2 * WinBoard.c -- Windows NT front end to XBoard
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4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
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7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
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8 * 2007, 2008, 2009, 2010, 2011 Free Software Foundation, Inc.
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10 * Enhancements Copyright 2005 Alessandro Scotti
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12 * XBoard borrows its colors and the bitmaps.xchess bitmap set from XChess,
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13 * which was written and is copyrighted by Wayne Christopher.
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15 * The following terms apply to Digital Equipment Corporation's copyright
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16 * interest in XBoard:
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17 * ------------------------------------------------------------------------
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18 * All Rights Reserved
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20 * Permission to use, copy, modify, and distribute this software and its
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21 * documentation for any purpose and without fee is hereby granted,
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22 * provided that the above copyright notice appear in all copies and that
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23 * both that copyright notice and this permission notice appear in
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24 * supporting documentation, and that the name of Digital not be
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25 * used in advertising or publicity pertaining to distribution of the
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26 * software without specific, written prior permission.
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28 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
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29 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
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30 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
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31 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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32 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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33 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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35 * ------------------------------------------------------------------------
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37 * The following terms apply to the enhanced version of XBoard
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38 * distributed by the Free Software Foundation:
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39 * ------------------------------------------------------------------------
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41 * GNU XBoard is free software: you can redistribute it and/or modify
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42 * it under the terms of the GNU General Public License as published by
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43 * the Free Software Foundation, either version 3 of the License, or (at
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44 * your option) any later version.
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46 * GNU XBoard is distributed in the hope that it will be useful, but
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47 * WITHOUT ANY WARRANTY; without even the implied warranty of
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48 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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49 * General Public License for more details.
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51 * You should have received a copy of the GNU General Public License
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52 * along with this program. If not, see http://www.gnu.org/licenses/. *
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54 *------------------------------------------------------------------------
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55 ** See the file ChangeLog for a revision history. */
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59 #include <windows.h>
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60 #include <winuser.h>
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61 #include <winsock.h>
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62 #include <commctrl.h>
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68 #include <sys/stat.h>
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71 #include <commdlg.h>
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73 #include <richedit.h>
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74 #include <mmsystem.h>
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84 #include "frontend.h"
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85 #include "backend.h"
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86 #include "winboard.h"
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88 #include "wclipbrd.h"
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89 #include "woptions.h"
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90 #include "wsockerr.h"
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91 #include "defaults.h"
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95 //void InitEngineUCI( const char * iniDir, ChessProgramState * cps );
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98 void mysrandom(unsigned int seed);
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100 extern int whiteFlag, blackFlag;
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101 Boolean flipClock = FALSE;
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102 extern HANDLE chatHandle[];
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103 extern int ics_type;
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105 void DisplayHoldingsCount(HDC hdc, int x, int y, int align, int copyNumber);
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106 VOID NewVariantPopup(HWND hwnd);
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107 int FinishMove P((ChessMove moveType, int fromX, int fromY, int toX, int toY,
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108 /*char*/int promoChar));
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109 void DisplayMove P((int moveNumber));
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110 Boolean ParseFEN P((Board board, int *blackPlaysFirst, char *fen));
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111 void ChatPopUp P((char *s));
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113 ChessSquare piece;
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114 POINT pos; /* window coordinates of current pos */
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115 POINT lastpos; /* window coordinates of last pos - used for clipping */
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116 POINT from; /* board coordinates of the piece's orig pos */
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117 POINT to; /* board coordinates of the piece's new pos */
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120 static AnimInfo animInfo = { EmptySquare, {-1,-1}, {-1,-1}, {-1,-1} };
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123 POINT start; /* window coordinates of start pos */
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124 POINT pos; /* window coordinates of current pos */
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125 POINT lastpos; /* window coordinates of last pos - used for clipping */
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126 POINT from; /* board coordinates of the piece's orig pos */
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130 static DragInfo dragInfo = { {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1}, EmptySquare };
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133 POINT sq[2]; /* board coordinates of from, to squares */
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136 static HighlightInfo highlightInfo = { {{-1, -1}, {-1, -1}} };
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137 static HighlightInfo premoveHighlightInfo = { {{-1, -1}, {-1, -1}} };
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138 static HighlightInfo partnerHighlightInfo = { {{-1, -1}, {-1, -1}} };
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139 static HighlightInfo oldPartnerHighlight = { {{-1, -1}, {-1, -1}} };
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141 typedef struct { // [HGM] atomic
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142 int fromX, fromY, toX, toY, radius;
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145 static ExplodeInfo explodeInfo;
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147 /* Window class names */
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148 char szAppName[] = "WinBoard";
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149 char szConsoleName[] = "WBConsole";
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151 /* Title bar text */
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152 char szTitle[] = "WinBoard";
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153 char szConsoleTitle[] = "I C S Interaction";
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156 char *settingsFileName;
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157 Boolean saveSettingsOnExit;
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158 char installDir[MSG_SIZ];
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159 int errorExitStatus;
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161 BoardSize boardSize;
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162 Boolean chessProgram;
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163 //static int boardX, boardY;
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164 int minX, minY; // [HGM] placement: volatile limits on upper-left corner
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165 int squareSize, lineGap, minorSize;
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166 static int winW, winH;
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167 static RECT messageRect, whiteRect, blackRect, leftLogoRect, rightLogoRect; // [HGM] logo
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168 static int logoHeight = 0;
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169 static char messageText[MESSAGE_TEXT_MAX];
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170 static int clockTimerEvent = 0;
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171 static int loadGameTimerEvent = 0;
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172 static int analysisTimerEvent = 0;
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173 static DelayedEventCallback delayedTimerCallback;
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174 static int delayedTimerEvent = 0;
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175 static int buttonCount = 2;
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176 char *icsTextMenuString;
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178 char *firstChessProgramNames;
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179 char *secondChessProgramNames;
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181 #define PALETTESIZE 256
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183 HINSTANCE hInst; /* current instance */
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184 Boolean alwaysOnTop = FALSE;
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186 COLORREF lightSquareColor, darkSquareColor, whitePieceColor,
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187 blackPieceColor, highlightSquareColor, premoveHighlightColor;
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189 ColorClass currentColorClass;
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191 static HWND savedHwnd;
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192 HWND hCommPort = NULL; /* currently open comm port */
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193 static HWND hwndPause; /* pause button */
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194 static HBITMAP pieceBitmap[3][(int) BlackPawn]; /* [HGM] nr of bitmaps referred to bP in stead of wK */
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195 static HBRUSH lightSquareBrush, darkSquareBrush,
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196 blackSquareBrush, /* [HGM] for band between board and holdings */
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197 explodeBrush, /* [HGM] atomic */
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198 markerBrush, /* [HGM] markers */
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199 whitePieceBrush, blackPieceBrush, iconBkgndBrush /*, outlineBrush*/;
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200 static POINT gridEndpoints[(BOARD_RANKS + BOARD_FILES + 2) * 2];
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201 static DWORD gridVertexCounts[BOARD_RANKS + BOARD_FILES + 2];
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202 static HPEN gridPen = NULL;
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203 static HPEN highlightPen = NULL;
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204 static HPEN premovePen = NULL;
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205 static NPLOGPALETTE pLogPal;
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206 static BOOL paletteChanged = FALSE;
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207 static HICON iconWhite, iconBlack, iconCurrent;
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208 static int doingSizing = FALSE;
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209 static int lastSizing = 0;
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210 static int prevStderrPort;
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211 static HBITMAP userLogo;
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213 static HBITMAP liteBackTexture = NULL;
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214 static HBITMAP darkBackTexture = NULL;
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215 static int liteBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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216 static int darkBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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217 static int backTextureSquareSize = 0;
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218 static struct { int x; int y; int mode; } backTextureSquareInfo[BOARD_RANKS][BOARD_FILES];
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220 #if __GNUC__ && !defined(_winmajor)
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221 #define oldDialog 0 /* cygwin doesn't define _winmajor; mingw does */
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223 #if defined(_winmajor)
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224 #define oldDialog (_winmajor < 4)
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226 #define oldDialog 0
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230 #define INTERNATIONAL
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232 #ifdef INTERNATIONAL
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233 # define _(s) T_(s)
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239 # define Translate(x, y)
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240 # define LoadLanguageFile(s)
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243 #ifdef INTERNATIONAL
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245 Boolean barbaric; // flag indicating if translation is needed
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247 // list of item numbers used in each dialog (used to alter language at run time)
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249 #define ABOUTBOX -1 /* not sure why these are needed */
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250 #define ABOUTBOX2 -1
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252 int dialogItems[][40] = {
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253 { ABOUTBOX, IDOK, OPT_MESS, 400 },
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254 { DLG_TimeControl, IDC_Babble, OPT_TCUseMoves, OPT_TCUseInc, OPT_TCUseFixed,
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255 OPT_TCtext1, OPT_TCtext2, OPT_TCitext1, OPT_TCitext2, OPT_TCftext, GPB_Factors, IDC_Factor1, IDC_Factor2, IDOK, IDCANCEL },
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256 { DLG_LoadOptions, OPT_Autostep, OPT_AStext1, IDOK, IDCANCEL },
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257 { DLG_SaveOptions, OPT_Autosave, OPT_AVPrompt, OPT_AVToFile, OPT_AVBrowse,
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258 801, OPT_PGN, OPT_Old, OPT_OutOfBookInfo, IDOK, IDCANCEL },
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259 { 1536, 1090, IDC_Directories, 1089, 1091, IDOK, IDCANCEL, 1038, IDC_IndexNr, 1037 },
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260 { DLG_CommPort, IDOK, IDCANCEL, IDC_Port, IDC_Rate, IDC_Bits, IDC_Parity,
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261 IDC_Stop, IDC_Flow, OPT_SerialHelp },
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262 { DLG_EditComment, IDOK, OPT_CancelComment, OPT_ClearComment, OPT_EditComment },
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263 { DLG_PromotionKing, PB_Chancellor, PB_Archbishop, PB_Queen, PB_Rook,
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264 PB_Bishop, PB_Knight, PB_King, IDCANCEL, IDC_Yes, IDC_No, IDC_Centaur },
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265 { ABOUTBOX2, IDC_ChessBoard },
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266 { DLG_GameList, OPT_GameListLoad, OPT_GameListPrev, OPT_GameListNext,
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267 OPT_GameListClose, IDC_GameListDoFilter },
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268 { DLG_EditTags, IDOK, OPT_TagsCancel, OPT_EditTags },
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269 { DLG_Error, IDOK },
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270 { DLG_Colorize, IDOK, IDCANCEL, OPT_ChooseColor, OPT_Bold, OPT_Italic,
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271 OPT_Underline, OPT_Strikeout, OPT_Sample },
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272 { DLG_Question, IDOK, IDCANCEL, OPT_QuestionText },
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273 { DLG_Startup, IDC_Welcome, OPT_ChessEngine, OPT_ChessServer, OPT_View,
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274 IDC_SPECIFY_ENG_STATIC, IDC_SPECIFY_SERVER_STATIC, OPT_AnyAdditional,
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275 IDOK, IDCANCEL, IDM_HELPCONTENTS },
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276 { DLG_IndexNumber, IDC_Index },
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277 { DLG_TypeInMove, IDOK, IDCANCEL },
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278 { DLG_TypeInName, IDOK, IDCANCEL },
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279 { DLG_Sound, IDC_Event, OPT_NoSound, OPT_DefaultBeep, OPT_BuiltInSound,
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280 OPT_WavFile, OPT_BrowseSound, OPT_DefaultSounds, IDOK, IDCANCEL, OPT_PlaySound },
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281 { DLG_GeneralOptions, IDOK, IDCANCEL, OPT_AlwaysOnTop, OPT_HighlightLastMove,
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282 OPT_AlwaysQueen, OPT_PeriodicUpdates, OPT_AnimateDragging, OPT_PonderNextMove,
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283 OPT_AnimateMoving, OPT_PopupExitMessage, OPT_AutoFlag, OPT_PopupMoveErrors,
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284 OPT_AutoFlipView, OPT_ShowButtonBar, OPT_AutoRaiseBoard, OPT_ShowCoordinates,
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285 OPT_Blindfold, OPT_ShowThinking, OPT_HighlightDragging, OPT_TestLegality,
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286 OPT_SaveExtPGN, OPT_HideThinkFromHuman, OPT_ExtraInfoInMoveHistory,
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287 OPT_HighlightMoveArrow, OPT_AutoLogo ,OPT_SmartMove },
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288 { DLG_IcsOptions, IDOK, IDCANCEL, OPT_AutoComment, OPT_AutoKibitz, OPT_AutoObserve,
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289 OPT_GetMoveList, OPT_LocalLineEditing, OPT_QuietPlay, OPT_SeekGraph, OPT_AutoRefresh,
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290 OPT_BgObserve, OPT_DualBoard, OPT_Premove, OPT_PremoveWhite, OPT_PremoveBlack,
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291 OPT_SmartMove, OPT_IcsAlarm, IDC_Sec, OPT_ChooseShoutColor, OPT_ChooseSShoutColor,
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292 OPT_ChooseChannel1Color, OPT_ChooseChannelColor, OPT_ChooseKibitzColor,
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293 OPT_ChooseTellColor, OPT_ChooseChallengeColor, OPT_ChooseRequestColor,
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294 OPT_ChooseSeekColor, OPT_ChooseNormalColor, OPT_ChooseBackgroundColor,
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295 OPT_DefaultColors, OPT_DontColorize, IDC_Boxes, GPB_Colors, GPB_Premove,
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296 GPB_General, GPB_Alarm },
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297 { DLG_BoardOptions, IDOK, IDCANCEL, OPT_SizeTiny, OPT_SizeTeeny, OPT_SizeDinky,
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298 OPT_SizePetite, OPT_SizeSlim, OPT_SizeSmall, OPT_SizeMediocre, OPT_SizeMiddling,
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299 OPT_SizeAverage, OPT_SizeModerate, OPT_SizeMedium, OPT_SizeBulky, OPT_SizeLarge,
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300 OPT_SizeBig, OPT_SizeHuge, OPT_SizeGiant, OPT_SizeColossal, OPT_SizeTitanic,
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301 OPT_ChooseLightSquareColor, OPT_ChooseDarkSquareColor, OPT_ChooseWhitePieceColor,
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302 OPT_ChooseBlackPieceColor, OPT_ChooseHighlightSquareColor, OPT_ChoosePremoveHighlightColor,
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303 OPT_Monochrome, OPT_AllWhite, OPT_UpsideDown, OPT_DefaultBoardColors, GPB_Colors,
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304 IDC_Light, IDC_Dark, IDC_White, IDC_Black, IDC_High, IDC_PreHigh, GPB_Size },
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305 { DLG_NewVariant, IDOK, IDCANCEL, OPT_VariantNormal, OPT_VariantFRC, OPT_VariantWildcastle,
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306 OPT_VariantNocastle, OPT_VariantLosers, OPT_VariantGiveaway, OPT_VariantSuicide,
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307 OPT_Variant3Check, OPT_VariantTwoKings, OPT_VariantAtomic, OPT_VariantCrazyhouse,
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308 OPT_VariantBughouse, OPT_VariantTwilight, OPT_VariantShogi, OPT_VariantSuper,
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309 OPT_VariantKnightmate, OPT_VariantBerolina, OPT_VariantCylinder, OPT_VariantFairy,
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310 OPT_VariantMakruk, OPT_VariantGothic, OPT_VariantCapablanca, OPT_VariantJanus,
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311 OPT_VariantCRC, OPT_VariantFalcon, OPT_VariantCourier, OPT_VariantGreat, OPT_VariantSChess,
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312 OPT_VariantShatranj, OPT_VariantXiangqi, GPB_Variant, GPB_Board, IDC_Height,
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313 IDC_Width, IDC_Hand, IDC_Pieces, IDC_Def },
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314 { DLG_Fonts, IDOK, IDCANCEL, OPT_ChooseClockFont, OPT_ChooseMessageFont,
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315 OPT_ChooseCoordFont, OPT_ChooseTagFont, OPT_ChooseCommentsFont, OPT_ChooseConsoleFont, OPT_ChooseMoveHistoryFont, OPT_DefaultFonts,
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316 OPT_ClockFont, OPT_MessageFont, OPT_CoordFont, OPT_EditTagsFont,
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317 OPT_CommentsFont, OPT_MessageFont5, GPB_Current, GPB_All, OPT_MessageFont6 },
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318 { DLG_NewGameFRC, IDC_NFG_Label, IDC_NFG_Random, IDOK, IDCANCEL },
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319 { DLG_GameListOptions, IDC_GLT, IDC_GLT_Up, IDC_GLT_Down, IDC_GLT_Restore,
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320 IDC_GLT_Default, IDOK, IDCANCEL, IDC_GLT_RestoreTo },
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321 { DLG_MoveHistory },
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322 { DLG_EvalGraph },
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323 { DLG_EngineOutput, IDC_EngineLabel1, IDC_Engine1_NPS, IDC_EngineLabel2, IDC_Engine2_NPS },
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324 { DLG_Chat, IDC_Partner, IDC_Clear, IDC_Send, },
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325 { DLG_EnginePlayOptions, IDC_EpPonder, IDC_EpShowThinking, IDC_EpHideThinkingHuman,
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326 IDC_EpPeriodicUpdates, GPB_Adjudications, IDC_Draw, IDC_Moves, IDC_Threshold,
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327 IDC_Centi, IDC_TestClaims, IDC_DetectMates, IDC_MaterialDraws, IDC_TrivialDraws,
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328 GPB_Apply, IDC_Rule, IDC_Repeats, IDC_ScoreAbs1, IDC_ScoreAbs2, IDOK, IDCANCEL },
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329 { DLG_OptionsUCI, IDC_PolyDir, IDC_BrowseForPolyglotDir, IDC_Hash, IDC_Path,
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330 IDC_BrowseForEGTB, IDC_Cache, IDC_UseBook, IDC_BrowseForBook, IDC_CPU, IDC_OwnBook1,
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331 IDC_OwnBook2, IDC_Depth, IDC_Variation, IDC_DefGames, IDOK, IDCANCEL },
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335 static char languageBuf[50000], *foreign[1000], *english[1000], *languageFile[MSG_SIZ];
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336 static int lastChecked;
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337 static char oldLanguage[MSG_SIZ], *menuText[10][30];
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338 extern int tinyLayout;
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339 extern char * menuBarText[][10];
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342 LoadLanguageFile(char *name)
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343 { //load the file with translations, and make a list of the strings to be translated, and their translations
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345 int i=0, j=0, n=0, k;
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348 if(!name || name[0] == NULLCHAR) return;
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349 snprintf(buf, MSG_SIZ, "%s%s", name, strchr(name, '.') ? "" : ".lng"); // auto-append lng extension
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350 appData.language = oldLanguage;
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351 if(!strcmp(buf, oldLanguage)) { barbaric = 1; return; } // this language already loaded; just switch on
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352 if((f = fopen(buf, "r")) == NULL) return;
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353 while((k = fgetc(f)) != EOF) {
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354 if(i >= sizeof(languageBuf)) { DisplayError("Language file too big", 0); return; }
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355 languageBuf[i] = k;
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357 if(languageBuf[n] == '"' && languageBuf[i-1] == '"') {
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359 if(p = strstr(languageBuf + n + 1, "\" === \"")) {
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360 if(p > languageBuf+n+2 && p+8 < languageBuf+i) {
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361 if(j >= sizeof(english)) { DisplayError("Too many translated strings", 0); return; }
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362 english[j] = languageBuf + n + 1; *p = 0;
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363 foreign[j++] = p + 7; languageBuf[i-1] = 0;
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364 //if(appData.debugMode) fprintf(debugFP, "translation: replace '%s' by '%s'\n", english[j-1], foreign[j-1]);
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369 } else if(i > 0 && languageBuf[i-1] == '\\') {
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371 case 'n': k = '\n'; break;
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372 case 'r': k = '\r'; break;
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373 case 't': k = '\t'; break;
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375 languageBuf[--i] = k;
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380 barbaric = (j != 0);
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381 safeStrCpy(oldLanguage, buf, sizeof(oldLanguage)/sizeof(oldLanguage[0]) );
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386 { // return the translation of the given string
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387 // efficiency can be improved a lot...
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389 //if(appData.debugMode) fprintf(debugFP, "T_(%s)\n", s);
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390 if(!barbaric) return s;
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391 if(!s) return ""; // sanity
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392 while(english[i]) {
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393 if(!strcmp(s, english[i])) return foreign[i];
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400 Translate(HWND hDlg, int dialogID)
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401 { // translate all text items in the given dialog
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403 char buf[MSG_SIZ], *s;
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404 if(!barbaric) return;
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405 while(dialogItems[i][0] && dialogItems[i][0] != dialogID) i++; // find the dialog description
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406 if(dialogItems[i][0] != dialogID) return; // unknown dialog, should not happen
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407 GetWindowText( hDlg, buf, MSG_SIZ );
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409 if(strcmp(buf, s)) SetWindowText(hDlg, s); // replace by translated string (if different)
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410 for(j=1; k=dialogItems[i][j]; j++) { // translate all listed dialog items
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411 GetDlgItemText(hDlg, k, buf, MSG_SIZ);
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412 if(strlen(buf) == 0) continue;
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414 if(strcmp(buf, s)) SetDlgItemText(hDlg, k, s); // replace by translated string (if different)
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419 TranslateOneMenu(int i, HMENU subMenu)
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422 static MENUITEMINFO info;
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424 info.cbSize = sizeof(MENUITEMINFO);
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425 info.fMask = MIIM_STATE | MIIM_TYPE;
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426 for(j=GetMenuItemCount(subMenu)-1; j>=0; j--){
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428 info.dwTypeData = buf;
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429 info.cch = sizeof(buf);
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430 GetMenuItemInfo(subMenu, j, TRUE, &info);
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432 if(menuText[i][j]) safeStrCpy(buf, menuText[i][j], sizeof(buf)/sizeof(buf[0]) );
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433 else menuText[i][j] = strdup(buf); // remember original on first change
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435 if(buf[0] == NULLCHAR) continue;
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436 info.dwTypeData = T_(buf);
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437 info.cch = strlen(buf)+1;
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438 SetMenuItemInfo(subMenu, j, TRUE, &info);
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444 TranslateMenus(int addLanguage)
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447 WIN32_FIND_DATA fileData;
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449 #define IDM_English 1970
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451 HMENU mainMenu = GetMenu(hwndMain);
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452 for (i=GetMenuItemCount(mainMenu)-1; i>=0; i--) {
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453 HMENU subMenu = GetSubMenu(mainMenu, i);
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454 ModifyMenu(mainMenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP|EnableMenuItem(mainMenu, i, MF_BYPOSITION),
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455 (UINT) subMenu, T_(menuBarText[tinyLayout][i]));
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456 TranslateOneMenu(i, subMenu);
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458 DrawMenuBar(hwndMain);
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461 if(!addLanguage) return;
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462 if((hFind = FindFirstFile("*.LNG", &fileData)) != INVALID_HANDLE_VALUE) {
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463 HMENU mainMenu = GetMenu(hwndMain);
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464 HMENU subMenu = GetSubMenu(mainMenu, GetMenuItemCount(mainMenu)-1);
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465 AppendMenu(subMenu, MF_SEPARATOR, (UINT_PTR) 0, NULL);
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466 AppendMenu(subMenu, MF_ENABLED|MF_STRING|(barbaric?MF_UNCHECKED:MF_CHECKED), (UINT_PTR) IDM_English, (LPCTSTR) "English");
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467 i = 0; lastChecked = IDM_English;
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469 char *p, *q = fileData.cFileName;
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470 int checkFlag = MF_UNCHECKED;
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471 languageFile[i] = strdup(q);
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472 if(barbaric && !strcmp(oldLanguage, q)) {
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473 checkFlag = MF_CHECKED;
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474 lastChecked = IDM_English + i + 1;
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475 CheckMenuItem(mainMenu, IDM_English, MF_BYCOMMAND|MF_UNCHECKED);
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477 *q = ToUpper(*q); while(*++q) *q = ToLower(*q);
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478 p = strstr(fileData.cFileName, ".lng");
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480 AppendMenu(subMenu, MF_ENABLED|MF_STRING|checkFlag, (UINT_PTR) IDM_English + ++i, (LPCTSTR) fileData.cFileName);
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481 } while(FindNextFile(hFind, &fileData));
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494 int cliWidth, cliHeight;
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497 SizeInfo sizeInfo[] =
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499 { "tiny", 21, 0, 1, 1, 0, 0 },
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500 { "teeny", 25, 1, 1, 1, 0, 0 },
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501 { "dinky", 29, 1, 1, 1, 0, 0 },
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502 { "petite", 33, 1, 1, 1, 0, 0 },
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503 { "slim", 37, 2, 1, 0, 0, 0 },
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504 { "small", 40, 2, 1, 0, 0, 0 },
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505 { "mediocre", 45, 2, 1, 0, 0, 0 },
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506 { "middling", 49, 2, 0, 0, 0, 0 },
\r
507 { "average", 54, 2, 0, 0, 0, 0 },
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508 { "moderate", 58, 3, 0, 0, 0, 0 },
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509 { "medium", 64, 3, 0, 0, 0, 0 },
\r
510 { "bulky", 72, 3, 0, 0, 0, 0 },
\r
511 { "large", 80, 3, 0, 0, 0, 0 },
\r
512 { "big", 87, 3, 0, 0, 0, 0 },
\r
513 { "huge", 95, 3, 0, 0, 0, 0 },
\r
514 { "giant", 108, 3, 0, 0, 0, 0 },
\r
515 { "colossal", 116, 4, 0, 0, 0, 0 },
\r
516 { "titanic", 129, 4, 0, 0, 0, 0 },
\r
517 { NULL, 0, 0, 0, 0, 0, 0 }
\r
520 #define MF(x) {x, {{0,}, 0. }, {0, }, 0}
\r
521 MyFont fontRec[NUM_SIZES][NUM_FONTS] =
\r
523 { MF(CLOCK_FONT_TINY), MF(MESSAGE_FONT_TINY), MF(COORD_FONT_TINY), MF(CONSOLE_FONT_TINY), MF(COMMENT_FONT_TINY), MF(EDITTAGS_FONT_TINY), MF(MOVEHISTORY_FONT_ALL) },
\r
524 { MF(CLOCK_FONT_TEENY), MF(MESSAGE_FONT_TEENY), MF(COORD_FONT_TEENY), MF(CONSOLE_FONT_TEENY), MF(COMMENT_FONT_TEENY), MF(EDITTAGS_FONT_TEENY), MF(MOVEHISTORY_FONT_ALL) },
\r
525 { MF(CLOCK_FONT_DINKY), MF(MESSAGE_FONT_DINKY), MF(COORD_FONT_DINKY), MF(CONSOLE_FONT_DINKY), MF(COMMENT_FONT_DINKY), MF(EDITTAGS_FONT_DINKY), MF(MOVEHISTORY_FONT_ALL) },
\r
526 { MF(CLOCK_FONT_PETITE), MF(MESSAGE_FONT_PETITE), MF(COORD_FONT_PETITE), MF(CONSOLE_FONT_PETITE), MF(COMMENT_FONT_PETITE), MF(EDITTAGS_FONT_PETITE), MF(MOVEHISTORY_FONT_ALL) },
\r
527 { MF(CLOCK_FONT_SLIM), MF(MESSAGE_FONT_SLIM), MF(COORD_FONT_SLIM), MF(CONSOLE_FONT_SLIM), MF(COMMENT_FONT_SLIM), MF(EDITTAGS_FONT_SLIM), MF(MOVEHISTORY_FONT_ALL) },
\r
528 { MF(CLOCK_FONT_SMALL), MF(MESSAGE_FONT_SMALL), MF(COORD_FONT_SMALL), MF(CONSOLE_FONT_SMALL), MF(COMMENT_FONT_SMALL), MF(EDITTAGS_FONT_SMALL), MF(MOVEHISTORY_FONT_ALL) },
\r
529 { MF(CLOCK_FONT_MEDIOCRE), MF(MESSAGE_FONT_MEDIOCRE), MF(COORD_FONT_MEDIOCRE), MF(CONSOLE_FONT_MEDIOCRE), MF(COMMENT_FONT_MEDIOCRE), MF(EDITTAGS_FONT_MEDIOCRE), MF(MOVEHISTORY_FONT_ALL) },
\r
530 { MF(CLOCK_FONT_MIDDLING), MF(MESSAGE_FONT_MIDDLING), MF(COORD_FONT_MIDDLING), MF(CONSOLE_FONT_MIDDLING), MF(COMMENT_FONT_MIDDLING), MF(EDITTAGS_FONT_MIDDLING), MF(MOVEHISTORY_FONT_ALL) },
\r
531 { MF(CLOCK_FONT_AVERAGE), MF(MESSAGE_FONT_AVERAGE), MF(COORD_FONT_AVERAGE), MF(CONSOLE_FONT_AVERAGE), MF(COMMENT_FONT_AVERAGE), MF(EDITTAGS_FONT_AVERAGE), MF(MOVEHISTORY_FONT_ALL) },
\r
532 { MF(CLOCK_FONT_MODERATE), MF(MESSAGE_FONT_MODERATE), MF(COORD_FONT_MODERATE), MF(CONSOLE_FONT_MODERATE), MF(COMMENT_FONT_MODERATE), MF(EDITTAGS_FONT_MODERATE), MF(MOVEHISTORY_FONT_ALL) },
\r
533 { MF(CLOCK_FONT_MEDIUM), MF(MESSAGE_FONT_MEDIUM), MF(COORD_FONT_MEDIUM), MF(CONSOLE_FONT_MEDIUM), MF(COMMENT_FONT_MEDIUM), MF(EDITTAGS_FONT_MEDIUM), MF(MOVEHISTORY_FONT_ALL) },
\r
534 { MF(CLOCK_FONT_BULKY), MF(MESSAGE_FONT_BULKY), MF(COORD_FONT_BULKY), MF(CONSOLE_FONT_BULKY), MF(COMMENT_FONT_BULKY), MF(EDITTAGS_FONT_BULKY), MF(MOVEHISTORY_FONT_ALL) },
\r
535 { MF(CLOCK_FONT_LARGE), MF(MESSAGE_FONT_LARGE), MF(COORD_FONT_LARGE), MF(CONSOLE_FONT_LARGE), MF(COMMENT_FONT_LARGE), MF(EDITTAGS_FONT_LARGE), MF(MOVEHISTORY_FONT_ALL) },
\r
536 { MF(CLOCK_FONT_BIG), MF(MESSAGE_FONT_BIG), MF(COORD_FONT_BIG), MF(CONSOLE_FONT_BIG), MF(COMMENT_FONT_BIG), MF(EDITTAGS_FONT_BIG), MF(MOVEHISTORY_FONT_ALL) },
\r
537 { MF(CLOCK_FONT_HUGE), MF(MESSAGE_FONT_HUGE), MF(COORD_FONT_HUGE), MF(CONSOLE_FONT_HUGE), MF(COMMENT_FONT_HUGE), MF(EDITTAGS_FONT_HUGE), MF(MOVEHISTORY_FONT_ALL) },
\r
538 { MF(CLOCK_FONT_GIANT), MF(MESSAGE_FONT_GIANT), MF(COORD_FONT_GIANT), MF(CONSOLE_FONT_GIANT), MF(COMMENT_FONT_GIANT), MF(EDITTAGS_FONT_GIANT), MF(MOVEHISTORY_FONT_ALL) },
\r
539 { MF(CLOCK_FONT_COLOSSAL), MF(MESSAGE_FONT_COLOSSAL), MF(COORD_FONT_COLOSSAL), MF(CONSOLE_FONT_COLOSSAL), MF(COMMENT_FONT_COLOSSAL), MF(EDITTAGS_FONT_COLOSSAL), MF(MOVEHISTORY_FONT_ALL) },
\r
540 { MF(CLOCK_FONT_TITANIC), MF(MESSAGE_FONT_TITANIC), MF(COORD_FONT_TITANIC), MF(CONSOLE_FONT_TITANIC), MF(COMMENT_FONT_TITANIC), MF(EDITTAGS_FONT_TITANIC), MF(MOVEHISTORY_FONT_ALL) },
\r
543 MyFont *font[NUM_SIZES][NUM_FONTS];
\r
552 #define BUTTON_WIDTH (tinyLayout ? 16 : 32)
\r
553 #define N_BUTTONS 5
\r
555 MyButtonDesc buttonDesc[N_BUTTONS] =
\r
557 {"<<", IDM_ToStart, NULL, NULL},
\r
558 {"<", IDM_Backward, NULL, NULL},
\r
559 {"P", IDM_Pause, NULL, NULL},
\r
560 {">", IDM_Forward, NULL, NULL},
\r
561 {">>", IDM_ToEnd, NULL, NULL},
\r
564 int tinyLayout = 0, smallLayout = 0;
\r
565 #define MENU_BAR_ITEMS 9
\r
566 char *menuBarText[2][MENU_BAR_ITEMS+1] = {
\r
567 { N_("&File"), N_("&Edit"), N_("&View"), N_("&Mode"), N_("&Action"), N_("E&ngine"), N_("&Options"), N_("&Help"), NULL },
\r
568 { N_("&F"), N_("&E"), N_("&V"), N_("&M"), N_("&A"), N_("&N"), N_("&O"), N_("&H"), NULL },
\r
572 MySound sounds[(int)NSoundClasses];
\r
573 MyTextAttribs textAttribs[(int)NColorClasses];
\r
575 MyColorizeAttribs colorizeAttribs[] = {
\r
576 { (COLORREF)0, 0, N_("Shout Text") },
\r
577 { (COLORREF)0, 0, N_("SShout/CShout") },
\r
578 { (COLORREF)0, 0, N_("Channel 1 Text") },
\r
579 { (COLORREF)0, 0, N_("Channel Text") },
\r
580 { (COLORREF)0, 0, N_("Kibitz Text") },
\r
581 { (COLORREF)0, 0, N_("Tell Text") },
\r
582 { (COLORREF)0, 0, N_("Challenge Text") },
\r
583 { (COLORREF)0, 0, N_("Request Text") },
\r
584 { (COLORREF)0, 0, N_("Seek Text") },
\r
585 { (COLORREF)0, 0, N_("Normal Text") },
\r
586 { (COLORREF)0, 0, N_("None") }
\r
591 static char *commentTitle;
\r
592 static char *commentText;
\r
593 static int commentIndex;
\r
594 static Boolean editComment = FALSE;
\r
597 char errorTitle[MSG_SIZ];
\r
598 char errorMessage[2*MSG_SIZ];
\r
599 HWND errorDialog = NULL;
\r
600 BOOLEAN moveErrorMessageUp = FALSE;
\r
601 BOOLEAN consoleEcho = TRUE;
\r
602 CHARFORMAT consoleCF;
\r
603 COLORREF consoleBackgroundColor;
\r
605 char *programVersion;
\r
611 typedef int CPKind;
\r
620 SOCKET sock2; /* stderr socket for OpenRcmd */
\r
623 #define INPUT_SOURCE_BUF_SIZE 4096
\r
625 typedef struct _InputSource {
\r
632 char buf[INPUT_SOURCE_BUF_SIZE];
\r
636 InputCallback func;
\r
637 struct _InputSource *second; /* for stderr thread on CPRcmd */
\r
641 InputSource *consoleInputSource;
\r
646 VOID ConsoleOutput(char* data, int length, int forceVisible);
\r
647 VOID ConsoleCreate();
\r
649 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
650 VOID ColorizeTextPopup(HWND hwnd, ColorClass cc);
\r
651 VOID PrintCommSettings(FILE *f, char *name, DCB *dcb);
\r
652 VOID ParseCommSettings(char *arg, DCB *dcb);
\r
654 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
655 VOID APIENTRY MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def);
\r
656 void ParseIcsTextMenu(char *icsTextMenuString);
\r
657 VOID PopUpNameDialog(char firstchar);
\r
658 VOID UpdateSampleText(HWND hDlg, int id, MyColorizeAttribs *mca);
\r
662 int GameListOptions();
\r
664 int dummy; // [HGM] for obsolete args
\r
666 HWND hwndMain = NULL; /* root window*/
\r
667 HWND hwndConsole = NULL;
\r
668 HWND commentDialog = NULL;
\r
669 HWND moveHistoryDialog = NULL;
\r
670 HWND evalGraphDialog = NULL;
\r
671 HWND engineOutputDialog = NULL;
\r
672 HWND gameListDialog = NULL;
\r
673 HWND editTagsDialog = NULL;
\r
675 int commentUp = FALSE;
\r
677 WindowPlacement wpMain;
\r
678 WindowPlacement wpConsole;
\r
679 WindowPlacement wpComment;
\r
680 WindowPlacement wpMoveHistory;
\r
681 WindowPlacement wpEvalGraph;
\r
682 WindowPlacement wpEngineOutput;
\r
683 WindowPlacement wpGameList;
\r
684 WindowPlacement wpTags;
\r
686 VOID EngineOptionsPopup(); // [HGM] settings
\r
688 VOID GothicPopUp(char *title, VariantClass variant);
\r
690 * Setting "frozen" should disable all user input other than deleting
\r
691 * the window. We do this while engines are initializing themselves.
\r
693 static int frozen = 0;
\r
694 static int oldMenuItemState[MENU_BAR_ITEMS];
\r
700 if (frozen) return;
\r
702 hmenu = GetMenu(hwndMain);
\r
703 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
704 oldMenuItemState[i] = EnableMenuItem(hmenu, i, MF_BYPOSITION|MF_GRAYED);
\r
706 DrawMenuBar(hwndMain);
\r
709 /* Undo a FreezeUI */
\r
715 if (!frozen) return;
\r
717 hmenu = GetMenu(hwndMain);
\r
718 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
719 EnableMenuItem(hmenu, i, MF_BYPOSITION|oldMenuItemState[i]);
\r
721 DrawMenuBar(hwndMain);
\r
724 /*static*/ int fromX = -1, fromY = -1, toX, toY; // [HGM] moved upstream, so JAWS can use them
\r
726 /* JAWS preparation patch (WinBoard for the sight impaired). Define required insertions as empty */
\r
732 #define JAWS_ALT_INTERCEPT
\r
733 #define JAWS_KB_NAVIGATION
\r
734 #define JAWS_MENU_ITEMS
\r
735 #define JAWS_SILENCE
\r
736 #define JAWS_REPLAY
\r
738 #define JAWS_COPYRIGHT
\r
739 #define JAWS_DELETE(X) X
\r
740 #define SAYMACHINEMOVE()
\r
744 /*---------------------------------------------------------------------------*\
\r
748 \*---------------------------------------------------------------------------*/
\r
751 WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
\r
752 LPSTR lpCmdLine, int nCmdShow)
\r
755 HANDLE hAccelMain, hAccelNoAlt, hAccelNoICS;
\r
756 // INITCOMMONCONTROLSEX ex;
\r
760 LoadLibrary("RICHED32.DLL");
\r
761 consoleCF.cbSize = sizeof(CHARFORMAT);
\r
763 if (!InitApplication(hInstance)) {
\r
766 if (!InitInstance(hInstance, nCmdShow, lpCmdLine)) {
\r
773 // InitCommonControlsEx(&ex);
\r
774 InitCommonControls();
\r
776 hAccelMain = LoadAccelerators (hInstance, szAppName);
\r
777 hAccelNoAlt = LoadAccelerators (hInstance, "NO_ALT");
\r
778 hAccelNoICS = LoadAccelerators( hInstance, "NO_ICS"); /* [AS] No Ctrl-V on ICS!!! */
\r
780 /* Acquire and dispatch messages until a WM_QUIT message is received. */
\r
782 while (GetMessage(&msg, /* message structure */
\r
783 NULL, /* handle of window receiving the message */
\r
784 0, /* lowest message to examine */
\r
785 0)) /* highest message to examine */
\r
788 if(msg.message == WM_CHAR && msg.wParam == '\t') {
\r
789 // [HGM] navigate: switch between all windows with tab
\r
790 HWND e1 = NULL, e2 = NULL, mh = NULL, hInput = NULL, hText = NULL;
\r
791 int i, currentElement = 0;
\r
793 // first determine what element of the chain we come from (if any)
\r
794 if(appData.icsActive) {
\r
795 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
796 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
798 if(engineOutputDialog && EngineOutputIsUp()) {
\r
799 e1 = GetDlgItem(engineOutputDialog, IDC_EngineMemo1);
\r
800 e2 = GetDlgItem(engineOutputDialog, IDC_EngineMemo2);
\r
802 if(moveHistoryDialog && MoveHistoryIsUp()) {
\r
803 mh = GetDlgItem(moveHistoryDialog, IDC_MoveHistory);
\r
805 if(msg.hwnd == hwndMain) currentElement = 7 ; else
\r
806 if(msg.hwnd == engineOutputDialog) currentElement = 2; else
\r
807 if(msg.hwnd == e1) currentElement = 2; else
\r
808 if(msg.hwnd == e2) currentElement = 3; else
\r
809 if(msg.hwnd == moveHistoryDialog) currentElement = 4; else
\r
810 if(msg.hwnd == mh) currentElement = 4; else
\r
811 if(msg.hwnd == evalGraphDialog) currentElement = 6; else
\r
812 if(msg.hwnd == hText) currentElement = 5; else
\r
813 if(msg.hwnd == hInput) currentElement = 6; else
\r
814 for (i = 0; i < N_BUTTONS; i++) {
\r
815 if (buttonDesc[i].hwnd == msg.hwnd) { currentElement = 1; break; }
\r
818 // determine where to go to
\r
819 if(currentElement) { HWND h = NULL; int direction = GetKeyState(VK_SHIFT) < 0 ? -1 : 1;
\r
821 currentElement = (currentElement + direction) % 7;
\r
822 switch(currentElement) {
\r
824 h = hwndMain; break; // passing this case always makes the loop exit
\r
826 h = buttonDesc[0].hwnd; break; // could be NULL
\r
828 if(!EngineOutputIsUp()) continue; // skip closed auxiliary windows
\r
831 if(!EngineOutputIsUp()) continue;
\r
834 if(!MoveHistoryIsUp()) continue;
\r
836 // case 6: // input to eval graph does not seem to get here!
