2 * WinBoard.c -- Windows NT front end to XBoard
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4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
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7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
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8 * 2007, 2008, 2009, 2010, 2011 Free Software Foundation, Inc.
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10 * Enhancements Copyright 2005 Alessandro Scotti
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12 * XBoard borrows its colors and the bitmaps.xchess bitmap set from XChess,
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13 * which was written and is copyrighted by Wayne Christopher.
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15 * The following terms apply to Digital Equipment Corporation's copyright
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16 * interest in XBoard:
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17 * ------------------------------------------------------------------------
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18 * All Rights Reserved
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20 * Permission to use, copy, modify, and distribute this software and its
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21 * documentation for any purpose and without fee is hereby granted,
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22 * provided that the above copyright notice appear in all copies and that
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23 * both that copyright notice and this permission notice appear in
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24 * supporting documentation, and that the name of Digital not be
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25 * used in advertising or publicity pertaining to distribution of the
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26 * software without specific, written prior permission.
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28 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
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29 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
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30 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
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31 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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32 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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33 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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35 * ------------------------------------------------------------------------
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37 * The following terms apply to the enhanced version of XBoard
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38 * distributed by the Free Software Foundation:
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39 * ------------------------------------------------------------------------
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41 * GNU XBoard is free software: you can redistribute it and/or modify
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42 * it under the terms of the GNU General Public License as published by
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43 * the Free Software Foundation, either version 3 of the License, or (at
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44 * your option) any later version.
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46 * GNU XBoard is distributed in the hope that it will be useful, but
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47 * WITHOUT ANY WARRANTY; without even the implied warranty of
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48 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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49 * General Public License for more details.
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51 * You should have received a copy of the GNU General Public License
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52 * along with this program. If not, see http://www.gnu.org/licenses/. *
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54 *------------------------------------------------------------------------
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55 ** See the file ChangeLog for a revision history. */
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59 #include <windows.h>
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60 #include <winuser.h>
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61 #include <winsock.h>
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62 #include <commctrl.h>
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68 #include <sys/stat.h>
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71 #include <commdlg.h>
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73 #include <richedit.h>
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74 #include <mmsystem.h>
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83 #include "frontend.h"
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84 #include "backend.h"
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85 #include "winboard.h"
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87 #include "wclipbrd.h"
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88 #include "woptions.h"
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89 #include "wsockerr.h"
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90 #include "defaults.h"
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94 //void InitEngineUCI( const char * iniDir, ChessProgramState * cps );
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97 void mysrandom(unsigned int seed);
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99 extern int whiteFlag, blackFlag;
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100 Boolean flipClock = FALSE;
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101 extern HANDLE chatHandle[];
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102 extern int ics_type;
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104 void DisplayHoldingsCount(HDC hdc, int x, int y, int align, int copyNumber);
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105 VOID NewVariantPopup(HWND hwnd);
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106 int FinishMove P((ChessMove moveType, int fromX, int fromY, int toX, int toY,
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107 /*char*/int promoChar));
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108 void DisplayMove P((int moveNumber));
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109 Boolean ParseFEN P((Board board, int *blackPlaysFirst, char *fen));
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110 void ChatPopUp P((char *s));
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112 ChessSquare piece;
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113 POINT pos; /* window coordinates of current pos */
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114 POINT lastpos; /* window coordinates of last pos - used for clipping */
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115 POINT from; /* board coordinates of the piece's orig pos */
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116 POINT to; /* board coordinates of the piece's new pos */
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119 static AnimInfo animInfo = { EmptySquare, {-1,-1}, {-1,-1}, {-1,-1} };
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122 POINT start; /* window coordinates of start pos */
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123 POINT pos; /* window coordinates of current pos */
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124 POINT lastpos; /* window coordinates of last pos - used for clipping */
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125 POINT from; /* board coordinates of the piece's orig pos */
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128 static DragInfo dragInfo = { {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1} };
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131 POINT sq[2]; /* board coordinates of from, to squares */
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134 static HighlightInfo highlightInfo = { {{-1, -1}, {-1, -1}} };
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135 static HighlightInfo premoveHighlightInfo = { {{-1, -1}, {-1, -1}} };
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136 static HighlightInfo partnerHighlightInfo = { {{-1, -1}, {-1, -1}} };
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137 static HighlightInfo oldPartnerHighlight = { {{-1, -1}, {-1, -1}} };
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139 typedef struct { // [HGM] atomic
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140 int fromX, fromY, toX, toY, radius;
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143 static ExplodeInfo explodeInfo;
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145 /* Window class names */
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146 char szAppName[] = "WinBoard";
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147 char szConsoleName[] = "WBConsole";
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149 /* Title bar text */
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150 char szTitle[] = "WinBoard";
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151 char szConsoleTitle[] = "I C S Interaction";
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154 char *settingsFileName;
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155 Boolean saveSettingsOnExit;
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156 char installDir[MSG_SIZ];
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157 int errorExitStatus;
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159 BoardSize boardSize;
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160 Boolean chessProgram;
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161 //static int boardX, boardY;
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162 int minX, minY; // [HGM] placement: volatile limits on upper-left corner
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163 int squareSize, lineGap, minorSize;
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164 static int winW, winH;
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165 static RECT messageRect, whiteRect, blackRect, leftLogoRect, rightLogoRect; // [HGM] logo
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166 static int logoHeight = 0;
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167 static char messageText[MESSAGE_TEXT_MAX];
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168 static int clockTimerEvent = 0;
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169 static int loadGameTimerEvent = 0;
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170 static int analysisTimerEvent = 0;
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171 static DelayedEventCallback delayedTimerCallback;
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172 static int delayedTimerEvent = 0;
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173 static int buttonCount = 2;
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174 char *icsTextMenuString;
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176 char *firstChessProgramNames;
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177 char *secondChessProgramNames;
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179 #define PALETTESIZE 256
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181 HINSTANCE hInst; /* current instance */
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182 Boolean alwaysOnTop = FALSE;
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184 COLORREF lightSquareColor, darkSquareColor, whitePieceColor,
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185 blackPieceColor, highlightSquareColor, premoveHighlightColor;
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187 ColorClass currentColorClass;
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189 static HWND savedHwnd;
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190 HWND hCommPort = NULL; /* currently open comm port */
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191 static HWND hwndPause; /* pause button */
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192 static HBITMAP pieceBitmap[3][(int) BlackPawn]; /* [HGM] nr of bitmaps referred to bP in stead of wK */
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193 static HBRUSH lightSquareBrush, darkSquareBrush,
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194 blackSquareBrush, /* [HGM] for band between board and holdings */
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195 explodeBrush, /* [HGM] atomic */
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196 markerBrush, /* [HGM] markers */
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197 whitePieceBrush, blackPieceBrush, iconBkgndBrush /*, outlineBrush*/;
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198 static POINT gridEndpoints[(BOARD_RANKS + BOARD_FILES + 2) * 2];
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199 static DWORD gridVertexCounts[BOARD_RANKS + BOARD_FILES + 2];
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200 static HPEN gridPen = NULL;
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201 static HPEN highlightPen = NULL;
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202 static HPEN premovePen = NULL;
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203 static NPLOGPALETTE pLogPal;
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204 static BOOL paletteChanged = FALSE;
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205 static HICON iconWhite, iconBlack, iconCurrent;
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206 static int doingSizing = FALSE;
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207 static int lastSizing = 0;
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208 static int prevStderrPort;
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209 static HBITMAP userLogo;
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211 static HBITMAP liteBackTexture = NULL;
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212 static HBITMAP darkBackTexture = NULL;
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213 static int liteBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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214 static int darkBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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215 static int backTextureSquareSize = 0;
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216 static struct { int x; int y; int mode; } backTextureSquareInfo[BOARD_RANKS][BOARD_FILES];
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218 #if __GNUC__ && !defined(_winmajor)
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219 #define oldDialog 0 /* cygwin doesn't define _winmajor; mingw does */
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221 #if defined(_winmajor)
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222 #define oldDialog (_winmajor < 4)
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224 #define oldDialog 0
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228 #define INTERNATIONAL
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230 #ifdef INTERNATIONAL
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231 # define _(s) T_(s)
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237 # define Translate(x, y)
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238 # define LoadLanguageFile(s)
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241 #ifdef INTERNATIONAL
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243 Boolean barbaric; // flag indicating if translation is needed
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245 // list of item numbers used in each dialog (used to alter language at run time)
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247 #define ABOUTBOX -1 /* not sure why these are needed */
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248 #define ABOUTBOX2 -1
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250 int dialogItems[][40] = {
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251 { ABOUTBOX, IDOK, OPT_MESS, 400 },
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252 { DLG_TimeControl, IDC_Babble, OPT_TCUseMoves, OPT_TCUseInc, OPT_TCUseFixed,
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253 OPT_TCtext1, OPT_TCtext2, OPT_TCitext1, OPT_TCitext2, OPT_TCftext, GPB_Factors, IDC_Factor1, IDC_Factor2, IDOK, IDCANCEL },
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254 { DLG_LoadOptions, OPT_Autostep, OPT_AStext1, IDOK, IDCANCEL },
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255 { DLG_SaveOptions, OPT_Autosave, OPT_AVPrompt, OPT_AVToFile, OPT_AVBrowse,
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256 801, OPT_PGN, OPT_Old, OPT_OutOfBookInfo, IDOK, IDCANCEL },
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257 { 1536, 1090, IDC_Directories, 1089, 1091, IDOK, IDCANCEL, 1038, IDC_IndexNr, 1037 },
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258 { DLG_CommPort, IDOK, IDCANCEL, IDC_Port, IDC_Rate, IDC_Bits, IDC_Parity,
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259 IDC_Stop, IDC_Flow, OPT_SerialHelp },
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260 { DLG_EditComment, IDOK, OPT_CancelComment, OPT_ClearComment, OPT_EditComment },
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261 { DLG_PromotionKing, PB_Chancellor, PB_Archbishop, PB_Queen, PB_Rook,
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262 PB_Bishop, PB_Knight, PB_King, IDCANCEL, IDC_Yes, IDC_No, IDC_Centaur },
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263 { ABOUTBOX2, IDC_ChessBoard },
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264 { DLG_GameList, OPT_GameListLoad, OPT_GameListPrev, OPT_GameListNext,
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265 OPT_GameListClose, IDC_GameListDoFilter },
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266 { DLG_EditTags, IDOK, OPT_TagsCancel, OPT_EditTags },
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267 { DLG_Error, IDOK },
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268 { DLG_Colorize, IDOK, IDCANCEL, OPT_ChooseColor, OPT_Bold, OPT_Italic,
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269 OPT_Underline, OPT_Strikeout, OPT_Sample },
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270 { DLG_Question, IDOK, IDCANCEL, OPT_QuestionText },
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271 { DLG_Startup, IDC_Welcome, OPT_ChessEngine, OPT_ChessServer, OPT_View,
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272 IDC_SPECIFY_ENG_STATIC, IDC_SPECIFY_SERVER_STATIC, OPT_AnyAdditional,
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273 IDOK, IDCANCEL, IDM_HELPCONTENTS },
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274 { DLG_IndexNumber, IDC_Index },
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275 { DLG_TypeInMove, IDOK, IDCANCEL },
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276 { DLG_TypeInName, IDOK, IDCANCEL },
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277 { DLG_Sound, IDC_Event, OPT_NoSound, OPT_DefaultBeep, OPT_BuiltInSound,
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278 OPT_WavFile, OPT_BrowseSound, OPT_DefaultSounds, IDOK, IDCANCEL, OPT_PlaySound },
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279 { DLG_GeneralOptions, IDOK, IDCANCEL, OPT_AlwaysOnTop, OPT_HighlightLastMove,
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280 OPT_AlwaysQueen, OPT_PeriodicUpdates, OPT_AnimateDragging, OPT_PonderNextMove,
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281 OPT_AnimateMoving, OPT_PopupExitMessage, OPT_AutoFlag, OPT_PopupMoveErrors,
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282 OPT_AutoFlipView, OPT_ShowButtonBar, OPT_AutoRaiseBoard, OPT_ShowCoordinates,
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283 OPT_Blindfold, OPT_ShowThinking, OPT_HighlightDragging, OPT_TestLegality,
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284 OPT_SaveExtPGN, OPT_HideThinkFromHuman, OPT_ExtraInfoInMoveHistory,
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285 OPT_HighlightMoveArrow, OPT_AutoLogo ,OPT_SmartMove },
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286 { DLG_IcsOptions, IDOK, IDCANCEL, OPT_AutoComment, OPT_AutoKibitz, OPT_AutoObserve,
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287 OPT_GetMoveList, OPT_LocalLineEditing, OPT_QuietPlay, OPT_SeekGraph, OPT_AutoRefresh,
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288 OPT_BgObserve, OPT_DualBoard, OPT_Premove, OPT_PremoveWhite, OPT_PremoveBlack,
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289 OPT_SmartMove, OPT_IcsAlarm, IDC_Sec, OPT_ChooseShoutColor, OPT_ChooseSShoutColor,
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290 OPT_ChooseChannel1Color, OPT_ChooseChannelColor, OPT_ChooseKibitzColor,
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291 OPT_ChooseTellColor, OPT_ChooseChallengeColor, OPT_ChooseRequestColor,
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292 OPT_ChooseSeekColor, OPT_ChooseNormalColor, OPT_ChooseBackgroundColor,
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293 OPT_DefaultColors, OPT_DontColorize, IDC_Boxes, GPB_Colors, GPB_Premove,
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294 GPB_General, GPB_Alarm },
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295 { DLG_BoardOptions, IDOK, IDCANCEL, OPT_SizeTiny, OPT_SizeTeeny, OPT_SizeDinky,
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296 OPT_SizePetite, OPT_SizeSlim, OPT_SizeSmall, OPT_SizeMediocre, OPT_SizeMiddling,
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297 OPT_SizeAverage, OPT_SizeModerate, OPT_SizeMedium, OPT_SizeBulky, OPT_SizeLarge,
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298 OPT_SizeBig, OPT_SizeHuge, OPT_SizeGiant, OPT_SizeColossal, OPT_SizeTitanic,
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299 OPT_ChooseLightSquareColor, OPT_ChooseDarkSquareColor, OPT_ChooseWhitePieceColor,
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300 OPT_ChooseBlackPieceColor, OPT_ChooseHighlightSquareColor, OPT_ChoosePremoveHighlightColor,
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301 OPT_Monochrome, OPT_AllWhite, OPT_UpsideDown, OPT_DefaultBoardColors, GPB_Colors,
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302 IDC_Light, IDC_Dark, IDC_White, IDC_Black, IDC_High, IDC_PreHigh, GPB_Size },
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303 { DLG_NewVariant, IDOK, IDCANCEL, OPT_VariantNormal, OPT_VariantFRC, OPT_VariantWildcastle,
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304 OPT_VariantNocastle, OPT_VariantLosers, OPT_VariantGiveaway, OPT_VariantSuicide,
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305 OPT_Variant3Check, OPT_VariantTwoKings, OPT_VariantAtomic, OPT_VariantCrazyhouse,
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306 OPT_VariantBughouse, OPT_VariantTwilight, OPT_VariantShogi, OPT_VariantSuper,
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307 OPT_VariantKnightmate, OPT_VariantBerolina, OPT_VariantCylinder, OPT_VariantFairy,
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308 OPT_VariantMakruk, OPT_VariantGothic, OPT_VariantCapablanca, OPT_VariantJanus,
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309 OPT_VariantCRC, OPT_VariantFalcon, OPT_VariantCourier, OPT_VariantGreat, OPT_VariantSChess,
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310 OPT_VariantShatranj, OPT_VariantXiangqi, GPB_Variant, GPB_Board, IDC_Height,
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311 IDC_Width, IDC_Hand, IDC_Pieces, IDC_Def },
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312 { DLG_Fonts, IDOK, IDCANCEL, OPT_ChooseClockFont, OPT_ChooseMessageFont,
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313 OPT_ChooseCoordFont, OPT_ChooseTagFont, OPT_ChooseCommentsFont, OPT_ChooseConsoleFont, OPT_ChooseMoveHistoryFont, OPT_DefaultFonts,
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314 OPT_ClockFont, OPT_MessageFont, OPT_CoordFont, OPT_EditTagsFont,
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315 OPT_CommentsFont, OPT_MessageFont5, GPB_Current, GPB_All, OPT_MessageFont6 },
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316 { DLG_NewGameFRC, IDC_NFG_Label, IDC_NFG_Random, IDOK, IDCANCEL },
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317 { DLG_GameListOptions, IDC_GLT, IDC_GLT_Up, IDC_GLT_Down, IDC_GLT_Restore,
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318 IDC_GLT_Default, IDOK, IDCANCEL, IDC_GLT_RestoreTo },
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319 { DLG_MoveHistory },
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320 { DLG_EvalGraph },
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321 { DLG_EngineOutput, IDC_EngineLabel1, IDC_Engine1_NPS, IDC_EngineLabel2, IDC_Engine2_NPS },
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322 { DLG_Chat, IDC_Partner, IDC_Clear, IDC_Send, },
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323 { DLG_EnginePlayOptions, IDC_EpPonder, IDC_EpShowThinking, IDC_EpHideThinkingHuman,
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324 IDC_EpPeriodicUpdates, GPB_Adjudications, IDC_Draw, IDC_Moves, IDC_Threshold,
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325 IDC_Centi, IDC_TestClaims, IDC_DetectMates, IDC_MaterialDraws, IDC_TrivialDraws,
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326 GPB_Apply, IDC_Rule, IDC_Repeats, IDC_ScoreAbs1, IDC_ScoreAbs2, IDOK, IDCANCEL },
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327 { DLG_OptionsUCI, IDC_PolyDir, IDC_BrowseForPolyglotDir, IDC_Hash, IDC_Path,
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328 IDC_BrowseForEGTB, IDC_Cache, IDC_UseBook, IDC_BrowseForBook, IDC_CPU, IDC_OwnBook1,
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329 IDC_OwnBook2, IDC_Depth, IDC_Variation, IDC_DefGames, IDOK, IDCANCEL },
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333 static char languageBuf[50000], *foreign[1000], *english[1000], *languageFile[MSG_SIZ];
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334 static int lastChecked;
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335 static char oldLanguage[MSG_SIZ], *menuText[10][30];
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336 extern int tinyLayout;
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337 extern char * menuBarText[][10];
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340 LoadLanguageFile(char *name)
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341 { //load the file with translations, and make a list of the strings to be translated, and their translations
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343 int i=0, j=0, n=0, k;
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346 if(!name || name[0] == NULLCHAR) return;
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347 snprintf(buf, MSG_SIZ, "%s%s", name, strchr(name, '.') ? "" : ".lng"); // auto-append lng extension
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348 if(!strcmp(buf, oldLanguage)) { barbaric = 1; return; } // this language already loaded; just switch on
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349 if((f = fopen(buf, "r")) == NULL) return;
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350 while((k = fgetc(f)) != EOF) {
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351 if(i >= sizeof(languageBuf)) { DisplayError("Language file too big", 0); return; }
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352 languageBuf[i] = k;
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354 if(languageBuf[n] == '"' && languageBuf[i-1] == '"') {
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356 if(p = strstr(languageBuf + n + 1, "\" === \"")) {
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357 if(p > languageBuf+n+2 && p+8 < languageBuf+i) {
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358 if(j >= sizeof(english)) { DisplayError("Too many translated strings", 0); return; }
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359 english[j] = languageBuf + n + 1; *p = 0;
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360 foreign[j++] = p + 7; languageBuf[i-1] = 0;
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361 //if(appData.debugMode) fprintf(debugFP, "translation: replace '%s' by '%s'\n", english[j-1], foreign[j-1]);
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366 } else if(i > 0 && languageBuf[i-1] == '\\') {
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368 case 'n': k = '\n'; break;
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369 case 'r': k = '\r'; break;
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370 case 't': k = '\t'; break;
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372 languageBuf[--i] = k;
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377 barbaric = (j != 0);
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378 safeStrCpy(oldLanguage, buf, sizeof(oldLanguage)/sizeof(oldLanguage[0]) );
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383 { // return the translation of the given string
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384 // efficiency can be improved a lot...
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386 //if(appData.debugMode) fprintf(debugFP, "T_(%s)\n", s);
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387 if(!barbaric) return s;
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388 if(!s) return ""; // sanity
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389 while(english[i]) {
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390 if(!strcmp(s, english[i])) return foreign[i];
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397 Translate(HWND hDlg, int dialogID)
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398 { // translate all text items in the given dialog
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400 char buf[MSG_SIZ], *s;
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401 if(!barbaric) return;
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402 while(dialogItems[i][0] && dialogItems[i][0] != dialogID) i++; // find the dialog description
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403 if(dialogItems[i][0] != dialogID) return; // unknown dialog, should not happen
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404 GetWindowText( hDlg, buf, MSG_SIZ );
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406 if(strcmp(buf, s)) SetWindowText(hDlg, s); // replace by translated string (if different)
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407 for(j=1; k=dialogItems[i][j]; j++) { // translate all listed dialog items
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408 GetDlgItemText(hDlg, k, buf, MSG_SIZ);
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409 if(strlen(buf) == 0) continue;
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411 if(strcmp(buf, s)) SetDlgItemText(hDlg, k, s); // replace by translated string (if different)
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416 TranslateOneMenu(int i, HMENU subMenu)
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419 static MENUITEMINFO info;
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421 info.cbSize = sizeof(MENUITEMINFO);
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422 info.fMask = MIIM_STATE | MIIM_TYPE;
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423 for(j=GetMenuItemCount(subMenu)-1; j>=0; j--){
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425 info.dwTypeData = buf;
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426 info.cch = sizeof(buf);
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427 GetMenuItemInfo(subMenu, j, TRUE, &info);
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429 if(menuText[i][j]) safeStrCpy(buf, menuText[i][j], sizeof(buf)/sizeof(buf[0]) );
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430 else menuText[i][j] = strdup(buf); // remember original on first change
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432 if(buf[0] == NULLCHAR) continue;
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433 info.dwTypeData = T_(buf);
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434 info.cch = strlen(buf)+1;
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435 SetMenuItemInfo(subMenu, j, TRUE, &info);
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441 TranslateMenus(int addLanguage)
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444 WIN32_FIND_DATA fileData;
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446 #define IDM_English 1895
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448 HMENU mainMenu = GetMenu(hwndMain);
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449 for (i=GetMenuItemCount(mainMenu)-1; i>=0; i--) {
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450 HMENU subMenu = GetSubMenu(mainMenu, i);
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451 ModifyMenu(mainMenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP|EnableMenuItem(mainMenu, i, MF_BYPOSITION),
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452 (UINT) subMenu, T_(menuBarText[tinyLayout][i]));
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453 TranslateOneMenu(i, subMenu);
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455 DrawMenuBar(hwndMain);
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458 if(!addLanguage) return;
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459 if((hFind = FindFirstFile("*.LNG", &fileData)) != INVALID_HANDLE_VALUE) {
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460 HMENU mainMenu = GetMenu(hwndMain);
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461 HMENU subMenu = GetSubMenu(mainMenu, GetMenuItemCount(mainMenu)-1);
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462 AppendMenu(subMenu, MF_SEPARATOR, (UINT_PTR) 0, NULL);
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463 AppendMenu(subMenu, MF_ENABLED|MF_STRING|(barbaric?MF_UNCHECKED:MF_CHECKED), (UINT_PTR) IDM_English, (LPCTSTR) "English");
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464 i = 0; lastChecked = IDM_English;
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466 char *p, *q = fileData.cFileName;
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467 int checkFlag = MF_UNCHECKED;
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468 languageFile[i] = strdup(q);
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469 if(barbaric && !strcmp(oldLanguage, q)) {
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470 checkFlag = MF_CHECKED;
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471 lastChecked = IDM_English + i + 1;
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472 CheckMenuItem(mainMenu, IDM_English, MF_BYCOMMAND|MF_UNCHECKED);
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474 *q = ToUpper(*q); while(*++q) *q = ToLower(*q);
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475 p = strstr(fileData.cFileName, ".lng");
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477 AppendMenu(subMenu, MF_ENABLED|MF_STRING|checkFlag, (UINT_PTR) IDM_English + ++i, (LPCTSTR) fileData.cFileName);
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478 } while(FindNextFile(hFind, &fileData));
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491 int cliWidth, cliHeight;
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494 SizeInfo sizeInfo[] =
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496 { "tiny", 21, 0, 1, 1, 0, 0 },
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497 { "teeny", 25, 1, 1, 1, 0, 0 },
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498 { "dinky", 29, 1, 1, 1, 0, 0 },
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499 { "petite", 33, 1, 1, 1, 0, 0 },
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500 { "slim", 37, 2, 1, 0, 0, 0 },
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501 { "small", 40, 2, 1, 0, 0, 0 },
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502 { "mediocre", 45, 2, 1, 0, 0, 0 },
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503 { "middling", 49, 2, 0, 0, 0, 0 },
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504 { "average", 54, 2, 0, 0, 0, 0 },
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505 { "moderate", 58, 3, 0, 0, 0, 0 },
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506 { "medium", 64, 3, 0, 0, 0, 0 },
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507 { "bulky", 72, 3, 0, 0, 0, 0 },
\r
508 { "large", 80, 3, 0, 0, 0, 0 },
\r
509 { "big", 87, 3, 0, 0, 0, 0 },
\r
510 { "huge", 95, 3, 0, 0, 0, 0 },
\r
511 { "giant", 108, 3, 0, 0, 0, 0 },
\r
512 { "colossal", 116, 4, 0, 0, 0, 0 },
\r
513 { "titanic", 129, 4, 0, 0, 0, 0 },
\r
514 { NULL, 0, 0, 0, 0, 0, 0 }
\r
517 #define MF(x) {x, {{0,}, 0. }, {0, }, 0}
\r
518 MyFont fontRec[NUM_SIZES][NUM_FONTS] =
\r
520 { MF(CLOCK_FONT_TINY), MF(MESSAGE_FONT_TINY), MF(COORD_FONT_TINY), MF(CONSOLE_FONT_TINY), MF(COMMENT_FONT_TINY), MF(EDITTAGS_FONT_TINY), MF(MOVEHISTORY_FONT_ALL) },
\r
521 { MF(CLOCK_FONT_TEENY), MF(MESSAGE_FONT_TEENY), MF(COORD_FONT_TEENY), MF(CONSOLE_FONT_TEENY), MF(COMMENT_FONT_TEENY), MF(EDITTAGS_FONT_TEENY), MF(MOVEHISTORY_FONT_ALL) },
\r
522 { MF(CLOCK_FONT_DINKY), MF(MESSAGE_FONT_DINKY), MF(COORD_FONT_DINKY), MF(CONSOLE_FONT_DINKY), MF(COMMENT_FONT_DINKY), MF(EDITTAGS_FONT_DINKY), MF(MOVEHISTORY_FONT_ALL) },
\r
523 { MF(CLOCK_FONT_PETITE), MF(MESSAGE_FONT_PETITE), MF(COORD_FONT_PETITE), MF(CONSOLE_FONT_PETITE), MF(COMMENT_FONT_PETITE), MF(EDITTAGS_FONT_PETITE), MF(MOVEHISTORY_FONT_ALL) },
\r
524 { MF(CLOCK_FONT_SLIM), MF(MESSAGE_FONT_SLIM), MF(COORD_FONT_SLIM), MF(CONSOLE_FONT_SLIM), MF(COMMENT_FONT_SLIM), MF(EDITTAGS_FONT_SLIM), MF(MOVEHISTORY_FONT_ALL) },
\r
525 { MF(CLOCK_FONT_SMALL), MF(MESSAGE_FONT_SMALL), MF(COORD_FONT_SMALL), MF(CONSOLE_FONT_SMALL), MF(COMMENT_FONT_SMALL), MF(EDITTAGS_FONT_SMALL), MF(MOVEHISTORY_FONT_ALL) },
\r
526 { MF(CLOCK_FONT_MEDIOCRE), MF(MESSAGE_FONT_MEDIOCRE), MF(COORD_FONT_MEDIOCRE), MF(CONSOLE_FONT_MEDIOCRE), MF(COMMENT_FONT_MEDIOCRE), MF(EDITTAGS_FONT_MEDIOCRE), MF(MOVEHISTORY_FONT_ALL) },
\r
527 { MF(CLOCK_FONT_MIDDLING), MF(MESSAGE_FONT_MIDDLING), MF(COORD_FONT_MIDDLING), MF(CONSOLE_FONT_MIDDLING), MF(COMMENT_FONT_MIDDLING), MF(EDITTAGS_FONT_MIDDLING), MF(MOVEHISTORY_FONT_ALL) },
\r
528 { MF(CLOCK_FONT_AVERAGE), MF(MESSAGE_FONT_AVERAGE), MF(COORD_FONT_AVERAGE), MF(CONSOLE_FONT_AVERAGE), MF(COMMENT_FONT_AVERAGE), MF(EDITTAGS_FONT_AVERAGE), MF(MOVEHISTORY_FONT_ALL) },
\r
529 { MF(CLOCK_FONT_MODERATE), MF(MESSAGE_FONT_MODERATE), MF(COORD_FONT_MODERATE), MF(CONSOLE_FONT_MODERATE), MF(COMMENT_FONT_MODERATE), MF(EDITTAGS_FONT_MODERATE), MF(MOVEHISTORY_FONT_ALL) },
\r
530 { MF(CLOCK_FONT_MEDIUM), MF(MESSAGE_FONT_MEDIUM), MF(COORD_FONT_MEDIUM), MF(CONSOLE_FONT_MEDIUM), MF(COMMENT_FONT_MEDIUM), MF(EDITTAGS_FONT_MEDIUM), MF(MOVEHISTORY_FONT_ALL) },
\r
531 { MF(CLOCK_FONT_BULKY), MF(MESSAGE_FONT_BULKY), MF(COORD_FONT_BULKY), MF(CONSOLE_FONT_BULKY), MF(COMMENT_FONT_BULKY), MF(EDITTAGS_FONT_BULKY), MF(MOVEHISTORY_FONT_ALL) },
\r
532 { MF(CLOCK_FONT_LARGE), MF(MESSAGE_FONT_LARGE), MF(COORD_FONT_LARGE), MF(CONSOLE_FONT_LARGE), MF(COMMENT_FONT_LARGE), MF(EDITTAGS_FONT_LARGE), MF(MOVEHISTORY_FONT_ALL) },
\r
533 { MF(CLOCK_FONT_BIG), MF(MESSAGE_FONT_BIG), MF(COORD_FONT_BIG), MF(CONSOLE_FONT_BIG), MF(COMMENT_FONT_BIG), MF(EDITTAGS_FONT_BIG), MF(MOVEHISTORY_FONT_ALL) },
\r
534 { MF(CLOCK_FONT_HUGE), MF(MESSAGE_FONT_HUGE), MF(COORD_FONT_HUGE), MF(CONSOLE_FONT_HUGE), MF(COMMENT_FONT_HUGE), MF(EDITTAGS_FONT_HUGE), MF(MOVEHISTORY_FONT_ALL) },
\r
535 { MF(CLOCK_FONT_GIANT), MF(MESSAGE_FONT_GIANT), MF(COORD_FONT_GIANT), MF(CONSOLE_FONT_GIANT), MF(COMMENT_FONT_GIANT), MF(EDITTAGS_FONT_GIANT), MF(MOVEHISTORY_FONT_ALL) },
\r
536 { MF(CLOCK_FONT_COLOSSAL), MF(MESSAGE_FONT_COLOSSAL), MF(COORD_FONT_COLOSSAL), MF(CONSOLE_FONT_COLOSSAL), MF(COMMENT_FONT_COLOSSAL), MF(EDITTAGS_FONT_COLOSSAL), MF(MOVEHISTORY_FONT_ALL) },
\r
537 { MF(CLOCK_FONT_TITANIC), MF(MESSAGE_FONT_TITANIC), MF(COORD_FONT_TITANIC), MF(CONSOLE_FONT_TITANIC), MF(COMMENT_FONT_TITANIC), MF(EDITTAGS_FONT_TITANIC), MF(MOVEHISTORY_FONT_ALL) },
\r
540 MyFont *font[NUM_SIZES][NUM_FONTS];
\r
549 #define BUTTON_WIDTH (tinyLayout ? 16 : 32)
\r
550 #define N_BUTTONS 5
\r
552 MyButtonDesc buttonDesc[N_BUTTONS] =
\r
554 {"<<", IDM_ToStart, NULL, NULL},
\r
555 {"<", IDM_Backward, NULL, NULL},
\r
556 {"P", IDM_Pause, NULL, NULL},
\r
557 {">", IDM_Forward, NULL, NULL},
\r
558 {">>", IDM_ToEnd, NULL, NULL},
\r
561 int tinyLayout = 0, smallLayout = 0;
\r
562 #define MENU_BAR_ITEMS 9
\r
563 char *menuBarText[2][MENU_BAR_ITEMS+1] = {
\r
564 { N_("&File"), N_("&Edit"), N_("&View"), N_("&Mode"), N_("&Action"), N_("E&ngine"), N_("&Options"), N_("&Help"), NULL },
\r
565 { N_("&F"), N_("&E"), N_("&V"), N_("&M"), N_("&A"), N_("&N"), N_("&O"), N_("&H"), NULL },
\r
569 MySound sounds[(int)NSoundClasses];
\r
570 MyTextAttribs textAttribs[(int)NColorClasses];
\r
572 MyColorizeAttribs colorizeAttribs[] = {
\r
573 { (COLORREF)0, 0, N_("Shout Text") },
\r
574 { (COLORREF)0, 0, N_("SShout/CShout") },
\r
575 { (COLORREF)0, 0, N_("Channel 1 Text") },
\r
576 { (COLORREF)0, 0, N_("Channel Text") },
\r
577 { (COLORREF)0, 0, N_("Kibitz Text") },
\r
578 { (COLORREF)0, 0, N_("Tell Text") },
\r
579 { (COLORREF)0, 0, N_("Challenge Text") },
\r
580 { (COLORREF)0, 0, N_("Request Text") },
\r
581 { (COLORREF)0, 0, N_("Seek Text") },
\r
582 { (COLORREF)0, 0, N_("Normal Text") },
\r
583 { (COLORREF)0, 0, N_("None") }
\r
588 static char *commentTitle;
\r
589 static char *commentText;
\r
590 static int commentIndex;
\r
591 static Boolean editComment = FALSE;
\r
594 char errorTitle[MSG_SIZ];
\r
595 char errorMessage[2*MSG_SIZ];
\r
596 HWND errorDialog = NULL;
\r
597 BOOLEAN moveErrorMessageUp = FALSE;
\r
598 BOOLEAN consoleEcho = TRUE;
\r
599 CHARFORMAT consoleCF;
\r
600 COLORREF consoleBackgroundColor;
\r
602 char *programVersion;
\r
608 typedef int CPKind;
\r
617 SOCKET sock2; /* stderr socket for OpenRcmd */
\r
620 #define INPUT_SOURCE_BUF_SIZE 4096
\r
622 typedef struct _InputSource {
\r
629 char buf[INPUT_SOURCE_BUF_SIZE];
\r
633 InputCallback func;
\r
634 struct _InputSource *second; /* for stderr thread on CPRcmd */
\r
638 InputSource *consoleInputSource;
\r
643 VOID ConsoleOutput(char* data, int length, int forceVisible);
\r
644 VOID ConsoleCreate();
\r
646 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
647 VOID ColorizeTextPopup(HWND hwnd, ColorClass cc);
\r
648 VOID PrintCommSettings(FILE *f, char *name, DCB *dcb);
\r
649 VOID ParseCommSettings(char *arg, DCB *dcb);
\r
651 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
652 VOID APIENTRY MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def);
\r
653 void ParseIcsTextMenu(char *icsTextMenuString);
\r
654 VOID PopUpMoveDialog(char firstchar);
\r
655 VOID PopUpNameDialog(char firstchar);
\r
656 VOID UpdateSampleText(HWND hDlg, int id, MyColorizeAttribs *mca);
\r
660 int GameListOptions();
\r
662 int dummy; // [HGM] for obsolete args
\r
664 HWND hwndMain = NULL; /* root window*/
\r
665 HWND hwndConsole = NULL;
\r
666 HWND commentDialog = NULL;
\r
667 HWND moveHistoryDialog = NULL;
\r
668 HWND evalGraphDialog = NULL;
\r
669 HWND engineOutputDialog = NULL;
\r
670 HWND gameListDialog = NULL;
\r
671 HWND editTagsDialog = NULL;
\r
673 int commentUp = FALSE;
\r
675 WindowPlacement wpMain;
\r
676 WindowPlacement wpConsole;
\r
677 WindowPlacement wpComment;
\r
678 WindowPlacement wpMoveHistory;
\r
679 WindowPlacement wpEvalGraph;
\r
680 WindowPlacement wpEngineOutput;
\r
681 WindowPlacement wpGameList;
\r
682 WindowPlacement wpTags;
\r
684 VOID EngineOptionsPopup(); // [HGM] settings
\r
686 VOID GothicPopUp(char *title, VariantClass variant);
\r
688 * Setting "frozen" should disable all user input other than deleting
\r
689 * the window. We do this while engines are initializing themselves.
\r
691 static int frozen = 0;
\r
692 static int oldMenuItemState[MENU_BAR_ITEMS];
\r
698 if (frozen) return;
\r
700 hmenu = GetMenu(hwndMain);
\r
701 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
702 oldMenuItemState[i] = EnableMenuItem(hmenu, i, MF_BYPOSITION|MF_GRAYED);
\r
704 DrawMenuBar(hwndMain);
\r
707 /* Undo a FreezeUI */
\r
713 if (!frozen) return;
\r
715 hmenu = GetMenu(hwndMain);
\r
716 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
717 EnableMenuItem(hmenu, i, MF_BYPOSITION|oldMenuItemState[i]);
\r
719 DrawMenuBar(hwndMain);
\r
722 /*static*/ int fromX = -1, fromY = -1, toX, toY; // [HGM] moved upstream, so JAWS can use them
\r
724 /* JAWS preparation patch (WinBoard for the sight impaired). Define required insertions as empty */
\r
730 #define JAWS_ALT_INTERCEPT
\r
731 #define JAWS_KB_NAVIGATION
\r
732 #define JAWS_MENU_ITEMS
\r
733 #define JAWS_SILENCE
\r
734 #define JAWS_REPLAY
\r
736 #define JAWS_COPYRIGHT
\r
737 #define JAWS_DELETE(X) X
\r
738 #define SAYMACHINEMOVE()
\r
742 /*---------------------------------------------------------------------------*\
\r
746 \*---------------------------------------------------------------------------*/
\r
749 WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
\r
750 LPSTR lpCmdLine, int nCmdShow)
\r
753 HANDLE hAccelMain, hAccelNoAlt, hAccelNoICS;
\r
754 // INITCOMMONCONTROLSEX ex;
\r
758 LoadLibrary("RICHED32.DLL");
\r
759 consoleCF.cbSize = sizeof(CHARFORMAT);
\r
761 if (!InitApplication(hInstance)) {
\r
764 if (!InitInstance(hInstance, nCmdShow, lpCmdLine)) {
\r
771 // InitCommonControlsEx(&ex);
\r
772 InitCommonControls();
\r
774 hAccelMain = LoadAccelerators (hInstance, szAppName);
\r
775 hAccelNoAlt = LoadAccelerators (hInstance, "NO_ALT");
\r
776 hAccelNoICS = LoadAccelerators( hInstance, "NO_ICS"); /* [AS] No Ctrl-V on ICS!!! */
\r
778 /* Acquire and dispatch messages until a WM_QUIT message is received. */
\r
780 while (GetMessage(&msg, /* message structure */
\r
781 NULL, /* handle of window receiving the message */
\r
782 0, /* lowest message to examine */
\r
783 0)) /* highest message to examine */
\r
786 if(msg.message == WM_CHAR && msg.wParam == '\t') {
\r
787 // [HGM] navigate: switch between all windows with tab
\r
788 HWND e1 = NULL, e2 = NULL, mh = NULL, hInput = NULL, hText = NULL;
\r
789 int i, currentElement = 0;
\r
791 // first determine what element of the chain we come from (if any)
\r
792 if(appData.icsActive) {
\r
793 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
794 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
796 if(engineOutputDialog && EngineOutputIsUp()) {
\r
797 e1 = GetDlgItem(engineOutputDialog, IDC_EngineMemo1);
\r
798 e2 = GetDlgItem(engineOutputDialog, IDC_EngineMemo2);
\r
800 if(moveHistoryDialog && MoveHistoryIsUp()) {
\r
801 mh = GetDlgItem(moveHistoryDialog, IDC_MoveHistory);
\r
803 if(msg.hwnd == hwndMain) currentElement = 7 ; else
\r
804 if(msg.hwnd == engineOutputDialog) currentElement = 2; else
\r
805 if(msg.hwnd == e1) currentElement = 2; else
\r
806 if(msg.hwnd == e2) currentElement = 3; else
\r
807 if(msg.hwnd == moveHistoryDialog) currentElement = 4; else
\r
808 if(msg.hwnd == mh) currentElement = 4; else
\r
809 if(msg.hwnd == evalGraphDialog) currentElement = 6; else
\r
810 if(msg.hwnd == hText) currentElement = 5; else
\r
811 if(msg.hwnd == hInput) currentElement = 6; else
\r
812 for (i = 0; i < N_BUTTONS; i++) {
\r
813 if (buttonDesc[i].hwnd == msg.hwnd) { currentElement = 1; break; }
\r
816 // determine where to go to
\r
817 if(currentElement) { HWND h = NULL; int direction = GetKeyState(VK_SHIFT) < 0 ? -1 : 1;
\r
819 currentElement = (currentElement + direction) % 7;
\r
820 switch(currentElement) {
\r
822 h = hwndMain; break; // passing this case always makes the loop exit
\r
824 h = buttonDesc[0].hwnd; break; // could be NULL
\r
826 if(!EngineOutputIsUp()) continue; // skip closed auxiliary windows
\r
829 if(!EngineOutputIsUp()) continue;
\r
832 if(!MoveHistoryIsUp()) continue;
\r
834 // case 6: // input to eval graph does not seem to get here!
