2 * WinBoard.c -- Windows NT front end to XBoard
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4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
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7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
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8 * 2007, 2008, 2009, 2010 Free Software Foundation, Inc.
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10 * Enhancements Copyright 2005 Alessandro Scotti
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12 * XBoard borrows its colors and the bitmaps.xchess bitmap set from XChess,
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13 * which was written and is copyrighted by Wayne Christopher.
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15 * The following terms apply to Digital Equipment Corporation's copyright
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16 * interest in XBoard:
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17 * ------------------------------------------------------------------------
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18 * All Rights Reserved
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20 * Permission to use, copy, modify, and distribute this software and its
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21 * documentation for any purpose and without fee is hereby granted,
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22 * provided that the above copyright notice appear in all copies and that
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23 * both that copyright notice and this permission notice appear in
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24 * supporting documentation, and that the name of Digital not be
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25 * used in advertising or publicity pertaining to distribution of the
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26 * software without specific, written prior permission.
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28 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
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29 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
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30 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
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31 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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32 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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33 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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35 * ------------------------------------------------------------------------
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37 * The following terms apply to the enhanced version of XBoard
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38 * distributed by the Free Software Foundation:
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39 * ------------------------------------------------------------------------
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41 * GNU XBoard is free software: you can redistribute it and/or modify
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42 * it under the terms of the GNU General Public License as published by
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43 * the Free Software Foundation, either version 3 of the License, or (at
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44 * your option) any later version.
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46 * GNU XBoard is distributed in the hope that it will be useful, but
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47 * WITHOUT ANY WARRANTY; without even the implied warranty of
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48 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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49 * General Public License for more details.
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51 * You should have received a copy of the GNU General Public License
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52 * along with this program. If not, see http://www.gnu.org/licenses/. *
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54 *------------------------------------------------------------------------
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55 ** See the file ChangeLog for a revision history. */
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59 #include <windows.h>
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60 #include <winuser.h>
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61 #include <winsock.h>
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62 #include <commctrl.h>
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68 #include <sys/stat.h>
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71 #include <commdlg.h>
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73 #include <richedit.h>
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74 #include <mmsystem.h>
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83 #include "frontend.h"
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84 #include "backend.h"
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85 #include "winboard.h"
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87 #include "wclipbrd.h"
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88 #include "woptions.h"
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89 #include "wsockerr.h"
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90 #include "defaults.h"
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94 //void InitEngineUCI( const char * iniDir, ChessProgramState * cps );
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97 void mysrandom(unsigned int seed);
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99 extern int whiteFlag, blackFlag;
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100 Boolean flipClock = FALSE;
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101 extern HANDLE chatHandle[];
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102 extern int ics_type;
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104 void DisplayHoldingsCount(HDC hdc, int x, int y, int align, int copyNumber);
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105 VOID NewVariantPopup(HWND hwnd);
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106 int FinishMove P((ChessMove moveType, int fromX, int fromY, int toX, int toY,
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107 /*char*/int promoChar));
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108 void DisplayMove P((int moveNumber));
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109 Boolean ParseFEN P((Board board, int *blackPlaysFirst, char *fen));
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110 void ChatPopUp P((char *s));
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112 ChessSquare piece;
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113 POINT pos; /* window coordinates of current pos */
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114 POINT lastpos; /* window coordinates of last pos - used for clipping */
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115 POINT from; /* board coordinates of the piece's orig pos */
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116 POINT to; /* board coordinates of the piece's new pos */
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119 static AnimInfo animInfo = { EmptySquare, {-1,-1}, {-1,-1}, {-1,-1} };
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122 POINT start; /* window coordinates of start pos */
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123 POINT pos; /* window coordinates of current pos */
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124 POINT lastpos; /* window coordinates of last pos - used for clipping */
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125 POINT from; /* board coordinates of the piece's orig pos */
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128 static DragInfo dragInfo = { {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1} };
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131 POINT sq[2]; /* board coordinates of from, to squares */
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134 static HighlightInfo highlightInfo = { {{-1, -1}, {-1, -1}} };
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135 static HighlightInfo premoveHighlightInfo = { {{-1, -1}, {-1, -1}} };
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136 static HighlightInfo partnerHighlightInfo = { {{-1, -1}, {-1, -1}} };
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137 static HighlightInfo oldPartnerHighlight = { {{-1, -1}, {-1, -1}} };
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139 typedef struct { // [HGM] atomic
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140 int fromX, fromY, toX, toY, radius;
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143 static ExplodeInfo explodeInfo;
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145 /* Window class names */
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146 char szAppName[] = "WinBoard";
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147 char szConsoleName[] = "WBConsole";
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149 /* Title bar text */
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150 char szTitle[] = "WinBoard";
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151 char szConsoleTitle[] = "I C S Interaction";
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154 char *settingsFileName;
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155 Boolean saveSettingsOnExit;
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156 char installDir[MSG_SIZ];
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157 int errorExitStatus;
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159 BoardSize boardSize;
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160 Boolean chessProgram;
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161 //static int boardX, boardY;
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162 int minX, minY; // [HGM] placement: volatile limits on upper-left corner
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163 int squareSize, lineGap, minorSize;
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164 static int winW, winH;
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165 static RECT messageRect, whiteRect, blackRect, leftLogoRect, rightLogoRect; // [HGM] logo
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166 static int logoHeight = 0;
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167 static char messageText[MESSAGE_TEXT_MAX];
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168 static int clockTimerEvent = 0;
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169 static int loadGameTimerEvent = 0;
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170 static int analysisTimerEvent = 0;
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171 static DelayedEventCallback delayedTimerCallback;
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172 static int delayedTimerEvent = 0;
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173 static int buttonCount = 2;
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174 char *icsTextMenuString;
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176 char *firstChessProgramNames;
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177 char *secondChessProgramNames;
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179 #define PALETTESIZE 256
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181 HINSTANCE hInst; /* current instance */
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182 Boolean alwaysOnTop = FALSE;
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184 COLORREF lightSquareColor, darkSquareColor, whitePieceColor,
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185 blackPieceColor, highlightSquareColor, premoveHighlightColor;
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187 ColorClass currentColorClass;
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189 static HWND savedHwnd;
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190 HWND hCommPort = NULL; /* currently open comm port */
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191 static HWND hwndPause; /* pause button */
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192 static HBITMAP pieceBitmap[3][(int) BlackPawn]; /* [HGM] nr of bitmaps referred to bP in stead of wK */
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193 static HBRUSH lightSquareBrush, darkSquareBrush,
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194 blackSquareBrush, /* [HGM] for band between board and holdings */
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195 explodeBrush, /* [HGM] atomic */
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196 markerBrush, /* [HGM] markers */
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197 whitePieceBrush, blackPieceBrush, iconBkgndBrush /*, outlineBrush*/;
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198 static POINT gridEndpoints[(BOARD_RANKS + BOARD_FILES + 2) * 2];
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199 static DWORD gridVertexCounts[BOARD_RANKS + BOARD_FILES + 2];
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200 static HPEN gridPen = NULL;
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201 static HPEN highlightPen = NULL;
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202 static HPEN premovePen = NULL;
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203 static NPLOGPALETTE pLogPal;
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204 static BOOL paletteChanged = FALSE;
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205 static HICON iconWhite, iconBlack, iconCurrent;
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206 static int doingSizing = FALSE;
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207 static int lastSizing = 0;
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208 static int prevStderrPort;
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209 static HBITMAP userLogo;
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211 static HBITMAP liteBackTexture = NULL;
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212 static HBITMAP darkBackTexture = NULL;
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213 static int liteBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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214 static int darkBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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215 static int backTextureSquareSize = 0;
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216 static struct { int x; int y; int mode; } backTextureSquareInfo[BOARD_RANKS][BOARD_FILES];
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218 #if __GNUC__ && !defined(_winmajor)
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219 #define oldDialog 0 /* cygwin doesn't define _winmajor; mingw does */
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221 #if defined(_winmajor)
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222 #define oldDialog (_winmajor < 4)
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224 #define oldDialog 0
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228 #define INTERNATIONAL
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230 #ifdef INTERNATIONAL
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231 # define _(s) T_(s)
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237 # define Translate(x, y)
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238 # define LoadLanguageFile(s)
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241 #ifdef INTERNATIONAL
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243 Boolean barbaric; // flag indicating if translation is needed
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245 // list of item numbers used in each dialog (used to alter language at run time)
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247 #define ABOUTBOX -1 /* not sure why these are needed */
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248 #define ABOUTBOX2 -1
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250 int dialogItems[][40] = {
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251 { ABOUTBOX, IDOK, 400 },
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252 { DLG_TimeControl, IDC_Babble, OPT_TCUseMoves, OPT_TCUseInc, OPT_TCUseFixed,
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253 OPT_TCtext1, OPT_TCtext2, OPT_TCitext1, OPT_TCitext2, OPT_TCftext, GPB_Factors, IDC_Factor1, IDC_Factor2, IDOK, IDCANCEL },
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254 { DLG_LoadOptions, OPT_Autostep, OPT_AStext1, IDOK, IDCANCEL },
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255 { DLG_SaveOptions, OPT_Autosave, OPT_AVPrompt, OPT_AVToFile, OPT_AVBrowse,
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256 801, OPT_PGN, OPT_Old, OPT_OutOfBookInfo, IDOK, IDCANCEL },
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257 { 1536, 1090, IDC_Directories, 1089, 1091, IDOK, IDCANCEL, 1038, IDC_IndexNr, 1037 },
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258 { DLG_CommPort, IDOK, IDCANCEL, IDC_Port, IDC_Rate, IDC_Bits, IDC_Parity,
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259 IDC_Stop, IDC_Flow, OPT_SerialHelp },
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260 { DLG_EditComment, IDOK, OPT_CancelComment, OPT_ClearComment, OPT_EditComment },
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261 { DLG_PromotionKing, PB_Chancellor, PB_Archbishop, PB_Queen, PB_Rook,
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262 PB_Bishop, PB_Knight, PB_King, IDCANCEL, IDC_Yes, IDC_No, IDC_Centaur },
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263 { ABOUTBOX2, IDC_ChessBoard },
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264 { DLG_GameList, OPT_GameListLoad, OPT_GameListPrev, OPT_GameListNext,
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265 OPT_GameListClose, IDC_GameListDoFilter },
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266 { DLG_EditTags, IDOK, OPT_TagsCancel, OPT_EditTags },
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267 { DLG_Error, IDOK },
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268 { DLG_Colorize, IDOK, IDCANCEL, OPT_ChooseColor, OPT_Bold, OPT_Italic,
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269 OPT_Underline, OPT_Strikeout, OPT_Sample },
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270 { DLG_Question, IDOK, IDCANCEL, OPT_QuestionText },
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271 { DLG_Startup, IDC_Welcome, OPT_ChessEngine, OPT_ChessServer, OPT_View,
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272 IDC_SPECIFY_ENG_STATIC, IDC_SPECIFY_SERVER_STATIC, OPT_AnyAdditional,
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273 IDOK, IDCANCEL, IDM_HELPCONTENTS },
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274 { DLG_IndexNumber, IDC_Index },
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275 { DLG_TypeInMove, IDOK, IDCANCEL },
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276 { DLG_TypeInName, IDOK, IDCANCEL },
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277 { DLG_Sound, IDC_Event, OPT_NoSound, OPT_DefaultBeep, OPT_BuiltInSound,
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278 OPT_WavFile, OPT_BrowseSound, OPT_DefaultSounds, IDOK, IDCANCEL, OPT_PlaySound },
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279 { DLG_GeneralOptions, IDOK, IDCANCEL, OPT_AlwaysOnTop, OPT_HighlightLastMove,
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280 OPT_AlwaysQueen, OPT_PeriodicUpdates, OPT_AnimateDragging, OPT_PonderNextMove,
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281 OPT_AnimateMoving, OPT_PopupExitMessage, OPT_AutoFlag, OPT_PopupMoveErrors,
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282 OPT_AutoFlipView, OPT_ShowButtonBar, OPT_AutoRaiseBoard, OPT_ShowCoordinates,
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283 OPT_Blindfold, OPT_ShowThinking, OPT_HighlightDragging, OPT_TestLegality,
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284 OPT_SaveExtPGN, OPT_HideThinkFromHuman, OPT_ExtraInfoInMoveHistory,
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285 OPT_HighlightMoveArrow, OPT_AutoLogo },
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286 { DLG_IcsOptions, IDOK, IDCANCEL, OPT_AutoComment, OPT_AutoKibitz, OPT_AutoObserve,
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287 OPT_GetMoveList, OPT_LocalLineEditing, OPT_QuietPlay, OPT_SeekGraph, OPT_AutoRefresh,
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288 OPT_BgObserve, OPT_DualBoard, OPT_Premove, OPT_PremoveWhite, OPT_PremoveBlack,
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289 OPT_SmartMove, OPT_IcsAlarm, IDC_Sec, OPT_ChooseShoutColor, OPT_ChooseSShoutColor,
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290 OPT_ChooseChannel1Color, OPT_ChooseChannelColor, OPT_ChooseKibitzColor,
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291 OPT_ChooseTellColor, OPT_ChooseChallengeColor, OPT_ChooseRequestColor,
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292 OPT_ChooseSeekColor, OPT_ChooseNormalColor, OPT_ChooseBackgroundColor,
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293 OPT_DefaultColors, OPT_DontColorize, IDC_Boxes, GPB_Colors, GPB_Premove,
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294 GPB_General, GPB_Alarm },
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295 { DLG_BoardOptions, IDOK, IDCANCEL, OPT_SizeTiny, OPT_SizeTeeny, OPT_SizeDinky,
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296 OPT_SizePetite, OPT_SizeSlim, OPT_SizeSmall, OPT_SizeMediocre, OPT_SizeMiddling,
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297 OPT_SizeAverage, OPT_SizeModerate, OPT_SizeMedium, OPT_SizeBulky, OPT_SizeLarge,
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298 OPT_SizeBig, OPT_SizeHuge, OPT_SizeGiant, OPT_SizeColossal, OPT_SizeTitanic,
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299 OPT_ChooseLightSquareColor, OPT_ChooseDarkSquareColor, OPT_ChooseWhitePieceColor,
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300 OPT_ChooseBlackPieceColor, OPT_ChooseHighlightSquareColor, OPT_ChoosePremoveHighlightColor,
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301 OPT_Monochrome, OPT_AllWhite, OPT_UpsideDown, OPT_DefaultBoardColors, GPB_Colors,
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302 IDC_Light, IDC_Dark, IDC_White, IDC_Black, IDC_High, IDC_PreHigh, GPB_Size },
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303 { DLG_NewVariant, IDOK, IDCANCEL, OPT_VariantNormal, OPT_VariantFRC, OPT_VariantWildcastle,
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304 OPT_VariantNocastle, OPT_VariantLosers, OPT_VariantGiveaway, OPT_VariantSuicide,
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305 OPT_Variant3Check, OPT_VariantTwoKings, OPT_VariantAtomic, OPT_VariantCrazyhouse,
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306 OPT_VariantBughouse, OPT_VariantTwilight, OPT_VariantShogi, OPT_VariantSuper,
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307 OPT_VariantKnightmate, OPT_VariantBerolina, OPT_VariantCylinder, OPT_VariantFairy,
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308 OPT_VariantMakruk, OPT_VariantGothic, OPT_VariantCapablanca, OPT_VariantJanus,
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309 OPT_VariantCRC, OPT_VariantFalcon, OPT_VariantCourier, OPT_VariantGreat, OPT_VariantSChess,
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310 OPT_VariantShatranj, OPT_VariantXiangqi, GPB_Variant, GPB_Board, IDC_Height,
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311 IDC_Width, IDC_Hand, IDC_Pieces, IDC_Def },
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312 { DLG_Fonts, IDOK, IDCANCEL, OPT_ChooseClockFont, OPT_ChooseMessageFont,
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313 OPT_ChooseCoordFont, OPT_ChooseTagFont, OPT_ChooseCommentsFont, OPT_ChooseConsoleFont, OPT_ChooseMoveHistoryFont, OPT_DefaultFonts,
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314 OPT_ClockFont, OPT_MessageFont, OPT_CoordFont, OPT_EditTagsFont,
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315 OPT_CommentsFont, OPT_MessageFont5, GPB_Current, GPB_All, OPT_MessageFont6 },
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316 { DLG_NewGameFRC, IDC_NFG_Label, IDC_NFG_Random, IDOK, IDCANCEL },
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317 { DLG_GameListOptions, IDC_GLT, IDC_GLT_Up, IDC_GLT_Down, IDC_GLT_Restore,
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318 IDC_GLT_Default, IDOK, IDCANCEL, IDC_GLT_RestoreTo },
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319 { DLG_MoveHistory },
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320 { DLG_EvalGraph },
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321 { DLG_EngineOutput, IDC_EngineLabel1, IDC_Engine1_NPS, IDC_EngineLabel2, IDC_Engine2_NPS },
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322 { DLG_Chat, IDC_Partner, IDC_Clear, IDC_Send, },
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323 { DLG_EnginePlayOptions, IDC_EpPonder, IDC_EpShowThinking, IDC_EpHideThinkingHuman,
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324 IDC_EpPeriodicUpdates, GPB_Adjudications, IDC_Draw, IDC_Moves, IDC_Threshold,
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325 IDC_Centi, IDC_TestClaims, IDC_DetectMates, IDC_MaterialDraws, IDC_TrivialDraws,
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326 GPB_Apply, IDC_Rule, IDC_Repeats, IDC_ScoreAbs1, IDC_ScoreAbs2, IDOK, IDCANCEL },
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327 { DLG_OptionsUCI, IDC_PolyDir, IDC_BrowseForPolyglotDir, IDC_Hash, IDC_Path,
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328 IDC_BrowseForEGTB, IDC_Cache, IDC_UseBook, IDC_BrowseForBook, IDC_CPU, IDC_OwnBook1,
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329 IDC_OwnBook2, IDC_Depth, IDC_Variation, IDC_DefGames, IDOK, IDCANCEL },
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333 static char languageBuf[50000], *foreign[1000], *english[1000], *languageFile[MSG_SIZ];
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334 static int lastChecked;
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335 static char oldLanguage[MSG_SIZ], *menuText[10][30];
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336 extern int tinyLayout;
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337 extern char * menuBarText[][10];
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340 LoadLanguageFile(char *name)
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341 { //load the file with translations, and make a list of the strings to be translated, and their translations
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343 int i=0, j=0, n=0, k;
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346 if(!name || name[0] == NULLCHAR) return;
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347 snprintf(buf, MSG_SIZ, "%s%s", name, strchr(name, '.') ? "" : ".lng"); // auto-append lng extension
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348 if(!strcmp(buf, oldLanguage)) { barbaric = 1; return; } // this language already loaded; just switch on
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349 if((f = fopen(buf, "r")) == NULL) return;
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350 while((k = fgetc(f)) != EOF) {
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351 if(i >= sizeof(languageBuf)) { DisplayError("Language file too big", 0); return; }
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352 languageBuf[i] = k;
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354 if(languageBuf[n] == '"' && languageBuf[i-1] == '"') {
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356 if(p = strstr(languageBuf + n + 1, "\" === \"")) {
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357 if(p > languageBuf+n+2 && p+8 < languageBuf+i) {
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358 if(j >= sizeof(english)) { DisplayError("Too many translated strings", 0); return; }
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359 english[j] = languageBuf + n + 1; *p = 0;
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360 foreign[j++] = p + 7; languageBuf[i-1] = 0;
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361 //if(appData.debugMode) fprintf(debugFP, "translation: replace '%s' by '%s'\n", english[j-1], foreign[j-1]);
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366 } else if(i > 0 && languageBuf[i-1] == '\\') {
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368 case 'n': k = '\n'; break;
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369 case 'r': k = '\r'; break;
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370 case 't': k = '\t'; break;
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372 languageBuf[--i] = k;
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377 barbaric = (j != 0);
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378 safeStrCpy(oldLanguage, buf, sizeof(oldLanguage)/sizeof(oldLanguage[0]) );
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383 { // return the translation of the given string
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384 // efficiency can be improved a lot...
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386 //if(appData.debugMode) fprintf(debugFP, "T_(%s)\n", s);
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387 if(!barbaric) return s;
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388 if(!s) return ""; // sanity
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389 while(english[i]) {
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390 if(!strcmp(s, english[i])) return foreign[i];
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397 Translate(HWND hDlg, int dialogID)
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398 { // translate all text items in the given dialog
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400 char buf[MSG_SIZ], *s;
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401 //if(appData.debugMode) fprintf(debugFP, "Translate(%d)\n", dialogID);
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402 if(!barbaric) return;
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403 while(dialogItems[i][0] && dialogItems[i][0] != dialogID) i++; // find the dialog description
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404 if(dialogItems[i][0] != dialogID) return; // unknown dialog, should not happen
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405 GetWindowText( hDlg, buf, MSG_SIZ );
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407 //if(appData.debugMode) fprintf(debugFP, "WindowText '%s' -> '%s'\n", buf, s);
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408 if(strcmp(buf, s)) SetWindowText(hDlg, s); // replace by translated string (if different)
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409 for(j=1; k=dialogItems[i][j]; j++) { // translate all listed dialog items
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410 GetDlgItemText(hDlg, k, buf, MSG_SIZ);
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411 if(strlen(buf) == 0) continue;
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413 if(strcmp(buf, s)) SetDlgItemText(hDlg, k, s); // replace by translated string (if different)
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418 TranslateMenus(int addLanguage)
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421 WIN32_FIND_DATA fileData;
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423 #define IDM_English 1895
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425 HMENU mainMenu = GetMenu(hwndMain);
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426 for (i=GetMenuItemCount(mainMenu)-1; i>=0; i--) {
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427 HMENU subMenu = GetSubMenu(mainMenu, i);
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428 ModifyMenu(mainMenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP|EnableMenuItem(mainMenu, i, MF_BYPOSITION),
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429 (UINT) subMenu, T_(menuBarText[tinyLayout][i]));
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430 for(j=GetMenuItemCount(subMenu)-1; j>=0; j--){
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432 UINT k = GetMenuItemID(subMenu, j);
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434 safeStrCpy(buf, menuText[i][j], sizeof(buf)/sizeof(buf[0]) ); else {
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435 GetMenuString(subMenu, j, buf, MSG_SIZ, MF_BYPOSITION);
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436 menuText[i][j] = strdup(buf); // remember original on first change
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438 if(buf[0] == NULLCHAR) continue;
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439 //fprintf(debugFP, "menu(%d,%d) = %s (%08x, %08x) %d\n", i, j, buf, mainMenu, subMenu, k);
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440 ModifyMenu(subMenu, j, MF_STRING|MF_BYPOSITION
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441 |CheckMenuItem(subMenu, j, MF_BYPOSITION)
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442 |EnableMenuItem(subMenu, j, MF_BYPOSITION), k, T_(buf));
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445 DrawMenuBar(hwndMain);
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448 if(!addLanguage) return;
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449 if((hFind = FindFirstFile("*.LNG", &fileData)) != INVALID_HANDLE_VALUE) {
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450 HMENU mainMenu = GetMenu(hwndMain);
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451 HMENU subMenu = GetSubMenu(mainMenu, GetMenuItemCount(mainMenu)-1);
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452 AppendMenu(subMenu, MF_SEPARATOR, (UINT_PTR) 0, NULL);
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453 AppendMenu(subMenu, MF_ENABLED|MF_STRING|(barbaric?MF_UNCHECKED:MF_CHECKED), (UINT_PTR) IDM_English, (LPCTSTR) "English");
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454 i = 0; lastChecked = IDM_English;
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456 char *p, *q = fileData.cFileName;
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457 int checkFlag = MF_UNCHECKED;
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458 languageFile[i] = strdup(q);
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459 if(barbaric && !strcmp(oldLanguage, q)) {
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460 checkFlag = MF_CHECKED;
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461 lastChecked = IDM_English + i + 1;
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462 CheckMenuItem(mainMenu, IDM_English, MF_BYCOMMAND|MF_UNCHECKED);
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464 *q = ToUpper(*q); while(*++q) *q = ToLower(*q);
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465 p = strstr(fileData.cFileName, ".lng");
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467 AppendMenu(subMenu, MF_ENABLED|MF_STRING|checkFlag, (UINT_PTR) IDM_English + ++i, (LPCTSTR) fileData.cFileName);
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468 } while(FindNextFile(hFind, &fileData));
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481 int cliWidth, cliHeight;
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484 SizeInfo sizeInfo[] =
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486 { "tiny", 21, 0, 1, 1, 0, 0 },
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487 { "teeny", 25, 1, 1, 1, 0, 0 },
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488 { "dinky", 29, 1, 1, 1, 0, 0 },
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489 { "petite", 33, 1, 1, 1, 0, 0 },
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490 { "slim", 37, 2, 1, 0, 0, 0 },
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491 { "small", 40, 2, 1, 0, 0, 0 },
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492 { "mediocre", 45, 2, 1, 0, 0, 0 },
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493 { "middling", 49, 2, 0, 0, 0, 0 },
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494 { "average", 54, 2, 0, 0, 0, 0 },
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495 { "moderate", 58, 3, 0, 0, 0, 0 },
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496 { "medium", 64, 3, 0, 0, 0, 0 },
\r
497 { "bulky", 72, 3, 0, 0, 0, 0 },
\r
498 { "large", 80, 3, 0, 0, 0, 0 },
\r
499 { "big", 87, 3, 0, 0, 0, 0 },
\r
500 { "huge", 95, 3, 0, 0, 0, 0 },
\r
501 { "giant", 108, 3, 0, 0, 0, 0 },
\r
502 { "colossal", 116, 4, 0, 0, 0, 0 },
\r
503 { "titanic", 129, 4, 0, 0, 0, 0 },
\r
504 { NULL, 0, 0, 0, 0, 0, 0 }
\r
507 #define MF(x) {x, {{0,}, 0. }, {0, }, 0}
\r
508 MyFont fontRec[NUM_SIZES][NUM_FONTS] =
\r
510 { MF(CLOCK_FONT_TINY), MF(MESSAGE_FONT_TINY), MF(COORD_FONT_TINY), MF(CONSOLE_FONT_TINY), MF(COMMENT_FONT_TINY), MF(EDITTAGS_FONT_TINY), MF(MOVEHISTORY_FONT_ALL) },
\r
511 { MF(CLOCK_FONT_TEENY), MF(MESSAGE_FONT_TEENY), MF(COORD_FONT_TEENY), MF(CONSOLE_FONT_TEENY), MF(COMMENT_FONT_TEENY), MF(EDITTAGS_FONT_TEENY), MF(MOVEHISTORY_FONT_ALL) },
\r
512 { MF(CLOCK_FONT_DINKY), MF(MESSAGE_FONT_DINKY), MF(COORD_FONT_DINKY), MF(CONSOLE_FONT_DINKY), MF(COMMENT_FONT_DINKY), MF(EDITTAGS_FONT_DINKY), MF(MOVEHISTORY_FONT_ALL) },
\r
513 { MF(CLOCK_FONT_PETITE), MF(MESSAGE_FONT_PETITE), MF(COORD_FONT_PETITE), MF(CONSOLE_FONT_PETITE), MF(COMMENT_FONT_PETITE), MF(EDITTAGS_FONT_PETITE), MF(MOVEHISTORY_FONT_ALL) },
\r
514 { MF(CLOCK_FONT_SLIM), MF(MESSAGE_FONT_SLIM), MF(COORD_FONT_SLIM), MF(CONSOLE_FONT_SLIM), MF(COMMENT_FONT_SLIM), MF(EDITTAGS_FONT_SLIM), MF(MOVEHISTORY_FONT_ALL) },
\r
515 { MF(CLOCK_FONT_SMALL), MF(MESSAGE_FONT_SMALL), MF(COORD_FONT_SMALL), MF(CONSOLE_FONT_SMALL), MF(COMMENT_FONT_SMALL), MF(EDITTAGS_FONT_SMALL), MF(MOVEHISTORY_FONT_ALL) },
\r
516 { MF(CLOCK_FONT_MEDIOCRE), MF(MESSAGE_FONT_MEDIOCRE), MF(COORD_FONT_MEDIOCRE), MF(CONSOLE_FONT_MEDIOCRE), MF(COMMENT_FONT_MEDIOCRE), MF(EDITTAGS_FONT_MEDIOCRE), MF(MOVEHISTORY_FONT_ALL) },
\r
517 { MF(CLOCK_FONT_MIDDLING), MF(MESSAGE_FONT_MIDDLING), MF(COORD_FONT_MIDDLING), MF(CONSOLE_FONT_MIDDLING), MF(COMMENT_FONT_MIDDLING), MF(EDITTAGS_FONT_MIDDLING), MF(MOVEHISTORY_FONT_ALL) },
\r
518 { MF(CLOCK_FONT_AVERAGE), MF(MESSAGE_FONT_AVERAGE), MF(COORD_FONT_AVERAGE), MF(CONSOLE_FONT_AVERAGE), MF(COMMENT_FONT_AVERAGE), MF(EDITTAGS_FONT_AVERAGE), MF(MOVEHISTORY_FONT_ALL) },
\r
519 { MF(CLOCK_FONT_MODERATE), MF(MESSAGE_FONT_MODERATE), MF(COORD_FONT_MODERATE), MF(CONSOLE_FONT_MODERATE), MF(COMMENT_FONT_MODERATE), MF(EDITTAGS_FONT_MODERATE), MF(MOVEHISTORY_FONT_ALL) },
\r
520 { MF(CLOCK_FONT_MEDIUM), MF(MESSAGE_FONT_MEDIUM), MF(COORD_FONT_MEDIUM), MF(CONSOLE_FONT_MEDIUM), MF(COMMENT_FONT_MEDIUM), MF(EDITTAGS_FONT_MEDIUM), MF(MOVEHISTORY_FONT_ALL) },
\r
521 { MF(CLOCK_FONT_BULKY), MF(MESSAGE_FONT_BULKY), MF(COORD_FONT_BULKY), MF(CONSOLE_FONT_BULKY), MF(COMMENT_FONT_BULKY), MF(EDITTAGS_FONT_BULKY), MF(MOVEHISTORY_FONT_ALL) },
\r
522 { MF(CLOCK_FONT_LARGE), MF(MESSAGE_FONT_LARGE), MF(COORD_FONT_LARGE), MF(CONSOLE_FONT_LARGE), MF(COMMENT_FONT_LARGE), MF(EDITTAGS_FONT_LARGE), MF(MOVEHISTORY_FONT_ALL) },
\r
523 { MF(CLOCK_FONT_BIG), MF(MESSAGE_FONT_BIG), MF(COORD_FONT_BIG), MF(CONSOLE_FONT_BIG), MF(COMMENT_FONT_BIG), MF(EDITTAGS_FONT_BIG), MF(MOVEHISTORY_FONT_ALL) },
\r
524 { MF(CLOCK_FONT_HUGE), MF(MESSAGE_FONT_HUGE), MF(COORD_FONT_HUGE), MF(CONSOLE_FONT_HUGE), MF(COMMENT_FONT_HUGE), MF(EDITTAGS_FONT_HUGE), MF(MOVEHISTORY_FONT_ALL) },
\r
525 { MF(CLOCK_FONT_GIANT), MF(MESSAGE_FONT_GIANT), MF(COORD_FONT_GIANT), MF(CONSOLE_FONT_GIANT), MF(COMMENT_FONT_GIANT), MF(EDITTAGS_FONT_GIANT), MF(MOVEHISTORY_FONT_ALL) },
\r
526 { MF(CLOCK_FONT_COLOSSAL), MF(MESSAGE_FONT_COLOSSAL), MF(COORD_FONT_COLOSSAL), MF(CONSOLE_FONT_COLOSSAL), MF(COMMENT_FONT_COLOSSAL), MF(EDITTAGS_FONT_COLOSSAL), MF(MOVEHISTORY_FONT_ALL) },
\r
527 { MF(CLOCK_FONT_TITANIC), MF(MESSAGE_FONT_TITANIC), MF(COORD_FONT_TITANIC), MF(CONSOLE_FONT_TITANIC), MF(COMMENT_FONT_TITANIC), MF(EDITTAGS_FONT_TITANIC), MF(MOVEHISTORY_FONT_ALL) },
\r
530 MyFont *font[NUM_SIZES][NUM_FONTS];
\r
539 #define BUTTON_WIDTH (tinyLayout ? 16 : 32)
\r
540 #define N_BUTTONS 5
\r
542 MyButtonDesc buttonDesc[N_BUTTONS] =
\r
544 {"<<", IDM_ToStart, NULL, NULL},
\r
545 {"<", IDM_Backward, NULL, NULL},
\r
546 {"P", IDM_Pause, NULL, NULL},
\r
547 {">", IDM_Forward, NULL, NULL},
\r
548 {">>", IDM_ToEnd, NULL, NULL},
\r
551 int tinyLayout = 0, smallLayout = 0;
\r
552 #define MENU_BAR_ITEMS 9
\r
553 char *menuBarText[2][MENU_BAR_ITEMS+1] = {
\r
554 { N_("&File"), N_("&Edit"), N_("&View"), N_("&Mode"), N_("&Action"), N_("E&ngine"), N_("&Options"), N_("&Help"), NULL },
\r
555 { N_("&F"), N_("&E"), N_("&V"), N_("&M"), N_("&A"), N_("&N"), N_("&O"), N_("&H"), NULL },
\r
559 MySound sounds[(int)NSoundClasses];
\r
560 MyTextAttribs textAttribs[(int)NColorClasses];
\r
562 MyColorizeAttribs colorizeAttribs[] = {
\r
563 { (COLORREF)0, 0, N_("Shout Text") },
\r
564 { (COLORREF)0, 0, N_("SShout/CShout") },
\r
565 { (COLORREF)0, 0, N_("Channel 1 Text") },
\r
566 { (COLORREF)0, 0, N_("Channel Text") },
\r
567 { (COLORREF)0, 0, N_("Kibitz Text") },
\r
568 { (COLORREF)0, 0, N_("Tell Text") },
\r
569 { (COLORREF)0, 0, N_("Challenge Text") },
\r
570 { (COLORREF)0, 0, N_("Request Text") },
\r
571 { (COLORREF)0, 0, N_("Seek Text") },
\r
572 { (COLORREF)0, 0, N_("Normal Text") },
\r
573 { (COLORREF)0, 0, N_("None") }
\r
578 static char *commentTitle;
\r
579 static char *commentText;
\r
580 static int commentIndex;
\r
581 static Boolean editComment = FALSE;
\r
584 char errorTitle[MSG_SIZ];
\r
585 char errorMessage[2*MSG_SIZ];
\r
586 HWND errorDialog = NULL;
\r
587 BOOLEAN moveErrorMessageUp = FALSE;
\r
588 BOOLEAN consoleEcho = TRUE;
\r
589 CHARFORMAT consoleCF;
\r
590 COLORREF consoleBackgroundColor;
\r
592 char *programVersion;
\r
598 typedef int CPKind;
\r
607 SOCKET sock2; /* stderr socket for OpenRcmd */
\r
610 #define INPUT_SOURCE_BUF_SIZE 4096
\r
612 typedef struct _InputSource {
\r
619 char buf[INPUT_SOURCE_BUF_SIZE];
\r
623 InputCallback func;
\r
624 struct _InputSource *second; /* for stderr thread on CPRcmd */
\r
628 InputSource *consoleInputSource;
\r
633 VOID ConsoleOutput(char* data, int length, int forceVisible);
\r
634 VOID ConsoleCreate();
\r
636 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
637 VOID ColorizeTextPopup(HWND hwnd, ColorClass cc);
\r
638 VOID PrintCommSettings(FILE *f, char *name, DCB *dcb);
\r
639 VOID ParseCommSettings(char *arg, DCB *dcb);
\r
641 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
642 VOID APIENTRY MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def);
\r
643 void ParseIcsTextMenu(char *icsTextMenuString);
\r
644 VOID PopUpMoveDialog(char firstchar);
\r
645 VOID PopUpNameDialog(char firstchar);
\r
646 VOID UpdateSampleText(HWND hDlg, int id, MyColorizeAttribs *mca);
\r
650 int GameListOptions();
\r
652 int dummy; // [HGM] for obsolete args
\r
654 HWND hwndMain = NULL; /* root window*/
\r
655 HWND hwndConsole = NULL;
\r
656 HWND commentDialog = NULL;
\r
657 HWND moveHistoryDialog = NULL;
\r
658 HWND evalGraphDialog = NULL;
\r
659 HWND engineOutputDialog = NULL;
\r
660 HWND gameListDialog = NULL;
\r
661 HWND editTagsDialog = NULL;
\r
663 int commentUp = FALSE;
\r
665 WindowPlacement wpMain;
\r
666 WindowPlacement wpConsole;
\r
667 WindowPlacement wpComment;
\r
668 WindowPlacement wpMoveHistory;
\r
669 WindowPlacement wpEvalGraph;
\r
670 WindowPlacement wpEngineOutput;
\r
671 WindowPlacement wpGameList;
\r
672 WindowPlacement wpTags;
\r
674 VOID EngineOptionsPopup(); // [HGM] settings
\r
676 VOID GothicPopUp(char *title, VariantClass variant);
\r
678 * Setting "frozen" should disable all user input other than deleting
\r
679 * the window. We do this while engines are initializing themselves.
\r
681 static int frozen = 0;
\r
682 static int oldMenuItemState[MENU_BAR_ITEMS];
\r
688 if (frozen) return;
\r
690 hmenu = GetMenu(hwndMain);
\r
691 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
692 oldMenuItemState[i] = EnableMenuItem(hmenu, i, MF_BYPOSITION|MF_GRAYED);
\r
694 DrawMenuBar(hwndMain);
\r
697 /* Undo a FreezeUI */
\r
703 if (!frozen) return;
\r
705 hmenu = GetMenu(hwndMain);
\r
706 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
707 EnableMenuItem(hmenu, i, MF_BYPOSITION|oldMenuItemState[i]);
\r
709 DrawMenuBar(hwndMain);
\r
712 /*static*/ int fromX = -1, fromY = -1, toX, toY; // [HGM] moved upstream, so JAWS can use them
\r
714 /* JAWS preparation patch (WinBoard for the sight impaired). Define required insertions as empty */
\r
720 #define JAWS_ALT_INTERCEPT
\r
721 #define JAWS_KB_NAVIGATION
\r
722 #define JAWS_MENU_ITEMS
\r
723 #define JAWS_SILENCE
\r
724 #define JAWS_REPLAY
\r
726 #define JAWS_COPYRIGHT
\r
727 #define JAWS_DELETE(X) X
\r
728 #define SAYMACHINEMOVE()
\r
732 /*---------------------------------------------------------------------------*\
\r
736 \*---------------------------------------------------------------------------*/
\r
739 WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
\r
740 LPSTR lpCmdLine, int nCmdShow)
\r
743 HANDLE hAccelMain, hAccelNoAlt, hAccelNoICS;
\r
744 // INITCOMMONCONTROLSEX ex;
\r
748 LoadLibrary("RICHED32.DLL");
\r
749 consoleCF.cbSize = sizeof(CHARFORMAT);
\r
751 if (!InitApplication(hInstance)) {
\r
754 if (!InitInstance(hInstance, nCmdShow, lpCmdLine)) {
\r
760 // InitCommonControlsEx(&ex);
\r
761 InitCommonControls();
\r
763 hAccelMain = LoadAccelerators (hInstance, szAppName);
\r
764 hAccelNoAlt = LoadAccelerators (hInstance, "NO_ALT");
\r
765 hAccelNoICS = LoadAccelerators( hInstance, "NO_ICS"); /* [AS] No Ctrl-V on ICS!!! */
\r
767 /* Acquire and dispatch messages until a WM_QUIT message is received. */
\r
769 while (GetMessage(&msg, /* message structure */
\r
770 NULL, /* handle of window receiving the message */
\r
771 0, /* lowest message to examine */
\r
772 0)) /* highest message to examine */
\r
775 if(msg.message == WM_CHAR && msg.wParam == '\t') {
\r
776 // [HGM] navigate: switch between all windows with tab
\r
777 HWND e1 = NULL, e2 = NULL, mh = NULL, hInput = NULL, hText = NULL;
\r
778 int i, currentElement = 0;
\r
780 // first determine what element of the chain we come from (if any)
\r
781 if(appData.icsActive) {
\r
782 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
783 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
785 if(engineOutputDialog && EngineOutputIsUp()) {
\r
786 e1 = GetDlgItem(engineOutputDialog, IDC_EngineMemo1);
\r
787 e2 = GetDlgItem(engineOutputDialog, IDC_EngineMemo2);
\r
789 if(moveHistoryDialog && MoveHistoryIsUp()) {
\r
790 mh = GetDlgItem(moveHistoryDialog, IDC_MoveHistory);
\r
792 if(msg.hwnd == hwndMain) currentElement = 7 ; else
\r
793 if(msg.hwnd == engineOutputDialog) currentElement = 2; else
\r
794 if(msg.hwnd == e1) currentElement = 2; else
\r
795 if(msg.hwnd == e2) currentElement = 3; else
\r
796 if(msg.hwnd == moveHistoryDialog) currentElement = 4; else
\r
797 if(msg.hwnd == mh) currentElement = 4; else
\r
798 if(msg.hwnd == evalGraphDialog) currentElement = 6; else
\r
799 if(msg.hwnd == hText) currentElement = 5; else
\r
800 if(msg.hwnd == hInput) currentElement = 6; else
\r
801 for (i = 0; i < N_BUTTONS; i++) {
\r
802 if (buttonDesc[i].hwnd == msg.hwnd) { currentElement = 1; break; }
\r
805 // determine where to go to
\r
806 if(currentElement) { HWND h = NULL; int direction = GetKeyState(VK_SHIFT) < 0 ? -1 : 1;
\r
808 currentElement = (currentElement + direction) % 7;
\r
809 switch(currentElement) {
\r
811 h = hwndMain; break; // passing this case always makes the loop exit
\r
813 h = buttonDesc[0].hwnd; break; // could be NULL
\r
815 if(!EngineOutputIsUp()) continue; // skip closed auxiliary windows
\r
818 if(!EngineOutputIsUp()) continue;
\r
821 if(!MoveHistoryIsUp()) continue;
\r
823 // case 6: // input to eval graph does not seem to get here!
