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3.4 Load and Save options

-lgf or -loadGameFile file
-lgi or -loadGameIndex index
If the loadGameFile option is set, XBoard loads the specified game file at startup. The file name - specifies the standard input. If there is more than one game in the file, XBoard pops up a menu of the available games, with entries based on their PGN (Portable Game Notation) tags. If the loadGameIndex option is set to ‘N’, the menu is suppressed and the N th game found in the file is loaded immediately. The menu is also suppressed if matchMode is enabled or if the game file is a pipe; in these cases the first game in the file is loaded immediately. Use the pxboard shell script provided with XBoard if you want to pipe in files containing multiple games and still see the menu. If the loadGameIndex specifies an index -1, this triggers auto-increment of the index in matchMode, which means that after every game the index is incremented by one, causing each game of the match to be played from the next game in the file. Similarly, specifying an index value of -2 causes the index to be incremented every two games, so that each game in the file is used twice (with reversed colors). The rewindIndex option causes the index to be reset to the first game of the file when it has reached a specified value.
-rewindIndex n
Causes a position file or game file to be rewound to its beginning after n positions or games in auto-increment matchMode. See loadPositionIndex and loadGameIndex. default: 0 (no rewind).
-td or -timeDelay seconds
Time delay between moves during ‘Load Game’. Fractional seconds are allowed; try ‘-td 0.4’. A time delay value of -1 tells XBoard not to step through game files automatically. Default: 1 second.
-sgf or -saveGameFile file
If this option is set, XBoard appends a record of every game played to the specified file. The file name - specifies the standard output.
-autosave/-xautosave or -autoSaveGames true/false
Sets the Auto Save menu option. See Options Menu. Default: false. Ignored if saveGameFile is set.
-lpf or -loadPositionFile file
-lpi or -loadPositionIndex index
If the loadPositionFile option is set, XBoard loads the specified position file at startup. The file name - specifies the standard input. If the loadPositionIndex option is set to N, the Nth position found in the file is loaded; otherwise the first position is loaded. If the loadPositionIndex specifies an index -1, this triggers auto-increment of the index in matchMode, which means that after every game the index is incremented by one, causing each game of the match to be played from the next position in the file. Similarly, specifying an index value of -2 causes the index to be incremented every two games, so that each position in the file is used twice (with the engines playing opposite colors). The rewindIndex option causes the index to be reset to the first position of the file when it has reached a specified value.
-spf or -savePositionFile file
If this option is set, XBoard appends the final position reached in every game played to the specified file. The file name - specifies the standard output.
-pgnExtendedInfo true/false
If this option is set, WinBoard saves depth, score and time used for each move that the engine found as a comment in the PGN file. Default: false.
-pgnEventHeader string
Sets the name used in the PGN event tag to string. Default: "Computer Chess Game".
-saveOutOfBookInfo true/false
Include the information on how the engine(s) game out of its opening book in a special 'annotator' tag with the PGN file.
-oldsave/-xoldsave or -oldSaveStyle true/false
Sets the Old Save Style menu option. See Options Menu. Default: false.
-gameListTags string
The character string lists the PGN tags that should be printed in the Game List, and their order. The meaning of the codes is e=event, s=site, d=date, o=round, p=players, r=result, w=white Elo, b=black Elo, t=time control, v=variant, a=out-of-book info. Default: "eprd"