu(hmenu, i), T_(menuBarText[tinyLayout][i]));
\r
2242 DrawMenuBar(hwndMain);
\r
2245 boardWidth = BoardWidth(boardSize, BOARD_WIDTH);
\r
2246 boardHeight = BoardWidth(boardSize, BOARD_HEIGHT);
\r
2248 /* Get text area sizes */
\r
2249 hdc = GetDC(hwndMain);
\r
2250 if (appData.clockMode) {
\r
2251 snprintf(buf, MSG_SIZ, _("White: %s"), TimeString(23*60*60*1000L));
\r
2253 snprintf(buf, MSG_SIZ, _("White"));
\r
2255 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
2256 GetTextExtentPoint(hdc, buf, strlen(buf), &clockSize);
\r
2257 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
2258 str = _("We only care about the height here");
\r
2259 GetTextExtentPoint(hdc, str, strlen(str), &messageSize);
\r
2260 SelectObject(hdc, oldFont);
\r
2261 ReleaseDC(hwndMain, hdc);
\r
2263 /* Compute where everything goes */
\r
2264 if((first.programLogo || second.programLogo) && !tinyLayout) {
\r
2265 /* [HGM] logo: if either logo is on, reserve space for it */
\r
2266 logoHeight = 2*clockSize.cy;
\r
2267 leftLogoRect.left = OUTER_MARGIN;
\r
2268 leftLogoRect.right = leftLogoRect.left + 4*clockSize.cy;
\r
2269 leftLogoRect.top = OUTER_MARGIN;
\r
2270 leftLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2272 rightLogoRect.right = OUTER_MARGIN + boardWidth;
\r
2273 rightLogoRect.left = rightLogoRect.right - 4*clockSize.cy;
\r
2274 rightLogoRect.top = OUTER_MARGIN;
\r
2275 rightLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2278 whiteRect.left = leftLogoRect.right;
\r
2279 whiteRect.right = OUTER_MARGIN + boardWidth/2 - INNER_MARGIN/2;
\r
2280 whiteRect.top = OUTER_MARGIN;
\r
2281 whiteRect.bottom = whiteRect.top + logoHeight;
\r
2283 blackRect.right = rightLogoRect.left;
\r
2284 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2285 blackRect.top = whiteRect.top;
\r
2286 blackRect.bottom = whiteRect.bottom;
\r
2288 whiteRect.left = OUTER_MARGIN;
\r
2289 whiteRect.right = whiteRect.left + boardWidth/2 - INNER_MARGIN/2;
\r
2290 whiteRect.top = OUTER_MARGIN;
\r
2291 whiteRect.bottom = whiteRect.top + clockSize.cy;
\r
2293 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2294 blackRect.right = blackRect.left + boardWidth/2 - 1;
\r
2295 blackRect.top = whiteRect.top;
\r
2296 blackRect.bottom = whiteRect.bottom;
\r
2298 logoHeight = 0; // [HGM] logo: suppress logo after change to tiny layout!
\r
2301 messageRect.left = OUTER_MARGIN + MESSAGE_LINE_LEFTMARGIN;
\r
2302 if (appData.showButtonBar) {
\r
2303 messageRect.right = OUTER_MARGIN + boardWidth // [HGM] logo: expressed independent of clock placement
\r
2304 - N_BUTTONS*BUTTON_WIDTH - MESSAGE_LINE_LEFTMARGIN;
\r
2306 messageRect.right = OUTER_MARGIN + boardWidth;
\r
2308 messageRect.top = whiteRect.bottom + INNER_MARGIN;
\r
2309 messageRect.bottom = messageRect.top + messageSize.cy;
\r
2311 boardRect.left = OUTER_MARGIN;
\r
2312 boardRect.right = boardRect.left + boardWidth;
\r
2313 boardRect.top = messageRect.bottom + INNER_MARGIN;
\r
2314 boardRect.bottom = boardRect.top + boardHeight;
\r
2316 sizeInfo[boardSize].cliWidth = boardRect.right + OUTER_MARGIN;
\r
2317 sizeInfo[boardSize].cliHeight = boardRect.bottom + OUTER_MARGIN;
\r
2318 oldBoardSize = boardSize;
\r
2319 oldTinyLayout = tinyLayout;
\r
2320 winW = 2 * GetSystemMetrics(SM_CXFRAME) + boardRect.right + OUTER_MARGIN;
\r
2321 winH = 2 * GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYMENU) +
\r
2322 GetSystemMetrics(SM_CYCAPTION) + boardRect.bottom + OUTER_MARGIN;
\r
2323 winW *= 1 + twoBoards;
\r
2324 if(suppressVisibleEffects) return; // [HGM] when called for filling sizeInfo only
\r
2325 wpMain.width = winW; // [HGM] placement: set through temporary which can used by initial sizing choice
\r
2326 wpMain.height = winH; // without disturbing window attachments
\r
2327 GetWindowRect(hwndMain, &wrect);
\r
2328 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2329 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2331 // [HGM] placement: let attached windows follow size change.
\r
2332 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, moveHistoryDialog, &wpMoveHistory );
\r
2333 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, evalGraphDialog, &wpEvalGraph );
\r
2334 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, engineOutputDialog, &wpEngineOutput );
\r
2335 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, gameListDialog, &wpGameList );
\r
2336 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, hwndConsole, &wpConsole );
\r
2338 /* compensate if menu bar wrapped */
\r
2339 GetClientRect(hwndMain, &crect);
\r
2340 offby = boardRect.bottom + OUTER_MARGIN - crect.bottom;
\r
2341 wpMain.height += offby;
\r
2343 case WMSZ_TOPLEFT:
\r
2344 SetWindowPos(hwndMain, NULL,
\r
2345 wrect.right - wpMain.width, wrect.bottom - wpMain.height,
\r
2346 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2349 case WMSZ_TOPRIGHT:
\r
2351 SetWindowPos(hwndMain, NULL,
\r
2352 wrect.left, wrect.bottom - wpMain.height,
\r
2353 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2356 case WMSZ_BOTTOMLEFT:
\r
2358 SetWindowPos(hwndMain, NULL,
\r
2359 wrect.right - wpMain.width, wrect.top,
\r
2360 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2363 case WMSZ_BOTTOMRIGHT:
\r
2367 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2368 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2373 for (i = 0; i < N_BUTTONS; i++) {
\r
2374 if (buttonDesc[i].hwnd != NULL) {
\r
2375 DestroyWindow(buttonDesc[i].hwnd);
\r
2376 buttonDesc[i].hwnd = NULL;
\r
2378 if (appData.showButtonBar) {
\r
2379 buttonDesc[i].hwnd =
\r
2380 CreateWindow("BUTTON", buttonDesc[i].label,
\r
2381 WS_VISIBLE | WS_CHILD | BS_PUSHBUTTON,
\r
2382 boardRect.right - BUTTON_WIDTH*(N_BUTTONS-i),
\r
2383 messageRect.top, BUTTON_WIDTH, messageSize.cy, hwndMain,
\r
2384 (HMENU) buttonDesc[i].id,
\r
2385 (HINSTANCE) GetWindowLongPtr(hwndMain, GWLP_HINSTANCE), NULL);
\r
2387 SendMessage(buttonDesc[i].hwnd, WM_SETFONT,
\r
2388 (WPARAM)font[boardSize][MESSAGE_FONT]->hf,
\r
2389 MAKELPARAM(FALSE, 0));
\r
2391 if (buttonDesc[i].id == IDM_Pause)
\r
2392 hwndPause = buttonDesc[i].hwnd;
\r
2393 buttonDesc[i].wndproc = (WNDPROC)
\r
2394 SetWindowLongPtr(buttonDesc[i].hwnd, GWLP_WNDPROC, (LONG_PTR) ButtonProc);
\r
2397 if (gridPen != NULL) DeleteObject(gridPen);
\r
2398 if (highlightPen != NULL) DeleteObject(highlightPen);
\r
2399 if (premovePen != NULL) DeleteObject(premovePen);
\r
2400 if (lineGap != 0) {
\r
2401 logbrush.lbStyle = BS_SOLID;
\r
2402 logbrush.lbColor = RGB(0, 0, 0); /* grid pen color = black */
\r
2404 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2405 lineGap, &logbrush, 0, NULL);
\r
2406 logbrush.lbColor = highlightSquareColor;
\r
2408 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2409 lineGap, &logbrush, 0, NULL);
\r
2411 logbrush.lbColor = premoveHighlightColor;
\r
2413 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2414 lineGap, &logbrush, 0, NULL);
\r
2416 /* [HGM] Loop had to be split in part for vert. and hor. lines */
\r
2417 for (i = 0; i < BOARD_HEIGHT + 1; i++) {
\r
2418 gridEndpoints[i*2].x = boardRect.left + lineGap / 2;
\r
2419 gridEndpoints[i*2].y = gridEndpoints[i*2 + 1].y =
\r
2420 boardRect.top + lineGap / 2 + (i * (squareSize + lineGap));
\r
2421 gridEndpoints[i*2 + 1].x = boardRect.left + lineGap / 2 +
\r
2422 BOARD_WIDTH * (squareSize + lineGap);
\r
2423 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2425 for (i = 0; i < BOARD_WIDTH + 1; i++) {
\r
2426 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].y = boardRect.top + lineGap / 2;
\r
2427 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].x =
\r
2428 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].x = boardRect.left +
\r
2429 lineGap / 2 + (i * (squareSize + lineGap));
\r
2430 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].y =
\r
2431 boardRect.top + BOARD_HEIGHT * (squareSize + lineGap);
\r
2432 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2436 /* [HGM] Licensing requirement */
\r
2438 if(gameInfo.variant == VariantGothic) GothicPopUp( GOTHIC, VariantGothic); else
\r
2441 if(gameInfo.variant == VariantFalcon) GothicPopUp( FALCON, VariantFalcon); else
\r
2443 GothicPopUp( "", VariantNormal);
\r
2446 /* if (boardSize == oldBoardSize) return; [HGM] variant might have changed */
\r
2448 /* Load piece bitmaps for this board size */
\r
2449 for (i=0; i<=2; i++) {
\r
2450 for (piece = WhitePawn;
\r
2451 (int) piece < (int) BlackPawn;
\r
2452 piece = (ChessSquare) ((int) piece + 1)) {
\r
2453 if (pieceBitmap[i][piece] != NULL)
\r
2454 DeleteObject(pieceBitmap[i][piece]);
\r
2458 fontBitmapSquareSize = 0; /* [HGM] render: make sure pieces will be recreated, as we might need others now */
\r
2459 // Orthodox Chess pieces
\r
2460 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "s");
\r
2461 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "s");
\r
2462 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "s");
\r
2463 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "s");
\r
2464 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "s");
\r
2465 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "o");
\r
2466 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "o");
\r
2467 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "o");
\r
2468 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "o");
\r
2469 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "o");
\r
2470 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "w");
\r
2471 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "w");
\r
2472 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "w");
\r
2473 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "w");
\r
2474 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "w");
\r
2475 if( gameInfo.variant == VariantShogi && squareSize <= 72 && squareSize >= 33) {
\r
2476 // in Shogi, Hijack the unused Queen for Lance
\r
2477 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2478 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2479 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2481 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "s");
\r
2482 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "o");
\r
2483 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "w");
\r
2486 if(squareSize <= 72 && squareSize >= 33) {
\r
2487 /* A & C are available in most sizes now */
\r
2488 if(squareSize != 49 && squareSize != 72 && squareSize != 33) { // Vortex-like
\r
2489 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2490 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2491 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2492 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2493 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2494 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2495 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2496 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2497 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2498 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2499 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2500 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2501 } else { // Smirf-like
\r
2502 if(gameInfo.variant == VariantSChess) {
\r
2503 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2504 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2505 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2507 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "s");
\r
2508 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "o");
\r
2509 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "w");
\r
2512 if(gameInfo.variant == VariantGothic) { // Vortex-like
\r
2513 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2514 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2515 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2516 } else if(gameInfo.variant == VariantSChess && (squareSize == 49 || squareSize == 72)) {
\r
2517 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2518 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2519 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2520 } else { // WinBoard standard
\r
2521 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "s");
\r
2522 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "o");
\r
2523 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "w");
\r
2528 if(squareSize==72 || squareSize==49 || squareSize==33) { /* experiment with some home-made bitmaps */
\r
2529 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "s");
\r
2530 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "o");
\r
2531 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "w");
\r
2532 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "s");
\r
2533 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "o");
\r
2534 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2535 pieceBitmap[0][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2536 pieceBitmap[1][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2537 pieceBitmap[2][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2538 pieceBitmap[0][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "s");
\r
2539 pieceBitmap[1][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "o");
\r
2540 pieceBitmap[2][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "w");
\r
2541 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2542 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2543 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2544 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "s");
\r
2545 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "o");
\r
2546 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "w");
\r
2547 pieceBitmap[0][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2548 pieceBitmap[1][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2549 pieceBitmap[2][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2550 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "s");
\r
2551 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "o");
\r
2552 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "w");
\r
2553 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2554 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2555 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2556 pieceBitmap[0][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "s");
\r
2557 pieceBitmap[1][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "o");
\r
2558 pieceBitmap[2][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "w");
\r
2560 if(gameInfo.variant == VariantShogi) { /* promoted Gold represemtations */
\r
2561 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "s");
\r
2562 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "o");
\r
2563 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2564 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "s");
\r
2565 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "o");
\r
2566 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2567 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "s");
\r
2568 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "o");
\r
2569 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2570 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "s");
\r
2571 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "o");
\r
2572 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2574 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "s");
\r
2575 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "o");
\r
2576 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "w");
\r
2577 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "s");
\r
2578 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "o");
\r
2579 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "w");
\r
2580 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2581 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2582 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2583 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "s");
\r
2584 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "o");
\r
2585 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "w");
\r
2588 } else { /* other size, no special bitmaps available. Use smaller symbols */
\r
2589 if((int)boardSize < 2) minorSize = sizeInfo[0].squareSize;
\r
2590 else minorSize = sizeInfo[(int)boardSize - 2].squareSize;
\r
2591 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "s");
\r
2592 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "o");
\r
2593 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "w");
\r
2594 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "s");
\r
2595 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "o");
\r
2596 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "w");
\r
2597 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "s");
\r
2598 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "o");
\r
2599 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "w");
\r
2600 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "s");
\r
2601 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "o");
\r
2602 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "w");
\r
2606 if(gameInfo.variant == VariantShogi && squareSize == 58)
\r
2607 /* special Shogi support in this size */
\r
2608 { for (i=0; i<=2; i++) { /* replace all bitmaps */
\r
2609 for (piece = WhitePawn;
\r
2610 (int) piece < (int) BlackPawn;
\r
2611 piece = (ChessSquare) ((int) piece + 1)) {
\r
2612 if (pieceBitmap[i][piece] != NULL)
\r
2613 DeleteObject(pieceBitmap[i][piece]);
\r
2616 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2617 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2618 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2619 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2620 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2621 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2622 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2623 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2624 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2625 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2626 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2627 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2628 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2629 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2630 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2631 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2632 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2633 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2634 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2635 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2636 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2637 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2638 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2639 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2640 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2641 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2642 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2643 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2644 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2645 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2646 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2647 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2648 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2649 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "w");
\r
2650 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2651 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2652 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2653 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2654 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2655 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2656 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2657 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2663 PieceBitmap(ChessSquare p, int kind)
\r
2665 if ((int) p >= (int) BlackPawn)
\r
2666 p = (ChessSquare) ((int) p - (int) BlackPawn + (int) WhitePawn);
\r
2668 return pieceBitmap[kind][(int) p];
\r
2671 /***************************************************************/
\r
2673 #define MIN(a,b) (((a) < (b)) ? (a) : (b))
\r
2674 #define MAX(a,b) (((a) > (b)) ? (a) : (b))
\r
2676 #define MIN3(a,b,c) (((a) < (b) && (a) < (c)) ? (a) : (((b) < (a) && (b) < (c)) ? (b) : (c)))
\r
2677 #define MAX3(a,b,c) (((a) > (b) && (a) > (c)) ? (a) : (((b) > (a) && (b) > (c)) ? (b) : (c)))
\r
2681 SquareToPos(int row, int column, int * x, int * y)
\r
2684 *x = boardRect.left + lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
2685 *y = boardRect.top + lineGap + row * (squareSize + lineGap);
\r
2687 *x = boardRect.left + lineGap + column * (squareSize + lineGap);
\r
2688 *y = boardRect.top + lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
2693 DrawCoordsOnDC(HDC hdc)
\r
2695 static char files[24] = {'0', '1','2','3','4','5','6','7','8','9','0','1','1','0','9','8','7','6','5','4','3','2','1','0'};
\r
2696 static char ranks[24] = {'l', 'k','j','i','h','g','f','e','d','c','b','a','a','b','c','d','e','f','g','h','i','j','k','l'};
\r
2697 char str[2] = { NULLCHAR, NULLCHAR };
\r
2698 int oldMode, oldAlign, x, y, start, i;
\r
2702 if (!appData.showCoords)
\r
2705 start = flipView ? 1-(ONE!='1') : 23+(ONE!='1')-BOARD_HEIGHT;
\r
2707 oldBrush = SelectObject(hdc, GetStockObject(BLACK_BRUSH));
\r
2708 oldMode = SetBkMode(hdc, (appData.monoMode ? OPAQUE : TRANSPARENT));
\r
2709 oldAlign = GetTextAlign(hdc);
\r
2710 oldFont = SelectObject(hdc, font[boardSize][COORD_FONT]->hf);
\r
2712 y = boardRect.top + lineGap;
\r
2713 x = boardRect.left + lineGap + gameInfo.holdingsWidth*(squareSize + lineGap);
\r
2715 SetTextAlign(hdc, TA_LEFT|TA_TOP);
\r
2716 for (i = 0; i < BOARD_HEIGHT; i++) {
\r
2717 str[0] = files[start + i];
\r
2718 ExtTextOut(hdc, x + 2, y + 1, 0, NULL, str, 1, NULL);
\r
2719 y += squareSize + lineGap;
\r
2722 start = flipView ? 12-(BOARD_RGHT-BOARD_LEFT) : 12;
\r
2724 SetTextAlign(hdc, TA_RIGHT|TA_BOTTOM);
\r
2725 for (i = 0; i < BOARD_RGHT - BOARD_LEFT; i++) {
\r
2726 str[0] = ranks[start + i];
\r
2727 ExtTextOut(hdc, x + squareSize - 2, y - 1, 0, NULL, str, 1, NULL);
\r
2728 x += squareSize + lineGap;
\r
2731 SelectObject(hdc, oldBrush);
\r
2732 SetBkMode(hdc, oldMode);
\r
2733 SetTextAlign(hdc, oldAlign);
\r
2734 SelectObject(hdc, oldFont);
\r
2738 DrawGridOnDC(HDC hdc)
\r
2742 if (lineGap != 0) {
\r
2743 oldPen = SelectObject(hdc, gridPen);
\r
2744 PolyPolyline(hdc, gridEndpoints, gridVertexCounts, BOARD_WIDTH+BOARD_HEIGHT + 2);
\r
2745 SelectObject(hdc, oldPen);
\r
2749 #define HIGHLIGHT_PEN 0
\r
2750 #define PREMOVE_PEN 1
\r
2753 DrawHighlightOnDC(HDC hdc, BOOLEAN on, int x, int y, int pen)
\r
2756 HPEN oldPen, hPen;
\r
2757 if (lineGap == 0) return;
\r
2759 x1 = boardRect.left +
\r
2760 lineGap/2 + ((BOARD_WIDTH-1)-x) * (squareSize + lineGap);
\r
2761 y1 = boardRect.top +
\r
2762 lineGap/2 + y * (squareSize + lineGap);
\r
2764 x1 = boardRect.left +
\r
2765 lineGap/2 + x * (squareSize + lineGap);
\r
2766 y1 = boardRect.top +
\r
2767 lineGap/2 + ((BOARD_HEIGHT-1)-y) * (squareSize + lineGap);
\r
2769 hPen = pen ? premovePen : highlightPen;
\r
2770 oldPen = SelectObject(hdc, on ? hPen : gridPen);
\r
2771 MoveToEx(hdc, x1, y1, NULL);
\r
2772 LineTo(hdc, x1 + squareSize + lineGap, y1);
\r
2773 LineTo(hdc, x1 + squareSize + lineGap, y1 + squareSize + lineGap);
\r
2774 LineTo(hdc, x1, y1 + squareSize + lineGap);
\r
2775 LineTo(hdc, x1, y1);
\r
2776 SelectObject(hdc, oldPen);
\r
2780 DrawHighlightsOnDC(HDC hdc, HighlightInfo *h, int pen)
\r
2783 for (i=0; i<2; i++) {
\r
2784 if (h->sq[i].x >= 0 && h->sq[i].y >= 0)
\r
2785 DrawHighlightOnDC(hdc, TRUE,
\r
2786 h->sq[i].x, h->sq[i].y,
\r
2791 /* Note: sqcolor is used only in monoMode */
\r
2792 /* Note that this code is largely duplicated in woptions.c,
\r
2793 function DrawSampleSquare, so that needs to be updated too */
\r
2795 DrawPieceOnDC(HDC hdc, ChessSquare piece, int color, int sqcolor, int x, int y, HDC tmphdc)
\r
2797 HBITMAP oldBitmap;
\r
2801 if (appData.blindfold) return;
\r
2803 /* [AS] Use font-based pieces if needed */
\r
2804 if( fontBitmapSquareSize >= 0 && (squareSize > 32 || gameInfo.variant >= VariantShogi)) {
\r
2805 /* Create piece bitmaps, or do nothing if piece set is up to date */
\r
2806 CreatePiecesFromFont();
\r
2808 if( fontBitmapSquareSize == squareSize ) {
\r
2809 int index = TranslatePieceToFontPiece(piece);
\r
2811 SelectObject( tmphdc, hPieceMask[ index ] );
\r
2813 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2814 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCAND);
\r
2818 squareSize, squareSize,
\r
2823 SelectObject( tmphdc, hPieceFace[ index ] );
\r
2825 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2826 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCPAINT);
\r
2830 squareSize, squareSize,
\r
2839 if (appData.monoMode) {
\r
2840 SelectObject(tmphdc, PieceBitmap(piece,
\r
2841 color == sqcolor ? OUTLINE_PIECE : SOLID_PIECE));
\r
2842 BitBlt(hdc, x, y, squareSize, squareSize, tmphdc, 0, 0,
\r
2843 sqcolor ? SRCCOPY : NOTSRCCOPY);
\r
2845 tmpSize = squareSize;
\r
2847 ((piece >= (int)WhiteNightrider && piece <= WhiteGrasshopper) ||
\r
2848 (piece >= (int)BlackNightrider && piece <= BlackGrasshopper)) ) {
\r
2849 /* [HGM] no bitmap available for promoted pieces in Crazyhouse */
\r
2850 /* Bitmaps of smaller size are substituted, but we have to align them */
\r
2851 x += (squareSize - minorSize)>>1;
\r
2852 y += squareSize - minorSize - 2;
\r
2853 tmpSize = minorSize;
\r
2855 if (color || appData.allWhite ) {
\r
2856 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, WHITE_PIECE));
\r
2858 oldBrush = SelectObject(hdc, whitePieceBrush);
\r
2859 else oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2860 if(appData.upsideDown && color==flipView)
\r
2861 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2863 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2864 /* Use black for outline of white pieces */
\r
2865 SelectObject(tmphdc, PieceBitmap(piece, OUTLINE_PIECE));
\r
2866 if(appData.upsideDown && color==flipView)
\r
2867 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, SRCAND);
\r
2869 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, SRCAND);
\r
2871 /* Use square color for details of black pieces */
\r
2872 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, SOLID_PIECE));
\r
2873 oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2874 if(appData.upsideDown && !flipView)
\r
2875 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2877 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2879 SelectObject(hdc, oldBrush);
\r
2880 SelectObject(tmphdc, oldBitmap);
\r
2884 /* [AS] Compute a drawing mode for a square, based on specified settings (see DrawTile) */
\r
2885 int GetBackTextureMode( int algo )
\r
2887 int result = BACK_TEXTURE_MODE_DISABLED;
\r
2891 case BACK_TEXTURE_MODE_PLAIN:
\r
2892 result = 1; /* Always use identity map */
\r
2894 case BACK_TEXTURE_MODE_FULL_RANDOM:
\r
2895 result = 1 + (myrandom() % 3); /* Pick a transformation at random */
\r
2903 [AS] Compute and save texture drawing info, otherwise we may not be able
\r
2904 to handle redraws cleanly (as random numbers would always be different).
\r
2906 VOID RebuildTextureSquareInfo()
\r
2916 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
2918 if( liteBackTexture != NULL ) {
\r
2919 if( GetObject( liteBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2920 lite_w = bi.bmWidth;
\r
2921 lite_h = bi.bmHeight;
\r
2925 if( darkBackTexture != NULL ) {
\r
2926 if( GetObject( darkBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2927 dark_w = bi.bmWidth;
\r
2928 dark_h = bi.bmHeight;
\r
2932 for( row=0; row<BOARD_HEIGHT; row++ ) {
\r
2933 for( col=0; col<BOARD_WIDTH; col++ ) {
\r
2934 if( (col + row) & 1 ) {
\r
2936 if( lite_w >= squareSize && lite_h >= squareSize ) {
\r
2937 if( lite_w >= squareSize*BOARD_WIDTH )
\r
2938 backTextureSquareInfo[row][col].x = (2*col+1)*lite_w/(2*BOARD_WIDTH) - squareSize/2; /* [HGM] cut out of center of virtual square */
\r
2940 backTextureSquareInfo[row][col].x = col * (lite_w - squareSize) / (BOARD_WIDTH-1); /* [HGM] divide by size-1 in stead of size! */
\r
2941 if( lite_h >= squareSize*BOARD_HEIGHT )
\r
2942 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1)*lite_h/(2*BOARD_HEIGHT) - squareSize/2;
\r
2944 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (lite_h - squareSize) / (BOARD_HEIGHT-1);
\r
2945 backTextureSquareInfo[row][col].mode = GetBackTextureMode(liteBackTextureMode);
\r
2950 if( dark_w >= squareSize && dark_h >= squareSize ) {
\r
2951 if( dark_w >= squareSize*BOARD_WIDTH )
\r
2952 backTextureSquareInfo[row][col].x = (2*col+1) * dark_w / (2*BOARD_WIDTH) - squareSize/2;
\r
2954 backTextureSquareInfo[row][col].x = col * (dark_w - squareSize) / (BOARD_WIDTH-1);
\r
2955 if( dark_h >= squareSize*BOARD_HEIGHT )
\r
2956 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1) * dark_h / (2*BOARD_HEIGHT) - squareSize/2;
\r
2958 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (dark_h - squareSize) / (BOARD_HEIGHT-1);
\r
2959 backTextureSquareInfo[row][col].mode = GetBackTextureMode(darkBackTextureMode);
\r
2966 /* [AS] Arrow highlighting support */
\r
2968 static double A_WIDTH = 5; /* Width of arrow body */
\r
2970 #define A_HEIGHT_FACTOR 6 /* Length of arrow "point", relative to body width */
\r
2971 #define A_WIDTH_FACTOR 3 /* Width of arrow "point", relative to body width */
\r
2973 static double Sqr( double x )
\r
2978 static int Round( double x )
\r
2980 return (int) (x + 0.5);
\r
2983 /* Draw an arrow between two points using current settings */
\r
2984 VOID DrawArrowBetweenPoints( HDC hdc, int s_x, int s_y, int d_x, int d_y )
\r
2987 double dx, dy, j, k, x, y;
\r
2989 if( d_x == s_x ) {
\r
2990 int h = (d_y > s_y) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
2992 arrow[0].x = s_x + A_WIDTH + 0.5;
\r
2995 arrow[1].x = s_x + A_WIDTH + 0.5;
\r
2996 arrow[1].y = d_y - h;
\r
2998 arrow[2].x = arrow[1].x + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
2999 arrow[2].y = d_y - h;
\r
3004 arrow[5].x = arrow[1].x - 2*A_WIDTH + 0.5;
\r
3005 arrow[5].y = d_y - h;
\r
3007 arrow[4].x = arrow[5].x - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3008 arrow[4].y = d_y - h;
\r
3010 arrow[6].x = arrow[1].x - 2*A_WIDTH + 0.5;
\r
3013 else if( d_y == s_y ) {
\r
3014 int w = (d_x > s_x) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
3017 arrow[0].y = s_y + A_WIDTH + 0.5;
\r
3019 arrow[1].x = d_x - w;
\r
3020 arrow[1].y = s_y + A_WIDTH + 0.5;
\r
3022 arrow[2].x = d_x - w;
\r
3023 arrow[2].y = arrow[1].y + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3028 arrow[5].x = d_x - w;
\r
3029 arrow[5].y = arrow[1].y - 2*A_WIDTH + 0.5;
\r
3031 arrow[4].x = d_x - w;
\r
3032 arrow[4].y = arrow[5].y - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3035 arrow[6].y = arrow[1].y - 2*A_WIDTH + 0.5;
\r
3038 /* [AS] Needed a lot of paper for this! :-) */
\r
3039 dy = (double) (d_y - s_y) / (double) (d_x - s_x);
\r
3040 dx = (double) (s_x - d_x) / (double) (s_y - d_y);
\r
3042 j = sqrt( Sqr(A_WIDTH) / (1.0 + Sqr(dx)) );
\r
3044 k = sqrt( Sqr(A_WIDTH*A_HEIGHT_FACTOR) / (1.0 + Sqr(dy)) );
\r
3049 arrow[0].x = Round(x - j);
\r
3050 arrow[0].y = Round(y + j*dx);
\r
3052 arrow[1].x = Round(arrow[0].x + 2*j); // [HGM] prevent width to be affected by rounding twice
\r
3053 arrow[1].y = Round(arrow[0].y - 2*j*dx);
\r
3056 x = (double) d_x - k;
\r
3057 y = (double) d_y - k*dy;
\r
3060 x = (double) d_x + k;
\r
3061 y = (double) d_y + k*dy;
\r
3064 x = Round(x); y = Round(y); // [HGM] make sure width of shaft is rounded the same way on both ends
\r
3066 arrow[6].x = Round(x - j);
\r
3067 arrow[6].y = Round(y + j*dx);
\r
3069 arrow[2].x = Round(arrow[6].x + 2*j);
\r
3070 arrow[2].y = Round(arrow[6].y - 2*j*dx);
\r
3072 arrow[3].x = Round(arrow[2].x + j*(A_WIDTH_FACTOR-1));
\r
3073 arrow[3].y = Round(arrow[2].y - j*(A_WIDTH_FACTOR-1)*dx);
\r
3078 arrow[5].x = Round(arrow[6].x - j*(A_WIDTH_FACTOR-1));
\r
3079 arrow[5].y = Round(arrow[6].y + j*(A_WIDTH_FACTOR-1)*dx);
\r
3082 Polygon( hdc, arrow, 7 );
\r
3085 /* [AS] Draw an arrow between two squares */
\r
3086 VOID DrawArrowBetweenSquares( HDC hdc, int s_col, int s_row, int d_col, int d_row )
\r
3088 int s_x, s_y, d_x, d_y;
\r
3095 if( s_col == d_col && s_row == d_row ) {
\r
3099 /* Get source and destination points */
\r
3100 SquareToPos( s_row, s_col, &s_x, &s_y);
\r
3101 SquareToPos( d_row, d_col, &d_x, &d_y);
\r
3104 d_y += squareSize / 2 - squareSize / 4; // [HGM] round towards same centers on all sides!
