2 * WinBoard.c -- Windows NT front end to XBoard
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4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
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7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
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8 * 2007, 2008, 2009, 2010, 2011 Free Software Foundation, Inc.
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10 * Enhancements Copyright 2005 Alessandro Scotti
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12 * XBoard borrows its colors and the bitmaps.xchess bitmap set from XChess,
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13 * which was written and is copyrighted by Wayne Christopher.
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15 * The following terms apply to Digital Equipment Corporation's copyright
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16 * interest in XBoard:
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17 * ------------------------------------------------------------------------
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18 * All Rights Reserved
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20 * Permission to use, copy, modify, and distribute this software and its
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21 * documentation for any purpose and without fee is hereby granted,
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22 * provided that the above copyright notice appear in all copies and that
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23 * both that copyright notice and this permission notice appear in
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24 * supporting documentation, and that the name of Digital not be
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25 * used in advertising or publicity pertaining to distribution of the
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26 * software without specific, written prior permission.
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28 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
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29 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
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30 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
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31 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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32 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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33 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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35 * ------------------------------------------------------------------------
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37 * The following terms apply to the enhanced version of XBoard
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38 * distributed by the Free Software Foundation:
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39 * ------------------------------------------------------------------------
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41 * GNU XBoard is free software: you can redistribute it and/or modify
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42 * it under the terms of the GNU General Public License as published by
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43 * the Free Software Foundation, either version 3 of the License, or (at
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44 * your option) any later version.
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46 * GNU XBoard is distributed in the hope that it will be useful, but
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47 * WITHOUT ANY WARRANTY; without even the implied warranty of
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48 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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49 * General Public License for more details.
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51 * You should have received a copy of the GNU General Public License
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52 * along with this program. If not, see http://www.gnu.org/licenses/. *
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54 *------------------------------------------------------------------------
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55 ** See the file ChangeLog for a revision history. */
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59 #include <windows.h>
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60 #include <winuser.h>
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61 #include <winsock.h>
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62 #include <commctrl.h>
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68 #include <sys/stat.h>
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71 #include <commdlg.h>
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73 #include <richedit.h>
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74 #include <mmsystem.h>
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83 #include "frontend.h"
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84 #include "backend.h"
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85 #include "winboard.h"
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87 #include "wclipbrd.h"
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88 #include "woptions.h"
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89 #include "wsockerr.h"
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90 #include "defaults.h"
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94 //void InitEngineUCI( const char * iniDir, ChessProgramState * cps );
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97 void mysrandom(unsigned int seed);
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99 extern int whiteFlag, blackFlag;
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100 Boolean flipClock = FALSE;
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101 extern HANDLE chatHandle[];
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102 extern int ics_type;
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104 void DisplayHoldingsCount(HDC hdc, int x, int y, int align, int copyNumber);
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105 VOID NewVariantPopup(HWND hwnd);
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106 int FinishMove P((ChessMove moveType, int fromX, int fromY, int toX, int toY,
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107 /*char*/int promoChar));
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108 void DisplayMove P((int moveNumber));
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109 Boolean ParseFEN P((Board board, int *blackPlaysFirst, char *fen));
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110 void ChatPopUp P((char *s));
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112 ChessSquare piece;
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113 POINT pos; /* window coordinates of current pos */
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114 POINT lastpos; /* window coordinates of last pos - used for clipping */
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115 POINT from; /* board coordinates of the piece's orig pos */
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116 POINT to; /* board coordinates of the piece's new pos */
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119 static AnimInfo animInfo = { EmptySquare, {-1,-1}, {-1,-1}, {-1,-1} };
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122 POINT start; /* window coordinates of start pos */
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123 POINT pos; /* window coordinates of current pos */
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124 POINT lastpos; /* window coordinates of last pos - used for clipping */
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125 POINT from; /* board coordinates of the piece's orig pos */
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128 static DragInfo dragInfo = { {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1} };
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131 POINT sq[2]; /* board coordinates of from, to squares */
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134 static HighlightInfo highlightInfo = { {{-1, -1}, {-1, -1}} };
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135 static HighlightInfo premoveHighlightInfo = { {{-1, -1}, {-1, -1}} };
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136 static HighlightInfo partnerHighlightInfo = { {{-1, -1}, {-1, -1}} };
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137 static HighlightInfo oldPartnerHighlight = { {{-1, -1}, {-1, -1}} };
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139 typedef struct { // [HGM] atomic
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140 int fromX, fromY, toX, toY, radius;
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143 static ExplodeInfo explodeInfo;
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145 /* Window class names */
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146 char szAppName[] = "WinBoard";
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147 char szConsoleName[] = "WBConsole";
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149 /* Title bar text */
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150 char szTitle[] = "WinBoard";
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151 char szConsoleTitle[] = "I C S Interaction";
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154 char *settingsFileName;
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155 Boolean saveSettingsOnExit;
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156 char installDir[MSG_SIZ];
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157 int errorExitStatus;
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159 BoardSize boardSize;
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160 Boolean chessProgram;
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161 //static int boardX, boardY;
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162 int minX, minY; // [HGM] placement: volatile limits on upper-left corner
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163 int squareSize, lineGap, minorSize;
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164 static int winW, winH;
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165 static RECT messageRect, whiteRect, blackRect, leftLogoRect, rightLogoRect; // [HGM] logo
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166 static int logoHeight = 0;
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167 static char messageText[MESSAGE_TEXT_MAX];
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168 static int clockTimerEvent = 0;
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169 static int loadGameTimerEvent = 0;
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170 static int analysisTimerEvent = 0;
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171 static DelayedEventCallback delayedTimerCallback;
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172 static int delayedTimerEvent = 0;
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173 static int buttonCount = 2;
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174 char *icsTextMenuString;
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176 char *firstChessProgramNames;
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177 char *secondChessProgramNames;
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179 #define PALETTESIZE 256
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181 HINSTANCE hInst; /* current instance */
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182 Boolean alwaysOnTop = FALSE;
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184 COLORREF lightSquareColor, darkSquareColor, whitePieceColor,
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185 blackPieceColor, highlightSquareColor, premoveHighlightColor;
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187 ColorClass currentColorClass;
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189 static HWND savedHwnd;
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190 HWND hCommPort = NULL; /* currently open comm port */
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191 static HWND hwndPause; /* pause button */
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192 static HBITMAP pieceBitmap[3][(int) BlackPawn]; /* [HGM] nr of bitmaps referred to bP in stead of wK */
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193 static HBRUSH lightSquareBrush, darkSquareBrush,
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194 blackSquareBrush, /* [HGM] for band between board and holdings */
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195 explodeBrush, /* [HGM] atomic */
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196 markerBrush, /* [HGM] markers */
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197 whitePieceBrush, blackPieceBrush, iconBkgndBrush /*, outlineBrush*/;
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198 static POINT gridEndpoints[(BOARD_RANKS + BOARD_FILES + 2) * 2];
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199 static DWORD gridVertexCounts[BOARD_RANKS + BOARD_FILES + 2];
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200 static HPEN gridPen = NULL;
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201 static HPEN highlightPen = NULL;
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202 static HPEN premovePen = NULL;
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203 static NPLOGPALETTE pLogPal;
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204 static BOOL paletteChanged = FALSE;
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205 static HICON iconWhite, iconBlack, iconCurrent;
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206 static int doingSizing = FALSE;
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207 static int lastSizing = 0;
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208 static int prevStderrPort;
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209 static HBITMAP userLogo;
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211 static HBITMAP liteBackTexture = NULL;
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212 static HBITMAP darkBackTexture = NULL;
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213 static int liteBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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214 static int darkBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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215 static int backTextureSquareSize = 0;
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216 static struct { int x; int y; int mode; } backTextureSquareInfo[BOARD_RANKS][BOARD_FILES];
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218 #if __GNUC__ && !defined(_winmajor)
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219 #define oldDialog 0 /* cygwin doesn't define _winmajor; mingw does */
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221 #if defined(_winmajor)
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222 #define oldDialog (_winmajor < 4)
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224 #define oldDialog 0
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228 #define INTERNATIONAL
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230 #ifdef INTERNATIONAL
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231 # define _(s) T_(s)
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237 # define Translate(x, y)
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238 # define LoadLanguageFile(s)
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241 #ifdef INTERNATIONAL
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243 Boolean barbaric; // flag indicating if translation is needed
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245 // list of item numbers used in each dialog (used to alter language at run time)
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247 #define ABOUTBOX -1 /* not sure why these are needed */
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248 #define ABOUTBOX2 -1
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250 int dialogItems[][40] = {
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251 { ABOUTBOX, IDOK, OPT_MESS, 400 },
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252 { DLG_TimeControl, IDC_Babble, OPT_TCUseMoves, OPT_TCUseInc, OPT_TCUseFixed,
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253 OPT_TCtext1, OPT_TCtext2, OPT_TCitext1, OPT_TCitext2, OPT_TCftext, GPB_Factors, IDC_Factor1, IDC_Factor2, IDOK, IDCANCEL },
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254 { DLG_LoadOptions, OPT_Autostep, OPT_AStext1, IDOK, IDCANCEL },
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255 { DLG_SaveOptions, OPT_Autosave, OPT_AVPrompt, OPT_AVToFile, OPT_AVBrowse,
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256 801, OPT_PGN, OPT_Old, OPT_OutOfBookInfo, IDOK, IDCANCEL },
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257 { 1536, 1090, IDC_Directories, 1089, 1091, IDOK, IDCANCEL, 1038, IDC_IndexNr, 1037 },
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258 { DLG_CommPort, IDOK, IDCANCEL, IDC_Port, IDC_Rate, IDC_Bits, IDC_Parity,
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259 IDC_Stop, IDC_Flow, OPT_SerialHelp },
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260 { DLG_EditComment, IDOK, OPT_CancelComment, OPT_ClearComment, OPT_EditComment },
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261 { DLG_PromotionKing, PB_Chancellor, PB_Archbishop, PB_Queen, PB_Rook,
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262 PB_Bishop, PB_Knight, PB_King, IDCANCEL, IDC_Yes, IDC_No, IDC_Centaur },
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263 { ABOUTBOX2, IDC_ChessBoard },
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264 { DLG_GameList, OPT_GameListLoad, OPT_GameListPrev, OPT_GameListNext,
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265 OPT_GameListClose, IDC_GameListDoFilter },
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266 { DLG_EditTags, IDOK, OPT_TagsCancel, OPT_EditTags },
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267 { DLG_Error, IDOK },
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268 { DLG_Colorize, IDOK, IDCANCEL, OPT_ChooseColor, OPT_Bold, OPT_Italic,
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269 OPT_Underline, OPT_Strikeout, OPT_Sample },
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270 { DLG_Question, IDOK, IDCANCEL, OPT_QuestionText },
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271 { DLG_Startup, IDC_Welcome, OPT_ChessEngine, OPT_ChessServer, OPT_View,
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272 IDC_SPECIFY_ENG_STATIC, IDC_SPECIFY_SERVER_STATIC, OPT_AnyAdditional,
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273 IDOK, IDCANCEL, IDM_HELPCONTENTS },
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274 { DLG_IndexNumber, IDC_Index },
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275 { DLG_TypeInMove, IDOK, IDCANCEL },
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276 { DLG_TypeInName, IDOK, IDCANCEL },
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277 { DLG_Sound, IDC_Event, OPT_NoSound, OPT_DefaultBeep, OPT_BuiltInSound,
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278 OPT_WavFile, OPT_BrowseSound, OPT_DefaultSounds, IDOK, IDCANCEL, OPT_PlaySound },
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279 { DLG_GeneralOptions, IDOK, IDCANCEL, OPT_AlwaysOnTop, OPT_HighlightLastMove,
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280 OPT_AlwaysQueen, OPT_PeriodicUpdates, OPT_AnimateDragging, OPT_PonderNextMove,
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281 OPT_AnimateMoving, OPT_PopupExitMessage, OPT_AutoFlag, OPT_PopupMoveErrors,
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282 OPT_AutoFlipView, OPT_ShowButtonBar, OPT_AutoRaiseBoard, OPT_ShowCoordinates,
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283 OPT_Blindfold, OPT_ShowThinking, OPT_HighlightDragging, OPT_TestLegality,
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284 OPT_SaveExtPGN, OPT_HideThinkFromHuman, OPT_ExtraInfoInMoveHistory,
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285 OPT_HighlightMoveArrow, OPT_AutoLogo ,OPT_SmartMove },
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286 { DLG_IcsOptions, IDOK, IDCANCEL, OPT_AutoComment, OPT_AutoKibitz, OPT_AutoObserve,
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287 OPT_GetMoveList, OPT_LocalLineEditing, OPT_QuietPlay, OPT_SeekGraph, OPT_AutoRefresh,
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288 OPT_BgObserve, OPT_DualBoard, OPT_Premove, OPT_PremoveWhite, OPT_PremoveBlack,
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289 OPT_SmartMove, OPT_IcsAlarm, IDC_Sec, OPT_ChooseShoutColor, OPT_ChooseSShoutColor,
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290 OPT_ChooseChannel1Color, OPT_ChooseChannelColor, OPT_ChooseKibitzColor,
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291 OPT_ChooseTellColor, OPT_ChooseChallengeColor, OPT_ChooseRequestColor,
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292 OPT_ChooseSeekColor, OPT_ChooseNormalColor, OPT_ChooseBackgroundColor,
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293 OPT_DefaultColors, OPT_DontColorize, IDC_Boxes, GPB_Colors, GPB_Premove,
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294 GPB_General, GPB_Alarm },
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295 { DLG_BoardOptions, IDOK, IDCANCEL, OPT_SizeTiny, OPT_SizeTeeny, OPT_SizeDinky,
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296 OPT_SizePetite, OPT_SizeSlim, OPT_SizeSmall, OPT_SizeMediocre, OPT_SizeMiddling,
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297 OPT_SizeAverage, OPT_SizeModerate, OPT_SizeMedium, OPT_SizeBulky, OPT_SizeLarge,
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298 OPT_SizeBig, OPT_SizeHuge, OPT_SizeGiant, OPT_SizeColossal, OPT_SizeTitanic,
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299 OPT_ChooseLightSquareColor, OPT_ChooseDarkSquareColor, OPT_ChooseWhitePieceColor,
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300 OPT_ChooseBlackPieceColor, OPT_ChooseHighlightSquareColor, OPT_ChoosePremoveHighlightColor,
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301 OPT_Monochrome, OPT_AllWhite, OPT_UpsideDown, OPT_DefaultBoardColors, GPB_Colors,
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302 IDC_Light, IDC_Dark, IDC_White, IDC_Black, IDC_High, IDC_PreHigh, GPB_Size },
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303 { DLG_NewVariant, IDOK, IDCANCEL, OPT_VariantNormal, OPT_VariantFRC, OPT_VariantWildcastle,
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304 OPT_VariantNocastle, OPT_VariantLosers, OPT_VariantGiveaway, OPT_VariantSuicide,
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305 OPT_Variant3Check, OPT_VariantTwoKings, OPT_VariantAtomic, OPT_VariantCrazyhouse,
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306 OPT_VariantBughouse, OPT_VariantTwilight, OPT_VariantShogi, OPT_VariantSuper,
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307 OPT_VariantKnightmate, OPT_VariantBerolina, OPT_VariantCylinder, OPT_VariantFairy,
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308 OPT_VariantMakruk, OPT_VariantGothic, OPT_VariantCapablanca, OPT_VariantJanus,
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309 OPT_VariantCRC, OPT_VariantFalcon, OPT_VariantCourier, OPT_VariantGreat, OPT_VariantSChess,
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310 OPT_VariantShatranj, OPT_VariantXiangqi, GPB_Variant, GPB_Board, IDC_Height,
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311 IDC_Width, IDC_Hand, IDC_Pieces, IDC_Def },
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312 { DLG_Fonts, IDOK, IDCANCEL, OPT_ChooseClockFont, OPT_ChooseMessageFont,
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313 OPT_ChooseCoordFont, OPT_ChooseTagFont, OPT_ChooseCommentsFont, OPT_ChooseConsoleFont, OPT_ChooseMoveHistoryFont, OPT_DefaultFonts,
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314 OPT_ClockFont, OPT_MessageFont, OPT_CoordFont, OPT_EditTagsFont,
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315 OPT_CommentsFont, OPT_MessageFont5, GPB_Current, GPB_All, OPT_MessageFont6 },
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316 { DLG_NewGameFRC, IDC_NFG_Label, IDC_NFG_Random, IDOK, IDCANCEL },
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317 { DLG_GameListOptions, IDC_GLT, IDC_GLT_Up, IDC_GLT_Down, IDC_GLT_Restore,
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318 IDC_GLT_Default, IDOK, IDCANCEL, IDC_GLT_RestoreTo },
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319 { DLG_MoveHistory },
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320 { DLG_EvalGraph },
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321 { DLG_EngineOutput, IDC_EngineLabel1, IDC_Engine1_NPS, IDC_EngineLabel2, IDC_Engine2_NPS },
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322 { DLG_Chat, IDC_Partner, IDC_Clear, IDC_Send, },
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323 { DLG_EnginePlayOptions, IDC_EpPonder, IDC_EpShowThinking, IDC_EpHideThinkingHuman,
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324 IDC_EpPeriodicUpdates, GPB_Adjudications, IDC_Draw, IDC_Moves, IDC_Threshold,
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325 IDC_Centi, IDC_TestClaims, IDC_DetectMates, IDC_MaterialDraws, IDC_TrivialDraws,
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326 GPB_Apply, IDC_Rule, IDC_Repeats, IDC_ScoreAbs1, IDC_ScoreAbs2, IDOK, IDCANCEL },
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327 { DLG_OptionsUCI, IDC_PolyDir, IDC_BrowseForPolyglotDir, IDC_Hash, IDC_Path,
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328 IDC_BrowseForEGTB, IDC_Cache, IDC_UseBook, IDC_BrowseForBook, IDC_CPU, IDC_OwnBook1,
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329 IDC_OwnBook2, IDC_Depth, IDC_Variation, IDC_DefGames, IDOK, IDCANCEL },
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333 static char languageBuf[50000], *foreign[1000], *english[1000], *languageFile[MSG_SIZ];
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334 static int lastChecked;
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335 static char oldLanguage[MSG_SIZ], *menuText[10][30];
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336 extern int tinyLayout;
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337 extern char * menuBarText[][10];
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340 LoadLanguageFile(char *name)
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341 { //load the file with translations, and make a list of the strings to be translated, and their translations
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343 int i=0, j=0, n=0, k;
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346 if(!name || name[0] == NULLCHAR) return;
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347 snprintf(buf, MSG_SIZ, "%s%s", name, strchr(name, '.') ? "" : ".lng"); // auto-append lng extension
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348 appData.language = oldLanguage;
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349 if(!strcmp(buf, oldLanguage)) { barbaric = 1; return; } // this language already loaded; just switch on
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350 if((f = fopen(buf, "r")) == NULL) return;
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351 while((k = fgetc(f)) != EOF) {
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352 if(i >= sizeof(languageBuf)) { DisplayError("Language file too big", 0); return; }
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353 languageBuf[i] = k;
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355 if(languageBuf[n] == '"' && languageBuf[i-1] == '"') {
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357 if(p = strstr(languageBuf + n + 1, "\" === \"")) {
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358 if(p > languageBuf+n+2 && p+8 < languageBuf+i) {
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359 if(j >= sizeof(english)) { DisplayError("Too many translated strings", 0); return; }
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360 english[j] = languageBuf + n + 1; *p = 0;
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361 foreign[j++] = p + 7; languageBuf[i-1] = 0;
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362 //if(appData.debugMode) fprintf(debugFP, "translation: replace '%s' by '%s'\n", english[j-1], foreign[j-1]);
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367 } else if(i > 0 && languageBuf[i-1] == '\\') {
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369 case 'n': k = '\n'; break;
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370 case 'r': k = '\r'; break;
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371 case 't': k = '\t'; break;
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373 languageBuf[--i] = k;
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378 barbaric = (j != 0);
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379 safeStrCpy(oldLanguage, buf, sizeof(oldLanguage)/sizeof(oldLanguage[0]) );
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384 { // return the translation of the given string
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385 // efficiency can be improved a lot...
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387 //if(appData.debugMode) fprintf(debugFP, "T_(%s)\n", s);
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388 if(!barbaric) return s;
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389 if(!s) return ""; // sanity
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390 while(english[i]) {
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391 if(!strcmp(s, english[i])) return foreign[i];
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398 Translate(HWND hDlg, int dialogID)
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399 { // translate all text items in the given dialog
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401 char buf[MSG_SIZ], *s;
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402 if(!barbaric) return;
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403 while(dialogItems[i][0] && dialogItems[i][0] != dialogID) i++; // find the dialog description
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404 if(dialogItems[i][0] != dialogID) return; // unknown dialog, should not happen
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405 GetWindowText( hDlg, buf, MSG_SIZ );
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407 if(strcmp(buf, s)) SetWindowText(hDlg, s); // replace by translated string (if different)
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408 for(j=1; k=dialogItems[i][j]; j++) { // translate all listed dialog items
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409 GetDlgItemText(hDlg, k, buf, MSG_SIZ);
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410 if(strlen(buf) == 0) continue;
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412 if(strcmp(buf, s)) SetDlgItemText(hDlg, k, s); // replace by translated string (if different)
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417 TranslateOneMenu(int i, HMENU subMenu)
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420 static MENUITEMINFO info;
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422 info.cbSize = sizeof(MENUITEMINFO);
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423 info.fMask = MIIM_STATE | MIIM_TYPE;
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424 for(j=GetMenuItemCount(subMenu)-1; j>=0; j--){
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426 info.dwTypeData = buf;
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427 info.cch = sizeof(buf);
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428 GetMenuItemInfo(subMenu, j, TRUE, &info);
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430 if(menuText[i][j]) safeStrCpy(buf, menuText[i][j], sizeof(buf)/sizeof(buf[0]) );
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431 else menuText[i][j] = strdup(buf); // remember original on first change
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433 if(buf[0] == NULLCHAR) continue;
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434 info.dwTypeData = T_(buf);
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435 info.cch = strlen(buf)+1;
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436 SetMenuItemInfo(subMenu, j, TRUE, &info);
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442 TranslateMenus(int addLanguage)
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445 WIN32_FIND_DATA fileData;
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447 #define IDM_English 1970
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449 HMENU mainMenu = GetMenu(hwndMain);
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450 for (i=GetMenuItemCount(mainMenu)-1; i>=0; i--) {
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451 HMENU subMenu = GetSubMenu(mainMenu, i);
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452 ModifyMenu(mainMenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP|EnableMenuItem(mainMenu, i, MF_BYPOSITION),
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453 (UINT) subMenu, T_(menuBarText[tinyLayout][i]));
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454 TranslateOneMenu(i, subMenu);
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456 DrawMenuBar(hwndMain);
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459 if(!addLanguage) return;
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460 if((hFind = FindFirstFile("*.LNG", &fileData)) != INVALID_HANDLE_VALUE) {
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461 HMENU mainMenu = GetMenu(hwndMain);
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462 HMENU subMenu = GetSubMenu(mainMenu, GetMenuItemCount(mainMenu)-1);
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463 AppendMenu(subMenu, MF_SEPARATOR, (UINT_PTR) 0, NULL);
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464 AppendMenu(subMenu, MF_ENABLED|MF_STRING|(barbaric?MF_UNCHECKED:MF_CHECKED), (UINT_PTR) IDM_English, (LPCTSTR) "English");
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465 i = 0; lastChecked = IDM_English;
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467 char *p, *q = fileData.cFileName;
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468 int checkFlag = MF_UNCHECKED;
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469 languageFile[i] = strdup(q);
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470 if(barbaric && !strcmp(oldLanguage, q)) {
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471 checkFlag = MF_CHECKED;
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472 lastChecked = IDM_English + i + 1;
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473 CheckMenuItem(mainMenu, IDM_English, MF_BYCOMMAND|MF_UNCHECKED);
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475 *q = ToUpper(*q); while(*++q) *q = ToLower(*q);
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476 p = strstr(fileData.cFileName, ".lng");
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478 AppendMenu(subMenu, MF_ENABLED|MF_STRING|checkFlag, (UINT_PTR) IDM_English + ++i, (LPCTSTR) fileData.cFileName);
\r
479 } while(FindNextFile(hFind, &fileData));
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492 int cliWidth, cliHeight;
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495 SizeInfo sizeInfo[] =
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497 { "tiny", 21, 0, 1, 1, 0, 0 },
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498 { "teeny", 25, 1, 1, 1, 0, 0 },
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499 { "dinky", 29, 1, 1, 1, 0, 0 },
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500 { "petite", 33, 1, 1, 1, 0, 0 },
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501 { "slim", 37, 2, 1, 0, 0, 0 },
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502 { "small", 40, 2, 1, 0, 0, 0 },
\r
503 { "mediocre", 45, 2, 1, 0, 0, 0 },
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504 { "middling", 49, 2, 0, 0, 0, 0 },
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505 { "average", 54, 2, 0, 0, 0, 0 },
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506 { "moderate", 58, 3, 0, 0, 0, 0 },
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507 { "medium", 64, 3, 0, 0, 0, 0 },
\r
508 { "bulky", 72, 3, 0, 0, 0, 0 },
\r
509 { "large", 80, 3, 0, 0, 0, 0 },
\r
510 { "big", 87, 3, 0, 0, 0, 0 },
\r
511 { "huge", 95, 3, 0, 0, 0, 0 },
\r
512 { "giant", 108, 3, 0, 0, 0, 0 },
\r
513 { "colossal", 116, 4, 0, 0, 0, 0 },
\r
514 { "titanic", 129, 4, 0, 0, 0, 0 },
\r
515 { NULL, 0, 0, 0, 0, 0, 0 }
\r
518 #define MF(x) {x, {{0,}, 0. }, {0, }, 0}
\r
519 MyFont fontRec[NUM_SIZES][NUM_FONTS] =
\r
521 { MF(CLOCK_FONT_TINY), MF(MESSAGE_FONT_TINY), MF(COORD_FONT_TINY), MF(CONSOLE_FONT_TINY), MF(COMMENT_FONT_TINY), MF(EDITTAGS_FONT_TINY), MF(MOVEHISTORY_FONT_ALL) },
\r
522 { MF(CLOCK_FONT_TEENY), MF(MESSAGE_FONT_TEENY), MF(COORD_FONT_TEENY), MF(CONSOLE_FONT_TEENY), MF(COMMENT_FONT_TEENY), MF(EDITTAGS_FONT_TEENY), MF(MOVEHISTORY_FONT_ALL) },
\r
523 { MF(CLOCK_FONT_DINKY), MF(MESSAGE_FONT_DINKY), MF(COORD_FONT_DINKY), MF(CONSOLE_FONT_DINKY), MF(COMMENT_FONT_DINKY), MF(EDITTAGS_FONT_DINKY), MF(MOVEHISTORY_FONT_ALL) },
\r
524 { MF(CLOCK_FONT_PETITE), MF(MESSAGE_FONT_PETITE), MF(COORD_FONT_PETITE), MF(CONSOLE_FONT_PETITE), MF(COMMENT_FONT_PETITE), MF(EDITTAGS_FONT_PETITE), MF(MOVEHISTORY_FONT_ALL) },
\r
525 { MF(CLOCK_FONT_SLIM), MF(MESSAGE_FONT_SLIM), MF(COORD_FONT_SLIM), MF(CONSOLE_FONT_SLIM), MF(COMMENT_FONT_SLIM), MF(EDITTAGS_FONT_SLIM), MF(MOVEHISTORY_FONT_ALL) },
\r
526 { MF(CLOCK_FONT_SMALL), MF(MESSAGE_FONT_SMALL), MF(COORD_FONT_SMALL), MF(CONSOLE_FONT_SMALL), MF(COMMENT_FONT_SMALL), MF(EDITTAGS_FONT_SMALL), MF(MOVEHISTORY_FONT_ALL) },
\r
527 { MF(CLOCK_FONT_MEDIOCRE), MF(MESSAGE_FONT_MEDIOCRE), MF(COORD_FONT_MEDIOCRE), MF(CONSOLE_FONT_MEDIOCRE), MF(COMMENT_FONT_MEDIOCRE), MF(EDITTAGS_FONT_MEDIOCRE), MF(MOVEHISTORY_FONT_ALL) },
\r
528 { MF(CLOCK_FONT_MIDDLING), MF(MESSAGE_FONT_MIDDLING), MF(COORD_FONT_MIDDLING), MF(CONSOLE_FONT_MIDDLING), MF(COMMENT_FONT_MIDDLING), MF(EDITTAGS_FONT_MIDDLING), MF(MOVEHISTORY_FONT_ALL) },
\r
529 { MF(CLOCK_FONT_AVERAGE), MF(MESSAGE_FONT_AVERAGE), MF(COORD_FONT_AVERAGE), MF(CONSOLE_FONT_AVERAGE), MF(COMMENT_FONT_AVERAGE), MF(EDITTAGS_FONT_AVERAGE), MF(MOVEHISTORY_FONT_ALL) },
\r
530 { MF(CLOCK_FONT_MODERATE), MF(MESSAGE_FONT_MODERATE), MF(COORD_FONT_MODERATE), MF(CONSOLE_FONT_MODERATE), MF(COMMENT_FONT_MODERATE), MF(EDITTAGS_FONT_MODERATE), MF(MOVEHISTORY_FONT_ALL) },
\r
531 { MF(CLOCK_FONT_MEDIUM), MF(MESSAGE_FONT_MEDIUM), MF(COORD_FONT_MEDIUM), MF(CONSOLE_FONT_MEDIUM), MF(COMMENT_FONT_MEDIUM), MF(EDITTAGS_FONT_MEDIUM), MF(MOVEHISTORY_FONT_ALL) },
\r
532 { MF(CLOCK_FONT_BULKY), MF(MESSAGE_FONT_BULKY), MF(COORD_FONT_BULKY), MF(CONSOLE_FONT_BULKY), MF(COMMENT_FONT_BULKY), MF(EDITTAGS_FONT_BULKY), MF(MOVEHISTORY_FONT_ALL) },
\r
533 { MF(CLOCK_FONT_LARGE), MF(MESSAGE_FONT_LARGE), MF(COORD_FONT_LARGE), MF(CONSOLE_FONT_LARGE), MF(COMMENT_FONT_LARGE), MF(EDITTAGS_FONT_LARGE), MF(MOVEHISTORY_FONT_ALL) },
\r
534 { MF(CLOCK_FONT_BIG), MF(MESSAGE_FONT_BIG), MF(COORD_FONT_BIG), MF(CONSOLE_FONT_BIG), MF(COMMENT_FONT_BIG), MF(EDITTAGS_FONT_BIG), MF(MOVEHISTORY_FONT_ALL) },
\r
535 { MF(CLOCK_FONT_HUGE), MF(MESSAGE_FONT_HUGE), MF(COORD_FONT_HUGE), MF(CONSOLE_FONT_HUGE), MF(COMMENT_FONT_HUGE), MF(EDITTAGS_FONT_HUGE), MF(MOVEHISTORY_FONT_ALL) },
\r
536 { MF(CLOCK_FONT_GIANT), MF(MESSAGE_FONT_GIANT), MF(COORD_FONT_GIANT), MF(CONSOLE_FONT_GIANT), MF(COMMENT_FONT_GIANT), MF(EDITTAGS_FONT_GIANT), MF(MOVEHISTORY_FONT_ALL) },
\r
537 { MF(CLOCK_FONT_COLOSSAL), MF(MESSAGE_FONT_COLOSSAL), MF(COORD_FONT_COLOSSAL), MF(CONSOLE_FONT_COLOSSAL), MF(COMMENT_FONT_COLOSSAL), MF(EDITTAGS_FONT_COLOSSAL), MF(MOVEHISTORY_FONT_ALL) },
\r
538 { MF(CLOCK_FONT_TITANIC), MF(MESSAGE_FONT_TITANIC), MF(COORD_FONT_TITANIC), MF(CONSOLE_FONT_TITANIC), MF(COMMENT_FONT_TITANIC), MF(EDITTAGS_FONT_TITANIC), MF(MOVEHISTORY_FONT_ALL) },
\r
541 MyFont *font[NUM_SIZES][NUM_FONTS];
\r
550 #define BUTTON_WIDTH (tinyLayout ? 16 : 32)
\r
551 #define N_BUTTONS 5
\r
553 MyButtonDesc buttonDesc[N_BUTTONS] =
\r
555 {"<<", IDM_ToStart, NULL, NULL},
\r
556 {"<", IDM_Backward, NULL, NULL},
\r
557 {"P", IDM_Pause, NULL, NULL},
\r
558 {">", IDM_Forward, NULL, NULL},
\r
559 {">>", IDM_ToEnd, NULL, NULL},
\r
562 int tinyLayout = 0, smallLayout = 0;
\r
563 #define MENU_BAR_ITEMS 9
\r
564 char *menuBarText[2][MENU_BAR_ITEMS+1] = {
\r
565 { N_("&File"), N_("&Edit"), N_("&View"), N_("&Mode"), N_("&Action"), N_("E&ngine"), N_("&Options"), N_("&Help"), NULL },
\r
566 { N_("&F"), N_("&E"), N_("&V"), N_("&M"), N_("&A"), N_("&N"), N_("&O"), N_("&H"), NULL },
\r
570 MySound sounds[(int)NSoundClasses];
\r
571 MyTextAttribs textAttribs[(int)NColorClasses];
\r
573 MyColorizeAttribs colorizeAttribs[] = {
\r
574 { (COLORREF)0, 0, N_("Shout Text") },
\r
575 { (COLORREF)0, 0, N_("SShout/CShout") },
\r
576 { (COLORREF)0, 0, N_("Channel 1 Text") },
\r
577 { (COLORREF)0, 0, N_("Channel Text") },
\r
578 { (COLORREF)0, 0, N_("Kibitz Text") },
\r
579 { (COLORREF)0, 0, N_("Tell Text") },
\r
580 { (COLORREF)0, 0, N_("Challenge Text") },
\r
581 { (COLORREF)0, 0, N_("Request Text") },
\r
582 { (COLORREF)0, 0, N_("Seek Text") },
\r
583 { (COLORREF)0, 0, N_("Normal Text") },
\r
584 { (COLORREF)0, 0, N_("None") }
\r
589 static char *commentTitle;
\r
590 static char *commentText;
\r
591 static int commentIndex;
\r
592 static Boolean editComment = FALSE;
\r
595 char errorTitle[MSG_SIZ];
\r
596 char errorMessage[2*MSG_SIZ];
\r
597 HWND errorDialog = NULL;
\r
598 BOOLEAN moveErrorMessageUp = FALSE;
\r
599 BOOLEAN consoleEcho = TRUE;
\r
600 CHARFORMAT consoleCF;
\r
601 COLORREF consoleBackgroundColor;
\r
603 char *programVersion;
\r
609 typedef int CPKind;
\r
618 SOCKET sock2; /* stderr socket for OpenRcmd */
\r
621 #define INPUT_SOURCE_BUF_SIZE 4096
\r
623 typedef struct _InputSource {
\r
630 char buf[INPUT_SOURCE_BUF_SIZE];
\r
634 InputCallback func;
\r
635 struct _InputSource *second; /* for stderr thread on CPRcmd */
\r
639 InputSource *consoleInputSource;
\r
644 VOID ConsoleOutput(char* data, int length, int forceVisible);
\r
645 VOID ConsoleCreate();
\r
647 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
648 VOID ColorizeTextPopup(HWND hwnd, ColorClass cc);
\r
649 VOID PrintCommSettings(FILE *f, char *name, DCB *dcb);
\r
650 VOID ParseCommSettings(char *arg, DCB *dcb);
\r
652 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
653 VOID APIENTRY MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def);
\r
654 void ParseIcsTextMenu(char *icsTextMenuString);
\r
655 VOID PopUpMoveDialog(char firstchar);
\r
656 VOID PopUpNameDialog(char firstchar);
\r
657 VOID UpdateSampleText(HWND hDlg, int id, MyColorizeAttribs *mca);
\r
661 int GameListOptions();
\r
663 int dummy; // [HGM] for obsolete args
\r
665 HWND hwndMain = NULL; /* root window*/
\r
666 HWND hwndConsole = NULL;
\r
667 HWND commentDialog = NULL;
\r
668 HWND moveHistoryDialog = NULL;
\r
669 HWND evalGraphDialog = NULL;
\r
670 HWND engineOutputDialog = NULL;
\r
671 HWND gameListDialog = NULL;
\r
672 HWND editTagsDialog = NULL;
\r
674 int commentUp = FALSE;
\r
676 WindowPlacement wpMain;
\r
677 WindowPlacement wpConsole;
\r
678 WindowPlacement wpComment;
\r
679 WindowPlacement wpMoveHistory;
\r
680 WindowPlacement wpEvalGraph;
\r
681 WindowPlacement wpEngineOutput;
\r
682 WindowPlacement wpGameList;
\r
683 WindowPlacement wpTags;
\r
685 VOID EngineOptionsPopup(); // [HGM] settings
\r
687 VOID GothicPopUp(char *title, VariantClass variant);
\r
689 * Setting "frozen" should disable all user input other than deleting
\r
690 * the window. We do this while engines are initializing themselves.
\r
692 static int frozen = 0;
\r
693 static int oldMenuItemState[MENU_BAR_ITEMS];
\r
699 if (frozen) return;
\r
701 hmenu = GetMenu(hwndMain);
\r
702 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
703 oldMenuItemState[i] = EnableMenuItem(hmenu, i, MF_BYPOSITION|MF_GRAYED);
\r
705 DrawMenuBar(hwndMain);
\r
708 /* Undo a FreezeUI */
\r
714 if (!frozen) return;
\r
716 hmenu = GetMenu(hwndMain);
\r
717 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
718 EnableMenuItem(hmenu, i, MF_BYPOSITION|oldMenuItemState[i]);
\r
720 DrawMenuBar(hwndMain);
\r
723 /*static*/ int fromX = -1, fromY = -1, toX, toY; // [HGM] moved upstream, so JAWS can use them
\r
725 /* JAWS preparation patch (WinBoard for the sight impaired). Define required insertions as empty */
\r
731 #define JAWS_ALT_INTERCEPT
\r
732 #define JAWS_KB_NAVIGATION
\r
733 #define JAWS_MENU_ITEMS
\r
734 #define JAWS_SILENCE
\r
735 #define JAWS_REPLAY
\r
737 #define JAWS_COPYRIGHT
\r
738 #define JAWS_DELETE(X) X
\r
739 #define SAYMACHINEMOVE()
\r
743 /*---------------------------------------------------------------------------*\
\r
747 \*---------------------------------------------------------------------------*/
\r
750 WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
\r
751 LPSTR lpCmdLine, int nCmdShow)
\r
754 HANDLE hAccelMain, hAccelNoAlt, hAccelNoICS;
\r
755 // INITCOMMONCONTROLSEX ex;
\r
759 LoadLibrary("RICHED32.DLL");
\r
760 consoleCF.cbSize = sizeof(CHARFORMAT);
\r
762 if (!InitApplication(hInstance)) {
\r
765 if (!InitInstance(hInstance, nCmdShow, lpCmdLine)) {
\r
772 // InitCommonControlsEx(&ex);
\r
773 InitCommonControls();
\r
775 hAccelMain = LoadAccelerators (hInstance, szAppName);
\r
776 hAccelNoAlt = LoadAccelerators (hInstance, "NO_ALT");
\r
777 hAccelNoICS = LoadAccelerators( hInstance, "NO_ICS"); /* [AS] No Ctrl-V on ICS!!! */
\r
779 /* Acquire and dispatch messages until a WM_QUIT message is received. */
\r
781 while (GetMessage(&msg, /* message structure */
\r
782 NULL, /* handle of window receiving the message */
\r
783 0, /* lowest message to examine */
\r
784 0)) /* highest message to examine */
\r
787 if(msg.message == WM_CHAR && msg.wParam == '\t') {
\r
788 // [HGM] navigate: switch between all windows with tab
\r
789 HWND e1 = NULL, e2 = NULL, mh = NULL, hInput = NULL, hText = NULL;
\r
790 int i, currentElement = 0;
\r
792 // first determine what element of the chain we come from (if any)
\r
793 if(appData.icsActive) {
\r
794 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
795 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
797 if(engineOutputDialog && EngineOutputIsUp()) {
\r
798 e1 = GetDlgItem(engineOutputDialog, IDC_EngineMemo1);
\r
799 e2 = GetDlgItem(engineOutputDialog, IDC_EngineMemo2);
\r
801 if(moveHistoryDialog && MoveHistoryIsUp()) {
\r
802 mh = GetDlgItem(moveHistoryDialog, IDC_MoveHistory);
\r
804 if(msg.hwnd == hwndMain) currentElement = 7 ; else
\r
805 if(msg.hwnd == engineOutputDialog) currentElement = 2; else
\r
806 if(msg.hwnd == e1) currentElement = 2; else
\r
807 if(msg.hwnd == e2) currentElement = 3; else
\r
808 if(msg.hwnd == moveHistoryDialog) currentElement = 4; else
\r
809 if(msg.hwnd == mh) currentElement = 4; else
\r
810 if(msg.hwnd == evalGraphDialog) currentElement = 6; else
\r
811 if(msg.hwnd == hText) currentElement = 5; else
\r
812 if(msg.hwnd == hInput) currentElement = 6; else
\r
813 for (i = 0; i < N_BUTTONS; i++) {
\r
814 if (buttonDesc[i].hwnd == msg.hwnd) { currentElement = 1; break; }
\r
817 // determine where to go to
\r
818 if(currentElement) { HWND h = NULL; int direction = GetKeyState(VK_SHIFT) < 0 ? -1 : 1;
\r
820 currentElement = (currentElement + direction) % 7;
\r
821 switch(currentElement) {
\r
823 h = hwndMain; break; // passing this case always makes the loop exit
\r
825 h = buttonDesc[0].hwnd; break; // could be NULL
\r
827 if(!EngineOutputIsUp()) continue; // skip closed auxiliary windows
\r
830 if(!EngineOutputIsUp()) continue;
\r
833 if(!MoveHistoryIsUp()) continue;
\r
835 // case 6: // input to eval graph does not seem to get here!