\r
824 // if(!EvalGraphIsUp()) continue;
\r
825 // h = evalGraphDialog; break;
\r
827 if(!appData.icsActive) continue;
\r
831 if(!appData.icsActive) continue;
\r
837 if(currentElement > 4 && IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
838 if(currentElement < 5 && IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE); // all open together
\r
841 continue; // this message now has been processed
\r
845 if (!(commentDialog && IsDialogMessage(commentDialog, &msg)) &&
\r
846 !(moveHistoryDialog && IsDialogMessage(moveHistoryDialog, &msg)) &&
\r
847 !(evalGraphDialog && IsDialogMessage(evalGraphDialog, &msg)) &&
\r
848 !(engineOutputDialog && IsDialogMessage(engineOutputDialog, &msg)) &&
\r
849 !(editTagsDialog && IsDialogMessage(editTagsDialog, &msg)) &&
\r
850 !(gameListDialog && IsDialogMessage(gameListDialog, &msg)) &&
\r
851 !(errorDialog && IsDialogMessage(errorDialog, &msg)) &&
\r
852 !(!frozen && TranslateAccelerator(hwndMain, hAccelMain, &msg)) && JAWS_ACCEL
\r
853 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoICS, &msg)) &&
\r
854 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoAlt, &msg))) {
\r
855 int done = 0, i; // [HGM] chat: dispatch cat-box messages
\r
856 for(i=0; i<MAX_CHAT; i++)
\r
857 if(chatHandle[i] && IsDialogMessage(chatHandle[i], &msg)) {
\r
860 if(done) continue; // [HGM] chat: end patch
\r
861 TranslateMessage(&msg); /* Translates virtual key codes */
\r
862 DispatchMessage(&msg); /* Dispatches message to window */
\r
867 return (msg.wParam); /* Returns the value from PostQuitMessage */
\r
870 /*---------------------------------------------------------------------------*\
\r
872 * Initialization functions
\r
874 \*---------------------------------------------------------------------------*/
\r
878 { // update user logo if necessary
\r
879 static char oldUserName[MSG_SIZ], *curName;
\r
881 if(appData.autoLogo) {
\r
882 curName = UserName();
\r
883 if(strcmp(curName, oldUserName)) {
\r
884 snprintf(oldUserName, MSG_SIZ, "logos\\%s.bmp", curName);
\r
885 userLogo = LoadImage( 0, oldUserName, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
886 safeStrCpy(oldUserName, curName, sizeof(oldUserName)/sizeof(oldUserName[0]) );
\r
892 InitApplication(HINSTANCE hInstance)
\r
896 /* Fill in window class structure with parameters that describe the */
\r
899 wc.style = CS_HREDRAW | CS_VREDRAW; /* Class style(s). */
\r
900 wc.lpfnWndProc = (WNDPROC)WndProc; /* Window Procedure */
\r
901 wc.cbClsExtra = 0; /* No per-class extra data. */
\r
902 wc.cbWndExtra = 0; /* No per-window extra data. */
\r
903 wc.hInstance = hInstance; /* Owner of this class */
\r
904 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
905 wc.hCursor = LoadCursor(NULL, IDC_ARROW); /* Cursor */
\r
906 wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); /* Default color */
\r
907 wc.lpszMenuName = szAppName; /* Menu name from .RC */
\r
908 wc.lpszClassName = szAppName; /* Name to register as */
\r
910 /* Register the window class and return success/failure code. */
\r
911 if (!RegisterClass(&wc)) return FALSE;
\r
913 wc.style = CS_HREDRAW | CS_VREDRAW;
\r
914 wc.lpfnWndProc = (WNDPROC)ConsoleWndProc;
\r
916 wc.cbWndExtra = DLGWINDOWEXTRA;
\r
917 wc.hInstance = hInstance;
\r
918 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
919 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
\r
920 wc.hbrBackground = (HBRUSH)(COLOR_MENU+1);
\r
921 wc.lpszMenuName = NULL;
\r
922 wc.lpszClassName = szConsoleName;
\r
924 if (!RegisterClass(&wc)) return FALSE;
\r
929 /* Set by InitInstance, used by EnsureOnScreen */
\r
930 int screenHeight, screenWidth;
\r
933 EnsureOnScreen(int *x, int *y, int minX, int minY)
\r
935 // int gap = GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYCAPTION);
\r
936 /* Be sure window at (x,y) is not off screen (or even mostly off screen) */
\r
937 if (*x > screenWidth - 32) *x = 0;
\r
938 if (*y > screenHeight - 32) *y = 0;
\r
939 if (*x < minX) *x = minX;
\r
940 if (*y < minY) *y = minY;
\r
944 InitInstance(HINSTANCE hInstance, int nCmdShow, LPSTR lpCmdLine)
\r
946 HWND hwnd; /* Main window handle. */
\r
948 WINDOWPLACEMENT wp;
\r
951 hInst = hInstance; /* Store instance handle in our global variable */
\r
952 programName = szAppName;
\r
954 if (SearchPath(NULL, "WinBoard.exe", NULL, MSG_SIZ, installDir, &filepart)) {
\r
955 *filepart = NULLCHAR;
\r
957 GetCurrentDirectory(MSG_SIZ, installDir);
\r
959 gameInfo.boardWidth = gameInfo.boardHeight = 8; // [HGM] won't have open window otherwise
\r
960 screenWidth = screenHeight = 1000; // [HGM] placement: kludge to allow calling EnsureOnScreen from InitAppData
\r
961 InitAppData(lpCmdLine); /* Get run-time parameters */
\r
962 /* xboard, and older WinBoards, controlled the move sound with the
\r
963 appData.ringBellAfterMoves option. In the current WinBoard, we
\r
964 always turn the option on (so that the backend will call us),
\r
965 then let the user turn the sound off by setting it to silence if
\r
966 desired. To accommodate old winboard.ini files saved by old
\r
967 versions of WinBoard, we also turn off the sound if the option
\r
968 was initially set to false. [HGM] taken out of InitAppData */
\r
969 if (!appData.ringBellAfterMoves) {
\r
970 sounds[(int)SoundMove].name = strdup("");
\r
971 appData.ringBellAfterMoves = TRUE;
\r
973 if (appData.debugMode) {
\r
974 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
975 setbuf(debugFP, NULL);
\r
978 LoadLanguageFile(appData.language);
\r
982 // InitEngineUCI( installDir, &first ); // [HGM] incorporated in InitBackEnd1()
\r
983 // InitEngineUCI( installDir, &second );
\r
985 /* Create a main window for this application instance. */
\r
986 hwnd = CreateWindow(szAppName, szTitle,
\r
987 (WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX),
\r
988 CW_USEDEFAULT, 0, CW_USEDEFAULT, 0,
\r
989 NULL, NULL, hInstance, NULL);
\r
992 /* If window could not be created, return "failure" */
\r
997 /* [HGM] logo: Load logos if specified (must be done before InitDrawingSizes) */
\r
998 if( appData.firstLogo && appData.firstLogo[0] != NULLCHAR) {
\r
999 first.programLogo = LoadImage( 0, appData.firstLogo, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1001 if (first.programLogo == NULL && appData.debugMode) {
\r
1002 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.firstLogo );
\r
1004 } else if(appData.autoLogo) {
\r
1005 if(appData.firstDirectory && appData.firstDirectory[0]) {
\r
1006 char buf[MSG_SIZ];
\r
1007 snprintf(buf, MSG_SIZ, "%s/logo.bmp", appData.firstDirectory);
\r
1008 first.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1012 if( appData.secondLogo && appData.secondLogo[0] != NULLCHAR) {
\r
1013 second.programLogo = LoadImage( 0, appData.secondLogo, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1015 if (second.programLogo == NULL && appData.debugMode) {
\r
1016 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.secondLogo );
\r
1018 } else if(appData.autoLogo) {
\r
1019 char buf[MSG_SIZ];
\r
1020 if(appData.icsActive) { // [HGM] logo: in ICS mode second can be used for ICS
\r
1021 snprintf(buf, MSG_SIZ, "logos\\%s.bmp", appData.icsHost);
\r
1022 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1024 if(appData.secondDirectory && appData.secondDirectory[0]) {
\r
1025 snprintf(buf, MSG_SIZ, "%s\\logo.bmp", appData.secondDirectory);
\r
1026 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1032 iconWhite = LoadIcon(hInstance, "icon_white");
\r
1033 iconBlack = LoadIcon(hInstance, "icon_black");
\r
1034 iconCurrent = iconWhite;
\r
1035 InitDrawingColors();
\r
1036 screenHeight = GetSystemMetrics(SM_CYSCREEN);
\r
1037 screenWidth = GetSystemMetrics(SM_CXSCREEN);
\r
1038 for (ibs = (int) NUM_SIZES - 1; ibs >= 0; ibs--) {
\r
1039 /* Compute window size for each board size, and use the largest
\r
1040 size that fits on this screen as the default. */
\r
1041 InitDrawingSizes((BoardSize)(ibs+1000), 0);
\r
1042 if (boardSize == (BoardSize)-1 &&
\r
1043 winH <= screenHeight
\r
1044 - GetSystemMetrics(SM_CYFRAME) - GetSystemMetrics(SM_CYCAPTION) - 10
\r
1045 && winW <= screenWidth) {
\r
1046 boardSize = (BoardSize)ibs;
\r
1050 InitDrawingSizes(boardSize, 0);
\r
1051 TranslateMenus(1);
\r
1053 buttonCount = GetSystemMetrics(SM_CMOUSEBUTTONS);
\r
1055 /* [AS] Load textures if specified */
\r
1056 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
1058 if( appData.liteBackTextureFile && appData.liteBackTextureFile[0] != NULLCHAR && appData.liteBackTextureFile[0] != '*' ) {
\r
1059 liteBackTexture = LoadImage( 0, appData.liteBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1060 liteBackTextureMode = appData.liteBackTextureMode;
\r
1062 if (liteBackTexture == NULL && appData.debugMode) {
\r
1063 fprintf( debugFP, "Unable to load lite texture bitmap '%s'\n", appData.liteBackTextureFile );
\r
1067 if( appData.darkBackTextureFile && appData.darkBackTextureFile[0] != NULLCHAR && appData.darkBackTextureFile[0] != '*' ) {
\r
1068 darkBackTexture = LoadImage( 0, appData.darkBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1069 darkBackTextureMode = appData.darkBackTextureMode;
\r
1071 if (darkBackTexture == NULL && appData.debugMode) {
\r
1072 fprintf( debugFP, "Unable to load dark texture bitmap '%s'\n", appData.darkBackTextureFile );
\r
1076 mysrandom( (unsigned) time(NULL) );
\r
1078 /* [AS] Restore layout */
\r
1079 if( wpMoveHistory.visible ) {
\r
1080 MoveHistoryPopUp();
\r
1083 if( wpEvalGraph.visible ) {
\r
1087 if( wpEngineOutput.visible ) {
\r
1088 EngineOutputPopUp();
\r
1091 /* Make the window visible; update its client area; and return "success" */
\r
1092 EnsureOnScreen(&wpMain.x, &wpMain.y, minX, minY);
\r
1093 wp.length = sizeof(WINDOWPLACEMENT);
\r
1095 wp.showCmd = nCmdShow;
\r
1096 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
1097 wp.rcNormalPosition.left = wpMain.x;
\r
1098 wp.rcNormalPosition.right = wpMain.x + wpMain.width;
\r
1099 wp.rcNormalPosition.top = wpMain.y;
\r
1100 wp.rcNormalPosition.bottom = wpMain.y + wpMain.height;
\r
1101 SetWindowPlacement(hwndMain, &wp);
\r
1103 InitBackEnd2(); // [HGM] moved until after all windows placed, to save correct position if fatal error on engine start
\r
1105 if(!appData.noGUI) SetWindowPos(hwndMain, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1106 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1108 if (hwndConsole) {
\r
1110 SetWindowPos(hwndConsole, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1111 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1113 ShowWindow(hwndConsole, nCmdShow);
\r
1114 if(appData.chatBoxes) { // [HGM] chat: open chat boxes
\r
1115 char buf[MSG_SIZ], *p = buf, *q;
\r
1116 safeStrCpy(buf, appData.chatBoxes, sizeof(buf)/sizeof(buf[0]) );
\r
1118 q = strchr(p, ';');
\r
1120 if(*p) ChatPopUp(p);
\r
1123 SetActiveWindow(hwndConsole);
\r
1125 if(!appData.noGUI) UpdateWindow(hwnd); else ShowWindow(hwnd, SW_MINIMIZE);
\r
1126 if(gameListDialog) SetFocus(gameListDialog); // [HGM] jaws: for if we clicked multi-game game file
\r
1135 HMENU hmenu = GetMenu(hwndMain);
\r
1137 (void) EnableMenuItem(hmenu, IDM_CommPort,
\r
1138 MF_BYCOMMAND|((appData.icsActive &&
\r
1139 *appData.icsCommPort != NULLCHAR) ?
\r
1140 MF_ENABLED : MF_GRAYED));
\r
1141 (void) CheckMenuItem(hmenu, IDM_SaveSettingsOnExit,
\r
1142 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
1143 MF_CHECKED : MF_UNCHECKED));
\r
1146 //---------------------------------------------------------------------------------------------------------
\r
1148 #define ICS_TEXT_MENU_SIZE (IDM_CommandXLast - IDM_CommandX + 1)
\r
1149 #define XBOARD FALSE
\r
1151 #define OPTCHAR "/"
\r
1152 #define SEPCHAR "="
\r
1156 // front-end part of option handling
\r
1159 LFfromMFP(LOGFONT* lf, MyFontParams *mfp)
\r
1161 HDC hdc = CreateDC("DISPLAY", NULL, NULL, NULL);
\r
1162 lf->lfHeight = -(int)(mfp->pointSize * GetDeviceCaps(hdc, LOGPIXELSY) / 72.0 + 0.5);
\r
1165 lf->lfEscapement = 0;
\r
1166 lf->lfOrientation = 0;
\r
1167 lf->lfWeight = mfp->bold ? FW_BOLD : FW_NORMAL;
\r
1168 lf->lfItalic = mfp->italic;
\r
1169 lf->lfUnderline = mfp->underline;
\r
1170 lf->lfStrikeOut = mfp->strikeout;
\r
1171 lf->lfCharSet = mfp->charset;
\r
1172 lf->lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
1173 lf->lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
1174 lf->lfQuality = DEFAULT_QUALITY;
\r
1175 lf->lfPitchAndFamily = DEFAULT_PITCH|FF_DONTCARE;
\r
1176 safeStrCpy(lf->lfFaceName, mfp->faceName, sizeof(lf->lfFaceName)/sizeof(lf->lfFaceName[0]) );
\r
1180 CreateFontInMF(MyFont *mf)
\r
1182 LFfromMFP(&mf->lf, &mf->mfp);
\r
1183 if (mf->hf) DeleteObject(mf->hf);
\r
1184 mf->hf = CreateFontIndirect(&mf->lf);
\r
1187 // [HGM] This platform-dependent table provides the location for storing the color info
\r
1189 colorVariable[] = {
\r
1190 &whitePieceColor,
\r
1191 &blackPieceColor,
\r
1192 &lightSquareColor,
\r
1193 &darkSquareColor,
\r
1194 &highlightSquareColor,
\r
1195 &premoveHighlightColor,
\r
1197 &consoleBackgroundColor,
\r
1198 &appData.fontForeColorWhite,
\r
1199 &appData.fontBackColorWhite,
\r
1200 &appData.fontForeColorBlack,
\r
1201 &appData.fontBackColorBlack,
\r
1202 &appData.evalHistColorWhite,
\r
1203 &appData.evalHistColorBlack,
\r
1204 &appData.highlightArrowColor,
\r
1207 /* Command line font name parser. NULL name means do nothing.
\r
1208 Syntax like "Courier New:10.0 bi" or "Arial:10" or "Arial:10b"
\r
1209 For backward compatibility, syntax without the colon is also
\r
1210 accepted, but font names with digits in them won't work in that case.
\r
1213 ParseFontName(char *name, MyFontParams *mfp)
\r
1216 if (name == NULL) return;
\r
1218 q = strchr(p, ':');
\r
1220 if (q - p >= sizeof(mfp->faceName))
\r
1221 ExitArgError(_("Font name too long:"), name);
\r
1222 memcpy(mfp->faceName, p, q - p);
\r
1223 mfp->faceName[q - p] = NULLCHAR;
\r
1226 q = mfp->faceName;
\r
1227 while (*p && !isdigit(*p)) {
\r
1229 if (q - mfp->faceName >= sizeof(mfp->faceName))
\r
1230 ExitArgError(_("Font name too long:"), name);
\r
1232 while (q > mfp->faceName && q[-1] == ' ') q--;
\r
1235 if (!*p) ExitArgError(_("Font point size missing:"), name);
\r
1236 mfp->pointSize = (float) atof(p);
\r
1237 mfp->bold = (strchr(p, 'b') != NULL);
\r
1238 mfp->italic = (strchr(p, 'i') != NULL);
\r
1239 mfp->underline = (strchr(p, 'u') != NULL);
\r
1240 mfp->strikeout = (strchr(p, 's') != NULL);
\r
1241 mfp->charset = DEFAULT_CHARSET;
\r
1242 q = strchr(p, 'c');
\r
1244 mfp->charset = (BYTE) atoi(q+1);
\r
1248 ParseFont(char *name, int number)
\r
1249 { // wrapper to shield back-end from 'font'
\r
1250 ParseFontName(name, &font[boardSize][number]->mfp);
\r
1255 { // in WB we have a 2D array of fonts; this initializes their description
\r
1257 /* Point font array elements to structures and
\r
1258 parse default font names */
\r
1259 for (i=0; i<NUM_FONTS; i++) {
\r
1260 for (j=0; j<NUM_SIZES; j++) {
\r
1261 font[j][i] = &fontRec[j][i];
\r
1262 ParseFontName(font[j][i]->def, &font[j][i]->mfp);
\r
1269 { // here we create the actual fonts from the selected descriptions
\r
1271 for (i=0; i<NUM_FONTS; i++) {
\r
1272 for (j=0; j<NUM_SIZES; j++) {
\r
1273 CreateFontInMF(font[j][i]);
\r
1277 /* Color name parser.
\r
1278 X version accepts X color names, but this one
\r
1279 handles only the #rrggbb form (hex) or rrr,ggg,bbb (decimal) */
\r
1281 ParseColorName(char *name)
\r
1283 int red, green, blue, count;
\r
1284 char buf[MSG_SIZ];
\r
1286 count = sscanf(name, "#%2x%2x%2x", &red, &green, &blue);
\r
1288 count = sscanf(name, "%3d%*[^0-9]%3d%*[^0-9]%3d",
\r
1289 &red, &green, &blue);
\r
1292 snprintf(buf, MSG_SIZ, _("Can't parse color name %s"), name);
\r
1293 DisplayError(buf, 0);
\r
1294 return RGB(0, 0, 0);
\r
1296 return PALETTERGB(red, green, blue);
\r
1300 ParseColor(int n, char *name)
\r
1301 { // for WinBoard the color is an int, which needs to be derived from the string
\r
1302 if(colorVariable[n]) *(int*)colorVariable[n] = ParseColorName(name);
\r
1306 ParseAttribs(COLORREF *color, int *effects, char* argValue)
\r
1308 char *e = argValue;
\r
1312 if (*e == 'b') eff |= CFE_BOLD;
\r
1313 else if (*e == 'i') eff |= CFE_ITALIC;
\r
1314 else if (*e == 'u') eff |= CFE_UNDERLINE;
\r
1315 else if (*e == 's') eff |= CFE_STRIKEOUT;
\r
1316 else if (*e == '#' || isdigit(*e)) break;
\r
1320 *color = ParseColorName(e);
\r
1324 ParseTextAttribs(ColorClass cc, char *s)
\r
1325 { // [HGM] front-end wrapper that does the platform-dependent call
\r
1326 // for XBoard we would set (&appData.colorShout)[cc] = strdup(s);
\r
1327 ParseAttribs(&textAttribs[cc].color, &textAttribs[cc].effects, s);
\r
1331 ParseBoardSize(void *addr, char *name)
\r
1332 { // [HGM] rewritten with return-value ptr to shield back-end from BoardSize
\r
1333 BoardSize bs = SizeTiny;
\r
1334 while (sizeInfo[bs].name != NULL) {
\r
1335 if (StrCaseCmp(name, sizeInfo[bs].name) == 0) {
\r
1336 *(BoardSize *)addr = bs;
\r
1341 ExitArgError(_("Unrecognized board size value"), name);
\r
1346 { // [HGM] import name from appData first
\r
1349 for (cc = (ColorClass)0; cc < ColorNormal; cc++) {
\r
1350 textAttribs[cc].sound.name = strdup((&appData.soundShout)[cc]);
\r
1351 textAttribs[cc].sound.data = NULL;
\r
1352 MyLoadSound(&textAttribs[cc].sound);
\r
1354 for (cc = ColorNormal; cc < NColorClasses; cc++) {
\r
1355 textAttribs[cc].sound.name = strdup("");
\r
1356 textAttribs[cc].sound.data = NULL;
\r
1358 for (sc = (SoundClass)0; sc < NSoundClasses; sc++) {
\r
1359 sounds[sc].name = strdup((&appData.soundMove)[sc]);
\r
1360 sounds[sc].data = NULL;
\r
1361 MyLoadSound(&sounds[sc]);
\r
1366 SetCommPortDefaults()
\r
1368 memset(&dcb, 0, sizeof(DCB)); // required by VS 2002 +
\r
1369 dcb.DCBlength = sizeof(DCB);
\r
1370 dcb.BaudRate = 9600;
\r
1371 dcb.fBinary = TRUE;
\r
1372 dcb.fParity = FALSE;
\r
1373 dcb.fOutxCtsFlow = FALSE;
\r
1374 dcb.fOutxDsrFlow = FALSE;
\r
1375 dcb.fDtrControl = DTR_CONTROL_ENABLE;
\r
1376 dcb.fDsrSensitivity = FALSE;
\r
1377 dcb.fTXContinueOnXoff = TRUE;
\r
1378 dcb.fOutX = FALSE;
\r
1380 dcb.fNull = FALSE;
\r
1381 dcb.fRtsControl = RTS_CONTROL_ENABLE;
\r
1382 dcb.fAbortOnError = FALSE;
\r
1384 dcb.Parity = SPACEPARITY;
\r
1385 dcb.StopBits = ONESTOPBIT;
\r
1388 // [HGM] args: these three cases taken out to stay in front-end
\r
1390 SaveFontArg(FILE *f, ArgDescriptor *ad)
\r
1391 { // in WinBoard every board size has its own font, and the "argLoc" identifies the table,
\r
1392 // while the curent board size determines the element. This system should be ported to XBoard.
\r
1393 // What the table contains pointers to, and how to print the font description, remains platform-dependent
\r
1395 for (bs=0; bs<NUM_SIZES; bs++) {
\r
1396 MyFontParams *mfp = &font[bs][(int) ad->argLoc]->mfp;
\r
1397 fprintf(f, "/size=%s ", sizeInfo[bs].name);
\r
1398 fprintf(f, "/%s=\"%s:%g%s%s%s%s%sc%d\"\n",
\r
1399 ad->argName, mfp->faceName, mfp->pointSize,
\r
1400 mfp->bold || mfp->italic || mfp->underline || mfp->strikeout ? " " : "",
\r
1401 mfp->bold ? "b" : "",
\r
1402 mfp->italic ? "i" : "",
\r
1403 mfp->underline ? "u" : "",
\r
1404 mfp->strikeout ? "s" : "",
\r
1405 (int)mfp->charset);
\r
1411 { // [HGM] copy the names from the internal WB variables to appData
\r
1414 for (cc = (ColorClass)0; cc < ColorNormal; cc++)
\r
1415 (&appData.soundShout)[cc] = textAttribs[cc].sound.name;
\r
1416 for (sc = (SoundClass)0; sc < NSoundClasses; sc++)
\r
1417 (&appData.soundMove)[sc] = sounds[sc].name;
\r
1421 SaveAttribsArg(FILE *f, ArgDescriptor *ad)
\r
1422 { // here the "argLoc" defines a table index. It could have contained the 'ta' pointer itself, though
\r
1423 MyTextAttribs* ta = &textAttribs[(ColorClass)ad->argLoc];
\r
1424 fprintf(f, "/%s=\"%s%s%s%s%s#%02lx%02lx%02lx\"\n", ad->argName,
\r
1425 (ta->effects & CFE_BOLD) ? "b" : "",
\r
1426 (ta->effects & CFE_ITALIC) ? "i" : "",
\r
1427 (ta->effects & CFE_UNDERLINE) ? "u" : "",
\r
1428 (ta->effects & CFE_STRIKEOUT) ? "s" : "",
\r
1429 (ta->effects) ? " " : "",
\r
1430 ta->color&0xff, (ta->color >> 8)&0xff, (ta->color >> 16)&0xff);
\r
1434 SaveColor(FILE *f, ArgDescriptor *ad)
\r
1435 { // in WinBoard the color is an int and has to be converted to text. In X it would be a string already?
\r
1436 COLORREF color = *(COLORREF *)colorVariable[(int)ad->argLoc];
\r
1437 fprintf(f, "/%s=#%02lx%02lx%02lx\n", ad->argName,
\r
1438 color&0xff, (color>>8)&0xff, (color>>16)&0xff);
\r
1442 SaveBoardSize(FILE *f, char *name, void *addr)
\r
1443 { // wrapper to shield back-end from BoardSize & sizeInfo
\r
1444 fprintf(f, "/%s=%s\n", name, sizeInfo[*(BoardSize *)addr].name);
\r
1448 ParseCommPortSettings(char *s)
\r
1449 { // wrapper to keep dcb from back-end
\r
1450 ParseCommSettings(s, &dcb);
\r
1455 { // wrapper to shield use of window handles from back-end (make addressible by number?)
\r
1456 GetActualPlacement(hwndMain, &wpMain);
\r
1457 GetActualPlacement(hwndConsole, &wpConsole);
\r
1458 GetActualPlacement(commentDialog, &wpComment);
\r
1459 GetActualPlacement(editTagsDialog, &wpTags);
\r
1460 GetActualPlacement(gameListDialog, &wpGameList);
\r
1461 GetActualPlacement(moveHistoryDialog, &wpMoveHistory);
\r
1462 GetActualPlacement(evalGraphDialog, &wpEvalGraph);
\r
1463 GetActualPlacement(engineOutputDialog, &wpEngineOutput);
\r
1467 PrintCommPortSettings(FILE *f, char *name)
\r
1468 { // wrapper to shield back-end from DCB
\r
1469 PrintCommSettings(f, name, &dcb);
\r
1473 MySearchPath(char *installDir, char *name, char *fullname)
\r
1475 char *dummy, buf[MSG_SIZ], *p = name, *q;
\r
1476 if(name[0]== '%') {
\r
1477 fullname[0] = 0; // [HGM] first expand any environment variables in the given name
\r
1478 while(*p == '%' && (q = strchr(p+1, '%'))) { // [HGM] recognize %*% as environment variable
\r
1479 safeStrCpy(buf, p+1, sizeof(buf)/sizeof(buf[0]) );
\r
1480 *strchr(buf, '%') = 0;
\r
1481 strcat(fullname, getenv(buf));
\r
1482 p = q+1; while(*p == '\\') { strcat(fullname, "\\"); p++; }
\r
1484 strcat(fullname, p); // after environment variables (if any), take the remainder of the given name
\r
1485 if(appData.debugMode) fprintf(debugFP, "name = '%s', expanded name = '%s'\n", name, fullname);
\r
1486 return (int) strlen(fullname);
\r
1488 return (int) SearchPath(installDir, name, NULL, MSG_SIZ, fullname, &dummy);
\r
1492 MyGetFullPathName(char *name, char *fullname)
\r
1495 return (int) GetFullPathName(name, MSG_SIZ, fullname, &dummy);
\r
1500 { // [HGM] args: allows testing if main window is realized from back-end
\r
1501 return hwndMain != NULL;
\r
1505 PopUpStartupDialog()
\r
1509 LoadLanguageFile(appData.language);
\r
1510 lpProc = MakeProcInstance((FARPROC)StartupDialog, hInst);
\r
1511 DialogBox(hInst, MAKEINTRESOURCE(DLG_Startup), NULL, (DLGPROC)lpProc);
\r
1512 FreeProcInstance(lpProc);
\r
1515 /*---------------------------------------------------------------------------*\
\r
1517 * GDI board drawing routines
\r
1519 \*---------------------------------------------------------------------------*/
\r
1521 /* [AS] Draw square using background texture */
\r
1522 static void DrawTile( int dx, int dy, int dw, int dh, HDC dst, HDC src, int mode, int sx, int sy )
\r
1527 return; /* Should never happen! */
\r
1530 SetGraphicsMode( dst, GM_ADVANCED );
\r
1537 /* X reflection */
\r
1542 x.eDx = (FLOAT) dw + dx - 1;
\r
1545 SetWorldTransform( dst, &x );
\r
1548 /* Y reflection */
\r
1554 x.eDy = (FLOAT) dh + dy - 1;
\r
1556 SetWorldTransform( dst, &x );
\r
1564 x.eDx = (FLOAT) dx;
\r
1565 x.eDy = (FLOAT) dy;
\r
1568 SetWorldTransform( dst, &x );
\r
1572 BitBlt( dst, dx, dy, dw, dh, src, sx, sy, SRCCOPY );
\r
1580 SetWorldTransform( dst, &x );
\r
1582 ModifyWorldTransform( dst, 0, MWT_IDENTITY );
\r
1585 /* [AS] [HGM] Make room for more piece types, so all pieces can be different */
\r
1587 PM_WP = (int) WhitePawn,
\r
1588 PM_WN = (int) WhiteKnight,
\r
1589 PM_WB = (int) WhiteBishop,
\r
1590 PM_WR = (int) WhiteRook,
\r
1591 PM_WQ = (int) WhiteQueen,
\r
1592 PM_WF = (int) WhiteFerz,
\r
1593 PM_WW = (int) WhiteWazir,
\r
1594 PM_WE = (int) WhiteAlfil,
\r
1595 PM_WM = (int) WhiteMan,
\r
1596 PM_WO = (int) WhiteCannon,
\r
1597 PM_WU = (int) WhiteUnicorn,
\r
1598 PM_WH = (int) WhiteNightrider,
\r
1599 PM_WA = (int) WhiteAngel,
\r
1600 PM_WC = (int) WhiteMarshall,
\r
1601 PM_WAB = (int) WhiteCardinal,
\r
1602 PM_WD = (int) WhiteDragon,
\r
1603 PM_WL = (int) WhiteLance,
\r
1604 PM_WS = (int) WhiteCobra,
\r
1605 PM_WV = (int) WhiteFalcon,
\r
1606 PM_WSG = (int) WhiteSilver,
\r
1607 PM_WG = (int) WhiteGrasshopper,
\r
1608 PM_WK = (int) WhiteKing,
\r
1609 PM_BP = (int) BlackPawn,
\r
1610 PM_BN = (int) BlackKnight,
\r
1611 PM_BB = (int) BlackBishop,
\r
1612 PM_BR = (int) BlackRook,
\r
1613 PM_BQ = (int) BlackQueen,
\r
1614 PM_BF = (int) BlackFerz,
\r
1615 PM_BW = (int) BlackWazir,
\r
1616 PM_BE = (int) BlackAlfil,
\r
1617 PM_BM = (int) BlackMan,
\r
1618 PM_BO = (int) BlackCannon,
\r
1619 PM_BU = (int) BlackUnicorn,
\r
1620 PM_BH = (int) BlackNightrider,
\r
1621 PM_BA = (int) BlackAngel,
\r
1622 PM_BC = (int) BlackMarshall,
\r
1623 PM_BG = (int) BlackGrasshopper,
\r
1624 PM_BAB = (int) BlackCardinal,
\r
1625 PM_BD = (int) BlackDragon,
\r
1626 PM_BL = (int) BlackLance,
\r
1627 PM_BS = (int) BlackCobra,
\r
1628 PM_BV = (int) BlackFalcon,
\r
1629 PM_BSG = (int) BlackSilver,
\r
1630 PM_BK = (int) BlackKing
\r
1633 static HFONT hPieceFont = NULL;
\r
1634 static HBITMAP hPieceMask[(int) EmptySquare];
\r
1635 static HBITMAP hPieceFace[(int) EmptySquare];
\r
1636 static int fontBitmapSquareSize = 0;
\r
1637 static char pieceToFontChar[(int) EmptySquare] =
\r
1638 { 'p', 'n', 'b', 'r', 'q',
\r
1639 'n', 'b', 'p', 'n', 'b', 'r', 'b', 'r', 'q', 'k',
\r
1640 'k', 'o', 'm', 'v', 't', 'w',
\r
1641 'v', 't', 'o', 'm', 'v', 't', 'v', 't', 'w', 'l',
\r
1644 extern BOOL SetCharTable( char *table, const char * map );
\r
1645 /* [HGM] moved to backend.c */
\r
1647 static void SetPieceBackground( HDC hdc, COLORREF color, int mode )
\r
1650 BYTE r1 = GetRValue( color );
\r
1651 BYTE g1 = GetGValue( color );
\r
1652 BYTE b1 = GetBValue( color );
\r
1658 /* Create a uniform background first */
\r
1659 hbrush = CreateSolidBrush( color );
\r
1660 SetRect( &rc, 0, 0, squareSize, squareSize );
\r
1661 FillRect( hdc, &rc, hbrush );
\r
1662 DeleteObject( hbrush );
\r
1665 /* Vertical gradient, good for pawn, knight and rook, less for queen and king */
\r
1666 int steps = squareSize / 2;
\r
1669 for( i=0; i<steps; i++ ) {
\r
1670 BYTE r = r1 - (r1-r2) * i / steps;
\r
1671 BYTE g = g1 - (g1-g2) * i / steps;
\r
1672 BYTE b = b1 - (b1-b2) * i / steps;
\r
1674 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1675 SetRect( &rc, i + squareSize - steps, 0, i + squareSize - steps + 1, squareSize );
\r
1676 FillRect( hdc, &rc, hbrush );
\r
1677 DeleteObject(hbrush);
\r
1680 else if( mode == 2 ) {
\r
1681 /* Diagonal gradient, good more or less for every piece */
\r
1682 POINT triangle[3];
\r
1683 HPEN hpen = SelectObject( hdc, GetStockObject(NULL_PEN) );
\r
1684 HBRUSH hbrush_old;
\r
1685 int steps = squareSize;
\r
1688 triangle[0].x = squareSize - steps;
\r
1689 triangle[0].y = squareSize;
\r
1690 triangle[1].x = squareSize;
\r
1691 triangle[1].y = squareSize;
\r
1692 triangle[2].x = squareSize;
\r
1693 triangle[2].y = squareSize - steps;
\r
1695 for( i=0; i<steps; i++ ) {
\r
1696 BYTE r = r1 - (r1-r2) * i / steps;
\r
1697 BYTE g = g1 - (g1-g2) * i / steps;
\r
1698 BYTE b = b1 - (b1-b2) * i / steps;
\r
1700 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1701 hbrush_old = SelectObject( hdc, hbrush );
\r
1702 Polygon( hdc, triangle, 3 );
\r
1703 SelectObject( hdc, hbrush_old );
\r
1704 DeleteObject(hbrush);
\r
1709 SelectObject( hdc, hpen );
\r
1714 [AS] The method I use to create the bitmaps it a bit tricky, but it
\r
1715 seems to work ok. The main problem here is to find the "inside" of a chess
\r
1716 piece: follow the steps as explained below.
\r
1718 static void CreatePieceMaskFromFont( HDC hdc_window, HDC hdc, int index )
\r
1722 COLORREF chroma = RGB(0xFF,0x00,0xFF);
\r
1726 int backColor = whitePieceColor;
\r
1727 int foreColor = blackPieceColor;
\r
1729 if( index < (int)BlackPawn && appData.fontBackColorWhite != appData.fontForeColorWhite ) {
\r
1730 backColor = appData.fontBackColorWhite;
\r
1731 foreColor = appData.fontForeColorWhite;
\r
1733 else if( index >= (int)BlackPawn && appData.fontBackColorBlack != appData.fontForeColorBlack ) {
\r
1734 backColor = appData.fontBackColorBlack;
\r
1735 foreColor = appData.fontForeColorBlack;
\r
1739 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1741 hbm_old = SelectObject( hdc, hbm );
\r
1745 rc.right = squareSize;
\r
1746 rc.bottom = squareSize;
\r
1748 /* Step 1: background is now black */
\r
1749 FillRect( hdc, &rc, GetStockObject(BLACK_BRUSH) );
\r
1751 GetTextExtentPoint32( hdc, &pieceToFontChar[index], 1, &sz );
\r
1753 pt.x = (squareSize - sz.cx) / 2;
\r
1754 pt.y = (squareSize - sz.cy) / 2;
\r
1756 SetBkMode( hdc, TRANSPARENT );
\r
1757 SetTextColor( hdc, chroma );
\r
1758 /* Step 2: the piece has been drawn in purple, there are now black and purple in this bitmap */
\r
1759 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1761 SelectObject( hdc, GetStockObject(WHITE_BRUSH) );
\r
1762 /* Step 3: the area outside the piece is filled with white */
\r
1763 // FloodFill( hdc, 0, 0, chroma );
\r
1764 ExtFloodFill( hdc, 0, 0, 0, FLOODFILLSURFACE );
\r
1765 ExtFloodFill( hdc, 0, squareSize-1, 0, FLOODFILLSURFACE ); // [HGM] fill from all 4 corners, for if piece too big
\r
1766 ExtFloodFill( hdc, squareSize-1, 0, 0, FLOODFILLSURFACE );
\r
1767 ExtFloodFill( hdc, squareSize-1, squareSize-1, 0, FLOODFILLSURFACE );
\r
1768 SelectObject( hdc, GetStockObject(BLACK_BRUSH) );
\r
1770 Step 4: this is the tricky part, the area inside the piece is filled with black,
\r
1771 but if the start point is not inside the piece we're lost!
\r
1772 There should be a better way to do this... if we could create a region or path
\r
1773 from the fill operation we would be fine for example.
\r
1775 // FloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF) );
\r
1776 ExtFloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF), FLOODFILLBORDER );
\r
1778 { /* [HGM] shave off edges of mask, in an attempt to correct for the fact that FloodFill does not work correctly under Win XP */
\r
1779 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1780 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1782 SelectObject( dc2, bm2 );
\r
1783 BitBlt( dc2, 0, 0, squareSize, squareSize, hdc, 0, 0, SRCCOPY ); // make copy
\r
1784 BitBlt( hdc, 0, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1785 BitBlt( hdc, 2, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1786 BitBlt( hdc, 1, 0, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1787 BitBlt( hdc, 1, 2, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1790 DeleteObject( bm2 );
\r
1793 SetTextColor( hdc, 0 );
\r
1795 Step 5: some fonts have "disconnected" areas that are skipped by the fill:
\r
1796 draw the piece again in black for safety.
\r
1798 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1800 SelectObject( hdc, hbm_old );
\r
1802 if( hPieceMask[index] != NULL ) {
\r
1803 DeleteObject( hPieceMask[index] );
\r
1806 hPieceMask[index] = hbm;
\r
1809 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1811 SelectObject( hdc, hbm );
\r
1814 HDC dc1 = CreateCompatibleDC( hdc_window );
\r
1815 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1816 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1818 SelectObject( dc1, hPieceMask[index] );
\r
1819 SelectObject( dc2, bm2 );
\r
1820 FillRect( dc2, &rc, GetStockObject(WHITE_BRUSH) );
\r
1821 BitBlt( dc2, 0, 0, squareSize, squareSize, dc1, 0, 0, SRCINVERT );
\r
1824 Now dc2 contains the inverse of the piece mask, i.e. a mask that preserves
\r
1825 the piece background and deletes (makes transparent) the rest.
\r
1826 Thanks to that mask, we are free to paint the background with the greates
\r
1827 freedom, as we'll be able to mask off the unwanted parts when finished.
\r
1828 We use this, to make gradients and give the pieces a "roundish" look.
\r
1830 SetPieceBackground( hdc, backColor, 2 );
\r
1831 BitBlt( hdc, 0, 0, squareSize, squareSize, dc2, 0, 0, SRCAND );
\r
1835 DeleteObject( bm2 );
\r
1838 SetTextColor( hdc, foreColor );
\r
1839 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1841 SelectObject( hdc, hbm_old );
\r
1843 if( hPieceFace[index] != NULL ) {
\r
1844 DeleteObject( hPieceFace[index] );
\r
1847 hPieceFace[index] = hbm;
\r
1850 static int TranslatePieceToFontPiece( int piece )
\r
1880 case BlackMarshall:
\r
1884 case BlackNightrider:
\r
1890 case BlackUnicorn:
\r
1894 case BlackGrasshopper:
\r
1906 case BlackCardinal:
\r
1913 case WhiteMarshall:
\r
1917 case WhiteNightrider:
\r
1923 case WhiteUnicorn:
\r
1927 case WhiteGrasshopper:
\r
1939 case WhiteCardinal:
\r
1948 void CreatePiecesFromFont()
\r
1951 HDC hdc_window = NULL;
\r
1957 if( fontBitmapSquareSize < 0 ) {
\r
1958 /* Something went seriously wrong in the past: do not try to recreate fonts! */
\r
1962 if( appData.renderPiecesWithFont == NULL || appData.renderPiecesWithFont[0] == NULLCHAR || appData.renderPiecesWithFont[0] == '*' ) {
\r
1963 fontBitmapSquareSize = -1;
\r
1967 if( fontBitmapSquareSize != squareSize ) {
\r
1968 hdc_window = GetDC( hwndMain );
\r
1969 hdc = CreateCompatibleDC( hdc_window );
\r
1971 if( hPieceFont != NULL ) {
\r
1972 DeleteObject( hPieceFont );
\r
1975 for( i=0; i<=(int)BlackKing; i++ ) {
\r
1976 hPieceMask[i] = NULL;
\r
1977 hPieceFace[i] = NULL;
\r
1983 if( appData.fontPieceSize >= 50 && appData.fontPieceSize <= 150 ) {
\r
1984 fontHeight = appData.fontPieceSize;
\r
1987 fontHeight = (fontHeight * squareSize) / 100;
\r
1989 lf.lfHeight = -MulDiv( fontHeight, GetDeviceCaps(hdc, LOGPIXELSY), 72 );
\r
1991 lf.lfEscapement = 0;
\r
1992 lf.lfOrientation = 0;
\r
1993 lf.lfWeight = FW_NORMAL;
\r
1995 lf.lfUnderline = 0;
\r
1996 lf.lfStrikeOut = 0;
\r
1997 lf.lfCharSet = DEFAULT_CHARSET;
\r
1998 lf.lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
1999 lf.lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
2000 lf.lfQuality = PROOF_QUALITY;
\r
2001 lf.lfPitchAndFamily = DEFAULT_PITCH | FF_DONTCARE;
\r
2002 strncpy( lf.lfFaceName, appData.renderPiecesWithFont, sizeof(lf.lfFaceName) );
\r
2003 lf.lfFaceName[ sizeof(lf.lfFaceName) - 1 ] = '\0';
\r
2005 hPieceFont = CreateFontIndirect( &lf );
\r
2007 if( hPieceFont == NULL ) {
\r
2008 fontBitmapSquareSize = -2;
\r
2011 /* Setup font-to-piece character table */
\r
2012 if( ! SetCharTable(pieceToFontChar, appData.fontToPieceTable) ) {
\r
2013 /* No (or wrong) global settings, try to detect the font */
\r
2014 if( strstr(lf.lfFaceName,"Alpha") != NULL ) {
\r
2016 SetCharTable(pieceToFontChar, "phbrqkojntwl");
\r
2018 else if( strstr(lf.lfFaceName,"DiagramTT") != NULL ) {
\r
2019 /* DiagramTT* family */
\r
2020 SetCharTable(pieceToFontChar, "PNLRQKpnlrqk");
\r
2022 else if( strstr(lf.lfFaceName,"WinboardF") != NULL ) {
\r
2023 /* Fairy symbols */
\r
2024 SetCharTable(pieceToFontChar, "PNBRQFEACWMOHIJGDVSLUKpnbrqfeacwmohijgdvsluk");
\r
2026 else if( strstr(lf.lfFaceName,"GC2004D") != NULL ) {
\r
2027 /* Good Companion (Some characters get warped as literal :-( */
\r
2028 char s[] = "1cmWG0??S??oYI23wgQU";
\r
2029 s[0]=0xB9; s[1]=0xA9; s[6]=0xB1; s[11]=0xBB; s[12]=0xAB; s[17]=0xB3;
\r
2030 SetCharTable(pieceToFontChar, s);
\r
2033 /* Cases, Condal, Leipzig, Lucena, Marroquin, Merida, Usual */
\r
2034 SetCharTable(pieceToFontChar, "pnbrqkomvtwl");
\r
2038 /* Create bitmaps */
\r
2039 hfont_old = SelectObject( hdc, hPieceFont );
\r
2040 for(i=(int)WhitePawn; i<(int)EmptySquare; i++) /* [HGM] made a loop for this */
\r
2041 if(PieceToChar((ChessSquare)i) != '.') /* skip unused pieces */
\r
2042 CreatePieceMaskFromFont( hdc_window, hdc, i );
\r
2044 SelectObject( hdc, hfont_old );
\r
2046 fontBitmapSquareSize = squareSize;
\r
2050 if( hdc != NULL ) {
\r
2054 if( hdc_window != NULL ) {
\r
2055 ReleaseDC( hwndMain, hdc_window );
\r
2060 DoLoadBitmap(HINSTANCE hinst, char *piece, int squareSize, char *suffix)
\r
2064 snprintf(name, sizeof(name)/sizeof(name[0]), "%s%d%s", piece, squareSize, suffix);
\r
2065 if (gameInfo.event &&
\r
2066 strcmp(gameInfo.event, "Easter Egg Hunt") == 0 &&
\r
2067 strcmp(name, "k80s") == 0) {
\r
2068 safeStrCpy(name, "tim", sizeof(name)/sizeof(name[0]) );
\r
2070 return LoadBitmap(hinst, name);
\r
2074 /* Insert a color into the program's logical palette
\r
2075 structure. This code assumes the given color is
\r
2076 the result of the RGB or PALETTERGB macro, and it
\r
2077 knows how those macros work (which is documented).