\r
835 // if(!EvalGraphIsUp()) continue;
\r
836 // h = evalGraphDialog; break;
\r
838 if(!appData.icsActive) continue;
\r
842 if(!appData.icsActive) continue;
\r
848 if(currentElement > 4 && IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
849 if(currentElement < 5 && IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE); // all open together
\r
852 continue; // this message now has been processed
\r
856 if (!(commentDialog && IsDialogMessage(commentDialog, &msg)) &&
\r
857 !(moveHistoryDialog && IsDialogMessage(moveHistoryDialog, &msg)) &&
\r
858 !(evalGraphDialog && IsDialogMessage(evalGraphDialog, &msg)) &&
\r
859 !(engineOutputDialog && IsDialogMessage(engineOutputDialog, &msg)) &&
\r
860 !(editTagsDialog && IsDialogMessage(editTagsDialog, &msg)) &&
\r
861 !(gameListDialog && IsDialogMessage(gameListDialog, &msg)) &&
\r
862 !(errorDialog && IsDialogMessage(errorDialog, &msg)) &&
\r
863 !(!frozen && TranslateAccelerator(hwndMain, hAccelMain, &msg)) && JAWS_ACCEL
\r
864 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoICS, &msg)) &&
\r
865 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoAlt, &msg))) {
\r
866 int done = 0, i; // [HGM] chat: dispatch cat-box messages
\r
867 for(i=0; i<MAX_CHAT; i++)
\r
868 if(chatHandle[i] && IsDialogMessage(chatHandle[i], &msg)) {
\r
871 if(done) continue; // [HGM] chat: end patch
\r
872 TranslateMessage(&msg); /* Translates virtual key codes */
\r
873 DispatchMessage(&msg); /* Dispatches message to window */
\r
878 return (msg.wParam); /* Returns the value from PostQuitMessage */
\r
881 /*---------------------------------------------------------------------------*\
\r
883 * Initialization functions
\r
885 \*---------------------------------------------------------------------------*/
\r
889 { // update user logo if necessary
\r
890 static char oldUserName[MSG_SIZ], *curName;
\r
892 if(appData.autoLogo) {
\r
893 curName = UserName();
\r
894 if(strcmp(curName, oldUserName)) {
\r
895 snprintf(oldUserName, MSG_SIZ, "logos\\%s.bmp", curName);
\r
896 userLogo = LoadImage( 0, oldUserName, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
897 safeStrCpy(oldUserName, curName, sizeof(oldUserName)/sizeof(oldUserName[0]) );
\r
898 if(userLogo == NULL)
\r
899 userLogo = LoadImage( 0, "logos\\dummy.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
905 InitApplication(HINSTANCE hInstance)
\r
909 /* Fill in window class structure with parameters that describe the */
\r
912 wc.style = CS_HREDRAW | CS_VREDRAW; /* Class style(s). */
\r
913 wc.lpfnWndProc = (WNDPROC)WndProc; /* Window Procedure */
\r
914 wc.cbClsExtra = 0; /* No per-class extra data. */
\r
915 wc.cbWndExtra = 0; /* No per-window extra data. */
\r
916 wc.hInstance = hInstance; /* Owner of this class */
\r
917 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
918 wc.hCursor = LoadCursor(NULL, IDC_ARROW); /* Cursor */
\r
919 wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); /* Default color */
\r
920 wc.lpszMenuName = szAppName; /* Menu name from .RC */
\r
921 wc.lpszClassName = szAppName; /* Name to register as */
\r
923 /* Register the window class and return success/failure code. */
\r
924 if (!RegisterClass(&wc)) return FALSE;
\r
926 wc.style = CS_HREDRAW | CS_VREDRAW;
\r
927 wc.lpfnWndProc = (WNDPROC)ConsoleWndProc;
\r
929 wc.cbWndExtra = DLGWINDOWEXTRA;
\r
930 wc.hInstance = hInstance;
\r
931 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
932 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
\r
933 wc.hbrBackground = (HBRUSH)(COLOR_MENU+1);
\r
934 wc.lpszMenuName = NULL;
\r
935 wc.lpszClassName = szConsoleName;
\r
937 if (!RegisterClass(&wc)) return FALSE;
\r
942 /* Set by InitInstance, used by EnsureOnScreen */
\r
943 int screenHeight, screenWidth;
\r
946 EnsureOnScreen(int *x, int *y, int minX, int minY)
\r
948 // int gap = GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYCAPTION);
\r
949 /* Be sure window at (x,y) is not off screen (or even mostly off screen) */
\r
950 if (*x > screenWidth - 32) *x = 0;
\r
951 if (*y > screenHeight - 32) *y = 0;
\r
952 if (*x < minX) *x = minX;
\r
953 if (*y < minY) *y = minY;
\r
957 InitInstance(HINSTANCE hInstance, int nCmdShow, LPSTR lpCmdLine)
\r
959 HWND hwnd; /* Main window handle. */
\r
961 WINDOWPLACEMENT wp;
\r
964 hInst = hInstance; /* Store instance handle in our global variable */
\r
965 programName = szAppName;
\r
967 if (SearchPath(NULL, "WinBoard.exe", NULL, MSG_SIZ, installDir, &filepart)) {
\r
968 *filepart = NULLCHAR;
\r
970 GetCurrentDirectory(MSG_SIZ, installDir);
\r
972 gameInfo.boardWidth = gameInfo.boardHeight = 8; // [HGM] won't have open window otherwise
\r
973 screenWidth = screenHeight = 1000; // [HGM] placement: kludge to allow calling EnsureOnScreen from InitAppData
\r
974 InitAppData(lpCmdLine); /* Get run-time parameters */
\r
975 /* xboard, and older WinBoards, controlled the move sound with the
\r
976 appData.ringBellAfterMoves option. In the current WinBoard, we
\r
977 always turn the option on (so that the backend will call us),
\r
978 then let the user turn the sound off by setting it to silence if
\r
979 desired. To accommodate old winboard.ini files saved by old
\r
980 versions of WinBoard, we also turn off the sound if the option
\r
981 was initially set to false. [HGM] taken out of InitAppData */
\r
982 if (!appData.ringBellAfterMoves) {
\r
983 sounds[(int)SoundMove].name = strdup("");
\r
984 appData.ringBellAfterMoves = TRUE;
\r
986 if (appData.debugMode) {
\r
987 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
988 setbuf(debugFP, NULL);
\r
991 LoadLanguageFile(appData.language);
\r
995 // InitEngineUCI( installDir, &first ); // [HGM] incorporated in InitBackEnd1()
\r
996 // InitEngineUCI( installDir, &second );
\r
998 /* Create a main window for this application instance. */
\r
999 hwnd = CreateWindow(szAppName, szTitle,
\r
1000 (WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX),
\r
1001 CW_USEDEFAULT, 0, CW_USEDEFAULT, 0,
\r
1002 NULL, NULL, hInstance, NULL);
\r
1005 /* If window could not be created, return "failure" */
\r
1010 /* [HGM] logo: Load logos if specified (must be done before InitDrawingSizes) */
\r
1011 if( appData.firstLogo && appData.firstLogo[0] != NULLCHAR) {
\r
1012 first.programLogo = LoadImage( 0, appData.firstLogo, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1014 if (first.programLogo == NULL && appData.debugMode) {
\r
1015 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.firstLogo );
\r
1017 } else if(appData.autoLogo) {
\r
1018 if(appData.firstDirectory && appData.firstDirectory[0]) {
\r
1019 char buf[MSG_SIZ];
\r
1020 snprintf(buf, MSG_SIZ, "%s/logo.bmp", appData.firstDirectory);
\r
1021 first.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1025 if( appData.secondLogo && appData.secondLogo[0] != NULLCHAR) {
\r
1026 second.programLogo = LoadImage( 0, appData.secondLogo, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1028 if (second.programLogo == NULL && appData.debugMode) {
\r
1029 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.secondLogo );
\r
1031 } else if(appData.autoLogo) {
\r
1032 char buf[MSG_SIZ];
\r
1033 if(appData.icsActive) { // [HGM] logo: in ICS mode second can be used for ICS
\r
1034 snprintf(buf, MSG_SIZ, "logos\\%s.bmp", appData.icsHost);
\r
1035 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1037 if(appData.secondDirectory && appData.secondDirectory[0]) {
\r
1038 snprintf(buf, MSG_SIZ, "%s\\logo.bmp", appData.secondDirectory);
\r
1039 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1045 iconWhite = LoadIcon(hInstance, "icon_white");
\r
1046 iconBlack = LoadIcon(hInstance, "icon_black");
\r
1047 iconCurrent = iconWhite;
\r
1048 InitDrawingColors();
\r
1049 screenHeight = GetSystemMetrics(SM_CYSCREEN);
\r
1050 screenWidth = GetSystemMetrics(SM_CXSCREEN);
\r
1051 for (ibs = (int) NUM_SIZES - 1; ibs >= 0; ibs--) {
\r
1052 /* Compute window size for each board size, and use the largest
\r
1053 size that fits on this screen as the default. */
\r
1054 InitDrawingSizes((BoardSize)(ibs+1000), 0);
\r
1055 if (boardSize == (BoardSize)-1 &&
\r
1056 winH <= screenHeight
\r
1057 - GetSystemMetrics(SM_CYFRAME) - GetSystemMetrics(SM_CYCAPTION) - 10
\r
1058 && winW <= screenWidth) {
\r
1059 boardSize = (BoardSize)ibs;
\r
1063 InitDrawingSizes(boardSize, 0);
\r
1065 buttonCount = GetSystemMetrics(SM_CMOUSEBUTTONS);
\r
1067 /* [AS] Load textures if specified */
\r
1068 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
1070 if( appData.liteBackTextureFile && appData.liteBackTextureFile[0] != NULLCHAR && appData.liteBackTextureFile[0] != '*' ) {
\r
1071 liteBackTexture = LoadImage( 0, appData.liteBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1072 liteBackTextureMode = appData.liteBackTextureMode;
\r
1074 if (liteBackTexture == NULL && appData.debugMode) {
\r
1075 fprintf( debugFP, "Unable to load lite texture bitmap '%s'\n", appData.liteBackTextureFile );
\r
1079 if( appData.darkBackTextureFile && appData.darkBackTextureFile[0] != NULLCHAR && appData.darkBackTextureFile[0] != '*' ) {
\r
1080 darkBackTexture = LoadImage( 0, appData.darkBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1081 darkBackTextureMode = appData.darkBackTextureMode;
\r
1083 if (darkBackTexture == NULL && appData.debugMode) {
\r
1084 fprintf( debugFP, "Unable to load dark texture bitmap '%s'\n", appData.darkBackTextureFile );
\r
1088 mysrandom( (unsigned) time(NULL) );
\r
1090 /* [AS] Restore layout */
\r
1091 if( wpMoveHistory.visible ) {
\r
1092 MoveHistoryPopUp();
\r
1095 if( wpEvalGraph.visible ) {
\r
1099 if( wpEngineOutput.visible ) {
\r
1100 EngineOutputPopUp();
\r
1103 /* Make the window visible; update its client area; and return "success" */
\r
1104 EnsureOnScreen(&wpMain.x, &wpMain.y, minX, minY);
\r
1105 wp.length = sizeof(WINDOWPLACEMENT);
\r
1107 wp.showCmd = nCmdShow;
\r
1108 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
1109 wp.rcNormalPosition.left = wpMain.x;
\r
1110 wp.rcNormalPosition.right = wpMain.x + wpMain.width;
\r
1111 wp.rcNormalPosition.top = wpMain.y;
\r
1112 wp.rcNormalPosition.bottom = wpMain.y + wpMain.height;
\r
1113 SetWindowPlacement(hwndMain, &wp);
\r
1115 InitBackEnd2(); // [HGM] moved until after all windows placed, to save correct position if fatal error on engine start
\r
1117 if(!appData.noGUI) SetWindowPos(hwndMain, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1118 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1120 if (hwndConsole) {
\r
1122 SetWindowPos(hwndConsole, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1123 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1125 ShowWindow(hwndConsole, nCmdShow);
\r
1126 if(appData.chatBoxes) { // [HGM] chat: open chat boxes
\r
1127 char buf[MSG_SIZ], *p = buf, *q;
\r
1128 safeStrCpy(buf, appData.chatBoxes, sizeof(buf)/sizeof(buf[0]) );
\r
1130 q = strchr(p, ';');
\r
1132 if(*p) ChatPopUp(p);
\r
1135 SetActiveWindow(hwndConsole);
\r
1137 if(!appData.noGUI) UpdateWindow(hwnd); else ShowWindow(hwnd, SW_MINIMIZE);
\r
1138 if(gameListDialog) SetFocus(gameListDialog); // [HGM] jaws: for if we clicked multi-game game file
\r
1147 HMENU hmenu = GetMenu(hwndMain);
\r
1149 (void) EnableMenuItem(hmenu, IDM_CommPort,
\r
1150 MF_BYCOMMAND|((appData.icsActive &&
\r
1151 *appData.icsCommPort != NULLCHAR) ?
\r
1152 MF_ENABLED : MF_GRAYED));
\r
1153 (void) CheckMenuItem(hmenu, IDM_SaveSettingsOnExit,
\r
1154 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
1155 MF_CHECKED : MF_UNCHECKED));
\r
1158 //---------------------------------------------------------------------------------------------------------
\r
1160 #define ICS_TEXT_MENU_SIZE (IDM_CommandXLast - IDM_CommandX + 1)
\r
1161 #define XBOARD FALSE
\r
1163 #define OPTCHAR "/"
\r
1164 #define SEPCHAR "="
\r
1168 // front-end part of option handling
\r
1171 LFfromMFP(LOGFONT* lf, MyFontParams *mfp)
\r
1173 HDC hdc = CreateDC("DISPLAY", NULL, NULL, NULL);
\r
1174 lf->lfHeight = -(int)(mfp->pointSize * GetDeviceCaps(hdc, LOGPIXELSY) / 72.0 + 0.5);
\r
1177 lf->lfEscapement = 0;
\r
1178 lf->lfOrientation = 0;
\r
1179 lf->lfWeight = mfp->bold ? FW_BOLD : FW_NORMAL;
\r
1180 lf->lfItalic = mfp->italic;
\r
1181 lf->lfUnderline = mfp->underline;
\r
1182 lf->lfStrikeOut = mfp->strikeout;
\r
1183 lf->lfCharSet = mfp->charset;
\r
1184 lf->lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
1185 lf->lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
1186 lf->lfQuality = DEFAULT_QUALITY;
\r
1187 lf->lfPitchAndFamily = DEFAULT_PITCH|FF_DONTCARE;
\r
1188 safeStrCpy(lf->lfFaceName, mfp->faceName, sizeof(lf->lfFaceName)/sizeof(lf->lfFaceName[0]) );
\r
1192 CreateFontInMF(MyFont *mf)
\r
1194 LFfromMFP(&mf->lf, &mf->mfp);
\r
1195 if (mf->hf) DeleteObject(mf->hf);
\r
1196 mf->hf = CreateFontIndirect(&mf->lf);
\r
1199 // [HGM] This platform-dependent table provides the location for storing the color info
\r
1201 colorVariable[] = {
\r
1202 &whitePieceColor,
\r
1203 &blackPieceColor,
\r
1204 &lightSquareColor,
\r
1205 &darkSquareColor,
\r
1206 &highlightSquareColor,
\r
1207 &premoveHighlightColor,
\r
1209 &consoleBackgroundColor,
\r
1210 &appData.fontForeColorWhite,
\r
1211 &appData.fontBackColorWhite,
\r
1212 &appData.fontForeColorBlack,
\r
1213 &appData.fontBackColorBlack,
\r
1214 &appData.evalHistColorWhite,
\r
1215 &appData.evalHistColorBlack,
\r
1216 &appData.highlightArrowColor,
\r
1219 /* Command line font name parser. NULL name means do nothing.
\r
1220 Syntax like "Courier New:10.0 bi" or "Arial:10" or "Arial:10b"
\r
1221 For backward compatibility, syntax without the colon is also
\r
1222 accepted, but font names with digits in them won't work in that case.
\r
1225 ParseFontName(char *name, MyFontParams *mfp)
\r
1228 if (name == NULL) return;
\r
1230 q = strchr(p, ':');
\r
1232 if (q - p >= sizeof(mfp->faceName))
\r
1233 ExitArgError(_("Font name too long:"), name);
\r
1234 memcpy(mfp->faceName, p, q - p);
\r
1235 mfp->faceName[q - p] = NULLCHAR;
\r
1238 q = mfp->faceName;
\r
1239 while (*p && !isdigit(*p)) {
\r
1241 if (q - mfp->faceName >= sizeof(mfp->faceName))
\r
1242 ExitArgError(_("Font name too long:"), name);
\r
1244 while (q > mfp->faceName && q[-1] == ' ') q--;
\r
1247 if (!*p) ExitArgError(_("Font point size missing:"), name);
\r
1248 mfp->pointSize = (float) atof(p);
\r
1249 mfp->bold = (strchr(p, 'b') != NULL);
\r
1250 mfp->italic = (strchr(p, 'i') != NULL);
\r
1251 mfp->underline = (strchr(p, 'u') != NULL);
\r
1252 mfp->strikeout = (strchr(p, 's') != NULL);
\r
1253 mfp->charset = DEFAULT_CHARSET;
\r
1254 q = strchr(p, 'c');
\r
1256 mfp->charset = (BYTE) atoi(q+1);
\r
1260 ParseFont(char *name, int number)
\r
1261 { // wrapper to shield back-end from 'font'
\r
1262 ParseFontName(name, &font[boardSize][number]->mfp);
\r
1267 { // in WB we have a 2D array of fonts; this initializes their description
\r
1269 /* Point font array elements to structures and
\r
1270 parse default font names */
\r
1271 for (i=0; i<NUM_FONTS; i++) {
\r
1272 for (j=0; j<NUM_SIZES; j++) {
\r
1273 font[j][i] = &fontRec[j][i];
\r
1274 ParseFontName(font[j][i]->def, &font[j][i]->mfp);
\r
1281 { // here we create the actual fonts from the selected descriptions
\r
1283 for (i=0; i<NUM_FONTS; i++) {
\r
1284 for (j=0; j<NUM_SIZES; j++) {
\r
1285 CreateFontInMF(font[j][i]);
\r
1289 /* Color name parser.
\r
1290 X version accepts X color names, but this one
\r
1291 handles only the #rrggbb form (hex) or rrr,ggg,bbb (decimal) */
\r
1293 ParseColorName(char *name)
\r
1295 int red, green, blue, count;
\r
1296 char buf[MSG_SIZ];
\r
1298 count = sscanf(name, "#%2x%2x%2x", &red, &green, &blue);
\r
1300 count = sscanf(name, "%3d%*[^0-9]%3d%*[^0-9]%3d",
\r
1301 &red, &green, &blue);
\r
1304 snprintf(buf, MSG_SIZ, _("Can't parse color name %s"), name);
\r
1305 DisplayError(buf, 0);
\r
1306 return RGB(0, 0, 0);
\r
1308 return PALETTERGB(red, green, blue);
\r
1312 ParseColor(int n, char *name)
\r
1313 { // for WinBoard the color is an int, which needs to be derived from the string
\r
1314 if(colorVariable[n]) *(int*)colorVariable[n] = ParseColorName(name);
\r
1318 ParseAttribs(COLORREF *color, int *effects, char* argValue)
\r
1320 char *e = argValue;
\r
1324 if (*e == 'b') eff |= CFE_BOLD;
\r
1325 else if (*e == 'i') eff |= CFE_ITALIC;
\r
1326 else if (*e == 'u') eff |= CFE_UNDERLINE;
\r
1327 else if (*e == 's') eff |= CFE_STRIKEOUT;
\r
1328 else if (*e == '#' || isdigit(*e)) break;
\r
1332 *color = ParseColorName(e);
\r
1336 ParseTextAttribs(ColorClass cc, char *s)
\r
1337 { // [HGM] front-end wrapper that does the platform-dependent call
\r
1338 // for XBoard we would set (&appData.colorShout)[cc] = strdup(s);
\r
1339 ParseAttribs(&textAttribs[cc].color, &textAttribs[cc].effects, s);
\r
1343 ParseBoardSize(void *addr, char *name)
\r
1344 { // [HGM] rewritten with return-value ptr to shield back-end from BoardSize
\r
1345 BoardSize bs = SizeTiny;
\r
1346 while (sizeInfo[bs].name != NULL) {
\r
1347 if (StrCaseCmp(name, sizeInfo[bs].name) == 0) {
\r
1348 *(BoardSize *)addr = bs;
\r
1353 ExitArgError(_("Unrecognized board size value"), name);
\r
1358 { // [HGM] import name from appData first
\r
1361 for (cc = (ColorClass)0; cc < ColorNormal; cc++) {
\r
1362 textAttribs[cc].sound.name = strdup((&appData.soundShout)[cc]);
\r
1363 textAttribs[cc].sound.data = NULL;
\r
1364 MyLoadSound(&textAttribs[cc].sound);
\r
1366 for (cc = ColorNormal; cc < NColorClasses; cc++) {
\r
1367 textAttribs[cc].sound.name = strdup("");
\r
1368 textAttribs[cc].sound.data = NULL;
\r
1370 for (sc = (SoundClass)0; sc < NSoundClasses; sc++) {
\r
1371 sounds[sc].name = strdup((&appData.soundMove)[sc]);
\r
1372 sounds[sc].data = NULL;
\r
1373 MyLoadSound(&sounds[sc]);
\r
1378 SetCommPortDefaults()
\r
1380 memset(&dcb, 0, sizeof(DCB)); // required by VS 2002 +
\r
1381 dcb.DCBlength = sizeof(DCB);
\r
1382 dcb.BaudRate = 9600;
\r
1383 dcb.fBinary = TRUE;
\r
1384 dcb.fParity = FALSE;
\r
1385 dcb.fOutxCtsFlow = FALSE;
\r
1386 dcb.fOutxDsrFlow = FALSE;
\r
1387 dcb.fDtrControl = DTR_CONTROL_ENABLE;
\r
1388 dcb.fDsrSensitivity = FALSE;
\r
1389 dcb.fTXContinueOnXoff = TRUE;
\r
1390 dcb.fOutX = FALSE;
\r
1392 dcb.fNull = FALSE;
\r
1393 dcb.fRtsControl = RTS_CONTROL_ENABLE;
\r
1394 dcb.fAbortOnError = FALSE;
\r
1396 dcb.Parity = SPACEPARITY;
\r
1397 dcb.StopBits = ONESTOPBIT;
\r
1400 // [HGM] args: these three cases taken out to stay in front-end
\r
1402 SaveFontArg(FILE *f, ArgDescriptor *ad)
\r
1403 { // in WinBoard every board size has its own font, and the "argLoc" identifies the table,
\r
1404 // while the curent board size determines the element. This system should be ported to XBoard.
\r
1405 // What the table contains pointers to, and how to print the font description, remains platform-dependent
\r
1407 for (bs=0; bs<NUM_SIZES; bs++) {
\r
1408 MyFontParams *mfp = &font[bs][(int) ad->argLoc]->mfp;
\r
1409 fprintf(f, "/size=%s ", sizeInfo[bs].name);
\r
1410 fprintf(f, "/%s=\"%s:%g%s%s%s%s%sc%d\"\n",
\r
1411 ad->argName, mfp->faceName, mfp->pointSize,
\r
1412 mfp->bold || mfp->italic || mfp->underline || mfp->strikeout ? " " : "",
\r
1413 mfp->bold ? "b" : "",
\r
1414 mfp->italic ? "i" : "",
\r
1415 mfp->underline ? "u" : "",
\r
1416 mfp->strikeout ? "s" : "",
\r
1417 (int)mfp->charset);
\r
1423 { // [HGM] copy the names from the internal WB variables to appData
\r
1426 for (cc = (ColorClass)0; cc < ColorNormal; cc++)
\r
1427 (&appData.soundShout)[cc] = textAttribs[cc].sound.name;
\r
1428 for (sc = (SoundClass)0; sc < NSoundClasses; sc++)
\r
1429 (&appData.soundMove)[sc] = sounds[sc].name;
\r
1433 SaveAttribsArg(FILE *f, ArgDescriptor *ad)
\r
1434 { // here the "argLoc" defines a table index. It could have contained the 'ta' pointer itself, though
\r
1435 MyTextAttribs* ta = &textAttribs[(ColorClass)ad->argLoc];
\r
1436 fprintf(f, "/%s=\"%s%s%s%s%s#%02lx%02lx%02lx\"\n", ad->argName,
\r
1437 (ta->effects & CFE_BOLD) ? "b" : "",
\r
1438 (ta->effects & CFE_ITALIC) ? "i" : "",
\r
1439 (ta->effects & CFE_UNDERLINE) ? "u" : "",
\r
1440 (ta->effects & CFE_STRIKEOUT) ? "s" : "",
\r
1441 (ta->effects) ? " " : "",
\r
1442 ta->color&0xff, (ta->color >> 8)&0xff, (ta->color >> 16)&0xff);
\r
1446 SaveColor(FILE *f, ArgDescriptor *ad)
\r
1447 { // in WinBoard the color is an int and has to be converted to text. In X it would be a string already?
\r
1448 COLORREF color = *(COLORREF *)colorVariable[(int)ad->argLoc];
\r
1449 fprintf(f, "/%s=#%02lx%02lx%02lx\n", ad->argName,
\r
1450 color&0xff, (color>>8)&0xff, (color>>16)&0xff);
\r
1454 SaveBoardSize(FILE *f, char *name, void *addr)
\r
1455 { // wrapper to shield back-end from BoardSize & sizeInfo
\r
1456 fprintf(f, "/%s=%s\n", name, sizeInfo[*(BoardSize *)addr].name);
\r
1460 ParseCommPortSettings(char *s)
\r
1461 { // wrapper to keep dcb from back-end
\r
1462 ParseCommSettings(s, &dcb);
\r
1467 { // wrapper to shield use of window handles from back-end (make addressible by number?)
\r
1468 GetActualPlacement(hwndMain, &wpMain);
\r
1469 GetActualPlacement(hwndConsole, &wpConsole);
\r
1470 GetActualPlacement(commentDialog, &wpComment);
\r
1471 GetActualPlacement(editTagsDialog, &wpTags);
\r
1472 GetActualPlacement(gameListDialog, &wpGameList);
\r
1473 GetActualPlacement(moveHistoryDialog, &wpMoveHistory);
\r
1474 GetActualPlacement(evalGraphDialog, &wpEvalGraph);
\r
1475 GetActualPlacement(engineOutputDialog, &wpEngineOutput);
\r
1479 PrintCommPortSettings(FILE *f, char *name)
\r
1480 { // wrapper to shield back-end from DCB
\r
1481 PrintCommSettings(f, name, &dcb);
\r
1485 MySearchPath(char *installDir, char *name, char *fullname)
\r
1487 char *dummy, buf[MSG_SIZ], *p = name, *q;
\r
1488 if(name[0]== '%') {
\r
1489 fullname[0] = 0; // [HGM] first expand any environment variables in the given name
\r
1490 while(*p == '%' && (q = strchr(p+1, '%'))) { // [HGM] recognize %*% as environment variable
\r
1491 safeStrCpy(buf, p+1, sizeof(buf)/sizeof(buf[0]) );
\r
1492 *strchr(buf, '%') = 0;
\r
1493 strcat(fullname, getenv(buf));
\r
1494 p = q+1; while(*p == '\\') { strcat(fullname, "\\"); p++; }
\r
1496 strcat(fullname, p); // after environment variables (if any), take the remainder of the given name
\r
1497 if(appData.debugMode) fprintf(debugFP, "name = '%s', expanded name = '%s'\n", name, fullname);
\r
1498 return (int) strlen(fullname);
\r
1500 return (int) SearchPath(installDir, name, NULL, MSG_SIZ, fullname, &dummy);
\r
1504 MyGetFullPathName(char *name, char *fullname)
\r
1507 return (int) GetFullPathName(name, MSG_SIZ, fullname, &dummy);
\r
1512 { // [HGM] args: allows testing if main window is realized from back-end
\r
1513 return hwndMain != NULL;
\r
1517 PopUpStartupDialog()
\r
1521 LoadLanguageFile(appData.language);
\r
1522 lpProc = MakeProcInstance((FARPROC)StartupDialog, hInst);
\r
1523 DialogBox(hInst, MAKEINTRESOURCE(DLG_Startup), NULL, (DLGPROC)lpProc);
\r
1524 FreeProcInstance(lpProc);
\r
1527 /*---------------------------------------------------------------------------*\
\r
1529 * GDI board drawing routines
\r
1531 \*---------------------------------------------------------------------------*/
\r
1533 /* [AS] Draw square using background texture */
\r
1534 static void DrawTile( int dx, int dy, int dw, int dh, HDC dst, HDC src, int mode, int sx, int sy )
\r
1539 return; /* Should never happen! */
\r
1542 SetGraphicsMode( dst, GM_ADVANCED );
\r
1549 /* X reflection */
\r
1554 x.eDx = (FLOAT) dw + dx - 1;
\r
1557 SetWorldTransform( dst, &x );
\r
1560 /* Y reflection */
\r
1566 x.eDy = (FLOAT) dh + dy - 1;
\r
1568 SetWorldTransform( dst, &x );
\r
1576 x.eDx = (FLOAT) dx;
\r
1577 x.eDy = (FLOAT) dy;
\r
1580 SetWorldTransform( dst, &x );
\r
1584 BitBlt( dst, dx, dy, dw, dh, src, sx, sy, SRCCOPY );
\r
1592 SetWorldTransform( dst, &x );
\r
1594 ModifyWorldTransform( dst, 0, MWT_IDENTITY );
\r
1597 /* [AS] [HGM] Make room for more piece types, so all pieces can be different */
\r
1599 PM_WP = (int) WhitePawn,
\r
1600 PM_WN = (int) WhiteKnight,
\r
1601 PM_WB = (int) WhiteBishop,
\r
1602 PM_WR = (int) WhiteRook,
\r
1603 PM_WQ = (int) WhiteQueen,
\r
1604 PM_WF = (int) WhiteFerz,
\r
1605 PM_WW = (int) WhiteWazir,
\r
1606 PM_WE = (int) WhiteAlfil,
\r
1607 PM_WM = (int) WhiteMan,
\r
1608 PM_WO = (int) WhiteCannon,
\r
1609 PM_WU = (int) WhiteUnicorn,
\r
1610 PM_WH = (int) WhiteNightrider,
\r
1611 PM_WA = (int) WhiteAngel,
\r
1612 PM_WC = (int) WhiteMarshall,
\r
1613 PM_WAB = (int) WhiteCardinal,
\r
1614 PM_WD = (int) WhiteDragon,
\r
1615 PM_WL = (int) WhiteLance,
\r
1616 PM_WS = (int) WhiteCobra,
\r
1617 PM_WV = (int) WhiteFalcon,
\r
1618 PM_WSG = (int) WhiteSilver,
\r
1619 PM_WG = (int) WhiteGrasshopper,
\r
1620 PM_WK = (int) WhiteKing,
\r
1621 PM_BP = (int) BlackPawn,
\r
1622 PM_BN = (int) BlackKnight,
\r
1623 PM_BB = (int) BlackBishop,
\r
1624 PM_BR = (int) BlackRook,
\r
1625 PM_BQ = (int) BlackQueen,
\r
1626 PM_BF = (int) BlackFerz,
\r
1627 PM_BW = (int) BlackWazir,
\r
1628 PM_BE = (int) BlackAlfil,
\r
1629 PM_BM = (int) BlackMan,
\r
1630 PM_BO = (int) BlackCannon,
\r
1631 PM_BU = (int) BlackUnicorn,
\r
1632 PM_BH = (int) BlackNightrider,
\r
1633 PM_BA = (int) BlackAngel,
\r
1634 PM_BC = (int) BlackMarshall,
\r
1635 PM_BG = (int) BlackGrasshopper,
\r
1636 PM_BAB = (int) BlackCardinal,
\r
1637 PM_BD = (int) BlackDragon,
\r
1638 PM_BL = (int) BlackLance,
\r
1639 PM_BS = (int) BlackCobra,
\r
1640 PM_BV = (int) BlackFalcon,
\r
1641 PM_BSG = (int) BlackSilver,
\r
1642 PM_BK = (int) BlackKing
\r
1645 static HFONT hPieceFont = NULL;
\r
1646 static HBITMAP hPieceMask[(int) EmptySquare];
\r
1647 static HBITMAP hPieceFace[(int) EmptySquare];
\r
1648 static int fontBitmapSquareSize = 0;
\r
1649 static char pieceToFontChar[(int) EmptySquare] =
\r
1650 { 'p', 'n', 'b', 'r', 'q',
\r
1651 'n', 'b', 'p', 'n', 'b', 'r', 'b', 'r', 'q', 'k',
\r
1652 'k', 'o', 'm', 'v', 't', 'w',
\r
1653 'v', 't', 'o', 'm', 'v', 't', 'v', 't', 'w', 'l',
\r
1656 extern BOOL SetCharTable( char *table, const char * map );
\r
1657 /* [HGM] moved to backend.c */
\r
1659 static void SetPieceBackground( HDC hdc, COLORREF color, int mode )
\r
1662 BYTE r1 = GetRValue( color );
\r
1663 BYTE g1 = GetGValue( color );
\r
1664 BYTE b1 = GetBValue( color );
\r
1670 /* Create a uniform background first */
\r
1671 hbrush = CreateSolidBrush( color );
\r
1672 SetRect( &rc, 0, 0, squareSize, squareSize );
\r
1673 FillRect( hdc, &rc, hbrush );
\r
1674 DeleteObject( hbrush );
\r
1677 /* Vertical gradient, good for pawn, knight and rook, less for queen and king */
\r
1678 int steps = squareSize / 2;
\r
1681 for( i=0; i<steps; i++ ) {
\r
1682 BYTE r = r1 - (r1-r2) * i / steps;
\r
1683 BYTE g = g1 - (g1-g2) * i / steps;
\r
1684 BYTE b = b1 - (b1-b2) * i / steps;
\r
1686 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1687 SetRect( &rc, i + squareSize - steps, 0, i + squareSize - steps + 1, squareSize );
\r
1688 FillRect( hdc, &rc, hbrush );
\r
1689 DeleteObject(hbrush);
\r
1692 else if( mode == 2 ) {
\r
1693 /* Diagonal gradient, good more or less for every piece */
\r
1694 POINT triangle[3];
\r
1695 HPEN hpen = SelectObject( hdc, GetStockObject(NULL_PEN) );
\r
1696 HBRUSH hbrush_old;
\r
1697 int steps = squareSize;
\r
1700 triangle[0].x = squareSize - steps;
\r
1701 triangle[0].y = squareSize;
\r
1702 triangle[1].x = squareSize;
\r
1703 triangle[1].y = squareSize;
\r
1704 triangle[2].x = squareSize;
\r
1705 triangle[2].y = squareSize - steps;
\r
1707 for( i=0; i<steps; i++ ) {
\r
1708 BYTE r = r1 - (r1-r2) * i / steps;
\r
1709 BYTE g = g1 - (g1-g2) * i / steps;
\r
1710 BYTE b = b1 - (b1-b2) * i / steps;
\r
1712 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1713 hbrush_old = SelectObject( hdc, hbrush );
\r
1714 Polygon( hdc, triangle, 3 );
\r
1715 SelectObject( hdc, hbrush_old );
\r
1716 DeleteObject(hbrush);
\r
1721 SelectObject( hdc, hpen );
\r
1726 [AS] The method I use to create the bitmaps it a bit tricky, but it
\r
1727 seems to work ok. The main problem here is to find the "inside" of a chess
\r
1728 piece: follow the steps as explained below.
\r
1730 static void CreatePieceMaskFromFont( HDC hdc_window, HDC hdc, int index )
\r
1734 COLORREF chroma = RGB(0xFF,0x00,0xFF);
\r
1738 int backColor = whitePieceColor;
\r
1739 int foreColor = blackPieceColor;
\r
1741 if( index < (int)BlackPawn && appData.fontBackColorWhite != appData.fontForeColorWhite ) {
\r
1742 backColor = appData.fontBackColorWhite;
\r
1743 foreColor = appData.fontForeColorWhite;
\r
1745 else if( index >= (int)BlackPawn && appData.fontBackColorBlack != appData.fontForeColorBlack ) {
\r
1746 backColor = appData.fontBackColorBlack;
\r
1747 foreColor = appData.fontForeColorBlack;
\r
1751 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1753 hbm_old = SelectObject( hdc, hbm );
\r
1757 rc.right = squareSize;
\r
1758 rc.bottom = squareSize;
\r
1760 /* Step 1: background is now black */
\r
1761 FillRect( hdc, &rc, GetStockObject(BLACK_BRUSH) );
\r
1763 GetTextExtentPoint32( hdc, &pieceToFontChar[index], 1, &sz );
\r
1765 pt.x = (squareSize - sz.cx) / 2;
\r
1766 pt.y = (squareSize - sz.cy) / 2;
\r
1768 SetBkMode( hdc, TRANSPARENT );
\r
1769 SetTextColor( hdc, chroma );
\r
1770 /* Step 2: the piece has been drawn in purple, there are now black and purple in this bitmap */
\r
1771 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1773 SelectObject( hdc, GetStockObject(WHITE_BRUSH) );
\r
1774 /* Step 3: the area outside the piece is filled with white */
\r
1775 // FloodFill( hdc, 0, 0, chroma );
\r
1776 ExtFloodFill( hdc, 0, 0, 0, FLOODFILLSURFACE );
\r
1777 ExtFloodFill( hdc, 0, squareSize-1, 0, FLOODFILLSURFACE ); // [HGM] fill from all 4 corners, for if piece too big
\r
1778 ExtFloodFill( hdc, squareSize-1, 0, 0, FLOODFILLSURFACE );
\r
1779 ExtFloodFill( hdc, squareSize-1, squareSize-1, 0, FLOODFILLSURFACE );
\r
1780 SelectObject( hdc, GetStockObject(BLACK_BRUSH) );
\r
1782 Step 4: this is the tricky part, the area inside the piece is filled with black,
\r
1783 but if the start point is not inside the piece we're lost!
\r
1784 There should be a better way to do this... if we could create a region or path
\r
1785 from the fill operation we would be fine for example.
\r
1787 // FloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF) );
\r
1788 ExtFloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF), FLOODFILLBORDER );
\r
1790 { /* [HGM] shave off edges of mask, in an attempt to correct for the fact that FloodFill does not work correctly under Win XP */
\r
1791 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1792 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1794 SelectObject( dc2, bm2 );
\r
1795 BitBlt( dc2, 0, 0, squareSize, squareSize, hdc, 0, 0, SRCCOPY ); // make copy
\r
1796 BitBlt( hdc, 0, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1797 BitBlt( hdc, 2, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1798 BitBlt( hdc, 1, 0, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1799 BitBlt( hdc, 1, 2, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1802 DeleteObject( bm2 );
\r
1805 SetTextColor( hdc, 0 );
\r
1807 Step 5: some fonts have "disconnected" areas that are skipped by the fill:
\r
1808 draw the piece again in black for safety.
\r
1810 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1812 SelectObject( hdc, hbm_old );
\r
1814 if( hPieceMask[index] != NULL ) {
\r
1815 DeleteObject( hPieceMask[index] );
\r
1818 hPieceMask[index] = hbm;
\r
1821 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1823 SelectObject( hdc, hbm );
\r
1826 HDC dc1 = CreateCompatibleDC( hdc_window );
\r
1827 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1828 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1830 SelectObject( dc1, hPieceMask[index] );
\r
1831 SelectObject( dc2, bm2 );
\r
1832 FillRect( dc2, &rc, GetStockObject(WHITE_BRUSH) );
\r
1833 BitBlt( dc2, 0, 0, squareSize, squareSize, dc1, 0, 0, SRCINVERT );
\r
1836 Now dc2 contains the inverse of the piece mask, i.e. a mask that preserves
\r
1837 the piece background and deletes (makes transparent) the rest.
\r
1838 Thanks to that mask, we are free to paint the background with the greates
\r
1839 freedom, as we'll be able to mask off the unwanted parts when finished.
\r
1840 We use this, to make gradients and give the pieces a "roundish" look.
\r
1842 SetPieceBackground( hdc, backColor, 2 );
\r
1843 BitBlt( hdc, 0, 0, squareSize, squareSize, dc2, 0, 0, SRCAND );
\r
1847 DeleteObject( bm2 );
\r
1850 SetTextColor( hdc, foreColor );
\r
1851 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1853 SelectObject( hdc, hbm_old );
\r
1855 if( hPieceFace[index] != NULL ) {
\r
1856 DeleteObject( hPieceFace[index] );
\r
1859 hPieceFace[index] = hbm;
\r
1862 static int TranslatePieceToFontPiece( int piece )
\r
1892 case BlackMarshall:
\r
1896 case BlackNightrider:
\r
1902 case BlackUnicorn:
\r
1906 case BlackGrasshopper:
\r
1918 case BlackCardinal:
\r
1925 case WhiteMarshall:
\r
1929 case WhiteNightrider:
\r
1935 case WhiteUnicorn:
\r
1939 case WhiteGrasshopper:
\r
1951 case WhiteCardinal:
\r
1960 void CreatePiecesFromFont()
\r
1963 HDC hdc_window = NULL;
\r
1969 if( fontBitmapSquareSize < 0 ) {
\r
1970 /* Something went seriously wrong in the past: do not try to recreate fonts! */
\r
1974 if( appData.renderPiecesWithFont == NULL || appData.renderPiecesWithFont[0] == NULLCHAR || appData.renderPiecesWithFont[0] == '*' ) {
\r
1975 fontBitmapSquareSize = -1;
\r
1979 if( fontBitmapSquareSize != squareSize ) {
\r
1980 hdc_window = GetDC( hwndMain );
\r
1981 hdc = CreateCompatibleDC( hdc_window );
\r
1983 if( hPieceFont != NULL ) {
\r
1984 DeleteObject( hPieceFont );
\r
1987 for( i=0; i<=(int)BlackKing; i++ ) {
\r
1988 hPieceMask[i] = NULL;
\r
1989 hPieceFace[i] = NULL;
\r
1995 if( appData.fontPieceSize >= 50 && appData.fontPieceSize <= 150 ) {
\r
1996 fontHeight = appData.fontPieceSize;
\r
1999 fontHeight = (fontHeight * squareSize) / 100;
\r
2001 lf.lfHeight = -MulDiv( fontHeight, GetDeviceCaps(hdc, LOGPIXELSY), 72 );
\r
2003 lf.lfEscapement = 0;
\r
2004 lf.lfOrientation = 0;
\r
2005 lf.lfWeight = FW_NORMAL;
\r
2007 lf.lfUnderline = 0;
\r
2008 lf.lfStrikeOut = 0;
\r
2009 lf.lfCharSet = DEFAULT_CHARSET;
\r
2010 lf.lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
2011 lf.lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
2012 lf.lfQuality = PROOF_QUALITY;
\r
2013 lf.lfPitchAndFamily = DEFAULT_PITCH | FF_DONTCARE;
\r
2014 strncpy( lf.lfFaceName, appData.renderPiecesWithFont, sizeof(lf.lfFaceName) );
\r
2015 lf.lfFaceName[ sizeof(lf.lfFaceName) - 1 ] = '\0';
\r
2017 hPieceFont = CreateFontIndirect( &lf );
\r
2019 if( hPieceFont == NULL ) {
\r
2020 fontBitmapSquareSize = -2;
\r
2023 /* Setup font-to-piece character table */
\r
2024 if( ! SetCharTable(pieceToFontChar, appData.fontToPieceTable) ) {
\r
2025 /* No (or wrong) global settings, try to detect the font */
\r
2026 if( strstr(lf.lfFaceName,"Alpha") != NULL ) {
\r
2028 SetCharTable(pieceToFontChar, "phbrqkojntwl");
\r
2030 else if( strstr(lf.lfFaceName,"DiagramTT") != NULL ) {
\r
2031 /* DiagramTT* family */
\r
2032 SetCharTable(pieceToFontChar, "PNLRQKpnlrqk");
\r
2034 else if( strstr(lf.lfFaceName,"WinboardF") != NULL ) {
\r
2035 /* Fairy symbols */
\r
2036 SetCharTable(pieceToFontChar, "PNBRQFEACWMOHIJGDVSLUKpnbrqfeacwmohijgdvsluk");
\r
2038 else if( strstr(lf.lfFaceName,"GC2004D") != NULL ) {
\r
2039 /* Good Companion (Some characters get warped as literal :-( */
\r
2040 char s[] = "1cmWG0??S??oYI23wgQU";
\r
2041 s[0]=0xB9; s[1]=0xA9; s[6]=0xB1; s[11]=0xBB; s[12]=0xAB; s[17]=0xB3;
\r
2042 SetCharTable(pieceToFontChar, s);
\r
2045 /* Cases, Condal, Leipzig, Lucena, Marroquin, Merida, Usual */
\r
2046 SetCharTable(pieceToFontChar, "pnbrqkomvtwl");
\r
2050 /* Create bitmaps */
\r
2051 hfont_old = SelectObject( hdc, hPieceFont );
\r
2052 for(i=(int)WhitePawn; i<(int)EmptySquare; i++) /* [HGM] made a loop for this */
\r
2053 if(PieceToChar((ChessSquare)i) != '.') /* skip unused pieces */
\r
2054 CreatePieceMaskFromFont( hdc_window, hdc, i );
\r
2056 SelectObject( hdc, hfont_old );
\r
2058 fontBitmapSquareSize = squareSize;
\r
2062 if( hdc != NULL ) {
\r
2066 if( hdc_window != NULL ) {
\r
2067 ReleaseDC( hwndMain, hdc_window );
\r
2072 DoLoadBitmap(HINSTANCE hinst, char *piece, int squareSize, char *suffix)
\r
2076 snprintf(name, sizeof(name)/sizeof(name[0]), "%s%d%s", piece, squareSize, suffix);
\r
2077 if (gameInfo.event &&
\r
2078 strcmp(gameInfo.event, "Easter Egg Hunt") == 0 &&
\r
2079 strcmp(name, "k80s") == 0) {
\r
2080 safeStrCpy(name, "tim", sizeof(name)/sizeof(name[0]) );
\r
2082 return LoadBitmap(hinst, name);
\r
2086 /* Insert a color into the program's logical palette
\r
2087 structure. This code assumes the given color is
\r
2088 the result of the RGB or PALETTERGB macro, and it
\r
2089 knows how those macros work (which is documented).
