1 \input texinfo @c -*-texinfo-*-
3 @setfilename xboard.info
11 INFO-DIR-SECTION Games
13 * xboard: (xboard). An X Window System graphical chessboard.
22 @vskip 0pt plus 1filll
23 @include copyright.texi
27 .TH xboard 6 "$Date: " "GNU"
30 xboard @- X graphical user interface for chess
35 .B xboard -ics -icshost hostname [options]
37 .B xboard -ncp [options]
52 XBoard is a graphical chessboard that can serve as a
53 user interface to chess engines (such as GNU Chess), the
54 Internet Chess Servers,
55 electronic mail correspondence chess, or your own collection of saved games.
57 This manual documents version @value{VERSION} of XBoard.
60 * Major modes:: The main things XBoard can do.
61 * Basic operation:: Mouse and keyboard functions.
62 * Menus:: Menus, buttons, and keys.
63 * Options:: Command options supported by XBoard.
64 * Chess Servers:: Using XBoard with an Internet Chess Server (ICS).
65 * Firewalls:: Connecting to a chess server through a firewall.
66 * Environment:: Environment variables.
67 * Limitations:: Known limitations and/or bugs.
68 * Problems:: How and where to report any problems you run into.
69 * Contributors:: People who have helped developing XBoard.
70 * CMail:: Using XBoard for electronic correspondence chess.
71 * Other programs:: Other programs you can use with XBoard.
73 * Copyright:: Copyright notice for this manual.
75 * Copying:: The GNU General Public License.
77 * Index:: Index of concepts and symbol names.
84 XBoard always runs in one of four major modes. You select the
85 major mode from the command line when you start up XBoard.
88 @item xboard [options]
89 As an interface to GNU Chess or another chess engine running on your
90 machine, XBoard lets you play a game against the machine,
91 set up arbitrary positions, force variations, watch a game between two
92 chess engines, interactively analyze your stored games or set up and
93 analyze arbitrary positions. (Note: Not all chess engines support
95 @item xboard -ics -icshost hostname [options]
96 As Internet Chess Server (ICS) interface, XBoard
97 lets you play against other ICS users, observe games
98 they are playing, or review games that have recently finished. Most
99 of the ICS "wild" chess variants are supported, including bughouse.
100 @item xboard -ncp [options]
101 XBoard can also be used simply
102 as an electronic chessboard to play through games. It will read and
103 write game files and allow you to play through variations
104 manually. You can use it to browse games off the net or review games
105 you have saved. These features are also available in the other modes.
107 If you want to pipe games into XBoard, use the supplied shell
108 script @file{pxboard}. For example, from the news reader @file{xrn},
109 find a message with one or more games in it, click the Save button,
110 and type @samp{|pxboard} as the file name.
111 @item cmail [options]
112 As an interface to electronic mail correspondence chess, XBoard
113 works with the cmail program. See @ref{CMail} below for
117 @node Basic operation
118 @chapter Basic operation
119 @cindex Basic operation
121 To move a piece, you can drag it with the left mouse button, or you
122 can click the left mouse button once on the piece, then once more on
123 the destination square. In crazyhouse, bughouse or shogi you can
124 drag and drop pieces to the board from the holdings squares
125 displayed next to the board.
127 Old behavior, where right-clicking a square brings up a menu
128 where you can select what piece to drop on it can still be
129 selected through the @samp{Drop Menu} option.
130 Only in Edit Position mode right and middle clicking a square is still used to
131 put a piece on it, and the piece to drop is selected by sweeping
132 the mouse vertically with the button held down.
134 The default function of the right mouse button in other modes is
135 to display the position the chess program thinks it will end up in.
136 While moving the mouse vertically with this button pressed
137 XBoard will step through the principal variation to show how
138 this position will be reached.
139 Lines of play displayed in the engine-output window,
140 or PGN variations in the comment window can similarly
141 be played out on the board, by right-clicking on them.
142 Only in Analysis mode, when you walk along a PV,
143 releasing the mouse button will forward the game upto that point,
144 like you entered all previous PV moves.
145 As the display of the PV in that case starts after the first move
146 a simple right-click will play the move the engine indicates.
148 In Analysis mode you can also make a move by grabbing the piece
149 with a double-click of the left mouse button
150 (or while keeping the Ctrl key pressed).
151 In this case the move you enter will not be played,
152 but will be excluded from the analysis of the current position.
153 (Or included if it was already excluded; it is a toggle.)
154 This only works for engines that support this feature.
156 When connected to an ICS, it is possible to call up a graphical
157 representation of players seeking a game in stead of the chess board,
158 when the latter is not in use
159 (i.e. when you are not playing or observing).
160 Left-clicking the display area will switch between this 'seek graph'
162 Hovering the mouse pointer over a dot will show the details of the
163 seek ad in the message field above the board.
164 Left-clicking the dot will challenge that player.
165 Right-clicking a dot will 'push it to the back',
166 to reveal any dots that were hidden behind it.
167 Right-clicking off dots will refresh the graph.
169 Most other XBoard commands are available from the menu bar. The most
170 frequently used commands also have shortcut keys or on-screen buttons.
171 These shortcut keystrokes are mostly non-printable characters.
172 Typing a letter or digit while the board window has focus
173 will bring up a type-in box with the typed letter already in it.
174 You can use that to type a move in siuations where it is your
175 turn to enter a move,
176 type a move number to call up the position after that move
178 or, in Edit Position mode, type a FEN.
179 Some rarely used parameters can only be set through options on the
180 command line used to invoke XBoard.
182 XBoard uses a settings file, in which it can remember any changes to
183 the settings that are made through menus or command-line options,
184 so they will still apply when you restart XBoard for another session.
185 The settings can be saved into this file automatically when XBoard exits,
186 or on explicit request of the user.
187 The default name for the settings file is /etc/xboard/xboard.conf,
188 but in a standard install this file is only used as a master settings
189 file that determines the system-wide default settings,
190 and defers reading and writing of user settings to a user-specific
191 file like ~/.xboardrc in the user's home directory.
193 When XBoard is iconized, its graphical icon is a white knight if
194 it is White's turn to move, a black knight if it is Black's turn.
197 @chapter Menus, buttons, and keys
201 * File Menu:: Accessing external games and positions.
202 * Edit Menu:: Altering games, positions, PGN tags or comments.
203 * View Menu:: Controlling XBoard's shape and looks.
204 * Mode Menu:: Selecting XBoard's mode.
205 * Action Menu:: Talking to the chess engine or ICS opponents.
206 * Engine Menu:: Controlling settings and actions of the engine(s).
207 * Options Menu:: User preferences.
208 * Help Menu:: Getting help.
209 * Keys:: Other shortcut keys.
218 @cindex New Game, Menu Item
219 Resets XBoard and the chess engine to the beginning of a new chess
220 game. The @kbd{Ctrl-N} key is a keyboard equivalent. In Internet Chess
221 Server mode, clears the current state of XBoard, then
222 resynchronizes with the ICS by sending a refresh command. If you want to
223 stop playing, observing, or examining an ICS game, use an
224 appropriate command from the Action menu, not @samp{New Game}.
226 @item New Shuffle Game
227 @cindex New Shuffle Game, Menu Item
228 Similar to @samp{New Game}, but allows you to specify a particular initial position
229 (according to a standardized numbering system)
230 in chess variants which use randomized opening positions (e.g. Chess960).
231 You can also press the @samp{Pick Fixed} button to let XBoard generate
232 a random number for you.
233 The thus selected opening position will then persistently be chosen on any following
234 New Game command until you use this menu to select another.
235 Selecting position number -1 (or pushing the @samp{Randomize} button)
236 will produce a newly randomized position on any new game.
237 Using this menu item in variants that normally do not shuffle their opening position
238 does cause these variants to become shuffle variants until you use the
239 @samp{New Shuffle Game} menu to explicitly switch the randomization off,
240 or select a new variant.
242 @cindex New variant, Menu Item
243 Allows you to select a new chess variant in non-ICS mode.
244 (In ICS play, the ICS is responsible for deciding which variant will be played,
245 and XBoard adapts automatically.) The shifted @kbd{Alt+V} key is a
246 keyboard equivalent. If you play with an engine, the engine must
247 be able to play the selected variant, or the command will be ignored.
248 XBoard supports all major variants, such as xiangqi, shogi, chess, chess960,
249 Capablanca Chess, shatranj, crazyhouse, bughouse.
250 But not every board size has built-in bitmaps for un-orthodox pieces!
251 Only sizes bulky (72) and middling (49) have all pieces,
252 while size petite (33) has most.
253 These sizes would have to be set at startup through the @code{size}
254 command-line option when you start up XBoard for such variants to be playable.
256 You can overrule the default board format of the selected variant,
257 (e.g. to play suicide chess on a 6 x 6 board),
258 in this dialog, but normally you would not do that,
259 and leave them at '-1', which means 'default'.
261 @cindex Load Game, Menu Item
262 Plays a game from a record file. The @kbd{Ctrl-O} key is a keyboard equivalent.
263 A pop-up dialog prompts you for the file name. If the file contains more
264 than one game, a second pop-up dialog
265 displays a list of games (with information drawn from their PGN tags, if
266 any), and you can select the one you want. Alternatively, you can load the
267 Nth game in the file directly, by typing the number @kbd{N} after the
268 file name, separated by a space.
270 The game file parser will accept PGN (portable game notation),
271 or in fact almost any file that contains moves in algebraic
273 Notation of the form @samp{P@@f7}
274 is accepted for piece-drops in bughouse games;
275 this is a nonstandard extension to PGN.
276 If the file includes a PGN position (FEN tag), or an old-style
277 XBoard position diagram bracketed by @samp{[--} and @samp{--]}
278 before the first move, the game starts from that position. Text
279 enclosed in parentheses, square brackets, or curly braces is assumed to
280 be commentary and is displayed in a pop-up window. Any other
281 text in the file is ignored. PGN variations (enclosed in
282 parentheses) also are treated as comments;
283 however, if you rights-click them in the comment window,
284 XBoard will shelve the current line, and load the the selected variation,
285 so you can step through it.
286 You can later revert to the previous line with the @samp{Revert} command.
287 This way you can walk quite complex varation trees with XBoard.
288 The nonstandard PGN tag [Variant "varname"] functions similarly to
289 the -variant command-line option (see below), allowing games in certain chess
290 variants to be loaded.
291 Note that it must appear before any FEN tag for XBoard to recognize
292 variant FENs appropriately.
293 There is also a heuristic to
294 recognize chess variants from the Event tag, by looking for the strings
295 that the Internet Chess Servers put there when saving variant ("wild") games.
297 @cindex Load Position, Menu Item
298 Sets up a position from a position file. A pop-up dialog prompts
299 you for the file name. The shifted @kbd{Ctrl-O} key is a keyboard
300 equivalent. If the file contains more than one saved
301 position, and you want to load the Nth one, type the number N
302 after the file name, separated by a space. Position files must
303 be in FEN (Forsythe-Edwards notation), or in the format that the
304 Save Position command writes when oldSaveStyle is turned on.
305 @item Load Next Position
306 @cindex Load Next Position, Menu Item
307 Loads the next position from the last position file you loaded.
308 The shifted @kbd{PgDn} key is a keyboard equivalent.
309 @item Load Previous Position
310 @cindex Load Previous Position, Menu Item
311 Loads the previous position from the last position file you
312 loaded. The shifted @kbd{PgUp} key is a keyboard equivalent.
313 Not available if the last position was loaded from a pipe.
315 @cindex Save Game, Menu Item
316 Appends a record of the current game to a file.
317 The @kbd{Ctrl-S} key is a keyboard equivalent.
319 prompts you for the file name. If the game did not begin with
320 the standard starting position, the game file includes the
321 starting position used. Games are saved in the PGN (portable
322 game notation) format, unless the oldSaveStyle option is true,
323 in which case they are saved in an older format that is specific
324 to XBoard. Both formats are human-readable, and both can be
325 read back by the @samp{Load Game} command.
326 Notation of the form @samp{P@@f7}
327 is accepted for piece-drops in bughouse games;
328 this is a nonstandard extension to PGN.
330 @cindex Save Position, Menu Item
331 Appends a diagram of the current position to a file.
332 The shifted @kbd{Ctrl+S} key is a keyboard equivalent.
333 A pop-up dialog prompts you for the file name. Positions are saved in
334 FEN (Forsythe-Edwards notation) format unless the @code{oldSaveStyle}
335 option is true, in which case they are saved in an older,
336 human-readable format that is specific to XBoard. Both formats
337 can be read back by the @samp{Load Position} command.
338 @item Save Games as Book
339 @cindex Save Games as Book, Menu Item
340 Creates an opening book from the currently loaded game file.
341 The book will be saved on the file specified in the @samp{Common Engine}
343 The value of @samp{Book Depth} specified in that same dialog will
344 be used to determine how many moves of each game will be added to
345 the internal book buffer.
346 This command can take a long time to process,
347 and the size of the buffer is currently limited.
348 At the end the buffer will be saved as a Polyglot book,
349 but the buffer will ot be cleared,
350 so that you can continue adding games from other game files.
352 @itemx Reload CMail Message
353 @cindex Mail Move, Menu Item
354 @cindex Reload CMail Message, Menu Item
357 @cindex Exit, Menu Item
358 Exits from XBoard. The @kbd{Ctrl-Q} key is a keyboard equivalent.
367 @cindex Copy Game, Menu Item
368 Copies a record of the current game to an internal clipboard in PGN
369 format and sets the X selection to the game text. The @kbd{Ctrl-C}
370 key is a keyboard equivalent. The game can be
371 pasted to another application (such as a text editor or another copy
372 of XBoard) using that application's paste command. In many X
373 applications, such as xterm and emacs, the middle mouse button can be
374 used for pasting; in XBoard, you must use the Paste Game command.
376 @cindex Copy Position, Menu Item
377 Copies the current position to an internal clipboard in FEN format and
378 sets the X selection to the position text. The shifted @kbd{Ctrl-C} key
379 is a keyboard equivalent. The position can be pasted
380 to another application (such as a text editor or another copy of
381 XBoard) using that application's paste command. In many X
382 applications, such as xterm and emacs, the middle mouse button can be
383 used for pasting; in XBoard, you must use the Paste Position command.
385 @cindex Copy Game List, Menu Item
386 Copies the current game list to the clipboard,
387 and sets the X selection to this text.
388 A format of comma-separated double-quoted strings is used,
390 so it can be easily imported into spread-sheet programs.
392 @cindex Paste Game, Menu Item
393 Interprets the current X selection as a game record and loads it, as
394 with Load Game. The @kbd{Ctrl-V} key is a keyboard equivalent.
396 @cindex Paste Position, Menu Item
397 Interprets the current X selection as a FEN position and loads it, as
398 with Load Position. The shifted @kbd{Ctrl-V} key is a keyboard equivalent.
400 @cindex Edit Game, Menu Item
401 Allows you to make moves for both Black and White, and to change
402 moves after backing up with the @samp{Backward} command. The clocks do
403 not run. The @kbd{Ctrl-E} key is a keyboard equivalent.
405 In chess engine mode, the chess engine continues to check moves for legality
406 but does not participate in the game. You can bring the chess engine
407 into the game by selecting @samp{Machine White}, @samp{Machine Black},
408 or @samp{Two Machines}.
410 In ICS mode, the moves are not sent to the ICS: @samp{Edit Game} takes
411 XBoard out of ICS Client mode and lets you edit games locally.
412 If you want to edit games on ICS in a way that other ICS users
413 can see, use the ICS @kbd{examine} command or start an ICS match
416 @cindex Edit Position, Menu Item
417 Lets you set up an arbitrary board position.
418 The shifted @kbd{Ctrl-E} key is a keyboard equivalent.
419 Use mouse button 1 to drag pieces to new squares, or to delete a piece
420 by dragging it off the board or dragging an empty square on top of it.
421 To drop a new piece on a square, press mouse button 2 or 3 over the
423 This puts a white or black pawn in the square, respectively,
424 but you can change that to any other piece type by dragging the
425 mouse down before you release the button.
426 You will then see the piece on the originally clicked square
427 cycle through the available pieces
428 (including those of opposite color),
429 and can release the button when you see the piece you want.
430 To alter the side to move, you can click the clock
431 (the words White and Black above the board)
432 of the side you want to give the move to.
433 To clear the board you can click the clock of the side that
434 alread has the move (which is highlighted in black).
435 The old behavior with a piece menu can still be configured
436 with the aid of the @code{pieceMenu} option.
437 Selecting @samp{Edit Position} causes XBoard to discard
438 all remembered moves in the current game.
440 In ICS mode, changes made to the position by @samp{Edit Position} are
441 not sent to the ICS: @samp{Edit Position} takes XBoard out of
442 @samp{ICS Client} mode and lets you edit positions locally. If you want to
443 edit positions on ICS in a way that other ICS users can see, use
444 the ICS @kbd{examine} command, or start an ICS match against yourself.
445 (See also the ICS Client topic above.)
447 @cindex Edit Tags, Menu Item
448 Lets you edit the PGN (portable game notation)
449 tags for the current game. After editing, the tags must still conform to
453 <tag-section> ::= <tag-pair> <tag-section>
455 <tag-pair> ::= [ <tag-name> <tag-value> ]
456 <tag-name> ::= <identifier>
457 <tag-value> ::= <string>
460 See the PGN Standard for full details. Here is an example:
463 [Event "Portoroz Interzonal"]
464 [Site "Portoroz, Yugoslavia"]
467 [White "Robert J. Fischer"]
468 [Black "Bent Larsen"]
472 Any characters that do not match this syntax are silently ignored. Note that
473 the PGN standard requires all games to have at least the seven tags shown
474 above. Any that you omit will be filled in by XBoard
475 with @samp{?} (unknown value), or @samp{-} (inapplicable value).
477 @cindex Edit Comment, Menu Item
478 Adds or modifies a comment on the current position. Comments are
479 saved by @samp{Save Game} and are displayed by @samp{Load Game},
480 PGN variations will also be printed in this window,
481 and can be promoted to main line by right-clicking them.
482 @samp{Forward}, and @samp{Backward}.
484 @cindex Edit Book, Menu Item
485 Pops up a window listing the moves available in the GUI book
486 (specified in the @samp{Common Engine Settings} dialog)
487 from the currently displayed position,
488 together with their weights and (optionally in braces) learn info.
489 You can then edit this list, and the new list will be stored
490 back into the book when you press OK.
491 Note that the listed percentages are neither used, nor updated when
492 you change the weights; they are just there as an optical aid.
495 @cindex Revert, Menu Item
496 @cindex Annotate, Menu Item
497 If you are examining an ICS game and Pause mode is off,
498 Revert issues the ICS command @samp{revert}.
499 In local mode, when you were editing or analyzing a game,
500 and the @code{-variations} command-line option is switched on,
501 you can start a new variation by holding the Shift key down while
502 entering a move not at the end of the game.
503 Variations can also become the currently displayed line by
504 clicking a PGN variation displayed in the Comment window.
505 This can be applied recursively,
506 so that you can analyze variations on variations;
507 each time you create a new variation by entering an alternative move
508 with Shift pressed, or select a new one from the Comment window,
509 the current variation will be shelved.
510 @samp{Revert} allows you to return to the most recently shelved variation.
511 The difference between @samp{Revert} and @samp{Annotate}
512 is that with the latter,
513 the variation you are now abandoning will be added as a comment
514 (in PGN variation syntax, i.e. between parentheses)
515 to the original move where you deviated, for later recalling.
516 The @kbd{Home} key is a keyboard equivalent to @samp{Revert}.
518 @cindex Truncate Game, Menu Item
519 Discards all remembered moves of the game beyond the current
520 position. Puts XBoard into @samp{Edit Game} mode if it was not there
522 The @kbd{End} key is a keyboard equivalent.
524 @cindex Backward, Menu Item
526 Steps backward through a series of remembered moves.
527 The @samp{[<]} button and the @kbd{Alt+LeftArrow} key are equivalents,
528 as is turning the mouse wheel towards you.
529 In addition, pressing the Control key steps back one move, and releasing
530 it steps forward again.
532 In most modes, @samp{Backward} only lets you look back at old positions;
533 it does not retract moves. This is the case if you are playing against
534 a chess engine, playing or observing a game on an ICS, or loading a game.
535 If you select @samp{Backward} in any of these situations, you will not
536 be allowed to make a different move. Use @samp{Retract Move} or
537 @samp{Edit Game} if you want to change past moves.
539 If you are examining an ICS game, the behavior of @samp{Backward}
540 depends on whether XBoard is in Pause mode. If Pause mode is
541 off, @samp{Backward} issues the ICS backward command, which backs up
542 everyone's view of the game and allows you to make a different
543 move. If Pause mode is on, @samp{Backward} only backs up your local
546 @cindex Forward, Menu Item
548 Steps forward through a series of remembered moves (undoing the
549 effect of @samp{Backward}) or forward through a game file. The
550 @samp{[>]} button and the @kbd{Alt+RightArrow} key are equivalents,
551 as is turning the mouse wheel away from you.
553 If you are examining an ICS game, the behavior of Forward
554 depends on whether XBoard is in Pause mode. If Pause mode is
555 off, @samp{Forward} issues the ICS forward command, which moves
556 everyone's view of the game forward along the current line. If
557 Pause mode is on, @samp{Forward} only moves your local view forward,
558 and it will not go past the position that the game was in when
561 @cindex Back to Start, Menu Item
563 Jumps backward to the first remembered position in the game.
564 The @samp{[<<]} button and the @kbd{Alt+Home} key are equivalents.
566 In most modes, Back to Start only lets you look back at old
567 positions; it does not retract moves. This is the case if you
568 are playing against a local chess engine, playing or observing a game on
569 a chess server, or loading a game. If you select @samp{Back to Start} in any
570 of these situations, you will not be allowed to make different
571 moves. Use @samp{Retract Move} or @samp{Edit Game} if you want to change past
572 moves; or use Reset to start a new game.
574 If you are examining an ICS game, the behavior of @samp{Back to
575 Start} depends on whether XBoard is in Pause mode. If Pause mode
576 is off, @samp{Back to Start} issues the ICS @samp{backward 999999}
577 command, which backs up everyone's view of the game to the start and
578 allows you to make different moves. If Pause mode is on, @samp{Back
579 to Start} only backs up your local view.
581 @cindex Forward to End, Menu Item
583 Jumps forward to the last remembered position in the game. The
584 @samp{[>>]} button and the @kbd{Alt+End} key are equivalents.
586 If you are examining an ICS game, the behavior of @samp{Forward to
587 End} depends on whether XBoard is in Pause mode. If Pause mode
588 is off, @samp{Forward to End} issues the ICS @samp{forward 999999}
589 command, which moves everyone's view of the game forward to the end of
590 the current line. If Pause mode is on, @samp{Forward to End} only moves
591 your local view forward, and it will not go past the position
592 that the game was in when you paused.