\r
2080 InsertInPalette(COLORREF color)
\r
2082 LPPALETTEENTRY pe = &(pLogPal->palPalEntry[pLogPal->palNumEntries]);
\r
2084 if (pLogPal->palNumEntries++ >= PALETTESIZE) {
\r
2085 DisplayFatalError(_("Too many colors"), 0, 1);
\r
2086 pLogPal->palNumEntries--;
\r
2090 pe->peFlags = (char) 0;
\r
2091 pe->peRed = (char) (0xFF & color);
\r
2092 pe->peGreen = (char) (0xFF & (color >> 8));
\r
2093 pe->peBlue = (char) (0xFF & (color >> 16));
\r
2099 InitDrawingColors()
\r
2101 if (pLogPal == NULL) {
\r
2102 /* Allocate enough memory for a logical palette with
\r
2103 * PALETTESIZE entries and set the size and version fields
\r
2104 * of the logical palette structure.
\r
2106 pLogPal = (NPLOGPALETTE)
\r
2107 LocalAlloc(LMEM_FIXED, (sizeof(LOGPALETTE) +
\r
2108 (sizeof(PALETTEENTRY) * (PALETTESIZE))));
\r
2109 pLogPal->palVersion = 0x300;
\r
2111 pLogPal->palNumEntries = 0;
\r
2113 InsertInPalette(lightSquareColor);
\r
2114 InsertInPalette(darkSquareColor);
\r
2115 InsertInPalette(whitePieceColor);
\r
2116 InsertInPalette(blackPieceColor);
\r
2117 InsertInPalette(highlightSquareColor);
\r
2118 InsertInPalette(premoveHighlightColor);
\r
2120 /* create a logical color palette according the information
\r
2121 * in the LOGPALETTE structure.
\r
2123 hPal = CreatePalette((LPLOGPALETTE) pLogPal);
\r
2125 lightSquareBrush = CreateSolidBrush(lightSquareColor);
\r
2126 blackSquareBrush = CreateSolidBrush(blackPieceColor);
\r
2127 darkSquareBrush = CreateSolidBrush(darkSquareColor);
\r
2128 whitePieceBrush = CreateSolidBrush(whitePieceColor);
\r
2129 blackPieceBrush = CreateSolidBrush(blackPieceColor);
\r
2130 iconBkgndBrush = CreateSolidBrush(GetSysColor(COLOR_BACKGROUND));
\r
2131 explodeBrush = CreateSolidBrush(highlightSquareColor); // [HGM] atomic
\r
2132 markerBrush = CreateSolidBrush(premoveHighlightColor); // [HGM] markers
\r
2133 /* [AS] Force rendering of the font-based pieces */
\r
2134 if( fontBitmapSquareSize > 0 ) {
\r
2135 fontBitmapSquareSize = 0;
\r
2141 BoardWidth(int boardSize, int n)
\r
2142 { /* [HGM] argument n added to allow different width and height */
\r
2143 int lineGap = sizeInfo[boardSize].lineGap;
\r
2145 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2146 lineGap = appData.overrideLineGap;
\r
2149 return (n + 1) * lineGap +
\r
2150 n * sizeInfo[boardSize].squareSize;
\r
2153 /* Respond to board resize by dragging edge */
\r
2155 ResizeBoard(int newSizeX, int newSizeY, int flags)
\r
2157 BoardSize newSize = NUM_SIZES - 1;
\r
2158 static int recurse = 0;
\r
2159 if (IsIconic(hwndMain)) return;
\r
2160 if (recurse > 0) return;
\r
2162 while (newSize > 0) {
\r
2163 InitDrawingSizes(newSize+1000, 0); // [HGM] kludge to update sizeInfo without visible effects
\r
2164 if(newSizeX >= sizeInfo[newSize].cliWidth &&
\r
2165 newSizeY >= sizeInfo[newSize].cliHeight) break;
\r
2168 boardSize = newSize;
\r
2169 InitDrawingSizes(boardSize, flags);
\r
2174 extern Boolean twoBoards, partnerUp; // [HGM] dual
\r
2177 InitDrawingSizes(BoardSize boardSize, int flags)
\r
2179 int i, boardWidth, boardHeight; /* [HGM] height treated separately */
\r
2180 ChessSquare piece;
\r
2181 static int oldBoardSize = -1, oldTinyLayout = 0;
\r
2183 SIZE clockSize, messageSize;
\r
2185 char buf[MSG_SIZ];
\r
2187 HMENU hmenu = GetMenu(hwndMain);
\r
2188 RECT crect, wrect, oldRect;
\r
2190 LOGBRUSH logbrush;
\r
2192 int suppressVisibleEffects = 0; // [HGM] kludge to request updating sizeInfo only
\r
2193 if((int)boardSize >= 1000 ) { boardSize -= 1000; suppressVisibleEffects = 1; }
\r
2195 /* [HGM] call with -2 uses old size (for if nr of files, ranks changes) */
\r
2196 if(boardSize == (BoardSize)(-2) ) boardSize = oldBoardSize;
\r
2198 oldRect.left = wpMain.x; //[HGM] placement: remember previous window params
\r
2199 oldRect.top = wpMain.y;
\r
2200 oldRect.right = wpMain.x + wpMain.width;
\r
2201 oldRect.bottom = wpMain.y + wpMain.height;
\r
2203 tinyLayout = sizeInfo[boardSize].tinyLayout;
\r
2204 smallLayout = sizeInfo[boardSize].smallLayout;
\r
2205 squareSize = sizeInfo[boardSize].squareSize;
\r
2206 lineGap = sizeInfo[boardSize].lineGap;
\r
2207 minorSize = 0; /* [HGM] Kludge to see if demagnified pieces need to be shifted */
\r
2209 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2210 lineGap = appData.overrideLineGap;
\r
2213 if (tinyLayout != oldTinyLayout) {
\r
2214 long style = GetWindowLong(hwndMain, GWL_STYLE);
\r
2216 style &= ~WS_SYSMENU;
\r
2217 InsertMenu(hmenu, IDM_Exit, MF_BYCOMMAND, IDM_Minimize,
\r
2218 "&Minimize\tCtrl+F4");
\r
2220 style |= WS_SYSMENU;
\r
2221 RemoveMenu(hmenu, IDM_Minimize, MF_BYCOMMAND);
\r
2223 SetWindowLong(hwndMain, GWL_STYLE, style);
\r
2225 for (i=0; menuBarText[tinyLayout][i]; i++) {
\r
2226 ModifyMenu(hmenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP,
\r
2227 (UINT)GetSubMenu(hmenu, i), T_(menuBarText[tinyLayout][i]));
\r
2229 DrawMenuBar(hwndMain);
\r
2232 boardWidth = BoardWidth(boardSize, BOARD_WIDTH);
\r
2233 boardHeight = BoardWidth(boardSize, BOARD_HEIGHT);
\r
2235 /* Get text area sizes */
\r
2236 hdc = GetDC(hwndMain);
\r
2237 if (appData.clockMode) {
\r
2238 snprintf(buf, MSG_SIZ, _("White: %s"), TimeString(23*60*60*1000L));
\r
2240 snprintf(buf, MSG_SIZ, _("White"));
\r
2242 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
2243 GetTextExtentPoint(hdc, buf, strlen(buf), &clockSize);
\r
2244 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
2245 str = _("We only care about the height here");
\r
2246 GetTextExtentPoint(hdc, str, strlen(str), &messageSize);
\r
2247 SelectObject(hdc, oldFont);
\r
2248 ReleaseDC(hwndMain, hdc);
\r
2250 /* Compute where everything goes */
\r
2251 if((first.programLogo || second.programLogo) && !tinyLayout) {
\r
2252 /* [HGM] logo: if either logo is on, reserve space for it */
\r
2253 logoHeight = 2*clockSize.cy;
\r
2254 leftLogoRect.left = OUTER_MARGIN;
\r
2255 leftLogoRect.right = leftLogoRect.left + 4*clockSize.cy;
\r
2256 leftLogoRect.top = OUTER_MARGIN;
\r
2257 leftLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2259 rightLogoRect.right = OUTER_MARGIN + boardWidth;
\r
2260 rightLogoRect.left = rightLogoRect.right - 4*clockSize.cy;
\r
2261 rightLogoRect.top = OUTER_MARGIN;
\r
2262 rightLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2265 whiteRect.left = leftLogoRect.right;
\r
2266 whiteRect.right = OUTER_MARGIN + boardWidth/2 - INNER_MARGIN/2;
\r
2267 whiteRect.top = OUTER_MARGIN;
\r
2268 whiteRect.bottom = whiteRect.top + logoHeight;
\r
2270 blackRect.right = rightLogoRect.left;
\r
2271 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2272 blackRect.top = whiteRect.top;
\r
2273 blackRect.bottom = whiteRect.bottom;
\r
2275 whiteRect.left = OUTER_MARGIN;
\r
2276 whiteRect.right = whiteRect.left + boardWidth/2 - INNER_MARGIN/2;
\r
2277 whiteRect.top = OUTER_MARGIN;
\r
2278 whiteRect.bottom = whiteRect.top + clockSize.cy;
\r
2280 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2281 blackRect.right = blackRect.left + boardWidth/2 - 1;
\r
2282 blackRect.top = whiteRect.top;
\r
2283 blackRect.bottom = whiteRect.bottom;
\r
2285 logoHeight = 0; // [HGM] logo: suppress logo after change to tiny layout!
\r
2288 messageRect.left = OUTER_MARGIN + MESSAGE_LINE_LEFTMARGIN;
\r
2289 if (appData.showButtonBar) {
\r
2290 messageRect.right = OUTER_MARGIN + boardWidth // [HGM] logo: expressed independent of clock placement
\r
2291 - N_BUTTONS*BUTTON_WIDTH - MESSAGE_LINE_LEFTMARGIN;
\r
2293 messageRect.right = OUTER_MARGIN + boardWidth;
\r
2295 messageRect.top = whiteRect.bottom + INNER_MARGIN;
\r
2296 messageRect.bottom = messageRect.top + messageSize.cy;
\r
2298 boardRect.left = OUTER_MARGIN;
\r
2299 boardRect.right = boardRect.left + boardWidth;
\r
2300 boardRect.top = messageRect.bottom + INNER_MARGIN;
\r
2301 boardRect.bottom = boardRect.top + boardHeight;
\r
2303 sizeInfo[boardSize].cliWidth = boardRect.right + OUTER_MARGIN;
\r
2304 sizeInfo[boardSize].cliHeight = boardRect.bottom + OUTER_MARGIN;
\r
2305 oldBoardSize = boardSize;
\r
2306 oldTinyLayout = tinyLayout;
\r
2307 winW = 2 * GetSystemMetrics(SM_CXFRAME) + boardRect.right + OUTER_MARGIN;
\r
2308 winH = 2 * GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYMENU) +
\r
2309 GetSystemMetrics(SM_CYCAPTION) + boardRect.bottom + OUTER_MARGIN;
\r
2310 winW *= 1 + twoBoards;
\r
2311 if(suppressVisibleEffects) return; // [HGM] when called for filling sizeInfo only
\r
2312 wpMain.width = winW; // [HGM] placement: set through temporary which can used by initial sizing choice
\r
2313 wpMain.height = winH; // without disturbing window attachments
\r
2314 GetWindowRect(hwndMain, &wrect);
\r
2315 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2316 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2318 // [HGM] placement: let attached windows follow size change.
\r
2319 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, moveHistoryDialog, &wpMoveHistory );
\r
2320 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, evalGraphDialog, &wpEvalGraph );
\r
2321 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, engineOutputDialog, &wpEngineOutput );
\r
2322 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, gameListDialog, &wpGameList );
\r
2323 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, hwndConsole, &wpConsole );
\r
2325 /* compensate if menu bar wrapped */
\r
2326 GetClientRect(hwndMain, &crect);
\r
2327 offby = boardRect.bottom + OUTER_MARGIN - crect.bottom;
\r
2328 wpMain.height += offby;
\r
2330 case WMSZ_TOPLEFT:
\r
2331 SetWindowPos(hwndMain, NULL,
\r
2332 wrect.right - wpMain.width, wrect.bottom - wpMain.height,
\r
2333 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2336 case WMSZ_TOPRIGHT:
\r
2338 SetWindowPos(hwndMain, NULL,
\r
2339 wrect.left, wrect.bottom - wpMain.height,
\r
2340 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2343 case WMSZ_BOTTOMLEFT:
\r
2345 SetWindowPos(hwndMain, NULL,
\r
2346 wrect.right - wpMain.width, wrect.top,
\r
2347 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2350 case WMSZ_BOTTOMRIGHT:
\r
2354 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2355 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2360 for (i = 0; i < N_BUTTONS; i++) {
\r
2361 if (buttonDesc[i].hwnd != NULL) {
\r
2362 DestroyWindow(buttonDesc[i].hwnd);
\r
2363 buttonDesc[i].hwnd = NULL;
\r
2365 if (appData.showButtonBar) {
\r
2366 buttonDesc[i].hwnd =
\r
2367 CreateWindow("BUTTON", buttonDesc[i].label,
\r
2368 WS_VISIBLE | WS_CHILD | BS_PUSHBUTTON,
\r
2369 boardRect.right - BUTTON_WIDTH*(N_BUTTONS-i),
\r
2370 messageRect.top, BUTTON_WIDTH, messageSize.cy, hwndMain,
\r
2371 (HMENU) buttonDesc[i].id,
\r
2372 (HINSTANCE) GetWindowLong(hwndMain, GWL_HINSTANCE), NULL);
\r
2374 SendMessage(buttonDesc[i].hwnd, WM_SETFONT,
\r
2375 (WPARAM)font[boardSize][MESSAGE_FONT]->hf,
\r
2376 MAKELPARAM(FALSE, 0));
\r
2378 if (buttonDesc[i].id == IDM_Pause)
\r
2379 hwndPause = buttonDesc[i].hwnd;
\r
2380 buttonDesc[i].wndproc = (WNDPROC)
\r
2381 SetWindowLong(buttonDesc[i].hwnd, GWL_WNDPROC, (LONG) ButtonProc);
\r
2384 if (gridPen != NULL) DeleteObject(gridPen);
\r
2385 if (highlightPen != NULL) DeleteObject(highlightPen);
\r
2386 if (premovePen != NULL) DeleteObject(premovePen);
\r
2387 if (lineGap != 0) {
\r
2388 logbrush.lbStyle = BS_SOLID;
\r
2389 logbrush.lbColor = RGB(0, 0, 0); /* grid pen color = black */
\r
2391 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2392 lineGap, &logbrush, 0, NULL);
\r
2393 logbrush.lbColor = highlightSquareColor;
\r
2395 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2396 lineGap, &logbrush, 0, NULL);
\r
2398 logbrush.lbColor = premoveHighlightColor;
\r
2400 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2401 lineGap, &logbrush, 0, NULL);
\r
2403 /* [HGM] Loop had to be split in part for vert. and hor. lines */
\r
2404 for (i = 0; i < BOARD_HEIGHT + 1; i++) {
\r
2405 gridEndpoints[i*2].x = boardRect.left + lineGap / 2;
\r
2406 gridEndpoints[i*2].y = gridEndpoints[i*2 + 1].y =
\r
2407 boardRect.top + lineGap / 2 + (i * (squareSize + lineGap));
\r
2408 gridEndpoints[i*2 + 1].x = boardRect.left + lineGap / 2 +
\r
2409 BOARD_WIDTH * (squareSize + lineGap);
\r
2410 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2412 for (i = 0; i < BOARD_WIDTH + 1; i++) {
\r
2413 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].y = boardRect.top + lineGap / 2;
\r
2414 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].x =
\r
2415 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].x = boardRect.left +
\r
2416 lineGap / 2 + (i * (squareSize + lineGap));
\r
2417 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].y =
\r
2418 boardRect.top + BOARD_HEIGHT * (squareSize + lineGap);
\r
2419 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2423 /* [HGM] Licensing requirement */
\r
2425 if(gameInfo.variant == VariantGothic) GothicPopUp( GOTHIC, VariantGothic); else
\r
2428 if(gameInfo.variant == VariantFalcon) GothicPopUp( FALCON, VariantFalcon); else
\r
2430 GothicPopUp( "", VariantNormal);
\r
2433 /* if (boardSize == oldBoardSize) return; [HGM] variant might have changed */
\r
2435 /* Load piece bitmaps for this board size */
\r
2436 for (i=0; i<=2; i++) {
\r
2437 for (piece = WhitePawn;
\r
2438 (int) piece < (int) BlackPawn;
\r
2439 piece = (ChessSquare) ((int) piece + 1)) {
\r
2440 if (pieceBitmap[i][piece] != NULL)
\r
2441 DeleteObject(pieceBitmap[i][piece]);
\r
2445 fontBitmapSquareSize = 0; /* [HGM] render: make sure pieces will be recreated, as we might need others now */
\r
2446 // Orthodox Chess pieces
\r
2447 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "s");
\r
2448 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "s");
\r
2449 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "s");
\r
2450 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "s");
\r
2451 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "s");
\r
2452 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "o");
\r
2453 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "o");
\r
2454 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "o");
\r
2455 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "o");
\r
2456 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "o");
\r
2457 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "w");
\r
2458 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "w");
\r
2459 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "w");
\r
2460 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "w");
\r
2461 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "w");
\r
2462 if( gameInfo.variant == VariantShogi && squareSize <= 72 && squareSize >= 33) {
\r
2463 // in Shogi, Hijack the unused Queen for Lance
\r
2464 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2465 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2466 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2468 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "s");
\r
2469 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "o");
\r
2470 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "w");
\r
2473 if(squareSize <= 72 && squareSize >= 33) {
\r
2474 /* A & C are available in most sizes now */
\r
2475 if(squareSize != 49 && squareSize != 72 && squareSize != 33) { // Vortex-like
\r
2476 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2477 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2478 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2479 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2480 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2481 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2482 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2483 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2484 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2485 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2486 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2487 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2488 } else { // Smirf-like
\r
2489 if(gameInfo.variant == VariantSChess) {
\r
2490 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2491 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2492 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2494 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "s");
\r
2495 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "o");
\r
2496 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "w");
\r
2499 if(gameInfo.variant == VariantGothic) { // Vortex-like
\r
2500 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2501 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2502 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2503 } else if(gameInfo.variant == VariantSChess && (squareSize == 49 || squareSize == 72)) {
\r
2504 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2505 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2506 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2507 } else { // WinBoard standard
\r
2508 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "s");
\r
2509 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "o");
\r
2510 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "w");
\r
2515 if(squareSize==72 || squareSize==49 || squareSize==33) { /* experiment with some home-made bitmaps */
\r
2516 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "s");
\r
2517 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "o");
\r
2518 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "w");
\r
2519 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "s");
\r
2520 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "o");
\r
2521 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2522 pieceBitmap[0][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2523 pieceBitmap[1][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2524 pieceBitmap[2][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2525 pieceBitmap[0][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "s");
\r
2526 pieceBitmap[1][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "o");
\r
2527 pieceBitmap[2][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "w");
\r
2528 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2529 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2530 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2531 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "s");
\r
2532 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "o");
\r
2533 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "w");
\r
2534 pieceBitmap[0][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2535 pieceBitmap[1][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2536 pieceBitmap[2][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2537 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "s");
\r
2538 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "o");
\r
2539 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "w");
\r
2540 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2541 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2542 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2543 pieceBitmap[0][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "s");
\r
2544 pieceBitmap[1][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "o");
\r
2545 pieceBitmap[2][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "w");
\r
2547 if(gameInfo.variant == VariantShogi) { /* promoted Gold represemtations */
\r
2548 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "s");
\r
2549 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "o");
\r
2550 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2551 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "s");
\r
2552 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "o");
\r
2553 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2554 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "s");
\r
2555 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "o");
\r
2556 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2557 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "s");
\r
2558 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "o");
\r
2559 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2561 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "s");
\r
2562 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "o");
\r
2563 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "w");
\r
2564 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "s");
\r
2565 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "o");
\r
2566 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "w");
\r
2567 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2568 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2569 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2570 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "s");
\r
2571 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "o");
\r
2572 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "w");
\r
2575 } else { /* other size, no special bitmaps available. Use smaller symbols */
\r
2576 if((int)boardSize < 2) minorSize = sizeInfo[0].squareSize;
\r
2577 else minorSize = sizeInfo[(int)boardSize - 2].squareSize;
\r
2578 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "s");
\r
2579 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "o");
\r
2580 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "w");
\r
2581 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "s");
\r
2582 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "o");
\r
2583 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "w");
\r
2584 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "s");
\r
2585 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "o");
\r
2586 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "w");
\r
2587 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "s");
\r
2588 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "o");
\r
2589 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "w");
\r
2593 if(gameInfo.variant == VariantShogi && squareSize == 58)
\r
2594 /* special Shogi support in this size */
\r
2595 { for (i=0; i<=2; i++) { /* replace all bitmaps */
\r
2596 for (piece = WhitePawn;
\r
2597 (int) piece < (int) BlackPawn;
\r
2598 piece = (ChessSquare) ((int) piece + 1)) {
\r
2599 if (pieceBitmap[i][piece] != NULL)
\r
2600 DeleteObject(pieceBitmap[i][piece]);
\r
2603 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2604 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2605 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2606 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2607 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2608 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2609 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2610 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2611 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2612 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2613 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2614 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2615 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2616 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2617 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2618 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2619 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2620 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2621 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2622 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2623 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2624 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2625 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2626 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2627 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2628 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2629 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2630 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2631 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2632 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2633 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2634 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2635 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2636 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "w");
\r
2637 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2638 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2639 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2640 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2641 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2642 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2643 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2644 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2650 PieceBitmap(ChessSquare p, int kind)
\r
2652 if ((int) p >= (int) BlackPawn)
\r
2653 p = (ChessSquare) ((int) p - (int) BlackPawn + (int) WhitePawn);
\r
2655 return pieceBitmap[kind][(int) p];
\r
2658 /***************************************************************/
\r
2660 #define MIN(a,b) (((a) < (b)) ? (a) : (b))
\r
2661 #define MAX(a,b) (((a) > (b)) ? (a) : (b))
\r
2663 #define MIN3(a,b,c) (((a) < (b) && (a) < (c)) ? (a) : (((b) < (a) && (b) < (c)) ? (b) : (c)))
\r
2664 #define MAX3(a,b,c) (((a) > (b) && (a) > (c)) ? (a) : (((b) > (a) && (b) > (c)) ? (b) : (c)))
\r
2668 SquareToPos(int row, int column, int * x, int * y)
\r
2671 *x = boardRect.left + lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
2672 *y = boardRect.top + lineGap + row * (squareSize + lineGap);
\r
2674 *x = boardRect.left + lineGap + column * (squareSize + lineGap);
\r
2675 *y = boardRect.top + lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
2680 DrawCoordsOnDC(HDC hdc)
\r
2682 static char files[24] = {'0', '1','2','3','4','5','6','7','8','9','0','1','1','0','9','8','7','6','5','4','3','2','1','0'};
\r
2683 static char ranks[24] = {'l', 'k','j','i','h','g','f','e','d','c','b','a','a','b','c','d','e','f','g','h','i','j','k','l'};
\r
2684 char str[2] = { NULLCHAR, NULLCHAR };
\r
2685 int oldMode, oldAlign, x, y, start, i;
\r
2689 if (!appData.showCoords)
\r
2692 start = flipView ? 1-(ONE!='1') : 23+(ONE!='1')-BOARD_HEIGHT;
\r
2694 oldBrush = SelectObject(hdc, GetStockObject(BLACK_BRUSH));
\r
2695 oldMode = SetBkMode(hdc, (appData.monoMode ? OPAQUE : TRANSPARENT));
\r
2696 oldAlign = GetTextAlign(hdc);
\r
2697 oldFont = SelectObject(hdc, font[boardSize][COORD_FONT]->hf);
\r
2699 y = boardRect.top + lineGap;
\r
2700 x = boardRect.left + lineGap + gameInfo.holdingsWidth*(squareSize + lineGap);
\r
2702 SetTextAlign(hdc, TA_LEFT|TA_TOP);
\r
2703 for (i = 0; i < BOARD_HEIGHT; i++) {
\r
2704 str[0] = files[start + i];
\r
2705 ExtTextOut(hdc, x + 2, y + 1, 0, NULL, str, 1, NULL);
\r
2706 y += squareSize + lineGap;
\r
2709 start = flipView ? 12-(BOARD_RGHT-BOARD_LEFT) : 12;
\r
2711 SetTextAlign(hdc, TA_RIGHT|TA_BOTTOM);
\r
2712 for (i = 0; i < BOARD_RGHT - BOARD_LEFT; i++) {
\r
2713 str[0] = ranks[start + i];
\r
2714 ExtTextOut(hdc, x + squareSize - 2, y - 1, 0, NULL, str, 1, NULL);
\r
2715 x += squareSize + lineGap;
\r
2718 SelectObject(hdc, oldBrush);
\r
2719 SetBkMode(hdc, oldMode);
\r
2720 SetTextAlign(hdc, oldAlign);
\r
2721 SelectObject(hdc, oldFont);
\r
2725 DrawGridOnDC(HDC hdc)
\r
2729 if (lineGap != 0) {
\r
2730 oldPen = SelectObject(hdc, gridPen);
\r
2731 PolyPolyline(hdc, gridEndpoints, gridVertexCounts, BOARD_WIDTH+BOARD_HEIGHT + 2);
\r
2732 SelectObject(hdc, oldPen);
\r
2736 #define HIGHLIGHT_PEN 0
\r
2737 #define PREMOVE_PEN 1
\r
2740 DrawHighlightOnDC(HDC hdc, BOOLEAN on, int x, int y, int pen)
\r
2743 HPEN oldPen, hPen;
\r
2744 if (lineGap == 0) return;
\r
2746 x1 = boardRect.left +
\r
2747 lineGap/2 + ((BOARD_WIDTH-1)-x) * (squareSize + lineGap);
\r
2748 y1 = boardRect.top +
\r
2749 lineGap/2 + y * (squareSize + lineGap);
\r
2751 x1 = boardRect.left +
\r
2752 lineGap/2 + x * (squareSize + lineGap);
\r
2753 y1 = boardRect.top +
\r
2754 lineGap/2 + ((BOARD_HEIGHT-1)-y) * (squareSize + lineGap);
\r
2756 hPen = pen ? premovePen : highlightPen;
\r
2757 oldPen = SelectObject(hdc, on ? hPen : gridPen);
\r
2758 MoveToEx(hdc, x1, y1, NULL);
\r
2759 LineTo(hdc, x1 + squareSize + lineGap, y1);
\r
2760 LineTo(hdc, x1 + squareSize + lineGap, y1 + squareSize + lineGap);
\r
2761 LineTo(hdc, x1, y1 + squareSize + lineGap);
\r
2762 LineTo(hdc, x1, y1);
\r
2763 SelectObject(hdc, oldPen);
\r
2767 DrawHighlightsOnDC(HDC hdc, HighlightInfo *h, int pen)
\r
2770 for (i=0; i<2; i++) {
\r
2771 if (h->sq[i].x >= 0 && h->sq[i].y >= 0)
\r
2772 DrawHighlightOnDC(hdc, TRUE,
\r
2773 h->sq[i].x, h->sq[i].y,
\r
2778 /* Note: sqcolor is used only in monoMode */
\r
2779 /* Note that this code is largely duplicated in woptions.c,
\r
2780 function DrawSampleSquare, so that needs to be updated too */
\r
2782 DrawPieceOnDC(HDC hdc, ChessSquare piece, int color, int sqcolor, int x, int y, HDC tmphdc)
\r
2784 HBITMAP oldBitmap;
\r
2788 if (appData.blindfold) return;
\r
2790 /* [AS] Use font-based pieces if needed */
\r
2791 if( fontBitmapSquareSize >= 0 && (squareSize > 32 || gameInfo.variant >= VariantShogi)) {
\r
2792 /* Create piece bitmaps, or do nothing if piece set is up to date */
\r
2793 CreatePiecesFromFont();
\r
2795 if( fontBitmapSquareSize == squareSize ) {
\r
2796 int index = TranslatePieceToFontPiece(piece);
\r
2798 SelectObject( tmphdc, hPieceMask[ index ] );
\r
2800 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2801 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCAND);
\r
2805 squareSize, squareSize,
\r
2810 SelectObject( tmphdc, hPieceFace[ index ] );
\r
2812 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2813 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCPAINT);
\r
2817 squareSize, squareSize,
\r
2826 if (appData.monoMode) {
\r
2827 SelectObject(tmphdc, PieceBitmap(piece,
\r
2828 color == sqcolor ? OUTLINE_PIECE : SOLID_PIECE));
\r
2829 BitBlt(hdc, x, y, squareSize, squareSize, tmphdc, 0, 0,
\r
2830 sqcolor ? SRCCOPY : NOTSRCCOPY);
\r
2832 tmpSize = squareSize;
\r
2834 ((piece >= (int)WhiteNightrider && piece <= WhiteGrasshopper) ||
\r
2835 (piece >= (int)BlackNightrider && piece <= BlackGrasshopper)) ) {
\r
2836 /* [HGM] no bitmap available for promoted pieces in Crazyhouse */
\r
2837 /* Bitmaps of smaller size are substituted, but we have to align them */
\r
2838 x += (squareSize - minorSize)>>1;
\r
2839 y += squareSize - minorSize - 2;
\r
2840 tmpSize = minorSize;
\r
2842 if (color || appData.allWhite ) {
\r
2843 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, WHITE_PIECE));
\r
2845 oldBrush = SelectObject(hdc, whitePieceBrush);
\r
2846 else oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2847 if(appData.upsideDown && color==flipView)
\r
2848 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2850 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2851 /* Use black for outline of white pieces */
\r
2852 SelectObject(tmphdc, PieceBitmap(piece, OUTLINE_PIECE));
\r
2853 if(appData.upsideDown && color==flipView)
\r
2854 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, SRCAND);
\r
2856 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, SRCAND);
\r
2858 /* Use square color for details of black pieces */
\r
2859 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, SOLID_PIECE));
\r
2860 oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2861 if(appData.upsideDown && !flipView)
\r
2862 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2864 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2866 SelectObject(hdc, oldBrush);
\r
2867 SelectObject(tmphdc, oldBitmap);
\r
2871 /* [AS] Compute a drawing mode for a square, based on specified settings (see DrawTile) */
\r
2872 int GetBackTextureMode( int algo )
\r
2874 int result = BACK_TEXTURE_MODE_DISABLED;
\r
2878 case BACK_TEXTURE_MODE_PLAIN:
\r
2879 result = 1; /* Always use identity map */
\r
2881 case BACK_TEXTURE_MODE_FULL_RANDOM:
\r
2882 result = 1 + (myrandom() % 3); /* Pick a transformation at random */
\r
2890 [AS] Compute and save texture drawing info, otherwise we may not be able
\r
2891 to handle redraws cleanly (as random numbers would always be different).
\r
2893 VOID RebuildTextureSquareInfo()
\r
2903 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
2905 if( liteBackTexture != NULL ) {
\r
2906 if( GetObject( liteBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2907 lite_w = bi.bmWidth;
\r
2908 lite_h = bi.bmHeight;
\r
2912 if( darkBackTexture != NULL ) {
\r
2913 if( GetObject( darkBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2914 dark_w = bi.bmWidth;
\r
2915 dark_h = bi.bmHeight;
\r
2919 for( row=0; row<BOARD_HEIGHT; row++ ) {
\r
2920 for( col=0; col<BOARD_WIDTH; col++ ) {
\r
2921 if( (col + row) & 1 ) {
\r
2923 if( lite_w >= squareSize && lite_h >= squareSize ) {
\r
2924 if( lite_w >= squareSize*BOARD_WIDTH )
\r
2925 backTextureSquareInfo[row][col].x = (2*col+1)*lite_w/(2*BOARD_WIDTH) - squareSize/2; /* [HGM] cut out of center of virtual square */
\r
2927 backTextureSquareInfo[row][col].x = col * (lite_w - squareSize) / (BOARD_WIDTH-1); /* [HGM] divide by size-1 in stead of size! */
\r
2928 if( lite_h >= squareSize*BOARD_HEIGHT )
\r
2929 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1)*lite_h/(2*BOARD_HEIGHT) - squareSize/2;
\r
2931 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (lite_h - squareSize) / (BOARD_HEIGHT-1);
\r
2932 backTextureSquareInfo[row][col].mode = GetBackTextureMode(liteBackTextureMode);
\r
2937 if( dark_w >= squareSize && dark_h >= squareSize ) {
\r
2938 if( dark_w >= squareSize*BOARD_WIDTH )
\r
2939 backTextureSquareInfo[row][col].x = (2*col+1) * dark_w / (2*BOARD_WIDTH) - squareSize/2;
\r
2941 backTextureSquareInfo[row][col].x = col * (dark_w - squareSize) / (BOARD_WIDTH-1);
\r
2942 if( dark_h >= squareSize*BOARD_HEIGHT )
\r
2943 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1) * dark_h / (2*BOARD_HEIGHT) - squareSize/2;
\r
2945 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (dark_h - squareSize) / (BOARD_HEIGHT-1);
\r
2946 backTextureSquareInfo[row][col].mode = GetBackTextureMode(darkBackTextureMode);
\r
2953 /* [AS] Arrow highlighting support */
\r
2955 static int A_WIDTH = 5; /* Width of arrow body */
\r
2957 #define A_HEIGHT_FACTOR 6 /* Length of arrow "point", relative to body width */
\r
2958 #define A_WIDTH_FACTOR 3 /* Width of arrow "point", relative to body width */
\r
2960 static double Sqr( double x )
\r
2965 static int Round( double x )
\r
2967 return (int) (x + 0.5);
\r
2970 /* Draw an arrow between two points using current settings */
\r
2971 VOID DrawArrowBetweenPoints( HDC hdc, int s_x, int s_y, int d_x, int d_y )
\r
2974 double dx, dy, j, k, x, y;
\r
2976 if( d_x == s_x ) {
\r
2977 int h = (d_y > s_y) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
2979 arrow[0].x = s_x + A_WIDTH;
\r
2982 arrow[1].x = s_x + A_WIDTH;
\r
2983 arrow[1].y = d_y - h;
\r
2985 arrow[2].x = s_x + A_WIDTH*A_WIDTH_FACTOR;
\r
2986 arrow[2].y = d_y - h;
\r
2991 arrow[4].x = s_x - A_WIDTH*A_WIDTH_FACTOR;
\r
2992 arrow[4].y = d_y - h;
\r
2994 arrow[5].x = s_x - A_WIDTH;
\r
2995 arrow[5].y = d_y - h;
\r
2997 arrow[6].x = s_x - A_WIDTH;
\r
3000 else if( d_y == s_y ) {
\r
3001 int w = (d_x > s_x) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
3004 arrow[0].y = s_y + A_WIDTH;
\r
3006 arrow[1].x = d_x - w;
\r
3007 arrow[1].y = s_y + A_WIDTH;
\r
3009 arrow[2].x = d_x - w;
\r
3010 arrow[2].y = s_y + A_WIDTH*A_WIDTH_FACTOR;
\r
3015 arrow[4].x = d_x - w;
\r
3016 arrow[4].y = s_y - A_WIDTH*A_WIDTH_FACTOR;
\r
3018 arrow[5].x = d_x - w;
\r
3019 arrow[5].y = s_y - A_WIDTH;
\r
3022 arrow[6].y = s_y - A_WIDTH;
\r
3025 /* [AS] Needed a lot of paper for this! :-) */
\r
3026 dy = (double) (d_y - s_y) / (double) (d_x - s_x);
\r
3027 dx = (double) (s_x - d_x) / (double) (s_y - d_y);
\r
3029 j = sqrt( Sqr(A_WIDTH) / (1.0 + Sqr(dx)) );
\r
3031 k = sqrt( Sqr(A_WIDTH*A_HEIGHT_FACTOR) / (1.0 + Sqr(dy)) );
\r
3036 arrow[0].x = Round(x - j);
\r
3037 arrow[0].y = Round(y + j*dx);
\r
3039 arrow[1].x = Round(x + j);
\r
3040 arrow[1].y = Round(y - j*dx);
\r
3043 x = (double) d_x - k;
\r
3044 y = (double) d_y - k*dy;
\r
3047 x = (double) d_x + k;
\r
3048 y = (double) d_y + k*dy;
\r
3051 arrow[2].x = Round(x + j);
\r
3052 arrow[2].y = Round(y - j*dx);
\r
3054 arrow[3].x = Round(x + j*A_WIDTH_FACTOR);
\r
3055 arrow[3].y = Round(y - j*A_WIDTH_FACTOR*dx);
\r
3060 arrow[5].x = Round(x - j*A_WIDTH_FACTOR);
\r
3061 arrow[5].y = Round(y + j*A_WIDTH_FACTOR*dx);
\r
3063 arrow[6].x = Round(x - j);
\r
3064 arrow[6].y = Round(y + j*dx);
\r
3067 Polygon( hdc, arrow, 7 );
\r
3070 /* [AS] Draw an arrow between two squares */
\r
3071 VOID DrawArrowBetweenSquares( HDC hdc, int s_col, int s_row, int d_col, int d_row )
\r
3073 int s_x, s_y, d_x, d_y;
\r
3080 if( s_col == d_col && s_row == d_row ) {
\r
3084 /* Get source and destination points */
\r
3085 SquareToPos( s_row, s_col, &s_x, &s_y);
\r
3086 SquareToPos( d_row, d_col, &d_x, &d_y);
\r
3089 d_y += squareSize / 4;
\r
3091 else if( d_y < s_y ) {
\r
3092 d_y += 3 * squareSize / 4;
\r
3095 d_y += squareSize / 2;
\r
3099 d_x += squareSize / 4;
\r
3101 else if( d_x < s_x ) {
\r
3102 d_x += 3 * squareSize / 4;
\r
3105 d_x += squareSize / 2;
\r
3108 s_x += squareSize / 2;
\r
3109 s_y += squareSize / 2;
\r
3111 /* Adjust width */
\r
3112 A_WIDTH = squareSize / 14;
\r
3115 stLB.lbStyle = BS_SOLID;
\r
3116 stLB.lbColor = appData.highlightArrowColor;
\r
3119 hpen = CreatePen( PS_SOLID, 2, RGB(0x00,0x00,0x00) );
\r
3120 holdpen = SelectObject( hdc, hpen );
\r
3121 hbrush = CreateBrushIndirect( &stLB );
\r
3122 holdbrush = SelectObject( hdc, hbrush );
\r
3124 DrawArrowBetweenPoints( hdc, s_x, s_y, d_x, d_y );
\r
3126 SelectObject( hdc, holdpen );
\r
3127 SelectObject( hdc, holdbrush );
\r
3128 DeleteObject( hpen );
\r
3129 DeleteObject( hbrush );
\r
3132 BOOL HasHighlightInfo()
\r
3134 BOOL result = FALSE;
\r
3136 if( highlightInfo.sq[0].x >= 0 && highlightInfo.sq[0].y >= 0 &&
\r
3137 highlightInfo.sq[1].x >= 0 && highlightInfo.sq[1].y >= 0 )
\r
3145 BOOL IsDrawArrowEnabled()
\r
3147 BOOL result = FALSE;
\r
3149 if( appData.highlightMoveWithArrow && squareSize >= 32 ) {
\r
3156 VOID DrawArrowHighlight( HDC hdc )
\r
3158 if( IsDrawArrowEnabled() && HasHighlightInfo() ) {
\r
3159 DrawArrowBetweenSquares( hdc,
\r
3160 highlightInfo.sq[0].x, highlightInfo.sq[0].y,
\r
3161 highlightInfo.sq[1].x, highlightInfo.sq[1].y );
\r
3165 HRGN GetArrowHighlightClipRegion( HDC hdc )
\r
3167 HRGN result = NULL;
\r
3169 if( HasHighlightInfo() ) {
\r
3170 int x1, y1, x2, y2;
\r
3171 int sx, sy, dx, dy;
\r
3173 SquareToPos(highlightInfo.sq[0].y, highlightInfo.sq[0].x, &x1, &y1 );
\r
3174 SquareToPos(highlightInfo.sq[1].y, highlightInfo.sq[1].x, &x2, &y2 );
\r
3176 sx = MIN( x1, x2 );
\r
3177 sy = MIN( y1, y2 );
\r
3178 dx = MAX( x1, x2 ) + squareSize;
\r
3179 dy = MAX( y1, y2 ) + squareSize;
\r
3181 result = CreateRectRgn( sx, sy, dx, dy );
\r
3188 Warning: this function modifies the behavior of several other functions.
\r
3190 Basically, Winboard is optimized to avoid drawing the whole board if not strictly
\r
3191 needed. Unfortunately, the decision whether or not to perform a full or partial
\r
3192 repaint is scattered all over the place, which is not good for features such as
\r
3193 "arrow highlighting" that require a full repaint of the board.
\r
3195 So, I've tried to patch the code where I thought it made sense (e.g. after or during
\r
3196 user interaction, when speed is not so important) but especially to avoid errors
\r
3197 in the displayed graphics.
\r
3199 In such patched places, I always try refer to this function so there is a single
\r
3200 place to maintain knowledge.
\r
3202 To restore the original behavior, just return FALSE unconditionally.
\r
3204 BOOL IsFullRepaintPreferrable()
\r
3206 BOOL result = FALSE;
\r
3208 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() ) {
\r
3209 /* Arrow may appear on the board */
\r
3217 This function is called by DrawPosition to know whether a full repaint must
\r
3220 Only DrawPosition may directly call this function, which makes use of
\r
3221 some state information. Other function should call DrawPosition specifying
\r
3222 the repaint flag, and can use IsFullRepaintPreferrable if needed.
\r
3224 BOOL DrawPositionNeedsFullRepaint()
\r
3226 BOOL result = FALSE;
\r
3229 Probably a slightly better policy would be to trigger a full repaint
\r
3230 when animInfo.piece changes state (i.e. empty -> non-empty and viceversa),
\r
3231 but animation is fast enough that it's difficult to notice.