\r
3106 else if( d_y < s_y ) {
\r
3107 d_y += squareSize / 2 + squareSize / 4;
\r
3110 d_y += squareSize / 2;
\r
3114 d_x += squareSize / 2 - squareSize / 4;
\r
3116 else if( d_x < s_x ) {
\r
3117 d_x += squareSize / 2 + squareSize / 4;
\r
3120 d_x += squareSize / 2;
\r
3123 s_x += squareSize / 2;
\r
3124 s_y += squareSize / 2;
\r
3126 /* Adjust width */
\r
3127 A_WIDTH = squareSize / 14.; //[HGM] make float
\r
3130 stLB.lbStyle = BS_SOLID;
\r
3131 stLB.lbColor = appData.highlightArrowColor;
\r
3134 hpen = CreatePen( PS_SOLID, 2, RGB(0x00,0x00,0x00) );
\r
3135 holdpen = SelectObject( hdc, hpen );
\r
3136 hbrush = CreateBrushIndirect( &stLB );
\r
3137 holdbrush = SelectObject( hdc, hbrush );
\r
3139 DrawArrowBetweenPoints( hdc, s_x, s_y, d_x, d_y );
\r
3141 SelectObject( hdc, holdpen );
\r
3142 SelectObject( hdc, holdbrush );
\r
3143 DeleteObject( hpen );
\r
3144 DeleteObject( hbrush );
\r
3147 BOOL HasHighlightInfo()
\r
3149 BOOL result = FALSE;
\r
3151 if( highlightInfo.sq[0].x >= 0 && highlightInfo.sq[0].y >= 0 &&
\r
3152 highlightInfo.sq[1].x >= 0 && highlightInfo.sq[1].y >= 0 )
\r
3160 BOOL IsDrawArrowEnabled()
\r
3162 BOOL result = FALSE;
\r
3164 if( appData.highlightMoveWithArrow && squareSize >= 32 ) {
\r
3171 VOID DrawArrowHighlight( HDC hdc )
\r
3173 if( IsDrawArrowEnabled() && HasHighlightInfo() ) {
\r
3174 DrawArrowBetweenSquares( hdc,
\r
3175 highlightInfo.sq[0].x, highlightInfo.sq[0].y,
\r
3176 highlightInfo.sq[1].x, highlightInfo.sq[1].y );
\r
3180 HRGN GetArrowHighlightClipRegion( HDC hdc )
\r
3182 HRGN result = NULL;
\r
3184 if( HasHighlightInfo() ) {
\r
3185 int x1, y1, x2, y2;
\r
3186 int sx, sy, dx, dy;
\r
3188 SquareToPos(highlightInfo.sq[0].y, highlightInfo.sq[0].x, &x1, &y1 );
\r
3189 SquareToPos(highlightInfo.sq[1].y, highlightInfo.sq[1].x, &x2, &y2 );
\r
3191 sx = MIN( x1, x2 );
\r
3192 sy = MIN( y1, y2 );
\r
3193 dx = MAX( x1, x2 ) + squareSize;
\r
3194 dy = MAX( y1, y2 ) + squareSize;
\r
3196 result = CreateRectRgn( sx, sy, dx, dy );
\r
3203 Warning: this function modifies the behavior of several other functions.
\r
3205 Basically, Winboard is optimized to avoid drawing the whole board if not strictly
\r
3206 needed. Unfortunately, the decision whether or not to perform a full or partial
\r
3207 repaint is scattered all over the place, which is not good for features such as
\r
3208 "arrow highlighting" that require a full repaint of the board.
\r
3210 So, I've tried to patch the code where I thought it made sense (e.g. after or during
\r
3211 user interaction, when speed is not so important) but especially to avoid errors
\r
3212 in the displayed graphics.
\r
3214 In such patched places, I always try refer to this function so there is a single
\r
3215 place to maintain knowledge.
\r
3217 To restore the original behavior, just return FALSE unconditionally.
\r
3219 BOOL IsFullRepaintPreferrable()
\r
3221 BOOL result = FALSE;
\r
3223 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() ) {
\r
3224 /* Arrow may appear on the board */
\r
3232 This function is called by DrawPosition to know whether a full repaint must
\r
3235 Only DrawPosition may directly call this function, which makes use of
\r
3236 some state information. Other function should call DrawPosition specifying
\r
3237 the repaint flag, and can use IsFullRepaintPreferrable if needed.
\r
3239 BOOL DrawPositionNeedsFullRepaint()
\r
3241 BOOL result = FALSE;
\r
3244 Probably a slightly better policy would be to trigger a full repaint
\r
3245 when animInfo.piece changes state (i.e. empty -> non-empty and viceversa),
\r
3246 but animation is fast enough that it's difficult to notice.
\r
3248 if( animInfo.piece == EmptySquare ) {
\r
3249 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() /*&& HasHighlightInfo()*/ ) {
\r
3258 DrawBoardOnDC(HDC hdc, Board board, HDC tmphdc)
\r
3260 int row, column, x, y, square_color, piece_color;
\r
3261 ChessSquare piece;
\r
3263 HDC texture_hdc = NULL;
\r
3265 /* [AS] Initialize background textures if needed */
\r
3266 if( liteBackTexture != NULL || darkBackTexture != NULL ) {
\r
3267 static int backTextureBoardSize; /* [HGM] boardsize: also new texture if board format changed */
\r
3268 if( backTextureSquareSize != squareSize
\r
3269 || backTextureBoardSize != BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT) {
\r
3270 backTextureBoardSize = BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT;
\r
3271 backTextureSquareSize = squareSize;
\r
3272 RebuildTextureSquareInfo();
\r
3275 texture_hdc = CreateCompatibleDC( hdc );
\r
3278 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
3279 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3281 SquareToPos(row, column, &x, &y);
\r
3283 piece = board[row][column];
\r
3285 square_color = ((column + row) % 2) == 1;
\r
3286 if( gameInfo.variant == VariantXiangqi ) {
\r
3287 square_color = !InPalace(row, column);
\r
3288 if(BOARD_HEIGHT&1) { if(row==BOARD_HEIGHT/2) square_color ^= 1; }
\r
3289 else if(row < BOARD_HEIGHT/2) square_color ^= 1;
\r
3291 piece_color = (int) piece < (int) BlackPawn;
\r
3294 /* [HGM] holdings file: light square or black */
\r
3295 if(column == BOARD_LEFT-2) {
\r
3296 if( row > BOARD_HEIGHT - gameInfo.holdingsSize - 1 )
\r
3299 DisplayHoldingsCount(hdc, x, y, 0, 0); /* black out */
\r
3303 if(column == BOARD_RGHT + 1 ) {
\r
3304 if( row < gameInfo.holdingsSize )
\r
3307 DisplayHoldingsCount(hdc, x, y, 0, 0);
\r
3311 if(column == BOARD_LEFT-1 ) /* left align */
\r
3312 DisplayHoldingsCount(hdc, x, y, flipView, (int) board[row][column]);
\r
3313 else if( column == BOARD_RGHT) /* right align */
\r
3314 DisplayHoldingsCount(hdc, x, y, !flipView, (int) board[row][column]);
\r
3316 if (appData.monoMode) {
\r
3317 if (piece == EmptySquare) {
\r
3318 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0,
\r
3319 square_color ? WHITENESS : BLACKNESS);
\r
3321 DrawPieceOnDC(hdc, piece, piece_color, square_color, x, y, tmphdc);
\r
3324 else if( backTextureSquareInfo[row][column].mode > 0 ) {
\r
3325 /* [AS] Draw the square using a texture bitmap */
\r
3326 HBITMAP hbm = SelectObject( texture_hdc, square_color ? liteBackTexture : darkBackTexture );
\r
3327 int r = row, c = column; // [HGM] do not flip board in flipView
\r
3328 if(flipView) { r = BOARD_HEIGHT-1 - r; c = BOARD_WIDTH-1 - c; }
\r
3331 squareSize, squareSize,
\r
3334 backTextureSquareInfo[r][c].mode,
\r
3335 backTextureSquareInfo[r][c].x,
\r
3336 backTextureSquareInfo[r][c].y );
\r
3338 SelectObject( texture_hdc, hbm );
\r
3340 if (piece != EmptySquare) {
\r
3341 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3345 HBRUSH brush = square_color ? lightSquareBrush : darkSquareBrush;
\r
3347 oldBrush = SelectObject(hdc, brush );
\r
3348 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0, PATCOPY);
\r
3349 SelectObject(hdc, oldBrush);
\r
3350 if (piece != EmptySquare)
\r
3351 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3356 if( texture_hdc != NULL ) {
\r
3357 DeleteDC( texture_hdc );
\r
3361 int saveDiagFlag = 0; FILE *diagFile; // [HGM] diag
\r
3362 void fputDW(FILE *f, int x)
\r
3364 fputc(x & 255, f);
\r
3365 fputc(x>>8 & 255, f);
\r
3366 fputc(x>>16 & 255, f);
\r
3367 fputc(x>>24 & 255, f);
\r
3370 #define MAX_CLIPS 200 /* more than enough */
\r
3373 DrawLogoOnDC(HDC hdc, RECT logoRect, HBITMAP logo)
\r
3375 // HBITMAP bufferBitmap;
\r
3380 int w = 100, h = 50;
\r
3382 if(logo == NULL) {
\r
3383 if(!logoHeight) return;
\r
3384 FillRect( hdc, &logoRect, whitePieceBrush );
\r
3386 // GetClientRect(hwndMain, &Rect);
\r
3387 // bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3388 // Rect.bottom-Rect.top+1);
\r
3389 tmphdc = CreateCompatibleDC(hdc);
\r
3390 hbm = SelectObject(tmphdc, logo);
\r
3391 if( GetObject( logo, sizeof(bi), &bi ) > 0 ) {
\r
3395 StretchBlt(hdc, logoRect.left, logoRect.top, logoRect.right - logoRect.left,
\r
3396 logoRect.bottom - logoRect.top, tmphdc, 0, 0, w, h, SRCCOPY);
\r
3397 SelectObject(tmphdc, hbm);
\r
3405 HDC hdc = GetDC(hwndMain);
\r
3406 HBITMAP whiteLogo = (HBITMAP) first.programLogo, blackLogo = (HBITMAP) second.programLogo;
\r
3407 if(appData.autoLogo) {
\r
3409 switch(gameMode) { // pick logos based on game mode
\r
3410 case IcsObserving:
\r
3411 whiteLogo = second.programLogo; // ICS logo
\r
3412 blackLogo = second.programLogo;
\r
3415 case IcsPlayingWhite:
\r
3416 if(!appData.zippyPlay) whiteLogo = userLogo;
\r
3417 blackLogo = second.programLogo; // ICS logo
\r
3419 case IcsPlayingBlack:
\r
3420 whiteLogo = second.programLogo; // ICS logo
\r
3421 blackLogo = appData.zippyPlay ? first.programLogo : userLogo;
\r
3423 case TwoMachinesPlay:
\r
3424 if(first.twoMachinesColor[0] == 'b') {
\r
3425 whiteLogo = second.programLogo;
\r
3426 blackLogo = first.programLogo;
\r
3429 case MachinePlaysWhite:
\r
3430 blackLogo = userLogo;
\r
3432 case MachinePlaysBlack:
\r
3433 whiteLogo = userLogo;
\r
3434 blackLogo = first.programLogo;
\r
3437 DrawLogoOnDC(hdc, leftLogoRect, flipClock ? blackLogo : whiteLogo);
\r
3438 DrawLogoOnDC(hdc, rightLogoRect, flipClock ? whiteLogo : blackLogo);
\r
3439 ReleaseDC(hwndMain, hdc);
\r
3444 UpdateLogos(int display)
\r
3445 { // called after loading new engine(s), in tourney or from menu
\r
3446 LoadLogo(&first, 0, FALSE);
\r
3447 LoadLogo(&second, 1, appData.icsActive);
\r
3448 InitDrawingSizes(-2, 0); // adapt layout of board window to presence/absence of logos
\r
3449 if(display) DisplayLogos();
\r
3452 static HDC hdcSeek;
\r
3454 // [HGM] seekgraph
\r
3455 void DrawSeekAxis( int x, int y, int xTo, int yTo )
\r
3458 HPEN hp = SelectObject( hdcSeek, gridPen );
\r
3459 MoveToEx( hdcSeek, boardRect.left+x, boardRect.top+y, &stPt );
\r
3460 LineTo( hdcSeek, boardRect.left+xTo, boardRect.top+yTo );
\r
3461 SelectObject( hdcSeek, hp );
\r
3464 // front-end wrapper for drawing functions to do rectangles
\r
3465 void DrawSeekBackground( int left, int top, int right, int bottom )
\r
3470 if (hdcSeek == NULL) {
\r
3471 hdcSeek = GetDC(hwndMain);
\r
3472 if (!appData.monoMode) {
\r
3473 SelectPalette(hdcSeek, hPal, FALSE);
\r
3474 RealizePalette(hdcSeek);
\r
3477 hp = SelectObject( hdcSeek, gridPen );
\r
3478 rc.top = boardRect.top+top; rc.left = boardRect.left+left;
\r
3479 rc.bottom = boardRect.top+bottom; rc.right = boardRect.left+right;
\r
3480 FillRect( hdcSeek, &rc, lightSquareBrush );
\r
3481 SelectObject( hdcSeek, hp );
\r
3484 // front-end wrapper for putting text in graph
\r
3485 void DrawSeekText(char *buf, int x, int y)
\r
3488 SetBkMode( hdcSeek, TRANSPARENT );
\r
3489 GetTextExtentPoint32( hdcSeek, buf, strlen(buf), &stSize );
\r
3490 TextOut( hdcSeek, boardRect.left+x-3, boardRect.top+y-stSize.cy/2, buf, strlen(buf) );
\r
3493 void DrawSeekDot(int x, int y, int color)
\r
3495 int square = color & 0x80;
\r
3496 HBRUSH oldBrush = SelectObject(hdcSeek,
\r
3497 color == 0 ? markerBrush : color == 1 ? darkSquareBrush : explodeBrush);
\r
3500 Rectangle(hdcSeek, boardRect.left+x - squareSize/9, boardRect.top+y - squareSize/9,
\r
3501 boardRect.left+x + squareSize/9, boardRect.top+y + squareSize/9);
\r
3503 Ellipse(hdcSeek, boardRect.left+x - squareSize/8, boardRect.top+y - squareSize/8,
\r
3504 boardRect.left+x + squareSize/8, boardRect.top+y + squareSize/8);
\r
3505 SelectObject(hdcSeek, oldBrush);
\r
3509 HDCDrawPosition(HDC hdc, BOOLEAN repaint, Board board)
\r
3511 static Board lastReq[2], lastDrawn[2];
\r
3512 static HighlightInfo lastDrawnHighlight, lastDrawnPremove;
\r
3513 static int lastDrawnFlipView = 0;
\r
3514 static int lastReqValid[2] = {0, 0}, lastDrawnValid[2] = {0, 0};
\r
3515 int releaseDC, x, y, x2, y2, row, column, num_clips = 0, i;
\r
3518 HBITMAP bufferBitmap;
\r
3519 HBITMAP oldBitmap;
\r
3521 HRGN clips[MAX_CLIPS];
\r
3522 ChessSquare dragged_piece = EmptySquare;
\r
3523 int nr = twoBoards*partnerUp;
\r
3525 /* I'm undecided on this - this function figures out whether a full
\r
3526 * repaint is necessary on its own, so there's no real reason to have the
\r
3527 * caller tell it that. I think this can safely be set to FALSE - but
\r
3528 * if we trust the callers not to request full repaints unnessesarily, then
\r
3529 * we could skip some clipping work. In other words, only request a full
\r
3530 * redraw when the majority of pieces have changed positions (ie. flip,
\r
3531 * gamestart and similar) --Hawk
\r
3533 Boolean fullrepaint = repaint;
\r
3535 if(DrawSeekGraph()) return; // [HG} seekgraph: suppress printing board if seek graph up
\r
3537 if( DrawPositionNeedsFullRepaint() ) {
\r
3538 fullrepaint = TRUE;
\r
3541 if (board == NULL) {
\r
3542 if (!lastReqValid[nr]) {
\r
3545 board = lastReq[nr];
\r
3547 CopyBoard(lastReq[nr], board);
\r
3548 lastReqValid[nr] = 1;
\r
3551 if (doingSizing) {
\r
3555 if (IsIconic(hwndMain)) {
\r
3559 if (hdc == NULL) {
\r
3560 hdc = GetDC(hwndMain);
\r
3561 if (!appData.monoMode) {
\r
3562 SelectPalette(hdc, hPal, FALSE);
\r
3563 RealizePalette(hdc);
\r
3567 releaseDC = FALSE;
\r
3570 /* Create some work-DCs */
\r
3571 hdcmem = CreateCompatibleDC(hdc);
\r
3572 tmphdc = CreateCompatibleDC(hdc);
\r
3574 /* If dragging is in progress, we temporarely remove the piece */
\r
3575 /* [HGM] or temporarily decrease count if stacked */
\r
3576 /* !! Moved to before board compare !! */
\r
3577 if (dragInfo.from.x >= 0 && dragInfo.pos.x >= 0) {
\r
3578 dragged_piece = board[dragInfo.from.y][dragInfo.from.x];
\r
3579 if(dragInfo.from.x == BOARD_LEFT-2 ) {
\r
3580 if(--board[dragInfo.from.y][dragInfo.from.x+1] == 0 )
\r
3581 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3583 if(dragInfo.from.x == BOARD_RGHT+1) {
\r
3584 if(--board[dragInfo.from.y][dragInfo.from.x-1] == 0 )
\r
3585 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3587 board[dragInfo.from.y][dragInfo.from.x] = gatingPiece;
\r
3590 /* Figure out which squares need updating by comparing the
\r
3591 * newest board with the last drawn board and checking if
\r
3592 * flipping has changed.
\r
3594 if (!fullrepaint && lastDrawnValid[nr] && (nr == 1 || lastDrawnFlipView == flipView)) {
\r
3595 for (row = 0; row < BOARD_HEIGHT; row++) { /* [HGM] true size, not 8 */
\r
3596 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3597 if (lastDrawn[nr][row][column] != board[row][column]) {
\r
3598 SquareToPos(row, column, &x, &y);
\r
3599 clips[num_clips++] =
\r
3600 CreateRectRgn(x, y, x + squareSize, y + squareSize);
\r
3604 if(nr == 0) { // [HGM] dual: no highlights on second board
\r
3605 for (i=0; i<2; i++) {
\r
3606 if (lastDrawnHighlight.sq[i].x != highlightInfo.sq[i].x ||
\r
3607 lastDrawnHighlight.sq[i].y != highlightInfo.sq[i].y) {
\r
3608 if (lastDrawnHighlight.sq[i].x >= 0 &&
\r
3609 lastDrawnHighlight.sq[i].y >= 0) {
\r
3610 SquareToPos(lastDrawnHighlight.sq[i].y,
\r
3611 lastDrawnHighlight.sq[i].x, &x, &y);
\r
3612 clips[num_clips++] =
\r
3613 CreateRectRgn(x - lineGap, y - lineGap,
\r
3614 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3616 if (highlightInfo.sq[i].x >= 0 && highlightInfo.sq[i].y >= 0) {
\r
3617 SquareToPos(highlightInfo.sq[i].y, highlightInfo.sq[i].x, &x, &y);
\r
3618 clips[num_clips++] =
\r
3619 CreateRectRgn(x - lineGap, y - lineGap,
\r
3620 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3624 for (i=0; i<2; i++) {
\r
3625 if (lastDrawnPremove.sq[i].x != premoveHighlightInfo.sq[i].x ||
\r
3626 lastDrawnPremove.sq[i].y != premoveHighlightInfo.sq[i].y) {
\r
3627 if (lastDrawnPremove.sq[i].x >= 0 &&
\r
3628 lastDrawnPremove.sq[i].y >= 0) {
\r
3629 SquareToPos(lastDrawnPremove.sq[i].y,
\r
3630 lastDrawnPremove.sq[i].x, &x, &y);
\r
3631 clips[num_clips++] =
\r
3632 CreateRectRgn(x - lineGap, y - lineGap,
\r
3633 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3635 if (premoveHighlightInfo.sq[i].x >= 0 &&
\r
3636 premoveHighlightInfo.sq[i].y >= 0) {
\r
3637 SquareToPos(premoveHighlightInfo.sq[i].y,
\r
3638 premoveHighlightInfo.sq[i].x, &x, &y);
\r
3639 clips[num_clips++] =
\r
3640 CreateRectRgn(x - lineGap, y - lineGap,
\r
3641 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3645 } else { // nr == 1
\r
3646 partnerHighlightInfo.sq[0].y = board[EP_STATUS-4];
\r
3647 partnerHighlightInfo.sq[0].x = board[EP_STATUS-3];
\r
3648 partnerHighlightInfo.sq[1].y = board[EP_STATUS-2];
\r
3649 partnerHighlightInfo.sq[1].x = board[EP_STATUS-1];
\r
3650 for (i=0; i<2; i++) {
\r
3651 if (partnerHighlightInfo.sq[i].x >= 0 &&
\r
3652 partnerHighlightInfo.sq[i].y >= 0) {
\r
3653 SquareToPos(partnerHighlightInfo.sq[i].y,
\r
3654 partnerHighlightInfo.sq[i].x, &x, &y);
\r
3655 clips[num_clips++] =
\r
3656 CreateRectRgn(x - lineGap, y - lineGap,
\r
3657 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3659 if (oldPartnerHighlight.sq[i].x >= 0 &&
\r
3660 oldPartnerHighlight.sq[i].y >= 0) {
\r
3661 SquareToPos(oldPartnerHighlight.sq[i].y,
\r
3662 oldPartnerHighlight.sq[i].x, &x, &y);
\r
3663 clips[num_clips++] =
\r
3664 CreateRectRgn(x - lineGap, y - lineGap,
\r
3665 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3670 fullrepaint = TRUE;
\r
3673 /* Create a buffer bitmap - this is the actual bitmap
\r
3674 * being written to. When all the work is done, we can
\r
3675 * copy it to the real DC (the screen). This avoids
\r
3676 * the problems with flickering.
\r
3678 GetClientRect(hwndMain, &Rect);
\r
3679 bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3680 Rect.bottom-Rect.top+1);
\r
3681 oldBitmap = SelectObject(hdcmem, bufferBitmap);
\r
3682 if (!appData.monoMode) {
\r
3683 SelectPalette(hdcmem, hPal, FALSE);
\r
3686 /* Create clips for dragging */
\r
3687 if (!fullrepaint) {
\r
3688 if (dragInfo.from.x >= 0) {
\r
3689 SquareToPos(dragInfo.from.y, dragInfo.from.x, &x, &y);
\r
3690 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3692 if (dragInfo.start.x >= 0) {
\r
3693 SquareToPos(dragInfo.start.y, dragInfo.start.x, &x, &y);
\r
3694 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3696 if (dragInfo.pos.x >= 0) {
\r
3697 x = dragInfo.pos.x - squareSize / 2;
\r
3698 y = dragInfo.pos.y - squareSize / 2;
\r
3699 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3701 if (dragInfo.lastpos.x >= 0) {
\r
3702 x = dragInfo.lastpos.x - squareSize / 2;
\r
3703 y = dragInfo.lastpos.y - squareSize / 2;
\r
3704 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3708 /* Are we animating a move?
\r
3710 * - remove the piece from the board (temporarely)
\r
3711 * - calculate the clipping region
\r
3713 if (!fullrepaint) {
\r
3714 if (animInfo.piece != EmptySquare) {
\r
3715 board[animInfo.from.y][animInfo.from.x] = EmptySquare;
\r
3716 x = boardRect.left + animInfo.lastpos.x;
\r
3717 y = boardRect.top + animInfo.lastpos.y;
\r
3718 x2 = boardRect.left + animInfo.pos.x;
\r
3719 y2 = boardRect.top + animInfo.pos.y;
\r
3720 clips[num_clips++] = CreateRectRgn(MIN(x,x2), MIN(y,y2), MAX(x,x2)+squareSize, MAX(y,y2)+squareSize);
\r
3721 /* Slight kludge. The real problem is that after AnimateMove is
\r
3722 done, the position on the screen does not match lastDrawn.
\r
3723 This currently causes trouble only on e.p. captures in
\r
3724 atomic, where the piece moves to an empty square and then
\r
3725 explodes. The old and new positions both had an empty square
\r
3726 at the destination, but animation has drawn a piece there and
\r
3727 we have to remember to erase it. [HGM] moved until after setting lastDrawn */
\r
3728 lastDrawn[0][animInfo.to.y][animInfo.to.x] = animInfo.piece;
\r
3732 /* No clips? Make sure we have fullrepaint set to TRUE */
\r
3733 if (num_clips == 0)
\r
3734 fullrepaint = TRUE;
\r
3736 /* Set clipping on the memory DC */
\r
3737 if (!fullrepaint) {
\r
3738 SelectClipRgn(hdcmem, clips[0]);
\r
3739 for (x = 1; x < num_clips; x++) {
\r
3740 if (ExtSelectClipRgn(hdcmem, clips[x], RGN_OR) == ERROR)
\r
3741 abort(); // this should never ever happen!
\r
3745 /* Do all the drawing to the memory DC */
\r
3746 if(explodeInfo.radius) { // [HGM] atomic
\r
3748 int x, y, r=(explodeInfo.radius * squareSize)/100;
\r
3749 ChessSquare piece = board[explodeInfo.fromY][explodeInfo.fromX];
\r
3750 board[explodeInfo.fromY][explodeInfo.fromX] = EmptySquare; // suppress display of capturer
\r
3751 SquareToPos(explodeInfo.toY, explodeInfo.toX, &x, &y);
\r
3752 x += squareSize/2;
\r
3753 y += squareSize/2;
\r
3754 if(!fullrepaint) {
\r
3755 clips[num_clips] = CreateRectRgn(x-r, y-r, x+r, y+r);
\r
3756 ExtSelectClipRgn(hdcmem, clips[num_clips++], RGN_OR);
\r
3758 DrawGridOnDC(hdcmem);
\r
3759 DrawHighlightsOnDC(hdcmem, &highlightInfo, HIGHLIGHT_PEN);
\r
3760 DrawHighlightsOnDC(hdcmem, &premoveHighlightInfo, PREMOVE_PEN);
\r
3761 DrawBoardOnDC(hdcmem, board, tmphdc);
\r
3762 board[explodeInfo.fromY][explodeInfo.fromX] = piece;
\r
3763 oldBrush = SelectObject(hdcmem, explodeBrush);
\r
3764 Ellipse(hdcmem, x-r, y-r, x+r, y+r);
\r
3765 SelectObject(hdcmem, oldBrush);
\r
3767 DrawGridOnDC(hdcmem);
\r
3768 if(nr == 0) { // [HGM] dual: decide which highlights to draw
\r
3769 DrawHighlightsOnDC(hdcmem, &highlightInfo, HIGHLIGHT_PEN);
\r
3770 DrawHighlightsOnDC(hdcmem, &premoveHighlightInfo, PREMOVE_PEN);
\r
3772 DrawHighlightsOnDC(hdcmem, &partnerHighlightInfo, HIGHLIGHT_PEN);
\r
3773 oldPartnerHighlight = partnerHighlightInfo;
\r
3775 DrawBoardOnDC(hdcmem, board, tmphdc);
\r
3777 if(nr == 0) // [HGM] dual: markers only on left board
\r
3778 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
3779 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3780 if (marker[row][column]) { // marker changes only occur with full repaint!
\r
3781 HBRUSH oldBrush = SelectObject(hdcmem,
\r
3782 marker[row][column] == 2 ? markerBrush : explodeBrush);
\r
3783 SquareToPos(row, column, &x, &y);
\r
3784 Ellipse(hdcmem, x + squareSize/4, y + squareSize/4,
\r
3785 x + 3*squareSize/4, y + 3*squareSize/4);
\r
3786 SelectObject(hdcmem, oldBrush);
\r
3791 if( appData.highlightMoveWithArrow ) {
\r
3792 DrawArrowHighlight(hdcmem);
\r
3795 DrawCoordsOnDC(hdcmem);
\r
3797 CopyBoard(lastDrawn[nr], board); /* [HGM] Moved to here from end of routine, */
\r
3798 /* to make sure lastDrawn contains what is actually drawn */
\r
3800 /* Put the dragged piece back into place and draw it (out of place!) */
\r
3801 if (dragged_piece != EmptySquare) {
\r
3802 /* [HGM] or restack */
\r
3803 if(dragInfo.from.x == BOARD_LEFT-2 )
\r
3804 board[dragInfo.from.y][dragInfo.from.x+1]++;
\r
3806 if(dragInfo.from.x == BOARD_RGHT+1 )
\r
3807 board[dragInfo.from.y][dragInfo.from.x-1]++;
\r
3808 board[dragInfo.from.y][dragInfo.from.x] = dragged_piece;
\r
3809 x = dragInfo.pos.x - squareSize / 2;
\r
3810 y = dragInfo.pos.y - squareSize / 2;
\r
3811 DrawPieceOnDC(hdcmem, dragInfo.piece,
\r
3812 ((int) dragInfo.piece < (int) BlackPawn),
\r
3813 (dragInfo.from.y + dragInfo.from.x) % 2, x, y, tmphdc);
\r
3816 /* Put the animated piece back into place and draw it */
\r
3817 if (animInfo.piece != EmptySquare) {
\r
3818 board[animInfo.from.y][animInfo.from.x] = animInfo.piece;
\r
3819 x = boardRect.left + animInfo.pos.x;
\r
3820 y = boardRect.top + animInfo.pos.y;
\r
3821 DrawPieceOnDC(hdcmem, animInfo.piece,
\r
3822 ((int) animInfo.piece < (int) BlackPawn),
\r
3823 (animInfo.from.y + animInfo.from.x) % 2, x, y, tmphdc);
\r
3826 /* Release the bufferBitmap by selecting in the old bitmap
\r
3827 * and delete the memory DC
\r
3829 SelectObject(hdcmem, oldBitmap);
\r
3832 /* Set clipping on the target DC */
\r
3833 if (!fullrepaint) {
\r
3834 if(nr == 1) for (x = 0; x < num_clips; x++) { // [HGM] dual: translate clips
\r
3836 GetRgnBox(clips[x], &rect);
\r
3837 DeleteObject(clips[x]);
\r
3838 clips[x] = CreateRectRgn(rect.left + wpMain.width/2, rect.top,
\r
3839 rect.right + wpMain.width/2, rect.bottom);
\r
3841 SelectClipRgn(hdc, clips[0]);
\r
3842 for (x = 1; x < num_clips; x++) {
\r
3843 if (ExtSelectClipRgn(hdc, clips[x], RGN_OR) == ERROR)
\r
3844 abort(); // this should never ever happen!
\r
3848 /* Copy the new bitmap onto the screen in one go.
\r
3849 * This way we avoid any flickering
\r
3851 oldBitmap = SelectObject(tmphdc, bufferBitmap);
\r
3852 BitBlt(hdc, boardRect.left + twoBoards*partnerUp*wpMain.width/2, boardRect.top, // [HGM] dual
\r
3853 boardRect.right - boardRect.left,
\r
3854 boardRect.bottom - boardRect.top,
\r
3855 tmphdc, boardRect.left, boardRect.top, SRCCOPY);
\r
3856 if(saveDiagFlag) {
\r
3857 BITMAP b; int i, j=0, m, w, wb, fac=0; char *pData;
\r
3858 BITMAPINFOHEADER bih; int color[16], nrColors=0;
\r
3860 GetObject(bufferBitmap, sizeof(b), &b);
\r
3861 if(pData = malloc(b.bmWidthBytes*b.bmHeight + 10000)) {
\r
3862 bih.biSize = sizeof(BITMAPINFOHEADER);
\r
3863 bih.biWidth = b.bmWidth;
\r
3864 bih.biHeight = b.bmHeight;
\r
3866 bih.biBitCount = b.bmBitsPixel;
\r
3867 bih.biCompression = 0;
\r
3868 bih.biSizeImage = b.bmWidthBytes*b.bmHeight;
\r
3869 bih.biXPelsPerMeter = 0;
\r
3870 bih.biYPelsPerMeter = 0;
\r
3871 bih.biClrUsed = 0;
\r
3872 bih.biClrImportant = 0;
\r
3873 // fprintf(diagFile, "t=%d\nw=%d\nh=%d\nB=%d\nP=%d\nX=%d\n",
\r
3874 // b.bmType, b.bmWidth, b.bmHeight, b.bmWidthBytes, b.bmPlanes, b.bmBitsPixel);
\r
3875 GetDIBits(tmphdc,bufferBitmap,0,b.bmHeight,pData,(BITMAPINFO*)&bih,DIB_RGB_COLORS);
\r
3876 // fprintf(diagFile, "%8x\n", (int) pData);
\r
3878 wb = b.bmWidthBytes;
\r
3880 for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)>>2; i++) {
\r
3881 int k = ((int*) pData)[i];
\r
3882 for(j=0; j<nrColors; j++) if(color[j] == k) break;
\r
3883 if(j >= 16) break;
\r
3885 if(j >= nrColors) nrColors = j+1;
\r
3887 if(j<16) { // 16 colors is enough. Compress to 4 bits per pixel
\r
3889 for(i=0; i<b.bmHeight - boardRect.top + OUTER_MARGIN; i++) {
\r
3890 for(w=0; w<(wb>>2); w+=2) {
\r
3891 int k = ((int*) pData)[(wb*i>>2) + w];
\r
3892 for(j=0; j<nrColors; j++) if(color[j] == k) break;
\r
3893 k = ((int*) pData)[(wb*i>>2) + w + 1];
\r
3894 for(m=0; m<nrColors; m++) if(color[m] == k) break;
\r
3895 pData[p++] = m | j<<4;
\r
3897 while(p&3) pData[p++] = 0;
\r
3900 wb = ((wb+31)>>5)<<2;
\r
3902 // write BITMAPFILEHEADER
\r
3903 fprintf(diagFile, "BM");
\r
3904 fputDW(diagFile, wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)+0x36 + (fac?64:0));
\r
3905 fputDW(diagFile, 0);
\r
3906 fputDW(diagFile, 0x36 + (fac?64:0));
\r
3907 // write BITMAPINFOHEADER
\r
3908 fputDW(diagFile, 40);
\r
3909 fputDW(diagFile, b.bmWidth);
\r
3910 fputDW(diagFile, b.bmHeight - boardRect.top + OUTER_MARGIN);
\r
3911 if(fac) fputDW(diagFile, 0x040001); // planes and bits/pixel
\r
3912 else fputDW(diagFile, 0x200001); // planes and bits/pixel
\r
3913 fputDW(diagFile, 0);
\r
3914 fputDW(diagFile, 0);
\r
3915 fputDW(diagFile, 0);
\r
3916 fputDW(diagFile, 0);
\r
3917 fputDW(diagFile, 0);
\r
3918 fputDW(diagFile, 0);
\r
3919 // write color table
\r
3921 for(i=0; i<16; i++) fputDW(diagFile, color[i]);
\r
3922 // write bitmap data
\r
3923 for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN); i++)
\r
3924 fputc(pData[i], diagFile);
\r
3929 SelectObject(tmphdc, oldBitmap);
\r
3931 /* Massive cleanup */
\r
3932 for (x = 0; x < num_clips; x++)
\r
3933 DeleteObject(clips[x]);
\r
3936 DeleteObject(bufferBitmap);
\r
3939 ReleaseDC(hwndMain, hdc);
\r
3941 if (lastDrawnFlipView != flipView && nr == 0) {
\r
3943 CheckMenuItem(GetMenu(hwndMain),IDM_FlipView, MF_BYCOMMAND|MF_CHECKED);
\r
3945 CheckMenuItem(GetMenu(hwndMain),IDM_FlipView, MF_BYCOMMAND|MF_UNCHECKED);
\r
3948 /* CopyBoard(lastDrawn, board);*/
\r
3949 lastDrawnHighlight = highlightInfo;
\r
3950 lastDrawnPremove = premoveHighlightInfo;
\r
3951 lastDrawnFlipView = flipView;
\r
3952 lastDrawnValid[nr] = 1;
\r
3955 /* [HGM] diag: Save the current board display to the given open file and close the file */
\r
3960 saveDiagFlag = 1; diagFile = f;
\r
3961 HDCDrawPosition(NULL, TRUE, NULL);
\r
3969 /*---------------------------------------------------------------------------*\
\r
3970 | CLIENT PAINT PROCEDURE
\r
3971 | This is the main event-handler for the WM_PAINT message.