601 @cindex Flip View, Menu Item
602 Inverts your view of the chess board for the duration of the
603 current game. Starting a new game returns the board to normal.
604 The @kbd{F2} key is a keyboard equivalent.
605 @item Show Engine Output
606 @cindex Show Engine Output, Menu Item
607 Shows or hides a window in which the thinking output of any loaded engines
608 is displayed. The shifted @kbd{Alt+O} key is a keyboard equivalent.
609 XBoard will display lines of thinking output of the same depth ordered by score,
610 (highest score on top), rather than in the order the engine produced them.
611 Usually this amounts to the same, as a normal engine search will only find new PV
612 (and emit it as thinking output)
613 when it searches a move with a higher score than the previous variation.
614 But when the engine is in multi-variation mode this needs not always be true,
615 and it is more convenient for someone analyzing games to see the moves sorted by score.
616 The order in which the engine found them is only of interest to the engine author,
617 and can still be deduced from the time or node count printed with the line.
618 Right-clicking a line in this window, and then moving the mouse vertically with the
619 right button kept down, will make XBoard play through the PV listed there.
620 The use of the board window as 'variation board' will normally end when
621 you release the right button,
622 or when the opponent plays a move.
623 But beware: in Analysis mode, moves thus played out will be added to the game.
624 The Engine-Output pane for each engine will contain a header displaying the
625 multi-PV status and a list of excluded moves in Analysis mode,
626 which are also responsive to right-clicking.
627 @item Show Move History
628 @cindex Show Move History, Menu Item
629 Shows or hides a list of moves of the current game.
630 The shifted @kbd{Alt+H} key is a keyboard equivalent.
631 This list allows you to move the display to any earlier position in the game
632 by clicking on the corresponding move.
633 @item Show Evaluation Graph
634 @cindex Show Evaluation Graph, Menu Item
635 Shows or hides a window which displays a graph of how the engine score(s)
636 evolved as a function of the move number.
637 The shifted @kbd{Alt+E} key is a keyboard equivalent.
638 Clicking on the graph will bring
639 the corresponding position in the board display.
641 @cindex Show Game List, Menu Item
642 Shows or hides the list of games generated by the last @samp{Load Game}
643 command. The shifted @kbd{Alt+G} key is a keyboard equivalent.
645 @cindex Tags, Menu Item
646 Pops up a window which shows the PGN (portable game notation)
647 tags for the current game.
648 For now this is a duplicate of the @samp{Edit Tags} item in the @samp{Edit} menu.
650 @cindex Comments, Menu Item
651 Pops up a window which shows any comments to or variations on the current move.
652 For now this is a duplicate of the @samp{Edit Comment} item in the @samp{Edit} menu.
654 @cindex ICS Input Box, Menu Item
655 If this option is set in ICS mode,
657 creates an extra window that you can use for typing in ICS commands.
658 The input box is especially useful if you want to type in something long or do
659 some editing on your input, because output from ICS doesn't get mixed
660 in with your typing as it would in the main terminal window.
661 @item Open Chat Window
662 @cindex Open Chat Window, Menu Item
663 This menu item opens a window in which you can conduct upto 5 chats
664 with other ICS users (or channels).
665 To use the window, write the name of your chat partner, the channel number,
666 or the words 'shouts', 'whispers', 'cshouts' in the upper field
667 (closing with <Enter>).
668 Everything you type in the lowest field will then automatically be sent to
669 the mentioned party, while everything that party sends to you will
670 appear in the central text box, rather than appear in the ICS console.
671 The row of buttons allow you to choose between chat;
672 to start a new chat, just select an empty button,
673 and complete the @samp{Chat partner} field.
675 @cindex Board, Menu Item
676 Summons a dialog where you can customize the look of the chess board.
677 Here you can specify the directory from which piece images should be taken,
678 when you don't want to use the built-in piece images
679 (see @code{pieceImageDirectory} option),
680 external images to be used for the board squares
681 (@code{liteBackTextureFile} and @code{darkBackTextureFile} options),
682 and square and piece colors for the default pieces.
684 @cindex Game List Tags, Menu Item
685 a duplicate of the Game List dialog in the Options menu.
694 @cindex Machine White, Menu Item
695 Tells the chess engine to play White.
696 The @kbd{Ctrl-W} key is a keyboard equivalent.
698 @cindex Machine Black, Menu Item
699 Tells the chess engine to play Black.
700 The @kbd{Ctrl-B} key is a keyboard equivalent.
702 @cindex Two Machines, Menu Item
703 Plays a game between two chess engines.
704 The @kbd{Ctrl-T} key is a keyboard equivalent.
706 @cindex Analysis Mode, Menu Item
708 XBoard tells the chess engine to start analyzing the current game/position
709 and shows you the analysis as you move pieces around.
710 The @kbd{Ctrl-A} key is a keyboard equivalent.
711 Note: Some chess engines do not support Analysis mode.
713 To set up a position to analyze, you do the following:
715 1. Select Edit Position from the Mode Menu
717 2. Set up the position. Use the middle and right buttons to
718 bring up the white and black piece menus.
720 3. When you are finished, click on either the Black or White
721 clock to tell XBoard which side moves first.
723 4. Select Analysis Mode from the Mode Menu to start the analysis.
725 You can now play legal moves to create follow-up positions for the
726 engine to analyze, while the moves will be remembered as a stored game,
727 and then step backward through this game to take the moves back.
728 Note that you can also click on the clocks to set the opposite
729 side to move (adding a so-called @samp{null move} to the game).
731 You can also tell the engine to exclude some moves from analysis.
732 (Engines that do not support the exclude-moves feature will
733 ignore this, however.)
734 The general way to do this is to play the move you want to exclude
735 starting with a double click on the piece.
736 When you use drag-drop moving, the piece you grab with a double click
737 will also remain on its square, to show you that you are not really
738 making the move, but just forbid it from the current position.
739 Playing a thus excluded move a second time will include it again.
740 Excluded moves will be listed as text in a header line in the
741 Engine Output window, and you can also re-include them by
742 right-clicking them there.
743 This header line will also contain the words 'best' and 'tail';
744 right-clicking those will exclude the currently best move,
745 or all moves not explicitly listed in the header line.
746 Once you leave the current position all memory of excluded
747 moves will be lost when you return there.
750 Selecting this menu item while already in @samp{Analysis Mode} will
751 toggle the participation of the second engine in the analysis.
752 The output of this engine will then be shown in the lower pane
753 of the Engine Output window.
754 The analysis function can also be used when observing games on an ICS
755 with an engine loaded (zippy mode); the engine then will analyse
756 the positions as they occur in the observed game.
759 @cindex Analyze Game, Menu Item
760 This option subjects the currently loaded game to automatic
761 analysis by the loaded engine.
762 The @kbd{Ctrl-G} key is a keyboard equivalent.
763 XBoard will start auto-playing the game from the currently displayed position,
764 while the engine is analyzing the current position.
765 The game will be annotated with the results of these analyses.
766 In particlar, the score and depth will be added as a comment,
767 and the PV will be added as a variation.
769 Normally the analysis would stop after reaching the end of the game.
770 But when a game is loaded from a multi-game file
771 while @samp{Analyze Game} was already switched on,
772 the analysis will continue with the next game in the file
773 until the end of the file is reached (or you switch to another mode).
775 The time the engine spends on analyzing each move can be controlled
776 through the command-line option @samp{-timeDelay},
777 which can also be set from the @samp{Load Game Options} menu dialog.
778 Note: Some chess engines do not support Analysis mode.
780 Duplicate of the item in the Edit menu.
781 Note that @samp{Edit Game} is the idle mode of XBoard, and can be used
782 to get you out of other modes. E.g. to stop analyzing, stop a game
783 between two engines or stop editing a position.
785 Duplicate of the item in the Edit menu.
787 @cindex Training, Menu Item
788 Training mode lets you interactively guess the moves of a game for one
789 of the players. You guess the next move of the game by playing the
790 move on the board. If the move played matches the next move of the
791 game, the move is accepted and the opponent's response is auto-played.
792 If the move played is incorrect, an error message is displayed. You
793 can select this mode only while loading a game (that is, after
794 selecting @samp{Load Game} from the File menu). While XBoard is in
795 @samp{Training} mode, the navigation buttons are disabled.
797 @cindex ICS Client, Menu Item
798 This is the normal mode when XBoard
799 is connected to a chess server. If you have moved into
800 Edit Game or Edit Position mode, you can select this option to get out.
802 To use xboard in ICS mode, run it in the foreground with the -ics
803 option, and use the terminal you started it from to type commands and
804 receive text responses from the chess server. See
805 @ref{Chess Servers} below for more information.
807 XBoard activates some special position/game editing features when you
808 use the @kbd{examine} or @kbd{bsetup} commands on ICS and you have
809 @samp{ICS Client} selected on the Mode menu. First, you can issue the
810 ICS position-editing commands with the mouse. Move pieces by dragging
811 with mouse button 1. To drop a new piece on a square, press mouse
812 button 2 or 3 over the square. This brings up a menu of white pieces
813 (button 2) or black pieces (button 3). Additional menu choices let
814 you empty the square or clear the board. Click on the White or Black
815 clock to set the side to play. You cannot set the side to play or
816 drag pieces to arbitrary squares while examining on ICC, but you can
817 do so in @kbd{bsetup} mode on FICS. In addition, the menu commands
818 @samp{Forward}, @samp{Backward}, @samp{Pause}, and @samp{Stop Examining}
819 have special functions in this mode; see below.
821 @cindex Machine match, Menu Item
822 Starts a match between two chess programs,
823 with a number of games and other parameters set through
824 the @samp{Match Options} menu dialog.
825 When a match is already running, selecting this item will make
826 XBoard drop out of match mode after the current game finishes.
828 @cindex Pause, Menu Item
829 Pauses updates to the board, and if you are playing against a chess engine,
830 also pauses your clock. To continue, select @samp{Pause} again, and the
831 display will automatically update to the latest position.
832 The @samp{P} button and keyboard @kbd{Pause} key are equivalents.
834 If you select Pause when you are playing against a chess engine and
835 it is not your move, the chess engine's clock
836 will continue to run and it will eventually make a move, at which point
837 both clocks will stop. Since board updates are paused, however,
838 you will not see the move until you exit from Pause mode (or select Forward).
839 This behavior is meant to simulate adjournment with a sealed move.
841 If you select Pause while you are observing or examining a game on a
842 chess server, you can step backward and forward in the current history
843 of the examined game without affecting the other observers and
844 examiners, and without having your display jump forward to the latest
845 position each time a move is made. Select Pause again to reconnect
846 yourself to the current state of the game on ICS.
848 If you select @samp{Pause} while you are loading a game, the game stops
849 loading. You can load more moves manually by selecting @samp{Forward}, or
850 resume automatic loading by selecting @samp{Pause} again.
859 @cindex Accept, Menu Item
860 Accepts a pending match offer.
861 The @kbd{F3} key is a keyboard equivalent.
862 If there is more than one offer
863 pending, you will have to type in a more specific command
864 instead of using this menu choice.
866 @cindex Decline, Menu Item
867 Declines a pending offer (match, draw, adjourn, etc.).
868 The @kbd{F4} key is a keyboard equivalent. If there
869 is more than one offer pending, you will have to type in a more
870 specific command instead of using this menu choice.
872 @cindex Call Flag, Menu Item
873 Calls your opponent's flag, claiming a win on time, or claiming
874 a draw if you are both out of time.
875 The @kbd{F5} key is a keyboard equivalent.
876 You can also call your
877 opponent's flag by clicking on his clock.
879 @cindex Draw, Menu Item
880 Offers a draw to your opponent, accepts a pending draw offer
881 from your opponent, or claims a draw by repetition or the 50-move
882 rule, as appropriate. The @kbd{F6} key is a keyboard equivalent.
884 @cindex Adjourn, Menu Item
885 Asks your opponent to agree to adjourning the current game, or
886 agrees to a pending adjournment offer from your opponent.
887 The @kbd{F7} key is a keyboard equivalent.
889 @cindex Abort, Menu Item
890 Asks your opponent to agree to aborting the current game, or
891 agrees to a pending abort offer from your opponent.
892 The @kbd{F8} key is a keyboard equivalent. An aborted
893 game ends immediately without affecting either player's rating.
895 @cindex Resign, Menu Item
896 Resigns the game to your opponent. The @kbd{F9} key is a
899 @cindex Stop Observing, Menu Item
900 Ends your participation in observing a game, by issuing the ICS
901 observe command with no arguments. ICS mode only.
902 The @kbd{F10} key is a keyboard equivalent.
904 @cindex Stop Examining, Menu Item
905 Ends your participation in examining a game, by issuing the ICS
906 unexamine command. ICS mode only.
907 The @kbd{F11} key is a keyboard equivalent.
908 @item Upload to Examine
909 @cindex Upload to Examine, Menu Item
910 Create an examined game of the proper variant on the ICS,
911 and send the game there that is currenty loaded in XBoard
912 (e.g. through pasting or loading from file).
913 You must be connected to an ICS for this to work.
914 @item Adjudicate to White
915 @itemx Adjudicate to Black
916 @itemx Adjudicate Draw
917 @cindex Adjudicate to White, Menu Item
918 @cindex Adjudicate to Black, Menu Item
919 @cindex Adjudicate Draw, Menu Item
920 Terminate an ongoing game in Two-Machines mode (including match mode),
921 with as result a win for white, for black, or a draw, respectively.
922 The PGN file of the game will accompany the result string
923 by the comment "user adjudication".
932 @cindex Load Engine, Menu Item
933 Pops up a dialog where you can select or specify an engine to be loaded.
934 You will always have to indicate whether you want to load the engine
935 as first or second engine, through the ‘Load menitioned engine as’
936 drop-down list at the bottom of the dialog.
937 You can even replace engines during a game, without disturbing that game.
938 (Beware that after loading an engine, XBoard will always be in Edit Game mode,
939 so you will have to tell the new engine what to do before it does anything!)
940 When you select an already installed engine from the ‘Select Engine from List’
942 all other fields of the dialog will be ignored.
943 In other cases, you have to specify the engine executable,
944 possible arguments on the engine command line
945 (if the engine docs say the engine needs any),
946 and the directory where the engine should look for its files
947 (if this cannot be deduced automatically from the specification of the engine executable).
948 You will also have to specify (with the aid of checkboxes) if the engine is UCI.
949 If ‘Add this engine to the list’ is ticked (which it is by default),
950 the engine will be added to the list of installed engines in your settings file,
951 (provided you save the settings!),
952 so that next time you can select it from the drop-down list.
953 You can also specify a ‘nickname’,
954 under which the engine will then appear in that drop-down list,
955 and even choose to use that nickname for it in PGN files for engine-engine games.
956 The info you supply with the checkboxes whether the engine should use GUI book,
957 or (for variant engines) automatically switch to the current variant when loaded,
958 will also be included in the list.
959 For obsolete XBoard engines, which would normally take a long delay to load
960 because XBoard is waiting for a response they will not give,
961 you can tick ‘WB protocol v1’ to speed up the loading process.
962 @item Engine #N Settings
963 @cindex Engine Settings, Menu Item
964 @cindex Engine #1 Settings, Menu Item
965 @cindex Engine #2 Settings, Menu Item
966 Pop up a menu dialog to alter the settings specific to the applicable engine.
967 (The second engine is only accessible once it has been used in Two-Machines mode.)
968 For each parameter the engine allows to be set,
969 a control element will appear in this dialog that can be used to alter the value.
970 Depending on the type of parameter (text string, number, multiple choice,
971 on/off switch, instantaneous signal) the appropriate control will appear,
972 with a description next to it.
973 XBoard has no idea what these values mean; it just passes them on to the engine.
974 How this dialog looks is completely determined by the engine,
975 and XBoard just passes it on to the user.
976 Many engines do not have any parameters that can be set by the user,
977 and in that case the dialog will be empty (except for the OK and cancel buttons).
978 UCI engines usually have many parameters. (But these are only visible with
979 a sufficiently modern version of the Polyglot adapter needed to run UCI engines,
980 e.g. Polyglot 1.4.55b.) For native XBoard engines this is less common.
982 @cindex Hint, Menu Item
983 Displays a move hint from the chess engine.
985 @cindex Book, Menu Item
986 Displays a list of possible moves from the chess engine's opening
987 book. The exact format depends on what chess engine you are using.
988 With GNU Chess 4, the first column gives moves, the second column
989 gives one possible response for each move, and the third column shows
990 the number of lines in the book that include the move from the first
991 column. If you select this option and nothing happens, the chess
992 engine is out of its book or does not support this feature.
994 @cindex Move Now, Menu Item
995 Forces the chess engine to move immediately. Chess engine mode only.
996 The @kbd{Ctrl-M} key is a keyboard equivalent.
998 @cindex Retract Move, Menu Item
999 Retracts your last move. In chess engine mode, you can do this only
1000 after the chess engine has replied to your move; if the chess engine is still
1001 thinking, use @samp{Move Now} first. In ICS mode, @samp{Retract Move}
1002 issues the command @samp{takeback 1} or @samp{takeback 2}
1003 depending on whether it is your opponent's move or yours.
1004 The @kbd{Ctrl-X} key is a keyboard equivalent.
1005 @item Recently Used Engines
1006 @cindex Recently Used Engines, In Menu
1007 At the bottom of the engine menu there can be a list of names
1008 of engines that you recently loaded through the Load Engine menu dialog
1009 in previous sessions.
1010 Clicking on such a name will load that engine as first engine,
1011 so you won't have to search for it in your list of installed engines,
1012 if that is very long.
1013 The maximum number of displayed engine names is set by the
1014 @code{recentEngines}command-line option.
1018 @section Options Menu
1019 @cindex Menu, Options
1020 @cindex Options Menu
1021 @subsection General Options
1022 @cindex General Options, Menu Item
1023 The following items to set option values appear in the dialog
1024 summoned by the general Options menu item.
1026 @item Absolute Analysis Scores
1027 @cindex Absolute Analysis Scores, Menu Item
1028 Controls if scores on the Engine Output window during analysis
1029 will be printed from the white or the side-to-move point-of-view.
1030 @item Almost Always Queen
1031 @cindex Almost Always Queen, Menu Item
1032 If this option is on, 7th-rank pawns automatically change into
1033 Queens when you pick them up,
1034 and when you drag them to the promotion square and release them there,
1035 they will promote to that.
1036 But when you drag such a pawn backwards first,
1037 its identity will start to cycle through the other available pieces.
1038 This will continue until you start to move it forward;
1039 at which point the identity of the piece will be fixed,
1040 so that you can safely put it down on the promotion square.
1041 If this option is off, what happens depends on the
1042 option @code{alwaysPromoteToQueen},
1043 which would force promotion to Queen when true.
1044 Otherwise XBoard would bring up a dialog
1045 box whenever you move a pawn to the last rank, asking what piece
1046 you want to promote to.
1047 @item Animate Dragging
1048 @cindex Animate Dragging, Menu Item
1049 If Animate Dragging is on, while you are dragging a piece with the
1050 mouse, an image of the piece follows the mouse cursor.
1051 If Animate Dragging is off, there is no visual feedback while you are
1052 dragging a piece, but if Animate Moving is on, the move will be
1053 animated when it is complete.
1054 @item Animate Moving
1055 @cindex Animate Moving, Menu Item
1056 If Animate Moving is on, all piece moves are animated. An image of the
1057 piece is shown moving from the old square to the new square when the
1058 move is completed (unless the move was already animated by Animate Dragging).
1059 If Animate Moving is off, a moved piece instantly disappears from its
1060 old square and reappears on its new square when the move is complete.
1061 The shifted @kbd{Ctrl-A} key is a keyboard equivalent.
1063 @cindex Auto Flag, Menu Item
1064 If this option is on and one player runs out of time
1067 will automatically call his flag, claiming a win on time.
1068 The shifted @kbd{Ctrl-F} key is a keyboard equivalent.
1069 In ICS mode, Auto Flag will only call your opponent's flag, not yours,
1070 and the ICS may award you a draw instead of a win if you have
1071 insufficient mating material. In local chess engine mode,
1073 may call either player's flag and will not take material into account (?).
1074 @item Auto Flip View
1075 @cindex Auto Flip View, Menu Item
1076 If the Auto Flip View option is on when you start a game, the board
1077 will be automatically oriented so that your pawns move from the bottom
1078 of the window towards the top.
1080 If you are playing a game on an ICS, the board is always
1081 oriented at the start of the game so that your pawns move from
1082 the bottom of the window towards the top. Otherwise, the starting
1083 orientation is determined by the @code{flipView} command line option;
1084 if it is false (the default), White's pawns move from bottom to top
1085 at the start of each game; if it is true, Black's pawns move from
1086 bottom to top. @xref{User interface options}.
1088 @cindex Blindfold, Menu Item
1089 If this option is on, XBoard displays the board as usual but does
1090 not display pieces or move highlights. You can still move in the
1091 usual way (with the mouse or by typing moves in ICS mode), even though
1092 the pieces are invisible.
1094 @cindex Drop Menu, Menu Item
1095 Controls if right-clicking the board in crazyhouse / bughouse
1096 will pop up a menu to drop a piece on the clicked square
1097 (old, deprecated behavior)
1098 or allow you to step through an engine PV
1099 (new, recommended behavior).
1100 @item Enable Variation Trees
1101 @cindex Enable Variation Trees, Menu Item
1102 If this option is on, playing a move in Edit Game or Analyze mode
1103 while keeping the Shift key pressed will start a new variation.
1104 You can then recall the previous line through the @samp{Revert} menu item.
1105 When off, playing a move will truncate the game and append the move
1108 @cindex Hide Thinking, Menu Item
1109 If this option is off, the chess engine's notion of the score and best
1110 line of play from the current position is displayed as it is
1111 thinking. The score indicates how many pawns ahead (or if negative,
1112 behind) the chess engine thinks it is. In matches between two
1113 machines, the score is prefixed by @samp{W} or @samp{B} to indicate
1114 whether it is showing White's thinking or Black's, and only the thinking
1115 of the engine that is on move is shown.
1116 The shifted @kbd{Ctrl-H} key is a keyboard equivalent.
1117 @item Highlight Last Move
1118 @cindex Highlight Last Move, Menu Item
1119 If Highlight Last Move is on, after a move is made, the starting and
1120 ending squares remain highlighted. In addition, after you use Backward
1121 or Back to Start, the starting and ending squares of the last move to
1122 be unmade are highlighted.
1123 @item Highlight with Arrow
1124 @cindex Highlight with Arrow, Menu Item
1125 Causes the highlighting described in Highlight Last Move to be done
1126 by drawing an arrow between the highlighted squares,
1127 so that it is visible even when the width of the grid lines is set to zero.