\r
3233 if( animInfo.piece == EmptySquare ) {
\r
3234 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() /*&& HasHighlightInfo()*/ ) {
\r
3243 DrawBoardOnDC(HDC hdc, Board board, HDC tmphdc)
\r
3245 int row, column, x, y, square_color, piece_color;
\r
3246 ChessSquare piece;
\r
3248 HDC texture_hdc = NULL;
\r
3250 /* [AS] Initialize background textures if needed */
\r
3251 if( liteBackTexture != NULL || darkBackTexture != NULL ) {
\r
3252 static int backTextureBoardSize; /* [HGM] boardsize: also new texture if board format changed */
\r
3253 if( backTextureSquareSize != squareSize
\r
3254 || backTextureBoardSize != BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT) {
\r
3255 backTextureBoardSize = BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT;
\r
3256 backTextureSquareSize = squareSize;
\r
3257 RebuildTextureSquareInfo();
\r
3260 texture_hdc = CreateCompatibleDC( hdc );
\r
3263 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
3264 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3266 SquareToPos(row, column, &x, &y);
\r
3268 piece = board[row][column];
\r
3270 square_color = ((column + row) % 2) == 1;
\r
3271 if( gameInfo.variant == VariantXiangqi ) {
\r
3272 square_color = !InPalace(row, column);
\r
3273 if(BOARD_HEIGHT&1) { if(row==BOARD_HEIGHT/2) square_color ^= 1; }
\r
3274 else if(row < BOARD_HEIGHT/2) square_color ^= 1;
\r
3276 piece_color = (int) piece < (int) BlackPawn;
\r
3279 /* [HGM] holdings file: light square or black */
\r
3280 if(column == BOARD_LEFT-2) {
\r
3281 if( row > BOARD_HEIGHT - gameInfo.holdingsSize - 1 )
\r
3284 DisplayHoldingsCount(hdc, x, y, 0, 0); /* black out */
\r
3288 if(column == BOARD_RGHT + 1 ) {
\r
3289 if( row < gameInfo.holdingsSize )
\r
3292 DisplayHoldingsCount(hdc, x, y, 0, 0);
\r
3296 if(column == BOARD_LEFT-1 ) /* left align */
\r
3297 DisplayHoldingsCount(hdc, x, y, flipView, (int) board[row][column]);
\r
3298 else if( column == BOARD_RGHT) /* right align */
\r
3299 DisplayHoldingsCount(hdc, x, y, !flipView, (int) board[row][column]);
\r
3301 if (appData.monoMode) {
\r
3302 if (piece == EmptySquare) {
\r
3303 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0,
\r
3304 square_color ? WHITENESS : BLACKNESS);
\r
3306 DrawPieceOnDC(hdc, piece, piece_color, square_color, x, y, tmphdc);
\r
3309 else if( backTextureSquareInfo[row][column].mode > 0 ) {
\r
3310 /* [AS] Draw the square using a texture bitmap */
\r
3311 HBITMAP hbm = SelectObject( texture_hdc, square_color ? liteBackTexture : darkBackTexture );
\r
3312 int r = row, c = column; // [HGM] do not flip board in flipView
\r
3313 if(flipView) { r = BOARD_HEIGHT-1 - r; c = BOARD_WIDTH-1 - c; }
\r
3316 squareSize, squareSize,
\r
3319 backTextureSquareInfo[r][c].mode,
\r
3320 backTextureSquareInfo[r][c].x,
\r
3321 backTextureSquareInfo[r][c].y );
\r
3323 SelectObject( texture_hdc, hbm );
\r
3325 if (piece != EmptySquare) {
\r
3326 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3330 HBRUSH brush = square_color ? lightSquareBrush : darkSquareBrush;
\r
3332 oldBrush = SelectObject(hdc, brush );
\r
3333 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0, PATCOPY);
\r
3334 SelectObject(hdc, oldBrush);
\r
3335 if (piece != EmptySquare)
\r
3336 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3341 if( texture_hdc != NULL ) {
\r
3342 DeleteDC( texture_hdc );
\r
3346 int saveDiagFlag = 0; FILE *diagFile; // [HGM] diag
\r
3347 void fputDW(FILE *f, int x)
\r
3349 fputc(x & 255, f);
\r
3350 fputc(x>>8 & 255, f);
\r
3351 fputc(x>>16 & 255, f);
\r
3352 fputc(x>>24 & 255, f);
\r
3355 #define MAX_CLIPS 200 /* more than enough */
\r
3358 DrawLogoOnDC(HDC hdc, RECT logoRect, HBITMAP logo)
\r
3360 // HBITMAP bufferBitmap;
\r
3365 int w = 100, h = 50;
\r
3367 if(logo == NULL) return;
\r
3368 // GetClientRect(hwndMain, &Rect);
\r
3369 // bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3370 // Rect.bottom-Rect.top+1);
\r
3371 tmphdc = CreateCompatibleDC(hdc);
\r
3372 hbm = SelectObject(tmphdc, logo);
\r
3373 if( GetObject( logo, sizeof(bi), &bi ) > 0 ) {
\r
3377 StretchBlt(hdc, logoRect.left, logoRect.top, logoRect.right - logoRect.left,
\r
3378 logoRect.bottom - logoRect.top, tmphdc, 0, 0, w, h, SRCCOPY);
\r
3379 SelectObject(tmphdc, hbm);
\r
3383 static HDC hdcSeek;
\r
3385 // [HGM] seekgraph
\r
3386 void DrawSeekAxis( int x, int y, int xTo, int yTo )
\r
3389 HPEN hp = SelectObject( hdcSeek, gridPen );
\r
3390 MoveToEx( hdcSeek, boardRect.left+x, boardRect.top+y, &stPt );
\r
3391 LineTo( hdcSeek, boardRect.left+xTo, boardRect.top+yTo );
\r
3392 SelectObject( hdcSeek, hp );
\r
3395 // front-end wrapper for drawing functions to do rectangles
\r
3396 void DrawSeekBackground( int left, int top, int right, int bottom )
\r
3401 if (hdcSeek == NULL) {
\r
3402 hdcSeek = GetDC(hwndMain);
\r
3403 if (!appData.monoMode) {
\r
3404 SelectPalette(hdcSeek, hPal, FALSE);
\r
3405 RealizePalette(hdcSeek);
\r
3408 hp = SelectObject( hdcSeek, gridPen );
\r
3409 rc.top = boardRect.top+top; rc.left = boardRect.left+left;
\r
3410 rc.bottom = boardRect.top+bottom; rc.right = boardRect.left+right;
\r
3411 FillRect( hdcSeek, &rc, lightSquareBrush );
\r
3412 SelectObject( hdcSeek, hp );
\r
3415 // front-end wrapper for putting text in graph
\r
3416 void DrawSeekText(char *buf, int x, int y)
\r
3419 SetBkMode( hdcSeek, TRANSPARENT );
\r
3420 GetTextExtentPoint32( hdcSeek, buf, strlen(buf), &stSize );
\r
3421 TextOut( hdcSeek, boardRect.left+x-3, boardRect.top+y-stSize.cy/2, buf, strlen(buf) );
\r
3424 void DrawSeekDot(int x, int y, int color)
\r
3426 int square = color & 0x80;
\r
3427 HBRUSH oldBrush = SelectObject(hdcSeek,
\r
3428 color == 0 ? markerBrush : color == 1 ? darkSquareBrush : explodeBrush);
\r
3431 Rectangle(hdcSeek, boardRect.left+x - squareSize/9, boardRect.top+y - squareSize/9,
\r
3432 boardRect.left+x + squareSize/9, boardRect.top+y + squareSize/9);
\r
3434 Ellipse(hdcSeek, boardRect.left+x - squareSize/8, boardRect.top+y - squareSize/8,
\r
3435 boardRect.left+x + squareSize/8, boardRect.top+y + squareSize/8);
\r
3436 SelectObject(hdcSeek, oldBrush);
\r
3440 HDCDrawPosition(HDC hdc, BOOLEAN repaint, Board board)
\r
3442 static Board lastReq[2], lastDrawn[2];
\r
3443 static HighlightInfo lastDrawnHighlight, lastDrawnPremove;
\r
3444 static int lastDrawnFlipView = 0;
\r
3445 static int lastReqValid[2] = {0, 0}, lastDrawnValid[2] = {0, 0};
\r
3446 int releaseDC, x, y, x2, y2, row, column, num_clips = 0, i;
\r
3449 HBITMAP bufferBitmap;
\r
3450 HBITMAP oldBitmap;
\r
3452 HRGN clips[MAX_CLIPS];
\r
3453 ChessSquare dragged_piece = EmptySquare;
\r
3454 int nr = twoBoards*partnerUp;
\r
3456 /* I'm undecided on this - this function figures out whether a full
\r
3457 * repaint is necessary on its own, so there's no real reason to have the
\r
3458 * caller tell it that. I think this can safely be set to FALSE - but
\r
3459 * if we trust the callers not to request full repaints unnessesarily, then
\r
3460 * we could skip some clipping work. In other words, only request a full
\r
3461 * redraw when the majority of pieces have changed positions (ie. flip,
\r
3462 * gamestart and similar) --Hawk
\r
3464 Boolean fullrepaint = repaint;
\r
3466 if(DrawSeekGraph()) return; // [HG} seekgraph: suppress printing board if seek graph up
\r
3468 if( DrawPositionNeedsFullRepaint() ) {
\r
3469 fullrepaint = TRUE;
\r
3472 if (board == NULL) {
\r
3473 if (!lastReqValid[nr]) {
\r
3476 board = lastReq[nr];
\r
3478 CopyBoard(lastReq[nr], board);
\r
3479 lastReqValid[nr] = 1;
\r
3482 if (doingSizing) {
\r
3486 if (IsIconic(hwndMain)) {
\r
3490 if (hdc == NULL) {
\r
3491 hdc = GetDC(hwndMain);
\r
3492 if (!appData.monoMode) {
\r
3493 SelectPalette(hdc, hPal, FALSE);
\r
3494 RealizePalette(hdc);
\r
3498 releaseDC = FALSE;
\r
3501 /* Create some work-DCs */
\r
3502 hdcmem = CreateCompatibleDC(hdc);
\r
3503 tmphdc = CreateCompatibleDC(hdc);
\r
3505 /* If dragging is in progress, we temporarely remove the piece */
\r
3506 /* [HGM] or temporarily decrease count if stacked */
\r
3507 /* !! Moved to before board compare !! */
\r
3508 if (dragInfo.from.x >= 0 && dragInfo.pos.x >= 0) {
\r
3509 dragged_piece = board[dragInfo.from.y][dragInfo.from.x];
\r
3510 if(dragInfo.from.x == BOARD_LEFT-2 ) {
\r
3511 if(--board[dragInfo.from.y][dragInfo.from.x+1] == 0 )
\r
3512 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3514 if(dragInfo.from.x == BOARD_RGHT+1) {
\r
3515 if(--board[dragInfo.from.y][dragInfo.from.x-1] == 0 )
\r
3516 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3518 board[dragInfo.from.y][dragInfo.from.x] = gatingPiece;
\r
3521 /* Figure out which squares need updating by comparing the
\r
3522 * newest board with the last drawn board and checking if
\r
3523 * flipping has changed.
\r
3525 if (!fullrepaint && lastDrawnValid[nr] && (nr == 1 || lastDrawnFlipView == flipView)) {
\r
3526 for (row = 0; row < BOARD_HEIGHT; row++) { /* [HGM] true size, not 8 */
\r
3527 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3528 if (lastDrawn[nr][row][column] != board[row][column]) {
\r
3529 SquareToPos(row, column, &x, &y);
\r
3530 clips[num_clips++] =
\r
3531 CreateRectRgn(x, y, x + squareSize, y + squareSize);
\r
3535 if(nr == 0) { // [HGM] dual: no highlights on second board
\r
3536 for (i=0; i<2; i++) {
\r
3537 if (lastDrawnHighlight.sq[i].x != highlightInfo.sq[i].x ||
\r
3538 lastDrawnHighlight.sq[i].y != highlightInfo.sq[i].y) {
\r
3539 if (lastDrawnHighlight.sq[i].x >= 0 &&
\r
3540 lastDrawnHighlight.sq[i].y >= 0) {
\r
3541 SquareToPos(lastDrawnHighlight.sq[i].y,
\r
3542 lastDrawnHighlight.sq[i].x, &x, &y);
\r
3543 clips[num_clips++] =
\r
3544 CreateRectRgn(x - lineGap, y - lineGap,
\r
3545 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3547 if (highlightInfo.sq[i].x >= 0 && highlightInfo.sq[i].y >= 0) {
\r
3548 SquareToPos(highlightInfo.sq[i].y, highlightInfo.sq[i].x, &x, &y);
\r
3549 clips[num_clips++] =
\r
3550 CreateRectRgn(x - lineGap, y - lineGap,
\r
3551 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3555 for (i=0; i<2; i++) {
\r
3556 if (lastDrawnPremove.sq[i].x != premoveHighlightInfo.sq[i].x ||
\r
3557 lastDrawnPremove.sq[i].y != premoveHighlightInfo.sq[i].y) {
\r
3558 if (lastDrawnPremove.sq[i].x >= 0 &&
\r
3559 lastDrawnPremove.sq[i].y >= 0) {
\r
3560 SquareToPos(lastDrawnPremove.sq[i].y,
\r
3561 lastDrawnPremove.sq[i].x, &x, &y);
\r
3562 clips[num_clips++] =
\r
3563 CreateRectRgn(x - lineGap, y - lineGap,
\r
3564 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3566 if (premoveHighlightInfo.sq[i].x >= 0 &&
\r
3567 premoveHighlightInfo.sq[i].y >= 0) {
\r
3568 SquareToPos(premoveHighlightInfo.sq[i].y,
\r
3569 premoveHighlightInfo.sq[i].x, &x, &y);
\r
3570 clips[num_clips++] =
\r
3571 CreateRectRgn(x - lineGap, y - lineGap,
\r
3572 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3576 } else { // nr == 1
\r
3577 partnerHighlightInfo.sq[0].y = board[EP_STATUS-4];
\r
3578 partnerHighlightInfo.sq[0].x = board[EP_STATUS-3];
\r
3579 partnerHighlightInfo.sq[1].y = board[EP_STATUS-2];
\r
3580 partnerHighlightInfo.sq[1].x = board[EP_STATUS-1];
\r
3581 for (i=0; i<2; i++) {
\r
3582 if (partnerHighlightInfo.sq[i].x >= 0 &&
\r
3583 partnerHighlightInfo.sq[i].y >= 0) {
\r
3584 SquareToPos(partnerHighlightInfo.sq[i].y,
\r
3585 partnerHighlightInfo.sq[i].x, &x, &y);
\r
3586 clips[num_clips++] =
\r
3587 CreateRectRgn(x - lineGap, y - lineGap,
\r
3588 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3590 if (oldPartnerHighlight.sq[i].x >= 0 &&
\r
3591 oldPartnerHighlight.sq[i].y >= 0) {
\r
3592 SquareToPos(oldPartnerHighlight.sq[i].y,
\r
3593 oldPartnerHighlight.sq[i].x, &x, &y);
\r
3594 clips[num_clips++] =
\r
3595 CreateRectRgn(x - lineGap, y - lineGap,
\r
3596 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3601 fullrepaint = TRUE;
\r
3604 /* Create a buffer bitmap - this is the actual bitmap
\r
3605 * being written to. When all the work is done, we can
\r
3606 * copy it to the real DC (the screen). This avoids
\r
3607 * the problems with flickering.
\r
3609 GetClientRect(hwndMain, &Rect);
\r
3610 bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3611 Rect.bottom-Rect.top+1);
\r
3612 oldBitmap = SelectObject(hdcmem, bufferBitmap);
\r
3613 if (!appData.monoMode) {
\r
3614 SelectPalette(hdcmem, hPal, FALSE);
\r
3617 /* Create clips for dragging */
\r
3618 if (!fullrepaint) {
\r
3619 if (dragInfo.from.x >= 0) {
\r
3620 SquareToPos(dragInfo.from.y, dragInfo.from.x, &x, &y);
\r
3621 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3623 if (dragInfo.start.x >= 0) {
\r
3624 SquareToPos(dragInfo.start.y, dragInfo.start.x, &x, &y);
\r
3625 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3627 if (dragInfo.pos.x >= 0) {
\r
3628 x = dragInfo.pos.x - squareSize / 2;
\r
3629 y = dragInfo.pos.y - squareSize / 2;
\r
3630 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3632 if (dragInfo.lastpos.x >= 0) {
\r
3633 x = dragInfo.lastpos.x - squareSize / 2;
\r
3634 y = dragInfo.lastpos.y - squareSize / 2;
\r
3635 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3639 /* Are we animating a move?
\r
3641 * - remove the piece from the board (temporarely)
\r
3642 * - calculate the clipping region
\r
3644 if (!fullrepaint) {
\r
3645 if (animInfo.piece != EmptySquare) {
\r
3646 board[animInfo.from.y][animInfo.from.x] = EmptySquare;
\r
3647 x = boardRect.left + animInfo.lastpos.x;
\r
3648 y = boardRect.top + animInfo.lastpos.y;
\r
3649 x2 = boardRect.left + animInfo.pos.x;
\r
3650 y2 = boardRect.top + animInfo.pos.y;
\r
3651 clips[num_clips++] = CreateRectRgn(MIN(x,x2), MIN(y,y2), MAX(x,x2)+squareSize, MAX(y,y2)+squareSize);
\r
3652 /* Slight kludge. The real problem is that after AnimateMove is
\r
3653 done, the position on the screen does not match lastDrawn.
\r
3654 This currently causes trouble only on e.p. captures in
\r
3655 atomic, where the piece moves to an empty square and then
\r
3656 explodes. The old and new positions both had an empty square
\r
3657 at the destination, but animation has drawn a piece there and
\r
3658 we have to remember to erase it. [HGM] moved until after setting lastDrawn */
\r
3659 lastDrawn[0][animInfo.to.y][animInfo.to.x] = animInfo.piece;
\r
3663 /* No clips? Make sure we have fullrepaint set to TRUE */
\r
3664 if (num_clips == 0)
\r
3665 fullrepaint = TRUE;
\r
3667 /* Set clipping on the memory DC */
\r
3668 if (!fullrepaint) {
\r
3669 SelectClipRgn(hdcmem, clips[0]);
\r
3670 for (x = 1; x < num_clips; x++) {
\r
3671 if (ExtSelectClipRgn(hdcmem, clips[x], RGN_OR) == ERROR)
\r
3672 abort(); // this should never ever happen!
\r
3676 /* Do all the drawing to the memory DC */
\r
3677 if(explodeInfo.radius) { // [HGM] atomic
\r
3679 int x, y, r=(explodeInfo.radius * squareSize)/100;
\r
3680 ChessSquare piece = board[explodeInfo.fromY][explodeInfo.fromX];
\r
3681 board[explodeInfo.fromY][explodeInfo.fromX] = EmptySquare; // suppress display of capturer
\r
3682 SquareToPos(explodeInfo.toY, explodeInfo.toX, &x, &y);
\r
3683 x += squareSize/2;
\r
3684 y += squareSize/2;
\r
3685 if(!fullrepaint) {
\r
3686 clips[num_clips] = CreateRectRgn(x-r, y-r, x+r, y+r);
\r
3687 ExtSelectClipRgn(hdcmem, clips[num_clips++], RGN_OR);
\r
3689 DrawGridOnDC(hdcmem);
\r
3690 DrawHighlightsOnDC(hdcmem, &highlightInfo, HIGHLIGHT_PEN);
\r
3691 DrawHighlightsOnDC(hdcmem, &premoveHighlightInfo, PREMOVE_PEN);
\r
3692 DrawBoardOnDC(hdcmem, board, tmphdc);
\r
3693 board[explodeInfo.fromY][explodeInfo.fromX] = piece;
\r
3694 oldBrush = SelectObject(hdcmem, explodeBrush);
\r
3695 Ellipse(hdcmem, x-r, y-r, x+r, y+r);
\r
3696 SelectObject(hdcmem, oldBrush);
\r
3698 DrawGridOnDC(hdcmem);
\r
3699 if(nr == 0) { // [HGM] dual: decide which highlights to draw
\r
3700 DrawHighlightsOnDC(hdcmem, &highlightInfo, HIGHLIGHT_PEN);
\r
3701 DrawHighlightsOnDC(hdcmem, &premoveHighlightInfo, PREMOVE_PEN);
\r
3703 DrawHighlightsOnDC(hdcmem, &partnerHighlightInfo, HIGHLIGHT_PEN);
\r
3704 oldPartnerHighlight = partnerHighlightInfo;
\r
3706 DrawBoardOnDC(hdcmem, board, tmphdc);
\r
3708 if(nr == 0) // [HGM] dual: markers only on left board
\r
3709 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
3710 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3711 if (marker[row][column]) { // marker changes only occur with full repaint!
\r
3712 HBRUSH oldBrush = SelectObject(hdcmem,
\r
3713 marker[row][column] == 2 ? markerBrush : explodeBrush);
\r
3714 SquareToPos(row, column, &x, &y);
\r
3715 Ellipse(hdcmem, x + squareSize/4, y + squareSize/4,
\r
3716 x + 3*squareSize/4, y + 3*squareSize/4);
\r
3717 SelectObject(hdcmem, oldBrush);
\r
3722 HBITMAP whiteLogo = (HBITMAP) first.programLogo, blackLogo = (HBITMAP) second.programLogo;
\r
3723 if(appData.autoLogo) {
\r
3725 switch(gameMode) { // pick logos based on game mode
\r
3726 case IcsObserving:
\r
3727 whiteLogo = second.programLogo; // ICS logo
\r
3728 blackLogo = second.programLogo;
\r
3731 case IcsPlayingWhite:
\r
3732 if(!appData.zippyPlay) whiteLogo = userLogo;
\r
3733 blackLogo = second.programLogo; // ICS logo
\r
3735 case IcsPlayingBlack:
\r
3736 whiteLogo = second.programLogo; // ICS logo
\r
3737 blackLogo = appData.zippyPlay ? first.programLogo : userLogo;
\r
3739 case TwoMachinesPlay:
\r
3740 if(first.twoMachinesColor[0] == 'b') {
\r
3741 whiteLogo = second.programLogo;
\r
3742 blackLogo = first.programLogo;
\r
3745 case MachinePlaysWhite:
\r
3746 blackLogo = userLogo;
\r
3748 case MachinePlaysBlack:
\r
3749 whiteLogo = userLogo;
\r
3750 blackLogo = first.programLogo;
\r
3753 DrawLogoOnDC(hdc, leftLogoRect, flipClock ? blackLogo : whiteLogo);
\r
3754 DrawLogoOnDC(hdc, rightLogoRect, flipClock ? whiteLogo : blackLogo);
\r
3757 if( appData.highlightMoveWithArrow ) {
\r
3758 DrawArrowHighlight(hdcmem);
\r
3761 DrawCoordsOnDC(hdcmem);
\r
3763 CopyBoard(lastDrawn[nr], board); /* [HGM] Moved to here from end of routine, */
\r
3764 /* to make sure lastDrawn contains what is actually drawn */
\r
3766 /* Put the dragged piece back into place and draw it (out of place!) */
\r
3767 if (dragged_piece != EmptySquare) {
\r
3768 /* [HGM] or restack */
\r
3769 if(dragInfo.from.x == BOARD_LEFT-2 )
\r
3770 board[dragInfo.from.y][dragInfo.from.x+1]++;
\r
3772 if(dragInfo.from.x == BOARD_RGHT+1 )
\r
3773 board[dragInfo.from.y][dragInfo.from.x-1]++;
\r
3774 board[dragInfo.from.y][dragInfo.from.x] = dragged_piece;
\r
3775 x = dragInfo.pos.x - squareSize / 2;
\r
3776 y = dragInfo.pos.y - squareSize / 2;
\r
3777 DrawPieceOnDC(hdcmem, dragged_piece,
\r
3778 ((int) dragged_piece < (int) BlackPawn),
\r
3779 (dragInfo.from.y + dragInfo.from.x) % 2, x, y, tmphdc);
\r
3782 /* Put the animated piece back into place and draw it */
\r
3783 if (animInfo.piece != EmptySquare) {
\r
3784 board[animInfo.from.y][animInfo.from.x] = animInfo.piece;
\r
3785 x = boardRect.left + animInfo.pos.x;
\r
3786 y = boardRect.top + animInfo.pos.y;
\r
3787 DrawPieceOnDC(hdcmem, animInfo.piece,
\r
3788 ((int) animInfo.piece < (int) BlackPawn),
\r
3789 (animInfo.from.y + animInfo.from.x) % 2, x, y, tmphdc);
\r
3792 /* Release the bufferBitmap by selecting in the old bitmap
\r
3793 * and delete the memory DC
\r
3795 SelectObject(hdcmem, oldBitmap);
\r
3798 /* Set clipping on the target DC */
\r
3799 if (!fullrepaint) {
\r
3800 if(nr == 1) for (x = 0; x < num_clips; x++) { // [HGM] dual: translate clips
\r
3802 GetRgnBox(clips[x], &rect);
\r
3803 DeleteObject(clips[x]);
\r
3804 clips[x] = CreateRectRgn(rect.left + wpMain.width/2, rect.top,
\r
3805 rect.right + wpMain.width/2, rect.bottom);
\r
3807 SelectClipRgn(hdc, clips[0]);
\r
3808 for (x = 1; x < num_clips; x++) {
\r
3809 if (ExtSelectClipRgn(hdc, clips[x], RGN_OR) == ERROR)
\r
3810 abort(); // this should never ever happen!
\r
3814 /* Copy the new bitmap onto the screen in one go.
\r
3815 * This way we avoid any flickering
\r
3817 oldBitmap = SelectObject(tmphdc, bufferBitmap);
\r
3818 BitBlt(hdc, boardRect.left + twoBoards*partnerUp*wpMain.width/2, boardRect.top, // [HGM] dual
\r
3819 boardRect.right - boardRect.left,
\r
3820 boardRect.bottom - boardRect.top,
\r
3821 tmphdc, boardRect.left, boardRect.top, SRCCOPY);
\r
3822 if(saveDiagFlag) {
\r
3823 BITMAP b; int i, j=0, m, w, wb, fac=0; char pData[1000000];
\r
3824 BITMAPINFOHEADER bih; int color[16], nrColors=0;
\r
3826 GetObject(bufferBitmap, sizeof(b), &b);
\r
3827 if(b.bmWidthBytes*b.bmHeight <= 990000) {
\r
3828 bih.biSize = sizeof(BITMAPINFOHEADER);
\r
3829 bih.biWidth = b.bmWidth;
\r
3830 bih.biHeight = b.bmHeight;
\r
3832 bih.biBitCount = b.bmBitsPixel;
\r
3833 bih.biCompression = 0;
\r
3834 bih.biSizeImage = b.bmWidthBytes*b.bmHeight;
\r
3835 bih.biXPelsPerMeter = 0;
\r
3836 bih.biYPelsPerMeter = 0;
\r
3837 bih.biClrUsed = 0;
\r
3838 bih.biClrImportant = 0;
\r
3839 // fprintf(diagFile, "t=%d\nw=%d\nh=%d\nB=%d\nP=%d\nX=%d\n",
\r
3840 // b.bmType, b.bmWidth, b.bmHeight, b.bmWidthBytes, b.bmPlanes, b.bmBitsPixel);
\r
3841 GetDIBits(tmphdc,bufferBitmap,0,b.bmHeight,pData,(BITMAPINFO*)&bih,DIB_RGB_COLORS);
\r
3842 // fprintf(diagFile, "%8x\n", (int) pData);
\r
3844 wb = b.bmWidthBytes;
\r
3846 for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)>>2; i++) {
\r
3847 int k = ((int*) pData)[i];
\r
3848 for(j=0; j<nrColors; j++) if(color[j] == k) break;
\r
3849 if(j >= 16) break;
\r
3851 if(j >= nrColors) nrColors = j+1;
\r
3853 if(j<16) { // 16 colors is enough. Compress to 4 bits per pixel
\r
3855 for(i=0; i<b.bmHeight - boardRect.top + OUTER_MARGIN; i++) {
\r
3856 for(w=0; w<(wb>>2); w+=2) {
\r
3857 int k = ((int*) pData)[(wb*i>>2) + w];
\r
3858 for(j=0; j<nrColors; j++) if(color[j] == k) break;
\r
3859 k = ((int*) pData)[(wb*i>>2) + w + 1];
\r
3860 for(m=0; m<nrColors; m++) if(color[m] == k) break;
\r
3861 pData[p++] = m | j<<4;
\r
3863 while(p&3) pData[p++] = 0;
\r
3866 wb = ((wb+31)>>5)<<2;
\r
3868 // write BITMAPFILEHEADER
\r
3869 fprintf(diagFile, "BM");
\r
3870 fputDW(diagFile, wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)+0x36 + (fac?64:0));
\r
3871 fputDW(diagFile, 0);
\r
3872 fputDW(diagFile, 0x36 + (fac?64:0));
\r
3873 // write BITMAPINFOHEADER
\r
3874 fputDW(diagFile, 40);
\r
3875 fputDW(diagFile, b.bmWidth);
\r
3876 fputDW(diagFile, b.bmHeight - boardRect.top + OUTER_MARGIN);
\r
3877 if(fac) fputDW(diagFile, 0x040001); // planes and bits/pixel
\r
3878 else fputDW(diagFile, 0x200001); // planes and bits/pixel
\r
3879 fputDW(diagFile, 0);
\r
3880 fputDW(diagFile, 0);
\r
3881 fputDW(diagFile, 0);
\r
3882 fputDW(diagFile, 0);
\r
3883 fputDW(diagFile, 0);
\r
3884 fputDW(diagFile, 0);
\r
3885 // write color table
\r
3887 for(i=0; i<16; i++) fputDW(diagFile, color[i]);
\r
3888 // write bitmap data
\r
3889 for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN); i++)
\r
3890 fputc(pData[i], diagFile);
\r
3894 SelectObject(tmphdc, oldBitmap);
\r
3896 /* Massive cleanup */
\r
3897 for (x = 0; x < num_clips; x++)
\r
3898 DeleteObject(clips[x]);
\r
3901 DeleteObject(bufferBitmap);
\r
3904 ReleaseDC(hwndMain, hdc);
\r
3906 if (lastDrawnFlipView != flipView && nr == 0) {
\r
3908 CheckMenuItem(GetMenu(hwndMain),IDM_FlipView, MF_BYCOMMAND|MF_CHECKED);
\r
3910 CheckMenuItem(GetMenu(hwndMain),IDM_FlipView, MF_BYCOMMAND|MF_UNCHECKED);
\r
3913 /* CopyBoard(lastDrawn, board);*/
\r
3914 lastDrawnHighlight = highlightInfo;
\r
3915 lastDrawnPremove = premoveHighlightInfo;
\r
3916 lastDrawnFlipView = flipView;
\r
3917 lastDrawnValid[nr] = 1;
\r
3920 /* [HGM] diag: Save the current board display to the given open file and close the file */
\r
3925 saveDiagFlag = 1; diagFile = f;
\r
3926 HDCDrawPosition(NULL, TRUE, NULL);
\r
3930 // if(f != NULL) fprintf(f, "Sorry, but this feature is still in preparation\n");
\r
3937 /*---------------------------------------------------------------------------*\
\r
3938 | CLIENT PAINT PROCEDURE
\r
3939 | This is the main event-handler for the WM_PAINT message.
\r
3941 \*---------------------------------------------------------------------------*/
\r
3943 PaintProc(HWND hwnd)
\r
3949 if((hdc = BeginPaint(hwnd, &ps))) {
\r
3950 if (IsIconic(hwnd)) {
\r
3951 DrawIcon(hdc, 2, 2, iconCurrent);
\r
3953 if (!appData.monoMode) {
\r
3954 SelectPalette(hdc, hPal, FALSE);
\r
3955 RealizePalette(hdc);
\r
3957 HDCDrawPosition(hdc, 1, NULL);
\r
3958 if(twoBoards) { // [HGM] dual: also redraw other board in other orientation
\r
3959 flipView = !flipView; partnerUp = !partnerUp;
\r
3960 HDCDrawPosition(hdc, 1, NULL);
\r
3961 flipView = !flipView; partnerUp = !partnerUp;
\r
3964 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
3965 ExtTextOut(hdc, messageRect.left, messageRect.top,
\r
3966 ETO_CLIPPED|ETO_OPAQUE,
\r
3967 &messageRect, messageText, strlen(messageText), NULL);
\r
3968 SelectObject(hdc, oldFont);
\r
3969 DisplayBothClocks();
\r
3971 EndPaint(hwnd,&ps);
\r
3979 * If the user selects on a border boundary, return -1; if off the board,
\r
3980 * return -2. Otherwise map the event coordinate to the square.
\r
3981 * The offset boardRect.left or boardRect.top must already have been
\r
3982 * subtracted from x.
\r
3984 int EventToSquare(x, limit)
\r
3992 if ((x % (squareSize + lineGap)) >= squareSize)
\r
3994 x /= (squareSize + lineGap);
\r
4006 DropEnable dropEnables[] = {
\r
4007 { 'P', DP_Pawn, N_("Pawn") },
\r
4008 { 'N', DP_Knight, N_("Knight") },
\r
4009 { 'B', DP_Bishop, N_("Bishop") },
\r
4010 { 'R', DP_Rook, N_("Rook") },
\r
4011 { 'Q', DP_Queen, N_("Queen") },
\r
4015 SetupDropMenu(HMENU hmenu)
\r
4017 int i, count, enable;
\r
4019 extern char white_holding[], black_holding[];
\r
4020 char item[MSG_SIZ];
\r
4022 for (i=0; i<sizeof(dropEnables)/sizeof(DropEnable); i++) {
\r
4023 p = strchr(gameMode == IcsPlayingWhite ? white_holding : black_holding,
\r
4024 dropEnables[i].piece);
\r
4026 while (p && *p++ == dropEnables[i].piece) count++;
\r
4027 snprintf(item, MSG_SIZ, "%s %d", T_(dropEnables[i].name), count);
\r
4028 enable = count > 0 || !appData.testLegality
\r
4029 /*!!temp:*/ || (gameInfo.variant == VariantCrazyhouse
\r
4030 && !appData.icsActive);
\r
4031 ModifyMenu(hmenu, dropEnables[i].command,
\r
4032 MF_BYCOMMAND | (enable ? MF_ENABLED : MF_GRAYED) | MF_STRING,
\r
4033 dropEnables[i].command, item);
\r
4037 void DragPieceBegin(int x, int y)
\r
4039 dragInfo.lastpos.x = boardRect.left + x;
\r
4040 dragInfo.lastpos.y = boardRect.top + y;
\r
4041 dragInfo.from.x = fromX;
\r
4042 dragInfo.from.y = fromY;
\r
4043 dragInfo.start = dragInfo.from;
\r
4044 SetCapture(hwndMain);
\r
4047 void DragPieceEnd(int x, int y)
\r
4050 dragInfo.start.x = dragInfo.start.y = -1;
\r
4051 dragInfo.from = dragInfo.start;
\r
4052 dragInfo.pos = dragInfo.lastpos = dragInfo.start;
\r
4055 /* Event handler for mouse messages */
\r
4057 MouseEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4061 static int recursive = 0;
\r
4063 BOOLEAN forceFullRepaint = IsFullRepaintPreferrable(); /* [AS] */
\r
4066 if (message == WM_MBUTTONUP) {
\r
4067 /* Hideous kludge to fool TrackPopupMenu into paying attention
\r
4068 to the middle button: we simulate pressing the left button too!
\r
4070 PostMessage(hwnd, WM_LBUTTONDOWN, wParam, lParam);
\r
4071 PostMessage(hwnd, WM_LBUTTONUP, wParam, lParam);
\r
4077 pt.x = LOWORD(lParam);
\r
4078 pt.y = HIWORD(lParam);
\r
4079 x = EventToSquare(pt.x - boardRect.left, BOARD_WIDTH);
\r
4080 y = EventToSquare(pt.y - boardRect.top, BOARD_HEIGHT);
\r
4081 if (!flipView && y >= 0) {
\r
4082 y = BOARD_HEIGHT - 1 - y;
\r
4084 if (flipView && x >= 0) {
\r
4085 x = BOARD_WIDTH - 1 - x;
\r
4088 shiftKey = GetKeyState(VK_SHIFT) < 0; // [HGM] remember last shift status
\r
4090 switch (message) {
\r
4091 case WM_LBUTTONDOWN:
\r
4092 if (PtInRect((LPRECT) &whiteRect, pt)) {
\r
4093 if (gameMode == EditPosition) {
\r
4094 SetWhiteToPlayEvent();
\r
4095 } else if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) {
\r
4096 AdjustClock(flipClock, -1);
\r
4097 } else if (gameMode == IcsPlayingBlack ||
\r
4098 gameMode == MachinePlaysWhite) {
\r
4101 } else if (PtInRect((LPRECT) &blackRect, pt)) {
\r
4102 if (gameMode == EditPosition) {
\r
4103 SetBlackToPlayEvent();
\r
4104 } else if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) {
\r
4105 AdjustClock(!flipClock, -1);
\r
4106 } else if (gameMode == IcsPlayingWhite ||
\r
4107 gameMode == MachinePlaysBlack) {
\r
4111 dragInfo.start.x = dragInfo.start.y = -1;
\r
4112 dragInfo.from = dragInfo.start;
\r
4113 if(fromX == -1 && frozen) { // not sure where this is for
\r
4114 fromX = fromY = -1;
\r
4115 DrawPosition(forceFullRepaint || FALSE, NULL); /* [AS] */
\r
4118 LeftClick(Press, pt.x - boardRect.left, pt.y - boardRect.top);
\r
4119 DrawPosition(TRUE, NULL);
\r
4122 case WM_LBUTTONUP:
\r
4123 LeftClick(Release, pt.x - boardRect.left, pt.y - boardRect.top);
\r
4124 DrawPosition(TRUE, NULL);
\r
4127 case WM_MOUSEMOVE:
\r
4128 if(SeekGraphClick(Press, pt.x - boardRect.left, pt.y - boardRect.top, 1)) break;
\r
4129 MovePV(pt.x - boardRect.left, pt.y - boardRect.top, boardRect.bottom - boardRect.top);
\r
4130 if ((appData.animateDragging || appData.highlightDragging)
\r
4131 && (wParam & MK_LBUTTON)
\r
4132 && dragInfo.from.x >= 0)
\r
4134 BOOL full_repaint = FALSE;
\r
4136 if (appData.animateDragging) {
\r
4137 dragInfo.pos = pt;
\r
4139 if (appData.highlightDragging) {
\r
4140 SetHighlights(fromX, fromY, x, y);
\r
4141 if( IsDrawArrowEnabled() && (x < 0 || x >= BOARD_WIDTH || y < 0 || y >= BOARD_HEIGHT) ) {
\r
4142 full_repaint = TRUE;
\r
4146 DrawPosition( full_repaint, NULL);
\r
4148 dragInfo.lastpos = dragInfo.pos;
\r
4152 case WM_MOUSEWHEEL: // [DM]
\r
4153 { static int lastDir = 0; // [HGM] build in some hysteresis to avoid spurious events
\r
4154 /* Mouse Wheel is being rolled forward
\r
4155 * Play moves forward
\r
4157 if((short)HIWORD(wParam) < 0 && currentMove < forwardMostMove)
\r
4158 { if(lastDir == 1) ForwardEvent(); else lastDir = 1; } // [HGM] suppress first event in direction
\r
4159 /* Mouse Wheel is being rolled backward
\r
4160 * Play moves backward
\r
4162 if((short)HIWORD(wParam) > 0 && currentMove > backwardMostMove)
\r
4163 { if(lastDir == -1) BackwardEvent(); else lastDir = -1; }
\r
4167 case WM_MBUTTONUP:
\r
4168 case WM_RBUTTONUP:
\r
4170 RightClick(Release, pt.x - boardRect.left, pt.y - boardRect.top, &fromX, &fromY);
\r
4173 case WM_MBUTTONDOWN:
\r
4174 case WM_RBUTTONDOWN:
\r
4177 fromX = fromY = -1;
\r
4178 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
4179 dragInfo.start.x = dragInfo.start.y = -1;
\r
4180 dragInfo.from = dragInfo.start;
\r
4181 dragInfo.lastpos = dragInfo.pos;
\r
4182 if (appData.highlightDragging) {
\r
4183 ClearHighlights();
\r
4186 /* [HGM] right mouse button in clock area edit-game mode ups clock */
\r
4187 if (PtInRect((LPRECT) &whiteRect, pt)) {
\r
4188 if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) AdjustClock(flipClock, 1);
\r
4189 } else if (PtInRect((LPRECT) &blackRect, pt)) {
\r
4190 if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) AdjustClock(!flipClock, 1);
\r
4194 DrawPosition(TRUE, NULL);
\r
4196 menuNr = RightClick(Press, pt.x - boardRect.left, pt.y - boardRect.top, &fromX, &fromY);
\r
4199 if (message == WM_MBUTTONDOWN) {
\r
4200 buttonCount = 3; /* even if system didn't think so */
\r
4201 if (wParam & MK_SHIFT)
\r
4202 MenuPopup(hwnd, pt, LoadMenu(hInst, "BlackPieceMenu"), -1);
\r
4204 MenuPopup(hwnd, pt, LoadMenu(hInst, "WhitePieceMenu"), -1);
\r
4205 } else { /* message == WM_RBUTTONDOWN */
\r
4206 /* Just have one menu, on the right button. Windows users don't
\r
4207 think to try the middle one, and sometimes other software steals
\r
4208 it, or it doesn't really exist. */
\r
4209 if(gameInfo.variant != VariantShogi)
\r
4210 MenuPopup(hwnd, pt, LoadMenu(hInst, "PieceMenu"), -1);
\r
4212 MenuPopup(hwnd, pt, LoadMenu(hInst, "ShogiPieceMenu"), -1);
\r
4216 SetCapture(hwndMain);
4219 hmenu = LoadMenu(hInst, "DropPieceMenu");
\r
4220 SetupDropMenu(hmenu);
\r
4221 MenuPopup(hwnd, pt, hmenu, -1);
\r
4231 /* Preprocess messages for buttons in main window */
\r
4233 ButtonProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4235 int id = GetWindowLong(hwnd, GWL_ID);
\r
4238 for (i=0; i<N_BUTTONS; i++) {
\r
4239 if (buttonDesc[i].id == id) break;
\r
4241 if (i == N_BUTTONS) return 0;
\r
4242 switch (message) {
\r
4247 dir = (wParam == VK_LEFT) ? -1 : 1;
\r
4248 SetFocus(buttonDesc[(i + dir + N_BUTTONS) % N_BUTTONS].hwnd);
\r
4255 SendMessage(hwndMain, WM_COMMAND, MAKEWPARAM(buttonDesc[i].id, 0), 0);
\r
4258 if (appData.icsActive && (isalpha((char)wParam) || wParam == '0')) {
\r
4259 // [HGM] movenum: only letters or leading zero should go to ICS input
\r
4260 HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4261 if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
4263 SendMessage(h, WM_CHAR, wParam, lParam);
\r
4265 } else if (isalpha((char)wParam) || isdigit((char)wParam)){
\r
4266 PopUpMoveDialog((char)wParam);
\r
4272 return CallWindowProc(buttonDesc[i].wndproc, hwnd, message, wParam, lParam);
\r
4275 /* Process messages for Promotion dialog box */
\r
4277 Promotion(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
4281 switch (message) {
\r
4282 case WM_INITDIALOG: /* message: initialize dialog box */
\r
4283 /* Center the dialog over the application window */
\r
4284 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
4285 Translate(hDlg, DLG_PromotionKing);
\r
4286 ShowWindow(GetDlgItem(hDlg, PB_King),
\r
4287 (!appData.testLegality || gameInfo.variant == VariantSuicide ||
\r
4288 gameInfo.variant == VariantGiveaway || gameInfo.variant == VariantSuper ) ?
\r
4289 SW_SHOW : SW_HIDE);
\r
4290 /* [HGM] Only allow C & A promotions if these pieces are defined */
\r
4291 ShowWindow(GetDlgItem(hDlg, PB_Archbishop),
\r
4292 ((PieceToChar(WhiteAngel) >= 'A' &&
\r
4293 PieceToChar(WhiteAngel) != '~') ||
\r
4294 (PieceToChar(BlackAngel) >= 'A' &&
\r
4295 PieceToChar(BlackAngel) != '~') ) ?
\r
4296 SW_SHOW : SW_HIDE);
\r
4297 ShowWindow(GetDlgItem(hDlg, PB_Chancellor),
\r
4298 ((PieceToChar(WhiteMarshall) >= 'A' &&
\r
4299 PieceToChar(WhiteMarshall) != '~') ||
\r
4300 (PieceToChar(BlackMarshall) >= 'A' &&
\r
4301 PieceToChar(BlackMarshall) != '~') ) ?
\r
4302 SW_SHOW : SW_HIDE);
\r
4303 /* [HGM] Hide B & R button in Shogi, use Q as promote, N as defer */
\r
4304 ShowWindow(GetDlgItem(hDlg, PB_Rook),
\r
4305 gameInfo.variant != VariantShogi ?
\r
4306 SW_SHOW : SW_HIDE);
\r
4307 ShowWindow(GetDlgItem(hDlg, PB_Bishop),
\r
4308 gameInfo.variant != VariantShogi ?
\r
4309 SW_SHOW : SW_HIDE);
\r
4310 if(gameInfo.variant == VariantShogi) {
\r
4311 SetDlgItemText(hDlg, PB_Queen, "YES");
\r
4312 SetDlgItemText(hDlg, PB_Knight, "NO");
\r
4313 SetWindowText(hDlg, "Promote?");
\r
4315 ShowWindow(GetDlgItem(hDlg, IDC_Centaur),
\r
4316 gameInfo.variant == VariantSuper ?
