2 * Engine-settings dialog. The complexity come from an attempt to present the engine-defined options
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3 * in a nicey formatted layout. To this end we first run a back-end pre-formatter, which will distribute
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4 * the controls over two columns (the minimum required, as some are double width). It also takes care of
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5 * grouping options that start with the same word (mainly for "Polyglot ..." options). It assigns relative
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6 * suitability to break points between lines, and in the end decides if and where to break up the list
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7 * for display in multiple (2*N) columns.
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8 * The thus obtained list representing the topology of the layout is then passed to a front-end routine
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9 * that generates the actual dialog box from it.
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12 //#include "config.h"
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18 #include "backend.h"
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19 #include "backendz.h"
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21 int layoutList[2*MAX_OPTIONS];
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22 int checkList[2*MAX_OPTIONS];
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23 int comboList[2*MAX_OPTIONS];
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24 int buttonList[2*MAX_OPTIONS];
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25 int boxList[2*MAX_OPTIONS];
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26 int groupNameList[2*MAX_OPTIONS];
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27 int breaks[MAX_OPTIONS];
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28 int checks, combos, buttons, layout, groups;
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31 PrintOpt(int i, int right, ChessProgramState *cps)
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34 if(!right) fprintf(debugFP, "%30s", "");
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36 Option opt = cps->option[i];
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40 fprintf(debugFP, "%20.20s [ +/-]", opt.name);
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45 fprintf(debugFP, "%20.20s [______________________________________]", opt.name);
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48 fprintf(debugFP, "[x] %-26.25s", opt.name);
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51 fprintf(debugFP, "%20.20s [ COMBO ]", opt.name);
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55 fprintf(debugFP, "[ %26.26s ]", opt.name);
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60 fprintf(debugFP, right ? "\n" : " ");
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64 CreateOptionDialogTest(int *list, int nr, ChessProgramState *cps)
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68 for(line = 0; line < nr; line+=2) {
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69 PrintOpt(list[line+1], 0, cps);
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70 PrintOpt(list[line], 1, cps);
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75 LayoutOptions(int firstOption, int endOption, char *groupName, Option *optionList)
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77 int i, b = strlen(groupName), stop, prefix, right, nextOption, firstButton = buttons;
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78 Control lastType, nextType;
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80 nextOption = firstOption;
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81 while(nextOption < endOption) {
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82 checks = combos = 0; stop = 0;
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83 lastType = Button; // kludge to make sure leading Spin will not be prefixed
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84 // first separate out buttons for later treatment, and collect consecutive checks and combos
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85 while(nextOption < endOption && !stop) {
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86 switch(nextType = optionList[nextOption].type) {
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87 case CheckBox: checkList[checks++] = nextOption; lastType = CheckBox; break;
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88 case ComboBox: comboList[combos++] = nextOption; lastType = ComboBox; break;
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90 case Button: buttonList[buttons++] = nextOption; lastType = Button; break;
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96 case Message: ; // cannot happen
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100 // We now must be at the end, or looking at a spin or textbox (in nextType)
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102 nextType = Button; // kudge to flush remaining checks and combos undistorted
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103 // Take a new line if a spin follows combos or checks, or when we encounter a textbox
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104 if((combos+checks || nextType == TextBox) && layout&1) {
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105 layoutList[layout++] = -1;
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107 // The last check or combo before a spin will be put on the same line as that spin (prefix)
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108 // and will thus not be grouped with other checks and combos
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110 if(nextType == Spin && lastType != Button) {
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111 if(lastType == CheckBox) prefix = checkList[--checks]; else
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112 if(lastType == ComboBox) prefix = comboList[--combos];
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114 // if a combo is followed by a textbox, it must stay at the end of the combo/checks list to appear
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115 // immediately above the textbox, so treat it as check. (A check would automatically be and remain there.)
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116 if(nextType == TextBox && lastType == ComboBox)
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117 checkList[checks++] = comboList[--combos];
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118 // Now append the checks behind the (remaining) combos to treat them as one group
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119 for(i=0; i< checks; i++)
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120 comboList[combos++] = checkList[i];
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121 // emit the consecutive checks and combos in two columns
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122 right = combos/2; // rounded down if odd!