1129 @cindex Move Sound, Menu Item
1130 Enables the sounding of an audible signal when the computer performs a move.
1131 For the selection of the sound, see @samp{Sound Options}.
1132 If you turn on this option when using XBoard with the Internet
1133 Chess Server, you will probably want to give the
1135 command to the ICS, since otherwise the ICS will ring the terminal bell
1136 after every move (not just yours). (The @file{.icsrc} file
1137 is a good place for this; see @ref{ICS options}.)
1138 @item One-Click Moving
1139 @cindex One-Click Moving, Menu Item
1140 If this option is on, XBoard does not wait for you to click both the
1141 from- and the to-square, or drag the piece, but performs a move as soon
1142 as it is uniqely specified.
1143 This applies to clicking an own piece that only has a single legal move,
1144 clicking an empty square or opponent piece where only one of your pieces
1145 can move (or capture) to.
1146 Furthermore, a double-click on a piece that can only make a single capture
1147 will cause that capture to be made.
1148 Promoting a Pawn by clicking its to-square will suppress the promotion
1149 popup or other methods for selecting an under-promotion,
1150 and make it promote to Queen.
1151 @item Periodic Updates
1152 @cindex Periodic Updates, Menu Item
1153 If this option is off (or if
1154 you are using a chess engine that does not support periodic updates),
1156 will only be updated when the analysis changes. If this option is
1157 on, the Analysis Window will be updated every two seconds.
1158 @item Play Move(s) of Clicked PV
1159 @cindex Play Move(s) of Clicked PV, Menu Item
1160 If this option is on, right-clicking a PV in the Engine Output window
1161 during Analyze mode will cause the first move of that PV to be played.
1162 You could also play more than one (or no) PV move by moving the mouse
1163 to engage in the PV walk such a right-click will start,
1164 to seek out another position along the PV where you want to continue
1165 the analysis, before releasing the mouse button.
1166 @item Ponder Next Move
1167 @cindex Ponder Next Move, Menu Item
1168 If this option is off, the chess engine will think only when it is on
1169 move. If the option is on, the engine will also think while waiting
1170 for you to make your move.
1171 The shifted @kbd{Ctrl-P} key is a keyboard equivalent.
1172 @item Popup Exit Message
1173 @cindex Popup Exit Message, Menu Item
1174 If this option is on, when XBoard wants to display a message just
1175 before exiting, it brings up a modal dialog box and waits for you to
1176 click OK before exiting. If the option is off, XBoard prints the
1177 message to standard error (the terminal) and exits immediately.
1178 @item Popup Move Errors
1179 @cindex Popup Move Errors, Menu Item
1180 If this option is off, when you make an error in moving (such as
1181 attempting an illegal move or moving the wrong color piece), the
1182 error message is displayed in the message area. If the option is
1183 on, move errors are displayed in small pop-up windows like other errors.
1184 You can dismiss an error pop-up either by clicking its OK button or by
1185 clicking anywhere on the board, including down-clicking to start a move.
1186 @item Scores in Move List
1187 @cindex Scores in Move List, Menu Item
1188 If this option is on, XBoard will display the depth and score
1189 of engine moves in the Move List, in the format of a PGN comment.
1191 @cindex Show Coords, Menu Item
1192 If this option is on, XBoard displays algebraic coordinates
1193 along the board's left and bottom edges.
1194 @item Show Target Squares
1195 @cindex Show Target Squares, Menu Item
1196 If this option is on, all squares a piece that is 'picked up' with the mouse
1197 can legally move to are highighted with a fat colored dot in the
1198 highlightColor (non-captures) or premoveHighlightColor (captures).
1199 Legality testing must be on for XBoard to know how the piece moves.
1201 @cindex Test Legality, Menu Item
1202 If this option is on, XBoard tests whether the moves you try to make
1203 with the mouse are legal and refuses to let you make an illegal move.
1204 The shifted @kbd{Ctrl-L} key is a keyboard equivalent.
1205 Moves loaded from a file with @samp{Load Game} are also checked. If
1206 the option is off, all moves are accepted, but if a local chess engine
1207 or the ICS is active, they will still reject illegal moves. Turning
1208 off this option is useful if you are playing a chess variant with
1209 rules that XBoard does not understand. (Bughouse, suicide, and wild
1210 variants where the king may castle after starting on the d file are
1211 generally supported with Test Legality on.)
1214 @cindex Flash Moves, Menu Item
1215 @cindex Flash Rate, Menu Item
1216 If this option is non-zero, whenever a move is completed,
1217 the moved piece flashes the specified number of times.
1218 The flash-rate setting determines how rapidly this flashing occurs.
1219 @item Animation Speed
1220 @cindex Animation Speed, Menu Item
1221 Determines the duration (in msec) of an animation step,
1222 when @samp{Animate Moving} is swiched on.
1223 @item Zoom factor in Evaluation Graph
1224 @cindex Zoom factor in Evaluation Graph, Menu Item
1225 Sets the valueof the @code{evalZoom} option,
1226 indicating the factor by which the score interval (-1,1) should be
1227 blown up on the vertical axis of the Evaluation Graph.
1229 @subsection Time Control
1230 @cindex Time Control, Menu Item
1231 Pops up a sub-menu where you can set the time-control parameters interactively.
1232 Allows you to select classical or incremental time controls,
1233 set the moves per session, session duration, and time increment.
1234 Also allows specification of time-odds factors for one or both engines.
1235 If an engine is given a time-odds factor N, all time quota it gets,
1236 be it at the beginning of a session or through the time increment or
1237 fixed time per move, will be divided by N.
1238 The shifted @kbd{Alt+T} key is a keyboard equivalent.
1240 @subsection Common Engine
1241 @cindex Common Engine, Menu Item
1242 Pops up a sub-menu where you can set some engine parameters common to most engines,
1243 such as hash-table size, tablebase cache size, maximum number of processors
1244 that SMP engines can use, and where to find the Polyglot adapter needed
1245 to run UCI engines under XBoard. The feature that allows setting of these parameters on
1246 engines is new since XBoard 4.3.15, so not many XBoard/WinBoard engines respond
1247 to it yet, but UCI engines should.
1249 It is also possible to specify a GUI opening book here, i.e. an opening
1250 book that XBoard consults for any position a playing engine gets in.
1251 It then forces the engine to play the book move, rather than to think up its own,
1252 if that position is found in the book.
1253 The book can switched on and off independently for either engine.
1254 The way book moves are chosen can be influenced through the settings of
1255 book depth and variety.
1256 After both sides have played more moves than the specified depth,
1257 the book will no longer be consulted.
1258 When the variety is set to 50, moves will be played with the probability
1259 specified in the book.
1260 When set to 0, only the move(s) with the highest probability will be played.
1261 When set to 100, all listed moves will be played with equal pobability.
1262 Other settings interpolate between that.
1263 The shifted @kbd{Alt+U} key is a keyboard equivalent.
1265 @subsection Adjudications
1266 @cindex Adjudications, Menu Item
1267 Pops up a sub-menu where you can enable or disable various adjudications
1268 that XBoard can perform in engine-engine games.
1269 The shifted @kbd{Alt+J} key is a keyboard equivalent.
1270 You can instruct XBoard to detect and terminate the game on checkmate
1271 or stalemate, even if the engines would not do so, to verify engine
1272 result claims (forfeiting engines that make false claims), rather than
1273 naively following the engine, to declare draw on positions
1274 which can never be won for lack of mating material, (e.g. KBK),
1275 or which are impossible to win unless the opponent seeks its own demise
1277 For these adjudications to work, @samp{Test Legality} should be switched on.
1278 It is also possible to instruct XBoard to enforce a 50-move or 3-fold-repeat
1279 rule and automatically declare draw (after a user-adjustable number of moves
1280 or repeats) even if the engines are prepared to go on.
1281 It is also possible to have XBoard declare draw on games that seem to drag on
1282 forever, or adjudicate a loss if both engines agree (for 3 consecutive moves) that one
1283 of them is behind more than a user-adjustable score threshold.
1284 For the latter adjudication to work, XBoard should be able to properly understand
1285 the engine's scores. To facilitate the latter, you can inform xboard here if
1286 the engines report scores from the viewpoint of white, or from that of their own color.
1288 @subsection ICS Options
1289 @cindex ICS Options, Menu Item
1290 The following options occur in a dialog summoned by the
1291 ICS Options menu item.
1294 @cindex Auto Kibitz, Menu Item
1295 Setting this option when playing with or aginst a chess program on an ICS
1296 will cause the last line of thinking output of the engine before its move
1297 to be sent to the ICS in a kibitz command.
1298 In addition, any kibitz message received through the ICS from
1299 an opponent chess program will be diverted to the engine-output window,
1300 (and suppressed in the console),
1301 where you can play through its PV by right-clicking it.
1303 @cindex Auto Comment, Menu Item
1304 If this option is on, any remarks made on ICS while you are observing or
1305 playing a game are recorded as a comment on the current move. This includes
1306 remarks made with the ICS commands @kbd{say}, @kbd{tell}, @kbd{whisper},
1308 Limitation: remarks that you type yourself are not recognized;
1309 XBoard scans only the output from ICS, not the input you type to it.
1311 @cindex Auto Observe, Menu Item
1312 If this option is on and you add a player to your @code{gnotify}
1313 list on ICS, XBoard will automatically observe all of that
1314 player's games, unless you are doing something else (such as
1315 observing or playing a game of your own) when one starts.
1316 The games are displayed
1317 from the point of view of the player on your gnotify list; that is, his
1318 pawns move from the bottom of the window towards the top.
1319 Exceptions: If both players in a game are on your gnotify list, if
1322 variable is set to 0, or if the ICS you are using does not
1323 properly support observing from Black's point of view,
1324 you will see the game from White's point of view.
1325 @item Auto Raise Board
1326 @cindex Auto Raise Board, Menu Item
1327 If this option is on, whenever a new game begins, the chessboard window
1328 is deiconized (if necessary) and raised to the top of the stack of windows.
1330 @cindex Auto Save, Menu Item
1331 If this option is true, at the end of every game XBoard prompts
1332 you for a file name and appends a record of the game to the file
1334 Disabled if the @code{saveGameFile} command-line
1335 option is set, as in that case all games are saved to the specified file.
1336 @xref{Load and Save options}.
1337 @item Background Observe
1338 @cindex Background Observe, Menu Item
1339 Setting this option will make XBoard suppress display of any boards
1340 from observed games while you are playing.
1341 In stead the last such board will be remembered,
1342 and shown to you when you right-click the board.
1343 This allows you to peek at your bughouse partner's game when you want,
1344 without disturbing your own game too much.
1346 @cindex Dual Board, Menu Item
1347 Setting this option in combination with @samp{Background Observe}
1348 will display boards of observed games while you are playing
1349 on a second board next to that of your own game.
1351 @cindex Get Move List, Menu Item
1352 If this option is on, whenever XBoard
1353 receives the first board of a new ICS game (or a different game from
1354 the one it is currently displaying), it
1355 retrieves the list of past moves from the ICS.
1356 You can then review the moves with the @samp{Forward} and @samp{Backward}
1358 or save them with @samp{Save Game}. You might want to
1359 turn off this option if you are observing several blitz games at once,
1360 to keep from wasting time and network bandwidth fetching the move lists over
1362 When you turn this option on from the menu, XBoard
1363 immediately fetches the move list of the current game (if any).
1365 @cindex Quiet Play, Menu Item
1366 If this option is on, XBoard will automatically issue an ICS
1368 command whenever you start a game and a
1370 command whenever you finish one. Thus, you will not be distracted
1371 by shouts from other ICS users while playing.
1373 @cindex Seek Graph, Menu Item
1374 Setting this option will cause XBoard to display an graph of
1375 currently active seek ads when you left-click the board
1376 while idle and logged on to an ICS.
1377 @item Auto-Refresh Seek Graph
1378 @cindex Auto-Refresh Seek Graph, Menu Item
1379 In combination with the @samp{Seek Graph} option this
1380 will cause automatic update of the seek graph while it is up.
1381 This only works on FICS and ICC,
1382 and requires a lot of bandwidth on a busy server.
1384 @itemx Premove White
1385 @itemx Premove Black
1386 @itemx First White Move
1387 @itemx First Black Move
1388 @cindex Premove, Menu Item
1389 @cindex Premove White, Menu Item
1390 @cindex Premove Black, Menu Item
1391 @cindex First White Move, Menu Item
1392 @cindex First Black Move, Menu Item
1393 If this option is on while playing a game on an ICS, you can register
1394 your next planned move before it is your turn. Move the piece with
1395 the mouse in the ordinary way, and the starting and ending squares
1396 will be highlighted with a special color (red by default). When it is
1397 your turn, if your registered move is legal, XBoard will send it to
1398 ICS immediately; if not, it will be ignored and you can make a
1399 different move. If you change your mind about your premove, either
1400 make a different move, or double-click on any piece to cancel the move
1403 You can also enter premoves for the first white and black moves
1406 @itemx ICS Alarm Time
1407 @cindex ICS Alarm, Menu Item
1408 @cindex ICS Alarm Time, Menu Item
1409 When this option is on, an alarm sound is played when your clock
1410 counts down to the icsAlarmTime in an ICS game.
1411 (By default, the time is 5 seconds, but you can pecify other values
1412 with the Alarm Time spin control.)
1413 For games with time controls that include an increment, the
1414 alarm will sound each time the clock counts down to the icsAlarmTime.
1415 By default, the alarm sound is the terminal bell, but on some systems
1416 you can change it to a sound file using the soundIcsAlarm option; see
1418 @item Colorize Messages
1419 @cindex Colorize Messages, Menu Item
1420 Ticking this options causes various types of ICS messages do be
1421 displayed with different foreground or background colors in the console.
1422 The colors can be individually selected for each type,
1423 through the accompanying text edits.
1426 @subsection Match Options
1427 @cindex Match Options, Menu Item
1428 Summons a dialog where you can set options important for playing automatic
1429 matches between two chess programs
1430 (e.g. by using the @samp{Machine Match} menu item in the @samp{Mode} menu).
1432 @item Tournament file
1433 @cindex Tournament file, Menu item
1434 To run a tournament, XBoard needs a file to record its progress,
1435 so it can resume the tourney when it is interrupted.
1436 When you want to conduct anything more complex than a simple
1437 two-player match with the currently loaded engines,
1438 (i.e. when you select a list of participants),
1439 you must not leave this field blank.
1440 When you enter the name of an existing tournament file,
1441 XBoard will ignore all other input specified in the dialog,
1442 and will take them from that tournament file.
1443 This resumes an interrupted tournament, or adds another XBoard
1444 agent playing games for it to those that are already doing so.
1445 Specifying a not-yet-existing file will cause XBoard to create it,
1446 according to the tournament parameters specified in the rest of the dialog,
1447 before it starts the tournament on ‘OK’.
1448 Provided that you specify participants;
1449 without participants no tournament file will be made, but other entered values
1450 (e.g. for the file with opening positions) will take effect.
1451 Default: configured by the @code{defaultTourneyName} option.
1452 @item Sync after round
1453 @itemx Sync after cycle
1454 @cindex Sync after round, Menu Item
1455 @cindex Sync after cycle, Menu Item
1456 The sync options, when on, will cause WinBoard to refrain from starting games
1457 of the next round or cycle before all games of the previous round or cycle are finished.
1458 This guarantees correct ordering in the games file,
1459 even when multiple XBoard instances are concurrently playing games for the same tourney.
1460 Default: sync after cycle, but not after round.
1462 @itemx Tourney participants
1463 @cindex Select Engine, Menu Item
1464 @cindex Tourney participants, Menu Item
1465 With the Select Engine drop-down list you can pick an engine from your list
1466 of installed engines in the settings file, to be added to the tournament.
1467 The engines selected so far will be listed in the ‘Tourney participants’ memo.
1468 The latter is a normal text edit, so you can use normal text-editing functions
1469 to delete engines you selected by accident, or change their order.
1470 Do not type names yourself there, because names that do not exactly match
1471 one of the names from the drop-down list will lead to undefined behavior.
1473 @cindex Tourney type, Menu Item
1474 Here you can specify the type of tournament you want.
1475 XBoard’s intrinsic tournament manager support round-robins (type = 0),
1476 where each participant plays every other participant, and (multi-)gauntlets,
1477 where one (or a few) so-called ‘gauntlet engines’ play an independent set of opponents.
1478 In the latter case, you specify the number of gauntlet engines.
1479 E.g. if you specified 10 engines, and tourney type = 2,
1480 the first 2 engines each play the remaining 8.
1481 A value of -1 instructs XBoard to play Swiss; for this to work an external
1482 pairing engine must be specified through the @code{pairingEngine} option.
1483 Each Swiss round will be considered a tourney cycle in that case.
1485 @item Number of tourney cycles
1486 @itemx Default number of Games
1487 @cindex Number of tourney cycles, Menu Item
1488 @cindex Default number of Games, Menu Item
1489 You can specify tourneys where every two opponents play each other multiple times.
1490 Such multiple games can be played in a row,
1491 as specified by the ‘number of games per pairing’,
1492 or by repeating the entire tournament schedule a number of times
1493 (specified by the ‘number of tourney cycles’).
1494 The total number of times two engine meet will be the product of these two.
1496 the number of games per pairing is the same as the default number of match games,
1497 stored in your settings file through the @code{defaultMatchGames} option.
1498 @item Save Tourney Games
1499 @cindex Save Tourney Games, Menu Item
1500 File where the tournament games are saved
1501 (duplicate of the item in the @samp{Save Game Options}).
1502 @item Game File with Opening Lines
1503 @itemx File with Start Positions
1505 @itemx Position Number
1506 @itemx Rewind Index after
1507 @cindex Game File with Opening Lines, Menu Item
1508 @cindex File with Start Positions, Menu Item
1509 @cindex Game Number, Menu Item
1510 @cindex Position Number, Menu Item
1511 @cindex Rewind Index after, Menu Item
1512 These items optionally specify the file with move sequences or board positions the tourney
1513 games should start from.
1514 The corresponding numbers specify the number of the game or position in the file.
1515 Here a value -1 means automatic stepping through all games on the file,
1516 -2 automatic stepping every two games.
1517 The Rewind-Index parameter causes a stepping index to reset to one after reaching
1519 A setting of -2 for the game number will also be effective in a tournament without
1520 specifying a game file, but playing from the GUI book instead.
1521 In this case the first (odd) games will randomly select from the book,
1522 but the second (even) games will select the same moves from the book as the previous game.
1523 (Note this leads to the same opening only if both engines use the GUI book!)
1524 Default: No game or position file will be used. The default index if such a file is used is 1.
1525 @item Disable own engine bools be default
1526 @cindex Disable own engine bools be default, Menu Item
1527 Setting this option reverses the default situation for use of the GUI opening book
1528 in tournaments from what it normally is, namely not using it.
1529 So unless the engine is installed with an option to explicitly specify it should
1530 not use the GUI book (i.e. @code{-firstHasOwnBookUCI true}),
1531 it will be made to use the GUI book.
1532 @item Replace Engine
1533 @itemx Upgrade Engine
1534 @cindex Replace Engine, Menu Item
1535 @cindex Upgrade Engine, Menu Item
1536 With these two buttons you can alter the participants of an already running tournament.
1537 After opening the Match Options dialog on an XBoard that is playing for the tourney,
1538 you will see all the tourney parameters in the dialog fields.
1539 You can then replace the name of one engine by that of another
1540 by editing the @samp{participants} field.
1541 (But preserve the order of the others!)
1542 Pressing the button after that will cause the substitution.
1543 With the @samp{Upgrade Engine} button the substitution will only affect future games.
1544 With @samp{Replace Engine} all games the substituted engine has already played will
1545 be invalidated, and they will be replayed with the substitute engine.
1546 In this latter case the engine must not be playing when you do this,
1547 but otherwise there is no need to pause the tournament play
1548 for making a substitution.
1550 @cindex CloneTourney, Menu Item
1551 Pressing this button after you have specified an existing tournament file
1552 will copy the contents of the latter to the dialog,
1553 and then puts the originally proposed name for the tourney file back.
1554 You can then run a tourney with the same parameters
1555 (possibly after changing the proposed name of the tourney file for the new tourney)
1559 @subsection Load Game Options
1560 @cindex Load Game Options, Menu Item
1561 Summons a dialog where you can set the @code{autoDisplayComment} and
1562 @code{autoDisplayTags} options, (which control popups when viewing loaded games),
1563 and specify the rate at which loaded games are auto-played,
1564 in seconds per move (which can be a fractional number, like 1.6).
1565 You can also set search criteria for determining which games
1566 will be displayed in the Game List for a multi-game file,
1567 and thus be eligible for loading:
1569 @item Elo of strongest player
1570 @itemx Elo of weakest player
1572 @cindex Elo of strongest player, Menu Item
1573 @cindex Elo of weakest player, Menu Item
1574 @cindex year, Menu Item
1575 These numeric fields set thresholds (lower limits) on the Elo rating of the mentioned player,
1576 or the date the game was played.
1579 @cindex Search mode, Menu Item
1580 @cindex find position, Menu Item
1581 @cindex narrow, Menu Item
1582 This setting determines which positions in a game will be considered a match
1583 to the position currently displayed in the board window
1584 when you press the @samp{find position} button in the Game List.
1585 You can search for an exact match,
1586 a position that has all shown material in the same place,
1587 but might contain additional material,
1588 a position that has all Pawns in the same place,
1589 but can have the shown material anywhere,
1590 a position that can have all shown material anywhere,
1591 or a position that has material between certain limits anywhere.
1592 For the latter you have to place the material that must be present
1593 in the four lowest ranks of the board,
1594 and optional additional material in the four highest ranks of the board.
1595 You can request the optional material to be balanced.
1596 The @samp{narrow} button is similar in fuction to the @samp{find position} button,
1597 but only searches in the already selected games,
1598 rather than the complete game file,
1599 and can thus be used to refine a search based on multiple criteria.
1600 @item number of consecutive positions
1601 @cindex number of consecutive positions, Menu Item
1602 When you are searching by material, rather than for an exact match,
1603 this parameter indicates forhowmany consecutive game positions
1604 the same amount of material must be on the board before it is
1606 @item Also match reversed colors
1607 @itemx Also match left-right flipped position
1608 @cindex Also match reversed colors, Menu Item
1609 @cindex Also match left-right flipped position, Menu Item
1610 When looking for matching positions rather than by material,
1611 these settings determine whether mirror images
1612 (in case of a vertical flip in combination with color reversal)
1613 will be also considered a match.
1614 The left-right flipping is only useful after all castling rights
1615 have expired (or in Xiangqi).