\r
836 // if(!EvalGraphIsUp()) continue;
\r
837 // h = evalGraphDialog; break;
\r
839 if(!appData.icsActive) continue;
\r
843 if(!appData.icsActive) continue;
\r
849 if(currentElement > 4 && IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
850 if(currentElement < 5 && IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE); // all open together
\r
853 continue; // this message now has been processed
\r
857 if (!(commentDialog && IsDialogMessage(commentDialog, &msg)) &&
\r
858 !(moveHistoryDialog && IsDialogMessage(moveHistoryDialog, &msg)) &&
\r
859 !(evalGraphDialog && IsDialogMessage(evalGraphDialog, &msg)) &&
\r
860 !(engineOutputDialog && IsDialogMessage(engineOutputDialog, &msg)) &&
\r
861 !(editTagsDialog && IsDialogMessage(editTagsDialog, &msg)) &&
\r
862 !(gameListDialog && IsDialogMessage(gameListDialog, &msg)) &&
\r
863 !(errorDialog && IsDialogMessage(errorDialog, &msg)) &&
\r
864 !(!frozen && TranslateAccelerator(hwndMain, hAccelMain, &msg)) && JAWS_ACCEL
\r
865 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoICS, &msg)) &&
\r
866 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoAlt, &msg))) {
\r
867 int done = 0, i; // [HGM] chat: dispatch cat-box messages
\r
868 for(i=0; i<MAX_CHAT; i++)
\r
869 if(chatHandle[i] && IsDialogMessage(chatHandle[i], &msg)) {
\r
872 if(done) continue; // [HGM] chat: end patch
\r
873 TranslateMessage(&msg); /* Translates virtual key codes */
\r
874 DispatchMessage(&msg); /* Dispatches message to window */
\r
879 return (msg.wParam); /* Returns the value from PostQuitMessage */
\r
882 /*---------------------------------------------------------------------------*\
\r
884 * Initialization functions
\r
886 \*---------------------------------------------------------------------------*/
\r
890 { // update user logo if necessary
\r
891 static char oldUserName[MSG_SIZ], *curName;
\r
893 if(appData.autoLogo) {
\r
894 curName = UserName();
\r
895 if(strcmp(curName, oldUserName)) {
\r
896 snprintf(oldUserName, MSG_SIZ, "logos\\%s.bmp", curName);
\r
897 userLogo = LoadImage( 0, oldUserName, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
898 safeStrCpy(oldUserName, curName, sizeof(oldUserName)/sizeof(oldUserName[0]) );
\r
899 if(userLogo == NULL)
\r
900 userLogo = LoadImage( 0, "logos\\dummy.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
906 InitApplication(HINSTANCE hInstance)
\r
910 /* Fill in window class structure with parameters that describe the */
\r
913 wc.style = CS_HREDRAW | CS_VREDRAW; /* Class style(s). */
\r
914 wc.lpfnWndProc = (WNDPROC)WndProc; /* Window Procedure */
\r
915 wc.cbClsExtra = 0; /* No per-class extra data. */
\r
916 wc.cbWndExtra = 0; /* No per-window extra data. */
\r
917 wc.hInstance = hInstance; /* Owner of this class */
\r
918 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
919 wc.hCursor = LoadCursor(NULL, IDC_ARROW); /* Cursor */
\r
920 wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); /* Default color */
\r
921 wc.lpszMenuName = szAppName; /* Menu name from .RC */
\r
922 wc.lpszClassName = szAppName; /* Name to register as */
\r
924 /* Register the window class and return success/failure code. */
\r
925 if (!RegisterClass(&wc)) return FALSE;
\r
927 wc.style = CS_HREDRAW | CS_VREDRAW;
\r
928 wc.lpfnWndProc = (WNDPROC)ConsoleWndProc;
\r
930 wc.cbWndExtra = DLGWINDOWEXTRA;
\r
931 wc.hInstance = hInstance;
\r
932 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
933 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
\r
934 wc.hbrBackground = (HBRUSH)(COLOR_MENU+1);
\r
935 wc.lpszMenuName = NULL;
\r
936 wc.lpszClassName = szConsoleName;
\r
938 if (!RegisterClass(&wc)) return FALSE;
\r
943 /* Set by InitInstance, used by EnsureOnScreen */
\r
944 int screenHeight, screenWidth;
\r
947 EnsureOnScreen(int *x, int *y, int minX, int minY)
\r
949 // int gap = GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYCAPTION);
\r
950 /* Be sure window at (x,y) is not off screen (or even mostly off screen) */
\r
951 if (*x > screenWidth - 32) *x = 0;
\r
952 if (*y > screenHeight - 32) *y = 0;
\r
953 if (*x < minX) *x = minX;
\r
954 if (*y < minY) *y = minY;
\r
958 InitInstance(HINSTANCE hInstance, int nCmdShow, LPSTR lpCmdLine)
\r
960 HWND hwnd; /* Main window handle. */
\r
962 WINDOWPLACEMENT wp;
\r
965 hInst = hInstance; /* Store instance handle in our global variable */
\r
966 programName = szAppName;
\r
968 if (SearchPath(NULL, "WinBoard.exe", NULL, MSG_SIZ, installDir, &filepart)) {
\r
969 *filepart = NULLCHAR;
\r
971 GetCurrentDirectory(MSG_SIZ, installDir);
\r
973 gameInfo.boardWidth = gameInfo.boardHeight = 8; // [HGM] won't have open window otherwise
\r
974 screenWidth = screenHeight = 1000; // [HGM] placement: kludge to allow calling EnsureOnScreen from InitAppData
\r
975 InitAppData(lpCmdLine); /* Get run-time parameters */
\r
976 /* xboard, and older WinBoards, controlled the move sound with the
\r
977 appData.ringBellAfterMoves option. In the current WinBoard, we
\r
978 always turn the option on (so that the backend will call us),
\r
979 then let the user turn the sound off by setting it to silence if
\r
980 desired. To accommodate old winboard.ini files saved by old
\r
981 versions of WinBoard, we also turn off the sound if the option
\r
982 was initially set to false. [HGM] taken out of InitAppData */
\r
983 if (!appData.ringBellAfterMoves) {
\r
984 sounds[(int)SoundMove].name = strdup("");
\r
985 appData.ringBellAfterMoves = TRUE;
\r
987 if (appData.debugMode) {
\r
988 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
989 setbuf(debugFP, NULL);
\r
992 LoadLanguageFile(appData.language);
\r
996 // InitEngineUCI( installDir, &first ); // [HGM] incorporated in InitBackEnd1()
\r
997 // InitEngineUCI( installDir, &second );
\r
999 /* Create a main window for this application instance. */
\r
1000 hwnd = CreateWindow(szAppName, szTitle,
\r
1001 (WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX),
\r
1002 CW_USEDEFAULT, 0, CW_USEDEFAULT, 0,
\r
1003 NULL, NULL, hInstance, NULL);
\r
1006 /* If window could not be created, return "failure" */
\r
1011 /* [HGM] logo: Load logos if specified (must be done before InitDrawingSizes) */
\r
1012 if( appData.firstLogo && appData.firstLogo[0] != NULLCHAR) {
\r
1013 first.programLogo = LoadImage( 0, appData.firstLogo, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1015 if (first.programLogo == NULL && appData.debugMode) {
\r
1016 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.firstLogo );
\r
1018 } else if(appData.autoLogo) {
\r
1019 if(appData.firstDirectory && appData.firstDirectory[0]) {
\r
1020 char buf[MSG_SIZ];
\r
1021 snprintf(buf, MSG_SIZ, "%s/logo.bmp", appData.firstDirectory);
\r
1022 first.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1026 if( appData.secondLogo && appData.secondLogo[0] != NULLCHAR) {
\r
1027 second.programLogo = LoadImage( 0, appData.secondLogo, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1029 if (second.programLogo == NULL && appData.debugMode) {
\r
1030 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.secondLogo );
\r
1032 } else if(appData.autoLogo) {
\r
1033 char buf[MSG_SIZ];
\r
1034 if(appData.icsActive) { // [HGM] logo: in ICS mode second can be used for ICS
\r
1035 snprintf(buf, MSG_SIZ, "logos\\%s.bmp", appData.icsHost);
\r
1036 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1038 if(appData.secondDirectory && appData.secondDirectory[0]) {
\r
1039 snprintf(buf, MSG_SIZ, "%s\\logo.bmp", appData.secondDirectory);
\r
1040 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1046 iconWhite = LoadIcon(hInstance, "icon_white");
\r
1047 iconBlack = LoadIcon(hInstance, "icon_black");
\r
1048 iconCurrent = iconWhite;
\r
1049 InitDrawingColors();
\r
1050 screenHeight = GetSystemMetrics(SM_CYSCREEN);
\r
1051 screenWidth = GetSystemMetrics(SM_CXSCREEN);
\r
1052 for (ibs = (int) NUM_SIZES - 1; ibs >= 0; ibs--) {
\r
1053 /* Compute window size for each board size, and use the largest
\r
1054 size that fits on this screen as the default. */
\r
1055 InitDrawingSizes((BoardSize)(ibs+1000), 0);
\r
1056 if (boardSize == (BoardSize)-1 &&
\r
1057 winH <= screenHeight
\r
1058 - GetSystemMetrics(SM_CYFRAME) - GetSystemMetrics(SM_CYCAPTION) - 10
\r
1059 && winW <= screenWidth) {
\r
1060 boardSize = (BoardSize)ibs;
\r
1064 InitDrawingSizes(boardSize, 0);
\r
1066 buttonCount = GetSystemMetrics(SM_CMOUSEBUTTONS);
\r
1068 /* [AS] Load textures if specified */
\r
1069 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
1071 if( appData.liteBackTextureFile && appData.liteBackTextureFile[0] != NULLCHAR && appData.liteBackTextureFile[0] != '*' ) {
\r
1072 liteBackTexture = LoadImage( 0, appData.liteBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1073 liteBackTextureMode = appData.liteBackTextureMode;
\r
1075 if (liteBackTexture == NULL && appData.debugMode) {
\r
1076 fprintf( debugFP, "Unable to load lite texture bitmap '%s'\n", appData.liteBackTextureFile );
\r
1080 if( appData.darkBackTextureFile && appData.darkBackTextureFile[0] != NULLCHAR && appData.darkBackTextureFile[0] != '*' ) {
\r
1081 darkBackTexture = LoadImage( 0, appData.darkBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1082 darkBackTextureMode = appData.darkBackTextureMode;
\r
1084 if (darkBackTexture == NULL && appData.debugMode) {
\r
1085 fprintf( debugFP, "Unable to load dark texture bitmap '%s'\n", appData.darkBackTextureFile );
\r
1089 mysrandom( (unsigned) time(NULL) );
\r
1091 /* [AS] Restore layout */
\r
1092 if( wpMoveHistory.visible ) {
\r
1093 MoveHistoryPopUp();
\r
1096 if( wpEvalGraph.visible ) {
\r
1100 if( wpEngineOutput.visible ) {
\r
1101 EngineOutputPopUp();
\r
1104 /* Make the window visible; update its client area; and return "success" */
\r
1105 EnsureOnScreen(&wpMain.x, &wpMain.y, minX, minY);
\r
1106 wp.length = sizeof(WINDOWPLACEMENT);
\r
1108 wp.showCmd = nCmdShow;
\r
1109 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
1110 wp.rcNormalPosition.left = wpMain.x;
\r
1111 wp.rcNormalPosition.right = wpMain.x + wpMain.width;
\r
1112 wp.rcNormalPosition.top = wpMain.y;
\r
1113 wp.rcNormalPosition.bottom = wpMain.y + wpMain.height;
\r
1114 SetWindowPlacement(hwndMain, &wp);
\r
1116 InitBackEnd2(); // [HGM] moved until after all windows placed, to save correct position if fatal error on engine start
\r
1118 if(!appData.noGUI) SetWindowPos(hwndMain, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1119 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1121 if (hwndConsole) {
\r
1123 SetWindowPos(hwndConsole, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1124 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1126 ShowWindow(hwndConsole, nCmdShow);
\r
1127 if(appData.chatBoxes) { // [HGM] chat: open chat boxes
\r
1128 char buf[MSG_SIZ], *p = buf, *q;
\r
1129 safeStrCpy(buf, appData.chatBoxes, sizeof(buf)/sizeof(buf[0]) );
\r
1131 q = strchr(p, ';');
\r
1133 if(*p) ChatPopUp(p);
\r
1136 SetActiveWindow(hwndConsole);
\r
1138 if(!appData.noGUI) UpdateWindow(hwnd); else ShowWindow(hwnd, SW_MINIMIZE);
\r
1139 if(gameListDialog) SetFocus(gameListDialog); // [HGM] jaws: for if we clicked multi-game game file
\r
1148 HMENU hmenu = GetMenu(hwndMain);
\r
1150 (void) EnableMenuItem(hmenu, IDM_CommPort,
\r
1151 MF_BYCOMMAND|((appData.icsActive &&
\r
1152 *appData.icsCommPort != NULLCHAR) ?
\r
1153 MF_ENABLED : MF_GRAYED));
\r
1154 (void) CheckMenuItem(hmenu, IDM_SaveSettingsOnExit,
\r
1155 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
1156 MF_CHECKED : MF_UNCHECKED));
\r
1159 //---------------------------------------------------------------------------------------------------------
\r
1161 #define ICS_TEXT_MENU_SIZE (IDM_CommandXLast - IDM_CommandX + 1)
\r
1162 #define XBOARD FALSE
\r
1164 #define OPTCHAR "/"
\r
1165 #define SEPCHAR "="
\r
1169 // front-end part of option handling
\r
1172 LFfromMFP(LOGFONT* lf, MyFontParams *mfp)
\r
1174 HDC hdc = CreateDC("DISPLAY", NULL, NULL, NULL);
\r
1175 lf->lfHeight = -(int)(mfp->pointSize * GetDeviceCaps(hdc, LOGPIXELSY) / 72.0 + 0.5);
\r
1178 lf->lfEscapement = 0;
\r
1179 lf->lfOrientation = 0;
\r
1180 lf->lfWeight = mfp->bold ? FW_BOLD : FW_NORMAL;
\r
1181 lf->lfItalic = mfp->italic;
\r
1182 lf->lfUnderline = mfp->underline;
\r
1183 lf->lfStrikeOut = mfp->strikeout;
\r
1184 lf->lfCharSet = mfp->charset;
\r
1185 lf->lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
1186 lf->lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
1187 lf->lfQuality = DEFAULT_QUALITY;
\r
1188 lf->lfPitchAndFamily = DEFAULT_PITCH|FF_DONTCARE;
\r
1189 safeStrCpy(lf->lfFaceName, mfp->faceName, sizeof(lf->lfFaceName)/sizeof(lf->lfFaceName[0]) );
\r
1193 CreateFontInMF(MyFont *mf)
\r
1195 LFfromMFP(&mf->lf, &mf->mfp);
\r
1196 if (mf->hf) DeleteObject(mf->hf);
\r
1197 mf->hf = CreateFontIndirect(&mf->lf);
\r
1200 // [HGM] This platform-dependent table provides the location for storing the color info
\r
1202 colorVariable[] = {
\r
1203 &whitePieceColor,
\r
1204 &blackPieceColor,
\r
1205 &lightSquareColor,
\r
1206 &darkSquareColor,
\r
1207 &highlightSquareColor,
\r
1208 &premoveHighlightColor,
\r
1210 &consoleBackgroundColor,
\r
1211 &appData.fontForeColorWhite,
\r
1212 &appData.fontBackColorWhite,
\r
1213 &appData.fontForeColorBlack,
\r
1214 &appData.fontBackColorBlack,
\r
1215 &appData.evalHistColorWhite,
\r
1216 &appData.evalHistColorBlack,
\r
1217 &appData.highlightArrowColor,
\r
1220 /* Command line font name parser. NULL name means do nothing.
\r
1221 Syntax like "Courier New:10.0 bi" or "Arial:10" or "Arial:10b"
\r
1222 For backward compatibility, syntax without the colon is also
\r
1223 accepted, but font names with digits in them won't work in that case.
\r
1226 ParseFontName(char *name, MyFontParams *mfp)
\r
1229 if (name == NULL) return;
\r
1231 q = strchr(p, ':');
\r
1233 if (q - p >= sizeof(mfp->faceName))
\r
1234 ExitArgError(_("Font name too long:"), name);
\r
1235 memcpy(mfp->faceName, p, q - p);
\r
1236 mfp->faceName[q - p] = NULLCHAR;
\r
1239 q = mfp->faceName;
\r
1240 while (*p && !isdigit(*p)) {
\r
1242 if (q - mfp->faceName >= sizeof(mfp->faceName))
\r
1243 ExitArgError(_("Font name too long:"), name);
\r
1245 while (q > mfp->faceName && q[-1] == ' ') q--;
\r
1248 if (!*p) ExitArgError(_("Font point size missing:"), name);
\r
1249 mfp->pointSize = (float) atof(p);
\r
1250 mfp->bold = (strchr(p, 'b') != NULL);
\r
1251 mfp->italic = (strchr(p, 'i') != NULL);
\r
1252 mfp->underline = (strchr(p, 'u') != NULL);
\r
1253 mfp->strikeout = (strchr(p, 's') != NULL);
\r
1254 mfp->charset = DEFAULT_CHARSET;
\r
1255 q = strchr(p, 'c');
\r
1257 mfp->charset = (BYTE) atoi(q+1);
\r
1261 ParseFont(char *name, int number)
\r
1262 { // wrapper to shield back-end from 'font'
\r
1263 ParseFontName(name, &font[boardSize][number]->mfp);
\r
1268 { // in WB we have a 2D array of fonts; this initializes their description
\r
1270 /* Point font array elements to structures and
\r
1271 parse default font names */
\r
1272 for (i=0; i<NUM_FONTS; i++) {
\r
1273 for (j=0; j<NUM_SIZES; j++) {
\r
1274 font[j][i] = &fontRec[j][i];
\r
1275 ParseFontName(font[j][i]->def, &font[j][i]->mfp);
\r
1282 { // here we create the actual fonts from the selected descriptions
\r
1284 for (i=0; i<NUM_FONTS; i++) {
\r
1285 for (j=0; j<NUM_SIZES; j++) {
\r
1286 CreateFontInMF(font[j][i]);
\r
1290 /* Color name parser.
\r
1291 X version accepts X color names, but this one
\r
1292 handles only the #rrggbb form (hex) or rrr,ggg,bbb (decimal) */
\r
1294 ParseColorName(char *name)
\r
1296 int red, green, blue, count;
\r
1297 char buf[MSG_SIZ];
\r
1299 count = sscanf(name, "#%2x%2x%2x", &red, &green, &blue);
\r
1301 count = sscanf(name, "%3d%*[^0-9]%3d%*[^0-9]%3d",
\r
1302 &red, &green, &blue);
\r
1305 snprintf(buf, MSG_SIZ, _("Can't parse color name %s"), name);
\r
1306 DisplayError(buf, 0);
\r
1307 return RGB(0, 0, 0);
\r
1309 return PALETTERGB(red, green, blue);
\r
1313 ParseColor(int n, char *name)
\r
1314 { // for WinBoard the color is an int, which needs to be derived from the string
\r
1315 if(colorVariable[n]) *(int*)colorVariable[n] = ParseColorName(name);
\r
1319 ParseAttribs(COLORREF *color, int *effects, char* argValue)
\r
1321 char *e = argValue;
\r
1325 if (*e == 'b') eff |= CFE_BOLD;
\r
1326 else if (*e == 'i') eff |= CFE_ITALIC;
\r
1327 else if (*e == 'u') eff |= CFE_UNDERLINE;
\r
1328 else if (*e == 's') eff |= CFE_STRIKEOUT;
\r
1329 else if (*e == '#' || isdigit(*e)) break;
\r
1333 *color = ParseColorName(e);
\r
1337 ParseTextAttribs(ColorClass cc, char *s)
\r
1338 { // [HGM] front-end wrapper that does the platform-dependent call
\r
1339 // for XBoard we would set (&appData.colorShout)[cc] = strdup(s);
\r
1340 ParseAttribs(&textAttribs[cc].color, &textAttribs[cc].effects, s);
\r
1344 ParseBoardSize(void *addr, char *name)
\r
1345 { // [HGM] rewritten with return-value ptr to shield back-end from BoardSize
\r
1346 BoardSize bs = SizeTiny;
\r
1347 while (sizeInfo[bs].name != NULL) {
\r
1348 if (StrCaseCmp(name, sizeInfo[bs].name) == 0) {
\r
1349 *(BoardSize *)addr = bs;
\r
1354 ExitArgError(_("Unrecognized board size value"), name);
\r
1359 { // [HGM] import name from appData first
\r
1362 for (cc = (ColorClass)0; cc < ColorNormal; cc++) {
\r
1363 textAttribs[cc].sound.name = strdup((&appData.soundShout)[cc]);
\r
1364 textAttribs[cc].sound.data = NULL;
\r
1365 MyLoadSound(&textAttribs[cc].sound);
\r
1367 for (cc = ColorNormal; cc < NColorClasses; cc++) {
\r
1368 textAttribs[cc].sound.name = strdup("");
\r
1369 textAttribs[cc].sound.data = NULL;
\r
1371 for (sc = (SoundClass)0; sc < NSoundClasses; sc++) {
\r
1372 sounds[sc].name = strdup((&appData.soundMove)[sc]);
\r
1373 sounds[sc].data = NULL;
\r
1374 MyLoadSound(&sounds[sc]);
\r
1379 SetCommPortDefaults()
\r
1381 memset(&dcb, 0, sizeof(DCB)); // required by VS 2002 +
\r
1382 dcb.DCBlength = sizeof(DCB);
\r
1383 dcb.BaudRate = 9600;
\r
1384 dcb.fBinary = TRUE;
\r
1385 dcb.fParity = FALSE;
\r
1386 dcb.fOutxCtsFlow = FALSE;
\r
1387 dcb.fOutxDsrFlow = FALSE;
\r
1388 dcb.fDtrControl = DTR_CONTROL_ENABLE;
\r
1389 dcb.fDsrSensitivity = FALSE;
\r
1390 dcb.fTXContinueOnXoff = TRUE;
\r
1391 dcb.fOutX = FALSE;
\r
1393 dcb.fNull = FALSE;
\r
1394 dcb.fRtsControl = RTS_CONTROL_ENABLE;
\r
1395 dcb.fAbortOnError = FALSE;
\r
1397 dcb.Parity = SPACEPARITY;
\r
1398 dcb.StopBits = ONESTOPBIT;
\r
1401 // [HGM] args: these three cases taken out to stay in front-end
\r
1403 SaveFontArg(FILE *f, ArgDescriptor *ad)
\r
1404 { // in WinBoard every board size has its own font, and the "argLoc" identifies the table,
\r
1405 // while the curent board size determines the element. This system should be ported to XBoard.
\r
1406 // What the table contains pointers to, and how to print the font description, remains platform-dependent
\r
1408 for (bs=0; bs<NUM_SIZES; bs++) {
\r
1409 MyFontParams *mfp = &font[bs][(int) ad->argLoc]->mfp;
\r
1410 fprintf(f, "/size=%s ", sizeInfo[bs].name);
\r
1411 fprintf(f, "/%s=\"%s:%g%s%s%s%s%sc%d\"\n",
\r
1412 ad->argName, mfp->faceName, mfp->pointSize,
\r
1413 mfp->bold || mfp->italic || mfp->underline || mfp->strikeout ? " " : "",
\r
1414 mfp->bold ? "b" : "",
\r
1415 mfp->italic ? "i" : "",
\r
1416 mfp->underline ? "u" : "",
\r
1417 mfp->strikeout ? "s" : "",
\r
1418 (int)mfp->charset);
\r
1424 { // [HGM] copy the names from the internal WB variables to appData
\r
1427 for (cc = (ColorClass)0; cc < ColorNormal; cc++)
\r
1428 (&appData.soundShout)[cc] = textAttribs[cc].sound.name;
\r
1429 for (sc = (SoundClass)0; sc < NSoundClasses; sc++)
\r
1430 (&appData.soundMove)[sc] = sounds[sc].name;
\r
1434 SaveAttribsArg(FILE *f, ArgDescriptor *ad)
\r
1435 { // here the "argLoc" defines a table index. It could have contained the 'ta' pointer itself, though
\r
1436 MyTextAttribs* ta = &textAttribs[(ColorClass)ad->argLoc];
\r
1437 fprintf(f, "/%s=\"%s%s%s%s%s#%02lx%02lx%02lx\"\n", ad->argName,
\r
1438 (ta->effects & CFE_BOLD) ? "b" : "",
\r
1439 (ta->effects & CFE_ITALIC) ? "i" : "",
\r
1440 (ta->effects & CFE_UNDERLINE) ? "u" : "",
\r
1441 (ta->effects & CFE_STRIKEOUT) ? "s" : "",
\r
1442 (ta->effects) ? " " : "",
\r
1443 ta->color&0xff, (ta->color >> 8)&0xff, (ta->color >> 16)&0xff);
\r
1447 SaveColor(FILE *f, ArgDescriptor *ad)
\r
1448 { // in WinBoard the color is an int and has to be converted to text. In X it would be a string already?
\r
1449 COLORREF color = *(COLORREF *)colorVariable[(int)ad->argLoc];
\r
1450 fprintf(f, "/%s=#%02lx%02lx%02lx\n", ad->argName,
\r
1451 color&0xff, (color>>8)&0xff, (color>>16)&0xff);
\r
1455 SaveBoardSize(FILE *f, char *name, void *addr)
\r
1456 { // wrapper to shield back-end from BoardSize & sizeInfo
\r
1457 fprintf(f, "/%s=%s\n", name, sizeInfo[*(BoardSize *)addr].name);
\r
1461 ParseCommPortSettings(char *s)
\r
1462 { // wrapper to keep dcb from back-end
\r
1463 ParseCommSettings(s, &dcb);
\r
1468 { // wrapper to shield use of window handles from back-end (make addressible by number?)
\r
1469 GetActualPlacement(hwndMain, &wpMain);
\r
1470 GetActualPlacement(hwndConsole, &wpConsole);
\r
1471 GetActualPlacement(commentDialog, &wpComment);
\r
1472 GetActualPlacement(editTagsDialog, &wpTags);
\r
1473 GetActualPlacement(gameListDialog, &wpGameList);
\r
1474 GetActualPlacement(moveHistoryDialog, &wpMoveHistory);
\r
1475 GetActualPlacement(evalGraphDialog, &wpEvalGraph);
\r
1476 GetActualPlacement(engineOutputDialog, &wpEngineOutput);
\r
1480 PrintCommPortSettings(FILE *f, char *name)
\r
1481 { // wrapper to shield back-end from DCB
\r
1482 PrintCommSettings(f, name, &dcb);
\r
1486 MySearchPath(char *installDir, char *name, char *fullname)
\r
1488 char *dummy, buf[MSG_SIZ], *p = name, *q;
\r
1489 if(name[0]== '%') {
\r
1490 fullname[0] = 0; // [HGM] first expand any environment variables in the given name
\r
1491 while(*p == '%' && (q = strchr(p+1, '%'))) { // [HGM] recognize %*% as environment variable
\r
1492 safeStrCpy(buf, p+1, sizeof(buf)/sizeof(buf[0]) );
\r
1493 *strchr(buf, '%') = 0;
\r
1494 strcat(fullname, getenv(buf));
\r
1495 p = q+1; while(*p == '\\') { strcat(fullname, "\\"); p++; }
\r
1497 strcat(fullname, p); // after environment variables (if any), take the remainder of the given name
\r
1498 if(appData.debugMode) fprintf(debugFP, "name = '%s', expanded name = '%s'\n", name, fullname);
\r
1499 return (int) strlen(fullname);
\r
1501 return (int) SearchPath(installDir, name, NULL, MSG_SIZ, fullname, &dummy);
\r
1505 MyGetFullPathName(char *name, char *fullname)
\r
1508 return (int) GetFullPathName(name, MSG_SIZ, fullname, &dummy);
\r
1513 { // [HGM] args: allows testing if main window is realized from back-end
\r
1514 return hwndMain != NULL;
\r
1518 PopUpStartupDialog()
\r
1522 LoadLanguageFile(appData.language);
\r
1523 lpProc = MakeProcInstance((FARPROC)StartupDialog, hInst);
\r
1524 DialogBox(hInst, MAKEINTRESOURCE(DLG_Startup), NULL, (DLGPROC)lpProc);
\r
1525 FreeProcInstance(lpProc);
\r
1528 /*---------------------------------------------------------------------------*\
\r
1530 * GDI board drawing routines
\r
1532 \*---------------------------------------------------------------------------*/
\r
1534 /* [AS] Draw square using background texture */
\r
1535 static void DrawTile( int dx, int dy, int dw, int dh, HDC dst, HDC src, int mode, int sx, int sy )
\r
1540 return; /* Should never happen! */
\r
1543 SetGraphicsMode( dst, GM_ADVANCED );
\r
1550 /* X reflection */
\r
1555 x.eDx = (FLOAT) dw + dx - 1;
\r
1558 SetWorldTransform( dst, &x );
\r
1561 /* Y reflection */
\r
1567 x.eDy = (FLOAT) dh + dy - 1;
\r
1569 SetWorldTransform( dst, &x );
\r
1577 x.eDx = (FLOAT) dx;
\r
1578 x.eDy = (FLOAT) dy;
\r
1581 SetWorldTransform( dst, &x );
\r
1585 BitBlt( dst, dx, dy, dw, dh, src, sx, sy, SRCCOPY );
\r
1593 SetWorldTransform( dst, &x );
\r
1595 ModifyWorldTransform( dst, 0, MWT_IDENTITY );
\r
1598 /* [AS] [HGM] Make room for more piece types, so all pieces can be different */
\r
1600 PM_WP = (int) WhitePawn,
\r
1601 PM_WN = (int) WhiteKnight,
\r
1602 PM_WB = (int) WhiteBishop,
\r
1603 PM_WR = (int) WhiteRook,
\r
1604 PM_WQ = (int) WhiteQueen,
\r
1605 PM_WF = (int) WhiteFerz,
\r
1606 PM_WW = (int) WhiteWazir,
\r
1607 PM_WE = (int) WhiteAlfil,
\r
1608 PM_WM = (int) WhiteMan,
\r
1609 PM_WO = (int) WhiteCannon,
\r
1610 PM_WU = (int) WhiteUnicorn,
\r
1611 PM_WH = (int) WhiteNightrider,
\r
1612 PM_WA = (int) WhiteAngel,
\r
1613 PM_WC = (int) WhiteMarshall,
\r
1614 PM_WAB = (int) WhiteCardinal,
\r
1615 PM_WD = (int) WhiteDragon,
\r
1616 PM_WL = (int) WhiteLance,
\r
1617 PM_WS = (int) WhiteCobra,
\r
1618 PM_WV = (int) WhiteFalcon,
\r
1619 PM_WSG = (int) WhiteSilver,
\r
1620 PM_WG = (int) WhiteGrasshopper,
\r
1621 PM_WK = (int) WhiteKing,
\r
1622 PM_BP = (int) BlackPawn,
\r
1623 PM_BN = (int) BlackKnight,
\r
1624 PM_BB = (int) BlackBishop,
\r
1625 PM_BR = (int) BlackRook,
\r
1626 PM_BQ = (int) BlackQueen,
\r
1627 PM_BF = (int) BlackFerz,
\r
1628 PM_BW = (int) BlackWazir,
\r
1629 PM_BE = (int) BlackAlfil,
\r
1630 PM_BM = (int) BlackMan,
\r
1631 PM_BO = (int) BlackCannon,
\r
1632 PM_BU = (int) BlackUnicorn,
\r
1633 PM_BH = (int) BlackNightrider,
\r
1634 PM_BA = (int) BlackAngel,
\r
1635 PM_BC = (int) BlackMarshall,
\r
1636 PM_BG = (int) BlackGrasshopper,
\r
1637 PM_BAB = (int) BlackCardinal,
\r
1638 PM_BD = (int) BlackDragon,
\r
1639 PM_BL = (int) BlackLance,
\r
1640 PM_BS = (int) BlackCobra,
\r
1641 PM_BV = (int) BlackFalcon,
\r
1642 PM_BSG = (int) BlackSilver,
\r
1643 PM_BK = (int) BlackKing
\r
1646 static HFONT hPieceFont = NULL;
\r
1647 static HBITMAP hPieceMask[(int) EmptySquare];
\r
1648 static HBITMAP hPieceFace[(int) EmptySquare];
\r
1649 static int fontBitmapSquareSize = 0;
\r
1650 static char pieceToFontChar[(int) EmptySquare] =
\r
1651 { 'p', 'n', 'b', 'r', 'q',
\r
1652 'n', 'b', 'p', 'n', 'b', 'r', 'b', 'r', 'q', 'k',
\r
1653 'k', 'o', 'm', 'v', 't', 'w',
\r
1654 'v', 't', 'o', 'm', 'v', 't', 'v', 't', 'w', 'l',
\r
1657 extern BOOL SetCharTable( char *table, const char * map );
\r
1658 /* [HGM] moved to backend.c */
\r
1660 static void SetPieceBackground( HDC hdc, COLORREF color, int mode )
\r
1663 BYTE r1 = GetRValue( color );
\r
1664 BYTE g1 = GetGValue( color );
\r
1665 BYTE b1 = GetBValue( color );
\r
1671 /* Create a uniform background first */
\r
1672 hbrush = CreateSolidBrush( color );
\r
1673 SetRect( &rc, 0, 0, squareSize, squareSize );
\r
1674 FillRect( hdc, &rc, hbrush );
\r
1675 DeleteObject( hbrush );
\r
1678 /* Vertical gradient, good for pawn, knight and rook, less for queen and king */
\r
1679 int steps = squareSize / 2;
\r
1682 for( i=0; i<steps; i++ ) {
\r
1683 BYTE r = r1 - (r1-r2) * i / steps;
\r
1684 BYTE g = g1 - (g1-g2) * i / steps;
\r
1685 BYTE b = b1 - (b1-b2) * i / steps;
\r
1687 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1688 SetRect( &rc, i + squareSize - steps, 0, i + squareSize - steps + 1, squareSize );
\r
1689 FillRect( hdc, &rc, hbrush );
\r
1690 DeleteObject(hbrush);
\r
1693 else if( mode == 2 ) {
\r
1694 /* Diagonal gradient, good more or less for every piece */
\r
1695 POINT triangle[3];
\r
1696 HPEN hpen = SelectObject( hdc, GetStockObject(NULL_PEN) );
\r
1697 HBRUSH hbrush_old;
\r
1698 int steps = squareSize;
\r
1701 triangle[0].x = squareSize - steps;
\r
1702 triangle[0].y = squareSize;
\r
1703 triangle[1].x = squareSize;
\r
1704 triangle[1].y = squareSize;
\r
1705 triangle[2].x = squareSize;
\r
1706 triangle[2].y = squareSize - steps;
\r
1708 for( i=0; i<steps; i++ ) {
\r
1709 BYTE r = r1 - (r1-r2) * i / steps;
\r
1710 BYTE g = g1 - (g1-g2) * i / steps;
\r
1711 BYTE b = b1 - (b1-b2) * i / steps;
\r
1713 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1714 hbrush_old = SelectObject( hdc, hbrush );
\r
1715 Polygon( hdc, triangle, 3 );
\r
1716 SelectObject( hdc, hbrush_old );
\r
1717 DeleteObject(hbrush);
\r
1722 SelectObject( hdc, hpen );
\r
1727 [AS] The method I use to create the bitmaps it a bit tricky, but it
\r
1728 seems to work ok. The main problem here is to find the "inside" of a chess
\r
1729 piece: follow the steps as explained below.
\r
1731 static void CreatePieceMaskFromFont( HDC hdc_window, HDC hdc, int index )
\r
1735 COLORREF chroma = RGB(0xFF,0x00,0xFF);
\r
1739 int backColor = whitePieceColor;
\r
1740 int foreColor = blackPieceColor;
\r
1742 if( index < (int)BlackPawn && appData.fontBackColorWhite != appData.fontForeColorWhite ) {
\r
1743 backColor = appData.fontBackColorWhite;
\r
1744 foreColor = appData.fontForeColorWhite;
\r
1746 else if( index >= (int)BlackPawn && appData.fontBackColorBlack != appData.fontForeColorBlack ) {
\r
1747 backColor = appData.fontBackColorBlack;
\r
1748 foreColor = appData.fontForeColorBlack;
\r
1752 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1754 hbm_old = SelectObject( hdc, hbm );
\r
1758 rc.right = squareSize;
\r
1759 rc.bottom = squareSize;
\r
1761 /* Step 1: background is now black */
\r
1762 FillRect( hdc, &rc, GetStockObject(BLACK_BRUSH) );
\r
1764 GetTextExtentPoint32( hdc, &pieceToFontChar[index], 1, &sz );
\r
1766 pt.x = (squareSize - sz.cx) / 2;
\r
1767 pt.y = (squareSize - sz.cy) / 2;
\r
1769 SetBkMode( hdc, TRANSPARENT );
\r
1770 SetTextColor( hdc, chroma );
\r
1771 /* Step 2: the piece has been drawn in purple, there are now black and purple in this bitmap */
\r
1772 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1774 SelectObject( hdc, GetStockObject(WHITE_BRUSH) );
\r
1775 /* Step 3: the area outside the piece is filled with white */
\r
1776 // FloodFill( hdc, 0, 0, chroma );
\r
1777 ExtFloodFill( hdc, 0, 0, 0, FLOODFILLSURFACE );
\r
1778 ExtFloodFill( hdc, 0, squareSize-1, 0, FLOODFILLSURFACE ); // [HGM] fill from all 4 corners, for if piece too big
\r
1779 ExtFloodFill( hdc, squareSize-1, 0, 0, FLOODFILLSURFACE );
\r
1780 ExtFloodFill( hdc, squareSize-1, squareSize-1, 0, FLOODFILLSURFACE );
\r
1781 SelectObject( hdc, GetStockObject(BLACK_BRUSH) );
\r
1783 Step 4: this is the tricky part, the area inside the piece is filled with black,
\r
1784 but if the start point is not inside the piece we're lost!
\r
1785 There should be a better way to do this... if we could create a region or path
\r
1786 from the fill operation we would be fine for example.
\r
1788 // FloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF) );
\r
1789 ExtFloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF), FLOODFILLBORDER );
\r
1791 { /* [HGM] shave off edges of mask, in an attempt to correct for the fact that FloodFill does not work correctly under Win XP */
\r
1792 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1793 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1795 SelectObject( dc2, bm2 );
\r
1796 BitBlt( dc2, 0, 0, squareSize, squareSize, hdc, 0, 0, SRCCOPY ); // make copy
\r
1797 BitBlt( hdc, 0, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1798 BitBlt( hdc, 2, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1799 BitBlt( hdc, 1, 0, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1800 BitBlt( hdc, 1, 2, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1803 DeleteObject( bm2 );
\r
1806 SetTextColor( hdc, 0 );
\r
1808 Step 5: some fonts have "disconnected" areas that are skipped by the fill:
\r
1809 draw the piece again in black for safety.
\r
1811 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1813 SelectObject( hdc, hbm_old );
\r
1815 if( hPieceMask[index] != NULL ) {
\r
1816 DeleteObject( hPieceMask[index] );
\r
1819 hPieceMask[index] = hbm;
\r
1822 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1824 SelectObject( hdc, hbm );
\r
1827 HDC dc1 = CreateCompatibleDC( hdc_window );
\r
1828 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1829 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1831 SelectObject( dc1, hPieceMask[index] );
\r
1832 SelectObject( dc2, bm2 );
\r
1833 FillRect( dc2, &rc, GetStockObject(WHITE_BRUSH) );
\r
1834 BitBlt( dc2, 0, 0, squareSize, squareSize, dc1, 0, 0, SRCINVERT );
\r
1837 Now dc2 contains the inverse of the piece mask, i.e. a mask that preserves
\r
1838 the piece background and deletes (makes transparent) the rest.
\r
1839 Thanks to that mask, we are free to paint the background with the greates
\r
1840 freedom, as we'll be able to mask off the unwanted parts when finished.
\r
1841 We use this, to make gradients and give the pieces a "roundish" look.
\r
1843 SetPieceBackground( hdc, backColor, 2 );
\r
1844 BitBlt( hdc, 0, 0, squareSize, squareSize, dc2, 0, 0, SRCAND );
\r
1848 DeleteObject( bm2 );
\r
1851 SetTextColor( hdc, foreColor );
\r
1852 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1854 SelectObject( hdc, hbm_old );
\r
1856 if( hPieceFace[index] != NULL ) {
\r
1857 DeleteObject( hPieceFace[index] );
\r
1860 hPieceFace[index] = hbm;
\r
1863 static int TranslatePieceToFontPiece( int piece )
\r
1893 case BlackMarshall:
\r
1897 case BlackNightrider:
\r
1903 case BlackUnicorn:
\r
1907 case BlackGrasshopper:
\r
1919 case BlackCardinal:
\r
1926 case WhiteMarshall:
\r
1930 case WhiteNightrider:
\r
1936 case WhiteUnicorn:
\r
1940 case WhiteGrasshopper:
\r
1952 case WhiteCardinal:
\r
1961 void CreatePiecesFromFont()
\r
1964 HDC hdc_window = NULL;
\r
1970 if( fontBitmapSquareSize < 0 ) {
\r
1971 /* Something went seriously wrong in the past: do not try to recreate fonts! */
\r
1975 if( appData.renderPiecesWithFont == NULL || appData.renderPiecesWithFont[0] == NULLCHAR || appData.renderPiecesWithFont[0] == '*' ) {
\r
1976 fontBitmapSquareSize = -1;
\r
1980 if( fontBitmapSquareSize != squareSize ) {
\r
1981 hdc_window = GetDC( hwndMain );
\r
1982 hdc = CreateCompatibleDC( hdc_window );
\r
1984 if( hPieceFont != NULL ) {
\r
1985 DeleteObject( hPieceFont );
\r
1988 for( i=0; i<=(int)BlackKing; i++ ) {
\r
1989 hPieceMask[i] = NULL;
\r
1990 hPieceFace[i] = NULL;
\r
1996 if( appData.fontPieceSize >= 50 && appData.fontPieceSize <= 150 ) {
\r
1997 fontHeight = appData.fontPieceSize;
\r
2000 fontHeight = (fontHeight * squareSize) / 100;
\r
2002 lf.lfHeight = -MulDiv( fontHeight, GetDeviceCaps(hdc, LOGPIXELSY), 72 );
\r
2004 lf.lfEscapement = 0;
\r
2005 lf.lfOrientation = 0;
\r
2006 lf.lfWeight = FW_NORMAL;
\r
2008 lf.lfUnderline = 0;
\r
2009 lf.lfStrikeOut = 0;
\r
2010 lf.lfCharSet = DEFAULT_CHARSET;
\r
2011 lf.lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
2012 lf.lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
2013 lf.lfQuality = PROOF_QUALITY;
\r
2014 lf.lfPitchAndFamily = DEFAULT_PITCH | FF_DONTCARE;
\r
2015 strncpy( lf.lfFaceName, appData.renderPiecesWithFont, sizeof(lf.lfFaceName) );
\r
2016 lf.lfFaceName[ sizeof(lf.lfFaceName) - 1 ] = '\0';
\r
2018 hPieceFont = CreateFontIndirect( &lf );
\r
2020 if( hPieceFont == NULL ) {
\r
2021 fontBitmapSquareSize = -2;
\r
2024 /* Setup font-to-piece character table */
\r
2025 if( ! SetCharTable(pieceToFontChar, appData.fontToPieceTable) ) {
\r
2026 /* No (or wrong) global settings, try to detect the font */
\r
2027 if( strstr(lf.lfFaceName,"Alpha") != NULL ) {
\r
2029 SetCharTable(pieceToFontChar, "phbrqkojntwl");
\r
2031 else if( strstr(lf.lfFaceName,"DiagramTT") != NULL ) {
\r
2032 /* DiagramTT* family */
\r
2033 SetCharTable(pieceToFontChar, "PNLRQKpnlrqk");
\r
2035 else if( strstr(lf.lfFaceName,"WinboardF") != NULL ) {
\r
2036 /* Fairy symbols */
\r
2037 SetCharTable(pieceToFontChar, "PNBRQFEACWMOHIJGDVSLUKpnbrqfeacwmohijgdvsluk");
\r
2039 else if( strstr(lf.lfFaceName,"GC2004D") != NULL ) {
\r
2040 /* Good Companion (Some characters get warped as literal :-( */
\r
2041 char s[] = "1cmWG0??S??oYI23wgQU";
\r
2042 s[0]=0xB9; s[1]=0xA9; s[6]=0xB1; s[11]=0xBB; s[12]=0xAB; s[17]=0xB3;
\r
2043 SetCharTable(pieceToFontChar, s);
\r
2046 /* Cases, Condal, Leipzig, Lucena, Marroquin, Merida, Usual */
\r
2047 SetCharTable(pieceToFontChar, "pnbrqkomvtwl");
\r
2051 /* Create bitmaps */
\r
2052 hfont_old = SelectObject( hdc, hPieceFont );
\r
2053 for(i=(int)WhitePawn; i<(int)EmptySquare; i++) /* [HGM] made a loop for this */
\r
2054 if(PieceToChar((ChessSquare)i) != '.') /* skip unused pieces */
\r
2055 CreatePieceMaskFromFont( hdc_window, hdc, i );
\r
2057 SelectObject( hdc, hfont_old );
\r
2059 fontBitmapSquareSize = squareSize;
\r
2063 if( hdc != NULL ) {
\r
2067 if( hdc_window != NULL ) {
\r
2068 ReleaseDC( hwndMain, hdc_window );
\r
2073 DoLoadBitmap(HINSTANCE hinst, char *piece, int squareSize, char *suffix)
\r
2077 snprintf(name, sizeof(name)/sizeof(name[0]), "%s%d%s", piece, squareSize, suffix);
\r
2078 if (gameInfo.event &&
\r
2079 strcmp(gameInfo.event, "Easter Egg Hunt") == 0 &&
\r
2080 strcmp(name, "k80s") == 0) {
\r
2081 safeStrCpy(name, "tim", sizeof(name)/sizeof(name[0]) );
\r
2083 return LoadBitmap(hinst, name);
\r
2087 /* Insert a color into the program's logical palette
\r
2088 structure. This code assumes the given color is
\r
2089 the result of the RGB or PALETTERGB macro, and it
\r
2090 knows how those macros work (which is documented).