\r
3973 \*---------------------------------------------------------------------------*/
\r
3975 PaintProc(HWND hwnd)
\r
3981 if((hdc = BeginPaint(hwnd, &ps))) {
\r
3982 if (IsIconic(hwnd)) {
\r
3983 DrawIcon(hdc, 2, 2, iconCurrent);
\r
3985 if (!appData.monoMode) {
\r
3986 SelectPalette(hdc, hPal, FALSE);
\r
3987 RealizePalette(hdc);
\r
3989 HDCDrawPosition(hdc, 1, NULL);
\r
3990 if(twoBoards) { // [HGM] dual: also redraw other board in other orientation
\r
3991 flipView = !flipView; partnerUp = !partnerUp;
\r
3992 HDCDrawPosition(hdc, 1, NULL);
\r
3993 flipView = !flipView; partnerUp = !partnerUp;
\r
3996 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
3997 ExtTextOut(hdc, messageRect.left, messageRect.top,
\r
3998 ETO_CLIPPED|ETO_OPAQUE,
\r
3999 &messageRect, messageText, strlen(messageText), NULL);
\r
4000 SelectObject(hdc, oldFont);
\r
4001 DisplayBothClocks();
\r
4004 EndPaint(hwnd,&ps);
\r
4012 * If the user selects on a border boundary, return -1; if off the board,
\r
4013 * return -2. Otherwise map the event coordinate to the square.
\r
4014 * The offset boardRect.left or boardRect.top must already have been
\r
4015 * subtracted from x.
\r
4017 int EventToSquare(x, limit)
\r
4025 if ((x % (squareSize + lineGap)) >= squareSize)
\r
4027 x /= (squareSize + lineGap);
\r
4039 DropEnable dropEnables[] = {
\r
4040 { 'P', DP_Pawn, N_("Pawn") },
\r
4041 { 'N', DP_Knight, N_("Knight") },
\r
4042 { 'B', DP_Bishop, N_("Bishop") },
\r
4043 { 'R', DP_Rook, N_("Rook") },
\r
4044 { 'Q', DP_Queen, N_("Queen") },
\r
4048 SetupDropMenu(HMENU hmenu)
\r
4050 int i, count, enable;
\r
4052 extern char white_holding[], black_holding[];
\r
4053 char item[MSG_SIZ];
\r
4055 for (i=0; i<sizeof(dropEnables)/sizeof(DropEnable); i++) {
\r
4056 p = strchr(gameMode == IcsPlayingWhite ? white_holding : black_holding,
\r
4057 dropEnables[i].piece);
\r
4059 while (p && *p++ == dropEnables[i].piece) count++;
\r
4060 snprintf(item, MSG_SIZ, "%s %d", T_(dropEnables[i].name), count);
\r
4061 enable = count > 0 || !appData.testLegality
\r
4062 /*!!temp:*/ || (gameInfo.variant == VariantCrazyhouse
\r
4063 && !appData.icsActive);
\r
4064 ModifyMenu(hmenu, dropEnables[i].command,
\r
4065 MF_BYCOMMAND | (enable ? MF_ENABLED : MF_GRAYED) | MF_STRING,
\r
4066 dropEnables[i].command, item);
\r
4070 void DragPieceBegin(int x, int y)
\r
4072 dragInfo.lastpos.x = boardRect.left + x;
\r
4073 dragInfo.lastpos.y = boardRect.top + y;
\r
4074 dragInfo.from.x = fromX;
\r
4075 dragInfo.from.y = fromY;
\r
4076 dragInfo.piece = boards[currentMove][fromY][fromX];
\r
4077 dragInfo.start = dragInfo.from;
\r
4078 SetCapture(hwndMain);
\r
4081 void DragPieceEnd(int x, int y)
\r
4084 dragInfo.start.x = dragInfo.start.y = -1;
\r
4085 dragInfo.from = dragInfo.start;
\r
4086 dragInfo.pos = dragInfo.lastpos = dragInfo.start;
\r
4089 void ChangeDragPiece(ChessSquare piece)
\r
4091 dragInfo.piece = piece;
\r
4094 /* Event handler for mouse messages */
\r
4096 MouseEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4100 static int recursive = 0;
\r
4102 BOOLEAN forceFullRepaint = IsFullRepaintPreferrable(); /* [AS] */
\r
4105 if (message == WM_MBUTTONUP) {
\r
4106 /* Hideous kludge to fool TrackPopupMenu into paying attention
\r
4107 to the middle button: we simulate pressing the left button too!
\r
4109 PostMessage(hwnd, WM_LBUTTONDOWN, wParam, lParam);
\r
4110 PostMessage(hwnd, WM_LBUTTONUP, wParam, lParam);
\r
4116 pt.x = LOWORD(lParam);
\r
4117 pt.y = HIWORD(lParam);
\r
4118 x = EventToSquare(pt.x - boardRect.left, BOARD_WIDTH);
\r
4119 y = EventToSquare(pt.y - boardRect.top, BOARD_HEIGHT);
\r
4120 if (!flipView && y >= 0) {
\r
4121 y = BOARD_HEIGHT - 1 - y;
\r
4123 if (flipView && x >= 0) {
\r
4124 x = BOARD_WIDTH - 1 - x;
\r
4127 shiftKey = GetKeyState(VK_SHIFT) < 0; // [HGM] remember last shift status
\r
4129 switch (message) {
\r
4130 case WM_LBUTTONDOWN:
\r
4131 if (PtInRect((LPRECT) &whiteRect, pt)) {
\r
4132 ClockClick(flipClock);
\r
4133 } else if (PtInRect((LPRECT) &blackRect, pt)) {
\r
4134 ClockClick(!flipClock);
\r
4136 dragInfo.start.x = dragInfo.start.y = -1;
\r
4137 dragInfo.from = dragInfo.start;
\r
4138 if(fromX == -1 && frozen) { // not sure where this is for
\r
4139 fromX = fromY = -1;
\r
4140 DrawPosition(forceFullRepaint || FALSE, NULL); /* [AS] */
\r
4143 LeftClick(Press, pt.x - boardRect.left, pt.y - boardRect.top);
\r
4144 DrawPosition(TRUE, NULL);
\r
4147 case WM_LBUTTONUP:
\r
4148 LeftClick(Release, pt.x - boardRect.left, pt.y - boardRect.top);
\r
4149 DrawPosition(TRUE, NULL);
\r
4152 case WM_MOUSEMOVE:
\r
4153 if(SeekGraphClick(Press, pt.x - boardRect.left, pt.y - boardRect.top, 1)) break;
\r
4154 if(PromoScroll(pt.x - boardRect.left, pt.y - boardRect.top)) break;
\r
4155 MovePV(pt.x - boardRect.left, pt.y - boardRect.top, boardRect.bottom - boardRect.top);
\r
4156 if ((appData.animateDragging || appData.highlightDragging)
\r
4157 && (wParam & MK_LBUTTON)
\r
4158 && dragInfo.from.x >= 0)
\r
4160 BOOL full_repaint = FALSE;
\r
4162 if (appData.animateDragging) {
\r
4163 dragInfo.pos = pt;
\r
4165 if (appData.highlightDragging) {
\r
4166 SetHighlights(fromX, fromY, x, y);
\r
4167 if( IsDrawArrowEnabled() && (x < 0 || x >= BOARD_WIDTH || y < 0 || y >= BOARD_HEIGHT) ) {
\r
4168 full_repaint = TRUE;
\r
4172 DrawPosition( full_repaint, NULL);
\r
4174 dragInfo.lastpos = dragInfo.pos;
\r
4178 case WM_MOUSEWHEEL: // [DM]
\r
4179 { static int lastDir = 0; // [HGM] build in some hysteresis to avoid spurious events
\r
4180 /* Mouse Wheel is being rolled forward
\r
4181 * Play moves forward
\r
4183 if((short)HIWORD(wParam) < 0 && currentMove < forwardMostMove)
\r
4184 { if(lastDir == 1) ForwardEvent(); else lastDir = 1; } // [HGM] suppress first event in direction
\r
4185 /* Mouse Wheel is being rolled backward
\r
4186 * Play moves backward
\r
4188 if((short)HIWORD(wParam) > 0 && currentMove > backwardMostMove)
\r
4189 { if(lastDir == -1) BackwardEvent(); else lastDir = -1; }
\r
4193 case WM_MBUTTONUP:
\r
4194 case WM_RBUTTONUP:
\r
4196 RightClick(Release, pt.x - boardRect.left, pt.y - boardRect.top, &fromX, &fromY);
\r
4199 case WM_MBUTTONDOWN:
\r
4200 case WM_RBUTTONDOWN:
\r
4203 fromX = fromY = -1;
\r
4204 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
4205 dragInfo.start.x = dragInfo.start.y = -1;
\r
4206 dragInfo.from = dragInfo.start;
\r
4207 dragInfo.lastpos = dragInfo.pos;
\r
4208 if (appData.highlightDragging) {
\r
4209 ClearHighlights();
\r
4212 /* [HGM] right mouse button in clock area edit-game mode ups clock */
\r
4213 if (PtInRect((LPRECT) &whiteRect, pt)) {
\r
4214 if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) AdjustClock(flipClock, 1);
\r
4215 } else if (PtInRect((LPRECT) &blackRect, pt)) {
\r
4216 if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) AdjustClock(!flipClock, 1);
\r
4220 DrawPosition(TRUE, NULL);
\r
4222 menuNr = RightClick(Press, pt.x - boardRect.left, pt.y - boardRect.top, &fromX, &fromY);
\r
4225 if (message == WM_MBUTTONDOWN) {
\r
4226 buttonCount = 3; /* even if system didn't think so */
\r
4227 if (wParam & MK_SHIFT)
\r
4228 MenuPopup(hwnd, pt, LoadMenu(hInst, "BlackPieceMenu"), -1);
\r
4230 MenuPopup(hwnd, pt, LoadMenu(hInst, "WhitePieceMenu"), -1);
\r
4231 } else { /* message == WM_RBUTTONDOWN */
\r
4232 /* Just have one menu, on the right button. Windows users don't
\r
4233 think to try the middle one, and sometimes other software steals
\r
4234 it, or it doesn't really exist. */
\r
4235 if(gameInfo.variant != VariantShogi)
\r
4236 MenuPopup(hwnd, pt, LoadMenu(hInst, "PieceMenu"), -1);
\r
4238 MenuPopup(hwnd, pt, LoadMenu(hInst, "ShogiPieceMenu"), -1);
\r
4242 SetCapture(hwndMain);
4245 hmenu = LoadMenu(hInst, "DropPieceMenu");
\r
4246 SetupDropMenu(hmenu);
\r
4247 MenuPopup(hwnd, pt, hmenu, -1);
\r
4257 /* Preprocess messages for buttons in main window */
\r
4259 ButtonProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4261 int id = GetWindowLongPtr(hwnd, GWLP_ID);
\r
4264 for (i=0; i<N_BUTTONS; i++) {
\r
4265 if (buttonDesc[i].id == id) break;
\r
4267 if (i == N_BUTTONS) return 0;
\r
4268 switch (message) {
\r
4273 dir = (wParam == VK_LEFT) ? -1 : 1;
\r
4274 SetFocus(buttonDesc[(i + dir + N_BUTTONS) % N_BUTTONS].hwnd);
\r
4281 SendMessage(hwndMain, WM_COMMAND, MAKEWPARAM(buttonDesc[i].id, 0), 0);
\r
4284 if (appData.icsActive && (isalpha((char)wParam) || wParam == '0')) {
\r
4285 // [HGM] movenum: only letters or leading zero should go to ICS input
\r
4286 HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4287 if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
4289 SendMessage(h, WM_CHAR, wParam, lParam);
\r
4291 } else if (isalpha((char)wParam) || isdigit((char)wParam)){
\r
4292 TypeInEvent((char)wParam);
\r
4298 return CallWindowProc(buttonDesc[i].wndproc, hwnd, message, wParam, lParam);
\r
4301 /* Process messages for Promotion dialog box */
\r
4303 Promotion(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
4307 switch (message) {
\r
4308 case WM_INITDIALOG: /* message: initialize dialog box */
\r
4309 /* Center the dialog over the application window */
\r
4310 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
4311 Translate(hDlg, DLG_PromotionKing);
\r
4312 ShowWindow(GetDlgItem(hDlg, PB_King),
\r
4313 (!appData.testLegality || gameInfo.variant == VariantSuicide ||
\r
4314 gameInfo.variant == VariantSpartan && !WhiteOnMove(currentMove) ||
\r
4315 gameInfo.variant == VariantGiveaway || gameInfo.variant == VariantSuper ) ?
\r
4316 SW_SHOW : SW_HIDE);
\r
4317 /* [HGM] Only allow C & A promotions if these pieces are defined */
\r
4318 ShowWindow(GetDlgItem(hDlg, PB_Archbishop),
\r
4319 ((PieceToChar(WhiteAngel) >= 'A' && WhiteOnMove(currentMove) &&
\r
4320 PieceToChar(WhiteAngel) != '~') ||
\r
4321 (PieceToChar(BlackAngel) >= 'A' && !WhiteOnMove(currentMove) &&
\r
4322 PieceToChar(BlackAngel) != '~') ) ?
\r
4323 SW_SHOW : SW_HIDE);
\r
4324 ShowWindow(GetDlgItem(hDlg, PB_Chancellor),
\r
4325 ((PieceToChar(WhiteMarshall) >= 'A' && WhiteOnMove(currentMove) &&
\r
4326 PieceToChar(WhiteMarshall) != '~') ||
\r
4327 (PieceToChar(BlackMarshall) >= 'A' && !WhiteOnMove(currentMove) &&
\r
4328 PieceToChar(BlackMarshall) != '~') ) ?
\r
4329 SW_SHOW : SW_HIDE);
\r
4330 /* [HGM] Hide B & R button in Shogi, use Q as promote, N as defer */
\r
4331 ShowWindow(GetDlgItem(hDlg, PB_Rook),
\r
4332 gameInfo.variant != VariantShogi ?
\r
4333 SW_SHOW : SW_HIDE);
\r
4334 ShowWindow(GetDlgItem(hDlg, PB_Bishop),
\r
4335 gameInfo.variant != VariantShogi ?
\r
4336 SW_SHOW : SW_HIDE);
\r
4337 if(gameInfo.variant == VariantShogi) {
\r
4338 SetDlgItemText(hDlg, PB_Queen, "YES");
\r
4339 SetDlgItemText(hDlg, PB_Knight, "NO");
\r
4340 SetWindowText(hDlg, "Promote?");
\r
4342 ShowWindow(GetDlgItem(hDlg, IDC_Centaur),
\r
4343 gameInfo.variant == VariantSuper ?
\r
4344 SW_SHOW : SW_HIDE);
\r
4347 case WM_COMMAND: /* message: received a command */
\r
4348 switch (LOWORD(wParam)) {
\r
4350 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
4351 ClearHighlights();
\r
4352 DrawPosition(FALSE, NULL);
\r
4355 promoChar = gameInfo.variant == VariantSuper ? PieceToChar(BlackSilver) : PieceToChar(BlackKing);
\r
4358 promoChar = gameInfo.variant == VariantShogi ? '+' : ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteQueen : BlackQueen));
\r
4361 promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteRook : BlackRook));
\r
4362 if(gameInfo.variant == VariantSpartan && !WhiteOnMove(currentMove)) promoChar = PieceToChar(BlackDragon);
\r
4365 promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteBishop : BlackBishop));
\r
4366 if(gameInfo.variant == VariantSpartan && !WhiteOnMove(currentMove)) promoChar = PieceToChar(BlackAlfil);
\r
4368 case PB_Chancellor:
\r
4369 promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteMarshall : BlackMarshall));
\r
4371 case PB_Archbishop:
\r
4372 promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteAngel : BlackAngel));
\r
4375 promoChar = gameInfo.variant == VariantShogi ? '=' : PieceToChar(WhiteOnMove(currentMove) ? WhiteKnight : BlackKnight);
\r
4380 if(promoChar == '.') return FALSE; // invalid piece chosen
\r
4381 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
4382 UserMoveEvent(fromX, fromY, toX, toY, promoChar);
\r
4383 fromX = fromY = -1;
\r
4384 if (!appData.highlightLastMove) {
\r
4385 ClearHighlights();
\r
4386 DrawPosition(FALSE, NULL);
\r
4393 /* Pop up promotion dialog */
\r
4395 PromotionPopup(HWND hwnd)
\r
4399 lpProc = MakeProcInstance((FARPROC)Promotion, hInst);
\r
4400 DialogBox(hInst, MAKEINTRESOURCE(DLG_PromotionKing),
\r
4401 hwnd, (DLGPROC)lpProc);
\r
4402 FreeProcInstance(lpProc);
\r
4408 DrawPosition(TRUE, NULL);
\r
4409 PromotionPopup(hwndMain);
\r
4412 /* Toggle ShowThinking */
\r
4414 ToggleShowThinking()
\r
4416 appData.showThinking = !appData.showThinking;
\r
4417 ShowThinkingEvent();
\r
4421 LoadGameDialog(HWND hwnd, char* title)
\r
4425 char fileTitle[MSG_SIZ];
\r
4426 f = OpenFileDialog(hwnd, "rb", "",
\r
4427 appData.oldSaveStyle ? "gam" : "pgn",
\r
4429 title, &number, fileTitle, NULL);
\r
4431 cmailMsgLoaded = FALSE;
\r
4432 if (number == 0) {
\r
4433 int error = GameListBuild(f);
\r
4435 DisplayError(_("Cannot build game list"), error);
\r
4436 } else if (!ListEmpty(&gameList) &&
\r
4437 ((ListGame *) gameList.tailPred)->number > 1) {
\r
4438 GameListPopUp(f, fileTitle);
\r
4441 GameListDestroy();
\r
4444 LoadGame(f, number, fileTitle, FALSE);
\r
4448 int get_term_width()
\r
4453 HFONT hfont, hold_font;
\r
4458 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
4462 // get the text metrics
\r
4463 hdc = GetDC(hText);
\r
4464 lf = font[boardSize][CONSOLE_FONT]->lf;
\r
4465 if (consoleCF.dwEffects & CFE_BOLD)
\r
4466 lf.lfWeight = FW_BOLD;
\r
4467 if (consoleCF.dwEffects & CFE_ITALIC)
\r
4468 lf.lfItalic = TRUE;
\r
4469 if (consoleCF.dwEffects & CFE_STRIKEOUT)
\r
4470 lf.lfStrikeOut = TRUE;
\r
4471 if (consoleCF.dwEffects & CFE_UNDERLINE)
\r
4472 lf.lfUnderline = TRUE;
\r
4473 hfont = CreateFontIndirect(&lf);
\r
4474 hold_font = SelectObject(hdc, hfont);
\r
4475 GetTextMetrics(hdc, &tm);
\r
4476 SelectObject(hdc, hold_font);
\r
4477 DeleteObject(hfont);
\r
4478 ReleaseDC(hText, hdc);
\r
4480 // get the rectangle
\r
4481 SendMessage(hText, EM_GETRECT, 0, (LPARAM)&rc);
\r
4483 return (rc.right-rc.left) / tm.tmAveCharWidth;
\r
4486 void UpdateICSWidth(HWND hText)
\r
4488 LONG old_width, new_width;
\r
4490 new_width = get_term_width(hText, FALSE);
\r
4491 old_width = GetWindowLongPtr(hText, GWLP_USERDATA);
\r
4492 if (new_width != old_width)
\r
4494 ics_update_width(new_width);
\r
4495 SetWindowLongPtr(hText, GWLP_USERDATA, new_width);
\r
4500 ChangedConsoleFont()
\r
4503 CHARRANGE tmpsel, sel;
\r
4504 MyFont *f = font[boardSize][CONSOLE_FONT];
\r
4505 HWND hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
4506 HWND hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4509 cfmt.cbSize = sizeof(CHARFORMAT);
\r
4510 cfmt.dwMask = CFM_FACE|CFM_SIZE|CFM_CHARSET;
\r
4511 safeStrCpy(cfmt.szFaceName, font[boardSize][CONSOLE_FONT]->mfp.faceName,
\r
4512 sizeof(cfmt.szFaceName)/sizeof(cfmt.szFaceName[0]) );
\r
4513 /* yHeight is expressed in twips. A twip is 1/20 of a font's point
\r
4514 * size. This was undocumented in the version of MSVC++ that I had
\r
4515 * when I wrote the code, but is apparently documented now.
\r
4517 cfmt.yHeight = (int)(f->mfp.pointSize * 20.0 + 0.5);
\r
4518 cfmt.bCharSet = f->lf.lfCharSet;
\r
4519 cfmt.bPitchAndFamily = f->lf.lfPitchAndFamily;
\r
4520 SendMessage(hText, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &cfmt);
\r
4521 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &cfmt);
\r
4522 /* Why are the following seemingly needed too? */
\r
4523 SendMessage(hText, EM_SETCHARFORMAT, SCF_DEFAULT, (LPARAM) &cfmt);
\r
4524 SendMessage(hInput, EM_SETCHARFORMAT, SCF_DEFAULT, (LPARAM) &cfmt);
\r
4525 SendMessage(hText, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
4527 tmpsel.cpMax = -1; /*999999?*/
\r
4528 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&tmpsel);
\r
4529 SendMessage(hText, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM) &cfmt);
\r
4530 /* Trying putting this here too. It still seems to tickle a RichEdit
\r
4531 * bug: sometimes RichEdit indents the first line of a paragraph too.
\r
4533 paraf.cbSize = sizeof(paraf);
\r
4534 paraf.dwMask = PFM_OFFSET | PFM_STARTINDENT;
\r
4535 paraf.dxStartIndent = 0;
\r
4536 paraf.dxOffset = WRAP_INDENT;
\r
4537 SendMessage(hText, EM_SETPARAFORMAT, 0, (LPARAM) ¶f);
\r
4538 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
4539 UpdateICSWidth(hText);
\r
4542 /*---------------------------------------------------------------------------*\
\r
4544 * Window Proc for main window
\r
4546 \*---------------------------------------------------------------------------*/
\r
4548 /* Process messages for main window, etc. */
\r
4550 WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4553 int wmId, wmEvent;
\r
4557 char fileTitle[MSG_SIZ];
\r
4558 char buf[MSG_SIZ];
\r
4559 static SnapData sd;
\r
4561 switch (message) {
\r
4563 case WM_PAINT: /* message: repaint portion of window */
\r
4567 case WM_ERASEBKGND:
\r
4568 if (IsIconic(hwnd)) {
\r
4569 /* Cheat; change the message */
\r
4570 return (DefWindowProc(hwnd, WM_ICONERASEBKGND, wParam, lParam));
\r
4572 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
4576 case WM_LBUTTONDOWN:
\r
4577 case WM_MBUTTONDOWN:
\r
4578 case WM_RBUTTONDOWN:
\r
4579 case WM_LBUTTONUP:
\r
4580 case WM_MBUTTONUP:
\r
4581 case WM_RBUTTONUP:
\r
4582 case WM_MOUSEMOVE:
\r
4583 case WM_MOUSEWHEEL:
\r
4584 MouseEvent(hwnd, message, wParam, lParam);
\r
4587 JAWS_KB_NAVIGATION
\r
4591 JAWS_ALT_INTERCEPT
\r
4593 if (appData.icsActive && ((char)wParam == '\r' || (char)wParam > ' ' && !((char)wParam >= '1' && (char)wParam <= '9'))) {
\r
4594 // [HGM] movenum: for non-zero digits we always do type-in dialog
\r
4595 HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4596 if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
4598 SendMessage(h, message, wParam, lParam);
\r
4599 } else if(lParam != KF_REPEAT) {
\r
4600 if (isalpha((char)wParam) || isdigit((char)wParam)) {
\r
4601 TypeInEvent((char)wParam);
\r
4602 } else if((char)wParam == 003) CopyGameToClipboard();
\r
4603 else if((char)wParam == 026) PasteGameOrFENFromClipboard();
\r
4608 case WM_PALETTECHANGED:
\r
4609 if (hwnd != (HWND)wParam && !appData.monoMode) {
\r
4611 HDC hdc = GetDC(hwndMain);
\r
4612 SelectPalette(hdc, hPal, TRUE);
\r
4613 nnew = RealizePalette(hdc);
\r
4615 paletteChanged = TRUE;
\r
4616 InvalidateRect(hwnd, &boardRect, FALSE);
\r
4618 ReleaseDC(hwnd, hdc);
\r
4622 case WM_QUERYNEWPALETTE:
\r
4623 if (!appData.monoMode /*&& paletteChanged*/) {
\r
4625 HDC hdc = GetDC(hwndMain);
\r
4626 paletteChanged = FALSE;
\r
4627 SelectPalette(hdc, hPal, FALSE);
\r
4628 nnew = RealizePalette(hdc);
\r
4630 InvalidateRect(hwnd, &boardRect, FALSE);
\r
4632 ReleaseDC(hwnd, hdc);
\r
4637 case WM_COMMAND: /* message: command from application menu */
\r
4638 wmId = LOWORD(wParam);
\r
4639 wmEvent = HIWORD(wParam);
\r
4644 SAY("new game enter a move to play against the computer with white");
\r
4647 case IDM_NewGameFRC:
\r
4648 if( NewGameFRC() == 0 ) {
\r
4653 case IDM_NewVariant:
\r
4654 NewVariantPopup(hwnd);
\r
4657 case IDM_LoadGame:
\r
4658 LoadGameDialog(hwnd, _("Load Game from File"));
\r
4661 case IDM_LoadNextGame:
\r
4665 case IDM_LoadPrevGame:
\r
4669 case IDM_ReloadGame:
\r
4673 case IDM_LoadPosition:
\r
4674 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
\r
4675 Reset(FALSE, TRUE);
\r
4678 f = OpenFileDialog(hwnd, "rb", "",
\r
4679 appData.oldSaveStyle ? "pos" : "fen",
\r
4681 _("Load Position from File"), &number, fileTitle, NULL);
\r
4683 LoadPosition(f, number, fileTitle);
\r
4687 case IDM_LoadNextPosition:
\r
4688 ReloadPosition(1);
\r
4691 case IDM_LoadPrevPosition:
\r
4692 ReloadPosition(-1);
\r
4695 case IDM_ReloadPosition:
\r
4696 ReloadPosition(0);
\r
4699 case IDM_SaveGame:
\r
4700 defName = DefaultFileName(appData.oldSaveStyle ? "gam" : "pgn");
\r
4701 f = OpenFileDialog(hwnd, "a", defName,
\r
4702 appData.oldSaveStyle ? "gam" : "pgn",
\r
4704 _("Save Game to File"), NULL, fileTitle, NULL);
\r
4706 SaveGame(f, 0, "");
\r
4710 case IDM_SavePosition:
\r
4711 defName = DefaultFileName(appData.oldSaveStyle ? "pos" : "fen");
\r
4712 f = OpenFileDialog(hwnd, "a", defName,
\r
4713 appData.oldSaveStyle ? "pos" : "fen",
\r
4715 _("Save Position to File"), NULL, fileTitle, NULL);
\r
4717 SavePosition(f, 0, "");
\r
4721 case IDM_SaveDiagram:
\r
4722 defName = "diagram";
\r
4723 f = OpenFileDialog(hwnd, "wb", defName,
\r
4726 _("Save Diagram to File"), NULL, fileTitle, NULL);
\r
4732 case IDM_CopyGame:
\r
4733 CopyGameToClipboard();
\r
4736 case IDM_PasteGame:
\r
4737 PasteGameFromClipboard();
\r
4740 case IDM_CopyGameListToClipboard:
\r
4741 CopyGameListToClipboard();
\r
4744 /* [AS] Autodetect FEN or PGN data */
\r
4745 case IDM_PasteAny:
\r
4746 PasteGameOrFENFromClipboard();
\r
4749 /* [AS] Move history */
\r
4750 case IDM_ShowMoveHistory:
\r
4751 if( MoveHistoryIsUp() ) {
\r
4752 MoveHistoryPopDown();
\r
4755 MoveHistoryPopUp();
\r
4759 /* [AS] Eval graph */
\r
4760 case IDM_ShowEvalGraph:
\r
4761 if( EvalGraphIsUp() ) {
\r
4762 EvalGraphPopDown();
\r
4766 SetFocus(hwndMain);
\r
4770 /* [AS] Engine output */
\r
4771 case IDM_ShowEngineOutput:
\r
4772 if( EngineOutputIsUp() ) {
\r
4773 EngineOutputPopDown();
\r
4776 EngineOutputPopUp();
\r
4780 /* [AS] User adjudication */
\r
4781 case IDM_UserAdjudication_White:
\r
4782 UserAdjudicationEvent( +1 );
\r
4785 case IDM_UserAdjudication_Black:
\r
4786 UserAdjudicationEvent( -1 );
\r
4789 case IDM_UserAdjudication_Draw:
\r
4790 UserAdjudicationEvent( 0 );
\r
4793 /* [AS] Game list options dialog */
\r
4794 case IDM_GameListOptions:
\r
4795 GameListOptions();
\r
4802 case IDM_CopyPosition:
\r
4803 CopyFENToClipboard();
\r
4806 case IDM_PastePosition:
\r
4807 PasteFENFromClipboard();
\r
4810 case IDM_MailMove:
\r
4814 case IDM_ReloadCMailMsg:
\r
4815 Reset(TRUE, TRUE);
\r
4816 ReloadCmailMsgEvent(FALSE);
\r
4819 case IDM_Minimize:
\r
4820 ShowWindow(hwnd, SW_MINIMIZE);
\r
4827 case IDM_MachineWhite:
\r
4828 MachineWhiteEvent();
\r
4830 * refresh the tags dialog only if it's visible
\r
4832 if (gameMode == MachinePlaysWhite && IsWindowVisible(editTagsDialog)) {
\r
4834 tags = PGNTags(&gameInfo);
\r
4835 TagsPopUp(tags, CmailMsg());
\r
4838 SAY("computer starts playing white");
\r
4841 case IDM_MachineBlack:
\r
4842 MachineBlackEvent();
\r
4844 * refresh the tags dialog only if it's visible
\r
4846 if (gameMode == MachinePlaysBlack && IsWindowVisible(editTagsDialog)) {
\r
4848 tags = PGNTags(&gameInfo);
\r
4849 TagsPopUp(tags, CmailMsg());
\r
4852 SAY("computer starts playing black");
\r
4855 case IDM_Match: // [HGM] match: flows into next case, after setting Match Mode and nr of Games
\r
4856 MatchEvent(2); // distinguish from command-line-triggered case (matchMode=1)
\r
4859 case IDM_TwoMachines:
\r
4860 TwoMachinesEvent();
\r
4862 * refresh the tags dialog only if it's visible
\r
4864 if (gameMode == TwoMachinesPlay && IsWindowVisible(editTagsDialog)) {
\r
4866 tags = PGNTags(&gameInfo);
\r
4867 TagsPopUp(tags, CmailMsg());
\r
4870 SAY("computer starts playing both sides");
\r
4873 case IDM_AnalysisMode:
\r
4874 if (!first.analysisSupport) {
\r
4875 snprintf(buf, MSG_SIZ, _("%s does not support analysis"), first.tidy);
\r
4876 DisplayError(buf, 0);
\r
4878 SAY("analyzing current position");
\r
4879 /* [DM] icsEngineAnlyze [HGM] Why is this front-end??? */
\r
4880 if (appData.icsActive) {
\r
4881 if (gameMode != IcsObserving) {
\r
4882 snprintf(buf, MSG_SIZ, "You are not observing a game");
\r
4883 DisplayError(buf, 0);
\r
4884 /* secure check */
\r
4885 if (appData.icsEngineAnalyze) {
\r
4886 if (appData.debugMode)
\r
4887 fprintf(debugFP, "Found unexpected active ICS engine analyze \n");
\r
4888 ExitAnalyzeMode();
\r
4894 /* if enable, user want disable icsEngineAnalyze */
\r
4895 if (appData.icsEngineAnalyze) {
\r
4896 ExitAnalyzeMode();
\r
4900 appData.icsEngineAnalyze = TRUE;
\r
4901 if (appData.debugMode) fprintf(debugFP, "ICS engine analyze starting...\n");
\r
4904 if (!appData.showThinking) ToggleShowThinking();
\r
4905 AnalyzeModeEvent();
\r
4909 case IDM_AnalyzeFile:
\r
4910 if (!first.analysisSupport) {
\r
4911 char buf[MSG_SIZ];
\r
4912 snprintf(buf, MSG_SIZ, _("%s does not support analysis"), first.tidy);
\r
4913 DisplayError(buf, 0);
\r
4915 if (!appData.showThinking) ToggleShowThinking();
\r
4916 AnalyzeFileEvent();
\r
4917 LoadGameDialog(hwnd, _("Analyze Game from File"));
\r
4918 AnalysisPeriodicEvent(1);
\r
4922 case IDM_IcsClient:
\r
4926 case IDM_EditGame:
\r
4927 case IDM_EditGame2:
\r
4932 case IDM_EditPosition:
\r
4933 case IDM_EditPosition2:
\r
4934 EditPositionEvent();
\r
4935 SAY("enter a FEN string or setup a position on the board using the control R pop up menu");
\r
4938 case IDM_Training:
\r
4942 case IDM_ShowGameList:
\r
4943 ShowGameListProc();
\r
4946 case IDM_EditProgs1:
\r
4947 EditTagsPopUp(firstChessProgramNames, &firstChessProgramNames);
\r
4950 case IDM_EditProgs2:
\r
4951 LoadEnginePopUp(hwndMain);
\r
4952 // EditTagsPopUp(secondChessProgramNames, &secondChessProgramNames);
\r
4955 case IDM_EditServers:
\r
4956 EditTagsPopUp(icsNames, &icsNames);
\r
4959 case IDM_EditTags:
\r
4964 case IDM_EditBook:
\r
4968 case IDM_EditComment:
\r
4970 if (commentUp && editComment) {
\r
4973 EditCommentEvent();
\r
4993 case IDM_CallFlag:
\r
5013 case IDM_StopObserving:
\r
5014 StopObservingEvent();
\r
5017 case IDM_StopExamining:
\r
5018 StopExaminingEvent();
\r
5022 UploadGameEvent();
\r
5025 case IDM_TypeInMove:
\r
5026 TypeInEvent('\000');
\r
5029 case IDM_TypeInName:
\r
5030 PopUpNameDialog('\000');
\r
5033 case IDM_Backward:
\r
5035 SetFocus(hwndMain);
\r
5042 SetFocus(hwndMain);
\r
5047 SetFocus(hwndMain);
\r
5052 SetFocus(hwndMain);
\r
5056 RevertEvent(FALSE);
\r
5059 case IDM_Annotate: // [HGM] vari: revert with annotation
\r
5060 RevertEvent(TRUE);
\r
5063 case IDM_TruncateGame:
\r
5064 TruncateGameEvent();
\r
5071 case IDM_RetractMove:
\r
5072 RetractMoveEvent();
\r
5075 case IDM_FlipView:
\r
5076 flipView = !flipView;
\r
5077 DrawPosition(FALSE, NULL);
\r
5080 case IDM_FlipClock:
\r
5081 flipClock = !flipClock;
\r
5082 DisplayBothClocks();
\r
5086 case IDM_MuteSounds:
\r
5087 mute = !mute; // [HGM] mute: keep track of global muting variable
\r
5088 CheckMenuItem(GetMenu(hwndMain),IDM_MuteSounds,
\r
5089 MF_BYCOMMAND|(mute?MF_CHECKED:MF_UNCHECKED));
\r
5092 case IDM_GeneralOptions:
\r
5093 GeneralOptionsPopup(hwnd);
\r
5094 DrawPosition(TRUE, NULL);
\r
5097 case IDM_BoardOptions:
\r
5098 BoardOptionsPopup(hwnd);
\r
5101 case IDM_EnginePlayOptions:
\r
5102 EnginePlayOptionsPopup(hwnd);
\r
5105 case IDM_Engine1Options:
\r
5106 EngineOptionsPopup(hwnd, &first);
\r
5109 case IDM_Engine2Options:
\r
5111 if(WaitForEngine(&second, SettingsMenuIfReady)) break;
\r
5112 EngineOptionsPopup(hwnd, &second);
\r
5115 case IDM_OptionsUCI:
\r
5116 UciOptionsPopup(hwnd);
\r
5120 TourneyPopup(hwnd);
\r
5123 case IDM_IcsOptions:
\r
5124 IcsOptionsPopup(hwnd);
\r
5128 FontsOptionsPopup(hwnd);
\r
5132 SoundOptionsPopup(hwnd);
\r
5135 case IDM_CommPort:
\r
5136 CommPortOptionsPopup(hwnd);
\r
5139 case IDM_LoadOptions:
\r
5140 LoadOptionsPopup(hwnd);
\r
5143 case IDM_SaveOptions:
\r
5144 SaveOptionsPopup(hwnd);
\r
5147 case IDM_TimeControl:
\r
5148 TimeControlOptionsPopup(hwnd);
\r
5151 case IDM_SaveSettings:
\r
5152 SaveSettings(settingsFileName);
\r
5155 case IDM_SaveSettingsOnExit:
\r
5156 saveSettingsOnExit = !saveSettingsOnExit;
\r
5157 (void) CheckMenuItem(GetMenu(hwndMain), IDM_SaveSettingsOnExit,
\r
5158 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
5159 MF_CHECKED : MF_UNCHECKED));
\r
5170 case IDM_AboutGame:
\r
5175 appData.debugMode = !appData.debugMode;
\r
5176 if (appData.debugMode) {
\r
5177 char dir[MSG_SIZ];
\r
5178 GetCurrentDirectory(MSG_SIZ, dir);
\r
5179 SetCurrentDirectory(installDir);
\r
5180 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
5181 SetCurrentDirectory(dir);
\r
5182 setbuf(debugFP, NULL);
\r
5189 case IDM_HELPCONTENTS:
\r
5190 if (!MyHelp (hwnd, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS") &&
\r
5191 !HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {
\r
5192 MessageBox (GetFocus(),
\r
5193 _("Unable to activate help"),
\r
5194 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5198 case IDM_HELPSEARCH:
\r
5199 if (!MyHelp (hwnd, "winboard.hlp", HELP_PARTIALKEY, (DWORD)(LPSTR)"") &&
\r
5200 !HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {
\r
5201 MessageBox (GetFocus(),
\r
5202 _("Unable to activate help"),
\r
5203 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5207 case IDM_HELPHELP:
\r
5208 if(!WinHelp(hwnd, (LPSTR)NULL, HELP_HELPONHELP, 0)) {
\r
5209 MessageBox (GetFocus(),
\r
5210 _("Unable to activate help"),
\r
5211 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5216 lpProc = MakeProcInstance((FARPROC)About, hInst);
\r
5218 (gameInfo.event && strcmp(gameInfo.event, "Easter Egg Hunt") == 0) ?