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123 for(i=0; i<right; i++) {
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124 breaks[layout/2] = 2;
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125 layoutList[layout++] = comboList[i];
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126 layoutList[layout++] = comboList[i + right];
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128 // An odd check or combo (which could belong to following textBox) will be put in the left column
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129 // If there was an even number of checks and combos the last one will automatically be in that position
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131 layoutList[layout++] = -1;
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132 layoutList[layout++] = comboList[2*right];
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134 if(nextType == TextBox) {
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135 // A textBox is double width, so must be left-adjusted, and the right column remains empty
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136 breaks[layout/2] = lastType == Button ? 0 : 100;
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137 layoutList[layout++] = -1;
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138 layoutList[layout++] = nextOption - 1;
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139 } else if(nextType == Spin) {
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140 // A spin will go in the next available position (right to left!). If it had to be prefixed with
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141 // a check or combo, this next position must be to the right, and the prefix goes left to it.
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142 layoutList[layout++] = nextOption - 1;
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143 if(prefix >= 0) layoutList[layout++] = prefix;
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146 // take a new line if needed
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147 if(layout&1) layoutList[layout++] = -1;
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148 // emit the buttons belonging in this group; loose buttons are saved for last, to appear at bottom of dialog
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150 while(buttons > firstButton)
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151 layoutList[layout++] = buttonList[--buttons];
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152 if(layout&1) layoutList[layout++] = -1;
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157 EndMatch(char *s1, char *s2)
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160 p = s1; while(*p) p++;
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161 q = s2; while(*q) q++;
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162 while(p > s1 && q > s2 && *p == *q) { p--; q--; }
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163 if(p[1] == 0) return NULL;
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168 DesignOptionDialog(ChessProgramState *cps)
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174 buttons = groups = 0;
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175 while(k < cps->nrOptions) { // k steps through 'solitary' options
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176 // look if we hit a group of options having names that start with the same word
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177 int groupSize = 1, groupNameLength = 50;
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178 sscanf(cps->option[k].name, "%s", buf); // get first word of option name
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179 while(k + groupSize < cps->nrOptions &&
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180 strstr(cps->option[k+groupSize].name, buf) == cps->option[k+groupSize].name) {
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182 for(j=0; j<groupNameLength; j++) // determine common initial part of option names
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183 if( cps->option[k].name[j] != cps->option[k+groupSize].name[j]) break;
\r
184 groupNameLength = j;
\r
188 if(groupSize > 3) {
\r
189 // We found a group to terminates the current section
\r
190 LayoutOptions(n, k, "", cps->option); // flush all solitary options appearing before the group
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191 groupNameList[groups] = groupNameLength;
\r
192 boxList[groups++] = layout; // group start in even entries
\r
193 LayoutOptions(k, k+groupSize, buf, cps->option); // flush the group
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194 boxList[groups++] = layout; // group end in odd entries
\r
195 k = n = k + groupSize;
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198 // try to recognize "two-column groups" based on option suffix
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200 while((p = EndMatch(cps->option[k].name, EndMatch(cps->option[k+2*j].name)) &&
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201 (q = EndMatch(cps->option[k+1].name, EndMatch(cps->option[k+2*j+1].name)) ) j++;
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203 } else k += groupSize; // small groups are grouped with the solitary options
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205 if(n != k) LayoutOptions(n, k, "", cps->option); // flush remaining solitary options
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206 // decide if and where we break into two column pairs
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208 // Emit buttons and add OK and cancel