1618 @subsection Save Game Options
1619 @cindex Save Game Options, Menu Item
1620 Summons a dialog where you can specify the files on which XBoard should
1621 automatically save any played or entered games,
1622 (the @code{saveGameFile} option),
1623 or the final position of such games (the @code{savePositionfile} option).
1624 You can also select 'auto-save' without a file name,
1625 in which case XBoard will prompt the user for a file name after each game.
1626 In ICS mode you can limit the auto-saving to your own games
1627 (i.e. suppress saving of observed games).
1628 You can also set the default value for the PGN Event tag that will
1629 be used for each new game you start.
1630 Various options for the format of the game can be specified as well,
1631 such as whether scores and depths of engine games should be saved as comments,
1632 and if a tag with info about the score with which the engine came out of book
1634 For Chess, always set the format to PGN, rather than "old save stye"!
1636 @subsection Game List
1637 @cindex Game List Tags, Menu Item
1638 Pops up a dialog where you can select the PGN tags that should appear
1639 on the lines in the game list, and their order.
1641 @subsection Sound Options
1642 @cindex Sound Options, Menu Item
1643 Summons a dialog where you can specify the sounds that should accompany
1644 various events that can occur XBoard.
1645 Most events are only relevant to ICS play,
1646 but the move sound is an important exception.
1647 For each event listed in the dialog,
1648 you can select a standard sound from a menu.
1649 You can also select a user-supplied sound file,
1650 by typing its name into the designated text-edit field first,
1651 and then selecting "Above WAV File" from the menu for the event.
1652 A dummy event has been provided for trying out the sounds with the
1653 "play" button next to it.
1654 The directory with standard sounds, and the external program for playing
1655 the sounds can be specified too, but normally you would not touch these
1656 once XBoard is properly installed.
1657 When a move sound other than 'None' is selected,
1658 XBoard alerts you by playing that sound
1659 after each of your opponent's moves (or after every
1660 move if you are observing a game on the Internet Chess Server).
1661 The sound is not played after moves you make or moves read from a
1664 @subsection Save Settings Now
1665 @cindex Save Settings Now, Menu Item
1666 Selecting this menu item causes the current XBoard settings to be
1667 written to the settings file, so they will also apply in future sessions.
1668 Note that some settings are 'volatile', and are not saved,
1669 because XBoard considers it too unlikely that you want those to apply
1671 In particular this applies to the Chess program names, and all options
1672 giving information on those Chess programs (such as their directory,
1673 if they have their own opening book, if they are UCI or native XBoard),
1674 or the variant you are playing.
1675 Such options would still be understood when they appear in the settings
1676 file in case they were put there with the aid of a text editor, but they
1677 would disappear from the file as soon as you save the settings.
1679 Note that XBoard no longer pays attention to options values specified
1680 in the .Xresources file.
1681 (Specifying key bindings there will still work, though.)
1682 To alter the default of volatile options, you can use the following method:
1683 Rename your ~/.xboardrc settings file (to ~/.yboardrc, say), and create
1684 a new file ~/.xboardrc, which only contains the options
1687 -settingsFile ~/.yboardrc
1688 -saveSettingsFile ~/.yboardrc
1692 This will cause your settings to be saved on ~/.yboardrc in the future,
1693 so that ~/.xboardrc is no longer overwritten.
1694 You can then safely specify volatile options in ~/.xboardrc, either
1695 before or after the settingsFile options.
1696 Note that when you specify persistent options after the settingsFile options
1697 in ~/.xboardrc, you will essentially turn them into volatile options
1698 with the specified value as default, because that value will overrule
1699 the value loaded from the settings file (being read later).
1701 @subsection Save Settings on Exit
1702 @cindex Save Settings on Exit, Menu Item
1703 Setting this option has no immediate effect, but causes the settings
1704 to be saved when you quit XBoard. What happens then is otherwise
1705 identical to what happens when you use select "Save Settings Now",
1714 @cindex Info XBoard, Menu Item
1715 Displays the XBoard documentation in info format. For this feature to
1716 work, you must have the GNU info program installed on your system, and
1717 the file @file{xboard.info} must either be present in the current
1718 working directory, or have been installed by the @samp{make install}
1719 command when you built XBoard.
1721 @cindex Man XBoard, Menu Item
1722 Displays the XBoard documentation in man page format.
1723 The @kbd{F1} key is a keyboard equivalent. For this
1724 feature to work, the file @file{xboard.6} must have been installed by
1725 the @samp{make install} command when you built XBoard, and the
1726 directory it was placed in must be on the search path for your
1727 system's @samp{man} command.
1729 @cindex About XBoard, Menu Item
1730 Shows the current XBoard version number.
1734 @section Other Shortcut Keys
1736 @cindex Shortcut keys
1738 @item Show Last Move
1739 @cindex Show Last Move, Shortcut Key
1740 By hitting @kbd{Enter} the last move will be re-animated.
1741 @item Load Next Game
1742 @cindex Load Next Game, Menu Item
1743 Loads the next game from the last game record file you loaded.
1744 The @kbd{Alt+PgDn} key triggers this action.
1745 @item Load Previous Game
1746 @cindex Load Previous Game, Menu Item
1747 Loads the previous game from the last game record file you
1748 loaded. The @kbd{Alt+PgUp} key triggers this action.
1749 Not available if the last game was loaded from a pipe.
1750 @item Reload Same Game
1751 @cindex Reload Same Game, Menu Item
1752 Reloads the last game you loaded.
1753 Not available if the last game was loaded from a pipe.
1754 Currently no keystroke is assigned to this ReloadGameProc.
1755 @item Reload Same Position
1756 @cindex Reload Same Position, Menu Item
1757 Reloads the last position you loaded.
1758 Not available if the last position was loaded from a pipe.
1759 Currently no keystroke is assigned to this ReloadPositionProc.
1762 You can add or remove shortcut keys using the X resources
1763 @code{form.translations}. Here is an example of what would go in your
1764 @file{.Xresources} file:
1767 XBoard*form.translations: \
1768 Shift<Key>?: AboutGameProc() \n\
1769 <Key>y: AcceptProc() \n\
1770 <Key>n: DeclineProc() \n\
1771 <Key>i: NothingProc()
1774 Binding a key to @code{NothingProc} makes it do nothing, thus removing
1775 it as a shortcut key. The XBoard commands that can be bound to keys
1779 AbortProc, AboutGameProc, AboutProc, AcceptProc, AdjournProc,
1780 AlwaysQueenProc, AnalysisModeProc, AnalyzeFileProc,
1781 AnimateDraggingProc, AnimateMovingProc, AutobsProc, AutoflagProc,
1782 AutoflipProc, AutoraiseProc, AutosaveProc, BackwardProc,
1783 BlindfoldProc, BookProc, CallFlagProc, CopyGameProc, CopyPositionProc,
1784 DebugProc, DeclineProc, DrawProc, EditCommentProc, EditGameProc,
1785 EditPositionProc, EditTagsProc, EnterKeyProc, FlashMovesProc,
1786 FlipViewProc, ForwardProc, GetMoveListProc, HighlightLastMoveProc,
1787 HintProc, IcsAlarmProc, IcsClientProc, IcsInputBoxProc,
1788 InfoProc, LoadGameProc, LoadNextGameProc, LoadNextPositionProc,
1789 LoadPositionProc, LoadPrevGameProc, LoadPrevPositionProc,
1790 LoadSelectedProc, MachineBlackProc, MachineWhiteProc, MailMoveProc,
1791 ManProc, MoveNowProc, MoveSoundProc, NothingProc, OldSaveStyleProc,
1792 PasteGameProc, PastePositionProc, PauseProc, PeriodicUpdatesProc,
1793 PonderNextMoveProc, PopupExitMessageProc, PopupMoveErrorsProc,
1794 PremoveProc, QuietPlayProc, QuitProc, ReloadCmailMsgProc,
1795 ReloadGameProc, ReloadPositionProc, RematchProc, ResetProc,
1796 ResignProc, RetractMoveProc, RevertProc, SaveGameProc,
1797 SavePositionProc, ShowCoordsProc, ShowGameListProc, ShowThinkingProc,
1798 StopExaminingProc, StopObservingProc, TestLegalityProc, ToEndProc,
1799 ToStartProc, TrainingProc, TruncateGameProc, and TwoMachinesProc.
1807 This section documents the command-line options to XBoard. You can
1808 set these options in two ways: by typing them on the shell command
1809 line you use to start XBoard, or by editing the settings file
1810 (usually ~/.xboardrc) to alter the value of the setting that was
1811 saved there. Some of the options
1812 cannot be changed while XBoard is running; others set the initial
1813 state of items that can be changed with the @ref{Options} menu.
1815 Most of the options have both a long name and a short name. To turn a
1816 boolean option on or off from the command line, either give its long
1817 name followed by the value true or false
1818 (@samp{-longOptionName true}), or give just the short name to turn the
1819 option on (@samp{-opt}), or the short name preceded by @samp{x} to
1820 turn the option off (@samp{-xopt}). For options that take strings or
1821 numbers as values, you can use the long or short option names
1825 * Chess engine options:: Controlling the chess engine.
1826 * UCI + WB Engine Settings:: Setting some very common engine parameters
1827 * Tournament options:: Running tournaments and matches between engines.
1828 * ICS options:: Connecting to and using ICS.
1829 * Load and Save options:: Input/output options.
1830 * User interface options:: Look and feel options.
1831 * Adjudication Options:: Control adjudication of engine-engine games.
1832 * Other options:: Miscellaneous.
1835 @node Chess engine options
1836 @section Chess Engine Options
1837 @cindex options, Chess engine
1838 @cindex Chess engine options
1840 @item -tc or -timeControl minutes[:seconds]
1842 @cindex timeControl, option
1843 Each player begins with his clock set to the @code{timeControl} period.
1845 The additional options @code{movesPerSession} and @code{timeIncrement}
1846 are mutually exclusive.
1847 @item -mps or -movesPerSession moves
1849 @cindex movesPerSession, option
1850 When both players have made @code{movesPerSession} moves, a
1851 new @code{timeControl} period is added to both clocks. Default: 40 moves.
1852 @item -inc or -timeIncrement seconds
1854 @cindex timeIncrement, option
1855 If this option is specified, @code{movesPerSession} is ignored.
1856 Instead, after each player's move, @code{timeIncrement} seconds are
1858 Use @samp{-inc 0} if you want to require the entire
1859 game to be played in one @code{timeControl} period, with no increment.
1860 Default: -1, which specifies @code{movesPerSession} mode.
1861 @item -clock/-xclock or -clockMode true/false
1862 @cindex clock, option
1863 @cindex clockMode, option
1864 Determines whether or not to display the chess clocks. If clockMode is
1865 false, the clocks are not shown, but the side that is to play next
1866 is still highlighted. Also, unless @code{searchTime}
1867 is set, the chess engine still keeps track of the clock time and uses it to
1868 determine how fast to make its moves.
1869 @item -st or -searchTime minutes[:seconds]
1871 @cindex searchTime, option
1872 Tells the chess engine to spend at most the given amount of time
1873 searching for each of its moves. Without this option, the chess engine
1874 chooses its search time based on the number of moves and amount
1875 of time remaining until the next time control.
1876 Setting this option also sets clockMode to false.
1877 @item -depth or -searchDepth number
1879 @cindex searchDepth, option
1880 Tells the chess engine to look ahead at most the given number of moves
1881 when searching for a move to make. Without this option, the chess
1882 engine chooses its search depth based on the number of moves and
1883 amount of time remaining until the next time control. With the option,
1884 the engine will cut off its search early if it reaches the specified depth.
1885 @item -firstNPS number
1886 @itemx -secondNPS number
1887 @cindex firstNPS, option
1888 @cindex secondNPS, option
1889 Tells the chess engine to use an internal time standard based on its node count,
1890 rather then wall-clock time, to make its timing decisions.
1891 The time in virtual seconds should be obtained by dividing the node count
1892 through the given number, like the number was a rate in nodes per second.
1893 Xboard will manage the clocks in accordance with this, relying on the number
1894 of nodes reported by the engine in its thinking output. If the given number equals zero,
1895 it can obviously not be used to convert nodes to seconds, and the time reported
1896 by the engine is used to decrement the XBoard clock in stead. The engine is supposed to
1897 report in CPU time it uses, rather than wall-clock time, in this mode. This option
1898 can provide fairer conditions for engine-engine matches on heavily loaded machines,
1899 or with very fast games (where the wall clock is too inaccurate).
1900 @code{showThinking} must be on for this option to work. Default: -1 (off).
1901 Not many engines might support this yet!
1902 @item -firstTimeOdds factor
1903 @itemx -secondTimeOdds factor
1904 @cindex firstTimeOdds, option
1905 @cindex secondTimeOdds, option
1906 Reduces the time given to the mentioned engine by the given factor.
1907 If pondering is off, the effect is indistinguishable from what would happen
1908 if the engine was running on an n-times slower machine. Default: 1.
1909 @item -timeOddsMode mode
1910 @cindex timeOddsMode, option
1911 This option determines how the case is handled where both engines have a time-odds handicap.
1912 If mode=1, the engine that gets the most time will always get the nominal time,
1913 as specified by the time-control options, and its opponent's time is renormalized accordingly.
1914 If mode=0, both play with reduced time. Default: 0.
1915 @item -hideThinkingFromHuman true/false
1916 Controls the Hide Thinking option. @xref{Options Menu}. Default: true.
1917 (Replaces the Show-Thinking option of older xboard versions.)
1918 @item -thinking/-xthinking or -showThinking true/false
1919 @cindex thinking, option
1920 @cindex showThinking, option
1921 Forces the engine to send thinking output to xboard.
1922 Used to be the only way to control if thinking output was displayed
1923 in older xboard versions,
1924 but as the thinking output in xboard 4.3 is also used for several other
1925 purposes (adjudication, storing in PGN file) the display of it is now controlled
1926 by the new option Hide Thinking. @xref{Options Menu}. Default: false.
1927 (But if xboard needs the thinking output for some purpose,
1928 it makes the engine send it despite the setting of this option.)
1929 @item -ponder/-xponder or -ponderNextMove true/false
1930 @cindex ponder, option
1931 @cindex ponderNextMove, option
1932 Sets the Ponder Next Move menu option. @xref{Options Menu}. Default: true.
1933 @item -smpCores number
1934 Specifies the maximum number of CPUs an SMP engine is allowed to use.
1935 Only works for engines that support the XBoard/WinBoard-protocol cores feature.
1936 @item -mg or -matchGames n
1938 @cindex matchGames, option
1939 Automatically runs an n-game match between two chess engines,
1940 with alternating colors.
1941 If the @code{loadGameFile} or @code{loadPositionFile} option is set,
1943 starts each game with the given opening moves or the given position;
1944 otherwise, the games start with the standard initial chess position.
1945 If the @code{saveGameFile} option is set, a move record for the
1946 match is appended to the specified file. If the @code{savePositionFile}
1947 option is set, the final position reached in each game of the match is appended
1948 to the specified file. When the match is over, XBoard
1949 displays the match score and exits. Default: 0 (do not run a match).
1950 @item -mm/-xmm or -matchMode true/false
1952 @cindex matchMode, option
1953 Setting @code{matchMode} to true is equivalent to setting
1954 @code{matchGames} to 1.
1955 @item -sameColorGames n
1956 @cindex sameColorGames, option
1957 Automatically runs an n-game match between two chess engines,
1958 without alternating colors.
1959 Otherwise the same applies as for the @samp{-matchGames} option,
1960 over which it takes precedence if both are specified. (See there.)
1961 Default: 0 (do not run a match).
1962 @item -fcp or -firstChessProgram program
1964 @cindex firstChessProgram, option
1965 Name of first chess engine.
1966 Default: @file{Fairy-Max}.
1967 @item -scp or -secondChessProgram program
1969 @cindex secondChessProgram, option
1970 Name of second chess engine, if needed.
1971 A second chess engine is started only in Two Machines (match) mode.
1972 Default: @file{Fairy-Max}.
1973 @item -fe or -firstEngine nickname
1975 @cindex firstEngine, option
1976 This is an alternative to the @code{fcp} option for specifying the first engine,
1977 for engines that were already configured (using the @samp{Load Engine} dialog)
1978 in XBoard's settings file.
1979 It will not only retrieve the real name of the engine,
1980 but also all options configured with it.
1981 (E.g. if it is UCI, whether it should use book.)
1982 @item -se or -secondEngine nickname
1984 @cindex secondEngine, option
1985 As @code{fe}, but for the second engine.
1986 @item -fb/-xfb or -firstPlaysBlack true/false
1988 @cindex firstPlaysBlack, option
1989 In games between two chess engines, firstChessProgram normally plays
1990 white. If this option is true, firstChessProgram plays black. In a
1991 multi-game match, this option affects the colors only for the first
1992 game; they still alternate in subsequent games.
1993 @item -fh or -firstHost host
1994 @itemx -sh or -secondHost host
1996 @cindex firstHost, option
1998 @cindex secondHost, option
1999 Hosts on which the chess engines are to run. The default for
2000 each is @file{localhost}. If you specify another host, XBoard
2001 uses @file{rsh} to run the chess engine there. (You can substitute a
2002 different remote shell program for rsh using the @code{remoteShell}
2003 option described below.)
2004 @item -fd or -firstDirectory dir
2005 @itemx -sd or -secondDirectory dir
2007 @cindex firstDirectory, option
2009 @cindex secondDirectory, option
2010 Working directories in which the chess engines are to be run.
2011 The default is "", which means to run the chess engine
2012 in the same working directory as XBoard
2013 itself. (See the CHESSDIR environment variable.)
2014 This option is effective only when the chess engine is being run
2015 on the local host; it does not work if the engine is run remotely
2016 using the -fh or -sh option.
2017 @item -initString string or -firstInitString
2018 @itemx -secondInitString string
2019 @cindex initString, option
2020 @cindex firstInitString, option
2021 @cindex secondInitString, option
2022 The string that is sent to initialize each chess engine for a new game.
2030 Setting this option from the command line is tricky, because you must
2031 type in real newline characters, including one at the very end.
2032 In most shells you can do this by
2033 entering a @samp{\} character followed by a newline.
2034 Using the character sequence @samp{\n} in the string should work too, though.
2036 If you change this option, don't remove the @samp{new}
2037 command; it is required by all chess engines to
2040 You can remove the @samp{random} command if you like; including it
2041 causes GNU Chess 4 to randomize its move selection slightly so that it
2042 doesn't play the same moves in every game. Even without
2043 @samp{random}, GNU Chess 4 randomizes its choice of moves from its
2044 opening book. Many other chess engines ignore this command entirely
2045 and always (or never) randomize.
2047 You can also try adding other commands to the initString; see the
2048 documentation of the chess engine you are using for details.
2049 @item -firstComputerString string
2050 @itemx -secondComputerString string
2051 @cindex firstComputerString, option
2052 @cindex secondComputerString, option
2053 The string that is sent to the chess engine if its opponent is another
2054 computer chess engine. The default is @samp{computer\n}. Probably the
2055 only useful alternative is the empty string (@samp{}), which keeps the
2056 engine from knowing that it is playing another computer.
2057 @item -reuse/-xreuse or -reuseFirst true/false
2058 @itemx -reuse2/-xreuse2 or -reuseSecond true/false
2059 @cindex reuse, option
2060 @cindex reuseFirst, option
2061 @cindex reuse2, option
2062 @cindex reuseSecond, option
2063 If the option is false,
2064 XBoard kills off the chess engine after every game and starts
2065 it again for the next game.
2066 If the option is true (the default),
2067 XBoard starts the chess engine only once
2068 and uses it repeatedly to play multiple games.
2069 Some old chess engines may not work properly when
2070 reuse is turned on, but otherwise games will start faster if it is left on.
2071 @item -firstProtocolVersion version-number
2072 @itemx -secondProtocolVersion version-number
2073 @cindex firstProtocolVersion, option
2074 @cindex secondProtocolVersion, option
2075 This option specifies which version of the chess engine communication
2076 protocol to use. By default, version-number is 2. In version 1, the
2077 "protover" command is not sent to the engine; since version 1 is a
2078 subset of version 2, nothing else changes. Other values for
2079 version-number are not supported.
2080 @item -firstScoreAbs true/false
2081 @itemx -secondScoreAbs true/false
2082 @cindex firstScoreAbs, option
2083 @cindex secondScoreAbs, option
2084 If this option is set, the score reported by the engine is taken to be
2085 that in favor of white, even when the engine plays black.
2086 Important when XBoard uses the score for adjudications, or in PGN reporting.
2087 @item -niceEngines priority
2088 @cindex niceEngines, option
2089 This option allows you to lower the priority of the engine processes,
2090 so that the generally insatiable hunger for CPU time of chess engines does not interfere so much
2091 with smooth operation of XBoard (or the rest of your system).
2092 Negative values could increase the engine priority, which is not recommended.
2093 @item -firstOptions string
2094 @itemx -secondOptions string
2095 @cindex firstOptions, option
2096 @cindex secondOptions, option
2097 The given string is a comma-separated list of (option name=option value) pairs,
2098 like the following example: "style=Karpov,blunder rate=0".
2099 If an option announced by the engine at startup through the feature commands of the XBoard/WinBoard protocol
2100 matches one of the option names (i.e. "style" or "blunder rate"),
2101 it would be set to the given value (i.e. "Karpov" or 0)
2102 through a corresponding option command to the engine.
2103 This provided that the type of the value (text or numeric) matches as well.
2104 @item -firstNeedsNoncompliantFEN string
2105 @itemx -secondNeedsNoncompliantFEN string
2106 @cindex firstNeedsNoncompliantFEN, option
2107 @cindex secondNeedsNoncompliantFEN, option
2108 The castling rights and e.p. fields of the FEN sent to the mentioned engine
2109 with the setboard command will be replaced by the given string. This can for
2110 instance be used to run engines that do not understand Chess960 FENs in
2111 variant fischerandom, to make them at least understand the opening position,
2112 through setting the string to "KQkq -". (Note you also have to give the e.p. field!)
2113 Other possible applications are to provide work-arounds for engines that want to see
2114 castling and e.p. fields in variants that do not have castling or e.p.
2115 (shatranj, courier, xiangqi, shogi) so that XBoard would normally omit them
2116 (string = "- -"), or to add variant-specific fields that are not yet supported by XBoard
2117 (e.g. to indicate the number of checks in 3check).
2118 @item -shuffleOpenings
2119 @cindex shuffleOpenings, option
2120 Forces shuffling of the opening setup in variants that normally have a fixed initial position.
2121 Shufflings are symmetric for black and white, and exempt King and Rooks in variants
2122 with normal castling.