\r
837 // if(!EvalGraphIsUp()) continue;
\r
838 // h = evalGraphDialog; break;
\r
840 if(!appData.icsActive) continue;
\r
844 if(!appData.icsActive) continue;
\r
850 if(currentElement > 4 && IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
851 if(currentElement < 5 && IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE); // all open together
\r
854 continue; // this message now has been processed
\r
858 if (!(commentDialog && IsDialogMessage(commentDialog, &msg)) &&
\r
859 !(moveHistoryDialog && IsDialogMessage(moveHistoryDialog, &msg)) &&
\r
860 !(evalGraphDialog && IsDialogMessage(evalGraphDialog, &msg)) &&
\r
861 !(engineOutputDialog && IsDialogMessage(engineOutputDialog, &msg)) &&
\r
862 !(editTagsDialog && IsDialogMessage(editTagsDialog, &msg)) &&
\r
863 !(gameListDialog && IsDialogMessage(gameListDialog, &msg)) &&
\r
864 !(errorDialog && IsDialogMessage(errorDialog, &msg)) &&
\r
865 !(!frozen && TranslateAccelerator(hwndMain, hAccelMain, &msg)) && JAWS_ACCEL
\r
866 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoICS, &msg)) &&
\r
867 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoAlt, &msg))) {
\r
868 int done = 0, i; // [HGM] chat: dispatch cat-box messages
\r
869 for(i=0; i<MAX_CHAT; i++)
\r
870 if(chatHandle[i] && IsDialogMessage(chatHandle[i], &msg)) {
\r
873 if(done) continue; // [HGM] chat: end patch
\r
874 TranslateMessage(&msg); /* Translates virtual key codes */
\r
875 DispatchMessage(&msg); /* Dispatches message to window */
\r
880 return (msg.wParam); /* Returns the value from PostQuitMessage */
\r
883 /*---------------------------------------------------------------------------*\
\r
885 * Initialization functions
\r
887 \*---------------------------------------------------------------------------*/
\r
891 { // update user logo if necessary
\r
892 static char oldUserName[MSG_SIZ], *curName;
\r
894 if(appData.autoLogo) {
\r
895 curName = UserName();
\r
896 if(strcmp(curName, oldUserName)) {
\r
897 snprintf(oldUserName, MSG_SIZ, "logos\\%s.bmp", curName);
\r
898 userLogo = LoadImage( 0, oldUserName, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
899 safeStrCpy(oldUserName, curName, sizeof(oldUserName)/sizeof(oldUserName[0]) );
\r
900 if(userLogo == NULL)
\r
901 userLogo = LoadImage( 0, "logos\\dummy.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
907 InitApplication(HINSTANCE hInstance)
\r
911 /* Fill in window class structure with parameters that describe the */
\r
914 wc.style = CS_HREDRAW | CS_VREDRAW; /* Class style(s). */
\r
915 wc.lpfnWndProc = (WNDPROC)WndProc; /* Window Procedure */
\r
916 wc.cbClsExtra = 0; /* No per-class extra data. */
\r
917 wc.cbWndExtra = 0; /* No per-window extra data. */
\r
918 wc.hInstance = hInstance; /* Owner of this class */
\r
919 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
920 wc.hCursor = LoadCursor(NULL, IDC_ARROW); /* Cursor */
\r
921 wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); /* Default color */
\r
922 wc.lpszMenuName = szAppName; /* Menu name from .RC */
\r
923 wc.lpszClassName = szAppName; /* Name to register as */
\r
925 /* Register the window class and return success/failure code. */
\r
926 if (!RegisterClass(&wc)) return FALSE;
\r
928 wc.style = CS_HREDRAW | CS_VREDRAW;
\r
929 wc.lpfnWndProc = (WNDPROC)ConsoleWndProc;
\r
931 wc.cbWndExtra = DLGWINDOWEXTRA;
\r
932 wc.hInstance = hInstance;
\r
933 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
934 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
\r
935 wc.hbrBackground = (HBRUSH)(COLOR_MENU+1);
\r
936 wc.lpszMenuName = NULL;
\r
937 wc.lpszClassName = szConsoleName;
\r
939 if (!RegisterClass(&wc)) return FALSE;
\r
944 /* Set by InitInstance, used by EnsureOnScreen */
\r
945 int screenHeight, screenWidth;
\r
948 EnsureOnScreen(int *x, int *y, int minX, int minY)
\r
950 // int gap = GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYCAPTION);
\r
951 /* Be sure window at (x,y) is not off screen (or even mostly off screen) */
\r
952 if (*x > screenWidth - 32) *x = 0;
\r
953 if (*y > screenHeight - 32) *y = 0;
\r
954 if (*x < minX) *x = minX;
\r
955 if (*y < minY) *y = minY;
\r
959 LoadLogo(ChessProgramState *cps, int n)
\r
961 if( appData.logo[n] && appData.logo[n][0] != NULLCHAR) {
\r
962 cps->programLogo = LoadImage( 0, appData.logo[n], IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
964 if (cps->programLogo == NULL && appData.debugMode) {
\r
965 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.logo[n] );
\r
967 } else if(appData.autoLogo) {
\r
968 if(appData.firstDirectory && appData.directory[n][0]) {
\r
970 snprintf(buf, MSG_SIZ, "%s/logo.bmp", appData.directory[n]);
\r
971 cps->programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
977 InitInstance(HINSTANCE hInstance, int nCmdShow, LPSTR lpCmdLine)
\r
979 HWND hwnd; /* Main window handle. */
\r
981 WINDOWPLACEMENT wp;
\r
984 hInst = hInstance; /* Store instance handle in our global variable */
\r
985 programName = szAppName;
\r
987 if (SearchPath(NULL, "WinBoard.exe", NULL, MSG_SIZ, installDir, &filepart)) {
\r
988 *filepart = NULLCHAR;
\r
990 GetCurrentDirectory(MSG_SIZ, installDir);
\r
992 gameInfo.boardWidth = gameInfo.boardHeight = 8; // [HGM] won't have open window otherwise
\r
993 screenWidth = screenHeight = 1000; // [HGM] placement: kludge to allow calling EnsureOnScreen from InitAppData
\r
994 InitAppData(lpCmdLine); /* Get run-time parameters */
\r
995 /* xboard, and older WinBoards, controlled the move sound with the
\r
996 appData.ringBellAfterMoves option. In the current WinBoard, we
\r
997 always turn the option on (so that the backend will call us),
\r
998 then let the user turn the sound off by setting it to silence if
\r
999 desired. To accommodate old winboard.ini files saved by old
\r
1000 versions of WinBoard, we also turn off the sound if the option
\r
1001 was initially set to false. [HGM] taken out of InitAppData */
\r
1002 if (!appData.ringBellAfterMoves) {
\r
1003 sounds[(int)SoundMove].name = strdup("");
\r
1004 appData.ringBellAfterMoves = TRUE;
\r
1006 if (appData.debugMode) {
\r
1007 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
1008 setbuf(debugFP, NULL);
\r
1011 LoadLanguageFile(appData.language);
\r
1015 // InitEngineUCI( installDir, &first ); // [HGM] incorporated in InitBackEnd1()
\r
1016 // InitEngineUCI( installDir, &second );
\r
1018 /* Create a main window for this application instance. */
\r
1019 hwnd = CreateWindow(szAppName, szTitle,
\r
1020 (WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX),
\r
1021 CW_USEDEFAULT, 0, CW_USEDEFAULT, 0,
\r
1022 NULL, NULL, hInstance, NULL);
\r
1025 /* If window could not be created, return "failure" */
\r
1030 /* [HGM] logo: Load logos if specified (must be done before InitDrawingSizes) */
\r
1031 LoadLogo(&first, 0);
\r
1033 if( appData.secondLogo && appData.secondLogo[0] != NULLCHAR) {
\r
1034 second.programLogo = LoadImage( 0, appData.secondLogo, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1036 if (second.programLogo == NULL && appData.debugMode) {
\r
1037 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.secondLogo );
\r
1039 } else if(appData.autoLogo) {
\r
1040 char buf[MSG_SIZ];
\r
1041 if(appData.icsActive) { // [HGM] logo: in ICS mode second can be used for ICS
\r
1042 snprintf(buf, MSG_SIZ, "logos\\%s.bmp", appData.icsHost);
\r
1043 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1045 if(appData.secondDirectory && appData.secondDirectory[0]) {
\r
1046 snprintf(buf, MSG_SIZ, "%s\\logo.bmp", appData.secondDirectory);
\r
1047 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1053 iconWhite = LoadIcon(hInstance, "icon_white");
\r
1054 iconBlack = LoadIcon(hInstance, "icon_black");
\r
1055 iconCurrent = iconWhite;
\r
1056 InitDrawingColors();
\r
1057 screenHeight = GetSystemMetrics(SM_CYSCREEN);
\r
1058 screenWidth = GetSystemMetrics(SM_CXSCREEN);
\r
1059 for (ibs = (int) NUM_SIZES - 1; ibs >= 0; ibs--) {
\r
1060 /* Compute window size for each board size, and use the largest
\r
1061 size that fits on this screen as the default. */
\r
1062 InitDrawingSizes((BoardSize)(ibs+1000), 0);
\r
1063 if (boardSize == (BoardSize)-1 &&
\r
1064 winH <= screenHeight
\r
1065 - GetSystemMetrics(SM_CYFRAME) - GetSystemMetrics(SM_CYCAPTION) - 10
\r
1066 && winW <= screenWidth) {
\r
1067 boardSize = (BoardSize)ibs;
\r
1071 InitDrawingSizes(boardSize, 0);
\r
1073 buttonCount = GetSystemMetrics(SM_CMOUSEBUTTONS);
\r
1075 /* [AS] Load textures if specified */
\r
1076 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
1078 if( appData.liteBackTextureFile && appData.liteBackTextureFile[0] != NULLCHAR && appData.liteBackTextureFile[0] != '*' ) {
\r
1079 liteBackTexture = LoadImage( 0, appData.liteBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1080 liteBackTextureMode = appData.liteBackTextureMode;
\r
1082 if (liteBackTexture == NULL && appData.debugMode) {
\r
1083 fprintf( debugFP, "Unable to load lite texture bitmap '%s'\n", appData.liteBackTextureFile );
\r
1087 if( appData.darkBackTextureFile && appData.darkBackTextureFile[0] != NULLCHAR && appData.darkBackTextureFile[0] != '*' ) {
\r
1088 darkBackTexture = LoadImage( 0, appData.darkBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1089 darkBackTextureMode = appData.darkBackTextureMode;
\r
1091 if (darkBackTexture == NULL && appData.debugMode) {
\r
1092 fprintf( debugFP, "Unable to load dark texture bitmap '%s'\n", appData.darkBackTextureFile );
\r
1096 mysrandom( (unsigned) time(NULL) );
\r
1098 /* [AS] Restore layout */
\r
1099 if( wpMoveHistory.visible ) {
\r
1100 MoveHistoryPopUp();
\r
1103 if( wpEvalGraph.visible ) {
\r
1107 if( wpEngineOutput.visible ) {
\r
1108 EngineOutputPopUp();
\r
1111 /* Make the window visible; update its client area; and return "success" */
\r
1112 EnsureOnScreen(&wpMain.x, &wpMain.y, minX, minY);
\r
1113 wp.length = sizeof(WINDOWPLACEMENT);
\r
1115 wp.showCmd = nCmdShow;
\r
1116 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
1117 wp.rcNormalPosition.left = wpMain.x;
\r
1118 wp.rcNormalPosition.right = wpMain.x + wpMain.width;
\r
1119 wp.rcNormalPosition.top = wpMain.y;
\r
1120 wp.rcNormalPosition.bottom = wpMain.y + wpMain.height;
\r
1121 SetWindowPlacement(hwndMain, &wp);
\r
1123 InitBackEnd2(); // [HGM] moved until after all windows placed, to save correct position if fatal error on engine start
\r
1125 if(!appData.noGUI) SetWindowPos(hwndMain, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1126 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1128 if (hwndConsole) {
\r
1130 SetWindowPos(hwndConsole, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1131 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1133 ShowWindow(hwndConsole, nCmdShow);
\r
1134 if(appData.chatBoxes) { // [HGM] chat: open chat boxes
\r
1135 char buf[MSG_SIZ], *p = buf, *q;
\r
1136 safeStrCpy(buf, appData.chatBoxes, sizeof(buf)/sizeof(buf[0]) );
\r
1138 q = strchr(p, ';');
\r
1140 if(*p) ChatPopUp(p);
\r
1143 SetActiveWindow(hwndConsole);
\r
1145 if(!appData.noGUI) UpdateWindow(hwnd); else ShowWindow(hwnd, SW_MINIMIZE);
\r
1146 if(gameListDialog) SetFocus(gameListDialog); // [HGM] jaws: for if we clicked multi-game game file
\r
1155 HMENU hmenu = GetMenu(hwndMain);
\r
1157 (void) EnableMenuItem(hmenu, IDM_CommPort,
\r
1158 MF_BYCOMMAND|((appData.icsActive &&
\r
1159 *appData.icsCommPort != NULLCHAR) ?
\r
1160 MF_ENABLED : MF_GRAYED));
\r
1161 (void) CheckMenuItem(hmenu, IDM_SaveSettingsOnExit,
\r
1162 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
1163 MF_CHECKED : MF_UNCHECKED));
\r
1166 //---------------------------------------------------------------------------------------------------------
\r
1168 #define ICS_TEXT_MENU_SIZE (IDM_CommandXLast - IDM_CommandX + 1)
\r
1169 #define XBOARD FALSE
\r
1171 #define OPTCHAR "/"
\r
1172 #define SEPCHAR "="
\r
1176 // front-end part of option handling
\r
1179 LFfromMFP(LOGFONT* lf, MyFontParams *mfp)
\r
1181 HDC hdc = CreateDC("DISPLAY", NULL, NULL, NULL);
\r
1182 lf->lfHeight = -(int)(mfp->pointSize * GetDeviceCaps(hdc, LOGPIXELSY) / 72.0 + 0.5);
\r
1185 lf->lfEscapement = 0;
\r
1186 lf->lfOrientation = 0;
\r
1187 lf->lfWeight = mfp->bold ? FW_BOLD : FW_NORMAL;
\r
1188 lf->lfItalic = mfp->italic;
\r
1189 lf->lfUnderline = mfp->underline;
\r
1190 lf->lfStrikeOut = mfp->strikeout;
\r
1191 lf->lfCharSet = mfp->charset;
\r
1192 lf->lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
1193 lf->lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
1194 lf->lfQuality = DEFAULT_QUALITY;
\r
1195 lf->lfPitchAndFamily = DEFAULT_PITCH|FF_DONTCARE;
\r
1196 safeStrCpy(lf->lfFaceName, mfp->faceName, sizeof(lf->lfFaceName)/sizeof(lf->lfFaceName[0]) );
\r
1200 CreateFontInMF(MyFont *mf)
\r
1202 LFfromMFP(&mf->lf, &mf->mfp);
\r
1203 if (mf->hf) DeleteObject(mf->hf);
\r
1204 mf->hf = CreateFontIndirect(&mf->lf);
\r
1207 // [HGM] This platform-dependent table provides the location for storing the color info
\r
1209 colorVariable[] = {
\r
1210 &whitePieceColor,
\r
1211 &blackPieceColor,
\r
1212 &lightSquareColor,
\r
1213 &darkSquareColor,
\r
1214 &highlightSquareColor,
\r
1215 &premoveHighlightColor,
\r
1217 &consoleBackgroundColor,
\r
1218 &appData.fontForeColorWhite,
\r
1219 &appData.fontBackColorWhite,
\r
1220 &appData.fontForeColorBlack,
\r
1221 &appData.fontBackColorBlack,
\r
1222 &appData.evalHistColorWhite,
\r
1223 &appData.evalHistColorBlack,
\r
1224 &appData.highlightArrowColor,
\r
1227 /* Command line font name parser. NULL name means do nothing.
\r
1228 Syntax like "Courier New:10.0 bi" or "Arial:10" or "Arial:10b"
\r
1229 For backward compatibility, syntax without the colon is also
\r
1230 accepted, but font names with digits in them won't work in that case.
\r
1233 ParseFontName(char *name, MyFontParams *mfp)
\r
1236 if (name == NULL) return;
\r
1238 q = strchr(p, ':');
\r
1240 if (q - p >= sizeof(mfp->faceName))
\r
1241 ExitArgError(_("Font name too long:"), name);
\r
1242 memcpy(mfp->faceName, p, q - p);
\r
1243 mfp->faceName[q - p] = NULLCHAR;
\r
1246 q = mfp->faceName;
\r
1247 while (*p && !isdigit(*p)) {
\r
1249 if (q - mfp->faceName >= sizeof(mfp->faceName))
\r
1250 ExitArgError(_("Font name too long:"), name);
\r
1252 while (q > mfp->faceName && q[-1] == ' ') q--;
\r
1255 if (!*p) ExitArgError(_("Font point size missing:"), name);
\r
1256 mfp->pointSize = (float) atof(p);
\r
1257 mfp->bold = (strchr(p, 'b') != NULL);
\r
1258 mfp->italic = (strchr(p, 'i') != NULL);
\r
1259 mfp->underline = (strchr(p, 'u') != NULL);
\r
1260 mfp->strikeout = (strchr(p, 's') != NULL);
\r
1261 mfp->charset = DEFAULT_CHARSET;
\r
1262 q = strchr(p, 'c');
\r
1264 mfp->charset = (BYTE) atoi(q+1);
\r
1268 ParseFont(char *name, int number)
\r
1269 { // wrapper to shield back-end from 'font'
\r
1270 ParseFontName(name, &font[boardSize][number]->mfp);
\r
1275 { // in WB we have a 2D array of fonts; this initializes their description
\r
1277 /* Point font array elements to structures and
\r
1278 parse default font names */
\r
1279 for (i=0; i<NUM_FONTS; i++) {
\r
1280 for (j=0; j<NUM_SIZES; j++) {
\r
1281 font[j][i] = &fontRec[j][i];
\r
1282 ParseFontName(font[j][i]->def, &font[j][i]->mfp);
\r
1289 { // here we create the actual fonts from the selected descriptions
\r
1291 for (i=0; i<NUM_FONTS; i++) {
\r
1292 for (j=0; j<NUM_SIZES; j++) {
\r
1293 CreateFontInMF(font[j][i]);
\r
1297 /* Color name parser.
\r
1298 X version accepts X color names, but this one
\r
1299 handles only the #rrggbb form (hex) or rrr,ggg,bbb (decimal) */
\r
1301 ParseColorName(char *name)
\r
1303 int red, green, blue, count;
\r
1304 char buf[MSG_SIZ];
\r
1306 count = sscanf(name, "#%2x%2x%2x", &red, &green, &blue);
\r
1308 count = sscanf(name, "%3d%*[^0-9]%3d%*[^0-9]%3d",
\r
1309 &red, &green, &blue);
\r
1312 snprintf(buf, MSG_SIZ, _("Can't parse color name %s"), name);
\r
1313 DisplayError(buf, 0);
\r
1314 return RGB(0, 0, 0);
\r
1316 return PALETTERGB(red, green, blue);
\r
1320 ParseColor(int n, char *name)
\r
1321 { // for WinBoard the color is an int, which needs to be derived from the string
\r
1322 if(colorVariable[n]) *(int*)colorVariable[n] = ParseColorName(name);
\r
1326 ParseAttribs(COLORREF *color, int *effects, char* argValue)
\r
1328 char *e = argValue;
\r
1332 if (*e == 'b') eff |= CFE_BOLD;
\r
1333 else if (*e == 'i') eff |= CFE_ITALIC;
\r
1334 else if (*e == 'u') eff |= CFE_UNDERLINE;
\r
1335 else if (*e == 's') eff |= CFE_STRIKEOUT;
\r
1336 else if (*e == '#' || isdigit(*e)) break;
\r
1340 *color = ParseColorName(e);
\r
1344 ParseTextAttribs(ColorClass cc, char *s)
\r
1345 { // [HGM] front-end wrapper that does the platform-dependent call
\r
1346 // for XBoard we would set (&appData.colorShout)[cc] = strdup(s);
\r
1347 ParseAttribs(&textAttribs[cc].color, &textAttribs[cc].effects, s);
\r
1351 ParseBoardSize(void *addr, char *name)
\r
1352 { // [HGM] rewritten with return-value ptr to shield back-end from BoardSize
\r
1353 BoardSize bs = SizeTiny;
\r
1354 while (sizeInfo[bs].name != NULL) {
\r
1355 if (StrCaseCmp(name, sizeInfo[bs].name) == 0) {
\r
1356 *(BoardSize *)addr = bs;
\r
1361 ExitArgError(_("Unrecognized board size value"), name);
\r
1366 { // [HGM] import name from appData first
\r
1369 for (cc = (ColorClass)0; cc < ColorNormal; cc++) {
\r
1370 textAttribs[cc].sound.name = strdup((&appData.soundShout)[cc]);
\r
1371 textAttribs[cc].sound.data = NULL;
\r
1372 MyLoadSound(&textAttribs[cc].sound);
\r
1374 for (cc = ColorNormal; cc < NColorClasses; cc++) {
\r
1375 textAttribs[cc].sound.name = strdup("");
\r
1376 textAttribs[cc].sound.data = NULL;
\r
1378 for (sc = (SoundClass)0; sc < NSoundClasses; sc++) {
\r
1379 sounds[sc].name = strdup((&appData.soundMove)[sc]);
\r
1380 sounds[sc].data = NULL;
\r
1381 MyLoadSound(&sounds[sc]);
\r
1386 SetCommPortDefaults()
\r
1388 memset(&dcb, 0, sizeof(DCB)); // required by VS 2002 +
\r
1389 dcb.DCBlength = sizeof(DCB);
\r
1390 dcb.BaudRate = 9600;
\r
1391 dcb.fBinary = TRUE;
\r
1392 dcb.fParity = FALSE;
\r
1393 dcb.fOutxCtsFlow = FALSE;
\r
1394 dcb.fOutxDsrFlow = FALSE;
\r
1395 dcb.fDtrControl = DTR_CONTROL_ENABLE;
\r
1396 dcb.fDsrSensitivity = FALSE;
\r
1397 dcb.fTXContinueOnXoff = TRUE;
\r
1398 dcb.fOutX = FALSE;
\r
1400 dcb.fNull = FALSE;
\r
1401 dcb.fRtsControl = RTS_CONTROL_ENABLE;
\r
1402 dcb.fAbortOnError = FALSE;
\r
1404 dcb.Parity = SPACEPARITY;
\r
1405 dcb.StopBits = ONESTOPBIT;
\r
1408 // [HGM] args: these three cases taken out to stay in front-end
\r
1410 SaveFontArg(FILE *f, ArgDescriptor *ad)
\r
1411 { // in WinBoard every board size has its own font, and the "argLoc" identifies the table,
\r
1412 // while the curent board size determines the element. This system should be ported to XBoard.
\r
1413 // What the table contains pointers to, and how to print the font description, remains platform-dependent
\r
1415 for (bs=0; bs<NUM_SIZES; bs++) {
\r
1416 MyFontParams *mfp = &font[bs][(int) ad->argLoc]->mfp;
\r
1417 fprintf(f, "/size=%s ", sizeInfo[bs].name);
\r
1418 fprintf(f, "/%s=\"%s:%g%s%s%s%s%sc%d\"\n",
\r
1419 ad->argName, mfp->faceName, mfp->pointSize,
\r
1420 mfp->bold || mfp->italic || mfp->underline || mfp->strikeout ? " " : "",
\r
1421 mfp->bold ? "b" : "",
\r
1422 mfp->italic ? "i" : "",
\r
1423 mfp->underline ? "u" : "",
\r
1424 mfp->strikeout ? "s" : "",
\r
1425 (int)mfp->charset);
\r
1431 { // [HGM] copy the names from the internal WB variables to appData
\r
1434 for (cc = (ColorClass)0; cc < ColorNormal; cc++)
\r
1435 (&appData.soundShout)[cc] = textAttribs[cc].sound.name;
\r
1436 for (sc = (SoundClass)0; sc < NSoundClasses; sc++)
\r
1437 (&appData.soundMove)[sc] = sounds[sc].name;
\r
1441 SaveAttribsArg(FILE *f, ArgDescriptor *ad)
\r
1442 { // here the "argLoc" defines a table index. It could have contained the 'ta' pointer itself, though
\r
1443 MyTextAttribs* ta = &textAttribs[(ColorClass)ad->argLoc];
\r
1444 fprintf(f, "/%s=\"%s%s%s%s%s#%02lx%02lx%02lx\"\n", ad->argName,
\r
1445 (ta->effects & CFE_BOLD) ? "b" : "",
\r
1446 (ta->effects & CFE_ITALIC) ? "i" : "",
\r
1447 (ta->effects & CFE_UNDERLINE) ? "u" : "",
\r
1448 (ta->effects & CFE_STRIKEOUT) ? "s" : "",
\r
1449 (ta->effects) ? " " : "",
\r
1450 ta->color&0xff, (ta->color >> 8)&0xff, (ta->color >> 16)&0xff);
\r
1454 SaveColor(FILE *f, ArgDescriptor *ad)
\r
1455 { // in WinBoard the color is an int and has to be converted to text. In X it would be a string already?
\r
1456 COLORREF color = *(COLORREF *)colorVariable[(int)ad->argLoc];
\r
1457 fprintf(f, "/%s=#%02lx%02lx%02lx\n", ad->argName,
\r
1458 color&0xff, (color>>8)&0xff, (color>>16)&0xff);
\r
1462 SaveBoardSize(FILE *f, char *name, void *addr)
\r
1463 { // wrapper to shield back-end from BoardSize & sizeInfo
\r
1464 fprintf(f, "/%s=%s\n", name, sizeInfo[*(BoardSize *)addr].name);
\r
1468 ParseCommPortSettings(char *s)
\r
1469 { // wrapper to keep dcb from back-end
\r
1470 ParseCommSettings(s, &dcb);
\r
1475 { // wrapper to shield use of window handles from back-end (make addressible by number?)
\r
1476 GetActualPlacement(hwndMain, &wpMain);
\r
1477 GetActualPlacement(hwndConsole, &wpConsole);
\r
1478 GetActualPlacement(commentDialog, &wpComment);
\r
1479 GetActualPlacement(editTagsDialog, &wpTags);
\r
1480 GetActualPlacement(gameListDialog, &wpGameList);
\r
1481 GetActualPlacement(moveHistoryDialog, &wpMoveHistory);
\r
1482 GetActualPlacement(evalGraphDialog, &wpEvalGraph);
\r
1483 GetActualPlacement(engineOutputDialog, &wpEngineOutput);
\r
1487 PrintCommPortSettings(FILE *f, char *name)
\r
1488 { // wrapper to shield back-end from DCB
\r
1489 PrintCommSettings(f, name, &dcb);
\r
1493 MySearchPath(char *installDir, char *name, char *fullname)
\r
1495 char *dummy, buf[MSG_SIZ], *p = name, *q;
\r
1496 if(name[0]== '%') {
\r
1497 fullname[0] = 0; // [HGM] first expand any environment variables in the given name
\r
1498 while(*p == '%' && (q = strchr(p+1, '%'))) { // [HGM] recognize %*% as environment variable
\r
1499 safeStrCpy(buf, p+1, sizeof(buf)/sizeof(buf[0]) );
\r
1500 *strchr(buf, '%') = 0;
\r
1501 strcat(fullname, getenv(buf));
\r
1502 p = q+1; while(*p == '\\') { strcat(fullname, "\\"); p++; }
\r
1504 strcat(fullname, p); // after environment variables (if any), take the remainder of the given name
\r
1505 if(appData.debugMode) fprintf(debugFP, "name = '%s', expanded name = '%s'\n", name, fullname);
\r
1506 return (int) strlen(fullname);
\r
1508 return (int) SearchPath(installDir, name, NULL, MSG_SIZ, fullname, &dummy);
\r
1512 MyGetFullPathName(char *name, char *fullname)
\r
1515 return (int) GetFullPathName(name, MSG_SIZ, fullname, &dummy);
\r
1520 { // [HGM] args: allows testing if main window is realized from back-end
\r
1521 return hwndMain != NULL;
\r
1525 PopUpStartupDialog()
\r
1529 LoadLanguageFile(appData.language);
\r
1530 lpProc = MakeProcInstance((FARPROC)StartupDialog, hInst);
\r
1531 DialogBox(hInst, MAKEINTRESOURCE(DLG_Startup), NULL, (DLGPROC)lpProc);
\r
1532 FreeProcInstance(lpProc);
\r
1535 /*---------------------------------------------------------------------------*\
\r
1537 * GDI board drawing routines
\r
1539 \*---------------------------------------------------------------------------*/
\r
1541 /* [AS] Draw square using background texture */
\r
1542 static void DrawTile( int dx, int dy, int dw, int dh, HDC dst, HDC src, int mode, int sx, int sy )
\r
1547 return; /* Should never happen! */
\r
1550 SetGraphicsMode( dst, GM_ADVANCED );
\r
1557 /* X reflection */
\r
1562 x.eDx = (FLOAT) dw + dx - 1;
\r
1565 SetWorldTransform( dst, &x );
\r
1568 /* Y reflection */
\r
1574 x.eDy = (FLOAT) dh + dy - 1;
\r
1576 SetWorldTransform( dst, &x );
\r
1584 x.eDx = (FLOAT) dx;
\r
1585 x.eDy = (FLOAT) dy;
\r
1588 SetWorldTransform( dst, &x );
\r
1592 BitBlt( dst, dx, dy, dw, dh, src, sx, sy, SRCCOPY );
\r
1600 SetWorldTransform( dst, &x );
\r
1602 ModifyWorldTransform( dst, 0, MWT_IDENTITY );
\r
1605 /* [AS] [HGM] Make room for more piece types, so all pieces can be different */
\r
1607 PM_WP = (int) WhitePawn,
\r
1608 PM_WN = (int) WhiteKnight,
\r
1609 PM_WB = (int) WhiteBishop,
\r
1610 PM_WR = (int) WhiteRook,
\r
1611 PM_WQ = (int) WhiteQueen,
\r
1612 PM_WF = (int) WhiteFerz,
\r
1613 PM_WW = (int) WhiteWazir,
\r
1614 PM_WE = (int) WhiteAlfil,
\r
1615 PM_WM = (int) WhiteMan,
\r
1616 PM_WO = (int) WhiteCannon,
\r
1617 PM_WU = (int) WhiteUnicorn,
\r
1618 PM_WH = (int) WhiteNightrider,
\r
1619 PM_WA = (int) WhiteAngel,
\r
1620 PM_WC = (int) WhiteMarshall,
\r
1621 PM_WAB = (int) WhiteCardinal,
\r
1622 PM_WD = (int) WhiteDragon,
\r
1623 PM_WL = (int) WhiteLance,
\r
1624 PM_WS = (int) WhiteCobra,
\r
1625 PM_WV = (int) WhiteFalcon,
\r
1626 PM_WSG = (int) WhiteSilver,
\r
1627 PM_WG = (int) WhiteGrasshopper,
\r
1628 PM_WK = (int) WhiteKing,
\r
1629 PM_BP = (int) BlackPawn,
\r
1630 PM_BN = (int) BlackKnight,
\r
1631 PM_BB = (int) BlackBishop,
\r
1632 PM_BR = (int) BlackRook,
\r
1633 PM_BQ = (int) BlackQueen,
\r
1634 PM_BF = (int) BlackFerz,
\r
1635 PM_BW = (int) BlackWazir,
\r
1636 PM_BE = (int) BlackAlfil,
\r
1637 PM_BM = (int) BlackMan,
\r
1638 PM_BO = (int) BlackCannon,
\r
1639 PM_BU = (int) BlackUnicorn,
\r
1640 PM_BH = (int) BlackNightrider,
\r
1641 PM_BA = (int) BlackAngel,
\r
1642 PM_BC = (int) BlackMarshall,
\r
1643 PM_BG = (int) BlackGrasshopper,
\r
1644 PM_BAB = (int) BlackCardinal,
\r
1645 PM_BD = (int) BlackDragon,
\r
1646 PM_BL = (int) BlackLance,
\r
1647 PM_BS = (int) BlackCobra,
\r
1648 PM_BV = (int) BlackFalcon,
\r
1649 PM_BSG = (int) BlackSilver,
\r
1650 PM_BK = (int) BlackKing
\r
1653 static HFONT hPieceFont = NULL;
\r
1654 static HBITMAP hPieceMask[(int) EmptySquare];
\r
1655 static HBITMAP hPieceFace[(int) EmptySquare];
\r
1656 static int fontBitmapSquareSize = 0;
\r
1657 static char pieceToFontChar[(int) EmptySquare] =
\r
1658 { 'p', 'n', 'b', 'r', 'q',
\r
1659 'n', 'b', 'p', 'n', 'b', 'r', 'b', 'r', 'q', 'k',
\r
1660 'k', 'o', 'm', 'v', 't', 'w',
\r
1661 'v', 't', 'o', 'm', 'v', 't', 'v', 't', 'w', 'l',
\r
1664 extern BOOL SetCharTable( char *table, const char * map );
\r
1665 /* [HGM] moved to backend.c */
\r
1667 static void SetPieceBackground( HDC hdc, COLORREF color, int mode )
\r
1670 BYTE r1 = GetRValue( color );
\r
1671 BYTE g1 = GetGValue( color );
\r
1672 BYTE b1 = GetBValue( color );
\r
1678 /* Create a uniform background first */
\r
1679 hbrush = CreateSolidBrush( color );
\r
1680 SetRect( &rc, 0, 0, squareSize, squareSize );
\r
1681 FillRect( hdc, &rc, hbrush );
\r
1682 DeleteObject( hbrush );
\r
1685 /* Vertical gradient, good for pawn, knight and rook, less for queen and king */
\r
1686 int steps = squareSize / 2;
\r
1689 for( i=0; i<steps; i++ ) {
\r
1690 BYTE r = r1 - (r1-r2) * i / steps;
\r
1691 BYTE g = g1 - (g1-g2) * i / steps;
\r
1692 BYTE b = b1 - (b1-b2) * i / steps;
\r
1694 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1695 SetRect( &rc, i + squareSize - steps, 0, i + squareSize - steps + 1, squareSize );
\r
1696 FillRect( hdc, &rc, hbrush );
\r
1697 DeleteObject(hbrush);
\r
1700 else if( mode == 2 ) {
\r
1701 /* Diagonal gradient, good more or less for every piece */
\r
1702 POINT triangle[3];
\r
1703 HPEN hpen = SelectObject( hdc, GetStockObject(NULL_PEN) );
\r
1704 HBRUSH hbrush_old;
\r
1705 int steps = squareSize;
\r
1708 triangle[0].x = squareSize - steps;
\r
1709 triangle[0].y = squareSize;
\r
1710 triangle[1].x = squareSize;
\r
1711 triangle[1].y = squareSize;
\r
1712 triangle[2].x = squareSize;
\r
1713 triangle[2].y = squareSize - steps;
\r
1715 for( i=0; i<steps; i++ ) {
\r
1716 BYTE r = r1 - (r1-r2) * i / steps;
\r
1717 BYTE g = g1 - (g1-g2) * i / steps;
\r
1718 BYTE b = b1 - (b1-b2) * i / steps;
\r
1720 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1721 hbrush_old = SelectObject( hdc, hbrush );
\r
1722 Polygon( hdc, triangle, 3 );
\r
1723 SelectObject( hdc, hbrush_old );
\r
1724 DeleteObject(hbrush);
\r
1729 SelectObject( hdc, hpen );
\r
1734 [AS] The method I use to create the bitmaps it a bit tricky, but it
\r
1735 seems to work ok. The main problem here is to find the "inside" of a chess
\r
1736 piece: follow the steps as explained below.
\r
1738 static void CreatePieceMaskFromFont( HDC hdc_window, HDC hdc, int index )
\r
1742 COLORREF chroma = RGB(0xFF,0x00,0xFF);
\r
1746 int backColor = whitePieceColor;
\r
1747 int foreColor = blackPieceColor;
\r
1749 if( index < (int)BlackPawn && appData.fontBackColorWhite != appData.fontForeColorWhite ) {
\r
1750 backColor = appData.fontBackColorWhite;
\r
1751 foreColor = appData.fontForeColorWhite;
\r
1753 else if( index >= (int)BlackPawn && appData.fontBackColorBlack != appData.fontForeColorBlack ) {
\r
1754 backColor = appData.fontBackColorBlack;
\r
1755 foreColor = appData.fontForeColorBlack;
\r
1759 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1761 hbm_old = SelectObject( hdc, hbm );
\r
1765 rc.right = squareSize;
\r
1766 rc.bottom = squareSize;
\r
1768 /* Step 1: background is now black */
\r
1769 FillRect( hdc, &rc, GetStockObject(BLACK_BRUSH) );
\r
1771 GetTextExtentPoint32( hdc, &pieceToFontChar[index], 1, &sz );
\r
1773 pt.x = (squareSize - sz.cx) / 2;
\r
1774 pt.y = (squareSize - sz.cy) / 2;
\r
1776 SetBkMode( hdc, TRANSPARENT );
\r
1777 SetTextColor( hdc, chroma );
\r
1778 /* Step 2: the piece has been drawn in purple, there are now black and purple in this bitmap */
\r
1779 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1781 SelectObject( hdc, GetStockObject(WHITE_BRUSH) );
\r
1782 /* Step 3: the area outside the piece is filled with white */
\r
1783 // FloodFill( hdc, 0, 0, chroma );
\r
1784 ExtFloodFill( hdc, 0, 0, 0, FLOODFILLSURFACE );
\r
1785 ExtFloodFill( hdc, 0, squareSize-1, 0, FLOODFILLSURFACE ); // [HGM] fill from all 4 corners, for if piece too big
\r
1786 ExtFloodFill( hdc, squareSize-1, 0, 0, FLOODFILLSURFACE );
\r
1787 ExtFloodFill( hdc, squareSize-1, squareSize-1, 0, FLOODFILLSURFACE );
\r
1788 SelectObject( hdc, GetStockObject(BLACK_BRUSH) );
\r
1790 Step 4: this is the tricky part, the area inside the piece is filled with black,
\r
1791 but if the start point is not inside the piece we're lost!
\r
1792 There should be a better way to do this... if we could create a region or path
\r
1793 from the fill operation we would be fine for example.
\r
1795 // FloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF) );
\r
1796 ExtFloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF), FLOODFILLBORDER );
\r
1798 { /* [HGM] shave off edges of mask, in an attempt to correct for the fact that FloodFill does not work correctly under Win XP */
\r
1799 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1800 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1802 SelectObject( dc2, bm2 );
\r
1803 BitBlt( dc2, 0, 0, squareSize, squareSize, hdc, 0, 0, SRCCOPY ); // make copy
\r
1804 BitBlt( hdc, 0, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1805 BitBlt( hdc, 2, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1806 BitBlt( hdc, 1, 0, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1807 BitBlt( hdc, 1, 2, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1810 DeleteObject( bm2 );
\r
1813 SetTextColor( hdc, 0 );
\r
1815 Step 5: some fonts have "disconnected" areas that are skipped by the fill:
\r
1816 draw the piece again in black for safety.
\r
1818 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1820 SelectObject( hdc, hbm_old );
\r
1822 if( hPieceMask[index] != NULL ) {
\r
1823 DeleteObject( hPieceMask[index] );
\r
1826 hPieceMask[index] = hbm;
\r
1829 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1831 SelectObject( hdc, hbm );
\r
1834 HDC dc1 = CreateCompatibleDC( hdc_window );
\r
1835 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1836 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1838 SelectObject( dc1, hPieceMask[index] );
\r
1839 SelectObject( dc2, bm2 );
\r
1840 FillRect( dc2, &rc, GetStockObject(WHITE_BRUSH) );
\r
1841 BitBlt( dc2, 0, 0, squareSize, squareSize, dc1, 0, 0, SRCINVERT );
\r
1844 Now dc2 contains the inverse of the piece mask, i.e. a mask that preserves
\r
1845 the piece background and deletes (makes transparent) the rest.
\r
1846 Thanks to that mask, we are free to paint the background with the greates
\r
1847 freedom, as we'll be able to mask off the unwanted parts when finished.
\r
1848 We use this, to make gradients and give the pieces a "roundish" look.
\r
1850 SetPieceBackground( hdc, backColor, 2 );
\r
1851 BitBlt( hdc, 0, 0, squareSize, squareSize, dc2, 0, 0, SRCAND );
\r
1855 DeleteObject( bm2 );
\r
1858 SetTextColor( hdc, foreColor );
\r
1859 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1861 SelectObject( hdc, hbm_old );
\r
1863 if( hPieceFace[index] != NULL ) {
\r
1864 DeleteObject( hPieceFace[index] );
\r
1867 hPieceFace[index] = hbm;
\r
1870 static int TranslatePieceToFontPiece( int piece )
\r
1900 case BlackMarshall:
\r
1904 case BlackNightrider:
\r
1910 case BlackUnicorn:
\r
1914 case BlackGrasshopper:
\r
1926 case BlackCardinal:
\r
1933 case WhiteMarshall:
\r
1937 case WhiteNightrider:
\r
1943 case WhiteUnicorn:
\r
1947 case WhiteGrasshopper:
\r
1959 case WhiteCardinal:
\r
1968 void CreatePiecesFromFont()
\r
1971 HDC hdc_window = NULL;
\r
1977 if( fontBitmapSquareSize < 0 ) {
\r
1978 /* Something went seriously wrong in the past: do not try to recreate fonts! */
\r
1982 if( appData.renderPiecesWithFont == NULL || appData.renderPiecesWithFont[0] == NULLCHAR || appData.renderPiecesWithFont[0] == '*' ) {
\r
1983 fontBitmapSquareSize = -1;
\r
1987 if( fontBitmapSquareSize != squareSize ) {
\r
1988 hdc_window = GetDC( hwndMain );
\r
1989 hdc = CreateCompatibleDC( hdc_window );
\r
1991 if( hPieceFont != NULL ) {
\r
1992 DeleteObject( hPieceFont );
\r
1995 for( i=0; i<=(int)BlackKing; i++ ) {
\r
1996 hPieceMask[i] = NULL;
\r
1997 hPieceFace[i] = NULL;
\r
2003 if( appData.fontPieceSize >= 50 && appData.fontPieceSize <= 150 ) {
\r
2004 fontHeight = appData.fontPieceSize;
\r
2007 fontHeight = (fontHeight * squareSize) / 100;
\r
2009 lf.lfHeight = -MulDiv( fontHeight, GetDeviceCaps(hdc, LOGPIXELSY), 72 );
\r
2011 lf.lfEscapement = 0;
\r
2012 lf.lfOrientation = 0;
\r
2013 lf.lfWeight = FW_NORMAL;
\r
2015 lf.lfUnderline = 0;
\r
2016 lf.lfStrikeOut = 0;
\r
2017 lf.lfCharSet = DEFAULT_CHARSET;
\r
2018 lf.lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
2019 lf.lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
2020 lf.lfQuality = PROOF_QUALITY;
\r
2021 lf.lfPitchAndFamily = DEFAULT_PITCH | FF_DONTCARE;
\r
2022 strncpy( lf.lfFaceName, appData.renderPiecesWithFont, sizeof(lf.lfFaceName) );
\r
2023 lf.lfFaceName[ sizeof(lf.lfFaceName) - 1 ] = '\0';
\r
2025 hPieceFont = CreateFontIndirect( &lf );
\r
2027 if( hPieceFont == NULL ) {
\r
2028 fontBitmapSquareSize = -2;
\r
2031 /* Setup font-to-piece character table */
\r
2032 if( ! SetCharTable(pieceToFontChar, appData.fontToPieceTable) ) {
\r
2033 /* No (or wrong) global settings, try to detect the font */
\r
2034 if( strstr(lf.lfFaceName,"Alpha") != NULL ) {
\r
2036 SetCharTable(pieceToFontChar, "phbrqkojntwl");
\r
2038 else if( strstr(lf.lfFaceName,"DiagramTT") != NULL ) {
\r
2039 /* DiagramTT* family */
\r
2040 SetCharTable(pieceToFontChar, "PNLRQKpnlrqk");
\r
2042 else if( strstr(lf.lfFaceName,"WinboardF") != NULL ) {
\r
2043 /* Fairy symbols */
\r
2044 SetCharTable(pieceToFontChar, "PNBRQFEACWMOHIJGDVSLUKpnbrqfeacwmohijgdvsluk");
\r
2046 else if( strstr(lf.lfFaceName,"GC2004D") != NULL ) {
\r
2047 /* Good Companion (Some characters get warped as literal :-( */
\r
2048 char s[] = "1cmWG0??S??oYI23wgQU";
\r
2049 s[0]=0xB9; s[1]=0xA9; s[6]=0xB1; s[11]=0xBB; s[12]=0xAB; s[17]=0xB3;
\r
2050 SetCharTable(pieceToFontChar, s);
\r
2053 /* Cases, Condal, Leipzig, Lucena, Marroquin, Merida, Usual */
\r
2054 SetCharTable(pieceToFontChar, "pnbrqkomvtwl");
\r
2058 /* Create bitmaps */
\r
2059 hfont_old = SelectObject( hdc, hPieceFont );
\r
2060 for(i=(int)WhitePawn; i<(int)EmptySquare; i++) /* [HGM] made a loop for this */
\r
2061 if(PieceToChar((ChessSquare)i) != '.') /* skip unused pieces */
\r
2062 CreatePieceMaskFromFont( hdc_window, hdc, i );
\r
2064 SelectObject( hdc, hfont_old );
\r
2066 fontBitmapSquareSize = squareSize;
\r
2070 if( hdc != NULL ) {
\r
2074 if( hdc_window != NULL ) {
\r
2075 ReleaseDC( hwndMain, hdc_window );
\r
2080 DoLoadBitmap(HINSTANCE hinst, char *piece, int squareSize, char *suffix)
\r
2084 snprintf(name, sizeof(name)/sizeof(name[0]), "%s%d%s", piece, squareSize, suffix);
\r
2085 if (gameInfo.event &&
\r
2086 strcmp(gameInfo.event, "Easter Egg Hunt") == 0 &&
\r
2087 strcmp(name, "k80s") == 0) {
\r
2088 safeStrCpy(name, "tim", sizeof(name)/sizeof(name[0]) );
\r
2090 return LoadBitmap(hinst, name);
\r
2094 /* Insert a color into the program's logical palette
\r
2095 structure. This code assumes the given color is
\r
2096 the result of the RGB or PALETTERGB macro, and it
\r
2097 knows how those macros work (which is documented).