\r
2093 InsertInPalette(COLORREF color)
\r
2095 LPPALETTEENTRY pe = &(pLogPal->palPalEntry[pLogPal->palNumEntries]);
\r
2097 if (pLogPal->palNumEntries++ >= PALETTESIZE) {
\r
2098 DisplayFatalError(_("Too many colors"), 0, 1);
\r
2099 pLogPal->palNumEntries--;
\r
2103 pe->peFlags = (char) 0;
\r
2104 pe->peRed = (char) (0xFF & color);
\r
2105 pe->peGreen = (char) (0xFF & (color >> 8));
\r
2106 pe->peBlue = (char) (0xFF & (color >> 16));
\r
2112 InitDrawingColors()
\r
2114 if (pLogPal == NULL) {
\r
2115 /* Allocate enough memory for a logical palette with
\r
2116 * PALETTESIZE entries and set the size and version fields
\r
2117 * of the logical palette structure.
\r
2119 pLogPal = (NPLOGPALETTE)
\r
2120 LocalAlloc(LMEM_FIXED, (sizeof(LOGPALETTE) +
\r
2121 (sizeof(PALETTEENTRY) * (PALETTESIZE))));
\r
2122 pLogPal->palVersion = 0x300;
\r
2124 pLogPal->palNumEntries = 0;
\r
2126 InsertInPalette(lightSquareColor);
\r
2127 InsertInPalette(darkSquareColor);
\r
2128 InsertInPalette(whitePieceColor);
\r
2129 InsertInPalette(blackPieceColor);
\r
2130 InsertInPalette(highlightSquareColor);
\r
2131 InsertInPalette(premoveHighlightColor);
\r
2133 /* create a logical color palette according the information
\r
2134 * in the LOGPALETTE structure.
\r
2136 hPal = CreatePalette((LPLOGPALETTE) pLogPal);
\r
2138 lightSquareBrush = CreateSolidBrush(lightSquareColor);
\r
2139 blackSquareBrush = CreateSolidBrush(blackPieceColor);
\r
2140 darkSquareBrush = CreateSolidBrush(darkSquareColor);
\r
2141 whitePieceBrush = CreateSolidBrush(whitePieceColor);
\r
2142 blackPieceBrush = CreateSolidBrush(blackPieceColor);
\r
2143 iconBkgndBrush = CreateSolidBrush(GetSysColor(COLOR_BACKGROUND));
\r
2144 explodeBrush = CreateSolidBrush(highlightSquareColor); // [HGM] atomic
\r
2145 markerBrush = CreateSolidBrush(premoveHighlightColor); // [HGM] markers
\r
2146 /* [AS] Force rendering of the font-based pieces */
\r
2147 if( fontBitmapSquareSize > 0 ) {
\r
2148 fontBitmapSquareSize = 0;
\r
2154 BoardWidth(int boardSize, int n)
\r
2155 { /* [HGM] argument n added to allow different width and height */
\r
2156 int lineGap = sizeInfo[boardSize].lineGap;
\r
2158 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2159 lineGap = appData.overrideLineGap;
\r
2162 return (n + 1) * lineGap +
\r
2163 n * sizeInfo[boardSize].squareSize;
\r
2166 /* Respond to board resize by dragging edge */
\r
2168 ResizeBoard(int newSizeX, int newSizeY, int flags)
\r
2170 BoardSize newSize = NUM_SIZES - 1;
\r
2171 static int recurse = 0;
\r
2172 if (IsIconic(hwndMain)) return;
\r
2173 if (recurse > 0) return;
\r
2175 while (newSize > 0) {
\r
2176 InitDrawingSizes(newSize+1000, 0); // [HGM] kludge to update sizeInfo without visible effects
\r
2177 if(newSizeX >= sizeInfo[newSize].cliWidth &&
\r
2178 newSizeY >= sizeInfo[newSize].cliHeight) break;
\r
2181 boardSize = newSize;
\r
2182 InitDrawingSizes(boardSize, flags);
\r
2187 extern Boolean twoBoards, partnerUp; // [HGM] dual
\r
2190 InitDrawingSizes(BoardSize boardSize, int flags)
\r
2192 int i, boardWidth, boardHeight; /* [HGM] height treated separately */
\r
2193 ChessSquare piece;
\r
2194 static int oldBoardSize = -1, oldTinyLayout = 0;
\r
2196 SIZE clockSize, messageSize;
\r
2198 char buf[MSG_SIZ];
\r
2200 HMENU hmenu = GetMenu(hwndMain);
\r
2201 RECT crect, wrect, oldRect;
\r
2203 LOGBRUSH logbrush;
\r
2205 int suppressVisibleEffects = 0; // [HGM] kludge to request updating sizeInfo only
\r
2206 if((int)boardSize >= 1000 ) { boardSize -= 1000; suppressVisibleEffects = 1; }
\r
2208 /* [HGM] call with -2 uses old size (for if nr of files, ranks changes) */
\r
2209 if(boardSize == (BoardSize)(-2) ) boardSize = oldBoardSize;
\r
2211 oldRect.left = wpMain.x; //[HGM] placement: remember previous window params
\r
2212 oldRect.top = wpMain.y;
\r
2213 oldRect.right = wpMain.x + wpMain.width;
\r
2214 oldRect.bottom = wpMain.y + wpMain.height;
\r
2216 tinyLayout = sizeInfo[boardSize].tinyLayout;
\r
2217 smallLayout = sizeInfo[boardSize].smallLayout;
\r
2218 squareSize = sizeInfo[boardSize].squareSize;
\r
2219 lineGap = sizeInfo[boardSize].lineGap;
\r
2220 minorSize = 0; /* [HGM] Kludge to see if demagnified pieces need to be shifted */
\r
2222 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2223 lineGap = appData.overrideLineGap;
\r
2226 if (tinyLayout != oldTinyLayout) {
\r
2227 long style = GetWindowLongPtr(hwndMain, GWL_STYLE);
\r
2229 style &= ~WS_SYSMENU;
\r
2230 InsertMenu(hmenu, IDM_Exit, MF_BYCOMMAND, IDM_Minimize,
\r
2231 "&Minimize\tCtrl+F4");
\r
2233 style |= WS_SYSMENU;
\r
2234 RemoveMenu(hmenu, IDM_Minimize, MF_BYCOMMAND);
\r
2236 SetWindowLongPtr(hwndMain, GWL_STYLE, style);
\r
2238 for (i=0; menuBarText[tinyLayout][i]; i++) {
\r
2239 ModifyMenu(hmenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP,
\r
2240 (UINT)GetSubMenu(hmenu, i), T_(menuBarText[tinyLayout][i]));
\r
2242 DrawMenuBar(hwndMain);
\r
2245 boardWidth = BoardWidth(boardSize, BOARD_WIDTH);
\r
2246 boardHeight = BoardWidth(boardSize, BOARD_HEIGHT);
\r
2248 /* Get text area sizes */
\r
2249 hdc = GetDC(hwndMain);
\r
2250 if (appData.clockMode) {
\r
2251 snprintf(buf, MSG_SIZ, _("White: %s"), TimeString(23*60*60*1000L));
\r
2253 snprintf(buf, MSG_SIZ, _("White"));
\r
2255 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
2256 GetTextExtentPoint(hdc, buf, strlen(buf), &clockSize);
\r
2257 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
2258 str = _("We only care about the height here");
\r
2259 GetTextExtentPoint(hdc, str, strlen(str), &messageSize);
\r
2260 SelectObject(hdc, oldFont);
\r
2261 ReleaseDC(hwndMain, hdc);
\r
2263 /* Compute where everything goes */
\r
2264 if((first.programLogo || second.programLogo) && !tinyLayout) {
\r
2265 /* [HGM] logo: if either logo is on, reserve space for it */
\r
2266 logoHeight = 2*clockSize.cy;
\r
2267 leftLogoRect.left = OUTER_MARGIN;
\r
2268 leftLogoRect.right = leftLogoRect.left + 4*clockSize.cy;
\r
2269 leftLogoRect.top = OUTER_MARGIN;
\r
2270 leftLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2272 rightLogoRect.right = OUTER_MARGIN + boardWidth;
\r
2273 rightLogoRect.left = rightLogoRect.right - 4*clockSize.cy;
\r
2274 rightLogoRect.top = OUTER_MARGIN;
\r
2275 rightLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2278 whiteRect.left = leftLogoRect.right;
\r
2279 whiteRect.right = OUTER_MARGIN + boardWidth/2 - INNER_MARGIN/2;
\r
2280 whiteRect.top = OUTER_MARGIN;
\r
2281 whiteRect.bottom = whiteRect.top + logoHeight;
\r
2283 blackRect.right = rightLogoRect.left;
\r
2284 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2285 blackRect.top = whiteRect.top;
\r
2286 blackRect.bottom = whiteRect.bottom;
\r
2288 whiteRect.left = OUTER_MARGIN;
\r
2289 whiteRect.right = whiteRect.left + boardWidth/2 - INNER_MARGIN/2;
\r
2290 whiteRect.top = OUTER_MARGIN;
\r
2291 whiteRect.bottom = whiteRect.top + clockSize.cy;
\r
2293 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2294 blackRect.right = blackRect.left + boardWidth/2 - 1;
\r
2295 blackRect.top = whiteRect.top;
\r
2296 blackRect.bottom = whiteRect.bottom;
\r
2298 logoHeight = 0; // [HGM] logo: suppress logo after change to tiny layout!
\r
2301 messageRect.left = OUTER_MARGIN + MESSAGE_LINE_LEFTMARGIN;
\r
2302 if (appData.showButtonBar) {
\r
2303 messageRect.right = OUTER_MARGIN + boardWidth // [HGM] logo: expressed independent of clock placement
\r
2304 - N_BUTTONS*BUTTON_WIDTH - MESSAGE_LINE_LEFTMARGIN;
\r
2306 messageRect.right = OUTER_MARGIN + boardWidth;
\r
2308 messageRect.top = whiteRect.bottom + INNER_MARGIN;
\r
2309 messageRect.bottom = messageRect.top + messageSize.cy;
\r
2311 boardRect.left = OUTER_MARGIN;
\r
2312 boardRect.right = boardRect.left + boardWidth;
\r
2313 boardRect.top = messageRect.bottom + INNER_MARGIN;
\r
2314 boardRect.bottom = boardRect.top + boardHeight;
\r
2316 sizeInfo[boardSize].cliWidth = boardRect.right + OUTER_MARGIN;
\r
2317 sizeInfo[boardSize].cliHeight = boardRect.bottom + OUTER_MARGIN;
\r
2318 oldBoardSize = boardSize;
\r
2319 oldTinyLayout = tinyLayout;
\r
2320 winW = 2 * GetSystemMetrics(SM_CXFRAME) + boardRect.right + OUTER_MARGIN;
\r
2321 winH = 2 * GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYMENU) +
\r
2322 GetSystemMetrics(SM_CYCAPTION) + boardRect.bottom + OUTER_MARGIN;
\r
2323 winW *= 1 + twoBoards;
\r
2324 if(suppressVisibleEffects) return; // [HGM] when called for filling sizeInfo only
\r
2325 wpMain.width = winW; // [HGM] placement: set through temporary which can used by initial sizing choice
\r
2326 wpMain.height = winH; // without disturbing window attachments
\r
2327 GetWindowRect(hwndMain, &wrect);
\r
2328 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2329 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2331 // [HGM] placement: let attached windows follow size change.
\r
2332 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, moveHistoryDialog, &wpMoveHistory );
\r
2333 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, evalGraphDialog, &wpEvalGraph );
\r
2334 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, engineOutputDialog, &wpEngineOutput );
\r
2335 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, gameListDialog, &wpGameList );
\r
2336 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, hwndConsole, &wpConsole );
\r
2338 /* compensate if menu bar wrapped */
\r
2339 GetClientRect(hwndMain, &crect);
\r
2340 offby = boardRect.bottom + OUTER_MARGIN - crect.bottom;
\r
2341 wpMain.height += offby;
\r
2343 case WMSZ_TOPLEFT:
\r
2344 SetWindowPos(hwndMain, NULL,
\r
2345 wrect.right - wpMain.width, wrect.bottom - wpMain.height,
\r
2346 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2349 case WMSZ_TOPRIGHT:
\r
2351 SetWindowPos(hwndMain, NULL,
\r
2352 wrect.left, wrect.bottom - wpMain.height,
\r
2353 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2356 case WMSZ_BOTTOMLEFT:
\r
2358 SetWindowPos(hwndMain, NULL,
\r
2359 wrect.right - wpMain.width, wrect.top,
\r
2360 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2363 case WMSZ_BOTTOMRIGHT:
\r
2367 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2368 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2373 for (i = 0; i < N_BUTTONS; i++) {
\r
2374 if (buttonDesc[i].hwnd != NULL) {
\r
2375 DestroyWindow(buttonDesc[i].hwnd);
\r
2376 buttonDesc[i].hwnd = NULL;
\r
2378 if (appData.showButtonBar) {
\r
2379 buttonDesc[i].hwnd =
\r
2380 CreateWindow("BUTTON", buttonDesc[i].label,
\r
2381 WS_VISIBLE | WS_CHILD | BS_PUSHBUTTON,
\r
2382 boardRect.right - BUTTON_WIDTH*(N_BUTTONS-i),
\r
2383 messageRect.top, BUTTON_WIDTH, messageSize.cy, hwndMain,
\r
2384 (HMENU) buttonDesc[i].id,
\r
2385 (HINSTANCE) GetWindowLongPtr(hwndMain, GWLP_HINSTANCE), NULL);
\r
2387 SendMessage(buttonDesc[i].hwnd, WM_SETFONT,
\r
2388 (WPARAM)font[boardSize][MESSAGE_FONT]->hf,
\r
2389 MAKELPARAM(FALSE, 0));
\r
2391 if (buttonDesc[i].id == IDM_Pause)
\r
2392 hwndPause = buttonDesc[i].hwnd;
\r
2393 buttonDesc[i].wndproc = (WNDPROC)
\r
2394 SetWindowLongPtr(buttonDesc[i].hwnd, GWLP_WNDPROC, (LONG_PTR) ButtonProc);
\r
2397 if (gridPen != NULL) DeleteObject(gridPen);
\r
2398 if (highlightPen != NULL) DeleteObject(highlightPen);
\r
2399 if (premovePen != NULL) DeleteObject(premovePen);
\r
2400 if (lineGap != 0) {
\r
2401 logbrush.lbStyle = BS_SOLID;
\r
2402 logbrush.lbColor = RGB(0, 0, 0); /* grid pen color = black */
\r
2404 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2405 lineGap, &logbrush, 0, NULL);
\r
2406 logbrush.lbColor = highlightSquareColor;
\r
2408 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2409 lineGap, &logbrush, 0, NULL);
\r
2411 logbrush.lbColor = premoveHighlightColor;
\r
2413 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2414 lineGap, &logbrush, 0, NULL);
\r
2416 /* [HGM] Loop had to be split in part for vert. and hor. lines */
\r
2417 for (i = 0; i < BOARD_HEIGHT + 1; i++) {
\r
2418 gridEndpoints[i*2].x = boardRect.left + lineGap / 2;
\r
2419 gridEndpoints[i*2].y = gridEndpoints[i*2 + 1].y =
\r
2420 boardRect.top + lineGap / 2 + (i * (squareSize + lineGap));
\r
2421 gridEndpoints[i*2 + 1].x = boardRect.left + lineGap / 2 +
\r
2422 BOARD_WIDTH * (squareSize + lineGap);
\r
2423 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2425 for (i = 0; i < BOARD_WIDTH + 1; i++) {
\r
2426 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].y = boardRect.top + lineGap / 2;
\r
2427 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].x =
\r
2428 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].x = boardRect.left +
\r
2429 lineGap / 2 + (i * (squareSize + lineGap));
\r
2430 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].y =
\r
2431 boardRect.top + BOARD_HEIGHT * (squareSize + lineGap);
\r
2432 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2436 /* [HGM] Licensing requirement */
\r
2438 if(gameInfo.variant == VariantGothic) GothicPopUp( GOTHIC, VariantGothic); else
\r
2441 if(gameInfo.variant == VariantFalcon) GothicPopUp( FALCON, VariantFalcon); else
\r
2443 GothicPopUp( "", VariantNormal);
\r
2446 /* if (boardSize == oldBoardSize) return; [HGM] variant might have changed */
\r
2448 /* Load piece bitmaps for this board size */
\r
2449 for (i=0; i<=2; i++) {
\r
2450 for (piece = WhitePawn;
\r
2451 (int) piece < (int) BlackPawn;
\r
2452 piece = (ChessSquare) ((int) piece + 1)) {
\r
2453 if (pieceBitmap[i][piece] != NULL)
\r
2454 DeleteObject(pieceBitmap[i][piece]);
\r
2458 fontBitmapSquareSize = 0; /* [HGM] render: make sure pieces will be recreated, as we might need others now */
\r
2459 // Orthodox Chess pieces
\r
2460 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "s");
\r
2461 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "s");
\r
2462 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "s");
\r
2463 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "s");
\r
2464 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "s");
\r
2465 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "o");
\r
2466 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "o");
\r
2467 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "o");
\r
2468 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "o");
\r
2469 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "o");
\r
2470 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "w");
\r
2471 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "w");
\r
2472 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "w");
\r
2473 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "w");
\r
2474 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "w");
\r
2475 if( gameInfo.variant == VariantShogi && squareSize <= 72 && squareSize >= 33) {
\r
2476 // in Shogi, Hijack the unused Queen for Lance
\r
2477 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2478 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2479 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2481 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "s");
\r
2482 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "o");
\r
2483 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "w");
\r
2486 if(squareSize <= 72 && squareSize >= 33) {
\r
2487 /* A & C are available in most sizes now */
\r
2488 if(squareSize != 49 && squareSize != 72 && squareSize != 33) { // Vortex-like
\r
2489 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2490 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2491 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2492 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2493 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2494 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2495 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2496 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2497 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2498 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2499 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2500 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2501 } else { // Smirf-like
\r
2502 if(gameInfo.variant == VariantSChess) {
\r
2503 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2504 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2505 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2507 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "s");
\r
2508 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "o");
\r
2509 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "w");
\r
2512 if(gameInfo.variant == VariantGothic) { // Vortex-like
\r
2513 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2514 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2515 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2516 } else if(gameInfo.variant == VariantSChess && (squareSize == 49 || squareSize == 72)) {
\r
2517 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2518 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2519 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2520 } else { // WinBoard standard
\r
2521 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "s");
\r
2522 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "o");
\r
2523 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "w");
\r
2528 if(squareSize==72 || squareSize==49 || squareSize==33) { /* experiment with some home-made bitmaps */
\r
2529 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "s");
\r
2530 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "o");
\r
2531 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "w");
\r
2532 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "s");
\r
2533 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "o");
\r
2534 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2535 pieceBitmap[0][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2536 pieceBitmap[1][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2537 pieceBitmap[2][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2538 pieceBitmap[0][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "s");
\r
2539 pieceBitmap[1][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "o");
\r
2540 pieceBitmap[2][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "w");
\r
2541 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2542 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2543 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2544 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "s");
\r
2545 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "o");
\r
2546 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "w");
\r
2547 pieceBitmap[0][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2548 pieceBitmap[1][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2549 pieceBitmap[2][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2550 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "s");
\r
2551 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "o");
\r
2552 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "w");
\r
2553 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2554 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2555 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2556 pieceBitmap[0][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "s");
\r
2557 pieceBitmap[1][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "o");
\r
2558 pieceBitmap[2][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "w");
\r
2560 if(gameInfo.variant == VariantShogi) { /* promoted Gold represemtations */
\r
2561 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "s");
\r
2562 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "o");
\r
2563 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2564 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "s");
\r
2565 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "o");
\r
2566 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2567 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "s");
\r
2568 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "o");
\r
2569 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2570 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "s");
\r
2571 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "o");
\r
2572 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2574 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "s");
\r
2575 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "o");
\r
2576 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "w");
\r
2577 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "s");
\r
2578 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "o");
\r
2579 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "w");
\r
2580 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2581 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2582 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2583 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "s");
\r
2584 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "o");
\r
2585 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "w");
\r
2588 } else { /* other size, no special bitmaps available. Use smaller symbols */
\r
2589 if((int)boardSize < 2) minorSize = sizeInfo[0].squareSize;
\r
2590 else minorSize = sizeInfo[(int)boardSize - 2].squareSize;
\r
2591 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "s");
\r
2592 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "o");
\r
2593 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "w");
\r
2594 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "s");
\r
2595 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "o");
\r
2596 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "w");
\r
2597 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "s");
\r
2598 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "o");
\r
2599 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "w");
\r
2600 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "s");
\r
2601 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "o");
\r
2602 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "w");
\r
2606 if(gameInfo.variant == VariantShogi && squareSize == 58)
\r
2607 /* special Shogi support in this size */
\r
2608 { for (i=0; i<=2; i++) { /* replace all bitmaps */
\r
2609 for (piece = WhitePawn;
\r
2610 (int) piece < (int) BlackPawn;
\r
2611 piece = (ChessSquare) ((int) piece + 1)) {
\r
2612 if (pieceBitmap[i][piece] != NULL)
\r
2613 DeleteObject(pieceBitmap[i][piece]);
\r
2616 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2617 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2618 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2619 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2620 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2621 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2622 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2623 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2624 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2625 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2626 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2627 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2628 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2629 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2630 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2631 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2632 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2633 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2634 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2635 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2636 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2637 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2638 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2639 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2640 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2641 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2642 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2643 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2644 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2645 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2646 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2647 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2648 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2649 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "w");
\r
2650 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2651 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2652 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2653 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2654 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2655 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2656 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2657 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2663 PieceBitmap(ChessSquare p, int kind)
\r
2665 if ((int) p >= (int) BlackPawn)
\r
2666 p = (ChessSquare) ((int) p - (int) BlackPawn + (int) WhitePawn);
\r
2668 return pieceBitmap[kind][(int) p];
\r
2671 /***************************************************************/
\r
2673 #define MIN(a,b) (((a) < (b)) ? (a) : (b))
\r
2674 #define MAX(a,b) (((a) > (b)) ? (a) : (b))
\r
2676 #define MIN3(a,b,c) (((a) < (b) && (a) < (c)) ? (a) : (((b) < (a) && (b) < (c)) ? (b) : (c)))
\r
2677 #define MAX3(a,b,c) (((a) > (b) && (a) > (c)) ? (a) : (((b) > (a) && (b) > (c)) ? (b) : (c)))
\r
2681 SquareToPos(int row, int column, int * x, int * y)
\r
2684 *x = boardRect.left + lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
2685 *y = boardRect.top + lineGap + row * (squareSize + lineGap);
\r
2687 *x = boardRect.left + lineGap + column * (squareSize + lineGap);
\r
2688 *y = boardRect.top + lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
2693 DrawCoordsOnDC(HDC hdc)
\r
2695 static char files[24] = {'0', '1','2','3','4','5','6','7','8','9','0','1','1','0','9','8','7','6','5','4','3','2','1','0'};
\r
2696 static char ranks[24] = {'l', 'k','j','i','h','g','f','e','d','c','b','a','a','b','c','d','e','f','g','h','i','j','k','l'};
\r
2697 char str[2] = { NULLCHAR, NULLCHAR };
\r
2698 int oldMode, oldAlign, x, y, start, i;
\r
2702 if (!appData.showCoords)
\r
2705 start = flipView ? 1-(ONE!='1') : 23+(ONE!='1')-BOARD_HEIGHT;
\r
2707 oldBrush = SelectObject(hdc, GetStockObject(BLACK_BRUSH));
\r
2708 oldMode = SetBkMode(hdc, (appData.monoMode ? OPAQUE : TRANSPARENT));
\r
2709 oldAlign = GetTextAlign(hdc);
\r
2710 oldFont = SelectObject(hdc, font[boardSize][COORD_FONT]->hf);
\r
2712 y = boardRect.top + lineGap;
\r
2713 x = boardRect.left + lineGap + gameInfo.holdingsWidth*(squareSize + lineGap);
\r
2715 SetTextAlign(hdc, TA_LEFT|TA_TOP);
\r
2716 for (i = 0; i < BOARD_HEIGHT; i++) {
\r
2717 str[0] = files[start + i];
\r
2718 ExtTextOut(hdc, x + 2, y + 1, 0, NULL, str, 1, NULL);
\r
2719 y += squareSize + lineGap;
\r
2722 start = flipView ? 12-(BOARD_RGHT-BOARD_LEFT) : 12;
\r
2724 SetTextAlign(hdc, TA_RIGHT|TA_BOTTOM);
\r
2725 for (i = 0; i < BOARD_RGHT - BOARD_LEFT; i++) {
\r
2726 str[0] = ranks[start + i];
\r
2727 ExtTextOut(hdc, x + squareSize - 2, y - 1, 0, NULL, str, 1, NULL);
\r
2728 x += squareSize + lineGap;
\r
2731 SelectObject(hdc, oldBrush);
\r
2732 SetBkMode(hdc, oldMode);
\r
2733 SetTextAlign(hdc, oldAlign);
\r
2734 SelectObject(hdc, oldFont);
\r
2738 DrawGridOnDC(HDC hdc)
\r
2742 if (lineGap != 0) {
\r
2743 oldPen = SelectObject(hdc, gridPen);
\r
2744 PolyPolyline(hdc, gridEndpoints, gridVertexCounts, BOARD_WIDTH+BOARD_HEIGHT + 2);
\r
2745 SelectObject(hdc, oldPen);
\r
2749 #define HIGHLIGHT_PEN 0
\r
2750 #define PREMOVE_PEN 1
\r
2753 DrawHighlightOnDC(HDC hdc, BOOLEAN on, int x, int y, int pen)
\r
2756 HPEN oldPen, hPen;
\r
2757 if (lineGap == 0) return;
\r
2759 x1 = boardRect.left +
\r
2760 lineGap/2 + ((BOARD_WIDTH-1)-x) * (squareSize + lineGap);
\r
2761 y1 = boardRect.top +
\r
2762 lineGap/2 + y * (squareSize + lineGap);
\r
2764 x1 = boardRect.left +
\r
2765 lineGap/2 + x * (squareSize + lineGap);
\r
2766 y1 = boardRect.top +
\r
2767 lineGap/2 + ((BOARD_HEIGHT-1)-y) * (squareSize + lineGap);
\r
2769 hPen = pen ? premovePen : highlightPen;
\r
2770 oldPen = SelectObject(hdc, on ? hPen : gridPen);
\r
2771 MoveToEx(hdc, x1, y1, NULL);
\r
2772 LineTo(hdc, x1 + squareSize + lineGap, y1);
\r
2773 LineTo(hdc, x1 + squareSize + lineGap, y1 + squareSize + lineGap);
\r
2774 LineTo(hdc, x1, y1 + squareSize + lineGap);
\r
2775 LineTo(hdc, x1, y1);
\r
2776 SelectObject(hdc, oldPen);
\r
2780 DrawHighlightsOnDC(HDC hdc, HighlightInfo *h, int pen)
\r
2783 for (i=0; i<2; i++) {
\r
2784 if (h->sq[i].x >= 0 && h->sq[i].y >= 0)
\r
2785 DrawHighlightOnDC(hdc, TRUE,
\r
2786 h->sq[i].x, h->sq[i].y,
\r
2791 /* Note: sqcolor is used only in monoMode */
\r
2792 /* Note that this code is largely duplicated in woptions.c,
\r
2793 function DrawSampleSquare, so that needs to be updated too */
\r
2795 DrawPieceOnDC(HDC hdc, ChessSquare piece, int color, int sqcolor, int x, int y, HDC tmphdc)
\r
2797 HBITMAP oldBitmap;
\r
2801 if (appData.blindfold) return;
\r
2803 /* [AS] Use font-based pieces if needed */
\r
2804 if( fontBitmapSquareSize >= 0 && (squareSize > 32 || gameInfo.variant >= VariantShogi)) {
\r
2805 /* Create piece bitmaps, or do nothing if piece set is up to date */
\r
2806 CreatePiecesFromFont();
\r
2808 if( fontBitmapSquareSize == squareSize ) {
\r
2809 int index = TranslatePieceToFontPiece(piece);
\r
2811 SelectObject( tmphdc, hPieceMask[ index ] );
\r
2813 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2814 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCAND);
\r
2818 squareSize, squareSize,
\r
2823 SelectObject( tmphdc, hPieceFace[ index ] );
\r
2825 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2826 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCPAINT);
\r
2830 squareSize, squareSize,
\r
2839 if (appData.monoMode) {
\r
2840 SelectObject(tmphdc, PieceBitmap(piece,
\r
2841 color == sqcolor ? OUTLINE_PIECE : SOLID_PIECE));
\r
2842 BitBlt(hdc, x, y, squareSize, squareSize, tmphdc, 0, 0,
\r
2843 sqcolor ? SRCCOPY : NOTSRCCOPY);
\r
2845 tmpSize = squareSize;
\r
2847 ((piece >= (int)WhiteNightrider && piece <= WhiteGrasshopper) ||
\r
2848 (piece >= (int)BlackNightrider && piece <= BlackGrasshopper)) ) {
\r
2849 /* [HGM] no bitmap available for promoted pieces in Crazyhouse */
\r
2850 /* Bitmaps of smaller size are substituted, but we have to align them */
\r
2851 x += (squareSize - minorSize)>>1;
\r
2852 y += squareSize - minorSize - 2;
\r
2853 tmpSize = minorSize;
\r
2855 if (color || appData.allWhite ) {
\r
2856 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, WHITE_PIECE));
\r
2858 oldBrush = SelectObject(hdc, whitePieceBrush);
\r
2859 else oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2860 if(appData.upsideDown && color==flipView)
\r
2861 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2863 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2864 /* Use black for outline of white pieces */
\r
2865 SelectObject(tmphdc, PieceBitmap(piece, OUTLINE_PIECE));
\r
2866 if(appData.upsideDown && color==flipView)
\r
2867 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, SRCAND);
\r
2869 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, SRCAND);
\r
2871 /* Use square color for details of black pieces */
\r
2872 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, SOLID_PIECE));
\r
2873 oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2874 if(appData.upsideDown && !flipView)
\r
2875 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2877 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2879 SelectObject(hdc, oldBrush);
\r
2880 SelectObject(tmphdc, oldBitmap);
\r
2884 /* [AS] Compute a drawing mode for a square, based on specified settings (see DrawTile) */
\r
2885 int GetBackTextureMode( int algo )
\r
2887 int result = BACK_TEXTURE_MODE_DISABLED;
\r
2891 case BACK_TEXTURE_MODE_PLAIN:
\r
2892 result = 1; /* Always use identity map */
\r
2894 case BACK_TEXTURE_MODE_FULL_RANDOM:
\r
2895 result = 1 + (myrandom() % 3); /* Pick a transformation at random */
\r
2903 [AS] Compute and save texture drawing info, otherwise we may not be able
\r
2904 to handle redraws cleanly (as random numbers would always be different).
\r
2906 VOID RebuildTextureSquareInfo()
\r
2916 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
2918 if( liteBackTexture != NULL ) {
\r
2919 if( GetObject( liteBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2920 lite_w = bi.bmWidth;
\r
2921 lite_h = bi.bmHeight;
\r
2925 if( darkBackTexture != NULL ) {
\r
2926 if( GetObject( darkBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2927 dark_w = bi.bmWidth;
\r
2928 dark_h = bi.bmHeight;
\r
2932 for( row=0; row<BOARD_HEIGHT; row++ ) {
\r
2933 for( col=0; col<BOARD_WIDTH; col++ ) {
\r
2934 if( (col + row) & 1 ) {
\r
2936 if( lite_w >= squareSize && lite_h >= squareSize ) {
\r
2937 if( lite_w >= squareSize*BOARD_WIDTH )
\r
2938 backTextureSquareInfo[row][col].x = (2*col+1)*lite_w/(2*BOARD_WIDTH) - squareSize/2; /* [HGM] cut out of center of virtual square */
\r
2940 backTextureSquareInfo[row][col].x = col * (lite_w - squareSize) / (BOARD_WIDTH-1); /* [HGM] divide by size-1 in stead of size! */
\r
2941 if( lite_h >= squareSize*BOARD_HEIGHT )
\r
2942 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1)*lite_h/(2*BOARD_HEIGHT) - squareSize/2;
\r
2944 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (lite_h - squareSize) / (BOARD_HEIGHT-1);
\r
2945 backTextureSquareInfo[row][col].mode = GetBackTextureMode(liteBackTextureMode);
\r
2950 if( dark_w >= squareSize && dark_h >= squareSize ) {
\r
2951 if( dark_w >= squareSize*BOARD_WIDTH )
\r
2952 backTextureSquareInfo[row][col].x = (2*col+1) * dark_w / (2*BOARD_WIDTH) - squareSize/2;
\r
2954 backTextureSquareInfo[row][col].x = col * (dark_w - squareSize) / (BOARD_WIDTH-1);
\r
2955 if( dark_h >= squareSize*BOARD_HEIGHT )
\r
2956 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1) * dark_h / (2*BOARD_HEIGHT) - squareSize/2;
\r
2958 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (dark_h - squareSize) / (BOARD_HEIGHT-1);
\r
2959 backTextureSquareInfo[row][col].mode = GetBackTextureMode(darkBackTextureMode);
\r
2966 /* [AS] Arrow highlighting support */
\r
2968 static double A_WIDTH = 5; /* Width of arrow body */
\r
2970 #define A_HEIGHT_FACTOR 6 /* Length of arrow "point", relative to body width */
\r
2971 #define A_WIDTH_FACTOR 3 /* Width of arrow "point", relative to body width */
\r
2973 static double Sqr( double x )
\r
2978 static int Round( double x )
\r
2980 return (int) (x + 0.5);
\r
2983 /* Draw an arrow between two points using current settings */
\r
2984 VOID DrawArrowBetweenPoints( HDC hdc, int s_x, int s_y, int d_x, int d_y )
\r
2987 double dx, dy, j, k, x, y;
\r
2989 if( d_x == s_x ) {
\r
2990 int h = (d_y > s_y) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
2992 arrow[0].x = s_x + A_WIDTH + 0.5;
\r
2995 arrow[1].x = s_x + A_WIDTH + 0.5;
\r
2996 arrow[1].y = d_y - h;
\r
2998 arrow[2].x = arrow[1].x + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
2999 arrow[2].y = d_y - h;
\r
3004 arrow[5].x = arrow[1].x - 2*A_WIDTH + 0.5;
\r
3005 arrow[5].y = d_y - h;
\r
3007 arrow[4].x = arrow[5].x - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3008 arrow[4].y = d_y - h;
\r
3010 arrow[6].x = arrow[1].x - 2*A_WIDTH + 0.5;
\r
3013 else if( d_y == s_y ) {
\r
3014 int w = (d_x > s_x) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
3017 arrow[0].y = s_y + A_WIDTH + 0.5;
\r
3019 arrow[1].x = d_x - w;
\r
3020 arrow[1].y = s_y + A_WIDTH + 0.5;
\r
3022 arrow[2].x = d_x - w;
\r
3023 arrow[2].y = arrow[1].y + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3028 arrow[5].x = d_x - w;
\r
3029 arrow[5].y = arrow[1].y - 2*A_WIDTH + 0.5;
\r
3031 arrow[4].x = d_x - w;
\r
3032 arrow[4].y = arrow[5].y - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3035 arrow[6].y = arrow[1].y - 2*A_WIDTH + 0.5;
\r
3038 /* [AS] Needed a lot of paper for this! :-) */
\r
3039 dy = (double) (d_y - s_y) / (double) (d_x - s_x);
\r
3040 dx = (double) (s_x - d_x) / (double) (s_y - d_y);
\r
3042 j = sqrt( Sqr(A_WIDTH) / (1.0 + Sqr(dx)) );
\r
3044 k = sqrt( Sqr(A_WIDTH*A_HEIGHT_FACTOR) / (1.0 + Sqr(dy)) );
\r
3049 arrow[0].x = Round(x - j);
\r
3050 arrow[0].y = Round(y + j*dx);
\r
3052 arrow[1].x = Round(arrow[0].x + 2*j); // [HGM] prevent width to be affected by rounding twice
\r
3053 arrow[1].y = Round(arrow[0].y - 2*j*dx);
\r
3056 x = (double) d_x - k;
\r
3057 y = (double) d_y - k*dy;
\r
3060 x = (double) d_x + k;
\r
3061 y = (double) d_y + k*dy;
\r
3064 x = Round(x); y = Round(y); // [HGM] make sure width of shaft is rounded the same way on both ends
\r
3066 arrow[6].x = Round(x - j);
\r
3067 arrow[6].y = Round(y + j*dx);
\r
3069 arrow[2].x = Round(arrow[6].x + 2*j);
\r
3070 arrow[2].y = Round(arrow[6].y - 2*j*dx);
\r
3072 arrow[3].x = Round(arrow[2].x + j*(A_WIDTH_FACTOR-1));
\r
3073 arrow[3].y = Round(arrow[2].y - j*(A_WIDTH_FACTOR-1)*dx);
\r
3078 arrow[5].x = Round(arrow[6].x - j*(A_WIDTH_FACTOR-1));
\r
3079 arrow[5].y = Round(arrow[6].y + j*(A_WIDTH_FACTOR-1)*dx);
\r
3082 Polygon( hdc, arrow, 7 );
\r
3085 /* [AS] Draw an arrow between two squares */
\r
3086 VOID DrawArrowBetweenSquares( HDC hdc, int s_col, int s_row, int d_col, int d_row )
\r
3088 int s_x, s_y, d_x, d_y;
\r
3095 if( s_col == d_col && s_row == d_row ) {
\r
3099 /* Get source and destination points */
\r
3100 SquareToPos( s_row, s_col, &s_x, &s_y);
\r
3101 SquareToPos( d_row, d_col, &d_x, &d_y);
\r
3104 d_y += squareSize / 2 - squareSize / 4; // [HGM] round towards same centers on all sides!
\r
3106 else if( d_y < s_y ) {
\r
3107 d_y += squareSize / 2 + squareSize / 4;
\r
3110 d_y += squareSize / 2;
\r
3114 d_x += squareSize / 2 - squareSize / 4;
\r
3116 else if( d_x < s_x ) {
\r
3117 d_x += squareSize / 2 + squareSize / 4;
\r
3120 d_x += squareSize / 2;
\r
3123 s_x += squareSize / 2;
\r
3124 s_y += squareSize / 2;
\r
3126 /* Adjust width */
\r
3127 A_WIDTH = squareSize / 14.; //[HGM] make float
\r
3130 stLB.lbStyle = BS_SOLID;
\r
3131 stLB.lbColor = appData.highlightArrowColor;
\r
3134 hpen = CreatePen( PS_SOLID, 2, RGB(0x00,0x00,0x00) );
\r
3135 holdpen = SelectObject( hdc, hpen );
\r
3136 hbrush = CreateBrushIndirect( &stLB );
\r
3137 holdbrush = SelectObject( hdc, hbrush );
\r
3139 DrawArrowBetweenPoints( hdc, s_x, s_y, d_x, d_y );
\r
3141 SelectObject( hdc, holdpen );
\r
3142 SelectObject( hdc, holdbrush );
\r
3143 DeleteObject( hpen );
\r
3144 DeleteObject( hbrush );
\r
3147 BOOL HasHighlightInfo()
\r
3149 BOOL result = FALSE;
\r
3151 if( highlightInfo.sq[0].x >= 0 && highlightInfo.sq[0].y >= 0 &&
\r
3152 highlightInfo.sq[1].x >= 0 && highlightInfo.sq[1].y >= 0 )
\r
3160 BOOL IsDrawArrowEnabled()
\r
3162 BOOL result = FALSE;
\r
3164 if( appData.highlightMoveWithArrow && squareSize >= 32 ) {
\r
3171 VOID DrawArrowHighlight( HDC hdc )
\r
3173 if( IsDrawArrowEnabled() && HasHighlightInfo() ) {
\r
3174 DrawArrowBetweenSquares( hdc,
\r
3175 highlightInfo.sq[0].x, highlightInfo.sq[0].y,
\r
3176 highlightInfo.sq[1].x, highlightInfo.sq[1].y );
\r
3180 HRGN GetArrowHighlightClipRegion( HDC hdc )
\r
3182 HRGN result = NULL;
\r
3184 if( HasHighlightInfo() ) {
\r
3185 int x1, y1, x2, y2;
\r
3186 int sx, sy, dx, dy;
\r
3188 SquareToPos(highlightInfo.sq[0].y, highlightInfo.sq[0].x, &x1, &y1 );
\r
3189 SquareToPos(highlightInfo.sq[1].y, highlightInfo.sq[1].x, &x2, &y2 );
\r
3191 sx = MIN( x1, x2 );
\r
3192 sy = MIN( y1, y2 );
\r
3193 dx = MAX( x1, x2 ) + squareSize;
\r
3194 dy = MAX( y1, y2 ) + squareSize;
\r
3196 result = CreateRectRgn( sx, sy, dx, dy );
\r
3203 Warning: this function modifies the behavior of several other functions.
\r
3205 Basically, Winboard is optimized to avoid drawing the whole board if not strictly
\r
3206 needed. Unfortunately, the decision whether or not to perform a full or partial
\r
3207 repaint is scattered all over the place, which is not good for features such as
\r
3208 "arrow highlighting" that require a full repaint of the board.
\r
3210 So, I've tried to patch the code where I thought it made sense (e.g. after or during
\r
3211 user interaction, when speed is not so important) but especially to avoid errors
\r
3212 in the displayed graphics.
\r
3214 In such patched places, I always try refer to this function so there is a single
\r
3215 place to maintain knowledge.
\r
3217 To restore the original behavior, just return FALSE unconditionally.
\r
3219 BOOL IsFullRepaintPreferrable()
\r
3221 BOOL result = FALSE;
\r
3223 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() ) {
\r
3224 /* Arrow may appear on the board */
\r
3232 This function is called by DrawPosition to know whether a full repaint must
\r
3235 Only DrawPosition may directly call this function, which makes use of
\r
3236 some state information. Other function should call DrawPosition specifying
\r
3237 the repaint flag, and can use IsFullRepaintPreferrable if needed.
\r
3239 BOOL DrawPositionNeedsFullRepaint()
\r
3241 BOOL result = FALSE;
\r
3244 Probably a slightly better policy would be to trigger a full repaint
\r
3245 when animInfo.piece changes state (i.e. empty -> non-empty and viceversa),
\r
3246 but animation is fast enough that it's difficult to notice.