\r
2092 InsertInPalette(COLORREF color)
\r
2094 LPPALETTEENTRY pe = &(pLogPal->palPalEntry[pLogPal->palNumEntries]);
\r
2096 if (pLogPal->palNumEntries++ >= PALETTESIZE) {
\r
2097 DisplayFatalError(_("Too many colors"), 0, 1);
\r
2098 pLogPal->palNumEntries--;
\r
2102 pe->peFlags = (char) 0;
\r
2103 pe->peRed = (char) (0xFF & color);
\r
2104 pe->peGreen = (char) (0xFF & (color >> 8));
\r
2105 pe->peBlue = (char) (0xFF & (color >> 16));
\r
2111 InitDrawingColors()
\r
2113 if (pLogPal == NULL) {
\r
2114 /* Allocate enough memory for a logical palette with
\r
2115 * PALETTESIZE entries and set the size and version fields
\r
2116 * of the logical palette structure.
\r
2118 pLogPal = (NPLOGPALETTE)
\r
2119 LocalAlloc(LMEM_FIXED, (sizeof(LOGPALETTE) +
\r
2120 (sizeof(PALETTEENTRY) * (PALETTESIZE))));
\r
2121 pLogPal->palVersion = 0x300;
\r
2123 pLogPal->palNumEntries = 0;
\r
2125 InsertInPalette(lightSquareColor);
\r
2126 InsertInPalette(darkSquareColor);
\r
2127 InsertInPalette(whitePieceColor);
\r
2128 InsertInPalette(blackPieceColor);
\r
2129 InsertInPalette(highlightSquareColor);
\r
2130 InsertInPalette(premoveHighlightColor);
\r
2132 /* create a logical color palette according the information
\r
2133 * in the LOGPALETTE structure.
\r
2135 hPal = CreatePalette((LPLOGPALETTE) pLogPal);
\r
2137 lightSquareBrush = CreateSolidBrush(lightSquareColor);
\r
2138 blackSquareBrush = CreateSolidBrush(blackPieceColor);
\r
2139 darkSquareBrush = CreateSolidBrush(darkSquareColor);
\r
2140 whitePieceBrush = CreateSolidBrush(whitePieceColor);
\r
2141 blackPieceBrush = CreateSolidBrush(blackPieceColor);
\r
2142 iconBkgndBrush = CreateSolidBrush(GetSysColor(COLOR_BACKGROUND));
\r
2143 explodeBrush = CreateSolidBrush(highlightSquareColor); // [HGM] atomic
\r
2144 markerBrush = CreateSolidBrush(premoveHighlightColor); // [HGM] markers
\r
2145 /* [AS] Force rendering of the font-based pieces */
\r
2146 if( fontBitmapSquareSize > 0 ) {
\r
2147 fontBitmapSquareSize = 0;
\r
2153 BoardWidth(int boardSize, int n)
\r
2154 { /* [HGM] argument n added to allow different width and height */
\r
2155 int lineGap = sizeInfo[boardSize].lineGap;
\r
2157 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2158 lineGap = appData.overrideLineGap;
\r
2161 return (n + 1) * lineGap +
\r
2162 n * sizeInfo[boardSize].squareSize;
\r
2165 /* Respond to board resize by dragging edge */
\r
2167 ResizeBoard(int newSizeX, int newSizeY, int flags)
\r
2169 BoardSize newSize = NUM_SIZES - 1;
\r
2170 static int recurse = 0;
\r
2171 if (IsIconic(hwndMain)) return;
\r
2172 if (recurse > 0) return;
\r
2174 while (newSize > 0) {
\r
2175 InitDrawingSizes(newSize+1000, 0); // [HGM] kludge to update sizeInfo without visible effects
\r
2176 if(newSizeX >= sizeInfo[newSize].cliWidth &&
\r
2177 newSizeY >= sizeInfo[newSize].cliHeight) break;
\r
2180 boardSize = newSize;
\r
2181 InitDrawingSizes(boardSize, flags);
\r
2186 extern Boolean twoBoards, partnerUp; // [HGM] dual
\r
2189 InitDrawingSizes(BoardSize boardSize, int flags)
\r
2191 int i, boardWidth, boardHeight; /* [HGM] height treated separately */
\r
2192 ChessSquare piece;
\r
2193 static int oldBoardSize = -1, oldTinyLayout = 0;
\r
2195 SIZE clockSize, messageSize;
\r
2197 char buf[MSG_SIZ];
\r
2199 HMENU hmenu = GetMenu(hwndMain);
\r
2200 RECT crect, wrect, oldRect;
\r
2202 LOGBRUSH logbrush;
\r
2204 int suppressVisibleEffects = 0; // [HGM] kludge to request updating sizeInfo only
\r
2205 if((int)boardSize >= 1000 ) { boardSize -= 1000; suppressVisibleEffects = 1; }
\r
2207 /* [HGM] call with -2 uses old size (for if nr of files, ranks changes) */
\r
2208 if(boardSize == (BoardSize)(-2) ) boardSize = oldBoardSize;
\r
2210 oldRect.left = wpMain.x; //[HGM] placement: remember previous window params
\r
2211 oldRect.top = wpMain.y;
\r
2212 oldRect.right = wpMain.x + wpMain.width;
\r
2213 oldRect.bottom = wpMain.y + wpMain.height;
\r
2215 tinyLayout = sizeInfo[boardSize].tinyLayout;
\r
2216 smallLayout = sizeInfo[boardSize].smallLayout;
\r
2217 squareSize = sizeInfo[boardSize].squareSize;
\r
2218 lineGap = sizeInfo[boardSize].lineGap;
\r
2219 minorSize = 0; /* [HGM] Kludge to see if demagnified pieces need to be shifted */
\r
2221 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2222 lineGap = appData.overrideLineGap;
\r
2225 if (tinyLayout != oldTinyLayout) {
\r
2226 long style = GetWindowLong(hwndMain, GWL_STYLE);
\r
2228 style &= ~WS_SYSMENU;
\r
2229 InsertMenu(hmenu, IDM_Exit, MF_BYCOMMAND, IDM_Minimize,
\r
2230 "&Minimize\tCtrl+F4");
\r
2232 style |= WS_SYSMENU;
\r
2233 RemoveMenu(hmenu, IDM_Minimize, MF_BYCOMMAND);
\r
2235 SetWindowLong(hwndMain, GWL_STYLE, style);
\r
2237 for (i=0; menuBarText[tinyLayout][i]; i++) {
\r
2238 ModifyMenu(hmenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP,
\r
2239 (UINT)GetSubMenu(hmenu, i), T_(menuBarText[tinyLayout][i]));
\r
2241 DrawMenuBar(hwndMain);
\r
2244 boardWidth = BoardWidth(boardSize, BOARD_WIDTH);
\r
2245 boardHeight = BoardWidth(boardSize, BOARD_HEIGHT);
\r
2247 /* Get text area sizes */
\r
2248 hdc = GetDC(hwndMain);
\r
2249 if (appData.clockMode) {
\r
2250 snprintf(buf, MSG_SIZ, _("White: %s"), TimeString(23*60*60*1000L));
\r
2252 snprintf(buf, MSG_SIZ, _("White"));
\r
2254 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
2255 GetTextExtentPoint(hdc, buf, strlen(buf), &clockSize);
\r
2256 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
2257 str = _("We only care about the height here");
\r
2258 GetTextExtentPoint(hdc, str, strlen(str), &messageSize);
\r
2259 SelectObject(hdc, oldFont);
\r
2260 ReleaseDC(hwndMain, hdc);
\r
2262 /* Compute where everything goes */
\r
2263 if((first.programLogo || second.programLogo) && !tinyLayout) {
\r
2264 /* [HGM] logo: if either logo is on, reserve space for it */
\r
2265 logoHeight = 2*clockSize.cy;
\r
2266 leftLogoRect.left = OUTER_MARGIN;
\r
2267 leftLogoRect.right = leftLogoRect.left + 4*clockSize.cy;
\r
2268 leftLogoRect.top = OUTER_MARGIN;
\r
2269 leftLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2271 rightLogoRect.right = OUTER_MARGIN + boardWidth;
\r
2272 rightLogoRect.left = rightLogoRect.right - 4*clockSize.cy;
\r
2273 rightLogoRect.top = OUTER_MARGIN;
\r
2274 rightLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2277 whiteRect.left = leftLogoRect.right;
\r
2278 whiteRect.right = OUTER_MARGIN + boardWidth/2 - INNER_MARGIN/2;
\r
2279 whiteRect.top = OUTER_MARGIN;
\r
2280 whiteRect.bottom = whiteRect.top + logoHeight;
\r
2282 blackRect.right = rightLogoRect.left;
\r
2283 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2284 blackRect.top = whiteRect.top;
\r
2285 blackRect.bottom = whiteRect.bottom;
\r
2287 whiteRect.left = OUTER_MARGIN;
\r
2288 whiteRect.right = whiteRect.left + boardWidth/2 - INNER_MARGIN/2;
\r
2289 whiteRect.top = OUTER_MARGIN;
\r
2290 whiteRect.bottom = whiteRect.top + clockSize.cy;
\r
2292 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2293 blackRect.right = blackRect.left + boardWidth/2 - 1;
\r
2294 blackRect.top = whiteRect.top;
\r
2295 blackRect.bottom = whiteRect.bottom;
\r
2297 logoHeight = 0; // [HGM] logo: suppress logo after change to tiny layout!
\r
2300 messageRect.left = OUTER_MARGIN + MESSAGE_LINE_LEFTMARGIN;
\r
2301 if (appData.showButtonBar) {
\r
2302 messageRect.right = OUTER_MARGIN + boardWidth // [HGM] logo: expressed independent of clock placement
\r
2303 - N_BUTTONS*BUTTON_WIDTH - MESSAGE_LINE_LEFTMARGIN;
\r
2305 messageRect.right = OUTER_MARGIN + boardWidth;
\r
2307 messageRect.top = whiteRect.bottom + INNER_MARGIN;
\r
2308 messageRect.bottom = messageRect.top + messageSize.cy;
\r
2310 boardRect.left = OUTER_MARGIN;
\r
2311 boardRect.right = boardRect.left + boardWidth;
\r
2312 boardRect.top = messageRect.bottom + INNER_MARGIN;
\r
2313 boardRect.bottom = boardRect.top + boardHeight;
\r
2315 sizeInfo[boardSize].cliWidth = boardRect.right + OUTER_MARGIN;
\r
2316 sizeInfo[boardSize].cliHeight = boardRect.bottom + OUTER_MARGIN;
\r
2317 oldBoardSize = boardSize;
\r
2318 oldTinyLayout = tinyLayout;
\r
2319 winW = 2 * GetSystemMetrics(SM_CXFRAME) + boardRect.right + OUTER_MARGIN;
\r
2320 winH = 2 * GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYMENU) +
\r
2321 GetSystemMetrics(SM_CYCAPTION) + boardRect.bottom + OUTER_MARGIN;
\r
2322 winW *= 1 + twoBoards;
\r
2323 if(suppressVisibleEffects) return; // [HGM] when called for filling sizeInfo only
\r
2324 wpMain.width = winW; // [HGM] placement: set through temporary which can used by initial sizing choice
\r
2325 wpMain.height = winH; // without disturbing window attachments
\r
2326 GetWindowRect(hwndMain, &wrect);
\r
2327 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2328 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2330 // [HGM] placement: let attached windows follow size change.
\r
2331 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, moveHistoryDialog, &wpMoveHistory );
\r
2332 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, evalGraphDialog, &wpEvalGraph );
\r
2333 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, engineOutputDialog, &wpEngineOutput );
\r
2334 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, gameListDialog, &wpGameList );
\r
2335 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, hwndConsole, &wpConsole );
\r
2337 /* compensate if menu bar wrapped */
\r
2338 GetClientRect(hwndMain, &crect);
\r
2339 offby = boardRect.bottom + OUTER_MARGIN - crect.bottom;
\r
2340 wpMain.height += offby;
\r
2342 case WMSZ_TOPLEFT:
\r
2343 SetWindowPos(hwndMain, NULL,
\r
2344 wrect.right - wpMain.width, wrect.bottom - wpMain.height,
\r
2345 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2348 case WMSZ_TOPRIGHT:
\r
2350 SetWindowPos(hwndMain, NULL,
\r
2351 wrect.left, wrect.bottom - wpMain.height,
\r
2352 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2355 case WMSZ_BOTTOMLEFT:
\r
2357 SetWindowPos(hwndMain, NULL,
\r
2358 wrect.right - wpMain.width, wrect.top,
\r
2359 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2362 case WMSZ_BOTTOMRIGHT:
\r
2366 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2367 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2372 for (i = 0; i < N_BUTTONS; i++) {
\r
2373 if (buttonDesc[i].hwnd != NULL) {
\r
2374 DestroyWindow(buttonDesc[i].hwnd);
\r
2375 buttonDesc[i].hwnd = NULL;
\r
2377 if (appData.showButtonBar) {
\r
2378 buttonDesc[i].hwnd =
\r
2379 CreateWindow("BUTTON", buttonDesc[i].label,
\r
2380 WS_VISIBLE | WS_CHILD | BS_PUSHBUTTON,
\r
2381 boardRect.right - BUTTON_WIDTH*(N_BUTTONS-i),
\r
2382 messageRect.top, BUTTON_WIDTH, messageSize.cy, hwndMain,
\r
2383 (HMENU) buttonDesc[i].id,
\r
2384 (HINSTANCE) GetWindowLong(hwndMain, GWL_HINSTANCE), NULL);
\r
2386 SendMessage(buttonDesc[i].hwnd, WM_SETFONT,
\r
2387 (WPARAM)font[boardSize][MESSAGE_FONT]->hf,
\r
2388 MAKELPARAM(FALSE, 0));
\r
2390 if (buttonDesc[i].id == IDM_Pause)
\r
2391 hwndPause = buttonDesc[i].hwnd;
\r
2392 buttonDesc[i].wndproc = (WNDPROC)
\r
2393 SetWindowLong(buttonDesc[i].hwnd, GWL_WNDPROC, (LONG) ButtonProc);
\r
2396 if (gridPen != NULL) DeleteObject(gridPen);
\r
2397 if (highlightPen != NULL) DeleteObject(highlightPen);
\r
2398 if (premovePen != NULL) DeleteObject(premovePen);
\r
2399 if (lineGap != 0) {
\r
2400 logbrush.lbStyle = BS_SOLID;
\r
2401 logbrush.lbColor = RGB(0, 0, 0); /* grid pen color = black */
\r
2403 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2404 lineGap, &logbrush, 0, NULL);
\r
2405 logbrush.lbColor = highlightSquareColor;
\r
2407 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2408 lineGap, &logbrush, 0, NULL);
\r
2410 logbrush.lbColor = premoveHighlightColor;
\r
2412 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2413 lineGap, &logbrush, 0, NULL);
\r
2415 /* [HGM] Loop had to be split in part for vert. and hor. lines */
\r
2416 for (i = 0; i < BOARD_HEIGHT + 1; i++) {
\r
2417 gridEndpoints[i*2].x = boardRect.left + lineGap / 2;
\r
2418 gridEndpoints[i*2].y = gridEndpoints[i*2 + 1].y =
\r
2419 boardRect.top + lineGap / 2 + (i * (squareSize + lineGap));
\r
2420 gridEndpoints[i*2 + 1].x = boardRect.left + lineGap / 2 +
\r
2421 BOARD_WIDTH * (squareSize + lineGap);
\r
2422 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2424 for (i = 0; i < BOARD_WIDTH + 1; i++) {
\r
2425 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].y = boardRect.top + lineGap / 2;
\r
2426 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].x =
\r
2427 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].x = boardRect.left +
\r
2428 lineGap / 2 + (i * (squareSize + lineGap));
\r
2429 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].y =
\r
2430 boardRect.top + BOARD_HEIGHT * (squareSize + lineGap);
\r
2431 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2435 /* [HGM] Licensing requirement */
\r
2437 if(gameInfo.variant == VariantGothic) GothicPopUp( GOTHIC, VariantGothic); else
\r
2440 if(gameInfo.variant == VariantFalcon) GothicPopUp( FALCON, VariantFalcon); else
\r
2442 GothicPopUp( "", VariantNormal);
\r
2445 /* if (boardSize == oldBoardSize) return; [HGM] variant might have changed */
\r
2447 /* Load piece bitmaps for this board size */
\r
2448 for (i=0; i<=2; i++) {
\r
2449 for (piece = WhitePawn;
\r
2450 (int) piece < (int) BlackPawn;
\r
2451 piece = (ChessSquare) ((int) piece + 1)) {
\r
2452 if (pieceBitmap[i][piece] != NULL)
\r
2453 DeleteObject(pieceBitmap[i][piece]);
\r
2457 fontBitmapSquareSize = 0; /* [HGM] render: make sure pieces will be recreated, as we might need others now */
\r
2458 // Orthodox Chess pieces
\r
2459 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "s");
\r
2460 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "s");
\r
2461 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "s");
\r
2462 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "s");
\r
2463 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "s");
\r
2464 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "o");
\r
2465 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "o");
\r
2466 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "o");
\r
2467 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "o");
\r
2468 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "o");
\r
2469 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "w");
\r
2470 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "w");
\r
2471 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "w");
\r
2472 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "w");
\r
2473 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "w");
\r
2474 if( gameInfo.variant == VariantShogi && squareSize <= 72 && squareSize >= 33) {
\r
2475 // in Shogi, Hijack the unused Queen for Lance
\r
2476 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2477 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2478 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2480 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "s");
\r
2481 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "o");
\r
2482 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "w");
\r
2485 if(squareSize <= 72 && squareSize >= 33) {
\r
2486 /* A & C are available in most sizes now */
\r
2487 if(squareSize != 49 && squareSize != 72 && squareSize != 33) { // Vortex-like
\r
2488 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2489 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2490 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2491 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2492 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2493 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2494 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2495 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2496 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2497 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2498 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2499 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2500 } else { // Smirf-like
\r
2501 if(gameInfo.variant == VariantSChess) {
\r
2502 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2503 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2504 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2506 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "s");
\r
2507 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "o");
\r
2508 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "w");
\r
2511 if(gameInfo.variant == VariantGothic) { // Vortex-like
\r
2512 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2513 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2514 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2515 } else if(gameInfo.variant == VariantSChess && (squareSize == 49 || squareSize == 72)) {
\r
2516 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2517 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2518 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2519 } else { // WinBoard standard
\r
2520 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "s");
\r
2521 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "o");
\r
2522 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "w");
\r
2527 if(squareSize==72 || squareSize==49 || squareSize==33) { /* experiment with some home-made bitmaps */
\r
2528 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "s");
\r
2529 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "o");
\r
2530 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "w");
\r
2531 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "s");
\r
2532 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "o");
\r
2533 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2534 pieceBitmap[0][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2535 pieceBitmap[1][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2536 pieceBitmap[2][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2537 pieceBitmap[0][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "s");
\r
2538 pieceBitmap[1][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "o");
\r
2539 pieceBitmap[2][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "w");
\r
2540 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2541 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2542 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2543 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "s");
\r
2544 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "o");
\r
2545 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "w");
\r
2546 pieceBitmap[0][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2547 pieceBitmap[1][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2548 pieceBitmap[2][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2549 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "s");
\r
2550 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "o");
\r
2551 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "w");
\r
2552 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2553 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2554 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2555 pieceBitmap[0][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "s");
\r
2556 pieceBitmap[1][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "o");
\r
2557 pieceBitmap[2][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "w");
\r
2559 if(gameInfo.variant == VariantShogi) { /* promoted Gold represemtations */
\r
2560 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "s");
\r
2561 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "o");
\r
2562 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2563 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "s");
\r
2564 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "o");
\r
2565 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2566 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "s");
\r
2567 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "o");
\r
2568 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2569 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "s");
\r
2570 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "o");
\r
2571 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2573 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "s");
\r
2574 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "o");
\r
2575 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "w");
\r
2576 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "s");
\r
2577 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "o");
\r
2578 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "w");
\r
2579 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2580 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2581 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2582 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "s");
\r
2583 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "o");
\r
2584 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "w");
\r
2587 } else { /* other size, no special bitmaps available. Use smaller symbols */
\r
2588 if((int)boardSize < 2) minorSize = sizeInfo[0].squareSize;
\r
2589 else minorSize = sizeInfo[(int)boardSize - 2].squareSize;
\r
2590 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "s");
\r
2591 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "o");
\r
2592 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "w");
\r
2593 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "s");
\r
2594 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "o");
\r
2595 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "w");
\r
2596 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "s");
\r
2597 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "o");
\r
2598 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "w");
\r
2599 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "s");
\r
2600 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "o");
\r
2601 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "w");
\r
2605 if(gameInfo.variant == VariantShogi && squareSize == 58)
\r
2606 /* special Shogi support in this size */
\r
2607 { for (i=0; i<=2; i++) { /* replace all bitmaps */
\r
2608 for (piece = WhitePawn;
\r
2609 (int) piece < (int) BlackPawn;
\r
2610 piece = (ChessSquare) ((int) piece + 1)) {
\r
2611 if (pieceBitmap[i][piece] != NULL)
\r
2612 DeleteObject(pieceBitmap[i][piece]);
\r
2615 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2616 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2617 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2618 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2619 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2620 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2621 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2622 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2623 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2624 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2625 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2626 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2627 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2628 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2629 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2630 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2631 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2632 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2633 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2634 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2635 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2636 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2637 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2638 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2639 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2640 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2641 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2642 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2643 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2644 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2645 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2646 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2647 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2648 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "w");
\r
2649 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2650 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2651 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2652 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2653 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2654 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2655 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2656 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2662 PieceBitmap(ChessSquare p, int kind)
\r
2664 if ((int) p >= (int) BlackPawn)
\r
2665 p = (ChessSquare) ((int) p - (int) BlackPawn + (int) WhitePawn);
\r
2667 return pieceBitmap[kind][(int) p];
\r
2670 /***************************************************************/
\r
2672 #define MIN(a,b) (((a) < (b)) ? (a) : (b))
\r
2673 #define MAX(a,b) (((a) > (b)) ? (a) : (b))
\r
2675 #define MIN3(a,b,c) (((a) < (b) && (a) < (c)) ? (a) : (((b) < (a) && (b) < (c)) ? (b) : (c)))
\r
2676 #define MAX3(a,b,c) (((a) > (b) && (a) > (c)) ? (a) : (((b) > (a) && (b) > (c)) ? (b) : (c)))
\r
2680 SquareToPos(int row, int column, int * x, int * y)
\r
2683 *x = boardRect.left + lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
2684 *y = boardRect.top + lineGap + row * (squareSize + lineGap);
\r
2686 *x = boardRect.left + lineGap + column * (squareSize + lineGap);
\r
2687 *y = boardRect.top + lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
2692 DrawCoordsOnDC(HDC hdc)
\r
2694 static char files[24] = {'0', '1','2','3','4','5','6','7','8','9','0','1','1','0','9','8','7','6','5','4','3','2','1','0'};
\r
2695 static char ranks[24] = {'l', 'k','j','i','h','g','f','e','d','c','b','a','a','b','c','d','e','f','g','h','i','j','k','l'};
\r
2696 char str[2] = { NULLCHAR, NULLCHAR };
\r
2697 int oldMode, oldAlign, x, y, start, i;
\r
2701 if (!appData.showCoords)
\r
2704 start = flipView ? 1-(ONE!='1') : 23+(ONE!='1')-BOARD_HEIGHT;
\r
2706 oldBrush = SelectObject(hdc, GetStockObject(BLACK_BRUSH));
\r
2707 oldMode = SetBkMode(hdc, (appData.monoMode ? OPAQUE : TRANSPARENT));
\r
2708 oldAlign = GetTextAlign(hdc);
\r
2709 oldFont = SelectObject(hdc, font[boardSize][COORD_FONT]->hf);
\r
2711 y = boardRect.top + lineGap;
\r
2712 x = boardRect.left + lineGap + gameInfo.holdingsWidth*(squareSize + lineGap);
\r
2714 SetTextAlign(hdc, TA_LEFT|TA_TOP);
\r
2715 for (i = 0; i < BOARD_HEIGHT; i++) {
\r
2716 str[0] = files[start + i];
\r
2717 ExtTextOut(hdc, x + 2, y + 1, 0, NULL, str, 1, NULL);
\r
2718 y += squareSize + lineGap;
\r
2721 start = flipView ? 12-(BOARD_RGHT-BOARD_LEFT) : 12;
\r
2723 SetTextAlign(hdc, TA_RIGHT|TA_BOTTOM);
\r
2724 for (i = 0; i < BOARD_RGHT - BOARD_LEFT; i++) {
\r
2725 str[0] = ranks[start + i];
\r
2726 ExtTextOut(hdc, x + squareSize - 2, y - 1, 0, NULL, str, 1, NULL);
\r
2727 x += squareSize + lineGap;
\r
2730 SelectObject(hdc, oldBrush);
\r
2731 SetBkMode(hdc, oldMode);
\r
2732 SetTextAlign(hdc, oldAlign);
\r
2733 SelectObject(hdc, oldFont);
\r
2737 DrawGridOnDC(HDC hdc)
\r
2741 if (lineGap != 0) {
\r
2742 oldPen = SelectObject(hdc, gridPen);
\r
2743 PolyPolyline(hdc, gridEndpoints, gridVertexCounts, BOARD_WIDTH+BOARD_HEIGHT + 2);
\r
2744 SelectObject(hdc, oldPen);
\r
2748 #define HIGHLIGHT_PEN 0
\r
2749 #define PREMOVE_PEN 1
\r
2752 DrawHighlightOnDC(HDC hdc, BOOLEAN on, int x, int y, int pen)
\r
2755 HPEN oldPen, hPen;
\r
2756 if (lineGap == 0) return;
\r
2758 x1 = boardRect.left +
\r
2759 lineGap/2 + ((BOARD_WIDTH-1)-x) * (squareSize + lineGap);
\r
2760 y1 = boardRect.top +
\r
2761 lineGap/2 + y * (squareSize + lineGap);
\r
2763 x1 = boardRect.left +
\r
2764 lineGap/2 + x * (squareSize + lineGap);
\r
2765 y1 = boardRect.top +
\r
2766 lineGap/2 + ((BOARD_HEIGHT-1)-y) * (squareSize + lineGap);
\r
2768 hPen = pen ? premovePen : highlightPen;
\r
2769 oldPen = SelectObject(hdc, on ? hPen : gridPen);
\r
2770 MoveToEx(hdc, x1, y1, NULL);
\r
2771 LineTo(hdc, x1 + squareSize + lineGap, y1);
\r
2772 LineTo(hdc, x1 + squareSize + lineGap, y1 + squareSize + lineGap);
\r
2773 LineTo(hdc, x1, y1 + squareSize + lineGap);
\r
2774 LineTo(hdc, x1, y1);
\r
2775 SelectObject(hdc, oldPen);
\r
2779 DrawHighlightsOnDC(HDC hdc, HighlightInfo *h, int pen)
\r
2782 for (i=0; i<2; i++) {
\r
2783 if (h->sq[i].x >= 0 && h->sq[i].y >= 0)
\r
2784 DrawHighlightOnDC(hdc, TRUE,
\r
2785 h->sq[i].x, h->sq[i].y,
\r
2790 /* Note: sqcolor is used only in monoMode */
\r
2791 /* Note that this code is largely duplicated in woptions.c,
\r
2792 function DrawSampleSquare, so that needs to be updated too */
\r
2794 DrawPieceOnDC(HDC hdc, ChessSquare piece, int color, int sqcolor, int x, int y, HDC tmphdc)
\r
2796 HBITMAP oldBitmap;
\r
2800 if (appData.blindfold) return;
\r
2802 /* [AS] Use font-based pieces if needed */
\r
2803 if( fontBitmapSquareSize >= 0 && (squareSize > 32 || gameInfo.variant >= VariantShogi)) {
\r
2804 /* Create piece bitmaps, or do nothing if piece set is up to date */
\r
2805 CreatePiecesFromFont();
\r
2807 if( fontBitmapSquareSize == squareSize ) {
\r
2808 int index = TranslatePieceToFontPiece(piece);
\r
2810 SelectObject( tmphdc, hPieceMask[ index ] );
\r
2812 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2813 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCAND);
\r
2817 squareSize, squareSize,
\r
2822 SelectObject( tmphdc, hPieceFace[ index ] );
\r
2824 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2825 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCPAINT);
\r
2829 squareSize, squareSize,
\r
2838 if (appData.monoMode) {
\r
2839 SelectObject(tmphdc, PieceBitmap(piece,
\r
2840 color == sqcolor ? OUTLINE_PIECE : SOLID_PIECE));
\r
2841 BitBlt(hdc, x, y, squareSize, squareSize, tmphdc, 0, 0,
\r
2842 sqcolor ? SRCCOPY : NOTSRCCOPY);
\r
2844 tmpSize = squareSize;
\r
2846 ((piece >= (int)WhiteNightrider && piece <= WhiteGrasshopper) ||
\r
2847 (piece >= (int)BlackNightrider && piece <= BlackGrasshopper)) ) {
\r
2848 /* [HGM] no bitmap available for promoted pieces in Crazyhouse */
\r
2849 /* Bitmaps of smaller size are substituted, but we have to align them */
\r
2850 x += (squareSize - minorSize)>>1;
\r
2851 y += squareSize - minorSize - 2;
\r
2852 tmpSize = minorSize;
\r
2854 if (color || appData.allWhite ) {
\r
2855 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, WHITE_PIECE));
\r
2857 oldBrush = SelectObject(hdc, whitePieceBrush);
\r
2858 else oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2859 if(appData.upsideDown && color==flipView)
\r
2860 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2862 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2863 /* Use black for outline of white pieces */
\r
2864 SelectObject(tmphdc, PieceBitmap(piece, OUTLINE_PIECE));
\r
2865 if(appData.upsideDown && color==flipView)
\r
2866 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, SRCAND);
\r
2868 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, SRCAND);
\r
2870 /* Use square color for details of black pieces */
\r
2871 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, SOLID_PIECE));
\r
2872 oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2873 if(appData.upsideDown && !flipView)
\r
2874 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2876 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2878 SelectObject(hdc, oldBrush);
\r
2879 SelectObject(tmphdc, oldBitmap);
\r
2883 /* [AS] Compute a drawing mode for a square, based on specified settings (see DrawTile) */
\r
2884 int GetBackTextureMode( int algo )
\r
2886 int result = BACK_TEXTURE_MODE_DISABLED;
\r
2890 case BACK_TEXTURE_MODE_PLAIN:
\r
2891 result = 1; /* Always use identity map */
\r
2893 case BACK_TEXTURE_MODE_FULL_RANDOM:
\r
2894 result = 1 + (myrandom() % 3); /* Pick a transformation at random */
\r
2902 [AS] Compute and save texture drawing info, otherwise we may not be able
\r
2903 to handle redraws cleanly (as random numbers would always be different).
\r
2905 VOID RebuildTextureSquareInfo()
\r
2915 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
2917 if( liteBackTexture != NULL ) {
\r
2918 if( GetObject( liteBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2919 lite_w = bi.bmWidth;
\r
2920 lite_h = bi.bmHeight;
\r
2924 if( darkBackTexture != NULL ) {
\r
2925 if( GetObject( darkBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2926 dark_w = bi.bmWidth;
\r
2927 dark_h = bi.bmHeight;
\r
2931 for( row=0; row<BOARD_HEIGHT; row++ ) {
\r
2932 for( col=0; col<BOARD_WIDTH; col++ ) {
\r
2933 if( (col + row) & 1 ) {
\r
2935 if( lite_w >= squareSize && lite_h >= squareSize ) {
\r
2936 if( lite_w >= squareSize*BOARD_WIDTH )
\r
2937 backTextureSquareInfo[row][col].x = (2*col+1)*lite_w/(2*BOARD_WIDTH) - squareSize/2; /* [HGM] cut out of center of virtual square */
\r
2939 backTextureSquareInfo[row][col].x = col * (lite_w - squareSize) / (BOARD_WIDTH-1); /* [HGM] divide by size-1 in stead of size! */
\r
2940 if( lite_h >= squareSize*BOARD_HEIGHT )
\r
2941 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1)*lite_h/(2*BOARD_HEIGHT) - squareSize/2;
\r
2943 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (lite_h - squareSize) / (BOARD_HEIGHT-1);
\r
2944 backTextureSquareInfo[row][col].mode = GetBackTextureMode(liteBackTextureMode);
\r
2949 if( dark_w >= squareSize && dark_h >= squareSize ) {
\r
2950 if( dark_w >= squareSize*BOARD_WIDTH )
\r
2951 backTextureSquareInfo[row][col].x = (2*col+1) * dark_w / (2*BOARD_WIDTH) - squareSize/2;
\r
2953 backTextureSquareInfo[row][col].x = col * (dark_w - squareSize) / (BOARD_WIDTH-1);
\r
2954 if( dark_h >= squareSize*BOARD_HEIGHT )
\r
2955 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1) * dark_h / (2*BOARD_HEIGHT) - squareSize/2;
\r
2957 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (dark_h - squareSize) / (BOARD_HEIGHT-1);
\r
2958 backTextureSquareInfo[row][col].mode = GetBackTextureMode(darkBackTextureMode);
\r
2965 /* [AS] Arrow highlighting support */
\r
2967 static double A_WIDTH = 5; /* Width of arrow body */
\r
2969 #define A_HEIGHT_FACTOR 6 /* Length of arrow "point", relative to body width */
\r
2970 #define A_WIDTH_FACTOR 3 /* Width of arrow "point", relative to body width */
\r
2972 static double Sqr( double x )
\r
2977 static int Round( double x )
\r
2979 return (int) (x + 0.5);
\r
2982 /* Draw an arrow between two points using current settings */
\r
2983 VOID DrawArrowBetweenPoints( HDC hdc, int s_x, int s_y, int d_x, int d_y )
\r
2986 double dx, dy, j, k, x, y;
\r
2988 if( d_x == s_x ) {
\r
2989 int h = (d_y > s_y) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
2991 arrow[0].x = s_x + A_WIDTH + 0.5;
\r
2994 arrow[1].x = s_x + A_WIDTH + 0.5;
\r
2995 arrow[1].y = d_y - h;
\r
2997 arrow[2].x = arrow[1].x + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
2998 arrow[2].y = d_y - h;
\r
3003 arrow[5].x = arrow[1].x - 2*A_WIDTH + 0.5;
\r
3004 arrow[5].y = d_y - h;
\r
3006 arrow[4].x = arrow[5].x - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3007 arrow[4].y = d_y - h;
\r
3009 arrow[6].x = arrow[1].x - 2*A_WIDTH + 0.5;
\r
3012 else if( d_y == s_y ) {
\r
3013 int w = (d_x > s_x) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
3016 arrow[0].y = s_y + A_WIDTH + 0.5;
\r
3018 arrow[1].x = d_x - w;
\r
3019 arrow[1].y = s_y + A_WIDTH + 0.5;
\r
3021 arrow[2].x = d_x - w;
\r
3022 arrow[2].y = arrow[1].y + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3027 arrow[5].x = d_x - w;
\r
3028 arrow[5].y = arrow[1].y - 2*A_WIDTH + 0.5;
\r
3030 arrow[4].x = d_x - w;
\r
3031 arrow[4].y = arrow[5].y - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3034 arrow[6].y = arrow[1].y - 2*A_WIDTH + 0.5;
\r
3037 /* [AS] Needed a lot of paper for this! :-) */
\r
3038 dy = (double) (d_y - s_y) / (double) (d_x - s_x);
\r
3039 dx = (double) (s_x - d_x) / (double) (s_y - d_y);
\r
3041 j = sqrt( Sqr(A_WIDTH) / (1.0 + Sqr(dx)) );
\r
3043 k = sqrt( Sqr(A_WIDTH*A_HEIGHT_FACTOR) / (1.0 + Sqr(dy)) );
\r
3048 arrow[0].x = Round(x - j);
\r
3049 arrow[0].y = Round(y + j*dx);
\r
3051 arrow[1].x = Round(arrow[0].x + 2*j); // [HGM] prevent width to be affected by rounding twice
\r
3052 arrow[1].y = Round(arrow[0].y - 2*j*dx);
\r
3055 x = (double) d_x - k;
\r
3056 y = (double) d_y - k*dy;
\r
3059 x = (double) d_x + k;
\r
3060 y = (double) d_y + k*dy;
\r
3063 x = Round(x); y = Round(y); // [HGM] make sure width of shaft is rounded the same way on both ends
\r
3065 arrow[6].x = Round(x - j);
\r
3066 arrow[6].y = Round(y + j*dx);
\r
3068 arrow[2].x = Round(arrow[6].x + 2*j);
\r
3069 arrow[2].y = Round(arrow[6].y - 2*j*dx);
\r
3071 arrow[3].x = Round(arrow[2].x + j*(A_WIDTH_FACTOR-1));
\r
3072 arrow[3].y = Round(arrow[2].y - j*(A_WIDTH_FACTOR-1)*dx);
\r
3077 arrow[5].x = Round(arrow[6].x - j*(A_WIDTH_FACTOR-1));
\r
3078 arrow[5].y = Round(arrow[6].y + j*(A_WIDTH_FACTOR-1)*dx);
\r
3081 Polygon( hdc, arrow, 7 );
\r
3084 /* [AS] Draw an arrow between two squares */
\r
3085 VOID DrawArrowBetweenSquares( HDC hdc, int s_col, int s_row, int d_col, int d_row )
\r
3087 int s_x, s_y, d_x, d_y;
\r
3094 if( s_col == d_col && s_row == d_row ) {
\r
3098 /* Get source and destination points */
\r
3099 SquareToPos( s_row, s_col, &s_x, &s_y);
\r
3100 SquareToPos( d_row, d_col, &d_x, &d_y);
\r
3103 d_y += squareSize / 2 - squareSize / 4; // [HGM] round towards same centers on all sides!
\r
3105 else if( d_y < s_y ) {
\r
3106 d_y += squareSize / 2 + squareSize / 4;
\r
3109 d_y += squareSize / 2;
\r
3113 d_x += squareSize / 2 - squareSize / 4;
\r
3115 else if( d_x < s_x ) {
\r
3116 d_x += squareSize / 2 + squareSize / 4;
\r
3119 d_x += squareSize / 2;
\r
3122 s_x += squareSize / 2;
\r
3123 s_y += squareSize / 2;
\r
3125 /* Adjust width */
\r
3126 A_WIDTH = squareSize / 14.; //[HGM] make float
\r
3129 stLB.lbStyle = BS_SOLID;
\r
3130 stLB.lbColor = appData.highlightArrowColor;
\r
3133 hpen = CreatePen( PS_SOLID, 2, RGB(0x00,0x00,0x00) );
\r
3134 holdpen = SelectObject( hdc, hpen );
\r
3135 hbrush = CreateBrushIndirect( &stLB );
\r
3136 holdbrush = SelectObject( hdc, hbrush );
\r
3138 DrawArrowBetweenPoints( hdc, s_x, s_y, d_x, d_y );
\r
3140 SelectObject( hdc, holdpen );
\r
3141 SelectObject( hdc, holdbrush );
\r
3142 DeleteObject( hpen );
\r
3143 DeleteObject( hbrush );
\r
3146 BOOL HasHighlightInfo()
\r
3148 BOOL result = FALSE;
\r
3150 if( highlightInfo.sq[0].x >= 0 && highlightInfo.sq[0].y >= 0 &&
\r
3151 highlightInfo.sq[1].x >= 0 && highlightInfo.sq[1].y >= 0 )
\r
3159 BOOL IsDrawArrowEnabled()
\r
3161 BOOL result = FALSE;
\r
3163 if( appData.highlightMoveWithArrow && squareSize >= 32 ) {
\r
3170 VOID DrawArrowHighlight( HDC hdc )
\r
3172 if( IsDrawArrowEnabled() && HasHighlightInfo() ) {
\r
3173 DrawArrowBetweenSquares( hdc,
\r
3174 highlightInfo.sq[0].x, highlightInfo.sq[0].y,
\r
3175 highlightInfo.sq[1].x, highlightInfo.sq[1].y );
\r
3179 HRGN GetArrowHighlightClipRegion( HDC hdc )
\r
3181 HRGN result = NULL;
\r
3183 if( HasHighlightInfo() ) {
\r
3184 int x1, y1, x2, y2;
\r
3185 int sx, sy, dx, dy;
\r
3187 SquareToPos(highlightInfo.sq[0].y, highlightInfo.sq[0].x, &x1, &y1 );
\r
3188 SquareToPos(highlightInfo.sq[1].y, highlightInfo.sq[1].x, &x2, &y2 );
\r
3190 sx = MIN( x1, x2 );
\r
3191 sy = MIN( y1, y2 );
\r
3192 dx = MAX( x1, x2 ) + squareSize;
\r
3193 dy = MAX( y1, y2 ) + squareSize;
\r
3195 result = CreateRectRgn( sx, sy, dx, dy );
\r
3202 Warning: this function modifies the behavior of several other functions.
\r
3204 Basically, Winboard is optimized to avoid drawing the whole board if not strictly
\r
3205 needed. Unfortunately, the decision whether or not to perform a full or partial
\r
3206 repaint is scattered all over the place, which is not good for features such as
\r
3207 "arrow highlighting" that require a full repaint of the board.
\r
3209 So, I've tried to patch the code where I thought it made sense (e.g. after or during
\r
3210 user interaction, when speed is not so important) but especially to avoid errors
\r
3211 in the displayed graphics.
\r
3213 In such patched places, I always try refer to this function so there is a single
\r
3214 place to maintain knowledge.
\r
3216 To restore the original behavior, just return FALSE unconditionally.
\r
3218 BOOL IsFullRepaintPreferrable()
\r
3220 BOOL result = FALSE;
\r
3222 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() ) {
\r
3223 /* Arrow may appear on the board */
\r
3231 This function is called by DrawPosition to know whether a full repaint must
\r
3234 Only DrawPosition may directly call this function, which makes use of
\r
3235 some state information. Other function should call DrawPosition specifying
\r
3236 the repaint flag, and can use IsFullRepaintPreferrable if needed.
\r
3238 BOOL DrawPositionNeedsFullRepaint()
\r
3240 BOOL result = FALSE;
\r
3243 Probably a slightly better policy would be to trigger a full repaint
\r
3244 when animInfo.piece changes state (i.e. empty -> non-empty and viceversa),
\r
3245 but animation is fast enough that it's difficult to notice.