\r
2100 InsertInPalette(COLORREF color)
\r
2102 LPPALETTEENTRY pe = &(pLogPal->palPalEntry[pLogPal->palNumEntries]);
\r
2104 if (pLogPal->palNumEntries++ >= PALETTESIZE) {
\r
2105 DisplayFatalError(_("Too many colors"), 0, 1);
\r
2106 pLogPal->palNumEntries--;
\r
2110 pe->peFlags = (char) 0;
\r
2111 pe->peRed = (char) (0xFF & color);
\r
2112 pe->peGreen = (char) (0xFF & (color >> 8));
\r
2113 pe->peBlue = (char) (0xFF & (color >> 16));
\r
2119 InitDrawingColors()
\r
2121 if (pLogPal == NULL) {
\r
2122 /* Allocate enough memory for a logical palette with
\r
2123 * PALETTESIZE entries and set the size and version fields
\r
2124 * of the logical palette structure.
\r
2126 pLogPal = (NPLOGPALETTE)
\r
2127 LocalAlloc(LMEM_FIXED, (sizeof(LOGPALETTE) +
\r
2128 (sizeof(PALETTEENTRY) * (PALETTESIZE))));
\r
2129 pLogPal->palVersion = 0x300;
\r
2131 pLogPal->palNumEntries = 0;
\r
2133 InsertInPalette(lightSquareColor);
\r
2134 InsertInPalette(darkSquareColor);
\r
2135 InsertInPalette(whitePieceColor);
\r
2136 InsertInPalette(blackPieceColor);
\r
2137 InsertInPalette(highlightSquareColor);
\r
2138 InsertInPalette(premoveHighlightColor);
\r
2140 /* create a logical color palette according the information
\r
2141 * in the LOGPALETTE structure.
\r
2143 hPal = CreatePalette((LPLOGPALETTE) pLogPal);
\r
2145 lightSquareBrush = CreateSolidBrush(lightSquareColor);
\r
2146 blackSquareBrush = CreateSolidBrush(blackPieceColor);
\r
2147 darkSquareBrush = CreateSolidBrush(darkSquareColor);
\r
2148 whitePieceBrush = CreateSolidBrush(whitePieceColor);
\r
2149 blackPieceBrush = CreateSolidBrush(blackPieceColor);
\r
2150 iconBkgndBrush = CreateSolidBrush(GetSysColor(COLOR_BACKGROUND));
\r
2151 explodeBrush = CreateSolidBrush(highlightSquareColor); // [HGM] atomic
\r
2152 markerBrush = CreateSolidBrush(premoveHighlightColor); // [HGM] markers
\r
2153 /* [AS] Force rendering of the font-based pieces */
\r
2154 if( fontBitmapSquareSize > 0 ) {
\r
2155 fontBitmapSquareSize = 0;
\r
2161 BoardWidth(int boardSize, int n)
\r
2162 { /* [HGM] argument n added to allow different width and height */
\r
2163 int lineGap = sizeInfo[boardSize].lineGap;
\r
2165 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2166 lineGap = appData.overrideLineGap;
\r
2169 return (n + 1) * lineGap +
\r
2170 n * sizeInfo[boardSize].squareSize;
\r
2173 /* Respond to board resize by dragging edge */
\r
2175 ResizeBoard(int newSizeX, int newSizeY, int flags)
\r
2177 BoardSize newSize = NUM_SIZES - 1;
\r
2178 static int recurse = 0;
\r
2179 if (IsIconic(hwndMain)) return;
\r
2180 if (recurse > 0) return;
\r
2182 while (newSize > 0) {
\r
2183 InitDrawingSizes(newSize+1000, 0); // [HGM] kludge to update sizeInfo without visible effects
\r
2184 if(newSizeX >= sizeInfo[newSize].cliWidth &&
\r
2185 newSizeY >= sizeInfo[newSize].cliHeight) break;
\r
2188 boardSize = newSize;
\r
2189 InitDrawingSizes(boardSize, flags);
\r
2194 extern Boolean twoBoards, partnerUp; // [HGM] dual
\r
2197 InitDrawingSizes(BoardSize boardSize, int flags)
\r
2199 int i, boardWidth, boardHeight; /* [HGM] height treated separately */
\r
2200 ChessSquare piece;
\r
2201 static int oldBoardSize = -1, oldTinyLayout = 0;
\r
2203 SIZE clockSize, messageSize;
\r
2205 char buf[MSG_SIZ];
\r
2207 HMENU hmenu = GetMenu(hwndMain);
\r
2208 RECT crect, wrect, oldRect;
\r
2210 LOGBRUSH logbrush;
\r
2212 int suppressVisibleEffects = 0; // [HGM] kludge to request updating sizeInfo only
\r
2213 if((int)boardSize >= 1000 ) { boardSize -= 1000; suppressVisibleEffects = 1; }
\r
2215 /* [HGM] call with -2 uses old size (for if nr of files, ranks changes) */
\r
2216 if(boardSize == (BoardSize)(-2) ) boardSize = oldBoardSize;
\r
2218 oldRect.left = wpMain.x; //[HGM] placement: remember previous window params
\r
2219 oldRect.top = wpMain.y;
\r
2220 oldRect.right = wpMain.x + wpMain.width;
\r
2221 oldRect.bottom = wpMain.y + wpMain.height;
\r
2223 tinyLayout = sizeInfo[boardSize].tinyLayout;
\r
2224 smallLayout = sizeInfo[boardSize].smallLayout;
\r
2225 squareSize = sizeInfo[boardSize].squareSize;
\r
2226 lineGap = sizeInfo[boardSize].lineGap;
\r
2227 minorSize = 0; /* [HGM] Kludge to see if demagnified pieces need to be shifted */
\r
2229 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2230 lineGap = appData.overrideLineGap;
\r
2233 if (tinyLayout != oldTinyLayout) {
\r
2234 long style = GetWindowLongPtr(hwndMain, GWL_STYLE);
\r
2236 style &= ~WS_SYSMENU;
\r
2237 InsertMenu(hmenu, IDM_Exit, MF_BYCOMMAND, IDM_Minimize,
\r
2238 "&Minimize\tCtrl+F4");
\r
2240 style |= WS_SYSMENU;
\r
2241 RemoveMenu(hmenu, IDM_Minimize, MF_BYCOMMAND);
\r
2243 SetWindowLongPtr(hwndMain, GWL_STYLE, style);
\r
2245 for (i=0; menuBarText[tinyLayout][i]; i++) {
\r
2246 ModifyMenu(hmenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP,
\r
2247 (UINT)GetSubMenu(hmenu, i), T_(menuBarText[tinyLayout][i]));
\r
2249 DrawMenuBar(hwndMain);
\r
2252 boardWidth = BoardWidth(boardSize, BOARD_WIDTH);
\r
2253 boardHeight = BoardWidth(boardSize, BOARD_HEIGHT);
\r
2255 /* Get text area sizes */
\r
2256 hdc = GetDC(hwndMain);
\r
2257 if (appData.clockMode) {
\r
2258 snprintf(buf, MSG_SIZ, _("White: %s"), TimeString(23*60*60*1000L));
\r
2260 snprintf(buf, MSG_SIZ, _("White"));
\r
2262 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
2263 GetTextExtentPoint(hdc, buf, strlen(buf), &clockSize);
\r
2264 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
2265 str = _("We only care about the height here");
\r
2266 GetTextExtentPoint(hdc, str, strlen(str), &messageSize);
\r
2267 SelectObject(hdc, oldFont);
\r
2268 ReleaseDC(hwndMain, hdc);
\r
2270 /* Compute where everything goes */
\r
2271 if((first.programLogo || second.programLogo) && !tinyLayout) {
\r
2272 /* [HGM] logo: if either logo is on, reserve space for it */
\r
2273 logoHeight = 2*clockSize.cy;
\r
2274 leftLogoRect.left = OUTER_MARGIN;
\r
2275 leftLogoRect.right = leftLogoRect.left + 4*clockSize.cy;
\r
2276 leftLogoRect.top = OUTER_MARGIN;
\r
2277 leftLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2279 rightLogoRect.right = OUTER_MARGIN + boardWidth;
\r
2280 rightLogoRect.left = rightLogoRect.right - 4*clockSize.cy;
\r
2281 rightLogoRect.top = OUTER_MARGIN;
\r
2282 rightLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2285 whiteRect.left = leftLogoRect.right;
\r
2286 whiteRect.right = OUTER_MARGIN + boardWidth/2 - INNER_MARGIN/2;
\r
2287 whiteRect.top = OUTER_MARGIN;
\r
2288 whiteRect.bottom = whiteRect.top + logoHeight;
\r
2290 blackRect.right = rightLogoRect.left;
\r
2291 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2292 blackRect.top = whiteRect.top;
\r
2293 blackRect.bottom = whiteRect.bottom;
\r
2295 whiteRect.left = OUTER_MARGIN;
\r
2296 whiteRect.right = whiteRect.left + boardWidth/2 - INNER_MARGIN/2;
\r
2297 whiteRect.top = OUTER_MARGIN;
\r
2298 whiteRect.bottom = whiteRect.top + clockSize.cy;
\r
2300 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2301 blackRect.right = blackRect.left + boardWidth/2 - 1;
\r
2302 blackRect.top = whiteRect.top;
\r
2303 blackRect.bottom = whiteRect.bottom;
\r
2305 logoHeight = 0; // [HGM] logo: suppress logo after change to tiny layout!
\r
2308 messageRect.left = OUTER_MARGIN + MESSAGE_LINE_LEFTMARGIN;
\r
2309 if (appData.showButtonBar) {
\r
2310 messageRect.right = OUTER_MARGIN + boardWidth // [HGM] logo: expressed independent of clock placement
\r
2311 - N_BUTTONS*BUTTON_WIDTH - MESSAGE_LINE_LEFTMARGIN;
\r
2313 messageRect.right = OUTER_MARGIN + boardWidth;
\r
2315 messageRect.top = whiteRect.bottom + INNER_MARGIN;
\r
2316 messageRect.bottom = messageRect.top + messageSize.cy;
\r
2318 boardRect.left = OUTER_MARGIN;
\r
2319 boardRect.right = boardRect.left + boardWidth;
\r
2320 boardRect.top = messageRect.bottom + INNER_MARGIN;
\r
2321 boardRect.bottom = boardRect.top + boardHeight;
\r
2323 sizeInfo[boardSize].cliWidth = boardRect.right + OUTER_MARGIN;
\r
2324 sizeInfo[boardSize].cliHeight = boardRect.bottom + OUTER_MARGIN;
\r
2325 oldBoardSize = boardSize;
\r
2326 oldTinyLayout = tinyLayout;
\r
2327 winW = 2 * GetSystemMetrics(SM_CXFRAME) + boardRect.right + OUTER_MARGIN;
\r
2328 winH = 2 * GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYMENU) +
\r
2329 GetSystemMetrics(SM_CYCAPTION) + boardRect.bottom + OUTER_MARGIN;
\r
2330 winW *= 1 + twoBoards;
\r
2331 if(suppressVisibleEffects) return; // [HGM] when called for filling sizeInfo only
\r
2332 wpMain.width = winW; // [HGM] placement: set through temporary which can used by initial sizing choice
\r
2333 wpMain.height = winH; // without disturbing window attachments
\r
2334 GetWindowRect(hwndMain, &wrect);
\r
2335 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2336 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2338 // [HGM] placement: let attached windows follow size change.
\r
2339 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, moveHistoryDialog, &wpMoveHistory );
\r
2340 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, evalGraphDialog, &wpEvalGraph );
\r
2341 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, engineOutputDialog, &wpEngineOutput );
\r
2342 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, gameListDialog, &wpGameList );
\r
2343 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, hwndConsole, &wpConsole );
\r
2345 /* compensate if menu bar wrapped */
\r
2346 GetClientRect(hwndMain, &crect);
\r
2347 offby = boardRect.bottom + OUTER_MARGIN - crect.bottom;
\r
2348 wpMain.height += offby;
\r
2350 case WMSZ_TOPLEFT:
\r
2351 SetWindowPos(hwndMain, NULL,
\r
2352 wrect.right - wpMain.width, wrect.bottom - wpMain.height,
\r
2353 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2356 case WMSZ_TOPRIGHT:
\r
2358 SetWindowPos(hwndMain, NULL,
\r
2359 wrect.left, wrect.bottom - wpMain.height,
\r
2360 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2363 case WMSZ_BOTTOMLEFT:
\r
2365 SetWindowPos(hwndMain, NULL,
\r
2366 wrect.right - wpMain.width, wrect.top,
\r
2367 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2370 case WMSZ_BOTTOMRIGHT:
\r
2374 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2375 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2380 for (i = 0; i < N_BUTTONS; i++) {
\r
2381 if (buttonDesc[i].hwnd != NULL) {
\r
2382 DestroyWindow(buttonDesc[i].hwnd);
\r
2383 buttonDesc[i].hwnd = NULL;
\r
2385 if (appData.showButtonBar) {
\r
2386 buttonDesc[i].hwnd =
\r
2387 CreateWindow("BUTTON", buttonDesc[i].label,
\r
2388 WS_VISIBLE | WS_CHILD | BS_PUSHBUTTON,
\r
2389 boardRect.right - BUTTON_WIDTH*(N_BUTTONS-i),
\r
2390 messageRect.top, BUTTON_WIDTH, messageSize.cy, hwndMain,
\r
2391 (HMENU) buttonDesc[i].id,
\r
2392 (HINSTANCE) GetWindowLongPtr(hwndMain, GWLP_HINSTANCE), NULL);
\r
2394 SendMessage(buttonDesc[i].hwnd, WM_SETFONT,
\r
2395 (WPARAM)font[boardSize][MESSAGE_FONT]->hf,
\r
2396 MAKELPARAM(FALSE, 0));
\r
2398 if (buttonDesc[i].id == IDM_Pause)
\r
2399 hwndPause = buttonDesc[i].hwnd;
\r
2400 buttonDesc[i].wndproc = (WNDPROC)
\r
2401 SetWindowLongPtr(buttonDesc[i].hwnd, GWLP_WNDPROC, (LONG_PTR) ButtonProc);
\r
2404 if (gridPen != NULL) DeleteObject(gridPen);
\r
2405 if (highlightPen != NULL) DeleteObject(highlightPen);
\r
2406 if (premovePen != NULL) DeleteObject(premovePen);
\r
2407 if (lineGap != 0) {
\r
2408 logbrush.lbStyle = BS_SOLID;
\r
2409 logbrush.lbColor = RGB(0, 0, 0); /* grid pen color = black */
\r
2411 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2412 lineGap, &logbrush, 0, NULL);
\r
2413 logbrush.lbColor = highlightSquareColor;
\r
2415 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2416 lineGap, &logbrush, 0, NULL);
\r
2418 logbrush.lbColor = premoveHighlightColor;
\r
2420 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2421 lineGap, &logbrush, 0, NULL);
\r
2423 /* [HGM] Loop had to be split in part for vert. and hor. lines */
\r
2424 for (i = 0; i < BOARD_HEIGHT + 1; i++) {
\r
2425 gridEndpoints[i*2].x = boardRect.left + lineGap / 2;
\r
2426 gridEndpoints[i*2].y = gridEndpoints[i*2 + 1].y =
\r
2427 boardRect.top + lineGap / 2 + (i * (squareSize + lineGap));
\r
2428 gridEndpoints[i*2 + 1].x = boardRect.left + lineGap / 2 +
\r
2429 BOARD_WIDTH * (squareSize + lineGap);
\r
2430 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2432 for (i = 0; i < BOARD_WIDTH + 1; i++) {
\r
2433 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].y = boardRect.top + lineGap / 2;
\r
2434 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].x =
\r
2435 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].x = boardRect.left +
\r
2436 lineGap / 2 + (i * (squareSize + lineGap));
\r
2437 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].y =
\r
2438 boardRect.top + BOARD_HEIGHT * (squareSize + lineGap);
\r
2439 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2443 /* [HGM] Licensing requirement */
\r
2445 if(gameInfo.variant == VariantGothic) GothicPopUp( GOTHIC, VariantGothic); else
\r
2448 if(gameInfo.variant == VariantFalcon) GothicPopUp( FALCON, VariantFalcon); else
\r
2450 GothicPopUp( "", VariantNormal);
\r
2453 /* if (boardSize == oldBoardSize) return; [HGM] variant might have changed */
\r
2455 /* Load piece bitmaps for this board size */
\r
2456 for (i=0; i<=2; i++) {
\r
2457 for (piece = WhitePawn;
\r
2458 (int) piece < (int) BlackPawn;
\r
2459 piece = (ChessSquare) ((int) piece + 1)) {
\r
2460 if (pieceBitmap[i][piece] != NULL)
\r
2461 DeleteObject(pieceBitmap[i][piece]);
\r
2465 fontBitmapSquareSize = 0; /* [HGM] render: make sure pieces will be recreated, as we might need others now */
\r
2466 // Orthodox Chess pieces
\r
2467 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "s");
\r
2468 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "s");
\r
2469 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "s");
\r
2470 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "s");
\r
2471 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "s");
\r
2472 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "o");
\r
2473 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "o");
\r
2474 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "o");
\r
2475 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "o");
\r
2476 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "o");
\r
2477 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "w");
\r
2478 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "w");
\r
2479 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "w");
\r
2480 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "w");
\r
2481 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "w");
\r
2482 if( gameInfo.variant == VariantShogi && squareSize <= 72 && squareSize >= 33) {
\r
2483 // in Shogi, Hijack the unused Queen for Lance
\r
2484 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2485 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2486 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2488 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "s");
\r
2489 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "o");
\r
2490 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "w");
\r
2493 if(squareSize <= 72 && squareSize >= 33) {
\r
2494 /* A & C are available in most sizes now */
\r
2495 if(squareSize != 49 && squareSize != 72 && squareSize != 33) { // Vortex-like
\r
2496 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2497 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2498 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2499 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2500 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2501 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2502 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2503 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2504 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2505 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2506 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2507 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2508 } else { // Smirf-like
\r
2509 if(gameInfo.variant == VariantSChess) {
\r
2510 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2511 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2512 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2514 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "s");
\r
2515 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "o");
\r
2516 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "w");
\r
2519 if(gameInfo.variant == VariantGothic) { // Vortex-like
\r
2520 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2521 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2522 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2523 } else if(gameInfo.variant == VariantSChess && (squareSize == 49 || squareSize == 72)) {
\r
2524 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2525 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2526 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2527 } else { // WinBoard standard
\r
2528 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "s");
\r
2529 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "o");
\r
2530 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "w");
\r
2535 if(squareSize==72 || squareSize==49 || squareSize==33) { /* experiment with some home-made bitmaps */
\r
2536 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "s");
\r
2537 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "o");
\r
2538 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "w");
\r
2539 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "s");
\r
2540 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "o");
\r
2541 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2542 pieceBitmap[0][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2543 pieceBitmap[1][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2544 pieceBitmap[2][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2545 pieceBitmap[0][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "s");
\r
2546 pieceBitmap[1][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "o");
\r
2547 pieceBitmap[2][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "w");
\r
2548 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2549 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2550 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2551 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "s");
\r
2552 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "o");
\r
2553 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "w");
\r
2554 pieceBitmap[0][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2555 pieceBitmap[1][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2556 pieceBitmap[2][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2557 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "s");
\r
2558 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "o");
\r
2559 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "w");
\r
2560 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2561 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2562 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2563 pieceBitmap[0][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "s");
\r
2564 pieceBitmap[1][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "o");
\r
2565 pieceBitmap[2][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "w");
\r
2567 if(gameInfo.variant == VariantShogi) { /* promoted Gold represemtations */
\r
2568 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "s");
\r
2569 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "o");
\r
2570 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2571 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "s");
\r
2572 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "o");
\r
2573 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2574 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "s");
\r
2575 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "o");
\r
2576 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2577 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "s");
\r
2578 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "o");
\r
2579 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2581 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "s");
\r
2582 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "o");
\r
2583 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "w");
\r
2584 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "s");
\r
2585 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "o");
\r
2586 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "w");
\r
2587 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2588 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2589 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2590 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "s");
\r
2591 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "o");
\r
2592 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "w");
\r
2595 } else { /* other size, no special bitmaps available. Use smaller symbols */
\r
2596 if((int)boardSize < 2) minorSize = sizeInfo[0].squareSize;
\r
2597 else minorSize = sizeInfo[(int)boardSize - 2].squareSize;
\r
2598 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "s");
\r
2599 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "o");
\r
2600 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "w");
\r
2601 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "s");
\r
2602 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "o");
\r
2603 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "w");
\r
2604 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "s");
\r
2605 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "o");
\r
2606 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "w");
\r
2607 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "s");
\r
2608 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "o");
\r
2609 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "w");
\r
2613 if(gameInfo.variant == VariantShogi && squareSize == 58)
\r
2614 /* special Shogi support in this size */
\r
2615 { for (i=0; i<=2; i++) { /* replace all bitmaps */
\r
2616 for (piece = WhitePawn;
\r
2617 (int) piece < (int) BlackPawn;
\r
2618 piece = (ChessSquare) ((int) piece + 1)) {
\r
2619 if (pieceBitmap[i][piece] != NULL)
\r
2620 DeleteObject(pieceBitmap[i][piece]);
\r
2623 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2624 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2625 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2626 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2627 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2628 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2629 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2630 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2631 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2632 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2633 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2634 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2635 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2636 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2637 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2638 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2639 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2640 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2641 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2642 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2643 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2644 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2645 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2646 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2647 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2648 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2649 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2650 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2651 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2652 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2653 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2654 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2655 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2656 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "w");
\r
2657 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2658 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2659 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2660 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2661 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2662 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2663 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2664 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2670 PieceBitmap(ChessSquare p, int kind)
\r
2672 if ((int) p >= (int) BlackPawn)
\r
2673 p = (ChessSquare) ((int) p - (int) BlackPawn + (int) WhitePawn);
\r
2675 return pieceBitmap[kind][(int) p];
\r
2678 /***************************************************************/
\r
2680 #define MIN(a,b) (((a) < (b)) ? (a) : (b))
\r
2681 #define MAX(a,b) (((a) > (b)) ? (a) : (b))
\r
2683 #define MIN3(a,b,c) (((a) < (b) && (a) < (c)) ? (a) : (((b) < (a) && (b) < (c)) ? (b) : (c)))
\r
2684 #define MAX3(a,b,c) (((a) > (b) && (a) > (c)) ? (a) : (((b) > (a) && (b) > (c)) ? (b) : (c)))
\r
2688 SquareToPos(int row, int column, int * x, int * y)
\r
2691 *x = boardRect.left + lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
2692 *y = boardRect.top + lineGap + row * (squareSize + lineGap);
\r
2694 *x = boardRect.left + lineGap + column * (squareSize + lineGap);
\r
2695 *y = boardRect.top + lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
2700 DrawCoordsOnDC(HDC hdc)
\r
2702 static char files[24] = {'0', '1','2','3','4','5','6','7','8','9','0','1','1','0','9','8','7','6','5','4','3','2','1','0'};
\r
2703 static char ranks[24] = {'l', 'k','j','i','h','g','f','e','d','c','b','a','a','b','c','d','e','f','g','h','i','j','k','l'};
\r
2704 char str[2] = { NULLCHAR, NULLCHAR };
\r
2705 int oldMode, oldAlign, x, y, start, i;
\r
2709 if (!appData.showCoords)
\r
2712 start = flipView ? 1-(ONE!='1') : 23+(ONE!='1')-BOARD_HEIGHT;
\r
2714 oldBrush = SelectObject(hdc, GetStockObject(BLACK_BRUSH));
\r
2715 oldMode = SetBkMode(hdc, (appData.monoMode ? OPAQUE : TRANSPARENT));
\r
2716 oldAlign = GetTextAlign(hdc);
\r
2717 oldFont = SelectObject(hdc, font[boardSize][COORD_FONT]->hf);
\r
2719 y = boardRect.top + lineGap;
\r
2720 x = boardRect.left + lineGap + gameInfo.holdingsWidth*(squareSize + lineGap);
\r
2722 SetTextAlign(hdc, TA_LEFT|TA_TOP);
\r
2723 for (i = 0; i < BOARD_HEIGHT; i++) {
\r
2724 str[0] = files[start + i];
\r
2725 ExtTextOut(hdc, x + 2, y + 1, 0, NULL, str, 1, NULL);
\r
2726 y += squareSize + lineGap;
\r
2729 start = flipView ? 12-(BOARD_RGHT-BOARD_LEFT) : 12;
\r
2731 SetTextAlign(hdc, TA_RIGHT|TA_BOTTOM);
\r
2732 for (i = 0; i < BOARD_RGHT - BOARD_LEFT; i++) {
\r
2733 str[0] = ranks[start + i];
\r
2734 ExtTextOut(hdc, x + squareSize - 2, y - 1, 0, NULL, str, 1, NULL);
\r
2735 x += squareSize + lineGap;
\r
2738 SelectObject(hdc, oldBrush);
\r
2739 SetBkMode(hdc, oldMode);
\r
2740 SetTextAlign(hdc, oldAlign);
\r
2741 SelectObject(hdc, oldFont);
\r
2745 DrawGridOnDC(HDC hdc)
\r
2749 if (lineGap != 0) {
\r
2750 oldPen = SelectObject(hdc, gridPen);
\r
2751 PolyPolyline(hdc, gridEndpoints, gridVertexCounts, BOARD_WIDTH+BOARD_HEIGHT + 2);
\r
2752 SelectObject(hdc, oldPen);
\r
2756 #define HIGHLIGHT_PEN 0
\r
2757 #define PREMOVE_PEN 1
\r
2760 DrawHighlightOnDC(HDC hdc, BOOLEAN on, int x, int y, int pen)
\r
2763 HPEN oldPen, hPen;
\r
2764 if (lineGap == 0) return;
\r
2766 x1 = boardRect.left +
\r
2767 lineGap/2 + ((BOARD_WIDTH-1)-x) * (squareSize + lineGap);
\r
2768 y1 = boardRect.top +
\r
2769 lineGap/2 + y * (squareSize + lineGap);
\r
2771 x1 = boardRect.left +
\r
2772 lineGap/2 + x * (squareSize + lineGap);
\r
2773 y1 = boardRect.top +
\r
2774 lineGap/2 + ((BOARD_HEIGHT-1)-y) * (squareSize + lineGap);
\r
2776 hPen = pen ? premovePen : highlightPen;
\r
2777 oldPen = SelectObject(hdc, on ? hPen : gridPen);
\r
2778 MoveToEx(hdc, x1, y1, NULL);
\r
2779 LineTo(hdc, x1 + squareSize + lineGap, y1);
\r
2780 LineTo(hdc, x1 + squareSize + lineGap, y1 + squareSize + lineGap);
\r
2781 LineTo(hdc, x1, y1 + squareSize + lineGap);
\r
2782 LineTo(hdc, x1, y1);
\r
2783 SelectObject(hdc, oldPen);
\r
2787 DrawHighlightsOnDC(HDC hdc, HighlightInfo *h, int pen)
\r
2790 for (i=0; i<2; i++) {
\r
2791 if (h->sq[i].x >= 0 && h->sq[i].y >= 0)
\r
2792 DrawHighlightOnDC(hdc, TRUE,
\r
2793 h->sq[i].x, h->sq[i].y,
\r
2798 /* Note: sqcolor is used only in monoMode */
\r
2799 /* Note that this code is largely duplicated in woptions.c,
\r
2800 function DrawSampleSquare, so that needs to be updated too */
\r
2802 DrawPieceOnDC(HDC hdc, ChessSquare piece, int color, int sqcolor, int x, int y, HDC tmphdc)
\r
2804 HBITMAP oldBitmap;
\r
2808 if (appData.blindfold) return;
\r
2810 /* [AS] Use font-based pieces if needed */
\r
2811 if( fontBitmapSquareSize >= 0 && (squareSize > 32 || gameInfo.variant >= VariantShogi)) {
\r
2812 /* Create piece bitmaps, or do nothing if piece set is up to date */
\r
2813 CreatePiecesFromFont();
\r
2815 if( fontBitmapSquareSize == squareSize ) {
\r
2816 int index = TranslatePieceToFontPiece(piece);
\r
2818 SelectObject( tmphdc, hPieceMask[ index ] );
\r
2820 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2821 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCAND);
\r
2825 squareSize, squareSize,
\r
2830 SelectObject( tmphdc, hPieceFace[ index ] );
\r
2832 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2833 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCPAINT);
\r
2837 squareSize, squareSize,
\r
2846 if (appData.monoMode) {
\r
2847 SelectObject(tmphdc, PieceBitmap(piece,
\r
2848 color == sqcolor ? OUTLINE_PIECE : SOLID_PIECE));
\r
2849 BitBlt(hdc, x, y, squareSize, squareSize, tmphdc, 0, 0,
\r
2850 sqcolor ? SRCCOPY : NOTSRCCOPY);
\r
2852 tmpSize = squareSize;
\r
2854 ((piece >= (int)WhiteNightrider && piece <= WhiteGrasshopper) ||
\r
2855 (piece >= (int)BlackNightrider && piece <= BlackGrasshopper)) ) {
\r
2856 /* [HGM] no bitmap available for promoted pieces in Crazyhouse */
\r
2857 /* Bitmaps of smaller size are substituted, but we have to align them */
\r
2858 x += (squareSize - minorSize)>>1;
\r
2859 y += squareSize - minorSize - 2;
\r
2860 tmpSize = minorSize;
\r
2862 if (color || appData.allWhite ) {
\r
2863 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, WHITE_PIECE));
\r
2865 oldBrush = SelectObject(hdc, whitePieceBrush);
\r
2866 else oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2867 if(appData.upsideDown && color==flipView)
\r
2868 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2870 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2871 /* Use black for outline of white pieces */
\r
2872 SelectObject(tmphdc, PieceBitmap(piece, OUTLINE_PIECE));
\r
2873 if(appData.upsideDown && color==flipView)
\r
2874 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, SRCAND);
\r
2876 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, SRCAND);
\r
2878 /* Use square color for details of black pieces */
\r
2879 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, SOLID_PIECE));
\r
2880 oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2881 if(appData.upsideDown && !flipView)
\r
2882 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2884 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2886 SelectObject(hdc, oldBrush);
\r
2887 SelectObject(tmphdc, oldBitmap);
\r
2891 /* [AS] Compute a drawing mode for a square, based on specified settings (see DrawTile) */
\r
2892 int GetBackTextureMode( int algo )
\r
2894 int result = BACK_TEXTURE_MODE_DISABLED;
\r
2898 case BACK_TEXTURE_MODE_PLAIN:
\r
2899 result = 1; /* Always use identity map */
\r
2901 case BACK_TEXTURE_MODE_FULL_RANDOM:
\r
2902 result = 1 + (myrandom() % 3); /* Pick a transformation at random */
\r
2910 [AS] Compute and save texture drawing info, otherwise we may not be able
\r
2911 to handle redraws cleanly (as random numbers would always be different).
\r
2913 VOID RebuildTextureSquareInfo()
\r
2923 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
2925 if( liteBackTexture != NULL ) {
\r
2926 if( GetObject( liteBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2927 lite_w = bi.bmWidth;
\r
2928 lite_h = bi.bmHeight;
\r
2932 if( darkBackTexture != NULL ) {
\r
2933 if( GetObject( darkBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2934 dark_w = bi.bmWidth;
\r
2935 dark_h = bi.bmHeight;
\r
2939 for( row=0; row<BOARD_HEIGHT; row++ ) {
\r
2940 for( col=0; col<BOARD_WIDTH; col++ ) {
\r
2941 if( (col + row) & 1 ) {
\r
2943 if( lite_w >= squareSize && lite_h >= squareSize ) {
\r
2944 if( lite_w >= squareSize*BOARD_WIDTH )
\r
2945 backTextureSquareInfo[row][col].x = (2*col+1)*lite_w/(2*BOARD_WIDTH) - squareSize/2; /* [HGM] cut out of center of virtual square */
\r
2947 backTextureSquareInfo[row][col].x = col * (lite_w - squareSize) / (BOARD_WIDTH-1); /* [HGM] divide by size-1 in stead of size! */
\r
2948 if( lite_h >= squareSize*BOARD_HEIGHT )
\r
2949 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1)*lite_h/(2*BOARD_HEIGHT) - squareSize/2;
\r
2951 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (lite_h - squareSize) / (BOARD_HEIGHT-1);
\r
2952 backTextureSquareInfo[row][col].mode = GetBackTextureMode(liteBackTextureMode);
\r
2957 if( dark_w >= squareSize && dark_h >= squareSize ) {
\r
2958 if( dark_w >= squareSize*BOARD_WIDTH )
\r
2959 backTextureSquareInfo[row][col].x = (2*col+1) * dark_w / (2*BOARD_WIDTH) - squareSize/2;
\r
2961 backTextureSquareInfo[row][col].x = col * (dark_w - squareSize) / (BOARD_WIDTH-1);
\r
2962 if( dark_h >= squareSize*BOARD_HEIGHT )
\r
2963 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1) * dark_h / (2*BOARD_HEIGHT) - squareSize/2;
\r
2965 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (dark_h - squareSize) / (BOARD_HEIGHT-1);
\r
2966 backTextureSquareInfo[row][col].mode = GetBackTextureMode(darkBackTextureMode);
\r
2973 /* [AS] Arrow highlighting support */
\r
2975 static double A_WIDTH = 5; /* Width of arrow body */
\r
2977 #define A_HEIGHT_FACTOR 6 /* Length of arrow "point", relative to body width */
\r
2978 #define A_WIDTH_FACTOR 3 /* Width of arrow "point", relative to body width */
\r
2980 static double Sqr( double x )
\r
2985 static int Round( double x )
\r
2987 return (int) (x + 0.5);
\r
2990 /* Draw an arrow between two points using current settings */
\r
2991 VOID DrawArrowBetweenPoints( HDC hdc, int s_x, int s_y, int d_x, int d_y )
\r
2994 double dx, dy, j, k, x, y;
\r
2996 if( d_x == s_x ) {
\r
2997 int h = (d_y > s_y) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
2999 arrow[0].x = s_x + A_WIDTH + 0.5;
\r
3002 arrow[1].x = s_x + A_WIDTH + 0.5;
\r
3003 arrow[1].y = d_y - h;
\r
3005 arrow[2].x = arrow[1].x + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3006 arrow[2].y = d_y - h;
\r
3011 arrow[5].x = arrow[1].x - 2*A_WIDTH + 0.5;
\r
3012 arrow[5].y = d_y - h;
\r
3014 arrow[4].x = arrow[5].x - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3015 arrow[4].y = d_y - h;
\r
3017 arrow[6].x = arrow[1].x - 2*A_WIDTH + 0.5;
\r
3020 else if( d_y == s_y ) {
\r
3021 int w = (d_x > s_x) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
3024 arrow[0].y = s_y + A_WIDTH + 0.5;
\r
3026 arrow[1].x = d_x - w;
\r
3027 arrow[1].y = s_y + A_WIDTH + 0.5;
\r
3029 arrow[2].x = d_x - w;
\r
3030 arrow[2].y = arrow[1].y + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3035 arrow[5].x = d_x - w;
\r
3036 arrow[5].y = arrow[1].y - 2*A_WIDTH + 0.5;
\r
3038 arrow[4].x = d_x - w;
\r
3039 arrow[4].y = arrow[5].y - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3042 arrow[6].y = arrow[1].y - 2*A_WIDTH + 0.5;
\r
3045 /* [AS] Needed a lot of paper for this! :-) */
\r
3046 dy = (double) (d_y - s_y) / (double) (d_x - s_x);
\r
3047 dx = (double) (s_x - d_x) / (double) (s_y - d_y);
\r
3049 j = sqrt( Sqr(A_WIDTH) / (1.0 + Sqr(dx)) );
\r
3051 k = sqrt( Sqr(A_WIDTH*A_HEIGHT_FACTOR) / (1.0 + Sqr(dy)) );
\r
3056 arrow[0].x = Round(x - j);
\r
3057 arrow[0].y = Round(y + j*dx);
\r
3059 arrow[1].x = Round(arrow[0].x + 2*j); // [HGM] prevent width to be affected by rounding twice
\r
3060 arrow[1].y = Round(arrow[0].y - 2*j*dx);
\r
3063 x = (double) d_x - k;
\r
3064 y = (double) d_y - k*dy;
\r
3067 x = (double) d_x + k;
\r
3068 y = (double) d_y + k*dy;
\r
3071 x = Round(x); y = Round(y); // [HGM] make sure width of shaft is rounded the same way on both ends
\r
3073 arrow[6].x = Round(x - j);
\r
3074 arrow[6].y = Round(y + j*dx);
\r
3076 arrow[2].x = Round(arrow[6].x + 2*j);
\r
3077 arrow[2].y = Round(arrow[6].y - 2*j*dx);
\r
3079 arrow[3].x = Round(arrow[2].x + j*(A_WIDTH_FACTOR-1));
\r
3080 arrow[3].y = Round(arrow[2].y - j*(A_WIDTH_FACTOR-1)*dx);
\r
3085 arrow[5].x = Round(arrow[6].x - j*(A_WIDTH_FACTOR-1));
\r
3086 arrow[5].y = Round(arrow[6].y + j*(A_WIDTH_FACTOR-1)*dx);
\r
3089 Polygon( hdc, arrow, 7 );
\r
3092 /* [AS] Draw an arrow between two squares */
\r
3093 VOID DrawArrowBetweenSquares( HDC hdc, int s_col, int s_row, int d_col, int d_row )
\r
3095 int s_x, s_y, d_x, d_y;
\r
3102 if( s_col == d_col && s_row == d_row ) {
\r
3106 /* Get source and destination points */
\r
3107 SquareToPos( s_row, s_col, &s_x, &s_y);
\r
3108 SquareToPos( d_row, d_col, &d_x, &d_y);
\r
3111 d_y += squareSize / 2 - squareSize / 4; // [HGM] round towards same centers on all sides!
\r
3113 else if( d_y < s_y ) {
\r
3114 d_y += squareSize / 2 + squareSize / 4;
\r
3117 d_y += squareSize / 2;
\r
3121 d_x += squareSize / 2 - squareSize / 4;
\r
3123 else if( d_x < s_x ) {
\r
3124 d_x += squareSize / 2 + squareSize / 4;
\r
3127 d_x += squareSize / 2;
\r
3130 s_x += squareSize / 2;
\r
3131 s_y += squareSize / 2;
\r
3133 /* Adjust width */
\r
3134 A_WIDTH = squareSize / 14.; //[HGM] make float
\r
3137 stLB.lbStyle = BS_SOLID;
\r
3138 stLB.lbColor = appData.highlightArrowColor;
\r
3141 hpen = CreatePen( PS_SOLID, 2, RGB(0x00,0x00,0x00) );
\r
3142 holdpen = SelectObject( hdc, hpen );
\r
3143 hbrush = CreateBrushIndirect( &stLB );
\r
3144 holdbrush = SelectObject( hdc, hbrush );
\r
3146 DrawArrowBetweenPoints( hdc, s_x, s_y, d_x, d_y );
\r
3148 SelectObject( hdc, holdpen );
\r
3149 SelectObject( hdc, holdbrush );
\r
3150 DeleteObject( hpen );
\r
3151 DeleteObject( hbrush );
\r
3154 BOOL HasHighlightInfo()
\r
3156 BOOL result = FALSE;
\r
3158 if( highlightInfo.sq[0].x >= 0 && highlightInfo.sq[0].y >= 0 &&
\r
3159 highlightInfo.sq[1].x >= 0 && highlightInfo.sq[1].y >= 0 )
\r
3167 BOOL IsDrawArrowEnabled()
\r
3169 BOOL result = FALSE;
\r
3171 if( appData.highlightMoveWithArrow && squareSize >= 32 ) {
\r
3178 VOID DrawArrowHighlight( HDC hdc )
\r
3180 if( IsDrawArrowEnabled() && HasHighlightInfo() ) {
\r
3181 DrawArrowBetweenSquares( hdc,
\r
3182 highlightInfo.sq[0].x, highlightInfo.sq[0].y,
\r
3183 highlightInfo.sq[1].x, highlightInfo.sq[1].y );
\r
3187 HRGN GetArrowHighlightClipRegion( HDC hdc )
\r
3189 HRGN result = NULL;
\r
3191 if( HasHighlightInfo() ) {
\r
3192 int x1, y1, x2, y2;
\r
3193 int sx, sy, dx, dy;
\r
3195 SquareToPos(highlightInfo.sq[0].y, highlightInfo.sq[0].x, &x1, &y1 );
\r
3196 SquareToPos(highlightInfo.sq[1].y, highlightInfo.sq[1].x, &x2, &y2 );
\r
3198 sx = MIN( x1, x2 );
\r
3199 sy = MIN( y1, y2 );
\r
3200 dx = MAX( x1, x2 ) + squareSize;
\r
3201 dy = MAX( y1, y2 ) + squareSize;
\r
3203 result = CreateRectRgn( sx, sy, dx, dy );
\r
3210 Warning: this function modifies the behavior of several other functions.
\r
3212 Basically, Winboard is optimized to avoid drawing the whole board if not strictly
\r
3213 needed. Unfortunately, the decision whether or not to perform a full or partial
\r
3214 repaint is scattered all over the place, which is not good for features such as
\r
3215 "arrow highlighting" that require a full repaint of the board.
\r
3217 So, I've tried to patch the code where I thought it made sense (e.g. after or during
\r
3218 user interaction, when speed is not so important) but especially to avoid errors
\r
3219 in the displayed graphics.
\r
3221 In such patched places, I always try refer to this function so there is a single
\r
3222 place to maintain knowledge.
\r
3224 To restore the original behavior, just return FALSE unconditionally.
\r
3226 BOOL IsFullRepaintPreferrable()
\r
3228 BOOL result = FALSE;
\r
3230 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() ) {
\r
3231 /* Arrow may appear on the board */
\r
3239 This function is called by DrawPosition to know whether a full repaint must
\r
3242 Only DrawPosition may directly call this function, which makes use of
\r
3243 some state information. Other function should call DrawPosition specifying
\r
3244 the repaint flag, and can use IsFullRepaintPreferrable if needed.
\r
3246 BOOL DrawPositionNeedsFullRepaint()
\r
3248 BOOL result = FALSE;
\r
3251 Probably a slightly better policy would be to trigger a full repaint
\r
3252 when animInfo.piece changes state (i.e. empty -> non-empty and viceversa),
\r
3253 but animation is fast enough that it's difficult to notice.