\r
4317 SW_SHOW : SW_HIDE);
\r
4320 case WM_COMMAND: /* message: received a command */
\r
4321 switch (LOWORD(wParam)) {
\r
4323 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
4324 ClearHighlights();
\r
4325 DrawPosition(FALSE, NULL);
\r
4328 promoChar = gameInfo.variant == VariantSuper ? PieceToChar(BlackSilver) : PieceToChar(BlackKing);
\r
4331 promoChar = gameInfo.variant == VariantShogi ? '+' : PieceToChar(BlackQueen);
\r
4334 promoChar = PieceToChar(BlackRook);
\r
4337 promoChar = PieceToChar(BlackBishop);
\r
4339 case PB_Chancellor:
\r
4340 promoChar = PieceToChar(BlackMarshall);
\r
4342 case PB_Archbishop:
\r
4343 promoChar = PieceToChar(BlackAngel);
\r
4346 promoChar = gameInfo.variant == VariantShogi ? '=' : PieceToChar(BlackKnight);
\r
4351 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
4352 /* [HGM] <popupFix> Call FinishMove rather than UserMoveEvent, as we
\r
4353 only show the popup when we are already sure the move is valid or
\r
4354 legal. We pass a faulty move type, but the kludge is that FinishMove
\r
4355 will figure out it is a promotion from the promoChar. */
\r
4356 UserMoveEvent(fromX, fromY, toX, toY, promoChar);
\r
4357 fromX = fromY = -1;
\r
4358 if (!appData.highlightLastMove) {
\r
4359 ClearHighlights();
\r
4360 DrawPosition(FALSE, NULL);
\r
4367 /* Pop up promotion dialog */
\r
4369 PromotionPopup(HWND hwnd)
\r
4373 lpProc = MakeProcInstance((FARPROC)Promotion, hInst);
\r
4374 DialogBox(hInst, MAKEINTRESOURCE(DLG_PromotionKing),
\r
4375 hwnd, (DLGPROC)lpProc);
\r
4376 FreeProcInstance(lpProc);
\r
4382 DrawPosition(TRUE, NULL);
\r
4383 PromotionPopup(hwndMain);
\r
4386 /* Toggle ShowThinking */
\r
4388 ToggleShowThinking()
\r
4390 appData.showThinking = !appData.showThinking;
\r
4391 ShowThinkingEvent();
\r
4395 LoadGameDialog(HWND hwnd, char* title)
\r
4399 char fileTitle[MSG_SIZ];
\r
4400 f = OpenFileDialog(hwnd, "rb", "",
\r
4401 appData.oldSaveStyle ? "gam" : "pgn",
\r
4403 title, &number, fileTitle, NULL);
\r
4405 cmailMsgLoaded = FALSE;
\r
4406 if (number == 0) {
\r
4407 int error = GameListBuild(f);
\r
4409 DisplayError(_("Cannot build game list"), error);
\r
4410 } else if (!ListEmpty(&gameList) &&
\r
4411 ((ListGame *) gameList.tailPred)->number > 1) {
\r
4412 GameListPopUp(f, fileTitle);
\r
4415 GameListDestroy();
\r
4418 LoadGame(f, number, fileTitle, FALSE);
\r
4422 int get_term_width()
\r
4427 HFONT hfont, hold_font;
\r
4432 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
4436 // get the text metrics
\r
4437 hdc = GetDC(hText);
\r
4438 lf = font[boardSize][CONSOLE_FONT]->lf;
\r
4439 if (consoleCF.dwEffects & CFE_BOLD)
\r
4440 lf.lfWeight = FW_BOLD;
\r
4441 if (consoleCF.dwEffects & CFE_ITALIC)
\r
4442 lf.lfItalic = TRUE;
\r
4443 if (consoleCF.dwEffects & CFE_STRIKEOUT)
\r
4444 lf.lfStrikeOut = TRUE;
\r
4445 if (consoleCF.dwEffects & CFE_UNDERLINE)
\r
4446 lf.lfUnderline = TRUE;
\r
4447 hfont = CreateFontIndirect(&lf);
\r
4448 hold_font = SelectObject(hdc, hfont);
\r
4449 GetTextMetrics(hdc, &tm);
\r
4450 SelectObject(hdc, hold_font);
\r
4451 DeleteObject(hfont);
\r
4452 ReleaseDC(hText, hdc);
\r
4454 // get the rectangle
\r
4455 SendMessage(hText, EM_GETRECT, 0, (LPARAM)&rc);
\r
4457 return (rc.right-rc.left) / tm.tmAveCharWidth;
\r
4460 void UpdateICSWidth(HWND hText)
\r
4462 LONG old_width, new_width;
\r
4464 new_width = get_term_width(hText, FALSE);
\r
4465 old_width = GetWindowLong(hText, GWL_USERDATA);
\r
4466 if (new_width != old_width)
\r
4468 ics_update_width(new_width);
\r
4469 SetWindowLong(hText, GWL_USERDATA, new_width);
\r
4474 ChangedConsoleFont()
\r
4477 CHARRANGE tmpsel, sel;
\r
4478 MyFont *f = font[boardSize][CONSOLE_FONT];
\r
4479 HWND hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
4480 HWND hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4483 cfmt.cbSize = sizeof(CHARFORMAT);
\r
4484 cfmt.dwMask = CFM_FACE|CFM_SIZE|CFM_CHARSET;
\r
4485 safeStrCpy(cfmt.szFaceName, font[boardSize][CONSOLE_FONT]->mfp.faceName,
\r
4486 sizeof(cfmt.szFaceName)/sizeof(cfmt.szFaceName[0]) );
\r
4487 /* yHeight is expressed in twips. A twip is 1/20 of a font's point
\r
4488 * size. This was undocumented in the version of MSVC++ that I had
\r
4489 * when I wrote the code, but is apparently documented now.
\r
4491 cfmt.yHeight = (int)(f->mfp.pointSize * 20.0 + 0.5);
\r
4492 cfmt.bCharSet = f->lf.lfCharSet;
\r
4493 cfmt.bPitchAndFamily = f->lf.lfPitchAndFamily;
\r
4494 SendMessage(hText, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &cfmt);
\r
4495 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &cfmt);
\r
4496 /* Why are the following seemingly needed too? */
\r
4497 SendMessage(hText, EM_SETCHARFORMAT, SCF_DEFAULT, (LPARAM) &cfmt);
\r
4498 SendMessage(hInput, EM_SETCHARFORMAT, SCF_DEFAULT, (LPARAM) &cfmt);
\r
4499 SendMessage(hText, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
4501 tmpsel.cpMax = -1; /*999999?*/
\r
4502 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&tmpsel);
\r
4503 SendMessage(hText, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM) &cfmt);
\r
4504 /* Trying putting this here too. It still seems to tickle a RichEdit
\r
4505 * bug: sometimes RichEdit indents the first line of a paragraph too.
\r
4507 paraf.cbSize = sizeof(paraf);
\r
4508 paraf.dwMask = PFM_OFFSET | PFM_STARTINDENT;
\r
4509 paraf.dxStartIndent = 0;
\r
4510 paraf.dxOffset = WRAP_INDENT;
\r
4511 SendMessage(hText, EM_SETPARAFORMAT, 0, (LPARAM) ¶f);
\r
4512 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
4513 UpdateICSWidth(hText);
\r
4516 /*---------------------------------------------------------------------------*\
\r
4518 * Window Proc for main window
\r
4520 \*---------------------------------------------------------------------------*/
\r
4522 /* Process messages for main window, etc. */
\r
4524 WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4527 int wmId, wmEvent;
\r
4531 char fileTitle[MSG_SIZ];
\r
4532 char buf[MSG_SIZ];
\r
4533 static SnapData sd;
\r
4535 switch (message) {
\r
4537 case WM_PAINT: /* message: repaint portion of window */
\r
4541 case WM_ERASEBKGND:
\r
4542 if (IsIconic(hwnd)) {
\r
4543 /* Cheat; change the message */
\r
4544 return (DefWindowProc(hwnd, WM_ICONERASEBKGND, wParam, lParam));
\r
4546 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
4550 case WM_LBUTTONDOWN:
\r
4551 case WM_MBUTTONDOWN:
\r
4552 case WM_RBUTTONDOWN:
\r
4553 case WM_LBUTTONUP:
\r
4554 case WM_MBUTTONUP:
\r
4555 case WM_RBUTTONUP:
\r
4556 case WM_MOUSEMOVE:
\r
4557 case WM_MOUSEWHEEL:
\r
4558 MouseEvent(hwnd, message, wParam, lParam);
\r
4561 JAWS_KB_NAVIGATION
\r
4565 JAWS_ALT_INTERCEPT
\r
4567 if (appData.icsActive && ((char)wParam == '\r' || (char)wParam > ' ' && !((char)wParam >= '1' && (char)wParam <= '9'))) {
\r
4568 // [HGM] movenum: for non-zero digits we always do type-in dialog
\r
4569 HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4570 if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
4572 SendMessage(h, message, wParam, lParam);
\r
4573 } else if(lParam != KF_REPEAT) {
\r
4574 if (isalpha((char)wParam) || isdigit((char)wParam)) {
\r
4575 PopUpMoveDialog((char)wParam);
\r
4576 } else if((char)wParam == 003) CopyGameToClipboard();
\r
4577 else if((char)wParam == 026) PasteGameOrFENFromClipboard();
\r
4582 case WM_PALETTECHANGED:
\r
4583 if (hwnd != (HWND)wParam && !appData.monoMode) {
\r
4585 HDC hdc = GetDC(hwndMain);
\r
4586 SelectPalette(hdc, hPal, TRUE);
\r
4587 nnew = RealizePalette(hdc);
\r
4589 paletteChanged = TRUE;
\r
4590 InvalidateRect(hwnd, &boardRect, FALSE);
\r
4592 ReleaseDC(hwnd, hdc);
\r
4596 case WM_QUERYNEWPALETTE:
\r
4597 if (!appData.monoMode /*&& paletteChanged*/) {
\r
4599 HDC hdc = GetDC(hwndMain);
\r
4600 paletteChanged = FALSE;
\r
4601 SelectPalette(hdc, hPal, FALSE);
\r
4602 nnew = RealizePalette(hdc);
\r
4604 InvalidateRect(hwnd, &boardRect, FALSE);
\r
4606 ReleaseDC(hwnd, hdc);
\r
4611 case WM_COMMAND: /* message: command from application menu */
\r
4612 wmId = LOWORD(wParam);
\r
4613 wmEvent = HIWORD(wParam);
\r
4618 SAY("new game enter a move to play against the computer with white");
\r
4621 case IDM_NewGameFRC:
\r
4622 if( NewGameFRC() == 0 ) {
\r
4627 case IDM_NewVariant:
\r
4628 NewVariantPopup(hwnd);
\r
4631 case IDM_LoadGame:
\r
4632 LoadGameDialog(hwnd, _("Load Game from File"));
\r
4635 case IDM_LoadNextGame:
\r
4639 case IDM_LoadPrevGame:
\r
4643 case IDM_ReloadGame:
\r
4647 case IDM_LoadPosition:
\r
4648 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
\r
4649 Reset(FALSE, TRUE);
\r
4652 f = OpenFileDialog(hwnd, "rb", "",
\r
4653 appData.oldSaveStyle ? "pos" : "fen",
\r
4655 _("Load Position from File"), &number, fileTitle, NULL);
\r
4657 LoadPosition(f, number, fileTitle);
\r
4661 case IDM_LoadNextPosition:
\r
4662 ReloadPosition(1);
\r
4665 case IDM_LoadPrevPosition:
\r
4666 ReloadPosition(-1);
\r
4669 case IDM_ReloadPosition:
\r
4670 ReloadPosition(0);
\r
4673 case IDM_SaveGame:
\r
4674 defName = DefaultFileName(appData.oldSaveStyle ? "gam" : "pgn");
\r
4675 f = OpenFileDialog(hwnd, "a", defName,
\r
4676 appData.oldSaveStyle ? "gam" : "pgn",
\r
4678 _("Save Game to File"), NULL, fileTitle, NULL);
\r
4680 SaveGame(f, 0, "");
\r
4684 case IDM_SavePosition:
\r
4685 defName = DefaultFileName(appData.oldSaveStyle ? "pos" : "fen");
\r
4686 f = OpenFileDialog(hwnd, "a", defName,
\r
4687 appData.oldSaveStyle ? "pos" : "fen",
\r
4689 _("Save Position to File"), NULL, fileTitle, NULL);
\r
4691 SavePosition(f, 0, "");
\r
4695 case IDM_SaveDiagram:
\r
4696 defName = "diagram";
\r
4697 f = OpenFileDialog(hwnd, "wb", defName,
\r
4700 "Save Diagram to File", NULL, fileTitle, NULL);
\r
4706 case IDM_CopyGame:
\r
4707 CopyGameToClipboard();
\r
4710 case IDM_PasteGame:
\r
4711 PasteGameFromClipboard();
\r
4714 case IDM_CopyGameListToClipboard:
\r
4715 CopyGameListToClipboard();
\r
4718 /* [AS] Autodetect FEN or PGN data */
\r
4719 case IDM_PasteAny:
\r
4720 PasteGameOrFENFromClipboard();
\r
4723 /* [AS] Move history */
\r
4724 case IDM_ShowMoveHistory:
\r
4725 if( MoveHistoryIsUp() ) {
\r
4726 MoveHistoryPopDown();
\r
4729 MoveHistoryPopUp();
\r
4733 /* [AS] Eval graph */
\r
4734 case IDM_ShowEvalGraph:
\r
4735 if( EvalGraphIsUp() ) {
\r
4736 EvalGraphPopDown();
\r
4740 SetFocus(hwndMain);
\r
4744 /* [AS] Engine output */
\r
4745 case IDM_ShowEngineOutput:
\r
4746 if( EngineOutputIsUp() ) {
\r
4747 EngineOutputPopDown();
\r
4750 EngineOutputPopUp();
\r
4754 /* [AS] User adjudication */
\r
4755 case IDM_UserAdjudication_White:
\r
4756 UserAdjudicationEvent( +1 );
\r
4759 case IDM_UserAdjudication_Black:
\r
4760 UserAdjudicationEvent( -1 );
\r
4763 case IDM_UserAdjudication_Draw:
\r
4764 UserAdjudicationEvent( 0 );
\r
4767 /* [AS] Game list options dialog */
\r
4768 case IDM_GameListOptions:
\r
4769 GameListOptions();
\r
4776 case IDM_CopyPosition:
\r
4777 CopyFENToClipboard();
\r
4780 case IDM_PastePosition:
\r
4781 PasteFENFromClipboard();
\r
4784 case IDM_MailMove:
\r
4788 case IDM_ReloadCMailMsg:
\r
4789 Reset(TRUE, TRUE);
\r
4790 ReloadCmailMsgEvent(FALSE);
\r
4793 case IDM_Minimize:
\r
4794 ShowWindow(hwnd, SW_MINIMIZE);
\r
4801 case IDM_MachineWhite:
\r
4802 MachineWhiteEvent();
\r
4804 * refresh the tags dialog only if it's visible
\r
4806 if (gameMode == MachinePlaysWhite && IsWindowVisible(editTagsDialog)) {
\r
4808 tags = PGNTags(&gameInfo);
\r
4809 TagsPopUp(tags, CmailMsg());
\r
4812 SAY("computer starts playing white");
\r
4815 case IDM_MachineBlack:
\r
4816 MachineBlackEvent();
\r
4818 * refresh the tags dialog only if it's visible
\r
4820 if (gameMode == MachinePlaysBlack && IsWindowVisible(editTagsDialog)) {
\r
4822 tags = PGNTags(&gameInfo);
\r
4823 TagsPopUp(tags, CmailMsg());
\r
4826 SAY("computer starts playing black");
\r
4829 case IDM_Match: // [HGM] match: flows into next case, after setting Match Mode and nr of Games
\r
4830 if(gameMode != BeginningOfGame) { // allow menu item to remain enabled for better mode highligting
\r
4831 DisplayError(_("You can only start a match from the initial position."), 0); break;
\r
4833 matchMode = 2;// distinguish from command-line-triggered case (matchMode=1)
\r
4834 appData.matchGames = appData.defaultMatchGames;
\r
4837 case IDM_TwoMachines:
\r
4838 TwoMachinesEvent();
\r
4840 * refresh the tags dialog only if it's visible
\r
4842 if (gameMode == TwoMachinesPlay && IsWindowVisible(editTagsDialog)) {
\r
4844 tags = PGNTags(&gameInfo);
\r
4845 TagsPopUp(tags, CmailMsg());
\r
4848 SAY("computer starts playing both sides");
\r
4851 case IDM_AnalysisMode:
\r
4852 if (!first.analysisSupport) {
\r
4853 snprintf(buf, MSG_SIZ, _("%s does not support analysis"), first.tidy);
\r
4854 DisplayError(buf, 0);
\r
4856 SAY("analyzing current position");
\r
4857 /* [DM] icsEngineAnlyze [HGM] Why is this front-end??? */
\r
4858 if (appData.icsActive) {
\r
4859 if (gameMode != IcsObserving) {
\r
4860 snprintf(buf, MSG_SIZ, "You are not observing a game");
\r
4861 DisplayError(buf, 0);
\r
4862 /* secure check */
\r
4863 if (appData.icsEngineAnalyze) {
\r
4864 if (appData.debugMode)
\r
4865 fprintf(debugFP, "Found unexpected active ICS engine analyze \n");
\r
4866 ExitAnalyzeMode();
\r
4872 /* if enable, user want disable icsEngineAnalyze */
\r
4873 if (appData.icsEngineAnalyze) {
\r
4874 ExitAnalyzeMode();
\r
4878 appData.icsEngineAnalyze = TRUE;
\r
4879 if (appData.debugMode) fprintf(debugFP, "ICS engine analyze starting...\n");
\r
4882 if (!appData.showThinking) ToggleShowThinking();
\r
4883 AnalyzeModeEvent();
\r
4887 case IDM_AnalyzeFile:
\r
4888 if (!first.analysisSupport) {
\r
4889 char buf[MSG_SIZ];
\r
4890 snprintf(buf, MSG_SIZ, _("%s does not support analysis"), first.tidy);
\r
4891 DisplayError(buf, 0);
\r
4893 if (!appData.showThinking) ToggleShowThinking();
\r
4894 AnalyzeFileEvent();
\r
4895 LoadGameDialog(hwnd, _("Analyze Game from File"));
\r
4896 AnalysisPeriodicEvent(1);
\r
4900 case IDM_IcsClient:
\r
4904 case IDM_EditGame:
\r
4909 case IDM_EditPosition:
\r
4910 EditPositionEvent();
\r
4911 SAY("enter a FEN string or setup a position on the board using the control R pop up menu");
\r
4914 case IDM_Training:
\r
4918 case IDM_ShowGameList:
\r
4919 ShowGameListProc();
\r
4922 case IDM_EditTags:
\r
4926 case IDM_EditComment:
\r
4927 if (commentUp && editComment) {
\r
4930 EditCommentEvent();
\r
4950 case IDM_CallFlag:
\r
4970 case IDM_StopObserving:
\r
4971 StopObservingEvent();
\r
4974 case IDM_StopExamining:
\r
4975 StopExaminingEvent();
\r
4979 UploadGameEvent();
\r
4982 case IDM_TypeInMove:
\r
4983 PopUpMoveDialog('\000');
\r
4986 case IDM_TypeInName:
\r
4987 PopUpNameDialog('\000');
\r
4990 case IDM_Backward:
\r
4992 SetFocus(hwndMain);
\r
4999 SetFocus(hwndMain);
\r
5004 SetFocus(hwndMain);
\r
5009 SetFocus(hwndMain);
\r
5013 RevertEvent(FALSE);
\r
5016 case IDM_Annotate: // [HGM] vari: revert with annotation
\r
5017 RevertEvent(TRUE);
\r
5020 case IDM_TruncateGame:
\r
5021 TruncateGameEvent();
\r
5028 case IDM_RetractMove:
\r
5029 RetractMoveEvent();
\r
5032 case IDM_FlipView:
\r
5033 flipView = !flipView;
\r
5034 DrawPosition(FALSE, NULL);
\r
5037 case IDM_FlipClock:
\r
5038 flipClock = !flipClock;
\r
5039 DisplayBothClocks();
\r
5040 DrawPosition(FALSE, NULL);
\r
5043 case IDM_MuteSounds:
\r
5044 mute = !mute; // [HGM] mute: keep track of global muting variable
\r
5045 CheckMenuItem(GetMenu(hwndMain),IDM_MuteSounds,
\r
5046 MF_BYCOMMAND|(mute?MF_CHECKED:MF_UNCHECKED));
\r
5049 case IDM_GeneralOptions:
\r
5050 GeneralOptionsPopup(hwnd);
\r
5051 DrawPosition(TRUE, NULL);
\r
5054 case IDM_BoardOptions:
\r
5055 BoardOptionsPopup(hwnd);
\r
5058 case IDM_EnginePlayOptions:
\r
5059 EnginePlayOptionsPopup(hwnd);
\r
5062 case IDM_Engine1Options:
\r
5063 EngineOptionsPopup(hwnd, &first);
\r
5066 case IDM_Engine2Options:
\r
5068 if(WaitForSecond(SettingsMenuIfReady)) break;
\r
5069 EngineOptionsPopup(hwnd, &second);
\r
5072 case IDM_OptionsUCI:
\r
5073 UciOptionsPopup(hwnd);
\r
5076 case IDM_IcsOptions:
\r
5077 IcsOptionsPopup(hwnd);
\r
5081 FontsOptionsPopup(hwnd);
\r
5085 SoundOptionsPopup(hwnd);
\r
5088 case IDM_CommPort:
\r
5089 CommPortOptionsPopup(hwnd);
\r
5092 case IDM_LoadOptions:
\r
5093 LoadOptionsPopup(hwnd);
\r
5096 case IDM_SaveOptions:
\r
5097 SaveOptionsPopup(hwnd);
\r
5100 case IDM_TimeControl:
\r
5101 TimeControlOptionsPopup(hwnd);
\r
5104 case IDM_SaveSettings:
\r
5105 SaveSettings(settingsFileName);
\r
5108 case IDM_SaveSettingsOnExit:
\r
5109 saveSettingsOnExit = !saveSettingsOnExit;
\r
5110 (void) CheckMenuItem(GetMenu(hwndMain), IDM_SaveSettingsOnExit,
\r
5111 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
5112 MF_CHECKED : MF_UNCHECKED));
\r
5123 case IDM_AboutGame:
\r
5128 appData.debugMode = !appData.debugMode;
\r
5129 if (appData.debugMode) {
\r
5130 char dir[MSG_SIZ];
\r
5131 GetCurrentDirectory(MSG_SIZ, dir);
\r
5132 SetCurrentDirectory(installDir);
\r
5133 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
5134 SetCurrentDirectory(dir);
\r
5135 setbuf(debugFP, NULL);
\r
5142 case IDM_HELPCONTENTS:
\r
5143 if (!MyHelp (hwnd, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS") &&
\r
5144 !HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {
\r
5145 MessageBox (GetFocus(),
\r
5146 _("Unable to activate help"),
\r
5147 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5151 case IDM_HELPSEARCH:
\r
5152 if (!MyHelp (hwnd, "winboard.hlp", HELP_PARTIALKEY, (DWORD)(LPSTR)"") &&
\r
5153 !HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {
\r
5154 MessageBox (GetFocus(),
\r
5155 _("Unable to activate help"),
\r
5156 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5160 case IDM_HELPHELP:
\r
5161 if(!WinHelp(hwnd, (LPSTR)NULL, HELP_HELPONHELP, 0)) {
\r
5162 MessageBox (GetFocus(),
\r
5163 _("Unable to activate help"),
\r
5164 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5169 lpProc = MakeProcInstance((FARPROC)About, hInst);
\r
5171 (gameInfo.event && strcmp(gameInfo.event, "Easter Egg Hunt") == 0) ?
\r
5172 "AboutBox2" : "AboutBox", hwnd, (DLGPROC)lpProc);
\r
5173 FreeProcInstance(lpProc);
\r
5176 case IDM_DirectCommand1:
\r
5177 AskQuestionEvent(_("Direct Command"),
\r
5178 _("Send to chess program:"), "", "1");
\r
5180 case IDM_DirectCommand2:
\r
5181 AskQuestionEvent(_("Direct Command"),
\r
5182 _("Send to second chess program:"), "", "2");
\r
5185 case EP_WhitePawn:
\r
5186 EditPositionMenuEvent(WhitePawn, fromX, fromY);
\r
5187 fromX = fromY = -1;
\r
5190 case EP_WhiteKnight:
\r
5191 EditPositionMenuEvent(WhiteKnight, fromX, fromY);
\r
5192 fromX = fromY = -1;
\r
5195 case EP_WhiteBishop:
\r
5196 EditPositionMenuEvent(WhiteBishop, fromX, fromY);
\r
5197 fromX = fromY = -1;
\r
5200 case EP_WhiteRook:
\r
5201 EditPositionMenuEvent(WhiteRook, fromX, fromY);
\r
5202 fromX = fromY = -1;
\r
5205 case EP_WhiteQueen:
\r
5206 EditPositionMenuEvent(WhiteQueen, fromX, fromY);
\r
5207 fromX = fromY = -1;
\r
5210 case EP_WhiteFerz:
\r
5211 EditPositionMenuEvent(WhiteFerz, fromX, fromY);
\r
5212 fromX = fromY = -1;
\r
5215 case EP_WhiteWazir:
\r
5216 EditPositionMenuEvent(WhiteWazir, fromX, fromY);
\r
5217 fromX = fromY = -1;
\r
5220 case EP_WhiteAlfil:
\r
5221 EditPositionMenuEvent(WhiteAlfil, fromX, fromY);
\r
5222 fromX = fromY = -1;
\r
5225 case EP_WhiteCannon:
\r
5226 EditPositionMenuEvent(WhiteCannon, fromX, fromY);
\r
5227 fromX = fromY = -1;
\r
5230 case EP_WhiteCardinal:
\r
5231 EditPositionMenuEvent(WhiteAngel, fromX, fromY);
\r
5232 fromX = fromY = -1;
\r
5235 case EP_WhiteMarshall:
\r
5236 EditPositionMenuEvent(WhiteMarshall, fromX, fromY);
\r
5237 fromX = fromY = -1;
\r
5240 case EP_WhiteKing:
\r
5241 EditPositionMenuEvent(WhiteKing, fromX, fromY);
\r
5242 fromX = fromY = -1;
\r
5245 case EP_BlackPawn:
\r
5246 EditPositionMenuEvent(BlackPawn, fromX, fromY);
\r
5247 fromX = fromY = -1;
\r
5250 case EP_BlackKnight:
\r
5251 EditPositionMenuEvent(BlackKnight, fromX, fromY);
\r
5252 fromX = fromY = -1;
\r
5255 case EP_BlackBishop:
\r
5256 EditPositionMenuEvent(BlackBishop, fromX, fromY);
\r
5257 fromX = fromY = -1;
\r
5260 case EP_BlackRook:
\r
5261 EditPositionMenuEvent(BlackRook, fromX, fromY);
\r
5262 fromX = fromY = -1;
\r
5265 case EP_BlackQueen:
\r
5266 EditPositionMenuEvent(BlackQueen, fromX, fromY);
\r
5267 fromX = fromY = -1;
\r
5270 case EP_BlackFerz:
\r
5271 EditPositionMenuEvent(BlackFerz, fromX, fromY);
\r
5272 fromX = fromY = -1;
\r
5275 case EP_BlackWazir:
\r
5276 EditPositionMenuEvent(BlackWazir, fromX, fromY);
\r
5277 fromX = fromY = -1;
\r
5280 case EP_BlackAlfil:
\r
5281 EditPositionMenuEvent(BlackAlfil, fromX, fromY);
\r
5282 fromX = fromY = -1;
\r
5285 case EP_BlackCannon:
\r
5286 EditPositionMenuEvent(BlackCannon, fromX, fromY);
\r
5287 fromX = fromY = -1;
\r
5290 case EP_BlackCardinal:
\r
5291 EditPositionMenuEvent(BlackAngel, fromX, fromY);
\r
5292 fromX = fromY = -1;
\r
5295 case EP_BlackMarshall:
\r
5296 EditPositionMenuEvent(BlackMarshall, fromX, fromY);
\r
5297 fromX = fromY = -1;
\r
5300 case EP_BlackKing:
\r
5301 EditPositionMenuEvent(BlackKing, fromX, fromY);
\r
5302 fromX = fromY = -1;
\r
5305 case EP_EmptySquare:
\r
5306 EditPositionMenuEvent(EmptySquare, fromX, fromY);
\r
5307 fromX = fromY = -1;
\r
5310 case EP_ClearBoard:
\r
5311 EditPositionMenuEvent(ClearBoard, fromX, fromY);
\r
5312 fromX = fromY = -1;
\r
5316 EditPositionMenuEvent(WhitePlay, fromX, fromY);
\r
5317 fromX = fromY = -1;
\r
5321 EditPositionMenuEvent(BlackPlay, fromX, fromY);
\r
5322 fromX = fromY = -1;
\r
5326 EditPositionMenuEvent(PromotePiece, fromX, fromY);
\r
5327 fromX = fromY = -1;
\r
5331 EditPositionMenuEvent(DemotePiece, fromX, fromY);
\r
5332 fromX = fromY = -1;
\r
5336 DropMenuEvent(WhitePawn, fromX, fromY);
\r
5337 fromX = fromY = -1;
\r
5341 DropMenuEvent(WhiteKnight, fromX, fromY);
\r
5342 fromX = fromY = -1;
\r
5346 DropMenuEvent(WhiteBishop, fromX, fromY);
\r
5347 fromX = fromY = -1;
\r
5351 DropMenuEvent(WhiteRook, fromX, fromY);
\r
5352 fromX = fromY = -1;
\r
5356 DropMenuEvent(WhiteQueen, fromX, fromY);
\r
5357 fromX = fromY = -1;
\r
5362 TranslateMenus(0);
\r
5363 CheckMenuItem(GetMenu(hwndMain), lastChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
5364 CheckMenuItem(GetMenu(hwndMain), IDM_English, MF_BYCOMMAND|MF_CHECKED);
\r
5365 lastChecked = wmId;
\r
5369 if(wmId > IDM_English && wmId < IDM_English+5) {
\r
5370 LoadLanguageFile(languageFile[wmId - IDM_English - 1]);
\r
5371 TranslateMenus(0);
\r
5372 CheckMenuItem(GetMenu(hwndMain), lastChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
5373 CheckMenuItem(GetMenu(hwndMain), wmId, MF_BYCOMMAND|MF_CHECKED);
\r
5374 lastChecked = wmId;
\r
5377 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
5383 case CLOCK_TIMER_ID:
\r
5384 KillTimer(hwnd, clockTimerEvent); /* Simulate one-shot timer as in X */
\r
5385 clockTimerEvent = 0;
\r
5386 DecrementClocks(); /* call into back end */
\r
5388 case LOAD_GAME_TIMER_ID:
\r
5389 KillTimer(hwnd, loadGameTimerEvent); /* Simulate one-shot timer as in X*/
\r
5390 loadGameTimerEvent = 0;
\r
5391 AutoPlayGameLoop(); /* call into back end */
\r
5393 case ANALYSIS_TIMER_ID:
\r
5394 if ((gameMode == AnalyzeMode || gameMode == AnalyzeFile
\r
5395 || appData.icsEngineAnalyze) && appData.periodicUpdates) {
\r
5396 AnalysisPeriodicEvent(0);
\r
5398 KillTimer(hwnd, analysisTimerEvent);
\r
5399 analysisTimerEvent = 0;
\r
5402 case DELAYED_TIMER_ID:
\r
5403 KillTimer(hwnd, delayedTimerEvent);
\r
5404 delayedTimerEvent = 0;
\r
5405 delayedTimerCallback();
\r
5410 case WM_USER_Input:
\r
5411 InputEvent(hwnd, message, wParam, lParam);
\r
5414 /* [AS] Also move "attached" child windows */
\r
5415 case WM_WINDOWPOSCHANGING:
\r
5417 if( hwnd == hwndMain && appData.useStickyWindows ) {
\r
5418 LPWINDOWPOS lpwp = (LPWINDOWPOS) lParam;
\r
5420 if( ((lpwp->flags & SWP_NOMOVE) == 0) && ((lpwp->flags & SWP_NOSIZE) != 0) ) {
\r
5421 /* Window is moving */
\r
5424 // GetWindowRect( hwnd, &rcMain ); //[HGM] sticky: in XP this returned new position, not old
\r
5425 rcMain.left = wpMain.x; // replace by these 4 lines to reconstruct old rect
\r
5426 rcMain.right = wpMain.x + wpMain.width;
\r
5427 rcMain.top = wpMain.y;
\r
5428 rcMain.bottom = wpMain.y + wpMain.height;
\r
5430 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, moveHistoryDialog, &wpMoveHistory );
\r
5431 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, evalGraphDialog, &wpEvalGraph );
\r
5432 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, engineOutputDialog, &wpEngineOutput );
\r
5433 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, gameListDialog, &wpGameList );
\r
5434 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, hwndConsole, &wpConsole );
\r
5435 wpMain.x = lpwp->x;
\r
5436 wpMain.y = lpwp->y;
\r
5441 /* [AS] Snapping */
\r
5442 case WM_ENTERSIZEMOVE:
\r
5443 if(appData.debugMode) { fprintf(debugFP, "size-move\n"); }
\r
5444 if (hwnd == hwndMain) {
\r
5445 doingSizing = TRUE;
\r
5448 return OnEnterSizeMove( &sd, hwnd, wParam, lParam );
\r
5452 if(appData.debugMode) { fprintf(debugFP, "sizing\n"); }
\r
5453 if (hwnd == hwndMain) {
\r
5454 lastSizing = wParam;
\r
5459 if(appData.debugMode) { fprintf(debugFP, "moving\n"); }
\r
5460 return OnMoving( &sd, hwnd, wParam, lParam );
\r
5462 case WM_EXITSIZEMOVE:
\r
5463 if(appData.debugMode) { fprintf(debugFP, "exit size-move, size = %d\n", squareSize); }
\r
5464 if (hwnd == hwndMain) {
\r
5466 doingSizing = FALSE;
\r
5467 InvalidateRect(hwnd, &boardRect, FALSE);
\r
5468 GetClientRect(hwnd, &client);
\r
5469 ResizeBoard(client.right, client.bottom, lastSizing);
\r
5471 if(appData.debugMode) { fprintf(debugFP, "square size = %d\n", squareSize); }
\r
5473 return OnExitSizeMove( &sd, hwnd, wParam, lParam );
\r
5476 case WM_DESTROY: /* message: window being destroyed */
\r
5477 PostQuitMessage(0);
\r
5481 if (hwnd == hwndMain) {
\r
5486 default: /* Passes it on if unprocessed */
\r
5487 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
5492 /*---------------------------------------------------------------------------*\
\r
5494 * Misc utility routines
\r
5496 \*---------------------------------------------------------------------------*/
\r
5499 * Decent random number generator, at least not as bad as Windows
\r
5500 * standard rand, which returns a value in the range 0 to 0x7fff.
\r
5502 unsigned int randstate;
\r
5507 randstate = randstate * 1664525 + 1013904223;
\r
5508 return (int) randstate & 0x7fffffff;
\r
5512 mysrandom(unsigned int seed)
\r
5519 * returns TRUE if user selects a different color, FALSE otherwise
\r
5523 ChangeColor(HWND hwnd, COLORREF *which)
\r
5525 static BOOL firstTime = TRUE;
\r
5526 static DWORD customColors[16];
\r
5528 COLORREF newcolor;
\r
5533 /* Make initial colors in use available as custom colors */
\r
5534 /* Should we put the compiled-in defaults here instead? */
\r
5536 customColors[i++] = lightSquareColor & 0xffffff;
\r
5537 customColors[i++] = darkSquareColor & 0xffffff;
\r
5538 customColors[i++] = whitePieceColor & 0xffffff;
\r
5539 customColors[i++] = blackPieceColor & 0xffffff;
\r
5540 customColors[i++] = highlightSquareColor & 0xffffff;
\r
5541 customColors[i++] = premoveHighlightColor & 0xffffff;
\r
5543 for (ccl = (ColorClass) 0; ccl < NColorClasses && i < 16; ccl++) {
\r
5544 customColors[i++] = textAttribs[ccl].color;
\r
5546 while (i < 16) customColors[i++] = RGB(255, 255, 255);
\r
5547 firstTime = FALSE;
\r
5550 cc.lStructSize = sizeof(cc);
\r
5551 cc.hwndOwner = hwnd;
\r
5552 cc.hInstance = NULL;
\r
5553 cc.rgbResult = (DWORD) (*which & 0xffffff);
\r
5554 cc.lpCustColors = (LPDWORD) customColors;
\r
5555 cc.Flags = CC_RGBINIT|CC_FULLOPEN;
\r
5557 if (!ChooseColor(&cc)) return FALSE;
\r
5559 newcolor = (COLORREF) (0x2000000 | cc.rgbResult);
\r
5560 if (newcolor == *which) return FALSE;
\r
5561 *which = newcolor;
\r
5565 InitDrawingColors();
\r
5566 InvalidateRect(hwnd, &boardRect, FALSE);
\r
5571 MyLoadSound(MySound *ms)
\r
5577 if (ms->data) free(ms->data);
\r
5580 switch (ms->name[0]) {
\r
5586 /* System sound from Control Panel. Don't preload here. */
\r
5590 if (ms->name[1] == NULLCHAR) {
\r
5591 /* "!" alone = silence */
\r
5594 /* Builtin wave resource. Error if not found. */
\r
5595 HANDLE h = FindResource(hInst, ms->name + 1, "WAVE");
\r
5596 if (h == NULL) break;
\r
5597 ms->data = (void *)LoadResource(hInst, h);
\r
5598 if (h == NULL) break;
\r
5603 /* .wav file. Error if not found. */
\r
5604 f = fopen(ms->name, "rb");
\r
5605 if (f == NULL) break;
\r
5606 if (fstat(fileno(f), &st) < 0) break;
\r
5607 ms->data = malloc(st.st_size);
\r
5608 if (fread(ms->data, st.st_size, 1, f) < 1) break;
\r
5614 char buf[MSG_SIZ];
\r
5615 snprintf(buf, MSG_SIZ, _("Error loading sound %s"), ms->name);
\r
5616 DisplayError(buf, GetLastError());
\r
5622 MyPlaySound(MySound *ms)
\r
5624 BOOLEAN ok = FALSE;
\r
5626 if(mute) return TRUE; // [HGM] mute: suppress all sound play when muted
\r
5627 switch (ms->name[0]) {
\r
5629 if(appData.debugMode) fprintf(debugFP, "silence\n");
\r
5634 /* System sound from Control Panel (deprecated feature).
\r
5635 "$" alone or an unset sound name gets default beep (still in use). */
\r
5636 if (ms->name[1]) {
\r
5637 ok = PlaySound(ms->name + 1, NULL, SND_ALIAS|SND_ASYNC);
\r
5639 if (!ok) ok = MessageBeep(MB_OK);
\r
5642 /* Builtin wave resource, or "!" alone for silence */
\r
5643 if (ms->name[1]) {
\r
5644 if (ms->data == NULL) return FALSE;
\r
5645 ok = PlaySound(ms->data, NULL, SND_MEMORY|SND_ASYNC);
\r
5651 /* .wav file. Error if not found. */
\r
5652 if (ms->data == NULL) return FALSE;
\r
5653 ok = PlaySound(ms->data, NULL, SND_MEMORY|SND_ASYNC);
\r
5656 /* Don't print an error: this can happen innocently if the sound driver
\r
5657 is busy; for instance, if another instance of WinBoard is playing
\r
5658 a sound at about the same time. */
\r
5664 OldOpenFileHook(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
5667 OPENFILENAME *ofn;
\r
5668 static UINT *number; /* gross that this is static */
\r
5670 switch (message) {
\r
5671 case WM_INITDIALOG: /* message: initialize dialog box */
\r
5672 /* Center the dialog over the application window */
\r
5673 ofn = (OPENFILENAME *) lParam;
\r
5674 if (ofn->Flags & OFN_ENABLETEMPLATE) {
\r
5675 number = (UINT *) ofn->lCustData;
\r
5676 SendMessage(GetDlgItem(hDlg, edt2), WM_SETTEXT, 0, (LPARAM) "");
\r
5680 CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));
\r
5681 Translate(hDlg, 1536);
\r
5682 return FALSE; /* Allow for further processing */
\r
5685 if ((LOWORD(wParam) == IDOK) && (number != NULL)) {
\r
5686 *number = GetDlgItemInt(hDlg, OPT_IndexNumberOld, &ok, FALSE);
\r
5688 return FALSE; /* Allow for further processing */
\r
5694 OpenFileHook(HWND hdlg, UINT uiMsg, WPARAM wParam, LPARAM lParam)
\r
5696 static UINT *number;
\r
5697 OPENFILENAME *ofname;
\r
5700 case WM_INITDIALOG:
\r
5701 Translate(hdlg, DLG_IndexNumber);
\r
5702 ofname = (OPENFILENAME *)lParam;
\r
5703 number = (UINT *)(ofname->lCustData);
\r
5706 ofnot = (OFNOTIFY *)lParam;
\r
5707 if (ofnot->hdr.code == CDN_FILEOK) {
\r
5708 *number = GetDlgItemInt(hdlg, OPT_IndexNumber, NULL, FALSE);
\r
5717 OpenFileDialog(HWND hwnd, char *write, char *defName, char *defExt, // [HGM] diag: type of 'write' now string
\r
5718 char *nameFilt, char *dlgTitle, UINT *number,
\r
5719 char fileTitle[MSG_SIZ], char fileName[MSG_SIZ])
\r
5721 OPENFILENAME openFileName;
\r
5722 char buf1[MSG_SIZ];
\r
5725 if (fileName == NULL) fileName = buf1;
\r
5726 if (defName == NULL) {
\r
5727 safeStrCpy(fileName, "*.", 3 );
\r
5728 strcat(fileName, defExt);
\r
5730 safeStrCpy(fileName, defName, MSG_SIZ );
\r
5732 if (fileTitle) safeStrCpy(fileTitle, "", MSG_SIZ );
\r
5733 if (number) *number = 0;
\r
5735 openFileName.lStructSize = sizeof(OPENFILENAME);
\r
5736 openFileName.hwndOwner = hwnd;
\r
5737 openFileName.hInstance = (HANDLE) hInst;
\r
5738 openFileName.lpstrFilter = nameFilt;
\r
5739 openFileName.lpstrCustomFilter = (LPSTR) NULL;
\r
5740 openFileName.nMaxCustFilter = 0L;
\r
5741 openFileName.nFilterIndex = 1L;
\r
5742 openFileName.lpstrFile = fileName;
\r
5743 openFileName.nMaxFile = MSG_SIZ;
\r
5744 openFileName.lpstrFileTitle = fileTitle;
\r
5745 openFileName.nMaxFileTitle = fileTitle ? MSG_SIZ : 0;
\r
5746 openFileName.lpstrInitialDir = NULL;
\r
5747 openFileName.lpstrTitle = dlgTitle;
\r
5748 openFileName.Flags = OFN_PATHMUSTEXIST | OFN_HIDEREADONLY
\r
5749 | (write[0] != 'r' ? 0 : OFN_FILEMUSTEXIST)
\r
5750 | (number ? OFN_ENABLETEMPLATE | OFN_ENABLEHOOK: 0)
\r
5751 | (oldDialog ? 0 : OFN_EXPLORER);
\r
5752 openFileName.nFileOffset = 0;
\r
5753 openFileName.nFileExtension = 0;
\r
5754 openFileName.lpstrDefExt = defExt;
\r
5755 openFileName.lCustData = (LONG) number;
\r
5756 openFileName.lpfnHook = oldDialog ?
\r
5757 (LPOFNHOOKPROC) OldOpenFileHook : (LPOFNHOOKPROC) OpenFileHook;
\r
5758 openFileName.lpTemplateName = (LPSTR)(oldDialog ? 1536 : DLG_IndexNumber);
\r
5760 if (write[0] != 'r' ? GetSaveFileName(&openFileName) :
\r
5761 GetOpenFileName(&openFileName)) {
\r
5762 /* open the file */
\r
5763 f = fopen(openFileName.lpstrFile, write);
\r
5765 MessageBox(hwnd, _("File open failed"), NULL,
\r
5766 MB_OK|MB_ICONEXCLAMATION);
\r
5770 int err = CommDlgExtendedError();
\r
5771 if (err != 0) DisplayError(_("Internal error in file dialog box"), err);
\r
5780 MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def)
\r
5782 HMENU hmenuTrackPopup; /* floating pop-up menu */
\r
5785 * Get the first pop-up menu in the menu template. This is the
\r
5786 * menu that TrackPopupMenu displays.