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209 // for(k=0; k<buttons; k++) layoutList[layout++] = buttonList[k];
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210 // Create the dialog window
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211 if(appData.debugMode) CreateOptionDialogTest(layoutList, layout, cps);
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212 // CreateOptionDialog(layoutList, layout, cps);
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215 #include <windows.h>
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217 extern HINSTANCE hInst;
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220 DLGITEMTEMPLATE item;
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228 DLGTEMPLATE header;
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233 wchar_t fontName[14];
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234 Item control[MAX_OPTIONS];
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236 { DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU | DS_SETFONT, 0, 0, 0, 0, 295, 300 },
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237 0x0000, 0x0000, L"Engine #1 Settings ", 8, L"MS Sans Serif"
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240 ChessProgramState *activeCps;
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243 SetOptionValues(HWND hDlg, ChessProgramState *cps)
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244 // Put all current option values in controls, and write option names next to them
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248 char **choices, title[MSG_SIZ], *name;
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250 for(i=0; i<layout+buttons; i++) {
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251 int j=layoutList[i];
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252 if(j == -2) SetDlgItemText( hDlg, 2000+2*i, ". . ." );
\r
254 name = cps->option[j].name;
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255 if(strstr(name, "Polyglot ") == name) name += 9;
\r
256 SetDlgItemText( hDlg, 2000+2*i, name );
\r
257 //if(appData.debugMode) fprintf(debugFP, "# %s = %d\n",cps->option[j].name, cps->option[j].value );
\r
258 switch(cps->option[j].type) {
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260 SetDlgItemInt( hDlg, 2001+2*i, cps->option[j].value, TRUE );
\r
263 SetDlgItemText( hDlg, 2001+2*i, cps->option[j].textValue );
\r
266 CheckDlgButton( hDlg, 2000+2*i, cps->option[j].value != 0);
\r
269 choices = (char**) cps->option[j].textValue;
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270 hwndCombo = GetDlgItem(hDlg, 2001+2*i);
\r
271 SendMessage(hwndCombo, CB_RESETCONTENT, 0, 0);
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272 for(k=0; k<cps->option[j].max; k++) {
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273 SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) choices[k]);
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275 SendMessage(hwndCombo, CB_SELECTSTRING, (WPARAM) -1, (LPARAM) choices[cps->option[j].value]);
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283 SetDlgItemText( hDlg, IDOK, "OK" );
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284 SetDlgItemText( hDlg, IDCANCEL, "Cancel" );
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285 sprintf(title, "%s Engine Settings (%s)", cps->which, cps->tidy);
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286 title[0] &= ~32; // capitalize
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287 SetWindowText( hDlg, title);
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288 for(i=0; i<groups; i+=2) {
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289 int id, p; char buf[MSG_SIZ];
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290 id = k = boxList[i];
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291 if(layoutList[k] < 0) k++;
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292 if(layoutList[k] < 0) continue;
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293 for(p=0; p<groupNameList[i]; p++) buf[p] = cps->option[layoutList[k]].name[p];
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295 SetDlgItemText( hDlg, 2000+2*(id+MAX_OPTIONS), buf );
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301 GetOptionValues(HWND hDlg, ChessProgramState *cps)
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302 // read out all controls, and if value is altered, remember it and send it to the engine
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305 int i, k, new=0, changed=0;
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306 char **choices, newText[MSG_SIZ], buf[MSG_SIZ];
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309 for(i=0; i<layout; i++) {
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310 int j=layoutList[i];
\r
312 switch(cps->option[j].type) {
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314 new = GetDlgItemInt( hDlg, 2001+2*i, &success, TRUE );
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315 if(!success) break;
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316 if(new < cps->option[j].min) new = cps->option[j].min;
\r
317 if(new > cps->option[j].max) new = cps->option[j].max;
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318 changed = 2*(cps->option[j].value != new);
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319 cps->option[j].value = new;
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324 success = GetDlgItemText( hDlg, 2001+2*i, newText, MSG_SIZ - strlen(cps->option[j].name) - 9 );
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325 if(!success) break;