\r
3255 if( animInfo.piece == EmptySquare ) {
\r
3256 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() /*&& HasHighlightInfo()*/ ) {
\r
3265 DrawBoardOnDC(HDC hdc, Board board, HDC tmphdc)
\r
3267 int row, column, x, y, square_color, piece_color;
\r
3268 ChessSquare piece;
\r
3270 HDC texture_hdc = NULL;
\r
3272 /* [AS] Initialize background textures if needed */
\r
3273 if( liteBackTexture != NULL || darkBackTexture != NULL ) {
\r
3274 static int backTextureBoardSize; /* [HGM] boardsize: also new texture if board format changed */
\r
3275 if( backTextureSquareSize != squareSize
\r
3276 || backTextureBoardSize != BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT) {
\r
3277 backTextureBoardSize = BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT;
\r
3278 backTextureSquareSize = squareSize;
\r
3279 RebuildTextureSquareInfo();
\r
3282 texture_hdc = CreateCompatibleDC( hdc );
\r
3285 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
3286 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3288 SquareToPos(row, column, &x, &y);
\r
3290 piece = board[row][column];
\r
3292 square_color = ((column + row) % 2) == 1;
\r
3293 if( gameInfo.variant == VariantXiangqi ) {
\r
3294 square_color = !InPalace(row, column);
\r
3295 if(BOARD_HEIGHT&1) { if(row==BOARD_HEIGHT/2) square_color ^= 1; }
\r
3296 else if(row < BOARD_HEIGHT/2) square_color ^= 1;
\r
3298 piece_color = (int) piece < (int) BlackPawn;
\r
3301 /* [HGM] holdings file: light square or black */
\r
3302 if(column == BOARD_LEFT-2) {
\r
3303 if( row > BOARD_HEIGHT - gameInfo.holdingsSize - 1 )
\r
3306 DisplayHoldingsCount(hdc, x, y, 0, 0); /* black out */
\r
3310 if(column == BOARD_RGHT + 1 ) {
\r
3311 if( row < gameInfo.holdingsSize )
\r
3314 DisplayHoldingsCount(hdc, x, y, 0, 0);
\r
3318 if(column == BOARD_LEFT-1 ) /* left align */
\r
3319 DisplayHoldingsCount(hdc, x, y, flipView, (int) board[row][column]);
\r
3320 else if( column == BOARD_RGHT) /* right align */
\r
3321 DisplayHoldingsCount(hdc, x, y, !flipView, (int) board[row][column]);
\r
3323 if (appData.monoMode) {
\r
3324 if (piece == EmptySquare) {
\r
3325 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0,
\r
3326 square_color ? WHITENESS : BLACKNESS);
\r
3328 DrawPieceOnDC(hdc, piece, piece_color, square_color, x, y, tmphdc);
\r
3331 else if( backTextureSquareInfo[row][column].mode > 0 ) {
\r
3332 /* [AS] Draw the square using a texture bitmap */
\r
3333 HBITMAP hbm = SelectObject( texture_hdc, square_color ? liteBackTexture : darkBackTexture );
\r
3334 int r = row, c = column; // [HGM] do not flip board in flipView
\r
3335 if(flipView) { r = BOARD_HEIGHT-1 - r; c = BOARD_WIDTH-1 - c; }
\r
3338 squareSize, squareSize,
\r
3341 backTextureSquareInfo[r][c].mode,
\r
3342 backTextureSquareInfo[r][c].x,
\r
3343 backTextureSquareInfo[r][c].y );
\r
3345 SelectObject( texture_hdc, hbm );
\r
3347 if (piece != EmptySquare) {
\r
3348 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3352 HBRUSH brush = square_color ? lightSquareBrush : darkSquareBrush;
\r
3354 oldBrush = SelectObject(hdc, brush );
\r
3355 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0, PATCOPY);
\r
3356 SelectObject(hdc, oldBrush);
\r
3357 if (piece != EmptySquare)
\r
3358 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3363 if( texture_hdc != NULL ) {
\r
3364 DeleteDC( texture_hdc );
\r
3368 int saveDiagFlag = 0; FILE *diagFile; // [HGM] diag
\r
3369 void fputDW(FILE *f, int x)
\r
3371 fputc(x & 255, f);
\r
3372 fputc(x>>8 & 255, f);
\r
3373 fputc(x>>16 & 255, f);
\r
3374 fputc(x>>24 & 255, f);
\r
3377 #define MAX_CLIPS 200 /* more than enough */
\r
3380 DrawLogoOnDC(HDC hdc, RECT logoRect, HBITMAP logo)
\r
3382 // HBITMAP bufferBitmap;
\r
3387 int w = 100, h = 50;
\r
3389 if(logo == NULL) return;
\r
3390 // GetClientRect(hwndMain, &Rect);
\r
3391 // bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3392 // Rect.bottom-Rect.top+1);
\r
3393 tmphdc = CreateCompatibleDC(hdc);
\r
3394 hbm = SelectObject(tmphdc, logo);
\r
3395 if( GetObject( logo, sizeof(bi), &bi ) > 0 ) {
\r
3399 StretchBlt(hdc, logoRect.left, logoRect.top, logoRect.right - logoRect.left,
\r
3400 logoRect.bottom - logoRect.top, tmphdc, 0, 0, w, h, SRCCOPY);
\r
3401 SelectObject(tmphdc, hbm);
\r
3409 HDC hdc = GetDC(hwndMain);
\r
3410 HBITMAP whiteLogo = (HBITMAP) first.programLogo, blackLogo = (HBITMAP) second.programLogo;
\r
3411 if(appData.autoLogo) {
\r
3413 switch(gameMode) { // pick logos based on game mode
\r
3414 case IcsObserving:
\r
3415 whiteLogo = second.programLogo; // ICS logo
\r
3416 blackLogo = second.programLogo;
\r
3419 case IcsPlayingWhite:
\r
3420 if(!appData.zippyPlay) whiteLogo = userLogo;
\r
3421 blackLogo = second.programLogo; // ICS logo
\r
3423 case IcsPlayingBlack:
\r
3424 whiteLogo = second.programLogo; // ICS logo
\r
3425 blackLogo = appData.zippyPlay ? first.programLogo : userLogo;
\r
3427 case TwoMachinesPlay:
\r
3428 if(first.twoMachinesColor[0] == 'b') {
\r
3429 whiteLogo = second.programLogo;
\r
3430 blackLogo = first.programLogo;
\r
3433 case MachinePlaysWhite:
\r
3434 blackLogo = userLogo;
\r
3436 case MachinePlaysBlack:
\r
3437 whiteLogo = userLogo;
\r
3438 blackLogo = first.programLogo;
\r
3441 DrawLogoOnDC(hdc, leftLogoRect, flipClock ? blackLogo : whiteLogo);
\r
3442 DrawLogoOnDC(hdc, rightLogoRect, flipClock ? whiteLogo : blackLogo);
\r
3443 ReleaseDC(hwndMain, hdc);
\r
3447 static HDC hdcSeek;
\r
3449 // [HGM] seekgraph
\r
3450 void DrawSeekAxis( int x, int y, int xTo, int yTo )
\r
3453 HPEN hp = SelectObject( hdcSeek, gridPen );
\r
3454 MoveToEx( hdcSeek, boardRect.left+x, boardRect.top+y, &stPt );
\r
3455 LineTo( hdcSeek, boardRect.left+xTo, boardRect.top+yTo );
\r
3456 SelectObject( hdcSeek, hp );
\r
3459 // front-end wrapper for drawing functions to do rectangles
\r
3460 void DrawSeekBackground( int left, int top, int right, int bottom )
\r
3465 if (hdcSeek == NULL) {
\r
3466 hdcSeek = GetDC(hwndMain);
\r
3467 if (!appData.monoMode) {
\r
3468 SelectPalette(hdcSeek, hPal, FALSE);
\r
3469 RealizePalette(hdcSeek);
\r
3472 hp = SelectObject( hdcSeek, gridPen );
\r
3473 rc.top = boardRect.top+top; rc.left = boardRect.left+left;
\r
3474 rc.bottom = boardRect.top+bottom; rc.right = boardRect.left+right;
\r
3475 FillRect( hdcSeek, &rc, lightSquareBrush );
\r
3476 SelectObject( hdcSeek, hp );
\r
3479 // front-end wrapper for putting text in graph
\r
3480 void DrawSeekText(char *buf, int x, int y)
\r
3483 SetBkMode( hdcSeek, TRANSPARENT );
\r
3484 GetTextExtentPoint32( hdcSeek, buf, strlen(buf), &stSize );
\r
3485 TextOut( hdcSeek, boardRect.left+x-3, boardRect.top+y-stSize.cy/2, buf, strlen(buf) );
\r
3488 void DrawSeekDot(int x, int y, int color)
\r
3490 int square = color & 0x80;
\r
3491 HBRUSH oldBrush = SelectObject(hdcSeek,
\r
3492 color == 0 ? markerBrush : color == 1 ? darkSquareBrush : explodeBrush);
\r
3495 Rectangle(hdcSeek, boardRect.left+x - squareSize/9, boardRect.top+y - squareSize/9,
\r
3496 boardRect.left+x + squareSize/9, boardRect.top+y + squareSize/9);
\r
3498 Ellipse(hdcSeek, boardRect.left+x - squareSize/8, boardRect.top+y - squareSize/8,
\r
3499 boardRect.left+x + squareSize/8, boardRect.top+y + squareSize/8);
\r
3500 SelectObject(hdcSeek, oldBrush);
\r
3504 HDCDrawPosition(HDC hdc, BOOLEAN repaint, Board board)
\r
3506 static Board lastReq[2], lastDrawn[2];
\r
3507 static HighlightInfo lastDrawnHighlight, lastDrawnPremove;
\r
3508 static int lastDrawnFlipView = 0;
\r
3509 static int lastReqValid[2] = {0, 0}, lastDrawnValid[2] = {0, 0};
\r
3510 int releaseDC, x, y, x2, y2, row, column, num_clips = 0, i;
\r
3513 HBITMAP bufferBitmap;
\r
3514 HBITMAP oldBitmap;
\r
3516 HRGN clips[MAX_CLIPS];
\r
3517 ChessSquare dragged_piece = EmptySquare;
\r
3518 int nr = twoBoards*partnerUp;
\r
3520 /* I'm undecided on this - this function figures out whether a full
\r
3521 * repaint is necessary on its own, so there's no real reason to have the
\r
3522 * caller tell it that. I think this can safely be set to FALSE - but
\r
3523 * if we trust the callers not to request full repaints unnessesarily, then
\r
3524 * we could skip some clipping work. In other words, only request a full
\r
3525 * redraw when the majority of pieces have changed positions (ie. flip,
\r
3526 * gamestart and similar) --Hawk
\r
3528 Boolean fullrepaint = repaint;
\r
3530 if(DrawSeekGraph()) return; // [HG} seekgraph: suppress printing board if seek graph up
\r
3532 if( DrawPositionNeedsFullRepaint() ) {
\r
3533 fullrepaint = TRUE;
\r
3536 if (board == NULL) {
\r
3537 if (!lastReqValid[nr]) {
\r
3540 board = lastReq[nr];
\r
3542 CopyBoard(lastReq[nr], board);
\r
3543 lastReqValid[nr] = 1;
\r
3546 if (doingSizing) {
\r
3550 if (IsIconic(hwndMain)) {
\r
3554 if (hdc == NULL) {
\r
3555 hdc = GetDC(hwndMain);
\r
3556 if (!appData.monoMode) {
\r
3557 SelectPalette(hdc, hPal, FALSE);
\r
3558 RealizePalette(hdc);
\r
3562 releaseDC = FALSE;
\r
3565 /* Create some work-DCs */
\r
3566 hdcmem = CreateCompatibleDC(hdc);
\r
3567 tmphdc = CreateCompatibleDC(hdc);
\r
3569 /* If dragging is in progress, we temporarely remove the piece */
\r
3570 /* [HGM] or temporarily decrease count if stacked */
\r
3571 /* !! Moved to before board compare !! */
\r
3572 if (dragInfo.from.x >= 0 && dragInfo.pos.x >= 0) {
\r
3573 dragged_piece = board[dragInfo.from.y][dragInfo.from.x];
\r
3574 if(dragInfo.from.x == BOARD_LEFT-2 ) {
\r
3575 if(--board[dragInfo.from.y][dragInfo.from.x+1] == 0 )
\r
3576 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3578 if(dragInfo.from.x == BOARD_RGHT+1) {
\r
3579 if(--board[dragInfo.from.y][dragInfo.from.x-1] == 0 )
\r
3580 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3582 board[dragInfo.from.y][dragInfo.from.x] = gatingPiece;
\r
3585 /* Figure out which squares need updating by comparing the
\r
3586 * newest board with the last drawn board and checking if
\r
3587 * flipping has changed.
\r
3589 if (!fullrepaint && lastDrawnValid[nr] && (nr == 1 || lastDrawnFlipView == flipView)) {
\r
3590 for (row = 0; row < BOARD_HEIGHT; row++) { /* [HGM] true size, not 8 */
\r
3591 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3592 if (lastDrawn[nr][row][column] != board[row][column]) {
\r
3593 SquareToPos(row, column, &x, &y);
\r
3594 clips[num_clips++] =
\r
3595 CreateRectRgn(x, y, x + squareSize, y + squareSize);
\r
3599 if(nr == 0) { // [HGM] dual: no highlights on second board
\r
3600 for (i=0; i<2; i++) {
\r
3601 if (lastDrawnHighlight.sq[i].x != highlightInfo.sq[i].x ||
\r
3602 lastDrawnHighlight.sq[i].y != highlightInfo.sq[i].y) {
\r
3603 if (lastDrawnHighlight.sq[i].x >= 0 &&
\r
3604 lastDrawnHighlight.sq[i].y >= 0) {
\r
3605 SquareToPos(lastDrawnHighlight.sq[i].y,
\r
3606 lastDrawnHighlight.sq[i].x, &x, &y);
\r
3607 clips[num_clips++] =
\r
3608 CreateRectRgn(x - lineGap, y - lineGap,
\r
3609 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3611 if (highlightInfo.sq[i].x >= 0 && highlightInfo.sq[i].y >= 0) {
\r
3612 SquareToPos(highlightInfo.sq[i].y, highlightInfo.sq[i].x, &x, &y);
\r
3613 clips[num_clips++] =
\r
3614 CreateRectRgn(x - lineGap, y - lineGap,
\r
3615 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3619 for (i=0; i<2; i++) {
\r
3620 if (lastDrawnPremove.sq[i].x != premoveHighlightInfo.sq[i].x ||
\r
3621 lastDrawnPremove.sq[i].y != premoveHighlightInfo.sq[i].y) {
\r
3622 if (lastDrawnPremove.sq[i].x >= 0 &&
\r
3623 lastDrawnPremove.sq[i].y >= 0) {
\r
3624 SquareToPos(lastDrawnPremove.sq[i].y,
\r
3625 lastDrawnPremove.sq[i].x, &x, &y);
\r
3626 clips[num_clips++] =
\r
3627 CreateRectRgn(x - lineGap, y - lineGap,
\r
3628 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3630 if (premoveHighlightInfo.sq[i].x >= 0 &&
\r
3631 premoveHighlightInfo.sq[i].y >= 0) {
\r
3632 SquareToPos(premoveHighlightInfo.sq[i].y,
\r
3633 premoveHighlightInfo.sq[i].x, &x, &y);
\r
3634 clips[num_clips++] =
\r
3635 CreateRectRgn(x - lineGap, y - lineGap,
\r
3636 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3640 } else { // nr == 1
\r
3641 partnerHighlightInfo.sq[0].y = board[EP_STATUS-4];
\r
3642 partnerHighlightInfo.sq[0].x = board[EP_STATUS-3];
\r
3643 partnerHighlightInfo.sq[1].y = board[EP_STATUS-2];
\r
3644 partnerHighlightInfo.sq[1].x = board[EP_STATUS-1];
\r
3645 for (i=0; i<2; i++) {
\r
3646 if (partnerHighlightInfo.sq[i].x >= 0 &&
\r
3647 partnerHighlightInfo.sq[i].y >= 0) {
\r
3648 SquareToPos(partnerHighlightInfo.sq[i].y,
\r
3649 partnerHighlightInfo.sq[i].x, &x, &y);
\r
3650 clips[num_clips++] =
\r
3651 CreateRectRgn(x - lineGap, y - lineGap,
\r
3652 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3654 if (oldPartnerHighlight.sq[i].x >= 0 &&
\r
3655 oldPartnerHighlight.sq[i].y >= 0) {
\r
3656 SquareToPos(oldPartnerHighlight.sq[i].y,
\r
3657 oldPartnerHighlight.sq[i].x, &x, &y);
\r
3658 clips[num_clips++] =
\r
3659 CreateRectRgn(x - lineGap, y - lineGap,
\r
3660 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3665 fullrepaint = TRUE;
\r
3668 /* Create a buffer bitmap - this is the actual bitmap
\r
3669 * being written to. When all the work is done, we can
\r
3670 * copy it to the real DC (the screen). This avoids
\r
3671 * the problems with flickering.
\r
3673 GetClientRect(hwndMain, &Rect);
\r
3674 bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3675 Rect.bottom-Rect.top+1);
\r
3676 oldBitmap = SelectObject(hdcmem, bufferBitmap);
\r
3677 if (!appData.monoMode) {
\r
3678 SelectPalette(hdcmem, hPal, FALSE);
\r
3681 /* Create clips for dragging */
\r
3682 if (!fullrepaint) {
\r
3683 if (dragInfo.from.x >= 0) {
\r
3684 SquareToPos(dragInfo.from.y, dragInfo.from.x, &x, &y);
\r
3685 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3687 if (dragInfo.start.x >= 0) {
\r
3688 SquareToPos(dragInfo.start.y, dragInfo.start.x, &x, &y);
\r
3689 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3691 if (dragInfo.pos.x >= 0) {
\r
3692 x = dragInfo.pos.x - squareSize / 2;
\r
3693 y = dragInfo.pos.y - squareSize / 2;
\r
3694 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3696 if (dragInfo.lastpos.x >= 0) {
\r
3697 x = dragInfo.lastpos.x - squareSize / 2;
\r
3698 y = dragInfo.lastpos.y - squareSize / 2;
\r
3699 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3703 /* Are we animating a move?
\r
3705 * - remove the piece from the board (temporarely)
\r
3706 * - calculate the clipping region
\r
3708 if (!fullrepaint) {
\r
3709 if (animInfo.piece != EmptySquare) {
\r
3710 board[animInfo.from.y][animInfo.from.x] = EmptySquare;
\r
3711 x = boardRect.left + animInfo.lastpos.x;
\r
3712 y = boardRect.top + animInfo.lastpos.y;
\r
3713 x2 = boardRect.left + animInfo.pos.x;
\r
3714 y2 = boardRect.top + animInfo.pos.y;
\r
3715 clips[num_clips++] = CreateRectRgn(MIN(x,x2), MIN(y,y2), MAX(x,x2)+squareSize, MAX(y,y2)+squareSize);
\r
3716 /* Slight kludge. The real problem is that after AnimateMove is
\r
3717 done, the position on the screen does not match lastDrawn.
\r
3718 This currently causes trouble only on e.p. captures in
\r
3719 atomic, where the piece moves to an empty square and then
\r
3720 explodes. The old and new positions both had an empty square
\r
3721 at the destination, but animation has drawn a piece there and
\r
3722 we have to remember to erase it. [HGM] moved until after setting lastDrawn */
\r
3723 lastDrawn[0][animInfo.to.y][animInfo.to.x] = animInfo.piece;
\r
3727 /* No clips? Make sure we have fullrepaint set to TRUE */
\r
3728 if (num_clips == 0)
\r
3729 fullrepaint = TRUE;
\r
3731 /* Set clipping on the memory DC */
\r
3732 if (!fullrepaint) {
\r
3733 SelectClipRgn(hdcmem, clips[0]);
\r
3734 for (x = 1; x < num_clips; x++) {
\r
3735 if (ExtSelectClipRgn(hdcmem, clips[x], RGN_OR) == ERROR)
\r
3736 abort(); // this should never ever happen!
\r
3740 /* Do all the drawing to the memory DC */
\r
3741 if(explodeInfo.radius) { // [HGM] atomic
\r
3743 int x, y, r=(explodeInfo.radius * squareSize)/100;
\r
3744 ChessSquare piece = board[explodeInfo.fromY][explodeInfo.fromX];
\r
3745 board[explodeInfo.fromY][explodeInfo.fromX] = EmptySquare; // suppress display of capturer
\r
3746 SquareToPos(explodeInfo.toY, explodeInfo.toX, &x, &y);
\r
3747 x += squareSize/2;
\r
3748 y += squareSize/2;
\r
3749 if(!fullrepaint) {
\r
3750 clips[num_clips] = CreateRectRgn(x-r, y-r, x+r, y+r);
\r
3751 ExtSelectClipRgn(hdcmem, clips[num_clips++], RGN_OR);
\r
3753 DrawGridOnDC(hdcmem);
\r
3754 DrawHighlightsOnDC(hdcmem, &highlightInfo, HIGHLIGHT_PEN);
\r
3755 DrawHighlightsOnDC(hdcmem, &premoveHighlightInfo, PREMOVE_PEN);
\r
3756 DrawBoardOnDC(hdcmem, board, tmphdc);
\r
3757 board[explodeInfo.fromY][explodeInfo.fromX] = piece;
\r
3758 oldBrush = SelectObject(hdcmem, explodeBrush);
\r
3759 Ellipse(hdcmem, x-r, y-r, x+r, y+r);
\r
3760 SelectObject(hdcmem, oldBrush);
\r
3762 DrawGridOnDC(hdcmem);
\r
3763 if(nr == 0) { // [HGM] dual: decide which highlights to draw
\r
3764 DrawHighlightsOnDC(hdcmem, &highlightInfo, HIGHLIGHT_PEN);
\r
3765 DrawHighlightsOnDC(hdcmem, &premoveHighlightInfo, PREMOVE_PEN);
\r
3767 DrawHighlightsOnDC(hdcmem, &partnerHighlightInfo, HIGHLIGHT_PEN);
\r
3768 oldPartnerHighlight = partnerHighlightInfo;
\r
3770 DrawBoardOnDC(hdcmem, board, tmphdc);
\r
3772 if(nr == 0) // [HGM] dual: markers only on left board
\r
3773 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
3774 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3775 if (marker[row][column]) { // marker changes only occur with full repaint!
\r
3776 HBRUSH oldBrush = SelectObject(hdcmem,
\r
3777 marker[row][column] == 2 ? markerBrush : explodeBrush);
\r
3778 SquareToPos(row, column, &x, &y);
\r
3779 Ellipse(hdcmem, x + squareSize/4, y + squareSize/4,
\r
3780 x + 3*squareSize/4, y + 3*squareSize/4);
\r
3781 SelectObject(hdcmem, oldBrush);
\r
3786 if( appData.highlightMoveWithArrow ) {
\r
3787 DrawArrowHighlight(hdcmem);
\r
3790 DrawCoordsOnDC(hdcmem);
\r
3792 CopyBoard(lastDrawn[nr], board); /* [HGM] Moved to here from end of routine, */
\r
3793 /* to make sure lastDrawn contains what is actually drawn */
\r
3795 /* Put the dragged piece back into place and draw it (out of place!) */
\r
3796 if (dragged_piece != EmptySquare) {
\r
3797 /* [HGM] or restack */
\r
3798 if(dragInfo.from.x == BOARD_LEFT-2 )
\r
3799 board[dragInfo.from.y][dragInfo.from.x+1]++;
\r
3801 if(dragInfo.from.x == BOARD_RGHT+1 )
\r
3802 board[dragInfo.from.y][dragInfo.from.x-1]++;
\r
3803 board[dragInfo.from.y][dragInfo.from.x] = dragged_piece;
\r
3804 x = dragInfo.pos.x - squareSize / 2;
\r
3805 y = dragInfo.pos.y - squareSize / 2;
\r
3806 DrawPieceOnDC(hdcmem, dragInfo.piece,
\r
3807 ((int) dragInfo.piece < (int) BlackPawn),
\r
3808 (dragInfo.from.y + dragInfo.from.x) % 2, x, y, tmphdc);
\r
3811 /* Put the animated piece back into place and draw it */
\r
3812 if (animInfo.piece != EmptySquare) {
\r
3813 board[animInfo.from.y][animInfo.from.x] = animInfo.piece;
\r
3814 x = boardRect.left + animInfo.pos.x;
\r
3815 y = boardRect.top + animInfo.pos.y;
\r
3816 DrawPieceOnDC(hdcmem, animInfo.piece,
\r
3817 ((int) animInfo.piece < (int) BlackPawn),
\r
3818 (animInfo.from.y + animInfo.from.x) % 2, x, y, tmphdc);
\r
3821 /* Release the bufferBitmap by selecting in the old bitmap
\r
3822 * and delete the memory DC
\r
3824 SelectObject(hdcmem, oldBitmap);
\r
3827 /* Set clipping on the target DC */
\r
3828 if (!fullrepaint) {
\r
3829 if(nr == 1) for (x = 0; x < num_clips; x++) { // [HGM] dual: translate clips
\r
3831 GetRgnBox(clips[x], &rect);
\r
3832 DeleteObject(clips[x]);
\r
3833 clips[x] = CreateRectRgn(rect.left + wpMain.width/2, rect.top,
\r
3834 rect.right + wpMain.width/2, rect.bottom);
\r
3836 SelectClipRgn(hdc, clips[0]);
\r
3837 for (x = 1; x < num_clips; x++) {
\r
3838 if (ExtSelectClipRgn(hdc, clips[x], RGN_OR) == ERROR)
\r
3839 abort(); // this should never ever happen!
\r
3843 /* Copy the new bitmap onto the screen in one go.
\r
3844 * This way we avoid any flickering
\r
3846 oldBitmap = SelectObject(tmphdc, bufferBitmap);
\r
3847 BitBlt(hdc, boardRect.left + twoBoards*partnerUp*wpMain.width/2, boardRect.top, // [HGM] dual
\r
3848 boardRect.right - boardRect.left,
\r
3849 boardRect.bottom - boardRect.top,
\r
3850 tmphdc, boardRect.left, boardRect.top, SRCCOPY);
\r
3851 if(saveDiagFlag) {
\r
3852 BITMAP b; int i, j=0, m, w, wb, fac=0; char *pData;
\r
3853 BITMAPINFOHEADER bih; int color[16], nrColors=0;
\r
3855 GetObject(bufferBitmap, sizeof(b), &b);
\r
3856 if(pData = malloc(b.bmWidthBytes*b.bmHeight + 10000)) {
\r
3857 bih.biSize = sizeof(BITMAPINFOHEADER);
\r
3858 bih.biWidth = b.bmWidth;
\r
3859 bih.biHeight = b.bmHeight;
\r
3861 bih.biBitCount = b.bmBitsPixel;
\r
3862 bih.biCompression = 0;
\r
3863 bih.biSizeImage = b.bmWidthBytes*b.bmHeight;
\r
3864 bih.biXPelsPerMeter = 0;
\r
3865 bih.biYPelsPerMeter = 0;
\r
3866 bih.biClrUsed = 0;
\r
3867 bih.biClrImportant = 0;
\r
3868 // fprintf(diagFile, "t=%d\nw=%d\nh=%d\nB=%d\nP=%d\nX=%d\n",
\r
3869 // b.bmType, b.bmWidth, b.bmHeight, b.bmWidthBytes, b.bmPlanes, b.bmBitsPixel);
\r
3870 GetDIBits(tmphdc,bufferBitmap,0,b.bmHeight,pData,(BITMAPINFO*)&bih,DIB_RGB_COLORS);
\r
3871 // fprintf(diagFile, "%8x\n", (int) pData);
\r
3873 wb = b.bmWidthBytes;
\r
3875 for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)>>2; i++) {
\r
3876 int k = ((int*) pData)[i];
\r
3877 for(j=0; j<nrColors; j++) if(color[j] == k) break;
\r
3878 if(j >= 16) break;
\r
3880 if(j >= nrColors) nrColors = j+1;
\r
3882 if(j<16) { // 16 colors is enough. Compress to 4 bits per pixel
\r
3884 for(i=0; i<b.bmHeight - boardRect.top + OUTER_MARGIN; i++) {
\r
3885 for(w=0; w<(wb>>2); w+=2) {
\r
3886 int k = ((int*) pData)[(wb*i>>2) + w];
\r
3887 for(j=0; j<nrColors; j++) if(color[j] == k) break;
\r
3888 k = ((int*) pData)[(wb*i>>2) + w + 1];
\r
3889 for(m=0; m<nrColors; m++) if(color[m] == k) break;
\r
3890 pData[p++] = m | j<<4;
\r
3892 while(p&3) pData[p++] = 0;
\r
3895 wb = ((wb+31)>>5)<<2;
\r
3897 // write BITMAPFILEHEADER
\r
3898 fprintf(diagFile, "BM");
\r
3899 fputDW(diagFile, wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)+0x36 + (fac?64:0));
\r
3900 fputDW(diagFile, 0);
\r
3901 fputDW(diagFile, 0x36 + (fac?64:0));
\r
3902 // write BITMAPINFOHEADER
\r
3903 fputDW(diagFile, 40);
\r
3904 fputDW(diagFile, b.bmWidth);
\r
3905 fputDW(diagFile, b.bmHeight - boardRect.top + OUTER_MARGIN);
\r
3906 if(fac) fputDW(diagFile, 0x040001); // planes and bits/pixel
\r
3907 else fputDW(diagFile, 0x200001); // planes and bits/pixel
\r
3908 fputDW(diagFile, 0);
\r
3909 fputDW(diagFile, 0);
\r
3910 fputDW(diagFile, 0);
\r
3911 fputDW(diagFile, 0);
\r
3912 fputDW(diagFile, 0);
\r
3913 fputDW(diagFile, 0);
\r
3914 // write color table
\r
3916 for(i=0; i<16; i++) fputDW(diagFile, color[i]);
\r
3917 // write bitmap data
\r
3918 for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN); i++)
\r
3919 fputc(pData[i], diagFile);
\r
3924 SelectObject(tmphdc, oldBitmap);
\r
3926 /* Massive cleanup */
\r
3927 for (x = 0; x < num_clips; x++)
\r
3928 DeleteObject(clips[x]);
\r
3931 DeleteObject(bufferBitmap);
\r
3934 ReleaseDC(hwndMain, hdc);
\r
3936 if (lastDrawnFlipView != flipView && nr == 0) {
\r
3938 CheckMenuItem(GetMenu(hwndMain),IDM_FlipView, MF_BYCOMMAND|MF_CHECKED);
\r
3940 CheckMenuItem(GetMenu(hwndMain),IDM_FlipView, MF_BYCOMMAND|MF_UNCHECKED);
\r
3943 /* CopyBoard(lastDrawn, board);*/
\r
3944 lastDrawnHighlight = highlightInfo;
\r
3945 lastDrawnPremove = premoveHighlightInfo;
\r
3946 lastDrawnFlipView = flipView;
\r
3947 lastDrawnValid[nr] = 1;
\r
3950 /* [HGM] diag: Save the current board display to the given open file and close the file */
\r
3955 saveDiagFlag = 1; diagFile = f;
\r
3956 HDCDrawPosition(NULL, TRUE, NULL);
\r
3964 /*---------------------------------------------------------------------------*\
\r
3965 | CLIENT PAINT PROCEDURE
\r
3966 | This is the main event-handler for the WM_PAINT message.
\r
3968 \*---------------------------------------------------------------------------*/
\r
3970 PaintProc(HWND hwnd)
\r
3976 if((hdc = BeginPaint(hwnd, &ps))) {
\r
3977 if (IsIconic(hwnd)) {
\r
3978 DrawIcon(hdc, 2, 2, iconCurrent);
\r
3980 if (!appData.monoMode) {
\r
3981 SelectPalette(hdc, hPal, FALSE);
\r
3982 RealizePalette(hdc);
\r
3984 HDCDrawPosition(hdc, 1, NULL);
\r
3985 if(twoBoards) { // [HGM] dual: also redraw other board in other orientation
\r
3986 flipView = !flipView; partnerUp = !partnerUp;
\r
3987 HDCDrawPosition(hdc, 1, NULL);
\r
3988 flipView = !flipView; partnerUp = !partnerUp;
\r
3991 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
3992 ExtTextOut(hdc, messageRect.left, messageRect.top,
\r
3993 ETO_CLIPPED|ETO_OPAQUE,
\r
3994 &messageRect, messageText, strlen(messageText), NULL);
\r
3995 SelectObject(hdc, oldFont);
\r
3996 DisplayBothClocks();
\r
3999 EndPaint(hwnd,&ps);
\r
4007 * If the user selects on a border boundary, return -1; if off the board,
\r
4008 * return -2. Otherwise map the event coordinate to the square.
\r
4009 * The offset boardRect.left or boardRect.top must already have been
\r
4010 * subtracted from x.
\r
4012 int EventToSquare(x, limit)
\r
4020 if ((x % (squareSize + lineGap)) >= squareSize)
\r
4022 x /= (squareSize + lineGap);
\r
4034 DropEnable dropEnables[] = {
\r
4035 { 'P', DP_Pawn, N_("Pawn") },
\r
4036 { 'N', DP_Knight, N_("Knight") },
\r
4037 { 'B', DP_Bishop, N_("Bishop") },
\r
4038 { 'R', DP_Rook, N_("Rook") },
\r
4039 { 'Q', DP_Queen, N_("Queen") },
\r
4043 SetupDropMenu(HMENU hmenu)
\r
4045 int i, count, enable;
\r
4047 extern char white_holding[], black_holding[];
\r
4048 char item[MSG_SIZ];
\r
4050 for (i=0; i<sizeof(dropEnables)/sizeof(DropEnable); i++) {
\r
4051 p = strchr(gameMode == IcsPlayingWhite ? white_holding : black_holding,
\r
4052 dropEnables[i].piece);
\r
4054 while (p && *p++ == dropEnables[i].piece) count++;
\r
4055 snprintf(item, MSG_SIZ, "%s %d", T_(dropEnables[i].name), count);
\r
4056 enable = count > 0 || !appData.testLegality
\r
4057 /*!!temp:*/ || (gameInfo.variant == VariantCrazyhouse
\r
4058 && !appData.icsActive);
\r
4059 ModifyMenu(hmenu, dropEnables[i].command,
\r
4060 MF_BYCOMMAND | (enable ? MF_ENABLED : MF_GRAYED) | MF_STRING,
\r
4061 dropEnables[i].command, item);
\r
4065 void DragPieceBegin(int x, int y)
\r
4067 dragInfo.lastpos.x = boardRect.left + x;
\r
4068 dragInfo.lastpos.y = boardRect.top + y;
\r
4069 dragInfo.from.x = fromX;
\r
4070 dragInfo.from.y = fromY;
\r
4071 dragInfo.piece = boards[currentMove][fromY][fromX];
\r
4072 dragInfo.start = dragInfo.from;
\r
4073 SetCapture(hwndMain);
\r
4076 void DragPieceEnd(int x, int y)
\r
4079 dragInfo.start.x = dragInfo.start.y = -1;
\r
4080 dragInfo.from = dragInfo.start;
\r
4081 dragInfo.pos = dragInfo.lastpos = dragInfo.start;
\r
4084 void ChangeDragPiece(ChessSquare piece)
\r
4086 dragInfo.piece = piece;
\r
4089 /* Event handler for mouse messages */
\r
4091 MouseEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4095 static int recursive = 0;
\r
4097 BOOLEAN forceFullRepaint = IsFullRepaintPreferrable(); /* [AS] */
\r
4100 if (message == WM_MBUTTONUP) {
\r
4101 /* Hideous kludge to fool TrackPopupMenu into paying attention
\r
4102 to the middle button: we simulate pressing the left button too!
\r
4104 PostMessage(hwnd, WM_LBUTTONDOWN, wParam, lParam);
\r
4105 PostMessage(hwnd, WM_LBUTTONUP, wParam, lParam);
\r
4111 pt.x = LOWORD(lParam);
\r
4112 pt.y = HIWORD(lParam);
\r
4113 x = EventToSquare(pt.x - boardRect.left, BOARD_WIDTH);
\r
4114 y = EventToSquare(pt.y - boardRect.top, BOARD_HEIGHT);
\r
4115 if (!flipView && y >= 0) {
\r
4116 y = BOARD_HEIGHT - 1 - y;
\r
4118 if (flipView && x >= 0) {
\r
4119 x = BOARD_WIDTH - 1 - x;
\r
4122 shiftKey = GetKeyState(VK_SHIFT) < 0; // [HGM] remember last shift status
\r
4124 switch (message) {
\r
4125 case WM_LBUTTONDOWN:
\r
4126 if (PtInRect((LPRECT) &whiteRect, pt)) {
\r
4127 ClockClick(flipClock);
\r
4128 } else if (PtInRect((LPRECT) &blackRect, pt)) {
\r
4129 ClockClick(!flipClock);
\r
4131 dragInfo.start.x = dragInfo.start.y = -1;
\r
4132 dragInfo.from = dragInfo.start;
\r
4133 if(fromX == -1 && frozen) { // not sure where this is for
\r
4134 fromX = fromY = -1;
\r
4135 DrawPosition(forceFullRepaint || FALSE, NULL); /* [AS] */
\r
4138 LeftClick(Press, pt.x - boardRect.left, pt.y - boardRect.top);
\r
4139 DrawPosition(TRUE, NULL);
\r
4142 case WM_LBUTTONUP:
\r
4143 LeftClick(Release, pt.x - boardRect.left, pt.y - boardRect.top);
\r
4144 DrawPosition(TRUE, NULL);
\r
4147 case WM_MOUSEMOVE:
\r
4148 if(SeekGraphClick(Press, pt.x - boardRect.left, pt.y - boardRect.top, 1)) break;
\r
4149 if(PromoScroll(pt.x - boardRect.left, pt.y - boardRect.top)) break;
\r
4150 MovePV(pt.x - boardRect.left, pt.y - boardRect.top, boardRect.bottom - boardRect.top);
\r
4151 if ((appData.animateDragging || appData.highlightDragging)
\r
4152 && (wParam & MK_LBUTTON)
\r
4153 && dragInfo.from.x >= 0)
\r
4155 BOOL full_repaint = FALSE;
\r
4157 if (appData.animateDragging) {
\r
4158 dragInfo.pos = pt;
\r
4160 if (appData.highlightDragging) {
\r
4161 SetHighlights(fromX, fromY, x, y);
\r
4162 if( IsDrawArrowEnabled() && (x < 0 || x >= BOARD_WIDTH || y < 0 || y >= BOARD_HEIGHT) ) {
\r
4163 full_repaint = TRUE;
\r
4167 DrawPosition( full_repaint, NULL);
\r
4169 dragInfo.lastpos = dragInfo.pos;
\r
4173 case WM_MOUSEWHEEL: // [DM]
\r
4174 { static int lastDir = 0; // [HGM] build in some hysteresis to avoid spurious events
\r
4175 /* Mouse Wheel is being rolled forward
\r
4176 * Play moves forward
\r
4178 if((short)HIWORD(wParam) < 0 && currentMove < forwardMostMove)
\r
4179 { if(lastDir == 1) ForwardEvent(); else lastDir = 1; } // [HGM] suppress first event in direction
\r
4180 /* Mouse Wheel is being rolled backward
\r
4181 * Play moves backward
\r
4183 if((short)HIWORD(wParam) > 0 && currentMove > backwardMostMove)
\r
4184 { if(lastDir == -1) BackwardEvent(); else lastDir = -1; }
\r
4188 case WM_MBUTTONUP:
\r
4189 case WM_RBUTTONUP:
\r
4191 RightClick(Release, pt.x - boardRect.left, pt.y - boardRect.top, &fromX, &fromY);
\r
4194 case WM_MBUTTONDOWN:
\r
4195 case WM_RBUTTONDOWN:
\r
4198 fromX = fromY = -1;
\r
4199 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
4200 dragInfo.start.x = dragInfo.start.y = -1;
\r
4201 dragInfo.from = dragInfo.start;
\r
4202 dragInfo.lastpos = dragInfo.pos;
\r
4203 if (appData.highlightDragging) {
\r
4204 ClearHighlights();
\r
4207 /* [HGM] right mouse button in clock area edit-game mode ups clock */
\r
4208 if (PtInRect((LPRECT) &whiteRect, pt)) {
\r
4209 if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) AdjustClock(flipClock, 1);
\r
4210 } else if (PtInRect((LPRECT) &blackRect, pt)) {
\r
4211 if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) AdjustClock(!flipClock, 1);
\r
4215 DrawPosition(TRUE, NULL);
\r
4217 menuNr = RightClick(Press, pt.x - boardRect.left, pt.y - boardRect.top, &fromX, &fromY);
\r
4220 if (message == WM_MBUTTONDOWN) {
\r
4221 buttonCount = 3; /* even if system didn't think so */
\r
4222 if (wParam & MK_SHIFT)
\r
4223 MenuPopup(hwnd, pt, LoadMenu(hInst, "BlackPieceMenu"), -1);
\r
4225 MenuPopup(hwnd, pt, LoadMenu(hInst, "WhitePieceMenu"), -1);
\r
4226 } else { /* message == WM_RBUTTONDOWN */
\r
4227 /* Just have one menu, on the right button. Windows users don't
\r
4228 think to try the middle one, and sometimes other software steals
\r
4229 it, or it doesn't really exist. */
\r
4230 if(gameInfo.variant != VariantShogi)
\r
4231 MenuPopup(hwnd, pt, LoadMenu(hInst, "PieceMenu"), -1);
\r
4233 MenuPopup(hwnd, pt, LoadMenu(hInst, "ShogiPieceMenu"), -1);
\r
4237 SetCapture(hwndMain);
4240 hmenu = LoadMenu(hInst, "DropPieceMenu");
\r
4241 SetupDropMenu(hmenu);
\r
4242 MenuPopup(hwnd, pt, hmenu, -1);
\r
4252 /* Preprocess messages for buttons in main window */
\r
4254 ButtonProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4256 int id = GetWindowLongPtr(hwnd, GWLP_ID);
\r
4259 for (i=0; i<N_BUTTONS; i++) {
\r
4260 if (buttonDesc[i].id == id) break;
\r
4262 if (i == N_BUTTONS) return 0;
\r
4263 switch (message) {
\r
4268 dir = (wParam == VK_LEFT) ? -1 : 1;
\r
4269 SetFocus(buttonDesc[(i + dir + N_BUTTONS) % N_BUTTONS].hwnd);
\r
4276 SendMessage(hwndMain, WM_COMMAND, MAKEWPARAM(buttonDesc[i].id, 0), 0);
\r
4279 if (appData.icsActive && (isalpha((char)wParam) || wParam == '0')) {
\r
4280 // [HGM] movenum: only letters or leading zero should go to ICS input
\r
4281 HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4282 if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
4284 SendMessage(h, WM_CHAR, wParam, lParam);
\r
4286 } else if (isalpha((char)wParam) || isdigit((char)wParam)){
\r
4287 TypeInEvent((char)wParam);
\r
4293 return CallWindowProc(buttonDesc[i].wndproc, hwnd, message, wParam, lParam);
\r
4296 /* Process messages for Promotion dialog box */
\r
4298 Promotion(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
4302 switch (message) {
\r
4303 case WM_INITDIALOG: /* message: initialize dialog box */
\r
4304 /* Center the dialog over the application window */
\r
4305 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
4306 Translate(hDlg, DLG_PromotionKing);
\r
4307 ShowWindow(GetDlgItem(hDlg, PB_King),
\r
4308 (!appData.testLegality || gameInfo.variant == VariantSuicide ||
\r
4309 gameInfo.variant == VariantSpartan && !WhiteOnMove(currentMove) ||
\r
4310 gameInfo.variant == VariantGiveaway || gameInfo.variant == VariantSuper ) ?
\r
4311 SW_SHOW : SW_HIDE);
\r
4312 /* [HGM] Only allow C & A promotions if these pieces are defined */
\r
4313 ShowWindow(GetDlgItem(hDlg, PB_Archbishop),
\r
4314 ((PieceToChar(WhiteAngel) >= 'A' && WhiteOnMove(currentMove) &&
\r
4315 PieceToChar(WhiteAngel) != '~') ||
\r
4316 (PieceToChar(BlackAngel) >= 'A' && !WhiteOnMove(currentMove) &&
\r
4317 PieceToChar(BlackAngel) != '~') ) ?
\r
4318 SW_SHOW : SW_HIDE);
\r
4319 ShowWindow(GetDlgItem(hDlg, PB_Chancellor),
\r
4320 ((PieceToChar(WhiteMarshall) >= 'A' && WhiteOnMove(currentMove) &&
\r
4321 PieceToChar(WhiteMarshall) != '~') ||
\r
4322 (PieceToChar(BlackMarshall) >= 'A' && !WhiteOnMove(currentMove) &&
\r
4323 PieceToChar(BlackMarshall) != '~') ) ?
\r
4324 SW_SHOW : SW_HIDE);
\r
4325 /* [HGM] Hide B & R button in Shogi, use Q as promote, N as defer */
\r
4326 ShowWindow(GetDlgItem(hDlg, PB_Rook),
\r
4327 gameInfo.variant != VariantShogi ?
\r
4328 SW_SHOW : SW_HIDE);
\r
4329 ShowWindow(GetDlgItem(hDlg, PB_Bishop),
\r
4330 gameInfo.variant != VariantShogi ?
\r
4331 SW_SHOW : SW_HIDE);
\r
4332 if(gameInfo.variant == VariantShogi) {
\r
4333 SetDlgItemText(hDlg, PB_Queen, "YES");
\r
4334 SetDlgItemText(hDlg, PB_Knight, "NO");
\r
4335 SetWindowText(hDlg, "Promote?");
\r
4337 ShowWindow(GetDlgItem(hDlg, IDC_Centaur),
\r
4338 gameInfo.variant == VariantSuper ?