\r
5219 "AboutBox2" : "AboutBox", hwnd, (DLGPROC)lpProc);
\r
5220 FreeProcInstance(lpProc);
\r
5223 case IDM_DirectCommand1:
\r
5224 AskQuestionEvent(_("Direct Command"),
\r
5225 _("Send to chess program:"), "", "1");
\r
5227 case IDM_DirectCommand2:
\r
5228 AskQuestionEvent(_("Direct Command"),
\r
5229 _("Send to second chess program:"), "", "2");
\r
5232 case EP_WhitePawn:
\r
5233 EditPositionMenuEvent(WhitePawn, fromX, fromY);
\r
5234 fromX = fromY = -1;
\r
5237 case EP_WhiteKnight:
\r
5238 EditPositionMenuEvent(WhiteKnight, fromX, fromY);
\r
5239 fromX = fromY = -1;
\r
5242 case EP_WhiteBishop:
\r
5243 EditPositionMenuEvent(WhiteBishop, fromX, fromY);
\r
5244 fromX = fromY = -1;
\r
5247 case EP_WhiteRook:
\r
5248 EditPositionMenuEvent(WhiteRook, fromX, fromY);
\r
5249 fromX = fromY = -1;
\r
5252 case EP_WhiteQueen:
\r
5253 EditPositionMenuEvent(WhiteQueen, fromX, fromY);
\r
5254 fromX = fromY = -1;
\r
5257 case EP_WhiteFerz:
\r
5258 EditPositionMenuEvent(WhiteFerz, fromX, fromY);
\r
5259 fromX = fromY = -1;
\r
5262 case EP_WhiteWazir:
\r
5263 EditPositionMenuEvent(WhiteWazir, fromX, fromY);
\r
5264 fromX = fromY = -1;
\r
5267 case EP_WhiteAlfil:
\r
5268 EditPositionMenuEvent(WhiteAlfil, fromX, fromY);
\r
5269 fromX = fromY = -1;
\r
5272 case EP_WhiteCannon:
\r
5273 EditPositionMenuEvent(WhiteCannon, fromX, fromY);
\r
5274 fromX = fromY = -1;
\r
5277 case EP_WhiteCardinal:
\r
5278 EditPositionMenuEvent(WhiteAngel, fromX, fromY);
\r
5279 fromX = fromY = -1;
\r
5282 case EP_WhiteMarshall:
\r
5283 EditPositionMenuEvent(WhiteMarshall, fromX, fromY);
\r
5284 fromX = fromY = -1;
\r
5287 case EP_WhiteKing:
\r
5288 EditPositionMenuEvent(WhiteKing, fromX, fromY);
\r
5289 fromX = fromY = -1;
\r
5292 case EP_BlackPawn:
\r
5293 EditPositionMenuEvent(BlackPawn, fromX, fromY);
\r
5294 fromX = fromY = -1;
\r
5297 case EP_BlackKnight:
\r
5298 EditPositionMenuEvent(BlackKnight, fromX, fromY);
\r
5299 fromX = fromY = -1;
\r
5302 case EP_BlackBishop:
\r
5303 EditPositionMenuEvent(BlackBishop, fromX, fromY);
\r
5304 fromX = fromY = -1;
\r
5307 case EP_BlackRook:
\r
5308 EditPositionMenuEvent(BlackRook, fromX, fromY);
\r
5309 fromX = fromY = -1;
\r
5312 case EP_BlackQueen:
\r
5313 EditPositionMenuEvent(BlackQueen, fromX, fromY);
\r
5314 fromX = fromY = -1;
\r
5317 case EP_BlackFerz:
\r
5318 EditPositionMenuEvent(BlackFerz, fromX, fromY);
\r
5319 fromX = fromY = -1;
\r
5322 case EP_BlackWazir:
\r
5323 EditPositionMenuEvent(BlackWazir, fromX, fromY);
\r
5324 fromX = fromY = -1;
\r
5327 case EP_BlackAlfil:
\r
5328 EditPositionMenuEvent(BlackAlfil, fromX, fromY);
\r
5329 fromX = fromY = -1;
\r
5332 case EP_BlackCannon:
\r
5333 EditPositionMenuEvent(BlackCannon, fromX, fromY);
\r
5334 fromX = fromY = -1;
\r
5337 case EP_BlackCardinal:
\r
5338 EditPositionMenuEvent(BlackAngel, fromX, fromY);
\r
5339 fromX = fromY = -1;
\r
5342 case EP_BlackMarshall:
\r
5343 EditPositionMenuEvent(BlackMarshall, fromX, fromY);
\r
5344 fromX = fromY = -1;
\r
5347 case EP_BlackKing:
\r
5348 EditPositionMenuEvent(BlackKing, fromX, fromY);
\r
5349 fromX = fromY = -1;
\r
5352 case EP_EmptySquare:
\r
5353 EditPositionMenuEvent(EmptySquare, fromX, fromY);
\r
5354 fromX = fromY = -1;
\r
5357 case EP_ClearBoard:
\r
5358 EditPositionMenuEvent(ClearBoard, fromX, fromY);
\r
5359 fromX = fromY = -1;
\r
5363 EditPositionMenuEvent(WhitePlay, fromX, fromY);
\r
5364 fromX = fromY = -1;
\r
5368 EditPositionMenuEvent(BlackPlay, fromX, fromY);
\r
5369 fromX = fromY = -1;
\r
5373 EditPositionMenuEvent(PromotePiece, fromX, fromY);
\r
5374 fromX = fromY = -1;
\r
5378 EditPositionMenuEvent(DemotePiece, fromX, fromY);
\r
5379 fromX = fromY = -1;
\r
5383 DropMenuEvent(WhitePawn, fromX, fromY);
\r
5384 fromX = fromY = -1;
\r
5388 DropMenuEvent(WhiteKnight, fromX, fromY);
\r
5389 fromX = fromY = -1;
\r
5393 DropMenuEvent(WhiteBishop, fromX, fromY);
\r
5394 fromX = fromY = -1;
\r
5398 DropMenuEvent(WhiteRook, fromX, fromY);
\r
5399 fromX = fromY = -1;
\r
5403 DropMenuEvent(WhiteQueen, fromX, fromY);
\r
5404 fromX = fromY = -1;
\r
5408 barbaric = 0; appData.language = "";
\r
5409 TranslateMenus(0);
\r
5410 CheckMenuItem(GetMenu(hwndMain), lastChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
5411 CheckMenuItem(GetMenu(hwndMain), IDM_English, MF_BYCOMMAND|MF_CHECKED);
\r
5412 lastChecked = wmId;
\r
5416 if(wmId > IDM_English && wmId < IDM_English+20) {
\r
5417 LoadLanguageFile(languageFile[wmId - IDM_English - 1]);
\r
5418 TranslateMenus(0);
\r
5419 CheckMenuItem(GetMenu(hwndMain), lastChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
5420 CheckMenuItem(GetMenu(hwndMain), wmId, MF_BYCOMMAND|MF_CHECKED);
\r
5421 lastChecked = wmId;
\r
5424 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
5430 case CLOCK_TIMER_ID:
\r
5431 KillTimer(hwnd, clockTimerEvent); /* Simulate one-shot timer as in X */
\r
5432 clockTimerEvent = 0;
\r
5433 DecrementClocks(); /* call into back end */
\r
5435 case LOAD_GAME_TIMER_ID:
\r
5436 KillTimer(hwnd, loadGameTimerEvent); /* Simulate one-shot timer as in X*/
\r
5437 loadGameTimerEvent = 0;
\r
5438 AutoPlayGameLoop(); /* call into back end */
\r
5440 case ANALYSIS_TIMER_ID:
\r
5441 if ((gameMode == AnalyzeMode || gameMode == AnalyzeFile
\r
5442 || appData.icsEngineAnalyze) && appData.periodicUpdates) {
\r
5443 AnalysisPeriodicEvent(0);
\r
5445 KillTimer(hwnd, analysisTimerEvent);
\r
5446 analysisTimerEvent = 0;
\r
5449 case DELAYED_TIMER_ID:
\r
5450 KillTimer(hwnd, delayedTimerEvent);
\r
5451 delayedTimerEvent = 0;
\r
5452 delayedTimerCallback();
\r
5457 case WM_USER_Input:
\r
5458 InputEvent(hwnd, message, wParam, lParam);
\r
5461 /* [AS] Also move "attached" child windows */
\r
5462 case WM_WINDOWPOSCHANGING:
\r
5464 if( hwnd == hwndMain && appData.useStickyWindows ) {
\r
5465 LPWINDOWPOS lpwp = (LPWINDOWPOS) lParam;
\r
5467 if( ((lpwp->flags & SWP_NOMOVE) == 0) && ((lpwp->flags & SWP_NOSIZE) != 0) ) {
\r
5468 /* Window is moving */
\r
5471 // GetWindowRect( hwnd, &rcMain ); //[HGM] sticky: in XP this returned new position, not old
\r
5472 rcMain.left = wpMain.x; // replace by these 4 lines to reconstruct old rect
\r
5473 rcMain.right = wpMain.x + wpMain.width;
\r
5474 rcMain.top = wpMain.y;
\r
5475 rcMain.bottom = wpMain.y + wpMain.height;
\r
5477 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, moveHistoryDialog, &wpMoveHistory );
\r
5478 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, evalGraphDialog, &wpEvalGraph );
\r
5479 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, engineOutputDialog, &wpEngineOutput );
\r
5480 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, gameListDialog, &wpGameList );
\r
5481 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, hwndConsole, &wpConsole );
\r
5482 wpMain.x = lpwp->x;
\r
5483 wpMain.y = lpwp->y;
\r
5488 /* [AS] Snapping */
\r
5489 case WM_ENTERSIZEMOVE:
\r
5490 if(appData.debugMode) { fprintf(debugFP, "size-move\n"); }
\r
5491 if (hwnd == hwndMain) {
\r
5492 doingSizing = TRUE;
\r
5495 return OnEnterSizeMove( &sd, hwnd, wParam, lParam );
\r
5499 if(appData.debugMode) { fprintf(debugFP, "sizing\n"); }
\r
5500 if (hwnd == hwndMain) {
\r
5501 lastSizing = wParam;
\r
5506 if(appData.debugMode) { fprintf(debugFP, "moving\n"); }
\r
5507 return OnMoving( &sd, hwnd, wParam, lParam );
\r
5509 case WM_EXITSIZEMOVE:
\r
5510 if(appData.debugMode) { fprintf(debugFP, "exit size-move, size = %d\n", squareSize); }
\r
5511 if (hwnd == hwndMain) {
\r
5513 doingSizing = FALSE;
\r
5514 InvalidateRect(hwnd, &boardRect, FALSE);
\r
5515 GetClientRect(hwnd, &client);
\r
5516 ResizeBoard(client.right, client.bottom, lastSizing);
\r
5518 if(appData.debugMode) { fprintf(debugFP, "square size = %d\n", squareSize); }
\r
5520 return OnExitSizeMove( &sd, hwnd, wParam, lParam );
\r
5523 case WM_DESTROY: /* message: window being destroyed */
\r
5524 PostQuitMessage(0);
\r
5528 if (hwnd == hwndMain) {
\r
5533 default: /* Passes it on if unprocessed */
\r
5534 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
5539 /*---------------------------------------------------------------------------*\
\r
5541 * Misc utility routines
\r
5543 \*---------------------------------------------------------------------------*/
\r
5546 * Decent random number generator, at least not as bad as Windows
\r
5547 * standard rand, which returns a value in the range 0 to 0x7fff.
\r
5549 unsigned int randstate;
\r
5554 randstate = randstate * 1664525 + 1013904223;
\r
5555 return (int) randstate & 0x7fffffff;
\r
5559 mysrandom(unsigned int seed)
\r
5566 * returns TRUE if user selects a different color, FALSE otherwise
\r
5570 ChangeColor(HWND hwnd, COLORREF *which)
\r
5572 static BOOL firstTime = TRUE;
\r
5573 static DWORD customColors[16];
\r
5575 COLORREF newcolor;
\r
5580 /* Make initial colors in use available as custom colors */
\r
5581 /* Should we put the compiled-in defaults here instead? */
\r
5583 customColors[i++] = lightSquareColor & 0xffffff;
\r
5584 customColors[i++] = darkSquareColor & 0xffffff;
\r
5585 customColors[i++] = whitePieceColor & 0xffffff;
\r
5586 customColors[i++] = blackPieceColor & 0xffffff;
\r
5587 customColors[i++] = highlightSquareColor & 0xffffff;
\r
5588 customColors[i++] = premoveHighlightColor & 0xffffff;
\r
5590 for (ccl = (ColorClass) 0; ccl < NColorClasses && i < 16; ccl++) {
\r
5591 customColors[i++] = textAttribs[ccl].color;
\r
5593 while (i < 16) customColors[i++] = RGB(255, 255, 255);
\r
5594 firstTime = FALSE;
\r
5597 cc.lStructSize = sizeof(cc);
\r
5598 cc.hwndOwner = hwnd;
\r
5599 cc.hInstance = NULL;
\r
5600 cc.rgbResult = (DWORD) (*which & 0xffffff);
\r
5601 cc.lpCustColors = (LPDWORD) customColors;
\r
5602 cc.Flags = CC_RGBINIT|CC_FULLOPEN;
\r
5604 if (!ChooseColor(&cc)) return FALSE;
\r
5606 newcolor = (COLORREF) (0x2000000 | cc.rgbResult);
\r
5607 if (newcolor == *which) return FALSE;
\r
5608 *which = newcolor;
\r
5612 InitDrawingColors();
\r
5613 InvalidateRect(hwnd, &boardRect, FALSE);
\r
5618 MyLoadSound(MySound *ms)
\r
5624 if (ms->data && ms->flag) free(ms->data);
\r
5627 switch (ms->name[0]) {
\r
5633 /* System sound from Control Panel. Don't preload here. */
\r
5637 if (ms->name[1] == NULLCHAR) {
\r
5638 /* "!" alone = silence */
\r
5641 /* Builtin wave resource. Error if not found. */
\r
5642 HANDLE h = FindResource(hInst, ms->name + 1, "WAVE");
\r
5643 if (h == NULL) break;
\r
5644 ms->data = (void *)LoadResource(hInst, h);
\r
5645 ms->flag = 0; // not maloced, so cannot be freed!
\r
5646 if (h == NULL) break;
\r
5651 /* .wav file. Error if not found. */
\r
5652 f = fopen(ms->name, "rb");
\r
5653 if (f == NULL) break;
\r
5654 if (fstat(fileno(f), &st) < 0) break;
\r
5655 ms->data = malloc(st.st_size);
\r
5657 if (fread(ms->data, st.st_size, 1, f) < 1) break;
\r
5663 char buf[MSG_SIZ];
\r
5664 snprintf(buf, MSG_SIZ, _("Error loading sound %s"), ms->name);
\r
5665 DisplayError(buf, GetLastError());
\r
5671 MyPlaySound(MySound *ms)
\r
5673 BOOLEAN ok = FALSE;
\r
5675 if(mute) return TRUE; // [HGM] mute: suppress all sound play when muted
\r
5676 switch (ms->name[0]) {
\r
5678 if(appData.debugMode) fprintf(debugFP, "silence\n");
\r
5683 /* System sound from Control Panel (deprecated feature).
\r
5684 "$" alone or an unset sound name gets default beep (still in use). */
\r
5685 if (ms->name[1]) {
\r
5686 ok = PlaySound(ms->name + 1, NULL, SND_ALIAS|SND_ASYNC);
\r
5688 if (!ok) ok = MessageBeep(MB_OK);
\r
5691 /* Builtin wave resource, or "!" alone for silence */
\r
5692 if (ms->name[1]) {
\r
5693 if (ms->data == NULL) return FALSE;
\r
5694 ok = PlaySound(ms->data, NULL, SND_MEMORY|SND_ASYNC);
\r
5700 /* .wav file. Error if not found. */
\r
5701 if (ms->data == NULL) return FALSE;
\r
5702 ok = PlaySound(ms->data, NULL, SND_MEMORY|SND_ASYNC);
\r
5705 /* Don't print an error: this can happen innocently if the sound driver
\r
5706 is busy; for instance, if another instance of WinBoard is playing
\r
5707 a sound at about the same time. */
\r
5713 OldOpenFileHook(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
5716 OPENFILENAME *ofn;
\r
5717 static UINT *number; /* gross that this is static */
\r
5719 switch (message) {
\r
5720 case WM_INITDIALOG: /* message: initialize dialog box */
\r
5721 /* Center the dialog over the application window */
\r
5722 ofn = (OPENFILENAME *) lParam;
\r
5723 if (ofn->Flags & OFN_ENABLETEMPLATE) {
\r
5724 number = (UINT *) ofn->lCustData;
\r
5725 SendMessage(GetDlgItem(hDlg, edt2), WM_SETTEXT, 0, (LPARAM) "");
\r
5729 CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));
\r
5730 Translate(hDlg, 1536);
\r
5731 return FALSE; /* Allow for further processing */
\r
5734 if ((LOWORD(wParam) == IDOK) && (number != NULL)) {
\r
5735 *number = GetDlgItemInt(hDlg, OPT_IndexNumberOld, &ok, FALSE);
\r
5737 return FALSE; /* Allow for further processing */
\r
5743 OpenFileHook(HWND hdlg, UINT uiMsg, WPARAM wParam, LPARAM lParam)
\r
5745 static UINT *number;
\r
5746 OPENFILENAME *ofname;
\r
5749 case WM_INITDIALOG:
\r
5750 Translate(hdlg, DLG_IndexNumber);
\r
5751 ofname = (OPENFILENAME *)lParam;
\r
5752 number = (UINT *)(ofname->lCustData);
\r
5755 ofnot = (OFNOTIFY *)lParam;
\r
5756 if (ofnot->hdr.code == CDN_FILEOK) {
\r
5757 *number = GetDlgItemInt(hdlg, OPT_IndexNumber, NULL, FALSE);
\r
5766 OpenFileDialog(HWND hwnd, char *write, char *defName, char *defExt, // [HGM] diag: type of 'write' now string
\r
5767 char *nameFilt, char *dlgTitle, UINT *number,
\r
5768 char fileTitle[MSG_SIZ], char fileName[MSG_SIZ])
\r
5770 OPENFILENAME openFileName;
\r
5771 char buf1[MSG_SIZ];
\r
5774 if (fileName == NULL) fileName = buf1;
\r
5775 if (defName == NULL) {
\r
5776 safeStrCpy(fileName, "*.", 3 );
\r
5777 strcat(fileName, defExt);
\r
5779 safeStrCpy(fileName, defName, MSG_SIZ );
\r
5781 if (fileTitle) safeStrCpy(fileTitle, "", MSG_SIZ );
\r
5782 if (number) *number = 0;
\r
5784 openFileName.lStructSize = sizeof(OPENFILENAME);
\r
5785 openFileName.hwndOwner = hwnd;
\r
5786 openFileName.hInstance = (HANDLE) hInst;
\r
5787 openFileName.lpstrFilter = nameFilt;
\r
5788 openFileName.lpstrCustomFilter = (LPSTR) NULL;
\r
5789 openFileName.nMaxCustFilter = 0L;
\r
5790 openFileName.nFilterIndex = 1L;
\r
5791 openFileName.lpstrFile = fileName;
\r
5792 openFileName.nMaxFile = MSG_SIZ;
\r
5793 openFileName.lpstrFileTitle = fileTitle;
\r
5794 openFileName.nMaxFileTitle = fileTitle ? MSG_SIZ : 0;
\r
5795 openFileName.lpstrInitialDir = NULL;
\r
5796 openFileName.lpstrTitle = dlgTitle;
\r
5797 openFileName.Flags = OFN_PATHMUSTEXIST | OFN_HIDEREADONLY
\r
5798 | (write[0] != 'r' ? 0 : OFN_FILEMUSTEXIST)
\r
5799 | (number ? OFN_ENABLETEMPLATE | OFN_ENABLEHOOK: 0)
\r
5800 | (oldDialog ? 0 : OFN_EXPLORER);
\r
5801 openFileName.nFileOffset = 0;
\r
5802 openFileName.nFileExtension = 0;
\r
5803 openFileName.lpstrDefExt = defExt;
\r
5804 openFileName.lCustData = (LONG) number;
\r
5805 openFileName.lpfnHook = oldDialog ?
\r
5806 (LPOFNHOOKPROC) OldOpenFileHook : (LPOFNHOOKPROC) OpenFileHook;
\r
5807 openFileName.lpTemplateName = (LPSTR)(oldDialog ? 1536 : DLG_IndexNumber);
\r
5809 if (write[0] != 'r' ? GetSaveFileName(&openFileName) :
\r
5810 GetOpenFileName(&openFileName)) {
\r
5811 /* open the file */
\r
5812 f = fopen(openFileName.lpstrFile, write);
\r
5814 MessageBox(hwnd, _("File open failed"), NULL,
\r
5815 MB_OK|MB_ICONEXCLAMATION);
\r
5819 int err = CommDlgExtendedError();
\r
5820 if (err != 0) DisplayError(_("Internal error in file dialog box"), err);
\r
5829 MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def)
\r
5831 HMENU hmenuTrackPopup; /* floating pop-up menu */
\r
5834 * Get the first pop-up menu in the menu template. This is the
\r
5835 * menu that TrackPopupMenu displays.
\r
5837 hmenuTrackPopup = GetSubMenu(hmenu, 0);
\r
5838 TranslateOneMenu(10, hmenuTrackPopup);
\r
5840 SetMenuDefaultItem(hmenuTrackPopup, def, FALSE);
\r
5843 * TrackPopup uses screen coordinates, so convert the
\r
5844 * coordinates of the mouse click to screen coordinates.