\r
5788 hmenuTrackPopup = GetSubMenu(hmenu, 0);
\r
5790 SetMenuDefaultItem(hmenuTrackPopup, def, FALSE);
\r
5793 * TrackPopup uses screen coordinates, so convert the
\r
5794 * coordinates of the mouse click to screen coordinates.
\r
5796 ClientToScreen(hwnd, (LPPOINT) &pt);
\r
5798 /* Draw and track the floating pop-up menu. */
\r
5799 TrackPopupMenu(hmenuTrackPopup, TPM_CENTERALIGN | TPM_RIGHTBUTTON,
\r
5800 pt.x, pt.y, 0, hwnd, NULL);
\r
5802 /* Destroy the menu.*/
\r
5803 DestroyMenu(hmenu);
\r
5808 int sizeX, sizeY, newSizeX, newSizeY;
\r
5810 } ResizeEditPlusButtonsClosure;
\r
5813 ResizeEditPlusButtonsCallback(HWND hChild, LPARAM lparam)
\r
5815 ResizeEditPlusButtonsClosure *cl = (ResizeEditPlusButtonsClosure *)lparam;
\r
5819 if (hChild == cl->hText) return TRUE;
\r
5820 GetWindowRect(hChild, &rect); /* gives screen coords */
\r
5821 pt.x = rect.left + (cl->newSizeX - cl->sizeX)/2;
\r
5822 pt.y = rect.top + cl->newSizeY - cl->sizeY;
\r
5823 ScreenToClient(cl->hDlg, &pt);
\r
5824 cl->hdwp = DeferWindowPos(cl->hdwp, hChild, NULL,
\r
5825 pt.x, pt.y, rect.right - rect.left, rect.bottom - rect.top, SWP_NOZORDER);
\r
5829 /* Resize a dialog that has a (rich) edit field filling most of
\r
5830 the top, with a row of buttons below */
\r
5832 ResizeEditPlusButtons(HWND hDlg, HWND hText, int sizeX, int sizeY, int newSizeX, int newSizeY)
\r
5835 int newTextHeight, newTextWidth;
\r
5836 ResizeEditPlusButtonsClosure cl;
\r
5838 /*if (IsIconic(hDlg)) return;*/
\r
5839 if (newSizeX == sizeX && newSizeY == sizeY) return;
\r
5841 cl.hdwp = BeginDeferWindowPos(8);
\r
5843 GetWindowRect(hText, &rectText); /* gives screen coords */
\r
5844 newTextWidth = rectText.right - rectText.left + newSizeX - sizeX;
\r
5845 newTextHeight = rectText.bottom - rectText.top + newSizeY - sizeY;
\r
5846 if (newTextHeight < 0) {
\r
5847 newSizeY += -newTextHeight;
\r
5848 newTextHeight = 0;
\r
5850 cl.hdwp = DeferWindowPos(cl.hdwp, hText, NULL, 0, 0,
\r
5851 newTextWidth, newTextHeight, SWP_NOZORDER|SWP_NOMOVE);
\r
5857 cl.newSizeX = newSizeX;
\r
5858 cl.newSizeY = newSizeY;
\r
5859 EnumChildWindows(hDlg, ResizeEditPlusButtonsCallback, (LPARAM)&cl);
\r
5861 EndDeferWindowPos(cl.hdwp);
\r
5864 BOOL CenterWindowEx(HWND hwndChild, HWND hwndParent, int mode)
\r
5866 RECT rChild, rParent;
\r
5867 int wChild, hChild, wParent, hParent;
\r
5868 int wScreen, hScreen, xNew, yNew;
\r
5871 /* Get the Height and Width of the child window */
\r
5872 GetWindowRect (hwndChild, &rChild);
\r
5873 wChild = rChild.right - rChild.left;
\r
5874 hChild = rChild.bottom - rChild.top;
\r
5876 /* Get the Height and Width of the parent window */
\r
5877 GetWindowRect (hwndParent, &rParent);
\r
5878 wParent = rParent.right - rParent.left;
\r
5879 hParent = rParent.bottom - rParent.top;
\r
5881 /* Get the display limits */
\r
5882 hdc = GetDC (hwndChild);
\r
5883 wScreen = GetDeviceCaps (hdc, HORZRES);
\r
5884 hScreen = GetDeviceCaps (hdc, VERTRES);
\r
5885 ReleaseDC(hwndChild, hdc);
\r
5887 /* Calculate new X position, then adjust for screen */
\r
5888 xNew = rParent.left + ((wParent - wChild) /2);
\r
5891 } else if ((xNew+wChild) > wScreen) {
\r
5892 xNew = wScreen - wChild;
\r
5895 /* Calculate new Y position, then adjust for screen */
\r
5897 yNew = rParent.top + ((hParent - hChild) /2);
\r
5900 yNew = rParent.top + GetSystemMetrics( SM_CYCAPTION ) * 2 / 3;
\r
5905 } else if ((yNew+hChild) > hScreen) {
\r
5906 yNew = hScreen - hChild;
\r
5909 /* Set it, and return */
\r
5910 return SetWindowPos (hwndChild, NULL,
\r
5911 xNew, yNew, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
\r
5914 /* Center one window over another */
\r
5915 BOOL CenterWindow (HWND hwndChild, HWND hwndParent)
\r
5917 return CenterWindowEx( hwndChild, hwndParent, 0 );
\r
5920 /*---------------------------------------------------------------------------*\
\r
5922 * Startup Dialog functions
\r
5924 \*---------------------------------------------------------------------------*/
\r
5926 InitComboStrings(HANDLE hwndCombo, char **cd)
\r
5928 SendMessage(hwndCombo, CB_RESETCONTENT, 0, 0);
\r
5930 while (*cd != NULL) {
\r
5931 SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) T_(*cd));
\r
5937 InitComboStringsFromOption(HANDLE hwndCombo, char *str)
\r
5939 char buf1[MAX_ARG_LEN];
\r
5942 if (str[0] == '@') {
\r
5943 FILE* f = fopen(str + 1, "r");
\r
5945 DisplayFatalError(str + 1, errno, 2);
\r
5948 len = fread(buf1, 1, sizeof(buf1)-1, f);
\r
5950 buf1[len] = NULLCHAR;
\r
5954 SendMessage(hwndCombo, CB_RESETCONTENT, 0, 0);
\r
5957 char buf[MSG_SIZ];
\r
5958 char *end = strchr(str, '\n');
\r
5959 if (end == NULL) return;
\r
5960 memcpy(buf, str, end - str);
\r
5961 buf[end - str] = NULLCHAR;
\r
5962 SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) buf);
\r
5968 SetStartupDialogEnables(HWND hDlg)
\r
5970 EnableWindow(GetDlgItem(hDlg, OPT_ChessEngineName),
\r
5971 IsDlgButtonChecked(hDlg, OPT_ChessEngine) ||
\r
5972 (appData.zippyPlay && IsDlgButtonChecked(hDlg, OPT_ChessServer)));
\r
5973 EnableWindow(GetDlgItem(hDlg, OPT_SecondChessEngineName),
\r
5974 IsDlgButtonChecked(hDlg, OPT_ChessEngine));
\r
5975 EnableWindow(GetDlgItem(hDlg, OPT_ChessServerName),
\r
5976 IsDlgButtonChecked(hDlg, OPT_ChessServer));
\r
5977 EnableWindow(GetDlgItem(hDlg, OPT_AdditionalOptions),
\r
5978 IsDlgButtonChecked(hDlg, OPT_AnyAdditional));
\r
5979 EnableWindow(GetDlgItem(hDlg, IDOK),
\r
5980 IsDlgButtonChecked(hDlg, OPT_ChessEngine) ||
\r
5981 IsDlgButtonChecked(hDlg, OPT_ChessServer) ||
\r
5982 IsDlgButtonChecked(hDlg, OPT_View));
\r
5986 QuoteForFilename(char *filename)
\r
5988 int dquote, space;
\r
5989 dquote = strchr(filename, '"') != NULL;
\r
5990 space = strchr(filename, ' ') != NULL;
\r
5991 if (dquote || space) {
\r
6003 InitEngineBox(HWND hDlg, HWND hwndCombo, char* nthcp, char* nthd, char* nthdir, char *nthnames)
\r
6005 char buf[MSG_SIZ];
\r
6008 InitComboStringsFromOption(hwndCombo, nthnames);
\r
6009 q = QuoteForFilename(nthcp);
\r
6010 snprintf(buf, MSG_SIZ, "%s%s%s", q, nthcp, q);
\r
6011 if (*nthdir != NULLCHAR) {
\r
6012 q = QuoteForFilename(nthdir);
\r
6013 snprintf(buf + strlen(buf), MSG_SIZ, " /%s=%s%s%s", nthd, q, nthdir, q);
\r
6015 if (*nthcp == NULLCHAR) {
\r
6016 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) 0, (LPARAM) 0);
\r
6017 } else if (SendMessage(hwndCombo, CB_SELECTSTRING, (WPARAM) -1, (LPARAM) buf) == CB_ERR) {
\r
6018 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) -1, (LPARAM) 0);
\r
6019 SendMessage(hwndCombo, WM_SETTEXT, (WPARAM) 0, (LPARAM) buf);
\r
6024 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6026 char buf[MSG_SIZ];
\r
6030 switch (message) {
\r
6031 case WM_INITDIALOG:
\r
6032 /* Center the dialog */
\r
6033 CenterWindow (hDlg, GetDesktopWindow());
\r
6034 Translate(hDlg, DLG_Startup);
\r
6035 /* Initialize the dialog items */
\r
6036 InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_ChessEngineName),
\r
6037 appData.firstChessProgram, "fd", appData.firstDirectory,
\r
6038 firstChessProgramNames);
\r
6039 InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_SecondChessEngineName),
\r
6040 appData.secondChessProgram, "sd", appData.secondDirectory,
\r
6041 secondChessProgramNames);
\r
6042 hwndCombo = GetDlgItem(hDlg, OPT_ChessServerName);
\r
6043 InitComboStringsFromOption(hwndCombo, icsNames);
\r
6044 snprintf(buf, MSG_SIZ, "%s /icsport=%s", appData.icsHost, appData.icsPort);
\r
6045 if (*appData.icsHelper != NULLCHAR) {
\r
6046 char *q = QuoteForFilename(appData.icsHelper);
\r
6047 sprintf(buf + strlen(buf), " /icshelper=%s%s%s", q, appData.icsHelper, q);
\r
6049 if (*appData.icsHost == NULLCHAR) {
\r
6050 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) 0, (LPARAM) 0);
\r
6051 /*SendMessage(hwndCombo, CB_SHOWDROPDOWN, (WPARAM) TRUE, (LPARAM) 0); !!too soon */
\r
6052 } else if (SendMessage(hwndCombo, CB_SELECTSTRING, (WPARAM) -1, (LPARAM) buf) == CB_ERR) {
\r
6053 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) -1, (LPARAM) 0);
\r
6054 SendMessage(hwndCombo, WM_SETTEXT, (WPARAM) 0, (LPARAM) buf);
\r
6057 if (appData.icsActive) {
\r
6058 CheckDlgButton(hDlg, OPT_ChessServer, BST_CHECKED);
\r
6060 else if (appData.noChessProgram) {
\r
6061 CheckDlgButton(hDlg, OPT_View, BST_CHECKED);
\r
6064 CheckDlgButton(hDlg, OPT_ChessEngine, BST_CHECKED);
\r
6067 SetStartupDialogEnables(hDlg);
\r
6071 switch (LOWORD(wParam)) {
\r
6073 if (IsDlgButtonChecked(hDlg, OPT_ChessEngine)) {
\r
6074 safeStrCpy(buf, "/fcp=", sizeof(buf)/sizeof(buf[0]) );
\r
6075 GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6077 ParseArgs(StringGet, &p);
\r
6078 safeStrCpy(buf, "/scp=", sizeof(buf)/sizeof(buf[0]) );
\r
6079 GetDlgItemText(hDlg, OPT_SecondChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6081 ParseArgs(StringGet, &p);
\r
6082 appData.noChessProgram = FALSE;
\r
6083 appData.icsActive = FALSE;
\r
6084 } else if (IsDlgButtonChecked(hDlg, OPT_ChessServer)) {
\r
6085 safeStrCpy(buf, "/ics /icshost=", sizeof(buf)/sizeof(buf[0]) );
\r
6086 GetDlgItemText(hDlg, OPT_ChessServerName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6088 ParseArgs(StringGet, &p);
\r
6089 if (appData.zippyPlay) {
\r
6090 safeStrCpy(buf, "/fcp=", sizeof(buf)/sizeof(buf[0]) );
\r
6091 GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6093 ParseArgs(StringGet, &p);
\r
6095 } else if (IsDlgButtonChecked(hDlg, OPT_View)) {
\r
6096 appData.noChessProgram = TRUE;
\r
6097 appData.icsActive = FALSE;
\r
6099 MessageBox(hDlg, _("Choose an option, or cancel to exit"),
\r
6100 _("Option Error"), MB_OK|MB_ICONEXCLAMATION);
\r
6103 if (IsDlgButtonChecked(hDlg, OPT_AnyAdditional)) {
\r
6104 GetDlgItemText(hDlg, OPT_AdditionalOptions, buf, sizeof(buf));
\r
6106 ParseArgs(StringGet, &p);
\r
6108 EndDialog(hDlg, TRUE);
\r
6115 case IDM_HELPCONTENTS:
\r
6116 if (!WinHelp (hDlg, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS")) {
\r
6117 MessageBox (GetFocus(),
\r
6118 _("Unable to activate help"),
\r
6119 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
6124 SetStartupDialogEnables(hDlg);
\r
6132 /*---------------------------------------------------------------------------*\
\r
6134 * About box dialog functions
\r
6136 \*---------------------------------------------------------------------------*/
\r
6138 /* Process messages for "About" dialog box */
\r
6140 About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6142 switch (message) {
\r
6143 case WM_INITDIALOG: /* message: initialize dialog box */
\r
6144 /* Center the dialog over the application window */
\r
6145 CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));
\r
6146 SetDlgItemText(hDlg, ABOUTBOX_Version, programVersion);
\r
6147 Translate(hDlg, ABOUTBOX);
\r
6151 case WM_COMMAND: /* message: received a command */
\r
6152 if (LOWORD(wParam) == IDOK /* "OK" box selected? */
\r
6153 || LOWORD(wParam) == IDCANCEL) { /* System menu close command? */
\r
6154 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
6162 /*---------------------------------------------------------------------------*\
\r
6164 * Comment Dialog functions
\r
6166 \*---------------------------------------------------------------------------*/
\r
6169 CommentDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6171 static HANDLE hwndText = NULL;
\r
6172 int len, newSizeX, newSizeY, flags;
\r
6173 static int sizeX, sizeY;
\r
6178 switch (message) {
\r
6179 case WM_INITDIALOG: /* message: initialize dialog box */
\r
6180 /* Initialize the dialog items */
\r
6181 Translate(hDlg, DLG_EditComment);
\r
6182 hwndText = GetDlgItem(hDlg, OPT_CommentText);
\r
6183 SetDlgItemText(hDlg, OPT_CommentText, commentText);
\r
6184 EnableWindow(GetDlgItem(hDlg, OPT_CancelComment), editComment);
\r
6185 EnableWindow(GetDlgItem(hDlg, OPT_ClearComment), editComment);
\r
6186 EnableWindow(GetDlgItem(hDlg, OPT_EditComment), !editComment);
\r
6187 SendMessage(hwndText, EM_SETREADONLY, !editComment, 0);
\r
6188 SetWindowText(hDlg, commentTitle);
\r
6189 if (editComment) {
\r
6190 SetFocus(hwndText);
\r
6192 SetFocus(GetDlgItem(hDlg, IDOK));
\r
6194 SendMessage(GetDlgItem(hDlg, OPT_CommentText),
\r
6195 WM_SETFONT, (WPARAM)font[boardSize][COMMENT_FONT]->hf,
\r
6196 MAKELPARAM(FALSE, 0));
\r
6197 /* Size and position the dialog */
\r
6198 if (!commentDialog) {
\r
6199 commentDialog = hDlg;
\r
6200 flags = SWP_NOZORDER;
\r
6201 GetClientRect(hDlg, &rect);
\r
6202 sizeX = rect.right;
\r
6203 sizeY = rect.bottom;
\r
6204 if (wpComment.x != CW_USEDEFAULT && wpComment.y != CW_USEDEFAULT &&
\r
6205 wpComment.width != CW_USEDEFAULT && wpComment.height != CW_USEDEFAULT) {
\r
6206 WINDOWPLACEMENT wp;
\r
6207 EnsureOnScreen(&wpComment.x, &wpComment.y, 0, 0);
\r
6208 wp.length = sizeof(WINDOWPLACEMENT);
\r
6210 wp.showCmd = SW_SHOW;
\r
6211 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
6212 wp.rcNormalPosition.left = wpComment.x;
\r
6213 wp.rcNormalPosition.right = wpComment.x + wpComment.width;
\r
6214 wp.rcNormalPosition.top = wpComment.y;
\r
6215 wp.rcNormalPosition.bottom = wpComment.y + wpComment.height;
\r
6216 SetWindowPlacement(hDlg, &wp);
\r
6218 GetClientRect(hDlg, &rect);
\r
6219 newSizeX = rect.right;
\r
6220 newSizeY = rect.bottom;
\r
6221 ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY,
\r
6222 newSizeX, newSizeY);
\r
6227 SendDlgItemMessage( hDlg, OPT_CommentText, EM_SETEVENTMASK, 0, ENM_MOUSEEVENTS );
\r
6230 case WM_COMMAND: /* message: received a command */
\r
6231 switch (LOWORD(wParam)) {
\r
6233 if (editComment) {
\r
6235 /* Read changed options from the dialog box */
\r
6236 hwndText = GetDlgItem(hDlg, OPT_CommentText);
\r
6237 len = GetWindowTextLength(hwndText);
\r
6238 str = (char *) malloc(len + 1);
\r
6239 GetWindowText(hwndText, str, len + 1);
\r
6248 ReplaceComment(commentIndex, str);
\r
6255 case OPT_CancelComment:
\r
6259 case OPT_ClearComment:
\r
6260 SetDlgItemText(hDlg, OPT_CommentText, "");
\r
6263 case OPT_EditComment:
\r
6264 EditCommentEvent();
\r
6272 case WM_NOTIFY: // [HGM] vari: cloned from whistory.c
\r
6273 if( wParam == OPT_CommentText ) {
\r
6274 MSGFILTER * lpMF = (MSGFILTER *) lParam;
\r
6276 if( lpMF->msg == WM_RBUTTONDOWN && (lpMF->wParam & (MK_CONTROL | MK_SHIFT)) == 0 ) {
\r
6280 pt.x = LOWORD( lpMF->lParam );
\r
6281 pt.y = HIWORD( lpMF->lParam );
\r
6283 index = SendDlgItemMessage( hDlg, OPT_CommentText, EM_CHARFROMPOS, 0, (LPARAM) &pt );
\r
6285 hwndText = GetDlgItem(hDlg, OPT_CommentText); // cloned from above
\r
6286 len = GetWindowTextLength(hwndText);
\r
6287 str = (char *) malloc(len + 1);
\r
6288 GetWindowText(hwndText, str, len + 1);
\r
6289 ReplaceComment(commentIndex, str);
\r
6290 if(commentIndex != currentMove) ToNrEvent(commentIndex);
\r
6291 LoadVariation( index, str ); // [HGM] also does the actual moving to it, now
\r
6294 /* Zap the message for good: apparently, returning non-zero is not enough */
\r
6295 lpMF->msg = WM_USER;
\r
6303 newSizeX = LOWORD(lParam);
\r
6304 newSizeY = HIWORD(lParam);
\r
6305 ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY, newSizeX, newSizeY);
\r
6310 case WM_GETMINMAXINFO:
\r
6311 /* Prevent resizing window too small */
\r
6312 mmi = (MINMAXINFO *) lParam;
\r
6313 mmi->ptMinTrackSize.x = 100;
\r
6314 mmi->ptMinTrackSize.y = 100;
\r
6321 EitherCommentPopUp(int index, char *title, char *str, BOOLEAN edit)
\r
6326 CheckMenuItem(GetMenu(hwndMain), IDM_EditComment, edit ? MF_CHECKED : MF_UNCHECKED);
\r
6328 if (str == NULL) str = "";
\r
6329 p = (char *) malloc(2 * strlen(str) + 2);
\r
6332 if (*str == '\n') *q++ = '\r';
\r
6336 if (commentText != NULL) free(commentText);
\r
6338 commentIndex = index;
\r
6339 commentTitle = title;
\r
6341 editComment = edit;
\r
6343 if (commentDialog) {
\r
6344 SendMessage(commentDialog, WM_INITDIALOG, 0, 0);
\r
6345 if (!commentUp) ShowWindow(commentDialog, SW_SHOW);
\r
6347 lpProc = MakeProcInstance((FARPROC)CommentDialog, hInst);
\r
6348 CreateDialog(hInst, MAKEINTRESOURCE(DLG_EditComment),
\r
6349 hwndMain, (DLGPROC)lpProc);
\r
6350 FreeProcInstance(lpProc);
\r
6356 /*---------------------------------------------------------------------------*\
\r
6358 * Type-in move dialog functions
\r
6360 \*---------------------------------------------------------------------------*/
\r
6363 TypeInMoveDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6365 char move[MSG_SIZ];
\r
6367 ChessMove moveType;
\r
6368 int fromX, fromY, toX, toY;
\r
6371 switch (message) {
\r
6372 case WM_INITDIALOG:
\r
6373 move[0] = (char) lParam;
\r
6374 move[1] = NULLCHAR;
\r
6375 CenterWindowEx(hDlg, GetWindow(hDlg, GW_OWNER), 1 );
\r
6376 Translate(hDlg, DLG_TypeInMove);
\r
6377 hInput = GetDlgItem(hDlg, OPT_Move);
\r
6378 SetWindowText(hInput, move);
\r
6380 SendMessage(hInput, EM_SETSEL, (WPARAM)9999, (LPARAM)9999);
\r
6384 switch (LOWORD(wParam)) {
\r
6386 shiftKey = GetKeyState(VK_SHIFT) < 0; // [HGM] remember last shift status
\r
6387 GetDlgItemText(hDlg, OPT_Move, move, sizeof(move));
\r
6388 { int n; Board board;
\r
6390 if(gameMode == EditPosition && ParseFEN(board, &n, move) ) {
\r
6391 EditPositionPasteFEN(move);
\r
6392 EndDialog(hDlg, TRUE);
\r
6395 // [HGM] movenum: allow move number to be typed in any mode
\r
6396 if(sscanf(move, "%d", &n) == 1 && n != 0 ) {
\r
6398 EndDialog(hDlg, TRUE);
\r
6402 if (gameMode != EditGame && currentMove != forwardMostMove &&
\r
6403 gameMode != Training) {
\r
6404 DisplayMoveError(_("Displayed move is not current"));
\r
6406 // GetDlgItemText(hDlg, OPT_Move, move, sizeof(move)); // moved upstream
\r
6407 int ok = ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove,
\r
6408 &moveType, &fromX, &fromY, &toX, &toY, &promoChar);
\r
6409 if(!ok && move[0] >= 'a') { move[0] += 'A' - 'a'; ok = 2; } // [HGM] try also capitalized
\r
6410 if (ok==1 || ok && ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove,
\r
6411 &moveType, &fromX, &fromY, &toX, &toY, &promoChar)) {
\r
6412 if (gameMode != Training)
\r
6413 forwardMostMove = currentMove;
\r
6414 UserMoveEvent(fromX, fromY, toX, toY, promoChar);
\r
6416 DisplayMoveError(_("Could not parse move"));
\r
6419 EndDialog(hDlg, TRUE);
\r
6422 EndDialog(hDlg, FALSE);
\r
6433 PopUpMoveDialog(char firstchar)
\r
6437 if ((gameMode == BeginningOfGame && !appData.icsActive) ||
\r
6438 gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack ||
\r
6439 gameMode == AnalyzeMode || gameMode == EditGame ||
\r
6440 gameMode == EditPosition || gameMode == IcsExamining ||
\r
6441 gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack ||
\r
6442 isdigit(firstchar) && // [HGM] movenum: allow typing in of move nr in 'passive' modes
\r
6443 ( gameMode == AnalyzeFile || gameMode == PlayFromGameFile ||
\r
6444 gameMode == IcsObserving || gameMode == TwoMachinesPlay ) ||
\r
6445 gameMode == Training) {
\r
6446 lpProc = MakeProcInstance((FARPROC)TypeInMoveDialog, hInst);
\r
6447 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_TypeInMove),
\r
6448 hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);
\r
6449 FreeProcInstance(lpProc);
\r
6453 /*---------------------------------------------------------------------------*\
\r
6455 * Type-in name dialog functions
\r
6457 \*---------------------------------------------------------------------------*/
\r
6460 TypeInNameDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6462 char move[MSG_SIZ];
\r
6465 switch (message) {
\r
6466 case WM_INITDIALOG:
\r
6467 move[0] = (char) lParam;
\r
6468 move[1] = NULLCHAR;
\r
6469 CenterWindowEx(hDlg, GetWindow(hDlg, GW_OWNER), 1 );
\r
6470 Translate(hDlg, DLG_TypeInName);
\r
6471 hInput = GetDlgItem(hDlg, OPT_Name);
\r
6472 SetWindowText(hInput, move);
\r
6474 SendMessage(hInput, EM_SETSEL, (WPARAM)9999, (LPARAM)9999);
\r
6478 switch (LOWORD(wParam)) {
\r
6480 GetDlgItemText(hDlg, OPT_Name, move, sizeof(move));
\r
6481 appData.userName = strdup(move);
\r
6484 if(gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack) {
\r
6485 snprintf(move, MSG_SIZ, "%s vs. %s", gameInfo.white, gameInfo.black);
\r
6486 DisplayTitle(move);
\r
6490 EndDialog(hDlg, TRUE);
\r
6493 EndDialog(hDlg, FALSE);
\r
6504 PopUpNameDialog(char firstchar)
\r
6508 lpProc = MakeProcInstance((FARPROC)TypeInNameDialog, hInst);
\r
6509 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_TypeInName),
\r
6510 hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);
\r
6511 FreeProcInstance(lpProc);
\r
6514 /*---------------------------------------------------------------------------*\
\r
6518 \*---------------------------------------------------------------------------*/
\r
6520 /* Nonmodal error box */
\r
6521 LRESULT CALLBACK ErrorDialog(HWND hDlg, UINT message,
\r
6522 WPARAM wParam, LPARAM lParam);
\r
6525 ErrorPopUp(char *title, char *content)
\r
6529 BOOLEAN modal = hwndMain == NULL;
\r
6547 strncpy(errorTitle, title, sizeof(errorTitle));
\r
6548 errorTitle[sizeof(errorTitle) - 1] = '\0';
\r
6551 MessageBox(NULL, errorMessage, errorTitle, MB_OK|MB_ICONEXCLAMATION);
\r
6553 lpProc = MakeProcInstance((FARPROC)ErrorDialog, hInst);
\r
6554 CreateDialog(hInst, MAKEINTRESOURCE(DLG_Error),
\r
6555 hwndMain, (DLGPROC)lpProc);
\r
6556 FreeProcInstance(lpProc);
\r
6563 if (!appData.popupMoveErrors && moveErrorMessageUp) DisplayMessage("", "");
\r
6564 if (errorDialog == NULL) return;
\r
6565 DestroyWindow(errorDialog);
\r
6566 errorDialog = NULL;
\r
6567 if(errorExitStatus) ExitEvent(errorExitStatus);
\r
6571 ErrorDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6576 switch (message) {
\r
6577 case WM_INITDIALOG:
\r
6578 GetWindowRect(hDlg, &rChild);
\r
6581 SetWindowPos(hDlg, NULL, rChild.left,
\r
6582 rChild.top + boardRect.top - (rChild.bottom - rChild.top),
\r
6583 0, 0, SWP_NOZORDER|SWP_NOSIZE);
\r
6587 [AS] It seems that the above code wants to move the dialog up in the "caption
\r
6588 area" of the main window, but it uses the dialog height as an hard-coded constant,
\r
6589 and it doesn't work when you resize the dialog.
\r
6590 For now, just give it a default position.
\r
6592 SetWindowPos(hDlg, NULL, boardRect.left+8, boardRect.top+8, 0, 0, SWP_NOZORDER|SWP_NOSIZE);
\r
6593 Translate(hDlg, DLG_Error);
\r
6595 errorDialog = hDlg;
\r
6596 SetWindowText(hDlg, errorTitle);
\r
6597 hwndText = GetDlgItem(hDlg, OPT_ErrorText);
\r
6598 SetDlgItemText(hDlg, OPT_ErrorText, errorMessage);
\r
6602 switch (LOWORD(wParam)) {
\r
6605 if (errorDialog == hDlg) errorDialog = NULL;
\r
6606 DestroyWindow(hDlg);
\r
6618 HWND gothicDialog = NULL;
\r
6621 GothicDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6625 int height = GetSystemMetrics(SM_CYCAPTION)+GetSystemMetrics(SM_CYFRAME);
\r
6627 switch (message) {
\r
6628 case WM_INITDIALOG:
\r
6629 GetWindowRect(hDlg, &rChild);
\r
6631 SetWindowPos(hDlg, NULL, wpMain.x, wpMain.y-height, wpMain.width, height,
\r
6635 [AS] It seems that the above code wants to move the dialog up in the "caption
\r
6636 area" of the main window, but it uses the dialog height as an hard-coded constant,
\r
6637 and it doesn't work when you resize the dialog.
\r
6638 For now, just give it a default position.
\r
6640 gothicDialog = hDlg;
\r
6641 SetWindowText(hDlg, errorTitle);
\r
6642 hwndText = GetDlgItem(hDlg, OPT_ErrorText);
\r
6643 SetDlgItemText(hDlg, OPT_ErrorText, errorMessage);
\r
6647 switch (LOWORD(wParam)) {
\r
6650 if (errorDialog == hDlg) errorDialog = NULL;
\r
6651 DestroyWindow(hDlg);
\r
6663 GothicPopUp(char *title, VariantClass variant)
\r
6666 static char *lastTitle;
\r
6668 strncpy(errorTitle, title, sizeof(errorTitle));
\r
6669 errorTitle[sizeof(errorTitle) - 1] = '\0';
\r
6671 if(lastTitle != title && gothicDialog != NULL) {
\r
6672 DestroyWindow(gothicDialog);
\r
6673 gothicDialog = NULL;
\r
6675 if(variant != VariantNormal && gothicDialog == NULL) {
\r
6676 title = lastTitle;
\r
6677 lpProc = MakeProcInstance((FARPROC)GothicDialog, hInst);
\r
6678 CreateDialog(hInst, MAKEINTRESOURCE(DLG_Error),
\r
6679 hwndMain, (DLGPROC)lpProc);
\r
6680 FreeProcInstance(lpProc);
\r
6685 /*---------------------------------------------------------------------------*\
\r
6687 * Ics Interaction console functions
\r
6689 \*---------------------------------------------------------------------------*/
\r
6691 #define HISTORY_SIZE 64
\r
6692 static char *history[HISTORY_SIZE];
\r
6693 int histIn = 0, histP = 0;
\r
6696 SaveInHistory(char *cmd)
\r
6698 if (history[histIn] != NULL) {
\r
6699 free(history[histIn]);
\r
6700 history[histIn] = NULL;
\r
6702 if (*cmd == NULLCHAR) return;
\r
6703 history[histIn] = StrSave(cmd);
\r
6704 histIn = (histIn + 1) % HISTORY_SIZE;
\r
6705 if (history[histIn] != NULL) {
\r
6706 free(history[histIn]);
\r
6707 history[histIn] = NULL;
\r
6713 PrevInHistory(char *cmd)
\r
6716 if (histP == histIn) {
\r
6717 if (history[histIn] != NULL) free(history[histIn]);
\r
6718 history[histIn] = StrSave(cmd);
\r
6720 newhp = (histP - 1 + HISTORY_SIZE) % HISTORY_SIZE;
\r
6721 if (newhp == histIn || history[newhp] == NULL) return NULL;
\r
6723 return history[histP];
\r
6729 if (histP == histIn) return NULL;
\r
6730 histP = (histP + 1) % HISTORY_SIZE;
\r
6731 return history[histP];
\r
6735 LoadIcsTextMenu(IcsTextMenuEntry *e)
\r
6739 hmenu = LoadMenu(hInst, "TextMenu");
\r
6740 h = GetSubMenu(hmenu, 0);
\r
6742 if (strcmp(e->item, "-") == 0) {
\r
6743 AppendMenu(h, MF_SEPARATOR, 0, 0);
\r
6744 } else { // [HGM] re-written a bit to use only one AppendMenu call for both cases (| or no |)
\r
6745 int flags = MF_STRING, j = 0;
\r
6746 if (e->item[0] == '|') {
\r
6747 flags |= MF_MENUBARBREAK;
\r
6750 if(!strcmp(e->command, "none")) flags |= MF_GRAYED; // [HGM] chatclick: provide inactive dummy
\r
6751 AppendMenu(h, flags, IDM_CommandX + i, e->item + j);
\r
6759 WNDPROC consoleTextWindowProc;
\r
6762 CommandX(HWND hwnd, char *command, BOOLEAN getname, BOOLEAN immediate)
\r
6764 char buf[MSG_SIZ], name[MSG_SIZ];
\r
6765 HWND hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6769 SetWindowText(hInput, command);
\r
6771 SendMessage(hInput, WM_CHAR, '\r', 0);
\r
6773 sel.cpMin = 999999;
\r
6774 sel.cpMax = 999999;
\r
6775 SendMessage(hInput, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6780 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6781 if (sel.cpMin == sel.cpMax) {
\r
6782 /* Expand to surrounding word */
\r
6785 tr.chrg.cpMax = sel.cpMin;
\r
6786 tr.chrg.cpMin = --sel.cpMin;
\r
6787 if (sel.cpMin < 0) break;
\r
6788 tr.lpstrText = name;
\r
6789 SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr);
\r
6790 } while (isalpha(name[0]) || isdigit(name[0]) || name[0] == '-');
\r
6794 tr.chrg.cpMin = sel.cpMax;
\r
6795 tr.chrg.cpMax = ++sel.cpMax;
\r
6796 tr.lpstrText = name;
\r
6797 if (SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr) < 1) break;
\r
6798 } while (isalpha(name[0]) || isdigit(name[0]) || name[0] == '-');
\r
6801 if (sel.cpMax == sel.cpMin || sel.cpMax - sel.cpMin > MSG_SIZ/2) {
\r
6802 MessageBeep(MB_ICONEXCLAMATION);
\r
6806 tr.lpstrText = name;
\r
6807 SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr);
\r
6809 if (sel.cpMax - sel.cpMin > MSG_SIZ/2) {
\r
6810 MessageBeep(MB_ICONEXCLAMATION);
\r
6813 SendMessage(hwnd, EM_GETSELTEXT, 0, (LPARAM) name);
\r
6816 if(strstr(command, "%s")) snprintf(buf, MSG_SIZ, command, name); else
\r
6817 snprintf(buf, MSG_SIZ, "%s %s", command, name);
\r
6818 SetWindowText(hInput, buf);
\r
6819 SendMessage(hInput, WM_CHAR, '\r', 0);
\r
6821 if(!strcmp(command, "chat")) { ChatPopUp(name); return; }
\r
6822 snprintf(buf, MSG_SIZ, "%s %s ", command, name); /* trailing space */
\r
6823 SetWindowText(hInput, buf);
\r
6824 sel.cpMin = 999999;
\r
6825 sel.cpMax = 999999;
\r
6826 SendMessage(hInput, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6832 ConsoleTextSubclass(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
6837 switch (message) {
\r
6839 if (!(GetKeyState(VK_CONTROL) & ~1)) break;
\r
6842 SendMessage(hwnd, EM_LINESCROLL, 0, -999999);
\r
6845 sel.cpMin = 999999;
\r
6846 sel.cpMax = 999999;
\r
6847 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6848 SendMessage(hwnd, EM_SCROLLCARET, 0, 0);
\r
6853 if(wParam != '\022') {
\r
6854 if (wParam == '\t') {
\r
6855 if (GetKeyState(VK_SHIFT) < 0) {
\r
6857 if (IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE);
\r
6858 if (buttonDesc[0].hwnd) {
\r
6859 SetFocus(buttonDesc[0].hwnd);
\r
6861 SetFocus(hwndMain);
\r
6865 SetFocus(GetDlgItem(hwndConsole, OPT_ConsoleInput));
\r
6868 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6869 JAWS_DELETE( SetFocus(hInput); )
\r
6870 SendMessage(hInput, message, wParam, lParam);
\r
6873 } // [HGM] navigate: for Ctrl+R, flow into nex case (moved up here) to summon up menu
\r
6874 case WM_RBUTTONDOWN:
\r
6875 if (!(GetKeyState(VK_SHIFT) & ~1)) {
\r
6876 /* Move selection here if it was empty */
\r
6878 pt.x = LOWORD(lParam);
\r
6879 pt.y = HIWORD(lParam);
\r
6880 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6881 if (sel.cpMin == sel.cpMax) {
\r
6882 sel.cpMin = SendMessage(hwnd, EM_CHARFROMPOS, 0, (LPARAM)&pt); /*doc is wrong*/
\r
6883 sel.cpMax = sel.cpMin;
\r
6884 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6886 SendMessage(hwnd, EM_HIDESELECTION, FALSE, FALSE);
\r
6887 { // [HGM] chatclick: code moved here from WM_RBUTTONUP case, to have menu appear on down-click
\r
6889 HMENU hmenu = LoadIcsTextMenu(icsTextMenuEntry);
\r
6890 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6891 if (sel.cpMin == sel.cpMax) {
\r
6892 EnableMenuItem(hmenu, IDM_Copy, MF_BYCOMMAND|MF_GRAYED);
\r
6893 EnableMenuItem(hmenu, IDM_QuickPaste, MF_BYCOMMAND|MF_GRAYED);
\r
6895 if (!IsClipboardFormatAvailable(CF_TEXT)) {
\r
6896 EnableMenuItem(hmenu, IDM_Paste, MF_BYCOMMAND|MF_GRAYED);
\r
6898 pt.x = LOWORD(lParam)-30; // [HGM] chatclick: make menu pop up with pointer above upper-right item
\r
6899 pt.y = HIWORD(lParam)-10; // make it appear as if mouse moved there, so it will be selected on up-click
\r
6900 PostMessage(hwnd, WM_MOUSEMOVE, wParam, lParam+5);
\r
6901 MenuPopup(hwnd, pt, hmenu, -1);
\r
6905 case WM_RBUTTONUP:
\r
6906 if (GetKeyState(VK_SHIFT) & ~1) {
\r
6907 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
6908 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
6912 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6914 return SendMessage(hInput, message, wParam, lParam);
\r
6915 case WM_MBUTTONDOWN:
\r
6916 return SendMessage(hwnd, WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
6918 switch (LOWORD(wParam)) {
\r
6919 case IDM_QuickPaste:
\r
6921 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6922 if (sel.cpMin == sel.cpMax) {
\r
6923 MessageBeep(MB_ICONEXCLAMATION);
\r
6926 SendMessage(hwnd, WM_COPY, 0, 0);
\r
6927 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6928 SendMessage(hInput, WM_PASTE, 0, 0);
\r
6933 SendMessage(hwnd, WM_CUT, 0, 0);
\r
6936 SendMessage(hwnd, WM_PASTE, 0, 0);
\r
6939 SendMessage(hwnd, WM_COPY, 0, 0);
\r
6943 int i = LOWORD(wParam) - IDM_CommandX;
\r
6944 if (i >= 0 && i < ICS_TEXT_MENU_SIZE &&
\r
6945 icsTextMenuEntry[i].command != NULL) {
\r
6946 CommandX(hwnd, icsTextMenuEntry[i].command,
\r
6947 icsTextMenuEntry[i].getname,
\r
6948 icsTextMenuEntry[i].immediate);
\r
6956 return (*consoleTextWindowProc)(hwnd, message, wParam, lParam);
\r
6959 WNDPROC consoleInputWindowProc;
\r
6962 ConsoleInputSubclass(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
6964 char buf[MSG_SIZ];
\r
6966 static BOOL sendNextChar = FALSE;
\r
6967 static BOOL quoteNextChar = FALSE;
\r
6968 InputSource *is = consoleInputSource;
\r
6972 switch (message) {
\r
6974 if (!appData.localLineEditing || sendNextChar) {
\r
6975 is->buf[0] = (CHAR) wParam;
\r
6977 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
6978 sendNextChar = FALSE;
\r
6981 if (quoteNextChar) {
\r
6982 buf[0] = (char) wParam;
\r
6983 buf[1] = NULLCHAR;
\r
6984 SendMessage(hwnd, EM_REPLACESEL, TRUE, (LPARAM) buf);
\r
6985 quoteNextChar = FALSE;
\r
6989 case '\r': /* Enter key */
\r
6990 is->count = GetWindowText(hwnd, is->buf, INPUT_SOURCE_BUF_SIZE-1);
\r
6991 if (consoleEcho) SaveInHistory(is->buf);
\r
6992 is->buf[is->count++] = '\n';
\r
6993 is->buf[is->count] = NULLCHAR;
\r
6994 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
6995 if (consoleEcho) {
\r
6996 ConsoleOutput(is->buf, is->count, TRUE);
\r
6997 } else if (appData.localLineEditing) {
\r
6998 ConsoleOutput("\n", 1, TRUE);
\r
7001 case '\033': /* Escape key */
\r
7002 SetWindowText(hwnd, "");
\r
7003 cf.cbSize = sizeof(CHARFORMAT);
\r
7004 cf.dwMask = CFM_COLOR|CFM_BOLD|CFM_ITALIC|CFM_UNDERLINE|CFM_STRIKEOUT;
\r
7005 if (consoleEcho) {
\r
7006 cf.crTextColor = textAttribs[ColorNormal].color;
\r
7008 cf.crTextColor = COLOR_ECHOOFF;
\r
7010 cf.dwEffects = textAttribs[ColorNormal].effects;
\r
7011 SendMessage(hwnd, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&cf);
\r
7013 case '\t': /* Tab key */
\r
7014 if (GetKeyState(VK_SHIFT) < 0) {
\r
7016 SetFocus(GetDlgItem(hwndConsole, OPT_ConsoleText));
\r
7019 if (IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE);
\r
7020 if (buttonDesc[0].hwnd) {
\r
7021 SetFocus(buttonDesc[0].hwnd);
\r
7023 SetFocus(hwndMain);
\r
7027 case '\023': /* Ctrl+S */
\r
7028 sendNextChar = TRUE;
\r
7030 case '\021': /* Ctrl+Q */
\r
7031 quoteNextChar = TRUE;
\r
7041 GetWindowText(hwnd, buf, MSG_SIZ);
\r
7042 p = PrevInHistory(buf);
\r
7044 SetWindowText(hwnd, p);
\r
7045 sel.cpMin = 999999;
\r
7046 sel.cpMax = 999999;
\r
7047 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7052 p = NextInHistory();
\r
7054 SetWindowText(hwnd, p);
\r
7055 sel.cpMin = 999999;
\r
7056 sel.cpMax = 999999;
\r
7057 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7063 if (!(GetKeyState(VK_CONTROL) & ~1)) break;
\r
7067 SendDlgItemMessage(hwndConsole, OPT_ConsoleText, message, wParam, lParam);
\r
7071 case WM_MBUTTONDOWN:
\r
7072 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
7073 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
7075 case WM_RBUTTONUP:
\r
7076 if (GetKeyState(VK_SHIFT) & ~1) {
\r
7077 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
7078 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
7082 hmenu = LoadMenu(hInst, "InputMenu");
\r
7083 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
7084 if (sel.cpMin == sel.cpMax) {
\r
7085 EnableMenuItem(hmenu, IDM_Copy, MF_BYCOMMAND|MF_GRAYED);
\r
7086 EnableMenuItem(hmenu, IDM_Cut, MF_BYCOMMAND|MF_GRAYED);
\r
7088 if (!IsClipboardFormatAvailable(CF_TEXT)) {
\r
7089 EnableMenuItem(hmenu, IDM_Paste, MF_BYCOMMAND|MF_GRAYED);
\r
7091 pt.x = LOWORD(lParam);
\r
7092 pt.y = HIWORD(lParam);
\r
7093 MenuPopup(hwnd, pt, hmenu, -1);
\r
7097 switch (LOWORD(wParam)) {
\r
7099 SendMessage(hwnd, EM_UNDO, 0, 0);
\r
7101 case IDM_SelectAll:
\r
7103 sel.cpMax = -1; /*999999?*/
\r
7104 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7107 SendMessage(hwnd, WM_CUT, 0, 0);
\r
7110 SendMessage(hwnd, WM_PASTE, 0, 0);
\r
7113 SendMessage(hwnd, WM_COPY, 0, 0);
\r
7118 return (*consoleInputWindowProc)(hwnd, message, wParam, lParam);
\r
7121 #define CO_MAX 100000
\r
7122 #define CO_TRIM 1000
\r
7125 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
7127 static SnapData sd;
\r
7128 HWND hText, hInput;
\r
7130 static int sizeX, sizeY;
\r
7131 int newSizeX, newSizeY;
\r
7135 hText = GetDlgItem(hDlg, OPT_ConsoleText);
\r
7136 hInput = GetDlgItem(hDlg, OPT_ConsoleInput);
\r
7138 switch (message) {
\r
7140 if (((NMHDR*)lParam)->code == EN_LINK)
\r
7142 ENLINK *pLink = (ENLINK*)lParam;
\r
7143 if (pLink->msg == WM_LBUTTONUP)
\r
7147 tr.chrg = pLink->chrg;
\r
7148 tr.lpstrText = malloc(1+tr.chrg.cpMax-tr.chrg.cpMin);
\r
7149 SendMessage(hText, EM_GETTEXTRANGE, 0, (LPARAM)&tr);
\r
7150 ShellExecute(NULL, "open", tr.lpstrText, NULL, NULL, SW_SHOW);
\r
7151 free(tr.lpstrText);
\r
7155 case WM_INITDIALOG: /* message: initialize dialog box */
\r
7156 hwndConsole = hDlg;
\r
7158 consoleTextWindowProc = (WNDPROC)
\r
7159 SetWindowLong(hText, GWL_WNDPROC, (LONG) ConsoleTextSubclass);
\r
7160 SendMessage(hText, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
7161 consoleInputWindowProc = (WNDPROC)
\r
7162 SetWindowLong(hInput, GWL_WNDPROC, (LONG) ConsoleInputSubclass);
\r
7163 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
7164 Colorize(ColorNormal, TRUE);
\r
7165 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &consoleCF);
\r
7166 ChangedConsoleFont();
\r
7167 GetClientRect(hDlg, &rect);
\r
7168 sizeX = rect.right;
\r
7169 sizeY = rect.bottom;
\r
7170 if (wpConsole.x != CW_USEDEFAULT && wpConsole.y != CW_USEDEFAULT &&
\r
7171 wpConsole.width != CW_USEDEFAULT && wpConsole.height != CW_USEDEFAULT) {
\r
7172 WINDOWPLACEMENT wp;
\r
7173 EnsureOnScreen(&wpConsole.x, &wpConsole.y, 0, 0);
\r
7174 wp.length = sizeof(WINDOWPLACEMENT);
\r
7176 wp.showCmd = SW_SHOW;
\r
7177 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
7178 wp.rcNormalPosition.left = wpConsole.x;
\r
7179 wp.rcNormalPosition.right = wpConsole.x + wpConsole.width;
\r
7180 wp.rcNormalPosition.top = wpConsole.y;
\r
7181 wp.rcNormalPosition.bottom = wpConsole.y + wpConsole.height;
\r
7182 SetWindowPlacement(hDlg, &wp);
\r
7185 // [HGM] Chessknight's change 2004-07-13
\r
7186 else { /* Determine Defaults */
\r
7187 WINDOWPLACEMENT wp;
\r
7188 wpConsole.x = wpMain.width + 1;
\r
7189 wpConsole.y = wpMain.y;
\r
7190 wpConsole.width = screenWidth - wpMain.width;
\r
7191 wpConsole.height = wpMain.height;
\r
7192 EnsureOnScreen(&wpConsole.x, &wpConsole.y, 0, 0);
\r
7193 wp.length = sizeof(WINDOWPLACEMENT);
\r
7195 wp.showCmd = SW_SHOW;
\r
7196 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
7197 wp.rcNormalPosition.left = wpConsole.x;
\r
7198 wp.rcNormalPosition.right = wpConsole.x + wpConsole.width;
\r
7199 wp.rcNormalPosition.top = wpConsole.y;
\r
7200 wp.rcNormalPosition.bottom = wpConsole.y + wpConsole.height;
\r
7201 SetWindowPlacement(hDlg, &wp);
\r
7204 // Allow hText to highlight URLs and send notifications on them
\r
7205 wMask = (WORD) SendMessage(hText, EM_GETEVENTMASK, 0, 0L);
\r
7206 SendMessage(hText, EM_SETEVENTMASK, 0, wMask | ENM_LINK);
\r
7207 SendMessage(hText, EM_AUTOURLDETECT, TRUE, 0L);
\r
7208 SetWindowLong(hText, GWL_USERDATA, 79); // initialize the text window's width
\r
7222 if (IsIconic(hDlg)) break;
\r
7223 newSizeX = LOWORD(lParam);
\r
7224 newSizeY = HIWORD(lParam);
\r
7225 if (sizeX != newSizeX || sizeY != newSizeY) {
\r
7226 RECT rectText, rectInput;
\r
7228 int newTextHeight, newTextWidth;
\r
7229 GetWindowRect(hText, &rectText);
\r
7230 newTextWidth = rectText.right - rectText.left + newSizeX - sizeX;
\r
7231 newTextHeight = rectText.bottom - rectText.top + newSizeY - sizeY;
\r
7232 if (newTextHeight < 0) {
\r
7233 newSizeY += -newTextHeight;
\r
7234 newTextHeight = 0;
\r
7236 SetWindowPos(hText, NULL, 0, 0,
\r
7237 newTextWidth, newTextHeight, SWP_NOZORDER|SWP_NOMOVE);
\r
7238 GetWindowRect(hInput, &rectInput); /* gives screen coords */
\r
7239 pt.x = rectInput.left;
\r
7240 pt.y = rectInput.top + newSizeY - sizeY;
\r
7241 ScreenToClient(hDlg, &pt);
\r
7242 SetWindowPos(hInput, NULL,
\r