\r
4339 SW_SHOW : SW_HIDE);
\r
4342 case WM_COMMAND: /* message: received a command */
\r
4343 switch (LOWORD(wParam)) {
\r
4345 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
4346 ClearHighlights();
\r
4347 DrawPosition(FALSE, NULL);
\r
4350 promoChar = gameInfo.variant == VariantSuper ? PieceToChar(BlackSilver) : PieceToChar(BlackKing);
\r
4353 promoChar = gameInfo.variant == VariantShogi ? '+' : ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteQueen : BlackQueen));
\r
4356 promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteRook : BlackRook));
\r
4357 if(gameInfo.variant == VariantSpartan && !WhiteOnMove(currentMove)) promoChar = PieceToChar(BlackDragon);
\r
4360 promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteBishop : BlackBishop));
\r
4361 if(gameInfo.variant == VariantSpartan && !WhiteOnMove(currentMove)) promoChar = PieceToChar(BlackAlfil);
\r
4363 case PB_Chancellor:
\r
4364 promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteMarshall : BlackMarshall));
\r
4366 case PB_Archbishop:
\r
4367 promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteAngel : BlackAngel));
\r
4370 promoChar = gameInfo.variant == VariantShogi ? '=' : PieceToChar(WhiteOnMove(currentMove) ? WhiteKnight : BlackKnight);
\r
4375 if(promoChar == '.') return FALSE; // invalid piece chosen
\r
4376 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
4377 UserMoveEvent(fromX, fromY, toX, toY, promoChar);
\r
4378 fromX = fromY = -1;
\r
4379 if (!appData.highlightLastMove) {
\r
4380 ClearHighlights();
\r
4381 DrawPosition(FALSE, NULL);
\r
4388 /* Pop up promotion dialog */
\r
4390 PromotionPopup(HWND hwnd)
\r
4394 lpProc = MakeProcInstance((FARPROC)Promotion, hInst);
\r
4395 DialogBox(hInst, MAKEINTRESOURCE(DLG_PromotionKing),
\r
4396 hwnd, (DLGPROC)lpProc);
\r
4397 FreeProcInstance(lpProc);
\r
4403 DrawPosition(TRUE, NULL);
\r
4404 PromotionPopup(hwndMain);
\r
4407 /* Toggle ShowThinking */
\r
4409 ToggleShowThinking()
\r
4411 appData.showThinking = !appData.showThinking;
\r
4412 ShowThinkingEvent();
\r
4416 LoadGameDialog(HWND hwnd, char* title)
\r
4420 char fileTitle[MSG_SIZ];
\r
4421 f = OpenFileDialog(hwnd, "rb", "",
\r
4422 appData.oldSaveStyle ? "gam" : "pgn",
\r
4424 title, &number, fileTitle, NULL);
\r
4426 cmailMsgLoaded = FALSE;
\r
4427 if (number == 0) {
\r
4428 int error = GameListBuild(f);
\r
4430 DisplayError(_("Cannot build game list"), error);
\r
4431 } else if (!ListEmpty(&gameList) &&
\r
4432 ((ListGame *) gameList.tailPred)->number > 1) {
\r
4433 GameListPopUp(f, fileTitle);
\r
4436 GameListDestroy();
\r
4439 LoadGame(f, number, fileTitle, FALSE);
\r
4443 int get_term_width()
\r
4448 HFONT hfont, hold_font;
\r
4453 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
4457 // get the text metrics
\r
4458 hdc = GetDC(hText);
\r
4459 lf = font[boardSize][CONSOLE_FONT]->lf;
\r
4460 if (consoleCF.dwEffects & CFE_BOLD)
\r
4461 lf.lfWeight = FW_BOLD;
\r
4462 if (consoleCF.dwEffects & CFE_ITALIC)
\r
4463 lf.lfItalic = TRUE;
\r
4464 if (consoleCF.dwEffects & CFE_STRIKEOUT)
\r
4465 lf.lfStrikeOut = TRUE;
\r
4466 if (consoleCF.dwEffects & CFE_UNDERLINE)
\r
4467 lf.lfUnderline = TRUE;
\r
4468 hfont = CreateFontIndirect(&lf);
\r
4469 hold_font = SelectObject(hdc, hfont);
\r
4470 GetTextMetrics(hdc, &tm);
\r
4471 SelectObject(hdc, hold_font);
\r
4472 DeleteObject(hfont);
\r
4473 ReleaseDC(hText, hdc);
\r
4475 // get the rectangle
\r
4476 SendMessage(hText, EM_GETRECT, 0, (LPARAM)&rc);
\r
4478 return (rc.right-rc.left) / tm.tmAveCharWidth;
\r
4481 void UpdateICSWidth(HWND hText)
\r
4483 LONG old_width, new_width;
\r
4485 new_width = get_term_width(hText, FALSE);
\r
4486 old_width = GetWindowLongPtr(hText, GWLP_USERDATA);
\r
4487 if (new_width != old_width)
\r
4489 ics_update_width(new_width);
\r
4490 SetWindowLongPtr(hText, GWLP_USERDATA, new_width);
\r
4495 ChangedConsoleFont()
\r
4498 CHARRANGE tmpsel, sel;
\r
4499 MyFont *f = font[boardSize][CONSOLE_FONT];
\r
4500 HWND hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
4501 HWND hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4504 cfmt.cbSize = sizeof(CHARFORMAT);
\r
4505 cfmt.dwMask = CFM_FACE|CFM_SIZE|CFM_CHARSET;
\r
4506 safeStrCpy(cfmt.szFaceName, font[boardSize][CONSOLE_FONT]->mfp.faceName,
\r
4507 sizeof(cfmt.szFaceName)/sizeof(cfmt.szFaceName[0]) );
\r
4508 /* yHeight is expressed in twips. A twip is 1/20 of a font's point
\r
4509 * size. This was undocumented in the version of MSVC++ that I had
\r
4510 * when I wrote the code, but is apparently documented now.
\r
4512 cfmt.yHeight = (int)(f->mfp.pointSize * 20.0 + 0.5);
\r
4513 cfmt.bCharSet = f->lf.lfCharSet;
\r
4514 cfmt.bPitchAndFamily = f->lf.lfPitchAndFamily;
\r
4515 SendMessage(hText, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &cfmt);
\r
4516 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &cfmt);
\r
4517 /* Why are the following seemingly needed too? */
\r
4518 SendMessage(hText, EM_SETCHARFORMAT, SCF_DEFAULT, (LPARAM) &cfmt);
\r
4519 SendMessage(hInput, EM_SETCHARFORMAT, SCF_DEFAULT, (LPARAM) &cfmt);
\r
4520 SendMessage(hText, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
4522 tmpsel.cpMax = -1; /*999999?*/
\r
4523 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&tmpsel);
\r
4524 SendMessage(hText, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM) &cfmt);
\r
4525 /* Trying putting this here too. It still seems to tickle a RichEdit
\r
4526 * bug: sometimes RichEdit indents the first line of a paragraph too.
\r
4528 paraf.cbSize = sizeof(paraf);
\r
4529 paraf.dwMask = PFM_OFFSET | PFM_STARTINDENT;
\r
4530 paraf.dxStartIndent = 0;
\r
4531 paraf.dxOffset = WRAP_INDENT;
\r
4532 SendMessage(hText, EM_SETPARAFORMAT, 0, (LPARAM) ¶f);
\r
4533 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
4534 UpdateICSWidth(hText);
\r
4537 /*---------------------------------------------------------------------------*\
\r
4539 * Window Proc for main window
\r
4541 \*---------------------------------------------------------------------------*/
\r
4543 /* Process messages for main window, etc. */
\r
4545 WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4548 int wmId, wmEvent;
\r
4552 char fileTitle[MSG_SIZ];
\r
4553 char buf[MSG_SIZ];
\r
4554 static SnapData sd;
\r
4556 switch (message) {
\r
4558 case WM_PAINT: /* message: repaint portion of window */
\r
4562 case WM_ERASEBKGND:
\r
4563 if (IsIconic(hwnd)) {
\r
4564 /* Cheat; change the message */
\r
4565 return (DefWindowProc(hwnd, WM_ICONERASEBKGND, wParam, lParam));
\r
4567 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
4571 case WM_LBUTTONDOWN:
\r
4572 case WM_MBUTTONDOWN:
\r
4573 case WM_RBUTTONDOWN:
\r
4574 case WM_LBUTTONUP:
\r
4575 case WM_MBUTTONUP:
\r
4576 case WM_RBUTTONUP:
\r
4577 case WM_MOUSEMOVE:
\r
4578 case WM_MOUSEWHEEL:
\r
4579 MouseEvent(hwnd, message, wParam, lParam);
\r
4582 JAWS_KB_NAVIGATION
\r
4586 JAWS_ALT_INTERCEPT
\r
4588 if (appData.icsActive && ((char)wParam == '\r' || (char)wParam > ' ' && !((char)wParam >= '1' && (char)wParam <= '9'))) {
\r
4589 // [HGM] movenum: for non-zero digits we always do type-in dialog
\r
4590 HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4591 if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
4593 SendMessage(h, message, wParam, lParam);
\r
4594 } else if(lParam != KF_REPEAT) {
\r
4595 if (isalpha((char)wParam) || isdigit((char)wParam)) {
\r
4596 TypeInEvent((char)wParam);
\r
4597 } else if((char)wParam == 003) CopyGameToClipboard();
\r
4598 else if((char)wParam == 026) PasteGameOrFENFromClipboard();
\r
4603 case WM_PALETTECHANGED:
\r
4604 if (hwnd != (HWND)wParam && !appData.monoMode) {
\r
4606 HDC hdc = GetDC(hwndMain);
\r
4607 SelectPalette(hdc, hPal, TRUE);
\r
4608 nnew = RealizePalette(hdc);
\r
4610 paletteChanged = TRUE;
\r
4611 InvalidateRect(hwnd, &boardRect, FALSE);
\r
4613 ReleaseDC(hwnd, hdc);
\r
4617 case WM_QUERYNEWPALETTE:
\r
4618 if (!appData.monoMode /*&& paletteChanged*/) {
\r
4620 HDC hdc = GetDC(hwndMain);
\r
4621 paletteChanged = FALSE;
\r
4622 SelectPalette(hdc, hPal, FALSE);
\r
4623 nnew = RealizePalette(hdc);
\r
4625 InvalidateRect(hwnd, &boardRect, FALSE);
\r
4627 ReleaseDC(hwnd, hdc);
\r
4632 case WM_COMMAND: /* message: command from application menu */
\r
4633 wmId = LOWORD(wParam);
\r
4634 wmEvent = HIWORD(wParam);
\r
4639 SAY("new game enter a move to play against the computer with white");
\r
4642 case IDM_NewGameFRC:
\r
4643 if( NewGameFRC() == 0 ) {
\r
4648 case IDM_NewVariant:
\r
4649 NewVariantPopup(hwnd);
\r
4652 case IDM_LoadGame:
\r
4653 LoadGameDialog(hwnd, _("Load Game from File"));
\r
4656 case IDM_LoadNextGame:
\r
4660 case IDM_LoadPrevGame:
\r
4664 case IDM_ReloadGame:
\r
4668 case IDM_LoadPosition:
\r
4669 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
\r
4670 Reset(FALSE, TRUE);
\r
4673 f = OpenFileDialog(hwnd, "rb", "",
\r
4674 appData.oldSaveStyle ? "pos" : "fen",
\r
4676 _("Load Position from File"), &number, fileTitle, NULL);
\r
4678 LoadPosition(f, number, fileTitle);
\r
4682 case IDM_LoadNextPosition:
\r
4683 ReloadPosition(1);
\r
4686 case IDM_LoadPrevPosition:
\r
4687 ReloadPosition(-1);
\r
4690 case IDM_ReloadPosition:
\r
4691 ReloadPosition(0);
\r
4694 case IDM_SaveGame:
\r
4695 defName = DefaultFileName(appData.oldSaveStyle ? "gam" : "pgn");
\r
4696 f = OpenFileDialog(hwnd, "a", defName,
\r
4697 appData.oldSaveStyle ? "gam" : "pgn",
\r
4699 _("Save Game to File"), NULL, fileTitle, NULL);
\r
4701 SaveGame(f, 0, "");
\r
4705 case IDM_SavePosition:
\r
4706 defName = DefaultFileName(appData.oldSaveStyle ? "pos" : "fen");
\r
4707 f = OpenFileDialog(hwnd, "a", defName,
\r
4708 appData.oldSaveStyle ? "pos" : "fen",
\r
4710 _("Save Position to File"), NULL, fileTitle, NULL);
\r
4712 SavePosition(f, 0, "");
\r
4716 case IDM_SaveDiagram:
\r
4717 defName = "diagram";
\r
4718 f = OpenFileDialog(hwnd, "wb", defName,
\r
4721 _("Save Diagram to File"), NULL, fileTitle, NULL);
\r
4727 case IDM_CopyGame:
\r
4728 CopyGameToClipboard();
\r
4731 case IDM_PasteGame:
\r
4732 PasteGameFromClipboard();
\r
4735 case IDM_CopyGameListToClipboard:
\r
4736 CopyGameListToClipboard();
\r
4739 /* [AS] Autodetect FEN or PGN data */
\r
4740 case IDM_PasteAny:
\r
4741 PasteGameOrFENFromClipboard();
\r
4744 /* [AS] Move history */
\r
4745 case IDM_ShowMoveHistory:
\r
4746 if( MoveHistoryIsUp() ) {
\r
4747 MoveHistoryPopDown();
\r
4750 MoveHistoryPopUp();
\r
4754 /* [AS] Eval graph */
\r
4755 case IDM_ShowEvalGraph:
\r
4756 if( EvalGraphIsUp() ) {
\r
4757 EvalGraphPopDown();
\r
4761 SetFocus(hwndMain);
\r
4765 /* [AS] Engine output */
\r
4766 case IDM_ShowEngineOutput:
\r
4767 if( EngineOutputIsUp() ) {
\r
4768 EngineOutputPopDown();
\r
4771 EngineOutputPopUp();
\r
4775 /* [AS] User adjudication */
\r
4776 case IDM_UserAdjudication_White:
\r
4777 UserAdjudicationEvent( +1 );
\r
4780 case IDM_UserAdjudication_Black:
\r
4781 UserAdjudicationEvent( -1 );
\r
4784 case IDM_UserAdjudication_Draw:
\r
4785 UserAdjudicationEvent( 0 );
\r
4788 /* [AS] Game list options dialog */
\r
4789 case IDM_GameListOptions:
\r
4790 GameListOptions();
\r
4797 case IDM_CopyPosition:
\r
4798 CopyFENToClipboard();
\r
4801 case IDM_PastePosition:
\r
4802 PasteFENFromClipboard();
\r
4805 case IDM_MailMove:
\r
4809 case IDM_ReloadCMailMsg:
\r
4810 Reset(TRUE, TRUE);
\r
4811 ReloadCmailMsgEvent(FALSE);
\r
4814 case IDM_Minimize:
\r
4815 ShowWindow(hwnd, SW_MINIMIZE);
\r
4822 case IDM_MachineWhite:
\r
4823 MachineWhiteEvent();
\r
4825 * refresh the tags dialog only if it's visible
\r
4827 if (gameMode == MachinePlaysWhite && IsWindowVisible(editTagsDialog)) {
\r
4829 tags = PGNTags(&gameInfo);
\r
4830 TagsPopUp(tags, CmailMsg());
\r
4833 SAY("computer starts playing white");
\r
4836 case IDM_MachineBlack:
\r
4837 MachineBlackEvent();
\r
4839 * refresh the tags dialog only if it's visible
\r
4841 if (gameMode == MachinePlaysBlack && IsWindowVisible(editTagsDialog)) {
\r
4843 tags = PGNTags(&gameInfo);
\r
4844 TagsPopUp(tags, CmailMsg());
\r
4847 SAY("computer starts playing black");
\r
4850 case IDM_Match: // [HGM] match: flows into next case, after setting Match Mode and nr of Games
\r
4851 MatchEvent(2); // distinguish from command-line-triggered case (matchMode=1)
\r
4854 case IDM_TwoMachines:
\r
4855 TwoMachinesEvent();
\r
4857 * refresh the tags dialog only if it's visible
\r
4859 if (gameMode == TwoMachinesPlay && IsWindowVisible(editTagsDialog)) {
\r
4861 tags = PGNTags(&gameInfo);
\r
4862 TagsPopUp(tags, CmailMsg());
\r
4865 SAY("computer starts playing both sides");
\r
4868 case IDM_AnalysisMode:
\r
4869 if (!first.analysisSupport) {
\r
4870 snprintf(buf, MSG_SIZ, _("%s does not support analysis"), first.tidy);
\r
4871 DisplayError(buf, 0);
\r
4873 SAY("analyzing current position");
\r
4874 /* [DM] icsEngineAnlyze [HGM] Why is this front-end??? */
\r
4875 if (appData.icsActive) {
\r
4876 if (gameMode != IcsObserving) {
\r
4877 snprintf(buf, MSG_SIZ, "You are not observing a game");
\r
4878 DisplayError(buf, 0);
\r
4879 /* secure check */
\r
4880 if (appData.icsEngineAnalyze) {
\r
4881 if (appData.debugMode)
\r
4882 fprintf(debugFP, "Found unexpected active ICS engine analyze \n");
\r
4883 ExitAnalyzeMode();
\r
4889 /* if enable, user want disable icsEngineAnalyze */
\r
4890 if (appData.icsEngineAnalyze) {
\r
4891 ExitAnalyzeMode();
\r
4895 appData.icsEngineAnalyze = TRUE;
\r
4896 if (appData.debugMode) fprintf(debugFP, "ICS engine analyze starting...\n");
\r
4899 if (!appData.showThinking) ToggleShowThinking();
\r
4900 AnalyzeModeEvent();
\r
4904 case IDM_AnalyzeFile:
\r
4905 if (!first.analysisSupport) {
\r
4906 char buf[MSG_SIZ];
\r
4907 snprintf(buf, MSG_SIZ, _("%s does not support analysis"), first.tidy);
\r
4908 DisplayError(buf, 0);
\r
4910 if (!appData.showThinking) ToggleShowThinking();
\r
4911 AnalyzeFileEvent();
\r
4912 LoadGameDialog(hwnd, _("Analyze Game from File"));
\r
4913 AnalysisPeriodicEvent(1);
\r
4917 case IDM_IcsClient:
\r
4921 case IDM_EditGame:
\r
4922 case IDM_EditGame2:
\r
4927 case IDM_EditPosition:
\r
4928 case IDM_EditPosition2:
\r
4929 EditPositionEvent();
\r
4930 SAY("enter a FEN string or setup a position on the board using the control R pop up menu");
\r
4933 case IDM_Training:
\r
4937 case IDM_ShowGameList:
\r
4938 ShowGameListProc();
\r
4941 case IDM_EditProgs1:
\r
4942 EditTagsPopUp(firstChessProgramNames, &firstChessProgramNames);
\r
4945 case IDM_EditProgs2:
\r
4946 EditTagsPopUp(secondChessProgramNames, &secondChessProgramNames);
\r
4949 case IDM_EditServers:
\r
4950 EditTagsPopUp(icsNames, &icsNames);
\r
4953 case IDM_EditTags:
\r
4958 case IDM_EditComment:
\r
4960 if (commentUp && editComment) {
\r
4963 EditCommentEvent();
\r
4983 case IDM_CallFlag:
\r
5003 case IDM_StopObserving:
\r
5004 StopObservingEvent();
\r
5007 case IDM_StopExamining:
\r
5008 StopExaminingEvent();
\r
5012 UploadGameEvent();
\r
5015 case IDM_TypeInMove:
\r
5016 TypeInEvent('\000');
\r
5019 case IDM_TypeInName:
\r
5020 PopUpNameDialog('\000');
\r
5023 case IDM_Backward:
\r
5025 SetFocus(hwndMain);
\r
5032 SetFocus(hwndMain);
\r
5037 SetFocus(hwndMain);
\r
5042 SetFocus(hwndMain);
\r
5046 RevertEvent(FALSE);
\r
5049 case IDM_Annotate: // [HGM] vari: revert with annotation
\r
5050 RevertEvent(TRUE);
\r
5053 case IDM_TruncateGame:
\r
5054 TruncateGameEvent();
\r
5061 case IDM_RetractMove:
\r
5062 RetractMoveEvent();
\r
5065 case IDM_FlipView:
\r
5066 flipView = !flipView;
\r
5067 DrawPosition(FALSE, NULL);
\r
5070 case IDM_FlipClock:
\r
5071 flipClock = !flipClock;
\r
5072 DisplayBothClocks();
\r
5076 case IDM_MuteSounds:
\r
5077 mute = !mute; // [HGM] mute: keep track of global muting variable
\r
5078 CheckMenuItem(GetMenu(hwndMain),IDM_MuteSounds,
\r
5079 MF_BYCOMMAND|(mute?MF_CHECKED:MF_UNCHECKED));
\r
5082 case IDM_GeneralOptions:
\r
5083 GeneralOptionsPopup(hwnd);
\r
5084 DrawPosition(TRUE, NULL);
\r
5087 case IDM_BoardOptions:
\r
5088 BoardOptionsPopup(hwnd);
\r
5091 case IDM_EnginePlayOptions:
\r
5092 EnginePlayOptionsPopup(hwnd);
\r
5095 case IDM_Engine1Options:
\r
5096 EngineOptionsPopup(hwnd, &first);
\r
5099 case IDM_Engine2Options:
\r
5101 if(WaitForEngine(&second, SettingsMenuIfReady)) break;
\r
5102 EngineOptionsPopup(hwnd, &second);
\r
5105 case IDM_OptionsUCI:
\r
5106 UciOptionsPopup(hwnd);
\r
5109 case IDM_IcsOptions:
\r
5110 IcsOptionsPopup(hwnd);
\r
5114 FontsOptionsPopup(hwnd);
\r
5118 SoundOptionsPopup(hwnd);
\r
5121 case IDM_CommPort:
\r
5122 CommPortOptionsPopup(hwnd);
\r
5125 case IDM_LoadOptions:
\r
5126 LoadOptionsPopup(hwnd);
\r
5129 case IDM_SaveOptions:
\r
5130 SaveOptionsPopup(hwnd);
\r
5133 case IDM_TimeControl:
\r
5134 TimeControlOptionsPopup(hwnd);
\r
5137 case IDM_SaveSettings:
\r
5138 SaveSettings(settingsFileName);
\r
5141 case IDM_SaveSettingsOnExit:
\r
5142 saveSettingsOnExit = !saveSettingsOnExit;
\r
5143 (void) CheckMenuItem(GetMenu(hwndMain), IDM_SaveSettingsOnExit,
\r
5144 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
5145 MF_CHECKED : MF_UNCHECKED));
\r
5156 case IDM_AboutGame:
\r
5161 appData.debugMode = !appData.debugMode;
\r
5162 if (appData.debugMode) {
\r
5163 char dir[MSG_SIZ];
\r
5164 GetCurrentDirectory(MSG_SIZ, dir);
\r
5165 SetCurrentDirectory(installDir);
\r
5166 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
5167 SetCurrentDirectory(dir);
\r
5168 setbuf(debugFP, NULL);
\r
5175 case IDM_HELPCONTENTS:
\r
5176 if (!MyHelp (hwnd, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS") &&
\r
5177 !HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {
\r
5178 MessageBox (GetFocus(),
\r
5179 _("Unable to activate help"),
\r
5180 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5184 case IDM_HELPSEARCH:
\r
5185 if (!MyHelp (hwnd, "winboard.hlp", HELP_PARTIALKEY, (DWORD)(LPSTR)"") &&
\r
5186 !HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {
\r
5187 MessageBox (GetFocus(),
\r
5188 _("Unable to activate help"),
\r
5189 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5193 case IDM_HELPHELP:
\r
5194 if(!WinHelp(hwnd, (LPSTR)NULL, HELP_HELPONHELP, 0)) {
\r
5195 MessageBox (GetFocus(),
\r
5196 _("Unable to activate help"),
\r
5197 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5202 lpProc = MakeProcInstance((FARPROC)About, hInst);
\r
5204 (gameInfo.event && strcmp(gameInfo.event, "Easter Egg Hunt") == 0) ?
\r
5205 "AboutBox2" : "AboutBox", hwnd, (DLGPROC)lpProc);
\r
5206 FreeProcInstance(lpProc);
\r
5209 case IDM_DirectCommand1:
\r
5210 AskQuestionEvent(_("Direct Command"),
\r
5211 _("Send to chess program:"), "", "1");
\r
5213 case IDM_DirectCommand2:
\r
5214 AskQuestionEvent(_("Direct Command"),
\r
5215 _("Send to second chess program:"), "", "2");
\r
5218 case EP_WhitePawn:
\r
5219 EditPositionMenuEvent(WhitePawn, fromX, fromY);
\r
5220 fromX = fromY = -1;
\r
5223 case EP_WhiteKnight:
\r
5224 EditPositionMenuEvent(WhiteKnight, fromX, fromY);
\r
5225 fromX = fromY = -1;
\r
5228 case EP_WhiteBishop:
\r
5229 EditPositionMenuEvent(WhiteBishop, fromX, fromY);
\r
5230 fromX = fromY = -1;
\r
5233 case EP_WhiteRook:
\r
5234 EditPositionMenuEvent(WhiteRook, fromX, fromY);
\r
5235 fromX = fromY = -1;
\r
5238 case EP_WhiteQueen:
\r
5239 EditPositionMenuEvent(WhiteQueen, fromX, fromY);
\r
5240 fromX = fromY = -1;
\r
5243 case EP_WhiteFerz:
\r
5244 EditPositionMenuEvent(WhiteFerz, fromX, fromY);
\r
5245 fromX = fromY = -1;
\r
5248 case EP_WhiteWazir:
\r
5249 EditPositionMenuEvent(WhiteWazir, fromX, fromY);
\r
5250 fromX = fromY = -1;
\r
5253 case EP_WhiteAlfil:
\r
5254 EditPositionMenuEvent(WhiteAlfil, fromX, fromY);
\r
5255 fromX = fromY = -1;
\r
5258 case EP_WhiteCannon:
\r
5259 EditPositionMenuEvent(WhiteCannon, fromX, fromY);
\r
5260 fromX = fromY = -1;
\r
5263 case EP_WhiteCardinal:
\r
5264 EditPositionMenuEvent(WhiteAngel, fromX, fromY);
\r
5265 fromX = fromY = -1;
\r
5268 case EP_WhiteMarshall:
\r
5269 EditPositionMenuEvent(WhiteMarshall, fromX, fromY);
\r
5270 fromX = fromY = -1;
\r
5273 case EP_WhiteKing:
\r
5274 EditPositionMenuEvent(WhiteKing, fromX, fromY);
\r
5275 fromX = fromY = -1;
\r
5278 case EP_BlackPawn:
\r
5279 EditPositionMenuEvent(BlackPawn, fromX, fromY);
\r
5280 fromX = fromY = -1;
\r
5283 case EP_BlackKnight:
\r
5284 EditPositionMenuEvent(BlackKnight, fromX, fromY);
\r
5285 fromX = fromY = -1;
\r
5288 case EP_BlackBishop:
\r
5289 EditPositionMenuEvent(BlackBishop, fromX, fromY);
\r
5290 fromX = fromY = -1;
\r
5293 case EP_BlackRook:
\r
5294 EditPositionMenuEvent(BlackRook, fromX, fromY);
\r
5295 fromX = fromY = -1;
\r
5298 case EP_BlackQueen:
\r
5299 EditPositionMenuEvent(BlackQueen, fromX, fromY);
\r
5300 fromX = fromY = -1;
\r
5303 case EP_BlackFerz:
\r
5304 EditPositionMenuEvent(BlackFerz, fromX, fromY);
\r
5305 fromX = fromY = -1;
\r
5308 case EP_BlackWazir:
\r
5309 EditPositionMenuEvent(BlackWazir, fromX, fromY);
\r
5310 fromX = fromY = -1;
\r
5313 case EP_BlackAlfil:
\r
5314 EditPositionMenuEvent(BlackAlfil, fromX, fromY);
\r
5315 fromX = fromY = -1;
\r
5318 case EP_BlackCannon:
\r
5319 EditPositionMenuEvent(BlackCannon, fromX, fromY);
\r
5320 fromX = fromY = -1;
\r
5323 case EP_BlackCardinal:
\r
5324 EditPositionMenuEvent(BlackAngel, fromX, fromY);
\r
5325 fromX = fromY = -1;
\r
5328 case EP_BlackMarshall:
\r
5329 EditPositionMenuEvent(BlackMarshall, fromX, fromY);
\r
5330 fromX = fromY = -1;
\r
5333 case EP_BlackKing:
\r
5334 EditPositionMenuEvent(BlackKing, fromX, fromY);
\r
5335 fromX = fromY = -1;
\r
5338 case EP_EmptySquare:
\r
5339 EditPositionMenuEvent(EmptySquare, fromX, fromY);
\r
5340 fromX = fromY = -1;
\r
5343 case EP_ClearBoard:
\r
5344 EditPositionMenuEvent(ClearBoard, fromX, fromY);
\r
5345 fromX = fromY = -1;
\r
5349 EditPositionMenuEvent(WhitePlay, fromX, fromY);
\r
5350 fromX = fromY = -1;
\r
5354 EditPositionMenuEvent(BlackPlay, fromX, fromY);
\r
5355 fromX = fromY = -1;
\r
5359 EditPositionMenuEvent(PromotePiece, fromX, fromY);
\r
5360 fromX = fromY = -1;
\r
5364 EditPositionMenuEvent(DemotePiece, fromX, fromY);
\r
5365 fromX = fromY = -1;
\r
5369 DropMenuEvent(WhitePawn, fromX, fromY);
\r
5370 fromX = fromY = -1;
\r
5374 DropMenuEvent(WhiteKnight, fromX, fromY);
\r
5375 fromX = fromY = -1;
\r
5379 DropMenuEvent(WhiteBishop, fromX, fromY);
\r
5380 fromX = fromY = -1;
\r
5384 DropMenuEvent(WhiteRook, fromX, fromY);
\r
5385 fromX = fromY = -1;
\r
5389 DropMenuEvent(WhiteQueen, fromX, fromY);
\r
5390 fromX = fromY = -1;
\r
5394 barbaric = 0; appData.language = "";
\r
5395 TranslateMenus(0);
\r
5396 CheckMenuItem(GetMenu(hwndMain), lastChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
5397 CheckMenuItem(GetMenu(hwndMain), IDM_English, MF_BYCOMMAND|MF_CHECKED);
\r
5398 lastChecked = wmId;
\r
5402 if(wmId > IDM_English && wmId < IDM_English+20) {
\r
5403 LoadLanguageFile(languageFile[wmId - IDM_English - 1]);
\r
5404 TranslateMenus(0);
\r
5405 CheckMenuItem(GetMenu(hwndMain), lastChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
5406 CheckMenuItem(GetMenu(hwndMain), wmId, MF_BYCOMMAND|MF_CHECKED);
\r
5407 lastChecked = wmId;
\r
5410 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
5416 case CLOCK_TIMER_ID:
\r
5417 KillTimer(hwnd, clockTimerEvent); /* Simulate one-shot timer as in X */
\r
5418 clockTimerEvent = 0;
\r
5419 DecrementClocks(); /* call into back end */
\r
5421 case LOAD_GAME_TIMER_ID:
\r
5422 KillTimer(hwnd, loadGameTimerEvent); /* Simulate one-shot timer as in X*/
\r
5423 loadGameTimerEvent = 0;
\r
5424 AutoPlayGameLoop(); /* call into back end */
\r
5426 case ANALYSIS_TIMER_ID:
\r
5427 if ((gameMode == AnalyzeMode || gameMode == AnalyzeFile
\r
5428 || appData.icsEngineAnalyze) && appData.periodicUpdates) {
\r
5429 AnalysisPeriodicEvent(0);
\r
5431 KillTimer(hwnd, analysisTimerEvent);
\r
5432 analysisTimerEvent = 0;
\r
5435 case DELAYED_TIMER_ID:
\r
5436 KillTimer(hwnd, delayedTimerEvent);
\r
5437 delayedTimerEvent = 0;
\r
5438 delayedTimerCallback();
\r
5443 case WM_USER_Input:
\r
5444 InputEvent(hwnd, message, wParam, lParam);
\r
5447 /* [AS] Also move "attached" child windows */
\r
5448 case WM_WINDOWPOSCHANGING:
\r
5450 if( hwnd == hwndMain && appData.useStickyWindows ) {
\r
5451 LPWINDOWPOS lpwp = (LPWINDOWPOS) lParam;
\r
5453 if( ((lpwp->flags & SWP_NOMOVE) == 0) && ((lpwp->flags & SWP_NOSIZE) != 0) ) {
\r
5454 /* Window is moving */
\r
5457 // GetWindowRect( hwnd, &rcMain ); //[HGM] sticky: in XP this returned new position, not old
\r
5458 rcMain.left = wpMain.x; // replace by these 4 lines to reconstruct old rect
\r
5459 rcMain.right = wpMain.x + wpMain.width;
\r
5460 rcMain.top = wpMain.y;
\r
5461 rcMain.bottom = wpMain.y + wpMain.height;
\r
5463 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, moveHistoryDialog, &wpMoveHistory );
\r
5464 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, evalGraphDialog, &wpEvalGraph );
\r
5465 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, engineOutputDialog, &wpEngineOutput );
\r
5466 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, gameListDialog, &wpGameList );
\r
5467 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, hwndConsole, &wpConsole );
\r
5468 wpMain.x = lpwp->x;
\r
5469 wpMain.y = lpwp->y;
\r
5474 /* [AS] Snapping */
\r
5475 case WM_ENTERSIZEMOVE:
\r
5476 if(appData.debugMode) { fprintf(debugFP, "size-move\n"); }
\r
5477 if (hwnd == hwndMain) {
\r
5478 doingSizing = TRUE;
\r
5481 return OnEnterSizeMove( &sd, hwnd, wParam, lParam );
\r
5485 if(appData.debugMode) { fprintf(debugFP, "sizing\n"); }
\r
5486 if (hwnd == hwndMain) {
\r
5487 lastSizing = wParam;
\r
5492 if(appData.debugMode) { fprintf(debugFP, "moving\n"); }
\r
5493 return OnMoving( &sd, hwnd, wParam, lParam );
\r
5495 case WM_EXITSIZEMOVE:
\r
5496 if(appData.debugMode) { fprintf(debugFP, "exit size-move, size = %d\n", squareSize); }
\r
5497 if (hwnd == hwndMain) {
\r
5499 doingSizing = FALSE;
\r
5500 InvalidateRect(hwnd, &boardRect, FALSE);
\r
5501 GetClientRect(hwnd, &client);
\r
5502 ResizeBoard(client.right, client.bottom, lastSizing);
\r
5504 if(appData.debugMode) { fprintf(debugFP, "square size = %d\n", squareSize); }
\r
5506 return OnExitSizeMove( &sd, hwnd, wParam, lParam );
\r
5509 case WM_DESTROY: /* message: window being destroyed */
\r
5510 PostQuitMessage(0);
\r
5514 if (hwnd == hwndMain) {
\r
5519 default: /* Passes it on if unprocessed */
\r
5520 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
5525 /*---------------------------------------------------------------------------*\
\r
5527 * Misc utility routines
\r
5529 \*---------------------------------------------------------------------------*/
\r
5532 * Decent random number generator, at least not as bad as Windows
\r
5533 * standard rand, which returns a value in the range 0 to 0x7fff.
\r
5535 unsigned int randstate;
\r
5540 randstate = randstate * 1664525 + 1013904223;
\r
5541 return (int) randstate & 0x7fffffff;
\r
5545 mysrandom(unsigned int seed)
\r
5552 * returns TRUE if user selects a different color, FALSE otherwise
\r
5556 ChangeColor(HWND hwnd, COLORREF *which)
\r
5558 static BOOL firstTime = TRUE;
\r
5559 static DWORD customColors[16];
\r
5561 COLORREF newcolor;
\r
5566 /* Make initial colors in use available as custom colors */
\r
5567 /* Should we put the compiled-in defaults here instead? */
\r
5569 customColors[i++] = lightSquareColor & 0xffffff;
\r
5570 customColors[i++] = darkSquareColor & 0xffffff;
\r
5571 customColors[i++] = whitePieceColor & 0xffffff;
\r
5572 customColors[i++] = blackPieceColor & 0xffffff;
\r
5573 customColors[i++] = highlightSquareColor & 0xffffff;
\r
5574 customColors[i++] = premoveHighlightColor & 0xffffff;
\r
5576 for (ccl = (ColorClass) 0; ccl < NColorClasses && i < 16; ccl++) {
\r
5577 customColors[i++] = textAttribs[ccl].color;
\r
5579 while (i < 16) customColors[i++] = RGB(255, 255, 255);
\r
5580 firstTime = FALSE;
\r
5583 cc.lStructSize = sizeof(cc);
\r
5584 cc.hwndOwner = hwnd;
\r
5585 cc.hInstance = NULL;
\r
5586 cc.rgbResult = (DWORD) (*which & 0xffffff);
\r
5587 cc.lpCustColors = (LPDWORD) customColors;
\r
5588 cc.Flags = CC_RGBINIT|CC_FULLOPEN;
\r
5590 if (!ChooseColor(&cc)) return FALSE;
\r
5592 newcolor = (COLORREF) (0x2000000 | cc.rgbResult);
\r
5593 if (newcolor == *which) return FALSE;
\r
5594 *which = newcolor;
\r
5598 InitDrawingColors();
\r
5599 InvalidateRect(hwnd, &boardRect, FALSE);
\r
5604 MyLoadSound(MySound *ms)
\r
5610 if (ms->data) free(ms->data);
\r
5613 switch (ms->name[0]) {
\r
5619 /* System sound from Control Panel. Don't preload here. */
\r
5623 if (ms->name[1] == NULLCHAR) {
\r
5624 /* "!" alone = silence */
\r
5627 /* Builtin wave resource. Error if not found. */
\r
5628 HANDLE h = FindResource(hInst, ms->name + 1, "WAVE");
\r
5629 if (h == NULL) break;
\r
5630 ms->data = (void *)LoadResource(hInst, h);
\r
5631 if (h == NULL) break;
\r
5636 /* .wav file. Error if not found. */
\r
5637 f = fopen(ms->name, "rb");
\r
5638 if (f == NULL) break;
\r
5639 if (fstat(fileno(f), &st) < 0) break;
\r
5640 ms->data = malloc(st.st_size);
\r
5641 if (fread(ms->data, st.st_size, 1, f) < 1) break;
\r
5647 char buf[MSG_SIZ];
\r
5648 snprintf(buf, MSG_SIZ, _("Error loading sound %s"), ms->name);
\r
5649 DisplayError(buf, GetLastError());
\r
5655 MyPlaySound(MySound *ms)
\r
5657 BOOLEAN ok = FALSE;
\r
5659 if(mute) return TRUE; // [HGM] mute: suppress all sound play when muted
\r
5660 switch (ms->name[0]) {
\r
5662 if(appData.debugMode) fprintf(debugFP, "silence\n");
\r
5667 /* System sound from Control Panel (deprecated feature).
\r
5668 "$" alone or an unset sound name gets default beep (still in use). */
\r
5669 if (ms->name[1]) {
\r
5670 ok = PlaySound(ms->name + 1, NULL, SND_ALIAS|SND_ASYNC);
\r
5672 if (!ok) ok = MessageBeep(MB_OK);
\r
5675 /* Builtin wave resource, or "!" alone for silence */
\r
5676 if (ms->name[1]) {
\r
5677 if (ms->data == NULL) return FALSE;
\r
5678 ok = PlaySound(ms->data, NULL, SND_MEMORY|SND_ASYNC);
\r
5684 /* .wav file. Error if not found. */
\r
5685 if (ms->data == NULL) return FALSE;
\r
5686 ok = PlaySound(ms->data, NULL, SND_MEMORY|SND_ASYNC);
\r
5689 /* Don't print an error: this can happen innocently if the sound driver
\r
5690 is busy; for instance, if another instance of WinBoard is playing
\r
5691 a sound at about the same time. */
\r
5697 OldOpenFileHook(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
5700 OPENFILENAME *ofn;
\r
5701 static UINT *number; /* gross that this is static */
\r
5703 switch (message) {
\r
5704 case WM_INITDIALOG: /* message: initialize dialog box */
\r
5705 /* Center the dialog over the application window */
\r
5706 ofn = (OPENFILENAME *) lParam;
\r
5707 if (ofn->Flags & OFN_ENABLETEMPLATE) {
\r
5708 number = (UINT *) ofn->lCustData;
\r
5709 SendMessage(GetDlgItem(hDlg, edt2), WM_SETTEXT, 0, (LPARAM) "");
\r
5713 CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));
\r
5714 Translate(hDlg, 1536);
\r
5715 return FALSE; /* Allow for further processing */
\r
5718 if ((LOWORD(wParam) == IDOK) && (number != NULL)) {
\r
5719 *number = GetDlgItemInt(hDlg, OPT_IndexNumberOld, &ok, FALSE);
\r
5721 return FALSE; /* Allow for further processing */
\r
5727 OpenFileHook(HWND hdlg, UINT uiMsg, WPARAM wParam, LPARAM lParam)
\r
5729 static UINT *number;
\r
5730 OPENFILENAME *ofname;
\r
5733 case WM_INITDIALOG:
\r
5734 Translate(hdlg, DLG_IndexNumber);
\r
5735 ofname = (OPENFILENAME *)lParam;
\r
5736 number = (UINT *)(ofname->lCustData);
\r
5739 ofnot = (OFNOTIFY *)lParam;
\r
5740 if (ofnot->hdr.code == CDN_FILEOK) {
\r
5741 *number = GetDlgItemInt(hdlg, OPT_IndexNumber, NULL, FALSE);
\r
5750 OpenFileDialog(HWND hwnd, char *write, char *defName, char *defExt, // [HGM] diag: type of 'write' now string
\r
5751 char *nameFilt, char *dlgTitle, UINT *number,
\r
5752 char fileTitle[MSG_SIZ], char fileName[MSG_SIZ])
\r
5754 OPENFILENAME openFileName;
\r
5755 char buf1[MSG_SIZ];
\r
5758 if (fileName == NULL) fileName = buf1;
\r
5759 if (defName == NULL) {
\r
5760 safeStrCpy(fileName, "*.", 3 );
\r
5761 strcat(fileName, defExt);
\r
5763 safeStrCpy(fileName, defName, MSG_SIZ );
\r
5765 if (fileTitle) safeStrCpy(fileTitle, "", MSG_SIZ );
\r
5766 if (number) *number = 0;
\r
5768 openFileName.lStructSize = sizeof(OPENFILENAME);
\r
5769 openFileName.hwndOwner = hwnd;
\r
5770 openFileName.hInstance = (HANDLE) hInst;
\r
5771 openFileName.lpstrFilter = nameFilt;
\r
5772 openFileName.lpstrCustomFilter = (LPSTR) NULL;
\r
5773 openFileName.nMaxCustFilter = 0L;
\r
5774 openFileName.nFilterIndex = 1L;
\r
5775 openFileName.lpstrFile = fileName;
\r
5776 openFileName.nMaxFile = MSG_SIZ;
\r
5777 openFileName.lpstrFileTitle = fileTitle;
\r
5778 openFileName.nMaxFileTitle = fileTitle ? MSG_SIZ : 0;
\r
5779 openFileName.lpstrInitialDir = NULL;
\r
5780 openFileName.lpstrTitle = dlgTitle;
\r
5781 openFileName.Flags = OFN_PATHMUSTEXIST | OFN_HIDEREADONLY
\r
5782 | (write[0] != 'r' ? 0 : OFN_FILEMUSTEXIST)
\r
5783 | (number ? OFN_ENABLETEMPLATE | OFN_ENABLEHOOK: 0)
\r
5784 | (oldDialog ? 0 : OFN_EXPLORER);
\r
5785 openFileName.nFileOffset = 0;
\r
5786 openFileName.nFileExtension = 0;
\r
5787 openFileName.lpstrDefExt = defExt;
\r
5788 openFileName.lCustData = (LONG) number;
\r
5789 openFileName.lpfnHook = oldDialog ?