\r
3247 if( animInfo.piece == EmptySquare ) {
\r
3248 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() /*&& HasHighlightInfo()*/ ) {
\r
3257 DrawBoardOnDC(HDC hdc, Board board, HDC tmphdc)
\r
3259 int row, column, x, y, square_color, piece_color;
\r
3260 ChessSquare piece;
\r
3262 HDC texture_hdc = NULL;
\r
3264 /* [AS] Initialize background textures if needed */
\r
3265 if( liteBackTexture != NULL || darkBackTexture != NULL ) {
\r
3266 static int backTextureBoardSize; /* [HGM] boardsize: also new texture if board format changed */
\r
3267 if( backTextureSquareSize != squareSize
\r
3268 || backTextureBoardSize != BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT) {
\r
3269 backTextureBoardSize = BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT;
\r
3270 backTextureSquareSize = squareSize;
\r
3271 RebuildTextureSquareInfo();
\r
3274 texture_hdc = CreateCompatibleDC( hdc );
\r
3277 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
3278 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3280 SquareToPos(row, column, &x, &y);
\r
3282 piece = board[row][column];
\r
3284 square_color = ((column + row) % 2) == 1;
\r
3285 if( gameInfo.variant == VariantXiangqi ) {
\r
3286 square_color = !InPalace(row, column);
\r
3287 if(BOARD_HEIGHT&1) { if(row==BOARD_HEIGHT/2) square_color ^= 1; }
\r
3288 else if(row < BOARD_HEIGHT/2) square_color ^= 1;
\r
3290 piece_color = (int) piece < (int) BlackPawn;
\r
3293 /* [HGM] holdings file: light square or black */
\r
3294 if(column == BOARD_LEFT-2) {
\r
3295 if( row > BOARD_HEIGHT - gameInfo.holdingsSize - 1 )
\r
3298 DisplayHoldingsCount(hdc, x, y, 0, 0); /* black out */
\r
3302 if(column == BOARD_RGHT + 1 ) {
\r
3303 if( row < gameInfo.holdingsSize )
\r
3306 DisplayHoldingsCount(hdc, x, y, 0, 0);
\r
3310 if(column == BOARD_LEFT-1 ) /* left align */
\r
3311 DisplayHoldingsCount(hdc, x, y, flipView, (int) board[row][column]);
\r
3312 else if( column == BOARD_RGHT) /* right align */
\r
3313 DisplayHoldingsCount(hdc, x, y, !flipView, (int) board[row][column]);
\r
3315 if (appData.monoMode) {
\r
3316 if (piece == EmptySquare) {
\r
3317 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0,
\r
3318 square_color ? WHITENESS : BLACKNESS);
\r
3320 DrawPieceOnDC(hdc, piece, piece_color, square_color, x, y, tmphdc);
\r
3323 else if( backTextureSquareInfo[row][column].mode > 0 ) {
\r
3324 /* [AS] Draw the square using a texture bitmap */
\r
3325 HBITMAP hbm = SelectObject( texture_hdc, square_color ? liteBackTexture : darkBackTexture );
\r
3326 int r = row, c = column; // [HGM] do not flip board in flipView
\r
3327 if(flipView) { r = BOARD_HEIGHT-1 - r; c = BOARD_WIDTH-1 - c; }
\r
3330 squareSize, squareSize,
\r
3333 backTextureSquareInfo[r][c].mode,
\r
3334 backTextureSquareInfo[r][c].x,
\r
3335 backTextureSquareInfo[r][c].y );
\r
3337 SelectObject( texture_hdc, hbm );
\r
3339 if (piece != EmptySquare) {
\r
3340 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3344 HBRUSH brush = square_color ? lightSquareBrush : darkSquareBrush;
\r
3346 oldBrush = SelectObject(hdc, brush );
\r
3347 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0, PATCOPY);
\r
3348 SelectObject(hdc, oldBrush);
\r
3349 if (piece != EmptySquare)
\r
3350 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3355 if( texture_hdc != NULL ) {
\r
3356 DeleteDC( texture_hdc );
\r
3360 int saveDiagFlag = 0; FILE *diagFile; // [HGM] diag
\r
3361 void fputDW(FILE *f, int x)
\r
3363 fputc(x & 255, f);
\r
3364 fputc(x>>8 & 255, f);
\r
3365 fputc(x>>16 & 255, f);
\r
3366 fputc(x>>24 & 255, f);
\r
3369 #define MAX_CLIPS 200 /* more than enough */
\r
3372 DrawLogoOnDC(HDC hdc, RECT logoRect, HBITMAP logo)
\r
3374 // HBITMAP bufferBitmap;
\r
3379 int w = 100, h = 50;
\r
3381 if(logo == NULL) return;
\r
3382 // GetClientRect(hwndMain, &Rect);
\r
3383 // bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3384 // Rect.bottom-Rect.top+1);
\r
3385 tmphdc = CreateCompatibleDC(hdc);
\r
3386 hbm = SelectObject(tmphdc, logo);
\r
3387 if( GetObject( logo, sizeof(bi), &bi ) > 0 ) {
\r
3391 StretchBlt(hdc, logoRect.left, logoRect.top, logoRect.right - logoRect.left,
\r
3392 logoRect.bottom - logoRect.top, tmphdc, 0, 0, w, h, SRCCOPY);
\r
3393 SelectObject(tmphdc, hbm);
\r
3401 HDC hdc = GetDC(hwndMain);
\r
3402 HBITMAP whiteLogo = (HBITMAP) first.programLogo, blackLogo = (HBITMAP) second.programLogo;
\r
3403 if(appData.autoLogo) {
\r
3405 switch(gameMode) { // pick logos based on game mode
\r
3406 case IcsObserving:
\r
3407 whiteLogo = second.programLogo; // ICS logo
\r
3408 blackLogo = second.programLogo;
\r
3411 case IcsPlayingWhite:
\r
3412 if(!appData.zippyPlay) whiteLogo = userLogo;
\r
3413 blackLogo = second.programLogo; // ICS logo
\r
3415 case IcsPlayingBlack:
\r
3416 whiteLogo = second.programLogo; // ICS logo
\r
3417 blackLogo = appData.zippyPlay ? first.programLogo : userLogo;
\r
3419 case TwoMachinesPlay:
\r
3420 if(first.twoMachinesColor[0] == 'b') {
\r
3421 whiteLogo = second.programLogo;
\r
3422 blackLogo = first.programLogo;
\r
3425 case MachinePlaysWhite:
\r
3426 blackLogo = userLogo;
\r
3428 case MachinePlaysBlack:
\r
3429 whiteLogo = userLogo;
\r
3430 blackLogo = first.programLogo;
\r
3433 DrawLogoOnDC(hdc, leftLogoRect, flipClock ? blackLogo : whiteLogo);
\r
3434 DrawLogoOnDC(hdc, rightLogoRect, flipClock ? whiteLogo : blackLogo);
\r
3435 ReleaseDC(hwndMain, hdc);
\r
3439 static HDC hdcSeek;
\r
3441 // [HGM] seekgraph
\r
3442 void DrawSeekAxis( int x, int y, int xTo, int yTo )
\r
3445 HPEN hp = SelectObject( hdcSeek, gridPen );
\r
3446 MoveToEx( hdcSeek, boardRect.left+x, boardRect.top+y, &stPt );
\r
3447 LineTo( hdcSeek, boardRect.left+xTo, boardRect.top+yTo );
\r
3448 SelectObject( hdcSeek, hp );
\r
3451 // front-end wrapper for drawing functions to do rectangles
\r
3452 void DrawSeekBackground( int left, int top, int right, int bottom )
\r
3457 if (hdcSeek == NULL) {
\r
3458 hdcSeek = GetDC(hwndMain);
\r
3459 if (!appData.monoMode) {
\r
3460 SelectPalette(hdcSeek, hPal, FALSE);
\r
3461 RealizePalette(hdcSeek);
\r
3464 hp = SelectObject( hdcSeek, gridPen );
\r
3465 rc.top = boardRect.top+top; rc.left = boardRect.left+left;
\r
3466 rc.bottom = boardRect.top+bottom; rc.right = boardRect.left+right;
\r
3467 FillRect( hdcSeek, &rc, lightSquareBrush );
\r
3468 SelectObject( hdcSeek, hp );
\r
3471 // front-end wrapper for putting text in graph
\r
3472 void DrawSeekText(char *buf, int x, int y)
\r
3475 SetBkMode( hdcSeek, TRANSPARENT );
\r
3476 GetTextExtentPoint32( hdcSeek, buf, strlen(buf), &stSize );
\r
3477 TextOut( hdcSeek, boardRect.left+x-3, boardRect.top+y-stSize.cy/2, buf, strlen(buf) );
\r
3480 void DrawSeekDot(int x, int y, int color)
\r
3482 int square = color & 0x80;
\r
3483 HBRUSH oldBrush = SelectObject(hdcSeek,
\r
3484 color == 0 ? markerBrush : color == 1 ? darkSquareBrush : explodeBrush);
\r
3487 Rectangle(hdcSeek, boardRect.left+x - squareSize/9, boardRect.top+y - squareSize/9,
\r
3488 boardRect.left+x + squareSize/9, boardRect.top+y + squareSize/9);
\r
3490 Ellipse(hdcSeek, boardRect.left+x - squareSize/8, boardRect.top+y - squareSize/8,
\r
3491 boardRect.left+x + squareSize/8, boardRect.top+y + squareSize/8);
\r
3492 SelectObject(hdcSeek, oldBrush);
\r
3496 HDCDrawPosition(HDC hdc, BOOLEAN repaint, Board board)
\r
3498 static Board lastReq[2], lastDrawn[2];
\r
3499 static HighlightInfo lastDrawnHighlight, lastDrawnPremove;
\r
3500 static int lastDrawnFlipView = 0;
\r
3501 static int lastReqValid[2] = {0, 0}, lastDrawnValid[2] = {0, 0};
\r
3502 int releaseDC, x, y, x2, y2, row, column, num_clips = 0, i;
\r
3505 HBITMAP bufferBitmap;
\r
3506 HBITMAP oldBitmap;
\r
3508 HRGN clips[MAX_CLIPS];
\r
3509 ChessSquare dragged_piece = EmptySquare;
\r
3510 int nr = twoBoards*partnerUp;
\r
3512 /* I'm undecided on this - this function figures out whether a full
\r
3513 * repaint is necessary on its own, so there's no real reason to have the
\r
3514 * caller tell it that. I think this can safely be set to FALSE - but
\r
3515 * if we trust the callers not to request full repaints unnessesarily, then
\r
3516 * we could skip some clipping work. In other words, only request a full
\r
3517 * redraw when the majority of pieces have changed positions (ie. flip,
\r
3518 * gamestart and similar) --Hawk
\r
3520 Boolean fullrepaint = repaint;
\r
3522 if(DrawSeekGraph()) return; // [HG} seekgraph: suppress printing board if seek graph up
\r
3524 if( DrawPositionNeedsFullRepaint() ) {
\r
3525 fullrepaint = TRUE;
\r
3528 if (board == NULL) {
\r
3529 if (!lastReqValid[nr]) {
\r
3532 board = lastReq[nr];
\r
3534 CopyBoard(lastReq[nr], board);
\r
3535 lastReqValid[nr] = 1;
\r
3538 if (doingSizing) {
\r
3542 if (IsIconic(hwndMain)) {
\r
3546 if (hdc == NULL) {
\r
3547 hdc = GetDC(hwndMain);
\r
3548 if (!appData.monoMode) {
\r
3549 SelectPalette(hdc, hPal, FALSE);
\r
3550 RealizePalette(hdc);
\r
3554 releaseDC = FALSE;
\r
3557 /* Create some work-DCs */
\r
3558 hdcmem = CreateCompatibleDC(hdc);
\r
3559 tmphdc = CreateCompatibleDC(hdc);
\r
3561 /* If dragging is in progress, we temporarely remove the piece */
\r
3562 /* [HGM] or temporarily decrease count if stacked */
\r
3563 /* !! Moved to before board compare !! */
\r
3564 if (dragInfo.from.x >= 0 && dragInfo.pos.x >= 0) {
\r
3565 dragged_piece = board[dragInfo.from.y][dragInfo.from.x];
\r
3566 if(dragInfo.from.x == BOARD_LEFT-2 ) {
\r
3567 if(--board[dragInfo.from.y][dragInfo.from.x+1] == 0 )
\r
3568 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3570 if(dragInfo.from.x == BOARD_RGHT+1) {
\r
3571 if(--board[dragInfo.from.y][dragInfo.from.x-1] == 0 )
\r
3572 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3574 board[dragInfo.from.y][dragInfo.from.x] = gatingPiece;
\r
3577 /* Figure out which squares need updating by comparing the
\r
3578 * newest board with the last drawn board and checking if
\r
3579 * flipping has changed.
\r
3581 if (!fullrepaint && lastDrawnValid[nr] && (nr == 1 || lastDrawnFlipView == flipView)) {
\r
3582 for (row = 0; row < BOARD_HEIGHT; row++) { /* [HGM] true size, not 8 */
\r
3583 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3584 if (lastDrawn[nr][row][column] != board[row][column]) {
\r
3585 SquareToPos(row, column, &x, &y);
\r
3586 clips[num_clips++] =
\r
3587 CreateRectRgn(x, y, x + squareSize, y + squareSize);
\r
3591 if(nr == 0) { // [HGM] dual: no highlights on second board
\r
3592 for (i=0; i<2; i++) {
\r
3593 if (lastDrawnHighlight.sq[i].x != highlightInfo.sq[i].x ||
\r
3594 lastDrawnHighlight.sq[i].y != highlightInfo.sq[i].y) {
\r
3595 if (lastDrawnHighlight.sq[i].x >= 0 &&
\r
3596 lastDrawnHighlight.sq[i].y >= 0) {
\r
3597 SquareToPos(lastDrawnHighlight.sq[i].y,
\r
3598 lastDrawnHighlight.sq[i].x, &x, &y);
\r
3599 clips[num_clips++] =
\r
3600 CreateRectRgn(x - lineGap, y - lineGap,
\r
3601 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3603 if (highlightInfo.sq[i].x >= 0 && highlightInfo.sq[i].y >= 0) {
\r
3604 SquareToPos(highlightInfo.sq[i].y, highlightInfo.sq[i].x, &x, &y);
\r
3605 clips[num_clips++] =
\r
3606 CreateRectRgn(x - lineGap, y - lineGap,
\r
3607 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3611 for (i=0; i<2; i++) {
\r
3612 if (lastDrawnPremove.sq[i].x != premoveHighlightInfo.sq[i].x ||
\r
3613 lastDrawnPremove.sq[i].y != premoveHighlightInfo.sq[i].y) {
\r
3614 if (lastDrawnPremove.sq[i].x >= 0 &&
\r
3615 lastDrawnPremove.sq[i].y >= 0) {
\r
3616 SquareToPos(lastDrawnPremove.sq[i].y,
\r
3617 lastDrawnPremove.sq[i].x, &x, &y);
\r
3618 clips[num_clips++] =
\r
3619 CreateRectRgn(x - lineGap, y - lineGap,
\r
3620 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3622 if (premoveHighlightInfo.sq[i].x >= 0 &&
\r
3623 premoveHighlightInfo.sq[i].y >= 0) {
\r
3624 SquareToPos(premoveHighlightInfo.sq[i].y,
\r
3625 premoveHighlightInfo.sq[i].x, &x, &y);
\r
3626 clips[num_clips++] =
\r
3627 CreateRectRgn(x - lineGap, y - lineGap,
\r
3628 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3632 } else { // nr == 1
\r
3633 partnerHighlightInfo.sq[0].y = board[EP_STATUS-4];
\r
3634 partnerHighlightInfo.sq[0].x = board[EP_STATUS-3];
\r
3635 partnerHighlightInfo.sq[1].y = board[EP_STATUS-2];
\r
3636 partnerHighlightInfo.sq[1].x = board[EP_STATUS-1];
\r
3637 for (i=0; i<2; i++) {
\r
3638 if (partnerHighlightInfo.sq[i].x >= 0 &&
\r
3639 partnerHighlightInfo.sq[i].y >= 0) {
\r
3640 SquareToPos(partnerHighlightInfo.sq[i].y,
\r
3641 partnerHighlightInfo.sq[i].x, &x, &y);
\r
3642 clips[num_clips++] =
\r
3643 CreateRectRgn(x - lineGap, y - lineGap,
\r
3644 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3646 if (oldPartnerHighlight.sq[i].x >= 0 &&
\r
3647 oldPartnerHighlight.sq[i].y >= 0) {
\r
3648 SquareToPos(oldPartnerHighlight.sq[i].y,
\r
3649 oldPartnerHighlight.sq[i].x, &x, &y);
\r
3650 clips[num_clips++] =
\r
3651 CreateRectRgn(x - lineGap, y - lineGap,
\r
3652 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3657 fullrepaint = TRUE;
\r
3660 /* Create a buffer bitmap - this is the actual bitmap
\r
3661 * being written to. When all the work is done, we can
\r
3662 * copy it to the real DC (the screen). This avoids
\r
3663 * the problems with flickering.
\r
3665 GetClientRect(hwndMain, &Rect);
\r
3666 bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3667 Rect.bottom-Rect.top+1);
\r
3668 oldBitmap = SelectObject(hdcmem, bufferBitmap);
\r
3669 if (!appData.monoMode) {
\r
3670 SelectPalette(hdcmem, hPal, FALSE);
\r
3673 /* Create clips for dragging */
\r
3674 if (!fullrepaint) {
\r
3675 if (dragInfo.from.x >= 0) {
\r
3676 SquareToPos(dragInfo.from.y, dragInfo.from.x, &x, &y);
\r
3677 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3679 if (dragInfo.start.x >= 0) {
\r
3680 SquareToPos(dragInfo.start.y, dragInfo.start.x, &x, &y);
\r
3681 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3683 if (dragInfo.pos.x >= 0) {
\r
3684 x = dragInfo.pos.x - squareSize / 2;
\r
3685 y = dragInfo.pos.y - squareSize / 2;
\r
3686 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3688 if (dragInfo.lastpos.x >= 0) {
\r
3689 x = dragInfo.lastpos.x - squareSize / 2;
\r
3690 y = dragInfo.lastpos.y - squareSize / 2;
\r
3691 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3695 /* Are we animating a move?
\r
3697 * - remove the piece from the board (temporarely)
\r
3698 * - calculate the clipping region
\r
3700 if (!fullrepaint) {
\r
3701 if (animInfo.piece != EmptySquare) {
\r
3702 board[animInfo.from.y][animInfo.from.x] = EmptySquare;
\r
3703 x = boardRect.left + animInfo.lastpos.x;
\r
3704 y = boardRect.top + animInfo.lastpos.y;
\r
3705 x2 = boardRect.left + animInfo.pos.x;
\r
3706 y2 = boardRect.top + animInfo.pos.y;
\r
3707 clips[num_clips++] = CreateRectRgn(MIN(x,x2), MIN(y,y2), MAX(x,x2)+squareSize, MAX(y,y2)+squareSize);
\r
3708 /* Slight kludge. The real problem is that after AnimateMove is
\r
3709 done, the position on the screen does not match lastDrawn.
\r
3710 This currently causes trouble only on e.p. captures in
\r
3711 atomic, where the piece moves to an empty square and then
\r
3712 explodes. The old and new positions both had an empty square
\r
3713 at the destination, but animation has drawn a piece there and
\r
3714 we have to remember to erase it. [HGM] moved until after setting lastDrawn */
\r
3715 lastDrawn[0][animInfo.to.y][animInfo.to.x] = animInfo.piece;
\r
3719 /* No clips? Make sure we have fullrepaint set to TRUE */
\r
3720 if (num_clips == 0)
\r
3721 fullrepaint = TRUE;
\r
3723 /* Set clipping on the memory DC */
\r
3724 if (!fullrepaint) {
\r
3725 SelectClipRgn(hdcmem, clips[0]);
\r
3726 for (x = 1; x < num_clips; x++) {
\r
3727 if (ExtSelectClipRgn(hdcmem, clips[x], RGN_OR) == ERROR)
\r
3728 abort(); // this should never ever happen!
\r
3732 /* Do all the drawing to the memory DC */
\r
3733 if(explodeInfo.radius) { // [HGM] atomic
\r
3735 int x, y, r=(explodeInfo.radius * squareSize)/100;
\r
3736 ChessSquare piece = board[explodeInfo.fromY][explodeInfo.fromX];
\r
3737 board[explodeInfo.fromY][explodeInfo.fromX] = EmptySquare; // suppress display of capturer
\r
3738 SquareToPos(explodeInfo.toY, explodeInfo.toX, &x, &y);
\r
3739 x += squareSize/2;
\r
3740 y += squareSize/2;
\r
3741 if(!fullrepaint) {
\r
3742 clips[num_clips] = CreateRectRgn(x-r, y-r, x+r, y+r);
\r
3743 ExtSelectClipRgn(hdcmem, clips[num_clips++], RGN_OR);
\r
3745 DrawGridOnDC(hdcmem);
\r
3746 DrawHighlightsOnDC(hdcmem, &highlightInfo, HIGHLIGHT_PEN);
\r
3747 DrawHighlightsOnDC(hdcmem, &premoveHighlightInfo, PREMOVE_PEN);
\r
3748 DrawBoardOnDC(hdcmem, board, tmphdc);
\r
3749 board[explodeInfo.fromY][explodeInfo.fromX] = piece;
\r
3750 oldBrush = SelectObject(hdcmem, explodeBrush);
\r
3751 Ellipse(hdcmem, x-r, y-r, x+r, y+r);
\r
3752 SelectObject(hdcmem, oldBrush);
\r
3754 DrawGridOnDC(hdcmem);
\r
3755 if(nr == 0) { // [HGM] dual: decide which highlights to draw
\r
3756 DrawHighlightsOnDC(hdcmem, &highlightInfo, HIGHLIGHT_PEN);
\r
3757 DrawHighlightsOnDC(hdcmem, &premoveHighlightInfo, PREMOVE_PEN);
\r
3759 DrawHighlightsOnDC(hdcmem, &partnerHighlightInfo, HIGHLIGHT_PEN);
\r
3760 oldPartnerHighlight = partnerHighlightInfo;
\r
3762 DrawBoardOnDC(hdcmem, board, tmphdc);
\r
3764 if(nr == 0) // [HGM] dual: markers only on left board
\r
3765 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
3766 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3767 if (marker[row][column]) { // marker changes only occur with full repaint!
\r
3768 HBRUSH oldBrush = SelectObject(hdcmem,
\r
3769 marker[row][column] == 2 ? markerBrush : explodeBrush);
\r
3770 SquareToPos(row, column, &x, &y);
\r
3771 Ellipse(hdcmem, x + squareSize/4, y + squareSize/4,
\r
3772 x + 3*squareSize/4, y + 3*squareSize/4);
\r
3773 SelectObject(hdcmem, oldBrush);
\r
3778 if( appData.highlightMoveWithArrow ) {
\r
3779 DrawArrowHighlight(hdcmem);
\r
3782 DrawCoordsOnDC(hdcmem);
\r
3784 CopyBoard(lastDrawn[nr], board); /* [HGM] Moved to here from end of routine, */
\r
3785 /* to make sure lastDrawn contains what is actually drawn */
\r
3787 /* Put the dragged piece back into place and draw it (out of place!) */
\r
3788 if (dragged_piece != EmptySquare) {
\r
3789 /* [HGM] or restack */
\r
3790 if(dragInfo.from.x == BOARD_LEFT-2 )
\r
3791 board[dragInfo.from.y][dragInfo.from.x+1]++;
\r
3793 if(dragInfo.from.x == BOARD_RGHT+1 )
\r
3794 board[dragInfo.from.y][dragInfo.from.x-1]++;
\r
3795 board[dragInfo.from.y][dragInfo.from.x] = dragged_piece;
\r
3796 x = dragInfo.pos.x - squareSize / 2;
\r
3797 y = dragInfo.pos.y - squareSize / 2;
\r
3798 DrawPieceOnDC(hdcmem, dragged_piece,
\r
3799 ((int) dragged_piece < (int) BlackPawn),
\r
3800 (dragInfo.from.y + dragInfo.from.x) % 2, x, y, tmphdc);
\r
3803 /* Put the animated piece back into place and draw it */
\r
3804 if (animInfo.piece != EmptySquare) {
\r
3805 board[animInfo.from.y][animInfo.from.x] = animInfo.piece;
\r
3806 x = boardRect.left + animInfo.pos.x;
\r
3807 y = boardRect.top + animInfo.pos.y;
\r
3808 DrawPieceOnDC(hdcmem, animInfo.piece,
\r
3809 ((int) animInfo.piece < (int) BlackPawn),
\r
3810 (animInfo.from.y + animInfo.from.x) % 2, x, y, tmphdc);
\r
3813 /* Release the bufferBitmap by selecting in the old bitmap
\r
3814 * and delete the memory DC
\r
3816 SelectObject(hdcmem, oldBitmap);
\r
3819 /* Set clipping on the target DC */
\r
3820 if (!fullrepaint) {
\r
3821 if(nr == 1) for (x = 0; x < num_clips; x++) { // [HGM] dual: translate clips
\r
3823 GetRgnBox(clips[x], &rect);
\r
3824 DeleteObject(clips[x]);
\r
3825 clips[x] = CreateRectRgn(rect.left + wpMain.width/2, rect.top,
\r
3826 rect.right + wpMain.width/2, rect.bottom);
\r
3828 SelectClipRgn(hdc, clips[0]);
\r
3829 for (x = 1; x < num_clips; x++) {
\r
3830 if (ExtSelectClipRgn(hdc, clips[x], RGN_OR) == ERROR)
\r
3831 abort(); // this should never ever happen!
\r
3835 /* Copy the new bitmap onto the screen in one go.
\r
3836 * This way we avoid any flickering
\r
3838 oldBitmap = SelectObject(tmphdc, bufferBitmap);
\r
3839 BitBlt(hdc, boardRect.left + twoBoards*partnerUp*wpMain.width/2, boardRect.top, // [HGM] dual
\r
3840 boardRect.right - boardRect.left,
\r
3841 boardRect.bottom - boardRect.top,
\r
3842 tmphdc, boardRect.left, boardRect.top, SRCCOPY);
\r
3843 if(saveDiagFlag) {
\r
3844 BITMAP b; int i, j=0, m, w, wb, fac=0; char pData[1000000];
\r
3845 BITMAPINFOHEADER bih; int color[16], nrColors=0;
\r
3847 GetObject(bufferBitmap, sizeof(b), &b);
\r
3848 if(b.bmWidthBytes*b.bmHeight <= 990000) {
\r
3849 bih.biSize = sizeof(BITMAPINFOHEADER);
\r
3850 bih.biWidth = b.bmWidth;
\r
3851 bih.biHeight = b.bmHeight;
\r
3853 bih.biBitCount = b.bmBitsPixel;
\r
3854 bih.biCompression = 0;
\r
3855 bih.biSizeImage = b.bmWidthBytes*b.bmHeight;
\r
3856 bih.biXPelsPerMeter = 0;
\r
3857 bih.biYPelsPerMeter = 0;
\r
3858 bih.biClrUsed = 0;
\r
3859 bih.biClrImportant = 0;
\r
3860 // fprintf(diagFile, "t=%d\nw=%d\nh=%d\nB=%d\nP=%d\nX=%d\n",
\r
3861 // b.bmType, b.bmWidth, b.bmHeight, b.bmWidthBytes, b.bmPlanes, b.bmBitsPixel);
\r
3862 GetDIBits(tmphdc,bufferBitmap,0,b.bmHeight,pData,(BITMAPINFO*)&bih,DIB_RGB_COLORS);
\r
3863 // fprintf(diagFile, "%8x\n", (int) pData);
\r
3865 wb = b.bmWidthBytes;
\r
3867 for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)>>2; i++) {
\r
3868 int k = ((int*) pData)[i];
\r
3869 for(j=0; j<nrColors; j++) if(color[j] == k) break;
\r
3870 if(j >= 16) break;
\r
3872 if(j >= nrColors) nrColors = j+1;
\r
3874 if(j<16) { // 16 colors is enough. Compress to 4 bits per pixel
\r
3876 for(i=0; i<b.bmHeight - boardRect.top + OUTER_MARGIN; i++) {
\r
3877 for(w=0; w<(wb>>2); w+=2) {
\r
3878 int k = ((int*) pData)[(wb*i>>2) + w];
\r
3879 for(j=0; j<nrColors; j++) if(color[j] == k) break;
\r
3880 k = ((int*) pData)[(wb*i>>2) + w + 1];
\r
3881 for(m=0; m<nrColors; m++) if(color[m] == k) break;
\r
3882 pData[p++] = m | j<<4;
\r
3884 while(p&3) pData[p++] = 0;
\r
3887 wb = ((wb+31)>>5)<<2;
\r
3889 // write BITMAPFILEHEADER
\r
3890 fprintf(diagFile, "BM");
\r
3891 fputDW(diagFile, wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)+0x36 + (fac?64:0));
\r
3892 fputDW(diagFile, 0);
\r
3893 fputDW(diagFile, 0x36 + (fac?64:0));
\r
3894 // write BITMAPINFOHEADER
\r
3895 fputDW(diagFile, 40);
\r
3896 fputDW(diagFile, b.bmWidth);
\r
3897 fputDW(diagFile, b.bmHeight - boardRect.top + OUTER_MARGIN);
\r
3898 if(fac) fputDW(diagFile, 0x040001); // planes and bits/pixel
\r
3899 else fputDW(diagFile, 0x200001); // planes and bits/pixel
\r
3900 fputDW(diagFile, 0);
\r
3901 fputDW(diagFile, 0);
\r
3902 fputDW(diagFile, 0);
\r
3903 fputDW(diagFile, 0);
\r
3904 fputDW(diagFile, 0);
\r
3905 fputDW(diagFile, 0);
\r
3906 // write color table
\r
3908 for(i=0; i<16; i++) fputDW(diagFile, color[i]);
\r
3909 // write bitmap data
\r
3910 for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN); i++)
\r
3911 fputc(pData[i], diagFile);
\r
3915 SelectObject(tmphdc, oldBitmap);
\r
3917 /* Massive cleanup */
\r
3918 for (x = 0; x < num_clips; x++)
\r
3919 DeleteObject(clips[x]);
\r
3922 DeleteObject(bufferBitmap);
\r
3925 ReleaseDC(hwndMain, hdc);
\r
3927 if (lastDrawnFlipView != flipView && nr == 0) {
\r
3929 CheckMenuItem(GetMenu(hwndMain),IDM_FlipView, MF_BYCOMMAND|MF_CHECKED);
\r
3931 CheckMenuItem(GetMenu(hwndMain),IDM_FlipView, MF_BYCOMMAND|MF_UNCHECKED);
\r
3934 /* CopyBoard(lastDrawn, board);*/
\r
3935 lastDrawnHighlight = highlightInfo;
\r
3936 lastDrawnPremove = premoveHighlightInfo;
\r
3937 lastDrawnFlipView = flipView;
\r
3938 lastDrawnValid[nr] = 1;
\r
3941 /* [HGM] diag: Save the current board display to the given open file and close the file */
\r
3946 saveDiagFlag = 1; diagFile = f;
\r
3947 HDCDrawPosition(NULL, TRUE, NULL);
\r
3951 // if(f != NULL) fprintf(f, "Sorry, but this feature is still in preparation\n");
\r
3958 /*---------------------------------------------------------------------------*\
\r
3959 | CLIENT PAINT PROCEDURE
\r
3960 | This is the main event-handler for the WM_PAINT message.
\r
3962 \*---------------------------------------------------------------------------*/
\r
3964 PaintProc(HWND hwnd)
\r
3970 if((hdc = BeginPaint(hwnd, &ps))) {
\r
3971 if (IsIconic(hwnd)) {
\r
3972 DrawIcon(hdc, 2, 2, iconCurrent);
\r
3974 if (!appData.monoMode) {
\r
3975 SelectPalette(hdc, hPal, FALSE);
\r
3976 RealizePalette(hdc);
\r
3978 HDCDrawPosition(hdc, 1, NULL);
\r
3979 if(twoBoards) { // [HGM] dual: also redraw other board in other orientation
\r
3980 flipView = !flipView; partnerUp = !partnerUp;
\r
3981 HDCDrawPosition(hdc, 1, NULL);
\r
3982 flipView = !flipView; partnerUp = !partnerUp;
\r
3985 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
3986 ExtTextOut(hdc, messageRect.left, messageRect.top,
\r
3987 ETO_CLIPPED|ETO_OPAQUE,
\r
3988 &messageRect, messageText, strlen(messageText), NULL);
\r
3989 SelectObject(hdc, oldFont);
\r
3990 DisplayBothClocks();
\r
3993 EndPaint(hwnd,&ps);
\r
4001 * If the user selects on a border boundary, return -1; if off the board,
\r
4002 * return -2. Otherwise map the event coordinate to the square.
\r
4003 * The offset boardRect.left or boardRect.top must already have been
\r
4004 * subtracted from x.
\r
4006 int EventToSquare(x, limit)
\r
4014 if ((x % (squareSize + lineGap)) >= squareSize)
\r
4016 x /= (squareSize + lineGap);
\r
4028 DropEnable dropEnables[] = {
\r
4029 { 'P', DP_Pawn, N_("Pawn") },
\r
4030 { 'N', DP_Knight, N_("Knight") },
\r
4031 { 'B', DP_Bishop, N_("Bishop") },
\r
4032 { 'R', DP_Rook, N_("Rook") },
\r
4033 { 'Q', DP_Queen, N_("Queen") },
\r
4037 SetupDropMenu(HMENU hmenu)
\r
4039 int i, count, enable;
\r
4041 extern char white_holding[], black_holding[];
\r
4042 char item[MSG_SIZ];
\r
4044 for (i=0; i<sizeof(dropEnables)/sizeof(DropEnable); i++) {
\r
4045 p = strchr(gameMode == IcsPlayingWhite ? white_holding : black_holding,
\r
4046 dropEnables[i].piece);
\r
4048 while (p && *p++ == dropEnables[i].piece) count++;
\r
4049 snprintf(item, MSG_SIZ, "%s %d", T_(dropEnables[i].name), count);
\r
4050 enable = count > 0 || !appData.testLegality
\r
4051 /*!!temp:*/ || (gameInfo.variant == VariantCrazyhouse
\r
4052 && !appData.icsActive);
\r
4053 ModifyMenu(hmenu, dropEnables[i].command,
\r
4054 MF_BYCOMMAND | (enable ? MF_ENABLED : MF_GRAYED) | MF_STRING,
\r
4055 dropEnables[i].command, item);
\r
4059 void DragPieceBegin(int x, int y)
\r
4061 dragInfo.lastpos.x = boardRect.left + x;
\r
4062 dragInfo.lastpos.y = boardRect.top + y;
\r
4063 dragInfo.from.x = fromX;
\r
4064 dragInfo.from.y = fromY;
\r
4065 dragInfo.start = dragInfo.from;
\r
4066 SetCapture(hwndMain);
\r
4069 void DragPieceEnd(int x, int y)
\r
4072 dragInfo.start.x = dragInfo.start.y = -1;
\r
4073 dragInfo.from = dragInfo.start;
\r
4074 dragInfo.pos = dragInfo.lastpos = dragInfo.start;
\r
4077 /* Event handler for mouse messages */
\r
4079 MouseEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4083 static int recursive = 0;
\r
4085 BOOLEAN forceFullRepaint = IsFullRepaintPreferrable(); /* [AS] */
\r
4088 if (message == WM_MBUTTONUP) {
\r
4089 /* Hideous kludge to fool TrackPopupMenu into paying attention
\r
4090 to the middle button: we simulate pressing the left button too!
\r
4092 PostMessage(hwnd, WM_LBUTTONDOWN, wParam, lParam);
\r
4093 PostMessage(hwnd, WM_LBUTTONUP, wParam, lParam);
\r
4099 pt.x = LOWORD(lParam);
\r
4100 pt.y = HIWORD(lParam);
\r
4101 x = EventToSquare(pt.x - boardRect.left, BOARD_WIDTH);
\r
4102 y = EventToSquare(pt.y - boardRect.top, BOARD_HEIGHT);
\r
4103 if (!flipView && y >= 0) {
\r
4104 y = BOARD_HEIGHT - 1 - y;
\r
4106 if (flipView && x >= 0) {
\r
4107 x = BOARD_WIDTH - 1 - x;
\r
4110 shiftKey = GetKeyState(VK_SHIFT) < 0; // [HGM] remember last shift status
\r
4112 switch (message) {
\r
4113 case WM_LBUTTONDOWN:
\r
4114 if (PtInRect((LPRECT) &whiteRect, pt)) {
\r
4115 ClockClick(flipClock);
\r
4116 } else if (PtInRect((LPRECT) &blackRect, pt)) {
\r
4117 ClockClick(!flipClock);
\r
4119 dragInfo.start.x = dragInfo.start.y = -1;
\r
4120 dragInfo.from = dragInfo.start;
\r
4121 if(fromX == -1 && frozen) { // not sure where this is for
\r
4122 fromX = fromY = -1;
\r
4123 DrawPosition(forceFullRepaint || FALSE, NULL); /* [AS] */
\r
4126 LeftClick(Press, pt.x - boardRect.left, pt.y - boardRect.top);
\r
4127 DrawPosition(TRUE, NULL);
\r
4130 case WM_LBUTTONUP:
\r
4131 LeftClick(Release, pt.x - boardRect.left, pt.y - boardRect.top);
\r
4132 DrawPosition(TRUE, NULL);
\r
4135 case WM_MOUSEMOVE:
\r
4136 if(SeekGraphClick(Press, pt.x - boardRect.left, pt.y - boardRect.top, 1)) break;
\r
4137 MovePV(pt.x - boardRect.left, pt.y - boardRect.top, boardRect.bottom - boardRect.top);
\r
4138 if ((appData.animateDragging || appData.highlightDragging)
\r
4139 && (wParam & MK_LBUTTON)
\r
4140 && dragInfo.from.x >= 0)
\r
4142 BOOL full_repaint = FALSE;
\r
4144 if (appData.animateDragging) {
\r
4145 dragInfo.pos = pt;
\r
4147 if (appData.highlightDragging) {
\r
4148 SetHighlights(fromX, fromY, x, y);
\r
4149 if( IsDrawArrowEnabled() && (x < 0 || x >= BOARD_WIDTH || y < 0 || y >= BOARD_HEIGHT) ) {
\r
4150 full_repaint = TRUE;
\r
4154 DrawPosition( full_repaint, NULL);
\r
4156 dragInfo.lastpos = dragInfo.pos;
\r
4160 case WM_MOUSEWHEEL: // [DM]
\r
4161 { static int lastDir = 0; // [HGM] build in some hysteresis to avoid spurious events
\r
4162 /* Mouse Wheel is being rolled forward
\r
4163 * Play moves forward
\r
4165 if((short)HIWORD(wParam) < 0 && currentMove < forwardMostMove)
\r
4166 { if(lastDir == 1) ForwardEvent(); else lastDir = 1; } // [HGM] suppress first event in direction
\r
4167 /* Mouse Wheel is being rolled backward
\r
4168 * Play moves backward
\r
4170 if((short)HIWORD(wParam) > 0 && currentMove > backwardMostMove)
\r
4171 { if(lastDir == -1) BackwardEvent(); else lastDir = -1; }
\r
4175 case WM_MBUTTONUP:
\r
4176 case WM_RBUTTONUP:
\r
4178 RightClick(Release, pt.x - boardRect.left, pt.y - boardRect.top, &fromX, &fromY);
\r
4181 case WM_MBUTTONDOWN:
\r
4182 case WM_RBUTTONDOWN:
\r
4185 fromX = fromY = -1;
\r
4186 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
4187 dragInfo.start.x = dragInfo.start.y = -1;
\r
4188 dragInfo.from = dragInfo.start;
\r
4189 dragInfo.lastpos = dragInfo.pos;
\r
4190 if (appData.highlightDragging) {
\r
4191 ClearHighlights();
\r
4194 /* [HGM] right mouse button in clock area edit-game mode ups clock */
\r
4195 if (PtInRect((LPRECT) &whiteRect, pt)) {
\r
4196 if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) AdjustClock(flipClock, 1);
\r
4197 } else if (PtInRect((LPRECT) &blackRect, pt)) {
\r
4198 if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) AdjustClock(!flipClock, 1);
\r
4202 DrawPosition(TRUE, NULL);
\r
4204 menuNr = RightClick(Press, pt.x - boardRect.left, pt.y - boardRect.top, &fromX, &fromY);
\r
4207 if (message == WM_MBUTTONDOWN) {
\r
4208 buttonCount = 3; /* even if system didn't think so */
\r
4209 if (wParam & MK_SHIFT)
\r
4210 MenuPopup(hwnd, pt, LoadMenu(hInst, "BlackPieceMenu"), -1);
\r
4212 MenuPopup(hwnd, pt, LoadMenu(hInst, "WhitePieceMenu"), -1);
\r
4213 } else { /* message == WM_RBUTTONDOWN */
\r
4214 /* Just have one menu, on the right button. Windows users don't
\r
4215 think to try the middle one, and sometimes other software steals
\r
4216 it, or it doesn't really exist. */
\r
4217 if(gameInfo.variant != VariantShogi)
\r
4218 MenuPopup(hwnd, pt, LoadMenu(hInst, "PieceMenu"), -1);
\r
4220 MenuPopup(hwnd, pt, LoadMenu(hInst, "ShogiPieceMenu"), -1);
\r
4224 SetCapture(hwndMain);
4227 hmenu = LoadMenu(hInst, "DropPieceMenu");
\r
4228 SetupDropMenu(hmenu);
\r
4229 MenuPopup(hwnd, pt, hmenu, -1);
\r
4239 /* Preprocess messages for buttons in main window */
\r
4241 ButtonProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4243 int id = GetWindowLong(hwnd, GWL_ID);
\r
4246 for (i=0; i<N_BUTTONS; i++) {
\r
4247 if (buttonDesc[i].id == id) break;
\r
4249 if (i == N_BUTTONS) return 0;
\r
4250 switch (message) {
\r
4255 dir = (wParam == VK_LEFT) ? -1 : 1;
\r
4256 SetFocus(buttonDesc[(i + dir + N_BUTTONS) % N_BUTTONS].hwnd);
\r
4263 SendMessage(hwndMain, WM_COMMAND, MAKEWPARAM(buttonDesc[i].id, 0), 0);
\r
4266 if (appData.icsActive && (isalpha((char)wParam) || wParam == '0')) {
\r
4267 // [HGM] movenum: only letters or leading zero should go to ICS input
\r
4268 HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4269 if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
4271 SendMessage(h, WM_CHAR, wParam, lParam);
\r
4273 } else if (isalpha((char)wParam) || isdigit((char)wParam)){
\r
4274 PopUpMoveDialog((char)wParam);
\r
4280 return CallWindowProc(buttonDesc[i].wndproc, hwnd, message, wParam, lParam);
\r
4283 /* Process messages for Promotion dialog box */
\r
4285 Promotion(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
4289 switch (message) {
\r
4290 case WM_INITDIALOG: /* message: initialize dialog box */
\r
4291 /* Center the dialog over the application window */
\r
4292 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
4293 Translate(hDlg, DLG_PromotionKing);
\r
4294 ShowWindow(GetDlgItem(hDlg, PB_King),
\r
4295 (!appData.testLegality || gameInfo.variant == VariantSuicide ||
\r
4296 gameInfo.variant == VariantSpartan && !WhiteOnMove(currentMove) ||
\r
4297 gameInfo.variant == VariantGiveaway || gameInfo.variant == VariantSuper ) ?
\r
4298 SW_SHOW : SW_HIDE);
\r
4299 /* [HGM] Only allow C & A promotions if these pieces are defined */
\r
4300 ShowWindow(GetDlgItem(hDlg, PB_Archbishop),
\r
4301 ((PieceToChar(WhiteAngel) >= 'A' && WhiteOnMove(currentMove) &&
\r
4302 PieceToChar(WhiteAngel) != '~') ||
\r
4303 (PieceToChar(BlackAngel) >= 'A' && !WhiteOnMove(currentMove) &&
\r
4304 PieceToChar(BlackAngel) != '~') ) ?
\r
4305 SW_SHOW : SW_HIDE);
\r
4306 ShowWindow(GetDlgItem(hDlg, PB_Chancellor),
\r
4307 ((PieceToChar(WhiteMarshall) >= 'A' && WhiteOnMove(currentMove) &&
\r
4308 PieceToChar(WhiteMarshall) != '~') ||
\r
4309 (PieceToChar(BlackMarshall) >= 'A' && !WhiteOnMove(currentMove) &&
\r
4310 PieceToChar(BlackMarshall) != '~') ) ?
\r
4311 SW_SHOW : SW_HIDE);
\r
4312 /* [HGM] Hide B & R button in Shogi, use Q as promote, N as defer */
\r
4313 ShowWindow(GetDlgItem(hDlg, PB_Rook),
\r
4314 gameInfo.variant != VariantShogi ?
\r
4315 SW_SHOW : SW_HIDE);
\r
4316 ShowWindow(GetDlgItem(hDlg, PB_Bishop),
\r
4317 gameInfo.variant != VariantShogi ?
\r
4318 SW_SHOW : SW_HIDE);
\r
4319 if(gameInfo.variant == VariantShogi) {
\r
4320 SetDlgItemText(hDlg, PB_Queen, "YES");
\r
4321 SetDlgItemText(hDlg, PB_Knight, "NO");
\r
4322 SetWindowText(hDlg, "Promote?");
\r
4324 ShowWindow(GetDlgItem(hDlg, IDC_Centaur),
\r
4325 gameInfo.variant == VariantSuper ?