\r
5846 ClientToScreen(hwnd, (LPPOINT) &pt);
\r
5848 /* Draw and track the floating pop-up menu. */
\r
5849 TrackPopupMenu(hmenuTrackPopup, TPM_CENTERALIGN | TPM_RIGHTBUTTON,
\r
5850 pt.x, pt.y, 0, hwnd, NULL);
\r
5852 /* Destroy the menu.*/
\r
5853 DestroyMenu(hmenu);
\r
5858 int sizeX, sizeY, newSizeX, newSizeY;
\r
5860 } ResizeEditPlusButtonsClosure;
\r
5863 ResizeEditPlusButtonsCallback(HWND hChild, LPARAM lparam)
\r
5865 ResizeEditPlusButtonsClosure *cl = (ResizeEditPlusButtonsClosure *)lparam;
\r
5869 if (hChild == cl->hText) return TRUE;
\r
5870 GetWindowRect(hChild, &rect); /* gives screen coords */
\r
5871 pt.x = rect.left + (cl->newSizeX - cl->sizeX)/2;
\r
5872 pt.y = rect.top + cl->newSizeY - cl->sizeY;
\r
5873 ScreenToClient(cl->hDlg, &pt);
\r
5874 cl->hdwp = DeferWindowPos(cl->hdwp, hChild, NULL,
\r
5875 pt.x, pt.y, rect.right - rect.left, rect.bottom - rect.top, SWP_NOZORDER);
\r
5879 /* Resize a dialog that has a (rich) edit field filling most of
\r
5880 the top, with a row of buttons below */
\r
5882 ResizeEditPlusButtons(HWND hDlg, HWND hText, int sizeX, int sizeY, int newSizeX, int newSizeY)
\r
5885 int newTextHeight, newTextWidth;
\r
5886 ResizeEditPlusButtonsClosure cl;
\r
5888 /*if (IsIconic(hDlg)) return;*/
\r
5889 if (newSizeX == sizeX && newSizeY == sizeY) return;
\r
5891 cl.hdwp = BeginDeferWindowPos(8);
\r
5893 GetWindowRect(hText, &rectText); /* gives screen coords */
\r
5894 newTextWidth = rectText.right - rectText.left + newSizeX - sizeX;
\r
5895 newTextHeight = rectText.bottom - rectText.top + newSizeY - sizeY;
\r
5896 if (newTextHeight < 0) {
\r
5897 newSizeY += -newTextHeight;
\r
5898 newTextHeight = 0;
\r
5900 cl.hdwp = DeferWindowPos(cl.hdwp, hText, NULL, 0, 0,
\r
5901 newTextWidth, newTextHeight, SWP_NOZORDER|SWP_NOMOVE);
\r
5907 cl.newSizeX = newSizeX;
\r
5908 cl.newSizeY = newSizeY;
\r
5909 EnumChildWindows(hDlg, ResizeEditPlusButtonsCallback, (LPARAM)&cl);
\r
5911 EndDeferWindowPos(cl.hdwp);
\r
5914 BOOL CenterWindowEx(HWND hwndChild, HWND hwndParent, int mode)
\r
5916 RECT rChild, rParent;
\r
5917 int wChild, hChild, wParent, hParent;
\r
5918 int wScreen, hScreen, xNew, yNew;
\r
5921 /* Get the Height and Width of the child window */
\r
5922 GetWindowRect (hwndChild, &rChild);
\r
5923 wChild = rChild.right - rChild.left;
\r
5924 hChild = rChild.bottom - rChild.top;
\r
5926 /* Get the Height and Width of the parent window */
\r
5927 GetWindowRect (hwndParent, &rParent);
\r
5928 wParent = rParent.right - rParent.left;
\r
5929 hParent = rParent.bottom - rParent.top;
\r
5931 /* Get the display limits */
\r
5932 hdc = GetDC (hwndChild);
\r
5933 wScreen = GetDeviceCaps (hdc, HORZRES);
\r
5934 hScreen = GetDeviceCaps (hdc, VERTRES);
\r
5935 ReleaseDC(hwndChild, hdc);
\r
5937 /* Calculate new X position, then adjust for screen */
\r
5938 xNew = rParent.left + ((wParent - wChild) /2);
\r
5941 } else if ((xNew+wChild) > wScreen) {
\r
5942 xNew = wScreen - wChild;
\r
5945 /* Calculate new Y position, then adjust for screen */
\r
5947 yNew = rParent.top + ((hParent - hChild) /2);
\r
5950 yNew = rParent.top + GetSystemMetrics( SM_CYCAPTION ) * 2 / 3;
\r
5955 } else if ((yNew+hChild) > hScreen) {
\r
5956 yNew = hScreen - hChild;
\r
5959 /* Set it, and return */
\r
5960 return SetWindowPos (hwndChild, NULL,
\r
5961 xNew, yNew, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
\r
5964 /* Center one window over another */
\r
5965 BOOL CenterWindow (HWND hwndChild, HWND hwndParent)
\r
5967 return CenterWindowEx( hwndChild, hwndParent, 0 );
\r
5970 /*---------------------------------------------------------------------------*\
\r
5972 * Startup Dialog functions
\r
5974 \*---------------------------------------------------------------------------*/
\r
5976 InitComboStrings(HANDLE hwndCombo, char **cd)
\r
5978 SendMessage(hwndCombo, CB_RESETCONTENT, 0, 0);
\r
5980 while (*cd != NULL) {
\r
5981 SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) T_(*cd));
\r
5987 InitComboStringsFromOption(HANDLE hwndCombo, char *str)
\r
5989 char buf1[MAX_ARG_LEN];
\r
5992 if (str[0] == '@') {
\r
5993 FILE* f = fopen(str + 1, "r");
\r
5995 DisplayFatalError(str + 1, errno, 2);
\r
5998 len = fread(buf1, 1, sizeof(buf1)-1, f);
\r
6000 buf1[len] = NULLCHAR;
\r
6004 SendMessage(hwndCombo, CB_RESETCONTENT, 0, 0);
\r
6007 char buf[MSG_SIZ];
\r
6008 char *end = strchr(str, '\n');
\r
6009 if (end == NULL) return;
\r
6010 memcpy(buf, str, end - str);
\r
6011 buf[end - str] = NULLCHAR;
\r
6012 SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) buf);
\r
6018 SetStartupDialogEnables(HWND hDlg)
\r
6020 EnableWindow(GetDlgItem(hDlg, OPT_ChessEngineName),
\r
6021 IsDlgButtonChecked(hDlg, OPT_ChessEngine) ||
\r
6022 (appData.zippyPlay && IsDlgButtonChecked(hDlg, OPT_ChessServer)));
\r
6023 EnableWindow(GetDlgItem(hDlg, OPT_SecondChessEngineName),
\r
6024 IsDlgButtonChecked(hDlg, OPT_ChessEngine));
\r
6025 EnableWindow(GetDlgItem(hDlg, OPT_ChessServerName),
\r
6026 IsDlgButtonChecked(hDlg, OPT_ChessServer));
\r
6027 EnableWindow(GetDlgItem(hDlg, OPT_AdditionalOptions),
\r
6028 IsDlgButtonChecked(hDlg, OPT_AnyAdditional));
\r
6029 EnableWindow(GetDlgItem(hDlg, IDOK),
\r
6030 IsDlgButtonChecked(hDlg, OPT_ChessEngine) ||
\r
6031 IsDlgButtonChecked(hDlg, OPT_ChessServer) ||
\r
6032 IsDlgButtonChecked(hDlg, OPT_View));
\r
6036 QuoteForFilename(char *filename)
\r
6038 int dquote, space;
\r
6039 dquote = strchr(filename, '"') != NULL;
\r
6040 space = strchr(filename, ' ') != NULL;
\r
6041 if (dquote || space) {
\r
6053 InitEngineBox(HWND hDlg, HWND hwndCombo, char* nthcp, char* nthd, char* nthdir, char *nthnames)
\r
6055 char buf[MSG_SIZ];
\r
6058 InitComboStringsFromOption(hwndCombo, nthnames);
\r
6059 q = QuoteForFilename(nthcp);
\r
6060 snprintf(buf, MSG_SIZ, "%s%s%s", q, nthcp, q);
\r
6061 if (*nthdir != NULLCHAR) {
\r
6062 q = QuoteForFilename(nthdir);
\r
6063 snprintf(buf + strlen(buf), MSG_SIZ, " /%s=%s%s%s", nthd, q, nthdir, q);
\r
6065 if (*nthcp == NULLCHAR) {
\r
6066 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) 0, (LPARAM) 0);
\r
6067 } else if (SendMessage(hwndCombo, CB_SELECTSTRING, (WPARAM) -1, (LPARAM) buf) == CB_ERR) {
\r
6068 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) -1, (LPARAM) 0);
\r
6069 SendMessage(hwndCombo, WM_SETTEXT, (WPARAM) 0, (LPARAM) buf);
\r
6074 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6076 char buf[MSG_SIZ];
\r
6080 switch (message) {
\r
6081 case WM_INITDIALOG:
\r
6082 /* Center the dialog */
\r
6083 CenterWindow (hDlg, GetDesktopWindow());
\r
6084 Translate(hDlg, DLG_Startup);
\r
6085 /* Initialize the dialog items */
\r
6086 InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_ChessEngineName),
\r
6087 appData.firstChessProgram, "fd", appData.firstDirectory,
\r
6088 firstChessProgramNames);
\r
6089 InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_SecondChessEngineName),
\r
6090 appData.secondChessProgram, singleList ? "fd" : "sd", appData.secondDirectory,
\r
6091 singleList ? firstChessProgramNames : secondChessProgramNames); //[HGM] single: use first list in second combo
\r
6092 hwndCombo = GetDlgItem(hDlg, OPT_ChessServerName);
\r
6093 InitComboStringsFromOption(hwndCombo, icsNames);
\r
6094 snprintf(buf, MSG_SIZ, "%s /icsport=%s", appData.icsHost, appData.icsPort);
\r
6095 if (*appData.icsHelper != NULLCHAR) {
\r
6096 char *q = QuoteForFilename(appData.icsHelper);
\r
6097 sprintf(buf + strlen(buf), " /icshelper=%s%s%s", q, appData.icsHelper, q);
\r
6099 if (*appData.icsHost == NULLCHAR) {
\r
6100 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) 0, (LPARAM) 0);
\r
6101 /*SendMessage(hwndCombo, CB_SHOWDROPDOWN, (WPARAM) TRUE, (LPARAM) 0); !!too soon */
\r
6102 } else if (SendMessage(hwndCombo, CB_SELECTSTRING, (WPARAM) -1, (LPARAM) buf) == CB_ERR) {
\r
6103 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) -1, (LPARAM) 0);
\r
6104 SendMessage(hwndCombo, WM_SETTEXT, (WPARAM) 0, (LPARAM) buf);
\r
6107 if (appData.icsActive) {
\r
6108 CheckDlgButton(hDlg, OPT_ChessServer, BST_CHECKED);
\r
6110 else if (appData.noChessProgram) {
\r
6111 CheckDlgButton(hDlg, OPT_View, BST_CHECKED);
\r
6114 CheckDlgButton(hDlg, OPT_ChessEngine, BST_CHECKED);
\r
6117 SetStartupDialogEnables(hDlg);
\r
6121 switch (LOWORD(wParam)) {
\r
6123 if (IsDlgButtonChecked(hDlg, OPT_ChessEngine)) {
\r
6124 safeStrCpy(buf, "/fcp=", sizeof(buf)/sizeof(buf[0]) );
\r
6125 GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6127 ParseArgs(StringGet, &p);
\r
6128 safeStrCpy(buf, singleList ? "/fcp=" : "/scp=", sizeof(buf)/sizeof(buf[0]) );
\r
6129 GetDlgItemText(hDlg, OPT_SecondChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6131 SwapEngines(singleList); // temporarily swap first and second, to load a second 'first', ...
\r
6132 ParseArgs(StringGet, &p);
\r
6133 SwapEngines(singleList); // ... and then make it 'second'
\r
6134 appData.noChessProgram = FALSE;
\r
6135 appData.icsActive = FALSE;
\r
6136 } else if (IsDlgButtonChecked(hDlg, OPT_ChessServer)) {
\r
6137 safeStrCpy(buf, "/ics /icshost=", sizeof(buf)/sizeof(buf[0]) );
\r
6138 GetDlgItemText(hDlg, OPT_ChessServerName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6140 ParseArgs(StringGet, &p);
\r
6141 if (appData.zippyPlay) {
\r
6142 safeStrCpy(buf, "/fcp=", sizeof(buf)/sizeof(buf[0]) );
\r
6143 GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6145 ParseArgs(StringGet, &p);
\r
6147 } else if (IsDlgButtonChecked(hDlg, OPT_View)) {
\r
6148 appData.noChessProgram = TRUE;
\r
6149 appData.icsActive = FALSE;
\r
6151 MessageBox(hDlg, _("Choose an option, or cancel to exit"),
\r
6152 _("Option Error"), MB_OK|MB_ICONEXCLAMATION);
\r
6155 if (IsDlgButtonChecked(hDlg, OPT_AnyAdditional)) {
\r
6156 GetDlgItemText(hDlg, OPT_AdditionalOptions, buf, sizeof(buf));
\r
6158 ParseArgs(StringGet, &p);
\r
6160 EndDialog(hDlg, TRUE);
\r
6167 case IDM_HELPCONTENTS:
\r
6168 if (!WinHelp (hDlg, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS")) {
\r
6169 MessageBox (GetFocus(),
\r
6170 _("Unable to activate help"),
\r
6171 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
6176 SetStartupDialogEnables(hDlg);
\r
6184 /*---------------------------------------------------------------------------*\
\r
6186 * About box dialog functions
\r
6188 \*---------------------------------------------------------------------------*/
\r
6190 /* Process messages for "About" dialog box */
\r
6192 About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6194 switch (message) {
\r
6195 case WM_INITDIALOG: /* message: initialize dialog box */
\r
6196 /* Center the dialog over the application window */
\r
6197 CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));
\r
6198 SetDlgItemText(hDlg, ABOUTBOX_Version, programVersion);
\r
6199 Translate(hDlg, ABOUTBOX);
\r
6203 case WM_COMMAND: /* message: received a command */
\r
6204 if (LOWORD(wParam) == IDOK /* "OK" box selected? */
\r
6205 || LOWORD(wParam) == IDCANCEL) { /* System menu close command? */
\r
6206 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
6214 /*---------------------------------------------------------------------------*\
\r
6216 * Comment Dialog functions
\r
6218 \*---------------------------------------------------------------------------*/
\r
6221 CommentDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6223 static HANDLE hwndText = NULL;
\r
6224 int len, newSizeX, newSizeY, flags;
\r
6225 static int sizeX, sizeY;
\r
6230 switch (message) {
\r
6231 case WM_INITDIALOG: /* message: initialize dialog box */
\r
6232 /* Initialize the dialog items */
\r
6233 Translate(hDlg, DLG_EditComment);
\r
6234 hwndText = GetDlgItem(hDlg, OPT_CommentText);
\r
6235 SetDlgItemText(hDlg, OPT_CommentText, commentText);
\r
6236 EnableWindow(GetDlgItem(hDlg, OPT_CancelComment), editComment);
\r
6237 EnableWindow(GetDlgItem(hDlg, OPT_ClearComment), editComment);
\r
6238 EnableWindow(GetDlgItem(hDlg, OPT_EditComment), !editComment);
\r
6239 SendMessage(hwndText, EM_SETREADONLY, !editComment, 0);
\r
6240 SetWindowText(hDlg, commentTitle);
\r
6241 if (editComment) {
\r
6242 SetFocus(hwndText);
\r
6244 SetFocus(GetDlgItem(hDlg, IDOK));
\r
6246 SendMessage(GetDlgItem(hDlg, OPT_CommentText),
\r
6247 WM_SETFONT, (WPARAM)font[boardSize][COMMENT_FONT]->hf,
\r
6248 MAKELPARAM(FALSE, 0));
\r
6249 /* Size and position the dialog */
\r
6250 if (!commentDialog) {
\r
6251 commentDialog = hDlg;
\r
6252 flags = SWP_NOZORDER;
\r
6253 GetClientRect(hDlg, &rect);
\r
6254 sizeX = rect.right;
\r
6255 sizeY = rect.bottom;
\r
6256 if (wpComment.x != CW_USEDEFAULT && wpComment.y != CW_USEDEFAULT &&
\r
6257 wpComment.width != CW_USEDEFAULT && wpComment.height != CW_USEDEFAULT) {
\r
6258 WINDOWPLACEMENT wp;
\r
6259 EnsureOnScreen(&wpComment.x, &wpComment.y, 0, 0);
\r
6260 wp.length = sizeof(WINDOWPLACEMENT);
\r
6262 wp.showCmd = SW_SHOW;
\r
6263 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
6264 wp.rcNormalPosition.left = wpComment.x;
\r
6265 wp.rcNormalPosition.right = wpComment.x + wpComment.width;
\r
6266 wp.rcNormalPosition.top = wpComment.y;
\r
6267 wp.rcNormalPosition.bottom = wpComment.y + wpComment.height;
\r
6268 SetWindowPlacement(hDlg, &wp);
\r
6270 GetClientRect(hDlg, &rect);
\r
6271 newSizeX = rect.right;
\r
6272 newSizeY = rect.bottom;
\r
6273 ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY,
\r
6274 newSizeX, newSizeY);
\r
6279 SendDlgItemMessage( hDlg, OPT_CommentText, EM_SETEVENTMASK, 0, ENM_MOUSEEVENTS | ENM_KEYEVENTS );
\r
6282 case WM_COMMAND: /* message: received a command */
\r
6283 switch (LOWORD(wParam)) {
\r
6285 if (editComment) {
\r
6287 /* Read changed options from the dialog box */
\r
6288 hwndText = GetDlgItem(hDlg, OPT_CommentText);
\r
6289 len = GetWindowTextLength(hwndText);
\r
6290 str = (char *) malloc(len + 1);
\r
6291 GetWindowText(hwndText, str, len + 1);
\r
6300 ReplaceComment(commentIndex, str);
\r
6307 case OPT_CancelComment:
\r
6311 case OPT_ClearComment:
\r
6312 SetDlgItemText(hDlg, OPT_CommentText, "");
\r
6315 case OPT_EditComment:
\r
6316 EditCommentEvent();
\r
6324 case WM_NOTIFY: // [HGM] vari: cloned from whistory.c
\r
6325 if( wParam == OPT_CommentText ) {
\r
6326 MSGFILTER * lpMF = (MSGFILTER *) lParam;
\r
6328 if( lpMF->msg == WM_RBUTTONDOWN && (lpMF->wParam & (MK_CONTROL | MK_SHIFT)) == 0 ||
\r
6329 lpMF->msg == WM_CHAR && lpMF->wParam == '\022' ) {
\r
6333 pt.x = LOWORD( lpMF->lParam );
\r
6334 pt.y = HIWORD( lpMF->lParam );
\r
6336 if(lpMF->msg == WM_CHAR) {
\r
6338 SendDlgItemMessage( hDlg, OPT_CommentText, EM_EXGETSEL, 0, (LPARAM) &sel );
\r
6339 index = sel.cpMin;
\r
6341 index = SendDlgItemMessage( hDlg, OPT_CommentText, EM_CHARFROMPOS, 0, (LPARAM) &pt );
\r
6343 hwndText = GetDlgItem(hDlg, OPT_CommentText); // cloned from above
\r
6344 len = GetWindowTextLength(hwndText);
\r
6345 str = (char *) malloc(len + 1);
\r
6346 GetWindowText(hwndText, str, len + 1);
\r
6347 ReplaceComment(commentIndex, str);
\r
6348 if(commentIndex != currentMove) ToNrEvent(commentIndex);
\r
6349 LoadVariation( index, str ); // [HGM] also does the actual moving to it, now
\r
6352 /* Zap the message for good: apparently, returning non-zero is not enough */
\r
6353 lpMF->msg = WM_USER;
\r
6361 newSizeX = LOWORD(lParam);
\r
6362 newSizeY = HIWORD(lParam);
\r
6363 ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY, newSizeX, newSizeY);
\r
6368 case WM_GETMINMAXINFO:
\r
6369 /* Prevent resizing window too small */
\r
6370 mmi = (MINMAXINFO *) lParam;
\r
6371 mmi->ptMinTrackSize.x = 100;
\r
6372 mmi->ptMinTrackSize.y = 100;
\r
6379 EitherCommentPopUp(int index, char *title, char *str, BOOLEAN edit)
\r
6384 CheckMenuItem(GetMenu(hwndMain), IDM_Comment, edit ? MF_CHECKED : MF_UNCHECKED);
\r
6386 if (str == NULL) str = "";
\r
6387 p = (char *) malloc(2 * strlen(str) + 2);
\r
6390 if (*str == '\n') *q++ = '\r';
\r
6394 if (commentText != NULL) free(commentText);
\r
6396 commentIndex = index;
\r
6397 commentTitle = title;
\r
6399 editComment = edit;
\r
6401 if (commentDialog) {
\r
6402 SendMessage(commentDialog, WM_INITDIALOG, 0, 0);
\r
6403 if (!commentUp) ShowWindow(commentDialog, SW_SHOW);
\r
6405 lpProc = MakeProcInstance((FARPROC)CommentDialog, hInst);
\r
6406 CreateDialog(hInst, MAKEINTRESOURCE(DLG_EditComment),
\r
6407 hwndMain, (DLGPROC)lpProc);
\r
6408 FreeProcInstance(lpProc);
\r
6414 /*---------------------------------------------------------------------------*\
\r
6416 * Type-in move dialog functions
\r
6418 \*---------------------------------------------------------------------------*/
\r
6421 TypeInMoveDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6423 char move[MSG_SIZ];
\r
6426 switch (message) {
\r
6427 case WM_INITDIALOG:
\r
6428 move[0] = (char) lParam;
\r
6429 move[1] = NULLCHAR;
\r
6430 CenterWindowEx(hDlg, GetWindow(hDlg, GW_OWNER), 1 );
\r
6431 Translate(hDlg, DLG_TypeInMove);
\r
6432 hInput = GetDlgItem(hDlg, OPT_Move);
\r
6433 SetWindowText(hInput, move);
\r
6435 SendMessage(hInput, EM_SETSEL, (WPARAM)9999, (LPARAM)9999);
\r
6439 switch (LOWORD(wParam)) {
\r
6442 shiftKey = GetKeyState(VK_SHIFT) < 0; // [HGM] remember last shift status
\r
6443 GetDlgItemText(hDlg, OPT_Move, move, sizeof(move));
6444 TypeInDoneEvent(move);
\r
6445 EndDialog(hDlg, TRUE);
\r
6448 EndDialog(hDlg, FALSE);
\r
6459 PopUpMoveDialog(char firstchar)
\r
6463 lpProc = MakeProcInstance((FARPROC)TypeInMoveDialog, hInst);
\r
6464 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_TypeInMove),
\r
6465 hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);
\r
6466 FreeProcInstance(lpProc);
\r
6469 /*---------------------------------------------------------------------------*\
\r
6471 * Type-in name dialog functions
\r
6473 \*---------------------------------------------------------------------------*/
\r
6476 TypeInNameDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6478 char move[MSG_SIZ];
\r
6481 switch (message) {
\r
6482 case WM_INITDIALOG:
\r
6483 move[0] = (char) lParam;
\r
6484 move[1] = NULLCHAR;
\r
6485 CenterWindowEx(hDlg, GetWindow(hDlg, GW_OWNER), 1 );
\r
6486 Translate(hDlg, DLG_TypeInName);
\r
6487 hInput = GetDlgItem(hDlg, OPT_Name);
\r
6488 SetWindowText(hInput, move);
\r
6490 SendMessage(hInput, EM_SETSEL, (WPARAM)9999, (LPARAM)9999);
\r
6494 switch (LOWORD(wParam)) {
\r
6496 GetDlgItemText(hDlg, OPT_Name, move, sizeof(move));
\r
6497 appData.userName = strdup(move);
\r
6500 if(gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack) {
\r
6501 snprintf(move, MSG_SIZ, "%s vs. %s", gameInfo.white, gameInfo.black);
\r
6502 DisplayTitle(move);
\r
6506 EndDialog(hDlg, TRUE);
\r
6509 EndDialog(hDlg, FALSE);
\r
6520 PopUpNameDialog(char firstchar)
\r
6524 lpProc = MakeProcInstance((FARPROC)TypeInNameDialog, hInst);
\r
6525 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_TypeInName),
\r
6526 hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);
\r
6527 FreeProcInstance(lpProc);
\r
6530 /*---------------------------------------------------------------------------*\
\r
6534 \*---------------------------------------------------------------------------*/
\r
6536 /* Nonmodal error box */
\r
6537 LRESULT CALLBACK ErrorDialog(HWND hDlg, UINT message,
\r
6538 WPARAM wParam, LPARAM lParam);
\r
6541 ErrorPopUp(char *title, char *content)
\r
6545 BOOLEAN modal = hwndMain == NULL;
\r
6563 strncpy(errorTitle, title, sizeof(errorTitle));
\r
6564 errorTitle[sizeof(errorTitle) - 1] = '\0';
\r
6567 MessageBox(NULL, errorMessage, errorTitle, MB_OK|MB_ICONEXCLAMATION);
\r
6569 lpProc = MakeProcInstance((FARPROC)ErrorDialog, hInst);
\r
6570 CreateDialog(hInst, MAKEINTRESOURCE(DLG_Error),
\r
6571 hwndMain, (DLGPROC)lpProc);
\r
6572 FreeProcInstance(lpProc);
\r
6579 if (!appData.popupMoveErrors && moveErrorMessageUp) DisplayMessage("", "");
\r
6580 if (errorDialog == NULL) return;
\r
6581 DestroyWindow(errorDialog);
\r
6582 errorDialog = NULL;
\r
6583 if(errorExitStatus) ExitEvent(errorExitStatus);
\r
6587 ErrorDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6592 switch (message) {
\r
6593 case WM_INITDIALOG:
\r
6594 GetWindowRect(hDlg, &rChild);
\r
6597 SetWindowPos(hDlg, NULL, rChild.left,
\r
6598 rChild.top + boardRect.top - (rChild.bottom - rChild.top),
\r
6599 0, 0, SWP_NOZORDER|SWP_NOSIZE);
\r
6603 [AS] It seems that the above code wants to move the dialog up in the "caption
\r
6604 area" of the main window, but it uses the dialog height as an hard-coded constant,
\r
6605 and it doesn't work when you resize the dialog.
\r
6606 For now, just give it a default position.
\r
6608 SetWindowPos(hDlg, NULL, boardRect.left+8, boardRect.top+8, 0, 0, SWP_NOZORDER|SWP_NOSIZE);
\r
6609 Translate(hDlg, DLG_Error);
\r
6611 errorDialog = hDlg;
\r
6612 SetWindowText(hDlg, errorTitle);
\r
6613 hwndText = GetDlgItem(hDlg, OPT_ErrorText);
\r
6614 SetDlgItemText(hDlg, OPT_ErrorText, errorMessage);
\r
6618 switch (LOWORD(wParam)) {
\r
6621 if (errorDialog == hDlg) errorDialog = NULL;
\r
6622 DestroyWindow(hDlg);
\r
6634 HWND gothicDialog = NULL;
\r
6637 GothicDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6641 int height = GetSystemMetrics(SM_CYCAPTION)+GetSystemMetrics(SM_CYFRAME);
\r
6643 switch (message) {
\r
6644 case WM_INITDIALOG:
\r
6645 GetWindowRect(hDlg, &rChild);
\r
6647 SetWindowPos(hDlg, NULL, wpMain.x, wpMain.y-height, wpMain.width, height,
\r
6651 [AS] It seems that the above code wants to move the dialog up in the "caption
\r
6652 area" of the main window, but it uses the dialog height as an hard-coded constant,
\r
6653 and it doesn't work when you resize the dialog.