\r
5790 (LPOFNHOOKPROC) OldOpenFileHook : (LPOFNHOOKPROC) OpenFileHook;
\r
5791 openFileName.lpTemplateName = (LPSTR)(oldDialog ? 1536 : DLG_IndexNumber);
\r
5793 if (write[0] != 'r' ? GetSaveFileName(&openFileName) :
\r
5794 GetOpenFileName(&openFileName)) {
\r
5795 /* open the file */
\r
5796 f = fopen(openFileName.lpstrFile, write);
\r
5798 MessageBox(hwnd, _("File open failed"), NULL,
\r
5799 MB_OK|MB_ICONEXCLAMATION);
\r
5803 int err = CommDlgExtendedError();
\r
5804 if (err != 0) DisplayError(_("Internal error in file dialog box"), err);
\r
5813 MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def)
\r
5815 HMENU hmenuTrackPopup; /* floating pop-up menu */
\r
5818 * Get the first pop-up menu in the menu template. This is the
\r
5819 * menu that TrackPopupMenu displays.
\r
5821 hmenuTrackPopup = GetSubMenu(hmenu, 0);
\r
5822 TranslateOneMenu(10, hmenuTrackPopup);
\r
5824 SetMenuDefaultItem(hmenuTrackPopup, def, FALSE);
\r
5827 * TrackPopup uses screen coordinates, so convert the
\r
5828 * coordinates of the mouse click to screen coordinates.
\r
5830 ClientToScreen(hwnd, (LPPOINT) &pt);
\r
5832 /* Draw and track the floating pop-up menu. */
\r
5833 TrackPopupMenu(hmenuTrackPopup, TPM_CENTERALIGN | TPM_RIGHTBUTTON,
\r
5834 pt.x, pt.y, 0, hwnd, NULL);
\r
5836 /* Destroy the menu.*/
\r
5837 DestroyMenu(hmenu);
\r
5842 int sizeX, sizeY, newSizeX, newSizeY;
\r
5844 } ResizeEditPlusButtonsClosure;
\r
5847 ResizeEditPlusButtonsCallback(HWND hChild, LPARAM lparam)
\r
5849 ResizeEditPlusButtonsClosure *cl = (ResizeEditPlusButtonsClosure *)lparam;
\r
5853 if (hChild == cl->hText) return TRUE;
\r
5854 GetWindowRect(hChild, &rect); /* gives screen coords */
\r
5855 pt.x = rect.left + (cl->newSizeX - cl->sizeX)/2;
\r
5856 pt.y = rect.top + cl->newSizeY - cl->sizeY;
\r
5857 ScreenToClient(cl->hDlg, &pt);
\r
5858 cl->hdwp = DeferWindowPos(cl->hdwp, hChild, NULL,
\r
5859 pt.x, pt.y, rect.right - rect.left, rect.bottom - rect.top, SWP_NOZORDER);
\r
5863 /* Resize a dialog that has a (rich) edit field filling most of
\r
5864 the top, with a row of buttons below */
\r
5866 ResizeEditPlusButtons(HWND hDlg, HWND hText, int sizeX, int sizeY, int newSizeX, int newSizeY)
\r
5869 int newTextHeight, newTextWidth;
\r
5870 ResizeEditPlusButtonsClosure cl;
\r
5872 /*if (IsIconic(hDlg)) return;*/
\r
5873 if (newSizeX == sizeX && newSizeY == sizeY) return;
\r
5875 cl.hdwp = BeginDeferWindowPos(8);
\r
5877 GetWindowRect(hText, &rectText); /* gives screen coords */
\r
5878 newTextWidth = rectText.right - rectText.left + newSizeX - sizeX;
\r
5879 newTextHeight = rectText.bottom - rectText.top + newSizeY - sizeY;
\r
5880 if (newTextHeight < 0) {
\r
5881 newSizeY += -newTextHeight;
\r
5882 newTextHeight = 0;
\r
5884 cl.hdwp = DeferWindowPos(cl.hdwp, hText, NULL, 0, 0,
\r
5885 newTextWidth, newTextHeight, SWP_NOZORDER|SWP_NOMOVE);
\r
5891 cl.newSizeX = newSizeX;
\r
5892 cl.newSizeY = newSizeY;
\r
5893 EnumChildWindows(hDlg, ResizeEditPlusButtonsCallback, (LPARAM)&cl);
\r
5895 EndDeferWindowPos(cl.hdwp);
\r
5898 BOOL CenterWindowEx(HWND hwndChild, HWND hwndParent, int mode)
\r
5900 RECT rChild, rParent;
\r
5901 int wChild, hChild, wParent, hParent;
\r
5902 int wScreen, hScreen, xNew, yNew;
\r
5905 /* Get the Height and Width of the child window */
\r
5906 GetWindowRect (hwndChild, &rChild);
\r
5907 wChild = rChild.right - rChild.left;
\r
5908 hChild = rChild.bottom - rChild.top;
\r
5910 /* Get the Height and Width of the parent window */
\r
5911 GetWindowRect (hwndParent, &rParent);
\r
5912 wParent = rParent.right - rParent.left;
\r
5913 hParent = rParent.bottom - rParent.top;
\r
5915 /* Get the display limits */
\r
5916 hdc = GetDC (hwndChild);
\r
5917 wScreen = GetDeviceCaps (hdc, HORZRES);
\r
5918 hScreen = GetDeviceCaps (hdc, VERTRES);
\r
5919 ReleaseDC(hwndChild, hdc);
\r
5921 /* Calculate new X position, then adjust for screen */
\r
5922 xNew = rParent.left + ((wParent - wChild) /2);
\r
5925 } else if ((xNew+wChild) > wScreen) {
\r
5926 xNew = wScreen - wChild;
\r
5929 /* Calculate new Y position, then adjust for screen */
\r
5931 yNew = rParent.top + ((hParent - hChild) /2);
\r
5934 yNew = rParent.top + GetSystemMetrics( SM_CYCAPTION ) * 2 / 3;
\r
5939 } else if ((yNew+hChild) > hScreen) {
\r
5940 yNew = hScreen - hChild;
\r
5943 /* Set it, and return */
\r
5944 return SetWindowPos (hwndChild, NULL,
\r
5945 xNew, yNew, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
\r
5948 /* Center one window over another */
\r
5949 BOOL CenterWindow (HWND hwndChild, HWND hwndParent)
\r
5951 return CenterWindowEx( hwndChild, hwndParent, 0 );
\r
5954 /*---------------------------------------------------------------------------*\
\r
5956 * Startup Dialog functions
\r
5958 \*---------------------------------------------------------------------------*/
\r
5960 InitComboStrings(HANDLE hwndCombo, char **cd)
\r
5962 SendMessage(hwndCombo, CB_RESETCONTENT, 0, 0);
\r
5964 while (*cd != NULL) {
\r
5965 SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) T_(*cd));
\r
5971 InitComboStringsFromOption(HANDLE hwndCombo, char *str)
\r
5973 char buf1[MAX_ARG_LEN];
\r
5976 if (str[0] == '@') {
\r
5977 FILE* f = fopen(str + 1, "r");
\r
5979 DisplayFatalError(str + 1, errno, 2);
\r
5982 len = fread(buf1, 1, sizeof(buf1)-1, f);
\r
5984 buf1[len] = NULLCHAR;
\r
5988 SendMessage(hwndCombo, CB_RESETCONTENT, 0, 0);
\r
5991 char buf[MSG_SIZ];
\r
5992 char *end = strchr(str, '\n');
\r
5993 if (end == NULL) return;
\r
5994 memcpy(buf, str, end - str);
\r
5995 buf[end - str] = NULLCHAR;
\r
5996 SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) buf);
\r
6002 SetStartupDialogEnables(HWND hDlg)
\r
6004 EnableWindow(GetDlgItem(hDlg, OPT_ChessEngineName),
\r
6005 IsDlgButtonChecked(hDlg, OPT_ChessEngine) ||
\r
6006 (appData.zippyPlay && IsDlgButtonChecked(hDlg, OPT_ChessServer)));
\r
6007 EnableWindow(GetDlgItem(hDlg, OPT_SecondChessEngineName),
\r
6008 IsDlgButtonChecked(hDlg, OPT_ChessEngine));
\r
6009 EnableWindow(GetDlgItem(hDlg, OPT_ChessServerName),
\r
6010 IsDlgButtonChecked(hDlg, OPT_ChessServer));
\r
6011 EnableWindow(GetDlgItem(hDlg, OPT_AdditionalOptions),
\r
6012 IsDlgButtonChecked(hDlg, OPT_AnyAdditional));
\r
6013 EnableWindow(GetDlgItem(hDlg, IDOK),
\r
6014 IsDlgButtonChecked(hDlg, OPT_ChessEngine) ||
\r
6015 IsDlgButtonChecked(hDlg, OPT_ChessServer) ||
\r
6016 IsDlgButtonChecked(hDlg, OPT_View));
\r
6020 QuoteForFilename(char *filename)
\r
6022 int dquote, space;
\r
6023 dquote = strchr(filename, '"') != NULL;
\r
6024 space = strchr(filename, ' ') != NULL;
\r
6025 if (dquote || space) {
\r
6037 InitEngineBox(HWND hDlg, HWND hwndCombo, char* nthcp, char* nthd, char* nthdir, char *nthnames)
\r
6039 char buf[MSG_SIZ];
\r
6042 InitComboStringsFromOption(hwndCombo, nthnames);
\r
6043 q = QuoteForFilename(nthcp);
\r
6044 snprintf(buf, MSG_SIZ, "%s%s%s", q, nthcp, q);
\r
6045 if (*nthdir != NULLCHAR) {
\r
6046 q = QuoteForFilename(nthdir);
\r
6047 snprintf(buf + strlen(buf), MSG_SIZ, " /%s=%s%s%s", nthd, q, nthdir, q);
\r
6049 if (*nthcp == NULLCHAR) {
\r
6050 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) 0, (LPARAM) 0);
\r
6051 } else if (SendMessage(hwndCombo, CB_SELECTSTRING, (WPARAM) -1, (LPARAM) buf) == CB_ERR) {
\r
6052 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) -1, (LPARAM) 0);
\r
6053 SendMessage(hwndCombo, WM_SETTEXT, (WPARAM) 0, (LPARAM) buf);
\r
6058 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6060 char buf[MSG_SIZ];
\r
6064 switch (message) {
\r
6065 case WM_INITDIALOG:
\r
6066 /* Center the dialog */
\r
6067 CenterWindow (hDlg, GetDesktopWindow());
\r
6068 Translate(hDlg, DLG_Startup);
\r
6069 /* Initialize the dialog items */
\r
6070 InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_ChessEngineName),
\r
6071 appData.firstChessProgram, "fd", appData.firstDirectory,
\r
6072 firstChessProgramNames);
\r
6073 InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_SecondChessEngineName),
\r
6074 appData.secondChessProgram, "sd", appData.secondDirectory,
\r
6075 secondChessProgramNames);
\r
6076 hwndCombo = GetDlgItem(hDlg, OPT_ChessServerName);
\r
6077 InitComboStringsFromOption(hwndCombo, icsNames);
\r
6078 snprintf(buf, MSG_SIZ, "%s /icsport=%s", appData.icsHost, appData.icsPort);
\r
6079 if (*appData.icsHelper != NULLCHAR) {
\r
6080 char *q = QuoteForFilename(appData.icsHelper);
\r
6081 sprintf(buf + strlen(buf), " /icshelper=%s%s%s", q, appData.icsHelper, q);
\r
6083 if (*appData.icsHost == NULLCHAR) {
\r
6084 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) 0, (LPARAM) 0);
\r
6085 /*SendMessage(hwndCombo, CB_SHOWDROPDOWN, (WPARAM) TRUE, (LPARAM) 0); !!too soon */
\r
6086 } else if (SendMessage(hwndCombo, CB_SELECTSTRING, (WPARAM) -1, (LPARAM) buf) == CB_ERR) {
\r
6087 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) -1, (LPARAM) 0);
\r
6088 SendMessage(hwndCombo, WM_SETTEXT, (WPARAM) 0, (LPARAM) buf);
\r
6091 if (appData.icsActive) {
\r
6092 CheckDlgButton(hDlg, OPT_ChessServer, BST_CHECKED);
\r
6094 else if (appData.noChessProgram) {
\r
6095 CheckDlgButton(hDlg, OPT_View, BST_CHECKED);
\r
6098 CheckDlgButton(hDlg, OPT_ChessEngine, BST_CHECKED);
\r
6101 SetStartupDialogEnables(hDlg);
\r
6105 switch (LOWORD(wParam)) {
\r
6107 if (IsDlgButtonChecked(hDlg, OPT_ChessEngine)) {
\r
6108 safeStrCpy(buf, "/fcp=", sizeof(buf)/sizeof(buf[0]) );
\r
6109 GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6111 ParseArgs(StringGet, &p);
\r
6112 safeStrCpy(buf, "/scp=", sizeof(buf)/sizeof(buf[0]) );
\r
6113 GetDlgItemText(hDlg, OPT_SecondChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6115 ParseArgs(StringGet, &p);
\r
6116 appData.noChessProgram = FALSE;
\r
6117 appData.icsActive = FALSE;
\r
6118 } else if (IsDlgButtonChecked(hDlg, OPT_ChessServer)) {
\r
6119 safeStrCpy(buf, "/ics /icshost=", sizeof(buf)/sizeof(buf[0]) );
\r
6120 GetDlgItemText(hDlg, OPT_ChessServerName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6122 ParseArgs(StringGet, &p);
\r
6123 if (appData.zippyPlay) {
\r
6124 safeStrCpy(buf, "/fcp=", sizeof(buf)/sizeof(buf[0]) );
\r
6125 GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6127 ParseArgs(StringGet, &p);
\r
6129 } else if (IsDlgButtonChecked(hDlg, OPT_View)) {
\r
6130 appData.noChessProgram = TRUE;
\r
6131 appData.icsActive = FALSE;
\r
6133 MessageBox(hDlg, _("Choose an option, or cancel to exit"),
\r
6134 _("Option Error"), MB_OK|MB_ICONEXCLAMATION);
\r
6137 if (IsDlgButtonChecked(hDlg, OPT_AnyAdditional)) {
\r
6138 GetDlgItemText(hDlg, OPT_AdditionalOptions, buf, sizeof(buf));
\r
6140 ParseArgs(StringGet, &p);
\r
6142 EndDialog(hDlg, TRUE);
\r
6149 case IDM_HELPCONTENTS:
\r
6150 if (!WinHelp (hDlg, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS")) {
\r
6151 MessageBox (GetFocus(),
\r
6152 _("Unable to activate help"),
\r
6153 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
6158 SetStartupDialogEnables(hDlg);
\r
6166 /*---------------------------------------------------------------------------*\
\r
6168 * About box dialog functions
\r
6170 \*---------------------------------------------------------------------------*/
\r
6172 /* Process messages for "About" dialog box */
\r
6174 About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6176 switch (message) {
\r
6177 case WM_INITDIALOG: /* message: initialize dialog box */
\r
6178 /* Center the dialog over the application window */
\r
6179 CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));
\r
6180 SetDlgItemText(hDlg, ABOUTBOX_Version, programVersion);
\r
6181 Translate(hDlg, ABOUTBOX);
\r
6185 case WM_COMMAND: /* message: received a command */
\r
6186 if (LOWORD(wParam) == IDOK /* "OK" box selected? */
\r
6187 || LOWORD(wParam) == IDCANCEL) { /* System menu close command? */
\r
6188 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
6196 /*---------------------------------------------------------------------------*\
\r
6198 * Comment Dialog functions
\r
6200 \*---------------------------------------------------------------------------*/
\r
6203 CommentDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6205 static HANDLE hwndText = NULL;
\r
6206 int len, newSizeX, newSizeY, flags;
\r
6207 static int sizeX, sizeY;
\r
6212 switch (message) {
\r
6213 case WM_INITDIALOG: /* message: initialize dialog box */
\r
6214 /* Initialize the dialog items */
\r
6215 Translate(hDlg, DLG_EditComment);
\r
6216 hwndText = GetDlgItem(hDlg, OPT_CommentText);
\r
6217 SetDlgItemText(hDlg, OPT_CommentText, commentText);
\r
6218 EnableWindow(GetDlgItem(hDlg, OPT_CancelComment), editComment);
\r
6219 EnableWindow(GetDlgItem(hDlg, OPT_ClearComment), editComment);
\r
6220 EnableWindow(GetDlgItem(hDlg, OPT_EditComment), !editComment);
\r
6221 SendMessage(hwndText, EM_SETREADONLY, !editComment, 0);
\r
6222 SetWindowText(hDlg, commentTitle);
\r
6223 if (editComment) {
\r
6224 SetFocus(hwndText);
\r
6226 SetFocus(GetDlgItem(hDlg, IDOK));
\r
6228 SendMessage(GetDlgItem(hDlg, OPT_CommentText),
\r
6229 WM_SETFONT, (WPARAM)font[boardSize][COMMENT_FONT]->hf,
\r
6230 MAKELPARAM(FALSE, 0));
\r
6231 /* Size and position the dialog */
\r
6232 if (!commentDialog) {
\r
6233 commentDialog = hDlg;
\r
6234 flags = SWP_NOZORDER;
\r
6235 GetClientRect(hDlg, &rect);
\r
6236 sizeX = rect.right;
\r
6237 sizeY = rect.bottom;
\r
6238 if (wpComment.x != CW_USEDEFAULT && wpComment.y != CW_USEDEFAULT &&
\r
6239 wpComment.width != CW_USEDEFAULT && wpComment.height != CW_USEDEFAULT) {
\r
6240 WINDOWPLACEMENT wp;
\r
6241 EnsureOnScreen(&wpComment.x, &wpComment.y, 0, 0);
\r
6242 wp.length = sizeof(WINDOWPLACEMENT);
\r
6244 wp.showCmd = SW_SHOW;
\r
6245 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
6246 wp.rcNormalPosition.left = wpComment.x;
\r
6247 wp.rcNormalPosition.right = wpComment.x + wpComment.width;
\r
6248 wp.rcNormalPosition.top = wpComment.y;
\r
6249 wp.rcNormalPosition.bottom = wpComment.y + wpComment.height;
\r
6250 SetWindowPlacement(hDlg, &wp);
\r
6252 GetClientRect(hDlg, &rect);
\r
6253 newSizeX = rect.right;
\r
6254 newSizeY = rect.bottom;
\r
6255 ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY,
\r
6256 newSizeX, newSizeY);
\r
6261 SendDlgItemMessage( hDlg, OPT_CommentText, EM_SETEVENTMASK, 0, ENM_MOUSEEVENTS | ENM_KEYEVENTS );
\r
6264 case WM_COMMAND: /* message: received a command */
\r
6265 switch (LOWORD(wParam)) {
\r
6267 if (editComment) {
\r
6269 /* Read changed options from the dialog box */
\r
6270 hwndText = GetDlgItem(hDlg, OPT_CommentText);
\r
6271 len = GetWindowTextLength(hwndText);
\r
6272 str = (char *) malloc(len + 1);
\r
6273 GetWindowText(hwndText, str, len + 1);
\r
6282 ReplaceComment(commentIndex, str);
\r
6289 case OPT_CancelComment:
\r
6293 case OPT_ClearComment:
\r
6294 SetDlgItemText(hDlg, OPT_CommentText, "");
\r
6297 case OPT_EditComment:
\r
6298 EditCommentEvent();
\r
6306 case WM_NOTIFY: // [HGM] vari: cloned from whistory.c
\r
6307 if( wParam == OPT_CommentText ) {
\r
6308 MSGFILTER * lpMF = (MSGFILTER *) lParam;
\r
6310 if( lpMF->msg == WM_RBUTTONDOWN && (lpMF->wParam & (MK_CONTROL | MK_SHIFT)) == 0 ||
\r
6311 lpMF->msg == WM_CHAR && lpMF->wParam == '\022' ) {
\r
6315 pt.x = LOWORD( lpMF->lParam );
\r
6316 pt.y = HIWORD( lpMF->lParam );
\r
6318 if(lpMF->msg == WM_CHAR) {
\r
6320 SendDlgItemMessage( hDlg, OPT_CommentText, EM_EXGETSEL, 0, (LPARAM) &sel );
\r
6321 index = sel.cpMin;
\r
6323 index = SendDlgItemMessage( hDlg, OPT_CommentText, EM_CHARFROMPOS, 0, (LPARAM) &pt );
\r
6325 hwndText = GetDlgItem(hDlg, OPT_CommentText); // cloned from above
\r
6326 len = GetWindowTextLength(hwndText);
\r
6327 str = (char *) malloc(len + 1);
\r
6328 GetWindowText(hwndText, str, len + 1);
\r
6329 ReplaceComment(commentIndex, str);
\r
6330 if(commentIndex != currentMove) ToNrEvent(commentIndex);
\r
6331 LoadVariation( index, str ); // [HGM] also does the actual moving to it, now
\r
6334 /* Zap the message for good: apparently, returning non-zero is not enough */
\r
6335 lpMF->msg = WM_USER;
\r
6343 newSizeX = LOWORD(lParam);
\r
6344 newSizeY = HIWORD(lParam);
\r
6345 ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY, newSizeX, newSizeY);
\r
6350 case WM_GETMINMAXINFO:
\r
6351 /* Prevent resizing window too small */
\r
6352 mmi = (MINMAXINFO *) lParam;
\r
6353 mmi->ptMinTrackSize.x = 100;
\r
6354 mmi->ptMinTrackSize.y = 100;
\r
6361 EitherCommentPopUp(int index, char *title, char *str, BOOLEAN edit)
\r
6366 CheckMenuItem(GetMenu(hwndMain), IDM_Comment, edit ? MF_CHECKED : MF_UNCHECKED);
\r
6368 if (str == NULL) str = "";
\r
6369 p = (char *) malloc(2 * strlen(str) + 2);
\r
6372 if (*str == '\n') *q++ = '\r';
\r
6376 if (commentText != NULL) free(commentText);
\r
6378 commentIndex = index;
\r
6379 commentTitle = title;
\r
6381 editComment = edit;
\r
6383 if (commentDialog) {
\r
6384 SendMessage(commentDialog, WM_INITDIALOG, 0, 0);
\r
6385 if (!commentUp) ShowWindow(commentDialog, SW_SHOW);
\r
6387 lpProc = MakeProcInstance((FARPROC)CommentDialog, hInst);
\r
6388 CreateDialog(hInst, MAKEINTRESOURCE(DLG_EditComment),
\r
6389 hwndMain, (DLGPROC)lpProc);
\r
6390 FreeProcInstance(lpProc);
\r
6396 /*---------------------------------------------------------------------------*\
\r
6398 * Type-in move dialog functions
\r
6400 \*---------------------------------------------------------------------------*/
\r
6403 TypeInMoveDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6405 char move[MSG_SIZ];
\r
6408 switch (message) {
\r
6409 case WM_INITDIALOG:
\r
6410 move[0] = (char) lParam;
\r
6411 move[1] = NULLCHAR;
\r
6412 CenterWindowEx(hDlg, GetWindow(hDlg, GW_OWNER), 1 );
\r
6413 Translate(hDlg, DLG_TypeInMove);
\r
6414 hInput = GetDlgItem(hDlg, OPT_Move);
\r
6415 SetWindowText(hInput, move);
\r
6417 SendMessage(hInput, EM_SETSEL, (WPARAM)9999, (LPARAM)9999);
\r
6421 switch (LOWORD(wParam)) {
\r
6424 shiftKey = GetKeyState(VK_SHIFT) < 0; // [HGM] remember last shift status
\r
6425 GetDlgItemText(hDlg, OPT_Move, move, sizeof(move));
6426 TypeInDoneEvent(move);
\r
6427 EndDialog(hDlg, TRUE);
\r
6430 EndDialog(hDlg, FALSE);
\r
6441 PopUpMoveDialog(char firstchar)
\r
6445 lpProc = MakeProcInstance((FARPROC)TypeInMoveDialog, hInst);
\r
6446 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_TypeInMove),
\r
6447 hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);
\r
6448 FreeProcInstance(lpProc);
\r
6451 /*---------------------------------------------------------------------------*\
\r
6453 * Type-in name dialog functions
\r
6455 \*---------------------------------------------------------------------------*/
\r
6458 TypeInNameDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6460 char move[MSG_SIZ];
\r
6463 switch (message) {
\r
6464 case WM_INITDIALOG:
\r
6465 move[0] = (char) lParam;
\r
6466 move[1] = NULLCHAR;
\r
6467 CenterWindowEx(hDlg, GetWindow(hDlg, GW_OWNER), 1 );
\r
6468 Translate(hDlg, DLG_TypeInName);
\r
6469 hInput = GetDlgItem(hDlg, OPT_Name);
\r
6470 SetWindowText(hInput, move);
\r
6472 SendMessage(hInput, EM_SETSEL, (WPARAM)9999, (LPARAM)9999);
\r
6476 switch (LOWORD(wParam)) {
\r
6478 GetDlgItemText(hDlg, OPT_Name, move, sizeof(move));
\r
6479 appData.userName = strdup(move);
\r
6482 if(gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack) {
\r
6483 snprintf(move, MSG_SIZ, "%s vs. %s", gameInfo.white, gameInfo.black);
\r
6484 DisplayTitle(move);
\r
6488 EndDialog(hDlg, TRUE);
\r
6491 EndDialog(hDlg, FALSE);
\r
6502 PopUpNameDialog(char firstchar)
\r
6506 lpProc = MakeProcInstance((FARPROC)TypeInNameDialog, hInst);
\r
6507 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_TypeInName),
\r
6508 hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);
\r
6509 FreeProcInstance(lpProc);
\r
6512 /*---------------------------------------------------------------------------*\
\r
6516 \*---------------------------------------------------------------------------*/
\r
6518 /* Nonmodal error box */
\r
6519 LRESULT CALLBACK ErrorDialog(HWND hDlg, UINT message,
\r
6520 WPARAM wParam, LPARAM lParam);
\r
6523 ErrorPopUp(char *title, char *content)
\r
6527 BOOLEAN modal = hwndMain == NULL;
\r
6545 strncpy(errorTitle, title, sizeof(errorTitle));
\r
6546 errorTitle[sizeof(errorTitle) - 1] = '\0';
\r
6549 MessageBox(NULL, errorMessage, errorTitle, MB_OK|MB_ICONEXCLAMATION);
\r
6551 lpProc = MakeProcInstance((FARPROC)ErrorDialog, hInst);
\r
6552 CreateDialog(hInst, MAKEINTRESOURCE(DLG_Error),
\r
6553 hwndMain, (DLGPROC)lpProc);
\r
6554 FreeProcInstance(lpProc);
\r
6561 if (!appData.popupMoveErrors && moveErrorMessageUp) DisplayMessage("", "");
\r
6562 if (errorDialog == NULL) return;
\r
6563 DestroyWindow(errorDialog);
\r
6564 errorDialog = NULL;
\r
6565 if(errorExitStatus) ExitEvent(errorExitStatus);
\r
6569 ErrorDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6574 switch (message) {
\r
6575 case WM_INITDIALOG:
\r
6576 GetWindowRect(hDlg, &rChild);
\r
6579 SetWindowPos(hDlg, NULL, rChild.left,
\r
6580 rChild.top + boardRect.top - (rChild.bottom - rChild.top),
\r
6581 0, 0, SWP_NOZORDER|SWP_NOSIZE);
\r
6585 [AS] It seems that the above code wants to move the dialog up in the "caption
\r
6586 area" of the main window, but it uses the dialog height as an hard-coded constant,
\r
6587 and it doesn't work when you resize the dialog.
\r
6588 For now, just give it a default position.
\r
6590 SetWindowPos(hDlg, NULL, boardRect.left+8, boardRect.top+8, 0, 0, SWP_NOZORDER|SWP_NOSIZE);
\r
6591 Translate(hDlg, DLG_Error);
\r
6593 errorDialog = hDlg;
\r
6594 SetWindowText(hDlg, errorTitle);
\r
6595 hwndText = GetDlgItem(hDlg, OPT_ErrorText);
\r
6596 SetDlgItemText(hDlg, OPT_ErrorText, errorMessage);
\r
6600 switch (LOWORD(wParam)) {
\r
6603 if (errorDialog == hDlg) errorDialog = NULL;
\r
6604 DestroyWindow(hDlg);
\r
6616 HWND gothicDialog = NULL;
\r
6619 GothicDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6623 int height = GetSystemMetrics(SM_CYCAPTION)+GetSystemMetrics(SM_CYFRAME);
\r
6625 switch (message) {
\r
6626 case WM_INITDIALOG:
\r
6627 GetWindowRect(hDlg, &rChild);
\r
6629 SetWindowPos(hDlg, NULL, wpMain.x, wpMain.y-height, wpMain.width, height,
\r
6633 [AS] It seems that the above code wants to move the dialog up in the "caption
\r
6634 area" of the main window, but it uses the dialog height as an hard-coded constant,
\r
6635 and it doesn't work when you resize the dialog.
\r
6636 For now, just give it a default position.
\r
6638 gothicDialog = hDlg;
\r
6639 SetWindowText(hDlg, errorTitle);
\r
6640 hwndText = GetDlgItem(hDlg, OPT_ErrorText);
\r
6641 SetDlgItemText(hDlg, OPT_ErrorText, errorMessage);
\r
6645 switch (LOWORD(wParam)) {
\r
6648 if (errorDialog == hDlg) errorDialog = NULL;
\r
6649 DestroyWindow(hDlg);
\r
6661 GothicPopUp(char *title, VariantClass variant)
\r
6664 static char *lastTitle;
\r
6666 strncpy(errorTitle, title, sizeof(errorTitle));
\r
6667 errorTitle[sizeof(errorTitle) - 1] = '\0';
\r
6669 if(lastTitle != title && gothicDialog != NULL) {
\r
6670 DestroyWindow(gothicDialog);
\r
6671 gothicDialog = NULL;
\r
6673 if(variant != VariantNormal && gothicDialog == NULL) {
\r
6674 title = lastTitle;
\r
6675 lpProc = MakeProcInstance((FARPROC)GothicDialog, hInst);
\r
6676 CreateDialog(hInst, MAKEINTRESOURCE(DLG_Error),
\r
6677 hwndMain, (DLGPROC)lpProc);
\r
6678 FreeProcInstance(lpProc);
\r
6683 /*---------------------------------------------------------------------------*\
\r
6685 * Ics Interaction console functions
\r
6687 \*---------------------------------------------------------------------------*/
\r
6689 #define HISTORY_SIZE 64
\r
6690 static char *history[HISTORY_SIZE];
\r
6691 int histIn = 0, histP = 0;
\r
6694 SaveInHistory(char *cmd)
\r
6696 if (history[histIn] != NULL) {
\r
6697 free(history[histIn]);
\r
6698 history[histIn] = NULL;
\r
6700 if (*cmd == NULLCHAR) return;
\r
6701 history[histIn] = StrSave(cmd);
\r
6702 histIn = (histIn + 1) % HISTORY_SIZE;
\r
6703 if (history[histIn] != NULL) {
\r
6704 free(history[histIn]);
\r
6705 history[histIn] = NULL;
\r
6711 PrevInHistory(char *cmd)
\r
6714 if (histP == histIn) {
\r
6715 if (history[histIn] != NULL) free(history[histIn]);
\r
6716 history[histIn] = StrSave(cmd);
\r
6718 newhp = (histP - 1 + HISTORY_SIZE) % HISTORY_SIZE;
\r
6719 if (newhp == histIn || history[newhp] == NULL) return NULL;
\r
6721 return history[histP];
\r
6727 if (histP == histIn) return NULL;
\r
6728 histP = (histP + 1) % HISTORY_SIZE;
\r
6729 return history[histP];
\r
6733 LoadIcsTextMenu(IcsTextMenuEntry *e)
\r
6737 hmenu = LoadMenu(hInst, "TextMenu");
\r
6738 h = GetSubMenu(hmenu, 0);
\r
6740 if (strcmp(e->item, "-") == 0) {
\r
6741 AppendMenu(h, MF_SEPARATOR, 0, 0);
\r
6742 } else { // [HGM] re-written a bit to use only one AppendMenu call for both cases (| or no |)
\r
6743 int flags = MF_STRING, j = 0;
\r
6744 if (e->item[0] == '|') {
\r
6745 flags |= MF_MENUBARBREAK;
\r
6748 if(!strcmp(e->command, "none")) flags |= MF_GRAYED; // [HGM] chatclick: provide inactive dummy
\r
6749 AppendMenu(h, flags, IDM_CommandX + i, e->item + j);
\r
6757 WNDPROC consoleTextWindowProc;
\r
6760 CommandX(HWND hwnd, char *command, BOOLEAN getname, BOOLEAN immediate)
\r
6762 char buf[MSG_SIZ], name[MSG_SIZ];
\r
6763 HWND hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6767 SetWindowText(hInput, command);
\r
6769 SendMessage(hInput, WM_CHAR, '\r', 0);
\r
6771 sel.cpMin = 999999;
\r
6772 sel.cpMax = 999999;
\r
6773 SendMessage(hInput, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6778 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6779 if (sel.cpMin == sel.cpMax) {
\r
6780 /* Expand to surrounding word */
\r
6783 tr.chrg.cpMax = sel.cpMin;
\r
6784 tr.chrg.cpMin = --sel.cpMin;
\r
6785 if (sel.cpMin < 0) break;
\r
6786 tr.lpstrText = name;
\r
6787 SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr);
\r
6788 } while (isalpha(name[0]) || isdigit(name[0]) || name[0] == '-');
\r
6792 tr.chrg.cpMin = sel.cpMax;
\r
6793 tr.chrg.cpMax = ++sel.cpMax;
\r
6794 tr.lpstrText = name;
\r
6795 if (SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr) < 1) break;
\r
6796 } while (isalpha(name[0]) || isdigit(name[0]) || name[0] == '-');
\r
6799 if (sel.cpMax == sel.cpMin || sel.cpMax - sel.cpMin > MSG_SIZ/2) {
\r
6800 MessageBeep(MB_ICONEXCLAMATION);
\r
6804 tr.lpstrText = name;
\r
6805 SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr);
\r
6807 if (sel.cpMax - sel.cpMin > MSG_SIZ/2) {
\r
6808 MessageBeep(MB_ICONEXCLAMATION);
\r
6811 SendMessage(hwnd, EM_GETSELTEXT, 0, (LPARAM) name);
\r
6814 if(strstr(command, "%s")) snprintf(buf, MSG_SIZ, command, name); else
\r
6815 snprintf(buf, MSG_SIZ, "%s %s", command, name);
\r
6816 SetWindowText(hInput, buf);
\r
6817 SendMessage(hInput, WM_CHAR, '\r', 0);
\r
6819 if(!strcmp(command, "chat")) { ChatPopUp(name); return; }
\r
6820 snprintf(buf, MSG_SIZ, "%s %s ", command, name); /* trailing space */
\r
6821 SetWindowText(hInput, buf);
\r
6822 sel.cpMin = 999999;
\r
6823 sel.cpMax = 999999;
\r
6824 SendMessage(hInput, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6830 ConsoleTextSubclass(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
6835 switch (message) {
\r
6837 if (!(GetKeyState(VK_CONTROL) & ~1)) break;
\r
6838 if(wParam=='R') return 0;
\r
6841 SendMessage(hwnd, EM_LINESCROLL, 0, -999999);
\r
6844 sel.cpMin = 999999;
\r
6845 sel.cpMax = 999999;
\r
6846 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6847 SendMessage(hwnd, EM_SCROLLCARET, 0, 0);
\r
6852 if(wParam != '\022') {
\r
6853 if (wParam == '\t') {
\r
6854 if (GetKeyState(VK_SHIFT) < 0) {
\r
6856 if (IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE);
\r
6857 if (buttonDesc[0].hwnd) {
\r
6858 SetFocus(buttonDesc[0].hwnd);
\r
6860 SetFocus(hwndMain);
\r
6864 SetFocus(GetDlgItem(hwndConsole, OPT_ConsoleInput));
\r
6867 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6868 JAWS_DELETE( SetFocus(hInput); )
\r
6869 SendMessage(hInput, message, wParam, lParam);
\r
6872 } // [HGM] navigate: for Ctrl+R, flow into next case (moved up here) to summon up menu
\r
6874 case WM_RBUTTONDOWN:
\r
6875 if (!(GetKeyState(VK_SHIFT) & ~1)) {
\r
6876 /* Move selection here if it was empty */
\r
6878 pt.x = LOWORD(lParam);
\r
6879 pt.y = HIWORD(lParam);
\r
6880 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6881 if (sel.cpMin == sel.cpMax) {
\r
6882 if(lParam != -1) sel.cpMin = SendMessage(hwnd, EM_CHARFROMPOS, 0, (LPARAM)&pt); /*doc is wrong*/
\r
6883 sel.cpMax = sel.cpMin;
\r
6884 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6886 SendMessage(hwnd, EM_HIDESELECTION, FALSE, FALSE);
\r
6887 { // [HGM] chatclick: code moved here from WM_RBUTTONUP case, to have menu appear on down-click
\r
6889 HMENU hmenu = LoadIcsTextMenu(icsTextMenuEntry);
\r
6890 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6891 if (sel.cpMin == sel.cpMax) {
\r
6892 EnableMenuItem(hmenu, IDM_Copy, MF_BYCOMMAND|MF_GRAYED);
\r
6893 EnableMenuItem(hmenu, IDM_QuickPaste, MF_BYCOMMAND|MF_GRAYED);
\r
6895 if (!IsClipboardFormatAvailable(CF_TEXT)) {
\r
6896 EnableMenuItem(hmenu, IDM_Paste, MF_BYCOMMAND|MF_GRAYED);
\r
6898 pt.x = LOWORD(lParam)-30; // [HGM] chatclick: make menu pop up with pointer above upper-right item
\r
6899 pt.y = HIWORD(lParam)-10; // make it appear as if mouse moved there, so it will be selected on up-click
\r
6900 PostMessage(hwnd, WM_MOUSEMOVE, wParam, lParam+5);
\r
6901 MenuPopup(hwnd, pt, hmenu, -1);
\r
6905 case WM_RBUTTONUP:
\r
6906 if (GetKeyState(VK_SHIFT) & ~1) {
\r
6907 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
6908 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
6912 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6914 return SendMessage(hInput, message, wParam, lParam);
\r
6915 case WM_MBUTTONDOWN:
\r
6916 return SendMessage(hwnd, WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
6918 switch (LOWORD(wParam)) {
\r
6919 case IDM_QuickPaste:
\r
6921 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6922 if (sel.cpMin == sel.cpMax) {
\r
6923 MessageBeep(MB_ICONEXCLAMATION);
\r
6926 SendMessage(hwnd, WM_COPY, 0, 0);
\r
6927 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6928 SendMessage(hInput, WM_PASTE, 0, 0);
\r
6933 SendMessage(hwnd, WM_CUT, 0, 0);
\r
6936 SendMessage(hwnd, WM_PASTE, 0, 0);
\r
6939 SendMessage(hwnd, WM_COPY, 0, 0);
\r
6943 int i = LOWORD(wParam) - IDM_CommandX;
\r
6944 if (i >= 0 && i < ICS_TEXT_MENU_SIZE &&
\r
6945 icsTextMenuEntry[i].command != NULL) {
\r
6946 CommandX(hwnd, icsTextMenuEntry[i].command,
\r
6947 icsTextMenuEntry[i].getname,
\r
6948 icsTextMenuEntry[i].immediate);
\r
6956 return (*consoleTextWindowProc)(hwnd, message, wParam, lParam);
\r
6959 WNDPROC consoleInputWindowProc;
\r
6962 ConsoleInputSubclass(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
6964 char buf[MSG_SIZ];
\r
6966 static BOOL sendNextChar = FALSE;
\r
6967 static BOOL quoteNextChar = FALSE;
\r
6968 InputSource *is = consoleInputSource;
\r
6972 switch (message) {
\r
6974 if (!appData.localLineEditing || sendNextChar) {
\r
6975 is->buf[0] = (CHAR) wParam;
\r
6977 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
6978 sendNextChar = FALSE;
\r
6981 if (quoteNextChar) {
\r
6982 buf[0] = (char) wParam;
\r
6983 buf[1] = NULLCHAR;
\r
6984 SendMessage(hwnd, EM_REPLACESEL, TRUE, (LPARAM) buf);
\r
6985 quoteNextChar = FALSE;
\r
6989 case '\r': /* Enter key */
\r
6990 is->count = GetWindowText(hwnd, is->buf, INPUT_SOURCE_BUF_SIZE-1);
\r
6991 if (consoleEcho) SaveInHistory(is->buf);
\r
6992 is->buf[is->count++] = '\n';
\r
6993 is->buf[is->count] = NULLCHAR;
\r
6994 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
6995 if (consoleEcho) {
\r
6996 ConsoleOutput(is->buf, is->count, TRUE);
\r
6997 } else if (appData.localLineEditing) {
\r
6998 ConsoleOutput("\n", 1, TRUE);
\r
7001 case '\033': /* Escape key */
\r
7002 SetWindowText(hwnd, "");
\r
7003 cf.cbSize = sizeof(CHARFORMAT);
\r
7004 cf.dwMask = CFM_COLOR|CFM_BOLD|CFM_ITALIC|CFM_UNDERLINE|CFM_STRIKEOUT;
\r
7005 if (consoleEcho) {
\r
7006 cf.crTextColor = textAttribs[ColorNormal].color;
\r
7008 cf.crTextColor = COLOR_ECHOOFF;
\r
7010 cf.dwEffects = textAttribs[ColorNormal].effects;
\r
7011 SendMessage(hwnd, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&cf);
\r
7013 case '\t': /* Tab key */
\r
7014 if (GetKeyState(VK_SHIFT) < 0) {
\r
7016 SetFocus(GetDlgItem(hwndConsole, OPT_ConsoleText));
\r
7019 if (IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE);
\r
7020 if (buttonDesc[0].hwnd) {
\r
7021 SetFocus(buttonDesc[0].hwnd);
\r
7023 SetFocus(hwndMain);
\r
7027 case '\023': /* Ctrl+S */
\r
7028 sendNextChar = TRUE;
\r
7030 case '\021': /* Ctrl+Q */
\r
7031 quoteNextChar = TRUE;
\r
7041 GetWindowText(hwnd, buf, MSG_SIZ);
\r
7042 p = PrevInHistory(buf);
\r
7044 SetWindowText(hwnd, p);
\r
7045 sel.cpMin = 999999;
\r
7046 sel.cpMax = 999999;
\r
7047 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7052 p = NextInHistory();
\r
7054 SetWindowText(hwnd, p);
\r
7055 sel.cpMin = 999999;
\r
7056 sel.cpMax = 999999;
\r
7057 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7063 if (!(GetKeyState(VK_CONTROL) & ~1)) break;
\r
7067 SendDlgItemMessage(hwndConsole, OPT_ConsoleText, message, wParam, lParam);
\r
7071 case WM_MBUTTONDOWN:
\r
7072 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
7073 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
7075 case WM_RBUTTONUP:
\r
7076 if (GetKeyState(VK_SHIFT) & ~1) {
\r
7077 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
7078 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
7082 hmenu = LoadMenu(hInst, "InputMenu");
\r
7083 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
7084 if (sel.cpMin == sel.cpMax) {
\r
7085 EnableMenuItem(hmenu, IDM_Copy, MF_BYCOMMAND|MF_GRAYED);
\r
7086 EnableMenuItem(hmenu, IDM_Cut, MF_BYCOMMAND|MF_GRAYED);
\r
7088 if (!IsClipboardFormatAvailable(CF_TEXT)) {
\r
7089 EnableMenuItem(hmenu, IDM_Paste, MF_BYCOMMAND|MF_GRAYED);
\r
7091 pt.x = LOWORD(lParam);
\r
7092 pt.y = HIWORD(lParam);
\r
7093 MenuPopup(hwnd, pt, hmenu, -1);
\r
7097 switch (LOWORD(wParam)) {
\r
7099 SendMessage(hwnd, EM_UNDO, 0, 0);
\r
7101 case IDM_SelectAll:
\r
7103 sel.cpMax = -1; /*999999?*/
\r
7104 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7107 SendMessage(hwnd, WM_CUT, 0, 0);
\r
7110 SendMessage(hwnd, WM_PASTE, 0, 0);
\r
7113 SendMessage(hwnd, WM_COPY, 0, 0);
\r
7118 return (*consoleInputWindowProc)(hwnd, message, wParam, lParam);
\r
7121 #define CO_MAX 100000
\r
7122 #define CO_TRIM 1000
\r
7125 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
7127 static SnapData sd;
\r
7128 HWND hText, hInput;
\r
7130 static int sizeX, sizeY;
\r
7131 int newSizeX, newSizeY;
\r
7135 hText = GetDlgItem(hDlg, OPT_ConsoleText);
\r
7136 hInput = GetDlgItem(hDlg, OPT_ConsoleInput);
\r
7138 switch (message) {
\r
7140 if (((NMHDR*)lParam)->code == EN_LINK)
\r
7142 ENLINK *pLink = (ENLINK*)lParam;
\r
7143 if (pLink->msg == WM_LBUTTONUP)
\r
7147 tr.chrg = pLink->chrg;
\r
7148 tr.lpstrText = malloc(1+tr.chrg.cpMax-tr.chrg.cpMin);
\r
7149 SendMessage(hText, EM_GETTEXTRANGE, 0, (LPARAM)&tr);
\r
7150 ShellExecute(NULL, "open", tr.lpstrText, NULL, NULL, SW_SHOW);
\r
7151 free(tr.lpstrText);
\r
7155 case WM_INITDIALOG: /* message: initialize dialog box */
\r
7156 hwndConsole = hDlg;
\r
7158 consoleTextWindowProc = (WNDPROC)
\r
7159 SetWindowLongPtr(hText, GWLP_WNDPROC, (LONG_PTR) ConsoleTextSubclass);
\r
7160 SendMessage(hText, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
7161 consoleInputWindowProc = (WNDPROC)
\r
7162 SetWindowLongPtr(hInput, GWLP_WNDPROC, (LONG_PTR) ConsoleInputSubclass);
\r
7163 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
7164 Colorize(ColorNormal, TRUE);
\r
7165 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &consoleCF);
\r
7166 ChangedConsoleFont();
\r
7167 GetClientRect(hDlg, &rect);
\r
7168 sizeX = rect.right;
\r
7169 sizeY = rect.bottom;
\r
7170 if (wpConsole.x != CW_USEDEFAULT && wpConsole.y != CW_USEDEFAULT &&
\r
7171 wpConsole.width != CW_USEDEFAULT && wpConsole.height != CW_USEDEFAULT) {
\r
7172 WINDOWPLACEMENT wp;
\r
7173 EnsureOnScreen(&wpConsole.x, &wpConsole.y, 0, 0);
\r
7174 wp.length = sizeof(WINDOWPLACEMENT);
\r
7176 wp.showCmd = SW_SHOW;
\r
7177 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
7178 wp.rcNormalPosition.left = wpConsole.x;
\r
7179 wp.rcNormalPosition.right = wpConsole.x + wpConsole.width;
\r
7180 wp.rcNormalPosition.top = wpConsole.y;
\r
7181 wp.rcNormalPosition.bottom = wpConsole.y + wpConsole.height;
\r
7182 SetWindowPlacement(hDlg, &wp);
\r
7185 // [HGM] Chessknight's change 2004-07-13
\r
7186 else { /* Determine Defaults */
\r
7187 WINDOWPLACEMENT wp;
\r
7188 wpConsole.x = wpMain.width + 1;
\r
7189 wpConsole.y = wpMain.y;
\r
7190 wpConsole.width = screenWidth - wpMain.width;
\r
7191 wpConsole.height = wpMain.height;
\r
7192 EnsureOnScreen(&wpConsole.x, &wpConsole.y, 0, 0);
\r
7193 wp.length = sizeof(WINDOWPLACEMENT);
\r
7195 wp.showCmd = SW_SHOW;
\r
7196 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
7197 wp.rcNormalPosition.left = wpConsole.x;
\r
7198 wp.rcNormalPosition.right = wpConsole.x + wpConsole.width;
\r
7199 wp.rcNormalPosition.top = wpConsole.y;
\r
7200 wp.rcNormalPosition.bottom = wpConsole.y + wpConsole.height;
\r
7201 SetWindowPlacement(hDlg, &wp);
\r
7204 // Allow hText to highlight URLs and send notifications on them
\r
7205 wMask = (WORD) SendMessage(hText, EM_GETEVENTMASK, 0, 0L);
\r
7206 SendMessage(hText, EM_SETEVENTMASK, 0, wMask | ENM_LINK);
\r
7207 SendMessage(hText, EM_AUTOURLDETECT, TRUE, 0L);
\r
7208 SetWindowLongPtr(hText, GWLP_USERDATA, 79); // initialize the text window's width
\r
7222 if (IsIconic(hDlg)) break;
\r
7223 newSizeX = LOWORD(lParam);
\r
7224 newSizeY = HIWORD(lParam);
\r
7225 if (sizeX != newSizeX || sizeY != newSizeY) {
\r
7226 RECT rectText, rectInput;
\r
7228 int newTextHeight, newTextWidth;
\r
7229 GetWindowRect(hText, &rectText);
\r
7230 newTextWidth = rectText.right - rectText.left + newSizeX - sizeX;
\r
7231 newTextHeight = rectText.bottom - rectText.top + newSizeY - sizeY;
\r
7232 if (newTextHeight < 0) {
\r
7233 newSizeY += -newTextHeight;
\r
7234 newTextHeight = 0;
\r
7236 SetWindowPos(hText, NULL, 0, 0,
\r
7237 newTextWidth, newTextHeight, SWP_NOZORDER|SWP_NOMOVE);
\r
7238 GetWindowRect(hInput, &rectInput); /* gives screen coords */
\r
7239 pt.x = rectInput.left;
\r
7240 pt.y = rectInput.top + newSizeY - sizeY;
\r
7241 ScreenToClient(hDlg, &pt);
\r
7242 SetWindowPos(hInput, NULL,
\r
7243 pt.x, pt.y, /* needs client coords */
\r
7244 rectInput.right - rectInput.left + newSizeX - sizeX,
\r
7245 rectInput.bottom - rectInput.top, SWP_NOZORDER);
\r
7251 case WM_GETMINMAXINFO:
\r
7252 /* Prevent resizing window too small */
\r
7253 mmi = (MINMAXINFO *) lParam;
\r
7254 mmi->ptMinTrackSize.x = 100;
\r