2123 Remains in force until a new variant is selected.
2126 @node UCI + WB Engine Settings
2127 @section UCI + WB Engine Settings
2128 @cindex Engine Settings
2129 @cindex Settings, Engine
2131 @item -fUCI or -firstIsUCI true/false
2132 @itemx -sUCI or -secondIsUCI true/false
2133 @cindex fUCI, option
2134 @cindex sUCI, option
2135 @cindex firstIsUCI, option
2136 @cindex secondIsUCI, option
2137 Indicates if the mentioned engine executable file is an UCI engine,
2138 and should be run with the aid of the Polyglot adapter rather than directly.
2139 Xboard will then pass the other UCI options and engine name to Polyglot
2140 on its command line, according to the option @code{adapterCommand}.
2145 @cindex fUCCI, option
2146 @cindex sUCCI, option
2147 @cindex fUSI, option
2148 @cindex sUSI, option
2149 Options similar to @code{fUCI} and @code{sUCI}, except that they
2150 use the indicated engine with the protocol adapter specified in
2151 the @samp{uxiAdapter} option.
2152 This can then be configured for running an UCCI or USI adapter,
2154 @item -adapterCommand string
2155 @cindex adapterCommand, option
2156 The string conatins the command that should be issued by XBoard
2157 to start an engine that is accompanied by the @code{fUCI} option.
2158 Any identifier following a percent sign in the command (e.g. %fcp)
2159 will be considered the name of an XBoard option, and be replaced
2160 by the value of that option at the time the engine is started.
2161 For starting the second engine, any leading "f" or "first" in
2162 the option name will first be replaced by "s" or "second",
2163 before finding its value.
2164 Default: 'polyglot -noini -ec "%fcp" -ed "%fd"'
2165 @item -uxiAdapter string
2166 @cindex uxiAdapter, option
2167 Similar to @code{adapterCommand}, but used for engines accompanied
2168 by the @code{fUCCI} or @code{fUSI} option, so you can configure
2169 XBoard to be ready to handle more than one flavor of non-native protocols.
2171 @item -polyglotDir filename
2172 @cindex polyglotDir, option
2173 Gives the name of the directory in which the Polyglot adapter for UCI engines resides.
2175 @item -usePolyglotBook true/false
2176 @cindex usePolyglotBook, option
2177 Specifies if the Polyglot book should be used as GUI book.
2178 @item -polyglotBook filename
2179 @cindex polyglotBook, option
2180 Gives the filename of the opening book.
2181 The book is only used when the @code{usePolyglotBook} option is set to true,
2182 and the option @code{firstHasOwnBookUCI} or @code{secondHasOwnBookUCI}
2183 applying to the engine is set to false.
2184 The engine will be kept in force mode as long as the current position is in book,
2185 and XBoard will select the book moves for it. Default: "".
2186 @item -fNoOwnBookUCI or -firstXBook or -firstHasOwnBookUCI true/false
2187 @itemx -sNoOwnBookUCI or -secondXBook or -secondHasOwnBookUCI true/false
2188 @cindex fNoOwnBookUCI, option
2189 @cindex sNoOwnBookUCI, option
2190 @cindex firstHasOwnBookUCI, option
2191 @cindex secondHasOwnBookUCI, option
2192 @cindex firstXBook, option
2193 @cindex secondXBook, option
2194 Indicates if the mentioned engine has its own opening book it should play from,
2195 rather than using the external book through XBoard.
2196 Default: depends on setting of the option @code{discourageOwnBooks}.
2197 @item -discourageOwnBooks true/false
2198 @cindex discourageOwnBooks, option
2199 When set, newly loaded engines will be assumed to use the GUI book,
2200 unless they explicitly specify differently.
2201 Otherwise they will be assumed to not use the GUI book,
2202 unless the specify differently (e.g. with @code{firstXBook}).
2205 @cindex bookDepth, option
2206 Limits the use of the GUI book to the first n moves of each side.
2208 @item -bookVariation n
2209 @cindex bookVariation, option
2210 A value n from 0 to 100 tunes the choice of moves from the GUI books
2211 from totally random to best-only. Default: 50
2213 @cindex mcBookMode, option
2214 When this volatile option is specified, the probing algorithm of the
2215 GUI book is altered to always select the move that is most under-represented
2216 based on its performance.
2217 When all moves are played in approximately the right proportion,
2218 a book miss will be reported, to give the engine opportunity to
2220 In addition score of the moves will be kept track of during the session
2222 By playing an match in this mode, a book will be built from scratch.
2223 The only output are the saved games, which can be converted to an
2224 actual book later, with the @samp{Save Games as Book} command.
2225 This command can also be used to pre-fill the book buffer
2226 before adding new games based on the probing algorithm.
2227 @item -fn string or -firstPgnName string
2228 @itemx -sn string or -secondPgnName string
2229 @cindex firstPgnName, option
2230 @cindex secondPgnName, option
2233 Indicates the name that should be used for the engine in PGN tags of
2234 engine-engine games.
2235 Intended to allow you to install verions of the same engine with different settings,
2236 and still distinguish them.
2238 @item -defaultHashSize n
2239 @cindex defaultHashSize, option
2240 Sets the size of the hash table to n MegaBytes. Together with the EGTB cache size
2241 this number is also used to calculate the memory setting of XBoard/WinBoard engines,
2242 for those that support the memory feature of the XBoard/WinBoard protocol. Default: 64.
2243 @item -defaultCacheSizeEGTB n
2244 @cindex defaultCacheSizeEGTB, option
2245 Sets the size of the EGTB cache to n MegaBytes. Together with the hash-table size
2246 this number is also used to calculate the memory setting of XBoard/WinBoard engines,
2247 for those that support the memory feature of the XBoard/WinBoard protocol. Default: 4.
2248 @item -defaultPathEGTB filename
2249 @cindex defaultPathEGTB, option
2250 Gives the name of the directory where the end-game tablebases are installed, for UCI engines.
2251 Default: "/usr/local/share/egtb".
2252 @item -egtFormats string
2253 @cindex egtFormats, option
2254 Specifies which end-game tables are installed on the computer, and where.
2255 The argument is a comma-separated list of format specifications,
2256 each specification consisting of a format name, a colon, and a directory path name,
2257 e.g. "nalimov:/usr/local/share/egtb".
2258 If the name part matches that of a format that the engine requests through a feature command,
2259 xboard will relay the path name for this format to the engine through an egtpath command.
2260 One egtpath command for each matching format will be sent.
2261 Popular formats are "nalimov" DTM tablebases and "scorpio" bitbases.
2263 @item -firstChessProgramNames=@{names@}
2264 This option lets you customize the drop-down list of chess engine names
2265 that appears in the @samp{Load Engine} and @samp{Match Options} dialog.
2266 It consists of a list of strings, one per line.
2267 When an engine is loaded, the corresponding line is prefixed with "-fcp ",
2268 and processed like it appeared on the command line.
2269 That means that apart from the engine command,
2270 it can contain any list of XBoard options you want to use with this engine.
2271 (Commonly used options here are -fd, -firstXBook, -fUCI, -variant.)
2273 The value of this option is gradually built as you load new engines
2274 through the @samp{Load Engine} menu dialog, with @samp{Add to list} ticked.
2275 To change it, edit your settings file with a plain text editor.
2278 @node Tournament options
2279 @section Tournament options
2280 @cindex Tournament Options
2281 @cindex Options, Tournament
2283 @item -defaultMatchGames n
2284 @cindex defaultMatchGames, option
2285 Sets the number of games that will be used for a match between two engines
2286 started from the menu to n. Also used as games per pairing in other tournament
2287 formats. Default: 10.
2289 @cindex matchPause, option
2290 Specifies the duration of the pause between two games of a match or tournament
2291 between engines as n milliseconds.
2292 Especially engines that do not support ping need this option,
2293 to prevent that the move they are thinking on when an opponent unexpectedly
2294 resigns will be counted for the next game, (leading to illegal moves there).
2296 @item -tf filename or -tourneyFile filename
2298 @cindex tourneyFile, option
2299 Specifies the name of the tournament file used in match mode
2300 to conduct a multi-player tournament.
2301 This file is a special settings file,
2302 which stores the description of the tournament (including progress info),
2303 through normal options (e.g. for time control, load and save files),
2304 and through some special-purpose options listed below.
2305 @item -tt number or -tourneyType number
2307 @cindex tourneyType, option
2308 Specifies the type of tourney: 0 = round-robin,
2309 N>0 = (multi-)gauntlet with N gauntlet engines,
2310 -1 = Swiss through external pairing engine.
2311 Volatile option, but stored in tourney file.
2312 @item -cy number or -tourneyCycles number
2314 @cindex tourneyCycles, option
2315 Specifies the number of cycles in a tourney.
2316 Volatile option, but stored in tourney file.
2317 @item -participants list
2318 @cindex participants, option
2319 The list is a multi-line text string that specifies engines
2320 occurring in the @code{firstChesProgramNames} list
2321 in the settings file by their (implied or explicitly given) nicknames,
2322 one engine per line.
2323 The mentioned engines will play in the tourney.
2324 Volatile option, but stored in tourney file.
2325 @item -results string
2326 @cindex results, option
2327 The string of +=- characters lists the result of all played games in a toruney.
2328 Games currently playing are listed as *,
2329 while a space indicates a game that is not yet played or playing .
2330 Volatile option, but stored in tourney file.
2331 @item -defaultTourneyName string
2332 @cindex defaultTourneyName, option
2333 Specifies the name of the tournament file XBoard should propose
2334 when the @samp{Match Options} dialog is opened.
2335 Any %y, %M, %d, %h, %m, %s in the string are replaced by the current
2336 year, month, day of the month, hours, minutes, seconds of the current time,
2337 respectively, as two-digit number.
2338 A %Y would be replaced by the year as 4-digit number. Default: empty string.
2339 @item -pairingEngine filename
2340 @cindex pairingEngine, option
2341 Specifies the external program to be used to pair the participants in Swiss tourneys.
2342 XBoard communicates with this engine in the same way as it communicates with Chess engines.
2343 The only commands sent to the pairing engine are “results N string”,
2344 (where N is the number of participants,
2345 and string the results so far in the format of the results option),
2346 and “pairing N”, (where N is the number of the tourney game).
2347 To the latter the pairing engine should answer with “A-B”,
2348 where A and B are participant numbers (in the range 1-N).
2349 (There should be no reply to the results command.) Default: empty string.
2350 @item -afterGame string
2351 @itemx -afterTourney string
2352 @cindex afterGame, option
2353 @cindex afterTourney, option
2354 When non-empty, the given string will be executed as a system command
2355 after each tournament game, orafterthe tourney completes, respectively.
2356 This can be used, for example, to autmatically run a cross-table generator
2357 on the PGN file where games are saved, to update the tourney standings.
2359 @item -syncAfterRound true/false
2360 @itemx -syncAfterCycle true/false
2361 @cindex syncAfterRound, option
2362 @cindex syncAfterCycle, option
2363 Controls whether different instances of XBoard concurrently running the
2364 same tournament will wait for each other.
2365 Defaults: sync after cycle, but not after round.
2366 @item -seedBase number
2367 @cindex seedBase, option
2368 Used to store the seed of the pseudo-random-number generator in the
2369 tourneyFile, so that separate instances of XBoard working on the same
2370 tourney can take coherent 'random' decisions, such as picking an
2371 opening for a given game number.
2375 @section ICS options
2377 @cindex Options, ICS
2379 @item -ics/-xics or -internetChessServerMode true/false
2381 @cindex internetChessServerMode, option
2382 Connect with an Internet Chess Server to play chess against its
2383 other users, observe games they are playing, or review games
2384 that have recently finished. Default: false.
2385 @item -icshost or -internetChessServerHost host
2386 @cindex icshost, option
2387 @cindex internetChessServerHost, option
2388 The Internet host name or address of the chess server to connect
2389 to when in ICS mode. Default: @code{chessclub.com}.
2390 Another popular chess server to try is @code{freechess.org}.
2391 If your site doesn't have a working Internet name server, try
2392 specifying the host address in numeric form.
2394 to specify the numeric address when using the icshelper option
2395 with timestamp or timeseal (see below).
2396 @item -icsport or -internetChessServerPort port-number
2397 @cindex icsport, option
2398 @cindex internetChessServerPort, option
2399 The port number to use when connecting to a chess server in ICS
2400 mode. Default: 5000.
2401 @item -icshelper or -internetChessServerHelper prog-name
2402 @cindex icshelper, option
2403 @cindex internetChessServerHelper, option
2404 An external helper program used to communicate with the chess server.
2405 You would set it to "timestamp" for ICC (chessclub.com) or
2406 "timeseal" for FICS (freechess.org), after
2407 obtaining the correct version of timestamp or timeseal for your
2408 computer. See "help timestamp" on ICC and "help timeseal" on FICS.
2409 This option is shorthand for @code{-useTelnet -telnetProgram program}.
2410 @item -telnet/-xtelnet or -useTelnet true/false
2411 @cindex telnet, option
2412 @cindex useTelnet, option
2413 This option is poorly named; it should be called useHelper.
2414 If set to true, it instructs XBoard to run an external
2415 program to communicate with the Internet Chess Server.
2416 The program to use is given by the telnetProgram option.
2418 false (the default), XBoard opens a TCP socket and uses its own
2419 internal implementation of the telnet protocol to communicate with the
2420 ICS. @xref{Firewalls}.
2421 @item -telnetProgram prog-name
2422 @cindex telnetProgram, option
2423 This option is poorly named; it should be called helperProgram.
2424 It gives the name of the telnet program to be used with
2425 the @code{gateway} and @code{useTelnet} options. The default is
2426 @file{telnet}. The telnet program is invoked with the value of
2427 @code{internetChessServerHost} as its first argument and the value
2428 of @code{internetChessServerPort} as its second argument.
2430 @item -gateway host-name
2431 @cindex gateway, option
2432 If this option is set to a host name, XBoard communicates with the
2433 Internet Chess Server by using @file{rsh} to run
2434 the @code{telnetProgram} on the given host,
2435 instead of using its own internal implementation
2436 of the telnet protocol. You can substitute a different remote shell
2437 program for @file{rsh} using the @code{remoteShell} option described below.
2439 @item -internetChessServerCommPort or -icscomm dev-name
2440 @cindex internetChessServerCommPort, option
2441 @cindex icscomm, option
2442 If this option is set, XBoard communicates with the ICS through
2443 the given character I/O device instead of opening a TCP connection.
2444 Use this option if your system does not have any kind of
2445 Internet connection itself (not even a SLIP or PPP connection),
2446 but you do have dial-up access (or a hardwired terminal line) to
2447 an Internet service provider from which you can telnet to the ICS.
2449 The support for this option in XBoard is minimal. You need to
2450 set all communication parameters and tty modes before you enter
2453 Use a script something like this:
2456 stty raw -echo 9600 > /dev/tty00
2457 xboard -ics -icscomm /dev/tty00
2460 Here replace @samp{/dev/tty00} with the name of the device that your
2461 modem is connected to. You might have to add several more
2462 options to these stty commands. See the man pages for @file{stty}
2463 and @code{tty} if you run into problems. Also, on many systems stty
2464 works on its standard input instead of standard output, so you
2465 have to use @samp{<} instead of @samp{>}.
2467 If you are using linux, try starting with the script below.
2468 Change it as necessary for your installation.
2472 # configure modem and fire up XBoard
2476 stty 2400 ; stty raw ; stty hupcl ; stty -clocal
2477 stty ignbrk ; stty ignpar ; stty ixon ; stty ixoff
2478 stty -iexten ; stty -echo
2480 xboard -ics -icscomm /dev/modem
2483 After you start XBoard in this way, type whatever commands are
2484 necessary to dial out to your Internet provider and log in.
2485 Then telnet to ICS, using a command like
2486 @kbd{telnet chessclub.com 5000}.
2487 Important: See the paragraph below about extra echoes,
2488 in @ref{Limitations}.
2489 @item -icslogon or -internetChessServerLogonScript file-name
2490 @cindex icslogon, option
2491 @cindex internetChessServerLogonScript, option
2493 Whenever XBoard connects to the Internet Chess Server,
2494 if it finds a file with the name given in this option, it feeds the
2495 file's contents to the ICS as commands. The default file name
2497 Usually the first two lines of the file should be
2498 your ICS user name and password.
2499 The file can be either in $CHESSDIR, in XBoard's working
2500 directory if CHESSDIR is not set, or in your home directory.
2501 @item -msLoginDelay delay
2502 @cindex msLoginDelay, option
2503 If you experience trouble logging on to an ICS when using the
2504 @code{-icslogon} option, inserting some delay between characters
2505 of the logon script may help. This option adds @code{delay}
2506 milliseconds of delay between characters. Good values to try
2508 @item -icsinput/-xicsinput or -internetChessServerInputBox true/false
2509 @cindex icsinput, option
2510 @cindex internetChessServerInputBox, option
2511 Sets the ICS Input Box menu option. @xref{Mode Menu}. Default: false.
2512 @item -autocomm/-xautocomm or -autoComment true/false
2513 @cindex autocomm, option
2514 @cindex autoComment, option
2515 Sets the Auto Comment menu option. @xref{Options Menu}. Default: false.
2516 @item -autoflag/-xautoflag or -autoCallFlag true/false
2517 @cindex autoflag, option
2518 @cindex autoCallFlag, option
2519 Sets the Auto Flag menu option. @xref{Options Menu}. Default: false.
2520 @item -autobs/-xautobs or -autoObserve true/false
2521 @cindex autobs, option
2522 @cindex autoObserve, option
2523 Sets the Auto Observe menu option. @xref{Options Menu}. Default: false.
2525 @cindex autoKibitz, option
2526 Enables kibitzing of the engines last thinking output (depth, score, time, speed, PV)
2528 to the ICS, in zippy mode. The option @code{showThinking} must be switched on for
2529 this option to work.
2530 Also diverts similar kibitz information of an opponent engine that is playing you
2531 through the ICS to the engine-output window, as if the engine was playing locally.
2532 @item -seekGraph true/false or -sg
2533 @cindex seekGraph, option
2535 Enables displaying of the seek graph by left-clicking the board when
2536 you are logged on to an ICS and currently idle.
2537 The seek graph show all players currently seeking games on the ICS,
2538 plotted according to their rating and the time control of the game they seek,
2539 in three different colors (for rated, unrated and wild games).
2540 Computer ads are displayed as squares, human ads are dots.
2542 @item -autoRefresh true/false
2543 @cindex autoRefresh, option
2544 Enables automatic updating of the seek graph,
2545 by having the ICS send a running update of all newly placed
2546 and removed seek ads.
2547 This consumes a substantial amount of communication bandwidth,
2548 and is only supported for FICS and ICC.
2550 @item -backgroundObserve true/false
2551 @cindex backgroundObserve, option
2552 When true, boards sent to you by the ICS from other games while you are playing
2553 (e.g. because you are observing them)
2554 will not be automatically displayed.
2555 Only a summary of time left and material of both players will appear
2556 in the message field above the board.
2557 XBoard will remember the last board it has received this way,
2558 and will display it in stead of the position in your own game
2559 when you press the right mouse button.
2560 No other information is stored on such games observed in the background;
2561 you cannot save such a game later, or step through its moves.
2562 This feature is provided solely for the benefit of bughouse players,
2563 to enable them to peek at their partner's game without the need
2566 @item -dualBoard true/false
2567 @cindex dualBoard, option
2568 In combination with -backgroundObserve true, this option will display
2569 the board of the background game side by side with that of your own game,
2570 so you can have it in view permanently.
2571 Any board or holdings info coming in will be displayed on the secondary
2573 This feature is still experimental and largely unfinished.
2574 There is no animation or highlighting of moves on the secondary board.
2576 @item -disguisePromotedPieces true/false
2577 @cindex disguisePromotedPieces, option
2578 When set promoted Pawns in crazyhouse/bughouse are displayed identical
2579 to primordial pieces of the same type, rather than distinguishable.
2581 @item -moves/-xmoves or -getMoveList true/false
2582 @cindex moves, option
2583 @cindex getMoveList, option
2584 Sets the Get Move List menu option. @xref{Options Menu}. Default: true.
2585 @item -alarm/-xalarm or -icsAlarm true/false
2586 @cindex alarm, option
2587 @cindex icsAlarm, option
2588 Sets the ICS Alarm menu option. @xref{Options Menu}. Default: true.
2589 @item -icsAlarmTime ms
2590 @cindex icsAlarmTime, option
2591 Sets the time in milliseconds for the ICS Alarm menu option.
2592 @xref{Options Menu}. Default: 5000.
2593 @item lowTimeWarning true/false
2594 @cindex lowTimeWarning, option
2595 Controls a color change of the board as a warning your time is running out.
2596 @xref{Options Menu}. Default: false.
2597 @item -pre/-xpre \fRor\fB -premove true/false
2599 @cindex premove, option
2600 Sets the Premove menu option. @xref{Options Menu}. Default: true.
2601 @item -prewhite/-xprewhite or -premoveWhite
2602 @itemx -preblack/-xpreblack or -premoveBlack
2603 @itemx -premoveWhiteText string
2604 @itemx -premoveBlackText string
2605 @cindex prewhite, option
2606 @cindex premoveWhite, option
2607 @cindex preblack, option
2608 @cindex premoveBlack, option
2609 @cindex premoveWhiteText, option
2610 @cindex premoveBlackText, option
2611 Set the menu options for specifying the first move for either color.
2612 @xref{Options Menu}. Defaults: false and empty strings, so no pre-moves.
2613 @item -quiet/-xquiet or -quietPlay true/false
2614 @cindex quiet, option
2615 @cindex quietPlay, option
2616 Sets the Quiet Play menu option. @xref{Options Menu}. Default: false.
2617 @item -colorizeMessages or -colorize/-xcolorize
2619 @cindex colorize, option
2620 @cindex colorizeMessages, option
2621 Setting colorizeMessages
2622 to true tells XBoard to colorize the messages received from
2623 the ICS. Colorization works only if your xterm
2624 supports ISO 6429 escape sequences for changing text colors.
2626 @item -colorShout foreground,background,bold
2627 @itemx -colorSShout foreground,background,bold
2628 @itemx -colorCShout foreground,background,bold
2629 @itemx -colorChannel1 foreground,background,bold
2630 @itemx -colorChannel foreground,background,bold
2631 @itemx -colorKibitz foreground,background,bold
2632 @itemx -colorTell foreground,background,bold
2633 @itemx -colorChallege foreground,background,bold
2634 @itemx -colorRequest foreground,background,bold
2635 @itemx -colorSeek foreground,background,bold
2636 @itemx -colorNormal foreground,background,bold
2638 @cindex colorShout, option
2639 @cindex colorSShout, option
2640 @cindex colorCShout, option
2641 @cindex colorChannel1, option
2642 @cindex colorChannel, option
2643 @cindex colorKibitz, option
2644 @cindex colorTell, option
2645 @cindex colorChallenge, option
2646 @cindex colorRequest, option
2647 @cindex colorSeek, option
2648 @cindex colorNormal, option
2649 These options set the colors used when colorizing ICS messages.
2650 All ICS messages are grouped into one of these categories:
2651 shout, sshout, channel 1, other channel, kibitz, tell, challenge,
2652 request (including abort, adjourn, draw, pause, and takeback), or
2653 normal (all other messages).
