{ "secondDirectory", ArgFilename, (void *) &appData.secondDirectory, FALSE, (ArgIniType) SECOND_DIRECTORY },
{ "sd", ArgFilename, (void *) &appData.secondDirectory, FALSE, INVALID },
{ "variations", ArgBoolean, (void *) &appData.variations, TRUE, (ArgIniType) FALSE },
+ { "appendPV", ArgBoolean, (void *) &appData.autoExtend, TRUE, (ArgIniType) FALSE },
{ "theme", ArgString, (void *) &theme, FALSE, (ArgIniType) "" },
/* some options only used by the XBoard front end, and ignored in WinBoard */
{ "autosave", ArgTrue, (void *) &appData.autoSaveGames, FALSE, INVALID },
{ "xautosave", ArgFalse, (void *) &appData.autoSaveGames, FALSE, INVALID },
{ "-autosave", ArgFalse, (void *) &appData.autoSaveGames, FALSE, INVALID },
+ { "onlyOwnGames", ArgBoolean, (void *) &appData.onlyOwn, TRUE, (ArgIniType) FALSE },
{ "loadPositionFile", ArgFilename, (void *) &appData.loadPositionFile, FALSE, (ArgIniType) "" },
{ "lpf", ArgFilename, (void *) &appData.loadPositionFile, FALSE, INVALID },
{ "loadPositionIndex", ArgInt, (void *) &appData.loadPositionIndex, FALSE, (ArgIniType) 1 },