7255 mmi->ptMinTrackSize.y = 100;
\r
7258 /* [AS] Snapping */
\r
7259 case WM_ENTERSIZEMOVE:
\r
7260 return OnEnterSizeMove( &sd, hDlg, wParam, lParam );
\r
7263 return OnSizing( &sd, hDlg, wParam, lParam );
\r
7266 return OnMoving( &sd, hDlg, wParam, lParam );
\r
7268 case WM_EXITSIZEMOVE:
\r
7269 UpdateICSWidth(hText);
\r
7270 return OnExitSizeMove( &sd, hDlg, wParam, lParam );
\r
7273 return DefWindowProc(hDlg, message, wParam, lParam);
\r
7281 if (hwndConsole) return;
\r
7282 hCons = CreateDialog(hInst, szConsoleName, 0, NULL);
\r
7283 SendMessage(hCons, WM_INITDIALOG, 0, 0);
\r
7288 ConsoleOutput(char* data, int length, int forceVisible)
\r
7293 char buf[CO_MAX+1];
\r
7296 static int delayLF = 0;
\r
7297 CHARRANGE savesel, sel;
\r
7299 if (hwndConsole == NULL || length > CO_MAX-100 || length == 0) return;
\r
7307 while (length--) {
\r
7315 } else if (*p == '\007') {
\r
7316 MyPlaySound(&sounds[(int)SoundBell]);
\r
7323 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
7324 SendMessage(hText, EM_HIDESELECTION, TRUE, FALSE);
\r
7325 /* Save current selection */
\r
7326 SendMessage(hText, EM_EXGETSEL, 0, (LPARAM)&savesel);
\r
7327 exlen = GetWindowTextLength(hText);
\r
7328 /* Find out whether current end of text is visible */
\r
7329 SendMessage(hText, EM_GETRECT, 0, (LPARAM) &rect);
\r
7330 SendMessage(hText, EM_POSFROMCHAR, (WPARAM) &pEnd, exlen);
\r
7331 /* Trim existing text if it's too long */
\r
7332 if (exlen + (q - buf) > CO_MAX) {
\r
7333 trim = (CO_TRIM > (q - buf)) ? CO_TRIM : (q - buf);
\r
7336 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7337 SendMessage(hText, EM_REPLACESEL, 0, (LPARAM)"");
\r
7339 savesel.cpMin -= trim;
\r
7340 savesel.cpMax -= trim;
\r
7341 if (exlen < 0) exlen = 0;
\r
7342 if (savesel.cpMin < 0) savesel.cpMin = 0;
\r
7343 if (savesel.cpMax < savesel.cpMin) savesel.cpMax = savesel.cpMin;
\r
7345 /* Append the new text */
\r
7346 sel.cpMin = exlen;
\r
7347 sel.cpMax = exlen;
\r
7348 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7349 SendMessage(hText, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&consoleCF);
\r
7350 SendMessage(hText, EM_REPLACESEL, 0, (LPARAM) buf);
\r
7351 if (forceVisible || exlen == 0 ||
\r
7352 (rect.left <= pEnd.x && pEnd.x < rect.right &&
\r
7353 rect.top <= pEnd.y && pEnd.y < rect.bottom)) {
\r
7354 /* Scroll to make new end of text visible if old end of text
\r
7355 was visible or new text is an echo of user typein */
\r
7356 sel.cpMin = 9999999;
\r
7357 sel.cpMax = 9999999;
\r
7358 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7359 SendMessage(hText, EM_HIDESELECTION, FALSE, FALSE);
\r
7360 SendMessage(hText, EM_SCROLLCARET, 0, 0);
\r
7361 SendMessage(hText, EM_HIDESELECTION, TRUE, FALSE);
\r
7363 if (savesel.cpMax == exlen || forceVisible) {
\r
7364 /* Move insert point to new end of text if it was at the old
\r
7365 end of text or if the new text is an echo of user typein */
\r
7366 sel.cpMin = 9999999;
\r
7367 sel.cpMax = 9999999;
\r
7368 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7370 /* Restore previous selection */
\r
7371 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&savesel);
\r
7373 SendMessage(hText, EM_HIDESELECTION, FALSE, FALSE);
\r
7380 DisplayHoldingsCount(HDC hdc, int x, int y, int rightAlign, int copyNumber)
\r
7384 COLORREF oldFg, oldBg;
\r
7389 snprintf(buf, sizeof(buf)/sizeof(buf[0]),"%d", copyNumber); else buf[0] = 0;
\r
7391 oldFg = SetTextColor(hdc, RGB(255, 255, 255)); /* white */
\r
7392 oldBg = SetBkColor(hdc, RGB(0, 0, 0)); /* black */
\r
7393 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
7396 rect.right = x + squareSize;
\r
7398 rect.bottom = y + squareSize;
\r
7401 ExtTextOut(hdc, x + MESSAGE_LINE_LEFTMARGIN
\r
7402 + (rightAlign ? (squareSize*2)/3 : 0),
\r
7403 y, ETO_CLIPPED|ETO_OPAQUE,
\r
7404 &rect, str, strlen(str), NULL);
\r
7406 (void) SetTextColor(hdc, oldFg);
\r
7407 (void) SetBkColor(hdc, oldBg);
\r
7408 (void) SelectObject(hdc, oldFont);
\r
7412 DisplayAClock(HDC hdc, int timeRemaining, int highlight,
\r
7413 RECT *rect, char *color, char *flagFell)
\r
7417 COLORREF oldFg, oldBg;
\r
7420 if (appData.clockMode) {
\r
7422 snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%c %s %s", color[0], TimeString(timeRemaining), flagFell);
\r
7424 snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%s:%c%s %s", color, (logoHeight>0 ? 0 : ' '), TimeString(timeRemaining), flagFell);
\r
7431 oldFg = SetTextColor(hdc, RGB(255, 255, 255)); /* white */
\r
7432 oldBg = SetBkColor(hdc, RGB(0, 0, 0)); /* black */
\r
7434 oldFg = SetTextColor(hdc, RGB(0, 0, 0)); /* black */
\r
7435 oldBg = SetBkColor(hdc, RGB(255, 255, 255)); /* white */
\r
7437 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
7441 ExtTextOut(hdc, rect->left + MESSAGE_LINE_LEFTMARGIN,
\r
7442 rect->top, ETO_CLIPPED|ETO_OPAQUE,
\r
7443 rect, str, strlen(str), NULL);
\r
7444 if(logoHeight > 0 && appData.clockMode) {
\r
7446 str += strlen(color)+2;
\r
7447 r.top = rect->top + logoHeight/2;
\r
7448 r.left = rect->left;
\r
7449 r.right = rect->right;
\r
7450 r.bottom = rect->bottom;
\r
7451 ExtTextOut(hdc, rect->left + MESSAGE_LINE_LEFTMARGIN,
\r
7452 r.top, ETO_CLIPPED|ETO_OPAQUE,
\r
7453 &r, str, strlen(str), NULL);
\r
7455 (void) SetTextColor(hdc, oldFg);
\r
7456 (void) SetBkColor(hdc, oldBg);
\r
7457 (void) SelectObject(hdc, oldFont);
\r
7462 DoReadFile(HANDLE hFile, char *buf, int count, DWORD *outCount,
\r
7468 if( count <= 0 ) {
\r
7469 if (appData.debugMode) {
\r
7470 fprintf( debugFP, "DoReadFile: trying to read past end of buffer, overflow = %d\n", count );
\r
7473 return ERROR_INVALID_USER_BUFFER;
\r
7476 ResetEvent(ovl->hEvent);
\r
7477 ovl->Offset = ovl->OffsetHigh = 0;
\r
7478 ok = ReadFile(hFile, buf, count, outCount, ovl);
\r
7482 err = GetLastError();
\r
7483 if (err == ERROR_IO_PENDING) {
\r
7484 ok = GetOverlappedResult(hFile, ovl, outCount, TRUE);
\r
7488 err = GetLastError();
\r
7495 DoWriteFile(HANDLE hFile, char *buf, int count, DWORD *outCount,
\r
7500 ResetEvent(ovl->hEvent);
\r
7501 ovl->Offset = ovl->OffsetHigh = 0;
\r
7502 ok = WriteFile(hFile, buf, count, outCount, ovl);
\r
7506 err = GetLastError();
\r
7507 if (err == ERROR_IO_PENDING) {
\r
7508 ok = GetOverlappedResult(hFile, ovl, outCount, TRUE);
\r
7512 err = GetLastError();
\r
7518 /* [AS] If input is line by line and a line exceed the buffer size, force an error */
\r
7519 void CheckForInputBufferFull( InputSource * is )
\r
7521 if( is->lineByLine && (is->next - is->buf) >= INPUT_SOURCE_BUF_SIZE ) {
\r
7522 /* Look for end of line */
\r
7523 char * p = is->buf;
\r
7525 while( p < is->next && *p != '\n' ) {
\r
7529 if( p >= is->next ) {
\r
7530 if (appData.debugMode) {
\r
7531 fprintf( debugFP, "Input line exceeded buffer size (source id=%lu)\n", is->id );
\r
7534 is->error = ERROR_BROKEN_PIPE; /* [AS] Just any non-successful code! */
\r
7535 is->count = (DWORD) -1;
\r
7536 is->next = is->buf;
\r
7542 InputThread(LPVOID arg)
\r
7547 is = (InputSource *) arg;
\r
7548 ovl.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
\r
7549 ovl.Internal = ovl.InternalHigh = ovl.Offset = ovl.OffsetHigh = 0;
\r
7550 while (is->hThread != NULL) {
\r
7551 is->error = DoReadFile(is->hFile, is->next,
\r
7552 INPUT_SOURCE_BUF_SIZE - (is->next - is->buf),
\r
7553 &is->count, &ovl);
\r
7554 if (is->error == NO_ERROR) {
\r
7555 is->next += is->count;
\r
7557 if (is->error == ERROR_BROKEN_PIPE) {
\r
7558 /* Correct for MS brain damage. EOF reading a pipe is not an error. */
\r
7561 is->count = (DWORD) -1;
\r
7562 /* [AS] The (is->count <= 0) check below is not useful for unsigned values! */
\r
7567 CheckForInputBufferFull( is );
\r
7569 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7571 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7573 if (is->count <= 0) break; /* Quit on EOF or error */
\r
7576 CloseHandle(ovl.hEvent);
\r
7577 CloseHandle(is->hFile);
\r
7579 if (appData.debugMode) {
\r
7580 fprintf( debugFP, "Input thread terminated (id=%lu, error=%d, count=%ld)\n", is->id, is->error, is->count );
\r
7587 /* Windows 95 beta 2 won't let you do overlapped i/o on a console or pipe */
\r
7589 NonOvlInputThread(LPVOID arg)
\r
7596 is = (InputSource *) arg;
\r
7597 while (is->hThread != NULL) {
\r
7598 is->error = ReadFile(is->hFile, is->next,
\r
7599 INPUT_SOURCE_BUF_SIZE - (is->next - is->buf),
\r
7600 &is->count, NULL) ? NO_ERROR : GetLastError();
\r
7601 if (is->error == NO_ERROR) {
\r
7602 /* Change CRLF to LF */
\r
7603 if (is->next > is->buf) {
\r
7605 i = is->count + 1;
\r
7613 if (prev == '\r' && *p == '\n') {
\r
7625 if (is->error == ERROR_BROKEN_PIPE) {
\r
7626 /* Correct for MS brain damage. EOF reading a pipe is not an error. */
\r
7629 is->count = (DWORD) -1;
\r
7633 CheckForInputBufferFull( is );
\r
7635 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7637 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7639 if (is->count < 0) break; /* Quit on error */
\r
7641 CloseHandle(is->hFile);
\r
7646 SocketInputThread(LPVOID arg)
\r
7650 is = (InputSource *) arg;
\r
7651 while (is->hThread != NULL) {
\r
7652 is->count = recv(is->sock, is->buf, INPUT_SOURCE_BUF_SIZE, 0);
\r
7653 if ((int)is->count == SOCKET_ERROR) {
\r
7654 is->count = (DWORD) -1;
\r
7655 is->error = WSAGetLastError();
\r
7657 is->error = NO_ERROR;
\r
7658 is->next += is->count;
\r
7659 if (is->count == 0 && is->second == is) {
\r
7660 /* End of file on stderr; quit with no message */
\r
7664 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7666 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7668 if (is->count <= 0) break; /* Quit on EOF or error */
\r
7674 InputEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
7678 is = (InputSource *) lParam;
\r
7679 if (is->lineByLine) {
\r
7680 /* Feed in lines one by one */
\r
7681 char *p = is->buf;
\r
7683 while (q < is->next) {
\r
7684 if (*q++ == '\n') {
\r
7685 (is->func)(is, is->closure, p, q - p, NO_ERROR);
\r
7690 /* Move any partial line to the start of the buffer */
\r
7692 while (p < is->next) {
\r
7697 if (is->error != NO_ERROR || is->count == 0) {
\r
7698 /* Notify backend of the error. Note: If there was a partial
\r
7699 line at the end, it is not flushed through. */
\r
7700 (is->func)(is, is->closure, is->buf, is->count, is->error);
\r
7703 /* Feed in the whole chunk of input at once */
\r
7704 (is->func)(is, is->closure, is->buf, is->count, is->error);
\r
7705 is->next = is->buf;
\r
7709 /*---------------------------------------------------------------------------*\
\r
7711 * Menu enables. Used when setting various modes.
\r
7713 \*---------------------------------------------------------------------------*/
\r
7721 GreyRevert(Boolean grey)
\r
7722 { // [HGM] vari: for retracting variations in local mode
\r
7723 HMENU hmenu = GetMenu(hwndMain);
\r
7724 EnableMenuItem(hmenu, IDM_Revert, MF_BYCOMMAND|(grey ? MF_GRAYED : MF_ENABLED));
\r
7725 EnableMenuItem(hmenu, IDM_Annotate, MF_BYCOMMAND|(grey ? MF_GRAYED : MF_ENABLED));
\r
7729 SetMenuEnables(HMENU hmenu, Enables *enab)
\r
7731 while (enab->item > 0) {
\r
7732 (void) EnableMenuItem(hmenu, enab->item, enab->flags);
\r
7737 Enables gnuEnables[] = {
\r
7738 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7739 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7740 { IDM_IcsClient, MF_BYCOMMAND|MF_GRAYED },
\r
7741 { IDM_Accept, MF_BYCOMMAND|MF_GRAYED },
\r
7742 { IDM_Decline, MF_BYCOMMAND|MF_GRAYED },
\r
7743 { IDM_Rematch, MF_BYCOMMAND|MF_GRAYED },
\r
7744 { IDM_Adjourn, MF_BYCOMMAND|MF_GRAYED },
\r
7745 { IDM_StopExamining, MF_BYCOMMAND|MF_GRAYED },
\r
7746 { IDM_StopObserving, MF_BYCOMMAND|MF_GRAYED },
\r
7747 { IDM_Upload, MF_BYCOMMAND|MF_GRAYED },
\r
7748 { IDM_Revert, MF_BYCOMMAND|MF_GRAYED },
\r
7749 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7750 { IDM_NewChat, MF_BYCOMMAND|MF_GRAYED },
\r
7754 Enables icsEnables[] = {
\r
7755 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7756 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7757 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7758 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7759 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7760 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7761 { IDM_MachineBoth, MF_BYCOMMAND|MF_GRAYED },
\r
7762 { IDM_AnalysisMode, MF_BYCOMMAND|MF_ENABLED },
\r
7763 { IDM_AnalyzeFile, MF_BYCOMMAND|MF_GRAYED },
\r
7764 { IDM_TimeControl, MF_BYCOMMAND|MF_GRAYED },
\r
7765 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7766 { IDM_Hint, MF_BYCOMMAND|MF_GRAYED },
\r
7767 { IDM_Book, MF_BYCOMMAND|MF_GRAYED },
\r
7768 { IDM_IcsOptions, MF_BYCOMMAND|MF_ENABLED },
\r
7769 { IDM_Engine1Options, MF_BYCOMMAND|MF_GRAYED },
\r
7770 { IDM_Engine2Options, MF_BYCOMMAND|MF_GRAYED },
\r
7771 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7776 Enables zippyEnables[] = {
\r
7777 { IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },
\r
7778 { IDM_Hint, MF_BYCOMMAND|MF_ENABLED },
\r
7779 { IDM_Book, MF_BYCOMMAND|MF_ENABLED },
\r
7780 { IDM_Engine1Options, MF_BYCOMMAND|MF_ENABLED },
\r
7785 Enables ncpEnables[] = {
\r
7786 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7787 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7788 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7789 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7790 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7791 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7792 { IDM_AnalysisMode, MF_BYCOMMAND|MF_GRAYED },
\r
7793 { IDM_AnalyzeFile, MF_BYCOMMAND|MF_GRAYED },
\r
7794 { IDM_IcsClient, MF_BYCOMMAND|MF_GRAYED },
\r
7795 { ACTION_POS, MF_BYPOSITION|MF_GRAYED },
\r
7796 { IDM_Revert, MF_BYCOMMAND|MF_GRAYED },
\r
7797 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7798 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7799 { IDM_RetractMove, MF_BYCOMMAND|MF_GRAYED },
\r
7800 { IDM_TimeControl, MF_BYCOMMAND|MF_GRAYED },
\r
7801 { IDM_Hint, MF_BYCOMMAND|MF_GRAYED },
\r
7802 { IDM_Book, MF_BYCOMMAND|MF_GRAYED },
\r
7803 { IDM_MachineBoth, MF_BYCOMMAND|MF_GRAYED },
\r
7804 { IDM_NewChat, MF_BYCOMMAND|MF_GRAYED },
\r
7805 { IDM_Engine1Options, MF_BYCOMMAND|MF_GRAYED },
\r
7806 { IDM_Engine2Options, MF_BYCOMMAND|MF_GRAYED },
\r
7807 { IDM_Sounds, MF_BYCOMMAND|MF_GRAYED },
\r
7811 Enables trainingOnEnables[] = {
\r
7812 { IDM_EditComment, MF_BYCOMMAND|MF_GRAYED },
\r
7813 { IDM_Comment, MF_BYCOMMAND|MF_GRAYED },
\r
7814 { IDM_Pause, MF_BYCOMMAND|MF_GRAYED },
\r
7815 { IDM_Forward, MF_BYCOMMAND|MF_GRAYED },
\r
7816 { IDM_Backward, MF_BYCOMMAND|MF_GRAYED },
\r
7817 { IDM_ToEnd, MF_BYCOMMAND|MF_GRAYED },
\r
7818 { IDM_ToStart, MF_BYCOMMAND|MF_GRAYED },
\r
7819 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7820 { IDM_TruncateGame, MF_BYCOMMAND|MF_GRAYED },
\r
7824 Enables trainingOffEnables[] = {
\r
7825 { IDM_EditComment, MF_BYCOMMAND|MF_ENABLED },
\r
7826 { IDM_Comment, MF_BYCOMMAND|MF_ENABLED },
\r
7827 { IDM_Pause, MF_BYCOMMAND|MF_ENABLED },
\r
7828 { IDM_Forward, MF_BYCOMMAND|MF_ENABLED },
\r
7829 { IDM_Backward, MF_BYCOMMAND|MF_ENABLED },
\r
7830 { IDM_ToEnd, MF_BYCOMMAND|MF_ENABLED },
\r
7831 { IDM_ToStart, MF_BYCOMMAND|MF_ENABLED },
\r
7832 { IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },
\r
7833 { IDM_TruncateGame, MF_BYCOMMAND|MF_ENABLED },
\r
7837 /* These modify either ncpEnables or gnuEnables */
\r
7838 Enables cmailEnables[] = {
\r
7839 { IDM_MailMove, MF_BYCOMMAND|MF_ENABLED },
\r
7840 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_ENABLED },
\r
7841 { ACTION_POS, MF_BYPOSITION|MF_ENABLED },
\r
7842 { IDM_CallFlag, MF_BYCOMMAND|MF_GRAYED },
\r
7843 { IDM_Draw, MF_BYCOMMAND|MF_ENABLED },
\r
7844 { IDM_Adjourn, MF_BYCOMMAND|MF_GRAYED },
\r
7845 { IDM_Abort, MF_BYCOMMAND|MF_GRAYED },
\r
7849 Enables machineThinkingEnables[] = {
\r
7850 { IDM_LoadGame, MF_BYCOMMAND|MF_GRAYED },
\r
7851 { IDM_LoadNextGame, MF_BYCOMMAND|MF_GRAYED },
\r
7852 { IDM_LoadPrevGame, MF_BYCOMMAND|MF_GRAYED },
\r
7853 { IDM_ReloadGame, MF_BYCOMMAND|MF_GRAYED },
\r
7854 { IDM_PasteGame, MF_BYCOMMAND|MF_GRAYED },
\r
7855 { IDM_LoadPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7856 { IDM_LoadNextPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7857 { IDM_LoadPrevPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7858 { IDM_ReloadPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7859 { IDM_PastePosition, MF_BYCOMMAND|MF_GRAYED },
\r
7860 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7861 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7862 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7863 // { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7864 { IDM_TypeInMove, MF_BYCOMMAND|MF_GRAYED },
\r
7865 { IDM_RetractMove, MF_BYCOMMAND|MF_GRAYED },
\r
7869 Enables userThinkingEnables[] = {
\r
7870 { IDM_LoadGame, MF_BYCOMMAND|MF_ENABLED },
\r
7871 { IDM_LoadNextGame, MF_BYCOMMAND|MF_ENABLED },
\r
7872 { IDM_LoadPrevGame, MF_BYCOMMAND|MF_ENABLED },
\r
7873 { IDM_ReloadGame, MF_BYCOMMAND|MF_ENABLED },
\r
7874 { IDM_PasteGame, MF_BYCOMMAND|MF_ENABLED },
\r
7875 { IDM_LoadPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7876 { IDM_LoadNextPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7877 { IDM_LoadPrevPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7878 { IDM_ReloadPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7879 { IDM_PastePosition, MF_BYCOMMAND|MF_ENABLED },
\r
7880 { IDM_MachineWhite, MF_BYCOMMAND|MF_ENABLED },
\r
7881 { IDM_MachineBlack, MF_BYCOMMAND|MF_ENABLED },
\r
7882 { IDM_TwoMachines, MF_BYCOMMAND|MF_ENABLED },
\r
7883 // { IDM_Match, MF_BYCOMMAND|MF_ENABLED },
\r
7884 { IDM_TypeInMove, MF_BYCOMMAND|MF_ENABLED },
\r
7885 { IDM_RetractMove, MF_BYCOMMAND|MF_ENABLED },
\r
7889 /*---------------------------------------------------------------------------*\
\r
7891 * Front-end interface functions exported by XBoard.
\r
7892 * Functions appear in same order as prototypes in frontend.h.
\r
7894 \*---------------------------------------------------------------------------*/
\r
7896 CheckMark(UINT item, int state)
\r
7898 if(item) CheckMenuItem(GetMenu(hwndMain), item, MF_BYCOMMAND|state);
\r
7904 static UINT prevChecked = 0;
\r
7905 static int prevPausing = 0;
\r
7908 if (pausing != prevPausing) {
\r
7909 prevPausing = pausing;
\r
7910 (void) CheckMenuItem(GetMenu(hwndMain), IDM_Pause,
\r
7911 MF_BYCOMMAND|(pausing ? MF_CHECKED : MF_UNCHECKED));
\r
7912 if (hwndPause) SetWindowText(hwndPause, pausing ? "C" : "P");
\r
7915 switch (gameMode) {
\r
7916 case BeginningOfGame:
\r
7917 if (appData.icsActive)
\r
7918 nowChecked = IDM_IcsClient;
\r
7919 else if (appData.noChessProgram)
\r
7920 nowChecked = IDM_EditGame;
\r
7922 nowChecked = IDM_MachineBlack;
\r
7924 case MachinePlaysBlack:
\r
7925 nowChecked = IDM_MachineBlack;
\r
7927 case MachinePlaysWhite:
\r
7928 nowChecked = IDM_MachineWhite;
\r
7930 case TwoMachinesPlay:
\r
7931 nowChecked = IDM_TwoMachines;
\r
7934 nowChecked = IDM_AnalysisMode;
\r
7937 nowChecked = IDM_AnalyzeFile;
\r
7940 nowChecked = IDM_EditGame;
\r
7942 case PlayFromGameFile:
\r
7943 nowChecked = IDM_LoadGame;
\r
7945 case EditPosition:
\r
7946 nowChecked = IDM_EditPosition;
\r
7949 nowChecked = IDM_Training;
\r
7951 case IcsPlayingWhite:
\r
7952 case IcsPlayingBlack:
\r
7953 case IcsObserving:
\r
7955 nowChecked = IDM_IcsClient;
\r
7962 CheckMark(prevChecked, MF_UNCHECKED);
\r
7963 CheckMark(nowChecked, MF_CHECKED);
\r
7964 CheckMark(IDM_Match, matchMode && matchGame < appData.matchGames ? MF_CHECKED : MF_UNCHECKED);
\r
7966 if (nowChecked == IDM_LoadGame || nowChecked == IDM_Training) {
\r
7967 (void) EnableMenuItem(GetMenu(hwndMain), IDM_Training,
\r
7968 MF_BYCOMMAND|MF_ENABLED);
\r
7970 (void) EnableMenuItem(GetMenu(hwndMain),
\r
7971 IDM_Training, MF_BYCOMMAND|MF_GRAYED);
\r
7974 prevChecked = nowChecked;
\r
7976 /* [DM] icsEngineAnalyze - Do a sceure check too */
\r
7977 if (appData.icsActive) {
\r
7978 if (appData.icsEngineAnalyze) {
\r
7979 CheckMark(IDM_AnalysisMode, MF_CHECKED);
\r
7981 CheckMark(IDM_AnalysisMode, MF_UNCHECKED);
\r
7984 DisplayLogos(); // [HGM] logos: mode change could have altered logos
\r
7990 HMENU hmenu = GetMenu(hwndMain);
\r
7991 SetMenuEnables(hmenu, icsEnables);
\r
7992 EnableMenuItem(GetSubMenu(hmenu, OPTIONS_POS), IDM_IcsOptions,
\r
7993 MF_BYCOMMAND|MF_ENABLED);
\r
7995 if (appData.zippyPlay) {
\r
7996 SetMenuEnables(hmenu, zippyEnables);
\r
7997 if (!appData.noChessProgram) /* [DM] icsEngineAnalyze */
\r
7998 (void) EnableMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
7999 MF_BYCOMMAND|MF_ENABLED);
\r
8007 SetMenuEnables(GetMenu(hwndMain), gnuEnables);
\r
8013 HMENU hmenu = GetMenu(hwndMain);
\r
8014 SetMenuEnables(hmenu, ncpEnables);
\r
8015 DrawMenuBar(hwndMain);
\r
8021 SetMenuEnables(GetMenu(hwndMain), cmailEnables);
\r
8025 SetTrainingModeOn()
\r
8028 SetMenuEnables(GetMenu(hwndMain), trainingOnEnables);
\r
8029 for (i = 0; i < N_BUTTONS; i++) {
\r
8030 if (buttonDesc[i].hwnd != NULL)
\r
8031 EnableWindow(buttonDesc[i].hwnd, FALSE);
\r
8036 VOID SetTrainingModeOff()
\r
8039 SetMenuEnables(GetMenu(hwndMain), trainingOffEnables);
\r
8040 for (i = 0; i < N_BUTTONS; i++) {
\r
8041 if (buttonDesc[i].hwnd != NULL)
\r
8042 EnableWindow(buttonDesc[i].hwnd, TRUE);
\r
8048 SetUserThinkingEnables()
\r
8050 SetMenuEnables(GetMenu(hwndMain), userThinkingEnables);
\r
8054 SetMachineThinkingEnables()
\r
8056 HMENU hMenu = GetMenu(hwndMain);
\r
8057 int flags = MF_BYCOMMAND|MF_ENABLED;
\r
8059 SetMenuEnables(hMenu, machineThinkingEnables);
\r
8061 if (gameMode == MachinePlaysBlack) {
\r
8062 (void)EnableMenuItem(hMenu, IDM_MachineBlack, flags);
\r
8063 } else if (gameMode == MachinePlaysWhite) {
\r
8064 (void)EnableMenuItem(hMenu, IDM_MachineWhite, flags);
\r
8065 } else if (gameMode == TwoMachinesPlay) {
\r
8066 (void)EnableMenuItem(hMenu, matchMode ? IDM_Match : IDM_TwoMachines, flags); // [HGM] match
\r
8072 DisplayTitle(char *str)
\r
8074 char title[MSG_SIZ], *host;
\r
8075 if (str[0] != NULLCHAR) {
\r
8076 safeStrCpy(title, str, sizeof(title)/sizeof(title[0]) );
\r
8077 } else if (appData.icsActive) {
\r
8078 if (appData.icsCommPort[0] != NULLCHAR)
\r
8081 host = appData.icsHost;
\r
8082 snprintf(title, MSG_SIZ, "%s: %s", szTitle, host);
\r
8083 } else if (appData.noChessProgram) {
\r
8084 safeStrCpy(title, szTitle, sizeof(title)/sizeof(title[0]) );
\r
8086 safeStrCpy(title, szTitle, sizeof(title)/sizeof(title[0]) );
\r
8087 strcat(title, ": ");
\r
8088 strcat(title, first.tidy);
\r
8090 SetWindowText(hwndMain, title);
\r
8095 DisplayMessage(char *str1, char *str2)
\r
8099 int remain = MESSAGE_TEXT_MAX - 1;
\r
8102 moveErrorMessageUp = FALSE; /* turned on later by caller if needed */
\r
8103 messageText[0] = NULLCHAR;
\r
8105 len = strlen(str1);
\r
8106 if (len > remain) len = remain;
\r
8107 strncpy(messageText, str1, len);
\r
8108 messageText[len] = NULLCHAR;
\r
8111 if (*str2 && remain >= 2) {
\r
8113 strcat(messageText, " ");
\r
8116 len = strlen(str2);
\r
8117 if (len > remain) len = remain;
\r
8118 strncat(messageText, str2, len);
\r
8120 messageText[MESSAGE_TEXT_MAX - 1] = NULLCHAR;
8121 safeStrCpy(lastMsg, messageText, MSG_SIZ);
8123 if (hwndMain == NULL || IsIconic(hwndMain)) return;
\r
8127 hdc = GetDC(hwndMain);
\r
8128 oldFont = SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
8129 ExtTextOut(hdc, messageRect.left, messageRect.top, ETO_CLIPPED|ETO_OPAQUE,
\r
8130 &messageRect, messageText, strlen(messageText), NULL);
\r
8131 (void) SelectObject(hdc, oldFont);
\r
8132 (void) ReleaseDC(hwndMain, hdc);
\r
8136 DisplayError(char *str, int error)
\r
8138 char buf[MSG_SIZ*2], buf2[MSG_SIZ];
\r
8142 safeStrCpy(buf, str, sizeof(buf)/sizeof(buf[0]) );
\r
8144 len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
\r
8145 NULL, error, LANG_NEUTRAL,
\r
8146 (LPSTR) buf2, MSG_SIZ, NULL);
\r
8148 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, buf2);
\r
8150 ErrorMap *em = errmap;
\r
8151 while (em->err != 0 && em->err != error) em++;
\r
8152 if (em->err != 0) {
\r
8153 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, em->msg);
\r
8155 snprintf(buf, 2*MSG_SIZ, "%s:\nError code %d", str, error);
\r
8160 ErrorPopUp(_("Error"), buf);
\r
8165 DisplayMoveError(char *str)
\r
8167 fromX = fromY = -1;
\r
8168 ClearHighlights();
\r
8169 DrawPosition(FALSE, NULL);
\r
8170 if (appData.popupMoveErrors) {
\r
8171 ErrorPopUp(_("Error"), str);
\r
8173 DisplayMessage(str, "");
\r
8174 moveErrorMessageUp = TRUE;
\r
8179 DisplayFatalError(char *str, int error, int exitStatus)
\r
8181 char buf[2*MSG_SIZ], buf2[MSG_SIZ];
\r
8183 char *label = exitStatus ? _("Fatal Error") : _("Exiting");
\r
8186 len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
\r
8187 NULL, error, LANG_NEUTRAL,
\r
8188 (LPSTR) buf2, MSG_SIZ, NULL);
\r
8190 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, buf2);
\r
8192 ErrorMap *em = errmap;
\r
8193 while (em->err != 0 && em->err != error) em++;
\r
8194 if (em->err != 0) {
\r
8195 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, em->msg);
\r
8197 snprintf(buf, 2*MSG_SIZ, "%s:\nError code %d", str, error);
\r
8202 if (appData.debugMode) {
\r
8203 fprintf(debugFP, "%s: %s\n", label, str);
\r
8205 if (appData.popupExitMessage) {
\r
8206 (void) MessageBox(hwndMain, str, label, MB_OK|
\r
8207 (exitStatus ? MB_ICONSTOP : MB_ICONINFORMATION));
\r
8209 ExitEvent(exitStatus);
\r
8214 DisplayInformation(char *str)
\r
8216 (void) MessageBox(hwndMain, str, _("Information"), MB_OK|MB_ICONINFORMATION);
\r
8221 DisplayNote(char *str)
\r
8223 ErrorPopUp(_("Note"), str);
\r
8228 char *title, *question, *replyPrefix;
\r
8233 QuestionDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8235 static QuestionParams *qp;
\r
8236 char reply[MSG_SIZ];
\r
8239 switch (message) {
\r
8240 case WM_INITDIALOG:
\r
8241 qp = (QuestionParams *) lParam;
\r
8242 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8243 Translate(hDlg, DLG_Question);
\r
8244 SetWindowText(hDlg, qp->title);
\r
8245 SetDlgItemText(hDlg, OPT_QuestionText, qp->question);
\r
8246 SetFocus(GetDlgItem(hDlg, OPT_QuestionInput));
\r
8250 switch (LOWORD(wParam)) {
\r
8252 safeStrCpy(reply, qp->replyPrefix, sizeof(reply)/sizeof(reply[0]) );
\r
8253 if (*reply) strcat(reply, " ");
\r
8254 len = strlen(reply);
\r
8255 GetDlgItemText(hDlg, OPT_QuestionInput, reply + len, sizeof(reply) - len);
\r
8256 strcat(reply, "\n");
\r
8257 OutputToProcess(qp->pr, reply, strlen(reply), &err);
\r
8258 EndDialog(hDlg, TRUE);
\r
8259 if (err) DisplayFatalError(_("Error writing to chess program"), err, 1);
\r
8262 EndDialog(hDlg, FALSE);
\r
8273 AskQuestion(char* title, char *question, char *replyPrefix, ProcRef pr)
\r
8275 QuestionParams qp;
\r
8279 qp.question = question;
\r
8280 qp.replyPrefix = replyPrefix;
\r
8282 lpProc = MakeProcInstance((FARPROC)QuestionDialog, hInst);
\r
8283 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_Question),
\r
8284 hwndMain, (DLGPROC)lpProc, (LPARAM)&qp);
\r
8285 FreeProcInstance(lpProc);
\r
8288 /* [AS] Pick FRC position */
\r
8289 LRESULT CALLBACK NewGameFRC_Proc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8291 static int * lpIndexFRC;
\r
8297 case WM_INITDIALOG:
\r
8298 lpIndexFRC = (int *) lParam;
\r
8300 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8301 Translate(hDlg, DLG_NewGameFRC);
\r
8303 SendDlgItemMessage( hDlg, IDC_NFG_Edit, EM_SETLIMITTEXT, sizeof(buf)-1, 0 );
\r
8304 SetDlgItemInt( hDlg, IDC_NFG_Edit, *lpIndexFRC, TRUE );
\r
8305 SendDlgItemMessage( hDlg, IDC_NFG_Edit, EM_SETSEL, 0, -1 );
\r
8306 SetFocus(GetDlgItem(hDlg, IDC_NFG_Edit));
\r
8311 switch( LOWORD(wParam) ) {
\r
8313 *lpIndexFRC = GetDlgItemInt(hDlg, IDC_NFG_Edit, &index_is_ok, TRUE );
\r
8314 EndDialog( hDlg, 0 );
\r
8315 shuffleOpenings = TRUE; /* [HGM] shuffle: switch shuffling on for as long as we stay in current variant */
\r
8318 EndDialog( hDlg, 1 );
\r
8320 case IDC_NFG_Edit:
\r
8321 if( HIWORD(wParam) == EN_CHANGE ) {
\r
8322 GetDlgItemInt(hDlg, IDC_NFG_Edit, &index_is_ok, TRUE );
\r
8324 EnableWindow( GetDlgItem(hDlg, IDOK), index_is_ok );
\r
8327 case IDC_NFG_Random:
\r
8328 snprintf( buf, sizeof(buf)/sizeof(buf[0]), "%d", myrandom() ); /* [HGM] shuffle: no longer limit to 960 */
\r
8329 SetDlgItemText(hDlg, IDC_NFG_Edit, buf );
\r
8342 int index = appData.defaultFrcPosition;
\r
8343 FARPROC lpProc = MakeProcInstance( (FARPROC) NewGameFRC_Proc, hInst );
\r
8345 result = DialogBoxParam( hInst, MAKEINTRESOURCE(DLG_NewGameFRC), hwndMain, (DLGPROC)lpProc, (LPARAM)&index );
\r
8347 if( result == 0 ) {
\r
8348 appData.defaultFrcPosition = index;
\r
8354 /* [AS] Game list options. Refactored by HGM */
\r
8356 HWND gameListOptionsDialog;
\r
8358 // low-level front-end: clear text edit / list widget
\r
8362 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_RESETCONTENT, 0, 0 );
\r
8365 // low-level front-end: clear text edit / list widget
\r
8367 GLT_DeSelectList()
\r
8369 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_SETCURSEL, 0, 0 );
\r
8372 // low-level front-end: append line to text edit / list widget
\r
8374 GLT_AddToList( char *name )
\r
8377 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_ADDSTRING, 0, (LPARAM) name );
\r
8381 // low-level front-end: get line from text edit / list widget
\r
8383 GLT_GetFromList( int index, char *name )
\r
8386 if( SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_GETTEXT, index, (LPARAM) name ) != LB_ERR )
\r
8392 void GLT_MoveSelection( HWND hDlg, int delta )
\r
8394 int idx1 = (int) SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETCURSEL, 0, 0 );
\r
8395 int idx2 = idx1 + delta;
\r
8396 int count = (int) SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETCOUNT, 0, 0 );
\r
8398 if( idx1 >=0 && idx1 < count && idx2 >= 0 && idx2 < count ) {
\r
8401 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETTEXT, idx1, (LPARAM) buf );
\r
8402 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_DELETESTRING, idx1, 0 );
\r
8403 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_INSERTSTRING, idx2, (LPARAM) buf );
\r
8404 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_SETCURSEL, idx2, 0 );
\r
8408 LRESULT CALLBACK GameListOptions_Proc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8412 case WM_INITDIALOG:
\r
8413 gameListOptionsDialog = hDlg; // [HGM] pass through global to keep out off back-end
\r
8415 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8416 Translate(hDlg, DLG_GameListOptions);
\r
8418 /* Initialize list */
\r
8419 GLT_TagsToList( lpUserGLT );
\r
8421 SetFocus( GetDlgItem(hDlg, IDC_GameListTags) );
\r
8426 switch( LOWORD(wParam) ) {
\r
8429 EndDialog( hDlg, 0 );
\r
8432 EndDialog( hDlg, 1 );
\r
8435 case IDC_GLT_Default:
\r
8436 GLT_TagsToList( GLT_DEFAULT_TAGS );
\r
8439 case IDC_GLT_Restore:
\r
8440 GLT_TagsToList( appData.gameListTags );
\r
8444 GLT_MoveSelection( hDlg, -1 );
\r
8447 case IDC_GLT_Down:
\r
8448 GLT_MoveSelection( hDlg, +1 );
\r
8458 int GameListOptions()
\r
8461 FARPROC lpProc = MakeProcInstance( (FARPROC) GameListOptions_Proc, hInst );
\r
8463 safeStrCpy( lpUserGLT, appData.gameListTags ,LPUSERGLT_SIZE );
\r
8465 result = DialogBoxParam( hInst, MAKEINTRESOURCE(DLG_GameListOptions), hwndMain, (DLGPROC)lpProc, (LPARAM)lpUserGLT );
\r
8467 if( result == 0 ) {
\r
8468 /* [AS] Memory leak here! */
\r
8469 appData.gameListTags = strdup( lpUserGLT );
\r
8476 DisplayIcsInteractionTitle(char *str)
\r
8478 char consoleTitle[MSG_SIZ];
\r
8480 snprintf(consoleTitle, MSG_SIZ, "%s: %s", szConsoleTitle, str);
\r
8481 SetWindowText(hwndConsole, consoleTitle);
\r
8485 DrawPosition(int fullRedraw, Board board)
\r
8487 HDCDrawPosition(NULL, (BOOLEAN) fullRedraw, board);
\r
8490 void NotifyFrontendLogin()
\r
8493 UpdateICSWidth(GetDlgItem(hwndConsole, OPT_ConsoleText));
\r
8499 fromX = fromY = -1;
\r
8500 if (dragInfo.pos.x != -1 || dragInfo.pos.y != -1) {
\r
8501 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
8502 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
8503 dragInfo.lastpos = dragInfo.pos;
\r
8504 dragInfo.start.x = dragInfo.start.y = -1;
\r
8505 dragInfo.from = dragInfo.start;
\r
8507 DrawPosition(TRUE, NULL);
\r
8514 CommentPopUp(char *title, char *str)
\r
8516 HWND hwnd = GetActiveWindow();
\r
8517 EitherCommentPopUp(currentMove, title, str, FALSE); // [HGM] vari: fake move index, rather than 0
\r
8519 SetActiveWindow(hwnd);
\r
8523 CommentPopDown(void)
\r
8525 CheckMenuItem(GetMenu(hwndMain), IDM_Comment, MF_UNCHECKED);
\r
8526 if (commentDialog) {
\r
8527 ShowWindow(commentDialog, SW_HIDE);
\r
8529 commentUp = FALSE;
\r
8533 EditCommentPopUp(int index, char *title, char *str)
\r
8535 EitherCommentPopUp(index, title, str, TRUE);
\r
8542 MyPlaySound(&sounds[(int)SoundMove]);
\r
8545 VOID PlayIcsWinSound()
\r
8547 MyPlaySound(&sounds[(int)SoundIcsWin]);
\r
8550 VOID PlayIcsLossSound()
\r
8552 MyPlaySound(&sounds[(int)SoundIcsLoss]);
\r
8555 VOID PlayIcsDrawSound()
\r
8557 MyPlaySound(&sounds[(int)SoundIcsDraw]);
\r
8560 VOID PlayIcsUnfinishedSound()
\r
8562 MyPlaySound(&sounds[(int)SoundIcsUnfinished]);
\r
8568 MyPlaySound(&sounds[(int)SoundAlarm]);
\r
8576 consoleEcho = TRUE;
\r
8577 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
8578 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&consoleCF);
\r
8579 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
8588 consoleEcho = FALSE;
\r
8589 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
8590 /* This works OK: set text and background both to the same color */
\r
8592 cf.crTextColor = COLOR_ECHOOFF;
\r
8593 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&cf);
\r
8594 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, cf.crTextColor);
\r
8597 /* No Raw()...? */
\r
8599 void Colorize(ColorClass cc, int continuation)
\r
8601 currentColorClass = cc;
\r
8602 consoleCF.dwMask = CFM_COLOR|CFM_BOLD|CFM_ITALIC|CFM_UNDERLINE|CFM_STRIKEOUT;
\r
8603 consoleCF.crTextColor = textAttribs[cc].color;
\r
8604 consoleCF.dwEffects = textAttribs[cc].effects;
\r
8605 if (!continuation) MyPlaySound(&textAttribs[cc].sound);
\r
8611 static char buf[MSG_SIZ];
\r
8612 DWORD bufsiz = MSG_SIZ;
\r
8614 if(appData.userName != NULL && appData.userName[0] != 0) {
\r
8615 return appData.userName; /* [HGM] username: prefer name selected by user over his system login */
\r
8617 if (!GetUserName(buf, &bufsiz)) {
\r
8618 /*DisplayError("Error getting user name", GetLastError());*/
\r
8619 safeStrCpy(buf, _("User"), sizeof(buf)/sizeof(buf[0]) );
\r
8627 static char buf[MSG_SIZ];
\r
8628 DWORD bufsiz = MSG_SIZ;
\r
8630 if (!GetComputerName(buf, &bufsiz)) {
\r
8631 /*DisplayError("Error getting host name", GetLastError());*/
\r
8632 safeStrCpy(buf, _("Unknown"), sizeof(buf)/sizeof(buf[0]) );
\r
8639 ClockTimerRunning()
\r
8641 return clockTimerEvent != 0;
\r
8647 if (clockTimerEvent == 0) return FALSE;
\r
8648 KillTimer(hwndMain, clockTimerEvent);
\r
8649 clockTimerEvent = 0;
\r
8654 StartClockTimer(long millisec)
\r
8656 clockTimerEvent = SetTimer(hwndMain, (UINT) CLOCK_TIMER_ID,
\r
8657 (UINT) millisec, NULL);
\r
8661 DisplayWhiteClock(long timeRemaining, int highlight)
\r
8664 char *flag = whiteFlag && gameMode == TwoMachinesPlay ? "(!)" : "";
\r
8666 if(appData.noGUI) return;
\r
8667 hdc = GetDC(hwndMain);
\r
8668 if (!IsIconic(hwndMain)) {
\r
8669 DisplayAClock(hdc, timeRemaining, highlight,
\r
8670 flipClock ? &blackRect : &whiteRect, _("White"), flag);
\r
8672 if (highlight && iconCurrent == iconBlack) {
\r
8673 iconCurrent = iconWhite;
\r
8674 PostMessage(hwndMain, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8675 if (IsIconic(hwndMain)) {
\r
8676 DrawIcon(hdc, 2, 2, iconCurrent);
\r
8679 (void) ReleaseDC(hwndMain, hdc);
\r
8681 PostMessage(hwndConsole, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8685 DisplayBlackClock(long timeRemaining, int highlight)
\r
8688 char *flag = blackFlag && gameMode == TwoMachinesPlay ? "(!)" : "";
\r
8690 if(appData.noGUI) return;
\r
8691 hdc = GetDC(hwndMain);
\r
8692 if (!IsIconic(hwndMain)) {
\r
8693 DisplayAClock(hdc, timeRemaining, highlight,
\r
8694 flipClock ? &whiteRect : &blackRect, _("Black"), flag);
\r
8696 if (highlight && iconCurrent == iconWhite) {
\r
8697 iconCurrent = iconBlack;
\r
8698 PostMessage(hwndMain, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8699 if (IsIconic(hwndMain)) {
\r
8700 DrawIcon(hdc, 2, 2, iconCurrent);
\r
8703 (void) ReleaseDC(hwndMain, hdc);
\r
8705 PostMessage(hwndConsole, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8710 LoadGameTimerRunning()
\r
8712 return loadGameTimerEvent != 0;
\r
8716 StopLoadGameTimer()
\r
8718 if (loadGameTimerEvent == 0) return FALSE;
\r
8719 KillTimer(hwndMain, loadGameTimerEvent);
\r
8720 loadGameTimerEvent = 0;
\r
8725 StartLoadGameTimer(long millisec)
\r
8727 loadGameTimerEvent = SetTimer(hwndMain, (UINT) LOAD_GAME_TIMER_ID,
\r
8728 (UINT) millisec, NULL);
\r
8736 char fileTitle[MSG_SIZ];
\r
8738 defName = DefaultFileName(appData.oldSaveStyle ? "gam" : "pgn");
\r
8739 f = OpenFileDialog(hwndMain, "a", defName,
\r
8740 appData.oldSaveStyle ? "gam" : "pgn",
\r
8742 _("Save Game to File"), NULL, fileTitle, NULL);
\r
8744 SaveGame(f, 0, "");
\r
8751 ScheduleDelayedEvent(DelayedEventCallback cb, long millisec)
\r
8753 if (delayedTimerEvent != 0) {
\r
8754 if (appData.debugMode && cb != delayedTimerCallback) { // [HGM] alive: not too much debug
\r
8755 fprintf(debugFP, "ScheduleDelayedEvent: event already scheduled\n");
\r
8757 KillTimer(hwndMain, delayedTimerEvent);
\r
8758 delayedTimerEvent = 0;
\r
8759 if(delayedTimerCallback != cb) // [HGM] alive: do not "flush" same event, just postpone it
\r
8760 delayedTimerCallback();
\r
8762 delayedTimerCallback = cb;
\r
8763 delayedTimerEvent = SetTimer(hwndMain, (UINT) DELAYED_TIMER_ID,
\r
8764 (UINT) millisec, NULL);
\r
8767 DelayedEventCallback
\r
8770 if (delayedTimerEvent) {
\r
8771 return delayedTimerCallback;
\r
8778 CancelDelayedEvent()
\r
8780 if (delayedTimerEvent) {
\r
8781 KillTimer(hwndMain, delayedTimerEvent);
\r
8782 delayedTimerEvent = 0;
\r
8786 DWORD GetWin32Priority(int nice)
\r
8787 { // [HGM] nice: translate Unix nice() value to indows priority class. (Code stolen from Polyglot 1.4w11)
\r
8789 REALTIME_PRIORITY_CLASS 0x00000100
\r
8790 HIGH_PRIORITY_CLASS 0x00000080
\r
8791 ABOVE_NORMAL_PRIORITY_CLASS 0x00008000
\r
8792 NORMAL_PRIORITY_CLASS 0x00000020
\r
8793 BELOW_NORMAL_PRIORITY_CLASS 0x00004000
\r
8794 IDLE_PRIORITY_CLASS 0x00000040
\r
8796 if (nice < -15) return 0x00000080;
\r
8797 if (nice < 0) return 0x00008000;
\r
8798 if (nice == 0) return 0x00000020;
\r
8799 if (nice < 15) return 0x00004000;
\r
8800 return 0x00000040;
\r
8803 /* Start a child process running the given program.