\r
6654 For now, just give it a default position.
\r
6656 gothicDialog = hDlg;
\r
6657 SetWindowText(hDlg, errorTitle);
\r
6658 hwndText = GetDlgItem(hDlg, OPT_ErrorText);
\r
6659 SetDlgItemText(hDlg, OPT_ErrorText, errorMessage);
\r
6663 switch (LOWORD(wParam)) {
\r
6666 if (errorDialog == hDlg) errorDialog = NULL;
\r
6667 DestroyWindow(hDlg);
\r
6679 GothicPopUp(char *title, VariantClass variant)
\r
6682 static char *lastTitle;
\r
6684 strncpy(errorTitle, title, sizeof(errorTitle));
\r
6685 errorTitle[sizeof(errorTitle) - 1] = '\0';
\r
6687 if(lastTitle != title && gothicDialog != NULL) {
\r
6688 DestroyWindow(gothicDialog);
\r
6689 gothicDialog = NULL;
\r
6691 if(variant != VariantNormal && gothicDialog == NULL) {
\r
6692 title = lastTitle;
\r
6693 lpProc = MakeProcInstance((FARPROC)GothicDialog, hInst);
\r
6694 CreateDialog(hInst, MAKEINTRESOURCE(DLG_Error),
\r
6695 hwndMain, (DLGPROC)lpProc);
\r
6696 FreeProcInstance(lpProc);
\r
6701 /*---------------------------------------------------------------------------*\
\r
6703 * Ics Interaction console functions
\r
6705 \*---------------------------------------------------------------------------*/
\r
6707 #define HISTORY_SIZE 64
\r
6708 static char *history[HISTORY_SIZE];
\r
6709 int histIn = 0, histP = 0;
\r
6712 SaveInHistory(char *cmd)
\r
6714 if (history[histIn] != NULL) {
\r
6715 free(history[histIn]);
\r
6716 history[histIn] = NULL;
\r
6718 if (*cmd == NULLCHAR) return;
\r
6719 history[histIn] = StrSave(cmd);
\r
6720 histIn = (histIn + 1) % HISTORY_SIZE;
\r
6721 if (history[histIn] != NULL) {
\r
6722 free(history[histIn]);
\r
6723 history[histIn] = NULL;
\r
6729 PrevInHistory(char *cmd)
\r
6732 if (histP == histIn) {
\r
6733 if (history[histIn] != NULL) free(history[histIn]);
\r
6734 history[histIn] = StrSave(cmd);
\r
6736 newhp = (histP - 1 + HISTORY_SIZE) % HISTORY_SIZE;
\r
6737 if (newhp == histIn || history[newhp] == NULL) return NULL;
\r
6739 return history[histP];
\r
6745 if (histP == histIn) return NULL;
\r
6746 histP = (histP + 1) % HISTORY_SIZE;
\r
6747 return history[histP];
\r
6751 LoadIcsTextMenu(IcsTextMenuEntry *e)
\r
6755 hmenu = LoadMenu(hInst, "TextMenu");
\r
6756 h = GetSubMenu(hmenu, 0);
\r
6758 if (strcmp(e->item, "-") == 0) {
\r
6759 AppendMenu(h, MF_SEPARATOR, 0, 0);
\r
6760 } else { // [HGM] re-written a bit to use only one AppendMenu call for both cases (| or no |)
\r
6761 int flags = MF_STRING, j = 0;
\r
6762 if (e->item[0] == '|') {
\r
6763 flags |= MF_MENUBARBREAK;
\r
6766 if(!strcmp(e->command, "none")) flags |= MF_GRAYED; // [HGM] chatclick: provide inactive dummy
\r
6767 AppendMenu(h, flags, IDM_CommandX + i, e->item + j);
\r
6775 WNDPROC consoleTextWindowProc;
\r
6778 CommandX(HWND hwnd, char *command, BOOLEAN getname, BOOLEAN immediate)
\r
6780 char buf[MSG_SIZ], name[MSG_SIZ];
\r
6781 HWND hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6785 SetWindowText(hInput, command);
\r
6787 SendMessage(hInput, WM_CHAR, '\r', 0);
\r
6789 sel.cpMin = 999999;
\r
6790 sel.cpMax = 999999;
\r
6791 SendMessage(hInput, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6796 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6797 if (sel.cpMin == sel.cpMax) {
\r
6798 /* Expand to surrounding word */
\r
6801 tr.chrg.cpMax = sel.cpMin;
\r
6802 tr.chrg.cpMin = --sel.cpMin;
\r
6803 if (sel.cpMin < 0) break;
\r
6804 tr.lpstrText = name;
\r
6805 SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr);
\r
6806 } while (isalpha(name[0]) || isdigit(name[0]) || name[0] == '-');
\r
6810 tr.chrg.cpMin = sel.cpMax;
\r
6811 tr.chrg.cpMax = ++sel.cpMax;
\r
6812 tr.lpstrText = name;
\r
6813 if (SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr) < 1) break;
\r
6814 } while (isalpha(name[0]) || isdigit(name[0]) || name[0] == '-');
\r
6817 if (sel.cpMax == sel.cpMin || sel.cpMax - sel.cpMin > MSG_SIZ/2) {
\r
6818 MessageBeep(MB_ICONEXCLAMATION);
\r
6822 tr.lpstrText = name;
\r
6823 SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr);
\r
6825 if (sel.cpMax - sel.cpMin > MSG_SIZ/2) {
\r
6826 MessageBeep(MB_ICONEXCLAMATION);
\r
6829 SendMessage(hwnd, EM_GETSELTEXT, 0, (LPARAM) name);
\r
6832 if(strstr(command, "%s")) snprintf(buf, MSG_SIZ, command, name); else
\r
6833 snprintf(buf, MSG_SIZ, "%s %s", command, name);
\r
6834 SetWindowText(hInput, buf);
\r
6835 SendMessage(hInput, WM_CHAR, '\r', 0);
\r
6837 if(!strcmp(command, "chat")) { ChatPopUp(name); return; }
\r
6838 snprintf(buf, MSG_SIZ, "%s %s ", command, name); /* trailing space */
\r
6839 SetWindowText(hInput, buf);
\r
6840 sel.cpMin = 999999;
\r
6841 sel.cpMax = 999999;
\r
6842 SendMessage(hInput, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6848 ConsoleTextSubclass(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
6853 switch (message) {
\r
6855 if (!(GetKeyState(VK_CONTROL) & ~1)) break;
\r
6856 if(wParam=='R') return 0;
\r
6859 SendMessage(hwnd, EM_LINESCROLL, 0, -999999);
\r
6862 sel.cpMin = 999999;
\r
6863 sel.cpMax = 999999;
\r
6864 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6865 SendMessage(hwnd, EM_SCROLLCARET, 0, 0);
\r
6870 if(wParam != '\022') {
\r
6871 if (wParam == '\t') {
\r
6872 if (GetKeyState(VK_SHIFT) < 0) {
\r
6874 if (IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE);
\r
6875 if (buttonDesc[0].hwnd) {
\r
6876 SetFocus(buttonDesc[0].hwnd);
\r
6878 SetFocus(hwndMain);
\r
6882 SetFocus(GetDlgItem(hwndConsole, OPT_ConsoleInput));
\r
6885 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6886 JAWS_DELETE( SetFocus(hInput); )
\r
6887 SendMessage(hInput, message, wParam, lParam);
\r
6890 } // [HGM] navigate: for Ctrl+R, flow into next case (moved up here) to summon up menu
\r
6892 case WM_RBUTTONDOWN:
\r
6893 if (!(GetKeyState(VK_SHIFT) & ~1)) {
\r
6894 /* Move selection here if it was empty */
\r
6896 pt.x = LOWORD(lParam);
\r
6897 pt.y = HIWORD(lParam);
\r
6898 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6899 if (sel.cpMin == sel.cpMax) {
\r
6900 if(lParam != -1) sel.cpMin = SendMessage(hwnd, EM_CHARFROMPOS, 0, (LPARAM)&pt); /*doc is wrong*/
\r
6901 sel.cpMax = sel.cpMin;
\r
6902 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6904 SendMessage(hwnd, EM_HIDESELECTION, FALSE, FALSE);
\r
6905 { // [HGM] chatclick: code moved here from WM_RBUTTONUP case, to have menu appear on down-click
\r
6907 HMENU hmenu = LoadIcsTextMenu(icsTextMenuEntry);
\r
6908 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6909 if (sel.cpMin == sel.cpMax) {
\r
6910 EnableMenuItem(hmenu, IDM_Copy, MF_BYCOMMAND|MF_GRAYED);
\r
6911 EnableMenuItem(hmenu, IDM_QuickPaste, MF_BYCOMMAND|MF_GRAYED);
\r
6913 if (!IsClipboardFormatAvailable(CF_TEXT)) {
\r
6914 EnableMenuItem(hmenu, IDM_Paste, MF_BYCOMMAND|MF_GRAYED);
\r
6916 pt.x = LOWORD(lParam)-30; // [HGM] chatclick: make menu pop up with pointer above upper-right item
\r
6917 pt.y = HIWORD(lParam)-10; // make it appear as if mouse moved there, so it will be selected on up-click
\r
6918 PostMessage(hwnd, WM_MOUSEMOVE, wParam, lParam+5);
\r
6919 MenuPopup(hwnd, pt, hmenu, -1);
\r
6923 case WM_RBUTTONUP:
\r
6924 if (GetKeyState(VK_SHIFT) & ~1) {
\r
6925 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
6926 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
6930 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6932 return SendMessage(hInput, message, wParam, lParam);
\r
6933 case WM_MBUTTONDOWN:
\r
6934 return SendMessage(hwnd, WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
6936 switch (LOWORD(wParam)) {
\r
6937 case IDM_QuickPaste:
\r
6939 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6940 if (sel.cpMin == sel.cpMax) {
\r
6941 MessageBeep(MB_ICONEXCLAMATION);
\r
6944 SendMessage(hwnd, WM_COPY, 0, 0);
\r
6945 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6946 SendMessage(hInput, WM_PASTE, 0, 0);
\r
6951 SendMessage(hwnd, WM_CUT, 0, 0);
\r
6954 SendMessage(hwnd, WM_PASTE, 0, 0);
\r
6957 SendMessage(hwnd, WM_COPY, 0, 0);
\r
6961 int i = LOWORD(wParam) - IDM_CommandX;
\r
6962 if (i >= 0 && i < ICS_TEXT_MENU_SIZE &&
\r
6963 icsTextMenuEntry[i].command != NULL) {
\r
6964 CommandX(hwnd, icsTextMenuEntry[i].command,
\r
6965 icsTextMenuEntry[i].getname,
\r
6966 icsTextMenuEntry[i].immediate);
\r
6974 return (*consoleTextWindowProc)(hwnd, message, wParam, lParam);
\r
6977 WNDPROC consoleInputWindowProc;
\r
6980 ConsoleInputSubclass(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
6982 char buf[MSG_SIZ];
\r
6984 static BOOL sendNextChar = FALSE;
\r
6985 static BOOL quoteNextChar = FALSE;
\r
6986 InputSource *is = consoleInputSource;
\r
6990 switch (message) {
\r
6992 if (!appData.localLineEditing || sendNextChar) {
\r
6993 is->buf[0] = (CHAR) wParam;
\r
6995 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
6996 sendNextChar = FALSE;
\r
6999 if (quoteNextChar) {
\r
7000 buf[0] = (char) wParam;
\r
7001 buf[1] = NULLCHAR;
\r
7002 SendMessage(hwnd, EM_REPLACESEL, TRUE, (LPARAM) buf);
\r
7003 quoteNextChar = FALSE;
\r
7007 case '\r': /* Enter key */
\r
7008 is->count = GetWindowText(hwnd, is->buf, INPUT_SOURCE_BUF_SIZE-1);
\r
7009 if (consoleEcho) SaveInHistory(is->buf);
\r
7010 is->buf[is->count++] = '\n';
\r
7011 is->buf[is->count] = NULLCHAR;
\r
7012 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7013 if (consoleEcho) {
\r
7014 ConsoleOutput(is->buf, is->count, TRUE);
\r
7015 } else if (appData.localLineEditing) {
\r
7016 ConsoleOutput("\n", 1, TRUE);
\r
7019 case '\033': /* Escape key */
\r
7020 SetWindowText(hwnd, "");
\r
7021 cf.cbSize = sizeof(CHARFORMAT);
\r
7022 cf.dwMask = CFM_COLOR|CFM_BOLD|CFM_ITALIC|CFM_UNDERLINE|CFM_STRIKEOUT;
\r
7023 if (consoleEcho) {
\r
7024 cf.crTextColor = textAttribs[ColorNormal].color;
\r
7026 cf.crTextColor = COLOR_ECHOOFF;
\r
7028 cf.dwEffects = textAttribs[ColorNormal].effects;
\r
7029 SendMessage(hwnd, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&cf);
\r
7031 case '\t': /* Tab key */
\r
7032 if (GetKeyState(VK_SHIFT) < 0) {
\r
7034 SetFocus(GetDlgItem(hwndConsole, OPT_ConsoleText));
\r
7037 if (IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE);
\r
7038 if (buttonDesc[0].hwnd) {
\r
7039 SetFocus(buttonDesc[0].hwnd);
\r
7041 SetFocus(hwndMain);
\r
7045 case '\023': /* Ctrl+S */
\r
7046 sendNextChar = TRUE;
\r
7048 case '\021': /* Ctrl+Q */
\r
7049 quoteNextChar = TRUE;
\r
7059 GetWindowText(hwnd, buf, MSG_SIZ);
\r
7060 p = PrevInHistory(buf);
\r
7062 SetWindowText(hwnd, p);
\r
7063 sel.cpMin = 999999;
\r
7064 sel.cpMax = 999999;
\r
7065 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7070 p = NextInHistory();
\r
7072 SetWindowText(hwnd, p);
\r
7073 sel.cpMin = 999999;
\r
7074 sel.cpMax = 999999;
\r
7075 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7081 if (!(GetKeyState(VK_CONTROL) & ~1)) break;
\r
7085 SendDlgItemMessage(hwndConsole, OPT_ConsoleText, message, wParam, lParam);
\r
7089 case WM_MBUTTONDOWN:
\r
7090 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
7091 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
7093 case WM_RBUTTONUP:
\r
7094 if (GetKeyState(VK_SHIFT) & ~1) {
\r
7095 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
7096 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
7100 hmenu = LoadMenu(hInst, "InputMenu");
\r
7101 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
7102 if (sel.cpMin == sel.cpMax) {
\r
7103 EnableMenuItem(hmenu, IDM_Copy, MF_BYCOMMAND|MF_GRAYED);
\r
7104 EnableMenuItem(hmenu, IDM_Cut, MF_BYCOMMAND|MF_GRAYED);
\r
7106 if (!IsClipboardFormatAvailable(CF_TEXT)) {
\r
7107 EnableMenuItem(hmenu, IDM_Paste, MF_BYCOMMAND|MF_GRAYED);
\r
7109 pt.x = LOWORD(lParam);
\r
7110 pt.y = HIWORD(lParam);
\r
7111 MenuPopup(hwnd, pt, hmenu, -1);
\r
7115 switch (LOWORD(wParam)) {
\r
7117 SendMessage(hwnd, EM_UNDO, 0, 0);
\r
7119 case IDM_SelectAll:
\r
7121 sel.cpMax = -1; /*999999?*/
\r
7122 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7125 SendMessage(hwnd, WM_CUT, 0, 0);
\r
7128 SendMessage(hwnd, WM_PASTE, 0, 0);
\r
7131 SendMessage(hwnd, WM_COPY, 0, 0);
\r
7136 return (*consoleInputWindowProc)(hwnd, message, wParam, lParam);
\r
7139 #define CO_MAX 100000
\r
7140 #define CO_TRIM 1000
\r
7143 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
7145 static SnapData sd;
\r
7146 HWND hText, hInput;
\r
7148 static int sizeX, sizeY;
\r
7149 int newSizeX, newSizeY;
\r
7153 hText = GetDlgItem(hDlg, OPT_ConsoleText);
\r
7154 hInput = GetDlgItem(hDlg, OPT_ConsoleInput);
\r
7156 switch (message) {
\r
7158 if (((NMHDR*)lParam)->code == EN_LINK)
\r
7160 ENLINK *pLink = (ENLINK*)lParam;
\r
7161 if (pLink->msg == WM_LBUTTONUP)
\r
7165 tr.chrg = pLink->chrg;
\r
7166 tr.lpstrText = malloc(1+tr.chrg.cpMax-tr.chrg.cpMin);
\r
7167 SendMessage(hText, EM_GETTEXTRANGE, 0, (LPARAM)&tr);
\r
7168 ShellExecute(NULL, "open", tr.lpstrText, NULL, NULL, SW_SHOW);
\r
7169 free(tr.lpstrText);
\r
7173 case WM_INITDIALOG: /* message: initialize dialog box */
\r
7174 hwndConsole = hDlg;
\r
7176 consoleTextWindowProc = (WNDPROC)
\r
7177 SetWindowLongPtr(hText, GWLP_WNDPROC, (LONG_PTR) ConsoleTextSubclass);
\r
7178 SendMessage(hText, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
7179 consoleInputWindowProc = (WNDPROC)
\r
7180 SetWindowLongPtr(hInput, GWLP_WNDPROC, (LONG_PTR) ConsoleInputSubclass);
\r
7181 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
7182 Colorize(ColorNormal, TRUE);
\r
7183 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &consoleCF);
\r
7184 ChangedConsoleFont();
\r
7185 GetClientRect(hDlg, &rect);
\r
7186 sizeX = rect.right;
\r
7187 sizeY = rect.bottom;
\r
7188 if (wpConsole.x != CW_USEDEFAULT && wpConsole.y != CW_USEDEFAULT &&
\r
7189 wpConsole.width != CW_USEDEFAULT && wpConsole.height != CW_USEDEFAULT) {
\r
7190 WINDOWPLACEMENT wp;
\r
7191 EnsureOnScreen(&wpConsole.x, &wpConsole.y, 0, 0);
\r
7192 wp.length = sizeof(WINDOWPLACEMENT);
\r
7194 wp.showCmd = SW_SHOW;
\r
7195 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
7196 wp.rcNormalPosition.left = wpConsole.x;
\r
7197 wp.rcNormalPosition.right = wpConsole.x + wpConsole.width;
\r
7198 wp.rcNormalPosition.top = wpConsole.y;
\r
7199 wp.rcNormalPosition.bottom = wpConsole.y + wpConsole.height;
\r
7200 SetWindowPlacement(hDlg, &wp);
\r
7203 // [HGM] Chessknight's change 2004-07-13
\r
7204 else { /* Determine Defaults */
\r
7205 WINDOWPLACEMENT wp;
\r
7206 wpConsole.x = wpMain.width + 1;
\r
7207 wpConsole.y = wpMain.y;
\r
7208 wpConsole.width = screenWidth - wpMain.width;
\r
7209 wpConsole.height = wpMain.height;
\r
7210 EnsureOnScreen(&wpConsole.x, &wpConsole.y, 0, 0);
\r
7211 wp.length = sizeof(WINDOWPLACEMENT);
\r
7213 wp.showCmd = SW_SHOW;
\r
7214 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
7215 wp.rcNormalPosition.left = wpConsole.x;
\r
7216 wp.rcNormalPosition.right = wpConsole.x + wpConsole.width;
\r
7217 wp.rcNormalPosition.top = wpConsole.y;
\r
7218 wp.rcNormalPosition.bottom = wpConsole.y + wpConsole.height;
\r
7219 SetWindowPlacement(hDlg, &wp);
\r
7222 // Allow hText to highlight URLs and send notifications on them
\r
7223 wMask = (WORD) SendMessage(hText, EM_GETEVENTMASK, 0, 0L);
\r
7224 SendMessage(hText, EM_SETEVENTMASK, 0, wMask | ENM_LINK);
\r
7225 SendMessage(hText, EM_AUTOURLDETECT, TRUE, 0L);
\r
7226 SetWindowLongPtr(hText, GWLP_USERDATA, 79); // initialize the text window's width
\r
7240 if (IsIconic(hDlg)) break;
\r
7241 newSizeX = LOWORD(lParam);
\r
7242 newSizeY = HIWORD(lParam);
\r
7243 if (sizeX != newSizeX || sizeY != newSizeY) {
\r
7244 RECT rectText, rectInput;
\r
7246 int newTextHeight, newTextWidth;
\r
7247 GetWindowRect(hText, &rectText);
\r
7248 newTextWidth = rectText.right - rectText.left + newSizeX - sizeX;
\r
7249 newTextHeight = rectText.bottom - rectText.top + newSizeY - sizeY;
\r
7250 if (newTextHeight < 0) {
\r
7251 newSizeY += -newTextHeight;
\r
7252 newTextHeight = 0;
\r
7254 SetWindowPos(hText, NULL, 0, 0,
\r
7255 newTextWidth, newTextHeight, SWP_NOZORDER|SWP_NOMOVE);
\r
7256 GetWindowRect(hInput, &rectInput); /* gives screen coords */
\r
7257 pt.x = rectInput.left;
\r
7258 pt.y = rectInput.top + newSizeY - sizeY;
\r
7259 ScreenToClient(hDlg, &pt);
\r
7260 SetWindowPos(hInput, NULL,
\r
7261 pt.x, pt.y, /* needs client coords */
\r
7262 rectInput.right - rectInput.left + newSizeX - sizeX,
\r
7263 rectInput.bottom - rectInput.top, SWP_NOZORDER);
\r
7269 case WM_GETMINMAXINFO:
\r
7270 /* Prevent resizing window too small */
\r
7271 mmi = (MINMAXINFO *) lParam;
\r
7272 mmi->ptMinTrackSize.x = 100;
\r
7273 mmi->ptMinTrackSize.y = 100;
\r
7276 /* [AS] Snapping */
\r
7277 case WM_ENTERSIZEMOVE:
\r
7278 return OnEnterSizeMove( &sd, hDlg, wParam, lParam );
\r
7281 return OnSizing( &sd, hDlg, wParam, lParam );
\r
7284 return OnMoving( &sd, hDlg, wParam, lParam );
\r
7286 case WM_EXITSIZEMOVE:
\r
7287 UpdateICSWidth(hText);
\r
7288 return OnExitSizeMove( &sd, hDlg, wParam, lParam );
\r
7291 return DefWindowProc(hDlg, message, wParam, lParam);
\r
7299 if (hwndConsole) return;
\r
7300 hCons = CreateDialog(hInst, szConsoleName, 0, NULL);
\r
7301 SendMessage(hCons, WM_INITDIALOG, 0, 0);
\r
7306 ConsoleOutput(char* data, int length, int forceVisible)
\r
7311 char buf[CO_MAX+1];
\r
7314 static int delayLF = 0;
\r
7315 CHARRANGE savesel, sel;
\r
7317 if (hwndConsole == NULL || length > CO_MAX-100 || length == 0) return;
\r
7325 while (length--) {
\r
7333 } else if (*p == '\007') {
\r
7334 MyPlaySound(&sounds[(int)SoundBell]);
\r
7341 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
7342 SendMessage(hText, EM_HIDESELECTION, TRUE, FALSE);
\r
7343 /* Save current selection */
\r
7344 SendMessage(hText, EM_EXGETSEL, 0, (LPARAM)&savesel);
\r
7345 exlen = GetWindowTextLength(hText);
\r
7346 /* Find out whether current end of text is visible */
\r
7347 SendMessage(hText, EM_GETRECT, 0, (LPARAM) &rect);
\r
7348 SendMessage(hText, EM_POSFROMCHAR, (WPARAM) &pEnd, exlen);
\r
7349 /* Trim existing text if it's too long */
\r
7350 if (exlen + (q - buf) > CO_MAX) {
\r
7351 trim = (CO_TRIM > (q - buf)) ? CO_TRIM : (q - buf);
\r
7354 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7355 SendMessage(hText, EM_REPLACESEL, 0, (LPARAM)"");
\r
7357 savesel.cpMin -= trim;
\r
7358 savesel.cpMax -= trim;
\r
7359 if (exlen < 0) exlen = 0;
\r
7360 if (savesel.cpMin < 0) savesel.cpMin = 0;
\r
7361 if (savesel.cpMax < savesel.cpMin) savesel.cpMax = savesel.cpMin;
\r
7363 /* Append the new text */
\r
7364 sel.cpMin = exlen;
\r
7365 sel.cpMax = exlen;
\r
7366 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7367 SendMessage(hText, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&consoleCF);
\r
7368 SendMessage(hText, EM_REPLACESEL, 0, (LPARAM) buf);
\r
7369 if (forceVisible || exlen == 0 ||
\r
7370 (rect.left <= pEnd.x && pEnd.x < rect.right &&
\r
7371 rect.top <= pEnd.y && pEnd.y < rect.bottom)) {
\r
7372 /* Scroll to make new end of text visible if old end of text
\r
7373 was visible or new text is an echo of user typein */
\r
7374 sel.cpMin = 9999999;
\r
7375 sel.cpMax = 9999999;
\r
7376 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7377 SendMessage(hText, EM_HIDESELECTION, FALSE, FALSE);
\r
7378 SendMessage(hText, EM_SCROLLCARET, 0, 0);
\r
7379 SendMessage(hText, EM_HIDESELECTION, TRUE, FALSE);
\r
7381 if (savesel.cpMax == exlen || forceVisible) {
\r
7382 /* Move insert point to new end of text if it was at the old
\r
7383 end of text or if the new text is an echo of user typein */
\r
7384 sel.cpMin = 9999999;
\r
7385 sel.cpMax = 9999999;
\r
7386 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7388 /* Restore previous selection */
\r
7389 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&savesel);
\r
7391 SendMessage(hText, EM_HIDESELECTION, FALSE, FALSE);
\r
7398 DisplayHoldingsCount(HDC hdc, int x, int y, int rightAlign, int copyNumber)
\r
7402 COLORREF oldFg, oldBg;
\r
7407 snprintf(buf, sizeof(buf)/sizeof(buf[0]),"%d", copyNumber); else buf[0] = 0;
\r
7409 oldFg = SetTextColor(hdc, RGB(255, 255, 255)); /* white */
\r
7410 oldBg = SetBkColor(hdc, RGB(0, 0, 0)); /* black */
\r
7411 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
7414 rect.right = x + squareSize;
\r
7416 rect.bottom = y + squareSize;
\r
7419 ExtTextOut(hdc, x + MESSAGE_LINE_LEFTMARGIN
\r
7420 + (rightAlign ? (squareSize*2)/3 : 0),
\r
7421 y, ETO_CLIPPED|ETO_OPAQUE,
\r
7422 &rect, str, strlen(str), NULL);
\r
7424 (void) SetTextColor(hdc, oldFg);
\r
7425 (void) SetBkColor(hdc, oldBg);
\r
7426 (void) SelectObject(hdc, oldFont);
\r
7430 DisplayAClock(HDC hdc, int timeRemaining, int highlight,
\r
7431 RECT *rect, char *color, char *flagFell)
\r
7435 COLORREF oldFg, oldBg;
\r
7438 if (appData.clockMode) {
\r
7440 snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%c %s %s", color[0], TimeString(timeRemaining), flagFell);
\r
7442 snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%s:%c%s %s", color, (logoHeight>0 ? 0 : ' '), TimeString(timeRemaining), flagFell);
\r
7449 oldFg = SetTextColor(hdc, RGB(255, 255, 255)); /* white */
\r
7450 oldBg = SetBkColor(hdc, RGB(0, 0, 0)); /* black */
\r
7452 oldFg = SetTextColor(hdc, RGB(0, 0, 0)); /* black */
\r
7453 oldBg = SetBkColor(hdc, RGB(255, 255, 255)); /* white */
\r
7455 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
7459 ExtTextOut(hdc, rect->left + MESSAGE_LINE_LEFTMARGIN,
\r
7460 rect->top, ETO_CLIPPED|ETO_OPAQUE,
\r
7461 rect, str, strlen(str), NULL);
\r
7462 if(logoHeight > 0 && appData.clockMode) {
\r
7464 str += strlen(color)+2;
\r
7465 r.top = rect->top + logoHeight/2;
\r
7466 r.left = rect->left;
\r
7467 r.right = rect->right;
\r
7468 r.bottom = rect->bottom;
\r
7469 ExtTextOut(hdc, rect->left + MESSAGE_LINE_LEFTMARGIN,
\r
7470 r.top, ETO_CLIPPED|ETO_OPAQUE,
\r
7471 &r, str, strlen(str), NULL);
\r
7473 (void) SetTextColor(hdc, oldFg);
\r
7474 (void) SetBkColor(hdc, oldBg);
\r
7475 (void) SelectObject(hdc, oldFont);
\r
7480 DoReadFile(HANDLE hFile, char *buf, int count, DWORD *outCount,
\r
7486 if( count <= 0 ) {
\r
7487 if (appData.debugMode) {
\r
7488 fprintf( debugFP, "DoReadFile: trying to read past end of buffer, overflow = %d\n", count );
\r
7491 return ERROR_INVALID_USER_BUFFER;
\r
7494 ResetEvent(ovl->hEvent);
\r
7495 ovl->Offset = ovl->OffsetHigh = 0;
\r
7496 ok = ReadFile(hFile, buf, count, outCount, ovl);
\r
7500 err = GetLastError();
\r
7501 if (err == ERROR_IO_PENDING) {
\r
7502 ok = GetOverlappedResult(hFile, ovl, outCount, TRUE);
\r
7506 err = GetLastError();
\r
7513 DoWriteFile(HANDLE hFile, char *buf, int count, DWORD *outCount,
\r
7518 ResetEvent(ovl->hEvent);
\r
7519 ovl->Offset = ovl->OffsetHigh = 0;
\r
7520 ok = WriteFile(hFile, buf, count, outCount, ovl);
\r
7524 err = GetLastError();
\r
7525 if (err == ERROR_IO_PENDING) {
\r
7526 ok = GetOverlappedResult(hFile, ovl, outCount, TRUE);
\r
7530 err = GetLastError();
\r
7536 /* [AS] If input is line by line and a line exceed the buffer size, force an error */
\r
7537 void CheckForInputBufferFull( InputSource * is )
\r
7539 if( is->lineByLine && (is->next - is->buf) >= INPUT_SOURCE_BUF_SIZE ) {
\r
7540 /* Look for end of line */
\r
7541 char * p = is->buf;
\r
7543 while( p < is->next && *p != '\n' ) {
\r
7547 if( p >= is->next ) {
\r
7548 if (appData.debugMode) {
\r
7549 fprintf( debugFP, "Input line exceeded buffer size (source id=%lu)\n", is->id );
\r
7552 is->error = ERROR_BROKEN_PIPE; /* [AS] Just any non-successful code! */
\r
7553 is->count = (DWORD) -1;
\r
7554 is->next = is->buf;
\r
7560 InputThread(LPVOID arg)
\r
7565 is = (InputSource *) arg;
\r
7566 ovl.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
\r
7567 ovl.Internal = ovl.InternalHigh = ovl.Offset = ovl.OffsetHigh = 0;
\r
7568 while (is->hThread != NULL) {
\r
7569 is->error = DoReadFile(is->hFile, is->next,
\r
7570 INPUT_SOURCE_BUF_SIZE - (is->next - is->buf),
\r
7571 &is->count, &ovl);
\r
7572 if (is->error == NO_ERROR) {
\r
7573 is->next += is->count;
\r
7575 if (is->error == ERROR_BROKEN_PIPE) {
\r
7576 /* Correct for MS brain damage. EOF reading a pipe is not an error. */
\r
7579 is->count = (DWORD) -1;
\r
7580 /* [AS] The (is->count <= 0) check below is not useful for unsigned values! */
\r
7585 CheckForInputBufferFull( is );
\r
7587 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7589 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7591 if (is->count <= 0) break; /* Quit on EOF or error */
\r
7594 CloseHandle(ovl.hEvent);
\r
7595 CloseHandle(is->hFile);
\r
7597 if (appData.debugMode) {
\r
7598 fprintf( debugFP, "Input thread terminated (id=%lu, error=%d, count=%ld)\n", is->id, is->error, is->count );
\r
7605 /* Windows 95 beta 2 won't let you do overlapped i/o on a console or pipe */
\r
7607 NonOvlInputThread(LPVOID arg)
\r
7614 is = (InputSource *) arg;
\r
7615 while (is->hThread != NULL) {
\r
7616 is->error = ReadFile(is->hFile, is->next,
\r
7617 INPUT_SOURCE_BUF_SIZE - (is->next - is->buf),
\r
7618 &is->count, NULL) ? NO_ERROR : GetLastError();
\r
7619 if (is->error == NO_ERROR) {
\r
7620 /* Change CRLF to LF */
\r
7621 if (is->next > is->buf) {
\r
7623 i = is->count + 1;
\r
7631 if (prev == '\r' && *p == '\n') {
\r
7643 if (is->error == ERROR_BROKEN_PIPE) {
\r
7644 /* Correct for MS brain damage. EOF reading a pipe is not an error. */
\r
7647 is->count = (DWORD) -1;
\r
7651 CheckForInputBufferFull( is );
\r
7653 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7655 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7657 if (is->count < 0) break; /* Quit on error */
\r
7659 CloseHandle(is->hFile);
\r
7664 SocketInputThread(LPVOID arg)
\r
7668 is = (InputSource *) arg;
\r
7669 while (is->hThread != NULL) {
\r
7670 is->count = recv(is->sock, is->buf, INPUT_SOURCE_BUF_SIZE, 0);
\r
7671 if ((int)is->count == SOCKET_ERROR) {
\r
7672 is->count = (DWORD) -1;
\r
7673 is->error = WSAGetLastError();
\r
7675 is->error = NO_ERROR;
\r
7676 is->next += is->count;
\r
7677 if (is->count == 0 && is->second == is) {
\r
7678 /* End of file on stderr; quit with no message */
\r
7682 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7684 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7686 if (is->count <= 0) break; /* Quit on EOF or error */
\r
7692 InputEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
7696 is = (InputSource *) lParam;
\r
7697 if (is->lineByLine) {
\r
7698 /* Feed in lines one by one */
\r
7699 char *p = is->buf;
\r
7701 while (q < is->next) {
\r
7702 if (*q++ == '\n') {
\r
7703 (is->func)(is, is->closure, p, q - p, NO_ERROR);
\r
7708 /* Move any partial line to the start of the buffer */
\r
7710 while (p < is->next) {
\r
7715 if (is->error != NO_ERROR || is->count == 0) {
\r
7716 /* Notify backend of the error. Note: If there was a partial
\r
7717 line at the end, it is not flushed through. */
\r
7718 (is->func)(is, is->closure, is->buf, is->count, is->error);
\r
7721 /* Feed in the whole chunk of input at once */
\r
7722 (is->func)(is, is->closure, is->buf, is->count, is->error);
\r
7723 is->next = is->buf;
\r
7727 /*---------------------------------------------------------------------------*\
\r
7729 * Menu enables. Used when setting various modes.