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326 changed = strcmp(cps->option[j].textValue, newText) != 0;
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327 strcpy(cps->option[j].textValue, newText);
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330 new = IsDlgButtonChecked( hDlg, 2000+2*i );
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331 changed = 2*(cps->option[j].value != new);
\r
332 cps->option[j].value = new;
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335 choices = (char**) cps->option[j].textValue;
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336 hwndCombo = GetDlgItem(hDlg, 2001+2*i);
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337 success = GetDlgItemText( hDlg, 2001+2*i, newText, MSG_SIZ );
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338 if(!success) break;
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340 for(k=0; k<cps->option[j].max; k++) {
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341 if(!strcmp(choices[k], newText)) new = k;
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343 changed = new >= 0 && (cps->option[j].value != new);
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344 if(changed) cps->option[j].value = new;
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348 break; // are treated instantly, so they have been sent already
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350 if(changed == 2) sprintf(buf, "option %s=%d\n", cps->option[j].name, new); else
\r
351 if(changed == 1) sprintf(buf, "option %s=%s\n", cps->option[j].name, newText);
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352 if(changed) SendToProgram(buf, cps);
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356 LRESULT CALLBACK SettingsProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
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363 case WM_INITDIALOG:
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365 // CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
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366 SetOptionValues(hDlg, activeCps);
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368 // SetFocus(GetDlgItem(hDlg, IDC_NFG_Edit));
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373 switch( LOWORD(wParam) ) {
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375 GetOptionValues(hDlg, activeCps);
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376 EndDialog( hDlg, 0 );
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380 EndDialog( hDlg, 1 );
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384 // program-defined push buttons
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385 i = LOWORD(wParam);
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386 if( i>=2000 && i < 2000+2*(layout+buttons)) {
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387 j = layoutList[(i - 2000)/2];
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390 "All files\0*.*\0BIN Files\0*.bin\0LOG Files\0*.log\0INI Files\0*.ini\0\0";
\r
393 'A','l','l',' ','F','i','l','e','s', 0,
\r
395 'B','I','N',' ','F','i','l','e','s', 0,
\r
396 '*','.','b','i','n', 0,
\r
403 ZeroMemory( &ofn, sizeof(ofn) );
\r
405 ofn.lStructSize = sizeof(ofn);
\r
406 ofn.hwndOwner = hDlg;
\r
407 ofn.hInstance = hInst;
\r
408 ofn.lpstrFilter = filter;
\r
409 ofn.lpstrFile = buf;
\r
410 ofn.nMaxFile = sizeof(buf);
\r
411 ofn.lpstrTitle = "Choose Book";
\r
412 ofn.Flags = OFN_FILEMUSTEXIST | OFN_LONGNAMES | OFN_HIDEREADONLY;
\r
414 if( GetOpenFileName( &ofn ) ) {
\r
415 SetDlgItemText( hDlg, i+3, buf );
\r
419 if( activeCps->option[j].type == SaveButton)
\r
420 GetOptionValues(hDlg, activeCps);
\r
421 else if( activeCps->option[j].type != Button) break;
\r
422 sprintf(buf, "option %s\n", activeCps->option[j].name);
\r
423 SendToProgram(buf, activeCps);
\r
435 // example copied from MS docs
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436 #define ID_HELP 150
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437 #define ID_TEXT 200
\r
439 LPWORD lpwAlign(LPWORD lpIn)
\r
450 LRESULT DisplayMyMessage(HINSTANCE hinst, HWND hwndOwner, LPSTR lpszMessage)
\r
453 LPDLGTEMPLATE lpdt;
\r
454 LPDLGITEMTEMPLATE lpdit;
\r
460 hgbl = GlobalAlloc(GMEM_ZEROINIT, 1024);
\r
464 lpdt = (LPDLGTEMPLATE)GlobalLock(hgbl);
\r
466 // Define a dialog box.
\r
468 lpdt->style = WS_POPUP | WS_BORDER | WS_SYSMENU | DS_MODALFRAME | WS_CAPTION;
\r
469 // WS_POPUP | WS_SYSMENU | DS_MODALFRAME | WS_CAPTION | DS_SETFONT
\r
470 lpdt->cdit = 3; // Number of controls
\r
471 lpdt->x = 10; lpdt->y = 10;
\r
472 lpdt->cx = 100; lpdt->cy = 100;
\r
474 lpw = (LPWORD)(lpdt + 1);
\r
475 *lpw++ = 0; // No menu
\r
476 *lpw++ = 0; // Predefined dialog box class (by default)
\r
478 lpwsz = (LPWSTR)lpw;
\r
479 nchar = 1 + MultiByteToWideChar(CP_ACP, 0, "My Dialog", -1, lpwsz, 50);
\r
482 //-----------------------
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483 // Define an OK button.
\r
484 //-----------------------
\r
485 lpw = lpwAlign(lpw); // Align DLGITEMTEMPLATE on DWORD boundary
\r
486 lpdit = (LPDLGITEMTEMPLATE)lpw;
\r
487 lpdit->x = 10; lpdit->y = 70;
\r
488 lpdit->cx = 80; lpdit->cy = 20;
\r
489 lpdit->id = IDOK; // OK button identifier
\r
490 lpdit->style = WS_CHILD | WS_VISIBLE | BS_DEFPUSHBUTTON;
\r
492 lpw = (LPWORD)(lpdit + 1);
\r
494 *lpw++ = 0x0080; // Button class
\r
496 lpwsz = (LPWSTR)lpw;
\r
497 nchar = 1 + MultiByteToWideChar(CP_ACP, 0, "OK", -1, lpwsz, 50);
\r
499 lpw = lpwAlign(lpw); // Align creation data on DWORD boundary
\r
500 *lpw++ = 0; // No creation data
\r
502 //-----------------------
\r
503 // Define a Help button.