\r
4326 SW_SHOW : SW_HIDE);
\r
4329 case WM_COMMAND: /* message: received a command */
\r
4330 switch (LOWORD(wParam)) {
\r
4332 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
4333 ClearHighlights();
\r
4334 DrawPosition(FALSE, NULL);
\r
4337 promoChar = gameInfo.variant == VariantSuper ? PieceToChar(BlackSilver) : PieceToChar(BlackKing);
\r
4340 promoChar = gameInfo.variant == VariantShogi ? '+' : ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteQueen : BlackQueen));
\r
4343 promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteRook : BlackRook));
\r
4344 if(gameInfo.variant == VariantSpartan && !WhiteOnMove(currentMove)) promoChar = PieceToChar(BlackDragon);
\r
4347 promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteBishop : BlackBishop));
\r
4348 if(gameInfo.variant == VariantSpartan && !WhiteOnMove(currentMove)) promoChar = PieceToChar(BlackAlfil);
\r
4350 case PB_Chancellor:
\r
4351 promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteMarshall : BlackMarshall));
\r
4353 case PB_Archbishop:
\r
4354 promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteAngel : BlackAngel));
\r
4357 promoChar = gameInfo.variant == VariantShogi ? '=' : PieceToChar(WhiteOnMove(currentMove) ? WhiteKnight : BlackKnight);
\r
4362 if(promoChar == '.') return FALSE; // invalid piece chosen
\r
4363 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
4364 UserMoveEvent(fromX, fromY, toX, toY, promoChar);
\r
4365 fromX = fromY = -1;
\r
4366 if (!appData.highlightLastMove) {
\r
4367 ClearHighlights();
\r
4368 DrawPosition(FALSE, NULL);
\r
4375 /* Pop up promotion dialog */
\r
4377 PromotionPopup(HWND hwnd)
\r
4381 lpProc = MakeProcInstance((FARPROC)Promotion, hInst);
\r
4382 DialogBox(hInst, MAKEINTRESOURCE(DLG_PromotionKing),
\r
4383 hwnd, (DLGPROC)lpProc);
\r
4384 FreeProcInstance(lpProc);
\r
4390 DrawPosition(TRUE, NULL);
\r
4391 PromotionPopup(hwndMain);
\r
4394 /* Toggle ShowThinking */
\r
4396 ToggleShowThinking()
\r
4398 appData.showThinking = !appData.showThinking;
\r
4399 ShowThinkingEvent();
\r
4403 LoadGameDialog(HWND hwnd, char* title)
\r
4407 char fileTitle[MSG_SIZ];
\r
4408 f = OpenFileDialog(hwnd, "rb", "",
\r
4409 appData.oldSaveStyle ? "gam" : "pgn",
\r
4411 title, &number, fileTitle, NULL);
\r
4413 cmailMsgLoaded = FALSE;
\r
4414 if (number == 0) {
\r
4415 int error = GameListBuild(f);
\r
4417 DisplayError(_("Cannot build game list"), error);
\r
4418 } else if (!ListEmpty(&gameList) &&
\r
4419 ((ListGame *) gameList.tailPred)->number > 1) {
\r
4420 GameListPopUp(f, fileTitle);
\r
4423 GameListDestroy();
\r
4426 LoadGame(f, number, fileTitle, FALSE);
\r
4430 int get_term_width()
\r
4435 HFONT hfont, hold_font;
\r
4440 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
4444 // get the text metrics
\r
4445 hdc = GetDC(hText);
\r
4446 lf = font[boardSize][CONSOLE_FONT]->lf;
\r
4447 if (consoleCF.dwEffects & CFE_BOLD)
\r
4448 lf.lfWeight = FW_BOLD;
\r
4449 if (consoleCF.dwEffects & CFE_ITALIC)
\r
4450 lf.lfItalic = TRUE;
\r
4451 if (consoleCF.dwEffects & CFE_STRIKEOUT)
\r
4452 lf.lfStrikeOut = TRUE;
\r
4453 if (consoleCF.dwEffects & CFE_UNDERLINE)
\r
4454 lf.lfUnderline = TRUE;
\r
4455 hfont = CreateFontIndirect(&lf);
\r
4456 hold_font = SelectObject(hdc, hfont);
\r
4457 GetTextMetrics(hdc, &tm);
\r
4458 SelectObject(hdc, hold_font);
\r
4459 DeleteObject(hfont);
\r
4460 ReleaseDC(hText, hdc);
\r
4462 // get the rectangle
\r
4463 SendMessage(hText, EM_GETRECT, 0, (LPARAM)&rc);
\r
4465 return (rc.right-rc.left) / tm.tmAveCharWidth;
\r
4468 void UpdateICSWidth(HWND hText)
\r
4470 LONG old_width, new_width;
\r
4472 new_width = get_term_width(hText, FALSE);
\r
4473 old_width = GetWindowLong(hText, GWL_USERDATA);
\r
4474 if (new_width != old_width)
\r
4476 ics_update_width(new_width);
\r
4477 SetWindowLong(hText, GWL_USERDATA, new_width);
\r
4482 ChangedConsoleFont()
\r
4485 CHARRANGE tmpsel, sel;
\r
4486 MyFont *f = font[boardSize][CONSOLE_FONT];
\r
4487 HWND hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
4488 HWND hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4491 cfmt.cbSize = sizeof(CHARFORMAT);
\r
4492 cfmt.dwMask = CFM_FACE|CFM_SIZE|CFM_CHARSET;
\r
4493 safeStrCpy(cfmt.szFaceName, font[boardSize][CONSOLE_FONT]->mfp.faceName,
\r
4494 sizeof(cfmt.szFaceName)/sizeof(cfmt.szFaceName[0]) );
\r
4495 /* yHeight is expressed in twips. A twip is 1/20 of a font's point
\r
4496 * size. This was undocumented in the version of MSVC++ that I had
\r
4497 * when I wrote the code, but is apparently documented now.
\r
4499 cfmt.yHeight = (int)(f->mfp.pointSize * 20.0 + 0.5);
\r
4500 cfmt.bCharSet = f->lf.lfCharSet;
\r
4501 cfmt.bPitchAndFamily = f->lf.lfPitchAndFamily;
\r
4502 SendMessage(hText, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &cfmt);
\r
4503 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &cfmt);
\r
4504 /* Why are the following seemingly needed too? */
\r
4505 SendMessage(hText, EM_SETCHARFORMAT, SCF_DEFAULT, (LPARAM) &cfmt);
\r
4506 SendMessage(hInput, EM_SETCHARFORMAT, SCF_DEFAULT, (LPARAM) &cfmt);
\r
4507 SendMessage(hText, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
4509 tmpsel.cpMax = -1; /*999999?*/
\r
4510 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&tmpsel);
\r
4511 SendMessage(hText, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM) &cfmt);
\r
4512 /* Trying putting this here too. It still seems to tickle a RichEdit
\r
4513 * bug: sometimes RichEdit indents the first line of a paragraph too.
\r
4515 paraf.cbSize = sizeof(paraf);
\r
4516 paraf.dwMask = PFM_OFFSET | PFM_STARTINDENT;
\r
4517 paraf.dxStartIndent = 0;
\r
4518 paraf.dxOffset = WRAP_INDENT;
\r
4519 SendMessage(hText, EM_SETPARAFORMAT, 0, (LPARAM) ¶f);
\r
4520 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
4521 UpdateICSWidth(hText);
\r
4524 /*---------------------------------------------------------------------------*\
\r
4526 * Window Proc for main window
\r
4528 \*---------------------------------------------------------------------------*/
\r
4530 /* Process messages for main window, etc. */
\r
4532 WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4535 int wmId, wmEvent;
\r
4539 char fileTitle[MSG_SIZ];
\r
4540 char buf[MSG_SIZ];
\r
4541 static SnapData sd;
\r
4543 switch (message) {
\r
4545 case WM_PAINT: /* message: repaint portion of window */
\r
4549 case WM_ERASEBKGND:
\r
4550 if (IsIconic(hwnd)) {
\r
4551 /* Cheat; change the message */
\r
4552 return (DefWindowProc(hwnd, WM_ICONERASEBKGND, wParam, lParam));
\r
4554 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
4558 case WM_LBUTTONDOWN:
\r
4559 case WM_MBUTTONDOWN:
\r
4560 case WM_RBUTTONDOWN:
\r
4561 case WM_LBUTTONUP:
\r
4562 case WM_MBUTTONUP:
\r
4563 case WM_RBUTTONUP:
\r
4564 case WM_MOUSEMOVE:
\r
4565 case WM_MOUSEWHEEL:
\r
4566 MouseEvent(hwnd, message, wParam, lParam);
\r
4569 JAWS_KB_NAVIGATION
\r
4573 JAWS_ALT_INTERCEPT
\r
4575 if (appData.icsActive && ((char)wParam == '\r' || (char)wParam > ' ' && !((char)wParam >= '1' && (char)wParam <= '9'))) {
\r
4576 // [HGM] movenum: for non-zero digits we always do type-in dialog
\r
4577 HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4578 if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
4580 SendMessage(h, message, wParam, lParam);
\r
4581 } else if(lParam != KF_REPEAT) {
\r
4582 if (isalpha((char)wParam) || isdigit((char)wParam)) {
\r
4583 PopUpMoveDialog((char)wParam);
\r
4584 } else if((char)wParam == 003) CopyGameToClipboard();
\r
4585 else if((char)wParam == 026) PasteGameOrFENFromClipboard();
\r
4590 case WM_PALETTECHANGED:
\r
4591 if (hwnd != (HWND)wParam && !appData.monoMode) {
\r
4593 HDC hdc = GetDC(hwndMain);
\r
4594 SelectPalette(hdc, hPal, TRUE);
\r
4595 nnew = RealizePalette(hdc);
\r
4597 paletteChanged = TRUE;
\r
4598 InvalidateRect(hwnd, &boardRect, FALSE);
\r
4600 ReleaseDC(hwnd, hdc);
\r
4604 case WM_QUERYNEWPALETTE:
\r
4605 if (!appData.monoMode /*&& paletteChanged*/) {
\r
4607 HDC hdc = GetDC(hwndMain);
\r
4608 paletteChanged = FALSE;
\r
4609 SelectPalette(hdc, hPal, FALSE);
\r
4610 nnew = RealizePalette(hdc);
\r
4612 InvalidateRect(hwnd, &boardRect, FALSE);
\r
4614 ReleaseDC(hwnd, hdc);
\r
4619 case WM_COMMAND: /* message: command from application menu */
\r
4620 wmId = LOWORD(wParam);
\r
4621 wmEvent = HIWORD(wParam);
\r
4626 SAY("new game enter a move to play against the computer with white");
\r
4629 case IDM_NewGameFRC:
\r
4630 if( NewGameFRC() == 0 ) {
\r
4635 case IDM_NewVariant:
\r
4636 NewVariantPopup(hwnd);
\r
4639 case IDM_LoadGame:
\r
4640 LoadGameDialog(hwnd, _("Load Game from File"));
\r
4643 case IDM_LoadNextGame:
\r
4647 case IDM_LoadPrevGame:
\r
4651 case IDM_ReloadGame:
\r
4655 case IDM_LoadPosition:
\r
4656 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
\r
4657 Reset(FALSE, TRUE);
\r
4660 f = OpenFileDialog(hwnd, "rb", "",
\r
4661 appData.oldSaveStyle ? "pos" : "fen",
\r
4663 _("Load Position from File"), &number, fileTitle, NULL);
\r
4665 LoadPosition(f, number, fileTitle);
\r
4669 case IDM_LoadNextPosition:
\r
4670 ReloadPosition(1);
\r
4673 case IDM_LoadPrevPosition:
\r
4674 ReloadPosition(-1);
\r
4677 case IDM_ReloadPosition:
\r
4678 ReloadPosition(0);
\r
4681 case IDM_SaveGame:
\r
4682 defName = DefaultFileName(appData.oldSaveStyle ? "gam" : "pgn");
\r
4683 f = OpenFileDialog(hwnd, "a", defName,
\r
4684 appData.oldSaveStyle ? "gam" : "pgn",
\r
4686 _("Save Game to File"), NULL, fileTitle, NULL);
\r
4688 SaveGame(f, 0, "");
\r
4692 case IDM_SavePosition:
\r
4693 defName = DefaultFileName(appData.oldSaveStyle ? "pos" : "fen");
\r
4694 f = OpenFileDialog(hwnd, "a", defName,
\r
4695 appData.oldSaveStyle ? "pos" : "fen",
\r
4697 _("Save Position to File"), NULL, fileTitle, NULL);
\r
4699 SavePosition(f, 0, "");
\r
4703 case IDM_SaveDiagram:
\r
4704 defName = "diagram";
\r
4705 f = OpenFileDialog(hwnd, "wb", defName,
\r
4708 "Save Diagram to File", NULL, fileTitle, NULL);
\r
4714 case IDM_CopyGame:
\r
4715 CopyGameToClipboard();
\r
4718 case IDM_PasteGame:
\r
4719 PasteGameFromClipboard();
\r
4722 case IDM_CopyGameListToClipboard:
\r
4723 CopyGameListToClipboard();
\r
4726 /* [AS] Autodetect FEN or PGN data */
\r
4727 case IDM_PasteAny:
\r
4728 PasteGameOrFENFromClipboard();
\r
4731 /* [AS] Move history */
\r
4732 case IDM_ShowMoveHistory:
\r
4733 if( MoveHistoryIsUp() ) {
\r
4734 MoveHistoryPopDown();
\r
4737 MoveHistoryPopUp();
\r
4741 /* [AS] Eval graph */
\r
4742 case IDM_ShowEvalGraph:
\r
4743 if( EvalGraphIsUp() ) {
\r
4744 EvalGraphPopDown();
\r
4748 SetFocus(hwndMain);
\r
4752 /* [AS] Engine output */
\r
4753 case IDM_ShowEngineOutput:
\r
4754 if( EngineOutputIsUp() ) {
\r
4755 EngineOutputPopDown();
\r
4758 EngineOutputPopUp();
\r
4762 /* [AS] User adjudication */
\r
4763 case IDM_UserAdjudication_White:
\r
4764 UserAdjudicationEvent( +1 );
\r
4767 case IDM_UserAdjudication_Black:
\r
4768 UserAdjudicationEvent( -1 );
\r
4771 case IDM_UserAdjudication_Draw:
\r
4772 UserAdjudicationEvent( 0 );
\r
4775 /* [AS] Game list options dialog */
\r
4776 case IDM_GameListOptions:
\r
4777 GameListOptions();
\r
4784 case IDM_CopyPosition:
\r
4785 CopyFENToClipboard();
\r
4788 case IDM_PastePosition:
\r
4789 PasteFENFromClipboard();
\r
4792 case IDM_MailMove:
\r
4796 case IDM_ReloadCMailMsg:
\r
4797 Reset(TRUE, TRUE);
\r
4798 ReloadCmailMsgEvent(FALSE);
\r
4801 case IDM_Minimize:
\r
4802 ShowWindow(hwnd, SW_MINIMIZE);
\r
4809 case IDM_MachineWhite:
\r
4810 MachineWhiteEvent();
\r
4812 * refresh the tags dialog only if it's visible
\r
4814 if (gameMode == MachinePlaysWhite && IsWindowVisible(editTagsDialog)) {
\r
4816 tags = PGNTags(&gameInfo);
\r
4817 TagsPopUp(tags, CmailMsg());
\r
4820 SAY("computer starts playing white");
\r
4823 case IDM_MachineBlack:
\r
4824 MachineBlackEvent();
\r
4826 * refresh the tags dialog only if it's visible
\r
4828 if (gameMode == MachinePlaysBlack && IsWindowVisible(editTagsDialog)) {
\r
4830 tags = PGNTags(&gameInfo);
\r
4831 TagsPopUp(tags, CmailMsg());
\r
4834 SAY("computer starts playing black");
\r
4837 case IDM_Match: // [HGM] match: flows into next case, after setting Match Mode and nr of Games
\r
4838 if(gameMode != BeginningOfGame) { // allow menu item to remain enabled for better mode highligting
\r
4839 DisplayError(_("You can only start a match from the initial position."), 0); break;
\r
4841 matchMode = 2;// distinguish from command-line-triggered case (matchMode=1)
\r
4842 appData.matchGames = appData.defaultMatchGames;
\r
4844 first.matchWins = second.matchWins = 0;
\r
4846 case IDM_TwoMachines:
\r
4847 TwoMachinesEvent();
\r
4849 * refresh the tags dialog only if it's visible
\r
4851 if (gameMode == TwoMachinesPlay && IsWindowVisible(editTagsDialog)) {
\r
4853 tags = PGNTags(&gameInfo);
\r
4854 TagsPopUp(tags, CmailMsg());
\r
4857 SAY("computer starts playing both sides");
\r
4860 case IDM_AnalysisMode:
\r
4861 if (!first.analysisSupport) {
\r
4862 snprintf(buf, MSG_SIZ, _("%s does not support analysis"), first.tidy);
\r
4863 DisplayError(buf, 0);
\r
4865 SAY("analyzing current position");
\r
4866 /* [DM] icsEngineAnlyze [HGM] Why is this front-end??? */
\r
4867 if (appData.icsActive) {
\r
4868 if (gameMode != IcsObserving) {
\r
4869 snprintf(buf, MSG_SIZ, "You are not observing a game");
\r
4870 DisplayError(buf, 0);
\r
4871 /* secure check */
\r
4872 if (appData.icsEngineAnalyze) {
\r
4873 if (appData.debugMode)
\r
4874 fprintf(debugFP, "Found unexpected active ICS engine analyze \n");
\r
4875 ExitAnalyzeMode();
\r
4881 /* if enable, user want disable icsEngineAnalyze */
\r
4882 if (appData.icsEngineAnalyze) {
\r
4883 ExitAnalyzeMode();
\r
4887 appData.icsEngineAnalyze = TRUE;
\r
4888 if (appData.debugMode) fprintf(debugFP, "ICS engine analyze starting...\n");
\r
4891 if (!appData.showThinking) ToggleShowThinking();
\r
4892 AnalyzeModeEvent();
\r
4896 case IDM_AnalyzeFile:
\r
4897 if (!first.analysisSupport) {
\r
4898 char buf[MSG_SIZ];
\r
4899 snprintf(buf, MSG_SIZ, _("%s does not support analysis"), first.tidy);
\r
4900 DisplayError(buf, 0);
\r
4902 if (!appData.showThinking) ToggleShowThinking();
\r
4903 AnalyzeFileEvent();
\r
4904 LoadGameDialog(hwnd, _("Analyze Game from File"));
\r
4905 AnalysisPeriodicEvent(1);
\r
4909 case IDM_IcsClient:
\r
4913 case IDM_EditGame:
\r
4914 case IDM_EditGame2:
\r
4919 case IDM_EditPosition:
\r
4920 case IDM_EditPosition2:
\r
4921 EditPositionEvent();
\r
4922 SAY("enter a FEN string or setup a position on the board using the control R pop up menu");
\r
4925 case IDM_Training:
\r
4929 case IDM_ShowGameList:
\r
4930 ShowGameListProc();
\r
4933 case IDM_EditProgs1:
\r
4934 EditTagsPopUp(firstChessProgramNames, &firstChessProgramNames);
\r
4937 case IDM_EditProgs2:
\r
4938 EditTagsPopUp(secondChessProgramNames, &secondChessProgramNames);
\r
4941 case IDM_EditServers:
\r
4942 EditTagsPopUp(icsNames, &icsNames);
\r
4945 case IDM_EditTags:
\r
4950 case IDM_EditComment:
\r
4952 if (commentUp && editComment) {
\r
4955 EditCommentEvent();
\r
4975 case IDM_CallFlag:
\r
4995 case IDM_StopObserving:
\r
4996 StopObservingEvent();
\r
4999 case IDM_StopExamining:
\r
5000 StopExaminingEvent();
\r
5004 UploadGameEvent();
\r
5007 case IDM_TypeInMove:
\r
5008 PopUpMoveDialog('\000');
\r
5011 case IDM_TypeInName:
\r
5012 PopUpNameDialog('\000');
\r
5015 case IDM_Backward:
\r
5017 SetFocus(hwndMain);
\r
5024 SetFocus(hwndMain);
\r
5029 SetFocus(hwndMain);
\r
5034 SetFocus(hwndMain);
\r
5038 RevertEvent(FALSE);
\r
5041 case IDM_Annotate: // [HGM] vari: revert with annotation
\r
5042 RevertEvent(TRUE);
\r
5045 case IDM_TruncateGame:
\r
5046 TruncateGameEvent();
\r
5053 case IDM_RetractMove:
\r
5054 RetractMoveEvent();
\r
5057 case IDM_FlipView:
\r
5058 flipView = !flipView;
\r
5059 DrawPosition(FALSE, NULL);
\r
5062 case IDM_FlipClock:
\r
5063 flipClock = !flipClock;
\r
5064 DisplayBothClocks();
\r
5068 case IDM_MuteSounds:
\r
5069 mute = !mute; // [HGM] mute: keep track of global muting variable
\r
5070 CheckMenuItem(GetMenu(hwndMain),IDM_MuteSounds,
\r
5071 MF_BYCOMMAND|(mute?MF_CHECKED:MF_UNCHECKED));
\r
5074 case IDM_GeneralOptions:
\r
5075 GeneralOptionsPopup(hwnd);
\r
5076 DrawPosition(TRUE, NULL);
\r
5079 case IDM_BoardOptions:
\r
5080 BoardOptionsPopup(hwnd);
\r
5083 case IDM_EnginePlayOptions:
\r
5084 EnginePlayOptionsPopup(hwnd);
\r
5087 case IDM_Engine1Options:
\r
5088 EngineOptionsPopup(hwnd, &first);
\r
5091 case IDM_Engine2Options:
\r
5093 if(WaitForSecond(SettingsMenuIfReady)) break;
\r
5094 EngineOptionsPopup(hwnd, &second);
\r
5097 case IDM_OptionsUCI:
\r
5098 UciOptionsPopup(hwnd);
\r
5101 case IDM_IcsOptions:
\r
5102 IcsOptionsPopup(hwnd);
\r
5106 FontsOptionsPopup(hwnd);
\r
5110 SoundOptionsPopup(hwnd);
\r
5113 case IDM_CommPort:
\r
5114 CommPortOptionsPopup(hwnd);
\r
5117 case IDM_LoadOptions:
\r
5118 LoadOptionsPopup(hwnd);
\r
5121 case IDM_SaveOptions:
\r
5122 SaveOptionsPopup(hwnd);
\r
5125 case IDM_TimeControl:
\r
5126 TimeControlOptionsPopup(hwnd);
\r
5129 case IDM_SaveSettings:
\r
5130 SaveSettings(settingsFileName);
\r
5133 case IDM_SaveSettingsOnExit:
\r
5134 saveSettingsOnExit = !saveSettingsOnExit;
\r
5135 (void) CheckMenuItem(GetMenu(hwndMain), IDM_SaveSettingsOnExit,
\r
5136 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
5137 MF_CHECKED : MF_UNCHECKED));
\r
5148 case IDM_AboutGame:
\r
5153 appData.debugMode = !appData.debugMode;
\r
5154 if (appData.debugMode) {
\r
5155 char dir[MSG_SIZ];
\r
5156 GetCurrentDirectory(MSG_SIZ, dir);
\r
5157 SetCurrentDirectory(installDir);
\r
5158 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
5159 SetCurrentDirectory(dir);
\r
5160 setbuf(debugFP, NULL);
\r
5167 case IDM_HELPCONTENTS:
\r
5168 if (!MyHelp (hwnd, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS") &&
\r
5169 !HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {
\r
5170 MessageBox (GetFocus(),
\r
5171 _("Unable to activate help"),
\r
5172 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5176 case IDM_HELPSEARCH:
\r
5177 if (!MyHelp (hwnd, "winboard.hlp", HELP_PARTIALKEY, (DWORD)(LPSTR)"") &&
\r
5178 !HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {
\r
5179 MessageBox (GetFocus(),
\r
5180 _("Unable to activate help"),
\r
5181 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5185 case IDM_HELPHELP:
\r
5186 if(!WinHelp(hwnd, (LPSTR)NULL, HELP_HELPONHELP, 0)) {
\r
5187 MessageBox (GetFocus(),
\r
5188 _("Unable to activate help"),
\r
5189 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5194 lpProc = MakeProcInstance((FARPROC)About, hInst);
\r
5196 (gameInfo.event && strcmp(gameInfo.event, "Easter Egg Hunt") == 0) ?
\r
5197 "AboutBox2" : "AboutBox", hwnd, (DLGPROC)lpProc);
\r
5198 FreeProcInstance(lpProc);
\r
5201 case IDM_DirectCommand1:
\r
5202 AskQuestionEvent(_("Direct Command"),
\r
5203 _("Send to chess program:"), "", "1");
\r
5205 case IDM_DirectCommand2:
\r
5206 AskQuestionEvent(_("Direct Command"),
\r
5207 _("Send to second chess program:"), "", "2");
\r
5210 case EP_WhitePawn:
\r
5211 EditPositionMenuEvent(WhitePawn, fromX, fromY);
\r
5212 fromX = fromY = -1;
\r
5215 case EP_WhiteKnight:
\r
5216 EditPositionMenuEvent(WhiteKnight, fromX, fromY);
\r
5217 fromX = fromY = -1;
\r
5220 case EP_WhiteBishop:
\r
5221 EditPositionMenuEvent(WhiteBishop, fromX, fromY);
\r
5222 fromX = fromY = -1;
\r
5225 case EP_WhiteRook:
\r
5226 EditPositionMenuEvent(WhiteRook, fromX, fromY);
\r
5227 fromX = fromY = -1;
\r
5230 case EP_WhiteQueen:
\r
5231 EditPositionMenuEvent(WhiteQueen, fromX, fromY);
\r
5232 fromX = fromY = -1;
\r
5235 case EP_WhiteFerz:
\r
5236 EditPositionMenuEvent(WhiteFerz, fromX, fromY);
\r
5237 fromX = fromY = -1;
\r
5240 case EP_WhiteWazir:
\r
5241 EditPositionMenuEvent(WhiteWazir, fromX, fromY);
\r
5242 fromX = fromY = -1;
\r
5245 case EP_WhiteAlfil:
\r
5246 EditPositionMenuEvent(WhiteAlfil, fromX, fromY);
\r
5247 fromX = fromY = -1;
\r
5250 case EP_WhiteCannon:
\r
5251 EditPositionMenuEvent(WhiteCannon, fromX, fromY);
\r
5252 fromX = fromY = -1;
\r
5255 case EP_WhiteCardinal:
\r
5256 EditPositionMenuEvent(WhiteAngel, fromX, fromY);
\r
5257 fromX = fromY = -1;
\r
5260 case EP_WhiteMarshall:
\r
5261 EditPositionMenuEvent(WhiteMarshall, fromX, fromY);
\r
5262 fromX = fromY = -1;
\r
5265 case EP_WhiteKing:
\r
5266 EditPositionMenuEvent(WhiteKing, fromX, fromY);
\r
5267 fromX = fromY = -1;
\r
5270 case EP_BlackPawn:
\r
5271 EditPositionMenuEvent(BlackPawn, fromX, fromY);
\r
5272 fromX = fromY = -1;
\r
5275 case EP_BlackKnight:
\r
5276 EditPositionMenuEvent(BlackKnight, fromX, fromY);
\r
5277 fromX = fromY = -1;
\r
5280 case EP_BlackBishop:
\r
5281 EditPositionMenuEvent(BlackBishop, fromX, fromY);
\r
5282 fromX = fromY = -1;
\r
5285 case EP_BlackRook:
\r
5286 EditPositionMenuEvent(BlackRook, fromX, fromY);
\r
5287 fromX = fromY = -1;
\r
5290 case EP_BlackQueen:
\r
5291 EditPositionMenuEvent(BlackQueen, fromX, fromY);
\r
5292 fromX = fromY = -1;
\r
5295 case EP_BlackFerz:
\r
5296 EditPositionMenuEvent(BlackFerz, fromX, fromY);
\r
5297 fromX = fromY = -1;
\r
5300 case EP_BlackWazir:
\r
5301 EditPositionMenuEvent(BlackWazir, fromX, fromY);
\r
5302 fromX = fromY = -1;
\r
5305 case EP_BlackAlfil:
\r
5306 EditPositionMenuEvent(BlackAlfil, fromX, fromY);
\r
5307 fromX = fromY = -1;
\r
5310 case EP_BlackCannon:
\r
5311 EditPositionMenuEvent(BlackCannon, fromX, fromY);
\r
5312 fromX = fromY = -1;
\r
5315 case EP_BlackCardinal:
\r
5316 EditPositionMenuEvent(BlackAngel, fromX, fromY);
\r
5317 fromX = fromY = -1;
\r
5320 case EP_BlackMarshall:
\r
5321 EditPositionMenuEvent(BlackMarshall, fromX, fromY);
\r
5322 fromX = fromY = -1;
\r
5325 case EP_BlackKing:
\r
5326 EditPositionMenuEvent(BlackKing, fromX, fromY);
\r
5327 fromX = fromY = -1;
\r
5330 case EP_EmptySquare:
\r
5331 EditPositionMenuEvent(EmptySquare, fromX, fromY);
\r
5332 fromX = fromY = -1;
\r
5335 case EP_ClearBoard:
\r
5336 EditPositionMenuEvent(ClearBoard, fromX, fromY);
\r
5337 fromX = fromY = -1;
\r
5341 EditPositionMenuEvent(WhitePlay, fromX, fromY);
\r
5342 fromX = fromY = -1;
\r
5346 EditPositionMenuEvent(BlackPlay, fromX, fromY);
\r
5347 fromX = fromY = -1;
\r
5351 EditPositionMenuEvent(PromotePiece, fromX, fromY);
\r
5352 fromX = fromY = -1;
\r
5356 EditPositionMenuEvent(DemotePiece, fromX, fromY);
\r
5357 fromX = fromY = -1;
\r
5361 DropMenuEvent(WhitePawn, fromX, fromY);
\r
5362 fromX = fromY = -1;
\r
5366 DropMenuEvent(WhiteKnight, fromX, fromY);
\r
5367 fromX = fromY = -1;
\r
5371 DropMenuEvent(WhiteBishop, fromX, fromY);
\r
5372 fromX = fromY = -1;
\r
5376 DropMenuEvent(WhiteRook, fromX, fromY);
\r
5377 fromX = fromY = -1;
\r
5381 DropMenuEvent(WhiteQueen, fromX, fromY);
\r
5382 fromX = fromY = -1;
\r
5387 TranslateMenus(0);
\r
5388 CheckMenuItem(GetMenu(hwndMain), lastChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
5389 CheckMenuItem(GetMenu(hwndMain), IDM_English, MF_BYCOMMAND|MF_CHECKED);
\r
5390 lastChecked = wmId;
\r
5394 if(wmId > IDM_English && wmId < IDM_English+5) {
\r
5395 LoadLanguageFile(languageFile[wmId - IDM_English - 1]);
\r
5396 TranslateMenus(0);
\r
5397 CheckMenuItem(GetMenu(hwndMain), lastChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
5398 CheckMenuItem(GetMenu(hwndMain), wmId, MF_BYCOMMAND|MF_CHECKED);
\r
5399 lastChecked = wmId;
\r
5402 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
5408 case CLOCK_TIMER_ID:
\r
5409 KillTimer(hwnd, clockTimerEvent); /* Simulate one-shot timer as in X */
\r
5410 clockTimerEvent = 0;
\r
5411 DecrementClocks(); /* call into back end */
\r
5413 case LOAD_GAME_TIMER_ID:
\r
5414 KillTimer(hwnd, loadGameTimerEvent); /* Simulate one-shot timer as in X*/
\r
5415 loadGameTimerEvent = 0;
\r
5416 AutoPlayGameLoop(); /* call into back end */
\r
5418 case ANALYSIS_TIMER_ID:
\r
5419 if ((gameMode == AnalyzeMode || gameMode == AnalyzeFile
\r
5420 || appData.icsEngineAnalyze) && appData.periodicUpdates) {
\r
5421 AnalysisPeriodicEvent(0);
\r
5423 KillTimer(hwnd, analysisTimerEvent);
\r
5424 analysisTimerEvent = 0;
\r
5427 case DELAYED_TIMER_ID:
\r
5428 KillTimer(hwnd, delayedTimerEvent);
\r
5429 delayedTimerEvent = 0;
\r
5430 delayedTimerCallback();
\r
5435 case WM_USER_Input:
\r
5436 InputEvent(hwnd, message, wParam, lParam);
\r
5439 /* [AS] Also move "attached" child windows */
\r
5440 case WM_WINDOWPOSCHANGING:
\r
5442 if( hwnd == hwndMain && appData.useStickyWindows ) {
\r
5443 LPWINDOWPOS lpwp = (LPWINDOWPOS) lParam;
\r
5445 if( ((lpwp->flags & SWP_NOMOVE) == 0) && ((lpwp->flags & SWP_NOSIZE) != 0) ) {
\r
5446 /* Window is moving */
\r
5449 // GetWindowRect( hwnd, &rcMain ); //[HGM] sticky: in XP this returned new position, not old
\r
5450 rcMain.left = wpMain.x; // replace by these 4 lines to reconstruct old rect
\r
5451 rcMain.right = wpMain.x + wpMain.width;
\r
5452 rcMain.top = wpMain.y;
\r
5453 rcMain.bottom = wpMain.y + wpMain.height;
\r
5455 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, moveHistoryDialog, &wpMoveHistory );
\r
5456 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, evalGraphDialog, &wpEvalGraph );
\r
5457 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, engineOutputDialog, &wpEngineOutput );
\r
5458 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, gameListDialog, &wpGameList );
\r
5459 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, hwndConsole, &wpConsole );
\r
5460 wpMain.x = lpwp->x;
\r
5461 wpMain.y = lpwp->y;
\r
5466 /* [AS] Snapping */
\r
5467 case WM_ENTERSIZEMOVE:
\r
5468 if(appData.debugMode) { fprintf(debugFP, "size-move\n"); }
\r
5469 if (hwnd == hwndMain) {
\r
5470 doingSizing = TRUE;
\r
5473 return OnEnterSizeMove( &sd, hwnd, wParam, lParam );
\r
5477 if(appData.debugMode) { fprintf(debugFP, "sizing\n"); }
\r
5478 if (hwnd == hwndMain) {
\r
5479 lastSizing = wParam;
\r
5484 if(appData.debugMode) { fprintf(debugFP, "moving\n"); }
\r
5485 return OnMoving( &sd, hwnd, wParam, lParam );
\r
5487 case WM_EXITSIZEMOVE:
\r
5488 if(appData.debugMode) { fprintf(debugFP, "exit size-move, size = %d\n", squareSize); }
\r
5489 if (hwnd == hwndMain) {
\r
5491 doingSizing = FALSE;
\r
5492 InvalidateRect(hwnd, &boardRect, FALSE);
\r
5493 GetClientRect(hwnd, &client);
\r
5494 ResizeBoard(client.right, client.bottom, lastSizing);
\r
5496 if(appData.debugMode) { fprintf(debugFP, "square size = %d\n", squareSize); }
\r
5498 return OnExitSizeMove( &sd, hwnd, wParam, lParam );
\r
5501 case WM_DESTROY: /* message: window being destroyed */
\r
5502 PostQuitMessage(0);
\r
5506 if (hwnd == hwndMain) {
\r
5511 default: /* Passes it on if unprocessed */
\r
5512 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
5517 /*---------------------------------------------------------------------------*\
\r
5519 * Misc utility routines
\r
5521 \*---------------------------------------------------------------------------*/
\r
5524 * Decent random number generator, at least not as bad as Windows
\r
5525 * standard rand, which returns a value in the range 0 to 0x7fff.
\r
5527 unsigned int randstate;
\r
5532 randstate = randstate * 1664525 + 1013904223;
\r
5533 return (int) randstate & 0x7fffffff;
\r
5537 mysrandom(unsigned int seed)
\r
5544 * returns TRUE if user selects a different color, FALSE otherwise
\r
5548 ChangeColor(HWND hwnd, COLORREF *which)
\r
5550 static BOOL firstTime = TRUE;
\r
5551 static DWORD customColors[16];
\r
5553 COLORREF newcolor;
\r
5558 /* Make initial colors in use available as custom colors */
\r
5559 /* Should we put the compiled-in defaults here instead? */
\r
5561 customColors[i++] = lightSquareColor & 0xffffff;
\r
5562 customColors[i++] = darkSquareColor & 0xffffff;
\r
5563 customColors[i++] = whitePieceColor & 0xffffff;
\r
5564 customColors[i++] = blackPieceColor & 0xffffff;
\r
5565 customColors[i++] = highlightSquareColor & 0xffffff;
\r
5566 customColors[i++] = premoveHighlightColor & 0xffffff;
\r
5568 for (ccl = (ColorClass) 0; ccl < NColorClasses && i < 16; ccl++) {
\r
5569 customColors[i++] = textAttribs[ccl].color;
\r
5571 while (i < 16) customColors[i++] = RGB(255, 255, 255);
\r
5572 firstTime = FALSE;
\r
5575 cc.lStructSize = sizeof(cc);
\r
5576 cc.hwndOwner = hwnd;
\r
5577 cc.hInstance = NULL;
\r
5578 cc.rgbResult = (DWORD) (*which & 0xffffff);
\r
5579 cc.lpCustColors = (LPDWORD) customColors;
\r
5580 cc.Flags = CC_RGBINIT|CC_FULLOPEN;
\r
5582 if (!ChooseColor(&cc)) return FALSE;
\r
5584 newcolor = (COLORREF) (0x2000000 | cc.rgbResult);
\r
5585 if (newcolor == *which) return FALSE;
\r
5586 *which = newcolor;
\r
5590 InitDrawingColors();
\r
5591 InvalidateRect(hwnd, &boardRect, FALSE);
\r
5596 MyLoadSound(MySound *ms)
\r
5602 if (ms->data) free(ms->data);
\r
5605 switch (ms->name[0]) {
\r
5611 /* System sound from Control Panel. Don't preload here. */
\r
5615 if (ms->name[1] == NULLCHAR) {
\r
5616 /* "!" alone = silence */
\r
5619 /* Builtin wave resource. Error if not found. */
\r
5620 HANDLE h = FindResource(hInst, ms->name + 1, "WAVE");
\r
5621 if (h == NULL) break;
\r
5622 ms->data = (void *)LoadResource(hInst, h);
\r
5623 if (h == NULL) break;
\r
5628 /* .wav file. Error if not found. */
\r
5629 f = fopen(ms->name, "rb");
\r
5630 if (f == NULL) break;
\r
5631 if (fstat(fileno(f), &st) < 0) break;
\r
5632 ms->data = malloc(st.st_size);
\r
5633 if (fread(ms->data, st.st_size, 1, f) < 1) break;
\r
5639 char buf[MSG_SIZ];
\r
5640 snprintf(buf, MSG_SIZ, _("Error loading sound %s"), ms->name);
\r
5641 DisplayError(buf, GetLastError());
\r
5647 MyPlaySound(MySound *ms)
\r
5649 BOOLEAN ok = FALSE;
\r
5651 if(mute) return TRUE; // [HGM] mute: suppress all sound play when muted
\r
5652 switch (ms->name[0]) {
\r
5654 if(appData.debugMode) fprintf(debugFP, "silence\n");
\r
5659 /* System sound from Control Panel (deprecated feature).
\r
5660 "$" alone or an unset sound name gets default beep (still in use). */
\r
5661 if (ms->name[1]) {
\r
5662 ok = PlaySound(ms->name + 1, NULL, SND_ALIAS|SND_ASYNC);
\r
5664 if (!ok) ok = MessageBeep(MB_OK);
\r
5667 /* Builtin wave resource, or "!" alone for silence */
\r
5668 if (ms->name[1]) {
\r
5669 if (ms->data == NULL) return FALSE;
\r
5670 ok = PlaySound(ms->data, NULL, SND_MEMORY|SND_ASYNC);
\r
5676 /* .wav file. Error if not found. */
\r
5677 if (ms->data == NULL) return FALSE;
\r
5678 ok = PlaySound(ms->data, NULL, SND_MEMORY|SND_ASYNC);
\r
5681 /* Don't print an error: this can happen innocently if the sound driver
\r
5682 is busy; for instance, if another instance of WinBoard is playing
\r
5683 a sound at about the same time. */
\r
5689 OldOpenFileHook(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
5692 OPENFILENAME *ofn;
\r
5693 static UINT *number; /* gross that this is static */
\r
5695 switch (message) {
\r
5696 case WM_INITDIALOG: /* message: initialize dialog box */
\r
5697 /* Center the dialog over the application window */
\r
5698 ofn = (OPENFILENAME *) lParam;
\r
5699 if (ofn->Flags & OFN_ENABLETEMPLATE) {
\r
5700 number = (UINT *) ofn->lCustData;
\r
5701 SendMessage(GetDlgItem(hDlg, edt2), WM_SETTEXT, 0, (LPARAM) "");
\r
5705 CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));
\r
5706 Translate(hDlg, 1536);
\r
5707 return FALSE; /* Allow for further processing */
\r
5710 if ((LOWORD(wParam) == IDOK) && (number != NULL)) {
\r
5711 *number = GetDlgItemInt(hDlg, OPT_IndexNumberOld, &ok, FALSE);
\r
5713 return FALSE; /* Allow for further processing */
\r
5719 OpenFileHook(HWND hdlg, UINT uiMsg, WPARAM wParam, LPARAM lParam)
\r
5721 static UINT *number;
\r
5722 OPENFILENAME *ofname;
\r
5725 case WM_INITDIALOG:
\r
5726 Translate(hdlg, DLG_IndexNumber);
\r
5727 ofname = (OPENFILENAME *)lParam;
\r
5728 number = (UINT *)(ofname->lCustData);
\r
5731 ofnot = (OFNOTIFY *)lParam;
\r
5732 if (ofnot->hdr.code == CDN_FILEOK) {
\r
5733 *number = GetDlgItemInt(hdlg, OPT_IndexNumber, NULL, FALSE);
\r
5742 OpenFileDialog(HWND hwnd, char *write, char *defName, char *defExt, // [HGM] diag: type of 'write' now string
\r
5743 char *nameFilt, char *dlgTitle, UINT *number,
\r
5744 char fileTitle[MSG_SIZ], char fileName[MSG_SIZ])
\r
5746 OPENFILENAME openFileName;
\r
5747 char buf1[MSG_SIZ];
\r
5750 if (fileName == NULL) fileName = buf1;
\r
5751 if (defName == NULL) {
\r
5752 safeStrCpy(fileName, "*.", 3 );
\r
5753 strcat(fileName, defExt);
\r
5755 safeStrCpy(fileName, defName, MSG_SIZ );
\r
5757 if (fileTitle) safeStrCpy(fileTitle, "", MSG_SIZ );
\r
5758 if (number) *number = 0;
\r
5760 openFileName.lStructSize = sizeof(OPENFILENAME);
\r
5761 openFileName.hwndOwner = hwnd;
\r
5762 openFileName.hInstance = (HANDLE) hInst;
\r
5763 openFileName.lpstrFilter = nameFilt;
\r
5764 openFileName.lpstrCustomFilter = (LPSTR) NULL;
\r
5765 openFileName.nMaxCustFilter = 0L;
\r
5766 openFileName.nFilterIndex = 1L;
\r
5767 openFileName.lpstrFile = fileName;
\r
5768 openFileName.nMaxFile = MSG_SIZ;
\r
5769 openFileName.lpstrFileTitle = fileTitle;
\r
5770 openFileName.nMaxFileTitle = fileTitle ? MSG_SIZ : 0;
\r
5771 openFileName.lpstrInitialDir = NULL;
\r
5772 openFileName.lpstrTitle = dlgTitle;
\r
5773 openFileName.Flags = OFN_PATHMUSTEXIST | OFN_HIDEREADONLY
\r
5774 | (write[0] != 'r' ? 0 : OFN_FILEMUSTEXIST)
\r
5775 | (number ? OFN_ENABLETEMPLATE | OFN_ENABLEHOOK: 0)
\r
5776 | (oldDialog ? 0 : OFN_EXPLORER);
\r
5777 openFileName.nFileOffset = 0;
\r
5778 openFileName.nFileExtension = 0;
\r
5779 openFileName.lpstrDefExt = defExt;
\r
5780 openFileName.lCustData = (LONG) number;
\r
5781 openFileName.lpfnHook = oldDialog ?
\r
5782 (LPOFNHOOKPROC) OldOpenFileHook : (LPOFNHOOKPROC) OpenFileHook;
\r
5783 openFileName.lpTemplateName = (LPSTR)(oldDialog ? 1536 : DLG_IndexNumber);
\r
5785 if (write[0] != 'r' ? GetSaveFileName(&openFileName) :
\r
5786 GetOpenFileName(&openFileName)) {
\r
5787 /* open the file */
\r
5788 f = fopen(openFileName.lpstrFile, write);
\r
5790 MessageBox(hwnd, _("File open failed"), NULL,
\r
5791 MB_OK|MB_ICONEXCLAMATION);
\r
5795 int err = CommDlgExtendedError();
\r
5796 if (err != 0) DisplayError(_("Internal error in file dialog box"), err);
\r
5805 MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def)
\r
5807 HMENU hmenuTrackPopup; /* floating pop-up menu */
\r
5810 * Get the first pop-up menu in the menu template. This is the
\r
5811 * menu that TrackPopupMenu displays.