\r
8804 The process's standard output can be read from "from", and its
\r
8805 standard input can be written to "to".
\r
8806 Exit with fatal error if anything goes wrong.
\r
8807 Returns an opaque pointer that can be used to destroy the process
\r
8811 StartChildProcess(char *cmdLine, char *dir, ProcRef *pr)
\r
8813 #define BUFSIZE 4096
\r
8815 HANDLE hChildStdinRd, hChildStdinWr,
\r
8816 hChildStdoutRd, hChildStdoutWr;
\r
8817 HANDLE hChildStdinWrDup, hChildStdoutRdDup;
\r
8818 SECURITY_ATTRIBUTES saAttr;
\r
8820 PROCESS_INFORMATION piProcInfo;
\r
8821 STARTUPINFO siStartInfo;
\r
8823 char buf[MSG_SIZ];
\r
8826 if (appData.debugMode) {
\r
8827 fprintf(debugFP, "StartChildProcess (dir=\"%s\") %s\n", dir, cmdLine);
\r
8832 /* Set the bInheritHandle flag so pipe handles are inherited. */
\r
8833 saAttr.nLength = sizeof(SECURITY_ATTRIBUTES);
\r
8834 saAttr.bInheritHandle = TRUE;
\r
8835 saAttr.lpSecurityDescriptor = NULL;
\r
8838 * The steps for redirecting child's STDOUT:
\r
8839 * 1. Create anonymous pipe to be STDOUT for child.
\r
8840 * 2. Create a noninheritable duplicate of read handle,
\r
8841 * and close the inheritable read handle.
\r
8844 /* Create a pipe for the child's STDOUT. */
\r
8845 if (! CreatePipe(&hChildStdoutRd, &hChildStdoutWr, &saAttr, 0)) {
\r
8846 return GetLastError();
\r
8849 /* Duplicate the read handle to the pipe, so it is not inherited. */
\r
8850 fSuccess = DuplicateHandle(GetCurrentProcess(), hChildStdoutRd,
\r
8851 GetCurrentProcess(), &hChildStdoutRdDup, 0,
\r
8852 FALSE, /* not inherited */
\r
8853 DUPLICATE_SAME_ACCESS);
\r
8855 return GetLastError();
\r
8857 CloseHandle(hChildStdoutRd);
\r
8860 * The steps for redirecting child's STDIN:
\r
8861 * 1. Create anonymous pipe to be STDIN for child.
\r
8862 * 2. Create a noninheritable duplicate of write handle,
\r
8863 * and close the inheritable write handle.
\r
8866 /* Create a pipe for the child's STDIN. */
\r
8867 if (! CreatePipe(&hChildStdinRd, &hChildStdinWr, &saAttr, 0)) {
\r
8868 return GetLastError();
\r
8871 /* Duplicate the write handle to the pipe, so it is not inherited. */
\r
8872 fSuccess = DuplicateHandle(GetCurrentProcess(), hChildStdinWr,
\r
8873 GetCurrentProcess(), &hChildStdinWrDup, 0,
\r
8874 FALSE, /* not inherited */
\r
8875 DUPLICATE_SAME_ACCESS);
\r
8877 return GetLastError();
\r
8879 CloseHandle(hChildStdinWr);
\r
8881 /* Arrange to (1) look in dir for the child .exe file, and
\r
8882 * (2) have dir be the child's working directory. Interpret
\r
8883 * dir relative to the directory WinBoard loaded from. */
\r
8884 GetCurrentDirectory(MSG_SIZ, buf);
\r
8885 SetCurrentDirectory(installDir);
\r
8886 // kludgey way to update logos in tourney, as long as back-end can't do it
\r
8887 if(!strcmp(cmdLine, first.program)) LoadLogo(&first, 0); else
\r
8888 if(!strcmp(cmdLine, second.program)) LoadLogo(&second, 1);
\r
8889 SetCurrentDirectory(dir);
\r
8891 /* Now create the child process. */
\r
8893 siStartInfo.cb = sizeof(STARTUPINFO);
\r
8894 siStartInfo.lpReserved = NULL;
\r
8895 siStartInfo.lpDesktop = NULL;
\r
8896 siStartInfo.lpTitle = NULL;
\r
8897 siStartInfo.dwFlags = STARTF_USESTDHANDLES;
\r
8898 siStartInfo.cbReserved2 = 0;
\r
8899 siStartInfo.lpReserved2 = NULL;
\r
8900 siStartInfo.hStdInput = hChildStdinRd;
\r
8901 siStartInfo.hStdOutput = hChildStdoutWr;
\r
8902 siStartInfo.hStdError = hChildStdoutWr;
\r
8904 fSuccess = CreateProcess(NULL,
\r
8905 cmdLine, /* command line */
\r
8906 NULL, /* process security attributes */
\r
8907 NULL, /* primary thread security attrs */
\r
8908 TRUE, /* handles are inherited */
\r
8909 DETACHED_PROCESS|CREATE_NEW_PROCESS_GROUP,
\r
8910 NULL, /* use parent's environment */
\r
8912 &siStartInfo, /* STARTUPINFO pointer */
\r
8913 &piProcInfo); /* receives PROCESS_INFORMATION */
\r
8915 err = GetLastError();
\r
8916 SetCurrentDirectory(buf); /* return to prev directory */
\r
8921 if (appData.niceEngines){ // [HGM] nice: adjust engine proc priority
\r
8922 if(appData.debugMode) fprintf(debugFP, "nice engine proc to %d\n", appData.niceEngines);
\r
8923 SetPriorityClass(piProcInfo.hProcess, GetWin32Priority(appData.niceEngines));
\r
8926 /* Close the handles we don't need in the parent */
\r
8927 CloseHandle(piProcInfo.hThread);
\r
8928 CloseHandle(hChildStdinRd);
\r
8929 CloseHandle(hChildStdoutWr);
\r
8931 /* Prepare return value */
\r
8932 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
8933 cp->kind = CPReal;
\r
8934 cp->hProcess = piProcInfo.hProcess;
\r
8935 cp->pid = piProcInfo.dwProcessId;
\r
8936 cp->hFrom = hChildStdoutRdDup;
\r
8937 cp->hTo = hChildStdinWrDup;
\r
8939 *pr = (void *) cp;
\r
8941 /* Klaus Friedel says that this Sleep solves a problem under Windows
\r
8942 2000 where engines sometimes don't see the initial command(s)
\r
8943 from WinBoard and hang. I don't understand how that can happen,
\r
8944 but the Sleep is harmless, so I've put it in. Others have also
\r
8945 reported what may be the same problem, so hopefully this will fix
\r
8946 it for them too. */
\r
8954 DestroyChildProcess(ProcRef pr, int/*boolean*/ signal)
\r
8956 ChildProc *cp; int result;
\r
8958 cp = (ChildProc *) pr;
\r
8959 if (cp == NULL) return;
\r
8961 switch (cp->kind) {
\r
8963 /* TerminateProcess is considered harmful, so... */
\r
8964 CloseHandle(cp->hTo); /* Closing this will give the child an EOF and hopefully kill it */
\r
8965 if (cp->hFrom) CloseHandle(cp->hFrom); /* if NULL, InputThread will close it */
\r
8966 /* The following doesn't work because the chess program
\r
8967 doesn't "have the same console" as WinBoard. Maybe
\r
8968 we could arrange for this even though neither WinBoard
\r
8969 nor the chess program uses a console for stdio? */
\r
8970 /*!!if (signal) GenerateConsoleCtrlEvent(CTRL_BREAK_EVENT, cp->pid);*/
\r
8972 /* [AS] Special termination modes for misbehaving programs... */
\r
8973 if( signal == 9 ) {
\r
8974 result = TerminateProcess( cp->hProcess, 0 );
\r
8976 if ( appData.debugMode) {
\r
8977 fprintf( debugFP, "Terminating process %lu, result=%d\n", cp->pid, result );
\r
8980 else if( signal == 10 ) {
\r
8981 DWORD dw = WaitForSingleObject( cp->hProcess, 3*1000 ); // Wait 3 seconds at most
\r
8983 if( dw != WAIT_OBJECT_0 ) {
\r
8984 result = TerminateProcess( cp->hProcess, 0 );
\r
8986 if ( appData.debugMode) {
\r
8987 fprintf( debugFP, "Process %lu still alive after timeout, killing... result=%d\n", cp->pid, result );
\r
8993 CloseHandle(cp->hProcess);
\r
8997 if (cp->hFrom) CloseHandle(cp->hFrom);
\r
9001 closesocket(cp->sock);
\r
9006 if (signal) send(cp->sock2, "\017", 1, 0); /* 017 = 15 = SIGTERM */
\r
9007 closesocket(cp->sock);
\r
9008 closesocket(cp->sock2);
\r
9016 InterruptChildProcess(ProcRef pr)
\r
9020 cp = (ChildProc *) pr;
\r
9021 if (cp == NULL) return;
\r
9022 switch (cp->kind) {
\r
9024 /* The following doesn't work because the chess program
\r
9025 doesn't "have the same console" as WinBoard. Maybe
\r
9026 we could arrange for this even though neither WinBoard
\r
9027 nor the chess program uses a console for stdio */
\r
9028 /*!!GenerateConsoleCtrlEvent(CTRL_C_EVENT, cp->pid);*/
\r
9033 /* Can't interrupt */
\r
9037 send(cp->sock2, "\002", 1, 0); /* 2 = SIGINT */
\r
9044 OpenTelnet(char *host, char *port, ProcRef *pr)
\r
9046 char cmdLine[MSG_SIZ];
\r
9048 if (port[0] == NULLCHAR) {
\r
9049 snprintf(cmdLine, MSG_SIZ, "%s %s", appData.telnetProgram, host);
\r
9051 snprintf(cmdLine, MSG_SIZ, "%s %s %s", appData.telnetProgram, host, port);
\r
9053 return StartChildProcess(cmdLine, "", pr);
\r
9057 /* Code to open TCP sockets */
\r
9060 OpenTCP(char *host, char *port, ProcRef *pr)
\r
9065 struct sockaddr_in sa, mysa;
\r
9066 struct hostent FAR *hp;
\r
9067 unsigned short uport;
\r
9068 WORD wVersionRequested;
\r
9071 /* Initialize socket DLL */
\r
9072 wVersionRequested = MAKEWORD(1, 1);
\r
9073 err = WSAStartup(wVersionRequested, &wsaData);
\r
9074 if (err != 0) return err;
\r
9077 if ((s = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9078 err = WSAGetLastError();
\r
9083 /* Bind local address using (mostly) don't-care values.
\r
9085 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9086 mysa.sin_family = AF_INET;
\r
9087 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9088 uport = (unsigned short) 0;
\r
9089 mysa.sin_port = htons(uport);
\r
9090 if (bind(s, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9091 == SOCKET_ERROR) {
\r
9092 err = WSAGetLastError();
\r
9097 /* Resolve remote host name */
\r
9098 memset((char *) &sa, 0, sizeof(struct sockaddr_in));
\r
9099 if (!(hp = gethostbyname(host))) {
\r
9100 unsigned int b0, b1, b2, b3;
\r
9102 err = WSAGetLastError();
\r
9104 if (sscanf(host, "%u.%u.%u.%u", &b0, &b1, &b2, &b3) == 4) {
\r
9105 hp = (struct hostent *) calloc(1, sizeof(struct hostent));
\r
9106 hp->h_addrtype = AF_INET;
\r
9108 hp->h_addr_list = (char **) calloc(2, sizeof(char *));
\r
9109 hp->h_addr_list[0] = (char *) malloc(4);
\r
9110 hp->h_addr_list[0][0] = (char) b0;
\r
9111 hp->h_addr_list[0][1] = (char) b1;
\r
9112 hp->h_addr_list[0][2] = (char) b2;
\r
9113 hp->h_addr_list[0][3] = (char) b3;
\r
9119 sa.sin_family = hp->h_addrtype;
\r
9120 uport = (unsigned short) atoi(port);
\r
9121 sa.sin_port = htons(uport);
\r
9122 memcpy((char *) &sa.sin_addr, hp->h_addr, hp->h_length);
\r
9124 /* Make connection */
\r
9125 if (connect(s, (struct sockaddr *) &sa,
\r
9126 sizeof(struct sockaddr_in)) == SOCKET_ERROR) {
\r
9127 err = WSAGetLastError();
\r
9132 /* Prepare return value */
\r
9133 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9134 cp->kind = CPSock;
\r
9136 *pr = (ProcRef *) cp;
\r
9142 OpenCommPort(char *name, ProcRef *pr)
\r
9147 char fullname[MSG_SIZ];
\r
9149 if (*name != '\\')
\r
9150 snprintf(fullname, MSG_SIZ, "\\\\.\\%s", name);
\r
9152 safeStrCpy(fullname, name, sizeof(fullname)/sizeof(fullname[0]) );
\r
9154 h = CreateFile(name, GENERIC_READ | GENERIC_WRITE,
\r
9155 0, NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL);
\r
9156 if (h == (HANDLE) -1) {
\r
9157 return GetLastError();
\r
9161 if (!SetCommState(h, (LPDCB) &dcb)) return GetLastError();
\r
9163 /* Accumulate characters until a 100ms pause, then parse */
\r
9164 ct.ReadIntervalTimeout = 100;
\r
9165 ct.ReadTotalTimeoutMultiplier = 0;
\r
9166 ct.ReadTotalTimeoutConstant = 0;
\r
9167 ct.WriteTotalTimeoutMultiplier = 0;
\r
9168 ct.WriteTotalTimeoutConstant = 0;
\r
9169 if (!SetCommTimeouts(h, (LPCOMMTIMEOUTS) &ct)) return GetLastError();
\r
9171 /* Prepare return value */
\r
9172 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9173 cp->kind = CPComm;
\r
9176 *pr = (ProcRef *) cp;
\r
9182 OpenLoopback(ProcRef *pr)
\r
9184 DisplayFatalError(_("Not implemented"), 0, 1);
\r
9190 OpenRcmd(char* host, char* user, char* cmd, ProcRef* pr)
\r
9195 struct sockaddr_in sa, mysa;
\r
9196 struct hostent FAR *hp;
\r
9197 unsigned short uport;
\r
9198 WORD wVersionRequested;
\r
9201 char stderrPortStr[MSG_SIZ];
\r
9203 /* Initialize socket DLL */
\r
9204 wVersionRequested = MAKEWORD(1, 1);
\r
9205 err = WSAStartup(wVersionRequested, &wsaData);
\r
9206 if (err != 0) return err;
\r
9208 /* Resolve remote host name */
\r
9209 memset((char *) &sa, 0, sizeof(struct sockaddr_in));
\r
9210 if (!(hp = gethostbyname(host))) {
\r
9211 unsigned int b0, b1, b2, b3;
\r
9213 err = WSAGetLastError();
\r
9215 if (sscanf(host, "%u.%u.%u.%u", &b0, &b1, &b2, &b3) == 4) {
\r
9216 hp = (struct hostent *) calloc(1, sizeof(struct hostent));
\r
9217 hp->h_addrtype = AF_INET;
\r
9219 hp->h_addr_list = (char **) calloc(2, sizeof(char *));
\r
9220 hp->h_addr_list[0] = (char *) malloc(4);
\r
9221 hp->h_addr_list[0][0] = (char) b0;
\r
9222 hp->h_addr_list[0][1] = (char) b1;
\r
9223 hp->h_addr_list[0][2] = (char) b2;
\r
9224 hp->h_addr_list[0][3] = (char) b3;
\r
9230 sa.sin_family = hp->h_addrtype;
\r
9231 uport = (unsigned short) 514;
\r
9232 sa.sin_port = htons(uport);
\r
9233 memcpy((char *) &sa.sin_addr, hp->h_addr, hp->h_length);
\r
9235 /* Bind local socket to unused "privileged" port address
\r
9237 s = INVALID_SOCKET;
\r
9238 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9239 mysa.sin_family = AF_INET;
\r
9240 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9241 for (fromPort = 1023;; fromPort--) {
\r
9242 if (fromPort < 0) {
\r
9244 return WSAEADDRINUSE;
\r
9246 if (s == INVALID_SOCKET) {
\r
9247 if ((s = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9248 err = WSAGetLastError();
\r
9253 uport = (unsigned short) fromPort;
\r
9254 mysa.sin_port = htons(uport);
\r
9255 if (bind(s, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9256 == SOCKET_ERROR) {
\r
9257 err = WSAGetLastError();
\r
9258 if (err == WSAEADDRINUSE) continue;
\r
9262 if (connect(s, (struct sockaddr *) &sa,
\r
9263 sizeof(struct sockaddr_in)) == SOCKET_ERROR) {
\r
9264 err = WSAGetLastError();
\r
9265 if (err == WSAEADDRINUSE) {
\r
9276 /* Bind stderr local socket to unused "privileged" port address
\r
9278 s2 = INVALID_SOCKET;
\r
9279 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9280 mysa.sin_family = AF_INET;
\r
9281 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9282 for (fromPort = 1023;; fromPort--) {
\r
9283 if (fromPort == prevStderrPort) continue; // don't reuse port
\r
9284 if (fromPort < 0) {
\r
9285 (void) closesocket(s);
\r
9287 return WSAEADDRINUSE;
\r
9289 if (s2 == INVALID_SOCKET) {
\r
9290 if ((s2 = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9291 err = WSAGetLastError();
\r
9297 uport = (unsigned short) fromPort;
\r
9298 mysa.sin_port = htons(uport);
\r
9299 if (bind(s2, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9300 == SOCKET_ERROR) {
\r
9301 err = WSAGetLastError();
\r
9302 if (err == WSAEADDRINUSE) continue;
\r
9303 (void) closesocket(s);
\r
9307 if (listen(s2, 1) == SOCKET_ERROR) {
\r
9308 err = WSAGetLastError();
\r
9309 if (err == WSAEADDRINUSE) {
\r
9311 s2 = INVALID_SOCKET;
\r
9314 (void) closesocket(s);
\r
9315 (void) closesocket(s2);
\r
9321 prevStderrPort = fromPort; // remember port used
\r
9322 snprintf(stderrPortStr, MSG_SIZ, "%d", fromPort);
\r
9324 if (send(s, stderrPortStr, strlen(stderrPortStr) + 1, 0) == SOCKET_ERROR) {
\r
9325 err = WSAGetLastError();
\r
9326 (void) closesocket(s);
\r
9327 (void) closesocket(s2);
\r
9332 if (send(s, UserName(), strlen(UserName()) + 1, 0) == SOCKET_ERROR) {
\r
9333 err = WSAGetLastError();
\r
9334 (void) closesocket(s);
\r
9335 (void) closesocket(s2);
\r
9339 if (*user == NULLCHAR) user = UserName();
\r
9340 if (send(s, user, strlen(user) + 1, 0) == SOCKET_ERROR) {
\r
9341 err = WSAGetLastError();
\r
9342 (void) closesocket(s);
\r
9343 (void) closesocket(s2);
\r
9347 if (send(s, cmd, strlen(cmd) + 1, 0) == SOCKET_ERROR) {
\r
9348 err = WSAGetLastError();
\r
9349 (void) closesocket(s);
\r
9350 (void) closesocket(s2);
\r
9355 if ((s3 = accept(s2, NULL, NULL)) == INVALID_SOCKET) {
\r
9356 err = WSAGetLastError();
\r
9357 (void) closesocket(s);
\r
9358 (void) closesocket(s2);
\r
9362 (void) closesocket(s2); /* Stop listening */
\r
9364 /* Prepare return value */
\r
9365 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9366 cp->kind = CPRcmd;
\r
9369 *pr = (ProcRef *) cp;
\r
9376 AddInputSource(ProcRef pr, int lineByLine,
\r
9377 InputCallback func, VOIDSTAR closure)
\r
9379 InputSource *is, *is2 = NULL;
\r
9380 ChildProc *cp = (ChildProc *) pr;
\r
9382 is = (InputSource *) calloc(1, sizeof(InputSource));
\r
9383 is->lineByLine = lineByLine;
\r
9385 is->closure = closure;
\r
9386 is->second = NULL;
\r
9387 is->next = is->buf;
\r
9388 if (pr == NoProc) {
\r
9389 is->kind = CPReal;
\r
9390 consoleInputSource = is;
\r
9392 is->kind = cp->kind;
\r
9394 [AS] Try to avoid a race condition if the thread is given control too early:
\r
9395 we create all threads suspended so that the is->hThread variable can be
\r
9396 safely assigned, then let the threads start with ResumeThread.
\r
9398 switch (cp->kind) {
\r
9400 is->hFile = cp->hFrom;
\r
9401 cp->hFrom = NULL; /* now owned by InputThread */
\r
9403 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) NonOvlInputThread,
\r
9404 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9408 is->hFile = cp->hFrom;
\r
9409 cp->hFrom = NULL; /* now owned by InputThread */
\r
9411 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) InputThread,
\r
9412 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9416 is->sock = cp->sock;
\r
9418 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9419 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9423 is2 = (InputSource *) calloc(1, sizeof(InputSource));
\r
9425 is->sock = cp->sock;
\r
9427 is2->sock = cp->sock2;
\r
9428 is2->second = is2;
\r
9430 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9431 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9433 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9434 (LPVOID) is2, CREATE_SUSPENDED, &is2->id);
\r
9438 if( is->hThread != NULL ) {
\r
9439 ResumeThread( is->hThread );
\r
9442 if( is2 != NULL && is2->hThread != NULL ) {
\r
9443 ResumeThread( is2->hThread );
\r
9447 return (InputSourceRef) is;
\r
9451 RemoveInputSource(InputSourceRef isr)
\r
9455 is = (InputSource *) isr;
\r
9456 is->hThread = NULL; /* tell thread to stop */
\r
9457 CloseHandle(is->hThread);
\r
9458 if (is->second != NULL) {
\r
9459 is->second->hThread = NULL;
\r
9460 CloseHandle(is->second->hThread);
\r
9464 int no_wrap(char *message, int count)
\r
9466 ConsoleOutput(message, count, FALSE);
\r
9471 OutputToProcess(ProcRef pr, char *message, int count, int *outError)
\r
9474 int outCount = SOCKET_ERROR;
\r
9475 ChildProc *cp = (ChildProc *) pr;
\r
9476 static OVERLAPPED ovl;
\r
9477 static int line = 0;
\r
9481 if (appData.noJoin || !appData.useInternalWrap)
\r
9482 return no_wrap(message, count);
\r
9485 int width = get_term_width();
\r
9486 int len = wrap(NULL, message, count, width, &line);
\r
9487 char *msg = malloc(len);
\r
9491 return no_wrap(message, count);
\r
9494 dbgchk = wrap(msg, message, count, width, &line);
\r
9495 if (dbgchk != len && appData.debugMode)
\r
9496 fprintf(debugFP, "wrap(): dbgchk(%d) != len(%d)\n", dbgchk, len);
\r
9497 ConsoleOutput(msg, len, FALSE);
\r
9504 if (ovl.hEvent == NULL) {
\r
9505 ovl.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
\r
9507 ovl.Internal = ovl.InternalHigh = ovl.Offset = ovl.OffsetHigh = 0;
\r
9509 switch (cp->kind) {
\r
9512 outCount = send(cp->sock, message, count, 0);
\r
9513 if (outCount == SOCKET_ERROR) {
\r
9514 *outError = WSAGetLastError();
\r
9516 *outError = NO_ERROR;
\r
9521 if (WriteFile(((ChildProc *)pr)->hTo, message, count,
\r
9522 &dOutCount, NULL)) {
\r
9523 *outError = NO_ERROR;
\r
9524 outCount = (int) dOutCount;
\r
9526 *outError = GetLastError();
\r
9531 *outError = DoWriteFile(((ChildProc *)pr)->hTo, message, count,
\r
9532 &dOutCount, &ovl);
\r
9533 if (*outError == NO_ERROR) {
\r
9534 outCount = (int) dOutCount;
\r
9542 OutputToProcessDelayed(ProcRef pr, char *message, int count, int *outError,
\r
9545 /* Ignore delay, not implemented for WinBoard */
\r
9546 return OutputToProcess(pr, message, count, outError);
\r
9551 CmailSigHandlerCallBack(InputSourceRef isr, VOIDSTAR closure,
\r
9552 char *buf, int count, int error)
\r
9554 DisplayFatalError(_("Not implemented"), 0, 1);
\r
9557 /* see wgamelist.c for Game List functions */
\r
9558 /* see wedittags.c for Edit Tags functions */
\r
9565 char buf[MSG_SIZ];
\r
9568 if (SearchPath(installDir, appData.icsLogon, NULL, MSG_SIZ, buf, &dummy)) {
\r
9569 f = fopen(buf, "r");
\r
9571 ProcessICSInitScript(f);
\r
9579 StartAnalysisClock()
\r
9581 if (analysisTimerEvent) return;
\r
9582 analysisTimerEvent = SetTimer(hwndMain, (UINT) ANALYSIS_TIMER_ID,
\r
9583 (UINT) 2000, NULL);
\r
9587 SetHighlights(int fromX, int fromY, int toX, int toY)
\r
9589 highlightInfo.sq[0].x = fromX;
\r
9590 highlightInfo.sq[0].y = fromY;
\r
9591 highlightInfo.sq[1].x = toX;
\r
9592 highlightInfo.sq[1].y = toY;
\r
9598 highlightInfo.sq[0].x = highlightInfo.sq[0].y =
\r
9599 highlightInfo.sq[1].x = highlightInfo.sq[1].y = -1;
\r
9603 SetPremoveHighlights(int fromX, int fromY, int toX, int toY)
\r
9605 premoveHighlightInfo.sq[0].x = fromX;
\r
9606 premoveHighlightInfo.sq[0].y = fromY;
\r
9607 premoveHighlightInfo.sq[1].x = toX;
\r
9608 premoveHighlightInfo.sq[1].y = toY;
\r
9612 ClearPremoveHighlights()
\r
9614 premoveHighlightInfo.sq[0].x = premoveHighlightInfo.sq[0].y =
\r
9615 premoveHighlightInfo.sq[1].x = premoveHighlightInfo.sq[1].y = -1;
\r
9619 ShutDownFrontEnd()
\r
9621 if (saveSettingsOnExit) SaveSettings(settingsFileName);
\r
9622 DeleteClipboardTempFiles();
\r
9628 if (IsIconic(hwndMain))
\r
9629 ShowWindow(hwndMain, SW_RESTORE);
\r
9631 SetActiveWindow(hwndMain);
\r
9635 * Prototypes for animation support routines
\r
9637 static void ScreenSquare(int column, int row, POINT * pt);
\r
9638 static void Tween( POINT * start, POINT * mid, POINT * finish, int factor,
\r
9639 POINT frames[], int * nFrames);
\r
9645 AnimateAtomicCapture(Board board, int fromX, int fromY, int toX, int toY)
\r
9646 { // [HGM] atomic: animate blast wave
\r
9649 explodeInfo.fromX = fromX;
\r
9650 explodeInfo.fromY = fromY;
\r
9651 explodeInfo.toX = toX;
\r
9652 explodeInfo.toY = toY;
\r
9653 for(i=1; i<4*kFactor; i++) {
\r
9654 explodeInfo.radius = (i*180)/(4*kFactor-1);
\r
9655 DrawPosition(FALSE, board);
\r
9656 Sleep(appData.animSpeed);
\r
9658 explodeInfo.radius = 0;
\r
9659 DrawPosition(TRUE, board);
\r
9663 AnimateMove(board, fromX, fromY, toX, toY)
\r
9670 ChessSquare piece;
\r
9671 POINT start, finish, mid;
\r
9672 POINT frames[kFactor * 2 + 1];
\r
9675 if (!appData.animate) return;
\r
9676 if (doingSizing) return;
\r
9677 if (fromY < 0 || fromX < 0) return;
\r
9678 piece = board[fromY][fromX];
\r
9679 if (piece >= EmptySquare) return;
\r
9681 ScreenSquare(fromX, fromY, &start);
\r
9682 ScreenSquare(toX, toY, &finish);
\r
9684 /* All moves except knight jumps move in straight line */
\r
9685 if (!(abs(fromX-toX) == 1 && abs(fromY-toY) == 2 || abs(fromX-toX) == 2 && abs(fromY-toY) == 1)) {
\r
9686 mid.x = start.x + (finish.x - start.x) / 2;
\r
9687 mid.y = start.y + (finish.y - start.y) / 2;
\r
9689 /* Knight: make straight movement then diagonal */
\r
9690 if (abs(toY - fromY) < abs(toX - fromX)) {
\r
9691 mid.x = start.x + (finish.x - start.x) / 2;
\r
9695 mid.y = start.y + (finish.y - start.y) / 2;
\r
9699 /* Don't use as many frames for very short moves */
\r
9700 if (abs(toY - fromY) + abs(toX - fromX) <= 2)
\r
9701 Tween(&start, &mid, &finish, kFactor - 1, frames, &nFrames);
\r
9703 Tween(&start, &mid, &finish, kFactor, frames, &nFrames);
\r
9705 animInfo.from.x = fromX;
\r
9706 animInfo.from.y = fromY;
\r
9707 animInfo.to.x = toX;
\r
9708 animInfo.to.y = toY;
\r
9709 animInfo.lastpos = start;
\r
9710 animInfo.piece = piece;
\r
9711 for (n = 0; n < nFrames; n++) {
\r
9712 animInfo.pos = frames[n];
\r
9713 DrawPosition(FALSE, NULL);
\r
9714 animInfo.lastpos = animInfo.pos;
\r
9715 Sleep(appData.animSpeed);
\r
9717 animInfo.pos = finish;
\r
9718 DrawPosition(FALSE, NULL);
\r
9719 animInfo.piece = EmptySquare;
\r
9720 Explode(board, fromX, fromY, toX, toY);
\r
9723 /* Convert board position to corner of screen rect and color */
\r
9726 ScreenSquare(column, row, pt)
\r
9727 int column; int row; POINT * pt;
\r
9730 pt->x = lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
9731 pt->y = lineGap + row * (squareSize + lineGap);
\r
9733 pt->x = lineGap + column * (squareSize + lineGap);
\r
9734 pt->y = lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
9738 /* Generate a series of frame coords from start->mid->finish.
\r
9739 The movement rate doubles until the half way point is
\r
9740 reached, then halves back down to the final destination,
\r
9741 which gives a nice slow in/out effect. The algorithmn
\r
9742 may seem to generate too many intermediates for short
\r
9743 moves, but remember that the purpose is to attract the
\r
9744 viewers attention to the piece about to be moved and
\r
9745 then to where it ends up. Too few frames would be less
\r
9749 Tween(start, mid, finish, factor, frames, nFrames)
\r
9750 POINT * start; POINT * mid;
\r
9751 POINT * finish; int factor;
\r
9752 POINT frames[]; int * nFrames;
\r
9754 int n, fraction = 1, count = 0;
\r
9756 /* Slow in, stepping 1/16th, then 1/8th, ... */
\r
9757 for (n = 0; n < factor; n++)
\r
9759 for (n = 0; n < factor; n++) {
\r
9760 frames[count].x = start->x + (mid->x - start->x) / fraction;
\r
9761 frames[count].y = start->y + (mid->y - start->y) / fraction;
\r
9763 fraction = fraction / 2;
\r
9767 frames[count] = *mid;
\r
9770 /* Slow out, stepping 1/2, then 1/4, ... */
\r
9772 for (n = 0; n < factor; n++) {
\r
9773 frames[count].x = finish->x - (finish->x - mid->x) / fraction;
\r
9774 frames[count].y = finish->y - (finish->y - mid->y) / fraction;
\r
9776 fraction = fraction * 2;
\r
9782 HistorySet( char movelist[][2*MOVE_LEN], int first, int last, int current )
\r
9784 MoveHistorySet( movelist, first, last, current, pvInfoList );
\r
9786 EvalGraphSet( first, last, current, pvInfoList );
\r
9790 SettingsPopUp(ChessProgramState *cps)
\r
9791 { // [HGM] wrapper needed because handles must not be passed through back-end
\r
9792 EngineOptionsPopup(savedHwnd, cps);
\r
9795 int flock(int fid, int code)
\r
9797 HANDLE hFile = (HANDLE) _get_osfhandle(fid);
\r
9801 ov.OffsetHigh = 0;
\r
9803 case 1: LockFileEx(hFile, LOCKFILE_EXCLUSIVE_LOCK, 0, 1024, 0, &ov); break; // LOCK_SH
\r
9804 case 2: LockFileEx(hFile, LOCKFILE_EXCLUSIVE_LOCK, 0, 1024, 0, &ov); break; // LOCK_EX
\r
9805 case 3: UnlockFileEx(hFile, 0, 1024, 0, &ov); break; // LOCK_UN
\r
9806 default: return -1;
\r