7243 pt.x, pt.y, /* needs client coords */
\r
7244 rectInput.right - rectInput.left + newSizeX - sizeX,
\r
7245 rectInput.bottom - rectInput.top, SWP_NOZORDER);
\r
7251 case WM_GETMINMAXINFO:
\r
7252 /* Prevent resizing window too small */
\r
7253 mmi = (MINMAXINFO *) lParam;
\r
7254 mmi->ptMinTrackSize.x = 100;
\r
7255 mmi->ptMinTrackSize.y = 100;
\r
7258 /* [AS] Snapping */
\r
7259 case WM_ENTERSIZEMOVE:
\r
7260 return OnEnterSizeMove( &sd, hDlg, wParam, lParam );
\r
7263 return OnSizing( &sd, hDlg, wParam, lParam );
\r
7266 return OnMoving( &sd, hDlg, wParam, lParam );
\r
7268 case WM_EXITSIZEMOVE:
\r
7269 UpdateICSWidth(hText);
\r
7270 return OnExitSizeMove( &sd, hDlg, wParam, lParam );
\r
7273 return DefWindowProc(hDlg, message, wParam, lParam);
\r
7281 if (hwndConsole) return;
\r
7282 hCons = CreateDialog(hInst, szConsoleName, 0, NULL);
\r
7283 SendMessage(hCons, WM_INITDIALOG, 0, 0);
\r
7288 ConsoleOutput(char* data, int length, int forceVisible)
\r
7293 char buf[CO_MAX+1];
\r
7296 static int delayLF = 0;
\r
7297 CHARRANGE savesel, sel;
\r
7299 if (hwndConsole == NULL || length > CO_MAX-100 || length == 0) return;
\r
7307 while (length--) {
\r
7315 } else if (*p == '\007') {
\r
7316 MyPlaySound(&sounds[(int)SoundBell]);
\r
7323 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
7324 SendMessage(hText, EM_HIDESELECTION, TRUE, FALSE);
\r
7325 /* Save current selection */
\r
7326 SendMessage(hText, EM_EXGETSEL, 0, (LPARAM)&savesel);
\r
7327 exlen = GetWindowTextLength(hText);
\r
7328 /* Find out whether current end of text is visible */
\r
7329 SendMessage(hText, EM_GETRECT, 0, (LPARAM) &rect);
\r
7330 SendMessage(hText, EM_POSFROMCHAR, (WPARAM) &pEnd, exlen);
\r
7331 /* Trim existing text if it's too long */
\r
7332 if (exlen + (q - buf) > CO_MAX) {
\r
7333 trim = (CO_TRIM > (q - buf)) ? CO_TRIM : (q - buf);
\r
7336 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7337 SendMessage(hText, EM_REPLACESEL, 0, (LPARAM)"");
\r
7339 savesel.cpMin -= trim;
\r
7340 savesel.cpMax -= trim;
\r
7341 if (exlen < 0) exlen = 0;
\r
7342 if (savesel.cpMin < 0) savesel.cpMin = 0;
\r
7343 if (savesel.cpMax < savesel.cpMin) savesel.cpMax = savesel.cpMin;
\r
7345 /* Append the new text */
\r
7346 sel.cpMin = exlen;
\r
7347 sel.cpMax = exlen;
\r
7348 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7349 SendMessage(hText, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&consoleCF);
\r
7350 SendMessage(hText, EM_REPLACESEL, 0, (LPARAM) buf);
\r
7351 if (forceVisible || exlen == 0 ||
\r
7352 (rect.left <= pEnd.x && pEnd.x < rect.right &&
\r
7353 rect.top <= pEnd.y && pEnd.y < rect.bottom)) {
\r
7354 /* Scroll to make new end of text visible if old end of text
\r
7355 was visible or new text is an echo of user typein */
\r
7356 sel.cpMin = 9999999;
\r
7357 sel.cpMax = 9999999;
\r
7358 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7359 SendMessage(hText, EM_HIDESELECTION, FALSE, FALSE);
\r
7360 SendMessage(hText, EM_SCROLLCARET, 0, 0);
\r
7361 SendMessage(hText, EM_HIDESELECTION, TRUE, FALSE);
\r
7363 if (savesel.cpMax == exlen || forceVisible) {
\r
7364 /* Move insert point to new end of text if it was at the old
\r
7365 end of text or if the new text is an echo of user typein */
\r
7366 sel.cpMin = 9999999;
\r
7367 sel.cpMax = 9999999;
\r
7368 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7370 /* Restore previous selection */
\r
7371 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&savesel);
\r
7373 SendMessage(hText, EM_HIDESELECTION, FALSE, FALSE);
\r
7380 DisplayHoldingsCount(HDC hdc, int x, int y, int rightAlign, int copyNumber)
\r
7384 COLORREF oldFg, oldBg;
\r
7389 snprintf(buf, sizeof(buf)/sizeof(buf[0]),"%d", copyNumber); else buf[0] = 0;
\r
7391 oldFg = SetTextColor(hdc, RGB(255, 255, 255)); /* white */
\r
7392 oldBg = SetBkColor(hdc, RGB(0, 0, 0)); /* black */
\r
7393 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
7396 rect.right = x + squareSize;
\r
7398 rect.bottom = y + squareSize;
\r
7401 ExtTextOut(hdc, x + MESSAGE_LINE_LEFTMARGIN
\r
7402 + (rightAlign ? (squareSize*2)/3 : 0),
\r
7403 y, ETO_CLIPPED|ETO_OPAQUE,
\r
7404 &rect, str, strlen(str), NULL);
\r
7406 (void) SetTextColor(hdc, oldFg);
\r
7407 (void) SetBkColor(hdc, oldBg);
\r
7408 (void) SelectObject(hdc, oldFont);
\r
7412 DisplayAClock(HDC hdc, int timeRemaining, int highlight,
\r
7413 RECT *rect, char *color, char *flagFell)
\r
7417 COLORREF oldFg, oldBg;
\r
7420 if (appData.clockMode) {
\r
7422 snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%c %s %s", color[0], TimeString(timeRemaining), flagFell);
\r
7424 snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%s:%c%s %s", color, (logoHeight>0 ? 0 : ' '), TimeString(timeRemaining), flagFell);
\r
7431 oldFg = SetTextColor(hdc, RGB(255, 255, 255)); /* white */
\r
7432 oldBg = SetBkColor(hdc, RGB(0, 0, 0)); /* black */
\r
7434 oldFg = SetTextColor(hdc, RGB(0, 0, 0)); /* black */
\r
7435 oldBg = SetBkColor(hdc, RGB(255, 255, 255)); /* white */
\r
7437 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
7441 ExtTextOut(hdc, rect->left + MESSAGE_LINE_LEFTMARGIN,
\r
7442 rect->top, ETO_CLIPPED|ETO_OPAQUE,
\r
7443 rect, str, strlen(str), NULL);
\r
7444 if(logoHeight > 0 && appData.clockMode) {
\r
7446 snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%s %s", buf+7, flagFell);
\r
7447 r.top = rect->top + logoHeight/2;
\r
7448 r.left = rect->left;
\r
7449 r.right = rect->right;
\r
7450 r.bottom = rect->bottom;
\r
7451 ExtTextOut(hdc, rect->left + MESSAGE_LINE_LEFTMARGIN,
\r
7452 r.top, ETO_CLIPPED|ETO_OPAQUE,
\r
7453 &r, str, strlen(str), NULL);
\r
7455 (void) SetTextColor(hdc, oldFg);
\r
7456 (void) SetBkColor(hdc, oldBg);
\r
7457 (void) SelectObject(hdc, oldFont);
\r
7462 DoReadFile(HANDLE hFile, char *buf, int count, DWORD *outCount,
\r
7468 if( count <= 0 ) {
\r
7469 if (appData.debugMode) {
\r
7470 fprintf( debugFP, "DoReadFile: trying to read past end of buffer, overflow = %d\n", count );
\r
7473 return ERROR_INVALID_USER_BUFFER;
\r
7476 ResetEvent(ovl->hEvent);
\r
7477 ovl->Offset = ovl->OffsetHigh = 0;
\r
7478 ok = ReadFile(hFile, buf, count, outCount, ovl);
\r
7482 err = GetLastError();
\r
7483 if (err == ERROR_IO_PENDING) {
\r
7484 ok = GetOverlappedResult(hFile, ovl, outCount, TRUE);
\r
7488 err = GetLastError();
\r
7495 DoWriteFile(HANDLE hFile, char *buf, int count, DWORD *outCount,
\r
7500 ResetEvent(ovl->hEvent);
\r
7501 ovl->Offset = ovl->OffsetHigh = 0;
\r
7502 ok = WriteFile(hFile, buf, count, outCount, ovl);
\r
7506 err = GetLastError();
\r
7507 if (err == ERROR_IO_PENDING) {
\r
7508 ok = GetOverlappedResult(hFile, ovl, outCount, TRUE);
\r
7512 err = GetLastError();
\r
7518 /* [AS] If input is line by line and a line exceed the buffer size, force an error */
\r
7519 void CheckForInputBufferFull( InputSource * is )
\r
7521 if( is->lineByLine && (is->next - is->buf) >= INPUT_SOURCE_BUF_SIZE ) {
\r
7522 /* Look for end of line */
\r
7523 char * p = is->buf;
\r
7525 while( p < is->next && *p != '\n' ) {
\r
7529 if( p >= is->next ) {
\r
7530 if (appData.debugMode) {
\r
7531 fprintf( debugFP, "Input line exceeded buffer size (source id=%lu)\n", is->id );
\r
7534 is->error = ERROR_BROKEN_PIPE; /* [AS] Just any non-successful code! */
\r
7535 is->count = (DWORD) -1;
\r
7536 is->next = is->buf;
\r
7542 InputThread(LPVOID arg)
\r
7547 is = (InputSource *) arg;
\r
7548 ovl.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
\r
7549 ovl.Internal = ovl.InternalHigh = ovl.Offset = ovl.OffsetHigh = 0;
\r
7550 while (is->hThread != NULL) {
\r
7551 is->error = DoReadFile(is->hFile, is->next,
\r
7552 INPUT_SOURCE_BUF_SIZE - (is->next - is->buf),
\r
7553 &is->count, &ovl);
\r
7554 if (is->error == NO_ERROR) {
\r
7555 is->next += is->count;
\r
7557 if (is->error == ERROR_BROKEN_PIPE) {
\r
7558 /* Correct for MS brain damage. EOF reading a pipe is not an error. */
\r
7561 is->count = (DWORD) -1;
\r
7562 /* [AS] The (is->count <= 0) check below is not useful for unsigned values! */
\r
7567 CheckForInputBufferFull( is );
\r
7569 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7571 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7573 if (is->count <= 0) break; /* Quit on EOF or error */
\r
7576 CloseHandle(ovl.hEvent);
\r
7577 CloseHandle(is->hFile);
\r
7579 if (appData.debugMode) {
\r
7580 fprintf( debugFP, "Input thread terminated (id=%lu, error=%d, count=%ld)\n", is->id, is->error, is->count );
\r
7587 /* Windows 95 beta 2 won't let you do overlapped i/o on a console or pipe */
\r
7589 NonOvlInputThread(LPVOID arg)
\r
7596 is = (InputSource *) arg;
\r
7597 while (is->hThread != NULL) {
\r
7598 is->error = ReadFile(is->hFile, is->next,
\r
7599 INPUT_SOURCE_BUF_SIZE - (is->next - is->buf),
\r
7600 &is->count, NULL) ? NO_ERROR : GetLastError();
\r
7601 if (is->error == NO_ERROR) {
\r
7602 /* Change CRLF to LF */
\r
7603 if (is->next > is->buf) {
\r
7605 i = is->count + 1;
\r
7613 if (prev == '\r' && *p == '\n') {
\r
7625 if (is->error == ERROR_BROKEN_PIPE) {
\r
7626 /* Correct for MS brain damage. EOF reading a pipe is not an error. */
\r
7629 is->count = (DWORD) -1;
\r
7633 CheckForInputBufferFull( is );
\r
7635 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7637 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7639 if (is->count < 0) break; /* Quit on error */
\r
7641 CloseHandle(is->hFile);
\r
7646 SocketInputThread(LPVOID arg)
\r
7650 is = (InputSource *) arg;
\r
7651 while (is->hThread != NULL) {
\r
7652 is->count = recv(is->sock, is->buf, INPUT_SOURCE_BUF_SIZE, 0);
\r
7653 if ((int)is->count == SOCKET_ERROR) {
\r
7654 is->count = (DWORD) -1;
\r
7655 is->error = WSAGetLastError();
\r
7657 is->error = NO_ERROR;
\r
7658 is->next += is->count;
\r
7659 if (is->count == 0 && is->second == is) {
\r
7660 /* End of file on stderr; quit with no message */
\r
7664 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7666 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7668 if (is->count <= 0) break; /* Quit on EOF or error */
\r
7674 InputEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
7678 is = (InputSource *) lParam;
\r
7679 if (is->lineByLine) {
\r
7680 /* Feed in lines one by one */
\r
7681 char *p = is->buf;
\r
7683 while (q < is->next) {
\r
7684 if (*q++ == '\n') {
\r
7685 (is->func)(is, is->closure, p, q - p, NO_ERROR);
\r
7690 /* Move any partial line to the start of the buffer */
\r
7692 while (p < is->next) {
\r
7697 if (is->error != NO_ERROR || is->count == 0) {
\r
7698 /* Notify backend of the error. Note: If there was a partial
\r
7699 line at the end, it is not flushed through. */
\r
7700 (is->func)(is, is->closure, is->buf, is->count, is->error);
\r
7703 /* Feed in the whole chunk of input at once */
\r
7704 (is->func)(is, is->closure, is->buf, is->count, is->error);
\r
7705 is->next = is->buf;
\r
7709 /*---------------------------------------------------------------------------*\
\r
7711 * Menu enables. Used when setting various modes.
\r
7713 \*---------------------------------------------------------------------------*/
\r
7721 GreyRevert(Boolean grey)
\r
7722 { // [HGM] vari: for retracting variations in local mode
\r
7723 HMENU hmenu = GetMenu(hwndMain);
\r
7724 EnableMenuItem(hmenu, IDM_Revert, MF_BYCOMMAND|(grey ? MF_GRAYED : MF_ENABLED));
\r
7725 EnableMenuItem(hmenu, IDM_Annotate, MF_BYCOMMAND|(grey ? MF_GRAYED : MF_ENABLED));
\r
7729 SetMenuEnables(HMENU hmenu, Enables *enab)
\r
7731 while (enab->item > 0) {
\r
7732 (void) EnableMenuItem(hmenu, enab->item, enab->flags);
\r
7737 Enables gnuEnables[] = {
\r
7738 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7739 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7740 { IDM_IcsClient, MF_BYCOMMAND|MF_GRAYED },
\r
7741 { IDM_Accept, MF_BYCOMMAND|MF_GRAYED },
\r
7742 { IDM_Decline, MF_BYCOMMAND|MF_GRAYED },
\r
7743 { IDM_Rematch, MF_BYCOMMAND|MF_GRAYED },
\r
7744 { IDM_Adjourn, MF_BYCOMMAND|MF_GRAYED },
\r
7745 { IDM_StopExamining, MF_BYCOMMAND|MF_GRAYED },
\r
7746 { IDM_StopObserving, MF_BYCOMMAND|MF_GRAYED },
\r
7747 { IDM_Upload, MF_BYCOMMAND|MF_GRAYED },
\r
7748 { IDM_Revert, MF_BYCOMMAND|MF_GRAYED },
\r
7749 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7750 { IDM_NewChat, MF_BYCOMMAND|MF_GRAYED },
\r
7754 Enables icsEnables[] = {
\r
7755 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7756 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7757 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7758 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7759 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7760 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7761 { IDM_MachineBoth, MF_BYCOMMAND|MF_GRAYED },
\r
7762 { IDM_AnalysisMode, MF_BYCOMMAND|MF_ENABLED },
\r
7763 { IDM_AnalyzeFile, MF_BYCOMMAND|MF_GRAYED },
\r
7764 { IDM_TimeControl, MF_BYCOMMAND|MF_GRAYED },
\r
7765 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7766 { IDM_Hint, MF_BYCOMMAND|MF_GRAYED },
\r
7767 { IDM_Book, MF_BYCOMMAND|MF_GRAYED },
\r
7768 { IDM_IcsOptions, MF_BYCOMMAND|MF_ENABLED },
\r
7769 { IDM_Engine1Options, MF_BYCOMMAND|MF_GRAYED },
\r
7770 { IDM_Engine2Options, MF_BYCOMMAND|MF_GRAYED },
\r
7771 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7776 Enables zippyEnables[] = {
\r
7777 { IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },
\r
7778 { IDM_Hint, MF_BYCOMMAND|MF_ENABLED },
\r
7779 { IDM_Book, MF_BYCOMMAND|MF_ENABLED },
\r
7780 { IDM_Engine1Options, MF_BYCOMMAND|MF_ENABLED },
\r
7785 Enables ncpEnables[] = {
\r
7786 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7787 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7788 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7789 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7790 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7791 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7792 { IDM_AnalysisMode, MF_BYCOMMAND|MF_GRAYED },
\r
7793 { IDM_AnalyzeFile, MF_BYCOMMAND|MF_GRAYED },
\r
7794 { IDM_IcsClient, MF_BYCOMMAND|MF_GRAYED },
\r
7795 { ACTION_POS, MF_BYPOSITION|MF_GRAYED },
\r
7796 { IDM_Revert, MF_BYCOMMAND|MF_GRAYED },
\r
7797 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7798 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7799 { IDM_RetractMove, MF_BYCOMMAND|MF_GRAYED },
\r
7800 { IDM_TimeControl, MF_BYCOMMAND|MF_GRAYED },
\r
7801 { IDM_Hint, MF_BYCOMMAND|MF_GRAYED },
\r
7802 { IDM_Book, MF_BYCOMMAND|MF_GRAYED },
\r
7803 { IDM_MachineBoth, MF_BYCOMMAND|MF_GRAYED },
\r
7804 { IDM_NewChat, MF_BYCOMMAND|MF_GRAYED },
\r
7805 { IDM_Engine1Options, MF_BYCOMMAND|MF_GRAYED },
\r
7806 { IDM_Engine2Options, MF_BYCOMMAND|MF_GRAYED },
\r
7810 Enables trainingOnEnables[] = {
\r
7811 { IDM_EditComment, MF_BYCOMMAND|MF_GRAYED },
\r
7812 { IDM_Pause, MF_BYCOMMAND|MF_GRAYED },
\r
7813 { IDM_Forward, MF_BYCOMMAND|MF_GRAYED },
\r
7814 { IDM_Backward, MF_BYCOMMAND|MF_GRAYED },
\r
7815 { IDM_ToEnd, MF_BYCOMMAND|MF_GRAYED },
\r
7816 { IDM_ToStart, MF_BYCOMMAND|MF_GRAYED },
\r
7817 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7818 { IDM_TruncateGame, MF_BYCOMMAND|MF_GRAYED },
\r
7822 Enables trainingOffEnables[] = {
\r
7823 { IDM_EditComment, MF_BYCOMMAND|MF_ENABLED },
\r
7824 { IDM_Pause, MF_BYCOMMAND|MF_ENABLED },
\r
7825 { IDM_Forward, MF_BYCOMMAND|MF_ENABLED },
\r
7826 { IDM_Backward, MF_BYCOMMAND|MF_ENABLED },
\r
7827 { IDM_ToEnd, MF_BYCOMMAND|MF_ENABLED },
\r
7828 { IDM_ToStart, MF_BYCOMMAND|MF_ENABLED },
\r
7829 { IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },
\r
7830 { IDM_TruncateGame, MF_BYCOMMAND|MF_ENABLED },
\r
7834 /* These modify either ncpEnables or gnuEnables */
\r
7835 Enables cmailEnables[] = {
\r
7836 { IDM_MailMove, MF_BYCOMMAND|MF_ENABLED },
\r
7837 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_ENABLED },
\r
7838 { ACTION_POS, MF_BYPOSITION|MF_ENABLED },
\r
7839 { IDM_CallFlag, MF_BYCOMMAND|MF_GRAYED },
\r
7840 { IDM_Draw, MF_BYCOMMAND|MF_ENABLED },
\r
7841 { IDM_Adjourn, MF_BYCOMMAND|MF_GRAYED },
\r
7842 { IDM_Abort, MF_BYCOMMAND|MF_GRAYED },
\r
7846 Enables machineThinkingEnables[] = {
\r
7847 { IDM_LoadGame, MF_BYCOMMAND|MF_GRAYED },
\r
7848 { IDM_LoadNextGame, MF_BYCOMMAND|MF_GRAYED },
\r
7849 { IDM_LoadPrevGame, MF_BYCOMMAND|MF_GRAYED },
\r
7850 { IDM_ReloadGame, MF_BYCOMMAND|MF_GRAYED },
\r
7851 { IDM_PasteGame, MF_BYCOMMAND|MF_GRAYED },
\r
7852 { IDM_LoadPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7853 { IDM_LoadNextPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7854 { IDM_LoadPrevPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7855 { IDM_ReloadPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7856 { IDM_PastePosition, MF_BYCOMMAND|MF_GRAYED },
\r
7857 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7858 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7859 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7860 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7861 { IDM_TypeInMove, MF_BYCOMMAND|MF_GRAYED },
\r
7862 { IDM_RetractMove, MF_BYCOMMAND|MF_GRAYED },
\r
7866 Enables userThinkingEnables[] = {
\r
7867 { IDM_LoadGame, MF_BYCOMMAND|MF_ENABLED },
\r
7868 { IDM_LoadNextGame, MF_BYCOMMAND|MF_ENABLED },
\r
7869 { IDM_LoadPrevGame, MF_BYCOMMAND|MF_ENABLED },
\r
7870 { IDM_ReloadGame, MF_BYCOMMAND|MF_ENABLED },
\r
7871 { IDM_PasteGame, MF_BYCOMMAND|MF_ENABLED },
\r
7872 { IDM_LoadPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7873 { IDM_LoadNextPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7874 { IDM_LoadPrevPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7875 { IDM_ReloadPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7876 { IDM_PastePosition, MF_BYCOMMAND|MF_ENABLED },
\r
7877 { IDM_MachineWhite, MF_BYCOMMAND|MF_ENABLED },
\r
7878 { IDM_MachineBlack, MF_BYCOMMAND|MF_ENABLED },
\r
7879 { IDM_TwoMachines, MF_BYCOMMAND|MF_ENABLED },
\r
7880 { IDM_Match, MF_BYCOMMAND|MF_ENABLED },
\r
7881 { IDM_TypeInMove, MF_BYCOMMAND|MF_ENABLED },
\r
7882 { IDM_RetractMove, MF_BYCOMMAND|MF_ENABLED },
\r
7886 /*---------------------------------------------------------------------------*\
\r
7888 * Front-end interface functions exported by XBoard.
\r
7889 * Functions appear in same order as prototypes in frontend.h.
\r
7891 \*---------------------------------------------------------------------------*/
\r
7895 static UINT prevChecked = 0;
\r
7896 static int prevPausing = 0;
\r
7899 if (pausing != prevPausing) {
\r
7900 prevPausing = pausing;
\r
7901 (void) CheckMenuItem(GetMenu(hwndMain), IDM_Pause,
\r
7902 MF_BYCOMMAND|(pausing ? MF_CHECKED : MF_UNCHECKED));
\r
7903 if (hwndPause) SetWindowText(hwndPause, pausing ? "C" : "P");
\r
7906 switch (gameMode) {
\r
7907 case BeginningOfGame:
\r
7908 if (appData.icsActive)
\r
7909 nowChecked = IDM_IcsClient;
\r
7910 else if (appData.noChessProgram)
\r
7911 nowChecked = IDM_EditGame;
\r
7913 nowChecked = IDM_MachineBlack;
\r
7915 case MachinePlaysBlack:
\r
7916 nowChecked = IDM_MachineBlack;
\r
7918 case MachinePlaysWhite:
\r
7919 nowChecked = IDM_MachineWhite;
\r
7921 case TwoMachinesPlay:
\r
7922 nowChecked = matchMode ? IDM_Match : IDM_TwoMachines; // [HGM] match
\r
7925 nowChecked = IDM_AnalysisMode;
\r
7928 nowChecked = IDM_AnalyzeFile;
\r
7931 nowChecked = IDM_EditGame;
\r
7933 case PlayFromGameFile:
\r
7934 nowChecked = IDM_LoadGame;
\r
7936 case EditPosition:
\r
7937 nowChecked = IDM_EditPosition;
\r
7940 nowChecked = IDM_Training;
\r
7942 case IcsPlayingWhite:
\r
7943 case IcsPlayingBlack:
\r
7944 case IcsObserving:
\r
7946 nowChecked = IDM_IcsClient;
\r
7953 if (prevChecked != 0)
\r
7954 (void) CheckMenuItem(GetMenu(hwndMain),
\r
7955 prevChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
7956 if (nowChecked != 0)
\r
7957 (void) CheckMenuItem(GetMenu(hwndMain),
\r
7958 nowChecked, MF_BYCOMMAND|MF_CHECKED);
\r
7960 if (nowChecked == IDM_LoadGame || nowChecked == IDM_Training) {
\r
7961 (void) EnableMenuItem(GetMenu(hwndMain), IDM_Training,
\r
7962 MF_BYCOMMAND|MF_ENABLED);
\r
7964 (void) EnableMenuItem(GetMenu(hwndMain),
\r
7965 IDM_Training, MF_BYCOMMAND|MF_GRAYED);
\r
7968 prevChecked = nowChecked;
\r
7970 /* [DM] icsEngineAnalyze - Do a sceure check too */
\r
7971 if (appData.icsActive) {
\r
7972 if (appData.icsEngineAnalyze) {
\r
7973 (void) CheckMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
7974 MF_BYCOMMAND|MF_CHECKED);
\r
7976 (void) CheckMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
7977 MF_BYCOMMAND|MF_UNCHECKED);
\r
7985 HMENU hmenu = GetMenu(hwndMain);
\r
7986 SetMenuEnables(hmenu, icsEnables);
\r
7987 EnableMenuItem(GetSubMenu(hmenu, OPTIONS_POS), ICS_POS,
\r
7988 MF_BYPOSITION|MF_ENABLED);
\r
7990 if (appData.zippyPlay) {
\r
7991 SetMenuEnables(hmenu, zippyEnables);
\r
7992 if (!appData.noChessProgram) /* [DM] icsEngineAnalyze */
\r
7993 (void) EnableMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
7994 MF_BYCOMMAND|MF_ENABLED);
\r
8002 SetMenuEnables(GetMenu(hwndMain), gnuEnables);
\r
8008 HMENU hmenu = GetMenu(hwndMain);
\r
8009 SetMenuEnables(hmenu, ncpEnables);
\r
8010 EnableMenuItem(GetSubMenu(hmenu, OPTIONS_POS), SOUNDS_POS,
\r
8011 MF_BYPOSITION|MF_GRAYED);
\r
8012 DrawMenuBar(hwndMain);
\r
8018 SetMenuEnables(GetMenu(hwndMain), cmailEnables);
\r
8022 SetTrainingModeOn()
\r
8025 SetMenuEnables(GetMenu(hwndMain), trainingOnEnables);
\r
8026 for (i = 0; i < N_BUTTONS; i++) {
\r
8027 if (buttonDesc[i].hwnd != NULL)
\r
8028 EnableWindow(buttonDesc[i].hwnd, FALSE);
\r
8033 VOID SetTrainingModeOff()
\r
8036 SetMenuEnables(GetMenu(hwndMain), trainingOffEnables);
\r
8037 for (i = 0; i < N_BUTTONS; i++) {
\r
8038 if (buttonDesc[i].hwnd != NULL)
\r
8039 EnableWindow(buttonDesc[i].hwnd, TRUE);
\r
8045 SetUserThinkingEnables()
\r
8047 SetMenuEnables(GetMenu(hwndMain), userThinkingEnables);
\r
8051 SetMachineThinkingEnables()
\r
8053 HMENU hMenu = GetMenu(hwndMain);
\r
8054 int flags = MF_BYCOMMAND|MF_ENABLED;
\r
8056 SetMenuEnables(hMenu, machineThinkingEnables);
\r
8058 if (gameMode == MachinePlaysBlack) {
\r
8059 (void)EnableMenuItem(hMenu, IDM_MachineBlack, flags);
\r
8060 } else if (gameMode == MachinePlaysWhite) {
\r
8061 (void)EnableMenuItem(hMenu, IDM_MachineWhite, flags);
\r
8062 } else if (gameMode == TwoMachinesPlay) {
\r
8063 (void)EnableMenuItem(hMenu, matchMode ? IDM_Match : IDM_TwoMachines, flags); // [HGM] match
\r
8069 DisplayTitle(char *str)
\r
8071 char title[MSG_SIZ], *host;
\r
8072 if (str[0] != NULLCHAR) {
\r
8073 safeStrCpy(title, str, sizeof(title)/sizeof(title[0]) );
\r
8074 } else if (appData.icsActive) {
\r
8075 if (appData.icsCommPort[0] != NULLCHAR)
\r
8078 host = appData.icsHost;
\r
8079 snprintf(title, MSG_SIZ, "%s: %s", szTitle, host);
\r
8080 } else if (appData.noChessProgram) {
\r
8081 safeStrCpy(title, szTitle, sizeof(title)/sizeof(title[0]) );
\r
8083 safeStrCpy(title, szTitle, sizeof(title)/sizeof(title[0]) );
\r
8084 strcat(title, ": ");
\r
8085 strcat(title, first.tidy);
\r
8087 SetWindowText(hwndMain, title);
\r
8092 DisplayMessage(char *str1, char *str2)
\r
8096 int remain = MESSAGE_TEXT_MAX - 1;
\r
8099 moveErrorMessageUp = FALSE; /* turned on later by caller if needed */
\r
8100 messageText[0] = NULLCHAR;
\r
8102 len = strlen(str1);
\r
8103 if (len > remain) len = remain;
\r
8104 strncpy(messageText, str1, len);
\r
8105 messageText[len] = NULLCHAR;
\r
8108 if (*str2 && remain >= 2) {
\r
8110 strcat(messageText, " ");
\r
8113 len = strlen(str2);
\r
8114 if (len > remain) len = remain;
\r
8115 strncat(messageText, str2, len);
\r
8117 messageText[MESSAGE_TEXT_MAX - 1] = NULLCHAR;
\r
8119 if (hwndMain == NULL || IsIconic(hwndMain)) return;
\r
8123 hdc = GetDC(hwndMain);
\r
8124 oldFont = SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
8125 ExtTextOut(hdc, messageRect.left, messageRect.top, ETO_CLIPPED|ETO_OPAQUE,
\r
8126 &messageRect, messageText, strlen(messageText), NULL);
\r
8127 (void) SelectObject(hdc, oldFont);
\r
8128 (void) ReleaseDC(hwndMain, hdc);
\r
8132 DisplayError(char *str, int error)
\r
8134 char buf[MSG_SIZ*2], buf2[MSG_SIZ];
\r
8138 safeStrCpy(buf, str, sizeof(buf)/sizeof(buf[0]) );
\r
8140 len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
\r
8141 NULL, error, LANG_NEUTRAL,
\r
8142 (LPSTR) buf2, MSG_SIZ, NULL);
\r
8144 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, buf2);
\r
8146 ErrorMap *em = errmap;
\r
8147 while (em->err != 0 && em->err != error) em++;
\r
8148 if (em->err != 0) {
\r
8149 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, em->msg);
\r
8151 snprintf(buf, 2*MSG_SIZ, "%s:\nError code %d", str, error);
\r
8156 ErrorPopUp(_("Error"), buf);
\r
8161 DisplayMoveError(char *str)
\r
8163 fromX = fromY = -1;
\r
8164 ClearHighlights();
\r
8165 DrawPosition(FALSE, NULL);
\r
8166 if (appData.popupMoveErrors) {
\r
8167 ErrorPopUp(_("Error"), str);
\r
8169 DisplayMessage(str, "");
\r
8170 moveErrorMessageUp = TRUE;
\r
8175 DisplayFatalError(char *str, int error, int exitStatus)
\r
8177 char buf[2*MSG_SIZ], buf2[MSG_SIZ];
\r
8179 char *label = exitStatus ? _("Fatal Error") : _("Exiting");
\r
8182 len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
\r
8183 NULL, error, LANG_NEUTRAL,
\r
8184 (LPSTR) buf2, MSG_SIZ, NULL);
\r
8186 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, buf2);
\r
8188 ErrorMap *em = errmap;
\r
8189 while (em->err != 0 && em->err != error) em++;
\r
8190 if (em->err != 0) {
\r
8191 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, em->msg);
\r
8193 snprintf(buf, 2*MSG_SIZ, "%s:\nError code %d", str, error);
\r
8198 if (appData.debugMode) {
\r
8199 fprintf(debugFP, "%s: %s\n", label, str);
\r
8201 if (appData.popupExitMessage) {
\r
8202 (void) MessageBox(hwndMain, str, label, MB_OK|
\r
8203 (exitStatus ? MB_ICONSTOP : MB_ICONINFORMATION));
\r
8205 ExitEvent(exitStatus);
\r
8210 DisplayInformation(char *str)
\r
8212 (void) MessageBox(hwndMain, str, _("Information"), MB_OK|MB_ICONINFORMATION);
\r
8217 DisplayNote(char *str)
\r
8219 ErrorPopUp(_("Note"), str);
\r
8224 char *title, *question, *replyPrefix;
\r
8229 QuestionDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8231 static QuestionParams *qp;
\r
8232 char reply[MSG_SIZ];
\r
8235 switch (message) {
\r
8236 case WM_INITDIALOG:
\r
8237 qp = (QuestionParams *) lParam;
\r
8238 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8239 Translate(hDlg, DLG_Question);
\r
8240 SetWindowText(hDlg, qp->title);
\r
8241 SetDlgItemText(hDlg, OPT_QuestionText, qp->question);
\r
8242 SetFocus(GetDlgItem(hDlg, OPT_QuestionInput));
\r
8246 switch (LOWORD(wParam)) {
\r
8248 safeStrCpy(reply, qp->replyPrefix, sizeof(reply)/sizeof(reply[0]) );
\r
8249 if (*reply) strcat(reply, " ");
\r
8250 len = strlen(reply);
\r
8251 GetDlgItemText(hDlg, OPT_QuestionInput, reply + len, sizeof(reply) - len);
\r
8252 strcat(reply, "\n");
\r
8253 OutputToProcess(qp->pr, reply, strlen(reply), &err);
\r
8254 EndDialog(hDlg, TRUE);
\r
8255 if (err) DisplayFatalError(_("Error writing to chess program"), err, 1);
\r
8258 EndDialog(hDlg, FALSE);
\r
8269 AskQuestion(char* title, char *question, char *replyPrefix, ProcRef pr)
\r
8271 QuestionParams qp;
\r
8275 qp.question = question;
\r
8276 qp.replyPrefix = replyPrefix;
\r
8278 lpProc = MakeProcInstance((FARPROC)QuestionDialog, hInst);
\r
8279 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_Question),
\r
8280 hwndMain, (DLGPROC)lpProc, (LPARAM)&qp);
\r
8281 FreeProcInstance(lpProc);
\r
8284 /* [AS] Pick FRC position */
\r
8285 LRESULT CALLBACK NewGameFRC_Proc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8287 static int * lpIndexFRC;
\r
8293 case WM_INITDIALOG:
\r
8294 lpIndexFRC = (int *) lParam;
\r
8296 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8297 Translate(hDlg, DLG_NewGameFRC);
\r
8299 SendDlgItemMessage( hDlg, IDC_NFG_Edit, EM_SETLIMITTEXT, sizeof(buf)-1, 0 );
\r
8300 SetDlgItemInt( hDlg, IDC_NFG_Edit, *lpIndexFRC, TRUE );
\r
8301 SendDlgItemMessage( hDlg, IDC_NFG_Edit, EM_SETSEL, 0, -1 );
\r
8302 SetFocus(GetDlgItem(hDlg, IDC_NFG_Edit));
\r
8307 switch( LOWORD(wParam) ) {
\r
8309 *lpIndexFRC = GetDlgItemInt(hDlg, IDC_NFG_Edit, &index_is_ok, TRUE );
\r
8310 EndDialog( hDlg, 0 );
\r
8311 shuffleOpenings = TRUE; /* [HGM] shuffle: switch shuffling on for as long as we stay in current variant */
\r
8314 EndDialog( hDlg, 1 );
\r
8316 case IDC_NFG_Edit:
\r
8317 if( HIWORD(wParam) == EN_CHANGE ) {
\r
8318 GetDlgItemInt(hDlg, IDC_NFG_Edit, &index_is_ok, TRUE );
\r
8320 EnableWindow( GetDlgItem(hDlg, IDOK), index_is_ok );
\r
8323 case IDC_NFG_Random:
\r
8324 snprintf( buf, sizeof(buf)/sizeof(buf[0]), "%d", myrandom() ); /* [HGM] shuffle: no longer limit to 960 */
\r
8325 SetDlgItemText(hDlg, IDC_NFG_Edit, buf );
\r
8338 int index = appData.defaultFrcPosition;
\r
8339 FARPROC lpProc = MakeProcInstance( (FARPROC) NewGameFRC_Proc, hInst );
\r
8341 result = DialogBoxParam( hInst, MAKEINTRESOURCE(DLG_NewGameFRC), hwndMain, (DLGPROC)lpProc, (LPARAM)&index );
\r
8343 if( result == 0 ) {
\r
8344 appData.defaultFrcPosition = index;
\r
8350 /* [AS] Game list options. Refactored by HGM */
\r
8352 HWND gameListOptionsDialog;
\r
8354 // low-level front-end: clear text edit / list widget
\r
8358 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_RESETCONTENT, 0, 0 );
\r
8361 // low-level front-end: clear text edit / list widget
\r
8363 GLT_DeSelectList()
\r
8365 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_SETCURSEL, 0, 0 );
\r
8368 // low-level front-end: append line to text edit / list widget
\r
8370 GLT_AddToList( char *name )
\r
8373 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_ADDSTRING, 0, (LPARAM) name );
\r
8377 // low-level front-end: get line from text edit / list widget
\r
8379 GLT_GetFromList( int index, char *name )
\r
8382 if( SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_GETTEXT, index, (LPARAM) name ) != LB_ERR )
\r
8388 void GLT_MoveSelection( HWND hDlg, int delta )
\r
8390 int idx1 = (int) SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETCURSEL, 0, 0 );
\r
8391 int idx2 = idx1 + delta;
\r
8392 int count = (int) SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETCOUNT, 0, 0 );
\r
8394 if( idx1 >=0 && idx1 < count && idx2 >= 0 && idx2 < count ) {
\r
8397 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETTEXT, idx1, (LPARAM) buf );
\r
8398 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_DELETESTRING, idx1, 0 );
\r
8399 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_INSERTSTRING, idx2, (LPARAM) buf );
\r
8400 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_SETCURSEL, idx2, 0 );
\r
8404 LRESULT CALLBACK GameListOptions_Proc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8408 case WM_INITDIALOG:
\r
8409 gameListOptionsDialog = hDlg; // [HGM] pass through global to keep out off back-end
\r
8411 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8412 Translate(hDlg, DLG_GameListOptions);
\r
8414 /* Initialize list */
\r
8415 GLT_TagsToList( lpUserGLT );
\r
8417 SetFocus( GetDlgItem(hDlg, IDC_GameListTags) );
\r
8422 switch( LOWORD(wParam) ) {
\r
8425 EndDialog( hDlg, 0 );
\r
8428 EndDialog( hDlg, 1 );
\r
8431 case IDC_GLT_Default:
\r
8432 GLT_TagsToList( GLT_DEFAULT_TAGS );
\r
8435 case IDC_GLT_Restore:
\r
8436 GLT_TagsToList( appData.gameListTags );
\r
8440 GLT_MoveSelection( hDlg, -1 );
\r
8443 case IDC_GLT_Down:
\r
8444 GLT_MoveSelection( hDlg, +1 );
\r
8454 int GameListOptions()
\r
8457 FARPROC lpProc = MakeProcInstance( (FARPROC) GameListOptions_Proc, hInst );
\r
8459 safeStrCpy( lpUserGLT, appData.gameListTags ,LPUSERGLT_SIZE );
\r
8461 result = DialogBoxParam( hInst, MAKEINTRESOURCE(DLG_GameListOptions), hwndMain, (DLGPROC)lpProc, (LPARAM)lpUserGLT );
\r
8463 if( result == 0 ) {
\r
8464 /* [AS] Memory leak here! */
\r
8465 appData.gameListTags = strdup( lpUserGLT );
\r
8472 DisplayIcsInteractionTitle(char *str)
\r
8474 char consoleTitle[MSG_SIZ];
\r
8476 snprintf(consoleTitle, MSG_SIZ, "%s: %s", szConsoleTitle, str);
\r
8477 SetWindowText(hwndConsole, consoleTitle);
\r
8481 DrawPosition(int fullRedraw, Board board)
\r
8483 HDCDrawPosition(NULL, (BOOLEAN) fullRedraw, board);
\r
8486 void NotifyFrontendLogin()
\r
8489 UpdateICSWidth(GetDlgItem(hwndConsole, OPT_ConsoleText));
\r
8495 fromX = fromY = -1;
\r
8496 if (dragInfo.pos.x != -1 || dragInfo.pos.y != -1) {
\r
8497 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
8498 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
8499 dragInfo.lastpos = dragInfo.pos;
\r
8500 dragInfo.start.x = dragInfo.start.y = -1;
\r
8501 dragInfo.from = dragInfo.start;
\r
8503 DrawPosition(TRUE, NULL);
\r
8510 CommentPopUp(char *title, char *str)
\r
8512 HWND hwnd = GetActiveWindow();
\r
8513 EitherCommentPopUp(currentMove, title, str, FALSE); // [HGM] vari: fake move index, rather than 0
\r
8515 SetActiveWindow(hwnd);
\r
8519 CommentPopDown(void)
\r
8521 CheckMenuItem(GetMenu(hwndMain), IDM_EditComment, MF_UNCHECKED);
\r
8522 if (commentDialog) {
\r
8523 ShowWindow(commentDialog, SW_HIDE);
\r
8525 commentUp = FALSE;
\r
8529 EditCommentPopUp(int index, char *title, char *str)
\r
8531 EitherCommentPopUp(index, title, str, TRUE);
\r
8538 MyPlaySound(&sounds[(int)SoundMove]);
\r
8541 VOID PlayIcsWinSound()
\r
8543 MyPlaySound(&sounds[(int)SoundIcsWin]);
\r
8546 VOID PlayIcsLossSound()
\r
8548 MyPlaySound(&sounds[(int)SoundIcsLoss]);
\r
8551 VOID PlayIcsDrawSound()
\r
8553 MyPlaySound(&sounds[(int)SoundIcsDraw]);
\r
8556 VOID PlayIcsUnfinishedSound()
\r
8558 MyPlaySound(&sounds[(int)SoundIcsUnfinished]);
\r
8564 MyPlaySound(&sounds[(int)SoundAlarm]);
\r
8572 consoleEcho = TRUE;
\r
8573 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
8574 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&consoleCF);
\r
8575 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
8584 consoleEcho = FALSE;
\r
8585 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
8586 /* This works OK: set text and background both to the same color */
\r
8588 cf.crTextColor = COLOR_ECHOOFF;
\r
8589 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&cf);
\r
8590 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, cf.crTextColor);
\r
8593 /* No Raw()...? */
\r
8595 void Colorize(ColorClass cc, int continuation)
\r
8597 currentColorClass = cc;
\r
8598 consoleCF.dwMask = CFM_COLOR|CFM_BOLD|CFM_ITALIC|CFM_UNDERLINE|CFM_STRIKEOUT;
\r
8599 consoleCF.crTextColor = textAttribs[cc].color;
\r
8600 consoleCF.dwEffects = textAttribs[cc].effects;
\r
8601 if (!continuation) MyPlaySound(&textAttribs[cc].sound);
\r
8607 static char buf[MSG_SIZ];
\r
8608 DWORD bufsiz = MSG_SIZ;
\r
8610 if(appData.userName != NULL && appData.userName[0] != 0) {
\r
8611 return appData.userName; /* [HGM] username: prefer name selected by user over his system login */
\r
8613 if (!GetUserName(buf, &bufsiz)) {
\r
8614 /*DisplayError("Error getting user name", GetLastError());*/
\r
8615 safeStrCpy(buf, _("User"), sizeof(buf)/sizeof(buf[0]) );
\r
8623 static char buf[MSG_SIZ];
\r
8624 DWORD bufsiz = MSG_SIZ;
\r
8626 if (!GetComputerName(buf, &bufsiz)) {
\r
8627 /*DisplayError("Error getting host name", GetLastError());*/
\r
8628 safeStrCpy(buf, _("Unknown"), sizeof(buf)/sizeof(buf[0]) );
\r
8635 ClockTimerRunning()
\r
8637 return clockTimerEvent != 0;
\r
8643 if (clockTimerEvent == 0) return FALSE;
\r
8644 KillTimer(hwndMain, clockTimerEvent);
\r
8645 clockTimerEvent = 0;
\r
8650 StartClockTimer(long millisec)
\r
8652 clockTimerEvent = SetTimer(hwndMain, (UINT) CLOCK_TIMER_ID,
\r
8653 (UINT) millisec, NULL);
\r
8657 DisplayWhiteClock(long timeRemaining, int highlight)
\r
8660 char *flag = whiteFlag && gameMode == TwoMachinesPlay ? "(!)" : "";
\r
8662 if(appData.noGUI) return;
\r
8663 hdc = GetDC(hwndMain);
\r
8664 if (!IsIconic(hwndMain)) {
\r
8665 DisplayAClock(hdc, timeRemaining, highlight,
\r
8666 flipClock ? &blackRect : &whiteRect, _("White"), flag);
\r
8668 if (highlight && iconCurrent == iconBlack) {
\r
8669 iconCurrent = iconWhite;
\r
8670 PostMessage(hwndMain, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8671 if (IsIconic(hwndMain)) {
\r
8672 DrawIcon(hdc, 2, 2, iconCurrent);
\r
8675 (void) ReleaseDC(hwndMain, hdc);
\r
8677 PostMessage(hwndConsole, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8681 DisplayBlackClock(long timeRemaining, int highlight)
\r
8684 char *flag = blackFlag && gameMode == TwoMachinesPlay ? "(!)" : "";
\r
8686 if(appData.noGUI) return;
\r
8687 hdc = GetDC(hwndMain);
\r
8688 if (!IsIconic(hwndMain)) {
\r
8689 DisplayAClock(hdc, timeRemaining, highlight,
\r
8690 flipClock ? &whiteRect : &blackRect, _("Black"), flag);
\r
8692 if (highlight && iconCurrent == iconWhite) {
\r
8693 iconCurrent = iconBlack;
\r
8694 PostMessage(hwndMain, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8695 if (IsIconic(hwndMain)) {
\r
8696 DrawIcon(hdc, 2, 2, iconCurrent);
\r
8699 (void) ReleaseDC(hwndMain, hdc);
\r
8701 PostMessage(hwndConsole, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8706 LoadGameTimerRunning()
\r
8708 return loadGameTimerEvent != 0;
\r
8712 StopLoadGameTimer()
\r
8714 if (loadGameTimerEvent == 0) return FALSE;
\r
8715 KillTimer(hwndMain, loadGameTimerEvent);
\r
8716 loadGameTimerEvent = 0;
\r
8721 StartLoadGameTimer(long millisec)
\r
8723 loadGameTimerEvent = SetTimer(hwndMain, (UINT) LOAD_GAME_TIMER_ID,
\r
8724 (UINT) millisec, NULL);
\r
8732 char fileTitle[MSG_SIZ];
\r
8734 defName = DefaultFileName(appData.oldSaveStyle ? "gam" : "pgn");
\r
8735 f = OpenFileDialog(hwndMain, "a", defName,
\r
8736 appData.oldSaveStyle ? "gam" : "pgn",
\r
8738 _("Save Game to File"), NULL, fileTitle, NULL);
\r
8740 SaveGame(f, 0, "");
\r
8747 ScheduleDelayedEvent(DelayedEventCallback cb, long millisec)
\r
8749 if (delayedTimerEvent != 0) {
\r
8750 if (appData.debugMode && cb != delayedTimerCallback) { // [HGM] alive: not too much debug
\r
8751 fprintf(debugFP, "ScheduleDelayedEvent: event already scheduled\n");
\r
8753 KillTimer(hwndMain, delayedTimerEvent);
\r
8754 delayedTimerEvent = 0;
\r
8755 if(delayedTimerCallback != cb) // [HGM] alive: do not "flush" same event, just postpone it
\r
8756 delayedTimerCallback();
\r
8758 delayedTimerCallback = cb;
\r
8759 delayedTimerEvent = SetTimer(hwndMain, (UINT) DELAYED_TIMER_ID,
\r
8760 (UINT) millisec, NULL);
\r
8763 DelayedEventCallback
\r
8766 if (delayedTimerEvent) {
\r
8767 return delayedTimerCallback;
\r
8774 CancelDelayedEvent()
\r
8776 if (delayedTimerEvent) {
\r
8777 KillTimer(hwndMain, delayedTimerEvent);
\r
8778 delayedTimerEvent = 0;
\r
8782 DWORD GetWin32Priority(int nice)
\r
8783 { // [HGM] nice: translate Unix nice() value to indows priority class. (Code stolen from Polyglot 1.4w11)
\r
8785 REALTIME_PRIORITY_CLASS 0x00000100
\r
8786 HIGH_PRIORITY_CLASS 0x00000080
\r
8787 ABOVE_NORMAL_PRIORITY_CLASS 0x00008000
\r
8788 NORMAL_PRIORITY_CLASS 0x00000020
\r
8789 BELOW_NORMAL_PRIORITY_CLASS 0x00004000
\r
8790 IDLE_PRIORITY_CLASS 0x00000040
\r
8792 if (nice < -15) return 0x00000080;
\r
8793 if (nice < 0) return 0x00008000;
\r
8794 if (nice == 0) return 0x00000020;
\r
8795 if (nice < 15) return 0x00004000;
\r
8796 return 0x00000040;
\r
8799 /* Start a child process running the given program.