\r
504 //-----------------------
\r
505 lpw = lpwAlign(lpw); // Align DLGITEMTEMPLATE on DWORD boundary
\r
506 lpdit = (LPDLGITEMTEMPLATE)lpw;
\r
507 lpdit->x = 55; lpdit->y = 10;
\r
508 lpdit->cx = 40; lpdit->cy = 20;
\r
509 lpdit->id = ID_HELP; // Help button identifier
\r
510 lpdit->style = WS_CHILD | WS_VISIBLE | BS_PUSHBUTTON;
\r
512 lpw = (LPWORD)(lpdit + 1);
\r
514 *lpw++ = 0x0080; // Button class atom
\r
516 lpwsz = (LPWSTR)lpw;
\r
517 nchar = 1 + MultiByteToWideChar(CP_ACP, 0, "Help", -1, lpwsz, 50);
\r
519 lpw = lpwAlign(lpw); // Align creation data on DWORD boundary
\r
520 *lpw++ = 0; // No creation data
\r
522 //-----------------------
\r
523 // Define a static text control.
\r
524 //-----------------------
\r
525 lpw = lpwAlign(lpw); // Align DLGITEMTEMPLATE on DWORD boundary
\r
526 lpdit = (LPDLGITEMTEMPLATE)lpw;
\r
527 lpdit->x = 10; lpdit->y = 10;
\r
528 lpdit->cx = 40; lpdit->cy = 20;
\r
529 lpdit->id = ID_TEXT; // Text identifier
\r
530 lpdit->style = WS_CHILD | WS_VISIBLE | SS_LEFT;
\r
532 lpw = (LPWORD)(lpdit + 1);
\r
534 *lpw++ = 0x0082; // Static class
\r
536 for (lpwsz = (LPWSTR)lpw; *lpwsz++ = (WCHAR)*lpszMessage++;);
\r
537 lpw = (LPWORD)lpwsz;
\r
538 lpw = lpwAlign(lpw); // Align creation data on DWORD boundary
\r
539 *lpw++ = 0; // No creation data
\r
541 GlobalUnlock(hgbl);
\r
542 ret = DialogBoxIndirect(hinst,
\r
543 (LPDLGTEMPLATE)hgbl,
\r
545 (DLGPROC)DialogProc);
\r
551 void AddControl(int x, int y, int w, int h, int type, int style, int n)
\r
555 i = template.header.cdit++;
\r
556 template.control[i].item.style = style;
\r
557 template.control[i].item.dwExtendedStyle = 0;
\r
558 template.control[i].item.x = x;
\r
559 template.control[i].item.y = y;
\r
560 template.control[i].item.cx = w;
\r
561 template.control[i].item.cy = h;
\r
562 template.control[i].item.id = 2000 + n;
\r
563 template.control[i].code = 0xFFFF;
\r
564 template.control[i].controlType = type;
\r
565 template.control[i].d1 = ' ';
\r
566 template.control[i].data = 0;
\r
567 template.control[i].creationData = 0;
\r
570 void AddOption(int x, int y, Control type, int i)
\r
576 AddControl(x, y+1, 95, 9, 0x0082, SS_ENDELLIPSIS | WS_VISIBLE | WS_CHILD, i);
\r
577 AddControl(x+95, y, 50, 11, 0x0081, ES_AUTOHSCROLL | ES_NUMBER | WS_BORDER | WS_VISIBLE | WS_CHILD | WS_TABSTOP, i+1);
\r
580 AddControl(x, y+1, 95, 9, 0x0082, SS_ENDELLIPSIS | WS_VISIBLE | WS_CHILD, i);
\r
581 AddControl(x+95, y, 190, 11, 0x0081, ES_AUTOHSCROLL | WS_BORDER | WS_VISIBLE | WS_CHILD | WS_TABSTOP, i+1);
\r
583 case TextBox: // For now all text edits get a browse button, as long as -file and -path options are not yet implemented
\r