\r
5813 hmenuTrackPopup = GetSubMenu(hmenu, 0);
\r
5814 TranslateOneMenu(10, hmenuTrackPopup);
\r
5816 SetMenuDefaultItem(hmenuTrackPopup, def, FALSE);
\r
5819 * TrackPopup uses screen coordinates, so convert the
\r
5820 * coordinates of the mouse click to screen coordinates.
\r
5822 ClientToScreen(hwnd, (LPPOINT) &pt);
\r
5824 /* Draw and track the floating pop-up menu. */
\r
5825 TrackPopupMenu(hmenuTrackPopup, TPM_CENTERALIGN | TPM_RIGHTBUTTON,
\r
5826 pt.x, pt.y, 0, hwnd, NULL);
\r
5828 /* Destroy the menu.*/
\r
5829 DestroyMenu(hmenu);
\r
5834 int sizeX, sizeY, newSizeX, newSizeY;
\r
5836 } ResizeEditPlusButtonsClosure;
\r
5839 ResizeEditPlusButtonsCallback(HWND hChild, LPARAM lparam)
\r
5841 ResizeEditPlusButtonsClosure *cl = (ResizeEditPlusButtonsClosure *)lparam;
\r
5845 if (hChild == cl->hText) return TRUE;
\r
5846 GetWindowRect(hChild, &rect); /* gives screen coords */
\r
5847 pt.x = rect.left + (cl->newSizeX - cl->sizeX)/2;
\r
5848 pt.y = rect.top + cl->newSizeY - cl->sizeY;
\r
5849 ScreenToClient(cl->hDlg, &pt);
\r
5850 cl->hdwp = DeferWindowPos(cl->hdwp, hChild, NULL,
\r
5851 pt.x, pt.y, rect.right - rect.left, rect.bottom - rect.top, SWP_NOZORDER);
\r
5855 /* Resize a dialog that has a (rich) edit field filling most of
\r
5856 the top, with a row of buttons below */
\r
5858 ResizeEditPlusButtons(HWND hDlg, HWND hText, int sizeX, int sizeY, int newSizeX, int newSizeY)
\r
5861 int newTextHeight, newTextWidth;
\r
5862 ResizeEditPlusButtonsClosure cl;
\r
5864 /*if (IsIconic(hDlg)) return;*/
\r
5865 if (newSizeX == sizeX && newSizeY == sizeY) return;
\r
5867 cl.hdwp = BeginDeferWindowPos(8);
\r
5869 GetWindowRect(hText, &rectText); /* gives screen coords */
\r
5870 newTextWidth = rectText.right - rectText.left + newSizeX - sizeX;
\r
5871 newTextHeight = rectText.bottom - rectText.top + newSizeY - sizeY;
\r
5872 if (newTextHeight < 0) {
\r
5873 newSizeY += -newTextHeight;
\r
5874 newTextHeight = 0;
\r
5876 cl.hdwp = DeferWindowPos(cl.hdwp, hText, NULL, 0, 0,
\r
5877 newTextWidth, newTextHeight, SWP_NOZORDER|SWP_NOMOVE);
\r
5883 cl.newSizeX = newSizeX;
\r
5884 cl.newSizeY = newSizeY;
\r
5885 EnumChildWindows(hDlg, ResizeEditPlusButtonsCallback, (LPARAM)&cl);
\r
5887 EndDeferWindowPos(cl.hdwp);
\r
5890 BOOL CenterWindowEx(HWND hwndChild, HWND hwndParent, int mode)
\r
5892 RECT rChild, rParent;
\r
5893 int wChild, hChild, wParent, hParent;
\r
5894 int wScreen, hScreen, xNew, yNew;
\r
5897 /* Get the Height and Width of the child window */
\r
5898 GetWindowRect (hwndChild, &rChild);
\r
5899 wChild = rChild.right - rChild.left;
\r
5900 hChild = rChild.bottom - rChild.top;
\r
5902 /* Get the Height and Width of the parent window */
\r
5903 GetWindowRect (hwndParent, &rParent);
\r
5904 wParent = rParent.right - rParent.left;
\r
5905 hParent = rParent.bottom - rParent.top;
\r
5907 /* Get the display limits */
\r
5908 hdc = GetDC (hwndChild);
\r
5909 wScreen = GetDeviceCaps (hdc, HORZRES);
\r
5910 hScreen = GetDeviceCaps (hdc, VERTRES);
\r
5911 ReleaseDC(hwndChild, hdc);
\r
5913 /* Calculate new X position, then adjust for screen */
\r
5914 xNew = rParent.left + ((wParent - wChild) /2);
\r
5917 } else if ((xNew+wChild) > wScreen) {
\r
5918 xNew = wScreen - wChild;
\r
5921 /* Calculate new Y position, then adjust for screen */
\r
5923 yNew = rParent.top + ((hParent - hChild) /2);
\r
5926 yNew = rParent.top + GetSystemMetrics( SM_CYCAPTION ) * 2 / 3;
\r
5931 } else if ((yNew+hChild) > hScreen) {
\r
5932 yNew = hScreen - hChild;
\r
5935 /* Set it, and return */
\r
5936 return SetWindowPos (hwndChild, NULL,
\r
5937 xNew, yNew, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
\r
5940 /* Center one window over another */
\r
5941 BOOL CenterWindow (HWND hwndChild, HWND hwndParent)
\r
5943 return CenterWindowEx( hwndChild, hwndParent, 0 );
\r
5946 /*---------------------------------------------------------------------------*\
\r
5948 * Startup Dialog functions
\r
5950 \*---------------------------------------------------------------------------*/
\r
5952 InitComboStrings(HANDLE hwndCombo, char **cd)
\r
5954 SendMessage(hwndCombo, CB_RESETCONTENT, 0, 0);
\r
5956 while (*cd != NULL) {
\r
5957 SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) T_(*cd));
\r
5963 InitComboStringsFromOption(HANDLE hwndCombo, char *str)
\r
5965 char buf1[MAX_ARG_LEN];
\r
5968 if (str[0] == '@') {
\r
5969 FILE* f = fopen(str + 1, "r");
\r
5971 DisplayFatalError(str + 1, errno, 2);
\r
5974 len = fread(buf1, 1, sizeof(buf1)-1, f);
\r
5976 buf1[len] = NULLCHAR;
\r
5980 SendMessage(hwndCombo, CB_RESETCONTENT, 0, 0);
\r
5983 char buf[MSG_SIZ];
\r
5984 char *end = strchr(str, '\n');
\r
5985 if (end == NULL) return;
\r
5986 memcpy(buf, str, end - str);
\r
5987 buf[end - str] = NULLCHAR;
\r
5988 SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) buf);
\r
5994 SetStartupDialogEnables(HWND hDlg)
\r
5996 EnableWindow(GetDlgItem(hDlg, OPT_ChessEngineName),
\r
5997 IsDlgButtonChecked(hDlg, OPT_ChessEngine) ||
\r
5998 (appData.zippyPlay && IsDlgButtonChecked(hDlg, OPT_ChessServer)));
\r
5999 EnableWindow(GetDlgItem(hDlg, OPT_SecondChessEngineName),
\r
6000 IsDlgButtonChecked(hDlg, OPT_ChessEngine));
\r
6001 EnableWindow(GetDlgItem(hDlg, OPT_ChessServerName),
\r
6002 IsDlgButtonChecked(hDlg, OPT_ChessServer));
\r
6003 EnableWindow(GetDlgItem(hDlg, OPT_AdditionalOptions),
\r
6004 IsDlgButtonChecked(hDlg, OPT_AnyAdditional));
\r
6005 EnableWindow(GetDlgItem(hDlg, IDOK),
\r
6006 IsDlgButtonChecked(hDlg, OPT_ChessEngine) ||
\r
6007 IsDlgButtonChecked(hDlg, OPT_ChessServer) ||
\r
6008 IsDlgButtonChecked(hDlg, OPT_View));
\r
6012 QuoteForFilename(char *filename)
\r
6014 int dquote, space;
\r
6015 dquote = strchr(filename, '"') != NULL;
\r
6016 space = strchr(filename, ' ') != NULL;
\r
6017 if (dquote || space) {
\r
6029 InitEngineBox(HWND hDlg, HWND hwndCombo, char* nthcp, char* nthd, char* nthdir, char *nthnames)
\r
6031 char buf[MSG_SIZ];
\r
6034 InitComboStringsFromOption(hwndCombo, nthnames);
\r
6035 q = QuoteForFilename(nthcp);
\r
6036 snprintf(buf, MSG_SIZ, "%s%s%s", q, nthcp, q);
\r
6037 if (*nthdir != NULLCHAR) {
\r
6038 q = QuoteForFilename(nthdir);
\r
6039 snprintf(buf + strlen(buf), MSG_SIZ, " /%s=%s%s%s", nthd, q, nthdir, q);
\r
6041 if (*nthcp == NULLCHAR) {
\r
6042 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) 0, (LPARAM) 0);
\r
6043 } else if (SendMessage(hwndCombo, CB_SELECTSTRING, (WPARAM) -1, (LPARAM) buf) == CB_ERR) {
\r
6044 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) -1, (LPARAM) 0);
\r
6045 SendMessage(hwndCombo, WM_SETTEXT, (WPARAM) 0, (LPARAM) buf);
\r
6050 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6052 char buf[MSG_SIZ];
\r
6056 switch (message) {
\r
6057 case WM_INITDIALOG:
\r
6058 /* Center the dialog */
\r
6059 CenterWindow (hDlg, GetDesktopWindow());
\r
6060 Translate(hDlg, DLG_Startup);
\r
6061 /* Initialize the dialog items */
\r
6062 InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_ChessEngineName),
\r
6063 appData.firstChessProgram, "fd", appData.firstDirectory,
\r
6064 firstChessProgramNames);
\r
6065 InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_SecondChessEngineName),
\r
6066 appData.secondChessProgram, "sd", appData.secondDirectory,
\r
6067 secondChessProgramNames);
\r
6068 hwndCombo = GetDlgItem(hDlg, OPT_ChessServerName);
\r
6069 InitComboStringsFromOption(hwndCombo, icsNames);
\r
6070 snprintf(buf, MSG_SIZ, "%s /icsport=%s", appData.icsHost, appData.icsPort);
\r
6071 if (*appData.icsHelper != NULLCHAR) {
\r
6072 char *q = QuoteForFilename(appData.icsHelper);
\r
6073 sprintf(buf + strlen(buf), " /icshelper=%s%s%s", q, appData.icsHelper, q);
\r
6075 if (*appData.icsHost == NULLCHAR) {
\r
6076 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) 0, (LPARAM) 0);
\r
6077 /*SendMessage(hwndCombo, CB_SHOWDROPDOWN, (WPARAM) TRUE, (LPARAM) 0); !!too soon */
\r
6078 } else if (SendMessage(hwndCombo, CB_SELECTSTRING, (WPARAM) -1, (LPARAM) buf) == CB_ERR) {
\r
6079 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) -1, (LPARAM) 0);
\r
6080 SendMessage(hwndCombo, WM_SETTEXT, (WPARAM) 0, (LPARAM) buf);
\r
6083 if (appData.icsActive) {
\r
6084 CheckDlgButton(hDlg, OPT_ChessServer, BST_CHECKED);
\r
6086 else if (appData.noChessProgram) {
\r
6087 CheckDlgButton(hDlg, OPT_View, BST_CHECKED);
\r
6090 CheckDlgButton(hDlg, OPT_ChessEngine, BST_CHECKED);
\r
6093 SetStartupDialogEnables(hDlg);
\r
6097 switch (LOWORD(wParam)) {
\r
6099 if (IsDlgButtonChecked(hDlg, OPT_ChessEngine)) {
\r
6100 safeStrCpy(buf, "/fcp=", sizeof(buf)/sizeof(buf[0]) );
\r
6101 GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6103 ParseArgs(StringGet, &p);
\r
6104 safeStrCpy(buf, "/scp=", sizeof(buf)/sizeof(buf[0]) );
\r
6105 GetDlgItemText(hDlg, OPT_SecondChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6107 ParseArgs(StringGet, &p);
\r
6108 appData.noChessProgram = FALSE;
\r
6109 appData.icsActive = FALSE;
\r
6110 } else if (IsDlgButtonChecked(hDlg, OPT_ChessServer)) {
\r
6111 safeStrCpy(buf, "/ics /icshost=", sizeof(buf)/sizeof(buf[0]) );
\r
6112 GetDlgItemText(hDlg, OPT_ChessServerName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6114 ParseArgs(StringGet, &p);
\r
6115 if (appData.zippyPlay) {
\r
6116 safeStrCpy(buf, "/fcp=", sizeof(buf)/sizeof(buf[0]) );
\r
6117 GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6119 ParseArgs(StringGet, &p);
\r
6121 } else if (IsDlgButtonChecked(hDlg, OPT_View)) {
\r
6122 appData.noChessProgram = TRUE;
\r
6123 appData.icsActive = FALSE;
\r
6125 MessageBox(hDlg, _("Choose an option, or cancel to exit"),
\r
6126 _("Option Error"), MB_OK|MB_ICONEXCLAMATION);
\r
6129 if (IsDlgButtonChecked(hDlg, OPT_AnyAdditional)) {
\r
6130 GetDlgItemText(hDlg, OPT_AdditionalOptions, buf, sizeof(buf));
\r
6132 ParseArgs(StringGet, &p);
\r
6134 EndDialog(hDlg, TRUE);
\r
6141 case IDM_HELPCONTENTS:
\r
6142 if (!WinHelp (hDlg, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS")) {
\r
6143 MessageBox (GetFocus(),
\r
6144 _("Unable to activate help"),
\r
6145 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
6150 SetStartupDialogEnables(hDlg);
\r
6158 /*---------------------------------------------------------------------------*\
\r
6160 * About box dialog functions
\r
6162 \*---------------------------------------------------------------------------*/
\r
6164 /* Process messages for "About" dialog box */
\r
6166 About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6168 switch (message) {
\r
6169 case WM_INITDIALOG: /* message: initialize dialog box */
\r
6170 /* Center the dialog over the application window */
\r
6171 CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));
\r
6172 SetDlgItemText(hDlg, ABOUTBOX_Version, programVersion);
\r
6173 Translate(hDlg, ABOUTBOX);
\r
6177 case WM_COMMAND: /* message: received a command */
\r
6178 if (LOWORD(wParam) == IDOK /* "OK" box selected? */
\r
6179 || LOWORD(wParam) == IDCANCEL) { /* System menu close command? */
\r
6180 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
6188 /*---------------------------------------------------------------------------*\
\r
6190 * Comment Dialog functions
\r
6192 \*---------------------------------------------------------------------------*/
\r
6195 CommentDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6197 static HANDLE hwndText = NULL;
\r
6198 int len, newSizeX, newSizeY, flags;
\r
6199 static int sizeX, sizeY;
\r
6204 switch (message) {
\r
6205 case WM_INITDIALOG: /* message: initialize dialog box */
\r
6206 /* Initialize the dialog items */
\r
6207 Translate(hDlg, DLG_EditComment);
\r
6208 hwndText = GetDlgItem(hDlg, OPT_CommentText);
\r
6209 SetDlgItemText(hDlg, OPT_CommentText, commentText);
\r
6210 EnableWindow(GetDlgItem(hDlg, OPT_CancelComment), editComment);
\r
6211 EnableWindow(GetDlgItem(hDlg, OPT_ClearComment), editComment);
\r
6212 EnableWindow(GetDlgItem(hDlg, OPT_EditComment), !editComment);
\r
6213 SendMessage(hwndText, EM_SETREADONLY, !editComment, 0);
\r
6214 SetWindowText(hDlg, commentTitle);
\r
6215 if (editComment) {
\r
6216 SetFocus(hwndText);
\r
6218 SetFocus(GetDlgItem(hDlg, IDOK));
\r
6220 SendMessage(GetDlgItem(hDlg, OPT_CommentText),
\r
6221 WM_SETFONT, (WPARAM)font[boardSize][COMMENT_FONT]->hf,
\r
6222 MAKELPARAM(FALSE, 0));
\r
6223 /* Size and position the dialog */
\r
6224 if (!commentDialog) {
\r
6225 commentDialog = hDlg;
\r
6226 flags = SWP_NOZORDER;
\r
6227 GetClientRect(hDlg, &rect);
\r
6228 sizeX = rect.right;
\r
6229 sizeY = rect.bottom;
\r
6230 if (wpComment.x != CW_USEDEFAULT && wpComment.y != CW_USEDEFAULT &&
\r
6231 wpComment.width != CW_USEDEFAULT && wpComment.height != CW_USEDEFAULT) {
\r
6232 WINDOWPLACEMENT wp;
\r
6233 EnsureOnScreen(&wpComment.x, &wpComment.y, 0, 0);
\r
6234 wp.length = sizeof(WINDOWPLACEMENT);
\r
6236 wp.showCmd = SW_SHOW;
\r
6237 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
6238 wp.rcNormalPosition.left = wpComment.x;
\r
6239 wp.rcNormalPosition.right = wpComment.x + wpComment.width;
\r
6240 wp.rcNormalPosition.top = wpComment.y;
\r
6241 wp.rcNormalPosition.bottom = wpComment.y + wpComment.height;
\r
6242 SetWindowPlacement(hDlg, &wp);
\r
6244 GetClientRect(hDlg, &rect);
\r
6245 newSizeX = rect.right;
\r
6246 newSizeY = rect.bottom;
\r
6247 ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY,
\r
6248 newSizeX, newSizeY);
\r
6253 SendDlgItemMessage( hDlg, OPT_CommentText, EM_SETEVENTMASK, 0, ENM_MOUSEEVENTS | ENM_KEYEVENTS );
\r
6256 case WM_COMMAND: /* message: received a command */
\r
6257 switch (LOWORD(wParam)) {
\r
6259 if (editComment) {
\r
6261 /* Read changed options from the dialog box */
\r
6262 hwndText = GetDlgItem(hDlg, OPT_CommentText);
\r
6263 len = GetWindowTextLength(hwndText);
\r
6264 str = (char *) malloc(len + 1);
\r
6265 GetWindowText(hwndText, str, len + 1);
\r
6274 ReplaceComment(commentIndex, str);
\r
6281 case OPT_CancelComment:
\r
6285 case OPT_ClearComment:
\r
6286 SetDlgItemText(hDlg, OPT_CommentText, "");
\r
6289 case OPT_EditComment:
\r
6290 EditCommentEvent();
\r
6298 case WM_NOTIFY: // [HGM] vari: cloned from whistory.c
\r
6299 if( wParam == OPT_CommentText ) {
\r
6300 MSGFILTER * lpMF = (MSGFILTER *) lParam;
\r
6302 if( lpMF->msg == WM_RBUTTONDOWN && (lpMF->wParam & (MK_CONTROL | MK_SHIFT)) == 0 ||
\r
6303 lpMF->msg == WM_CHAR && lpMF->wParam == '\022' ) {
\r
6307 pt.x = LOWORD( lpMF->lParam );
\r
6308 pt.y = HIWORD( lpMF->lParam );
\r
6310 if(lpMF->msg == WM_CHAR) {
\r
6312 SendDlgItemMessage( hDlg, OPT_CommentText, EM_EXGETSEL, 0, (LPARAM) &sel );
\r
6313 index = sel.cpMin;
\r
6315 index = SendDlgItemMessage( hDlg, OPT_CommentText, EM_CHARFROMPOS, 0, (LPARAM) &pt );
\r
6317 hwndText = GetDlgItem(hDlg, OPT_CommentText); // cloned from above
\r
6318 len = GetWindowTextLength(hwndText);
\r
6319 str = (char *) malloc(len + 1);
\r
6320 GetWindowText(hwndText, str, len + 1);
\r
6321 ReplaceComment(commentIndex, str);
\r
6322 if(commentIndex != currentMove) ToNrEvent(commentIndex);
\r
6323 LoadVariation( index, str ); // [HGM] also does the actual moving to it, now
\r
6326 /* Zap the message for good: apparently, returning non-zero is not enough */
\r
6327 lpMF->msg = WM_USER;
\r
6335 newSizeX = LOWORD(lParam);
\r
6336 newSizeY = HIWORD(lParam);
\r
6337 ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY, newSizeX, newSizeY);
\r
6342 case WM_GETMINMAXINFO:
\r
6343 /* Prevent resizing window too small */
\r
6344 mmi = (MINMAXINFO *) lParam;
\r
6345 mmi->ptMinTrackSize.x = 100;
\r
6346 mmi->ptMinTrackSize.y = 100;
\r
6353 EitherCommentPopUp(int index, char *title, char *str, BOOLEAN edit)
\r
6358 CheckMenuItem(GetMenu(hwndMain), IDM_Comment, edit ? MF_CHECKED : MF_UNCHECKED);
\r
6360 if (str == NULL) str = "";
\r
6361 p = (char *) malloc(2 * strlen(str) + 2);
\r
6364 if (*str == '\n') *q++ = '\r';
\r
6368 if (commentText != NULL) free(commentText);
\r
6370 commentIndex = index;
\r
6371 commentTitle = title;
\r
6373 editComment = edit;
\r
6375 if (commentDialog) {
\r
6376 SendMessage(commentDialog, WM_INITDIALOG, 0, 0);
\r
6377 if (!commentUp) ShowWindow(commentDialog, SW_SHOW);
\r
6379 lpProc = MakeProcInstance((FARPROC)CommentDialog, hInst);
\r
6380 CreateDialog(hInst, MAKEINTRESOURCE(DLG_EditComment),
\r
6381 hwndMain, (DLGPROC)lpProc);
\r
6382 FreeProcInstance(lpProc);
\r
6388 /*---------------------------------------------------------------------------*\
\r
6390 * Type-in move dialog functions
\r
6392 \*---------------------------------------------------------------------------*/
\r
6395 TypeInMoveDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6397 char move[MSG_SIZ];
\r
6399 ChessMove moveType;
\r
6400 int fromX, fromY, toX, toY;
\r
6403 switch (message) {
\r
6404 case WM_INITDIALOG:
\r
6405 move[0] = (char) lParam;
\r
6406 move[1] = NULLCHAR;
\r
6407 CenterWindowEx(hDlg, GetWindow(hDlg, GW_OWNER), 1 );
\r
6408 Translate(hDlg, DLG_TypeInMove);
\r
6409 hInput = GetDlgItem(hDlg, OPT_Move);
\r
6410 SetWindowText(hInput, move);
\r
6412 SendMessage(hInput, EM_SETSEL, (WPARAM)9999, (LPARAM)9999);
\r
6416 switch (LOWORD(wParam)) {
\r
6419 shiftKey = GetKeyState(VK_SHIFT) < 0; // [HGM] remember last shift status
\r
6420 GetDlgItemText(hDlg, OPT_Move, move, sizeof(move));
\r
6421 { int n; Board board;
\r
6423 if(gameMode == EditPosition && ParseFEN(board, &n, move) ) {
\r
6424 EditPositionPasteFEN(move);
\r
6425 EndDialog(hDlg, TRUE);
\r
6428 // [HGM] movenum: allow move number to be typed in any mode
\r
6429 if(sscanf(move, "%d", &n) == 1 && n != 0 ) {
\r
6431 EndDialog(hDlg, TRUE);
\r
6435 if (gameMode != EditGame && currentMove != forwardMostMove &&
\r
6436 gameMode != Training) {
\r
6437 DisplayMoveError(_("Displayed move is not current"));
\r
6439 // GetDlgItemText(hDlg, OPT_Move, move, sizeof(move)); // moved upstream
\r
6440 int ok = ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove,
\r
6441 &moveType, &fromX, &fromY, &toX, &toY, &promoChar);
\r
6442 if(!ok && move[0] >= 'a') { move[0] += 'A' - 'a'; ok = 2; } // [HGM] try also capitalized
\r
6443 if (ok==1 || ok && ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove,
\r
6444 &moveType, &fromX, &fromY, &toX, &toY, &promoChar)) {
\r
6445 UserMoveEvent(fromX, fromY, toX, toY, promoChar);
\r
6447 DisplayMoveError(_("Could not parse move"));
\r
6450 EndDialog(hDlg, TRUE);
\r
6453 EndDialog(hDlg, FALSE);
\r
6464 PopUpMoveDialog(char firstchar)
\r
6468 if ((gameMode == BeginningOfGame && !appData.icsActive) ||
\r
6469 gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack ||
\r
6470 gameMode == AnalyzeMode || gameMode == EditGame ||
\r
6471 gameMode == EditPosition || gameMode == IcsExamining ||
\r
6472 gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack ||
\r
6473 isdigit(firstchar) && // [HGM] movenum: allow typing in of move nr in 'passive' modes
\r
6474 ( gameMode == AnalyzeFile || gameMode == PlayFromGameFile ||
\r
6475 gameMode == IcsObserving || gameMode == TwoMachinesPlay ) ||
\r
6476 gameMode == Training) {
\r
6477 lpProc = MakeProcInstance((FARPROC)TypeInMoveDialog, hInst);
\r
6478 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_TypeInMove),
\r
6479 hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);
\r
6480 FreeProcInstance(lpProc);
\r
6484 /*---------------------------------------------------------------------------*\
\r
6486 * Type-in name dialog functions
\r
6488 \*---------------------------------------------------------------------------*/
\r
6491 TypeInNameDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6493 char move[MSG_SIZ];
\r
6496 switch (message) {
\r
6497 case WM_INITDIALOG:
\r
6498 move[0] = (char) lParam;
\r
6499 move[1] = NULLCHAR;
\r
6500 CenterWindowEx(hDlg, GetWindow(hDlg, GW_OWNER), 1 );
\r
6501 Translate(hDlg, DLG_TypeInName);
\r
6502 hInput = GetDlgItem(hDlg, OPT_Name);
\r
6503 SetWindowText(hInput, move);
\r
6505 SendMessage(hInput, EM_SETSEL, (WPARAM)9999, (LPARAM)9999);
\r
6509 switch (LOWORD(wParam)) {
\r
6511 GetDlgItemText(hDlg, OPT_Name, move, sizeof(move));
\r
6512 appData.userName = strdup(move);
\r
6515 if(gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack) {
\r
6516 snprintf(move, MSG_SIZ, "%s vs. %s", gameInfo.white, gameInfo.black);
\r
6517 DisplayTitle(move);
\r
6521 EndDialog(hDlg, TRUE);
\r
6524 EndDialog(hDlg, FALSE);
\r
6535 PopUpNameDialog(char firstchar)
\r
6539 lpProc = MakeProcInstance((FARPROC)TypeInNameDialog, hInst);
\r
6540 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_TypeInName),
\r
6541 hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);
\r
6542 FreeProcInstance(lpProc);
\r
6545 /*---------------------------------------------------------------------------*\
\r
6549 \*---------------------------------------------------------------------------*/
\r
6551 /* Nonmodal error box */
\r
6552 LRESULT CALLBACK ErrorDialog(HWND hDlg, UINT message,
\r
6553 WPARAM wParam, LPARAM lParam);
\r
6556 ErrorPopUp(char *title, char *content)
\r
6560 BOOLEAN modal = hwndMain == NULL;
\r
6578 strncpy(errorTitle, title, sizeof(errorTitle));
\r
6579 errorTitle[sizeof(errorTitle) - 1] = '\0';
\r
6582 MessageBox(NULL, errorMessage, errorTitle, MB_OK|MB_ICONEXCLAMATION);
\r
6584 lpProc = MakeProcInstance((FARPROC)ErrorDialog, hInst);
\r
6585 CreateDialog(hInst, MAKEINTRESOURCE(DLG_Error),
\r
6586 hwndMain, (DLGPROC)lpProc);
\r
6587 FreeProcInstance(lpProc);
\r
6594 if (!appData.popupMoveErrors && moveErrorMessageUp) DisplayMessage("", "");
\r
6595 if (errorDialog == NULL) return;
\r
6596 DestroyWindow(errorDialog);
\r
6597 errorDialog = NULL;
\r
6598 if(errorExitStatus) ExitEvent(errorExitStatus);
\r
6602 ErrorDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6607 switch (message) {
\r
6608 case WM_INITDIALOG:
\r
6609 GetWindowRect(hDlg, &rChild);
\r
6612 SetWindowPos(hDlg, NULL, rChild.left,
\r
6613 rChild.top + boardRect.top - (rChild.bottom - rChild.top),
\r
6614 0, 0, SWP_NOZORDER|SWP_NOSIZE);
\r
6618 [AS] It seems that the above code wants to move the dialog up in the "caption
\r
6619 area" of the main window, but it uses the dialog height as an hard-coded constant,
\r
6620 and it doesn't work when you resize the dialog.
\r
6621 For now, just give it a default position.
\r
6623 SetWindowPos(hDlg, NULL, boardRect.left+8, boardRect.top+8, 0, 0, SWP_NOZORDER|SWP_NOSIZE);
\r
6624 Translate(hDlg, DLG_Error);
\r
6626 errorDialog = hDlg;
\r
6627 SetWindowText(hDlg, errorTitle);
\r
6628 hwndText = GetDlgItem(hDlg, OPT_ErrorText);
\r
6629 SetDlgItemText(hDlg, OPT_ErrorText, errorMessage);
\r
6633 switch (LOWORD(wParam)) {
\r
6636 if (errorDialog == hDlg) errorDialog = NULL;
\r
6637 DestroyWindow(hDlg);
\r
6649 HWND gothicDialog = NULL;
\r
6652 GothicDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6656 int height = GetSystemMetrics(SM_CYCAPTION)+GetSystemMetrics(SM_CYFRAME);
\r
6658 switch (message) {
\r
6659 case WM_INITDIALOG:
\r
6660 GetWindowRect(hDlg, &rChild);
\r
6662 SetWindowPos(hDlg, NULL, wpMain.x, wpMain.y-height, wpMain.width, height,
\r
6666 [AS] It seems that the above code wants to move the dialog up in the "caption
\r
6667 area" of the main window, but it uses the dialog height as an hard-coded constant,
\r
6668 and it doesn't work when you resize the dialog.
\r
6669 For now, just give it a default position.
\r
6671 gothicDialog = hDlg;
\r
6672 SetWindowText(hDlg, errorTitle);
\r
6673 hwndText = GetDlgItem(hDlg, OPT_ErrorText);
\r
6674 SetDlgItemText(hDlg, OPT_ErrorText, errorMessage);
\r
6678 switch (LOWORD(wParam)) {
\r
6681 if (errorDialog == hDlg) errorDialog = NULL;
\r
6682 DestroyWindow(hDlg);
\r
6694 GothicPopUp(char *title, VariantClass variant)
\r
6697 static char *lastTitle;
\r
6699 strncpy(errorTitle, title, sizeof(errorTitle));
\r
6700 errorTitle[sizeof(errorTitle) - 1] = '\0';
\r
6702 if(lastTitle != title && gothicDialog != NULL) {
\r
6703 DestroyWindow(gothicDialog);
\r
6704 gothicDialog = NULL;
\r
6706 if(variant != VariantNormal && gothicDialog == NULL) {
\r
6707 title = lastTitle;
\r
6708 lpProc = MakeProcInstance((FARPROC)GothicDialog, hInst);
\r
6709 CreateDialog(hInst, MAKEINTRESOURCE(DLG_Error),
\r
6710 hwndMain, (DLGPROC)lpProc);
\r
6711 FreeProcInstance(lpProc);
\r
6716 /*---------------------------------------------------------------------------*\
\r
6718 * Ics Interaction console functions
\r
6720 \*---------------------------------------------------------------------------*/
\r
6722 #define HISTORY_SIZE 64
\r
6723 static char *history[HISTORY_SIZE];
\r
6724 int histIn = 0, histP = 0;
\r
6727 SaveInHistory(char *cmd)
\r
6729 if (history[histIn] != NULL) {
\r
6730 free(history[histIn]);
\r
6731 history[histIn] = NULL;
\r
6733 if (*cmd == NULLCHAR) return;
\r
6734 history[histIn] = StrSave(cmd);
\r
6735 histIn = (histIn + 1) % HISTORY_SIZE;
\r
6736 if (history[histIn] != NULL) {
\r
6737 free(history[histIn]);
\r
6738 history[histIn] = NULL;
\r
6744 PrevInHistory(char *cmd)
\r
6747 if (histP == histIn) {
\r
6748 if (history[histIn] != NULL) free(history[histIn]);
\r
6749 history[histIn] = StrSave(cmd);
\r
6751 newhp = (histP - 1 + HISTORY_SIZE) % HISTORY_SIZE;
\r
6752 if (newhp == histIn || history[newhp] == NULL) return NULL;
\r
6754 return history[histP];
\r
6760 if (histP == histIn) return NULL;
\r
6761 histP = (histP + 1) % HISTORY_SIZE;
\r
6762 return history[histP];
\r
6766 LoadIcsTextMenu(IcsTextMenuEntry *e)
\r
6770 hmenu = LoadMenu(hInst, "TextMenu");
\r
6771 h = GetSubMenu(hmenu, 0);
\r
6773 if (strcmp(e->item, "-") == 0) {
\r
6774 AppendMenu(h, MF_SEPARATOR, 0, 0);
\r
6775 } else { // [HGM] re-written a bit to use only one AppendMenu call for both cases (| or no |)
\r
6776 int flags = MF_STRING, j = 0;
\r
6777 if (e->item[0] == '|') {
\r
6778 flags |= MF_MENUBARBREAK;
\r
6781 if(!strcmp(e->command, "none")) flags |= MF_GRAYED; // [HGM] chatclick: provide inactive dummy
\r
6782 AppendMenu(h, flags, IDM_CommandX + i, e->item + j);
\r
6790 WNDPROC consoleTextWindowProc;
\r
6793 CommandX(HWND hwnd, char *command, BOOLEAN getname, BOOLEAN immediate)
\r
6795 char buf[MSG_SIZ], name[MSG_SIZ];
\r
6796 HWND hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6800 SetWindowText(hInput, command);
\r
6802 SendMessage(hInput, WM_CHAR, '\r', 0);
\r
6804 sel.cpMin = 999999;
\r
6805 sel.cpMax = 999999;
\r
6806 SendMessage(hInput, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6811 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6812 if (sel.cpMin == sel.cpMax) {
\r
6813 /* Expand to surrounding word */
\r
6816 tr.chrg.cpMax = sel.cpMin;
\r
6817 tr.chrg.cpMin = --sel.cpMin;
\r
6818 if (sel.cpMin < 0) break;
\r
6819 tr.lpstrText = name;
\r
6820 SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr);
\r
6821 } while (isalpha(name[0]) || isdigit(name[0]) || name[0] == '-');
\r
6825 tr.chrg.cpMin = sel.cpMax;
\r
6826 tr.chrg.cpMax = ++sel.cpMax;
\r
6827 tr.lpstrText = name;
\r
6828 if (SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr) < 1) break;
\r
6829 } while (isalpha(name[0]) || isdigit(name[0]) || name[0] == '-');
\r
6832 if (sel.cpMax == sel.cpMin || sel.cpMax - sel.cpMin > MSG_SIZ/2) {
\r
6833 MessageBeep(MB_ICONEXCLAMATION);
\r
6837 tr.lpstrText = name;
\r
6838 SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr);
\r
6840 if (sel.cpMax - sel.cpMin > MSG_SIZ/2) {
\r
6841 MessageBeep(MB_ICONEXCLAMATION);
\r
6844 SendMessage(hwnd, EM_GETSELTEXT, 0, (LPARAM) name);
\r
6847 if(strstr(command, "%s")) snprintf(buf, MSG_SIZ, command, name); else
\r
6848 snprintf(buf, MSG_SIZ, "%s %s", command, name);
\r
6849 SetWindowText(hInput, buf);
\r
6850 SendMessage(hInput, WM_CHAR, '\r', 0);
\r
6852 if(!strcmp(command, "chat")) { ChatPopUp(name); return; }
\r
6853 snprintf(buf, MSG_SIZ, "%s %s ", command, name); /* trailing space */
\r
6854 SetWindowText(hInput, buf);
\r
6855 sel.cpMin = 999999;
\r
6856 sel.cpMax = 999999;
\r
6857 SendMessage(hInput, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6863 ConsoleTextSubclass(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
6868 switch (message) {
\r
6870 if (!(GetKeyState(VK_CONTROL) & ~1)) break;
\r
6871 if(wParam=='R') return 0;
\r
6874 SendMessage(hwnd, EM_LINESCROLL, 0, -999999);
\r
6877 sel.cpMin = 999999;
\r
6878 sel.cpMax = 999999;
\r
6879 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6880 SendMessage(hwnd, EM_SCROLLCARET, 0, 0);
\r
6885 if(wParam != '\022') {
\r
6886 if (wParam == '\t') {
\r
6887 if (GetKeyState(VK_SHIFT) < 0) {
\r
6889 if (IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE);
\r
6890 if (buttonDesc[0].hwnd) {
\r
6891 SetFocus(buttonDesc[0].hwnd);
\r
6893 SetFocus(hwndMain);
\r
6897 SetFocus(GetDlgItem(hwndConsole, OPT_ConsoleInput));
\r
6900 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6901 JAWS_DELETE( SetFocus(hInput); )
\r
6902 SendMessage(hInput, message, wParam, lParam);
\r
6905 } // [HGM] navigate: for Ctrl+R, flow into next case (moved up here) to summon up menu
\r
6907 case WM_RBUTTONDOWN:
\r
6908 if (!(GetKeyState(VK_SHIFT) & ~1)) {
\r
6909 /* Move selection here if it was empty */
\r
6911 pt.x = LOWORD(lParam);
\r
6912 pt.y = HIWORD(lParam);
\r
6913 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6914 if (sel.cpMin == sel.cpMax) {
\r
6915 if(lParam != -1) sel.cpMin = SendMessage(hwnd, EM_CHARFROMPOS, 0, (LPARAM)&pt); /*doc is wrong*/
\r
6916 sel.cpMax = sel.cpMin;
\r
6917 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6919 SendMessage(hwnd, EM_HIDESELECTION, FALSE, FALSE);
\r
6920 { // [HGM] chatclick: code moved here from WM_RBUTTONUP case, to have menu appear on down-click
\r
6922 HMENU hmenu = LoadIcsTextMenu(icsTextMenuEntry);
\r
6923 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6924 if (sel.cpMin == sel.cpMax) {
\r
6925 EnableMenuItem(hmenu, IDM_Copy, MF_BYCOMMAND|MF_GRAYED);
\r
6926 EnableMenuItem(hmenu, IDM_QuickPaste, MF_BYCOMMAND|MF_GRAYED);
\r
6928 if (!IsClipboardFormatAvailable(CF_TEXT)) {
\r
6929 EnableMenuItem(hmenu, IDM_Paste, MF_BYCOMMAND|MF_GRAYED);
\r
6931 pt.x = LOWORD(lParam)-30; // [HGM] chatclick: make menu pop up with pointer above upper-right item
\r
6932 pt.y = HIWORD(lParam)-10; // make it appear as if mouse moved there, so it will be selected on up-click
\r
6933 PostMessage(hwnd, WM_MOUSEMOVE, wParam, lParam+5);
\r
6934 MenuPopup(hwnd, pt, hmenu, -1);
\r
6938 case WM_RBUTTONUP:
\r
6939 if (GetKeyState(VK_SHIFT) & ~1) {
\r
6940 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
6941 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
6945 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6947 return SendMessage(hInput, message, wParam, lParam);
\r
6948 case WM_MBUTTONDOWN:
\r
6949 return SendMessage(hwnd, WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
6951 switch (LOWORD(wParam)) {
\r
6952 case IDM_QuickPaste:
\r
6954 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6955 if (sel.cpMin == sel.cpMax) {
\r
6956 MessageBeep(MB_ICONEXCLAMATION);
\r
6959 SendMessage(hwnd, WM_COPY, 0, 0);
\r
6960 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6961 SendMessage(hInput, WM_PASTE, 0, 0);
\r
6966 SendMessage(hwnd, WM_CUT, 0, 0);
\r
6969 SendMessage(hwnd, WM_PASTE, 0, 0);
\r
6972 SendMessage(hwnd, WM_COPY, 0, 0);
\r
6976 int i = LOWORD(wParam) - IDM_CommandX;
\r
6977 if (i >= 0 && i < ICS_TEXT_MENU_SIZE &&
\r
6978 icsTextMenuEntry[i].command != NULL) {
\r
6979 CommandX(hwnd, icsTextMenuEntry[i].command,
\r
6980 icsTextMenuEntry[i].getname,
\r
6981 icsTextMenuEntry[i].immediate);
\r
6989 return (*consoleTextWindowProc)(hwnd, message, wParam, lParam);
\r
6992 WNDPROC consoleInputWindowProc;
\r
6995 ConsoleInputSubclass(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
6997 char buf[MSG_SIZ];
\r
6999 static BOOL sendNextChar = FALSE;
\r
7000 static BOOL quoteNextChar = FALSE;
\r
7001 InputSource *is = consoleInputSource;
\r
7005 switch (message) {
\r
7007 if (!appData.localLineEditing || sendNextChar) {
\r
7008 is->buf[0] = (CHAR) wParam;
\r
7010 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7011 sendNextChar = FALSE;
\r
7014 if (quoteNextChar) {
\r
7015 buf[0] = (char) wParam;
\r
7016 buf[1] = NULLCHAR;
\r
7017 SendMessage(hwnd, EM_REPLACESEL, TRUE, (LPARAM) buf);
\r
7018 quoteNextChar = FALSE;
\r
7022 case '\r': /* Enter key */
\r
7023 is->count = GetWindowText(hwnd, is->buf, INPUT_SOURCE_BUF_SIZE-1);
\r
7024 if (consoleEcho) SaveInHistory(is->buf);
\r
7025 is->buf[is->count++] = '\n';
\r
7026 is->buf[is->count] = NULLCHAR;
\r
7027 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7028 if (consoleEcho) {
\r
7029 ConsoleOutput(is->buf, is->count, TRUE);
\r
7030 } else if (appData.localLineEditing) {
\r
7031 ConsoleOutput("\n", 1, TRUE);
\r
7034 case '\033': /* Escape key */
\r
7035 SetWindowText(hwnd, "");
\r
7036 cf.cbSize = sizeof(CHARFORMAT);
\r
7037 cf.dwMask = CFM_COLOR|CFM_BOLD|CFM_ITALIC|CFM_UNDERLINE|CFM_STRIKEOUT;
\r
7038 if (consoleEcho) {
\r
7039 cf.crTextColor = textAttribs[ColorNormal].color;
\r
7041 cf.crTextColor = COLOR_ECHOOFF;
\r
7043 cf.dwEffects = textAttribs[ColorNormal].effects;
\r
7044 SendMessage(hwnd, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&cf);
\r
7046 case '\t': /* Tab key */
\r
7047 if (GetKeyState(VK_SHIFT) < 0) {
\r
7049 SetFocus(GetDlgItem(hwndConsole, OPT_ConsoleText));
\r
7052 if (IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE);
\r
7053 if (buttonDesc[0].hwnd) {
\r
7054 SetFocus(buttonDesc[0].hwnd);
\r
7056 SetFocus(hwndMain);
\r
7060 case '\023': /* Ctrl+S */
\r
7061 sendNextChar = TRUE;
\r
7063 case '\021': /* Ctrl+Q */
\r
7064 quoteNextChar = TRUE;
\r
7074 GetWindowText(hwnd, buf, MSG_SIZ);
\r
7075 p = PrevInHistory(buf);
\r
7077 SetWindowText(hwnd, p);
\r
7078 sel.cpMin = 999999;
\r
7079 sel.cpMax = 999999;
\r
7080 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7085 p = NextInHistory();
\r
7087 SetWindowText(hwnd, p);
\r
7088 sel.cpMin = 999999;
\r
7089 sel.cpMax = 999999;
\r
7090 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7096 if (!(GetKeyState(VK_CONTROL) & ~1)) break;
\r
7100 SendDlgItemMessage(hwndConsole, OPT_ConsoleText, message, wParam, lParam);
\r
7104 case WM_MBUTTONDOWN:
\r
7105 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
7106 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
7108 case WM_RBUTTONUP:
\r
7109 if (GetKeyState(VK_SHIFT) & ~1) {
\r
7110 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
7111 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
7115 hmenu = LoadMenu(hInst, "InputMenu");
\r
7116 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
7117 if (sel.cpMin == sel.cpMax) {
\r
7118 EnableMenuItem(hmenu, IDM_Copy, MF_BYCOMMAND|MF_GRAYED);
\r
7119 EnableMenuItem(hmenu, IDM_Cut, MF_BYCOMMAND|MF_GRAYED);
\r
7121 if (!IsClipboardFormatAvailable(CF_TEXT)) {
\r
7122 EnableMenuItem(hmenu, IDM_Paste, MF_BYCOMMAND|MF_GRAYED);
\r
7124 pt.x = LOWORD(lParam);
\r
7125 pt.y = HIWORD(lParam);
\r
7126 MenuPopup(hwnd, pt, hmenu, -1);
\r
7130 switch (LOWORD(wParam)) {
\r
7132 SendMessage(hwnd, EM_UNDO, 0, 0);
\r
7134 case IDM_SelectAll:
\r
7136 sel.cpMax = -1; /*999999?*/
\r
7137 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7140 SendMessage(hwnd, WM_CUT, 0, 0);
\r
7143 SendMessage(hwnd, WM_PASTE, 0, 0);
\r
7146 SendMessage(hwnd, WM_COPY, 0, 0);
\r
7151 return (*consoleInputWindowProc)(hwnd, message, wParam, lParam);
\r
7154 #define CO_MAX 100000
\r
7155 #define CO_TRIM 1000
\r
7158 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
7160 static SnapData sd;
\r
7161 HWND hText, hInput;
\r
7163 static int sizeX, sizeY;
\r
7164 int newSizeX, newSizeY;
\r
7168 hText = GetDlgItem(hDlg, OPT_ConsoleText);
\r
7169 hInput = GetDlgItem(hDlg, OPT_ConsoleInput);
\r
7171 switch (message) {
\r
7173 if (((NMHDR*)lParam)->code == EN_LINK)
\r
7175 ENLINK *pLink = (ENLINK*)lParam;
\r
7176 if (pLink->msg == WM_LBUTTONUP)
\r
7180 tr.chrg = pLink->chrg;
\r
7181 tr.lpstrText = malloc(1+tr.chrg.cpMax-tr.chrg.cpMin);
\r
7182 SendMessage(hText, EM_GETTEXTRANGE, 0, (LPARAM)&tr);
\r
7183 ShellExecute(NULL, "open", tr.lpstrText, NULL, NULL, SW_SHOW);
\r
7184 free(tr.lpstrText);
\r
7188 case WM_INITDIALOG: /* message: initialize dialog box */
\r
7189 hwndConsole = hDlg;
\r
7191 consoleTextWindowProc = (WNDPROC)
\r
7192 SetWindowLong(hText, GWL_WNDPROC, (LONG) ConsoleTextSubclass);
\r
7193 SendMessage(hText, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
7194 consoleInputWindowProc = (WNDPROC)
\r
7195 SetWindowLong(hInput, GWL_WNDPROC, (LONG) ConsoleInputSubclass);
\r
7196 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
7197 Colorize(ColorNormal, TRUE);
\r
7198 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &consoleCF);
\r
7199 ChangedConsoleFont();
\r
7200 GetClientRect(hDlg, &rect);
\r
7201 sizeX = rect.right;
\r
7202 sizeY = rect.bottom;
\r
7203 if (wpConsole.x != CW_USEDEFAULT && wpConsole.y != CW_USEDEFAULT &&
\r
7204 wpConsole.width != CW_USEDEFAULT && wpConsole.height != CW_USEDEFAULT) {
\r
7205 WINDOWPLACEMENT wp;
\r
7206 EnsureOnScreen(&wpConsole.x, &wpConsole.y, 0, 0);
\r
7207 wp.length = sizeof(WINDOWPLACEMENT);
\r
7209 wp.showCmd = SW_SHOW;
\r
7210 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
7211 wp.rcNormalPosition.left = wpConsole.x;
\r
7212 wp.rcNormalPosition.right = wpConsole.x + wpConsole.width;
\r
7213 wp.rcNormalPosition.top = wpConsole.y;
\r
7214 wp.rcNormalPosition.bottom = wpConsole.y + wpConsole.height;
\r
7215 SetWindowPlacement(hDlg, &wp);
\r
7218 // [HGM] Chessknight's change 2004-07-13
\r
7219 else { /* Determine Defaults */
\r
7220 WINDOWPLACEMENT wp;
\r
7221 wpConsole.x = wpMain.width + 1;
\r
7222 wpConsole.y = wpMain.y;
\r
7223 wpConsole.width = screenWidth - wpMain.width;
\r
7224 wpConsole.height = wpMain.height;
\r
7225 EnsureOnScreen(&wpConsole.x, &wpConsole.y, 0, 0);
\r
7226 wp.length = sizeof(WINDOWPLACEMENT);
\r
7228 wp.showCmd = SW_SHOW;
\r
7229 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
7230 wp.rcNormalPosition.left = wpConsole.x;
\r
7231 wp.rcNormalPosition.right = wpConsole.x + wpConsole.width;
\r
7232 wp.rcNormalPosition.top = wpConsole.y;
\r
7233 wp.rcNormalPosition.bottom = wpConsole.y + wpConsole.height;
\r
7234 SetWindowPlacement(hDlg, &wp);
\r
7237 // Allow hText to highlight URLs and send notifications on them
\r
7238 wMask = (WORD) SendMessage(hText, EM_GETEVENTMASK, 0, 0L);
\r
7239 SendMessage(hText, EM_SETEVENTMASK, 0, wMask | ENM_LINK);
\r
7240 SendMessage(hText, EM_AUTOURLDETECT, TRUE, 0L);
\r
7241 SetWindowLong(hText, GWL_USERDATA, 79); // initialize the text window's width
\r
7255 if (IsIconic(hDlg)) break;
\r
7256 newSizeX = LOWORD(lParam);
\r
7257 newSizeY = HIWORD(lParam);
\r
7258 if (sizeX != newSizeX || sizeY != newSizeY) {
\r
7259 RECT rectText, rectInput;
\r
7261 int newTextHeight, newTextWidth;
\r
7262 GetWindowRect(hText, &rectText);
\r
7263 newTextWidth = rectText.right - rectText.left + newSizeX - sizeX;
\r
7264 newTextHeight = rectText.bottom - rectText.top + newSizeY - sizeY;
\r
7265 if (newTextHeight < 0) {
\r
7266 newSizeY += -newTextHeight;
\r
7267 newTextHeight = 0;
\r
7269 SetWindowPos(hText, NULL, 0, 0,
\r
7270 newTextWidth, newTextHeight, SWP_NOZORDER|SWP_NOMOVE);
\r
7271 GetWindowRect(hInput, &rectInput); /* gives screen coords */
\r
7272 pt.x = rectInput.left;
\r
7273 pt.y = rectInput.top + newSizeY - sizeY;