\r
7731 \*---------------------------------------------------------------------------*/
\r
7739 GreyRevert(Boolean grey)
\r
7740 { // [HGM] vari: for retracting variations in local mode
\r
7741 HMENU hmenu = GetMenu(hwndMain);
\r
7742 EnableMenuItem(hmenu, IDM_Revert, MF_BYCOMMAND|(grey ? MF_GRAYED : MF_ENABLED));
\r
7743 EnableMenuItem(hmenu, IDM_Annotate, MF_BYCOMMAND|(grey ? MF_GRAYED : MF_ENABLED));
\r
7747 SetMenuEnables(HMENU hmenu, Enables *enab)
\r
7749 while (enab->item > 0) {
\r
7750 (void) EnableMenuItem(hmenu, enab->item, enab->flags);
\r
7755 Enables gnuEnables[] = {
\r
7756 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7757 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7758 { IDM_IcsClient, MF_BYCOMMAND|MF_GRAYED },
\r
7759 { IDM_Accept, MF_BYCOMMAND|MF_GRAYED },
\r
7760 { IDM_Decline, MF_BYCOMMAND|MF_GRAYED },
\r
7761 { IDM_Rematch, MF_BYCOMMAND|MF_GRAYED },
\r
7762 { IDM_Adjourn, MF_BYCOMMAND|MF_GRAYED },
\r
7763 { IDM_StopExamining, MF_BYCOMMAND|MF_GRAYED },
\r
7764 { IDM_StopObserving, MF_BYCOMMAND|MF_GRAYED },
\r
7765 { IDM_Upload, MF_BYCOMMAND|MF_GRAYED },
\r
7766 { IDM_Revert, MF_BYCOMMAND|MF_GRAYED },
\r
7767 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7768 { IDM_NewChat, MF_BYCOMMAND|MF_GRAYED },
\r
7770 // Needed to switch from ncp to GNU mode on Engine Load
\r
7771 { ACTION_POS, MF_BYPOSITION|MF_ENABLED },
\r
7772 { IDM_MachineWhite, MF_BYCOMMAND|MF_ENABLED },
\r
7773 { IDM_MachineBlack, MF_BYCOMMAND|MF_ENABLED },
\r
7774 { IDM_TwoMachines, MF_BYCOMMAND|MF_ENABLED },
\r
7775 { IDM_Match, MF_BYCOMMAND|MF_ENABLED },
\r
7776 { IDM_AnalysisMode, MF_BYCOMMAND|MF_ENABLED },
\r
7777 { IDM_AnalyzeFile, MF_BYCOMMAND|MF_ENABLED },
\r
7778 { IDM_Engine1Options, MF_BYCOMMAND|MF_ENABLED },
\r
7779 { IDM_Engine2Options, MF_BYCOMMAND|MF_ENABLED },
\r
7780 { IDM_TimeControl, MF_BYCOMMAND|MF_ENABLED },
\r
7781 { IDM_RetractMove, MF_BYCOMMAND|MF_ENABLED },
\r
7782 { IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },
\r
7783 { IDM_Hint, MF_BYCOMMAND|MF_ENABLED },
\r
7784 { IDM_Book, MF_BYCOMMAND|MF_ENABLED },
\r
7788 Enables icsEnables[] = {
\r
7789 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7790 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7791 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7792 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7793 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7794 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7795 { IDM_MachineBoth, MF_BYCOMMAND|MF_GRAYED },
\r
7796 { IDM_AnalysisMode, MF_BYCOMMAND|MF_ENABLED },
\r
7797 { IDM_AnalyzeFile, MF_BYCOMMAND|MF_GRAYED },
\r
7798 { IDM_TimeControl, MF_BYCOMMAND|MF_GRAYED },
\r
7799 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7800 { IDM_Hint, MF_BYCOMMAND|MF_GRAYED },
\r
7801 { IDM_Book, MF_BYCOMMAND|MF_GRAYED },
\r
7802 { IDM_EditProgs2, MF_BYCOMMAND|MF_GRAYED },
\r
7803 { IDM_IcsOptions, MF_BYCOMMAND|MF_ENABLED },
\r
7804 { IDM_Engine1Options, MF_BYCOMMAND|MF_GRAYED },
\r
7805 { IDM_Engine2Options, MF_BYCOMMAND|MF_GRAYED },
\r
7806 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7807 { IDM_Tourney, MF_BYCOMMAND|MF_GRAYED },
\r
7812 Enables zippyEnables[] = {
\r
7813 { IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },
\r
7814 { IDM_Hint, MF_BYCOMMAND|MF_ENABLED },
\r
7815 { IDM_Book, MF_BYCOMMAND|MF_ENABLED },
\r
7816 { IDM_Engine1Options, MF_BYCOMMAND|MF_ENABLED },
\r
7821 Enables ncpEnables[] = {
\r
7822 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7823 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7824 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7825 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7826 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7827 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7828 { IDM_AnalysisMode, MF_BYCOMMAND|MF_GRAYED },
\r
7829 { IDM_AnalyzeFile, MF_BYCOMMAND|MF_GRAYED },
\r
7830 { IDM_IcsClient, MF_BYCOMMAND|MF_GRAYED },
\r
7831 { ACTION_POS, MF_BYPOSITION|MF_GRAYED },
\r
7832 { IDM_Revert, MF_BYCOMMAND|MF_GRAYED },
\r
7833 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7834 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7835 { IDM_RetractMove, MF_BYCOMMAND|MF_GRAYED },
\r
7836 { IDM_TimeControl, MF_BYCOMMAND|MF_GRAYED },
\r
7837 { IDM_Hint, MF_BYCOMMAND|MF_GRAYED },
\r
7838 { IDM_Book, MF_BYCOMMAND|MF_GRAYED },
\r
7839 { IDM_MachineBoth, MF_BYCOMMAND|MF_GRAYED },
\r
7840 { IDM_NewChat, MF_BYCOMMAND|MF_GRAYED },
\r
7841 { IDM_Engine1Options, MF_BYCOMMAND|MF_GRAYED },
\r
7842 { IDM_Engine2Options, MF_BYCOMMAND|MF_GRAYED },
\r
7843 { IDM_Sounds, MF_BYCOMMAND|MF_GRAYED },
\r
7847 Enables trainingOnEnables[] = {
\r
7848 { IDM_EditComment, MF_BYCOMMAND|MF_GRAYED },
\r
7849 { IDM_Comment, MF_BYCOMMAND|MF_GRAYED },
\r
7850 { IDM_Pause, MF_BYCOMMAND|MF_GRAYED },
\r
7851 { IDM_Forward, MF_BYCOMMAND|MF_GRAYED },
\r
7852 { IDM_Backward, MF_BYCOMMAND|MF_GRAYED },
\r
7853 { IDM_ToEnd, MF_BYCOMMAND|MF_GRAYED },
\r
7854 { IDM_ToStart, MF_BYCOMMAND|MF_GRAYED },
\r
7855 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7856 { IDM_TruncateGame, MF_BYCOMMAND|MF_GRAYED },
\r
7860 Enables trainingOffEnables[] = {
\r
7861 { IDM_EditComment, MF_BYCOMMAND|MF_ENABLED },
\r
7862 { IDM_Comment, MF_BYCOMMAND|MF_ENABLED },
\r
7863 { IDM_Pause, MF_BYCOMMAND|MF_ENABLED },
\r
7864 { IDM_Forward, MF_BYCOMMAND|MF_ENABLED },
\r
7865 { IDM_Backward, MF_BYCOMMAND|MF_ENABLED },
\r
7866 { IDM_ToEnd, MF_BYCOMMAND|MF_ENABLED },
\r
7867 { IDM_ToStart, MF_BYCOMMAND|MF_ENABLED },
\r
7868 { IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },
\r
7869 { IDM_TruncateGame, MF_BYCOMMAND|MF_ENABLED },
\r
7873 /* These modify either ncpEnables or gnuEnables */
\r
7874 Enables cmailEnables[] = {
\r
7875 { IDM_MailMove, MF_BYCOMMAND|MF_ENABLED },
\r
7876 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_ENABLED },
\r
7877 { ACTION_POS, MF_BYPOSITION|MF_ENABLED },
\r
7878 { IDM_CallFlag, MF_BYCOMMAND|MF_GRAYED },
\r
7879 { IDM_Draw, MF_BYCOMMAND|MF_ENABLED },
\r
7880 { IDM_Adjourn, MF_BYCOMMAND|MF_GRAYED },
\r
7881 { IDM_Abort, MF_BYCOMMAND|MF_GRAYED },
\r
7885 Enables machineThinkingEnables[] = {
\r
7886 { IDM_LoadGame, MF_BYCOMMAND|MF_GRAYED },
\r
7887 { IDM_LoadNextGame, MF_BYCOMMAND|MF_GRAYED },
\r
7888 { IDM_LoadPrevGame, MF_BYCOMMAND|MF_GRAYED },
\r
7889 { IDM_ReloadGame, MF_BYCOMMAND|MF_GRAYED },
\r
7890 { IDM_PasteGame, MF_BYCOMMAND|MF_GRAYED },
\r
7891 { IDM_LoadPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7892 { IDM_LoadNextPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7893 { IDM_LoadPrevPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7894 { IDM_ReloadPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7895 { IDM_PastePosition, MF_BYCOMMAND|MF_GRAYED },
\r
7896 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7897 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7898 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7899 // { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7900 { IDM_TypeInMove, MF_BYCOMMAND|MF_GRAYED },
\r
7901 { IDM_RetractMove, MF_BYCOMMAND|MF_GRAYED },
\r
7905 Enables userThinkingEnables[] = {
\r
7906 { IDM_LoadGame, MF_BYCOMMAND|MF_ENABLED },
\r
7907 { IDM_LoadNextGame, MF_BYCOMMAND|MF_ENABLED },
\r
7908 { IDM_LoadPrevGame, MF_BYCOMMAND|MF_ENABLED },
\r
7909 { IDM_ReloadGame, MF_BYCOMMAND|MF_ENABLED },
\r
7910 { IDM_PasteGame, MF_BYCOMMAND|MF_ENABLED },
\r
7911 { IDM_LoadPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7912 { IDM_LoadNextPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7913 { IDM_LoadPrevPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7914 { IDM_ReloadPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7915 { IDM_PastePosition, MF_BYCOMMAND|MF_ENABLED },
\r
7916 { IDM_MachineWhite, MF_BYCOMMAND|MF_ENABLED },
\r
7917 { IDM_MachineBlack, MF_BYCOMMAND|MF_ENABLED },
\r
7918 { IDM_TwoMachines, MF_BYCOMMAND|MF_ENABLED },
\r
7919 // { IDM_Match, MF_BYCOMMAND|MF_ENABLED },
\r
7920 { IDM_TypeInMove, MF_BYCOMMAND|MF_ENABLED },
\r
7921 { IDM_RetractMove, MF_BYCOMMAND|MF_ENABLED },
\r
7925 /*---------------------------------------------------------------------------*\
\r
7927 * Front-end interface functions exported by XBoard.
\r
7928 * Functions appear in same order as prototypes in frontend.h.
\r
7930 \*---------------------------------------------------------------------------*/
\r
7932 CheckMark(UINT item, int state)
\r
7934 if(item) CheckMenuItem(GetMenu(hwndMain), item, MF_BYCOMMAND|state);
\r
7940 static UINT prevChecked = 0;
\r
7941 static int prevPausing = 0;
\r
7944 if (pausing != prevPausing) {
\r
7945 prevPausing = pausing;
\r
7946 (void) CheckMenuItem(GetMenu(hwndMain), IDM_Pause,
\r
7947 MF_BYCOMMAND|(pausing ? MF_CHECKED : MF_UNCHECKED));
\r
7948 if (hwndPause) SetWindowText(hwndPause, pausing ? "C" : "P");
\r
7951 switch (gameMode) {
\r
7952 case BeginningOfGame:
\r
7953 if (appData.icsActive)
\r
7954 nowChecked = IDM_IcsClient;
\r
7955 else if (appData.noChessProgram)
\r
7956 nowChecked = IDM_EditGame;
\r
7958 nowChecked = IDM_MachineBlack;
\r
7960 case MachinePlaysBlack:
\r
7961 nowChecked = IDM_MachineBlack;
\r
7963 case MachinePlaysWhite:
\r
7964 nowChecked = IDM_MachineWhite;
\r
7966 case TwoMachinesPlay:
\r
7967 nowChecked = IDM_TwoMachines;
\r
7970 nowChecked = IDM_AnalysisMode;
\r
7973 nowChecked = IDM_AnalyzeFile;
\r
7976 nowChecked = IDM_EditGame;
\r
7978 case PlayFromGameFile:
\r
7979 nowChecked = IDM_LoadGame;
\r
7981 case EditPosition:
\r
7982 nowChecked = IDM_EditPosition;
\r
7985 nowChecked = IDM_Training;
\r
7987 case IcsPlayingWhite:
\r
7988 case IcsPlayingBlack:
\r
7989 case IcsObserving:
\r
7991 nowChecked = IDM_IcsClient;
\r
7998 CheckMark(prevChecked, MF_UNCHECKED);
\r
7999 CheckMark(nowChecked, MF_CHECKED);
\r
8000 CheckMark(IDM_Match, matchMode && matchGame < appData.matchGames ? MF_CHECKED : MF_UNCHECKED);
\r
8002 if (nowChecked == IDM_LoadGame || nowChecked == IDM_Training) {
\r
8003 (void) EnableMenuItem(GetMenu(hwndMain), IDM_Training,
\r
8004 MF_BYCOMMAND|MF_ENABLED);
\r
8006 (void) EnableMenuItem(GetMenu(hwndMain),
\r
8007 IDM_Training, MF_BYCOMMAND|MF_GRAYED);
\r
8010 prevChecked = nowChecked;
\r
8012 /* [DM] icsEngineAnalyze - Do a sceure check too */
\r
8013 if (appData.icsActive) {
\r
8014 if (appData.icsEngineAnalyze) {
\r
8015 CheckMark(IDM_AnalysisMode, MF_CHECKED);
\r
8017 CheckMark(IDM_AnalysisMode, MF_UNCHECKED);
\r
8020 DisplayLogos(); // [HGM] logos: mode change could have altered logos
\r
8026 HMENU hmenu = GetMenu(hwndMain);
\r
8027 SetMenuEnables(hmenu, icsEnables);
\r
8028 EnableMenuItem(GetSubMenu(hmenu, OPTIONS_POS), IDM_IcsOptions,
\r
8029 MF_BYCOMMAND|MF_ENABLED);
\r
8031 if (appData.zippyPlay) {
\r
8032 SetMenuEnables(hmenu, zippyEnables);
\r
8033 if (!appData.noChessProgram) /* [DM] icsEngineAnalyze */
\r
8034 (void) EnableMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
8035 MF_BYCOMMAND|MF_ENABLED);
\r
8043 SetMenuEnables(GetMenu(hwndMain), gnuEnables);
\r
8049 HMENU hmenu = GetMenu(hwndMain);
\r
8050 SetMenuEnables(hmenu, ncpEnables);
\r
8051 DrawMenuBar(hwndMain);
\r
8057 SetMenuEnables(GetMenu(hwndMain), cmailEnables);
\r
8061 SetTrainingModeOn()
\r
8064 SetMenuEnables(GetMenu(hwndMain), trainingOnEnables);
\r
8065 for (i = 0; i < N_BUTTONS; i++) {
\r
8066 if (buttonDesc[i].hwnd != NULL)
\r
8067 EnableWindow(buttonDesc[i].hwnd, FALSE);
\r
8072 VOID SetTrainingModeOff()
\r
8075 SetMenuEnables(GetMenu(hwndMain), trainingOffEnables);
\r
8076 for (i = 0; i < N_BUTTONS; i++) {
\r
8077 if (buttonDesc[i].hwnd != NULL)
\r
8078 EnableWindow(buttonDesc[i].hwnd, TRUE);
\r
8084 SetUserThinkingEnables()
\r
8086 SetMenuEnables(GetMenu(hwndMain), userThinkingEnables);
\r
8090 SetMachineThinkingEnables()
\r
8092 HMENU hMenu = GetMenu(hwndMain);
\r
8093 int flags = MF_BYCOMMAND|MF_ENABLED;
\r
8095 SetMenuEnables(hMenu, machineThinkingEnables);
\r
8097 if (gameMode == MachinePlaysBlack) {
\r
8098 (void)EnableMenuItem(hMenu, IDM_MachineBlack, flags);
\r
8099 } else if (gameMode == MachinePlaysWhite) {
\r
8100 (void)EnableMenuItem(hMenu, IDM_MachineWhite, flags);
\r
8101 } else if (gameMode == TwoMachinesPlay) {
\r
8102 (void)EnableMenuItem(hMenu, matchMode ? IDM_Match : IDM_TwoMachines, flags); // [HGM] match
\r
8108 DisplayTitle(char *str)
\r
8110 char title[MSG_SIZ], *host;
\r
8111 if (str[0] != NULLCHAR) {
\r
8112 safeStrCpy(title, str, sizeof(title)/sizeof(title[0]) );
\r
8113 } else if (appData.icsActive) {
\r
8114 if (appData.icsCommPort[0] != NULLCHAR)
\r
8117 host = appData.icsHost;
\r
8118 snprintf(title, MSG_SIZ, "%s: %s", szTitle, host);
\r
8119 } else if (appData.noChessProgram) {
\r
8120 safeStrCpy(title, szTitle, sizeof(title)/sizeof(title[0]) );
\r
8122 safeStrCpy(title, szTitle, sizeof(title)/sizeof(title[0]) );
\r
8123 strcat(title, ": ");
\r
8124 strcat(title, first.tidy);
\r
8126 SetWindowText(hwndMain, title);
\r
8131 DisplayMessage(char *str1, char *str2)
\r
8135 int remain = MESSAGE_TEXT_MAX - 1;
\r
8138 moveErrorMessageUp = FALSE; /* turned on later by caller if needed */
\r
8139 messageText[0] = NULLCHAR;
\r
8141 len = strlen(str1);
\r
8142 if (len > remain) len = remain;
\r
8143 strncpy(messageText, str1, len);
\r
8144 messageText[len] = NULLCHAR;
\r
8147 if (*str2 && remain >= 2) {
\r
8149 strcat(messageText, " ");
\r
8152 len = strlen(str2);
\r
8153 if (len > remain) len = remain;
\r
8154 strncat(messageText, str2, len);
\r
8156 messageText[MESSAGE_TEXT_MAX - 1] = NULLCHAR;
8157 safeStrCpy(lastMsg, messageText, MSG_SIZ);
8159 if (hwndMain == NULL || IsIconic(hwndMain)) return;
\r
8163 hdc = GetDC(hwndMain);
\r
8164 oldFont = SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
8165 ExtTextOut(hdc, messageRect.left, messageRect.top, ETO_CLIPPED|ETO_OPAQUE,
\r
8166 &messageRect, messageText, strlen(messageText), NULL);
\r
8167 (void) SelectObject(hdc, oldFont);
\r
8168 (void) ReleaseDC(hwndMain, hdc);
\r
8172 DisplayError(char *str, int error)
\r
8174 char buf[MSG_SIZ*2], buf2[MSG_SIZ];
\r
8178 safeStrCpy(buf, str, sizeof(buf)/sizeof(buf[0]) );
\r
8180 len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
\r
8181 NULL, error, LANG_NEUTRAL,
\r
8182 (LPSTR) buf2, MSG_SIZ, NULL);
\r
8184 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, buf2);
\r
8186 ErrorMap *em = errmap;
\r
8187 while (em->err != 0 && em->err != error) em++;
\r
8188 if (em->err != 0) {
\r
8189 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, em->msg);
\r
8191 snprintf(buf, 2*MSG_SIZ, "%s:\nError code %d", str, error);
\r
8196 ErrorPopUp(_("Error"), buf);
\r
8201 DisplayMoveError(char *str)
\r
8203 fromX = fromY = -1;
\r
8204 ClearHighlights();
\r
8205 DrawPosition(FALSE, NULL);
\r
8206 if (appData.popupMoveErrors) {
\r
8207 ErrorPopUp(_("Error"), str);
\r
8209 DisplayMessage(str, "");
\r
8210 moveErrorMessageUp = TRUE;
\r
8215 DisplayFatalError(char *str, int error, int exitStatus)
\r
8217 char buf[2*MSG_SIZ], buf2[MSG_SIZ];
\r
8219 char *label = exitStatus ? _("Fatal Error") : _("Exiting");
\r
8222 len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
\r
8223 NULL, error, LANG_NEUTRAL,
\r
8224 (LPSTR) buf2, MSG_SIZ, NULL);
\r
8226 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, buf2);
\r
8228 ErrorMap *em = errmap;
\r
8229 while (em->err != 0 && em->err != error) em++;
\r
8230 if (em->err != 0) {
\r
8231 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, em->msg);
\r
8233 snprintf(buf, 2*MSG_SIZ, "%s:\nError code %d", str, error);
\r
8238 if (appData.debugMode) {
\r
8239 fprintf(debugFP, "%s: %s\n", label, str);
\r
8241 if (appData.popupExitMessage) {
\r
8242 (void) MessageBox(hwndMain, str, label, MB_OK|
\r
8243 (exitStatus ? MB_ICONSTOP : MB_ICONINFORMATION));
\r
8245 ExitEvent(exitStatus);
\r
8250 DisplayInformation(char *str)
\r
8252 (void) MessageBox(hwndMain, str, _("Information"), MB_OK|MB_ICONINFORMATION);
\r
8257 DisplayNote(char *str)
\r
8259 ErrorPopUp(_("Note"), str);
\r
8264 char *title, *question, *replyPrefix;
\r
8269 QuestionDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8271 static QuestionParams *qp;
\r
8272 char reply[MSG_SIZ];
\r
8275 switch (message) {
\r
8276 case WM_INITDIALOG:
\r
8277 qp = (QuestionParams *) lParam;
\r
8278 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8279 Translate(hDlg, DLG_Question);
\r
8280 SetWindowText(hDlg, qp->title);
\r
8281 SetDlgItemText(hDlg, OPT_QuestionText, qp->question);
\r
8282 SetFocus(GetDlgItem(hDlg, OPT_QuestionInput));
\r
8286 switch (LOWORD(wParam)) {
\r
8288 safeStrCpy(reply, qp->replyPrefix, sizeof(reply)/sizeof(reply[0]) );
\r
8289 if (*reply) strcat(reply, " ");
\r
8290 len = strlen(reply);
\r
8291 GetDlgItemText(hDlg, OPT_QuestionInput, reply + len, sizeof(reply) - len);
\r
8292 strcat(reply, "\n");
\r
8293 OutputToProcess(qp->pr, reply, strlen(reply), &err);
\r
8294 EndDialog(hDlg, TRUE);
\r
8295 if (err) DisplayFatalError(_("Error writing to chess program"), err, 1);
\r
8298 EndDialog(hDlg, FALSE);
\r
8309 AskQuestion(char* title, char *question, char *replyPrefix, ProcRef pr)
\r
8311 QuestionParams qp;
\r
8315 qp.question = question;
\r
8316 qp.replyPrefix = replyPrefix;
\r
8318 lpProc = MakeProcInstance((FARPROC)QuestionDialog, hInst);
\r
8319 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_Question),
\r
8320 hwndMain, (DLGPROC)lpProc, (LPARAM)&qp);
\r
8321 FreeProcInstance(lpProc);
\r
8324 /* [AS] Pick FRC position */
\r
8325 LRESULT CALLBACK NewGameFRC_Proc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8327 static int * lpIndexFRC;
\r
8333 case WM_INITDIALOG:
\r
8334 lpIndexFRC = (int *) lParam;
\r
8336 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8337 Translate(hDlg, DLG_NewGameFRC);
\r
8339 SendDlgItemMessage( hDlg, IDC_NFG_Edit, EM_SETLIMITTEXT, sizeof(buf)-1, 0 );
\r
8340 SetDlgItemInt( hDlg, IDC_NFG_Edit, *lpIndexFRC, TRUE );
\r
8341 SendDlgItemMessage( hDlg, IDC_NFG_Edit, EM_SETSEL, 0, -1 );
\r
8342 SetFocus(GetDlgItem(hDlg, IDC_NFG_Edit));
\r
8347 switch( LOWORD(wParam) ) {
\r
8349 *lpIndexFRC = GetDlgItemInt(hDlg, IDC_NFG_Edit, &index_is_ok, TRUE );
\r
8350 EndDialog( hDlg, 0 );
\r
8351 shuffleOpenings = TRUE; /* [HGM] shuffle: switch shuffling on for as long as we stay in current variant */
\r
8354 EndDialog( hDlg, 1 );
\r
8356 case IDC_NFG_Edit:
\r
8357 if( HIWORD(wParam) == EN_CHANGE ) {
\r
8358 GetDlgItemInt(hDlg, IDC_NFG_Edit, &index_is_ok, TRUE );
\r
8360 EnableWindow( GetDlgItem(hDlg, IDOK), index_is_ok );
\r
8363 case IDC_NFG_Random:
\r
8364 snprintf( buf, sizeof(buf)/sizeof(buf[0]), "%d", myrandom() ); /* [HGM] shuffle: no longer limit to 960 */
\r
8365 SetDlgItemText(hDlg, IDC_NFG_Edit, buf );
\r
8378 int index = appData.defaultFrcPosition;
\r
8379 FARPROC lpProc = MakeProcInstance( (FARPROC) NewGameFRC_Proc, hInst );
\r
8381 result = DialogBoxParam( hInst, MAKEINTRESOURCE(DLG_NewGameFRC), hwndMain, (DLGPROC)lpProc, (LPARAM)&index );
\r
8383 if( result == 0 ) {
\r
8384 appData.defaultFrcPosition = index;
\r
8390 /* [AS] Game list options. Refactored by HGM */
\r
8392 HWND gameListOptionsDialog;
\r
8394 // low-level front-end: clear text edit / list widget
\r
8398 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_RESETCONTENT, 0, 0 );
\r
8401 // low-level front-end: clear text edit / list widget
\r
8403 GLT_DeSelectList()
\r
8405 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_SETCURSEL, 0, 0 );
\r
8408 // low-level front-end: append line to text edit / list widget
\r
8410 GLT_AddToList( char *name )
\r
8413 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_ADDSTRING, 0, (LPARAM) name );
\r
8417 // low-level front-end: get line from text edit / list widget
\r
8419 GLT_GetFromList( int index, char *name )
\r
8422 if( SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_GETTEXT, index, (LPARAM) name ) != LB_ERR )
\r
8428 void GLT_MoveSelection( HWND hDlg, int delta )
\r
8430 int idx1 = (int) SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETCURSEL, 0, 0 );
\r
8431 int idx2 = idx1 + delta;
\r
8432 int count = (int) SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETCOUNT, 0, 0 );
\r
8434 if( idx1 >=0 && idx1 < count && idx2 >= 0 && idx2 < count ) {
\r
8437 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETTEXT, idx1, (LPARAM) buf );
\r
8438 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_DELETESTRING, idx1, 0 );
\r
8439 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_INSERTSTRING, idx2, (LPARAM) buf );
\r
8440 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_SETCURSEL, idx2, 0 );
\r
8444 LRESULT CALLBACK GameListOptions_Proc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8448 case WM_INITDIALOG:
\r
8449 gameListOptionsDialog = hDlg; // [HGM] pass through global to keep out off back-end
\r
8451 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8452 Translate(hDlg, DLG_GameListOptions);
\r
8454 /* Initialize list */
\r
8455 GLT_TagsToList( lpUserGLT );
\r
8457 SetFocus( GetDlgItem(hDlg, IDC_GameListTags) );
\r
8462 switch( LOWORD(wParam) ) {
\r
8465 EndDialog( hDlg, 0 );
\r
8468 EndDialog( hDlg, 1 );
\r
8471 case IDC_GLT_Default:
\r
8472 GLT_TagsToList( GLT_DEFAULT_TAGS );
\r
8475 case IDC_GLT_Restore:
\r
8476 GLT_TagsToList( appData.gameListTags );
\r
8480 GLT_MoveSelection( hDlg, -1 );
\r
8483 case IDC_GLT_Down:
\r
8484 GLT_MoveSelection( hDlg, +1 );
\r
8494 int GameListOptions()
\r
8497 FARPROC lpProc = MakeProcInstance( (FARPROC) GameListOptions_Proc, hInst );
\r
8499 safeStrCpy( lpUserGLT, appData.gameListTags ,LPUSERGLT_SIZE );
\r
8501 result = DialogBoxParam( hInst, MAKEINTRESOURCE(DLG_GameListOptions), hwndMain, (DLGPROC)lpProc, (LPARAM)lpUserGLT );
\r
8503 if( result == 0 ) {
\r
8504 /* [AS] Memory leak here! */
\r
8505 appData.gameListTags = strdup( lpUserGLT );
\r
8512 DisplayIcsInteractionTitle(char *str)
\r
8514 char consoleTitle[MSG_SIZ];
\r
8516 snprintf(consoleTitle, MSG_SIZ, "%s: %s", szConsoleTitle, str);
\r
8517 SetWindowText(hwndConsole, consoleTitle);
\r
8521 DrawPosition(int fullRedraw, Board board)
\r
8523 HDCDrawPosition(NULL, (BOOLEAN) fullRedraw, board);
\r
8526 void NotifyFrontendLogin()
\r
8529 UpdateICSWidth(GetDlgItem(hwndConsole, OPT_ConsoleText));
\r
8535 fromX = fromY = -1;
\r
8536 if (dragInfo.pos.x != -1 || dragInfo.pos.y != -1) {
\r
8537 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
8538 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
8539 dragInfo.lastpos = dragInfo.pos;
\r
8540 dragInfo.start.x = dragInfo.start.y = -1;
\r
8541 dragInfo.from = dragInfo.start;
\r
8543 DrawPosition(TRUE, NULL);
\r
8550 CommentPopUp(char *title, char *str)
\r
8552 HWND hwnd = GetActiveWindow();
\r
8553 EitherCommentPopUp(currentMove, title, str, FALSE); // [HGM] vari: fake move index, rather than 0
\r
8555 SetActiveWindow(hwnd);
\r
8559 CommentPopDown(void)
\r
8561 CheckMenuItem(GetMenu(hwndMain), IDM_Comment, MF_UNCHECKED);
\r
8562 if (commentDialog) {
\r
8563 ShowWindow(commentDialog, SW_HIDE);
\r
8565 commentUp = FALSE;
\r
8569 EditCommentPopUp(int index, char *title, char *str)
\r
8571 EitherCommentPopUp(index, title, str, TRUE);
\r
8578 MyPlaySound(&sounds[(int)SoundMove]);
\r
8581 VOID PlayIcsWinSound()
\r
8583 MyPlaySound(&sounds[(int)SoundIcsWin]);
\r
8586 VOID PlayIcsLossSound()
\r
8588 MyPlaySound(&sounds[(int)SoundIcsLoss]);
\r
8591 VOID PlayIcsDrawSound()
\r
8593 MyPlaySound(&sounds[(int)SoundIcsDraw]);
\r
8596 VOID PlayIcsUnfinishedSound()
\r
8598 MyPlaySound(&sounds[(int)SoundIcsUnfinished]);
\r
8604 MyPlaySound(&sounds[(int)SoundAlarm]);
\r
8612 consoleEcho = TRUE;
\r
8613 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
8614 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&consoleCF);
\r
8615 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
8624 consoleEcho = FALSE;
\r
8625 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
8626 /* This works OK: set text and background both to the same color */
\r
8628 cf.crTextColor = COLOR_ECHOOFF;
\r
8629 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&cf);
\r
8630 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, cf.crTextColor);
\r
8633 /* No Raw()...? */
\r
8635 void Colorize(ColorClass cc, int continuation)
\r
8637 currentColorClass = cc;
\r
8638 consoleCF.dwMask = CFM_COLOR|CFM_BOLD|CFM_ITALIC|CFM_UNDERLINE|CFM_STRIKEOUT;
\r
8639 consoleCF.crTextColor = textAttribs[cc].color;
\r
8640 consoleCF.dwEffects = textAttribs[cc].effects;
\r
8641 if (!continuation) MyPlaySound(&textAttribs[cc].sound);
\r
8647 static char buf[MSG_SIZ];
\r
8648 DWORD bufsiz = MSG_SIZ;
\r
8650 if(appData.userName != NULL && appData.userName[0] != 0) {
\r
8651 return appData.userName; /* [HGM] username: prefer name selected by user over his system login */
\r
8653 if (!GetUserName(buf, &bufsiz)) {
\r
8654 /*DisplayError("Error getting user name", GetLastError());*/
\r
8655 safeStrCpy(buf, _("User"), sizeof(buf)/sizeof(buf[0]) );
\r
8663 static char buf[MSG_SIZ];
\r
8664 DWORD bufsiz = MSG_SIZ;
\r
8666 if (!GetComputerName(buf, &bufsiz)) {
\r
8667 /*DisplayError("Error getting host name", GetLastError());*/
\r
8668 safeStrCpy(buf, _("Unknown"), sizeof(buf)/sizeof(buf[0]) );
\r
8675 ClockTimerRunning()
\r
8677 return clockTimerEvent != 0;
\r
8683 if (clockTimerEvent == 0) return FALSE;
\r
8684 KillTimer(hwndMain, clockTimerEvent);
\r
8685 clockTimerEvent = 0;
\r
8690 StartClockTimer(long millisec)
\r
8692 clockTimerEvent = SetTimer(hwndMain, (UINT) CLOCK_TIMER_ID,
\r
8693 (UINT) millisec, NULL);
\r
8697 DisplayWhiteClock(long timeRemaining, int highlight)
\r
8700 char *flag = whiteFlag && gameMode == TwoMachinesPlay ? "(!)" : "";
\r
8702 if(appData.noGUI) return;
\r
8703 hdc = GetDC(hwndMain);
\r
8704 if (!IsIconic(hwndMain)) {
\r
8705 DisplayAClock(hdc, timeRemaining, highlight,
\r
8706 flipClock ? &blackRect : &whiteRect, _("White"), flag);
\r
8708 if (highlight && iconCurrent == iconBlack) {
\r
8709 iconCurrent = iconWhite;
\r
8710 PostMessage(hwndMain, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8711 if (IsIconic(hwndMain)) {
\r
8712 DrawIcon(hdc, 2, 2, iconCurrent);
\r
8715 (void) ReleaseDC(hwndMain, hdc);
\r
8717 PostMessage(hwndConsole, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8721 DisplayBlackClock(long timeRemaining, int highlight)
\r
8724 char *flag = blackFlag && gameMode == TwoMachinesPlay ? "(!)" : "";
\r
8726 if(appData.noGUI) return;
\r
8727 hdc = GetDC(hwndMain);
\r
8728 if (!IsIconic(hwndMain)) {
\r
8729 DisplayAClock(hdc, timeRemaining, highlight,
\r
8730 flipClock ? &whiteRect : &blackRect, _("Black"), flag);
\r
8732 if (highlight && iconCurrent == iconWhite) {
\r
8733 iconCurrent = iconBlack;
\r
8734 PostMessage(hwndMain, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8735 if (IsIconic(hwndMain)) {
\r
8736 DrawIcon(hdc, 2, 2, iconCurrent);
\r
8739 (void) ReleaseDC(hwndMain, hdc);
\r
8741 PostMessage(hwndConsole, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8746 LoadGameTimerRunning()
\r
8748 return loadGameTimerEvent != 0;
\r
8752 StopLoadGameTimer()
\r
8754 if (loadGameTimerEvent == 0) return FALSE;
\r
8755 KillTimer(hwndMain, loadGameTimerEvent);
\r
8756 loadGameTimerEvent = 0;
\r
8761 StartLoadGameTimer(long millisec)
\r
8763 loadGameTimerEvent = SetTimer(hwndMain, (UINT) LOAD_GAME_TIMER_ID,
\r
8764 (UINT) millisec, NULL);
\r
8772 char fileTitle[MSG_SIZ];
\r
8774 defName = DefaultFileName(appData.oldSaveStyle ? "gam" : "pgn");
\r
8775 f = OpenFileDialog(hwndMain, "a", defName,
\r
8776 appData.oldSaveStyle ? "gam" : "pgn",
\r
8778 _("Save Game to File"), NULL, fileTitle, NULL);
\r
8780 SaveGame(f, 0, "");
\r
8787 ScheduleDelayedEvent(DelayedEventCallback cb, long millisec)
\r
8789 if (delayedTimerEvent != 0) {
\r
8790 if (appData.debugMode && cb != delayedTimerCallback) { // [HGM] alive: not too much debug
\r
8791 fprintf(debugFP, "ScheduleDelayedEvent: event already scheduled\n");
\r
8793 KillTimer(hwndMain, delayedTimerEvent);
\r
8794 delayedTimerEvent = 0;
\r
8795 if(delayedTimerCallback != cb) // [HGM] alive: do not "flush" same event, just postpone it
\r
8796 delayedTimerCallback();
\r
8798 delayedTimerCallback = cb;
\r
8799 delayedTimerEvent = SetTimer(hwndMain, (UINT) DELAYED_TIMER_ID,
\r
8800 (UINT) millisec, NULL);
\r
8803 DelayedEventCallback
\r
8806 if (delayedTimerEvent) {
\r
8807 return delayedTimerCallback;
\r
8814 CancelDelayedEvent()
\r
8816 if (delayedTimerEvent) {
\r
8817 KillTimer(hwndMain, delayedTimerEvent);
\r
8818 delayedTimerEvent = 0;
\r
8822 DWORD GetWin32Priority(int nice)
\r
8823 { // [HGM] nice: translate Unix nice() value to indows priority class. (Code stolen from Polyglot 1.4w11)
\r
8825 REALTIME_PRIORITY_CLASS 0x00000100
\r
8826 HIGH_PRIORITY_CLASS 0x00000080
\r
8827 ABOVE_NORMAL_PRIORITY_CLASS 0x00008000
\r
8828 NORMAL_PRIORITY_CLASS 0x00000020
\r
8829 BELOW_NORMAL_PRIORITY_CLASS 0x00004000
\r
8830 IDLE_PRIORITY_CLASS 0x00000040
\r
8832 if (nice < -15) return 0x00000080;
\r
8833 if (nice < 0) return 0x00008000;
\r
8834 if (nice == 0) return 0x00000020;
\r
8835 if (nice < 15) return 0x00004000;
\r
8836 return 0x00000040;
\r
8839 /* Start a child process running the given program.