\r
3248 if( animInfo.piece == EmptySquare ) {
\r
3249 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() /*&& HasHighlightInfo()*/ ) {
\r
3258 DrawBoardOnDC(HDC hdc, Board board, HDC tmphdc)
\r
3260 int row, column, x, y, square_color, piece_color;
\r
3261 ChessSquare piece;
\r
3263 HDC texture_hdc = NULL;
\r
3265 /* [AS] Initialize background textures if needed */
\r
3266 if( liteBackTexture != NULL || darkBackTexture != NULL ) {
\r
3267 static int backTextureBoardSize; /* [HGM] boardsize: also new texture if board format changed */
\r
3268 if( backTextureSquareSize != squareSize
\r
3269 || backTextureBoardSize != BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT) {
\r
3270 backTextureBoardSize = BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT;
\r
3271 backTextureSquareSize = squareSize;
\r
3272 RebuildTextureSquareInfo();
\r
3275 texture_hdc = CreateCompatibleDC( hdc );
\r
3278 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
3279 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3281 SquareToPos(row, column, &x, &y);
\r
3283 piece = board[row][column];
\r
3285 square_color = ((column + row) % 2) == 1;
\r
3286 if( gameInfo.variant == VariantXiangqi ) {
\r
3287 square_color = !InPalace(row, column);
\r
3288 if(BOARD_HEIGHT&1) { if(row==BOARD_HEIGHT/2) square_color ^= 1; }
\r
3289 else if(row < BOARD_HEIGHT/2) square_color ^= 1;
\r
3291 piece_color = (int) piece < (int) BlackPawn;
\r
3294 /* [HGM] holdings file: light square or black */
\r
3295 if(column == BOARD_LEFT-2) {
\r
3296 if( row > BOARD_HEIGHT - gameInfo.holdingsSize - 1 )
\r
3299 DisplayHoldingsCount(hdc, x, y, 0, 0); /* black out */
\r
3303 if(column == BOARD_RGHT + 1 ) {
\r
3304 if( row < gameInfo.holdingsSize )
\r
3307 DisplayHoldingsCount(hdc, x, y, 0, 0);
\r
3311 if(column == BOARD_LEFT-1 ) /* left align */
\r
3312 DisplayHoldingsCount(hdc, x, y, flipView, (int) board[row][column]);
\r
3313 else if( column == BOARD_RGHT) /* right align */
\r
3314 DisplayHoldingsCount(hdc, x, y, !flipView, (int) board[row][column]);
\r
3316 if (appData.monoMode) {
\r
3317 if (piece == EmptySquare) {
\r
3318 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0,
\r
3319 square_color ? WHITENESS : BLACKNESS);
\r
3321 DrawPieceOnDC(hdc, piece, piece_color, square_color, x, y, tmphdc);
\r
3324 else if( backTextureSquareInfo[row][column].mode > 0 ) {
\r
3325 /* [AS] Draw the square using a texture bitmap */
\r
3326 HBITMAP hbm = SelectObject( texture_hdc, square_color ? liteBackTexture : darkBackTexture );
\r
3327 int r = row, c = column; // [HGM] do not flip board in flipView
\r
3328 if(flipView) { r = BOARD_HEIGHT-1 - r; c = BOARD_WIDTH-1 - c; }
\r
3331 squareSize, squareSize,
\r
3334 backTextureSquareInfo[r][c].mode,
\r
3335 backTextureSquareInfo[r][c].x,
\r
3336 backTextureSquareInfo[r][c].y );
\r
3338 SelectObject( texture_hdc, hbm );
\r
3340 if (piece != EmptySquare) {
\r
3341 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3345 HBRUSH brush = square_color ? lightSquareBrush : darkSquareBrush;
\r
3347 oldBrush = SelectObject(hdc, brush );
\r
3348 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0, PATCOPY);
\r
3349 SelectObject(hdc, oldBrush);
\r
3350 if (piece != EmptySquare)
\r
3351 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3356 if( texture_hdc != NULL ) {
\r
3357 DeleteDC( texture_hdc );
\r
3361 int saveDiagFlag = 0; FILE *diagFile; // [HGM] diag
\r
3362 void fputDW(FILE *f, int x)
\r
3364 fputc(x & 255, f);
\r
3365 fputc(x>>8 & 255, f);
\r
3366 fputc(x>>16 & 255, f);
\r
3367 fputc(x>>24 & 255, f);
\r
3370 #define MAX_CLIPS 200 /* more than enough */
\r
3373 DrawLogoOnDC(HDC hdc, RECT logoRect, HBITMAP logo)
\r
3375 // HBITMAP bufferBitmap;
\r
3380 int w = 100, h = 50;
\r
3382 if(logo == NULL) return;
\r
3383 // GetClientRect(hwndMain, &Rect);
\r
3384 // bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3385 // Rect.bottom-Rect.top+1);
\r
3386 tmphdc = CreateCompatibleDC(hdc);
\r
3387 hbm = SelectObject(tmphdc, logo);
\r
3388 if( GetObject( logo, sizeof(bi), &bi ) > 0 ) {
\r
3392 StretchBlt(hdc, logoRect.left, logoRect.top, logoRect.right - logoRect.left,
\r
3393 logoRect.bottom - logoRect.top, tmphdc, 0, 0, w, h, SRCCOPY);
\r
3394 SelectObject(tmphdc, hbm);
\r
3402 HDC hdc = GetDC(hwndMain);
\r
3403 HBITMAP whiteLogo = (HBITMAP) first.programLogo, blackLogo = (HBITMAP) second.programLogo;
\r
3404 if(appData.autoLogo) {
\r
3406 switch(gameMode) { // pick logos based on game mode
\r
3407 case IcsObserving:
\r
3408 whiteLogo = second.programLogo; // ICS logo
\r
3409 blackLogo = second.programLogo;
\r
3412 case IcsPlayingWhite:
\r
3413 if(!appData.zippyPlay) whiteLogo = userLogo;
\r
3414 blackLogo = second.programLogo; // ICS logo
\r
3416 case IcsPlayingBlack:
\r
3417 whiteLogo = second.programLogo; // ICS logo
\r
3418 blackLogo = appData.zippyPlay ? first.programLogo : userLogo;
\r
3420 case TwoMachinesPlay:
\r
3421 if(first.twoMachinesColor[0] == 'b') {
\r
3422 whiteLogo = second.programLogo;
\r
3423 blackLogo = first.programLogo;
\r
3426 case MachinePlaysWhite:
\r
3427 blackLogo = userLogo;
\r
3429 case MachinePlaysBlack:
\r
3430 whiteLogo = userLogo;
\r
3431 blackLogo = first.programLogo;
\r
3434 DrawLogoOnDC(hdc, leftLogoRect, flipClock ? blackLogo : whiteLogo);
\r
3435 DrawLogoOnDC(hdc, rightLogoRect, flipClock ? whiteLogo : blackLogo);
\r
3436 ReleaseDC(hwndMain, hdc);
\r
3440 static HDC hdcSeek;
\r
3442 // [HGM] seekgraph
\r
3443 void DrawSeekAxis( int x, int y, int xTo, int yTo )
\r
3446 HPEN hp = SelectObject( hdcSeek, gridPen );
\r
3447 MoveToEx( hdcSeek, boardRect.left+x, boardRect.top+y, &stPt );
\r
3448 LineTo( hdcSeek, boardRect.left+xTo, boardRect.top+yTo );
\r
3449 SelectObject( hdcSeek, hp );
\r
3452 // front-end wrapper for drawing functions to do rectangles
\r
3453 void DrawSeekBackground( int left, int top, int right, int bottom )
\r
3458 if (hdcSeek == NULL) {
\r
3459 hdcSeek = GetDC(hwndMain);
\r
3460 if (!appData.monoMode) {
\r
3461 SelectPalette(hdcSeek, hPal, FALSE);
\r
3462 RealizePalette(hdcSeek);
\r
3465 hp = SelectObject( hdcSeek, gridPen );
\r
3466 rc.top = boardRect.top+top; rc.left = boardRect.left+left;
\r
3467 rc.bottom = boardRect.top+bottom; rc.right = boardRect.left+right;
\r
3468 FillRect( hdcSeek, &rc, lightSquareBrush );
\r
3469 SelectObject( hdcSeek, hp );
\r
3472 // front-end wrapper for putting text in graph
\r
3473 void DrawSeekText(char *buf, int x, int y)
\r
3476 SetBkMode( hdcSeek, TRANSPARENT );
\r
3477 GetTextExtentPoint32( hdcSeek, buf, strlen(buf), &stSize );
\r
3478 TextOut( hdcSeek, boardRect.left+x-3, boardRect.top+y-stSize.cy/2, buf, strlen(buf) );
\r
3481 void DrawSeekDot(int x, int y, int color)
\r
3483 int square = color & 0x80;
\r
3484 HBRUSH oldBrush = SelectObject(hdcSeek,
\r
3485 color == 0 ? markerBrush : color == 1 ? darkSquareBrush : explodeBrush);
\r
3488 Rectangle(hdcSeek, boardRect.left+x - squareSize/9, boardRect.top+y - squareSize/9,
\r
3489 boardRect.left+x + squareSize/9, boardRect.top+y + squareSize/9);
\r
3491 Ellipse(hdcSeek, boardRect.left+x - squareSize/8, boardRect.top+y - squareSize/8,
\r
3492 boardRect.left+x + squareSize/8, boardRect.top+y + squareSize/8);
\r
3493 SelectObject(hdcSeek, oldBrush);
\r
3497 HDCDrawPosition(HDC hdc, BOOLEAN repaint, Board board)
\r
3499 static Board lastReq[2], lastDrawn[2];
\r
3500 static HighlightInfo lastDrawnHighlight, lastDrawnPremove;
\r
3501 static int lastDrawnFlipView = 0;
\r
3502 static int lastReqValid[2] = {0, 0}, lastDrawnValid[2] = {0, 0};
\r
3503 int releaseDC, x, y, x2, y2, row, column, num_clips = 0, i;
\r
3506 HBITMAP bufferBitmap;
\r
3507 HBITMAP oldBitmap;
\r
3509 HRGN clips[MAX_CLIPS];
\r
3510 ChessSquare dragged_piece = EmptySquare;
\r
3511 int nr = twoBoards*partnerUp;
\r
3513 /* I'm undecided on this - this function figures out whether a full
\r
3514 * repaint is necessary on its own, so there's no real reason to have the
\r
3515 * caller tell it that. I think this can safely be set to FALSE - but
\r
3516 * if we trust the callers not to request full repaints unnessesarily, then
\r
3517 * we could skip some clipping work. In other words, only request a full
\r
3518 * redraw when the majority of pieces have changed positions (ie. flip,
\r
3519 * gamestart and similar) --Hawk
\r
3521 Boolean fullrepaint = repaint;
\r
3523 if(DrawSeekGraph()) return; // [HG} seekgraph: suppress printing board if seek graph up
\r
3525 if( DrawPositionNeedsFullRepaint() ) {
\r
3526 fullrepaint = TRUE;
\r
3529 if (board == NULL) {
\r
3530 if (!lastReqValid[nr]) {
\r
3533 board = lastReq[nr];
\r
3535 CopyBoard(lastReq[nr], board);
\r
3536 lastReqValid[nr] = 1;
\r
3539 if (doingSizing) {
\r
3543 if (IsIconic(hwndMain)) {
\r
3547 if (hdc == NULL) {
\r
3548 hdc = GetDC(hwndMain);
\r
3549 if (!appData.monoMode) {
\r
3550 SelectPalette(hdc, hPal, FALSE);
\r
3551 RealizePalette(hdc);
\r
3555 releaseDC = FALSE;
\r
3558 /* Create some work-DCs */
\r
3559 hdcmem = CreateCompatibleDC(hdc);
\r
3560 tmphdc = CreateCompatibleDC(hdc);
\r
3562 /* If dragging is in progress, we temporarely remove the piece */
\r
3563 /* [HGM] or temporarily decrease count if stacked */
\r
3564 /* !! Moved to before board compare !! */
\r
3565 if (dragInfo.from.x >= 0 && dragInfo.pos.x >= 0) {
\r
3566 dragged_piece = board[dragInfo.from.y][dragInfo.from.x];
\r
3567 if(dragInfo.from.x == BOARD_LEFT-2 ) {
\r
3568 if(--board[dragInfo.from.y][dragInfo.from.x+1] == 0 )
\r
3569 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3571 if(dragInfo.from.x == BOARD_RGHT+1) {
\r
3572 if(--board[dragInfo.from.y][dragInfo.from.x-1] == 0 )
\r
3573 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3575 board[dragInfo.from.y][dragInfo.from.x] = gatingPiece;
\r
3578 /* Figure out which squares need updating by comparing the
\r
3579 * newest board with the last drawn board and checking if
\r
3580 * flipping has changed.
\r
3582 if (!fullrepaint && lastDrawnValid[nr] && (nr == 1 || lastDrawnFlipView == flipView)) {
\r
3583 for (row = 0; row < BOARD_HEIGHT; row++) { /* [HGM] true size, not 8 */
\r
3584 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3585 if (lastDrawn[nr][row][column] != board[row][column]) {
\r
3586 SquareToPos(row, column, &x, &y);
\r
3587 clips[num_clips++] =
\r
3588 CreateRectRgn(x, y, x + squareSize, y + squareSize);
\r
3592 if(nr == 0) { // [HGM] dual: no highlights on second board
\r
3593 for (i=0; i<2; i++) {
\r
3594 if (lastDrawnHighlight.sq[i].x != highlightInfo.sq[i].x ||
\r
3595 lastDrawnHighlight.sq[i].y != highlightInfo.sq[i].y) {
\r
3596 if (lastDrawnHighlight.sq[i].x >= 0 &&
\r
3597 lastDrawnHighlight.sq[i].y >= 0) {
\r
3598 SquareToPos(lastDrawnHighlight.sq[i].y,
\r
3599 lastDrawnHighlight.sq[i].x, &x, &y);
\r
3600 clips[num_clips++] =
\r
3601 CreateRectRgn(x - lineGap, y - lineGap,
\r
3602 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3604 if (highlightInfo.sq[i].x >= 0 && highlightInfo.sq[i].y >= 0) {
\r
3605 SquareToPos(highlightInfo.sq[i].y, highlightInfo.sq[i].x, &x, &y);
\r
3606 clips[num_clips++] =
\r
3607 CreateRectRgn(x - lineGap, y - lineGap,
\r
3608 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3612 for (i=0; i<2; i++) {
\r
3613 if (lastDrawnPremove.sq[i].x != premoveHighlightInfo.sq[i].x ||
\r
3614 lastDrawnPremove.sq[i].y != premoveHighlightInfo.sq[i].y) {
\r
3615 if (lastDrawnPremove.sq[i].x >= 0 &&
\r
3616 lastDrawnPremove.sq[i].y >= 0) {
\r
3617 SquareToPos(lastDrawnPremove.sq[i].y,
\r
3618 lastDrawnPremove.sq[i].x, &x, &y);
\r
3619 clips[num_clips++] =
\r
3620 CreateRectRgn(x - lineGap, y - lineGap,
\r
3621 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3623 if (premoveHighlightInfo.sq[i].x >= 0 &&
\r
3624 premoveHighlightInfo.sq[i].y >= 0) {
\r
3625 SquareToPos(premoveHighlightInfo.sq[i].y,
\r
3626 premoveHighlightInfo.sq[i].x, &x, &y);
\r
3627 clips[num_clips++] =
\r
3628 CreateRectRgn(x - lineGap, y - lineGap,
\r
3629 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3633 } else { // nr == 1
\r
3634 partnerHighlightInfo.sq[0].y = board[EP_STATUS-4];
\r
3635 partnerHighlightInfo.sq[0].x = board[EP_STATUS-3];
\r
3636 partnerHighlightInfo.sq[1].y = board[EP_STATUS-2];
\r
3637 partnerHighlightInfo.sq[1].x = board[EP_STATUS-1];
\r
3638 for (i=0; i<2; i++) {
\r
3639 if (partnerHighlightInfo.sq[i].x >= 0 &&
\r
3640 partnerHighlightInfo.sq[i].y >= 0) {
\r
3641 SquareToPos(partnerHighlightInfo.sq[i].y,
\r
3642 partnerHighlightInfo.sq[i].x, &x, &y);
\r
3643 clips[num_clips++] =
\r
3644 CreateRectRgn(x - lineGap, y - lineGap,
\r
3645 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3647 if (oldPartnerHighlight.sq[i].x >= 0 &&
\r
3648 oldPartnerHighlight.sq[i].y >= 0) {
\r
3649 SquareToPos(oldPartnerHighlight.sq[i].y,
\r
3650 oldPartnerHighlight.sq[i].x, &x, &y);
\r
3651 clips[num_clips++] =
\r
3652 CreateRectRgn(x - lineGap, y - lineGap,
\r
3653 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3658 fullrepaint = TRUE;
\r
3661 /* Create a buffer bitmap - this is the actual bitmap
\r
3662 * being written to. When all the work is done, we can
\r
3663 * copy it to the real DC (the screen). This avoids
\r
3664 * the problems with flickering.
\r
3666 GetClientRect(hwndMain, &Rect);
\r
3667 bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3668 Rect.bottom-Rect.top+1);
\r
3669 oldBitmap = SelectObject(hdcmem, bufferBitmap);
\r
3670 if (!appData.monoMode) {
\r
3671 SelectPalette(hdcmem, hPal, FALSE);
\r
3674 /* Create clips for dragging */
\r
3675 if (!fullrepaint) {
\r
3676 if (dragInfo.from.x >= 0) {
\r
3677 SquareToPos(dragInfo.from.y, dragInfo.from.x, &x, &y);
\r
3678 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3680 if (dragInfo.start.x >= 0) {
\r
3681 SquareToPos(dragInfo.start.y, dragInfo.start.x, &x, &y);
\r
3682 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3684 if (dragInfo.pos.x >= 0) {
\r
3685 x = dragInfo.pos.x - squareSize / 2;
\r
3686 y = dragInfo.pos.y - squareSize / 2;
\r
3687 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3689 if (dragInfo.lastpos.x >= 0) {
\r
3690 x = dragInfo.lastpos.x - squareSize / 2;
\r
3691 y = dragInfo.lastpos.y - squareSize / 2;
\r
3692 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3696 /* Are we animating a move?
\r
3698 * - remove the piece from the board (temporarely)
\r
3699 * - calculate the clipping region
\r
3701 if (!fullrepaint) {
\r
3702 if (animInfo.piece != EmptySquare) {
\r
3703 board[animInfo.from.y][animInfo.from.x] = EmptySquare;
\r
3704 x = boardRect.left + animInfo.lastpos.x;
\r
3705 y = boardRect.top + animInfo.lastpos.y;
\r
3706 x2 = boardRect.left + animInfo.pos.x;
\r
3707 y2 = boardRect.top + animInfo.pos.y;
\r
3708 clips[num_clips++] = CreateRectRgn(MIN(x,x2), MIN(y,y2), MAX(x,x2)+squareSize, MAX(y,y2)+squareSize);
\r
3709 /* Slight kludge. The real problem is that after AnimateMove is
\r
3710 done, the position on the screen does not match lastDrawn.
\r
3711 This currently causes trouble only on e.p. captures in
\r
3712 atomic, where the piece moves to an empty square and then
\r
3713 explodes. The old and new positions both had an empty square
\r
3714 at the destination, but animation has drawn a piece there and
\r
3715 we have to remember to erase it. [HGM] moved until after setting lastDrawn */
\r
3716 lastDrawn[0][animInfo.to.y][animInfo.to.x] = animInfo.piece;
\r
3720 /* No clips? Make sure we have fullrepaint set to TRUE */
\r
3721 if (num_clips == 0)
\r
3722 fullrepaint = TRUE;
\r
3724 /* Set clipping on the memory DC */
\r
3725 if (!fullrepaint) {
\r
3726 SelectClipRgn(hdcmem, clips[0]);
\r
3727 for (x = 1; x < num_clips; x++) {
\r
3728 if (ExtSelectClipRgn(hdcmem, clips[x], RGN_OR) == ERROR)
\r
3729 abort(); // this should never ever happen!
\r
3733 /* Do all the drawing to the memory DC */
\r
3734 if(explodeInfo.radius) { // [HGM] atomic
\r
3736 int x, y, r=(explodeInfo.radius * squareSize)/100;
\r
3737 ChessSquare piece = board[explodeInfo.fromY][explodeInfo.fromX];
\r
3738 board[explodeInfo.fromY][explodeInfo.fromX] = EmptySquare; // suppress display of capturer
\r
3739 SquareToPos(explodeInfo.toY, explodeInfo.toX, &x, &y);
\r
3740 x += squareSize/2;
\r
3741 y += squareSize/2;
\r
3742 if(!fullrepaint) {
\r
3743 clips[num_clips] = CreateRectRgn(x-r, y-r, x+r, y+r);
\r
3744 ExtSelectClipRgn(hdcmem, clips[num_clips++], RGN_OR);
\r
3746 DrawGridOnDC(hdcmem);
\r
3747 DrawHighlightsOnDC(hdcmem, &highlightInfo, HIGHLIGHT_PEN);
\r
3748 DrawHighlightsOnDC(hdcmem, &premoveHighlightInfo, PREMOVE_PEN);
\r
3749 DrawBoardOnDC(hdcmem, board, tmphdc);
\r
3750 board[explodeInfo.fromY][explodeInfo.fromX] = piece;
\r
3751 oldBrush = SelectObject(hdcmem, explodeBrush);
\r
3752 Ellipse(hdcmem, x-r, y-r, x+r, y+r);
\r
3753 SelectObject(hdcmem, oldBrush);
\r
3755 DrawGridOnDC(hdcmem);
\r
3756 if(nr == 0) { // [HGM] dual: decide which highlights to draw
\r
3757 DrawHighlightsOnDC(hdcmem, &highlightInfo, HIGHLIGHT_PEN);
\r
3758 DrawHighlightsOnDC(hdcmem, &premoveHighlightInfo, PREMOVE_PEN);
\r
3760 DrawHighlightsOnDC(hdcmem, &partnerHighlightInfo, HIGHLIGHT_PEN);
\r
3761 oldPartnerHighlight = partnerHighlightInfo;
\r
3763 DrawBoardOnDC(hdcmem, board, tmphdc);
\r
3765 if(nr == 0) // [HGM] dual: markers only on left board
\r
3766 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
3767 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3768 if (marker[row][column]) { // marker changes only occur with full repaint!
\r
3769 HBRUSH oldBrush = SelectObject(hdcmem,
\r
3770 marker[row][column] == 2 ? markerBrush : explodeBrush);
\r
3771 SquareToPos(row, column, &x, &y);
\r
3772 Ellipse(hdcmem, x + squareSize/4, y + squareSize/4,
\r
3773 x + 3*squareSize/4, y + 3*squareSize/4);
\r
3774 SelectObject(hdcmem, oldBrush);
\r
3779 if( appData.highlightMoveWithArrow ) {
\r
3780 DrawArrowHighlight(hdcmem);
\r
3783 DrawCoordsOnDC(hdcmem);
\r
3785 CopyBoard(lastDrawn[nr], board); /* [HGM] Moved to here from end of routine, */
\r
3786 /* to make sure lastDrawn contains what is actually drawn */
\r
3788 /* Put the dragged piece back into place and draw it (out of place!) */
\r
3789 if (dragged_piece != EmptySquare) {
\r
3790 /* [HGM] or restack */
\r
3791 if(dragInfo.from.x == BOARD_LEFT-2 )
\r
3792 board[dragInfo.from.y][dragInfo.from.x+1]++;
\r
3794 if(dragInfo.from.x == BOARD_RGHT+1 )
\r
3795 board[dragInfo.from.y][dragInfo.from.x-1]++;
\r
3796 board[dragInfo.from.y][dragInfo.from.x] = dragged_piece;
\r
3797 x = dragInfo.pos.x - squareSize / 2;
\r
3798 y = dragInfo.pos.y - squareSize / 2;
\r
3799 DrawPieceOnDC(hdcmem, dragged_piece,
\r
3800 ((int) dragged_piece < (int) BlackPawn),
\r
3801 (dragInfo.from.y + dragInfo.from.x) % 2, x, y, tmphdc);
\r
3804 /* Put the animated piece back into place and draw it */
\r
3805 if (animInfo.piece != EmptySquare) {
\r
3806 board[animInfo.from.y][animInfo.from.x] = animInfo.piece;
\r
3807 x = boardRect.left + animInfo.pos.x;
\r
3808 y = boardRect.top + animInfo.pos.y;
\r
3809 DrawPieceOnDC(hdcmem, animInfo.piece,
\r
3810 ((int) animInfo.piece < (int) BlackPawn),
\r
3811 (animInfo.from.y + animInfo.from.x) % 2, x, y, tmphdc);
\r
3814 /* Release the bufferBitmap by selecting in the old bitmap
\r
3815 * and delete the memory DC
\r
3817 SelectObject(hdcmem, oldBitmap);
\r
3820 /* Set clipping on the target DC */
\r
3821 if (!fullrepaint) {
\r
3822 if(nr == 1) for (x = 0; x < num_clips; x++) { // [HGM] dual: translate clips
\r
3824 GetRgnBox(clips[x], &rect);
\r
3825 DeleteObject(clips[x]);
\r
3826 clips[x] = CreateRectRgn(rect.left + wpMain.width/2, rect.top,
\r
3827 rect.right + wpMain.width/2, rect.bottom);
\r
3829 SelectClipRgn(hdc, clips[0]);
\r
3830 for (x = 1; x < num_clips; x++) {
\r
3831 if (ExtSelectClipRgn(hdc, clips[x], RGN_OR) == ERROR)
\r
3832 abort(); // this should never ever happen!
\r
3836 /* Copy the new bitmap onto the screen in one go.
\r
3837 * This way we avoid any flickering
\r
3839 oldBitmap = SelectObject(tmphdc, bufferBitmap);
\r
3840 BitBlt(hdc, boardRect.left + twoBoards*partnerUp*wpMain.width/2, boardRect.top, // [HGM] dual
\r
3841 boardRect.right - boardRect.left,
\r
3842 boardRect.bottom - boardRect.top,
\r
3843 tmphdc, boardRect.left, boardRect.top, SRCCOPY);
\r
3844 if(saveDiagFlag) {
\r
3845 BITMAP b; int i, j=0, m, w, wb, fac=0; char pData[1000000];
\r
3846 BITMAPINFOHEADER bih; int color[16], nrColors=0;
\r
3848 GetObject(bufferBitmap, sizeof(b), &b);
\r
3849 if(b.bmWidthBytes*b.bmHeight <= 990000) {
\r
3850 bih.biSize = sizeof(BITMAPINFOHEADER);
\r
3851 bih.biWidth = b.bmWidth;
\r
3852 bih.biHeight = b.bmHeight;
\r
3854 bih.biBitCount = b.bmBitsPixel;
\r
3855 bih.biCompression = 0;
\r
3856 bih.biSizeImage = b.bmWidthBytes*b.bmHeight;
\r
3857 bih.biXPelsPerMeter = 0;
\r
3858 bih.biYPelsPerMeter = 0;
\r
3859 bih.biClrUsed = 0;
\r
3860 bih.biClrImportant = 0;
\r
3861 // fprintf(diagFile, "t=%d\nw=%d\nh=%d\nB=%d\nP=%d\nX=%d\n",
\r
3862 // b.bmType, b.bmWidth, b.bmHeight, b.bmWidthBytes, b.bmPlanes, b.bmBitsPixel);
\r
3863 GetDIBits(tmphdc,bufferBitmap,0,b.bmHeight,pData,(BITMAPINFO*)&bih,DIB_RGB_COLORS);
\r
3864 // fprintf(diagFile, "%8x\n", (int) pData);
\r
3866 wb = b.bmWidthBytes;
\r
3868 for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)>>2; i++) {
\r
3869 int k = ((int*) pData)[i];
\r
3870 for(j=0; j<nrColors; j++) if(color[j] == k) break;
\r
3871 if(j >= 16) break;
\r
3873 if(j >= nrColors) nrColors = j+1;
\r
3875 if(j<16) { // 16 colors is enough. Compress to 4 bits per pixel
\r
3877 for(i=0; i<b.bmHeight - boardRect.top + OUTER_MARGIN; i++) {
\r
3878 for(w=0; w<(wb>>2); w+=2) {
\r
3879 int k = ((int*) pData)[(wb*i>>2) + w];
\r
3880 for(j=0; j<nrColors; j++) if(color[j] == k) break;
\r
3881 k = ((int*) pData)[(wb*i>>2) + w + 1];
\r
3882 for(m=0; m<nrColors; m++) if(color[m] == k) break;
\r
3883 pData[p++] = m | j<<4;
\r
3885 while(p&3) pData[p++] = 0;
\r
3888 wb = ((wb+31)>>5)<<2;
\r
3890 // write BITMAPFILEHEADER
\r
3891 fprintf(diagFile, "BM");
\r
3892 fputDW(diagFile, wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)+0x36 + (fac?64:0));
\r
3893 fputDW(diagFile, 0);
\r
3894 fputDW(diagFile, 0x36 + (fac?64:0));
\r
3895 // write BITMAPINFOHEADER
\r
3896 fputDW(diagFile, 40);
\r
3897 fputDW(diagFile, b.bmWidth);
\r
3898 fputDW(diagFile, b.bmHeight - boardRect.top + OUTER_MARGIN);
\r
3899 if(fac) fputDW(diagFile, 0x040001); // planes and bits/pixel
\r
3900 else fputDW(diagFile, 0x200001); // planes and bits/pixel
\r
3901 fputDW(diagFile, 0);
\r
3902 fputDW(diagFile, 0);
\r
3903 fputDW(diagFile, 0);
\r
3904 fputDW(diagFile, 0);
\r
3905 fputDW(diagFile, 0);
\r
3906 fputDW(diagFile, 0);
\r
3907 // write color table
\r
3909 for(i=0; i<16; i++) fputDW(diagFile, color[i]);
\r
3910 // write bitmap data
\r
3911 for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN); i++)
\r
3912 fputc(pData[i], diagFile);
\r
3916 SelectObject(tmphdc, oldBitmap);
\r
3918 /* Massive cleanup */
\r
3919 for (x = 0; x < num_clips; x++)
\r
3920 DeleteObject(clips[x]);
\r
3923 DeleteObject(bufferBitmap);
\r
3926 ReleaseDC(hwndMain, hdc);
\r
3928 if (lastDrawnFlipView != flipView && nr == 0) {
\r
3930 CheckMenuItem(GetMenu(hwndMain),IDM_FlipView, MF_BYCOMMAND|MF_CHECKED);
\r
3932 CheckMenuItem(GetMenu(hwndMain),IDM_FlipView, MF_BYCOMMAND|MF_UNCHECKED);
\r
3935 /* CopyBoard(lastDrawn, board);*/
\r
3936 lastDrawnHighlight = highlightInfo;
\r
3937 lastDrawnPremove = premoveHighlightInfo;
\r
3938 lastDrawnFlipView = flipView;
\r
3939 lastDrawnValid[nr] = 1;
\r
3942 /* [HGM] diag: Save the current board display to the given open file and close the file */
\r
3947 saveDiagFlag = 1; diagFile = f;
\r
3948 HDCDrawPosition(NULL, TRUE, NULL);
\r
3952 // if(f != NULL) fprintf(f, "Sorry, but this feature is still in preparation\n");
\r
3959 /*---------------------------------------------------------------------------*\
\r
3960 | CLIENT PAINT PROCEDURE
\r
3961 | This is the main event-handler for the WM_PAINT message.
\r
3963 \*---------------------------------------------------------------------------*/
\r
3965 PaintProc(HWND hwnd)
\r
3971 if((hdc = BeginPaint(hwnd, &ps))) {
\r
3972 if (IsIconic(hwnd)) {
\r
3973 DrawIcon(hdc, 2, 2, iconCurrent);
\r
3975 if (!appData.monoMode) {
\r
3976 SelectPalette(hdc, hPal, FALSE);
\r
3977 RealizePalette(hdc);
\r
3979 HDCDrawPosition(hdc, 1, NULL);
\r
3980 if(twoBoards) { // [HGM] dual: also redraw other board in other orientation
\r
3981 flipView = !flipView; partnerUp = !partnerUp;
\r
3982 HDCDrawPosition(hdc, 1, NULL);
\r
3983 flipView = !flipView; partnerUp = !partnerUp;
\r
3986 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
3987 ExtTextOut(hdc, messageRect.left, messageRect.top,
\r
3988 ETO_CLIPPED|ETO_OPAQUE,
\r
3989 &messageRect, messageText, strlen(messageText), NULL);
\r
3990 SelectObject(hdc, oldFont);
\r
3991 DisplayBothClocks();
\r
3994 EndPaint(hwnd,&ps);
\r
4002 * If the user selects on a border boundary, return -1; if off the board,
\r
4003 * return -2. Otherwise map the event coordinate to the square.
\r
4004 * The offset boardRect.left or boardRect.top must already have been
\r
4005 * subtracted from x.
\r
4007 int EventToSquare(x, limit)
\r
4015 if ((x % (squareSize + lineGap)) >= squareSize)
\r
4017 x /= (squareSize + lineGap);
\r
4029 DropEnable dropEnables[] = {
\r
4030 { 'P', DP_Pawn, N_("Pawn") },
\r
4031 { 'N', DP_Knight, N_("Knight") },
\r
4032 { 'B', DP_Bishop, N_("Bishop") },
\r
4033 { 'R', DP_Rook, N_("Rook") },
\r
4034 { 'Q', DP_Queen, N_("Queen") },
\r
4038 SetupDropMenu(HMENU hmenu)
\r
4040 int i, count, enable;
\r
4042 extern char white_holding[], black_holding[];
\r
4043 char item[MSG_SIZ];
\r
4045 for (i=0; i<sizeof(dropEnables)/sizeof(DropEnable); i++) {
\r
4046 p = strchr(gameMode == IcsPlayingWhite ? white_holding : black_holding,
\r
4047 dropEnables[i].piece);
\r
4049 while (p && *p++ == dropEnables[i].piece) count++;
\r
4050 snprintf(item, MSG_SIZ, "%s %d", T_(dropEnables[i].name), count);
\r
4051 enable = count > 0 || !appData.testLegality
\r
4052 /*!!temp:*/ || (gameInfo.variant == VariantCrazyhouse
\r
4053 && !appData.icsActive);
\r
4054 ModifyMenu(hmenu, dropEnables[i].command,
\r
4055 MF_BYCOMMAND | (enable ? MF_ENABLED : MF_GRAYED) | MF_STRING,
\r
4056 dropEnables[i].command, item);
\r
4060 void DragPieceBegin(int x, int y)
\r
4062 dragInfo.lastpos.x = boardRect.left + x;
\r
4063 dragInfo.lastpos.y = boardRect.top + y;
\r
4064 dragInfo.from.x = fromX;
\r
4065 dragInfo.from.y = fromY;
\r
4066 dragInfo.start = dragInfo.from;
\r
4067 SetCapture(hwndMain);
\r
4070 void DragPieceEnd(int x, int y)
\r
4073 dragInfo.start.x = dragInfo.start.y = -1;
\r
4074 dragInfo.from = dragInfo.start;
\r
4075 dragInfo.pos = dragInfo.lastpos = dragInfo.start;
\r
4078 /* Event handler for mouse messages */
\r
4080 MouseEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4084 static int recursive = 0;
\r
4086 BOOLEAN forceFullRepaint = IsFullRepaintPreferrable(); /* [AS] */
\r
4089 if (message == WM_MBUTTONUP) {
\r
4090 /* Hideous kludge to fool TrackPopupMenu into paying attention
\r
4091 to the middle button: we simulate pressing the left button too!
\r
4093 PostMessage(hwnd, WM_LBUTTONDOWN, wParam, lParam);
\r
4094 PostMessage(hwnd, WM_LBUTTONUP, wParam, lParam);
\r
4100 pt.x = LOWORD(lParam);
\r
4101 pt.y = HIWORD(lParam);
\r
4102 x = EventToSquare(pt.x - boardRect.left, BOARD_WIDTH);
\r
4103 y = EventToSquare(pt.y - boardRect.top, BOARD_HEIGHT);
\r
4104 if (!flipView && y >= 0) {
\r
4105 y = BOARD_HEIGHT - 1 - y;
\r
4107 if (flipView && x >= 0) {
\r
4108 x = BOARD_WIDTH - 1 - x;
\r
4111 shiftKey = GetKeyState(VK_SHIFT) < 0; // [HGM] remember last shift status
\r
4113 switch (message) {
\r
4114 case WM_LBUTTONDOWN:
\r
4115 if (PtInRect((LPRECT) &whiteRect, pt)) {
\r
4116 ClockClick(flipClock);
\r
4117 } else if (PtInRect((LPRECT) &blackRect, pt)) {
\r
4118 ClockClick(!flipClock);
\r
4120 dragInfo.start.x = dragInfo.start.y = -1;
\r
4121 dragInfo.from = dragInfo.start;
\r
4122 if(fromX == -1 && frozen) { // not sure where this is for
\r
4123 fromX = fromY = -1;
\r
4124 DrawPosition(forceFullRepaint || FALSE, NULL); /* [AS] */
\r
4127 LeftClick(Press, pt.x - boardRect.left, pt.y - boardRect.top);
\r
4128 DrawPosition(TRUE, NULL);
\r
4131 case WM_LBUTTONUP:
\r
4132 LeftClick(Release, pt.x - boardRect.left, pt.y - boardRect.top);
\r
4133 DrawPosition(TRUE, NULL);
\r
4136 case WM_MOUSEMOVE:
\r
4137 if(SeekGraphClick(Press, pt.x - boardRect.left, pt.y - boardRect.top, 1)) break;
\r
4138 MovePV(pt.x - boardRect.left, pt.y - boardRect.top, boardRect.bottom - boardRect.top);
\r
4139 if ((appData.animateDragging || appData.highlightDragging)
\r
4140 && (wParam & MK_LBUTTON)
\r
4141 && dragInfo.from.x >= 0)
\r
4143 BOOL full_repaint = FALSE;
\r
4145 if (appData.animateDragging) {
\r
4146 dragInfo.pos = pt;
\r
4148 if (appData.highlightDragging) {
\r
4149 SetHighlights(fromX, fromY, x, y);
\r
4150 if( IsDrawArrowEnabled() && (x < 0 || x >= BOARD_WIDTH || y < 0 || y >= BOARD_HEIGHT) ) {
\r
4151 full_repaint = TRUE;
\r
4155 DrawPosition( full_repaint, NULL);
\r
4157 dragInfo.lastpos = dragInfo.pos;
\r
4161 case WM_MOUSEWHEEL: // [DM]
\r
4162 { static int lastDir = 0; // [HGM] build in some hysteresis to avoid spurious events
\r
4163 /* Mouse Wheel is being rolled forward
\r
4164 * Play moves forward
\r
4166 if((short)HIWORD(wParam) < 0 && currentMove < forwardMostMove)
\r
4167 { if(lastDir == 1) ForwardEvent(); else lastDir = 1; } // [HGM] suppress first event in direction
\r
4168 /* Mouse Wheel is being rolled backward
\r
4169 * Play moves backward
\r
4171 if((short)HIWORD(wParam) > 0 && currentMove > backwardMostMove)
\r
4172 { if(lastDir == -1) BackwardEvent(); else lastDir = -1; }
\r
4176 case WM_MBUTTONUP:
\r
4177 case WM_RBUTTONUP:
\r
4179 RightClick(Release, pt.x - boardRect.left, pt.y - boardRect.top, &fromX, &fromY);
\r
4182 case WM_MBUTTONDOWN:
\r
4183 case WM_RBUTTONDOWN:
\r
4186 fromX = fromY = -1;
\r
4187 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
4188 dragInfo.start.x = dragInfo.start.y = -1;
\r
4189 dragInfo.from = dragInfo.start;
\r
4190 dragInfo.lastpos = dragInfo.pos;
\r
4191 if (appData.highlightDragging) {
\r
4192 ClearHighlights();
\r
4195 /* [HGM] right mouse button in clock area edit-game mode ups clock */
\r
4196 if (PtInRect((LPRECT) &whiteRect, pt)) {
\r
4197 if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) AdjustClock(flipClock, 1);
\r
4198 } else if (PtInRect((LPRECT) &blackRect, pt)) {
\r
4199 if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) AdjustClock(!flipClock, 1);
\r
4203 DrawPosition(TRUE, NULL);
\r
4205 menuNr = RightClick(Press, pt.x - boardRect.left, pt.y - boardRect.top, &fromX, &fromY);
\r
4208 if (message == WM_MBUTTONDOWN) {
\r
4209 buttonCount = 3; /* even if system didn't think so */
\r
4210 if (wParam & MK_SHIFT)
\r
4211 MenuPopup(hwnd, pt, LoadMenu(hInst, "BlackPieceMenu"), -1);
\r
4213 MenuPopup(hwnd, pt, LoadMenu(hInst, "WhitePieceMenu"), -1);
\r
4214 } else { /* message == WM_RBUTTONDOWN */
\r
4215 /* Just have one menu, on the right button. Windows users don't
\r
4216 think to try the middle one, and sometimes other software steals
\r
4217 it, or it doesn't really exist. */
\r
4218 if(gameInfo.variant != VariantShogi)
\r
4219 MenuPopup(hwnd, pt, LoadMenu(hInst, "PieceMenu"), -1);
\r
4221 MenuPopup(hwnd, pt, LoadMenu(hInst, "ShogiPieceMenu"), -1);
\r
4225 SetCapture(hwndMain);
4228 hmenu = LoadMenu(hInst, "DropPieceMenu");
\r
4229 SetupDropMenu(hmenu);
\r
4230 MenuPopup(hwnd, pt, hmenu, -1);
\r
4240 /* Preprocess messages for buttons in main window */
\r
4242 ButtonProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4244 int id = GetWindowLongPtr(hwnd, GWLP_ID);
\r
4247 for (i=0; i<N_BUTTONS; i++) {
\r
4248 if (buttonDesc[i].id == id) break;
\r
4250 if (i == N_BUTTONS) return 0;
\r
4251 switch (message) {
\r
4256 dir = (wParam == VK_LEFT) ? -1 : 1;
\r
4257 SetFocus(buttonDesc[(i + dir + N_BUTTONS) % N_BUTTONS].hwnd);
\r
4264 SendMessage(hwndMain, WM_COMMAND, MAKEWPARAM(buttonDesc[i].id, 0), 0);
\r
4267 if (appData.icsActive && (isalpha((char)wParam) || wParam == '0')) {
\r
4268 // [HGM] movenum: only letters or leading zero should go to ICS input
\r
4269 HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4270 if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
4272 SendMessage(h, WM_CHAR, wParam, lParam);
\r
4274 } else if (isalpha((char)wParam) || isdigit((char)wParam)){
\r
4275 PopUpMoveDialog((char)wParam);
\r
4281 return CallWindowProc(buttonDesc[i].wndproc, hwnd, message, wParam, lParam);
\r
4284 /* Process messages for Promotion dialog box */
\r
4286 Promotion(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
4290 switch (message) {
\r
4291 case WM_INITDIALOG: /* message: initialize dialog box */
\r
4292 /* Center the dialog over the application window */
\r
4293 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
4294 Translate(hDlg, DLG_PromotionKing);
\r
4295 ShowWindow(GetDlgItem(hDlg, PB_King),
\r
4296 (!appData.testLegality || gameInfo.variant == VariantSuicide ||
\r
4297 gameInfo.variant == VariantSpartan && !WhiteOnMove(currentMove) ||
\r
4298 gameInfo.variant == VariantGiveaway || gameInfo.variant == VariantSuper ) ?
\r
4299 SW_SHOW : SW_HIDE);
\r
4300 /* [HGM] Only allow C & A promotions if these pieces are defined */
\r
4301 ShowWindow(GetDlgItem(hDlg, PB_Archbishop),
\r
4302 ((PieceToChar(WhiteAngel) >= 'A' && WhiteOnMove(currentMove) &&
\r
4303 PieceToChar(WhiteAngel) != '~') ||
\r
4304 (PieceToChar(BlackAngel) >= 'A' && !WhiteOnMove(currentMove) &&
\r
4305 PieceToChar(BlackAngel) != '~') ) ?
\r
4306 SW_SHOW : SW_HIDE);
\r
4307 ShowWindow(GetDlgItem(hDlg, PB_Chancellor),
\r
4308 ((PieceToChar(WhiteMarshall) >= 'A' && WhiteOnMove(currentMove) &&
\r
4309 PieceToChar(WhiteMarshall) != '~') ||
\r
4310 (PieceToChar(BlackMarshall) >= 'A' && !WhiteOnMove(currentMove) &&
\r
4311 PieceToChar(BlackMarshall) != '~') ) ?
\r
4312 SW_SHOW : SW_HIDE);
\r
4313 /* [HGM] Hide B & R button in Shogi, use Q as promote, N as defer */
\r
4314 ShowWindow(GetDlgItem(hDlg, PB_Rook),
\r
4315 gameInfo.variant != VariantShogi ?
\r
4316 SW_SHOW : SW_HIDE);
\r
4317 ShowWindow(GetDlgItem(hDlg, PB_Bishop),
\r
4318 gameInfo.variant != VariantShogi ?
\r
4319 SW_SHOW : SW_HIDE);
\r
4320 if(gameInfo.variant == VariantShogi) {
\r
4321 SetDlgItemText(hDlg, PB_Queen, "YES");
\r
4322 SetDlgItemText(hDlg, PB_Knight, "NO");
\r
4323 SetWindowText(hDlg, "Promote?");
\r
4325 ShowWindow(GetDlgItem(hDlg, IDC_Centaur),
\r
4326 gameInfo.variant == VariantSuper ?