2655 Each foreground or background argument can be one of the following:
2656 black, red, green, yellow, blue, magenta, cyan, white, or default.
2657 Here ``default'' means the default foreground or background color of
2658 your xterm. Bold can be 1 or 0. If background is omitted, ``default''
2659 is assumed; if bold is omitted, 0 is assumed.
2661 @item -soundProgram progname
2662 @cindex soundProgram, option
2664 If this option is set to a sound-playing program that is installed and
2665 working on your system, XBoard can play sound files when certain
2666 events occur, listed below. The default program name is "play". If
2667 any of the sound options is set to "$", the event rings the terminal
2668 bell by sending a ^G character to standard output, instead of playing
2669 a sound file. If an option is set to the empty string "", no sound is
2670 played for that event.
2671 @item -soundDirectory directoryname
2672 @cindex soundDirectory, option
2674 This option specifies where XBoard will look for sound files,
2675 when these are not given as an absolute path name.
2676 @item -soundShout filename
2677 @itemx -soundSShout filename
2678 @itemx -soundCShout filename
2679 @itemx -soundChannel filename
2680 @itemx -soundChannel1 filename
2681 @itemx -soundKibitz filename
2682 @itemx -soundTell filename
2683 @itemx -soundChallenge filename
2684 @itemx -soundRequest filename
2685 @itemx -soundSeek filename
2686 @cindex soundShout, option
2687 @cindex soundSShout, option
2688 @cindex soundCShout, option
2689 @cindex soundChannel, option
2690 @cindex soundChannel1, option
2691 @cindex soundKibitz, option
2692 @cindex soundTell, option
2693 @cindex soundChallenge, option
2694 @cindex soundRequest, option
2695 @cindex soundSeek, option
2696 These sounds are triggered in the same way as the colorization events
2697 described above. They all default to "", no sound. They are played
2698 only if the colorizeMessages is on.
2699 CShout is synonymous with SShout.
2700 @item -soundMove filename
2701 @cindex soundMove, option
2702 This sound is used by the Move Sound menu option. Default: "$".
2703 @item -soundIcsAlarm filename
2704 @cindex soundIcsAlarm, option
2705 This sound is used by the ICS Alarm menu option. Default: "$".
2706 @item -soundIcsWin filename
2707 @cindex soundIcsWin, option
2708 This sound is played when you win an ICS game. Default: "" (no sound).
2709 @item -soundIcsLoss filename
2710 @cindex soundIcsLoss, option
2711 This sound is played when you lose an ICS game. Default: "" (no sound).
2712 @item -soundIcsDraw filename
2713 @cindex soundIcsDraw, option
2714 This sound is played when you draw an ICS game. Default: "" (no sound).
2715 @item -soundIcsUnfinished filename
2716 @cindex soundIcsUnfinished, option
2717 This sound is played when an ICS game that you are participating in is
2718 aborted, adjourned, or otherwise ends inconclusively. Default: "" (no
2722 @node Load and Save options
2723 @section Load and Save options
2724 @cindex Options, Load and Save
2725 @cindex Load and Save options
2727 @item -lgf or -loadGameFile file
2728 @itemx -lgi or -loadGameIndex index
2730 @cindex loadGameFile, option
2732 @cindex loadGameIndex, option
2733 If the @code{loadGameFile} option is set, XBoard loads the specified
2734 game file at startup. The file name @file{-} specifies the standard
2735 input. If there is more than one game in the file, XBoard
2736 pops up a menu of the available games, with entries based on their PGN
2737 (Portable Game Notation) tags.
2738 If the @code{loadGameIndex} option is set to @samp{N}, the menu is suppressed
2739 and the N th game found in the file is loaded immediately.
2740 The menu is also suppressed if @code{matchMode} is enabled or if the game file
2741 is a pipe; in these cases the first game in the file is loaded immediately.
2742 Use the @file{pxboard} shell script provided with XBoard if you
2743 want to pipe in files containing multiple games and still see the menu.
2744 If the loadGameIndex specifies an index -1, this triggers auto-increment
2745 of the index in @code{matchMode}, which means that after every game the
2746 index is incremented by one, causing each game of the match to be played
2747 from the next game in the file. Similarly, specifying an index value of -2
2748 causes the index to be incremented every two games, so that each game
2749 in the file is used twice (with reversed colors).
2750 The @code{rewindIndex} option causes the index to be reset to the
2751 first game of the file when it has reached a specified value.
2752 @item -rewindIndex n
2753 Causes a position file or game file to be rewound to its beginning after n
2754 positions or games in auto-increment @code{matchMode}.
2755 See @code{loadPositionIndex} and @code{loadGameIndex}.
2756 default: 0 (no rewind).
2757 @item -td or -timeDelay seconds
2759 @cindex timeDelay, option
2760 Time delay between moves during @samp{Load Game} or @samp{Analyze File}.
2761 Fractional seconds are allowed; try @samp{-td 0.4}.
2762 A time delay value of -1 tells
2763 XBoard not to step through game files automatically. Default: 1 second.
2764 @item -sgf or -saveGameFile file
2766 @cindex saveGameFile, option
2767 If this option is set, XBoard appends a record of every game
2768 played to the specified file. The file name @file{-} specifies the
2770 @item -autosave/-xautosave or -autoSaveGames true/false
2771 @cindex autosave, option
2772 @cindex autoSaveGames, option
2773 Sets the Auto Save menu option. @xref{Options Menu}. Default: false.
2774 Ignored if @code{saveGameFile} is set.
2775 @item -onlyOwnGames true/false
2776 @cindex onlyOwnGames, option
2777 Suppresses auto-saving of ICS observed games. Default: false.
2778 @item -lpf or -loadPositionFile file
2779 @itemx -lpi or -loadPositionIndex index
2781 @cindex loadPositionFile, option
2783 @cindex loadPositionIndex, option
2784 If the @code{loadPositionFile} option is set, XBoard loads the
2785 specified position file at startup. The file name @file{-} specifies the
2786 standard input. If the @code{loadPositionIndex} option is set to N,
2787 the Nth position found in the file is loaded; otherwise the
2788 first position is loaded.
2789 If the loadPositionIndex specifies an index -1, this triggers auto-increment
2790 of the index in @code{matchMode}, which means that after every game the
2791 index is incremented by one, causing each game of the match to be played
2792 from the next position in the file. Similarly, specifying an index value of -2
2793 causes the index to be incremented every two games, so that each position
2794 in the file is used twice (with the engines playing opposite colors).
2795 The @code{rewindIndex} option causes the index to be reset to the
2796 first position of the file when it has reached a specified value.
2797 @item -spf or -savePositionFile file
2799 @cindex savePositionFile, option
2800 If this option is set, XBoard appends the final position reached
2801 in every game played to the specified file. The file name @file{-}
2802 specifies the standard output.
2803 @item -pgnExtendedInfo true/false
2804 @cindex pgnExtendedInfo, option
2805 If this option is set, XBoard saves depth, score and time used for each
2806 move that the engine found as a comment in the PGN file.
2808 @item -pgnEventHeader string
2809 @cindex pgnEventHeader, option
2810 Sets the name used in the PGN event tag to string.
2811 Default: "Computer Chess Game".
2812 @item -pgnNumberTag true/false
2813 @cindex pgnNumberTag, option
2814 Include the (unique) sequence number of a tournament game into the saved
2815 PGN file as a 'number' tag.
2817 @item -saveOutOfBookInfo true/false
2818 @cindex saveOutOfBookInfo, option
2819 Include the information on how the engine(s) game out of its opening book
2820 in a special 'annotator' tag with the PGN file.
2822 @item -oldsave/-xoldsave or -oldSaveStyle true/false
2823 @cindex oldsave, option
2824 @cindex oldSaveStyle, option
2825 Sets the Old Save Style menu option. @xref{Options Menu}. Default: false.
2826 @item -gameListTags string
2827 @cindex gameListTags, option
2828 The character string lists the PGN tags that should be printed in the
2829 Game List, and their order. The meaning of the codes is e=event,
2830 s=site, d=date, o=round, p=players, r=result, w=white Elo, b=black Elo,
2831 t=time control, v=variant, a=out-of-book info, c=result comment.
2833 @item -ini or -settingsFile filename
2834 @itemx -saveSettingsFile filename
2836 @cindex saveSettingsFile, option
2837 @cindex SettingsFile, option
2838 @cindex init, option
2839 @cindex at sign, option
2840 When XBoard encounters an option -settingsFile (or -ini for short),
2841 or @@filename, it tries to read the mentioned file,
2842 and substitutes the contents of it (presumaby more command-line options)
2843 in place of the option.
2844 In the case of -ini or -settingsFile, the name of a successfully read
2845 settings file is also remembered as the file to use for saving settings
2846 (automatically on exit, or on user command).
2847 An option of the form @@filename does not affect saving.
2848 The option -saveSettingsFile does specify a name of the file to use
2849 for saving, without reading any options from it, and is thus also effective
2850 when the file did not exist yet.
2851 So the settings will be saved to the file specified in the last
2852 -saveSettingsFile or succesfull -settingsFile / -ini command,
2853 if any, and in /etc/xboard/xboard.conf otherwise.
2854 Usualy the latter is only accessible for the system administrator, though,
2855 and will be used to contain system-wide default setings, amongst which
2856 a -saveSettingsFile and -settingsFile options to specify a settings file
2857 accessible to the individual user, such as ~/.xboardrc in the user's
2859 @item -saveSettingsOnExit true/false
2860 @cindex saveSettingsOnExit, option
2861 Controls saving of options on the settings file. @xref{Options Menu}.
2865 @node User interface options
2866 @section User interface options
2867 @cindex User interface options
2868 @cindex Options, User interface
2874 @cindex display, option
2875 @cindex geometry, option
2876 @cindex iconic, option
2877 @cindex resource name, option
2878 These and most other standard Xt options are accepted.
2880 @cindex noGUI, option
2881 Suppresses all GUI functions of XBoard
2882 (to speed up automated ultra-fast engine-engine games, which you don't want to watch).
2883 There will be no board or clock updates, no printing of moves,
2884 and no update of the icon on the task bar in this mode.
2886 @cindex logoSize, option
2887 This option controls the drawing of player logos next to the clocks.
2888 The integer N specifies the width of the logo in pixels;
2889 the logo height will always be half the width.
2890 When N = 0, no logos will be diplayed.
2892 @item -firstLogo imagefile
2893 @itemx -secondLogo imagefile
2894 @cindex firstLogo, option
2895 @cindex secondLogo, option
2896 Specify the images to be used as player logos when @code{logoSize}
2897 is non-zero, next to the white and black clocks, respectively.
2898 @item -autoLogo true/false
2899 @item -logoDir filename
2900 @cindex autoLogo, option
2901 @cindex logoDir, option
2902 When @code{autoLogo} is set, XBoard will search for a PNG image file
2903 with the name of the engine or ICS in the directory specified
2905 @item -recentEngines number
2906 @itemx -recentEngineList list
2907 @cindex recentEngines, option
2908 @cindex recentEngineList, option
2909 When the number is larger than zero, it determines how many recently
2910 used engines will be appended at the bottom of the @samp{Engines} menu.
2911 The engines will be saved in your settings file as the option
2912 @code{recentEngineList}, by their nicknames,
2913 and the most recently used one will always be sorted to the top.
2914 If the list after that is longer than the specified number,
2915 the last one is discarded.
2916 Changes in the list will only become visible the next session,
2917 provided you saved the settings.
2919 @item -oneClickMove true/false
2920 @cindex oneClickMove, option
2921 When set, this option allows you to enter moves by only clicking the to-
2922 or from-square, when only a single legal move to or from that square
2924 Double-clicking a piece (or clicking an already selected piece)
2925 will instruct that piece to make the only capture it can legally do.
2927 @item -movesound/-xmovesound or -ringBellAfterMoves true/false
2928 @cindex movesound, option
2929 @cindex bell, option
2930 @cindex ringBellAfterMoves, option
2931 Sets the Move Sound menu option. @xref{Options Menu}. Default: false.
2932 For compatibility with old XBoard versions, -bell/-xbell are also
2933 accepted as abbreviations for this option.
2934 @item -exit/-xexit or -popupExitMessage true/false
2935 @cindex exit, option
2936 @cindex popupExitMessage, option
2937 Sets the Popup Exit Message menu option. @xref{Options Menu}. Default: true.
2938 @item -popup/-xpopup or -popupMoveErrors true/false
2939 @cindex popup, option
2940 @cindex popupMoveErrors, option
2941 Sets the Popup Move Errors menu option. @xref{Options Menu}. Default: false.
2942 @item -queen/-xqueen or -alwaysPromoteToQueen true/false
2943 @cindex queen, option
2944 @cindex alwaysPromoteToQueen, option
2945 Sets the Always Queen menu option. @xref{Options Menu}. Default: false.
2946 @item -sweepPromotions true/false
2947 @cindex sweepPromotion, option
2948 Sets the @samp{Almost Always Promote to Queen} menu option.
2949 @xref{Options Menu}. Default: false.
2950 @item -legal/-xlegal or -testLegality true/false
2951 @cindex legal, option
2952 @cindex testLegality, option
2953 Sets the Test Legality menu option. @xref{Options Menu}. Default: true.
2954 @item -size or -boardSize (sizeName | n1,n2,n3,n4,n5,n6,n7)
2955 @cindex size, option
2956 @cindex boardSize, option
2958 Determines how large the board will be, by selecting the pixel size
2959 of the pieces and setting a few related parameters.
2960 The sizeName can be one of: Titanic, giving 129x129 pixel pieces,
2961 Colossal 116x116, Giant 108x108, Huge 95x95, Big 87x87, Large 80x80, Bulky 72x72,
2962 Medium 64x64, Moderate 58x58, Average 54x54, Middling 49x49, Mediocre
2963 45x45, Small 40x40, Slim 37x37, Petite 33x33, Dinky 29x29, Teeny 25x25,
2965 Xboard installs with a set of scalable (svg) piece images,
2966 which it scales to any of the requested sizes.
2967 The square size can further be continuously scaled by sizing the board window,
2968 but this only adapts the size of the pieces,
2969 and has no effect on the width of the grid lines or the font choice
2970 (both of which would depend on he selected boardSize).
2971 The default depends on the size of your screen; it is approximately the
2972 largest size that will fit without clipping.
2974 You can select other sizes or vary other layout parameters by providing
2975 a list of comma-separated values (with no spaces) as the argument.
2976 You do not need to provide all the values; for any you omit from the
2977 end of the list, defaults are taken from the nearest built-in size.
2978 The value @code{n1} gives the piece size, @code{n2} the width of the
2980 between squares, @code{n3} the desired size for the
2981 clockFont, @code{n4} the desired size for the coordFont,
2982 @code{n5} the desired size for the messageFont,
2983 @code{n6} the smallLayout flag (0 or 1),
2984 and @code{n7} the tinyLayout flag (0 or 1).
2985 All dimensions are in pixels.
2986 If the border between squares is eliminated (0 width), the various
2987 highlight options will not work, as there is nowhere to draw the highlight.
2988 If smallLayout is 1 and @code{titleInWindow} is true,
2989 the window layout is rearranged to make more room for the title.
2990 If tinyLayout is 1, the labels on the menu bar are abbreviated
2991 to one character each and the buttons in the button bar are made narrower.
2992 @item -overrideLineGap n
2993 @cindex overrideLineGap, option
2994 When n >= 0, this forces the width of the black border between squares
2995 to n pixels for any board size. Mostly used to suppress the grid
2996 entirely by setting n = 0, e.g. in xiangqi or just getting a prettier
2997 picture. When n < 0 this the size-dependent width of the grid lines
2998 is used. Default: -1.
2999 @item -coords/-xcoords or -showCoords true/false
3000 @cindex coords, option
3001 @cindex showCoords, option
3002 Sets the Show Coords menu option. @xref{Options Menu}. Default: false.
3003 The @code{coordFont} option specifies what font to use.
3004 @item -autoraise/-xautoraise or -autoRaiseBoard true/false
3005 @cindex autoraise, option
3006 @cindex autoRaiseBoard, option
3007 Sets the Auto Raise Board menu option. @xref{Options Menu}. Default: true.
3008 @item -autoflip/-xautoflip or -autoFlipView true/false
3009 @cindex autoflip, option
3010 @cindex autoFlipView, option
3011 Sets the Auto Flip View menu option. @xref{Options Menu}. Default: true.
3012 @item -flip/-xflip or -flipView true/false
3013 @cindex flip, option
3014 @cindex flipView, option
3015 If Auto Flip View is not set, or if you are observing but not participating
3016 in a game, then the positioning of the board at the start of each game
3017 depends on the flipView option. If flipView is false (the default),
3018 the board is positioned so that the white pawns move from the bottom to the
3019 top; if true, the black pawns move from the bottom to the top.
3020 In any case, the Flip menu option (see @ref{Options Menu})
3021 can be used to flip the board after
3023 @item -title/-xtitle or -titleInWindow true/false
3024 @cindex title, option
3025 @cindex titleInWindow, option
3026 If this option is true, XBoard displays player names (for ICS
3027 games) and game file names (for @samp{Load Game}) inside its main
3028 window. If the option is false (the default), this information is
3029 displayed only in the window banner. You probably won't want to
3030 set this option unless the information is not showing up in the
3031 banner, as happens with a few X window managers.
3032 @item -buttons/-xbuttons or -showButtonBar True/False
3033 @cindex buttons, option
3034 @cindex showButtonBar, option
3035 If this option is False, xboard omits the [<<] [<] [P] [>] [>>] button
3036 bar from the window, allowing the message line to be wider. You can
3037 still get the functions of these buttons using the menus or their keyboard
3038 shortcuts. Default: true.
3039 @item -evalZoom factor
3040 @cindex evalZoom, option
3041 The score interval (-1,1) is blown up on the vertical axis of
3042 the Evaluation Graph by the given factor.
3044 @item -evalThreshold n
3045 @cindex evalThreshold, option
3046 Score below n (centiPawn) are plotted as 0 in the Evaluation Graph.
3048 @item -mono/-xmono or -monoMode true/false
3049 @cindex mono, option
3050 @cindex monoMode, option
3051 Determines whether XBoard displays its pieces and squares with
3052 two colors (true) or four (false). You shouldn't have to
3053 specify @code{monoMode}; XBoard will determine if it is necessary.
3054 @item -showTargetSquares true/false
3055 @cindex showTargetSquares, option
3056 Determines whether XBoard can highlight the squares a piece has
3057 legal moves to, when you grab that piece with the mouse.
3059 @item -flashCount count
3060 @itemx -flashRate rate
3061 @itemx -flash/-xflash
3062 @cindex flashCount, option
3063 @cindex flashRate, option
3064 @cindex flash, option
3065 @cindex xflash, option
3066 These options enable flashing of pieces when they
3067 land on their destination square.
3069 tells XBoard how many times to flash a piece after it
3070 lands on its destination square.
3072 controls the rate of flashing (flashes/sec).
3075 sets flashCount to 3.
3077 sets flashCount to 0.
3078 Defaults: flashCount=0 (no flashing), flashRate=5.
3079 @item -highlight/-xhighlight or -highlightLastMove true/false
3080 @cindex highlight, option
3081 @cindex highlightLastMove, option
3082 Sets the Highlight Last Move menu option. @xref{Options Menu}. Default: false.
3083 @item -highlightMoveWithArrow true/false
3084 @cindex highlight Arrow, option
3085 @cindex highlightMoveWithArrow, option
3086 Sets the Highlight with Arrow menu option. @xref{Options Menu}. Default: false.
3087 @item -blind/-xblind or -blindfold true/false
3088 @cindex blind, option
3089 @cindex blindfold, option
3090 Sets the Blindfold menu option. @xref{Options Menu}. Default: false.
3091 @item -periodic/-xperiodic or -periodicUpdates true/false
3092 @cindex periodic, option
3093 @cindex periodicUpdates, option
3094 Controls updating of current move andnode counts in analysis mode. Default: true.
3097 @cindex fSAN, option
3098 @cindex sSAN, option
3099 Causes the PV in thinking output of the mentioned engine to be converted
3100 to SAN before it is further processed.
3101 Warning: this might lose engine output not understood by the parser,
3102 and uses a lot of CPU power.
3103 Default: the PV is displayed exactly as the engine produced it.
3104 @item -showEvalInMoveHistory true/false
3105 @cindex showEvalInMoveHistory, option
3106 Controls whether the evaluation scores and search depth of engine moves
3107 are displayed with the move in the move-history window.
3109 @item -clockFont font
3110 @cindex clockFont, option
3112 The font used for the clocks. If the option value is a pattern
3113 that does not specify the font size, XBoard tries to choose an
3114 appropriate font for the board size being used.
3115 Default: -*-helvetica-bold-r-normal--*-*-*-*-*-*-*-*.
3116 @item -coordFont font
3117 @cindex coordFont, option
3118 @cindex Font, coordinates
3119 The font used for rank and file coordinate labels if @code{showCoords}
3120 is true. If the option value is a pattern that does not specify
3121 the font size, XBoard tries to choose an appropriate font for
3122 the board size being used.
3123 Default: -*-helvetica-bold-r-normal--*-*-*-*-*-*-*-*.
3124 @item -messageFont font
3125 @cindex messageFont, option
3126 @cindex Font, message
3127 The font used for popup dialogs, menus, comments, etc.
3128 If the option value is a pattern that does not specify
3129 the font size, XBoard tries to choose an appropriate font for
3130 the board size being used.
3131 Default: -*-helvetica-medium-r-normal--*-*-*-*-*-*-*-*.
3132 @item -fontSizeTolerance tol
3133 @cindex fontSizeTolerance, option
3134 In the font selection algorithm, a nonscalable font will be preferred
3135 over a scalable font if the nonscalable font's size differs
3136 by @code{tol} pixels
3137 or less from the desired size. A value of -1 will force
3138 a scalable font to always be used if available; a value of 0 will
3139 use a nonscalable font only if it is exactly the right size;
3140 a large value (say 1000) will force a nonscalable font to always be
3141 used if available. Default: 4.
