Gothic Chess

Initial setup

f1, f8: King
d1, d8: Queen
e1, e8: Chancellor
g1, g8: Archbishop
a1, a8, j1, j8: Rook
c1, c8, h1, h8: Bishop
b1, b8, i1, i8: Knight
a2-j2, a8-j8: Pawns

Piece ID value Moves (Betza notation) Remarks
King K - WF Can castle with Rook, moving 2 steps towards it
Queen Q 9.5 WWFF
Chancellor C 9 WWFF
ArchBishop A 8.75 WWFF
Rook R 5 WW
Bishop B 3.5 FF Color-bound
Knight N 3 N
Pawn P 1 mfWcfF Promotes to Q, R, B, or N on reaching last rank

Pawn peculiarities

Castling

A King that has not moved before can move two squares in the direction of a Rook that has not moved before, in which case that Rook is moved to the square the King skipped over. This is only allowed when the King is not in check, on the square it came from and would not be in check on the square it skipped over.

General rules

Differences with FIDE

None.

Strategy issues

It is not possible to force checkmate on a bare King with just a single Bishop or Knight (in addition to your own King).

Bishops are confined to squares of a single color. Having Bishops on both colors compensates this weakness, and is worth an extra 0.5 on top of their added value.

As Chancellor and Queen are nearly equal in value to Queen, under-promotion is very common.