586 AddControl(x, y+1, 95, 9, 0x0082, SS_ENDELLIPSIS | WS_VISIBLE | WS_CHILD, i);
\r
587 AddControl(x+95, y, 180, 11, 0x0081, ES_AUTOHSCROLL | WS_BORDER | WS_VISIBLE | WS_CHILD | WS_TABSTOP, i+1);
\r
588 AddControl(x+275, y, 20, 12, 0x0080, BS_PUSHBUTTON | WS_VISIBLE | WS_CHILD | WS_TABSTOP, i-2);
\r
589 layoutList[i/2-1] = -2;
\r
592 AddControl(x, y, 145, 11, 0x0080, BS_AUTOCHECKBOX | WS_VISIBLE | WS_CHILD | WS_TABSTOP, i);
\r
595 AddControl(x, y+1, 95, 9, 0x0082, SS_ENDELLIPSIS | WS_VISIBLE | WS_CHILD, i);
\r
596 AddControl(x+95, y-1, 50, 500, 0x0085, CBS_AUTOHSCROLL | CBS_DROPDOWN | WS_VISIBLE | WS_CHILD | WS_TABSTOP, i+1);
\r
600 AddControl(x-2, y, 65, 13, 0x0080, BS_PUSHBUTTON | WS_VISIBLE | WS_CHILD, i);
\r
608 CreateDialogTemplate(int *layoutList, int nr, ChessProgramState *cps)
\r
610 int i, j, x=1, y=0, buttonRows, breakPoint = -1, k=0;
\r
612 template.header.cdit = 0;
\r
613 template.header.cx = 307;
\r
614 buttonRows = (buttons + 1 + 3)/4; // 4 per row, rounded up
\r
616 breakPoint = (nr+2*buttonRows+1)/2 & ~1;
\r
617 template.header.cx = 625;
\r
620 for(i=0; i<nr; i++) {
\r
621 if(k < groups && i == boxList[k]) {
\r
623 AddControl(x+2, y+13*(i>>1)-2, 301, 13*(boxList[k+1]-boxList[k]>>1)+8,
\r
624 0x0082, WS_VISIBLE | WS_CHILD | SS_BLACKFRAME, 2400);
\r
625 AddControl(x+60, y+13*(i>>1)-6, 10*groupNameList[k]/3, 10,
\r
626 0x0082, SS_ENDELLIPSIS | WS_VISIBLE | WS_CHILD, 2*(i+MAX_OPTIONS));
\r
630 AddOption(x+155-150*(i&1), y+13*(i>>1)+5, cps->option[j].type, 2*i);
\r
631 if(k < groups && i+1 == boxList[k+1]) {
\r
634 if(i+1 == breakPoint) { x += 318; y = -13*(breakPoint>>1); }
\r
636 // add butons at the bottom of dialog window
\r
639 AddControl(x+275, y+18*(buttonRows-1), 25, 15, 0x0080, BS_PUSHBUTTON | WS_VISIBLE | WS_CHILD, IDOK-2000);
\r
640 AddControl(x+235, y+18*(buttonRows-1), 35, 15, 0x0080, BS_PUSHBUTTON | WS_VISIBLE | WS_CHILD, IDCANCEL-2000);
\r
641 for(i=0; i<buttons; i++) {
\r
642 AddControl(x+70*(i%4)+5, y+18*(i/4), 65, 15, 0x0080, BS_PUSHBUTTON | WS_VISIBLE | WS_CHILD, 2*(nr+i));
\r
643 layoutList[nr+i] = buttonList[i];
\r
645 template.title[8] = cps == &first ? '1' : '2';
\r
646 template.header.cy = y += 18*buttonRows+2;
\r
647 template.header.style &= ~WS_VSCROLL;
\r
650 template.header.cx = 295;
\r
651 template.header.cy = 300;
\r
652 template.header.style |= WS_VSCROLL;
\r
658 EngineOptionsPopup(HWND hwnd, ChessProgramState *cps)
\r
660 FARPROC lpProc = MakeProcInstance( (FARPROC) SettingsProc, hInst );
\r
663 DesignOptionDialog(cps);
\r
664 CreateDialogTemplate(layoutList, layout, cps);
\r
667 DialogBoxIndirect( hInst, &template.header, hwnd, (DLGPROC)lpProc );
\r
669 FreeProcInstance(lpProc);
\r