3142 @item -pid or -pieceImageDirectory dir
3144 @cindex pieceImageDirectory, option
3145 This options control what piece images xboard uses.
3146 XBoard will look in the specified directory for an image in png
3147 or svg format for every piece type, with names like BlackQueen.svg,
3148 WhiteKnight.svg etc.
3149 When neither of these is found (or no valid directory is specified)
3150 XBoard will use the svg piece that was installed with it
3151 (from the source-tree directory @samp{svg}).
3152 Both svg and png images will be scaled by XBoard to the required size,
3153 but the png pieces lose much in quality when scaled too much.
3155 @item -whitePieceColor color
3156 @itemx -blackPieceColor color
3157 @itemx -lightSquareColor color
3158 @itemx -darkSquareColor color
3159 @itemx -highlightSquareColor color
3160 @itemx -preoveHighlightColor color
3161 @itemx -lowTimeWarningColor color
3163 @cindex whitePieceColor, option
3164 @cindex blackPieceColor, option
3165 @cindex lightSquareColor, option
3166 @cindex darkSquareColor, option
3167 @cindex highlightSquareColor, option
3168 @cindex premoveHighlightColor, option
3169 @cindex lowTimeWarningColor, option
3170 Colors to use for the pieces, squares, and square highlights.
3174 -whitePieceColor #FFFFCC
3175 -blackPieceColor #202020
3176 -lightSquareColor #C8C365
3177 -darkSquareColor #77A26D
3178 -highlightSquareColor #FFFF00
3179 -premoveHighlightColor #FF0000
3180 -lowTimeWarningColor #FF0000
3183 On a grayscale monitor you might prefer:
3186 -whitePieceColor gray100
3187 -blackPieceColor gray0
3188 -lightSquareColor gray80
3189 -darkSquareColor gray60
3190 -highlightSquareColor gray100
3191 -premoveHighlightColor gray70
3192 -lowTimeWarningColor gray70
3195 The PieceColor options only work properly if the image files
3196 defining the pieces were pure black & white
3197 (possibly anti-aliased to produce gray scales
3198 and semi-transparancy),
3199 like the pieces images that come with the install.
3200 Their effect on colored pieces is undefined.
3201 The SquareColor option only have an effect
3202 when no board textures are used.
3203 @item -trueColors true/false
3204 @cindex trueColors, option
3205 When set, this option suppresses the effect of the
3206 PieceColor options mentioned above.
3207 This is recommended for images that are already colored.
3208 @item -useBoardTexture true/false
3209 @itemx -liteBackTextureFile filename
3210 @itemx -darkBackTextureFile filename
3211 @cindex useBoardTexture, option
3212 @cindex liteBackTextureFile, option
3213 @cindex darkBackTextureFile, option
3214 Indicate the png image files to be used for drawing the board squares,
3215 and if they should be used rather than using simple colors.
3216 The algorithm for cutting squares out of a given bitmap is such that
3217 the picture is perfectly reproduced when a bitmap the size of
3218 the complete board is given.
3219 Default: false and ""
3220 @item -drag/-xdrag or -animateDragging true/false
3221 @cindex drag, option
3222 @cindex animateDragging, option
3223 Sets the Animate Dragging menu option. @xref{Options Menu}. Default: true.
3224 @item -animate/-xanimate or -animateMoving true/false
3225 @cindex animate, option
3226 @cindex animateMoving, option
3227 Sets the Animate Moving menu option. @xref{Options Menu}. Default: true.
3228 @item -animateSpeed n
3229 @cindex -animateSpeed, option
3230 Number of milliseconds delay between each animation frame when Animate
3232 @item -autoDisplayComment true/false
3233 @itemx -autoDisplayTags true/false
3234 @cindex -autoDisplayComment, option
3235 @cindex -autoDisplayTags, option
3236 If set to true, these options cause the window with the move comments,
3237 and the window with PGN tags, respectively, to pop up automatically when
3238 such tags or comments are encountered during the replaying a stored or
3239 loaded game. Default: true.
3240 @item -pasteSelection true/false
3241 @cindex -pasteSelection, option
3242 If this option is set to true, the Paste Position and Paste Game
3243 options paste from the currently selected text. If false, they paste
3244 from the clipboard. Default: false.
3245 @item -autoCopyPV true|false
3246 @cindex autoCopyPV, option
3247 When this option is set, the position displayed on the board when
3248 you terminate a PV walk
3249 (initiated by a right-click on board or engine-output window)
3250 will be automatically put on the clipboard as FEN.
3252 @item -dropMenu true|false
3253 @cindex dropMenu, option
3254 This option allows you to emulate old behavior,
3255 where the right mouse button brings up the (now deprecated) drop menu
3256 rather than displaying the position at the end of the principal variation.
3258 @item -pieceMenu true|false
3259 @cindex pieceMenu, option
3260 This option allows you to emulate old behavior,
3261 where the right mouse button brings up the (now deprecated) piece menu
3262 in Edit Position mode.
3263 From this menu you can select the piece to put on the square you
3264 clicked to bring up the menu,
3265 or select items such as @kbd{clear board}.
3266 You can also @kbd{promote} or @kbd{demote} a clicked piece to convert
3267 it into an unorthodox piece that is not directly in the menu,
3268 or give the move to @kbd{black} or @kbd{white}.
3269 @item -variations true|false
3270 @cindex variations, option
3271 When this option is on, you can start new variations in Edit Game or
3272 Analyze mode by holding the Shift key down while entering a move.
3273 When it is off, the Shift key will be ignored.
3275 @item -appendPV true|false
3276 @cindex appendPV, option
3277 When this option is on, right-clicking a PV in the Engine Output window
3278 will play the first move of that PV in Analyze mode,
3279 or as many moves as you walk through by moving the mouse.
3281 @item -absoluteAnalysisScores true|false
3282 @cindex absoluteAnalysisScores, option
3283 When true, scores on the Engine Output window during analysis
3284 will be printed from the white point-of-view, rather than the
3285 side-to-move point-of-view.
3287 @item -scoreWhite true|false
3288 @cindex scoreWhite, option
3289 When true, scores will always be printed from the white point-of-view,
3290 rather than the side-to-move point-of-view.
3294 @node Adjudication Options
3295 @section Adjudication Options
3296 @cindex Options, adjudication
3298 @item -adjudicateLossThreshold n
3299 @cindex adjudicateLossThreshold, option
3300 If the given value is non-zero, XBoard adjudicates the game as a loss
3301 if both engines agree for a duration of 6 consecutive ply that the score
3302 is below the given score threshold for that engine. Make sure the score
3303 is interpreted properly by XBoard,
3304 using @code{-firstScoreAbs} and @code{-secondScoreAbs} if needed.
3305 Default: 0 (no adjudication)
3306 @item -adjudicateDrawMoves n
3307 @cindex adjudicateDrawMoves, option
3308 If the given value is non-zero, XBoard adjudicates the game as a draw
3309 if after the given number of moves it was not yet decided. Default: 0 (no adjudication)
3310 @item -checkMates true/false
3311 @cindex checkMates, option
3312 If this option is set, XBoard detects all checkmates and stalemates,
3313 and ends the game as soon as they occur.
3314 Legality-testing must be switched on for this option to work.
3316 @item -testClaims true/false
3317 @cindex testClaims, option
3318 If this option is set, XBoard verifies all result claims made by engines,
3319 and those who send false claims will forfeit the game because of it.
3320 Legality-testing must be switched on for this option to work. Default: true
3321 @item -materialDraws true/false
3322 @cindex materialDraws, option
3323 If this option is set, XBoard adjudicates games as draws when there is
3324 no sufficient material left to inflict a checkmate.
3325 This applies to KBKB with like bishops (any number, actually), and to KBK, KNK and KK.
3326 Legality-testing must be switched on for this option to work. Default: true
3327 @item -trivialDraws true/false
3328 @cindex trivialDraws, option
3329 If this option is set, XBoard adjudicates games as draws that cannot be
3330 usually won without opponent cooperation. This applies to KBKB with unlike bishops,
3331 and to KBKN, KNKN, KNNK, KRKR and KQKQ. The draw is called after 6 ply into these end-games,
3332 to allow quick mates that can occur in some exceptional positions to be found by the engines.
3333 KQKQ does not really belong in this category, and might be taken out in the future.
3334 (When bitbase-based adjudications are implemented.)
3335 Legality-testing must be on for this option to work. Default: false
3337 @cindex ruleMoves, option
3338 If the given value is non-zero, XBoard adjudicates the game as a draw after the given
3339 number of consecutive reversible moves. Engine draw claims are always accepted after 50 moves,
3340 irrespective of the given value of n.
3341 @item -repeatsToDraw n
3342 If the given value is non-zero, xboard adjudicates the game as a draw if a position
3343 is repeated the given number of times. Engines draw claims are always accepted after 3 repeats,
3344 (on the 3rd occurrence, actually), irrespective of the value of n.
3345 Beware that positions that have different castling or en-passant rights do not count
3346 as repeats, XBoard is fully e.p. and castling aware!
3350 @section Other options
3351 @cindex Options, miscellaneous
3353 @item -ncp/-xncp or -noChessProgram true/false
3355 @cindex noChessProgram, option
3356 If this option is true, XBoard acts as a passive chessboard; it
3357 does not start a chess engine at all. Turning on this option
3358 also turns off clockMode. Default: false.
3360 @itemx -viewerOptions string
3361 @cindex viewer, option
3362 @cindex viewerOptions, option
3363 Presence of the volatile option @code{viewer} on the command line
3364 will cause the value of the persistent option @code{viewerOptions}
3365 as stored in the settings file to be appended to the command line.
3366 The @code{view} option will be used by desktop associations with
3367 game or position file types, so that @code{viewerOptions} can be
3368 used to configure the exact mode XBoard will start in when it
3369 should act on such a file (e.g. in -ncp mode, or analyzing
3370 with your favorite engine). The options are also automatically
3371 appended when Board is invoked with a single argument not being
3372 an option name, which is then assumed to be the name of a
3373 @code{loadGameFile} or (when the name ends in .fen) a
3374 @code{loadPositionFile}.
3375 Default: "-ncp -engineOutputUp false -saveSettingsOnExit false".
3376 @item -tourneyOptions string
3377 @cindex tourneyOptions, option
3378 When XBoard is invoked with a single argument that is a file
3379 with .trn extension, it will assume this argument to be the value
3380 of a @code{tourneyFile} option,
3381 and apped the value of the persistent option @code{tourneyOptions}
3382 as stored in the settings file to the command line.
3383 Thus the value of @code{tourneyOptions} can be
3384 used to configure XBoard to automatically start running a
3385 tournament when it should act on such a file.
3386 Default: "-ncp -mm -saveSettingsOnExit false".
3387 @item -mode or -initialMode modename
3388 @cindex mode, option
3389 @cindex initalMode, option
3390 If this option is given, XBoard selects the given modename
3391 from the Mode menu after starting and (if applicable) processing the
3392 loadGameFile or loadPositionFile option. Default: "" (no selection).
3393 Other supported values are
3394 MachineWhite, MachineBlack, TwoMachines, Analysis,
3395 AnalyzeFile, EditGame, EditPosition, and Training.
3396 @item -variant varname
3397 @cindex variant, option
3398 Activates preliminary, partial support for playing chess variants
3399 against a local engine or editing variant games. This flag is not
3400 needed in ICS mode. Recognized variant names are:
3404 wildcastle Shuffle chess, king can castle from d file
3405 nocastle Shuffle chess, no castling allowed
3406 fischerandom Fischer Random shuffle chess
3407 bughouse Bughouse, ICC/FICS rules
3408 crazyhouse Crazyhouse, ICC/FICS rules
3409 losers Lose all pieces or get mated (ICC wild 17)
3410 suicide Lose all pieces including king (FICS)
3411 giveaway Try to have no legal moves (ICC wild 26)
3412 twokings Weird ICC wild 9
3413 kriegspiel Opponent's pieces are invisible
3414 atomic Capturing piece explodes (ICC wild 27)
3415 3check Win by giving check 3 times (ICC wild 25)
3416 shatranj An ancient precursor of chess (ICC wild 28)
3417 xiangqi Chinese Chess (on a 9x10 board)
3418 shogi Japanese Chess (on a 9x9 board & piece drops)
3419 capablanca Capablanca Chess (10x8 board, with Archbishop
3420 and Chancellor pieces)
3421 gothic similar, with a better initial position
3422 caparandom An FRC-like version of Capablanca Chess (10x8)
3423 janus A game with two Archbishops (10x8 board)
3424 courier Medieval intermediate between shatranj and
3425 modern Chess (on 12x8 board)
3426 falcon Patented 10x8 variant with two Falcon pieces
3427 berolina Pawns capture straight ahead, and move diagonal
3428 cylinder Pieces wrap around the board edge
3429 knightmate King moves as Knight, and vice versa
3430 super Superchess (shuffle variant with 4 exo-pieces)
3431 makruk Thai Chess (shatranj-like, P promotes on 6th rank)
3432 asean ASEAN Chess (a modernized version of Makruk)
3433 spartan Spartan Chess (black has unorthodox pieces)
3434 fairy A catchall variant in which all piece types
3435 known to XBoard can participate (8x8)
3436 unknown Catchall for other unknown variants
3439 NOT ALL BOARDSIZES PROVIDE A COMPLETE SET OF BUILT-IN BITMAPS FOR ALL
3440 UN-ORTHODOX PIECES, though. Only in @code{boardSize} middling and bulky
3441 all 22 piece types are provided, while -boardSize petite has most
3442 of them. Archbishop, Chancellor and Amazon are supported in every
3443 size from petite to bulky. Kings or Amazons are substituted for
3444 missing bitmaps. You can still play variants needing un-orthodox
3445 pieces in other board sizes providing your own bitmaps through the
3446 @code{bitmapDirectory} or @code{pixmapDirectory} options.
3448 In the shuffle variants, XBoard now does shuffle the pieces, although
3449 you can still do it by hand using Edit Position. Some variants are
3450 supported only in ICS mode, including bughouse, and
3451 kriegspiel. The winning/drawing conditions in crazyhouse (off-board
3452 interposition on mate) are not fully understood, but losers, suicide,
3453 giveaway, atomic, and 3check should be OK.
3454 Berolina and cylinder chess can only be played with legality testing off.
3455 In crazyhouse, XBoard now does keep
3456 track of off-board pieces. In shatranj it does implement the baring
3457 rule when mate detection is switched on.
3458 @item -boardHeight N
3459 @cindex boardHeight, option
3460 Allows you to set a non-standard number of board ranks in any variant.
3461 If the height is given as -1, the default height for the variant is used.
3464 @cindex boardWidth, option
3465 Allows you to set a non-standard number of board files in any variant.
3466 If the width is given as -1, the default width for the variant is used.
3467 With a non-standard width, the initial position will always be an empty board,
3468 as the usual opening array will not fit.
3470 @item -holdingsSize N
3471 @cindex holdingsSize, option
3472 Allows you to set a non-standard size for the holdings in any variant.
3473 If the size is given as -1, the default holdings size for the variant is used.
3474 The first N piece types will go into the holdings on capture, and you will be
3475 able to drop them on the board in stead of making a normal move. If size equals 0,
3476 there will be no holdings.
3478 @item -defaultFrcPosition N
3479 @cindex defaultFrcPosition, option
3480 Specifies the number of the opening position in shuffle games like Chess960.
3481 A value of -1 means the position is randomly generated by XBoard
3482 at the beginning of every game.
3484 @item -pieceToCharTable string
3485 @cindex pieceToCharTable, option
3486 The characters that are used to represent the piece types XBoard knows in FEN
3487 diagrams and SAN moves. The string argument has to have an even length
3488 (or it will be ignored), as white and black pieces have to be given separately
3489 (in that order). The last letter for each color will be the King.
3490 The letters before that will be PNBRQ and then a whole host of fairy pieces
3491 in an order that has not fully crystallized yet (currently FEACWMOHIJGDVSLU,
3492 F=Ferz, Elephant, A=Archbishop, C=Chancellor, W=Wazir, M=Commoner, O=Cannon,
3493 H=Nightrider). You should list at least all pieces that occur in the variant
3494 you are playing. If you have less than 44 characters in the string, the pieces
3495 not mentioned will get assigned a period, and you will not be able to distinguish
3496 them in FENs. You can also explicitly assign pieces a period, in which case they
3497 will not be counted in deciding which captured pieces can go into the holdings.
3498 A tilde '~' as a piece name does mean this piece is used to represent a promoted
3499 Pawn in crazyhouse-like games, i.e. on capture it turns back onto a Pawn.
3500 A '+' similarly indicates the piece is a shogi-style promoted piece, that should
3501 revert to its non-promoted version on capture (rather than to a Pawn).
3502 Note that promoted pieces are represented by pieces 11 further in the list.
3503 You should not have to use this option often: each variant has its own default
3504 setting for the piece representation in FEN, which should be sufficient in normal use.
3506 @item -pieceNickNames string
3507 @cindex pieceNickNames, option
3508 The characters in the string are interpreted the same way as in the
3509 @code{pieceToCharTable} option. But on input, piece-ID letters are
3510 first looked up in the nicknames, and only if not defined there,
3511 in the normal pieceToCharTable. This allows you to have two letters
3512 designate the same piece, (e.g. N as an alternative to H for Horse
3513 in Xiangqi), to make reading of non-compliant notations easier.
3515 @item -colorNickNames string
3516 @cindex colorNickNames, option
3517 The side-to-move field in a FEN will be first matched against the letters
3518 in the string (first character for white, second for black),
3519 before it is matched to the regular 'w' and 'b'.
3520 This makes it easier to read non-compliant FENs,
3521 which, say, use 'r' for white.
3523 @item -debug/-xdebug or -debugMode true/false
3524 @cindex debug, option
3525 @cindex debugMode, option
3526 Turns on debugging printout.
3527 @item -debugFile filename or -nameOfDebugFile filename
3528 @cindex debugFile, option
3529 @cindex nameOfDebugFile, option
3530 Sets the name of the file to which XBoard saves debug information
3531 (including all communication to and from the engines).
3532 A @kbd{%d} in the given file name (e.g. game%d.debug) will be replaced
3533 by the unique sequence number of a tournament game,
3534 so that the debug output of each game will be written on a separate file.
3535 @item -engineDebugOutput number
3536 @cindex engineDebugOutput, option
3537 Specifies how XBoard should handle unsolicited output from the engine,
3538 with respect to saving it in the debug file.
3539 The output is further (hopefully) ignored.
3540 If number=0, XBoard refrains from writing such spurious output to the debug file.
3541 If number=1, all engine output is written faithfully to the debug file.
3542 If number=2, any protocol-violating line is prefixed with a '#' character,
3543 as the engine itself should have done if it wanted to submit info for inclusion in the debug file.
3544 This option is provided for the benefit of applications that use the debug file
3545 as a source of information, such as the broadcaster of live games TLCV / TLCS.
3546 Such applications can be protected from spurious engine output that might otherwise confuse them.
3547 @item -rsh or -remoteShell shell-name
3549 @cindex remoteShell, option
3550 Name of the command used to run programs remotely. The default
3551 is @file{rsh} or @file{remsh}, determined when XBoard is
3552 configured and compiled.
3553 @item -ruser or -remoteUser user-name
3554 @cindex ruser, option
3555 @cindex remoteUser, option
3556 User name on the remote system when running programs with the
3557 @code{remoteShell}. The default is your local user name.
3558 @item -userName username
3559 @cindex userName, option
3560 Name under which the Human player will be listed in the PGN file.
3561 Default is the login name on your local computer.
3562 @item -delayBeforeQuit number
3563 @itemx -delayAfterQuit number
3564 @cindex delayBeforeQuit, option
3565 @cindex delayAfterQuit, option
3566 These options specify how long XBoard has to wait before sending a termination signal to rogue engine processes, that do not want to react to the 'quit' command. The second one determines the pause after killing the engine, to make sure it dies.
3568 @cindex searchMode, option
3569 The integer n encodes the mode for the @samp{find position} function.
3570 Default: 1 (= Exact position match)
3571 @item -eloThresholdBoth elo
3572 @itemx -eloThresholdAny elo
3573 @cindex eloThresholdBoth, option
3574 @cindex eloThresholdAny, option
3575 Defines a lower limit for the Elo rating, which has to be surpassed
3576 before a game will be considered when searching for a board position.
3578 @item -dateThreshold year
3579 @cindex dateThreshold, option
3580 Only games not played before the given year will be considered when
3581 searching for a board position
3587 @chapter Chess Servers
3589 @cindex ICS, addresses
3590 @cindex Internet Chess Server
3591 An @dfn{Internet Chess Server}, or @dfn{ICS}, is a place on the
3592 Internet where people can get together to play chess, watch other
3593 people's games, or just chat. You can use either @code{telnet} or a
3594 client program like XBoard to connect to the server. There are
3595 thousands of registered users on the different ICS hosts, and it is
3596 not unusual to meet 200 on both chessclub.com and freechess.org.
3598 Most people can just type @kbd{xboard -ics} to start XBoard as an ICS
3599 client. Invoking XBoard in this way connects you to the Internet
3600 Chess Club (ICC), a commercial ICS. You can log in there as a guest
3601 even if you do not have a paid account. To connect to the largest
3602 Free ICS (FICS), use the command @kbd{xboard -ics -icshost freechess.org}
3603 instead, or substitute a different host name to connect to your
3605 For a full description of command-line options that control
3606 the connection to ICS and change the default values of ICS options, see
3609 While you are running XBoard as an ICS client,
3610 you use the terminal window that you started XBoard from
3611 as a place to type in commands and read information that is
3612 not available on the chessboard.
3614 The first time you need to use the terminal is to enter your login name
3615 and password, if you are a registered player. (You don't need to do
3616 this manually; the @code{icsLogon} option can do it for you.
3617 @pxref{ICS options}.) If you are not registered,
3618 enter @kbd{g} as your name, and the server will pick a
3619 unique guest name for you.
3621 Some useful ICS commands
3625 @cindex help, ICS command
3626 to get help on the given <topic>. To get a list of possible topics type
3627 @dfn{help} without topic. Try the help command before you ask other
3628 people on the server for help.
3630 For example @kbd{help register} tells you how to become a registered
3633 @cindex who, ICS command
3634 to see a list of people who are logged on. Administrators
3635 (people you should talk to if you have a problem) are marked
3636 with the character @samp{*}, an asterisk. The <flags> allow you to
3637 display only selected players: For example, @kbd{who of} shows a
3638 list of players who are interested in playing but do not have
3641 @cindex games, ICS command
3642 to see what games are being played
3643 @item match <player> [<mins>] [<inc>]
3644 to challenge another player to a game. Both opponents get <mins> minutes
3645 for the game, and <inc> seconds will be added after each move.
3646 If another player challenges you, the server asks if you want to
3647 accept the challenge; use the @kbd{accept} or @kbd{decline} commands
3651 @cindex accept, ICS command
3652 @cindex decline, ICS command
3653 to accept or decline another player's offer.