\r
8840 The process's standard output can be read from "from", and its
\r
8841 standard input can be written to "to".
\r
8842 Exit with fatal error if anything goes wrong.
\r
8843 Returns an opaque pointer that can be used to destroy the process
\r
8847 StartChildProcess(char *cmdLine, char *dir, ProcRef *pr)
\r
8849 #define BUFSIZE 4096
\r
8851 HANDLE hChildStdinRd, hChildStdinWr,
\r
8852 hChildStdoutRd, hChildStdoutWr;
\r
8853 HANDLE hChildStdinWrDup, hChildStdoutRdDup;
\r
8854 SECURITY_ATTRIBUTES saAttr;
\r
8856 PROCESS_INFORMATION piProcInfo;
\r
8857 STARTUPINFO siStartInfo;
\r
8859 char buf[MSG_SIZ];
\r
8862 if (appData.debugMode) {
\r
8863 fprintf(debugFP, "StartChildProcess (dir=\"%s\") %s\n", dir, cmdLine);
\r
8868 /* Set the bInheritHandle flag so pipe handles are inherited. */
\r
8869 saAttr.nLength = sizeof(SECURITY_ATTRIBUTES);
\r
8870 saAttr.bInheritHandle = TRUE;
\r
8871 saAttr.lpSecurityDescriptor = NULL;
\r
8874 * The steps for redirecting child's STDOUT:
\r
8875 * 1. Create anonymous pipe to be STDOUT for child.
\r
8876 * 2. Create a noninheritable duplicate of read handle,
\r
8877 * and close the inheritable read handle.
\r
8880 /* Create a pipe for the child's STDOUT. */
\r
8881 if (! CreatePipe(&hChildStdoutRd, &hChildStdoutWr, &saAttr, 0)) {
\r
8882 return GetLastError();
\r
8885 /* Duplicate the read handle to the pipe, so it is not inherited. */
\r
8886 fSuccess = DuplicateHandle(GetCurrentProcess(), hChildStdoutRd,
\r
8887 GetCurrentProcess(), &hChildStdoutRdDup, 0,
\r
8888 FALSE, /* not inherited */
\r
8889 DUPLICATE_SAME_ACCESS);
\r
8891 return GetLastError();
\r
8893 CloseHandle(hChildStdoutRd);
\r
8896 * The steps for redirecting child's STDIN:
\r
8897 * 1. Create anonymous pipe to be STDIN for child.
\r
8898 * 2. Create a noninheritable duplicate of write handle,
\r
8899 * and close the inheritable write handle.
\r
8902 /* Create a pipe for the child's STDIN. */
\r
8903 if (! CreatePipe(&hChildStdinRd, &hChildStdinWr, &saAttr, 0)) {
\r
8904 return GetLastError();
\r
8907 /* Duplicate the write handle to the pipe, so it is not inherited. */
\r
8908 fSuccess = DuplicateHandle(GetCurrentProcess(), hChildStdinWr,
\r
8909 GetCurrentProcess(), &hChildStdinWrDup, 0,
\r
8910 FALSE, /* not inherited */
\r
8911 DUPLICATE_SAME_ACCESS);
\r
8913 return GetLastError();
\r
8915 CloseHandle(hChildStdinWr);
\r
8917 /* Arrange to (1) look in dir for the child .exe file, and
\r
8918 * (2) have dir be the child's working directory. Interpret
\r
8919 * dir relative to the directory WinBoard loaded from. */
\r
8920 GetCurrentDirectory(MSG_SIZ, buf);
\r
8921 SetCurrentDirectory(installDir);
\r
8922 SetCurrentDirectory(dir);
\r
8924 /* Now create the child process. */
\r
8926 siStartInfo.cb = sizeof(STARTUPINFO);
\r
8927 siStartInfo.lpReserved = NULL;
\r
8928 siStartInfo.lpDesktop = NULL;
\r
8929 siStartInfo.lpTitle = NULL;
\r
8930 siStartInfo.dwFlags = STARTF_USESTDHANDLES;
\r
8931 siStartInfo.cbReserved2 = 0;
\r
8932 siStartInfo.lpReserved2 = NULL;
\r
8933 siStartInfo.hStdInput = hChildStdinRd;
\r
8934 siStartInfo.hStdOutput = hChildStdoutWr;
\r
8935 siStartInfo.hStdError = hChildStdoutWr;
\r
8937 fSuccess = CreateProcess(NULL,
\r
8938 cmdLine, /* command line */
\r
8939 NULL, /* process security attributes */
\r
8940 NULL, /* primary thread security attrs */
\r
8941 TRUE, /* handles are inherited */
\r
8942 DETACHED_PROCESS|CREATE_NEW_PROCESS_GROUP,
\r
8943 NULL, /* use parent's environment */
\r
8945 &siStartInfo, /* STARTUPINFO pointer */
\r
8946 &piProcInfo); /* receives PROCESS_INFORMATION */
\r
8948 err = GetLastError();
\r
8949 SetCurrentDirectory(buf); /* return to prev directory */
\r
8954 if (appData.niceEngines){ // [HGM] nice: adjust engine proc priority
\r
8955 if(appData.debugMode) fprintf(debugFP, "nice engine proc to %d\n", appData.niceEngines);
\r
8956 SetPriorityClass(piProcInfo.hProcess, GetWin32Priority(appData.niceEngines));
\r
8959 /* Close the handles we don't need in the parent */
\r
8960 CloseHandle(piProcInfo.hThread);
\r
8961 CloseHandle(hChildStdinRd);
\r
8962 CloseHandle(hChildStdoutWr);
\r
8964 /* Prepare return value */
\r
8965 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
8966 cp->kind = CPReal;
\r
8967 cp->hProcess = piProcInfo.hProcess;
\r
8968 cp->pid = piProcInfo.dwProcessId;
\r
8969 cp->hFrom = hChildStdoutRdDup;
\r
8970 cp->hTo = hChildStdinWrDup;
\r
8972 *pr = (void *) cp;
\r
8974 /* Klaus Friedel says that this Sleep solves a problem under Windows
\r
8975 2000 where engines sometimes don't see the initial command(s)
\r
8976 from WinBoard and hang. I don't understand how that can happen,
\r
8977 but the Sleep is harmless, so I've put it in. Others have also
\r
8978 reported what may be the same problem, so hopefully this will fix
\r
8979 it for them too. */
\r
8987 DestroyChildProcess(ProcRef pr, int/*boolean*/ signal)
\r
8989 ChildProc *cp; int result;
\r
8991 cp = (ChildProc *) pr;
\r
8992 if (cp == NULL) return;
\r
8994 switch (cp->kind) {
\r
8996 /* TerminateProcess is considered harmful, so... */
\r
8997 CloseHandle(cp->hTo); /* Closing this will give the child an EOF and hopefully kill it */
\r
8998 if (cp->hFrom) CloseHandle(cp->hFrom); /* if NULL, InputThread will close it */
\r
8999 /* The following doesn't work because the chess program
\r
9000 doesn't "have the same console" as WinBoard. Maybe
\r
9001 we could arrange for this even though neither WinBoard
\r
9002 nor the chess program uses a console for stdio? */
\r
9003 /*!!if (signal) GenerateConsoleCtrlEvent(CTRL_BREAK_EVENT, cp->pid);*/
\r
9005 /* [AS] Special termination modes for misbehaving programs... */
\r
9006 if( signal == 9 ) {
\r
9007 result = TerminateProcess( cp->hProcess, 0 );
\r
9009 if ( appData.debugMode) {
\r
9010 fprintf( debugFP, "Terminating process %lu, result=%d\n", cp->pid, result );
\r
9013 else if( signal == 10 ) {
\r
9014 DWORD dw = WaitForSingleObject( cp->hProcess, 3*1000 ); // Wait 3 seconds at most
\r
9016 if( dw != WAIT_OBJECT_0 ) {
\r
9017 result = TerminateProcess( cp->hProcess, 0 );
\r
9019 if ( appData.debugMode) {
\r
9020 fprintf( debugFP, "Process %lu still alive after timeout, killing... result=%d\n", cp->pid, result );
\r
9026 CloseHandle(cp->hProcess);
\r
9030 if (cp->hFrom) CloseHandle(cp->hFrom);
\r
9034 closesocket(cp->sock);
\r
9039 if (signal) send(cp->sock2, "\017", 1, 0); /* 017 = 15 = SIGTERM */
\r
9040 closesocket(cp->sock);
\r
9041 closesocket(cp->sock2);
\r
9049 InterruptChildProcess(ProcRef pr)
\r
9053 cp = (ChildProc *) pr;
\r
9054 if (cp == NULL) return;
\r
9055 switch (cp->kind) {
\r
9057 /* The following doesn't work because the chess program
\r
9058 doesn't "have the same console" as WinBoard. Maybe
\r
9059 we could arrange for this even though neither WinBoard
\r
9060 nor the chess program uses a console for stdio */
\r
9061 /*!!GenerateConsoleCtrlEvent(CTRL_C_EVENT, cp->pid);*/
\r
9066 /* Can't interrupt */
\r
9070 send(cp->sock2, "\002", 1, 0); /* 2 = SIGINT */
\r
9077 OpenTelnet(char *host, char *port, ProcRef *pr)
\r
9079 char cmdLine[MSG_SIZ];
\r
9081 if (port[0] == NULLCHAR) {
\r
9082 snprintf(cmdLine, MSG_SIZ, "%s %s", appData.telnetProgram, host);
\r
9084 snprintf(cmdLine, MSG_SIZ, "%s %s %s", appData.telnetProgram, host, port);
\r
9086 return StartChildProcess(cmdLine, "", pr);
\r
9090 /* Code to open TCP sockets */
\r
9093 OpenTCP(char *host, char *port, ProcRef *pr)
\r
9098 struct sockaddr_in sa, mysa;
\r
9099 struct hostent FAR *hp;
\r
9100 unsigned short uport;
\r
9101 WORD wVersionRequested;
\r
9104 /* Initialize socket DLL */
\r
9105 wVersionRequested = MAKEWORD(1, 1);
\r
9106 err = WSAStartup(wVersionRequested, &wsaData);
\r
9107 if (err != 0) return err;
\r
9110 if ((s = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9111 err = WSAGetLastError();
\r
9116 /* Bind local address using (mostly) don't-care values.
\r
9118 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9119 mysa.sin_family = AF_INET;
\r
9120 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9121 uport = (unsigned short) 0;
\r
9122 mysa.sin_port = htons(uport);
\r
9123 if (bind(s, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9124 == SOCKET_ERROR) {
\r
9125 err = WSAGetLastError();
\r
9130 /* Resolve remote host name */
\r
9131 memset((char *) &sa, 0, sizeof(struct sockaddr_in));
\r
9132 if (!(hp = gethostbyname(host))) {
\r
9133 unsigned int b0, b1, b2, b3;
\r
9135 err = WSAGetLastError();
\r
9137 if (sscanf(host, "%u.%u.%u.%u", &b0, &b1, &b2, &b3) == 4) {
\r
9138 hp = (struct hostent *) calloc(1, sizeof(struct hostent));
\r
9139 hp->h_addrtype = AF_INET;
\r
9141 hp->h_addr_list = (char **) calloc(2, sizeof(char *));
\r
9142 hp->h_addr_list[0] = (char *) malloc(4);
\r
9143 hp->h_addr_list[0][0] = (char) b0;
\r
9144 hp->h_addr_list[0][1] = (char) b1;
\r
9145 hp->h_addr_list[0][2] = (char) b2;
\r
9146 hp->h_addr_list[0][3] = (char) b3;
\r
9152 sa.sin_family = hp->h_addrtype;
\r
9153 uport = (unsigned short) atoi(port);
\r
9154 sa.sin_port = htons(uport);
\r
9155 memcpy((char *) &sa.sin_addr, hp->h_addr, hp->h_length);
\r
9157 /* Make connection */
\r
9158 if (connect(s, (struct sockaddr *) &sa,
\r
9159 sizeof(struct sockaddr_in)) == SOCKET_ERROR) {
\r
9160 err = WSAGetLastError();
\r
9165 /* Prepare return value */
\r
9166 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9167 cp->kind = CPSock;
\r
9169 *pr = (ProcRef *) cp;
\r
9175 OpenCommPort(char *name, ProcRef *pr)
\r
9180 char fullname[MSG_SIZ];
\r
9182 if (*name != '\\')
\r
9183 snprintf(fullname, MSG_SIZ, "\\\\.\\%s", name);
\r
9185 safeStrCpy(fullname, name, sizeof(fullname)/sizeof(fullname[0]) );
\r
9187 h = CreateFile(name, GENERIC_READ | GENERIC_WRITE,
\r
9188 0, NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL);
\r
9189 if (h == (HANDLE) -1) {
\r
9190 return GetLastError();
\r
9194 if (!SetCommState(h, (LPDCB) &dcb)) return GetLastError();
\r
9196 /* Accumulate characters until a 100ms pause, then parse */
\r
9197 ct.ReadIntervalTimeout = 100;
\r
9198 ct.ReadTotalTimeoutMultiplier = 0;
\r
9199 ct.ReadTotalTimeoutConstant = 0;
\r
9200 ct.WriteTotalTimeoutMultiplier = 0;
\r
9201 ct.WriteTotalTimeoutConstant = 0;
\r
9202 if (!SetCommTimeouts(h, (LPCOMMTIMEOUTS) &ct)) return GetLastError();
\r
9204 /* Prepare return value */
\r
9205 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9206 cp->kind = CPComm;
\r
9209 *pr = (ProcRef *) cp;
\r
9215 OpenLoopback(ProcRef *pr)
\r
9217 DisplayFatalError(_("Not implemented"), 0, 1);
\r
9223 OpenRcmd(char* host, char* user, char* cmd, ProcRef* pr)
\r
9228 struct sockaddr_in sa, mysa;
\r
9229 struct hostent FAR *hp;
\r
9230 unsigned short uport;
\r
9231 WORD wVersionRequested;
\r
9234 char stderrPortStr[MSG_SIZ];
\r
9236 /* Initialize socket DLL */
\r
9237 wVersionRequested = MAKEWORD(1, 1);
\r
9238 err = WSAStartup(wVersionRequested, &wsaData);
\r
9239 if (err != 0) return err;
\r
9241 /* Resolve remote host name */
\r
9242 memset((char *) &sa, 0, sizeof(struct sockaddr_in));
\r
9243 if (!(hp = gethostbyname(host))) {
\r
9244 unsigned int b0, b1, b2, b3;
\r
9246 err = WSAGetLastError();
\r
9248 if (sscanf(host, "%u.%u.%u.%u", &b0, &b1, &b2, &b3) == 4) {
\r
9249 hp = (struct hostent *) calloc(1, sizeof(struct hostent));
\r
9250 hp->h_addrtype = AF_INET;
\r
9252 hp->h_addr_list = (char **) calloc(2, sizeof(char *));
\r
9253 hp->h_addr_list[0] = (char *) malloc(4);
\r
9254 hp->h_addr_list[0][0] = (char) b0;
\r
9255 hp->h_addr_list[0][1] = (char) b1;
\r
9256 hp->h_addr_list[0][2] = (char) b2;
\r
9257 hp->h_addr_list[0][3] = (char) b3;
\r
9263 sa.sin_family = hp->h_addrtype;
\r
9264 uport = (unsigned short) 514;
\r
9265 sa.sin_port = htons(uport);
\r
9266 memcpy((char *) &sa.sin_addr, hp->h_addr, hp->h_length);
\r
9268 /* Bind local socket to unused "privileged" port address
\r
9270 s = INVALID_SOCKET;
\r
9271 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9272 mysa.sin_family = AF_INET;
\r
9273 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9274 for (fromPort = 1023;; fromPort--) {
\r
9275 if (fromPort < 0) {
\r
9277 return WSAEADDRINUSE;
\r
9279 if (s == INVALID_SOCKET) {
\r
9280 if ((s = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9281 err = WSAGetLastError();
\r
9286 uport = (unsigned short) fromPort;
\r
9287 mysa.sin_port = htons(uport);
\r
9288 if (bind(s, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9289 == SOCKET_ERROR) {
\r
9290 err = WSAGetLastError();
\r
9291 if (err == WSAEADDRINUSE) continue;
\r
9295 if (connect(s, (struct sockaddr *) &sa,
\r
9296 sizeof(struct sockaddr_in)) == SOCKET_ERROR) {
\r
9297 err = WSAGetLastError();
\r
9298 if (err == WSAEADDRINUSE) {
\r
9309 /* Bind stderr local socket to unused "privileged" port address
\r
9311 s2 = INVALID_SOCKET;
\r
9312 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9313 mysa.sin_family = AF_INET;
\r
9314 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9315 for (fromPort = 1023;; fromPort--) {
\r
9316 if (fromPort == prevStderrPort) continue; // don't reuse port
\r
9317 if (fromPort < 0) {
\r
9318 (void) closesocket(s);
\r
9320 return WSAEADDRINUSE;
\r
9322 if (s2 == INVALID_SOCKET) {
\r
9323 if ((s2 = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9324 err = WSAGetLastError();
\r
9330 uport = (unsigned short) fromPort;
\r
9331 mysa.sin_port = htons(uport);
\r
9332 if (bind(s2, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9333 == SOCKET_ERROR) {
\r
9334 err = WSAGetLastError();
\r
9335 if (err == WSAEADDRINUSE) continue;
\r
9336 (void) closesocket(s);
\r
9340 if (listen(s2, 1) == SOCKET_ERROR) {
\r
9341 err = WSAGetLastError();
\r
9342 if (err == WSAEADDRINUSE) {
\r
9344 s2 = INVALID_SOCKET;
\r
9347 (void) closesocket(s);
\r
9348 (void) closesocket(s2);
\r
9354 prevStderrPort = fromPort; // remember port used
\r
9355 snprintf(stderrPortStr, MSG_SIZ, "%d", fromPort);
\r
9357 if (send(s, stderrPortStr, strlen(stderrPortStr) + 1, 0) == SOCKET_ERROR) {
\r
9358 err = WSAGetLastError();
\r
9359 (void) closesocket(s);
\r
9360 (void) closesocket(s2);
\r
9365 if (send(s, UserName(), strlen(UserName()) + 1, 0) == SOCKET_ERROR) {
\r
9366 err = WSAGetLastError();
\r
9367 (void) closesocket(s);
\r
9368 (void) closesocket(s2);
\r
9372 if (*user == NULLCHAR) user = UserName();
\r
9373 if (send(s, user, strlen(user) + 1, 0) == SOCKET_ERROR) {
\r
9374 err = WSAGetLastError();
\r
9375 (void) closesocket(s);
\r
9376 (void) closesocket(s2);
\r
9380 if (send(s, cmd, strlen(cmd) + 1, 0) == SOCKET_ERROR) {
\r
9381 err = WSAGetLastError();
\r
9382 (void) closesocket(s);
\r
9383 (void) closesocket(s2);
\r
9388 if ((s3 = accept(s2, NULL, NULL)) == INVALID_SOCKET) {
\r
9389 err = WSAGetLastError();
\r
9390 (void) closesocket(s);
\r
9391 (void) closesocket(s2);
\r
9395 (void) closesocket(s2); /* Stop listening */
\r
9397 /* Prepare return value */
\r
9398 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9399 cp->kind = CPRcmd;
\r
9402 *pr = (ProcRef *) cp;
\r
9409 AddInputSource(ProcRef pr, int lineByLine,
\r
9410 InputCallback func, VOIDSTAR closure)
\r
9412 InputSource *is, *is2 = NULL;
\r
9413 ChildProc *cp = (ChildProc *) pr;
\r
9415 is = (InputSource *) calloc(1, sizeof(InputSource));
\r
9416 is->lineByLine = lineByLine;
\r
9418 is->closure = closure;
\r
9419 is->second = NULL;
\r
9420 is->next = is->buf;
\r
9421 if (pr == NoProc) {
\r
9422 is->kind = CPReal;
\r
9423 consoleInputSource = is;
\r
9425 is->kind = cp->kind;
\r
9427 [AS] Try to avoid a race condition if the thread is given control too early:
\r
9428 we create all threads suspended so that the is->hThread variable can be
\r
9429 safely assigned, then let the threads start with ResumeThread.
\r
9431 switch (cp->kind) {
\r
9433 is->hFile = cp->hFrom;
\r
9434 cp->hFrom = NULL; /* now owned by InputThread */
\r
9436 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) NonOvlInputThread,
\r
9437 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9441 is->hFile = cp->hFrom;
\r
9442 cp->hFrom = NULL; /* now owned by InputThread */
\r
9444 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) InputThread,
\r
9445 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9449 is->sock = cp->sock;
\r
9451 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9452 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9456 is2 = (InputSource *) calloc(1, sizeof(InputSource));
\r
9458 is->sock = cp->sock;
\r
9460 is2->sock = cp->sock2;
\r
9461 is2->second = is2;
\r
9463 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9464 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9466 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9467 (LPVOID) is2, CREATE_SUSPENDED, &is2->id);
\r
9471 if( is->hThread != NULL ) {
\r
9472 ResumeThread( is->hThread );
\r
9475 if( is2 != NULL && is2->hThread != NULL ) {
\r
9476 ResumeThread( is2->hThread );
\r
9480 return (InputSourceRef) is;
\r
9484 RemoveInputSource(InputSourceRef isr)
\r
9488 is = (InputSource *) isr;
\r
9489 is->hThread = NULL; /* tell thread to stop */
\r
9490 CloseHandle(is->hThread);
\r
9491 if (is->second != NULL) {
\r
9492 is->second->hThread = NULL;
\r
9493 CloseHandle(is->second->hThread);
\r
9497 int no_wrap(char *message, int count)
\r
9499 ConsoleOutput(message, count, FALSE);
\r
9504 OutputToProcess(ProcRef pr, char *message, int count, int *outError)
\r
9507 int outCount = SOCKET_ERROR;
\r
9508 ChildProc *cp = (ChildProc *) pr;
\r
9509 static OVERLAPPED ovl;
\r
9510 static int line = 0;
\r
9514 if (appData.noJoin || !appData.useInternalWrap)
\r
9515 return no_wrap(message, count);
\r
9518 int width = get_term_width();
\r
9519 int len = wrap(NULL, message, count, width, &line);
\r
9520 char *msg = malloc(len);
\r
9524 return no_wrap(message, count);
\r
9527 dbgchk = wrap(msg, message, count, width, &line);
\r
9528 if (dbgchk != len && appData.debugMode)
\r
9529 fprintf(debugFP, "wrap(): dbgchk(%d) != len(%d)\n", dbgchk, len);
\r
9530 ConsoleOutput(msg, len, FALSE);
\r
9537 if (ovl.hEvent == NULL) {
\r
9538 ovl.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
\r
9540 ovl.Internal = ovl.InternalHigh = ovl.Offset = ovl.OffsetHigh = 0;
\r
9542 switch (cp->kind) {
\r
9545 outCount = send(cp->sock, message, count, 0);
\r
9546 if (outCount == SOCKET_ERROR) {
\r
9547 *outError = WSAGetLastError();
\r
9549 *outError = NO_ERROR;
\r
9554 if (WriteFile(((ChildProc *)pr)->hTo, message, count,
\r
9555 &dOutCount, NULL)) {
\r
9556 *outError = NO_ERROR;
\r
9557 outCount = (int) dOutCount;
\r
9559 *outError = GetLastError();
\r
9564 *outError = DoWriteFile(((ChildProc *)pr)->hTo, message, count,
\r
9565 &dOutCount, &ovl);
\r
9566 if (*outError == NO_ERROR) {
\r
9567 outCount = (int) dOutCount;
\r
9575 OutputToProcessDelayed(ProcRef pr, char *message, int count, int *outError,
\r
9578 /* Ignore delay, not implemented for WinBoard */
\r
9579 return OutputToProcess(pr, message, count, outError);
\r
9584 CmailSigHandlerCallBack(InputSourceRef isr, VOIDSTAR closure,
\r
9585 char *buf, int count, int error)
\r
9587 DisplayFatalError(_("Not implemented"), 0, 1);
\r
9590 /* see wgamelist.c for Game List functions */
\r
9591 /* see wedittags.c for Edit Tags functions */
\r
9598 char buf[MSG_SIZ];
\r
9601 if (SearchPath(installDir, appData.icsLogon, NULL, MSG_SIZ, buf, &dummy)) {
\r
9602 f = fopen(buf, "r");
\r
9604 ProcessICSInitScript(f);
\r
9612 StartAnalysisClock()
\r
9614 if (analysisTimerEvent) return;
\r
9615 analysisTimerEvent = SetTimer(hwndMain, (UINT) ANALYSIS_TIMER_ID,
\r
9616 (UINT) 2000, NULL);
\r
9620 SetHighlights(int fromX, int fromY, int toX, int toY)
\r
9622 highlightInfo.sq[0].x = fromX;
\r
9623 highlightInfo.sq[0].y = fromY;
\r
9624 highlightInfo.sq[1].x = toX;
\r
9625 highlightInfo.sq[1].y = toY;
\r
9631 highlightInfo.sq[0].x = highlightInfo.sq[0].y =
\r
9632 highlightInfo.sq[1].x = highlightInfo.sq[1].y = -1;
\r
9636 SetPremoveHighlights(int fromX, int fromY, int toX, int toY)
\r
9638 premoveHighlightInfo.sq[0].x = fromX;
\r
9639 premoveHighlightInfo.sq[0].y = fromY;
\r
9640 premoveHighlightInfo.sq[1].x = toX;
\r
9641 premoveHighlightInfo.sq[1].y = toY;
\r
9645 ClearPremoveHighlights()
\r
9647 premoveHighlightInfo.sq[0].x = premoveHighlightInfo.sq[0].y =
\r
9648 premoveHighlightInfo.sq[1].x = premoveHighlightInfo.sq[1].y = -1;
\r
9652 ShutDownFrontEnd()
\r
9654 if (saveSettingsOnExit) SaveSettings(settingsFileName);
\r
9655 DeleteClipboardTempFiles();
\r
9661 if (IsIconic(hwndMain))
\r
9662 ShowWindow(hwndMain, SW_RESTORE);
\r
9664 SetActiveWindow(hwndMain);
\r
9668 * Prototypes for animation support routines
\r
9670 static void ScreenSquare(int column, int row, POINT * pt);
\r
9671 static void Tween( POINT * start, POINT * mid, POINT * finish, int factor,
\r
9672 POINT frames[], int * nFrames);
\r
9678 AnimateAtomicCapture(Board board, int fromX, int fromY, int toX, int toY)
\r
9679 { // [HGM] atomic: animate blast wave
\r
9682 explodeInfo.fromX = fromX;
\r
9683 explodeInfo.fromY = fromY;
\r
9684 explodeInfo.toX = toX;
\r
9685 explodeInfo.toY = toY;
\r
9686 for(i=1; i<4*kFactor; i++) {
\r
9687 explodeInfo.radius = (i*180)/(4*kFactor-1);
\r
9688 DrawPosition(FALSE, board);
\r
9689 Sleep(appData.animSpeed);
\r
9691 explodeInfo.radius = 0;
\r
9692 DrawPosition(TRUE, board);
\r
9696 AnimateMove(board, fromX, fromY, toX, toY)
\r
9703 ChessSquare piece;
\r
9704 POINT start, finish, mid;
\r
9705 POINT frames[kFactor * 2 + 1];
\r
9708 if (!appData.animate) return;
\r
9709 if (doingSizing) return;
\r
9710 if (fromY < 0 || fromX < 0) return;
\r
9711 piece = board[fromY][fromX];
\r
9712 if (piece >= EmptySquare) return;
\r
9714 ScreenSquare(fromX, fromY, &start);
\r
9715 ScreenSquare(toX, toY, &finish);
\r
9717 /* All moves except knight jumps move in straight line */
\r
9718 if (!(abs(fromX-toX) == 1 && abs(fromY-toY) == 2 || abs(fromX-toX) == 2 && abs(fromY-toY) == 1)) {
\r
9719 mid.x = start.x + (finish.x - start.x) / 2;
\r
9720 mid.y = start.y + (finish.y - start.y) / 2;
\r
9722 /* Knight: make straight movement then diagonal */
\r
9723 if (abs(toY - fromY) < abs(toX - fromX)) {
\r
9724 mid.x = start.x + (finish.x - start.x) / 2;
\r
9728 mid.y = start.y + (finish.y - start.y) / 2;
\r
9732 /* Don't use as many frames for very short moves */
\r
9733 if (abs(toY - fromY) + abs(toX - fromX) <= 2)
\r
9734 Tween(&start, &mid, &finish, kFactor - 1, frames, &nFrames);
\r
9736 Tween(&start, &mid, &finish, kFactor, frames, &nFrames);
\r
9738 animInfo.from.x = fromX;
\r
9739 animInfo.from.y = fromY;
\r
9740 animInfo.to.x = toX;
\r
9741 animInfo.to.y = toY;
\r
9742 animInfo.lastpos = start;
\r
9743 animInfo.piece = piece;
\r
9744 for (n = 0; n < nFrames; n++) {
\r
9745 animInfo.pos = frames[n];
\r
9746 DrawPosition(FALSE, NULL);
\r
9747 animInfo.lastpos = animInfo.pos;
\r
9748 Sleep(appData.animSpeed);
\r
9750 animInfo.pos = finish;
\r
9751 DrawPosition(FALSE, NULL);
\r
9752 animInfo.piece = EmptySquare;
\r
9753 Explode(board, fromX, fromY, toX, toY);
\r
9756 /* Convert board position to corner of screen rect and color */
\r
9759 ScreenSquare(column, row, pt)
\r
9760 int column; int row; POINT * pt;
\r
9763 pt->x = lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
9764 pt->y = lineGap + row * (squareSize + lineGap);
\r
9766 pt->x = lineGap + column * (squareSize + lineGap);
\r
9767 pt->y = lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
9771 /* Generate a series of frame coords from start->mid->finish.
\r
9772 The movement rate doubles until the half way point is
\r
9773 reached, then halves back down to the final destination,
\r
9774 which gives a nice slow in/out effect. The algorithmn
\r
9775 may seem to generate too many intermediates for short
\r
9776 moves, but remember that the purpose is to attract the
\r
9777 viewers attention to the piece about to be moved and
\r
9778 then to where it ends up. Too few frames would be less
\r
9782 Tween(start, mid, finish, factor, frames, nFrames)
\r
9783 POINT * start; POINT * mid;
\r
9784 POINT * finish; int factor;
\r
9785 POINT frames[]; int * nFrames;
\r
9787 int n, fraction = 1, count = 0;
\r
9789 /* Slow in, stepping 1/16th, then 1/8th, ... */
\r
9790 for (n = 0; n < factor; n++)
\r
9792 for (n = 0; n < factor; n++) {
\r
9793 frames[count].x = start->x + (mid->x - start->x) / fraction;
\r
9794 frames[count].y = start->y + (mid->y - start->y) / fraction;
\r
9796 fraction = fraction / 2;
\r
9800 frames[count] = *mid;
\r
9803 /* Slow out, stepping 1/2, then 1/4, ... */
\r
9805 for (n = 0; n < factor; n++) {
\r
9806 frames[count].x = finish->x - (finish->x - mid->x) / fraction;
\r
9807 frames[count].y = finish->y - (finish->y - mid->y) / fraction;
\r
9809 fraction = fraction * 2;
\r
9815 HistorySet( char movelist[][2*MOVE_LEN], int first, int last, int current )
\r
9817 MoveHistorySet( movelist, first, last, current, pvInfoList );
\r
9819 EvalGraphSet( first, last, current, pvInfoList );
\r
9823 SettingsPopUp(ChessProgramState *cps)
\r
9824 { // [HGM] wrapper needed because handles must not be passed through back-end
\r
9825 EngineOptionsPopup(savedHwnd, cps);
\r
9828 int flock(int fid, int code)
\r
9830 HANDLE hFile = (HANDLE) _get_osfhandle(fid);
\r
9834 ov.OffsetHigh = 0;
\r
9836 case 1: LockFileEx(hFile, LOCKFILE_EXCLUSIVE_LOCK, 0, 1024, 0, &ov); break; // LOCK_SH
\r
9837 case 2: LockFileEx(hFile, LOCKFILE_EXCLUSIVE_LOCK, 0, 1024, 0, &ov); break; // LOCK_EX
\r
9838 case 3: UnlockFileEx(hFile, 0, 1024, 0, &ov); break; // LOCK_UN
\r
9839 default: return -1;
\r