\r
7274 ScreenToClient(hDlg, &pt);
\r
7275 SetWindowPos(hInput, NULL,
\r
7276 pt.x, pt.y, /* needs client coords */
\r
7277 rectInput.right - rectInput.left + newSizeX - sizeX,
\r
7278 rectInput.bottom - rectInput.top, SWP_NOZORDER);
\r
7284 case WM_GETMINMAXINFO:
\r
7285 /* Prevent resizing window too small */
\r
7286 mmi = (MINMAXINFO *) lParam;
\r
7287 mmi->ptMinTrackSize.x = 100;
\r
7288 mmi->ptMinTrackSize.y = 100;
\r
7291 /* [AS] Snapping */
\r
7292 case WM_ENTERSIZEMOVE:
\r
7293 return OnEnterSizeMove( &sd, hDlg, wParam, lParam );
\r
7296 return OnSizing( &sd, hDlg, wParam, lParam );
\r
7299 return OnMoving( &sd, hDlg, wParam, lParam );
\r
7301 case WM_EXITSIZEMOVE:
\r
7302 UpdateICSWidth(hText);
\r
7303 return OnExitSizeMove( &sd, hDlg, wParam, lParam );
\r
7306 return DefWindowProc(hDlg, message, wParam, lParam);
\r
7314 if (hwndConsole) return;
\r
7315 hCons = CreateDialog(hInst, szConsoleName, 0, NULL);
\r
7316 SendMessage(hCons, WM_INITDIALOG, 0, 0);
\r
7321 ConsoleOutput(char* data, int length, int forceVisible)
\r
7326 char buf[CO_MAX+1];
\r
7329 static int delayLF = 0;
\r
7330 CHARRANGE savesel, sel;
\r
7332 if (hwndConsole == NULL || length > CO_MAX-100 || length == 0) return;
\r
7340 while (length--) {
\r
7348 } else if (*p == '\007') {
\r
7349 MyPlaySound(&sounds[(int)SoundBell]);
\r
7356 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
7357 SendMessage(hText, EM_HIDESELECTION, TRUE, FALSE);
\r
7358 /* Save current selection */
\r
7359 SendMessage(hText, EM_EXGETSEL, 0, (LPARAM)&savesel);
\r
7360 exlen = GetWindowTextLength(hText);
\r
7361 /* Find out whether current end of text is visible */
\r
7362 SendMessage(hText, EM_GETRECT, 0, (LPARAM) &rect);
\r
7363 SendMessage(hText, EM_POSFROMCHAR, (WPARAM) &pEnd, exlen);
\r
7364 /* Trim existing text if it's too long */
\r
7365 if (exlen + (q - buf) > CO_MAX) {
\r
7366 trim = (CO_TRIM > (q - buf)) ? CO_TRIM : (q - buf);
\r
7369 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7370 SendMessage(hText, EM_REPLACESEL, 0, (LPARAM)"");
\r
7372 savesel.cpMin -= trim;
\r
7373 savesel.cpMax -= trim;
\r
7374 if (exlen < 0) exlen = 0;
\r
7375 if (savesel.cpMin < 0) savesel.cpMin = 0;
\r
7376 if (savesel.cpMax < savesel.cpMin) savesel.cpMax = savesel.cpMin;
\r
7378 /* Append the new text */
\r
7379 sel.cpMin = exlen;
\r
7380 sel.cpMax = exlen;
\r
7381 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7382 SendMessage(hText, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&consoleCF);
\r
7383 SendMessage(hText, EM_REPLACESEL, 0, (LPARAM) buf);
\r
7384 if (forceVisible || exlen == 0 ||
\r
7385 (rect.left <= pEnd.x && pEnd.x < rect.right &&
\r
7386 rect.top <= pEnd.y && pEnd.y < rect.bottom)) {
\r
7387 /* Scroll to make new end of text visible if old end of text
\r
7388 was visible or new text is an echo of user typein */
\r
7389 sel.cpMin = 9999999;
\r
7390 sel.cpMax = 9999999;
\r
7391 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7392 SendMessage(hText, EM_HIDESELECTION, FALSE, FALSE);
\r
7393 SendMessage(hText, EM_SCROLLCARET, 0, 0);
\r
7394 SendMessage(hText, EM_HIDESELECTION, TRUE, FALSE);
\r
7396 if (savesel.cpMax == exlen || forceVisible) {
\r
7397 /* Move insert point to new end of text if it was at the old
\r
7398 end of text or if the new text is an echo of user typein */
\r
7399 sel.cpMin = 9999999;
\r
7400 sel.cpMax = 9999999;
\r
7401 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7403 /* Restore previous selection */
\r
7404 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&savesel);
\r
7406 SendMessage(hText, EM_HIDESELECTION, FALSE, FALSE);
\r
7413 DisplayHoldingsCount(HDC hdc, int x, int y, int rightAlign, int copyNumber)
\r
7417 COLORREF oldFg, oldBg;
\r
7422 snprintf(buf, sizeof(buf)/sizeof(buf[0]),"%d", copyNumber); else buf[0] = 0;
\r
7424 oldFg = SetTextColor(hdc, RGB(255, 255, 255)); /* white */
\r
7425 oldBg = SetBkColor(hdc, RGB(0, 0, 0)); /* black */
\r
7426 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
7429 rect.right = x + squareSize;
\r
7431 rect.bottom = y + squareSize;
\r
7434 ExtTextOut(hdc, x + MESSAGE_LINE_LEFTMARGIN
\r
7435 + (rightAlign ? (squareSize*2)/3 : 0),
\r
7436 y, ETO_CLIPPED|ETO_OPAQUE,
\r
7437 &rect, str, strlen(str), NULL);
\r
7439 (void) SetTextColor(hdc, oldFg);
\r
7440 (void) SetBkColor(hdc, oldBg);
\r
7441 (void) SelectObject(hdc, oldFont);
\r
7445 DisplayAClock(HDC hdc, int timeRemaining, int highlight,
\r
7446 RECT *rect, char *color, char *flagFell)
\r
7450 COLORREF oldFg, oldBg;
\r
7453 if (appData.clockMode) {
\r
7455 snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%c %s %s", color[0], TimeString(timeRemaining), flagFell);
\r
7457 snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%s:%c%s %s", color, (logoHeight>0 ? 0 : ' '), TimeString(timeRemaining), flagFell);
\r
7464 oldFg = SetTextColor(hdc, RGB(255, 255, 255)); /* white */
\r
7465 oldBg = SetBkColor(hdc, RGB(0, 0, 0)); /* black */
\r
7467 oldFg = SetTextColor(hdc, RGB(0, 0, 0)); /* black */
\r
7468 oldBg = SetBkColor(hdc, RGB(255, 255, 255)); /* white */
\r
7470 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
7474 ExtTextOut(hdc, rect->left + MESSAGE_LINE_LEFTMARGIN,
\r
7475 rect->top, ETO_CLIPPED|ETO_OPAQUE,
\r
7476 rect, str, strlen(str), NULL);
\r
7477 if(logoHeight > 0 && appData.clockMode) {
\r
7479 str += strlen(color)+2;
\r
7480 r.top = rect->top + logoHeight/2;
\r
7481 r.left = rect->left;
\r
7482 r.right = rect->right;
\r
7483 r.bottom = rect->bottom;
\r
7484 ExtTextOut(hdc, rect->left + MESSAGE_LINE_LEFTMARGIN,
\r
7485 r.top, ETO_CLIPPED|ETO_OPAQUE,
\r
7486 &r, str, strlen(str), NULL);
\r
7488 (void) SetTextColor(hdc, oldFg);
\r
7489 (void) SetBkColor(hdc, oldBg);
\r
7490 (void) SelectObject(hdc, oldFont);
\r
7495 DoReadFile(HANDLE hFile, char *buf, int count, DWORD *outCount,
\r
7501 if( count <= 0 ) {
\r
7502 if (appData.debugMode) {
\r
7503 fprintf( debugFP, "DoReadFile: trying to read past end of buffer, overflow = %d\n", count );
\r
7506 return ERROR_INVALID_USER_BUFFER;
\r
7509 ResetEvent(ovl->hEvent);
\r
7510 ovl->Offset = ovl->OffsetHigh = 0;
\r
7511 ok = ReadFile(hFile, buf, count, outCount, ovl);
\r
7515 err = GetLastError();
\r
7516 if (err == ERROR_IO_PENDING) {
\r
7517 ok = GetOverlappedResult(hFile, ovl, outCount, TRUE);
\r
7521 err = GetLastError();
\r
7528 DoWriteFile(HANDLE hFile, char *buf, int count, DWORD *outCount,
\r
7533 ResetEvent(ovl->hEvent);
\r
7534 ovl->Offset = ovl->OffsetHigh = 0;
\r
7535 ok = WriteFile(hFile, buf, count, outCount, ovl);
\r
7539 err = GetLastError();
\r
7540 if (err == ERROR_IO_PENDING) {
\r
7541 ok = GetOverlappedResult(hFile, ovl, outCount, TRUE);
\r
7545 err = GetLastError();
\r
7551 /* [AS] If input is line by line and a line exceed the buffer size, force an error */
\r
7552 void CheckForInputBufferFull( InputSource * is )
\r
7554 if( is->lineByLine && (is->next - is->buf) >= INPUT_SOURCE_BUF_SIZE ) {
\r
7555 /* Look for end of line */
\r
7556 char * p = is->buf;
\r
7558 while( p < is->next && *p != '\n' ) {
\r
7562 if( p >= is->next ) {
\r
7563 if (appData.debugMode) {
\r
7564 fprintf( debugFP, "Input line exceeded buffer size (source id=%lu)\n", is->id );
\r
7567 is->error = ERROR_BROKEN_PIPE; /* [AS] Just any non-successful code! */
\r
7568 is->count = (DWORD) -1;
\r
7569 is->next = is->buf;
\r
7575 InputThread(LPVOID arg)
\r
7580 is = (InputSource *) arg;
\r
7581 ovl.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
\r
7582 ovl.Internal = ovl.InternalHigh = ovl.Offset = ovl.OffsetHigh = 0;
\r
7583 while (is->hThread != NULL) {
\r
7584 is->error = DoReadFile(is->hFile, is->next,
\r
7585 INPUT_SOURCE_BUF_SIZE - (is->next - is->buf),
\r
7586 &is->count, &ovl);
\r
7587 if (is->error == NO_ERROR) {
\r
7588 is->next += is->count;
\r
7590 if (is->error == ERROR_BROKEN_PIPE) {
\r
7591 /* Correct for MS brain damage. EOF reading a pipe is not an error. */
\r
7594 is->count = (DWORD) -1;
\r
7595 /* [AS] The (is->count <= 0) check below is not useful for unsigned values! */
\r
7600 CheckForInputBufferFull( is );
\r
7602 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7604 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7606 if (is->count <= 0) break; /* Quit on EOF or error */
\r
7609 CloseHandle(ovl.hEvent);
\r
7610 CloseHandle(is->hFile);
\r
7612 if (appData.debugMode) {
\r
7613 fprintf( debugFP, "Input thread terminated (id=%lu, error=%d, count=%ld)\n", is->id, is->error, is->count );
\r
7620 /* Windows 95 beta 2 won't let you do overlapped i/o on a console or pipe */
\r
7622 NonOvlInputThread(LPVOID arg)
\r
7629 is = (InputSource *) arg;
\r
7630 while (is->hThread != NULL) {
\r
7631 is->error = ReadFile(is->hFile, is->next,
\r
7632 INPUT_SOURCE_BUF_SIZE - (is->next - is->buf),
\r
7633 &is->count, NULL) ? NO_ERROR : GetLastError();
\r
7634 if (is->error == NO_ERROR) {
\r
7635 /* Change CRLF to LF */
\r
7636 if (is->next > is->buf) {
\r
7638 i = is->count + 1;
\r
7646 if (prev == '\r' && *p == '\n') {
\r
7658 if (is->error == ERROR_BROKEN_PIPE) {
\r
7659 /* Correct for MS brain damage. EOF reading a pipe is not an error. */
\r
7662 is->count = (DWORD) -1;
\r
7666 CheckForInputBufferFull( is );
\r
7668 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7670 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7672 if (is->count < 0) break; /* Quit on error */
\r
7674 CloseHandle(is->hFile);
\r
7679 SocketInputThread(LPVOID arg)
\r
7683 is = (InputSource *) arg;
\r
7684 while (is->hThread != NULL) {
\r
7685 is->count = recv(is->sock, is->buf, INPUT_SOURCE_BUF_SIZE, 0);
\r
7686 if ((int)is->count == SOCKET_ERROR) {
\r
7687 is->count = (DWORD) -1;
\r
7688 is->error = WSAGetLastError();
\r
7690 is->error = NO_ERROR;
\r
7691 is->next += is->count;
\r
7692 if (is->count == 0 && is->second == is) {
\r
7693 /* End of file on stderr; quit with no message */
\r
7697 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7699 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7701 if (is->count <= 0) break; /* Quit on EOF or error */
\r
7707 InputEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
7711 is = (InputSource *) lParam;
\r
7712 if (is->lineByLine) {
\r
7713 /* Feed in lines one by one */
\r
7714 char *p = is->buf;
\r
7716 while (q < is->next) {
\r
7717 if (*q++ == '\n') {
\r
7718 (is->func)(is, is->closure, p, q - p, NO_ERROR);
\r
7723 /* Move any partial line to the start of the buffer */
\r
7725 while (p < is->next) {
\r
7730 if (is->error != NO_ERROR || is->count == 0) {
\r
7731 /* Notify backend of the error. Note: If there was a partial
\r
7732 line at the end, it is not flushed through. */
\r
7733 (is->func)(is, is->closure, is->buf, is->count, is->error);
\r
7736 /* Feed in the whole chunk of input at once */
\r
7737 (is->func)(is, is->closure, is->buf, is->count, is->error);
\r
7738 is->next = is->buf;
\r
7742 /*---------------------------------------------------------------------------*\
\r
7744 * Menu enables. Used when setting various modes.
\r
7746 \*---------------------------------------------------------------------------*/
\r
7754 GreyRevert(Boolean grey)
\r
7755 { // [HGM] vari: for retracting variations in local mode
\r
7756 HMENU hmenu = GetMenu(hwndMain);
\r
7757 EnableMenuItem(hmenu, IDM_Revert, MF_BYCOMMAND|(grey ? MF_GRAYED : MF_ENABLED));
\r
7758 EnableMenuItem(hmenu, IDM_Annotate, MF_BYCOMMAND|(grey ? MF_GRAYED : MF_ENABLED));
\r
7762 SetMenuEnables(HMENU hmenu, Enables *enab)
\r
7764 while (enab->item > 0) {
\r
7765 (void) EnableMenuItem(hmenu, enab->item, enab->flags);
\r
7770 Enables gnuEnables[] = {
\r
7771 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7772 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7773 { IDM_IcsClient, MF_BYCOMMAND|MF_GRAYED },
\r
7774 { IDM_Accept, MF_BYCOMMAND|MF_GRAYED },
\r
7775 { IDM_Decline, MF_BYCOMMAND|MF_GRAYED },
\r
7776 { IDM_Rematch, MF_BYCOMMAND|MF_GRAYED },
\r
7777 { IDM_Adjourn, MF_BYCOMMAND|MF_GRAYED },
\r
7778 { IDM_StopExamining, MF_BYCOMMAND|MF_GRAYED },
\r
7779 { IDM_StopObserving, MF_BYCOMMAND|MF_GRAYED },
\r
7780 { IDM_Upload, MF_BYCOMMAND|MF_GRAYED },
\r
7781 { IDM_Revert, MF_BYCOMMAND|MF_GRAYED },
\r
7782 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7783 { IDM_NewChat, MF_BYCOMMAND|MF_GRAYED },
\r
7787 Enables icsEnables[] = {
\r
7788 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7789 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7790 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7791 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7792 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7793 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7794 { IDM_MachineBoth, MF_BYCOMMAND|MF_GRAYED },
\r
7795 { IDM_AnalysisMode, MF_BYCOMMAND|MF_ENABLED },
\r
7796 { IDM_AnalyzeFile, MF_BYCOMMAND|MF_GRAYED },
\r
7797 { IDM_TimeControl, MF_BYCOMMAND|MF_GRAYED },
\r
7798 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7799 { IDM_Hint, MF_BYCOMMAND|MF_GRAYED },
\r
7800 { IDM_Book, MF_BYCOMMAND|MF_GRAYED },
\r
7801 { IDM_IcsOptions, MF_BYCOMMAND|MF_ENABLED },
\r
7802 { IDM_Engine1Options, MF_BYCOMMAND|MF_GRAYED },
\r
7803 { IDM_Engine2Options, MF_BYCOMMAND|MF_GRAYED },
\r
7804 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7809 Enables zippyEnables[] = {
\r
7810 { IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },
\r
7811 { IDM_Hint, MF_BYCOMMAND|MF_ENABLED },
\r
7812 { IDM_Book, MF_BYCOMMAND|MF_ENABLED },
\r
7813 { IDM_Engine1Options, MF_BYCOMMAND|MF_ENABLED },
\r
7818 Enables ncpEnables[] = {
\r
7819 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7820 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7821 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7822 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7823 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7824 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7825 { IDM_AnalysisMode, MF_BYCOMMAND|MF_GRAYED },
\r
7826 { IDM_AnalyzeFile, MF_BYCOMMAND|MF_GRAYED },
\r
7827 { IDM_IcsClient, MF_BYCOMMAND|MF_GRAYED },
\r
7828 { ACTION_POS, MF_BYPOSITION|MF_GRAYED },
\r
7829 { IDM_Revert, MF_BYCOMMAND|MF_GRAYED },
\r
7830 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7831 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7832 { IDM_RetractMove, MF_BYCOMMAND|MF_GRAYED },
\r
7833 { IDM_TimeControl, MF_BYCOMMAND|MF_GRAYED },
\r
7834 { IDM_Hint, MF_BYCOMMAND|MF_GRAYED },
\r
7835 { IDM_Book, MF_BYCOMMAND|MF_GRAYED },
\r
7836 { IDM_MachineBoth, MF_BYCOMMAND|MF_GRAYED },
\r
7837 { IDM_NewChat, MF_BYCOMMAND|MF_GRAYED },
\r
7838 { IDM_Engine1Options, MF_BYCOMMAND|MF_GRAYED },
\r
7839 { IDM_Engine2Options, MF_BYCOMMAND|MF_GRAYED },
\r
7840 { IDM_Sounds, MF_BYCOMMAND|MF_GRAYED },
\r
7844 Enables trainingOnEnables[] = {
\r
7845 { IDM_EditComment, MF_BYCOMMAND|MF_GRAYED },
\r
7846 { IDM_Comment, MF_BYCOMMAND|MF_GRAYED },
\r
7847 { IDM_Pause, MF_BYCOMMAND|MF_GRAYED },
\r
7848 { IDM_Forward, MF_BYCOMMAND|MF_GRAYED },
\r
7849 { IDM_Backward, MF_BYCOMMAND|MF_GRAYED },
\r
7850 { IDM_ToEnd, MF_BYCOMMAND|MF_GRAYED },
\r
7851 { IDM_ToStart, MF_BYCOMMAND|MF_GRAYED },
\r
7852 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7853 { IDM_TruncateGame, MF_BYCOMMAND|MF_GRAYED },
\r
7857 Enables trainingOffEnables[] = {
\r
7858 { IDM_EditComment, MF_BYCOMMAND|MF_ENABLED },
\r
7859 { IDM_Comment, MF_BYCOMMAND|MF_ENABLED },
\r
7860 { IDM_Pause, MF_BYCOMMAND|MF_ENABLED },
\r
7861 { IDM_Forward, MF_BYCOMMAND|MF_ENABLED },
\r
7862 { IDM_Backward, MF_BYCOMMAND|MF_ENABLED },
\r
7863 { IDM_ToEnd, MF_BYCOMMAND|MF_ENABLED },
\r
7864 { IDM_ToStart, MF_BYCOMMAND|MF_ENABLED },
\r
7865 { IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },
\r
7866 { IDM_TruncateGame, MF_BYCOMMAND|MF_ENABLED },
\r
7870 /* These modify either ncpEnables or gnuEnables */
\r
7871 Enables cmailEnables[] = {
\r
7872 { IDM_MailMove, MF_BYCOMMAND|MF_ENABLED },
\r
7873 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_ENABLED },
\r
7874 { ACTION_POS, MF_BYPOSITION|MF_ENABLED },
\r
7875 { IDM_CallFlag, MF_BYCOMMAND|MF_GRAYED },
\r
7876 { IDM_Draw, MF_BYCOMMAND|MF_ENABLED },
\r
7877 { IDM_Adjourn, MF_BYCOMMAND|MF_GRAYED },
\r
7878 { IDM_Abort, MF_BYCOMMAND|MF_GRAYED },
\r
7882 Enables machineThinkingEnables[] = {
\r
7883 { IDM_LoadGame, MF_BYCOMMAND|MF_GRAYED },
\r
7884 { IDM_LoadNextGame, MF_BYCOMMAND|MF_GRAYED },
\r
7885 { IDM_LoadPrevGame, MF_BYCOMMAND|MF_GRAYED },
\r
7886 { IDM_ReloadGame, MF_BYCOMMAND|MF_GRAYED },
\r
7887 { IDM_PasteGame, MF_BYCOMMAND|MF_GRAYED },
\r
7888 { IDM_LoadPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7889 { IDM_LoadNextPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7890 { IDM_LoadPrevPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7891 { IDM_ReloadPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7892 { IDM_PastePosition, MF_BYCOMMAND|MF_GRAYED },
\r
7893 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7894 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7895 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7896 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7897 { IDM_TypeInMove, MF_BYCOMMAND|MF_GRAYED },
\r
7898 { IDM_RetractMove, MF_BYCOMMAND|MF_GRAYED },
\r
7902 Enables userThinkingEnables[] = {
\r
7903 { IDM_LoadGame, MF_BYCOMMAND|MF_ENABLED },
\r
7904 { IDM_LoadNextGame, MF_BYCOMMAND|MF_ENABLED },
\r
7905 { IDM_LoadPrevGame, MF_BYCOMMAND|MF_ENABLED },
\r
7906 { IDM_ReloadGame, MF_BYCOMMAND|MF_ENABLED },
\r
7907 { IDM_PasteGame, MF_BYCOMMAND|MF_ENABLED },
\r
7908 { IDM_LoadPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7909 { IDM_LoadNextPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7910 { IDM_LoadPrevPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7911 { IDM_ReloadPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7912 { IDM_PastePosition, MF_BYCOMMAND|MF_ENABLED },
\r
7913 { IDM_MachineWhite, MF_BYCOMMAND|MF_ENABLED },
\r
7914 { IDM_MachineBlack, MF_BYCOMMAND|MF_ENABLED },
\r
7915 { IDM_TwoMachines, MF_BYCOMMAND|MF_ENABLED },
\r
7916 { IDM_Match, MF_BYCOMMAND|MF_ENABLED },
\r
7917 { IDM_TypeInMove, MF_BYCOMMAND|MF_ENABLED },
\r
7918 { IDM_RetractMove, MF_BYCOMMAND|MF_ENABLED },
\r
7922 /*---------------------------------------------------------------------------*\
\r
7924 * Front-end interface functions exported by XBoard.
\r
7925 * Functions appear in same order as prototypes in frontend.h.
\r
7927 \*---------------------------------------------------------------------------*/
\r
7931 static UINT prevChecked = 0;
\r
7932 static int prevPausing = 0;
\r
7935 if (pausing != prevPausing) {
\r
7936 prevPausing = pausing;
\r
7937 (void) CheckMenuItem(GetMenu(hwndMain), IDM_Pause,
\r
7938 MF_BYCOMMAND|(pausing ? MF_CHECKED : MF_UNCHECKED));
\r
7939 if (hwndPause) SetWindowText(hwndPause, pausing ? "C" : "P");
\r
7942 switch (gameMode) {
\r
7943 case BeginningOfGame:
\r
7944 if (appData.icsActive)
\r
7945 nowChecked = IDM_IcsClient;
\r
7946 else if (appData.noChessProgram)
\r
7947 nowChecked = IDM_EditGame;
\r
7949 nowChecked = IDM_MachineBlack;
\r
7951 case MachinePlaysBlack:
\r
7952 nowChecked = IDM_MachineBlack;
\r
7954 case MachinePlaysWhite:
\r
7955 nowChecked = IDM_MachineWhite;
\r
7957 case TwoMachinesPlay:
\r
7958 nowChecked = matchMode ? IDM_Match : IDM_TwoMachines; // [HGM] match
\r
7961 nowChecked = IDM_AnalysisMode;
\r
7964 nowChecked = IDM_AnalyzeFile;
\r
7967 nowChecked = IDM_EditGame;
\r
7969 case PlayFromGameFile:
\r
7970 nowChecked = IDM_LoadGame;
\r
7972 case EditPosition:
\r
7973 nowChecked = IDM_EditPosition;
\r
7976 nowChecked = IDM_Training;
\r
7978 case IcsPlayingWhite:
\r
7979 case IcsPlayingBlack:
\r
7980 case IcsObserving:
\r
7982 nowChecked = IDM_IcsClient;
\r
7989 if (prevChecked != 0)
\r
7990 (void) CheckMenuItem(GetMenu(hwndMain),
\r
7991 prevChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
7992 if (nowChecked != 0)
\r
7993 (void) CheckMenuItem(GetMenu(hwndMain),
\r
7994 nowChecked, MF_BYCOMMAND|MF_CHECKED);
\r
7996 if (nowChecked == IDM_LoadGame || nowChecked == IDM_Training) {
\r
7997 (void) EnableMenuItem(GetMenu(hwndMain), IDM_Training,
\r
7998 MF_BYCOMMAND|MF_ENABLED);
\r
8000 (void) EnableMenuItem(GetMenu(hwndMain),
\r
8001 IDM_Training, MF_BYCOMMAND|MF_GRAYED);
\r
8004 prevChecked = nowChecked;
\r
8006 /* [DM] icsEngineAnalyze - Do a sceure check too */
\r
8007 if (appData.icsActive) {
\r
8008 if (appData.icsEngineAnalyze) {
\r
8009 (void) CheckMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
8010 MF_BYCOMMAND|MF_CHECKED);
\r
8012 (void) CheckMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
8013 MF_BYCOMMAND|MF_UNCHECKED);
\r
8016 DisplayLogos(); // [HGM] logos: mode change could have altered logos
\r
8022 HMENU hmenu = GetMenu(hwndMain);
\r
8023 SetMenuEnables(hmenu, icsEnables);
\r
8024 EnableMenuItem(GetSubMenu(hmenu, OPTIONS_POS), IDM_IcsOptions,
\r
8025 MF_BYCOMMAND|MF_ENABLED);
\r
8027 if (appData.zippyPlay) {
\r
8028 SetMenuEnables(hmenu, zippyEnables);
\r
8029 if (!appData.noChessProgram) /* [DM] icsEngineAnalyze */
\r
8030 (void) EnableMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
8031 MF_BYCOMMAND|MF_ENABLED);
\r
8039 SetMenuEnables(GetMenu(hwndMain), gnuEnables);
\r
8045 HMENU hmenu = GetMenu(hwndMain);
\r
8046 SetMenuEnables(hmenu, ncpEnables);
\r
8047 DrawMenuBar(hwndMain);
\r
8053 SetMenuEnables(GetMenu(hwndMain), cmailEnables);
\r
8057 SetTrainingModeOn()
\r
8060 SetMenuEnables(GetMenu(hwndMain), trainingOnEnables);
\r
8061 for (i = 0; i < N_BUTTONS; i++) {
\r
8062 if (buttonDesc[i].hwnd != NULL)
\r
8063 EnableWindow(buttonDesc[i].hwnd, FALSE);
\r
8068 VOID SetTrainingModeOff()
\r
8071 SetMenuEnables(GetMenu(hwndMain), trainingOffEnables);
\r
8072 for (i = 0; i < N_BUTTONS; i++) {
\r
8073 if (buttonDesc[i].hwnd != NULL)
\r
8074 EnableWindow(buttonDesc[i].hwnd, TRUE);
\r
8080 SetUserThinkingEnables()
\r
8082 SetMenuEnables(GetMenu(hwndMain), userThinkingEnables);
\r
8086 SetMachineThinkingEnables()
\r
8088 HMENU hMenu = GetMenu(hwndMain);
\r
8089 int flags = MF_BYCOMMAND|MF_ENABLED;
\r
8091 SetMenuEnables(hMenu, machineThinkingEnables);
\r
8093 if (gameMode == MachinePlaysBlack) {
\r
8094 (void)EnableMenuItem(hMenu, IDM_MachineBlack, flags);
\r
8095 } else if (gameMode == MachinePlaysWhite) {
\r
8096 (void)EnableMenuItem(hMenu, IDM_MachineWhite, flags);
\r
8097 } else if (gameMode == TwoMachinesPlay) {
\r
8098 (void)EnableMenuItem(hMenu, matchMode ? IDM_Match : IDM_TwoMachines, flags); // [HGM] match
\r
8104 DisplayTitle(char *str)
\r
8106 char title[MSG_SIZ], *host;
\r
8107 if (str[0] != NULLCHAR) {
\r
8108 safeStrCpy(title, str, sizeof(title)/sizeof(title[0]) );
\r
8109 } else if (appData.icsActive) {
\r
8110 if (appData.icsCommPort[0] != NULLCHAR)
\r
8113 host = appData.icsHost;
\r
8114 snprintf(title, MSG_SIZ, "%s: %s", szTitle, host);
\r
8115 } else if (appData.noChessProgram) {
\r
8116 safeStrCpy(title, szTitle, sizeof(title)/sizeof(title[0]) );
\r
8118 safeStrCpy(title, szTitle, sizeof(title)/sizeof(title[0]) );
\r
8119 strcat(title, ": ");
\r
8120 strcat(title, first.tidy);
\r
8122 SetWindowText(hwndMain, title);
\r
8127 DisplayMessage(char *str1, char *str2)
\r
8131 int remain = MESSAGE_TEXT_MAX - 1;
\r
8134 moveErrorMessageUp = FALSE; /* turned on later by caller if needed */
\r
8135 messageText[0] = NULLCHAR;
\r
8137 len = strlen(str1);
\r
8138 if (len > remain) len = remain;
\r
8139 strncpy(messageText, str1, len);
\r
8140 messageText[len] = NULLCHAR;
\r
8143 if (*str2 && remain >= 2) {
\r
8145 strcat(messageText, " ");
\r
8148 len = strlen(str2);
\r
8149 if (len > remain) len = remain;
\r
8150 strncat(messageText, str2, len);
\r
8152 messageText[MESSAGE_TEXT_MAX - 1] = NULLCHAR;
\r
8154 if (hwndMain == NULL || IsIconic(hwndMain)) return;
\r
8158 hdc = GetDC(hwndMain);
\r
8159 oldFont = SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
8160 ExtTextOut(hdc, messageRect.left, messageRect.top, ETO_CLIPPED|ETO_OPAQUE,
\r
8161 &messageRect, messageText, strlen(messageText), NULL);
\r
8162 (void) SelectObject(hdc, oldFont);
\r
8163 (void) ReleaseDC(hwndMain, hdc);
\r
8167 DisplayError(char *str, int error)
\r
8169 char buf[MSG_SIZ*2], buf2[MSG_SIZ];
\r
8173 safeStrCpy(buf, str, sizeof(buf)/sizeof(buf[0]) );
\r
8175 len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
\r
8176 NULL, error, LANG_NEUTRAL,
\r
8177 (LPSTR) buf2, MSG_SIZ, NULL);
\r
8179 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, buf2);
\r
8181 ErrorMap *em = errmap;
\r
8182 while (em->err != 0 && em->err != error) em++;
\r
8183 if (em->err != 0) {
\r
8184 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, em->msg);
\r
8186 snprintf(buf, 2*MSG_SIZ, "%s:\nError code %d", str, error);
\r
8191 ErrorPopUp(_("Error"), buf);
\r
8196 DisplayMoveError(char *str)
\r
8198 fromX = fromY = -1;
\r
8199 ClearHighlights();
\r
8200 DrawPosition(FALSE, NULL);
\r
8201 if (appData.popupMoveErrors) {
\r
8202 ErrorPopUp(_("Error"), str);
\r
8204 DisplayMessage(str, "");
\r
8205 moveErrorMessageUp = TRUE;
\r
8210 DisplayFatalError(char *str, int error, int exitStatus)
\r
8212 char buf[2*MSG_SIZ], buf2[MSG_SIZ];
\r
8214 char *label = exitStatus ? _("Fatal Error") : _("Exiting");
\r
8217 len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
\r
8218 NULL, error, LANG_NEUTRAL,
\r
8219 (LPSTR) buf2, MSG_SIZ, NULL);
\r
8221 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, buf2);
\r
8223 ErrorMap *em = errmap;
\r
8224 while (em->err != 0 && em->err != error) em++;
\r
8225 if (em->err != 0) {
\r
8226 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, em->msg);
\r
8228 snprintf(buf, 2*MSG_SIZ, "%s:\nError code %d", str, error);
\r
8233 if (appData.debugMode) {
\r
8234 fprintf(debugFP, "%s: %s\n", label, str);
\r
8236 if (appData.popupExitMessage) {
\r
8237 (void) MessageBox(hwndMain, str, label, MB_OK|
\r
8238 (exitStatus ? MB_ICONSTOP : MB_ICONINFORMATION));
\r
8240 ExitEvent(exitStatus);
\r
8245 DisplayInformation(char *str)
\r
8247 (void) MessageBox(hwndMain, str, _("Information"), MB_OK|MB_ICONINFORMATION);
\r
8252 DisplayNote(char *str)
\r
8254 ErrorPopUp(_("Note"), str);
\r
8259 char *title, *question, *replyPrefix;
\r
8264 QuestionDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8266 static QuestionParams *qp;
\r
8267 char reply[MSG_SIZ];
\r
8270 switch (message) {
\r
8271 case WM_INITDIALOG:
\r
8272 qp = (QuestionParams *) lParam;
\r
8273 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8274 Translate(hDlg, DLG_Question);
\r
8275 SetWindowText(hDlg, qp->title);
\r
8276 SetDlgItemText(hDlg, OPT_QuestionText, qp->question);
\r
8277 SetFocus(GetDlgItem(hDlg, OPT_QuestionInput));
\r
8281 switch (LOWORD(wParam)) {
\r
8283 safeStrCpy(reply, qp->replyPrefix, sizeof(reply)/sizeof(reply[0]) );
\r
8284 if (*reply) strcat(reply, " ");
\r
8285 len = strlen(reply);
\r
8286 GetDlgItemText(hDlg, OPT_QuestionInput, reply + len, sizeof(reply) - len);
\r
8287 strcat(reply, "\n");
\r
8288 OutputToProcess(qp->pr, reply, strlen(reply), &err);
\r
8289 EndDialog(hDlg, TRUE);
\r
8290 if (err) DisplayFatalError(_("Error writing to chess program"), err, 1);
\r
8293 EndDialog(hDlg, FALSE);
\r
8304 AskQuestion(char* title, char *question, char *replyPrefix, ProcRef pr)
\r
8306 QuestionParams qp;
\r
8310 qp.question = question;
\r
8311 qp.replyPrefix = replyPrefix;
\r
8313 lpProc = MakeProcInstance((FARPROC)QuestionDialog, hInst);
\r
8314 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_Question),
\r
8315 hwndMain, (DLGPROC)lpProc, (LPARAM)&qp);
\r
8316 FreeProcInstance(lpProc);
\r
8319 /* [AS] Pick FRC position */
\r
8320 LRESULT CALLBACK NewGameFRC_Proc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8322 static int * lpIndexFRC;
\r
8328 case WM_INITDIALOG:
\r
8329 lpIndexFRC = (int *) lParam;
\r
8331 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8332 Translate(hDlg, DLG_NewGameFRC);
\r
8334 SendDlgItemMessage( hDlg, IDC_NFG_Edit, EM_SETLIMITTEXT, sizeof(buf)-1, 0 );
\r
8335 SetDlgItemInt( hDlg, IDC_NFG_Edit, *lpIndexFRC, TRUE );
\r
8336 SendDlgItemMessage( hDlg, IDC_NFG_Edit, EM_SETSEL, 0, -1 );
\r
8337 SetFocus(GetDlgItem(hDlg, IDC_NFG_Edit));
\r
8342 switch( LOWORD(wParam) ) {
\r
8344 *lpIndexFRC = GetDlgItemInt(hDlg, IDC_NFG_Edit, &index_is_ok, TRUE );
\r
8345 EndDialog( hDlg, 0 );
\r
8346 shuffleOpenings = TRUE; /* [HGM] shuffle: switch shuffling on for as long as we stay in current variant */
\r
8349 EndDialog( hDlg, 1 );
\r
8351 case IDC_NFG_Edit:
\r
8352 if( HIWORD(wParam) == EN_CHANGE ) {
\r
8353 GetDlgItemInt(hDlg, IDC_NFG_Edit, &index_is_ok, TRUE );
\r
8355 EnableWindow( GetDlgItem(hDlg, IDOK), index_is_ok );
\r
8358 case IDC_NFG_Random:
\r
8359 snprintf( buf, sizeof(buf)/sizeof(buf[0]), "%d", myrandom() ); /* [HGM] shuffle: no longer limit to 960 */
\r
8360 SetDlgItemText(hDlg, IDC_NFG_Edit, buf );
\r
8373 int index = appData.defaultFrcPosition;
\r
8374 FARPROC lpProc = MakeProcInstance( (FARPROC) NewGameFRC_Proc, hInst );
\r
8376 result = DialogBoxParam( hInst, MAKEINTRESOURCE(DLG_NewGameFRC), hwndMain, (DLGPROC)lpProc, (LPARAM)&index );
\r
8378 if( result == 0 ) {
\r
8379 appData.defaultFrcPosition = index;
\r
8385 /* [AS] Game list options. Refactored by HGM */
\r
8387 HWND gameListOptionsDialog;
\r
8389 // low-level front-end: clear text edit / list widget
\r
8393 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_RESETCONTENT, 0, 0 );
\r
8396 // low-level front-end: clear text edit / list widget
\r
8398 GLT_DeSelectList()
\r
8400 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_SETCURSEL, 0, 0 );
\r
8403 // low-level front-end: append line to text edit / list widget
\r
8405 GLT_AddToList( char *name )
\r
8408 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_ADDSTRING, 0, (LPARAM) name );
\r
8412 // low-level front-end: get line from text edit / list widget
\r
8414 GLT_GetFromList( int index, char *name )
\r
8417 if( SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_GETTEXT, index, (LPARAM) name ) != LB_ERR )
\r
8423 void GLT_MoveSelection( HWND hDlg, int delta )
\r
8425 int idx1 = (int) SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETCURSEL, 0, 0 );
\r
8426 int idx2 = idx1 + delta;
\r
8427 int count = (int) SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETCOUNT, 0, 0 );
\r
8429 if( idx1 >=0 && idx1 < count && idx2 >= 0 && idx2 < count ) {
\r
8432 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETTEXT, idx1, (LPARAM) buf );
\r
8433 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_DELETESTRING, idx1, 0 );
\r
8434 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_INSERTSTRING, idx2, (LPARAM) buf );
\r
8435 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_SETCURSEL, idx2, 0 );
\r
8439 LRESULT CALLBACK GameListOptions_Proc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8443 case WM_INITDIALOG:
\r
8444 gameListOptionsDialog = hDlg; // [HGM] pass through global to keep out off back-end
\r
8446 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8447 Translate(hDlg, DLG_GameListOptions);
\r
8449 /* Initialize list */
\r
8450 GLT_TagsToList( lpUserGLT );
\r
8452 SetFocus( GetDlgItem(hDlg, IDC_GameListTags) );
\r
8457 switch( LOWORD(wParam) ) {
\r
8460 EndDialog( hDlg, 0 );
\r
8463 EndDialog( hDlg, 1 );
\r
8466 case IDC_GLT_Default:
\r
8467 GLT_TagsToList( GLT_DEFAULT_TAGS );
\r
8470 case IDC_GLT_Restore:
\r
8471 GLT_TagsToList( appData.gameListTags );
\r
8475 GLT_MoveSelection( hDlg, -1 );
\r
8478 case IDC_GLT_Down:
\r
8479 GLT_MoveSelection( hDlg, +1 );
\r
8489 int GameListOptions()
\r
8492 FARPROC lpProc = MakeProcInstance( (FARPROC) GameListOptions_Proc, hInst );
\r
8494 safeStrCpy( lpUserGLT, appData.gameListTags ,LPUSERGLT_SIZE );
\r
8496 result = DialogBoxParam( hInst, MAKEINTRESOURCE(DLG_GameListOptions), hwndMain, (DLGPROC)lpProc, (LPARAM)lpUserGLT );
\r
8498 if( result == 0 ) {
\r
8499 /* [AS] Memory leak here! */
\r
8500 appData.gameListTags = strdup( lpUserGLT );
\r
8507 DisplayIcsInteractionTitle(char *str)
\r
8509 char consoleTitle[MSG_SIZ];
\r
8511 snprintf(consoleTitle, MSG_SIZ, "%s: %s", szConsoleTitle, str);
\r
8512 SetWindowText(hwndConsole, consoleTitle);
\r
8516 DrawPosition(int fullRedraw, Board board)
\r
8518 HDCDrawPosition(NULL, (BOOLEAN) fullRedraw, board);
\r
8521 void NotifyFrontendLogin()
\r
8524 UpdateICSWidth(GetDlgItem(hwndConsole, OPT_ConsoleText));
\r
8530 fromX = fromY = -1;
\r
8531 if (dragInfo.pos.x != -1 || dragInfo.pos.y != -1) {
\r
8532 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
8533 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
8534 dragInfo.lastpos = dragInfo.pos;
\r
8535 dragInfo.start.x = dragInfo.start.y = -1;
\r
8536 dragInfo.from = dragInfo.start;
\r
8538 DrawPosition(TRUE, NULL);
\r
8545 CommentPopUp(char *title, char *str)
\r
8547 HWND hwnd = GetActiveWindow();
\r
8548 EitherCommentPopUp(currentMove, title, str, FALSE); // [HGM] vari: fake move index, rather than 0
\r
8550 SetActiveWindow(hwnd);
\r
8554 CommentPopDown(void)
\r
8556 CheckMenuItem(GetMenu(hwndMain), IDM_Comment, MF_UNCHECKED);
\r
8557 if (commentDialog) {
\r
8558 ShowWindow(commentDialog, SW_HIDE);
\r
8560 commentUp = FALSE;
\r
8564 EditCommentPopUp(int index, char *title, char *str)
\r
8566 EitherCommentPopUp(index, title, str, TRUE);
\r
8573 MyPlaySound(&sounds[(int)SoundMove]);
\r
8576 VOID PlayIcsWinSound()
\r
8578 MyPlaySound(&sounds[(int)SoundIcsWin]);
\r
8581 VOID PlayIcsLossSound()
\r
8583 MyPlaySound(&sounds[(int)SoundIcsLoss]);
\r
8586 VOID PlayIcsDrawSound()
\r
8588 MyPlaySound(&sounds[(int)SoundIcsDraw]);
\r
8591 VOID PlayIcsUnfinishedSound()
\r
8593 MyPlaySound(&sounds[(int)SoundIcsUnfinished]);
\r
8599 MyPlaySound(&sounds[(int)SoundAlarm]);
\r
8607 consoleEcho = TRUE;
\r
8608 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
8609 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&consoleCF);
\r
8610 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
8619 consoleEcho = FALSE;
\r
8620 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
8621 /* This works OK: set text and background both to the same color */
\r
8623 cf.crTextColor = COLOR_ECHOOFF;
\r
8624 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&cf);
\r
8625 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, cf.crTextColor);
\r
8628 /* No Raw()...? */
\r
8630 void Colorize(ColorClass cc, int continuation)
\r
8632 currentColorClass = cc;
\r
8633 consoleCF.dwMask = CFM_COLOR|CFM_BOLD|CFM_ITALIC|CFM_UNDERLINE|CFM_STRIKEOUT;
\r
8634 consoleCF.crTextColor = textAttribs[cc].color;
\r
8635 consoleCF.dwEffects = textAttribs[cc].effects;
\r
8636 if (!continuation) MyPlaySound(&textAttribs[cc].sound);
\r
8642 static char buf[MSG_SIZ];
\r
8643 DWORD bufsiz = MSG_SIZ;
\r
8645 if(appData.userName != NULL && appData.userName[0] != 0) {
\r
8646 return appData.userName; /* [HGM] username: prefer name selected by user over his system login */
\r
8648 if (!GetUserName(buf, &bufsiz)) {
\r
8649 /*DisplayError("Error getting user name", GetLastError());*/
\r
8650 safeStrCpy(buf, _("User"), sizeof(buf)/sizeof(buf[0]) );
\r
8658 static char buf[MSG_SIZ];
\r
8659 DWORD bufsiz = MSG_SIZ;
\r
8661 if (!GetComputerName(buf, &bufsiz)) {
\r
8662 /*DisplayError("Error getting host name", GetLastError());*/
\r
8663 safeStrCpy(buf, _("Unknown"), sizeof(buf)/sizeof(buf[0]) );
\r
8670 ClockTimerRunning()
\r
8672 return clockTimerEvent != 0;
\r
8678 if (clockTimerEvent == 0) return FALSE;
\r
8679 KillTimer(hwndMain, clockTimerEvent);
\r
8680 clockTimerEvent = 0;
\r
8685 StartClockTimer(long millisec)
\r
8687 clockTimerEvent = SetTimer(hwndMain, (UINT) CLOCK_TIMER_ID,
\r
8688 (UINT) millisec, NULL);
\r
8692 DisplayWhiteClock(long timeRemaining, int highlight)
\r
8695 char *flag = whiteFlag && gameMode == TwoMachinesPlay ? "(!)" : "";
\r
8697 if(appData.noGUI) return;
\r
8698 hdc = GetDC(hwndMain);
\r
8699 if (!IsIconic(hwndMain)) {
\r
8700 DisplayAClock(hdc, timeRemaining, highlight,
\r
8701 flipClock ? &blackRect : &whiteRect, _("White"), flag);
\r
8703 if (highlight && iconCurrent == iconBlack) {
\r
8704 iconCurrent = iconWhite;
\r
8705 PostMessage(hwndMain, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8706 if (IsIconic(hwndMain)) {
\r
8707 DrawIcon(hdc, 2, 2, iconCurrent);
\r
8710 (void) ReleaseDC(hwndMain, hdc);
\r
8712 PostMessage(hwndConsole, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8716 DisplayBlackClock(long timeRemaining, int highlight)
\r
8719 char *flag = blackFlag && gameMode == TwoMachinesPlay ? "(!)" : "";
\r
8721 if(appData.noGUI) return;
\r
8722 hdc = GetDC(hwndMain);
\r
8723 if (!IsIconic(hwndMain)) {
\r
8724 DisplayAClock(hdc, timeRemaining, highlight,
\r
8725 flipClock ? &whiteRect : &blackRect, _("Black"), flag);
\r
8727 if (highlight && iconCurrent == iconWhite) {
\r
8728 iconCurrent = iconBlack;
\r
8729 PostMessage(hwndMain, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8730 if (IsIconic(hwndMain)) {
\r
8731 DrawIcon(hdc, 2, 2, iconCurrent);
\r
8734 (void) ReleaseDC(hwndMain, hdc);
\r
8736 PostMessage(hwndConsole, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8741 LoadGameTimerRunning()
\r
8743 return loadGameTimerEvent != 0;
\r
8747 StopLoadGameTimer()
\r
8749 if (loadGameTimerEvent == 0) return FALSE;
\r
8750 KillTimer(hwndMain, loadGameTimerEvent);
\r
8751 loadGameTimerEvent = 0;
\r
8756 StartLoadGameTimer(long millisec)
\r
8758 loadGameTimerEvent = SetTimer(hwndMain, (UINT) LOAD_GAME_TIMER_ID,
\r
8759 (UINT) millisec, NULL);
\r
8767 char fileTitle[MSG_SIZ];
\r
8769 defName = DefaultFileName(appData.oldSaveStyle ? "gam" : "pgn");
\r
8770 f = OpenFileDialog(hwndMain, "a", defName,
\r
8771 appData.oldSaveStyle ? "gam" : "pgn",
\r
8773 _("Save Game to File"), NULL, fileTitle, NULL);
\r
8775 SaveGame(f, 0, "");
\r
8782 ScheduleDelayedEvent(DelayedEventCallback cb, long millisec)
\r
8784 if (delayedTimerEvent != 0) {
\r
8785 if (appData.debugMode && cb != delayedTimerCallback) { // [HGM] alive: not too much debug
\r
8786 fprintf(debugFP, "ScheduleDelayedEvent: event already scheduled\n");
\r
8788 KillTimer(hwndMain, delayedTimerEvent);
\r
8789 delayedTimerEvent = 0;
\r
8790 if(delayedTimerCallback != cb) // [HGM] alive: do not "flush" same event, just postpone it
\r
8791 delayedTimerCallback();
\r
8793 delayedTimerCallback = cb;
\r
8794 delayedTimerEvent = SetTimer(hwndMain, (UINT) DELAYED_TIMER_ID,
\r
8795 (UINT) millisec, NULL);
\r
8798 DelayedEventCallback
\r
8801 if (delayedTimerEvent) {
\r
8802 return delayedTimerCallback;
\r
8809 CancelDelayedEvent()
\r
8811 if (delayedTimerEvent) {
\r
8812 KillTimer(hwndMain, delayedTimerEvent);
\r
8813 delayedTimerEvent = 0;
\r
8817 DWORD GetWin32Priority(int nice)
\r
8818 { // [HGM] nice: translate Unix nice() value to indows priority class. (Code stolen from Polyglot 1.4w11)
\r
8820 REALTIME_PRIORITY_CLASS 0x00000100
\r
8821 HIGH_PRIORITY_CLASS 0x00000080
\r
8822 ABOVE_NORMAL_PRIORITY_CLASS 0x00008000
\r
8823 NORMAL_PRIORITY_CLASS 0x00000020
\r
8824 BELOW_NORMAL_PRIORITY_CLASS 0x00004000
\r
8825 IDLE_PRIORITY_CLASS 0x00000040
\r
8827 if (nice < -15) return 0x00000080;
\r
8828 if (nice < 0) return 0x00008000;
\r
8829 if (nice == 0) return 0x00000020;
\r
8830 if (nice < 15) return 0x00004000;
\r
8831 return 0x00000040;
\r
8834 /* Start a child process running the given program.