\r
8800 The process's standard output can be read from "from", and its
\r
8801 standard input can be written to "to".
\r
8802 Exit with fatal error if anything goes wrong.
\r
8803 Returns an opaque pointer that can be used to destroy the process
\r
8807 StartChildProcess(char *cmdLine, char *dir, ProcRef *pr)
\r
8809 #define BUFSIZE 4096
\r
8811 HANDLE hChildStdinRd, hChildStdinWr,
\r
8812 hChildStdoutRd, hChildStdoutWr;
\r
8813 HANDLE hChildStdinWrDup, hChildStdoutRdDup;
\r
8814 SECURITY_ATTRIBUTES saAttr;
\r
8816 PROCESS_INFORMATION piProcInfo;
\r
8817 STARTUPINFO siStartInfo;
\r
8819 char buf[MSG_SIZ];
\r
8822 if (appData.debugMode) {
\r
8823 fprintf(debugFP, "StartChildProcess (dir=\"%s\") %s\n", dir, cmdLine);
\r
8828 /* Set the bInheritHandle flag so pipe handles are inherited. */
\r
8829 saAttr.nLength = sizeof(SECURITY_ATTRIBUTES);
\r
8830 saAttr.bInheritHandle = TRUE;
\r
8831 saAttr.lpSecurityDescriptor = NULL;
\r
8834 * The steps for redirecting child's STDOUT:
\r
8835 * 1. Create anonymous pipe to be STDOUT for child.
\r
8836 * 2. Create a noninheritable duplicate of read handle,
\r
8837 * and close the inheritable read handle.
\r
8840 /* Create a pipe for the child's STDOUT. */
\r
8841 if (! CreatePipe(&hChildStdoutRd, &hChildStdoutWr, &saAttr, 0)) {
\r
8842 return GetLastError();
\r
8845 /* Duplicate the read handle to the pipe, so it is not inherited. */
\r
8846 fSuccess = DuplicateHandle(GetCurrentProcess(), hChildStdoutRd,
\r
8847 GetCurrentProcess(), &hChildStdoutRdDup, 0,
\r
8848 FALSE, /* not inherited */
\r
8849 DUPLICATE_SAME_ACCESS);
\r
8851 return GetLastError();
\r
8853 CloseHandle(hChildStdoutRd);
\r
8856 * The steps for redirecting child's STDIN:
\r
8857 * 1. Create anonymous pipe to be STDIN for child.
\r
8858 * 2. Create a noninheritable duplicate of write handle,
\r
8859 * and close the inheritable write handle.
\r
8862 /* Create a pipe for the child's STDIN. */
\r
8863 if (! CreatePipe(&hChildStdinRd, &hChildStdinWr, &saAttr, 0)) {
\r
8864 return GetLastError();
\r
8867 /* Duplicate the write handle to the pipe, so it is not inherited. */
\r
8868 fSuccess = DuplicateHandle(GetCurrentProcess(), hChildStdinWr,
\r
8869 GetCurrentProcess(), &hChildStdinWrDup, 0,
\r
8870 FALSE, /* not inherited */
\r
8871 DUPLICATE_SAME_ACCESS);
\r
8873 return GetLastError();
\r
8875 CloseHandle(hChildStdinWr);
\r
8877 /* Arrange to (1) look in dir for the child .exe file, and
\r
8878 * (2) have dir be the child's working directory. Interpret
\r
8879 * dir relative to the directory WinBoard loaded from. */
\r
8880 GetCurrentDirectory(MSG_SIZ, buf);
\r
8881 SetCurrentDirectory(installDir);
\r
8882 SetCurrentDirectory(dir);
\r
8884 /* Now create the child process. */
\r
8886 siStartInfo.cb = sizeof(STARTUPINFO);
\r
8887 siStartInfo.lpReserved = NULL;
\r
8888 siStartInfo.lpDesktop = NULL;
\r
8889 siStartInfo.lpTitle = NULL;
\r
8890 siStartInfo.dwFlags = STARTF_USESTDHANDLES;
\r
8891 siStartInfo.cbReserved2 = 0;
\r
8892 siStartInfo.lpReserved2 = NULL;
\r
8893 siStartInfo.hStdInput = hChildStdinRd;
\r
8894 siStartInfo.hStdOutput = hChildStdoutWr;
\r
8895 siStartInfo.hStdError = hChildStdoutWr;
\r
8897 fSuccess = CreateProcess(NULL,
\r
8898 cmdLine, /* command line */
\r
8899 NULL, /* process security attributes */
\r
8900 NULL, /* primary thread security attrs */
\r
8901 TRUE, /* handles are inherited */
\r
8902 DETACHED_PROCESS|CREATE_NEW_PROCESS_GROUP,
\r
8903 NULL, /* use parent's environment */
\r
8905 &siStartInfo, /* STARTUPINFO pointer */
\r
8906 &piProcInfo); /* receives PROCESS_INFORMATION */
\r
8908 err = GetLastError();
\r
8909 SetCurrentDirectory(buf); /* return to prev directory */
\r
8914 if (appData.niceEngines){ // [HGM] nice: adjust engine proc priority
\r
8915 if(appData.debugMode) fprintf(debugFP, "nice engine proc to %d\n", appData.niceEngines);
\r
8916 SetPriorityClass(piProcInfo.hProcess, GetWin32Priority(appData.niceEngines));
\r
8919 /* Close the handles we don't need in the parent */
\r
8920 CloseHandle(piProcInfo.hThread);
\r
8921 CloseHandle(hChildStdinRd);
\r
8922 CloseHandle(hChildStdoutWr);
\r
8924 /* Prepare return value */
\r
8925 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
8926 cp->kind = CPReal;
\r
8927 cp->hProcess = piProcInfo.hProcess;
\r
8928 cp->pid = piProcInfo.dwProcessId;
\r
8929 cp->hFrom = hChildStdoutRdDup;
\r
8930 cp->hTo = hChildStdinWrDup;
\r
8932 *pr = (void *) cp;
\r
8934 /* Klaus Friedel says that this Sleep solves a problem under Windows
\r
8935 2000 where engines sometimes don't see the initial command(s)
\r
8936 from WinBoard and hang. I don't understand how that can happen,
\r
8937 but the Sleep is harmless, so I've put it in. Others have also
\r
8938 reported what may be the same problem, so hopefully this will fix
\r
8939 it for them too. */
\r
8947 DestroyChildProcess(ProcRef pr, int/*boolean*/ signal)
\r
8949 ChildProc *cp; int result;
\r
8951 cp = (ChildProc *) pr;
\r
8952 if (cp == NULL) return;
\r
8954 switch (cp->kind) {
\r
8956 /* TerminateProcess is considered harmful, so... */
\r
8957 CloseHandle(cp->hTo); /* Closing this will give the child an EOF and hopefully kill it */
\r
8958 if (cp->hFrom) CloseHandle(cp->hFrom); /* if NULL, InputThread will close it */
\r
8959 /* The following doesn't work because the chess program
\r
8960 doesn't "have the same console" as WinBoard. Maybe
\r
8961 we could arrange for this even though neither WinBoard
\r
8962 nor the chess program uses a console for stdio? */
\r
8963 /*!!if (signal) GenerateConsoleCtrlEvent(CTRL_BREAK_EVENT, cp->pid);*/
\r
8965 /* [AS] Special termination modes for misbehaving programs... */
\r
8966 if( signal == 9 ) {
\r
8967 result = TerminateProcess( cp->hProcess, 0 );
\r
8969 if ( appData.debugMode) {
\r
8970 fprintf( debugFP, "Terminating process %lu, result=%d\n", cp->pid, result );
\r
8973 else if( signal == 10 ) {
\r
8974 DWORD dw = WaitForSingleObject( cp->hProcess, 3*1000 ); // Wait 3 seconds at most
\r
8976 if( dw != WAIT_OBJECT_0 ) {
\r
8977 result = TerminateProcess( cp->hProcess, 0 );
\r
8979 if ( appData.debugMode) {
\r
8980 fprintf( debugFP, "Process %lu still alive after timeout, killing... result=%d\n", cp->pid, result );
\r
8986 CloseHandle(cp->hProcess);
\r
8990 if (cp->hFrom) CloseHandle(cp->hFrom);
\r
8994 closesocket(cp->sock);
\r
8999 if (signal) send(cp->sock2, "\017", 1, 0); /* 017 = 15 = SIGTERM */
\r
9000 closesocket(cp->sock);
\r
9001 closesocket(cp->sock2);
\r
9009 InterruptChildProcess(ProcRef pr)
\r
9013 cp = (ChildProc *) pr;
\r
9014 if (cp == NULL) return;
\r
9015 switch (cp->kind) {
\r
9017 /* The following doesn't work because the chess program
\r
9018 doesn't "have the same console" as WinBoard. Maybe
\r
9019 we could arrange for this even though neither WinBoard
\r
9020 nor the chess program uses a console for stdio */
\r
9021 /*!!GenerateConsoleCtrlEvent(CTRL_C_EVENT, cp->pid);*/
\r
9026 /* Can't interrupt */
\r
9030 send(cp->sock2, "\002", 1, 0); /* 2 = SIGINT */
\r
9037 OpenTelnet(char *host, char *port, ProcRef *pr)
\r
9039 char cmdLine[MSG_SIZ];
\r
9041 if (port[0] == NULLCHAR) {
\r
9042 snprintf(cmdLine, MSG_SIZ, "%s %s", appData.telnetProgram, host);
\r
9044 snprintf(cmdLine, MSG_SIZ, "%s %s %s", appData.telnetProgram, host, port);
\r
9046 return StartChildProcess(cmdLine, "", pr);
\r
9050 /* Code to open TCP sockets */
\r
9053 OpenTCP(char *host, char *port, ProcRef *pr)
\r
9058 struct sockaddr_in sa, mysa;
\r
9059 struct hostent FAR *hp;
\r
9060 unsigned short uport;
\r
9061 WORD wVersionRequested;
\r
9064 /* Initialize socket DLL */
\r
9065 wVersionRequested = MAKEWORD(1, 1);
\r
9066 err = WSAStartup(wVersionRequested, &wsaData);
\r
9067 if (err != 0) return err;
\r
9070 if ((s = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9071 err = WSAGetLastError();
\r
9076 /* Bind local address using (mostly) don't-care values.
\r
9078 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9079 mysa.sin_family = AF_INET;
\r
9080 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9081 uport = (unsigned short) 0;
\r
9082 mysa.sin_port = htons(uport);
\r
9083 if (bind(s, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9084 == SOCKET_ERROR) {
\r
9085 err = WSAGetLastError();
\r
9090 /* Resolve remote host name */
\r
9091 memset((char *) &sa, 0, sizeof(struct sockaddr_in));
\r
9092 if (!(hp = gethostbyname(host))) {
\r
9093 unsigned int b0, b1, b2, b3;
\r
9095 err = WSAGetLastError();
\r
9097 if (sscanf(host, "%u.%u.%u.%u", &b0, &b1, &b2, &b3) == 4) {
\r
9098 hp = (struct hostent *) calloc(1, sizeof(struct hostent));
\r
9099 hp->h_addrtype = AF_INET;
\r
9101 hp->h_addr_list = (char **) calloc(2, sizeof(char *));
\r
9102 hp->h_addr_list[0] = (char *) malloc(4);
\r
9103 hp->h_addr_list[0][0] = (char) b0;
\r
9104 hp->h_addr_list[0][1] = (char) b1;
\r
9105 hp->h_addr_list[0][2] = (char) b2;
\r
9106 hp->h_addr_list[0][3] = (char) b3;
\r
9112 sa.sin_family = hp->h_addrtype;
\r
9113 uport = (unsigned short) atoi(port);
\r
9114 sa.sin_port = htons(uport);
\r
9115 memcpy((char *) &sa.sin_addr, hp->h_addr, hp->h_length);
\r
9117 /* Make connection */
\r
9118 if (connect(s, (struct sockaddr *) &sa,
\r
9119 sizeof(struct sockaddr_in)) == SOCKET_ERROR) {
\r
9120 err = WSAGetLastError();
\r
9125 /* Prepare return value */
\r
9126 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9127 cp->kind = CPSock;
\r
9129 *pr = (ProcRef *) cp;
\r
9135 OpenCommPort(char *name, ProcRef *pr)
\r
9140 char fullname[MSG_SIZ];
\r
9142 if (*name != '\\')
\r
9143 snprintf(fullname, MSG_SIZ, "\\\\.\\%s", name);
\r
9145 safeStrCpy(fullname, name, sizeof(fullname)/sizeof(fullname[0]) );
\r
9147 h = CreateFile(name, GENERIC_READ | GENERIC_WRITE,
\r
9148 0, NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL);
\r
9149 if (h == (HANDLE) -1) {
\r
9150 return GetLastError();
\r
9154 if (!SetCommState(h, (LPDCB) &dcb)) return GetLastError();
\r
9156 /* Accumulate characters until a 100ms pause, then parse */
\r
9157 ct.ReadIntervalTimeout = 100;
\r
9158 ct.ReadTotalTimeoutMultiplier = 0;
\r
9159 ct.ReadTotalTimeoutConstant = 0;
\r
9160 ct.WriteTotalTimeoutMultiplier = 0;
\r
9161 ct.WriteTotalTimeoutConstant = 0;
\r
9162 if (!SetCommTimeouts(h, (LPCOMMTIMEOUTS) &ct)) return GetLastError();
\r
9164 /* Prepare return value */
\r
9165 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9166 cp->kind = CPComm;
\r
9169 *pr = (ProcRef *) cp;
\r
9175 OpenLoopback(ProcRef *pr)
\r
9177 DisplayFatalError(_("Not implemented"), 0, 1);
\r
9183 OpenRcmd(char* host, char* user, char* cmd, ProcRef* pr)
\r
9188 struct sockaddr_in sa, mysa;
\r
9189 struct hostent FAR *hp;
\r
9190 unsigned short uport;
\r
9191 WORD wVersionRequested;
\r
9194 char stderrPortStr[MSG_SIZ];
\r
9196 /* Initialize socket DLL */
\r
9197 wVersionRequested = MAKEWORD(1, 1);
\r
9198 err = WSAStartup(wVersionRequested, &wsaData);
\r
9199 if (err != 0) return err;
\r
9201 /* Resolve remote host name */
\r
9202 memset((char *) &sa, 0, sizeof(struct sockaddr_in));
\r
9203 if (!(hp = gethostbyname(host))) {
\r
9204 unsigned int b0, b1, b2, b3;
\r
9206 err = WSAGetLastError();
\r
9208 if (sscanf(host, "%u.%u.%u.%u", &b0, &b1, &b2, &b3) == 4) {
\r
9209 hp = (struct hostent *) calloc(1, sizeof(struct hostent));
\r
9210 hp->h_addrtype = AF_INET;
\r
9212 hp->h_addr_list = (char **) calloc(2, sizeof(char *));
\r
9213 hp->h_addr_list[0] = (char *) malloc(4);
\r
9214 hp->h_addr_list[0][0] = (char) b0;
\r
9215 hp->h_addr_list[0][1] = (char) b1;
\r
9216 hp->h_addr_list[0][2] = (char) b2;
\r
9217 hp->h_addr_list[0][3] = (char) b3;
\r
9223 sa.sin_family = hp->h_addrtype;
\r
9224 uport = (unsigned short) 514;
\r
9225 sa.sin_port = htons(uport);
\r
9226 memcpy((char *) &sa.sin_addr, hp->h_addr, hp->h_length);
\r
9228 /* Bind local socket to unused "privileged" port address
\r
9230 s = INVALID_SOCKET;
\r
9231 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9232 mysa.sin_family = AF_INET;
\r
9233 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9234 for (fromPort = 1023;; fromPort--) {
\r
9235 if (fromPort < 0) {
\r
9237 return WSAEADDRINUSE;
\r
9239 if (s == INVALID_SOCKET) {
\r
9240 if ((s = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9241 err = WSAGetLastError();
\r
9246 uport = (unsigned short) fromPort;
\r
9247 mysa.sin_port = htons(uport);
\r
9248 if (bind(s, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9249 == SOCKET_ERROR) {
\r
9250 err = WSAGetLastError();
\r
9251 if (err == WSAEADDRINUSE) continue;
\r
9255 if (connect(s, (struct sockaddr *) &sa,
\r
9256 sizeof(struct sockaddr_in)) == SOCKET_ERROR) {
\r
9257 err = WSAGetLastError();
\r
9258 if (err == WSAEADDRINUSE) {
\r
9269 /* Bind stderr local socket to unused "privileged" port address
\r
9271 s2 = INVALID_SOCKET;
\r
9272 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9273 mysa.sin_family = AF_INET;
\r
9274 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9275 for (fromPort = 1023;; fromPort--) {
\r
9276 if (fromPort == prevStderrPort) continue; // don't reuse port
\r
9277 if (fromPort < 0) {
\r
9278 (void) closesocket(s);
\r
9280 return WSAEADDRINUSE;
\r
9282 if (s2 == INVALID_SOCKET) {
\r
9283 if ((s2 = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9284 err = WSAGetLastError();
\r
9290 uport = (unsigned short) fromPort;
\r
9291 mysa.sin_port = htons(uport);
\r
9292 if (bind(s2, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9293 == SOCKET_ERROR) {
\r
9294 err = WSAGetLastError();
\r
9295 if (err == WSAEADDRINUSE) continue;
\r
9296 (void) closesocket(s);
\r
9300 if (listen(s2, 1) == SOCKET_ERROR) {
\r
9301 err = WSAGetLastError();
\r
9302 if (err == WSAEADDRINUSE) {
\r
9304 s2 = INVALID_SOCKET;
\r
9307 (void) closesocket(s);
\r
9308 (void) closesocket(s2);
\r
9314 prevStderrPort = fromPort; // remember port used
\r
9315 snprintf(stderrPortStr, MSG_SIZ, "%d", fromPort);
\r
9317 if (send(s, stderrPortStr, strlen(stderrPortStr) + 1, 0) == SOCKET_ERROR) {
\r
9318 err = WSAGetLastError();
\r
9319 (void) closesocket(s);
\r
9320 (void) closesocket(s2);
\r
9325 if (send(s, UserName(), strlen(UserName()) + 1, 0) == SOCKET_ERROR) {
\r
9326 err = WSAGetLastError();
\r
9327 (void) closesocket(s);
\r
9328 (void) closesocket(s2);
\r
9332 if (*user == NULLCHAR) user = UserName();
\r
9333 if (send(s, user, strlen(user) + 1, 0) == SOCKET_ERROR) {
\r
9334 err = WSAGetLastError();
\r
9335 (void) closesocket(s);
\r
9336 (void) closesocket(s2);
\r
9340 if (send(s, cmd, strlen(cmd) + 1, 0) == SOCKET_ERROR) {
\r
9341 err = WSAGetLastError();
\r
9342 (void) closesocket(s);
\r
9343 (void) closesocket(s2);
\r
9348 if ((s3 = accept(s2, NULL, NULL)) == INVALID_SOCKET) {
\r
9349 err = WSAGetLastError();
\r
9350 (void) closesocket(s);
\r
9351 (void) closesocket(s2);
\r
9355 (void) closesocket(s2); /* Stop listening */
\r
9357 /* Prepare return value */
\r
9358 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9359 cp->kind = CPRcmd;
\r
9362 *pr = (ProcRef *) cp;
\r
9369 AddInputSource(ProcRef pr, int lineByLine,
\r
9370 InputCallback func, VOIDSTAR closure)
\r
9372 InputSource *is, *is2 = NULL;
\r
9373 ChildProc *cp = (ChildProc *) pr;
\r
9375 is = (InputSource *) calloc(1, sizeof(InputSource));
\r
9376 is->lineByLine = lineByLine;
\r
9378 is->closure = closure;
\r
9379 is->second = NULL;
\r
9380 is->next = is->buf;
\r
9381 if (pr == NoProc) {
\r
9382 is->kind = CPReal;
\r
9383 consoleInputSource = is;
\r
9385 is->kind = cp->kind;
\r
9387 [AS] Try to avoid a race condition if the thread is given control too early:
\r
9388 we create all threads suspended so that the is->hThread variable can be
\r
9389 safely assigned, then let the threads start with ResumeThread.
\r
9391 switch (cp->kind) {
\r
9393 is->hFile = cp->hFrom;
\r
9394 cp->hFrom = NULL; /* now owned by InputThread */
\r
9396 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) NonOvlInputThread,
\r
9397 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9401 is->hFile = cp->hFrom;
\r
9402 cp->hFrom = NULL; /* now owned by InputThread */
\r
9404 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) InputThread,
\r
9405 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9409 is->sock = cp->sock;
\r
9411 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9412 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9416 is2 = (InputSource *) calloc(1, sizeof(InputSource));
\r
9418 is->sock = cp->sock;
\r
9420 is2->sock = cp->sock2;
\r
9421 is2->second = is2;
\r
9423 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9424 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9426 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9427 (LPVOID) is2, CREATE_SUSPENDED, &is2->id);
\r
9431 if( is->hThread != NULL ) {
\r
9432 ResumeThread( is->hThread );
\r
9435 if( is2 != NULL && is2->hThread != NULL ) {
\r
9436 ResumeThread( is2->hThread );
\r
9440 return (InputSourceRef) is;
\r
9444 RemoveInputSource(InputSourceRef isr)
\r
9448 is = (InputSource *) isr;
\r
9449 is->hThread = NULL; /* tell thread to stop */
\r
9450 CloseHandle(is->hThread);
\r
9451 if (is->second != NULL) {
\r
9452 is->second->hThread = NULL;
\r
9453 CloseHandle(is->second->hThread);
\r
9457 int no_wrap(char *message, int count)
\r
9459 ConsoleOutput(message, count, FALSE);
\r
9464 OutputToProcess(ProcRef pr, char *message, int count, int *outError)
\r
9467 int outCount = SOCKET_ERROR;
\r
9468 ChildProc *cp = (ChildProc *) pr;
\r
9469 static OVERLAPPED ovl;
\r
9470 static int line = 0;
\r
9474 if (appData.noJoin || !appData.useInternalWrap)
\r
9475 return no_wrap(message, count);
\r
9478 int width = get_term_width();
\r
9479 int len = wrap(NULL, message, count, width, &line);
\r
9480 char *msg = malloc(len);
\r
9484 return no_wrap(message, count);
\r
9487 dbgchk = wrap(msg, message, count, width, &line);
\r
9488 if (dbgchk != len && appData.debugMode)
\r
9489 fprintf(debugFP, "wrap(): dbgchk(%d) != len(%d)\n", dbgchk, len);
\r
9490 ConsoleOutput(msg, len, FALSE);
\r
9497 if (ovl.hEvent == NULL) {
\r
9498 ovl.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
\r
9500 ovl.Internal = ovl.InternalHigh = ovl.Offset = ovl.OffsetHigh = 0;
\r
9502 switch (cp->kind) {
\r
9505 outCount = send(cp->sock, message, count, 0);
\r
9506 if (outCount == SOCKET_ERROR) {
\r
9507 *outError = WSAGetLastError();
\r
9509 *outError = NO_ERROR;
\r
9514 if (WriteFile(((ChildProc *)pr)->hTo, message, count,
\r
9515 &dOutCount, NULL)) {
\r
9516 *outError = NO_ERROR;
\r
9517 outCount = (int) dOutCount;
\r
9519 *outError = GetLastError();
\r
9524 *outError = DoWriteFile(((ChildProc *)pr)->hTo, message, count,
\r
9525 &dOutCount, &ovl);
\r
9526 if (*outError == NO_ERROR) {
\r
9527 outCount = (int) dOutCount;
\r
9535 OutputToProcessDelayed(ProcRef pr, char *message, int count, int *outError,
\r
9538 /* Ignore delay, not implemented for WinBoard */
\r
9539 return OutputToProcess(pr, message, count, outError);
\r
9544 CmailSigHandlerCallBack(InputSourceRef isr, VOIDSTAR closure,
\r
9545 char *buf, int count, int error)
\r
9547 DisplayFatalError(_("Not implemented"), 0, 1);
\r
9550 /* see wgamelist.c for Game List functions */
\r
9551 /* see wedittags.c for Edit Tags functions */
\r
9558 char buf[MSG_SIZ];
\r
9561 if (SearchPath(installDir, appData.icsLogon, NULL, MSG_SIZ, buf, &dummy)) {
\r
9562 f = fopen(buf, "r");
\r
9564 ProcessICSInitScript(f);
\r
9572 StartAnalysisClock()
\r
9574 if (analysisTimerEvent) return;
\r
9575 analysisTimerEvent = SetTimer(hwndMain, (UINT) ANALYSIS_TIMER_ID,
\r
9576 (UINT) 2000, NULL);
\r
9580 SetHighlights(int fromX, int fromY, int toX, int toY)
\r
9582 highlightInfo.sq[0].x = fromX;
\r
9583 highlightInfo.sq[0].y = fromY;
\r
9584 highlightInfo.sq[1].x = toX;
\r
9585 highlightInfo.sq[1].y = toY;
\r
9591 highlightInfo.sq[0].x = highlightInfo.sq[0].y =
\r
9592 highlightInfo.sq[1].x = highlightInfo.sq[1].y = -1;
\r
9596 SetPremoveHighlights(int fromX, int fromY, int toX, int toY)
\r
9598 premoveHighlightInfo.sq[0].x = fromX;
\r
9599 premoveHighlightInfo.sq[0].y = fromY;
\r
9600 premoveHighlightInfo.sq[1].x = toX;
\r
9601 premoveHighlightInfo.sq[1].y = toY;
\r
9605 ClearPremoveHighlights()
\r
9607 premoveHighlightInfo.sq[0].x = premoveHighlightInfo.sq[0].y =
\r
9608 premoveHighlightInfo.sq[1].x = premoveHighlightInfo.sq[1].y = -1;
\r
9612 ShutDownFrontEnd()
\r
9614 if (saveSettingsOnExit) SaveSettings(settingsFileName);
\r
9615 DeleteClipboardTempFiles();
\r
9621 if (IsIconic(hwndMain))
\r
9622 ShowWindow(hwndMain, SW_RESTORE);
\r
9624 SetActiveWindow(hwndMain);
\r
9628 * Prototypes for animation support routines
\r
9630 static void ScreenSquare(int column, int row, POINT * pt);
\r
9631 static void Tween( POINT * start, POINT * mid, POINT * finish, int factor,
\r
9632 POINT frames[], int * nFrames);
\r
9638 AnimateAtomicCapture(Board board, int fromX, int fromY, int toX, int toY)
\r
9639 { // [HGM] atomic: animate blast wave
\r
9642 explodeInfo.fromX = fromX;
\r
9643 explodeInfo.fromY = fromY;
\r
9644 explodeInfo.toX = toX;
\r
9645 explodeInfo.toY = toY;
\r
9646 for(i=1; i<4*kFactor; i++) {
\r
9647 explodeInfo.radius = (i*180)/(4*kFactor-1);
\r
9648 DrawPosition(FALSE, board);
\r
9649 Sleep(appData.animSpeed);
\r
9651 explodeInfo.radius = 0;
\r
9652 DrawPosition(TRUE, board);
\r
9656 AnimateMove(board, fromX, fromY, toX, toY)
\r
9663 ChessSquare piece;
\r
9664 POINT start, finish, mid;
\r
9665 POINT frames[kFactor * 2 + 1];
\r
9668 if (!appData.animate) return;
\r
9669 if (doingSizing) return;
\r
9670 if (fromY < 0 || fromX < 0) return;
\r
9671 piece = board[fromY][fromX];
\r
9672 if (piece >= EmptySquare) return;
\r
9674 ScreenSquare(fromX, fromY, &start);
\r
9675 ScreenSquare(toX, toY, &finish);
\r
9677 /* All moves except knight jumps move in straight line */
\r
9678 if (!(abs(fromX-toX) == 1 && abs(fromY-toY) == 2 || abs(fromX-toX) == 2 && abs(fromY-toY) == 1)) {
\r
9679 mid.x = start.x + (finish.x - start.x) / 2;
\r
9680 mid.y = start.y + (finish.y - start.y) / 2;
\r
9682 /* Knight: make straight movement then diagonal */
\r
9683 if (abs(toY - fromY) < abs(toX - fromX)) {
\r
9684 mid.x = start.x + (finish.x - start.x) / 2;
\r
9688 mid.y = start.y + (finish.y - start.y) / 2;
\r
9692 /* Don't use as many frames for very short moves */
\r
9693 if (abs(toY - fromY) + abs(toX - fromX) <= 2)
\r
9694 Tween(&start, &mid, &finish, kFactor - 1, frames, &nFrames);
\r
9696 Tween(&start, &mid, &finish, kFactor, frames, &nFrames);
\r
9698 animInfo.from.x = fromX;
\r
9699 animInfo.from.y = fromY;
\r
9700 animInfo.to.x = toX;
\r
9701 animInfo.to.y = toY;
\r
9702 animInfo.lastpos = start;
\r
9703 animInfo.piece = piece;
\r
9704 for (n = 0; n < nFrames; n++) {
\r
9705 animInfo.pos = frames[n];
\r
9706 DrawPosition(FALSE, NULL);
\r
9707 animInfo.lastpos = animInfo.pos;
\r
9708 Sleep(appData.animSpeed);
\r
9710 animInfo.pos = finish;
\r
9711 DrawPosition(FALSE, NULL);
\r
9712 animInfo.piece = EmptySquare;
\r
9713 Explode(board, fromX, fromY, toX, toY);
\r
9716 /* Convert board position to corner of screen rect and color */
\r
9719 ScreenSquare(column, row, pt)
\r
9720 int column; int row; POINT * pt;
\r
9723 pt->x = lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
9724 pt->y = lineGap + row * (squareSize + lineGap);
\r
9726 pt->x = lineGap + column * (squareSize + lineGap);
\r
9727 pt->y = lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
9731 /* Generate a series of frame coords from start->mid->finish.
\r
9732 The movement rate doubles until the half way point is
\r
9733 reached, then halves back down to the final destination,
\r
9734 which gives a nice slow in/out effect. The algorithmn
\r
9735 may seem to generate too many intermediates for short
\r
9736 moves, but remember that the purpose is to attract the
\r
9737 viewers attention to the piece about to be moved and
\r
9738 then to where it ends up. Too few frames would be less
\r
9742 Tween(start, mid, finish, factor, frames, nFrames)
\r
9743 POINT * start; POINT * mid;
\r
9744 POINT * finish; int factor;
\r
9745 POINT frames[]; int * nFrames;
\r
9747 int n, fraction = 1, count = 0;
\r
9749 /* Slow in, stepping 1/16th, then 1/8th, ... */
\r
9750 for (n = 0; n < factor; n++)
\r
9752 for (n = 0; n < factor; n++) {
\r
9753 frames[count].x = start->x + (mid->x - start->x) / fraction;
\r
9754 frames[count].y = start->y + (mid->y - start->y) / fraction;
\r
9756 fraction = fraction / 2;
\r
9760 frames[count] = *mid;
\r
9763 /* Slow out, stepping 1/2, then 1/4, ... */
\r
9765 for (n = 0; n < factor; n++) {
\r
9766 frames[count].x = finish->x - (finish->x - mid->x) / fraction;
\r
9767 frames[count].y = finish->y - (finish->y - mid->y) / fraction;
\r
9769 fraction = fraction * 2;
\r
9775 HistorySet( char movelist[][2*MOVE_LEN], int first, int last, int current )
\r
9777 MoveHistorySet( movelist, first, last, current, pvInfoList );
\r
9779 EvalGraphSet( first, last, current, pvInfoList );
\r
9783 SettingsPopUp(ChessProgramState *cps)
\r
9784 { // [HGM] wrapper needed because handles must not be passed through back-end
\r
9785 EngineOptionsPopup(savedHwnd, cps);
\r