\r
4327 SW_SHOW : SW_HIDE);
\r
4330 case WM_COMMAND: /* message: received a command */
\r
4331 switch (LOWORD(wParam)) {
\r
4333 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
4334 ClearHighlights();
\r
4335 DrawPosition(FALSE, NULL);
\r
4338 promoChar = gameInfo.variant == VariantSuper ? PieceToChar(BlackSilver) : PieceToChar(BlackKing);
\r
4341 promoChar = gameInfo.variant == VariantShogi ? '+' : ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteQueen : BlackQueen));
\r
4344 promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteRook : BlackRook));
\r
4345 if(gameInfo.variant == VariantSpartan && !WhiteOnMove(currentMove)) promoChar = PieceToChar(BlackDragon);
\r
4348 promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteBishop : BlackBishop));
\r
4349 if(gameInfo.variant == VariantSpartan && !WhiteOnMove(currentMove)) promoChar = PieceToChar(BlackAlfil);
\r
4351 case PB_Chancellor:
\r
4352 promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteMarshall : BlackMarshall));
\r
4354 case PB_Archbishop:
\r
4355 promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteAngel : BlackAngel));
\r
4358 promoChar = gameInfo.variant == VariantShogi ? '=' : PieceToChar(WhiteOnMove(currentMove) ? WhiteKnight : BlackKnight);
\r
4363 if(promoChar == '.') return FALSE; // invalid piece chosen
\r
4364 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
4365 UserMoveEvent(fromX, fromY, toX, toY, promoChar);
\r
4366 fromX = fromY = -1;
\r
4367 if (!appData.highlightLastMove) {
\r
4368 ClearHighlights();
\r
4369 DrawPosition(FALSE, NULL);
\r
4376 /* Pop up promotion dialog */
\r
4378 PromotionPopup(HWND hwnd)
\r
4382 lpProc = MakeProcInstance((FARPROC)Promotion, hInst);
\r
4383 DialogBox(hInst, MAKEINTRESOURCE(DLG_PromotionKing),
\r
4384 hwnd, (DLGPROC)lpProc);
\r
4385 FreeProcInstance(lpProc);
\r
4391 DrawPosition(TRUE, NULL);
\r
4392 PromotionPopup(hwndMain);
\r
4395 /* Toggle ShowThinking */
\r
4397 ToggleShowThinking()
\r
4399 appData.showThinking = !appData.showThinking;
\r
4400 ShowThinkingEvent();
\r
4404 LoadGameDialog(HWND hwnd, char* title)
\r
4408 char fileTitle[MSG_SIZ];
\r
4409 f = OpenFileDialog(hwnd, "rb", "",
\r
4410 appData.oldSaveStyle ? "gam" : "pgn",
\r
4412 title, &number, fileTitle, NULL);
\r
4414 cmailMsgLoaded = FALSE;
\r
4415 if (number == 0) {
\r
4416 int error = GameListBuild(f);
\r
4418 DisplayError(_("Cannot build game list"), error);
\r
4419 } else if (!ListEmpty(&gameList) &&
\r
4420 ((ListGame *) gameList.tailPred)->number > 1) {
\r
4421 GameListPopUp(f, fileTitle);
\r
4424 GameListDestroy();
\r
4427 LoadGame(f, number, fileTitle, FALSE);
\r
4431 int get_term_width()
\r
4436 HFONT hfont, hold_font;
\r
4441 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
4445 // get the text metrics
\r
4446 hdc = GetDC(hText);
\r
4447 lf = font[boardSize][CONSOLE_FONT]->lf;
\r
4448 if (consoleCF.dwEffects & CFE_BOLD)
\r
4449 lf.lfWeight = FW_BOLD;
\r
4450 if (consoleCF.dwEffects & CFE_ITALIC)
\r
4451 lf.lfItalic = TRUE;
\r
4452 if (consoleCF.dwEffects & CFE_STRIKEOUT)
\r
4453 lf.lfStrikeOut = TRUE;
\r
4454 if (consoleCF.dwEffects & CFE_UNDERLINE)
\r
4455 lf.lfUnderline = TRUE;
\r
4456 hfont = CreateFontIndirect(&lf);
\r
4457 hold_font = SelectObject(hdc, hfont);
\r
4458 GetTextMetrics(hdc, &tm);
\r
4459 SelectObject(hdc, hold_font);
\r
4460 DeleteObject(hfont);
\r
4461 ReleaseDC(hText, hdc);
\r
4463 // get the rectangle
\r
4464 SendMessage(hText, EM_GETRECT, 0, (LPARAM)&rc);
\r
4466 return (rc.right-rc.left) / tm.tmAveCharWidth;
\r
4469 void UpdateICSWidth(HWND hText)
\r
4471 LONG old_width, new_width;
\r
4473 new_width = get_term_width(hText, FALSE);
\r
4474 old_width = GetWindowLongPtr(hText, GWLP_USERDATA);
\r
4475 if (new_width != old_width)
\r
4477 ics_update_width(new_width);
\r
4478 SetWindowLongPtr(hText, GWLP_USERDATA, new_width);
\r
4483 ChangedConsoleFont()
\r
4486 CHARRANGE tmpsel, sel;
\r
4487 MyFont *f = font[boardSize][CONSOLE_FONT];
\r
4488 HWND hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
4489 HWND hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4492 cfmt.cbSize = sizeof(CHARFORMAT);
\r
4493 cfmt.dwMask = CFM_FACE|CFM_SIZE|CFM_CHARSET;
\r
4494 safeStrCpy(cfmt.szFaceName, font[boardSize][CONSOLE_FONT]->mfp.faceName,
\r
4495 sizeof(cfmt.szFaceName)/sizeof(cfmt.szFaceName[0]) );
\r
4496 /* yHeight is expressed in twips. A twip is 1/20 of a font's point
\r
4497 * size. This was undocumented in the version of MSVC++ that I had
\r
4498 * when I wrote the code, but is apparently documented now.
\r
4500 cfmt.yHeight = (int)(f->mfp.pointSize * 20.0 + 0.5);
\r
4501 cfmt.bCharSet = f->lf.lfCharSet;
\r
4502 cfmt.bPitchAndFamily = f->lf.lfPitchAndFamily;
\r
4503 SendMessage(hText, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &cfmt);
\r
4504 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &cfmt);
\r
4505 /* Why are the following seemingly needed too? */
\r
4506 SendMessage(hText, EM_SETCHARFORMAT, SCF_DEFAULT, (LPARAM) &cfmt);
\r
4507 SendMessage(hInput, EM_SETCHARFORMAT, SCF_DEFAULT, (LPARAM) &cfmt);
\r
4508 SendMessage(hText, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
4510 tmpsel.cpMax = -1; /*999999?*/
\r
4511 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&tmpsel);
\r
4512 SendMessage(hText, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM) &cfmt);
\r
4513 /* Trying putting this here too. It still seems to tickle a RichEdit
\r
4514 * bug: sometimes RichEdit indents the first line of a paragraph too.
\r
4516 paraf.cbSize = sizeof(paraf);
\r
4517 paraf.dwMask = PFM_OFFSET | PFM_STARTINDENT;
\r
4518 paraf.dxStartIndent = 0;
\r
4519 paraf.dxOffset = WRAP_INDENT;
\r
4520 SendMessage(hText, EM_SETPARAFORMAT, 0, (LPARAM) ¶f);
\r
4521 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
4522 UpdateICSWidth(hText);
\r
4525 /*---------------------------------------------------------------------------*\
\r
4527 * Window Proc for main window
\r
4529 \*---------------------------------------------------------------------------*/
\r
4531 /* Process messages for main window, etc. */
\r
4533 WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4536 int wmId, wmEvent;
\r
4540 char fileTitle[MSG_SIZ];
\r
4541 char buf[MSG_SIZ];
\r
4542 static SnapData sd;
\r
4544 switch (message) {
\r
4546 case WM_PAINT: /* message: repaint portion of window */
\r
4550 case WM_ERASEBKGND:
\r
4551 if (IsIconic(hwnd)) {
\r
4552 /* Cheat; change the message */
\r
4553 return (DefWindowProc(hwnd, WM_ICONERASEBKGND, wParam, lParam));
\r
4555 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
4559 case WM_LBUTTONDOWN:
\r
4560 case WM_MBUTTONDOWN:
\r
4561 case WM_RBUTTONDOWN:
\r
4562 case WM_LBUTTONUP:
\r
4563 case WM_MBUTTONUP:
\r
4564 case WM_RBUTTONUP:
\r
4565 case WM_MOUSEMOVE:
\r
4566 case WM_MOUSEWHEEL:
\r
4567 MouseEvent(hwnd, message, wParam, lParam);
\r
4570 JAWS_KB_NAVIGATION
\r
4574 JAWS_ALT_INTERCEPT
\r
4576 if (appData.icsActive && ((char)wParam == '\r' || (char)wParam > ' ' && !((char)wParam >= '1' && (char)wParam <= '9'))) {
\r
4577 // [HGM] movenum: for non-zero digits we always do type-in dialog
\r
4578 HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4579 if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
4581 SendMessage(h, message, wParam, lParam);
\r
4582 } else if(lParam != KF_REPEAT) {
\r
4583 if (isalpha((char)wParam) || isdigit((char)wParam)) {
\r
4584 PopUpMoveDialog((char)wParam);
\r
4585 } else if((char)wParam == 003) CopyGameToClipboard();
\r
4586 else if((char)wParam == 026) PasteGameOrFENFromClipboard();
\r
4591 case WM_PALETTECHANGED:
\r
4592 if (hwnd != (HWND)wParam && !appData.monoMode) {
\r
4594 HDC hdc = GetDC(hwndMain);
\r
4595 SelectPalette(hdc, hPal, TRUE);
\r
4596 nnew = RealizePalette(hdc);
\r
4598 paletteChanged = TRUE;
\r
4599 InvalidateRect(hwnd, &boardRect, FALSE);
\r
4601 ReleaseDC(hwnd, hdc);
\r
4605 case WM_QUERYNEWPALETTE:
\r
4606 if (!appData.monoMode /*&& paletteChanged*/) {
\r
4608 HDC hdc = GetDC(hwndMain);
\r
4609 paletteChanged = FALSE;
\r
4610 SelectPalette(hdc, hPal, FALSE);
\r
4611 nnew = RealizePalette(hdc);
\r
4613 InvalidateRect(hwnd, &boardRect, FALSE);
\r
4615 ReleaseDC(hwnd, hdc);
\r
4620 case WM_COMMAND: /* message: command from application menu */
\r
4621 wmId = LOWORD(wParam);
\r
4622 wmEvent = HIWORD(wParam);
\r
4627 SAY("new game enter a move to play against the computer with white");
\r
4630 case IDM_NewGameFRC:
\r
4631 if( NewGameFRC() == 0 ) {
\r
4636 case IDM_NewVariant:
\r
4637 NewVariantPopup(hwnd);
\r
4640 case IDM_LoadGame:
\r
4641 LoadGameDialog(hwnd, _("Load Game from File"));
\r
4644 case IDM_LoadNextGame:
\r
4648 case IDM_LoadPrevGame:
\r
4652 case IDM_ReloadGame:
\r
4656 case IDM_LoadPosition:
\r
4657 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
\r
4658 Reset(FALSE, TRUE);
\r
4661 f = OpenFileDialog(hwnd, "rb", "",
\r
4662 appData.oldSaveStyle ? "pos" : "fen",
\r
4664 _("Load Position from File"), &number, fileTitle, NULL);
\r
4666 LoadPosition(f, number, fileTitle);
\r
4670 case IDM_LoadNextPosition:
\r
4671 ReloadPosition(1);
\r
4674 case IDM_LoadPrevPosition:
\r
4675 ReloadPosition(-1);
\r
4678 case IDM_ReloadPosition:
\r
4679 ReloadPosition(0);
\r
4682 case IDM_SaveGame:
\r
4683 defName = DefaultFileName(appData.oldSaveStyle ? "gam" : "pgn");
\r
4684 f = OpenFileDialog(hwnd, "a", defName,
\r
4685 appData.oldSaveStyle ? "gam" : "pgn",
\r
4687 _("Save Game to File"), NULL, fileTitle, NULL);
\r
4689 SaveGame(f, 0, "");
\r
4693 case IDM_SavePosition:
\r
4694 defName = DefaultFileName(appData.oldSaveStyle ? "pos" : "fen");
\r
4695 f = OpenFileDialog(hwnd, "a", defName,
\r
4696 appData.oldSaveStyle ? "pos" : "fen",
\r
4698 _("Save Position to File"), NULL, fileTitle, NULL);
\r
4700 SavePosition(f, 0, "");
\r
4704 case IDM_SaveDiagram:
\r
4705 defName = "diagram";
\r
4706 f = OpenFileDialog(hwnd, "wb", defName,
\r
4709 _("Save Diagram to File"), NULL, fileTitle, NULL);
\r
4715 case IDM_CopyGame:
\r
4716 CopyGameToClipboard();
\r
4719 case IDM_PasteGame:
\r
4720 PasteGameFromClipboard();
\r
4723 case IDM_CopyGameListToClipboard:
\r
4724 CopyGameListToClipboard();
\r
4727 /* [AS] Autodetect FEN or PGN data */
\r
4728 case IDM_PasteAny:
\r
4729 PasteGameOrFENFromClipboard();
\r
4732 /* [AS] Move history */
\r
4733 case IDM_ShowMoveHistory:
\r
4734 if( MoveHistoryIsUp() ) {
\r
4735 MoveHistoryPopDown();
\r
4738 MoveHistoryPopUp();
\r
4742 /* [AS] Eval graph */
\r
4743 case IDM_ShowEvalGraph:
\r
4744 if( EvalGraphIsUp() ) {
\r
4745 EvalGraphPopDown();
\r
4749 SetFocus(hwndMain);
\r
4753 /* [AS] Engine output */
\r
4754 case IDM_ShowEngineOutput:
\r
4755 if( EngineOutputIsUp() ) {
\r
4756 EngineOutputPopDown();
\r
4759 EngineOutputPopUp();
\r
4763 /* [AS] User adjudication */
\r
4764 case IDM_UserAdjudication_White:
\r
4765 UserAdjudicationEvent( +1 );
\r
4768 case IDM_UserAdjudication_Black:
\r
4769 UserAdjudicationEvent( -1 );
\r
4772 case IDM_UserAdjudication_Draw:
\r
4773 UserAdjudicationEvent( 0 );
\r
4776 /* [AS] Game list options dialog */
\r
4777 case IDM_GameListOptions:
\r
4778 GameListOptions();
\r
4785 case IDM_CopyPosition:
\r
4786 CopyFENToClipboard();
\r
4789 case IDM_PastePosition:
\r
4790 PasteFENFromClipboard();
\r
4793 case IDM_MailMove:
\r
4797 case IDM_ReloadCMailMsg:
\r
4798 Reset(TRUE, TRUE);
\r
4799 ReloadCmailMsgEvent(FALSE);
\r
4802 case IDM_Minimize:
\r
4803 ShowWindow(hwnd, SW_MINIMIZE);
\r
4810 case IDM_MachineWhite:
\r
4811 MachineWhiteEvent();
\r
4813 * refresh the tags dialog only if it's visible
\r
4815 if (gameMode == MachinePlaysWhite && IsWindowVisible(editTagsDialog)) {
\r
4817 tags = PGNTags(&gameInfo);
\r
4818 TagsPopUp(tags, CmailMsg());
\r
4821 SAY("computer starts playing white");
\r
4824 case IDM_MachineBlack:
\r
4825 MachineBlackEvent();
\r
4827 * refresh the tags dialog only if it's visible
\r
4829 if (gameMode == MachinePlaysBlack && IsWindowVisible(editTagsDialog)) {
\r
4831 tags = PGNTags(&gameInfo);
\r
4832 TagsPopUp(tags, CmailMsg());
\r
4835 SAY("computer starts playing black");
\r
4838 case IDM_Match: // [HGM] match: flows into next case, after setting Match Mode and nr of Games
\r
4839 if(gameMode != BeginningOfGame) { // allow menu item to remain enabled for better mode highligting
\r
4840 DisplayError(_("You can only start a match from the initial position."), 0); break;
\r
4842 matchMode = 2;// distinguish from command-line-triggered case (matchMode=1)
\r
4843 appData.matchGames = appData.defaultMatchGames;
\r
4845 first.matchWins = second.matchWins = 0;
\r
4847 case IDM_TwoMachines:
\r
4848 TwoMachinesEvent();
\r
4850 * refresh the tags dialog only if it's visible
\r
4852 if (gameMode == TwoMachinesPlay && IsWindowVisible(editTagsDialog)) {
\r
4854 tags = PGNTags(&gameInfo);
\r
4855 TagsPopUp(tags, CmailMsg());
\r
4858 SAY("computer starts playing both sides");
\r
4861 case IDM_AnalysisMode:
\r
4862 if (!first.analysisSupport) {
\r
4863 snprintf(buf, MSG_SIZ, _("%s does not support analysis"), first.tidy);
\r
4864 DisplayError(buf, 0);
\r
4866 SAY("analyzing current position");
\r
4867 /* [DM] icsEngineAnlyze [HGM] Why is this front-end??? */
\r
4868 if (appData.icsActive) {
\r
4869 if (gameMode != IcsObserving) {
\r
4870 snprintf(buf, MSG_SIZ, "You are not observing a game");
\r
4871 DisplayError(buf, 0);
\r
4872 /* secure check */
\r
4873 if (appData.icsEngineAnalyze) {
\r
4874 if (appData.debugMode)
\r
4875 fprintf(debugFP, "Found unexpected active ICS engine analyze \n");
\r
4876 ExitAnalyzeMode();
\r
4882 /* if enable, user want disable icsEngineAnalyze */
\r
4883 if (appData.icsEngineAnalyze) {
\r
4884 ExitAnalyzeMode();
\r
4888 appData.icsEngineAnalyze = TRUE;
\r
4889 if (appData.debugMode) fprintf(debugFP, "ICS engine analyze starting...\n");
\r
4892 if (!appData.showThinking) ToggleShowThinking();
\r
4893 AnalyzeModeEvent();
\r
4897 case IDM_AnalyzeFile:
\r
4898 if (!first.analysisSupport) {
\r
4899 char buf[MSG_SIZ];
\r
4900 snprintf(buf, MSG_SIZ, _("%s does not support analysis"), first.tidy);
\r
4901 DisplayError(buf, 0);
\r
4903 if (!appData.showThinking) ToggleShowThinking();
\r
4904 AnalyzeFileEvent();
\r
4905 LoadGameDialog(hwnd, _("Analyze Game from File"));
\r
4906 AnalysisPeriodicEvent(1);
\r
4910 case IDM_IcsClient:
\r
4914 case IDM_EditGame:
\r
4915 case IDM_EditGame2:
\r
4920 case IDM_EditPosition:
\r
4921 case IDM_EditPosition2:
\r
4922 EditPositionEvent();
\r
4923 SAY("enter a FEN string or setup a position on the board using the control R pop up menu");
\r
4926 case IDM_Training:
\r
4930 case IDM_ShowGameList:
\r
4931 ShowGameListProc();
\r
4934 case IDM_EditProgs1:
\r
4935 EditTagsPopUp(firstChessProgramNames, &firstChessProgramNames);
\r
4938 case IDM_EditProgs2:
\r
4939 EditTagsPopUp(secondChessProgramNames, &secondChessProgramNames);
\r
4942 case IDM_EditServers:
\r
4943 EditTagsPopUp(icsNames, &icsNames);
\r
4946 case IDM_EditTags:
\r
4951 case IDM_EditComment:
\r
4953 if (commentUp && editComment) {
\r
4956 EditCommentEvent();
\r
4976 case IDM_CallFlag:
\r
4996 case IDM_StopObserving:
\r
4997 StopObservingEvent();
\r
5000 case IDM_StopExamining:
\r
5001 StopExaminingEvent();
\r
5005 UploadGameEvent();
\r
5008 case IDM_TypeInMove:
\r
5009 PopUpMoveDialog('\000');
\r
5012 case IDM_TypeInName:
\r
5013 PopUpNameDialog('\000');
\r
5016 case IDM_Backward:
\r
5018 SetFocus(hwndMain);
\r
5025 SetFocus(hwndMain);
\r
5030 SetFocus(hwndMain);
\r
5035 SetFocus(hwndMain);
\r
5039 RevertEvent(FALSE);
\r
5042 case IDM_Annotate: // [HGM] vari: revert with annotation
\r
5043 RevertEvent(TRUE);
\r
5046 case IDM_TruncateGame:
\r
5047 TruncateGameEvent();
\r
5054 case IDM_RetractMove:
\r
5055 RetractMoveEvent();
\r
5058 case IDM_FlipView:
\r
5059 flipView = !flipView;
\r
5060 DrawPosition(FALSE, NULL);
\r
5063 case IDM_FlipClock:
\r
5064 flipClock = !flipClock;
\r
5065 DisplayBothClocks();
\r
5069 case IDM_MuteSounds:
\r
5070 mute = !mute; // [HGM] mute: keep track of global muting variable
\r
5071 CheckMenuItem(GetMenu(hwndMain),IDM_MuteSounds,
\r
5072 MF_BYCOMMAND|(mute?MF_CHECKED:MF_UNCHECKED));
\r
5075 case IDM_GeneralOptions:
\r
5076 GeneralOptionsPopup(hwnd);
\r
5077 DrawPosition(TRUE, NULL);
\r
5080 case IDM_BoardOptions:
\r
5081 BoardOptionsPopup(hwnd);
\r
5084 case IDM_EnginePlayOptions:
\r
5085 EnginePlayOptionsPopup(hwnd);
\r
5088 case IDM_Engine1Options:
\r
5089 EngineOptionsPopup(hwnd, &first);
\r
5092 case IDM_Engine2Options:
\r
5094 if(WaitForSecond(SettingsMenuIfReady)) break;
\r
5095 EngineOptionsPopup(hwnd, &second);
\r
5098 case IDM_OptionsUCI:
\r
5099 UciOptionsPopup(hwnd);
\r
5102 case IDM_IcsOptions:
\r
5103 IcsOptionsPopup(hwnd);
\r
5107 FontsOptionsPopup(hwnd);
\r
5111 SoundOptionsPopup(hwnd);
\r
5114 case IDM_CommPort:
\r
5115 CommPortOptionsPopup(hwnd);
\r
5118 case IDM_LoadOptions:
\r
5119 LoadOptionsPopup(hwnd);
\r
5122 case IDM_SaveOptions:
\r
5123 SaveOptionsPopup(hwnd);
\r
5126 case IDM_TimeControl:
\r
5127 TimeControlOptionsPopup(hwnd);
\r
5130 case IDM_SaveSettings:
\r
5131 SaveSettings(settingsFileName);
\r
5134 case IDM_SaveSettingsOnExit:
\r
5135 saveSettingsOnExit = !saveSettingsOnExit;
\r
5136 (void) CheckMenuItem(GetMenu(hwndMain), IDM_SaveSettingsOnExit,
\r
5137 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
5138 MF_CHECKED : MF_UNCHECKED));
\r
5149 case IDM_AboutGame:
\r
5154 appData.debugMode = !appData.debugMode;
\r
5155 if (appData.debugMode) {
\r
5156 char dir[MSG_SIZ];
\r
5157 GetCurrentDirectory(MSG_SIZ, dir);
\r
5158 SetCurrentDirectory(installDir);
\r
5159 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
5160 SetCurrentDirectory(dir);
\r
5161 setbuf(debugFP, NULL);
\r
5168 case IDM_HELPCONTENTS:
\r
5169 if (!MyHelp (hwnd, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS") &&
\r
5170 !HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {
\r
5171 MessageBox (GetFocus(),
\r
5172 _("Unable to activate help"),
\r
5173 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5177 case IDM_HELPSEARCH:
\r
5178 if (!MyHelp (hwnd, "winboard.hlp", HELP_PARTIALKEY, (DWORD)(LPSTR)"") &&
\r
5179 !HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {
\r
5180 MessageBox (GetFocus(),
\r
5181 _("Unable to activate help"),
\r
5182 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5186 case IDM_HELPHELP:
\r
5187 if(!WinHelp(hwnd, (LPSTR)NULL, HELP_HELPONHELP, 0)) {
\r
5188 MessageBox (GetFocus(),
\r
5189 _("Unable to activate help"),
\r
5190 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5195 lpProc = MakeProcInstance((FARPROC)About, hInst);
\r
5197 (gameInfo.event && strcmp(gameInfo.event, "Easter Egg Hunt") == 0) ?
\r
5198 "AboutBox2" : "AboutBox", hwnd, (DLGPROC)lpProc);
\r
5199 FreeProcInstance(lpProc);
\r
5202 case IDM_DirectCommand1:
\r
5203 AskQuestionEvent(_("Direct Command"),
\r
5204 _("Send to chess program:"), "", "1");
\r
5206 case IDM_DirectCommand2:
\r
5207 AskQuestionEvent(_("Direct Command"),
\r
5208 _("Send to second chess program:"), "", "2");
\r
5211 case EP_WhitePawn:
\r
5212 EditPositionMenuEvent(WhitePawn, fromX, fromY);
\r
5213 fromX = fromY = -1;
\r
5216 case EP_WhiteKnight:
\r
5217 EditPositionMenuEvent(WhiteKnight, fromX, fromY);
\r
5218 fromX = fromY = -1;
\r
5221 case EP_WhiteBishop:
\r
5222 EditPositionMenuEvent(WhiteBishop, fromX, fromY);
\r
5223 fromX = fromY = -1;
\r
5226 case EP_WhiteRook:
\r
5227 EditPositionMenuEvent(WhiteRook, fromX, fromY);
\r
5228 fromX = fromY = -1;
\r
5231 case EP_WhiteQueen:
\r
5232 EditPositionMenuEvent(WhiteQueen, fromX, fromY);
\r
5233 fromX = fromY = -1;
\r
5236 case EP_WhiteFerz:
\r
5237 EditPositionMenuEvent(WhiteFerz, fromX, fromY);
\r
5238 fromX = fromY = -1;
\r
5241 case EP_WhiteWazir:
\r
5242 EditPositionMenuEvent(WhiteWazir, fromX, fromY);
\r
5243 fromX = fromY = -1;
\r
5246 case EP_WhiteAlfil:
\r
5247 EditPositionMenuEvent(WhiteAlfil, fromX, fromY);
\r
5248 fromX = fromY = -1;
\r
5251 case EP_WhiteCannon:
\r
5252 EditPositionMenuEvent(WhiteCannon, fromX, fromY);
\r
5253 fromX = fromY = -1;
\r
5256 case EP_WhiteCardinal:
\r
5257 EditPositionMenuEvent(WhiteAngel, fromX, fromY);
\r
5258 fromX = fromY = -1;
\r
5261 case EP_WhiteMarshall:
\r
5262 EditPositionMenuEvent(WhiteMarshall, fromX, fromY);
\r
5263 fromX = fromY = -1;
\r
5266 case EP_WhiteKing:
\r
5267 EditPositionMenuEvent(WhiteKing, fromX, fromY);
\r
5268 fromX = fromY = -1;
\r
5271 case EP_BlackPawn:
\r
5272 EditPositionMenuEvent(BlackPawn, fromX, fromY);
\r
5273 fromX = fromY = -1;
\r
5276 case EP_BlackKnight:
\r
5277 EditPositionMenuEvent(BlackKnight, fromX, fromY);
\r
5278 fromX = fromY = -1;
\r
5281 case EP_BlackBishop:
\r
5282 EditPositionMenuEvent(BlackBishop, fromX, fromY);
\r
5283 fromX = fromY = -1;
\r
5286 case EP_BlackRook:
\r
5287 EditPositionMenuEvent(BlackRook, fromX, fromY);
\r
5288 fromX = fromY = -1;
\r
5291 case EP_BlackQueen:
\r
5292 EditPositionMenuEvent(BlackQueen, fromX, fromY);
\r
5293 fromX = fromY = -1;
\r
5296 case EP_BlackFerz:
\r
5297 EditPositionMenuEvent(BlackFerz, fromX, fromY);
\r
5298 fromX = fromY = -1;
\r
5301 case EP_BlackWazir:
\r
5302 EditPositionMenuEvent(BlackWazir, fromX, fromY);
\r
5303 fromX = fromY = -1;
\r
5306 case EP_BlackAlfil:
\r
5307 EditPositionMenuEvent(BlackAlfil, fromX, fromY);
\r
5308 fromX = fromY = -1;
\r
5311 case EP_BlackCannon:
\r
5312 EditPositionMenuEvent(BlackCannon, fromX, fromY);
\r
5313 fromX = fromY = -1;
\r
5316 case EP_BlackCardinal:
\r
5317 EditPositionMenuEvent(BlackAngel, fromX, fromY);
\r
5318 fromX = fromY = -1;
\r
5321 case EP_BlackMarshall:
\r
5322 EditPositionMenuEvent(BlackMarshall, fromX, fromY);
\r
5323 fromX = fromY = -1;
\r
5326 case EP_BlackKing:
\r
5327 EditPositionMenuEvent(BlackKing, fromX, fromY);
\r
5328 fromX = fromY = -1;
\r
5331 case EP_EmptySquare:
\r
5332 EditPositionMenuEvent(EmptySquare, fromX, fromY);
\r
5333 fromX = fromY = -1;
\r
5336 case EP_ClearBoard:
\r
5337 EditPositionMenuEvent(ClearBoard, fromX, fromY);
\r
5338 fromX = fromY = -1;
\r
5342 EditPositionMenuEvent(WhitePlay, fromX, fromY);
\r
5343 fromX = fromY = -1;
\r
5347 EditPositionMenuEvent(BlackPlay, fromX, fromY);
\r
5348 fromX = fromY = -1;
\r
5352 EditPositionMenuEvent(PromotePiece, fromX, fromY);
\r
5353 fromX = fromY = -1;
\r
5357 EditPositionMenuEvent(DemotePiece, fromX, fromY);
\r
5358 fromX = fromY = -1;
\r
5362 DropMenuEvent(WhitePawn, fromX, fromY);
\r
5363 fromX = fromY = -1;
\r
5367 DropMenuEvent(WhiteKnight, fromX, fromY);
\r
5368 fromX = fromY = -1;
\r
5372 DropMenuEvent(WhiteBishop, fromX, fromY);
\r
5373 fromX = fromY = -1;
\r
5377 DropMenuEvent(WhiteRook, fromX, fromY);
\r
5378 fromX = fromY = -1;
\r
5382 DropMenuEvent(WhiteQueen, fromX, fromY);
\r
5383 fromX = fromY = -1;
\r
5387 barbaric = 0; appData.language = "";
\r
5388 TranslateMenus(0);
\r
5389 CheckMenuItem(GetMenu(hwndMain), lastChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
5390 CheckMenuItem(GetMenu(hwndMain), IDM_English, MF_BYCOMMAND|MF_CHECKED);
\r
5391 lastChecked = wmId;
\r
5395 if(wmId > IDM_English && wmId < IDM_English+20) {
\r
5396 LoadLanguageFile(languageFile[wmId - IDM_English - 1]);
\r
5397 TranslateMenus(0);
\r
5398 CheckMenuItem(GetMenu(hwndMain), lastChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
5399 CheckMenuItem(GetMenu(hwndMain), wmId, MF_BYCOMMAND|MF_CHECKED);
\r
5400 lastChecked = wmId;
\r
5403 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
5409 case CLOCK_TIMER_ID:
\r
5410 KillTimer(hwnd, clockTimerEvent); /* Simulate one-shot timer as in X */
\r
5411 clockTimerEvent = 0;
\r
5412 DecrementClocks(); /* call into back end */
\r
5414 case LOAD_GAME_TIMER_ID:
\r
5415 KillTimer(hwnd, loadGameTimerEvent); /* Simulate one-shot timer as in X*/
\r
5416 loadGameTimerEvent = 0;
\r
5417 AutoPlayGameLoop(); /* call into back end */
\r
5419 case ANALYSIS_TIMER_ID:
\r
5420 if ((gameMode == AnalyzeMode || gameMode == AnalyzeFile
\r
5421 || appData.icsEngineAnalyze) && appData.periodicUpdates) {
\r
5422 AnalysisPeriodicEvent(0);
\r
5424 KillTimer(hwnd, analysisTimerEvent);
\r
5425 analysisTimerEvent = 0;
\r
5428 case DELAYED_TIMER_ID:
\r
5429 KillTimer(hwnd, delayedTimerEvent);
\r
5430 delayedTimerEvent = 0;
\r
5431 delayedTimerCallback();
\r
5436 case WM_USER_Input:
\r
5437 InputEvent(hwnd, message, wParam, lParam);
\r
5440 /* [AS] Also move "attached" child windows */
\r
5441 case WM_WINDOWPOSCHANGING:
\r
5443 if( hwnd == hwndMain && appData.useStickyWindows ) {
\r
5444 LPWINDOWPOS lpwp = (LPWINDOWPOS) lParam;
\r
5446 if( ((lpwp->flags & SWP_NOMOVE) == 0) && ((lpwp->flags & SWP_NOSIZE) != 0) ) {
\r
5447 /* Window is moving */
\r
5450 // GetWindowRect( hwnd, &rcMain ); //[HGM] sticky: in XP this returned new position, not old
\r
5451 rcMain.left = wpMain.x; // replace by these 4 lines to reconstruct old rect
\r
5452 rcMain.right = wpMain.x + wpMain.width;
\r
5453 rcMain.top = wpMain.y;
\r
5454 rcMain.bottom = wpMain.y + wpMain.height;
\r
5456 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, moveHistoryDialog, &wpMoveHistory );
\r
5457 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, evalGraphDialog, &wpEvalGraph );
\r
5458 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, engineOutputDialog, &wpEngineOutput );
\r
5459 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, gameListDialog, &wpGameList );
\r
5460 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, hwndConsole, &wpConsole );
\r
5461 wpMain.x = lpwp->x;
\r
5462 wpMain.y = lpwp->y;
\r
5467 /* [AS] Snapping */
\r
5468 case WM_ENTERSIZEMOVE:
\r
5469 if(appData.debugMode) { fprintf(debugFP, "size-move\n"); }
\r
5470 if (hwnd == hwndMain) {
\r
5471 doingSizing = TRUE;
\r
5474 return OnEnterSizeMove( &sd, hwnd, wParam, lParam );
\r
5478 if(appData.debugMode) { fprintf(debugFP, "sizing\n"); }
\r
5479 if (hwnd == hwndMain) {
\r
5480 lastSizing = wParam;
\r
5485 if(appData.debugMode) { fprintf(debugFP, "moving\n"); }
\r
5486 return OnMoving( &sd, hwnd, wParam, lParam );
\r
5488 case WM_EXITSIZEMOVE:
\r
5489 if(appData.debugMode) { fprintf(debugFP, "exit size-move, size = %d\n", squareSize); }
\r
5490 if (hwnd == hwndMain) {
\r
5492 doingSizing = FALSE;
\r
5493 InvalidateRect(hwnd, &boardRect, FALSE);
\r
5494 GetClientRect(hwnd, &client);
\r
5495 ResizeBoard(client.right, client.bottom, lastSizing);
\r
5497 if(appData.debugMode) { fprintf(debugFP, "square size = %d\n", squareSize); }
\r
5499 return OnExitSizeMove( &sd, hwnd, wParam, lParam );
\r
5502 case WM_DESTROY: /* message: window being destroyed */
\r
5503 PostQuitMessage(0);
\r
5507 if (hwnd == hwndMain) {
\r
5512 default: /* Passes it on if unprocessed */
\r
5513 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
5518 /*---------------------------------------------------------------------------*\
\r
5520 * Misc utility routines
\r
5522 \*---------------------------------------------------------------------------*/
\r
5525 * Decent random number generator, at least not as bad as Windows
\r
5526 * standard rand, which returns a value in the range 0 to 0x7fff.
\r
5528 unsigned int randstate;
\r
5533 randstate = randstate * 1664525 + 1013904223;
\r
5534 return (int) randstate & 0x7fffffff;
\r
5538 mysrandom(unsigned int seed)
\r
5545 * returns TRUE if user selects a different color, FALSE otherwise
\r
5549 ChangeColor(HWND hwnd, COLORREF *which)
\r
5551 static BOOL firstTime = TRUE;
\r
5552 static DWORD customColors[16];
\r
5554 COLORREF newcolor;
\r
5559 /* Make initial colors in use available as custom colors */
\r
5560 /* Should we put the compiled-in defaults here instead? */
\r
5562 customColors[i++] = lightSquareColor & 0xffffff;
\r
5563 customColors[i++] = darkSquareColor & 0xffffff;
\r
5564 customColors[i++] = whitePieceColor & 0xffffff;
\r
5565 customColors[i++] = blackPieceColor & 0xffffff;
\r
5566 customColors[i++] = highlightSquareColor & 0xffffff;
\r
5567 customColors[i++] = premoveHighlightColor & 0xffffff;
\r
5569 for (ccl = (ColorClass) 0; ccl < NColorClasses && i < 16; ccl++) {
\r
5570 customColors[i++] = textAttribs[ccl].color;
\r
5572 while (i < 16) customColors[i++] = RGB(255, 255, 255);
\r
5573 firstTime = FALSE;
\r
5576 cc.lStructSize = sizeof(cc);
\r
5577 cc.hwndOwner = hwnd;
\r
5578 cc.hInstance = NULL;
\r
5579 cc.rgbResult = (DWORD) (*which & 0xffffff);
\r
5580 cc.lpCustColors = (LPDWORD) customColors;
\r
5581 cc.Flags = CC_RGBINIT|CC_FULLOPEN;
\r
5583 if (!ChooseColor(&cc)) return FALSE;
\r
5585 newcolor = (COLORREF) (0x2000000 | cc.rgbResult);
\r
5586 if (newcolor == *which) return FALSE;
\r
5587 *which = newcolor;
\r
5591 InitDrawingColors();
\r
5592 InvalidateRect(hwnd, &boardRect, FALSE);
\r
5597 MyLoadSound(MySound *ms)
\r
5603 if (ms->data) free(ms->data);
\r
5606 switch (ms->name[0]) {
\r
5612 /* System sound from Control Panel. Don't preload here. */
\r
5616 if (ms->name[1] == NULLCHAR) {
\r
5617 /* "!" alone = silence */
\r
5620 /* Builtin wave resource. Error if not found. */
\r
5621 HANDLE h = FindResource(hInst, ms->name + 1, "WAVE");
\r
5622 if (h == NULL) break;
\r
5623 ms->data = (void *)LoadResource(hInst, h);
\r
5624 if (h == NULL) break;
\r
5629 /* .wav file. Error if not found. */
\r
5630 f = fopen(ms->name, "rb");
\r
5631 if (f == NULL) break;
\r
5632 if (fstat(fileno(f), &st) < 0) break;
\r
5633 ms->data = malloc(st.st_size);
\r
5634 if (fread(ms->data, st.st_size, 1, f) < 1) break;
\r
5640 char buf[MSG_SIZ];
\r
5641 snprintf(buf, MSG_SIZ, _("Error loading sound %s"), ms->name);
\r
5642 DisplayError(buf, GetLastError());
\r
5648 MyPlaySound(MySound *ms)
\r
5650 BOOLEAN ok = FALSE;
\r
5652 if(mute) return TRUE; // [HGM] mute: suppress all sound play when muted
\r
5653 switch (ms->name[0]) {
\r
5655 if(appData.debugMode) fprintf(debugFP, "silence\n");
\r
5660 /* System sound from Control Panel (deprecated feature).
\r
5661 "$" alone or an unset sound name gets default beep (still in use). */
\r
5662 if (ms->name[1]) {
\r
5663 ok = PlaySound(ms->name + 1, NULL, SND_ALIAS|SND_ASYNC);
\r
5665 if (!ok) ok = MessageBeep(MB_OK);
\r
5668 /* Builtin wave resource, or "!" alone for silence */
\r
5669 if (ms->name[1]) {
\r
5670 if (ms->data == NULL) return FALSE;
\r
5671 ok = PlaySound(ms->data, NULL, SND_MEMORY|SND_ASYNC);
\r
5677 /* .wav file. Error if not found. */
\r
5678 if (ms->data == NULL) return FALSE;
\r
5679 ok = PlaySound(ms->data, NULL, SND_MEMORY|SND_ASYNC);
\r
5682 /* Don't print an error: this can happen innocently if the sound driver
\r
5683 is busy; for instance, if another instance of WinBoard is playing
\r
5684 a sound at about the same time. */
\r
5690 OldOpenFileHook(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
5693 OPENFILENAME *ofn;
\r
5694 static UINT *number; /* gross that this is static */
\r
5696 switch (message) {
\r
5697 case WM_INITDIALOG: /* message: initialize dialog box */
\r
5698 /* Center the dialog over the application window */
\r
5699 ofn = (OPENFILENAME *) lParam;
\r
5700 if (ofn->Flags & OFN_ENABLETEMPLATE) {
\r
5701 number = (UINT *) ofn->lCustData;
\r
5702 SendMessage(GetDlgItem(hDlg, edt2), WM_SETTEXT, 0, (LPARAM) "");
\r
5706 CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));
\r
5707 Translate(hDlg, 1536);
\r
5708 return FALSE; /* Allow for further processing */
\r
5711 if ((LOWORD(wParam) == IDOK) && (number != NULL)) {
\r
5712 *number = GetDlgItemInt(hDlg, OPT_IndexNumberOld, &ok, FALSE);
\r
5714 return FALSE; /* Allow for further processing */
\r
5720 OpenFileHook(HWND hdlg, UINT uiMsg, WPARAM wParam, LPARAM lParam)
\r
5722 static UINT *number;
\r
5723 OPENFILENAME *ofname;
\r
5726 case WM_INITDIALOG:
\r
5727 Translate(hdlg, DLG_IndexNumber);
\r
5728 ofname = (OPENFILENAME *)lParam;
\r
5729 number = (UINT *)(ofname->lCustData);
\r
5732 ofnot = (OFNOTIFY *)lParam;
\r
5733 if (ofnot->hdr.code == CDN_FILEOK) {
\r
5734 *number = GetDlgItemInt(hdlg, OPT_IndexNumber, NULL, FALSE);
\r
5743 OpenFileDialog(HWND hwnd, char *write, char *defName, char *defExt, // [HGM] diag: type of 'write' now string
\r
5744 char *nameFilt, char *dlgTitle, UINT *number,
\r
5745 char fileTitle[MSG_SIZ], char fileName[MSG_SIZ])
\r
5747 OPENFILENAME openFileName;
\r
5748 char buf1[MSG_SIZ];
\r
5751 if (fileName == NULL) fileName = buf1;
\r
5752 if (defName == NULL) {
\r
5753 safeStrCpy(fileName, "*.", 3 );
\r
5754 strcat(fileName, defExt);
\r
5756 safeStrCpy(fileName, defName, MSG_SIZ );
\r
5758 if (fileTitle) safeStrCpy(fileTitle, "", MSG_SIZ );
\r
5759 if (number) *number = 0;
\r
5761 openFileName.lStructSize = sizeof(OPENFILENAME);
\r
5762 openFileName.hwndOwner = hwnd;
\r
5763 openFileName.hInstance = (HANDLE) hInst;
\r
5764 openFileName.lpstrFilter = nameFilt;
\r
5765 openFileName.lpstrCustomFilter = (LPSTR) NULL;
\r
5766 openFileName.nMaxCustFilter = 0L;
\r
5767 openFileName.nFilterIndex = 1L;
\r
5768 openFileName.lpstrFile = fileName;
\r
5769 openFileName.nMaxFile = MSG_SIZ;
\r
5770 openFileName.lpstrFileTitle = fileTitle;
\r
5771 openFileName.nMaxFileTitle = fileTitle ? MSG_SIZ : 0;
\r
5772 openFileName.lpstrInitialDir = NULL;
\r
5773 openFileName.lpstrTitle = dlgTitle;
\r
5774 openFileName.Flags = OFN_PATHMUSTEXIST | OFN_HIDEREADONLY
\r
5775 | (write[0] != 'r' ? 0 : OFN_FILEMUSTEXIST)
\r
5776 | (number ? OFN_ENABLETEMPLATE | OFN_ENABLEHOOK: 0)
\r
5777 | (oldDialog ? 0 : OFN_EXPLORER);
\r
5778 openFileName.nFileOffset = 0;
\r
5779 openFileName.nFileExtension = 0;
\r
5780 openFileName.lpstrDefExt = defExt;
\r
5781 openFileName.lCustData = (LONG) number;
\r
5782 openFileName.lpfnHook = oldDialog ?
\r
5783 (LPOFNHOOKPROC) OldOpenFileHook : (LPOFNHOOKPROC) OpenFileHook;
\r
5784 openFileName.lpTemplateName = (LPSTR)(oldDialog ? 1536 : DLG_IndexNumber);
\r
5786 if (write[0] != 'r' ? GetSaveFileName(&openFileName) :
\r
5787 GetOpenFileName(&openFileName)) {
\r
5788 /* open the file */
\r
5789 f = fopen(openFileName.lpstrFile, write);
\r
5791 MessageBox(hwnd, _("File open failed"), NULL,
\r
5792 MB_OK|MB_ICONEXCLAMATION);
\r
5796 int err = CommDlgExtendedError();
\r
5797 if (err != 0) DisplayError(_("Internal error in file dialog box"), err);
\r
5806 MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def)
\r
5808 HMENU hmenuTrackPopup; /* floating pop-up menu */
\r
5811 * Get the first pop-up menu in the menu template. This is the
\r
5812 * menu that TrackPopupMenu displays.