3654 The offer may be to start a new game, or to agree to a
3655 @kbd{draw}, @kbd{adjourn} or @kbd{abort} the current game. @xref{Action Menu}.
3657 If you have more than one pending offer (for example, if more than one player
3658 is challenging you, or if your opponent offers both a draw and to adjourn the
3659 game), you have to supply additional information, by typing something
3660 like @kbd{accept <player>}, @kbd{accept draw}, or @kbd{draw}.
3664 @cindex draw, ICS command
3665 @cindex adjourn, ICS command
3666 @cindex abort, ICS command
3667 asks your opponent to terminate a game by mutual agreement. Adjourned
3668 games can be continued later.
3669 Your opponent can either @kbd{decline} your offer or accept it (by typing the
3670 same command or typing @kbd{accept}). In some cases these commands work
3671 immediately, without asking your opponent to agree. For example, you can
3672 abort the game unilaterally if your opponent is out of time, and you can claim
3673 a draw by repetition or the 50-move rule if available simply by typing
3675 @item finger <player>
3676 @cindex finger, ICS command
3677 to get information about the given <player>. (Default: yourself.)
3679 @cindex vars, ICS command
3680 to get a list of personal settings
3681 @item set <var> <value>
3682 @cindex set, ICS command
3683 to modify these settings
3684 @item observe <player>
3685 @cindex observe, ICS command
3686 to observe an ongoing game of the given <player>.
3689 @cindex examine, ICS command
3690 @cindex oldmoves, ICS command
3691 to review a recently completed game
3694 Some special XBoard features are activated when you are
3695 in examine mode on ICS. See the descriptions of the menu commands
3696 @samp{Forward}, @samp{Backward}, @samp{Pause}, @samp{ICS Client},
3697 and @samp{Stop Examining} on the @ref{Edit Menu}, @ref{Mode Menu}, and
3702 By default, XBoard communicates with an Internet Chess Server
3703 by opening a TCP socket directly from the machine it is running on
3704 to the ICS. If there is a firewall between your machine and the ICS,
3705 this won't work. Here are some recipes for getting around common
3706 kinds of firewalls using special options to XBoard.
3707 Important: See the paragraph in the below about extra echoes, in
3710 Suppose that you can't telnet directly to ICS, but you can telnet
3711 to a firewall host, log in, and then telnet from there to ICS.
3712 Let's say the firewall is called @samp{firewall.example.com}. Set
3713 command-line options as follows:
3716 xboard -ics -icshost firewall.example.com -icsport 23
3719 Then when you run XBoard in ICS mode, you will be prompted
3720 to log in to the firewall host. This works because port 23 is the
3721 standard telnet login service. Do so, then telnet to ICS, using a
3722 command like @samp{telnet chessclub.com 5000}, or whatever command
3723 the firewall provides for telnetting to port 5000.
3725 If your firewall lets you telnet (or rlogin) to remote hosts but
3726 doesn't let you telnet to port 5000, you may be able to connect to the
3727 chess server on port 23 instead, which is the port the telnet program
3728 uses by default. Some chess servers support this (including
3729 chessclub.com and freechess.org), while some do not.
3731 If your chess server does not allow connections on port 23 and your
3732 firewall does not allow you to connect to other ports, you may be able
3733 to connect by hopping through another host outside the firewall that
3734 you have an account on. For instance, suppose you have a shell
3735 account at @samp{foo.edu}. Follow the recipe above, but instead of
3736 typing @samp{telnet chessclub.com 5000} to the firewall, type
3737 @samp{telnet foo.edu} (or @samp{rlogin foo.edu}), log in there, and
3738 then type @samp{telnet chessclub.com 5000}.
3740 Suppose that you can't telnet directly to ICS, but you can use rsh
3741 to run programs on a firewall host, and that host can telnet to ICS.
3742 Let's say the firewall is called @samp{rsh.example.com}. Set
3743 command-line options as follows:
3746 xboard -ics -gateway rsh.example.com -icshost chessclub.com
3750 Then when you run XBoard in ICS mode, it will connect to
3751 the ICS by using @file{rsh} to run the command
3752 @samp{telnet chessclub.com 5000} on host @samp{rsh.example.com}.
3754 Suppose that you can telnet anywhere you want, but you have to
3755 run a special program called @file{ptelnet} to do so.
3757 First, we'll consider the easy case, in which
3758 @samp{ptelnet chessclub.com 5000} gets you to the chess server.
3759 In this case set command line options as follows:
3762 xboard -ics -telnet -telnetProgram ptelnet
3766 Then when you run XBoard in ICS mode, it will issue the
3767 command @samp{ptelnet chessclub.com 5000} to connect to the ICS.
3769 Next, suppose that @samp{ptelnet chessclub.com 5000} doesn't work;
3770 that is, your @file{ptelnet} program doesn't let you connect to
3771 alternative ports. As noted above, your chess server may allow you to
3772 connect on port 23 instead. In that case, just add the option
3773 @samp{-icsport ""} to the above command.
3774 But if your chess server doesn't let you connect on port 23, you will have
3775 to find some other host outside the firewall and hop through it. For
3776 instance, suppose you have a shell account at @samp{foo.edu}. Set
3777 command line options as follows:
3780 xboard -ics -telnet -telnetProgram ptelnet -icshost foo.edu -icsport ""
3784 Then when you run XBoard in ICS mode, it will issue the
3785 command @samp{ptelnet foo.edu} to connect to your account at
3786 @samp{foo.edu}. Log in there, then type @samp{telnet chessclub.com 5000}.
3788 ICC timestamp and FICS timeseal do not work through some
3789 firewalls. You can use them only if your firewall gives a clean TCP
3790 connection with a full 8-bit wide path. If your firewall allows you
3791 to get out only by running a special telnet program, you can't use
3792 timestamp or timeseal across it. But if you have access to a
3793 computer just outside your firewall, and you have much lower netlag
3794 when talking to that computer than to the ICS, it might be worthwhile
3795 running timestamp there. Follow the instructions above for hopping
3796 through a host outside the firewall (foo.edu in the example),
3797 but run timestamp or timeseal on that host instead of telnet.
3799 Suppose that you have a SOCKS firewall that will give you a clean
3800 8-bit wide TCP connection to the chess server, but only after you
3801 authenticate yourself via the SOCKS protocol. In that case, you could
3802 make a socksified version of XBoard and run that. If you are using
3803 timestamp or timeseal, you will to socksify it, not XBoard; this may
3804 be difficult seeing that ICC and FICS do not provide source code for
3805 these programs. Socksification is beyond the scope of this document,
3806 but see the SOCKS Web site at http://www.socks.permeo.com/.
3807 If you are missing SOCKS, try http://www.funbureau.com/.
3810 @chapter Environment variables
3811 @cindex Environment variables
3813 Game and position files are found in a directory named by the
3814 @code{CHESSDIR} environment variable. If this variable is not set, the
3815 current working directory is used. If @code{CHESSDIR} is set,
3816 XBoard actually changes its working directory to
3817 @code{$CHESSDIR}, so any files written by the chess engine
3818 will be placed there too.
3821 @chapter Limitations and known bugs
3824 There is no way for two people running copies of XBoard to play
3825 each other without going through an Internet Chess Server.
3827 Under some circumstances, your ICS password may be echoed when you log on.
3829 If you are connecting to the ICS by running telnet on an Internet
3830 provider or firewall host, you may find that each line you type is
3831 echoed back an extra time after you hit @key{Enter}. If your Internet
3832 provider is a Unix system, you can probably turn its echo off by
3833 typing @kbd{stty -echo} after you log in, and/or typing
3834 @key{^E}@key{Enter} (Ctrl+E followed by the Enter key) to the telnet
3835 program after you have logged into ICS. It is a good idea to do this
3836 if you can, because the extra echo can occasionally confuse XBoard's
3839 The game parser recognizes only algebraic notation.
3841 Many of the following points used to be limitations in XBoard 4.2.7 and earlier,
3843 The internal move legality tester in XBoard 4.3.xx does look at the game history,
3844 and is fully aware of castling or en-passant-capture rights. It permits castling with
3845 the king on the d file because this is possible in some "wild 1" games on ICS.
3846 The piece-drop menu does not check piece drops in bughouse to see if you actually hold
3847 the piece you are trying to drop. But this way of dropping pieces should be considered
3848 an obsolete feature, now that pieces can be dropped by dragging them from the holdings
3849 to the board. Anyway, if you would attempt an illegal move when using a chess engine or the ICS,
3850 XBoard will accept the error message that comes back, undo the move, and let you try another.
3851 FEN positions saved by XBoard do include correct information about whether castling or
3852 en passant are legal, and also handle the 50-move counter.
3853 The mate detector does not understand that non-contact mate is not really mate in bughouse.
3854 The only problem this causes while playing is minor: a "#" (mate indicator) character will
3855 show up after a non-contact mating move in the move list. XBoard will not assume the game
3856 is over at that point, not even when the option Detect Mates is on.
3857 Edit Game mode always uses the rules of the selected variant,
3858 which can be a variant that uses piece drops.
3859 You can load and edit games that contain piece drops.
3860 The (obsolete) piece menus are not active,
3861 but you can perform piece drops by dragging pieces from the holdings.
3862 Fischer Random castling is fully understood.
3863 You can enter castlings by dragging the King on top of your Rook.
3864 You can probably also play Fischer Random successfully on ICS by typing
3865 castling moves into the ICS Interaction window.
3867 The menus may not work if your keyboard is in Caps Lock or Num Lock mode.
3868 This seems to be a problem with the Athena menu widget,
3871 Also see the ToDo file included with the distribution for many other
3872 possible bugs, limitations, and ideas for improvement that have been
3875 @chapter Reporting problems
3878 @cindex Reporting bugs
3880 @cindex Reporting problems
3882 You can report bugs and problems with XBoard using
3883 the bug tracker at @code{https://savannah.gnu.org/projects/xboard/}
3884 or by sending mail to @code{<bug-xboard@@gnu.org>}. It can also
3885 be useful to report or discuss bugs in the WinBoard Forum at
3886 @code{http://www.open-aurec.com/wbforum/},
3887 WinBoard development section.
3889 Please use the @file{script} program to start a typescript, run
3890 XBoard with the @samp{-debug} option, and include the typescript
3891 output in your message.
3892 Also tell us what kind of machine and what operating system version
3893 you are using. The command @samp{uname -a} will often tell you this.
3895 If you improve XBoard, please send a message about your changes,
3896 and we will get in touch with you about merging them in
3897 to the main line of development.
3900 @chapter Authors and contributors
3902 @cindex Contributors
3904 Chris Sears and Dan Sears wrote the original XBoard. They were
3905 responsible for versions 1.0 through 1.2. The color scheme was taken
3906 from Wayne Christopher's @code{XChess} program.
3908 Tim Mann was primarily responsible for XBoard versions 1.3 through
3909 4.2.7, and for WinBoard (a port of XBoard to Microsoft Win32) from its
3910 inception through version 4.2.7.
3912 John Chanak contributed the initial implementation of ICS mode. Evan
3913 Welsh wrote @code{CMail}, and Patrick Surry helped in designing,
3914 testing, and documenting it. Elmar Bartel contributed the new piece
3915 bitmaps introduced in version 3.2. Jochen Wiedmann converted the
3916 documentation to texinfo. Frank McIngvale added click/click moving,
3917 the Analysis modes, piece flashing, ZIICS import, and ICS text
3918 colorization to XBoard. Hugh Fisher added animated piece movement to
3919 XBoard, and Henrik Gram added it to WinBoard. Mark Williams
3920 contributed the initial (WinBoard-only) implementation of many new
3921 features added to both XBoard and WinBoard in version 4.1.0, including
3922 copy/paste, premove, icsAlarm, autoFlipView, training mode, auto
3923 raise, and blindfold. Ben Nye contributed X copy/paste code for
3926 In a fork from version 4.2.7, Alessandro Scotti added many elements to
3927 the user interface of WinBoard, including the board textures and
3928 font-based rendering, the evaluation-graph, move-history and
3929 engine-output window. He was also responsible for adding the UCI
3932 H. G. Muller continued this fork of the project, producing version
3933 4.3. He made WinBoard castling- and e.p.-aware, added variant support
3934 with adjustable board sizes, the crazyhouse holdings, and the fairy
3935 pieces. In addition he added most of the adjudication options, made
3936 WinBoard more robust in dealing with buggy and crashing engines, and
3937 extended time control with a time-odds and node-count-based modes.
3938 Most of the options that initially were WinBoard only have now been
3939 back-ported to XBoard.
3941 Michel van den Bergh provided the code for reading Polyglot opening books.
3943 Meanwhile, some work continued on the GNU XBoard project maintained at
3944 savannah.gnu.org, but version 4.2.8 was never released. Daniel
3945 Mehrmann was responsible for much of this work.
3947 Most recently, Arun Persaud worked with H. G. Muller to merge all
3948 the features of the never-released XBoard/WinBoard 4.2.8 of the GNU
3949 XBoard project and the never-released 4.3.16 from H. G.'s fork into a
3950 unified XBoard/WinBoard 4.4, which is now available both from the
3951 savannah.gnu.org web site and the WinBoard forum.
3956 The @file{cmail} program can help you play chess by email with opponents of
3957 your choice using XBoard as an interface.
3959 You will usually run @file{cmail} without giving any options.
3962 * CMail options:: Invoking CMail.
3963 * CMail game:: Starting a CMail game.
3964 * CMail answer:: Answering a move.
3965 * CMail multi:: Multiple games in one message.
3966 * CMail completion:: Completing a game.
3967 * CMail trouble:: Known CMail problems.
3971 @section CMail options
3974 Displays @file{cmail} usage information.
3976 Shows the conditions of the GNU General Public License.
3979 Shows the warranty notice of the GNU General Public License.
3983 Provides or inhibits verbose output from @file{cmail} and XBoard,
3984 useful for debugging. The
3986 form also inhibits the cmail introduction message.
3989 Invokes or inhibits the sending of a mail message containing the move.
3992 Invokes or inhibits the running of XBoard on the game file.
3995 Invokes or inhibits the reuse of an existing XBoard to display the
3998 Resends the last mail message for that game. This inhibits running
4001 The name of the game to be processed.
4002 @item -wgames <number>
4003 @itemx -bgames <number>
4004 @itemx -games <number>
4005 Number of games to start as White, as Black or in total. Default is 1 as
4006 white and none as black. If only one color is specified then none of the
4007 other color is assumed. If no color is specified then equal numbers of
4008 White and Black games are started, with the extra game being as White if an
4009 odd number of total games is specified.
4010 @item -me <short name>
4011 @itemx -opp <short name>
4012 A one-word alias for yourself or your opponent.
4013 @item -wname <full name>
4014 @itemx -bname <full name>
4015 @itemx -myname <full name>
4016 @itemx -oppname <full name>
4017 The full name of White, Black, yourself or your opponent.
4018 @item -wna <net address>
4019 @itemx -bna <net address>
4020 @itemx -na <net address>
4021 @itemx -oppna <net address>
4022 The email address of White, Black, yourself or your opponent.
4023 @item -dir <directory>
4024 The directory in which @file{cmail} keeps its files. This defaults to the
4025 environment variable @code{$CMAIL_DIR} or failing that, @code{$CHESSDIR},
4026 @file{$HOME/Chess} or @file{~/Chess}. It will be created if it does not exist.
4027 @item -arcdir <directory>
4028 The directory in which @file{cmail} archives completed games. Defaults to
4029 the environment variable @code{$CMAIL_ARCDIR} or, in its absence, the same
4030 directory as cmail keeps its working files (above).
4031 @item -mailprog <mail program>
4032 The program used by cmail to send email messages. This defaults to the
4033 environment variable @code{$CMAIL_MAILPROG} or failing that
4034 @file{/usr/ucb/Mail}, @file{/usr/ucb/mail} or @file{Mail}. You will need
4035 to set this variable if none of the above paths fit your system.
4036 @item -logFile <file>
4037 A file in which to dump verbose debugging messages that are invoked with
4040 @item -event <event>
4041 The PGN Event tag (default @samp{Email correspondence game}).
4043 The PGN Site tag (default @samp{NET}).
4044 @item -round <round>
4045 The PGN Round tag (default @samp{-}, not applicable).
4047 The PGN Mode tag (default @samp{EM}, Electronic Mail).
4049 Any option flags not listed above are passed through to XBoard.
4050 Invoking XBoard through CMail changes the default values of two XBoard
4051 options: The default value for @samp{-noChessProgram} is changed to
4052 true; that is, by default no chess engine is started. The default
4053 value for @samp{-timeDelay} is changed to 0; that is, by default
4054 XBoard immediately goes to the end of the game as played so far,
4055 rather than stepping through the moves one by one. You can still set
4056 these options to whatever values you prefer by supplying them on
4057 CMail's command line. @xref{Options}.
4061 @section Starting a CMail Game
4062 Type @file{cmail} from a shell to start a game as white. After an opening
4063 message, you will be prompted for a game name, which is optional---if you
4064 simply press @key{Enter}, the game name will take the form
4065 @samp{you-VS-opponent}. You will next be prompted for the short name
4066 of your opponent. If you haven't played this person before, you will also
4067 be prompted for his/her email address. @file{cmail} will then invoke
4068 XBoard in the background. Make your first move and select
4069 @samp{Mail Move} from the @samp{File} menu. @xref{File Menu}. If all is well,
4070 @file{cmail} will mail a copy of the move to your opponent. If you select
4071 @samp{Exit} without having selected @samp{Mail Move} then no move will be
4075 @section Answering a Move
4076 When you receive a message from an opponent containing a move in one of
4077 your games, simply pipe the message through @file{cmail}. In some mailers
4078 this is as simple as typing @kbd{| cmail} when viewing the message, while in
4079 others you may have to save the message to a file and do @kbd{cmail < file}
4080 at the command line. In either case @file{cmail} will display the game using
4081 XBoard. If you didn't exit XBoard when you made your first move
4082 then @file{cmail} will do its best to use the existing XBoard instead
4083 of starting a new one. As before, simply make a move and select
4084 @samp{Mail Move} from the @samp{File} menu. @xref{File Menu}. @file{cmail}
4086 XBoard that was most recently used to display the current game. This
4087 means that many games can be in progress simultaneously, each with its own
4090 If you want to look at the history or explore a variation, go ahead, but
4091 you must return to the current position before XBoard will allow you
4092 to mail a move. If you edit the game's history you must select
4093 @samp{Reload Same Game} from the @samp{File} menu to get back to the original
4094 position, then make the move you want and select @samp{Mail Move}.
4095 As before, if you decide you aren't ready to make a move just yet you can
4096 either select @samp{Exit} without sending a move or just leave
4097 XBoard running until you are ready.
4100 @section Multi-Game Messages
4102 It is possible to have a @file{cmail} message carry more than one game.
4103 This feature was implemented to handle IECG (International Email Chess
4104 Group) matches, where a match consists of one game as white and one as black,
4105 with moves transmitted simultaneously. In case there are more general uses,
4106 @file{cmail} itself places no limit on the number of black/white games
4107 contained in a message; however, XBoard does.
4109 @node CMail completion
4110 @section Completing a Game
4111 Because XBoard can detect checkmate and stalemate, @file{cmail}
4112 handles game termination sensibly. As well as resignation, the
4113 @samp{Action} menu allows draws to be offered and accepted for
4116 For multi-game messages, only unfinished and just-finished games will be
4117 included in email messages. When all the games are finished, they are
4118 archived in the user's archive directory, and similarly in the opponent's
4119 when he or she pipes the final message through @file{cmail}. The archive
4120 file name includes the date the game was started.
4123 @section Known CMail Problems
4124 It's possible that a strange conjunction of conditions may occasionally
4125 mean that @file{cmail} has trouble reactivating an existing
4126 XBoard. If this should happen, simply trying it again should work.
4127 If not, remove the file that stores the XBoard's PID
4128 (@file{game.pid}) or use the @samp{-xreuse} option to force
4129 @file{cmail} to start a new XBoard.
4131 Versions of @file{cmail} after 2.16 no longer understand the old file format
4132 that XBoard used to use and so cannot be used to correspond with
4133 anyone using an older version.
4135 Versions of @file{cmail} older than 2.11 do not handle multi-game messages,
4136 so multi-game correspondence is not possible with opponents using an older
4139 @node Other programs
4140 @chapter Other programs you can use with XBoard
4141 @cindex Other programs
4143 Here are some other programs you can use with XBoard
4146 * GNU Chess:: The GNU Chess engine.
4147 * Fairy-Max:: The Fairy-Max chess engine.
4148 * HoiChess:: The HoiChess chess engine.
4149 * Crafty:: The Crafty chess engine.
4155 The GNU Chess engine is available from:
4157 ftp://ftp.gnu.org/gnu/gnuchess/
4159 You can use XBoard to play a game against GNU Chess, or to
4160 interface GNU Chess to an ICS.
4165 Fairy-Max is a derivative from the once World's smallest Chess program micro-Max,
4166 which measures only about 100 lines of source code.
4167 The main difference with micro-Max is that Fairy-Max loads its move-generator
4168 tables from a file, so that the rules for piece movement can be easily configured
4169 to implement unorthodox pieces.
4170 Fairy-Max can therefore play a large number of variants, normal Chess being one of those.
4171 In addition it plays Knightmate, Capablanca and Gothic Chess, Shatranj, Courier Chess,
4172 Cylinder chess, Berolina Chess, while the user can easily define new variants.
4173 It can be obtained from:
4175 http://home.hccnet.nl/h.g.muller/dwnldpage.html
4180 HoiChess is a not-so-very-strong Chess engine, which comes with a derivative HoiXiangqi,
4181 able to play Chinese Chess. It can be obtained from the standard Linux repositories
4184 sudo apt-get install hoichess
4189 Crafty is a chess engine written by Bob Hyatt.
4190 You can use XBoard to play a game against Crafty, hook Crafty up
4191 to an ICS, or use Crafty to interactively analyze games and positions
4194 Crafty is a strong, rapidly evolving chess program. This rapid
4195 pace of development is good, because it means Crafty is always
4196 getting better. This can sometimes cause problems with
4197 backwards compatibility, but usually the latest version of Crafty
4198 will work well with the latest version of XBoard.
4199 Crafty can be obtained from its author's FTP site:
4200 ftp://ftp.cis.uab.edu/hyatt/.
4202 To use Crafty with XBoard, give the -fcp and -fd options as follows, where
4203 <crafty's directory> is the directory in which you installed Crafty
4204 and placed its book and other support files.
4208 @unnumbered Copyright
4209 @include copyright.texi
4213 @unnumbered GNU GENERAL PUBLIC LICENSE
4214 @include gpl.texinfo