\r
8835 The process's standard output can be read from "from", and its
\r
8836 standard input can be written to "to".
\r
8837 Exit with fatal error if anything goes wrong.
\r
8838 Returns an opaque pointer that can be used to destroy the process
\r
8842 StartChildProcess(char *cmdLine, char *dir, ProcRef *pr)
\r
8844 #define BUFSIZE 4096
\r
8846 HANDLE hChildStdinRd, hChildStdinWr,
\r
8847 hChildStdoutRd, hChildStdoutWr;
\r
8848 HANDLE hChildStdinWrDup, hChildStdoutRdDup;
\r
8849 SECURITY_ATTRIBUTES saAttr;
\r
8851 PROCESS_INFORMATION piProcInfo;
\r
8852 STARTUPINFO siStartInfo;
\r
8854 char buf[MSG_SIZ];
\r
8857 if (appData.debugMode) {
\r
8858 fprintf(debugFP, "StartChildProcess (dir=\"%s\") %s\n", dir, cmdLine);
\r
8863 /* Set the bInheritHandle flag so pipe handles are inherited. */
\r
8864 saAttr.nLength = sizeof(SECURITY_ATTRIBUTES);
\r
8865 saAttr.bInheritHandle = TRUE;
\r
8866 saAttr.lpSecurityDescriptor = NULL;
\r
8869 * The steps for redirecting child's STDOUT:
\r
8870 * 1. Create anonymous pipe to be STDOUT for child.
\r
8871 * 2. Create a noninheritable duplicate of read handle,
\r
8872 * and close the inheritable read handle.
\r
8875 /* Create a pipe for the child's STDOUT. */
\r
8876 if (! CreatePipe(&hChildStdoutRd, &hChildStdoutWr, &saAttr, 0)) {
\r
8877 return GetLastError();
\r
8880 /* Duplicate the read handle to the pipe, so it is not inherited. */
\r
8881 fSuccess = DuplicateHandle(GetCurrentProcess(), hChildStdoutRd,
\r
8882 GetCurrentProcess(), &hChildStdoutRdDup, 0,
\r
8883 FALSE, /* not inherited */
\r
8884 DUPLICATE_SAME_ACCESS);
\r
8886 return GetLastError();
\r
8888 CloseHandle(hChildStdoutRd);
\r
8891 * The steps for redirecting child's STDIN:
\r
8892 * 1. Create anonymous pipe to be STDIN for child.
\r
8893 * 2. Create a noninheritable duplicate of write handle,
\r
8894 * and close the inheritable write handle.
\r
8897 /* Create a pipe for the child's STDIN. */
\r
8898 if (! CreatePipe(&hChildStdinRd, &hChildStdinWr, &saAttr, 0)) {
\r
8899 return GetLastError();
\r
8902 /* Duplicate the write handle to the pipe, so it is not inherited. */
\r
8903 fSuccess = DuplicateHandle(GetCurrentProcess(), hChildStdinWr,
\r
8904 GetCurrentProcess(), &hChildStdinWrDup, 0,
\r
8905 FALSE, /* not inherited */
\r
8906 DUPLICATE_SAME_ACCESS);
\r
8908 return GetLastError();
\r
8910 CloseHandle(hChildStdinWr);
\r
8912 /* Arrange to (1) look in dir for the child .exe file, and
\r
8913 * (2) have dir be the child's working directory. Interpret
\r
8914 * dir relative to the directory WinBoard loaded from. */
\r
8915 GetCurrentDirectory(MSG_SIZ, buf);
\r
8916 SetCurrentDirectory(installDir);
\r
8917 SetCurrentDirectory(dir);
\r
8919 /* Now create the child process. */
\r
8921 siStartInfo.cb = sizeof(STARTUPINFO);
\r
8922 siStartInfo.lpReserved = NULL;
\r
8923 siStartInfo.lpDesktop = NULL;
\r
8924 siStartInfo.lpTitle = NULL;
\r
8925 siStartInfo.dwFlags = STARTF_USESTDHANDLES;
\r
8926 siStartInfo.cbReserved2 = 0;
\r
8927 siStartInfo.lpReserved2 = NULL;
\r
8928 siStartInfo.hStdInput = hChildStdinRd;
\r
8929 siStartInfo.hStdOutput = hChildStdoutWr;
\r
8930 siStartInfo.hStdError = hChildStdoutWr;
\r
8932 fSuccess = CreateProcess(NULL,
\r
8933 cmdLine, /* command line */
\r
8934 NULL, /* process security attributes */
\r
8935 NULL, /* primary thread security attrs */
\r
8936 TRUE, /* handles are inherited */
\r
8937 DETACHED_PROCESS|CREATE_NEW_PROCESS_GROUP,
\r
8938 NULL, /* use parent's environment */
\r
8940 &siStartInfo, /* STARTUPINFO pointer */
\r
8941 &piProcInfo); /* receives PROCESS_INFORMATION */
\r
8943 err = GetLastError();
\r
8944 SetCurrentDirectory(buf); /* return to prev directory */
\r
8949 if (appData.niceEngines){ // [HGM] nice: adjust engine proc priority
\r
8950 if(appData.debugMode) fprintf(debugFP, "nice engine proc to %d\n", appData.niceEngines);
\r
8951 SetPriorityClass(piProcInfo.hProcess, GetWin32Priority(appData.niceEngines));
\r
8954 /* Close the handles we don't need in the parent */
\r
8955 CloseHandle(piProcInfo.hThread);
\r
8956 CloseHandle(hChildStdinRd);
\r
8957 CloseHandle(hChildStdoutWr);
\r
8959 /* Prepare return value */
\r
8960 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
8961 cp->kind = CPReal;
\r
8962 cp->hProcess = piProcInfo.hProcess;
\r
8963 cp->pid = piProcInfo.dwProcessId;
\r
8964 cp->hFrom = hChildStdoutRdDup;
\r
8965 cp->hTo = hChildStdinWrDup;
\r
8967 *pr = (void *) cp;
\r
8969 /* Klaus Friedel says that this Sleep solves a problem under Windows
\r
8970 2000 where engines sometimes don't see the initial command(s)
\r
8971 from WinBoard and hang. I don't understand how that can happen,
\r
8972 but the Sleep is harmless, so I've put it in. Others have also
\r
8973 reported what may be the same problem, so hopefully this will fix
\r
8974 it for them too. */
\r
8982 DestroyChildProcess(ProcRef pr, int/*boolean*/ signal)
\r
8984 ChildProc *cp; int result;
\r
8986 cp = (ChildProc *) pr;
\r
8987 if (cp == NULL) return;
\r
8989 switch (cp->kind) {
\r
8991 /* TerminateProcess is considered harmful, so... */
\r
8992 CloseHandle(cp->hTo); /* Closing this will give the child an EOF and hopefully kill it */
\r
8993 if (cp->hFrom) CloseHandle(cp->hFrom); /* if NULL, InputThread will close it */
\r
8994 /* The following doesn't work because the chess program
\r
8995 doesn't "have the same console" as WinBoard. Maybe
\r
8996 we could arrange for this even though neither WinBoard
\r
8997 nor the chess program uses a console for stdio? */
\r
8998 /*!!if (signal) GenerateConsoleCtrlEvent(CTRL_BREAK_EVENT, cp->pid);*/
\r
9000 /* [AS] Special termination modes for misbehaving programs... */
\r
9001 if( signal == 9 ) {
\r
9002 result = TerminateProcess( cp->hProcess, 0 );
\r
9004 if ( appData.debugMode) {
\r
9005 fprintf( debugFP, "Terminating process %lu, result=%d\n", cp->pid, result );
\r
9008 else if( signal == 10 ) {
\r
9009 DWORD dw = WaitForSingleObject( cp->hProcess, 3*1000 ); // Wait 3 seconds at most
\r
9011 if( dw != WAIT_OBJECT_0 ) {
\r
9012 result = TerminateProcess( cp->hProcess, 0 );
\r
9014 if ( appData.debugMode) {
\r
9015 fprintf( debugFP, "Process %lu still alive after timeout, killing... result=%d\n", cp->pid, result );
\r
9021 CloseHandle(cp->hProcess);
\r
9025 if (cp->hFrom) CloseHandle(cp->hFrom);
\r
9029 closesocket(cp->sock);
\r
9034 if (signal) send(cp->sock2, "\017", 1, 0); /* 017 = 15 = SIGTERM */
\r
9035 closesocket(cp->sock);
\r
9036 closesocket(cp->sock2);
\r
9044 InterruptChildProcess(ProcRef pr)
\r
9048 cp = (ChildProc *) pr;
\r
9049 if (cp == NULL) return;
\r
9050 switch (cp->kind) {
\r
9052 /* The following doesn't work because the chess program
\r
9053 doesn't "have the same console" as WinBoard. Maybe
\r
9054 we could arrange for this even though neither WinBoard
\r
9055 nor the chess program uses a console for stdio */
\r
9056 /*!!GenerateConsoleCtrlEvent(CTRL_C_EVENT, cp->pid);*/
\r
9061 /* Can't interrupt */
\r
9065 send(cp->sock2, "\002", 1, 0); /* 2 = SIGINT */
\r
9072 OpenTelnet(char *host, char *port, ProcRef *pr)
\r
9074 char cmdLine[MSG_SIZ];
\r
9076 if (port[0] == NULLCHAR) {
\r
9077 snprintf(cmdLine, MSG_SIZ, "%s %s", appData.telnetProgram, host);
\r
9079 snprintf(cmdLine, MSG_SIZ, "%s %s %s", appData.telnetProgram, host, port);
\r
9081 return StartChildProcess(cmdLine, "", pr);
\r
9085 /* Code to open TCP sockets */
\r
9088 OpenTCP(char *host, char *port, ProcRef *pr)
\r
9093 struct sockaddr_in sa, mysa;
\r
9094 struct hostent FAR *hp;
\r
9095 unsigned short uport;
\r
9096 WORD wVersionRequested;
\r
9099 /* Initialize socket DLL */
\r
9100 wVersionRequested = MAKEWORD(1, 1);
\r
9101 err = WSAStartup(wVersionRequested, &wsaData);
\r
9102 if (err != 0) return err;
\r
9105 if ((s = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9106 err = WSAGetLastError();
\r
9111 /* Bind local address using (mostly) don't-care values.
\r
9113 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9114 mysa.sin_family = AF_INET;
\r
9115 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9116 uport = (unsigned short) 0;
\r
9117 mysa.sin_port = htons(uport);
\r
9118 if (bind(s, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9119 == SOCKET_ERROR) {
\r
9120 err = WSAGetLastError();
\r
9125 /* Resolve remote host name */
\r
9126 memset((char *) &sa, 0, sizeof(struct sockaddr_in));
\r
9127 if (!(hp = gethostbyname(host))) {
\r
9128 unsigned int b0, b1, b2, b3;
\r
9130 err = WSAGetLastError();
\r
9132 if (sscanf(host, "%u.%u.%u.%u", &b0, &b1, &b2, &b3) == 4) {
\r
9133 hp = (struct hostent *) calloc(1, sizeof(struct hostent));
\r
9134 hp->h_addrtype = AF_INET;
\r
9136 hp->h_addr_list = (char **) calloc(2, sizeof(char *));
\r
9137 hp->h_addr_list[0] = (char *) malloc(4);
\r
9138 hp->h_addr_list[0][0] = (char) b0;
\r
9139 hp->h_addr_list[0][1] = (char) b1;
\r
9140 hp->h_addr_list[0][2] = (char) b2;
\r
9141 hp->h_addr_list[0][3] = (char) b3;
\r
9147 sa.sin_family = hp->h_addrtype;
\r
9148 uport = (unsigned short) atoi(port);
\r
9149 sa.sin_port = htons(uport);
\r
9150 memcpy((char *) &sa.sin_addr, hp->h_addr, hp->h_length);
\r
9152 /* Make connection */
\r
9153 if (connect(s, (struct sockaddr *) &sa,
\r
9154 sizeof(struct sockaddr_in)) == SOCKET_ERROR) {
\r
9155 err = WSAGetLastError();
\r
9160 /* Prepare return value */
\r
9161 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9162 cp->kind = CPSock;
\r
9164 *pr = (ProcRef *) cp;
\r
9170 OpenCommPort(char *name, ProcRef *pr)
\r
9175 char fullname[MSG_SIZ];
\r
9177 if (*name != '\\')
\r
9178 snprintf(fullname, MSG_SIZ, "\\\\.\\%s", name);
\r
9180 safeStrCpy(fullname, name, sizeof(fullname)/sizeof(fullname[0]) );
\r
9182 h = CreateFile(name, GENERIC_READ | GENERIC_WRITE,
\r
9183 0, NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL);
\r
9184 if (h == (HANDLE) -1) {
\r
9185 return GetLastError();
\r
9189 if (!SetCommState(h, (LPDCB) &dcb)) return GetLastError();
\r
9191 /* Accumulate characters until a 100ms pause, then parse */
\r
9192 ct.ReadIntervalTimeout = 100;
\r
9193 ct.ReadTotalTimeoutMultiplier = 0;
\r
9194 ct.ReadTotalTimeoutConstant = 0;
\r
9195 ct.WriteTotalTimeoutMultiplier = 0;
\r
9196 ct.WriteTotalTimeoutConstant = 0;
\r
9197 if (!SetCommTimeouts(h, (LPCOMMTIMEOUTS) &ct)) return GetLastError();
\r
9199 /* Prepare return value */
\r
9200 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9201 cp->kind = CPComm;
\r
9204 *pr = (ProcRef *) cp;
\r
9210 OpenLoopback(ProcRef *pr)
\r
9212 DisplayFatalError(_("Not implemented"), 0, 1);
\r
9218 OpenRcmd(char* host, char* user, char* cmd, ProcRef* pr)
\r
9223 struct sockaddr_in sa, mysa;
\r
9224 struct hostent FAR *hp;
\r
9225 unsigned short uport;
\r
9226 WORD wVersionRequested;
\r
9229 char stderrPortStr[MSG_SIZ];
\r
9231 /* Initialize socket DLL */
\r
9232 wVersionRequested = MAKEWORD(1, 1);
\r
9233 err = WSAStartup(wVersionRequested, &wsaData);
\r
9234 if (err != 0) return err;
\r
9236 /* Resolve remote host name */
\r
9237 memset((char *) &sa, 0, sizeof(struct sockaddr_in));
\r
9238 if (!(hp = gethostbyname(host))) {
\r
9239 unsigned int b0, b1, b2, b3;
\r
9241 err = WSAGetLastError();
\r
9243 if (sscanf(host, "%u.%u.%u.%u", &b0, &b1, &b2, &b3) == 4) {
\r
9244 hp = (struct hostent *) calloc(1, sizeof(struct hostent));
\r
9245 hp->h_addrtype = AF_INET;
\r
9247 hp->h_addr_list = (char **) calloc(2, sizeof(char *));
\r
9248 hp->h_addr_list[0] = (char *) malloc(4);
\r
9249 hp->h_addr_list[0][0] = (char) b0;
\r
9250 hp->h_addr_list[0][1] = (char) b1;
\r
9251 hp->h_addr_list[0][2] = (char) b2;
\r
9252 hp->h_addr_list[0][3] = (char) b3;
\r
9258 sa.sin_family = hp->h_addrtype;
\r
9259 uport = (unsigned short) 514;
\r
9260 sa.sin_port = htons(uport);
\r
9261 memcpy((char *) &sa.sin_addr, hp->h_addr, hp->h_length);
\r
9263 /* Bind local socket to unused "privileged" port address
\r
9265 s = INVALID_SOCKET;
\r
9266 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9267 mysa.sin_family = AF_INET;
\r
9268 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9269 for (fromPort = 1023;; fromPort--) {
\r
9270 if (fromPort < 0) {
\r
9272 return WSAEADDRINUSE;
\r
9274 if (s == INVALID_SOCKET) {
\r
9275 if ((s = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9276 err = WSAGetLastError();
\r
9281 uport = (unsigned short) fromPort;
\r
9282 mysa.sin_port = htons(uport);
\r
9283 if (bind(s, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9284 == SOCKET_ERROR) {
\r
9285 err = WSAGetLastError();
\r
9286 if (err == WSAEADDRINUSE) continue;
\r
9290 if (connect(s, (struct sockaddr *) &sa,
\r
9291 sizeof(struct sockaddr_in)) == SOCKET_ERROR) {
\r
9292 err = WSAGetLastError();
\r
9293 if (err == WSAEADDRINUSE) {
\r
9304 /* Bind stderr local socket to unused "privileged" port address
\r
9306 s2 = INVALID_SOCKET;
\r
9307 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9308 mysa.sin_family = AF_INET;
\r
9309 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9310 for (fromPort = 1023;; fromPort--) {
\r
9311 if (fromPort == prevStderrPort) continue; // don't reuse port
\r
9312 if (fromPort < 0) {
\r
9313 (void) closesocket(s);
\r
9315 return WSAEADDRINUSE;
\r
9317 if (s2 == INVALID_SOCKET) {
\r
9318 if ((s2 = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9319 err = WSAGetLastError();
\r
9325 uport = (unsigned short) fromPort;
\r
9326 mysa.sin_port = htons(uport);
\r
9327 if (bind(s2, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9328 == SOCKET_ERROR) {
\r
9329 err = WSAGetLastError();
\r
9330 if (err == WSAEADDRINUSE) continue;
\r
9331 (void) closesocket(s);
\r
9335 if (listen(s2, 1) == SOCKET_ERROR) {
\r
9336 err = WSAGetLastError();
\r
9337 if (err == WSAEADDRINUSE) {
\r
9339 s2 = INVALID_SOCKET;
\r
9342 (void) closesocket(s);
\r
9343 (void) closesocket(s2);
\r
9349 prevStderrPort = fromPort; // remember port used
\r
9350 snprintf(stderrPortStr, MSG_SIZ, "%d", fromPort);
\r
9352 if (send(s, stderrPortStr, strlen(stderrPortStr) + 1, 0) == SOCKET_ERROR) {
\r
9353 err = WSAGetLastError();
\r
9354 (void) closesocket(s);
\r
9355 (void) closesocket(s2);
\r
9360 if (send(s, UserName(), strlen(UserName()) + 1, 0) == SOCKET_ERROR) {
\r
9361 err = WSAGetLastError();
\r
9362 (void) closesocket(s);
\r
9363 (void) closesocket(s2);
\r
9367 if (*user == NULLCHAR) user = UserName();
\r
9368 if (send(s, user, strlen(user) + 1, 0) == SOCKET_ERROR) {
\r
9369 err = WSAGetLastError();
\r
9370 (void) closesocket(s);
\r
9371 (void) closesocket(s2);
\r
9375 if (send(s, cmd, strlen(cmd) + 1, 0) == SOCKET_ERROR) {
\r
9376 err = WSAGetLastError();
\r
9377 (void) closesocket(s);
\r
9378 (void) closesocket(s2);
\r
9383 if ((s3 = accept(s2, NULL, NULL)) == INVALID_SOCKET) {
\r
9384 err = WSAGetLastError();
\r
9385 (void) closesocket(s);
\r
9386 (void) closesocket(s2);
\r
9390 (void) closesocket(s2); /* Stop listening */
\r
9392 /* Prepare return value */
\r
9393 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9394 cp->kind = CPRcmd;
\r
9397 *pr = (ProcRef *) cp;
\r
9404 AddInputSource(ProcRef pr, int lineByLine,
\r
9405 InputCallback func, VOIDSTAR closure)
\r
9407 InputSource *is, *is2 = NULL;
\r
9408 ChildProc *cp = (ChildProc *) pr;
\r
9410 is = (InputSource *) calloc(1, sizeof(InputSource));
\r
9411 is->lineByLine = lineByLine;
\r
9413 is->closure = closure;
\r
9414 is->second = NULL;
\r
9415 is->next = is->buf;
\r
9416 if (pr == NoProc) {
\r
9417 is->kind = CPReal;
\r
9418 consoleInputSource = is;
\r
9420 is->kind = cp->kind;
\r
9422 [AS] Try to avoid a race condition if the thread is given control too early:
\r
9423 we create all threads suspended so that the is->hThread variable can be
\r
9424 safely assigned, then let the threads start with ResumeThread.
\r
9426 switch (cp->kind) {
\r
9428 is->hFile = cp->hFrom;
\r
9429 cp->hFrom = NULL; /* now owned by InputThread */
\r
9431 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) NonOvlInputThread,
\r
9432 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9436 is->hFile = cp->hFrom;
\r
9437 cp->hFrom = NULL; /* now owned by InputThread */
\r
9439 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) InputThread,
\r
9440 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9444 is->sock = cp->sock;
\r
9446 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9447 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9451 is2 = (InputSource *) calloc(1, sizeof(InputSource));
\r
9453 is->sock = cp->sock;
\r
9455 is2->sock = cp->sock2;
\r
9456 is2->second = is2;
\r
9458 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9459 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9461 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9462 (LPVOID) is2, CREATE_SUSPENDED, &is2->id);
\r
9466 if( is->hThread != NULL ) {
\r
9467 ResumeThread( is->hThread );
\r
9470 if( is2 != NULL && is2->hThread != NULL ) {
\r
9471 ResumeThread( is2->hThread );
\r
9475 return (InputSourceRef) is;
\r
9479 RemoveInputSource(InputSourceRef isr)
\r
9483 is = (InputSource *) isr;
\r
9484 is->hThread = NULL; /* tell thread to stop */
\r
9485 CloseHandle(is->hThread);
\r
9486 if (is->second != NULL) {
\r
9487 is->second->hThread = NULL;
\r
9488 CloseHandle(is->second->hThread);
\r
9492 int no_wrap(char *message, int count)
\r
9494 ConsoleOutput(message, count, FALSE);
\r
9499 OutputToProcess(ProcRef pr, char *message, int count, int *outError)
\r
9502 int outCount = SOCKET_ERROR;
\r
9503 ChildProc *cp = (ChildProc *) pr;
\r
9504 static OVERLAPPED ovl;
\r
9505 static int line = 0;
\r
9509 if (appData.noJoin || !appData.useInternalWrap)
\r
9510 return no_wrap(message, count);
\r
9513 int width = get_term_width();
\r
9514 int len = wrap(NULL, message, count, width, &line);
\r
9515 char *msg = malloc(len);
\r
9519 return no_wrap(message, count);
\r
9522 dbgchk = wrap(msg, message, count, width, &line);
\r
9523 if (dbgchk != len && appData.debugMode)
\r
9524 fprintf(debugFP, "wrap(): dbgchk(%d) != len(%d)\n", dbgchk, len);
\r
9525 ConsoleOutput(msg, len, FALSE);
\r
9532 if (ovl.hEvent == NULL) {
\r
9533 ovl.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
\r
9535 ovl.Internal = ovl.InternalHigh = ovl.Offset = ovl.OffsetHigh = 0;
\r
9537 switch (cp->kind) {
\r
9540 outCount = send(cp->sock, message, count, 0);
\r
9541 if (outCount == SOCKET_ERROR) {
\r
9542 *outError = WSAGetLastError();
\r
9544 *outError = NO_ERROR;
\r
9549 if (WriteFile(((ChildProc *)pr)->hTo, message, count,
\r
9550 &dOutCount, NULL)) {
\r
9551 *outError = NO_ERROR;
\r
9552 outCount = (int) dOutCount;
\r
9554 *outError = GetLastError();
\r
9559 *outError = DoWriteFile(((ChildProc *)pr)->hTo, message, count,
\r
9560 &dOutCount, &ovl);
\r
9561 if (*outError == NO_ERROR) {
\r
9562 outCount = (int) dOutCount;
\r
9570 OutputToProcessDelayed(ProcRef pr, char *message, int count, int *outError,
\r
9573 /* Ignore delay, not implemented for WinBoard */
\r
9574 return OutputToProcess(pr, message, count, outError);
\r
9579 CmailSigHandlerCallBack(InputSourceRef isr, VOIDSTAR closure,
\r
9580 char *buf, int count, int error)
\r
9582 DisplayFatalError(_("Not implemented"), 0, 1);
\r
9585 /* see wgamelist.c for Game List functions */
\r
9586 /* see wedittags.c for Edit Tags functions */
\r
9593 char buf[MSG_SIZ];
\r
9596 if (SearchPath(installDir, appData.icsLogon, NULL, MSG_SIZ, buf, &dummy)) {
\r
9597 f = fopen(buf, "r");
\r
9599 ProcessICSInitScript(f);
\r
9607 StartAnalysisClock()
\r
9609 if (analysisTimerEvent) return;
\r
9610 analysisTimerEvent = SetTimer(hwndMain, (UINT) ANALYSIS_TIMER_ID,
\r
9611 (UINT) 2000, NULL);
\r
9615 SetHighlights(int fromX, int fromY, int toX, int toY)
\r
9617 highlightInfo.sq[0].x = fromX;
\r
9618 highlightInfo.sq[0].y = fromY;
\r
9619 highlightInfo.sq[1].x = toX;
\r
9620 highlightInfo.sq[1].y = toY;
\r
9626 highlightInfo.sq[0].x = highlightInfo.sq[0].y =
\r
9627 highlightInfo.sq[1].x = highlightInfo.sq[1].y = -1;
\r
9631 SetPremoveHighlights(int fromX, int fromY, int toX, int toY)
\r
9633 premoveHighlightInfo.sq[0].x = fromX;
\r
9634 premoveHighlightInfo.sq[0].y = fromY;
\r
9635 premoveHighlightInfo.sq[1].x = toX;
\r
9636 premoveHighlightInfo.sq[1].y = toY;
\r
9640 ClearPremoveHighlights()
\r
9642 premoveHighlightInfo.sq[0].x = premoveHighlightInfo.sq[0].y =
\r
9643 premoveHighlightInfo.sq[1].x = premoveHighlightInfo.sq[1].y = -1;
\r
9647 ShutDownFrontEnd()
\r
9649 if (saveSettingsOnExit) SaveSettings(settingsFileName);
\r
9650 DeleteClipboardTempFiles();
\r
9656 if (IsIconic(hwndMain))
\r
9657 ShowWindow(hwndMain, SW_RESTORE);
\r
9659 SetActiveWindow(hwndMain);
\r
9663 * Prototypes for animation support routines
\r
9665 static void ScreenSquare(int column, int row, POINT * pt);
\r
9666 static void Tween( POINT * start, POINT * mid, POINT * finish, int factor,
\r
9667 POINT frames[], int * nFrames);
\r
9673 AnimateAtomicCapture(Board board, int fromX, int fromY, int toX, int toY)
\r
9674 { // [HGM] atomic: animate blast wave
\r
9677 explodeInfo.fromX = fromX;
\r
9678 explodeInfo.fromY = fromY;
\r
9679 explodeInfo.toX = toX;
\r
9680 explodeInfo.toY = toY;
\r
9681 for(i=1; i<4*kFactor; i++) {
\r
9682 explodeInfo.radius = (i*180)/(4*kFactor-1);
\r
9683 DrawPosition(FALSE, board);
\r
9684 Sleep(appData.animSpeed);
\r
9686 explodeInfo.radius = 0;
\r
9687 DrawPosition(TRUE, board);
\r
9691 AnimateMove(board, fromX, fromY, toX, toY)
\r
9698 ChessSquare piece;
\r
9699 POINT start, finish, mid;
\r
9700 POINT frames[kFactor * 2 + 1];
\r
9703 if (!appData.animate) return;
\r
9704 if (doingSizing) return;
\r
9705 if (fromY < 0 || fromX < 0) return;
\r
9706 piece = board[fromY][fromX];
\r
9707 if (piece >= EmptySquare) return;
\r
9709 ScreenSquare(fromX, fromY, &start);
\r
9710 ScreenSquare(toX, toY, &finish);
\r
9712 /* All moves except knight jumps move in straight line */
\r
9713 if (!(abs(fromX-toX) == 1 && abs(fromY-toY) == 2 || abs(fromX-toX) == 2 && abs(fromY-toY) == 1)) {
\r
9714 mid.x = start.x + (finish.x - start.x) / 2;
\r
9715 mid.y = start.y + (finish.y - start.y) / 2;
\r
9717 /* Knight: make straight movement then diagonal */
\r
9718 if (abs(toY - fromY) < abs(toX - fromX)) {
\r
9719 mid.x = start.x + (finish.x - start.x) / 2;
\r
9723 mid.y = start.y + (finish.y - start.y) / 2;
\r
9727 /* Don't use as many frames for very short moves */
\r
9728 if (abs(toY - fromY) + abs(toX - fromX) <= 2)
\r
9729 Tween(&start, &mid, &finish, kFactor - 1, frames, &nFrames);
\r
9731 Tween(&start, &mid, &finish, kFactor, frames, &nFrames);
\r
9733 animInfo.from.x = fromX;
\r
9734 animInfo.from.y = fromY;
\r
9735 animInfo.to.x = toX;
\r
9736 animInfo.to.y = toY;
\r
9737 animInfo.lastpos = start;
\r
9738 animInfo.piece = piece;
\r
9739 for (n = 0; n < nFrames; n++) {
\r
9740 animInfo.pos = frames[n];
\r
9741 DrawPosition(FALSE, NULL);
\r
9742 animInfo.lastpos = animInfo.pos;
\r
9743 Sleep(appData.animSpeed);
\r
9745 animInfo.pos = finish;
\r
9746 DrawPosition(FALSE, NULL);
\r
9747 animInfo.piece = EmptySquare;
\r
9748 Explode(board, fromX, fromY, toX, toY);
\r
9751 /* Convert board position to corner of screen rect and color */
\r
9754 ScreenSquare(column, row, pt)
\r
9755 int column; int row; POINT * pt;
\r
9758 pt->x = lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
9759 pt->y = lineGap + row * (squareSize + lineGap);
\r
9761 pt->x = lineGap + column * (squareSize + lineGap);
\r
9762 pt->y = lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
9766 /* Generate a series of frame coords from start->mid->finish.
\r
9767 The movement rate doubles until the half way point is
\r
9768 reached, then halves back down to the final destination,
\r
9769 which gives a nice slow in/out effect. The algorithmn
\r
9770 may seem to generate too many intermediates for short
\r
9771 moves, but remember that the purpose is to attract the
\r
9772 viewers attention to the piece about to be moved and
\r
9773 then to where it ends up. Too few frames would be less
\r
9777 Tween(start, mid, finish, factor, frames, nFrames)
\r
9778 POINT * start; POINT * mid;
\r
9779 POINT * finish; int factor;
\r
9780 POINT frames[]; int * nFrames;
\r
9782 int n, fraction = 1, count = 0;
\r
9784 /* Slow in, stepping 1/16th, then 1/8th, ... */
\r
9785 for (n = 0; n < factor; n++)
\r
9787 for (n = 0; n < factor; n++) {
\r
9788 frames[count].x = start->x + (mid->x - start->x) / fraction;
\r
9789 frames[count].y = start->y + (mid->y - start->y) / fraction;
\r
9791 fraction = fraction / 2;
\r
9795 frames[count] = *mid;
\r
9798 /* Slow out, stepping 1/2, then 1/4, ... */
\r
9800 for (n = 0; n < factor; n++) {
\r
9801 frames[count].x = finish->x - (finish->x - mid->x) / fraction;
\r
9802 frames[count].y = finish->y - (finish->y - mid->y) / fraction;
\r
9804 fraction = fraction * 2;
\r
9810 HistorySet( char movelist[][2*MOVE_LEN], int first, int last, int current )
\r
9812 MoveHistorySet( movelist, first, last, current, pvInfoList );
\r
9814 EvalGraphSet( first, last, current, pvInfoList );
\r
9818 SettingsPopUp(ChessProgramState *cps)
\r
9819 { // [HGM] wrapper needed because handles must not be passed through back-end
\r
9820 EngineOptionsPopup(savedHwnd, cps);
\r