\r
5814 hmenuTrackPopup = GetSubMenu(hmenu, 0);
\r
5815 TranslateOneMenu(10, hmenuTrackPopup);
\r
5817 SetMenuDefaultItem(hmenuTrackPopup, def, FALSE);
\r
5820 * TrackPopup uses screen coordinates, so convert the
\r
5821 * coordinates of the mouse click to screen coordinates.
\r
5823 ClientToScreen(hwnd, (LPPOINT) &pt);
\r
5825 /* Draw and track the floating pop-up menu. */
\r
5826 TrackPopupMenu(hmenuTrackPopup, TPM_CENTERALIGN | TPM_RIGHTBUTTON,
\r
5827 pt.x, pt.y, 0, hwnd, NULL);
\r
5829 /* Destroy the menu.*/
\r
5830 DestroyMenu(hmenu);
\r
5835 int sizeX, sizeY, newSizeX, newSizeY;
\r
5837 } ResizeEditPlusButtonsClosure;
\r
5840 ResizeEditPlusButtonsCallback(HWND hChild, LPARAM lparam)
\r
5842 ResizeEditPlusButtonsClosure *cl = (ResizeEditPlusButtonsClosure *)lparam;
\r
5846 if (hChild == cl->hText) return TRUE;
\r
5847 GetWindowRect(hChild, &rect); /* gives screen coords */
\r
5848 pt.x = rect.left + (cl->newSizeX - cl->sizeX)/2;
\r
5849 pt.y = rect.top + cl->newSizeY - cl->sizeY;
\r
5850 ScreenToClient(cl->hDlg, &pt);
\r
5851 cl->hdwp = DeferWindowPos(cl->hdwp, hChild, NULL,
\r
5852 pt.x, pt.y, rect.right - rect.left, rect.bottom - rect.top, SWP_NOZORDER);
\r
5856 /* Resize a dialog that has a (rich) edit field filling most of
\r
5857 the top, with a row of buttons below */
\r
5859 ResizeEditPlusButtons(HWND hDlg, HWND hText, int sizeX, int sizeY, int newSizeX, int newSizeY)
\r
5862 int newTextHeight, newTextWidth;
\r
5863 ResizeEditPlusButtonsClosure cl;
\r
5865 /*if (IsIconic(hDlg)) return;*/
\r
5866 if (newSizeX == sizeX && newSizeY == sizeY) return;
\r
5868 cl.hdwp = BeginDeferWindowPos(8);
\r
5870 GetWindowRect(hText, &rectText); /* gives screen coords */
\r
5871 newTextWidth = rectText.right - rectText.left + newSizeX - sizeX;
\r
5872 newTextHeight = rectText.bottom - rectText.top + newSizeY - sizeY;
\r
5873 if (newTextHeight < 0) {
\r
5874 newSizeY += -newTextHeight;
\r
5875 newTextHeight = 0;
\r
5877 cl.hdwp = DeferWindowPos(cl.hdwp, hText, NULL, 0, 0,
\r
5878 newTextWidth, newTextHeight, SWP_NOZORDER|SWP_NOMOVE);
\r
5884 cl.newSizeX = newSizeX;
\r
5885 cl.newSizeY = newSizeY;
\r
5886 EnumChildWindows(hDlg, ResizeEditPlusButtonsCallback, (LPARAM)&cl);
\r
5888 EndDeferWindowPos(cl.hdwp);
\r
5891 BOOL CenterWindowEx(HWND hwndChild, HWND hwndParent, int mode)
\r
5893 RECT rChild, rParent;
\r
5894 int wChild, hChild, wParent, hParent;
\r
5895 int wScreen, hScreen, xNew, yNew;
\r
5898 /* Get the Height and Width of the child window */
\r
5899 GetWindowRect (hwndChild, &rChild);
\r
5900 wChild = rChild.right - rChild.left;
\r
5901 hChild = rChild.bottom - rChild.top;
\r
5903 /* Get the Height and Width of the parent window */
\r
5904 GetWindowRect (hwndParent, &rParent);
\r
5905 wParent = rParent.right - rParent.left;
\r
5906 hParent = rParent.bottom - rParent.top;
\r
5908 /* Get the display limits */
\r
5909 hdc = GetDC (hwndChild);
\r
5910 wScreen = GetDeviceCaps (hdc, HORZRES);
\r
5911 hScreen = GetDeviceCaps (hdc, VERTRES);
\r
5912 ReleaseDC(hwndChild, hdc);
\r
5914 /* Calculate new X position, then adjust for screen */
\r
5915 xNew = rParent.left + ((wParent - wChild) /2);
\r
5918 } else if ((xNew+wChild) > wScreen) {
\r
5919 xNew = wScreen - wChild;
\r
5922 /* Calculate new Y position, then adjust for screen */
\r
5924 yNew = rParent.top + ((hParent - hChild) /2);
\r
5927 yNew = rParent.top + GetSystemMetrics( SM_CYCAPTION ) * 2 / 3;
\r
5932 } else if ((yNew+hChild) > hScreen) {
\r
5933 yNew = hScreen - hChild;
\r
5936 /* Set it, and return */
\r
5937 return SetWindowPos (hwndChild, NULL,
\r
5938 xNew, yNew, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
\r
5941 /* Center one window over another */
\r
5942 BOOL CenterWindow (HWND hwndChild, HWND hwndParent)
\r
5944 return CenterWindowEx( hwndChild, hwndParent, 0 );
\r
5947 /*---------------------------------------------------------------------------*\
\r
5949 * Startup Dialog functions
\r
5951 \*---------------------------------------------------------------------------*/
\r
5953 InitComboStrings(HANDLE hwndCombo, char **cd)
\r
5955 SendMessage(hwndCombo, CB_RESETCONTENT, 0, 0);
\r
5957 while (*cd != NULL) {
\r
5958 SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) T_(*cd));
\r
5964 InitComboStringsFromOption(HANDLE hwndCombo, char *str)
\r
5966 char buf1[MAX_ARG_LEN];
\r
5969 if (str[0] == '@') {
\r
5970 FILE* f = fopen(str + 1, "r");
\r
5972 DisplayFatalError(str + 1, errno, 2);
\r
5975 len = fread(buf1, 1, sizeof(buf1)-1, f);
\r
5977 buf1[len] = NULLCHAR;
\r
5981 SendMessage(hwndCombo, CB_RESETCONTENT, 0, 0);
\r
5984 char buf[MSG_SIZ];
\r
5985 char *end = strchr(str, '\n');
\r
5986 if (end == NULL) return;
\r
5987 memcpy(buf, str, end - str);
\r
5988 buf[end - str] = NULLCHAR;
\r
5989 SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) buf);
\r
5995 SetStartupDialogEnables(HWND hDlg)
\r
5997 EnableWindow(GetDlgItem(hDlg, OPT_ChessEngineName),
\r
5998 IsDlgButtonChecked(hDlg, OPT_ChessEngine) ||
\r
5999 (appData.zippyPlay && IsDlgButtonChecked(hDlg, OPT_ChessServer)));
\r
6000 EnableWindow(GetDlgItem(hDlg, OPT_SecondChessEngineName),
\r
6001 IsDlgButtonChecked(hDlg, OPT_ChessEngine));
\r
6002 EnableWindow(GetDlgItem(hDlg, OPT_ChessServerName),
\r
6003 IsDlgButtonChecked(hDlg, OPT_ChessServer));
\r
6004 EnableWindow(GetDlgItem(hDlg, OPT_AdditionalOptions),
\r
6005 IsDlgButtonChecked(hDlg, OPT_AnyAdditional));
\r
6006 EnableWindow(GetDlgItem(hDlg, IDOK),
\r
6007 IsDlgButtonChecked(hDlg, OPT_ChessEngine) ||
\r
6008 IsDlgButtonChecked(hDlg, OPT_ChessServer) ||
\r
6009 IsDlgButtonChecked(hDlg, OPT_View));
\r
6013 QuoteForFilename(char *filename)
\r
6015 int dquote, space;
\r
6016 dquote = strchr(filename, '"') != NULL;
\r
6017 space = strchr(filename, ' ') != NULL;
\r
6018 if (dquote || space) {
\r
6030 InitEngineBox(HWND hDlg, HWND hwndCombo, char* nthcp, char* nthd, char* nthdir, char *nthnames)
\r
6032 char buf[MSG_SIZ];
\r
6035 InitComboStringsFromOption(hwndCombo, nthnames);
\r
6036 q = QuoteForFilename(nthcp);
\r
6037 snprintf(buf, MSG_SIZ, "%s%s%s", q, nthcp, q);
\r
6038 if (*nthdir != NULLCHAR) {
\r
6039 q = QuoteForFilename(nthdir);
\r
6040 snprintf(buf + strlen(buf), MSG_SIZ, " /%s=%s%s%s", nthd, q, nthdir, q);
\r
6042 if (*nthcp == NULLCHAR) {
\r
6043 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) 0, (LPARAM) 0);
\r
6044 } else if (SendMessage(hwndCombo, CB_SELECTSTRING, (WPARAM) -1, (LPARAM) buf) == CB_ERR) {
\r
6045 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) -1, (LPARAM) 0);
\r
6046 SendMessage(hwndCombo, WM_SETTEXT, (WPARAM) 0, (LPARAM) buf);
\r
6051 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6053 char buf[MSG_SIZ];
\r
6057 switch (message) {
\r
6058 case WM_INITDIALOG:
\r
6059 /* Center the dialog */
\r
6060 CenterWindow (hDlg, GetDesktopWindow());
\r
6061 Translate(hDlg, DLG_Startup);
\r
6062 /* Initialize the dialog items */
\r
6063 InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_ChessEngineName),
\r
6064 appData.firstChessProgram, "fd", appData.firstDirectory,
\r
6065 firstChessProgramNames);
\r
6066 InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_SecondChessEngineName),
\r
6067 appData.secondChessProgram, "sd", appData.secondDirectory,
\r
6068 secondChessProgramNames);
\r
6069 hwndCombo = GetDlgItem(hDlg, OPT_ChessServerName);
\r
6070 InitComboStringsFromOption(hwndCombo, icsNames);
\r
6071 snprintf(buf, MSG_SIZ, "%s /icsport=%s", appData.icsHost, appData.icsPort);
\r
6072 if (*appData.icsHelper != NULLCHAR) {
\r
6073 char *q = QuoteForFilename(appData.icsHelper);
\r
6074 sprintf(buf + strlen(buf), " /icshelper=%s%s%s", q, appData.icsHelper, q);
\r
6076 if (*appData.icsHost == NULLCHAR) {
\r
6077 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) 0, (LPARAM) 0);
\r
6078 /*SendMessage(hwndCombo, CB_SHOWDROPDOWN, (WPARAM) TRUE, (LPARAM) 0); !!too soon */
\r
6079 } else if (SendMessage(hwndCombo, CB_SELECTSTRING, (WPARAM) -1, (LPARAM) buf) == CB_ERR) {
\r
6080 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) -1, (LPARAM) 0);
\r
6081 SendMessage(hwndCombo, WM_SETTEXT, (WPARAM) 0, (LPARAM) buf);
\r
6084 if (appData.icsActive) {
\r
6085 CheckDlgButton(hDlg, OPT_ChessServer, BST_CHECKED);
\r
6087 else if (appData.noChessProgram) {
\r
6088 CheckDlgButton(hDlg, OPT_View, BST_CHECKED);
\r
6091 CheckDlgButton(hDlg, OPT_ChessEngine, BST_CHECKED);
\r
6094 SetStartupDialogEnables(hDlg);
\r
6098 switch (LOWORD(wParam)) {
\r
6100 if (IsDlgButtonChecked(hDlg, OPT_ChessEngine)) {
\r
6101 safeStrCpy(buf, "/fcp=", sizeof(buf)/sizeof(buf[0]) );
\r
6102 GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6104 ParseArgs(StringGet, &p);
\r
6105 safeStrCpy(buf, "/scp=", sizeof(buf)/sizeof(buf[0]) );
\r
6106 GetDlgItemText(hDlg, OPT_SecondChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6108 ParseArgs(StringGet, &p);
\r
6109 appData.noChessProgram = FALSE;
\r
6110 appData.icsActive = FALSE;
\r
6111 } else if (IsDlgButtonChecked(hDlg, OPT_ChessServer)) {
\r
6112 safeStrCpy(buf, "/ics /icshost=", sizeof(buf)/sizeof(buf[0]) );
\r
6113 GetDlgItemText(hDlg, OPT_ChessServerName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6115 ParseArgs(StringGet, &p);
\r
6116 if (appData.zippyPlay) {
\r
6117 safeStrCpy(buf, "/fcp=", sizeof(buf)/sizeof(buf[0]) );
\r
6118 GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6120 ParseArgs(StringGet, &p);
\r
6122 } else if (IsDlgButtonChecked(hDlg, OPT_View)) {
\r
6123 appData.noChessProgram = TRUE;
\r
6124 appData.icsActive = FALSE;
\r
6126 MessageBox(hDlg, _("Choose an option, or cancel to exit"),
\r
6127 _("Option Error"), MB_OK|MB_ICONEXCLAMATION);
\r
6130 if (IsDlgButtonChecked(hDlg, OPT_AnyAdditional)) {
\r
6131 GetDlgItemText(hDlg, OPT_AdditionalOptions, buf, sizeof(buf));
\r
6133 ParseArgs(StringGet, &p);
\r
6135 EndDialog(hDlg, TRUE);
\r
6142 case IDM_HELPCONTENTS:
\r
6143 if (!WinHelp (hDlg, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS")) {
\r
6144 MessageBox (GetFocus(),
\r
6145 _("Unable to activate help"),
\r
6146 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
6151 SetStartupDialogEnables(hDlg);
\r
6159 /*---------------------------------------------------------------------------*\
\r
6161 * About box dialog functions
\r
6163 \*---------------------------------------------------------------------------*/
\r
6165 /* Process messages for "About" dialog box */
\r
6167 About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6169 switch (message) {
\r
6170 case WM_INITDIALOG: /* message: initialize dialog box */
\r
6171 /* Center the dialog over the application window */
\r
6172 CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));
\r
6173 SetDlgItemText(hDlg, ABOUTBOX_Version, programVersion);
\r
6174 Translate(hDlg, ABOUTBOX);
\r
6178 case WM_COMMAND: /* message: received a command */
\r
6179 if (LOWORD(wParam) == IDOK /* "OK" box selected? */
\r
6180 || LOWORD(wParam) == IDCANCEL) { /* System menu close command? */
\r
6181 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
6189 /*---------------------------------------------------------------------------*\
\r
6191 * Comment Dialog functions
\r
6193 \*---------------------------------------------------------------------------*/
\r
6196 CommentDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6198 static HANDLE hwndText = NULL;
\r
6199 int len, newSizeX, newSizeY, flags;
\r
6200 static int sizeX, sizeY;
\r
6205 switch (message) {
\r
6206 case WM_INITDIALOG: /* message: initialize dialog box */
\r
6207 /* Initialize the dialog items */
\r
6208 Translate(hDlg, DLG_EditComment);
\r
6209 hwndText = GetDlgItem(hDlg, OPT_CommentText);
\r
6210 SetDlgItemText(hDlg, OPT_CommentText, commentText);
\r
6211 EnableWindow(GetDlgItem(hDlg, OPT_CancelComment), editComment);
\r
6212 EnableWindow(GetDlgItem(hDlg, OPT_ClearComment), editComment);
\r
6213 EnableWindow(GetDlgItem(hDlg, OPT_EditComment), !editComment);
\r
6214 SendMessage(hwndText, EM_SETREADONLY, !editComment, 0);
\r
6215 SetWindowText(hDlg, commentTitle);
\r
6216 if (editComment) {
\r
6217 SetFocus(hwndText);
\r
6219 SetFocus(GetDlgItem(hDlg, IDOK));
\r
6221 SendMessage(GetDlgItem(hDlg, OPT_CommentText),
\r
6222 WM_SETFONT, (WPARAM)font[boardSize][COMMENT_FONT]->hf,
\r
6223 MAKELPARAM(FALSE, 0));
\r
6224 /* Size and position the dialog */
\r
6225 if (!commentDialog) {
\r
6226 commentDialog = hDlg;
\r
6227 flags = SWP_NOZORDER;
\r
6228 GetClientRect(hDlg, &rect);
\r
6229 sizeX = rect.right;
\r
6230 sizeY = rect.bottom;
\r
6231 if (wpComment.x != CW_USEDEFAULT && wpComment.y != CW_USEDEFAULT &&
\r
6232 wpComment.width != CW_USEDEFAULT && wpComment.height != CW_USEDEFAULT) {
\r
6233 WINDOWPLACEMENT wp;
\r
6234 EnsureOnScreen(&wpComment.x, &wpComment.y, 0, 0);
\r
6235 wp.length = sizeof(WINDOWPLACEMENT);
\r
6237 wp.showCmd = SW_SHOW;
\r
6238 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
6239 wp.rcNormalPosition.left = wpComment.x;
\r
6240 wp.rcNormalPosition.right = wpComment.x + wpComment.width;
\r
6241 wp.rcNormalPosition.top = wpComment.y;
\r
6242 wp.rcNormalPosition.bottom = wpComment.y + wpComment.height;
\r
6243 SetWindowPlacement(hDlg, &wp);
\r
6245 GetClientRect(hDlg, &rect);
\r
6246 newSizeX = rect.right;
\r
6247 newSizeY = rect.bottom;
\r
6248 ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY,
\r
6249 newSizeX, newSizeY);
\r
6254 SendDlgItemMessage( hDlg, OPT_CommentText, EM_SETEVENTMASK, 0, ENM_MOUSEEVENTS | ENM_KEYEVENTS );
\r
6257 case WM_COMMAND: /* message: received a command */
\r
6258 switch (LOWORD(wParam)) {
\r
6260 if (editComment) {
\r
6262 /* Read changed options from the dialog box */
\r
6263 hwndText = GetDlgItem(hDlg, OPT_CommentText);
\r
6264 len = GetWindowTextLength(hwndText);
\r
6265 str = (char *) malloc(len + 1);
\r
6266 GetWindowText(hwndText, str, len + 1);
\r
6275 ReplaceComment(commentIndex, str);
\r
6282 case OPT_CancelComment:
\r
6286 case OPT_ClearComment:
\r
6287 SetDlgItemText(hDlg, OPT_CommentText, "");
\r
6290 case OPT_EditComment:
\r
6291 EditCommentEvent();
\r
6299 case WM_NOTIFY: // [HGM] vari: cloned from whistory.c
\r
6300 if( wParam == OPT_CommentText ) {
\r
6301 MSGFILTER * lpMF = (MSGFILTER *) lParam;
\r
6303 if( lpMF->msg == WM_RBUTTONDOWN && (lpMF->wParam & (MK_CONTROL | MK_SHIFT)) == 0 ||
\r
6304 lpMF->msg == WM_CHAR && lpMF->wParam == '\022' ) {
\r
6308 pt.x = LOWORD( lpMF->lParam );
\r
6309 pt.y = HIWORD( lpMF->lParam );
\r
6311 if(lpMF->msg == WM_CHAR) {
\r
6313 SendDlgItemMessage( hDlg, OPT_CommentText, EM_EXGETSEL, 0, (LPARAM) &sel );
\r
6314 index = sel.cpMin;
\r
6316 index = SendDlgItemMessage( hDlg, OPT_CommentText, EM_CHARFROMPOS, 0, (LPARAM) &pt );
\r
6318 hwndText = GetDlgItem(hDlg, OPT_CommentText); // cloned from above
\r
6319 len = GetWindowTextLength(hwndText);
\r
6320 str = (char *) malloc(len + 1);
\r
6321 GetWindowText(hwndText, str, len + 1);
\r
6322 ReplaceComment(commentIndex, str);
\r
6323 if(commentIndex != currentMove) ToNrEvent(commentIndex);
\r
6324 LoadVariation( index, str ); // [HGM] also does the actual moving to it, now
\r
6327 /* Zap the message for good: apparently, returning non-zero is not enough */
\r
6328 lpMF->msg = WM_USER;
\r
6336 newSizeX = LOWORD(lParam);
\r
6337 newSizeY = HIWORD(lParam);
\r
6338 ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY, newSizeX, newSizeY);
\r
6343 case WM_GETMINMAXINFO:
\r
6344 /* Prevent resizing window too small */
\r
6345 mmi = (MINMAXINFO *) lParam;
\r
6346 mmi->ptMinTrackSize.x = 100;
\r
6347 mmi->ptMinTrackSize.y = 100;
\r
6354 EitherCommentPopUp(int index, char *title, char *str, BOOLEAN edit)
\r
6359 CheckMenuItem(GetMenu(hwndMain), IDM_Comment, edit ? MF_CHECKED : MF_UNCHECKED);
\r
6361 if (str == NULL) str = "";
\r
6362 p = (char *) malloc(2 * strlen(str) + 2);
\r
6365 if (*str == '\n') *q++ = '\r';
\r
6369 if (commentText != NULL) free(commentText);
\r
6371 commentIndex = index;
\r
6372 commentTitle = title;
\r
6374 editComment = edit;
\r
6376 if (commentDialog) {
\r
6377 SendMessage(commentDialog, WM_INITDIALOG, 0, 0);
\r
6378 if (!commentUp) ShowWindow(commentDialog, SW_SHOW);
\r
6380 lpProc = MakeProcInstance((FARPROC)CommentDialog, hInst);
\r
6381 CreateDialog(hInst, MAKEINTRESOURCE(DLG_EditComment),
\r
6382 hwndMain, (DLGPROC)lpProc);
\r
6383 FreeProcInstance(lpProc);
\r
6389 /*---------------------------------------------------------------------------*\
\r
6391 * Type-in move dialog functions
\r
6393 \*---------------------------------------------------------------------------*/
\r
6396 TypeInMoveDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6398 char move[MSG_SIZ];
\r
6400 ChessMove moveType;
\r
6401 int fromX, fromY, toX, toY;
\r
6404 switch (message) {
\r
6405 case WM_INITDIALOG:
\r
6406 move[0] = (char) lParam;
\r
6407 move[1] = NULLCHAR;
\r
6408 CenterWindowEx(hDlg, GetWindow(hDlg, GW_OWNER), 1 );
\r
6409 Translate(hDlg, DLG_TypeInMove);
\r
6410 hInput = GetDlgItem(hDlg, OPT_Move);
\r
6411 SetWindowText(hInput, move);
\r
6413 SendMessage(hInput, EM_SETSEL, (WPARAM)9999, (LPARAM)9999);
\r
6417 switch (LOWORD(wParam)) {
\r
6420 shiftKey = GetKeyState(VK_SHIFT) < 0; // [HGM] remember last shift status
\r
6421 GetDlgItemText(hDlg, OPT_Move, move, sizeof(move));
\r
6422 { int n; Board board;
\r
6424 if(gameMode == EditPosition && ParseFEN(board, &n, move) ) {
\r
6425 EditPositionPasteFEN(move);
\r
6426 EndDialog(hDlg, TRUE);
\r
6429 // [HGM] movenum: allow move number to be typed in any mode
\r
6430 if(sscanf(move, "%d", &n) == 1 && n != 0 ) {
\r
6432 EndDialog(hDlg, TRUE);
\r
6436 if (gameMode != EditGame && currentMove != forwardMostMove &&
\r
6437 gameMode != Training) {
\r
6438 DisplayMoveError(_("Displayed move is not current"));
\r
6440 // GetDlgItemText(hDlg, OPT_Move, move, sizeof(move)); // moved upstream
\r
6441 int ok = ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove,
\r
6442 &moveType, &fromX, &fromY, &toX, &toY, &promoChar);
\r
6443 if(!ok && move[0] >= 'a') { move[0] += 'A' - 'a'; ok = 2; } // [HGM] try also capitalized
\r
6444 if (ok==1 || ok && ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove,
\r
6445 &moveType, &fromX, &fromY, &toX, &toY, &promoChar)) {
\r
6446 UserMoveEvent(fromX, fromY, toX, toY, promoChar);
\r
6448 DisplayMoveError(_("Could not parse move"));
\r
6451 EndDialog(hDlg, TRUE);
\r
6454 EndDialog(hDlg, FALSE);
\r
6465 PopUpMoveDialog(char firstchar)
\r
6469 if ((gameMode == BeginningOfGame && !appData.icsActive) ||
\r
6470 gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack ||
\r
6471 gameMode == AnalyzeMode || gameMode == EditGame ||
\r
6472 gameMode == EditPosition || gameMode == IcsExamining ||
\r
6473 gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack ||
\r
6474 isdigit(firstchar) && // [HGM] movenum: allow typing in of move nr in 'passive' modes
\r
6475 ( gameMode == AnalyzeFile || gameMode == PlayFromGameFile ||
\r
6476 gameMode == IcsObserving || gameMode == TwoMachinesPlay ) ||
\r
6477 gameMode == Training) {
\r
6478 lpProc = MakeProcInstance((FARPROC)TypeInMoveDialog, hInst);
\r
6479 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_TypeInMove),
\r
6480 hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);
\r
6481 FreeProcInstance(lpProc);
\r
6485 /*---------------------------------------------------------------------------*\
\r
6487 * Type-in name dialog functions
\r
6489 \*---------------------------------------------------------------------------*/
\r
6492 TypeInNameDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6494 char move[MSG_SIZ];
\r
6497 switch (message) {
\r
6498 case WM_INITDIALOG:
\r
6499 move[0] = (char) lParam;
\r
6500 move[1] = NULLCHAR;
\r
6501 CenterWindowEx(hDlg, GetWindow(hDlg, GW_OWNER), 1 );
\r
6502 Translate(hDlg, DLG_TypeInName);
\r
6503 hInput = GetDlgItem(hDlg, OPT_Name);
\r
6504 SetWindowText(hInput, move);
\r
6506 SendMessage(hInput, EM_SETSEL, (WPARAM)9999, (LPARAM)9999);
\r
6510 switch (LOWORD(wParam)) {
\r
6512 GetDlgItemText(hDlg, OPT_Name, move, sizeof(move));
\r
6513 appData.userName = strdup(move);
\r
6516 if(gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack) {
\r
6517 snprintf(move, MSG_SIZ, "%s vs. %s", gameInfo.white, gameInfo.black);
\r
6518 DisplayTitle(move);
\r
6522 EndDialog(hDlg, TRUE);
\r
6525 EndDialog(hDlg, FALSE);
\r
6536 PopUpNameDialog(char firstchar)
\r
6540 lpProc = MakeProcInstance((FARPROC)TypeInNameDialog, hInst);
\r
6541 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_TypeInName),
\r
6542 hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);
\r
6543 FreeProcInstance(lpProc);
\r
6546 /*---------------------------------------------------------------------------*\
\r
6550 \*---------------------------------------------------------------------------*/
\r
6552 /* Nonmodal error box */
\r
6553 LRESULT CALLBACK ErrorDialog(HWND hDlg, UINT message,
\r
6554 WPARAM wParam, LPARAM lParam);
\r
6557 ErrorPopUp(char *title, char *content)
\r
6561 BOOLEAN modal = hwndMain == NULL;
\r
6579 strncpy(errorTitle, title, sizeof(errorTitle));
\r
6580 errorTitle[sizeof(errorTitle) - 1] = '\0';
\r
6583 MessageBox(NULL, errorMessage, errorTitle, MB_OK|MB_ICONEXCLAMATION);
\r
6585 lpProc = MakeProcInstance((FARPROC)ErrorDialog, hInst);
\r
6586 CreateDialog(hInst, MAKEINTRESOURCE(DLG_Error),
\r
6587 hwndMain, (DLGPROC)lpProc);
\r
6588 FreeProcInstance(lpProc);
\r
6595 if (!appData.popupMoveErrors && moveErrorMessageUp) DisplayMessage("", "");
\r
6596 if (errorDialog == NULL) return;
\r
6597 DestroyWindow(errorDialog);
\r
6598 errorDialog = NULL;
\r
6599 if(errorExitStatus) ExitEvent(errorExitStatus);
\r
6603 ErrorDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6608 switch (message) {
\r
6609 case WM_INITDIALOG:
\r
6610 GetWindowRect(hDlg, &rChild);
\r
6613 SetWindowPos(hDlg, NULL, rChild.left,
\r
6614 rChild.top + boardRect.top - (rChild.bottom - rChild.top),
\r
6615 0, 0, SWP_NOZORDER|SWP_NOSIZE);
\r
6619 [AS] It seems that the above code wants to move the dialog up in the "caption
\r
6620 area" of the main window, but it uses the dialog height as an hard-coded constant,
\r
6621 and it doesn't work when you resize the dialog.
\r
6622 For now, just give it a default position.
\r
6624 SetWindowPos(hDlg, NULL, boardRect.left+8, boardRect.top+8, 0, 0, SWP_NOZORDER|SWP_NOSIZE);
\r
6625 Translate(hDlg, DLG_Error);
\r
6627 errorDialog = hDlg;
\r
6628 SetWindowText(hDlg, errorTitle);
\r
6629 hwndText = GetDlgItem(hDlg, OPT_ErrorText);
\r
6630 SetDlgItemText(hDlg, OPT_ErrorText, errorMessage);
\r
6634 switch (LOWORD(wParam)) {
\r
6637 if (errorDialog == hDlg) errorDialog = NULL;
\r
6638 DestroyWindow(hDlg);
\r
6650 HWND gothicDialog = NULL;
\r
6653 GothicDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6657 int height = GetSystemMetrics(SM_CYCAPTION)+GetSystemMetrics(SM_CYFRAME);
\r
6659 switch (message) {
\r
6660 case WM_INITDIALOG:
\r
6661 GetWindowRect(hDlg, &rChild);
\r
6663 SetWindowPos(hDlg, NULL, wpMain.x, wpMain.y-height, wpMain.width, height,
\r
6667 [AS] It seems that the above code wants to move the dialog up in the "caption
\r
6668 area" of the main window, but it uses the dialog height as an hard-coded constant,
\r
6669 and it doesn't work when you resize the dialog.
\r
6670 For now, just give it a default position.
\r
6672 gothicDialog = hDlg;
\r
6673 SetWindowText(hDlg, errorTitle);
\r
6674 hwndText = GetDlgItem(hDlg, OPT_ErrorText);
\r
6675 SetDlgItemText(hDlg, OPT_ErrorText, errorMessage);
\r
6679 switch (LOWORD(wParam)) {
\r
6682 if (errorDialog == hDlg) errorDialog = NULL;
\r
6683 DestroyWindow(hDlg);
\r
6695 GothicPopUp(char *title, VariantClass variant)
\r
6698 static char *lastTitle;
\r
6700 strncpy(errorTitle, title, sizeof(errorTitle));
\r
6701 errorTitle[sizeof(errorTitle) - 1] = '\0';
\r
6703 if(lastTitle != title && gothicDialog != NULL) {
\r
6704 DestroyWindow(gothicDialog);
\r
6705 gothicDialog = NULL;
\r
6707 if(variant != VariantNormal && gothicDialog == NULL) {
\r
6708 title = lastTitle;
\r
6709 lpProc = MakeProcInstance((FARPROC)GothicDialog, hInst);
\r
6710 CreateDialog(hInst, MAKEINTRESOURCE(DLG_Error),
\r
6711 hwndMain, (DLGPROC)lpProc);
\r
6712 FreeProcInstance(lpProc);
\r
6717 /*---------------------------------------------------------------------------*\
\r
6719 * Ics Interaction console functions
\r
6721 \*---------------------------------------------------------------------------*/
\r
6723 #define HISTORY_SIZE 64
\r
6724 static char *history[HISTORY_SIZE];
\r
6725 int histIn = 0, histP = 0;
\r
6728 SaveInHistory(char *cmd)
\r
6730 if (history[histIn] != NULL) {
\r
6731 free(history[histIn]);
\r
6732 history[histIn] = NULL;
\r
6734 if (*cmd == NULLCHAR) return;
\r
6735 history[histIn] = StrSave(cmd);
\r
6736 histIn = (histIn + 1) % HISTORY_SIZE;
\r
6737 if (history[histIn] != NULL) {
\r
6738 free(history[histIn]);
\r
6739 history[histIn] = NULL;
\r
6745 PrevInHistory(char *cmd)
\r
6748 if (histP == histIn) {
\r
6749 if (history[histIn] != NULL) free(history[histIn]);
\r
6750 history[histIn] = StrSave(cmd);
\r
6752 newhp = (histP - 1 + HISTORY_SIZE) % HISTORY_SIZE;
\r
6753 if (newhp == histIn || history[newhp] == NULL) return NULL;
\r
6755 return history[histP];
\r
6761 if (histP == histIn) return NULL;
\r
6762 histP = (histP + 1) % HISTORY_SIZE;
\r
6763 return history[histP];
\r
6767 LoadIcsTextMenu(IcsTextMenuEntry *e)
\r
6771 hmenu = LoadMenu(hInst, "TextMenu");
\r
6772 h = GetSubMenu(hmenu, 0);
\r
6774 if (strcmp(e->item, "-") == 0) {
\r
6775 AppendMenu(h, MF_SEPARATOR, 0, 0);
\r
6776 } else { // [HGM] re-written a bit to use only one AppendMenu call for both cases (| or no |)
\r
6777 int flags = MF_STRING, j = 0;
\r
6778 if (e->item[0] == '|') {
\r
6779 flags |= MF_MENUBARBREAK;
\r
6782 if(!strcmp(e->command, "none")) flags |= MF_GRAYED; // [HGM] chatclick: provide inactive dummy
\r
6783 AppendMenu(h, flags, IDM_CommandX + i, e->item + j);
\r
6791 WNDPROC consoleTextWindowProc;
\r
6794 CommandX(HWND hwnd, char *command, BOOLEAN getname, BOOLEAN immediate)
\r
6796 char buf[MSG_SIZ], name[MSG_SIZ];
\r
6797 HWND hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6801 SetWindowText(hInput, command);
\r
6803 SendMessage(hInput, WM_CHAR, '\r', 0);
\r
6805 sel.cpMin = 999999;
\r
6806 sel.cpMax = 999999;
\r
6807 SendMessage(hInput, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6812 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6813 if (sel.cpMin == sel.cpMax) {
\r
6814 /* Expand to surrounding word */
\r
6817 tr.chrg.cpMax = sel.cpMin;
\r
6818 tr.chrg.cpMin = --sel.cpMin;
\r
6819 if (sel.cpMin < 0) break;
\r
6820 tr.lpstrText = name;
\r
6821 SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr);
\r
6822 } while (isalpha(name[0]) || isdigit(name[0]) || name[0] == '-');
\r
6826 tr.chrg.cpMin = sel.cpMax;
\r
6827 tr.chrg.cpMax = ++sel.cpMax;
\r
6828 tr.lpstrText = name;
\r
6829 if (SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr) < 1) break;
\r
6830 } while (isalpha(name[0]) || isdigit(name[0]) || name[0] == '-');
\r
6833 if (sel.cpMax == sel.cpMin || sel.cpMax - sel.cpMin > MSG_SIZ/2) {
\r
6834 MessageBeep(MB_ICONEXCLAMATION);
\r
6838 tr.lpstrText = name;
\r
6839 SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr);
\r
6841 if (sel.cpMax - sel.cpMin > MSG_SIZ/2) {
\r
6842 MessageBeep(MB_ICONEXCLAMATION);
\r
6845 SendMessage(hwnd, EM_GETSELTEXT, 0, (LPARAM) name);
\r
6848 if(strstr(command, "%s")) snprintf(buf, MSG_SIZ, command, name); else
\r
6849 snprintf(buf, MSG_SIZ, "%s %s", command, name);
\r
6850 SetWindowText(hInput, buf);
\r
6851 SendMessage(hInput, WM_CHAR, '\r', 0);
\r
6853 if(!strcmp(command, "chat")) { ChatPopUp(name); return; }
\r
6854 snprintf(buf, MSG_SIZ, "%s %s ", command, name); /* trailing space */
\r
6855 SetWindowText(hInput, buf);
\r
6856 sel.cpMin = 999999;
\r
6857 sel.cpMax = 999999;
\r
6858 SendMessage(hInput, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6864 ConsoleTextSubclass(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
6869 switch (message) {
\r
6871 if (!(GetKeyState(VK_CONTROL) & ~1)) break;
\r
6872 if(wParam=='R') return 0;
\r
6875 SendMessage(hwnd, EM_LINESCROLL, 0, -999999);
\r
6878 sel.cpMin = 999999;
\r
6879 sel.cpMax = 999999;
\r
6880 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6881 SendMessage(hwnd, EM_SCROLLCARET, 0, 0);
\r
6886 if(wParam != '\022') {
\r
6887 if (wParam == '\t') {
\r
6888 if (GetKeyState(VK_SHIFT) < 0) {
\r
6890 if (IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE);
\r
6891 if (buttonDesc[0].hwnd) {
\r
6892 SetFocus(buttonDesc[0].hwnd);
\r
6894 SetFocus(hwndMain);
\r
6898 SetFocus(GetDlgItem(hwndConsole, OPT_ConsoleInput));
\r
6901 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6902 JAWS_DELETE( SetFocus(hInput); )
\r
6903 SendMessage(hInput, message, wParam, lParam);
\r
6906 } // [HGM] navigate: for Ctrl+R, flow into next case (moved up here) to summon up menu
\r
6908 case WM_RBUTTONDOWN:
\r
6909 if (!(GetKeyState(VK_SHIFT) & ~1)) {
\r
6910 /* Move selection here if it was empty */
\r
6912 pt.x = LOWORD(lParam);
\r
6913 pt.y = HIWORD(lParam);
\r
6914 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6915 if (sel.cpMin == sel.cpMax) {
\r
6916 if(lParam != -1) sel.cpMin = SendMessage(hwnd, EM_CHARFROMPOS, 0, (LPARAM)&pt); /*doc is wrong*/
\r
6917 sel.cpMax = sel.cpMin;
\r
6918 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6920 SendMessage(hwnd, EM_HIDESELECTION, FALSE, FALSE);
\r
6921 { // [HGM] chatclick: code moved here from WM_RBUTTONUP case, to have menu appear on down-click
\r
6923 HMENU hmenu = LoadIcsTextMenu(icsTextMenuEntry);
\r
6924 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6925 if (sel.cpMin == sel.cpMax) {
\r
6926 EnableMenuItem(hmenu, IDM_Copy, MF_BYCOMMAND|MF_GRAYED);
\r
6927 EnableMenuItem(hmenu, IDM_QuickPaste, MF_BYCOMMAND|MF_GRAYED);
\r
6929 if (!IsClipboardFormatAvailable(CF_TEXT)) {
\r
6930 EnableMenuItem(hmenu, IDM_Paste, MF_BYCOMMAND|MF_GRAYED);
\r
6932 pt.x = LOWORD(lParam)-30; // [HGM] chatclick: make menu pop up with pointer above upper-right item
\r
6933 pt.y = HIWORD(lParam)-10; // make it appear as if mouse moved there, so it will be selected on up-click
\r
6934 PostMessage(hwnd, WM_MOUSEMOVE, wParam, lParam+5);
\r
6935 MenuPopup(hwnd, pt, hmenu, -1);
\r
6939 case WM_RBUTTONUP:
\r
6940 if (GetKeyState(VK_SHIFT) & ~1) {
\r
6941 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
6942 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
6946 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6948 return SendMessage(hInput, message, wParam, lParam);
\r
6949 case WM_MBUTTONDOWN:
\r
6950 return SendMessage(hwnd, WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
6952 switch (LOWORD(wParam)) {
\r
6953 case IDM_QuickPaste:
\r
6955 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6956 if (sel.cpMin == sel.cpMax) {
\r
6957 MessageBeep(MB_ICONEXCLAMATION);
\r
6960 SendMessage(hwnd, WM_COPY, 0, 0);
\r
6961 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6962 SendMessage(hInput, WM_PASTE, 0, 0);
\r
6967 SendMessage(hwnd, WM_CUT, 0, 0);
\r
6970 SendMessage(hwnd, WM_PASTE, 0, 0);
\r
6973 SendMessage(hwnd, WM_COPY, 0, 0);
\r
6977 int i = LOWORD(wParam) - IDM_CommandX;
\r
6978 if (i >= 0 && i < ICS_TEXT_MENU_SIZE &&
\r
6979 icsTextMenuEntry[i].command != NULL) {
\r
6980 CommandX(hwnd, icsTextMenuEntry[i].command,
\r
6981 icsTextMenuEntry[i].getname,
\r
6982 icsTextMenuEntry[i].immediate);
\r
6990 return (*consoleTextWindowProc)(hwnd, message, wParam, lParam);
\r
6993 WNDPROC consoleInputWindowProc;
\r
6996 ConsoleInputSubclass(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
6998 char buf[MSG_SIZ];
\r
7000 static BOOL sendNextChar = FALSE;
\r
7001 static BOOL quoteNextChar = FALSE;
\r
7002 InputSource *is = consoleInputSource;
\r
7006 switch (message) {
\r
7008 if (!appData.localLineEditing || sendNextChar) {
\r
7009 is->buf[0] = (CHAR) wParam;
\r
7011 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7012 sendNextChar = FALSE;
\r
7015 if (quoteNextChar) {
\r
7016 buf[0] = (char) wParam;
\r
7017 buf[1] = NULLCHAR;
\r
7018 SendMessage(hwnd, EM_REPLACESEL, TRUE, (LPARAM) buf);
\r
7019 quoteNextChar = FALSE;
\r
7023 case '\r': /* Enter key */
\r
7024 is->count = GetWindowText(hwnd, is->buf, INPUT_SOURCE_BUF_SIZE-1);
\r
7025 if (consoleEcho) SaveInHistory(is->buf);
\r
7026 is->buf[is->count++] = '\n';
\r
7027 is->buf[is->count] = NULLCHAR;
\r
7028 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7029 if (consoleEcho) {
\r
7030 ConsoleOutput(is->buf, is->count, TRUE);
\r
7031 } else if (appData.localLineEditing) {
\r
7032 ConsoleOutput("\n", 1, TRUE);
\r
7035 case '\033': /* Escape key */
\r
7036 SetWindowText(hwnd, "");
\r
7037 cf.cbSize = sizeof(CHARFORMAT);
\r
7038 cf.dwMask = CFM_COLOR|CFM_BOLD|CFM_ITALIC|CFM_UNDERLINE|CFM_STRIKEOUT;
\r
7039 if (consoleEcho) {
\r
7040 cf.crTextColor = textAttribs[ColorNormal].color;
\r
7042 cf.crTextColor = COLOR_ECHOOFF;
\r
7044 cf.dwEffects = textAttribs[ColorNormal].effects;
\r
7045 SendMessage(hwnd, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&cf);
\r
7047 case '\t': /* Tab key */
\r
7048 if (GetKeyState(VK_SHIFT) < 0) {
\r
7050 SetFocus(GetDlgItem(hwndConsole, OPT_ConsoleText));
\r
7053 if (IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE);
\r
7054 if (buttonDesc[0].hwnd) {
\r
7055 SetFocus(buttonDesc[0].hwnd);
\r
7057 SetFocus(hwndMain);
\r
7061 case '\023': /* Ctrl+S */
\r
7062 sendNextChar = TRUE;
\r
7064 case '\021': /* Ctrl+Q */
\r
7065 quoteNextChar = TRUE;
\r
7075 GetWindowText(hwnd, buf, MSG_SIZ);
\r
7076 p = PrevInHistory(buf);
\r
7078 SetWindowText(hwnd, p);
\r
7079 sel.cpMin = 999999;
\r
7080 sel.cpMax = 999999;
\r
7081 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7086 p = NextInHistory();
\r
7088 SetWindowText(hwnd, p);
\r
7089 sel.cpMin = 999999;
\r
7090 sel.cpMax = 999999;
\r
7091 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7097 if (!(GetKeyState(VK_CONTROL) & ~1)) break;
\r
7101 SendDlgItemMessage(hwndConsole, OPT_ConsoleText, message, wParam, lParam);
\r
7105 case WM_MBUTTONDOWN:
\r
7106 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
7107 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
7109 case WM_RBUTTONUP:
\r
7110 if (GetKeyState(VK_SHIFT) & ~1) {
\r
7111 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
7112 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
7116 hmenu = LoadMenu(hInst, "InputMenu");
\r
7117 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
7118 if (sel.cpMin == sel.cpMax) {
\r
7119 EnableMenuItem(hmenu, IDM_Copy, MF_BYCOMMAND|MF_GRAYED);
\r
7120 EnableMenuItem(hmenu, IDM_Cut, MF_BYCOMMAND|MF_GRAYED);
\r
7122 if (!IsClipboardFormatAvailable(CF_TEXT)) {
\r
7123 EnableMenuItem(hmenu, IDM_Paste, MF_BYCOMMAND|MF_GRAYED);
\r
7125 pt.x = LOWORD(lParam);
\r
7126 pt.y = HIWORD(lParam);
\r
7127 MenuPopup(hwnd, pt, hmenu, -1);
\r
7131 switch (LOWORD(wParam)) {
\r
7133 SendMessage(hwnd, EM_UNDO, 0, 0);
\r
7135 case IDM_SelectAll:
\r
7137 sel.cpMax = -1; /*999999?*/
\r
7138 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7141 SendMessage(hwnd, WM_CUT, 0, 0);
\r
7144 SendMessage(hwnd, WM_PASTE, 0, 0);
\r
7147 SendMessage(hwnd, WM_COPY, 0, 0);
\r
7152 return (*consoleInputWindowProc)(hwnd, message, wParam, lParam);
\r
7155 #define CO_MAX 100000
\r
7156 #define CO_TRIM 1000
\r
7159 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
7161 static SnapData sd;
\r
7162 HWND hText, hInput;
\r
7164 static int sizeX, sizeY;
\r
7165 int newSizeX, newSizeY;
\r
7169 hText = GetDlgItem(hDlg, OPT_ConsoleText);
\r
7170 hInput = GetDlgItem(hDlg, OPT_ConsoleInput);
\r
7172 switch (message) {
\r
7174 if (((NMHDR*)lParam)->code == EN_LINK)
\r
7176 ENLINK *pLink = (ENLINK*)lParam;
\r
7177 if (pLink->msg == WM_LBUTTONUP)
\r
7181 tr.chrg = pLink->chrg;
\r
7182 tr.lpstrText = malloc(1+tr.chrg.cpMax-tr.chrg.cpMin);
\r
7183 SendMessage(hText, EM_GETTEXTRANGE, 0, (LPARAM)&tr);
\r
7184 ShellExecute(NULL, "open", tr.lpstrText, NULL, NULL, SW_SHOW);
\r
7185 free(tr.lpstrText);
\r
7189 case WM_INITDIALOG: /* message: initialize dialog box */
\r
7190 hwndConsole = hDlg;
\r
7192 consoleTextWindowProc = (WNDPROC)
\r
7193 SetWindowLongPtr(hText, GWLP_WNDPROC, (LONG_PTR) ConsoleTextSubclass);
\r
7194 SendMessage(hText, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
7195 consoleInputWindowProc = (WNDPROC)
\r
7196 SetWindowLongPtr(hInput, GWLP_WNDPROC, (LONG_PTR) ConsoleInputSubclass);
\r
7197 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
7198 Colorize(ColorNormal, TRUE);
\r
7199 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &consoleCF);
\r
7200 ChangedConsoleFont();
\r
7201 GetClientRect(hDlg, &rect);
\r
7202 sizeX = rect.right;
\r
7203 sizeY = rect.bottom;
\r
7204 if (wpConsole.x != CW_USEDEFAULT && wpConsole.y != CW_USEDEFAULT &&
\r
7205 wpConsole.width != CW_USEDEFAULT && wpConsole.height != CW_USEDEFAULT) {
\r
7206 WINDOWPLACEMENT wp;
\r
7207 EnsureOnScreen(&wpConsole.x, &wpConsole.y, 0, 0);
\r
7208 wp.length = sizeof(WINDOWPLACEMENT);
\r
7210 wp.showCmd = SW_SHOW;
\r
7211 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
7212 wp.rcNormalPosition.left = wpConsole.x;
\r
7213 wp.rcNormalPosition.right = wpConsole.x + wpConsole.width;
\r
7214 wp.rcNormalPosition.top = wpConsole.y;
\r
7215 wp.rcNormalPosition.bottom = wpConsole.y + wpConsole.height;
\r
7216 SetWindowPlacement(hDlg, &wp);
\r
7219 // [HGM] Chessknight's change 2004-07-13
\r
7220 else { /* Determine Defaults */
\r
7221 WINDOWPLACEMENT wp;
\r
7222 wpConsole.x = wpMain.width + 1;
\r
7223 wpConsole.y = wpMain.y;
\r
7224 wpConsole.width = screenWidth - wpMain.width;
\r
7225 wpConsole.height = wpMain.height;
\r
7226 EnsureOnScreen(&wpConsole.x, &wpConsole.y, 0, 0);
\r
7227 wp.length = sizeof(WINDOWPLACEMENT);
\r
7229 wp.showCmd = SW_SHOW;
\r
7230 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
7231 wp.rcNormalPosition.left = wpConsole.x;
\r
7232 wp.rcNormalPosition.right = wpConsole.x + wpConsole.width;
\r
7233 wp.rcNormalPosition.top = wpConsole.y;
\r
7234 wp.rcNormalPosition.bottom = wpConsole.y + wpConsole.height;
\r
7235 SetWindowPlacement(hDlg, &wp);
\r
7238 // Allow hText to highlight URLs and send notifications on them
\r
7239 wMask = (WORD) SendMessage(hText, EM_GETEVENTMASK, 0, 0L);
\r
7240 SendMessage(hText, EM_SETEVENTMASK, 0, wMask | ENM_LINK);
\r
7241 SendMessage(hText, EM_AUTOURLDETECT, TRUE, 0L);
\r
7242 SetWindowLongPtr(hText, GWLP_USERDATA, 79); // initialize the text window's width
\r
7256 if (IsIconic(hDlg)) break;
\r
7257 newSizeX = LOWORD(lParam);
\r
7258 newSizeY = HIWORD(lParam);
\r
7259 if (sizeX != newSizeX || sizeY != newSizeY) {
\r
7260 RECT rectText, rectInput;
\r
7262 int newTextHeight, newTextWidth;
\r
7263 GetWindowRect(hText, &rectText);
\r
7264 newTextWidth = rectText.right - rectText.left + newSizeX - sizeX;
\r
7265 newTextHeight = rectText.bottom - rectText.top + newSizeY - sizeY;
\r
7266 if (newTextHeight < 0) {
\r
7267 newSizeY += -newTextHeight;
\r
7268 newTextHeight = 0;
\r
7270 SetWindowPos(hText, NULL, 0, 0,
\r
7271 newTextWidth, newTextHeight, SWP_NOZORDER|SWP_NOMOVE);
\r
7272 GetWindowRect(hInput, &rectInput); /* gives screen coords */
\r
7273 pt.x = rectInput.left;
\r
7274 pt.y = rectInput.top + newSizeY - sizeY;
\r
7275 ScreenToClient(hDlg, &pt);
\r
7276 SetWindowPos(hInput, NULL,
\r
7277 pt.x, pt.y, /* needs client coords */
\r
7278 rectInput.right - rectInput.left + newSizeX - sizeX,
\r
7279 rectInput.bottom - rectInput.top, SWP_NOZORDER);
\r
7285 case WM_GETMINMAXINFO:
\r
7286 /* Prevent resizing window too small */
\r
7287 mmi = (MINMAXINFO *) lParam;
\r
7288 mmi->ptMinTrackSize.x = 100;
\r
7289 mmi->ptMinTrackSize.y = 100;
\r
7292 /* [AS] Snapping */
\r
7293 case WM_ENTERSIZEMOVE:
\r
7294 return OnEnterSizeMove( &sd, hDlg, wParam, lParam );
\r
7297 return OnSizing( &sd, hDlg, wParam, lParam );
\r
7300 return OnMoving( &sd, hDlg, wParam, lParam );
\r
7302 case WM_EXITSIZEMOVE:
\r
7303 UpdateICSWidth(hText);
\r
7304 return OnExitSizeMove( &sd, hDlg, wParam, lParam );
\r
7307 return DefWindowProc(hDlg, message, wParam, lParam);
\r
7315 if (hwndConsole) return;
\r
7316 hCons = CreateDialog(hInst, szConsoleName, 0, NULL);
\r
7317 SendMessage(hCons, WM_INITDIALOG, 0, 0);
\r
7322 ConsoleOutput(char* data, int length, int forceVisible)
\r
7327 char buf[CO_MAX+1];
\r
7330 static int delayLF = 0;
\r
7331 CHARRANGE savesel, sel;
\r
7333 if (hwndConsole == NULL || length > CO_MAX-100 || length == 0) return;
\r
7341 while (length--) {
\r
7349 } else if (*p == '\007') {
\r
7350 MyPlaySound(&sounds[(int)SoundBell]);
\r
7357 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
7358 SendMessage(hText, EM_HIDESELECTION, TRUE, FALSE);
\r
7359 /* Save current selection */
\r
7360 SendMessage(hText, EM_EXGETSEL, 0, (LPARAM)&savesel);
\r
7361 exlen = GetWindowTextLength(hText);
\r
7362 /* Find out whether current end of text is visible */
\r
7363 SendMessage(hText, EM_GETRECT, 0, (LPARAM) &rect);
\r
7364 SendMessage(hText, EM_POSFROMCHAR, (WPARAM) &pEnd, exlen);
\r
7365 /* Trim existing text if it's too long */
\r
7366 if (exlen + (q - buf) > CO_MAX) {
\r
7367 trim = (CO_TRIM > (q - buf)) ? CO_TRIM : (q - buf);
\r
7370 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7371 SendMessage(hText, EM_REPLACESEL, 0, (LPARAM)"");
\r
7373 savesel.cpMin -= trim;
\r
7374 savesel.cpMax -= trim;
\r
7375 if (exlen < 0) exlen = 0;
\r
7376 if (savesel.cpMin < 0) savesel.cpMin = 0;
\r
7377 if (savesel.cpMax < savesel.cpMin) savesel.cpMax = savesel.cpMin;
\r
7379 /* Append the new text */
\r
7380 sel.cpMin = exlen;
\r
7381 sel.cpMax = exlen;
\r
7382 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7383 SendMessage(hText, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&consoleCF);
\r
7384 SendMessage(hText, EM_REPLACESEL, 0, (LPARAM) buf);
\r
7385 if (forceVisible || exlen == 0 ||
\r
7386 (rect.left <= pEnd.x && pEnd.x < rect.right &&
\r
7387 rect.top <= pEnd.y && pEnd.y < rect.bottom)) {
\r
7388 /* Scroll to make new end of text visible if old end of text
\r
7389 was visible or new text is an echo of user typein */
\r
7390 sel.cpMin = 9999999;
\r
7391 sel.cpMax = 9999999;
\r
7392 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7393 SendMessage(hText, EM_HIDESELECTION, FALSE, FALSE);
\r
7394 SendMessage(hText, EM_SCROLLCARET, 0, 0);
\r
7395 SendMessage(hText, EM_HIDESELECTION, TRUE, FALSE);
\r
7397 if (savesel.cpMax == exlen || forceVisible) {
\r
7398 /* Move insert point to new end of text if it was at the old
\r
7399 end of text or if the new text is an echo of user typein */
\r
7400 sel.cpMin = 9999999;
\r
7401 sel.cpMax = 9999999;
\r
7402 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7404 /* Restore previous selection */
\r
7405 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&savesel);
\r
7407 SendMessage(hText, EM_HIDESELECTION, FALSE, FALSE);
\r
7414 DisplayHoldingsCount(HDC hdc, int x, int y, int rightAlign, int copyNumber)
\r
7418 COLORREF oldFg, oldBg;
\r
7423 snprintf(buf, sizeof(buf)/sizeof(buf[0]),"%d", copyNumber); else buf[0] = 0;
\r
7425 oldFg = SetTextColor(hdc, RGB(255, 255, 255)); /* white */
\r
7426 oldBg = SetBkColor(hdc, RGB(0, 0, 0)); /* black */
\r
7427 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
7430 rect.right = x + squareSize;
\r
7432 rect.bottom = y + squareSize;
\r
7435 ExtTextOut(hdc, x + MESSAGE_LINE_LEFTMARGIN
\r
7436 + (rightAlign ? (squareSize*2)/3 : 0),
\r
7437 y, ETO_CLIPPED|ETO_OPAQUE,
\r
7438 &rect, str, strlen(str), NULL);
\r
7440 (void) SetTextColor(hdc, oldFg);
\r
7441 (void) SetBkColor(hdc, oldBg);
\r
7442 (void) SelectObject(hdc, oldFont);
\r
7446 DisplayAClock(HDC hdc, int timeRemaining, int highlight,
\r
7447 RECT *rect, char *color, char *flagFell)
\r
7451 COLORREF oldFg, oldBg;
\r
7454 if (appData.clockMode) {
\r
7456 snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%c %s %s", color[0], TimeString(timeRemaining), flagFell);
\r
7458 snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%s:%c%s %s", color, (logoHeight>0 ? 0 : ' '), TimeString(timeRemaining), flagFell);
\r
7465 oldFg = SetTextColor(hdc, RGB(255, 255, 255)); /* white */
\r
7466 oldBg = SetBkColor(hdc, RGB(0, 0, 0)); /* black */
\r
7468 oldFg = SetTextColor(hdc, RGB(0, 0, 0)); /* black */
\r
7469 oldBg = SetBkColor(hdc, RGB(255, 255, 255)); /* white */
\r
7471 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
7475 ExtTextOut(hdc, rect->left + MESSAGE_LINE_LEFTMARGIN,
\r
7476 rect->top, ETO_CLIPPED|ETO_OPAQUE,
\r
7477 rect, str, strlen(str), NULL);
\r
7478 if(logoHeight > 0 && appData.clockMode) {
\r
7480 str += strlen(color)+2;
\r
7481 r.top = rect->top + logoHeight/2;
\r
7482 r.left = rect->left;
\r
7483 r.right = rect->right;
\r
7484 r.bottom = rect->bottom;
\r
7485 ExtTextOut(hdc, rect->left + MESSAGE_LINE_LEFTMARGIN,
\r
7486 r.top, ETO_CLIPPED|ETO_OPAQUE,
\r
7487 &r, str, strlen(str), NULL);
\r
7489 (void) SetTextColor(hdc, oldFg);
\r
7490 (void) SetBkColor(hdc, oldBg);
\r
7491 (void) SelectObject(hdc, oldFont);
\r
7496 DoReadFile(HANDLE hFile, char *buf, int count, DWORD *outCount,
\r
7502 if( count <= 0 ) {
\r
7503 if (appData.debugMode) {
\r
7504 fprintf( debugFP, "DoReadFile: trying to read past end of buffer, overflow = %d\n", count );
\r
7507 return ERROR_INVALID_USER_BUFFER;
\r
7510 ResetEvent(ovl->hEvent);
\r
7511 ovl->Offset = ovl->OffsetHigh = 0;
\r
7512 ok = ReadFile(hFile, buf, count, outCount, ovl);
\r
7516 err = GetLastError();
\r
7517 if (err == ERROR_IO_PENDING) {
\r
7518 ok = GetOverlappedResult(hFile, ovl, outCount, TRUE);
\r
7522 err = GetLastError();
\r
7529 DoWriteFile(HANDLE hFile, char *buf, int count, DWORD *outCount,
\r
7534 ResetEvent(ovl->hEvent);
\r
7535 ovl->Offset = ovl->OffsetHigh = 0;
\r
7536 ok = WriteFile(hFile, buf, count, outCount, ovl);
\r
7540 err = GetLastError();
\r
7541 if (err == ERROR_IO_PENDING) {
\r
7542 ok = GetOverlappedResult(hFile, ovl, outCount, TRUE);
\r
7546 err = GetLastError();
\r
7552 /* [AS] If input is line by line and a line exceed the buffer size, force an error */
\r
7553 void CheckForInputBufferFull( InputSource * is )
\r
7555 if( is->lineByLine && (is->next - is->buf) >= INPUT_SOURCE_BUF_SIZE ) {
\r
7556 /* Look for end of line */
\r
7557 char * p = is->buf;
\r
7559 while( p < is->next && *p != '\n' ) {
\r
7563 if( p >= is->next ) {
\r
7564 if (appData.debugMode) {
\r
7565 fprintf( debugFP, "Input line exceeded buffer size (source id=%lu)\n", is->id );
\r
7568 is->error = ERROR_BROKEN_PIPE; /* [AS] Just any non-successful code! */
\r
7569 is->count = (DWORD) -1;
\r
7570 is->next = is->buf;
\r
7576 InputThread(LPVOID arg)
\r
7581 is = (InputSource *) arg;
\r
7582 ovl.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
\r
7583 ovl.Internal = ovl.InternalHigh = ovl.Offset = ovl.OffsetHigh = 0;
\r
7584 while (is->hThread != NULL) {
\r
7585 is->error = DoReadFile(is->hFile, is->next,
\r
7586 INPUT_SOURCE_BUF_SIZE - (is->next - is->buf),
\r
7587 &is->count, &ovl);
\r
7588 if (is->error == NO_ERROR) {
\r
7589 is->next += is->count;
\r
7591 if (is->error == ERROR_BROKEN_PIPE) {
\r
7592 /* Correct for MS brain damage. EOF reading a pipe is not an error. */
\r
7595 is->count = (DWORD) -1;
\r
7596 /* [AS] The (is->count <= 0) check below is not useful for unsigned values! */
\r
7601 CheckForInputBufferFull( is );
\r
7603 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7605 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7607 if (is->count <= 0) break; /* Quit on EOF or error */
\r
7610 CloseHandle(ovl.hEvent);
\r
7611 CloseHandle(is->hFile);
\r
7613 if (appData.debugMode) {
\r
7614 fprintf( debugFP, "Input thread terminated (id=%lu, error=%d, count=%ld)\n", is->id, is->error, is->count );
\r
7621 /* Windows 95 beta 2 won't let you do overlapped i/o on a console or pipe */
\r
7623 NonOvlInputThread(LPVOID arg)
\r
7630 is = (InputSource *) arg;
\r
7631 while (is->hThread != NULL) {
\r
7632 is->error = ReadFile(is->hFile, is->next,
\r
7633 INPUT_SOURCE_BUF_SIZE - (is->next - is->buf),
\r
7634 &is->count, NULL) ? NO_ERROR : GetLastError();
\r
7635 if (is->error == NO_ERROR) {
\r
7636 /* Change CRLF to LF */
\r
7637 if (is->next > is->buf) {
\r
7639 i = is->count + 1;
\r
7647 if (prev == '\r' && *p == '\n') {
\r
7659 if (is->error == ERROR_BROKEN_PIPE) {
\r
7660 /* Correct for MS brain damage. EOF reading a pipe is not an error. */
\r
7663 is->count = (DWORD) -1;
\r
7667 CheckForInputBufferFull( is );
\r
7669 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7671 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7673 if (is->count < 0) break; /* Quit on error */
\r
7675 CloseHandle(is->hFile);
\r
7680 SocketInputThread(LPVOID arg)
\r
7684 is = (InputSource *) arg;
\r
7685 while (is->hThread != NULL) {
\r
7686 is->count = recv(is->sock, is->buf, INPUT_SOURCE_BUF_SIZE, 0);
\r
7687 if ((int)is->count == SOCKET_ERROR) {
\r
7688 is->count = (DWORD) -1;
\r
7689 is->error = WSAGetLastError();
\r
7691 is->error = NO_ERROR;
\r
7692 is->next += is->count;
\r
7693 if (is->count == 0 && is->second == is) {
\r
7694 /* End of file on stderr; quit with no message */
\r
7698 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7700 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7702 if (is->count <= 0) break; /* Quit on EOF or error */
\r
7708 InputEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
7712 is = (InputSource *) lParam;
\r
7713 if (is->lineByLine) {
\r
7714 /* Feed in lines one by one */
\r
7715 char *p = is->buf;
\r
7717 while (q < is->next) {
\r
7718 if (*q++ == '\n') {
\r
7719 (is->func)(is, is->closure, p, q - p, NO_ERROR);
\r
7724 /* Move any partial line to the start of the buffer */
\r
7726 while (p < is->next) {
\r
7731 if (is->error != NO_ERROR || is->count == 0) {
\r
7732 /* Notify backend of the error. Note: If there was a partial
\r
7733 line at the end, it is not flushed through. */
\r
7734 (is->func)(is, is->closure, is->buf, is->count, is->error);
\r
7737 /* Feed in the whole chunk of input at once */
\r
7738 (is->func)(is, is->closure, is->buf, is->count, is->error);
\r
7739 is->next = is->buf;
\r
7743 /*---------------------------------------------------------------------------*\
\r
7745 * Menu enables. Used when setting various modes.
\r
7747 \*---------------------------------------------------------------------------*/
\r
7755 GreyRevert(Boolean grey)
\r
7756 { // [HGM] vari: for retracting variations in local mode
\r
7757 HMENU hmenu = GetMenu(hwndMain);
\r
7758 EnableMenuItem(hmenu, IDM_Revert, MF_BYCOMMAND|(grey ? MF_GRAYED : MF_ENABLED));
\r
7759 EnableMenuItem(hmenu, IDM_Annotate, MF_BYCOMMAND|(grey ? MF_GRAYED : MF_ENABLED));
\r
7763 SetMenuEnables(HMENU hmenu, Enables *enab)
\r
7765 while (enab->item > 0) {
\r
7766 (void) EnableMenuItem(hmenu, enab->item, enab->flags);
\r
7771 Enables gnuEnables[] = {
\r
7772 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7773 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7774 { IDM_IcsClient, MF_BYCOMMAND|MF_GRAYED },
\r
7775 { IDM_Accept, MF_BYCOMMAND|MF_GRAYED },
\r
7776 { IDM_Decline, MF_BYCOMMAND|MF_GRAYED },
\r
7777 { IDM_Rematch, MF_BYCOMMAND|MF_GRAYED },
\r
7778 { IDM_Adjourn, MF_BYCOMMAND|MF_GRAYED },
\r
7779 { IDM_StopExamining, MF_BYCOMMAND|MF_GRAYED },
\r
7780 { IDM_StopObserving, MF_BYCOMMAND|MF_GRAYED },
\r
7781 { IDM_Upload, MF_BYCOMMAND|MF_GRAYED },
\r
7782 { IDM_Revert, MF_BYCOMMAND|MF_GRAYED },
\r
7783 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7784 { IDM_NewChat, MF_BYCOMMAND|MF_GRAYED },
\r
7788 Enables icsEnables[] = {
\r
7789 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7790 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7791 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7792 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7793 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7794 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7795 { IDM_MachineBoth, MF_BYCOMMAND|MF_GRAYED },
\r
7796 { IDM_AnalysisMode, MF_BYCOMMAND|MF_ENABLED },
\r
7797 { IDM_AnalyzeFile, MF_BYCOMMAND|MF_GRAYED },
\r
7798 { IDM_TimeControl, MF_BYCOMMAND|MF_GRAYED },
\r
7799 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7800 { IDM_Hint, MF_BYCOMMAND|MF_GRAYED },
\r
7801 { IDM_Book, MF_BYCOMMAND|MF_GRAYED },
\r
7802 { IDM_IcsOptions, MF_BYCOMMAND|MF_ENABLED },
\r
7803 { IDM_Engine1Options, MF_BYCOMMAND|MF_GRAYED },
\r
7804 { IDM_Engine2Options, MF_BYCOMMAND|MF_GRAYED },
\r
7805 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7810 Enables zippyEnables[] = {
\r
7811 { IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },
\r
7812 { IDM_Hint, MF_BYCOMMAND|MF_ENABLED },
\r
7813 { IDM_Book, MF_BYCOMMAND|MF_ENABLED },
\r
7814 { IDM_Engine1Options, MF_BYCOMMAND|MF_ENABLED },
\r
7819 Enables ncpEnables[] = {
\r
7820 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7821 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7822 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7823 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7824 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7825 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7826 { IDM_AnalysisMode, MF_BYCOMMAND|MF_GRAYED },
\r
7827 { IDM_AnalyzeFile, MF_BYCOMMAND|MF_GRAYED },
\r
7828 { IDM_IcsClient, MF_BYCOMMAND|MF_GRAYED },
\r
7829 { ACTION_POS, MF_BYPOSITION|MF_GRAYED },
\r
7830 { IDM_Revert, MF_BYCOMMAND|MF_GRAYED },
\r
7831 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7832 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7833 { IDM_RetractMove, MF_BYCOMMAND|MF_GRAYED },
\r
7834 { IDM_TimeControl, MF_BYCOMMAND|MF_GRAYED },
\r
7835 { IDM_Hint, MF_BYCOMMAND|MF_GRAYED },
\r
7836 { IDM_Book, MF_BYCOMMAND|MF_GRAYED },
\r
7837 { IDM_MachineBoth, MF_BYCOMMAND|MF_GRAYED },
\r
7838 { IDM_NewChat, MF_BYCOMMAND|MF_GRAYED },
\r
7839 { IDM_Engine1Options, MF_BYCOMMAND|MF_GRAYED },
\r
7840 { IDM_Engine2Options, MF_BYCOMMAND|MF_GRAYED },
\r
7841 { IDM_Sounds, MF_BYCOMMAND|MF_GRAYED },
\r
7845 Enables trainingOnEnables[] = {
\r
7846 { IDM_EditComment, MF_BYCOMMAND|MF_GRAYED },
\r
7847 { IDM_Comment, MF_BYCOMMAND|MF_GRAYED },
\r
7848 { IDM_Pause, MF_BYCOMMAND|MF_GRAYED },
\r
7849 { IDM_Forward, MF_BYCOMMAND|MF_GRAYED },
\r
7850 { IDM_Backward, MF_BYCOMMAND|MF_GRAYED },
\r
7851 { IDM_ToEnd, MF_BYCOMMAND|MF_GRAYED },
\r
7852 { IDM_ToStart, MF_BYCOMMAND|MF_GRAYED },
\r
7853 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7854 { IDM_TruncateGame, MF_BYCOMMAND|MF_GRAYED },
\r
7858 Enables trainingOffEnables[] = {
\r
7859 { IDM_EditComment, MF_BYCOMMAND|MF_ENABLED },
\r
7860 { IDM_Comment, MF_BYCOMMAND|MF_ENABLED },
\r
7861 { IDM_Pause, MF_BYCOMMAND|MF_ENABLED },
\r
7862 { IDM_Forward, MF_BYCOMMAND|MF_ENABLED },
\r
7863 { IDM_Backward, MF_BYCOMMAND|MF_ENABLED },
\r
7864 { IDM_ToEnd, MF_BYCOMMAND|MF_ENABLED },
\r
7865 { IDM_ToStart, MF_BYCOMMAND|MF_ENABLED },
\r
7866 { IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },
\r
7867 { IDM_TruncateGame, MF_BYCOMMAND|MF_ENABLED },
\r
7871 /* These modify either ncpEnables or gnuEnables */
\r
7872 Enables cmailEnables[] = {
\r
7873 { IDM_MailMove, MF_BYCOMMAND|MF_ENABLED },
\r
7874 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_ENABLED },
\r
7875 { ACTION_POS, MF_BYPOSITION|MF_ENABLED },
\r
7876 { IDM_CallFlag, MF_BYCOMMAND|MF_GRAYED },
\r
7877 { IDM_Draw, MF_BYCOMMAND|MF_ENABLED },
\r
7878 { IDM_Adjourn, MF_BYCOMMAND|MF_GRAYED },
\r
7879 { IDM_Abort, MF_BYCOMMAND|MF_GRAYED },
\r
7883 Enables machineThinkingEnables[] = {
\r
7884 { IDM_LoadGame, MF_BYCOMMAND|MF_GRAYED },
\r
7885 { IDM_LoadNextGame, MF_BYCOMMAND|MF_GRAYED },
\r
7886 { IDM_LoadPrevGame, MF_BYCOMMAND|MF_GRAYED },
\r
7887 { IDM_ReloadGame, MF_BYCOMMAND|MF_GRAYED },
\r
7888 { IDM_PasteGame, MF_BYCOMMAND|MF_GRAYED },
\r
7889 { IDM_LoadPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7890 { IDM_LoadNextPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7891 { IDM_LoadPrevPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7892 { IDM_ReloadPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7893 { IDM_PastePosition, MF_BYCOMMAND|MF_GRAYED },
\r
7894 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7895 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7896 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7897 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7898 { IDM_TypeInMove, MF_BYCOMMAND|MF_GRAYED },
\r
7899 { IDM_RetractMove, MF_BYCOMMAND|MF_GRAYED },
\r
7903 Enables userThinkingEnables[] = {
\r
7904 { IDM_LoadGame, MF_BYCOMMAND|MF_ENABLED },
\r
7905 { IDM_LoadNextGame, MF_BYCOMMAND|MF_ENABLED },
\r
7906 { IDM_LoadPrevGame, MF_BYCOMMAND|MF_ENABLED },
\r
7907 { IDM_ReloadGame, MF_BYCOMMAND|MF_ENABLED },
\r
7908 { IDM_PasteGame, MF_BYCOMMAND|MF_ENABLED },
\r
7909 { IDM_LoadPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7910 { IDM_LoadNextPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7911 { IDM_LoadPrevPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7912 { IDM_ReloadPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7913 { IDM_PastePosition, MF_BYCOMMAND|MF_ENABLED },
\r
7914 { IDM_MachineWhite, MF_BYCOMMAND|MF_ENABLED },
\r
7915 { IDM_MachineBlack, MF_BYCOMMAND|MF_ENABLED },
\r
7916 { IDM_TwoMachines, MF_BYCOMMAND|MF_ENABLED },
\r
7917 { IDM_Match, MF_BYCOMMAND|MF_ENABLED },
\r
7918 { IDM_TypeInMove, MF_BYCOMMAND|MF_ENABLED },
\r
7919 { IDM_RetractMove, MF_BYCOMMAND|MF_ENABLED },
\r
7923 /*---------------------------------------------------------------------------*\
\r
7925 * Front-end interface functions exported by XBoard.
\r
7926 * Functions appear in same order as prototypes in frontend.h.
\r
7928 \*---------------------------------------------------------------------------*/
\r
7932 static UINT prevChecked = 0;
\r
7933 static int prevPausing = 0;
\r
7936 if (pausing != prevPausing) {
\r
7937 prevPausing = pausing;
\r
7938 (void) CheckMenuItem(GetMenu(hwndMain), IDM_Pause,
\r
7939 MF_BYCOMMAND|(pausing ? MF_CHECKED : MF_UNCHECKED));
\r
7940 if (hwndPause) SetWindowText(hwndPause, pausing ? "C" : "P");
\r
7943 switch (gameMode) {
\r
7944 case BeginningOfGame:
\r
7945 if (appData.icsActive)
\r
7946 nowChecked = IDM_IcsClient;
\r
7947 else if (appData.noChessProgram)
\r
7948 nowChecked = IDM_EditGame;
\r
7950 nowChecked = IDM_MachineBlack;
\r
7952 case MachinePlaysBlack:
\r
7953 nowChecked = IDM_MachineBlack;
\r
7955 case MachinePlaysWhite:
\r
7956 nowChecked = IDM_MachineWhite;
\r
7958 case TwoMachinesPlay:
\r
7959 nowChecked = matchMode ? IDM_Match : IDM_TwoMachines; // [HGM] match
\r
7962 nowChecked = IDM_AnalysisMode;
\r
7965 nowChecked = IDM_AnalyzeFile;
\r
7968 nowChecked = IDM_EditGame;
\r
7970 case PlayFromGameFile:
\r
7971 nowChecked = IDM_LoadGame;
\r
7973 case EditPosition:
\r
7974 nowChecked = IDM_EditPosition;
\r
7977 nowChecked = IDM_Training;
\r
7979 case IcsPlayingWhite:
\r
7980 case IcsPlayingBlack:
\r
7981 case IcsObserving:
\r
7983 nowChecked = IDM_IcsClient;
\r
7990 if (prevChecked != 0)
\r
7991 (void) CheckMenuItem(GetMenu(hwndMain),
\r
7992 prevChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
7993 if (nowChecked != 0)
\r
7994 (void) CheckMenuItem(GetMenu(hwndMain),
\r
7995 nowChecked, MF_BYCOMMAND|MF_CHECKED);
\r
7997 if (nowChecked == IDM_LoadGame || nowChecked == IDM_Training) {
\r
7998 (void) EnableMenuItem(GetMenu(hwndMain), IDM_Training,
\r
7999 MF_BYCOMMAND|MF_ENABLED);
\r
8001 (void) EnableMenuItem(GetMenu(hwndMain),
\r
8002 IDM_Training, MF_BYCOMMAND|MF_GRAYED);
\r
8005 prevChecked = nowChecked;
\r
8007 /* [DM] icsEngineAnalyze - Do a sceure check too */
\r
8008 if (appData.icsActive) {
\r
8009 if (appData.icsEngineAnalyze) {
\r
8010 (void) CheckMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
8011 MF_BYCOMMAND|MF_CHECKED);
\r
8013 (void) CheckMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
8014 MF_BYCOMMAND|MF_UNCHECKED);
\r
8017 DisplayLogos(); // [HGM] logos: mode change could have altered logos
\r
8023 HMENU hmenu = GetMenu(hwndMain);
\r
8024 SetMenuEnables(hmenu, icsEnables);
\r
8025 EnableMenuItem(GetSubMenu(hmenu, OPTIONS_POS), IDM_IcsOptions,
\r
8026 MF_BYCOMMAND|MF_ENABLED);
\r
8028 if (appData.zippyPlay) {
\r
8029 SetMenuEnables(hmenu, zippyEnables);
\r
8030 if (!appData.noChessProgram) /* [DM] icsEngineAnalyze */
\r
8031 (void) EnableMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
8032 MF_BYCOMMAND|MF_ENABLED);
\r
8040 SetMenuEnables(GetMenu(hwndMain), gnuEnables);
\r
8046 HMENU hmenu = GetMenu(hwndMain);
\r
8047 SetMenuEnables(hmenu, ncpEnables);
\r
8048 DrawMenuBar(hwndMain);
\r
8054 SetMenuEnables(GetMenu(hwndMain), cmailEnables);
\r
8058 SetTrainingModeOn()
\r
8061 SetMenuEnables(GetMenu(hwndMain), trainingOnEnables);
\r
8062 for (i = 0; i < N_BUTTONS; i++) {
\r
8063 if (buttonDesc[i].hwnd != NULL)
\r
8064 EnableWindow(buttonDesc[i].hwnd, FALSE);
\r
8069 VOID SetTrainingModeOff()
\r
8072 SetMenuEnables(GetMenu(hwndMain), trainingOffEnables);
\r
8073 for (i = 0; i < N_BUTTONS; i++) {
\r
8074 if (buttonDesc[i].hwnd != NULL)
\r
8075 EnableWindow(buttonDesc[i].hwnd, TRUE);
\r
8081 SetUserThinkingEnables()
\r
8083 SetMenuEnables(GetMenu(hwndMain), userThinkingEnables);
\r
8087 SetMachineThinkingEnables()
\r
8089 HMENU hMenu = GetMenu(hwndMain);
\r
8090 int flags = MF_BYCOMMAND|MF_ENABLED;
\r
8092 SetMenuEnables(hMenu, machineThinkingEnables);
\r
8094 if (gameMode == MachinePlaysBlack) {
\r
8095 (void)EnableMenuItem(hMenu, IDM_MachineBlack, flags);
\r
8096 } else if (gameMode == MachinePlaysWhite) {
\r
8097 (void)EnableMenuItem(hMenu, IDM_MachineWhite, flags);
\r
8098 } else if (gameMode == TwoMachinesPlay) {
\r
8099 (void)EnableMenuItem(hMenu, matchMode ? IDM_Match : IDM_TwoMachines, flags); // [HGM] match
\r
8105 DisplayTitle(char *str)
\r
8107 char title[MSG_SIZ], *host;
\r
8108 if (str[0] != NULLCHAR) {
\r
8109 safeStrCpy(title, str, sizeof(title)/sizeof(title[0]) );
\r
8110 } else if (appData.icsActive) {
\r
8111 if (appData.icsCommPort[0] != NULLCHAR)
\r
8114 host = appData.icsHost;
\r
8115 snprintf(title, MSG_SIZ, "%s: %s", szTitle, host);
\r
8116 } else if (appData.noChessProgram) {
\r
8117 safeStrCpy(title, szTitle, sizeof(title)/sizeof(title[0]) );
\r
8119 safeStrCpy(title, szTitle, sizeof(title)/sizeof(title[0]) );
\r
8120 strcat(title, ": ");
\r
8121 strcat(title, first.tidy);
\r
8123 SetWindowText(hwndMain, title);
\r
8128 DisplayMessage(char *str1, char *str2)
\r
8132 int remain = MESSAGE_TEXT_MAX - 1;
\r
8135 moveErrorMessageUp = FALSE; /* turned on later by caller if needed */
\r
8136 messageText[0] = NULLCHAR;
\r
8138 len = strlen(str1);
\r
8139 if (len > remain) len = remain;
\r
8140 strncpy(messageText, str1, len);
\r
8141 messageText[len] = NULLCHAR;
\r
8144 if (*str2 && remain >= 2) {
\r
8146 strcat(messageText, " ");
\r
8149 len = strlen(str2);
\r
8150 if (len > remain) len = remain;
\r
8151 strncat(messageText, str2, len);
\r
8153 messageText[MESSAGE_TEXT_MAX - 1] = NULLCHAR;
\r
8155 if (hwndMain == NULL || IsIconic(hwndMain)) return;
\r
8159 hdc = GetDC(hwndMain);
\r
8160 oldFont = SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
8161 ExtTextOut(hdc, messageRect.left, messageRect.top, ETO_CLIPPED|ETO_OPAQUE,
\r
8162 &messageRect, messageText, strlen(messageText), NULL);
\r
8163 (void) SelectObject(hdc, oldFont);
\r
8164 (void) ReleaseDC(hwndMain, hdc);
\r
8168 DisplayError(char *str, int error)
\r
8170 char buf[MSG_SIZ*2], buf2[MSG_SIZ];
\r
8174 safeStrCpy(buf, str, sizeof(buf)/sizeof(buf[0]) );
\r
8176 len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
\r
8177 NULL, error, LANG_NEUTRAL,
\r
8178 (LPSTR) buf2, MSG_SIZ, NULL);
\r
8180 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, buf2);
\r
8182 ErrorMap *em = errmap;
\r
8183 while (em->err != 0 && em->err != error) em++;
\r
8184 if (em->err != 0) {
\r
8185 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, em->msg);
\r
8187 snprintf(buf, 2*MSG_SIZ, "%s:\nError code %d", str, error);
\r
8192 ErrorPopUp(_("Error"), buf);
\r
8197 DisplayMoveError(char *str)
\r
8199 fromX = fromY = -1;
\r
8200 ClearHighlights();
\r
8201 DrawPosition(FALSE, NULL);
\r
8202 if (appData.popupMoveErrors) {
\r
8203 ErrorPopUp(_("Error"), str);
\r
8205 DisplayMessage(str, "");
\r
8206 moveErrorMessageUp = TRUE;
\r
8211 DisplayFatalError(char *str, int error, int exitStatus)
\r
8213 char buf[2*MSG_SIZ], buf2[MSG_SIZ];
\r
8215 char *label = exitStatus ? _("Fatal Error") : _("Exiting");
\r
8218 len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
\r
8219 NULL, error, LANG_NEUTRAL,
\r
8220 (LPSTR) buf2, MSG_SIZ, NULL);
\r
8222 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, buf2);
\r
8224 ErrorMap *em = errmap;
\r
8225 while (em->err != 0 && em->err != error) em++;
\r
8226 if (em->err != 0) {
\r
8227 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, em->msg);
\r
8229 snprintf(buf, 2*MSG_SIZ, "%s:\nError code %d", str, error);
\r
8234 if (appData.debugMode) {
\r
8235 fprintf(debugFP, "%s: %s\n", label, str);
\r
8237 if (appData.popupExitMessage) {
\r
8238 (void) MessageBox(hwndMain, str, label, MB_OK|
\r
8239 (exitStatus ? MB_ICONSTOP : MB_ICONINFORMATION));
\r
8241 ExitEvent(exitStatus);
\r
8246 DisplayInformation(char *str)
\r
8248 (void) MessageBox(hwndMain, str, _("Information"), MB_OK|MB_ICONINFORMATION);
\r
8253 DisplayNote(char *str)
\r
8255 ErrorPopUp(_("Note"), str);
\r
8260 char *title, *question, *replyPrefix;
\r
8265 QuestionDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8267 static QuestionParams *qp;
\r
8268 char reply[MSG_SIZ];
\r
8271 switch (message) {
\r
8272 case WM_INITDIALOG:
\r
8273 qp = (QuestionParams *) lParam;
\r
8274 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8275 Translate(hDlg, DLG_Question);
\r
8276 SetWindowText(hDlg, qp->title);
\r
8277 SetDlgItemText(hDlg, OPT_QuestionText, qp->question);
\r
8278 SetFocus(GetDlgItem(hDlg, OPT_QuestionInput));
\r
8282 switch (LOWORD(wParam)) {
\r
8284 safeStrCpy(reply, qp->replyPrefix, sizeof(reply)/sizeof(reply[0]) );
\r
8285 if (*reply) strcat(reply, " ");
\r
8286 len = strlen(reply);
\r
8287 GetDlgItemText(hDlg, OPT_QuestionInput, reply + len, sizeof(reply) - len);
\r
8288 strcat(reply, "\n");
\r
8289 OutputToProcess(qp->pr, reply, strlen(reply), &err);
\r
8290 EndDialog(hDlg, TRUE);
\r
8291 if (err) DisplayFatalError(_("Error writing to chess program"), err, 1);
\r
8294 EndDialog(hDlg, FALSE);
\r
8305 AskQuestion(char* title, char *question, char *replyPrefix, ProcRef pr)
\r
8307 QuestionParams qp;
\r
8311 qp.question = question;
\r
8312 qp.replyPrefix = replyPrefix;
\r
8314 lpProc = MakeProcInstance((FARPROC)QuestionDialog, hInst);
\r
8315 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_Question),
\r
8316 hwndMain, (DLGPROC)lpProc, (LPARAM)&qp);
\r
8317 FreeProcInstance(lpProc);
\r
8320 /* [AS] Pick FRC position */
\r
8321 LRESULT CALLBACK NewGameFRC_Proc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8323 static int * lpIndexFRC;
\r
8329 case WM_INITDIALOG:
\r
8330 lpIndexFRC = (int *) lParam;
\r
8332 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8333 Translate(hDlg, DLG_NewGameFRC);
\r
8335 SendDlgItemMessage( hDlg, IDC_NFG_Edit, EM_SETLIMITTEXT, sizeof(buf)-1, 0 );
\r
8336 SetDlgItemInt( hDlg, IDC_NFG_Edit, *lpIndexFRC, TRUE );
\r
8337 SendDlgItemMessage( hDlg, IDC_NFG_Edit, EM_SETSEL, 0, -1 );
\r
8338 SetFocus(GetDlgItem(hDlg, IDC_NFG_Edit));
\r
8343 switch( LOWORD(wParam) ) {
\r
8345 *lpIndexFRC = GetDlgItemInt(hDlg, IDC_NFG_Edit, &index_is_ok, TRUE );
\r
8346 EndDialog( hDlg, 0 );
\r
8347 shuffleOpenings = TRUE; /* [HGM] shuffle: switch shuffling on for as long as we stay in current variant */
\r
8350 EndDialog( hDlg, 1 );
\r
8352 case IDC_NFG_Edit:
\r
8353 if( HIWORD(wParam) == EN_CHANGE ) {
\r
8354 GetDlgItemInt(hDlg, IDC_NFG_Edit, &index_is_ok, TRUE );
\r
8356 EnableWindow( GetDlgItem(hDlg, IDOK), index_is_ok );
\r
8359 case IDC_NFG_Random:
\r
8360 snprintf( buf, sizeof(buf)/sizeof(buf[0]), "%d", myrandom() ); /* [HGM] shuffle: no longer limit to 960 */
\r
8361 SetDlgItemText(hDlg, IDC_NFG_Edit, buf );
\r
8374 int index = appData.defaultFrcPosition;
\r
8375 FARPROC lpProc = MakeProcInstance( (FARPROC) NewGameFRC_Proc, hInst );
\r
8377 result = DialogBoxParam( hInst, MAKEINTRESOURCE(DLG_NewGameFRC), hwndMain, (DLGPROC)lpProc, (LPARAM)&index );
\r
8379 if( result == 0 ) {
\r
8380 appData.defaultFrcPosition = index;
\r
8386 /* [AS] Game list options. Refactored by HGM */
\r
8388 HWND gameListOptionsDialog;
\r
8390 // low-level front-end: clear text edit / list widget
\r
8394 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_RESETCONTENT, 0, 0 );
\r
8397 // low-level front-end: clear text edit / list widget
\r
8399 GLT_DeSelectList()
\r
8401 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_SETCURSEL, 0, 0 );
\r
8404 // low-level front-end: append line to text edit / list widget
\r
8406 GLT_AddToList( char *name )
\r
8409 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_ADDSTRING, 0, (LPARAM) name );
\r
8413 // low-level front-end: get line from text edit / list widget
\r
8415 GLT_GetFromList( int index, char *name )
\r
8418 if( SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_GETTEXT, index, (LPARAM) name ) != LB_ERR )
\r
8424 void GLT_MoveSelection( HWND hDlg, int delta )
\r
8426 int idx1 = (int) SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETCURSEL, 0, 0 );
\r
8427 int idx2 = idx1 + delta;
\r
8428 int count = (int) SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETCOUNT, 0, 0 );
\r
8430 if( idx1 >=0 && idx1 < count && idx2 >= 0 && idx2 < count ) {
\r
8433 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETTEXT, idx1, (LPARAM) buf );
\r
8434 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_DELETESTRING, idx1, 0 );
\r
8435 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_INSERTSTRING, idx2, (LPARAM) buf );
\r
8436 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_SETCURSEL, idx2, 0 );
\r
8440 LRESULT CALLBACK GameListOptions_Proc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8444 case WM_INITDIALOG:
\r
8445 gameListOptionsDialog = hDlg; // [HGM] pass through global to keep out off back-end
\r
8447 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8448 Translate(hDlg, DLG_GameListOptions);
\r
8450 /* Initialize list */
\r
8451 GLT_TagsToList( lpUserGLT );
\r
8453 SetFocus( GetDlgItem(hDlg, IDC_GameListTags) );
\r
8458 switch( LOWORD(wParam) ) {
\r
8461 EndDialog( hDlg, 0 );
\r
8464 EndDialog( hDlg, 1 );
\r
8467 case IDC_GLT_Default:
\r
8468 GLT_TagsToList( GLT_DEFAULT_TAGS );
\r
8471 case IDC_GLT_Restore:
\r
8472 GLT_TagsToList( appData.gameListTags );
\r
8476 GLT_MoveSelection( hDlg, -1 );
\r
8479 case IDC_GLT_Down:
\r
8480 GLT_MoveSelection( hDlg, +1 );
\r
8490 int GameListOptions()
\r
8493 FARPROC lpProc = MakeProcInstance( (FARPROC) GameListOptions_Proc, hInst );
\r
8495 safeStrCpy( lpUserGLT, appData.gameListTags ,LPUSERGLT_SIZE );
\r
8497 result = DialogBoxParam( hInst, MAKEINTRESOURCE(DLG_GameListOptions), hwndMain, (DLGPROC)lpProc, (LPARAM)lpUserGLT );
\r
8499 if( result == 0 ) {
\r
8500 /* [AS] Memory leak here! */
\r
8501 appData.gameListTags = strdup( lpUserGLT );
\r
8508 DisplayIcsInteractionTitle(char *str)
\r
8510 char consoleTitle[MSG_SIZ];
\r
8512 snprintf(consoleTitle, MSG_SIZ, "%s: %s", szConsoleTitle, str);
\r
8513 SetWindowText(hwndConsole, consoleTitle);
\r
8517 DrawPosition(int fullRedraw, Board board)
\r
8519 HDCDrawPosition(NULL, (BOOLEAN) fullRedraw, board);
\r
8522 void NotifyFrontendLogin()
\r
8525 UpdateICSWidth(GetDlgItem(hwndConsole, OPT_ConsoleText));
\r
8531 fromX = fromY = -1;
\r
8532 if (dragInfo.pos.x != -1 || dragInfo.pos.y != -1) {
\r
8533 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
8534 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
8535 dragInfo.lastpos = dragInfo.pos;
\r
8536 dragInfo.start.x = dragInfo.start.y = -1;
\r
8537 dragInfo.from = dragInfo.start;
\r
8539 DrawPosition(TRUE, NULL);
\r
8546 CommentPopUp(char *title, char *str)
\r
8548 HWND hwnd = GetActiveWindow();
\r
8549 EitherCommentPopUp(currentMove, title, str, FALSE); // [HGM] vari: fake move index, rather than 0
\r
8551 SetActiveWindow(hwnd);
\r
8555 CommentPopDown(void)
\r
8557 CheckMenuItem(GetMenu(hwndMain), IDM_Comment, MF_UNCHECKED);
\r
8558 if (commentDialog) {
\r
8559 ShowWindow(commentDialog, SW_HIDE);
\r
8561 commentUp = FALSE;
\r
8565 EditCommentPopUp(int index, char *title, char *str)
\r
8567 EitherCommentPopUp(index, title, str, TRUE);
\r
8574 MyPlaySound(&sounds[(int)SoundMove]);
\r
8577 VOID PlayIcsWinSound()
\r
8579 MyPlaySound(&sounds[(int)SoundIcsWin]);
\r
8582 VOID PlayIcsLossSound()
\r
8584 MyPlaySound(&sounds[(int)SoundIcsLoss]);
\r
8587 VOID PlayIcsDrawSound()
\r
8589 MyPlaySound(&sounds[(int)SoundIcsDraw]);
\r
8592 VOID PlayIcsUnfinishedSound()
\r
8594 MyPlaySound(&sounds[(int)SoundIcsUnfinished]);
\r
8600 MyPlaySound(&sounds[(int)SoundAlarm]);
\r
8608 consoleEcho = TRUE;
\r
8609 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
8610 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&consoleCF);
\r
8611 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
8620 consoleEcho = FALSE;
\r
8621 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
8622 /* This works OK: set text and background both to the same color */
\r
8624 cf.crTextColor = COLOR_ECHOOFF;
\r
8625 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&cf);
\r
8626 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, cf.crTextColor);
\r
8629 /* No Raw()...? */
\r
8631 void Colorize(ColorClass cc, int continuation)
\r
8633 currentColorClass = cc;
\r
8634 consoleCF.dwMask = CFM_COLOR|CFM_BOLD|CFM_ITALIC|CFM_UNDERLINE|CFM_STRIKEOUT;
\r
8635 consoleCF.crTextColor = textAttribs[cc].color;
\r
8636 consoleCF.dwEffects = textAttribs[cc].effects;
\r
8637 if (!continuation) MyPlaySound(&textAttribs[cc].sound);
\r
8643 static char buf[MSG_SIZ];
\r
8644 DWORD bufsiz = MSG_SIZ;
\r
8646 if(appData.userName != NULL && appData.userName[0] != 0) {
\r
8647 return appData.userName; /* [HGM] username: prefer name selected by user over his system login */
\r
8649 if (!GetUserName(buf, &bufsiz)) {
\r
8650 /*DisplayError("Error getting user name", GetLastError());*/
\r
8651 safeStrCpy(buf, _("User"), sizeof(buf)/sizeof(buf[0]) );
\r
8659 static char buf[MSG_SIZ];
\r
8660 DWORD bufsiz = MSG_SIZ;
\r
8662 if (!GetComputerName(buf, &bufsiz)) {
\r
8663 /*DisplayError("Error getting host name", GetLastError());*/
\r
8664 safeStrCpy(buf, _("Unknown"), sizeof(buf)/sizeof(buf[0]) );
\r
8671 ClockTimerRunning()
\r
8673 return clockTimerEvent != 0;
\r
8679 if (clockTimerEvent == 0) return FALSE;
\r
8680 KillTimer(hwndMain, clockTimerEvent);
\r
8681 clockTimerEvent = 0;
\r
8686 StartClockTimer(long millisec)
\r
8688 clockTimerEvent = SetTimer(hwndMain, (UINT) CLOCK_TIMER_ID,
\r
8689 (UINT) millisec, NULL);
\r
8693 DisplayWhiteClock(long timeRemaining, int highlight)
\r
8696 char *flag = whiteFlag && gameMode == TwoMachinesPlay ? "(!)" : "";
\r
8698 if(appData.noGUI) return;
\r
8699 hdc = GetDC(hwndMain);
\r
8700 if (!IsIconic(hwndMain)) {
\r
8701 DisplayAClock(hdc, timeRemaining, highlight,
\r
8702 flipClock ? &blackRect : &whiteRect, _("White"), flag);
\r
8704 if (highlight && iconCurrent == iconBlack) {
\r
8705 iconCurrent = iconWhite;
\r
8706 PostMessage(hwndMain, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8707 if (IsIconic(hwndMain)) {
\r
8708 DrawIcon(hdc, 2, 2, iconCurrent);
\r
8711 (void) ReleaseDC(hwndMain, hdc);
\r
8713 PostMessage(hwndConsole, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8717 DisplayBlackClock(long timeRemaining, int highlight)
\r
8720 char *flag = blackFlag && gameMode == TwoMachinesPlay ? "(!)" : "";
\r
8722 if(appData.noGUI) return;
\r
8723 hdc = GetDC(hwndMain);
\r
8724 if (!IsIconic(hwndMain)) {
\r
8725 DisplayAClock(hdc, timeRemaining, highlight,
\r
8726 flipClock ? &whiteRect : &blackRect, _("Black"), flag);
\r
8728 if (highlight && iconCurrent == iconWhite) {
\r
8729 iconCurrent = iconBlack;
\r
8730 PostMessage(hwndMain, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8731 if (IsIconic(hwndMain)) {
\r
8732 DrawIcon(hdc, 2, 2, iconCurrent);
\r
8735 (void) ReleaseDC(hwndMain, hdc);
\r
8737 PostMessage(hwndConsole, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8742 LoadGameTimerRunning()
\r
8744 return loadGameTimerEvent != 0;
\r
8748 StopLoadGameTimer()
\r
8750 if (loadGameTimerEvent == 0) return FALSE;
\r
8751 KillTimer(hwndMain, loadGameTimerEvent);
\r
8752 loadGameTimerEvent = 0;
\r
8757 StartLoadGameTimer(long millisec)
\r
8759 loadGameTimerEvent = SetTimer(hwndMain, (UINT) LOAD_GAME_TIMER_ID,
\r
8760 (UINT) millisec, NULL);
\r
8768 char fileTitle[MSG_SIZ];
\r
8770 defName = DefaultFileName(appData.oldSaveStyle ? "gam" : "pgn");
\r
8771 f = OpenFileDialog(hwndMain, "a", defName,
\r
8772 appData.oldSaveStyle ? "gam" : "pgn",
\r
8774 _("Save Game to File"), NULL, fileTitle, NULL);
\r
8776 SaveGame(f, 0, "");
\r
8783 ScheduleDelayedEvent(DelayedEventCallback cb, long millisec)
\r
8785 if (delayedTimerEvent != 0) {
\r
8786 if (appData.debugMode && cb != delayedTimerCallback) { // [HGM] alive: not too much debug
\r
8787 fprintf(debugFP, "ScheduleDelayedEvent: event already scheduled\n");
\r
8789 KillTimer(hwndMain, delayedTimerEvent);
\r
8790 delayedTimerEvent = 0;
\r
8791 if(delayedTimerCallback != cb) // [HGM] alive: do not "flush" same event, just postpone it
\r
8792 delayedTimerCallback();
\r
8794 delayedTimerCallback = cb;
\r
8795 delayedTimerEvent = SetTimer(hwndMain, (UINT) DELAYED_TIMER_ID,
\r
8796 (UINT) millisec, NULL);
\r
8799 DelayedEventCallback
\r
8802 if (delayedTimerEvent) {
\r
8803 return delayedTimerCallback;
\r
8810 CancelDelayedEvent()
\r
8812 if (delayedTimerEvent) {
\r
8813 KillTimer(hwndMain, delayedTimerEvent);
\r
8814 delayedTimerEvent = 0;
\r
8818 DWORD GetWin32Priority(int nice)
\r
8819 { // [HGM] nice: translate Unix nice() value to indows priority class. (Code stolen from Polyglot 1.4w11)
\r
8821 REALTIME_PRIORITY_CLASS 0x00000100
\r
8822 HIGH_PRIORITY_CLASS 0x00000080
\r
8823 ABOVE_NORMAL_PRIORITY_CLASS 0x00008000
\r
8824 NORMAL_PRIORITY_CLASS 0x00000020
\r
8825 BELOW_NORMAL_PRIORITY_CLASS 0x00004000
\r
8826 IDLE_PRIORITY_CLASS 0x00000040
\r
8828 if (nice < -15) return 0x00000080;
\r
8829 if (nice < 0) return 0x00008000;
\r
8830 if (nice == 0) return 0x00000020;
\r
8831 if (nice < 15) return 0x00004000;
\r
8832 return 0x00000040;
\r
8835 /* Start a child process running the given program.
\r
8836 The process's standard output can be read from "from", and its
\r
8837 standard input can be written to "to".
\r
8838 Exit with fatal error if anything goes wrong.
\r
8839 Returns an opaque pointer that can be used to destroy the process
\r
8843 StartChildProcess(char *cmdLine, char *dir, ProcRef *pr)
\r
8845 #define BUFSIZE 4096
\r
8847 HANDLE hChildStdinRd, hChildStdinWr,
\r
8848 hChildStdoutRd, hChildStdoutWr;
\r
8849 HANDLE hChildStdinWrDup, hChildStdoutRdDup;
\r
8850 SECURITY_ATTRIBUTES saAttr;
\r
8852 PROCESS_INFORMATION piProcInfo;
\r
8853 STARTUPINFO siStartInfo;
\r
8855 char buf[MSG_SIZ];
\r
8858 if (appData.debugMode) {
\r
8859 fprintf(debugFP, "StartChildProcess (dir=\"%s\") %s\n", dir, cmdLine);
\r
8864 /* Set the bInheritHandle flag so pipe handles are inherited. */
\r
8865 saAttr.nLength = sizeof(SECURITY_ATTRIBUTES);
\r
8866 saAttr.bInheritHandle = TRUE;
\r
8867 saAttr.lpSecurityDescriptor = NULL;
\r
8870 * The steps for redirecting child's STDOUT:
\r
8871 * 1. Create anonymous pipe to be STDOUT for child.
\r
8872 * 2. Create a noninheritable duplicate of read handle,
\r
8873 * and close the inheritable read handle.
\r
8876 /* Create a pipe for the child's STDOUT. */
\r
8877 if (! CreatePipe(&hChildStdoutRd, &hChildStdoutWr, &saAttr, 0)) {
\r
8878 return GetLastError();
\r
8881 /* Duplicate the read handle to the pipe, so it is not inherited. */
\r
8882 fSuccess = DuplicateHandle(GetCurrentProcess(), hChildStdoutRd,
\r
8883 GetCurrentProcess(), &hChildStdoutRdDup, 0,
\r
8884 FALSE, /* not inherited */
\r
8885 DUPLICATE_SAME_ACCESS);
\r
8887 return GetLastError();
\r
8889 CloseHandle(hChildStdoutRd);
\r
8892 * The steps for redirecting child's STDIN:
\r
8893 * 1. Create anonymous pipe to be STDIN for child.
\r
8894 * 2. Create a noninheritable duplicate of write handle,
\r
8895 * and close the inheritable write handle.
\r
8898 /* Create a pipe for the child's STDIN. */
\r
8899 if (! CreatePipe(&hChildStdinRd, &hChildStdinWr, &saAttr, 0)) {
\r
8900 return GetLastError();
\r
8903 /* Duplicate the write handle to the pipe, so it is not inherited. */
\r
8904 fSuccess = DuplicateHandle(GetCurrentProcess(), hChildStdinWr,
\r
8905 GetCurrentProcess(), &hChildStdinWrDup, 0,
\r
8906 FALSE, /* not inherited */
\r
8907 DUPLICATE_SAME_ACCESS);
\r
8909 return GetLastError();
\r
8911 CloseHandle(hChildStdinWr);
\r
8913 /* Arrange to (1) look in dir for the child .exe file, and
\r
8914 * (2) have dir be the child's working directory. Interpret
\r
8915 * dir relative to the directory WinBoard loaded from. */
\r
8916 GetCurrentDirectory(MSG_SIZ, buf);
\r
8917 SetCurrentDirectory(installDir);
\r
8918 SetCurrentDirectory(dir);
\r
8920 /* Now create the child process. */
\r
8922 siStartInfo.cb = sizeof(STARTUPINFO);
\r
8923 siStartInfo.lpReserved = NULL;
\r
8924 siStartInfo.lpDesktop = NULL;
\r
8925 siStartInfo.lpTitle = NULL;
\r
8926 siStartInfo.dwFlags = STARTF_USESTDHANDLES;
\r
8927 siStartInfo.cbReserved2 = 0;
\r
8928 siStartInfo.lpReserved2 = NULL;
\r
8929 siStartInfo.hStdInput = hChildStdinRd;
\r
8930 siStartInfo.hStdOutput = hChildStdoutWr;
\r
8931 siStartInfo.hStdError = hChildStdoutWr;
\r
8933 fSuccess = CreateProcess(NULL,
\r
8934 cmdLine, /* command line */
\r
8935 NULL, /* process security attributes */
\r
8936 NULL, /* primary thread security attrs */
\r
8937 TRUE, /* handles are inherited */
\r
8938 DETACHED_PROCESS|CREATE_NEW_PROCESS_GROUP,
\r
8939 NULL, /* use parent's environment */
\r
8941 &siStartInfo, /* STARTUPINFO pointer */
\r
8942 &piProcInfo); /* receives PROCESS_INFORMATION */
\r
8944 err = GetLastError();
\r
8945 SetCurrentDirectory(buf); /* return to prev directory */
\r
8950 if (appData.niceEngines){ // [HGM] nice: adjust engine proc priority
\r
8951 if(appData.debugMode) fprintf(debugFP, "nice engine proc to %d\n", appData.niceEngines);
\r
8952 SetPriorityClass(piProcInfo.hProcess, GetWin32Priority(appData.niceEngines));
\r
8955 /* Close the handles we don't need in the parent */
\r
8956 CloseHandle(piProcInfo.hThread);
\r
8957 CloseHandle(hChildStdinRd);
\r
8958 CloseHandle(hChildStdoutWr);
\r
8960 /* Prepare return value */
\r
8961 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
8962 cp->kind = CPReal;
\r
8963 cp->hProcess = piProcInfo.hProcess;
\r
8964 cp->pid = piProcInfo.dwProcessId;
\r
8965 cp->hFrom = hChildStdoutRdDup;
\r
8966 cp->hTo = hChildStdinWrDup;
\r
8968 *pr = (void *) cp;
\r
8970 /* Klaus Friedel says that this Sleep solves a problem under Windows
\r
8971 2000 where engines sometimes don't see the initial command(s)
\r
8972 from WinBoard and hang. I don't understand how that can happen,
\r
8973 but the Sleep is harmless, so I've put it in. Others have also
\r
8974 reported what may be the same problem, so hopefully this will fix
\r
8975 it for them too. */
\r
8983 DestroyChildProcess(ProcRef pr, int/*boolean*/ signal)
\r
8985 ChildProc *cp; int result;
\r
8987 cp = (ChildProc *) pr;
\r
8988 if (cp == NULL) return;
\r
8990 switch (cp->kind) {
\r
8992 /* TerminateProcess is considered harmful, so... */
\r
8993 CloseHandle(cp->hTo); /* Closing this will give the child an EOF and hopefully kill it */
\r
8994 if (cp->hFrom) CloseHandle(cp->hFrom); /* if NULL, InputThread will close it */
\r
8995 /* The following doesn't work because the chess program
\r
8996 doesn't "have the same console" as WinBoard. Maybe
\r
8997 we could arrange for this even though neither WinBoard
\r
8998 nor the chess program uses a console for stdio? */
\r
8999 /*!!if (signal) GenerateConsoleCtrlEvent(CTRL_BREAK_EVENT, cp->pid);*/
\r
9001 /* [AS] Special termination modes for misbehaving programs... */
\r
9002 if( signal == 9 ) {
\r
9003 result = TerminateProcess( cp->hProcess, 0 );
\r
9005 if ( appData.debugMode) {
\r
9006 fprintf( debugFP, "Terminating process %lu, result=%d\n", cp->pid, result );
\r
9009 else if( signal == 10 ) {
\r
9010 DWORD dw = WaitForSingleObject( cp->hProcess, 3*1000 ); // Wait 3 seconds at most
\r
9012 if( dw != WAIT_OBJECT_0 ) {
\r
9013 result = TerminateProcess( cp->hProcess, 0 );
\r
9015 if ( appData.debugMode) {
\r
9016 fprintf( debugFP, "Process %lu still alive after timeout, killing... result=%d\n", cp->pid, result );
\r
9022 CloseHandle(cp->hProcess);
\r
9026 if (cp->hFrom) CloseHandle(cp->hFrom);
\r
9030 closesocket(cp->sock);
\r
9035 if (signal) send(cp->sock2, "\017", 1, 0); /* 017 = 15 = SIGTERM */
\r
9036 closesocket(cp->sock);
\r
9037 closesocket(cp->sock2);
\r
9045 InterruptChildProcess(ProcRef pr)
\r
9049 cp = (ChildProc *) pr;
\r
9050 if (cp == NULL) return;
\r
9051 switch (cp->kind) {
\r
9053 /* The following doesn't work because the chess program
\r
9054 doesn't "have the same console" as WinBoard. Maybe
\r
9055 we could arrange for this even though neither WinBoard
\r
9056 nor the chess program uses a console for stdio */
\r
9057 /*!!GenerateConsoleCtrlEvent(CTRL_C_EVENT, cp->pid);*/
\r
9062 /* Can't interrupt */
\r
9066 send(cp->sock2, "\002", 1, 0); /* 2 = SIGINT */
\r
9073 OpenTelnet(char *host, char *port, ProcRef *pr)
\r
9075 char cmdLine[MSG_SIZ];
\r
9077 if (port[0] == NULLCHAR) {
\r
9078 snprintf(cmdLine, MSG_SIZ, "%s %s", appData.telnetProgram, host);
\r
9080 snprintf(cmdLine, MSG_SIZ, "%s %s %s", appData.telnetProgram, host, port);
\r
9082 return StartChildProcess(cmdLine, "", pr);
\r
9086 /* Code to open TCP sockets */
\r
9089 OpenTCP(char *host, char *port, ProcRef *pr)
\r
9094 struct sockaddr_in sa, mysa;
\r
9095 struct hostent FAR *hp;
\r
9096 unsigned short uport;
\r
9097 WORD wVersionRequested;
\r
9100 /* Initialize socket DLL */
\r
9101 wVersionRequested = MAKEWORD(1, 1);
\r
9102 err = WSAStartup(wVersionRequested, &wsaData);
\r
9103 if (err != 0) return err;
\r
9106 if ((s = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9107 err = WSAGetLastError();
\r
9112 /* Bind local address using (mostly) don't-care values.
\r
9114 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9115 mysa.sin_family = AF_INET;
\r
9116 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9117 uport = (unsigned short) 0;
\r
9118 mysa.sin_port = htons(uport);
\r
9119 if (bind(s, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9120 == SOCKET_ERROR) {
\r
9121 err = WSAGetLastError();
\r
9126 /* Resolve remote host name */
\r
9127 memset((char *) &sa, 0, sizeof(struct sockaddr_in));
\r
9128 if (!(hp = gethostbyname(host))) {
\r
9129 unsigned int b0, b1, b2, b3;
\r
9131 err = WSAGetLastError();
\r
9133 if (sscanf(host, "%u.%u.%u.%u", &b0, &b1, &b2, &b3) == 4) {
\r
9134 hp = (struct hostent *) calloc(1, sizeof(struct hostent));
\r
9135 hp->h_addrtype = AF_INET;
\r
9137 hp->h_addr_list = (char **) calloc(2, sizeof(char *));
\r
9138 hp->h_addr_list[0] = (char *) malloc(4);
\r
9139 hp->h_addr_list[0][0] = (char) b0;
\r
9140 hp->h_addr_list[0][1] = (char) b1;
\r
9141 hp->h_addr_list[0][2] = (char) b2;
\r
9142 hp->h_addr_list[0][3] = (char) b3;
\r
9148 sa.sin_family = hp->h_addrtype;
\r
9149 uport = (unsigned short) atoi(port);
\r
9150 sa.sin_port = htons(uport);
\r
9151 memcpy((char *) &sa.sin_addr, hp->h_addr, hp->h_length);
\r
9153 /* Make connection */
\r
9154 if (connect(s, (struct sockaddr *) &sa,
\r
9155 sizeof(struct sockaddr_in)) == SOCKET_ERROR) {
\r
9156 err = WSAGetLastError();
\r
9161 /* Prepare return value */
\r
9162 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9163 cp->kind = CPSock;
\r
9165 *pr = (ProcRef *) cp;
\r
9171 OpenCommPort(char *name, ProcRef *pr)
\r
9176 char fullname[MSG_SIZ];
\r
9178 if (*name != '\\')
\r
9179 snprintf(fullname, MSG_SIZ, "\\\\.\\%s", name);
\r
9181 safeStrCpy(fullname, name, sizeof(fullname)/sizeof(fullname[0]) );
\r
9183 h = CreateFile(name, GENERIC_READ | GENERIC_WRITE,
\r
9184 0, NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL);
\r
9185 if (h == (HANDLE) -1) {
\r
9186 return GetLastError();
\r
9190 if (!SetCommState(h, (LPDCB) &dcb)) return GetLastError();
\r
9192 /* Accumulate characters until a 100ms pause, then parse */
\r
9193 ct.ReadIntervalTimeout = 100;
\r
9194 ct.ReadTotalTimeoutMultiplier = 0;
\r
9195 ct.ReadTotalTimeoutConstant = 0;
\r
9196 ct.WriteTotalTimeoutMultiplier = 0;
\r
9197 ct.WriteTotalTimeoutConstant = 0;
\r
9198 if (!SetCommTimeouts(h, (LPCOMMTIMEOUTS) &ct)) return GetLastError();
\r
9200 /* Prepare return value */
\r
9201 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9202 cp->kind = CPComm;
\r
9205 *pr = (ProcRef *) cp;
\r
9211 OpenLoopback(ProcRef *pr)
\r
9213 DisplayFatalError(_("Not implemented"), 0, 1);
\r
9219 OpenRcmd(char* host, char* user, char* cmd, ProcRef* pr)
\r
9224 struct sockaddr_in sa, mysa;
\r
9225 struct hostent FAR *hp;
\r
9226 unsigned short uport;
\r
9227 WORD wVersionRequested;
\r
9230 char stderrPortStr[MSG_SIZ];
\r
9232 /* Initialize socket DLL */
\r
9233 wVersionRequested = MAKEWORD(1, 1);
\r
9234 err = WSAStartup(wVersionRequested, &wsaData);
\r
9235 if (err != 0) return err;
\r
9237 /* Resolve remote host name */
\r
9238 memset((char *) &sa, 0, sizeof(struct sockaddr_in));
\r
9239 if (!(hp = gethostbyname(host))) {
\r
9240 unsigned int b0, b1, b2, b3;
\r
9242 err = WSAGetLastError();
\r
9244 if (sscanf(host, "%u.%u.%u.%u", &b0, &b1, &b2, &b3) == 4) {
\r
9245 hp = (struct hostent *) calloc(1, sizeof(struct hostent));
\r
9246 hp->h_addrtype = AF_INET;
\r
9248 hp->h_addr_list = (char **) calloc(2, sizeof(char *));
\r
9249 hp->h_addr_list[0] = (char *) malloc(4);
\r
9250 hp->h_addr_list[0][0] = (char) b0;
\r
9251 hp->h_addr_list[0][1] = (char) b1;
\r
9252 hp->h_addr_list[0][2] = (char) b2;
\r
9253 hp->h_addr_list[0][3] = (char) b3;
\r
9259 sa.sin_family = hp->h_addrtype;
\r
9260 uport = (unsigned short) 514;
\r
9261 sa.sin_port = htons(uport);
\r
9262 memcpy((char *) &sa.sin_addr, hp->h_addr, hp->h_length);
\r
9264 /* Bind local socket to unused "privileged" port address
\r
9266 s = INVALID_SOCKET;
\r
9267 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9268 mysa.sin_family = AF_INET;
\r
9269 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9270 for (fromPort = 1023;; fromPort--) {
\r
9271 if (fromPort < 0) {
\r
9273 return WSAEADDRINUSE;
\r
9275 if (s == INVALID_SOCKET) {
\r
9276 if ((s = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9277 err = WSAGetLastError();
\r
9282 uport = (unsigned short) fromPort;
\r
9283 mysa.sin_port = htons(uport);
\r
9284 if (bind(s, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9285 == SOCKET_ERROR) {
\r
9286 err = WSAGetLastError();
\r
9287 if (err == WSAEADDRINUSE) continue;
\r
9291 if (connect(s, (struct sockaddr *) &sa,
\r
9292 sizeof(struct sockaddr_in)) == SOCKET_ERROR) {
\r
9293 err = WSAGetLastError();
\r
9294 if (err == WSAEADDRINUSE) {
\r
9305 /* Bind stderr local socket to unused "privileged" port address
\r
9307 s2 = INVALID_SOCKET;
\r
9308 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9309 mysa.sin_family = AF_INET;
\r
9310 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9311 for (fromPort = 1023;; fromPort--) {
\r
9312 if (fromPort == prevStderrPort) continue; // don't reuse port
\r
9313 if (fromPort < 0) {
\r
9314 (void) closesocket(s);
\r
9316 return WSAEADDRINUSE;
\r
9318 if (s2 == INVALID_SOCKET) {
\r
9319 if ((s2 = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9320 err = WSAGetLastError();
\r
9326 uport = (unsigned short) fromPort;
\r
9327 mysa.sin_port = htons(uport);
\r
9328 if (bind(s2, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9329 == SOCKET_ERROR) {
\r
9330 err = WSAGetLastError();
\r
9331 if (err == WSAEADDRINUSE) continue;
\r
9332 (void) closesocket(s);
\r
9336 if (listen(s2, 1) == SOCKET_ERROR) {
\r
9337 err = WSAGetLastError();
\r
9338 if (err == WSAEADDRINUSE) {
\r
9340 s2 = INVALID_SOCKET;
\r
9343 (void) closesocket(s);
\r
9344 (void) closesocket(s2);
\r
9350 prevStderrPort = fromPort; // remember port used
\r
9351 snprintf(stderrPortStr, MSG_SIZ, "%d", fromPort);
\r
9353 if (send(s, stderrPortStr, strlen(stderrPortStr) + 1, 0) == SOCKET_ERROR) {
\r
9354 err = WSAGetLastError();
\r
9355 (void) closesocket(s);
\r
9356 (void) closesocket(s2);
\r
9361 if (send(s, UserName(), strlen(UserName()) + 1, 0) == SOCKET_ERROR) {
\r
9362 err = WSAGetLastError();
\r
9363 (void) closesocket(s);
\r
9364 (void) closesocket(s2);
\r
9368 if (*user == NULLCHAR) user = UserName();
\r
9369 if (send(s, user, strlen(user) + 1, 0) == SOCKET_ERROR) {
\r
9370 err = WSAGetLastError();
\r
9371 (void) closesocket(s);
\r
9372 (void) closesocket(s2);
\r
9376 if (send(s, cmd, strlen(cmd) + 1, 0) == SOCKET_ERROR) {
\r
9377 err = WSAGetLastError();
\r
9378 (void) closesocket(s);
\r
9379 (void) closesocket(s2);
\r
9384 if ((s3 = accept(s2, NULL, NULL)) == INVALID_SOCKET) {
\r
9385 err = WSAGetLastError();
\r
9386 (void) closesocket(s);
\r
9387 (void) closesocket(s2);
\r
9391 (void) closesocket(s2); /* Stop listening */
\r
9393 /* Prepare return value */
\r
9394 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9395 cp->kind = CPRcmd;
\r
9398 *pr = (ProcRef *) cp;
\r
9405 AddInputSource(ProcRef pr, int lineByLine,
\r
9406 InputCallback func, VOIDSTAR closure)
\r
9408 InputSource *is, *is2 = NULL;
\r
9409 ChildProc *cp = (ChildProc *) pr;
\r
9411 is = (InputSource *) calloc(1, sizeof(InputSource));
\r
9412 is->lineByLine = lineByLine;
\r
9414 is->closure = closure;
\r
9415 is->second = NULL;
\r
9416 is->next = is->buf;
\r
9417 if (pr == NoProc) {
\r
9418 is->kind = CPReal;
\r
9419 consoleInputSource = is;
\r
9421 is->kind = cp->kind;
\r
9423 [AS] Try to avoid a race condition if the thread is given control too early:
\r
9424 we create all threads suspended so that the is->hThread variable can be
\r
9425 safely assigned, then let the threads start with ResumeThread.
\r
9427 switch (cp->kind) {
\r
9429 is->hFile = cp->hFrom;
\r
9430 cp->hFrom = NULL; /* now owned by InputThread */
\r
9432 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) NonOvlInputThread,
\r
9433 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9437 is->hFile = cp->hFrom;
\r
9438 cp->hFrom = NULL; /* now owned by InputThread */
\r
9440 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) InputThread,
\r
9441 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9445 is->sock = cp->sock;
\r
9447 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9448 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9452 is2 = (InputSource *) calloc(1, sizeof(InputSource));
\r
9454 is->sock = cp->sock;
\r
9456 is2->sock = cp->sock2;
\r
9457 is2->second = is2;
\r
9459 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9460 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9462 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9463 (LPVOID) is2, CREATE_SUSPENDED, &is2->id);
\r
9467 if( is->hThread != NULL ) {
\r
9468 ResumeThread( is->hThread );
\r
9471 if( is2 != NULL && is2->hThread != NULL ) {
\r
9472 ResumeThread( is2->hThread );
\r
9476 return (InputSourceRef) is;
\r
9480 RemoveInputSource(InputSourceRef isr)
\r
9484 is = (InputSource *) isr;
\r
9485 is->hThread = NULL; /* tell thread to stop */
\r
9486 CloseHandle(is->hThread);
\r
9487 if (is->second != NULL) {
\r
9488 is->second->hThread = NULL;
\r
9489 CloseHandle(is->second->hThread);
\r
9493 int no_wrap(char *message, int count)
\r
9495 ConsoleOutput(message, count, FALSE);
\r
9500 OutputToProcess(ProcRef pr, char *message, int count, int *outError)
\r
9503 int outCount = SOCKET_ERROR;
\r
9504 ChildProc *cp = (ChildProc *) pr;
\r
9505 static OVERLAPPED ovl;
\r
9506 static int line = 0;
\r
9510 if (appData.noJoin || !appData.useInternalWrap)
\r
9511 return no_wrap(message, count);
\r
9514 int width = get_term_width();
\r
9515 int len = wrap(NULL, message, count, width, &line);
\r
9516 char *msg = malloc(len);
\r
9520 return no_wrap(message, count);
\r
9523 dbgchk = wrap(msg, message, count, width, &line);
\r
9524 if (dbgchk != len && appData.debugMode)
\r
9525 fprintf(debugFP, "wrap(): dbgchk(%d) != len(%d)\n", dbgchk, len);
\r
9526 ConsoleOutput(msg, len, FALSE);
\r
9533 if (ovl.hEvent == NULL) {
\r
9534 ovl.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
\r
9536 ovl.Internal = ovl.InternalHigh = ovl.Offset = ovl.OffsetHigh = 0;
\r
9538 switch (cp->kind) {
\r
9541 outCount = send(cp->sock, message, count, 0);
\r
9542 if (outCount == SOCKET_ERROR) {
\r
9543 *outError = WSAGetLastError();
\r
9545 *outError = NO_ERROR;
\r
9550 if (WriteFile(((ChildProc *)pr)->hTo, message, count,
\r
9551 &dOutCount, NULL)) {
\r
9552 *outError = NO_ERROR;
\r
9553 outCount = (int) dOutCount;
\r
9555 *outError = GetLastError();
\r
9560 *outError = DoWriteFile(((ChildProc *)pr)->hTo, message, count,
\r
9561 &dOutCount, &ovl);
\r
9562 if (*outError == NO_ERROR) {
\r
9563 outCount = (int) dOutCount;
\r
9571 OutputToProcessDelayed(ProcRef pr, char *message, int count, int *outError,
\r
9574 /* Ignore delay, not implemented for WinBoard */
\r
9575 return OutputToProcess(pr, message, count, outError);
\r
9580 CmailSigHandlerCallBack(InputSourceRef isr, VOIDSTAR closure,
\r
9581 char *buf, int count, int error)
\r
9583 DisplayFatalError(_("Not implemented"), 0, 1);
\r
9586 /* see wgamelist.c for Game List functions */
\r
9587 /* see wedittags.c for Edit Tags functions */
\r
9594 char buf[MSG_SIZ];
\r
9597 if (SearchPath(installDir, appData.icsLogon, NULL, MSG_SIZ, buf, &dummy)) {
\r
9598 f = fopen(buf, "r");
\r
9600 ProcessICSInitScript(f);
\r
9608 StartAnalysisClock()
\r
9610 if (analysisTimerEvent) return;
\r
9611 analysisTimerEvent = SetTimer(hwndMain, (UINT) ANALYSIS_TIMER_ID,
\r
9612 (UINT) 2000, NULL);
\r
9616 SetHighlights(int fromX, int fromY, int toX, int toY)
\r
9618 highlightInfo.sq[0].x = fromX;
\r
9619 highlightInfo.sq[0].y = fromY;
\r
9620 highlightInfo.sq[1].x = toX;
\r
9621 highlightInfo.sq[1].y = toY;
\r
9627 highlightInfo.sq[0].x = highlightInfo.sq[0].y =
\r
9628 highlightInfo.sq[1].x = highlightInfo.sq[1].y = -1;
\r
9632 SetPremoveHighlights(int fromX, int fromY, int toX, int toY)
\r
9634 premoveHighlightInfo.sq[0].x = fromX;
\r
9635 premoveHighlightInfo.sq[0].y = fromY;
\r
9636 premoveHighlightInfo.sq[1].x = toX;
\r
9637 premoveHighlightInfo.sq[1].y = toY;
\r
9641 ClearPremoveHighlights()
\r
9643 premoveHighlightInfo.sq[0].x = premoveHighlightInfo.sq[0].y =
\r
9644 premoveHighlightInfo.sq[1].x = premoveHighlightInfo.sq[1].y = -1;
\r
9648 ShutDownFrontEnd()
\r
9650 if (saveSettingsOnExit) SaveSettings(settingsFileName);
\r
9651 DeleteClipboardTempFiles();
\r
9657 if (IsIconic(hwndMain))
\r
9658 ShowWindow(hwndMain, SW_RESTORE);
\r
9660 SetActiveWindow(hwndMain);
\r
9664 * Prototypes for animation support routines
\r
9666 static void ScreenSquare(int column, int row, POINT * pt);
\r
9667 static void Tween( POINT * start, POINT * mid, POINT * finish, int factor,
\r
9668 POINT frames[], int * nFrames);
\r
9674 AnimateAtomicCapture(Board board, int fromX, int fromY, int toX, int toY)
\r
9675 { // [HGM] atomic: animate blast wave
\r
9678 explodeInfo.fromX = fromX;
\r
9679 explodeInfo.fromY = fromY;
\r
9680 explodeInfo.toX = toX;
\r
9681 explodeInfo.toY = toY;
\r
9682 for(i=1; i<4*kFactor; i++) {
\r
9683 explodeInfo.radius = (i*180)/(4*kFactor-1);
\r
9684 DrawPosition(FALSE, board);
\r
9685 Sleep(appData.animSpeed);
\r
9687 explodeInfo.radius = 0;
\r
9688 DrawPosition(TRUE, board);
\r
9692 AnimateMove(board, fromX, fromY, toX, toY)
\r
9699 ChessSquare piece;
\r
9700 POINT start, finish, mid;
\r
9701 POINT frames[kFactor * 2 + 1];
\r
9704 if (!appData.animate) return;
\r
9705 if (doingSizing) return;
\r
9706 if (fromY < 0 || fromX < 0) return;
\r
9707 piece = board[fromY][fromX];
\r
9708 if (piece >= EmptySquare) return;
\r
9710 ScreenSquare(fromX, fromY, &start);
\r
9711 ScreenSquare(toX, toY, &finish);
\r
9713 /* All moves except knight jumps move in straight line */
\r
9714 if (!(abs(fromX-toX) == 1 && abs(fromY-toY) == 2 || abs(fromX-toX) == 2 && abs(fromY-toY) == 1)) {
\r
9715 mid.x = start.x + (finish.x - start.x) / 2;
\r
9716 mid.y = start.y + (finish.y - start.y) / 2;
\r
9718 /* Knight: make straight movement then diagonal */
\r
9719 if (abs(toY - fromY) < abs(toX - fromX)) {
\r
9720 mid.x = start.x + (finish.x - start.x) / 2;
\r
9724 mid.y = start.y + (finish.y - start.y) / 2;
\r
9728 /* Don't use as many frames for very short moves */
\r
9729 if (abs(toY - fromY) + abs(toX - fromX) <= 2)
\r
9730 Tween(&start, &mid, &finish, kFactor - 1, frames, &nFrames);
\r
9732 Tween(&start, &mid, &finish, kFactor, frames, &nFrames);
\r
9734 animInfo.from.x = fromX;
\r
9735 animInfo.from.y = fromY;
\r
9736 animInfo.to.x = toX;
\r
9737 animInfo.to.y = toY;
\r
9738 animInfo.lastpos = start;
\r
9739 animInfo.piece = piece;
\r
9740 for (n = 0; n < nFrames; n++) {
\r
9741 animInfo.pos = frames[n];
\r
9742 DrawPosition(FALSE, NULL);
\r
9743 animInfo.lastpos = animInfo.pos;
\r
9744 Sleep(appData.animSpeed);
\r
9746 animInfo.pos = finish;
\r
9747 DrawPosition(FALSE, NULL);
\r
9748 animInfo.piece = EmptySquare;
\r
9749 Explode(board, fromX, fromY, toX, toY);
\r
9752 /* Convert board position to corner of screen rect and color */
\r
9755 ScreenSquare(column, row, pt)
\r
9756 int column; int row; POINT * pt;
\r
9759 pt->x = lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
9760 pt->y = lineGap + row * (squareSize + lineGap);
\r
9762 pt->x = lineGap + column * (squareSize + lineGap);
\r
9763 pt->y = lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
9767 /* Generate a series of frame coords from start->mid->finish.
\r
9768 The movement rate doubles until the half way point is
\r
9769 reached, then halves back down to the final destination,
\r
9770 which gives a nice slow in/out effect. The algorithmn
\r
9771 may seem to generate too many intermediates for short
\r
9772 moves, but remember that the purpose is to attract the
\r
9773 viewers attention to the piece about to be moved and
\r
9774 then to where it ends up. Too few frames would be less
\r
9778 Tween(start, mid, finish, factor, frames, nFrames)
\r
9779 POINT * start; POINT * mid;
\r
9780 POINT * finish; int factor;
\r
9781 POINT frames[]; int * nFrames;
\r
9783 int n, fraction = 1, count = 0;
\r
9785 /* Slow in, stepping 1/16th, then 1/8th, ... */
\r
9786 for (n = 0; n < factor; n++)
\r
9788 for (n = 0; n < factor; n++) {
\r
9789 frames[count].x = start->x + (mid->x - start->x) / fraction;
\r
9790 frames[count].y = start->y + (mid->y - start->y) / fraction;
\r
9792 fraction = fraction / 2;
\r
9796 frames[count] = *mid;
\r
9799 /* Slow out, stepping 1/2, then 1/4, ... */
\r
9801 for (n = 0; n < factor; n++) {
\r
9802 frames[count].x = finish->x - (finish->x - mid->x) / fraction;
\r
9803 frames[count].y = finish->y - (finish->y - mid->y) / fraction;
\r
9805 fraction = fraction * 2;
\r
9811 HistorySet( char movelist[][2*MOVE_LEN], int first, int last, int current )
\r
9813 MoveHistorySet( movelist, first, last, current, pvInfoList );
\r
9815 EvalGraphSet( first, last, current, pvInfoList );
\r
9819 SettingsPopUp(ChessProgramState *cps)
\r
9820 { // [HGM] wrapper needed because handles must not be passed through back-end
\r
9821 EngineOptionsPopup(savedHwnd, cps);
\r